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17a7e65f-c99f-48a3-9605-a55d23cb11e4
cn_taKva-AQ_frames000010202.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game featuring three characters in a nighttime setting. The character in the foreground has their back to the viewer and is wearing a blue top with red details, along with a headband adorned with leaves, suggesting a nature-inspired outfit. Their hair is dark, short, and messy, obscuring any detailed features.The two characters in the background are facing the viewer. On the left is a female character with white-blond hair, wearing a light blue shirt with a brown leather corset over it. She has brown gloves, and a silver sword with an intricate blue hilt is slung across her back. Her expression is neutral, and she is looking slightly to her right.The male character on the right has white hair, tied back from his face, revealing a scar across his left eye. He is wearing a red and black outfit with intricate patterns, adorned with straps and belts, which suggests a warrior or fantasy setting. He has a sword on his back as well, and his attire is completed with dark gloves.There is text at the bottom of the image indicating dialogue from the video game: \"They call me Ciri. Nice to meet you.\"In the background, there are trees and the night sky, which adds to the ambiance of the scene being set in an outdoor, natural environment. The watermark \"LACRY\" is visible at the bottom right, indicating the source or creator of the screenshot. The image is a screenshot from a video game featuring three characters in a nighttime setting. The character in the foreground has their back to the viewer and is wearing a blue top with red details, along with a headband adorned with leaves, suggesting a nature-inspired outfit. Their hair is dark, short, and messy, obscuring any detailed features. The two characters in the background are facing the viewer. On the left is a female character with white-blond hair, wearing a light blue shirt with a brown leather corset over it. She has brown gloves, and a silver sword with an intricate blue hilt is slung across her back. Her expression is neutral, and she is looking slightly to her right. The male character on the right has white hair, tied back from his face, revealing a scar across his left eye. He is wearing a red and black outfit with intricate patterns, adorned with straps and belts, which suggests a warrior or fantasy setting. He has a sword on his back as well, and his attire is completed with dark gloves. There is text at the bottom of the image indicating dialogue from the video game: \"They call me Ciri. Nice to meet you.\" In the background, there are trees and the night sky, which adds to the ambiance of the scene being set in an outdoor, natural environment. The watermark \"LACRY\" is visible at the bottom right, indicating the source or creator of the screenshot."}]
argilla/notus-7b-v1
a3edafc3-9a0b-4b3c-81c1-6b46ac351576
cn_taKva-AQ_frames000009273.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically from a scene within a dimly lit interior that resembles a medieval setting. Two characters are featured prominently in the scene:On the left, there's a character who appears to be a male with shoulder-length dark hair, wearing a red and gold embellished jacket with what looks like armor segments. His attire suggests a high status, possibly nobility or a high-ranking military officer. His facial expression carries a look of concern or dismay. He's looking slightly downwards and appears to be in mid-conversation, judging by the open mouth.On the right, another male character with white hair, possibly older, is shown. He has a stern or resigned expression on his face. He's dressed in a dark, studded tunic with a high collar and a silver medallion, giving off the impression of a seasoned warrior or someone of importance. There are visible scars on his face, suggesting a history of battle.Between them is an open chest, though its contents are not visible. The setting includes stone arches, stained glass windows, and wooden furniture, which along with the characters' attire, suggest a medieval fantasy theme. There are lit candles in the background, adding to the ambiance of the scene.The text \"I had hoped... I'd hoped I would never have to watch this again.\" appears at the bottom, implying a sense of regret or resignation to an unpleasant situation or event.The watermark \"LACRY\" is present in the bottom right corner, which is typically used to mark ownership or creation of the image.Given the visual style and the watermark, this image is likely from a cinematic sequence in a video game, designed to advance the story or develop the characters. The image appears to be a screenshot from a video game, specifically from a scene within a dimly lit interior that resembles a medieval setting. Two characters are featured prominently in the scene: On the left, there's a character who appears to be a male with shoulder-length dark hair, wearing a red and gold embellished jacket with what looks like armor segments. His attire suggests a high status, possibly nobility or a high-ranking military officer. His facial expression carries a look of concern or dismay. He's looking slightly downwards and appears to be in mid-conversation, judging by the open mouth. On the left, there's a character who appears to be a male with shoulder-length dark hair, wearing a red and gold embellished jacket with what looks like armor segments. His attire suggests a high status, possibly nobility or a high-ranking military officer. His facial expression carries a look of concern or dismay. He's looking slightly downwards and appears to be in mid-conversation, judging by the open mouth. On the right, another male character with white hair, possibly older, is shown. He has a stern or resigned expression on his face. He's dressed in a dark, studded tunic with a high collar and a silver medallion, giving off the impression of a seasoned warrior or someone of importance. There are visible scars on his face, suggesting a history of battle. On the right, another male character with white hair, possibly older, is shown. He has a stern or resigned expression on his face. He's dressed in a dark, studded tunic with a high collar and a silver medallion, giving off the impression of a seasoned warrior or someone of importance. There are visible scars on his face, suggesting a history of battle. Between them is an open chest, though its contents are not visible. The setting includes stone arches, stained glass windows, and wooden furniture, which along with the characters' attire, suggest a medieval fantasy theme. There are lit candles in the background, adding to the ambiance of the scene. The text \"I had hoped... I'd hoped I would never have to watch this again.\" appears at the bottom, implying a sense of regret or resignation to an unpleasant situation or event. The watermark \"LACRY\" is present in the bottom right corner, which is typically used to mark ownership or creation of the image. Given the visual style and the watermark, this image is likely from a cinematic sequence in a video game, designed to advance the story or develop the characters."}]
argilla/notus-7b-v1
3bd3ea4c-7441-40f0-9f09-5648c92feb63
cn_taKva-AQ_frames000001039.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt\". The game's HUD (heads-up display) is visible with various elements indicating the gameplay mechanics and status. On the top left, there's a health bar (red) for the player character, indicating that the character is at full health. Below the health bar, there's a small shield icon with a red diagonal line, suggesting a deactivated status, possibly indicating that the character cannot use a shield or defense mechanism at the moment.In the center of the image, the player character, a medieval fantasy figure known as a Witcher, is standing beside a large, slain creature with bright orange, glowing wounds, indicating it has been recently defeated in combat. The creature resembles a Griffin, a mythical creature that is part lion, part eagle. The Witcher is equipped with a sword on his back, wearing a leather armor with metallic enhancements, and has two small pouches on his belt. He appears to be in a wild grassy area with trees in the background and a clear blue sky above.On the right side of the HUD, there is a mini-map in the top corner, a clock showing the in-game time (5:52 PM), a weather icon indicating clear weather, and the game currency (crowns) amounting to 386. A quest notification is present in the top right corner, titled \"THE BEAST OF WHITE ORCHARD,\" instructing the player to \"Collect your reward from the Nilfgaardians.\"At the bottom of the screen, there is a control guide for the game's console version, with inputs such as 'Sprint (Hold) A', 'Jump B', 'Witcher Senses (Hold)', and 'Call Horse (Press Twice)', indicating the actions that can be performed by the player.A horse, possibly the player's mount, is standing to the left of the Witcher, equipped with a saddle and saddlebags, looking towards the player character. There are also interactive elements highlighted in the environment, such as a plant named \"Blowball,\" which the player can gather as indicated by the 'Gather Ingredients' prompt above it.Given the HUD and gameplay elements visible, this image provides a good sense of the action and adventure elements in \"The Witcher 3: Wild Hunt,\" as well as the fantasy setting of the game. The image appears to be a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt\". The game's HUD (heads-up display) is visible with various elements indicating the gameplay mechanics and status. On the top left, there's a health bar (red) for the player character, indicating that the character is at full health. Below the health bar, there's a small shield icon with a red diagonal line, suggesting a deactivated status, possibly indicating that the character cannot use a shield or defense mechanism at the moment. In the center of the image, the player character, a medieval fantasy figure known as a Witcher, is standing beside a large, slain creature with bright orange, glowing wounds, indicating it has been recently defeated in combat. The creature resembles a Griffin, a mythical creature that is part lion, part eagle. The Witcher is equipped with a sword on his back, wearing a leather armor with metallic enhancements, and has two small pouches on his belt. He appears to be in a wild grassy area with trees in the background and a clear blue sky above. On the right side of the HUD, there is a mini-map in the top corner, a clock showing the in-game time (5:52 PM), a weather icon indicating clear weather, and the game currency (crowns) amounting to 386. A quest notification is present in the top right corner, titled \"THE BEAST OF WHITE ORCHARD,\" instructing the player to \"Collect your reward from the Nilfgaardians.\" At the bottom of the screen, there is a control guide for the game's console version, with inputs such as 'Sprint (Hold) A', 'Jump B', 'Witcher Senses (Hold)', and 'Call Horse (Press Twice)', indicating the actions that can be performed by the player. A horse, possibly the player's mount, is standing to the left of the Witcher, equipped with a saddle and saddlebags, looking towards the player character. There are also interactive elements highlighted in the environment, such as a plant named \"Blowball,\" which the player can gather as indicated by the 'Gather Ingredients' prompt above it. Given the HUD and gameplay elements visible, this image provides a good sense of the action and adventure elements in \"The Witcher 3: Wild Hunt,\" as well as the fantasy setting of the game."}]
argilla/notus-7b-v1
edd0e053-ecca-4734-95db-97d45a76fd26
cn_taKva-AQ_frames000000896.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": " Something went wrong. If this issue persists please contact us through our help center at help.openai.com."}]
argilla/notus-7b-v1
05d1c060-9702-4462-88fe-53f28a3af498
cn_taKva-AQ_frames000002866.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically from \"The Witcher\" series, judging by the visual style and user interface elements. The scene is set in a dark environment with a character standing in the foreground holding a torch, which illuminates the immediate area. There are several items overlaid on the screen, which suggests that the character has accessed an inventory or loot interface:Amethyst dustSpecter DustWraith mutagenEssence of wraithThe character has additional items in their inventory, which include three pieces of dried fruit and three doses of a potion named Swallow, as well as a torch.In the top right corner, there is a mini-map with icons and indicators showing the player's location and direction. The environment outside the immediate vicinity of the torchlight is difficult to discern, but there are some structures and possibly trees in the background. The mini-map suggests the player is outdoors with open space to the east and a structure or boundary to the west.The user interface also shows the character's health bar at the top left, which is nearly full, and a small icon indicating the character's status or perhaps an active effect. The upper right corner displays the game's time (\"10:08 AM\"), weather (\"CLEAR\"), and temperature (\"13\u00b0\"). A quest objective is listed as \"WANDERING IN THE DARK - Explore the ruins and follow the swallow symbols.\" At the bottom of the screen, there are controls for actions the player can take, like sprinting, jumping, and using the Witcher Senses. The image appears to be a screenshot from a video game, specifically from \"The Witcher\" series, judging by the visual style and user interface elements. The scene is set in a dark environment with a character standing in the foreground holding a torch, which illuminates the immediate area. There are several items overlaid on the screen, which suggests that the character has accessed an inventory or loot interface: Amethyst dust Specter Dust Wraith mutagen Essence of wraith The character has additional items in their inventory, which include three pieces of dried fruit and three doses of a potion named Swallow, as well as a torch. In the top right corner, there is a mini-map with icons and indicators showing the player's location and direction. The environment outside the immediate vicinity of the torchlight is difficult to discern, but there are some structures and possibly trees in the background. The mini-map suggests the player is outdoors with open space to the east and a structure or boundary to the west. The user interface also shows the character's health bar at the top left, which is nearly full, and a small icon indicating the character's status or perhaps an active effect. The upper right corner displays the game's time (\"10:08 AM\"), weather (\"CLEAR\"), and temperature (\"13\u00b0\"). A quest objective is listed as \"WANDERING IN THE DARK - Explore the ruins and follow the swallow symbols.\" At the bottom of the screen, there are controls for actions the player can take, like sprinting, jumping, and using the Witcher Senses."}]
argilla/notus-7b-v1
cc913b3e-77dc-4c22-a9a5-2660cbe37ecb
cn_taKva-AQ_frames000005371.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, likely from \"The Witcher\" series given the visual style and character design. In the center of the image is a man who seems to be speaking, judging by the subtitle at the bottom that reads, \"Pardon my tone. I've grown accustomed to ordering folk around and barking as I do it.\" The man is bald with a slight stubble and has a prominent, rounded nose. He is wearing a decorative doublet with a patterned gold brocade over a high-collared, blue shirt with a white ruffled inset at the neckline. He also sports a brown belt with a detailed buckle.In the foreground, partially out of view, is another character who seems to be wearing a set of armor with blue tones and silver edging, including gauntlets. The scene is set indoors with a yellowish wall in the background, adorned with an intricate vase on a pedestal. There are patterns and designs indicative of a rich, medieval fantasy setting. The lighting in the room is warm, enhancing the golden tones of the man's clothing and the room's decor. The image appears to be a screenshot from a video game, likely from \"The Witcher\" series given the visual style and character design. In the center of the image is a man who seems to be speaking, judging by the subtitle at the bottom that reads, \"Pardon my tone. I've grown accustomed to ordering folk around and barking as I do it.\" The man is bald with a slight stubble and has a prominent, rounded nose. He is wearing a decorative doublet with a patterned gold brocade over a high-collared, blue shirt with a white ruffled inset at the neckline. He also sports a brown belt with a detailed buckle. In the foreground, partially out of view, is another character who seems to be wearing a set of armor with blue tones and silver edging, including gauntlets. The scene is set indoors with a yellowish wall in the background, adorned with an intricate vase on a pedestal. There are patterns and designs indicative of a rich, medieval fantasy setting. The lighting in the room is warm, enhancing the golden tones of the man's clothing and the room's decor."}]
argilla/notus-7b-v1
89fa5b1c-1601-4507-8b5e-1fbe733963da
cn_taKva-AQ_frames000003653.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, specifically from \"The Witcher\" series. It shows a scene with two characters. On the left, only the back of a male character's head is visible, with white hair and wearing a dark, leather attire with intricate embossing patterns, which suggests a medieval or fantasy setting. On the right, a female character with short white hair is in focus, looking slightly to her left at the male character. She has striking features with light skin and blue eyes, and she's wearing a necklace with a wolf medallion, indicative of the School of the Wolf from the game lore. Her outfit appears to be a blend of medieval and tribal, with a predominantly red sleeve and a patterned bodice with blue, red, and gold colors. They are standing in front of a wooden structure, possibly a cabin or house, with grass and other vegetation visible, indicating an outdoor nighttime scene. The text on the screen, likely from the female character, reads: \"I might've also changed your hair color while I was at it... I've always fancied dark-haired men. Oh well. Any port in a storm.\" This suggests a dialogue sequence where the characters are having a playful or intimate conversation. The watermark \"LACRY\" is present in the lower right corner, which might indicate the source or the creator of this video content. The image is a screenshot from a video game, specifically from \"The Witcher\" series. It shows a scene with two characters. On the left, only the back of a male character's head is visible, with white hair and wearing a dark, leather attire with intricate embossing patterns, which suggests a medieval or fantasy setting. On the right, a female character with short white hair is in focus, looking slightly to her left at the male character. She has striking features with light skin and blue eyes, and she's wearing a necklace with a wolf medallion, indicative of the School of the Wolf from the game lore. Her outfit appears to be a blend of medieval and tribal, with a predominantly red sleeve and a patterned bodice with blue, red, and gold colors. They are standing in front of a wooden structure, possibly a cabin or house, with grass and other vegetation visible, indicating an outdoor nighttime scene. The text on the screen, likely from the female character, reads: \"I might've also changed your hair color while I was at it... I've always fancied dark-haired men. Oh well. Any port in a storm.\" This suggests a dialogue sequence where the characters are having a playful or intimate conversation. The watermark \"LACRY\" is present in the lower right corner, which might indicate the source or the creator of this video content."}]
argilla/notus-7b-v1
08eae570-3f69-42a5-92e6-1b6faa93fda4
cn_taKva-AQ_frames000007348.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, specifically, it looks like \"The Witcher 3: Wild Hunt.\" In the image, the character Geralt of Rivia, a Witcher, stands inside a dimly lit room that appears to be part of a medieval-style stone building. Geralt is wearing his signature armor and carries two swords on his back, which is typical for his character as Witchers carry a steel sword for humans and a silver sword for monsters. The room has a rustic aesthetic with a wooden table, some chairs, and various items scattered about that suggest it is lived-in or used for gatherings.There is an overlay on the screen showing the game's user interface. In the top right corner, there's a mini-map with icons indicating the player's position and other points of interest. Below the mini-map, we see the game's current objective which is \"THE KING IS DEAD - LONG LIVE THE KING: Meet Yennefer at the entrance to Kaer Trolde keep.\" The bottom right of the screen displays the in-game time (9:31 PM) and weather conditions (clear), as well as the player's current amount of money (154 coins). There are also icons for various gameplay actions like running, jumping, using Witcher senses, and calling the player's horse, each with a corresponding button from the game's controller layout.The room is dark with only a few light sources, creating a moody atmosphere. The graphics are highly detailed, indicative of the high-quality visuals characteristic of this game. The image does not show any other characters or enemies, suggesting a moment of calm exploration or narrative development in the game. The image is a screenshot from a video game, specifically, it looks like \"The Witcher 3: Wild Hunt.\" In the image, the character Geralt of Rivia, a Witcher, stands inside a dimly lit room that appears to be part of a medieval-style stone building. Geralt is wearing his signature armor and carries two swords on his back, which is typical for his character as Witchers carry a steel sword for humans and a silver sword for monsters. The room has a rustic aesthetic with a wooden table, some chairs, and various items scattered about that suggest it is lived-in or used for gatherings. There is an overlay on the screen showing the game's user interface. In the top right corner, there's a mini-map with icons indicating the player's position and other points of interest. Below the mini-map, we see the game's current objective which is \"THE KING IS DEAD - LONG LIVE THE KING: Meet Yennefer at the entrance to Kaer Trolde keep.\" The bottom right of the screen displays the in-game time (9:31 PM) and weather conditions (clear), as well as the player's current amount of money (154 coins). There are also icons for various gameplay actions like running, jumping, using Witcher senses, and calling the player's horse, each with a corresponding button from the game's controller layout. The room is dark with only a few light sources, creating a moody atmosphere. The graphics are highly detailed, indicative of the high-quality visuals characteristic of this game. The image does not show any other characters or enemies, suggesting a moment of calm exploration or narrative development in the game."}]
argilla/notus-7b-v1
d733af2d-4631-4ae6-813d-dbe5966718c2
cn_taKva-AQ_frames000000433.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically from \"The Witcher 3: Wild Hunt.\" The scene shows a character, likely the protagonist Geralt, in a dense forest environment during what appears to be daytime. Geralt is in the center of the image, and his health bar at the top left indicates that he is not at full health. There is an enemy labeled \"Drowner\" with a red health bar indicating it is hostile.On the top right, there is a minimap showing Geralt's location and the nearby enemy. There are also indicators for quests and points of interest. The current active quest is titled \"LILAC AND GOOSEBERRIES\" with the objective \"Ask the Nilfgaardians about Yennefer.\" Below the minimap, the time is displayed as 7:42 AM, with the weather condition being clear.In the bottom left, there is a HUD (Heads-Up Display) element showing that Geralt has four pieces of bread and five units of water, which are presumably for health regeneration. The bottom right corner of the screen displays combat controls such as \"Steel weapon,\" \"Fast Attack,\" \"Strong Attack,\" \"Dodge,\" and \"Cast Sign,\" indicating that the game is in combat mode.The graphics are highly detailed, with shadows and sunlight filtering through the trees, various plants and grasses on the forest floor, and the characters are rendered with a high level of detail and dynamic poses. The scene conveys a sense of action and immersion typical of this open-world role-playing game. The image appears to be a screenshot from a video game, specifically from \"The Witcher 3: Wild Hunt.\" The scene shows a character, likely the protagonist Geralt, in a dense forest environment during what appears to be daytime. Geralt is in the center of the image, and his health bar at the top left indicates that he is not at full health. There is an enemy labeled \"Drowner\" with a red health bar indicating it is hostile. On the top right, there is a minimap showing Geralt's location and the nearby enemy. There are also indicators for quests and points of interest. The current active quest is titled \"LILAC AND GOOSEBERRIES\" with the objective \"Ask the Nilfgaardians about Yennefer.\" Below the minimap, the time is displayed as 7:42 AM, with the weather condition being clear. In the bottom left, there is a HUD (Heads-Up Display) element showing that Geralt has four pieces of bread and five units of water, which are presumably for health regeneration. The bottom right corner of the screen displays combat controls such as \"Steel weapon,\" \"Fast Attack,\" \"Strong Attack,\" \"Dodge,\" and \"Cast Sign,\" indicating that the game is in combat mode. The graphics are highly detailed, with shadows and sunlight filtering through the trees, various plants and grasses on the forest floor, and the characters are rendered with a high level of detail and dynamic poses. The scene conveys a sense of action and immersion typical of this open-world role-playing game."}]
argilla/notus-7b-v1
3ee729fe-382a-4c92-bc7a-03bde585d755
cn_taKva-AQ_frames000011786.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt.\" The scene takes place in a snowy environment, likely a mountainous area given the terrain. In the center of the frame, we see two characters: one is a male character with light hair, wearing a dark outfit with two swords strapped to his back\u2014characteristic of the game's protagonist, Geralt of Rivia. He is following another character named Yennefer, who is depicted with dark hair and wearing a black outfit.In the lower left corner, there's a game interface element showing the character's inventory, with items such as \"30 Water,\" \"1 Enhanced Thunderbolt,\" and a \"Torch\" available for use. In the upper right corner, there's a mini-map indicating the player's location and the direction they need to take, with the objective \"Follow Yennefer.\" The mini-map also shows the time within the game (9:10 PM) and the current weather condition (snow). Below the mini-map is a label \"TEDD DEIREADH, THE FINAL AGE,\" which is likely indicating the current quest or location within the game's narrative.The screenshot has a watermark in the lower right corner that says \"LACR1MOSA,\" which might be the username of the player or the watermark of the channel broadcasting the gameplay. The image captures a typical moment in the game where players navigate through the environment and interact with other characters while managing their inventory and objectives. The image is a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt.\" The scene takes place in a snowy environment, likely a mountainous area given the terrain. In the center of the frame, we see two characters: one is a male character with light hair, wearing a dark outfit with two swords strapped to his back\u2014characteristic of the game's protagonist, Geralt of Rivia. He is following another character named Yennefer, who is depicted with dark hair and wearing a black outfit. In the lower left corner, there's a game interface element showing the character's inventory, with items such as \"30 Water,\" \"1 Enhanced Thunderbolt,\" and a \"Torch\" available for use. In the upper right corner, there's a mini-map indicating the player's location and the direction they need to take, with the objective \"Follow Yennefer.\" The mini-map also shows the time within the game (9:10 PM) and the current weather condition (snow). Below the mini-map is a label \"TEDD DEIREADH, THE FINAL AGE,\" which is likely indicating the current quest or location within the game's narrative. The screenshot has a watermark in the lower right corner that says \"LACR1MOSA,\" which might be the username of the player or the watermark of the channel broadcasting the gameplay. The image captures a typical moment in the game where players navigate through the environment and interact with other characters while managing their inventory and objectives."}]
argilla/notus-7b-v1
e3a7214e-c8b8-47a4-b91e-5e267892b227
cn_taKva-AQ_frames000002993.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a still from a video game, showing a detailed 3D model of a character who appears to be Geralt of Rivia from the \"Witcher\" series. He is depicted with his signature features: long white hair, a stern expression, and a rugged face with a slight frown, giving him a look of determination or intensity.He's wearing a leather armor with red and white accents, featuring a padded design and adorned with small belts and silver studs, which seems to provide both flexibility and protection. The armor has a high collar and is sleeveless, revealing his muscular arms. On his back, he carries two swords in an X pattern, which are likely his steel and silver swords used for battling humans and monsters, respectively.The background is dimly lit and has a medieval or fantasy tavern ambiance with stone walls and various objects that suggest a setting typical of the Witcher world, such as barrels, crates, and perhaps alchemy equipment. The overall tone of the image is dark and moody, with a focus on the character's detailed design and the gritty fantasy atmosphere of the game. The watermark \"LACRY\" suggests the image may have been captured or edited by a person or entity by that name. The image is a still from a video game, showing a detailed 3D model of a character who appears to be Geralt of Rivia from the \"Witcher\" series. He is depicted with his signature features: long white hair, a stern expression, and a rugged face with a slight frown, giving him a look of determination or intensity. He's wearing a leather armor with red and white accents, featuring a padded design and adorned with small belts and silver studs, which seems to provide both flexibility and protection. The armor has a high collar and is sleeveless, revealing his muscular arms. On his back, he carries two swords in an X pattern, which are likely his steel and silver swords used for battling humans and monsters, respectively. The background is dimly lit and has a medieval or fantasy tavern ambiance with stone walls and various objects that suggest a setting typical of the Witcher world, such as barrels, crates, and perhaps alchemy equipment. The overall tone of the image is dark and moody, with a focus on the character's detailed design and the gritty fantasy atmosphere of the game. The watermark \"LACRY\" suggests the image may have been captured or edited by a person or entity by that name."}]
argilla/notus-7b-v1
22e27106-f5b0-4a42-9b06-907a324b5bd5
cn_taKva-AQ_frames000008786.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, possibly from a cutscene given the cinematic framing. In the foreground, there is a male character dressed in a dark, medieval-inspired outfit with a chain around his neck from which hangs a star-shaped pendant. He has short hair, and his attire includes what looks like a decorated, padded gambeson, which is a type of armor. He is facing towards the right side of the image where there is another character whose back is to the viewer. This second character appears to be wearing a red cloak with golden embroidery, suggesting a status of nobility or importance. The setting is indoors, in a room that resembles a stone castle interior, dimly lit by an unseen light source, creating a dramatic and somber atmosphere.There is a subtitle text overlay at the bottom of the image that reads: \"If I may, Your Imperial Majesty... Our spies report that the garrison at Ban Glean consists almost wholly of mercenaries.\" This indicates a dialogue happening, likely in a strategy or briefing context. On the bottom right corner, there is a watermark with the text \"LACRY,\" which could be the username of the player or the watermark of the channel/individual who captured the screenshot. The image appears to be a screenshot from a video game, possibly from a cutscene given the cinematic framing. In the foreground, there is a male character dressed in a dark, medieval-inspired outfit with a chain around his neck from which hangs a star-shaped pendant. He has short hair, and his attire includes what looks like a decorated, padded gambeson, which is a type of armor. He is facing towards the right side of the image where there is another character whose back is to the viewer. This second character appears to be wearing a red cloak with golden embroidery, suggesting a status of nobility or importance. The setting is indoors, in a room that resembles a stone castle interior, dimly lit by an unseen light source, creating a dramatic and somber atmosphere. There is a subtitle text overlay at the bottom of the image that reads: \"If I may, Your Imperial Majesty... Our spies report that the garrison at Ban Glean consists almost wholly of mercenaries.\" This indicates a dialogue happening, likely in a strategy or briefing context. On the bottom right corner, there is a watermark with the text \"LACRY,\" which could be the username of the player or the watermark of the channel/individual who captured the screenshot."}]
argilla/notus-7b-v1
98cc4740-c034-455f-b730-08ba21042a04
cn_taKva-AQ_frames000002799.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game featuring two characters in a dialogue scene. The character in the foreground has their back to the camera, showing long white hair and a dark outfit with red accents. We see only part of this character, focusing on the back of the head and shoulders.The character in focus is a woman with short, straight blonde hair, fair skin, and blue eyes, who is wearing a sleeveless blue dress with a geometric pattern and a red belt. She has a necklace with large red and yellow beads. The expression on her face appears to be earnest and slightly concerned. The setting is dimly lit, and the background suggests an interior with stone architecture, likely a room within a medieval or fantasy setting.Subtitles at the bottom of the image indicate a conversation is taking place. They read: \"Yes, he said he'd found a hideout in some elven ruins near the village of Midcopse. I'll go there with you.\" This implies that the characters are discussing plans to travel together to a location mentioned in the game. The word \"LACRY\" in the bottom right corner suggests this may be a watermark or logo, possibly related to the source of the screenshot. The image is a screenshot from a video game featuring two characters in a dialogue scene. The character in the foreground has their back to the camera, showing long white hair and a dark outfit with red accents. We see only part of this character, focusing on the back of the head and shoulders. The character in focus is a woman with short, straight blonde hair, fair skin, and blue eyes, who is wearing a sleeveless blue dress with a geometric pattern and a red belt. She has a necklace with large red and yellow beads. The expression on her face appears to be earnest and slightly concerned. The setting is dimly lit, and the background suggests an interior with stone architecture, likely a room within a medieval or fantasy setting. Subtitles at the bottom of the image indicate a conversation is taking place. They read: \"Yes, he said he'd found a hideout in some elven ruins near the village of Midcopse. I'll go there with you.\" This implies that the characters are discussing plans to travel together to a location mentioned in the game. The word \"LACRY\" in the bottom right corner suggests this may be a watermark or logo, possibly related to the source of the screenshot."}]
argilla/notus-7b-v1
59e08c56-c08b-49e1-8357-19762c9391fc
cn_taKva-AQ_frames000006213.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, specifically from a scene set within a medieval-style tavern or house. There is a male character in the center of the frame who appears to be speaking, with the subtitle text at the bottom indicating his words: \"to celebrate this day the princess's betrothal!\"The character has short, dark curly hair and a beard, and he is wearing a striped garment with a ruffled collar and a dark vest over it. His right hand is raised slightly, showing an open palm as if he is gesturing while speaking.In the background, the environment has a warm, dimly lit atmosphere, typical of indoor scenes lit by firelight or candlelight. There are various items that suggest a domestic setting such as a table set with a bowl and a goblet, a wall shelf with rows of bread loaves, and another shelf with candles. There are also jugs and vases on the table, and a window can be seen in the top left corner, though it is dark outside. The textures and details suggest a high level of graphical detail, indicative of a modern video game. The watermark \"LACRY\" is placed in the bottom right corner, likely indicating the source or creator of the video from which this screenshot was taken. The image is a screenshot from a video game, specifically from a scene set within a medieval-style tavern or house. There is a male character in the center of the frame who appears to be speaking, with the subtitle text at the bottom indicating his words: \"to celebrate this day the princess's betrothal!\" The character has short, dark curly hair and a beard, and he is wearing a striped garment with a ruffled collar and a dark vest over it. His right hand is raised slightly, showing an open palm as if he is gesturing while speaking. In the background, the environment has a warm, dimly lit atmosphere, typical of indoor scenes lit by firelight or candlelight. There are various items that suggest a domestic setting such as a table set with a bowl and a goblet, a wall shelf with rows of bread loaves, and another shelf with candles. There are also jugs and vases on the table, and a window can be seen in the top left corner, though it is dark outside. The textures and details suggest a high level of graphical detail, indicative of a modern video game. The watermark \"LACRY\" is placed in the bottom right corner, likely indicating the source or creator of the video from which this screenshot was taken."}]
argilla/notus-7b-v1
800bb9e0-0123-4ec5-8353-918ae2780716
cn_taKva-AQ_frames000000476.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game. It shows a dialogue scene between two characters:On the right side, there is a character who seems to be a knight or a nobleman. He is wearing an elaborate armor set with a predominance of black and gold colors. The armor is ornate, with a sun emblem on the chest, golden pauldrons (shoulder armor), and red accents on the sides. The character has a stern expression, dark hair, and a goatee. He also wears a chain around his neck and a medal, suggesting a high rank or an award for service.On the left side, the back of another character's head is visible, with what seems to be a white fabric hood or garment with frayed edges. This suggests a contrast in status or role between the two characters, with the second character potentially being of a lesser status, given the simpler attire.The setting looks like an outdoor scene with medieval or fantasy architecture, indicated by the brick wall in the background and the use of a banner with a sun emblem next to a window.At the bottom of the image, there is a subtitle from the game's dialogue that reads: \"You will give thirty, and that will do. Let us settle on it. And I wish to see the transport soon.\"In the bottom right corner, there is a watermark or logo that says \"LACRY,\" which might be the name of the channel or person who captured this screenshot or is presenting the content.This description is based on the visual elements present in the image and does not include any assumptions about the context or specifics of the game that are not directly observable in the screenshot. The image appears to be a screenshot from a video game. It shows a dialogue scene between two characters: On the right side, there is a character who seems to be a knight or a nobleman. He is wearing an elaborate armor set with a predominance of black and gold colors. The armor is ornate, with a sun emblem on the chest, golden pauldrons (shoulder armor), and red accents on the sides. The character has a stern expression, dark hair, and a goatee. He also wears a chain around his neck and a medal, suggesting a high rank or an award for service. On the right side, there is a character who seems to be a knight or a nobleman. He is wearing an elaborate armor set with a predominance of black and gold colors. The armor is ornate, with a sun emblem on the chest, golden pauldrons (shoulder armor), and red accents on the sides. The character has a stern expression, dark hair, and a goatee. He also wears a chain around his neck and a medal, suggesting a high rank or an award for service. On the left side, the back of another character's head is visible, with what seems to be a white fabric hood or garment with frayed edges. This suggests a contrast in status or role between the two characters, with the second character potentially being of a lesser status, given the simpler attire. On the left side, the back of another character's head is visible, with what seems to be a white fabric hood or garment with frayed edges. This suggests a contrast in status or role between the two characters, with the second character potentially being of a lesser status, given the simpler attire. The setting looks like an outdoor scene with medieval or fantasy architecture, indicated by the brick wall in the background and the use of a banner with a sun emblem next to a window. The setting looks like an outdoor scene with medieval or fantasy architecture, indicated by the brick wall in the background and the use of a banner with a sun emblem next to a window. At the bottom of the image, there is a subtitle from the game's dialogue that reads: \"You will give thirty, and that will do. Let us settle on it. And I wish to see the transport soon.\" At the bottom of the image, there is a subtitle from the game's dialogue that reads: \"You will give thirty, and that will do. Let us settle on it. And I wish to see the transport soon.\" In the bottom right corner, there is a watermark or logo that says \"LACRY,\" which might be the name of the channel or person who captured this screenshot or is presenting the content. In the bottom right corner, there is a watermark or logo that says \"LACRY,\" which might be the name of the channel or person who captured this screenshot or is presenting the content. This description is based on the visual elements present in the image and does not include any assumptions about the context or specifics of the game that are not directly observable in the screenshot."}]
argilla/notus-7b-v1
cc589c97-0999-45ba-bfd2-95170b2917ab
cn_taKva-AQ_frames000005947.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically a third-person action RPG. In the image, we see a character with white hair wearing a red top and black pants, standing in a dark and rainy environment, facing a stone building with wooden beams. There's a window on the left side of the building, and the character is looking at a balcony above. Text on the screen indicates an objective \"CIRI'S STORY: VISITING JUNIOR - Get on the balcony.\" The HUD also includes a mini-map in the top right corner, showing a yellow objective marker, and control prompts in the bottom right corner for \"Sprint [Hold] A\" and \"Jump B.\" The game seems to be set in a medieval or fantasy setting, given the architecture and the character's clothing style. There's a watermark on the image that says \"LACRY.\" The image appears to be a screenshot from a video game, specifically a third-person action RPG. In the image, we see a character with white hair wearing a red top and black pants, standing in a dark and rainy environment, facing a stone building with wooden beams. There's a window on the left side of the building, and the character is looking at a balcony above. Text on the screen indicates an objective \"CIRI'S STORY: VISITING JUNIOR - Get on the balcony.\" The HUD also includes a mini-map in the top right corner, showing a yellow objective marker, and control prompts in the bottom right corner for \"Sprint [Hold] A\" and \"Jump B.\" The game seems to be set in a medieval or fantasy setting, given the architecture and the character's clothing style. There's a watermark on the image that says \"LACRY.\""}]
argilla/notus-7b-v1
a90cbb97-5c15-4239-bbb2-3deaf07717ec
cn_taKva-AQ_frames000004643.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game. It features a character that resembles a pirate or a person from a historical setting, possibly in a medieval or Renaissance era. This character is a man with a full beard, wearing a tricorn hat adorned with a large feather. He's dressed in a black patterned doublet with a high collar and puffed sleeves, a brown leather belt across his chest, and maroon trousers. He's leaning forward with his hands on his knees, looking slightly upwards as if addressing someone taller or standing on higher ground. His expression is inquisitive or challenging, suggested by the text \"Who's asking?\" displayed at the bottom of the image, indicating that he is part of a dialogue within the game. The setting is outdoors with a visible brick wall in the background, and part of another character is seen on the left side, wearing blue with a brown leather glove, suggesting an interaction is taking place. The image has a watermark or logo in the lower right corner that reads \"LACRY\". The image appears to be a screenshot from a video game. It features a character that resembles a pirate or a person from a historical setting, possibly in a medieval or Renaissance era. This character is a man with a full beard, wearing a tricorn hat adorned with a large feather. He's dressed in a black patterned doublet with a high collar and puffed sleeves, a brown leather belt across his chest, and maroon trousers. He's leaning forward with his hands on his knees, looking slightly upwards as if addressing someone taller or standing on higher ground. His expression is inquisitive or challenging, suggested by the text \"Who's asking?\" displayed at the bottom of the image, indicating that he is part of a dialogue within the game. The setting is outdoors with a visible brick wall in the background, and part of another character is seen on the left side, wearing blue with a brown leather glove, suggesting an interaction is taking place. The image has a watermark or logo in the lower right corner that reads \"LACRY\"."}]
argilla/notus-7b-v1
e2e460e6-d9a4-44b6-ae70-acbdd0461456
cn_taKva-AQ_frames000003997.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image shows a screenshot from a video game with a dark and eerie setting. In the foreground, there is a character dressed in a teal outfit with white hair, standing in what appears to be a cave or a grotto. The environment around the character is quite dark with twisted tree trunks, roots, and some strange, spiky growths which could be plants or part of the cave formations. The character seems to be holding a sword in their right hand, and their stance suggests they are on guard or exploring cautiously.In the top left corner of the screen, there's a green-colored icon with a 'V' shape, possibly indicating a point of interest or direction in the game. Directly below this, text reads \"QUEST UPDATED! THE WHISPERING HILLOCK\" and \"Track Quest,\" which suggests that the player has just received an update on their current mission or quest.In the top right corner, there is a minimap that shows the layout of the immediate surroundings, indicating there are several points of interest or objectives nearby, marked with green icons. The minimap also displays the time as \"7:25 AM\" and the weather as \"CLEAR.\"The bottom right of the screen has more text: \"LADIES OF THE WOOD\" and \"Find out what's killing villagers from Downwarren.\" This is likely the title of the current quest or chapter the player is on and the goal they are trying to achieve.The screen also shows some user interface (UI) elements like \"Sprint [Hold] A\" and \"Witcher Senses [Hold] LT,\" which are instructions for the player on how to use the game controls to perform actions within the game.The overall atmosphere is one of mystery and potential danger, characteristic of many fantasy RPG games. The image shows a screenshot from a video game with a dark and eerie setting. In the foreground, there is a character dressed in a teal outfit with white hair, standing in what appears to be a cave or a grotto. The environment around the character is quite dark with twisted tree trunks, roots, and some strange, spiky growths which could be plants or part of the cave formations. The character seems to be holding a sword in their right hand, and their stance suggests they are on guard or exploring cautiously. In the top left corner of the screen, there's a green-colored icon with a 'V' shape, possibly indicating a point of interest or direction in the game. Directly below this, text reads \"QUEST UPDATED! THE WHISPERING HILLOCK\" and \"Track Quest,\" which suggests that the player has just received an update on their current mission or quest. In the top right corner, there is a minimap that shows the layout of the immediate surroundings, indicating there are several points of interest or objectives nearby, marked with green icons. The minimap also displays the time as \"7:25 AM\" and the weather as \"CLEAR.\" The bottom right of the screen has more text: \"LADIES OF THE WOOD\" and \"Find out what's killing villagers from Downwarren.\" This is likely the title of the current quest or chapter the player is on and the goal they are trying to achieve. The screen also shows some user interface (UI) elements like \"Sprint [Hold] A\" and \"Witcher Senses [Hold] LT,\" which are instructions for the player on how to use the game controls to perform actions within the game. The overall atmosphere is one of mystery and potential danger, characteristic of many fantasy RPG games."}]
argilla/notus-7b-v1
80ea2a33-f262-4889-8fd2-d684889ad5b2
cn_taKva-AQ_frames000004753.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is completely black and does not provide any details to describe. It appears to be either a completely dark scene or an image with no content. The image is completely black and does not provide any details to describe. It appears to be either a completely dark scene or an image with no content."}]
argilla/notus-7b-v1
ca0518c1-c18e-4534-a94e-03b58eba71cf
cn_taKva-AQ_frames000011346.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, likely from \"The Witcher\" series, depicting a scene with a female character. She has pale skin, white hair, and bright eyes, which are distinctive traits of the character Ciri from the game. She's wearing a cream-colored, long-sleeve blouse with a low neckline and a brown leather corset adorned with blue gem-like details. A part of her outfit includes a brown belt with a golden buckle. On her left arm, she carries a small round shield with intricate designs.The background of the image shows a portion of a room with a rich, deep red tapestry or curtain with floral patterns. There's a stone wall partially visible on the left side of the frame, and various objects, such as a bottle and a small pot, are placed on a surface in the foreground, which appears to be a wooden table or bench. The lighting is warm, suggesting an indoor setting with ambient, possibly candlelight or firelight.At the bottom of the image, there's a watermark or logo that reads \"LACRY,\" and a subtitle text overlay that reads, \"If they despise me so, they should leave me be!\" indicating a dialogue line from the game. The image is a screenshot from a video game, likely from \"The Witcher\" series, depicting a scene with a female character. She has pale skin, white hair, and bright eyes, which are distinctive traits of the character Ciri from the game. She's wearing a cream-colored, long-sleeve blouse with a low neckline and a brown leather corset adorned with blue gem-like details. A part of her outfit includes a brown belt with a golden buckle. On her left arm, she carries a small round shield with intricate designs. The background of the image shows a portion of a room with a rich, deep red tapestry or curtain with floral patterns. There's a stone wall partially visible on the left side of the frame, and various objects, such as a bottle and a small pot, are placed on a surface in the foreground, which appears to be a wooden table or bench. The lighting is warm, suggesting an indoor setting with ambient, possibly candlelight or firelight. At the bottom of the image, there's a watermark or logo that reads \"LACRY,\" and a subtitle text overlay that reads, \"If they despise me so, they should leave me be!\" indicating a dialogue line from the game."}]
argilla/notus-7b-v1
c8cab489-bed7-4cb5-a174-ce73a24e34b9
cn_taKva-AQ_frames000005659.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, likely from \"The Witcher\" series. It features a digital rendering of a female character with long blonde hair, wearing a renaissance-inspired outfit. The outfit consists of a vibrant blue and orange dress with gold embroidery and a red hat adorned with a large, colorful feather. She is speaking to someone off-screen, indicated by the text overlay at the bottom, which reads: \"So you must find Dudu in order to find Dandelion with the aim of ultimately finding Ciri? Sounds like an awful lot of searching, but I do wish you luck.\" The text suggests a quest or mission is being discussed within the game's narrative. The character's expression is neutral with a hint of concern. The background is a dimly lit interior, possibly a medieval tavern or room, with a wooden cabinet and a drawing on the wall. The watermark \"LACRY\" suggests that the image was captured or edited by someone using that handle or representing that group. The image is a screenshot from a video game, likely from \"The Witcher\" series. It features a digital rendering of a female character with long blonde hair, wearing a renaissance-inspired outfit. The outfit consists of a vibrant blue and orange dress with gold embroidery and a red hat adorned with a large, colorful feather. She is speaking to someone off-screen, indicated by the text overlay at the bottom, which reads: \"So you must find Dudu in order to find Dandelion with the aim of ultimately finding Ciri? Sounds like an awful lot of searching, but I do wish you luck.\" The text suggests a quest or mission is being discussed within the game's narrative. The character's expression is neutral with a hint of concern. The background is a dimly lit interior, possibly a medieval tavern or room, with a wooden cabinet and a drawing on the wall. The watermark \"LACRY\" suggests that the image was captured or edited by someone using that handle or representing that group."}]
argilla/notus-7b-v1
8922f7fd-bf03-41c4-8353-16dff0158c8f
cn_taKva-AQ_frames000002548.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically a scene with three characters. In the foreground, we see the back of a character's head, which is shaved and has a large, round earring on the right ear. This character is wearing what looks like a medieval-styled garment with a high collar.The central figure in the image is a man with long, white hair and a stern expression. He is looking slightly to the side and is illuminated by a soft light that highlights his features and the texture of his skin. He has a full beard and mustache, both white, and his eyebrows are also white and bushy. He is wearing a detailed leather outfit with metallic accents and red cross-stitching. A series of belts and a sword's hilt are visible, suggesting he is well-armed. His outfit gives the impression of a warrior or someone familiar with battle.To the right, there is another character, of which we can only see part of the head and red hair. This character seems to be looking in the same direction as the man with white hair.In the background, it is night, and there are trees and a forested area. The sky is dark blue, and there are subtle hints of clouds or mist. There is a faint glow in the distance that might be from a fire or lights, suggesting a settlement or a house.At the bottom of the image, there is an overlay of text that reads, \"The forest? She's done for.\" This indicates that the image is from a scene where the characters are conversing, and this is a line of dialogue from that conversation. There is also a watermark with the word \"LACRY\" in the bottom right corner, likely indicating the source or the creator of this image or video content. The image appears to be a screenshot from a video game, specifically a scene with three characters. In the foreground, we see the back of a character's head, which is shaved and has a large, round earring on the right ear. This character is wearing what looks like a medieval-styled garment with a high collar. The central figure in the image is a man with long, white hair and a stern expression. He is looking slightly to the side and is illuminated by a soft light that highlights his features and the texture of his skin. He has a full beard and mustache, both white, and his eyebrows are also white and bushy. He is wearing a detailed leather outfit with metallic accents and red cross-stitching. A series of belts and a sword's hilt are visible, suggesting he is well-armed. His outfit gives the impression of a warrior or someone familiar with battle. To the right, there is another character, of which we can only see part of the head and red hair. This character seems to be looking in the same direction as the man with white hair. In the background, it is night, and there are trees and a forested area. The sky is dark blue, and there are subtle hints of clouds or mist. There is a faint glow in the distance that might be from a fire or lights, suggesting a settlement or a house. At the bottom of the image, there is an overlay of text that reads, \"The forest? She's done for.\" This indicates that the image is from a scene where the characters are conversing, and this is a line of dialogue from that conversation. There is also a watermark with the word \"LACRY\" in the bottom right corner, likely indicating the source or the creator of this image or video content."}]
argilla/notus-7b-v1
28b353d7-798f-406b-8002-5b20b3a38619
cn_taKva-AQ_frames000008221.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "This image appears to be a screenshot from a video game, featuring three characters in a scene that suggests a dramatic moment. The character in the foreground is a woman, turned towards a man to her right; she seems to be in mid-conversation, possibly confronting the man. She has dark hair styled in an updo with braids and wears an outfit with a patterned design that could suggest a medieval or fantasy setting.The man facing her has a sorrowful or concerned expression. He has dark, shoulder-length hair and a mustache and goatee. He is dressed in a blue garment with gold trim, and a fur-lined cloak or jacket, further implying a setting that may require warm clothing, such as a cold climate or high altitude.Behind them stands another man, observing the interaction. He has short, slicked-back hair and a beard, and he wears a dark jacket with a fur collar and a patterned design on the sleeves, similar in style to the other characters, suggesting he belongs to the same narrative world.In the background, a mountainous landscape under a twilight or early evening sky can be seen, adding to the cinematic quality of the image. Subtitles on the screen read, \"Why did you do it? How did you know? How?!\", indicating a tense and possibly accusatory dialogue taking place. The watermark \"LACRY\" might suggest the name of the gamer or the channel where this image was captured. This image appears to be a screenshot from a video game, featuring three characters in a scene that suggests a dramatic moment. The character in the foreground is a woman, turned towards a man to her right; she seems to be in mid-conversation, possibly confronting the man. She has dark hair styled in an updo with braids and wears an outfit with a patterned design that could suggest a medieval or fantasy setting. The man facing her has a sorrowful or concerned expression. He has dark, shoulder-length hair and a mustache and goatee. He is dressed in a blue garment with gold trim, and a fur-lined cloak or jacket, further implying a setting that may require warm clothing, such as a cold climate or high altitude. Behind them stands another man, observing the interaction. He has short, slicked-back hair and a beard, and he wears a dark jacket with a fur collar and a patterned design on the sleeves, similar in style to the other characters, suggesting he belongs to the same narrative world. In the background, a mountainous landscape under a twilight or early evening sky can be seen, adding to the cinematic quality of the image. Subtitles on the screen read, \"Why did you do it? How did you know? How?!\", indicating a tense and possibly accusatory dialogue taking place. The watermark \"LACRY\" might suggest the name of the gamer or the channel where this image was captured."}]
argilla/notus-7b-v1
40ea1d1c-17f0-4b19-a7ea-cf39e36dfee2
cn_taKva-AQ_frames000002973.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game. The game's graphics are rendered in a realistic style, and it is set in a dark, dimly lit environment that resembles an underground area or dungeon. The point of view is from a third-person perspective, showing the back of a character holding a torch in their left hand and a sword in their right. The character is facing an adversary, labeled \"Nithral,\" who stands in the distance, giving the impression of being a boss or unique enemy due to the name being displayed at the top of the screen with a health bar.The HUD (head-up display) on the screen provides various pieces of information:In the upper left corner, there are indicators for the player character's health (a red bar), some sort of energy or stamina (a green bar), and possibly a shield or armor status (a blue bar at 100%).Below this, there is an inventory quick-access bar, showing items such as \"5 Raw meat,\" \"2 Swallow,\" and a \"Torch\" highlighted, suggesting these are equipped or ready for use.The bottom of the screen shows the game's control scheme, indicating that the \"Silver sword\" is selected and that the player can use \"Fast Attack\" (X button), \"Strong Attack\" (Y button), \"Dodge\" (B button), and \"Cast Sign\" (A button), which suggests a combat system with melee attacks, dodges, and magic.The upper right corner has a minimap with icons and a yellow objective marker, suggesting the player's location and direction. The minimap also displays the in-game time (2:28 PM) and weather (Clear) with a temperature of 15 degrees, presumably Celsius.The top center of the HUD has a title or quest name \"WANDERING IN THE DARK\" with a directive below it stating, \"Fight the Wild Hunt warrior.\"The overall scene conveys an action sequence in the game where the player is about to engage in combat with a significant enemy. The image appears to be a screenshot from a video game. The game's graphics are rendered in a realistic style, and it is set in a dark, dimly lit environment that resembles an underground area or dungeon. The point of view is from a third-person perspective, showing the back of a character holding a torch in their left hand and a sword in their right. The character is facing an adversary, labeled \"Nithral,\" who stands in the distance, giving the impression of being a boss or unique enemy due to the name being displayed at the top of the screen with a health bar. The HUD (head-up display) on the screen provides various pieces of information: In the upper left corner, there are indicators for the player character's health (a red bar), some sort of energy or stamina (a green bar), and possibly a shield or armor status (a blue bar at 100%). Below this, there is an inventory quick-access bar, showing items such as \"5 Raw meat,\" \"2 Swallow,\" and a \"Torch\" highlighted, suggesting these are equipped or ready for use. The bottom of the screen shows the game's control scheme, indicating that the \"Silver sword\" is selected and that the player can use \"Fast Attack\" (X button), \"Strong Attack\" (Y button), \"Dodge\" (B button), and \"Cast Sign\" (A button), which suggests a combat system with melee attacks, dodges, and magic. The upper right corner has a minimap with icons and a yellow objective marker, suggesting the player's location and direction. The minimap also displays the in-game time (2:28 PM) and weather (Clear) with a temperature of 15 degrees, presumably Celsius. The top center of the HUD has a title or quest name \"WANDERING IN THE DARK\" with a directive below it stating, \"Fight the Wild Hunt warrior.\" The overall scene conveys an action sequence in the game where the player is about to engage in combat with a significant enemy."}]
argilla/notus-7b-v1
45fa0f6a-c6bb-448f-84a6-45aba7535f17
cn_taKva-AQ_frames000006682.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, depicting a male character in a night setting. He's wearing a dark, hooded cloak with a high collar and a breastplate adorned with small metal studs. His face is rugged and stubbled, with a stern expression and visible signs of dirt or bruising under his eyes. He has a black hat with a badge or emblem featuring a yellow and black design that appears to be a stylized bird or griffin. The character is grimacing, as if in discomfort or distaste. The subtitle on the screen reads, \"Why you wincin' that mug like you stepped barefoot in dung?\" This suggests he's reacting to something unpleasant or is in a situation that he finds disagreeable. The background is out of focus, but there appears to be a brick structure and foliage, consistent with a medieval or fantasy setting. The watermark \"LACRY\" is visible in the lower right corner, indicating the source or creator of the content. The image is a screenshot from a video game, depicting a male character in a night setting. He's wearing a dark, hooded cloak with a high collar and a breastplate adorned with small metal studs. His face is rugged and stubbled, with a stern expression and visible signs of dirt or bruising under his eyes. He has a black hat with a badge or emblem featuring a yellow and black design that appears to be a stylized bird or griffin. The character is grimacing, as if in discomfort or distaste. The subtitle on the screen reads, \"Why you wincin' that mug like you stepped barefoot in dung?\" This suggests he's reacting to something unpleasant or is in a situation that he finds disagreeable. The background is out of focus, but there appears to be a brick structure and foliage, consistent with a medieval or fantasy setting. The watermark \"LACRY\" is visible in the lower right corner, indicating the source or creator of the content."}]
argilla/notus-7b-v1
2f00253e-5a22-44c6-98ac-c516091e984f
cn_taKva-AQ_frames000008042.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game featuring a detailed 3D model of a character who resembles Geralt of Rivia from \"The Witcher\" series. He is a white male with long white hair, a light beard and mustache, and distinct yellow eyes, which suggest he may not be entirely human. There are three red scratch marks on his left cheek, hinting at recent combat or an encounter.He's wearing a richly detailed, dark-toned medieval outfit with a fur collar, suggesting a setting in a colder climate or high status. His armor is adorned with intricate patterns and a prominent silver wolf medallion, which is symbolic of his character in the game. The background is blurred but seems to depict a wooden, possibly medieval, environment with signs of destruction or disrepair, hinting at a recent battle or abandonment.There's a caption overlaid on the image that reads: \"Thanks for your help, White Wolf. Geralt the Giantslayer - I'll make sure the skalds set it in song.\" This text implies that the character has completed a notable deed worthy of being commemorated in song by skalds, who are akin to bards or storytellers in Norse culture. The image appears to be a screenshot from a video game featuring a detailed 3D model of a character who resembles Geralt of Rivia from \"The Witcher\" series. He is a white male with long white hair, a light beard and mustache, and distinct yellow eyes, which suggest he may not be entirely human. There are three red scratch marks on his left cheek, hinting at recent combat or an encounter. He's wearing a richly detailed, dark-toned medieval outfit with a fur collar, suggesting a setting in a colder climate or high status. His armor is adorned with intricate patterns and a prominent silver wolf medallion, which is symbolic of his character in the game. The background is blurred but seems to depict a wooden, possibly medieval, environment with signs of destruction or disrepair, hinting at a recent battle or abandonment. There's a caption overlaid on the image that reads: \"Thanks for your help, White Wolf. Geralt the Giantslayer - I'll make sure the skalds set it in song.\" This text implies that the character has completed a notable deed worthy of being commemorated in song by skalds, who are akin to bards or storytellers in Norse culture."}]
argilla/notus-7b-v1
4f1bed03-6b61-4d4a-a0ab-d72f1dd8ab02
cn_taKva-AQ_frames000011800.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image depicts a scene that seems to come from a video game or a CGI animation. It's a dark, atmospheric setting with what appears to be ruins or an abandoned building. The architecture includes Gothic elements such as pointed arches and ribbed vaults. Sunlight is streaming in from a hole in the ceiling, illuminating the scene with a bright, almost divine light.In the center of the image, there is a character wearing armor, standing heroically with a sword in hand. This figure is facing away from the viewer, looking into the light or possibly at an unseen adversary or object of interest. There's a sense of desolation, as the ground is littered with debris and overgrown with moss and small plants, suggesting the place has been untouched for a long time.The light casts dramatic shadows and highlights the textures of the stonework and the rubble on the floor. The mood is one of eerie calmness and anticipation, as if the character is about to face something important. The word \"LACRY\" is visible in the bottom right corner, likely a watermark or signature. The overall composition is quite cinematic, with a strong focus on the interplay of light and shadow. The image depicts a scene that seems to come from a video game or a CGI animation. It's a dark, atmospheric setting with what appears to be ruins or an abandoned building. The architecture includes Gothic elements such as pointed arches and ribbed vaults. Sunlight is streaming in from a hole in the ceiling, illuminating the scene with a bright, almost divine light. In the center of the image, there is a character wearing armor, standing heroically with a sword in hand. This figure is facing away from the viewer, looking into the light or possibly at an unseen adversary or object of interest. There's a sense of desolation, as the ground is littered with debris and overgrown with moss and small plants, suggesting the place has been untouched for a long time. The light casts dramatic shadows and highlights the textures of the stonework and the rubble on the floor. The mood is one of eerie calmness and anticipation, as if the character is about to face something important. The word \"LACRY\" is visible in the bottom right corner, likely a watermark or signature. The overall composition is quite cinematic, with a strong focus on the interplay of light and shadow."}]
argilla/notus-7b-v1
d2658e74-dab8-4cdb-a3b7-bf7a4b1d7026
cn_taKva-AQ_frames000001489.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image shows a scene from a video game. There is a male character with a distressed expression, sitting with his hands clasped between his knees. He is wearing a black, long-sleeved shirt, jeans, and a beige cap. The setting appears to be outdoors with trees in the background and a wooden structure, perhaps a part of a scaffold, next to him. The lighting suggests it could be morning or late afternoon.In the foreground, subtitles are overlaid on the image, indicating dialogue from the game: \"Aye, he did. No longer. They nabbed 'im in that hut. If you'd o' heard the cries, sir... if you'd o' heard how a man can scream... how he can suffer.\" The bottom right corner has the text \"LACRY,\" which might be a watermark, signature, or part of the game's interface.The overall tone of the image is somber and suggests a narrative moment in the game where the character is recounting a troubling event. The visual style is realistic with detailed textures and natural lighting, characteristic of contemporary high-definition video games. The image shows a scene from a video game. There is a male character with a distressed expression, sitting with his hands clasped between his knees. He is wearing a black, long-sleeved shirt, jeans, and a beige cap. The setting appears to be outdoors with trees in the background and a wooden structure, perhaps a part of a scaffold, next to him. The lighting suggests it could be morning or late afternoon. In the foreground, subtitles are overlaid on the image, indicating dialogue from the game: \"Aye, he did. No longer. They nabbed 'im in that hut. If you'd o' heard the cries, sir... if you'd o' heard how a man can scream... how he can suffer.\" The bottom right corner has the text \"LACRY,\" which might be a watermark, signature, or part of the game's interface. The overall tone of the image is somber and suggests a narrative moment in the game where the character is recounting a troubling event. The visual style is realistic with detailed textures and natural lighting, characteristic of contemporary high-definition video games."}]
argilla/notus-7b-v1
915ba63c-38ce-43d3-a759-aae07f0c3ab8
cn_taKva-AQ_frames000011555.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game featuring a world map. The map is detailed and shows a fictional landscape called \"The Skellige Isles,\" with various icons and indicators overlaid on it:The terrain is diverse, with mountainous regions, valleys, and bodies of water.There are numerous points of interest marked with question marks, suggesting locations that the player can explore.A yellow quest marker indicates an active objective, labeled \"Battle Preparations\" with the instruction \"Let Avallac'h know everything's ready.\"The player's level is displayed at the top, which is 32, along with a partial experience bar showing 1251/2000.The top-left corner shows the player's inventory status: 52/60 and the amount of in-game currency, 398.Various other icons indicate different features such as a stash, notice board, signpost, and custom marker. For instance, there's a horse icon labeled \"Roach,\" which is presumably the player's mount, and a chest icon representing the player's stash.There's also a mini-map in the bottom right corner, providing a zoomed-in view of the player's immediate surroundings.In the bottom left corner, there are game control hints for navigation, zooming in and out, and placing a custom marker.The graphical style suggests a medieval or fantasy setting, which is common in role-playing games.The user interface elements, the design of the icons, and the overall aesthetic are indicative of a rich, open-world game where exploration and completing quests are central to the gameplay. The image appears to be a screenshot from a video game featuring a world map. The map is detailed and shows a fictional landscape called \"The Skellige Isles,\" with various icons and indicators overlaid on it: The terrain is diverse, with mountainous regions, valleys, and bodies of water. There are numerous points of interest marked with question marks, suggesting locations that the player can explore. A yellow quest marker indicates an active objective, labeled \"Battle Preparations\" with the instruction \"Let Avallac'h know everything's ready.\" The player's level is displayed at the top, which is 32, along with a partial experience bar showing 1251/2000. The top-left corner shows the player's inventory status: 52/60 and the amount of in-game currency, 398. Various other icons indicate different features such as a stash, notice board, signpost, and custom marker. For instance, there's a horse icon labeled \"Roach,\" which is presumably the player's mount, and a chest icon representing the player's stash. There's also a mini-map in the bottom right corner, providing a zoomed-in view of the player's immediate surroundings. In the bottom left corner, there are game control hints for navigation, zooming in and out, and placing a custom marker. The graphical style suggests a medieval or fantasy setting, which is common in role-playing games. The user interface elements, the design of the icons, and the overall aesthetic are indicative of a rich, open-world game where exploration and completing quests are central to the gameplay."}]
argilla/notus-7b-v1
aed556f6-8f9d-4f93-97e5-b10b46aa60cd
cn_taKva-AQ_frames000005490.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game featuring two characters in a medieval or fantasy setting, based on their attire and the wooden structure in the background.On the left, there's a character with vibrant red hair tied back with a blue band, giving a slight glimpse of a braid. This character has pale skin, is looking down and to the side, and has a somewhat resigned or sad expression. The attire seems to be a rustic, earth-toned dress with a cloak or shawl draped over the shoulders, tied at the neck with a rope.On the right, there's a much larger character with a muscular build, bald head, and a serious or stern expression. This character is wearing a simple, dark-colored hooded cloak with no shirt underneath, revealing a broad, muscular chest. There's a strap across the chest, potentially part of a harness or weapon sheath.In the foreground, there's a subtitle text that reads, \"You won't get a word out of me. Not you, not him.\" This implies a conversation is happening, where this character is refusing to speak to someone.The watermark \"LACRY\" suggests that this image may have been captured or edited by someone using that moniker or representing a channel or group by that name. The setting, costuming, and high-quality rendering suggest this is from a high-production video game, possibly an RPG (Role-Playing Game) where story and character interaction are significant elements. The image appears to be a screenshot from a video game featuring two characters in a medieval or fantasy setting, based on their attire and the wooden structure in the background. On the left, there's a character with vibrant red hair tied back with a blue band, giving a slight glimpse of a braid. This character has pale skin, is looking down and to the side, and has a somewhat resigned or sad expression. The attire seems to be a rustic, earth-toned dress with a cloak or shawl draped over the shoulders, tied at the neck with a rope. On the right, there's a much larger character with a muscular build, bald head, and a serious or stern expression. This character is wearing a simple, dark-colored hooded cloak with no shirt underneath, revealing a broad, muscular chest. There's a strap across the chest, potentially part of a harness or weapon sheath. In the foreground, there's a subtitle text that reads, \"You won't get a word out of me. Not you, not him.\" This implies a conversation is happening, where this character is refusing to speak to someone. The watermark \"LACRY\" suggests that this image may have been captured or edited by someone using that moniker or representing a channel or group by that name. The setting, costuming, and high-quality rendering suggest this is from a high-production video game, possibly an RPG (Role-Playing Game) where story and character interaction are significant elements."}]
argilla/notus-7b-v1
5eb6e13b-c49e-4640-b1bc-24b9a7a15f7c
cn_taKva-AQ_frames000001495.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a dark and moody close-up shot of a character that appears to be from a video game or a CGI animation. The character is a male with a square jaw, prominent cheekbones, and a stern expression. His face is partially lit, highlighting his left side while casting the right side in shadow, giving a dramatic effect to the image.The man has a rough, unshaven look with a stubble beard, and his skin texture is quite detailed, showing pores and subtle wrinkles, which suggests a high level of rendering quality. There's also a drop of sweat or water running down his face, indicating either physical exertion or a tense situation. His eyes are not visible, adding to the mysterious and intense atmosphere of the image.He's wearing a hood that looks to be made of a coarse fabric, suggesting a setting that is not modern, but rather historical or fantasy-themed. The hood is also casting a shadow over his forehead, enhancing the grim ambiance.In the background, there's only darkness with no discernible details, which focuses the attention entirely on the character. The lighting on the character is soft and appears to come from a natural, ambient source, possibly meant to simulate moonlight or a dim interior light.At the bottom right corner, there is a watermark or logo that reads \"LACRY,\" which might be the signature of the creator or the name of the project this character is associated with. The image is a dark and moody close-up shot of a character that appears to be from a video game or a CGI animation. The character is a male with a square jaw, prominent cheekbones, and a stern expression. His face is partially lit, highlighting his left side while casting the right side in shadow, giving a dramatic effect to the image. The man has a rough, unshaven look with a stubble beard, and his skin texture is quite detailed, showing pores and subtle wrinkles, which suggests a high level of rendering quality. There's also a drop of sweat or water running down his face, indicating either physical exertion or a tense situation. His eyes are not visible, adding to the mysterious and intense atmosphere of the image. He's wearing a hood that looks to be made of a coarse fabric, suggesting a setting that is not modern, but rather historical or fantasy-themed. The hood is also casting a shadow over his forehead, enhancing the grim ambiance. In the background, there's only darkness with no discernible details, which focuses the attention entirely on the character. The lighting on the character is soft and appears to come from a natural, ambient source, possibly meant to simulate moonlight or a dim interior light. At the bottom right corner, there is a watermark or logo that reads \"LACRY,\" which might be the signature of the creator or the name of the project this character is associated with."}]
argilla/notus-7b-v1
1d413d33-4d55-4ec4-b9b1-569dc54efe78
cn_taKva-AQ_frames000006382.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a still from a video game, featuring two characters engaged in a conversation. On the left, there is a character with distinctive attire; he wears a vibrant purple hat adorned with a white feather and a luxurious garment with intricate patterns and bold stripes of purple, pink, and blue. The outfit is further embellished with gold trim and large pearl-like beads. This character has a thin mustache and a goatee, and he appears to be speaking, indicated by the open mouth.On the right, there is another character who seems to be listening attentively. This character has a stern and rugged appearance with short, graying hair and a scar running down the left side of his face. He is dressed in a more subdued fashion, with a brown leather jerkin over a chainmail armor. His attire suggests that he may be a warrior or someone accustomed to battle.Between them, a caption reads, \"Hmm... She came here from Velen. Somebody there helped her, apparently. Maybe she went back?\" This suggests they are discussing another character's whereabouts.The graphics are quite realistic with a high level of detail on the characters' faces and clothing, indicating that this is likely from a modern, high-fidelity video game. The background is less focused, with wooden structures that suggest a medieval or fantasy setting. The image appears to be a still from a video game, featuring two characters engaged in a conversation. On the left, there is a character with distinctive attire; he wears a vibrant purple hat adorned with a white feather and a luxurious garment with intricate patterns and bold stripes of purple, pink, and blue. The outfit is further embellished with gold trim and large pearl-like beads. This character has a thin mustache and a goatee, and he appears to be speaking, indicated by the open mouth. On the right, there is another character who seems to be listening attentively. This character has a stern and rugged appearance with short, graying hair and a scar running down the left side of his face. He is dressed in a more subdued fashion, with a brown leather jerkin over a chainmail armor. His attire suggests that he may be a warrior or someone accustomed to battle. Between them, a caption reads, \"Hmm... She came here from Velen. Somebody there helped her, apparently. Maybe she went back?\" This suggests they are discussing another character's whereabouts. The graphics are quite realistic with a high level of detail on the characters' faces and clothing, indicating that this is likely from a modern, high-fidelity video game. The background is less focused, with wooden structures that suggest a medieval or fantasy setting."}]
argilla/notus-7b-v1
7c370aa3-d4cf-4f01-91d1-f1a7df320465
cn_taKva-AQ_frames000004372.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt.\" The in-game time is 6:42 PM, and the weather is clear. The screenshot shows the player character, Geralt of Rivia, a white-haired man with a sword strapped to his back, standing in a medieval-style street at dusk. He is wearing a red and black outfit with protective gear and has two small satchels hanging on his belt. In the background, there are wooden buildings, a cart, barrels, and various other period-appropriate items scattered around. An NPC (non-playable character) can be seen in the background. The mini-map in the top right corner indicates the player's location and a quest objective with a yellow marker that says \"Pyres of Novigrad \u2013 Visit Triss in her house.\" The player has 139 in-game currency and the game's control hint at the bottom center indicates \"Witcher Senses \u2013 Hold\" to use a special ability. The watermark \"LACRY\" is visible at the bottom right corner of the image. The image is a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt.\" The in-game time is 6:42 PM, and the weather is clear. The screenshot shows the player character, Geralt of Rivia, a white-haired man with a sword strapped to his back, standing in a medieval-style street at dusk. He is wearing a red and black outfit with protective gear and has two small satchels hanging on his belt. In the background, there are wooden buildings, a cart, barrels, and various other period-appropriate items scattered around. An NPC (non-playable character) can be seen in the background. The mini-map in the top right corner indicates the player's location and a quest objective with a yellow marker that says \"Pyres of Novigrad \u2013 Visit Triss in her house.\" The player has 139 in-game currency and the game's control hint at the bottom center indicates \"Witcher Senses \u2013 Hold\" to use a special ability. The watermark \"LACRY\" is visible at the bottom right corner of the image."}]
argilla/notus-7b-v1
f6d474ed-be6f-49d3-beab-da78b3989da1
cn_taKva-AQ_frames000009027.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image depicts two creatures that appear to be trolls from a fantasy setting or video game. They are shown in close proximity to each other, seemingly in a cave or dark environment. The trolls have distinct, grotesque features:Their skin looks rough and uneven, with a mix of textures that suggest both rock-like scales and softer, fleshier parts.The creatures have large, muscular arms and hunched postures, indicating strength and a lack of refinement in their movements.Their faces are deformed with exaggerated features: wide mouths, sharp and irregular teeth, and noses that are either too large or almost non-existent.One troll appears to be speaking or shouting, given the open mouth and the visible sharp teeth, while the other has a more closed mouth, creating a contrast in expressions.The colors are muted and dark, with shades of brown, grey, and hints of red, possibly from blood or injury, which adds to their menacing appearance.They are set against a dark background that provides a stark contrast to the lighter color of their skin, highlighting their features.The image has a watermark or text label \"LACRY\" in the bottom right corner.The context of the image suggests a moment from a fantasy narrative where trolls are encountered, likely to be a part of a cinematic sequence or gameplay from a video game. The image depicts two creatures that appear to be trolls from a fantasy setting or video game. They are shown in close proximity to each other, seemingly in a cave or dark environment. The trolls have distinct, grotesque features: Their skin looks rough and uneven, with a mix of textures that suggest both rock-like scales and softer, fleshier parts. The creatures have large, muscular arms and hunched postures, indicating strength and a lack of refinement in their movements. Their faces are deformed with exaggerated features: wide mouths, sharp and irregular teeth, and noses that are either too large or almost non-existent. One troll appears to be speaking or shouting, given the open mouth and the visible sharp teeth, while the other has a more closed mouth, creating a contrast in expressions. The colors are muted and dark, with shades of brown, grey, and hints of red, possibly from blood or injury, which adds to their menacing appearance. They are set against a dark background that provides a stark contrast to the lighter color of their skin, highlighting their features. The image has a watermark or text label \"LACRY\" in the bottom right corner. The context of the image suggests a moment from a fantasy narrative where trolls are encountered, likely to be a part of a cinematic sequence or gameplay from a video game."}]
argilla/notus-7b-v1
840630f2-cfc5-41aa-9ec0-9a9d42435805
cn_taKva-AQ_frames000000160.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, likely an action RPG given the user interface elements and the first-person perspective. In the upper left corner, there is a character health bar that is full, showing red for health and a separate section possibly for armor or another type of health, shown in silver, which is also full. There's a circular mini-map on the top right corner with various icons and an indicator for the time of day (4:29 AM) and weather conditions (clear). Below the mini-map, there's a quest update notification stating \"LILAC AND GOOSEBERRIES\" and a current objective which is to \"Follow Vesemir.\"The central part of the image shows a scene from the game's world. The environment is forested with tall trees, sunlight streaming through the branches, creating a natural, somewhat mystical setting. In the middle ground, there is a character dressed in what appears to be medieval armor with a sword on his back, looking at a glowing object on the ground with the option to \"Loot\" showing on screen, suggesting an interactive element. There are also visible in-game prompts for different controls, such as sprinting, jumping, and calling a horse.In the bottom left corner, there are icons for bread and water, suggesting these are items in the player's inventory, with quantities indicated (5 bread and 2 water).Dialogue text at the bottom of the screen reads, \"Vesemir: Of course. When armies pass, necrophages follow. Let's go before any more show up,\" which implies a conversation between characters and possibly foreshadows upcoming events in the game. The scene is depicted with detailed graphics typical of modern high-resolution games. The image is a screenshot from a video game, likely an action RPG given the user interface elements and the first-person perspective. In the upper left corner, there is a character health bar that is full, showing red for health and a separate section possibly for armor or another type of health, shown in silver, which is also full. There's a circular mini-map on the top right corner with various icons and an indicator for the time of day (4:29 AM) and weather conditions (clear). Below the mini-map, there's a quest update notification stating \"LILAC AND GOOSEBERRIES\" and a current objective which is to \"Follow Vesemir.\" The central part of the image shows a scene from the game's world. The environment is forested with tall trees, sunlight streaming through the branches, creating a natural, somewhat mystical setting. In the middle ground, there is a character dressed in what appears to be medieval armor with a sword on his back, looking at a glowing object on the ground with the option to \"Loot\" showing on screen, suggesting an interactive element. There are also visible in-game prompts for different controls, such as sprinting, jumping, and calling a horse. In the bottom left corner, there are icons for bread and water, suggesting these are items in the player's inventory, with quantities indicated (5 bread and 2 water). Dialogue text at the bottom of the screen reads, \"Vesemir: Of course. When armies pass, necrophages follow. Let's go before any more show up,\" which implies a conversation between characters and possibly foreshadows upcoming events in the game. The scene is depicted with detailed graphics typical of modern high-resolution games."}]
argilla/notus-7b-v1
c0b94d23-ca15-4346-822c-e57de2bc9b22
cn_taKva-AQ_frames000006748.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image depicts a 3D-rendered character from a video game. The character has distinct features that include:White, shoulder-length hair.A rugged, masculine face with a stern expression.Facial hair in the form of a closely trimmed beard and mustache.Piercing light-colored eyes that are possibly grey or blue.Wearing a dark, medieval-inspired outfit with a leather breastplate and shoulder guards.A silver necklace or pendant is visible around the neck.The clothing has a high collar and appears to be made of layered materials for protection.In the background, the environment looks like a dimly lit room, perhaps a tavern or an old house with stonework visible.The character is speaking, as indicated by the dialogue at the bottom of the image, which reads: \"Why the tears, my dear lady? You shouldn't worry yourself - it tarnishes your beauty.\"The watermark \"LACRY\" is present in the lower right corner, suggesting the image may be a screenshot from a playthrough or a game showcase.The character design and the dialogue style suggest this is a scene from a fantasy-themed video game, likely involving a narrative element where the character is interacting with another unseen character. The image depicts a 3D-rendered character from a video game. The character has distinct features that include: White, shoulder-length hair. A rugged, masculine face with a stern expression. Facial hair in the form of a closely trimmed beard and mustache. Piercing light-colored eyes that are possibly grey or blue. Wearing a dark, medieval-inspired outfit with a leather breastplate and shoulder guards. A silver necklace or pendant is visible around the neck. The clothing has a high collar and appears to be made of layered materials for protection. In the background, the environment looks like a dimly lit room, perhaps a tavern or an old house with stonework visible. The character is speaking, as indicated by the dialogue at the bottom of the image, which reads: \"Why the tears, my dear lady? You shouldn't worry yourself - it tarnishes your beauty.\" The watermark \"LACRY\" is present in the lower right corner, suggesting the image may be a screenshot from a playthrough or a game showcase. The character design and the dialogue style suggest this is a scene from a fantasy-themed video game, likely involving a narrative element where the character is interacting with another unseen character."}]
argilla/notus-7b-v1
d11f8522-959a-4a78-945a-18bd0d89d961
cn_taKva-AQ_frames000001132.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screen capture from a video game, featuring two characters in an indoor setting that has a medieval or fantasy aesthetic. On the left, there is a character dressed in a Renaissance-era inspired outfit with a yellow doublet, black vest, and striped brown and orange trousers. He is standing with his arms crossed, looking slightly to his side with a serious expression.On the right, there is another character, likely the protagonist given his detailed design, with white hair and a rugged face, suggesting he may be older or weathered from experience. He is shirtless, showcasing a muscular physique with scars across his chest, wearing a white cloth wrapped around his waist like a towel or a simple skirt, indicating he may have been interrupted while bathing or changing.In the background, there is a window with a stained glass design and a wall with blue tiles decorated with fleur-de-lis patterns. There are also two pottery vases on a table next to a yellow curtain, which complements the color scheme of the character on the left. The room gives the impression of a historical or fantasy setting, possibly a castle or a manor. The lighting is dim, with sunlight filtering through the window, casting shadows in the room. The image appears to be a screen capture from a video game, featuring two characters in an indoor setting that has a medieval or fantasy aesthetic. On the left, there is a character dressed in a Renaissance-era inspired outfit with a yellow doublet, black vest, and striped brown and orange trousers. He is standing with his arms crossed, looking slightly to his side with a serious expression. On the right, there is another character, likely the protagonist given his detailed design, with white hair and a rugged face, suggesting he may be older or weathered from experience. He is shirtless, showcasing a muscular physique with scars across his chest, wearing a white cloth wrapped around his waist like a towel or a simple skirt, indicating he may have been interrupted while bathing or changing. In the background, there is a window with a stained glass design and a wall with blue tiles decorated with fleur-de-lis patterns. There are also two pottery vases on a table next to a yellow curtain, which complements the color scheme of the character on the left. The room gives the impression of a historical or fantasy setting, possibly a castle or a manor. The lighting is dim, with sunlight filtering through the window, casting shadows in the room."}]
argilla/notus-7b-v1
c25d65d8-4978-450f-91dc-963ed3a4f42e
cn_taKva-AQ_frames000004518.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, showing a conversation between two characters. On the left, there is a female character with bright red hair, pale skin, and green eyes, partially facing the viewer. She has a greenish-blue cloth tied around her hair and wears a brownish-green garment with a hood, adorned with pearl-like beads along the seams. The character has a neutral expression and appears to be speaking to someone off-screen to the right. Subtitles at the bottom read, \"See you two know each other well. I was curious whether you'd manage to find me, witcher.\" The text suggests that the character is addressing someone familiar with the person she is speaking to, and that person is a 'witcher', which is a term typically used in the fantasy genre for a monster hunter. The room has a warm, ambient lighting, with wooden furniture and a stone wall in the background. On the top right corner, there's a watermark that reads \"LACRY.\" The image is a screenshot from a video game, showing a conversation between two characters. On the left, there is a female character with bright red hair, pale skin, and green eyes, partially facing the viewer. She has a greenish-blue cloth tied around her hair and wears a brownish-green garment with a hood, adorned with pearl-like beads along the seams. The character has a neutral expression and appears to be speaking to someone off-screen to the right. Subtitles at the bottom read, \"See you two know each other well. I was curious whether you'd manage to find me, witcher.\" The text suggests that the character is addressing someone familiar with the person she is speaking to, and that person is a 'witcher', which is a term typically used in the fantasy genre for a monster hunter. The room has a warm, ambient lighting, with wooden furniture and a stone wall in the background. On the top right corner, there's a watermark that reads \"LACRY.\""}]
argilla/notus-7b-v1
825617ee-147c-4486-a936-d212b46d80be
cn_taKva-AQ_frames000003349.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game. It features a large, anthropomorphic tree with a human-like face, including a mouth, nose, and closed eyes, seemingly in the middle of a speech or proclamation. The tree's face has a stern or perhaps angry expression. This character is set against a background that includes a brick wall with some bricks missing, indicating an older or possibly ruined structure. On the top of the wall are several candles, with some melted wax spilling over the edge. In the background, there are bare trees indicating it might be fall or winter, and the sky is overcast, giving the scene a gloomy ambiance.There's a subtitle overlay on the image that reads, \"They must bring worthy offerings, or they shall face drought! Driving hail! Earthquakes! Avalanches! I have spoken!\" This suggests that the tree character is issuing a dire warning or command, perhaps as a deity or spirit of nature demanding respect or tribute. The image appears to be a screenshot from a video game. It features a large, anthropomorphic tree with a human-like face, including a mouth, nose, and closed eyes, seemingly in the middle of a speech or proclamation. The tree's face has a stern or perhaps angry expression. This character is set against a background that includes a brick wall with some bricks missing, indicating an older or possibly ruined structure. On the top of the wall are several candles, with some melted wax spilling over the edge. In the background, there are bare trees indicating it might be fall or winter, and the sky is overcast, giving the scene a gloomy ambiance. There's a subtitle overlay on the image that reads, \"They must bring worthy offerings, or they shall face drought! Driving hail! Earthquakes! Avalanches! I have spoken!\" This suggests that the tree character is issuing a dire warning or command, perhaps as a deity or spirit of nature demanding respect or tribute."}]
argilla/notus-7b-v1
808e726c-b171-448e-a5e0-db5c336f5764
cn_taKva-AQ_frames000011679.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a still from a high-definition video game or computer-generated scene. It shows an up-close view of what seems to be a fantastical scene with a dragon and a snowy environment. The dragon's scales are detailed, and its wing is predominantly visible in a sweeping motion with an orange hue, possibly from a light source or its own bioluminescence, scattering a burst of sparkles or glowing particles across the image. The background is less focused, with a darker, possibly night-time setting. In the foreground, there's a figure lying prone on the ground covered by snow. This figure seems to be motionless with a trace of red, which may imply injury. The overall scene suggests a dramatic moment, possibly a battle or an aftermath thereof, combining elements of fantasy and action. The image appears to be a still from a high-definition video game or computer-generated scene. It shows an up-close view of what seems to be a fantastical scene with a dragon and a snowy environment. The dragon's scales are detailed, and its wing is predominantly visible in a sweeping motion with an orange hue, possibly from a light source or its own bioluminescence, scattering a burst of sparkles or glowing particles across the image. The background is less focused, with a darker, possibly night-time setting. In the foreground, there's a figure lying prone on the ground covered by snow. This figure seems to be motionless with a trace of red, which may imply injury. The overall scene suggests a dramatic moment, possibly a battle or an aftermath thereof, combining elements of fantasy and action."}]
argilla/notus-7b-v1
b31d4148-1b43-453e-b422-4bb180d76677
cn_taKva-AQ_frames000005765.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically from \"The Witcher 3: Wild Hunt,\" which is an action role-playing game set in a medieval fantasy world. The scene takes place in a narrow alley or street between buildings made of stone and wood. There are some green plants on the left side of the alley, growing out of a small patch of dirt, and wooden crates or boxes on the ground.In the center of the image, there's a character dressed in a detailed medieval outfit with armor, carrying a sword, in the middle of a combat stance. This character is likely the protagonist, Geralt of Rivia. Opposite Geralt, there is a person with a health bar above their head indicating they are an enemy, and a caption reads, \"I'll slay you like a dog,\" suggesting that a confrontation is happening. This character is dressed in a simpler brown tunic and appears to be unarmed or in a less combat-ready stance compared to Geralt.The game interface is visible with various game status indicators: the character's health bar at the top left, which is nearly full, and a set of icons representing different items or abilities (such as \"Pepper\", \"Thunderbolt\", and \"Torch\") in the lower left corner. The upper right corner has a mini-map with icons indicating objectives and the local geography, and just below it, there are game objectives listed such as \"Talk to Dijkstra about Whoreson's ties to the Redanians,\" and \"Find Whoreson Junior's hideout/casino.\"The time of day within the game is displayed as 12:56 PM with clear weather, and the compass at the top of the mini-map shows the player's orientation. The lower right corner displays combat options available to the player: \"Fast Attack\", \"Strong Attack\", \"Parry/Counterattack\", and \"Dodge.\"The graphics are realistic with a muted color palette, emphasizing the gritty and dark atmosphere typical of \"The Witcher\" series. The image appears to be a screenshot from a video game, specifically from \"The Witcher 3: Wild Hunt,\" which is an action role-playing game set in a medieval fantasy world. The scene takes place in a narrow alley or street between buildings made of stone and wood. There are some green plants on the left side of the alley, growing out of a small patch of dirt, and wooden crates or boxes on the ground. In the center of the image, there's a character dressed in a detailed medieval outfit with armor, carrying a sword, in the middle of a combat stance. This character is likely the protagonist, Geralt of Rivia. Opposite Geralt, there is a person with a health bar above their head indicating they are an enemy, and a caption reads, \"I'll slay you like a dog,\" suggesting that a confrontation is happening. This character is dressed in a simpler brown tunic and appears to be unarmed or in a less combat-ready stance compared to Geralt. The game interface is visible with various game status indicators: the character's health bar at the top left, which is nearly full, and a set of icons representing different items or abilities (such as \"Pepper\", \"Thunderbolt\", and \"Torch\") in the lower left corner. The upper right corner has a mini-map with icons indicating objectives and the local geography, and just below it, there are game objectives listed such as \"Talk to Dijkstra about Whoreson's ties to the Redanians,\" and \"Find Whoreson Junior's hideout/casino.\" The time of day within the game is displayed as 12:56 PM with clear weather, and the compass at the top of the mini-map shows the player's orientation. The lower right corner displays combat options available to the player: \"Fast Attack\", \"Strong Attack\", \"Parry/Counterattack\", and \"Dodge.\" The graphics are realistic with a muted color palette, emphasizing the gritty and dark atmosphere typical of \"The Witcher\" series."}]
argilla/notus-7b-v1
a5c8b8d4-c1bd-4bb9-b0e2-3960f692a6d7
cn_taKva-AQ_frames000011252.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screen capture from a video game, showcasing a character with a highly detailed and realistic appearance. The character is an older male with a long grey beard, stern facial expression, and a furrowed brow. He is wearing a dark hat with what appear to be two animal horns protruding from the sides. The character's clothing suggests a medieval or fantasy style, with a fur cloak or mantle draped over his shoulders.In the background, there is a night scene set in a forest with bare trees, suggesting it might be autumn or winter. The sky is dark and appears slightly cloudy, and there is a subtle hint of blueish light, possibly from the moon, casting soft shadows on the scene.At the bottom of the image, there is an overlaid text, probably a subtitle from the game's dialogue, reading: \"The Mask of Uroboros first, now the Sunstone. Monsters may rest easy - you've become a treasure hunter.\" This indicates that the character is likely engaged in a conversation about a quest or adventure related to these artifacts.The watermark \"LACRY\" is visible in the bottom right corner, indicating the source or creator of the screen capture. The image is a screen capture from a video game, showcasing a character with a highly detailed and realistic appearance. The character is an older male with a long grey beard, stern facial expression, and a furrowed brow. He is wearing a dark hat with what appear to be two animal horns protruding from the sides. The character's clothing suggests a medieval or fantasy style, with a fur cloak or mantle draped over his shoulders. In the background, there is a night scene set in a forest with bare trees, suggesting it might be autumn or winter. The sky is dark and appears slightly cloudy, and there is a subtle hint of blueish light, possibly from the moon, casting soft shadows on the scene. At the bottom of the image, there is an overlaid text, probably a subtitle from the game's dialogue, reading: \"The Mask of Uroboros first, now the Sunstone. Monsters may rest easy - you've become a treasure hunter.\" This indicates that the character is likely engaged in a conversation about a quest or adventure related to these artifacts. The watermark \"LACRY\" is visible in the bottom right corner, indicating the source or creator of the screen capture."}]
argilla/notus-7b-v1
f44b467a-ac84-4286-bdc4-0f7324c3e477
cn_taKva-AQ_frames000002364.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt.\" The in-game perspective is from behind the main character, Geralt of Rivia, who is known for his distinctive long white hair and warrior attire. He appears to be inside a dimly lit room looking at a chest that is highlighted with an orange outline, indicating that it can be interacted with, likely to loot items from it. On the screen, there are several user interface elements:In the top left corner, there is a health bar with a red fill, indicating the character's current health status, and two smaller bars beneath it, one of which is yellow and the other blue, likely representing stamina or another in-game resource.In the bottom left corner, we see icons of what appear to be consumable items: water and a potion named \"Swallow,\" with numbers indicating the quantity available.In the top right corner, there's a mini-map showing the character's immediate surroundings and a time indicator showing it is 9:39 AM and the weather is clear.Below the mini-map, there's an objective tracker with the text \"THE FALL OF THE HOUSE OF REARDON - Return to Dolores.\"Across the bottom, there are control hints for gameplay: \"Run [Hold] A,\" \"Witcher Senses [Hold] LT,\" and \"Call Horse [Press Twice] L3.\"The room is sparsely furnished, and on the table, we can see some items, possibly alchemy or crafting ingredients.There's a watermark in the bottom right corner that reads \"LACRY.\"This image shows a moment of gameplay where the player is likely exploring and looting for resources and equipment. The image is a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt.\" The in-game perspective is from behind the main character, Geralt of Rivia, who is known for his distinctive long white hair and warrior attire. He appears to be inside a dimly lit room looking at a chest that is highlighted with an orange outline, indicating that it can be interacted with, likely to loot items from it. On the screen, there are several user interface elements: In the top left corner, there is a health bar with a red fill, indicating the character's current health status, and two smaller bars beneath it, one of which is yellow and the other blue, likely representing stamina or another in-game resource. In the top left corner, there is a health bar with a red fill, indicating the character's current health status, and two smaller bars beneath it, one of which is yellow and the other blue, likely representing stamina or another in-game resource. In the bottom left corner, we see icons of what appear to be consumable items: water and a potion named \"Swallow,\" with numbers indicating the quantity available. In the bottom left corner, we see icons of what appear to be consumable items: water and a potion named \"Swallow,\" with numbers indicating the quantity available. In the top right corner, there's a mini-map showing the character's immediate surroundings and a time indicator showing it is 9:39 AM and the weather is clear. In the top right corner, there's a mini-map showing the character's immediate surroundings and a time indicator showing it is 9:39 AM and the weather is clear. Below the mini-map, there's an objective tracker with the text \"THE FALL OF THE HOUSE OF REARDON - Return to Dolores.\" Below the mini-map, there's an objective tracker with the text \"THE FALL OF THE HOUSE OF REARDON - Return to Dolores.\" Across the bottom, there are control hints for gameplay: \"Run [Hold] A,\" \"Witcher Senses [Hold] LT,\" and \"Call Horse [Press Twice] L3.\" Across the bottom, there are control hints for gameplay: \"Run [Hold] A,\" \"Witcher Senses [Hold] LT,\" and \"Call Horse [Press Twice] L3.\" The room is sparsely furnished, and on the table, we can see some items, possibly alchemy or crafting ingredients. The room is sparsely furnished, and on the table, we can see some items, possibly alchemy or crafting ingredients. There's a watermark in the bottom right corner that reads \"LACRY.\" There's a watermark in the bottom right corner that reads \"LACRY.\" This image shows a moment of gameplay where the player is likely exploring and looting for resources and equipment."}]
argilla/notus-7b-v1
c9ee9327-9ffb-4d92-88f6-a4a94de5d688
cn_taKva-AQ_frames000000157.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game. It shows a third-person view of a character in a forest-like setting during what seems to be either dawn or dusk, given the soft golden light and the long shadows cast by the trees. The character is wielding a silver sword and is facing multiple enemies, which are labeled as 'ghouls' in the game's interface. The player's HUD (Heads-Up Display) is visible and shows several elements:In the upper left corner, there's a health bar for the character, filled in red with a wolf-like icon next to it, indicating full health.Below the health bar, there's an icon showing a shield at 100%, possibly indicating some sort of defense or armor rating.In the upper right corner, there's a minimap with indicators and an objective marker that reads \"LILAC AND GOOSEBERRIES - Kill the ghouls.\"The time and weather are displayed above the minimap, indicating it's 4:25 AM and the weather is clear.At the bottom left, there's an inventory or quick access bar showing that the player has 5 units of bread and 2 units of water.The bottom right corner has a control guide for combat moves like fast attack, strong attack, dodge, and cast sign, corresponding to different buttons on the controller.The overall visual style is realistic with detailed textures and lighting effects, which are typical of modern high-fidelity video games. The image appears to be a screenshot from a video game. It shows a third-person view of a character in a forest-like setting during what seems to be either dawn or dusk, given the soft golden light and the long shadows cast by the trees. The character is wielding a silver sword and is facing multiple enemies, which are labeled as 'ghouls' in the game's interface. The player's HUD (Heads-Up Display) is visible and shows several elements: In the upper left corner, there's a health bar for the character, filled in red with a wolf-like icon next to it, indicating full health. Below the health bar, there's an icon showing a shield at 100%, possibly indicating some sort of defense or armor rating. In the upper right corner, there's a minimap with indicators and an objective marker that reads \"LILAC AND GOOSEBERRIES - Kill the ghouls.\" The time and weather are displayed above the minimap, indicating it's 4:25 AM and the weather is clear. At the bottom left, there's an inventory or quick access bar showing that the player has 5 units of bread and 2 units of water. The bottom right corner has a control guide for combat moves like fast attack, strong attack, dodge, and cast sign, corresponding to different buttons on the controller. The overall visual style is realistic with detailed textures and lighting effects, which are typical of modern high-fidelity video games."}]
argilla/notus-7b-v1
1da39151-dce9-4cb7-88e5-28cd91d67687
cn_taKva-AQ_frames000003480.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically one that seems to be from \"The Witcher\" series based on the character's appearance. On the left, there's a character with white hair, wearing a dark suit of armor with red accents, and carrying a sword on his back. He's facing towards the right, where another character is standing.The character on the right is an older man, bald on top with some hair around the sides and back of his head. He's dressed in a robe or cloak with fur on the shoulders and intricate patterns on the fabric. Both characters are standing on grass, with stone walls and ruins around them, indicating an old or ancient location. It's nighttime, and there are large, dark stones or monoliths in the background under a dark blue sky. Some trees are silhouetted against the sky in the distance.There's a dialogue box overlaid at the bottom of the screen, which is typical of video games during in-game conversations. The text reads, \"That spirit they drove away - your father's ghost, right? Threatened to come back, likely to keep his word.\" This suggests the characters are engaged in a discussion about a ghost or spirit related to one of their fathers. The watermark \"LACRY\" is present in the bottom right corner, which could be the name of the uploader or a watermark from the content creator. The image appears to be a screenshot from a video game, specifically one that seems to be from \"The Witcher\" series based on the character's appearance. On the left, there's a character with white hair, wearing a dark suit of armor with red accents, and carrying a sword on his back. He's facing towards the right, where another character is standing. The character on the right is an older man, bald on top with some hair around the sides and back of his head. He's dressed in a robe or cloak with fur on the shoulders and intricate patterns on the fabric. Both characters are standing on grass, with stone walls and ruins around them, indicating an old or ancient location. It's nighttime, and there are large, dark stones or monoliths in the background under a dark blue sky. Some trees are silhouetted against the sky in the distance. There's a dialogue box overlaid at the bottom of the screen, which is typical of video games during in-game conversations. The text reads, \"That spirit they drove away - your father's ghost, right? Threatened to come back, likely to keep his word.\" This suggests the characters are engaged in a discussion about a ghost or spirit related to one of their fathers. The watermark \"LACRY\" is present in the bottom right corner, which could be the name of the uploader or a watermark from the content creator."}]
argilla/notus-7b-v1
2f532fd9-9549-4685-8d9b-45b8e5eaf8d2
cn_taKva-AQ_frames000006304.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image shows a character from a video game during what appears to be a nighttime scene. The character is bald, with a stern expression, and has face paint or tattoos resembling three vertical stripes across each cheek. He is wearing a dark, medieval-style leather armor adorned with metal studs and buckles, which suggests he may be a soldier or a warrior. There's a crest on the chest part of the armor, possibly indicating affiliation to a specific group or clan within the game. He also has a fur collar, adding to the rugged, warrior appearance. The character is speaking or shouting The image shows a character from a video game during what appears to be a nighttime scene. The character is bald, with a stern expression, and has face paint or tattoos resembling three vertical stripes across each cheek. He is wearing a dark, medieval-style leather armor adorned with metal studs and buckles, which suggests he may be a soldier or a warrior. There's a crest on the chest part of the armor, possibly indicating affiliation to a specific group or clan within the game. He also has a fur collar, adding to the rugged, warrior appearance. The character is speaking or shouting network error"}]
argilla/notus-7b-v1
8c1e116e-a3ee-45e1-a3ce-421bafb8e490
cn_taKva-AQ_frames000006156.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image shows a scene from a video game, specifically from \"The Witcher 3: Wild Hunt.\" On the left side of the frame, there is a character with white hair tied into a low ponytail, sporting a beard and mustache. This character is wearing medieval-style armor with golden accents and carries a sword sheathed on his back. He is turned to face another character on the right.The character on the right appears to be a muscular man with several tattoos on his arms and chest, and he's wearing a blue hood that covers his head and leaves his face visible. He has a neutral expression on his face and is shirtless, except for a brown leather harness-like piece across his torso. He also wears brown leather gloves and a belt. In the background, there is a scaffold structure and a person hanging upside down from it, implying a public punishment or execution setting.The dialogue subtitle at the bottom of the image reads, \"Hmmm, see, Hal's no fan of mummerings. Failed romance, spare you the details.\" This indicates a conversation is taking place in the game, probably about a plot-related event. The watermark \"LACRY\" suggests that this image may have been captured or modified by someone with that handle or it represents the source from where the image was obtained. The image shows a scene from a video game, specifically from \"The Witcher 3: Wild Hunt.\" On the left side of the frame, there is a character with white hair tied into a low ponytail, sporting a beard and mustache. This character is wearing medieval-style armor with golden accents and carries a sword sheathed on his back. He is turned to face another character on the right. The character on the right appears to be a muscular man with several tattoos on his arms and chest, and he's wearing a blue hood that covers his head and leaves his face visible. He has a neutral expression on his face and is shirtless, except for a brown leather harness-like piece across his torso. He also wears brown leather gloves and a belt. In the background, there is a scaffold structure and a person hanging upside down from it, implying a public punishment or execution setting. The dialogue subtitle at the bottom of the image reads, \"Hmmm, see, Hal's no fan of mummerings. Failed romance, spare you the details.\" This indicates a conversation is taking place in the game, probably about a plot-related event. The watermark \"LACRY\" suggests that this image may have been captured or modified by someone with that handle or it represents the source from where the image was obtained."}]
argilla/notus-7b-v1
d4415564-e009-4ae3-ba1d-9e6b19156c1d
cn_taKva-AQ_frames000001472.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, displaying a world map interface. The map is titled \"WORLD MAP\" and is set in a region called \"VELAN - NO MAN'S LAND.\" A highlighted icon in the center of the map indicates the \"Player's current position,\" with a description stating \"The witcher's current location.\" This suggests that the game is likely \"The Witcher\" series, where players control a character known as a Witcher.The screenshot shows a semi-transparent overlay map with topographical details, roads, and various markers. The area surrounding the player's icon is darkened, indicating undiscovered or currently inactive areas. There are also icons with question marks, which typically represent points of interest that the player has not yet visited or uncovered.On the upper left corner, there's an indicator of the player's inventory space (\"54/60\") and a currency count (\"275\"), suggesting resource management is a part of the game. The player's level is indicated in the upper right corner as \"LEVEL 4,\" with a partial experience bar showing \"340/1000,\" indicating progress towards the next level.There are several options for the player to interact with the map: \"Jump to Current Objective,\" \"Place Custom Marker,\" and \"Hold Custom Waypoint\" are visible, as well as options to zoom and filter navigation. The interface suggests the use of a game controller with references to LB, RB, and Y buttons typical of console controllers.In the bottom right corner, there's a minimap inset showing a zoomed-in area around the player's current position, allowing for a more detailed view of the immediate surroundings.The overall interface design is consistent with modern RPG games, providing the player with navigation aids and relevant gameplay information. The image is a screenshot from a video game, displaying a world map interface. The map is titled \"WORLD MAP\" and is set in a region called \"VELAN - NO MAN'S LAND.\" A highlighted icon in the center of the map indicates the \"Player's current position,\" with a description stating \"The witcher's current location.\" This suggests that the game is likely \"The Witcher\" series, where players control a character known as a Witcher. The screenshot shows a semi-transparent overlay map with topographical details, roads, and various markers. The area surrounding the player's icon is darkened, indicating undiscovered or currently inactive areas. There are also icons with question marks, which typically represent points of interest that the player has not yet visited or uncovered. On the upper left corner, there's an indicator of the player's inventory space (\"54/60\") and a currency count (\"275\"), suggesting resource management is a part of the game. The player's level is indicated in the upper right corner as \"LEVEL 4,\" with a partial experience bar showing \"340/1000,\" indicating progress towards the next level. There are several options for the player to interact with the map: \"Jump to Current Objective,\" \"Place Custom Marker,\" and \"Hold Custom Waypoint\" are visible, as well as options to zoom and filter navigation. The interface suggests the use of a game controller with references to LB, RB, and Y buttons typical of console controllers. In the bottom right corner, there's a minimap inset showing a zoomed-in area around the player's current position, allowing for a more detailed view of the immediate surroundings. The overall interface design is consistent with modern RPG games, providing the player with navigation aids and relevant gameplay information."}]
argilla/notus-7b-v1
851e05ee-f24a-40b1-a1b6-504885820e68
cn_taKva-AQ_frames000000596.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot of a video game map interface from \"The Witcher 3: Wild Hunt\". The map is displayed in a top-down view, highlighting various features and locations. The main area is titled \"WHITE ORCHARD\", suggesting it's a specific zone within the game world.At the top of the image, there's a HUD (Heads-Up Display) showing icons for the game's currency, an hourglass possibly indicating time, and a number, which could be the player's level or experience points. The player's level is indicated as 2.On the map, there are different icons such as:A sawmill, represented by a saw icon.An undiscovered location marked with a question mark.Several quest markers, one of which is highlighted with an exclamation mark, titled \"The Beast of White Orchard\", with the objective \"Ask the hunter where he found the bodies.\"A stash, notice board, and signpost each have their specific icons.A tracked quest is highlighted in the center with a large, yellow, spinning icon.Red house icons scattered throughout indicate buildings or points of interest.A smaller inset map in the bottom right corner provides a broader view of the player's current location, marked with a yellow outline.There are geographical features like rivers and bridges labeled, such as the \"Woesong Bridge\". The overall color palette is muted with browns, greens, and grays, typical of map interfaces in games. Navigation instructions such as \"Jump to Current Objective\", \"Place Custom Marker\", and \"Hold Custom Waypoint\" are noted at the bottom of the map, along with corresponding controller button icons, suggesting this game is being played on a console. The map also shows a path network connecting the various icons and locations. The image is a screenshot of a video game map interface from \"The Witcher 3: Wild Hunt\". The map is displayed in a top-down view, highlighting various features and locations. The main area is titled \"WHITE ORCHARD\", suggesting it's a specific zone within the game world. At the top of the image, there's a HUD (Heads-Up Display) showing icons for the game's currency, an hourglass possibly indicating time, and a number, which could be the player's level or experience points. The player's level is indicated as 2. On the map, there are different icons such as: A sawmill, represented by a saw icon. An undiscovered location marked with a question mark. Several quest markers, one of which is highlighted with an exclamation mark, titled \"The Beast of White Orchard\", with the objective \"Ask the hunter where he found the bodies.\" A stash, notice board, and signpost each have their specific icons. A tracked quest is highlighted in the center with a large, yellow, spinning icon. Red house icons scattered throughout indicate buildings or points of interest. A smaller inset map in the bottom right corner provides a broader view of the player's current location, marked with a yellow outline. There are geographical features like rivers and bridges labeled, such as the \"Woesong Bridge\". The overall color palette is muted with browns, greens, and grays, typical of map interfaces in games. Navigation instructions such as \"Jump to Current Objective\", \"Place Custom Marker\", and \"Hold Custom Waypoint\" are noted at the bottom of the map, along with corresponding controller button icons, suggesting this game is being played on a console. The map also shows a path network connecting the various icons and locations."}]
argilla/notus-7b-v1
373ff639-6200-4002-9e4c-1a83339395e8
cn_taKva-AQ_frames000002855.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, showing a female character in a dark, stone-walled interior, which appears to be a castle or dungeon. The character has short, straight, white hair, cut just above her shoulders. She's wearing a necklace with large red beads and a smaller necklace with yellow beads above it. She is dressed in a sleeveless garment with a patterned design in blue and red, with a low neckline. The character is looking off to the side, not directly at the viewer, and has a neutral to contemplative expression. In the bottom of the image, there is a subtitle that reads: \"Much safer than an ordinary letter, which anyone can intercept en route to its recipient.\" There is also a watermark or logo in the bottom right corner that reads \"LACRY.\" The lighting in the image is dim, with the character's face and the upper part of her dress illuminated, contrasting with the dark background. The image is a screenshot from a video game, showing a female character in a dark, stone-walled interior, which appears to be a castle or dungeon. The character has short, straight, white hair, cut just above her shoulders. She's wearing a necklace with large red beads and a smaller necklace with yellow beads above it. She is dressed in a sleeveless garment with a patterned design in blue and red, with a low neckline. The character is looking off to the side, not directly at the viewer, and has a neutral to contemplative expression. In the bottom of the image, there is a subtitle that reads: \"Much safer than an ordinary letter, which anyone can intercept en route to its recipient.\" There is also a watermark or logo in the bottom right corner that reads \"LACRY.\" The lighting in the image is dim, with the character's face and the upper part of her dress illuminated, contrasting with the dark background."}]
argilla/notus-7b-v1
87b958eb-31a9-4986-bc34-cdb3f888cb84
cn_taKva-AQ_frames000001186.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game or an animated scene. It depicts a first-person view where the player character seems to be looking at a figure lying on a bed. The figure on the bed is mostly obscured by what looks like the player character's flowing hair in the foreground, possibly suggesting movement. On the bed, we can see an impressionistic representation of a face, almost like a sketch, with blond hair, two eyes, and part of a nose, looking up. It appears to be a woman's face. The colors in the scene are warm, with rich brown tones on the wooden bed and orange hues that could be indicative of a setting sun or warm indoor lighting.The text on the screen reads: \"Look - that's more or less what she looks like now, or so our agents claim. Our little witcher's grown into a young lady.\" This suggests a narrative where a character is being described, and the context implies a passage of time where a young girl has grown up. The mention of \"witcher\" indicates this might be related to the fantasy series \"The Witcher,\" which is known for its video games and books. However, without further context, it's not possible to determine the exact source or the circumstances within the narrative. The image appears to be a screenshot from a video game or an animated scene. It depicts a first-person view where the player character seems to be looking at a figure lying on a bed. The figure on the bed is mostly obscured by what looks like the player character's flowing hair in the foreground, possibly suggesting movement. On the bed, we can see an impressionistic representation of a face, almost like a sketch, with blond hair, two eyes, and part of a nose, looking up. It appears to be a woman's face. The colors in the scene are warm, with rich brown tones on the wooden bed and orange hues that could be indicative of a setting sun or warm indoor lighting. The text on the screen reads: \"Look - that's more or less what she looks like now, or so our agents claim. Our little witcher's grown into a young lady.\" This suggests a narrative where a character is being described, and the context implies a passage of time where a young girl has grown up. The mention of \"witcher\" indicates this might be related to the fantasy series \"The Witcher,\" which is known for its video games and books. However, without further context, it's not possible to determine the exact source or the circumstances within the narrative."}]
argilla/notus-7b-v1
8b12153f-ddf6-4d94-b51c-c79f29e7205a
cn_taKva-AQ_frames000004625.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt\". The scene takes place at night, as indicated by the \"4:53 AM | Clear\" text in the top right corner, where a mini-map is also displayed, showing the player's location and direction.In the scene, the player character, a white male with white hair, is in a combat stance facing two fallen enemies on a cobbled street next to a building with a torch on the wall. The player's health bar at the top of the screen is partially depleted, suggesting recent combat.The user interface elements indicate that the player has a steel weapon equipped, which is suitable for fighting humans in the game. There are also signs of other items and abilities available to the player: '1 Dried fish', '2 Thunderbolt'\u2014likely a potion for enhancing combat abilities\u2014and 'Torch'. The combat options shown are 'Fast Attack', 'Strong Attack', 'Dodge', and 'Cast Sign', which are typical combat moves and magical abilities in the game.The mission, \"Pyres of Novigrad\", is displayed in the upper middle of the screen, with the current objective being to \"Fight the thugs.\"The environment is dark and atmospheric, illuminated by the light sources within the game, such as the torch on the wall and the fire from one of the enemies' torch that has fallen to the ground, casting a glow on the surrounding area. The graphics are detailed, with a realistic medieval fantasy aesthetic. The image appears to be a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt\". The scene takes place at night, as indicated by the \"4:53 AM | Clear\" text in the top right corner, where a mini-map is also displayed, showing the player's location and direction. In the scene, the player character, a white male with white hair, is in a combat stance facing two fallen enemies on a cobbled street next to a building with a torch on the wall. The player's health bar at the top of the screen is partially depleted, suggesting recent combat. The user interface elements indicate that the player has a steel weapon equipped, which is suitable for fighting humans in the game. There are also signs of other items and abilities available to the player: '1 Dried fish', '2 Thunderbolt'\u2014likely a potion for enhancing combat abilities\u2014and 'Torch'. The combat options shown are 'Fast Attack', 'Strong Attack', 'Dodge', and 'Cast Sign', which are typical combat moves and magical abilities in the game. The mission, \"Pyres of Novigrad\", is displayed in the upper middle of the screen, with the current objective being to \"Fight the thugs.\" The environment is dark and atmospheric, illuminated by the light sources within the game, such as the torch on the wall and the fire from one of the enemies' torch that has fallen to the ground, casting a glow on the surrounding area. The graphics are detailed, with a realistic medieval fantasy aesthetic."}]
argilla/notus-7b-v1
dc5aa00a-9927-48b8-8627-94f166356a5c
cn_taKva-AQ_frames000001099.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, showing a close-up of a female character. She has pale skin, dark hair with a blue tint, and distinctive, sharp facial features. Her hair is styled in a side part, and a portion of it covers the left side of her face. She wears a dark outfit with a high collar and what appears to be a fur lining. She has a pendant around her neck with a symbol on it. The character is speaking, as indicated by the subtitle text at the bottom of the image that reads, \"I'd like to be back behind some thick city walls. As soon as possible.\"In the background, we can see the interior of a wooden structure, possibly a cabin or medieval building, with little detail visible due to the focus on the character in the foreground. The lighting is dim, suggesting an indoor scene with subtle lighting, possibly from a natural source. There is another character or object in the right corner of the image with a bright green color, but it's not clear what it is due to the shallow depth of field. The image has a watermark or logo in the lower-right corner that reads \"LACRY\". The image appears to be a screenshot from a video game, showing a close-up of a female character. She has pale skin, dark hair with a blue tint, and distinctive, sharp facial features. Her hair is styled in a side part, and a portion of it covers the left side of her face. She wears a dark outfit with a high collar and what appears to be a fur lining. She has a pendant around her neck with a symbol on it. The character is speaking, as indicated by the subtitle text at the bottom of the image that reads, \"I'd like to be back behind some thick city walls. As soon as possible.\" In the background, we can see the interior of a wooden structure, possibly a cabin or medieval building, with little detail visible due to the focus on the character in the foreground. The lighting is dim, suggesting an indoor scene with subtle lighting, possibly from a natural source. There is another character or object in the right corner of the image with a bright green color, but it's not clear what it is due to the shallow depth of field. The image has a watermark or logo in the lower-right corner that reads \"LACRY\"."}]
argilla/notus-7b-v1
1f364cfd-2a19-4add-a02f-bf0056cbf3dd
cn_taKva-AQ_frames000003033.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game The image appears to be a screenshot from a video game network error"}]
argilla/notus-7b-v1
7bd2f6dc-bbb6-4c87-858d-5479e1de0f14
cn_taKva-AQ_frames000002026.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game. The scene is set at night, and it looks like it's raining. The main interface elements suggest that this is a third-person action game. On the left side of the screen, there's a character seen from behind, wearing a dark outfit with a silver trim, carrying a sword on the back and two smaller weapons hanging at the belt. The character's health bar is visible at the top left corner, featuring a symbol resembling a wolf's head, which is nearly full, indicating the character's health is high.In the center top part of the screen, there's a red health bar labeled \"Baron\" with a small portion of health remaining, indicating an enemy or a character that the player is supposed to fight. The label \"Baron\" floats above an in-game character in the distance, suggesting that this is the enemy mentioned.In the top right corner, there's a mini-map showing the local surroundings marked with various symbols, and the time is displayed as \"12:27 PM\" with an icon indicating rain. Below the mini-map, there's a yellow objective marker with text \"FAMILY MATTERS\" and an instruction to \"Defeat the baron in a fistfight,\" implying that the current objective is to defeat the Baron in hand-to-hand combat.At the bottom left corner, the player's inventory or selectable items are visible, showing icons for \"9 Water\" and \"2 Swallow,\" which are likely consumable items.The graphics are realistic in style, with a color palette dominated by dark and muted tones, contributing to a grim atmosphere typical of a fantasy setting. The overall interface layout and visual style suggest this could be a screenshot from a game like \"The Witcher\" series. The image appears to be a screenshot from a video game. The scene is set at night, and it looks like it's raining. The main interface elements suggest that this is a third-person action game. On the left side of the screen, there's a character seen from behind, wearing a dark outfit with a silver trim, carrying a sword on the back and two smaller weapons hanging at the belt. The character's health bar is visible at the top left corner, featuring a symbol resembling a wolf's head, which is nearly full, indicating the character's health is high. In the center top part of the screen, there's a red health bar labeled \"Baron\" with a small portion of health remaining, indicating an enemy or a character that the player is supposed to fight. The label \"Baron\" floats above an in-game character in the distance, suggesting that this is the enemy mentioned. In the top right corner, there's a mini-map showing the local surroundings marked with various symbols, and the time is displayed as \"12:27 PM\" with an icon indicating rain. Below the mini-map, there's a yellow objective marker with text \"FAMILY MATTERS\" and an instruction to \"Defeat the baron in a fistfight,\" implying that the current objective is to defeat the Baron in hand-to-hand combat. At the bottom left corner, the player's inventory or selectable items are visible, showing icons for \"9 Water\" and \"2 Swallow,\" which are likely consumable items. The graphics are realistic in style, with a color palette dominated by dark and muted tones, contributing to a grim atmosphere typical of a fantasy setting. The overall interface layout and visual style suggest this could be a screenshot from a game like \"The Witcher\" series."}]
argilla/notus-7b-v1
51a25fc7-7e70-4819-8a53-5bf17d865eb5
cn_taKva-AQ_frames000007575.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game's crafting menu. The focus is on crafting a pair of boots named \"Assassin's boots\". Here are the details visible in the image:The menu is categorized by item types such as \"BOOTS\", \"CHEST ARMOR\", \"CRAFTING COMPONENT\", \"GAUNTLETS\", \"JUNK\", and \"TROUSERS\". The \"BOOTS\" category is currently selected.Within the \"BOOTS\" category, there are several options listed: \"Assassin's boots\", \"Cavalry boots\", \"Executioner's boots\", \"Hunting boots\", and two more items that are not fully visible.The selected item for crafting is \"Assassin's boots\", which require the following ingredients: 5 of a kind of leather (10/1 indicating an excess of the required material is available), 3 of a string or cable-like material (5/4 indicating one less than needed), 6 of some metal parts (18/3 indicating more than needed), and 5 of another type of material resembling perhaps cloth or hide (1/2 indicating less than needed).The stats for the \"Assassin's boots\" are displayed on the right side: They provide 26 armor, +2% resistance to piercing, bludgeoning, and slashing damage, but have a -3% resistance to burning damage. They are a \"MAGIC ITEM\" with a weight of 0.95, require level 10, and are to be crafted by a Journeyman Armorer.At the bottom of the screen, there are interface elements for different actions: \"Create item\", \"Pin\", \"Filters\", \"Hide descriptions\", and \"Back\".The player's level is indicated at the top right, which is level 18 with 1062/1500 experience points.The player's currency is displayed at the top left, showing an amount of 1140 with a coin icon.The background and overall color scheme of the interface are dark with gold and brown accents, typical of a medieval fantasy theme.The image does not show any real-life entities or products, it strictly pertains to in-game content. The image appears to be a screenshot from a video game's crafting menu. The focus is on crafting a pair of boots named \"Assassin's boots\". Here are the details visible in the image: The menu is categorized by item types such as \"BOOTS\", \"CHEST ARMOR\", \"CRAFTING COMPONENT\", \"GAUNTLETS\", \"JUNK\", and \"TROUSERS\". The \"BOOTS\" category is currently selected. Within the \"BOOTS\" category, there are several options listed: \"Assassin's boots\", \"Cavalry boots\", \"Executioner's boots\", \"Hunting boots\", and two more items that are not fully visible. The selected item for crafting is \"Assassin's boots\", which require the following ingredients: 5 of a kind of leather (10/1 indicating an excess of the required material is available), 3 of a string or cable-like material (5/4 indicating one less than needed), 6 of some metal parts (18/3 indicating more than needed), and 5 of another type of material resembling perhaps cloth or hide (1/2 indicating less than needed). The stats for the \"Assassin's boots\" are displayed on the right side: They provide 26 armor, +2% resistance to piercing, bludgeoning, and slashing damage, but have a -3% resistance to burning damage. They are a \"MAGIC ITEM\" with a weight of 0.95, require level 10, and are to be crafted by a Journeyman Armorer. At the bottom of the screen, there are interface elements for different actions: \"Create item\", \"Pin\", \"Filters\", \"Hide descriptions\", and \"Back\". The player's level is indicated at the top right, which is level 18 with 1062/1500 experience points. The player's currency is displayed at the top left, showing an amount of 1140 with a coin icon. The background and overall color scheme of the interface are dark with gold and brown accents, typical of a medieval fantasy theme. The image does not show any real-life entities or products, it strictly pertains to in-game content."}]
argilla/notus-7b-v1
fa783933-3d86-41bf-802e-d60570e0d16a
cn_taKva-AQ_frames000010854.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game. The scene is set in a dimly lit environment, which looks like the inside of a prison, given the presence of barred windows and what seems to be a brazier with fire. In the center of the image, we see the back of a character with white hair, wearing a dark suit of armor with red accents and carrying two swords on his back. The character could be a knight or warrior, and the visual style suggests this might be from a fantasy genre game.On the screen are several overlaid elements that are typical for a video game interface:In the top left corner, there's a red health bar with a wolf-like icon next to it, suggesting that the character may have some connection to wolves or is part of a group or class known as \"Wolves.\" There's also a green icon below the health bar, which might indicate stamina or another in-game resource.Below the health bar, there are icons for \"37 Water\" and \"3 Enhanced Thunderbolt,\" which could be items in the character's inventory, along with an icon of a torch.In the top right corner is a mini-map with icons and markers indicating the character's location (a yellow arrow), suggesting the character is indoors as the surrounding area on the mini-map is black. There are red dots that might represent enemies or other points of interest.The mini-map also shows the time as \"11:00 PM\" and the current weather as \"Clear,\" with a moon icon indicating it's nighttime.There is a quest notification in the upper center part of the screen reading \"QUEST UPDATED! THE GREAT ESCAPE\" followed by \"Get out of the prison,\" which is likely the current objective for the player.The scene is dark with yellow-orange lighting, mainly coming from the brazier to the right, casting long shadows and giving the scene a gritty, atmospheric feel. The graphics are detailed, suggesting that this is a relatively modern game. The image appears to be a screenshot from a video game. The scene is set in a dimly lit environment, which looks like the inside of a prison, given the presence of barred windows and what seems to be a brazier with fire. In the center of the image, we see the back of a character with white hair, wearing a dark suit of armor with red accents and carrying two swords on his back. The character could be a knight or warrior, and the visual style suggests this might be from a fantasy genre game. On the screen are several overlaid elements that are typical for a video game interface: In the top left corner, there's a red health bar with a wolf-like icon next to it, suggesting that the character may have some connection to wolves or is part of a group or class known as \"Wolves.\" There's also a green icon below the health bar, which might indicate stamina or another in-game resource. Below the health bar, there are icons for \"37 Water\" and \"3 Enhanced Thunderbolt,\" which could be items in the character's inventory, along with an icon of a torch. In the top right corner is a mini-map with icons and markers indicating the character's location (a yellow arrow), suggesting the character is indoors as the surrounding area on the mini-map is black. There are red dots that might represent enemies or other points of interest. The mini-map also shows the time as \"11:00 PM\" and the current weather as \"Clear,\" with a moon icon indicating it's nighttime. There is a quest notification in the upper center part of the screen reading \"QUEST UPDATED! THE GREAT ESCAPE\" followed by \"Get out of the prison,\" which is likely the current objective for the player. The scene is dark with yellow-orange lighting, mainly coming from the brazier to the right, casting long shadows and giving the scene a gritty, atmospheric feel. The graphics are detailed, suggesting that this is a relatively modern game."}]
argilla/notus-7b-v1
c2e822cc-898f-4ece-81db-10537fded464
cn_taKva-AQ_frames000009824.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game interface, specifically an inventory screen from what appears to be an RPG (role-playing game). On the left side of the screen, there are various categories of items that the player can carry, such as weapons and armor. Each item has an icon representing it and numbers possibly indicating quantity or stats.There are two main sections: \"WEAPONS\" and \"ARMOR.\" Under weapons, there are slots for a steel weapon, a silver sword, bolts, and a ranged weapon. Under armor, there are slots for chest armor, gloves, trousers, boots, a trophy, saddlebags, saddle, and horse blinders.On the right side of the screen is a character model, a man with white hair, a beard, and a scar across his left eye. He is dressed in a red and brown medieval-style outfit with armor pieces and boots. He looks formidable and battle-ready. The character seems to be the main avatar for the player.Above the character model is the word \"INVENTORY,\" indicating this screen allows the player to manage their character's items. The character's level is shown at the top right corner, which is 25, and there are also indicators for currency in the form of gold coins totaling 906.Below the character model are the character's vitality and toxicity levels, with vitality being full at 5650 and no toxicity at 0%. There are also icons at the bottom right for various game interface commands, such as comparing items, sorting items, and jumping to sections.The overall look of the interface is quite dark with a black background, which suggests the game has a dark and possibly mature theme. The UI elements are well-organized and designed to provide a lot of information at a glance. The watermark \"LACRY\" is present at the bottom right corner, possibly indicating the source or creator of the screenshot. The image is a screenshot from a video game interface, specifically an inventory screen from what appears to be an RPG (role-playing game). On the left side of the screen, there are various categories of items that the player can carry, such as weapons and armor. Each item has an icon representing it and numbers possibly indicating quantity or stats. There are two main sections: \"WEAPONS\" and \"ARMOR.\" Under weapons, there are slots for a steel weapon, a silver sword, bolts, and a ranged weapon. Under armor, there are slots for chest armor, gloves, trousers, boots, a trophy, saddlebags, saddle, and horse blinders. On the right side of the screen is a character model, a man with white hair, a beard, and a scar across his left eye. He is dressed in a red and brown medieval-style outfit with armor pieces and boots. He looks formidable and battle-ready. The character seems to be the main avatar for the player. Above the character model is the word \"INVENTORY,\" indicating this screen allows the player to manage their character's items. The character's level is shown at the top right corner, which is 25, and there are also indicators for currency in the form of gold coins totaling 906. Below the character model are the character's vitality and toxicity levels, with vitality being full at 5650 and no toxicity at 0%. There are also icons at the bottom right for various game interface commands, such as comparing items, sorting items, and jumping to sections. The overall look of the interface is quite dark with a black background, which suggests the game has a dark and possibly mature theme. The UI elements are well-organized and designed to provide a lot of information at a glance. The watermark \"LACRY\" is present at the bottom right corner, possibly indicating the source or creator of the screenshot."}]
argilla/notus-7b-v1
478c7c3f-ab7d-4dc2-8f31-a526702058d8
cn_taKva-AQ_frames000000100.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a still from a video game, showcasing a character that resembles a white male with white hair, a light beard, and a stern expression. He is dressed in a medieval-inspired outfit with a white shirt, a brown belt, and a silver medallion in the shape of a wolf's head hanging from his neck, which is a distinctive feature often associated with the character Geralt from the video game series \"The Witcher.\" He's standing in front of an anvil, with a sword blade without its handle resting on the anvil, suggesting a scene of weapon maintenance or creation.In the background, there is another character who appears to be a male with brown hair and a beard, dressed in armor, likely another character from the same game universe. They are outside, as indicated by the green grass on the ground and the old stone building structure to the left. The setting suggests a typical medieval or fantasy village ambiance. The image appears to be a still from a video game, showcasing a character that resembles a white male with white hair, a light beard, and a stern expression. He is dressed in a medieval-inspired outfit with a white shirt, a brown belt, and a silver medallion in the shape of a wolf's head hanging from his neck, which is a distinctive feature often associated with the character Geralt from the video game series \"The Witcher.\" He's standing in front of an anvil, with a sword blade without its handle resting on the anvil, suggesting a scene of weapon maintenance or creation. In the background, there is another character who appears to be a male with brown hair and a beard, dressed in armor, likely another character from the same game universe. They are outside, as indicated by the green grass on the ground and the old stone building structure to the left. The setting suggests a typical medieval or fantasy village ambiance."}]
argilla/notus-7b-v1
3259dd0d-3065-4b69-881a-03cef6d23be6
cn_taKva-AQ_frames000007596.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically one that resembles the game \"The Witcher 3: Wild Hunt.\" The scene is set in a lush, verdant forest during daylight hours, with a mix of pine and deciduous trees. In the center, we see a character riding a horse. The horse is black with a brown saddle and the rider is wearing a cape, suggesting a medieval or fantasy setting.On the right side of the screen, there's a semi-transparent, circular mini-map in a brown and red color scheme, indicating a small section of the game's world. A marker on the mini-map reads \"POSSESSION\" and text below it instructs the player to \"Ask Udalryk where Cerys is.\"At the bottom of the screen, there's a HUD (Heads-Up Display) element showing an orange bar labeled \"HORSE STAMINA,\" indicating the horse's current stamina level. Below this bar, there are control prompts for the game's actions, such as \"Gallop [Press Twice] A\", \"Canter [Hold] A\", and \"Dismount [Hold] B\", which suggest the game is being played on a console with an Xbox controller.In the upper right corner, there's a time and weather indicator displaying \"11:22 AM / CLEAR,\" showing the in-game time and current weather conditions.The graphics are highly detailed and realistic, with shadows and sunlight filtering through the trees, providing an immersive gaming experience. The scene is calm and there are no visible enemies or threats, suggesting that this moment in the game is focused on exploration or traveling to a destination. The image appears to be a screenshot from a video game, specifically one that resembles the game \"The Witcher 3: Wild Hunt.\" The scene is set in a lush, verdant forest during daylight hours, with a mix of pine and deciduous trees. In the center, we see a character riding a horse. The horse is black with a brown saddle and the rider is wearing a cape, suggesting a medieval or fantasy setting. On the right side of the screen, there's a semi-transparent, circular mini-map in a brown and red color scheme, indicating a small section of the game's world. A marker on the mini-map reads \"POSSESSION\" and text below it instructs the player to \"Ask Udalryk where Cerys is.\" At the bottom of the screen, there's a HUD (Heads-Up Display) element showing an orange bar labeled \"HORSE STAMINA,\" indicating the horse's current stamina level. Below this bar, there are control prompts for the game's actions, such as \"Gallop [Press Twice] A\", \"Canter [Hold] A\", and \"Dismount [Hold] B\", which suggest the game is being played on a console with an Xbox controller. In the upper right corner, there's a time and weather indicator displaying \"11:22 AM / CLEAR,\" showing the in-game time and current weather conditions. The graphics are highly detailed and realistic, with shadows and sunlight filtering through the trees, providing an immersive gaming experience. The scene is calm and there are no visible enemies or threats, suggesting that this moment in the game is focused on exploration or traveling to a destination."}]
argilla/notus-7b-v1
53b339c4-b503-4492-8b4e-da797ba01b6b
cn_taKva-AQ_frames000002287.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt\". It shows a conversation interface with the game's protagonist, Geralt of Rivia, who is a white-haired, grizzled man with a beard, facing the camera. He is in a warmly lit interior space, likely a tavern, with a fire burning in a fireplace behind him. Geralt is wearing medieval-style clothing and armor with a sword strapped to his back. On the right, there is a portion of a character wearing a red garment, but only part of this character is visible.The interface shows dialogue options that the player can choose to progress the conversation. The options are:Let's play Gwent.You're working with Nilfgaard - why?How'd you wind up here?Heard anything about witches in the area?See you.At the bottom of the screen, there is a subtitle that reads, \"They split up \u2013 hadn't considered that possibility before. But don't worry, I'll find Anna, too.\"In the lower right corner, there is a watermark text \"LACRY\" which is likely the username or signature of the person who captured this screenshot. The image is a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt\". It shows a conversation interface with the game's protagonist, Geralt of Rivia, who is a white-haired, grizzled man with a beard, facing the camera. He is in a warmly lit interior space, likely a tavern, with a fire burning in a fireplace behind him. Geralt is wearing medieval-style clothing and armor with a sword strapped to his back. On the right, there is a portion of a character wearing a red garment, but only part of this character is visible. The interface shows dialogue options that the player can choose to progress the conversation. The options are: Let's play Gwent. You're working with Nilfgaard - why? How'd you wind up here? Heard anything about witches in the area? See you. At the bottom of the screen, there is a subtitle that reads, \"They split up \u2013 hadn't considered that possibility before. But don't worry, I'll find Anna, too.\" In the lower right corner, there is a watermark text \"LACRY\" which is likely the username or signature of the person who captured this screenshot."}]
argilla/notus-7b-v1
5a634b55-eb1b-484c-836f-5053adb71b06
cn_taKva-AQ_frames000000728.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically from the game \"The Witcher 3: Wild Hunt\". The scene shows the game's protagonist, Geralt of Rivia, engaged in combat with two creatures known as Drowners, which are common enemies in the game. Geralt is in the middle of performing a combat move with his silver sword, which is the weapon of choice for fighting supernatural creatures in the game's lore.Geralt is depicted from a third-person perspective. The Drowners are humanoid, with greenish skin and appear to be attacking Geralt. One of them is on the left of the screen facing Geralt, while the other is in the foreground with its back towards the viewer. There is a health bar on top of the screen showing the Drowners' health depleting as they are being hit.The user interface shows several elements:Geralt's health bar at the top left corner, which is partly depleted.An array of signs (magic spells) Geralt can cast, indicated by icons on the upper left side below the health bar.The game's mini-map in the upper right corner, indicating the player's location and direction, with an objective labeled \"MISSING IN ACTION\" and a subtext \"Meet Dune near the battlefield\".The time within the game world (5:59 PM) and weather condition (clear) are shown just below the mini-map.A combat interface at the bottom right corner shows the controls for fast attack, strong attack, dodge, and casting a sign.Items collected are shown at the bottom left of the screen, represented by bread and water with quantities next to them.The setting is a beach with sandy shores leading into a body of water, likely an ocean or large lake, with mountains in the background under a partly cloudy sky. A barrel and some rocks are visible on the beach. The graphic style is realistic, with a focus on detailed textures and dynamic lighting, characteristic of modern high-fidelity video games. The image appears to be a screenshot from a video game, specifically from the game \"The Witcher 3: Wild Hunt\". The scene shows the game's protagonist, Geralt of Rivia, engaged in combat with two creatures known as Drowners, which are common enemies in the game. Geralt is in the middle of performing a combat move with his silver sword, which is the weapon of choice for fighting supernatural creatures in the game's lore. Geralt is depicted from a third-person perspective. The Drowners are humanoid, with greenish skin and appear to be attacking Geralt. One of them is on the left of the screen facing Geralt, while the other is in the foreground with its back towards the viewer. There is a health bar on top of the screen showing the Drowners' health depleting as they are being hit. The user interface shows several elements: Geralt's health bar at the top left corner, which is partly depleted. An array of signs (magic spells) Geralt can cast, indicated by icons on the upper left side below the health bar. The game's mini-map in the upper right corner, indicating the player's location and direction, with an objective labeled \"MISSING IN ACTION\" and a subtext \"Meet Dune near the battlefield\". The time within the game world (5:59 PM) and weather condition (clear) are shown just below the mini-map. A combat interface at the bottom right corner shows the controls for fast attack, strong attack, dodge, and casting a sign. Items collected are shown at the bottom left of the screen, represented by bread and water with quantities next to them. The setting is a beach with sandy shores leading into a body of water, likely an ocean or large lake, with mountains in the background under a partly cloudy sky. A barrel and some rocks are visible on the beach. The graphic style is realistic, with a focus on detailed textures and dynamic lighting, characteristic of modern high-fidelity video games."}]
argilla/notus-7b-v1
2a9a4e92-4633-4dbc-968d-fb087a7ea1e9
cn_taKva-AQ_frames000003097.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically an inventory screen. On the right side of the screen, there is a character displayed, likely the player's character, standing with a neutral pose. He has white hair, a beard, and a stern expression. He is dressed in medieval-style armor which includes a chest piece, gloves, trousers, and boots. There is also a small icon for a trophy, saddlebags, and horse blinders next to the character, indicating these are items that can be equipped to a horse within the game.The left side of the screen is divided into sections for weapons, armor, alchemy, and other items. Under weapons, there are slots for a steel weapon and a silver sword, both equipped, as well as a ranged weapon and bolts. In the armor section, individual pieces of armor are displayed, corresponding to the ones the character is wearing. There are also consumable items like food and potions, as well as bombs and an empty slot for pockets.At the top of the screen, there's an inventory capacity indicator showing 15 out of 60 items are being carried, and a coin purse indicating 472 in-game currency. The character is at level 7, as shown by the level indicator on the top right, with a progress bar partially filled towards level 8. Below the character's level, there are stats showing vitality and toxicity levels.The interface suggests it is a role-playing game where equipment and item management are key elements. The overall aesthetic, including the character's appearance and the medieval fantasy gear, suggests a high-fantasy setting. The image appears to be a screenshot from a video game, specifically an inventory screen. On the right side of the screen, there is a character displayed, likely the player's character, standing with a neutral pose. He has white hair, a beard, and a stern expression. He is dressed in medieval-style armor which includes a chest piece, gloves, trousers, and boots. There is also a small icon for a trophy, saddlebags, and horse blinders next to the character, indicating these are items that can be equipped to a horse within the game. The left side of the screen is divided into sections for weapons, armor, alchemy, and other items. Under weapons, there are slots for a steel weapon and a silver sword, both equipped, as well as a ranged weapon and bolts. In the armor section, individual pieces of armor are displayed, corresponding to the ones the character is wearing. There are also consumable items like food and potions, as well as bombs and an empty slot for pockets. At the top of the screen, there's an inventory capacity indicator showing 15 out of 60 items are being carried, and a coin purse indicating 472 in-game currency. The character is at level 7, as shown by the level indicator on the top right, with a progress bar partially filled towards level 8. Below the character's level, there are stats showing vitality and toxicity levels. The interface suggests it is a role-playing game where equipment and item management are key elements. The overall aesthetic, including the character's appearance and the medieval fantasy gear, suggests a high-fantasy setting."}]
argilla/notus-7b-v1
25ad8b62-e0b5-420a-a543-1126d6567a2f
cn_taKva-AQ_frames000001840.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game featuring realistic, high-definition graphics. The scene is set in what appears to be a medieval or fantasy setting during twilight or night time, as indicated by the dim lighting and torches burning in the background.In the foreground, there's a character who is a burly man with a muscular build, sitting with a relaxed posture. He has a thick, dark beard, a bushy mustache, and a bald head with a white headband. He's wearing a sleeveless leather tunic that shows off his muscular arms. His facial expression is one of annoyance or exasperation as he looks up towards someone standing out of the frame.The text overlay on the image reads, \"Yoana, I told you time and again to stay silent when I talk to customers. Shouldn't pester folk with those nonsense Skellige legends o' yours.\" This suggests that he is speaking to someone named Yoana, chastising her for speaking out of turn about local legends.In the background, we can see another character partially from the back, who is standing and facing the seated man. This character is wearing green clothing with brown leather accents, and has a weapon, likely a sword, strapped to their back.The setting looks to be a rural village, with wooden buildings and a fence visible in the background, and the atmosphere is suggestive of a tavern or an outdoor market area common in fantasy role-playing games. There is a strong contrast between the warm light of the torches and the cool, dark blue of the evening sky. The image is a screenshot from a video game featuring realistic, high-definition graphics. The scene is set in what appears to be a medieval or fantasy setting during twilight or night time, as indicated by the dim lighting and torches burning in the background. In the foreground, there's a character who is a burly man with a muscular build, sitting with a relaxed posture. He has a thick, dark beard, a bushy mustache, and a bald head with a white headband. He's wearing a sleeveless leather tunic that shows off his muscular arms. His facial expression is one of annoyance or exasperation as he looks up towards someone standing out of the frame. The text overlay on the image reads, \"Yoana, I told you time and again to stay silent when I talk to customers. Shouldn't pester folk with those nonsense Skellige legends o' yours.\" This suggests that he is speaking to someone named Yoana, chastising her for speaking out of turn about local legends. In the background, we can see another character partially from the back, who is standing and facing the seated man. This character is wearing green clothing with brown leather accents, and has a weapon, likely a sword, strapped to their back. The setting looks to be a rural village, with wooden buildings and a fence visible in the background, and the atmosphere is suggestive of a tavern or an outdoor market area common in fantasy role-playing games. There is a strong contrast between the warm light of the torches and the cool, dark blue of the evening sky."}]
argilla/notus-7b-v1
6d3d79e1-ab08-455f-a9b2-dfb7363f8e73
cn_taKva-AQ_frames000002779.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a still from a video game, featuring two characters. On the left, there is a woman with shoulder-length blonde hair, wearing a sleeveless dress with a blue and gold geometric pattern and a plunging neckline. She is adorned with multiple strands of red beads around her neck and a pendant. Her dress has a red laced-up detail at the front. She is looking off to the side with a neutral expression.Behind her, slightly out of focus, is a man with shoulder-length white hair and a stern expression. He is dressed in a dark, medieval-style outfit with red stitch accents and leather straps across his chest, and he has a pair of swords strapped to his back, indicating he might be a warrior or knight. He is looking in the same direction as the woman. The setting is dimly lit and appears to be outdoors at night, with trees in the background. The image has a watermark \"LACRY\" on the bottom right. The image appears to be a still from a video game, featuring two characters. On the left, there is a woman with shoulder-length blonde hair, wearing a sleeveless dress with a blue and gold geometric pattern and a plunging neckline. She is adorned with multiple strands of red beads around her neck and a pendant. Her dress has a red laced-up detail at the front. She is looking off to the side with a neutral expression. Behind her, slightly out of focus, is a man with shoulder-length white hair and a stern expression. He is dressed in a dark, medieval-style outfit with red stitch accents and leather straps across his chest, and he has a pair of swords strapped to his back, indicating he might be a warrior or knight. He is looking in the same direction as the woman. The setting is dimly lit and appears to be outdoors at night, with trees in the background. The image has a watermark \"LACRY\" on the bottom right."}]
argilla/notus-7b-v1
0fc3fade-b1d0-4c9c-8edc-41106d0a101b
cn_taKva-AQ_frames000003100.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game interface, specifically from an inventory or shop menu. The screen is divided into two sections: the left side is labeled \"Inventory\" and the right side is labeled \"Shopkeeper.\"On the left side under the Inventory section, there are various items displayed in a grid-like pattern. The inventory is divided into categories such as \"Quest Items\" and \"Other.\" There are red books or boxes labeled as quest items, and other items including what appear to be hides, bones, and a variety of books or documents with different covers and backs. The inventory shows that the player has 15 out of a possible 60 slots filled and has 479 in-game currency (depicted as gold coins).On the right side under the Shopkeeper section, items for sale are displayed. They include clothing, a necklace, a ring, a horn, what might be a bag of herbs, and several books or scrolls. Each item has a number indicating the quantity available and a price below it, in the same in-game currency. The shopkeeper has 1539 in currency.At the bottom of the screen, there are interface commands for the player to sell, sort items, jump sections, hide descriptions, change the description size, and close the menu. The player's level is shown as 7, with an experience bar partially filled towards level 8.The watermark \"LACRY\" is present in the bottom right corner, which could be the username of the player or the watermark of the person who captured the screenshot. The overall visual style suggests a fantasy or medieval setting, common in role-playing games. The image appears to be a screenshot from a video game interface, specifically from an inventory or shop menu. The screen is divided into two sections: the left side is labeled \"Inventory\" and the right side is labeled \"Shopkeeper.\" On the left side under the Inventory section, there are various items displayed in a grid-like pattern. The inventory is divided into categories such as \"Quest Items\" and \"Other.\" There are red books or boxes labeled as quest items, and other items including what appear to be hides, bones, and a variety of books or documents with different covers and backs. The inventory shows that the player has 15 out of a possible 60 slots filled and has 479 in-game currency (depicted as gold coins). On the right side under the Shopkeeper section, items for sale are displayed. They include clothing, a necklace, a ring, a horn, what might be a bag of herbs, and several books or scrolls. Each item has a number indicating the quantity available and a price below it, in the same in-game currency. The shopkeeper has 1539 in currency. At the bottom of the screen, there are interface commands for the player to sell, sort items, jump sections, hide descriptions, change the description size, and close the menu. The player's level is shown as 7, with an experience bar partially filled towards level 8. The watermark \"LACRY\" is present in the bottom right corner, which could be the username of the player or the watermark of the person who captured the screenshot. The overall visual style suggests a fantasy or medieval setting, common in role-playing games."}]
argilla/notus-7b-v1
dce061b7-bd05-48f0-835e-81c0cf1a9d01
cn_taKva-AQ_frames000011849.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a still from a video game or CGI animation. It features two characters in what looks like a medieval or fantasy setting. On the left, there is a man dressed in ornate, dark armor adorned with gold trim and circular golden medallions. He has a concerned or inquisitive expression on his face. His hair is dark and cut short, and he stands in a room lit by candlelight, with multiple candles on a chandelier behind him, which gives the room a warm glow.On the right, there's a partial view of another character with blonde hair, wearing a flowing garment, though only a small portion of this character is visible in the frame. They seem to be facing the armored man, and the context suggests a dialogue or interaction is taking place between them.The text overlay at the bottom of the image reads, \"Did Cirilla say... Did she ask you to convey anything?\" which implies the characters are discussing a person named Cirilla. The image has a watermark in the bottom right corner that reads \"LACRY,\" likely indicating the source or creator of the video content from which this still was taken. The overall ambiance of the scene is somber and tense, suggesting a serious conversation or situation. The image appears to be a still from a video game or CGI animation. It features two characters in what looks like a medieval or fantasy setting. On the left, there is a man dressed in ornate, dark armor adorned with gold trim and circular golden medallions. He has a concerned or inquisitive expression on his face. His hair is dark and cut short, and he stands in a room lit by candlelight, with multiple candles on a chandelier behind him, which gives the room a warm glow. On the right, there's a partial view of another character with blonde hair, wearing a flowing garment, though only a small portion of this character is visible in the frame. They seem to be facing the armored man, and the context suggests a dialogue or interaction is taking place between them. The text overlay at the bottom of the image reads, \"Did Cirilla say... Did she ask you to convey anything?\" which implies the characters are discussing a person named Cirilla. The image has a watermark in the bottom right corner that reads \"LACRY,\" likely indicating the source or creator of the video content from which this still was taken. The overall ambiance of the scene is somber and tense, suggesting a serious conversation or situation."}]
argilla/notus-7b-v1
3694692b-b725-4bc1-bf3e-cc5474b55e77
cn_taKva-AQ_frames000001031.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt\". The scene depicts a character, likely the protagonist Geralt, in an open field with tall green grass under a clear sky with some clouds. Geralt is standing with his back to the camera, looking towards a large, hostile creature known as a Griffin, which is flying towards him. The Griffin has spread wings, indicating it is either about to land or attack.The user interface on the screen displays several game elements. On the top left, there is a health bar for Geralt with a red section showing lost health, and a smaller green bar beneath it, possibly indicating stamina or another in-game resource. Above that, there is an icon of a Griffin's head with a red health bar indicating the Griffin's health. On the top right, the game's mini-map shows the local geography and player position. Underneath the mini-map, there are icons with numbers indicating the time in the game (5:32 PM) and the weather (clear), followed by a temperature gauge.At the bottom left, we see the game's inventory quick access, showing that Geralt has six waters, one Thunderbolt potion, and an unlimited number of bolts available for use. On the bottom right, there is a control guide for combat, listing buttons for a silver sword, fast attack, strong attack, dodge, and casting a sign (magic spell). Lastly, in the center right part of the screen, there is a mission objective \"THE BEAST OF WHITE ORCHARD\" with the goal \"Kill the griffin.\"The graphics are highly detailed, indicative of modern high-definition video games, and the setting is typical of the medieval fantasy genre. The image is a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt\". The scene depicts a character, likely the protagonist Geralt, in an open field with tall green grass under a clear sky with some clouds. Geralt is standing with his back to the camera, looking towards a large, hostile creature known as a Griffin, which is flying towards him. The Griffin has spread wings, indicating it is either about to land or attack. The user interface on the screen displays several game elements. On the top left, there is a health bar for Geralt with a red section showing lost health, and a smaller green bar beneath it, possibly indicating stamina or another in-game resource. Above that, there is an icon of a Griffin's head with a red health bar indicating the Griffin's health. On the top right, the game's mini-map shows the local geography and player position. Underneath the mini-map, there are icons with numbers indicating the time in the game (5:32 PM) and the weather (clear), followed by a temperature gauge. At the bottom left, we see the game's inventory quick access, showing that Geralt has six waters, one Thunderbolt potion, and an unlimited number of bolts available for use. On the bottom right, there is a control guide for combat, listing buttons for a silver sword, fast attack, strong attack, dodge, and casting a sign (magic spell). Lastly, in the center right part of the screen, there is a mission objective \"THE BEAST OF WHITE ORCHARD\" with the goal \"Kill the griffin.\" The graphics are highly detailed, indicative of modern high-definition video games, and the setting is typical of the medieval fantasy genre."}]
argilla/notus-7b-v1
cf72a1e3-793a-4edb-85fa-cab843b48cf7
cn_taKva-AQ_frames000002510.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, specifically a third-person open-world RPG. The HUD (Heads-Up Display) on the screen suggests this. The game appears to be set in a medieval or fantasy world, based on the aesthetic of the HUD.In the upper left corner, there is a health bar that is mostly full with a red color, below it are two smaller bars, possibly indicating armor or another form of health-related status. The health bar is overlaid with a metallic-looking wolf head symbol, indicating that it may be the player's character emblem or related to the game's theme.The upper right corner features a mini-map with a yellow marker indicating the player's objective, with the text \"WILD AT HEART - Talk to the hunter named Niellen.\" It suggests an active quest or mission. The mini-map also shows the time as \"5:40 PM\" and a weather icon indicating rain.The main part of the image shows a character riding a horse in a landscape under a stormy sky with dark clouds, just before sunset or after sunrise. The lighting is dim, which, combined with the weather icon, suggests that it is raining in the game. There are indicators for the horse's stamina, showing an orange bar almost depleted, suggesting the horse has been running or galloping for some time.The bottom left of the screen shows the player's inventory or quick-select items, which include \"4 Water\", \"2 Swallow\", and an icon of crossbow bolts, indicating unlimited quantity.The bottom middle of the screen has instructions for controlling the horse: \"Gallop (Press Twice) A\", \"Canter (Hold) A\", and \"Dismount (Hold) B\", which suggests that the game is likely being played on a console system due to the button references.The environment in the screenshot is a grassy field with some trees and hills in the background. The sky is dramatic, with a blend of dark and lighter clouds, suggesting a dynamic weather system in the game. The overall tone of the image is moody and atmospheric. The image is a screenshot from a video game, specifically a third-person open-world RPG. The HUD (Heads-Up Display) on the screen suggests this. The game appears to be set in a medieval or fantasy world, based on the aesthetic of the HUD. In the upper left corner, there is a health bar that is mostly full with a red color, below it are two smaller bars, possibly indicating armor or another form of health-related status. The health bar is overlaid with a metallic-looking wolf head symbol, indicating that it may be the player's character emblem or related to the game's theme. The upper right corner features a mini-map with a yellow marker indicating the player's objective, with the text \"WILD AT HEART - Talk to the hunter named Niellen.\" It suggests an active quest or mission. The mini-map also shows the time as \"5:40 PM\" and a weather icon indicating rain. The main part of the image shows a character riding a horse in a landscape under a stormy sky with dark clouds, just before sunset or after sunrise. The lighting is dim, which, combined with the weather icon, suggests that it is raining in the game. There are indicators for the horse's stamina, showing an orange bar almost depleted, suggesting the horse has been running or galloping for some time. The bottom left of the screen shows the player's inventory or quick-select items, which include \"4 Water\", \"2 Swallow\", and an icon of crossbow bolts, indicating unlimited quantity. The bottom middle of the screen has instructions for controlling the horse: \"Gallop (Press Twice) A\", \"Canter (Hold) A\", and \"Dismount (Hold) B\", which suggests that the game is likely being played on a console system due to the button references. The environment in the screenshot is a grassy field with some trees and hills in the background. The sky is dramatic, with a blend of dark and lighter clouds, suggesting a dynamic weather system in the game. The overall tone of the image is moody and atmospheric."}]
argilla/notus-7b-v1
7a43dae9-6c3d-44aa-91ff-8322b8d5b28f
cn_taKva-AQ_frames000001850.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game inventory management screen. The interface is divided into several sections:Equipment: The top left section shows what looks like a player's inventory with various items, primarily weapons like swords and axes. Some items have red crosses over them, which might indicate they are selected for a certain action, possibly for dismantling, as the title suggests.Other: To the right of the equipment, there is another inventory section labeled \"Other,\" which contains a variety of different items that are not weapons. These items include rings, books, vials of possibly potions or elixirs, scrolls, and other miscellaneous items. Each item has a number beside it, likely indicating the quantity the player has.Dismantle and Shop Area: On the right side, there is a section with a title \"DISMANTLE\" at the top and \"JOURNEYMAN ARMORER\" at the bottom, which suggests that this is an interface where the player can dismantle items, perhaps to gain resources or currency. There is an icon of timber with a number next to it, implying that dismantling has occurred or is about to occur, resulting in the player receiving timber.Player Information: At the top right, there is a display of the player's level, which is 4, and a progress bar showing how close they are to reaching the next level. The player also has an amount of currency, indicated by a coin icon and the number 343, and a weight limit for the inventory, which is currently at 59/60, suggesting the player is almost at full carrying capacity.Action Prompts: There are several prompts for actions, such as \"A Dismantle,\" \"R Jump Sections,\" and \"B Back,\" which are typical controls for console games, indicating which buttons on the controller perform which actions.Notification Box: At the bottom left, there's a small notification box that says, \"Items removed from inventory: Platter x2. Items added to inventory: Timber x2.\" This indicates that the player has dismantled two platters to receive two timbers.Branding: There is a watermark or logo in the bottom right corner with the text \"LACRY,\" which could be the name of the player, the watermark of the content creator, or related to the game itself.The overall dark and muted color palette suggests the game might be set in a medieval, fantasy, or dark-themed world. The image appears to be a screenshot from a video game inventory management screen. The interface is divided into several sections: Equipment: The top left section shows what looks like a player's inventory with various items, primarily weapons like swords and axes. Some items have red crosses over them, which might indicate they are selected for a certain action, possibly for dismantling, as the title suggests. Equipment: The top left section shows what looks like a player's inventory with various items, primarily weapons like swords and axes. Some items have red crosses over them, which might indicate they are selected for a certain action, possibly for dismantling, as the title suggests. Other: To the right of the equipment, there is another inventory section labeled \"Other,\" which contains a variety of different items that are not weapons. These items include rings, books, vials of possibly potions or elixirs, scrolls, and other miscellaneous items. Each item has a number beside it, likely indicating the quantity the player has. Other: To the right of the equipment, there is another inventory section labeled \"Other,\" which contains a variety of different items that are not weapons. These items include rings, books, vials of possibly potions or elixirs, scrolls, and other miscellaneous items. Each item has a number beside it, likely indicating the quantity the player has. Dismantle and Shop Area: On the right side, there is a section with a title \"DISMANTLE\" at the top and \"JOURNEYMAN ARMORER\" at the bottom, which suggests that this is an interface where the player can dismantle items, perhaps to gain resources or currency. There is an icon of timber with a number next to it, implying that dismantling has occurred or is about to occur, resulting in the player receiving timber. Dismantle and Shop Area: On the right side, there is a section with a title \"DISMANTLE\" at the top and \"JOURNEYMAN ARMORER\" at the bottom, which suggests that this is an interface where the player can dismantle items, perhaps to gain resources or currency. There is an icon of timber with a number next to it, implying that dismantling has occurred or is about to occur, resulting in the player receiving timber. Player Information: At the top right, there is a display of the player's level, which is 4, and a progress bar showing how close they are to reaching the next level. The player also has an amount of currency, indicated by a coin icon and the number 343, and a weight limit for the inventory, which is currently at 59/60, suggesting the player is almost at full carrying capacity. Player Information: At the top right, there is a display of the player's level, which is 4, and a progress bar showing how close they are to reaching the next level. The player also has an amount of currency, indicated by a coin icon and the number 343, and a weight limit for the inventory, which is currently at 59/60, suggesting the player is almost at full carrying capacity. Action Prompts: There are several prompts for actions, such as \"A Dismantle,\" \"R Jump Sections,\" and \"B Back,\" which are typical controls for console games, indicating which buttons on the controller perform which actions. Action Prompts: There are several prompts for actions, such as \"A Dismantle,\" \"R Jump Sections,\" and \"B Back,\" which are typical controls for console games, indicating which buttons on the controller perform which actions. Notification Box: At the bottom left, there's a small notification box that says, \"Items removed from inventory: Platter x2. Items added to inventory: Timber x2.\" This indicates that the player has dismantled two platters to receive two timbers. Notification Box: At the bottom left, there's a small notification box that says, \"Items removed from inventory: Platter x2. Items added to inventory: Timber x2.\" This indicates that the player has dismantled two platters to receive two timbers. Branding: There is a watermark or logo in the bottom right corner with the text \"LACRY,\" which could be the name of the player, the watermark of the content creator, or related to the game itself. Branding: There is a watermark or logo in the bottom right corner with the text \"LACRY,\" which could be the name of the player, the watermark of the content creator, or related to the game itself. The overall dark and muted color palette suggests the game might be set in a medieval, fantasy, or dark-themed world."}]
argilla/notus-7b-v1
c6805d41-799a-463a-b7cb-513dc03fd34f
cn_taKva-AQ_frames000005055.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically from a cutscene or a dialogue sequence. There's a female character prominently displayed in the foreground. She has fair skin, is wearing dark makeup around her eyes, and has her hair styled in an updo. Her attire suggests a medieval or fantasy setting, with a black dress that has cut-out details on the sleeves and chest, a golden circular belt buckle, and various other gold accents. She is looking slightly to her right with a neutral or mild expression.In the background, partially out of the frame, there's a male character. Only a portion of his body is visible\u2014specifically his right arm, a bit of a white shirt, and what seems to be a brown pants with a strap or belt. The environment is dimly lit, with the focus on the characters, which suggests that the context is intimate or dramatic.On the bottom of the image, there is a subtitle that reads: \"You asked about my relationship with Dandelion? Well, here's the mix-up's mastermind: Edna var Attre, the greatest mischief-maker north or south of the Yaruga!\" This text indicates that the female character is likely Edna var Attre, and she's involved in a narrative concerning someone named Dandelion. The mention of \"Yaruga\" suggests a fictional world setting, as this is not a known real-world location.The watermark \"LACRY\" in the bottom right corner suggests that the image may have been captured or edited by a user or organization with that name. The image appears to be a screenshot from a video game, specifically from a cutscene or a dialogue sequence. There's a female character prominently displayed in the foreground. She has fair skin, is wearing dark makeup around her eyes, and has her hair styled in an updo. Her attire suggests a medieval or fantasy setting, with a black dress that has cut-out details on the sleeves and chest, a golden circular belt buckle, and various other gold accents. She is looking slightly to her right with a neutral or mild expression. In the background, partially out of the frame, there's a male character. Only a portion of his body is visible\u2014specifically his right arm, a bit of a white shirt, and what seems to be a brown pants with a strap or belt. The environment is dimly lit, with the focus on the characters, which suggests that the context is intimate or dramatic. On the bottom of the image, there is a subtitle that reads: \"You asked about my relationship with Dandelion? Well, here's the mix-up's mastermind: Edna var Attre, the greatest mischief-maker north or south of the Yaruga!\" This text indicates that the female character is likely Edna var Attre, and she's involved in a narrative concerning someone named Dandelion. The mention of \"Yaruga\" suggests a fictional world setting, as this is not a known real-world location. The watermark \"LACRY\" in the bottom right corner suggests that the image may have been captured or edited by a user or organization with that name."}]
argilla/notus-7b-v1
4abf5aa0-2829-460e-8ea4-7da89301a0b1
cn_taKva-AQ_frames000008755.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a still from a video game, showcasing a character that strongly resembles Geralt of Rivia from \"The Witcher\" series. The character is depicted mid-motion, likely during a combat or action sequence. He has distinctive white hair, a rugged face with a serious expression, and is wearing what appears to be medieval-inspired armor with leather and metal components. His left arm is raised, perhaps wielding a weapon or preparing to strike. The setting is dimly lit with a warm glow, possibly from sunlight filtering through wooden slats above, suggesting an indoor location with a rustic or old-world design. The character's posture and the overall atmosphere convey a sense of intensity and readiness for battle. There's a watermark in the bottom right corner reading \"LACRY,\" which may be the logo of the content creator or the watermark of the channel broadcasting the gameplay. The image appears to be a still from a video game, showcasing a character that strongly resembles Geralt of Rivia from \"The Witcher\" series. The character is depicted mid-motion, likely during a combat or action sequence. He has distinctive white hair, a rugged face with a serious expression, and is wearing what appears to be medieval-inspired armor with leather and metal components. His left arm is raised, perhaps wielding a weapon or preparing to strike. The setting is dimly lit with a warm glow, possibly from sunlight filtering through wooden slats above, suggesting an indoor location with a rustic or old-world design. The character's posture and the overall atmosphere convey a sense of intensity and readiness for battle. There's a watermark in the bottom right corner reading \"LACRY,\" which may be the logo of the content creator or the watermark of the channel broadcasting the gameplay."}]
argilla/notus-7b-v1
cfddb18a-7359-4dc9-917d-f02fe5a8f6fb
cn_taKva-AQ_frames000004853.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image shows a screenshot from a video game, which appears to be \"The Witcher 3: Wild Hunt\" based on the user interface and character design. In the center of the screen, we see the main character from behind, with white hair and wearing medieval-style armor with a sword on his back. The character is inside a room, looking towards a window with blue stained glass.In the top left corner, there's a red health bar, indicating the character's health status, and underneath that, a yellow circle with an eye symbol in it, likely representing a stamina or magic meter. In the bottom left corner, we see the game's quick access inventory with items such as \"1 Dried Fish\", \"2 Thunderbolt\", and \"Torch\".The top right corner displays a mini-map with various icons and a marker for the current objective. There are also several objectives listed under the title \"BROKEN FLOWERS\", directing the player to talk to several characters: Vespula, Elihal, The image shows a screenshot from a video game, which appears to be \"The Witcher 3: Wild Hunt\" based on the user interface and character design. In the center of the screen, we see the main character from behind, with white hair and wearing medieval-style armor with a sword on his back. The character is inside a room, looking towards a window with blue stained glass. In the top left corner, there's a red health bar, indicating the character's health status, and underneath that, a yellow circle with an eye symbol in it, likely representing a stamina or magic meter. In the bottom left corner, we see the game's quick access inventory with items such as \"1 Dried Fish\", \"2 Thunderbolt\", and \"Torch\". The top right corner displays a mini-map with various icons and a marker for the current objective. There are also several objectives listed under the title \"BROKEN FLOWERS\", directing the player to talk to several characters: Vespula, Elihal, network error"}]
argilla/notus-7b-v1
71fb8c44-7e00-416a-85b1-178a41787e4f
cn_taKva-AQ_frames000010591.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a still from a 3D animated scene showing two characters in an emotional embrace. The character in the foreground has fair skin, a smattering of freckles, and red hair. They are wearing a brown garment, possibly a robe or a tunic, and appear to be comforting or being comforted by the character they are hugging.The second character, who is partially obscured by the first, has platinum blonde hair tied back from their face. This character seems to be wearing a red outfit with a high collar and has a silver bracelet or gauntlet on their right wrist. Their expression is not visible, but the pose suggests a moment of consolation or deep emotional exchange.The background is dark and out of focus, but there are hints of a wooden structure, possibly a bookshelf, suggesting that the scene is indoors. The lighting is soft and warm, highlighting the edges of the characters and casting gentle shadows on their faces, which adds to the intimacy of the moment.The word \"LACRY\" is overlaid in the bottom right corner, suggesting that this image may be from a video or a brand associated with the content. The image is a still from a 3D animated scene showing two characters in an emotional embrace. The character in the foreground has fair skin, a smattering of freckles, and red hair. They are wearing a brown garment, possibly a robe or a tunic, and appear to be comforting or being comforted by the character they are hugging. The second character, who is partially obscured by the first, has platinum blonde hair tied back from their face. This character seems to be wearing a red outfit with a high collar and has a silver bracelet or gauntlet on their right wrist. Their expression is not visible, but the pose suggests a moment of consolation or deep emotional exchange. The background is dark and out of focus, but there are hints of a wooden structure, possibly a bookshelf, suggesting that the scene is indoors. The lighting is soft and warm, highlighting the edges of the characters and casting gentle shadows on their faces, which adds to the intimacy of the moment. The word \"LACRY\" is overlaid in the bottom right corner, suggesting that this image may be from a video or a brand associated with the content."}]
argilla/notus-7b-v1
98408c6b-6cf2-4a6b-873b-859c28bf05f6
cn_taKva-AQ_frames000000973.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt\". The central figure is a character known as Geralt of Rivia, a white-haired, rugged-looking man with a scar on his left eye. He is dressed in a black outfit with leather straps and is carrying a sword on his back. He is walking on a dirt path in a village setting during what looks like early morning or late afternoon, given the warm sunlight and long shadows.The village has rustic, wooden houses with thatched roofs and is surrounded by lush greenery, including tall trees and white flowers. To the right, there's a wooden table with various pottery items on it, suggesting a market or domestic setting. The environment is very detailed, with realistic lighting and shadows that contribute to the immersive atmosphere of the game.The top right corner of the image shows the game's user interface, including a mini-map with icons and markers, the current objective (\"THE BEAST OF WHITE ORCHARD - Talk to Vesemir.\"), and other controls such as 'Sprint', 'Jump', 'Witcher Senses', and 'Call Horse'. The time and weather in the game are also displayed (6:01 AM / Clear). The visual style is highly realistic with a fantasy theme, characteristic of the game's artistic direction. The image appears to be a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt\". The central figure is a character known as Geralt of Rivia, a white-haired, rugged-looking man with a scar on his left eye. He is dressed in a black outfit with leather straps and is carrying a sword on his back. He is walking on a dirt path in a village setting during what looks like early morning or late afternoon, given the warm sunlight and long shadows. The village has rustic, wooden houses with thatched roofs and is surrounded by lush greenery, including tall trees and white flowers. To the right, there's a wooden table with various pottery items on it, suggesting a market or domestic setting. The environment is very detailed, with realistic lighting and shadows that contribute to the immersive atmosphere of the game. The top right corner of the image shows the game's user interface, including a mini-map with icons and markers, the current objective (\"THE BEAST OF WHITE ORCHARD - Talk to Vesemir.\"), and other controls such as 'Sprint', 'Jump', 'Witcher Senses', and 'Call Horse'. The time and weather in the game are also displayed (6:01 AM / Clear). The visual style is highly realistic with a fantasy theme, characteristic of the game's artistic direction."}]
argilla/notus-7b-v1
d6499631-b36a-4eb5-9d88-c68e5394b30e
cn_taKva-AQ_frames000005315.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game. It shows a character in a dimly lit underground environment that resembles a sewer or catacomb. The character is holding a glowing object that illuminates the surroundings, possibly for navigation or to find objects of interest. On the right side of the screen is a minimap, indicating a body of water with an arrow showing the character's direction, alongside an objective label \"COUNT REUVEN'S TREASURE\" with a subtext \"Follow the current\". On the top left, there are two icons, which are likely to be part of the game's interface, suggesting different abilities or status indicators. Below these icons is the name \"Drowner\" with a number 9, possibly an enemy or another character within the game. The bottom of the screen shows controls for the game, like 'Sprint', 'Jump', 'Witcher Senses', and 'Call Horse', indicating the actions that the player can perform. The overall atmosphere is eerie and dark, typical of a fantasy or adventure game setting. The image appears to be a screenshot from a video game. It shows a character in a dimly lit underground environment that resembles a sewer or catacomb. The character is holding a glowing object that illuminates the surroundings, possibly for navigation or to find objects of interest. On the right side of the screen is a minimap, indicating a body of water with an arrow showing the character's direction, alongside an objective label \"COUNT REUVEN'S TREASURE\" with a subtext \"Follow the current\". On the top left, there are two icons, which are likely to be part of the game's interface, suggesting different abilities or status indicators. Below these icons is the name \"Drowner\" with a number 9, possibly an enemy or another character within the game. The bottom of the screen shows controls for the game, like 'Sprint', 'Jump', 'Witcher Senses', and 'Call Horse', indicating the actions that the player can perform. The overall atmosphere is eerie and dark, typical of a fantasy or adventure game setting."}]
argilla/notus-7b-v1
5ff35c25-c783-4ac6-80c0-12579669df45
cn_taKva-AQ_frames000007796.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, showing a close-up of a character who appears to be a middle-aged man with distinct features. He has white hair, a pale complexion, and a stern, thoughtful expression on his face. There are two small scars on his left cheek, running vertically just under his eye. His hair is shoulder-length and slicked back, and he has a full beard that is neatly trimmed.The character is wearing what seems to be a leather or heavy cloth jacket with a high, fur-lined collar and a circular clasp at the front. The jacket is adorned with intricate embroidery or embossing, suggesting a status of importance or expertise, possibly in combat or a specific craft. Under the jacket, a chainmail armor is partially visible, indicating that the character is prepared for battle.There's a subtitle on the bottom of the image that reads, \"You'll be fine. Key is to not give in to self-pity.\" This suggests that the character is in the midst of a conversation, likely offering advice or reassurance to someone else.In the background, the environment is dimly lit and constructed of wood, with elements of a medieval or fantasy setting. It's hard to discern specific details due to the focus on the character in the foreground.The image also contains The image is a screenshot from a video game, showing a close-up of a character who appears to be a middle-aged man with distinct features. He has white hair, a pale complexion, and a stern, thoughtful expression on his face. There are two small scars on his left cheek, running vertically just under his eye. His hair is shoulder-length and slicked back, and he has a full beard that is neatly trimmed. The character is wearing what seems to be a leather or heavy cloth jacket with a high, fur-lined collar and a circular clasp at the front. The jacket is adorned with intricate embroidery or embossing, suggesting a status of importance or expertise, possibly in combat or a specific craft. Under the jacket, a chainmail armor is partially visible, indicating that the character is prepared for battle. There's a subtitle on the bottom of the image that reads, \"You'll be fine. Key is to not give in to self-pity.\" This suggests that the character is in the midst of a conversation, likely offering advice or reassurance to someone else. In the background, the environment is dimly lit and constructed of wood, with elements of a medieval or fantasy setting. It's hard to discern specific details due to the focus on the character in the foreground. The image also contains network error"}]
argilla/notus-7b-v1
46081c45-e665-4c21-af21-c2411e04ba75
cn_taKva-AQ_frames000000402.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically from \"The Witcher\" series given the visual style and user interface elements. In the bottom left corner, there are game interface elements that show the player's health bar, which is almost full, and two consumable items: bread and water, with quantities of 8 and 5 respectively. In the top right corner, there's a mini-map indicating the player's position with a white arrow within a yellow circle, and several other markers around, suggesting points of interest or objectives. One of the markers is labeled with \"NEW MARKER GUARDED TREASURE,\" suggesting that a new location of interest has been discovered in the game. The rest of the mini-map area contains various symbols and colors that denote different terrain or places within the game world.The main part of the screen is dark, with the silhouette of the player character's head and shoulders visible in the lower right. The game's environment appears to be indoors or during nighttime as very little detail can be discerned from the background due to the darkness. The objective \"LILAC AND GOOSEBERRIES: Ask the Nilfgaardians about Yennefer\" is displayed in the top right, indicating the current quest or task the player is undertaking.The game's controls are indicated at the bottom right corner: \"Sprint [Hold] A,\" \"Witcher Senses [Hold]\" and \"Call Horse [Press Twice],\" which are typical controls for action role-playing games. The name \"LACRY\" is watermarked in the bottom right corner, possibly the username of the player or the entity that captured the screenshot. The image appears to be a screenshot from a video game, specifically from \"The Witcher\" series given the visual style and user interface elements. In the bottom left corner, there are game interface elements that show the player's health bar, which is almost full, and two consumable items: bread and water, with quantities of 8 and 5 respectively. In the top right corner, there's a mini-map indicating the player's position with a white arrow within a yellow circle, and several other markers around, suggesting points of interest or objectives. One of the markers is labeled with \"NEW MARKER GUARDED TREASURE,\" suggesting that a new location of interest has been discovered in the game. The rest of the mini-map area contains various symbols and colors that denote different terrain or places within the game world. The main part of the screen is dark, with the silhouette of the player character's head and shoulders visible in the lower right. The game's environment appears to be indoors or during nighttime as very little detail can be discerned from the background due to the darkness. The objective \"LILAC AND GOOSEBERRIES: Ask the Nilfgaardians about Yennefer\" is displayed in the top right, indicating the current quest or task the player is undertaking. The game's controls are indicated at the bottom right corner: \"Sprint [Hold] A,\" \"Witcher Senses [Hold]\" and \"Call Horse [Press Twice],\" which are typical controls for action role-playing games. The name \"LACRY\" is watermarked in the bottom right corner, possibly the username of the player or the entity that captured the screenshot."}]
argilla/notus-7b-v1
8575f633-d389-4a09-8e67-158ce655c1fb
cn_taKva-AQ_frames000005528.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image displays a first-person perspective view inside a room that appears to be from a video game. The setting is warm and ambient, illuminated by the glow of a fireplace directly ahead. The fireplace is encased in a metal grate, with the fire burning brightly and casting a soft light on the surroundings. The room has a rustic aesthetic, with stone walls and a wooden door visible to the right. The viewer's \"body\" is visible in the lower part of the frame, suggesting that the character they are embodying is wearing some sort of armor, with a focus on the back and arms, which feature metal and leather elements with red accents. The atmosphere is intimate and suggests a setting from a medieval or fantasy-themed game. The watermark \"LACRY\" is also visible in the bottom right corner, likely indicating the creator or owner of the image. The image displays a first-person perspective view inside a room that appears to be from a video game. The setting is warm and ambient, illuminated by the glow of a fireplace directly ahead. The fireplace is encased in a metal grate, with the fire burning brightly and casting a soft light on the surroundings. The room has a rustic aesthetic, with stone walls and a wooden door visible to the right. The viewer's \"body\" is visible in the lower part of the frame, suggesting that the character they are embodying is wearing some sort of armor, with a focus on the back and arms, which feature metal and leather elements with red accents. The atmosphere is intimate and suggests a setting from a medieval or fantasy-themed game. The watermark \"LACRY\" is also visible in the bottom right corner, likely indicating the creator or owner of the image."}]
argilla/notus-7b-v1
423b6c67-e1ca-45c2-96c2-861400c960a7
cn_taKva-AQ_frames000011146.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image shows a digital rendering of a female character from a video game. She has very light, almost white, blonde hair, styled in a messy, unkempt manner with some braids and loose strands. Her complexion is fair, and she has a stern, slightly angered expression on her face with her eyebrows slightly drawn together. The character's eyes are piercing and a light color, with darkened eyelids suggesting makeup or a natural shadow.She is wearing a rustic, old-fashioned blouse in a cream color, showing signs of wear and dirt, suggesting she may be involved in outdoor activities or adventures. A brown leather strap crosses her torso, attached to a bag at her side, which could indicate she's equipped for travel or combat. The background is a blurred wooden interior, possibly a room or a cabin, giving the impression that this scene is set in a historical or fantasy setting. There's also text at the bottom of the image that reads \"You were eavesdropping,\" which implies she's engaged in a conversation, likely within the game's storyline. Additionally, there's a watermark on the right side that reads \"LACRY,\" which could be the username of the person who captured this screenshot or the name of a channel or a content creator. The image shows a digital rendering of a female character from a video game. She has very light, almost white, blonde hair, styled in a messy, unkempt manner with some braids and loose strands. Her complexion is fair, and she has a stern, slightly angered expression on her face with her eyebrows slightly drawn together. The character's eyes are piercing and a light color, with darkened eyelids suggesting makeup or a natural shadow. She is wearing a rustic, old-fashioned blouse in a cream color, showing signs of wear and dirt, suggesting she may be involved in outdoor activities or adventures. A brown leather strap crosses her torso, attached to a bag at her side, which could indicate she's equipped for travel or combat. The background is a blurred wooden interior, possibly a room or a cabin, giving the impression that this scene is set in a historical or fantasy setting. There's also text at the bottom of the image that reads \"You were eavesdropping,\" which implies she's engaged in a conversation, likely within the game's storyline. Additionally, there's a watermark on the right side that reads \"LACRY,\" which could be the username of the person who captured this screenshot or the name of a channel or a content creator."}]
argilla/notus-7b-v1
42d33a87-1eb0-45e1-b08c-c3bcfe1d1be0
cn_taKva-AQ_frames000000933.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically from an in-game shop interface. The screenshot is divided into two main sections: the player's inventory on the left and the shopkeeper's inventory on the right.On the player's side, we can see that the player's level is indicated as 3 with a small experience bar below it, showing progress towards level 4. The player has 10 of 60 possible items in their inventory and 291 units of in-game currency, indicated by a coin icon.The player's inventory is categorized into \"QUEST ITEMS\" and \"OTHER.\" Under \"QUEST ITEMS,\" there are four of the same item, represented by a red icon that is not clearly identifiable. In the \"OTHER\" category, there are various items including what seems to be crafting materials like herbs, papers, a bottle, and other unidentifiable items. Each item has a number indicating quantity.On the shopkeeper's side, we can see the shopkeeper's inventory with several items crossed out, indicating that they are not available for purchase or possibly that the player cannot afford them. There are items that resemble scrolls, books, potions, and some elements that look like runes or stones with different symbols on them. There are also tools or weapons, like hammers and what appears to be a wooden stake. Each item has a tag with a number, likely indicating the price.At the bottom of the screen are controls for the game's interface, including \"Sell,\" \"Sort Items,\" \"Jump Sections,\" and \"Hide Descriptions.\" There is also an instruction to \"Hold [button] Description size\" and to press \"B\" to close the interface. The image is watermarked with \"LACRY\" in the bottom right corner. The image appears to be a screenshot from a video game, specifically from an in-game shop interface. The screenshot is divided into two main sections: the player's inventory on the left and the shopkeeper's inventory on the right. On the player's side, we can see that the player's level is indicated as 3 with a small experience bar below it, showing progress towards level 4. The player has 10 of 60 possible items in their inventory and 291 units of in-game currency, indicated by a coin icon. The player's inventory is categorized into \"QUEST ITEMS\" and \"OTHER.\" Under \"QUEST ITEMS,\" there are four of the same item, represented by a red icon that is not clearly identifiable. In the \"OTHER\" category, there are various items including what seems to be crafting materials like herbs, papers, a bottle, and other unidentifiable items. Each item has a number indicating quantity. On the shopkeeper's side, we can see the shopkeeper's inventory with several items crossed out, indicating that they are not available for purchase or possibly that the player cannot afford them. There are items that resemble scrolls, books, potions, and some elements that look like runes or stones with different symbols on them. There are also tools or weapons, like hammers and what appears to be a wooden stake. Each item has a tag with a number, likely indicating the price. At the bottom of the screen are controls for the game's interface, including \"Sell,\" \"Sort Items,\" \"Jump Sections,\" and \"Hide Descriptions.\" There is also an instruction to \"Hold [button] Description size\" and to press \"B\" to close the interface. The image is watermarked with \"LACRY\" in the bottom right corner."}]
argilla/notus-7b-v1
3cd54ee9-c236-43e1-9289-358c465f308b
cn_taKva-AQ_frames000008280.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt.\" The scene is set in a dark, rainy environment with a forested backdrop and mountainous terrain in the distance. The main character, a white-haired male, presumably Geralt of Rivia, the protagonist of the game, is in the foreground. He is wearing a brown and red outfit with a sword on his back, and there's an option to \"Talk\" to a character named Ermion, indicated by a yellow \"A\" button prompt above Ermion's head.On the right-hand side of the screen, there is a minimap with various icons and markers, indicating the game's navigation system. It shows the character's current location and direction, objectives, and other points of interest. The time in the game is The image appears to be a screenshot from a video game, specifically \"The Witcher 3: Wild Hunt.\" The scene is set in a dark, rainy environment with a forested backdrop and mountainous terrain in the distance. The main character, a white-haired male, presumably Geralt of Rivia, the protagonist of the game, is in the foreground. He is wearing a brown and red outfit with a sword on his back, and there's an option to \"Talk\" to a character named Ermion, indicated by a yellow \"A\" button prompt above Ermion's head. On the right-hand side of the screen, there is a minimap with various icons and markers, indicating the game's navigation system. It shows the character's current location and direction, objectives, and other points of interest. The time in the game is network error"}]
argilla/notus-7b-v1
60cb9c2d-fb57-497a-81b5-0bbcb7d061a1
cn_taKva-AQ_frames000010792.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, likely from \"The Witcher\" series given the distinct user interface design. The scene is set in a dark, cave-like environment, illuminated by a handheld torch. The main character, with long, white hair, is seen from behind, standing over a gruesome scene featuring blood and remains. The character is likely Geralt of Rivia, the protagonist of the series.There is an in-game menu open, showing an inventory list of items that can be looted from the scene: \"Monster liver\" and \"Devourer's blood.\" There are also items listed under the character's own inventory, including \"39 Water,\" \"1 White Raffard's Decoction,\" and a \"Torch.\"The game's user interface includes a minimap in the top-right corner, indicating the character's position and direction with a yellow arrow. The minimap also has a quest marker, labeled \"THE GREAT ESCAPE - Find the sorceress Margarita.\" The time in-game is shown as 11:00 PM with weather conditions listed as rain. There are also various game control hints displayed, such as \"Sprint [Hold]\" and \"Witcher Senses [Hold],\" along with corresponding console buttons. The watermark \"LACRY\" is visible in the bottom right corner, likely indicating the source or the person who captured the screenshot. The image appears to be a screenshot from a video game, likely from \"The Witcher\" series given the distinct user interface design. The scene is set in a dark, cave-like environment, illuminated by a handheld torch. The main character, with long, white hair, is seen from behind, standing over a gruesome scene featuring blood and remains. The character is likely Geralt of Rivia, the protagonist of the series. There is an in-game menu open, showing an inventory list of items that can be looted from the scene: \"Monster liver\" and \"Devourer's blood.\" There are also items listed under the character's own inventory, including \"39 Water,\" \"1 White Raffard's Decoction,\" and a \"Torch.\" The game's user interface includes a minimap in the top-right corner, indicating the character's position and direction with a yellow arrow. The minimap also has a quest marker, labeled \"THE GREAT ESCAPE - Find the sorceress Margarita.\" The time in-game is shown as 11:00 PM with weather conditions listed as rain. There are also various game control hints displayed, such as \"Sprint [Hold]\" and \"Witcher Senses [Hold],\" along with corresponding console buttons. The watermark \"LACRY\" is visible in the bottom right corner, likely indicating the source or the person who captured the screenshot."}]
argilla/notus-7b-v1
5120d4fa-6623-4082-8f9a-dd91b2b3815c
cn_taKva-AQ_frames000011787.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically one that seems to be set in a snowy, mountainous environment. The viewpoint is from behind a character, giving a third-person perspective. The character is equipped with a sword on their back and is dressed in a medieval or fantasy-style outfit with a fur-lined hood, indicating that the game likely has fantasy or historical elements.At the top of the screen, there are various HUD (Heads-Up Display) elements that provide information to the player. On the upper left corner, there are two circular icons, one with a green border, possibly indicating a waypoint or objective, and the other with a heart, which might represent the health of a companion or important character. The name 'Yennefer' appears in the middle left of the screen, likely referring to a character that the player should follow or protect, given the objective stated as \"Follow Yennefer.\"In the upper right corner, there's a mini-map with several icons and a marker pointing to the objective. The map indicates that the time is 9:10 PM, and the current weather condition is snow. There are also three action prompts at the bottom right: 'Sprint (Hold A)', 'Jump (B)', and 'Witcher Senses (Hold)' suggesting that the character can sprint, jump, and has some sort of enhanced senses ability.The game's environment is quite dark and bluish in tone, suggesting it's either nighttime or the region has a cold and dim climate. The terrain is rocky with snow cover, and the atmosphere feels isolated and hostile. The graphics are detailed, indicating that this is a game from a recent gaming generation.The watermark 'LACRY' is visible in the bottom right corner, which might indicate the user or company that captured the screenshot or the watermark of a streaming channel or content creator. The image appears to be a screenshot from a video game, specifically one that seems to be set in a snowy, mountainous environment. The viewpoint is from behind a character, giving a third-person perspective. The character is equipped with a sword on their back and is dressed in a medieval or fantasy-style outfit with a fur-lined hood, indicating that the game likely has fantasy or historical elements. At the top of the screen, there are various HUD (Heads-Up Display) elements that provide information to the player. On the upper left corner, there are two circular icons, one with a green border, possibly indicating a waypoint or objective, and the other with a heart, which might represent the health of a companion or important character. The name 'Yennefer' appears in the middle left of the screen, likely referring to a character that the player should follow or protect, given the objective stated as \"Follow Yennefer.\" In the upper right corner, there's a mini-map with several icons and a marker pointing to the objective. The map indicates that the time is 9:10 PM, and the current weather condition is snow. There are also three action prompts at the bottom right: 'Sprint (Hold A)', 'Jump (B)', and 'Witcher Senses (Hold)' suggesting that the character can sprint, jump, and has some sort of enhanced senses ability. The game's environment is quite dark and bluish in tone, suggesting it's either nighttime or the region has a cold and dim climate. The terrain is rocky with snow cover, and the atmosphere feels isolated and hostile. The graphics are detailed, indicating that this is a game from a recent gaming generation. The watermark 'LACRY' is visible in the bottom right corner, which might indicate the user or company that captured the screenshot or the watermark of a streaming channel or content creator."}]
argilla/notus-7b-v1
d2232240-c5a3-4e1f-b49b-0a125ffcc960
cn_taKva-AQ_frames000002636.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically a world map interface from an open-world role-playing game. The map is titled \"WORLD MAP\" with a subtitle \"VELIN - NO MAN'S LAND\". The map shows a fictional landscape with various terrains including land and water, marked with symbols and icons representing different points of interest and locations within the game.On the map, there are several icons such as:A horse icon labeled \"Roach\"A chest icon labeled \"Stash\"Several notice board iconsSignpost iconsCustom marker iconsLocation names like \"Blackbough\", \"Crow's Perch\", \"Heatherton\", \"Isolated Shack\", and othersA series of question marks suggesting undiscovered locationsA quest marker with a text box pointing towards it, reading \"Find the witch on your own or ask the residents of Midcopse about her.\"There are also interface elements such as a level indicator (Level 5), the player's current experience (897/1000), game currency (486), and other indicators. The bottom of the screen has additional UI elements for game controls such as \"Fast Travel Here\", \"Find current position\", \"Place Custom Marker\", \"Hold Custom Waypoint\", and \"Zoom\". There is also an instruction for how to open the world map. The overall aesthetic of the map is stylized to fit the game's medieval fantasy theme. The image appears to be a screenshot from a video game, specifically a world map interface from an open-world role-playing game. The map is titled \"WORLD MAP\" with a subtitle \"VELIN - NO MAN'S LAND\". The map shows a fictional landscape with various terrains including land and water, marked with symbols and icons representing different points of interest and locations within the game. On the map, there are several icons such as: A horse icon labeled \"Roach\" A chest icon labeled \"Stash\" Several notice board icons Signpost icons Custom marker icons Location names like \"Blackbough\", \"Crow's Perch\", \"Heatherton\", \"Isolated Shack\", and others A series of question marks suggesting undiscovered locations A quest marker with a text box pointing towards it, reading \"Find the witch on your own or ask the residents of Midcopse about her.\" There are also interface elements such as a level indicator (Level 5), the player's current experience (897/1000), game currency (486), and other indicators. The bottom of the screen has additional UI elements for game controls such as \"Fast Travel Here\", \"Find current position\", \"Place Custom Marker\", \"Hold Custom Waypoint\", and \"Zoom\". There is also an instruction for how to open the world map. The overall aesthetic of the map is stylized to fit the game's medieval fantasy theme."}]
argilla/notus-7b-v1
c6ca85ff-7173-414b-b741-0b83dec91fbe
cn_taKva-AQ_frames000004627.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game. The game's HUD (Heads-Up Display) is visible and includes several elements:In the top left corner, there's a health bar with a red fill indicating the player's health, a silver icon, possibly indicating armor or another type of resource, and a yellow bar, possibly indicating stamina or energy.Below the health bar, there's an icon resembling a wolf's head, which could be a logo or symbol representing the player's character or faction.In the top right corner, there's a mini-map with an indicator showing the player's current position and direction. It's labeled \"Pyres of Novigrad\" and has an objective, \"Leave the warehouse.\"The mini-map also displays the in-game time (4:58 AM) and weather conditions (Clear), along with the temperature (10 degrees).In the bottom left corner, there is an inventory quick access menu showing \"1 Dried fish,\" \"2 Thunderbolt,\" and \"Torch\" with corresponding keyboard keys (1, 2, and 3).There's also an in-game prompt from a character named \"Triss\" saying, \"We need to find Brandon.\"The main scene shows a character with white hair and a beard dressed in a reddish leather outfit, standing in a dimly lit environment that looks like a medieval or fantasy-style warehouse or dungeon. This character appears to be the player's avatar. There are wooden beams and arches above, and the flooring looks like cobblestone. There are items scattered on the ground, and the character is looking towards something out of frame. There are also instructions for game controls (sprint, jump, Witcher Senses, call horse) overlaid on the right side.Given the style and elements present, this image is likely from the video game \"The Witcher 3: Wild Hunt.\" The character depicted is likely Geralt of Rivia, the protagonist of the game, and Triss Merigold is another character from the same universe, suggesting a point in the game where the player is in a mission involving her. The image appears to be a screenshot from a video game. The game's HUD (Heads-Up Display) is visible and includes several elements: In the top left corner, there's a health bar with a red fill indicating the player's health, a silver icon, possibly indicating armor or another type of resource, and a yellow bar, possibly indicating stamina or energy. Below the health bar, there's an icon resembling a wolf's head, which could be a logo or symbol representing the player's character or faction. In the top right corner, there's a mini-map with an indicator showing the player's current position and direction. It's labeled \"Pyres of Novigrad\" and has an objective, \"Leave the warehouse.\" The mini-map also displays the in-game time (4:58 AM) and weather conditions (Clear), along with the temperature (10 degrees). In the bottom left corner, there is an inventory quick access menu showing \"1 Dried fish,\" \"2 Thunderbolt,\" and \"Torch\" with corresponding keyboard keys (1, 2, and 3). There's also an in-game prompt from a character named \"Triss\" saying, \"We need to find Brandon.\" The main scene shows a character with white hair and a beard dressed in a reddish leather outfit, standing in a dimly lit environment that looks like a medieval or fantasy-style warehouse or dungeon. This character appears to be the player's avatar. There are wooden beams and arches above, and the flooring looks like cobblestone. There are items scattered on the ground, and the character is looking towards something out of frame. There are also instructions for game controls (sprint, jump, Witcher Senses, call horse) overlaid on the right side. Given the style and elements present, this image is likely from the video game \"The Witcher 3: Wild Hunt.\" The character depicted is likely Geralt of Rivia, the protagonist of the game, and Triss Merigold is another character from the same universe, suggesting a point in the game where the player is in a mission involving her."}]
argilla/notus-7b-v1
5dc1f862-03ec-4403-9cc4-8cdcd0ab1fa8
cn_taKva-AQ_frames000009370.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image shows a scene from what appears to be a video game. It features a close-up of a character who looks to be in the middle of a conversation or interaction. This character has a distinct appearance: a red-haired, bearded man with pale skin, wearing a white shirt with puffy sleeves and greenish padded armor on top. His shirt is laced up at the front, and he wears a brown belt with an attached pouch. The man's expression is one of concern or confusion, as he seems to be looking upwards towards someone out of the frame.His hands are crossed over his chest, and one hand is partially raised to his throat, which adds to the impression that he is anxious or unsure. There is text on the screen, which reads \"Geralt?\", indicating that he is speaking or thinking about a character by that name.In the background, we can see part of another character, but only a small portion of their body is visible \u2014 a section of what seems to be a red and blue patterned garment and a brown leather strap. The setting includes a heavy wooden door with metal studs, suggesting a medieval or fantasy context. The image has a watermark in the bottom right corner that says \"LACRY.\" The image shows a scene from what appears to be a video game. It features a close-up of a character who looks to be in the middle of a conversation or interaction. This character has a distinct appearance: a red-haired, bearded man with pale skin, wearing a white shirt with puffy sleeves and greenish padded armor on top. His shirt is laced up at the front, and he wears a brown belt with an attached pouch. The man's expression is one of concern or confusion, as he seems to be looking upwards towards someone out of the frame. His hands are crossed over his chest, and one hand is partially raised to his throat, which adds to the impression that he is anxious or unsure. There is text on the screen, which reads \"Geralt?\", indicating that he is speaking or thinking about a character by that name. In the background, we can see part of another character, but only a small portion of their body is visible \u2014 a section of what seems to be a red and blue patterned garment and a brown leather strap. The setting includes a heavy wooden door with metal studs, suggesting a medieval or fantasy context. The image has a watermark in the bottom right corner that says \"LACRY.\""}]
argilla/notus-7b-v1
25a5c285-916f-4190-9240-6852dbc70b0f
cn_taKva-AQ_frames000010994.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game. It features a female character with a medium complexion, who has black hair styled into two long braids that hang down her back. She's wearing a blindfold with a brown and orange pattern. The character is depicted with a serious expression on her face, and her lips are slightly parted as if she is speaking or about to speak.She is wearing a low-cut, sleeveless top with a bronze and brown pattern that resembles medieval or fantasy armor. In the background, we can see a medieval-style environment with stone buildings, a cobbled street, and wooden fences. There are also various props like barrels, sacks, and what seems to be a cart filled with sacks. There's green foliage to the right and sunlight illuminating the scene, suggesting it's daytime.There's also text overlaid on the image, which reads: \"This time I shall be content with one - Radovid's head planted at its end.\" This suggests the character is in the midst of a narrative or quest within the game, likely expressing her intentions regarding a character named Radovid. The image appears to be a screenshot from a video game. It features a female character with a medium complexion, who has black hair styled into two long braids that hang down her back. She's wearing a blindfold with a brown and orange pattern. The character is depicted with a serious expression on her face, and her lips are slightly parted as if she is speaking or about to speak. She is wearing a low-cut, sleeveless top with a bronze and brown pattern that resembles medieval or fantasy armor. In the background, we can see a medieval-style environment with stone buildings, a cobbled street, and wooden fences. There are also various props like barrels, sacks, and what seems to be a cart filled with sacks. There's green foliage to the right and sunlight illuminating the scene, suggesting it's daytime. There's also text overlaid on the image, which reads: \"This time I shall be content with one - Radovid's head planted at its end.\" This suggests the character is in the midst of a narrative or quest within the game, likely expressing her intentions regarding a character named Radovid."}]
argilla/notus-7b-v1
cc7757fb-7685-4c9d-8077-8292bdb15d22
cn_taKva-AQ_frames000011568.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game featuring a realistic 3D rendered character. The character is a male with pale skin and distinct facial features: high cheekbones, a prominent nose, and a stern look. He has dark, slicked-back hair with receding hairline, and a few strands of hair hanging over his forehead. There are signs of aging or stress, such as wrinkles on his forehead and dark circles under his lightly-colored eyes. His eyes have a somewhat weary or intense expression.He is dressed in a richly detailed costume with a mix of colors and textures. Around his neck is a red scarf with intricate patterns, and he wears a brown leather vest adorned with a circular blue brooch or clasp that has a silver trim and what appears to be a creature or a bird engraved in it. Underneath the vest, he wears a patterned garment that suggests a status of importance or skill, possibly a warrior or a person of significant standing in the game's universe. The costume has fine details, such as stitching and layered fabrics, indicating a high level of craftsmanship in the game's design.In the background, there is a rocky landscape, possibly near the sea, as suggested by the presence of water and the mention of setting sail. The graphics are high-quality with realistic textures and lighting, contributing to the immersive atmosphere of the game. The character's dialogue in the image, \"I'm ready. High time we set sail. Undvik awaits,\" suggests an impending journey or mission related to a place named Undvik. The image appears to be a screenshot from a video game featuring a realistic 3D rendered character. The character is a male with pale skin and distinct facial features: high cheekbones, a prominent nose, and a stern look. He has dark, slicked-back hair with receding hairline, and a few strands of hair hanging over his forehead. There are signs of aging or stress, such as wrinkles on his forehead and dark circles under his lightly-colored eyes. His eyes have a somewhat weary or intense expression. He is dressed in a richly detailed costume with a mix of colors and textures. Around his neck is a red scarf with intricate patterns, and he wears a brown leather vest adorned with a circular blue brooch or clasp that has a silver trim and what appears to be a creature or a bird engraved in it. Underneath the vest, he wears a patterned garment that suggests a status of importance or skill, possibly a warrior or a person of significant standing in the game's universe. The costume has fine details, such as stitching and layered fabrics, indicating a high level of craftsmanship in the game's design. In the background, there is a rocky landscape, possibly near the sea, as suggested by the presence of water and the mention of setting sail. The graphics are high-quality with realistic textures and lighting, contributing to the immersive atmosphere of the game. The character's dialogue in the image, \"I'm ready. High time we set sail. Undvik awaits,\" suggests an impending journey or mission related to a place named Undvik."}]
argilla/notus-7b-v1
8611b516-e17b-47c4-b0bf-2f868e414f5a
cn_taKva-AQ_frames000008978.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screenshot from a video game, showing a third-person action scene. The central character, wielding a glowing, ornate silver sword, appears to be in combat with ghost-like creatures. These spectral enemies have a translucent appearance with white, crackling energy outlining their bodies. The main character is shown from behind, dressed in a dark outfit with a combat stance. The HUD (Heads-Up Display) elements are visible, indicating various gameplay mechanics:The top left corner shows the main character's health bar, which is partly depleted, alongside a smaller bar with a face icon, possibly indicating another type of resource or character status.In the bottom left corner, there's an inventory selection with items such as \"Water\", \"Swallow\", and \"Blunt crossbow bolt\", with corresponding quantities indicated.On the bottom right, there's a minimap indicating the character's position and the direction they are facing, marked with various icons. The time and weather conditions are also displayed at the top of the minimap.The right side of the screen shows the name of a quest or objective titled \"The Final Trial\" with a directive to \"Kill the foglets.\"Along the bottom, there is a control layout guide for a game controller, showing which buttons to press for actions such as \"Fast Attack\", \"Strong Attack\", \"Dodge\", and \"Cast Sign\".The environment is dimly lit, with a foggy or misty background, featuring some sparse vegetation and what appears to be a rocky terrain. The overall aesthetic suggests a fantasy setting with supernatural elements. The image is a screenshot from a video game, showing a third-person action scene. The central character, wielding a glowing, ornate silver sword, appears to be in combat with ghost-like creatures. These spectral enemies have a translucent appearance with white, crackling energy outlining their bodies. The main character is shown from behind, dressed in a dark outfit with a combat stance. The HUD (Heads-Up Display) elements are visible, indicating various gameplay mechanics: The top left corner shows the main character's health bar, which is partly depleted, alongside a smaller bar with a face icon, possibly indicating another type of resource or character status. In the bottom left corner, there's an inventory selection with items such as \"Water\", \"Swallow\", and \"Blunt crossbow bolt\", with corresponding quantities indicated. On the bottom right, there's a minimap indicating the character's position and the direction they are facing, marked with various icons. The time and weather conditions are also displayed at the top of the minimap. The right side of the screen shows the name of a quest or objective titled \"The Final Trial\" with a directive to \"Kill the foglets.\" Along the bottom, there is a control layout guide for a game controller, showing which buttons to press for actions such as \"Fast Attack\", \"Strong Attack\", \"Dodge\", and \"Cast Sign\". The environment is dimly lit, with a foggy or misty background, featuring some sparse vegetation and what appears to be a rocky terrain. The overall aesthetic suggests a fantasy setting with supernatural elements."}]
argilla/notus-7b-v1
83a5898d-1219-4c1a-9b84-f4aee17cd3b2
cn_taKva-AQ_frames000001024.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image shows a screenshot from a video game. In the center, there is a large, fantastical creature that resembles a griffin with dark plumage and glowing, fiery accents on its wings and body. It seems to be engaged in combat with a human character, visible in the bottom right, who is dressed in dark medieval-style armor and wielding a sword. The environment is a forested area with trees and a clear sky.The upper part of the screen displays a health bar for the griffin with the label \"Royal Griffin\" and a red bar indicating its remaining health. There is also a smaller circular minimap in the top right corner showing a small section of the game's world and the player's location, marked \"Above\". There's an in-game time and weather display showing \"5:16 PM / CLEAR\".Below the health bar, on the left, there is a user interface element showing inventory items such as \"6 Water\" and \"2 Swallow\" and \"\u221e Bolts\", which are likely consumables or ammunition within the game. At the bottom right, there are more interface elements indicating the player's combat options: \"Silver sword\", \"Fast Attack\", \"Strong Attack\", \"Dodge\", and \"Cast Sign\", likely referring to different combat moves or abilities.On the top right side of the screen, there's a quest notification with the text \"THE BEAST OF WHITE ORCHARD\" and an instruction \"Kill the griffin.\"The image as a whole suggests this is a moment captured from an action role-playing game where the player is in the midst of a battle with a mythical beast. The image shows a screenshot from a video game. In the center, there is a large, fantastical creature that resembles a griffin with dark plumage and glowing, fiery accents on its wings and body. It seems to be engaged in combat with a human character, visible in the bottom right, who is dressed in dark medieval-style armor and wielding a sword. The environment is a forested area with trees and a clear sky. The upper part of the screen displays a health bar for the griffin with the label \"Royal Griffin\" and a red bar indicating its remaining health. There is also a smaller circular minimap in the top right corner showing a small section of the game's world and the player's location, marked \"Above\". There's an in-game time and weather display showing \"5:16 PM / CLEAR\". Below the health bar, on the left, there is a user interface element showing inventory items such as \"6 Water\" and \"2 Swallow\" and \"\u221e Bolts\", which are likely consumables or ammunition within the game. At the bottom right, there are more interface elements indicating the player's combat options: \"Silver sword\", \"Fast Attack\", \"Strong Attack\", \"Dodge\", and \"Cast Sign\", likely referring to different combat moves or abilities. On the top right side of the screen, there's a quest notification with the text \"THE BEAST OF WHITE ORCHARD\" and an instruction \"Kill the griffin.\" The image as a whole suggests this is a moment captured from an action role-playing game where the player is in the midst of a battle with a mythical beast."}]
argilla/notus-7b-v1
f00c1fd8-0972-4269-b389-6dbbb05bc9d7
cn_taKva-AQ_frames000008399.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, specifically, it looks like \"The Witcher 3: Wild Hunt.\" The scene is set in a dark and moody environment, possibly at dusk or dawn, with rain. The game's HUD (head-up display) is visible and shows several elements:In the upper left corner, there are two small circular icons, possibly indicating character status or abilities.The top center of the screen displays the in-game time (4:38 AM) and the current weather condition (rain).To the top right is a mini-map with icons and a red circular area, indicating a quest or area of interest.Just below the mini-map, there is an objective prompt for the player that reads \"NAMELESS - Search for signs of Craven near the sacred tree using your Witcher Senses.\"The bottom right of the screen shows controls for the game, indicating that the 'A' button is for sprinting (hold), 'B' for jumping, and the left trigger for using Witcher Senses.The central figure in the screenshot is the protagonist of the game, Geralt of Rivia, a white-haired, pale-skinned man dressed in dark, medieval-looking armor with a sword strapped to his back. He is following a character labeled \"Yennefer,\" who is not visible in this shot. The environment is very dark and atmospheric, with trees and vegetation around. The path they are on appears to be made of old stone slabs covered in moss and leaves, contributing to the game's medieval fantasy setting. The image appears to be a screenshot from a video game, specifically, it looks like \"The Witcher 3: Wild Hunt.\" The scene is set in a dark and moody environment, possibly at dusk or dawn, with rain. The game's HUD (head-up display) is visible and shows several elements: In the upper left corner, there are two small circular icons, possibly indicating character status or abilities. The top center of the screen displays the in-game time (4:38 AM) and the current weather condition (rain). To the top right is a mini-map with icons and a red circular area, indicating a quest or area of interest. Just below the mini-map, there is an objective prompt for the player that reads \"NAMELESS - Search for signs of Craven near the sacred tree using your Witcher Senses.\" The bottom right of the screen shows controls for the game, indicating that the 'A' button is for sprinting (hold), 'B' for jumping, and the left trigger for using Witcher Senses. The central figure in the screenshot is the protagonist of the game, Geralt of Rivia, a white-haired, pale-skinned man dressed in dark, medieval-looking armor with a sword strapped to his back. He is following a character labeled \"Yennefer,\" who is not visible in this shot. The environment is very dark and atmospheric, with trees and vegetation around. The path they are on appears to be made of old stone slabs covered in moss and leaves, contributing to the game's medieval fantasy setting."}]
argilla/notus-7b-v1
287531b5-ba1b-4a20-bf15-e971b336a4b0
cn_taKva-AQ_frames000002963.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game. The game's graphics are in a realistic style, and the scene is set in a dimly lit, dungeon-like environment with stone walls and a dirt-covered floor. On the right side of the screen, there's a circular mini-map with icons and indicators, one of which points to an objective labeled \"Chase the Wild Hunt's warriors,\" which suggests this is a quest or mission within the game.In the center of the image is the main character, who appears to be wearing medieval-style armor and has a health bar at the top left of the screen, part of which is depleted. This character is facing another character labeled \"Keira Metz,\" who the main character can interact with, as indicated by the \"Talk\" command prompt above her head. Keira Metz stands by an open doorway leading into a darker area, implying progression through the game's environment.At the bottom left of the screen, there's an inventory bar with items such as \"6 Raw meat,\" \"2 Swallow,\" and a \"Torch,\" which are likely to be consumable items and equipment. The lower right-hand corner has control prompts for \"Sprint,\" \"Jump,\" and \"Witcher Senses,\" suggesting this game involves exploration and interaction with the environment, typical of action role-playing games.The graphical interface, the setting, and the character names suggest this screenshot is from \"The Witcher\" series of games, which are known for their dark fantasy themes and narrative depth. The image appears to be a screenshot from a video game. The game's graphics are in a realistic style, and the scene is set in a dimly lit, dungeon-like environment with stone walls and a dirt-covered floor. On the right side of the screen, there's a circular mini-map with icons and indicators, one of which points to an objective labeled \"Chase the Wild Hunt's warriors,\" which suggests this is a quest or mission within the game. In the center of the image is the main character, who appears to be wearing medieval-style armor and has a health bar at the top left of the screen, part of which is depleted. This character is facing another character labeled \"Keira Metz,\" who the main character can interact with, as indicated by the \"Talk\" command prompt above her head. Keira Metz stands by an open doorway leading into a darker area, implying progression through the game's environment. At the bottom left of the screen, there's an inventory bar with items such as \"6 Raw meat,\" \"2 Swallow,\" and a \"Torch,\" which are likely to be consumable items and equipment. The lower right-hand corner has control prompts for \"Sprint,\" \"Jump,\" and \"Witcher Senses,\" suggesting this game involves exploration and interaction with the environment, typical of action role-playing games. The graphical interface, the setting, and the character names suggest this screenshot is from \"The Witcher\" series of games, which are known for their dark fantasy themes and narrative depth."}]
argilla/notus-7b-v1
04bae668-c673-4dfe-a753-86d7c231a603
cn_taKva-AQ_frames000009900.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a still from a video game or an animated production. It features a character who looks like a female with a fair complexion and dark hair styled in a bob cut. She is wearing a dark, fitted coat with what seems to be silver buttons and a high collar. The coat has intricate designs, suggesting a formal or militaristic influence in its style. She has a determined or fierce expression on her face.Her left arm is extended upwards and slightly bent at the elbow, with her hand gripping what looks like a pole or staff. Her right arm is also raised, and her hand is open as if she is reaching for something or casting a spell. Surrounding her are dynamic, glowing blue energy lines or electricity that add a sense of power or magical ability to the scene.The background is a blurred environment, predominantly in blue tones, with what could be interpreted as clouds or smoke, suggesting that the setting might be outdoors or in a misty, ethereal realm. The overall impression is of a fantasy or supernatural theme with a focus on the character's power or ability. The image appears to be a still from a video game or an animated production. It features a character who looks like a female with a fair complexion and dark hair styled in a bob cut. She is wearing a dark, fitted coat with what seems to be silver buttons and a high collar. The coat has intricate designs, suggesting a formal or militaristic influence in its style. She has a determined or fierce expression on her face. Her left arm is extended upwards and slightly bent at the elbow, with her hand gripping what looks like a pole or staff. Her right arm is also raised, and her hand is open as if she is reaching for something or casting a spell. Surrounding her are dynamic, glowing blue energy lines or electricity that add a sense of power or magical ability to the scene. The background is a blurred environment, predominantly in blue tones, with what could be interpreted as clouds or smoke, suggesting that the setting might be outdoors or in a misty, ethereal realm. The overall impression is of a fantasy or supernatural theme with a focus on the character's power or ability."}]
argilla/notus-7b-v1
3b4a85c4-6759-4dcf-a191-974eb6ddba8e
cn_taKva-AQ_frames000007303.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game, given the visual style and the \"LACRY\" watermark which suggests it's from a gameplay footage or a game-related video. It's a dimly lit scene, possibly set outdoors with a foggy or overcast atmosphere. In the foreground, there's a mesh cage with a wooden frame, resembling a fishing trap, and there is a single scallop shell caught inside it. The background is blurry, but we can discern a wooden dock or pier with boxes and barrels scattered around, suggesting a maritime setting. Behind the dock, there appears to be a body of water, like a lake or sea, and further back, the silhouette of a mountain or large rock formation is visible through the haze. The overall mood of the image is somber and bleak, with a strong sense of desolation or abandonment. The image appears to be a screenshot from a video game, given the visual style and the \"LACRY\" watermark which suggests it's from a gameplay footage or a game-related video. It's a dimly lit scene, possibly set outdoors with a foggy or overcast atmosphere. In the foreground, there's a mesh cage with a wooden frame, resembling a fishing trap, and there is a single scallop shell caught inside it. The background is blurry, but we can discern a wooden dock or pier with boxes and barrels scattered around, suggesting a maritime setting. Behind the dock, there appears to be a body of water, like a lake or sea, and further back, the silhouette of a mountain or large rock formation is visible through the haze. The overall mood of the image is somber and bleak, with a strong sense of desolation or abandonment."}]
argilla/notus-7b-v1
5932f241-fc1d-4b66-bba5-7e9b5dc8043f
cn_taKva-AQ_frames000006617.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image shows a close-up of two ornate masks resting on a stone surface, likely from a video game or CGI-rendered scene. The mask on the left is red with gold accents, and the one on the right is a teal or blue-green color with gold accents as well. Both masks have an intricate design with pointed, sweeping features that suggest a style that is both regal and possibly sinister. They have eye holes and appear to be made of a metallic or hard material. The scene is set outdoors, with warm lighting that indicates either a sunrise or sunset. There is natural foliage in the background, and the environment appears to be a forest or a wooded area. There is a subtitle text overlay at the bottom of the image that reads \"Relieved to get that mask off. If only for a little.\" This suggests a narrative context where the masks have some significance to the characters involved, possibly related to concealment or transformation. The image shows a close-up of two ornate masks resting on a stone surface, likely from a video game or CGI-rendered scene. The mask on the left is red with gold accents, and the one on the right is a teal or blue-green color with gold accents as well. Both masks have an intricate design with pointed, sweeping features that suggest a style that is both regal and possibly sinister. They have eye holes and appear to be made of a metallic or hard material. The scene is set outdoors, with warm lighting that indicates either a sunrise or sunset. There is natural foliage in the background, and the environment appears to be a forest or a wooded area. There is a subtitle text overlay at the bottom of the image that reads \"Relieved to get that mask off. If only for a little.\" This suggests a narrative context where the masks have some significance to the characters involved, possibly related to concealment or transformation."}]
argilla/notus-7b-v1
7932f27c-023d-4877-a6fe-b3c64d3f77f7
cn_taKva-AQ_frames000000781.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game. The game's HUD (heads-up display) is visible with various elements indicating it's an action RPG (role-playing game). Here's a detailed breakdown of what's visible:In the center of the screen is the main character, a white-haired male figure, from behind and slightly to the left, looking to the right. He is wearing a dark leather armor with red detailing and has two swords strapped to his back\u2014a common setup for the character Geralt from \"The Witcher\" series.The character is in a wooded area during what looks like twilight or early evening, as indicated by the soft lighting and long shadows. The environment is detailed with dense foliage, trees, and patches of yellow flowering plants.The top left corner features a health bar that's full and segmented into three sections, with a wolf's head icon to the left of it, which is part of the game's branding and is often associated with \"The Witcher\" series.In the upper right corner, there's a mini-map with icons and markers, indicating the player's immediate surroundings, including terrain features and points of interest. There's also a clock showing the in-game time as 6:16 PM and the weather condition as clear.Below the mini-map, a quest prompt reads \"THE BEAST OF WHITE ORCHARD\" with a directive to \"Find some buckthorn on the riverbed using your Witcher Senses.\"At the bottom of the screen are images and numbers indicating the player's inventory items, specifically \"3 Bread\" and \"7 Water,\" which are likely consumables for health or stamina recovery.In the lower right corner, there are controls for the game, showing that \"A\" is to sprint (hold), \"B\" is to jump, and the right bumper (RB) is to use the Witcher Senses. It also instructs to press the left stick twice to call the horse.The game interface suggests this is a role-playing game that involves combat, exploration, and quest completion, elements that are characteristic of \"The Witcher\" game series. The image appears to be a screenshot from a video game. The game's HUD (heads-up display) is visible with various elements indicating it's an action RPG (role-playing game). Here's a detailed breakdown of what's visible: In the center of the screen is the main character, a white-haired male figure, from behind and slightly to the left, looking to the right. He is wearing a dark leather armor with red detailing and has two swords strapped to his back\u2014a common setup for the character Geralt from \"The Witcher\" series. The character is in a wooded area during what looks like twilight or early evening, as indicated by the soft lighting and long shadows. The environment is detailed with dense foliage, trees, and patches of yellow flowering plants. The top left corner features a health bar that's full and segmented into three sections, with a wolf's head icon to the left of it, which is part of the game's branding and is often associated with \"The Witcher\" series. In the upper right corner, there's a mini-map with icons and markers, indicating the player's immediate surroundings, including terrain features and points of interest. There's also a clock showing the in-game time as 6:16 PM and the weather condition as clear. Below the mini-map, a quest prompt reads \"THE BEAST OF WHITE ORCHARD\" with a directive to \"Find some buckthorn on the riverbed using your Witcher Senses.\" At the bottom of the screen are images and numbers indicating the player's inventory items, specifically \"3 Bread\" and \"7 Water,\" which are likely consumables for health or stamina recovery. In the lower right corner, there are controls for the game, showing that \"A\" is to sprint (hold), \"B\" is to jump, and the right bumper (RB) is to use the Witcher Senses. It also instructs to press the left stick twice to call the horse. The game interface suggests this is a role-playing game that involves combat, exploration, and quest completion, elements that are characteristic of \"The Witcher\" game series."}]
argilla/notus-7b-v1
647aa098-76c9-435c-8da5-c8452b0c2dcb
cn_taKva-AQ_frames000006840.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image appears to be a screenshot from a video game. It features two characters:The character in the foreground is presented from a rear viewpoint, with a focus on the head and upper back. This character has a distinctive bright red hairstyle, with hair tied into two large, round buns on each side of the head, secured with what seem to be silver or grey bands. The character is wearing a brownish-orange coat with a high collar and a red inner lining.The second character, a man, is facing the first character and is visible in the background. He has dark hair and a full beard, and his body is adorned with intricate tattoos. He appears to be shirtless, revealing a muscular build, and is wearing dark gloves or bracers on his hands.The setting is nocturnal with a bluish tint, suggesting it might be set in an outdoor area at night. The background is slightly blurred but shows what might be a dock or a shipyard, with wooden structures and ropes. There's a misty or foggy ambiance, and the lighting suggests artificial sources, like lanterns, out of the frame. The watermark \"LACRY\" is in the bottom right corner, likely indicating the source of the image or the person who captured or edited it. The image appears to be a screenshot from a video game. It features two characters: The character in the foreground is presented from a rear viewpoint, with a focus on the head and upper back. This character has a distinctive bright red hairstyle, with hair tied into two large, round buns on each side of the head, secured with what seem to be silver or grey bands. The character is wearing a brownish-orange coat with a high collar and a red inner lining. The character in the foreground is presented from a rear viewpoint, with a focus on the head and upper back. This character has a distinctive bright red hairstyle, with hair tied into two large, round buns on each side of the head, secured with what seem to be silver or grey bands. The character is wearing a brownish-orange coat with a high collar and a red inner lining. The second character, a man, is facing the first character and is visible in the background. He has dark hair and a full beard, and his body is adorned with intricate tattoos. He appears to be shirtless, revealing a muscular build, and is wearing dark gloves or bracers on his hands. The second character, a man, is facing the first character and is visible in the background. He has dark hair and a full beard, and his body is adorned with intricate tattoos. He appears to be shirtless, revealing a muscular build, and is wearing dark gloves or bracers on his hands. The setting is nocturnal with a bluish tint, suggesting it might be set in an outdoor area at night. The background is slightly blurred but shows what might be a dock or a shipyard, with wooden structures and ropes. There's a misty or foggy ambiance, and the lighting suggests artificial sources, like lanterns, out of the frame. The watermark \"LACRY\" is in the bottom right corner, likely indicating the source of the image or the person who captured or edited it."}]
argilla/notus-7b-v1
db596d44-2141-419c-ba92-d69ae3f38cd7
cn_taKva-AQ_frames000009043.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image is a screen capture from a video game, specifically from a scene set at nighttime. Two characters are standing in what appears to be a forest or a wooded area. On the left is a character with white hair, wearing a striped shirt with red and white colors, a leather vest, brown gloves, and leather armor padding on the legs. On the right is another character who is slightly turned away from the camera. This character has dark hair, a beard, and is wearing a black coat with red trim, adorned with various pieces of metal armor, including shoulder pauldrons, gauntlets, and a chest plate. Both characters have a realistic human appearance, consistent with the high-quality graphics common in modern video games.In the foreground, there's a large, turtle-like creature with a rocky shell. This creature is facing the two characters and seems to be part of the interaction. The text overlay at the bottom of the image implies a dialogue from the characters: \"We're not here to hurt you. We don't wanna touch your rocks. Just let us pass.\"The environment is dark with blueish tones, suggesting it is either late evening or nighttime. There are trees and branches in the background, further emphasizing the outdoor, possibly wild environment. The bottom right corner of the image contains the watermark \"LACRY.\" The image is a screen capture from a video game, specifically from a scene set at nighttime. Two characters are standing in what appears to be a forest or a wooded area. On the left is a character with white hair, wearing a striped shirt with red and white colors, a leather vest, brown gloves, and leather armor padding on the legs. On the right is another character who is slightly turned away from the camera. This character has dark hair, a beard, and is wearing a black coat with red trim, adorned with various pieces of metal armor, including shoulder pauldrons, gauntlets, and a chest plate. Both characters have a realistic human appearance, consistent with the high-quality graphics common in modern video games. In the foreground, there's a large, turtle-like creature with a rocky shell. This creature is facing the two characters and seems to be part of the interaction. The text overlay at the bottom of the image implies a dialogue from the characters: \"We're not here to hurt you. We don't wanna touch your rocks. Just let us pass.\" The environment is dark with blueish tones, suggesting it is either late evening or nighttime. There are trees and branches in the background, further emphasizing the outdoor, possibly wild environment. The bottom right corner of the image contains the watermark \"LACRY.\""}]
argilla/notus-7b-v1
7abe953f-62cc-4cca-bc17-6afcb7ca39cb
cn_taKva-AQ_frames000009136.jpg
[{"from": "human", "value": "Describe the image in detail."}, {"from": "gpt", "value": "The image shows a screenshot from a video game, specifically an in-game scene with an over-the-shoulder view of a character. The character appears to be wearing a detailed armor set, with intricate patterns and a mix of chainmail and leather. In their right hand, they hold a silver sword with an ornate guard, which is common in games for fighting supernatural entities. In the left hand, there is a steel sword with a simpler design, typically used against humans and non-magical creatures in such games.At the top left of the screen, there's an overlay displaying the character's health bar, which is full, indicating the character is at maximum health. There's also a circular mini-map in the top right corner, suggesting the character is outdoors due to the brown and green coloration which typically signifies terrain and vegetation.Several game interface The image shows a screenshot from a video game, specifically an in-game scene with an over-the-shoulder view of a character. The character appears to be wearing a detailed armor set, with intricate patterns and a mix of chainmail and leather. In their right hand, they hold a silver sword with an ornate guard, which is common in games for fighting supernatural entities. In the left hand, there is a steel sword with a simpler design, typically used against humans and non-magical creatures in such games. At the top left of the screen, there's an overlay displaying the character's health bar, which is full, indicating the character is at maximum health. There's also a circular mini-map in the top right corner, suggesting the character is outdoors due to the brown and green coloration which typically signifies terrain and vegetation. Several game interface network error"}]
argilla/notus-7b-v1