repo_name
stringlengths 6
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| path
stringlengths 6
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| copies
stringclasses 278
values | size
stringlengths 4
7
| content
stringlengths 671
917k
| license
stringclasses 15
values |
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carloseduardosx/sky-force-infinite | src/objects/laser.lua | 1 | 1695 | local sprite = require( "src.images.sprite" )
local Laser = {}
function Laser.fire( application, physics )
audio.play( application.soundTable.shotSound, { channel=2 } )
local newLaser = display.newImageRect( application.mainGroup, sprite.objectSheet, 5, 14, 40 )
table.insert( application.lasersTable, newLaser )
physics.addBody( newLaser, "dynamic", { isSensor=true } )
newLaser.isBullet = true
newLaser.myName = "laser"
newLaser.x = application.ship.x
newLaser.y = application.ship.y
newLaser:toBack()
newLaser:setLinearVelocity( 0, application.laserLinearVelocityY )
end
function Laser.slowMotion( application, isPause )
if ( isPause == true) then
application.laserLinearVelocityY = 0
else
application.laserLinearVelocityY = application.laserSlowMotionLinearVelocityY
end
for i = #application.lasersTable, 1, -1 do
application.lasersTable[i]:setLinearVelocity( 0, application.laserLinearVelocityY )
end
end
function Laser.speedUp( application )
application.laserLinearVelocityY = application.laserFastLinearVelocityY
for i = #application.lasersTable, 1, -1 do
application.lasersTable[i]:setLinearVelocity( 0, application.laserLinearVelocityY )
end
end
function Laser.generator( application, physics )
return function()
Laser.fire( application, physics )
for i = #application.lasersTable, 1, -1 do
local currentLaser = application.lasersTable[i]
if ( currentLaser.y < -40 ) then
display.remove( currentLaser )
table.remove( application.lasersTable, i )
end
end
end
end
return Laser
| apache-2.0 |
cleytonk/globalfull | data/actions/scripts/other/bed_modification_kits.lua | 12 | 1580 | local BEDS = {
[7904] = {{7811, 7812}, {7813, 7814}}, -- green kit
[7905] = {{7819, 7820}, {7821, 7822}}, -- yellow kit
[7906] = {{7815, 7816}, {7817, 7818}}, -- red kit
[7907] = {{1754, 1755}, {1760, 1761}}, -- removal kit
[20252] = {{20197, 20198}, {20199, 20200}} -- canopy kit
}
local function internalBedTransform(item, itemEx, toPosition, ids)
local targetItem = Item(itemEx.uid)
targetItem:transform(ids[1])
targetItem:getPosition():sendMagicEffect(CONST_ME_POFF)
toPosition:getTile():getItemByType(ITEM_TYPE_BED):transform(ids[2])
toPosition:sendMagicEffect(CONST_ME_POFF)
Item(item.uid):remove()
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
local newBed = BEDS[item.itemid]
if not newBed then
return false
end
local tile = toPosition:getTile()
if not tile or not tile:getHouse() then
return false
end
if itemEx.itemid == newBed[1][1] or itemEx.itemid == newBed[2][1] then
Player(cid):sendTextMessage(MESSAGE_STATUS_SMALL, "You already have this bed modification.")
return true
end
for kit, bed in pairs(BEDS) do
if bed[1][1] == itemEx.itemid or isInArray({1758, 5502, 18027}, itemEx.itemid) then
toPosition:sendMagicEffect(CONST_ME_POFF)
toPosition.y = toPosition.y + 1
internalBedTransform(item, itemEx, toPosition, newBed[1])
break
elseif bed[2][1] == itemEx.itemid or isInArray({1756, 5500, 18029}, itemEx.itemid) then
toPosition:sendMagicEffect(CONST_ME_POFF)
toPosition.x = toPosition.x + 1
internalBedTransform(item, itemEx, toPosition, newBed[2])
break
end
end
return true
end
| gpl-2.0 |
MalRD/darkstar | scripts/zones/Temple_of_Uggalepih/npcs/_4fx.lua | 9 | 1492 | -----------------------------------
-- Area: Temple of Uggalepih
-- NPC: Granite Door
-- !pos 340 0.1 329 159
-----------------------------------
local ID = require("scripts/zones/Temple_of_Uggalepih/IDs")
require("scripts/globals/keyitems")
require("scripts/globals/missions")
require("scripts/globals/npc_util")
-----------------------------------
function onTrade(player, npc, trade)
if npcUtil.tradeHas(trade, 1143) and player:getZPos() < 332 then -- Cursed Key
if player:getCurrentMission(WINDURST) == dsp.mission.id.windurst.AWAKENING_OF_THE_GODS and player:getCharVar("MissionStatus") == 4 then
player:confirmTrade()
player:startEvent(23)
else
player:confirmTrade()
player:messageSpecial(ID.text.YOUR_KEY_BREAKS, 0, 1143)
player:startEvent(25)
end
else
player:messageSpecial(ID.text.NOTHING_HAPPENS)
end
end
function onTrigger(player, npc)
if player:getZPos() < 332 then
player:messageSpecial(ID.text.DOOR_LOCKED)
else
player:startEvent(26)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if csid == 23 then
player:setPos(340, 0, 333)
player:delKeyItem(dsp.ki.BLANK_BOOK_OF_THE_GODS)
player:addKeyItem(dsp.ki.BOOK_OF_THE_GODS)
player:messageSpecial(ID.text.KEYITEM_OBTAINED, dsp.ki.BOOK_OF_THE_GODS)
player:setCharVar("MissionStatus", 5)
end
end
| gpl-3.0 |
Lsty/ygopro-scripts | c86868952.lua | 3 | 1948 | --武神器-ヤツカ
function c86868952.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(86868952,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(c86868952.condition)
e1:SetCost(c86868952.cost)
e1:SetTarget(c86868952.target)
e1:SetOperation(c86868952.operation)
c:RegisterEffect(e1)
end
function c86868952.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
function c86868952.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c86868952.filter(c)
return c:IsFaceup() and c:IsSetCard(0x88) and not c:IsHasEffect(EFFECT_EXTRA_ATTACK)
end
function c86868952.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c86868952.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c86868952.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,c86868952.filter,tp,LOCATION_MZONE,0,1,1,nil)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_OATH)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(c86868952.ftarget)
e1:SetLabel(g:GetFirst():GetFieldID())
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c86868952.ftarget(e,c)
return e:GetLabel()~=c:GetFieldID()
end
function c86868952.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
e1:SetValue(1)
tc:RegisterEffect(e1)
end
end
| gpl-2.0 |
MalRD/darkstar | scripts/zones/Cloister_of_Flames/bcnms/trial-size_trial_by_fire.lua | 3 | 1848 | -----------------------------------
-- Area: Cloister of Flames
-- BCNM: Trial-size Trial by Fire
-----------------------------------
local ID = require("scripts/zones/Cloister_of_Flames/IDs")
require("scripts/globals/battlefield")
require("scripts/globals/quests")
-----------------------------------
function onBattlefieldTick(battlefield, tick)
dsp.battlefield.onBattlefieldTick(battlefield, tick)
end
function onBattlefieldRegister(player, battlefield)
end
function onBattlefieldEnter(player, battlefield)
end
function onBattlefieldLeave(player, battlefield, leavecode)
if leavecode == dsp.battlefield.leaveCode.WON then
local name, clearTime, partySize = battlefield:getRecord()
local arg8 = (player:getQuestStatus(OUTLANDS, dsp.quest.id.otherAreas.TRIAL_SIZE_TRIAL_BY_FIRE) == QUEST_COMPLETED) and 1 or 0
player:startEvent(32001, battlefield:getArea(), clearTime, partySize, battlefield:getTimeInside(), 1, battlefield:getLocalVar("[cs]bit"), arg8)
elseif leavecode == dsp.battlefield.leaveCode.LOST then
player:setCharVar("TrialSizeFire_date", tonumber(os.date("%j"))) -- If you lose, you need to wait 1 real day
player:startEvent(32002)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if csid == 32001 then
if not player:hasSpell(298) then
player:addSpell(298)
player:messageSpecial(ID.text.IFRIT_UNLOCKED, 0, 0, 0)
end
if not player:hasItem(4181) then
player:addItem(4181) -- Scroll of instant warp
player:messageSpecial(ID.text.ITEM_OBTAINED, 4181)
end
player:setCharVar("TrialSizeFire_date", 0)
player:addFame(KAZHAM, 30)
player:completeQuest(OUTLANDS, dsp.quest.id.outlands.TRIAL_SIZE_TRIAL_BY_FIRE)
end
end
| gpl-3.0 |
mortezamosavy999/zetaindex | plugins/google.lua | 336 | 1323 | do
local function googlethat(query)
local url = 'http://ajax.googleapis.com/ajax/services/search/web?v=1.0&safe=active&&rsz=5&'
local parameters = 'q='..(URL.escape(query) or '')
-- Do the request
local res, code = https.request(url..parameters)
if code ~=200 then return nil end
local data = json:decode(res)
local results = {}
for key,result in ipairs(data.responseData.results) do
table.insert(results, {
result.titleNoFormatting,
result.unescapedUrl or result.url
})
end
return results
end
local function stringlinks(results)
local stringresults=''
i = 0
for key,val in ipairs(results) do
i = i+1
stringresults=stringresults..i..'. '..val[1]..'\n'..val[2]..'\n'
end
return stringresults
end
local function run(msg, matches)
-- comment this line if you want this plugin works in private message.
if not is_chat_msg(msg) then return nil end
local results = googlethat(matches[1])
return stringlinks(results)
end
return {
description = 'Returns five results from Google. Safe search is enabled by default.',
usage = ' !google [terms]: Searches Google and send results',
patterns = {
'^!google (.*)$',
'^%.[g|G]oogle (.*)$'
},
run = run
}
end
| gpl-2.0 |
peterkohaut/scummvm | devtools/create_ultima/files/ultima6/scripts/se/ending.lua | 19 | 1680 | local lua_file = nil
lua_file = nuvie_load("common/intro_common.lua"); lua_file();
function play()
local g_img_tbl = image_load_all("endgame.lzc")
-- 0,0 Party
-- 0,1 Lord British
-- 0,2 Aiela
-- 0,3 Tristia
-- 0,4 Leaving Savage Empire
local bg = sprite_new(g_img_tbl[0][0], 0, 0, true)
canvas_set_palette("savage.pal", 1)
canvas_set_opacity(0xff);
mouse_cursor_visible(false)
canvas_set_update_interval(25)
local txt = sprite_new(nil, 28, 135, true)
txt.text_color = 0
txt.text = i18n("IMG1_TXT1_END")
txt.text_align = 1
fade_in()
wait_for_input()
txt.text = i18n("IMG1_TXT2_END")
wait_for_input()
txt.text = i18n("IMG1_TXT3_END")
wait_for_input()
bg.image = g_img_tbl[0][1]
txt.text = i18n("IMG2_TXT1_END")
wait_for_input()
txt.text = i18n("IMG2_TXT2_END")
wait_for_input()
-- TODO: Add Check for Love with Aiela
bg.image = g_img_tbl[0][2]
txt.text = i18n("IMG3_TXT1_END")
wait_for_input()
txt.text = i18n("IMG3_TXT2_END")
wait_for_input()
txt.text = i18n("IMG3_TXT3_END")
wait_for_input()
-- TODO: Add Check for Love with Tristia
bg.image = g_img_tbl[0][3]
txt.text = i18n("IMG4_TXT1_END")
wait_for_input()
txt.text = i18n("IMG4_TXT2_END")
wait_for_input()
bg.image = g_img_tbl[0][4]
txt.text = i18n("IMG5_TXT1_END")
wait_for_input()
txt.text = i18n("IMG5_TXT2_END")
wait_for_input()
txt.text = i18n("IMG5_TXT3_END")
wait_for_input()
txt.text = i18n("IMG5_TXT4_END")
wait_for_input()
bg.image = g_img_tbl[0][1]
txt.text = i18n("IMG2_TXT3_END")
-- TODO - Add Years, Months, Days to String
wait_for_input()
end
play()
| gpl-3.0 |
MalRD/darkstar | scripts/globals/weaponskills/realmrazer.lua | 10 | 1499 | -----------------------------------
-- Realmrazer
-- Club weapon skill
-- Skill Level: 357
-- Delivers a seven-hit attack. params.accuracy varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Shadow Gorget & Soil Gorget.
-- Aligned with the Shadow Belt & Soil Belt.
-- Element: None
-- Modifiers: MND:73~85%
-- 100%TP 200%TP 300%TP
-- .88 .88 .88
-----------------------------------
require("scripts/globals/status")
require("scripts/globals/settings")
require("scripts/globals/weaponskills")
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {}
params.numHits = 7
params.ftp100 = 0.88 params.ftp200 = 0.88 params.ftp300 = 0.88
params.str_wsc = 0.0 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.0 params.mnd_wsc = 0.85 + (player:getMerit(dsp.merit.REALMRAZER) / 100) params.chr_wsc = 0.0
params.crit100 = 0.0 params.crit200 = 0.0 params.crit300 = 0.0
params.canCrit = false
params.acc100 = 0.8 params.acc200= 0.9 params.acc300= 1
params.atk100 = 1; params.atk200 = 1; params.atk300 = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.mnd_wsc = 0.7 + (player:getMerit(dsp.merit.REALMRAZER) / 100)
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)
return tpHits, extraHits, criticalHit, damage
end
| gpl-3.0 |
Lsty/ygopro-scripts | c82263578.lua | 9 | 1263 | --戦火の残滓
function c82263578.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c82263578.condition)
e1:SetTarget(c82263578.target)
e1:SetOperation(c82263578.activate)
c:RegisterEffect(e1)
end
function c82263578.condition(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler())
end
function c82263578.filter(c)
return c:IsAttribute(ATTRIBUTE_WATER+ATTRIBUTE_WIND) and c:IsAbleToHand()
end
function c82263578.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c82263578.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c82263578.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c82263578.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c82263578.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
| gpl-2.0 |
bforbis/thrift | lib/lua/TTransport.lua | 115 | 2800 | --
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing,
-- software distributed under the License is distributed on an
-- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-- KIND, either express or implied. See the License for the
-- specific language governing permissions and limitations
-- under the License.
--
require 'Thrift'
TTransportException = TException:new {
UNKNOWN = 0,
NOT_OPEN = 1,
ALREADY_OPEN = 2,
TIMED_OUT = 3,
END_OF_FILE = 4,
INVALID_FRAME_SIZE = 5,
INVALID_TRANSFORM = 6,
INVALID_CLIENT_TYPE = 7,
errorCode = 0,
__type = 'TTransportException'
}
function TTransportException:__errorCodeToString()
if self.errorCode == self.NOT_OPEN then
return 'Transport not open'
elseif self.errorCode == self.ALREADY_OPEN then
return 'Transport already open'
elseif self.errorCode == self.TIMED_OUT then
return 'Transport timed out'
elseif self.errorCode == self.END_OF_FILE then
return 'End of file'
elseif self.errorCode == self.INVALID_FRAME_SIZE then
return 'Invalid frame size'
elseif self.errorCode == self.INVALID_TRANSFORM then
return 'Invalid transform'
elseif self.errorCode == self.INVALID_CLIENT_TYPE then
return 'Invalid client type'
else
return 'Default (unknown)'
end
end
TTransportBase = __TObject:new{
__type = 'TTransportBase'
}
function TTransportBase:isOpen() end
function TTransportBase:open() end
function TTransportBase:close() end
function TTransportBase:read(len) end
function TTransportBase:readAll(len)
local buf, have, chunk = '', 0
while have < len do
chunk = self:read(len - have)
have = have + string.len(chunk)
buf = buf .. chunk
if string.len(chunk) == 0 then
terror(TTransportException:new{
errorCode = TTransportException.END_OF_FILE
})
end
end
return buf
end
function TTransportBase:write(buf) end
function TTransportBase:flush() end
TServerTransportBase = __TObject:new{
__type = 'TServerTransportBase'
}
function TServerTransportBase:listen() end
function TServerTransportBase:accept() end
function TServerTransportBase:close() end
TTransportFactoryBase = __TObject:new{
__type = 'TTransportFactoryBase'
}
function TTransportFactoryBase:getTransport(trans)
return trans
end
| apache-2.0 |
moody2020/TH3_BOSS | plugins/owners.lua | 55 | 23720 | local function lock_group_namemod(msg, data, target)
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_namemod(msg, data, target)
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
local function lock_group_floodmod(msg, data, target)
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_floodmod(msg, data, target)
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
local function lock_group_membermod(msg, data, target)
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_membermod(msg, data, target)
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
local function unlock_group_photomod(msg, data, target)
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function lock_group_arabic(msg, data, target)
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'yes' then
return 'Arabic is already locked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'yes'
save_data(_config.moderation.data, data)
return 'Arabic has been locked'
end
end
local function unlock_group_arabic(msg, data, target)
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'no' then
return 'Arabic/Persian is already unlocked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'no'
save_data(_config.moderation.data, data)
return 'Arabic/Persian has been unlocked'
end
end
local function lock_group_links(msg, data, target)
local group_link_lock = data[tostring(target)]['settings']['lock_link']
if group_link_lock == 'yes' then
return 'Link posting is already locked'
else
data[tostring(target)]['settings']['lock_link'] = 'yes'
save_data(_config.moderation.data, data)
return 'Link posting has been locked'
end
end
local function unlock_group_links(msg, data, target)
local group_link_lock = data[tostring(target)]['settings']['lock_link']
if group_link_lock == 'no' then
return 'Link posting is not locked'
else
data[tostring(target)]['settings']['lock_link'] = 'no'
save_data(_config.moderation.data, data)
return 'Link posting has been unlocked'
end
end
local function lock_group_spam(msg, data, target)
local group_spam_lock = data[tostring(target)]['settings']['lock_spam']
if group_spam_lock == 'yes' then
return 'SuperGroup spam is already locked'
else
data[tostring(target)]['settings']['lock_spam'] = 'yes'
save_data(_config.moderation.data, data)
return 'SuperGroup spam has been locked'
end
end
local function unlock_group_spam(msg, data, target)
local group_spam_lock = data[tostring(target)]['settings']['lock_spam']
if group_spam_lock == 'no' then
return 'SuperGroup spam is not locked'
else
data[tostring(target)]['settings']['lock_spam'] = 'no'
save_data(_config.moderation.data, data)
return 'SuperGroup spam has been unlocked'
end
end
local function lock_group_sticker(msg, data, target)
local group_sticker_lock = data[tostring(target)]['settings']['lock_sticker']
if group_sticker_lock == 'yes' then
return 'Sticker posting is already locked'
else
data[tostring(target)]['settings']['lock_sticker'] = 'yes'
save_data(_config.moderation.data, data)
return 'Sticker posting has been locked'
end
end
local function unlock_group_sticker(msg, data, target)
local group_sticker_lock = data[tostring(target)]['settings']['lock_sticker']
if group_sticker_lock == 'no' then
return 'Sticker posting is already unlocked'
else
data[tostring(target)]['settings']['lock_sticker'] = 'no'
save_data(_config.moderation.data, data)
return 'Sticker posting has been unlocked'
end
end
local function lock_group_contacts(msg, data, target)
if not is_momod(msg) then
return
end
local group_rtl_lock = data[tostring(target)]['settings']['lock_contacts']
if group_contacts_lock == 'yes' then
return 'Contact posting is already locked'
else
data[tostring(target)]['settings']['lock_contacts'] = 'yes'
save_data(_config.moderation.data, data)
return 'Contact posting has been locked'
end
end
local function unlock_group_contacts(msg, data, target)
if not is_momod(msg) then
return
end
local group_contacts_lock = data[tostring(target)]['settings']['lock_contacts']
if group_contacts_lock == 'no' then
return 'Contact posting is already unlocked'
else
data[tostring(target)]['settings']['lock_contacts'] = 'no'
save_data(_config.moderation.data, data)
return 'Contact posting has been unlocked'
end
end
local function enable_strict_rules(msg, data, target)
if not is_momod(msg) then
return
end
local group_rtl_lock = data[tostring(target)]['settings']['strict']
if strict == 'yes' then
return 'Settings are already strictly enforced'
else
data[tostring(target)]['settings']['strict'] = 'yes'
save_data(_config.moderation.data, data)
return 'Settings will be strictly enforced'
end
end
local function disable_strict_rules(msg, data, target)
if not is_momod(msg) then
return
end
local group_contacts_lock = data[tostring(target)]['settings']['strict']
if strict == 'no' then
return 'Settings will not be strictly enforced'
else
data[tostring(target)]['settings']['strict'] = 'no'
save_data(_config.moderation.data, data)
return 'Settings are not strictly enforced'
end
end
-- Show group settings
local function show_group_settingsmod(msg, data, target)
if data[tostring(target)] then
if data[tostring(target)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
local bots_protection = "Yes"
if data[tostring(target)]['settings']['lock_bots'] then
bots_protection = data[tostring(target)]['settings']['lock_bots']
end
local leave_ban = "no"
if data[tostring(target)]['settings']['leave_ban'] then
leave_ban = data[tostring(target)]['settings']['leave_ban']
end
local public = "no"
if data[tostring(target)]['settings'] then
if data[tostring(target)]['settings']['public'] then
public = data[tostring(target)]['settings']['public']
end
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection.."\nPublic: "..public
return text
end
-- Show SuperGroup settings
local function show_super_group_settings(msg, data, target)
if data[tostring(target)] then
if data[tostring(target)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['public'] then
data[tostring(target)]['settings']['public'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['lock_rtl'] then
data[tostring(target)]['settings']['lock_rtl'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['lock_member'] then
data[tostring(target)]['settings']['lock_member'] = 'no'
end
end
local settings = data[tostring(target)]['settings']
local text = "SuperGroup settings for "..target..":\nLock links : "..settings.lock_link.."\nLock flood: "..settings.flood.."\nLock spam: "..settings.lock_spam.."\nLock Arabic: "..settings.lock_arabic.."\nLock Member: "..settings.lock_member.."\nLock RTL: "..settings.lock_rtl.."\nLock sticker: "..settings.lock_sticker.."\nPublic: "..settings.public.."\nStrict settings: "..settings.strict
return text
end
local function set_rules(target, rules)
local data = load_data(_config.moderation.data)
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
local function set_description(target, about)
local data = load_data(_config.moderation.data)
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function run(msg, matches)
if msg.to.type == 'user' then
local print_name = user_print_name(msg.from):gsub("", "")
local name = print_name:gsub("_", " ")
local chat_id = matches[1]
local receiver = get_receiver(msg)
local data = load_data(_config.moderation.data)
if matches[2] == 'ban' then
local chat_id = matches[1]
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
if tonumber(matches[3]) == tonumber(our_id) then return false end
local user_id = matches[3]
if tonumber(matches[3]) == tonumber(msg.from.id) then
return "You can't ban yourself"
end
ban_user(matches[3], matches[1])
local name = user_print_name(msg.from)
savelog(matches[1], name.." ["..msg.from.id.."] banned user ".. matches[3])
return 'User '..user_id..' banned'
end
if matches[2] == 'unban' then
if tonumber(matches[3]) == tonumber(our_id) then return false end
local chat_id = matches[1]
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local user_id = matches[3]
if tonumber(matches[3]) == tonumber(msg.from.id) then
return "You can't unban yourself"
end
local hash = 'banned:'..matches[1]
redis:srem(hash, user_id)
savelog(matches[1], name.." ["..msg.from.id.."] unbanned user ".. matches[3])
return 'User '..user_id..' unbanned'
end
if matches[2] == 'kick' then
local chat_id = matches[1]
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
if tonumber(matches[3]) == tonumber(our_id) then return false end
local user_id = matches[3]
if tonumber(matches[3]) == tonumber(msg.from.id) then
return "You can't kick yourself"
end
kick_user(matches[3], chat_id)
savelog(matches[1], name.." ["..msg.from.id.."] kicked user ".. matches[3])
return 'User '..user_id..' kicked'
end
if matches[2] == 'clean' then
if matches[3] == 'modlist' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
for k,v in pairs(data[tostring(matches[1])]['moderators']) do
data[tostring(matches[1])]['moderators'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
savelog(matches[1], name.." ["..msg.from.id.."] cleaned modlist")
end
if matches[3] == 'rules' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local data_cat = 'rules'
data[tostring(matches[1])][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(matches[1], name.." ["..msg.from.id.."] cleaned rules")
end
if matches[3] == 'about' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local data_cat = 'description'
data[tostring(matches[1])][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(matches[1], name.." ["..msg.from.id.."] cleaned about")
channel_set_about(receiver, about_text, ok_cb, false)
return "About has been cleaned"
end
if matches[3] == 'mutelist' then
chat_id = string.match(matches[1], '^%d+$')
local hash = 'mute_user:'..chat_id
redis:del(hash)
return "Mutelist Cleaned"
end
end
if matches[2] == "setflood" then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
if tonumber(matches[3]) < 5 or tonumber(matches[3]) > 20 then
return "Wrong number,range is [5-20]"
end
local flood_max = matches[3]
data[tostring(matches[1])]['settings']['flood_msg_max'] = flood_max
save_data(_config.moderation.data, data)
savelog(matches[1], name.." ["..msg.from.id.."] set flood to ["..matches[3].."]")
return 'Group flood has been set to '..matches[3]
end
if matches[2] == 'lock' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local target = matches[1]
local group_type = data[tostring(matches[1])]['group_type']
if matches[3] == 'name' then
savelog(matches[1], name.." ["..msg.from.id.."] locked name ")
return lock_group_namemod(msg, data, target)
end
if matches[3] == 'member' then
savelog(matches[1], name.." ["..msg.from.id.."] locked member ")
return lock_group_membermod(msg, data, target)
end
if matches[3] == 'arabic' then
savelog(matches[1], name.." ["..msg.from.id.."] locked arabic ")
return lock_group_arabic(msg, data, target)
end
if matches[3] == 'links' then
savelog(matches[1], name.." ["..msg.from.id.."] locked links ")
return lock_group_links(msg, data, target)
end
if matches[3] == 'spam' then
savelog(matches[1], name.." ["..msg.from.id.."] locked spam ")
return lock_group_spam(msg, data, target)
end
if matches[3] == 'rtl' then
savelog(matches[1], name.." ["..msg.from.id.."] locked RTL chars. in names")
return unlock_group_rtl(msg, data, target)
end
if matches[3] == 'sticker' then
savelog(matches[1], name.." ["..msg.from.id.."] locked sticker")
return lock_group_sticker(msg, data, target)
end
end
if matches[2] == 'unlock' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local target = matches[1]
local group_type = data[tostring(matches[1])]['group_type']
if matches[3] == 'name' then
savelog(matches[1], name.." ["..msg.from.id.."] unlocked name ")
return unlock_group_namemod(msg, data, target)
end
if matches[3] == 'member' then
savelog(matches[1], name.." ["..msg.from.id.."] unlocked member ")
return unlock_group_membermod(msg, data, target)
end
if matches[3] == 'arabic' then
savelog(matches[1], name.." ["..msg.from.id.."] unlocked arabic ")
return unlock_group_arabic(msg, data, target)
end
if matches[3] == 'links' and group_type == "SuperGroup" then
savelog(matches[1], name.." ["..msg.from.id.."] unlocked links ")
return unlock_group_links(msg, data, target)
end
if matches[3] == 'spam' and group_type == "SuperGroup" then
savelog(matches[1], name.." ["..msg.from.id.."] unlocked spam ")
return unlock_group_spam(msg, data, target)
end
if matches[3] == 'rtl' then
savelog(matches[1], name.." ["..msg.from.id.."] unlocked RTL chars. in names")
return unlock_group_rtl(msg, data, target)
end
if matches[3] == 'sticker' and group_type == "SuperGroup" then
savelog(matches[1], name.." ["..msg.from.id.."] unlocked sticker")
return unlock_group_sticker(msg, data, target)
end
if matches[3] == 'contacts' and group_type == "SuperGroup" then
savelog(matches[1], name_log.." ["..msg.from.id.."] locked contact posting")
return lock_group_contacts(msg, data, target)
end
if matches[3] == 'strict' and group_type == "SuperGroup" then
savelog(matches[1], name_log.." ["..msg.from.id.."] locked enabled strict settings")
return enable_strict_rules(msg, data, target)
end
end
if matches[2] == 'new' then
if matches[3] == 'link' then
local group_type = data[tostring(matches[1])]['group_type']
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local function callback_grouplink (extra , success, result)
local receiver = 'chat#id'..matches[1]
if success == 0 then
send_large_msg(receiver, '*Error: Failed to retrieve link* \nReason: Not creator.')
end
data[tostring(matches[1])]['settings']['set_link'] = result
save_data(_config.moderation.data, data)
return
end
local function callback_superlink (extra , success, result)
vardump(result)
local receiver = 'channel#id'..matches[1]
local user = extra.user
if success == 0 then
data[tostring(matches[1])]['settings']['set_link'] = nil
save_data(_config.moderation.data, data)
return send_large_msg(user, '*Error: Failed to retrieve link* \nReason: Not creator.\n\nIf you have the link, please use /setlink to set it')
else
data[tostring(matches[1])]['settings']['set_link'] = result
save_data(_config.moderation.data, data)
return send_large_msg(user, "Created a new link")
end
end
if group_type == "Group" then
local receiver = 'chat#id'..matches[1]
savelog(matches[1], name.." ["..msg.from.id.."] created/revoked group link ")
export_chat_link(receiver, callback_grouplink, false)
return "Created a new new link ! \n owner can get it by /owners "..matches[1].." get link"
elseif group_type == "SuperGroup" then
local receiver = 'channel#id'..matches[1]
local user = 'user#id'..msg.from.id
savelog(matches[1], name.." ["..msg.from.id.."] attempted to create a new SuperGroup link")
export_channel_link(receiver, callback_superlink, {user = user})
end
end
end
if matches[2] == 'get' then
if matches[3] == 'link' then
if not is_owner2(msg.from.id, chat_id) then
return "You are not the owner of this group"
end
local group_link = data[tostring(matches[1])]['settings']['set_link']
if not group_link then
return "Create a link using /newlink first !"
end
savelog(matches[1], name.." ["..msg.from.id.."] requested group link ["..group_link.."]")
return "Group link:\n"..group_link
end
end
if matches[1] == 'changeabout' and matches[2] then
if not is_owner2(msg.from.id, matches[2]) then
return "You are not the owner of this group"
end
local group_type = data[tostring(matches[2])]['group_type']
if group_type == "Group" or group_type == "Realm" then
local target = matches[2]
local about = matches[3]
local name = user_print_name(msg.from)
savelog(matches[2], name.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]")
return set_description(target, about)
elseif group_type == "SuperGroup" then
local channel = 'channel#id'..matches[2]
local about_text = matches[3]
local data_cat = 'description'
local target = matches[2]
channel_set_about(channel, about_text, ok_cb, false)
data[tostring(target)][data_cat] = about_text
save_data(_config.moderation.data, data)
savelog(matches[2], name.." ["..msg.from.id.."] has changed SuperGroup description to ["..matches[3].."]")
return "Description has been set for ["..matches[2]..']'
end
end
if matches[1] == 'viewsettings' and data[tostring(matches[2])]['settings'] then
if not is_owner2(msg.from.id, matches[2]) then
return "You are not the owner of this group"
end
local target = matches[2]
local group_type = data[tostring(matches[2])]['group_type']
if group_type == "Group" or group_type == "Realm" then
savelog(matches[2], name.." ["..msg.from.id.."] requested group settings ")
return show_group_settings(msg, data, target)
elseif group_type == "SuperGroup" then
savelog(matches[2], name.." ["..msg.from.id.."] requested SuperGroup settings ")
return show_super_group_settings(msg, data, target)
end
end
if matches[1] == 'changerules' and is_owner2(msg.from.id, matches[2]) then
local rules = matches[3]
local target = matches[2]
local name = user_print_name(msg.from)
savelog(matches[2], name.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]")
return set_rules(target, rules)
end
if matches[1] == 'changename' and is_owner2(msg.from.id, matches[2]) then
local new_name = string.gsub(matches[3], '_', ' ')
data[tostring(matches[2])]['settings']['set_name'] = new_name
local group_name_set = data[tostring(matches[2])]['settings']['set_name']
save_data(_config.moderation.data, data)
local chat_to_rename = 'chat#id'..matches[2]
local channel_to_rename = 'channel#id'..matches[2]
savelog(matches[2], "Group name changed to [ "..new_name.." ] by "..name.." ["..msg.from.id.."]")
rename_chat(chat_to_rename, group_name_set, ok_cb, false)
rename_channel(channel_to_rename, group_name_set, ok_cb, false)
end
if matches[1] == 'loggroup' and matches[2] and is_owner2(msg.from.id, matches[2]) then
savelog(matches[2], "log file created by owner/support/admin")
send_document("user#id".. msg.from.id,"./groups/logs/"..matches[2].."log.txt", ok_cb, false)
end
end
end
return {
patterns = {
"^owners (%d+) ([^%s]+) (.*)$",
"^owners (%d+) ([^%s]+)$",
"^(changeabout) (%d+) (.*)$",
"^(changerules) (%d+) (.*)$",
"^(changename) (%d+) (.*)$",
"^(viewsettings) (%d+)$",
"^(loggroup) (%d+)$"
},
run = run
} | gpl-2.0 |
MalRD/darkstar | scripts/zones/Apollyon/npcs/Sentinel_Column.lua | 10 | 1134 | -----------------------------------
-- Area: Appolyon
-- NPC: Sentinel_Column
-- !pos 643 0 -609 38
-----------------------------------
require("scripts/globals/limbus");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(221, 127);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
player:updateEvent(
0,
player:getBattlefieldTimeLeft(1), -- SW Apollyon
player:getBattlefieldTimeLeft(2), -- NW Apollyon
player:getBattlefieldTimeLeft(3), -- SE Apollyon
player:getBattlefieldTimeLeft(4), -- NE Apollyon
player:getBattlefieldTimeLeft(5), -- Central Apollyon
player:getBattlefieldTimeLeft(6) -- CS Apollyon
);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
end;
| gpl-3.0 |
MalRD/darkstar | scripts/globals/mobskills/murk.lua | 12 | 1086 | ---------------------------------------------
-- Murk
--
-- Description: Slow and Weight Area of Effect (10.0')
-- Type: Enfeebling
-- Utsusemi/Blink absorb: Ignores shadows
---------------------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/msg")
---------------------------------------------
function onMobSkillCheck(target, mob, skill)
return 0
end
function onMobWeaponSkill(target, mob, skill)
local slowed = false
local weight = false
slowed = MobStatusEffectMove(mob, target, dsp.effect.SLOW, 1250, 0, 60)
weight = MobStatusEffectMove(mob, target, dsp.effect.WEIGHT, 40, 0, 60)
skill:setMsg(dsp.msg.basic.SKILL_ENFEEB_IS)
-- display slow first, else weight
if slowed == dsp.msg.basic.SKILL_ENFEEB_IS then
typeEffect = dsp.effect.SLOW
elseif weight == dsp.msg.basic.SKILL_ENFEEB_IS then
typeEffect = dsp.effect.WEIGHT
else
skill:setMsg(dsp.msg.basic.SKILL_MISS)
end
return typeEffect
end
| gpl-3.0 |
LuaDist2/tethys | tethys2/util/LDAP.lua | 2 | 1067 | local base = _G
local lualdap = require("lualdap")
local oo = require "loop.simple"
local table = require "table"
local config = require "config"
local string = require "string"
module(...)
LDAP = oo.class({})
new = LDAP
class = LDAP
function LDAP:__init(t)
local obj = {}
obj.ld = lualdap.open_simple(t.host, t.user, t.pass)
if not obj.ld then return end
return oo.rawnew(self, obj)
end
function LDAP:search(q, convert)
-- local res = {}
-- self:printTable(res, q)
-- self:log(table.concat(res))
q.scope = q.scope or "onelevel"
return self.ld:search(q)
end
function LDAP:add(dn, q)
-- self:log(sql)
return self.ld:add(dn, q)
end
function LDAP:modify(dn, ...)
-- self:log(sql)
return self.ld:modify(dn, base.unpack(arg))
end
function LDAP:delete(dn, ...)
-- self:log(sql)
return self.ld:delete(dn, base.unpack(arg))
end
function LDAP:close()
self.ld:close()
end
function LDAP:__gc()
self:close()
end
function LDAP:oneOrMany(elem)
if base.type(elem) ~= "table" then elem = { elem } end
return elem
end
function LDAP:quote(str)
return str
end
| gpl-3.0 |
Lsty/ygopro-scripts | c16366944.lua | 9 | 1313 | --月光蝶
function c16366944.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(16366944,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(c16366944.condition)
e1:SetTarget(c16366944.target)
e1:SetOperation(c16366944.operation)
c:RegisterEffect(e1)
end
function c16366944.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c16366944.filter(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(0x6a) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c16366944.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c16366944.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c16366944.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c16366944.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
GRSSR/yum-server | yumServer.lua | 1 | 3538 | os.loadAPI("api/redString")
os.loadAPI("api/sovietProtocol")
PROTOCOL_CHANNEL = 137
local yum = sovietProtocol.Protocol:new("yum", PROTOCOL_CHANNEL, PROTOCOL_CHANNEL)
sovietProtocol.setDebugLevel(0)
function getIndex(package)
local index = fs.combine(fs.combine("packages", package), "index")
if fs.exists(index) then
return index
else
return false
end
end
function getPackageRoot(package)
return fs.combine("packages", package)
end
function parseIndex(index)
local f = io.open(index, "r")
local ret = {}
for line in f:lines() do
if line ~= "" and line:sub(1,1) ~= "#" then
local details = {}
local split = redString.split(line)
details.fileName = split[2]
details.installLocation = split[3]
ret[split[1]] = details
end
end
f:close()
return ret
end
function dispatchPackage(package, replyChannel)
local message = ""
local parts = parseIndex(getIndex(package))
for name, comp in pairs(parts) do
if name:find(":") then
local s = redString.split(name, 2, ":")
local method = s[1]
if method == 'package' then
message = message..method.." "..comp.fileName.."\n"
elseif method == 'alias' then
message = message..method.." "..comp.fileName.." "..comp.installLocation.."\n"
end
else
message = message..name.." "..comp.installLocation.." ".."force\n"
end
end
yum:send("package_list", package, message, replyChannel)
end
function dispatchComponant(package, componantName, replyChannel)
local parts = parseIndex(getIndex(package))
local componant = parts[componantName]
if componant then
local actualFile = fs.combine(getPackageRoot(package), componant.fileName)
local f = fs.open(actualFile, "r")
print("sending "..actualFile)
if f then
local file = f:readAll()
f:close()
yum:send(
"file",
componant.installLocation,
file,
replyChannel)
return true
else
print("file "..actualFile.." does not exist")
end
end
yum:send("error", "404", "File Not Found")
end
function dispatchFile(fileLocation, replyChannel)
local f = fs.open(fileLocation, "r")
print("sending "..fileLocation)
if f then
local file = f:readAll()
f:close()
yum:send(
"file",
fileLocation,
file,
replyChannel)
return true
else
yum:send("error", "404", "File Not Found")
return false
end
end
print("Starting Yum Server")
while true do
local replyChannel, request = yum:listen()
if request.method == "install" then
local package = request.id
local componant = request.body
if getIndex(package) then
if componant then
dispatchComponant(package, componant, replyChannel)
else
dispatchPackage(package, replyChannel)
end
else
yum:send("error", "404", "Package Not Found", replyChannel)
end
end
if request.method == "list" then
local package = request.id
if package then
dispatchPackage(package, replyChannel)
else
local packageList = ""
for k, package in pairs(fs.list("packages")) do
if getIndex(package) then
packageList = packageList..package.."\n"
end
end
yum:send("package_list", "ALL", packageList, replyChannel)
end
end
if request.method == "replicate" then
if request.id == "list" then
local files = ""
for k, package in pairs(fs.list("packages")) do
for k, file in pairs(fs.list("/packages/"..package)) do
if file ~= ".git" then
files = files.."/packages/"..package.."/"..file.."\n"
end
end
end
yum:send("file_list", "ALL", files, replyChannel)
else
dispatchFile(request.id, replyChannel)
end
end
end
| gpl-2.0 |
gallenmu/MoonGen | libmoon/lua/lib/turbo/spec/structs_spec.lua | 4 | 6640 | --- Turbo.lua Unit test
--
-- Copyright 2013 John Abrahamsen
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local turbo = require "turbo"
math.randomseed(turbo.util.gettimeofday())
describe("turbo.structs Namespace", function()
describe("Buffer class", function()
it("should be constructed right", function()
local buf = turbo.structs.buffer()
assert.truthy(instanceOf(turbo.structs.buffer, buf))
end)
it("should append correctly", function()
local buf = turbo.structs.buffer()
buf:append_luastr_right("Long string")
buf:append_luastr_right(" that is expected to")
buf:append_luastr_right(" equal a constant")
assert.equal(tostring(buf), "Long string that is expected to equal a constant")
end)
it("should prepend correctly", function()
local buf = turbo.structs.buffer()
buf:append_luastr_left(" equal a constant")
buf:append_luastr_left(" that is expected to")
buf:append_luastr_left("Long string")
assert.equal(tostring(buf), "Long string that is expected to equal a constant")
end)
it("should handle mixed append/prepend", function()
local buf = turbo.structs.buffer()
local cmp = ""
for i = 0, 300 do
local dice = math.random() * 10
if dice > 5 then
cmp = tostring(dice) .. cmp
buf:append_luastr_left(tostring(dice))
else
cmp = cmp .. tostring(dice)
buf:append_luastr_right(tostring(dice))
end
end
assert.equal(cmp, tostring(buf))
assert.equal(cmp:len(), buf:len())
end)
it("should support == operator", function()
local buf = turbo.structs.buffer()
buf:append_luastr_right("two equal string should equal!")
local buf2 = turbo.structs.buffer()
buf2:append_luastr_right("two equal string should equal!")
assert.truthy(buf == buf2)
buf2:clear()
assert.truthy(buf ~= buf2)
end)
it("should pop correctly", function()
local buf = turbo.structs.buffer()
for i = 1, 10000 do
buf:append_luastr_right("much data in here")
end
buf:pop_right(string.len("much data in here") * 10000)
assert.equal(buf:len(), 0)
for i = 1, 10000 do
buf:append_luastr_left("much data in here")
end
assert.has_error(function()
buf:pop_right(string.len("much data in here") * 10001)
end)
buf:shrink()
while buf:len() ~= 0 do
buf:pop_left(1)
end
assert.equal(tostring(buf), "")
buf:clear()
end)
it("should support method chaining", function()
local buf = turbo.structs.buffer()
buf:append_luastr_left("test"):append_luastr_left("test")
assert.equal(tostring(buf), "testtest")
end)
end)
describe("Deque class", function()
local d
it("should be constructed right", function()
d = turbo.structs.deque:new()
assert.truthy(instanceOf(turbo.structs.deque, d))
end)
local append_n_elements = 200
local string1 = "Some string that should be appended"
local string2 = "Another string that should be appended"
it("should append correctly", function()
for i = 1, append_n_elements, 1 do
d:append(string1)
end
assert.equal(d:size(), append_n_elements)
end)
it("concat should give correct length", function()
assert.equal(d:concat():len(), append_n_elements * string1:len())
end)
it("should support appendleft", function()
d:appendleft(string2)
assert.equal(d:peekfirst(), string2)
end)
it("should support popleft", function()
assert.equal(d:popleft(), string2)
assert.equal(d:popleft(), string1)
end)
it("should support pop", function()
d:append(string1 .. string2)
assert.equal(d:pop(), string1 .. string2)
assert.equal(d:pop(), string1)
end)
it("must report not empty right", function()
assert.truthy(d:not_empty())
while d:not_empty() == true do
d:pop()
end
assert.falsy(d:not_empty())
end)
it("getn should work correctly", function()
d:appendleft("pos3")
d:appendleft("pos2")
d:appendleft("pos1")
assert.equal(d:getn(0), "pos1")
assert.equal(d:getn(1), "pos2")
assert.equal(d:getn(2), "pos3")
end)
it("should behave logically", function()
local q = turbo.structs.deque:new()
local str = ""
local n = 0
for i=0, 1000 do
math.randomseed(os.time() + i)
local action = math.random(0,4)
if (action == 0) then
q:append("a dog")
n = n + 1
elseif (action == 1) then
q:appendleft("a cat")
n = n + 1
elseif (action == 2) then
if (q:not_empty()) then
q:popleft()
n = n - 1
else
assert.equal(nil, q:popleft())
end
elseif (action == 3) then
if (q:not_empty()) then
q:pop()
n = n - 1
else
assert.equal(nil, q:pop())
end
elseif (action == 4) then
assert.equal(q:size(), n)
end
end
end)
end)
end)
| mit |
Lsty/ygopro-scripts | c16051717.lua | 3 | 2386 | --A BF-驟雨のライキリ
function c16051717.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--add type
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c16051717.tncon)
e1:SetOperation(c16051717.tnop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_MATERIAL_CHECK)
e2:SetValue(c16051717.valcheck)
e2:SetLabelObject(e1)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCategory(CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetTarget(c16051717.destg)
e3:SetOperation(c16051717.desop)
c:RegisterEffect(e3)
end
function c16051717.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsSetCard,1,nil,0x33) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
function c16051717.tncon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SYNCHRO and e:GetLabel()==1
end
function c16051717.tnop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e1)
end
function c16051717.filter(c)
return c:IsFaceup() and c:IsSetCard(0x33)
end
function c16051717.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsDestructable() end
if chk==0 then return Duel.IsExistingMatchingCard(c16051717.filter,tp,LOCATION_MZONE,0,1,e:GetHandler())
and Duel.IsExistingTarget(Card.IsDestructable,tp,0,LOCATION_ONFIELD,1,nil) end
local ct=Duel.GetMatchingGroupCount(c16051717.filter,tp,LOCATION_MZONE,0,e:GetHandler())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsDestructable,tp,0,LOCATION_ONFIELD,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c16051717.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local g=tg:Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
| gpl-2.0 |
Lsty/ygopro-scripts | c21051146.lua | 3 | 2083 | --ブラッド・マジシャン-煉獄の魔術師-
function c21051146.initial_effect(c)
c:EnableCounterPermit(0x3001)
--add counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetCode(EVENT_CHAINING)
e0:SetRange(LOCATION_MZONE)
e0:SetOperation(aux.chainreg)
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(c21051146.acop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(21051146,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetTarget(c21051146.destg)
e2:SetOperation(c21051146.desop)
c:RegisterEffect(e2)
end
function c21051146.acop(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and e:GetHandler():GetFlagEffect(1)>0 then
e:GetHandler():AddCounter(0x3001,1)
end
end
function c21051146.filter(c,cc,tp)
local ct=math.ceil(c:GetAttack()/700)
if ct==0 then ct=1 end
return c:IsFaceup() and c:IsDestructable() and cc:IsCanRemoveCounter(tp,0x3001,ct,REASON_COST)
end
function c21051146.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c21051146.filter(chkc,e:GetHandler(),tp) end
if chk==0 then return Duel.IsExistingTarget(c21051146.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e:GetHandler(),tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c21051146.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e:GetHandler(),tp)
local ct=math.ceil(g:GetFirst():GetAttack()/700)
if ct==0 then ct=1 end
e:GetHandler():RemoveCounter(tp,0x3001,ct,REASON_COST)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c21051146.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
Mike325/.vim | lua/completions/init.lua | 1 | 1760 | local function general_completion(arglead, _, _, options)
local split_components = require('utils.strings').split_components
local pattern = table.concat(split_components(arglead, '.'), '.*')
pattern = pattern:lower()
return vim.tbl_filter(function(opt)
return opt:lower():match(pattern) ~= nil
end, options) or {}
end
local completions = {
ssh_hosts_completion = function(arglead, cmdline, cursorpos)
return general_completion(arglead, cmdline, cursorpos, vim.tbl_keys(STORAGE.hosts))
end,
oscyank = function(arglead, cmdline, cursorpos)
return general_completion(arglead, cmdline, cursorpos, { 'tmux', 'kitty', 'default' })
end,
cmake_build = function(arglead, cmdline, cursorpos)
return general_completion(
arglead,
cmdline,
cursorpos,
{ 'Debug', 'Release', 'MinSizeRel', 'RelWithDebInfo' }
)
end,
gitfiles_workspace = function(arglead, cmdline, cursorpos)
local gitstatus = require('git.utils').status()
local files = {}
if gitstatus.workspace then
vim.list_extend(files, vim.tbl_keys(gitstatus.workspace))
end
if gitstatus.untracked then
vim.list_extend(files, gitstatus.untracked)
end
return general_completion(arglead, cmdline, cursorpos, files)
end,
gitfiles_stage = function(arglead, cmdline, cursorpos)
local gitstatus = require('git.utils').status()
local files = {}
if gitstatus.stage then
vim.list_extend(files, vim.tbl_keys(gitstatus.stage))
end
return general_completion(arglead, cmdline, cursorpos, files)
end,
}
_G._completions = completions
return completions
| mit |
MalRD/darkstar | scripts/zones/Arrapago_Reef/npcs/Cutter.lua | 9 | 3104 | -----------------------------------
-- Area: Arrapago Reef
-- NPC: Cutter
-- The ship for The Black Coffin Battle (TOAU-15)
-- !pos -462 -2 -394 54
-----------------------------------
local ID = require("scripts/zones/Arrapago_Reef/IDs")
require("scripts/globals/keyitems")
require("scripts/globals/missions")
-----------------------------------
function onTrade(player,npc,trade)
end
function onTrigger(player,npc)
if player:getCurrentMission(TOAU) == dsp.mission.id.toau.THE_BLACK_COFFIN and player:hasKeyItem(dsp.ki.EPHRAMADIAN_GOLD_COIN) then
player:setLocalVar("theblackcoffinfight",1)
player:startEvent(221, 53, -6, 0, 99, 6, 0)
elseif player:hasKeyItem(dsp.ki.LIFE_FLOAT) and player:getCharVar("AgainstAllOdds") == 2 then
player:setLocalVar("againstalloddsfight",1)
player:startEvent(221, 54, -9, 0, 99, 6, 0)
else
player:messageSpecial(ID.text.YOU_NO_REQS)
end
end
function onEventUpdate(player,csid,option,target)
local party = player:getParty()
if player:getLocalVar("theblackcoffinfight") == 1 then
if party ~= nil then
for i,v in ipairs(party) do
if not v:hasKeyItem(dsp.ki.EPHRAMADIAN_GOLD_COIN) then
player:messageText(target,ID.text.MEMBER_NO_REQS, false)
player:instanceEntry(target,1)
return
elseif v:getZoneID() == player:getZoneID() and v:checkDistance(player) > 50 then
player:messageText(target,ID.text.MEMBER_TOO_FAR, false)
player:instanceEntry(target,1)
return
end
end
end
player:createInstance(53,60);
player:setLocalVar("theblackcoffinfight",0)
elseif player:getLocalVar("againstalloddsfight") == 1 then
if (party ~= nil) then
for i,v in ipairs(party) do
if v:getZoneID() == player:getZoneID() and v:checkDistance(player) > 50 then
player:messageText(target,ID.text.MEMBER_TOO_FAR, false)
player:instanceEntry(target,1)
return
end
end
end
player:createInstance(54,60)
player:setLocalVar("againstalloddsfight",0)
end
end
function onEventFinish(player,csid,option)
if (csid == 221 and option == 4) or csid == 90 then
player:setPos(0,0,0,0,60)
end
end
function onInstanceCreated(player,target,instance)
if (instance) then
player:setInstance(instance)
player:instanceEntry(target,4)
local party = player:getParty()
if (party ~= nil) then
for i,v in ipairs(party) do
if v:getID() ~= player:getID() and v:getZoneID() == player:getZoneID() then
v:setInstance(instance)
v:startEvent(90) -- wrong csid, yet better than nothing
end
end
end
else
player:messageText(target,ID.text.CANNOT_ENTER, false);
player:instanceEntry(target,3);
end
end | gpl-3.0 |
MalRD/darkstar | scripts/globals/spells/bluemagic/cocoon.lua | 12 | 1218 | -----------------------------------------
-- Spell: Cocoon
-- Enhances defense
-- Spell cost: 10 MP
-- Monster Type: Vermin
-- Spell Type: Magical (Earth)
-- Blue Magic Points: 1
-- Stat Bonus: VIT+3
-- Level: 8
-- Casting Time: 1.75 seconds
-- Recast Time: 60 seconds
-- Duration: 90 seconds
--
-- Combos: None
-----------------------------------------
require("scripts/globals/bluemagic")
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0
end
function onSpellCast(caster,target,spell)
local typeEffect = dsp.effect.DEFENSE_BOOST
local power = 50 -- Percentage, not amount.
local duration = 90
if (caster:hasStatusEffect(dsp.effect.DIFFUSION)) then
local diffMerit = caster:getMerit(dsp.merit.DIFFUSION)
if (diffMerit > 0) then
duration = duration + (duration/100)* diffMerit
end
caster:delStatusEffect(dsp.effect.DIFFUSION)
end
if (target:addStatusEffect(typeEffect,power,0,duration) == false) then
spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT)
end
return typeEffect
end
| gpl-3.0 |
TheSAguy/Natural-Evolution | prototypes/Vanilla_Changes/New_Spitter_Units.lua | 1 | 14776 | require "prototypes.Vanilla_Changes.Settings"
require "prototypes.Vanilla_Changes.Functions"
require "prototypes.Vanilla_Changes.Projectiles"
smallspitterscale = 0.5
smallspittertint = {r=0.68, g=0.4, b=0, a=1}
smallspitterMk2scale = 0.55
smallspitterMk2tint = {r=0.68, g=0.4, b=0.5, a=1}
smallspitterMk3scale = 0.6
smallspitterMk3tint = {r=0.68, g=0.4, b=1, a=1}
mediumspitterscale = 0.7
mediumspittertint = {r=0.83, g=0.39, b=0.36, a=0.75}
mediumspitterMk2scale = 0.75
mediumspitterMk2tint = {r=0.83, g=0.69, b=0.36, a=0.75}
mediumspitterMk3scale = 0.8
mediumspitterMk3tint = {r=0.83, g=0.99, b=0.36, a=0.75}
bigspitterscale = 1
bigspittertint = {r=0.54, g=0.58, b=0.85, a=0.6}
bigspitterMk2scale = 1.05
bigspitterMk2tint = {r=0.74, g=0.58, b=0.85, a=0.6}
bigspitterMk3scale = 1.1
bigspitterMk3tint = {r=0.94, g=0.58, b=0.85, a=0.6}
behemothspitterscale = 2
behemothspittertint = {r=0.3, g=0.9, b=0.3, a=0.75}
data:extend(
{
---- Vanilla Small Spitter
--[[
{
type = "unit",
name = "small-spitter",
icon = "__base__/graphics/icons/creeper.png",
flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air", "not-repairable"},
max_health = Health.Small_Spitter,
order="b-d-a",
subgroup="enemies",
resistances = Resistances.Small_Spitter,
healing_per_tick = 0.01,
collision_box = {{-0.3, -0.3}, {0.3, 0.3}},
selection_box = {{-0.4, -0.4}, {0.4, 0.4}},
sticker_box = {{-0.3, -0.5}, {0.3, 0.1}},
distraction_cooldown = 300,
attack_parameters = spitterattackparameters({range=15,
cooldown=100,
damage_modifier=1,
scale=smallspitterscale,
tint=smallspittertint,
roarvolume=0.7}),
vision_distance = 30,
movement_speed = 0.185,
distance_per_frame = 0.05,
-- in pu
pollution_to_join_attack = 200,
corpse = "small-spitter-corpse",
dying_explosion = "blood-explosion-small",
working_sound = make_biter_calls(0.65),
dying_sound = make_spitter_dying_sounds(1.0),
run_animation = spitterrunanimation(smallspitterscale, smallspittertint)
},
--]]
---- New Small Spitter 1
{
type = "unit",
name = "small-spitter-Mk2",
icon = "__base__/graphics/icons/creeper.png",
flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air", "not-repairable"},
max_health = Health.Small_Spitter_Mk2,
order="b-d-b",
subgroup="enemies",
resistances = Resistances.Small_Spitter_Mk2,
healing_per_tick = 0.01,
collision_box = {{-0.3, -0.3}, {0.3, 0.3}},
selection_box = {{-0.4, -0.4}, {0.4, 0.4}},
sticker_box = {{-0.3, -0.5}, {0.3, 0.1}},
distraction_cooldown = 300,
attack_parameters = Spitter_Attack_Infected({range=14,
cooldown=100,
damage_modifier=1.1,
scale=smallspitterMk2scale,
tint=smallspitterMk2tint,
roarvolume=0.7}),
vision_distance = 30,
movement_speed = 0.185,
distance_per_frame = 0.05,
-- in pu
pollution_to_join_attack = 200,
corpse = "small-spitter-corpse",
dying_explosion = "blood-explosion-small",
working_sound = make_biter_calls(0.65),
dying_sound = make_spitter_dying_sounds(1.0),
run_animation = spitterrunanimation(smallspitterMk2scale, smallspitterMk2tint)
},
---- New Small Spitter 2
{
type = "unit",
name = "small-spitter-Mk3",
icon = "__base__/graphics/icons/creeper.png",
flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air", "not-repairable"},
max_health = Health.Small_Spitter_Mk3,
order="b-d-c",
subgroup="enemies",
resistances = Resistances.Small_Spitter_Mk3,
healing_per_tick = 0.01,
collision_box = {{-0.3, -0.3}, {0.3, 0.3}},
selection_box = {{-0.4, -0.4}, {0.4, 0.4}},
sticker_box = {{-0.3, -0.5}, {0.3, 0.1}},
distraction_cooldown = 300,
attack_parameters = Spitter_Attack_Mutated({range=13,
cooldown=100,
damage_modifier=1.2,
scale=smallspitterMk3scale,
tint=smallspitterMk3tint,
roarvolume=0.7}),
vision_distance = 30,
movement_speed = 0.185,
distance_per_frame = 0.05,
-- in pu
pollution_to_join_attack = 200,
corpse = "small-spitter-corpse",
dying_explosion = "blood-explosion-small",
working_sound = make_biter_calls(0.65),
dying_sound = make_spitter_dying_sounds(1.0),
run_animation = spitterrunanimation(smallspitterMk3scale, smallspitterMk3tint)
},
---- Vanilla Medium Spitter
--[[
{
type = "unit",
name = "medium-spitter",
icon = "__base__/graphics/icons/creeper.png",
flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air", "not-repairable"},
max_health = Health.Medium_Spitter,
order="b-d-d",
subgroup="enemies",
resistances = Resistances.Medium_Spitter,
healing_per_tick = 0.015,
collision_box = {{-0.4, -0.4}, {0.4, 0.4}},
selection_box = {{-0.5, -0.7}, {0.5, 0.7}},
sticker_box = {{-0.3, -0.5}, {0.3, 0.1}},
distraction_cooldown = 300,
attack_parameters = spitterattackparameters({range=15,
cooldown=100,
damage_modifier=2,
scale=mediumspitterscale,
tint=mediumspittertint,
roarvolume=0.85}),
vision_distance = 30,
movement_speed = 0.165,
distance_per_frame = 0.05,
-- in pu
pollution_to_join_attack = 600,
corpse = "medium-spitter-corpse",
dying_explosion = "blood-explosion-small",
working_sound = make_biter_calls(0.75),
dying_sound = make_spitter_dying_sounds(1.0),
run_animation = spitterrunanimation(mediumspitterscale, mediumspittertint)
},
--]]
--- New Medium Spitter 1
{
type = "unit",
name = "medium-spitter-Mk2",
icon = "__base__/graphics/icons/creeper.png",
flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air", "not-repairable"},
max_health = Health.Medium_Spitter_Mk2,
order="b-d-e",
subgroup="enemies",
resistances = Resistances.Medium_Spitter_Mk2,
healing_per_tick = 0.015,
collision_box = {{-0.4, -0.4}, {0.4, 0.4}},
selection_box = {{-0.5, -0.7}, {0.5, 0.7}},
sticker_box = {{-0.3, -0.5}, {0.3, 0.1}},
distraction_cooldown = 300,
attack_parameters = Spitter_Attack_Infected({range=15,
cooldown=100,
damage_modifier=2.2,
scale=mediumspitterMk2scale,
tint=mediumspitterMk2tint,
roarvolume=0.85}),
vision_distance = 30,
movement_speed = 0.165,
distance_per_frame = 0.05,
-- in pu
pollution_to_join_attack = 600,
corpse = "medium-spitter-corpse",
dying_explosion = "blood-explosion-small",
working_sound = make_biter_calls(0.75),
dying_sound = make_spitter_dying_sounds(1.0),
run_animation = spitterrunanimation(mediumspitterMk2scale, mediumspitterMk2tint)
},
--- New Medium Spitter 2
{
type = "unit",
name = "medium-spitter-Mk3",
icon = "__base__/graphics/icons/creeper.png",
flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air", "not-repairable"},
max_health = Health.Medium_Spitter_Mk3,
order="b-d-f",
subgroup="enemies",
resistances = Resistances.Medium_Spitter_Mk3,
healing_per_tick = 0.015,
collision_box = {{-0.4, -0.4}, {0.4, 0.4}},
selection_box = {{-0.5, -0.7}, {0.5, 0.7}},
sticker_box = {{-0.3, -0.5}, {0.3, 0.1}},
distraction_cooldown = 300,
attack_parameters = Spitter_Attack_Mutated({range=15,
cooldown=100,
damage_modifier=2.4,
scale=mediumspitterMk3scale,
tint=mediumspitterMk3tint,
roarvolume=0.85}),
vision_distance = 30,
movement_speed = 0.165,
distance_per_frame = 0.05,
-- in pu
pollution_to_join_attack = 600,
corpse = "medium-spitter-corpse",
dying_explosion = "blood-explosion-small",
working_sound = make_biter_calls(0.75),
dying_sound = make_spitter_dying_sounds(1.0),
run_animation = spitterrunanimation(mediumspitterMk3scale, mediumspitterMk3tint)
},
--- Vanilla Big Spitter
--[[
{
type = "unit",
name = "big-spitter",
icon = "__base__/graphics/icons/creeper.png",
flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air", "not-repairable"},
max_health = Health.Big_Spitter,
order="b-d-g",
subgroup="enemies",
resistances = Resistances.Big_Spitter,
spawning_time_modifier = 2,
healing_per_tick = 0.02,
collision_box = {{-0.5, -0.5}, {0.5, 0.5}},
selection_box = {{-0.7, -1.0}, {0.7, 1.0}},
sticker_box = {{-0.3, -0.5}, {0.3, 0.1}},
distraction_cooldown = 300,
attack_parameters = spitterattackparameters({range=15,
cooldown=100,
damage_modifier=3,
scale=bigspitterscale,
tint=bigspittertint,
roarvolume=0.95}),
vision_distance = 30,
movement_speed = 0.15,
distance_per_frame = 0.05,
-- in pu
pollution_to_join_attack = 1500,
corpse = "big-spitter-corpse",
dying_explosion = "blood-explosion-big",
working_sound = make_biter_calls(0.9),
dying_sound = make_spitter_dying_sounds(1.0),
run_animation = spitterrunanimation(bigspitterscale, bigspittertint)
},
--]]
--- New Big Spitter 1
{
type = "unit",
name = "big-spitter-Mk2",
icon = "__base__/graphics/icons/creeper.png",
flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air", "not-repairable"},
max_health = Health.Big_Spitter_Mk2,
order="b-d-h",
subgroup="enemies",
resistances = Resistances.Big_Spitter_Mk2,
spawning_time_modifier = 2,
healing_per_tick = 0.02,
collision_box = {{-0.5, -0.5}, {0.5, 0.5}},
selection_box = {{-0.7, -1.0}, {0.7, 1.0}},
sticker_box = {{-0.3, -0.5}, {0.3, 0.1}},
distraction_cooldown = 300,
attack_parameters = Spitter_Attack_Infected({range=15,
cooldown=100,
damage_modifier=3.3,
scale=bigspitterMk2scale,
tint=bigspitterMk2tint,
roarvolume=0.95}),
vision_distance = 30,
movement_speed = 0.15,
distance_per_frame = 0.05,
-- in pu
pollution_to_join_attack = 1200,
corpse = "big-spitter-corpse",
dying_explosion = "blood-explosion-big",
working_sound = make_biter_calls(0.9),
dying_sound = make_spitter_dying_sounds(1.0),
run_animation = spitterrunanimation(bigspitterMk2scale, bigspitterMk2tint)
},
--- New Big Spitter 2
{
type = "unit",
name = "big-spitter-Mk3",
icon = "__base__/graphics/icons/creeper.png",
flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air", "not-repairable"},
max_health = Health.Big_Spitter_Mk3,
order="b-d-i",
subgroup="enemies",
resistances = Resistances.Big_Spitter_Mk3,
spawning_time_modifier = 2,
healing_per_tick = 0.02,
collision_box = {{-0.5, -0.5}, {0.5, 0.5}},
selection_box = {{-0.7, -1.0}, {0.7, 1.0}},
sticker_box = {{-0.3, -0.5}, {0.3, 0.1}},
distraction_cooldown = 300,
attack_parameters = Spitter_Attack_Mutated({range=15,
cooldown=100,
damage_modifier=3.6,
scale=bigspitterMk3scale,
tint=bigspitterMk3tint,
roarvolume=0.95}),
vision_distance = 30,
movement_speed = 0.15,
distance_per_frame = 0.05,
-- in pu
pollution_to_join_attack = 1200,
corpse = "big-spitter-corpse",
dying_explosion = "blood-explosion-big",
working_sound = make_biter_calls(0.9),
dying_sound = make_spitter_dying_sounds(1.0),
run_animation = spitterrunanimation(bigspitterMk3scale, bigspitterMk3tint)
},
--- Vanilla Behemoth Spitter
--[[
{
type = "unit",
name = "behemoth-spitter",
icon = "__base__/graphics/icons/creeper.png",
flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air", "not-repairable"},
max_health = Health.Behemoth_Spitter,
order="b-d-j",
subgroup="enemies",
resistances = Resistances.Behemoth_Spitter,
spawning_time_modifier = 8,
healing_per_tick = 0.1,
collision_box = {{-0.5, -0.5}, {0.5, 0.5}},
selection_box = {{-0.7, -1.0}, {0.7, 1.0}},
sticker_box = {{-0.3, -0.5}, {0.3, 0.1}},
distraction_cooldown = 300,
attack_parameters = spitterattackparameters({range=15,
cooldown=100,
damage_modifier=5,
scale=behemothspitterscale,
tint=behemothspittertint}),
vision_distance = 30,
movement_speed = 0.15,
distance_per_frame = 0.05,
-- in pu
pollution_to_join_attack = 10000,
corpse = "behemoth-spitter-corpse",
dying_explosion = "blood-explosion-big",
dying_sound = make_spitter_dying_sounds(1.0),
run_animation = spitterrunanimation(behemothspitterscale, behemothspittertint)
},
--]]
})
| mit |
Lsty/ygopro-scripts | c18865703.lua | 3 | 3191 | --ZW-玄武絶対聖盾
function c18865703.initial_effect(c)
c:SetUniqueOnField(1,0,18865703)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(18865703,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c18865703.eqcon)
e1:SetTarget(c18865703.eqtg)
e1:SetOperation(c18865703.eqop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(18865703,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e2:SetTarget(c18865703.sptg)
e2:SetOperation(c18865703.spop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function c18865703.eqcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():CheckUniqueOnField(tp)
end
function c18865703.filter(c)
return c:IsFaceup() and c:IsSetCard(0x7f)
end
function c18865703.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c18865703.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(c18865703.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c18865703.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c18865703.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.Equip(tp,c,tc,true)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+0x1fe0000)
e1:SetValue(c18865703.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_DEFENCE)
e2:SetValue(2000)
e2:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e2)
end
function c18865703.eqlimit(e,c)
return c==e:GetLabelObject()
end
function c18865703.spfilter(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c18865703.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and c18865703.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c18865703.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c18865703.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c18865703.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENCE)
end
end
| gpl-2.0 |
MalRD/darkstar | scripts/globals/items/coral_butterfly.lua | 11 | 1054 | -----------------------------------------
-- ID: 4580
-- Item: Coral Butterfly
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 2
-- Mind -4
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if (target:getRace() ~= dsp.race.MITHRA) then
result = dsp.msg.basic.CANNOT_EAT
end
if (target:getMod(dsp.mod.EAT_RAW_FISH) == 1) then
result = 0
end
if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then
result = dsp.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,300,4580)
end
function onEffectGain(target, effect)
target:addMod(dsp.mod.DEX, 2)
target:addMod(dsp.mod.MND, -4)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.DEX, 2)
target:delMod(dsp.mod.MND, -4)
end
| gpl-3.0 |
Lsty/ygopro-scripts | c47121070.lua | 3 | 1674 | --宝玉の双璧
function c47121070.initial_effect(c)
--to field
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(c47121070.tfcon)
e1:SetTarget(c47121070.tftg)
e1:SetOperation(c47121070.tfop)
c:RegisterEffect(e1)
end
function c47121070.filter(c,tp)
return c:IsSetCard(0x1034) and c:IsLocation(LOCATION_GRAVE) and c:GetPreviousControler()==tp and c:IsReason(REASON_BATTLE)
end
function c47121070.tfcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c47121070.filter,1,nil,tp)
end
function c47121070.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_DECK,0,1,nil,0x1034) end
end
function c47121070.tfop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,Card.IsSetCard,tp,LOCATION_DECK,0,1,1,nil,0x1034)
if g:GetCount()>0 then
local tc=g:GetFirst()
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(tc)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fc0000)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
Duel.RaiseEvent(tc,47408488,e,0,tp,0,0)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
| gpl-2.0 |
MalRD/darkstar | scripts/globals/weaponskills/wheeling_thrust.lua | 10 | 1610 | -----------------------------------
-- Wheeling Thrust
-- Polearm weapon skill
-- Skill Level: 225
-- Ignores enemy's defense. Amount ignored varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Flame Gorget & Light Gorget.
-- Aligned with the Flame Belt & Light Belt.
-- Element: None
-- Modifiers: STR:80%
-- 100%TP 200%TP 300%TP
-- 1.75 1.75 1.75
-----------------------------------
require("scripts/globals/status")
require("scripts/globals/settings")
require("scripts/globals/weaponskills")
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {}
params.numHits = 1
params.ftp100 = 1.75 params.ftp200 = 1.75 params.ftp300 = 1.75
params.str_wsc = 0.5 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.0 params.mnd_wsc = 0.0 params.chr_wsc = 0.0
params.crit100 = 0.0 params.crit200 = 0.0 params.crit300 = 0.0
params.canCrit = false
params.acc100 = 0.0 params.acc200= 0.0 params.acc300= 0.0
params.atk100 = 1; params.atk200 = 1; params.atk300 = 1;
-- Defense ignored is 50%, 75%, 100% (50% at 100 TP is accurate, other values are guesses)
params.ignoresDef = true
params.ignored100 = 0.5
params.ignored200 = 0.75
params.ignored300 = 1
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.8
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)
return tpHits, extraHits, criticalHit, damage
end
| gpl-3.0 |
MalRD/darkstar | scripts/globals/spells/cura_iii.lua | 12 | 4172 | -----------------------------------------
-- Spell: Cura III
-- Restores hp in area of effect. Self target only
-- From what I understand, Cura III's base potency is the same as Cure III's.
-- With Afflatus Misery Bonus, it can be as potent as a Curaga IV
-- Modeled after our cure_iii.lua, which was modeled after the below reference
-- Shamelessly stolen from http://members.shaw.ca/pizza_steve/cure/Cure_Calculator.html
-----------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/magic")
require("scripts/globals/msg")
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
if (caster:getID() ~= target:getID()) then
return dsp.msg.basic.CANNOT_PERFORM_TARG
else
return 0
end
end
function onSpellCast(caster,target,spell)
local divisor = 0
local constant = 0
local basepower = 0
local power = 0
local basecure = 0
local final = 0
local minCure = 130
if (USE_OLD_CURE_FORMULA == true) then
power = getCurePowerOld(caster)
divisor = 1
constant = 70
if (power > 300) then
divisor = 15.6666
constant = 180.43
elseif (power > 180) then
divisor = 2
constant = 115
end
else
power = getCurePower(caster)
if (power < 125) then
divisor = 2.2
constant = 130
basepower = 70
elseif (power < 200) then
divisor = 75/65
constant = 155
basepower = 125
elseif (power < 300) then
divisor = 2.5
constant = 220
basepower = 200
elseif (power < 700) then
divisor = 5
constant = 260
basepower = 300
else
divisor = 999999
constant = 340
basepower = 0
end
end
if (USE_OLD_CURE_FORMULA == true) then
basecure = getBaseCureOld(power,divisor,constant)
else
basecure = getBaseCure(power,divisor,constant,basepower)
end
--Apply Afflatus Misery Bonus to the Result
if (caster:hasStatusEffect(dsp.effect.AFFLATUS_MISERY)) then
if (caster:getID() == target:getID()) then -- Let's use a local var to hold the power of Misery so the boost is applied to all targets,
caster:setLocalVar("Misery_Power", caster:getMod(dsp.mod.AFFLATUS_MISERY))
end
local misery = caster:getLocalVar("Misery_Power")
--THIS IS LARELY SEMI-EDUCATED GUESSWORK. THERE IS NOT A
--LOT OF CONCRETE INFO OUT THERE ON CURA THAT I COULD FIND
--Not very much documentation for Cura II known at all.
--As with Cura, the Afflatus Misery bonus can boost this spell up
--to roughly the level of a Curaga 4. For Cura II vs Curaga III,
--this is document at ~375HP, 15HP less than the cap of 390HP. So
--for Cura II, i'll go with 15 less than the cap of Curaga IV (690): 675
--So with lack of available formula documentation, I'll go with that.
--printf("BEFORE AFFLATUS MISERY BONUS: %d", basecure)
basecure = basecure + misery
if (basecure > 675) then
basecure = 675
end
--printf("AFTER AFFLATUS MISERY BONUS: %d", basecure)
--Afflatus Misery Mod Gets Used Up
caster:setMod(dsp.mod.AFFLATUS_MISERY, 0)
end
final = getCureFinal(caster,spell,basecure,minCure,false)
final = final + (final * (target:getMod(dsp.mod.CURE_POTENCY_RCVD)/100))
--Applying server mods....
final = final * CURE_POWER
local diff = (target:getMaxHP() - target:getHP())
if (final > diff) then
final = diff
end
target:addHP(final)
target:wakeUp()
--Enmity for Cura III is fixed, so its CE/VE is set in the SQL and not calculated with updateEnmityFromCure
spell:setMsg(dsp.msg.basic.AOE_HP_RECOVERY)
local mpBonusPercent = (final*caster:getMod(dsp.mod.CURE2MP_PERCENT))/100
if (mpBonusPercent > 0) then
caster:addMP(mpBonusPercent)
end
return final
end
| gpl-3.0 |
Lsty/ygopro-scripts | c32933942.lua | 3 | 1563 | --宝玉獣 アメジスト・キャット
function c32933942.initial_effect(c)
--send replace
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCondition(c32933942.repcon)
e1:SetOperation(c32933942.repop)
c:RegisterEffect(e1)
--direct attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e2)
--damage reduce
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e3:SetCondition(c32933942.rdcon)
e3:SetOperation(c32933942.rdop)
c:RegisterEffect(e3)
end
function c32933942.repcon(e)
local c=e:GetHandler()
return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY)
end
function c32933942.repop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fc0000)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
c:RegisterEffect(e1)
Duel.RaiseEvent(c,47408488,e,0,tp,0,0)
end
function c32933942.rdcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return ep~=tp and c==Duel.GetAttacker() and Duel.GetAttackTarget()==nil
and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function c32933942.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2)
end | gpl-2.0 |
MalRD/darkstar | scripts/globals/items/serving_of_green_curry.lua | 11 | 1582 | -----------------------------------------
-- ID: 4296
-- Item: serving_of_green_curry
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Agility 2
-- Vitality 1
-- Health Regen While Healing 2
-- Magic Regen While Healing 1
-- Defense +9% (cap 160)
-- Ranged ACC +5% (cap 25)
-- Sleep Resist +3
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then
result = dsp.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,10800,4296)
end
function onEffectGain(target, effect)
target:addMod(dsp.mod.AGI, 2)
target:addMod(dsp.mod.VIT, 1)
target:addMod(dsp.mod.HPHEAL, 2)
target:addMod(dsp.mod.MPHEAL, 1)
target:addMod(dsp.mod.FOOD_DEFP, 9)
target:addMod(dsp.mod.FOOD_DEF_CAP, 160)
target:addMod(dsp.mod.FOOD_RACCP, 5)
target:addMod(dsp.mod.FOOD_RACC_CAP, 25)
target:addMod(dsp.mod.SLEEPRES, 3)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.AGI, 2)
target:delMod(dsp.mod.VIT, 1)
target:delMod(dsp.mod.HPHEAL, 2)
target:delMod(dsp.mod.MPHEAL, 1)
target:delMod(dsp.mod.FOOD_DEFP, 9)
target:delMod(dsp.mod.FOOD_DEF_CAP, 160)
target:delMod(dsp.mod.FOOD_RACCP, 5)
target:delMod(dsp.mod.FOOD_RACC_CAP, 25)
target:delMod(dsp.mod.SLEEPRES, 3)
end
| gpl-3.0 |
Frenzie/koreader | frontend/ui/widget/buttonprogresswidget.lua | 4 | 10346 | local Blitbuffer = require("ffi/blitbuffer")
local Button = require("ui/widget/button")
local Device = require("device")
local FocusManager = require("ui/widget/focusmanager")
local Geom = require("ui/geometry")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local FrameContainer = require("ui/widget/container/framecontainer")
local Size = require("ui/size")
local UIManager = require("ui/uimanager")
local _ = require("gettext")
local Screen = Device.screen
local ButtonProgressWidget = FocusManager:extend{
width = Screen:scaleBySize(216),
height = Size.item.height_default,
padding = Size.padding.small,
font_face = "cfont",
font_size = 16,
enabled = true,
num_buttons = 2,
position = 1,
default_position = nil,
thin_grey_style = false, -- default to black
fine_tune = false, -- no -/+ buttons on the extremities by default
more_options = false, -- no "⋮" button
}
function ButtonProgressWidget:init()
self.current_button_index = self.position
self.buttonprogress_frame = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
color = Blitbuffer.COLOR_DARK_GRAY,
radius = Size.radius.window,
bordersize = 0,
padding = self.padding,
dim = not self.enabled,
}
self.buttonprogress_content = HorizontalGroup:new{}
self.horizontal_span_width = 0
if self.fine_tune or self.more_options then
self.horizontal_span = HorizontalSpan:new{
width = Size.margin.fine_tune
}
self.horizontal_span_width = self.horizontal_span.width
end
self:update()
if self.fine_tune then
self.current_button_index = self.current_button_index + 1
end
self.buttonprogress_frame[1] = self.buttonprogress_content
self[1] = self.buttonprogress_frame
self.dimen = Geom:new(self.buttonprogress_frame:getSize())
end
function ButtonProgressWidget:update()
self.layout = {{}}
self.buttonprogress_content:clear()
local button_margin = Size.margin.tiny
local button_padding = Size.padding.button
local button_bordersize = self.thin_grey_style and Size.border.thin or Size.border.button
local buttons_count = self.num_buttons
local span_count = 0
if self.fine_tune then
buttons_count = buttons_count + 2
span_count = 2
end
if self.more_options then
buttons_count = buttons_count + 1
span_count = span_count + 1
end
local button_width_real = (self.width - span_count * self.horizontal_span_width) / buttons_count - 2*button_padding - 2*button_margin - 2*button_bordersize
local button_width = math.floor(button_width_real)
local button_width_adjust = button_width_real - button_width
local button_width_to_add = 0
-- Minus button on the left
if self.fine_tune then
button_width_to_add = button_width_to_add + button_width_adjust
local margin = button_margin
local extra_border_size = 0
local button = Button:new{
text = "−",
radius = 0,
margin = margin,
padding = button_padding,
bordersize = button_bordersize + extra_border_size,
enabled = true,
width = button_width - 2*extra_border_size,
preselect = false,
text_font_face = self.font_face,
text_font_size = self.font_size,
callback = function()
self.callback("-")
self:update()
end,
hold_callback = self.hold_callback and function() self.hold_callback("-") end,
}
if self.thin_grey_style then
button.frame.color = Blitbuffer.COLOR_DARK_GRAY
end
table.insert(self.buttonprogress_content, button)
table.insert(self.layout[1], button)
table.insert(self.buttonprogress_content, self.horizontal_span)
end
-- Actual progress bar
for i = 1, self.num_buttons do
button_width_to_add = button_width_to_add + button_width_adjust
local real_button_width = button_width
if button_width_to_add >= 1 then
-- One pixel wider to better align the entire widget
real_button_width = button_width + math.floor(button_width_to_add)
button_width_to_add = button_width_to_add - math.floor(button_width_to_add)
end
local highlighted = i <= self.position
local is_default = i == self.default_position
local margin = button_margin
if self.thin_grey_style and highlighted then
margin = 0 -- moved outside button so it's not inverted
end
local extra_border_size = 0
if not self.thin_grey_style and is_default then
-- make the border a bit bigger on the default button
extra_border_size = Size.border.thin
end
local button = Button:new{
text = "",
radius = 0,
margin = margin,
padding = button_padding,
bordersize = button_bordersize + extra_border_size,
enabled = true,
width = real_button_width - 2*extra_border_size,
preselect = highlighted,
text_font_face = self.font_face,
text_font_size = self.font_size,
callback = function()
self.callback(i)
self.position = i
self:update()
end,
no_focus = highlighted,
hold_callback = self.hold_callback and function() self.hold_callback(i) end,
}
if self.thin_grey_style then
if is_default then
-- use a black border as a discreet visual hint
button.frame.color = Blitbuffer.COLOR_BLACK
else
-- otherwise, gray border, same as the filled
-- button, so looking as if no border
button.frame.color = Blitbuffer.COLOR_DARK_GRAY
end
if highlighted then
-- The button and its frame background will be inverted,
-- so invert the color we want so it gets inverted back
button.frame.background = Blitbuffer.COLOR_DARK_GRAY:invert()
button = FrameContainer:new{ -- add margin back
margin = button_margin,
padding = 0,
bordersize = 0,
focusable = true,
focus_border_size = Size.border.thin,
button,
}
end
end
table.insert(self.buttonprogress_content, button)
table.insert(self.layout[1], button)
end
-- Plus button on the right
if self.fine_tune then
button_width_to_add = button_width_to_add + button_width_adjust
local real_button_width = button_width
if button_width_to_add >= 1 then
-- One pixel wider to better align the entire widget
real_button_width = button_width + math.floor(button_width_to_add)
button_width_to_add = button_width_to_add - math.floor(button_width_to_add)
end
local margin = button_margin
local extra_border_size = 0
local button = Button:new{
text = "+",
radius = 0,
margin = margin,
padding = button_padding,
bordersize = button_bordersize + extra_border_size,
enabled = true,
width = real_button_width - 2*extra_border_size,
preselect = false,
text_font_face = self.font_face,
text_font_size = self.font_size,
callback = function()
self.callback("+")
self:update()
end,
hold_callback = self.hold_callback and function() self.hold_callback("+") end,
}
if self.thin_grey_style then
button.frame.color = Blitbuffer.COLOR_DARK_GRAY
end
table.insert(self.buttonprogress_content, self.horizontal_span)
table.insert(self.buttonprogress_content, button)
table.insert(self.layout[1], button)
end
-- More option button on the right
if self.more_options then
button_width_to_add = button_width_to_add + button_width_adjust
local real_button_width = button_width
if button_width_to_add >= 1 then
-- One pixel wider to better align the entire widget
real_button_width = button_width + math.floor(button_width_to_add)
end
local margin = button_margin
local extra_border_size = 0
local button = Button:new{
text = "⋮",
radius = 0,
margin = margin,
padding = button_padding,
bordersize = button_bordersize + extra_border_size,
enabled = true,
width = real_button_width - 2*extra_border_size,
preselect = false,
text_font_face = self.font_face,
text_font_size = self.font_size,
callback = function()
self.callback("⋮")
self:update()
end,
hold_callback = self.hold_callback and function() self.hold_callback("⋮") end,
}
if self.thin_grey_style then
button.frame.color = Blitbuffer.COLOR_DARK_GRAY
end
table.insert(self.buttonprogress_content, self.horizontal_span)
table.insert(self.buttonprogress_content, button)
table.insert(self.layout[1], button)
end
self:refocusWidget()
UIManager:setDirty(self.show_parent, function()
return "ui", self.dimen
end)
end
function ButtonProgressWidget:setPosition(position, default_position)
self.position = position
self.default_position = default_position
self:update()
end
function ButtonProgressWidget:onTapSelect(arg, gev)
if gev == nil then
self:circlePosition()
end
end
function ButtonProgressWidget:circlePosition()
if self.position then
self.position = self.position+1
if self.position > self.num_buttons then
self.position = 1
end
self.callback(self.position)
self:update()
end
end
return ButtonProgressWidget
| agpl-3.0 |
morfeo642/mta_plr_server | module/util/groupids.lua | 1 | 6817 | --[[!
\file
\brief Es un módulo que permite crear grupos de ids y comprobar si una id
está en alguno de estos grupos. Los grupos pueden agruparse paara formar grupos
más complejos, con operadores de negación y or.
]]
loadModule("util/class");
loadModule("util/math/range");
loadModule("util/assertutils");
loadModule("util/checkutils");
loadModule("util/stringutils");
loadModule("util/tableutils");
--[[!
Esta clase representa un conjunto de IDs arbitrarias.
]]
groupIds = class();
--[[!
Inicializador.
@param ... Es un conjunto de rangos de ids e ids que compondrán al grupo
inicialmente.
@note Si se indican tablas como argumentos deberán ser instancias de la clase
range. Por el contrario, deben ser números.
]]
function groupIds:init(...)
self.ranges = {};
for _, ids in ipairs({...}) do
if type(ids) == "table" then
self:addRangeIds(ids);
else
self:addId(ids);
end;
end;
end;
--[[!
@return Devuelve una copia de este grupo de IDs
]]
function groupIds:clone()
local aux = {};
aux.ranges = table.shallow_copy(self.ranges);
return setmetatable(aux, groupIds);
end;
--[[!
Convierte una cadena de caracteres en un grupo de IDs.
@param str Es la cadena de caracteres donde se especifican las IDs o bien rangos de IDs
separados por comas o por punto y coma
@param symbols Por defecto es una tabla vacía. Es una tabla con grupos de IDs. Los índices son símbolos representativos
de estos grupos (pueden especificarse en la cadena de caracteres a analizar y serán interpretados como el grupo de IDs que representan) y los
valores son los grupos de IDs.
\code
local group = groupIds.fromString("3, 4, 5,3,10,20,30, 70-80, -1);
\endcode
]]
function groupIds.fromString(str, symbols)
-- tokenizar la cadena de caracteres.
local tokens = {};
for token in wpairs(str, ",; ") do tokens[#tokens+1] = token; end;
local group = groupIds();
-- analizar cada token
for _, token in ipairs(tokens) do
if token:match("%d+-%d+") then
local lowerBound, upperBound = token:match("(%d+)-(%d+)");
lowerBound, upperBound = tonumber(lowerBound), tonumber(upperBound);
group:addRangeIds(range(lowerBound, upperBound));
elseif token:match("%d+") then
local id = tonumber(token:match("(%d+)"));
group:addId(id);
else
localizedAssert(symbols and symbols[token], "Failed to parse group IDs; " .. token .. " is not a valid ID or group of IDs", 2);
group = group + symbols[token];
end;
end;
return group;
end;
--[[!
Añade un rango de IDs al conjunto.
]]
function groupIds:addRangeIds(rangeIds)
if #self.ranges > 0 then
-- buscar el primer rango que interseccione con el nuevo rango.
local i = 1;
while (i < #self.ranges) and (not rangeIds:intersectsWith(self.ranges[i]:translate(1, 1))) do
i = i + 1;
end;
if rangeIds:intersectsWith(self.ranges[i]:translate(1, 1)) then
if i < #self.ranges then
-- buscar el primer rango después del rango i que no intersecciona
-- con el nuevo rango.
local j = i;
while ((j+1) < #self.ranges) and rangeIds:intersectsWith(self.ranges[j+1]:translate(1, 1)) do
j = j + 1;
end;
if not rangeIds:intersectsWith(self.ranges[j+1]:translate(1, 1)) then
-- Reemplazamos rangos desde el i+1ésimo hasta el jésimo por un
-- nuevo rango.
local aux = rangeIds:getWrapper(self.ranges[i]):getWrapper(self.ranges[j]);
for k=j,i+1,-1 do
table.remove(self.ranges, k);
end;
self.ranges[i] = aux;
else
-- no hay ningún rango después del rango iésimo que no
-- interseccione con el nuevo rango.
local aux = rangeIds:getWrapper(self.ranges[i]):getWrapper(self.ranges[#self.ranges]);
-- eliminamos todos los rangos a partir del iesimo.
for k=j+1,i+1,-1 do
table.remove(self.ranges, k);
end;
-- insertamos el nuevo rango..
self.ranges[i] = aux;
end;
else
local aux = self.ranges[i];
self.ranges[i] = rangeIds:getWrapper(aux);
end;
else
-- no intersecciona con ningún rango, insertar el nuevo rango
-- después del rango cuyo límite superior es inferior al límite
-- inferior del nuevo rango...
-- buscar ese rango...
if #self.ranges > 1 then
if rangeIds:getUpperBound() < self.ranges[1]:getLowerBound() then
-- añadir al principio.
table.insert(self.ranges, 1, rangeIds);
else
i = 1;
while ((i+1) < #self.ranges) and (rangeIds:getUpperBound() > self.ranges[i+1]:getLowerBound()) do
i = i + 1;
end;
if rangeIds:getUpperBound() < self.ranges[i+1]:getLowerBound() then
table.insert(self.ranges, i+1, rangeIds);
else
table.insert(self.ranges, rangeIds);
end;
end;
else
if rangeIds:getUpperBound() < self.ranges[1]:getLowerBound() then
table.insert(self.ranges, 1, rangeIds);
else
table.insert(self.ranges, rangeIds);
end;
end;
end;
else
table.insert(self.ranges, rangeIds);
end;
end;
--[[!
Añade una id al conjunto.
]]
function groupIds:addId(id)
self:addRangeIds(range(id, id));
end;
--[[!
@return Devuelve todas las IDs que pertenecen a este grupo en una tabla.
@note Las IDs están situadas en la tabla de forma creciente.
]]
function groupIds:getAllIds()
local aux = {};
for _,r in ipairs(self.ranges) do
for i=r:getLowerBound(),r:getUpperBound(),1 do
aux[#aux+1] = i;
end;
end;
return aux;
end;
--[[!
@return Devuelve un valor booleano indicando si una ID está en este conjunto
o no.
]]
function groupIds:isInside(x)
if #self.ranges > 0 then
if #self.ranges > 1 then
-- buscar el rango previo al rango cuyo límite inferior es
-- superior al valor.
if self.ranges[1]:getLowerBound() > x then
return false;
end;
local i = 1;
while ((i+1) < #self.ranges) and (x >= self.ranges[i+1]:getLowerBound()) do
i = i + 1;
end;
if x < self.ranges[i+1]:getLowerBound() then
return x <= self.ranges[i]:getUpperBound();
else
return x <= self.ranges[i+1]:getUpperBound();
end;
end;
return self.ranges[1]:isInside(x);
end;
return false;
end;
--[[!
@return Devuelve not self:isInside(x)
]]
function groupIds:isOutside(x)
return not self:isInside(x);
end;
--[[!
Es un alias de groupIds.isInside
]]
groupIds.has = groupIds.isInside;
--[[!
@return Devuelve un conjunto de IDs que contiene las IDs de dos conjuntos.
(Operación or)
]]
function groupIds.__add(a, b)
local aux = a:clone();
for _, range in ipairs(b.ranges) do
aux:addRangeIds(range);
end;
return aux;
end;
--[[!
@return Devuelve una representación en forma de cadena de caracteres
de este grupo.
]]
function groupIds.__tostring(g)
return "[" .. table.concat(g:getAllIds(), ",") .. "]";
end;
-- Es un grupo que no contiene ninguna ID
groupIds.empty = groupIds();
| mit |
tofurama3000/The-Obscurity-Project | cocos2d/plugin/luabindings/auto/api/AgentManager.lua | 146 | 1798 |
--------------------------------
-- @module AgentManager
-- @parent_module plugin
--------------------------------
--
-- @function [parent=#AgentManager] getSocialPlugin
-- @param self
-- @return plugin::ProtocolSocial#plugin::ProtocolSocial ret (return value: cc.plugin::ProtocolSocial)
--------------------------------
--
-- @function [parent=#AgentManager] getAdsPlugin
-- @param self
-- @return plugin::ProtocolAds#plugin::ProtocolAds ret (return value: cc.plugin::ProtocolAds)
--------------------------------
--
-- @function [parent=#AgentManager] purge
-- @param self
--------------------------------
--
-- @function [parent=#AgentManager] getUserPlugin
-- @param self
-- @return plugin::ProtocolUser#plugin::ProtocolUser ret (return value: cc.plugin::ProtocolUser)
--------------------------------
--
-- @function [parent=#AgentManager] getIAPPlugin
-- @param self
-- @return plugin::ProtocolIAP#plugin::ProtocolIAP ret (return value: cc.plugin::ProtocolIAP)
--------------------------------
--
-- @function [parent=#AgentManager] getSharePlugin
-- @param self
-- @return plugin::ProtocolShare#plugin::ProtocolShare ret (return value: cc.plugin::ProtocolShare)
--------------------------------
--
-- @function [parent=#AgentManager] getAnalyticsPlugin
-- @param self
-- @return plugin::ProtocolAnalytics#plugin::ProtocolAnalytics ret (return value: cc.plugin::ProtocolAnalytics)
--------------------------------
--
-- @function [parent=#AgentManager] destroyInstance
-- @param self
--------------------------------
--
-- @function [parent=#AgentManager] getInstance
-- @param self
-- @return plugin::AgentManager#plugin::AgentManager ret (return value: cc.plugin::AgentManager)
return nil
| mit |
ThingMesh/openwrt-luci | applications/luci-olsr/luasrc/model/cbi/olsr/olsrd.lua | 11 | 17421 | --[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2010 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
require("luci.tools.webadmin")
local fs = require "nixio.fs"
local util = require "luci.util"
local ip = require "luci.ip"
local has_ipip = fs.glob("/etc/modules.d/[0-9]*-ipip")()
m = Map("olsrd", translate("OLSR Daemon"),
translate("The OLSR daemon is an implementation of the Optimized Link State Routing protocol. "..
"As such it allows mesh routing for any network equipment. "..
"It runs on any wifi card that supports ad-hoc mode and of course on any ethernet device. "..
"Visit <a href='http://www.olsr.org'>olsrd.org</a> for help and documentation."))
function m.on_parse()
local has_defaults = false
m.uci:foreach("olsrd", "InterfaceDefaults",
function(s)
has_defaults = true
return false
end)
if not has_defaults then
m.uci:section("olsrd", "InterfaceDefaults")
end
end
function write_float(self, section, value)
local n = tonumber(value)
if n ~= nil then
return Value.write(self, section, "%.1f" % n)
end
end
s = m:section(TypedSection, "olsrd", translate("General settings"))
s.anonymous = true
s:tab("general", translate("General Settings"))
s:tab("lquality", translate("Link Quality Settings"))
s:tab("smartgw", translate("SmartGW"), not has_ipip and translate("Warning: kmod-ipip is not installed. Without kmod-ipip SmartGateway will not work, please install it."))
s:tab("advanced", translate("Advanced Settings"))
ipv = s:taboption("general", ListValue, "IpVersion", translate("Internet protocol"),
translate("IP-version to use. If 6and4 is selected then one olsrd instance is started for each protocol."))
ipv:value("4", "IPv4")
ipv:value("6", "IPv6")
ipv:value("6and4", "6and4")
poll = s:taboption("advanced", Value, "Pollrate", translate("Pollrate"),
translate("Polling rate for OLSR sockets in seconds. Default is 0.05."))
poll.optional = true
poll.datatype = "ufloat"
poll.placeholder = "0.05"
nicc = s:taboption("advanced", Value, "NicChgsPollInt", translate("Nic changes poll interval"),
translate("Interval to poll network interfaces for configuration changes (in seconds). Default is \"2.5\"."))
nicc.optional = true
nicc.datatype = "ufloat"
nicc.placeholder = "2.5"
tos = s:taboption("advanced", Value, "TosValue", translate("TOS value"),
translate("Type of service value for the IP header of control traffic. Default is \"16\"."))
tos.optional = true
tos.datatype = "uinteger"
tos.placeholder = "16"
fib = s:taboption("general", ListValue, "FIBMetric", translate("FIB metric"),
translate ("FIBMetric controls the metric value of the host-routes OLSRd sets. "..
"\"flat\" means that the metric value is always 2. This is the preferred value "..
"because it helps the linux kernel routing to clean up older routes. "..
"\"correct\" uses the hopcount as the metric value. "..
"\"approx\" use the hopcount as the metric value too, but does only update the hopcount if the nexthop changes too. "..
"Default is \"flat\"."))
fib:value("flat")
fib:value("correct")
fib:value("approx")
lql = s:taboption("lquality", ListValue, "LinkQualityLevel", translate("LQ level"),
translate("Link quality level switch between hopcount and cost-based (mostly ETX) routing.<br />"..
"<b>0</b> = do not use link quality<br />"..
"<b>2</b> = use link quality for MPR selection and routing<br />"..
"Default is \"2\""))
lql:value("2")
lql:value("0")
lqage = s:taboption("lquality", Value, "LinkQualityAging", translate("LQ aging"),
translate("Link quality aging factor (only for lq level 2). Tuning parameter for etx_float and etx_fpm, smaller values "..
"mean slower changes of ETX value. (allowed values are between 0.01 and 1.0)"))
lqage.optional = true
lqage:depends("LinkQualityLevel", "2")
lqa = s:taboption("lquality", ListValue, "LinkQualityAlgorithm", translate("LQ algorithm"),
translate("Link quality algorithm (only for lq level 2).<br />"..
"<b>etx_float</b>: floating point ETX with exponential aging<br />"..
"<b>etx_fpm</b> : same as etx_float, but with integer arithmetic<br />"..
"<b>etx_ff</b> : ETX freifunk, an etx variant which use all OLSR traffic (instead of only hellos) for ETX calculation<br />"..
"<b>etx_ffeth</b>: incompatible variant of etx_ff that allows ethernet links with ETX 0.1.<br />"..
"Defaults to \"etx_ff\""))
lqa.optional = true
lqa:value("etx_ff")
lqa:value("etx_fpm")
lqa:value("etx_float")
lqa:value("etx_ffeth")
lqa:depends("LinkQualityLevel", "2")
lqa.optional = true
lqfish = s:taboption("lquality", Flag, "LinkQualityFishEye", translate("LQ fisheye"),
translate("Fisheye mechanism for TCs (checked means on). Default is \"on\""))
lqfish.default = "1"
lqfish.optional = true
hyst = s:taboption("lquality", Flag, "UseHysteresis", translate("Use hysteresis"),
translate("Hysteresis for link sensing (only for hopcount metric). Hysteresis adds more robustness to the link sensing "..
"but delays neighbor registration. Defaults is \"yes\""))
hyst.default = "yes"
hyst.enabled = "yes"
hyst.disabled = "no"
hyst:depends("LinkQualityLevel", "0")
hyst.optional = true
hyst.rmempty = true
port = s:taboption("general", Value, "OlsrPort", translate("Port"),
translate("The port OLSR uses. This should usually stay at the IANA assigned port 698. It can have a value between 1 and 65535."))
port.optional = true
port.default = "698"
port.rmempty = true
mainip = s:taboption("general", Value, "MainIp", translate("Main IP"),
translate("Sets the main IP (originator ip) of the router. This IP will NEVER change during the uptime of olsrd. "..
"Default is 0.0.0.0, which triggers usage of the IP of the first interface."))
mainip.optional = true
mainip.rmempty = true
mainip.datatype = "ipaddr"
mainip.placeholder = "0.0.0.0"
sgw = s:taboption("smartgw", Flag, "SmartGateway", translate("Enable"), translate("Enable SmartGateway. If it is disabled, then " ..
"all other SmartGateway parameters are ignored. Default is \"no\"."))
sgw.default="no"
sgw.enabled="yes"
sgw.disabled="no"
sgw.rmempty = true
sgwnat = s:taboption("smartgw", Flag, "SmartGatewayAllowNAT", translate("Allow gateways with NAT"), translate("Allow the selection of an outgoing ipv4 gateway with NAT"))
sgwnat:depends("SmartGateway", "yes")
sgwnat.default="yes"
sgwnat.enabled="yes"
sgwnat.disabled="no"
sgwnat.optional = true
sgwnat.rmempty = true
sgwuplink = s:taboption("smartgw", ListValue, "SmartGatewayUplink", translate("Announce uplink"), translate("Which kind of uplink is exported to the other mesh nodes. " ..
"An uplink is detected by looking for a local HNA of 0.0.0.0/0, ::ffff:0:0/96 or 2000::/3. Default setting is \"both\"."))
sgwuplink:value("none")
sgwuplink:value("ipv4")
sgwuplink:value("ipv6")
sgwuplink:value("both")
sgwuplink:depends("SmartGateway", "yes")
sgwuplink.default="both"
sgwuplink.optional = true
sgwuplink.rmempty = true
sgwulnat = s:taboption("smartgw", Flag, "SmartGatewayUplinkNAT", translate("Uplink uses NAT"), translate("If this Node uses NAT for connections to the internet. " ..
"Default is \"yes\"."))
sgwulnat:depends("SmartGatewayUplink", "ipv4")
sgwulnat:depends("SmartGatewayUplink", "both")
sgwulnat.default="yes"
sgwulnat.enabled="yes"
sgwulnat.disabled="no"
sgwnat.optional = true
sgwnat.rmempty = true
sgwspeed = s:taboption("smartgw", Value, "SmartGatewaySpeed", translate("Speed of the uplink"), translate("Specifies the speed of "..
"the uplink in kilobits/s. First parameter is upstream, second parameter is downstream. Default is \"128 1024\"."))
sgwspeed:depends("SmartGatewayUplink", "ipv4")
sgwspeed:depends("SmartGatewayUplink", "ipv6")
sgwspeed:depends("SmartGatewayUplink", "both")
sgwspeed.optional = true
sgwspeed.rmempty = true
sgwprefix = s:taboption("smartgw", Value, "SmartGatewayPrefix", translate("IPv6-Prefix of the uplink"), translate("This can be used " ..
"to signal the external IPv6 prefix of the uplink to the clients. This might allow a client to change it's local IPv6 address to " ..
"use the IPv6 gateway without any kind of address translation. The maximum prefix length is 64 bits. " ..
"Default is \"::/0\" (no prefix)."))
sgwprefix:depends("SmartGatewayUplink", "ipv6")
sgwprefix:depends("SmartGatewayUplink", "both")
sgwprefix.optional = true
sgwprefix.rmempty = true
willingness = s:taboption("advanced", ListValue, "Willingness", translate("Willingness"),
translate("The fixed willingness to use. If not set willingness will be calculated dynamically based on battery/power status. Default is \"3\"."))
for i=0,7 do
willingness:value(i)
end
willingness.optional = true
willingness.default = "3"
natthr = s:taboption("advanced", Value, "NatThreshold", translate("NAT threshold"),
translate("If the route to the current gateway is to be changed, the ETX value of this gateway is "..
"multiplied with this value before it is compared to the new one. "..
"The parameter can be a value between 0.1 and 1.0, but should be close to 1.0 if changed.<br />"..
"<b>WARNING:</b> This parameter should not be used together with the etx_ffeth metric!<br />"..
"Defaults to \"1.0\"."))
for i=1,0.1,-0.1 do
natthr:value(i)
end
natthr:depends("LinkQualityAlgorithm", "etx_ff")
natthr:depends("LinkQualityAlgorithm", "etx_float")
natthr:depends("LinkQualityAlgorithm", "etx_fpm")
natthr.default = "1.0"
natthr.optional = true
natthr.write = write_float
i = m:section(TypedSection, "InterfaceDefaults", translate("Interfaces Defaults"))
i.anonymous = true
i.addremove = false
i:tab("general", translate("General Settings"))
i:tab("addrs", translate("IP Addresses"))
i:tab("timing", translate("Timing and Validity"))
mode = i:taboption("general", ListValue, "Mode", translate("Mode"),
translate("Interface Mode is used to prevent unnecessary packet forwarding on switched ethernet interfaces. "..
"valid Modes are \"mesh\" and \"ether\". Default is \"mesh\"."))
mode:value("mesh")
mode:value("ether")
mode.optional = true
mode.rmempty = true
weight = i:taboption("general", Value, "Weight", translate("Weight"),
translate("When multiple links exist between hosts the weight of interface is used to determine the link to use. "..
"Normally the weight is automatically calculated by olsrd based on the characteristics of the interface, "..
"but here you can specify a fixed value. Olsrd will choose links with the lowest value.<br />"..
"<b>Note:</b> Interface weight is used only when LinkQualityLevel is set to 0. "..
"For any other value of LinkQualityLevel, the interface ETX value is used instead."))
weight.optional = true
weight.datatype = "uinteger"
weight.placeholder = "0"
lqmult = i:taboption("general", DynamicList, "LinkQualityMult", translate("LinkQuality Multiplicator"),
translate("Multiply routes with the factor given here. Allowed values are between 0.01 and 1.0. "..
"It is only used when LQ-Level is greater than 0. Examples:<br />"..
"reduce LQ to 192.168.0.1 by half: 192.168.0.1 0.5<br />"..
"reduce LQ to all nodes on this interface by 20%: default 0.8"))
lqmult.optional = true
lqmult.rmempty = true
lqmult.cast = "table"
lqmult.placeholder = "default 1.0"
function lqmult.validate(self, value)
for _, v in pairs(value) do
if v ~= "" then
local val = util.split(v, " ")
local host = val[1]
local mult = val[2]
if not host or not mult then
return nil, translate("LQMult requires two values (IP address or 'default' and multiplicator) seperated by space.")
end
if not (host == "default" or ip.IPv4(host) or ip.IPv6(host)) then
return nil, translate("Can only be a valid IPv4 or IPv6 address or 'default'")
end
if not tonumber(mult) or tonumber(mult) > 1 or tonumber(mult) < 0.01 then
return nil, translate("Invalid Value for LQMult-Value. Must be between 0.01 and 1.0.")
end
if not mult:match("[0-1]%.[0-9]+") then
return nil, translate("Invalid Value for LQMult-Value. You must use a decimal number between 0.01 and 1.0 here.")
end
end
end
return value
end
ip4b = i:taboption("addrs", Value, "Ip4Broadcast", translate("IPv4 broadcast"),
translate("IPv4 broadcast address for outgoing OLSR packets. One useful example would be 255.255.255.255. "..
"Default is \"0.0.0.0\", which triggers the usage of the interface broadcast IP."))
ip4b.optional = true
ip4b.datatype = "ip4addr"
ip4b.placeholder = "0.0.0.0"
ip6m = i:taboption("addrs", Value, "IPv6Multicast", translate("IPv6 multicast"),
translate("IPv6 multicast address. Default is \"FF02::6D\", the manet-router linklocal multicast."))
ip6m.optional = true
ip6m.datatype = "ip6addr"
ip6m.placeholder = "FF02::6D"
ip4s = i:taboption("addrs", Value, "IPv4Src", translate("IPv4 source"),
translate("IPv4 src address for outgoing OLSR packages. Default is \"0.0.0.0\", which triggers usage of the interface IP."))
ip4s.optional = true
ip4s.datatype = "ip4addr"
ip4s.placeholder = "0.0.0.0"
ip6s = i:taboption("addrs", Value, "IPv6Src", translate("IPv6 source"),
translate("IPv6 src prefix. OLSRd will choose one of the interface IPs which matches the prefix of this parameter. "..
"Default is \"0::/0\", which triggers the usage of a not-linklocal interface IP."))
ip6s.optional = true
ip6s.datatype = "ip6addr"
ip6s.placeholder = "0::/0"
hi = i:taboption("timing", Value, "HelloInterval", translate("Hello interval"))
hi.optional = true
hi.datatype = "ufloat"
hi.placeholder = "5.0"
hi.write = write_float
hv = i:taboption("timing", Value, "HelloValidityTime", translate("Hello validity time"))
hv.optional = true
hv.datatype = "ufloat"
hv.placeholder = "40.0"
hv.write = write_float
ti = i:taboption("timing", Value, "TcInterval", translate("TC interval"))
ti.optional = true
ti.datatype = "ufloat"
ti.placeholder = "2.0"
ti.write = write_float
tv = i:taboption("timing", Value, "TcValidityTime", translate("TC validity time"))
tv.optional = true
tv.datatype = "ufloat"
tv.placeholder = "256.0"
tv.write = write_float
mi = i:taboption("timing", Value, "MidInterval", translate("MID interval"))
mi.optional = true
mi.datatype = "ufloat"
mi.placeholder = "18.0"
mi.write = write_float
mv = i:taboption("timing", Value, "MidValidityTime", translate("MID validity time"))
mv.optional = true
mv.datatype = "ufloat"
mv.placeholder = "324.0"
mv.write = write_float
ai = i:taboption("timing", Value, "HnaInterval", translate("HNA interval"))
ai.optional = true
ai.datatype = "ufloat"
ai.placeholder = "18.0"
ai.write = write_float
av = i:taboption("timing", Value, "HnaValidityTime", translate("HNA validity time"))
av.optional = true
av.datatype = "ufloat"
av.placeholder = "108.0"
av.write = write_float
ifs = m:section(TypedSection, "Interface", translate("Interfaces"))
ifs.addremove = true
ifs.anonymous = true
ifs.extedit = luci.dispatcher.build_url("admin/services/olsrd/iface/%s")
ifs.template = "cbi/tblsection"
function ifs.create(...)
local sid = TypedSection.create(...)
luci.http.redirect(ifs.extedit % sid)
end
ign = ifs:option(Flag, "ignore", translate("Enable"))
ign.enabled = "0"
ign.disabled = "1"
ign.rmempty = false
function ign.cfgvalue(self, section)
return Flag.cfgvalue(self, section) or "0"
end
network = ifs:option(DummyValue, "interface", translate("Network"))
network.template = "cbi/network_netinfo"
mode = ifs:option(DummyValue, "Mode", translate("Mode"))
function mode.cfgvalue(...)
return Value.cfgvalue(...) or m.uci:get_first("olsrd", "InterfaceDefaults", "Mode", "mesh")
end
hello = ifs:option(DummyValue, "_hello", translate("Hello"))
function hello.cfgvalue(self, section)
local i = tonumber(m.uci:get("olsrd", section, "HelloInterval")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "HelloInterval", 5))
local v = tonumber(m.uci:get("olsrd", section, "HelloValidityTime")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "HelloValidityTime", 40))
return "%.01fs / %.01fs" %{ i, v }
end
tc = ifs:option(DummyValue, "_tc", translate("TC"))
function tc.cfgvalue(self, section)
local i = tonumber(m.uci:get("olsrd", section, "TcInterval")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "TcInterval", 2))
local v = tonumber(m.uci:get("olsrd", section, "TcValidityTime")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "TcValidityTime", 256))
return "%.01fs / %.01fs" %{ i, v }
end
mid = ifs:option(DummyValue, "_mid", translate("MID"))
function mid.cfgvalue(self, section)
local i = tonumber(m.uci:get("olsrd", section, "MidInterval")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "MidInterval", 18))
local v = tonumber(m.uci:get("olsrd", section, "MidValidityTime")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "MidValidityTime", 324))
return "%.01fs / %.01fs" %{ i, v }
end
hna = ifs:option(DummyValue, "_hna", translate("HNA"))
function hna.cfgvalue(self, section)
local i = tonumber(m.uci:get("olsrd", section, "HnaInterval")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "HnaInterval", 18))
local v = tonumber(m.uci:get("olsrd", section, "HnaValidityTime")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "HnaValidityTime", 108))
return "%.01fs / %.01fs" %{ i, v }
end
return m
| apache-2.0 |
cshore-firmware/openwrt-luci | applications/luci-app-shadowsocks-libev/luasrc/model/cbi/shadowsocks-libev.lua | 39 | 3926 | -- Copyright 2015 Jian Chang <aa65535@live.com>
-- Licensed to the public under the Apache License 2.0.
local m, s, o, e, a
if luci.sys.call("pidof ss-redir >/dev/null") == 0 then
m = Map("shadowsocks-libev", translate("ShadowSocks-libev"), translate("ShadowSocks-libev is running"))
else
m = Map("shadowsocks-libev", translate("ShadowSocks-libev"), translate("ShadowSocks-libev is not running"))
end
e = {
"table",
"rc4",
"rc4-md5",
"aes-128-cfb",
"aes-192-cfb",
"aes-256-cfb",
"bf-cfb",
"camellia-128-cfb",
"camellia-192-cfb",
"camellia-256-cfb",
"cast5-cfb",
"des-cfb",
"idea-cfb",
"rc2-cfb",
"seed-cfb",
"salsa20",
"chacha20",
}
-- Global Setting
s = m:section(TypedSection, "shadowsocks-libev", translate("Global Setting"))
s.anonymous = true
o = s:option(Flag, "enable", translate("Enable"))
o.default = 1
o.rmempty = false
o = s:option(Value, "server", translate("Server Address"))
o.datatype = "ipaddr"
o.rmempty = false
o = s:option(Value, "server_port", translate("Server Port"))
o.datatype = "port"
o.rmempty = false
o = s:option(Value, "local_port", translate("Local Port"))
o.datatype = "port"
o.default = 1080
o.rmempty = false
o = s:option(Value, "timeout", translate("Connection Timeout"))
o.datatype = "uinteger"
o.default = 60
o.rmempty = false
o = s:option(Value, "password", translate("Password"))
o.password = true
o.rmempty = false
o = s:option(ListValue, "encrypt_method", translate("Encrypt Method"))
for i,v in ipairs(e) do
o:value(v)
end
o.rmempty = false
o = s:option(Value, "ignore_list", translate("Ignore List"))
o:value("/dev/null", translate("Disabled"))
o.default = "/dev/null"
o.rmempty = false
-- UDP Relay
s = m:section(TypedSection, "shadowsocks-libev", translate("UDP Relay"))
s.anonymous = true
o = s:option(ListValue, "udp_mode", translate("Relay Mode"))
o:value("0", translate("Disabled"))
o:value("1", translate("Enabled"))
o:value("2", translate("Custom"))
o.default = 0
o.rmempty = false
o = s:option(Value, "udp_server", translate("Server Address"))
o.datatype = "ipaddr"
o:depends("udp_mode", 2)
o = s:option(Value, "udp_server_port", translate("Server Port"))
o.datatype = "port"
o:depends("udp_mode", 2)
o = s:option(Value, "udp_local_port", translate("Local Port"))
o.datatype = "port"
o.default = 1081
o:depends("udp_mode", 2)
o = s:option(Value, "udp_timeout", translate("Connection Timeout"))
o.datatype = "uinteger"
o.default = 60
o:depends("udp_mode", 2)
o = s:option(Value, "udp_password", translate("Password"))
o.password = true
o:depends("udp_mode", 2)
o = s:option(ListValue, "udp_encrypt_method", translate("Encrypt Method"))
for i,v in ipairs(e) do
o:value(v)
end
o:depends("udp_mode", 2)
-- UDP Forward
s = m:section(TypedSection, "shadowsocks-libev", translate("UDP Forward"))
s.anonymous = true
o = s:option(Flag, "tunnel_enable", translate("Enable"))
o.default = 1
o.rmempty = false
o = s:option(Value, "tunnel_port", translate("UDP Local Port"))
o.datatype = "port"
o.default = 5300
o = s:option(Value, "tunnel_forward", translate("Forwarding Tunnel"))
o.default = "8.8.4.4:53"
-- Access Control
s = m:section(TypedSection, "shadowsocks-libev", translate("Access Control"))
s.anonymous = true
s:tab("lan_ac", translate("LAN"))
o = s:taboption("lan_ac", ListValue, "lan_ac_mode", translate("Access Control"))
o:value("0", translate("Disabled"))
o:value("1", translate("Allow listed only"))
o:value("2", translate("Allow all except listed"))
o.default = 0
o.rmempty = false
a = luci.sys.net.arptable() or {}
o = s:taboption("lan_ac", DynamicList, "lan_ac_ip", translate("LAN IP List"))
o.datatype = "ipaddr"
for i,v in ipairs(a) do
o:value(v["IP address"])
end
s:tab("wan_ac", translate("WAN"))
o = s:taboption("wan_ac", DynamicList, "wan_bp_ip", translate("Bypassed IP"))
o.datatype = "ip4addr"
o = s:taboption("wan_ac", DynamicList, "wan_fw_ip", translate("Forwarded IP"))
o.datatype = "ip4addr"
return m
| apache-2.0 |
MalRD/darkstar | scripts/zones/Windurst_Walls/Zone.lua | 9 | 2709 | -----------------------------------
--
-- Zone: Windurst_Walls (239)
--
-----------------------------------
local ID = require("scripts/zones/Windurst_Walls/IDs")
require("scripts/globals/conquest")
require("scripts/globals/settings")
require("scripts/globals/keyitems")
require("scripts/globals/missions")
require("scripts/globals/quests")
require("scripts/globals/zone")
-----------------------------------
function onInitialize(zone)
zone:registerRegion(1, -2,-17,140, 2,-16,142);
end;
function onZoneIn(player,prevZone)
local cs = -1;
-- MOG HOUSE EXIT
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
position = math.random(1,5) - 123;
player:setPos(-257.5,-5.05,position,0);
if (player:getMainJob() ~= player:getCharVar("PlayerMainJob")) then
cs = 30004;
end
player:setCharVar("PlayerMainJob",0);
elseif (ENABLE_ASA == 1 and player:getCurrentMission(ASA) == dsp.mission.id.asa.A_SHANTOTTO_ASCENSION
and (prevZone == dsp.zone.WINDURST_WATERS or prevZone == dsp.zone.WINDURST_WOODS) and player:getMainLvl()>=10) then
cs = 510;
elseif (player:getCurrentMission(WINDURST) == dsp.mission.id.windurst.MOON_READING and player:getCharVar("MissionStatus") == 4) then
cs = 443;
end
return cs;
end;
function onConquestUpdate(zone, updatetype)
dsp.conq.onConquestUpdate(zone, updatetype)
end;
function onRegionEnter(player,region)
switch (region:GetRegionID()): caseof
{
[1] = function (x) -- Heaven's Tower enter portal
player:startEvent(86);
end,
}
end;
function onRegionLeave(player,region)
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 86) then
player:setPos(0,0,-22.40,192,242);
elseif (csid == 30004 and option == 0) then
player:setHomePoint();
player:messageSpecial(ID.text.HOMEPOINT_SET);
elseif (csid == 510) then
player:startEvent(514);
elseif (csid == 514) then
player:completeMission(ASA,dsp.mission.id.asa.A_SHANTOTTO_ASCENSION);
player:addMission(ASA,dsp.mission.id.asa.BURGEONING_DREAD);
player:setCharVar("ASA_Status",0);
elseif (csid == 443) then
player:completeMission(WINDURST,dsp.mission.id.windurst.MOON_READING);
player:setCharVar("MissionStatus",0);
player:setRank(10);
player:addGil(GIL_RATE*100000);
player:messageSpecial(ID.text.GIL_OBTAINED,GIL_RATE*100000);
player:addItem(183);
player:messageSpecial(ID.text.ITEM_OBTAINED,183);
player:addTitle(dsp.title.VESTAL_CHAMBERLAIN);
end
end;
| gpl-3.0 |
ThingMesh/openwrt-luci | modules/admin-full/luasrc/model/cbi/admin_system/system.lua | 39 | 5650 | --[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2011 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
require("luci.sys")
require("luci.sys.zoneinfo")
require("luci.tools.webadmin")
require("luci.fs")
require("luci.config")
local m, s, o
local has_ntpd = luci.fs.access("/usr/sbin/ntpd")
m = Map("system", translate("System"), translate("Here you can configure the basic aspects of your device like its hostname or the timezone."))
m:chain("luci")
s = m:section(TypedSection, "system", translate("System Properties"))
s.anonymous = true
s.addremove = false
s:tab("general", translate("General Settings"))
s:tab("logging", translate("Logging"))
s:tab("language", translate("Language and Style"))
--
-- System Properties
--
o = s:taboption("general", DummyValue, "_systime", translate("Local Time"))
o.template = "admin_system/clock_status"
o = s:taboption("general", Value, "hostname", translate("Hostname"))
o.datatype = "hostname"
function o.write(self, section, value)
Value.write(self, section, value)
luci.sys.hostname(value)
end
o = s:taboption("general", ListValue, "zonename", translate("Timezone"))
o:value("UTC")
for i, zone in ipairs(luci.sys.zoneinfo.TZ) do
o:value(zone[1])
end
function o.write(self, section, value)
local function lookup_zone(title)
for _, zone in ipairs(luci.sys.zoneinfo.TZ) do
if zone[1] == title then return zone[2] end
end
end
AbstractValue.write(self, section, value)
local timezone = lookup_zone(value) or "GMT0"
self.map.uci:set("system", section, "timezone", timezone)
luci.fs.writefile("/etc/TZ", timezone .. "\n")
end
--
-- Logging
--
o = s:taboption("logging", Value, "log_size", translate("System log buffer size"), "kiB")
o.optional = true
o.placeholder = 16
o.datatype = "uinteger"
o = s:taboption("logging", Value, "log_ip", translate("External system log server"))
o.optional = true
o.placeholder = "0.0.0.0"
o.datatype = "ip4addr"
o = s:taboption("logging", Value, "log_port", translate("External system log server port"))
o.optional = true
o.placeholder = 514
o.datatype = "port"
o = s:taboption("logging", ListValue, "conloglevel", translate("Log output level"))
o:value(8, translate("Debug"))
o:value(7, translate("Info"))
o:value(6, translate("Notice"))
o:value(5, translate("Warning"))
o:value(4, translate("Error"))
o:value(3, translate("Critical"))
o:value(2, translate("Alert"))
o:value(1, translate("Emergency"))
o = s:taboption("logging", ListValue, "cronloglevel", translate("Cron Log Level"))
o.default = 8
o:value(5, translate("Debug"))
o:value(8, translate("Normal"))
o:value(9, translate("Warning"))
--
-- Langauge & Style
--
o = s:taboption("language", ListValue, "_lang", translate("Language"))
o:value("auto")
local i18ndir = luci.i18n.i18ndir .. "base."
for k, v in luci.util.kspairs(luci.config.languages) do
local file = i18ndir .. k:gsub("_", "-")
if k:sub(1, 1) ~= "." and luci.fs.access(file .. ".lmo") then
o:value(k, v)
end
end
function o.cfgvalue(...)
return m.uci:get("luci", "main", "lang")
end
function o.write(self, section, value)
m.uci:set("luci", "main", "lang", value)
end
o = s:taboption("language", ListValue, "_mediaurlbase", translate("Design"))
for k, v in pairs(luci.config.themes) do
if k:sub(1, 1) ~= "." then
o:value(v, k)
end
end
function o.cfgvalue(...)
return m.uci:get("luci", "main", "mediaurlbase")
end
function o.write(self, section, value)
m.uci:set("luci", "main", "mediaurlbase", value)
end
--
-- NTP
--
if has_ntpd then
-- timeserver setup was requested, create section and reload page
if m:formvalue("cbid.system._timeserver._enable") then
m.uci:section("system", "timeserver", "ntp",
{
server = { "0.openwrt.pool.ntp.org", "1.openwrt.pool.ntp.org", "2.openwrt.pool.ntp.org", "3.openwrt.pool.ntp.org" }
}
)
m.uci:save("system")
luci.http.redirect(luci.dispatcher.build_url("admin/system", arg[1]))
return
end
local has_section = false
m.uci:foreach("system", "timeserver",
function(s)
has_section = true
return false
end)
if not has_section then
s = m:section(TypedSection, "timeserver", translate("Time Synchronization"))
s.anonymous = true
s.cfgsections = function() return { "_timeserver" } end
x = s:option(Button, "_enable")
x.title = translate("Time Synchronization is not configured yet.")
x.inputtitle = translate("Setup Time Synchronization")
x.inputstyle = "apply"
else
s = m:section(TypedSection, "timeserver", translate("Time Synchronization"))
s.anonymous = true
s.addremove = false
o = s:option(Flag, "enable", translate("Enable NTP client"))
o.rmempty = false
function o.cfgvalue(self)
return luci.sys.init.enabled("sysntpd")
and self.enabled or self.disabled
end
function o.write(self, section, value)
if value == self.enabled then
luci.sys.init.enable("sysntpd")
luci.sys.call("env -i /etc/init.d/sysntpd start >/dev/null")
else
luci.sys.call("env -i /etc/init.d/sysntpd stop >/dev/null")
luci.sys.init.disable("sysntpd")
end
end
o = s:option(Flag, "enable_server", translate("Provide NTP server"))
o:depends("enable", "1")
o = s:option(DynamicList, "server", translate("NTP server candidates"))
o.datatype = "host"
o:depends("enable", "1")
-- retain server list even if disabled
function o.remove() end
end
end
return m
| apache-2.0 |
MalRD/darkstar | scripts/globals/items/serving_of_cibarious_cilbir.lua | 11 | 1304 | -----------------------------------------
-- ID: 5643
-- Item: serving_of_cibarious_cilbir
-- Food Effect: 4Hrs, All Races
-----------------------------------------
-- HP % 6 (cap 150)
-- MP % 6 (cap 100)
-- HP recovered while healing 3
-- MP recovered while healing 4
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then
result = dsp.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,14400,5643)
end
function onEffectGain(target, effect)
target:addMod(dsp.mod.FOOD_HPP, 6)
target:addMod(dsp.mod.FOOD_HP_CAP, 150)
target:addMod(dsp.mod.FOOD_MPP, 6)
target:addMod(dsp.mod.FOOD_MP_CAP, 100)
target:addMod(dsp.mod.MPHEAL, 4)
target:addMod(dsp.mod.HPHEAL, 3)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.FOOD_HPP, 6)
target:delMod(dsp.mod.FOOD_HP_CAP, 150)
target:delMod(dsp.mod.FOOD_MPP, 6)
target:delMod(dsp.mod.FOOD_MP_CAP, 100)
target:delMod(dsp.mod.MPHEAL, 4)
target:delMod(dsp.mod.HPHEAL, 3)
end
| gpl-3.0 |
peterkohaut/scummvm | devtools/create_ultima/files/ultima6/scripts/u6/ending.lua | 18 | 12340 | local g_img_tbl = {}
local START_YEAR = 161
local START_MONTH = 7
local START_DAY = 4
local function wait_for_input()
local input = nil
while input == nil do
canvas_update()
input = input_poll()
if input ~= nil then
break
end
end
return input
end
local g_pal_counter = 0
local star_field = nil
local function stones_rotate_palette()
if g_pal_counter == 4 then
canvas_rotate_palette(16, 16)
g_pal_counter = 0
else
g_pal_counter = g_pal_counter + 1
end
end
local function rotate_and_wait()
local input = nil
while input == nil do
image_update_effect(star_field.image)
stones_rotate_palette()
canvas_update()
input = input_poll()
if input ~= nil then
break
end
end
end
local function update_star_field_and_wait()
local input = nil
while input == nil do
image_update_effect(star_field.image)
canvas_update()
input = input_poll()
if input ~= nil then
break
end
end
end
local function play()
canvas_set_opacity(0xff);
mouse_cursor_visible(false)
g_img_tbl = image_load_all("end.shp")
music_play("brit.m")
--[ [
canvas_set_palette("endpal.lbm", 0)
canvas_set_update_interval(25)
sprite_new(g_img_tbl[7], 0, 0, true)--bg
image_set_transparency_colour(g_img_tbl[0], 0)
star_field = sprite_new(image_new_starfield(114,94), 106, 0, false)
star_field.clip_x = 106
star_field.clip_y = 0
star_field.clip_w = 107
star_field.clip_h = 84
image_update_effect(star_field.image)
local codex = sprite_new(g_img_tbl[1], 0x97, 0x1d, false)
local codex_opened = sprite_new(g_img_tbl[2], 0x85, 0x17, false)
local wall_transparent = sprite_new(g_img_tbl[0], 106, 0, false)--wall
local wall = sprite_new(g_img_tbl[4], 106, 0, true)--wall
moongate = sprite_new(g_img_tbl[3], 9, 0x7d, true)--moongate
moongate.clip_x = 0
moongate.clip_y = 0
moongate.clip_w = 320
moongate.clip_h = 0x7e
local characters = sprite_new(g_img_tbl[8], 0, 0, false)
characters.clip_x = 0
characters.clip_y = 0
characters.clip_w = 160
characters.clip_h = 200
local characters1 = sprite_new(g_img_tbl[9], 0, 0, false)
characters1.clip_x = 0
characters1.clip_y = 0
characters1.clip_w = 160
characters1.clip_h = 200
local blue_lens = sprite_new(g_img_tbl[5], 0x49, 0x57, true)--lens
local red_lens = sprite_new(g_img_tbl[6], 0xda, 0x57, true)--lens
local scroll_img = image_load("end.shp", 0xb)
image_print(scroll_img, "A glowing portal springs from the floor!", 7, 303, 34, 13, 0x3e)
local scroll = sprite_new(scroll_img, 1, 0xa0, true)
local input
local i
for i=0x7d,-0xc,-1 do
stones_rotate_palette()
moongate.y = i
canvas_update()
input = input_poll()
if input ~= nil then
moongate.y = -0xc
break
end
end
rotate_and_wait()
characters.visible = true
scroll_img = image_load("end.shp", 0xa)
image_print(scroll_img, "From its crimson depths Lord British emerges, trailed by the mage Nystul. Anguish and disbelief prevail on the royal seer's face, but Lord British directs his stony gaze at you and speaks as if to a wayward child.", 8, 303, 7, 13, 0x3e)
scroll.image = scroll_img
scroll.x = 0x1
scroll.y = 0x85
rotate_and_wait()
scroll_img = image_load("end.shp", 0xc)
image_print(scroll_img, "\"Thou didst have just cause to burgle our Codex, I trust\127 His Majesty says. \"But for Virtue's sake...", 8, 303, 7, 12, 0x3e)
scroll.image = scroll_img
scroll.x = 0x1
scroll.y = 0x97
for i=-0xc,0x7d,1 do
stones_rotate_palette()
moongate.y = i
canvas_update()
input = input_poll()
if input ~= nil then
moongate.y = 0x7d
break
end
end
moongate.visible = false
wait_for_input()
scroll_img = image_load("end.shp", 0xb)
image_print(scroll_img, "\"WHAT HAST THOU DONE WITH IT?\127", 8, 303, 63, 13, 0x3e)
scroll.image = scroll_img
scroll.x = 0x0
scroll.y = 0xa0
wait_for_input()
scroll_img = image_load("end.shp", 0xa)
image_print(scroll_img, "You pick up the concave lens and pass it to the King. \"Was the book ever truly ours, Your Majesty? Was it written for Britannia alone? Thou dost no longer hold the Codex, but is its wisdom indeed lost? Look into the Vortex, and let the Codex answer for itself!\127", 8, 303, 7, 8, 0x3e)
scroll.image = scroll_img
scroll.x = 0x1
scroll.y = 0x85
wait_for_input()
blue_lens.visible = false
characters.clip_x = 160
characters.clip_w = 160
characters.visible = false
characters1.visible = true
wait_for_input()
scroll_img = image_load("end.shp", 0xc)
image_print(scroll_img, "As Lord British holds the glass before the wall, the Codex of Ultimate Wisdom wavers into view against a myriad of swimming stars!", 8, 303, 7, 12, 0x3e)
scroll.image = scroll_img
scroll.x = 0x1
scroll.y = 0x97
star_field.visible = true
wall_transparent.visible = true
for i=0xff,0,-3 do
wall.opacity = i
image_update_effect(star_field.image)
canvas_update()
input = input_poll()
if input ~= nil then
wall.opacity = 0
break
end
end
codex.opacity = 0
codex.visible = true
for i=0,0xff,3 do
codex.opacity = i
image_update_effect(star_field.image)
canvas_update()
input = input_poll()
if input ~= nil then
codex.opacity = 0xff
break
end
end
update_star_field_and_wait()
scroll_img = image_load("end.shp", 0xb)
image_print(scroll_img, "Yet the book remains closed.", 8, 303, 70, 13, 0x3e)
scroll.image = scroll_img
scroll.x = 0x0
scroll.y = 0xa0
update_star_field_and_wait()
music_play("gargoyle.m")
scroll_img = image_load("end.shp", 0xb)
image_print(scroll_img, "And waves of heat shimmer in the air, heralding the birth of another red gate!", 8, 303, 7, 9, 0x3e)
scroll.image = scroll_img
scroll.x = 0x0
scroll.y = 0x98
moongate.x = 0xe6
moongate.y = 0x7d
moongate.visible = true
for i=0x7d,-0xc,-1 do
image_update_effect(star_field.image)
stones_rotate_palette()
moongate.y = i
canvas_update()
input = input_poll()
if input ~= nil then
moongate.y = -0xc
break
end
end
rotate_and_wait()
characters.visible = true
scroll_img = image_load("end.shp", 0xa)
image_print(scroll_img, "King Draxinusom of the Gargoyles strides forward, flanked by a small army of wingless attendants. Like Lord British, he seems to suppress his rage only through a heroic effort of will. His scaly hand grasps your shoulder, and your Amulet of Submission grows very warm.", 8, 303, 7, 8, 0x3e)
scroll.image = scroll_img
scroll.x = 0x1
scroll.y = 0x85
rotate_and_wait()
scroll_img = image_load("end.shp", 0xb)
image_print(scroll_img, "\"Thy time hath come, Thief,\127 he says.", 8, 303, 46, 13, 0x3e)
scroll.image = scroll_img
scroll.x = 0x0
scroll.y = 0xa0
for i=-0xc,0x7d,1 do
image_update_effect(star_field.image)
stones_rotate_palette()
moongate.y = i
canvas_update()
input = input_poll()
if input ~= nil then
moongate.y = 0x7d
break
end
end
moongate.visible = false
update_star_field_and_wait()
scroll_img = image_load("end.shp", 0xb)
image_print(scroll_img, "Quickly you reach down to seize the convex lens...", 8, 310, 5, 13, 0x3e)
scroll.image = scroll_img
scroll.x = 0x0
scroll.y = 0x98
update_star_field_and_wait()
scroll_img = image_load("end.shp", 0xc)
image_print(scroll_img, "...and you press it into the hand of the towering Gargoyle king, meeting his sunken eyes. \"Join my Lord in his search for peace, I beg thee.\127", 8, 303, 7, 12, 0x3e)
scroll.image = scroll_img
scroll.x = 0x1
scroll.y = 0x97
update_star_field_and_wait()
characters.visible = false
characters1.clip_w = 320
red_lens.visible = false
scroll_img = image_load("end.shp", 0xa)
image_print(scroll_img, "At your urging, King Draxinusom reluctantly raises his lens to catch the light. As Lord British holds up his own lens, every eye in the room, human and Gargoyle alike, fixes upon the image of the Codex which shines upon the wall.", 8, 303, 7, 13, 0x3e)
scroll.image = scroll_img
scroll.x = 0x1
scroll.y = 0x85
update_star_field_and_wait()
music_play("end.m")
scroll_img = image_load("end.shp", 0xa)
image_print(scroll_img, "The ancient book opens. Both kings gaze upon its pages in spellbound silence, as the eloquence of Ultimate Wisdom is revealed in the tongues of each lord's domain. You, too, can read the answers the Codex gives...", 8, 303, 7, 13, 0x3e)
scroll.image = scroll_img
scroll.x = 0x1
scroll.y = 0x85
codex_opened.opacity = 0
codex_opened.visible = true
for i=0,0xff,3 do
codex_opened.opacity = i
image_update_effect(star_field.image)
canvas_update()
input = input_poll()
if input ~= nil then
codex_opened.opacity = 0xff
break
end
end
codex.visible = false
update_star_field_and_wait()
scroll_img = image_load("end.shp", 0xa)
image_print(scroll_img, "...and when its wisdom is gleaned, when Lord British and King Draxinusom turn to each other as friends, hating no longer, fearing no more, you know that your mission in Britannia has ended at last.", 8, 303, 7, 13, 0x3e)
scroll.image = scroll_img
scroll.x = 0x1
scroll.y = 0x85
update_star_field_and_wait()
scroll.visible = false
for i=0xff,0,-3 do
codex_opened.opacity = i
image_update_effect(star_field.image)
canvas_update()
input = input_poll()
if input ~= nil then
codex_opened.opacity = 0
break
end
end
codex_opened.visible = false
wall.opacity = 0
wall.visible = true
for i=0,0xff,3 do
wall.opacity = i
image_update_effect(star_field.image)
canvas_update()
input = input_poll()
if input ~= nil then
wall.opacity = 0xff
break
end
end
star_field.visible=false
wait_for_input()
for i=0xff,0,-3 do
canvas_set_opacity(i)
canvas_update()
end
canvas_hide_all_sprites()
canvas_set_opacity(0xff)
local num_string = {"zero",
"one",
"two",
"three",
"four",
"five",
"six",
"seven",
"eight",
"nine",
"ten",
"eleven",
"twelve",
"thirteen",
"fourteen",
"fifteen",
"sixteen",
"seventeen",
"eighteen",
"nineteen",
"twenty",
"twenty-one",
"twenty-two",
"twenty-three",
"twenty-four",
"twenty-five",
"twenty-six",
"twenty-seven",
"twenty-eight",
"twenty-nine"
}
local year = clock_get_year()
if year == nil then year = 161 end
local month = clock_get_month()
if month == nil then month = 7 end
local day = clock_get_day()
if day == nil then day = 4 end
local current_days = year * 365 + month * 30 + day
local start_days = START_YEAR * 365 + START_MONTH * 30 + START_DAY
local time = current_days - start_days
local years = math.floor(time / 365)
local months = math.floor((time - years * 365) / 30)
local days = time - (years * 365 + months * 30)
local line1 = ""
if years > 0 then
if years > 29 then
line1 = line1..years.." year"
else
line1 = line1..num_string[years+1].." year"
end
if years > 1 then
line1 = line1.."s"
end
end
if months > 0 then
if line1 ~= "" then
line1 = line1..", "
end
line1 = line1..num_string[months+1].." month"
if months > 1 then
line1 = line1.."s"
end
end
local line2 = ""
if days > 0 or line1 == "" then
if line1 ~= "" then
line1 = line1..","
line2 = "and "
end
line2 = line2..num_string[days+1].." day"
if days ~= 1 then
line2 = line2.."s"
end
end
if line1 == "" then
line1 = "Prophet, in"
else
line1 = "Prophet, in "..line1
end
if string.len(line1.." "..line2) <= 38 and line2 ~= "" then
line1 = line1.." "..line2
line2 = ""
end
if line2 == "" then
line1 = line1.."."
else
line2 = line2.."."
end
local x, y
y=9
scroll_img = image_load("end.shp", 0xa)
image_print(scroll_img, "CONGRATULATIONS", 8, 303, 107, y, 0x3e)
y=y+8
image_print(scroll_img, "Thou hast completed Ultima VI: The False", 8, 303, 34, y, 0x3e)
y=y+8
image_print(scroll_img, line1, 8, 303, math.floor((318-canvas_string_length(line1)) / 2), y, 0x3e)
y=y+8
if line2 ~= "" then
image_print(scroll_img, line2, 8, 303, math.floor((318-canvas_string_length(line2)) / 2), y, 0x3e)
y=y+8
end
image_print(scroll_img, "Report thy feat unto Lord British at Origin", 8, 303, 23, y, 0x3e)
y=y+8
image_print(scroll_img, "Systems!", 8, 303, 132, y, 0x3e)
scroll.image = scroll_img
scroll.x = 0x1
scroll.y = 0x44
scroll.opacity = 0
scroll.visible = true
for i=0,0xff,3 do
scroll.opacity = i
canvas_update()
input = input_poll()
if input ~= nil then
scroll.opacity = 0xff
break
end
end
wait_for_input()
end
play()
| gpl-3.0 |
Lsty/ygopro-scripts | c37195861.lua | 6 | 1316 | --E・HERO オーシャン
function c37195861.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(37195861,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetCondition(c37195861.con)
e1:SetTarget(c37195861.tg)
e1:SetOperation(c37195861.op)
c:RegisterEffect(e1)
end
function c37195861.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c37195861.filter(c)
return c:IsSetCard(0x8) and c:IsAbleToHand() and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup())
end
function c37195861.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(0x14) and chkc:IsControler(tp) and c37195861.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c37195861.filter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,c37195861.filter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c37195861.op(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
| gpl-2.0 |
ThingMesh/openwrt-luci | libs/web/luasrc/http/protocol/date.lua | 88 | 2760 | --[[
HTTP protocol implementation for LuCI - date handling
(c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
--- LuCI http protocol implementation - date helper class.
-- This class contains functions to parse, compare and format http dates.
module("luci.http.protocol.date", package.seeall)
require("luci.sys.zoneinfo")
MONTHS = {
"Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug",
"Sep", "Oct", "Nov", "Dec"
}
--- Return the time offset in seconds between the UTC and given time zone.
-- @param tz Symbolic or numeric timezone specifier
-- @return Time offset to UTC in seconds
function tz_offset(tz)
if type(tz) == "string" then
-- check for a numeric identifier
local s, v = tz:match("([%+%-])([0-9]+)")
if s == '+' then s = 1 else s = -1 end
if v then v = tonumber(v) end
if s and v then
return s * 60 * ( math.floor( v / 100 ) * 60 + ( v % 100 ) )
-- lookup symbolic tz
elseif luci.sys.zoneinfo.OFFSET[tz:lower()] then
return luci.sys.zoneinfo.OFFSET[tz:lower()]
end
end
-- bad luck
return 0
end
--- Parse given HTTP date string and convert it to unix epoch time.
-- @param data String containing the date
-- @return Unix epoch time
function to_unix(date)
local wd, day, mon, yr, hr, min, sec, tz = date:match(
"([A-Z][a-z][a-z]), ([0-9]+) " ..
"([A-Z][a-z][a-z]) ([0-9]+) " ..
"([0-9]+):([0-9]+):([0-9]+) " ..
"([A-Z0-9%+%-]+)"
)
if day and mon and yr and hr and min and sec then
-- find month
local month = 1
for i = 1, 12 do
if MONTHS[i] == mon then
month = i
break
end
end
-- convert to epoch time
return tz_offset(tz) + os.time( {
year = yr,
month = month,
day = day,
hour = hr,
min = min,
sec = sec
} )
end
return 0
end
--- Convert the given unix epoch time to valid HTTP date string.
-- @param time Unix epoch time
-- @return String containing the formatted date
function to_http(time)
return os.date( "%a, %d %b %Y %H:%M:%S GMT", time )
end
--- Compare two dates which can either be unix epoch times or HTTP date strings.
-- @param d1 The first date or epoch time to compare
-- @param d2 The first date or epoch time to compare
-- @return -1 - if d1 is lower then d2
-- @return 0 - if both dates are equal
-- @return 1 - if d1 is higher then d2
function compare(d1, d2)
if d1:match("[^0-9]") then d1 = to_unix(d1) end
if d2:match("[^0-9]") then d2 = to_unix(d2) end
if d1 == d2 then
return 0
elseif d1 < d2 then
return -1
else
return 1
end
end
| apache-2.0 |
MalRD/darkstar | scripts/zones/Norg/npcs/Magephaud.lua | 9 | 2026 | -----------------------------------
-- Area: Norg
-- NPC: Magephaud
-- Standard Info NPC
-----------------------------------
local ID = require("scripts/zones/Norg/IDs")
require("scripts/globals/keyitems")
require("scripts/globals/quests")
require("scripts/globals/titles")
-----------------------------------
function onTrade(player,npc,trade)
EveryonesGrudge = player:getQuestStatus(OUTLANDS,dsp.quest.id.outlands.EVERYONES_GRUDGE);
if (EveryonesGrudge == QUEST_ACCEPTED) then
if (trade:hasItemQty(748,3) and trade:getItemCount() == 3) then
player:startEvent(118,748);
end
end
end;
function onTrigger(player,npc)
nFame = player:getFameLevel(NORG);
if (player:getQuestStatus(OUTLANDS,dsp.quest.id.outlands.EVERYONES_GRUDGE) == QUEST_AVAILABLE and player:getCharVar("EVERYONES_GRUDGE_KILLS") >= 1 and nFame >= 2) then
player:startEvent(116,748); -- Quest start - you have tonberry kills?! I got yo back ^.-
elseif (player:getCharVar("EveryonesGrudgeStarted") == 1) then
player:startEvent(117,748);
elseif (player:getQuestStatus(OUTLANDS,dsp.quest.id.outlands.EVERYONES_GRUDGE) == QUEST_COMPLETED) then
player:startEvent(119); -- After completion cs
else
player:startEvent(115);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 116) then
player:addQuest(OUTLANDS,dsp.quest.id.outlands.EVERYONES_GRUDGE);
player:setCharVar("EveryonesGrudgeStarted",1);
elseif (csid == 118) then
player:completeQuest(OUTLANDS,dsp.quest.id.outlands.EVERYONES_GRUDGE);
player:tradeComplete();
player:addFame(NORG,80);
player:addKeyItem(dsp.ki.TONBERRY_PRIEST_KEY); -- Permanent Tonberry key
player:messageSpecial(ID.text.KEYITEM_OBTAINED,dsp.ki.TONBERRY_PRIEST_KEY);
player:setCharVar("EveryonesGrudgeStarted",0);
player:addTitle(dsp.title.HONORARY_DOCTORATE_MAJORING_IN_TONBERRIES);
end
end;
| gpl-3.0 |
MalRD/darkstar | scripts/globals/items/blind_bolt.lua | 12 | 1045 | -----------------------------------------
-- ID: 18150
-- Item: Blind Bolt
-- Additional Effect: Blindness
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/magic")
require("scripts/globals/msg")
-----------------------------------
function onAdditionalEffect(player,target,damage)
local chance = 95
if (target:getMainLvl() > player:getMainLvl()) then
chance = chance - 5 * (target:getMainLvl() - player:getMainLvl())
chance = utils.clamp(chance, 5, 95)
end
if (target:hasImmunity(64)) then
return 0,0,0
elseif (math.random(0,99) >= chance or applyResistanceAddEffect(player,target,dsp.magic.ele.DARK,0) <= 0.5) then
return 0,0,0
else
target:delStatusEffect(dsp.effect.BLINDNESS)
if (not target:hasStatusEffect(dsp.effect.BLINDNESS)) then
target:addStatusEffect(dsp.effect.BLINDNESS, 10, 0, 30)
end
return dsp.subEffect.BLIND, dsp.msg.basic.ADD_EFFECT_STATUS, dsp.effect.BLINDNESS
end
end
| gpl-3.0 |
MalRD/darkstar | scripts/zones/Dynamis-Xarcabard/mobs/Animated_Dagger.lua | 9 | 1177 | -----------------------------------
-- Area: Dynamis - Xarcabard
-- Mob: Animated Dagger
-----------------------------------
require("scripts/globals/status");
local ID = require("scripts/zones/Dynamis-Xarcabard/IDs");
-----------------------------------
function onMobEngaged(mob,target)
if (mob:AnimationSub() == 3) then
SetDropRate(103,1572,1000);
else
SetDropRate(103,1572,0);
end
target:showText(mob,ID.text.ANIMATED_DAGGER_DIALOG);
SpawnMob(17330306):updateEnmity(target);
SpawnMob(17330307):updateEnmity(target);
SpawnMob(17330308):updateEnmity(target);
SpawnMob(17330316):updateEnmity(target);
SpawnMob(17330317):updateEnmity(target);
SpawnMob(17330318):updateEnmity(target);
end;
function onMobFight(mob,target)
-- TODO: add battle dialog
end;
function onMobDisengage(mob)
mob:showText(mob,ID.text.ANIMATED_DAGGER_DIALOG+2);
end;
function onMobDeath(mob, player, isKiller)
player:showText(mob,ID.text.ANIMATED_DAGGER_DIALOG+1);
DespawnMob(17330306);
DespawnMob(17330307);
DespawnMob(17330308);
DespawnMob(17330316);
DespawnMob(17330317);
DespawnMob(17330318);
end; | gpl-3.0 |
ThingMesh/openwrt-luci | applications/luci-olsr/luasrc/model/cbi/olsr/olsrdiface.lua | 49 | 6797 | --[[
LuCI - Lua Configuration Interface
Copyright 2010 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
local util = require "luci.util"
local ip = require "luci.ip"
function write_float(self, section, value)
local n = tonumber(value)
if n ~= nil then
return Value.write(self, section, "%.1f" % n)
end
end
m = Map("olsrd", translate("OLSR Daemon - Interface"),
translate("The OLSR daemon is an implementation of the Optimized Link State Routing protocol. "..
"As such it allows mesh routing for any network equipment. "..
"It runs on any wifi card that supports ad-hoc mode and of course on any ethernet device. "..
"Visit <a href='http://www.olsr.org'>olsrd.org</a> for help and documentation."))
m.redirect = luci.dispatcher.build_url("admin/services/olsrd")
if not arg[1] or m.uci:get("olsrd", arg[1]) ~= "Interface" then
luci.http.redirect(m.redirect)
return
end
i = m:section(NamedSection, arg[1], "Interface", translate("Interface"))
i.anonymous = true
i.addremove = false
i:tab("general", translate("General Settings"))
i:tab("addrs", translate("IP Addresses"))
i:tab("timing", translate("Timing and Validity"))
ign = i:taboption("general", Flag, "ignore", translate("Enable"),
translate("Enable this interface."))
ign.enabled = "0"
ign.disabled = "1"
ign.rmempty = false
function ign.cfgvalue(self, section)
return Flag.cfgvalue(self, section) or "0"
end
network = i:taboption("general", Value, "interface", translate("Network"),
translate("The interface OLSRd should serve."))
network.template = "cbi/network_netlist"
network.widget = "radio"
network.nocreate = true
mode = i:taboption("general", ListValue, "Mode", translate("Mode"),
translate("Interface Mode is used to prevent unnecessary packet forwarding on switched ethernet interfaces. "..
"valid Modes are \"mesh\" and \"ether\". Default is \"mesh\"."))
mode:value("mesh")
mode:value("ether")
mode.optional = true
mode.rmempty = true
weight = i:taboption("general", Value, "Weight", translate("Weight"),
translate("When multiple links exist between hosts the weight of interface is used to determine the link to use. "..
"Normally the weight is automatically calculated by olsrd based on the characteristics of the interface, "..
"but here you can specify a fixed value. Olsrd will choose links with the lowest value.<br />"..
"<b>Note:</b> Interface weight is used only when LinkQualityLevel is set to 0. "..
"For any other value of LinkQualityLevel, the interface ETX value is used instead."))
weight.optional = true
weight.datatype = "uinteger"
weight.placeholder = "0"
lqmult = i:taboption("general", DynamicList, "LinkQualityMult", translate("LinkQuality Multiplicator"),
translate("Multiply routes with the factor given here. Allowed values are between 0.01 and 1.0. "..
"It is only used when LQ-Level is greater than 0. Examples:<br />"..
"reduce LQ to 192.168.0.1 by half: 192.168.0.1 0.5<br />"..
"reduce LQ to all nodes on this interface by 20%: default 0.8"))
lqmult.optional = true
lqmult.rmempty = true
lqmult.cast = "table"
lqmult.placeholder = "default 1.0"
function lqmult.validate(self, value)
for _, v in pairs(value) do
if v ~= "" then
local val = util.split(v, " ")
local host = val[1]
local mult = val[2]
if not host or not mult then
return nil, translate("LQMult requires two values (IP address or 'default' and multiplicator) seperated by space.")
end
if not (host == "default" or ip.IPv4(host) or ip.IPv6(host)) then
return nil, translate("Can only be a valid IPv4 or IPv6 address or 'default'")
end
if not tonumber(mult) or tonumber(mult) > 1 or tonumber(mult) < 0.01 then
return nil, translate("Invalid Value for LQMult-Value. Must be between 0.01 and 1.0.")
end
if not mult:match("[0-1]%.[0-9]+") then
return nil, translate("Invalid Value for LQMult-Value. You must use a decimal number between 0.01 and 1.0 here.")
end
end
end
return value
end
ip4b = i:taboption("addrs", Value, "Ip4Broadcast", translate("IPv4 broadcast"),
translate("IPv4 broadcast address for outgoing OLSR packets. One useful example would be 255.255.255.255. "..
"Default is \"0.0.0.0\", which triggers the usage of the interface broadcast IP."))
ip4b.optional = true
ip4b.datatype = "ip4addr"
ip4b.placeholder = "0.0.0.0"
ip6m = i:taboption("addrs", Value, "IPv6Multicast", translate("IPv6 multicast"),
translate("IPv6 multicast address. Default is \"FF02::6D\", the manet-router linklocal multicast."))
ip6m.optional = true
ip6m.datatype = "ip6addr"
ip6m.placeholder = "FF02::6D"
ip4s = i:taboption("addrs", Value, "IPv4Src", translate("IPv4 source"),
translate("IPv4 src address for outgoing OLSR packages. Default is \"0.0.0.0\", which triggers usage of the interface IP."))
ip4s.optional = true
ip4s.datatype = "ip4addr"
ip4s.placeholder = "0.0.0.0"
ip6s = i:taboption("addrs", Value, "IPv6Src", translate("IPv6 source"),
translate("IPv6 src prefix. OLSRd will choose one of the interface IPs which matches the prefix of this parameter. "..
"Default is \"0::/0\", which triggers the usage of a not-linklocal interface IP."))
ip6s.optional = true
ip6s.datatype = "ip6addr"
ip6s.placeholder = "0::/0"
hi = i:taboption("timing", Value, "HelloInterval", translate("Hello interval"))
hi.optional = true
hi.datatype = "ufloat"
hi.placeholder = "5.0"
hi.write = write_float
hv = i:taboption("timing", Value, "HelloValidityTime", translate("Hello validity time"))
hv.optional = true
hv.datatype = "ufloat"
hv.placeholder = "40.0"
hv.write = write_float
ti = i:taboption("timing", Value, "TcInterval", translate("TC interval"))
ti.optional = true
ti.datatype = "ufloat"
ti.placeholder = "2.0"
ti.write = write_float
tv = i:taboption("timing", Value, "TcValidityTime", translate("TC validity time"))
tv.optional = true
tv.datatype = "ufloat"
tv.placeholder = "256.0"
tv.write = write_float
mi = i:taboption("timing", Value, "MidInterval", translate("MID interval"))
mi.optional = true
mi.datatype = "ufloat"
mi.placeholder = "18.0"
mi.write = write_float
mv = i:taboption("timing", Value, "MidValidityTime", translate("MID validity time"))
mv.optional = true
mv.datatype = "ufloat"
mv.placeholder = "324.0"
mv.write = write_float
ai = i:taboption("timing", Value, "HnaInterval", translate("HNA interval"))
ai.optional = true
ai.datatype = "ufloat"
ai.placeholder = "18.0"
ai.write = write_float
av = i:taboption("timing", Value, "HnaValidityTime", translate("HNA validity time"))
av.optional = true
av.datatype = "ufloat"
av.placeholder = "108.0"
av.write = write_float
return m
| apache-2.0 |
Lsty/ygopro-scripts | c95816395.lua | 3 | 1542 | --どぐう
function c95816395.initial_effect(c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetOperation(c95816395.regop)
c:RegisterEffect(e1)
end
function c95816395.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if rp~=tp and c:IsReason(REASON_EFFECT) then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(95816395,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_GRAVE)
e1:SetTarget(c95816395.thtg)
e1:SetOperation(c95816395.thop)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
function c95816395.cfilter(c,lv)
return c:GetLevel()==lv
end
function c95816395.filter(c,tp)
return c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
and not Duel.IsExistingMatchingCard(c95816395.cfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,c:GetLevel())
end
function c95816395.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c95816395.filter,tp,LOCATION_DECK,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c95816395.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c95816395.filter,tp,LOCATION_DECK,0,1,1,nil,tp)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
| gpl-2.0 |
MalRD/darkstar | scripts/globals/effects/last_resort.lua | 12 | 1102 | -----------------------------------
--
-- dsp.effect.LAST_RESORT
--
-----------------------------------
require("scripts/globals/status")
-----------------------------------
function onEffectGain(target, effect)
target:addMod(dsp.mod.ATTP, 25 + target:getMerit(dsp.merit.LAST_RESORT_EFFECT))
target:addMod(dsp.mod.HASTE_ABILITY, target:getMod(dsp.mod.DESPERATE_BLOWS) + target:getMerit(dsp.merit.DESPERATE_BLOWS))
-- Gear that affects this mod is handled by a Latent Effect because the gear must remain equipped
target:addMod(dsp.mod.DEFP, -25 - target:getMerit(dsp.merit.LAST_RESORT_EFFECT))
end
function onEffectTick(target, effect)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.ATTP, 25 + target:getMerit(dsp.merit.LAST_RESORT_EFFECT))
target:delMod(dsp.mod.HASTE_ABILITY, target:getMod(dsp.mod.DESPERATE_BLOWS) + target:getMerit(dsp.merit.DESPERATE_BLOWS))
-- Gear that affects this mod is handled by a Latent Effect because the gear must remain equipped
target:delMod(dsp.mod.DEFP, -25 - target:getMerit(dsp.merit.LAST_RESORT_EFFECT))
end | gpl-3.0 |
starius/kodomoquiz | fbb.lua | 1 | 8212 | local module = {}
module.as_list = {
'tuser',
'aba',
'dendik',
'dendik2',
'grisha',
'artemov',
'manyashka',
'illusionoflife',
'thewatcher',
'davtyan.a',
'stepadenisov',
's.denisov',
'udavdasha',
'dasg',
'ase',
'feniouk',
'mgelfand',
'golovin',
'aegor',
'den',
'grishin',
'prep',
'julia_50291',
'bylino',
'hovhannd',
'Mko',
'Anahit',
'ermakova',
'khrameeva',
'mashak',
'ishmudip',
'tiger',
'tiger2',
'koroleva',
'lan787',
'aramaki',
'k_tanya',
'elenaleonova',
'mardashova',
'anushm',
'amironov',
'serge2006',
'iamoskvin',
'snaumenko',
'gelena',
'nikitin_m',
'anna',
'quant',
'psn',
'ok',
'bennigsen',
'Popinako',
'pxeno',
'abr',
'ravcheyev',
'reshetn',
'ellys',
'faues',
'pupil',
'irina',
'sheval_e',
'leveller',
'gsim',
'lks',
'rust',
'sas',
'stavrovskaya',
'sutormin',
'sisoev',
'tregubova',
'varzhabetyan.l',
'kinta',
'zanolia',
'dian',
'akmarina',
'dbadmaev',
'polina_bai',
'vanya',
'e.biryukova',
'boyko.s',
'chapliyk',
'chaplyk',
'diankin',
'e.dontsov',
'efremov_aleksei',
'efremov_aleks',
'polietilenglikol',
'vladislaw_aesc',
'denisgrishaev96',
'pvolk96',
'ilnitsky',
'ivan',
'ivavovasd',
'ivanova_sd',
'nataliya.kashko',
'arinka',
'arinka_0596',
'nknjasewa',
'kolupaeva',
'askorzina',
'a.kozlova',
'explover',
'anandia',
'neoblako',
'maria',
'mnikolaev',
'polina-na',
'chlamidomonas',
'elenaoch',
'nooroka',
'ranhummer',
'dariya.portugalskaya',
'riuminkd',
'grigorij',
'margarita',
'tana_shir',
'arma',
'tatiana.sh',
'talianash',
'crescent8547',
'sstarikov',
'a_lex',
'nuts',
'danil.zuev',
'batyrsha',
'froltasa',
'gorbokonenko',
'test2014',
'aamosova',
'annlinnaeus',
'volkiller',
'ksberezina',
'bezsudnovao',
'katerinabiryukova',
'sofia.buyanova',
'artas317',
'andrei-demkiv',
'alexei',
'darkvampirewolf',
'dyugay.ilya',
'alexgavrilov',
'daria',
'anton',
'zuka',
'rainy',
'partyhard',
'puru-rin',
'ikuznetsov',
'mnim',
'n.lanina',
'val_ma',
'pogorelskaya',
'loven-doo',
'liza.mukhaleva',
'yarik',
'prosvirov.k',
'sarkisyan14',
'eshvetsova',
'asofronova',
'ksfq1450',
'kuararo',
'sunnymouse',
'alpha',
'sashayakusheva',
'svetyalana',
'liquoricemint',
'alexander.zlobin',
'khudyakova',
'aakor',
'mikemoldovan',
'alibek',
'a_andreeva',
'anfimova_kate',
'alessandrick',
'keygen',
'lizaveta',
'db12',
'bainabos',
'dvdianov',
'dudinadar',
'cheriant',
'evstafyeva',
'rita501',
'fedorovaad1995',
'portakal',
'fedor.g',
'kotiara',
'phil.gusev',
'allakarpova',
'natalya_kh',
'olesya',
'servalli',
'lyapunov',
'maleevacobalt',
'krookie',
'medvedev',
'markmeerson',
'avkitex',
'katerina',
'abbadon',
'nuzhdina',
'obraztsova',
'pankevich-ev',
'popov',
'danilaonfire',
'kamelott_95',
'favrori',
'iltarn',
'raskolnikova',
'strunil',
'sutormin94',
'soniarabi',
'travin',
'nitrushina',
'vakulenko_julia',
'annabeth495',
'aleshin_vasily',
'sonia196512',
'whitelord_1994',
'saturu',
'dirichlet',
'bsshka',
'jerryj',
'sapsan',
'ghtyus',
'virgo-an',
'julia.chudakova',
'hemmulio',
'julia-eliseeva',
'lenafomenko',
'agalicina',
'baceolus',
'marinakalina',
'miku',
'nastyam',
'vladef',
'janemoiseeva',
'morozova_ea',
'fransilvion',
'trilobit',
'eugeniaprokhorova',
'ksenia_chan',
'daniel',
'taisniqm',
'asil777',
'tskir',
'maringer',
'dimon94',
'abdullaev',
'ksandra',
'ekaandreyanova',
'nastya_7ast',
'anasteya',
'belushk',
'dashadv',
'alisa',
'irina111',
'cdg',
'irina17s',
'mariyaiv',
'kochetova_m',
'colin_kondr',
'alkon94',
'annette_delune',
'tim_079',
'fox',
'deosypov',
'stalker',
'warmaster6',
'sliderpro',
'shadrina92',
'bruneto4ka',
'blackdaffodil',
'impbios93',
'pizzador',
'tsepkova_p',
'anton.vaset',
'rafiki',
'silwer',
'zotova',
'achmiz',
'adjanova',
'nagaina',
'muravej',
'svetlana',
'ruslan',
'foxenia',
'artur_galimov',
'gall',
'ivanova',
'mrvi',
'kochmak',
'hydrobiont',
'dicar',
'zyxel',
'hell',
'lota',
'nevedomskaya',
'nilov',
'olovnikov',
'perts',
'daniil',
'burnnick',
'lissian',
'venel',
'amid',
'spaniel',
'paulvstrashnov',
'genesup',
'sycheva',
'nadin',
'austyugov',
'vikhreva',
'natalia',
'pechkin',
'woodruff',
'alexartex',
'nadelle4',
'borodyanskaya',
'nikola',
'lelik',
'kondra',
'dolgov',
'kolobok',
'adelya',
'eremeev',
'wave',
'grushanka',
'igorek_msu',
'sanchezz',
'ivliev',
'sorriso',
'nastya',
'siniy',
'jonik',
'tricky',
'kuzzia',
'vik',
'niko',
'kathrine',
'cheshirec',
'dgyanikas',
'silva',
'panchin',
'margo',
'ratmanova',
'punk',
'piotr1',
'shustova',
'kozyavka',
'ninka',
'tasha',
'maxi_jazz',
'marusya_tula',
'sulwen',
'ait',
'amrita',
'nameless',
'zini',
'madge',
'mashik',
'tanya',
'gilza',
'vovan_chemick',
'alamat',
'solnishko',
'kaspersky',
'dydychkin',
'istar',
'fastum',
'galkin_-_deathseller',
'igpers',
'vershina',
'kamina',
'strelets',
'try2fly',
'syrena',
'footkicker',
'human',
'konstantin',
'lohmatikov',
'loukian',
'lenusik',
'redwitch',
'mazin',
'mihasia',
'oggy_13th',
'jjigor',
'cossack',
'reshetov',
'alien',
'cherry',
'd04shagam',
'lenashustrik',
'snegir',
'spielman',
'matilda',
'manon',
'mtih',
'dracon',
'eva',
'sever',
'melli',
'wiolanta',
'abrludmila',
'mumla',
'kut',
'contradiction',
'nihilenia',
'mango',
'knyaz',
'dubovenko',
'nasting',
'yefremov',
'aksinia',
'sds',
'mart',
'dragon98',
'haaalbert',
'vampire',
'yaros',
'jarinka',
'alex',
'mikhail88',
'megacounterfeit',
'belarus',
'lavda',
'leushkin',
'falkor',
'mmetelev',
'milanovsky',
'aleshenka',
'manya',
'baduol',
'lilu',
'x-files',
'pengrin',
'etrangere',
'stas',
'christablel',
'christine',
'lloss',
'vovan',
'rimma',
'sensu',
'anya88',
'svit',
'pavel_s',
'kowka3',
'yulya_82',
'phoenix',
'sorochkinaa',
'solveig',
'vlada',
'igogo',
'vakh57',
'famil',
'golergka',
'roman',
'sandra',
'alextrust',
'alcarin',
'pyrotekhnik_89',
'alexandra',
'danilenko',
'sench',
'vanilin',
'phoenix-wright',
'h0n0da',
'fomka',
'naf812',
'marina_g',
'gmarusja',
'tusena',
'ivyura',
'misha_j',
'jenechka',
'monika',
'kiral',
'rhymester_dan',
'fusor',
'anahita',
'lvserega',
'ogion',
'ulya',
'tatahin',
'jesus_crist',
'sendio',
'podkovkina',
'element',
'affendi',
'pouliakhina',
'pozdyshev',
'maestro',
'kleva',
'vasilisa',
'delfinhic',
'zloygenii13',
'shakirov',
'dina',
'agnetta',
'xedin',
'step',
'stetzen',
'anastaisha_w',
'turgenev',
'shure_beta',
'robo_tema',
'ushaloxstii314',
'lile4ka',
'molotok',
'entian',
'pashtetbor',
'cherry1989',
'lesiad',
'alisikfox90',
'scorper',
'loontic',
'kiraly',
'nrar',
'jene4ka_13',
'kolesnikova',
'krasniimak89',
'aelita',
'jimsonweed89',
'desislava',
'plazmoliz',
'franzlutzov',
'da_shal',
'asya17_0456',
'step_vita',
'terekhanova',
'jane_tikhonova',
'svetra',
'lupus',
'darkhan',
'anuta_al',
'lu.andreeva',
'marine',
'magepie',
'moshka',
'victor_byant',
'mumin',
'd_duvanov_s',
'golikov_v',
'youthofchemist',
'nivunja',
'mashunia',
'xenia_l',
'mamichev-ivan',
'greyerg',
'martiran',
'vangogi',
'ksenechka91',
'alexus',
'ramil.mintaev',
'garik',
'bnagaev',
'julia_p',
'ipoverennaya',
'maravilla',
'v.romashchenko',
'is_rusinov',
'seferyan_m',
'olesia-nebo',
'student08fbb',
'vermilion_991',
'smivic',
'anya_fbb',
'lukina',
'lesya',
'artem-tok',
'katrin-vesna',
'alex2308',
'vika-chan',
'ksenia_yashina',
'zamaraev',
'megabotan',
'haretsuon',
'a_anisenko',
'borisevich',
'miss_lazy',
'dashkache',
'homo_sapiens',
'margo77',
'kropa8848',
'darli',
'm.g',
'nastia',
'juliaka16',
'kostyrko',
'empire_patrol',
'lynx',
'sonaida',
'anzhela',
'naika1991naika',
'julia270692',
'popkov-v',
'lpopova',
'irbis',
'alexa-sh',
'sinitcyn',
'gosha-x',
'sudakov',
'crazy.dashko',
'iren',
'turaro',
'zhuravlka',
'olya_zol',
'whitequark',
'p.avdiunina',
'volkiller',
'evgevg',
'emkeller',
'elenavas',
'inna-volynkina',
'annavoron',
'ggavrish',
'galivondzhyan',
'geraseva',
'gladmarine',
'romanoff-k',
'dzhavrunova_yekaterina',
'antonio',
's.isaev',
'asya.kalashnikova',
'romakalendr',
'annakaran',
'ann_karpukhina',
'kotyurgin_alex',
'goracio',
'ksenia1697',
'creepyorange',
'lena.lipen',
'litvinanna',
'a.lomakin',
'bioinvlad',
'smargasyuk',
'mek',
'lizaminina',
'klukva',
'alex_morozov',
'nassonova.anna',
'friland',
'ozerov.kir',
'pavlova.nataliya',
'alex-petrukhin',
'ulyana',
'atp_abuser',
'es_posicel',
'july.preobrazhencki',
'emadevich',
'iskandersabirov',
'seferbekova',
'alestep',
'anastasia_teplova',
'atitova',
'rustam',
'haleminhduong',
'tsvetcovroman',
'acherep',
'aidar',
}
module.as_dict = {}
for k, v in pairs(module.as_list) do
module.as_dict[v] = 1
end
return module
| mit |
keyidadi/luci | applications/luci-statistics/luasrc/model/cbi/luci_statistics/netlink.lua | 78 | 2765 | --[[
Luci configuration model for statistics - collectd netlink plugin configuration
(c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
require("luci.sys")
local devices = luci.sys.net.devices()
m = Map("luci_statistics",
translate("Netlink Plugin Configuration"),
translate(
"The netlink plugin collects extended informations like " ..
"qdisc-, class- and filter-statistics for selected interfaces."
))
-- collectd_netlink config section
s = m:section( NamedSection, "collectd_netlink", "luci_statistics" )
-- collectd_netlink.enable
enable = s:option( Flag, "enable", translate("Enable this plugin") )
enable.default = 0
-- collectd_netlink.interfaces (Interface)
interfaces = s:option( MultiValue, "Interfaces", translate("Basic monitoring") )
interfaces.widget = "select"
interfaces.optional = true
interfaces.size = #devices + 1
interfaces:depends( "enable", 1 )
interfaces:value("")
for i, v in ipairs(devices) do
interfaces:value(v)
end
-- collectd_netlink.verboseinterfaces (VerboseInterface)
verboseinterfaces = s:option( MultiValue, "VerboseInterfaces", translate("Verbose monitoring") )
verboseinterfaces.widget = "select"
verboseinterfaces.optional = true
verboseinterfaces.size = #devices + 1
verboseinterfaces:depends( "enable", 1 )
verboseinterfaces:value("")
for i, v in ipairs(devices) do
verboseinterfaces:value(v)
end
-- collectd_netlink.qdiscs (QDisc)
qdiscs = s:option( MultiValue, "QDiscs", translate("Qdisc monitoring") )
qdiscs.widget = "select"
qdiscs.optional = true
qdiscs.size = #devices + 1
qdiscs:depends( "enable", 1 )
qdiscs:value("")
for i, v in ipairs(devices) do
qdiscs:value(v)
end
-- collectd_netlink.classes (Class)
classes = s:option( MultiValue, "Classes", translate("Shaping class monitoring") )
classes.widget = "select"
classes.optional = true
classes.size = #devices + 1
classes:depends( "enable", 1 )
classes:value("")
for i, v in ipairs(devices) do
classes:value(v)
end
-- collectd_netlink.filters (Filter)
filters = s:option( MultiValue, "Filters", translate("Filter class monitoring") )
filters.widget = "select"
filters.optional = true
filters.size = #devices + 1
filters:depends( "enable", 1 )
filters:value("")
for i, v in ipairs(devices) do
filters:value(v)
end
-- collectd_netlink.ignoreselected (IgnoreSelected)
ignoreselected = s:option( Flag, "IgnoreSelected", translate("Monitor all except specified") )
ignoreselected.default = 0
ignoreselected:depends( "enable", 1 )
return m
| apache-2.0 |
eagle14/Snippy-robot | plugins/groupmanager.lua | 136 | 11323 | -- data saved to moderation.json
-- check moderation plugin
do
local function create_group(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin!"
end
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_name, ok_cb, false)
return 'Group '..string.gsub(group_name, '_', ' ')..' has been created.'
end
local function set_description(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'description'
data[tostring(msg.to.id)][data_cat] = deskripsi
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..deskripsi
end
local function get_description(msg, data)
local data_cat = 'description'
if not data[tostring(msg.to.id)][data_cat] then
return 'No description available.'
end
local about = data[tostring(msg.to.id)][data_cat]
local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about
return 'About '..about
end
local function set_rules(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'rules'
data[tostring(msg.to.id)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
local function get_rules(msg, data)
local data_cat = 'rules'
if not data[tostring(msg.to.id)][data_cat] then
return 'No rules available.'
end
local rules = data[tostring(msg.to.id)][data_cat]
local rules = string.gsub(msg.to.print_name, '_', ' ')..' rules:\n\n'..rules
return rules
end
-- lock/unlock group name. bot automatically change group name when locked
local function lock_group_name(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local group_name_lock = data[tostring(msg.to.id)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(msg.to.id)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
data[tostring(msg.to.id)]['settings']['set_name'] = string.gsub(msg.to.print_name, '_', ' ')
save_data(_config.moderation.data, data)
return 'Group name has been locked'
end
end
local function unlock_group_name(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local group_name_lock = data[tostring(msg.to.id)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(msg.to.id)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
--lock/unlock group member. bot automatically kick new added user when locked
local function lock_group_member(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(msg.to.id)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(msg.to.id)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_member(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(msg.to.id)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(msg.to.id)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
--lock/unlock group photo. bot automatically keep group photo when locked
local function lock_group_photo(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local group_photo_lock = data[tostring(msg.to.id)]['settings']['lock_photo']
if group_photo_lock == 'yes' then
return 'Group photo is already locked'
else
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
end
return 'Please send me the group photo now'
end
local function unlock_group_photo(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local group_photo_lock = data[tostring(msg.to.id)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(msg.to.id)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function set_group_photo(msg, success, result)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg'
print('File downloaded to:', result)
os.rename(result, file)
print('File moved to:', file)
chat_set_photo (receiver, file, ok_cb, false)
data[tostring(msg.to.id)]['settings']['set_photo'] = file
save_data(_config.moderation.data, data)
data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes'
save_data(_config.moderation.data, data)
send_large_msg(receiver, 'Photo saved!', ok_cb, false)
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
-- show group settings
local function show_group_settings(msg, data)
if not is_momod(msg) then
return "For moderators only!"
end
local settings = data[tostring(msg.to.id)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member
return text
end
function run(msg, matches)
--vardump(msg)
if matches[1] == 'creategroup' and matches[2] then
group_name = matches[2]
return create_group(msg)
end
if not is_chat_msg(msg) then
return "This is not a group chat."
end
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if msg.media and is_chat_msg(msg) and is_momod(msg) then
if msg.media.type == 'photo' and data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' then
load_photo(msg.id, set_group_photo, msg)
end
end
end
if data[tostring(msg.to.id)] then
local settings = data[tostring(msg.to.id)]['settings']
if matches[1] == 'setabout' and matches[2] then
deskripsi = matches[2]
return set_description(msg, data)
end
if matches[1] == 'about' then
return get_description(msg, data)
end
if matches[1] == 'setrules' then
rules = matches[2]
return set_rules(msg, data)
end
if matches[1] == 'rules' then
return get_rules(msg, data)
end
if matches[1] == 'group' and matches[2] == 'lock' then --group lock *
if matches[3] == 'name' then
return lock_group_name(msg, data)
end
if matches[3] == 'member' then
return lock_group_member(msg, data)
end
if matches[3] == 'photo' then
return lock_group_photo(msg, data)
end
end
if matches[1] == 'group' and matches[2] == 'unlock' then --group unlock *
if matches[3] == 'name' then
return unlock_group_name(msg, data)
end
if matches[3] == 'member' then
return unlock_group_member(msg, data)
end
if matches[3] == 'photo' then
return unlock_group_photo(msg, data)
end
end
if matches[1] == 'group' and matches[2] == 'settings' then
return show_group_settings(msg, data)
end
if matches[1] == 'chat_rename' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_name_set = settings.set_name
local group_name_lock = settings.lock_name
local to_rename = 'chat#id'..msg.to.id
if group_name_lock == 'yes' then
if group_name_set ~= tostring(msg.to.print_name) then
rename_chat(to_rename, group_name_set, ok_cb, false)
end
elseif group_name_lock == 'no' then
return nil
end
end
if matches[1] == 'setname' and is_momod(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
end
if matches[1] == 'setphoto' and is_momod(msg) then
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
return 'Please send me new group photo now'
end
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_member_lock = settings.lock_member
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if group_member_lock == 'yes' then
chat_del_user(chat, user, ok_cb, true)
elseif group_member_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_delete_photo' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
chat_set_photo (receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
chat_set_photo (receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
end
end
return {
description = "Plugin to manage group chat.",
usage = {
"!creategroup <group_name> : Create a new group (admin only)",
"!setabout <description> : Set group description",
"!about : Read group description",
"!setrules <rules> : Set group rules",
"!rules : Read group rules",
"!setname <new_name> : Set group name",
"!setphoto : Set group photo",
"!group <lock|unlock> name : Lock/unlock group name",
"!group <lock|unlock> photo : Lock/unlock group photo",
"!group <lock|unlock> member : Lock/unlock group member",
"!group settings : Show group settings"
},
patterns = {
"^!(creategroup) (.*)$",
"^!(setabout) (.*)$",
"^!(about)$",
"^!(setrules) (.*)$",
"^!(rules)$",
"^!(setname) (.*)$",
"^!(setphoto)$",
"^!(group) (lock) (.*)$",
"^!(group) (unlock) (.*)$",
"^!(group) (settings)$",
"^!!tgservice (.+)$",
"%[(photo)%]",
},
run = run,
}
end | gpl-2.0 |
Oliveryo/Interface | AddOns/Cartographer/Modules/Foglight.lua | 1 | 37023 | local revision = tonumber(string.sub("$Revision: 18625 $", 12, -3))
if revision > Cartographer.revision then
Cartographer.version = "r" .. revision
Cartographer.revision = revision
Cartographer.date = string.sub("$Date: 2006-12-02 16:13:35 +0300 (Сб, 02 дек 2006) $", 8, 17)
end
-- if you want to add data to the defaults, send ckknight@gmail.com your
-- C:\Program Files\World of Warcraft\WTF\Account\ACCOUNTNAME\SavedVariables\Cartographer.lua
-- file.
local L = AceLibrary("AceLocale-2.2"):new("Cartographer-Foglight")
L:RegisterTranslations("enUS", function() return {
["Foglight"] = true,
["Module to show unexplored areas on the map."] = true,
["Unexplored color"] = true,
["Change the color of the unexplored areas"] = true,
} end)
L:RegisterTranslations("koKR", function() return {
["Foglight"] = "미 탐색 지역",
["Module to show unexplored areas on the map."] = "지도에 탐험하지 못한 지역을 보여줍니다.",
["Unexplored color"] = "색상",
["Change the color of the unexplored areas"] = "탐험하지 못한 지역의 색상을 변경합니다.",
} end)
local math_mod = math.fmod or math.mod
local math_floor = math.floor
local math_ceil = math.ceil
local _G = getfenv(0)
Cartographer_Foglight = Cartographer:NewModule("Foglight", "AceHook-2.1", "AceEvent-2.0")
function Cartographer_Foglight:OnInitialize()
ColorPickerFrame:SetFrameStrata("DIALOG")
self.name = L["Foglight"]
self.title = L["Foglight"]
self.db = Cartographer:AcquireDBNamespace("Foglight")
Cartographer:RegisterDefaults("Foglight", "profile", {
darkR = 1,
darkG = 1,
darkB = 1,
darkA = 1,
})
Cartographer:RegisterDefaults("Foglight", "account", {
errata = {
["LochModan"] = {
["VALLEYOFKINGS"] = 397399025859,
["IRONBANDSEXCAVATIONSITE"] = 345176801625,
["THELSAMAR"] = 218197367040,
["SILVERSTREAMMINE"] = 12051560683,
["THELOCH"] = 93785057600,
["MOGROSHSTRONGHOLD"] = 52108176699,
["THEFARSTRIDERLODGE"] = 214247447922,
["STONESPLINTERVALLEY"] = 373887890687,
["STONEWROUGHTDAM"] = 12166806818,
["GRIZZLEPAWRIDGE"] = 333184342311,
["NORTHGATEPASS"] = 13016281318,
},
["BurningSteppes"] = {
["TERRORWINGPATH"] = 50149559576,
["PILLAROFASH"] = 306412009792,
["BLACKROCKPASS"] = 300191897870,
["RUINSOFTHAURISSAN"] = 106838652174,
["DRACODAR"] = 277084433823,
["MORGANSVIGIL"] = 334676375846,
["BLACKROCKMOUNTAIN"] = 108629614848,
["ALTAROFSTORMS"] = 117075833057,
["BLACKROCKSTRONGHOLD"] = 122757063925,
["DREADMAULROCK"] = 181130200284,
},
["Moonglade"] = {
["LAKEELUNEARA"] = 95819397675,
},
["Barrens"] = {
["RATCHET"] = 203520341117,
["RAZORFENDOWNS"] = 594206117019,
["THEMERCHANTCOAST"] = 265823555679,
["GROLDOMFARM"] = 68161752189,
["CAMPTAURAJO"] = 376192496785,
["THEMORSHANRAMPART"] = 432115840,
["AGAMAGOR"] = 251612292296,
["HONORSSTAND"] = 139907432576,
["THORNHILL"] = 128297599116,
["THESLUDGEFEN"] = 478273706,
["RAPTORGROUNDS"] = 316211837043,
["DREADMISTPEAK"] = 68085195904,
["LUSHWATEROASIS"] = 190435222703,
["FIELDOFGIANTS"] = 432016611538,
["FARWATCHPOST"] = 56426140772,
["THEFORGOTTENPOOLS"] = 123883091064,
["RAZORFENKRAUL"] = 576957055104,
["NORTHWATCHFOLD"] = 330191462550,
["THESTAGNANTOASIS"] = 227064021147,
["BAELMODAN"] = 514774401152,
["BLACKTHORNRIDGE"] = 496420126875,
["BRAMBLESCAR"] = 320438703229,
["BOULDERLODEMINE"] = 582072440,
["THEDRYHILLS"] = 31471060168,
["THECROSSROADS"] = 127153630363,
},
["Winterspring"] = {
["LAKEKELTHERIL"] = 213021549783,
["WINTERFALLVILLAGE"] = 170298307729,
["FROSTWHISPERGORGE"] = 404275495112,
["MAZTHORIL"] = 277542523065,
["ICETHISTLEHILLS"] = 260486370429,
["THEHIDDENGROVE"] = 29573178543,
["TIMBERMAWPOST"] = 261159510246,
["EVERLOOK"] = 115424305317,
["DARKWHISPERGORGE"] = 473989068031,
["FROSTSABERROCK"] = 7902253306,
["OWLWINGTHICKET"] = 365694169253,
["STARFALLVILLAGE"] = 147513835705,
["FROSTFIREHOTSPRINGS"] = 184916521200,
},
["Hinterlands"] = {
["THECREEPINGRUIN"] = 279600867508,
["SERADANE"] = 20935101715,
["JINTHAALOR"] = 358085850347,
["HIRIWATHA"] = 328744509665,
["SHAOLWATHA"] = 257223243032,
["THEOVERLOOKCLIFFS"] = 326070753450,
["SKULKROCK"] = 249645122720,
["AGOLWATHA"] = 176486026445,
["PLAGUEMISTRAVINE"] = 160153432209,
["AERIEPEAK"] = 263080588543,
["QUELDANILLODGE"] = 198890949817,
["VALORWINDLAKE"] = 324604700842,
["THEALTAROFZUL"] = 392307053768,
["SHADRAALOR"] = 415789933763,
},
["Westfall"] = {
["WESTFALLLIGHTHOUSE"] = 501652584728,
["SENTINELHILL"] = 259235496131,
["JANGOLODEMINE"] = 31460646103,
["THEDUSTPLAINS"] = 405349313824,
["MOONBROOK"] = 355741147356,
["THEMOLSENFARM"] = 159257933025,
["ALEXSTONFARMSTEAD"] = 279386999089,
["DEMONTSPLACE"] = 402871477448,
["GOLDCOASTQUARRY"] = 109752615137,
["THEDAGGERHILLS"] = 449179729152,
["THEJANSENSTEAD"] = 511910053,
["SALDEANSFARM"] = 113224403169,
["THEDEADACRE"] = 271132639432,
["FURLBROWSPUMPKINFARM"] = 12217179346,
},
["Badlands"] = {
["APOCRYPHANSREST"] = 332878001407,
["THEDUSTBOWL"] = 213841628430,
["THEMAKERSTERRACE"] = 7924298997,
["CAMPCAGG"] = 459574309119,
["CAMPBOFF"] = 366671585535,
["LETHLORRAVINE"] = 118752746866,
["AGMONDSEND"] = 418047605001,
["CAMPKOSH"] = 52117598428,
["ANGORFORTRESS"] = 159254782147,
["MIRAGEFLATS"] = 412472295709,
["KARGATH"] = 158914051312,
["DUSTWINDGULCH"] = 224934442229,
["VALLEYOFFANGS"] = 275244095718,
["HAMMERTOESDIGSITE"] = 129315835080,
},
["Darkshore"] = {
["TOWEROFALTHALAXX"] = 91758988458,
["GROVEOFTHEANCIENTS"] = 442701621448,
["CLIFFSPRINGRIVER"] = 101325142246,
["AUBERDINE"] = 174279842966,
["THEMASTERSGLAIVE"] = 547953473711,
["REMTRAVELSEXCAVATION"] = 521005096111,
["AMETHARAN"] = 328904946878,
["RUINSOFMATHYSTRA"] = 534994115,
["BASHALARAN"] = 194730200244,
},
["WesternPlaguelands"] = {
["GAHRRONSWITHERING"] = 268980925620,
["DARROWMERELAKE"] = 368822204786,
["THONDRORILRIVER"] = 92960805069,
["FELSTONEFIELD"] = 334248408224,
["HEARTHGLEN"] = 17502077268,
["THEWEEPINGCAVE"] = 213194580128,
["NORTHRIDGELUMBERCAMP"] = 176494399708,
["THEWRITHINGHAUNT"] = 347291711658,
["DALSONSTEARS"] = 284941244636,
["RUINSOFANDORHOL"] = 381451213085,
["CAERDARROW"] = 443010946218,
["SORROWHILL"] = 496441178412,
["THEBULWARK"] = 314750199009,
},
["Desolace"] = {
["MAGRAMVILLAGE"] = 392534717645,
["VALLEYOFSPEARS"] = 231077082357,
["SHADOWPREYVILLAGE"] = 417860917478,
["TETHRISARAN"] = 452084941,
["THUNDERAXEFORTRESS"] = 109990604990,
["MANNOROCCOVEN"] = 408440561949,
["SARGERON"] = 36089091357,
["KODOGRAVEYARD"] = 262399060243,
["KOLKARVILLAGE"] = 231491203292,
["ETHELRETHOR"] = 65824614605,
["SHADOWBREAKRAVINE"] = 477465087181,
["GELKISVILLAGE"] = 457721497795,
["RANAZJARISLE"] = 6695260260,
["KORMEKSHUT"] = 194929393834,
["NIJELSPOINT"] = 581167304,
},
["Arathi"] = {
["THANDOLSPAN"] = 442754101448,
["NORTHFOLDMANOR"] = 96838336742,
["HAMMERFALL"] = 129536092365,
["BOULDERGOR"] = 155936085237,
["BOULDERFISTHALL"] = 389147765975,
["CIRCLEOFWESTBINDING"] = 58126977214,
["WITHERBARKVILLAGE"] = 358142396631,
["DABYRIESFARMSTEAD"] = 177662544052,
["CIRCLEOFINNERBINDING"] = 333160047826,
["CIRCLEOFOUTERBINDING"] = 315045866666,
["FALDIRSCOVE"] = 455446060288,
["GOSHEKFARM"] = 296909737190,
["THORADINSWALL"] = 148267843774,
["REFUGEPOINT"] = 200104182959,
["CIRCLEOFEASTBINDING"] = 120844425376,
["STROMGARDEKEEP"] = 308277385456,
},
["Durotar"] = {
["DRYGULCHRAVINE"] = 84199768274,
["ORGRIMMAR"] = 256016829,
["TIRAGARDEKEEP"] = 307574788286,
["THUNDERRIDGE"] = 64767598782,
["KOLKARCRAG"] = 511534293152,
["RAZORHILL"] = 182989330652,
["ECHOISLES"] = 459063673032,
["SENJINVILLAGE"] = 412814080160,
["SKULLROCK"] = 35920132224,
["RAZORMANEGROUNDS"] = 203253061862,
["VALLEYOFTRIALS"] = 343969848535,
},
["Tirisfal"] = {
["RUINSOFLORDAERON"] = 388106530107,
["MONASTARY"] = 135000159443,
["SCARLETWATCHPOST"] = 112391871663,
["STILLWATERPOND"] = 297840804026,
["BALNIRFARMSTEAD"] = 350700621016,
["BULWARK"] = 389426656486,
["VENOMWEBVALE"] = 220911065325,
["GARRENSHAUNT"] = 156213932206,
["BRIGHTWATERLAKE"] = 149865922761,
["DEATHKNELL"] = 352425555189,
["BRILL"] = 321612052608,
["NIGHTMAREVALE"] = 375116733683,
["COLDHEARTHMANOR"] = 351610732694,
["AGAMANDMILLS"] = 149601601792,
["CRUSADEROUTPOST"] = 311039230125,
["SOLLIDENFARMSTEAD"] = 268686225664,
},
["SwampOfSorrows"] = {
["MISTYVALLEY"] = 150324167925,
["MISTYREEDSTRAND"] = 782921984,
["THEHARBORAGE"] = 155872081131,
["POOLOFTEARS"] = 234668444972,
["SORROWMURK"] = 129608561879,
["STONARD"] = 254769687912,
["THESHIFTINGMIRE"] = 118411734331,
["SPLINTERSPEARJUNCTION"] = 253538582803,
["STAGALBOG"] = 406453479769,
["FALLOWSANCTUARY"] = 516212077,
["ITHARIUSSCAVE"] = 281320609008,
},
["StonetalonMountains"] = {
["WEBWINDERPATH"] = 303274757408,
["BOULDERSLIDERAVINE"] = 602969058449,
["CAMPAPARAJE"] = 613859558590,
["WINDSHEARCRAG"] = 212107283776,
["STONETALONPEAK"] = 259208462,
["SUNROCKRETREAT"] = 344005433494,
["SISHIRCANYON"] = 465428411517,
["GRIMTOTEMPOST"] = 553677611233,
["THECHARREDVALE"] = 251476151526,
["MALAKAJIN"] = 625613035645,
["MIRKFALLONLAKE"] = 156101729480,
},
["DunMorogh"] = {
["ANVILMAR"] = 432880674032,
["THETUNDRIDHILLS"] = 346292355227,
["COLDRIDGEPASS"] = 413700063382,
["IRONFORGE"] = 175436407099,
["ICEFLOWLAKE"] = 179609718912,
["FROSTMANEHOLD"] = 308391572605,
["MISTYPINEREFUGE"] = 237823497344,
["GOLBOLARQUARRY"] = 313096574117,
["AMBERSTILLRANCH"] = 301248675968,
["GNOMERAGON"] = 197742728372,
["HELMSBEDLAKE"] = 293859403931,
["THEGRIZZLEDDEN"] = 334263149768,
["SOUTHERNGATEOUTPOST"] = 300404564096,
["CHILLBREEZEVALLEY"] = 318115020980,
["NORTHERNGATEOUTPOST"] = 186553373824,
["BREWNALLVILLAGE"] = 267626073203,
["KHARANOS"] = 316085051592,
["SHIMMERRIDGE"] = 175383967872,
},
["SearingGorge"] = {
["BLACKCHARCAVE"] = 393070488851,
["THECAULDRON"] = 182798587305,
["FIREWATCHRIDGE"] = 32301824405,
["THESEAOFCINDERS"] = 416871113064,
["DUSTFIREVALLEY"] = 9032807884,
["TANNERCAMP"] = 437584632113,
["GRIMSILTDIGSITE"] = 322640769329,
},
["AlteracValley"] = {
["ICEBLOODGARRISON"] = 185035174188,
["DUNBALDAR"] = 14323794190,
["FROSTWOLFKEEP"] = 403071863019,
},
["Hilsbrad"] = {
["EASTERNSTRAND"] = 364548260070,
["PURGATIONISLE"] = 517657956477,
["DURNHOLDEKEEP"] = 81165399424,
["SOUTHPOINTTOWER"] = 206160758048,
["WESTERNSTRAND"] = 395355254045,
["SOUTHSHORE"] = 216260688107,
["AZURELOADMINE"] = 295462707365,
["NETHANDERSTEAD"] = 253970596055,
["TARRENMILL"] = 534042844,
["HILLSBRADFIELDS"] = 166637882673,
["DARROWHILL"] = 165790510285,
["DUNGAROK"] = 316348321008,
},
["Duskwood"] = {
["THEROTTINGORCHARD"] = 396776151290,
["ADDLESSTEAD"] = 367277631763,
["RAVENHILLCEMETARY"] = 160076968286,
["DARKSHIRE"] = 174608113979,
["RAVENHILL"] = 324377134275,
["THEDARKENEDBANK"] = 33379535758,
["BRIGHTWOODGROVE"] = 126156624092,
["TWILIGHTGROVE"] = 85138510184,
["VULGOLOGREMOUND"] = 373917250815,
["MANORMISTMANTLE"] = 129533918408,
["TRANQUILGARDENSCEMETARY"] = 379754606812,
["THEYORGENFARMSTEAD"] = 410578577643,
["THEHUSHEDBANK"] = 141754181792,
},
["ThousandNeedles"] = {
["THEGREATLIFT"] = 75377070290,
["WINDBREAKCANYON"] = 268951580912,
["HIGHPERCH"] = 166462683326,
["FREEWINDPOST"] = 283842377938,
["THESCREECHINGCANYON"] = 214936305914,
["DARKCLOUDPINNACLE"] = 140931960013,
["CAMPETHOK"] = 317745,
["THESHIMMERINGFLATS"] = 322762552640,
["SPLITHOOFCRAG"] = 206568623314,
},
["Ashenvale"] = {
["WARSONGLUMBERCAMP"] = 334768537800,
["THESHRINEOFAESSINA"] = 278208384220,
["THERUINSOFSTARDUST"] = 400778483867,
["THISTLEFURVILLAGE"] = 169864269055,
["FELFIREHILL"] = 370115083509,
["LAKEFALATHIM"] = 147240193152,
["IRISLAKE"] = 234486969544,
["MYSTRALLAKE"] = 372961952019,
["NIGHTRUN"] = 277651651809,
["MAESTRASPOST"] = 41017459927,
["THEZORAMSTRAND"] = 30084945141,
["SATYRNAAR"] = 242319811869,
["FALLENSKYLAKE"] = 457987798251,
["FIRESCARSHRINE"] = 348090711205,
["THEHOWLINGVALE"] = 151883277522,
["BOUGHSHADOW"] = 163032801426,
["ASTRANAAR"] = 269794600141,
["RAYNEWOODRETREAT"] = 256096064692,
},
["Teldrassil"] = {
["THEORACLEGLADE"] = 136650670250,
["WELLSPRINGLAKE"] = 100253565108,
["LAKEALAMETH"] = 408479261952,
["BANETHILHOLLOW"] = 302122223776,
["POOLSOFARLITHRIEN"] = 336432658560,
["DARNASSUS"] = 265320399163,
["STARBREEZEVILLAGE"] = 314121068744,
["GNARLPINEHOLD"] = 476053635257,
["SHADOWGLEN"] = 164797580513,
["RUTTHERANVILLAGE"] = 588928618624,
["DOLANAAR"] = 347303182526,
},
["BlastedLands"] = {
["DREADMAULPOST"] = 209758391541,
["GARRISONARMORY"] = 10158809258,
["SERPENTSCOIL"] = 150849366241,
["THETAINTEDSCAR"] = 191348803968,
["DARKPORTAL"] = 278574362889,
["RISEOFTHEDEFILER"] = 132495066282,
["ALTAROFSTORMS"] = 143132880057,
["DREADMAULHOLD"] = 16484847811,
["NETHERGARDEKEEP"] = 32798603449,
},
["Mulgore"] = {
["WINDFURYRIDGE"] = 414318797,
["WILDMANEWATERWELL"] = 305266873,
["THEVENTURECOMINE"] = 256108637409,
["REDCLOUDMESA"] = 456623640022,
["THEGOLDENPLAINS"] = 86348382423,
["THEROLLINGPLAINS"] = 382800689408,
["RAVAGEDCARAVAN"] = 279668973696,
["BLOODHOOFVILLAGE"] = 325728805120,
["THUNDERHORNWATERWELL"] = 260243090560,
["REDROCKS"] = 17706490061,
["BAELDUNDIGSITE"] = 230048321746,
["PALEMANEROCK"] = 329956668544,
["WINTERHOOFWATERWELL"] = 396691112106,
["THUNDERBLUFF"] = 63612109080,
},
["Felwood"] = {
["SHATTERSCARVALE"] = 132392362219,
["DEADWOODVILLAGE"] = 572732349615,
["IRONTREEWOODS"] = 58422680791,
["JADEFIREGLEN"] = 499638234277,
["JADEFIRERUN"] = 31484717251,
["BLOODVENOMFALLS"] = 282700432619,
["TALONBRANCHGLADE"] = 97211532448,
["JAEDENAR"] = 355692839157,
["FELPAWVILLAGE"] = 506610928,
["MORLOSARAN"] = 547054845073,
["EMERALDSANCTUARY"] = 461060079801,
["RUINSOFCONSTELLAS"] = 409407220971,
},
["Silverpine"] = {
["THESEPULCHER"] = 180757889234,
["MALDENSORCHARD"] = 487751936,
["THESHININGSTRAND"] = 14440165632,
["THEGREYMANEWALL"] = 480360226002,
["DEEPELEMMINE"] = 280739621024,
["AMBERMILL"] = 281838600432,
["THESKITTERINGDARK"] = 40028509369,
["NORTHTIDESHOLLOW"] = 137777774772,
["PYREWOODVILLAGE"] = 479298974860,
["THEDEADFIELD"] = 70214915247,
["BERENSPERIL"] = 448265375984,
["THEDECREPITFERRY"] = 155098211508,
["SHADOWFANGKEEP"] = 385855160540,
["FENRISISLE"] = 80078920954,
["OLSENSFARTHING"] = 270983685285,
},
["Aszhara"] = {
["SOUTHRIDGEBEACH"] = 379438985586,
["BITTERREACHES"] = 43625145589,
["FORLORNRIDGE"] = 396411272412,
["JAGGEDREEF"] = 383953466,
["RUINSOFELDARATH"] = 237546791177,
["TOWEROFELDARA"] = 115748269176,
["SHADOWSONGSHRINE"] = 453155934433,
["THALASSIANBASECAMP"] = 128298675440,
["THERUINEDREACHES"] = 580235952523,
["VALORMOK"] = 245975137495,
["HALDARRENCAMPMENT"] = 355489437896,
["RAVENCRESTMONUMENT"] = 536376112368,
["TEMPLEOFARKKORAN"] = 164996784318,
["URSOLAN"] = 102448192657,
["BAYOFSTORMS"] = 216324681998,
["THESHATTEREDSTRAND"] = 208729753760,
["LAKEMENNAR"] = 460945826107,
["TIMBERMAWHOLD"] = 114079054059,
["LEGASHENCAMPMENT"] = 47746003179,
},
["Elwynn"] = {
["NORTHSHIREVALLEY"] = 158239817984,
["EASTVALELOGGINGCAMP"] = 355073214720,
["BRACKWELLPUMPKINPATCH"] = 450503107840,
["FORESTSEDGE"] = 351243949312,
["JERODSLANDING"] = 463228613888,
["FARGODEEPMINE"] = 459811307776,
["RIDGEPOINTTOWER"] = 467807741234,
["CRYSTALLAKE"] = 356925010145,
["STORMWIND"] = 415205,
["TOWEROFAZORA"] = 314110634239,
["GOLDSHIRE"] = 290172662000,
["STONECAIRNLAKE"] = 204626723126,
},
["Tanaris"] = {
["SANDSORROWWATCH"] = 107687886019,
["STEAMWHEEDLEPORT"] = 81151547547,
["SOUTHMOONRUINS"] = 385812220099,
["WATERSPRINGFIELD"] = 180922536101,
["DUNEMAULCOMPOUND"] = 310652323021,
["VALLEYOFTHEWATCHERS"] = 466309251222,
["CAVERNSOFTIME"] = 275466311835,
["EASTMOONRUINS"] = 371929012384,
["ABYSSALSANDS"] = 208686731479,
["GADGETZAN"] = 98152125615,
["THISTLESHRUBVALLEY"] = 307303278777,
["LANDSENDBEACH"] = 549148849357,
["ZALASHJISDEN"] = 158480871534,
["THENOXIOUSLAIR"] = 213939069108,
["ZULFARRAK"] = 266517714,
["NOONSHADERUINS"] = 112228179064,
["LOSTRIGGERCOVE"] = 236882950304,
["BROKENPILLAR"] = 251751747694,
["THEGAPINGCHASM"] = 399902984412,
["SOUTHBREAKSHORE"] = 315129773271,
},
["Silithus"] = {
["THESCARABWALL"] = 443577270560,
["TWILIGHTBASECAMP"] = 211888111936,
["HIVEASHI"] = 13163102720,
["SOUTHWINDVILLAGE"] = 70317900160,
["HIVEREGAL"] = 306273714688,
["THECRYSTALVALE"] = 25879151936,
["HIVEZORA"] = 154721059200,
},
["Feralas"] = {
["SARDORISLE"] = 251473875124,
["FERALSCARVALE"] = 353770785907,
["ONEIROS"] = 75678988398,
["THETWINCOLOSSALS"] = 80865383709,
["FRAYFEATHERHIGHLANDS"] = 414965737582,
["THEFORGOTTENCOAST"] = 275301859473,
["THEWRITHINGDEEP"] = 320623309040,
["DIREMAUL"] = 216298360038,
["CAMPMOJACHE"] = 250904477851,
["LOWERWILDS"] = 213388546273,
["GRIMTOTEMCOMPOUND"] = 179968347256,
["RUINSOFISILDIEN"] = 344163870910,
["DREAMBOUGH"] = 476181654,
["ISLEOFDREAD"] = 402854810839,
["GORDUNNIOUTPOST"] = 152121283724,
["RUINSOFRAVENWIND"] = 319974590,
},
["EasternPlaguelands"] = {
["BLACKWOODLAKE"] = 214138334438,
["NORTHDALE"] = 138089280702,
["PLAGUEWOOD"] = 89298057576,
["ZULMASHAR"] = 32856249549,
["THEINFECTISSCAR"] = 313109269699,
["QUELLITHIENLODGE"] = 39097358566,
["PESTILENTSCAR"] = 370870053069,
["THEUNDERCROFT"] = 512355358905,
["THEFUNGALVALE"] = 280530995410,
["THONDRORILRIVER"] = 248042070236,
["CROWNGUARDTOWER"] = 430875776205,
["STRATHOLME"] = 9867305200,
["TYRSHAND"] = 506484402421,
["LIGHTSHOPECHAPEL"] = 321799836847,
["THEMARRISSTEAD"] = 386710844616,
["NORTHPASSTOWER"] = 117517257968,
["DARROWSHIRE"] = 525383945426,
["LAKEMERELDAR"] = 497705729274,
["EASTWALLTOWER"] = 259392700596,
["THENOXIOUSGLADE"] = 178998435041,
["TERRORDALE"] = 105309746366,
["CORINSCROSSING"] = 394626498725,
},
["UngoroCrater"] = {
["THESLITHERINGSCAR"] = 408407012697,
["FIREPLUMERIDGE"] = 191511148839,
["TERRORRUN"] = 395302958425,
["IRONSTONEPLATEAU"] = 72551265565,
["GOLAKKAHOTSPRINGS"] = 162262246715,
["THEMARSHLANDS"] = 258285604150,
["LAKKARITARPITS"] = 6610495034,
},
["Dustwallow"] = {
["THEDENOFFLAME"] = 336350931199,
["BACKBAYWETLANDS"] = 203188075920,
["THERAMOREISLE"] = 241078318310,
["BRACKENWALLVILLAGE"] = 241449240,
["ALCAZISLAND"] = 23240838344,
["THEWYRMBOG"] = 409480708381,
["WITCHHILL"] = 442821882,
},
["DeadwindPass"] = {
["KARAZHAN"] = 362133312812,
["DEADMANSCROSSING"] = 81865848188,
["THEVICE"] = 321495775502,
},
["Wetlands"] = {
["BLACKCHANNELMARSH"] = 263147666672,
["WHELGARSEXCAVATIONSITE"] = 220376261827,
["GRIMBATOL"] = 247601668446,
["MOSSHIDEFEN"] = 284020692173,
["RAPTORRIDGE"] = 189637230782,
["THEGREENBELT"] = 134696124601,
["MENETHILHARBOR"] = 337168695471,
["ANGERFANGENCAMPMENT"] = 234439763169,
["DUNMODR"] = 22969241805,
["THELGANROCK"] = 398851242214,
["BLUEGILLMARSH"] = 152564857057,
["SALTSPRAYGLEN"] = 44272173256,
["IRONBEARDSTOMB"] = 123846452424,
["DIREFORGEHILL"] = 124012194048,
["SUNDOWNMARSH"] = 88143544620,
},
["Redridge"] = {
["STONEWATCH"] = 231379087615,
["ALTHERSMILL"] = 138931353835,
["THREECORNERS"] = 304943036781,
["GALARDELLVALLEY"] = 173558458618,
["LAKESHIRE"] = 211614371156,
["REDRIDGECANYONS"] = 77436540269,
["STONEWATCHFALLS"] = 344221501760,
["LAKERIDGEHIGHWAY"] = 357752408494,
["RENDERSCAMP"] = 290717971,
["LAKEEVERSTILL"] = 257837780503,
["RENDERSVALLEY"] = 388128570833,
},
["Stranglethorn"] = {
["WILDSHORE"] = 453359368357,
["BOOTYBAY"] = 465143201937,
["RUINSOFZULMAMWE"] = 228046533802,
["BLOODSAILCOMPOUND"] = 305146281125,
["KALAIRUINS"] = 94802902111,
["MIZJAHRUINS"] = 140986398825,
["MISTVALEVALLEY"] = 395430720637,
["REBELCAMP"] = 297887914,
["BALALRUINS"] = 99037036634,
["VENTURECOBASECAMP"] = 69125403753,
["RUINSOFJUBUWAL"] = 323517266030,
["CRYSTALVEINMINE"] = 296714625144,
["JAGUEROISLE"] = 529684095101,
["BALIAMAHRUINS"] = 138901860462,
["ZULGURUB"] = 9096622325,
["ZUULDAIARUINS"] = 45260852339,
["NEKMANIWELLSPRING"] = 385694682202,
["MOSHOGGOGREMOUND"] = 101384895616,
["RUINSOFABORAZ"] = 360070610015,
["THEARENA"] = 203183809736,
["RUINSOFZULKUNDA"] = 3426889853,
["ZIATAJAIRUINS"] = 248416171136,
["KURZENSCOMPOUND"] = 407001243,
["THEVILEREEF"] = 96796327102,
["LAKENAZFERITI"] = 63697974400,
["NESINGWARYSEXPEDITION"] = 28199467148,
["GROMGOLBASECAMP"] = 142006658158,
},
["Alterac"] = {
["DANDREDSFOLD"] = 289642781,
["THEUPLANDS"] = 83162767595,
["DALARAN"] = 281347928364,
["SOFERASNAZE"] = 330123510015,
["LORDAMEREINTERNMENTCAMP"] = 432764364106,
["CHILLWINDPOINT"] = 272313469278,
["THEHEADLAND"] = 506061853861,
["CRUSHRIDGEHOLD"] = 174296645912,
["MISTYSHORE"] = 140865986780,
["GALLOWSCORNER"] = 299999895752,
["STRAHNBRAD"] = 113318867314,
["GAVINSNAZE"] = 513484700832,
["GROWLESSCAVE"] = 399764531390,
["RUINSOFALTERAC"] = 211810516223,
["CORRAHNSDAGGER"] = 408440570051,
},
["AzuremystIsle"] = {
["AzureWatch"] = 267763581184,
["MoongrazeWoods"] = 196965826816,
["StillpineHold"] = 52996342016,
["BristlelimbVillage"] = 389950996736,
["GreezlesCamp"] = 376341528832,
["WrathscalePoint"] = 452276247808,
["PodWreckage"] = 375220600960,
["PodCluster"] = 327786168576,
["AmmenFord"] = 300114247936,
["SiltingShore"] = 3526623488,
["Emberglade"] = 26281771264,
["TheExodar"] = 91346174464,
["FairbridgeStrand"] = 373424384,
["ValaarsBerth"] = 325528584448,
["OdesyusLanding"] = 406243770624,
["AmmenVale"] = 112222274011,
["SilvermystIsle"] = 478913198336,
},
["Netherstorm"] = {
["SocretharsSeat"] = 41042575616,
["NetherstormBridge"] = 315818770688,
["EtheriumStagingGrounds"] = 223842926848,
["TheStormspire"] = 144194142464,
["KirinVarVillage"] = 562080924928,
["ManaforgeCoruu"] = 525434277120,
["ManafrogeAra"] = 166609551616,
["TempestKeep"] = 305564877209,
["RuinsofFarahlon"] = 52984807936,
["RuinsofEnkaat"] = 323461841152,
["TheScrapField"] = 280620171520,
["CelestialRidge"] = 186432880896,
["ForgeBaseOG"] = 23871095040,
["RuinedManaforge"] = 148714553600,
["Area52"] = 416864665856,
["EcoDomeFarfield"] = 11152916736,
["Netherstone"] = 21906063616,
["ManaforgeBanar"] = 301875989760,
["ManaforgeDuro"] = 361265103104,
["ArklonRuins"] = 426619699456,
["TheHeap"] = 488803357952,
["SunfuryHold"] = 484733838592,
},
["Hellfire"] = {
["MagharPost"] = 118327869696,
["ZethGor"] = 462317402534,
["HonorHold"] = 320467108096,
["HellfireCitadel"] = 225840670976,
["TheLegionFront"] = 138046603520,
["WarpFields"] = 438409892096,
["TempleofTelhamat"] = 163249127936,
["VoidRidge"] = 395876499712,
["PoolsofAggonar"] = 48660742400,
["FalconWatch"] = 350232074752,
["ForgeCampRage"] = 27345289728,
["DenofHaalesh"] = 442572734720,
["TheStairofDestiny"] = 168277049600,
["FallenSkyRidge"] = 152507252992,
["Thrallmar"] = 165846188288,
["ThroneofKiljaeden"] = 6942884352,
["ExpeditionArmory"] = 443729313280,
["RuinsofShanaar"] = 311411730688,
},
["BladesEdgeMountains"] = {
["VekhaarStand"] = 436598997248,
["ForgeCampWrath"] = 189245161728,
["VeilLashh"] = 459845910784,
["RuuanWeald"] = 105729491200,
["BladesipreHold"] = 173202205952,
["ThunderlordStronghold"] = 292482855168,
["TheSingingRidge"] = 643039488,
["RidgeofMadness"] = 277606721792,
["BladedGulch"] = 158493573376,
["CircleofWrath"] = 225946370304,
["BashirLanding"] = 442761472,
["MokNathalVillage"] = 319591547136,
["Skald"] = 76941623552,
["VeilRuuan"] = 162725495040,
["BloodmaulOutpost"] = 398717134080,
["Sylvanaar"] = 376113002752,
["VortexPinnacle"] = 221365352704,
["Grishnath"] = 30364926208,
["JaggedRidge"] = 444997040384,
["RavensWood"] = 59280458240,
["FelstormPoint"] = 474481152,
["RazorRidge"] = 357041520896,
["ForgeCampAnger"] = 158454776224,
["GruulsLayer"] = 87525949696,
["DeathsDoor"] = 267899014400,
["BrokenWilds"] = 117806727424,
["ForgeCampTerror"] = 446827852288,
["BloodmaulCamp"] = 102437748992,
},
["Ghostlands"] = {
["GoldenmistVillage"] = 46662144,
["ZebNowa"] = 254965890560,
["HowlingZiggurat"] = 235506435328,
["FarstriderEnclave"] = 146629984685,
["DawnstarSpire"] = 603193771,
["WindrunnerVillage"] = 125691232512,
["Deatholme"] = 402753099264,
["SanctumoftheSun"] = 161531560192,
["IsleofTribulations"] = 613679360,
["SuncrownVillage"] = 482607616,
["SanctumoftheMoon"] = 135511933184,
["Tranquillien"] = 2530738432,
["ElrendarCrossing"] = 342098432,
["BleedingZiggurat"] = 255743754496,
["ThalassiaPass"] = 436321130752,
["WindrunnerSpire"] = 308206108928,
["AmaniPass"] = 249735598484,
},
["Zangarmarsh"] = {
["ZabraJin"] = 249291866368,
["AngoroshStronghold"] = 130154752,
["TwinspireRuins"] = 267720589568,
["BloodscaleEnclave"] = 443006845184,
["CoilfangReservoir"] = 97121730816,
["Telredor"] = 120856248576,
["TheDeadMire"] = 138190258462,
["Sporeggar"] = 216917082624,
["CenarionRefuge"] = 345399099700,
["TheHewnBog"] = 54990995712,
["MarshlightLake"] = 163293954304,
["QuaggRidge"] = 349114293504,
["TheLagoon"] = 325880905984,
["UmbrafenVillage"] = 495750167808,
["TheSpawningGlen"] = 364031246592,
["AngoroshGrounds"] = 53779628288,
["OreborHarborage"] = 27189051648,
["FeralfenVillage"] = 356811883008,
},
["BloodmystIsle"] = {
["RuinsofLorethAran"] = 232511504640,
["Bladewood"] = 224797131008,
["VeridianPoint"] = 668205312,
["TheCryoCore"] = 306323915008,
["VindicatorsRest"] = 260089053440,
["KesselsCrossing"] = 566404199909,
["Axxarien"] = 146340577536,
["TheBloodwash"] = 29307961600,
["TheVectorCoil"] = 255596083712,
["WrathscaleLair"] = 363552047360,
["Middenvale"] = 436373553408,
["Nazzivian"] = 434054103296,
["BristlelimbEnclave"] = 440806932736,
["TheFoulPool"] = 146260885760,
["TalonStand"] = 84441039104,
["BloodWatch"] = 277483880704,
["BlacksiltShore"] = 457599863296,
["WyrmscarIsland"] = 88689869056,
["TheLostFold"] = 505186294016,
["BloodcurseIsle"] = 275678232815,
["AmberwebPass"] = 66618654976,
["TheWarpPiston"] = 31611683072,
["RagefeatherRidge"] = 126132420864,
["TelathionsCamp"] = 232117108864,
["TheCrimsonReach"] = 93997760768,
["Mystwood"] = 518941500672,
},
["EversongWoods"] = {
["Zebwatha"] = 510608475264,
["ThuronsLivery"] = 328056570112,
["WestSanctum"] = 342830088320,
["TheGoldenStrand"] = 445795005568,
["GoldenboughPass"] = 503839850752,
["RunestoneShandor"] = 530915178752,
["StillwhisperPond"] = 337652220160,
["RunestoneFalithas"] = 532972482816,
["EastSanctum"] = 400988307712,
["SilvermoonCity"] = 93877436928,
["TranquilShore"] = 320200769792,
["TorWatha"] = 338908513536,
["SunstriderIsle"] = 5573706240,
["TheLivingWood"] = 451507642496,
["NorthSanctum"] = 320353861888,
["TheScortchedGrove"] = 544654622976,
["SatherilsHaven"] = 412656861440,
["SunsailAnchorage"] = 434034049280,
["ElrendarFalls"] = 429031424128,
["RuinsofSilvermoon"] = 146351063296,
["FarstriderRetreat"] = 386022899968,
["FairbreezeVilliage"] = 414869356800,
["DuskwitherGrounds"] = 272291332352,
},
["ShadowmoonValley"] = {
["LegionHold"] = 166539559424,
["NetherwingLedge"] = 478350114284,
["TheHandofGuldan"] = 97050427904,
["IlladarPoint"] = 275028115712,
["WildhammerStronghold"] = 246063488512,
["ShadowmoonVilliage"] = 37703123456,
["NetherwingCliffs"] = 331293655296,
["EclipsePoint"] = 333219994112,
["TheDeathForge"] = 138817306880,
["CoilskarPoint"] = 8955363840,
["TheWardensCage"] = 277517593088,
["TheBlackTemple"] = 135927431564,
["AltarofShatar"] = 100403511552,
},
["TerokkarForest"] = {
["BonechewerRuins"] = 295825572096,
["RaastokGlade"] = 165886034176,
["SkethylMountains"] = 374133293568,
["StonebreakerHold"] = 177583948032,
["CarrionHill"] = 292453351680,
["AllerianStronghold"] = 297930064128,
["GrangolvarVilliage"] = 183760060928,
["RefugeCaravan"] = 288094421120,
["FirewingPoint"] = 160635027841,
["RazorthornShelf"] = 20902576384,
["CenarionThicket"] = 329515264,
["RingofObservance"] = 370766250240,
["ShattrathCity"] = 4404544000,
["VeilRhaze"] = 388927586560,
["TheBoneWastes"] = 287998099968,
["TheBarrierHills"] = 4416864512,
["SethekkTomb"] = 310568550656,
["BleedingHollowClanRuins"] = 323304668416,
["Tuurem"] = 36984848640,
},
["Nagrand"] = {
["LaughingSkullRuins"] = 56202887424,
["ZangarRidge"] = 58272776448,
["TwilightRidge"] = 114901385472,
["Telaar"] = 419165372672,
["KilsorrowFortress"] = 459073111296,
["ForgeCampHate"] = 165526372608,
["RingofTrials"] = 287248220416,
["WindyreedVillage"] = 250880459008,
["ClanWatch"] = 390326386944,
["SouthwindCleft"] = 277435646208,
["ForgeCampFear"] = 266326151680,
["Garadar"] = 153997279488,
["WarmaulHill"] = 34524627200,
["Halaa"] = 207583707392,
["BurningBladeRUins"] = 359322171648,
["ThroneoftheElements"] = 57437061376,
["SunspringPost"] = 213904523520,
["OshuGun"] = 358806272512,
["WindyreedPass"] = 85452914944,
},
['*'] = {}
}
})
Cartographer.options.args.Foglight = {
name = L["Foglight"],
desc = L["Module to show unexplored areas on the map."],
type = 'group',
args = {
color = {
name = L["Unexplored color"],
desc = L["Change the color of the unexplored areas"],
type = "color",
get = "GetDarkColor",
set = "SetDarkColor",
hasAlpha = true,
},
toggle = {
name = AceLibrary("AceLocale-2.2"):new("Cartographer")["Active"],
desc = AceLibrary("AceLocale-2.2"):new("Cartographer")["Suspend/resume this module."],
type = "toggle",
order = -1,
get = function() return Cartographer:IsModuleActive(self) end,
set = function() Cartographer:ToggleModuleActive(self) end
},
},
handler = self,
}
end
function Cartographer_Foglight:OnEnable()
self.overlayInfo = self.db.account.errata
self:Hook("GetNumMapOverlays", true)
self:Hook("WorldMapFrame_Update", true)
if WorldMapFrame:IsShown() then
WorldMapFrame_Update()
end
end
function Cartographer_Foglight:OnDisable()
for i = 1, NUM_WORLDMAP_OVERLAYS do
local texture = _G["WorldMapOverlay"..i]
texture:Hide()
texture:SetVertexColor(1.0,1.0,1.0)
texture:SetAlpha(1.0)
end
if WorldMapFrame:IsShown() then
WorldMapFrame_Update()
end
end
function Cartographer_Foglight:GetNumMapOverlays()
if NUM_WORLDMAP_OVERLAYS == 0 then
return self.hooks.GetNumMapOverlays()
end
return 0
end
function Cartographer_Foglight:WorldMapFrame_Update()
self.hooks.WorldMapFrame_Update()
self:WorldMapFrame_UpdateOverlays()
end
local discovered = {}
function Cartographer_Foglight:WorldMapFrame_UpdateOverlays()
if not WorldMapFrame:IsShown() then
return
end
local mapFileName, textureHeight = GetMapInfo()
if not mapFileName then
return
end
local prefix = "Interface\\WorldMap\\"..mapFileName.."\\"
local zoneTable = self.overlayInfo[mapFileName]
local numOverlays = self.hooks.GetNumMapOverlays()
local len = string.len(prefix)+1
for i=1, numOverlays do
local tname,tw,th,ofx,ofy = GetMapOverlayInfo(i)
tname = string.sub(tname, len)
local num = tw + th * 1024 + ofx * 1048576 + ofy * 1073741824
discovered[tname] = num
zoneTable[tname] = num
end
local textureCount = 0
for tname, num in pairs(zoneTable) do
local textureName = prefix .. tname
local textureWidth, textureHeight, offsetX, offsetY = math_mod(num, 1024), math_mod(math_floor(num / 1024), 1024), math_mod(math_floor(num / 1048576), 1024), math_floor(num / 1073741824)
-- HACK: override *known incorrect* data with hard-coded fixes.
if textureName == "Interface\\WorldMap\\Tirisfal\\BRIGHTWATERLAKE" then
if offsetX == 587 then
offsetX = 584
end
end
if textureName == "Interface\\WorldMap\\Silverpine\\BERENSPERIL" then
if offsetY == 417 then
offsetY = 415
end
end
local numTexturesWide = math_ceil(textureWidth / 256)
local numTexturesTall = math_ceil(textureHeight / 256)
local neededTextures = textureCount + numTexturesWide*numTexturesTall
if neededTextures > NUM_WORLDMAP_OVERLAYS then
for j = NUM_WORLDMAP_OVERLAYS+1, neededTextures do
WorldMapDetailFrame:CreateTexture("WorldMapOverlay"..j, "ARTWORK")
end
NUM_WORLDMAP_OVERLAYS = neededTextures
end
for j = 1, numTexturesTall do
local texturePixelHeight
local textureFileHeight
if j < numTexturesTall then
texturePixelHeight = 256
textureFileHeight = 256
else
texturePixelHeight = math_mod(textureHeight, 256)
if texturePixelHeight == 0 then
texturePixelHeight = 256
end
textureFileHeight = 16
while textureFileHeight < texturePixelHeight do
textureFileHeight = textureFileHeight * 2
end
end
for k = 1, numTexturesWide do
if textureCount > NUM_WORLDMAP_OVERLAYS then
return
end
textureCount = textureCount + 1
local texture = _G["WorldMapOverlay"..textureCount]
if k < numTexturesWide then
texturePixelWidth = 256
textureFileWidth = 256
else
texturePixelWidth = math_mod(textureWidth, 256)
if texturePixelWidth == 0 then
texturePixelWidth = 256
end
textureFileWidth = 16
while textureFileWidth < texturePixelWidth do
textureFileWidth = textureFileWidth * 2
end
end
texture:SetWidth(texturePixelWidth)
texture:SetHeight(texturePixelHeight)
texture:SetTexCoord(0, texturePixelWidth/textureFileWidth, 0, texturePixelHeight/textureFileHeight)
texture:ClearAllPoints()
texture:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + (256 * (k-1)), -(offsetY + (256 * (j - 1))))
texture:SetTexture(textureName..(((j - 1) * numTexturesWide) + k))
if discovered[tname] then
texture:SetVertexColor(1.0,1.0,1.0)
texture:SetAlpha(1.0)
else
texture:SetVertexColor(self.db.profile.darkR, self.db.profile.darkG, self.db.profile.darkB)
texture:SetAlpha(self.db.profile.darkA)
end
texture:Show()
end
end
end
for i = textureCount+1, NUM_WORLDMAP_OVERLAYS do
_G["WorldMapOverlay"..i]:Hide()
end
for k in pairs(discovered) do
discovered[k] = nil
end
end
function Cartographer_Foglight:GetDarkColor()
return self.db.profile.darkR, self.db.profile.darkG, self.db.profile.darkB, self.db.profile.darkA
end
function Cartographer_Foglight:SetDarkColor(r,g,b,a)
if WorldMapFrame:IsShown() and WorldMapFrame:GetFrameStrata() == "FULLSCREEN" then
ToggleWorldMap()
end
self.db.profile.darkR, self.db.profile.darkG, self.db.profile.darkB, self.db.profile.darkA = r,g,b,a
self:WorldMapFrame_UpdateOverlays()
end
function Cartographer_Foglight:OnProfileEnable()
WorldMapFrame_Update()
end
| gpl-3.0 |
Telewildv4/Telewildv4bot | plugins/google.lua | 336 | 1323 | do
local function googlethat(query)
local url = 'http://ajax.googleapis.com/ajax/services/search/web?v=1.0&safe=active&&rsz=5&'
local parameters = 'q='..(URL.escape(query) or '')
-- Do the request
local res, code = https.request(url..parameters)
if code ~=200 then return nil end
local data = json:decode(res)
local results = {}
for key,result in ipairs(data.responseData.results) do
table.insert(results, {
result.titleNoFormatting,
result.unescapedUrl or result.url
})
end
return results
end
local function stringlinks(results)
local stringresults=''
i = 0
for key,val in ipairs(results) do
i = i+1
stringresults=stringresults..i..'. '..val[1]..'\n'..val[2]..'\n'
end
return stringresults
end
local function run(msg, matches)
-- comment this line if you want this plugin works in private message.
if not is_chat_msg(msg) then return nil end
local results = googlethat(matches[1])
return stringlinks(results)
end
return {
description = 'Returns five results from Google. Safe search is enabled by default.',
usage = ' !google [terms]: Searches Google and send results',
patterns = {
'^!google (.*)$',
'^%.[g|G]oogle (.*)$'
},
run = run
}
end
| gpl-2.0 |
EvilHero90/forgottenserver | data/scripts/monsters/cobra_flask.lua | 5 | 1162 | local cobras = {"cobra scout", "cobra vizier", "cobra assassin"}
local ev = EventCallback
function ev.onSpawn(monster, position, startup, artificial)
if table.contains(cobras, monster:getName():lower()) then
local storage = Game.getStorageValue(GlobalStorageKeys.cobraBastionFlask)
if storage then
if storage >= os.time() then
monster:setHealth(monster:getMaxHealth() * 0.75)
monster:getPosition():sendMagicEffect(CONST_ME_GREEN_RINGS)
else
Game.setStorageValue(GlobalStorageKeys.cobraBastionFlask, -1)
end
end
end
return true
end
ev:register(-1)
local cobraFlask = Action()
function cobraFlask.onUse(player, item, fromPosition, target, toPosition, isHotkey)
if table.contains({33940, 33941, 33942, 33943}, target:getId()) then
target:getPosition():sendMagicEffect(CONST_ME_GREENSMOKE)
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You carefully pour just a tiny, little, finely dosed... and there goes the whole content of the bottle. Stand back!")
item:transform(33953)
Game.setStorageValue(GlobalStorageKeys.cobraBastionFlask, os.time() + 30 * 60)
end
return true
end
cobraFlask:id(33952)
cobraFlask:register()
| gpl-2.0 |
ahnqirage/thrift | lib/lua/TTransport.lua | 115 | 2800 | --
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing,
-- software distributed under the License is distributed on an
-- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-- KIND, either express or implied. See the License for the
-- specific language governing permissions and limitations
-- under the License.
--
require 'Thrift'
TTransportException = TException:new {
UNKNOWN = 0,
NOT_OPEN = 1,
ALREADY_OPEN = 2,
TIMED_OUT = 3,
END_OF_FILE = 4,
INVALID_FRAME_SIZE = 5,
INVALID_TRANSFORM = 6,
INVALID_CLIENT_TYPE = 7,
errorCode = 0,
__type = 'TTransportException'
}
function TTransportException:__errorCodeToString()
if self.errorCode == self.NOT_OPEN then
return 'Transport not open'
elseif self.errorCode == self.ALREADY_OPEN then
return 'Transport already open'
elseif self.errorCode == self.TIMED_OUT then
return 'Transport timed out'
elseif self.errorCode == self.END_OF_FILE then
return 'End of file'
elseif self.errorCode == self.INVALID_FRAME_SIZE then
return 'Invalid frame size'
elseif self.errorCode == self.INVALID_TRANSFORM then
return 'Invalid transform'
elseif self.errorCode == self.INVALID_CLIENT_TYPE then
return 'Invalid client type'
else
return 'Default (unknown)'
end
end
TTransportBase = __TObject:new{
__type = 'TTransportBase'
}
function TTransportBase:isOpen() end
function TTransportBase:open() end
function TTransportBase:close() end
function TTransportBase:read(len) end
function TTransportBase:readAll(len)
local buf, have, chunk = '', 0
while have < len do
chunk = self:read(len - have)
have = have + string.len(chunk)
buf = buf .. chunk
if string.len(chunk) == 0 then
terror(TTransportException:new{
errorCode = TTransportException.END_OF_FILE
})
end
end
return buf
end
function TTransportBase:write(buf) end
function TTransportBase:flush() end
TServerTransportBase = __TObject:new{
__type = 'TServerTransportBase'
}
function TServerTransportBase:listen() end
function TServerTransportBase:accept() end
function TServerTransportBase:close() end
TTransportFactoryBase = __TObject:new{
__type = 'TTransportFactoryBase'
}
function TTransportFactoryBase:getTransport(trans)
return trans
end
| apache-2.0 |
Oliveryo/Interface | AddOns/VanillaGuide/GuideTables/Alliance/002_ElwynnForest.lua | 1 | 15073 | --[[--------------------------------------------------
002_ElwynnForest.lua
Authors: mrmr
Version: 1.04.2
------------------------------------------------------
Description: Guide Serie - 001 Elwynn Forest
1.04.1
-- First Release
Human Elwynn Forest's Guide
from level 1 to lever 12
1.04.2
-- no changes in here for this revision
------------------------------------------------------
Connection:
--]]--------------------------------------------------
Table_002_ElwynnForest = {
-----------1-10 Elwynn Forest
--[15] = {
[0110] = {
title = "1-10 Elwynn Forest",
--n = "1-10 Elwynn Forest",
--pID = 1, nID = 16,
--itemCount = 69,
items = {
[1] = { str = "1-10 Elwynn Forest" },
[2] = { str = "Directly in front of where you start accept A Threat Within then go in the building and turn it in, accept Kobold Camp Cleanup" },
[3] = { str = "Run back out, and turn in Welcome! at the wagons at 47,41", x = 47, y = 41, zone = "Elwynn Forest" },
[4] = { str = "Go to the nook at the NW corner of the building at 48,40 and accept Wolves Across the Border", x = 48, y = 40, zone = "Elwynn Forest" },
[5] = { str = "Kill the wolves all in front of you for Wolves Across the Border while working your way to the kobold vermin at 47,35 for Kobold Camp Cleanup", x = 47, y = 35, zone = "Elwynn Forest" },
[6] = { str = "Go back to 48,40 and turn in Wolves Across the Border", x = 48, y = 40, zone = "Elwynn Forest" },
[7] = { str = "Run into the house at 48,41 and turn in Kobold Camp Cleanup accept Simple Letter and Investigate Echo Ridge", x = 48, y = 41, zone = "Elwynn Forest" },
[8] = { str = "Go to the warrior trainer at 50,42 and turn in Simple Letter and train", x = 50, y = 42, zone = "Elwynn Forest" },
[9] = { str = "Exit the house and grab Brotherhood of Thieves just outside" },
[10] = { str = "Go NW toward the cave at 47,32 and kill kobold workers on the way up tp it for Investigate Echo Ridge", x = 47, y = 32, zone = "Elwynn Forest" },
[11] = { str = "Go West to 54,40 and go south killing the defias until you finish Brotherhood of Thieves you should have dinged 4 by the time you’re done, if not just kill until you are", x = 54, y = 40, zone = "Elwynn Forest" },
[12] = { str = "Run back to the abbey at 48,42 and turn in Brotherhood of Thieves accept Milly Osworth and Bounty on Garrick Padfoot", x = 48, y = 42, zone = "Elwynn Forest" },
[13] = { str = "Go inside the house and turn in Investigate Echo Ridge accept Skirmish at Echo Ridge then get new skills" },
[14] = { str = "Go north of the house at 50,39 next to the barn, turn in Milly Osworth accept Milly's Harvest", x = 50, y = 39, zone = "Elwynn Forest" },
[15] = { str = "Go back east and grab the grapes in the garden at 54,48 for Milly's Harvest then NE to 57,48 you’ll see a shack with padfoot and a thug. Kill him for Bounty on Garrick Padfoot", x = 57, y = 48, zone = "Elwynn Forest" },
[16] = { str = "Go back to 50,39 and turn in Milly's Harvest accept Grape Manifest", x = 50, y = 39, zone = "Elwynn Forest" },
[17] = { str = "Go into the cave at 47,31 and kill kobold laborer’s for Skirmish at Echo Ridge", x = 47, y = 31, zone = "Elwynn Forest" },
[18] = { str = "Hearth back to the Abbey" },
[19] = { str = "Turn in Bounty on Garrick Padfoot right in front of you" },
[20] = { str = "Go inside the house, turn in Skirmish at Echo Ridge accept Report to Goldshire" },
[21] = { str = "Go to the top of the tower through the spiral staircase, turn in Grape Manifest" },
[22] = { str = "Go to 45,47 and accept Rest and Relaxation", x = 45, y = 47, zone = "Elwynn Forest" },
[23] = { str = "If you’re not 6 you should be close, just grind on a few mobs while you head towards the house near goldshire at 46,62 and pick up skinning if you want it", x = 46, y = 42, zone = "Elwynn Forest" },
[24] = { str = "Reach goldshire and enter the Inn at 42,65", x = 42, y = 65, zone = "Elwynn Forest" },
[25] = { str = "Just to your left accept Kobold Candles" },
[26] = { str = "Near the bar turn in Rest and Relaxation and make Goldshire your home" },
[27] = { str = "Exit the Inn and go straight out, turn in Report to Goldshire accept The Fargodeep Mine" },
[28] = { str = "Get your new skills in town here." },
[29] = { str = "Go near the carts at 42,67 and accept Gold Dust Exchange", x = 42, y = 67, zone = "Elwynn Forest" },
[30] = { str = "Go south to the Fargodeep Mine at 39,82 and kill the kobold until you complete all 3 quests The Fargodeep Mine, Gold Dust Exchange, and Kobold Candles Make sure you go in the lower entrance so The Fargodeep Mine is easier", x = 39, y = 82, zone = "Elwynn Forest" },
[31] = { str = "Once all 3 are done go to the stonefield farm just up the hill east at 34,84 and accept Lost Necklace SKIP Princess Must Die! it’s just too hard to do alone.", x = 34, y = 84, zone = "Elwynn Forest" },
[32] = { str = "Go east to the Maclure Vinyard at 43,80 and accept Young Lovers", x = 43, y = 80, zone = "Elwynn Forest" },
[33] = { str = "Go to 43,85 and turn in Lost Necklace accept Pie For Billy then turn around and kill boars until it’s finished.", x = 43, y = 85, zone = "Elwynn Forest" },
[34] = { str = "Go back west to 34,84 and turn in Pie For Billy and accept Back to Billy", x = 34, y = 84, zone = "Elwynn Forest" },
[35] = { str = "Go west some to the river at 29,85 and turn in Young Lovers accept Speak with Gramma", x = 29, y = 85, zone = "Elwynn Forest" },
[36] = { str = "Go back to 34,84 and turn in Speak with Gramma in the house, accept Note to William", x = 34, y = 84, zone = "Elwynn Forest" },
[37] = { str = "Run back east to 43,85 and turn in Back to Billy accept Goldtooth", x = 43, y = 85, zone = "Elwynn Forest" },
[38] = { str = "Go in the bottom entrance of the fargodeep mine at 39,82 and to about 41,78 inside and kill goldtooth for Goldtooth You should ding 7 sometime in the cave or before you came in.", x = 41, y = 78, zone = "Elwynn Forest" },
[39] = { str = "Hearth back to Goldshire" },
[40] = { str = "In the Inn turn in Kobold Candles accept Shipment to Stormwind also turn in Note to William accept Collecting Kelp" },
[41] = { str = "Straight outside the Inn, turn in The Fargodeep Mine accept The Jasperlode Mine" },
[42] = { str = "South near the fence, turn in Gold Dust Exchange You should have dinged lvl 7 now, accept A Fishy Peril" },
[43] = { str = "Turn around by the blacksmith and turn it in, accept Further Concerns" },
[44] = { str = "Kill murlocs around the lake at 51,65 for Collecting Kelp", x = 51, y = 65, zone = "Elwynn Forest" },
[45] = { str = "Grind up to the Jasperlode mine at 61,53 and run through it about half way to 60,50 for The Jasperlode Mine", x = 60, y = 50, zone = "Elwynn Forest" },
[46] = { str = "Run to the bridge at 73,72 and turn in Further Concerns accept Find the Lost Guards and Protect the Frontier", x = 73, y = 72, zone = "Elwynn Forest" },
[47] = { str = "Stop at the house NE of here at 79,68 and accept Red Linen Goods", x = 79, y = 68, zone = "Elwynn Forest" },
[48] = { str = "At the center of the camp, 81,66, accept A Bundle of Trouble", x = 81, y = 66, zone = "Elwynn Forest" },
[49] = { str = "Run just west of the waterfall at 72,60 touch the mangled body and turn in Find the Lost Guards accept Discover Rolf’s Fate if this doesn’t make you ding 8 then grind that last tiny bit.", x = 72, y = 60, zone = "Elwynn Forest" },
[50] = { str = "Go to the murloc camp at 79,55 and loot the mangled body there (might need a group, but usually always people here) and turn in Discover Rolf’s Fate accept Report to Thomas", x = 79, y = 55, zone = "Elwynn Forest" },
[51] = { str = "Go south to 81,66 and turn in “A Bundle of Trouble”", x = 81, y = 66, zone = "Elwynn Forest" },
[52] = { str = "Cross the road and go south and east and finish killing the bears and wolves for “Protect the Frontier” bears are kinda scarce so you might have to search." },
[53] = { str = "While doing this you can get some, if not all, of the red bandannas for Red Linen Goods at 90,78", x = 90, y = 78, zone = "Elwynn Forest" },
[54] = { str = "Go back to 73,72 near the bridge and turn in “Protect the Frontier” and “Report to Thomas” acept “Deliver Thomas' Report”", x = 73, y = 72, zone = "Elwynn Forest" },
[55] = { str = "Go down to the pumpkin patch at 69,78 and kill the rest of the defias for Red Linen Goods ", x = 69, y = 78, zone = "Elwynn Forest" },
[56] = { str = "You might find Furlbrow's Deed on the defias while you’re killing defias just hold it for now." },
[57] = { str = "Go to 79,68 and turn in Red Linen Goods it should make you lvl 9 or bring you really close", x = 79, y = 68, zone = "Elwynn Forest" },
[58] = { str = "Stop at the bridge again at 73,72 and accept “Report to Gryan Stoutmantle” must be 9 to accept", x = 73, y = 72, zone = "Elwynn Forest" },
[59] = { str = "Hearth to Goldshire" },
[60] = { str = "By the front door turn in “Collecting Kelp” accept “The Escape”" },
[61] = { str = "Just outside the Inn turn in “The Jasperlode Mine” and “Deliver Thomas' Report” SKIPt “Cloth and Leather Armor” accept “Westbrook Garrison Needs Help!”" },
[62] = { str = "In the blacksmith house right here accept “Elmore's Task” then get training" },
[63] = { str = "Run south to the maclure vinyard at 43,89 and turn in “The Escape”", x = 43, y = 89, zone = "Elwynn Forest" },
[64] = { str = "Run west to the stonefield farm at 34,84 and turn in “Goldtooth”", x = 34, y = 84, zone = "Elwynn Forest" },
[65] = { str = "Go NW to 34,74 and turn in “Westbrook Garrison Needs Help!” accept “Riverpaw Gnoll Bounty” You will also see the wanted poster and it’s the famous old hogger quest. He’s a tough lvl 11 elite and is not easy so skip it, unless you have a group it’s up to you. Remember on new servers you’re probably still within range of everyone so it shouldn’t be hard to get done.", x = 34, y = 74, zone = "Elwynn Forest" },
[66] = { str = "Go just south of the road and start killing gnolls for “Riverpaw Gnoll Bounty” they can also drop a gold schedule which starts a quest" },
[67] = { str = " Go back up to 34,74 and turn in “Riverpaw Gnoll Bounty” ", x = 34, y = 74, zone = "Elwynn Forest" },
[68] = { str = "You should be very close to 10 now." },
[69] = { str = "Follow the road west into Westfall" },
}
},
-----------10-12 Westfall and Lock Modan
--[16] = {
[1012] = {
title = "10-12 Westfall and Lock Modan",
--n = "10-12 Westfall and Lock Modan",
--pID = 15, nID = 101,
--itemCount = 34,
items = {
[1] = { str = "10-12 Westfall and Lock Modan" },
[2] = { str = "Go to 59,19 and turn in “Furlbrow’s Deed” if you found it before", x = 59, y = 19, zone = "Westfall" },
[3] = { str = "Accept “Westfall Stew” SKIP “Poor Old Blanchy”" },
[4] = { str = "Go in the house at 56,30 and turn in “Westfall Stew”", x = 56, y = 30, zone = "Westfall" },
[5] = { str = "Go to 56,47 and turn in “Report to Gryan Stoutmantle”", x = 56, y = 47, zone = "Westfall" },
[6] = { str = "Go in the tower and accept “A Swift Message”" },
[7] = { str = "Get the FP at 56,52 and turn in “A Swift Message” accept “Continue to Stormwind”", x = 56, y = 52, zone = "Westfall" },
[8] = { str = "Fly to SW unless you did hogger, then hearth to Goldshire and turn it in outside the Inn then train" },
[9] = { str = "In SW go to 56,64 and turn in “Shipment to Stormwind”", x = 56, y = 64, zone = "Stormwind" },
[10] = { str = "Train new weapons at 57,57", x = 57, y = 57, zone = "Stormwind" },
[11] = { str = "Go to 74,47 and turn in “Continue to Stormwind” accept “Dungar Longdrink”", x = 74, y = 47, zone = "Stormwind" },
[12] = { str = "Go to 51,12 and turn in “Elmore's Task” accept “Stormpike's Delivery” this will be done on the way to the wetlands", x = 51, y = 12, zone = "Stormwind" },
[13] = { str = "Go to 78,45 and accept “A Warrior’s Training” or your classes lvl 10 quest.", x = 78, y = 45, zone = "Stormwind" },
[14] = { str = "Go to 66,62 and turn in “Stormpike's Delivery” accept “Return to Lewis” then fly back to Westfall", x = 66, y = 62, zone = "Stormwind" },
[15] = { str = "Go to the tower at 56,47 and turn in “Return to Lewis” super easy xp", x = 56, y = 47, zone = "Westfall" },
[16] = { str = "Fly back to SW Go in the bar at 74,37 and turn in “A Warrior’s Training” accept “Bartleby the Drunk” then turn around and hand it in accept “Beat Bartleby", x = 74, y = 37, zone = "Stormwind" },
[17] = { str = "Kick bartleby’s ass then talk to him again and accept “Bartleby's Mug” then turn it in behind you and learn your defense" },
[18] = { str = "Go into the tram at 63,8 and take it to IF", x = 63, y = 8, zone = "Stormwind" },
[19] = { str = "Once it stops accept “Deeprun Rat Roundup” just collect 5 rats and turn it in. You could skip this and keep the flute, It can really piss people off if you play it non stop around the IF bank. SKIP “Me Brother, Nipsy” unless you go back to SW on the tram because you get crap xp" },
[20] = { str = "Grab the FP at 55,47", x = 55, y = 47, zone = "Ironforge" },
[21] = { str = "After the rat quest you should be real close to 11" },
[22] = { str = "Leave IF and head into Dun Morogh" },
[23] = { str = "Run east to 68,55 and accept “The Public Servant”", x = 68, y = 55, zone = "Dun Morogh" },
[24] = { str = "Go behind him and accept “Those Blasted Troggs!”" },
[25] = { str = "Go in the pidd below and kill the troggs here and in the cave for both quests then turn them back in at 68,55", x = 68, y = 55, zone = "Dun Morogh" },
[26] = { str = "Go east to 80,51 and follow the path into Loch Modan", x = 80, y = 51, zone = "Dun Morogh" },
[27] = { str = " Go to 22,73 and accept In Defense of the King's Lands”", x = 22, y = 73, zone = "Loch Modan" },
[28] = { str = "Go up in the tower and accept The Trogg Threat" },
[29] = { str = "At 33,50 grab the FP", x = 33, y = 50, zone = "Loch Modan" },
[30] = { str = "Look for the wandering guidrd and accept “Rat Catching”" },
[31] = { str = "Kill troggs from 27,53 and north for In Defense of the King's Lands” and The Trogg Threat", x = 27, y = 53, zone = "Loch Modan" },
[32] = { str = "Go back to 22,73 and turn them both in", x = 22, y = 73, zone = "Loch Modan" },
[33] = { str = "Go north to the tower at 24,18 and turn in “Stormpike's Delivery”", x = 24, y = 18, zone = "Loch Modan" },
[34] = { str = "You should be 12 now or close to it. You can grind if you’d like but it doesn’t matter much. Follow the Night Elf to IF guide but just go backwards. You’re going to go north through the wetlands to menethil, then boat to auberdine from here." },
}
},
} | gpl-3.0 |
Flexibity/luci | modules/admin-core/luasrc/tools/status.lua | 8 | 3115 | --[[
LuCI - Lua Configuration Interface
Copyright 2011 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
module("luci.tools.status", package.seeall)
local uci = require "luci.model.uci".cursor()
function dhcp_leases()
local rv = { }
local nfs = require "nixio.fs"
local leasefile = "/var/dhcp.leases"
uci:foreach("dhcp", "dnsmasq",
function(s)
if s.leasefile and nfs.access(s.leasefile) then
leasefile = s.leasefile
return false
end
end)
local fd = io.open(leasefile, "r")
if fd then
while true do
local ln = fd:read("*l")
if not ln then
break
else
local ts, mac, ip, name = ln:match("^(%d+) (%S+) (%S+) (%S+)")
if ts and mac and ip and name then
rv[#rv+1] = {
expires = os.difftime(tonumber(ts) or 0, os.time()),
macaddr = mac,
ipaddr = ip,
hostname = (name ~= "*") and name
}
end
end
end
fd:close()
end
return rv
end
function wifi_networks()
local rv = { }
local ntm = require "luci.model.network".init()
local dev
for _, dev in ipairs(ntm:get_wifidevs()) do
local rd = {
up = dev:is_up(),
device = dev:name(),
name = dev:get_i18n(),
networks = { }
}
local net
for _, net in ipairs(dev:get_wifinets()) do
rd.networks[#rd.networks+1] = {
name = net:shortname(),
link = net:adminlink(),
up = net:is_up(),
mode = net:active_mode(),
ssid = net:active_ssid(),
bssid = net:active_bssid(),
encryption = net:active_encryption(),
frequency = net:frequency(),
channel = net:channel(),
signal = net:signal(),
quality = net:signal_percent(),
noise = net:noise(),
bitrate = net:bitrate(),
ifname = net:ifname(),
assoclist = net:assoclist(),
country = net:country(),
txpower = net:txpower(),
txpoweroff = net:txpower_offset()
}
end
rv[#rv+1] = rd
end
return rv
end
function wifi_network(id)
local ntm = require "luci.model.network".init()
local net = ntm:get_wifinet(id)
if net then
local dev = net:get_device()
if dev then
return {
id = id,
name = net:shortname(),
link = net:adminlink(),
up = net:is_up(),
mode = net:active_mode(),
ssid = net:active_ssid(),
bssid = net:active_bssid(),
encryption = net:active_encryption(),
frequency = net:frequency(),
channel = net:channel(),
signal = net:signal(),
quality = net:signal_percent(),
noise = net:noise(),
bitrate = net:bitrate(),
ifname = net:ifname(),
assoclist = net:assoclist(),
country = net:country(),
txpower = net:txpower(),
txpoweroff = net:txpower_offset(),
device = {
up = dev:is_up(),
device = dev:name(),
name = dev:get_i18n()
}
}
end
end
return { }
end
| apache-2.0 |
mcastron/TinyBRL | scripts/lua_scripts/makeInit.lua | 3 | 2837 |
local agents = require "data.agents"
local gridComputing = require "data.gridComputing"
local formulaSets = require "data.formula_sets"
local experiments_accurate = require "data.experiments_accurate"
local experiments_inaccurate = require "data.experiments_inaccurate"
local experiments_options = require "data.experiments_options"
local experiments = { options = experiments_options }
for _, exp in ipairs(experiments_accurate) do
table.insert(experiments, exp)
end
for _, exp in ipairs(experiments_inaccurate) do
table.insert(experiments, exp)
end
-- Extra functions
function getTab(n)
local str = ""
for i = 0, n do str = str .. " " end
return str
end
-- Main program
-- Generate the commands
-- Formulas sets
print()
for _, fSet in ipairs(formulaSets) do
print("./BBRL-DDS --formula_set_generation \\")
print(getTab(1) .. "--n_variables " .. fSet.nVariables .. " \\")
tokensStr = "--tokens " .. #(fSet.tokens)
for _, token in ipairs(fSet.tokens) do
tokensStr = tokensStr .. " " .. token
end
print(getTab(1) .. tokensStr .. " \\")
print(getTab(1) .. "--max_size " .. fSet.maxSize .. " \\")
print(getTab(1) .. "--reduce --n_points " .. fSet.nPoints
.. " --points_range " .. fSet.pointsRange[1]
.. " " .. fSet.pointsRange[2] .. " \\")
print(getTab(1) .. "--output \"data/formula_sets/"
.. fSet.name .. ".dat\"")
print()
end
-- Experiments
print()
for _, exp in ipairs(experiments) do
alreadyDone = false
for _, expBis in ipairs(experiments) do
if (expBis == exp) then break end
if (expBis.exp == exp.exp
and expBis.testFile == exp.testFile
and expBis.N == exp.N
and expBis.gamma == exp.gamma
and expBis.T == exp.T) then
alreadyDone = true
break
end
end
if (not alreadyDone) then
print("./BBRL-DDS --new_experiment \\")
print(getTab(1) .. "--name \"" .. exp.exp .. " Experiment\" \\")
print(getTab(1) .. "--mdp_distribution \"DirMultiDistribution\" \\")
print(getTab(2) .. "--mdp_distribution_file \"data/distributions/"
.. exp.testFile .. "\" \\")
print(getTab(1) .. "--n_mdps " .. exp.N .. " \\")
print(getTab(1) .. "--n_simulations_per_mdp 1 \\")
print(getTab(1) .. "--discount_factor " .. exp.gamma .. " \\")
print(getTab(1) .. "--horizon_limit " .. exp.T .. " \\")
print(getTab(1) .. "--compress_output \\")
print(getTab(1) .. "--output \"data/experiments/"
.. exp.exp .. exp.N .. "-exp.dat" .. "\"")
print()
end
end
| gpl-2.0 |
Spring-SpringBoard/SpringBoard-Core | scen_edit/command/terrain_change_texture_command.lua | 1 | 1107 | TerrainChangeTextureCommand = Command:extends{}
TerrainChangeTextureCommand.className = "TerrainChangeTextureCommand"
function TerrainChangeTextureCommand:init(opts)
self.opts = opts
self.mergeCommand = "TerrainChangeTextureMergedCommand"
end
function TerrainChangeTextureCommand:execute()
local cmd = WidgetTerrainChangeTextureCommand(self.opts)
SB.commandManager:execute(cmd, true)
end
function TerrainChangeTextureCommand:unexecute()
-- handled by the merged command
end
TerrainChangeTextureMergedCommand = CompoundCommand:extends{}
TerrainChangeTextureMergedCommand.className = "TerrainChangeTextureMergedCommand"
function TerrainChangeTextureMergedCommand:unexecute()
-- one unexecute is enough (do it better)
local cmd = WidgetUndoTerrainChangeTextureCommand()
SB.commandManager:execute(cmd, true)
end
function TerrainChangeTextureMergedCommand:execute()
self:super("execute")
self:onMerge()
end
function TerrainChangeTextureMergedCommand:onMerge()
local cmd = WidgetTerrainChangeTexturePushStackCommand()
SB.commandManager:execute(cmd, true)
end | mit |
Oliveryo/Interface | AddOns/enemyFrames/globals/settings/optionals.lua | 1 | 2651 | -------------------------------------------------------------------------------
local settings = _G['enemyFramesSettings']
local container = CreateFrame('Frame', 'enemyFramesSettingsoptionalsContainer', settings)
container:SetWidth(settings:GetWidth()) container:SetHeight(settings:GetHeight())
container:SetPoint('CENTER', settings)
container:EnableMouse(true)
container:EnableMouseWheel(true)
container:Hide()
-------------------------------------------------------------------------------
local checkBoxOptionalsN, checkBoxOptionals = 5, { [1] = {['id'] = 'displayNames', ['label'] = 'Display names'},
--[2] = {['id'] = 'displayHealthValues', ['label'] = 'Display Health %'},
[2] = {['id'] = 'displayManabar', ['label'] = 'Display mana bar'},
[3] = {['id'] = 'castTimers', ['label'] = 'Display cast timers'},
[4] = {['id'] = 'displayOnlyNearby', ['label'] = 'Display nearby units only'},
[5] = {['id'] = 'targetCounter', ['label'] = 'Display Target Counter'},
}
-------------------------------------------------------------------------------
-- optionals
container.optionals = container:CreateFontString(nil, 'OVERLAY', 'GameFontNormal')
container.optionals:SetPoint('LEFT', container, 'TOPLEFT', 45, -30)
container.optionals:SetText'optional'
container.optinalsList = {}
for i = 1, checkBoxOptionalsN, 1 do
container.optinalsList[i] = CreateFrame('CheckButton', 'enemyFramesOptionalsCheckButton'..i, container, 'UICheckButtonTemplate')
container.optinalsList[i]:SetHeight(20) container.optinalsList[i]:SetWidth(20)
container.optinalsList[i]:SetPoint('LEFT', i == 1 and container.optionals or container.optinalsList[i-1], 'LEFT', 0, i == 1 and -40 or -30)
_G[container.optinalsList[i]:GetName()..'Text']:SetText(checkBoxOptionals[i]['label'])
_G[container.optinalsList[i]:GetName()..'Text']:SetPoint('LEFT', container.optinalsList[i], 'RIGHT', 4, 0)
container.optinalsList[i].id = checkBoxOptionals[i]['id']
container.optinalsList[i]:SetScript('OnClick', function()
ENEMYFRAMESPLAYERDATA[this.id] = this:GetChecked()
ENEMYFRAMESsettings()
end)
end
-------------------------------------------------------------------------------
OPTIONALSSETTINGSInit = function(color)
for i = 1, checkBoxOptionalsN do
_G[container.optinalsList[i]:GetName()..'Text']:SetTextColor(color['r'], color['g'], color['b'], .9)
container.optinalsList[i]:SetChecked(ENEMYFRAMESPLAYERDATA[checkBoxOptionals[i]['id']])
end
end
------------------------------------------------------------------------------- | gpl-3.0 |
weirdouncle/QSanguosha-For-Hegemony | lua/ai/chat-ai.lua | 1 | 21506 | --[[********************************************************************
Copyright (c) 2013-2014 - QSanguosha-Rara
This file is part of QSanguosha-Hegemony.
This game is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 3.0
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
See the LICENSE file for more details.
QSanguosha-Rara
*********************************************************************]]
sgs.ai_chat = {}
function speak(to, type)
if not sgs.GetConfig("AIChat", false) then return end
if to:getState() ~= "robot" then return end
if sgs.GetConfig("OriginAIDelay", 0) == 0 then return end
if table.contains(sgs.ai_chat, type) then
local i = math.random(1, #sgs.ai_chat[type])
to:speak(sgs.ai_chat[type][i])
end
end
function speakTrigger(card, from, to, event)
if sgs.GetConfig("OriginAIDelay", 0) == 0 then return end
if type(to) == "table" then
for _, t in ipairs(to) do
speakTrigger(card, from, t, event)
end
return
end
if (event == "death") and from:hasShownSkill("ganglie") then
speak(from, "ganglie_death")
end
if not card then return end
if card:isKindOf("Indulgence") and (to:getHandcardNum() > to:getHp()) then
speak(to, "indulgence")
elseif card:isKindOf("LeijiCard") then
speak(from, "leiji_jink")
elseif card:isKindOf("QuhuCard") then
speak(from, "quhu")
elseif card:isKindOf("Slash") and to:hasShownSkill("yiji") and (to:getHp() <= 1) then
speak(to, "guojia_weak")
elseif card:isKindOf("SavageAssault") and (to:hasShownSkill("kongcheng") or to:hasShownSkill("huoji")) then
speak(to, "daxiang")
elseif card:isKindOf("FireAttack") and to:hasShownSkill("luanji") then
speak(to, "yuanshao_fire")
elseif card:isKindOf("Peach") and math.random() < 0.1 then
speak(to, "usepeach")
end
end
sgs.ai_chat_func[sgs.SlashEffected].blindness = function(self, player, data)
if player:getState() ~= "robot" then return end
local effect = data:toSlashEffect()
if not effect.from then return end
local chat = {"队长,是我,别开枪,自己人.",
"尼玛你杀我,你真是夏侯惇啊",
"再杀我一下,老子和你拼命了",
"信不信等下我砍死你"
}
if self:hasCrossbowEffect(effect.from) then
table.insert(chat, "杀得我也是醉了。。。")
table.insert(chat, "果然是连弩降智商呀。")
table.insert(chat, "杀死我也没牌拿,真2")
end
if effect.from:getMark("drank") > 0 then
table.insert(chat, "喝醉了吧,乱砍人?")
end
if sgs.isAnjiang(effect.to) then
table.insert(chat, "尼玛眼瞎了,老子是和你一伙的")
table.insert(chat, "老大别打我,我现在不方便暴露")
table.insert(chat, "别再杀我,你会裸")
table.insert(chat, "盲狙一时爽啊, 我泪奔啊")
table.insert(chat, "我次奥,哥们,盲狙能不能轻点?")
if not sgs.isAnjiang(effect.from) and effect.from:getRole() ~= "careerist" then
table.insert(chat, "杀你妹啊,我也是" .. sgs.Sanguosha:translate(effect.from:getKingdom()))
end
end
local index = 1 + (os.time() % #chat)
if os.time() % 10 <= 3 and not effect.to:isLord() and math.random() < 0.9 then
effect.to:speak(chat[index])
end
end
sgs.ai_chat_func[sgs.Death].stupid_friend = function(self, player, data)
if player:getState() ~= "robot" then return end
local damage = data:toDeath().damage
local chat = {"2B了吧,老子和你是一伙的还杀我",
"你这个逼装得太厉害了",
"房主下盘T了这个2货,拉黑不解释",
"还有更2的吗",
"真的很无语",
}
if damage and damage.from and player:isFriendWith(damage.from) and damage.to:objectName() == player:objectName() and ((not damage.card) or (damage.card:getSkillName() ~= "lijian")) then
local index = 1 + (os.time() % #chat)
damage.to:speak(chat[index])
end
end
--[[
sgs.ai_chat_func[sgs.Dying].fuck_renegade = function(self, player, data)
local dying = data:toDying()
local chat = {"小内,你还不跳啊,要崩盘吧",
"9啊,不9就输了",
"999...999...",
"小内,我死了,你也赢不了",
"没戏了,小内不帮忙的话,我们全部托管吧",
}
if (self.role=="rebel" or self.role == "loyalist") and sgs.current_mode_players["renegade"] > 0 and dying.who:objectName() == player:objectName() then
local index = 1 + (os.time() % #chat)
player:speak(chat[index])
end
end
]]
sgs.ai_chat_func[sgs.EventPhaseStart].ally = function(self, player, data)
if player:getState() ~= "robot" then return end
if player:getPhase() == sgs.Player_Play then
local gameProcess = sgs.gameProcess()
if string.find(gameProcess, ">>>") then
local kingdom = gameProcess:split(">")[1]
if player:getKingdom() == kingdom then return end
kingdom = sgs.Sanguosha:translate(kingdom)
local chat = {
"现在" .. kingdom .. "国比较猖狂,我们应该联合起来",
"不要乱砍了,砍" .. kingdom .. "的"
}
if os.time() % 10 < 1 then
player:speak(chat[math.random(1, #chat)])
end
end
end
end
sgs.ai_chat_func[sgs.EventPhaseStart].comeon = function(self, player, data)
if player:getState() ~= "robot" then return end
local chat = {"有货,可以来搞一下",
"看我眼色行事",
"没闪, 不要乱来",
"不爽,来啊!砍我啊",
"求杀求砍求蹂躏",
}
if player:getPhase() == sgs.Player_Finish and not player:isKongcheng() and player:hasShownSkill("leiji") and os.time() % 10 < 4 then
local index = 1 + (os.time() % #chat)
player:speak(chat[index])
end
end
sgs.ai_chat_func[sgs.EventPhaseStart].beset = function(self, player, data)
if player:getState() ~= "robot" then return end
local chat = {
"大家一起围观一下",
"不要一下弄死了,慢慢来",
"速度,一人一下,弄死",
"你投降吧,免受皮肉之苦啊,投降给全尸",
}
if #self.enemies == 1 and player:getPhase() == sgs.Player_Start and self:getKingdomCount() == 2 and player:getPlayerNumWithSameKingdom("AI") >= 3
and self.enemies[1]:getPlayerNumWithSameKingdom("AI") == 1 and os.time() % 10 < 4 then
local index = 1 + (os.time() % #chat)
player:speak(chat[index])
end
end
sgs.ai_chat_func[sgs.CardUsed].qinshouzhang = function(self, player, data)
if player:getState() ~= "robot" then return end
local use = data:toCardUse()
if use.card:isKindOf("Blade") and use.from and use.from:objectName() == player:objectName() then
if player:screenName() == "SB-禽受装逼佬张" then
player:speak("这把刀就是我爷爷传下来的,上斩逗比,下斩傻逼!")
else
for _, p in ipairs(sgs.robot) do
if p:screenName() == "SB-禽受装逼佬张" then
p:speak("敢抢我爷爷传下来的的刀,约吗?")
end
end
end
end
end
sgs.ai_chat_func[sgs.CardFinished].yaoseng = function(self, player, data)
if player:getState() ~= "robot" then return end
local use = data:toCardUse()
if use.card:isKindOf("OffensiveHorse") and use.from:objectName() == player:objectName() then
for _, p in sgs.qlist(self.room:getOtherPlayers(player)) do
if self:isEnemy(player, p) and player:distanceTo(p) == 1 and player:distanceTo(p, 1) == 2 and math.random() < 0.2 then
player:speak("妖僧" .. p:screenName() .. "你往哪里跑")
return
end
end
end
end
sgs.ai_chat_func[sgs.TargetConfirmed].gounannv = function(self, player, data)
if player:getState() ~= "robot" then return end
local use = data:toCardUse()
if use.card:isKindOf("Peach") then
local to = use.to:first()
if to:objectName() ~= use.from:objectName() and use.from:isFemale() and to:isMale() and math.random() < 0.1
and to:getState() == "robot" and use.from:getState() == "robot" then
use.from:speak("复活吧,我的勇士")
to:speak("为你而战,我的女王")
end
end
end
sgs.ai_chat_func[sgs.CardFinished].analeptic = function(self, player, data)
local use = data:toCardUse()
if use.card:isKindOf("Analeptic") and use.card:getSkillName() ~= "zhendu" then
local to = use.to:first()
if to:getMark("drank") == 0 then return end
local suit = { "spade", "heart", "club", "diamond" }
suit = suit[math.random(1, #suit)]
local chat = {
"呵呵",
"喜闻乐见",
"前排围观,出售爆米花,矿泉水,花生,瓜子...",
"不要砍我,我有" .. "<b><font color = 'yellow'>" .. sgs.Sanguosha:translate("jink")
.. string.format("[<img src='image/system/log/%s.png' height = 12/>", suit) .. math.random(1, 10) .. "] </font></b>",
"我菊花一紧"
}
for _, p in ipairs(sgs.robot) do
if p:objectName() ~= to:objectName() and not p:isFriendWith(to) and math.random() < 0.2 then
if not p:isWounded() then
table.insert(chat, "我满血,不慌")
end
p:speak(chat[math.random(1, #chat)])
return
end
end
end
end
sgs.ai_chat_func[sgs.EventPhaseStart]["ai_chat_scenario"] = function(self, player, data)
if player:getPhase() ~= sgs.Player_Start then end
if sgs.ai_chat_scenario then return end
sgs.ai_chat_scenario = true
for _, p in ipairs(sgs.robot) do
if math.random() < 0.05 then
if p:hasSkill("luanji") then sgs.ai_yuanshao_ArcheryAttack = {} end
end
end
for _, p in ipairs(sgs.robot) do
if player:objectName() ~= self.room:getCurrent():objectName() and math.random() < 0.1 then
local chat = {
"首先声明,谁砍我我砍谁",
}
player:speak(chat[math.random(1, #chat)])
return
end
end
end
sgs.ai_chat_func[sgs.TargetConfirmed].UnlimitedBladeWorks = function(self, player, data)
if player:getState() ~= "robot" then return end
local use = data:toCardUse()
if use.card:isKindOf("ArcheryAttack") and player:hasSkill("luanji") and use.from and use.from:objectName() == player:objectName() and sgs.ai_yuanshao_ArcheryAttack then
if #sgs.ai_yuanshao_ArcheryAttack == 0 then
sgs.ai_yuanshao_ArcheryAttack = {
"此身,为剑所成",
"血如钢铁,心似琉璃",
"跨越无数战场而不败",
"未尝一度被理解",
"亦未尝一度有所得",
"剑之丘上,剑手孤单一人,沉醉于辉煌的胜利",
"铁匠孑然一身,执著于悠远的锻造",
"因此,此生没有任何意义",
"那么,此生无需任何意义",
"这身体,注定由剑而成"
}
end
player:speak(sgs.ai_yuanshao_ArcheryAttack[1])
table.remove(sgs.ai_yuanshao_ArcheryAttack, 1)
end
end
sgs.ai_chat_func[sgs.TargetConfirmed].imperial_order = function(self, player, data)
if player:getState() ~= "robot" then return end
local use = data:toCardUse()
if use.card:isKindOf("ImperialOrder") and use.from and use.from:objectName() == player:objectName() then
local chat = {
"开门!查水表!",
}
if player:hasSkills("xiongyi|luanwu") then
table.insert(chat, "都亮出来我好放大招")
end
if player:getKingdom() == "wei" then
table.insert(chat, "我就看看是不是大魏")
end
player:speak(chat[math.random(1, #chat)])
end
end
function SmartAI:speak(cardtype, isFemale)
if not sgs.GetConfig("AIChat", false) then return end
if self.player:getState() ~= "robot" then return end
if sgs.GetConfig("OriginAIDelay", 0) == 0 then return end
if sgs.ai_chat[cardtype] then
if type(sgs.ai_chat[cardtype]) == "function" then
sgs.ai_chat[cardtype](self)
elseif type(sgs.ai_chat[cardtype]) == "table" then
if isFemale and sgs.ai_chat[cardtype .. "_female"] then cardtype = cardtype .. "_female" end
local i = math.random(1, #sgs.ai_chat[cardtype])
self.player:speak(sgs.ai_chat[cardtype][i])
end
end
end
sgs.ai_chat_func[sgs.CardFinished].duoshi = function(self, player, data)
local use = data:toCardUse()
if use.card:isKindOf("AwaitExhausted") and use.card:getSkillName() == "duoshi" and use.from:usedTimes("ViewAsSkill_duoshiCard") >= 2 then
local chat = {
"又刷牌了",
"快点吧",
"陆逊不要拖时间"
}
for _, p in ipairs(sgs.robot) do
if p:objectName() ~= use.from:objectName() and math.random() < 0.8 then
if p:hasSkill("xiaoji") then
p:speak("继续继续")
end
p:speak(chat[math.random(1, #chat)])
return
end
end
end
end
sgs.ai_chat_func[sgs.GeneralShown].show = function(self, player, data)
if self.room:getMode() == "jiange_defense" then return end
local name1 = sgs.Sanguosha:translate(self.player:getGeneralName())
local name2 = sgs.Sanguosha:translate(self.player:getGeneral2Name())
local kingdom = sgs.Sanguosha:translate(self.player:getKingdom())
local chat = {
"好牛逼的武将呀",
"干脆全都亮了吧"
}
local chat1 = {
"亮一个",
"没想到吧"
}
local notshown, shown= 0, 0
for _,p in sgs.qlist(self.room:getAlivePlayers()) do
if not p:hasShownOneGeneral() then
notshown = notshown + 1
end
if p:hasShownOneGeneral() then
shown = shown + 1
end
end
if shown == 1 then
table.insert(chat,"首亮一时爽,全家火葬场")
if sgs.GetConfig("RewardTheFirstShowingPlayer", true) then
table.insert(chat1,"我来摸两张")
end
if not self.player:hasShownSkill("luanji") then
table.insert(chat1,"你们懂不懂,渣将首亮防袁绍")
else table.insert(chat,"大嘴你妹")
end
end
if shown < 3 then
table.insert(chat,"亮这么早,小心被打")
table.insert(chat,"这么快就亮了?")
end
if notshown < 3 then
table.insert(chat,"终于亮了")
table.insert(chat,"竟然憋到现在")
end
if self.player:getRole() == "careerist" then
table.insert(chat,"野了")
table.insert(chat,"喜闻乐见野心家")
table.insert(chat1,"竟然野了")
end
if not self.player:hasShownAllGenerals() then
table.insert(chat,self.player:screenName() .."原来是"..kingdom)
table.insert(chat,"看来这是大"..kingdom.."的节奏")
elseif self.player:hasShownAllGenerals() then
table.insert(chat, "我就说".. self.player:screenName() .."是"..name1..name2.."吧")
table.insert(chat,"卧槽,"..name1..name2.."!")
end
for _, p in ipairs(sgs.robot) do
if p:objectName() ~= self.player:objectName() and (math.random() < 0.06 or (self.player:getRole() == "careerist" and math.random() < 0.5)) then
p:speak(chat[math.random(1, #chat)])
elseif p:objectName() == self.player:objectName() and (math.random() < 0.1 or shown == 1)then
p:speak(chat1[math.random(1, #chat1)])
end
end
end
sgs.ai_chat_func[sgs.DamageCaused].attackAnjiang = function(self, player, data)
if self.room:getMode() == "jiange_defense" then return end
local damage = data:toDamage()
local chat = {
"看看局势再说",
"都不亮吗?",
}
local chat1= {
"不亮就打到亮",
"你敢说你不是郭嘉?"
}
local chat2= {
"我说了我不卖",
"别打我,打明的",
}
if damage and not damage.to:hasShownOneGeneral() then
if damage.to:getMaxHp() == 3 then
table.insert(chat, "3血不卖不是魏")
end
for _, p in ipairs(sgs.robot) do
if not p:hasShownOneGeneral() then
table.insert(chat, "你们不亮,我也不亮")
table.insert(chat, "国战就是要猥琐")
end
if p:objectName() ~= damage.to:objectName() and math.random() < 0.05 then
p:speak(chat[math.random(1, #chat)])
elseif p:objectName() == damage.from:objectName() and math.random() < 0.05 then
p:speak(chat1[math.random(1, #chat1)])
elseif p:objectName() == damage.to:objectName() and math.random() < 0.1 then
p:speak(chat2[math.random(1, #chat2)])
end
end
end
end
sgs.ai_chat_func[sgs.EventPhaseStart].luanwu = function(self, player, data)
if player:getPhase() == sgs.Player_Play then
local chat = {
"乱一个,乱一个",
"要乱了",
"完了,没杀"
}
local chat1 = {
"不要紧张",
"准备好了吗?",
"我凭什么听你的"
}
if self.player:hasShownSkill("luanwu") and self.player:getMark("@chaos") > 0 then
for _, p in ipairs(sgs.robot) do
if p:objectName() ~= player:objectName() and math.random() < 0.2 then
p:speak(chat[math.random(1, #chat)])
elseif p:objectName() == player:objectName() and math.random() < 0.1 then
p:speak(chat1[math.random(1, #chat1)])
end
end
end
end
end
sgs.ai_chat_func[sgs.GeneralShown].show_jiange = function(self, player, data)
if self.room:getMode() ~= "jiange_defense" then return end
local kingdom = self.player:getKingdom()
local chat1 = {
"无知小儿,报上名来,饶你不死!",
"剑阁乃险要之地,诸位将军须得谨慎行事。"
}
local chat2 = {
"嗷~!",
"呜~!",
"发动机已启动,随时可以出发。。。"
}
if kingdom == "shu" then
table.insert(chat1, "人在塔在!")
table.insert(chat1, "汉室存亡,在此一战!")
table.insert(chat2, "红色!")
elseif kingdom == "wei" then
table.insert(chat1, "众将官,剑阁去者!")
table.insert(chat1, "此战若胜,大业必成!")
table.insert(chat2, "蓝色!")
end
if string.find(self.player:getGeneral():objectName(), "baihu") then
table.insert(chat2, "喵~!")
end
if string.find(self.player:getGeneral():objectName(), "jiangwei") then
table.insert(chat1, "白水地狭路多,非征战之所,不如且退,去救剑阁。若剑阁一失,是绝路也。")
table.insert(chat1, "今四面受敌,粮道不同,不如退守剑阁,再作良图。")
elseif string.find(self.player:getGeneral():objectName(), "dengai") then
table.insert(chat1, "剑阁之守必还赴涪,则会方轨而进;剑阁之军不还,则应涪之兵寡矣。")
table.insert(chat1, "以愚意度之,可引一军从阴平小路出汉中德阳亭,用奇兵径取成都,姜维必撤兵来救,将军乘虚就取剑阁,可获全功。")
end
for _, p in ipairs(sgs.robot) do
if p:objectName() == self.player:objectName() and (string.find(self.player:getGeneral():objectName(), "jg_") or math.random() < 0.1) then
if string.find(self.player:getGeneral():objectName(), "machine") then
p:speak(chat2[math.random(1, #chat2)])
else
p:speak(chat1[math.random(1, #chat1)])
end
end
end
end
sgs.ai_chat.yiji = {
"再用力一点",
"要死了啊!"
}
sgs.ai_chat.Snatch_female = {
"啧啧啧,来帮你解决点手牌吧",
"叫你欺负人!" ,
"手牌什么的最讨厌了"
}
sgs.ai_chat.Snatch = {
"yoooo少年,不来一发么",
"果然还是看你不爽",
"我看你霸气外露,不可不防啊"
}
sgs.ai_chat.Dismantlement_female = sgs.ai_chat.Snatch_female
sgs.ai_chat.Dismantlement = sgs.ai_chat.Snatch
sgs.ai_chat.respond_hostile = {
"擦,小心菊花不保",
"内牛满面了", "哎哟我去"
}
sgs.ai_chat.friendly = {
"。。。"
}
sgs.ai_chat.respond_friendly = {
"谢了。。。"
}
sgs.ai_chat.Duel_female = {
"哼哼哼,怕了吧"
}
sgs.ai_chat.Duel = {
"来吧!像男人一样决斗吧!",
"我只用一张牌就能搞死你"
}
sgs.ai_chat.ExNihilo = {
"哎哟运气好",
"哈哈哈哈哈"
}
sgs.ai_chat.Collateral_female = {
"别以为这样就算赢了!"
}
sgs.ai_chat.Collateral = {
"你妹啊,我的刀!"
}
sgs.ai_chat.jijiang_female = {
"别指望下次我会帮你哦"
}
sgs.ai_chat.jijiang = {
"主公,我来啦"
}
--huanggai
sgs.ai_chat.KurouCard = {
"有桃么!有桃么?",
"教练,我想要摸桃",
"桃桃桃我的桃呢",
"求桃求连弩各种求"
}
--indulgence
sgs.ai_chat.indulgence = {
"乐,乐你妹啊乐",
"擦,乐我",
"诶诶诶被乐了!"
}
--leiji
sgs.ai_chat.leiji_jink = {
"我有闪我会到处乱说么?",
"你觉得我有木有闪啊",
"哈我有闪"
}
--quhu
sgs.ai_chat.quhu = {
"出大的!",
"来来来拼点了",
"哟,拼点吧"
}
--salvageassault
sgs.ai_chat.daxiang = {
"好多大象啊!",
"擦,孟获你的宠物又调皮了",
"内牛满面啊敢不敢少来点AOE"
}
--xiahoudun
sgs.ai_chat.ganglie_death = {
"菊花残,满地伤。。。"
}
sgs.ai_chat.guojia_weak = {
"擦,再卖血会卖死的",
"不敢再卖了诶诶诶诶"
}
sgs.ai_chat.yuanshao_fire = {
"谁去打119啊",
"别别别烧了别烧了。。。",
"又烧啊,饶了我吧。。。"
}
--xuchu
sgs.ai_chat.luoyi = {
"不脱光衣服干不过你"
}
sgs.ai_chat.usepeach = {
"不好,这桃里有屎"
}
sgs.ai_chat.LureTiger = function(self)
if math.random() < 0.05 then
local chat = {
"爆裂吧!现实!粉碎吧!精神!放逐这个世界!",
}
self.player:speak(chat[math.random(1, #chat)])
end
end
sgs.ai_chat.BurningCamps = function(self)
local x = math.random()
if x < 0.033 then
self.player:speak("让火焰净化一切")
elseif x < 0.067 then
local t = sgs.GetConfig("OriginAIDelay", 0)
self.player:speak("火元素之王啊")
self.room:getThread():delay(t)
self.player:speak("藉由您所有的力量")
self.room:getThread():delay(t)
self.player:speak("赐与我强大的烈焰之力吧!")
self.room:getThread():delay(t)
self.player:speak("火烧连营~")
elseif x < 0.1 then
local t = sgs.GetConfig("OriginAIDelay", 0)
self.player:speak("狂暴的火之精灵哦")
self.room:getThread():delay(t)
self.player:speak("将您的力量暂时给予我")
self.room:getThread():delay(t)
self.player:speak("您的契约者在此呼唤")
self.room:getThread():delay(t)
self.player:speak("爆裂吾眼前所有之物")
end
end
| gpl-3.0 |
NerdWalletOSS/Q | RUNTIME/test/test_gen3.lua | 1 | 1188 | local plfile = require 'pl.file'
local plpath = require 'pl.path'
local Vector = require 'libvec'
local Scalar = require 'libsclr'
local cmem = require 'libcmem'
local lVector = require 'Q/RUNTIME/lua/lVector'
require 'Q/UTILS/lua/strict'
local qconsts = require 'Q/UTILS/lua/q_consts'
local qc = require 'Q/UTILS/lua/q_core'
local ffi = require 'Q/UTILS/lua/q_ffi'
local gen_bin = require 'Q/RUNTIME/test/generate_bin'
local expander_gen3 = require 'Q/RUNTIME/test/expander_gen3'
local tests = {}
--====== Testing nascent vector with generator (gen3)
tests.t1 = function()
-- generating required .bin file
qc.generate_bin(10, "I4","_in1_I4.bin", "linear")
print("Creating nascent vector with generator gen3")
local v1 = lVector( { qtype = "I4", file_name = "_in1_I4.bin"})
local gen3 = expander_gen3(v1, v1)
local x = lVector( { qtype = "I4", gen = gen3, has_nulls = false})
local chunk_idx = 0
repeat
local len, addr, nn_addr = x:chunk(chunk_idx)
print("len/chunk_idx = ", len, chunk_idx)
chunk_idx = chunk_idx + 1
until (len == 0)
assert(x:num_elements() == 5600)
print("Successfully completed test t1")
end
return tests
| mit |
Oliveryo/Interface | AddOns/BigWigs/Plugins/RaidOfficer.lua | 1 | 2836 | --[[
by LYQ(Virose / MOUZU)
https://github.com/MOUZU/BigWigs
This small plugin simply allows to move players in the raidgroup
from one subgroup to another, if the player using this version
is a RaidAssistant.
Previously this was possible in blizzards API but not implemented.
--]]
----------------------------------
-- Module Declaration --
----------------------------------
BigWigsRaidOfficer = BigWigs:NewModule("RaidOfficer")
------------------------------
-- Initialization --
------------------------------
function BigWigsRaidOfficer:OnEnable()
self:ScheduleEvent(self.SetupFrames,2)
end
------------------------------
-- Event Handlers --
------------------------------
function BigWigs_RaidGroupButton_OnDragStart()
if ( not IsRaidLeader() and not IsRaidOfficer() ) then
return;
end
local cursorX, cursorY = GetCursorPosition();
this:ClearAllPoints();
this:SetPoint("CENTER", nil, "BOTTOMLEFT", cursorX*GetScreenWidthScale(), cursorY*GetScreenHeightScale());
this:StartMoving();
MOVING_RAID_MEMBER = this;
SetRaidRosterSelection(this.id);
end
function BigWigs_RaidGroupButton_OnDragStop(raidButton)
if ( not IsRaidLeader() and not IsRaidOfficer() ) then
return;
end
if ( not raidButton ) then
raidButton = this;
end
raidButton:StopMovingOrSizing();
MOVING_RAID_MEMBER = nil;
if ( TARGET_RAID_SLOT and TARGET_RAID_SLOT:GetParent():GetID() ~= raidButton.subgroup ) then
if (TARGET_RAID_SLOT.button) then
local button = getglobal(TARGET_RAID_SLOT.button);
--button:SetPoint("TOPLEFT", this, "TOPLEFT", 0, 0);
SwapRaidSubgroup(raidButton:GetID(), button:GetID());
else
local slot = TARGET_RAID_SLOT:GetParent():GetName().."Slot"..TARGET_RAID_SLOT:GetParent().nextIndex;
raidButton:ClearAllPoints();
raidButton:SetPoint("TOPLEFT", slot, "TOPLEFT", 0, 0);
TARGET_RAID_SLOT:UnlockHighlight();
SetRaidSubgroup(raidButton:GetID(), TARGET_RAID_SLOT:GetParent():GetID());
end
else
if ( TARGET_RAID_SLOT ) then
TARGET_RAID_SLOT:UnlockHighlight();
end
raidButton:ClearAllPoints();
raidButton:SetPoint("TOPLEFT", raidButton.slot, "TOPLEFT", 0, 0);
end
end
function BigWigsRaidOfficer:SetupFrames()
-- I know someone else did a similar AddOn, my BigWigs might get in conflict with the other one
-- but I don't know what the name of the other AddOn is. TODO: Change 'unknownyet'
if not IsAddOnLoaded("unknownyet") then
-- backup the old ones just in case
ORIGINAL_RaidGroupButton_OnDragStart = RaidGroupButton_OnDragStart
ORIGINAL_RaidGroupButton_OnDragStop = RaidGroupButton_OnDragStop
-- overwrite them
RaidGroupButton_OnDragStart = BigWigs_RaidGroupButton_OnDragStart
RaidGroupButton_OnDragStop = BigWigs_RaidGroupButton_OnDragStop
end
end | gpl-3.0 |
Oliveryo/Interface | AddOns/BigWigs/Libs/Babble-Zone-2.2/Babble-Zone-2.2.lua | 3 | 34659 | --[[
Name: Babble-Zone-2.2
Revision: $Rev: 17779 $
Author(s): ckknight (ckknight@gmail.com)
Website: http://ckknight.wowinterface.com/
Documentation: http://wiki.wowace.com/index.php/Babble-Zone-2.2
SVN: http://svn.wowace.com/root/trunk/Babble-2.2/Babble-Zone-2.2
Description: A library to provide localizations for zones.
Dependencies: AceLibrary, AceLocale-2.2
]]
local MAJOR_VERSION = "Babble-Zone-2.2"
local MINOR_VERSION = tonumber(string.sub("$Revision: 17779 $", 12, -3))
if not AceLibrary then error(MAJOR_VERSION .. " requires AceLibrary") end
if not AceLibrary:HasInstance("AceLocale-2.2") then error(MAJOR_VERSION .. " requires AceLocale-2.2") end
local _, x = AceLibrary("AceLocale-2.2"):GetLibraryVersion()
MINOR_VERSION = MINOR_VERSION * 100000 + x
if not AceLibrary:IsNewVersion(MAJOR_VERSION, MINOR_VERSION) then return end
local BabbleZone = AceLibrary("AceLocale-2.2"):new(MAJOR_VERSION)
-- uncomment below for debug information
-- BabbleZone:EnableDebugging()
BabbleZone:RegisterTranslations("enUS", function()
return {
["Ahn'Qiraj"] = true,
["Alterac Mountains"] = true,
["Alterac Valley"] = true,
["Arathi Basin"] = true,
["Arathi Highlands"] = true,
["Ashenvale"] = true,
["Auberdine"] = true,
["Azshara"] = true,
["Badlands"] = true,
["The Barrens"] = true,
["Blackfathom Deeps"] = true,
["Blackrock Depths"] = true,
["Blackrock Mountain"] = true,
["Blackrock Spire"] = true,
["Blackwing Lair"] = true,
["Blasted Lands"] = true,
["Booty Bay"] = true,
["Burning Steppes"] = true,
["Darkshore"] = true,
["Darnassus"] = true,
["The Deadmines"] = true,
["Deadwind Pass"] = true,
["Deeprun Tram"] = true,
["Desolace"] = true,
["Dire Maul"] = true,
["Dire Maul (East)"] = true,
["Dire Maul (West)"] = true,
["Dire Maul (North)"] = true,
["Dun Morogh"] = true,
["Durotar"] = true,
["Duskwood"] = true,
["Dustwallow Marsh"] = true,
["Eastern Plaguelands"] = true,
["Elwynn Forest"] = true,
["Everlook"] = true,
["Felwood"] = true,
["Feralas"] = true,
["The Forbidding Sea"] = true,
["Gadgetzan"] = true,
["Gates of Ahn'Qiraj"] = true,
["Gnomeregan"] = true,
["The Great Sea"] = true,
["Grom'gol Base Camp"] = true,
["Hall of Legends"] = true,
["Hillsbrad Foothills"] = true,
["The Hinterlands"] = true,
["Hyjal"] = true,
["Ironforge"] = true,
["Loch Modan"] = true,
["Lower Blackrock Spire"] = true,
["Maraudon"] = true,
["Menethil Harbor"] = true,
["Molten Core"] = true,
["Moonglade"] = true,
["Mulgore"] = true,
["Naxxramas"] = true,
["Onyxia's Lair"] = true,
["Orgrimmar"] = true,
["Ratchet"] = true,
["Ragefire Chasm"] = true,
["Razorfen Downs"] = true,
["Razorfen Kraul"] = true,
["Redridge Mountains"] = true,
["Ruins of Ahn'Qiraj"] = true,
["Scarlet Monastery"] = true,
["Scholomance"] = true,
["Searing Gorge"] = true,
["Shadowfang Keep"] = true,
["Silithus"] = true,
["Silverpine Forest"] = true,
["The Stockade"] = true,
["Stonetalon Mountains"] = true,
["Stormwind City"] = true,
["Stranglethorn Vale"] = true,
["Stratholme"] = true,
["Swamp of Sorrows"] = true,
["Tanaris"] = true,
["Teldrassil"] = true,
["Temple of Ahn'Qiraj"] = true,
["The Temple of Atal'Hakkar"] = true,
["Theramore Isle"] = true,
["Thousand Needles"] = true,
["Thunder Bluff"] = true,
["Tirisfal Glades"] = true,
["Uldaman"] = true,
["Un'Goro Crater"] = true,
["Undercity"] = true,
["Upper Blackrock Spire"] = true,
["Wailing Caverns"] = true,
["Warsong Gulch"] = true,
["Western Plaguelands"] = true,
["Westfall"] = true,
["Wetlands"] = true,
["Winterspring"] = true,
["Zul'Farrak"] = true,
["Zul'Gurub"] = true,
-- Burning Crusade
-- Subzones used for displaying instances.
["Plaguewood"] = true,
["Hellfire Citadel"] = true,
["Auchindoun"] = true,
["The Bone Wastes"] = true, -- Substitute for Auchindoun, since this is what shows on the minimap.
["Coilfang Reservoir"] = true, -- Not used yet.
["Azuremyst Isle"] = true,
["Bloodmyst Isle"] = true,
["Eversong Woods"] = true,
["Ghostlands"] = true,
["The Exodar"] = true,
["Silvermoon City"] = true,
["Shadowmoon Valley"] = true,
["Black Temple"] = true,
["Terokkar Forest"] = true,
["Auchenai Crypts"] = true,
["Mana-Tombs"] = true,
["Shadow Labyrinth"] = true,
["Sethekk Halls"] = true,
["Hellfire Peninsula"] = true,
["The Dark Portal"] = true,
["Hellfire Ramparts"] = true,
["The Blood Furnace"] = true,
["The Shattered Halls"] = true,
["Magtheridon's Lair"] = true,
["Nagrand"] = true,
["Zangarmarsh"] = true,
["The Slave Pens"] = true,
["The Underbog"] = true,
["The Steamvault"] = true,
["Serpentshrine Cavern"] = true,
["Blade's Edge Mountains"] = true,
["Gruul's Lair"] = true,
["Netherstorm"] = true,
["Tempest Keep"] = true,
["The Mechanar"] = true,
["The Botanica"] = true,
["The Arcatraz"] = true,
["Eye of the Storm"] = true,
["Shattrath City"] = true,
["Karazhan"] = true,
["Caverns of Time"] = true,
["Zul'Aman"] = true,
}
end)
local expansion = loadstring("return function(...) return ... end") and true or false
BabbleZone:RegisterTranslations("deDE", function()
return {
["Ahn'Qiraj"] = "Ahn'Qiraj",
["Alterac Mountains"] = "Alteracgebirge",
["Alterac Valley"] = "Alteractal",
["Arathi Basin"] = "Arathibecken",
["Arathi Highlands"] = "Arathihochland",
["Ashenvale"] = "Ashenvale",
["Auberdine"] = "Auberdine",
["Azshara"] = "Azshara",
["Badlands"] = "\195\150dland",
["The Barrens"] = "Brachland",
["Blackfathom Deeps"] = "Blackfathom-Tiefe",
["Blackrock Depths"] = "Blackrocktiefen",
["Blackrock Mountain"] = "Der Blackrock",
["Blackrock Spire"] = "Blackrockspitze",
["Blackwing Lair"] = "Pechschwingenhort",
["Blasted Lands"] = "Verw\195\188stete Lande",
["Booty Bay"] = "Booty Bay",
["Burning Steppes"] = "Brennende Steppe",
["Darkshore"] = "Dunkelk\195\188ste",
["Darnassus"] = "Darnassus",
["The Deadmines"] = "Die Todesminen",
["Deadwind Pass"] = "Gebirgspass der Totenwinde",
["Deeprun Tram"] = "Die Tiefenbahn",
["Desolace"] = "Desolace",
["Dire Maul"] = "D\195\188sterbruch",
["Dire Maul (North)"] = "D\195\188sterbruch (Nord)",
["Dire Maul (East)"] = "D\195\188sterbruch (Ost)",
["Dire Maul (West)"] = "D\195\188sterbruch (West)",
["Dun Morogh"] = "Dun Morogh",
["Durotar"] = "Durotar",
["Duskwood"] = "D\195\164mmerwald",
["Dustwallow Marsh"] = "Marschen von Dustwallow",
["Eastern Plaguelands"] = "\195\150stliche Pestl\195\164nder",
["Elwynn Forest"] = "Wald von Elwynn",
["Everlook"] = "Everlook",
["Felwood"] = "Teufelswald",
["Feralas"] = "Feralas",
["The Forbidding Sea"] = "Das verbotene Meer",
["Gadgetzan"] = "Gadgetzan",
["Gates of Ahn'Qiraj"] = "Tore von Ahn'Qiraj",
["Gnomeregan"] = "Gnomeregan",
["Grom'gol Base Camp"] = "Grom'gol Basis Lager",
["The Great Sea"] = "Das grosse Meer",
["Hall of Legends"] = "Halle der Legenden",
["Hillsbrad Foothills"] = "Vorgebirge von Hillsbrad",
["The Hinterlands"] = "Hinterland",
["Hyjal"] = "Hyjal",
["Ironforge"] = expansion and "Eisenschmiede" or "Ironforge",
["Loch Modan"] = "Loch Modan",
["Lower Blackrock Spire"] = "Untere Blockrockspitze",
["Maraudon"] = "Maraudon",
["Menethil Harbor"] = "Menethil Hafen",
["Molten Core"] = "Geschmolzener Kern",
["Moonglade"] = "Moonglade",
["Mulgore"] = "Mulgore",
["Naxxramas"] = "Naxxramas",
["Onyxia's Lair"] = "Onyxias Hort",
["Orgrimmar"] = "Orgrimmar",
["Ratchet"] = "Ratchet",
["Ragefire Chasm"] = "Ragefireabgrund",
["Razorfen Downs"] = "Die H\195\188gel von Razorfen",
["Razorfen Kraul"] = "Der Kral von Razorfen",
["Redridge Mountains"] = "Rotkammgebirge",
["Ruins of Ahn'Qiraj"] = "Ruinen von Ahn'Qiraj",
["Scarlet Monastery"] = "Das Scharlachrote Kloster",
["Scholomance"] = "Scholomance",
["Searing Gorge"] = "Sengende Schlucht",
["Shadowfang Keep"] = "Burg Shadowfang",
["Silithus"] = "Silithus",
["Silverpine Forest"] = "Silberwald",
["The Stockade"] = "Das Verlies",
["Stonetalon Mountains"] = "Steinkrallengebirge",
["Stormwind City"] = expansion and "Sturmwind" or "Stormwind",
["Stranglethorn Vale"] = "Schlingendorntal",
["Stratholme"] = "Stratholme",
["Swamp of Sorrows"] = "S\195\188mpfe des Elends",
["Tanaris"] = "Tanaris",
["Teldrassil"] = "Teldrassil",
["Temple of Ahn'Qiraj"] = "Tempel von Ahn'Qiraj",
["The Temple of Atal'Hakkar"] = "Der Tempel von Atal'Hakkar",
["Theramore Isle"] = "Insel Theramore",
["Thousand Needles"] = "Tausend Nadeln",
["Thunder Bluff"] = "Thunder Bluff",
["Tirisfal Glades"] = "Tirisfal",
["Uldaman"] = "Uldaman",
["Un'Goro Crater"] = "Un'Goro-Krater",
["Undercity"] = "Undercity",
["Upper Blackrock Spire"] = "Obere Blackrockspitze",
["Wailing Caverns"] = "Die H\195\182hlen des Wehklagens",
["Warsong Gulch"] = "Warsongschlucht",
["Western Plaguelands"] = "Westliche Pestl\195\164nder",
["Westfall"] = "Westfall",
["Wetlands"] = "Sumpfland",
["Winterspring"] = "Winterspring",
["Zul'Farrak"] = "Zul'Farrak",
["Zul'Gurub"] = "Zul'Gurub",
-- Burning Crusade
-- Subzones used for displaying instances.
["Plaguewood"] = "Seuchenwald",
["Hellfire Citadel"] = "H\195\182llenfeuerzitadelle",
["Auchindoun"] = "Auchindoun",
["The Bone Wastes"] = "Die Knochen-Vergeudungen", -- Substitute for Auchindoun, since this is what shows on the minimap.
["Coilfang Reservoir"] = "Spulenrei\195\159zahn Reservat",
["Azuremyst Isle"] = "Azurmythosinsel",
["Bloodmyst Isle"] = "Blutmythosinsel",
["Eversong Woods"] = "Immersangwald",
["Ghostlands"] = "Geisterlande",
["The Exodar"] = "Die Exodar",
["Silvermoon City"] = "Silbermond",
["Shadowmoon Valley"] = "Schattenmondtal",
["Black Temple"] = "Schwarzer Tempel",
["Terokkar Forest"] = "W\195\164lder von Terokkar",
["Auchenai Crypts"] = "Auchenai Krypten",
["Mana-Tombs"] = "Mana-Gr\195\164ber",
["Shadow Labyrinth"] = "Schattenlabyrinth",
["Sethekk Halls"] = "Sethekk Hallen",
["Hellfire Peninsula"] = "H\195\182llenfeuerhalbinsel",
["The Dark Portal"] = "Das Dunkle Portal",
["Hellfire Ramparts"] = "H\195\182llenfeuer Ramteile",
["The Blood Furnace"] = "Der Blut-Ofen",
["The Shattered Halls"] = "Die Zerbrochenen Hallen",
["Magtheridon's Lair"] = "Magtheridon's Hort",
["Nagrand"] = "Nagrand",
["Zangarmarsh"] = "Zangarmarschen",
["The Slave Pens"] = "Die Sklavenfedern",
["The Underbog"] = "Der Untersumpf",
["The Steamvault"] = "Die Dampfw\195\182lbung",
["Serpentshrine Cavern"] = "Schlangenschrein H\195\182hle",
["Blade's Edge Mountains"] = "Schergrat",
["Gruul's Lair"] = "Gruul's Hort",
["Netherstorm"] = "Nethersturm",
["Tempest Keep"] = "Tempest Unterschlupf",
["The Mechanar"] = "Das Mechanar",
["The Botanica"] = "Das Botanica",
["The Arcatraz"] = "Das Arcatraz",
["Eye of the Storm"] = "Auge des Sturms",
["Shattrath City"] = "Shattrath",
["Karazhan"] = "Karazhan",
["Caverns of Time"] = "Die H\195\182hlen der Zeit",
["Zul'Aman"] = "Zul'Aman",
}
end)
BabbleZone:RegisterTranslations("frFR", function()
return {
["Ahn'Qiraj"] = "Ahn'Qiraj",
["Alterac Mountains"] = "Montagnes d'Alterac",
["Alterac Valley"] = "Vall\195\169e d'Alterac",
["Arathi Basin"] = "Bassin d'Arathi",
["Arathi Highlands"] = "Hautes-terres d'Arathi",
["Ashenvale"] = "Ashenvale",
["Auberdine"] = "Auberdine",
["Azshara"] = "Azshara",
["Badlands"] = "Terres ingrates (Badlands)",
["The Barrens"] = "Les Tarides (the Barrens)",
["Blackfathom Deeps"] = "Profondeurs de Brassenoire",
["Blackrock Depths"] = "Profondeurs de Blackrock",
["Blackrock Mountain"] = "Mont Blackrock",
["Blackrock Spire"] = "Pic Blackrock",
["Blackwing Lair"] = "Repaire de l'Aile noire",
["Blasted Lands"] = "Terres foudroy\195\169es (Blasted Lands)",
["Booty Bay"] = "Baie-du-Butin",
["Burning Steppes"] = "Steppes ardentes",
["Darkshore"] = "Sombrivage (Darkshore)",
["Darnassus"] = "Darnassus",
["The Deadmines"] = "Les mortemines",
["Deadwind Pass"] = "D\195\169fil\195\169 de Deuillevent (Deadwind Pass)",
["Deeprun Tram"] = "Tram des profondeurs",
["Desolace"] = "D\195\169solace",
["Dire Maul"] = "Hache-tripes",
["Dire Maul (East)"] = "Hache-tripes (Est)",
["Dire Maul (West)"] = "Hache-tripes (Ouest)",
["Dire Maul (North)"] = "Hache-tripes (Nord)",
["Dun Morogh"] = "Dun Morogh",
["Durotar"] = "Durotar",
["Duskwood"] = "Bois de la P\195\169nombre (Duskwood)",
["Dustwallow Marsh"] = "Mar\195\169cage d'\195\130prefange (Dustwallow Marsh)",
["Eastern Plaguelands"] = "Maleterres de l'est (Eastern Plaguelands)",
["Elwynn Forest"] = "For\195\170t d'Elwynn",
["Everlook"] = "Long-guet",
["Felwood"] = "Gangrebois (Felwood)",
["Feralas"] = "Feralas",
["The Forbidding Sea"] = "La Mer interdite",
["Gadgetzan"] = "Gadgetzan",
["Gates of Ahn'Qiraj"] = "Portes d'Ahn'Qiraj",
["Gnomeregan"] = "Gnomeregan",
["Grom'gol Base Camp"] = "Campement Grom'gol",
["The Great Sea"] = "La Grande mer",
["Hall of Legends"] = "Hall des L\195\169gendes",
["Hillsbrad Foothills"] = "Contreforts d'Hillsbrad",
["The Hinterlands"] = "Les Hinterlands",
["Hyjal"] = "Hyjal",
["Ironforge"] = "Ironforge",
["Loch Modan"] = "Loch Modan",
["Lower Blackrock Spire"] = "Pic de Blackrock inf\195\169rieur",
["Maraudon"] = "Maraudon",
["Menethil Harbor"] = "Port de Menethil",
["Molten Core"] = "C\197\147ur du Magma",
["Moonglade"] = "Reflet-de-Lune (Moonglade)",
["Mulgore"] = "Mulgore",
["Onyxia's Lair"] = "Repaire d'Onyxia",
["Naxxramas"] = "Naxxramas",
["Orgrimmar"] = "Orgrimmar",
["Ratchet"] = "Ratchet",
["Ragefire Chasm"] = "Gouffre de Ragefeu",
["Razorfen Downs"] = "Souilles de Tranchebauge",
["Razorfen Kraul"] = "Kraal de Tranchebauge",
["Redridge Mountains"] = "Les Carmines (Redridge Mts)",
["Ruins of Ahn'Qiraj"] = "Ruines d'Ahn'Qiraj",
["Scarlet Monastery"] = "Monast\195\168re \195\169carlate",
["Scholomance"] = "Scholomance",
["Searing Gorge"] = "Gorge des Vents br\195\187lants (Searing Gorge)",
["Shadowfang Keep"] = "Donjon d'Ombrecroc",
["Silithus"] = "Silithus",
["Silverpine Forest"] = "For\195\170t des Pins argent\195\169s (Silverpine Forest)",
["The Stockade"] = "La Prison",
["Stonetalon Mountains"] = "Les Serres-Rocheuses (Stonetalon Mts)",
["Stormwind City"] = "Cit\195\169 de Stormwind",
["Stranglethorn Vale"] = "Vall\195\169e de Strangleronce (Stranglethorn Vale)",
["Stratholme"] = "Stratholme",
["Swamp of Sorrows"] = "Marais des Chagrins (Swamp of Sorrows)",
["Tanaris"] = "Tanaris",
["Teldrassil"] = "Teldrassil",
["Temple of Ahn'Qiraj"] = "Le temple d'Ahn'Qiraj",
["The Temple of Atal'Hakkar"] = "Le Temple d'Atal'Hakkar",
["Theramore Isle"] = "Ile de Theramore",
["Thousand Needles"] = "Mille pointes (Thousand Needles)",
["Thunder Bluff"] = "Thunder Bluff",
["Tirisfal Glades"] = "Clairi\195\168res de Tirisfal",
["Uldaman"] = "Uldaman",
["Un'Goro Crater"] = "Crat\195\168re d'Un'Goro",
["Undercity"] = "Undercity",
["Upper Blackrock Spire"] = "Pic de Blackrock sup\195\169rieur",
["Wailing Caverns"] = "Cavernes des lamentations",
["Warsong Gulch"] = "Goulet des Warsong",
["Western Plaguelands"] = "Maleterres de l'ouest (Western Plaguelands)",
["Westfall"] = "Marche de l'Ouest (Westfall)",
["Wetlands"] = "Les Paluns (Wetlands)",
["Winterspring"] = "Berceau-de-l'Hiver (Winterspring)",
["Zul'Farrak"] = "Zul'Farrak",
["Zul'Gurub"] = "Zul'Gurub",
-- Burning Crusade
-- Subzones used for displaying instances.
--["Plaguewood"] = true,
["Hellfire Citadel"] = "Citadelle des Flammes infernales",
["Auchindoun"] = "Auchindoun",
--["The Bone Wastes"] = true, -- Substitute for Auchindoun, since this is what shows on the minimap.
["Coilfang Reservoir"] = "R\195\169servoir de Glissecroc", -- Not used yet.
["Azuremyst Isle"] = "Ile de Brume-azure",
["Bloodmyst Isle"] = "Ile de Brume-sang",
["Eversong Woods"] = "Bois des Chants \195\169ternels",
["Ghostlands"] = "Les Terres fant\195\180mes",
["The Exodar"] = "L'Exodar",
["Silvermoon City"] = "Lune-d'argent",
["Shadowmoon Valley"] = "Vall\195\169e d'Ombrelune",
["Black Temple"] = "Temple noir",
["Terokkar Forest"] = "For\195\170t de Terokkar",
["Auchenai Crypts"] = "Cryptes des Auchena\195\175",
["Mana-Tombs"] = "Tombes-mana",
["Shadow Labyrinth"] = "Labyrinthe des Ombres",
["Sethekk Halls"] = "Les salles de Sethekk",
["Hellfire Peninsula"] = "P\195\169ninsule des Flammes infernales",
["The Dark Portal"] = "La Porte des t\195\169n\195\168bres",
["Hellfire Ramparts"] = "Remparts des Flammes infernales",
["The Blood Furnace"] = "La Fournaise du sang",
["The Shattered Halls"] = "Les Salles bris\195\169es",
["Magtheridon's Lair"] = "Le repaire de Magtheridon",
["Nagrand"] = "Nagrand",
["Zangarmarsh"] = "Mar\195\169cage de Zangar",
["The Slave Pens"] = "Les enclos aux esclaves",
["The Underbog"] = "La Basse-tourbi\195\168re",
["The Steamvault"] = "Le Caveau de la vapeur",
["Serpentshrine Cavern"] = "Sanctuaire du Serpent",
["Blade's Edge Mountains"] = "Les Tranchantes",
["Gruul's Lair"] = "Le repaire de Gruul",
["Netherstorm"] = "Raz-de-N\195\169ant",
["Tempest Keep"] = "Donjon de la temp\195\170te",
["The Mechanar"] = "Le M\195\169chanar",
["The Botanica"] = "La Botanica",
["The Arcatraz"] = "L'Arcatraz",
["Eye of the Storm"] = "L'\197\146il du cyclone",
["Shattrath City"] = "Shattrath",
["Karazhan"] = "Karazhan",
["Caverns of Time"] = "Grottes du temps",
["Zul'Aman"] = "Zul'Aman",
}
end)
BabbleZone:RegisterTranslations("zhCN", function()
return {
["Ahn'Qiraj"] = "安其拉",
["Alterac Mountains"] = "奥特兰克山脉",
["Alterac Valley"] = "奥特兰克山谷",
["Arathi Basin"] = "阿拉希盆地",
["Arathi Highlands"] = "阿拉希高地",
["Ashenvale"] = "灰谷",
["Auberdine"] = "奥伯丁",
["Azshara"] = "艾萨拉",
["Badlands"] = "荒芜之地",
["The Barrens"] = "贫瘠之地",
["Blackfathom Deeps"] = "黑暗深渊",
["Blackrock Depths"] = "黑石深渊",
["Blackrock Mountain"] = "黑石山",
["Blackrock Spire"] = "黑石塔",
["Blackwing Lair"] = "黑翼之巢",
["Blasted Lands"] = "诅咒之地",
["Booty Bay"] = "藏宝海湾",
["Burning Steppes"] = "燃烧平原",
["Darkshore"] = "黑海岸",
["Darnassus"] = "达纳苏斯",
["The Deadmines"] = "死亡矿井",
["Deadwind Pass"] = "逆风小径",
["Deeprun Tram"] = "矿道地铁",
["Desolace"] = "凄凉之地",
["Dire Maul"] = "厄运之槌",
["Dire Maul (East)"] = "厄运之槌(东)",
["Dire Maul (West)"] = "厄运之槌(西)",
["Dire Maul (North)"] = "厄运之槌(北)",
["Dun Morogh"] = "丹莫罗",
["Durotar"] = "杜隆塔尔",
["Duskwood"] = "暮色森林",
["Dustwallow Marsh"] = "尘泥沼泽",
["Eastern Plaguelands"] = "东瘟疫之地",
["Elwynn Forest"] = "艾尔文森林",
["Everlook"] = "永望镇",
["Felwood"] = "费伍德森林",
["Feralas"] = "菲拉斯",
["The Forbidding Sea"] = "禁忌之海",
["Gadgetzan"] = "加基森",
["Gates of Ahn'Qiraj"] = "安其拉之门",
["Gnomeregan"] = "诺莫瑞根",
["The Great Sea"] = "无尽之海",
["Grom'gol Base Camp"] = "格罗姆高营地",
["Hall of Legends"] = "传说大厅",
["Hillsbrad Foothills"] = "希尔斯布莱德丘陵",
["The Hinterlands"] = "辛特兰",
["Hyjal"] = "海加尔",
["Ironforge"] = "铁炉堡",
["Loch Modan"] = "洛克莫丹",
-- ["Lower Blackrock Spire"] = true,
["Maraudon"] = "玛拉顿",
["Menethil Harbor"] = "米奈希尔港",
["Molten Core"] = "熔火之心",
["Moonglade"] = "月光林地",
["Mulgore"] = "莫高雷",
["Naxxramas"] = "纳克萨玛斯",
["Onyxia's Lair"] = "奥妮克希亚的巢穴",
["Orgrimmar"] = "奥格瑞玛",
["Ratchet"] = "棘齿城",
["Ragefire Chasm"] = "怒焰裂谷",
["Razorfen Downs"] = "剃刀高地",
["Razorfen Kraul"] = "剃刀沼泽",
["Redridge Mountains"] = "赤脊山",
["Ruins of Ahn'Qiraj"] = "安其拉废墟",
["Scarlet Monastery"] = "血色修道院",
["Scholomance"] = "通灵学院",
["Searing Gorge"] = "灼热峡谷",
["Shadowfang Keep"] = "影牙城堡",
["Silithus"] = "希利苏斯",
["Silverpine Forest"] = "银松森林",
["The Stockade"] = "暴风城监狱",
["Stonetalon Mountains"] = "石爪山脉",
["Stormwind City"] = "暴风城",
["Stranglethorn Vale"] = "荆棘谷",
["Stratholme"] = "斯坦索姆",
["Swamp of Sorrows"] = "悲伤沼泽",
["Tanaris"] = "塔纳利斯",
["Teldrassil"] = "泰达希尔",
["Temple of Ahn'Qiraj"] = "安其拉神殿",
["The Temple of Atal'Hakkar"] = "阿塔哈卡神庙",
["Theramore Isle"] = "塞拉摩岛",
["Thousand Needles"] = "千针石林",
["Thunder Bluff"] = "雷霆崖",
["Tirisfal Glades"] = "提瑞斯法林地",
["Uldaman"] = "奥达曼",
["Un'Goro Crater"] = "安戈洛环形山",
["Undercity"] = "幽暗城",
-- ["Upper Blackrock Spire"] = true,
["Wailing Caverns"] = "哀嚎洞穴",
["Warsong Gulch"] = "战歌峡谷",
["Western Plaguelands"] = "西瘟疫之地",
["Westfall"] = "西部荒野",
["Wetlands"] = "湿地",
["Winterspring"] = "冬泉谷",
["Zul'Farrak"] = "祖尔法拉克",
["Zul'Gurub"] = "祖尔格拉布",
["Plaguewood"] = "病木林",
-- ["Auchindoun"] = true,
-- ["The Bone Wastes"] = true,
-- ["Coilfang Reservoir"] = true,
-- ["Auchenai Crypts"] = true,
-- ["Mana-Tombs"] = true,
-- ["Shadow Labyrinth"] = true,
-- ["Sethekk Halls"] = true,
-- ["Hellfire Ramparts"] = true,
-- ["The Blood Furnace"] = true,
-- ["The Shattered Halls"] = true,
-- ["Magtheridon's Lair"] = true,
-- ["The Slave Pens"] = true,
-- ["The Underbog"] = true,
-- ["The Steamvault"] = true,
-- ["Serpentshrine Cavern"] = true,
-- ["Blade's Edge Mountains"] = true,
-- ["Gruul's Lair"] = true,
-- ["Netherstorm"] = true,
-- ["The Mechanar"] = true,
-- ["The Botanica"] = true,
-- ["The Arcatraz"] = true,
-- ["Eye of the Storm"] = true,
-- Burning Crusade
["Azuremyst Isle"] = "秘蓝岛", --some of the following tranlation need to checked after the release
["Bloodmyst Isle"] = "秘血岛",
["Eversong Woods"] = "永歌森林",
["Ghostlands"] = "鬼魂之地",
["The Exodar"] = "埃克索达",
["Shadowmoon Valley"] = "影月峡谷",
["Silvermoon City"] = "银月城",
["Black Temple"] = "黑暗神庙",
["Terokkar Forest"] = "泰罗卡森林",
["Auchindoun"] = "奥金顿",
["Hellfire Peninsula"] = "地狱火半岛",
["The Dark Portal"] = "黑暗之门",
["Hellfire Citadel"] = "地狱火堡垒",
["Nagrand"] = "纳格兰",
["Zangarmarsh"] = "赞加沼泽",
["Coilfang Reservoir"] = "盘牙湖泊",
["Blade's Edge Mountains"] = "刀锋山",
["Gruul's Lair"] = "格鲁尔的巢穴",
["Netherstorm"] = "虚空风暴",
["Tempest Keep"] = "风暴要塞",
["Shattrath City"] = "沙尔特拉城",
["Karazhan"] = "卡拉赞",
["Caverns of Time"] = "时光之穴",
-- ["Zul'Aman"] = true,
}
end)
BabbleZone:RegisterTranslations("zhTW", function()
return {
["Ahn'Qiraj"] = "安其拉",
["Alterac Mountains"] = "奧特蘭克山脈",
["Alterac Valley"] = "奧特蘭克山谷",
["Arathi Basin"] = "阿拉希盆地",
["Arathi Highlands"] = "阿拉希高地",
["Ashenvale"] = "梣谷",
["Auberdine"] = "奧伯丁",
["Azshara"] = "艾薩拉",
["Badlands"] = "荒蕪之地",
["The Barrens"] = "貧瘠之地",
["Blackfathom Deeps"] = "黑暗深淵",
["Blackrock Depths"] = "黑石深淵",
["Blackrock Mountain"] = "黑石山",
["Blackrock Spire"] = "黑石塔",
["Blackwing Lair"] = "黑翼之巢",
["Blasted Lands"] = "詛咒之地",
["Booty Bay"] = "藏寶海灣",
["Burning Steppes"] = "燃燒平原",
["Darkshore"] = "黑海岸",
["Darnassus"] = "達納蘇斯",
["The Deadmines"] = "死亡礦坑",
["Deadwind Pass"] = "逆風小徑",
["Deeprun Tram"] = "礦道地鐵",
["Desolace"] = "淒涼之地",
["Dire Maul"] = "厄運之槌",
["Dire Maul (West)"] = "厄運之槌(西)",
["Dire Maul (North)"] = "厄運之槌(北)",
["Dire Maul (East)"] = "厄運之槌(東)",
["Dun Morogh"] = "丹莫洛",
["Durotar"] = "杜洛塔",
["Duskwood"] = "暮色森林",
["Dustwallow Marsh"] = "塵泥沼澤",
["Eastern Plaguelands"] = "東瘟疫之地",
["Elwynn Forest"] = "艾爾文森林",
["Everlook"] = "永望鎮",
["Felwood"] = "費伍德森林",
["Feralas"] = "菲拉斯",
["The Forbidding Sea"] = "禁忌之海",
["Gadgetzan"] = "加基森",
["Gates of Ahn'Qiraj"] = "安其拉之門",
["Gnomeregan"] = "諾姆瑞根",
["The Great Sea"] = "無盡之海",
["Grom'gol Base Camp"] = "格羅姆高營地",
["Hall of Legends"] = "傳說大廳",
["Hillsbrad Foothills"] = "希爾斯布萊德丘陵",
["The Hinterlands"] = "辛特蘭",
["Hyjal"] = "海加爾山",
["Ironforge"] = "鐵爐堡",
["Loch Modan"] = "洛克莫丹",
["Lower Blackrock Spire"] = "黑石塔(下層)",
["Maraudon"] = "瑪拉頓",
["Menethil Harbor"] = "米奈希爾港",
["Molten Core"] = "熔火之心",
["Moonglade"] = "月光林地",
["Mulgore"] = "莫高雷",
["Naxxramas"] = "納克薩瑪斯",
["Onyxia's Lair"] = "奧妮克希亞的巢穴",
["Orgrimmar"] = "奧格瑪",
["Ratchet"] = "棘齒城",
["Ragefire Chasm"] = "怒焰裂谷",
["Razorfen Downs"] = "剃刀高地",
["Razorfen Kraul"] = "剃刀沼澤",
["Redridge Mountains"] = "赤脊山",
["Ruins of Ahn'Qiraj"] = "安其拉廢墟",
["Scarlet Monastery"] = "血色修道院",
["Scholomance"] = "通靈學院",
["Searing Gorge"] = "灼熱峽谷",
["Shadowfang Keep"] = "影牙城堡",
["Silithus"] = "希利蘇斯",
["Silverpine Forest"] = "銀松森林",
["The Stockade"] = "監獄",
["Stonetalon Mountains"] = "石爪山脈",
["Stormwind City"] = "暴風城",
["Stranglethorn Vale"] = "荊棘谷",
["Stratholme"] = "斯坦索姆",
["Swamp of Sorrows"] = "悲傷沼澤",
["Tanaris"] = "塔納利斯",
["Teldrassil"] = "泰達希爾",
["Temple of Ahn'Qiraj"] = "安其拉神廟",
["The Temple of Atal'Hakkar"] = "阿塔哈卡神廟",
["Theramore Isle"] = "塞拉摩島",
["Thousand Needles"] = "千針石林",
["Thunder Bluff"] = "雷霆崖",
["Tirisfal Glades"] = "提里斯法林地",
["Uldaman"] = "奧達曼",
["Un'Goro Crater"] = "安戈洛環形山",
["Undercity"] = "幽暗城",
["Upper Blackrock Spire"] = "黑石塔(上層)",
["Wailing Caverns"] = "哀嚎洞穴",
["Warsong Gulch"] = "戰歌峽谷",
["Western Plaguelands"] = "西瘟疫之地",
["Westfall"] = "西部荒野",
["Wetlands"] = "濕地",
["Winterspring"] = "冬泉谷",
["Zul'Farrak"] = "祖爾法拉克",
["Zul'Gurub"] = "祖爾格拉布",
["Plaguewood"] = "病木林",
-- ["Auchindoun"] = true,
-- ["The Bone Wastes"] = true,
-- ["Coilfang Reservoir"] = true,
-- ["Auchenai Crypts"] = true,
-- ["Mana-Tombs"] = true,
-- ["Shadow Labyrinth"] = true,
-- ["Sethekk Halls"] = true,
-- ["Hellfire Ramparts"] = true,
-- ["The Blood Furnace"] = true,
-- ["The Shattered Halls"] = true,
-- ["Magtheridon's Lair"] = true,
-- ["The Slave Pens"] = true,
-- ["The Underbog"] = true,
-- ["The Steamvault"] = true,
-- ["Serpentshrine Cavern"] = true,
-- ["Blade's Edge Mountains"] = true,
-- ["Gruul's Lair"] = true,
-- ["Netherstorm"] = true,
-- ["The Mechanar"] = true,
-- ["The Botanica"] = true,
-- ["The Arcatraz"] = true,
-- ["Eye of the Storm"] = true,
-- Burning Crusade
["Azuremyst Isle"] = "秘藍島",
["Bloodmyst Isle"] = "秘血島",
["Eversong Woods"] = "永歌森林",
["Ghostlands"] = "鬼魂之地",
["The Exodar"] = "埃克索達",
["Shadowmoon Valley"] = "影月峽谷",
["Silvermoon City"] = "銀月城",
["Black Temple"] = "黑暗神廟",
["Terokkar Forest"] = "泰羅卡森林",
["Auchindoun"] = "奧金頓",
["Hellfire Peninsula"] = "地獄火半島",
["The Dark Portal"] = "黑暗之門",
["Hellfire Citadel"] = "地獄火堡壘",
["Nagrand"] = "納格蘭",
["Zangarmarsh"] = "贊加沼澤",
["Coilfang Reservoir"] = "盤牙湖泊",
["Blade's Edge Mountains"] = "刀鋒山",
["Gruul's Lair"] = "格魯爾的巢穴",
["Netherstorm"] = "虛空風暴",
["Tempest Keep"] = "風暴要塞",
["Shattrath City"] = "沙爾特拉城",
["Karazhan"] = "卡拉贊",
["Caverns of Time"] = "時光洞穴",
-- ["Zul'Aman"] = true,
}
end)
BabbleZone:RegisterTranslations("koKR", function()
return {
["Ahn'Qiraj"] = "안퀴라즈",
["Alterac Mountains"] = "알터랙 산맥",
["Alterac Valley"] = "알터랙 계곡",
["Arathi Basin"] = "아라시 분지",
["Arathi Highlands"] = "아라시 고원",
["Ashenvale"] = "잿빛 골짜기",
["Auberdine"] = "아우버다인",
["Azshara"] = "아즈샤라",
["Badlands"] = "황야의 땅",
["The Barrens"] = "불모의 땅",
["Blackfathom Deeps"] = "검은 심연의 나락",
["Blackrock Depths"] = "검은바위 나락",
["Blackrock Mountain"] = "검은바위 산",
["Blackrock Spire"] = "검은바위 첨탑",
["Blackwing Lair"] = "검은날개 둥지",
["Blasted Lands"] = "저주받은 땅",
["Booty Bay"] = "무법항",
["Burning Steppes"] = "불타는 평원",
["Darkshore"] = "어둠의 해안",
["Darnassus"] = "다르나서스",
["The Deadmines"] = "죽음의 폐광",
["Deadwind Pass"] = "죽음의 고개",
["Deeprun Tram"] = "깊은굴 지하철",
["Desolace"] = "잊혀진 땅",
["Dire Maul"] = "혈투의 전장",
["Dire Maul (East)"] = "혈투의 전장 동부",
["Dire Maul (West)"] = "혈투의 전장 서부",
["Dire Maul (North)"] = "혈투의 전장 북부",
["Dun Morogh"] = "던 모로",
["Durotar"] = "듀로타",
["Duskwood"] = "그늘숲",
["Dustwallow Marsh"] = "먼지진흙 습지대",
["Eastern Plaguelands"] = "동부 역병지대",
["Elwynn Forest"] = "엘윈 숲",
["Everlook"] = "눈망루 마을",
["Felwood"] = "악령의 숲",
["Feralas"] = "페랄라스",
["The Forbidding Sea"] = "성난폭풍 해안",
["Gadgetzan"] = "가젯잔",
["Gates of Ahn'Qiraj"] = "안퀴라즈 성문",
["Gnomeregan"] = "놈리건",
["The Great Sea"] = "대해",
["Grom'gol Base Camp"] = "그롬골 주둔지",
["Hall of Legends"] = "용사의 전당",
["Hillsbrad Foothills"] = "힐스브래드 구릉지",
["The Hinterlands"] = "동부 내륙지",
["Hyjal"] = "하이잘",
["Ironforge"] = "아이언포지",
["Loch Modan"] = "모단 호수",
["Lower Blackrock Spire"] = "검은바위 첨탑 하층",
["Maraudon"] = "마라우돈",
["Menethil Harbor"] = "메네실 항구",
["Molten Core"] = "화산 심장부",
["Moonglade"] = "달의 숲",
["Mulgore"] = "멀고어",
["Naxxramas"] = "낙스라마스",
["Onyxia's Lair"] = "오닉시아의 둥지",
["Orgrimmar"] = "오그리마",
["Ratchet"] = "톱니항",
["Ragefire Chasm"] = "성난 불길협곡",
["Razorfen Downs"] = "가시덩쿨 구릉",
["Razorfen Kraul"] = "가시덩쿨 우리",
["Redridge Mountains"] = "붉은마루 산맥",
["Ruins of Ahn'Qiraj"] = "안퀴라즈 폐허",
["Scarlet Monastery"] = "붉은 십자군 수도원",
["Scholomance"] = "스칼로맨스",
["Searing Gorge"] = "이글거리는 협곡",
["Shadowfang Keep"] = "그림자 송곳니 성채",
["Silithus"] = "실리더스",
["Silverpine Forest"] = "은빛소나무 숲",
["The Stockade"] = "지하감옥",
["Stonetalon Mountains"] = "돌발톱 산맥",
["Stormwind City"] = "스톰윈드",
["Stranglethorn Vale"] = "가시덤불 골짜기",
["Stratholme"] = "스트라솔름",
["Swamp of Sorrows"] = "슬픔의 늪",
["Tanaris"] = "타나리스",
["Teldrassil"] = "텔드랏실",
["Temple of Ahn'Qiraj"] = "안퀴라즈 사원",
["The Temple of Atal'Hakkar"] = "아탈학카르 신전",
["Theramore Isle"] = "테라모어 섬",
["Thousand Needles"] = "버섯구름 봉우리",
["Thunder Bluff"] = "썬더 블러프",
["Tirisfal Glades"] = "티리스팔 숲",
["Uldaman"] = "울다만",
["Un'Goro Crater"] = "운고로 분화구",
["Undercity"] = "언더시티",
["Upper Blackrock Spire"] = "검은바위 첨탑 상층",
["Wailing Caverns"] = "통곡의 동굴",
["Warsong Gulch"] = "전쟁노래 협곡",
["Western Plaguelands"] = "서부 역병지대",
["Westfall"] = "서부 몰락지대",
["Wetlands"] = "저습지",
["Winterspring"] = "여명의 설원",
["Zul'Farrak"] = "줄파락",
["Zul'Gurub"] = "줄구룹",
-- Burning Crusade
-- Subzones used for displaying instances.
["Plaguewood"] = "Plaguewood", -- check
["Hellfire Citadel"] = "지옥불 성채",
["Auchindoun"] = "아킨둔",
["The Bone Wastes"] = "해골 무덤", -- Substitute for Auchindoun, since this is what shows on the minimap.
["Coilfang Reservoir"] = "갈퀴송곳니 저수지",
["Azuremyst Isle"] = "하늘안개 섬",
["Bloodmyst Isle"] = "핏빛안개 섬",
["Eversong Woods"] = "영원노래 숲",
["Ghostlands"] = "유령의 땅",
["The Exodar"] = "엑소다르",
["Silvermoon City"] = "실버문",
["Shadowmoon Valley"] = "어둠달 골짜기",
["Black Temple"] = "검은 사원",
["Terokkar Forest"] = "테로카르 숲",
["Auchenai Crypts"] = "아키나이 납골당",
["Mana-Tombs"] = "마나 무덤",
["Shadow Labyrinth"] = "어둠의 미궁",
["Sethekk Halls"] = "세데크 전당",
["Hellfire Peninsula"] = "지옥불 반도",
["The Dark Portal"] = "어둠의 문",
["Hellfire Ramparts"] = "지옥불 성루",
["The Blood Furnace"] = "피의 용광로",
["The Shattered Halls"] = "파괴된 전당",
["Magtheridon's Lair"] = "마그테리돈의 둥지",
["Nagrand"] = "나그란드",
["Zangarmarsh"] = "장가르 습지대",
["The Slave Pens"] = "강제 수용소",
["The Underbog"] = "지하수렁",
["The Steamvault"] = "증기 저장고",
["Serpentshrine Cavern"] = "불뱀 제단",
["Blade's Edge Mountains"] = "칼날 산맥",
["Gruul's Lair"] = "그룰의 둥지",
["Netherstorm"] = "황천의 폭풍",
["Tempest Keep"] = "폭풍우 요새",
["The Mechanar"] = "메카나르",
["The Botanica"] = "신록의 정원",
["The Arcatraz"] = "알카트라즈",
["Eye of the Storm"] = "폭풍의 눈",
["Shattrath City"] = "샤트라스",
["Karazhan"] = "카라잔",
["Caverns of Time"] = "시간의 동굴",
["Zul'Aman"] = "줄아만",
}
end)
BabbleZone:Debug()
BabbleZone:SetStrictness(true)
AceLibrary:Register(BabbleZone, MAJOR_VERSION, MINOR_VERSION)
BabbleZone = nil
| gpl-3.0 |
iranianhacker40/ARCHON-TEAM | plugins/lock_badword.lua | 13 | 3182 | local function run(msg, matches)
if msg.to.type == 'chat' then
if is_momod(msg) then
return
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings'] then
if data[tostring(msg.to.id)]['settings']['lock_badw'] then
lock_adds = data[tostring(msg.to.id)]['settings']['lock_badw']
end
end
end
local chat = get_receiver(msg)
local user = "user#id"..msg.from.id
if lock_adds == "yes" then
send_large_msg(chat, 'Badwords is not allowed here!!')
chat_del_user(chat, user, ok_cb, true)
end
end
end
return {
patterns = {
"(ک*س)$",
"کیر",
"کص",
"کــــــــــیر",
"کــــــــــــــــــــــــــــــیر",
"کـیـــــــــــــــــــــــــــــــــــــــــــــــــــر",
"ک×یر",
"ک÷یر",
"ک*ص",
"کــــــــــیرر",
"kir",
"kos",
"گوساله",
"gosale",
"gusale", -- this is not full! you can do it yourself !
},
run = run
}
-- -_-_-_-_-_-_-_-_-_- ||-_-_-_-_-_ || ||-_-_-_-_-_
-- || || || ||
-- || || || ||
-- || || || ||
-- || ||-_-_-_-_-_ || ||-_-_-_-_-_
-- || || || ||
-- || || || ||
-- || || || ||
-- || ||-_-_-_-_-_ ||-_-_-_-_-_ ||-_-_-_-_-_
--
--
-- /\ /\ /-_-_-_-_-_ ||-_-_-_-_-_ ||-_-_-_-_-_
-- ||\\ //|| //\\ || //|| //\\ // || || //
-- || \\ // || // \\ || // || // \\ // || || //
-- || \\ // || // \\ || // || // \\ || || || //
-- || \\ // || //______\\ || // || //______\\ || -_-_-_- ||-_-_-_-_-_ || //
-- || \\ // || // \\ || // || // \\ || || || || \\
-- || \\ // || // \\ || // || // \\ \\ || || || \\
-- || \\// || // \\ ||// || // \\ \\-_-_-_-_-|| ||-_-_-_-_-_ || \\
--
--
-- ||-_-_-_- || || || //-_-_-_-_-_-
-- || || || || || //
-- ||_-_-_|| || || || //
-- || || || || \\
-- || || \\ // \\
-- || || \\ // //
-- || ||-_-_-_-_ \\-_-_-_-// -_-_-_-_-_-//
--
--By @ali_ghoghnoos
--@telemanager_ch
| gpl-2.0 |
NerdWalletOSS/Q | OPERATORS/LOAD_CSV/test/performance_testing/gen_csv_metadata_file.lua | 1 | 6967 | --require 'Q/UTILS/lua/globals'
local qconsts = require 'Q/UTILS/lua/q_consts'
-- table for random functions
local random_func = {}
local fns = {}
--to convert row (table) into comma separated line
local to_csv = function (tt)
local s = ""
for _,p in ipairs(tt) do
s = s .. "," .. p
end
return(string.sub(s, 2))
end
--placing random seed once at start for generating random no. each time
math.randomseed(os.time())
random_func.random_int8_t = function ()
return math.random(1,127)
end
random_func.random_int16_t = function ()
return math.random(1,32767)
end
random_func.random_int32_t = function ()
return math.random(1,2147483647)
end
random_func.random_float = function ()
return math.random(100000,900000) / 10
end
random_func.random_uint64_t = function ()
return math.random(0,1)
end
local charset = {}
-- qwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM1234567890
for i = 48, 57 do table.insert(charset, string.char(i)) end
for i = 65, 90 do table.insert(charset, string.char(i)) end
for i = 97, 122 do table.insert(charset, string.char(i)) end
random_func.random_SC = function(length_inp)
local length = length_inp
if length > 0 then
return random_func.random_SC(length - 1) .. charset[math.random(1, #charset)]
end
return ""
end
random_func.random_SV = function(size)
local random_len = math.random(1,size)
local string = random_func.random_SC(random_len)
return string
end
--generating maximum specified unique strings
local dict_size_unique_string = function (max_str_size, max_idx)
local str
local unique_strings_table = {'""'} --for storing unique strings in table
local reverse_storing = {'""'} --for searching string in 0(n) time
local idx = 2
repeat
str = random_func.random_SV(max_str_size-1)
if(reverse_storing[str] == nil) then
--IF generated string is not in the table then insert in both the tables
unique_strings_table[idx] = str
reverse_storing[str] = idx
idx = idx + 1
end
until idx == max_idx + 1
return unique_strings_table
end
--generating unique strings for each varchar column
fns.generate_unique_varchar_strings = function(meta_info)
local unique_string_tables = {}
local is_varchar_col = false
for i=1, #meta_info do
if meta_info[i]['qtype']=='SV' then
is_varchar_col= true
--calculating possible unique string limit
local exp_unique_strings= 0
for j=1, meta_info[i]['max_width']-1 do
exp_unique_strings = exp_unique_strings + math.pow(#charset, j)
end
--print("For string length ",meta_info[i]['width']-1," value is ",exp_unique_strings)
-- before gen unique strings checking if max_unique_value is within possible limit
assert(meta_info[i]['max_unique_values'] <= exp_unique_strings,"Specified Unique string limit is beyond possible limit value...")
unique_string_tables[i] = dict_size_unique_string(meta_info[i]['max_width'],meta_info[i]['max_unique_values'])
end
end
if is_varchar_col == false then
return nil
end
return unique_string_tables
end
--generating metadata table(returns metadata table generated)
fns.generate_metadata = function(meta_info)
local metadata_table= {}
local idx=1
local col_name= 'col' --for giving names to each column
for i=1, #meta_info do
for k = 1 , meta_info[i]['column_count'] do
metadata_table[idx] = {}
metadata_table[idx]['name'] = col_name ..idx
metadata_table[idx]['qtype'] = meta_info[i]['qtype']
metadata_table[idx]['has_nulls'] = meta_info[i]['has_nulls']
if meta_info[i]['qtype']== 'SC' then
metadata_table[idx]['width'] = meta_info[i]['width']
elseif meta_info[i]['qtype']== 'SV' then
metadata_table[idx]['max_width'] = meta_info[i]['max_width']
metadata_table[idx]['add'] = meta_info[i]['add']
metadata_table[idx]['dict'] = "D"..i
metadata_table[idx]['unique_table_id']= i
metadata_table[idx]['max_unique_values'] = meta_info[i]['max_unique_values']
if k==1 then
metadata_table[idx]['is_dict'] = false
else
metadata_table[idx]['is_dict'] = true
end
end
idx = idx +1
end
end
--pretty.dump(metadata_table)
return metadata_table
end
--function to fill the chunk_print_size table with data
local function fill_table(column_list, chunk_print_size,unique_string_tables)
local file_data = { }
local col_length = #column_list
for ind=1, chunk_print_size do
--fill table data
file_data[ind] = {}
for j=1, col_length do
if column_list[j]['qtype']=='SC' then
local func ='random_'..column_list[j]['qtype']
local size = column_list[j]['width']-1
table.insert(file_data[ind],random_func[func](size))
elseif column_list[j]['qtype']=='SV' then
local random_no = math.random(1,column_list[j]['max_unique_values'])
local dict_no = column_list[j]['unique_table_id']
assert(unique_string_tables~=nil,"Attempting to use unique string table which doesnt exists")
table.insert(file_data[ind],unique_string_tables[dict_no][random_no])
else
local data_type_short_code = column_list[j]['qtype']
local func ='random_'..qconsts.qtypes[data_type_short_code]['ctype']
table.insert(file_data[ind],random_func[func]())
end
end
end
return file_data
end
--function to write the table data into csv file and then empty the table
local write_and_empty_table = function (chunk_print_size, file_data, file)
local final_csv_string = ''
for ind=1, chunk_print_size do
--write file data and empty table data
local csv_string = to_csv(file_data[ind])
final_csv_string = final_csv_string..csv_string.."\n"
file_data[ind]=nil
end
file:write(final_csv_string)
end
--generating csv file based on metadata (this function returns no of rows generated)
fns.generate_csv_file = function(csv_file_name, metadata_table, row_count, chunk_print_size,unique_string_tables)
local file = assert(io.open(csv_file_name, 'w'))
local no_of_chunks = math.floor(row_count/chunk_print_size)
local chunks = 1
local table_data = { }
while( chunks <= no_of_chunks) do
table_data = fill_table(metadata_table, chunk_print_size, unique_string_tables)
write_and_empty_table(chunk_print_size, table_data, file)
print("Written "..chunk_print_size*chunks.." rows in "..csv_file_name.." file")
chunks = chunks + 1
end
--for the last chunk
local last_chunk_rows = no_of_chunks*chunk_print_size
local last_chunk_print_size = 0
if(last_chunk_rows < row_count)then
last_chunk_print_size = row_count - last_chunk_rows
table_data = fill_table(metadata_table, last_chunk_print_size, unique_string_tables)
write_and_empty_table(last_chunk_print_size, table_data, file)
end
file:close() --closing csv file
end
return fns
| mit |
codergreen/ValyriaTear | dat/config/fonts.lua | 6 | 1468 | -- The fonts table is used to load the available fonts in game.
-- One and one only font should be set as default.
-- If no valid font is defined or if the default one is invalid, the game won't start
-- and log why.
fonts = {
-- Text style internal name = { "font file path", font size }
-- TODO: Rename the text style to some non size dependant name.
["title20"] = {font = "img/fonts/LinLibertine_aBS.ttf", size = 18},
["title22"] = {font = "img/fonts/LinLibertine_aBS.ttf", size = 20},
["title24"] = {font = "img/fonts/LinLibertine_aBS.ttf", size = 22},
["title28"] = {font = "img/fonts/LinLibertine_aBS.ttf", size = 24},
["text18"] = {font = "img/fonts/LinBiolinum_RBah.ttf", size = 16},
["text20"] = {font = "img/fonts/LinBiolinum_RBah.ttf", size = 18},
["text22"] = {font = "img/fonts/LinBiolinum_RBah.ttf", size = 20},
["text24"] = {font = "img/fonts/LinBiolinum_RBah.ttf", size = 22},
["text24.2"] = {font = "img/fonts/LinBiolinum_RBah.ttf", size = 24},
["text26"] = {font = "img/fonts/LinBiolinum_RBah.ttf", size = 26},
["text28"] = {font = "img/fonts/LinBiolinum_RBah.ttf", size = 28},
["text36"] = {font = "img/fonts/LinBiolinum_RBah.ttf", size = 36},
["text48"] = {font = "img/fonts/LinBiolinum_RBah.ttf", size = 48},
-- Map title font
["map_title"] = {font = "img/fonts/Berenika-Oblique.ttf", size = 30}
}
-- The font is white with a black shadow anyway.
font_default = "text22";
| gpl-2.0 |
vgire/nn | SpatialDropout.lua | 33 | 1453 | local SpatialDropout, Parent = torch.class('nn.SpatialDropout', 'nn.Module')
function SpatialDropout:__init(p)
Parent.__init(self)
self.p = p or 0.5
self.train = true
self.noise = torch.Tensor()
end
function SpatialDropout:updateOutput(input)
self.output:resizeAs(input):copy(input)
if self.train then
if input:dim() == 4 then
self.noise:resize(input:size(1), input:size(2), 1, 1)
elseif input:dim() == 3 then
self.noise:resize(input:size(1), 1, 1)
else
error('Input must be 4D (nbatch, nfeat, h, w) or 3D (nfeat, h, w)')
end
self.noise:bernoulli(1-self.p)
-- We expand the random dropouts to the entire feature map because the
-- features are likely correlated accross the map and so the dropout
-- should also be correlated.
self.output:cmul(torch.expandAs(self.noise, input))
else
self.output:mul(1-self.p)
end
return self.output
end
function SpatialDropout:updateGradInput(input, gradOutput)
if self.train then
self.gradInput:resizeAs(gradOutput):copy(gradOutput)
self.gradInput:cmul(torch.expandAs(self.noise, input)) -- simply mask the gradients with the noise vector
else
error('backprop only defined while training')
end
return self.gradInput
end
function SpatialDropout:setp(p)
self.p = p
end
function SpatialDropout:__tostring__()
return string.format('%s(%f)', torch.type(self), self.p)
end
| bsd-3-clause |
TheAnswer/FirstTest | bin/scripts/items/objects/clothing/dresses/dress34.lua | 1 | 2280 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
dress34 = Clothing:new {
objectName = "Dress 34",
templateName = "dress_s34",
objectCRC = "167499282",
objectType = DRESS,
equipped = "0",
itemMask = HUMANOID_FEMALES
}
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/naboo/npcs/gungan/mordranGunganExile.lua | 1 | 4573 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
mordranGunganExile = Creature:new {
objectName = "mordranGunganExile", -- Lua Object Name
creatureType = "NPC",
faction = "Borvo",
gender = "",
speciesName = "mordran_gungan_exile",
stfName = "mob/creature_names",
objectCRC = 1780356929,
socialGroup = "gungan",
level = 40,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG,
healthMax = 11300,
healthMin = 9300,
strength = 0,
constitution = 0,
actionMax = 11300,
actionMin = 9300,
quickness = 0,
stamina = 0,
mindMax = 11300,
mindMin = 9300,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = 0,
stun = 0,
blast = 0,
heat = 0,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 1,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 345,
weaponMaxDamage = 400,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "gunganAttack1" },
respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(mordranGunganExile, 1780356929) -- Add to Global Table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/skills/creatureSkills/corellia/creatures/sandPantherAttacks.lua | 1 | 3718 | sandPantherAttack1 = {
attackname = "sandPantherAttack1",
animation = "creature_attack_light",
requiredWeaponType = NONE,
range = 7,
damageRatio = 1.2,
speedRatio = 4,
arearange = 7,
accuracyBonus = 0,
knockdownChance = 0,
postureDownChance = 0,
postureUpChance = 0,
dizzyChance = 50,
blindChance = 0,
stunChance = 0,
intimidateChance = 0,
CbtSpamBlock = "attack_block",
CbtSpamCounter = "attack_counter",
CbtSpamEvade = "attack_evade",
CbtSpamHit = "attack_hit",
CbtSpamMiss = "attack_miss",
invalidStateMask = 0,
invalidPostures = "",
instant = 0
}
AddRandomPoolAttackTargetSkill(sandPantherAttack1)
---------------------------------------------------------------------------------------
sandPantherAttack2 = {
attackname = "sandPantherAttack2",
animation = "creature_attack_light",
requiredWeaponType = NONE,
range = 7,
damageRatio = 1.2,
speedRatio = 4,
arearange = 7,
accuracyBonus = 0,
knockdownChance = 0,
postureDownChance = 0,
postureUpChance = 0,
dizzyChance = 0,
blindChance = 0,
stunChance = 50,
intimidateChance = 0,
CbtSpamBlock = "attack_block",
CbtSpamCounter = "attack_counter",
CbtSpamEvade = "attack_evade",
CbtSpamHit = "attack_hit",
CbtSpamMiss = "attack_miss",
invalidStateMask = 0,
invalidPostures = "",
instant = 0
}
AddRandomPoolAttackTargetSkill(sandPantherAttack2)
---------------------------------------------------------------------------------------
sandPantherAttack3 = {
attackname = "sandPantherAttack3",
animation = "creature_attack_light",
requiredWeaponType = NONE,
range = 7,
damageRatio = 1.2,
speedRatio = 4,
arearange = 7,
accuracyBonus = 0,
knockdownChance = 0,
postureDownChance = 0,
postureUpChance = 0,
dizzyChance = 0,
blindChance = 50,
stunChance = 0,
intimidateChance = 0,
CbtSpamBlock = "attack_block",
CbtSpamCounter = "attack_counter",
CbtSpamEvade = "attack_evade",
CbtSpamHit = "attack_hit",
CbtSpamMiss = "attack_miss",
invalidStateMask = 0,
invalidPostures = "",
instant = 0
}
AddRandomPoolAttackTargetSkill(sandPantherAttack3)
---------------------------------------------------------------------------------------
sandPantherAttack4 = {
attackname = "sandPantherAttack4",
animation = "creature_attack_light",
requiredWeaponType = NONE,
range = 7,
damageRatio = 1.2,
speedRatio = 4,
arearange = 7,
accuracyBonus = 0,
knockdownChance = 0,
postureDownChance = 0,
postureUpChance = 0,
dizzyChance = 0,
blindChance = 0,
stunChance = 0,
intimidateChance = 50,
CbtSpamBlock = "attack_block",
CbtSpamCounter = "attack_counter",
CbtSpamEvade = "attack_evade",
CbtSpamHit = "attack_hit",
CbtSpamMiss = "attack_miss",
invalidStateMask = 0,
invalidPostures = "",
instant = 0
}
AddRandomPoolAttackTargetSkill(sandPantherAttack4)
---------------------------------------------------------------------------------------
| lgpl-3.0 |
Hammerspoon/hammerspoon | extensions/application/test_application.lua | 4 | 7507 | hs.application = require("hs.application")
hs.dockicon = require("hs.dockicon")
menuTestValue = nil
function testInitWithPidFailures()
assertIsNil(hs.application.applicationForPID(1))
return success()
end
function testInitWithPid()
local apps = hs.application.runningApplications()
for _,app in pairs(apps) do
local pidApp = hs.application.applicationForPID(app:pid())
if pidApp == nil then
assertIsEqual(app:name(), nil) -- works in XCode now, but still not in GithubActions
end
assertIsEqual(app:name(), pidApp:name())
end
return success()
end
function testAttributesFromBundleID()
local appName = "Safari"
local appPath = "/Applications/Safari.app"
local bundleID = "com.apple.Safari"
assertTrue(hs.application.launchOrFocusByBundleID(bundleID))
local app = hs.application.applicationsForBundleID(bundleID)[1]
assertIsEqual(appName, app:name())
assertIsEqual(appPath, app:path())
assertIsString(tostring(app))
assertIsEqual(appName, hs.application.nameForBundleID(bundleID))
assertIsEqual(appPath, hs.application.pathForBundleID(bundleID))
assertIsEqual("Safari", hs.application.infoForBundleID("com.apple.Safari")["CFBundleExecutable"])
assertIsNil(hs.application.infoForBundleID("some.nonsense"))
assertIsEqual("Safari", hs.application.infoForBundlePath("/Applications/Safari.app")["CFBundleExecutable"])
assertIsNil(hs.application.infoForBundlePath("/C/Windows/System32/lol.exe"))
app:kill()
return success()
end
function testBasicAttributes()
local appName = "Hammerspoon"
local bundleID = "org.hammerspoon.Hammerspoon"
local currentPID = hs.processInfo.processID
assertIsNil(hs.application.applicationForPID(1))
local app = hs.application.applicationForPID(currentPID)
assertIsEqual(bundleID, app:bundleID())
assertIsEqual(appName, app:name())
assertIsEqual(appName, app:title())
assertIsEqual(currentPID, app:pid())
assertFalse(app:isUnresponsive())
-- This is disabled for now, not sure why it's failing
-- hs.dockicon.show()
-- hs.timer.usleep(200000)
-- assertIsEqual(1, app:kind())
-- hs.dockicon.hide()
-- hs.timer.usleep(200000)
-- assertIsEqual(0, app:kind())
return success()
end
function testActiveAttributes()
-- need to use application.watcher for testing these async events
local appName = "Stickies"
local app = hs.application.open(appName, 0, true)
assertTrue(app:isRunning())
assertTrue(app:activate())
assertTrue(app:hide())
assertTrue(app:isHidden())
assertTrue(app:unhide())
assertFalse(app:isHidden())
assertTrue(app:activate())
local menuPathBlue = {"Color", "Blue"}
local menuPathGreen = {"Color", "Green"}
assertTrue(app:selectMenuItem(menuPathBlue))
app:selectMenuItem({"Color"})
assertTrue(app:findMenuItem(menuPathBlue).ticked)
assertTrue(app:selectMenuItem(menuPathGreen))
app:selectMenuItem({"Color"})
assertFalse(app:findMenuItem(menuPathBlue).ticked)
assertIsEqual(appName, app:getMenuItems()[1].AXTitle)
return success()
end
function testMetaTable()
-- hs.application's userdata is not aligned with other HS types (via LuaSkin) because it is old and special
-- the `__type` field is not currently on hs.application object metatables like everything else
-- this test should pass but can wait for rewrite
local app = launchAndReturnAppFromBundleID("com.apple.Safari")
assertIsUserdataOfType("hs.application", app)
return success()
end
function testFrontmostApplication()
hs.openConsole()
local app = hs.application.frontmostApplication()
app:activate()
assertIsNotNil(app)
assertTrue(app:isFrontmost())
assertTrue(app:setFrontmost())
return success()
end
function testRunningApplications()
local apps = hs.application.runningApplications()
assertIsEqual("table", type(apps))
assertGreaterThan(1, #apps)
return success()
end
function testHiding()
hs.application.open("Stickies", 5, true)
return success()
end
function testHidingValues()
local app = hs.application.get("Stickies")
assertIsNotNil(app)
assertTrue(app:isRunning())
assertFalse(app:isHidden())
app:hide()
hs.timer.usleep(500000)
assertTrue(app:isHidden())
app:unhide()
hs.timer.usleep(500000)
assertFalse(app:isHidden())
app:kill9()
return success()
end
function testKilling()
local app = hs.application.open("Audio MIDI Setup", 5, true)
return success()
end
function testKillingValues()
local app = hs.application.get("Audio MIDI Setup")
assertIsNotNil(app)
assertTrue(app:isRunning())
app:kill()
hs.timer.usleep(500000)
assertFalse(app:isRunning())
return success()
end
function testForceKilling()
hs.application.open("Calculator", 5, true)
return success()
end
function testForceKillingValues()
local app = hs.application.get("Calculator")
assertIsNotNil(app)
assertTrue(app:isRunning())
app:kill9()
hs.timer.usleep(500000)
assertFalse(app:isRunning())
return success()
end
function testWindows()
local dock = hs.application.get("Dock")
assertIsNil(dock:mainWindow())
hs.application.open("Grapher", 5, true)
return success()
end
function testWindowsValues()
local app = hs.application.get("Grapher")
assertIsNotNil(app)
local wins = app:allWindows()
assertIsEqual("table", type(wins))
assertIsEqual(1, #wins)
local win = app:focusedWindow()
assertIsEqual("Grapher", win:application():name())
app:kill()
return success()
end
function testMenus()
local app = hs.application.get("Hammerspoon")
local menus = app:getMenuItems()
assertIsTable(menus)
assertIsEqual("Hammerspoon", menus[1]["AXTitle"])
local item = app:findMenuItem({"Edit", "Cut"})
assertIsTable(item)
assertIsBoolean(item["enabled"])
assertIsNil(app:findMenuItem({"Foo", "Bar"}))
item = app:findMenuItem("Cut")
assertIsTable(item)
assertIsBoolean(item["enabled"])
assertIsNil(app:findMenuItem("Foo"))
assertTrue(app:selectMenuItem({"Edit", "Select All"}))
assertIsNil(app:selectMenuItem({"Edit", "No Such Menu Item"}))
assertTrue(app:selectMenuItem("Select All"))
assertIsNil(app:selectMenuItem("Some Nonsense"))
app = hs.application.get("Dock")
app:activate(true)
menus = app:getMenuItems()
assertIsNil(menus)
return success()
end
function testMenusAsync()
local app = hs.application.get("Hammerspoon")
local value = app:getMenuItems(function(menutable) menuTestValue = menutable end)
assertIsUserdataOfType("hs.application", value)
return success()
end
function testMenusAsyncValues()
assertIsTable(menuTestValue)
assertIsEqual("Hammerspoon", menuTestValue[1]["AXTitle"])
return success()
end
function testUTI()
local bundle = hs.application.defaultAppForUTI('public.jpeg')
assertIsEqual("com.apple.Preview", bundle)
return success()
end
function testLocalizationFunctions()
local appPath = "/Applications/Safari.app"
local bundleID = "com.apple.Safari"
local localizationsForBundleID = hs.application.localizationsForBundleID(bundleID)
assertIsTable(localizationsForBundleID)
local preferredLocalizationsForBundleID = hs.application.preferredLocalizationsForBundleID(bundleID)
assertIsTable(preferredLocalizationsForBundleID)
local localizationsForBundlePath = hs.application.localizationsForBundlePath(appPath)
assertIsTable(localizationsForBundlePath)
local preferredLocalizationsForBundlePath = hs.application.preferredLocalizationsForBundlePath(appPath)
assertIsTable(preferredLocalizationsForBundlePath)
return success()
end
| mit |
Mohammadrezar/telediamond | plugins/stats.lua | 1 | 4030 | do
-- Returns a table with `name` and `msgs`
local function get_msgs_user_chat(user_id, chat_id)
local user_info = {}
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info.msgs = tonumber(redis:get(um_hash) or 0)
user_info.name = user_print_name(user)..' ['..user_id..']'
return user_info
end
local function chat_stats(receiver, chat_id)
-- Users on chat
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
local users_info = {}
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = get_msgs_user_chat(user_id, chat_id)
table.insert(users_info, user_info)
end
-- Sort users by msgs number
table.sort(users_info, function(a, b)
if a.msgs and b.msgs then
return a.msgs > b.msgs
end
end)
local text = 'Users in this chat \n'
for k,user in pairs(users_info) do
text = text..user.name..' = '..user.msgs..'\n'
end
local file = io.open("./groups/lists/"..chat_id.."stats.txt", "w")
file:write(text)
file:flush()
file:close()
send_document(receiver,"./groups/lists/"..chat_id.."stats.txt", ok_cb, false)
return --text
end
local function chat_stats2(chat_id)
-- Users on chat
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
local users_info = {}
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = get_msgs_user_chat(user_id, chat_id)
table.insert(users_info, user_info)
end
-- Sort users by msgs number
table.sort(users_info, function(a, b)
if a.msgs and b.msgs then
return a.msgs > b.msgs
end
end)
local text = 'Users in this chat \n'
for k,user in pairs(users_info) do
text = text..user.name..' = '..user.msgs..'\n'
end
return text
end
-- Save stats, ban user
local function bot_stats()
local redis_scan = [[
local cursor = '0'
local count = 0
repeat
local r = redis.call("SCAN", cursor, "MATCH", KEYS[1])
cursor = r[1]
count = count + #r[2]
until cursor == '0'
return count]]
-- Users
local hash = 'msgs:*:'..our_id
local r = redis:eval(redis_scan, 1, hash)
local text = 'Users: '..r
hash = 'chat:*:users'
r = redis:eval(redis_scan, 1, hash)
text = text..'\nGroups: '..r
return text
end
local function run(msg, matches)
if matches[1]:lower() == 'telediamond' then -- Put everything you like :)
local about = _config.about_text
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /telediamond ")
return about
end
if matches[1]:lower() == "statslist" then
if not is_momod(msg) then
return "For mods only !"
end
local chat_id = msg.to.id
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ")
return chat_stats2(chat_id)
end
if matches[1]:lower() == "stats" then
if not matches[2] then
if not is_momod(msg) then
return "For mods only !"
end
if msg.to.type == 'chat' or msg.to.type == 'channel' then
local receiver = get_receiver(msg)
local chat_id = msg.to.id
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ")
return chat_stats(receiver, chat_id)
else
return
end
end
if matches[2] == "telediamond" then -- Put everything you like :)
if not is_admin1(msg) then
return "For admins only !"
else
return bot_stats()
end
end
if matches[2] == "group" then
if not is_admin1(msg) then
return "For admins only !"
else
return chat_stats(matches[3])
end
end
end
end
return {
patterns = {
"^[#!/]([Ss]tats)$",
"^[#!/]([Ss]tatslist)$",
"^[#!/]([Ss]tats) (group) (%d+)",
"^[#!/]([Ss]tats) (telediamond)",
"^[#!/]([Tt]elediamond)"
},
run = run
}
end
| agpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/npcs/rebel/rebelLieutenantGeneral.lua | 1 | 4785 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
rebelLieutenantGeneral = Creature:new {
objectName = "rebelLieutenantGeneral", -- Lua Object Name
creatureType = "NPC",
faction = "Rebel",
gender = "",
name = "Rebel Lieutenant General",
objectCRC = 262265598,
socialGroup = "Rebel",
named = FALSE,
level = 27,
xp = 2822,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG,
healthMax = 9900,
healthMin = 8100,
strength = 0,
constitution = 0,
actionMax = 9900,
actionMin = 8100,
quickness = 0,
stamina = 0,
mindMax = 9900,
mindMin = 8100,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 1, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = 30,
stun = -1,
blast = 0,
heat = 30,
cold = -1,
acid = -1,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 1,
aggressive = 0,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "", -- Name ex. 'a Vibrolance'
weaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 0,
weaponMaxDamage = 0,
weaponAttackSpeed = 0,
weaponDamageType = "", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = 0, -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "", "", "" }
-- respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(rebelLieutenantGeneral, 262265598) -- Add to Global Table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/object/tangible/component/food/objects.lua | 1 | 10156 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_tangible_component_food_shared_container_barrel = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/edb_con_barrel_lg_s1.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@craft_food_ingredients_d:barrel",
gameObjectType = 262144,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@craft_food_ingredients_n:barrel",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_component_food_shared_container_barrel, 208291925)
object_tangible_component_food_shared_container_cask = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_comp_drink_alcoholic.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@craft_food_ingredients_d:cask",
gameObjectType = 262144,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@craft_food_ingredients_n:cask",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_component_food_shared_container_cask, 225597999)
object_tangible_component_food_shared_container_large_glass = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/edb_con_glass_s2_full.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@craft_food_ingredients_d:large_glass",
gameObjectType = 262144,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@craft_food_ingredients_n:large_glass",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_component_food_shared_container_large_glass, 1157356093)
object_tangible_component_food_shared_container_small_glass = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/edb_con_glass_s1_full.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@craft_food_ingredients_d:small_glass",
gameObjectType = 262144,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@craft_food_ingredients_n:small_glass",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_component_food_shared_container_small_glass, 4135258442)
object_tangible_component_food_shared_ingredient_ball_of_dough = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_comp_bakery_item.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@craft_food_ingredients_d:dough",
gameObjectType = 8202,
locationReservationRadius = 0,
lookAtText = "@weapon_lookat:dough",
noBuildRadius = 0,
objectName = "@craft_food_ingredients_n:dough",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_component_food_shared_ingredient_ball_of_dough, 4273682590)
object_tangible_component_food_shared_ingredient_carbosyrup = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_comp_food_flavoring.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@craft_food_ingredients_d:carbosyrup",
gameObjectType = 8202,
locationReservationRadius = 0,
lookAtText = "@weapon_lookat:carbosyrup",
noBuildRadius = 0,
objectName = "@craft_food_ingredients_n:carbosyrup",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_component_food_shared_ingredient_carbosyrup, 3067661591)
| lgpl-3.0 |
meysamx0/Crazy | plugins/banhammer.lua | 1 | 17030 |
local function pre_process(msg)
local data = load_data(_config.moderation.data)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat by link
if action == 'chat_add_user_link' then
local user_id = msg.from.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local print_name = user_print_name(msg.from):gsub("", "")
local name = print_name:gsub("_", "")
savelog(msg.to.id, name.." ["..msg.from.id.."] is banned and kicked ! ")-- Save to logs
kick_user(user_id, msg.to.id)
end
end
-- Check if banned user joins chat
if action == 'chat_add_user' then
local user_id = msg.action.user.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned and not is_momod2(msg.from.id, msg.to.id) or is_gbanned(user_id) and not is_admin2(msg.from.id) then -- Check it with redis
print('User is banned!')
local print_name = user_print_name(msg.from):gsub("", "")
local name = print_name:gsub("_", "")
savelog(msg.to.id, name.." ["..msg.from.id.."] added a banned user >"..msg.action.user.id)-- Save to logs
kick_user(user_id, msg.to.id)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:incr(banhash)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
local banaddredis = redis:get(banhash)
if banaddredis then
if tonumber(banaddredis) >= 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 3 times
end
if tonumber(banaddredis) >= 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 7 times
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:set(banhash, 0)-- Reset the Counter
end
end
end
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings'] then
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
end
end
if msg.action.user.username ~= nil then
if string.sub(msg.action.user.username, -3) == 'bot' and not is_momod(msg) and bots_protection == "yes" then --- Will kick bots added by normal users
local print_name = user_print_name(msg.from):gsub("", "")
local name = print_name:gsub("_", "")
savelog(msg.to.id, name.." ["..msg.from.id.."] added a bot > @".. msg.action.user.username)-- Save to logs
kick_user(msg.action.user.id, msg.to.id)
end
end
end
-- No further checks
return msg
end
-- banned user is talking !
if msg.to.type == 'chat' or msg.to.type == 'channel' then
local group = msg.to.id
local texttext = 'groups'
--if not data[tostring(texttext)][tostring(msg.to.id)] and not is_realm(msg) then -- Check if this group is one of my groups or not
--chat_del_user('chat#id'..msg.to.id,'user#id'..our_id,ok_cb,false)
--return
--end
local user_id = msg.from.id
local chat_id = msg.to.id
local banned = is_banned(user_id, chat_id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('Banned user talking!')
local print_name = user_print_name(msg.from):gsub("", "")
local name = print_name:gsub("_", "")
savelog(msg.to.id, name.." ["..msg.from.id.."] banned user is talking !")-- Save to logs
kick_user(user_id, chat_id)
msg.text = ''
end
end
return msg
end
local function kick_ban_res(extra, success, result)
local chat_id = extra.chat_id
local chat_type = extra.chat_type
if chat_type == "chat" then
receiver = 'chat#id'..chat_id
else
receiver = 'channel#id'..chat_id
end
if success == 0 then
return send_large_msg(receiver, "⚠️خطاے 404\nنام ڪاربرے مورد نظر پیدا نشد.")
end
local member_id = result.peer_id
local user_id = member_id
local member = result.username
local from_id = extra.from_id
local get_cmd = extra.get_cmd
if get_cmd == "kick" then
if member_id == from_id then
send_large_msg(receiver, "!!")
return
end
if is_momod2(member_id, chat_id) and not is_admin2(sender) then
send_large_msg(receiver, "❗️فقط ناظم ها 🔺 مدیر ها 🔺 ادمین ها مےتوانند اخراج ڪنند.")
return
end
kick_user(member_id, chat_id)
elseif get_cmd == 'ban' then
if is_momod2(member_id, chat_id) and not is_admin2(sender) then
send_large_msg(receiver, "!!")
return
end
send_large_msg(receiver, '━━━━━━━━━━━━━\nUser : ['..user_id..' ] ━━━━━━━━━━━━━\n🛡ورود ڪاربر در گروه ممنوع شد.')
ban_user(member_id, chat_id)
elseif get_cmd == 'unban' then
send_large_msg(receiver, '━━━━━━━━━━━━━\nUser : ['..user_id..' ] ━━━━━━━━━━━━━\n🛡ڪاربر از ممنوعیت در گروه خارج شد.') local hash = 'banned:'..chat_id
redis:srem(hash, member_id)
return 'Done\n User Unbanned'
elseif get_cmd == 'banall' then
send_large_msg(receiver, '━━━━━━━━━━━━━\nUser : ['..user_id..' ] ━━━━━━━━━━━━━\n🛡ورود ڪاربر در تمامے گروههاے ربات ممنوع شد.')
banall_user(member_id)
elseif get_cmd == 'unbanall' then
send_large_msg(receiver, '━━━━━━━━━━━━━\nUser : ['..user_id..' ] ━━━━━━━━━━━━━\n🛡ڪاربر از ممنوعیت در تمامے گروههاے ربات خارج شد.')
unbanall_user(member_id)
end
end
local function run(msg, matches)
local support_id = msg.from.id
if matches[1]:lower() == 'id' and msg.to.type == "chat" or msg.to.type == "user" or matches[1] == 'ایدی' and msg.to.type == "chat" or msg.to.type == "user" then
if msg.to.type == "user" then
return reply_msg(msg.id, "🔰شناسه ربات:\n🆔 |"..msg.to.id.."|\n━━━━━━━━━━━━━\n🔰شناسه شما:\n🆔 |"..msg.from.id.."| ", ok_cb, false) end
if type(msg.reply_id) ~= "nil" then
local print_name = user_print_name(msg.from):gsub("", "")
local name = print_name:gsub("_", "")
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
id = get_message(msg.reply_id,get_message_callback_id, false)
elseif matches[1]:lower() == 'id' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
return "<b> > Group ID: "..msg.to.id.."\n> Group Name: "..msg.to.title.."\n> First Name: "..(msg.from.first_name or '').."\n> Last Name: "..(msg.from.last_name or '').."\n> Your ID: "..msg.from.id.."\n> Username: @"..(msg.from.username or '').."\n> Phone Number: +"..(msg.from.phone or '').."\n> Group Type: #Normal</b>"
end
end
if matches[1]:lower() == "banlist" or matches[1] == "ممنوع شده ها" then -- Ban list !
local chat_id = msg.to.id
if matches[2] and is_admin1(msg) then
chat_id = matches[2]
end
return ban_list(chat_id)
end
if matches[1]:lower() == 'ban' or matches[1] == 'ممنوع کاربر' then-- /ban
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin1(msg) then
msgr = get_message(msg.reply_id,ban_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,ban_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
elseif string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin1(msg) and is_momod2(matches[2], msg.to.id) then
return "you can't ban mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't ban your self !"
end
local print_name = user_print_name(msg.from):gsub("", "")
local name = print_name:gsub("_", "")
local receiver = get_receiver(msg)
savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2])
ban_user(matches[2], msg.to.id)
send_large_msg(receiver, '━━━━━━━━━━━━━\nUser : ['..matches[2]..'] ━━━━━━━━━━━━━\n🛡ورود ڪاربر در گروه ممنوع شد.')
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'ban',
from_id = msg.from.id,
chat_type = msg.to.type
}
local username = string.gsub(matches[2], '@', '')
resolve_username(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'unban' or matches[1] == 'خروج از ممنوعیت' then -- /unban
if type(msg.reply_id)~="nil" and is_momod(msg) then
local msgr = get_message(msg.reply_id,unban_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
local user_id = targetuser
local hash = 'banned:'..chat_id
redis:srem(hash, user_id)
local print_name = user_print_name(msg.from):gsub("", "")
local name = print_name:gsub("_", "")
savelog(msg.to.id, name.." ["..msg.from.id.."] unbaned user ".. matches[2])
return '━━━━━━━━━━━━━\nUser : ['..user_id..' ] ━━━━━━━━━━━━━\n🛡ڪاربر از ممنوعیت در گروه خارج شد.' else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'unban',
from_id = msg.from.id,
chat_type = msg.to.type
}
local username = string.gsub(matches[2], '@', '')
resolve_username(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'kick' or matches[1] == 'اخراج' then
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin1(msg) then
msgr = get_message(msg.reply_id,Kick_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,Kick_by_reply, false)
end
elseif string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin1(msg) and is_momod2(matches[2], msg.to.id) then
return "❗️فقط ناظم ها 🔺 مدیر ها 🔺 ادمین ها مےتوانند اخراج ڪنند."
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "❗️فقط ناظم ها 🔺 مدیر ها 🔺 ادمین ها مےتوانند اخراج ڪنند."
end
local user_id = matches[2]
local chat_id = msg.to.id
local print_name = user_print_name(msg.from):gsub("", "")
local name = print_name:gsub("_", "")
savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2])
kick_user(user_id, chat_id)
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'kick',
from_id = msg.from.id,
chat_type = msg.to.type
}
local username = string.gsub(matches[2], '@', '')
resolve_username(username, kick_ban_res, cbres_extra)
end
end
if not is_admin1(msg) and not is_support(support_id) then
return
end
if matches[1]:lower() == 'banall' then-- /ban
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin1(msg) then
msgr = get_message(msg.reply_id,banall_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
elseif string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin1(msg) and is_momod2(matches[2], msg.to.id) then
return "you can't ban mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't ban your self !"
end
local print_name = user_print_name(msg.from):gsub("", "")
local name = print_name:gsub("_", "")
local receiver = get_receiver(msg)
savelog(msg.to.id, name.." ["..msg.from.id.."] banedall user ".. matches[2])
banall_user(matches[2])
send_large_msg(receiver, '━━━━━━━━━━━━━\nUser : ['..matches[2]..' ] ━━━━━━━━━━━━━\n🛡ورود ڪاربر در تمامے گروههاے ربات ممنوع شد.')
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'banall',
from_id = msg.from.id,
chat_type = msg.to.type
}
local username = string.gsub(matches[2], '@', '')
resolve_username(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'unbanall' then-- /ban
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin1(msg) then
msgr = get_message(msg.reply_id,unbanall_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
elseif string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
local print_name = user_print_name(msg.from):gsub("", "")
local name = print_name:gsub("_", "")
local receiver = get_receiver(msg)
savelog(msg.to.id, name.." ["..msg.from.id.."] unbanedall user ".. matches[2])
unbanall_user(matches[2])
send_large_msg(receiver, '━━━━━━━━━━━━━\nUser : ['..matches[2]..' ] ━━━━━━━━━━━━━\n🛡ڪاربر از ممنوعیت در تمامے گروههاے ربات خارج شد.')
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'unbanall',
from_id = msg.from.id,
chat_type = msg.to.type
}
local username = string.gsub(matches[2], '@', '')
resolve_username(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'unban' or matches[1] == 'خروج از ممنوعیت' then-- /ban
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_momod(msg) then
msgr = get_message(msg.reply_id,unban_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
elseif string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
local print_name = user_print_name(msg.from):gsub("", "")
local name = print_name:gsub("_", "")
local receiver = get_receiver(msg)
savelog(msg.to.id, name.." ["..msg.from.id.."] unban user ".. matches[2])
local hash = 'banned:'..msg.to.id
redis:srem(hash, matches[2])
send_large_msg(receiver, 'User ['..matches[2]..'] unbanned')
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'unban',
from_id = msg.from.id,
chat_type = msg.to.type
}
local username = string.gsub(matches[2], '@', '')
resolve_username(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'del' then
if not is_sudo(msg) then
return
end
if matches[2]:lower() == 'gbanlist' then
local hash = 'gbanned'
send_large_msg(get_receiver(msg), "🔴 لیست سوپر بن پاڪ شد.")
redis:del(hash)
end
end
if matches[1]:lower() == "gbanlist" then -- Global ban list
return banall_list()
end
end
return {
patterns = {
"^[#!/]([Bb][Aa][Nn][Aa][Ll][Ll]) (.*)$",
"^[#!/]([MBb][Aa][Nn][Aa][Ll][Ll])$",
"^[#!/]([Bb][Aa][Nn][Ll][Ii][Ss][Tt]) (.*)$",
"^[#!/]([Bb][Aa][Nn][Ll][Ii][Ss][Tt])$",
"^[#!/]([Gg][Bb][Aa][Nn][Ll][Ii][Ss][Tt])$",
"^[#!/]([Kk][Ii][Cc][Kk][Mm][Ee])",
"^[#!/]([Kk][Ii][Cc][Kk])$",
"^[#!/]([Bb][Aa][Nn])$",
"^[#!/]([Bb][Aa][Nn]) (.*)$",
"^[#!/]([Uu][Nn][Bb][Aa][Nn]) (.*)$",
"^[#!/]([Uu][Nn][Bb][Aa][Nn][Aa][Ll][Ll]) (.*)$",
"^[#!/]([Uu][n][Bb][Aa][Nn][Aa][Ll][Ll])$",
"^[#!/]([Kk][Ii][Cc][Kk]) (.*)$",
"^[#!/]([Uu][Nn][Bb][Aa][Nn])$",
"^[#!/]([Ii][Dd])$",
"^([Bb][Aa][Nn][Aa][Ll][Ll]) (.*)$",
"^([MBb][Aa][Nn][Aa][Ll][Ll])$",
"^([Bb][Aa][Nn][Ll][Ii][Ss][Tt]) (.*)$",
"^([Bb][Aa][Nn][Ll][Ii][Ss][Tt])$",
"^([Gg][Bb][Aa][Nn][Ll][Ii][Ss][Tt])$",
"^([Kk][Ii][Cc][Kk][Mm][Ee])",
"^([Kk][Ii][Cc][Kk])$",
"^([Bb][Aa][Nn])$",
"^([Bb][Aa][Nn]) (.*)$",
"^([Uu][Nn][Bb][Aa][Nn]) (.*)$",
"^([Uu][Nn][Bb][Aa][Nn][Aa][Ll][Ll]) (.*)$",
"^[([Uu][n][Bb][Aa][Nn][Aa][Ll][Ll])$",
"^([Kk][Ii][Cc][Kk]) (.*)$",
"^([Uu][Nn][Bb][Aa][Nn])$",
"^([Ii][Dd])$",
"^(ایدی)$",
"^(اخراج) (.*)$",
"^(خروج از ممنوعیت) (.*)$",
"^(ممنوع کاربر) (.*)$",
"^(ممنوع شده ها)$",
"^!!tgservice (.+)$"
},
run = run,
pre_process = pre_process
} | agpl-3.0 |
shahabsaf1/test | plugins/qr.lua | 637 | 1730 | --[[
* qr plugin uses:
* - http://goqr.me/api/doc/create-qr-code/
* psykomantis
]]
local function get_hex(str)
local colors = {
red = "f00",
blue = "00f",
green = "0f0",
yellow = "ff0",
purple = "f0f",
white = "fff",
black = "000",
gray = "ccc"
}
for color, value in pairs(colors) do
if color == str then
return value
end
end
return str
end
local function qr(receiver, text, color, bgcolor)
local url = "http://api.qrserver.com/v1/create-qr-code/?"
.."size=600x600" --fixed size otherways it's low detailed
.."&data="..URL.escape(text:trim())
if color then
url = url.."&color="..get_hex(color)
end
if bgcolor then
url = url.."&bgcolor="..get_hex(bgcolor)
end
local response, code, headers = http.request(url)
if code ~= 200 then
return "Oops! Error: " .. code
end
if #response > 0 then
send_photo_from_url(receiver, url)
return
end
return "Oops! Something strange happened :("
end
local function run(msg, matches)
local receiver = get_receiver(msg)
local text = matches[1]
local color
local back
if #matches > 1 then
text = matches[3]
color = matches[2]
back = matches[1]
end
return qr(receiver, text, color, back)
end
return {
description = {"qr code plugin for telegram, given a text it returns the qr code"},
usage = {
"!qr [text]",
'!qr "[background color]" "[data color]" [text]\n'
.."Color through text: red|green|blue|purple|black|white|gray\n"
.."Colors through hex notation: (\"a56729\" is brown)\n"
.."Or colors through decimals: (\"255-192-203\" is pink)"
},
patterns = {
'^!qr "(%w+)" "(%w+)" (.+)$',
"^!qr (.+)$"
},
run = run
} | gpl-2.0 |
TheAnswer/FirstTest | bin/scripts/items/objects/deed.lua | 1 | 2147 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
Deed = Object:new {
objectName = "",
templateName = "",
objectCRC = "",
objectType = DEED
}
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/crafting/objects/draftschematics/armorsmith/personalArmorIChitin/chitinArmorBoots.lua | 1 | 5205 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
chitinArmorBoots = Object:new {
objectName = "Chitin Armor Boots",
stfName = "armor_chitin_s01_boots",
stfFile = "wearables_name",
objectCRC = 1821888750,
groupName = "craftArmorPersonalGroupB", -- Group schematic is awarded in (See skills table)
craftingToolTab = 2, -- (See DraftSchemticImplementation.h)
complexity = 25,
size = 3,
xpType = "crafting_clothing_armor",
xp = 180,
assemblySkill = "armor_assembly",
experimentingSkill = "armor_experimentation",
ingredientTemplateNames = "craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n",
ingredientTitleNames = "auxilary_coverage, body, liner, hardware_and_attachments, binding_and_reinforcement, padding, armor, load_bearing_harness, reinforcement",
ingredientSlotType = "0, 0, 0, 0, 0, 0, 2, 2, 2",
resourceTypes = "bone, hide_leathery, hide_scaley, metal_ferrous, petrochem_inert_polymer, hide_wooly, object/tangible/component/armor/shared_armor_segment_chitin.iff, object/tangible/component/clothing/shared_fiberplast_panel.iff, object/tangible/component/clothing/shared_reinforced_fiber_panels.iff",
resourceQuantities = "20, 20, 20, 10, 10, 10, 2, 1, 1",
combineTypes = "0, 0, 0, 0, 0, 0, 1, 1, 1",
contribution = "100, 100, 100, 100, 100, 100, 100, 100, 100",
numberExperimentalProperties = "1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1",
experimentalProperties = "XX, XX, XX, OQ, SR, OQ, SR, OQ, UT, MA, OQ, MA, OQ, MA, OQ, XX, XX, OQ, SR, XX",
experimentalWeights = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1",
experimentalGroupTitles = "null, null, null, null, exp_quality, exp_durability, exp_durability, exp_durability, exp_durability, null, null, exp_resistance, null",
experimentalSubGroupTitles = "null, null, sockets, hit_points, armor_effectiveness, armor_integrity, armor_health_encumbrance, armor_action_encumbrance, armor_mind_encumbrance, armor_rating, armor_special_type, armor_special_effectiveness, armor_special_integrity",
experimentalMin = "0, 0, 0, 1000, 5, 15000, 13, 25, 16, 1, 1, 5, 15000",
experimentalMax = "0, 0, 0, 1000, 30, 25000, 8, 15, 9, 1, 1, 40, 25000",
experimentalPrecision = "0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
tanoAttributes = "objecttype=263:objectcrc=1961496739:stfFile=wearables_name:stfName=armor_chitin_s01_boots:stfDetail=:itemmask=62967:customattributes=specialprotection=kineticeffectiveness;vunerability=stuneffectiveness,heateffectiveness,coldeffectiveness,restraineffectiveness;armorPiece=263;armorStyle=4102;:",
blueFrogAttributes = "",
blueFrogEnabled = False,
customizationOptions = "/private/index_color_0, /private/index_color_1",
customizationDefaults = "0, 6",
customizationSkill = "armor_customization"
}
DraftSchematics:addDraftSchematic(chitinArmorBoots, 1821888750)--- Add to global DraftSchematics table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/items/objects/armor/composite/composite_bracer_l.lua | 1 | 2428 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
composite_bracer_l = Armor:new{
objectName = "Composite Bracer",
templateName = "armor_composite_bracer_l",
objectCRC = 1303386413,
objectType = ARMARMOR,
armorType = ARMOR_BRACERL,
energyResist = 35,
kineticResist = 35,
healthEncum = 70,
actionEncum = 70,
mindEncum = 70,
itemMask = HUMANOIDS
}
| lgpl-3.0 |
thkhxm/TGame | Assets/StreamingAssets/lua/misc/utf8.lua | 15 | 8353 | local utf8 = {}
--byte index of the next char after the char at byte index i, followed by a valid flag for the char at byte index i.
--nil if not found. invalid characters are iterated as 1-byte chars.
function utf8.next_raw(s, i)
if not i then
if #s == 0 then return nil end
return 1, true --fake flag (doesn't matter since this flag is not to be taken as full validation)
end
if i > #s then return end
local c = s:byte(i)
if c >= 0x00 and c <= 0x7F then
i = i + 1
elseif c >= 0xC2 and c <= 0xDF then
i = i + 2
elseif c >= 0xE0 and c <= 0xEF then
i = i + 3
elseif c >= 0xF0 and c <= 0xF4 then
i = i + 4
else --invalid
return i + 1, false
end
if i > #s then return end
return i, true
end
--next() is the generic iterator and can be replaced for different semantics. next_raw() must preserve its semantics.
utf8.next = utf8.next_raw
--iterate chars, returning the byte index where each char starts
function utf8.byte_indices(s, previ)
return utf8.next, s, previ
end
--number of chars in string
function utf8.len(s)
assert(s, "bad argument #1 to 'len' (string expected, got nil)")
local len = 0
for _ in utf8.byte_indices(s) do
len = len + 1
end
return len
end
--byte index given char index. nil if the index is outside the string.
function utf8.byte_index(s, target_ci)
if target_ci < 1 then return end
local ci = 0
for i in utf8.byte_indices(s) do
ci = ci + 1
if ci == target_ci then
return i
end
end
assert(target_ci > ci, "invalid index")
end
--char index given byte index. nil if the index is outside the string.
function utf8.char_index(s, target_i)
if target_i < 1 or target_i > #s then return end
local ci = 0
for i in utf8.byte_indices(s) do
ci = ci + 1
if i == target_i then
return ci
end
end
error("invalid index")
end
--byte index of the prev. char before the char at byte index i, which defaults to #s + 1.
--nil if the index is outside the 2..#s+1 range.
--NOTE: unlike next(), this is a O(N) operation!
function utf8.prev(s, nexti)
nexti = nexti or #s + 1
if nexti <= 1 or nexti > #s + 1 then return end
local lasti, lastvalid = utf8.next(s)
for i, valid in utf8.byte_indices(s) do
if i == nexti then
return lasti, lastvalid
end
lasti, lastvalid = i, valid
end
if nexti == #s + 1 then
return lasti, lastvalid
end
error("invalid index")
end
--iterate chars in reverse order, returning the byte index where each char starts.
function utf8.byte_indices_reverse(s, nexti)
if #s < 200 then
--using prev() is a O(N^2/2) operation, ok for small strings (200 chars need 40,000 iterations)
return utf8.prev, s, nexti
else
--store byte indices in a table and iterate them in reverse.
--this is 40x slower than byte_indices() but still fast at 2mil chars/second (but eats RAM and makes garbage).
local t = {}
for i in utf8.byte_indices(s) do
if nexti and i >= nexti then break end
table.insert(t, i)
end
local i = #t + 1
return function()
i = i - 1
return t[i]
end
end
end
--sub based on char indices, which, unlike with standard string.sub(), can't be negative.
--start_ci can be 1..inf and end_ci can be 0..inf. end_ci can be nil meaning last char.
--if start_ci is out of range or end_ci < start_ci, the empty string is returned.
--if end_ci is out of range, it is considered to be the last position in the string.
function utf8.sub(s, start_ci, end_ci)
--assert for positive indices because we might implement negative indices in the future.
assert(start_ci >= 1)
assert(not end_ci or end_ci >= 0)
local ci = 0
local start_i, end_i
for i in utf8.byte_indices(s) do
ci = ci + 1
if ci == start_ci then
start_i = i
end
if ci == end_ci then
end_i = i
end
end
if not start_i then
assert(start_ci > ci, 'invalid index')
return ''
end
if end_ci and not end_i then
if end_ci < start_ci then
return ''
end
assert(end_ci > ci, 'invalid index')
end
return s:sub(start_i, end_i and end_i - 1)
end
--check if a string contains a substring at byte index i without making garbage.
--nil if the index is out of range. true if searching for the empty string.
function utf8.contains(s, i, sub)
if i < 1 or i > #s then return nil end
for si = 1, #sub do
if s:byte(i + si - 1) ~= sub:byte(si) then
return false
end
end
return true
end
--count the number of occurences of a substring in a string. the substring cannot be the empty string.
function utf8.count(s, sub)
assert(#sub > 0)
local count = 0
local i = 1
while i do
if utf8.contains(s, i, sub) then
count = count + 1
i = i + #sub
if i > #s then break end
else
i = utf8.next(s, i)
end
end
return count
end
--utf8 validation and sanitization
--check if there's a valid utf8 codepoint at byte index i. valid ranges for each utf8 byte are:
-- byte 1 2 3 4
--------------------------------------------
-- 00 - 7F
-- C2 - DF 80 - BF
-- E0 A0 - BF 80 - BF
-- E1 - EC 80 - BF 80 - BF
-- ED 80 - 9F 80 - BF
-- EE - EF 80 - BF 80 - BF
-- F0 90 - BF 80 - BF 80 - BF
-- F1 - F3 80 - BF 80 - BF 80 - BF
-- F4 80 - 8F 80 - BF 80 - BF
function utf8.isvalid(s, i)
local c = s:byte(i)
if not c then
return false
elseif c >= 0x00 and c <= 0x7F then
return true
elseif c >= 0xC2 and c <= 0xDF then
local c2 = s:byte(i + 1)
return c2 and c2 >= 0x80 and c2 <= 0xBF
elseif c >= 0xE0 and c <= 0xEF then
local c2 = s:byte(i + 1)
local c3 = s:byte(i + 2)
if c == 0xE0 then
return c2 and c3 and
c2 >= 0xA0 and c2 <= 0xBF and
c3 >= 0x80 and c3 <= 0xBF
elseif c >= 0xE1 and c <= 0xEC then
return c2 and c3 and
c2 >= 0x80 and c2 <= 0xBF and
c3 >= 0x80 and c3 <= 0xBF
elseif c == 0xED then
return c2 and c3 and
c2 >= 0x80 and c2 <= 0x9F and
c3 >= 0x80 and c3 <= 0xBF
elseif c >= 0xEE and c <= 0xEF then
if c == 0xEF and c2 == 0xBF and (c3 == 0xBE or c3 == 0xBF) then
return false --uFFFE and uFFFF non-characters
end
return c2 and c3 and
c2 >= 0x80 and c2 <= 0xBF and
c3 >= 0x80 and c3 <= 0xBF
end
elseif c >= 0xF0 and c <= 0xF4 then
local c2 = s:byte(i + 1)
local c3 = s:byte(i + 2)
local c4 = s:byte(i + 3)
if c == 0xF0 then
return c2 and c3 and c4 and
c2 >= 0x90 and c2 <= 0xBF and
c3 >= 0x80 and c3 <= 0xBF and
c4 >= 0x80 and c4 <= 0xBF
elseif c >= 0xF1 and c <= 0xF3 then
return c2 and c3 and c4 and
c2 >= 0x80 and c2 <= 0xBF and
c3 >= 0x80 and c3 <= 0xBF and
c4 >= 0x80 and c4 <= 0xBF
elseif c == 0xF4 then
return c2 and c3 and c4 and
c2 >= 0x80 and c2 <= 0x8F and
c3 >= 0x80 and c3 <= 0xBF and
c4 >= 0x80 and c4 <= 0xBF
end
end
return false
end
--byte index of the next valid utf8 char after the char at byte index i.
--nil if indices go out of range. invalid characters are skipped.
function utf8.next_valid(s, i)
local valid
i, valid = utf8.next_raw(s, i)
while i and (not valid or not utf8.isvalid(s, i)) do
i, valid = utf8.next(s, i)
end
return i
end
--iterate valid chars, returning the byte index where each char starts
function utf8.valid_byte_indices(s)
return utf8.next_valid, s
end
--assert that a string only contains valid utf8 characters
function utf8.validate(s)
for i, valid in utf8.byte_indices(s) do
if not valid or not utf8.isvalid(s, i) then
error(string.format('invalid utf8 char at #%d', i))
end
end
end
local function table_lookup(s, i, j, t)
return t[s:sub(i, j)]
end
--replace characters in string based on a function f(s, i, j, ...) -> replacement_string | nil
function utf8.replace(s, f, ...)
if type(f) == 'table' then
return utf8.replace(s, table_lookup, f)
end
if s == '' then
return s
end
local t = {}
local lasti = 1
for i in utf8.byte_indices(s) do
local nexti = utf8.next(s, i) or #s + 1
local repl = f(s, i, nexti - 1, ...)
if repl then
table.insert(t, s:sub(lasti, i - 1))
table.insert(t, repl)
lasti = nexti
end
end
table.insert(t, s:sub(lasti))
return table.concat(t)
end
local function replace_invalid(s, i, j, repl_char)
if not utf8.isvalid(s, i) then
return repl_char
end
end
--replace invalid utf8 chars with a replacement char
function utf8.sanitize(s, repl_char)
repl_char = repl_char or '�' --\uFFFD
return utf8.replace(s, replace_invalid, repl_char)
end
return utf8
| apache-2.0 |
TheAnswer/FirstTest | bin/scripts/object/universe/base/objects.lua | 1 | 3920 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_universe_base_shared_base_universe = SharedUniverseObjectTemplate:new {
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2048,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_universe_base_shared_base_universe, 2428076790)
object_universe_base_shared_universe_default = SharedUniverseObjectTemplate:new {
appearanceFilename = "",
arrangementDescriptorFilename = "",
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 0,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 0,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 0,
detailedDescription = "string_id_table",
gameObjectType = 2048,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "string_id_table",
onlyVisibleInTools = 0,
portalLayoutFilename = "",
scale = 0,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 0,
slotDescriptorFilename = "",
snapToTerrain = 0,
surfaceType = 0
}
ObjectTemplates:addTemplate(object_universe_base_shared_universe_default, 3854968513)
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/object/creature/npc/general/objects.lua | 1 | 3333 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_creature_npc_general_shared_skill_trainer = SharedCreatureObjectTemplate:new {
appearanceFilename = "appearance/hum_m.sat",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 255,
collisionActionPassFlags = 0,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 1,
containerVolumeLimit = 0,
customizationVariableMapping = {},
detailedDescription = "",
gameObjectType = 1025,
locationReservationRadius = 0,
lookAtText = "@npc_lookat:skill_trainer",
noBuildRadius = 0,
objectName = "@npc_name:skill_trainer",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/player.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_creature_npc_general_shared_skill_trainer, 2389040637)
| lgpl-3.0 |
B1GAPTEAM/B1GAPBOT | plugins/lock_chat.lua | 13 | 2802 |
local function run(msg, matches)
if msg.to.type == 'chat' then
if is_momod(msg) then
return
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings'] then
if data[tostring(msg.to.id)]['settings']['lock_chat'] then
lock_chat = data[tostring(msg.to.id)]['settings']['lock_chat']
end
end
end
local chat = get_receiver(msg)
local user = "user#id"..msg.from.id
if lock_chat == "yes" then
chat_del_user(chat, user, ok_cb, true)
end
end
end
return {
patterns = {
"(.*)",
"%[(video)%]",
"%[(document)%]",
"%[(unsupported)%]",
"%[(audio)%]",
"%[(contact)%]",
},
run = run
}
-- -_-_-_-_-_-_-_-_-_- ||-_-_-_-_-_ || ||-_-_-_-_-_
-- || || || ||
-- || || || ||
-- || || || ||
-- || ||-_-_-_-_-_ || ||-_-_-_-_-_
-- || || || ||
-- || || || ||
-- || || || ||
-- || ||-_-_-_-_-_ ||-_-_-_-_-_ ||-_-_-_-_-_
--
--
-- /\ /\ /-_-_-_-_-_ ||-_-_-_-_-_ ||-_-_-_-_-_
-- ||\\ //|| //\\ || //|| //\\ // || || //
-- || \\ // || // \\ || // || // \\ // || || //
-- || \\ // || // \\ || // || // \\ || || || //
-- || \\ // || //______\\ || // || //______\\ || -_-_-_- ||-_-_-_-_-_ || //
-- || \\ // || // \\ || // || // \\ || || || || \\
-- || \\ // || // \\ || // || // \\ \\ || || || \\
-- || \\// || // \\ ||// || // \\ \\-_-_-_-_-|| ||-_-_-_-_-_ || \\
--
--
-- ||-_-_-_- || || || //-_-_-_-_-_-
-- || || || || || //
-- ||_-_-_|| || || || //
-- || || || || \\
-- || || \\ // \\
-- || || \\ // //
-- || ||-_-_-_-_ \\-_-_-_-// -_-_-_-_-_-//
--
--By @ali_ghoghnoos
--@telemanager_ch
| gpl-2.0 |
Lunovox/minetest_nibirus_game | mods/add/lunoshooters/api.lua | 1 | 10975 |
lunoshooters = {
time = 0,
objects = {},
rounds = {},
shots = {},
}
SHOOTER_EXPLOSION_TEXTURE = "shooter_hit.png"
SHOOTER_ALLOW_NODES = false
SHOOTER_ALLOW_ENTITIES = true
SHOOTER_ALLOW_PLAYERS = true -- "unprotected" / true / false
SHOOTER_OBJECT_RELOAD_TIME = 1
SHOOTER_OBJECT_UPDATE_TIME = 0.25
SHOOTER_ROUNDS_UPDATE_TIME = 0.4
SHOOTER_PLAYER_OFFSET = {x=0, y=1, z=0}
SHOOTER_ENTITY_OFFSET = {x=0, y=0, z=0}
SHOOTER_ENTITIES = {
"lunomobs:areinite",
"lunomobs:ghost1",
"lunomobs:golem",
"lunomobs:gossamer",
"lunomobs:moose1",
"lunomobs:oerkki",
"lunomobs:rat",
"lunomobs:ravitarbo",
"lunomobs:sasquatch",
--"lunomobs:sheep",
"lunomobs:slimer",
"lunomobs:spider1",
"lunomobs:spider2",
"lunomobs:terranite",
"lunomobs:thief",
"lunomobs:trader1",
--"lunomobs:chicken",
--"lunomobs:cow",
}
if minetest.is_singleplayer() == true then
SHOOTER_ALLOW_ENTITIES = true
SHOOTER_ALLOW_PLAYERS = false
end
local allowed_entities = {}
for _,v in ipairs(SHOOTER_ENTITIES) do
allowed_entities[v] = 1
end
local modpath = minetest.get_modpath(minetest.get_current_modname())
local input = io.open(modpath.."/shooter.conf", "r")
if input then
dofile(modpath.."/shooter.conf")
input:close()
input = nil
end
local rounds_update_time = 0
local object_update_time = 0
local object_reload_time = 0
local function get_dot_product(v1, v2)
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z
end
local function spawn_particles(p, v, d, texture)
if p and v and d then
if type(texture) ~= "string" then
texture = SHOOTER_EXPLOSION_TEXTURE
end
local pos = vector.add(p, vector.multiply(v, {x=d, y=d, z=d}))
pos.y = pos.y + 0.75
local spread = {x=0.1, y=0.1, z=0.1}
--[[ --FUNÇAO DEPRECADA PELA 0.4.10
minetest.add_particlespawner(15, 0.3,
vector.subtract(pos, spread), vector.add(pos, spread),
{x=-1, y=1, z=-1}, {x=1, y=2, z=1},
{x=-2, y=-2, z=-2}, {x=2, y=-2, z=2},
0.1, 0.75, 1, 2, false, texture
)
]]--
minetest.add_particlespawner({
amount = 15,
time = 0.3,
minpos = vector.subtract(pos, spread),
maxpos = vector.add(pos, spread),
minvel = {x=-1, y=1, z=-1},
maxvel = {x=1, y=2, z=1},
minacc = {x=-2, y=-2, z=-2},
maxacc = {x=2, y=-2, z=2},
minexptime = 0.1,
maxexptime = 0.75,
minsize = 1,
maxsize = 2,
collisiondetection = false,
vertical = false,
texture = texture,
--playername = "singleplayer"
})
end
end
local function is_valid_object(object)
if object then
if object:is_player() == true then
return true
end
if SHOOTER_ALLOW_ENTITIES == true then
local luaentity = object:get_luaentity()
if luaentity then
if luaentity.name then
if allowed_entities[luaentity.name] then
return true
end
end
end
end
end
return false
end
local function punch_node(pos, def)
local node = minetest.get_node(pos)
if not node then
return
end
local item = minetest.registered_items[node.name]
if not item then
return
end
if item.groups then
for k, v in pairs(def.groups) do
local level = item.groups[k] or 0
if level >= v then
minetest.remove_node(pos)
local sounds = item.sounds
if item.sounds then
local spec = item.sounds.dug
if spec then
spec.pos = pos
minetest.sound_play(spec.name, spec)
end
end
if item.tiles then
return item.tiles[1]
end
break
end
end
end
end
local function process_round(round)
local target = {object=nil, distance=10000}
local p1 = round.pos
local v1 = round.ray
for _,ref in ipairs(lunoshooters.objects) do
local p2 = vector.add(ref.pos, ref.offset)
if p1 and p2 and ref.name ~= round.name then
local x = vector.distance(p1, p2)
if x < round.def.step then
local n = vector.multiply(v1, {x=-1, y=0, z=-1})
local v2 = vector.subtract(p1, p2)
local r1 = get_dot_product(n, v2)
local r2 = get_dot_product(n, v1)
if r2 ~= 0 then
local t = -(r1 / r2)
local td = vector.multiply(v1, {x=t, y=t, z=t})
local pt = vector.add(p1, td)
local pd = vector.subtract(pt, p2)
if math.abs(pd.x) < ref.collisionbox[4] and
math.abs(pd.y) < ref.collisionbox[5] and
math.abs(pd.z) < ref.collisionbox[6] then
target.object = ref.object
target.pos = pt
target.distance = x
end
end
end
end
end
if target.object and target.pos then
local success, pos = minetest.line_of_sight(p1, target.pos, 1)
if success then
local user = minetest.get_player_by_name(round.name)
--[[
print("-----------------------------------------------------------------------")
print("target.pos="..minetest.pos_to_string(target.pos)..", round.name="..round.name)
print("can_interact("..round.name..")="..tostring(landrush.can_interact(target.pos, round.name)))
if (SHOOTER_ALLOW_PLAYERS == true or (SHOOTER_ALLOW_PLAYERS=="unprotected" and landrush~=nil and landrush.can_interact(target.pos, round.name))) then
print("AAAAAAAAAAAAAAAAAAAAAAAAAA")
end
]]--
if user
and (SHOOTER_ALLOW_PLAYERS == true or (SHOOTER_ALLOW_PLAYERS=="unprotected" and landrush~=nil and landrush.can_interact(target.pos, round.name)))
--[[ ]]--
then
target.object:punch(user, nil, round.def.tool_caps, v1)
spawn_particles({x=p1.x, y=p1.y - 1, z=p1.z}, v1,
target.distance, SHOOTER_EXPLOSION_TEXTURE)
end
return 1
elseif pos and SHOOTER_ALLOW_NODES == true then
local texture = punch_node(pos, round.def)
if texture then
spawn_particles({x=p1.x, y=p1.y - 1, z=p1.z},
v1, vector.distance(p1, pos), texture)
end
return 1
end
elseif SHOOTER_ALLOW_NODES == true then
local d = round.def.step
local p2 = vector.add(p1, vector.multiply(v1, {x=d, y=d, z=d}))
local success, pos = minetest.line_of_sight(p1, p2, 1)
if pos then
local texture = punch_node(pos, round.def)
if texture then
spawn_particles({x=p1.x, y=p1.y - 1, z=p1.z},
v1, vector.distance(p1, pos), texture)
end
return 1
end
end
end
function lunoshooters:fire_weapon(user, pointed_thing, def)
if lunoshooters.shots[def.name] then
if lunoshooters.time < lunoshooters.shots[def.name] then
return
end
end
lunoshooters.shots[def.name] = lunoshooters.time + def.tool_caps.full_punch_interval
minetest.sound_play(def.sound, {object=user})
local v1 = user:get_look_dir()
local p1 = user:getpos()
if not v1 or not p1 then
return
end
--[[ --FUNÇAO DEPRECADA PELA 0.4.10
minetest.add_particle({x=p1.x, y=p1.y + 1.6, z=p1.z},
vector.multiply(v1, {x=30, y=30, z=30}),
{x=0, y=0, z=0}, 0.5, 0.25,
false, def.particle
)
]]--
minetest.add_particle({
pos = {x=p1.x, y=p1.y + 1.6, z=p1.z},
vel = vector.multiply(v1, {x=30, y=30, z=30}),
acc = {x=0, y=0, z=0},
expirationtime = 0.5,
size = 0.25,
collisiondetection = false,
vertical = false,
texture = def.particle,
--playername = "singleplayer"
})
if pointed_thing.type == "node" and SHOOTER_ALLOW_NODES == true then
local pos = minetest.get_pointed_thing_position(pointed_thing, false)
local texture = punch_node(pos, def)
if texture then
spawn_particles({x=p1.x, y=p1.y + 0.75, z=p1.z},
v1, vector.distance(p1, pos), texture)
end
elseif pointed_thing.type == "object" then
local object = pointed_thing.ref
if is_valid_object(object) == true then
object:punch(user, nil, def.tool_caps, v1)
local p2 = object:getpos()
spawn_particles({x=p1.x, y=p1.y + 0.75, z=p1.z}, v1,
vector.distance(p1, p2), SHOOTER_EXPLOSION_TEXTURE)
end
else
lunoshooters:update_objects()
table.insert(lunoshooters.rounds, {
name = def.name,
pos = vector.add(p1, {x=0, y=1.75, z=0}),
ray = v1,
dist = 0,
def = def,
})
end
end
function lunoshooters:load_objects()
local objects = {}
if SHOOTER_ALLOW_PLAYERS == true or SHOOTER_ALLOW_PLAYERS=="unprotected" then
--SHOOTER_ALLOW_PLAYERS=="unprotected" and landrush.get_owner(pos)
local players = minetest.get_connected_players()
for _,player in ipairs(players) do
local pos = player:getpos()
local name = player:get_player_name()
local hp = player:get_hp() or 0
--[[
print("-----------------------------------------------------------------------")
print("pos="..minetest.pos_to_string(pos)..", name="..name)
print("can_interact("..name..")="..tostring(landrush.can_interact(pos, name)))
if landrush.get_owner(pos) then
print("landrush.get_owner="..tostring(landrush.get_owner(pos)))
else
print("landrush.get_owner=nil")
end
]]--
if
pos and name and hp > 0 and
(SHOOTER_ALLOW_PLAYERS == true or (SHOOTER_ALLOW_PLAYERS=="unprotected" and landrush~=nil and landrush.can_interact(pos, name)))
then
table.insert(objects, {
name = name,
object = player,
pos = pos,
collisionbox = {-0.25,-1.0,-0.25, 0.25, 0.8, 0.25},
offset = SHOOTER_PLAYER_OFFSET,
})
end
end
end
if SHOOTER_ALLOW_ENTITIES == true then
for _,ref in pairs(minetest.luaentities) do
if ref.object and ref.name then
if allowed_entities[ref.name] then
local pos = ref.object:getpos()
local hp = ref.object:get_hp() or 0
if pos and hp > 0 then
local def = minetest.registered_entities[ref.name]
table.insert(objects, {
name = ref.name,
object = ref.object,
pos = pos,
collisionbox = def.collisionbox,
offset = SHOOTER_ENTITY_OFFSET,
})
end
end
end
end
end
object_reload_time = lunoshooters.time
object_update_time = lunoshooters.time
lunoshooters.objects = {}
for _,v in ipairs(objects) do
table.insert(lunoshooters.objects, v)
end
end
function lunoshooters:update_objects()
if lunoshooters.time - object_reload_time > SHOOTER_OBJECT_RELOAD_TIME then
lunoshooters:load_objects()
elseif lunoshooters.time - object_update_time > SHOOTER_OBJECT_UPDATE_TIME then
for i, ref in ipairs(lunoshooters.objects) do
if ref.object then
local pos = ref.object:getpos()
if pos then
lunoshooters.objects[i].pos = pos
end
else
table.remove(lunoshooters.objects, i)
end
end
object_update_time = lunoshooters.time
end
end
minetest.register_on_joinplayer(function(player)
player:hud_set_flags({crosshair = true})
end)
minetest.register_globalstep(function(dtime)
lunoshooters.time = lunoshooters.time + dtime
if lunoshooters.time - rounds_update_time > SHOOTER_ROUNDS_UPDATE_TIME then
for i, round in ipairs(lunoshooters.rounds) do
if process_round(round) or round.dist > round.def.range then
table.remove(lunoshooters.rounds, i)
else
local v = vector.multiply(round.ray, round.def.step)
lunoshooters.rounds[i].pos = vector.add(round.pos, v)
lunoshooters.rounds[i].dist = round.dist + round.def.step
end
end
rounds_update_time = lunoshooters.time
end
if lunoshooters.time > 100000 then
lunoshooters.shots = {}
rounds_update_time = 0
object_reload_time = 0
object_update_time = 0
lunoshooters.time = 0
end
end)
| agpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/corellia/npcs/selonian/selonianScout.lua | 1 | 4511 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
selonianScout = Creature:new {
objectName = "selonianScout", -- Lua Object Name
creatureType = "NPC",
gender = "",
speciesName = "selonian_scout",
stfName = "mob/creature_names",
objectCRC = 3612945735,
socialGroup = "Selonian",
level = 5,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG,
healthMax = 165,
healthMin = 135,
strength = 0,
constitution = 0,
actionMax = 165,
actionMin = 135,
quickness = 0,
stamina = 0,
mindMax = 165,
mindMin = 135,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = 0,
stun = -1,
blast = 0,
heat = 0,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 0,
herd = 0,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 0,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 45,
weaponMaxDamage = 50,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateweaponAttackSpeed = 2,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateweaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "selonianAttack1" },
respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(selonianScout, 3612945735) -- Add to Global Table
| lgpl-3.0 |
JarnoVgr/ZombieSurvival | gamemodes/zombiesurvival/entities/entities/prop_ammo_drop/init.lua | 1 | 4455 | AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
--Duby: I need to heavily clean up this file! But I simply don't have the time at the moment.. It works for now..
include("shared.lua")
local function RefreshCrateOwners(pl)
for _, ent in pairs(ents.FindByClass("prop_ammo_drop")) do
if ent:IsValid() and ent:GetObjectOwner() == pl then
ent:SetObjectOwner(NULL)
end
end
end
hook.Add("PlayerDisconnected", "ResupplyBox.PlayerDisconnected", RefreshCrateOwners)
hook.Add("OnPlayerChangedTeam", "ResupplyBox.OnPlayerChangedTeam", RefreshCrateOwners)
function ENT:Initialize()
self:SetModel("models/items/boxmrounds.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetUseType(SIMPLE_USE)
self:SetPlaybackRate(1)
self:EmitSound("items/ammo_pickup.wav")
local phys = self:GetPhysicsObject()
if phys:IsValid() then
phys:EnableMotion(true)
end
self:SetMaxObjectHealth(200)
self:SetObjectHealth(self:GetMaxObjectHealth())
end
function ENT:KeyValue(key, value)
key = string.lower(key)
if key == "maxcratehealth" then
value = tonumber(value)
if not value then return end
self:SetMaxObjectHealth(value)
elseif key == "cratehealth" then
value = tonumber(value)
if not value then return end
self:SetObjectHealth(value)
end
end
function ENT:AcceptInput(name, activator, caller, args)
if name == "setcratehealth" then
self:KeyValue("cratehealth", args)
return true
elseif name == "setmaxcratehealth" then
self:KeyValue("maxcratehealth", args)
return true
end
end
function ENT:SetObjectHealth(health)
self:SetDTFloat(0, health)
if health <= 0 and not self.Destroyed then
self.Destroyed = true
local ent = ents.Create("prop_physics")
if ent:IsValid() then
ent:SetModel(self:GetModel())
ent:SetMaterial(self:GetMaterial())
ent:SetAngles(self:GetAngles())
ent:SetPos(self:GetPos())
ent:SetSkin(self:GetSkin() or 0)
ent:SetColor(self:GetColor())
ent:Spawn()
ent:Fire("break", "", 0)
ent:Fire("kill", "", 0.1)
ent:EnableMotion(true)
end
end
end
function ENT:OnTakeDamage(dmginfo)
self:TakePhysicsDamage(dmginfo)
local attacker = dmginfo:GetAttacker()
if not (attacker:IsValid() and attacker:IsPlayer() and attacker:Team() == TEAM_HUMAN) then
self:SetObjectHealth(self:GetObjectHealth() - dmginfo:GetDamage())
self:ResetLastBarricadeAttacker(attacker, dmginfo)
end
end
function ENT:AltUse(activator, tr)
--self:PackUp(activator)
return
end
function ENT:OnPackedUp(pl)
--pl:GiveEmptyWeapon("prop_ammo_drop")
--pl:GiveAmmo(1, "helicoptergun")
--pl:PushPackedItem(self:GetClass(), self:GetObjectHealth())
--self:Remove()
return
end
function ENT:Think()
if self.Destroyed then
self:Remove()
elseif self.Close and CurTime() >= self.Close then
self.Close = nil
self:ResetSequence("open")
end
end
local NextUse = {}
function ENT:Use(activator, caller)
if not self:GetObjectOwner():IsValid() then
self:SetObjectOwner(activator)
end
local owner = self:GetObjectOwner()
local owneruid = owner:IsValid() and owner:UniqueID() or "nobody"
local myuid = activator:UniqueID()
local ammotype
local ammotype2
local ammotype3
local ammotype4
local ammotype5
local ammotype6
local ammotype7
local wep = activator:GetActiveWeapon()
if not wep:IsValid() then
ammotype = "smg1"
ammotype2 = "ar2"
ammotype3 = "alyxgun"
ammotype4 = "pistol"
ammotype5 = "357"
ammotype6 = "xbowbolt"
ammotype7 = "buckshot"
end
if not ammotype then
ammotype = wep:GetPrimaryAmmoTypeString()
if not GAMEMODE.AmmoResupply[ammotype] then
ammotype = "smg1"
ammotype2 = "ar2"
ammotype3 = "alyxgun"
ammotype4 = "pistol"
ammotype5 = "357"
ammotype6 = "xbowbolt"
ammotype7 = "buckshot"
end
end
NextUse[myuid] = CurTime() + 120
net.Start("zs_nextresupplyuse")
net.WriteFloat(NextUse[myuid])
net.Send(activator)
activator:GiveAmmo(GAMEMODE.AmmoResupply[ammotype], ammotype)
if activator ~= owner and owner:IsValid() and owner:IsPlayer() and owner:Team() == TEAM_HUMAN then
owner.ResupplyBoxUsedByOthers = owner.ResupplyBoxUsedByOthers + 1
if owner.ResupplyBoxUsedByOthers % 2 == 0 then
owner:AddPoints(1)
end
net.Start("zs_commission")
net.WriteEntity(self)
net.WriteEntity(activator)
net.WriteUInt(1, 16)
net.Send(owner)
end
if not self.Close then
self:ResetSequence("close")
self:EmitSound("mrgreen/supplycrates/mobile_use.mp3")
end
timer.Simple(0.05, function()
self:Remove()
end)
end
| gpl-2.0 |
thehyve/quisper-configuration-public | qsp/3scale.lua | 1 | 5911 | --
-- Created by IntelliJ IDEA.
-- User: robert
-- Date: 7/10/14
-- Time: 2:26 PM
-- To change this template use File | Settings | File Templates.
--
--
-- This module contains the methods needed to handle
-- authentication and logging using 3scale
--
local threescale = {}
--
-- Builds a URL query string from a given table
-- where each key is surrounded by "usage[...]"
-- This method is used to send usage details to
-- the 3scale backend
--
-- For example:
-- Input: { hits: 3 }
-- Output: usage[hits]=3
--
function threescale.build_usage_querystring(query)
local qstr = ""
for i,v in pairs(query) do
qstr = qstr .. 'usage[' .. i .. ']' .. '=' .. v .. '&'
end
return string.sub(qstr, 0, #qstr-1)
end
--
-- Extracts the usage information to be sent to
-- the 3scale backend from the request.
-- First return value is a query string to be used for sending data to 3scale
-- Second return value is a list of rules matched. This is only used for debugging purposes
--
function threescale.extract_usage(service, request)
local usage, matched_rules = service.extract_usage(request)
local found = next(usage) ~= nil
-- if there was no match, usage is set to nil and it will respond a 404, this behavior can be changed
if found then
return threescale.build_usage_querystring(usage), table.concat(matched_rules, ", ")
else
return nil
end
end
function threescale.get_debug_value()
local h = ngx.req.get_headers()
if h["X-3scale-debug"] == '<YOUR_PROVIDER_KEY>' then
return true
else
return false
end
end
--[[
Authorization logic
]]--
threescale.authorization = {}
--
-- Extracts the authorization parameters from the
-- header, url or body, depending on the setting
--
function threescale.authorization.get_auth_params(where, method)
local params = {}
if where == "headers" then
params = ngx.req.get_headers()
elseif method == "GET" then
params = ngx.req.get_uri_args()
else
ngx.req.read_body()
params = ngx.req.get_post_args()
end
return qsp_utils.first_values(params)
end
threescale.authorization.check_credentials = {}
function threescale.authorization.check_credentials.app_id_app_key(params, service)
if params["app_id"] == nil or params["app_key"] == nil then
threescale.error.no_credentials(service)
end
end
function threescale.authorization.check_credentials.access_token(params, service)
if params["access_token"] == nil then -- TODO: check where the params come
threescale.error.no_credentials(service)
end
end
function threescale.authorization.check_credentials.user_key(params, service)
if params["user_key"] == nil then
threescale.error.no_credentials(service)
end
end
function threescale.authorization.authorize(auth_strat, params, service)
if auth_strat == 'oauth' then
threescale.authorization.oauth(params, service)
else
threescale.authorization.authrep(params, service)
end
end
function threescale.authorization.oauth(params, service)
local res = ngx.location.capture("/_threescale/toauth_authorize?access_token="..
params.access_token ..
"&user_id="..
params.access_token,
{ share_all_vars = true })
if ngx.var.usage ~= nil then
ngx.var.usage = threescale.authorization.add_trans(ngx.var.usage)
end
if res.status == 200 then
local res2 = ngx.location.capture("/_threescale/oauth_report?access_token="..
params.access_token, {method = ngx.HTTP_POST, share_all_vars = true})
if res2.status ~= 202 then
ngx.header.content_type = "application/json; charset=utf-8"
ngx.print('{"error": "not authenticated in 3scale end"}')
ngx.exit(ngx.HTTP_OK)
end
else
ngx.print('{"error": "not authenticated in 3scale authorize returned'.. res.status .. ' "}')
ngx.exit(ngx.HTTP_OK)
end
end
function threescale.authorization.authrep(params, service)
ngx.var.cached_key = ngx.var.cached_key .. ":" .. ngx.var.usage
local api_keys = ngx.shared.api_keys
local is_known = api_keys:get(ngx.var.cached_key)
if is_known ~= 200 then
local res = ngx.location.capture("/threescale_authrep", { share_all_vars = true })
-- IN HERE YOU DEFINE THE ERROR IF CREDENTIALS ARE PASSED, BUT THEY ARE NOT VALID
if res.status ~= 200 then
-- remove the key, if it's not 200 let's go the slow route, to 3scale's backend
api_keys:delete(ngx.var.cached_key)
ngx.status = res.status
ngx.header.content_type = "application/json"
threescale.error.authorization_failed(service)
else
api_keys:set(ngx.var.cached_key,200)
end
ngx.var.cached_key = nil
end
end
function threescale.authorization.add_trans(usage)
local us = usage:split("&")
local ret = ""
for i,v in ipairs(us) do
ret = ret .. "transactions[0][usage]" .. string.sub(v, 6) .. "&"
end
return string.sub(ret, 1, -2)
end
--
-- Error Codes
--
threescale.error = {}
function threescale.error.raise(error)
ngx.status = error.status
ngx.header.content_type = error.headers
ngx.print(error.text)
ngx.exit(ngx.HTTP_OK)
end
function threescale.error.no_credentials(service)
threescale.error.raise(service.error.no_credentials)
end
function threescale.error.authorization_failed(service)
threescale.error.raise(service.error.auth_failed)
end
function threescale.error.no_match(service)
threescale.error.raise(service.error.no_match)
end
function threescale.error.no_service()
threescale.error.raise({
status = 404,
text = 'No service found',
headers = 'text/plain; charset=us-ascii'
})
end
-- End Error Codes
return threescale | agpl-3.0 |
PAPAGENO-devels/papageno | test/benchmarks/Lua/700k.lua | 1 | 712684 | CheckFirstTime("tu.lua")
dofile("ma_operate_bolt.lua")
dofile("brennis_fix_idle.lua")
dofile("brennis_on_fire.lua")
dofile("tu_fans.lua")
dofile("tu_switcher_door.lua")
dofile("tu_deadbolt.lua")
dofile("tu_switcher.lua")
dofile("tu_canister.lua")
dofile("tu_fire.lua")
dofile("ma_tube_action.lua")
tu = Set:create("tu.set", "Tube Room", { tu_dorcu = 0, tu_dorcu2 = 0, tu_redcu = 1, tu_swiha = 2, tu_swiha2 = 2, tu_swiha3 = 2, tu_tubws = 3, tu_tubws2 = 3, tu_swicu = 4, overhead = 5, tu_swopn = 6 })
tu.shrinkable = 0.029
tu.chem_state = "no chem"
tu.door_state = "closed"
tu.fan_volume = 30
tu.switcher_volume = 40
tu.set_up_switcher_door = function(arg1) -- line 32
local local1
local1 = tu.switcher_door.hObjectState
tu.switcher_door.interest_actor:put_in_set(tu)
tu.switcher_door:complete_chore(tu_switcher_door_gone, "tu_switcher_door.cos")
ForceRefresh()
if tu.door_state == "open" then
tu.switcher_door.hObjectState = tu:add_object_state(tu_dorcu, "TU_0_DORCU_door_open.bm", "tu_dor_door_open.zbm", OBJSTATE_STATE)
tu.switcher_door:complete_chore(tu_switcher_door_open, "tu_switcher_door.cos")
elseif tu.door_state == "closed" then
tu.switcher_door.hObjectState = tu:add_object_state(tu_dorcu, "TU_0_DORCU_door_close.bm", "tu_dor_door_close.zbm", OBJSTATE_STATE)
tu.switcher_door:complete_chore(tu_switcher_door_closed, "tu_switcher_door.cos")
else
tu.switcher_door.hObjectState = tu:add_object_state(tu_dorcu, "TU_0_DORCU_door_ajar.bm", "TU_0_DORCU_door_ajar.zbm", OBJSTATE_STATE)
tu.switcher_door:complete_chore(tu_switcher_door_ajar, "tu_switcher_door.cos")
end
SendObjectToBack(tu.switcher_door.hObjectState)
if local1 then
FreeObjectState(local1)
end
SendObjectToFront(tu.open_bolt.hObjectState)
end
tu.set_up_actors = function(arg1) -- line 57
if tu.chem_state == "both chem" then
brennis:default()
brennis:put_in_set(tu)
brennis:setpos(0.27442, -0.4735, 0)
brennis:setrot(0, 31.834, 0)
brennis:set_mumble_chore(brennis_fix_idle_mumble)
brennis:set_talk_chore(1, brennis_fix_idle_stop_talk)
brennis:set_talk_chore(2, brennis_fix_idle_a)
brennis:set_talk_chore(3, brennis_fix_idle_c)
brennis:set_talk_chore(4, brennis_fix_idle_e)
brennis:set_talk_chore(5, brennis_fix_idle_f)
brennis:set_talk_chore(6, brennis_fix_idle_l)
brennis:set_talk_chore(7, brennis_fix_idle_m)
brennis:set_talk_chore(8, brennis_fix_idle_o)
brennis:set_talk_chore(9, brennis_fix_idle_t)
brennis:set_talk_chore(10, brennis_fix_idle_u)
single_start_script(brennis.idle, brennis)
if not brennis.burnt then
preload_sfx("brSpark.WAV")
preload_sfx("brExplo.WAV")
preload_sfx("brFire.IMU")
end
else
brennis:put_in_set(nil)
end
tu.extinguisher:set_object_state("extinguisher.cos")
if tu.extinguisher.touchable then
tu.extinguisher.interest_actor:play_chore(0)
else
tu.extinguisher.interest_actor:play_chore(1)
end
end
tu.set_up_states = function(arg1) -- line 96
if tu.chem_state == "both chem" then
MakeSectorActive("switcher_box1", FALSE)
MakeSectorActive("switcher_box2", FALSE)
MakeSectorActive("switcher_box3", FALSE)
tu.door_wheel:make_untouchable()
tu.closed_bolt:make_untouchable()
tu.open_bolt:make_touchable()
tu.open_wheel:make_touchable()
tu.brennis_obj:make_touchable()
tu.door_state = "open"
else
tu.brennis_obj:make_untouchable()
if tu.door_state == "open" then
MakeSectorActive("switcher_box1", TRUE)
MakeSectorActive("switcher_box2", TRUE)
MakeSectorActive("switcher_box3", TRUE)
tu.door_wheel:make_untouchable()
tu.closed_bolt:make_untouchable()
tu.open_bolt:make_touchable()
tu.open_wheel:make_touchable()
else
MakeSectorActive("switcher_box1", NIL)
MakeSectorActive("switcher_box2", NIL)
MakeSectorActive("switcher_box3", NIL)
tu.door_wheel:make_touchable()
tu.closed_bolt:make_touchable()
tu.open_bolt:make_untouchable()
tu.open_wheel:make_untouchable()
end
end
tu.fans:make_untouchable()
tu.fans.interest_actor:stop_chore()
if tu.chem_state == "both chem" then
tu.fans.interest_actor:play_chore(tu_fans_static, "tu_fans.cos")
else
if tu.door_state == "open" then
tu.fans.interest_actor:play_chore_looping(tu_fans_spin_door_open, "tu_fans.cos")
else
tu.fans.interest_actor:play_chore_looping(tu_fans_spin, "tu_fans.cos")
end
single_start_sfx("tuFanLp.IMU", nil, tu.fan_volume)
end
tu.switcher.interest_actor:stop_chore()
if tu.chem_state == "both chem" then
stop_sound("tuSwtch.IMU")
if tu.door_state == "open" then
tu.switcher.interest_actor:play_chore(tu_switcher_still_door_open, "tu_switcher.cos")
else
tu.switcher.interest_actor:play_chore(tu_switcher_still, "tu_switcher.cos")
end
else
if tu.door_state == "open" then
tu.switcher.interest_actor:play_chore_looping(tu_switcher_switch_door_open, "tu_switcher.cos")
else
tu.switcher.interest_actor:play_chore_looping(tu_switcher_switch, "tu_switcher.cos")
end
single_start_sfx("tuSwtch.IMU", nil, tu.switcher_volume)
end
tu.switcher_door:set_object_state("tu_switcher_door.cos")
tu.switcher_door.hObjectState = nil
tu:set_up_switcher_door()
if tu.door_state == "open" then
MakeSectorActive("open_box_1", TRUE)
MakeSectorActive("open_box_2", TRUE)
MakeSectorActive("open_box_23", TRUE)
MakeSectorActive("open_box_3", TRUE)
MakeSectorActive("open_box_4", TRUE)
MakeSectorActive("closed_box_11", FALSE)
MakeSectorActive("closed_box_112", FALSE)
MakeSectorActive("closed_box_1", FALSE)
MakeSectorActive("closed_box_2", FALSE)
MakeSectorActive("closed_box_3", FALSE)
else
MakeSectorActive("open_box_1", FALSE)
MakeSectorActive("open_box_2", FALSE)
MakeSectorActive("open_box_3", FALSE)
MakeSectorActive("open_box_4", FALSE)
MakeSectorActive("closed_box_1", TRUE)
MakeSectorActive("closed_box_2", TRUE)
MakeSectorActive("closed_box_3", TRUE)
end
if tu.door_state == "open" then
if tu.open_bolt:is_locked() then
tu.open_bolt:play_chore(tu_deadbolt_here)
else
tu.open_bolt:play_chore(tu_deadbolt_here_unlocked)
end
end
end
tu.set_up_object_states = function(arg1) -- line 202
tu:add_object_state(tu_dorcu, "tu_door_fan1.bm", nil, OBJSTATE_UNDERLAY)
tu:add_object_state(tu_dorcu, "tu_door_fan2.bm", nil, OBJSTATE_UNDERLAY)
tu:add_object_state(tu_tubws, "tu_fan_test.bm", nil, OBJSTATE_UNDERLAY)
tu:add_object_state(tu_tubws, "tu_floor_fans1.bm", nil, OBJSTATE_UNDERLAY)
tu:add_object_state(tu_tubws, "tu_floor_fans2.bm", nil, OBJSTATE_UNDERLAY)
tu:add_object_state(tu_swopn, "tu_swi_fans.bm", nil, OBJSTATE_UNDERLAY)
tu:add_object_state(tu_swopn, "tu_swi_fans2.bm", nil, OBJSTATE_UNDERLAY)
tu:add_object_state(tu_swiha, "tu_swi_fans.bm", nil, OBJSTATE_UNDERLAY)
tu:add_object_state(tu_swiha, "tu_swi_fans2.bm", nil, OBJSTATE_UNDERLAY)
tu.fans:set_object_state("tu_fans.cos")
tu:add_object_state(tu_tubws, "tu_tub_switcher.bm", nil, OBJSTATE_UNDERLAY)
tu:add_object_state(tu_dorcu, "tu_dor_switcher.bm", nil, OBJSTATE_UNDERLAY)
tu:add_object_state(tu_dorcu, "tu_dor_switcher_dopen.bm", nil, OBJSTATE_UNDERLAY)
tu.switcher:set_object_state("tu_switcher.cos")
tu.open_bolt.hObjectState = tu:add_object_state(tu_dorcu, "tu_turn_bolt.bm", "tu_turn_bolt.zbm", OBJSTATE_STATE)
tu.open_bolt:set_object_state("tu_deadbolt.cos")
tu:add_object_state(tu_tubws, "tu_3_bolt.bm", nil, OBJSTATE_UNDERLAY)
tu:add_object_state(tu_redcu, "tu_can_go.bm", nil, OBJSTATE_UNDERLAY)
tu:add_object_state(tu_redcu, "tu_can_stop.bm", nil, OBJSTATE_UNDERLAY)
tu.red_tube:set_object_state("tu_canister.cos")
tu:add_object_state(tu_tubws, "TU_3_TUBWS_doropn.bm", nil, OBJSTATE_UNDERLAY)
if not brennis.burnt then
LoadCostume("brennis_on_fire.cos")
end
end
tu.send_balloon = function(arg1, arg2) -- line 240
local local1 = arg2.chem
START_CUT_SCENE()
ExpireText()
arg2.source_balloon.owner = clown
arg2:free()
arg2.owner = pk
cur_puzzle_state[4] = TRUE
tu.closed_bolt:unlock()
tu.open_bolt:unlock()
brennis.seen_working_this_time = FALSE
eva.talked_server = FALSE
set_override(tu.skip_send_balloon, tu)
ImSetState(STATE_NULL)
break_here()
if not tu.sent_balloon then
tu.sent_balloon = TRUE
end
stop_sound("tuSwtch.IMU")
if tu.chem_state == "no chem" then
if local1 == 1 then
tu.chem_state = "chem 1"
RunFullscreenMovie("swtchuns.snm")
else
tu.chem_state = "chem 2"
RunFullscreenMovie("swtchuns.snm")
end
elseif tu.chem_state == "chem 1" then
if local1 == 1 then
RunFullscreenMovie("swtchuns.snm")
else
tu.chem_state = "both chem"
RunFullscreenMovie("swtchsuc.snm")
end
elseif tu.chem_state == "chem 2" then
if local1 == 1 then
tu.chem_state = "both chem"
RunFullscreenMovie("swtchsuc.snm")
else
RunFullscreenMovie("swtchuns.snm")
end
elseif tu.chem_state == "both chem" then
end
wait_for_message()
sleep_for(500)
stop_sound("tuSwtch.IMU")
ImSetState(stateMO)
if tu.chem_state == "both chem" then
start_sfx("tusqueal.IMU")
sleep_for(1500)
if not tu.ever_jammed then
tu.ever_jammed = TRUE
manny:say_line("/tuma048/")
else
manny:say_line("/tuma049/")
end
manny:wait_for_message()
fade_sfx("tusqueal.IMU", 1500)
end
END_CUT_SCENE()
end
tu.skip_send_balloon = function(arg1) -- line 322
kill_override()
stop_sound("tusqueal.IMU")
tu.ever_jammed = TRUE
end
tu.send_bread = function(arg1, arg2) -- line 329
START_CUT_SCENE()
ExpireText()
tu.closed_bolt:unlock()
tu.open_bolt:unlock()
brennis.seen_working_this_time = FALSE
eva.talked_server = FALSE
ImSetState(STATE_NULL)
break_here()
stop_sound("tuSwtch.IMU")
RunFullscreenMovie("swtchbrd.snm")
wait_for_message()
sleep_for(500)
stop_sound("tuSwtch.IMU")
ImSetState(stateMO)
END_CUT_SCENE()
end
tu.send_canister_through = function(arg1) -- line 360
sleep_for(rndint(150, 1000))
start_sfx("tubCnPas.WAV")
sleep_for(100)
tu.red_tube:play_chore(tu_canister_pass_through)
end
brennis.burn = function(arg1, arg2) -- line 367
local local1, local2, local3
brennis.burnt = TRUE
START_CUT_SCENE()
cameraman_disabled = TRUE
stop_script(brennis.idle)
stop_script(brennis.stop_idle)
if not arg2 then
tu:add_object_state(tu_swopn, "tu_sparks.bm", nil, OBJSTATE_OVERLAY, TRUE)
tu.flames:set_object_state("tu_fire.cos")
tu:current_setup(tu_swopn)
brennis:set_costume("brennis_on_fire.cos")
brennis:set_mumble_chore(brennis_on_fire_mumble)
brennis:set_talk_chore(1, brennis_on_fire_stop_talk)
brennis:set_talk_chore(2, brennis_on_fire_a)
brennis:set_talk_chore(3, brennis_on_fire_c)
brennis:set_talk_chore(4, brennis_on_fire_e)
brennis:set_talk_chore(5, brennis_on_fire_f)
brennis:set_talk_chore(6, brennis_on_fire_l)
brennis:set_talk_chore(7, brennis_on_fire_m)
brennis:set_talk_chore(8, brennis_on_fire_o)
brennis:set_talk_chore(9, brennis_on_fire_t)
brennis:set_talk_chore(10, brennis_on_fire_u)
brennis:play_chore(brennis_on_fire_on_fire, "brennis_on_fire.cos")
brennis:wait_for_chore(brennis_on_fire_on_fire, "brennis_on_fire.cos")
else
brennis:stop_chore()
brennis:set_costume("brennis_on_fire.cos")
brennis:set_mumble_chore(brennis_on_fire_mumble)
brennis:set_talk_chore(1, brennis_on_fire_stop_talk)
brennis:set_talk_chore(2, brennis_on_fire_a)
brennis:set_talk_chore(3, brennis_on_fire_c)
brennis:set_talk_chore(4, brennis_on_fire_e)
brennis:set_talk_chore(5, brennis_on_fire_f)
brennis:set_talk_chore(6, brennis_on_fire_l)
brennis:set_talk_chore(7, brennis_on_fire_m)
brennis:set_talk_chore(8, brennis_on_fire_o)
brennis:set_talk_chore(9, brennis_on_fire_t)
brennis:set_talk_chore(10, brennis_on_fire_u)
brennis:say_line("/tubs050/")
manny:face_entity(tu.brennis_obj)
end
brennis:play_chore(brennis_on_fire_pat_flames, "brennis_on_fire.cos")
start_sfx("brSpark.WAV")
tu.flames:play_chore(tu_fire_sparks, "tu_fire.cos")
sleep_for(200)
start_sfx("brExplo.WAV")
tu.flames.interest_actor:wait_for_chore(tu_fire_sparks, "tu_fire.cos")
if not arg2 then
brennis:say_line("/tubs050/")
end
sleep_for(150)
start_sfx("brFire.IMU")
brennis:wait_for_message()
fade_sfx("brFire.IMU", 1500)
if bd.extinguisher.owner ~= manny then
tu:current_setup(tu_tubws)
if not arg2 then
manny:setpos(1.44547, -0.40514901, 0)
manny:setrot(0, 32.306999, 0)
manny:head_look_at(nil)
end
manny:runto(tu.extinguisher.use_pnt_x, tu.extinguisher.use_pnt_y, tu.extinguisher.use_pnt_z, tu.extinguisher.use_rot_x, tu.extinguisher.use_rot_y, tu.extinguisher.use_rot_z)
manny:wait_for_actor()
manny:set_time_scale(3)
start_sfx("tuGetExt.wav")
tu.extinguisher:pickUp()
manny:set_time_scale(1)
start_script(manny.runto, manny, 1.44547, -0.40514901, 0)
sleep_for(1000)
tu:current_setup(tu_dorcu)
manny:put_at_object(tu.brennis_obj)
manny:set_run(FALSE)
else
tu:current_setup(0)
if proximity(manny.hActor, tu.brennis_obj.use_pnt_x, tu.brennis_obj.use_pnt_y, tu.brennis_obj.use_pnt_z) > 0.1 then
manny:runto(tu.brennis_obj.use_pnt_x, tu.brennis_obj.use_pnt_y, tu.brennis_obj.use_pnt_z)
manny:wait_for_actor()
else
manny:put_at_object(tu.brennis_obj)
sleep_for(400)
end
manny:head_look_at(nil)
if manny.is_holding ~= bd.extinguisher then
manny:setrot(0, 172.51601, 0, TRUE)
manny:pull_out_item(bd.extinguisher)
end
manny:setrot(tu.brennis_obj.use_rot_x, tu.brennis_obj.use_rot_y, tu.brennis_obj.use_rot_z, TRUE)
end
brennis:play_chore(brennis_on_fire_stop_manny, "brennis_on_fire.cos")
brennis:say_line("/tubs051/")
brennis:wait_for_message()
brennis:say_line("/tubs052/")
brennis:wait_for_message()
brennis:say_line("/tubs053/")
brennis:wait_for_message()
local1, local2, local3 = GetActorNodeLocation(system.currentActor.hActor, 12)
manny:head_look_at_point(local1, local2, local3)
brennis:say_line("/tubs054/")
brennis:wait_for_message()
manny:head_look_at(nil)
manny:say_line("/tuma055/")
manny:wait_for_message()
brennis:say_line("/tubs056/")
sleep_for(500)
brennis:play_chore(brennis_on_fire_turn_around, "brennis_on_fire.cos")
brennis:wait_for_message()
manny:stop_chore(ms_hold, "ms.cos")
manny:play_chore(ms_putback_big, "ms.cos")
manny:wait_for_chore(ms_putback_big, "ms.cos")
manny:stop_chore(ms_putback_big, "ms.cos")
manny:stop_chore(ms_activate_extinguisher, "ms.cos")
manny:play_chore(ms_putback_done, "ms.cos")
manny:wait_for_chore(ms_putback_done, "ms.cos")
manny:stop_chore(ms_putback_done, "ms.cos")
manny.is_holding = nil
brennis:wait_for_chore(brennis_on_fire_turn_around, "brennis_on_fire.cos")
brennis:set_costume("brennis_fix_idle.cos")
brennis:set_mumble_chore(brennis_fix_idle_mumble)
brennis:set_talk_chore(1, brennis_fix_idle_stop_talk)
brennis:set_talk_chore(2, brennis_fix_idle_a)
brennis:set_talk_chore(3, brennis_fix_idle_c)
brennis:set_talk_chore(4, brennis_fix_idle_e)
brennis:set_talk_chore(5, brennis_fix_idle_f)
brennis:set_talk_chore(6, brennis_fix_idle_l)
brennis:set_talk_chore(7, brennis_fix_idle_m)
brennis:set_talk_chore(8, brennis_fix_idle_o)
brennis:set_talk_chore(9, brennis_fix_idle_t)
brennis:set_talk_chore(10, brennis_fix_idle_u)
tu:current_setup(tu_dorcu)
cameraman_disabled = FALSE
END_CUT_SCENE()
start_script(brennis.idle, brennis)
end
brennis.leave = function(arg1) -- line 528
START_CUT_SCENE()
tu.chem_state = "no chem"
tu:current_setup(tu_dorcu)
brennis:stop_idle()
tu:current_setup(tu_redcu)
manny:set_visibility(FALSE)
brennis:set_costume("br_grab_card.cos")
brennis:setpos(0, 0, 0)
brennis:setrot(0, 180, 0)
brennis:play_chore(0, "br_grab_card.cos")
brennis:wait_for_chore(0, "br_grab_card.cos")
tu:current_setup(tu_dorcu)
tu.switcher.interest_actor:play_chore(tu_switcher_still, "tu_switcher.cos")
brennis:set_costume(nil)
brennis:default()
brennis:put_in_set(tu)
brennis:setpos(0.27442, -0.4735, 0)
brennis:setrot(0, 31.834, 0)
brennis:set_mumble_chore(brennis_fix_idle_mumble)
brennis:set_talk_chore(1, brennis_fix_idle_stop_talk)
brennis:set_talk_chore(2, brennis_fix_idle_a)
brennis:set_talk_chore(3, brennis_fix_idle_c)
brennis:set_talk_chore(4, brennis_fix_idle_e)
brennis:set_talk_chore(5, brennis_fix_idle_f)
brennis:set_talk_chore(6, brennis_fix_idle_l)
brennis:set_talk_chore(7, brennis_fix_idle_m)
brennis:set_talk_chore(8, brennis_fix_idle_o)
brennis:set_talk_chore(9, brennis_fix_idle_t)
brennis:set_talk_chore(10, brennis_fix_idle_u)
brennis:play_chore(brennis_fix_idle_exit_tube_room, "brennis_fix_idle.cos")
sleep_for(300)
start_sfx("tuFanOn.WAV", nil, 90)
tu.fans.interest_actor:play_chore_looping(tu_fans_spin_door_open, "tu_fans.cos")
wait_for_sound("tuFanOn.WAV")
single_start_sfx("tuFanLp.IMU", nil, tu.fan_volume)
single_start_sfx("tuSwtch.IMU", nil, tu.switcher_volume)
brennis:say_line("/tubs057/")
sleep_for(5000)
if tu.open_bolt:is_locked() then
tu.door_state = "ajar"
tu:set_up_switcher_door()
play_movie("tu_db.snm", 2, 16)
wait_for_movie()
else
tu.door_state = "closed"
tu:set_up_switcher_door()
play_movie("tu_dwb.snm", 66, 16)
wait_for_movie()
end
if tu.open_bolt:is_locked() then
tu.switcher_door:play_chore(tu_switcher_door_ajar)
else
tu.switcher_door:play_chore(tu_switcher_door_closed)
end
tu.switcher.interest_actor:play_chore_looping(tu_switcher_switch, "tu_switcher.cos")
brennis:wait_for_message()
brennis:wait_for_chore(brennis_fix_idle_exit_tube_room, "brennis_fix_idle.cos")
manny:set_visibility(TRUE)
END_CUT_SCENE()
tu:set_up_states()
end
brennis.idle = function(arg1) -- line 605
arg1.turned_to_talk = FALSE
while TRUE do
arg1.is_scratching = FALSE
arg1:play_chore(brennis_fix_idle_fix_idle, "brennis_fix_idle.cos")
arg1:wait_for_chore(brennis_fix_idle_fix_idle, "brennis_fix_idle.cos")
if rnd(8) then
arg1.is_scratching = TRUE
arg1:play_chore(brennis_fix_idle_buttscratch, "brennis_fix_idle.cos")
arg1:wait_for_chore(brennis_fix_idle_buttscratch, "brennis_fix_idle.cos")
end
end
end
brennis.stop_idle = function(arg1) -- line 619
if find_script(brennis.stop_talking) then
wait_for_script(brennis.stop_talking)
end
stop_script(arg1.idle)
arg1:wait_for_chore()
end
brennis.start_talking = function(arg1) -- line 627
if not arg1.turned_to_talk then
arg1:stop_idle()
arg1:play_chore(brennis_fix_idle_to_talk, "brennis_fix_idle.cos")
arg1:wait_for_chore(brennis_fix_idle_to_talk, "brennis_fix_idle.cos")
arg1:play_chore_looping(brennis_fix_idle_talk_hold, "brennis_fix_idle.cos")
arg1.turned_to_talk = TRUE
end
end
brennis.stop_talking = function(arg1) -- line 637
if arg1.turned_to_talk then
arg1:stop_chore(brennis_fix_idle_talk_hold, "brennis_fix_idle.cos")
arg1:play_chore(brennis_fix_idle_back_to_fix_idle, "brennis_fix_idle.cos")
arg1:wait_for_chore(brennis_fix_idle_back_to_fix_idle, "brennis_fix_idle.cos")
arg1.turned_to_talk = FALSE
single_start_script(arg1.idle, arg1)
end
end
tu.enter = function(arg1) -- line 654
tu.burn_box.triggered = FALSE
tu.switcher_door:make_untouchable()
tu.fans:make_untouchable()
tu.flames:make_untouchable()
tu:set_up_object_states()
tu:set_up_actors()
tu:set_up_states()
tu:camerachange(nil, tu:current_setup())
LoadCostume("ma_operate_bolt.cos")
LoadCostume("ma_wheel_stuck.cos")
LoadCostume("ma_tube_action.cos")
LoadCostume("brennis_fix_idle.cos")
end
tu.exit = function(arg1) -- line 672
stop_script(brennis.idle)
stop_script(brennis.stop_idle)
brennis:free()
stop_sound("tuFanLp.IMU")
stop_sound("tuFanOn.WAV")
stop_sound("tuFanOff.WAV")
stop_sound("tubAirNb.IMU")
stop_sound("tubAirPb.IMU")
stop_sound("tubAirFb.IMU")
stop_sound("tubCnVib.IMU")
stop_sound("tuSwtch.IMU")
end
tu.camerachange = function(arg1, arg2, arg3) -- line 686
tu.switcher:make_touchable()
tu.red_tube:make_touchable()
if arg3 == tu_dorcu then
tu.switcher:make_untouchable()
brennis.seen_working_this_time = TRUE
elseif arg3 == tu_redcu then
tu.switcher:make_untouchable()
elseif arg3 == tu_swiha or arg3 == tu_swopn then
tu.switcher:inside_use_point()
elseif arg3 == tu_tubws then
tu.switcher:side_use_point()
elseif arg3 == tu_swicu then
tu.switcher:inside_use_point()
tu.red_tube:make_untouchable()
end
if arg3 == tu_redcu and tu.chem_state ~= "both chem" then
single_start_sfx("tubAirNb.IMU")
else
stop_sound("tubAirNb.IMU")
end
if arg3 == tu_dorcu then
if tu.open_bolt.locked and tu.door_state == "open" then
tu.open_bolt:play_chore(tu_deadbolt_here)
end
end
end
tu.cameraman = function(arg1) -- line 720
local local1, local2
local local3
local local4
if cameraman_disabled == FALSE and arg1:current_setup() ~= arg1.setups.overhead then
local4 = system.currentActor:find_sector_name(tostring(cameraman_box_name))
if not local4 or arg1 ~= cameraman_watching_set then
arg1.cameraChange = TRUE
cameraman_watching_set = arg1
local1, cameraman_box_name, local2 = system.currentActor:find_sector_type(CAMERA)
local3 = arg1.setups[tostring(cameraman_box_name)]
if local3 == tu_swiha and tu.door_state == "open" then
local3 = tu_swopn
end
arg1:current_setup(local3)
else
arg1.cameraChange = FALSE
end
end
end
tu.update_music_state = function(arg1) -- line 747
if tu.chem_state == "both chem" then
return stateTU_BRENNIS
else
return stateTU
end
end
tu.manny_lock_deadbolt = function(arg1, arg2) -- line 755
manny:push_costume("ma_operate_bolt.cos")
if arg2 then
tu.open_bolt:play_chore(tu_deadbolt_here_unlocked)
manny:play_chore(ma_operate_bolt_lock_bolt, "ma_operate_bolt.cos")
sleep_for(533)
tu.open_bolt:play_chore(tu_deadbolt_lock, "tu_deadbolt.cos")
else
tu.open_bolt:play_chore(tu_deadbolt_here)
manny:play_chore(ma_operate_bolt_unlock_bolt, "ma_operate_bolt.cos")
sleep_for(533)
tu.open_bolt:play_chore(tu_deadbolt_unlock, "tu_deadbolt.cos")
end
manny:wait_for_chore()
manny:pop_costume()
end
tu.door_wheel = Object:create(tu, "/tutx058/wheel", 0.61358398, -0.835706, 0.31, { range = 0.5 })
tu.door_wheel.use_pnt_x = 0.80013198
tu.door_wheel.use_pnt_y = -0.93841499
tu.door_wheel.use_pnt_z = 0
tu.door_wheel.use_rot_x = 0
tu.door_wheel.use_rot_y = 52.717899
tu.door_wheel.use_rot_z = 0
tu.door_wheel.lookAt = function(arg1) -- line 788
manny:say_line("/tuma059/")
end
tu.door_wheel.use = function(arg1) -- line 792
local local1
if tu.door_state == "ajar" then
START_CUT_SCENE()
manny:walkto_object(arg1)
manny:push_costume("ma_wheel_stuck.cos")
manny:play_chore(ma_wheel_stuck_hand_on_tu, "ma_wheel_stuck.cos")
manny:wait_for_chore(ma_wheel_stuck_hand_on_tu, "ma_wheel_stuck.cos")
manny:set_walk_chore(ms_back_off, manny.base_costume)
manny:set_walk_rate(-0.11)
play_movie("tu_dob.snm", 2, 16)
local1 = 0
while local1 < 1300 do
WalkActorForward(manny.hActor)
break_here()
local1 = local1 + system.frameTime
end
StopMovie()
manny:set_walk_backwards(FALSE)
manny:stop_chore(ma_wheel_stuck_hand_on_tu, "ma_wheel_stuck.cos")
manny:pop_costume()
tu.door_state = "open"
tu.open_bolt.locked = TRUE
FreeObjectState(tu.switcher_door.hObjectState)
tu.switcher_door.hObjectState = nil
tu:set_up_states()
SendObjectToFront(tu.open_bolt.hObjectState)
tu.open_bolt:complete_chore(tu_deadbolt_here, "tu_deadbolt.cos")
tu:current_setup(tu_swopn)
manny:setpos(0.97562599, -1.18225, 0)
manny:setrot(0, 358.32401, 0)
manny:head_look_at(nil)
sleep_for(500)
manny:walkto(0.44540301, -0.66003799, 0, 0, 46.101501, 0)
manny:wait_for_actor()
END_CUT_SCENE()
else
START_CUT_SCENE()
manny:walkto_object(arg1)
manny:push_costume("ma_wheel_stuck.cos")
manny:play_chore(ma_wheel_stuck_hand_on_tu, "ma_wheel_stuck.cos")
manny:wait_for_chore(ma_wheel_stuck_hand_on_tu, "ma_wheel_stuck.cos")
manny:play_chore(ma_wheel_stuck_turn_tu, "ma_wheel_stuck.cos")
manny:play_sound_at("valvtwst.wav")
manny:wait_for_chore(ma_wheel_stuck_turn_tu, "ma_wheel_stuck.cos")
manny:play_chore(ma_wheel_stuck_hand_off_tu, "ma_wheel_stuck.cos")
manny:wait_for_chore(ma_wheel_stuck_hand_off_tu, "ma_wheel_stuck.cos")
manny:pop_costume()
manny:say_line("/tuma060/")
manny:wait_for_message()
if not tu.closed_bolt:is_locked() then
manny:say_line("/tuma061/")
end
END_CUT_SCENE()
end
end
tu.closed_bolt = Object:create(tu, "/tutx062/deadbolt", 0.473584, -0.955706, 0.36000001, { range = 0.5 })
tu.closed_bolt.use_pnt_x = 0.62627202
tu.closed_bolt.use_pnt_y = -1.05899
tu.closed_bolt.use_pnt_z = 0
tu.closed_bolt.use_rot_x = 0
tu.closed_bolt.use_rot_y = 90.141098
tu.closed_bolt.use_rot_z = 0
tu.closed_bolt.lookAt = function(arg1) -- line 865
if arg1:is_locked() then
manny:say_line("/tuma063/")
else
manny:say_line("/tuma064/")
end
end
tu.closed_bolt.use = function(arg1) -- line 874
if tu.door_state == "ajar" then
manny:say_line("/tuma065/")
else
system.default_response("with what")
end
end
tu.closed_bolt:lock()
tu.open_bolt = Object:create(tu, "/tutx067/dead bolt", 1.05984, -0.93449301, 0.38, { range = 0.5 })
tu.open_bolt.use_pnt_x = 0.84163702
tu.open_bolt.use_pnt_y = -1.0251
tu.open_bolt.use_pnt_z = 0
tu.open_bolt.use_rot_x = 0
tu.open_bolt.use_rot_y = 327.87601
tu.open_bolt.use_rot_z = 0
tu.open_bolt.lookAt = function(arg1) -- line 893
tu.closed_bolt.lookAt(arg1)
end
tu.open_bolt.use = function(arg1) -- line 897
if arg1:is_locked() then
START_CUT_SCENE()
cur_puzzle_state[5] = FALSE
manny:walkto_object(arg1)
arg1:unlock()
tu.closed_bolt:unlock()
tu:manny_lock_deadbolt(FALSE)
END_CUT_SCENE()
else
START_CUT_SCENE()
cur_puzzle_state[5] = TRUE
manny:walkto_object(arg1)
arg1:lock()
tu.closed_bolt:lock()
tu:manny_lock_deadbolt(TRUE)
if not arg1.ever_locked then
arg1.ever_locked = TRUE
manny:say_line("/tuma068/")
wait_for_message()
manny:say_line("/tuma069/")
end
END_CUT_SCENE()
end
end
tu.open_bolt:unlock()
tu.open_bolt.make_untouchable = function(arg1) -- line 925
arg1:play_chore(tu_deadbolt_gone, "tu_deadbolt.cos")
Object.make_untouchable(arg1)
end
tu.open_bolt.make_touchable = function(arg1) -- line 931
if arg1:is_locked() then
arg1:play_chore(tu_deadbolt_here_unlocked, "tu_deadbolt.cos")
else
arg1:play_chore(tu_deadbolt_here, "tu_deadbolt.cos")
end
Object.make_touchable(arg1)
end
tu.open_wheel = Object:create(tu, "/tutx070/wheel", 0.83358401, -0.77570599, 0.23999999, { range = 0.5 })
tu.open_wheel.use_pnt_x = 0.80046499
tu.open_wheel.use_pnt_y = -1.03627
tu.open_wheel.use_pnt_z = 0
tu.open_wheel.use_rot_x = 0
tu.open_wheel.use_rot_y = 325.18799
tu.open_wheel.use_rot_z = 0
tu.open_wheel.lookAt = function(arg1) -- line 952
manny:say_line("/tuma071/")
end
tu.open_wheel.use = function(arg1) -- line 956
START_CUT_SCENE()
manny:walkto_object(arg1)
manny:push_costume("ma_wheel_stuck.cos")
manny:play_chore(ma_wheel_stuck_hand_on_tu, "ma_wheel_stuck.cos")
manny:wait_for_chore(ma_wheel_stuck_hand_on_tu, "ma_wheel_stuck.cos")
manny:play_chore(ma_wheel_stuck_turn_tu, "ma_wheel_stuck.cos")
manny:play_sound_at("valvtwst.wav")
manny:wait_for_chore(ma_wheel_stuck_turn_tu, "ma_wheel_stuck.cos")
manny:play_chore(ma_wheel_stuck_hand_off_tu, "ma_wheel_stuck.cos")
manny:wait_for_chore(ma_wheel_stuck_hand_off_tu, "ma_wheel_stuck.cos")
manny:pop_costume()
manny:say_line("/tuma072/")
END_CUT_SCENE()
end
tu.brennis_obj = Object:create(tu, "/tutx073/repairman", 0.39063501, -0.48363599, 0.40000001, { range = 0.89999998 })
tu.brennis_obj.use_pnt_x = 0.71560103
tu.brennis_obj.use_pnt_y = -0.89723903
tu.brennis_obj.use_pnt_z = 0
tu.brennis_obj.use_rot_x = 0
tu.brennis_obj.use_rot_y = 56.1894
tu.brennis_obj.use_rot_z = 0
tu.brennis_obj.lookAt = function(arg1) -- line 982
manny:say_line("/tuma074/")
end
tu.brennis_obj.use = function(arg1) -- line 986
START_CUT_SCENE()
manny:walkto_object(arg1)
END_CUT_SCENE()
if br1 then
br1:init()
else
result = dofile("dlg_brennis.lua")
if not result then
br1:init()
else
brennis:leave()
end
end
end
tu.red_tube = Object:create(tu, "/tutx075/red tube", 0.64748901, -0.162466, 0.36000001, { range = 0.80000001 })
tu.red_tube.use_pnt_x = 0.55390501
tu.red_tube.use_pnt_y = -0.298289
tu.red_tube.use_pnt_z = 0
tu.red_tube.use_rot_x = 0
tu.red_tube.use_rot_y = 4.2853999
tu.red_tube.use_rot_z = 0
tu.red_tube.closeup_use_pnt_x = 0.55000001
tu.red_tube.closeup_use_pnt_y = -0.29300001
tu.red_tube.closeup_use_pnt_z = 0
tu.red_tube.closeup_use_rot_x = 0
tu.red_tube.closeup_use_rot_y = 2164.27
tu.red_tube.closeup_use_rot_z = 0
tu.red_tube.lookAt = function(arg1) -- line 1025
local local1
START_CUT_SCENE()
local1 = tu:current_setup()
tu:current_setup(tu_redcu)
if rnd(5) and tu.chem_state ~= "both chem" then
start_script(tu.send_canister_through, tu)
end
if arg1.seen and not arg1.pondered then
arg1.pondered = TRUE
arg1:ponder()
else
arg1.seen = TRUE
manny:say_line("/tuma076/")
end
manny:wait_for_message()
tu:current_setup(local1)
END_CUT_SCENE()
end
tu.red_tube.use = function(arg1) -- line 1048
if tu.door_state == "open" and tu.chem_state ~= "both chem" then
if not tu.red_tube.seen_locked then
if manny:walkto_object(arg1) then
tu.red_tube.seen_locked = TRUE
START_CUT_SCENE()
manny:walkto_object(tu.red_tube)
tu:current_setup(tu_redcu)
if rnd(5) then
start_script(tu.send_canister_through, tu)
end
manny:ignore_boxes()
manny:setpos(0.521, -0.31933, 0.0120163)
manny:setrot(0, 4.68058, 0)
manny:push_costume("ma_tube_action.cos")
manny:play_chore(ma_tube_action_handle_shake, "ma_tube_action.cos")
manny:wait_for_chore()
manny:pop_costume()
manny:follow_boxes()
manny:put_at_object(tu.red_tube)
tu:current_setup(tu_swopn)
END_CUT_SCENE()
system.default_response("locked")
end
else
system.default_response("locked")
end
else
system.default_response("reach")
end
end
tu.red_tube.use_card = function(arg1, arg2) -- line 1080
if tu.door_state ~= "open" or tu.chem_state == "both chem" then
system.default_response("reach")
else
arg2:free()
manny:stop_chore(ms_hold_card, "ms.cos")
manny:stop_chore(ms_activate_hole_card, "ms.cos")
manny.is_holding = nil
if arg2.punched then
cur_puzzle_state[6] = TRUE
START_CUT_SCENE()
tu:current_setup(tu_redcu)
manny:ignore_boxes()
manny:stop_chore(ms_hold, "ms.cos")
manny:setpos(0.485339, -0.311661, 0)
manny:setrot(0, 359.564, 0)
manny:stop_chore(ms_hold, "ms.cos")
manny:stop_chore(ms_hold_card, "ms.cos")
manny:push_costume("ma_tube_action.cos")
manny:play_chore(ma_tube_action_canister_stop, "ma_tube_action.cos")
sleep_for(1000)
stop_sound("tubAirNb.IMU")
start_sfx("tubAirPb.IMU")
sleep_for(3600)
tu.red_tube:play_chore(tu_canister_stop, "tu_canister.cos")
tu.red_tube.interest_actor:wait_for_chore()
start_sfx("tubCnVib.IMU")
tu.red_tube.interest_actor:play_chore_looping(tu_canister_stop_loop, "tu_canister.cos")
manny:wait_for_chore(ma_tube_action_canister_stop, "ma_tube_action.cos")
manny:play_chore_looping(ma_tube_action_canister_hold, "ma_tube_action.cos")
manny:say_line("/tuma078/")
wait_for_message()
manny:say_line("/tuma079/")
wait_for_message()
manny:say_line("/tuma080/")
wait_for_message()
manny:say_line("/tuma081/")
wait_for_message()
manny:stop_chore(ma_tube_action_canister_hold, "ma_tube_action.cos")
manny:play_chore(ma_tube_action_canister_letgo, "ma_tube_action.cos")
sleep_for(200)
start_sfx("tubCnPas.WAV")
sleep_for(400)
stop_sound("tubCnVib.IMU")
tu.red_tube.interest_actor:stop_chore(tu_canister_stop_loop, "tu_canister.cos")
tu.red_tube.interest_actor:play_chore(tu_canister_go, "tu_canister.cos")
stop_sound("tubAirPb.IMU")
start_sfx("tubAirNb.IMU")
manny:wait_for_chore()
manny:pop_costume()
manny:follow_boxes()
manny:put_at_object(tu.red_tube)
tu:current_setup(tu_swopn)
break_here()
manny:say_line("/tuma082/")
wait_for_message()
tu:current_setup(tu_dorcu)
manny:say_line("/tuma083/")
manny:walkto(1.2208, -1.16499, 0, 0, 351.67, 0)
manny:wait_for_message()
break_here()
stop_sound("tuFanLp.IMU")
stop_sound("tubAirPb.IMU")
stop_sound("tubAirNb.IMU")
stop_sound("tubCnVib.IMU")
stop_sound("tuSwtch.IMU")
END_CUT_SCENE()
start_script(cut_scene.bonewgn)
else
START_CUT_SCENE()
tu:current_setup(tu_redcu)
manny:ignore_boxes()
manny:setpos(0.485339, -0.311661, 0)
manny:setrot(0, 359.564, 0)
manny:stop_chore(ms_hold, "ms.cos")
manny:stop_chore(ms_hold_card, "ms.cos")
manny:push_costume("ma_tube_action.cos")
manny:play_chore(ma_tube_action_lose_card, "ma_tube_action.cos")
sleep_for(1200)
stop_sound("tubAirNb.IMU")
start_sfx("tubAirFb.IMU")
sleep_for(800)
tu.red_tube.interest_actor:play_chore(tu_canister_stop, "tu_canister.cos")
tu.red_tube.interest_actor:wait_for_chore(tu_canister_stop, "tu_canister.cos")
tu.red_tube.interest_actor:play_chore(tu_canister_stop_loop, "tu_canister.cos")
tu.red_tube.interest_actor:wait_for_chore(tu_canister_stop_loop, "tu_canister.cos")
start_sfx("tubCdLos.wav")
wait_for_sound("tubCdLos.wav")
start_sfx("tubCnPas.WAV")
tu.red_tube.interest_actor:play_chore(tu_canister_stop_loop, "tu_canister.cos")
tu.red_tube.interest_actor:wait_for_chore(tu_canister_stop_loop, "tu_canister.cos")
tu.red_tube.interest_actor:play_chore(tu_canister_go, "tu_canister.cos")
tu.red_tube.interest_actor:wait_for_chore(tu_canister_stop_loop, "tu_canister.cos")
tu.red_tube.interest_actor:play_chore(tu_canister_stop_loop, "tu_canister.cos")
tu.red_tube.interest_actor:wait_for_chore(tu_canister_stop_loop, "tu_canister.cos")
tu.red_tube.interest_actor:play_chore(tu_canister_go, "tu_canister.cos")
tu.red_tube.interest_actor:wait_for_chore(tu_canister_go, "tu_canister.cos")
stop_sound("tubAirFb.IMU")
start_sfx("tubAirNb.IMU")
manny:wait_for_chore(ma_tube_action_lose_card, "ma_tube_action.cos")
manny:pop_costume()
manny:follow_boxes()
manny:put_at_object(tu.red_tube)
tu:current_setup(tu_swopn)
break_here()
manny:say_line("/tuma085/")
END_CUT_SCENE()
end
end
end
tu.red_tube.ponder = function(arg1) -- line 1208
manny:say_line("/tuma093/")
manny:wait_for_message()
manny:say_line("/tuma094/")
end
tu.red_tube.use_cards = function(arg1) -- line 1214
if tu.door_state ~= "open" or tu.chem_state == "both chem" then
system.default_response("reach")
else
mo.cards:switch_to_one()
tu.red_tube:use_card(mo.one_card)
end
end
tu.switcher = Object:create(tu, "/tutx086/switcher", 0.0035840999, 0.014294, 0.55000001, { range = 1.5 })
tu.switcher.inside_use_point = function(arg1) -- line 1226
tu.switcher.use_pnt_x = 0.431
tu.switcher.use_pnt_y = -0.397
tu.switcher.use_pnt_z = 0
tu.switcher.use_rot_x = 0
tu.switcher.use_rot_y = 2211.66
tu.switcher.use_rot_z = 0
end
tu.switcher.side_use_point = function(arg1) -- line 1235
tu.switcher.use_pnt_x = 0.812
tu.switcher.use_pnt_y = 0.819
tu.switcher.use_pnt_z = 0
tu.switcher.use_rot_x = 0
tu.switcher.use_rot_y = 2323.98
tu.switcher.use_rot_z = 0
end
tu.switcher.front_use_point = function(arg1) -- line 1244
tu.switcher.use_pnt_x = 1.158
tu.switcher.use_pnt_y = -0.106
tu.switcher.use_pnt_z = 0
tu.switcher.use_rot_x = 0
tu.switcher.use_rot_y = 2243.52
tu.switcher.use_rot_z = 0
end
tu.switcher:side_use_point()
tu.switcher.lookAt = function(arg1) -- line 1255
if tu.chem_state == "chem 1" then
manny:say_line("/tuma087/")
elseif tu.chem_state == "chem 2" then
manny:say_line("/tuma088/")
elseif tu.chem_state == "both chem" then
manny:say_line("/tuma089/")
else
manny:say_line("/tuma090/")
end
end
tu.switcher.use = function(arg1) -- line 1267
manny:say_line("/tuma091/")
end
tu.fans = Object:create(tu, "fans", 0, 0, 0, { range = 0 })
tu.switcher_door = Object:create(tu, "switcher door", 1, -1, 0, { range = 0 })
tu.flames = Object:create(tu, "flames", 0.0035840999, 0.014294, 0.55000001, { range = 0 })
tu.extinguisher = Object:create(tu, "/bdtx018/fire extinguisher", 1.24414, 1.46034, 0.31990001, { range = 0.60000002 })
tu.extinguisher.string_name = "extinguisher"
tu.extinguisher.big = TRUE
tu.extinguisher.wav = "getMetl.wav"
tu.extinguisher.use_pnt_x = 1.32596
tu.extinguisher.use_pnt_y = 1.24541
tu.extinguisher.use_pnt_z = 0
tu.extinguisher.use_rot_x = 0
tu.extinguisher.use_rot_y = 30.280001
tu.extinguisher.use_rot_z = 0
tu.extinguisher.lookAt = function(arg1) -- line 1298
manny:say_line("/vima035/")
end
tu.extinguisher.pickUp = function(arg1) -- line 1302
if manny:walkto_object(arg1) then
START_CUT_SCENE()
manny:play_chore(ms_hand_on_obj, "ms.cos")
manny:wait_for_chore()
sleep_for(100 / GetActorTimeScale(manny.hActor))
arg1:make_disappear()
bd.extinguisher:get()
manny:stop_chore(ms_hand_on_obj, "ms.cos")
start_sfx("tuGetExt.wav")
manny:play_chore(ms_activate_extinguisher, "ms.cos")
manny:play_chore(ms_hand_off_obj, "ms.cos")
sleep_for(400 / GetActorTimeScale(manny.hActor))
manny:stop_chore(ms_hand_off_obj, "ms.cos")
manny:play_chore(ms_hold, "ms.cos")
manny.is_holding = bd.extinguisher
manny.hold_chore = ms_activate_extinguisher
END_CUT_SCENE()
end
end
tu.extinguisher.use = tu.extinguisher.pickUp
tu.extinguisher.make_disappear = function(arg1) -- line 1325
arg1.interest_actor:play_chore(1)
arg1:make_untouchable()
end
tu.lo_door = Object:create(tu, "/tutx092/door", 1.57358, 1.8042901, 0.5, { range = 0.5 })
tu.tu_lo_box = tu.lo_door
tu.lo_door.use_pnt_x = 1.5089999
tu.lo_door.use_pnt_y = 1.286
tu.lo_door.use_pnt_z = 0
tu.lo_door.use_rot_x = 0
tu.lo_door.use_rot_y = 718.34698
tu.lo_door.use_rot_z = 0
tu.lo_door.out_pnt_x = 1.58289
tu.lo_door.out_pnt_y = 1.74386
tu.lo_door.out_pnt_z = 0
tu.lo_door.out_rot_x = 0
tu.lo_door.out_rot_y = 712.00201
tu.lo_door.out_rot_z = 0
tu.lo_door.walkOut = function(arg1) -- line 1354
if tu.chem_state == "both chem" and brennis.seen_working_this_time then
brennis:leave()
end
lo:come_out_door(lo.tu_door)
end
tu.burn_box = { }
tu.burn_box.name = "burn box"
tu.burn_box.triggered = FALSE
tu.burn_box.walkOut = function(arg1) -- line 1365
if not arg1.triggered then
arg1.triggered = TRUE
elseif tu.chem_state == "both chem" and not brennis.burnt then
brennis:burn(TRUE)
end
end
CheckFirstTime("tp.lua")
dofile("tp_interface.lua")
tp = Set:create("tp.set", "ticket printer", { tp_tckcu = 0 })
tp.current_button = nil
tp.week = nil
tp.day = nil
tp.race = nil
tp.RACE = 1
tp.DAY = 2
tp.WEEK = 3
tp.PRINT = 4
system.digitTemplate = { name = "<unnamed>", x = nil, y = nil, elements = nil }
Digit = system.digitTemplate
Digit.create = function(arg1, arg2, arg3, arg4) -- line 45
local local1 = { }
local local2 = 1
local1.parent = Digit
local1.name = arg2
local1.x = arg3
local1.y = arg4
local1.elements = { }
repeat
local1.elements[local2] = DrawLine(tp.basenumber[local2].x1 + local1.x, tp.basenumber[local2].y1 + local1.y, tp.basenumber[local2].x2 + local1.x, tp.basenumber[local2].y2 + local1.y, { color = tp.text_color_dim, layer = 1 })
local2 = local2 + 1
until local2 == 14
return local1
end
Digit.draw_number = function(arg1, arg2) -- line 68
local local1 = 1
repeat
ChangePrimitive(arg1.elements[local1], { color = tp.text_color_dim, layer = 1 })
local1 = local1 + 1
until local1 == 14
local1 = 1
repeat
ChangePrimitive(arg1.elements[tp.number[arg2][local1]], { color = tp.text_color_bright, layer = 1 })
local1 = local1 + 1
until not tp.number[arg2][local1]
end
Digit.draw_char = function(arg1, arg2) -- line 83
local local1 = 1
repeat
ChangePrimitive(arg1.elements[local1], { color = tp.text_color_dim, layer = 1 })
local1 = local1 + 1
until local1 == 14
local1 = 1
repeat
if tp.letter[arg2][local1] then
ChangePrimitive(arg1.elements[tp.letter[arg2][local1]], { color = tp.text_color_bright, layer = 1 })
end
local1 = local1 + 1
until not tp.letter[arg2][local1]
end
Digit.destroy = function(arg1) -- line 101
local local1 = 1
repeat
KillPrimitive(arg1.elements[local1])
local1 = local1 + 1
until local1 == 14
end
system.ledTemplate = { name = "<unnamed>", digits = nil, num_digits = 0 }
Led = system.ledTemplate
Led.create = function(arg1, arg2) -- line 120
local local1 = { }
local local2 = 1
local1.parent = Led
local1.name = arg2
local1.digits = { }
local1.num_digits = 0
return local1
end
Led.add_digit = function(arg1, arg2, arg3) -- line 133
local local1 = arg1.num_digits + 1
arg1.digits[local1] = Digit:create("digit " .. local1, arg2, arg3)
arg1.num_digits = arg1.num_digits + 1
end
Led.display_number = function(arg1, arg2) -- line 141
local local1 = arg1.num_digits
local local2, local3
if arg2 > 9 then
local2 = floor(arg2 / 10)
local3 = mod(arg2, 10)
else
local2 = 0
local3 = arg2
end
arg1.digits[local1]:draw_number(local3)
local1 = local1 - 1
arg1.digits[local1]:draw_number(local2)
local1 = local1 - 1
while arg1.digits[local1] do
arg1.digits[local1]:draw_number(0)
local1 = local1 - 1
end
end
Led.display_str = function(arg1, arg2) -- line 164
local local1 = 1
local local2
arg2 = LocalizeString(arg2)
arg2 = trim_header(arg2)
arg2 = americanize_string(arg2)
repeat
local2 = strsub(arg2, local1, local1)
if local2 then
arg1.digits[local1]:draw_char(local2)
local1 = local1 + 1
end
until local1 > arg1.num_digits or not local2
end
americanize_string = function(arg1) -- line 181
local local1 = { }
local local2
local local3, local4, local5, local6
local1.A = "\192\193\194\195\196\197\198\224\225\226\227\228\229\230"
local1.C = "\199\231"
local1.E = "\200\201\202\203\232\233\234\235"
local1.I = "\204\205\206\207\236\237\238\239"
local1.N = "\209\241"
local1.O = "\210\211\212\213\214\242\243\244\245\246\248\216"
local1.U = "\217\218\219\220\249\250\251\252"
local1.Y = "\221\159\253\255"
local1.OE = "\140\156"
local1.AE = "\198\230"
local1.S = "\154\138"
local1.SS = "\223"
local2 = arg1
local3, local4 = next(local1, nil)
while local3 do
local6 = strlen(local4)
local5 = 1
while local5 <= local6 do
local2 = gsub(local2, strsub(local4, local5, local5), local3)
local5 = local5 + 1
end
local3, local4 = next(local1, local3)
end
local2 = strlower(local2)
return local2
end
Led.destroy = function(arg1) -- line 216
local local1 = 1
repeat
arg1.digits[local1]:destroy()
local1 = local1 + 1
until local1 > arg1.num_digits
end
tp.init_number_tables = function() -- line 238
tp.basenumber = { }
tp.basenumber[1] = { }
tp.basenumber[2] = { }
tp.basenumber[3] = { }
tp.basenumber[4] = { }
tp.basenumber[5] = { }
tp.basenumber[6] = { }
tp.basenumber[7] = { }
tp.basenumber[8] = { }
tp.basenumber[9] = { }
tp.basenumber[10] = { }
tp.basenumber[11] = { }
tp.basenumber[12] = { }
tp.basenumber[13] = { }
tp.basenumber[1].x1 = 1
tp.basenumber[1].y1 = 0
tp.basenumber[1].x2 = 12
tp.basenumber[1].y2 = 0
tp.basenumber[2].x1 = 0
tp.basenumber[2].y1 = 1
tp.basenumber[2].x2 = 0
tp.basenumber[2].y2 = 13
tp.basenumber[3].x1 = 13
tp.basenumber[3].y1 = 1
tp.basenumber[3].x2 = 13
tp.basenumber[3].y2 = 13
tp.basenumber[4].x1 = 1
tp.basenumber[4].y1 = 14
tp.basenumber[4].x2 = 12
tp.basenumber[4].y2 = 14
tp.basenumber[5].x1 = 0
tp.basenumber[5].y1 = 15
tp.basenumber[5].x2 = 0
tp.basenumber[5].y2 = 27
tp.basenumber[6].x1 = 13
tp.basenumber[6].y1 = 15
tp.basenumber[6].x2 = 13
tp.basenumber[6].y2 = 27
tp.basenumber[7].x1 = 1
tp.basenumber[7].y1 = 28
tp.basenumber[7].x2 = 12
tp.basenumber[7].y2 = 28
tp.basenumber[8].x1 = 6
tp.basenumber[8].y1 = 1
tp.basenumber[8].x2 = 6
tp.basenumber[8].y2 = 12
tp.basenumber[9].x1 = 6
tp.basenumber[9].y1 = 15
tp.basenumber[9].x2 = 6
tp.basenumber[9].y2 = 27
tp.basenumber[10].x1 = 1
tp.basenumber[10].y1 = 26
tp.basenumber[10].x2 = 5
tp.basenumber[10].y2 = 15
tp.basenumber[11].x1 = 7
tp.basenumber[11].y1 = 12
tp.basenumber[11].x2 = 12
tp.basenumber[11].y2 = 1
tp.basenumber[12].x1 = 1
tp.basenumber[12].y1 = 1
tp.basenumber[12].x2 = 5
tp.basenumber[12].y2 = 12
tp.basenumber[13].x1 = 7
tp.basenumber[13].y1 = 15
tp.basenumber[13].x2 = 11
tp.basenumber[13].y2 = 26
tp.number = { }
tp.number[0] = { }
tp.number[0][1] = 1
tp.number[0][2] = 2
tp.number[0][3] = 3
tp.number[0][4] = 5
tp.number[0][5] = 6
tp.number[0][6] = 7
tp.number[1] = { }
tp.number[1][1] = 8
tp.number[1][2] = 9
tp.number[2] = { }
tp.number[2][1] = 1
tp.number[2][2] = 3
tp.number[2][3] = 4
tp.number[2][4] = 5
tp.number[2][5] = 7
tp.number[3] = { }
tp.number[3][1] = 1
tp.number[3][2] = 3
tp.number[3][3] = 4
tp.number[3][4] = 6
tp.number[3][5] = 7
tp.number[4] = { }
tp.number[4][1] = 2
tp.number[4][2] = 3
tp.number[4][3] = 4
tp.number[4][4] = 6
tp.number[5] = { }
tp.number[5][1] = 1
tp.number[5][2] = 2
tp.number[5][3] = 4
tp.number[5][4] = 6
tp.number[5][5] = 7
tp.number[6] = { }
tp.number[6][1] = 2
tp.number[6][2] = 4
tp.number[6][3] = 5
tp.number[6][4] = 6
tp.number[6][5] = 7
tp.number[7] = { }
tp.number[7][1] = 1
tp.number[7][2] = 3
tp.number[7][3] = 6
tp.number[8] = { }
tp.number[8][1] = 1
tp.number[8][2] = 2
tp.number[8][3] = 3
tp.number[8][4] = 4
tp.number[8][5] = 5
tp.number[8][6] = 6
tp.number[8][7] = 7
tp.number[9] = { }
tp.number[9][1] = 1
tp.number[9][2] = 2
tp.number[9][3] = 3
tp.number[9][4] = 4
tp.number[9][5] = 6
tp.letter = { }
tp.letter["a"] = { }
tp.letter.a[1] = 1
tp.letter.a[2] = 2
tp.letter.a[3] = 3
tp.letter.a[4] = 4
tp.letter.a[5] = 5
tp.letter.a[6] = 6
tp.letter.b = { }
tp.letter.b[1] = 1
tp.letter.b[2] = 2
tp.letter.b[3] = 3
tp.letter.b[4] = 4
tp.letter.b[5] = 5
tp.letter.b[6] = 6
tp.letter.b[7] = 7
tp.letter.c = { }
tp.letter.c[1] = 1
tp.letter.c[2] = 2
tp.letter.c[3] = 5
tp.letter.c[4] = 7
tp.letter["d"] = { }
tp.letter.d[1] = 2
tp.letter.d[2] = 5
tp.letter.d[3] = 10
tp.letter.d[4] = 12
tp.letter["e"] = { }
tp.letter.e[1] = 1
tp.letter.e[2] = 2
tp.letter.e[3] = 4
tp.letter.e[4] = 5
tp.letter.e[5] = 7
tp.letter["f"] = { }
tp.letter.f[1] = 1
tp.letter.f[2] = 2
tp.letter.f[3] = 4
tp.letter.f[4] = 5
tp.letter.g = { }
tp.letter.g[1] = 1
tp.letter.g[2] = 2
tp.letter.g[3] = 5
tp.letter.g[4] = 7
tp.letter.g[5] = 13
tp.letter.h = { }
tp.letter.h[1] = 2
tp.letter.h[2] = 3
tp.letter.h[3] = 4
tp.letter.h[4] = 5
tp.letter.h[5] = 6
tp.letter["i"] = { }
tp.letter.i[1] = 8
tp.letter.i[2] = 9
tp.letter.j = { }
tp.letter.j[1] = 1
tp.letter.j[2] = 8
tp.letter.j[3] = 10
tp.letter.j[4] = 5
tp.letter.k = { }
tp.letter.k[1] = 8
tp.letter.k[2] = 9
tp.letter.k[3] = 11
tp.letter.k[4] = 13
tp.letter["l"] = { }
tp.letter.l[1] = 2
tp.letter.l[2] = 5
tp.letter.l[3] = 7
tp.letter.m = { }
tp.letter.m[1] = 2
tp.letter.m[2] = 3
tp.letter.m[3] = 5
tp.letter.m[4] = 6
tp.letter.m[5] = 12
tp.letter.m[6] = 11
tp.letter["n"] = { }
tp.letter.n[1] = 2
tp.letter.n[2] = 3
tp.letter.n[3] = 5
tp.letter.n[4] = 6
tp.letter.n[5] = 12
tp.letter.n[6] = 13
tp.letter["o"] = { }
tp.letter.o[1] = 1
tp.letter.o[2] = 2
tp.letter.o[3] = 3
tp.letter.o[4] = 5
tp.letter.o[5] = 6
tp.letter.o[6] = 7
tp.letter.p = { }
tp.letter.p[1] = 1
tp.letter.p[2] = 2
tp.letter.p[3] = 3
tp.letter.p[4] = 4
tp.letter.p[5] = 5
tp.letter.q = { }
tp.letter.q[1] = 1
tp.letter.q[2] = 2
tp.letter.q[3] = 3
tp.letter.q[4] = 5
tp.letter.q[5] = 6
tp.letter.q[6] = 7
tp.letter.q[7] = 13
tp.letter["r"] = { }
tp.letter.r[1] = 1
tp.letter.r[2] = 2
tp.letter.r[3] = 3
tp.letter.r[4] = 4
tp.letter.r[5] = 5
tp.letter.r[6] = 13
tp.letter.s = { }
tp.letter.s[1] = 1
tp.letter.s[2] = 12
tp.letter.s[3] = 13
tp.letter.s[4] = 7
tp.letter["t"] = { }
tp.letter.t[1] = 1
tp.letter.t[2] = 8
tp.letter.t[3] = 9
tp.letter["u"] = { }
tp.letter.u[1] = 2
tp.letter.u[2] = 3
tp.letter.u[3] = 5
tp.letter.u[4] = 6
tp.letter.u[5] = 7
tp.letter.v = { }
tp.letter.v[1] = 2
tp.letter.v[2] = 5
tp.letter.v[3] = 10
tp.letter.v[4] = 11
tp.letter["w"] = { }
tp.letter.w[1] = 2
tp.letter.w[2] = 3
tp.letter.w[3] = 5
tp.letter.w[4] = 6
tp.letter.w[5] = 10
tp.letter.w[6] = 13
tp.letter.x = { }
tp.letter.x[1] = 10
tp.letter.x[2] = 11
tp.letter.x[3] = 12
tp.letter.x[4] = 13
tp.letter.y = { }
tp.letter.y[1] = 9
tp.letter.y[2] = 11
tp.letter.y[3] = 12
tp.letter.z = { }
tp.letter.z[1] = 1
tp.letter.z[2] = 7
tp.letter.z[3] = 10
tp.letter.z[4] = 11
tp.window_offset = { }
tp.window_offset[1] = { }
tp.window_offset[1].x = 198
tp.window_offset[1].y = 211
tp.window_offset[2] = { }
tp.window_offset[2].x = 214
tp.window_offset[2].y = 211
tp.window_offset[3] = { }
tp.window_offset[3].x = 320
tp.window_offset[3].y = 256
tp.window_offset[4] = { }
tp.window_offset[4].x = 336
tp.window_offset[4].y = 256
tp.window_offset[5] = { }
tp.window_offset[5].x = 352
tp.window_offset[5].y = 256
tp.window_offset[6] = { }
tp.window_offset[6].x = 453
tp.window_offset[6].y = 211
tp.window_offset[7] = { }
tp.window_offset[7].x = 469
tp.window_offset[7].y = 211
tp.daystr = { }
tp.daystr[1] = "/tptx189/"
tp.daystr[2] = "/tptx190/"
tp.daystr[3] = "/tptx191/"
tp.daystr[4] = "/tptx192/"
tp.daystr[5] = "/tptx193/"
tp.daystr[6] = "/tptx194/"
tp.daystr[7] = "/tptx195/"
end
tp.enter = function(arg1) -- line 613
NewObjectState(tp_tckcu, OBJSTATE_OVERLAY, "print_ticket.bm")
tp.stub:set_object_state("tp_stub.cos")
tp.init_number_tables()
if not mannys_hands then
mannys_hands = Actor:create(nil, nil, nil, "/sytx188/")
end
mannys_hands:set_costume("tp_interface.cos")
mannys_hands:put_in_set(tp)
mannys_hands:moveto(-0.029, 0.002, 0)
mannys_hands:setrot(0, 180, 0)
tp.current_button = tp.RACE
tp.text_color_bright = MakeColor(255, 150, 0)
tp.text_color_dim = MakeColor(80, 80, 0)
week_field = Led:create("week")
week_field:add_digit(tp.window_offset[1].x, tp.window_offset[1].y)
week_field:add_digit(tp.window_offset[2].x, tp.window_offset[2].y)
week_field:display_number(1)
tp.week = 1
cn.ticket.week = 1
day_field = Led:create("day")
day_field:add_digit(tp.window_offset[3].x, tp.window_offset[3].y)
day_field:add_digit(tp.window_offset[4].x, tp.window_offset[4].y)
day_field:add_digit(tp.window_offset[5].x, tp.window_offset[5].y)
day_field:display_str(tp.daystr[1])
tp.day = 1
cn.ticket.day = 1
race_field = Led:create("race")
race_field:add_digit(tp.window_offset[6].x, tp.window_offset[6].y)
race_field:add_digit(tp.window_offset[7].x, tp.window_offset[7].y)
race_field:display_number(1)
tp.race = 1
cn.ticket.race = 1
end
tp.exit = function(arg1) -- line 656
mannys_hands:free()
week_field:destroy()
race_field:destroy()
day_field:destroy()
end
tp.switch_to_set = function(arg1) -- line 664
if IsMoviePlaying() then
StopMovie()
else
system.loopingMovie = nil
end
system.lastSet = system.currentSet
LockSet(system.currentSet.setFile)
inventory_save_set = system.currentSet
arg1:CommonEnter()
MakeCurrentSet(arg1.setFile)
arg1:enter()
system.currentSet = tp
if system.ambientLight then
SetAmbientLight(system.ambientLight)
end
end
tp.return_to_set = function(arg1, arg2) -- line 685
START_CUT_SCENE()
if arg2 then
tp.stub:play_chore(0)
tp.stub:wait_for_chore()
end
END_CUT_SCENE()
tp:exit()
system.currentSet = inventory_save_set
UnLockSet(inventory_save_set.setFile)
MakeCurrentSet(inventory_save_set.setFile)
system.buttonHandler = inventory_save_handler
if system.loopingMovie and type(system.loopingMovie) == "table" then
play_movie_looping(system.loopingMovie.name, system.loopingMovie.x, system.loopingMovie.y)
end
if arg2 then
START_CUT_SCENE()
put_away_held_item()
shrinkBoxesEnabled = FALSE
open_inventory(TRUE, TRUE)
manny.is_holding = cn.ticket
start_script(close_inventory)
if GlobalShrinkEnabled then
shrinkBoxesEnabled = TRUE
shrink_box_toggle()
end
END_CUT_SCENE()
end
end
tpButtonHandler = function(arg1, arg2, arg3) -- line 724
shiftKeyDown = GetControlState(LSHIFTKEY) or GetControlState(RSHIFTKEY)
altKeyDown = GetControlState(LALTKEY) or GetControlState(RALTKEY)
controlKeyDown = GetControlState(LCONTROLKEY) or GetControlState(RCONTROLKEY)
if control_map.OVERRIDE[arg1] and arg2 then
single_start_script(tp.close_printer)
elseif control_map.TURN_RIGHT[arg1] and arg2 and cutSceneLevel <= 0 then
single_start_script(tp.move_right)
elseif control_map.TURN_LEFT[arg1] and arg2 and cutSceneLevel <= 0 then
single_start_script(tp.move_left)
elseif control_map.LOOK_AT[arg1] and arg2 and cutSceneLevel <= 0 or (control_map.USE[arg1] and arg2 and cutSceneLevel <= 0) then
single_start_script(cn.printer.lookAt, cn.printer)
elseif control_map.MOVE_BACKWARD[arg1] and arg2 and cutSceneLevel <= 0 then
single_start_script(tp.push_down)
elseif control_map.MOVE_FORWARD[arg1] and arg2 and cutSceneLevel <= 0 then
single_start_script(tp.push_up)
else
CommonButtonHandler(arg1, arg2, arg3)
end
end
tp.move_left = function() -- line 747
local local1
while get_generic_control_state("TURN_LEFT") do
if tp.current_button == tp.RACE then
tp.current_button = tp.DAY
mannys_hands:moveto(-0.015, 0.0020000001, 0)
elseif tp.current_button == tp.DAY then
tp.current_button = tp.WEEK
mannys_hands:moveto(-0.001, 0.0020000001, 0)
elseif tp.current_button == tp.WEEK then
tp.current_button = tp.PRINT
mannys_hands:moveto(-0.015, -0.02, 0)
elseif tp.current_button == tp.PRINT then
tp.current_button = tp.RACE
mannys_hands:moveto(-0.028999999, 0.0020000001, 0)
end
mannys_hands:wait_for_actor()
local1 = 0
while local1 < 500 and get_generic_control_state("TURN_LEFT") do
break_here()
local1 = local1 + system.frameTime
end
end
end
tp.move_right = function() -- line 777
local local1
while get_generic_control_state("TURN_RIGHT") do
if tp.current_button == tp.WEEK then
tp.current_button = tp.DAY
mannys_hands:moveto(-0.015, 0.0020000001, 0)
elseif tp.current_button == tp.DAY then
tp.current_button = tp.RACE
mannys_hands:moveto(-0.028999999, 0.0020000001, 0)
elseif tp.current_button == tp.RACE then
tp.current_button = tp.PRINT
mannys_hands:moveto(-0.015, -0.02, 0)
elseif tp.current_button == tp.PRINT then
tp.current_button = tp.WEEK
mannys_hands:moveto(-0.001, 0.0020000001, 0)
end
mannys_hands:wait_for_actor()
local1 = 0
while local1 < 500 and get_generic_control_state("TURN_RIGHT") do
break_here()
local1 = local1 + system.frameTime
end
end
end
tp.close_printer = function() -- line 807
tp.return_to_set()
end
tp.push_up = function() -- line 811
START_CUT_SCENE()
mannys_hands:play_chore(tp_interface_press_up)
sleep_for(100)
if tp.current_button == tp.RACE then
tp.race = tp.race + 1
if tp.race > 15 then
tp.race = 1
end
cn.ticket.race = tp.race
start_sfx("prntBtn1.wav", 100, 80)
race_field:display_number(tp.race)
elseif tp.current_button == tp.DAY then
tp.day = tp.day + 1
if tp.day > 7 then
tp.day = 1
end
cn.ticket.day = tp.day
start_sfx("prntBtn2.wav", 100, 80)
day_field:display_str(tp.daystr[tp.day])
elseif tp.current_button == tp.WEEK then
tp.week = tp.week + 1
if tp.week > 32 then
tp.week = 1
end
cn.ticket.week = tp.week
start_sfx("prntBtn3.wav", 100, 80)
week_field:display_number(tp.week)
elseif tp.current_button == tp.PRINT then
start_sfx("prntPrnt.wav")
cn.ticket:get()
tp:return_to_set(TRUE)
end
mannys_hands:wait_for_chore()
END_CUT_SCENE()
end
tp.push_down = function() -- line 853
START_CUT_SCENE()
if tp.current_button == tp.PRINT then
mannys_hands:play_chore(tp_interface_press_up)
else
mannys_hands:play_chore(tp_interface_press_down)
end
sleep_for(100)
if tp.current_button == tp.RACE then
tp.race = tp.race - 1
if tp.race < 1 then
tp.race = 15
end
cn.ticket.race = tp.race
start_sfx("prntBtn1.wav", 100, 80)
race_field:display_number(tp.race)
elseif tp.current_button == tp.DAY then
tp.day = tp.day - 1
if tp.day < 1 then
tp.day = 7
end
cn.ticket.day = tp.day
start_sfx("prntBtn2.wav", 100, 80)
day_field:display_str(tp.daystr[tp.day])
elseif tp.current_button == tp.WEEK then
tp.week = tp.week - 1
if tp.week < 1 then
tp.week = 32
end
cn.ticket.week = tp.week
start_sfx("prntBtn3.wav", 100, 80)
week_field:display_number(tp.week)
elseif tp.current_button == tp.PRINT then
start_sfx("prntPrnt.wav")
cn.ticket:get()
tp:return_to_set(TRUE)
end
mannys_hands:wait_for_chore()
END_CUT_SCENE()
end
tp.stub = Object:create(tp, "", 0, 0, 0, { range = 0 })
CheckFirstTime("th.lua")
dofile("thunderboy1_idles.lua")
dofile("thunderboy2_idles.lua")
dofile("thb1_coffee.lua")
dofile("thb2_coffee.lua")
dofile("msb_snowblow.lua")
dofile("msb_coffee.lua")
dofile("msb_theater.lua")
th = Set:create("th.set", "theater backstage", { th_stgws = 0, th_stgws2 = 0, th_rftha = 2, th_tbyws = 1, th_snocu = 3, th_ovrhd = 4 })
th.lever_actor = Actor:create(nil, nil, nil, "snow lever")
th.lever_actor.default = function(arg1) -- line 24
arg1:set_costume("msb_snowblow.cos")
arg1:put_in_set(th)
arg1:setpos(0.20997, -0.0325, 2.1527)
arg1:setrot(0, 90, 0)
arg1:play_chore(msb_snowblow_chain_only)
end
th.coffeepot_actor = Actor:create(nil, nil, nil, "coffee pot")
th.coffeepot_actor.default = function(arg1) -- line 35
arg1:set_costume("msb_coffee.cos")
arg1:put_in_set(th)
arg1:set_softimage_pos(-4.4588, 0, 19.993)
arg1:setrot(0, 225, 0)
arg1:play_chore(msb_coffee_coffee_on_burner)
arg1:set_visibility(TRUE)
end
th.grinder_actor = Actor:create(nil, nil, nil, "grinder")
th.grinder_actor.default = function(arg1) -- line 47
arg1:set_costume("th_grinder.cos")
arg1:put_in_set(th)
arg1:setpos(0.0860798, -0.011, 2.497)
arg1:setrot(0, 101, 0)
if th.grinder.has_bone then
arg1:complete_chore(1)
else
arg1:complete_chore(0)
end
end
th.stop_thunderboys = function() -- line 61
stop_script(th.backstage_mumbling)
stop_script(th.backstage_idling)
thunder_boy_1:stop_chore(thunderboy1_idles_mumble, "thunderboy1_idles.cos")
thunder_boy_1:play_chore(thunderboy1_idles_stop_talk, "thunderboy1_idles.cos")
thunder_boy_2:stop_chore(thunderboy2_idles_mumble, "thunderboy2_idles.cos")
thunder_boy_2:play_chore(thunderboy2_idles_stop_talk, "thunderboy2_idles.cos")
end
tb1 = Dialog:create()
tb1.intro = function(arg1) -- line 72
th.mocked = TRUE
if find_script(th.meet_the_thunder_boys) then
stop_script(th.meet_the_thunder_boys)
end
th.stop_thunderboys()
wait_for_message()
START_CUT_SCENE()
manny:setpos(0.363558, -0.583726, 0)
manny:setrot(0, 296.391, 0)
thunder_boy_1:say_line("/tht1003/")
thunder_boy_1:wait_for_message()
END_CUT_SCENE()
end
tb1[100] = { text = "/thma004/", n1 = TRUE }
tb1[100].response = function(arg1) -- line 90
thunder_boy_2:say_line("/tht2005/")
manny:head_look_at(th.thunderboy2)
tb1.kiss_off()
end
tb1[200] = { text = "/thma006/", n1 = TRUE }
tb1[200].response = function(arg1) -- line 97
thunder_boy_2:say_line("/tht2007/")
manny:head_look_at(th.thunderboy2)
tb1.kiss_off()
end
tb1.kiss_off = function() -- line 104
tb1.node = "exit_dialog"
wait_for_message()
thunder_boy_1:say_line("/tht1008/")
manny:head_look_at(th.thunderboy1)
wait_for_message()
thunder_boy_2:say_line("/tht2009/")
manny:head_look_at(th.thunderboy2)
wait_for_message()
manny:head_look_at(nil)
manny:walkto(0.197732, -0.593037, 0)
th:current_setup(th_stgws)
sleep_for(1000)
thunder_boy_2:say_line("/tht2010/")
sleep_for(500)
thunder_boy_1:say_line("/tht1011/")
wait_for_message()
start_script(th.backstage_mumbling, th)
start_script(th.backstage_idling, th)
cameraman_disabled = FALSE
end
th.back_off = function() -- line 126
stop_script(th.meet_the_thunder_boys)
if manny.is_holding == th.coffee_pot then
start_script(th.serve_coffee)
else
cameraman_disabled = TRUE
th:current_setup(th_tbyws)
manny:setpos(0.363558, -0.583726, 0)
manny:setrot(0, 296.391, 0)
if th.mocked then
START_CUT_SCENE()
thunder_boy_2:say_line("/tht2012/")
wait_for_message()
thunder_boy_2:say_line("/tht2013/")
END_CUT_SCENE()
manny:setpos(0.197732, -0.593037, 0)
manny:setrot(0, 108.182, 0)
th:current_setup(th_stgws)
cameraman_disabled = FALSE
else
tb1:init()
end
end
end
th.meet_the_thunder_boys = function() -- line 155
START_CUT_SCENE()
th.met_thunder_boys = TRUE
set_override(th.skip_meet_boys, th)
manny:head_look_at(th.thunderboy2)
stop_script(th.backstage_mumbling)
thunder_boy_1:stop_chore(thunderboy1_idles_mumble, "thunderboy1_idles.cos")
thunder_boy_1:play_chore(thunderboy1_idles_stop_talk, "thunderboy1_idles.cos")
thunder_boy_2:stop_chore(thunderboy2_idles_mumble, "thunderboy2_idles.cos")
thunder_boy_2:play_chore(thunderboy2_idles_stop_talk, "thunderboy2_idles.cos")
thunder_boy_2:say_line("/tht2014/")
thunder_boy_2:wait_for_message()
thunder_boy_1:say_line("/tht1015/")
thunder_boy_1:wait_for_message()
thunder_boy_2:say_line("/tht2016/")
thunder_boy_2:wait_for_message()
thunder_boy_1:say_line("/tht1017/")
thunder_boy_1:wait_for_message()
thunder_boy_2:say_line("/tht2018/")
thunder_boy_2:wait_for_message()
thunder_boy_1:say_line("/tht1019/")
thunder_boy_1:wait_for_message()
END_CUT_SCENE()
manny:head_look_at(nil)
thunder_boy_2:say_line("/tht2020/")
thunder_boy_2:wait_for_message()
thunder_boy_1:say_line("/tht1021/")
thunder_boy_1:wait_for_message()
thunder_boy_2:say_line("/tht2022/")
thunder_boy_2:wait_for_message()
thunder_boy_2:say_line("/tht2023/")
thunder_boy_2:wait_for_message()
start_script(th.backstage_mumbling, th)
end
th.skip_meet_boys = function(arg1) -- line 193
kill_override()
single_start_script(th.backstage_mumbling, th)
end
th.eavesdrop = function() -- line 199
th.stop_thunderboys()
START_CUT_SCENE()
box_off("eavesdrop_trigg")
th.eavesdropped = TRUE
th:current_setup(th_tbyws)
break_here()
thunder_boy_2:say_line("/tht2024/")
sleep_for(500)
manny:walkto(0.960463, -1.08513, -0.29)
manny:wait_for_actor()
manny:setrot(0, 452.177, 0)
thunder_boy_2:wait_for_message()
thunder_boy_1:say_line("/tht1025/")
wait_for_message()
thunder_boy_2:say_line("/tht2026/")
wait_for_message()
thunder_boy_2:say_line("/tht2027/")
wait_for_message()
thunder_boy_1:say_line("/tht1028/")
wait_for_message()
th:current_setup(th_stgws)
END_CUT_SCENE()
single_start_script(th.backstage_mumbling, th)
single_start_script(th.backstage_idling, th)
end
th.burn_thunderboy_burn = function() -- line 227
START_CUT_SCENE()
th.boys_gone = TRUE
th.thunderboy1:make_untouchable()
th.thunderboy2:make_untouchable()
stop_script(th.meet_the_thunder_boys)
th.stop_thunderboys()
th.thunderboys_from_above:make_untouchable()
box_off("personal_bubble")
box_off("eavesdrop_trigg")
thunder_boy_1:wait_for_chore()
thunder_boy_2:wait_for_chore()
manny:stop_chore(msb_hold, manny.base_costume)
manny:stop_chore(msb_activate_coffeepot, manny.base_costume)
manny:push_costume("msb_coffee.cos")
manny:play_chore(msb_coffee_start_pour_on_boyz, "msb_coffee.cos")
sleep_for(100)
start_sfx("thCofLng.WAV")
manny:wait_for_chore(msb_coffee_start_pour_on_boyz, "msb_coffee.cos")
manny:play_chore_looping(msb_coffee_pour_on_boyz, "msb_coffee.cos")
music_state:set_sequence(seqCoffeeOnBoys)
sleep_for(1000)
th:current_setup(th_tbyws)
manny:ignore_boxes()
manny:setpos(0.542084, -0.123266, 2.05)
manny:setrot(0, 164.794, 0)
thunder_boy_2:say_line("/tht2029/")
sleep_for(500)
thunder_boy_1:stop_chore(thunderboy1_idles_talk1, "thunderboy1_idles.cos")
thunder_boy_1:stop_chore(thunderboy1_idles_talk2, "thunderboy1_idles.cos")
thunder_boy_1:stop_chore(thunderboy1_idles_whole_back, "thunderboy1_idles.cos")
thunder_boy_1:set_time_scale(1.2)
thunder_boy_1:play_chore(thb1_coffee_coffee_dumped, "thb1_coffee.cos")
thunder_boy_2:stop_chore(thunderboy2_idles_talk1, "thunderboy2_idles.cos")
thunder_boy_2:stop_chore(thunderboy2_idles_talk2, "thunderboy2_idles.cos")
thunder_boy_2:stop_chore(thunderboy2_idles_whole_back, "thunderboy2_idles.cos")
thunder_boy_2:set_time_scale(1.2)
thunder_boy_2:play_chore(thb2_coffee_dumped_on, "thb2_coffee.cos")
thunder_boy_2:wait_for_message()
manny:stop_chore(msb_coffee_pour_on_boyz, "msb_coffee.cos")
thunder_boy_2:say_line("/tht2030/")
thunder_boy_2:wait_for_message()
thunder_boy_1:say_line("/tht1031/")
thunder_boy_1:wait_for_message()
sleep_for(1000)
thunder_boy_2:say_line("/tht2032/")
thunder_boy_2:wait_for_message()
th:current_setup(th_stgws)
thunder_boy_2:setpos(0.625962, -0.313716, 0)
thunder_boy_2:setrot(0, 123.538, 0)
thunder_boy_2:setpos(0.605883, -0.492313, 0)
thunder_boy_1:setrot(0, 63.5565, 0)
thunder_boy_2:say_line("/tht2033/")
thunder_boy_2:wait_for_message()
thunder_boy_2:say_line("/tht2034/")
thunder_boy_2:wait_for_chore(thb2_coffee_dumped_on, "thb2_coffee.cos")
thunder_boy_2:play_chore(thb2_coffee_run, "thb2_coffee.cos")
thunder_boy_1:play_chore(thb1_coffee_run, "thb1_coffee.cos")
thunder_boy_2:wait_for_message()
thunder_boy_1:say_line("/tht1035/")
thunder_boy_1:wait_for_chore(thb1_coffee_run, "thb1_coffee.cos")
th:current_setup(th_rftha)
manny:follow_boxes()
manny:put_at_object(th.thunderboys_from_above)
manny:play_chore(msb_coffee_stop_pour_on_boyz, "msb_coffee.cos")
manny:wait_for_chore(msb_coffee_stop_pour_on_boyz, "msb_coffee.cos")
thunder_boy_1:wait_for_message()
thunder_boy_1:free()
thunder_boy_2:free()
manny:pop_costume()
manny:play_chore(msb_hold, manny.base_costume)
manny:play_chore(msb_activate_coffeepot, manny.base_costume)
END_CUT_SCENE()
end
th.set_up_actors = function(arg1) -- line 312
if th.boys_gone then
thunder_boy_1:put_in_set(nil)
th.thunderboy1:make_untouchable()
thunder_boy_2:put_in_set(nil)
th.thunderboy2:make_untouchable()
box_off("personal_bubble")
box_off("eavesdrop_trigg")
else
thunder_boy_1:default()
thunder_boy_1:put_in_set(th)
thunder_boy_1:setpos(0.63103, -0.69655, 0)
thunder_boy_1:setrot(0, 95.2081, 0)
thunder_boy_2:default()
thunder_boy_2:put_in_set(th)
thunder_boy_2:setpos(0.60327, -0.35421, 0)
thunder_boy_2:setrot(0, 144.486, 0)
start_script(th.backstage_mumbling, th)
start_script(th.backstage_idling, th)
end
th.lever_actor:default()
if th.coffee_pot.touchable then
th.coffeepot_actor:default()
end
if th.snow_machine.has_grinder then
th.grinder_actor:default()
end
if makeup_woman then
makeup_woman.saylineTable.x = 400
makeup_woman.saylineTable.y = 200
makeup_woman.saylineTable.pan = 110
end
end
th.backstage_lines_one = { "/tht1044/", "/tht1045/", "/tht1046/", "/tht1047/", "/tht1048/", "/tht1049/", "/tht1050/", "/tht1051/", "/tht1052/" }
th.backstage_lines_two = { "/tht2036/", "/tht2037/", "/tht2038/", "/tht2039/", "/tht2040/", "/tht2041/", "/tht2042/", "/tht2043/" }
th.backstage_mumbling = function(arg1) -- line 375
local local1 = thunder_boy_1
local local2 = th.backstage_lines_one
local local3, local4, local5
while system.currentSet == th do
if cutSceneLevel <= 0 then
if local1 == thunder_boy_1 then
local1:play_chore_looping(thunderboy1_idles_mumble, "thunderboy1_idles.cos")
else
local1:play_chore_looping(thunderboy2_idles_mumble, "thunderboy2_idles.cos")
end
local3 = rndint(2000, 5000)
local5 = FALSE
local4 = 0
while local4 < local3 do
if not local5 and rnd(8) and cutSceneLevel <= 0 then
if local1 == thunder_boy_1 then
local1:stop_chore(thunderboy1_idles_mumble, "thunderboy1_idles.cos")
else
local1:stop_chore(thunderboy2_idles_mumble, "thunderboy2_idles.cos")
end
local1:say_line(pick_one_of(local2, TRUE), { background = TRUE, skip_log = TRUE, volume = 10 })
local1:wait_for_message()
if local1 == thunder_boy_1 then
local1:play_chore_looping(thunderboy1_idles_mumble, "thunderboy1_idles.cos")
else
local1:play_chore_looping(thunderboy2_idles_mumble, "thunderboy2_idles.cos")
end
local5 = TRUE
end
break_here()
local4 = local4 + system.frameTime
end
if local1 == thunder_boy_1 then
local1:stop_chore(thunderboy1_idles_mumble, "thunderboy1_idles.cos")
local1:play_chore(thunderboy1_idles_stop_talk, "thunderboy1_idles.cos")
local1 = thunder_boy_2
local2 = th.backstage_lines_two
else
local1:stop_chore(thunderboy2_idles_mumble, "thunderboy2_idles.cos")
local1:play_chore(thunderboy2_idles_stop_talk, "thunderboy2_idles.cos")
local1 = thunder_boy_1
local2 = th.backstage_lines_one
end
end
break_here()
end
end
th.backstage_idling = function(arg1) -- line 427
local local1, local2
thunder_boy_1:play_chore(thunderboy1_idles_whole_back, "thunderboy1_idles.cos")
thunder_boy_2:play_chore(thunderboy1_idles_whole_back, "thunderboy2_idles.cos")
thunder_boy_1:wait_for_chore(thunderboy1_idles_whole_back, "thunderboy1_idles.cos")
thunder_boy_2:wait_for_chore(thunderboy1_idles_whole_back, "thunderboy2_idles.cos")
while system.currentSet == th do
if local1 == thunderboy1_idles_talk1 then
local1 = thunderboy1_idles_talk2
else
local1 = thunderboy1_idles_talk1
end
thunder_boy_1:play_chore(local1, "thunderboy1_idles.cos")
thunder_boy_1:wait_for_chore(local1, "thunderboy1_idles.cos")
if local2 == thunderboy2_idles_talk1 then
local2 = thunderboy2_idles_talk2
else
local2 = thunderboy2_idles_talk1
end
thunder_boy_2:play_chore(local2, "thunderboy2_idles.cos")
thunder_boy_2:wait_for_chore(local2, "thunderboy2_idles.cos")
end
end
th.crash_dressing_room = function() -- line 456
START_CUT_SCENE()
if manny.is_holding == th.coffee_pot and (not th.boys_gone or manny.thunder) then
makeup_woman:say_line("/thmk053/")
makeup_woman:wait_for_message()
start_sfx("thCofSht.WAV", IM_HIGH_PRIORITY, 127)
set_pan("thCofSht.WAV", 127)
wait_for_sound("thCofSht.WAV")
elseif not th.boys_gone then
makeup_woman:say_line("/thmk054/")
elseif not manny.thunder then
manny.thunder = TRUE
cur_puzzle_state[55] = TRUE
if manny.is_holding == th.coffee_pot then
th.coffee_pot:free()
th.coffee_pot:make_untouchable()
box_on("grinder_box1")
box_on("grinder_box2")
manny.is_holding = nil
manny:stop_chore(msb_hold, manny.base_costume)
manny:stop_chore(msb_activate_coffeepot, manny.base_costume)
makeup_woman:say_line("/thmk056/")
else
makeup_woman:say_line("/thmk057/")
end
wait_for_message()
makeup_woman:say_line("/thmk058/")
wait_for_message()
manny:say_line("/thma059/")
wait_for_message()
IrisDown(570, 300, 1000)
makeup_woman:say_line("/thmk060/")
wait_for_message()
sleep_for(500)
manny.thunder = TRUE
manny:default("thunder")
IrisUp(570, 300, 1000)
manny:walkto(1.06713, -1.14721, -0.29)
makeup_woman:say_line("/thmk061/")
else
manny:say_line("/thma062/")
wait_for_message()
makeup_woman:say_line("/thmk063/")
wait_for_message()
if not th.bashed_thunder then
th.bashed_thunder = TRUE
makeup_woman:say_line("/thmk064/")
wait_for_message()
manny:say_line("/thma065/")
wait_for_message()
makeup_woman:say_line("/thmk066/")
end
end
END_CUT_SCENE()
manny:walkto(1.06713, -1.14721, -0.29)
end
th.serve_coffee = function() -- line 519
th:current_setup(th_stgws)
th.stop_thunderboys()
START_CUT_SCENE()
set_override(th.skip_serve_coffee, th)
thunder_boy_1:say_line("/tht1067/")
manny:head_look_at(th.thunderboy1)
manny:walkto(0.156781, -0.804922, 0, 0, 296.215, 0)
thunder_boy_1:wait_for_message()
manny:wait_for_actor()
thunder_boy_1:wait_for_chore()
thunder_boy_1:set_time_scale(1.8)
thunder_boy_2:set_time_scale(1.8)
manny:push_costume("msb_coffee.cos")
thunder_boy_1:play_chore(thb1_coffee_get_coffee, "thb1_coffee.cos")
sleep_for(1500)
manny:stop_chore(msb_hold, manny.base_costume)
manny:stop_chore(msb_activate_coffeepot, manny.base_costume)
manny:play_chore(msb_coffee_2coffee_pour, "msb_coffee.cos")
sleep_for(100)
start_sfx("thCofSht.WAV")
manny:wait_for_chore(msb_coffee_2coffee_pour, "msb_coffee.cos")
manny:play_chore(msb_coffee_stop_pour, "msb_coffee.cos")
manny:wait_for_chore(msb_coffee_stop_pour, "msb_coffee.cos")
manny:pop_costume()
manny:play_chore(msb_hold, manny.base_costume)
manny:play_chore(msb_activate_coffeepot, manny.base_costume)
manny:head_look_at(th.thunderboy2)
manny:walkto(0.126085, -0.476472, 0, 0, 317.476, 0)
manny:wait_for_actor()
thunder_boy_2:wait_for_chore()
manny:push_costume("msb_coffee.cos")
thunder_boy_2:play_chore(thb2_coffee_get_coffee, "thb2_coffee.cos")
sleep_for(1500)
manny:stop_chore(msb_hold, manny.base_costume)
manny:stop_chore(msb_activate_coffeepot, manny.base_costume)
manny:play_chore(msb_coffee_2coffee_pour, "msb_coffee.cos")
sleep_for(100)
start_sfx("thCofSht.WAV")
manny:wait_for_chore(msb_coffee_2coffee_pour, "msb_coffee.cos")
manny:play_chore(msb_coffee_stop_pour, "msb_coffee.cos")
manny:wait_for_chore(msb_coffee_stop_pour, "msb_coffee.cos")
manny:pop_costume()
manny:play_chore(msb_hold, manny.base_costume)
manny:play_chore(msb_activate_coffeepot, manny.base_costume)
thunder_boy_1:set_time_scale(1)
thunder_boy_2:set_time_scale(1)
if not th.served then
th.served = TRUE
thunder_boy_2:say_line("/tht2068/")
thunder_boy_2:wait_for_message()
thunder_boy_2:say_line("/tht2069/")
thunder_boy_2:wait_for_message()
else
thunder_boy_2:say_line("/tht2070/")
thunder_boy_2:wait_for_message()
end
END_CUT_SCENE()
single_start_script(th.backstage_mumbling, th)
single_start_script(th.backstage_idling, th)
end
th.skip_serve_coffee = function(arg1) -- line 587
kill_override()
if manny:get_costume() == "msb_coffee.cos" then
manny:pop_costume()
end
thunder_boy_1:stop_chore()
thunder_boy_2:stop_chore()
thunder_boy_1:set_time_scale(1)
thunder_boy_2:set_time_scale(1)
manny:play_chore(msb_hold, manny.base_costume)
manny:play_chore(msb_activate_coffeepot, manny.base_costume)
manny:setpos(0.126085, -0.476472, 0)
manny:setrot(0, 317.476, 0)
single_start_script(th.backstage_mumbling, th)
single_start_script(th.backstage_idling, th)
end
th.climb_in = function(arg1) -- line 604
local local1
START_CUT_SCENE()
th:switch_to_set()
manny:put_in_set(th)
manny:setpos(-0.53868401, -1.2299401, 0)
manny:setrot(0, 78.479599, 0)
if manny.fancy then
local1 = "mcc_theater.cos"
else
local1 = "msb_theater.cos"
end
manny:push_costume(local1)
manny:play_chore(msb_theater_enter_th, local1)
manny:wait_for_chore(msb_theater_enter_th, local1)
manny:blend(msb_rest, msb_theater_enter_th, 500, manny.base_costume, local1)
sleep_for(500)
manny:pop_costume()
manny:walkto(-0.37628499, -1.23063, 0, 0, 285.67001, 0)
END_CUT_SCENE()
end
th.climb_out = function(arg1) -- line 627
local local1
START_CUT_SCENE()
manny:walkto(-0.53868401, -1.2299401, 0, 0, 78.479599, 0)
manny:wait_for_actor()
if manny.fancy then
local1 = "mcc_theater.cos"
else
local1 = "msb_theater.cos"
end
manny:push_costume(local1)
manny:fade_in_chore(msb_theater_exit_th, local1, 500)
manny:wait_for_chore(msb_theater_exit_th, local1)
manny:pop_costume()
END_CUT_SCENE()
end
th.enter = function(arg1) -- line 651
th:set_up_actors()
if th.eavesdropped then
box_off("eavesdrop_trigg")
end
end
th.exit = function(arg1) -- line 658
th.lever_actor:free()
th.coffeepot_actor:free()
thunder_boy_1:free()
thunder_boy_2:free()
stop_script(th.meet_the_thunder_boys)
stop_script(th.backstage_mumbling)
stop_script(th.backstage_idling)
end
th.personal_bubble = { }
th.personal_bubble.walkOut = function(arg1) -- line 677
start_script(th.back_off)
end
th.eavesdrop_trigg = { }
th.eavesdrop_trigg.walkOut = function(arg1) -- line 684
start_script(th.eavesdrop)
end
th.grinder = Object:create(th, "/thtx071/grinder", 0, 0, 0, { range = 0 })
th.grinder.use_pnt_x = 0.175
th.grinder.use_pnt_y = -0.048978701
th.grinder.use_pnt_z = 2.2
th.grinder.use_rot_x = 0
th.grinder.use_rot_y = 89.391602
th.grinder.use_rot_z = 0
th.grinder.wav = "getMetl.wav"
th.grinder:make_untouchable()
th.grinder.lookAt = function(arg1) -- line 699
if manny.shot and not manny.healed then
mf:use_grinder()
elseif not arg1.has_bone then
manny:say_line("/thma072/")
else
manny:say_line("/thma073/")
end
end
th.grinder.use = function(arg1) -- line 711
local local1, local2, local3
if manny.shot and not manny.healed then
mf:use_grinder()
elseif arg1.has_bone and bowlsley_in_hiding then
manny_grind()
else
START_CUT_SCENE()
look_at_item_in_hand(TRUE)
if arg1.has_bone or arg1.has_snow then
if manny.costume_state == "reaper" then
local1 = md_use_grinder
local3 = md_activate_grinder_full
local2 = md_hold_grinder
start_sfx("grinder.IMU")
manny:play_chore_looping(local1, manny.base_costume)
sleep_for(2000)
manny:head_look_at(nil)
fade_sfx("grinder.imu", 500)
if arg1.has_bone or arg1.has_snow then
manny:stop_chore(local1, manny.base_costume)
manny:play_chore(local2, manny.base_costume)
manny:play_chore(local3, manny.base_costume)
end
elseif manny.fancy then
manny:stop_chore(mcc_thunder_hold, "mcc_thunder.cos")
if arg1.has_snow then
manny:stop_chore(mcc_thunder_takeout_grinder_empty, "mcc_thunder.cos")
manny:play_chore_looping(75, "mcc_thunder.cos")
else
manny:stop_chore(mcc_thunder_takeout_grinder_full, "mcc_thunder.cos")
manny:play_chore_looping(mcc_thunder_use_grinder, "mcc_thunder.cos")
end
manny:play_chore_looping(mcc_thunder_hold_grinder, "mcc_thunder.cos")
start_sfx("grinder.IMU")
sleep_for(2000)
manny:head_look_at(nil)
fade_sfx("grinder.imu", 500)
manny:stop_chore(mcc_thunder_use_grinder, "mcc_thunder.cos")
manny:stop_chore(75, "mcc_thunder.cos")
manny:stop_chore(mcc_thunder_hold_grinder, "mcc_thunder.cos")
manny:play_chore_looping(mcc_thunder_hold, "mcc_thunder.cos")
if arg1.has_snow then
manny:play_chore_looping(mcc_thunder_takeout_grinder_empty, "mcc_thunder.cos")
else
manny:play_chore_looping(mcc_thunder_takeout_grinder_full, "mcc_thunder.cos")
end
else
if th.grinder.has_bone then
manny:stop_chore(msb_activate_grinder_full, manny.base_costume)
else
manny:stop_chore(msb_activate_grinder_empty, manny.base_costume)
end
if arg1.has_snow then
local1 = 87
else
local1 = msb_use_grinder
end
start_sfx("grinder.IMU")
manny:play_chore_looping(local1, manny.base_costume)
sleep_for(2000)
manny:head_look_at(nil)
fade_sfx("grinder.imu", 500)
manny:stop_chore(local1, manny.base_costume)
if th.grinder.has_bone then
manny:play_chore_looping(msb_activate_grinder_full, manny.base_costume)
else
manny:play_chore_looping(msb_activate_grinder_empty, manny.base_costume)
end
end
else
start_sfx("grinder.IMU")
sleep_for(2000)
fade_sfx("grinder.imu", 500)
end
END_CUT_SCENE()
if arg1.has_snow then
arg1.has_snow = FALSE
end
end
end
th.grinder.default_response = th.grinder.use
th.snow_machine = Object:create(th, "/thtx074/snow machine", 0.025, -0.0289787, 2.46, { range = 0.60000002 })
th.snow_machine.use_pnt_x = 0.175
th.snow_machine.use_pnt_y = -0.048978701
th.snow_machine.use_pnt_z = 2.2
th.snow_machine.use_rot_x = 0
th.snow_machine.use_rot_y = 89.391602
th.snow_machine.use_rot_z = 0
th.snow_machine.has_grinder = TRUE
th.snow_machine.lookAt = function(arg1) -- line 811
arg1.seen = TRUE
manny:say_line("/thma075/")
if arg1.has_grinder and not th.held_grinder then
arg1:demo()
end
end
th.snow_machine.demo = function(arg1) -- line 819
START_CUT_SCENE()
wait_for_message()
manny:say_line("/thma076/")
arg1:pickUp()
manny:say_line("/moma053/")
manny:wait_for_message()
manny:setrot(0, 126.275, 0, TRUE)
manny:wait_for_actor()
manny:say_line("/syma159/")
look_at_item_in_hand()
arg1:use_grinder()
END_CUT_SCENE()
end
th.snow_machine.pickUp = function(arg1) -- line 835
if arg1.has_grinder then
th.held_grinder = TRUE
if manny.is_holding == th.coffee_pot then
system.default_response("not now")
else
START_CUT_SCENE()
th:current_setup(th_snocu)
manny:walkto(0.217875, -0.064783, 2.156, 0, -272.067, 0)
manny:head_look_at(nil)
arg1.has_grinder = FALSE
arg1.seen = TRUE
th.grinder:get()
if manny.fancy then
if th.grinder.has_bone then
manny:play_chore(mcc_thunder_take_grinder_hand, "mcc_thunder.cos")
else
manny:play_chore(mcc_thunder_take_grinder_no_hand, "mcc_thunder.cos")
end
elseif th.grinder.has_bone then
manny:play_chore(msb_take_grinder_hand, "msb.cos")
else
manny:play_chore(msb_take_grinder_no_hand, "msb.cos")
end
sleep_for(850)
start_sfx("thInsGrn.WAV")
th.grinder_actor:set_visibility(FALSE)
sleep_for(900)
start_sfx("grdClLid.wav")
manny:wait_for_chore()
if manny.fancy then
manny:stop_chore(mcc_thunder_take_grinder_hand, "mcc_thunder.cos")
manny:stop_chore(mcc_thunder_take_grinder_no_hand, "mcc_thunder.cos")
else
manny:stop_chore(msb_take_grinder_no_hand, "msb.cos")
manny:stop_chore(msb_take_grinder_hand, "msb.cos")
end
if manny.fancy then
if th.grinder.has_bone then
manny:play_chore_looping(mcc_thunder_takeout_grinder_full, manny.base_costume)
manny.hold_chore = mcc_thunder_takeout_grinder_full
else
manny:play_chore_looping(mcc_thunder_takeout_grinder_empty, manny.base_costume)
manny.hold_chore = mcc_thunder_takeout_grinder_empty
end
elseif th.grinder.has_bone then
manny:play_chore_looping(msb_activate_grinder_full, manny.base_costume)
manny.hold_chore = msb_activate_grinder_full
else
manny:play_chore_looping(msb_activate_grinder_empty, manny.base_costume)
manny.hold_chore = msb_activate_grinder_empty
end
manny:play_chore_looping(ms_hold, manny.base_costume)
sleep_for(1000)
manny.is_holding = th.grinder
manny:head_look_at(arg1)
END_CUT_SCENE()
end
else
system.default_response("huge")
end
end
th.snow_machine.use = function(arg1) -- line 902
if arg1.has_grinder then
START_CUT_SCENE()
manny:walkto(0.217875, -0.064783, 2.156, 0, 82.7267, 0)
manny:wait_for_actor()
th:current_setup(th_snocu)
if manny.fancy then
manny:push_costume("mcc_snowblow.cos")
else
manny:push_costume("msb_snowblow.cos")
end
manny:play_chore(msb_snowblow_turn_switch)
sleep_for(600)
start_sfx("snoMach.IMU")
if th.grinder.has_snow or th.grinder.has_bone then
th:current_setup(th_stgws)
if not th.snow_actor then
th.snow_actor = Actor:create(nil, nil, nil, "snow")
end
th.snow_actor:put_in_set(th)
th.snow_actor:set_costume("th_snow.cos")
th.snow_actor:set_softimage_pos(0, 2, 0)
th.snow_actor:setrot(0, 180, 0)
th.snow_actor:play_chore_looping(0)
sleep_for(5000)
th:current_setup(th_snocu)
th.snow_actor:free()
if th.grinder.has_snow then
th.grinder.has_snow = FALSE
end
else
sleep_for(2000)
end
stop_sound("snoMach.IMU")
manny:wait_for_chore(msb_snowblow_turn_switch)
manny:pop_costume()
END_CUT_SCENE()
if not arg1.seen then
arg1:lookAt()
end
else
manny:say_line("/thma077/")
end
end
th.snow_machine.use_grinder = function(arg1) -- line 947
if th.grinder.has_bone then
manny:say_line("/thma078/")
else
START_CUT_SCENE()
manny:walkto(0.217875, -0.064783, 2.156, 0, 82.7267, 0)
manny:wait_for_actor()
th:current_setup(th_snocu)
manny:head_look_at(nil)
arg1.has_grinder = TRUE
manny:stop_chore(msb_hold, manny.base_costume)
if manny.fancy then
manny:stop_chore(mcc_thunder_takeout_grinder_empty, "mcc_thunder.cos")
manny:play_chore(mcc_thunder_return_grinder, "mcc_thunder.cos")
else
manny:stop_chore(msb_activate_grinder_empty, "msb.cos")
manny:play_chore(msb_return_grinder, "msb.cos")
end
sleep_for(800)
start_sfx("grdOpLid.wav")
sleep_for(200)
start_sfx("thInsGrn.WAV")
sleep_for(374)
th.grinder_actor:set_visibility(TRUE)
manny:wait_for_chore()
manny.hold_chore = nil
manny.is_holding = nil
if manny.fancy then
manny:stop_chore(mcc_thunder_return_grinder, "mcc_thunder.cos")
else
manny:stop_chore(msb_return_grinder, "msb.cos")
end
th.grinder:free()
sleep_for(200)
manny:head_look_at(arg1)
END_CUT_SCENE()
end
end
th.snow_machine.use_hand = function(arg1) -- line 987
if arg1.has_grinder then
if th.grinder.has_snow then
system.default_response("full")
else
START_CUT_SCENE()
manny:walkto(0.196374, -0.0406213, 2.2, 0, 82.7267, 0)
manny:wait_for_actor()
nq.arm:free()
th.grinder.has_bone = TRUE
manny:head_look_at(nil)
manny:stop_chore(msb_hold, manny.base_costume)
manny:stop_chore(manny.hold_chore, manny.base_costume)
manny.hold_chore = nil
if manny.fancy then
manny:push_costume("mcc_snowblow.cos")
else
manny:push_costume("msb_snowblow.cos")
end
manny:play_chore(msb_snowblow_put_hand)
manny:wait_for_chore(msb_snowblow_put_hand)
manny:pop_costume()
th.grinder_actor:default()
manny:head_look_at(arg1)
manny:say_line("/thma079/")
END_CUT_SCENE()
end
else
th.snow_machine:use()
end
end
th.snow_machine.use_coffee_pot = function(arg1) -- line 1019
manny:say_line("/thma080/")
end
th.snow_machine.use_sproutella = function(arg1) -- line 1023
if arg1.has_grinder and th.grinder.has_bone then
manny:say_line("/thma081/")
else
fi.sproutella:default_response(th.snow_machine)
end
end
th.lever = Object:create(th, "/thtx082/lever", 0.075000003, 0.151021, 2.5699999, { range = 0.60000002 })
th.lever.use_pnt_x = 0.20997
th.lever.use_pnt_y = -0.032499999
th.lever.use_pnt_z = 2.2
th.lever.use_rot_x = 0
th.lever.use_rot_y = 90
th.lever.use_rot_z = 0
th.lever.lookAt = function(arg1) -- line 1041
manny:say_line("/thma083/")
end
th.lever.use = function(arg1) -- line 1046
if th.snow_machine.has_grinder then
if manny.is_holding == th.coffee_pot then
system.default_response("not now")
elseif th.grinder.has_snow or th.grinder.has_bone then
system.default_response("full")
else
th.grinder.has_snow = TRUE
if manny:walkto_object(arg1) then
START_CUT_SCENE()
manny:head_look_at(nil)
if manny.fancy then
manny:push_costume("mcc_snowblow.cos")
else
manny:push_costume("msb_snowblow.cos")
end
th.lever_actor:set_visibility(FALSE)
manny:play_chore(msb_snowblow_pull_chain)
manny:wait_for_chore(msb_snowblow_pull_chain)
manny:pop_costume()
th.lever_actor:set_visibility(TRUE)
END_CUT_SCENE()
end
end
else
soft_script()
manny:say_line("/thma084/")
wait_for_message()
manny:say_line("/thma085/")
end
end
th.lever.pickUp = function(arg1) -- line 1080
if th.snow_machine.has_grinder then
start_script(th.snow_machine.pickUp, th.snow_machine)
else
th.lever:use()
end
end
th.ladder_bot = Object:create(th, "/thtx001/ladder", 0.70499998, -0.055, 0.75999999, { range = 1 })
th.ladder_bot.use_pnt_x = 0.46472499
th.ladder_bot.use_pnt_y = -0.040333699
th.ladder_bot.use_pnt_z = 0
th.ladder_bot.use_rot_x = 0
th.ladder_bot.use_rot_y = 258.875
th.ladder_bot.use_rot_z = 0
th.ladder_bot.lookAt = function(arg1) -- line 1099
system.default_response("ladder")
end
th.ladder_bot.pickUp = function(arg1) -- line 1103
system.default_response("attached")
end
th.ladder_bot.use = function(arg1) -- line 1107
if manny:walkto_object(arg1) then
START_CUT_SCENE()
manny:head_look_at(th.ladder_top)
if not manny.fancy then
manny:play_chore(msb_lf_hand_on_obj, manny.base_costume)
manny:wait_for_chore(msb_lf_hand_on_obj, manny.base_costume)
else
manny:play_chore(mcc_thunder_lf_hand_on_obj, manny.base_costume)
manny:wait_for_chore(mcc_thunder_lf_hand_on_obj, manny.base_costume)
end
manny:put_at_object(th.ladder_top)
th:current_setup(th_rftha)
manny:head_look_at(th.ladder_top)
if not manny.fancy then
manny:stop_chore(msb_lf_hand_on_obj, manny.base_costume)
manny:play_chore(msb_end_crouch, manny.base_costume)
manny:wait_for_chore(msb_end_crouch, manny.base_costume)
manny:stop_chore(msb_end_crouch, manny.base_costume)
else
manny:stop_chore(mcc_thunder_lf_hand_on_obj, manny.base_costume)
manny:play_chore(mcc_thunder_end_crouch, manny.base_costume)
manny:wait_for_chore(mcc_thunder_end_crouch, manny.base_costume)
manny:stop_chore(mcc_thunder_end_crouch, manny.base_costume)
end
END_CUT_SCENE()
end
end
th.ladder_bot.use_coffeepot = th.ladder_bot.use
th.ladder_top = Object:create(th, "/thtx002/top", 0.495107, -0.087508596, 2.536, { range = 1.2 })
th.ladder_top.use_pnt_x = 0.495
th.ladder_top.use_pnt_y = -0.064999998
th.ladder_top.use_pnt_z = 2.2
th.ladder_top.use_rot_x = 0
th.ladder_top.use_rot_y = 269.82401
th.ladder_top.use_rot_z = 0
th.ladder_top.lookAt = function(arg1) -- line 1149
system.default_response("ladder")
end
th.ladder_top.pickUp = th.ladder_bot.pickUp
th.ladder_top.use = function(arg1) -- line 1155
if manny:walkto_object(arg1) then
START_CUT_SCENE()
manny:head_look_at(th.ladder_bot)
manny:play_chore(msb_reach_low, manny.base_costume)
manny:play_chore(msb_lf_hand_on_obj, manny.base_costume)
sleep_for(1000)
th:current_setup(th_stgws)
manny:stop_chore(msb_reach_low, manny.base_costume)
manny:put_at_object(th.ladder_bot)
manny:head_look_at(th.ladder_top)
manny:wait_for_chore(msb_lf_hand_on_obj, manny.base_costume)
manny:stop_chore(msb_lf_hand_on_obj, manny.base_costume)
manny:play_chore(msb_lf_hand_off_obj, manny.base_costume)
manny:wait_for_chore(msb_lf_hand_off_obj, manny.base_costume)
manny:stop_chore(msb_lf_hand_off_obj, manny.base_costume)
END_CUT_SCENE()
end
end
th.ladder_top.use_coffeepot = th.ladder_top.use
th.coffee_pot = Object:create(th, "/thtx086/pot of coffee", -0.30750701, -2.2220199, 0.34999999, { range = 0.60000002 })
th.coffee_pot.string_name = "coffeepot"
th.coffee_pot.use_pnt_x = -0.44588
th.coffee_pot.use_pnt_y = -1.9993
th.coffee_pot.use_pnt_z = 0
th.coffee_pot.use_rot_x = 0
th.coffee_pot.use_rot_y = 225.011
th.coffee_pot.use_rot_z = 0
th.coffee_pot.wav = "getBotl.wav"
th.coffee_pot.can_put_away = FALSE
th.coffee_pot.lookAt = function(arg1) -- line 1191
arg1.seen = TRUE
manny:say_line("/thma087/")
end
th.coffee_pot.pickUp = function(arg1) -- line 1196
local local1
box_on("coffee_box")
if manny:walkto_object(arg1) then
START_CUT_SCENE()
if manny.fancy then
local1 = "mcc_coffee.cos"
else
local1 = "msb_coffee.cos"
end
manny:push_costume(local1)
th.coffeepot_actor:set_visibility(FALSE)
manny:play_chore(msb_coffee_get_coffee, local1)
sleep_for(1000)
start_sfx("thPotUp.WAV")
manny:wait_for_chore(msb_coffee_get_coffee, local1)
manny:pop_costume()
manny:setrot(0, 299.58401, 0)
manny:generic_pickup(arg1)
manny:walkto(-0.25503299, -1.8238699, 0)
if not arg1.seen then
look_at_item_in_hand()
end
manny:wait_for_actor()
END_CUT_SCENE()
box_off("grinder_box1")
box_off("grinder_box2")
end
box_off("coffee_box")
th.coffee_rack:make_touchable()
end
th.coffee_pot.use = function(arg1) -- line 1229
if manny.is_holding == th.coffee_pot then
manny:say_line("/thma088/")
else
th.coffee_pot:pickUp()
end
end
th.coffee_pot.use_grinder = function(arg1) -- line 1237
if th.grinder.has_bone or th.grinder.has_snow then
manny:say_line("/thma089/")
else
th.grinder:default_response()
end
end
th.coffee_pot.default_response = th.coffee_pot.use
th.coffee_pot.put_away = function(arg1) -- line 1247
manny:say_line("/thma090/")
return FALSE
end
th.coffee_rack = Object:create(th, "/thtx091/burners", -0.30750701, -2.2220199, 0.34999999, { range = 0.60000002 })
th.coffee_rack.use_pnt_x = -0.44588
th.coffee_rack.use_pnt_y = -1.9993
th.coffee_rack.use_pnt_z = 0
th.coffee_rack.use_rot_x = 0
th.coffee_rack.use_rot_y = 180.32401
th.coffee_rack.use_rot_z = 0
th.coffee_rack:make_untouchable()
th.coffee_rack.lookAt = function(arg1) -- line 1264
manny:say_line("/thma092/")
end
th.coffee_rack.pickUp = th.coffee_rack.lookAt
th.coffee_rack.use_coffeepot = function(arg1) -- line 1270
local local1
box_on("coffee_box")
if manny:walkto_object(arg1) then
START_CUT_SCENE()
manny.is_holding = nil
if manny.fancy then
local1 = "mcc_coffee.cos"
manny:stop_chore(mcc_thunder_hold, manny.base_costume)
manny:stop_chore(mcc_thunder_activate_coffeepot, manny.base_costume)
else
local1 = "msb_coffee.cos"
manny:stop_chore(msb_hold, manny.base_costume)
manny:stop_chore(msb_activate_coffeepot, manny.base_costume)
end
manny:push_costume(local1)
manny:setrot(0, 225, 0)
manny:play_chore(msb_coffee_pot_to_burner, local1)
sleep_for(900)
start_sfx("thPotDn.WAV")
manny:wait_for_chore(msb_coffee_pot_to_burner, local1)
th.coffeepot_actor:default()
manny:pop_costume()
manny:setrot(0, 299.58401, 0)
manny:walkto(-0.25503299, -1.8238699, 0)
manny:wait_for_actor()
END_CUT_SCENE()
th.coffee_pot:free()
th.coffee_pot:make_touchable()
arg1:make_untouchable()
box_on("grinder_box1")
box_on("grinder_box2")
end
box_off("coffee_box")
end
th.dressing_room = Object:create(th, "/thtx093/dressing room", 1.35489, -1.1065201, 0.199967, { range = 0.89999998 })
th.dressing_room.use_pnt_x = 0.894467
th.dressing_room.use_pnt_y = -1.0750999
th.dressing_room.use_pnt_z = -0.28999999
th.dressing_room.use_rot_x = 0
th.dressing_room.use_rot_y = 275.81699
th.dressing_room.use_rot_z = 0
th.dressing_room.out_pnt_x = 1.3099999
th.dressing_room.out_pnt_y = -1.155
th.dressing_room.out_pnt_z = -0.28999999
th.dressing_room.out_rot_x = 0
th.dressing_room.out_rot_y = 248.313
th.dressing_room.out_rot_z = 0
th.dressing_room.lookAt = function(arg1) -- line 1324
manny:say_line("/thma094/")
end
th.dressing_room.walkOut = function(arg1) -- line 1328
start_script(th.crash_dressing_room)
end
th.thunderboy1 = Object:create(th, "/thtx095/Thunder Boy", 0.79973602, -0.57853103, 0.44, { range = 0.80000001 })
th.thunderboy1.use_pnt_x = 0.51973599
th.thunderboy1.use_pnt_y = -0.51853102
th.thunderboy1.use_pnt_z = 0
th.thunderboy1.use_rot_x = 0
th.thunderboy1.use_rot_y = -122.034
th.thunderboy1.use_rot_z = 0
th.thunderboy1.person = TRUE
th.thunderboy1.lookAt = function(arg1) -- line 1344
START_CUT_SCENE()
manny:say_line("/thma096/")
manny:wait_for_message()
thunder_boy_2:say_line("/tht2097/")
thunder_boy_2:wait_for_message()
END_CUT_SCENE()
end
th.thunderboy1.pickUp = function(arg1) -- line 1353
manny:say_line("/thma098/")
end
th.thunderboy1.use = function(arg1) -- line 1357
if not th.mocked then
START_CUT_SCENE()
manny:say_line("/thma099/")
wait_for_message()
END_CUT_SCENE()
end
start_script(th.back_off)
end
th.thunderboy1.use_coffeepot = function(arg1) -- line 1367
start_script(th.serve_coffee)
end
th.thunderboy2 = Object:create(th, "/thtx100/Thunder Boy", 0.672732, -0.18703701, 0.456, { range = 0.80000001 })
th.thunderboy2.use_pnt_x = 0.51973599
th.thunderboy2.use_pnt_y = -0.51853102
th.thunderboy2.use_pnt_z = 0
th.thunderboy2.use_rot_x = 0
th.thunderboy2.use_rot_y = -122.034
th.thunderboy2.use_rot_z = 0
th.thunderboy2.parent = th.thunderboy1
th.thunderboys_from_above = Object:create(th, "/thtx101/Thunder Boys", 0.69005603, -0.58999997, 2.1800001, { range = 0.60000002 })
th.thunderboys_from_above.use_pnt_x = 0.477274
th.thunderboys_from_above.use_pnt_y = -0.1777813
th.thunderboys_from_above.use_pnt_z = 2.2
th.thunderboys_from_above.use_rot_x = 0
th.thunderboys_from_above.use_rot_y = 171.567
th.thunderboys_from_above.use_rot_z = 0
th.thunderboys_from_above.person = TRUE
th.thunderboys_from_above.lookAt = function(arg1) -- line 1394
START_CUT_SCENE()
manny:say_line("/thma102/")
manny:wait_for_message()
manny:say_line("/thma103/")
END_CUT_SCENE()
end
th.thunderboys_from_above.use = function(arg1) -- line 1403
START_CUT_SCENE()
manny:say_line("/thma104/")
manny:wait_for_message()
thunder_boy_1:say_line("/tht1105/")
thunder_boy_1:wait_for_message()
thunder_boy_2:say_line("/tht2106/")
thunder_boy_2:wait_for_message()
thunder_boy_2:say_line("/tht2107/")
END_CUT_SCENE()
end
th.thunderboys_from_above.use_grinder = function(arg1) -- line 1415
local local1
if th.grinder.has_bone or th.grinder.has_snow then
local1 = TRUE
end
th.grinder:use()
if local1 then
START_CUT_SCENE()
if not th.talked_dandruff then
th.talked_dandruff = TRUE
thunder_boy_1:say_line("/tht1108/")
thunder_boy_1:wait_for_message()
thunder_boy_2:say_line("/tht2109/")
thunder_boy_2:wait_for_message()
thunder_boy_1:say_line("/tht1110/")
thunder_boy_1:wait_for_message()
else
thunder_boy_1:say_line("/tht1111/")
thunder_boy_1:wait_for_message()
thunder_boy_2:say_line("/tht2112/")
thunder_boy_2:wait_for_message()
thunder_boy_1:say_line("/tht1113/")
thunder_boy_1:wait_for_message()
end
END_CUT_SCENE()
end
end
th.thunderboys_from_above.use_coffeepot = function(arg1) -- line 1446
if manny:walkto_object(arg1) then
start_script(th.burn_thunderboy_burn)
end
end
th.te_door = Object:create(th, "/thtx114/basement", -0.890948, -1.26624, 0.13, { range = 0.60000002 })
th.te_door.use_pnt_x = -0.53868401
th.te_door.use_pnt_y = -1.2299401
th.te_door.use_pnt_z = 0
th.te_door.use_rot_x = 0
th.te_door.use_rot_y = 78.479599
th.te_door.use_rot_z = 0
th.te_door.out_pnt_x = -0.53868401
th.te_door.out_pnt_y = -1.2299401
th.te_door.out_pnt_z = 0
th.te_door.out_rot_x = 0
th.te_door.out_rot_y = 78.479599
th.te_door.out_rot_z = 0
th.te_door.walkOut = function(arg1) -- line 1473
local local1
if manny.is_holding == th.coffee_pot then
manny:say_line("/thma115/")
else
START_CUT_SCENE()
th:climb_out()
te:switch_to_set()
manny:put_in_set(te)
local1 = te.th_ladder.base
manny:setpos(local1.use_pnt_x, local1.use_pnt_y, local1.use_pnt_z)
manny:push_costume(manny.ladder_costume)
manny:play_chore(ma_ladder_generic_jump_off, manny.ladder_costume)
manny:wait_for_chore(ma_ladder_generic_jump_off, manny.ladder_costume)
manny:pop_costume()
manny:walkto(-4.9533801, -0.384285, 0, 0, 284.59399, 0)
END_CUT_SCENE()
end
end
th.te_door.lookAt = function(arg1) -- line 1494
manny:say_line("/thma116/")
end
th.te_door.use = th.te_door.walkOut
CheckFirstTime("vd.lua")
vd = Set:create("vd.set", "vault door", { vd_top = 0, vd_safex = 1, vd_safex1 = 1, vd_safcu = 2 })
vd.shrinkable = 0.04
vd.wheel_vol = 30
dofile("mn_open_safe.lua")
dofile("mn_scythe_door.lua")
vd.meches_muffled_cries = function() -- line 19
while 1 do
meche:say_line(pick_one_of({ "/vdmc001/", "/vdmc002/", "/vdmc003/", "/vdmc004/", "/vdmc005/", "/vdmc006/", "/vdmc007/", "/vdmc008/", "/vdmc009/", "/vdmc010/", "/vdmc011/", "/vdmc012/", "/vdmc013/", "/vdmc014/", "/vdmc015/", "/vdmc016/", "/vdmc017/", "/vdmc018/", "/vdmc019/" }), { background = TRUE, skip_log = TRUE })
sleep_for(5000)
end
end
vd.scythe_fall = function() -- line 45
local local1 = 0
local local2 = { }
local local3 = start_script(vd.scythe_sideways)
start_sfx("scythfal.wav")
repeat
local1 = local1 + PerSecond(5)
if local1 > 90 then
local1 = 90
end
local2 = door_scythe:getrot()
door_scythe:setrot(local2.x, local2.y, local2.z - local1)
break_here()
local2 = door_scythe:getrot()
until local2.z <= -90
door_scythe:setrot(local2.x, local2.y, -90)
wait_for_script(local3)
end
vd.scythe_sideways = function() -- line 65
local local1 = { }
local local2 = 0.0099999998
repeat
local1 = door_scythe:getpos()
local2 = local2 + PerSecond(0.0049999999)
door_scythe:setpos(local1.x + local2, local1.y, local1.z)
break_here()
until local1.x >= 0.223141
door_scythe:setpos(0.223141, local1.y, local1.z)
end
vd.open_safe = function() -- line 77
local local1
cur_puzzle_state[39] = TRUE
START_CUT_SCENE()
manny:play_chore(ms_hand_on_obj, manny.base_costume)
manny:wait_for_chore()
vd.handle:play_chore(2)
manny:play_chore(ms_hand_off_obj, manny.base_costume)
vd.handle:wait_for_chore()
vd.handle:play_chore(0)
vd.door_jam:play_chore(1)
vd.safe_door:free()
StartMovie("vd.snm", nil, 233, 119)
local1 = start_script(vd.scythe_fall)
wait_for_movie()
music_state:set_sequence(seqOpenVault)
vd.door_jam:play_chore(2)
vd.door_open = TRUE
music_state:update()
wait_for_script(local1)
manny:walkto(-0.105456, 0.34172001, 0, 0, -11.4314, 0)
manny:play_chore(50, manny.base_costume)
mn2_event = FALSE
repeat
break_here()
until mn2_event
door_scythe:free()
mo.scythe:get()
MakeSectorActive("scythe_here", TRUE)
vd.tumblers.secured = FALSE
manny:wait_for_chore()
manny.is_holding = mo.scythe
open_inventory(TRUE, TRUE)
vd.tumblers.name = "tumblers"
vd.tumblers:make_untouchable()
vd.wheel:make_untouchable()
vd.handle:make_untouchable()
vd.vo_door:make_touchable()
MakeSectorActive("safe_passage", TRUE)
if not vd.cracked_safe then
vd.cracked_safe = TRUE
wait_for_message()
manny:say_line("/vdma020/")
wait_for_message()
manny:say_line("/vdma021/")
wait_for_message()
sleep_for(750)
manny:say_line("/vdma022/")
manny:tilt_head_gesture()
end
END_CUT_SCENE()
end
system.tumblerTemplate = { name = "<unnamed>", actor = nil, pos = nil, rot = nil, lock = nil, lock_val = nil, lock_pin = nil }
Tumbler = system.tumblerTemplate
Tumbler.create = function(arg1, arg2, arg3) -- line 148
local local1 = { }
local1.parent = Tumbler
local1.name = arg2
local1.actor = Actor:create(nil, nil, nil, arg2)
local1.rot = rndint(0, 359)
local1.lock_val = local1.rot
local1.pos = arg3
local1.lock = FALSE
local1.lock_pin = rndint(0, 359)
return local1
end
Tumbler.set_up_actor = function(arg1) -- line 164
arg1.actor:set_costume("tumbler.cos")
arg1.actor:play_chore_looping(0)
arg1.actor:put_in_set(vd)
arg1.actor:setrot(0, arg1.rot, 0)
arg1.actor:set_softimage_pos(arg1.pos.x, arg1.pos.y, arg1.pos.z)
arg1:reset_lock_value()
start_script(arg1.monitor_rot, arg1)
start_script(arg1.make_noise, arg1)
end
Tumbler.monitor_rot = function(arg1) -- line 175
while 1 do
arg1.actor:setrot(0, arg1.rot, 0)
break_here()
end
end
Tumbler.make_noise = function(arg1) -- line 182
local local1 = { }
local local2, local3
while 1 do
local1 = arg1.actor:getrot()
if abs(arg1.rot - local1.y) > 15 then
if vd:current_setup() == vd_safcu then
local3 = rndint(50, 80)
else
local3 = rndint(10, 40)
end
local2 = pick_one_of({ "vdTmbl1.wav", "vdTmbl2.wav", "vdTmbl3.wav", "vdTmbl4.wav" })
start_sfx(local2, IM_LOW_PRIORITY, local3)
wait_for_sound(local2)
else
break_here()
end
end
end
Tumbler.reset_lock_value = function(arg1) -- line 204
local local1 = arg1.actor:get_positive_rot()
arg1.lock = FALSE
arg1.lock_val = local1.y + arg1.lock_pin
if arg1.lock_val >= 360 then
arg1.lock_val = arg1.lock_val - 360
end
end
Tumbler.scramble = function(arg1, arg2) -- line 217
local local1 = 100
local local2 = rnd()
local local3 = { }
repeat
if local2 then
arg1.rot = arg1.rot - local1
else
arg1.rot = arg1.rot + local1
end
local1 = local1 - PerSecond(15)
break_here()
until local1 <= 0
local3 = arg1.actor:get_positive_rot()
arg1.rot = floor(local3.y)
arg1:reset_lock_value()
if arg2 then
arg1.lock = TRUE
end
end
Tumbler.free = function(arg1) -- line 238
arg1.actor:free()
stop_script(arg1.monitor_rot)
stop_script(arg1.make_noise)
end
system.safeTemplate = { name = "<unnamed>", tumblers = nil, wheel = nil, current_setting = nil, direction = nil }
Safe = system.safeTemplate
Safe.create = function(arg1, arg2) -- line 252
local local1 = { }
local1.parent = Safe
local1.name = arg2
local1.tumblers = { }
local1.wheel = { }
local1.current_setting = 0
local1.direction = CLOCKWISE
local1.tumblers[1] = Tumbler:create("t1", { x = 1.1426001, y = 3.0685, z = -6.4158001 })
local1.tumblers[2] = Tumbler:create("t2", { x = 1.1426001, y = 3.2776999, z = -6.4158001 })
local1.tumblers[3] = Tumbler:create("t3", { x = 1.1426001, y = 3.4872999, z = -6.4158001 })
local1.tumblers[4] = Tumbler:create("t4", { x = 1.1426001, y = 3.7004001, z = -6.4158001 })
local1.wheel = Actor:create(nil, nil, nil, "wheel")
return local1
end
Safe.set_up_actors = function(arg1) -- line 274
arg1.tumblers[1]:set_up_actor()
arg1.tumblers[2]:set_up_actor()
arg1.tumblers[3]:set_up_actor()
arg1.tumblers[4]:set_up_actor()
if meche.locked_up or cur_puzzle_state[41] == TRUE then
arg1.wheel:set_costume("vault_wheel.cos")
arg1.wheel:put_in_set(vd)
arg1.wheel:set_softimage_pos(-0.6378, 3.4855, -6.3778)
arg1.wheel:setrot(0, 180, 0)
end
arg1.tumblers[1].lock = TRUE
start_script(arg1.monitor_lock, arg1)
start_script(arg1.monitor_tumblers, arg1)
end
CLOCKWISE = 0
C_CLOCKWISE = 1
Safe.monitor_lock = function(arg1) -- line 298
arg1.direction = CLOCKWISE
while 1 do
while arg1.direction == CLOCKWISE do
break_here()
end
arg1.tumblers[2]:reset_lock_value()
arg1.tumblers[3]:reset_lock_value()
arg1.tumblers[4]:reset_lock_value()
while arg1.direction == C_CLOCKWISE do
break_here()
end
arg1.tumblers[2]:reset_lock_value()
arg1.tumblers[3]:reset_lock_value()
arg1.tumblers[4]:reset_lock_value()
end
end
Safe.monitor_tumblers = function(arg1) -- line 320
while 1 do
if arg1.tumblers[1].rot >= 248 and arg1.tumblers[1].rot <= 290 and (arg1.tumblers[2].rot >= 248 and arg1.tumblers[2].rot <= 290) and (arg1.tumblers[3].rot >= 248 and arg1.tumblers[3].rot <= 290) and (arg1.tumblers[4].rot >= 248 and arg1.tumblers[4].rot <= 290) then
vd.tumblers.alligned = TRUE
else
vd.tumblers.alligned = FALSE
end
break_here()
end
end
Safe.scramble = function(arg1) -- line 335
start_script(arg1.tumblers[1].scramble, arg1.tumblers[1], TRUE)
start_script(arg1.tumblers[2].scramble, arg1.tumblers[2])
start_script(arg1.tumblers[3].scramble, arg1.tumblers[3])
arg1.tumblers[4]:scramble()
end
Safe.spin_tumblers_right = function(arg1) -- line 342
if not find_script(arg1.scramble) then
if arg1.tumblers[1].lock then
arg1.tumblers[1].rot = arg1.tumblers[1].rot + 1
if arg1.tumblers[1].rot == 360 then
arg1.tumblers[1].rot = 0
end
if arg1.tumblers[1].rot == arg1.tumblers[2].lock_val and arg1.tumblers[2].lock == FALSE then
arg1.tumblers[2].lock = TRUE
end
end
if arg1.tumblers[2].lock then
arg1.tumblers[2].rot = arg1.tumblers[2].rot + 1
if arg1.tumblers[2].rot == 360 then
arg1.tumblers[2].rot = 0
end
if arg1.tumblers[2].rot == arg1.tumblers[3].lock_val and arg1.tumblers[3].lock == FALSE then
arg1.tumblers[3].lock = TRUE
end
end
if arg1.tumblers[3].lock then
arg1.tumblers[3].rot = arg1.tumblers[3].rot + 1
if arg1.tumblers[3].rot == 360 then
arg1.tumblers[3].rot = 0
end
if arg1.tumblers[3].rot == arg1.tumblers[4].lock_val and arg1.tumblers[4].lock == FALSE then
arg1.tumblers[4].lock = TRUE
end
end
if arg1.tumblers[4].lock then
arg1.tumblers[4].rot = arg1.tumblers[4].rot + 1
if arg1.tumblers[4].rot == 360 then
arg1.tumblers[4].rot = 0
end
end
end
end
Safe.spin_tumblers_left = function(arg1) -- line 386
if not find_script(arg1.scramble) then
if arg1.tumblers[1].lock then
arg1.tumblers[1].rot = arg1.tumblers[1].rot - 1
if arg1.tumblers[1].rot == -1 then
arg1.tumblers[1].rot = 359
end
if arg1.tumblers[1].rot == arg1.tumblers[2].lock_val and arg1.tumblers[2].lock == FALSE then
arg1.tumblers[2].lock = TRUE
end
end
if arg1.tumblers[2].lock then
arg1.tumblers[2].rot = arg1.tumblers[2].rot - 1
if arg1.tumblers[2].rot == -1 then
arg1.tumblers[2].rot = 359
end
if arg1.tumblers[2].rot == arg1.tumblers[3].lock_val and arg1.tumblers[3].lock == FALSE then
arg1.tumblers[3].lock = TRUE
end
end
if arg1.tumblers[3].lock then
arg1.tumblers[3].rot = arg1.tumblers[3].rot - 1
if arg1.tumblers[3].rot == -1 then
arg1.tumblers[3].rot = 359
end
if arg1.tumblers[3].rot == arg1.tumblers[4].lock_val and arg1.tumblers[4].lock == FALSE then
arg1.tumblers[4].lock = TRUE
end
end
if arg1.tumblers[4].lock then
arg1.tumblers[4].rot = arg1.tumblers[4].rot - 1
if arg1.tumblers[4].rot == -1 then
arg1.tumblers[4].rot = 359
end
end
end
end
vd.play_wheel_sfx = function() -- line 430
if not sound_playing("vdWeel1.wav") or sound_playing("vdWeel2.wav") or sound_playing("vdWeel3.wav") or sound_playing("vdWeel4.wav") then
sfx = pick_from_nonweighted_table({ "vdWeel1.wav", "vdWeel2.wav", "vdWeel3.wav", "vdWeel4.wav" })
start_sfx(pick_one_of({ "vdWeel1.wav", "vdWeel2.wav", "vdWeel3.wav", "vdWeel4.wav" }), IM_MED_PRIORITY, vd.wheel_vol)
end
end
Safe.spin_left = function(arg1, arg2) -- line 439
local local1
arg1.direction = C_CLOCKWISE
vd.play_wheel_sfx()
arg1.current_setting = arg1.current_setting + arg2
if arg1.current_setting >= 360 then
arg1.current_setting = arg1.current_setting - 360
end
arg1.wheel:setrot(0, 180, arg1.current_setting)
end
Safe.spin_right = function(arg1, arg2) -- line 450
local local1
arg1.direction = CLOCKWISE
vd.play_wheel_sfx()
arg1.current_setting = arg1.current_setting - arg2
if arg1.current_setting <= 0 then
arg1.current_setting = arg1.current_setting + 360
end
arg1.wheel:setrot(0, 180, arg1.current_setting)
end
Safe.free = function(arg1) -- line 463
arg1.tumblers[1]:free()
arg1.tumblers[2]:free()
arg1.tumblers[3]:free()
arg1.tumblers[4]:free()
arg1.wheel:free()
stop_script(arg1.monitor_lock)
stop_script(arg1.monitor_tumblers)
end
vd.hide_actors = function() -- line 476
vd.safe_door.tumblers[1].actor:set_visibility(FALSE)
vd.safe_door.tumblers[2].actor:set_visibility(FALSE)
vd.safe_door.tumblers[3].actor:set_visibility(FALSE)
vd.safe_door.tumblers[4].actor:set_visibility(FALSE)
while not vd.door_busted do
if vd.cameraChange then
if vd:current_setup() == vd_safex then
vd.safe_door.tumblers[1].actor:set_visibility(FALSE)
vd.safe_door.tumblers[2].actor:set_visibility(FALSE)
vd.safe_door.tumblers[3].actor:set_visibility(FALSE)
vd.safe_door.tumblers[4].actor:set_visibility(FALSE)
else
vd.safe_door.tumblers[1].actor:set_visibility(TRUE)
vd.safe_door.tumblers[2].actor:set_visibility(TRUE)
vd.safe_door.tumblers[3].actor:set_visibility(TRUE)
vd.safe_door.tumblers[4].actor:set_visibility(TRUE)
end
end
break_here()
end
vd.safe_door.tumblers[1].actor:set_visibility(TRUE)
vd.safe_door.tumblers[2].actor:set_visibility(TRUE)
vd.safe_door.tumblers[3].actor:set_visibility(TRUE)
vd.safe_door.tumblers[4].actor:set_visibility(TRUE)
end
vd.safe_fun = function() -- line 503
START_CUT_SCENE()
if vd.door_busted then
vd:current_setup(vd_safcu)
manny:walkto(-0.0345833, 0.276218, 0, 0, 10.5, 0)
manny:wait_for_actor()
manny:set_rest_chore(-1)
manny:play_chore(18, manny.base_costume)
manny:wait_for_chore()
else
manny:walkto(0.00651957, 0.218281, 0, 0, 0, 0)
manny:wait_for_actor()
manny:push_costume("mn_open_safe.cos")
manny:play_chore(mn_open_safe_hand_on_wheel)
manny:wait_for_chore()
manny:play_chore(mn_open_safe_hold_wheel)
end
inventory_save_handler = system.buttonHandler
system.buttonHandler = vd.buttonHandler
END_CUT_SCENE()
end
vd.turn_clockwise = function() -- line 526
local local1 = 5
local local2 = 0
START_CUT_SCENE()
if vd.door_busted then
manny:play_chore_looping(49, manny.base_costume)
while get_generic_control_state("TURN_RIGHT") do
vd.safe_door:spin_right(local1)
local2 = 0
repeat
vd.safe_door:spin_tumblers_right()
local2 = local2 + 1
until local2 == local1
local1 = local1 + 3
if local1 >= 20 then
local1 = 20
end
vd.play_wheel_sfx()
break_here()
end
manny:set_chore_looping(49, FALSE, manny.base_costume)
manny:wait_for_chore(49, manny.base_costume)
else
manny:play_chore(mn_open_safe_turn_right)
start_script(vd.safe_door.spin_right, vd.safe_door, 45)
manny:wait_for_chore()
manny:play_chore(mn_open_safe_hold_wheel)
end
END_CUT_SCENE()
end
vd.turn_counterclockwise = function() -- line 561
local local1 = 5
local local2
START_CUT_SCENE()
if vd.door_busted then
manny:play_chore_looping(49, manny.base_costume)
while get_generic_control_state("TURN_LEFT") do
vd.safe_door:spin_left(local1)
local2 = 0
repeat
vd.safe_door:spin_tumblers_left()
local2 = local2 + 1
until local2 == local1
local1 = local1 + 3
if local1 >= 20 then
local1 = 20
end
vd.play_wheel_sfx()
break_here()
end
manny:set_chore_looping(49, FALSE, manny.base_costume)
manny:wait_for_chore(49, manny.base_costume)
else
manny:play_chore(mn_open_safe_turn_left)
start_script(vd.safe_door.spin_right, vd.safe_door, 45)
manny:wait_for_chore()
manny:play_chore(mn_open_safe_hold_wheel)
end
END_CUT_SCENE()
end
vd.back_off = function() -- line 596
START_CUT_SCENE()
if vd.door_busted then
vd:current_setup(vd_safex)
manny:stop_chore(mn2_use, manny.base_costume)
manny:stop_chore(mn2_hand_on_obj, manny.base_costume)
manny:play_chore(mn2_hand_off_obj, manny.base_costume)
manny:wait_for_chore()
manny:stop_chore(mn2_hand_off_obj, manny.base_costume)
manny:set_rest_chore(ms_rest, "mn2.cos")
else
manny:play_chore(mn_open_safe_done_turn)
manny:wait_for_chore()
manny:pop_costume()
end
END_CUT_SCENE()
system.buttonHandler = inventory_save_handler
end
vd.buttonHandler = function(arg1, arg2, arg3) -- line 616
if arg1 == EKEY and controlKeyDown and arg2 then
start_script(execute_user_command)
bHandled = TRUE
elseif control_map.TURN_RIGHT[arg1] and arg2 and cutSceneLevel <= 0 then
single_start_script(vd.turn_clockwise)
elseif control_map.TURN_LEFT[arg1] and arg2 and cutSceneLevel <= 0 then
single_start_script(vd.turn_counterclockwise)
elseif control_map.OVERRIDE[arg1] and arg2 and cutSceneLevel <= 0 then
single_start_script(vd.back_off)
elseif control_map.MOVE_BACKWARD[arg1] and arg2 and cutSceneLevel <= 0 then
single_start_script(vd.back_off)
else
CommonButtonHandler(arg1, arg2, arg3)
end
end
vd.update_music_state = function(arg1) -- line 638
if meche.locked_up and not vd.door_open then
return stateVD
else
return stateFH
end
end
vd.enter = function(arg1) -- line 648
NewObjectState(vd_safex, OBJSTATE_UNDERLAY, "vd_1_lock.bm")
NewObjectState(vd_safex, OBJSTATE_UNDERLAY, "vd_handle.bm")
NewObjectState(vd_safex, OBJSTATE_UNDERLAY, "vd_safe_open.bm")
vd.door_jam:set_object_state("vd_jam.cos")
vd.handle:set_object_state("vd_handle.cos")
if not vd.door_open then
if vd.door_busted then
vd.door_jam:play_chore(0)
else
vd.door_jam:play_chore(1)
end
vd.handle:play_chore(0)
if not vd.safe_door then
vd.safe_door = Safe:create("safe")
end
vd.safe_door:set_up_actors()
start_script(vd.hide_actors)
else
vd.door_jam:play_chore(2)
vd.handle:play_chore(0)
end
MakeSectorActive("safe_passage", FALSE)
if meche.locked_up and not meche_freed then
vd.heard_meche = TRUE
if vd.door_open then
vd.wheel:make_untouchable()
vd.handle:make_untouchable()
vd.door_jam:make_untouchable()
MakeSectorActive("safe_passage", TRUE)
elseif vd.door_busted then
vd.wheel:make_touchable()
vd.handle:make_touchable()
vd.door_jam:make_untouchable()
vd.tumblers:make_touchable()
else
start_script(vd.meches_muffled_cries)
vd.wheel:make_touchable()
vd.handle:make_touchable()
vd.door_jam:make_touchable()
end
elseif cur_puzzle_state[41] == TRUE then
vd.wheel:make_touchable()
vd.handle:make_touchable()
vd.door_jam:make_untouchable()
vd.tumblers:make_touchable()
else
MakeSectorActive("vd_safcu", FALSE)
vd.wheel:make_untouchable()
vd.handle:make_untouchable()
vd.handle:make_untouchable()
NewObjectState(vd_safex, OBJSTATE_UNDERLAY, "vd_1_wall.bm")
vd.handle:set_object_state("vd_wall.cos")
vd.handle:play_chore(0)
end
if vd.tumblers.secured then
MakeSectorActive("scythe_here", FALSE)
door_scythe:set_costume("scythe_scythe_door.cos")
door_scythe:put_in_set(vd)
door_scythe:setpos(0.0055, 0.33717, 0)
door_scythe:setrot(0, -6.211, 0)
door_scythe:play_chore_looping(0)
end
end
vd.exit = function(arg1) -- line 721
vd.safe_door:free()
if door_scythe then
door_scythe:free()
end
stop_script(vd.hide_actors)
stop_script(vd.meches_muffled_cries)
end
vd.wheel = Object:create(vd, "/vdtx023/wheel", -0.071915798, 0.65689498, 0.34, { range = 0.60000002 })
vd.wheel.use_pnt_x = -0.092005402
vd.wheel.use_pnt_y = 0.44999999
vd.wheel.use_pnt_z = 0
vd.wheel.use_rot_x = 0
vd.wheel.use_rot_y = 8.8126001
vd.wheel.use_rot_z = 0
vd.wheel:make_untouchable()
vd.wheel.lookAt = function(arg1) -- line 745
soft_script()
manny:say_line("/vdma024/")
manny:wait_for_message()
manny:say_line("/vdma025/")
end
vd.wheel.use = function(arg1) -- line 752
vd.wheel.tried = TRUE
if meche_freed then
system.default_response("not now")
elseif vd.door_busted then
if vd.tumblers.alligned then
if vd.tumblers.secured then
manny:walkto(0.00651957, 0.218281, 0, 0, 0, 0)
manny:wait_for_actor()
manny:push_costume("mn_open_safe.cos")
manny:play_chore(mn_open_safe_hand_on_wheel)
manny:wait_for_chore()
manny:play_chore(mn_open_safe_hold_wheel)
manny:say_line("/vdma026/")
wait_for_message()
manny:play_chore(mn_open_safe_done_turn)
manny:wait_for_chore()
manny:pop_costume()
manny:say_line("/vdma027/")
else
start_script(vd.safe_fun)
end
else
start_script(vd.safe_fun)
end
else
start_script(vd.safe_fun)
end
end
vd.wheel.pickUp = vd.wheel.use
vd.wheel.use_chisel = function(arg1) -- line 784
manny:say_line("/vdma028/")
end
vd.handle = Object:create(vd, "/vdtx029/handle", -0.320117, 0.57889301, 0.38, { range = 0.60000002 })
vd.handle.use_pnt_x = -0.125559
vd.handle.use_pnt_y = 0.33589101
vd.handle.use_pnt_z = 0
vd.handle.use_rot_x = 0
vd.handle.use_rot_y = 416.95801
vd.handle.use_rot_z = 0
vd.handle:make_untouchable()
vd.handle.lookAt = function(arg1) -- line 800
manny:say_line("/vdma030/")
end
vd.handle.pickUp = function(arg1) -- line 804
system.default_response("attached")
end
vd.handle.use = function(arg1) -- line 808
if meche_freed then
system.default_response("not now")
else
START_CUT_SCENE()
manny:set_rest_chore(-1)
manny:walkto_object(arg1)
manny:wait_for_actor()
if vd.tumblers.alligned then
if vd.tumblers.secured then
vd.open_safe()
else
manny:play_chore(ms_hand_on_obj, manny.base_costume)
manny:wait_for_chore()
arg1:play_chore(1)
start_script(vd.safe_door.scramble, vd.safe_door)
manny:play_chore(ms_hand_off_obj, manny.base_costume)
manny:wait_for_chore()
manny:say_line("/vdma031/")
wait_for_message()
manny:say_line("/vdma032/")
end
else
manny:play_chore(ms_hand_on_obj, manny.base_costume)
manny:wait_for_chore()
arg1:play_chore(1)
if not vd.tumblers_secured then
start_script(vd.safe_door.scramble, vd.safe_door)
end
manny:play_chore(ms_hand_off_obj, manny.base_costume)
manny:wait_for_chore()
if vd.wheel.tried then
manny:say_line("/vdma033/")
else
vd.wheel.tried = TRUE
vd.wheel:lookAt()
end
end
manny:set_rest_chore(ms_rest, manny.base_costume)
END_CUT_SCENE()
end
end
vd.handle.use_chisel = function(arg1) -- line 851
manny:say_line("/vdma034/")
end
vd.door_jam = Object:create(vd, "/vdtx035/door jam", 0.127995, 0.63, 0.34999999, { range = 0.60000002 })
vd.door_jam.use_pnt_x = 0.057923201
vd.door_jam.use_pnt_y = 0.449918
vd.door_jam.use_pnt_z = 0
vd.door_jam.use_rot_x = 0
vd.door_jam.use_rot_y = -12.8311
vd.door_jam.use_rot_z = 0
vd.door_jam:make_untouchable()
vd.door_jam.lookAt = function(arg1) -- line 867
soft_script()
manny:say_line("/vdma036/")
wait_for_message()
manny:say_line("/vdma037/")
end
vd.door_jam.use = vd.door_jam.lookAt
vd.door_jam.use_scythe = function(arg1) -- line 876
soft_script()
manny:say_line("/vdma038/")
end
vd.door_jam.use_hammer = function(arg1) -- line 881
manny:say_line("/vdma039/")
end
vd.door_jam.use_chisel = function(arg1) -- line 885
START_CUT_SCENE()
vd.door_jam:make_untouchable()
vd.tumblers:make_touchable()
manny:walkto(-0.0135804, 0.218281, 0, 0, 0, 0)
manny:wait_for_actor()
manny:push_costume("mn_open_safe.cos")
manny:play_chore(mn_open_safe_drill_prep)
manny:wait_for_chore()
manny:stop_chore(mn_open_safe_drill_prep)
manny:play_chore(mn_open_safe_drill)
sleep_for(3000)
StartMovie("safecrak.snm", nil, 152, 0)
sleep_for(600)
manny:say_line("/vdma040/")
manny:stop_chore(mn_open_safe_drill)
manny:play_chore(mn_open_safe_drill_done)
wait_for_movie()
arg1:play_chore(0)
vd.door_busted = TRUE
manny:wait_for_chore()
manny:pop_costume()
wait_for_message()
manny:say_line("/vdma041/")
wait_for_message()
manny:say_line("/vdma042/")
END_CUT_SCENE()
stop_script(vd.meches_muffled_cries)
end
vd.tumblers = Object:create(vd, "/vdtx043/tumblers", 0.127995, 0.63, 0.34999999, { range = 0.60000002 })
vd.tumblers.use_pnt_x = 0.057923201
vd.tumblers.use_pnt_y = 0.449918
vd.tumblers.use_pnt_z = 0
vd.tumblers.use_rot_x = 0
vd.tumblers.use_rot_y = -12.8311
vd.tumblers.use_rot_z = 0
vd.tumblers:make_untouchable()
vd.tumblers.lookAt = function(arg1) -- line 927
if vd.tumblers.alligned then
if vd.tumblers.secured then
manny:say_line("/vdma044/")
else
manny:say_line("/vdma045/")
end
else
manny:say_line("/vdma046/")
end
end
vd.tumblers.use_chisel = function(arg1) -- line 939
if vd.tumblers.secured or vd.door_open then
system.default_response("not now")
elseif meche_freed then
system.default_response("not now")
else
START_CUT_SCENE()
manny:walkto(-0.0135804, 0.218281, 0, 0, 0, 0)
manny:wait_for_actor()
manny:push_costume("mn_open_safe.cos")
manny:play_chore(mn_open_safe_drill_prep)
manny:wait_for_chore()
manny:stop_chore(mn_open_safe_drill_prep)
manny:play_chore(mn_open_safe_drill)
sleep_for(500)
start_script(vd.safe_door.scramble, vd.safe_door)
sleep_for(3100)
manny:stop_chore(mn_open_safe_drill)
manny:play_chore(mn_open_safe_drill_done)
manny:wait_for_chore()
manny:pop_costume()
manny:say_line("/vdma047/")
END_CUT_SCENE()
end
end
vd.tumblers.use = function(arg1) -- line 967
if arg1.secured then
arg1:pickUp()
else
START_CUT_SCENE()
manny:say_line("/vdma048/")
wait_for_message()
END_CUT_SCENE()
start_script(Sentence, "use", vd_wheel)
end
end
vd.tumblers.pickUp = function(arg1) -- line 979
if meche_freed then
system.default_response("not now")
else
START_CUT_SCENE()
if vd.tumblers.secured then
manny:walkto(0.0055, 0.33717, 0, 0, -6.211, 0)
manny:wait_for_actor()
manny:push_costume("mn_scythe_door.cos")
door_scythe:free()
manny:play_chore(mn_scythe_door_scythe_out_door)
manny:wait_for_chore()
mo.scythe:get()
manny.is_holding = mo.scythe
manny.hold_chore = ms_hold_scythe
manny:play_chore_looping(mn2_hold_scythe, manny.base_costume)
vd.tumblers.secured = FALSE
arg1.name = "tumblers"
manny:pop_costume()
MakeSectorActive("scythe_here", TRUE)
else
manny:say_line("/vdma049/")
end
END_CUT_SCENE()
end
end
vd.tumblers.use_scythe = function(arg1) -- line 1006
if meche_freed then
system.default_response("not now")
else
START_CUT_SCENE()
manny:walkto(0.0055, 0.33717, 0, 0, -6.211, 0)
manny:wait_for_actor()
manny:push_costume("mn_scythe_door.cos")
manny:play_chore(mn_scythe_door_scythe_in_door)
manny:wait_for_chore()
if vd.tumblers.alligned then
mo.scythe:free()
manny.is_holding = nil
manny:stop_chore(manny.hold_chore, manny.base_costume)
manny.hold_chore = nil
vd.tumblers.secured = TRUE
arg1.name = "scythe in tumblers"
if not door_scythe then
door_scythe = Actor:create(nil, nil, nil, "door scythe")
end
door_scythe:set_costume("scythe_scythe_door.cos")
door_scythe:put_in_set(vd)
door_scythe:setpos(0.0055, 0.33717, 0)
door_scythe:setrot(0, -6.211, 0)
door_scythe:play_chore_looping(0)
manny:say_line("/vdma050/")
manny:pop_costume()
MakeSectorActive("scythe_here", FALSE)
else
manny:play_chore(mn_scythe_door_scythe_out_door)
manny:wait_for_chore()
manny:pop_costume()
mo.scythe.owner = manny
manny.is_holding = mo.scythe
manny.hold_chore = ms_activate_scythe
manny:play_chore_looping(manny.hold_chore, manny.base_costume)
manny:say_line("/vdma051/")
end
END_CUT_SCENE()
end
end
vd.fh_door = Object:create(vd, "door", -0.186533, -0.231243, 0.44999999, { range = 0.60000002 })
vd.fh_door.use_pnt_x = -0.186533
vd.fh_door.use_pnt_y = -0.231243
vd.fh_door.use_pnt_z = 0
vd.fh_door.use_rot_x = 0
vd.fh_door.use_rot_y = -170.83299
vd.fh_door.use_rot_z = 0
vd.fh_door.out_pnt_x = -0.186533
vd.fh_door.out_pnt_y = -0.231243
vd.fh_door.out_pnt_z = 0
vd.fh_door.out_rot_x = 0
vd.fh_door.out_rot_y = -170.83299
vd.fh_door.out_rot_z = 0
vd.fh_box = vd.fh_door
vd.fh_door.touchable = FALSE
vd.fh_door.walkOut = function(arg1) -- line 1070
fh:come_out_door(fh.vd_door)
end
vd.vo_door = Object:create(vd, "door", -0.0449185, 0.82523298, 0.49399999, { range = 0.60000002 })
vd.vo_door.use_pnt_x = -0.0449185
vd.vo_door.use_pnt_y = 0.474233
vd.vo_door.use_pnt_z = 0
vd.vo_door.use_rot_x = 0
vd.vo_door.use_rot_y = -5035.4102
vd.vo_door.use_rot_z = 0
vd.vo_door.out_pnt_x = -0.112959
vd.vo_door.out_pnt_y = 0.64996803
vd.vo_door.out_pnt_z = 0
vd.vo_door.out_rot_x = 0
vd.vo_door.out_rot_y = -356.367
vd.vo_door.out_rot_z = 0
vd.vo_door:make_untouchable()
vd.vo_door.walkOut = function(arg1) -- line 1096
vo:come_out_door(vo.vd_door)
end
vd.vo_door.lookAt = function(arg1) -- line 1100
manny:say_line("/vdma053/")
end
vd.ar_door = Object:create(vd, "door", 0.50083399, 2.45, 0, { range = 0.60000002 })
vd.ar_door.use_pnt_x = 0.47602099
vd.ar_door.use_pnt_y = 2.0909801
vd.ar_door.use_pnt_z = 0
vd.ar_door.use_rot_x = 0
vd.ar_door.use_rot_y = 185.078
vd.ar_door.use_rot_z = 0
vd.ar_door.out_pnt_x = 0.50083399
vd.ar_door.out_pnt_y = 2.45
vd.ar_door.out_pnt_z = 0
vd.ar_door.out_rot_x = 0
vd.ar_door.out_rot_y = -373.83701
vd.ar_door.out_rot_z = 0
vd.ar_box = vd.ar_door
vd.ar_door.comeOut = function(arg1) -- line 1121
vd:current_setup(vd_safex)
Object.come_out_door(arg1)
end
vd.ar_door.walkOut = function(arg1) -- line 1126
ar:come_out_door(ar.vd_door)
end
vd.ar_door.lookAt = function(arg1) -- line 1130
if dr.reunited then
manny:say_line("/vdma054/")
else
manny:say_line("/vdma055/")
end
end
CheckFirstTime("vi.lua")
dofile("mn_suitcase.lua")
vi = Set:create("vi.set", "vault interior", { vi_top = 0, vi_intla = 1 })
vi.additional_water_droplets = function(arg1) -- line 13
while 1 do
sleep_for(rndint(400, 1500))
single_start_sfx(pick_one_of({ "swrDrop1.wav", "swrDrop2.wav", "swrDrop3.wav", "swrDrop4.wav" }), IM_LOW_PRIORITY, rndint(80, 127))
break_here()
end
end
vi.start_sprinkler = function() -- line 22
START_CUT_SCENE()
meche_idle_ok = FALSE
vi.sprinklers_going = TRUE
vi.sprinkler:play_chore_looping(0)
start_sfx("viSprink.imu")
start_script(vi.additional_water_droplets)
if not vi.tried_sprinklers then
vi.tried_sprinklers = TRUE
manny:say_line("/vima001/")
wait_for_message()
IrisDown(355, 245, 1000)
sleep_for(1500)
IrisUp(215, 280, 1000)
vi.valve:play_chore(1)
manny:say_line("/vima002/")
wait_for_message()
meche:say_line("/vimc003/")
wait_for_message()
music_state:set_sequence(seqSprinkler)
else
sleep_for(500)
meche:say_line("/vimc004/")
wait_for_message()
music_state:set_sequence(seqSprinkler)
IrisDown(355, 245, 1000)
sleep_for(500)
IrisUp(215, 280, 1000)
vi.valve:play_chore(1)
end
meche_idle_ok = TRUE
END_CUT_SCENE()
end
vi.stop_sprinkler = function() -- line 58
START_CUT_SCENE()
meche_idle_ok = FALSE
vi.sprinklers_going = FALSE
vi.sprinkler:stop_chore(0)
vi.sprinkler:play_chore(1)
stop_sound("viSprink.imu")
stop_script(vi.additional_water_droplets)
vi.valve:play_chore(2)
meche:say_line("/vimc005/")
StartMovie("vi.snm", nil, 40, 305)
start_sfx("viSprnOf.wav")
wait_for_movie()
meche_idle_ok = TRUE
END_CUT_SCENE()
end
vi.bicker = function() -- line 75
vi.bickered = TRUE
meche_idle_ok = FALSE
break_here()
meche:say_line("/vimc006/")
meche:wait_for_message()
meche:say_line("/vimc007/")
meche:wait_for_message()
meche_idle_ok = TRUE
end
vi.reconcile = function() -- line 86
START_CUT_SCENE()
meche_idle_ok = FALSE
manny:say_line("/vima008/")
wait_for_message()
meche:say_line("/vimc009/")
wait_for_message()
meche:say_line("/vimc010/")
wait_for_message()
meche:say_line("/vimc011/")
meche_idle_ok = TRUE
END_CUT_SCENE()
end
vi.meche_lookat_manny = function() -- line 102
while 1 do
meche:head_look_at_manny()
break_here()
end
end
vi.discover_tickets = function() -- line 109
vi.suitcases.seen = TRUE
meche_idle_ok = FALSE
START_CUT_SCENE()
MakeSectorActive("suitcase_box", TRUE)
start_script(manny.walkto, manny, -1.09908, -0.465614, 0, 0, 31.61, 0)
manny:say_line("/vima012/")
wait_for_message()
meche:say_line("/vimc013/")
meche:play_chore_looping(meche_in_vi_walk)
while TurnActorTo(meche.hActor, -1.09908, -0.465614, 0) do
break_here()
end
meche:stop_chore(meche_in_vi_walk)
wait_for_message()
manny:wait_for_actor()
manny:push_costume("mn_suitcase.cos")
manny:play_chore(0, "mn_suitcase.cos")
sleep_for(1500)
music_state:set_sequence(seqDeadTix)
suitcase3:set_visibility(FALSE)
start_script(vi.meche_lookat_manny)
meche:say_line("/vimc014/")
wait_for_message()
meche:say_line("/vimc015/")
wait_for_message()
meche:say_line("/vimc016/")
wait_for_message()
manny:say_line("/vima017/")
manny:play_chore(mn_suitcase_close, "mn_suitcase.cos")
wait_for_message()
meche:say_line("/vimc018/")
manny:wait_for_chore()
wait_for_message()
manny:pop_costume()
suitcase3:set_visibility(TRUE)
if find_script(vi.escape_safe) then
manny:walkto(-0.904647, -0.474899, 0, 0, -440, 0)
else
manny:walkto(-0.727755, -0.176263, 0, 0, 33, 0)
end
manny:say_line("/vima019/")
wait_for_message()
manny:wait_for_actor()
manny:say_line("/vima020/")
manny:push_costume("mn_gestures.cos")
manny:play_chore(manny_gestures_hand_gesture)
wait_for_message()
manny:say_line("/vima021/")
wait_for_message()
meche:say_line("/vimc022/")
wait_for_message()
manny:say_line("/vima023/")
manny:play_chore(manny_gestures_head_nod)
manny:wait_for_chore()
manny:play_chore(manny_gestures_pointing)
wait_for_message()
manny:wait_for_chore()
manny:say_line("/vima024/")
manny:play_chore(manny_gestures_shrug)
wait_for_message()
manny:say_line("/vima025/")
wait_for_message()
MakeSectorActive("suitcase_box", TRUE)
manny:pop_costume()
vi.suitcases:lookAt()
stop_script(vi.meche_lookat_manny)
meche:head_look_at(nil)
END_CUT_SCENE()
meche_idle_ok = TRUE
end
vi.break_tile = function() -- line 182
meche_idle_ok = FALSE
START_CUT_SCENE()
vi.tile_broken = TRUE
vi.valve:play_chore(0)
vi.valve:wait_for_chore()
END_CUT_SCENE()
end
vi.escape_safe = function() -- line 192
meche_freed = TRUE
cur_puzzle_state[41] = TRUE
START_CUT_SCENE()
MakeSectorActive("suitcase_box", TRUE)
manny:walkto(0.101501, -0.338144, 0, 0, -270.681, 0)
manny:wait_for_actor()
meche:follow_boxes()
manny:say_line("/vima026/")
manny:hand_gesture()
wait_for_message()
meche:say_line("/vimc027/")
meche:play_chore_looping(meche_in_vi_walk)
local local1 = start_script(meche.walkto, meche, -0.24616, -0.21772, 0, 0, 180, 0)
wait_for_script(local1)
meche:stop_chore(meche_in_vi_walk)
meche:play_chore(meche_in_vi_hands_down_hold)
wait_for_message()
if not vi.suitcases.seen then
vi.discover_tickets()
wait_for_message()
manny:say_line("/vima028/")
manny:shrug_gesture()
meche:play_chore_looping(meche_in_vi_walk)
local local2 = start_script(meche.walkto, meche, -0.24616, -0.21772, 0, 0, 180, 0)
wait_for_script(local2)
meche:stop_chore(meche_in_vi_walk)
else
manny:say_line("/vima029/")
manny:shrug_gesture()
end
wait_for_message()
manny:say_line("/vima030/")
manny:twist_head_gesture()
wait_for_message()
manny:say_line("/vima031/")
wait_for_message()
meche:play_chore(meche_in_vi_slide)
meche:wait_for_chore()
meche:free()
stop_sound("viSprink.imu")
stop_script(vi.additional_water_droplets)
music_state:set_sequence(seqYr3Iris)
IrisDown(355, 245, 1000)
sleep_for(1500)
stop_script(vo.exit_with_axe)
vo_axe:free()
END_CUT_SCENE()
if raised_lamancha then
start_script(bl.everybodys_here)
else
start_script(bl.passengers_before_boat)
end
end
vi.meche_hold = function(arg1, arg2) -- line 250
local local1 = rnd(arg1, arg2)
if meche_idle_ok then
repeat
local1 = local1 - PerSecond(1)
break_here()
if not meche_idle_ok then
local1 = 0
end
until local1 <= 0
end
end
vi.meche_head_idle = function() -- line 263
meche_idle_ok = TRUE
while not vi.tile_broken do
while meche_idle_ok do
if manny_has_axe then
meche:head_look_at_manny()
while manny_has_axe do
break_here()
end
else
meche:head_look_at_point({ x = -0.539173, y = 0.482942, z = 0.276 })
vi.meche_hold(0.5, 5)
meche:head_look_at_point({ x = -0.607073, y = 0.219642, z = 0.6374 })
vi.meche_hold(0.5, 5)
meche:head_look_at_point({ x = -0.813073, y = 0.219642, z = 0.4295 })
vi.meche_hold(0.5, 5)
meche:head_look_at_point({ x = -0.753373, y = 0.247742, z = 0.5051 })
vi.meche_hold(0.5, 5)
meche:head_look_at_point({ x = -0.994773, y = 0.288742, z = 0.244 })
vi.meche_hold(0.5, 5)
end
end
meche:head_look_at_manny()
while not meche_idle_ok do
break_here()
end
end
meche:head_look_at(nil)
end
vi.meche_arm_idle = function() -- line 294
meche:play_chore(meche_in_vi_xarms)
meche:wait_for_chore()
while not vi.tile_broken do
while meche_idle_ok do
meche:play_chore(meche_in_vi_drop_hands)
meche:wait_for_chore()
vi.meche_hold(5, 9)
meche:play_chore(meche_in_vi_xarms)
meche:wait_for_chore()
vi.meche_hold(5, 9)
end
break_here()
end
meche:play_chore(meche_in_vi_xarms)
meche:wait_for_chore()
end
vi.set_up_actors = function(arg1) -- line 314
if not suitcase1 then
suitcase1 = Actor:create(nil, nil, nil, "case")
end
suitcase1:set_costume("mn_suitcase.cos")
suitcase1:put_in_set(vi)
suitcase1:setpos(-1.06803, -0.238608, -0.139)
suitcase1:setrot(0, 75.6, 0)
suitcase1:play_chore(mn_suitcase_suitcase_only)
if not suitcase2 then
suitcase2 = Actor:create(nil, nil, nil, "case")
end
suitcase2:set_costume("mn_suitcase.cos")
suitcase2:put_in_set(vi)
suitcase2:setpos(-1.14757, -0.4833, -0.064)
suitcase2:setrot(0, 16.6, 0)
suitcase2:play_chore(mn_suitcase_suitcase_only)
if not suitcase3 then
suitcase3 = Actor:create(nil, nil, nil, "case")
end
suitcase3:set_costume("mn_suitcase.cos")
suitcase3:put_in_set(vi)
suitcase3:setpos(-1.09908, -0.465614, 0)
suitcase3:setrot(0, 31.61, 0)
suitcase3:play_chore(mn_suitcase_suitcase_only)
meche:set_costume("meche_in_vi.cos")
meche:set_mumble_chore(meche_in_vi_mumble)
meche:set_talk_chore(1, meche_in_vi_stop_talk)
meche:set_talk_chore(2, meche_in_vi_a)
meche:set_talk_chore(3, meche_in_vi_c)
meche:set_talk_chore(4, meche_in_vi_e)
meche:set_talk_chore(5, meche_in_vi_f)
meche:set_talk_chore(6, meche_in_vi_l)
meche:set_talk_chore(7, meche_in_vi_m)
meche:set_talk_chore(8, meche_in_vi_o)
meche:set_talk_chore(9, meche_in_vi_t)
meche:set_talk_chore(10, meche_in_vi_u)
meche:set_head(5, 5, 5, 165, 28, 80)
meche:set_look_rate(200)
meche:put_in_set(vi)
meche:ignore_boxes()
meche:setpos(-0.829475, 0.313889, 0)
meche:setrot(0, 213, 0)
meche.footsteps = footsteps.reverb
start_script(vi.meche_head_idle)
start_script(vi.meche_arm_idle)
end
vi.enter = function(arg1) -- line 372
MakeSectorActive("suitcase_box", FALSE)
vi:current_setup(vi_intla)
vi:set_up_actors()
if not vi.bickered and not find_script(slide_show) then
start_script(vi.bicker)
end
NewObjectState(vi_intla, OBJSTATE_UNDERLAY, "vi_tile.bm")
NewObjectState(vi_intla, OBJSTATE_UNDERLAY, "vi_water_tile.bm")
vi.valve:set_object_state("vi_tile.cos")
NewObjectState(vi_intla, OBJSTATE_UNDERLAY, "vi_sprinkler.bm")
vi.sprinkler:set_object_state("vi_sprinkler.cos")
if vi.sprinklers_going then
vi.valve:play_chore(1)
vi.sprinkler:play_chore_looping(0)
start_script(vi.additional_water_droplets)
start_sfx("viSprink.imu")
else
vi.valve:play_chore(2)
vi.sprinkler:play_chore(1)
end
MakeSectorActive("meche_box", FALSE)
if manny_has_axe then
MakeSectorActive("noax1", FALSE)
MakeSectorActive("noax2", FALSE)
MakeSectorActive("noax3", FALSE)
else
MakeSectorActive("noax1", TRUE)
MakeSectorActive("noax2", TRUE)
MakeSectorActive("noax3", TRUE)
end
if vo_axe.currentSet == system.currentSet then
vo_axe:put_in_set(vi)
vo_axe:setpos(vo_axe.pos_x, vo_axe.pos_y, vo_axe.pos_z)
vo_axe:setrot(vo_axe.rot_x, vo_axe.rot_y, vo_axe.rot_z)
vo_axe:set_costume("mn_lift_ax.cos")
vo_axe:play_chore(3)
end
SetShadowColor(10, 10, 10)
SetActiveShadow(manny.hActor, 0)
SetActorShadowPoint(manny.hActor, -0.7, 0.2, 3.2)
SetActorShadowPlane(manny.hActor, "shadow1")
AddShadowPlane(manny.hActor, "shadow1")
SetActiveShadow(meche.hActor, 0)
SetActorShadowPoint(meche.hActor, -0.7, 0.2, 3.2)
SetActorShadowPlane(meche.hActor, "shadow1")
AddShadowPlane(meche.hActor, "shadow1")
end
vi.exit = function(arg1) -- line 429
meche:free()
suitcase1:free()
suitcase2:free()
suitcase3:free()
stop_script(vi.meche_head_idle)
stop_script(vi.meche_arm_idle)
stop_script(vi.additional_water_droplets)
stop_sound("viSprink.imu")
KillActorShadows(manny.hActor)
KillActorShadows(meche.hActor)
end
vi.suitcases = Object:create(vi, "/vitx032/suitcases", -1.3056901, -0.404212, 0.27000001, { range = 0.60000002 })
vi.suitcases.use_pnt_x = -1.01569
vi.suitcases.use_pnt_y = -0.53421199
vi.suitcases.use_pnt_z = 0
vi.suitcases.use_rot_x = 0
vi.suitcases.use_rot_y = -279.534
vi.suitcases.use_rot_z = 0
vi.suitcases.lookAt = function(arg1) -- line 457
if not arg1.seen then
start_script(vi.discover_tickets)
else
manny:say_line("/vima033/")
end
end
vi.suitcases.pickUp = vi.suitcases.lookAt
vi.suitcases.use = vi.suitcases.lookAt
vi.valve = Object:create(vi, "/vitx034/valve", -0.192596, -1.20491, 0.31, { range = 0.60000002 })
vi.valve.use_pnt_x = -0.385097
vi.valve.use_pnt_y = -1.23524
vi.valve.use_pnt_z = 0
vi.valve.use_rot_x = 0
vi.valve.use_rot_y = -436.32101
vi.valve.use_rot_z = 0
vi.valve.opened = TRUE
vi.valve.lookAt = function(arg1) -- line 479
manny:say_line("/vima035/")
end
vi.valve.open = function(arg1) -- line 483
arg1.opened = TRUE
START_CUT_SCENE()
manny:walkto_object(arg1)
manny:wait_for_actor()
manny:set_rest_chore(nil)
manny:play_chore(mn2_reach_med, manny.base_costume)
start_sfx("viValve.wav", nil, 90)
manny:wait_for_chore()
manny:set_rest_chore(mn2_rest, manny.base_costume)
END_CUT_SCENE()
if vi.sprinkler_activated then
start_script(vi.start_sprinkler)
end
end
vi.valve.close = function(arg1) -- line 499
arg1.opened = FALSE
START_CUT_SCENE()
manny:walkto_object(arg1)
manny:wait_for_actor()
manny:set_rest_chore(nil)
manny:play_chore(mn2_reach_med, manny.base_costume)
start_sfx("viValve.wav", nil, 90)
manny:wait_for_chore()
manny:set_rest_chore(mn2_rest, manny.base_costume)
END_CUT_SCENE()
if vi.sprinkler_activated then
start_script(vi.stop_sprinkler)
end
end
vi.valve.use = function(arg1) -- line 515
if arg1:is_open() then
arg1:close()
else
arg1:open()
end
end
vi.meche_obj = Object:create(vi, "/vitx036/Meche", -0.811068, 0.30837601, 0.52029997, { range = 0.69999999 })
vi.meche_obj.use_pnt_x = -0.77146798
vi.meche_obj.use_pnt_y = -0.128224
vi.meche_obj.use_pnt_z = 0
vi.meche_obj.use_rot_x = 0
vi.meche_obj.use_rot_y = 44.716599
vi.meche_obj.use_rot_z = 0
vi.meche_obj.lookAt = function(arg1) -- line 531
if vi.sprinklers_going then
manny:say_line("/vima037/")
elseif not vi.reconciled then
manny:say_line("/vima038/")
else
arg1:use()
end
end
vi.meche_obj.pickUp = function(arg1) -- line 543
START_CUT_SCENE()
manny:say_line("/vima039/")
wait_for_message()
meche:say_line("/vimc040/")
meche:wait_for_message()
manny:say_line("/vima040b/")
END_CUT_SCENE()
end
vi.meche_obj.use = function(arg1) -- line 553
if not vi.reconciled then
vi.reconciled = TRUE
start_script(vi.reconcile)
else
START_CUT_SCENE()
manny:say_line("/vima041/")
wait_for_message()
meche:say_line("/vimc042/")
END_CUT_SCENE()
end
end
vi.drain = Object:create(vi, "/vitx043/drain", -0.47740099, -0.653943, 0, { range = 0.60000002 })
vi.drain.use_pnt_x = -0.25740099
vi.drain.use_pnt_y = -0.52394301
vi.drain.use_pnt_z = 0
vi.drain.use_rot_x = 0
vi.drain.use_rot_y = -966.367
vi.drain.use_rot_z = 0
vi.drain:make_untouchable()
vi.vent = Object:create(vi, "/vitx044/vent", -0.85521197, 0.46798399, 1.21, { range = 1.5 })
vi.vent.use_pnt_x = -0.41288999
vi.vent.use_pnt_y = 0.16989399
vi.vent.use_pnt_z = 0
vi.vent.use_rot_x = 0
vi.vent.use_rot_y = -1026.98
vi.vent.use_rot_z = 0
vi.vent.lookAt = function(arg1) -- line 585
manny:say_line("/vima045/")
end
vi.vent.use = function(arg1) -- line 589
START_CUT_SCENE()
manny:say_line("/vima046/")
if not arg1.tried then
arg1.tried = TRUE
wait_for_message()
meche:say_line("/vimc047/")
wait_for_message()
manny:say_line("/vima048/")
end
END_CUT_SCENE()
end
vi.vent.use_scythe = function(arg1) -- line 602
manny:say_line("/vima049/")
end
vi.sprinkler = Object:create(vi, "/vitx050/sprinkler", -0.14229301, 0.264732, 1.02, { range = 1.3 })
vi.sprinkler.use_pnt_x = -0.246362
vi.sprinkler.use_pnt_y = -0.056466099
vi.sprinkler.use_pnt_z = 0
vi.sprinkler.use_rot_x = 0
vi.sprinkler.use_rot_y = 117.803
vi.sprinkler.use_rot_z = 0
vi.sprinkler.lookAt = function(arg1) -- line 615
manny:say_line("/vima051/")
end
vi.sprinkler.use = function(arg1) -- line 619
manny:say_line("/vima052/")
end
vi.sprinkler.use_chisel = vi.sprinkler.use
vi.sprinkler.use_scythe = function(arg1) -- line 625
manny:walkto_object(arg1)
manny:wait_for_actor()
manny:push_costume("mn_scythe_sprinkler.cos")
manny:play_chore(0)
sleep_for(2200)
start_sfx("viChop.wav")
manny:wait_for_chore()
manny:pop_costume()
vi.sprinkler_activated = TRUE
if vi.valve.opened then
wait_for_message()
start_script(vi.start_sprinkler)
end
end
vi.broadaxe = Object:create(vi, "axe", 0, 0, 0, { range = 1 })
vi.broadaxe.use_pnt_x = 0
vi.broadaxe.use_pnt_y = 0
vi.broadaxe.use_pnt_z = 0
vi.broadaxe.use_rot_x = 0
vi.broadaxe.use_rot_y = 0
vi.broadaxe.use_rot_z = 0
vi.broadaxe:make_untouchable()
vi.broadaxe.lookAt = function(arg1) -- line 652
manny:say_line("/voma044/")
end
vi.broadaxe.pickUp = function(arg1) -- line 657
vo.get_axe()
end
vi.broadaxe.use = function(arg1) -- line 661
vo.get_axe()
end
vi.broadaxe.default_response = vi.broadaxe.use
vi.vo_door = Object:create(vi, "/vitx053/secret door", 2.00371, -0.26364201, 0.47, { range = 0.69999999 })
vi.vo_door.use_pnt_x = 1.2337101
vi.vo_door.use_pnt_y = -0.26364201
vi.vo_door.use_pnt_z = 0
vi.vo_door.use_rot_x = 0
vi.vo_door.use_rot_y = -455.82001
vi.vo_door.use_rot_z = 0
vi.vo_door.out_pnt_x = 1.6
vi.vo_door.out_pnt_y = -0.30083799
vi.vo_door.out_pnt_z = 0
vi.vo_door.out_rot_x = 0
vi.vo_door.out_rot_y = -455.82001
vi.vo_door.out_rot_z = 0
vi.vo_door.walkOut = function(arg1) -- line 688
if manny_has_axe then
vo:switch_to_set()
manny:setpos(-1.01436, 1.01177, 0)
manny:setrot(0, -280, 0)
manny:put_in_set(vo)
vo_axe:put_in_set(vo)
vi.broadaxe:make_untouchable()
vo.broadaxe:make_touchable()
else
vo:come_out_door(vo.secret_door)
end
end
vi.vo_door.lookAt = function(arg1) -- line 702
manny:say_line("/vima054/")
end
CheckFirstTime("vo.lua")
dofile("mn_lift_ax.lua")
dofile("meche_in_vi.lua")
vo = Set:create("vo.set", "outer vault", { vo_overhead = 0, vo_intha = 1, vo_amrms = 2 })
vault_meche_init = function() -- line 15
meche:set_walk_chore(meche_in_vi_walk, "meche_in_vi.cos")
meche:set_rest_chore(meche_in_vi_hands_down_hold, "meche_in_vi.cos")
end
aa = function() -- line 21
start_script(vo.open_secret_door)
end
vo.open_secret_door = function() -- line 25
local local1
cur_puzzle_state[40] = TRUE
START_CUT_SCENE()
manny:walkto(-0.079352997, 0.39862201, 0, 0, -86.685699, 0)
manny:wait_for_actor()
manny:push_costume("mn_scythe_door.cos")
manny:stop_chore(mn2_hold_scythe, "mn2.cos")
manny:play_chore(mn_scythe_door_to_scythe_short)
manny:wait_for_chore()
StartMovie("vo_vault.snm", nil, 320, 90)
vo.secret_door:make_touchable()
vo.secret_door.opened = TRUE
vo:update_states()
manny:play_chore(mn_scythe_door_stop_scythe_short)
manny:wait_for_chore()
manny:pop_costume()
manny:play_chore_looping(mn2_hold_scythe, "mn2.cos")
wait_for_movie()
wait_for_message()
meche:set_costume("meche_sit.cos")
meche:set_mumble_chore(meche_sit_mumble)
meche:set_talk_chore(1, meche_sit_no_talk)
meche:set_talk_chore(2, meche_sit_a)
meche:set_talk_chore(3, meche_sit_c)
meche:set_talk_chore(4, meche_sit_e)
meche:set_talk_chore(5, meche_sit_f)
meche:set_talk_chore(6, meche_sit_l)
meche:set_talk_chore(7, meche_sit_m)
meche:set_talk_chore(8, meche_sit_o)
meche:set_talk_chore(9, meche_sit_t)
meche:set_talk_chore(10, meche_sit_u)
meche:push_costume("meche_in_vi.cos")
meche:put_in_set(vo)
meche:setpos(-1.47453, 1.4645, 0)
meche:setrot(0, -152.509, 0)
meche:set_walk_rate(0.30000001)
meche:follow_boxes()
meche.footsteps = footsteps.reverb
meche:play_chore_looping(meche_in_vi_walk, "meche_in_vi.cos")
local local2 = start_script(meche.walkto, meche, -1.27968, 1.1593, 0, 0, -129.48, 0)
wait_for_script(local2)
meche:stop_chore(meche_in_vi_walk, "meche_in_vi.cos")
meche:play_chore(meche_in_vi_hands_down_hold, "meche_in_vi.cos")
manny:head_look_at(nil)
manny:turn_right(180)
meche:say_line("/vomc001/")
wait_for_message()
meche:say_line("/vomc003/")
meche:play_chore(meche_in_vi_xarms)
meche:wait_for_chore()
wait_for_message()
manny:say_line("/voma004/")
wait_for_message()
manny:say_line("/voma005/")
meche:play_chore(meche_in_vi_drop_hands)
meche:wait_for_chore()
meche:play_chore_looping(meche_in_vi_walk)
meche:walkto(-1.47453, 1.4645, 0)
wait_for_message()
meche:say_line("/vomc006/")
wait_for_message()
meche:free()
END_CUT_SCENE()
end
vo.close_safe = function() -- line 94
START_CUT_SCENE()
vd.door_open = FALSE
vd.tumblers.alligned = FALSE
vd.tumblers.secured = FALSE
vd.tumblers:make_touchable()
vd.wheel:make_touchable()
vd.handle:make_touchable()
vo.vd_door:lock()
manny:walkto_object(vo.open_door)
manny:wait_for_actor()
manny:set_rest_chore(-1)
manny:play_chore(ms_hand_on_obj, "mn2.cos")
manny:wait_for_chore()
manny:play_chore(ms_hand_off_obj, "mn2.cos")
StartMovie("vo_safe.snm", nil, 0, 120)
wait_for_movie()
vo:update_states()
manny:wait_for_actor()
manny:set_rest_chore(ms_rest, "mn2.cos")
manny:say_line("/voma007/")
wait_for_message()
manny:say_line("/voma008/")
wait_for_message()
manny:say_line("/voma009/")
END_CUT_SCENE()
end
vo.get_axe = function() -- line 122
START_CUT_SCENE()
start_script(vo.lockup_watcher)
if system.currentSet == vo then
manny:walkto_object(vo.broadaxe)
MakeSectorActive("noax1", FALSE)
MakeSectorActive("noax2", FALSE)
MakeSectorActive("noax3", FALSE)
MakeSectorActive("noax4", FALSE)
MakeSectorActive("noax5", FALSE)
MakeSectorActive("noax6", FALSE)
MakeSectorActive("noax7", FALSE)
MakeSectorActive("noax8", FALSE)
MakeSectorActive("noax9", FALSE)
MakeSectorActive("noax10", FALSE)
MakeSectorActive("noax11", FALSE)
MakeSectorActive("under_door", FALSE)
if not vd.door_open then
MakeSectorActive("door_open", TRUE)
MakeSectorActive("door_open2", TRUE)
else
MakeSectorActive("door_open", FALSE)
MakeSectorActive("door_open2", FALSE)
end
if vo.secret_door.opened then
MakeSectorActive("axe_exit", TRUE)
MakeSectorActive("secret_pass1", FALSE)
MakeSectorActive("secret_pass2", FALSE)
else
MakeSectorActive("axe_exit", FALSE)
end
else
manny:walkto_object(vi.broadaxe)
MakeSectorActive("noax1", FALSE)
MakeSectorActive("noax2", FALSE)
MakeSectorActive("noax3", FALSE)
MakeSectorActive("noax4", FALSE)
end
manny:wait_for_actor()
manny:follow_boxes()
manny.base_costume = "mn2.cos"
manny.gesture_costume = "mn_gestures.cos"
manny:set_costume(manny.base_costume)
manny:set_walk_rate(0.4)
manny:set_mumble_chore(mn2_mumble)
manny:set_talk_chore(1, mn2_stop_talk)
manny:set_talk_chore(2, mn2_a)
manny:set_talk_chore(3, mn2_c)
manny:set_talk_chore(4, mn2_e)
manny:set_talk_chore(5, mn2_f)
manny:set_talk_chore(6, mn2_l)
manny:set_talk_chore(7, mn2_m)
manny:set_talk_chore(8, mn2_o)
manny:set_talk_chore(9, mn2_t)
manny:set_talk_chore(9, mn2_u)
manny:set_turn_rate(85)
manny.talk_chore = ms_talk
manny.stop_talk_chore = ms_stop_talk
manny:push_costume("mn_lift_ax.cos")
manny:play_chore(mn_lift_ax_lift_ax)
sleep_for(1300)
start_sfx("voAxGet.wav")
vo_axe:set_visibility(FALSE)
SetActorReflection(manny.hActor, 90)
manny:wait_for_chore()
END_CUT_SCENE()
manny.idles_allowed = FALSE
manny_has_axe = TRUE
inventory_disabled = TRUE
inventory_save_handler = system.buttonHandler
system.buttonHandler = axeButtonHandler
vo.broadaxe:make_untouchable()
vi.broadaxe:make_untouchable()
manny:set_walk_chore(nil)
manny:set_rest_chore(nil)
manny:stop_chore(mn_lift_ax_lift_ax, "mn_lift_ax.cos")
manny:play_chore_looping(mn_lift_ax_hold_ax, "mn_lift_ax.cos")
if vo.secret_door.opened then
PrintDebug("constraining")
start_script(vo.exit_with_axe)
end
end
vo.lower_axe = function() -- line 213
local local1 = { }
local local2 = { }
local local3 = { x = 0.0103, y = 0.3971, z = 0 }
local local4 = { }
START_CUT_SCENE()
vo.stop_turn()
vo.stop_walk()
manny:stop_chore(mn_lift_ax_hold_ax)
manny:play_chore(mn_lift_ax_lower_ax)
sleep_for(1000)
local1 = manny:getpos()
local2 = manny:get_positive_rot()
vo_axe:setpos(local1)
vo_axe:setrot(local2)
vo_axe.pos_x = local1.x
vo_axe.pos_y = local1.y
vo_axe.pos_z = local1.z
vo_axe.rot_x = local2.x
vo_axe.rot_y = local2.y
vo_axe.rot_z = local2.z
vo_axe.currentSet = system.currentSet
vo_axe:set_visibility(TRUE)
vo_axe:put_in_set(system.currentSet)
local4 = RotateVector(local3, local2)
local4.x = local4.x + local1.x
local4.y = local4.y + local1.y
local4.z = local4.z + local1.z
if system.currentSet == vo then
vo.broadaxe:make_touchable()
vo.broadaxe.interest_actor:put_in_set(vo)
vo.broadaxe.obj_x = local4.x
vo.broadaxe.obj_y = local4.y
vo.broadaxe.obj_z = local4.z
vo.broadaxe.interest_actor:setpos(local4)
vo.broadaxe.use_pnt_x = local1.x
vo.broadaxe.use_pnt_y = local1.y
vo.broadaxe.use_pnt_z = local1.z
vo.broadaxe.use_rot_x = local2.x
vo.broadaxe.use_rot_y = local2.y
vo.broadaxe.use_rot_z = local2.z
else
vi.broadaxe:make_touchable()
vi.broadaxe.interest_actor:put_in_set(vi)
vi.broadaxe.obj_x = local4.x
vi.broadaxe.obj_y = local4.y
vi.broadaxe.obj_z = local4.z
vi.broadaxe.interest_actor:setpos(local4)
vi.broadaxe.use_pnt_x = local1.x
vi.broadaxe.use_pnt_y = local1.y
vi.broadaxe.use_pnt_z = local1.z
vi.broadaxe.use_rot_x = local2.x
vi.broadaxe.use_rot_y = local2.y
vi.broadaxe.use_rot_z = local2.z
end
manny_has_axe = FALSE
if system.currentSet == vo then
MakeSectorActive("noax1", TRUE)
MakeSectorActive("noax2", TRUE)
MakeSectorActive("noax3", TRUE)
MakeSectorActive("noax4", TRUE)
MakeSectorActive("noax5", TRUE)
MakeSectorActive("noax6", TRUE)
MakeSectorActive("noax7", TRUE)
MakeSectorActive("noax8", TRUE)
MakeSectorActive("noax9", TRUE)
MakeSectorActive("noax10", TRUE)
MakeSectorActive("noax11", TRUE)
vo:update_states()
else
MakeSectorActive("noax1", TRUE)
MakeSectorActive("noax2", TRUE)
MakeSectorActive("noax3", TRUE)
MakeSectorActive("noax4", TRUE)
end
manny:wait_for_chore()
manny:default("nautical")
manny:follow_boxes()
END_CUT_SCENE()
manny.idles_allowed = TRUE
SetActorReflection(manny.hActor, 60)
inventory_disabled = FALSE
system.buttonHandler = inventory_save_handler
manny:head_look_at(nil)
end
vo.turn_left = function() -- line 313
local local1 = { }
manny:play_chore_looping(mn_lift_ax_drag_ax, "mn_lift_ax.cos")
start_sfx("voAxTDrg.imu")
while 1 do
local1 = manny:getrot()
manny:setrot(local1.x, local1.y + 10, local1.z, TRUE)
break_here()
end
end
vo.turn_right = function() -- line 326
local local1 = { }
manny:play_chore_looping(mn_lift_ax_drag_ax, "mn_lift_ax.cos")
start_sfx("voAxTDrg.imu")
while 1 do
local1 = manny:getrot()
manny:setrot(local1.x, local1.y - 10, local1.z, TRUE)
break_here()
end
end
vo.walk_backward = function() -- line 338
manny:set_walk_rate(-0.2)
manny:play_chore_looping(mn_lift_ax_drag_ax, "mn_lift_ax.cos")
start_sfx("voAxBDrg.imu")
while 1 do
manny:walk_forward()
break_here()
end
end
vo.stop_turn = function() -- line 348
stop_script(vo.turn_left)
stop_script(vo.turn_right)
stop_sound("voAxTDrg.imu")
if not find_script(vo.walk_backward) then
manny:stop_chore(mn_lift_ax_drag_ax, "mn_lift_ax.cos")
manny:play_chore_looping(mn_lift_ax_hold_ax, "mn_lift_ax.cos")
end
end
vo.stop_walk = function() -- line 358
stop_script(vo.walk_backward)
stop_sound("voAxBDrg.imu")
if not find_script(vo.turn_left) and not find_script(vo.turn_right) then
manny:stop_chore(mn_lift_ax_drag_ax, "mn_lift_ax.cos")
manny:play_chore_looping(mn_lift_ax_hold_ax, "mn_lift_ax.cos")
end
end
vo.exit_with_axe = function() -- line 367
while manny_has_axe do
repeat
break_here()
until manny:find_sector_name("axe_exit")
vo.manny_exiting = TRUE
vo.stop_turn()
if system.currentSet == vo then
vo.secret_door:use()
else
vi.vo_door:walkOut()
end
while manny:find_sector_name("axe_exit") do
break_here()
end
vo.manny_exiting = FALSE
end
end
vo.lockup_watcher = function() -- line 386
while manny_has_axe do
if manny:find_sector_name("secret_door") then
vo.secret_door:walkOut()
elseif manny:find_sector_name("vo_door") then
vi.vo_door:walkOut()
end
end
end
axeButtonHandler = function(arg1, arg2, arg3) -- line 396
shiftKeyDown = GetControlState(LSHIFTKEY) or GetControlState(RSHIFTKEY)
altKeyDown = GetControlState(LALTKEY) or GetControlState(RALTKEY)
controlKeyDown = GetControlState(LCONTROLKEY) or GetControlState(RCONTROLKEY)
if arg1 == EKEY and controlKeyDown and arg2 then
single_start_script(execute_user_command)
bHandled = TRUE
elseif control_map.OVERRIDE[arg1] and arg2 and curSceneLevel <= 0 then
single_start_script(vo.lower_axe)
elseif control_map.TURN_RIGHT[arg1] and cutSceneLevel <= 0 and not vo.manny_exiting then
if arg2 then
single_start_script(vo.turn_right)
else
single_start_script(vo.stop_turn)
end
elseif control_map.TURN_LEFT[arg1] and cutSceneLevel <= 0 and not vo.manny_exiting then
if arg2 then
single_start_script(vo.turn_left)
else
single_start_script(vo.stop_turn)
end
elseif control_map.LOOK_AT[arg1] and arg2 and cutSceneLevel <= 0 then
single_start_script(vo.broadaxe.lookAt, vo.broadaxe)
elseif control_map.MOVE_BACKWARD[arg1] and cutSceneLevel <= 0 then
if arg2 then
single_start_script(vo.walk_backward)
else
single_start_script(vo.stop_walk)
end
elseif control_map.USE[arg1] and arg2 and cutSceneLevel <= 0 and not vo.manny_exiting then
single_start_script(vo.drop_axe)
elseif control_map.PICK_UP[arg1] and arg2 and cutSceneLevel <= 0 and not vo.manny_exiting then
single_start_script(vo.lower_axe)
else
CommonButtonHandler(arg1, arg2, arg3)
end
end
drop_test = function() -- line 436
local local1 = { x = -0.236279, y = -0.387934, z = 0 }
local local2 = { }
local local3 = { }
local local4 = manny:getpos()
local local5
local local6 = sqrt((local4.x - local1.x) ^ 2 + (local4.y - local1.y) ^ 2 + (local4.z - local1.z) ^ 2)
local2.x = local1.x - local4.x
local2.y = local1.y - local4.y
local2.z = local1.z - local4.z
local3.x, local3.y, local3.z = GetActorPuckVector(manny.hActor)
local2 = normalize_vector(local2)
local3 = normalize_vector(local3)
local5 = GetAngleBetweenVectors(local3, local2)
if system.currentSet == vi and local6 > 0.15000001 and local6 < 0.43000001 and local5 <= 30 then
return TRUE
end
end
vo.drop_axe = function() -- line 458
local local1 = { }
local local2 = { }
local local3 = { x = 0.0103, y = 0.3971, z = 0 }
local local4 = { }
local local5 = { x = -0.236279, y = -0.387934, z = 0 }
START_CUT_SCENE()
vo.stop_turn()
vo.stop_walk()
manny:stop_chore(mn_lift_ax_hold_ax)
manny:play_chore(mn_lift_ax_pickup_ax)
manny:say_line("/voma010/")
sleep_for(3500)
local1 = manny:getpos()
local2 = manny:get_positive_rot()
vo_axe:setpos(local1)
vo_axe:setrot(local2)
vo_axe.pos_x = local1.x
vo_axe.pos_y = local1.y
vo_axe.pos_z = local1.z
vo_axe.rot_x = local2.x
vo_axe.rot_y = local2.y
vo_axe.rot_z = local2.z
vo_axe:put_in_set(system.currentSet)
vo_axe.currentSet = system.currentSet
local4 = RotateVector(local3, local2)
local4.x = local4.x + local1.x
local4.y = local4.y + local1.y
local4.z = local4.z + local1.z
if system.currentSet == vo then
vo.broadaxe:make_touchable()
vo.broadaxe.interest_actor:put_in_set(vo)
vo.broadaxe.obj_x = local4.x
vo.broadaxe.obj_y = local4.y
vo.broadaxe.obj_z = local4.z
vo.broadaxe.interest_actor:setpos(local4)
vo.broadaxe.use_pnt_x = local1.x
vo.broadaxe.use_pnt_y = local1.y
vo.broadaxe.use_pnt_z = local1.z
vo.broadaxe.use_rot_x = local2.x
vo.broadaxe.use_rot_y = local2.y
vo.broadaxe.use_rot_z = local2.z
else
vi.broadaxe:make_touchable()
vi.broadaxe.interest_actor:put_in_set(vi)
vi.broadaxe.obj_x = local4.x
vi.broadaxe.obj_y = local4.y
vi.broadaxe.obj_z = local4.z
vi.broadaxe.interest_actor:setpos(local4)
vi.broadaxe.use_pnt_x = local1.x
vi.broadaxe.use_pnt_y = local1.y
vi.broadaxe.use_pnt_z = local1.z
vi.broadaxe.use_rot_x = local2.x
vi.broadaxe.use_rot_y = local2.y
vi.broadaxe.use_rot_z = local2.z
end
local local6 = drop_test()
sleep_for(500)
if local6 then
start_sfx("voAxBrk.wav")
vi.break_tile()
else
start_sfx("voAxDrop.wav")
end
manny:wait_for_chore()
vo_axe:set_visibility(TRUE)
manny:default("nautical")
manny_has_axe = FALSE
manny.idles_allowed = TRUE
inventory_disabled = FALSE
system.buttonHandler = inventory_save_handler
SetActorReflection(manny.hActor, 60)
if system.currentSet == vo then
MakeSectorActive("noax1", TRUE)
MakeSectorActive("noax2", TRUE)
MakeSectorActive("noax3", TRUE)
MakeSectorActive("noax4", TRUE)
MakeSectorActive("noax5", TRUE)
MakeSectorActive("noax6", TRUE)
MakeSectorActive("noax7", TRUE)
MakeSectorActive("noax8", TRUE)
MakeSectorActive("noax9", TRUE)
MakeSectorActive("noax10", TRUE)
MakeSectorActive("noax11", TRUE)
vo:update_states()
else
MakeSectorActive("noax1", TRUE)
MakeSectorActive("noax2", TRUE)
MakeSectorActive("noax3", TRUE)
MakeSectorActive("noax4", TRUE)
end
END_CUT_SCENE()
if local6 then
START_CUT_SCENE()
vo.get_axe()
manny:set_walk_rate(-0.2)
manny:play_chore_looping(mn_lift_ax_drag_ax, "mn_lift_ax.cos")
local local7 = 0.30000001
start_sfx("voAxBDrg.imu")
repeat
manny:walk_forward()
local7 = local7 - PerSecond(0.2)
if local7 < 0 then
local7 = 0
end
break_here()
until local7 == 0
stop_sound("voAxBDrg.imu")
manny:stop_chore(mn_lift_ax_drag_ax, "mn_lift_ax.cos")
manny:play_chore_looping(mn_lift_ax_hold_ax, "mn_lift_ax.cos")
vo.lower_axe()
start_script(vi.escape_safe)
END_CUT_SCENE()
else
START_CUT_SCENE()
wait_for_message()
manny:say_line("/voma011/")
if not vo.broadaxe.dropped then
vo.broadaxe.dropped = TRUE
wait_for_message()
manny:say_line("/voma012/")
end
END_CUT_SCENE()
end
manny:follow_boxes()
end
vo.update_states = function(arg1) -- line 602
if vd.door_open then
vo.open_door:make_touchable()
MakeSectorActive("safe_passage", TRUE)
MakeSectorActive("under_door", FALSE)
vo.open_door:play_chore(1)
else
vo.open_door:make_untouchable()
MakeSectorActive("safe_passage", FALSE)
MakeSectorActive("under_door", TRUE)
vo.open_door:play_chore(0)
end
if vo.secret_door.opened then
vo.secret_door:make_touchable()
vo.drawers3.parent = Object
vo.drawers3:make_untouchable()
MakeSectorActive("secret_pass1", TRUE)
MakeSectorActive("secret_pass2", TRUE)
vo.secret_door:play_chore(0)
else
MakeSectorActive("axe_exit", FALSE)
vo.secret_door:make_untouchable()
vo.drawers3:make_touchable()
MakeSectorActive("secret_pass1", FALSE)
MakeSectorActive("secret_pass2", FALSE)
vo.secret_door:play_chore(1)
end
if manny_has_axe then
MakeSectorActive("noax1", FALSE)
MakeSectorActive("noax2", FALSE)
MakeSectorActive("noax3", FALSE)
MakeSectorActive("noax4", FALSE)
MakeSectorActive("noax5", FALSE)
MakeSectorActive("noax6", FALSE)
MakeSectorActive("noax7", FALSE)
MakeSectorActive("noax8", FALSE)
MakeSectorActive("noax9", FALSE)
MakeSectorActive("noax10", FALSE)
MakeSectorActive("noax11", FALSE)
MakeSectorActive("under_door", FALSE)
if not vd.door_open then
MakeSectorActive("door_open", TRUE)
MakeSectorActive("door_open2", TRUE)
else
MakeSectorActive("door_open", FALSE)
MakeSectorActive("door_open2", FALSE)
end
if vo.secret_door.opened then
MakeSectorActive("axe_exit", TRUE)
MakeSectorActive("secret_pass1", FALSE)
MakeSectorActive("secret_pass2", FALSE)
else
MakeSectorActive("axe_exit", FALSE)
end
else
MakeSectorActive("noax1", TRUE)
MakeSectorActive("noax2", TRUE)
MakeSectorActive("noax3", TRUE)
MakeSectorActive("noax4", TRUE)
MakeSectorActive("noax5", TRUE)
MakeSectorActive("noax6", TRUE)
MakeSectorActive("noax7", TRUE)
MakeSectorActive("noax8", TRUE)
MakeSectorActive("noax9", TRUE)
MakeSectorActive("noax10", TRUE)
MakeSectorActive("noax11", TRUE)
end
end
vo.enter = function(arg1) -- line 681
NewObjectState(vo_intha, OBJSTATE_STATE, "vo_safe.bm", "vo_safe.zbm")
vo.open_door:set_object_state("vo_door.cos")
NewObjectState(vo_intha, OBJSTATE_STATE, "vo_secret.bm", "vo_secret.zbm")
vo.secret_door:set_object_state("vo_secret.cos")
if not vo_axe then
vo_axe = Actor:create(nil, nil, nil, "axe")
vo_axe.pos_x = -0.57863
vo_axe.pos_y = 1.52808
vo_axe.pos_z = 0
vo_axe.rot_x = 0
vo_axe.rot_y = 320
vo_axe.rot_z = 0
vo_axe.currentSet = system.currentSet
end
if vo_axe.currentSet == system.currentSet then
vo_axe:put_in_set(vo)
vo_axe:setpos(vo_axe.pos_x, vo_axe.pos_y, vo_axe.pos_z)
vo_axe:setrot(vo_axe.rot_x, vo_axe.rot_y, vo_axe.rot_z)
vo_axe:set_costume("mn_lift_ax.cos")
vo_axe:play_chore(3)
end
vo:update_states()
SetShadowColor(10, 10, 10)
SetActiveShadow(manny.hActor, 0)
SetActorShadowPoint(manny.hActor, 0, 0, 6000)
SetActorShadowPlane(manny.hActor, "shadow1")
AddShadowPlane(manny.hActor, "shadow1")
end
vo.exit = function(arg1) -- line 718
meche:free()
KillActorShadows(manny.hActor)
end
vo.open_door = Object:create(vo, "/votx013/vault door", -0.35592201, 0.36448601, 0.3461, { range = 0.60000002 })
vo.open_door.use_pnt_x = -0.48652199
vo.open_door.use_pnt_y = 0.61648601
vo.open_door.use_pnt_z = 0
vo.open_door.use_rot_x = 0
vo.open_door.use_rot_y = 216.981
vo.open_door.use_rot_z = 0
vo.open_door.lookAt = function(arg1) -- line 737
manny:say_line("/voma014/")
end
vo.open_door.use = function(arg1) -- line 741
vo.close_safe()
end
vo.open_door.use_chisel = function(arg1) -- line 745
manny:say_line("/voma015/")
end
vo.wall_tab = Object:create(vo, "/votx016/metal tab", 0.14598399, 0.031533599, 0.58999997, { range = 0.80000001 })
vo.wall_tab.use_pnt_x = 0.095983997
vo.wall_tab.use_pnt_y = 0.15153401
vo.wall_tab.use_pnt_z = 0
vo.wall_tab.use_rot_x = 0
vo.wall_tab.use_rot_y = -6996.23
vo.wall_tab.use_rot_z = 0
vo.wall_tab.lookAt = function(arg1) -- line 757
soft_script()
if vd.door_open then
manny:say_line("/voma017/")
else
manny:say_line("/voma018/")
end
end
vo.wall_tab.use = function(arg1) -- line 767
soft_script()
manny:say_line("/voma019/")
wait_for_message()
manny:say_line("/voma020/")
end
vo.wall_tab.use_chisel = function(arg1) -- line 774
manny:say_line("/voma021/")
end
vo.wall_tab.pickUp = vo.wall_tab.use
vo.wall_tab.use_scythe = function(arg1) -- line 780
if vd.door_open then
START_CUT_SCENE()
manny:walkto(-0.079353, 0.398622, 0, 0, -86.6857, 0)
manny:wait_for_actor()
manny:push_costume("mn_scythe_door.cos")
manny:stop_chore(mn2_hold_scythe, "mn2.cos")
manny:play_chore(mn_scythe_door_to_scythe_short)
manny:wait_for_chore()
manny:play_chore(mn_scythe_door_stop_scythe_short)
manny:wait_for_chore()
manny:pop_costume()
manny:play_chore_looping(mn2_hold_scythe, "mn2.cos")
END_CUT_SCENE()
elseif vo.secret_door.opened then
system.default_response("shed light")
else
start_script(vo.open_secret_door)
end
end
vo.drawers1 = Object:create(vo, "/votx022/drawers", -1.2701401, 0.224554, 0.41, { range = 0.69999999 })
vo.drawers1.use_pnt_x = -1.32014
vo.drawers1.use_pnt_y = 0.59455401
vo.drawers1.use_pnt_z = 0
vo.drawers1.use_rot_x = 0
vo.drawers1.use_rot_y = -5622.98
vo.drawers1.use_rot_z = 0
vo.drawers1.lookAt = function(arg1) -- line 811
soft_script()
manny:say_line("/voma023/")
wait_for_message()
manny:say_line("/voma024/")
end
vo.drawers1.use = function(arg1) -- line 818
soft_script()
manny:say_line("/voma025/")
wait_for_message()
manny:say_line("/voma026/")
end
vo.drawers1.pickUp = vo.drawers1.use
vo.drawers1.use_scythe = function(arg1) -- line 827
soft_script()
manny:say_line("/voma028/")
end
vo.drawers1.use_chisel = function(arg1) -- line 832
START_CUT_SCENE()
manny:walkto(-1.32288, 0.557319, 0, 0, 120, 0)
manny:wait_for_actor()
mn.chisel:use()
manny:say_line("/voma029/")
wait_for_message()
manny:say_line("/voma030/")
END_CUT_SCENE()
end
vo.drawers2 = Object:create(vo, "/votx031/drawers", -1.57014, 0.59455401, 0.80000001, { range = 1 })
vo.drawers2.use_pnt_x = -1.32014
vo.drawers2.use_pnt_y = 0.59455401
vo.drawers2.use_pnt_z = 0
vo.drawers2.use_rot_x = 0
vo.drawers2.use_rot_y = -5622.98
vo.drawers2.use_rot_z = 0
vo.drawers2.parent = vo.drawers1
vo.drawers3 = Object:create(vo, "/votx032/drawers", -1.61014, 0.94455397, 0.47999999, { range = 0.80000001 })
vo.drawers3.use_pnt_x = -1.32014
vo.drawers3.use_pnt_y = 0.59455401
vo.drawers3.use_pnt_z = 0
vo.drawers3.use_rot_x = 0
vo.drawers3.use_rot_y = -5677.6802
vo.drawers3.use_rot_z = 0
vo.drawers3.parent = vo.drawers1
vo.drawers4 = Object:create(vo, "/votx033/drawers", -1.23141, 2.04703, 0.40000001, { range = 0.69999999 })
vo.drawers4.use_pnt_x = -1.08946
vo.drawers4.use_pnt_y = 1.77124
vo.drawers4.use_pnt_z = 0
vo.drawers4.use_rot_x = 0
vo.drawers4.use_rot_y = 1146.3
vo.drawers4.use_rot_z = 0
vo.drawers4.parent = vo.drawers1
vo.suit = Object:create(vo, "/votx034/suit of armor", 0.041497, 1.7197, 0.68000001, { range = 0.80000001 })
vo.suit.use_pnt_x = -0.338503
vo.suit.use_pnt_y = 1.7596999
vo.suit.use_pnt_z = 0
vo.suit.use_rot_x = 0
vo.suit.use_rot_y = -5499.7402
vo.suit.use_rot_z = 0
vo.suit.lookAt = function(arg1) -- line 883
manny:say_line("/voma035/")
end
vo.suit.pickUp = function(arg1) -- line 887
manny:say_line("/voma036/")
end
vo.suit.use = function(arg1) -- line 891
if arg1.has_axe then
vo.get_axe()
elseif not vo.secret_door.opened then
START_CUT_SCENE()
soft_script()
manny:walkto(-0.0789884, 1.60599, 0, 0, -43, 0)
manny:wait_for_actor()
manny:knock_on_door_anim()
manny:say_line("/voma037/")
wait_for_message()
manny:say_line("/voma038/")
wait_for_message()
manny:say_line("/voma039/")
END_CUT_SCENE()
else
manny:say_line("/voma040/")
end
end
vo.suit.use_scythe = function(arg1) -- line 913
START_CUT_SCENE()
manny:walkto(-0.361878, 1.74097, 0, 0, -60, 0)
manny:play_chore(mn2_use_obj, "mn2.cos")
manny:say_line("/voma041/")
manny:wait_for_chore()
manny:stop_chore(mn2_use_obj, "mn2.cos")
END_CUT_SCENE()
end
vo.suit.use_chisel = function(arg1) -- line 923
manny:say_line("/voma042/")
end
vo.broadaxe = Object:create(vo, "/votx043/broadaxe", -0.57862997, 1.52808, 0, { range = 0.5 })
vo.broadaxe.use_pnt_x = -0.57862997
vo.broadaxe.use_pnt_y = 1.52808
vo.broadaxe.use_pnt_z = 0
vo.broadaxe.use_rot_x = 0
vo.broadaxe.use_rot_y = 320
vo.broadaxe.use_rot_z = 0
vo.broadaxe.lookAt = function(arg1) -- line 935
manny:say_line("/voma044/")
end
vo.broadaxe.pickUp = function(arg1) -- line 940
vo.get_axe()
end
vo.broadaxe.use = function(arg1) -- line 944
vo.get_axe()
end
vo.broadaxe.put_away = vo.broadaxe.use
vo.broadaxe.default_response = vo.broadaxe.use
vo.vd_door = Object:create(vo, "/votx045/door", -0.0043929298, -0.53289002, 0.41999999, { range = 0.80000001 })
vo.vd_door.use_pnt_x = 0.0096925097
vo.vd_door.use_pnt_y = 0.103199
vo.vd_door.use_pnt_z = 0
vo.vd_door.use_rot_x = 0
vo.vd_door.use_rot_y = -7021.1201
vo.vd_door.use_rot_z = 0
vo.vd_door.out_pnt_x = 0.0057194601
vo.vd_door.out_pnt_y = -0.1
vo.vd_door.out_pnt_z = 0
vo.vd_door.out_rot_x = 0
vo.vd_door.out_rot_y = -7021.1201
vo.vd_door.out_rot_z = 0
vo.vd_box = vo.vd_door
vo.vd_door.walkOut = function(arg1) -- line 974
if vd.door_open then
vd:come_out_door(vd.vo_door)
vd:current_setup(vd_safex)
else
arg1:locked_out()
end
end
vo.vd_door.locked_out = function(arg1) -- line 983
manny:say_line("/voma046/")
end
vo.vd_door.lookAt = function(arg1) -- line 987
if vd.door_open then
manny:say_line("/voma047/")
else
arg1:locked_out()
end
end
vo.secret_door = Object:create(vo, "/votx048/secret door", -1.64437, 1.08671, 0.47, { range = 0.60000002 })
vo.secret_door.use_pnt_x = -1.40437
vo.secret_door.use_pnt_y = 1.06671
vo.secret_door.use_pnt_z = 0
vo.secret_door.use_rot_x = 0
vo.secret_door.use_rot_y = -274.26501
vo.secret_door.use_rot_z = 0
vo.secret_door.out_pnt_x = -1.675
vo.secret_door.out_pnt_y = 1.03729
vo.secret_door.out_pnt_z = 0
vo.secret_door.out_rot_x = 0
vo.secret_door.out_rot_y = -273.17499
vo.secret_door.out_rot_z = 0
vo.secret_door:make_untouchable()
vo.secret_door.lookAt = function(arg1) -- line 1012
manny:say_line("/voma049/")
end
vo.secret_door.use = function(arg1) -- line 1017
if manny_has_axe then
vi:switch_to_set()
manny:setpos(0.403806, -0.296262, 0)
manny:setrot(0, -810, 0)
manny:put_in_set(vi)
vo_axe:put_in_set(vi)
vo.broadaxe:make_untouchable()
vi.broadaxe:make_touchable()
else
vi:come_out_door(vi.vo_door)
end
end
vo.secret_door.walkOut = vo.secret_door.use
CheckFirstTime("sg.lua")
sg = Set:create("sg.set", "signpost fork", { sg_ovrhd = 0, sg_sgnha = 1, sg_sgnha2 = 1, sg_sgnha3 = 1, sg_sgnha4 = 1, sg_sgnha5 = 1, sg_spdws = 2, sg_mancu = 3 })
dofile("glottis_throws.lua")
dofile("glottis_cry.lua")
dofile("gl_saved.lua")
dofile("ma_save_gl.lua")
dofile("signpost.lua")
dofile("ma_action_sign.lua")
dofile("ma_climb_bw.lua")
dofile("gl_boarding_bw.lua")
dofile("bonewagon_gl.lua")
rh = function() -- line 23
manny:default()
sg:switch_to_set()
start_script(sg.glottis_rip_heart)
end
glottis.snores = { }
glottis.snores["/sggl001/"] = 0.2
glottis.snores["/sggl002/"] = 0.15000001
glottis.snores["/sggl003/"] = 0.039999999
glottis.snores["/sggl004/"] = 0.039999999
glottis.snores["/sggl005/"] = 0.15000001
glottis.snores["/sggl006/"] = 0.15000001
glottis.snores["/sggl007/"] = 0.15000001
glottis.snores["/sggl008/"] = 0.039999999
glottis.snores["/sggl009/"] = 0.039999999
glottis.snores["/sggl010/"] = 0.039999999
glottis.roars = { }
glottis.roars[1] = { line = "/sggl011/", freq = 0.1, choreTbl = { bonewagon_gl_2vrm_lft, bonewagon_gl_vrm2drv } }
glottis.roars[2] = { line = "/sggl012/", freq = 0.2, choreTbl = { bonewagon_gl_sc_hook, bonewagon_gl_sc_rmbl, bonewagon_gl_sc_rmbl, bonewagon_gl_sc2drv } }
glottis.roars[3] = { line = "/sggl013/", freq = 0.1, choreTbl = { bonewagon_gl_sc_hook, bonewagon_gl_sc_rmbl, bonewagon_gl_sc2drv, bonewagon_gl_mck_shft } }
glottis.roars[4] = { line = "/sggl014/", freq = 0.1, choreTbl = { bonewagon_gl_sc_hook, bonewagon_gl_sc2steer, bonewagon_gl_sc_steer, bonewagon_gl_sc2drv } }
glottis.roars[5] = { line = "/sggl015/", freq = 0.1, choreTbl = { bonewagon_gl_rx2rmbl, bonewagon_gl_rx_rmbl, bonewagon_gl_rx_rmbl, bonewagon_gl_rx_2steer, bonewagon_gl_rx_steer, bonewagon_gl_rx_hook, bonewagon_gl_rx2drv } }
glottis.roars[6] = { line = "/sggl016/", freq = 0.1, choreTbl = { bonewagon_gl_2rmbl, bonewagon_gl_rmbl2drv, bonewagon_gl_2rmbl, bonewagon_gl_rmbl2drv } }
glottis.roars[7] = { line = "/sggl017/", freq = 0.1, choreTbl = { bonewagon_gl_sc_hook, bonewagon_gl_sc_rmbl, bonewagon_gl_sc2steer, bonewagon_gl_sc_steer, bonewagon_gl_sc2drv } }
glottis.roars[8] = { line = "/sggl018/", freq = 0.1, choreTbl = { bonewagon_gl_rx2rmbl, bonewagon_gl_rx_rmbl, bonewagon_gl_rx_2steer, bonewagon_gl_rx_steer, bonewagon_gl_rx_hook, bonewagon_gl_rx2drv } }
glottis.roars[9] = { line = "/sggl019/", freq = 0.050000001, choreTbl = { bonewagon_gl_sc_hook, bonewagon_gl_sc2steer, bonewagon_gl_sc_steer, bonewagon_gl_sc2drv } }
glottis.roars[10] = { line = "/sggl020/", freq = 0.050000001, choreTbl = { bonewagon_gl_gl_2hands_out, bonewagon_gl_gl_cvr_eyes, bonewagon_gl_uncover_eyes, bonewagon_gl_gl_stop_hands_out } }
sg.glottis_roars = function(arg1, arg2) -- line 69
local local1
local local2, local3, local4, local5
if not arg2 then
arg2 = bonewagon
end
while TRUE do
sleep_for(rndint(1000, 5000))
if cutSceneLevel <= 0 then
local2 = random()
local5 = 0
local3, local4 = next(glottis.roars, nil)
local1 = nil
while local3 and not local1 do
local5 = local5 + local4.freq
if local5 > local2 then
local1 = local4
end
local3, local4 = next(glottis.roars, local3)
end
if not local1 then
local1 = glottis.roars[1]
end
if local1.choreTbl then
start_script(sg.glottis_roars_animate, sg, arg2, local1.choreTbl)
end
arg2:say_line(local1.line, { skip_log = TRUE, background = TRUE, volume = 65 })
arg2:wait_for_message()
wait_for_script(sg.glottis_roars_animate)
end
end
end
sg.glottis_roars_animate = function(arg1, arg2, arg3) -- line 106
local local1, local2, local3
local3 = bonewagon_gl_gl_drive
local1, local2 = next(arg3, nil)
while local1 do
arg2:play_chore(local2)
arg2:wait_for_chore(local2)
local3 = local2
local1, local2 = next(arg3, local1)
end
arg2:stop_chore(local3)
arg2:play_chore(bonewagon_gl_gl_drive)
end
signpost = Actor:create(nil, nil, nil, "Signpost")
signpost.offset_vector = { x = -0.0211, y = 0.1585, z = 0 }
signpost.manny_offset = { x = 0.15078799, y = 0.066618003, z = 0 }
signpost.default = function(arg1) -- line 131
arg1:set_costume("signpost.cos")
arg1:set_turn_rate(20)
arg1:set_collision_mode(COLLISION_BOX, 0.3)
end
signpost.put_at_manny = function(arg1, arg2) -- line 137
local local1, local2, local3
local2 = manny:getrot()
local1 = RotateVector(arg1.offset_vector, local2)
local3 = manny:getpos()
local1.x = local1.x + local3.x
local1.y = local1.y + local3.y
local1.z = local1.z + local3.z
arg1:put_in_set(system.currentSet)
arg1:setpos(local1.x, local1.y, local1.z)
arg1:setrot(local2.x, local2.y - 110, local2.z)
if not arg2 then
arg1:show()
end
end
signpost.get_manny_pos = function(arg1) -- line 154
local local1, local2, local3, local4
local2 = signpost:getrot()
local1 = RotateVector(arg1.manny_offset, local2)
local3 = signpost:getpos()
local1.x = local1.x + local3.x
local1.y = local1.y + local3.y
local4 = manny:getpos()
local1.z = local4.z
return local1.x, local1.y, local1.z
end
signpost.get_future_manny_pos = function(arg1) -- line 168
local local1, local2, local3, local4, local5
local5 = manny:getrot()
local3 = RotateVector(arg1.offset_vector, local5)
local4 = manny:getpos()
local3.x = local3.x + local4.x
local3.y = local3.y + local4.y
local3.z = local4.z
arg1:setpos(local3.x, local3.y, local3.z)
local2 = GetActorYawToPoint(arg1.hActor, system.currentSet.rubacava_point)
local2 = { 0, local2, 0 }
local1 = RotateVector(arg1.manny_offset, local2)
local1.x = local1.x + local3.x
local1.y = local1.y + local3.y
local1.z = local3.z
return local1.x, local1.y, local1.z
end
signpost.show = function(arg1) -- line 190
arg1:play_chore(signpost_show)
arg1:set_collision_mode(COLLISION_BOX, 0.3)
end
signpost.hide = function(arg1) -- line 195
arg1:play_chore(signpost_hide)
arg1:set_collision_mode(COLLISION_OFF)
end
signpost.pick_up = function(arg1) -- line 200
manny:push_costume("ma_action_sign.cos")
manny:play_chore(ma_action_sign_lift_sign, "ma_action_sign.cos")
sleep_for(500)
start_sfx("sgSgnOut.WAV")
sleep_for(150)
arg1:hide()
manny:wait_for_chore()
manny:pop_costume()
manny:play_chore_looping(ma_hold_sign, "ma.cos")
end
signpost.put_down = function(arg1) -- line 212
manny:stop_chore(ma_hold_sign, "ma.cos")
manny:push_costume("ma_action_sign.cos")
manny:play_chore(ma_action_sign_plant_sign, "ma_action_sign.cos")
sleep_for(1300)
start_sfx("sgSgnIn.WAV")
sleep_for(960)
arg1:put_at_manny()
manny:wait_for_chore(ma_action_sign_plant_sign, "ma_action_sign.cos")
manny:pop_costume()
end
sg.check_post = function(arg1, arg2) -- line 224
if manny.is_holding == sg.signpost then
START_CUT_SCENE()
if arg2 == sg.sp_door then
manny:walkto(-2.83579, -4.87312, 0, 0, 5.9804, 0)
manny:wait_for_actor()
else
manny:walkto_object(arg2)
manny:wait_for_actor()
end
sg.signpost:plant()
manny:wait_for_message()
manny:say_line("/sgma040/")
manny:wait_for_message()
manny:say_line("/sgma041/")
manny:wait_for_message()
END_CUT_SCENE()
return TRUE
else
return FALSE
end
end
dofile("bonewagon.lua")
sg.bw_out_points = { }
sg.bw_out_points[0] = { pos = { x = -3.87446, y = -1.04915, z = 0 }, rot = { x = 0, y = 337.62799, z = 0 } }
sg.bw_out_points[1] = { pos = { x = 0.26031801, y = 0.98607898, z = 0 }, rot = { x = 0, y = 236.30299, z = 0 } }
sg.bw_out_points[2] = { pos = { x = 3.44713, y = -2.0948, z = 0 }, rot = { x = 0, y = 239.709, z = 0 } }
sg.bw_out_points[3] = { pos = { x = 6.2069998, y = 0.25447601, z = 0 }, rot = { x = 0, y = 310.397, z = 0 } }
bonewagon = Actor:create(nil, nil, nil, "Bone Wagon")
bonewagon.max_walk_rate = 4.5
bonewagon.max_backward_rate = -3
bonewagon.max_turn_rate = 60
bonewagon.min_turn_rate = 0
bonewagon.going = FALSE
bonewagon.keep_moving = FALSE
bonewagon.is_backward = FALSE
bonewagon.wheel_state = "center"
bonewagon.max_volume = 30
bonewagon.glottis_offset_pos = { x = 0.76233, y = 0.34405601, z = 0 }
bonewagon.glottis_offset_rot = { x = 0, y = 98.228401, z = 0 }
bonewagon.manny_offset_pos = { x = 0.52359003, y = -1.335618, z = 0 }
bonewagon.manny_offset_rot = { x = 0, y = 82.184402, z = 0 }
bonewagon.manny_out_offset_pos = { x = 0.66830659, y = -1.518109, z = 0 }
bonewagon.manny_out_offset_rot = { x = 0, y = 278.89801, z = 0 }
bonewagon.manny_all_out_offset = { x = 0.97174299, y = -1.354003, z = 0 }
bonewagon.rev_sfx = { "bwup01.WAV", "bwup02.WAV", "bwup04.wav", "bwup05.wav", "bwup06.wav" }
bonewagon.down_sfx = { "bwdown02.WAV", "bwdown04.WAV", "bwdown06.WAV" }
bonewagon.tire_sfx = { "bwTire01.WAV", "bwTire02.WAV", "bwTire03.WAV", "bwTire04.WAV" }
bonewagon.cruise_sfx = { "bwrev05.wav", "bwrev07.wav", "bwrev09.wav", "bwrev12.wav" }
bonewagon.default = function(arg1, arg2) -- line 287
arg1:follow_boxes()
arg1:set_visibility(TRUE)
if manny.is_driving then
arg1:set_costume("bonewagon_gl.cos")
arg1:play_chore(bonewagon_gl_ma_sit, "bonewagon_gl.cos")
arg1:play_chore(bonewagon_gl_gl_drive, "bonewagon_gl.cos")
arg1:stop_chore(bonewagon_gl_stay_up, "bonewagon_gl.cos")
arg1:play_chore(bonewagon_gl_no_shocks, "bonewagon_gl.cos")
arg1:set_collision_mode(COLLISION_SPHERE, 0.3)
else
arg1:set_costume("bonewagon_gl.cos")
arg1:stop_chore(bonewagon_gl_stay_up, "bonewagon_gl.cos")
arg1:play_chore(bonewagon_gl_no_shocks)
arg1:set_collision_mode(COLLISION_BOX)
end
arg1.walk_rate = 0.5
arg1.turn_dir = 0
arg1.turn_rate = arg1.min_turn_rate
arg1:set_walk_rate(arg1.walk_rate)
arg1:set_turn_rate(arg1.turn_rate)
arg1:set_talk_color(Orange)
SetActorReflection(arg1.hActor, 50)
end
bonewagon.get_glottis_pos_rot = function(arg1) -- line 314
local local1, local2, local3, local4
local3 = arg1:get_positive_rot()
local1 = RotateVector(arg1.glottis_offset_pos, local3)
local4 = arg1:getpos()
local1.x = local1.x + local4.x
local1.y = local1.y + local4.y
local1.z = local4.z
newRot = arg1:get_positive_rot()
newRot.y = newRot.y + arg1.glottis_offset_rot.y
if newRot.y > 360 then
newRot.y = newRot.y - 360
end
if newRot.y < 0 then
newRot.y = newRot.y + 360
end
return local1, newRot
end
bonewagon.get_manny_pos = function(arg1, arg2) -- line 336
local local1, local2, local3
local2 = arg1:get_positive_rot()
if not arg2 then
local1 = RotateVector(arg1.manny_offset_pos, local2)
else
local1 = RotateVector(arg1.manny_out_offset_pos, local2)
end
local3 = arg1:getpos()
local1.x = local1.x + local3.x
local1.y = local1.y + local3.y
local1.z = local3.z
return local1.x, local1.y, local1.z
end
bonewagon.get_manny_far_pos = function(arg1) -- line 353
local local1, local2, local3
local2 = arg1:get_positive_rot()
local1 = RotateVector(arg1.manny_all_out_offset, local2)
local3 = arg1:getpos()
local1.x = local1.x + local3.x
local1.y = local1.y + local3.y
local1.z = local3.z
return local1.x, local1.y, local1.z
end
bonewagon.get_manny_rot = function(arg1, arg2) -- line 367
local local1
local1 = arg1:get_positive_rot()
if not arg2 then
local1.y = local1.y + arg1.manny_offset_rot.y
else
local1.y = local1.y + arg1.manny_out_offset_rot.y
end
if local1.y > 360 then
local1.y = local1.y - 360
end
if local1.y < 0 then
local1.y = local1.y + 360
end
return local1.x, local1.y, local1.z
end
bonewagon.accelerate = function(arg1, arg2, arg3) -- line 385
local local1
if not arg2 then
arg2 = 0.1
end
local1 = arg2
stop_script(arg1.decelerate)
if not arg3 then
while arg1.walk_rate < arg1.max_walk_rate do
arg1.walk_rate = arg1.walk_rate + arg2
if arg1.walk_rate > arg1.max_walk_rate then
arg1.walk_rate = arg1.max_walk_rate
end
arg1:set_walk_rate(arg1.walk_rate)
arg2 = arg2 + local1
break_here()
end
else
while arg1.walk_rate > arg1.max_backward_rate do
arg1.walk_rate = arg1.walk_rate - arg2
if arg1.walk_rate < arg1.max_backward_rate then
arg1.walk_rate = arg1.max_backward_rate
end
arg1:set_walk_rate(arg1.walk_rate)
break_here()
end
end
end
bonewagon.decelerate = function(arg1, arg2, arg3) -- line 417
local local1
if not arg2 then
arg2 = 0.1
end
local1 = arg2
stop_script(arg1.accelerate)
if not arg3 then
while arg1.walk_rate > 1 do
arg1.walk_rate = arg1.walk_rate - arg2
if arg1.walk_rate < 1 then
arg1.walk_rate = 1
end
arg1:set_walk_rate(arg1.walk_rate)
arg2 = arg2 + local1
break_here()
end
else
while arg1.walk_rate < 0 do
arg1.walk_rate = arg1.walk_rate + arg2
if arg1.walk_rate > 0.1 then
arg1.walk_rate = 0.1
end
arg1:set_walk_rate(arg1.walk_rate)
break_here()
end
end
end
bonewagon.cruise_sounds = function(arg1) -- line 449
fade_sfx("bwIdle.IMU", 1000, bonewagon.max_volume / 2)
arg1.cur_cruise_sound = nil
while TRUE do
arg1.cur_cruise_sound = pick_one_of(bonewagon.cruise_sfx, TRUE)
bonewagon:play_sound_at(arg1.cur_cruise_sound, 10, bonewagon.max_volume, IM_MED_PRIORITY)
wait_for_sound(arg1.cur_cruise_sound)
break_here()
end
end
bonewagon.stop_cruise_sounds = function(arg1, arg2) -- line 460
local local1, local2
stop_script(arg1.cruise_sounds)
local1, local2 = next(bonewagon.cruise_sfx, nil)
while local1 do
if sound_playing(local2) then
fade_sfx(local2, 200)
end
local1, local2 = next(bonewagon.cruise_sfx, local1)
end
local1, local2 = next(bonewagon.rev_sfx, nil)
while local1 do
if sound_playing(local2) then
fade_sfx(local2, 200)
end
local1, local2 = next(bonewagon.rev_sfx, local1)
end
local1, local2 = next(bonewagon.down_sfx, nil)
while local1 do
if sound_playing(local2) then
fade_sfx(local2, 200)
end
local1, local2 = next(bonewagon.down_sfx, local1)
end
local1, local2 = next(bonewagon.tire_sfx, nil)
while local1 do
if sound_playing(local2) then
fade_sfx(local2, 200)
end
local1, local2 = next(bonewagon.tire_sfx, local1)
end
if not arg2 then
fade_sfx("bwIdle.IMU", 1000, bonewagon.max_volume)
end
end
bonewagon.gas = function(arg1) -- line 499
local local1
stop_script(arg1.reverse, arg1)
arg1.going = TRUE
local1 = pick_one_of(bonewagon.rev_sfx, TRUE)
bonewagon:play_sound_at(local1, 1, 10, IM_HIGH_PRIORITY)
fade_sfx(local1, 500, bonewagon.max_volume)
single_start_script(bonewagon.cruise_sounds, bonewagon)
bonewagon:set_walk_chore(-1)
bonewagon:set_turn_chores(-1, -1)
bonewagon:set_rest_chore(-1)
bonewagon:play_chore(bonewagon_gl_gl_drive, "bonewagon_gl.cos")
bonewagon:play_chore(bonewagon_gl_no_shocks, "bonewagon_gl.cos")
start_script(arg1.accelerate, arg1)
while get_generic_control_state("MOVE_FORWARD") or arg1.keep_moving do
WalkActorForward(arg1.hActor)
break_here()
end
if sound_playing(local1) then
fade_sfx(local1, 500, 0)
end
local1 = pick_one_of(bonewagon.down_sfx, TRUE)
bonewagon:play_sound_at(local1, 10, bonewagon.max_volume, IM_HIGH_PRIORITY)
start_script(arg1.decelerate, arg1)
single_start_script(bonewagon.stop_cruise_sounds, bonewagon)
while arg1.walk_rate > 1 do
WalkActorForward(arg1.hActor)
break_here()
end
fade_sfx(local1, 300, 0)
arg1.going = FALSE
end
bonewagon.reverse = function(arg1) -- line 541
local local1
if find_script(arg1.gas) then
stop_script(arg1.gas)
arg1:brake()
end
arg1.going = TRUE
start_script(arg1.accelerate, arg1, nil, TRUE)
brakesfx = pick_one_of(bonewagon.tire_sfx, TRUE)
single_start_sfx(brakesfx, IM_MED_PRIORITY, bonewagon.max_volume)
bonewagon:set_walk_chore(-1)
bonewagon:set_turn_chores(-1, -1)
bonewagon:set_rest_chore(-1)
bonewagon:play_chore(bonewagon_gl_gl_drive, "bonewagon_gl.cos")
bonewagon:play_chore(bonewagon_gl_no_shocks, "bonewagon_gl.cos")
while get_generic_control_state("MOVE_BACKWARD") or arg1.keep_moving do
WalkActorForward(arg1.hActor)
break_here()
end
start_script(arg1.decelerate, arg1, 0.5, TRUE)
while arg1.walk_rate < 0 do
WalkActorForward(arg1.hActor)
break_here()
end
arg1.going = FALSE
end
bonewagon.brake = function(arg1, arg2) -- line 574
local local1, local2
stop_script(arg1.accelerate, arg1)
if arg1.walk_rate > 0.1 then
local2 = pick_one_of(bonewagon.down_sfx, TRUE)
local1 = pick_one_of(bonewagon.tire_sfx, TRUE)
if not arg2 then
single_start_sfx(local2, IM_HIGH_PRIORITY, 0)
fade_sfx(local2, 500, bonewagon.max_volume)
end
end
single_start_script(arg1.decelerate, arg1, 0.30000001)
bonewagon:set_walk_chore(-1)
bonewagon:set_turn_chores(-1, -1)
bonewagon:set_rest_chore(-1)
bonewagon:play_chore(bonewagon_gl_gl_drive, "bonewagon_gl.cos")
bonewagon:play_chore(bonewagon_gl_no_shocks, "bonewagon_gl.cos")
while find_script(arg1.decelerate) do
WalkActorForward(arg1.hActor)
break_here()
end
if not arg2 then
single_start_sfx(local1, IM_MED_PRIORITY, bonewagon.max_volume)
end
arg1.going = FALSE
end
bonewagon.left = function(arg1) -- line 611
if find_script(arg1.right) then
stop_script(arg1.right)
end
if arg1.actual_walk_rate > 0.1 then
single_start_sfx(pick_one_of(bonewagon.tire_sfx, TRUE), IM_LOW_PRIORITY, bonewagon.max_volume)
end
start_script(arg1.turn_wheels, arg1, "left")
while get_generic_control_state("TURN_LEFT") do
break_here()
end
if arg1.wheel_state == "left" then
start_script(arg1.turn_wheels, arg1, "center")
end
end
bonewagon.right = function(arg1) -- line 630
if find_script(arg1.left) then
stop_script(arg1.left)
end
if arg1.actual_walk_rate > 0.1 then
single_start_sfx(pick_one_of(bonewagon.tire_sfx, TRUE), IM_LOW_PRIORITY, bonewagon.max_volume)
end
start_script(arg1.turn_wheels, arg1, "right")
while get_generic_control_state("TURN_RIGHT") do
break_here()
end
if arg1.wheel_state == "right" then
start_script(arg1.turn_wheels, arg1, "center")
end
end
bonewagon.turn_wheels = function(arg1, arg2) -- line 649
if arg2 == "left" then
arg1:stop_chore(bonewagon_gl_hold_rt, "bonewagon_gl.cos")
arg1:stop_chore(bonewagon_gl_hold_ctr, "bonewagon_gl.cos")
if arg1.wheel_state == "right" then
arg1:play_chore(bonewagon_gl_rt_to_ctr, "bonewagon_gl.cos")
arg1:wait_for_chore(bonewagon_gl_rt_to_ctr)
arg1.wheel_state = "center"
end
if arg1.wheel_state == "center" then
arg1:play_chore(bonewagon_gl_turn_lft, "bonewagon_gl.cos")
arg1:wait_for_chore(bonewagon_gl_turn_lft)
arg1:play_chore_looping(bonewagon_gl_hold_lft, "bonewagon_gl.cos")
arg1.wheel_state = "left"
end
elseif arg2 == "center" then
arg1:stop_chore(bonewagon_gl_hold_lft, "bonewagon_gl.cos")
arg1:stop_chore(bonewagon_gl_hold_rt, "bonewagon_gl.cos")
if arg1.wheel_state == "right" then
arg1:play_chore(bonewagon_gl_rt_to_ctr, "bonewagon_gl.cos")
arg1:wait_for_chore(bonewagon_gl_rt_to_ctr)
arg1:play_chore_looping(bonewagon_gl_hold_ctr, "bonewagon_gl.cos")
arg1.wheel_state = "center"
end
if arg1.wheel_state == "left" then
arg1:play_chore(bonewagon_gl_lft_to_ctr, "bonewagon_gl.cos")
arg1:wait_for_chore(bonewagon_gl_lft_to_ctr)
arg1:play_chore_looping(bonewagon_gl_hold_ctr, "bonewagon_gl.cos")
arg1.wheel_state = "center"
end
elseif arg2 == "right" then
arg1:stop_chore(bonewagon_gl_hold_lft, "bonewagon_gl.cos")
arg1:stop_chore(bonewagon_gl_hold_ctr, "bonewagon_gl.cos")
if arg1.wheel_state == "left" then
arg1:play_chore(bonewagon_gl_lft_to_ctr, "bonewagon_gl.cos")
arg1:wait_for_chore(bonewagon_gl_lft_to_ctr)
arg1.wheel_state = "center"
end
if arg1.wheel_state == "center" then
arg1:play_chore(bonewagon_gl_turn_rt, "bonewagon_gl.cos")
arg1:wait_for_chore(bonewagon_gl_turn_rt)
arg1:play_chore_looping(bonewagon_gl_hold_rt, "bonewagon_gl.cos")
arg1.wheel_state = "right"
end
end
end
bonewagon.walkto = function(arg1, arg2, arg3, arg4, arg5, arg6, arg7) -- line 696
bonewagon:set_walk_chore(-1)
bonewagon:set_turn_chores(-1, -1)
bonewagon:set_rest_chore(-1)
if arg1.walk_rate < 1.5 or GetActorWalkRate(arg1.hActor) < 1.5 then
arg1.walk_rate = 1.5
arg1:set_walk_rate(1.5)
end
bonewagon:play_chore(bonewagon_gl_gl_drive, "bonewagon_gl.cos")
Actor.walkto(arg1, arg2, arg3, arg4, arg5, arg6, arg7)
end
bonewagon.driveto = function(arg1, arg2, arg3, arg4, arg5) -- line 712
local local1
local local2
arg1:walkto(arg2, arg3, arg4)
while arg1:is_moving() do
local1 = proximity(bonewagon.hActor, arg2, arg3, arg4)
arg1.walk_rate = min(arg1.max_walk_rate, local1)
arg1.walk_rate = max(arg1.walk_rate, 1.5)
arg1:set_walk_rate(arg1.walk_rate)
if local1 < 1 and local2 == nil then
arg1:stop_cruise_sounds()
if not arg5 then
local2 = pick_one_of(bonewagon.down_sfx, TRUE)
arg1:play_sound_at(local2, 10, bonewagon.max_volume, IM_HIGH_PRIORITY)
end
end
break_here()
end
arg1:wait_for_actor()
end
bonewagon.drivetorot = function(arg1, arg2, arg3, arg4, arg5, arg6, arg7) -- line 735
local local1, local2
arg1:stop_cruise_sounds()
arg1.cur_cruise_sound = nil
arg1:set_turn_rate(arg1.max_turn_rate / 2)
arg1.walk_rate = 0.80000001
arg1:set_walk_rate(arg1.walk_rate)
Actor.walkto(arg1, arg2, arg3, arg4)
while arg1:is_moving() do
local1 = proximity(bonewagon.hActor, arg2, arg3, arg4)
if local1 > 0.5 then
arg1.walk_rate = arg1.walk_rate + 0.2
else
arg1.walk_rate = arg1.walk_rate - 0.2
end
arg1.walk_rate = min(arg1.max_walk_rate, arg1.walk_rate)
arg1.walk_rate = max(arg1.walk_rate, 1.5)
arg1:set_walk_rate(arg1.walk_rate)
if not arg1.cur_cruise_sound or not sound_playing(arg1.cur_cruise_sound) then
arg1.cur_cruise_sound = pick_one_of(bonewagon.cruise_sfx, TRUE)
arg1:play_sound_at(arg1.cur_cruise_sound, 10, bonewagon.max_volume, IM_MED_PRIORITY)
end
break_here()
end
arg1:stop_cruise_sounds()
local2 = nil
arg1:set_turn_rate(arg1.max_turn_rate / 3)
Actor.setrot(arg1, arg5, arg6, arg7, TRUE)
while arg1:is_turning() do
if not local2 or not sound_playing(local2) then
local2 = pick_one_of(bonewagon.tire_sfx, TRUE)
arg1:play_sound_at(local2, 10, bonewagon.max_volume, IM_MED_PRIORITY)
end
break_here()
end
end
bonewagon.monitor_turns = function(arg1) -- line 774
local local1, local2
local1 = arg1:getpos()
arg1.actual_walk_rate = 0
while TRUE do
arg1.turn_rate = abs(20 * arg1.actual_walk_rate)
if arg1.turn_rate > arg1.max_turn_rate then
arg1.turn_rate = arg1.max_turn_rate
end
arg1:set_turn_rate(arg1.turn_rate)
if get_generic_control_state("TURN_LEFT") and cutSceneLevel <= 0 then
if arg1.turn_rate > 1 then
if arg1.walk_rate > 0 or get_generic_control_state("MOVE_FORWARD") then
TurnActor(arg1.hActor, 1)
else
TurnActor(arg1.hActor, -1)
end
else
if not bonewagon:playing_tire_sfx() then
start_sfx(pick_one_of(bonewagon.tire_sfx, TRUE), IM_LOW_PRIORITY, bonewagon.max_volume)
end
arg1:set_turn_rate(30)
TurnActor(arg1.hActor, 1)
end
elseif get_generic_control_state("TURN_RIGHT") and cutSceneLevel <= 0 then
if arg1.turn_rate > 1 then
if arg1.walk_rate > 0 or get_generic_control_state("MOVE_FORWARD") then
TurnActor(arg1.hActor, -1)
else
TurnActor(arg1.hActor, 1)
end
else
if not bonewagon:playing_tire_sfx() then
start_sfx(pick_one_of(bonewagon.tire_sfx, TRUE), IM_LOW_PRIORITY, bonewagon.max_volume)
end
arg1:set_turn_rate(30)
TurnActor(arg1.hActor, -1)
end
end
break_here()
local2 = proximity(arg1.hActor, local1.x, local1.y, local1.z)
arg1.actual_walk_rate = local2 / system.frameTime * 1000
local1 = arg1:getpos()
end
end
bonewagon.playing_tire_sfx = function(arg1) -- line 826
local local1, local2, local3
local1 = FALSE
local2, local3 = next(arg1.tire_sfx, nil)
while local2 and not local1 do
if sound_playing(local3) then
local1 = TRUE
end
local2, local3 = next(arg1.tire_sfx, local2)
end
return local1
end
bonewagon.stop_movement_scripts = function(arg1) -- line 841
bonewagon:set_walk_chore(-1)
bonewagon:set_turn_chores(-1, -1)
bonewagon:set_rest_chore(-1)
stop_script(bonewagon.gas)
stop_script(bonewagon.reverse)
stop_script(bonewagon.brake)
stop_script(bonewagon.left)
stop_script(bonewagon.right)
stop_script(bonewagon.accelerate)
stop_script(bonewagon.decelerate)
bonewagon:play_chore(bonewagon_gl_gl_drive, "bonewagon_gl.cos")
bonewagon:play_chore(bonewagon_gl_no_shocks, "bonewagon_gl.cos")
end
bonewagon.squelch_sfx = function(arg1) -- line 856
local local1, local2
local1, local2 = next(bonewagon.rev_sfx, nil)
while local1 do
if sound_playing(local2) then
set_vol(local2, bonewagon.max_volume / 3)
end
local1, local2 = next(bonewagon.rev_sfx, local1)
end
local1, local2 = next(bonewagon.down_sfx, nil)
while local1 do
if sound_playing(local2) then
set_vol(local2, bonewagon.max_volume / 3)
end
local1, local2 = next(bonewagon.down_sfx, local1)
end
local1, local2 = next(bonewagon.tire_sfx, nil)
while local1 do
if sound_playing(local2) then
set_vol(local2, bonewagon.max_volume / 3)
end
local1, local2 = next(bonewagon.tire_sfx, local1)
end
local1, local2 = next(bonewagon.cruise_sfx, nil)
while local1 do
if sound_playing(local2) then
set_vol(local2, bonewagon.max_volume / 3)
end
local1, local2 = next(bonewagon.cruise_sfx, local1)
end
if sound_playing("bwIdle.IMU") then
set_vol("bwIdle.IMU", bonewagon.max_volume / 3)
end
end
bonewagon.restore_sfx = function(arg1) -- line 892
local local1, local2
local1, local2 = next(bonewagon.rev_sfx, nil)
while local1 do
if sound_playing(local2) then
set_vol(local2, bonewagon.max_volume)
end
local1, local2 = next(bonewagon.rev_sfx, local1)
end
local1, local2 = next(bonewagon.down_sfx, nil)
while local1 do
if sound_playing(local2) then
set_vol(local2, bonewagon.max_volume)
end
local1, local2 = next(bonewagon.down_sfx, local1)
end
local1, local2 = next(bonewagon.tire_sfx, nil)
while local1 do
if sound_playing(local2) then
set_vol(local2, bonewagon.max_volume)
end
local1, local2 = next(bonewagon.tire_sfx, local1)
end
local1, local2 = next(bonewagon.cruise_sfx, nil)
while local1 do
if sound_playing(local2) then
set_vol(local2, bonewagon.max_volume)
end
local1, local2 = next(bonewagon.cruise_sfx, local1)
end
if sound_playing("bwIdle.IMU") then
set_vol("bwIdle.IMU", bonewagon.max_volume)
end
end
bonewagon.in_danger_box = function(arg1) -- line 928
return arg1:find_sector_name("no_bw_box")
end
bonewagon.can_get_out_here = function(arg1) -- line 935
local local1, local2, local3
local local4 = FALSE
local1, local2, local3 = arg1:get_manny_far_pos()
if GetPointSector(local1, local2, local3) then
PrintDebug("Found point sector!\n")
local4 = TRUE
else
PrintDebug("Failed point sector!\n")
local4 = FALSE
end
if local4 then
if signpost.current_set == system.currentSet then
if proximity(signpost.hActor, local1, local2, local3) < 1 then
PrintDebug("Failed signpost proximity!\n")
local4 = FALSE
end
end
end
return local4
end
bonewagon.find_safe_out_point = function(arg1) -- line 960
local local1 = system.currentSet.bw_out_points
local local2, local3, local4
local local5, local6
if not bw_scout then
bw_scout = Actor:create(nil, nil, nil, "bonewagon scout")
end
local2 = nil
local5 = 9999
bw_scout.parent = arg1
bw_scout:set_visibility(FALSE)
bw_scout:put_in_set(system.currentSet)
if local1 then
local3, local4 = next(local1, nil)
while local3 do
PrintDebug("Trying point " .. local4.pos.x .. ", " .. local4.pos.y .. ", " .. local4.pos.z .. "\n")
local6 = proximity(arg1.hActor, local4.pos.x, local4.pos.y, local4.pos.z)
bw_scout:setpos(local4.pos.x, local4.pos.y, local4.pos.z)
bw_scout:setrot(local4.rot.x, local4.rot.y, local4.rot.z)
if bw_scout:can_get_out_here() then
if local6 < local5 then
PrintDebug("Chosen!\n")
local5 = local6
local2 = local3
else
PrintDebug("Found better point.\n")
end
else
PrintDebug("Failed.\n")
end
local3, local4 = next(local1, local3)
end
end
return local2
end
bonewagon.collision_handler = function(arg1, arg2) -- line 999
if arg2 == signpost then
start_script(sg.signpost_collapse, sg)
end
end
sg.signpost_collapse = function(arg1) -- line 1005
local local1, local2, local3
signpost:set_collision_mode(COLLISION_OFF)
signpost.knocked_over = TRUE
signpost.save_rot = signpost:get_positive_rot()
local2 = copy_table(signpost.save_rot)
local3 = bonewagon:get_positive_rot()
local2.y = local3.y
start_sfx("sgCrash.WAV", IM_HIGH_PRIORITY)
if bonewagon.walk_rate < 0 or get_generic_control_state("MOVE_BACKWARD") then
local1 = 10
while local2.x < 80 do
local2.x = local2.x + local1
if local2.x > 80 then
local2.x = 80
end
signpost:setrot(local2.x, local2.y, local2.z)
break_here()
end
else
local1 = -10
while local2.x > -80 do
local2.x = local2.x + local1
if local2.x < -80 then
local2.x = -80
end
signpost:setrot(local2.x, local2.y, local2.z)
break_here()
end
end
end
sg.signpost_uncollapse = function(arg1) -- line 1041
local local1 = signpost:get_positive_rot()
local local2 = signpost.save_rot
local local3
if signpost.knocked_over then
if proximity(bonewagon.hActor, signpost.hActor) > 2 then
if signpost.current_set == system.currentSet then
start_sfx("sgSgnSlw.WAV")
wait_for_sound("sgSgnSlw.WAV")
start_sfx("sgSgnStp.WAV")
local3 = 10
while local3 ~= 0 do
signpost:setrot(local2.x + local3, local2.y, local2.z)
if local3 > 0 then
local3 = floor(abs(local3 - 1))
else
local3 = -floor(abs(local3 - 1))
end
break_here()
end
end
signpost:setrot(local2.x, local2.y, local2.z)
signpost.knocked_over = FALSE
system.currentSet.signpost:make_touchable()
else
system.currentSet.signpost:make_untouchable()
end
end
end
sg.examine_signpost = function(arg1) -- line 1074
local local1, local2
local local3, local4, local5
local local6
if sg.signpost.uprooted and sg:current_setup() ~= sg_spdws then
START_CUT_SCENE()
local1 = { }
local1.pos = signpost:getpos()
local1.rot = signpost:getrot()
local2 = { }
local2.pos = manny:getpos()
local2.rot = manny:getrot()
local6 = sg:current_setup()
sg:current_setup(sg_mancu)
signpost:setpos(4.0353198, -1.21448, 0)
local3 = 3.8364899 + (local2.pos.x - local1.pos.x)
local4 = -1.23856 + (local2.pos.y - local1.pos.y)
local5 = 0
manny:ignore_boxes()
manny:setpos(local3, local4, local5)
if bonewagon.current_set == system.currentSet then
bonewagon:set_visibility(FALSE)
bonewagon:set_collision_mode(COLLISION_OFF)
end
manny:head_look_at_point({ 4.0353198, -1.21448, 0.5 })
manny:say_line("/sgma051/")
manny:wait_for_message()
sleep_for(1000)
sg:current_setup(local6)
signpost:setpos(local1.pos.x, local1.pos.y, local1.pos.z)
manny:follow_boxes()
manny:setpos(local2.pos.x, local2.pos.y, local2.pos.z)
manny:head_look_at(sg.signpost)
if bonewagon.current_set == system.currentSet then
bonewagon:set_visibility(TRUE)
bonewagon:set_collision_mode(COLLISION_BOX, 1)
end
END_CUT_SCENE()
else
manny:say_line("/sgma051/")
end
end
bone_wagon_button_handler = function(arg1, arg2, arg3) -- line 1123
if cutSceneLevel <= 0 and not find_script(Sentence) then
if control_map.PICK_UP[arg1] or control_map.USE[arg1] then
if arg2 then
single_start_script(sg.leave_BW, sg)
end
elseif control_map.MOVE_FORWARD[arg1] then
if arg2 then
if not find_script(bonewagon.gas) then
start_script(bonewagon.gas, bonewagon)
end
end
elseif control_map.MOVE_BACKWARD[arg1] then
if arg2 then
if not find_script(bonewagon.reverse) then
start_script(bonewagon.reverse, bonewagon)
end
end
elseif control_map.TURN_LEFT[arg1] then
if arg2 then
single_start_script(bonewagon.left, bonewagon)
end
elseif control_map.TURN_RIGHT[arg1] then
if arg2 then
single_start_script(bonewagon.right, bonewagon)
end
else
CommonButtonHandler(arg1, arg2, arg3)
end
else
CommonButtonHandler(arg1, arg2, arg3)
end
end
sg.get_in_BW = function(arg1) -- line 1157
local local1, local2, local3
stop_script(sg.glottis_roars)
stop_script(glottis.talk_randomly_from_weighted_table)
if manny.is_holding == sg.signpost then
sg.signpost:plant()
end
glottis.heartless = FALSE
sg.glottis_obj:make_untouchable()
inventory_disabled = TRUE
START_CUT_SCENE()
if not sg.bone_wagon.ridden then
sg:switch_to_set()
manny:set_collision_mode(COLLISION_OFF)
glottis:set_collision_mode(COLLISION_OFF)
bonewagon:set_collision_mode(COLLISION_OFF)
signpost:set_collision_mode(COLLISION_OFF)
sg:current_setup(sg_sgnha)
glottis:set_costume(nil)
glottis:put_in_set(sg)
glottis:set_costume("gl_boarding_bw.cos")
local1, local2 = bonewagon:get_glottis_pos_rot()
glottis:setpos(local1.x, local1.y, local1.z)
glottis:setrot(local2.x, local2.y, local2.z)
manny:put_at_object(sg.bone_wagon)
manny:head_look_at(glottis)
IrisUp(300, 150, 1000)
sleep_for(500)
manny:say_line("/sgma021/")
manny:wait_for_message()
glottis:say_line("/sggl022/")
glottis:wait_for_message()
manny:set_visibility(FALSE)
glottis:play_chore(gl_boarding_bw_hop_in_bw, "gl_boarding_bw.cos")
bonewagon:play_chore(bonewagon_gl_ma_jump_in, "bonewagon_gl.cos")
sleep_for(700)
start_sfx("bwGlClmb.WAV")
glottis:wait_for_chore(gl_boarding_bw_hop_in_bw, "gl_boarding_bw.cos")
glottis:put_in_set(nil)
bonewagon:play_chore(bonewagon_gl_drive, "bonewagon_gl.cos")
sleep_for(1400)
start_sfx("bwMaClmb.WAV")
bonewagon:wait_for_chore(bonewagon_gl_ma_jump_in, "bonewagon_gl.cos")
bonewagon:play_chore(bonewagon_gl_ma_sit, "bonewagon_gl.cos")
else
if system.currentSet == sg then
sg:current_setup(sg_sgnha)
end
manny:walk_closeto_object(system.currentSet.bone_wagon, 0.80000001)
manny:wait_for_actor()
bonewagon:set_collision_mode(COLLISION_OFF)
manny:set_collision_mode(COLLISION_OFF)
manny:walkto_object(system.currentSet.bone_wagon)
manny:wait_for_actor()
manny:set_visibility(FALSE)
bonewagon:play_chore(bonewagon_gl_ma_jump_in, "bonewagon_gl.cos")
sleep_for(2100)
start_sfx("bwMaClmb.WAV")
bonewagon:wait_for_chore()
bonewagon:play_chore(bonewagon_gl_ma_sit, "bonewagon_gl.cos")
manny:put_in_set(nil)
end
start_sfx("bwStart.WAV", IM_HIGH_PRIORITY)
sleep_for(200)
start_sfx("bwIdle.IMU", IM_HIGH_PRIORITY, 0)
fade_sfx("bwIdle.IMU", 1000, bonewagon.max_volume)
sleep_for(500)
if not sg.signpost.uprooted then
sg.bone_wagon.ridden = TRUE
sg.signpost.uprooted = TRUE
sg:current_setup(sg_sgnha)
sleep_for(1000)
bonewagon:play_chore(bonewagon_gl_backup, "bonewagon_gl.cos")
single_start_sfx(pick_one_of(bonewagon.tire_sfx, TRUE), IM_HIGH_PRIORITY, bonewagon.max_volume)
start_sfx("bwrev01.wav", IM_HIGH_PRIORITY, bonewagon.max_volume)
sleep_for(1700)
fade_sfx("bwrev01.wav", 500)
start_sfx("sgCrash.WAV", IM_HIGH_PRIORITY)
sleep_for(200)
start_script(sg.signpost_lean, sg)
sleep_for(100)
glottis:say_line("/gagl017/")
bonewagon:wait_for_chore(bonewagon_gl_backup, "bonewagon_gl.cos")
bonewagon:stop_chore(bonewagon_gl_backup, "bonewagon_gl.cos")
bonewagon:setpos(-2.8169899, -3.0120001, 0)
bonewagon:setrot(0, 39.022099, 0)
bonewagon:play_chore(bonewagon_gl_no_shocks, "bonewagon_gl.cos")
glottis:wait_for_message()
bonewagon.walk_rate = 0.1
local3 = 0
while local3 < 100 do
bonewagon:set_walk_rate(bonewagon.walk_rate)
bonewagon.walk_rate = bonewagon.walk_rate + 0.1
bonewagon:walk_forward()
break_here()
local3 = local3 + system.frameTime
end
start_script(sg.signpost_vibrate, sg)
start_sfx("bwrev01.wav", IM_HIGH_PRIORITY, bonewagon.max_volume)
local3 = 0
while local3 < 200 do
bonewagon:set_walk_rate(bonewagon.walk_rate)
bonewagon.walk_rate = bonewagon.walk_rate + 0.2
bonewagon:walk_forward()
break_here()
local3 = local3 + system.frameTime
end
local3 = 0
bonewagon:set_turn_rate(10)
while bonewagon.walk_rate > 0.1 and local3 < 2000 do
bonewagon:set_walk_rate(bonewagon.walk_rate)
bonewagon.walk_rate = bonewagon.walk_rate - 0.02
bonewagon:walk_forward()
TurnActor(bonewagon.hActor, -1)
break_here()
local3 = local3 + system.frameTime
end
bonewagon.walk_rate = 0.1
bonewagon:set_walk_rate(bonewagon.walk_rate)
glottis:say_line("/sugl165/")
glottis:wait_for_message()
end
END_CUT_SCENE()
bonewagon.current_set = nil
if signpost.current_set == system.currentSet then
signpost:set_collision_mode(COLLISION_BOX, 0.40000001)
end
system.currentSet.bone_wagon:make_untouchable()
manny.is_driving = TRUE
bonewagon:default()
start_script(bonewagon.monitor_turns, bonewagon)
sg:enable_bonewagon_boxes(TRUE)
system.buttonHandler = bone_wagon_button_handler
bonewagon:set_selected()
manny:put_in_set(nil)
music_state:set_state(stateOO_BONE)
end
sg.signpost_lean = function(arg1) -- line 1314
local local1 = 5
while local1 < 25 do
SetActorPitch(signpost.hActor, local1)
local1 = local1 + local1 / 2
break_here()
end
end
sg.signpost_vibrate = function(arg1) -- line 1323
local local1 = 25
local local2 = 1
start_sfx("sgSgnStp.wav")
while abs(local1) > 1 do
SetActorPitch(signpost.hActor, local1 * local2)
local1 = local1 - local1 / 6
local2 = -local2
break_here()
end
SetActorPitch(signpost.hActor, 0)
end
sg.park_BW_obj = function(arg1) -- line 1337
local local1
local local2 = { }
bonewagon:stop_movement_scripts()
bonewagon:wait_for_actor()
bonewagon:stop_movement_scripts()
local1 = bonewagon:getpos()
system.currentSet.bone_wagon.obj_x = local1.x
system.currentSet.bone_wagon.obj_y = local1.y
system.currentSet.bone_wagon.obj_z = local1.z + 0.25
system.currentSet.bone_wagon.interest_actor:setpos(local1.x, local1.y, local1.z)
local1 = { }
local1.x, local1.y, local1.z = bonewagon:get_manny_pos()
system.currentSet.bone_wagon.use_pnt_x = local1.x
system.currentSet.bone_wagon.use_pnt_y = local1.y
system.currentSet.bone_wagon.use_pnt_z = local1.z
local2.x, local2.y, local2.z = bonewagon:get_manny_rot()
system.currentSet.bone_wagon.use_rot_x = local2.x
system.currentSet.bone_wagon.use_rot_y = local2.y
system.currentSet.bone_wagon.use_rot_z = local2.z
system.currentSet.bone_wagon:make_touchable()
end
sg.leave_BW = function(arg1, arg2) -- line 1364
local local1, local2, local3
START_CUT_SCENE()
stop_script(bonewagon.gas)
stop_script(bonewagon.reverse)
stop_script(bonewagon.left)
stop_script(bonewagon.right)
bonewagon:brake(TRUE)
END_CUT_SCENE()
if not arg2 then
if system.currentSet.enable_bonewagon_boxes then
system.currentSet:enable_bonewagon_boxes(FALSE)
end
if not bonewagon:can_get_out_here() then
if system.currentSet.enable_bonewagon_boxes then
system.currentSet:enable_bonewagon_boxes(TRUE)
end
local1 = bonewagon:find_safe_out_point()
if local1 then
system.default_response("not here")
local1 = system.currentSet.bw_out_points[local1]
bonewagon:drivetorot(local1.pos.x, local1.pos.y, local1.pos.z, local1.rot.x, local1.rot.y, local1.rot.z)
bonewagon:wait_for_actor()
else
system.default_response("no room")
return
end
end
end
bonewagon:stop_cruise_sounds(TRUE)
fade_sfx("bwIdle.IMU", 1000, 0)
if system.currentSet.enable_bonewagon_boxes then
system.currentSet:enable_bonewagon_boxes(FALSE)
end
sg:park_BW_obj()
manny.is_driving = FALSE
stop_script(bonewagon.monitor_turns)
system.buttonHandler = SampleButtonHandler
START_CUT_SCENE()
bonewagon:play_chore(bonewagon_gl_ma_jump_out, "bonewagon_gl.cos")
bonewagon:wait_for_chore(bonewagon_gl_ma_jump_out, "bonewagon_gl.cos")
bonewagon:set_collision_mode(COLLISION_OFF)
manny:set_collision_mode(COLLISION_OFF)
manny:put_in_set(system.currentSet)
local1, local2, local3 = bonewagon:get_manny_pos(TRUE)
manny:setpos(local1, local2, local3)
local1, local2, local3 = bonewagon:get_manny_rot(TRUE)
manny:setrot(local1, local2, local3)
manny:set_selected()
manny:set_visibility(TRUE)
bonewagon:play_chore(bonewagon_gl_hide_ma, "bonewagon_gl.cos")
local1 = 0
while local1 < 1000 do
manny:walk_forward()
break_here()
local1 = local1 + system.frameTime
end
manny:set_collision_mode(COLLISION_SPHERE, 0.5)
bonewagon:set_collision_mode(COLLISION_BOX, 1)
END_CUT_SCENE()
inventory_disabled = FALSE
bonewagon.current_set = system.currentSet
bonewagon.current_pos = bonewagon:getpos()
bonewagon.current_rot = bonewagon:getrot()
bonewagon:stop_cruise_sounds(TRUE)
start_script(sg.signpost_uncollapse, sg)
single_start_script(sg.glottis_roars, sg)
music_state:update(system.currentSet)
end
sg.enable_bonewagon_boxes = function(arg1, arg2) -- line 1448
local local1, local2
local1 = 1
while local1 <= 17 do
local2 = "bw_box" .. local1
MakeSectorActive(local2, arg2)
local1 = local1 + 1
end
local1 = 1
while local1 <= 22 do
local2 = "mn_box" .. local1
MakeSectorActive(local2, not arg2)
local1 = local1 + 1
end
if not arg2 then
local1 = not sg.glottis_obj.touchable
MakeSectorActive("glot_box1", local1)
MakeSectorActive("glot_box2", local1)
MakeSectorActive("glot_box3", local1)
MakeSectorActive("no_glot_box1", sg.glottis_obj.touchable)
MakeSectorActive("no_glot_box2", sg.glottis_obj.touchable)
MakeSectorActive("no_glot_box3", sg.glottis_obj.touchable)
else
MakeSectorActive("glot_box1", FALSE)
MakeSectorActive("glot_box2", FALSE)
MakeSectorActive("glot_box3", FALSE)
MakeSectorActive("no_glot_box1", FALSE)
MakeSectorActive("no_glot_box2", FALSE)
MakeSectorActive("no_glot_box3", FALSE)
end
MakeSectorActive("sg_sp_box_bw", arg2)
MakeSectorActive("sg_sm_box_bw", arg2)
end
sg.update_glottis = function(arg1) -- line 1492
stop_script(sg.glottis_roars)
stop_script(glottis.talk_randomly_from_weighted_table)
ExpireText()
if glottis.ripped_heart then
if glottis.heartless then
glottis:default()
glottis:put_in_set(sg)
glottis:ignore_boxes()
glottis:setpos(-2.76674, -4.90863, 0)
glottis:setrot(0, 41.4323, 0)
glottis:push_costume("glottis_throws.cos")
glottis:play_chore(glottis_throws_sleep)
if not find_script(glottis.talk_randomly_from_weighted_table) then
start_script(glottis.talk_randomly_from_weighted_table, glottis, glottis.snores)
end
MakeSectorActive("glot_box1", FALSE)
MakeSectorActive("glot_box2", FALSE)
MakeSectorActive("glot_box3", FALSE)
MakeSectorActive("no_glot_box1", TRUE)
MakeSectorActive("no_glot_box2", TRUE)
MakeSectorActive("no_glot_box3", TRUE)
else
sg.glottis_obj:make_untouchable()
if not manny.is_driving then
MakeSectorActive("glot_box1", TRUE)
MakeSectorActive("glot_box2", TRUE)
MakeSectorActive("glot_box3", TRUE)
end
MakeSectorActive("no_glot_box1", FALSE)
MakeSectorActive("no_glot_box2", FALSE)
MakeSectorActive("no_glot_box3", FALSE)
glottis:free()
glottis:put_in_set(nil)
if bonewagon.current_set == sg and not manny.is_driving then
single_start_script(sg.glottis_roars, sg, bonewagon)
end
end
else
MakeSectorActive("glot_box1", TRUE)
MakeSectorActive("glot_box2", TRUE)
MakeSectorActive("glot_box3", TRUE)
MakeSectorActive("no_glot_box1", FALSE)
MakeSectorActive("no_glot_box2", FALSE)
MakeSectorActive("no_glot_box3", FALSE)
end
end
sg.glottis_rip_heart = function(arg1) -- line 1546
glottis.ripped_heart = TRUE
glottis.heartless = TRUE
sp.web.contains = sp.heart
START_CUT_SCENE()
music_state:set_sequence(seqGlottisHeart)
set_override(sg.glottis_rip_heart_override, sg)
sg:current_setup(sg_sgnha)
LoadCostume("glottis_throws.cos")
LoadCostume("glottis_cry.cos")
manny:setpos(-5.56994, -4.63949, 0)
manny:setrot(0, 306.939, 0)
glottis:default()
glottis:put_in_set(sg)
glottis:push_costume("glottis_cry.cos")
glottis:ignore_boxes()
glottis:setpos(-2.76674, -4.90863, 0)
glottis:setrot(0, 41.4323, 0)
glottis:play_chore_looping(glottis_cry_cry_cyc, "glottis_cry.cos")
sg:current_setup(sg_sgnha)
manny:walkto(-5.19219, -4.35516, 0)
glottis:say_line("/sggl023/")
manny:wait_for_actor()
manny:setrot(0, 274.838, 0)
glottis:wait_for_message()
glottis:say_line("/sggl024/")
manny:walkto(-3.36409, -4.55001, 0)
sleep_for(500)
sg:current_setup(sg_spdws)
manny:setpos(-3.75837, -4.61657, 0)
manny:setrot(0, 263.997, 0)
manny:walkto(-3.46798, -4.64709, 0, 0, 263.962, 0)
manny:wait_for_actor()
manny:turn_toward_entity(-2.6755, -4.83566, 0)
manny:head_look_at_point(-2.98244, -4.81335, 0.552)
glottis:wait_for_message()
manny:hand_gesture()
manny:say_line("/sgma025/")
manny:wait_for_message()
manny:shrug_gesture()
manny:say_line("/sgma026/")
glottis:set_chore_looping(glottis_cry_cry_cyc, FALSE, "glottis_cry.cos")
glottis:wait_for_chore("glottis_cry_cry_cyc", "glottis_cry.cos")
glottis:play_chore(glottis_cry_cry_out, "glottis_cry.cos")
manny:wait_for_message()
glottis:say_line("/sggl027/")
glottis:wait_for_message()
glottis:play_chore(glottis_cry_head_swing_in, "glottis_cry.cos")
glottis:say_line("/sggl028/")
glottis:wait_for_chore(glottis_cry_head_swing_in, "glottis_cry.cos")
glottis:play_chore_looping(glottis_cry_head_swing_cyc, "glottis_cry.cos")
wait_for_message()
glottis:set_chore_looping(glottis_cry_head_swing_cyc, FALSE, "glottis_cry.cos")
glottis:say_line("/sggl029/")
glottis:wait_for_chore(glottis_cry_head_swing_cyc, "glottis_cry.cos")
glottis:play_chore(glottis_cry_head_swing_out, "glottis_cry.cos")
glottis:wait_for_chore(glottis_cry_head_swing_out, "glottis_cry.cos")
sleep_for(500)
glottis:say_line("/sggl023/")
glottis:play_chore(glottis_cry_tantrum_in, "glottis_cry.cos")
glottis:wait_for_chore(glottis_cry_tantrum_in, "glottis_cry.cos")
glottis:play_chore_looping(glottis_cry_tantrum_cyc, "glottis_cry.cos")
wait_for_message()
manny:say_line("/sgma030/")
glottis:set_chore_looping(glottis_cry_tantrum_cyc, FALSE, "glottis_cry.cos")
glottis:wait_for_chore(glottis_cry_tantrum_cyc, "glottis_cry.cos")
glottis:play_chore_looping(glottis_cry_tantrum_out, "glottis_cry.cos")
wait_for_message()
glottis:wait_for_chore(glottis_cry_tantrum_out, "glottis_cry.cos")
glottis:stop_chore()
glottis:push_costume("glottis_throws.cos")
glottis:play_chore(glottis_throws_throws, "glottis_throws.cos")
glottis:say_line("/sggl031/")
wait_for_message()
glottis:say_line("/sggl032/")
wait_for_message()
glottis:say_line("/sggl034/")
wait_for_message()
glottis:say_line("/sggl035/")
wait_for_message()
glottis:say_line("/sggl036/")
wait_for_message()
glottis:wait_for_chore()
glottis:play_chore(glottis_throws_sleep, "glottis_throws.cos")
break_here()
manny:say_line("/sgma038/")
sleep_for(500)
start_script(manny.walkto_object, manny, sg.glottis_obj)
manny:wait_for_message()
manny:wait_for_actor()
glottis:wait_for_message()
manny:twist_head_gesture()
manny:say_line("/sgma039/")
break_here()
manny:wait_for_message()
END_CUT_SCENE()
start_script(cut_scene.sp06a, cut_scene)
wait_for_script(cut_scene.sp06a)
wait_for_message()
sg:update_glottis()
end
sg.glottis_rip_heart_override = function(arg1) -- line 1669
kill_override()
sg:switch_to_set()
sg:current_setup(sg_spdws)
manny:shut_up()
glottis:stop_chore()
glottis:shut_up()
manny:default()
manny:put_at_object(sg.glottis_obj)
if not find_script(glottis.talk_randomly_from_weighted_table) then
start_script(glottis.talk_randomly_from_weighted_table, glottis, glottis.snores)
end
sg:update_glottis()
end
sg.replace_heart = function() -- line 1685
cur_puzzle_state[11] = TRUE
sg.heart:put_in_limbo()
sg.glottis_obj:make_untouchable()
glottis.heartless = FALSE
sg.bone_wagon.contains = glottis
stop_script(glottis.talk_randomly_from_weighted_table)
set_override(sg.replace_heart_override)
START_CUT_SCENE()
manny:walkto(-2.23264, -4.77272, 0, 0, 131.467, 0)
manny:wait_for_actor()
MakeSectorActive("glot_box1", TRUE)
MakeSectorActive("glot_box2", TRUE)
manny:walkto(-2.23264, -4.77272, 0, 0, 131.467, 0)
manny:wait_for_actor()
manny:stop_chore(ma_activate_heart, "ma.cos")
manny:stop_chore(ma_hold, "ma.cos")
manny:push_costume("ma_save_gl.cos")
glottis:shut_up()
glottis:stop_chore()
glottis:pop_costume()
glottis:push_costume("gl_saved.cos")
glottis:head_look_at(nil)
glottis:play_chore(gl_saved_saved, "gl_saved.cos")
manny:play_chore(ma_save_gl_save_glottis, "ma_save_gl.cos")
sleep_for(2000)
stop_sound("glHrtBt.IMU")
start_sfx("sgHrtShv.wav")
sleep_for(4000)
glottis:say_line("/cpdgl12a/")
wait_for_message()
glottis:say_line("/cpdgl12b/")
wait_for_message()
glottis:say_line("/cpdgl12c/")
wait_for_message()
glottis:say_line("/cpdgl12d/")
wait_for_message()
glottis:say_line("/cpdgl12e/")
wait_for_message()
glottis:say_line("/cpdgl12f/")
wait_for_message()
glottis:wait_for_chore()
manny:wait_for_chore()
IrisDown(320, 240, 1000)
sleep_for(1500)
manny:pop_costume()
glottis:pop_costume()
glottis:default()
END_CUT_SCENE()
inventory_disabled = FALSE
start_script(cut_scene.copaldie, cut_scene)
end
sg.replace_heart_override = function() -- line 1747
kill_override()
manny:stop_chore()
manny:stop_chore(ma_activate_heart, "ma.cos")
manny:stop_chore(ma_hold, "ma.cos")
manny:pop_costume()
glottis:shut_up()
glottis:stop_chore()
glottis:pop_costume()
stop_sound("glHrtBt.IMU")
glottis:default()
start_script(sg.get_in_BW)
end
sg.rubacava_point = { x = 2.138, y = 12.1412, z = 0 }
sg.enter = function(arg1) -- line 1769
sg:update_glottis()
manny:set_collision_mode(COLLISION_SPHERE, 0.4)
if sg.signpost.touchable and signpost.current_set == arg1 then
sg.signpost:make_visible()
end
if not sg.bone_wagon.ridden then
bonewagon:default()
bonewagon:put_in_set(arg1)
bonewagon:setpos(2.88665, -0.798663, 0)
bonewagon:setrot(0, 219.129, 0)
end
if bonewagon.current_set == arg1 then
bonewagon:put_in_set(arg1)
bonewagon:setpos(bonewagon.current_pos.x, bonewagon.current_pos.y, bonewagon.current_pos.z)
bonewagon:setrot(bonewagon.current_rot.x, bonewagon.current_rot.y, bonewagon.current_rot.z)
if not manny.is_driving then
single_start_script(sg.glottis_roars, sg, bonewagon)
end
end
if not manny.is_driving then
sg:enable_bonewagon_boxes(FALSE)
else
sg:enable_bonewagon_boxes(TRUE)
end
if sg.heart.touchable then
preload_sfx("sgGetHrt.wav")
preload_sfx("sgHrtShv.wav")
sg.heart:make_touchable()
start_sfx("glHrtBt.imu", IM_HIGH_PRIORITY, sp.heartbeat_vol_medium)
else
sg.heart:make_untouchable()
end
if manny.is_driving then
bonewagon:default()
single_start_sfx("bwIdle.IMU", IM_HIGH_PRIORITY, 0)
fade_sfx("bwIdle.IMU", 1000, bonewagon.max_volume)
end
sg:add_ambient_sfx({ "frstCrt1.wav", "frstCrt2.wav", "frstCrt3.wav", "frstCrt4.wav" }, { min_delay = 8000, max_delay = 20000 })
end
sg.camerachange = function(arg1, arg2, arg3) -- line 1820
if arg3 == sg_spdws then
if manny.is_driving or bonewagon:in_danger_box() then
sg:current_setup(arg2)
end
end
if signpost.current_set == sg and manny.is_holding ~= sg.signpost then
if arg3 == sg_spdws then
signpost:play_chore(signpost_show)
else
signpost:play_chore(signpost_show_lit)
end
end
if sound_playing("glHrtBt.imu") then
if arg3 == sg_spdws then
set_vol("glHrtBt.imu", sp.heartbeat_vol_medium)
else
set_vol("glHrtBt.imu", sp.heartbeat_vol_far)
end
end
end
sg.update_music_state = function(arg1) -- line 1855
if manny.is_driving then
return stateOO_BONE
else
return stateSG
end
end
sg.exit = function(arg1) -- line 1863
manny:set_collision_mode(COLLISION_OFF)
if sg.heart.visible_actor then
sg.heart.visible_actor:free()
end
stop_script(glottis.talk_randomly_from_weighted_table)
stop_script(sg.glottis_roars)
glottis:shut_up()
glottis:free()
bonewagon:shut_up()
stop_sound("bwIdle.IMU")
stop_sound("glHrtBt.imu")
end
sg.glottis_obj = Object:create(sg, "/sgtx043/Glottis", -2.4567201, -5.0476298, 0.3705, { range = 2 })
sg.glottis_obj.use_pnt_x = -2.23264
sg.glottis_obj.use_pnt_y = -4.7727199
sg.glottis_obj.use_pnt_z = 0
sg.glottis_obj.use_rot_x = 0
sg.glottis_obj.use_rot_y = 131.467
sg.glottis_obj.use_rot_z = 0
sg.glottis_obj.lookAt = function(arg1) -- line 1898
end
sg.glottis_obj.pickUp = function(arg1) -- line 1901
end
sg.glottis_obj.use = function(arg1) -- line 1904
end
sg.glottis_obj.lookAt = function(arg1) -- line 1907
if glottis.heartless then
manny:say_line("/sgma044/")
else
sg.bone_wagon:lookAt()
end
end
sg.glottis_obj.pickUp = function(arg1) -- line 1915
manny:say_line("/sgma045/")
end
sg.glottis_obj.use = function(arg1) -- line 1919
if glottis.heartless then
manny:say_line("/sgma046/")
else
sg:get_in_BW()
end
end
sg.glottis_obj.use_heart = function(arg1) -- line 1927
start_script(sg.replace_heart)
end
sg.glottis_obj.use_scythe = function(arg1) -- line 1931
START_CUT_SCENE()
manny:say_line("/sgma047/")
manny:wait_for_message()
manny:say_line("/sgma048/")
END_CUT_SCENE()
end
sg.glottis_obj.use_bone = function(arg1) -- line 1939
manny:say_line("/sgma049/")
end
sg.signpost = Object:create(sg, "/sgtx050/sign post", -1.87272, -4.17906, 0.60000002, { range = 1.5 })
sg.signpost.use_pnt_x = -1.71085
sg.signpost.use_pnt_y = -4.1479301
sg.signpost.use_pnt_z = 0
sg.signpost.use_rot_x = 0
sg.signpost.use_rot_y = 2617.03
sg.signpost.use_rot_z = 0
sg.signpost.uprooted = FALSE
sg.signpost.used_once = FALSE
sg.signpost.default_rot = { x = 0, y = 346.20999, z = 0 }
sg.signpost.can_put_away = FALSE
signpost.current_set = sg
signpost.current_pos = { x = -1.87272, y = -4.17906, z = 0 }
signpost.current_rot = { x = 0, y = 346.20999, z = 0 }
sg.signpost.lookAt = function(arg1) -- line 1962
system.currentSet:examine_signpost()
end
sg.signpost.put_away = function(arg1) -- line 1966
system.default_response("not now")
return FALSE
end
sg.signpost.pickUp = function(arg1) -- line 1975
if arg1.uprooted then
if manny:walk_closeto_object(arg1, 0.8) then
cur_puzzle_state[12] = TRUE
START_CUT_SCENE()
arg1.used_once = TRUE
manny:wait_for_actor()
signpost:set_collision_mode(COLLISION_OFF)
manny:walkto_object(arg1)
manny:wait_for_actor()
signpost:pick_up()
sg.signpost:get()
manny.is_holding = arg1
sg.signpost:make_untouchable()
END_CUT_SCENE()
signpost.current_set = nil
else
system.default_repsonse("reach")
end
elseif manny:walk_closeto_object(arg1, 0.8) then
START_CUT_SCENE()
manny:wait_for_actor()
signpost:set_collision_mode(COLLISION_OFF)
manny:walkto_object(arg1)
manny:wait_for_actor()
manny:push_costume("ma_action_sign.cos")
manny:play_chore(ma_action_sign_try_to_lift, "ma_action_sign.cos")
manny:wait_for_chore()
manny:pop_costume()
manny:say_line("/sgma052/")
signpost:set_collision_mode(COLLISION_BOX, 0.3)
END_CUT_SCENE()
else
system.default_response("reach")
end
end
sg.signpost.plant = function(arg1) -- line 2014
local local1, local2, local3
local local4
local local5, local6
local local7
local local8 = FALSE
local local9, local10, local11
if bonewagon.current_set == system.currentSet then
local9, local10, local11 = bonewagon:get_manny_far_pos()
if proximity(manny.hActor, bonewagon.hActor) < 2 or proximity(manny.hActor, local9, local10, local11) < 1.5 then
system.default_response("not here")
manny:wait_for_message()
manny:say_line("/sgma065/")
return FALSE
end
end
local3 = { }
local3.x, local3.y, local3.z = signpost:get_future_manny_pos()
if not GetPointSector(local3.x, local3.y, local3.z) then
system.default_response("no room")
return FALSE
end
START_CUT_SCENE()
arg1:free()
manny.is_holding = nil
inventory_disabled = FALSE
if system.currentSet == na or (system.currentSet == sg and sg:current_setup() ~= sg_spdws) then
local7 = { }
local7.pos = manny:getpos()
local7.rot = manny:getrot()
signpost:put_at_manny(TRUE)
local7.signpos = signpost:getpos()
local7.destangle = GetActorYawToPoint(signpost.hActor, system.currentSet.rubacava_point)
if system.currentSet == na then
na:current_setup(na_mancu)
else
sg:current_setup(sg_mancu)
end
if bonewagon.current_set == system.currentSet then
bonewagon:set_visibility(FALSE)
bonewagon:set_collision_mode(COLLISION_OFF)
end
manny:setpos(3.8364899, -1.23856, 0.5)
end
signpost:put_down()
signpost:play_chore(signpost_show)
if system.currentSet == sg then
local4 = arg1
else
local4 = na.signpost
end
signpost:set_collision_mode(COLLISION_OFF)
manny:backup(500)
signpost:set_collision_mode(COLLISION_BOX, 0.30000001)
if system.currentSet == na then
if na:check_for_nav_solved(local7.signpos) then
local8 = TRUE
end
end
if not local8 then
if local7 then
sg.signpost:spin(system.currentSet.rubacava_point, local7.destangle)
manny:setrot(0, local7.destangle, 0, TRUE)
manny:wait_for_actor()
sleep_for(1000)
local1 = signpost:getpos()
local3 = manny:getpos()
if system.currentSet == sg then
sg:current_setup(sg_sgnha)
else
na:current_setup(na_intha)
end
if bonewagon.current_set == system.currentSet then
bonewagon:set_visibility(TRUE)
bonewagon:set_collision_mode(COLLISION_BOX, 1)
end
signpost:play_chore(signpost_show_lit)
signpost:setpos(local7.signpos.x, local7.signpos.y, local7.signpos.z)
local3.x = local7.signpos.x - (local1.x - local3.x)
local3.y = local7.signpos.y - (local1.y - local3.y)
local3.z = local7.signpos.z
manny:setpos(local3.x, local3.y, local3.z)
signpost:setrot(0, local7.destangle, 0)
else
sg.signpost:spin(system.currentSet.rubacava_point)
if system.currentSet == sg and sg:current_setup() ~= sg_spdws then
signpost:play_chore(signpost_show_lit)
end
end
local4.interest_actor:put_in_set(system.currentSet)
local1 = signpost:getpos()
local4.obj_x = local1.x
local4.obj_y = local1.y
local4.obj_z = local1.z + 0.60000002
local4.interest_actor:setpos(local4.obj_x, local4.obj_y, local4.obj_z)
local4:make_touchable()
local4.use_pnt_x, local4.use_pnt_y, local4.use_pnt_z = signpost:get_manny_pos()
local2 = signpost:getrot()
local4.use_rot_x = local2.x
local4.use_rot_y = local2.y + 110
local4.use_rot_z = local2.z
signpost:set_collision_mode(COLLISION_BOX, 0.30000001)
end
END_CUT_SCENE()
if not local8 then
signpost.current_set = system.currentSet
signpost.current_pos = signpost:getpos()
signpost.current_rot = signpost:getrot()
end
return TRUE
end
sg.signpost.spin = function(arg1, arg2, arg3) -- line 2146
local local1
local local2, local3
local local4, local5
local1 = signpost:getrot()
while local1.y > 360 do
local1.y = local1.y - 360
end
while local1.y < 0 do
local1.y = local1.y + 360
end
local2 = 0
local3 = 1
start_sfx("sgSgnRot.IMU")
while local2 < 5 do
local1.y = local1.y + local3
if local3 < 40 then
local3 = local3 + 1
end
if local1.y > 360 then
local1.y = local1.y - 360
local2 = local2 + 1
end
signpost:setrot(local1.x, local1.y, local1.z)
break_here()
end
if not arg3 then
arg3 = GetActorYawToPoint(signpost.hActor, arg2)
end
while arg3 > 360 do
arg3 = arg3 - 360
end
while arg3 < 0 do
arg3 = arg3 + 360
end
fade_sfx("sgSgnRot.IMU", 200, 0)
start_sfx("sgSgnSlw.WAV", 127, 0)
fade_sfx("sgSgnSlw.WAV", 200, 127)
while local3 > 1 do
local1.y = local1.y + local3
local3 = local3 - local3 / 4
if local1.y > 360 then
local1.y = local1.y - 360
end
signpost:setrot(local1.x, local1.y, local1.z)
break_here()
end
stop_sound("sgSgnRot.IMU")
local3 = 1
local4 = arg3
if local4 > local1.y then
local4 = local4 - 360
end
local5 = 0
while local1.y > local4 do
local1.y = local1.y - local3
local3 = local3 + local3 / 2
signpost:setrot(local1.x, local1.y, local1.z)
break_here()
local5 = local5 + system.frameTime
if local5 >= 150 then
single_start_sfx("sgSgnStp.WAV")
end
end
if local5 < 100 then
single_start_sfx("sgSgnStp.WAV")
end
if abs(local1.y - local4) < local3 then
local3 = abs(local1.y - local4)
end
while abs(local1.y - local4) > 1 do
local3 = local3 - local3 / 3
if local1.y > local4 then
local1.y = local4 - local3
else
local1.y = local4 + local3
end
signpost:setrot(local1.x, local1.y, local1.z)
break_here()
end
signpost:setrot(0, arg3, 0)
end
sg.signpost.use = function(arg1) -- line 2243
if manny.is_holding == arg1 then
arg1:plant()
else
sg.signpost:pickUp()
end
end
sg.signpost.use_scythe = function(arg1) -- line 2251
if arg1.uprooted then
manny:say_line("/sgma054/")
else
manny:say_line("/sgma055/")
manny:wait_for_message()
manny:say_line("/sgma056/")
end
end
sg.signpost.make_visible = function(arg1) -- line 2261
signpost:default()
signpost:put_in_set(system.currentSet)
signpost:setpos(signpost.current_pos.x, signpost.current_pos.y, signpost.current_pos.z)
signpost:setrot(signpost.current_rot.x, signpost.current_rot.y, signpost.current_rot.z)
signpost:play_chore(signpost_show, "signpost.cos")
end
sg.heart = Object:create(sg, "/sgtx057/heart", -2.80985, -4.17379, 0.073100001, { range = 1 })
sg.heart.use_pnt_x = -2.6830399
sg.heart.use_pnt_y = -4.1160302
sg.heart.use_pnt_z = 0
sg.heart.use_rot_x = 0
sg.heart.use_rot_y = 118.755
sg.heart.use_rot_z = 0
sg.heart.wav = "spHrtWeb.wav"
sg.heart.touchable = FALSE
sg.heart.can_put_away = FALSE
sg.heart.lookAt = function(arg1) -- line 2282
arg1.seen = TRUE
manny:say_line("/spma010/")
end
sg.heart.pickUp = function(arg1) -- line 2287
if manny:walk_closeto_object(arg1, 0.5) then
START_CUT_SCENE()
manny:wait_for_actor()
arg1.visible_actor:set_collision_mode(COLLISION_OFF)
manny:walkto_object(arg1)
manny:wait_for_actor()
manny:play_chore(ma_reach_low, "ma.cos")
sleep_for(650)
sg.heart:get()
sg.heart:make_untouchable()
manny:play_chore_looping(ma_activate_heart_beat, "ma.cos")
start_sfx("sgGetHrt.wav")
sleep_for(500)
manny:play_chore_looping(ma_hold, "ma.cos")
manny:stop_chore(ma_reach_low, "ma.cos")
manny.is_holding = arg1
if not arg1.seen then
arg1:lookAt()
end
END_CUT_SCENE()
end
end
sg.heart.use = function(arg1) -- line 2311
if arg1.owner == manny then
manny:say_line("/sgma058/")
else
arg1:pickUp()
end
end
sg.heart.default_response = function(arg1) -- line 2319
manny:say_line("/sgma059/")
end
sg.heart.use_scythe = function(arg1) -- line 2323
manny:say_line("/sgma060/")
end
sg.heart.make_touchable = function(arg1) -- line 2327
if not arg1.visible_actor then
arg1.visible_actor = Actor:create(nil, nil, nil, arg1.name)
end
Object.make_touchable(arg1)
arg1.visible_actor:set_costume("sp_glottis_heart.cos")
arg1.visible_actor:put_in_set(sg)
arg1.visible_actor:setpos(arg1.obj_x, arg1.obj_y, arg1.obj_z)
arg1.visible_actor:setrot(0, 0, 0)
arg1.visible_actor:set_visibility(TRUE)
arg1.visible_actor:play_chore_looping(0)
arg1.visible_actor:set_collision_mode(COLLISION_BOX, 1.1)
end
sg.heart.make_untouchable = function(arg1) -- line 2342
if arg1.visible_actor then
arg1.visible_actor:set_collision_mode(COLLISION_OFF)
arg1.visible_actor:put_in_set(nil)
arg1.visible_actor:set_visibility(FALSE)
arg1.visible_actor:stop_chore(0)
end
Object.make_untouchable(arg1)
end
sg.heart.put_away = function(arg1) -- line 2352
arg1:default_response()
return FALSE
end
sg.bone_wagon = Object:create(sg, "/sgtx061/Bone Wagon", 3.50579, -0.84495902, 0.2538, { range = 2.5 })
sg.bone_wagon.use_pnt_x = 1.63726
sg.bone_wagon.use_pnt_y = -0.094200999
sg.bone_wagon.use_pnt_z = 0
sg.bone_wagon.use_rot_x = 0
sg.bone_wagon.use_rot_y = 301.353
sg.bone_wagon.use_rot_z = 0
sg.bone_wagon.lookAt = function(arg1) -- line 2366
if not glottis.heartless then
manny:say_line("/sgma062/")
else
manny:say_line("/sgma063/")
end
end
sg.bone_wagon.pickUp = function(arg1) -- line 2374
system.default_response("tow")
end
sg.bone_wagon.use = function(arg1) -- line 2378
if not glottis.heartless then
sg:get_in_BW()
else
manny:say_line("/trma068/")
end
end
sg.bone_wagon.use_scythe = function(arg1) -- line 2386
manny:say_line("/sgma065/")
end
sg.bone_wagon.use_bone = function(arg1) -- line 2390
manny:say_line("/sgma066/")
end
sg.sm_door = Object:create(sg, "/sgtx067/trail", -5.7180099, -5.4510102, 1.1, { range = 1.5 })
sg.sg_sm_box = sg.sm_door
sg.sg_sm_box_bw = sg.sm_door
sg.sm_door.use_pnt_x = -4.5913901
sg.sm_door.use_pnt_y = -4.3188801
sg.sm_door.use_pnt_z = 0
sg.sm_door.use_rot_x = 0
sg.sm_door.use_rot_y = -224.203
sg.sm_door.use_rot_z = 0
sg.sm_door.out_pnt_x = -5.1719098
sg.sm_door.out_pnt_y = -4.9159999
sg.sm_door.out_pnt_z = 0
sg.sm_door.out_rot_x = 0
sg.sm_door.out_rot_y = -224.203
sg.sm_door.out_rot_z = 0
sg.sm_door.walkOut = function(arg1) -- line 2416
if manny.is_driving then
bonewagon:squelch_sfx()
if rnd(5) then
glottis:say_line("/sggl071/")
else
glottis:say_line("/sggl069/")
end
glottis:wait_for_message()
bonewagon:restore_sfx()
elseif glottis.heartless then
manny:say_line("/sgma070/")
elseif not sg:check_post(arg1) then
sm:come_out_door(sm.sg_door)
end
end
sg.sm_door.comeOut = function(arg1) -- line 2435
if not glottis.ripped_heart then
start_script(sg.glottis_rip_heart)
else
arg1:come_out_door()
end
end
sg.sp_door = Object:create(sg, "/sgtx072/path", -2.20207, -6.4960999, 0.47999999, { range = 1.5 })
sg.sg_sp_box = sg.sp_door
sg.sg_sp_box_bw = sg.sp_door
sg.sp_door.use_pnt_x = -2.9080701
sg.sp_door.use_pnt_y = -6.0844102
sg.sp_door.use_pnt_z = 0
sg.sp_door.use_rot_x = 0
sg.sp_door.use_rot_y = 197.575
sg.sp_door.use_rot_z = 0
sg.sp_door.out_pnt_x = -2.1252999
sg.sp_door.out_pnt_y = -6.5885901
sg.sp_door.out_pnt_z = 0
sg.sp_door.out_rot_x = 0
sg.sp_door.out_rot_y = -152.37801
sg.sp_door.out_rot_z = 0
sg.sp_door.lookAt = function(arg1) -- line 2464
manny:say_line("/sgma073/")
end
sg.sp_door.walkOut = function(arg1) -- line 2468
if manny.is_driving then
bonewagon:squelch_sfx()
glottis:say_line("/sggl074/")
glottis:wait_for_message()
bonewagon:restore_sfx()
elseif not sg:check_post(arg1) then
if not sp.seen_intro then
sp.intro_flag = TRUE
end
sp:come_out_door(sp.sg_door)
end
end
sg.sp_door.comeOut = function(arg1) -- line 2484
system.lock_display()
break_here()
sg:current_setup(2)
manny:setpos(-2.89254, -6.14322, 0)
manny:setrot(0, 746.691, 0)
system.unlock_display()
end
sg.mod_door = Object:create(sg, "/sgtx075/bumpy road", 12.542, 4.9489999, 0.80000001, { range = 1.5 })
sg.sg_mod_box = sg.mod_door
sg.mod_door.use_pnt_x = 11.1404
sg.mod_door.use_pnt_y = 3.9449799
sg.mod_door.use_pnt_z = 0
sg.mod_door.use_rot_x = 0
sg.mod_door.use_rot_y = 320.28
sg.mod_door.use_rot_z = 0
sg.mod_door.out_pnt_x = 11.6844
sg.mod_door.out_pnt_y = 4.5656199
sg.mod_door.out_pnt_z = 0
sg.mod_door.out_rot_x = 0
sg.mod_door.out_rot_y = 301.72699
sg.mod_door.out_rot_z = 0
sg.mod_door.lookAt = function(arg1) -- line 2514
if glottis.talked_clearance then
START_CUT_SCENE()
manny:say_line("/sgma076/")
manny:wait_for_message()
manny:say_line("/sgma077/")
END_CUT_SCENE()
else
manny:say_line("/sgma078/")
end
end
sg.mod_door.walkOut = function(arg1) -- line 2526
local local1
if glottis.heartless then
sg.sm_door:walkOut()
elseif manny.is_driving then
if mod_solved then
START_CUT_SCENE()
stop_script(bonewagon.gas)
stop_script(bonewagon.reverse)
stop_script(bonewagon.left)
stop_script(bonewagon.right)
bonewagon:brake(TRUE)
bonewagon:stop_cruise_sounds()
sleep_for(500)
bonewagon:play_chore(bonewagon_gl_shocks)
bonewagon:wait_for_chore(bonewagon_gl_shocks)
bonewagon:play_chore_looping(bonewagon_gl_stay_Up)
local1 = 0
bonewagon:set_walk_rate(1)
bonewagon:ignore_boxes()
while local1 < 1000 do
bonewagon:walk_forward()
break_here()
local1 = local1 + system.frameTime
end
bonewagon:stop_chore(bonewagon_gl_stay_up)
bonewagon:play_chore(bonewagon_gl_no_shocks)
bonewagon:follow_boxes()
END_CUT_SCENE()
bv:drive_in()
elseif not glottis.talked_clearance then
glottis.talked_clearance = TRUE
bonewagon:squelch_sfx()
glottis:say_line("/sggl079/")
glottis:wait_for_message()
glottis:say_line("/sggl080/")
glottis:wait_for_message()
bonewagon:restore_sfx()
else
bonewagon:squelch_sfx()
glottis:say_line("/sggl081/")
glottis:wait_for_message()
bonewagon:restore_sfx()
end
elseif not sg:check_post(arg1) then
bv:come_out_door(bv.sg_door)
end
end
sg.na_door = Object:create(sg, "/sgtx082/trail", -0.498, 7.7490001, 0.27000001, { range = 1.5 })
sg.sg_na_box = sg.na_door
sg.na_door.use_pnt_x = -1.04241
sg.na_door.use_pnt_y = 6.2573299
sg.na_door.use_pnt_z = 0
sg.na_door.use_rot_x = 0
sg.na_door.use_rot_y = 332.31601
sg.na_door.use_rot_z = 0
sg.na_door.out_pnt_x = -0.35649699
sg.na_door.out_pnt_y = 7.70927
sg.na_door.out_pnt_z = 0
sg.na_door.out_rot_x = 0
sg.na_door.out_rot_y = -7.7764401
sg.na_door.out_rot_z = 0
sg.na_door.lookAt = function(arg1) -- line 2606
manny:say_line("/sgma083/")
end
sg.na_door.walkOut = function(arg1) -- line 2610
if glottis.heartless then
sg.sm_door:walkOut()
else
na:come_out_door(na.sg_door)
end
end
sg.tr_door = Object:create(sg, "/sgtx084/trail", 5.82793, -6.8160901, 0.5, { range = 1.5 })
sg.sg_tr_box = sg.tr_door
sg.tr_door.use_pnt_x = 5.3253398
sg.tr_door.use_pnt_y = -5.6335101
sg.tr_door.use_pnt_z = 0
sg.tr_door.use_rot_x = 0
sg.tr_door.use_rot_y = -143.755
sg.tr_door.use_rot_z = 0
sg.tr_door.out_pnt_x = 6.01823
sg.tr_door.out_pnt_y = -6.7782698
sg.tr_door.out_pnt_z = 0
sg.tr_door.out_rot_x = 0
sg.tr_door.out_rot_y = -156.267
sg.tr_door.out_rot_z = 0
sg.tr_door.lookAt = function(arg1) -- line 2637
START_CUT_SCENE()
ResetMarioControls()
manny:say_line("/sgma085/")
manny:setpos(5.43677, -5.04949, 0, 0, 11.5, 0)
END_CUT_SCENE()
end
sg.tr_door.walkOut = function(arg1) -- line 2645
if glottis.heartless then
sg.sm_door:walkOut()
elseif not manny.is_driving then
arg1:lookAt()
else
tr:drive_in()
end
end
CheckFirstTime("rf.lua")
dofile("pigeon_idles.lua")
dofile("ma_crumble_bread.lua")
rf = Set:create("rf.set", "Roof", { rf_nstoh = 0, rf_rufha = 1, rf_rufha2 = 1, rf_rufha3 = 1, rf_rufws = 2, rf_rufws2 = 2, rf_overhead = 3, rf_pigeon = 4 })
rf.camera_adjusts = { 320, 340, 25 }
rf.cheat_boxes = { rf_cheat_box_1 = 1, rf_cheat_box_2 = 2 }
rf.set_up_actors = function(arg1) -- line 34
if not ma_crumble_bread_cos then
ma_crumble_bread_cos = "ma_crumble_bread.cos"
end
rf.escape_point_1:set_object_state("le_copals_windows.cos")
rf.escape_point_2:set_object_state("le_open_doms_window.cos")
rf.escape_point_1.interest_actor:play_chore(0)
rf.escape_point_2.interest_actor:complete_chore(0)
rf.escape_point_1.touchable = FALSE
rf.escape_point_2.touchable = FALSE
if rf.pigeons_gone then
MakeSectorActive("bird_threshhold", TRUE)
MakeSectorActive("rf_nstoh", TRUE)
rf.pigeons1:stop_chore(0)
rf.pigeons1:play_chore(1)
rf.pigeons1:make_untouchable()
rf.pigeons2:make_untouchable()
rf.pigeons3:make_untouchable()
else
rf.init_pigeons()
rf.pigeons1:set_object_state("pigeon_os.cos")
rf.pigeons1:play_chore_looping(0)
MakeSectorActive("bird_threshhold", FALSE)
MakeSectorActive("rf_nstoh", FALSE)
end
if not rf.egg_actor then
rf.egg_actor = Actor:create(nil, nil, nil, "egg_actor")
rf.egg_actor1 = Actor:create(nil, nil, nil, "egg_actor")
rf.egg_actor2 = Actor:create(nil, nil, nil, "egg_actor")
rf.egg_actor3 = Actor:create(nil, nil, nil, "egg_actor")
end
if rf.eggs.owner ~= manny then
rf.egg_actor:put_in_set(rf)
rf.egg_actor:setpos(-13.43, 11.2, 4.28)
rf.egg_actor:setrot(0, -334.498, 0)
rf.egg_actor:set_costume("eggs.cos")
end
rf.egg_actor1:put_in_set(rf)
rf.egg_actor1:setpos(-13.4255, 11.3217, 4.3)
rf.egg_actor1:setrot(0, 210, 0)
rf.egg_actor1:set_costume("eggs.cos")
rf.egg_actor2:put_in_set(rf)
rf.egg_actor2:setpos(-13.5055, 11.3117, 4.29)
rf.egg_actor2:setrot(0, 90, 0)
rf.egg_actor2:set_costume("eggs.cos")
rf.egg_actor3:put_in_set(rf)
rf.egg_actor3:setpos(-13.4602, 11.245, 4.31)
rf.egg_actor3:setrot(0, -334.498, 0)
rf.egg_actor3:set_costume("eggs.cos")
end
rf.balloon_placement = { }
rf.balloon_placement.cat = { }
rf.balloon_placement.dingo = { }
rf.balloon_placement.frost = { }
rf.balloon_placement["cat"].x = -11.3502
rf.balloon_placement["cat"].y = 7.77496
rf.balloon_placement["cat"].z = 3.8199999
rf.balloon_placement["cat"].cos = "cat_balloon.cos"
rf.balloon_placement["cat"]["r"] = -54.182598
rf.balloon_placement["dingo"].x = -11.3502
rf.balloon_placement["dingo"].y = 7.77496
rf.balloon_placement["dingo"].z = 3.77
rf.balloon_placement["dingo"]["r"] = -57.493099
rf.balloon_placement["dingo"].cos = "dingo_balloon.cos"
rf.balloon_placement["frost"].x = -11.3802
rf.balloon_placement["frost"].y = 7.7449598
rf.balloon_placement["frost"].z = 3.8199999
rf.balloon_placement["frost"]["r"] = -57.493099
rf.balloon_placement["frost"].cos = "frost_balloon.cos"
rf.update_states = function(arg1) -- line 127
local local1
if not dish_item_actor then
dish_item_actor = Actor:create(nil, nil, nil, "dish item")
end
if rf.dish.contains then
if rf.dish.contains == fe.balloon_cat then
local1 = "cat"
elseif rf.dish.contains == fe.balloon_dingo then
local1 = "dingo"
elseif rf.dish.contains == fe.balloon_frost then
local1 = "frost"
end
dish_item_actor:set_costume(rf.balloon_placement[local1].cos)
dish_item_actor:put_in_set(rf)
dish_item_actor:setpos(rf.balloon_placement[local1].x, rf.balloon_placement[local1].y, rf.balloon_placement[local1].z)
dish_item_actor:setrot(0, rf.balloon_placement[local1].r, 0)
dish_item_actor:scale(0.80000001)
dish_item_actor:set_colormap("items_more.cmp")
else
dish_item_actor:free()
end
if rf.pigeons_gone then
MakeSectorActive("bird_threshhold", TRUE)
MakeSectorActive("rf_nstoh", TRUE)
rf.pigeons1.touchable = FALSE
rf.pigeons2.touchable = FALSE
rf.pigeons3.touchable = FALSE
rf.pigeons1:stop_chore(0)
rf.pigeons1:play_chore(1)
else
rf.pigeons1.touchable = TRUE
rf.pigeons2.touchable = TRUE
rf.pigeons3.touchable = TRUE
rf.pigeons1:play_chore_looping(0)
end
end
rf.pigeon_liftoff = function(arg1) -- line 174
while 1 do
arg1:offsetBy(0, 0, rnd(0.008, 0.03))
break_here()
end
end
rf.pigeon_mover = function(arg1) -- line 181
local local1 = 0
local local2 = { }
arg1.costume_marker_handler = nil
arg1:play_chore_looping(pigeon_idles_fly_cycle)
sleep_for(rnd(500, 1000))
repeat
arg1:setpos(-1, 4.5, 4.54)
local2 = arg1:getpos()
PointActorAt(arg1.hActor, 4.1999998, rnd(3.5, 6), 4.54)
arg1:play_sound_at("flockFly.wav")
while local2.x <= 2 do
arg1:walk_forward()
break_here()
local2 = arg1:getpos()
end
local1 = local1 + 1
until local1 == 3
end
rf.pigeons_eat_bread = function() -- line 201
local local1 = 1
START_CUT_SCENE()
cur_puzzle_state[9] = TRUE
if rf.dish_contains then
rf.dish_contains:free()
end
rf.pigeons_gone = TRUE
rf.dish.contains = nil
stop_script(rf.pigeon_brain)
stop_script(rf.pigeon_attack)
stop_script(rf.fly_fly_fly)
stop_script(rf.pigeon_eat)
stop_script(rf.turn_toward_home)
stop_script(bird_climb)
stop_script(rf.pigeon_walk)
stop_sound("flockeat.imu")
sleep_for(100)
start_sfx("bloonpop.wav")
prop_pigeon:stop_chore(nil)
prop_pigeon:push_chore(pigeon_idles_scared_takeoff)
prop_pigeon:push_chore()
dish_item_actor:free()
start_script(rf.pigeon_liftoff, prop_pigeon)
repeat
pigeons[local1]:stop_chore(nil)
pigeons[local1]:play_chore(pigeon_idles_scared_takeoff)
sleep_for(rnd(50, 150))
start_script(rf.pigeon_liftoff, pigeons[local1])
local1 = local1 + 1
until local1 > rf.NUMBER_OF_PIGEONS
local1 = 1
sleep_for(1500)
prop_pigeon:stop_chore(nil)
prop_pigeon:put_in_set(nil)
stop_script(rf.pigeon_liftoff)
le:init_ropes()
rf.pigeons1:stop_chore(0)
rf.pigeons1:play_chore(1)
rf:current_setup(rf_pigeon)
local1 = 1
repeat
pigeons[local1]:stop_chore(nil)
pigeons[local1]:set_walk_rate(rnd(1, 2))
start_script(rf.pigeon_mover, pigeons[local1])
local1 = local1 + 1
until local1 > rf.NUMBER_OF_PIGEONS
sleep_for(6000)
rf:set_up_actors()
rf:current_setup(rf_rufws)
rf.pigeons1:stop_chore(0)
rf.pigeons1:play_chore(1)
stop_script(rf.pigeon_mover)
local1 = 1
repeat
pigeons[local1]:stop_chore(nil)
pigeons[local1]:put_in_set(nil)
local1 = local1 + 1
until local1 > rf.NUMBER_OF_PIGEONS
break_here()
rf.sky:make_touchable()
manny:head_look_at(rf.sky)
wait_for_message()
music_state:set_sequence(seqLedgepeckers)
sleep_for(3000)
manny:say_line("/rfma054/")
wait_for_message()
rf.pigeons1:free_object_state()
rf.sky:make_untouchable()
manny:head_look_at(nil)
END_CUT_SCENE()
end
rf.show_eggs = function(arg1) -- line 296
local local1 = 1
START_CUT_SCENE()
set_override(rf.show_eggs_override, rf)
rf:current_setup(rf_nstoh)
local1 = 1
repeat
pigeons[local1]:moveto(rnd(-13, -12.575), rnd(10.35, 11), 3.72)
local1 = local1 + 1
until local1 > rf.NUMBER_OF_PIGEONS
sleep_for(3000)
rf:current_setup(rf_rufha)
break_here()
local1 = 1
repeat
pigeons[local1]:setpos(-1 * rnd(12.575, 13.925), rnd(9.8249998, 11), 3.72)
local1 = local1 + 1
until local1 > rf.NUMBER_OF_PIGEONS
END_CUT_SCENE()
end
rf.show_eggs_override = function(arg1) -- line 321
local local1 = 1
repeat
pigeons[local1]:setpos(-1 * rnd(12.575, 13.925), rnd(9.8249998, 11), 3.72)
local1 = local1 + 1
until local1 > rf.NUMBER_OF_PIGEONS
end
rf.show_eggs_override = function(arg1, arg2) -- line 329
rf:current_setup(rf_rufha)
local local1 = 1
repeat
pigeons[local1]:set_chore_looping(pigeon_idles_pecking, FALSE)
pigeons[local1]:set_chore_looping(pigeon_idles_jump_for_turn, FALSE)
local1 = local1 + 1
until local1 > rf.NUMBER_OF_PIGEONS
if arg2 then
kill_override()
end
end
BZ_X = -13.25
BZ_7 = 10.45
BZ_Z = 3.72
rf.NUMBER_OF_PIGEONS = 7
FLY_SPEED = 0.80000001
PIGEON_GLIDE_SPEED = 0.5
PIGEON_WALK_SPEED = 0.1
pigeons = { }
birdidle = { }
birdidle[1] = pigeon_idles_pecking
birdidle[2] = pigeon_idles_lead_to_walk
birdidle[3] = pigeon_idles_jump_for_turn
birdidle[4] = pigeon_idles_head_turns
rf.all_pigeons_pecking = nil
rf.kill_pigeons = nil
rf.seen_birds = nil
rf.no_attack_manny = FALSE
rf.default_pigeon = function(arg1, arg2) -- line 383
arg1:set_costume("pigeon_idles.cos")
arg1:set_colormap("pigeons.cmp")
arg1:set_walk_rate(PIGEON_WALK_SPEED)
arg1:set_turn_rate(90)
arg1:ignore_boxes()
end
rf.pigeon_walk = function(arg1) -- line 398
arg1:play_chore(pigeon_idles_lead_to_walk)
arg1:wait_for_chore()
arg1:play_chore(pigeon_idles_walk_cycle)
while arg1:is_choring() do
arg1:walk_forward()
break_here()
end
arg1:play_chore(pigeon_idles_stopwalk_cycle)
while arg1:is_choring() do
arg1:walk_forward()
break_here()
end
if not arg1:find_sector_name("bird_zone") then
repeat
PointActorAt(arg1.hActor, arg1.start_pnt.x, arg1.start_pnt.y, arg1.start_pnt.z)
arg1:play_chore(pigeon_idles_lead_to_walk)
arg1:wait_for_chore()
arg1:play_chore(pigeon_idles_walk_cycle)
while arg1:is_choring() do
arg1:walk_forward()
break_here()
end
arg1:play_chore(pigeon_idles_stopwalk_cycle)
while arg1:is_choring() do
arg1:walk_forward()
break_here()
end
until arg1:find_sector_name("bird_zone")
end
end
rf.turn_toward_home = function(arg1) -- line 439
arg1:set_turn_rate(90)
while TurnActorTo(arg1.hActor, arg1.start_pnt.x, arg1.start_pnt.y, arg1.start_pnt.z) do
arg1:walk_forward()
break_here()
end
while 1 do
arg1:walk_forward()
break_here()
end
end
rf.fly_fly_fly = function(arg1) -- line 461
arg1:set_turn_rate(250)
while 1 do
while TurnActorTo(arg1.hActor, manny.hActor) do
arg1:walk_forward()
if proximity(arg1, manny) < 0.65 then
if not find_script(rf.manny_flee) then
start_script(rf.manny_flee)
end
end
break_here()
end
arg1:walk_forward()
break_here()
end
end
rf.pigeon_attack = function(arg1) -- line 488
local local1
local local2
local local3 = { }
if not inventory_disabled then
inventory_disabled = TRUE
end
arg1:set_walk_rate(FLY_SPEED)
local1 = start_script(rf.fly_fly_fly, arg1)
foo2 = start_script(bird_climb, arg1, arg1.height, 1.6, pigeon_idles_scared_takeoff)
wait_for_script(foo2)
arg1:play_chore_looping(pigeon_idles_fly_cycle)
while manny:find_sector_name("attack_zone") or manny:find_sector_name("attack_box") do
break_here()
end
stop_sound("rfPigMus.imu")
if inventory_disabled then
inventory_disabled = FALSE
end
repeat
local3 = arg1:getpos()
local2 = sqrt((local3.x - arg1.start_pnt.x) ^ 2 + (local3.y - arg1.start_pnt.y) ^ 2 + (1 - 1) ^ 2)
break_here()
until local2 > 2
stop_script(local1)
local1 = start_script(rf.turn_toward_home, arg1)
arg1:set_chore_looping(pigeon_idles_fly_cycle, FALSE)
arg1:wait_for_chore()
SetActorWalkRate(arg1.hActor, PIGEON_GLIDE_SPEED)
arg1:play_chore(pigeon_idles_glide_hook_up)
arg1:wait_for_chore()
arg1:play_chore_looping(pigeon_idles_glide)
repeat
local3 = arg1:getpos()
local2 = sqrt((local3.x - arg1.start_pnt.x) ^ 2 + (local3.y - arg1.start_pnt.y) ^ 2 + (1 - 1) ^ 2)
if local3.z > 3.95 then
arg1:setpos(local3.x, local3.y, local3.z - 0.0040000002)
end
break_here()
until local2 < 1
arg1:set_chore_looping(pigeon_idles_glide, FALSE)
foo2 = start_script(bird_climb, arg1, arg1.start_pnt.z, 1, pigeon_idles_landing)
wait_for_script(foo2)
stop_script(local1)
local3 = arg1:getpos()
arg1:setpos(local3.x, local3.y, BZ_Z)
arg1:set_walk_rate(PIGEON_WALK_SPEED)
end
rf.turn_to_food = function(arg1) -- line 558
arg1:set_turn_rate(250)
while TurnActorTo(arg1.hActor, arg1.eat_pnt.x, arg1.eat_pnt.y, arg1.eat_pnt.z) do
arg1:walk_forward()
break_here()
end
while 1 do
arg1:walk_forward()
break_here()
end
end
rf.pigeon_eat = function(arg1) -- line 577
local local1, local2
local local3
local local4 = { }
local local5
local local6
local local7 = FALSE
arg1.height = 4.0999999
arg1:set_walk_rate(FLY_SPEED)
local1 = start_script(rf.turn_to_food, arg1)
local2 = start_script(bird_climb, arg1, arg1.height, 1.6, pigeon_idles_scared_takeoff)
wait_for_script(local2)
arg1:play_chore_looping(pigeon_idles_fly_cycle)
repeat
local4 = arg1:getpos()
local3 = sqrt((local4.x - arg1.eat_pnt.x) ^ 2 + (local4.y - arg1.eat_pnt.y) ^ 2)
break_here()
until local3 < 1.5
stop_script(local1)
local4 = arg1:getpos()
while local3 >= 0.050000001 do
if not TurnActorTo(arg1.hActor, arg1.eat_pnt.x, arg1.eat_pnt.y, arg1.eat_pnt.z) then
PointActorAt(arg1.hActor, arg1.eat_pnt.x, arg1.eat_pnt.y, arg1.eat_pnt.z)
end
local3 = sqrt((local4.x - arg1.eat_pnt.x) ^ 2 + (local4.y - arg1.eat_pnt.y) ^ 2)
local5 = tan(15) * local3
local5 = local5 + arg1.eat_pnt.z
local6 = GetActorWalkRate(arg1.hActor)
if local6 >= local3 then
if not local7 then
local7 = TRUE
arg1:stop_chore(pigeon_idles_fly_cycle)
arg1:play_chore(pigeon_idles_landing)
end
end
if PerSecond(local6) > local3 then
arg1:set_walk_rate(local3)
end
arg1:walk_forward()
local4 = arg1:getpos()
arg1:setpos(local4.x, local4.y, local5)
break_here()
if local7 and not arg1:is_choring(pigeon_idles_landing) then
arg1:setpos(arg1.eat_pnt.x, arg1.eat_pnt.y, arg1.eat_pnt.z)
arg1:setrot(arg1.eat_rot.x, arg1.eat_rot.y, arg1.eat_rot.z)
end
end
arg1:setpos(arg1.eat_pnt.x, arg1.eat_pnt.y, arg1.eat_pnt.z)
arg1:setrot(arg1.eat_rot.x, arg1.eat_rot.y, arg1.eat_rot.z)
arg1:wait_for_chore()
arg1:play_chore_looping(pigeon_idles_pecking)
arg1.eating = TRUE
while not rf.all_pigeons_pecking do
break_here()
end
arg1:set_chore_looping(pigeon_idles_pecking, FALSE)
arg1:wait_for_chore()
arg1.height = arg1.height + 0.0099999998
local1 = start_script(rf.pigeon_attack, arg1)
wait_for_script(local1)
arg1.eating = FALSE
end
rf.wait_for_pigeons = function() -- line 660
local local1 = 1
local local2 = 0
local local3
rf.all_pigeons_pecking = FALSE
repeat
if pigeons[local1].eating then
if local1 == 1 then
start_sfx("flockeat.imu")
local3 = start_script(rf.diminish_bread_pile)
end
local1 = local1 + 1
else
break_here()
end
local2 = local2 + 1
until local1 > rf.NUMBER_OF_PIGEONS or local2 > 500
if not local3 then
local3 = start_script(rf.diminish_bread_pile)
end
wait_for_script(local3)
rf.all_pigeons_pecking = TRUE
rf.dish_contains = nil
if rf.kill_pigeons then
stop_script(rf.pigeon_brain)
stop_script(rf.pigeon_eat)
stop_script(rf.pigeon_attack)
start_script(rf.pigeons_eat_bread)
end
end
pigeon_coo_sfx = { "pigeon1.wav", "pigeon2.wav", "pigeon3.wav", "pigeon4.wav", "pigeon5.wav", "pigeon6.wav", "pigeon7.wav", "pigeon8.wav" }
rf.pigeon_brain = function(arg1) -- line 703
local local1
local local2
local local3
arg1.start_pnt = arg1:getpos()
break_here()
while TRUE do
if manny:find_sector_name("attack_zone") or manny:find_sector_name("attack_box") and not rf.no_attack_manny then
single_start_sfx("rfPigMus.imu")
arg1.height = arg1.start_pnt.z + rnd(0.51999998, 0.62)
local2 = start_script(rf.pigeon_attack, arg1)
wait_for_script(local2)
arg1:play_chore(pigeon_idles_standing)
elseif find_script(rf.wait_for_pigeons) then
local2 = start_script(rf.pigeon_eat, arg1)
wait_for_script(local2)
rf:update_states()
else
local1 = pick_from_nonweighted_table(birdidle)
if local1 == pigeon_idles_lead_to_walk then
local2 = start_script(rf.pigeon_walk, arg1)
wait_for_script(local2)
elseif local1 == pigeon_idles_jump_for_turn then
if rnd() then
arg1:turn_right(90)
else
arg1:turn_left(90)
end
end
if rnd() then
local3 = pick_one_of(pigeon_coo_sfx, TRUE)
if rnd() then
single_start_sfx(local3)
end
end
arg1:play_chore(local1)
arg1:wait_for_chore()
end
end
end
rf.init_pigeons = function() -- line 764
local local1 = 0
local local2
repeat
local1 = local1 + 1
if not pigeons[local1] then
pigeons[local1] = Actor:create(nil, nil, nil, "pigeon" .. local1)
end
pigeons[local1].costume_marker_handler = bird_sound_monitor
pigeons[local1].eat_pnt = { }
pigeons[local1].eat_rot = { }
pigeons[local1].start_pnt = { }
if local1 == 1 then
pigeons[local1].eat_pnt.x = -11.4224
pigeons[local1].eat_pnt.y = 7.7199998
pigeons[local1].eat_pnt.z = 3.8
pigeons[local1].eat_rot.x = 0
pigeons[local1].eat_rot.y = -123.455
pigeons[local1].eat_rot.z = 0
elseif local1 == 2 then
pigeons[local1].eat_pnt.x = -11.4524
pigeons[local1].eat_pnt.y = 7.8200002
pigeons[local1].eat_pnt.z = 3.8
pigeons[local1].eat_rot.x = 0
pigeons[local1].eat_rot.y = -89.845901
pigeons[local1].eat_rot.z = 0
elseif local1 == 3 then
pigeons[local1].eat_pnt.x = -11.4324
pigeons[local1].eat_pnt.y = 7.77
pigeons[local1].eat_pnt.z = 3.8
pigeons[local1].eat_rot.x = 0
pigeons[local1].eat_rot.y = -56.6021
pigeons[local1].eat_rot.z = 0
elseif local1 == 4 then
pigeons[local1].eat_pnt.x = -11.3824
pigeons[local1].eat_pnt.y = 7.9099998
pigeons[local1].eat_pnt.z = 3.8
pigeons[local1].eat_rot.x = 0
pigeons[local1].eat_rot.y = -89.845901
pigeons[local1].eat_rot.z = 0
elseif local1 == 5 then
pigeons[local1].eat_pnt.x = -11.3024
pigeons[local1].eat_pnt.y = 7.9000001
pigeons[local1].eat_pnt.z = 3.8
pigeons[local1].eat_rot.x = 0
pigeons[local1].eat_rot.y = -123.455
pigeons[local1].eat_rot.z = 0
elseif local1 == 6 then
pigeons[local1].eat_pnt.x = -11.3024
pigeons[local1].eat_pnt.y = 7.9000001
pigeons[local1].eat_pnt.z = 3.8
pigeons[local1].eat_rot.x = 0
pigeons[local1].eat_rot.y = -123.455
pigeons[local1].eat_rot.z = 0
elseif local1 == 7 then
pigeons[local1].eat_pnt.x = -11.3024
pigeons[local1].eat_pnt.y = 7.9000001
pigeons[local1].eat_pnt.z = 3.8
pigeons[local1].eat_rot.x = 0
pigeons[local1].eat_rot.y = -123.455
pigeons[local1].eat_rot.z = 0
end
rf.default_pigeon(pigeons[local1], local1)
pigeons[local1].start_pnt.x = nil
pigeons[local1].start_pnt.y = nil
pigeons[local1].start_pnt.z = nil
pigeons[local1].height = nil
pigeons[local1].eating = nil
pigeons[local1]:put_in_set(rf)
pigeons[local1]:setpos(-1 * rnd(12.575, 13.925), rnd(9.8249998, 11), BZ_Z)
start_script(rf.pigeon_brain, pigeons[local1])
until local1 == rf.NUMBER_OF_PIGEONS
if not prop_pigeon then
prop_pigeon = Actor:create(nil, nil, nil, "prop pigeon")
end
rf.default_pigeon(prop_pigeon, 6)
prop_pigeon:put_in_set(rf)
prop_pigeon:setpos(-13.4947, 11.19, 4.6799998)
prop_pigeon:setrot(0, -179.218, 0)
prop_pigeon:play_chore_looping(pigeon_idles_pecking)
end
rf.manny_flee = function() -- line 859
local local1, local2
stop_script(monitor_run)
START_CUT_SCENE()
manny:set_walk_backwards(FALSE)
manny:set_turn_rate(360)
rf.pigeons1.count = rf.pigeons1.count + 1
if rf.pigeons1.count == 1 then
manny:say_line("/rfma044/")
elseif rf.pigeons1.count == 2 then
manny:say_line("/rfma045/")
elseif rf.pigeons1.count == 3 then
manny:say_line("/rfma046/")
elseif rf.pigeons1.count == 4 then
manny:say_line("/rfma047/")
elseif rf.pigeons1.count == 5 then
manny:say_line("/rfma048/")
elseif rf.pigeons1.count == 6 then
manny:say_line("/rfma049/")
else
manny:say_line("/rfma050/")
end
local1 = object_proximity(rf.escape_point_1)
local2 = object_proximity(rf.escape_point_2)
if local1 <= local2 then
local2 = object_proximity(rf.escape_point_3)
if local1 <= local2 then
manny:runto(rf.escape_point_1.use_pnt_x, rf.escape_point_1.use_pnt_y, rf.escape_point_1.use_pnt_z)
else
manny:runto(rf.escape_point_3.use_pnt_x, rf.escape_point_3.use_pnt_y, rf.escape_point_3.use_pnt_z)
end
else
local2 = object_proximity(rf.escape_point_4)
if local1 <= local2 then
manny:runto(rf.escape_point_2.use_pnt_x, rf.escape_point_2.use_pnt_y, rf.escape_point_2.use_pnt_z)
else
manny:runto(rf.escape_point_4.use_pnt_x, rf.escape_point_4.use_pnt_y, rf.escape_point_4.use_pnt_z)
end
end
fade_sfx("rfPigMus.imu")
manny:wait_for_actor()
manny:set_run(FALSE)
manny:wait_for_message()
break_here()
manny:turn_toward_entity(rf.pigeons1)
END_CUT_SCENE()
if inventory_disabled then
inventory_disabled = FALSE
end
end
rf.manny_follow_birds = function() -- line 916
while 1 do
manny:head_look_at(pigeons[1])
break_here()
end
end
rf.grow_bread_pile = function() -- line 929
local local1 = 0.1
local local2 = { }
if not bread_pile_actor then
bread_pile_actor = Actor:create(nil, nil, nil, "bread pile actor")
end
bread_pile_actor:put_in_set(rf)
bread_pile_actor:set_costume("bread_pile.cos")
bread_pile_actor:setpos(-11.3908, 7.7994599, 3.76)
bread_pile_actor:setrot(0, 0, 0)
bread_pile_actor:scale(local1)
repeat
local2 = bread_pile_actor:getpos()
local1 = local1 + PerSecond(0.21250001)
local2.z = local2.z + PerSecond(0.003)
bread_pile_actor:scale(local1)
bread_pile_actor:setpos(local2.x, local2.y, local2.z)
break_here()
until local1 >= 1.7
end
rf.diminish_bread_pile = function() -- line 954
local local1 = 1.7
local local2 = { }
repeat
local2 = bread_pile_actor:getpos()
local1 = local1 - PerSecond(0.42500001)
local2.z = local2.z - PerSecond(0.0060000001)
SetActorScale(bread_pile_actor.hActor, local1)
bread_pile_actor:setpos(local2.x, local2.y, local2.z)
break_here()
until local1 <= 0.1
stop_sound("flockeat.imu")
bread_pile_actor:free()
end
rf.enter = function(arg1) -- line 978
LoadCostume("ma_crumble_bread.cos")
NewObjectState(rf_rufws, OBJSTATE_UNDERLAY, "flock_ws_comp.bm", nil, TRUE)
NewObjectState(rf_rufws, OBJSTATE_UNDERLAY, "flock_ws1_comp.bm", nil, TRUE)
NewObjectState(rf_rufha, OBJSTATE_UNDERLAY, "flock_ha_comp.bm", nil, TRUE)
NewObjectState(rf_pigeon, OBJSTATE_OVERLAY, "le_cl_.bm")
manny.footsteps = footsteps.gravel
manny:put_in_set(rf)
rf:set_up_actors()
rf:update_states()
rf:camerachange()
SetShadowColor(15, 15, 15)
SetActiveShadow(manny.hActor, 0)
SetActorShadowPoint(manny.hActor, 0, 1000, 1000)
SetActorShadowPlane(manny.hActor, "shadow1")
AddShadowPlane(manny.hActor, "shadow1")
end
rf.exit = function(arg1) -- line 1002
local local1 = 1
stop_script(rf.pigeon_brain)
stop_script(rf.pigeon_attack)
stop_script(rf.fly_fly_fly)
stop_script(rf.pigeon_eat)
stop_script(rf.turn_toward_home)
stop_script(bird_climb)
stop_script(rf.pigeon_walk)
prop_pigeon:free()
repeat
pigeons[local1]:free()
local1 = local1 + 1
until local1 > rf.NUMBER_OF_PIGEONS
KillActorShadows(manny.hActor)
rf.pigeons1:free_object_state()
rf.pigeons2:free_object_state()
rf.pigeons3:free_object_state()
dish_item_actor:free()
rf.egg_actor:free()
rf.egg_actor1:free()
rf.egg_actor2:free()
rf.egg_actor3:free()
rf.escape_point_1:free_object_state()
rf.escape_point_2:free_object_state()
end
rf.ladder_object = Object:create(rf, "/rftx002/ladder", -4.2644401, 3.6105299, 4.6999998, { range = 0 })
rf.rf_ladder_box = rf.ladder_object
rf.ladder_object.use_pnt_x = -2.306
rf.ladder_object.use_pnt_y = 4.7729998
rf.ladder_object.use_pnt_z = 3.72
rf.ladder_object.use_rot_x = 0
rf.ladder_object.use_rot_y = -545.13
rf.ladder_object.use_rot_z = 0
rf.ladder_object.out_pnt_x = -2.3640001
rf.ladder_object.out_pnt_y = 4.138
rf.ladder_object.out_pnt_z = 3.72
rf.ladder_object.out_rot_x = 0
rf.ladder_object.out_rot_y = -545.13
rf.ladder_object.out_rot_z = 0
rf.ladder_object.walkOut = function(arg1) -- line 1061
manny:clear_hands()
le:switch_to_set()
manny:put_in_set(le)
le:current_setup(le_alloh)
manny:follow_boxes()
manny:setpos(le.rope_up.use_pnt_x, le.rope_up.use_pnt_y, le.rope_up.use_pnt_z)
manny:setrot(le.rope_up.use_rot_x, le.rope_up.use_rot_y, le.rope_up.use_rot_z)
end
rf.dish = Object:create(rf, "", -11.5502, 7.79496, 3.72, { range = 1 })
rf.dish.use_pnt_x = -11.55
rf.dish.use_pnt_y = 7.7964301
rf.dish.use_pnt_z = 3.72
rf.dish.use_rot_x = 0
rf.dish.use_rot_y = -88.131897
rf.dish.use_rot_z = 0
rf.dish.contains = nil
rf.dish.walk_to_me = function(arg1) -- line 1084
local local1
local local2 = 9999
START_CUT_SCENE()
repeat
TurnActorTo(manny.hActor, -11.36, 7.7849598, 3.72)
local1 = local2
manny:walk_forward()
break_here()
local2 = point_proximity(-11.325, 7.8000002, 3.72)
until local2 >= local1
while TurnActorTo(manny.hActor, -11.36, 7.7849598, 3.72) do
break_here()
end
END_CUT_SCENE()
end
rf.dish.lookAt = function(arg1) -- line 1101
if arg1.contains == nil then
if rf.pigeons_gone then
manny:say_line("/rfma004/")
else
manny:say_line("/rfma005/")
end
elseif arg1.contains == fe.balloon_cat or arg1.contains == fe.balloon_dingo or arg1.contains == fe.balloon_frost then
manny:say_line("/rfma006/")
else
manny:say_line("/rfma007/")
end
end
rf.dish.pickUp = function(arg1) -- line 1116
local local1 = arg1.contains
local local2
if arg1.contains then
START_CUT_SCENE()
arg1:walk_to_me()
if local1 == fe.balloon_cat then
local2 = ms_activate_cat_balloon
elseif local1 == fe.balloon_dingo then
local2 = ms_activate_dingo_balloon
elseif local1 == fe.balloon_frost then
local2 = ms_activate_frost_balloon
end
manny:play_chore(ms_reach_med, "ms.cos")
sleep_for(603)
arg1.contains:get()
arg1.contains = nil
rf:update_states()
manny:play_chore_looping(local2, "ms.cos")
manny:play_chore_looping(ms_hold, "ms.cos")
manny.is_holding = local1
manny.hold_chore = local2
manny:wait_for_chore(ms_reach_med, "ms.cos")
manny:stop_chore(ms_reach_med, "ms.cos")
END_CUT_SCENE()
else
manny:say_line("/rfma008/")
end
end
rf.dish.use = function(arg1) -- line 1147
arg1:walk_to_me()
if arg1.contains then
arg1:pickUp()
else
manny:say_line("/rfma009/")
end
end
rf.dish.use_eggs = function(arg1) -- line 1157
arg1:walk_to_me()
manny:say_line("/rfma010/")
end
rf.dish.add_item = function(arg1, arg2) -- line 1162
local local1 = arg1.contains
local local2
rf.no_attack_manny = TRUE
arg1:walk_to_me()
if not rf.pigeons_gone then
if arg2 == fe.breads.bread1 or arg2 == fe.breads.bread2 or arg2 == fe.breads.bread3 or arg2 == fe.breads.bread4 or arg2 == fe.breads.bread5 then
arg2:free()
arg2.owner = fe.basket
START_CUT_SCENE("no head")
manny:stop_chore(ms_hold_bread, "ms.cos")
manny:push_costume(ma_crumble_bread_cos)
manny:play_chore(ma_crumble_bread_crumble_bread, ma_crumble_bread_cos)
manny:play_sound_at("breadbrk.wav")
manny:play_sound_at("breadpor.wav")
start_script(rf.grow_bread_pile)
manny:wait_for_chore(ma_crumble_bread_crumble_bread, ma_crumble_bread_cos)
manny:pop_costume()
manny.move_in_reverse = TRUE
start_script(move_actor_backward, system.currentActor.hActor)
sleep_for(1000)
stop_script(move_actor_backward)
system.currentActor:set_walk_backwards(FALSE)
manny.move_in_reverse = FALSE
manny:walkto(-11.9406, 7.3115101, 3.72)
manny:wait_for_actor()
manny:turn_toward_entity(rf.dish)
start_script(rf.manny_follow_birds)
if rf.dish.contains then
rf.kill_pigeons = TRUE
end
rf.dish.foo = start_script(rf.wait_for_pigeons)
wait_for_script(rf.dish.foo)
wait_for_script(rf.pigeon_eat)
stop_script(rf.manny_follow_birds)
END_CUT_SCENE()
else
START_CUT_SCENE()
if arg1.contains then
if local1 == fe.balloon_cat then
local2 = ms_activate_cat_balloon
elseif local1 == fe.balloon_dingo then
local2 = ms_activate_dingo_balloon
elseif local1 == fe.balloon_frost then
local2 = ms_activate_frost_balloon
end
manny:stop_chore(ms_hold, "ms.cos")
manny:play_chore(ms_reach_med, "ms.cos")
sleep_for(603)
arg2:free()
arg1.contains:get()
arg1.contains = arg2
arg2.owner = rf.dish
rf:update_states()
manny:stop_chore(manny.hold_chore, "ms.cos")
manny:play_chore_looping(local2, "ms.cos")
manny:play_chore_looping(ms_hold, "ms.cos")
manny.is_holding = local1
manny.hold_chore = local2
manny:wait_for_chore(ms_reach_med, "ms.cos")
else
manny:stop_chore(ms_hold, "ms.cos")
manny:play_chore(ms_reach_med, "ms.cos")
sleep_for(603)
arg2:free()
arg1.contains = arg2
arg2.owner = rf.dish
rf:update_states()
manny:stop_chore(manny.hold_chore, "ms.cos")
manny.hold_chore = nil
manny.is_holding = nil
manny:wait_for_chore(ms_reach_med, "ms.cos")
end
END_CUT_SCENE()
if not rf.tried_scary_balloon then
rf.tried_scary_balloon = TRUE
manny:say_line("/rfma011/")
end
end
rf.no_attack_manny = FALSE
elseif arg2 == fe.breads.bread1 or arg2 == fe.breads.bread2 or arg2 == fe.breads.bread3 or arg2 == fe.breads.bread4 or arg2 == fe.breads.bread5 then
arg2:default_response()
else
arg2:use()
end
end
rf.dish.use_cat_balloon = function(arg1, arg2) -- line 1260
arg1:add_item(arg2)
end
rf.dish.use_dingo_balloon = function(arg1, arg2) -- line 1264
arg1:add_item(arg2)
end
rf.dish.use_frost_balloon = function(arg1, arg2) -- line 1268
arg1:add_item(arg2)
end
rf.dish.use_bread = function(arg1, arg2) -- line 1272
arg1:add_item(arg2)
end
rf.eggs = Object:create(rf, "/rftx012/eggs", 0, 0, 0, { range = 0 })
rf.eggs.lookAt = function(arg1) -- line 1281
manny:say_line("/rfma013/")
end
rf.eggs.use = function(arg1) -- line 1285
manny:say_line("/rfma014/")
end
rf.eggs.default_response = function(arg1) -- line 1289
manny:say_line("/rfma015/")
end
rf.nest = Object:create(rf, "/rftx016/nest", -13.4724, 11.2718, 4.27, { range = 0.69999999 })
rf.nest.use_pnt_x = -13.4422
rf.nest.use_pnt_y = 11.0513
rf.nest.use_pnt_z = 3.72
rf.nest.use_rot_x = 0
rf.nest.use_rot_y = 12.124
rf.nest.use_rot_z = 0
rf.nest.contains = rf.eggs
rf.nest.use_eggs = function(arg1) -- line 1305
manny:say_line("/rfma010/")
end
rf.nest.lookAt = function(arg1) -- line 1309
if arg1.contains == rf.eggs then
manny:say_line("/rfma017/")
else
manny:say_line("/rfma018/")
end
end
rf.nest.pickUp = function(arg1) -- line 1317
if arg1.contains == rf.eggs then
START_CUT_SCENE()
manny:walkto_object(arg1)
manny:say_line("/rfma019/")
manny:play_chore(ms_reach_high, "ms.cos")
sleep_for(1407)
start_sfx("getEggs.wav")
rf.egg_actor:free()
arg1.contains = nil
rf.eggs:get()
rf.eggs.wav = "getEggs.wav"
manny:play_chore_looping(ms_activate_eggs, "ms.cos")
sleep_for(704)
manny:play_chore_looping(ms_hold, "ms.cos")
manny.hold_chore = ms_activate_eggs
manny.is_holding = rf.eggs
manny:wait_for_chore(ms_reach_high, "ms.cos")
manny:stop_chore(ms_reach_high, "ms.cos")
manny:head_look_at(nil)
END_CUT_SCENE()
else
arg1:lookAt()
end
end
rf.nest.use = rf.nest.pickUp
rf.pigeons1 = Object:create(rf, "/rftx021/pigeons", -13.3372, 10.6634, 3.72, { range = 3.5999999 })
rf.pigeons1.use_pnt_x = -10.4459
rf.pigeons1.use_pnt_y = 8.5341501
rf.pigeons1.use_pnt_z = 3.72
rf.pigeons1.use_rot_x = 0
rf.pigeons1.use_rot_y = -320.36401
rf.pigeons1.use_rot_z = 0
rf.pigeons1.look_count = 0
rf.pigeons1.count = 0
rf.pigeons1.lookAt = function(arg1) -- line 1362
rf.pigeons1.look_count = rf.pigeons1.look_count + 1
if rf.pigeons1.look_count == 1 then
manny:say_line("/rfma022/")
elseif rf.pigeons1.look_count == 2 then
manny:say_line("/rfma023/")
elseif rf.pigeons1.look_count == 3 then
manny:say_line("/rfma024/")
elseif rf.pigeons1.look_count == 4 then
manny:say_line("/rfma025/")
elseif rf.pigeons1.look_count == 5 then
manny:say_line("/rfma026/")
else
arg1:use()
end
end
rf.pigeons1.pickUp = function(arg1) -- line 1380
manny:say_line("/rfma027/")
if salvador.talked_pigeons then
START_CUT_SCENE()
wait_for_message()
manny:say_line("/rfma028/")
END_CUT_SCENE()
end
end
rf.pigeons1.use = function(arg1) -- line 1391
manny:say_line("/rfma029/")
end
rf.pigeons1.not_working = function(arg1) -- line 1395
manny:say_line("/rfma030/")
wait_for_message()
end
rf.pigeons1.use_cat_balloon = function(arg1) -- line 1400
START_CUT_SCENE()
fe.balloon_cat:use()
wait_for_message()
rf.pigeons1:not_working()
manny:say_line("/rfma031/")
END_CUT_SCENE()
end
rf.pigeons1.use_dingo_balloon = function(arg1) -- line 1409
START_CUT_SCENE()
fe.balloon_dingo:use()
wait_for_message()
manny:say_line("/rfma032/")
END_CUT_SCENE()
end
rf.pigeons1.use_frost_balloon = function(arg1) -- line 1416
START_CUT_SCENE()
fe.balloon_frost:use()
wait_for_message()
manny:say_line("/rfma033/")
END_CUT_SCENE()
end
rf.pigeons1.use_scythe = function(arg1) -- line 1437
START_CUT_SCENE()
manny:say_line("/rfma037/")
wait_for_message()
mo.scythe:use()
sleep_for(500)
manny:say_line("/rfma038/")
END_CUT_SCENE()
end
rf.pigeons1.use_mouthpiece = function(arg1) -- line 1447
manny:say_line("/rfma039/")
wait_for_message()
manny:say_line("/rfma040/")
wait_for_message()
manny:say_line("/rfma041/")
end
rf.pigeons1.use_bread = function(arg1) -- line 1455
manny:say_line("/rfma042/")
end
rf.pigeons2 = Object:create(rf, "/rftx051/pigeons", -13.3372, 10.6634, 3.72, { range = 0 })
rf.pigeons2.use_pnt_x = -10.4459
rf.pigeons2.use_pnt_y = 8.5341501
rf.pigeons2.use_pnt_z = 3.72
rf.pigeons2.use_rot_x = 0
rf.pigeons2.use_rot_y = -320.36401
rf.pigeons2.use_rot_z = 0
rf.pigeons2.parent = rf.pigeons1
rf.pigeons3 = Object:create(rf, "/rftx051/pigeons", -13.3372, 10.6634, 3.72, { range = 0 })
rf.pigeons3.use_pnt_x = -10.4459
rf.pigeons3.use_pnt_y = 8.5341501
rf.pigeons3.use_pnt_z = 3.72
rf.pigeons3.use_rot_x = 0
rf.pigeons3.use_rot_y = -320.36401
rf.pigeons3.use_rot_z = 0
rf.pigeons3.parent = rf.pigeons1
rf.sky = Object:create(rf, "/rftx053/sky", -12.9724, 9.50179, 5.5999999, { range = 0.5 })
rf.sky.use_pnt_x = -10.83
rf.sky.use_pnt_y = 7.934
rf.sky.use_pnt_z = 3.72
rf.sky.use_rot_x = 0
rf.sky.use_rot_y = -303.345
rf.sky.use_rot_z = 0
rf.sky:make_untouchable()
rf.sky.lookAt = function(arg1) -- line 1493
end
rf.sky.pickUp = function(arg1) -- line 1496
end
rf.sky.use = function(arg1) -- line 1499
end
rf.escape_point_1 = Object:create(rf, "/rftx055/x", -10.1976, 9.35886, 3.72, { range = 0 })
rf.escape_point_1.use_pnt_x = -10.1976
rf.escape_point_1.use_pnt_y = 9.35886
rf.escape_point_1.use_pnt_z = 3.72
rf.escape_point_1.use_rot_x = 0
rf.escape_point_1.use_rot_y = -78.999199
rf.escape_point_1.use_rot_z = 0
rf.escape_point_2 = Object:create(rf, "/rftx056/x", -12.7606, 6.9607301, 3.72, { range = 0 })
rf.escape_point_2.use_pnt_x = -12.7606
rf.escape_point_2.use_pnt_y = 6.9607301
rf.escape_point_2.use_pnt_z = 3.72
rf.escape_point_2.use_rot_x = 0
rf.escape_point_2.use_rot_y = 200.63
rf.escape_point_2.use_rot_z = 0
rf.escape_point_3 = Object:create(rf, "", -10.5521, 7.8463898, 3.72, { range = 0 })
rf.escape_point_3.use_pnt_x = -10.5521
rf.escape_point_3.use_pnt_y = 7.8463898
rf.escape_point_3.use_pnt_z = 3.72
rf.escape_point_3.use_rot_x = 0
rf.escape_point_3.use_rot_y = -41.502998
rf.escape_point_3.use_rot_z = 0
rf.escape_point_3:make_untouchable()
rf.escape_point_4 = Object:create(rf, "", -11.4381, 6.9501801, 3.72, { range = 0 })
rf.escape_point_4.use_pnt_x = -11.4381
rf.escape_point_4.use_pnt_y = 6.9501801
rf.escape_point_4.use_pnt_z = 3.72
rf.escape_point_4.use_rot_x = 0
rf.escape_point_4.use_rot_y = -469.336
rf.escape_point_4.use_rot_z = 0
rf.escape_point_4:make_untouchable()
CheckFirstTime("na.lua")
dofile("na_trapdoor.lua")
na = Set:create("na.set", "navigation room", { na_top = 0, na_intha = 1, na_intws = 2, na_mancu = 3 })
na.bw_out_points = { }
na.bw_out_points[0] = { pos = { x = 3.15329, y = -0.641857, z = 0.5 }, rot = { x = 0, y = 18.6574, z = 0 } }
na.bw_out_points[1] = { pos = { x = -0.222127, y = 3.55086, z = 0.5 }, rot = { x = 0, y = 227.602, z = 0 } }
na.bw_out_points[2] = { pos = { x = -2.89712, y = 3.16993, z = 0.5 }, rot = { x = 0, y = 339.683, z = 0 } }
na.bw_out_points[3] = { pos = { x = 5.22106, y = -1.634, z = 0.5 }, rot = { x = 0, y = 188.897, z = 0 } }
na.bw_out_points[4] = { pos = { x = 0.770985, y = -3.77095, z = 0.5 }, rot = { x = 0, y = 92.7718, z = 0 } }
na.bw_out_points[5] = { pos = { x = 3.32583, y = -1.69583, z = 0.5 }, rot = { x = 0, y = 137.086, z = 0 } }
na.SIGNPOST_SOLVED_DISTANCE = 0.6
na.check_for_nav_solved = function(arg1, arg2) -- line 26
local local1
local local2, local3, local4, local5
local local6
if not arg2 then
local1 = proximity(signpost.hActor, na.rubacava_point.x, na.rubacava_point.y, na.rubacava_point.z)
else
local1 = sqrt((arg2.x - na.rubacava_point.x) ^ 2 + (arg2.y - na.rubacava_point.y) ^ 2 + (arg2.z - na.rubacava_point.z) ^ 2)
end
if local1 <= na.SIGNPOST_SOLVED_DISTANCE then
START_CUT_SCENE()
set_override(na.skip_check_nav_solved, na)
start_sfx("quake.IMU")
set_pan("quake.IMU", 20)
sleep_for(500)
local2 = manny:getpos()
local3 = manny:get_positive_rot()
local4 = { x = -1, y = 0.5, z = 0 }
local4 = RotateVector(local4, local3)
local4.x = local4.x + local2.x
local4.y = local4.y + local2.y
local4.z = local2.z + 0.30000001
manny:head_look_at_point(local4.x, local4.y, local4.z)
sleep_for(2000)
local5 = start_sfx("quake.IMU")
set_pan(local5, 100)
local4 = { x = 1, y = 0.5, z = 0 }
local4 = RotateVector(local4, local3)
local4.x = local4.x + local2.x
local4.y = local4.y + local2.y
local4.z = local2.z + 0.30000001
manny:head_look_at_point(local4.x, local4.y, local4.z)
sleep_for(2000)
local4 = { x = 0, y = -3, z = 0 }
local4 = RotateVector(local4, local3)
local4.x = local4.x + local2.x
local4.y = local4.y + local2.y
local4.z = local2.z
manny:setrot(local3.x, local3.y + 180, local3.z, TRUE)
manny:runto(local4.x, local4.y, local4.z)
local6 = 0
while local6 < 2000 and manny:is_moving() do
break_here()
local6 = local6 + system.frameTime
end
fade_sfx(local5, 3000, 0)
fade_sfx("quake.IMU", 3000, 0)
na:current_setup(na_intha)
RunFullscreenMovie("dooropen.snm")
END_CUT_SCENE()
manny:set_run(FALSE)
na:solve_nav()
return TRUE
else
return FALSE
end
end
na.skip_check_nav_solved = function(arg1) -- line 93
kill_override()
manny:set_run(FALSE)
stop_sound("quake.IMU")
na:current_setup(na_intha)
manny:head_look_at(nil)
na:solve_nav()
end
na.solve_nav = function(arg1) -- line 102
cur_puzzle_state[13] = TRUE
na.trapdoor:make_touchable()
signpost.current_set = nil
signpost:free()
sg.signpost:make_untouchable()
na.signpost:make_untouchable()
na.trapdoor:play_chore(na_trapdoor_show, "na_trapdoor.cos")
bonewagon:set_visibility(TRUE)
bonewagon:set_collision_mode(COLLISION_BOX, 1)
if bonewagon.current_set == na then
bonewagon:setpos(3.60411, -0.419015, 0.5)
bonewagon:setrot(0, 159.729, 0)
bonewagon.current_pos = { x = 3.60411, y = -0.419015, z = 0.5 }
bonewagon.current_rot = { x = 0, y = 159.729, z = 0 }
sg:park_BW_obj()
end
na:activate_trapdoor_boxes(TRUE)
na.trapdoor:play_chore(na_trapdoor_show, "na_trapdoor.cos")
manny:put_at_object(na.trapdoor)
nav_solved = TRUE
music_state:set_state(stateNA_SOLVED)
START_CUT_SCENE()
manny:say_line("/sgma053/")
manny:wait_for_message()
END_CUT_SCENE()
end
na.activate_trapdoor_boxes = function(arg1, arg2) -- line 136
local local1, local2
MakeSectorActive("na_lb_box", arg2)
local2 = 1
while local2 <= 11 do
local1 = "trap_box" .. local2
MakeSectorActive(local1, arg2)
local2 = local2 + 1
end
MakeSectorActive("notrap_box", not arg2)
single_start_script(na.footstep_monitor, na)
end
na.rubacava_point = nil
na.choose_random_sign_point = function(arg1) -- line 154
local local1
if arg1.rubacava_point == nil then
local1 = { }
local1.x = -1.2223099
local1.y = -0.205108
local1.z = 0.5
arg1.rubacava_point = local1
end
end
na.tilt_bonewagon = function(arg1) -- line 172
local local1
while not bonewagon:find_sector_name("trap_box9") do
break_here()
end
while bonewagon:find_sector_name("trap_box9") do
local1 = proximity(bonewagon.hActor, -0.161172, -1.64503, 0.5) * -30
if local1 > 0 then
local1 = 0
elseif local1 < -30 then
local1 = -30
end
SetActorPitch(bonewagon.hActor, local1)
break_here()
end
end
na.footstep_monitor = function(arg1) -- line 190
while TRUE do
if manny:find_sector_name("trap_box9") or manny:find_sector_name("trap_box11") then
manny.footsteps = footsteps.metal
else
manny.footsteps = footsteps.dirt
end
break_here()
end
end
na.examine_signpost = function(arg1) -- line 201
local local1, local2
local local3, local4, local5
local local6
START_CUT_SCENE()
local1 = { }
local1.pos = signpost:getpos()
local1.rot = signpost:getrot()
local2 = { }
local2.pos = manny:getpos()
local2.rot = manny:getrot()
local6 = na:current_setup()
na:current_setup(na_mancu)
signpost:setpos(4.0353198, -1.21448, 0.5)
local3 = 3.8364899 + (local2.pos.x - local1.pos.x)
local4 = -1.23856 + (local2.pos.y - local1.pos.y)
local5 = 0.5
manny:ignore_boxes()
manny:setpos(local3, local4, local5)
if bonewagon.current_set == system.currentSet then
bonewagon:set_visibility(FALSE)
bonewagon:set_collision_mode(COLLISION_OFF)
end
manny:head_look_at_point({ 4.0353198, -1.21448, 1 })
if not na.nav_points.happened then
manny:say_line("/nama003/")
else
manny:say_line("/nama004/")
end
manny:wait_for_message()
sleep_for(1000)
na:current_setup(local6)
signpost:setpos(local1.pos.x, local1.pos.y, local1.pos.z)
manny:follow_boxes()
manny:setpos(local2.pos.x, local2.pos.y, local2.pos.z)
manny:head_look_at(na.signpost)
if bonewagon.current_set == system.currentSet then
bonewagon:set_visibility(TRUE)
bonewagon:set_collision_mode(COLLISION_BOX, 1)
end
END_CUT_SCENE()
end
na.enter = function(arg1) -- line 255
manny:set_collision_mode(COLLISION_SPHERE, 0.4)
na:choose_random_sign_point()
na:add_object_state(na_intha, "na_trapdoor.bm", "na_trapdoor.zbm", OBJSTATE_STATE)
na.trapdoor:set_object_state("na_trapdoor.cos")
if nav_solved then
na:activate_trapdoor_boxes(TRUE)
na.trapdoor:play_chore(na_trapdoor_show, "na_trapdoor.cos")
start_script(na.tilt_bonewagon, na)
else
na:activate_trapdoor_boxes(FALSE)
na.trapdoor:play_chore(na_trapdoor_hide, "na_trapdoor.cos")
end
if bonewagon.current_set == arg1 then
bonewagon:put_in_set(arg1)
bonewagon:setpos(bonewagon.current_pos.x, bonewagon.current_pos.y, bonewagon.current_pos.z)
bonewagon:setrot(bonewagon.current_rot.x, bonewagon.current_rot.y, bonewagon.current_rot.z)
if not manny.is_driving then
single_start_script(sg.glottis_roars, sg, bonewagon)
end
end
if signpost.current_set == arg1 then
signpost:put_in_set(arg1)
signpost:setpos(signpost.current_pos.x, signpost.current_pos.y, signpost.current_pos.z)
signpost:setrot(signpost.current_rot.x, signpost.current_rot.y, signpost.current_rot.z)
end
if manny.is_driving then
single_start_sfx("bwIdle.IMU", IM_HIGH_PRIORITY, 0)
fade_sfx("bwIdle.IMU", 1000, 127)
end
na:add_ambient_sfx({ "frstCrt1.wav", "frstCrt2.wav", "frstCrt3.wav", "frstCrt4.wav" }, { min_delay = 8000, max_delay = 20000 })
end
na.exit = function(arg1) -- line 297
stop_script(na.footstep_monitor)
manny:set_collision_mode(COLLISION_OFF)
stop_script(sg.glottis_roars)
glottis:shut_up()
bonewagon:shut_up()
stop_script(na.tilt_bonewagon)
stop_script(bonewagon.cruise_sounds)
stop_sound("bwIdle.IMU")
end
na.update_music_state = function(arg1) -- line 311
if manny.is_driving then
return stateOO_BONE
elseif nav_solved then
return stateNA_SOLVED
else
return stateNA
end
end
na.signpost = Object:create(na, "/natx002/sign post", 0, 0, 0, { range = 1.5 })
na.signpost.use_pnt_x = 0
na.signpost.use_pnt_y = 0
na.signpost.use_pnt_z = 0
na.signpost.use_rot_x = 0
na.signpost.use_rot_y = 0
na.signpost.use_rot_z = 0
na.signpost:make_untouchable()
na.signpost.lookAt = function(arg1) -- line 336
na:examine_signpost()
end
na.signpost.pickUp = function(arg1) -- line 340
START_CUT_SCENE()
signpost:set_collision_mode(COLLISION_OFF)
manny:walkto_object(arg1)
signpost:pick_up()
sg.signpost:get()
manny.is_holding = sg.signpost
arg1:make_untouchable()
if system.object_names_showing then
system.currentSet:make_objects_visible()
system.currentSet:update_object_names()
end
END_CUT_SCENE()
end
na.signpost.use = na.signpost.pickUp
na.all_paths = Object:create(na, "/natx005/dark passage", 0, 0, 0, { range = 0 })
na.all_paths.lookAt = function(arg1) -- line 362
manny:say_line("/nama006/")
end
na.trapdoor = Object:create(na, "/natx007/opening", -1.8434, -1.82987, 0.51999998, { range = 2 })
na.trapdoor.use_pnt_x = -0.208358
na.trapdoor.use_pnt_y = -1.88557
na.trapdoor.use_pnt_z = 0.5
na.trapdoor.use_rot_x = 0
na.trapdoor.use_rot_y = 0
na.trapdoor.use_rot_z = 0
na.trapdoor.out_pnt_x = -0.209998
na.trapdoor.out_pnt_y = 1.02899
na.trapdoor.out_pnt_z = -0.86926502
na.trapdoor.out_rot_x = 0
na.trapdoor.out_rot_y = 0
na.trapdoor.out_rot_z = 0
na.trapdoor:make_untouchable()
na.trapdoor.make_touchable = function(arg1) -- line 385
Object.make_touchable(arg1)
if system.object_names_showing then
na:update_object_names()
end
end
na.trapdoor.lookAt = function(arg1) -- line 392
manny:say_line("/nama008/")
end
na.trapdoor.use = function(arg1) -- line 396
if not manny.is_driving then
START_CUT_SCENE()
manny:walkto(arg1.out_pnt_x, arg1.out_pnt_y, arg1.out_pnt_z)
lb:come_out_door(lb.na_door)
END_CUT_SCENE()
else
na.glotdriv_trigr:walkOut()
end
end
na.trapdoor.walkOut = na.trapdoor.use
na.na_lb_box = na.trapdoor
na.glotdriv_trigr = { name = "glotdriv_trigger" }
na.glotdriv_trigr.walkOut = function(arg1) -- line 413
if manny.is_driving and na.trapdoor.touchable then
START_CUT_SCENE()
RunFullscreenMovie("glotdriv.snm")
bonewagon:put_in_set(nil)
lb:switch_to_set()
lb:current_setup(lb_modws)
END_CUT_SCENE()
end
end
na.bone_wagon = Object:create(na, "/natx009/Bone Wagon", 0.97060001, -1.1162, 1.2, { range = 2.5 })
na.bone_wagon.use_pnt_x = 0.64422601
na.bone_wagon.use_pnt_y = -1.13239
na.bone_wagon.use_pnt_z = 0.5
na.bone_wagon.use_rot_x = 0
na.bone_wagon.use_rot_y = 645.83502
na.bone_wagon.use_rot_z = 0
na.bone_wagon:make_untouchable()
na.bone_wagon.lookAt = function(arg1) -- line 437
sg.bone_wagon:lookAt()
end
na.bone_wagon.pickUp = function(arg1) -- line 441
sg.bone_wagon:pickUp()
end
na.bone_wagon.use = function(arg1) -- line 445
sg:get_in_BW()
end
na.bone_wagon.use_scythe = function(arg1) -- line 449
sg.bone_wagon:use_scythe()
end
na.bone_wagon.use_bone = function(arg1) -- line 453
sg.bone_wagon:use_bone()
end
na.sg_door = Object:create(na, "/natx010/door", 7.43084, -6.4731998, 0, { range = 0.5 })
na.sg_box = na.sg_door
na.sg_door.use_pnt_x = 6.3092499
na.sg_door.use_pnt_y = -5.1433201
na.sg_door.use_pnt_z = 0.5
na.sg_door.use_rot_x = 0
na.sg_door.use_rot_y = 253
na.sg_door.use_rot_z = 0
na.sg_door.out_pnt_x = 7.43084
na.sg_door.out_pnt_y = -6.4731998
na.sg_door.out_pnt_z = 0.5
na.sg_door.out_rot_x = 0
na.sg_door.out_rot_y = -484.245
na.sg_door.out_rot_z = 0
na.sg_door.walkOut = function(arg1) -- line 481
sg:come_out_door(sg.na_door)
end
na.nav_points = { }
na.nav_points.last_index = nil
na.nav_points.walkOut = function(arg1) -- line 495
local local1, local2
START_CUT_SCENE()
if system.currentActor == manny and get_generic_control_state("RUN") then
system.currentActor:runto(arg1.out_pnt_x, arg1.out_pnt_y, arg1.out_pnt_z)
elseif system.currentActor == bonewagon then
bonewagon:stop_movement_scripts()
bonewagon:set_walk_rate(bonewagon.max_walk_rate)
fade_sfx("bwIdle.IMU", 1000, 0)
bonewagon:walkto(arg1.bonewagon_out_pnt_x, arg1.bonewagon_out_pnt_y, arg1.bonewagon_out_pnt_z)
end
system.currentActor:wait_for_actor()
if system.currentActor == manny then
manny:set_run(FALSE)
end
local2 = nil
while local2 == nil do
local1 = rndint(1, 12)
if local1 ~= arg1.index and local1 ~= na.nav_points.last_index then
if na.nav_points:away_from_signpost(local1) then
local2 = na.nav_points[local1]
na.nav_points.last_index = local1
end
end
break_here()
end
PrintDebug("out_door = " .. local1 .. "\n")
if system.currentActor == manny then
system.currentActor:setpos(local2.out_pnt_x, local2.out_pnt_y, local2.out_pnt_z)
system.currentActor:runto(local2.use_pnt_x, local2.use_pnt_y, local2.use_pnt_z, local2.use_rot_x, local2.use_rot_y + 180, local2.use_rot_z)
system.currentActor:wait_for_actor()
elseif system.currentActor == bonewagon then
bonewagon:stop_movement_scripts()
single_start_sfx("bwIdle.IMU", IM_HIGH_PRIORITY, 0)
fade_sfx("bwIdle.IMU", 1000, bonewagon.max_volume)
system.currentActor:setpos(local2.bonewagon_out_pnt_x, local2.bonewagon_out_pnt_y, local2.bonewagon_out_pnt_z)
system.currentActor:setrot(local2.bonewagon_out_rot_x, local2.bonewagon_out_rot_y + 180, local2.bonewagon_out_rot_z)
bonewagon:driveto(local2.use_pnt_x, local2.use_pnt_y, local2.use_pnt_z)
end
if not na.nav_points.happened then
na.nav_points.happened = TRUE
manny:say_line("/nama001/")
end
END_CUT_SCENE()
if get_generic_control_state("MOVE_FORWARD") then
if manny.is_driving then
single_start_script(bonewagon.gas, bonewagon)
end
end
end
na.nav_points.away_from_signpost = function(arg1, arg2) -- line 555
if signpost.current_set ~= na then
return TRUE
elseif proximity(signpost.hActor, arg1[arg2].bonewagon_out_pnt_x, arg1[arg2].bonewagon_out_pnt_y, arg1[arg2].bonewagon_out_pnt_z) < 10 then
return FALSE
else
return TRUE
end
end
na.nav_points[1] = { opened = TRUE, immediate = TRUE, index = 1 }
na.nav_points[1].use_pnt_x = -1.6622699
na.nav_points[1].use_pnt_y = -4.6346402
na.nav_points[1].use_pnt_z = 0.5
na.nav_points[1].use_rot_x = 0
na.nav_points[1].use_rot_y = 146.248
na.nav_points[1].use_rot_z = 0
na.nav_points[1].out_pnt_x = -2.39167
na.nav_points[1].out_pnt_y = -5.4372802
na.nav_points[1].out_pnt_z = 0.5
na.nav_points[1].out_rot_x = 0
na.nav_points[1].out_rot_y = 135.17999
na.nav_points[1].out_rot_z = 0
na.nav_points[1].walkOut = na.nav_points.walkOut
na.nav_points[2] = { opened = TRUE, immediate = TRUE, index = 2 }
na.nav_points[2].use_pnt_x = -4.4720802
na.nav_points[2].use_pnt_y = -1.91714
na.nav_points[2].use_pnt_z = 0.5
na.nav_points[2].use_rot_x = 0
na.nav_points[2].use_rot_y = 133.786
na.nav_points[2].use_rot_z = 0
na.nav_points[2].out_pnt_x = -5.3769598
na.nav_points[2].out_pnt_y = -2.87236
na.nav_points[2].out_pnt_z = 0.5
na.nav_points[2].out_rot_x = 0
na.nav_points[2].out_rot_y = 497.70999
na.nav_points[2].out_rot_z = 0
na.nav_points[2].walkOut = na.nav_points.walkOut
na.nav_points[3] = { opened = TRUE, immediate = TRUE, index = 3 }
na.nav_points[3].use_pnt_x = -6.11096
na.nav_points[3].use_pnt_y = 1.9079601
na.nav_points[3].use_pnt_z = 0.5
na.nav_points[3].use_rot_x = 0
na.nav_points[3].use_rot_y = 122.553
na.nav_points[3].use_rot_z = 0
na.nav_points[3].out_pnt_x = -7.6507502
na.nav_points[3].out_pnt_y = 0.749448
na.nav_points[3].out_pnt_z = 0.5
na.nav_points[3].out_rot_x = 0
na.nav_points[3].out_rot_y = 490.267
na.nav_points[3].out_rot_z = 0
na.nav_points[3].walkOut = na.nav_points.walkOut
na.nav_points[4] = { opened = TRUE, immediate = TRUE, index = 4 }
na.nav_points[4].use_pnt_x = -4.50388
na.nav_points[4].use_pnt_y = 3.57882
na.nav_points[4].use_pnt_z = 0.5
na.nav_points[4].use_rot_x = 0
na.nav_points[4].use_rot_y = 771.30798
na.nav_points[4].use_rot_z = 0
na.nav_points[4].out_pnt_x = -7.9057798
na.nav_points[4].out_pnt_y = 5.7978601
na.nav_points[4].out_pnt_z = 0.5
na.nav_points[4].out_rot_x = 0
na.nav_points[4].out_rot_y = 771.30798
na.nav_points[4].out_rot_z = 0
na.nav_points[4].walkOut = na.nav_points.walkOut
na.nav_points[5] = { opened = TRUE, immediate = TRUE, index = 5 }
na.nav_points[5].use_pnt_x = -4.7105999
na.nav_points[5].use_pnt_y = 6.0127501
na.nav_points[5].use_pnt_z = 0.5
na.nav_points[5].use_rot_x = 0
na.nav_points[5].use_rot_y = 715.633
na.nav_points[5].use_rot_z = 0
na.nav_points[5].out_pnt_x = -4.6799002
na.nav_points[5].out_pnt_y = 9.6187496
na.nav_points[5].out_pnt_z = 0.5
na.nav_points[5].out_rot_x = 0
na.nav_points[5].out_rot_y = 715.633
na.nav_points[5].out_rot_z = 0
na.nav_points[5].walkOut = na.nav_points.walkOut
na.nav_points[6] = { opened = TRUE, immediate = TRUE, index = 6 }
na.nav_points[6].use_pnt_x = -1.34286
na.nav_points[6].use_pnt_y = 6.7671599
na.nav_points[6].use_pnt_z = 0.5
na.nav_points[6].use_rot_x = 0
na.nav_points[6].use_rot_y = 718.26202
na.nav_points[6].use_rot_z = 0
na.nav_points[6].out_pnt_x = -1.0425
na.nav_points[6].out_pnt_y = 10.6854
na.nav_points[6].out_pnt_z = 0.5
na.nav_points[6].out_rot_x = 0
na.nav_points[6].out_rot_y = 718.26202
na.nav_points[6].out_rot_z = 0
na.nav_points[6].walkOut = na.nav_points.walkOut
na.nav_points[7] = { opened = TRUE, immediate = TRUE, index = 7 }
na.nav_points[7].use_pnt_x = 2.0485799
na.nav_points[7].use_pnt_y = 8.4344902
na.nav_points[7].use_pnt_z = 0.5
na.nav_points[7].use_rot_x = 0
na.nav_points[7].use_rot_y = 691.46698
na.nav_points[7].use_rot_z = 0
na.nav_points[7].out_pnt_x = 3.0051601
na.nav_points[7].out_pnt_y = 10.2608
na.nav_points[7].out_pnt_z = 0.5
na.nav_points[7].out_rot_x = 0
na.nav_points[7].out_rot_y = 701.25702
na.nav_points[7].out_rot_z = 0
na.nav_points[7].walkOut = na.nav_points.walkOut
na.nav_points[8] = { opened = TRUE, immediate = TRUE, index = 8 }
na.nav_points[8].use_pnt_x = 4.70544
na.nav_points[8].use_pnt_y = 5.39078
na.nav_points[8].use_pnt_z = 0.5
na.nav_points[8].use_rot_x = 0
na.nav_points[8].use_rot_y = 1047.17
na.nav_points[8].use_rot_z = 0
na.nav_points[8].out_pnt_x = 6.5631399
na.nav_points[8].out_pnt_y = 8.34795
na.nav_points[8].out_pnt_z = 0.5
na.nav_points[8].out_rot_x = 0
na.nav_points[8].out_rot_y = 1047.17
na.nav_points[8].out_rot_z = 0
na.nav_points[8].walkOut = na.nav_points.walkOut
na.nav_points[9] = { opened = TRUE, immediate = TRUE, index = 9 }
na.nav_points[9].use_pnt_x = 7.8786502
na.nav_points[9].use_pnt_y = 3.7764101
na.nav_points[9].use_pnt_z = 0.5
na.nav_points[9].use_rot_x = 0
na.nav_points[9].use_rot_y = 1365.0601
na.nav_points[9].use_rot_z = 0
na.nav_points[9].out_pnt_x = 9.7726297
na.nav_points[9].out_pnt_y = 4.4060798
na.nav_points[9].out_pnt_z = 0.5
na.nav_points[9].out_rot_x = 0
na.nav_points[9].out_rot_y = 1376.39
na.nav_points[9].out_rot_z = 0
na.nav_points[9].walkOut = na.nav_points.walkOut
na.nav_points[10] = { opened = TRUE, immediate = TRUE, index = 10 }
na.nav_points[10].use_pnt_x = 8.5132399
na.nav_points[10].use_pnt_y = 0.23104601
na.nav_points[10].use_pnt_z = 0.5
na.nav_points[10].use_rot_x = 0
na.nav_points[10].use_rot_y = 1717.15
na.nav_points[10].use_rot_z = 0
na.nav_points[10].out_pnt_x = 10.8235
na.nav_points[10].out_pnt_y = 0.91224998
na.nav_points[10].out_pnt_z = 0.5
na.nav_points[10].out_rot_x = 0
na.nav_points[10].out_rot_y = 1733.52
na.nav_points[10].out_rot_z = 0
na.nav_points[10].walkOut = na.nav_points.walkOut
na.nav_points[11] = { opened = TRUE, immediate = TRUE, index = 11 }
na.nav_points[11].use_pnt_x = 8.0326595
na.nav_points[11].use_pnt_y = -2.3932199
na.nav_points[11].use_pnt_z = 0.5
na.nav_points[11].use_rot_x = 0
na.nav_points[11].use_rot_y = 2065.75
na.nav_points[11].use_rot_z = 0
na.nav_points[11].out_pnt_x = 10.7659
na.nav_points[11].out_pnt_y = -2.5953
na.nav_points[11].out_pnt_z = 0.5
na.nav_points[11].out_rot_x = 0
na.nav_points[11].out_rot_y = 2065.75
na.nav_points[11].out_rot_z = 0
na.nav_points[11].walkOut = na.nav_points.walkOut
na.nav_points[12] = { opened = TRUE, immediate = TRUE, index = 12 }
na.nav_points[12].use_pnt_x = 1.89314
na.nav_points[12].use_pnt_y = -6.4507098
na.nav_points[12].use_pnt_z = 0.5
na.nav_points[12].use_rot_x = 0
na.nav_points[12].use_rot_y = 165.52
na.nav_points[12].use_rot_z = 0
na.nav_points[12].out_pnt_x = 1.55873
na.nav_points[12].out_pnt_y = -7.7474899
na.nav_points[12].out_pnt_z = 0.5
na.nav_points[12].out_rot_x = 0
na.nav_points[12].out_rot_y = 165.52
na.nav_points[12].out_rot_z = 0
na.nav_points[12].walkOut = na.nav_points.walkOut
na.nav_points[1].bonewagon_out_pnt_x = -4.7062402
na.nav_points[1].bonewagon_out_pnt_y = -7.51126
na.nav_points[1].bonewagon_out_pnt_z = 0.5
na.nav_points[1].bonewagon_out_rot_x = 0
na.nav_points[1].bonewagon_out_rot_y = 139.108
na.nav_points[1].bonewagon_out_rot_z = 0
na.nav_points[2].bonewagon_out_pnt_x = -7.99891
na.nav_points[2].bonewagon_out_pnt_y = -4.9516501
na.nav_points[2].bonewagon_out_pnt_z = 0.5
na.nav_points[2].bonewagon_out_rot_x = 0
na.nav_points[2].bonewagon_out_rot_y = 136.179
na.nav_points[2].bonewagon_out_rot_z = 0
na.nav_points[3].bonewagon_out_pnt_x = -10.0029
na.nav_points[3].bonewagon_out_pnt_y = -1.71706
na.nav_points[3].bonewagon_out_pnt_z = 0.5
na.nav_points[3].bonewagon_out_rot_x = 0
na.nav_points[3].bonewagon_out_rot_y = 130.61099
na.nav_points[3].bonewagon_out_rot_z = 0
na.nav_points[4].bonewagon_out_pnt_x = -11.9683
na.nav_points[4].bonewagon_out_pnt_y = 7.9263301
na.nav_points[4].bonewagon_out_pnt_z = 0.5
na.nav_points[4].bonewagon_out_rot_x = 0
na.nav_points[4].bonewagon_out_rot_y = 57.449501
na.nav_points[4].bonewagon_out_rot_z = 0
na.nav_points[5].bonewagon_out_pnt_x = -4.9099998
na.nav_points[5].bonewagon_out_pnt_y = 18.455
na.nav_points[5].bonewagon_out_pnt_z = 0.5
na.nav_points[5].bonewagon_out_rot_x = 0
na.nav_points[5].bonewagon_out_rot_y = -40.159
na.nav_points[5].bonewagon_out_rot_z = 0
na.nav_points[6].bonewagon_out_pnt_x = -0.40590999
na.nav_points[6].bonewagon_out_pnt_y = 18.074301
na.nav_points[6].bonewagon_out_pnt_z = 0.5
na.nav_points[6].bonewagon_out_rot_x = 0
na.nav_points[6].bonewagon_out_rot_y = 357.64999
na.nav_points[6].bonewagon_out_rot_z = 0
na.nav_points[7].bonewagon_out_pnt_x = 5.2837901
na.nav_points[7].bonewagon_out_pnt_y = 17.2509
na.nav_points[7].bonewagon_out_pnt_z = 0.5
na.nav_points[7].bonewagon_out_rot_x = 0
na.nav_points[7].bonewagon_out_rot_y = 698.73297
na.nav_points[7].bonewagon_out_rot_z = 0
na.nav_points[8].bonewagon_out_pnt_x = 10.8676
na.nav_points[8].bonewagon_out_pnt_y = 15.5262
na.nav_points[8].bonewagon_out_pnt_z = 0.5
na.nav_points[8].bonewagon_out_rot_x = 0
na.nav_points[8].bonewagon_out_rot_y = 1410.5
na.nav_points[8].bonewagon_out_rot_z = 0
na.nav_points[9].bonewagon_out_pnt_x = 16.0665
na.nav_points[9].bonewagon_out_pnt_y = 7.8298802
na.nav_points[9].bonewagon_out_pnt_z = 0.5
na.nav_points[9].bonewagon_out_rot_x = 0
na.nav_points[9].bonewagon_out_rot_y = 1737.46
na.nav_points[9].bonewagon_out_rot_z = 0
na.nav_points[10].bonewagon_out_pnt_x = 16.580601
na.nav_points[10].bonewagon_out_pnt_y = 0.45177901
na.nav_points[10].bonewagon_out_pnt_z = 0.5
na.nav_points[10].bonewagon_out_rot_x = 0
na.nav_points[10].bonewagon_out_rot_y = 2072.22
na.nav_points[10].bonewagon_out_rot_z = 0
na.nav_points[11].bonewagon_out_pnt_x = 15.2199
na.nav_points[11].bonewagon_out_pnt_y = -3.3735099
na.nav_points[11].bonewagon_out_pnt_z = 0.5
na.nav_points[11].bonewagon_out_rot_x = 0
na.nav_points[11].bonewagon_out_rot_y = 2407.49
na.nav_points[11].bonewagon_out_rot_z = 0
na.nav_points[12].bonewagon_out_pnt_x = -0.120106
na.nav_points[12].bonewagon_out_pnt_y = -11.213
na.nav_points[12].bonewagon_out_pnt_z = 0.5
na.nav_points[12].bonewagon_out_rot_x = 0
na.nav_points[12].bonewagon_out_rot_y = 151.653
na.nav_points[12].bonewagon_out_rot_z = 0
na.path1 = na.nav_points[1]
na.path2 = na.nav_points[2]
na.path3 = na.nav_points[3]
na.path4 = na.nav_points[4]
na.path5 = na.nav_points[5]
na.path6 = na.nav_points[6]
na.path7 = na.nav_points[7]
na.path8 = na.nav_points[8]
na.path9 = na.nav_points[9]
na.path10 = na.nav_points[10]
na.path11 = na.nav_points[11]
na.path12 = na.nav_points[12]
na.writenavpoint = function(arg1, arg2) -- line 855
local local1
local local2, local3
local1 = InputDialog("Nav points", "Index:")
local1 = tonumber(local1)
if na.nav_points[local1] == nil then
na.nav_points[local1] = { }
end
local2 = manny:getpos()
local3 = manny:getrot()
if arg2 then
na.nav_points[local1].use_pos = local2
na.nav_points[local1].use_rot = local3
else
na.nav_points[local1].out_pos = local2
na.nav_points[local1].out_rot = local3
end
PrintDebug("Got nav " .. local1 .. "\n")
writeto("navpoints.txt")
local1 = 0
while local1 < 12 do
if na.nav_points[local1] then
write("na.nav_points[" .. local1 .. "] = {}\n")
if na.nav_points[local1].use_pos then
write("na.nav_points[" .. local1 .. "].use_pnt_x = " .. na.nav_points[local1].use_pos.x .. "\n")
write("na.nav_points[" .. local1 .. "].use_pnt_y = " .. na.nav_points[local1].use_pos.y .. "\n")
write("na.nav_points[" .. local1 .. "].use_pnt_z = " .. na.nav_points[local1].use_pos.z .. "\n")
end
if na.nav_points[local1].use_rot then
write("na.nav_points[" .. local1 .. "].use_rot_x = " .. na.nav_points[local1].use_rot.x .. "\n")
write("na.nav_points[" .. local1 .. "].use_rot_y = " .. na.nav_points[local1].use_rot.y .. "\n")
write("na.nav_points[" .. local1 .. "].use_rot_z = " .. na.nav_points[local1].use_rot.z .. "\n")
end
if na.nav_points[local1].out_pos then
write("na.nav_points[" .. local1 .. "].out_pnt_x = " .. na.nav_points[local1].out_pos.x .. "\n")
write("na.nav_points[" .. local1 .. "].out_pnt_y = " .. na.nav_points[local1].out_pos.y .. "\n")
write("na.nav_points[" .. local1 .. "].out_pnt_z = " .. na.nav_points[local1].out_pos.z .. "\n")
end
if na.nav_points[local1].out_rot then
write("na.nav_points[" .. local1 .. "].out_rot_x = " .. na.nav_points[local1].out_rot.x .. "\n")
write("na.nav_points[" .. local1 .. "].out_rot_y = " .. na.nav_points[local1].out_rot.y .. "\n")
write("na.nav_points[" .. local1 .. "].out_rot_z = " .. na.nav_points[local1].out_rot.z .. "\n")
end
end
local1 = local1 + 1
end
writeto()
end
NavButtonHandler = function(arg1, arg2, arg3) -- line 909
if arg1 == UKEY and arg2 then
na:writenavpoint(TRUE)
elseif arg1 == OKEY and arg2 then
na:writenavpoint(FALSE)
else
SampleButtonHandler(arg1, arg2, arg3)
end
end
CheckFirstTime("ly.lua")
dofile("br_idles.lua")
dofile("cc_taplook.lua")
dofile("cc_play_slot.lua")
dofile("meche_seduction.lua")
dofile("cc_seduction.lua")
dofile("unicycle_man.lua")
dofile("ly_slot_door.lua")
dofile("msb_msb_sheet.lua")
dofile("meche_ruba.lua")
dofile("cc_toga.lua")
dofile("mi_with_cc_toga.lua")
dofile("ly_cc_sheet.lua")
ly = Set:create("ly.set", "le mans lobby", { ly_top = 0, ly_intha = 1, ly_intha1 = 1, ly_intha2 = 1, ly_intha3 = 1, ly_intha4 = 1, ly_intha5 = 1, ly_intha6 = 1, ly_intha7 = 1, ly_sltha = 2, ly_chaws = 3, ly_elems = 4, ly_kenla = 5, ly_lavha = 6 })
ly.unicycle_roll_min_vol = 5
ly.unicycle_roll_max_vol = 20
slot_wheel = { parent = Actor }
slot_wheel.pitch = { }
slot_wheel.pitch[1] = { 30, 105, 175, 280 }
slot_wheel.pitch[2] = { 140, 210, 315 }
slot_wheel.pitch[3] = { 65, 245 }
slot_wheel.pitch[4] = { 350 }
slot_wheel.create = function(arg1) -- line 42
local local1
local local2
local1 = Actor:create(nil, nil, nil, "slot wheel")
local1.parent = arg1
local2 = rndint(1, 4)
local1.cur_pitch = arg1.pitch[local2][1]
local1.slot = FALSE
return local1
end
slot_wheel.default = function(arg1) -- line 55
arg1:set_costume("ly_slotwheel.cos")
arg1:put_in_set(ly)
arg1:setrot(arg1.cur_pitch, 270, 90)
end
slot_wheel.spin = function(arg1) -- line 61
local local1
local local2
local local3
local local4 = { "ly_wlsp1.WAV", "ly_wlsp2.WAV", "ly_wlsp3.WAV" }
local2 = arg1:get_positive_rot()
local1 = 10
arg1.slot = nil
while arg1.slot == nil do
arg1:setrot(arg1.cur_pitch, local2.y, local2.z)
arg1.cur_pitch = arg1.cur_pitch - local1
if arg1.cur_pitch < 0 then
arg1.cur_pitch = arg1.cur_pitch + 360
end
if arg1.cur_pitch > 360 then
arg1.cur_pitch = arg1.cur_pitch - 360
end
if local1 < 60 then
local1 = local1 + 1
end
break_here()
end
local3 = FALSE
while not local3 do
if local1 > 5 then
local1 = local1 - 1
end
arg1.cur_pitch = arg1.cur_pitch + local1
if arg1.cur_pitch < 0 then
arg1.cur_pitch = arg1.cur_pitch + 360
end
if arg1.cur_pitch > 360 then
arg1.cur_pitch = arg1.cur_pitch - 360
end
arg1:setrot(arg1.cur_pitch, local2.y, local2.z)
if arg1:check_match() then
local3 = TRUE
else
break_here()
end
end
arg1:play_sound_at(pick_one_of(local4, TRUE))
end
slot_wheel.scramble_to_win = function(arg1) -- line 107
local local1
local local2, local3
arg1.slot = 4
local2 = arg1:get_positive_rot()
if rnd(5) then
local1 = 5
else
local1 = -5
end
local3 = FALSE
arg1.cur_pitch = local2.x
while not local3 do
arg1.cur_pitch = arg1.cur_pitch + local1
if arg1.cur_pitch < 0 then
arg1.cur_pitch = arg1.cur_pitch + 360
end
if arg1.cur_pitch > 360 then
arg1.cur_pitch = arg1.cur_pitch - 360
end
arg1:setrot(arg1.cur_pitch, local2.y, local2.z)
if arg1:check_match() then
local3 = TRUE
else
break_here()
end
end
end
slot_wheel.check_match = function(arg1) -- line 137
local local1, local2
local local3
local3 = FALSE
local1, local2 = next(arg1.pitch[arg1.slot], nil)
while local1 and not local3 do
if abs(local2 - arg1.cur_pitch) < 5 then
local3 = TRUE
end
local1, local2 = next(arg1.pitch[arg1.slot], local1)
end
return local3
end
slot_machine = { }
slot_machine.create = function(arg1) -- line 156
local local1
local1 = { }
local1.parent = arg1
local1.actors = { }
local1.pos = { }
local1.rot = nil
local1.spinning = FALSE
return local1
end
slot_machine.create_wheels = function(arg1) -- line 169
local local1
if not arg1.actors then
arg1.actors = { }
end
local1 = 1
while local1 <= 3 do
if not arg1.actors[local1] then
arg1.actors[local1] = slot_wheel:create()
end
local1 = local1 + 1
end
end
slot_machine.free = function(arg1) -- line 185
if arg1.actors then
if arg1.actors[1] then
arg1.actors[1]:free()
end
if arg1.actors[2] then
arg1.actors[2]:free()
end
if arg1.actors[3] then
arg1.actors[3]:free()
end
end
arg1.actors = nil
end
slot_machine.default = function(arg1) -- line 200
local local1
arg1:create_wheels()
local1 = 1
while local1 <= 3 do
arg1.actors[local1]:default()
arg1.actors[local1]:setpos(arg1.pos[local1].x, arg1.pos[local1].y, arg1.pos[local1].z)
if arg1.rot then
arg1.actors[local1]:setrot(arg1.rot.x, arg1.rot.y, arg1.rot.z)
end
local1 = local1 + 1
end
end
slot_machine.spin = function(arg1) -- line 216
arg1.spin_scripts = { }
arg1.spinning = TRUE
arg1.wheel_sound = arg1.actors[1]:play_sound_at("ly_wheel.IMU", 10, 80)
arg1.spin_scripts[1] = start_script(arg1.actors[1].spin, arg1.actors[1])
break_here()
arg1.spin_scripts[2] = start_script(arg1.actors[2].spin, arg1.actors[2])
break_here()
arg1.spin_scripts[3] = start_script(arg1.actors[3].spin, arg1.actors[3])
end
slot_machine.scramble_to_win = function(arg1) -- line 229
local local1, local2, local3
local1 = start_script(arg1.actors[1].scramble_to_win, arg1.actors[1])
local2 = start_script(arg1.actors[2].scramble_to_win, arg1.actors[2])
local3 = start_script(arg1.actors[3].scramble_to_win, arg1.actors[3])
wait_for_script(local1)
wait_for_script(local2)
wait_for_script(local3)
end
slot_machine.stop = function(arg1, arg2) -- line 239
local local1
local local2
if arg1.spinning then
local1 = FALSE
local2 = { }
repeat
local2[1] = rndint(1, 4)
local2[2] = rndint(1, 4)
local2[3] = rndint(1, 4)
if not arg2 then
if local2[1] == local2[2] and local2[2] == local2[3] then
local1 = FALSE
else
local1 = TRUE
end
elseif local2[1] == local2[2] and local2[2] == local2[3] then
local1 = TRUE
else
local1 = FALSE
end
if not local1 then
break_here()
end
until local1
arg1.actors[1].slot = local2[1]
if arg1.spin_scripts[1] then
wait_for_script(arg1.spin_scripts[1])
end
sleep_for(100)
arg1.actors[2].slot = local2[2]
if arg1.spin_scripts[2] then
wait_for_script(arg1.spin_scripts[2])
end
sleep_for(100)
arg1.actors[3].slot = local2[3]
if arg1.spin_scripts[3] then
wait_for_script(arg1.spin_scripts[3])
end
end
arg1.spinning = FALSE
stop_sound("ly_wheel.IMU")
arg1.spin_scripts = nil
end
slot_machine.freeze = function(arg1) -- line 295
arg1.actors[1]:freeze()
arg1.actors[2]:freeze()
arg1.actors[3]:freeze()
end
slot_machine.thaw = function(arg1, arg2) -- line 301
arg1.actors[1]:thaw(arg2)
arg1.actors[2]:thaw(arg2)
arg1.actors[3]:thaw(arg2)
end
ly.slot_handle = { }
ly.slot_handle.parent = Actor
ly.slot_handle.create = function(arg1, arg2, arg3, arg4, arg5, arg6, arg7) -- line 312
local local1
local1 = Actor:create(nil, nil, nil, "handle")
local1.parent = ly.slot_handle
if arg2 then
local1.pos = { }
local1.pos.x = arg2
local1.pos.y = arg3
local1.pos.z = arg4
end
if arg5 then
local1.rot = { }
local1.rot.x = arg5
local1.rot.y = arg6
local1.rot.z = arg7
end
return local1
end
ly.slot_handle.default = function(arg1) -- line 333
arg1:put_in_set(ly)
arg1:set_costume("ly_slothandle.cos")
arg1:play_chore(1)
if arg1.pos then
arg1:setpos(arg1.pos.x, arg1.pos.y, arg1.pos.z)
end
if arg1.rot then
arg1:setrot(arg1.rot.x, arg1.rot.y, arg1.rot.z)
end
end
ly.slot_handle.init = function(arg1) -- line 345
if not arg1[1] then
arg1[1] = ly.slot_handle:create(0.63847, 0.401519, 0.006, 0, 0, 0)
end
if not arg1[2] then
arg1[2] = ly.slot_handle:create(1.05447, 0.401519, 0.006, 0, 0, 0)
end
if not arg1[3] then
arg1[3] = ly.slot_handle:create(1.82115, -0.135567, 0.015, 0, 270, 0)
end
if not arg1[4] then
arg1[4] = ly.slot_handle:create(1.82285, -0.541493, 0.013, 0, 270, 0)
end
arg1[1]:default()
arg1[2]:default()
arg1[3]:default()
arg1[4]:default()
arg1[4]:set_visibility(FALSE)
arg1[1]:freeze()
arg1[2]:freeze()
end
ly.slot_handle.free = function(arg1) -- line 369
if arg1[1] then
arg1[1]:free()
end
if arg1[2] then
arg1[2]:free()
end
if arg1[3] then
arg1[3]:free()
end
end
charlies_slot = slot_machine:create()
charlies_slot.pos[1] = { x = 2.1475301, y = -0.416738, z = 0.44400001 }
charlies_slot.pos[2] = { x = 2.1475301, y = -0.492737, z = 0.44400001 }
charlies_slot.pos[3] = { x = 2.1475301, y = -0.569736, z = 0.44400001 }
mannys_slot = slot_machine:create()
mannys_slot.pos[1] = { x = 2.1358399, y = -0.0144972, z = 0.44499999 }
mannys_slot.pos[2] = { x = 2.1358399, y = -0.0924972, z = 0.44499999 }
mannys_slot.pos[3] = { x = 2.1358399, y = -0.169497, z = 0.44499999 }
ly.keno_actor = Actor:create(nil, nil, nil, "keno board")
ly.keno_actor.current_number = nil
ly.keno_actor.current_game = nil
ly.keno_actor.game_index = 1
ly.keno_actor.game_paused = FALSE
ly.keno_actor.default = function(arg1) -- line 417
arg1:set_costume("ly_keno.cos")
arg1:put_in_set(ly)
arg1:setpos(-0.0558433, -0.0978411, 2.801)
arg1:set_visibility(TRUE)
end
ly.keno_actor.game = function(arg1) -- line 424
while TRUE do
arg1:clear_game()
while arg1.game_index < 10 do
if not arg1.game_paused then
arg1:choose_number()
end
sleep_for(15000)
end
break_here()
end
end
ly.keno_actor.clear_game = function(arg1) -- line 437
arg1.current_game = { }
arg1.game_index = 0
arg1.current_number = nil
arg1:complete_chore(32)
end
ly.keno_actor.choose_number = function(arg1) -- line 444
local local1, local2
local2 = TRUE
while local2 do
local1 = rndint(1, 32)
if not arg1:find_number(local1) then
local2 = FALSE
else
break_here()
end
end
arg1.game_index = arg1.game_index + 1
arg1.current_game[arg1.game_index] = local1
arg1.current_number = local1
arg1:complete_chore(local1 - 1)
arg1:play_sound_at("ly_keno.wav", 10, 70)
end
ly.keno_actor.find_number = function(arg1, arg2) -- line 463
local local1, local2
local2 = FALSE
local1 = 1
while local1 <= arg1.game_index and not local2 do
if arg1.current_game[local1] == arg2 then
local2 = TRUE
end
local1 = local1 + 1
end
return local2
end
unicycle_man.point = { }
unicycle_man.point[0] = { }
unicycle_man.point[0].pos = { x = 0.89800102, y = 0.39131901, z = 0 }
unicycle_man.point[0].rot = { x = 0, y = 0, z = 0 }
unicycle_man.point[1] = { }
unicycle_man.point[1].pos = { x = 0.49000099, y = 0.394319, z = 0 }
unicycle_man.point[1].rot = { x = 0, y = 0, z = 0 }
unicycle_man.point.mid = { }
unicycle_man.point["mid"].pos = { x = 0.74000102, y = 0.090319097, z = 0 }
unicycle_man.point["mid"].rot = { x = 0, y = 0, z = 0 }
unicycle_man.point.charlie = { }
unicycle_man.point["charlie"].pos = { x = 1.84929, y = -0.39064199, z = 0 }
unicycle_man.point["charlie"].rot = { x = 0, y = 270.01999, z = 0 }
unicycle_man.cur_point = 0
unicycle_man.save_pos = function(arg1) -- line 499
arg1.current_pos = arg1:getpos()
arg1.current_rot = arg1:getrot()
end
unicycle_man.restore_pos = function(arg1) -- line 504
local local1
if arg1.current_pos then
arg1:setpos(arg1.current_pos.x, arg1.current_pos.y, arg1.current_pos.z)
arg1:setrot(arg1.current_rot.x, arg1.current_rot.y, arg1.current_rot.z)
else
local1 = arg1.point[arg1.cur_point]
arg1:setpos(local1.pos.x, local1.pos.y, local1.pos.z)
arg1:setrot(local1.rot.x, local1.rot.y, local1.rot.z)
end
end
unicycle_man.cycle_to = function(arg1, arg2, arg3) -- line 517
local local1
local1 = GetActorYawToPoint(arg1.hActor, arg1.point.mid.pos)
local1 = local1 + 180
arg1:set_turn_rate(120)
if not sound_playing("um_roll.IMU") then
arg1:play_sound_at("um_roll.IMU", ly.unicycle_roll_min_vol, ly.unicycle_roll_max_vol)
end
arg1:setrot(0, local1, 0, TRUE)
arg1:stop_chore(unicycle_man_idles)
arg1:play_chore_looping(unicycle_man_roll)
arg1:set_walk_rate(-0.30000001)
while proximity(arg1.hActor, arg1.point.mid.pos.x, arg1.point.mid.pos.y, arg1.point.mid.pos.z) > 0.1 do
WalkActorForward(arg1.hActor)
break_here()
end
local1 = GetActorYawToPoint(arg1.hActor, arg2)
arg1:stop_chore(unicycle_man_roll)
arg1:play_chore_looping(unicycle_man_idles)
arg1:setrot(0, local1, 0, TRUE)
arg1:wait_for_actor()
arg1:stop_chore(unicycle_man_idles)
arg1:play_chore_looping(unicycle_man_roll)
arg1:set_walk_rate(0.30000001)
while proximity(arg1.hActor, arg2.x, arg2.y, arg2.z) > 0.1 do
WalkActorForward(arg1.hActor)
break_here()
end
arg1:setpos(arg2.x, arg2.y, arg2.z)
arg1:stop_chore(unicycle_man_roll)
stop_sound("um_roll.IMU")
arg1:play_chore_looping(unicycle_man_idles)
arg1:setrot(arg3.x, arg3.y, arg3.z, TRUE)
end
unicycle_man.cycle_straight_to = function(arg1, arg2, arg3) -- line 564
local local1
local1 = GetActorYawToPoint(arg1.hActor, arg2)
arg1:set_turn_rate(120)
arg1:stop_chore(unicycle_man_idles)
if not sound_playing("um_roll.IMU") then
arg1:play_sound_at("um_roll.IMU", ly.unicycle_roll_min_vol, ly.unicycle_roll_max_vol)
end
arg1:play_chore_looping(unicycle_man_roll)
arg1:set_walk_rate(0.30000001)
arg1:setrot(0, local1, 0, TRUE)
while proximity(arg1.hActor, arg2.x, arg2.y, arg2.z) > 0.1 do
WalkActorForward(arg1.hActor)
break_here()
end
arg1:setpos(arg2.x, arg2.y, arg2.z)
arg1:stop_chore(unicycle_man_roll)
stop_sound("um_roll.IMU")
arg1:play_chore_looping(unicycle_man_idles)
arg1:setrot(arg3.x, arg3.y, arg3.z, TRUE)
end
unicycle_man.turn_to_manny = function(arg1) -- line 591
local local1, local2
local2 = manny:getpos()
if not sound_playing("um_roll.IMU") then
arg1:play_sound_at("um_roll.IMU", ly.unicycle_roll_min_vol, ly.unicycle_roll_max_vol)
end
local1 = GetActorYawToPoint(arg1.hActor, local2)
arg1:setrot(0, local1, 0, TRUE)
arg1:wait_for_actor()
stop_sound("um_roll.IMU")
end
ly.agent_talk_count = 0
ly.talk_to_agent = function(arg1) -- line 610
local local1 = TRUE
local local2 = FALSE
local local3, local4
START_CUT_SCENE()
start_script(ly.unicycle_stop_idles, ly)
manny:set_collision_mode(COLLISION_OFF)
ly.agent_talk_count = ly.agent_talk_count + 1
if ly.agent_talk_count == 1 then
ly.met_agent = TRUE
manny:say_line("/lyma066/")
manny:wait_for_message()
unicycle_man:say_line("/lyum067/")
unicycle_man:wait_for_message()
wait_for_script(ly.unicycle_stop_idles)
unicycle_man:turn_to_manny()
ly:track_unicycle_man()
manny:head_look_at(ly.unicycle_man)
unicycle_man:say_line("/lyum068/")
unicycle_man:wait_for_message()
local3 = unicycle_man:getpos()
local4 = GetActorYawToPoint(manny.hActor, local3)
manny:setrot(0, local4, 0, TRUE)
manny:tilt_head_gesture(TRUE)
manny:point_gesture(TRUE)
manny:say_line("/lyma069/")
manny:wait_for_message()
unicycle_man:say_line("/lyum070/")
unicycle_man:wait_for_message()
unicycle_man:say_line("/lyum071/")
unicycle_man:wait_for_message()
elseif ly.agent_talk_count == 2 then
manny:say_line("/lyma072/")
manny:wait_for_message()
wait_for_script(ly.unicycle_stop_idles)
unicycle_man:turn_to_manny()
ly:track_unicycle_man()
manny:head_look_at(ly.unicycle_man)
local3 = unicycle_man:getpos()
local4 = GetActorYawToPoint(manny.hActor, local3)
manny:setrot(0, local4, 0, TRUE)
unicycle_man:say_line("/lyum073/")
unicycle_man:wait_for_message()
unicycle_man:say_line("/lyum074/")
unicycle_man:wait_for_message()
manny:say_line("/lyma075/")
elseif ly.meche_talk_count < 2 then
manny:say_line("/lyma076/")
manny:wait_for_message()
wait_for_script(ly.unicycle_stop_idles)
local3 = unicycle_man:getpos()
local4 = GetActorYawToPoint(manny.hActor, local3)
manny:setrot(0, local4, 0, TRUE)
ly:track_unicycle_man()
manny:head_look_at(ly.unicycle_man)
unicycle_man:turn_to_manny()
unicycle_man:say_line("/lyum077/")
unicycle_man:wait_for_message()
unicycle_man:say_line("/lyum078/")
unicycle_man:wait_for_message()
local2 = TRUE
elseif not ly.charlie_on_floor then
manny:say_line("/lyma079/")
manny:wait_for_message()
wait_for_script(ly.unicycle_stop_idles)
ly:track_unicycle_man()
manny:head_look_at(ly.unicycle_man)
unicycle_man:turn_to_manny()
unicycle_man:say_line("/lyum080/")
unicycle_man:wait_for_message()
unicycle_man:say_line("/lyum081/")
unicycle_man:wait_for_message()
else
local1 = FALSE
start_script(ly.charlies_jackpot)
end
END_CUT_SCENE()
manny:set_collision_mode(COLLISION_OFF)
if local1 then
start_script(ly.unicycle_idles, ly, local2)
end
end
ly.unicycle_idles = function(arg1, arg2) -- line 708
local local1, local2
unicycle_man.in_machine = FALSE
unicycle_man.rolling = FALSE
while TRUE do
break_here()
ly:track_unicycle_man()
if not arg2 then
local1 = unicycle_man.cur_point + 1
if not unicycle_man.point[local1] then
local1 = 0
end
unicycle_man.cur_point = local1
unicycle_man.rolling = TRUE
start_script(unicycle_man.cycle_to, unicycle_man, unicycle_man.point[local1].pos, unicycle_man.point[local1].rot)
while find_script(unicycle_man.cycle_to) do
break_here()
ly:track_unicycle_man()
end
unicycle_man.rolling = FALSE
sleep_for(10000)
else
local1 = unicycle_man.cur_point
unicycle_man:setrot(unicycle_man.point[local1].rot.x, unicycle_man.point[local1].rot.y, unicycle_man.point[local1].rot.z, TRUE)
unicycle_man:wait_for_actor()
end
unicycle_man:set_chore_looping(unicycle_man_idles, FALSE)
unicycle_man:wait_for_chore(unicycle_man_idles)
unicycle_man.in_machine = TRUE
unicycle_man:run_chore(unicycle_man_crawl_slot)
start_script(ly.unicycle_slot_sfx)
sleep_for(rndint(6000, 9000))
unicycle_man:play_sound_at("ly_pyoff.IMU", 80, 110)
unicycle_man:run_chore(unicycle_man_out_slot)
fade_sfx("ly_pyoff.IMU", 200)
unicycle_man:play_chore_looping(unicycle_man_idles)
unicycle_man.in_machine = FALSE
sleep_for(10000)
end
end
ly.unicycle_stop_idles = function(arg1) -- line 762
stop_sound("ly_pyoff.IMU")
stop_script(ly.unicycle_idles)
if unicycle_man.rolling then
while find_script(unicycle_man.cycle_to) do
break_here()
ly:track_unicycle_man()
end
unicycle_man.rolling = FALSE
elseif unicycle_man.in_machine then
if unicycle_man:is_choring(unicycle_man_crawl_slot) then
unicycle_man:wait_for_chore(unicycle_man_crawl_slot)
unicycle_man:run_chore(unicycle_man_out_slot)
elseif unicycle_man:is_choring(unicycle_man_out_slot) then
unicycle_man:wait_for_chore(unicycle_man_out_slot)
else
unicycle_man:run_chore(unicycle_man_out_slot)
end
end
unicycle_man:play_chore_looping(unicycle_man_idles)
end
ly.track_unicycle_man = function(arg1) -- line 788
local local1
local1 = unicycle_man:getpos()
ly.unicycle_man.obj_x = local1.x
ly.unicycle_man.obj_y = local1.y
ly.unicycle_man.obj_z = local1.z + 0.40000001
ly.unicycle_man.interest_actor:put_in_set(ly)
ly.unicycle_man.interest_actor:setpos(ly.unicycle_man.obj_x, ly.unicycle_man.obj_y, ly.unicycle_man.obj_z)
if hot_object == ly.unicycle_man then
system.currentActor:head_look_at(ly.unicycle_man)
end
end
ly.unicycle_slot_sfx = function(arg1) -- line 802
local local1 = { "um_swit1.wav", "um_swit2.wav", "um_swit3.wav" }
sleep_for(rndint(1000, 2000))
unicycle_man:play_sound_at(pick_one_of(local1, TRUE), 100, 127)
sleep_for(rndint(1000, 2000))
unicycle_man:play_sound_at(pick_one_of(local1, TRUE), 100, 127)
sleep_for(rndint(1000, 2000))
unicycle_man:play_sound_at(pick_one_of(local1, TRUE), 100, 127)
end
ly.brennis_idle_table = Idle:create("br_idles")
idt = ly.brennis_idle_table
idt:add_state("rest", { rest = 0.97000003, looks = 0.0099999998, moves_head = 0.0099999998, scrtch_chst = 0.0099999998 })
idt:add_state("looks", { rest = 1 })
idt:add_state("moves_head", { rest = 1 })
idt:add_state("scrtch_chst", { rest = 1 })
ly.brennis_talk_count = 0
ly.brennis_stop_idle = function(arg1) -- line 830
stop_script(brennis.ly_idle_script)
brennis.ly_idle_script = nil
brennis:wait_for_chore()
brennis:play_chore(br_idles_rest)
end
ly.brennis_start_idle = function(arg1) -- line 837
brennis:stop_chore()
brennis.ly_idle_script = start_script(brennis.new_run_idle, brennis, "rest", ly.brennis_idle_table, "br_idles.cos")
end
ly.talk_clothes_with_brennis = function(arg1) -- line 842
START_CUT_SCENE()
ly.brennis_talk_count = ly.brennis_talk_count + 1
start_script(ly.brennis_stop_idle, ly)
if ly.brennis_talk_count == 1 then
ly:current_setup(ly_kenla)
sleep_for(1500)
manny:tilt_head_gesture()
manny:say_line("/lyma012/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:play_chore(br_idles_bar_door, "br_idles.cos")
brennis:say_line("/lybs013/")
brennis:wait_for_message()
brennis:say_line("/lybs014/")
elseif ly.brennis_talk_count == 2 then
ly:current_setup(ly_kenla)
manny:shrug_gesture()
manny:say_line("/lyma015/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:play_chore(br_idles_scrtch_chst, "br_idles.cos")
brennis:say_line("/lybs016/")
brennis:wait_for_message()
ly:current_setup(ly_kenla)
manny:say_line("/lyma017/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:say_line("/lybs018/")
elseif ly.brennis_talk_count == 3 then
ly:current_setup(ly_kenla)
manny:hand_gesture()
manny:say_line("/lyma019/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:say_line("/lybs020/")
brennis:wait_for_message()
brennis:say_line("/lybs021/")
brennis:wait_for_message()
brennis:say_line("/lybs022/")
brennis:wait_for_message()
elseif ly.brennis_talk_count == 4 then
ly:current_setup(ly_kenla)
manny:hand_gesture()
manny:say_line("/lyma023/")
manny:wait_for_message()
manny:tilt_head_gesture()
manny:say_line("/lyma024/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:play_chore(br_idles_bar_door, "br_idles.cos")
brennis:say_line("/lybs025/")
brennis:wait_for_message()
brennis:say_line("/lybs026/")
brennis:wait_for_chore(br_idles_bar_door, "br_idles.cos")
elseif ly.brennis_talk_count == 5 then
ly:current_setup(ly_kenla)
manny:point_gesture()
manny:say_line("/lyma027/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:say_line("/lybs028/")
brennis:wait_for_message()
brennis:say_line("/lybs029/")
brennis:wait_for_message()
brennis:say_line("/lybs030/")
brennis:wait_for_message()
ly:current_setup(ly_kenla)
manny:say_line("/lyma031/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:say_line("/lybs032/")
else
ly:current_setup(ly_kenla)
manny:twist_head_gesture()
manny:say_line("/lyma033/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:say_line("/lybs034/")
end
END_CUT_SCENE()
brennis:wait_for_chore()
ly:brennis_start_idle()
end
ly.meche_talk_count = 0
ly.gun_control = function() -- line 947
while TRUE do
break_here()
if manny.is_holding == fi.gun and system.currentSet == ly then
START_CUT_SCENE()
wait_for_script(open_inventory)
wait_for_script(close_inventory)
manny:clear_hands()
manny:say_line("/lyma003/")
manny:wait_for_message()
manny:say_line("/lyma004/")
END_CUT_SCENE()
end
end
end
ly.playslots = function(arg1, arg2) -- line 963
START_CUT_SCENE()
manny:walkto(1.8283, -0.263458, 0, 0, 292.582, 0)
manny:wait_for_actor()
manny:head_look_at(nil)
ly.slot_handle[3]:thaw(TRUE)
mannys_slot:thaw(TRUE)
ly.slot_handle[3]:play_chore(0)
sleep_for(50)
manny:play_chore(msb_reach_cabinet, manny.base_costume)
sleep_for(500)
mannys_slot:spin()
sleep_for(500)
manny:head_look_at(ly.slot1)
if not ly.played then
ly.played = TRUE
manny:say_line("/lyma006/")
wait_for_message()
manny:say_line("/lyma007/")
wait_for_message()
end
manny:wait_for_chore(msb_reach_cabinet, manny.base_costume)
manny:stop_chore(msb_reach_cabinet, manny.base_costume)
manny:head_look_at(ly.slot1)
ly.slot_handle[3]:wait_for_chore(0)
ly.slot_handle[3]:freeze()
if rnd() then
mannys_slot:stop(FALSE)
if not ly.lost then
ly.lost = TRUE
manny:say_line("/lyma008/")
end
else
mannys_slot:stop(TRUE)
manny:say_line("/lyma009/")
if not ly.won then
ly.won = TRUE
manny:wait_for_message()
manny:head_look_at_point(1.89026, -0.0954438, 0)
manny:say_line("/lyma010/")
manny:wait_for_message()
manny:say_line("/lyma011/")
end
end
END_CUT_SCENE()
manny:head_look_at(nil)
mannys_slot:freeze()
end
ly.talk_clothes_with_meche = function(arg1) -- line 1019
START_CUT_SCENE()
if ly.charlie_on_floor then
meche:say_line("/lymc005/")
else
ly.meche_talk_count = ly.meche_talk_count + 1
if ly.meche_talk_count == 1 then
single_start_script(ly.seduce_charlie, ly)
manny:say_line("/lyma035/")
manny:wait_for_message()
meche:say_line("/lymc036/")
elseif ly.meche_talk_count == 2 then
manny:walkto_object(ly.meche_obj)
manny:wait_for_actor()
if find_script(ly.seduce_charlie) and ly.meche_obj.touchable then
stop_script(ly.seduce_charlie)
end
manny:say_line("/lyma037/")
manny:wait_for_message()
while not ly.meche_obj.touchable do
break_here()
end
meche:say_line("/lymc038/")
meche:wait_for_message()
meche:say_line("/lymc039/")
meche:wait_for_message()
meche:say_line("/lymc040/")
ly:manny_take_sheet_from_meche()
elseif ly.meche_talk_count == 3 then
manny:say_line("/lyma041/")
manny:wait_for_message()
meche:say_line("/lymc042/")
meche:wait_for_message()
meche:say_line("/lymc043/")
if manny.is_holding ~= ly.sheet then
ly:manny_take_sheet_from_meche()
end
meche:wait_for_message()
manny:say_line("/lyma044/")
else
manny:say_line("/lyma045/")
manny:wait_for_message()
meche:say_line("/lymc046/")
if manny.is_holding ~= ly.sheet then
ly:manny_take_sheet_from_meche()
end
end
end
END_CUT_SCENE()
end
ly.manny_take_sheet_from_meche = function(arg1) -- line 1071
manny:walkto_object(ly.meche_obj)
manny:wait_for_actor()
if meche:is_choring(meche_seduction_mec_sed_ch, FALSE, "meche_seduction.cos") then
meche:wait_for_chore(meche_seduction_mec_sed_ch, "meche_seduction.cos")
end
stop_script(ly.seduce_charlie)
stop_script(ly.meche_idles)
meche:stop_chore(meche_seduction_mec_sed_ch, "meche_seduction.cos")
meche:play_chore(0, "mi_msb_sheet.cos")
manny:push_costume("msb_msb_sheet.cos")
manny:setrot(0, 231.446, 0)
manny:play_chore(msb_msb_sheet_pass_sheet, "msb_msb_sheet.cos")
ly.sheet:get()
manny.is_holding = ly.sheet
meche:wait_for_chore(0, "mi_msb_sheet.cos")
meche:stop_chore(0, "mi_msb_sheet.cos")
meche:play_chore(meche_ruba_hands_down_hold, "meche_ruba.cos")
manny:wait_for_chore(msb_msb_sheet_pass_sheet, "msb_msb_sheet.cos")
manny:stop_chore(msb_msb_sheet_pass_sheet, "msb_msb_sheet.cos")
manny:run_chore(msb_msb_sheet_to_hold_pos, "msb_msb_sheet.cos")
manny:stop_chore(msb_msb_sheet_to_hold_pos, "msb_msb_sheet.cos")
manny:run_chore(msb_msb_sheet_hold_sheet, "msb_msb_sheet.cos")
meche.holding_sheet = FALSE
inventory_disabled = TRUE
ly.ready_to_seduce = FALSE
single_start_script(ly.meche_idles)
end
ly.talk_toga_with_charlie = function(arg1) -- line 1101
START_CUT_SCENE()
stop_script(ly.charlie_idles)
manny:walkto_object(ly.charlie_obj)
if ly.meche_talk_count < 3 then
manny:say_line("/lyma047/")
charlie:wait_for_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
if find_script(ly.seduce_charlie) then
while ly.ready_to_seduce do
break_here()
end
end
manny:wait_for_message()
charlie:stop_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
charlie:push_costume("cc_taplook.cos")
charlie:run_chore(cc_taplook_turn2mn, "cc_taplook.cos")
charlie:say_line("/lycc048/")
charlie:run_chore(cc_taplook_turn2slots, "cc_taplook.cos")
else
manny:say_line("/lyma049/")
charlie:wait_for_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
if find_script(ly.seduce_charlie) then
while ly.ready_to_seduce do
break_here()
end
end
manny:wait_for_message()
charlie:stop_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
charlie:push_costume("cc_taplook.cos")
charlie:run_chore(cc_taplook_turn2mn, "cc_taplook.cos")
charlie:say_line("/lycc050/")
charlie:wait_for_message()
charlie:play_chore(cc_taplook_turn2slots, "cc_taplook.cos")
charlie:say_line("/lycc051/")
charlie:wait_for_chore(cc_taplook_turn2slots, "cc_taplook.cos")
end
if not find_script(charlies_slot.stop) then
charlies_slot:stop()
else
wait_for_script(charlies_slot.stop)
end
charlie:stop_chore(cc_taplook_turn2slots, "cc_taplook.cos")
charlie:pop_costume()
start_script(ly.charlie_idles, ly)
END_CUT_SCENE()
end
ly.throw_sheet = function(arg1) -- line 1149
START_CUT_SCENE()
stop_script(ly.charlie_idles)
charlie:stop_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
stop_script(charlies_slot.stop)
stop_sound("ly_wheel.IMU")
stop_script(slot_wheel.spin)
if not ly.sheet_on_floor.has_object_states then
ly:add_object_state(ly_sltha, "ly_cc_sheet.bm", "ly_cc_sheet.zbm", OBJSTATE_STATE, TRUE)
ly.sheet_on_floor:set_object_state("ly_cc_sheet.cos")
ly.sheet_on_floor.interest_actor:put_in_set(ly)
end
ly.sheet:free()
ly.charlie_on_floor = TRUE
ly.charlie_obj:make_untouchable()
box_off("charlie_box")
box_off("mannys_slot")
manny.is_holding = nil
manny:stop_chore(msb_msb_sheet_hold_sheet, "msb_msb_sheet.cos")
inventory_disabled = FALSE
manny:pop_costume()
manny:setpos(1.50568, -0.210109, 0)
manny:setrot(0, 176.891, 0)
charlie:stop_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
charlie:set_visibility(FALSE)
ly.sheet_on_floor:play_chore(ly_cc_sheet_here)
stop_sound("um_roll.IMU")
StartFullscreenMovie("ly_sheet_toss.snm")
sleep_for(500)
start_sfx("cc_shtts.WAV")
ly.slot_handle[4]:set_visibility(TRUE)
sleep_for(1000)
if not ly.sheeted then
ly.sheeted = TRUE
charlie:say_line("/lycc052/")
else
charlie:say_line("/lycc053/")
end
sleep_for(4600)
start_sfx("ccsheet1.wav")
sleep_for(1250)
start_sfx("cc_falls.wav")
charlie:wait_for_message()
charlie:say_line("/lycc054/")
charlie:wait_for_message()
ly.sheet_on_floor:play_chore(ly_cc_sheet_protest)
wait_for_movie()
if not unicycle_man.in_machine then
if not unicycle_man.rolling then
elseif not sound_playing("um_roll.IMU") then
unicycle_man:play_sound_at("um_roll.IMU", ly.unicycle_roll_min_vol, ly.unicycle_roll_max_vol)
end
end
start_script(ly.charlie_struggle)
start_script(ly.charlie_get_up_timer)
END_CUT_SCENE()
end
ly.charlie_struggle = function(arg1) -- line 1226
local local1
local local2 = { "/lycc055/", "/lycc056/", "/lycc057/", "/lycc058/", "/lycc059/", "/lycc060/", "/lycc061/", "/lycc062/", "/lycc063/" }
while TRUE do
sleep_for(2000)
ly.sheet_on_floor:play_chore(ly_cc_sheet_protest)
local1 = pick_one_of({ "ccsheet1.wav", "ccsheet2.wav", "ccsheet3.wav", "ccsheet4.wav", "ccsheet5.wav", "ccsheet6.wav" })
start_sfx(local1, IM_HIGH_PRIORITY, 100)
charlie:say_line(pick_one_of(local2, TRUE), { background = TRUE, skip_log = TRUE, volume = 80 })
charlie:wait_for_message()
end
end
ly.charlie_get_up_timer = function(arg1) -- line 1248
sleep_for(25000)
stop_script(ly.charlie_struggle)
while cutSceneLevel > 0 do
break_here()
end
START_CUT_SCENE()
ly.charlie_on_floor = FALSE
ly.charlie_obj:make_touchable()
box_on("charlie_box")
box_on("mannys_slot")
stop_sound("um_roll.IMU")
StartFullscreenMovie("ly_getup.snm")
charlie:set_visibility(TRUE)
ly.slot_handle[4]:set_visibility(FALSE)
stop_script(ly.meche_idles)
charlie:push_costume("cc_seduction.cos")
charlie:play_chore(cc_seduction_sed_by_mec, "cc_seduction.cos")
meche:stop_chore(nil, "meche_ruba.cos")
meche:play_chore(meche_seduction_rest_pos, "meche_seduction.cos")
meche.holding_sheet = TRUE
sleep_for(2000)
start_sfx("ccsheet1.wav")
sleep_for(2500)
start_sfx("cc_shtof.WAV")
charlie:say_line("/lycc064/", { volume = 90 })
wait_for_movie()
ly.sheet_on_floor.interest_actor:put_in_set(ly)
ly.sheet_on_floor.interest_actor:stop_chore()
ly.sheet_on_floor:complete_chore(ly_cc_sheet_gone)
ForceRefresh()
if not unicycle_man.in_machine then
if not unicycle_man.rolling then
elseif not sound_playing("um_roll.IMU") then
unicycle_man:play_sound_at("um_roll.IMU", ly.unicycle_roll_min_vol, ly.unicycle_roll_max_vol)
end
end
charlie:wait_for_message()
charlie:say_line("/lycc065/")
charlie:wait_for_message()
charlie:wait_for_chore(cc_seduction_sed_by_mec, "cc_seduction.cos")
charlie:pop_costume()
END_CUT_SCENE()
start_script(ly.charlie_idles, ly)
start_script(ly.meche_idles, ly)
end
ly.charlies_jackpot = function(arg1) -- line 1310
local local1
local local2
local local3, local4
stop_script(ly.charlie_get_up_timer)
stop_script(ly.charlie_idles)
stop_script(ly.meche_idles)
START_CUT_SCENE()
start_script(ly.unicycle_stop_idles, ly)
if not find_script(charlies_slot.stop) then
start_script(charlies_slot.stop, charlies_slot, FALSE)
end
ly:add_object_state(ly_chaws, "ly_slot_door.bm", "ly_slot_door.zbm", OBJSTATE_STATE)
ly.charlie_obj:set_object_state("ly_slot_door.cos")
ly.charlie_obj.interest_actor:set_visibility(TRUE)
ly.charlie_obj.interest_actor:put_in_set(ly)
manny:walkto(0.60399699, -0.122419, 0, 0, 324.94, 0)
manny:say_line("/lyma082/")
manny:wait_for_message()
wait_for_script(ly.unicycle_stop_idles)
unicycle_man:turn_to_manny()
local1 = GetActorYawToPoint(manny.hActor, unicycle_man.point["charlie"].pos)
manny:setrot(0, local1, 0, TRUE)
manny:point_gesture()
manny:say_line("/lyma083/")
manny:wait_for_message()
start_script(unicycle_man.cycle_straight_to, unicycle_man, unicycle_man.point["charlie"].pos, unicycle_man.point["charlie"].rot)
unicycle_man:say_line("/lyum084/")
unicycle_man:wait_for_message()
wait_for_script(unicycle_man.cycle_straight_to)
unicycle_man:wait_for_actor()
unicycle_man:setpos(1.90781, -0.36290601, 0)
unicycle_man:setrot(0, 270, 0)
ly:current_setup(ly_chaws)
meche:set_visibility(FALSE)
unicycle_man:set_chore_looping(unicycle_man_idles, FALSE)
unicycle_man:wait_for_chore(unicycle_man_idles)
unicycle_man:play_chore(unicycle_man_crawl_slot)
stop_sound("um_roll.IMU")
sleep_for(3500)
ly.charlie_obj:run_chore(ly_slot_door_open)
sleep_for(3300)
unicycle_man:play_chore(unicycle_man_hide_body)
unicycle_man:wait_for_chore(unicycle_man_crawl_slot)
start_script(ly.unicycle_slot_sfx)
ly.charlie_obj:run_chore(ly_slot_door_close)
sleep_for(1000)
charlies_slot:scramble_to_win()
local3 = Actor:create(nil, nil, nil, "Money")
local3:set_costume("coin_pile.cos")
local3:put_in_set(ly)
local3:setpos(1.99385, -0.48749301, 0.16)
local3:setrot(0, 0, 0)
local4 = 0.1
start_sfx("ly_pyoff.IMU")
while local4 <= 1 do
SetActorScale(local3.hActor, local4)
break_here()
local4 = local4 + 0.050000001
end
fade_sfx("ly_pyoff.IMU", 1000)
sleep_for(2500)
ly.charlie_obj:run_chore(ly_slot_door_open)
unicycle_man:play_chore(unicycle_man_out_slot_no_grab)
sleep_for(500)
unicycle_man:play_chore(unicycle_man_show_body)
sleep_for(4000)
ly.charlie_obj:play_chore(ly_slot_door_close)
unicycle_man:wait_for_chore(unicycle_man_out_slot_no_grab)
ly:current_setup(ly_sltha)
meche:set_visibility(TRUE)
start_script(unicycle_man.cycle_straight_to, unicycle_man, unicycle_man.point[0].pos, unicycle_man.point[0].rot)
sleep_for(3000)
stop_script(ly.charlie_struggle)
ly.sheet_on_floor.interest_actor:put_in_set(ly)
ly.sheet_on_floor.interest_actor:stop_chore()
stop_script(unicycle_man.cycle_straight_to)
stop_sound("um_roll.IMU")
StartFullscreenMovie("ly_win.snm")
sleep_for(3000)
start_sfx("cc_shtof.WAV")
wait_for_movie()
ly:current_setup(ly_sltha)
unicycle_man:setpos(unicycle_man.point[0].pos.x, unicycle_man.point[0].pos.y, unicycle_man.point[0].pos.z)
unicycle_man:setrot(unicycle_man.point[0].rot.x, unicycle_man.point[0].rot.y, unicycle_man.point[0].rot.z)
unicycle_man:stop_chore(unicycle_man_roll)
unicycle_man:play_chore_looping(unicycle_man_idles)
charlie:stop_chore(nil, "cc_play_slot.cos")
charlie:play_chore(cc_play_slot_hide_handle, "cc_play_slot.cos")
charlie:push_costume("cc_seduction.cos")
charlie:setpos(1.49489, -0.50857699, -0.119)
charlie:setrot(0, 260, 0)
charlie:set_visibility(TRUE)
meche:setpos(1.44189, -0.845577, 0)
meche:setrot(0, 330, 0)
meche:stop_chore(nil, "meche_ruba.cos")
meche:stop_chore(nil, "meche_seduction.cos")
meche:stop_chore(nil, "mi_msb_sheet.cos")
meche:play_chore(meche_seduction_rest_pos, "meche_seduction.cos")
meche:set_visibility(TRUE)
charlie:play_chore(cc_seduction_take_money, "cc_seduction.cos")
ly.sheet_on_floor.interest_actor:stop_chore()
ly.sheet_on_floor:complete_chore(ly_cc_sheet_gone)
ForceRefresh()
charlie:say_line("/lycc085/")
sleep_for(3200)
while local4 >= 0.1 and charlie:is_speaking() do
local4 = local4 - 0.1
SetActorScale(local3.hActor, local4)
break_here()
end
charlie:wait_for_message()
meche:say_line("/lymc086/")
while local4 >= 0.1 and charlie:is_speaking() do
local4 = local4 - 0.1
SetActorScale(local3.hActor, local4)
break_here()
end
local3:free()
local3 = nil
charlie:wait_for_chore(cc_seduction_take_money, "cc_seduction.cos")
box_on("charlie_box")
box_on("mannys_slot")
box_on("meche_box")
music_state:set_sequence(seqChowchillaBye)
IrisDown(450, 320, 1000)
sleep_for(1500)
ly:current_setup(ly_lavha)
unicycle_man:free()
stop_sound("um_roll.IMU")
manny:setpos(2.22596, 3.59653, 0.89999998)
manny:setrot(0, 102.462, 0)
manny:set_collision_mode(COLLISION_OFF)
meche:set_costume(nil)
meche:set_costume("meche_ruba.cos")
meche:set_mumble_chore(meche_ruba_mumble)
meche:set_talk_chore(1, meche_ruba_stop_talk)
meche:set_talk_chore(2, meche_ruba_a)
meche:set_talk_chore(3, meche_ruba_c)
meche:set_talk_chore(4, meche_ruba_e)
meche:set_talk_chore(5, meche_ruba_f)
meche:set_talk_chore(6, meche_ruba_l)
meche:set_talk_chore(7, meche_ruba_m)
meche:set_talk_chore(8, meche_ruba_o)
meche:set_talk_chore(9, meche_ruba_t)
meche:set_talk_chore(10, meche_ruba_u)
meche:push_costume("mi_with_cc_toga.cos")
meche:set_collision_mode(COLLISION_OFF)
meche:setpos(2.03021, 3.5079, 0.90061998)
meche:setrot(0, 306.86899, 0)
meche:play_chore(meche_ruba_xarm_hold, "meche_ruba.cos")
charlie:set_costume(nil)
charlie:set_costume("cc_toga.cos")
charlie:set_mumble_chore(cc_toga_mumble)
charlie:set_talk_chore(1, cc_toga_stop_talk)
charlie:set_talk_chore(2, cc_toga_a)
charlie:set_talk_chore(3, cc_toga_c)
charlie:set_talk_chore(4, cc_toga_e)
charlie:set_talk_chore(5, cc_toga_f)
charlie:set_talk_chore(6, cc_toga_l)
charlie:set_talk_chore(7, cc_toga_m)
charlie:set_talk_chore(8, cc_toga_o)
charlie:set_talk_chore(9, cc_toga_t)
charlie:set_talk_chore(10, cc_toga_u)
charlie:set_collision_mode(COLLISION_OFF)
charlie:set_walk_chore(cc_toga_walk)
charlie:set_walk_rate(0.25)
charlie:set_head(7, 8, 9, 120, 80, 80)
charlie:set_look_rate(100)
ly.mens_room:open()
charlie:setpos(1.89022, 4.5444798, 0.89999998)
charlie:setrot(0, 180.181, 0)
charlie:follow_boxes()
charlie.footsteps = footsteps.marble
if not ly.mens_room.has_object_states then
ly:add_object_state(ly_lavha, "ly_bath.bm", "ly_bath.zbm", OBJSTATE_STATE)
ly.mens_room:set_object_state("ly_bath_door.cos")
end
IrisUp(125, 325, 1000)
sleep_for(500)
manny:head_look_at(nil)
meche:head_look_at(nil)
manny:head_forward_gesture()
manny:say_line("/lyma087/")
manny:wait_for_message()
manny:twist_head_gesture()
manny:say_line("/lyma088/")
manny:wait_for_message()
meche:play_chore(meche_ruba_drop_hands, "meche_ruba.cos")
meche:say_line("/lymc089/")
meche:wait_for_message()
meche:wait_for_chore(meche_ruba_drop_hands, "meche_ruba.cos")
ly.mens_room:play_chore(0)
start_sfx("ly_batho.WAV")
manny:head_look_at_point(1.94195, 3.9626, 1.302)
charlie:walkto(1.95579, 3.78863, 0.89999998)
sleep_for(500)
start_script(manny.backup, manny, 1000)
while charlie:is_moving() do
if not charlie:find_sector_name("bath_psg") then
charlie.footsteps = footsteps.rug
end
break_here()
end
charlie.footsteps = footsteps.rug
ly.mens_room:play_chore(1)
start_sfx("ly_bathc.WAV")
ly.mens_room:close()
charlie:say_line("/lycc090/", { x = 160, y = 30 })
meche:stop_chore(meche_ruba_xarm_hold, "meche_ruba.cos")
meche:stop_chore(meche_ruba_drop_hands, "meche_ruba.cos")
mi_with_cc_done_turning = FALSE
meche:play_chore(mi_with_cc_toga_to_cc_toga, "mi_with_cc_toga.cos")
sleep_for(1000)
charlie:head_look_at(meche)
sleep_for(2400)
charlie:head_look_at(nil)
charlie:setrot(0, 100, 0, TRUE)
charlie:fade_in_chore(cc_toga_take_meche, "cc_toga.cos", 500)
charlie:wait_for_chore(cc_toga_take_meche, "cc_toga.cos")
charlie:play_chore(cc_toga_hold_meche, "cc_toga.cos")
while mi_with_cc_done_turning < 1 do
break_here()
end
while meche:is_choring(mi_with_cc_toga_to_cc_toga, FALSE, "mi_with_cc_toga.cos") do
WalkActorForward(charlie.hActor)
break_here()
end
meche:wait_for_chore(mi_with_cc_toga_to_cc_toga, "mi_with_cc_toga.cos")
manny:head_look_at(nil)
END_CUT_SCENE()
ly.charlie_on_floor = FALSE
ly.sheet_on_floor:make_untouchable()
ly.charlie_obj:make_untouchable()
ly.meche_obj:make_untouchable()
ly.unicycle_man:make_untouchable()
ly.charlie_gone = TRUE
music_state:update()
cur_puzzle_state[56] = TRUE
charlie:free()
meche:free()
end
ly.charlie_idles = function(arg1) -- line 1596
while system.currentSet == ly do
ly.ready_to_seduce = FALSE
charlie:play_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
sleep_for(1000)
charlies_slot:spin()
charlie:wait_for_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
charlies_slot:stop(FALSE)
if find_script(ly.seduce_charlie) then
ly.ready_to_seduce = TRUE
while ly.ready_to_seduce do
break_here()
end
end
break_here()
end
end
ly.meche_idles = function(arg1) -- line 1614
local local1 = FALSE
while system.currentSet == ly do
if meche.holding_sheet then
if rnd(8) and not find_script(ly.seduce_charlie) then
if cutSceneLevel <= 0 then
start_script(ly.seduce_charlie, ly)
wait_for_script(ly.seduce_charlie)
end
end
elseif rnd(5) then
if local1 then
meche:run_chore(meche_ruba_drop_hands, "meche_ruba.cos")
local1 = FALSE
sleep_for(rndint(1000, 5000))
else
meche:run_chore(meche_ruba_xarms, "meche_ruba.cos")
local1 = TRUE
sleep_for(rndint(5000, 10000))
end
end
break_here()
end
end
ly.seduce_charlie = function(arg1) -- line 1642
while not ly.ready_to_seduce do
break_here()
end
ly.meche_obj:make_untouchable()
charlie:set_collision_mode(COLLISION_SPHERE, 0.8)
meche:play_chore(meche_seduction_mec_sed_ch, "meche_seduction.cos")
sleep_for(1000)
charlie:push_costume("cc_seduction.cos")
charlie:fade_in_chore(cc_seduction_sed_by_mec, "cc_seduction.cos", 500)
sleep_for(6000)
ly.meche_obj:make_touchable()
charlie:set_collision_mode(COLLISION_OFF)
charlie:wait_for_chore(cc_seduction_sed_by_mec, "cc_seduction.cos")
charlie:pop_costume()
ly.ready_to_seduce = FALSE
meche:wait_for_chore(meche_seduction_mec_sed_ch, "meche_seduction.cos")
meche:stop_chore(meche_seduction_mec_sed_ch, "meche_seduction.cos")
meche:play_chore(meche_seduction_rest_pos, "meche_seduction.cos")
end
ly.set_up_actors = function(arg1) -- line 1665
ly.keno_actor:default()
ly.slot_handle:init()
charlies_slot:default()
mannys_slot:default()
mannys_slot:freeze()
brennis:put_in_set(ly)
brennis:default()
brennis:push_costume("br_idles.cos")
brennis:setpos(-0.0427321, 4.02445, 0.9)
brennis:setrot(0, -2343.65, 0)
ly:brennis_start_idle()
if not ly.charlie_gone then
charlie:set_costume(nil)
charlie:set_costume("ccharlie.cos")
charlie:set_mumble_chore(ccharlie_mumble)
charlie:set_talk_chore(1, ccharlie_no_talk)
charlie:set_talk_chore(2, ccharlie_a)
charlie:set_talk_chore(3, ccharlie_c)
charlie:set_talk_chore(4, ccharlie_e)
charlie:set_talk_chore(5, ccharlie_f)
charlie:set_talk_chore(6, ccharlie_l)
charlie:set_talk_chore(7, ccharlie_m)
charlie:set_talk_chore(8, ccharlie_o)
charlie:set_talk_chore(9, ccharlie_t)
charlie:set_talk_chore(10, ccharlie_u)
charlie:push_costume("cc_play_slot.cos")
charlie:put_in_set(ly)
charlie:ignore_boxes()
charlie:setpos(1.83869, -0.508564, 0.014)
charlie:setrot(0, 260, 0)
start_script(ly.charlie_idles, ly)
meche:set_costume(nil)
meche:set_costume("meche_ruba.cos")
meche:set_mumble_chore(meche_ruba_mumble)
meche:set_talk_chore(1, meche_ruba_stop_talk)
meche:set_talk_chore(2, meche_ruba_a)
meche:set_talk_chore(3, meche_ruba_c)
meche:set_talk_chore(4, meche_ruba_e)
meche:set_talk_chore(5, meche_ruba_f)
meche:set_talk_chore(6, meche_ruba_l)
meche:set_talk_chore(7, meche_ruba_m)
meche:set_talk_chore(8, meche_ruba_o)
meche:set_talk_chore(9, meche_ruba_t)
meche:set_talk_chore(10, meche_ruba_u)
meche:put_in_set(ly)
meche:ignore_boxes()
meche:setpos(1.4388, -0.679984, 0)
meche:setrot(0, 313.314, 0)
meche:push_costume("meche_seduction.cos")
meche:push_costume("mi_msb_sheet.cos")
meche:play_chore(meche_seduction_rest_pos, "meche_seduction.cos")
meche.holding_sheet = TRUE
start_script(ly.meche_idles, ly)
unicycle_man:default()
unicycle_man:put_in_set(ly)
unicycle_man:restore_pos()
start_script(ly.unicycle_idles, ly)
else
charlie:free()
meche:free()
unicycle_man:free()
end
end
ly.set_up_object_states = function(arg1) -- line 1737
ly:add_object_state(ly_kenla, "ly_keno_1.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_2.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_3.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_4.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_5.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_6.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_7.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_8.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_9.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_10.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_11.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_12.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_13.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_14.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_15.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_16.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_17.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_18.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_19.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_20.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_21.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_22.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_23.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_24.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_25.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_26.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_27.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_28.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_29.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_30.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_31.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_32.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_4.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_5.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_6.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_7.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_8.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_9.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_10.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_11.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_12.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_13.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_14.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_15.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_16.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_17.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_18.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_19.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_20.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_21.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_22.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_23.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_24.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_25.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_26.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_27.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_28.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_29.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_30.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_31.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_32.bm", nil, OBJSTATE_UNDERLAY)
end
ly.cameraman = function(arg1) -- line 1804
local local1, local2
local local3
cameraman_watching_set = arg1
if cameraman_disabled == FALSE and arg1:current_setup() ~= arg1.setups.overhead and cutSceneLevel <= 0 then
local1, cameraman_box_name, local2 = system.currentActor:find_sector_type(CAMERA)
if cameraman_box_name then
local3 = getglobal(cameraman_box_name)
if local3 ~= nil and ly:current_setup() ~= local3 then
ly:current_setup(local3)
end
elseif ly:current_setup() ~= "ly_intha" then
ly:current_setup(ly_intha)
end
end
end
ly.manny_collisions = function(arg1) -- line 1826
while system.currentSet == ly do
if manny:find_sector_name("slot_box") or manny:find_sector_name("mannys_slot") or manny:find_sector_name("charlie_box") or manny:find_sector_name("meche_box") then
manny:set_collision_mode(COLLISION_SPHERE, 0.35)
else
manny:set_collision_mode(COLLISION_OFF)
end
break_here()
end
end
ly.update_music_state = function(arg1) -- line 1843
if ly.charlie_gone then
return stateLY_BREN
else
return stateLY
end
end
ly.enter = function(arg1) -- line 1852
ly:set_up_object_states()
ly:set_up_actors()
start_script(ly.gun_control)
start_script(ly.keno_actor.game, ly.keno_actor)
start_script(ly.manny_collisions, ly)
ly:add_ambient_sfx({ "lyAmb1.wav", "lyAmb2.wav", "lyAmb3.wav", "lyAmb4.wav" }, { min_volume = 40, max_volume = 127, min_delay = 6000, max_delay = 10000 })
SetShadowColor(10, 10, 10)
SetActiveShadow(manny.hActor, 0)
SetActorShadowPoint(manny.hActor, 0, -4, 4)
SetActorShadowPlane(manny.hActor, "shadow1")
AddShadowPlane(manny.hActor, "shadow1")
end
ly.exit = function(arg1) -- line 1872
stop_script(ly.manny_collisions)
manny:set_collision_mode(COLLISION_OFF)
stop_script(slot_wheel.spin)
stop_script(ly.unicycle_idles)
stop_script(ly.unicycle_slot_sfx)
stop_script(ly.keno_actor.game)
ly.keno_actor:free()
charlies_slot:free()
mannys_slot:free()
stop_script(ly.charlie_idles)
charlie:free()
meche:free()
if brennis.ly_idle_script then
stop_script(brennis.ly_idle_script)
brennis.ly_idle_script = nil
end
brennis:free()
unicycle_man:save_pos()
unicycle_man:free()
stop_script(ly.gun_control)
stop_script(ly.charlie_struggle)
stop_script(ly.charlie_get_up_timer)
ly.sheet_on_floor.interest_actor:set_costume(nil)
ly.sheet_on_floor.has_object_states = FALSE
ly.mens_room.interest_actor:set_costume(nil)
ly.mens_room.has_object_states = FALSE
ly.service_door.interest_actor:set_costume(nil)
ly.service_door.has_object_states = FALSE
stop_sound("um_roll.IMU")
stop_sound("ly_pyoff.IMU")
stop_sound("ly_wheel.IMU")
KillActorShadows(manny.hActor)
end
ly.sheet = Object:create(ly, "/lytx091/sheet", 0, 0, 0, { range = 0 })
ly.sheet.use = function(arg1) -- line 1928
manny:say_line("/lyma092/")
end
ly.sheet.lookAt = function(arg1) -- line 1932
manny:say_line("/lyma093/")
end
ly.sheet.default_response = ly.sheet.use
ly.brennis_obj = Object:create(ly, "/lytx094/elevator demon", -0.048044398, 3.9284, 1.51, { range = 0.80000001 })
ly.brennis_obj.use_pnt_x = -0.12957799
ly.brennis_obj.use_pnt_y = 3.47597
ly.brennis_obj.use_pnt_z = 0.89999998
ly.brennis_obj.use_rot_x = 0
ly.brennis_obj.use_rot_y = 349.754
ly.brennis_obj.use_rot_z = 0
ly.brennis_obj.person = TRUE
ly.brennis_obj.demon = TRUE
ly.brennis_obj.lookAt = function(arg1) -- line 1951
manny:say_line("/lyma095/")
end
ly.brennis_obj.pickUp = function(arg1) -- line 1955
system.default_response("right")
end
ly.brennis_obj.use = function(arg1) -- line 1959
if not manny.fancy then
if manny:walkto_object(arg1) then
start_script(ly.talk_clothes_with_brennis)
end
elseif fi.gun.owner ~= manny then
manny:turn_left(180)
manny:say_line("/lyma096/")
else
Dialog:run("br2", "dlg_brennis2.lua")
end
end
ly.brennis_obj.use_sheet = function(arg1) -- line 1974
START_CUT_SCENE()
manny:say_line("/lyma097/")
wait_for_message()
brennis:say_line("/lybs098/")
END_CUT_SCENE()
end
ly.statue = Object:create(ly, "/lytx099/statue", 3.34677, -2.6134701, 2.5899999, { range = 1.6 })
ly.statue.use_pnt_x = 3.34677
ly.statue.use_pnt_y = -1.78347
ly.statue.use_pnt_z = 0.44999999
ly.statue.use_rot_x = 0
ly.statue.use_rot_y = 922.95398
ly.statue.use_rot_z = 0
ly.statue.lookAt = function(arg1) -- line 1992
manny:say_line("/lyma100/")
end
ly.statue.pickUp = function(arg1) -- line 1996
system.default_response("right")
end
ly.statue.use = function(arg1) -- line 2000
manny:say_line("/lyma101/")
end
ly.statue.use_sheet = function(arg1) -- line 2004
manny:say_line("/lyma102/")
end
ly.charlie_obj = Object:create(ly, "/lytx103/Chowchilla Charlie", 1.82118, -0.51648003, 0.37200001, { range = 0.60000002 })
ly.charlie_obj.use_pnt_x = 1.61446
ly.charlie_obj.use_pnt_y = -0.26686499
ly.charlie_obj.use_pnt_z = 0
ly.charlie_obj.use_rot_x = 0
ly.charlie_obj.use_rot_y = 220.021
ly.charlie_obj.use_rot_z = 0
ly.charlie_obj.person = TRUE
ly.charlie_obj.lookAt = function(arg1) -- line 2019
if not arg1.seen then
START_CUT_SCENE()
arg1.seen = TRUE
manny:say_line("/lyma104/")
manny:wait_for_message()
manny:say_line("/lyma105/")
END_CUT_SCENE()
else
manny:say_line("/lyma106/")
end
end
ly.charlie_obj.pickUp = function(arg1) -- line 2032
manny:say_line("/lyma107/")
end
ly.charlie_obj.use = function(arg1) -- line 2036
start_script(ly.talk_toga_with_charlie)
end
ly.charlie_obj.use_sheet = function(arg1) -- line 2040
start_script(ly.throw_sheet)
end
ly.meche_obj = Object:create(ly, "/lytx108/Meche", 1.52403, -0.63770503, 0.47499999, { range = 0.80000001 })
ly.meche_obj.use_pnt_x = 1.65277
ly.meche_obj.use_pnt_y = -0.32719201
ly.meche_obj.use_pnt_z = 0
ly.meche_obj.use_rot_x = 0
ly.meche_obj.use_rot_y = 153.737
ly.meche_obj.use_rot_z = 0
ly.meche_obj.person = TRUE
ly.meche_obj.lookAt = function(arg1) -- line 2055
manny:say_line("/lyma109/")
end
ly.meche_obj.pickUp = function(arg1) -- line 2059
system.default_response("not now")
end
ly.meche_obj.use = function(arg1) -- line 2063
start_script(ly.talk_clothes_with_meche)
end
ly.meche_obj.use_sheet = function(arg1) -- line 2067
if ly.meche_talk_count < 4 then
arg1:use()
else
manny:say_line("/lyma110/")
manny:wait_for_message()
meche:say_line("/lymc111/")
end
end
ly.slot1 = Object:create(ly, "/lytx112/slot machine", 1.98998, -0.113677, 0.47, { range = 0.60000002 })
ly.slot1.use_pnt_x = 1.63983
ly.slot1.use_pnt_y = -0.272295
ly.slot1.use_pnt_z = 0
ly.slot1.use_rot_x = 0
ly.slot1.use_rot_y = 280.24301
ly.slot1.use_rot_z = 0
ly.slot1.lookAt = function(arg1) -- line 2087
manny:say_line("/lyma113/")
end
ly.slot1.pickUp = function(arg1) -- line 2091
system.default_response("portable")
end
ly.slot1.use = function(arg1) -- line 2095
if manny:find_sector_name("mannys_slot") then
start_script(ly.playslots, ly, arg1)
elseif manny:walkto_object(arg1) then
start_script(ly.playslots, ly, arg1)
end
end
ly.slot1.use_sheet = function(arg1) -- line 2103
manny:say_line("/lyma114/")
end
ly.sheet_on_floor = Object:create(ly, "/lytx115/sheet", 1.7376, -0.488377, 0, { range = 0.60000002 })
ly.sheet_on_floor.use_pnt_x = 1.5376
ly.sheet_on_floor.use_pnt_y = -0.62837702
ly.sheet_on_floor.use_pnt_z = 0
ly.sheet_on_floor.use_rot_x = 0
ly.sheet_on_floor.use_rot_y = -33.944099
ly.sheet_on_floor.use_rot_z = 0
ly.sheet_on_floor:make_untouchable()
ly.sheet_on_floor.lookAt = function(arg1) -- line 2118
manny:say_line("/lyma116/")
end
ly.sheet_on_floor.pickUp = function(arg1) -- line 2122
arg1:make_untouchable()
ly.sheet:hold()
end
ly.sheet_on_floor.use = ly.sheet_on_floor.pickUp
ly.unicycle_man = Object:create(ly, "/lytx117/gambler", 1.05716, 0.50252402, 0.40000001, { range = 0.80000001 })
ly.unicycle_man.use_pnt_x = 1.2671601
ly.unicycle_man.use_pnt_y = 0.25252399
ly.unicycle_man.use_pnt_z = 0
ly.unicycle_man.use_rot_x = 0
ly.unicycle_man.use_rot_y = 1495.33
ly.unicycle_man.use_rot_z = 0
ly.unicycle_man.person = TRUE
ly.unicycle_man.lookAt = function(arg1) -- line 2140
if not ly.met_agent then
manny:say_line("/lyma118/")
else
manny:say_line("/lyma119/")
end
end
ly.unicycle_man.pickUp = function(arg1) -- line 2148
system.default_response("think")
end
ly.unicycle_man.use = function(arg1) -- line 2152
start_script(ly.talk_to_agent)
end
ly.mens_room = Object:create(ly, "/lytx120/door", 2.03262, 4.2983999, 1.39, { range = 0.5 })
ly.mens_room.use_pnt_x = 1.9454401
ly.mens_room.use_pnt_y = 3.98
ly.mens_room.use_pnt_z = 0.89999998
ly.mens_room.use_rot_x = 0
ly.mens_room.use_rot_y = 14.326
ly.mens_room.use_rot_z = 0
ly.mens_room.out_pnt_x = 1.76959
ly.mens_room.out_pnt_y = 4.6870298
ly.mens_room.out_pnt_z = 0.89999998
ly.mens_room.out_rot_x = 0
ly.mens_room.out_rot_y = 4.1866498
ly.mens_room.out_rot_z = 0
ly.mens_room.passage = { "bath_psg" }
ly.mens_room.lookAt = function(arg1) -- line 2175
manny:say_line("/lyma121/")
end
ly.mens_room.walkOut = function(arg1) -- line 2179
START_CUT_SCENE()
if manny.is_holding == ly.sheet then
system.default_response("no")
manny:walkto(1.96305, 3.77355, 0.9, 0, 184.876, 0)
manny:wait_for_message()
ly.sheet:use()
elseif not manny.fancy then
if not ly.mens_room.has_object_states then
ly:add_object_state(ly_lavha, "ly_bath.bm", "ly_bath.zbm", OBJSTATE_STATE)
ly.mens_room:set_object_state("ly_bath_door.cos")
end
if not ly.charlie_gone then
if not ly.peed then
ly.peed = TRUE
arg1:open_door_and_enter()
manny:say_line("/lyma122/")
manny:wait_for_message()
manny:say_line("/lyma123/")
else
manny:say_line("/lyma124/")
end
else
manny.fancy = TRUE
arg1:open_door_and_enter()
manny:shrug_gesture()
manny:say_line("/lyma125/")
end
else
manny:say_line("/lyma126/")
end
END_CUT_SCENE()
end
ly.mens_room.open_door_and_enter = function(arg1) -- line 2216
manny:walkto(arg1.use_pnt_x, arg1.use_pnt_y, arg1.use_pnt_z, arg1.use_rot_x, arg1.use_rot_y, arg1.use_rot_z)
manny:play_chore(msb_hand_on_obj, manny.base_costume)
sleep_for(200)
arg1:play_chore(0)
start_sfx("ly_batho.WAV")
arg1:open()
manny:wait_for_chore(msb_hand_on_obj, manny.base_costume)
manny:stop_chore(msb_hand_on_obj, manny.base_costume)
manny:play_chore(msb_hand_off_obj, manny.base_costume)
manny:walkto(arg1.out_pnt_x, arg1.out_pnt_y, arg1.out_pnt_z)
manny:wait_for_actor()
arg1:play_chore(1)
start_sfx("ly_bathc.WAV")
manny:wait_for_chore(msb_hand_off_obj, manny.base_costume)
manny:stop_chore(msb_hand_off_obj, manny.base_costume)
if manny.fancy then
sleep_for(3000)
manny:default("thunder")
else
sleep_for(4000)
start_sfx("ly_urinl.WAV")
end
arg1:play_chore(0)
start_sfx("ly_batho.WAV")
arg1:wait_for_chore(0)
manny:setrot(arg1.out_rot_x, arg1.out_rot_y + 180, arg1.out_rot_z)
manny:walkto(1.96305, 3.77355, 0.9, 0, 184.876, 0)
manny:wait_for_actor()
arg1:play_chore(1)
start_sfx("ly_bathc.WAV")
arg1:close()
end
ly.service_door = Object:create(ly, "/lytx120/door", 2.5296299, 4.0496202, 1.339, { range = 0.5 })
ly.service_door.use_pnt_x = 2.5390899
ly.service_door.use_pnt_y = 3.6882501
ly.service_door.use_pnt_z = 0.89999998
ly.service_door.use_rot_x = 0
ly.service_door.use_rot_y = 358.625
ly.service_door.use_rot_z = 0
ly.service_door.out_pnt_x = 2.53511
ly.service_door.out_pnt_y = 4.48
ly.service_door.out_pnt_z = 0.89999998
ly.service_door.out_rot_x = 0
ly.service_door.out_rot_y = 359.58701
ly.service_door.out_rot_z = 0
ly.service_door.touchable = FALSE
ly.service_door.passage = { "service_psg" }
ly.service_door.walkOut = function(arg1) -- line 2271
START_CUT_SCENE()
if manny.is_holding == ly.sheet then
system.default_response("no")
manny:walkto(arg1.use_pnt_x, arg1.use_pnt_y, arg1.use_pnt_z, arg1.use_rot_x, arg1.use_rot_y + 180, arg1.use_rot_z)
manny:wait_for_message()
ly.sheet:use()
else
if not ly.service_door.has_object_states then
ly:add_object_state(ly_lavha, "ly_service.bm", "ly_service.zbm", OBJSTATE_STATE)
ly.service_door:set_object_state("ly_service_door.cos")
end
manny:walkto(2.56884, 3.85944, 0.9, 0, 16.9137, 0)
manny:wait_for_actor()
manny:play_chore(msb_reach_med, manny.base_costume)
sleep_for(250)
start_script(manny.backup, manny, 350)
sleep_for(250)
arg1:play_chore(0)
arg1:wait_for_chore(0)
arg1:open()
manny:walkto(arg1.out_pnt_x, arg1.out_pnt_y, arg1.out_pnt_z)
sleep_for(1000)
arg1:play_chore(1)
arg1:close()
end
END_CUT_SCENE()
if manny.is_holding ~= ly.sheet then
te:come_out_door(te.ly_door)
end
end
ly.service_door.comeOut = function(arg1) -- line 2304
START_CUT_SCENE()
ly:switch_to_set()
ly:current_setup(ly_lavha)
if not ly.service_door.has_object_states then
ly:add_object_state(ly_lavha, "ly_service.bm", "ly_service.zbm", OBJSTATE_STATE)
ly.service_door:set_object_state("ly_service_door.cos")
end
arg1:open()
manny:put_in_set(ly)
manny:setpos(arg1.out_pnt_x, arg1.out_pnt_y, arg1.out_pnt_z)
manny:setrot(arg1.out_rot_x, arg1.out_rot_y + 180, arg1.out_rot_z)
if not manny.fancy then
manny:play_chore(msb_hand_off_obj, manny.base_costume)
else
manny:play_chore(mcc_thunder_hand_off_obj, "mcc_thunder.cos")
end
arg1:play_chore(0)
arg1:wait_for_chore(0)
if not manny.fancy then
manny:wait_for_chore(msb_hand_off_obj, manny.base_costume)
manny:stop_chore(msb_hand_off_obj, manny.base_costume)
else
manny:wait_for_chore(mcc_thunder_hand_off_obj, manny.base_costume)
manny:stop_chore(mcc_thunder_hand_off_obj, manny.base_costume)
end
manny:walkto(arg1.use_pnt_x, arg1.use_pnt_y, arg1.use_pnt_z)
manny:wait_for_actor()
arg1:run_chore(1)
arg1:close()
END_CUT_SCENE()
end
ly.sh_door = Object:create(ly, "/lytx002/door", -0.098697402, -3.63239, 0.83999997, { range = 0.60000002 })
ly.sh_door.use_pnt_x = -0.098411702
ly.sh_door.use_pnt_y = -3.13359
ly.sh_door.use_pnt_z = 0.44999999
ly.sh_door.use_rot_x = 0
ly.sh_door.use_rot_y = 179.772
ly.sh_door.use_rot_z = 0
ly.sh_door.out_pnt_x = -0.097895198
ly.sh_door.out_pnt_y = -3.425
ly.sh_door.out_pnt_z = 0.44999999
ly.sh_door.out_rot_x = 0
ly.sh_door.out_rot_y = 179.772
ly.sh_door.out_rot_z = 0
ly.sh_door.touchable = FALSE
ly.sh_box = ly.sh_door
ly.sh_door.walkOut = function(arg1) -- line 2364
START_CUT_SCENE()
ResetMarioControls()
manny:say_line("/doma165/")
manny:walkto(-0.100971, -3.23397, 0.45, 0, 6.21033, 0)
END_CUT_SCENE()
end
CheckFirstTime("_actors.lua")
system.actorCount = 0
system.actorTable = { }
system.actorTemplate = { name = "<unnamed>", hActor = nil }
Actor = system.actorTemplate
Actor.is_holding = nil
Actor.is_talking = nil
Actor.walk_chore = nil
Actor.default_look_rate = 200
Actor.last_chore = nil
Actor.last_play_chore = nil
CHORE_LOOP = TRUE
CHORE_NOLOOP = FALSE
MODE_BACKGROUND = TRUE
MODE_NORMAL = FALSE
Actor.hold_chore = nil
Actor.MARKER_LEFT_WALK = 10
Actor.MARKER_RIGHT_WALK = 15
Actor.MARKER_LEFT_RUN = 20
Actor.MARKER_RIGHT_RUN = 25
Actor.MARKER_LEFT_TURN = 30
Actor.MARKER_RIGHT_TURN = 35
Actor.idles_allowed = TRUE
Actor.last_chore_played = nil
Actor.last_cos_played = nil
Actor.base_costume = nil
Actor.create = function(arg1, arg2, arg3, arg4, arg5) -- line 73
local local1 = { }
local1.parent = arg1
if arg5 then
local1.name = arg5
else
local1.name = arg2
end
local1.hActor = LoadActor(arg5)
local1.footsteps = nil
local1.saylineTable = { }
system.actorTable[local1.name] = local1
system.actorCount = system.actorCount + 1
system.actorTable[local1.hActor] = local1
arg1.create_dialogStack(local1)
return local1
end
Actor.getpos = function(arg1) -- line 103
local local1 = { }
local1.x, local1.y, local1.z = GetActorPos(arg1.hActor)
return local1
end
Actor.getrot = function(arg1) -- line 115
local local1 = { }
local1.x, local1.y, local1.z = GetActorRot(arg1.hActor)
return local1
end
Actor.get_positive_rot = function(arg1) -- line 126
local local1 = { }
local1.x, local1.y, local1.z = GetActorRot(arg1.hActor)
while local1.y < 0 do
local1.y = local1.y + 360
end
while local1.y > 360 do
local1.y = local1.y - 360
end
while local1.x < 0 do
local1.x = local1.x + 360
end
while local1.x > 360 do
local1.x = local1.z - 360
end
while local1.z < 0 do
local1.z = local1.z + 360
end
while local1.z > 360 do
local1.z = local1.z - 360
end
return local1
end
Actor.get_positive_yaw_to_point = function(arg1, arg2) -- line 160
local local1 = GetActorYawToPoint(arg1.hActor, { x = arg2.x, y = arg2.y, z = arg2.z })
while local1 < 0 do
local1 = local1 + 360
end
while local1 > 360 do
local1 = local1 - 360
end
return local1
end
Actor.setpos = function(arg1, arg2, arg3, arg4) -- line 179
if type(arg2) == "table" then
arg1:moveto(arg2.x, arg2.y, arg2.z)
else
arg1:moveto(arg2, arg3, arg4)
end
end
Actor.set_softimage_pos = function(arg1, arg2, arg3, arg4) -- line 191
if type(arg2) == "table" then
arg1:moveto(arg2.x / 10, -arg2.z / 10, arg2.y / 10)
else
arg1:moveto(arg2 / 10, -arg4 / 10, arg3 / 10)
end
end
Actor.get_softimage_pos = function(arg1) -- line 204
local local1 = arg1:getpos()
local1.y, local1.z = local1.z, -local1.y
local1.x, local1.y, local1.z = local1.x * 10, local1.y * 10, local1.z * 10
return local1
end
convert_softimage_pos = function(arg1, arg2, arg3) -- line 218
local local1 = arg1 / 10
local local2 = 0 - arg3 / 10
local local3 = arg2 / 10
return local1, local2, local3
end
Actor.turn_toward_entity = function(arg1, arg2, arg3, arg4) -- line 232
if arg3 then
while TurnActorTo(arg1.hActor, arg2, arg3, arg4) do
break_here()
end
elseif arg2.use_pnt_x ~= nil then
while TurnActorTo(arg1.hActor, arg2.use_pnt_x, arg2.use_pnt_y, arg2.use_pnt_z) do
break_here()
end
else
arg2, arg3, arg4 = arg2:getpos()
while TurnActorTo(arg1.hActor, arg2, arg3, arg4) do
break_here()
end
end
end
Actor.face_entity = function(arg1, arg2, arg3, arg4) -- line 260
local local1
local local2
if type(arg2) == "table" then
if arg2.interest_actor then
local1 = arg2.interest_actor:getpos()
elseif arg2.getpos then
local1 = arg2:getpos()
elseif arg2.x then
local1 = arg2
else
PrintDebug("Actor:face_entity() -- invalid argument\n")
end
else
local1 = { }
local1.x = arg2
local1.y = arg3
local1.z = arg4
end
if local1 then
local2 = GetActorYawToPoint(arg1.hActor, local1)
arg1:setrot(0, local2, 0, TRUE)
end
end
Actor.set_colormap = function(arg1, arg2) -- line 292
SetActorColormap(arg1.hActor, arg2)
end
Actor.setrot = function(arg1, arg2, arg3, arg4, arg5) -- line 302
if type(arg2) == "table" then
SetActorRot(arg1.hActor, arg2.x, arg2.y, arg2.z, arg3)
else
SetActorRot(arg1.hActor, arg2, arg3, arg4, arg5)
end
end
Actor.walkto = function(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) -- line 319
arg1:set_run(FALSE)
if arg1.set_walk_backwards then
arg1:set_walk_backwards(FALSE)
end
if arg1 == system.currentActor then
ResetMarioControls()
end
if type(arg2) == "table" then
return arg1:walkto_object(arg2, arg3)
else
SetActorConstrain(arg1.hActor, FALSE)
if arg1 == system.currentActor then
WalkVector.x = 0
WalkVector.y = 0
WalkVector.z = 0
end
WalkActorTo(arg1.hActor, arg2, arg3, arg4)
if arg5 then
while arg1:is_moving() do
break_here()
end
arg1:setrot(arg5, arg6, arg7, TRUE)
end
end
end
Actor.runto = function(arg1, arg2, arg3, arg4, arg5, arg6, arg7) -- line 349
if arg1.set_walk_backwards then
arg1:set_walk_backwards(FALSE)
end
if arg1 == system.currentActor then
ResetMarioControls()
end
arg1:set_run(TRUE)
if type(arg2) == "table" then
arg1:walkto_object(arg2, arg3)
else
SetActorConstrain(arg1.hActor, FALSE)
if arg1 == system.currentActor then
WalkVector.x = 0
WalkVector.y = 0
WalkVector.z = 0
end
WalkActorTo(arg1.hActor, arg2, arg3, arg4)
if arg5 then
while arg1:is_moving() do
break_here()
end
arg1:setrot(arg5, arg6, arg7, TRUE)
end
end
arg1:wait_for_actor()
arg1:set_run(FALSE)
end
Actor.walk_and_face = function(arg1, arg2, arg3, arg4, arg5, arg6, arg7) -- line 386
arg1:walkto(arg2, arg3, arg4)
while arg1:is_moving() do
break_here()
end
arg1:setrot(arg5, arg6, arg7, TRUE)
arg1:wait_for_actor()
end
Actor.walk_forward = function(arg1) -- line 400
WalkActorForward(arg1.hActor)
end
Actor.moveto = function(arg1, arg2, arg3, arg4) -- line 409
if type(arg2) == "table" then
PutActorAt(arg1.hActor, arg2.use_pnt_x, arg2.use_pnt_y, arg2.use_pnt_z)
else
PutActorAt(arg1.hActor, arg2, arg3, arg4)
end
end
Actor.scale = function(arg1, arg2) -- line 421
SetActorScale(arg1.hActor, arg2)
end
Actor.driveto = function(arg1, arg2, arg3, arg4) -- line 429
DriveActorTo(arg1.hActor, arg2, arg3, arg4)
end
Actor.set_run = function(arg1, arg2) -- line 433
end
Actor.force_auto_run = function(arg1, arg2) -- line 437
end
Actor.walkto_object = function(arg1, arg2, arg3) -- line 445
local local1, local2, local3, local4, local5, local6, local7
local local8, local9
arg1:set_run(FALSE)
if arg1.set_walk_backwards then
arg1:set_walk_backwards(FALSE)
end
if arg2.parent == Ladder then
if arg3 then
local9 = arg2.base.out_pnt_z
local8 = arg2.top.out_pnt_z
else
local9 = arg2.base.use_pnt_z
local8 = arg2.top.use_pnt_z
end
local1 = arg1:getpos()
if abs(local9 - local1.z) < abs(local8 - local1.z) then
arg2 = arg2.base
else
arg2 = arg2.top
end
end
if arg3 then
local2 = arg2.out_pnt_x
local3 = arg2.out_pnt_y
local4 = arg2.out_pnt_z
local5 = arg2.out_rot_x
local6 = arg2.out_rot_y
local7 = arg2.out_rot_z
else
local2 = arg2.use_pnt_x
local3 = arg2.use_pnt_y
local4 = arg2.use_pnt_z
local5 = arg2.use_rot_x
local6 = arg2.use_rot_y
local7 = arg2.use_rot_z
end
if local2 then
PrintDebug("Walking " .. arg1.name .. " to " .. arg2.name .. "\t" .. local2 .. "\t" .. local3 .. "\t" .. local4 .. "\n")
PrintDebug("IndexFB_disabled: " .. tostring(indexFB_disabled) .. "\n")
if arg1 == system.currentActor then
stop_movement_scripts()
end
SetActorConstrain(arg1.hActor, FALSE)
arg1:walkto(local2, local3, local4, local5, local6, local7)
while arg1:is_moving() or arg1:is_turning() do
break_here()
end
if arg1 == system.currentActor and MarioControl then
WalkVector.x = 0
WalkVector.y = 0
WalkVector.z = 0
single_start_script(WalkManny)
end
local1 = object_proximity(arg2, arg3)
if local1 <= MAX_PROX then
PrintDebug("made it to the use/out point of " .. arg2.name .. "!\n")
return TRUE
else
PrintDebug("Didn't make it to the use/out point of " .. arg2.name .. "!\n")
return FALSE
end
else
PrintDebug("Object has no use/out point!\n")
end
end
Actor.walk_closeto_object = function(arg1, arg2, arg3) -- line 527
local local1, local2, local3, local4, local5, local6, local7
local local8 = 0
arg1:set_run(FALSE)
if arg1.set_walk_backwards then
arg1:set_walk_backwards(FALSE)
end
local2 = arg2.use_pnt_x
local3 = arg2.use_pnt_y
local4 = arg2.use_pnt_z
local5 = arg2.use_rot_x
local6 = arg2.use_rot_y
local7 = arg2.use_rot_z
if local2 then
PrintDebug("Walking " .. arg1.name .. " to " .. arg2.name .. "\t" .. local2 .. "\t" .. local3 .. "\t" .. local4 .. " within " .. arg3 .. "\n")
if arg1 == system.currentActor then
stop_movement_scripts()
end
SetActorConstrain(arg1.hActor, FALSE)
arg1:walkto(local2, local3, local4, local5, local6, local7)
while arg1:is_moving() or arg1:is_turning() and local8 < 20000 do
break_here()
local8 = local8 + system.frameTime
end
if arg1 == system.currentActor and MarioControl then
WalkVector.x = 0
WalkVector.y = 0
WalkVector.z = 0
single_start_script(WalkManny)
end
local1 = proximity(manny.hActor, local2, local3, local4)
if local1 <= arg3 then
PrintDebug("made it close to the use point of " .. arg2.name .. "!\n")
return TRUE
else
PrintDebug("Didn't make it to the use point of " .. arg2.name .. ", proximity = " .. local1 .. "!\n")
return FALSE
end
else
PrintDebug("Object has no use/out point!\n")
end
end
COLLISION_OFF = 0
COLLISION_BOX = 1
COLLISION_SPHERE = 2
Actor.set_collision_mode = function(arg1, arg2, arg3) -- line 585
SetActorCollisionMode(arg1.hActor, arg2)
if arg3 ~= nil and arg2 ~= COLLISION_OFF then
SetActorCollisionScale(arg1.hActor, arg3)
end
end
Actor.set_time_scale = function(arg1, arg2) -- line 592
SetActorTimeScale(arg1.hActor, arg2)
end
Actor.offsetBy = function(arg1, arg2, arg3, arg4) -- line 601
local local1
local1 = arg1:getpos()
if arg2 then
local1.x = local1.x + arg2
end
if arg3 then
local1.y = local1.y + arg3
end
if arg4 then
local1.z = local1.z + arg4
end
arg1:setpos(local1.x, local1.y, local1.z)
end
Actor.turn_right = function(arg1, arg2) -- line 617
local local1 = arg1:getrot()
arg1:setrot(local1.x, local1.y - arg2, local1.z, TRUE)
end
Actor.turn_left = function(arg1, arg2) -- line 622
local local1 = arg1:getrot()
arg1:setrot(local1.x, local1.y + arg2, local1.z, TRUE)
end
Actor.teleport_out_of_hot_box = function(arg1) -- line 636
local local1, local2, local3
local local4 = { }
local local5, local6
local1, local2, local3 = arg1:find_sector_type(HOT)
if local1 then
if arg1.is_backward then
local6 = arg1:getrot()
arg1:setrot(local6.x, local6.y + 180, local6.z)
end
local4.x, local4.y, local4.z = GetSectorOppositeEdge(arg1.hActor, local2)
if local4.x then
arg1:setpos(local4.x, local4.y, local4.z)
system.currentSet:force_camerachange()
end
if arg1.is_backward then
arg1:setrot(local6.x, local6.y, local6.z)
end
end
end
Actor.play_chore = function(arg1, arg2, arg3) -- line 662
if arg1:get_costume() and arg2 ~= nil then
arg1.last_chore_played = arg2
arg1.last_cos_played = arg3
PlayActorChore(arg1.hActor, arg2, arg3)
elseif arg2 == nil then
PrintDebug("(" .. tostring(arg1.name) .. ") Actor:play_chore() trying to play nil chore.\n")
end
end
Actor.fade_in_chore = function(arg1, arg2, arg3, arg4) -- line 678
FadeInChore(arg1.hActor, arg3, arg2, arg4)
end
Actor.fade_out_chore = function(arg1, arg2, arg3, arg4) -- line 686
FadeOutChore(arg1.hActor, arg3, arg2, arg4)
end
Actor.blend = function(arg1, arg2, arg3, arg4, arg5, arg6) -- line 695
if not arg5 then
arg5 = arg1:get_costume()
end
if not arg6 then
arg6 = arg5
end
start_script(arg1.fade_in_chore, arg1, arg2, arg5, arg4)
if arg3 ~= nil then
start_script(arg1.fade_out_chore, arg1, arg3, arg6, arg4)
end
sleep_for(arg4)
end
Actor.loop_chore_for = function(arg1, arg2, arg3, arg4, arg5) -- line 715
arg1:play_chore_looping(arg2, arg3)
sleep_for(rndint(arg4, arg5))
arg1:set_chore_looping(arg2, FALSE, arg3)
arg1:wait_for_chore(arg2, arg3)
arg1:stop_chore(arg2, arg3)
end
Actor.run_chore = function(arg1, arg2, arg3) -- line 727
arg1:play_chore(arg2, arg3)
arg1:wait_for_chore(arg2, arg3)
end
Actor.play_chore_looping = function(arg1, arg2, arg3) -- line 736
if arg1:get_costume() and arg2 ~= nil then
PlayActorChoreLooping(arg1.hActor, arg2, arg3)
elseif arg2 == nil then
PrintDebug("Actor:play_chore_looping() trying to play nil chore.\n")
end
end
Actor.stop_chore = function(arg1, arg2, arg3) -- line 749
if arg1:get_costume() then
StopActorChore(arg1.hActor, arg2, arg3)
end
end
Actor.stop_looping_chore = function(arg1, arg2, arg3, arg4) -- line 760
if arg1:is_choring(arg2, FALSE, arg3) then
arg1:set_chore_looping(arg2, FALSE, arg3)
arg1:wait_for_chore(arg2, arg3)
if arg4 then
arg1:stop_chore(arg2, arg3)
end
end
end
Actor.complete_chore = function(arg1, arg2, arg3) -- line 774
if arg1:get_costume() and arg2 ~= nil then
CompleteActorChore(arg1.hActor, arg2, arg3)
end
end
Actor.set_chore_looping = function(arg1, arg2, arg3, arg4) -- line 785
if arg1:get_costume() then
SetActorChoreLooping(arg1.hActor, arg2, arg3, arg4)
end
end
Actor.stamp = function(arg1, arg2, arg3) -- line 799
if not Is3DHardwareEnabled() then
if arg2 then
arg1:complete_chore(arg2, arg3)
while arg1:is_choring(arg2, FALSE, arg3) do
break_here()
end
end
ActorToClean(arg1.hActor)
if arg2 then
arg1:stop_chore(arg2, arg3)
end
end
end
Actor.unstamp = function(arg1) -- line 818
ForceRefresh()
end
Actor.stamp_test = function(arg1, arg2) -- line 822
while 1 do
if arg2 then
sleep_for(arg2)
else
sleep_for(1000)
end
ActorToClean(arg1.hActor)
end
end
Actor.freeze = function(arg1, arg2, arg3, arg4) -- line 843
local local1 = { }
if Is3DHardwareEnabled() then
arg1:complete_chore(arg3, arg4)
return
end
if GetActorCostume(arg1.hActor) then
if system.currentSet == nil then
PrintDebug("Actor:freeze() -- no current set!\n")
return
end
if system.currentSet.frozen_actors == nil then
system.currentSet.frozen_actors = { }
end
local1.actor = arg1
local1.pos = arg1:getpos()
local1.rot = arg1:getrot()
local1.preFreezeChore = arg2
local1.postFreezeChore = arg3
local1.freezeCostume = arg4
system.currentSet.frozen_actors[arg1.hActor] = local1
arg1:stamp(arg2, arg4)
if arg3 then
arg1:complete_chore(arg3, arg4)
else
arg1:put_in_set(nil)
end
arg1.frozen = system.currentSet
end
end
Actor.refreeze = function(arg1) -- line 883
local local1
if arg1.frozen and arg1.frozen == system.currentSet then
local1 = arg1.frozen.frozen_actors[arg1.hActor]
if Is3DHardwareEnabled() then
if local1.postFreezeChore then
arg1:complete_chore(local1.postFreezeChore, local1.freezeCostume)
end
else
arg1:put_in_set(arg1.frozen)
arg1:setpos(local1.pos.x, local1.pos.y, local1.pos.z)
arg1:setrot(local1.rot.x, local1.rot.y, local1.rot.z)
arg1:stamp(local1.preFreezeChore, local1.freezeCostume)
if local1.postFreezeChore then
arg1:complete_chore(local1.postFreezeChore, local1.freezeCostume)
else
arg1:put_in_set(nil)
end
end
end
end
Actor.thaw = function(arg1, arg2, arg3) -- line 916
local local1
if Is3DHardwareEnabled() and not arg3 then
return
end
if GetActorCostume(arg1.hActor) then
if not arg1.frozen then
PrintDebug("Actor:thaw() -- Actor " .. arg1.name .. " isn't frozen!\n")
return
end
arg1:put_in_set(arg1.frozen)
local1 = arg1.frozen.frozen_actors[arg1.hActor]
if local1 then
arg1:setpos(local1.pos.x, local1.pos.y, local1.pos.z)
arg1:setrot(local1.rot.x, local1.rot.y, local1.rot.z)
end
arg1.frozen.frozen_actors[arg1.hActor] = nil
arg1.frozen = nil
if arg2 then
arg1:unstamp()
system.currentSet:redraw_frozen_actors()
end
end
end
Actor.run_idle = function(arg1, arg2, arg3) -- line 950
local local1 = arg3
local local2
local local3 = system.currentSet
while system.currentSet == local3 and local1 do
PlayActorChore(arg1.hActor, local1)
arg1.last_chore = chore
wait_for_actor(arg1.hActor)
local2 = pick_from_weighted_table(arg2[local1])
if local2 then
local1 = local2
end
end
end
Actor.new_run_idle = function(arg1, arg2, arg3, arg4, arg5) -- line 985
local local1
local local2
local local3 = system.currentSet
local local4
arg1.stop_idle = FALSE
arg1.last_play_chore = nil
if arg3 then
local4 = arg3
else
local4 = arg1.idle_table
end
local1 = local4.root_name .. "_" .. arg2
if arg5 then
arg1:print_costumes()
PrintDebug("***\n")
PrintDebug("Starting new_run_idle() with\n")
PrintDebug("\ttable.root_name = " .. local4.root_name .. "\n")
PrintDebug("\tstarting_chore = " .. arg2 .. "\n")
PrintDebug("\tidle_table = " .. tostring(arg3) .. "\n")
PrintDebug("\tcos = " .. arg4 .. "\n")
PrintDebug("\tcurrent_chore = " .. local4.root_name .. "_" .. arg2 .. "\n")
PrintDebug("***\n")
end
while system.currentSet == local3 and local1 and not arg1.stop_idle do
if arg5 then
PrintDebug(arg1.name .. " -- current chore:" .. getglobal(local1) .. "\n")
end
arg1:play_chore(getglobal(local1), arg4)
arg1.last_chore = getglobal(local1)
break_here()
arg1:wait_for_chore(arg1.last_chore, arg4)
if not arg1.stop_idle then
if arg1.last_play_chore then
if local4[arg1.last_play_chore] then
local2 = arg1.last_play_chore
arg1.stop_idle = TRUE
arg1:play_chore(getglobal(local1), arg4)
arg1.last_chore = local1
break_here()
arg1:wait_for_chore(arg1.last_chore, arg4)
else
repeat
local1 = arg1.stop_table[arg1.last_chore]
arg1:play_chore(local1, arg4)
arg1.last_chore = local1
arg1:wait_for_chore(arg1.last_chore, arg4)
until local1 == arg1.last_play_chore
arg1.stop_idle = TRUE
end
else
local2 = pick_from_weighted_table(local4[local1])
end
end
if local2 then
local1 = local2
end
end
end
Actor.kill_idle = function(arg1, arg2) -- line 1063
local local1
if find_script(arg1.new_run_idle) then
arg1.last_play_chore = arg2
while find_script(arg1.new_run_idle) do
break_here()
end
end
end
Actor.wait_here = function(arg1, arg2) -- line 1078
repeat
if arg1.stop_idle or arg1.is_talking then
arg2 = 0
else
arg2 = arg2 - 1
sleep_for(1000)
end
until arg2 <= 0
end
Actor.talk_randomly_from_weighted_table = function(arg1, arg2, arg3, arg4) -- line 1101
local local1, local2
local local3 = system.currentSet
if arg3 then
local2 = arg3
else
local2 = 2000
end
if not arg4 then
arg4 = { background = TRUE, skip_log = TRUE }
end
if type(arg2) == "table" then
while system.currentSet == local3 do
local1 = pick_from_weighted_table(arg2)
if local1 then
arg1:say_line(local1, arg4)
arg1:wait_for_message()
end
sleep_for(local2 * random())
end
end
end
Actor.wait_for_actor = function(arg1) -- line 1132
while arg1:is_moving() or arg1:is_turning() or arg1:is_choring(nil, TRUE) do
break_here()
end
end
Actor.wait_for_chore = function(arg1, arg2, arg3) -- line 1144
if not arg2 and not arg3 then
arg2 = arg1.last_chore_played
arg3 = arg1.last_cos_played
end
while arg1:is_choring(arg2, TRUE, arg3) do
break_here()
end
end
Actor.is_moving = function(arg1) -- line 1159
return IsActorMoving(arg1.hActor)
end
Actor.is_choring = function(arg1, arg2, arg3, arg4) -- line 1170
return IsActorChoring(arg1.hActor, arg2, arg3, arg4)
end
Actor.is_resting = function(arg1) -- line 1178
return IsActorResting(arg1.hActor)
end
Actor.is_turning = function(arg1) -- line 1186
return IsActorTurning(arg1.hActor)
end
Actor.set_costume = function(arg1, arg2) -- line 1197
local local1, local2
SetActorCostume(arg1.hActor, nil)
arg1.base_costume = arg2
local1 = SetActorCostume(arg1.hActor, arg2)
return local1
end
Actor.is_walking = function(arg1) -- line 1209
if arg1:is_choring(arg1.walk_chore, TRUE, arg1.base_costume) then
return TRUE
else
return FALSE
end
end
Actor.get_costume = function(arg1, arg2) -- line 1221
return GetActorCostume(arg1.hActor, arg2)
end
Actor.print_costumes = function(arg1) -- line 1229
PrintActorCostumes(arg1.hActor)
end
Actor.push_costume = function(arg1, arg2) -- line 1242
PushActorCostume(arg1.hActor, arg2)
end
Actor.pop_costume = function(arg1) -- line 1254
if GetActorCostumeDepth(arg1.hActor) > 1 then
return PopActorCostume(arg1.hActor)
else
PrintDebug("WARNING!! Trying to pop off last costume in stack!\n")
return FALSE
end
end
Actor.get_costume = function(arg1) -- line 1268
return GetActorCostume(arg1.hActor)
end
Actor.multi_pop_costume = function(arg1, arg2) -- line 1277
local local1
if arg2 then
local1 = arg2
else
local1 = 1
end
while GetActorCostumeDepth(arg1.hActor) > local1 do
arg1:pop_costume()
end
end
Actor.set_talk_color = function(arg1, arg2) -- line 1295
SetActorTalkColor(arg1.hActor, arg2)
end
Actor.set_walk_chore = function(arg1, arg2, arg3) -- line 1303
arg1.walk_chore = arg2
if not arg3 then
arg3 = arg1.base_costume
end
SetActorWalkChore(arg1.hActor, arg2, arg3)
end
Actor.set_turn_chores = function(arg1, arg2, arg3, arg4) -- line 1314
if not arg4 then
arg4 = arg1.base_costume
end
SetActorTurnChores(arg1.hActor, arg2, arg3, arg4)
end
Actor.set_rest_chore = function(arg1, arg2, arg3) -- line 1324
if not arg3 then
arg3 = arg1.base_costume
end
SetActorRestChore(arg1.hActor, arg2, arg3)
end
Actor.set_mumble_chore = function(arg1, arg2, arg3) -- line 1334
if not arg3 then
arg3 = arg1.base_costume
end
SetActorMumblechore(arg1.hActor, arg2, arg3)
end
Actor.set_talk_chore = function(arg1, arg2, arg3, arg4) -- line 1345
if not arg4 then
arg4 = arg1.base_costume
end
SetActorTalkChore(arg1.hActor, arg2, arg3, arg4)
end
Actor.set_turn_rate = function(arg1, arg2) -- line 1355
SetActorTurnRate(arg1.hActor, arg2)
end
Actor.set_walk_rate = function(arg1, arg2) -- line 1363
SetActorWalkRate(arg1.hActor, arg2)
end
Actor.set_head = function(arg1, arg2, arg3, arg4, arg5, arg6, arg7) -- line 1372
SetActorHead(arg1.hActor, arg2, arg3, arg4, arg5, arg6, arg7)
end
Actor.head_look_at = function(arg1, arg2, arg3) -- line 1381
if type(arg2) == "table" then
if arg2.interest_actor then
ActorLookAt(arg1.hActor, arg2.interest_actor.hActor, arg3)
else
ActorLookAt(arg1.hActor, arg2.hActor, arg3)
end
else
ActorLookAt(arg1.hActor, nil, arg3)
end
end
Actor.head_look_at_point = function(arg1, arg2, arg3, arg4, arg5) -- line 1404
if type(arg2) == "table" then
ActorLookAt(arg1.hActor, arg2.x, arg2.y, arg2.z, arg3)
else
ActorLookAt(arg1.hActor, arg2, arg3, arg4, arg5)
end
end
Actor.head_look_at_manny = function(arg1, arg2) -- line 1418
local local1, local2, local3 = GetActorNodeLocation(manny.hActor, 6)
arg1:head_look_at_point(local1, local2, local3, arg2)
end
Actor.head_follow_mesh = function(arg1, arg2, arg3, arg4) -- line 1427
local local1, local2, local3
repeat
local1, local2, local3 = GetActorNodeLocation(arg2.hActor, arg3)
if local1 then
arg1:head_look_at_point(local1, local2, local3)
end
break_here()
until arg4
end
Actor.kill_head_script = function(arg1) -- line 1442
if arg1.head_script then
if find_script(arg1.head_script) then
stop_script(arg1.head_script)
end
arg1.head_script = nil
end
end
Actor.set_look_rate = function(arg1, arg2) -- line 1456
SetActorLookRate(arg1.hActor, arg2)
end
Actor.get_look_rate = function(arg1) -- line 1466
return GetActorLookRate(arg1.hActor)
end
Actor.set_visibility = function(arg1, arg2) -- line 1475
SetActorVisibility(arg1.hActor, arg2)
end
Actor.set_frustrum_culling = function(arg1, arg2) -- line 1489
SetActorFrustrumCull(arg1.hActor, arg2)
end
Actor.set_selected = function(arg1) -- line 1498
SetSelectedActor(arg1.hActor)
system.currentActor = arg1
end
Actor.find_sector_name = function(arg1, arg2) -- line 1509
return IsActorInSector(arg1.hActor, arg2)
end
Actor.find_sector_type = function(arg1, arg2) -- line 1519
if arg2 == nil then
return GetActorSector(arg1.hActor, WALK)
else
return GetActorSector(arg1.hActor, arg2)
end
end
Actor.follow_boxes = function(arg1) -- line 1527
SetActorFollowBoxes(arg1.hActor, TRUE)
arg1.following_boxes = TRUE
end
Actor.ignore_boxes = function(arg1) -- line 1533
SetActorFollowBoxes(arg1.hActor, FALSE)
arg1.following_boxes = FALSE
end
Actor.put_in_set = function(arg1, arg2) -- line 1544
if type(arg2) == "table" then
doorman_in_hot_box = TRUE
PutActorInSet(arg1.hActor, arg2.setFile)
else
PutActorInSet(arg1.hActor, nil)
end
end
Actor.free = function(arg1) -- line 1557
PrintDebug("Freed actor " .. arg1.name .. "!!\n")
if arg1.frozen then
arg1.frozen.frozen_actors[arg1.hActor] = nil
arg1.frozen = nil
end
arg1:stop_chore(nil)
arg1:set_costume(nil)
arg1:put_in_set(nil)
end
Actor.stop_walk = function(arg1) -- line 1574
local local1 = arg1:getpos()
arg1:walkto(local1.x, local1.y, local1.z)
end
Actor.fake_walkto = function(arg1, arg2, arg3, arg4, arg5) -- line 1588
local local1, local2, local3
local local4 = GetActorWalkRate(arg1.hActor)
local2 = { x = arg2, y = arg3, z = arg4 }
local1 = GetActorYawToPoint(arg1.hActor, local2)
arg1:setrot(0, local1, 0, TRUE)
arg1:wait_for_actor()
arg1.bob_script = start_script(arg1.fake_bob_walk, arg1, arg5)
local3 = proximity(arg1.hActor, arg2, arg3, arg4)
repeat
local3 = proximity(arg1.hActor, arg2, arg3, arg4)
if local3 <= PerSecond(GetActorWalkRate(arg1.hActor)) then
arg1:set_walk_rate(local3 - 0.0099999998)
end
WalkActorForward(arg1.hActor)
break_here()
until local3 <= 0.050000001
stop_script(arg1.bob_script)
arg1:setpos(arg2, arg3, arg4)
arg1:set_walk_rate(local4)
end
Actor.fake_bob_walk = function(arg1, arg2) -- line 1612
local local1, local2, local3
if not arg2 then
arg2 = 40
end
local1 = arg1:getpos()
local2 = local1.z
local3 = 10
while TRUE do
local1.z = local2 + sin(local3) / arg2
arg1:setpos(local1.x, local1.y, local1.z)
local3 = local3 + rndint(10, 20) * (GetActorWalkRate(arg1.hActor) * 10)
if local3 > 360 then
local3 = local3 - 360
end
break_here()
local1 = arg1:getpos()
end
end
Actor.put_at_interest = function(arg1) -- line 1638
PutActorAtInterest(arg1.hActor)
end
Actor.put_at_object = function(arg1, arg2) -- line 1647
if type(arg2) == "table" then
PrintDebug("Putting " .. arg1.name .. " at object " .. arg2.name .. " in set " .. arg2.obj_set.name .. "\n")
arg1:setpos(arg2.use_pnt_x, arg2.use_pnt_y, arg2.use_pnt_z)
arg1:setrot(arg2.use_rot_x, arg2.use_rot_y, arg2.use_rot_z)
arg1:put_in_set(arg2.obj_set)
else
PrintDebug("put_at_object(): invalid object!\n")
end
end
Actor.clear_hands = function(arg1) -- line 1659
if arg1.is_holding then
arg1.is_holding:put_away()
end
end
Actor.set_speech_mode = function(arg1, arg2) -- line 1673
if not arg1.saylineTable then
arg1.saylineTable = { }
end
arg1.saylineTable.background = arg2
end
Actor.skip_log = function(arg1, arg2) -- line 1686
if not arg1.saylineTable then
arg1.saylineTable = { }
end
arg1.saylineTable.skip_log = arg2
end
Actor.normal_say_line = function(arg1, arg2, arg3) -- line 1698
local local1
local1 = union_table(arg1.saylineTable, arg3)
if not local1.background then
system.lastActorTalking = arg1
end
SayLine(arg1.hActor, arg2, local1)
if not local1.skip_log then
dialog_log:log_say_line(arg1, arg2)
end
end
Actor.underwater_say_line = function(arg1, arg2, arg3) -- line 1718
local local1
local1 = start_sfx("bubvox.imu")
Actor.normal_say_line(arg1, arg2, arg3)
start_script(arg1.wait_for_underwater_message, arg1, local1)
end
Actor.wait_for_underwater_message = function(arg1, arg2) -- line 1726
while IsMessageGoing(arg1.hActor) do
break_here()
end
stop_sound(arg2)
end
Actor.say_line = Actor.normal_say_line
Actor.wait_for_message = function(arg1) -- line 1736
while IsMessageGoing(arg1.hActor) do
break_here()
end
end
Actor.wait_and_say_line = function(arg1, arg2) -- line 1742
break_here()
wait_for_message()
arg1:say_line(arg2)
end
Actor.is_speaking = function(arg1) -- line 1748
if IsMessageGoing(arg1.hActor) then
return TRUE
else
return FALSE
end
end
Actor.shut_up = function(arg1) -- line 1760
ShutUpActor(arg1.hActor)
end
shut_up_everybody = function() -- line 1768
local local1, local2
local1, local2 = next(system.actorTable, nil)
while local1 do
if IsMessageGoing(local2.hActor) then
ShutUpActor(local2.hActor)
end
local1, local2 = next(system.actorTable, local1)
end
end
Actor.angle_to_actor = function(arg1, arg2) -- line 1785
return GetAngleBetweenActors(arg1.hActor, arg2.hActor)
end
Actor.angle_to_object = function(arg1, arg2) -- line 1793
return GetAngleBetweenActors(arg1.hActor, arg2.interest_actor.hActor)
end
Actor.voice_line = function(arg1, arg2, arg3, arg4, arg5) -- line 1805
if 1 then
arg1:say_line(arg2.text, arg1.talk_in_background)
else
if not arg3 then
arg3 = 3.5
end
if not arg4 then
arg4 = 3.5
end
if not arg5 then
arg5 = 1
end
if text_mode == "Text Only" or text_mode == "Text and Voice" or not arg2.hSound then
arg1:say_line(arg2.text, arg1.talk_in_background)
end
if arg2.hSound and text_mode ~= "Text Only" then
PlaySoundAt(arg2.hSound, arg1.hActor, arg3, arg4, arg5)
while IsSoundPlaying(arg2.hSound) do
break_here()
end
end
wait_for_message()
end
end
Actor.has_any = function(arg1, arg2) -- line 1840
local local1, local2 = next(arg2, nil)
while local1 do
if type(local2) == "table" then
if local2.owner == arg1 then
return TRUE
end
end
local1, local2 = next(arg2, local1)
end
return FALSE
end
print_actor_coordinates = function(arg1) -- line 1863
local local1, local2, local3
local local4, local5
if not arg1 then
local4 = InputDialog("Actor Coordinates", "Enter name of actor (manny is the default):")
if local4 == nil or local4 == "" then
local4 = "manny"
end
local5 = getglobal(local4)
else
local5 = arg1
end
if local5 ~= nil and type(local5) == "table" then
local1 = local5:getpos()
local2 = local5:get_positive_rot()
local3 = local5:get_softimage_pos()
if abs(local1.z) < 1e-06 then
local1.z = 0
end
PrintDebug(local4 .. ":setpos(" .. local1.x .. ", " .. local1.y .. ", " .. local1.z .. ")\n")
PrintDebug(local4 .. ":setrot(" .. local2.x .. ", " .. local2.y .. ", " .. local2.z .. ")\n")
PrintDebug(local4 .. ":set_softimage_pos(" .. local3.x .. ", " .. local3.y .. ", " .. local3.z .. ")\n")
PrintDebug("start_script(" .. local4 .. ".walk_and_face," .. local4 .. "," .. local1.x .. ", " .. local1.y .. ", " .. local1.z .. ", " .. local2.x .. ", " .. local2.y .. ", " .. local2.z .. ")\n")
else
PrintDebug("Actor \"" .. local4 .. "\" not recognized!\n")
end
end
system.idleTemplate = { }
Idle = system.idleTemplate
Idle.create = function(arg1, arg2) -- line 1906
local local1 = { }
local1.parent = arg1
local1.root_name = arg2
return local1
end
Idle.add_state = function(arg1, arg2, arg3) -- line 1913
local local1, local2
local local3, local4
if type(arg3) ~= "table" then
PrintDebug("Not a valid branch_table for new state " .. arg2 .. "\n")
return nil
end
local1 = arg1.root_name .. "_" .. arg2
arg1[local1] = { }
local3, local4 = next(arg3, nil)
while local3 do
local2 = arg1.root_name .. "_" .. local3
arg1[local1][local2] = local4
local3, local4 = next(arg3, local3)
end
end
run_idle = function(arg1, arg2, arg3) -- line 1945
local local1 = arg3
local local2
local local3 = system.currentSet
while system.currentSet == local3 and local1 do
PlayActorChore(arg1.hActor, local1)
wait_for_actor(arg1.hActor)
local2 = pick_from_weighted_table(arg2[local1])
if local2 then
local1 = local2
end
end
end
Actor.spin = function(arg1) -- line 1975
local local1, local2, local3
local local4 = 1
local1 = 1
local2 = 360
local3 = 1
while 1 do
arg1:setrot(local1, local2, local3)
local4 = local4 + 10
local1 = local1 + 10
local2 = local2 - 10
local3 = local3 + 10
if local4 == 361 then
local1 = 1
local2 = 360
local3 = 1
end
break_here()
end
end
Actor.create_dialogStack = function(arg1) -- line 2013
arg1.dialogStack = { }
arg1.dialogStack.parseFunction = nil
arg1.dialogStack.head = 0
arg1.dialogStack.tail = 0
end
Actor.push_chore = function(arg1, arg2, arg3, arg4, arg5) -- line 2028
if not arg2 then
arg2 = "wait"
end
arg1.dialogStack[arg1.dialogStack.tail] = { chore = arg2, isLooping = arg3, fade_in_time = arg4, fade_out_time = arg5 }
arg1.dialogStack.tail = arg1.dialogStack.tail + 1
if not find_script(arg1.execute_dialogStack) then
arg1.dialogStack.parseFunction = start_script(arg1.execute_dialogStack, arg1)
end
PrintDebug("pushing chore " .. arg2 .. "\n")
end
Actor.push_chore_times = function(arg1, arg2, arg3) -- line 2051
local local1
local1 = 0
while local1 < arg3 do
arg1:push_chore(arg2, CHORE_NOLOOP)
arg1:push_chore()
local1 = local1 + 1
end
end
Actor.push_break = function(arg1, arg2) -- line 2066
if not arg2 then
arg2 = 1
end
arg1.dialogStack[arg1.dialogStack.tail] = { chore = "break_here", frames = arg2 }
arg1.dialogStack.tail = arg1.dialogStack.tail + 1
if arg1.dialogStack.parseFunction == nil then
arg1.dialogStack.parseFunction = start_script(arg1.execute_dialogStack, arg1)
end
end
Actor.push_sleep = function(arg1, arg2) -- line 2083
if not arg2 then
arg2 = 1000
end
arg1.dialogStack[arg1.dialogStack.tail] = { chore = "sleep_for", msecs = arg2 }
arg1.dialogStack.tail = arg1.dialogStack.tail + 1
if arg1.dialogStack.parseFunction == nil then
arg1.dialogStack.parseFunction = start_script(arg1.execute_dialogStack, arg1)
end
end
Actor.execute_dialogStack = function(arg1) -- line 2107
local local1, local2
local local3 = arg1:get_costume(nil)
local local4
local1 = arg1.dialogStack[arg1.dialogStack.head]
while local1 ~= nil do
PrintDebug("dialogStack: " .. local1.chore .. "\n")
if local1.chore == "wait" then
arg1:wait_for_chore()
elseif local1.chore == "break_here" then
local2 = 0
while local2 < local1.frames do
break_here()
local2 = local2 + 1
end
elseif local1.chore == "sleep_for" then
sleep_for(local1.msecs)
elseif local1.isLooping == CHORE_LOOP then
arg1:play_chore_looping(local1.chore)
elseif local1.fade_in_time then
PrintDebug("Fading in chore " .. local1.chore .. "\n")
if local4 then
arg1:blend(local1.chore, local4.chore, local1.fade_in_time, local3)
else
FadeInChore(arg1.hActor, local3, local1.chore, local1.fade_in_time)
end
else
PrintDebug("playing chore " .. local1.chore .. "\n")
arg1:play_chore(local1.chore)
end
if local1.fade_out_time then
arg1:wait_for_chore()
PrintDebug("Fading out chore " .. local1.chore .. "\n")
FadeOutChore(arg1.hActor, local3, local1.chore, local1.fade_in_time)
end
if local1.chore ~= "wait" and local1.chore ~= "break_here" and local1 ~= "sleep_for" then
local4 = local1
end
arg1.dialogStack[arg1.dialogStack.head] = nil
arg1.dialogStack.head = arg1.dialogStack.head + 1
local1 = arg1.dialogStack[arg1.dialogStack.head]
end
arg1.dialogStack.head = 0
arg1.dialogStack.tail = 0
arg1.dialogStack.parseFunction = nil
end
Actor.play_sound_at = function(arg1, arg2, arg3, arg4, arg5, arg6) -- line 2176
local local1
if not arg5 then
arg5 = IM_HIGH_PRIORITY
end
if not arg6 then
arg6 = IM_GROUP_SFX
end
local1 = ImStartSound(arg2, arg5, arg6)
SetSoundPosition(local1, arg1.hActor, arg3, arg4)
return local1
end
Actor.move_sound_to = function(arg1, arg2, arg3, arg4) -- line 2196
SetSoundPosition(arg2, arg1.hActor, arg3, arg4)
end
Actor.play_attached_sound = function(arg1, arg2, arg3, arg4, arg5, arg6) -- line 2211
local local1
if not arg5 then
arg5 = IM_HIGH_PRIORITY
end
if not arg6 then
arg6 = IM_GROUP_SFX
end
ImStartSound(arg2, arg5, arg6)
local1 = start_script(arg1.attach_sound, arg1, arg2, arg3, arg4)
wait_for_script(local1)
end
Actor.attach_sound = function(arg1, arg2, arg3, arg4) -- line 2233
start_script(arg1.attach_sound_script, arg1, arg2, arg3, arg4)
end
Actor.attach_sound_script = function(arg1, arg2, arg3, arg4) -- line 2248
while sound_playing(arg2) do
SetSoundPosition(arg2, arg1.hActor, arg3, arg4)
end
end
Actor.play_footstep_sfx = function(arg1, arg2, arg3, arg4) -- line 2263
arg1:play_sound_at(arg2, arg3, arg4, IM_MED_PRIORITY)
end
Actor.costumeMarkerHandler = function(arg1, arg2, arg3) -- line 2274
local local1 = system.actorTable[arg2]
local local2 = FALSE
if local1 ~= nil then
if local1.costume_marker_handler then
local2 = TRUE
local1:costume_marker_handler(arg3)
elseif local1.costume_marker_handler == bird_sound_monitor then
local2 = TRUE
local1:costume_marker_handler(arg3)
end
end
if not local2 and local1 ~= nil and local1.footsteps ~= nil and not local1:is_resting() then
local1:play_default_footstep(arg3)
end
end
Actor.play_default_footstep = function(arg1, arg2, arg3) -- line 2298
local local1
local local2, local3
local local4, local5
if not arg3 then
local1 = arg1.footsteps
else
local1 = arg3
end
local2 = local1.prefix
local3 = nil
local4 = 10
local5 = 64
if arg2 == Actor.MARKER_LEFT_WALK then
local2 = local2 .. "wl"
local3 = rndint(1, local1.left_walk)
elseif arg2 == Actor.MARKER_RIGHT_WALK then
local2 = local2 .. "wr"
local3 = rndint(1, local1.right_walk)
elseif arg2 == Actor.MARKER_LEFT_TURN then
local2 = local2 .. "wl"
local3 = rndint(1, local1.left_walk)
local4 = 5
local5 = 20
elseif arg2 == Actor.MARKER_RIGHT_TURN then
local2 = local2 .. "wr"
local3 = rndint(1, local1.right_walk)
local4 = 5
local5 = 20
elseif arg2 == Actor.MARKER_LEFT_RUN then
if local1.left_run and local1.left_run > 0 then
local2 = local2 .. "rl"
local3 = rndint(1, local1.left_run)
else
local2 = local2 .. "wl"
local3 = rndint(1, local1.left_walk)
end
elseif arg2 == Actor.MARKER_RIGHT_RUN then
if local1.right_run and local1.right_run > 0 then
local2 = local2 .. "rr"
local3 = rndint(1, local1.right_run)
else
local2 = local2 .. "wr"
local3 = rndint(1, local1.right_walk)
end
end
if local3 then
local2 = local2 .. local3 .. ".wav"
arg1:play_footstep_sfx(local2, local4, local5)
end
end
Actor.costumeOverrideHandler = function(arg1, arg2, arg3) -- line 2356
if arg3 then
arg1.idles_allowed = FALSE
else
arg1.idles_allowed = TRUE
end
end
Actor.collisionHandler = function(arg1, arg2, arg3) -- line 2364
local local1 = system.actorTable[arg2]
local local2 = system.actorTable[arg3]
if local1 ~= nil then
if local1.collision_handler then
PrintDebug(local1.name .. " has run into " .. local2.name)
single_start_script(local1.collision_handler, local1, local2)
end
end
end
Actor.collision_handler = function(arg1, arg2) -- line 2376
end
system.costumeMarkerHandler = Actor
system.costumeOverrideHandler = Actor
system.collisionHandler = Actor
footsteps = { }
footsteps.concrete = { prefix = "fscon", left_walk = 4, right_walk = 4, left_run = 4, right_run = 4 }
footsteps.dirt = { prefix = "fsdrt", left_walk = 4, right_walk = 4, left_run = 4, right_run = 4 }
footsteps.gravel = { prefix = "fsgrv", left_walk = 4, right_walk = 4, left_run = 4, right_run = 4 }
footsteps.creak = { prefix = "fscrk", left_walk = 2, right_walk = 2, left_run = 2, right_run = 2 }
footsteps.marble = { prefix = "fsmar", left_walk = 2, right_walk = 2, left_run = 2, right_run = 2 }
footsteps.metal = { prefix = "fsmet", left_walk = 4, right_walk = 4, left_run = 4, right_run = 4 }
footsteps.pavement = { prefix = "fspav", left_walk = 4, right_walk = 4, left_run = 4, right_run = 4 }
footsteps.rug = { prefix = "fsrug", left_walk = 4, right_walk = 4, left_run = 4, right_run = 4 }
footsteps.sand = { prefix = "fssnd", left_walk = 4, right_walk = 4, left_run = 4, right_run = 4 }
footsteps.snow = { prefix = "fssno", left_walk = 4, right_walk = 4, left_run = 4, right_run = 4 }
footsteps.trapdoor = { prefix = "fstrp", left_walk = 1, right_walk = 1, left_run = 1, right_run = 1 }
footsteps.echo = { prefix = "fseko", left_walk = 4, right_walk = 4, left_run = 4, right_run = 4 }
footsteps.reverb = { prefix = "fsrvb", left_walk = 2, right_walk = 2, left_run = 2, right_run = 2 }
footsteps.metal2 = { prefix = "fs3mt", left_walk = 4, right_walk = 4, left_run = 2, right_run = 2 }
footsteps.wet = { prefix = "fswet", left_walk = 2, right_walk = 2, left_run = 2, right_run = 2 }
footsteps.flowers = { prefix = "fsflw", left_walk = 2, right_walk = 2, left_run = 2, right_run = 2 }
footsteps.glottis = { prefix = "fsglt", left_walk = 2, right_walk = 2 }
footsteps.jello = { prefix = "fsjll", left_walk = 2, right_walk = 2 }
footsteps.nick_virago = { prefix = "fsnic", left_walk = 2, right_walk = 2 }
footsteps.underwater = { prefix = "fswtr", left_walk = 3, right_walk = 3, left_run = 2, right_run = 2 }
footsteps.velasco = { prefix = "fsbcn", left_walk = 3, right_walk = 2 }
brennis = Actor:create(nil, nil, nil, "Tube-Switcher Guy")
brennis:set_talk_color(Red)
brennis.default = function(arg1) -- line 2441
brennis:set_costume("brennis_fix_idle.cos")
brennis:set_colormap("brennis.cmp")
brennis:set_mumble_chore(brennis_fix_idle_mumble)
brennis:set_talk_chore(1, brennis_fix_idle_stop_talk)
brennis:set_talk_chore(2, brennis_fix_idle_a)
brennis:set_talk_chore(3, brennis_fix_idle_c)
brennis:set_talk_chore(4, brennis_fix_idle_e)
brennis:set_talk_chore(5, brennis_fix_idle_f)
brennis:set_talk_chore(6, brennis_fix_idle_l)
brennis:set_talk_chore(7, brennis_fix_idle_m)
brennis:set_talk_chore(8, brennis_fix_idle_o)
brennis:set_talk_chore(9, brennis_fix_idle_t)
brennis:set_talk_chore(10, brennis_fix_idle_u)
end
celso = Actor:create(nil, nil, nil, "Celso")
celso:set_talk_color(Yellow)
chepito = Actor:create(nil, nil, nil, "Chepito")
chepito.default = function(arg1) -- line 2463
if not chepito.hCos then
chepito.hCos = "chepito.cos"
end
chepito:set_visibility(TRUE)
chepito:set_costume(chepito.hCos)
chepito:set_talk_color(Green)
chepito:set_walk_chore(chepito_walk)
chepito:set_mumble_chore(chepito_mumble)
chepito:set_talk_chore(1, chepito_m)
chepito:set_talk_chore(2, chepito_a)
chepito:set_talk_chore(3, chepito_c)
chepito:set_talk_chore(4, chepito_e)
chepito:set_talk_chore(5, chepito_f)
chepito:set_talk_chore(6, chepito_l)
chepito:set_talk_chore(7, chepito_m)
chepito:set_talk_chore(8, chepito_o)
chepito:set_talk_chore(9, chepito_t)
chepito:set_talk_chore(10, chepito_u)
chepito:set_head(3, 4, 5, 165, 28, 80)
end
domino = Actor:create(nil, nil, nil, "Domino")
domino:set_talk_color(Yellow)
domino.default = function(arg1) -- line 2490
domino:set_colormap("domino.cmp")
domino:set_talk_color(Yellow)
end
eva = Actor:create(nil, nil, nil, "/sytx088/")
eva:set_talk_color(Red)
eva.default = function(arg1, arg2) -- line 2497
if arg2 == "sec" then
eva:set_costume("eva_sec.cos")
eva:set_mumble_chore(eva_sec_mumble, "eva_sec.cos")
eva:set_talk_chore(1, eva_sec_mouth_m)
eva:set_talk_chore(2, eva_sec_mouth_a)
eva:set_talk_chore(3, eva_sec_mouth_c)
eva:set_talk_chore(4, eva_sec_mouth_e)
eva:set_talk_chore(5, eva_sec_mouth_f)
eva:set_talk_chore(6, eva_sec_mouth_l)
eva:set_talk_chore(7, eva_sec_mouth_m)
eva:set_talk_chore(8, eva_sec_mouth_o)
eva:set_talk_chore(9, eva_sec_mouth_t)
eva:set_talk_chore(10, eva_sec_mouth_u)
else
eva:set_costume("ev_r_idles.cos")
end
eva:set_colormap("eva_sv.cmp")
eva:set_talk_color(Red)
eva:ignore_boxes()
end
manny = Actor:create(nil, nil, nil, "Manny")
manny.costume_state = "suit"
dofile("_manny.lua")
meche = Actor:create(nil, nil, nil, "Meche")
meche:set_talk_color(Green)
dofile("olivia_talks.lua")
olivia = Actor:create(nil, nil, nil, "Olivia")
olivia:set_talk_color(MakeColor(164, 18, 147))
olivia.default = function(arg1) -- line 2531
olivia:set_costume(nil)
olivia:set_costume("olivia_talks.cos")
olivia:set_mumble_chore(olivia_talks_mumble, "olivia_talks.cos")
olivia:set_talk_chore(1, olivia_talks_stop_talk)
olivia:set_talk_chore(2, olivia_talks_a)
olivia:set_talk_chore(3, olivia_talks_c)
olivia:set_talk_chore(4, olivia_talks_e)
olivia:set_talk_chore(5, olivia_talks_f)
olivia:set_talk_chore(6, olivia_talks_l)
olivia:set_talk_chore(7, olivia_talks_m)
olivia:set_talk_chore(8, olivia_talks_o)
olivia:set_talk_chore(9, olivia_talks_t)
olivia:set_talk_chore(10, olivia_talks_u)
olivia:push_costume("olivia_idles.cos")
olivia:set_walk_chore(olivia_idles_walk, "olivia_idles.cos")
olivia:set_head(5, 6, 7, 165, 28, 80)
olivia:set_look_rate(110)
olivia:set_collision_mode(COLLISION_SPHERE, 0.2)
end
salvador = Actor:create(nil, nil, nil, "/sytx198/")
salvador:set_talk_color(DarkGreen)
salvador.default = function(arg1) -- line 2556
salvador:ignore_boxes()
if not salvador.hCos then
salvador.hCos = "sv_in_hq.cos"
end
salvador:set_costume(salvador.hCos)
salvador:set_colormap("eva_sv.cmp")
salvador:set_head(3, 4, 5, 165, 28, 80)
salvador:set_look_rate(90)
end
toto = Actor:create(nil, nil, nil, "Toto")
toto.default = function(arg1) -- line 2568
toto:set_colormap("toto.cmp")
toto:set_talk_color(Yellow)
end
dofile("velasco.lua")
velasco = Actor:create(nil, nil, nil, "Velasco")
velasco.default = function(arg1) -- line 2575
velasco:free()
velasco:set_costume("velasco.cos")
velasco:set_colormap("velasco.cmp")
velasco:set_talk_color(Blue)
velasco:set_head(3, 4, 5, 165, 28, 80)
velasco:set_walk_rate(0.38)
velasco:set_look_rate(180)
velasco:set_mumble_chore(velasco_mumble)
velasco:set_talk_chore(1, velasco_stop_talk)
velasco:set_talk_chore(2, velasco_a)
velasco:set_talk_chore(3, velasco_c)
velasco:set_talk_chore(4, velasco_e)
velasco:set_talk_chore(5, velasco_f)
velasco:set_talk_chore(6, velasco_l)
velasco:set_talk_chore(7, velasco_m)
velasco:set_talk_chore(8, velasco_o)
velasco:set_talk_chore(9, velasco_t)
velasco:set_talk_chore(10, velasco_u)
velasco:set_turn_rate(85)
velasco:set_collision_mode(COLLISION_OFF)
velasco:set_walk_chore(velasco_walk, "velasco.cos")
end
dofile("_actors1.lua")
dofile("_actors2.lua")
dofile("_actors3.lua")
dofile("_actors4.lua")
CheckFirstTime("nq.lua")
nq = Set:create("nq.set", "New Headquarters", { nq_intha = 0, nq_ovrhd = 1 })
dofile("ev_stand_idles.lua")
dofile("nq_tape.lua")
dofile("meche_ruba.lua")
dofile("meche_snow.lua")
nq.the_plan = function() -- line 17
local local1 = { }
START_CUT_SCENE()
meche.footsteps = footsteps.concrete
meche_idle_ok = FALSE
manny:walkto_object(nq.meche_obj)
manny:head_look_at(nil)
eva:head_follow_mesh(meche, 6, TRUE)
manny:say_line("/nqma031/")
wait_for_message()
manny:say_line("/nqma032/")
wait_for_message()
manny:say_line("/nqma033/")
wait_for_message()
meche:say_line("/nqmc034/")
wait_for_message()
stop_script(meche.head_follow_mesh)
eva:say_line("/nqev035/")
meche:head_follow_mesh(eva, 6, TRUE)
wait_for_message()
meche:head_look_at(nil)
eva:head_look_at(nil)
MakeSectorActive("meche_box", FALSE)
meche:follow_boxes()
meche:set_collision_mode(COLLISION_OFF)
meche:head_look_at_manny()
start_script(meche.walkto, meche, nq.lw_door, TRUE)
sleep_for(1000)
meche:say_line("/nqmc036/")
meche:wait_for_actor()
meche:free()
eva:say_line("/nqev037/")
manny:head_look_at(nil)
local1 = eva:getpos()
while TurnActorTo(manny.hActor, local1.x, local1.y, local1.z) do
break_here()
end
eva:say_line("/nqev037/")
wait_for_message()
manny:say_line("/nqma038/")
wait_for_message()
manny:say_line("/nqma039/")
wait_for_message()
END_CUT_SCENE()
nq.meche_obj:make_untouchable()
end
nq.bowlsley_cam = function() -- line 65
if not bowlsley_in_hiding then
if not nq.pigeon.en_route then
START_CUT_SCENE("no head")
system:lock_display()
StartMovie("cam_cyc.snm", TRUE)
manny:set_visibility(FALSE)
meche:set_visibility(FALSE)
eva:set_visibility(FALSE)
if not little_manny.dead then
little_manny:set_visibility(FALSE)
end
if not nq.picked_up_arm then
arm_actor:set_visibility(FALSE)
end
nq.remains:play_chore(1)
nq.tape_recorder:play_chore(nq_tape_gone)
system:unlock_display()
music_state:set_state(stateFVID)
if not nq.seen_bowlsley then
nq.seen_bowlsley = TRUE
wait_for_message()
sleep_for(1000)
manny:say_line("/nqma040/")
manny:wait_for_message()
eva:say_line("/nqev041/")
eva:wait_for_message()
eva:say_line("/nqev042/")
eva:wait_for_message()
eva:say_line("/nqev043/")
eva:wait_for_message()
eva:say_line("/nqev044/")
eva:wait_for_message()
eva:say_line("/nqev045/")
eva:wait_for_message()
manny:say_line("/nqma046/")
eva:wait_for_message()
manny:say_line("/nqma047/")
manny:wait_for_message()
eva:say_line("/nqev048/")
eva:wait_for_message()
eva:say_line("/nqev049/")
eva:wait_for_message()
manny:say_line("/nqma050/")
nq:restore_from_movie()
else
set_override(nq.esc_from_camera)
sleep_for(1000)
manny:say_line("/nqma051/")
system.buttonHandler = camera_button_handler
end
END_CUT_SCENE()
else
cur_puzzle_state[52] = TRUE
nq.pigeon.en_route = FALSE
start_script(cut_scene.eatbird)
end
else
nq.say_nothing_but()
end
end
nq.esc_from_camera = function() -- line 149
system.buttonHandler = SampleButtonHandler
start_script(nq.restore_from_movie)
end
camera_button_handler = function(arg1, arg2, arg3) -- line 154
if not CommonButtonHandler(arg1, arg2, arg3) then
if arg2 then
nq.esc_from_camera()
end
end
end
nq.restore_from_movie = function(arg1) -- line 162
system:lock_display()
StopMovie()
break_here()
ForceRefresh()
manny:set_visibility(TRUE)
meche:set_visibility(TRUE)
eva:set_visibility(TRUE)
if not little_manny.dead then
little_manny:set_visibility(TRUE)
end
if not nq.picked_up_arm then
arm_actor:set_visibility(TRUE)
end
nq.remains:play_chore(0)
sleep_for(250)
music_state:update()
system:unlock_display()
end
nq.say_nothing_but = function() -- line 185
manny:say_line("/nqma052/")
end
nq.dead_cam = function(arg1) -- line 190
if not nq.seen_dead_cam then
nq.seen_dead_cam = TRUE
if not arg1.seen then
arg1.seen = TRUE
manny:say_line("/nqma053/")
wait_for_message()
manny:say_line("/nqma054/")
else
nq.say_nothing_but()
end
elseif not arg1.seen then
arg1.seen = TRUE
manny:say_line("/nqma055/")
wait_for_message()
manny:say_line("/nqma056/")
else
nq.say_nothing_but()
end
end
nq.eva_idles = function(arg1) -- line 213
local local1
eva:play_chore(ev_stand_idle_stand_idle)
while 1 do
if not eva.stop_idle then
local1 = rndint(1, 3)
eva:play_chore(local1)
eva:wait_for_chore()
eva:wait_here(rnd(1, 3))
end
break_here()
end
end
nq.idle_little_manny = function() -- line 227
nq.pigeon_ilde_ok = TRUE
while 1 do
if nq.pigeon_ilde_ok then
if rnd() then
little_manny:play_chore(pigeon_idles_stopwalk_cycle)
else
little_manny:play_chore(pigeon_idles_head_turns)
end
if rnd() then
little_manny:play_sound_at("pigeon3.wav")
else
little_manny:play_sound_at("wings4.wav")
end
little_manny:wait_for_chore()
sleep_for(rnd(3000, 6000))
else
break_here()
end
end
end
nq.meche_arm_idle = function() -- line 249
meche:play_chore(meche_in_vi_xarms)
meche:wait_for_chore()
meche_idle_ok = TRUE
while meche_idle_ok do
meche:play_chore(meche_ruba_drop_hands)
meche:wait_for_chore()
vi.meche_hold(5, 9)
meche:play_chore(meche_ruba_xarms)
meche:wait_for_chore()
vi.meche_hold(5, 9)
end
meche:play_chore(meche_ruba_drop_hands)
meche:wait_for_chore()
end
nq.set_up_actors = function(arg1) -- line 268
eva:set_costume("ev_stand_idles.cos")
eva:put_in_set(nq)
eva:ignore_boxes()
eva:set_mumble_chore(ev_stand_idles_mumble)
eva:set_talk_chore(1, ev_stand_idles_stop_talk)
eva:set_talk_chore(2, ev_stand_idles_a)
eva:set_talk_chore(3, ev_stand_idles_c)
eva:set_talk_chore(4, ev_stand_idles_e)
eva:set_talk_chore(5, ev_stand_idles_f)
eva:set_talk_chore(6, ev_stand_idles_l)
eva:set_talk_chore(7, ev_stand_idles_m)
eva:set_talk_chore(8, ev_stand_idles_o)
eva:set_talk_chore(9, ev_stand_idles_t)
eva:set_talk_chore(10, ev_stand_idles_u)
eva:setpos(-0.3296, -0.00454, 0)
eva:setrot(0, -99.1731, 0)
eva:set_head(3, 4, 5, 165, 28, 80)
eva:set_collision_mode(COLLISION_SPHERE)
SetActorCollisionScale(eva.hActor, 0.3)
start_script(nq.eva_idles)
manny:set_collision_mode(COLLISION_SPHERE)
SetActorCollisionScale(manny.hActor, 0.35)
if not little_manny then
little_manny = Actor:create(nil, nil, nil, "little manny")
end
if not little_manny.dead then
little_manny:follow_boxes()
little_manny:set_costume("pigeon_idles.cos")
little_manny:set_colormap("pigeons.cmp")
little_manny:put_in_set(nq)
little_manny:ignore_boxes()
little_manny:setpos(-0.342759, 0.825031, 0.522623)
little_manny:setrot(0, 188, 0)
start_script(nq.idle_little_manny)
end
if nq.meche_obj.touchable then
box_on("meche_box")
meche:set_costume(nil)
meche:set_costume("meche_snow.cos")
meche:set_mumble_chore(meche_snow_mumble, "meche_snow.cos")
meche:set_talk_chore(1, meche_snow_stop_talk)
meche:set_talk_chore(2, meche_snow_a)
meche:set_talk_chore(3, meche_snow_c)
meche:set_talk_chore(4, meche_snow_e)
meche:set_talk_chore(5, meche_snow_f)
meche:set_talk_chore(6, meche_snow_l)
meche:set_talk_chore(7, meche_snow_m)
meche:set_talk_chore(8, meche_snow_o)
meche:set_talk_chore(9, meche_snow_t)
meche:set_talk_chore(10, meche_snow_u)
meche:set_head(5, 5, 5, 165, 28, 80)
meche:set_walk_chore(meche_snow_walk, "meche_snow.cos")
meche:set_look_rate(200)
meche:put_in_set(nq)
meche:ignore_boxes()
meche:setpos(0.9, 1, 0)
meche:setrot(0, -204, 0)
meche:set_collision_mode(COLLISION_SPHERE)
SetActorCollisionScale(meche.hActor, 0.5)
start_script(nq.meche_arm_idle)
start_script(meche.head_follow_mesh, meche, manny, 5)
else
MakeSectorActive("meche_box", FALSE)
end
if not arm_actor then
arm_actor = Actor:create(nil, nil, nil, "arm")
end
if not nq.picked_up_arm then
arm_actor:set_costume("arm_actor.cos")
arm_actor:put_in_set(nq)
arm_actor:setpos({ x = 0.742541, y = -0.0746845, z = -0.007 })
arm_actor:setrot(0, 90, 89)
arm_actor:play_chore_looping(0)
end
end
radio_table = { "radio1.wav", "radio2.wav", "radio3.wav", "cpuBeep1.wav", "cpuBeep2.wav", "cpuBeep3.wav", "cpuArrow.wav", "compBeep.wav", "intrCom.wav", "typeCr.wav" }
nq.radio_sfx = function(arg1) -- line 350
local local1
while 1 do
sleep_for(15000)
if not find_script(cut_scene.eatbird) then
local1 = pick_from_nonweighted_table(radio_table, TRUE)
start_sfx(local1, 32)
end
end
end
nq.enter = function(arg1) -- line 368
nq:set_up_actors()
NewObjectState(nq_intha, OBJSTATE_UNDERLAY, "nq_sprout.bm")
nq.remains:set_object_state("nq_body.cos")
nq.remains:play_chore(0)
nq.tape_recorder.hObjectState = nq:add_object_state(nq_intah, "nq_tape.bm", nil, OBJSTATE_UNDERLAY, FALSE)
nq.tape_recorder:set_object_state("nq_tape.cos")
start_script(nq.radio_sfx)
SetShadowColor(6, 6, 6)
SetActiveShadow(manny.hActor, 0)
SetActorShadowPoint(manny.hActor, 0, 0, 10)
SetActorShadowPlane(manny.hActor, "shadow1")
AddShadowPlane(manny.hActor, "shadow1")
SetActiveShadow(meche.hActor, 0)
SetActorShadowPoint(meche.hActor, 0, 0, 10)
SetActorShadowPlane(meche.hActor, "shadow1")
AddShadowPlane(meche.hActor, "shadow1")
SetActiveShadow(eva.hActor, 0)
SetActorShadowPoint(eva.hActor, 0, 0, 10)
SetActorShadowPlane(eva.hActor, "shadow1")
AddShadowPlane(eva.hActor, "shadow1")
SetActiveShadow(manny.hActor, 1)
SetActorShadowPoint(manny.hActor, 0, 0, 10)
SetActorShadowPlane(manny.hActor, "shadow2")
AddShadowPlane(manny.hActor, "shadow2")
SetActiveShadow(meche.hActor, 1)
SetActorShadowPoint(meche.hActor, 0, 0, 10)
SetActorShadowPlane(meche.hActor, "shadow2")
AddShadowPlane(meche.hActor, "shadow2")
SetActiveShadow(manny.hActor, 2)
SetActorShadowPoint(manny.hActor, 0, 0, 10)
SetActorShadowPlane(manny.hActor, "shadow3")
AddShadowPlane(manny.hActor, "shadow3")
SetActiveShadow(meche.hActor, 2)
SetActorShadowPoint(meche.hActor, 0, 0, 10)
SetActorShadowPlane(meche.hActor, "shadow3")
AddShadowPlane(meche.hActor, "shadow3")
end
nq.exit = function(arg1) -- line 421
eva:free()
stop_script(nq.radio_sfx)
stop_script(nq.eva_idles)
little_manny:free()
stop_script(nq.idle_little_manny)
manny:set_collision_mode(COLLISION_OFF)
KillActorShadows(manny.hActor)
KillActorShadows(meche.hActor)
KillActorShadows(eva.hActor)
end
nq.meche_obj = Object:create(nq, "Meche", 0.91113698, 0.984411, 0.51099998, { range = 0.89999998 })
nq.meche_obj.use_pnt_x = 0.72313702
nq.meche_obj.use_pnt_y = 0.739411
nq.meche_obj.use_pnt_z = 0
nq.meche_obj.use_rot_x = 0
nq.meche_obj.use_rot_y = -1843.97
nq.meche_obj.use_rot_z = 0
nq.meche_obj.lookAt = function(arg1) -- line 457
manny:say_line("/nqma058/")
end
nq.meche_obj.pickUp = function(arg1) -- line 461
system.default_response("not now")
end
nq.meche_obj.use = function(arg1) -- line 465
start_script(nq.the_plan)
end
nq.meche_obj.use_hand = function(arg1) -- line 469
START_CUT_SCENE()
manny:walkto(0.693852, 0.844436, -0.00303789, 0, 318.127, 0)
manny:wait_for_actor()
manny:wait_for_actor()
manny:play_chore(msb_use_obj, manny.base_costume)
manny:say_line("/lrma008/")
manny:wait_for_message()
meche:say_line("/nqmc059/")
manny:wait_for_chore(msb_use_obj, manny.base_costume)
manny:stop_chore(msb_use_obj, manny.base_costume)
END_CUT_SCENE()
end
nq.meche_obj.use_lsa_photo = function(arg1) -- line 483
meche:say_line("/nqmc060/")
end
nq.monitor1 = Object:create(nq, "/nqtx001/monitor", -0.59216201, 0.28474399, 0.47, { range = 0.60000002 })
nq.monitor1.use_pnt_x = -0.48111799
nq.monitor1.use_pnt_y = 0.28467101
nq.monitor1.use_pnt_z = 0
nq.monitor1.use_rot_x = 0
nq.monitor1.use_rot_y = -2793.6799
nq.monitor1.use_rot_z = 0
nq.monitor1.lookAt = function(arg1) -- line 496
START_CUT_SCENE()
manny:walkto_object(arg1)
manny:wait_for_actor()
start_script(nq.bowlsley_cam)
END_CUT_SCENE()
end
nq.monitor1.pickUp = function(arg1) -- line 504
system.default_response("attached")
end
nq.monitor1.use = nq.monitor1.lookAt
nq.monitor2 = Object:create(nq, "/nqtx008/monitor", -0.80216199, -0.045256399, 0.5, { range = 0.60000002 })
nq.monitor2.use_pnt_x = -0.63804001
nq.monitor2.use_pnt_y = -0.048541501
nq.monitor2.use_pnt_z = 0
nq.monitor2.use_rot_x = 0
nq.monitor2.use_rot_y = -2782.29
nq.monitor2.use_rot_z = 0
nq.monitor2.pickUp = function(arg1) -- line 518
system.default_response("attached")
end
nq.monitor2.use = function(arg1) -- line 522
start_script(nq.dead_cam, arg1)
end
nq.monitor2.lookAt = nq.monitor2.use
nq.monitor3 = Object:create(nq, "/nqtx009/monitor", -0.78216201, 0.55474401, 0.5, { range = 0.64999998 })
nq.monitor3.use_pnt_x = -0.56171501
nq.monitor3.use_pnt_y = 0.425107
nq.monitor3.use_pnt_z = 0
nq.monitor3.use_rot_x = 0
nq.monitor3.use_rot_y = -2813.8701
nq.monitor3.use_rot_z = 0
nq.monitor3.lookAt = function(arg1) -- line 536
start_script(nq.dead_cam, arg1)
end
nq.monitor3.pickUp = function(arg1) -- line 540
system.default_response("attached")
end
nq.monitor3.use = nq.monitor3.lookAt
nq.pigeon = Object:create(nq, "/nqtx010/pigeon", -0.33384299, 0.79816997, 0.61000001, { range = 0.85000002 })
nq.pigeon.use_pnt_x = -0.252049
nq.pigeon.use_pnt_y = 0.51655197
nq.pigeon.use_pnt_z = 0
nq.pigeon.use_rot_x = 0
nq.pigeon.use_rot_y = 6.4552002
nq.pigeon.use_rot_z = 0
nq.pigeon.lookAt = function(arg1) -- line 556
if not arg1.noted then
if arg1.bit then
manny:say_line("/nqma014/")
else
manny:say_line("/nqma011/")
end
else
manny:say_line("/nqma061/")
end
end
nq.pigeon.pickUp = function(arg1) -- line 568
if nq.pigeon.bit then
system.default_response("got some")
elseif manny:walkto_object(arg1) then
START_CUT_SCENE()
nq.pigeon.bit = TRUE
nq.pigeon_ilde_ok = FALSE
manny:say_line("/nqma012/")
manny:wait_for_actor()
manny:wait_for_message()
manny:play_chore(msb_reach_high, manny.base_costume)
sleep_for(1000)
little_manny:play_chore(pigeon_idles_pecking)
start_sfx("nqChomp.wav")
wait_for_sound("nqChomp.wav")
manny:say_line("/nqma013/")
wait_for_message()
manny:say_line("/nqma014/")
manny:wait_for_chore()
nq.pigeon_ilde_ok = TRUE
END_CUT_SCENE()
end
end
nq.pigeon.use = nq.pigeon.pickUp
nq.pigeon.use_note = function(arg1) -- line 596
arg1.noted = TRUE
START_CUT_SCENE()
nq.pigeon_ilde_ok = FALSE
manny:walkto_object(arg1)
manny:wait_for_actor()
manny:say_line("/nqma015/")
wait_for_message()
manny.is_holding = nil
manny:stop_chore(msb_hold, manny.base_costume)
if manny.fancy then
manny:stop_chore(mcc_thunder_hold_note, manny.base_costume)
manny:play_chore(mcc_thunder_activate_note, manny.base_costume)
else
manny:stop_chore(msb_hold_note, manny.base_costume)
manny:play_chore(msb_activate_note, manny.base_costume)
end
manny:play_chore(msb_reach_high, manny.base_costume)
manny:say_line("/nqma016/")
sleep_for(1000)
if manny.fancy then
manny:stop_chore(mcc_thunder_activate_note, manny.base_costume)
else
manny:stop_chore(msb_activate_note, manny.base_costume)
end
start_sfx("tgPullNt.wav")
manny:wait_for_chore()
tg.note:free()
nq.pigeon_ilde_ok = TRUE
END_CUT_SCENE()
end
nq.pigeon_fly_sfx = function(arg1) -- line 629
local local1
while 1 do
local1 = pick_one_of({ "wings1.wav", "wings2.wav", "wings3.wav", "wings4.wav", "wings5.wav", "wings6.wav", "wings7.wav", "wings8.wav" })
start_sfx(local1)
while sound_playing(local1) do
break_here()
end
end
end
nq.pigeon.use_lsa_photo = function(arg1) -- line 642
if not arg1.noted then
manny:say_line("/nqma017/")
else
START_CUT_SCENE()
stop_script(nq.idle_little_manny)
little_manny.dead = TRUE
arg1:make_untouchable()
manny:walkto_object(arg1)
manny:wait_for_actor()
manny:say_line("/jbma078/")
manny:play_chore(msb_reach_high, manny.base_costume)
manny:wait_for_chore()
manny:wait_for_message()
nq.pigeon.en_route = TRUE
music_state:set_sequence(seqPigeonFly)
start_script(nq.pigeon_fly_sfx)
little_manny:play_chore(pigeon_idles_short_takeoff)
manny:play_chore(msb_reach_low, manny.base_costume)
little_manny:wait_for_chore()
little_manny:play_chore_looping(pigeon_idles_fly_cycle)
manny:say_line("/nqma062/")
little_manny:set_turn_rate(55)
while TurnActorTo(little_manny.hActor, 0.518063, 1.62193, 0.522623) do
little_manny:walk_forward()
break_here()
end
manny:wait_for_chore()
manny:stop_chore(msb_reach_low, manny.base_costume)
repeat
TurnActorTo(little_manny.hActor, -1.17, 2.12, 0.522623)
little_manny:walk_forward()
break_here()
until little_manny:find_sector_name("little_manny")
stop_script(nq.pigeon_fly_sfx)
little_manny:free()
nq.monitor1:lookAt()
END_CUT_SCENE()
manny:clear_hands()
end
end
nq.pigeon.use_hand = function(arg1) -- line 688
START_CUT_SCENE()
manny:say_line("/nqma063/")
manny:walkto_object(arg1)
manny:wait_for_actor()
manny:wait_for_message()
manny:stop_chore(msb_hold, manny.base_costume)
manny:play_chore(msb_reach_high, manny.base_costume)
sleep_for(1000)
manny:say_line("/nqma064/")
manny:wait_for_chore()
manny:stop_chore(msb_reach_high, manny.base_costume)
manny:play_chore_looping(msb_hold, manny.base_costume)
END_CUT_SCENE()
end
nq.wastebasket = Object:create(nq, "/nqtx018/wastebasket", 0.216911, 0.86986101, 0.26499999, { range = 0.55000001 })
nq.wastebasket.use_pnt_x = 0.264595
nq.wastebasket.use_pnt_y = 0.71353102
nq.wastebasket.use_pnt_z = 0
nq.wastebasket.use_rot_x = 0
nq.wastebasket.use_rot_y = -317.17899
nq.wastebasket.use_rot_z = 0
nq.wastebasket.lookAt = function(arg1) -- line 713
if not arg1.searched then
START_CUT_SCENE("no head")
manny:head_look_at(arg1)
manny:walkto(arg1)
manny:wait_for_actor()
manny:play_chore(msb_reach_med, manny.base_costume)
sleep_for(300)
start_sfx("nqGarbCn.wav")
sleep_for(450)
manny:blend(msb_hold, msb_reach_med, 1000, manny.base_costume)
manny:wait_for_chore()
arg1.searched = TRUE
nq.photo:get()
manny:head_look_at(nil)
manny.is_holding = nq.photo
if manny.fancy then
manny:play_chore_looping(mcc_thunder_activate_lsa_photo, manny.base_costume)
manny.hold_chore = mcc_thunder_activate_lsa_photo
else
manny:play_chore_looping(msb_activate_lsa_photo, "msb.cos")
manny.hold_chore = msb_activate_lsa_photo
end
manny:play_chore_looping(msb_hold, manny.base_costume)
wait_for_sound("nqGarbCn.wav")
manny:say_line("/nqma021/")
manny:setrot(0, 81.2567, 0, TRUE)
manny:wait_for_actor()
look_at_item_in_hand(TRUE)
manny:wait_for_message()
END_CUT_SCENE()
else
manny:say_line("/nqma019/")
end
end
nq.wastebasket.use = nq.wastebasket.lookAt
nq.wastebasket.searched = FALSE
nq.wastebasket.pickUp = function(arg1) -- line 753
arg1:lookAt()
end
nq.wastebasket.use_note = function(arg1) -- line 757
manny:say_line("/nqma065/")
end
nq.wastebasket.use_hand = function(arg1) -- line 761
manny:say_line("/nqma066/")
end
nq.wastebasket.use_lsa_photo = function(arg1) -- line 765
if little_manny.dead then
manny:walkto(arg1)
manny:say_line("/nqma067/")
manny:wait_for_actor()
manny:play_chore(msb_reach_med, manny.base_costume)
manny:stop_chore(msb_hold, manny.base_costume)
sleep_for(750)
manny:stop_chore(manny.hold_chore, manny.base_costume)
nq.photo:put_in_limbo()
manny:wait_for_chore()
manny.is_holding = nil
else
manny:say_line("/nqma068/")
end
end
nq.photo = Object:create(nq, "/nqtx020/lsa_photo", 0, 0, 0, { range = 0 })
nq.photo.wav = "getCard.wav"
nq.photo.lookAt = function(arg1) -- line 786
manny:say_line("/nqma021/")
end
nq.photo.use = nq.photo.lookAt
nq.photo.default_response = function(arg1) -- line 792
manny:say_line("/nqma069/")
end
nq.radio = Object:create(nq, "/nqtx022/radio", 0.12, 0.210196, 0.33000001, { range = 0.60000002 })
nq.radio.use_pnt_x = 0.320077
nq.radio.use_pnt_y = 0.25619501
nq.radio.use_pnt_z = 0
nq.radio.use_rot_x = 0
nq.radio.use_rot_y = -3127.02
nq.radio.use_rot_z = 0
nq.radio.lookAt = function(arg1) -- line 804
manny:say_line("/nqma023/")
end
nq.radio.pickUp = function(arg1) -- line 808
system.default_response("martialed")
end
nq.radio.use = function(arg1) -- line 812
if not arg1.tried then
arg1.tried = TRUE
manny:say_line("/nqma070/")
wait_for_message()
manny:say_line("/nqma024/")
wait_for_message()
salvador:say_line("/nqsa025/")
wait_for_message()
manny:say_line("/nqma026/")
wait_for_message()
olivia:say_line("/nqol027/")
else
manny:say_line("/nqma028/")
wait_for_message()
manny:say_line("/nqma029/")
end
end
nq.memo = Object:create(nq, "/nqtx071/memo", 0.079999998, -0.28003299, 0.36000001, { range = 0.60000002 })
nq.memo.use_pnt_x = 0.28
nq.memo.use_pnt_y = -0.210033
nq.memo.use_pnt_z = 0
nq.memo.use_rot_x = 0
nq.memo.use_rot_y = 829.59497
nq.memo.use_rot_z = 0
nq.memo.lookAt = function(arg1) -- line 839
manny:say_line("/nqma072/")
wait_for_message()
manny:say_line("/nqma073/")
wait_for_message()
manny:say_line("/nqma074/")
end
nq.memo.pickUp = function(arg1) -- line 847
system.default_response("nah")
end
nq.memo.use = nq.memo.lookAt
nq.remains = Object:create(nq, "/nqtx075/remains", 0.628353, -0.083236001, 0, { range = 0.60000002 })
nq.remains.use_pnt_x = 0.72854501
nq.remains.use_pnt_y = -0.23227701
nq.remains.use_pnt_z = 0
nq.remains.use_rot_x = 0
nq.remains.use_rot_y = -325.54999
nq.remains.use_rot_z = 0
nq.remains.lookAt = function(arg1) -- line 862
manny:say_line("/nqma076/")
end
nq.remains.pickUp = function(arg1) -- line 866
START_CUT_SCENE()
if not nq.picked_up_arm then
nq.picked_up_arm = TRUE
preload_sfx("nqArmRip.wav")
manny:walkto_object(arg1)
manny:wait_for_actor()
manny:play_chore(msb_reach_low, manny.base_costume)
sleep_for(1000)
start_sfx("nqArmRip.wav")
arm_actor:free()
nq.picked_up_arm = TRUE
nq.arm:get()
manny:stop_chore(msb_reach_low, manny.base_costume)
if manny.fancy then
manny:play_chore_looping(mcc_thunder_activate_hand, manny.base_costume)
else
manny:play_chore_looping(msb_activate_hand, "msb.cos")
end
manny:play_chore_looping(msb_hold, manny.base_costume)
manny:wait_for_chore(msb_reach_low, manny.base_costume)
manny.is_holding = nq.arm
manny.hold_chore = msb_activate_hand
manny:say_line("/nqma077/")
else
manny:say_line("/nqma078/")
end
END_CUT_SCENE()
end
nq.remains.use_hand = function(arg1) -- line 899
nq.wastebasket:use_hand()
end
nq.remains.use = nq.remains.pickUp
nq.arm = Object:create(nq, "/nqtx079/arm", 0, 0, 0, { range = 0 })
nq.arm.string_name = "hand"
nq.arm.wav = "getBone.wav"
nq.arm.lookAt = function(arg1) -- line 910
manny:say_line("/nqma080/")
end
nq.arm.use = function(arg1) -- line 914
START_CUT_SCENE()
manny:say_line("/nqma081/")
if manny.fancy then
manny:stop_chore(mcc_thunder_activate_hand, manny.base_costume)
manny:stop_chore(mcc_thunder_hold, manny.base_costume)
manny:run_chore(mcc_thunder_salute, manny.base_costume)
manny:stop_chore(mcc_thunder_salute, manny.base_costume)
manny:play_chore(mcc_thunder_activate_hand, manny.base_costume)
manny:play_chore_looping(mcc_thunder_hold, manny.base_costume)
else
manny:stop_chore(msb_activate_hand, manny.base_costume)
manny:stop_chore(msb_hold, manny.base_costume)
manny:run_chore(msb_salute, manny.base_costume)
manny:stop_chore(msb_salute, manny.base_costume)
manny:play_chore(msb_activate_hand, manny.base_costume)
manny:play_chore_looping(msb_hold, manny.base_costume)
end
END_CUT_SCENE()
end
nq.arm.default_response = function(arg1) -- line 935
manny:say_line("/nqma082/")
end
nq.tape_recorder = Object:create(nq, "/nqtx083/tape recorder", -0.76247901, -0.049222901, 0.30000001, { range = 0.60000002 })
nq.tape_recorder.use_pnt_x = -0.53847998
nq.tape_recorder.use_pnt_y = -0.025222899
nq.tape_recorder.use_pnt_z = 0
nq.tape_recorder.use_rot_x = 0
nq.tape_recorder.use_rot_y = 93.250999
nq.tape_recorder.use_rot_z = 0
nq.tape_recorder.lookAt = function(arg1) -- line 949
manny:say_line("/nqma084/")
end
nq.tape_recorder.pickUp = function(arg1) -- line 953
system.default_response("attached")
end
nq.tape_recorder.use = function(arg1) -- line 957
if manny:walkto_object(arg1) then
START_CUT_SCENE()
manny:play_chore(msb_hand_on_obj, manny.base_costume)
manny:wait_for_chore()
start_sfx("nqTapeOn.imu", 64)
ImSetVoiceEffect("Intercom Filter")
arg1:play_chore_looping(nq_tape_play)
manny:play_chore(msb_hand_off_obj, manny.base_costume)
sleep_for(500)
bowlsley:say_line("/nqbl085/")
sleep_for(2000)
manny:twist_head_gesture()
wait_for_message()
hector:say_line("/nqhe086/")
wait_for_message()
hector:say_line("/nqhe087/")
wait_for_message()
bowlsley:say_line("/nqbl088/")
manny:play_chore(msb_hand_on_obj, manny.base_costume)
manny:wait_for_chore()
arg1:stop_chore(nq_tape_play)
arg1:play_chore(nq_take_stop)
stop_sound("nqTapeOn.imu", 64)
start_sfx("nqTapeOf.wav", 64)
manny:play_chore(msb_hand_off_obj, manny.base_costume)
manny:wait_for_chore()
bowlsley:wait_for_message()
ImSetVoiceEffect("OFF")
END_CUT_SCENE()
end
end
nq.eva_obj = Object:create(nq, "/nqtx089/Eva", -0.23578, -0.0184035, 0.42789999, { range = 0.60000002 })
nq.eva_obj.use_pnt_x = -0.52827197
nq.eva_obj.use_pnt_y = -0.22375099
nq.eva_obj.use_pnt_z = 0
nq.eva_obj.use_rot_x = 0
nq.eva_obj.use_rot_y = -56.860802
nq.eva_obj.use_rot_z = 0
nq.eva_obj.lookAt = function(arg1) -- line 1000
manny:say_line("/nqma090/")
wait_for_message()
eva:say_line("/nqev091/")
end
nq.eva_obj.pickUp = function(arg1) -- line 1006
if nq.meche_obj.touchable then
manny:say_line("/nqma092/")
else
manny:say_line("/moma032/")
end
end
nq.eva_obj.use = function(arg1) -- line 1015
START_CUT_SCENE()
manny:say_line("/nqma093/")
wait_for_message()
eva:say_line("/nqev094/")
wait_for_message()
eva:say_line("/nqev095/")
END_CUT_SCENE()
end
nq.eva_obj.use_lsa_photo = function(arg1) -- line 1025
eva:say_line("/nqev096/")
end
nq.eva_obj.use_hand = function(arg1) -- line 1029
START_CUT_SCENE()
manny:walkto(-0.448578, -0.172294, 0, 0, 325.747, 0)
manny:wait_for_actor()
manny:say_line("/lrma008/")
manny:use_default()
END_CUT_SCENE()
eva:say_line("/nqev097/")
end
nq.lw_door = Object:create(nq, "/nqtx030/exit", 0.97356099, 2.04339, 0.40000001, { range = 0.89999998 })
nq.lw_door.use_pnt_x = 0.68856102
nq.lw_door.use_pnt_y = 2.1083901
nq.lw_door.use_pnt_z = -0.050000001
nq.lw_door.use_rot_x = 0
nq.lw_door.use_rot_y = -74.121902
nq.lw_door.use_rot_z = 0
nq.lw_door.out_pnt_x = 0.93735403
nq.lw_door.out_pnt_y = 2.14853
nq.lw_door.out_pnt_z = -0.050000001
nq.lw_door.out_rot_x = 0
nq.lw_door.out_rot_y = -88.498001
nq.lw_door.out_rot_z = 0
nq.lw_door:make_untouchable()
nq.lw_door.walkOut = function(arg1) -- line 1075
if nq.meche_obj.touchable then
nq.the_plan()
else
lw:come_out_door(lw.nq_door)
end
end
CheckFirstTime("su.lua")
su = Set:create("su.set", "sunken lola", { su_chews = 0, su_ovrhd = 1 })
dofile("chepito.lua")
dofile("mn_ctm.lua")
dofile("mn_ctc.lua")
su.chepito_to_manny = function(arg1) -- line 16
local local1 = manny:getpos()
local local2 = chepito:getpos()
while TurnActorTo(chepito.hActor, local1.x, local1.y, local1.z) do
break_here()
end
chepito:head_look_at_manny()
while TurnActorTo(manny.hActor, local2.x, local2.y, local2.z) do
break_here()
end
end
su.manny_to_chepito = function(arg1) -- line 62
local local1 = { }
local local2, local3
local local4 = { x = 0.28582701, y = -0.142896, z = 0 }
while 1 do
local1 = chepito:getrot()
local3 = RotateVector(local4, local1)
local2 = chepito:getpos()
local3.x = local3.x + local2.x
local3.y = local3.y + local2.y
local3.z = local3.z + local2.z
chepito:setpos(manny:getpos())
chepito:setrot(manny:getrot())
break_here()
end
end
su.chepito_proximity = function(arg1, arg2, arg3) -- line 83
local local1 = chepito:getpos()
local local2 = sqrt((local1.x - arg1) ^ 2 + (local1.y - arg2) ^ 2 + (local1.z - arg3) ^ 2)
return local2
end
su.chepito_to_start = function() -- line 90
while TurnActorTo(chepito.hActor, chepito.start_position.x, chepito.start_position.y, chepito.start_position.z) do
break_here()
end
while su.chepito_proximity(chepito.start_position.x, chepito.start_position.y, chepito.start_position.z) >= 0.05 do
PointActorAt(chepito.hActor, chepito.start_position.x, chepito.start_position.y, chepito.start_position.z)
chepito:walk_forward()
break_here()
end
chepito:setpos(chepito.start_position.x, chepito.start_position.y, chepito.start_position.z)
chepito:follow_boxes()
end
su.sink_aftermath = function(arg1) -- line 107
local local1 = 4.5
START_CUT_SCENE()
set_override(su.sink_aftermath_override)
manny:default("nautical")
manny:put_in_set(su)
manny:ignore_boxes()
glottis:set_costume("glottis_sailor.cos")
glottis:set_talk_color(Orange)
glottis:set_visibility(TRUE)
glottis:set_head(3, 4, 4, 165, 28, 80)
glottis:set_mumble_chore(glottis_sailor_mumble)
glottis:set_talk_chore(1, glottis_sailor_stop_talk)
glottis:set_talk_chore(2, glottis_sailor_a)
glottis:set_talk_chore(3, glottis_sailor_c)
glottis:set_talk_chore(4, glottis_sailor_e)
glottis:set_talk_chore(5, glottis_sailor_f)
glottis:set_talk_chore(6, glottis_sailor_l)
glottis:set_talk_chore(7, glottis_sailor_m)
glottis:set_talk_chore(8, glottis_sailor_o)
glottis:set_talk_chore(9, glottis_sailor_t)
glottis:set_talk_chore(10, glottis_sailor_u)
glottis:push_costume("gl_sailor_fastwalk.cos")
glottis:head_look_at(nil)
glottis:set_walk_chore(0, "gl_sailor_fastwalk.cos")
glottis:set_walk_rate(0.5)
glottis:put_in_set(su)
manny:ignore_boxes()
glottis:ignore_boxes()
glottis:setpos(100, 100, 100)
manny:setpos(100, 100, 100)
start_sfx("current.imu", IM_HIGH_PRIORITY, 0)
fade_sfx("current.imu", 2000, 80)
manny:push_costume("mn_jump_sub.cos")
glottis:push_costume("gl_jump_sub.cos")
break_here()
PreRender(TRUE, FALSE)
manny:play_chore(0, "mn_jump_sub.cos")
glottis:play_chore(0, "gl_jump_sub.cos")
break_here()
manny:follow_boxes()
manny:setpos(-0.536861, -4.0693498, 0)
manny:setrot(0, 227, 0)
glottis:setpos(-0.120987, -3.50214, 0)
glottis:setrot(0, 180, 0)
glottis:follow_boxes()
sleep_for(6400)
fade_sfx("current.imu", 800)
sleep_for(6000)
manny:wait_for_chore(0, "mn_jump_sub.cos")
manny:pop_costume()
glottis:blend(glottis_sailor_home_pose, 0, 800, "glottis_sailor.cos", "gl_jump_sub.cos")
sleep_for(800)
glottis:pop_costume()
PreRender(TRUE, TRUE)
ForceRefresh()
start_script(su.glottis_follow_manny)
glottis:say_line("/sugl091/")
wait_for_message()
glottis:say_line("/sugl092/")
wait_for_message()
glottis:say_line("/sugl093/")
wait_for_message()
glottis:say_line("/sugl094/")
wait_for_message()
glottis:say_line("/sugl095/")
wait_for_message()
manny:say_line("/suma096/")
wait_for_message()
glottis:say_line("/sugl097/")
wait_for_message()
manny:say_line("/suma098/")
wait_for_message()
manny:say_line("/suma099/")
wait_for_message()
END_CUT_SCENE()
glottis:set_collision_mode(COLLISION_SPHERE)
SetActorCollisionScale(glottis.hActor, 0.5)
manny:set_collision_mode(COLLISION_SPHERE)
SetActorCollisionScale(chepito.hActor, 0.44999999)
SetActorCollisionScale(manny.hActor, 0.34999999)
kill_override()
end
su.sink_aftermath_override = function() -- line 202
kill_override()
PreRender(TRUE, TRUE)
ForceRefresh()
manny:put_in_set(su)
manny:default("nautical")
manny:follow_boxes()
manny:setpos(-0.536861, -4.06935, 0)
manny:setrot(0, 227, 0)
glottis:set_costume("glottis_sailor.cos")
glottis:set_talk_color(Orange)
glottis:set_visibility(TRUE)
glottis:set_head(3, 4, 4, 165, 28, 80)
glottis:set_mumble_chore(glottis_sailor_mumble)
glottis:set_talk_chore(1, glottis_sailor_stop_talk)
glottis:set_talk_chore(2, glottis_sailor_a)
glottis:set_talk_chore(3, glottis_sailor_c)
glottis:set_talk_chore(4, glottis_sailor_e)
glottis:set_talk_chore(5, glottis_sailor_f)
glottis:set_talk_chore(6, glottis_sailor_l)
glottis:set_talk_chore(7, glottis_sailor_m)
glottis:set_talk_chore(8, glottis_sailor_o)
glottis:set_talk_chore(9, glottis_sailor_t)
glottis:set_talk_chore(10, glottis_sailor_u)
glottis:push_costume("gl_sailor_fastwalk.cos")
glottis:head_look_at(nil)
glottis:set_walk_chore(0, "gl_sailor_fastwalk.cos")
glottis:set_walk_rate(0.5)
glottis:put_in_set(su)
glottis:setpos(-0.120987, -3.50214, 0)
glottis:setrot(0, 180, 0)
glottis:follow_boxes()
glottis:play_chore(glottis_sailor_home_pose, "glottis_sailor.cos")
glottis:set_collision_mode(COLLISION_SPHERE)
SetActorCollisionScale(glottis.hActor, 0.5)
manny:set_collision_mode(COLLISION_SPHERE)
SetActorCollisionScale(chepito.hActor, 0.45)
SetActorCollisionScale(manny.hActor, 0.35)
stop_sound("current.imu")
start_script(su.glottis_follow_manny)
end
su.move_chepito_obj = function() -- line 249
local local1 = { }
while 1 do
local1 = chepito:getpos()
su.moving_chepito_obj.interest_actor:setpos(local1.x, local1.y, local1.z + 0.40000001)
if hot_object == su.moving_chepito_obj then
manny:head_look_at(su.moving_chepito_obj)
end
break_here()
end
end
su.chepito_sing = function(arg1, arg2) -- line 262
chepito.fade_cue = FALSE
wait_for_message()
chepito:say_line("/such100/")
chepito:wait_for_message()
chepito:say_line("/such101/")
chepito:wait_for_message()
chepito:say_line("/such102/")
chepito:wait_for_message()
chepito:say_line("/such103/")
chepito:wait_for_message()
chepito:say_line("/such104/")
chepito:wait_for_message()
chepito:say_line("/such105/")
chepito.fade_cue = TRUE
chepito:wait_for_message()
chepito:say_line("/such107/")
chepito:wait_for_message()
chepito:say_line("/such108/")
chepito:wait_for_message()
chepito:say_line("/such109/")
chepito:wait_for_message()
chepito:say_line("/such110/")
chepito:wait_for_message()
chepito:say_line("/such111/")
chepito:wait_for_message()
chepito:say_line("/such112/")
chepito:wait_for_message()
chepito:say_line("/such113/")
chepito:wait_for_message()
if arg2 then
start_script(su.glottis_sing)
glottis:set_speech_mode(MODE_BACKGROUND)
end
chepito:say_line("/such121/")
chepito:wait_for_message()
chepito:say_line("/such122/")
chepito:wait_for_message()
chepito:say_line("/such123/")
chepito:wait_for_message()
chepito:say_line("/such125/")
chepito:wait_for_message()
chepito:say_line("/such126/")
chepito:wait_for_message()
chepito:say_line("/such127/")
chepito:wait_for_message()
sleep_for(3000)
chepito:say_line("/such114/")
chepito:wait_for_message()
chepito:say_line("/such116/")
chepito:wait_for_message()
chepito:say_line("/such117/")
chepito:wait_for_message()
chepito:say_line("/such118/")
chepito:wait_for_message()
chepito:say_line("/such120/")
end
su.glottis_sing = function() -- line 334
glottis:say_line("/sugl128/")
glottis:wait_for_message()
glottis:say_line("/sugl129/")
glottis:wait_for_message()
glottis:say_line("/sugl130/")
glottis:wait_for_message()
glottis:say_line("/sugl131/")
glottis:wait_for_message()
glottis:say_line("/sugl132/")
glottis:wait_for_message()
glottis:say_line("/sugl133/")
glottis:wait_for_message()
glottis:say_line("/sugl134/")
end
su.chepito_orbit = function() -- line 350
while 1 do
su.glottis_look_chepito = TRUE
if not chepito.seen then
start_sfx("rfPigMus.imu")
chepito.seen = TRUE
glottis:say_line("/sugl135/")
wait_for_message()
glottis:say_line("/sugl136/")
end
local local1 = 0
if not chepito.just_talked then
chepito.just_talked = FALSE
repeat
local1 = local1 + PerSecond(0.30000001)
if local1 > 1 then
local1 = 1
end
SetLightIntensity("chepito_light", local1)
break_here()
until local1 == 1
end
chepito:walkto(3.8, -5.4790602, 0)
while not chepito:find_sector_name("chepito_visible") and chepito:is_moving() do
break_here()
end
if sound_playing("rfPigMus.imu") then
fade_sfx("rfPigMus.imu")
end
su.moving_chepito_obj:make_touchable()
while chepito:find_sector_name("chepito_visible") do
break_here()
end
local local2 = 1
local local3 = 127
repeat
local2 = local2 - PerSecond(0.33000001)
local3 = local3 - PerSecond(42)
if local2 < 0 then
local2 = 0
end
SetLightIntensity("chepito_light", local2)
chepito.saylineTable.vol = local3
break_here()
until local2 == 0
su.glottis_look_chepito = FALSE
su.moving_chepito_obj:make_untouchable()
stop_script(su.chepito_sing)
chepito.saylineTable.vol = nil
su.chepito_mad = FALSE
wait_for_message()
if not chepito.met and not su.talked_spooky then
su.talked_spooky = TRUE
glottis:say_line("/sugl137/")
end
chepito:wait_for_actor()
sleep_for(5000)
chepito:setpos(7.8699999, 3.7, 0)
chepito:walkto(3.0699999, 9.3500004, 0)
chepito:wait_for_actor()
chepito:setpos(-9.8000002, 39, 3)
chepito:walkto(-26.799999, 38, 3)
chepito:wait_for_actor()
sleep_for(5000)
chepito:default()
chepito.knows_manny = FALSE
chepito.just_talked = FALSE
chepito:setpos({ x = -2.66886, y = -5.3533502, z = 0 })
chepito:setrot(0, 448.375, 0)
end
end
su.chepito_light = function(arg1) -- line 433
local local1 = { }
local local2, local3, local4
while 1 do
if GetActorRect(chepito.hActor) ~= nil then
local2, local3, local4 = GetActorNodeLocation(chepito.hActor, 12)
SetLightPosition("chepito_light", local2, local3, local4)
else
local1 = chepito:getpos()
SetLightPosition("chepito_light", local1.x, local1.y, local1.z + 0.5)
end
break_here()
end
end
su.stop_chepito = function(arg1) -- line 448
if su.chepito_mad then
manny:say_line("/suma138/")
wait_for_message()
chepito:say_line("/such139/")
elseif find_script(su.dangle_bait) then
stop_script(su.dangle_bait)
stop_script(su.chepito_sing)
su.lantern:make_untouchable()
manny:say_line("/suma140/")
Dialog:run("cp1", "dlg_chepito.lua")
else
manny:say_line("/suma141/")
if proximity(manny, chepito) < 1.5 then
stop_script(su.chepito_orbit)
stop_script(su.move_chepito_obj)
chepito:stop_walk()
Dialog:run("cp1", "dlg_chepito.lua")
else
wait_for_message()
manny:say_line("/suma142/")
end
end
end
su.dangle_bait = function() -- line 477
local local1, local2, local3
chepito:set_collision_mode(COLLISION_OFF)
manny:set_collision_mode(COLLISION_OFF)
start_script(su.chepito_sing)
chepito:walkto(0.77413899, -3.7153499, 0, 0, 135.5, 0)
chepito:wait_for_actor()
local local4 = 0
stop_script(su.glottis_follow_manny)
local1, local2, local3 = GetActorNodeLocation(chepito.hActor, 12)
su.lantern:make_touchable()
su.lantern.interest_actor:setpos(local1, local2, local3)
su.moving_chepito_obj:make_untouchable()
repeat
glottis:head_look_at(chepito)
chepito:play_chore(cheptio_2conv)
sleep_for(2000)
glottis:head_look_at_manny()
chepito:play_chore(cheptio_2base)
sleep_for(2000)
local4 = local4 + 1
until local4 == 3
su.lantern:make_untouchable()
chepito:walkto(1.31036, -5.4790602, 0)
single_start_script(su.chepito_orbit)
single_start_script(su.move_chepito_obj)
single_start_script(su.glottis_follow_manny)
end
su.cpos = { }
su.crot = { }
su.grab_lantern = function() -- line 513
local local1 = { }
local local2
START_CUT_SCENE()
manny:walkto(0.44378, -3.6732299, 0, 0, -160.394, 0)
manny:wait_for_actor()
while chepito:is_moving() do
break_here()
end
local local3 = start_script(su.glottis_to_manny)
stop_script(su.dangle_bait)
stop_script(su.chepito_sing)
manny:push_costume("mn_ctm.cos")
manny:play_chore(mn_ctm_grabs_ct)
local1 = manny:getpos()
local2 = manny:getrot()
su.cpos = chepito:getpos()
su.crot = chepito:getrot()
chepito:setpos(local1)
chepito:setrot(local2)
chepito:push_costume("mn_ctc.cos")
chepito:play_chore(mn_ctm_grabs_ct)
manny:wait_for_chore()
chepito:wait_for_chore()
manny:stop_chore(mn_ctm_grabs_ct)
chepito:stop_chore(mn_ctm_grabs_ct)
manny:play_chore_looping(mn_ctm_hold_ct)
chepito:play_chore_looping(mn_ctm_hold_ct)
wait_for_script(local3)
start_script(manny_head_look_at_glottis)
su.lantern:make_untouchable()
END_CUT_SCENE()
lantern_save_handler = system.buttonHandler
system.buttonHandler = suButtonHandler
chepito:say_line("/such143/")
wait_for_message()
chepito:say_line("/such144/")
wait_for_message()
chepito:say_line("/such145/")
wait_for_message()
chepito:say_line("/such146/")
wait_for_message()
START_CUT_SCENE()
su.moving_chepito_obj:make_untouchable()
su.lantern:make_untouchable()
chepito:set_chore_looping(mn_ctc_hold_ct, FALSE)
manny:set_chore_looping(mn_ctm_hold_ct, FALSE)
chepito:wait_for_chore()
chepito:play_chore(mn_ctc_ct_struggle)
manny:play_chore(mn_ctc_ct_struggle)
chepito:wait_for_chore()
chepito:setpos(su.cpos)
chepito:setrot(su.crot)
chepito:pop_costume()
chepito:play_chore(chepito_break_free)
sleep_for(900)
manny:stop_chore(mn_ctc_ct_struggle)
chepito:wait_for_chore()
manny:pop_costume()
if not su.tried_grab then
su.tried_grab = TRUE
chepito:say_line("/such147/")
else
chepito:say_line("/such148/")
end
wait_for_message()
su.chepito_mad = TRUE
chepito:walkto(1.31036, -5.4790602, 0)
single_start_script(su.chepito_orbit)
single_start_script(su.move_chepito_obj)
chepito:say_line("/such149/")
system.buttonHandler = lantern_save_handler
END_CUT_SCENE()
end
su.give_chepito_to_glottis = function() -- line 598
START_CUT_SCENE()
stop_script(su.grab_lantern)
stop_script(su.glottis_follow_manny)
glottis:head_look_at(nil)
glottis:stop_chore(glottis_sailor_home_pose, "glottis_sailor.cos")
glottis:push_costume("gl_grab_ct.cos")
manny:set_chore_looping(mn_ctm_hold_ct, FALSE)
chepito:set_chore_looping(mn_ctm_hold_ct, FALSE)
manny:wait_for_chore()
manny:stop_chore(mn_ctm_hold_ct)
chepito:stop_chore(mn_ctm_hold_ct)
manny:play_chore(mn_ctm_handoff_ct)
chepito:play_chore(mn_ctm_handoff_ct)
glottis:play_chore(0)
chepito:say_line("/such172/")
manny:wait_for_chore()
manny:pop_costume()
chepito:free()
glottis:wait_for_chore()
glottis:say_line("/sugl173/")
wait_for_message()
manny:say_line("/suma174/")
MakeSectorActive("uber_sektor", TRUE)
start_script(manny.walkto, manny, -3.52772, 0.790292, 0)
wait_for_message()
PreRender(TRUE, FALSE)
glottis:set_walk_chore(2, "gl_grab_ct.cos")
glottis:set_rest_chore(1, "gl_grab_ct.cos")
start_script(glottis.walkto, glottis, -3.52772, 0.790292, 0)
chepito:say_line("/such175/")
wait_for_message()
manny:say_line("/suma176/")
wait_for_message()
IrisDown(200, 345, 1000)
sleep_for(1000)
END_CUT_SCENE()
system.buttonHandler = lantern_save_handler
PreRender(TRUE, TRUE)
start_script(cut_scene.thepearl)
end
su.turn_right = function() -- line 643
START_CUT_SCENE()
stop_script(su.grab_lantern)
chepito:set_chore_looping(mn_ctc_hold_ct, FALSE)
manny:set_chore_looping(mn_ctm_hold_ct, FALSE)
chepito:wait_for_chore()
chepito:play_chore(mn_ctc_ct_struggle)
manny:play_chore(mn_ctc_ct_struggle)
chepito:wait_for_chore()
chepito:setpos(0.44378, -3.67323, 0)
chepito:setrot(0, -160.394, 0)
chepito:pop_costume()
chepito:play_chore(chepito_break_free)
sleep_for(900)
manny:stop_chore(mn_ctc_ct_struggle)
chepito:wait_for_chore()
chepito:stop_chore(chepito_break_free)
chepito:setpos(0.754139, -3.71535, 0)
chepito:setrot(0, 150.5, 0)
manny:pop_costume()
if not su.tried_grab then
su.tried_grab = TRUE
chepito:say_line("/such147/")
else
chepito:say_line("/such148/")
end
wait_for_message()
su.chepito_mad = TRUE
chepito:walkto(1.31036, -5.47906, 0)
single_start_script(su.chepito_orbit)
single_start_script(su.move_chepito_obj)
chepito:say_line("/such149/")
system.buttonHandler = lantern_save_handler
END_CUT_SCENE()
end
su.set_up_actors = function(arg1) -- line 685
chepito:default()
chepito:put_in_set(su)
chepito:follow_boxes()
chepito:setpos({ x = -2.66886, y = -5.35335, z = 0 })
chepito:setrot(0, 448.375, 0)
chepito:set_rest_chore(chepito_base)
chepito.start_position = { }
end
suButtonHandler = function(arg1, arg2, arg3) -- line 696
if arg1 == EKEY and controlKeyDown and arg2 then
start_script(execute_user_command)
bHandled = TRUE
elseif control_map.TURN_RIGHT[arg1] and arg2 and cutSceneLevel <= 0 then
start_script(su.give_chepito_to_glottis)
elseif control_map.TURN_LEFT[arg1] and arg2 and cutSceneLevel <= 0 then
start_script(su.give_chepito_to_glottis)
else
CommonButtonHandler(arg1, arg2, arg3)
end
end
manny_head_look_at_glottis = function() -- line 710
local local1 = { }
local1 = glottis:getpos()
manny:head_look_at(local1.x, local1.y, local1.z + 1.2)
end
su.glottis_to_manny = function(arg1) -- line 717
local local1 = { }
local local2, local3
local local4 = { x = 0.80189598, y = 0.00076497701, z = 0 }
local1 = manny:getrot()
local3 = RotateVector(local4, local1)
local2 = manny:getpos()
local3.x = local3.x + local2.x
local3.y = local3.y + local2.y
local3.z = local3.z + local2.z
glottis:setrot(0, 190, 0)
end
su.glottis_follow_manny = function(arg1) -- line 736
local local1 = { }
while 1 do
if su.glottis_look_chepito then
glottis:head_look_at(chepito)
else
glottis:head_look_at_manny()
end
break_here()
end
end
su.test = function() -- line 754
chepito:default()
chepito:ignore_boxes()
manny:push_costume("chepito.cos")
glottis:push_costume("mn_ctc.cos")
chepito:play_chore_looping(chepito_break_free)
while 1 do
break_here()
end
manny:play_chore(2)
chepito:play_chore(chepito_grabs)
manny:wait_for_chore()
manny:stop_chore(2)
manny:play_chore(3)
manny:wait_for_chore()
manny:stop_chore(3)
manny:play_chore(4)
manny:wait_for_chore()
manny:stop_chore(4)
manny:play_chore(5)
manny:wait_for_chore()
manny:stop_chore(5)
chepito:wait_for_chore()
end
su.enter = function(arg1) -- line 796
su:set_up_actors()
manny:put_in_set(su)
manny:follow_boxes()
MakeSectorActive("uber_sektor", FALSE)
manny:setpos(-0.0379301, -3.35008, 0)
manny:setrot(0, 176.765, 0)
start_script(su.sink_aftermath)
SetLightPosition("chepito_light", -0.326861, -5.15835, 0.564)
SetLightIntensity("chepito_light", 0)
su:add_ambient_sfx(underwater_ambience_list, underwater_ambience_parm_list)
end
su.exit = function(arg1) -- line 812
chepito:free()
stop_sound("bubvox.imu")
stop_script(su.chepito_orbit)
stop_script(su.move_chepito_obj)
stop_script(su.chepito_light)
stop_script(su.glottis_follow_manny)
end
su.ring1 = { }
su.ring1.walkOut = function(arg1) -- line 827
START_CUT_SCENE("no head")
MakeSectorActive("ring1", FALSE)
MakeSectorActive("ring2", FALSE)
MakeSectorActive("ring3", FALSE)
MakeSectorActive("ring4", FALSE)
MakeSectorActive("ring5", FALSE)
MakeSectorActive("ring6", FALSE)
MakeSectorActive("ring7", FALSE)
MakeSectorActive("ring8", FALSE)
MakeSectorActive("ring9", FALSE)
MakeSectorActive("ring10", FALSE)
glottis:say_line("/sugl150/")
wait_for_message()
manny:head_look_at(glottis)
glottis:say_line("/sugl151/")
wait_for_message()
glottis:say_line("/sugl152/")
wait_for_message()
glottis:say_line("/sugl153/")
wait_for_message()
manny:head_look_at(nil)
manny:shrug_gesture()
manny:say_line("/suma154/")
wait_for_message()
manny:say_line("/suma155/")
END_CUT_SCENE()
enable_head_control(TRUE)
sleep_for(5000)
single_start_script(su.chepito_orbit)
single_start_script(su.move_chepito_obj)
end
su.ring2 = su.ring1
su.ring3 = su.ring1
su.ring4 = su.ring1
su.ring5 = su.ring1
su.ring6 = su.ring1
su.ring7 = su.ring1
su.ring8 = su.ring1
su.ring9 = su.ring1
su.ring10 = su.ring1
su.lantern = Object:create(su, "/sutx156/lantern", 0, 0, 0, { range = 2 })
su.lantern:make_untouchable()
su.lantern.immediate = TRUE
su.lantern.lookAt = function(arg1) -- line 879
manny:say_line("/suma157/")
end
su.lantern.pickUp = function(arg1) -- line 883
start_script(su.grab_lantern)
end
su.lantern.use = su.lantern.pickUp
su.moving_chepito_obj = Object:create(su, "/sutx158/Chepito", 0, 0, 0, { range = 1.5 })
su.moving_chepito_obj.immediate = TRUE
su.moving_chepito_obj:make_untouchable()
su.moving_chepito_obj.lookAt = function(arg1) -- line 894
manny:say_line("/suma159/")
end
su.moving_chepito_obj.use = function(arg1) -- line 898
if find_script(su.dangle_bait) then
su.lantern:pickUp()
else
start_script(su.stop_chepito)
end
end
su.sunken_lola = Object:create(su, "/sutx160/Lola", 0.151732, -3.0110099, 1.63, { range = 1.7 })
su.sunken_lola.use_pnt_x = 0.33173099
su.sunken_lola.use_pnt_y = -3.0310099
su.sunken_lola.use_pnt_z = 0
su.sunken_lola.use_rot_x = 0
su.sunken_lola.use_rot_y = 4.5426698
su.sunken_lola.use_rot_z = 0
su.sunken_lola.lookAt = function(arg1) -- line 915
manny:say_line("/suma161/")
end
su.sunken_lola.pickUp = function(arg1) -- line 919
system.default_response("underwater")
end
su.sunken_lola.use = function(arg1) -- line 923
manny:say_line("/suma162/")
if not arg1.seen then
arg1.seen = TRUE
wait_for_message()
glottis:say_line("/sugl163/")
wait_for_message()
manny:say_line("/suma164/")
wait_for_message()
glottis:say_line("/sugl165/")
end
end
su.glottis_obj = Object:create(su, "/sutx166/Glottis", -0.162861, -3.8013501, 0.759, { range = 1 })
su.glottis_obj.use_pnt_x = -0.403806
su.glottis_obj.use_pnt_y = -3.8994901
su.glottis_obj.use_pnt_z = 0
su.glottis_obj.use_rot_x = 0
su.glottis_obj.use_rot_y = 51.2481
su.glottis_obj.use_rot_z = 0
su.glottis_obj.lookAt = function(arg1) -- line 944
manny:say_line("/suma167/")
end
su.glottis_obj.pickUp = su.sunken_lola.pickUp
su.glottis_obj.use = function(arg1) -- line 950
START_CUT_SCENE()
manny:say_line("/suma168/")
wait_for_message()
glottis:say_line("/sugl169/")
wait_for_message()
glottis:say_line("/sugl170/")
wait_for_message()
manny:say_line("/suma171/")
END_CUT_SCENE()
end
su.pearl = Object:create(su, "/sutx177/light", -6.7880802, 8.1357002, 1.08, { range = 13.3 })
su.pearl.use_pnt_x = -1.75808
su.pearl.use_pnt_y = -3.5142901
su.pearl.use_pnt_z = 0
su.pearl.use_rot_x = 0
su.pearl.use_rot_y = 45.6399
su.pearl.use_rot_z = 0
su.pearl.lookAt = function(arg1) -- line 972
manny:say_line("/suma178/")
wait_for_message()
manny:say_line("/suma179/")
end
su.pearl.use = function(arg1) -- line 978
manny:say_line("/suma180/")
end
su.pearl.pickUp = su.pearl.use
glottis_sailor_trans_rock = 0
glottis_sailor_ear_wax = 1
glottis_sailor_trans_home = 2
glottis_sailor_smart_ass = 3
glottis_sailor_rock_loop = 4
glottis_sailor_look_down = 5
glottis_sailor_home_pose = 6
glottis_sailor_flip_ears = 7
glottis_sailor_mumble = 8
glottis_sailor_c = 9
glottis_sailor_f = 10
glottis_sailor_e = 11
glottis_sailor_u = 12
glottis_sailor_t = 13
glottis_sailor_m = 14
glottis_sailor_a = 15
glottis_sailor_o = 16
glottis_sailor_stop_talk = 17
CheckFirstTime("tb.lua")
dofile("doug_idles.lua")
dofile("ma_photopass.lua")
tb = Set:create("tb.set", "track betting", { tb_fotws = 1, tb_strws = 0, tb_strws2 = 0, tb_strws3 = 0, tb_strws4 = 0, tb_overhead = 2 })
tb.show_room = function(arg1) -- line 17
START_CUT_SCENE()
cameraman_disabled = FALSE
manny:walkto(-0.619026, -0.0328044, 0, 0, 272.47, 0)
manny:wait_for_actor()
manny:head_look_at_point({ x = 1.84646, y = -0.367253, z = 0.595 })
manny:say_line("/lyma009/")
manny:point_gesture()
manny:wait_for_message()
manny:walkto(0.723649, -0.690082, 0, 0, 306.381, 0)
while point_proximity(0.723649, -0.690082, 0) > 0.4 do
break_here()
end
tw:switch_to_set()
manny:head_look_at(nil)
manny:put_in_set(tw)
manny:setpos(0.938004, -0.50864, 0)
manny:setrot(0, 309.019, 0)
manny:head_look_at(tw.track)
manny:walkto(tw.track)
manny:wait_for_actor()
tw.track:lookAt()
manny:head_look_at(nil)
END_CUT_SCENE()
end
tb.crowd_cheer = function(arg1) -- line 43
local local1
if arg1 or rndint(100) < 40 then
local1 = pick_one_of({ "tkCheer1.wav", "tkCheer2.wav", "tkCheer3.wav", "tkCheer4.wav" })
if system.currentSet == tb then
vol = 65
elseif system.currentSet == tw then
vol = 65
elseif system.currentSet == ts then
vol = 80
elseif system.currentSet == ks then
vol = 30
elseif system.currentSet == kh then
vol = 40
else
vol = 0
end
if vol > 0 then
start_sfx(local1, IM_LOW_PRIORITY, vol)
set_pan(local1, rndint(30, 100))
end
end
end
tb.off_screen_kittys = function() -- line 71
local local1
local local2
while 1 do
sleep_for(rnd(6000, 12000))
if not cat_race_running then
local1 = pick_one_of({ "kitty1.wav", "kitty2.wav", "kitty3.wav", "kitty4.wav", "kitty5.wav" })
if system.currentSet == tb then
local2 = 30
elseif system.currentSet == tw then
local2 = 30
elseif system.currentSet == ts then
local2 = 35
elseif system.currentSet == ks then
local2 = 45
elseif system.currentSet == kh then
local2 = 55
else
local2 = 0
end
if local2 > 0 then
start_sfx(local1, IM_LOW_PRIORITY, local2)
if rnd() then
set_pan(local1, 127)
else
set_pan(local1, 1)
end
end
end
break_here()
end
end
tb.init_cat_names = function() -- line 106
local local1 = 0
cat_names = { }
repeat
local1 = local1 + 1
cat_names[local1] = { name = nil, racing = nil, odds = 3 }
until local1 == 60
cat_names[1].name = "/tbta066/"
cat_names[2].name = "/tbta067/"
cat_names[3].name = "/tbta068/"
cat_names[4].name = "/tbta069/"
cat_names[5].name = "/tbta070/"
cat_names[6].name = "/tbta071/"
cat_names[7].name = "/tbta072/"
cat_names[8].name = "/tbta073/"
cat_names[9].name = "/tbta074/"
cat_names[10].name = "/tbta075/"
cat_names[11].name = "/tbta076/"
cat_names[12].name = "/tbta077/"
cat_names[13].name = "/tbta078/"
cat_names[14].name = "/tbta079/"
cat_names[15].name = "/tbta080/"
cat_names[16].name = "/tbta081/"
cat_names[17].name = "/tbta082/"
cat_names[18].name = "/tbta083/"
cat_names[19].name = "/tbta084/"
cat_names[20].name = "/tbta085/"
cat_names[21].name = "/tbta086/"
cat_names[22].name = "/tbta087/"
cat_names[23].name = "/tbta088/"
cat_names[24].name = "/tbta089/"
cat_names[25].name = "/tbta090/"
cat_names[26].name = "/tbta091/"
cat_names[27].name = "/tbta092/"
cat_names[28].name = "/tbta093/"
cat_names[29].name = "/tbta094/"
cat_names[30].name = "/tbta095/"
cat_names[31].name = "/tbta096/"
cat_names[32].name = "/tbta097/"
cat_names[33].name = "/tbta098/"
cat_names[34].name = "/tbta099/"
cat_names[35].name = "/tbta100/"
cat_names[36].name = "/tbta101/"
cat_names[37].name = "/tbta102/"
cat_names[38].name = "/tbta103/"
cat_names[39].name = "/tbta104/"
cat_names[40].name = "/tbta105/"
cat_names[41].name = "/tbta106/"
cat_names[42].name = "/tbta107/"
cat_names[43].name = "/tbta108/"
cat_names[44].name = "/tbta109/"
cat_names[45].name = "/tbta110/"
cat_names[46].name = "/tbta111/"
cat_names[47].name = "/tbta112/"
cat_names[48].name = "/tbta113/"
cat_names[49].name = "/tbta114/"
cat_names[50].name = "/tbta115/"
cat_names[51].name = "/tbta116/"
cat_names[52].name = "/tbta117/"
cat_names[53].name = "/tbta118/"
cat_names[54].name = "/tbta119/"
cat_names[55].name = "/tbta120/"
cat_names[56].name = "/tbta121/"
cat_names[57].name = "/tbta122/"
cat_names[58].name = "/tbta123/"
cat_names[59].name = "/tbta124/"
cat_names[60].name = "/tbta125/"
local1 = 0
cat_announcements = { }
repeat
local1 = local1 + 1
cat_announcements[local1] = { say = nil, place = nil }
until local1 == 44
cat_announcements[1].say = "/tbta126/"
cat_announcements[2].say = "/tbta127/"
cat_announcements[3].say = "/tbta128/"
cat_announcements[4].say = "/tbta129/"
cat_announcements[5].say = "/tbta130/"
cat_announcements[6].say = "/tbta131/"
cat_announcements[7].say = "/tbta132/"
cat_announcements[8].say = "/tbta133/"
cat_announcements[9].say = "/tbta134/"
cat_announcements[10].say = "/tbta135/"
cat_announcements[11].say = "/tbta136/"
cat_announcements[12].say = "/tbta137/"
cat_announcements[13].say = "/tbta142/"
cat_announcements[14].say = "/tbta143/"
cat_announcements[15].say = "/tbta144/"
cat_announcements[15].place = 1
cat_announcements[16].say = "/tbta145/"
cat_announcements[16].place = -8
cat_announcements[17].say = "/tbta146/"
cat_announcements[17].place = 3
cat_announcements[18].say = "/tbta147/"
cat_announcements[18].place = 1
cat_announcements[19].say = "/tbta148/"
cat_announcements[19].place = 2
cat_announcements[20].say = "/tbta149/"
cat_announcements[20].place = 3
cat_announcements[21].say = "/tbta150/"
cat_announcements[21].place = -5
cat_announcements[22].say = "/tbta151/"
cat_announcements[22].place = -3
cat_announcements[23].say = "/tbta152/"
cat_announcements[23].place = -1
cat_announcements[24].say = "/tbta153/"
cat_announcements[24].place = 2
cat_announcements[25].say = "/tbta154/"
cat_announcements[25].place = -1
cat_announcements[26].say = "/tbta155/"
cat_announcements[26].place = -8
cat_announcements[27].say = "/tbta156/"
cat_announcements[27].place = -8
cat_announcements[28].say = "/tbta157/"
cat_announcements[28].place = -8
cat_announcements[29].say = "/tbta158/"
cat_announcements[29].place = nil
cat_announcements[30].say = "/tbta159/"
cat_announcements[30].place = nil
cat_announcements[31].say = "/tbta160/"
cat_announcements[31].place = 97
cat_announcements[32].say = "/tbta161/"
cat_announcements[32].place = 98
cat_announcements[33].say = "/tbta162/"
cat_announcements[33].place = 3
cat_announcements[34].say = "/tbta163/"
cat_announcements[34].place = -1
cat_announcements[35].say = "/tbta164/"
cat_announcements[35].place = 1
cat_announcements[36].say = "/tbta165/"
cat_announcements[36].place = 2
cat_announcements[37].say = "/tbta166/"
cat_announcements[37].place = 3
cat_announcements[38].say = "/tbta167/"
cat_announcements[38].place = -1
cat_announcements[39].say = "/tbta170/"
cat_announcements[39].place = -2
cat_announcements[40].say = "/tbta171/"
cat_announcements[40].place = 3
cat_announcements[41].say = "/tbta172/"
cat_announcements[41].place = -1
cat_announcements[42].say = "/tbta173/"
cat_announcements[42].place = -1
end
time_announcements = { }
time_announcements[1] = "/tbta138/"
time_announcements[2] = "/tbta139/"
time_announcements[3] = "/tbta140/"
time_announcements[4] = "/tbta141/"
tb.NUMBER_OF_CATS = 8
track_announcer = Actor:create(nil, nil, nil, "announcer")
track_announcer.say_line = function(arg1, arg2) -- line 265
local local1
if system.currentSet == tb or system.currentSet == hh or system.currentSet == ts or system.currentSet == tw then
arg1.sfx_boy = nil
Actor.say_line(arg1, arg2, { background = TRUE, volume = announcer_volume, skip_log = TRUE })
elseif system.currentSet == hl then
arg2 = strsub(arg2, 2)
local1 = strlen(arg2)
arg2 = strsub(arg2, 1, local1 - 1)
arg2 = arg2 .. ".wav"
arg1.sfx_boy = start_sfx(arg2, IM_LOW_PRIORITY, announcer_volume)
end
end
track_announcer.wait_for_message = function(arg1) -- line 280
if arg1.sfx_boy then
wait_for_sound(arg1.sfx_boy)
else
while IsMessageGoing(arg1.hActor) do
break_here()
end
end
end
start_cat_sfx = function(arg1, arg2) -- line 291
start_sfx(arg1)
set_pan(arg1, 10)
if system.currentSet == tb or system.currentSet == tw then
set_vol(arg1, 100)
elseif system.currentSet == ts then
set_vol(arg1, 64)
elseif system.currentSet == hl then
set_vol(arg1, 20)
else
stop_sound(arg1)
end
if not arg2 then
fade_pan_sfx(arg1, 1800, 100)
end
end
announcer_volume_setting = function() -- line 309
while 1 do
if system.currentSet == tb then
announcer_volume = 90
elseif system.currentSet == tw then
announcer_volume = 115
elseif system.currentSet == ts then
announcer_volume = 127
elseif system.currentSet == hl or system.currentSet == hh then
announcer_volume = 64
end
break_here()
end
end
tb.cat_paws = function() -- line 325
local local1 = system.currentSet
local local2 = 0
while cat_race_running do
if system.currentSet == tb or system.currentSet == tw then
local2 = 35
elseif system.currentSet == ts then
local2 = 25
elseif system.currentSet == hl then
local2 = 14
else
if local2 > 0 then
fade_sfx("twRaceLp.IMU", 300, 0)
end
local2 = 0
end
if local2 > 0 then
single_start_sfx("twRaceLp.IMU")
set_vol("twRaceLp.imu", local2)
end
repeat
break_here()
until local1 ~= system.current_set
local1 = system.currentSet
end
fade_sfx("twRaceLp.IMU", 500, 0)
end
tb.pre_race_timer = function() -- line 358
local local1 = 0
repeat
local1 = local1 + 1
tb.race_countdown_announcement = time_announcements[local1]
sleep_for(60000)
until local1 == 4
end
tb.init_cat_race = function() -- line 367
local local1 = 0
local local2
local local3, local4
local local5
local local6
cat_racers = { }
repeat
local1 = local1 + 1
cat_racers[local1] = { name = nil, distance = 0, number = nil, odds = nil }
until local1 == tb.NUMBER_OF_CATS
local1 = 0
repeat
local1 = local1 + 1
cat_names[local1].racing = nil
until local1 == 60
local1 = 0
repeat
local1 = local1 + 1
repeat
local2 = rndint(1, 60)
if not cat_names[local2].racing then
cat_names[local2].racing = TRUE
cat_racers[local1].name = cat_names[local2].name
cat_racers[local1].distance = 1
cat_racers[local1].number = local2
cat_racers[local1].odds = cat_names[local2].odds
end
until cat_racers[local1].name
until local1 == tb.NUMBER_OF_CATS
end
tb.cat_race_simulator = function() -- line 404
local local1 = 0
local local2
local local3, local4
local local5
local local6
local local7, local8
tb.miracle = FALSE
calculate_cats = TRUE
cat_race_running = TRUE
while cat_race_running do
if calculate_cats then
local1 = 0
repeat
local1 = local1 + 1
cat_racers[local1].distance = cat_racers[local1].distance + rnd(1, 5) + cat_racers[local1].odds
until local1 == tb.NUMBER_OF_CATS
local7 = rnd(1, 100)
local8 = rnd(1, 100)
if not tb.miracle and local7 == local8 then
tb.miracle = TRUE
cat_racers[tb.NUMBER_OF_CATS].distance = 1000000
miracle_cat = cat_racers[tb.NUMBER_OF_CATS].name
end
local1 = 0
repeat
local1 = local1 + 1
local3 = local1
local4 = local3 + 1
while cat_racers[local4] do
if cat_racers[local3].distance < cat_racers[local4].distance then
local5 = cat_racers[local3].name
local6 = cat_racers[local3].distance
cat_racers[local3].name = cat_racers[local4].name
cat_racers[local3].distnce = cat_racers[local4].distance
cat_racers[local4].name = local5
cat_racers[local4].distnce = local6
end
local3 = local3 + 1
local4 = local3 + 1
end
until local1 == tb.NUMBER_OF_CATS
end
break_here()
end
end
tb.track_announcer = function() -- line 456
local local1
local local2 = 1
local local3, local4
local local5
local local6 = FALSE
while 1 do
local2 = 1
cat_race_running = FALSE
local local7 = start_script(tb.pre_race_timer)
while find_script(local7) do
if tb.race_countdown_announcement then
track_announcer:say_line(tb.race_countdown_announcement)
tb.race_countdown_announcement = nil
else
track_announcer:say_line(cat_announcements[local2].say)
local2 = local2 + 1
if local2 == 13 then
local2 = 1
end
end
track_announcer:wait_for_message()
sleep_for(20000)
end
track_announcer:say_line(cat_announcements[13].say)
track_announcer:wait_for_message()
tb.init_cat_race()
local2 = 0
track_announcer:say_line("/tbta164/")
repeat
local2 = local2 + 1
track_announcer:wait_for_message()
track_announcer:say_line(cat_racers[local2].name)
track_announcer:wait_for_message()
until local2 == tb.NUMBER_OF_CATS
local local8 = start_script(tb.cat_race_simulator)
sleep_for(2000)
start_cat_sfx("kittyBel.wav", TRUE)
sleep_for(500)
track_announcer:say_line(cat_announcements[14].say)
tb.crowd_cheer(TRUE)
single_start_script(tb.cat_paws)
track_announcer:wait_for_message()
local6 = FALSE
local2 = 14
repeat
calculate_cats = FALSE
local2 = local2 + 1
if cat_announcements[local2].place then
if tb.miracle and not local6 then
local6 = TRUE
local2 = local2 - 1
track_announcer:say_line(miracle_cat)
track_announcer:wait_for_message()
track_announcer:say_line("/tbta168/")
track_announcer:wait_for_message()
track_announcer:say_line("/tbta169/")
track_announcer:wait_for_message()
tb.crowd_cheer(TRUE)
elseif cat_announcements[local2].place == 99 then
local3 = cat_racers[1]
local4 = cat_racers[2]
track_announcer:say_line(local3.name)
track_announcer:wait_for_message()
track_announcer:say_line(cat_announcements[local2].say)
track_announcer:wait_for_message()
track_announcer:say_line(local4.name)
track_announcer:wait_for_message()
elseif cat_announcements[local2].place == 98 then
local3 = cat_racers[1]
local4 = cat_racers[2]
track_announcer:say_line(local4.name)
track_announcer:wait_for_message()
track_announcer:say_line(cat_announcements[local2].say)
track_announcer:wait_for_message()
track_announcer:say_line(local3.name)
track_announcer:wait_for_message()
elseif cat_announcements[local2].place == 97 then
local3 = cat_racers[1]
local4 = cat_racers[2]
track_announcer:say_line(local3.name)
track_announcer:wait_for_message()
track_announcer:say_line(local4.name)
track_announcer:wait_for_message()
track_announcer:say_line(cat_announcements[local2].say)
track_announcer:wait_for_message()
elseif cat_announcements[local2].place < 0 then
local5 = abs(cat_announcements[local2].place)
local3 = cat_racers[local5]
track_announcer:say_line(local3.name)
track_announcer:wait_for_message()
track_announcer:say_line(cat_announcements[local2].say)
track_announcer:wait_for_message()
else
local5 = abs(cat_announcements[local2].place)
local3 = cat_racers[local5]
track_announcer:say_line(cat_announcements[local2].say)
track_announcer:wait_for_message()
track_announcer:say_line(local3.name)
track_announcer:wait_for_message()
end
else
track_announcer:say_line(cat_announcements[local2].say)
track_announcer:wait_for_message()
end
tb.crowd_cheer()
if local2 == 35 or local2 == 36 or local2 == 37 or local2 == 41 or local2 == 42 then
if local2 == 35 then
start_cat_sfx("twCatBy.wav")
if system.currentSet == tw then
StartMovie("tb_kitty.snm", nil, 168, 398)
end
end
break_here()
elseif local2 == 24 then
start_cat_sfx("twCatBy.wav")
if system.currentSet == tw then
StartMovie("tb_kitty.snm", nil, 168, 398)
end
else
calculate_cats = TRUE
sleep_for(3000)
end
until local2 == 42
cat_race_running = FALSE
start_cat_sfx("kittyBel.wav", TRUE)
tb.crowd_cheer(TRUE)
if rnd() then
track_announcer:say_line("/tbta177/")
track_announcer:wait_for_message()
track_announcer:say_line("/tbta178/")
track_announcer:wait_for_message()
sleep_for(5000)
end
track_announcer:say_line("/tbta174/")
track_announcer:wait_for_message()
track_announcer:say_line(cat_racers[1].name)
track_announcer:wait_for_message()
track_announcer:say_line("/tbta175/")
track_announcer:wait_for_message()
track_announcer:say_line(cat_racers[2].name)
track_announcer:wait_for_message()
track_announcer:say_line("/tbta176/")
track_announcer:wait_for_message()
track_announcer:say_line(cat_racers[3].name)
track_announcer:wait_for_message()
sleep_for(5000)
track_announcer:wait_for_message()
track_announcer:say_line("/tbta179/")
track_announcer:wait_for_message()
track_announcer:say_line(cat_racers[1].name)
track_announcer:wait_for_message()
local2 = 1
track_announcer:say_line("/tbta166/")
repeat
local2 = local2 + 1
track_announcer:wait_for_message()
track_announcer:say_line(cat_racers[local2].name)
track_announcer:wait_for_message()
cat_names[cat_racers[local2].number].racing = nil
if local2 == 1 then
cat_names[cat_racers[local2].number].odds = cat_names[cat_racers[local2].number].odds + 3
elseif local2 == 2 then
cat_names[cat_racers[local2].number].odds = cat_names[cat_racers[local2].number].odds + 2
elseif local2 == 3 then
cat_names[cat_racers[local2].number].odds = cat_names[cat_racers[local2].number].odds + 1
elseif local2 == 4 then
cat_names[cat_racers[local2].number].odds = cat_names[cat_racers[local2].number].odds - 0.5
elseif local2 == 5 then
cat_names[cat_racers[local2].number].odds = cat_names[cat_racers[local2].number].odds - 1
elseif local2 == 6 then
cat_names[cat_racers[local2].number].odds = cat_names[cat_racers[local2].number].odds - 1.5
elseif local2 == 7 then
cat_names[cat_racers[local2].number].odds = cat_names[cat_racers[local2].number].odds - 2
end
until local2 == tb.NUMBER_OF_CATS
sleep_for(2000)
track_announcer:say_line("/tbta180/")
sleep_for(30000)
end
end
tb.goodbye_doug = function(arg1) -- line 654
if not tb.double_doug then
tb.double_doug = TRUE
START_CUT_SCENE()
stop_script(tb.track_announcer)
manny:set_visibility(FALSE)
if arg1 == tb.ts_door then
doug.look_point = { x = 0.118851, y = -0.539676, z = -0.116 }
doug.look_point2 = { x = 0.118851, y = 0.875324, z = -0.145 }
else
doug.look_point = { x = -0.567064, y = -1.00833, z = 0.495 }
doug.look_point2 = { x = -0.175, y = 1.4, z = 0.494 }
end
tb:current_setup(tb_fotws)
doug:setpos(-0.0520684, -1.72162, 0)
doug:setrot(0, -353, 0)
doug:play_chore(doug_idles_rest, "doug_idles.cos")
doug:head_look_at_point(doug.look_point, 300)
sleep_for(1000)
doug:say_line("/tbdu061/")
doug:wait_for_message()
doug:head_look_at(nil)
doug:say_line("/tbdu062/")
doug:wait_for_message()
tb:current_setup(tb_strws)
sleep_for(2000)
tb:current_setup(tb_fotws)
break_here()
doug:head_look_at_point(doug.look_point, 120)
sleep_for(1000)
doug:head_look_at(nil, 120)
sleep_for(750)
doug:say_line("/tbdu063/")
doug:wait_for_message()
tb:current_setup(tb_strws)
sleep_for(1500)
doug:setpos(0.102557, 1.84044, 0)
doug:fake_walkto(0, 1.63993, 0)
doug:wait_for_actor()
doug:setrot(0, -160, 0, TRUE)
doug:wait_for_actor()
doug:fade_in_chore(doug_idles_rest, "doug_idles.cos", 800)
doug:say_line("/tbdu064/")
sleep_for(500)
doug:head_look_at_point(doug.look_point2, 100)
sleep_for(750)
doug:head_look_at(nil, 130)
doug:wait_for_message()
doug:say_line("/tbdu065/")
sleep_for(1300)
doug:head_look_at_point({ x = 0.077, y = 1.4, z = 0.494 }, 130)
doug:wait_for_message()
doug:head_look_at(nil, 130)
sleep_for(1000)
END_CUT_SCENE()
manny:set_visibility(TRUE)
end
end
tb.search_pockets_for_winning_ticket = function(arg1) -- line 722
local local1, local2 = next(cn.tickets, nil)
while local1 do
if local2.race == 6 and local2.week == 2 and local2.day == 2 and local2.owner == manny then
return TRUE
else
local1, local2 = next(cn.tickets, local1)
end
end
return FALSE
end
tb.get_photo = function(arg1) -- line 738
if cn.ticket.owner == manny then
if cn.ticket.race == 6 and cn.ticket.week == 2 and cn.ticket.day == 2 then
tb.right_photo = TRUE
else
tb.right_photo = FALSE
end
end
START_CUT_SCENE()
doug:say_line("/tbdu001/")
doug:wait_for_message()
END_CUT_SCENE()
if not tb.tried_photo then
tb.tried_photo = TRUE
START_CUT_SCENE()
manny:say_line("/tbma002/")
manny:wait_for_message()
doug:say_line("/tbdu003/")
doug:wait_for_message()
manny:say_line("/tbma004/")
manny:wait_for_message()
doug:say_line("/tbdu005/")
doug:wait_for_message()
END_CUT_SCENE()
end
if cn.ticket.owner ~= manny then
START_CUT_SCENE()
manny:say_line("/tbma006/")
manny:wait_for_message()
doug:say_line("/tbdu008/")
doug:wait_for_message()
doug:say_line("/tbdu009/")
doug:fake_walkto(-0.487359, -1.81429, 0)
doug:wait_for_actor()
manny:play_chore(ma_photopass_from_cntr)
manny:wait_for_chore()
manny:pop_costume()
END_CUT_SCENE()
else
START_CUT_SCENE()
cn.ticket:free()
manny:stop_chore(manny.hold_chore, "mc.cos")
manny:stop_chore(mc_hold, "mc.cos")
manny:stop_chore(mc_activate_ticket, "mc.cos")
manny.is_holding = nil
manny:say_line("/tbma010/")
manny:wait_for_message()
manny:stop_chore()
manny:play_chore(ma_photopass_give_stub)
doug:play_chore(doug_idles_take_stub)
cn.ticket:free()
doug:wait_for_chore()
if not tb.given_ticket then
tb.given_ticket = TRUE
doug:say_line("/tbdu011/")
doug:wait_for_message()
manny:say_line("/tbma012/")
manny:wait_for_message()
end
doug:play_chore(doug_idles_rid_stub)
doug:say_line("/tbdu013/")
doug:wait_for_message()
doug:wait_for_chore()
doug:play_chore(doug_idles_get_photo)
doug:say_line("/tbdu014/")
doug:wait_for_message()
doug:wait_for_chore()
doug:say_line("/tbdu015/")
doug:play_chore(doug_idles_give_photo)
manny:head_look_at(nil)
manny:play_chore(ma_photopass_take_envelope)
manny:wait_for_chore()
doug:wait_for_chore()
manny:wait_for_chore()
if tb.right_photo and si.photofinish.owner == manny then
cur_puzzle_state[32] = TRUE
tb.time_to_say_goodbye = TRUE
manny:say_line("/tbma016/")
manny:wait_for_message()
doug:say_line("/tbdu017/")
doug:wait_for_message()
manny:head_look_at(nil)
manny:play_chore(ma_photopass_photo_switch)
manny:say_line("/tbma018/")
manny:wait_for_message()
manny:wait_for_chore()
manny:wait_for_chore(ma_photopass_photo_switch, "ma_photopass.cos")
manny:play_chore(ma_photopass_return_photo)
doug:play_chore(doug_idles_take_photo)
manny:say_line("/tbma019/")
manny:wait_for_message()
doug:say_line("/tbdu020/")
doug:wait_for_chore()
doug:fake_walkto(-0.387359, -1.81429, 0)
doug:wait_for_actor()
tb.blackmail_photo:get()
si.photofinish:free()
else
if not tb.got_wrong_photo then
tb.got_wrong_photo = TRUE
manny:say_line("/tbma021/")
manny:wait_for_message()
doug:say_line("/tbdu022/")
doug:wait_for_message()
manny:say_line("/tbma023/")
else
manny:say_line("/tbma024/")
end
manny:wait_for_message()
manny:play_chore(ma_photopass_return_photo)
doug:say_line("/tbdu025/")
doug:play_chore(doug_idles_take_photo)
doug:wait_for_message()
doug:wait_for_chore()
doug:fade_out_chore(doug_idles_take_photo, "doug_idles.cos", 500)
doug:say_line("/tbdu026/")
manny:wait_for_chore()
doug:fake_walkto(-0.387359, -1.81429, 0)
doug:wait_for_actor()
end
manny:pop_costume()
manny:setpos({ x = 0.031, y = -1.19456, z = 0 })
manny:head_look_at(nil)
END_CUT_SCENE()
end
end
tb.set_up_actors = function() -- line 880
if not doug then
doug = Actor:create(nil, nil, nil, "Doug")
end
doug:set_talk_color(Green)
doug:set_costume("doug_idles.cos")
doug:follow_boxes()
doug:set_walk_rate(0.5)
doug:put_in_set(tb)
doug:set_mumble_chore(doug_idles_mumble)
doug:set_talk_chore(1, doug_idles_stop_talk)
doug:set_talk_chore(2, doug_idles_a)
doug:set_talk_chore(3, doug_idles_c)
doug:set_talk_chore(4, doug_idles_e)
doug:set_talk_chore(5, doug_idles_f)
doug:set_talk_chore(6, doug_idles_l)
doug:set_talk_chore(7, doug_idles_m)
doug:set_talk_chore(8, doug_idles_o)
doug:set_talk_chore(9, doug_idles_t)
doug:set_talk_chore(10, doug_idles_u)
doug:setpos(0.102557, 1.84044, 0)
doug:set_head(3, 4, 5, 165, 28, 80)
if tb.needs_intro and not tb.seen_intro then
tb.needs_intro = FALSE
tb.seen_intro = TRUE
start_script(tb.show_room)
end
end
tb.enter = function(arg1) -- line 913
start_script(tb.off_screen_kittys)
if not find_script(tb.track_announcer) then
tb.init_cat_names()
start_script(tb.track_announcer)
end
tb.set_up_actors()
end
tb.exit = function() -- line 922
stop_script(tb.off_screen_kittys)
doug:free()
end
tb.photo_window = Object:create(tb, "/tbtx028/Window", -0.065300003, -1.5262001, 0.5, { range = 0.80000001 })
tb.photo_window.use_pnt_x = 0
tb.photo_window.use_pnt_y = -1.16456
tb.photo_window.use_pnt_z = 0
tb.photo_window.use_rot_x = 0
tb.photo_window.use_rot_y = 180
tb.photo_window.use_rot_z = 0
tb.photo_window.lookAt = function(arg1) -- line 940
if not tb.photo_window.tried then
system.default_response("nobody")
else
manny:say_line("/tbma029/")
end
end
tb.photo_window.use = function(arg1) -- line 948
tb.photo_window.tried = TRUE
START_CUT_SCENE()
manny:walkto_object(arg1)
manny:wait_for_actor()
manny:push_costume("ma_photopass.cos")
if manny.is_holding then
manny:blend(ma_photopass_to_counter, ms_hold, 500, "ma_photopass.cos", manny.base_costume)
sleep_for(500)
manny:stop_chore(ms_hold, "mc.cos")
else
manny:play_chore(ma_photopass_to_counter)
end
manny:say_line("/tbma030/")
manny:wait_for_message()
manny:wait_for_chore()
doug:setpos(-0.387359, -1.81429, 0)
doug:fake_walkto(-0.0520684, -1.72162, 0)
doug:wait_for_actor()
doug:setrot(0, -353, 0, TRUE)
doug:wait_for_actor()
doug:stop_chore()
doug:fade_in_chore(doug_idles_rest, "doug_idles.cos", 800)
doug:say_line("/tbdu031/")
doug:wait_for_message()
END_CUT_SCENE()
tb:get_photo()
end
tb.photo_window.use_ticket = tb.photo_window.use
tb.bet_window = Object:create(tb, "/tbtx032/window", 0, 1.49, 0.44999999, { range = 0.80000001 })
tb.bet_window.use_pnt_x = -0.086491302
tb.bet_window.use_pnt_y = 1.08706
tb.bet_window.use_pnt_z = 0
tb.bet_window.use_rot_x = 0
tb.bet_window.use_rot_y = 1440.04
tb.bet_window.use_rot_z = 0
tb.bet_window.lookAt = function(arg1) -- line 988
if not tb.bet_window.tried then
system.default_response("nobody")
else
manny:say_line("/tbma033/")
end
end
tb.bet_window.use = function(arg1) -- line 996
local local1
START_CUT_SCENE()
manny:walkto_object(arg1)
manny:wait_for_actor()
manny:push_costume("ma_photopass.cos")
if manny.is_holding then
manny:blend(ma_photopass_to_counter, ms_hold, 500, "ma_photopass.cos", manny.base_costume)
sleep_for(500)
manny:stop_chore(ms_hold, "mc.cos")
else
manny:play_chore(ma_photopass_to_counter)
end
manny:say_line("/tbma034/")
manny:wait_for_message()
doug:setpos(0.102557, 1.84044, 0)
doug:fake_walkto(0, 1.63993, 0)
doug:wait_for_actor()
doug:setrot(0, -160, 0, TRUE)
doug:wait_for_actor()
doug:fade_in_chore(doug_idles_rest, "doug_idles.cos", 800)
if not arg1.tried then
arg1.tried = TRUE
doug:say_line("/tbdu035/")
sleep_for(800)
doug:push_chore(doug_idles_shake_left)
doug:push_chore()
doug:push_chore(doug_idles_shake_left)
doug:push_chore()
doug:wait_for_message()
manny:say_line("/tbma036/")
manny:wait_for_message()
doug:say_line("/tbdu037/")
doug:wait_for_message()
manny:say_line("/tbma038/")
manny:wait_for_message()
doug:say_line("/tbdu039/")
doug:push_chore(doug_idles_nod)
doug:push_chore()
doug:push_chore(doug_idles_nod)
doug:push_chore()
doug:wait_for_message()
manny:say_line("/tbma040/")
manny:wait_for_message()
doug:say_line("/tbdu041/")
doug:push_chore(doug_idles_shake_left)
doug:push_chore()
doug:push_chore(doug_idles_shake_left)
doug:push_chore()
doug:wait_for_message()
if cn.ticket.owner == manny then
manny:say_line("/tbma042/")
else
manny:say_line("/tbma043/")
end
manny:wait_for_message()
else
doug:say_line("/tbdu044/")
doug:wait_for_message()
end
local1 = "rest"
if cn.ticket.owner == manny then
local1 = "rid"
cn.ticket:free()
manny:say_line("/tbma045/")
manny:wait_for_message()
manny:play_chore(ma_photopass_give_stub)
doug:play_chore(doug_idles_take_stub)
doug:wait_for_chore()
doug:say_line("/tbdu046/")
doug:wait_for_message()
doug:play_chore(doug_idles_rid_stub)
if tb.tried_fake then
doug:say_line("/tbdu047/")
else
tb.tried_fake = TRUE
doug:say_line("/tbdu048/")
doug:wait_for_message()
manny:say_line("/tbma049/")
end
doug:wait_for_chore()
end
manny:wait_for_message()
if local1 == "rest" then
doug:fade_out_chore(doug_idles_rest, "doug_idles.cos", 500)
else
doug:fade_out_chore(doug_idles_rid_stub, "doug_idles.cos", 500)
end
doug:say_line("/tbdu050/")
doug:wait_for_message()
manny:play_chore(ma_photopass_from_cntr)
doug:fake_walkto(0.102557, 1.84044, 0)
doug:wait_for_actor()
manny:wait_for_chore(ma_photopass_from_cntr, "ma_photopass.cos")
manny:pop_costume()
END_CUT_SCENE()
end
tb.bet_window.use_ticket = tb.bet_window.use
tb.blackmail_photo = Object:create(tb, "/tbtx051/incriminating photo", 0, 0, 0, { range = 0 })
tb.blackmail_photo.string_name = "blackmail"
tb.blackmail_photo.wav = "getcard.wav"
tb.blackmail_photo.lookAt = function(arg1) -- line 1104
manny:say_line("/tbma052/")
end
tb.blackmail_photo.use = tb.blackmail_photo.lookAt
tb.blackmail_photo.default_response = function(arg1) -- line 1110
manny:say_line("/tbma053/")
end
tb.bet_obj = Object:create(tb, "", -0.173969, 1.63993, 0, { range = 0 })
tb.bet_obj.use_pnt_x = -0.173969
tb.bet_obj.use_pnt_y = 1.63993
tb.bet_obj.use_pnt_z = 0
tb.bet_obj.use_rot_x = 0
tb.bet_obj.use_rot_y = -160.77299
tb.bet_obj.use_rot_z = 0
tb.photo_obj = Object:create(tb, "", 0.072068401, -1.72162, 0, { range = 0 })
tb.photo_obj.use_pnt_x = 0.072068401
tb.photo_obj.use_pnt_y = -1.72162
tb.photo_obj.use_pnt_z = 0
tb.photo_obj.use_rot_x = 0
tb.photo_obj.use_rot_y = -352.745
tb.photo_obj.use_rot_z = 0
tb.ts_door = Object:create(tb, "/tbtx056/door", 0.80000001, 0, -0.1, { range = 0 })
tb.ts_door.use_pnt_x = 0.33327299
tb.ts_door.use_pnt_y = -0.0051976298
tb.ts_door.use_pnt_z = -0.26751199
tb.ts_door.use_rot_x = 0
tb.ts_door.use_rot_y = -87.913498
tb.ts_door.use_rot_z = 0
tb.ts_door.out_pnt_x = 0.68868601
tb.ts_door.out_pnt_y = 0.01196
tb.ts_door.out_pnt_z = -0.45457199
tb.ts_door.out_rot_x = 0
tb.ts_door.out_rot_y = -87.913498
tb.ts_door.out_rot_z = 0
tb.ts_box = tb.ts_door
tb.ts_door.walkOut = function(arg1) -- line 1160
if tb.time_to_say_goodbye and not tb.said_goodbye then
tb.goodbye_doug(arg1)
end
ts:come_out_door(ts.tb_door)
end
tb.hh_door = Object:create(tb, "/tbtx057/door", -0.80000001, 2.2, 0.54000002, { range = 0 })
tb.hh_door.use_pnt_x = -0.82007802
tb.hh_door.use_pnt_y = 1.23658
tb.hh_door.use_pnt_z = -3.7268402e-09
tb.hh_door.use_rot_x = 0
tb.hh_door.use_rot_y = -0.674227
tb.hh_door.use_rot_z = 0
tb.hh_door.out_pnt_x = -0.81631702
tb.hh_door.out_pnt_y = 1.5407701
tb.hh_door.out_pnt_z = 0.103325
tb.hh_door.out_rot_x = 0
tb.hh_door.out_rot_y = -0.674227
tb.hh_door.out_rot_z = 0
tb.hh_box = tb.hh_door
tb.hh_door.walkOut = function(arg1) -- line 1185
if tb.time_to_say_goodbye and not tb.said_goodbye then
tb.goodbye_doug(arg1)
end
hh:come_out_door(hh.tb_door)
end
tb.gt_door = Object:create(tb, "/tbtx058/door", -4.0999999, 0, 1.8, { range = 0.60000002 })
tb.gt_door.use_pnt_x = -1.73559
tb.gt_door.use_pnt_y = 0.057845
tb.gt_door.use_pnt_z = 0.206
tb.gt_door.use_rot_x = 0
tb.gt_door.use_rot_y = -2071.6899
tb.gt_door.use_rot_z = 0
tb.gt_door.out_pnt_x = -3.5209701
tb.gt_door.out_pnt_y = 0.0504007
tb.gt_door.out_pnt_z = 0.98903102
tb.gt_door.out_rot_x = 0
tb.gt_door.out_rot_y = -2057.8101
tb.gt_door.out_rot_z = 0
tb.gt_box = tb.gt_door
tb.gt_door.walkOut = function(arg1) -- line 1211
if tb.time_to_say_goodbye and not tb.said_goodbye then
tb.goodbye_doug(arg1)
end
gt:come_out_door(gt.tb_door)
end
tb.tw_door = Object:create(tb, "/tbtx059/door", -4.0999999, 0, 1.8, { range = 0.60000002 })
tb.tw_door.use_pnt_x = 0
tb.tw_door.use_pnt_y = 0
tb.tw_door.use_pnt_z = 0
tb.tw_door.use_rot_x = 0
tb.tw_door.use_rot_y = 0
tb.tw_door.use_rot_z = 0
tb.tw_door.out_pnt_x = 0
tb.tw_door.out_pnt_y = 0
tb.tw_door.out_pnt_z = 0
tb.tw_door.out_rot_x = 0
tb.tw_door.out_rot_y = 0
tb.tw_door.out_rot_z = 0
tb.tw_box = tb.tw_door
tb.tw_door.walkOut = function(arg1) -- line 1235
local local1, local2, local3
START_CUT_SCENE()
local1, local2, local3 = GetActorPos(system.currentActor.hActor)
tw:switch_to_set()
PutActorInSet(system.currentActor.hActor, tw.setFile)
PutActorAt(system.currentActor.hActor, local1, local2, local3)
END_CUT_SCENE()
end
tb.tw1_door = Object:create(tb, "/tbtx060/door", -4.0999999, 0, 1.8, { range = 0.60000002 })
tb.tw1_door.use_pnt_x = 0
tb.tw1_door.use_pnt_y = 0
tb.tw1_door.use_pnt_z = 0
tb.tw1_door.use_rot_x = 0
tb.tw1_door.use_rot_y = 0
tb.tw1_door.use_rot_z = 0
tb.tw1_door.out_pnt_x = 0
tb.tw1_door.out_pnt_y = 0
tb.tw1_door.out_pnt_z = 0
tb.tw1_door.out_rot_x = 0
tb.tw1_door.out_rot_y = 0
tb.tw1_door.out_rot_z = 0
tb.tw1_box = tb.tw1_door
tb.tw1_door.walkOut = function(arg1) -- line 1262
local local1, local2, local3
START_CUT_SCENE()
local1, local2, local3 = GetActorPos(system.currentActor.hActor)
tw:switch_to_set()
PutActorInSet(system.currentActor.hActor, tw.setFile)
PutActorAt(system.currentActor.hActor, local1, local2, local3)
END_CUT_SCENE()
end
CheckFirstTime("me.lua")
me = Set:create("me.set", "meadow exterior", { me_carla = 0, me_carla2 = 0, me_carla3 = 0, me_carla4 = 0, me_carla5 = 0, me_carla6 = 0, me_carla7 = 0, me_pmpws = 1, me_pmpws2 = 1, me_pmpws3 = 1, me_pmpws4 = 1, me_pmpws5 = 1, me_pmpws6 = 1, me_shtgh = 2, me_shtgh2 = 2, me_rerws = 3, me_ovrhd = 4, me_rerha = 5, me_rerha2 = 5, me_rerha3 = 5, me_rerha4 = 5, me_salcu = 6, me_olvms = 7, me_sptcu = 8, me_dorcu = 9 })
me.cheat_boxes = { cheat1 = 0 }
dofile("ol_gun.lua")
dofile("ol_suitcase.lua")
dofile("ol_dies.lua")
dofile("md_search_sal.lua")
dofile("md_gun.lua")
dofile("md_shooting.lua")
dofile("md_green_door.lua")
dofile("me_backdoor.lua")
dofile("me_frontdoor.lua")
dofile("md_hold_tix.lua")
dofile("he_greenhouse.lua")
dofile("me_trunk.lua")
dofile("shootout.lua")
me.olivia_talk_count = 0
me.flower_point = { x = 18.3018, y = -21.0012, z = -7.61071 }
me.olivia_hector_point = { x = 16.213, y = -19.2214, z = -7.18187 }
me.suitcase_point1 = { x = 18.8761, y = -19.781, z = -7.67824 }
me.suitcase_point2 = { x = 18.9601, y = -19.946, z = -7.67824 }
me.ol_run_point = { x = 17.3648, y = -20.7248, z = -7.22155 }
me.sal_music = FALSE
me.shootout_music = FALSE
me.end_music = FALSE
me.greenhouse_approach_music = FALSE
me.water_pump_vol = 20
me.water_pump_pan = 20
me.olivia_searching = function() -- line 60
me.heard_olivia_search = TRUE
olivia:say_line("/meol013/")
wait_for_message()
olivia:say_line("/meol014/")
sleep_for(2000)
olivia:say_line("/meol015/")
end
olivia.meadow_default = function(arg1) -- line 70
olivia:free()
olivia:set_costume("olivia_talks.cos")
olivia:set_mumble_chore(olivia_talks_mumble)
olivia:set_talk_chore(1, olivia_talks_stop_talk)
olivia:set_talk_chore(2, olivia_talks_a)
olivia:set_talk_chore(3, olivia_talks_c)
olivia:set_talk_chore(4, olivia_talks_e)
olivia:set_talk_chore(5, olivia_talks_f)
olivia:set_talk_chore(6, olivia_talks_l)
olivia:set_talk_chore(7, olivia_talks_m)
olivia:set_talk_chore(8, olivia_talks_o)
olivia:set_talk_chore(9, olivia_talks_t)
olivia:set_talk_chore(10, olivia_talks_u)
olivia:push_costume("ol_gun.cos")
olivia:ignore_boxes()
olivia:set_head(5, 6, 7, 165, 28, 80)
olivia:set_look_rate(110)
olivia:set_visibility(TRUE)
end
me.pester_olivia = function() -- line 91
START_CUT_SCENE()
me.olivia_talk_count = me.olivia_talk_count + 1
manny:stop_walk()
start_script(manny.turn_toward_entity, manny, me.olivia_obj)
manny:head_look_at(me.olivia_obj)
olivia:play_chore(ol_gun_threaten, "ol_gun.cos")
if me.olivia_talk_count == 1 then
wait_for_message()
olivia:say_line("/meol006/")
wait_for_message()
manny:say_line("/mema007/")
wait_for_message()
olivia:say_line("/meol008/")
wait_for_message()
olivia:say_line("/meol009/")
elseif me.olivia_talk_count == 2 then
olivia:say_line("/meol010/")
elseif me.olivia_talk_count == 3 then
olivia:say_line("/meol011/")
else
olivia:say_line("/meol012/")
end
olivia:wait_for_message()
manny:head_look_at(nil)
stop_script(manny.turn_toward_entity)
manny:walk_and_face(15.0038, -19.01, -7.97882, 0, 67.2536, 0)
END_CUT_SCENE()
end
me.olivia_search_idles = function() -- line 122
while 1 do
olivia:play_chore(ol_suitcase_suitcase, "ol_suitcase.cos")
if rnd() then
sleep_for(2000 * random())
olivia:play_chore(ol_suitcase_suitcase_hold, "ol_suitcase.cos")
olivia:fade_out_chore(ol_suitcase_suitcase, "ol_suitcase.cos", 500)
else
olivia:wait_for_chore(ol_suitcase_suitcase, "ol_suitcase.cos")
end
repeat
olivia:head_look_at_point(me.suitcase_point1)
sleep_for(1000 + 3000 * random())
olivia:head_look_at_point(me.suitcase_point2)
sleep_for(1000 + 3000 * random())
until rnd()
olivia:head_look_at(nil)
end
end
me.ol_scoot_in = function(arg1) -- line 150
local local1
repeat
olivia:offsetBy(0, 0.050000001, 0)
break_here()
local1 = olivia:getpos()
until local1.y >= -19.4884
end
me.ol_scoot_out = function(arg1) -- line 161
local local1
stop_script(me.ol_scoot_in)
manny:play_chore_looping(md_back_off, "md.cos")
manny:ignore_boxes()
repeat
local1 = 0 - PerSecond(0.30000001)
olivia:offsetBy(0, local1, 0)
manny:offsetBy(0, local1, 0)
break_here()
ol_pos = olivia:getpos()
until ol_pos.y <= -19.700001
end
me.salvador_goodbye = function(arg1) -- line 182
salvador.sprouted = TRUE
START_CUT_SCENE()
set_override(me.salvador_goodbye_override)
olivia:set_visibility(TRUE)
stop_script(me.olivia_search_idles)
manny:wait_for_message()
salvador:play_chore(ol_dies_sal_eyes_open, "ol_dies.cos")
sleep_for(500)
salvador:say_line("/hisa001/")
manny:walk_and_face(17.6867, -19.4394, -7.84747, 0, 340.695, 0)
wait_for_message()
salvador:say_line("/hisa002/")
wait_for_message()
salvador:say_line("/hisa003/")
wait_for_message()
manny:say_line("/hima004/")
manny:nod_head_gesture()
wait_for_message()
salvador:say_line("/hisa005/")
wait_for_message()
salvador:say_line("/hisa006/")
wait_for_message()
salvador:say_line("/hisa007/")
wait_for_message()
manny:say_line("/hima008/")
manny:tilt_head_gesture()
manny:hand_gesture()
sleep_for(500)
music_state:set_state(stateEND)
olivia:meadow_default()
olivia:pop_costume()
olivia:push_costume("ol_dies.cos")
olivia:put_in_set(me)
olivia:setpos(16.8976, -19.5694, -7.787)
olivia:setrot(0, 160.021, 0)
olivia:play_chore(ol_dies_stickup_manny, "ol_dies.cos")
start_script(me.ol_scoot_in)
manny:wait_for_message()
olivia:say_line("/hiol009/")
wait_for_script(me.ol_scoot_in)
start_script(me.ol_scoot_out)
olivia:wait_for_message()
salvador:say_line("/hisa010/")
salvador:wait_for_message()
wait_for_script(me.ol_scoot_out)
system:lock_display()
olivia:setpos(16.9006, -19.8874, -7.689)
olivia:setrot(0, 191.438, 0)
manny:put_in_set(nil)
me:current_setup(me_olvms)
olivia:play_chore(ol_dies_push_ma_out, "ol_dies.cos")
system:unlock_display()
olivia:wait_for_chore(ol_dies_push_ma_out, "ol_dies.cos")
olivia:say_line("/hiol011/")
olivia:run_chore(ol_dies_get_sal_head, "ol_dies.cos")
olivia:play_chore(ol_dies_obtained_head, "ol_dies.cos")
olivia:wait_for_message()
olivia:wait_for_chore(ol_dies_obtained_head, "ol_dies.cos")
sleep_for(500)
olivia:say_line("/hiol012/")
system:lock_display()
me:current_setup(me_sptcu)
olivia:setpos(16.8196, -20.1124, -7.602)
olivia:setrot(0, 204.316, 0)
olivia:play_chore(ol_dies_talk2sal, "ol_dies.cos")
system:unlock_display()
sleep_for(500)
olivia:run_chore(ol_dies_prespit, "ol_dies.cos")
olivia:wait_for_message()
salvador:ignore_boxes()
salvador:setpos(16.8196, -20.1124, -7.602)
salvador:setrot(0, 204.316, 0)
salvador:play_chore(ol_dies_sal_talk_hold2, "ol_dies.cos")
olivia:play_chore(ol_dies_talk_hold2, "ol_dies.cos")
salvador:say_line("/hisa013/")
music_state:set_sequence(seqSalvadorDeath)
me.sal_music = FALSE
music_state:update(system.currentSet)
salvador:wait_for_message()
salvador:say_line("/hisa014/")
salvador:wait_for_message()
salvador:set_visibility(FALSE)
salvador:set_speech_mode(MODE_BACKGROUND)
salvador:say_line("/hisa013b/")
olivia:play_chore(ol_dies_spit, "ol_dies.cos")
sleep_for(500)
olivia:say_line("/hiol015/")
salvador:say_line("/hisa016/")
olivia:wait_for_chore(ol_dies_spit, "ol_dies.cos")
olivia:play_chore(ol_dies_run, "ol_dies.cos")
start_sfx("zw_trail.wav")
manny:put_in_set(me)
manny:setpos(17.6851, -20.1075, -7.80871)
manny:setrot(0, 42.4447, 0)
manny:default()
manny:follow_boxes()
manny:head_look_at_point(me.ol_run_point)
manny:set_walk_rate(0.5)
start_script(manny.walk_and_face, manny, 17.3648, -19.7388, -7.84155, 0, 175.622, 0)
sleep_for(2000)
start_sfx("salSprt.wav")
me.salvador_obj:onGround()
manny:head_look_at(me.salvador_obj)
sleep_for(500)
olivia:wait_for_message()
olivia:say_line("/hiol017/")
sleep_for(1000)
system:lock_display()
me:current_setup(me_carla)
olivia:setpos(17.0536, -20.7594, -7.798)
olivia:setrot(0, 226.5, 0)
me.salflowers:here()
me.suitcase:setUp()
system:unlock_display()
olivia:play_chore(ol_dies_run, "ol_dies.cos")
olivia:wait_for_chore(ol_dies_run, "ol_dies.cos")
olivia:wait_for_message()
END_CUT_SCENE()
me.setup_part3()
end
me.salvador_goodbye_override = function() -- line 326
kill_override()
salvador.sprouted = TRUE
stop_script(me.olivia_search_idles)
stop_script(me.ol_scoot_in)
stop_script(me.ol_scoot_out)
me:setup_part3()
manny:default()
manny:setpos(17.3648, -19.7388, -7.84155)
manny:setrot(0, 175.622, 0)
me:current_setup(me_carla)
system:unlock_display()
end
Atest = function() -- line 340
local local1, local2, local3, local4
if not me.sals_body.act then
me.sals_body:setup()
end
while 1 do
local1 = manny:get_positive_yaw_to_point({ x = me.sals_body.obj_x, y = me.sals_body.obj_y, z = me.sals_body.obj_z })
local4 = manny:get_positive_rot()
local3 = local4.y
local2 = abs(local1 - local3)
if local2 > 180 then
local2 = 360 - local2
end
ExpireText()
print_temporary("gpytp:" .. local1 .. ", posrot: " .. local3 .. ", diff: " .. local2)
break_here()
end
end
Xangle_to_obj = function(arg1) -- line 362
local local1, local2, local3, local4
local1 = manny:get_positive_yaw_to_point({ x = arg1.obj_x, y = arg1.obj_y, z = arg1.obj_z })
local4 = manny:get_positive_rot()
local3 = local4.y
local2 = abs(local1 - local3)
if local2 > 180 then
local2 = 360 - local2
end
return local2
end
me.sal_detector = function() -- line 376
local local1, local2
while 1 do
if object_proximity(me.salvador_obj) < 0.89999998 then
if abs(Xangle_to_obj(me.salvador_obj)) < 90 then
me.ticket:activated(me.salvador_obj)
if not me.detected_head then
me.detected_head = TRUE
me.ticket:lookAt(me.salvador_obj)
end
else
me.ticket:dormant()
end
else
local1 = object_proximity(me.sals_body)
if local1 < 3 then
if GetAngleBetweenActors(manny.hActor, me.sals_body.interest_actor.hActor) < 35 then
if local1 < 0.5 then
start_script(me.tix_fly_to_body)
else
me.ticket:activated(me.sals_body)
end
if not me.detected_body then
me.detected_body = TRUE
me.ticket:lookAt()
end
else
me.ticket:dormant()
end
else
me.ticket:dormant()
end
end
break_here()
end
end
me.tix_fly_to_body = function() -- line 427
local local1, local2, local3 = GetActorNodeLocation(manny.hActor, 12)
local local4
local local5 = manny:getpos()
stop_script(me.sal_detector)
START_CUT_SCENE()
me.ticket:put_in_limbo()
me.ticket.active = FALSE
fade_sfx("tixvibe.imu")
me.ticket:dormant(TRUE)
if not sals_ticket then
sals_ticket = Actor:create()
end
sals_ticket:ignore_boxes()
sals_ticket:set_costume("tix.cos")
sals_ticket:put_in_set(me)
sals_ticket:setpos(local1, local2, local3)
sals_ticket:setrot(manny:getrot())
sals_ticket:play_chore_looping(0)
manny:stop_chore(md_activate_ticket, "md.cos")
manny:stop_chore(md_activate_tix_nowig, "md.cos")
repeat
break_here()
sals_ticket:offsetBy(0, 0, -0.050000001)
local4 = sals_ticket:getpos()
manny:head_look_at(sals_ticket)
until local4.z <= local5.z
manny:stop_chore(md_hand_on_obj, "md.cos")
manny:stop_chore(md_hold, "md.cos")
sals_ticket:follow_boxes()
sals_ticket:set_walk_rate(0.40000001)
start_script(sals_ticket.walkto, sals_ticket, me.sals_body.obj_x, me.sals_body.obj_y, me.sals_body.obj_z)
while find_script(sals_ticket.walkto) do
manny:head_look_at(sals_ticket)
break_here()
end
sals_ticket:wait_for_actor()
sals_ticket:ignore_boxes()
sals_ticket:offsetBy(0, 0, 0.050000001)
manny:head_look_at(sals_ticket)
END_CUT_SCENE()
me:cut_flowers()
end
me.cut_flowers = function(arg1) -- line 480
START_CUT_SCENE()
manny:walkto_object(me.sals_body)
manny:wait_for_actor()
manny:set_rest_chore(nil)
manny:run_chore(md_takeout_scythe, "md.cos")
stop_sound("tixvibe.imu")
start_script(cut_scene.cut_flowers)
me.sals_body:setup()
wait_for_script(cut_scene.cut_flowers)
manny:stop_chore(md_takeout_scythe, "md.cos")
manny:run_chore(md_putback_scythe, "md.cos")
manny:stop_chore(md_putback_scythe, "md.cos")
manny:set_rest_chore(md_rest, "md.cos")
END_CUT_SCENE()
end
me.search_salvador = function(arg1) -- line 500
START_CUT_SCENE()
salvador.searched = TRUE
manny:push_costume("md_search_sal.cos")
manny:run_chore(md_search_sal_search, "md_search_sal.cos")
manny:stop_chore(md_search_sal_search, "md_search_sal.cos")
manny:pop_costume()
manny:generic_pickup(me.key)
me.key:lookAt()
END_CUT_SCENE()
me.car:setup()
end
me.kill_hector = function() -- line 520
me.hector_dying = TRUE
cur_puzzle_state[60] = TRUE
hector.dying = TRUE
me.shootout_music = TRUE
music_state:update()
START_CUT_SCENE()
manny:wait_for_actor()
start_script(me.manny_shoot)
sleep_for(200)
manny:set_visibility(FALSE)
StartMovie("me_tank.snm")
sleep_for(100)
start_sfx("me_gun.wav", nil, 100)
sleep_for(200)
start_sfx("me_gun.wav", nil, 127)
sleep_for(300)
start_sfx("me_gun.wav", nil, 80)
sleep_for(200)
start_sfx("me_gun.wav", nil, 127)
while sound_playing("me_gun.wav") do
break_here()
end
wait_for_movie()
me.darts:play_chore(0)
manny:set_visibility(TRUE)
music_state:update()
start_sfx("me_tank3.wav", IM_HIGH_PRIORITY, 127)
set_pan("me_tank3.wav", 0)
fade_pan_sfx("me_tank3.wav", 7000, 80)
fade_sfx("me_tank3.wav", 7000, 50)
sleep_for(1000)
manny:head_look_at_point({ x = -3.55053, y = -15.6068, z = -5.94586 }, 40)
sleep_for(1000)
manny:head_look_at_point({ x = -3.50753, y = -13.8818, z = -5.94186 }, 40)
sleep_for(3000)
manny:head_look_at_point({ x = -3.91453, y = -8.2748, z = -2.72986 }, 40)
sleep_for(3000)
wait_for_sound("me_tank3.wav")
set_vol("mePump.imu", 0)
start_script(cut_scene.hecgetit)
me.gun:put_away()
manny:head_look_at(me.greenhouse)
wait_for_script(cut_scene.hecgetit)
set_vol("mePump.imu", me.water_pump_vol)
me.end_music = TRUE
music_state:update()
hector:say_line("/mehe040/", { volume = 25 })
wait_for_message()
sleep_for(750)
hector:say_line("/mehe041/", { volume = 25 })
wait_for_message()
manny:turn_toward_entity(me.greenhouse)
stop_script(hector.run_around_nervously)
start_script(hector.part_1_idle)
END_CUT_SCENE()
hector:say_line("/mehe042/", { volume = 25 })
wait_for_message()
if not manny:is_moving() then
manny:twist_head_gesture()
end
manny:say_line("/tuma048/")
manny:head_look_at(nil)
end
me.blow_hector_up = function() -- line 611
START_CUT_SCENE("no head")
stop_script(hector.run_around_nervously)
stop_script(hector.part_1_idle)
cameraman_disabled = TRUE
me:current_setup(me_dorcu)
manny:put_at_object(me.door)
manny:push_costume("md_green_door.cos")
manny:push_costume("md_green_door.cos")
if manny.is_holding ~= me.gun then
manny:run_chore(md_take_out_get, "md.cos")
manny:stop_chore(md_take_out_get, "md.cos")
manny:complete_chore(md_activate_gun, "md.cos")
manny:run_chore(md_takeout_big, "md.cos")
manny.is_holding = he.gun
end
manny:complete_chore(md_green_door_show_gun, "md_green_door.cos")
manny:set_time_scale(0.2)
manny:play_chore(md_green_door_open_door, "md_green_door.cos")
sleep_for(2000)
me:current_setup(me_shtgh)
manny:play_chore(md_green_door_open_door, "md_green_door.cos")
sleep_for(3000)
me:current_setup(me_dorcu)
manny:set_time_scale(1)
fade_sfx("scaryMus.imu", 700, 0)
play_movie("me_splat.snm", 135, 30)
wait_for_movie()
PreRender(FALSE, FALSE)
stop_script(TrackManny)
manny:free()
hector:free()
start_script(cut_scene.hecdie, cut_scene)
wait_for_script(cut_scene.hecdie)
wait_for_movie()
start_script(cut_scene.byebye, cut_scene)
END_CUT_SCENE()
end
hector.part_1_idle = function() -- line 650
hector:meadow_default()
hector:put_in_set(me)
hector:follow_boxes()
hector:setpos(-2.65024, 0.658079, 0.266058)
hector:setrot(0, 72.3787, 0)
hector:complete_chore(he_greenhouse_hide_gun, "he_greenhouse.cos")
while 1 do
hector:setrot(0, 65 + 14 * random(), 0, TRUE)
hector:fade_in_chore(he_greenhouse_shoot_to_aim, "he_greenhouse.cos")
sleep_for(1000 + 3000 * random())
hector:setrot(0, 65 + 14 * random(), 0, TRUE)
hector:fade_out_chore(he_greenhouse_shoot_to_aim, "he_greenhouse.cos")
sleep_for(1000 + 3000 * random())
hector:setrot(0, 65 + 14 * random(), 0, TRUE)
hector:fade_in_chore(he_greenhouse_aim_pos, "he_greenhouse.cos")
sleep_for(1000 + 3000 * random())
hector:setrot(0, 65 + 14 * random(), 0, TRUE)
hector:fade_out_chore(he_greenhouse_aim_pos, "he_greenhouse.cos", 2000)
sleep_for(1000 + 3000 * random())
end
end
me.meadow_setup = function() -- line 679
me.seen_intro = TRUE
START_CUT_SCENE()
mo.scythe:free()
me.greenhouse_approach_music = TRUE
music_state:update()
box_off("return_trigger")
cameraman_disabled = TRUE
LoadCostume("md.cos")
LoadCostume("ol_gun.cos")
LoadCostume("md_out_car.cos")
me:switch_to_set()
me:current_setup(me_carla)
olivia:free()
manny:put_in_set(nil)
IrisDown(447, 333, 0)
me.brakeson:complete_chore(0)
IrisUp(447, 333, 750)
start_sfx("me_idlof.wav", nil, 0)
set_pan("me_idlof.wav", 80)
fade_sfx("me_idlof.wav", 500, 127)
sleep_for(2000)
me.brakeson:complete_chore(1)
sleep_for(1000)
set_override(me.meadow_setup_override)
olivia:meadow_default()
olivia:setpos(16.9008, -19.0563, -7.83171)
olivia:setrot(0, 76.592, 0)
olivia:put_in_set(me)
manny:ignore_boxes()
if manny:get_costume() ~= "md_out_car.cos" then
manny:push_costume("md_out_car.cos")
end
manny:setpos(17.3898, -19.8948, -7.73594)
manny:setrot(0, 121.281, 0)
manny:set_rest_chore(nil)
olivia:play_chore(ol_gun_exit_car, "ol_gun.cos")
sleep_for(2000)
start_script(me.meadow_setup_lines)
sleep_for(3000)
manny:put_in_set(me)
manny:play_chore(0)
sleep_for(3000)
manny:wait_for_chore(0)
manny:default()
manny:setpos(17.5089, -19.8846, -7.82701)
manny:setrot(0, 114.323, 0)
me:current_setup(me_olvms)
cameraman_disabled = TRUE
manny:say_line("/mema003/")
sleep_for(1500)
manny:setrot(0, 163.216, 0, TRUE)
manny:wait_for_message()
olivia:say_line("/meol004/")
sleep_for(1000)
manny:walkto(17.2124, -20.0749, -7.84546)
manny:wait_for_actor()
manny:walkto(16.5468, -19.9913, -7.90947)
manny:wait_for_actor()
manny:setpos(15.7866, -19.4642, -8.01275)
manny:setrot(0, 59.4728, 0)
me:current_setup(me_carla)
me.backdoor:play_chore(me_backdoor_closing)
manny:walkto(14.8248, -18.9458, -8.11348)
olivia:play_chore(ol_gun_gesture, "ol_gun.cos")
olivia:wait_for_message()
manny:head_look_at(me.olivia_obj)
olivia:say_line("/meol005/")
olivia:wait_for_message()
me:current_setup(me_carla)
manny:default()
manny:head_look_at(nil)
olivia:head_look_at(nil)
stop_script(manny.walk_and_face)
manny:setpos(15.0038, -19.01, -8.09936)
manny:setrot(0, 277.84, 0, TRUE)
box_on("return_trigger")
cameraman_disabled = FALSE
END_CUT_SCENE()
end
hector.meadow_default = function(arg1) -- line 775
hector:free()
hector:set_costume("he_praise.cos")
hector:set_mumble_chore(he_praise_mumble)
hector:set_talk_chore(1, he_praise_stop_talk)
hector:set_talk_chore(2, he_praise_a)
hector:set_talk_chore(3, he_praise_c)
hector:set_talk_chore(4, he_praise_e)
hector:set_talk_chore(5, he_praise_f)
hector:set_talk_chore(6, he_praise_l)
hector:set_talk_chore(7, he_praise_m)
hector:set_talk_chore(8, he_praise_o)
hector:set_talk_chore(9, he_praise_t)
hector:set_talk_chore(10, he_praise_u)
hector:push_costume("he_greenhouse.cos")
hector:set_walk_chore(he_greenhouse_run_cycle, "he_greenhouse.cos")
hector:set_head(5, 6, 7, 165, 28, 80)
hector:set_walk_rate(1.5)
hector:set_turn_rate(360)
hector:set_rest_chore(he_greenhouse_crouch_rest, "he_greenhouse.cos")
end
me.meadow_setup_override = function() -- line 797
stop_script(me.meadow_setup_lines)
kill_override()
me:switch_to_set()
me:current_setup(me_carla)
olivia:meadow_default()
olivia:setpos(16.9008, -19.0563, -7.83171)
olivia:setrot(0, 76.592, 0)
olivia:put_in_set(me)
olivia:play_chore(ol_gun_defpose, "ol_gun.cos")
olivia:head_look_at(nil)
single_start_script(hector.part_1_idle)
me.brakeson:complete_chore(1)
manny:default()
manny:setpos(15.0038, -19.01, -7.97882)
manny:setrot(0, 67.2536, 0)
manny:head_look_at(nil)
me.backdoor:complete_chore(me_backdoor_closed)
me.frontdoor:complete_chore(me_frontdoor_closed)
box_on("return_trigger")
box_off("me_salcu")
cameraman_disabled = FALSE
system:unlock_display()
end
me.meadow_setup_lines = function() -- line 822
olivia:say_line("/meol001/")
wait_for_message()
olivia:say_line("/meol002/")
end
me.setup_part2 = function() -- line 828
single_start_script(hector.part_1_idle)
manny.healed = TRUE
me.backdoor:play_chore(me_backdoor_open)
olivia:meadow_default()
olivia:push_costume("ol_suitcase.cos")
olivia:setpos(18.5508, -19.8835, -7.81814)
olivia:setrot(0, 288.887, 0)
olivia:put_in_set(me)
me.olivia_obj:behindCar()
salvador:free()
salvador:set_costume("ol_dies.cos")
salvador:set_mumble_chore(ol_dies_mumble)
salvador:set_talk_chore(1, ol_dies_no_talk)
salvador:set_talk_chore(2, ol_dies_a)
salvador:set_talk_chore(3, ol_dies_c)
salvador:set_talk_chore(4, ol_dies_e)
salvador:set_talk_chore(5, ol_dies_f)
salvador:set_talk_chore(6, ol_dies_l)
salvador:set_talk_chore(7, ol_dies_m)
salvador:set_talk_chore(8, ol_dies_o)
salvador:set_talk_chore(9, ol_dies_t)
salvador:set_talk_chore(10, ol_dies_u)
salvador:complete_chore(ol_dies_just_head, "ol_dies.cos")
salvador:ignore_boxes()
salvador:setpos(16.988, -19.828, -7.74)
salvador:setrot(0, 190.282, 0)
salvador:complete_chore(ol_dies_sal_eyes_closed, "ol_dies.cos")
salvador:put_in_set(me)
me.salvador_obj:make_touchable()
box_off("ol_car1")
box_off("ol_car2")
box_off("ol_car3")
box_off("ol_car4")
box_off("ol_car5")
box_off("ol_car6")
box_off("ol_car65")
box_off("ol_car7")
box_off("ol_car8")
box_off("ol_car9")
box_off("ol_car10")
box_off("ol_car11")
box_off("ol_car12")
box_off("ol_car13")
box_off("suitcase1")
box_off("suitcase2")
box_off("backdoor_box")
box_off("return_trigger")
box_on("me_salcu")
if not me.door_flowers.hObjectState then
me.door_flowers.hObjectState = me:add_object_state(me_carla, "me_door_flowers.bm", "me_door_flowers.zbm", OBJSTATE_STATE, TRUE)
me.door_flowers:set_object_state("me_door_flowers.cos")
end
start_script(me.olivia_search_idles)
end
me.salcu_setup = function(arg1) -- line 894
manny:setpos(17.6867, -19.4394, -7.84747)
me.sal_music = TRUE
music_state:update(system.currentSet)
end
me.setup_part3 = function() -- line 902
if me.gun.owner == manny then
me.setup_shootout()
end
if me.shootout_begun then
stop_script(hector.part_1_idle)
else
single_start_script(hector.part_1_idle)
end
stop_script(me.olivia_search_idles)
olivia:free()
me.olivia_obj:make_untouchable()
manny.healed = TRUE
salvador.sprouted = TRUE
box_off("return_trigger")
me.backdoor:complete_chore(me_backdoor_open)
box_off("backdoor_box")
if me.ticket_free and not me.plucked_ticket then
me.salflowers:haveTicket()
else
me.salflowers:noTicket()
end
salvador:free()
me.salvador_obj:onGround()
if not me.scy then
me.scy = Actor:create()
end
me.scy:set_costume("scythe_folded.cos")
me.scy:put_in_set(me)
me.scy:ignore_boxes()
me.scy:set_visibility(TRUE)
me.scy:setpos(18.6811, -19.8932, -7.73316)
me.scy:setrot(80, 180, 120)
me.suitcase:setUp()
me.car:setup()
box_on("ol_car1")
box_on("ol_car2")
box_on("ol_car3")
box_on("ol_car4")
box_on("ol_car5")
box_on("ol_car6")
box_on("ol_car65")
box_on("ol_car7")
box_on("ol_car8")
box_on("ol_car9")
box_on("ol_car10")
box_on("ol_car11")
box_on("ol_car12")
box_on("ol_car13")
box_on("me_salcu")
box_off("suitcase1")
box_off("suitcase2")
box_off("me_salcu")
me.salflowers:here()
end
me.update_meadow_states = function() -- line 967
if manny.healed then
if salvador.sprouted then
me.setup_part3()
else
me.setup_part2()
end
else
me.meadow_setup_override()
end
end
me.pm = function() -- line 979
me:current_setup(me_carla)
manny:setpos(15.0038, -19.01, -7.97882)
manny:setrot(0, 67.2536, 0)
end
me.update_music_state = function(arg1) -- line 990
if me.end_music then
return stateEND
elseif me.shootout_music then
return stateSHOOT
elseif me.greenhouse_approach_music then
return stateGE
elseif me.sal_music then
return stateHI
else
return stateME
end
end
me.enter = function(arg1) -- line 1004
box_off("return_trigger")
if salvador.sprouted then
me.olivia_obj:make_untouchable()
me.suitcase:make_touchable()
end
me.backdoor.hObjectState = me:add_object_state(me_carla, "me_backdoor.bm", "me_backdoor.zbm", OBJSTATE_STATE, FALSE)
me.backdoor:set_object_state("me_backdoor.cos")
me.salflowers.hObjectState = me:add_object_state(me_carla, "me_salflowers.bm", "me_salflowers.zbm", OBJSTATE_STATE, TRUE)
me.salflowers:set_object_state("me_salflowers.cos")
me.brakeson.hObjectState = me:add_object_state(me_carla, "me_brakeson.bm", nil, OBJSTATE_STATE, FALSE)
me.brakeson:set_object_state("me_brakeson.cos")
me.frontdoor.hObjectState = me:add_object_state(me_carla, "me_frontdoor.bm", nil, OBJSTATE_STATE, FALSE)
me.frontdoor:set_object_state("me_frontdoor.cos")
me.update_meadow_states()
if me:current_setup() == me_pmpws then
start_sfx("mePump.imu", IM_HIGH_PRIORITY, me.water_pump_vol)
set_pan("mePump.imu", me.water_pump_pan)
end
start_script(me.get_nitro, me)
SetShadowColor(10, 10, 18)
SetActiveShadow(manny.hActor, 0)
SetActorShadowPoint(manny.hActor, 16.7109, -18.3754, -5.18197)
SetActorShadowPlane(manny.hActor, "shadow1")
AddShadowPlane(manny.hActor, "shadow1")
AddShadowPlane(manny.hActor, "shadow2")
AddShadowPlane(manny.hActor, "shadow3")
SetActiveShadow(manny.hActor, 1)
SetActorShadowPoint(manny.hActor, 16.7109, -18.3754, -5.18197)
SetActorShadowPlane(manny.hActor, "shadow20")
AddShadowPlane(manny.hActor, "shadow20")
SetActiveShadow(manny.hActor, 2)
SetActorShadowPoint(manny.hActor, 16.7109, -18.3754, -5.18197)
SetActorShadowPlane(manny.hActor, "shadow21")
AddShadowPlane(manny.hActor, "shadow21")
end
me.get_nitro = function(arg1) -- line 1054
break_here()
si.nitrogen:get()
end
me.exit = function(arg1) -- line 1059
if sound_playing("mePump.imu") then
stop_sound("mePump.imu")
end
if sound_playing("scaryMus.imu") then
stop_sound("scaryMus.imu")
end
KillActorShadows(manny.hActor)
stop_script(me.olivia_search_idles)
end
me.camerachange = function(arg1, arg2, arg3) -- line 1073
if arg3 == me_salcu and cutSceneLevel == 0 and not salvador.sprouted and manny.healed then
me:salcu_setup()
end
if arg3 == me_shtgh then
hector:set_visibility(TRUE)
else
hector:set_visibility(FALSE)
end
if me.sals_body.touchable then
if arg3 == me_rerha then
me.sals_body.act:set_visibility(TRUE)
else
me.sals_body.act:set_visibility(FALSE)
end
end
if arg3 == me_carla and hector.dying then
manny:say_line("/mema055/I can't leave until I know Hector is finished.")
end
if arg3 == me_pmpws then
start_sfx("mePump.imu", IM_HIGH_PRIORITY, me.water_pump_vol)
set_pan("mePump.imu", me.water_pump_pan)
elseif sound_playing("mePump.imu") then
fade_sfx("mePump.imu")
end
if arg3 == me_dorcu and me.hector_dying then
start_sfx("scaryMus.imu")
end
music_state:update()
end
me.door_flowers = Object:create(me, "", 0, 0, 0, { range = 0 })
me.door_flowers:make_untouchable()
me.door_flowers.here = function(arg1) -- line 1124
if not me.door_flowers.hObjectState then
me.door_flowers.hObjectState = me:add_object_state(me_carla, "me_door_flowers.bm", "me_door_flowers.zbm", OBJSTATE_STATE, TRUE)
me.door_flowers:set_object_state("me_door_flowers.cos")
end
SendObjectToFront(me.door_flowers.hObjectState)
me.door_flowers:complete_chore(0)
ForceRefresh()
end
me.darts = Object:create(me, "", 0, 0, 0, { range = 0 })
me.darts:make_untouchable()
me.backdoor = Object:create(me, "", 0, 0, 0, { range = 0 })
me.brakeson = Object:create(me, "", 0, 0, 0, { range = 0 })
me.frontdoor = Object:create(me, "", 0, 0, 0, { range = 0 })
me.salflowers = Object:create(me, "", 0, 0, 0, { range = 0 })
me.salflowers.here = function(arg1) -- line 1143
arg1:complete_chore(0)
box_off("flower_box1")
box_off("flower_box2")
box_off("flower_box3")
box_off("flower_box4")
break_here()
me.door_flowers:here()
end
me.salflowers.haveTicket = function(arg1) -- line 1153
if not sals_ticket then
sals_ticket = Actor:create()
end
sals_ticket:set_costume("tix.cos")
sals_ticket:put_in_set(me)
sals_ticket:ignore_boxes()
sals_ticket:set_visibility(TRUE)
sals_ticket:setpos(17.1435, -19.8446, -7.74288)
sals_ticket:setrot(0, 0, 0)
sals_ticket:play_chore_looping(0, "tix.cos")
end
me.salflowers.noTicket = function(arg1) -- line 1171
if not sals_ticket then
sals_ticket = Actor:create()
end
sals_ticket:free()
end
me.leave_cu = { }
me.leave_cu.walkOut = function(arg1) -- line 1177
me:current_setup(me_carla)
manny:setpos(17.376, -20.0511, -7.8316)
end
me.return_trigger = { }
me.return_trigger.walkOut = function(arg1) -- line 1185
if not manny.shot then
start_script(me.pester_olivia)
elseif not salvador.sprouted then
start_script(me.setup_part2)
elseif hi.ticket.owner == manny then
start_script(me.ticket_radar)
end
end
me.key = Object:create(me, "/metx043/trunk key", 0, 0, 0, { range = 0 })
me.key.string_name = "key"
me.key.wav = "getmekey.wav"
me.key.lookAt = function(arg1) -- line 1199
manny:say_line("/mema044/")
end
me.key.use = function(arg1) -- line 1203
manny:say_line("/mema045/")
end
me.key.default_response = me.key.use
me.gun = Object:create(me, "/metx046/gun", 0, 0, 0, { range = 0 })
me.gun.wav = "fi_grbgn.wav"
me.gun.lookAt = function(arg1) -- line 1211
manny:say_line("/fima074/")
end
me.gun.use = function(arg1) -- line 1215
if me:current_setup() == me_rerha then
system.default_response("not here")
elseif me:current_setup() == me_shtgh then
single_start_script(me.shootout)
else
START_CUT_SCENE()
manny:push_costume("md_shooting.cos")
manny:stop_chore(md_activate_gun, "md.cos")
manny:stop_chore(md_hold, "md.cos")
manny:run_chore(md_shooting_pose, "md_shooting.cos")
manny:say_line("/fima070/")
manny:wait_for_message()
manny:blend(md_shooting_pose_down, md_shooting_pose, 750, "md_shooting.cos")
manny:say_line("/atma011/")
start_script(manny.blend, manny, md_activate_gun, md_shooting_pose_down, 500, "md.cos", "md_shooting.cos")
sleep_for(200)
manny:play_chore(md_hold, "md.cos")
manny:pop_costume()
END_CUT_SCENE()
end
end
me.gun.default_response = function(arg1) -- line 1239
manny:say_line("/fima071/")
end
me.gun.get = function(arg1) -- line 1243
me.setup_shootout()
Object.get(me.gun)
end
me.suitcase = Object:create(me, "/metx047/suitcase", 18.7031, -19.8342, -7.7641602, { range = 0.60000002 })
me.suitcase.use_pnt_x = 18.479099
me.suitcase.use_pnt_y = -19.8132
me.suitcase.use_pnt_z = -7.8141599
me.suitcase.use_rot_x = 0
me.suitcase.use_rot_y = 262.80801
me.suitcase.use_rot_z = 0
me.suitcase:make_untouchable()
me.suitcase.setUp = function(arg1) -- line 1269
if not arg1.act then
arg1.act = Actor:create()
end
arg1.act:set_costume("ol_suitcase.cos")
arg1.act:put_in_set(me)
arg1.act:setpos(18.5508, -19.8835, -7.81814)
arg1.act:setrot(0, 288.887, 0)
arg1.act:play_chore(ol_suitcase_suitcase_closed)
arg1:make_touchable()
end
me.suitcase.lookAt = function(arg1) -- line 1279
manny:say_line("/mema048/")
end
me.suitcase.pickUp = function(arg1) -- line 1283
manny:say_line("/mema049/")
end
me.suitcase.open = function(arg1) -- line 1287
arg1.act:play_chore(ol_suitcase_suitcase_open, "ol_suitcase.cos")
end
me.suitcase.use = function(arg1) -- line 1291
if manny:walkto_object(arg1) then
START_CUT_SCENE()
if not me.ticket_free then
me.ticket_free = TRUE
LoadCostume("tix_hop.cos")
manny:walkto(arg1)
manny:wait_for_actor()
manny:play_chore(md_reach_low, "md.cos")
sleep_for(1000)
arg1:open()
manny:wait_for_chore(md_reach_low, "md.cos")
manny:stop_chore(md_reach_low, "md.cos", 500)
manny:say_line("/lyma009/")
wait_for_message()
manny:say_line("/mnma043/")
manny:play_chore(md_reach_low, "md.cos")
sleep_for(1000)
start_script(me.ticket.hop_out_of_suitcase)
manny:complete_chore(md_activate_folded_scythe, "md.cos")
me.scy:free()
sleep_for(1000)
manny:wait_for_chore(md_reach_low, "md.cos")
manny:stop_chore(md_reach_low, "md.cos")
manny:head_look_at(me.salvador_obj)
manny:turn_toward_entity(me.salvador_obj)
wait_for_script(me.ticket.hop_out_of_suitcase)
manny:say_line("/mema050/")
manny:fade_in_chore(md_putback_small, "md.cos", 750)
sleep_for(750)
manny:stop_chore(md_activate_folded_scythe, "md.cos")
manny:wait_for_chore(md_putback_small, "md.cos")
manny:stop_chore(md_putback_small, "md.cos")
manny:run_chore(md_takeout_empty, "md.cos")
manny:fade_out_chore(md_takeout_empty, "md.cos")
mo.scythe:get()
wait_for_message()
manny:stop_chore()
else
manny:twist_head_gesture()
manny:say_line("/mema051/")
end
END_CUT_SCENE()
end
end
me.olivia_obj = Object:create(me, "/metx052/Olivia", 16.499001, -19.1306, -7.3317099, { range = 0.80000001 })
me.olivia_obj.use_pnt_x = 15.7885
me.olivia_obj.use_pnt_y = -19.087601
me.olivia_obj.use_pnt_z = -7.7867098
me.olivia_obj.use_rot_x = 0
me.olivia_obj.use_rot_y = -54.771801
me.olivia_obj.use_rot_z = 0
me.olivia_obj.behindCar = function(arg1) -- line 1352
me.olivia_obj.obj_x = 18.8026
me.olivia_obj.obj_y = -20.2137
me.olivia_obj.obj_z = -7.77
me.olivia_obj.use_pnt_x = 18.0926
me.olivia_obj.use_pnt_y = -20.2137
me.olivia_obj.use_pnt_z = -7.77
me.olivia_obj.use_rot_x = 0
me.olivia_obj.use_rot_y = 264.264
me.olivia_obj.use_rot_z = 0
arg1:update_look_point()
end
me.olivia_obj.lookAt = function(arg1) -- line 1365
manny:twist_head_gesture()
end
me.olivia_obj.pickUp = me.olivia_obj.lookAt
me.olivia_obj.use = me.olivia_obj.lookAt
me.car = Object:create(me, "/metx053/car", 18.214199, -19.6425, -7.36904, { range = 0.60000002 })
me.car.use_pnt_x = 18.4792
me.car.use_pnt_y = -19.8685
me.car.use_pnt_z = -7.81704
me.car.use_rot_x = 0
me.car.use_rot_y = 60.502602
me.car.use_rot_z = 0
me.car.lookAt = function(arg1) -- line 1379
manny:say_line("/mema054/")
end
me.car.setup = function(arg1) -- line 1383
if salvador.searched and not arg1.hObjectState then
arg1.hObjectState = me:add_object_state(me_carla, "me_trunk.bm", nil, OBJSTATE_STATE, FALSE)
arg1:set_object_state("me_trunk.cos")
end
end
me.car.test = function(arg1) -- line 1390
me.setup_part3()
me.pm()
salvador.searched = TRUE
me.car:setup()
me.gun:free()
manny:generic_pickup(me.key)
me.car:play_chore(me_trunk_closed)
end
me.car.use = function(arg1) -- line 1400
if me.key.owner == manny then
arg1:use_key()
else
START_CUT_SCENE()
manny:walkto(arg1)
manny:wait_for_actor()
manny:run_chore(md_reach_med, "md.cos")
manny:stop_chore(md_reach_med, "md.cos")
END_CUT_SCENE()
system.default_response("locked")
end
end
me.car.use_key = function(arg1) -- line 1415
if me.gun.owner == manny then
manny:say_line("/fima074/")
elseif manny:walkto_object(arg1) then
START_CUT_SCENE()
manny:wait_for_actor()
manny:stop_chore(nil, "md.cos")
manny:play_chore(md_reach_med, "md.cos")
sleep_for(300)
start_sfx("me_keyin.wav")
sleep_for(750)
start_sfx("me_kytrn.wav")
sleep_for(100)
me.car:play_chore(me_trunk_open)
sleep_for(750)
manny:wait_for_chore(md_reach_med, "md.cos")
manny:stop_chore(md_reach_med, "md.cos")
manny:say_line("/mema056/")
sleep_for(2000)
manny:run_chore(md_use_obj)
manny:stop_chore(md_use_obj)
manny:play_chore(md_reach_high, "md.cos")
sleep_for(1000)
me.car:play_chore(me_trunk_close)
manny:wait_for_chore(md_reach_high, "md.cos")
manny:stop_chore(md_reach_high, "md.cos")
me.key:put_in_limbo()
manny.is_holding = nil
manny:generic_pickup(me.gun)
manny:turn_left(150)
manny:head_look_at(nil)
sleep_for(500)
me.gun:use()
END_CUT_SCENE()
me.setup_shootout()
end
end
me.car.pickUp = function(arg1) -- line 1454
system.default_response("tow")
end
me.greenhouse = Object:create(me, "/metx057/greenhouse", -0.130422, -0.047307599, 2.8800001, { range = 10 })
me.greenhouse.use_pnt_x = 4.7495799
me.greenhouse.use_pnt_y = -3.86731
me.greenhouse.use_pnt_z = -2
me.greenhouse.use_rot_x = 0
me.greenhouse.use_rot_y = 398.32401
me.greenhouse.use_rot_z = 0
me.greenhouse.lookAt = function(arg1) -- line 1467
if hector.dying then
me.door:lookAt()
elseif not me.shootout_begun then
manny:say_line("/mema058/")
else
manny:say_line("/mema059/")
end
end
me.greenhouse.use = function(arg1) -- line 1479
me.door:use()
end
me.greenhouse.use_gun = function(arg1) -- line 1483
me.gun:use()
end
me.door = Object:create(me, "/metx060/door", -0.025450001, -1.9213001, 0.49643999, { range = 0.60000002 })
me.door.use_pnt_x = -0.025450001
me.door.use_pnt_y = -2.2802999
me.door.use_pnt_z = -0.0022370601
me.door.use_rot_x = 0
me.door.use_rot_y = 326.013
me.door.use_rot_z = 0
me.door.lookAt = function(arg1) -- line 1496
if not hector.dying then
manny:say_line("/mema061/")
else
manny:say_line("/mema062/")
end
end
me.door.use = function(arg1) -- line 1504
if me.hector_dying == TRUE then
if manny:walkto_object(arg1) then
start_script(me.blow_hector_up)
end
elseif not manny.shot then
if manny:walkto_object(arg1) then
START_CUT_SCENE()
me:current_setup(me_dorcu)
manny:push_costume("md_green_door.cos")
if manny.is_holding == me.gun then
manny:complete_chore(md_green_door_show_gun, "md_green_door.cos")
else
manny:complete_chore(md_green_door_hide_gun, "md_green_door.cos")
end
manny:run_chore(md_green_door_touch_knob, "md_green_door.cos")
END_CUT_SCENE()
stop_script(hector.part_1_idle)
me.greenhouse_approach_music = FALSE
start_script(cut_scene.greenhse)
end
else
soft_script()
if me.gun.owner ~= manny then
manny:say_line("/mema063/")
else
manny:say_line("/mema064/")
wait_for_message()
manny:say_line("/mema065/")
end
end
end
me.door.use_gun = me.door.use
me.tanks = Object:create(me, "/metx066/tanks", -3.50053, -15.7738, -5.7848601, { range = 1.2 })
me.tanks.use_pnt_x = -3.01353
me.tanks.use_pnt_y = -15.3618
me.tanks.use_pnt_z = -6.4458599
me.tanks.use_rot_x = 0
me.tanks.use_rot_y = 111.67
me.tanks.use_rot_z = 0
me.tanks.lookAt = function(arg1) -- line 1551
soft_script()
manny:say_line("/mema067/")
wait_for_message()
manny:say_line("/mema068/")
end
me.tanks.pickUp = function(arg1) -- line 1558
system.default_response("right")
end
me.tanks.use = function(arg1) -- line 1562
manny:say_line("/mema069/")
end
me.tanks.use_gun = function(arg1) -- line 1566
if me.hector_dying then
system.default_response("already")
elseif manny:walkto(arg1) then
start_script(me.kill_hector)
end
end
me.salvador_obj = Object:create(me, "/hitx018/Salvador's head", 17.8153, -19.1085, -7.50105, { range = 0.89999998 })
me.salvador_obj.use_pnt_x = 17.6513
me.salvador_obj.use_pnt_y = -19.4725
me.salvador_obj.use_pnt_z = -7.7960501
me.salvador_obj.use_rot_x = 0
me.salvador_obj.use_rot_y = -25.660601
me.salvador_obj.use_rot_z = 0
me.salvador_obj.onGround = function(arg1) -- line 1585
me.salvador_obj.obj_x = 17.0943
me.salvador_obj.obj_y = -19.7879
me.salvador_obj.obj_z = -7.85808
me.salvador_obj.use_pnt_x = 17.2323
me.salvador_obj.use_pnt_y = -19.8669
me.salvador_obj.use_pnt_z = -7.85808
me.salvador_obj.use_rot_x = 0
me.salvador_obj.use_rot_y = 778.924
me.salvador_obj.use_rot_z = 0
arg1:update_look_point()
end
me.salvador_obj.lookAt = function(arg1) -- line 1599
if me.ticket_free and not me.plucked_ticket then
manny:say_line("/hima019/")
else
manny:say_line("/hima020/")
if not salvador.sprouted then
arg1:wakeUp()
end
end
end
me.salvador_obj.wakeUp = function(arg1) -- line 1610
if not salvador.sprouted then
START_CUT_SCENE()
wait_for_message()
END_CUT_SCENE()
single_start_script(me.salvador_goodbye)
end
end
me.salvador_obj.pickUp = function(arg1) -- line 1619
if me.ticket_free and not me.plucked_ticket then
START_CUT_SCENE()
manny:walkto(arg1)
manny:wait_for_actor()
manny:play_chore(md_reach_low, "md.cos")
me.salflowers:noTicket()
me.plucked_ticket = TRUE
me.ticket.active = TRUE
manny:generic_pickup(me.ticket)
manny:wait_for_chore(md_reach_low, "md.cos")
manny:stop_chore(md_reach_low, "md.cos")
me.ticket:dormant()
manny:setrot(0, 1.07562, 0)
manny:backup(750)
start_script(me.sal_detector)
END_CUT_SCENE()
elseif salvador.sprouted then
manny:say_line("/rema065/")
else
manny:say_line("/hima021/")
arg1:wakeUp()
end
end
me.salvador_obj.use = function(arg1) -- line 1646
if salvador.sprouted then
arg1:pickUp()
else
START_CUT_SCENE()
manny:say_line("/lwma014/")
manny:wait_for_message()
END_CUT_SCENE()
single_start_script(me.salvador_goodbye)
end
end
me.sals_body = Object:create(me, "/metx099/Salvador's body", -0.69341803, 2.9798601, -0.47968701, { range = 0.60000002 })
me.sals_body.use_pnt_x = -0.55507398
me.sals_body.use_pnt_y = 2.74944
me.sals_body.use_pnt_z = -0.413986
me.sals_body.use_rot_x = 0
me.sals_body.use_rot_y = 28.913
me.sals_body.use_rot_z = 0
me.sals_body.touchable = FALSE
me.sals_body.setup = function(arg1) -- line 1674
if sals_ticket then
sals_ticket:free()
end
if not arg1.act then
arg1.act = Actor:create()
end
arg1.act:put_in_set(me)
arg1.act:setpos(arg1.use_pnt_x, arg1.use_pnt_y, arg1.use_pnt_z - 0.09)
arg1.act:setrot(0, 0, 0)
arg1.act:set_costume("sal_dead.cos")
arg1.act:play_chore(0)
arg1:make_touchable()
end
me.sals_body.lookAt = function(arg1) -- line 1685
if salvador.searched then
arg1:use()
else
manny:say_line("/sgma053/")
end
end
me.sals_body.pickUp = function(arg1) -- line 1693
manny:say_line("/rema065/")
end
me.sals_body.use = function(arg1) -- line 1697
if salvador.searched then
manny:say_line("/sima098/")
elseif manny:walkto_object(arg1) then
me:search_salvador()
end
end
me.ticket = Object:create(me, "/hitx022/Double-N ticket", 0, 0, 0, { range = 0 })
me.ticket.wav = "getCard.wav"
me.ticket.string_name = "ticket"
me.ticket.lookAt = function(arg1) -- line 1713
if arg1.owner == manny then
if arg1.active then
if arg1.activator == me.salvador_obj then
manny:say_line("/hima019/")
else
manny:say_line("/hima024/")
end
else
manny:say_line("/hima025/")
end
else
manny:say_line("/hima023/")
end
end
me.ticket.use = me.ticket.lookAt
me.ticket.hop_out_of_suitcase = function(arg1) -- line 1731
if not sals_ticket then
sals_ticket = Actor:create()
end
sals_ticket:set_costume("tix_hop.cos")
sals_ticket:setpos(18.6235, -20.0066, -7.61188)
sals_ticket:setrot(351.075, 182.103, 103.151)
sals_ticket:put_in_set(me)
sals_ticket:play_chore(0)
sals_ticket:wait_for_chore(0)
me.salflowers:haveTicket()
end
me.ticket.activated = function(arg1, arg2) -- line 1742
arg1.activator = arg2
if not arg1.active or arg1.to_update then
arg1.active = TRUE
arg1.to_update = FALSE
manny:stop_chore(md_hold, "md.cos")
manny:stop_chore(md_activate_tix_nowig, "md.cos")
manny:play_chore_looping(md_activate_ticket, "md.cos")
manny:play_chore(md_hand_on_obj, "md.cos")
start_script(me.ticket.sound_monitor, me.ticket)
end
end
me.ticket.sound_monitor = function(arg1) -- line 1755
local local1, local2, local3
single_start_sfx("tixvibe.imu", nil, 0)
PrintDebug("starting sfx!\n")
fade_sfx("tixvibe.imu", 500, 60)
while 1 do
local1 = object_proximity(me.salvador_obj)
local2 = object_proximity(me.sals_body)
if local1 > local2 then
local1 = local2
end
if local1 < 1 then
local1 = 1
end
local3 = 4 * 35 / local1
if local3 > 64 then
local3 = 64
end
if local3 < 5 then
local3 = 5
end
set_vol("tixvibe.imu", local3)
break_here()
end
end
me.ticket.dormant = function(arg1) -- line 1777
arg1.activator = nil
if arg1.active or arg1.to_update then
arg1.active = FALSE
arg1.to_update = FALSE
stop_script(me.ticket.sound_monitor)
PrintDebug("stopping sfx!\n")
fade_sfx("tixvibe.imu")
manny:stop_chore(md_hand_on_obj, "md.cos")
manny:stop_chore(md_activate_ticket, "md.cos")
manny:play_chore_looping(md_hold, "md.cos")
manny:play_chore_looping(md_activate_tix_nowig, "md.cos")
end
end
me.ticket.takeout_flag = function(arg1) -- line 1792
PrintDebug("starting sal_detector!\n")
single_start_script(me.sal_detector)
wait_for_script(close_inventory)
arg1.to_update = TRUE
end
me.ticket.putback_flag = function(arg1) -- line 1799
PrintDebug("stopping sal_detector!\n")
stop_script(me.sal_detector)
stop_script(me.ticket.sound_monitor)
fade_sfx("tixvibe.imu")
manny:stop_chore(md_activate_tix_nowig, "md.cos")
manny:stop_chore(md_hand_on_obj, "md.cos")
manny:play_chore_looping(md_activate_ticket, "md.cos")
end
CheckFirstTime("ly.lua")
dofile("br_idles.lua")
dofile("cc_taplook.lua")
dofile("cc_play_slot.lua")
dofile("meche_seduction.lua")
dofile("cc_seduction.lua")
dofile("unicycle_man.lua")
dofile("ly_slot_door.lua")
dofile("msb_msb_sheet.lua")
dofile("meche_ruba.lua")
dofile("cc_toga.lua")
dofile("mi_with_cc_toga.lua")
dofile("ly_cc_sheet.lua")
ly = Set:create("ly.set", "le mans lobby", { ly_top = 0, ly_intha = 1, ly_intha1 = 1, ly_intha2 = 1, ly_intha3 = 1, ly_intha4 = 1, ly_intha5 = 1, ly_intha6 = 1, ly_intha7 = 1, ly_sltha = 2, ly_chaws = 3, ly_elems = 4, ly_kenla = 5, ly_lavha = 6 })
ly.unicycle_roll_min_vol = 5
ly.unicycle_roll_max_vol = 20
slot_wheel = { parent = Actor }
slot_wheel.pitch = { }
slot_wheel.pitch[1] = { 30, 105, 175, 280 }
slot_wheel.pitch[2] = { 140, 210, 315 }
slot_wheel.pitch[3] = { 65, 245 }
slot_wheel.pitch[4] = { 350 }
slot_wheel.create = function(arg1) -- line 42
local local1
local local2
local1 = Actor:create(nil, nil, nil, "slot wheel")
local1.parent = arg1
local2 = rndint(1, 4)
local1.cur_pitch = arg1.pitch[local2][1]
local1.slot = FALSE
return local1
end
slot_wheel.default = function(arg1) -- line 55
arg1:set_costume("ly_slotwheel.cos")
arg1:put_in_set(ly)
arg1:setrot(arg1.cur_pitch, 270, 90)
end
slot_wheel.spin = function(arg1) -- line 61
local local1
local local2
local local3
local local4 = { "ly_wlsp1.WAV", "ly_wlsp2.WAV", "ly_wlsp3.WAV" }
local2 = arg1:get_positive_rot()
local1 = 10
arg1.slot = nil
while arg1.slot == nil do
arg1:setrot(arg1.cur_pitch, local2.y, local2.z)
arg1.cur_pitch = arg1.cur_pitch - local1
if arg1.cur_pitch < 0 then
arg1.cur_pitch = arg1.cur_pitch + 360
end
if arg1.cur_pitch > 360 then
arg1.cur_pitch = arg1.cur_pitch - 360
end
if local1 < 60 then
local1 = local1 + 1
end
break_here()
end
local3 = FALSE
while not local3 do
if local1 > 5 then
local1 = local1 - 1
end
arg1.cur_pitch = arg1.cur_pitch + local1
if arg1.cur_pitch < 0 then
arg1.cur_pitch = arg1.cur_pitch + 360
end
if arg1.cur_pitch > 360 then
arg1.cur_pitch = arg1.cur_pitch - 360
end
arg1:setrot(arg1.cur_pitch, local2.y, local2.z)
if arg1:check_match() then
local3 = TRUE
else
break_here()
end
end
arg1:play_sound_at(pick_one_of(local4, TRUE))
end
slot_wheel.scramble_to_win = function(arg1) -- line 107
local local1
local local2, local3
arg1.slot = 4
local2 = arg1:get_positive_rot()
if rnd(5) then
local1 = 5
else
local1 = -5
end
local3 = FALSE
arg1.cur_pitch = local2.x
while not local3 do
arg1.cur_pitch = arg1.cur_pitch + local1
if arg1.cur_pitch < 0 then
arg1.cur_pitch = arg1.cur_pitch + 360
end
if arg1.cur_pitch > 360 then
arg1.cur_pitch = arg1.cur_pitch - 360
end
arg1:setrot(arg1.cur_pitch, local2.y, local2.z)
if arg1:check_match() then
local3 = TRUE
else
break_here()
end
end
end
slot_wheel.check_match = function(arg1) -- line 137
local local1, local2
local local3
local3 = FALSE
local1, local2 = next(arg1.pitch[arg1.slot], nil)
while local1 and not local3 do
if abs(local2 - arg1.cur_pitch) < 5 then
local3 = TRUE
end
local1, local2 = next(arg1.pitch[arg1.slot], local1)
end
return local3
end
slot_machine = { }
slot_machine.create = function(arg1) -- line 156
local local1
local1 = { }
local1.parent = arg1
local1.actors = { }
local1.pos = { }
local1.rot = nil
local1.spinning = FALSE
return local1
end
slot_machine.create_wheels = function(arg1) -- line 169
local local1
if not arg1.actors then
arg1.actors = { }
end
local1 = 1
while local1 <= 3 do
if not arg1.actors[local1] then
arg1.actors[local1] = slot_wheel:create()
end
local1 = local1 + 1
end
end
slot_machine.free = function(arg1) -- line 185
if arg1.actors then
if arg1.actors[1] then
arg1.actors[1]:free()
end
if arg1.actors[2] then
arg1.actors[2]:free()
end
if arg1.actors[3] then
arg1.actors[3]:free()
end
end
arg1.actors = nil
end
slot_machine.default = function(arg1) -- line 200
local local1
arg1:create_wheels()
local1 = 1
while local1 <= 3 do
arg1.actors[local1]:default()
arg1.actors[local1]:setpos(arg1.pos[local1].x, arg1.pos[local1].y, arg1.pos[local1].z)
if arg1.rot then
arg1.actors[local1]:setrot(arg1.rot.x, arg1.rot.y, arg1.rot.z)
end
local1 = local1 + 1
end
end
slot_machine.spin = function(arg1) -- line 216
arg1.spin_scripts = { }
arg1.spinning = TRUE
arg1.wheel_sound = arg1.actors[1]:play_sound_at("ly_wheel.IMU", 10, 80)
arg1.spin_scripts[1] = start_script(arg1.actors[1].spin, arg1.actors[1])
break_here()
arg1.spin_scripts[2] = start_script(arg1.actors[2].spin, arg1.actors[2])
break_here()
arg1.spin_scripts[3] = start_script(arg1.actors[3].spin, arg1.actors[3])
end
slot_machine.scramble_to_win = function(arg1) -- line 229
local local1, local2, local3
local1 = start_script(arg1.actors[1].scramble_to_win, arg1.actors[1])
local2 = start_script(arg1.actors[2].scramble_to_win, arg1.actors[2])
local3 = start_script(arg1.actors[3].scramble_to_win, arg1.actors[3])
wait_for_script(local1)
wait_for_script(local2)
wait_for_script(local3)
end
slot_machine.stop = function(arg1, arg2) -- line 239
local local1
local local2
if arg1.spinning then
local1 = FALSE
local2 = { }
repeat
local2[1] = rndint(1, 4)
local2[2] = rndint(1, 4)
local2[3] = rndint(1, 4)
if not arg2 then
if local2[1] == local2[2] and local2[2] == local2[3] then
local1 = FALSE
else
local1 = TRUE
end
elseif local2[1] == local2[2] and local2[2] == local2[3] then
local1 = TRUE
else
local1 = FALSE
end
if not local1 then
break_here()
end
until local1
arg1.actors[1].slot = local2[1]
if arg1.spin_scripts[1] then
wait_for_script(arg1.spin_scripts[1])
end
sleep_for(100)
arg1.actors[2].slot = local2[2]
if arg1.spin_scripts[2] then
wait_for_script(arg1.spin_scripts[2])
end
sleep_for(100)
arg1.actors[3].slot = local2[3]
if arg1.spin_scripts[3] then
wait_for_script(arg1.spin_scripts[3])
end
end
arg1.spinning = FALSE
stop_sound("ly_wheel.IMU")
arg1.spin_scripts = nil
end
slot_machine.freeze = function(arg1) -- line 295
arg1.actors[1]:freeze()
arg1.actors[2]:freeze()
arg1.actors[3]:freeze()
end
slot_machine.thaw = function(arg1, arg2) -- line 301
arg1.actors[1]:thaw(arg2)
arg1.actors[2]:thaw(arg2)
arg1.actors[3]:thaw(arg2)
end
ly.slot_handle = { }
ly.slot_handle.parent = Actor
ly.slot_handle.create = function(arg1, arg2, arg3, arg4, arg5, arg6, arg7) -- line 312
local local1
local1 = Actor:create(nil, nil, nil, "handle")
local1.parent = ly.slot_handle
if arg2 then
local1.pos = { }
local1.pos.x = arg2
local1.pos.y = arg3
local1.pos.z = arg4
end
if arg5 then
local1.rot = { }
local1.rot.x = arg5
local1.rot.y = arg6
local1.rot.z = arg7
end
return local1
end
ly.slot_handle.default = function(arg1) -- line 333
arg1:put_in_set(ly)
arg1:set_costume("ly_slothandle.cos")
arg1:play_chore(1)
if arg1.pos then
arg1:setpos(arg1.pos.x, arg1.pos.y, arg1.pos.z)
end
if arg1.rot then
arg1:setrot(arg1.rot.x, arg1.rot.y, arg1.rot.z)
end
end
ly.slot_handle.init = function(arg1) -- line 345
if not arg1[1] then
arg1[1] = ly.slot_handle:create(0.63847, 0.401519, 0.006, 0, 0, 0)
end
if not arg1[2] then
arg1[2] = ly.slot_handle:create(1.05447, 0.401519, 0.006, 0, 0, 0)
end
if not arg1[3] then
arg1[3] = ly.slot_handle:create(1.82115, -0.135567, 0.015, 0, 270, 0)
end
if not arg1[4] then
arg1[4] = ly.slot_handle:create(1.82285, -0.541493, 0.013, 0, 270, 0)
end
arg1[1]:default()
arg1[2]:default()
arg1[3]:default()
arg1[4]:default()
arg1[4]:set_visibility(FALSE)
arg1[1]:freeze()
arg1[2]:freeze()
end
ly.slot_handle.free = function(arg1) -- line 369
if arg1[1] then
arg1[1]:free()
end
if arg1[2] then
arg1[2]:free()
end
if arg1[3] then
arg1[3]:free()
end
end
charlies_slot = slot_machine:create()
charlies_slot.pos[1] = { x = 2.1475301, y = -0.416738, z = 0.44400001 }
charlies_slot.pos[2] = { x = 2.1475301, y = -0.492737, z = 0.44400001 }
charlies_slot.pos[3] = { x = 2.1475301, y = -0.569736, z = 0.44400001 }
mannys_slot = slot_machine:create()
mannys_slot.pos[1] = { x = 2.1358399, y = -0.0144972, z = 0.44499999 }
mannys_slot.pos[2] = { x = 2.1358399, y = -0.0924972, z = 0.44499999 }
mannys_slot.pos[3] = { x = 2.1358399, y = -0.169497, z = 0.44499999 }
ly.keno_actor = Actor:create(nil, nil, nil, "keno board")
ly.keno_actor.current_number = nil
ly.keno_actor.current_game = nil
ly.keno_actor.game_index = 1
ly.keno_actor.game_paused = FALSE
ly.keno_actor.default = function(arg1) -- line 417
arg1:set_costume("ly_keno.cos")
arg1:put_in_set(ly)
arg1:setpos(-0.0558433, -0.0978411, 2.801)
arg1:set_visibility(TRUE)
end
ly.keno_actor.game = function(arg1) -- line 424
while TRUE do
arg1:clear_game()
while arg1.game_index < 10 do
if not arg1.game_paused then
arg1:choose_number()
end
sleep_for(15000)
end
break_here()
end
end
ly.keno_actor.clear_game = function(arg1) -- line 437
arg1.current_game = { }
arg1.game_index = 0
arg1.current_number = nil
arg1:complete_chore(32)
end
ly.keno_actor.choose_number = function(arg1) -- line 444
local local1, local2
local2 = TRUE
while local2 do
local1 = rndint(1, 32)
if not arg1:find_number(local1) then
local2 = FALSE
else
break_here()
end
end
arg1.game_index = arg1.game_index + 1
arg1.current_game[arg1.game_index] = local1
arg1.current_number = local1
arg1:complete_chore(local1 - 1)
arg1:play_sound_at("ly_keno.wav", 10, 70)
end
ly.keno_actor.find_number = function(arg1, arg2) -- line 463
local local1, local2
local2 = FALSE
local1 = 1
while local1 <= arg1.game_index and not local2 do
if arg1.current_game[local1] == arg2 then
local2 = TRUE
end
local1 = local1 + 1
end
return local2
end
unicycle_man.point = { }
unicycle_man.point[0] = { }
unicycle_man.point[0].pos = { x = 0.89800102, y = 0.39131901, z = 0 }
unicycle_man.point[0].rot = { x = 0, y = 0, z = 0 }
unicycle_man.point[1] = { }
unicycle_man.point[1].pos = { x = 0.49000099, y = 0.394319, z = 0 }
unicycle_man.point[1].rot = { x = 0, y = 0, z = 0 }
unicycle_man.point.mid = { }
unicycle_man.point["mid"].pos = { x = 0.74000102, y = 0.090319097, z = 0 }
unicycle_man.point["mid"].rot = { x = 0, y = 0, z = 0 }
unicycle_man.point.charlie = { }
unicycle_man.point["charlie"].pos = { x = 1.84929, y = -0.39064199, z = 0 }
unicycle_man.point["charlie"].rot = { x = 0, y = 270.01999, z = 0 }
unicycle_man.cur_point = 0
unicycle_man.save_pos = function(arg1) -- line 499
arg1.current_pos = arg1:getpos()
arg1.current_rot = arg1:getrot()
end
unicycle_man.restore_pos = function(arg1) -- line 504
local local1
if arg1.current_pos then
arg1:setpos(arg1.current_pos.x, arg1.current_pos.y, arg1.current_pos.z)
arg1:setrot(arg1.current_rot.x, arg1.current_rot.y, arg1.current_rot.z)
else
local1 = arg1.point[arg1.cur_point]
arg1:setpos(local1.pos.x, local1.pos.y, local1.pos.z)
arg1:setrot(local1.rot.x, local1.rot.y, local1.rot.z)
end
end
unicycle_man.cycle_to = function(arg1, arg2, arg3) -- line 517
local local1
local1 = GetActorYawToPoint(arg1.hActor, arg1.point.mid.pos)
local1 = local1 + 180
arg1:set_turn_rate(120)
if not sound_playing("um_roll.IMU") then
arg1:play_sound_at("um_roll.IMU", ly.unicycle_roll_min_vol, ly.unicycle_roll_max_vol)
end
arg1:setrot(0, local1, 0, TRUE)
arg1:stop_chore(unicycle_man_idles)
arg1:play_chore_looping(unicycle_man_roll)
arg1:set_walk_rate(-0.30000001)
while proximity(arg1.hActor, arg1.point.mid.pos.x, arg1.point.mid.pos.y, arg1.point.mid.pos.z) > 0.1 do
WalkActorForward(arg1.hActor)
break_here()
end
local1 = GetActorYawToPoint(arg1.hActor, arg2)
arg1:stop_chore(unicycle_man_roll)
arg1:play_chore_looping(unicycle_man_idles)
arg1:setrot(0, local1, 0, TRUE)
arg1:wait_for_actor()
arg1:stop_chore(unicycle_man_idles)
arg1:play_chore_looping(unicycle_man_roll)
arg1:set_walk_rate(0.30000001)
while proximity(arg1.hActor, arg2.x, arg2.y, arg2.z) > 0.1 do
WalkActorForward(arg1.hActor)
break_here()
end
arg1:setpos(arg2.x, arg2.y, arg2.z)
arg1:stop_chore(unicycle_man_roll)
stop_sound("um_roll.IMU")
arg1:play_chore_looping(unicycle_man_idles)
arg1:setrot(arg3.x, arg3.y, arg3.z, TRUE)
end
unicycle_man.cycle_straight_to = function(arg1, arg2, arg3) -- line 564
local local1
local1 = GetActorYawToPoint(arg1.hActor, arg2)
arg1:set_turn_rate(120)
arg1:stop_chore(unicycle_man_idles)
if not sound_playing("um_roll.IMU") then
arg1:play_sound_at("um_roll.IMU", ly.unicycle_roll_min_vol, ly.unicycle_roll_max_vol)
end
arg1:play_chore_looping(unicycle_man_roll)
arg1:set_walk_rate(0.30000001)
arg1:setrot(0, local1, 0, TRUE)
while proximity(arg1.hActor, arg2.x, arg2.y, arg2.z) > 0.1 do
WalkActorForward(arg1.hActor)
break_here()
end
arg1:setpos(arg2.x, arg2.y, arg2.z)
arg1:stop_chore(unicycle_man_roll)
stop_sound("um_roll.IMU")
arg1:play_chore_looping(unicycle_man_idles)
arg1:setrot(arg3.x, arg3.y, arg3.z, TRUE)
end
unicycle_man.turn_to_manny = function(arg1) -- line 591
local local1, local2
local2 = manny:getpos()
if not sound_playing("um_roll.IMU") then
arg1:play_sound_at("um_roll.IMU", ly.unicycle_roll_min_vol, ly.unicycle_roll_max_vol)
end
local1 = GetActorYawToPoint(arg1.hActor, local2)
arg1:setrot(0, local1, 0, TRUE)
arg1:wait_for_actor()
stop_sound("um_roll.IMU")
end
ly.agent_talk_count = 0
ly.talk_to_agent = function(arg1) -- line 610
local local1 = TRUE
local local2 = FALSE
local local3, local4
START_CUT_SCENE()
start_script(ly.unicycle_stop_idles, ly)
manny:set_collision_mode(COLLISION_OFF)
ly.agent_talk_count = ly.agent_talk_count + 1
if ly.agent_talk_count == 1 then
ly.met_agent = TRUE
manny:say_line("/lyma066/")
manny:wait_for_message()
unicycle_man:say_line("/lyum067/")
unicycle_man:wait_for_message()
wait_for_script(ly.unicycle_stop_idles)
unicycle_man:turn_to_manny()
ly:track_unicycle_man()
manny:head_look_at(ly.unicycle_man)
unicycle_man:say_line("/lyum068/")
unicycle_man:wait_for_message()
local3 = unicycle_man:getpos()
local4 = GetActorYawToPoint(manny.hActor, local3)
manny:setrot(0, local4, 0, TRUE)
manny:tilt_head_gesture(TRUE)
manny:point_gesture(TRUE)
manny:say_line("/lyma069/")
manny:wait_for_message()
unicycle_man:say_line("/lyum070/")
unicycle_man:wait_for_message()
unicycle_man:say_line("/lyum071/")
unicycle_man:wait_for_message()
elseif ly.agent_talk_count == 2 then
manny:say_line("/lyma072/")
manny:wait_for_message()
wait_for_script(ly.unicycle_stop_idles)
unicycle_man:turn_to_manny()
ly:track_unicycle_man()
manny:head_look_at(ly.unicycle_man)
local3 = unicycle_man:getpos()
local4 = GetActorYawToPoint(manny.hActor, local3)
manny:setrot(0, local4, 0, TRUE)
unicycle_man:say_line("/lyum073/")
unicycle_man:wait_for_message()
unicycle_man:say_line("/lyum074/")
unicycle_man:wait_for_message()
manny:say_line("/lyma075/")
elseif ly.meche_talk_count < 2 then
manny:say_line("/lyma076/")
manny:wait_for_message()
wait_for_script(ly.unicycle_stop_idles)
local3 = unicycle_man:getpos()
local4 = GetActorYawToPoint(manny.hActor, local3)
manny:setrot(0, local4, 0, TRUE)
ly:track_unicycle_man()
manny:head_look_at(ly.unicycle_man)
unicycle_man:turn_to_manny()
unicycle_man:say_line("/lyum077/")
unicycle_man:wait_for_message()
unicycle_man:say_line("/lyum078/")
unicycle_man:wait_for_message()
local2 = TRUE
elseif not ly.charlie_on_floor then
manny:say_line("/lyma079/")
manny:wait_for_message()
wait_for_script(ly.unicycle_stop_idles)
ly:track_unicycle_man()
manny:head_look_at(ly.unicycle_man)
unicycle_man:turn_to_manny()
unicycle_man:say_line("/lyum080/")
unicycle_man:wait_for_message()
unicycle_man:say_line("/lyum081/")
unicycle_man:wait_for_message()
else
local1 = FALSE
start_script(ly.charlies_jackpot)
end
END_CUT_SCENE()
manny:set_collision_mode(COLLISION_OFF)
if local1 then
start_script(ly.unicycle_idles, ly, local2)
end
end
ly.unicycle_idles = function(arg1, arg2) -- line 708
local local1, local2
unicycle_man.in_machine = FALSE
unicycle_man.rolling = FALSE
while TRUE do
break_here()
ly:track_unicycle_man()
if not arg2 then
local1 = unicycle_man.cur_point + 1
if not unicycle_man.point[local1] then
local1 = 0
end
unicycle_man.cur_point = local1
unicycle_man.rolling = TRUE
start_script(unicycle_man.cycle_to, unicycle_man, unicycle_man.point[local1].pos, unicycle_man.point[local1].rot)
while find_script(unicycle_man.cycle_to) do
break_here()
ly:track_unicycle_man()
end
unicycle_man.rolling = FALSE
sleep_for(10000)
else
local1 = unicycle_man.cur_point
unicycle_man:setrot(unicycle_man.point[local1].rot.x, unicycle_man.point[local1].rot.y, unicycle_man.point[local1].rot.z, TRUE)
unicycle_man:wait_for_actor()
end
unicycle_man:set_chore_looping(unicycle_man_idles, FALSE)
unicycle_man:wait_for_chore(unicycle_man_idles)
unicycle_man.in_machine = TRUE
unicycle_man:run_chore(unicycle_man_crawl_slot)
start_script(ly.unicycle_slot_sfx)
sleep_for(rndint(6000, 9000))
unicycle_man:play_sound_at("ly_pyoff.IMU", 80, 110)
unicycle_man:run_chore(unicycle_man_out_slot)
fade_sfx("ly_pyoff.IMU", 200)
unicycle_man:play_chore_looping(unicycle_man_idles)
unicycle_man.in_machine = FALSE
sleep_for(10000)
end
end
ly.unicycle_stop_idles = function(arg1) -- line 762
stop_sound("ly_pyoff.IMU")
stop_script(ly.unicycle_idles)
if unicycle_man.rolling then
while find_script(unicycle_man.cycle_to) do
break_here()
ly:track_unicycle_man()
end
unicycle_man.rolling = FALSE
elseif unicycle_man.in_machine then
if unicycle_man:is_choring(unicycle_man_crawl_slot) then
unicycle_man:wait_for_chore(unicycle_man_crawl_slot)
unicycle_man:run_chore(unicycle_man_out_slot)
elseif unicycle_man:is_choring(unicycle_man_out_slot) then
unicycle_man:wait_for_chore(unicycle_man_out_slot)
else
unicycle_man:run_chore(unicycle_man_out_slot)
end
end
unicycle_man:play_chore_looping(unicycle_man_idles)
end
ly.track_unicycle_man = function(arg1) -- line 788
local local1
local1 = unicycle_man:getpos()
ly.unicycle_man.obj_x = local1.x
ly.unicycle_man.obj_y = local1.y
ly.unicycle_man.obj_z = local1.z + 0.40000001
ly.unicycle_man.interest_actor:put_in_set(ly)
ly.unicycle_man.interest_actor:setpos(ly.unicycle_man.obj_x, ly.unicycle_man.obj_y, ly.unicycle_man.obj_z)
if hot_object == ly.unicycle_man then
system.currentActor:head_look_at(ly.unicycle_man)
end
end
ly.unicycle_slot_sfx = function(arg1) -- line 802
local local1 = { "um_swit1.wav", "um_swit2.wav", "um_swit3.wav" }
sleep_for(rndint(1000, 2000))
unicycle_man:play_sound_at(pick_one_of(local1, TRUE), 100, 127)
sleep_for(rndint(1000, 2000))
unicycle_man:play_sound_at(pick_one_of(local1, TRUE), 100, 127)
sleep_for(rndint(1000, 2000))
unicycle_man:play_sound_at(pick_one_of(local1, TRUE), 100, 127)
end
ly.brennis_idle_table = Idle:create("br_idles")
idt = ly.brennis_idle_table
idt:add_state("rest", { rest = 0.97000003, looks = 0.0099999998, moves_head = 0.0099999998, scrtch_chst = 0.0099999998 })
idt:add_state("looks", { rest = 1 })
idt:add_state("moves_head", { rest = 1 })
idt:add_state("scrtch_chst", { rest = 1 })
ly.brennis_talk_count = 0
ly.brennis_stop_idle = function(arg1) -- line 830
stop_script(brennis.ly_idle_script)
brennis.ly_idle_script = nil
brennis:wait_for_chore()
brennis:play_chore(br_idles_rest)
end
ly.brennis_start_idle = function(arg1) -- line 837
brennis:stop_chore()
brennis.ly_idle_script = start_script(brennis.new_run_idle, brennis, "rest", ly.brennis_idle_table, "br_idles.cos")
end
ly.talk_clothes_with_brennis = function(arg1) -- line 842
START_CUT_SCENE()
ly.brennis_talk_count = ly.brennis_talk_count + 1
start_script(ly.brennis_stop_idle, ly)
if ly.brennis_talk_count == 1 then
ly:current_setup(ly_kenla)
sleep_for(1500)
manny:tilt_head_gesture()
manny:say_line("/lyma012/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:play_chore(br_idles_bar_door, "br_idles.cos")
brennis:say_line("/lybs013/")
brennis:wait_for_message()
brennis:say_line("/lybs014/")
elseif ly.brennis_talk_count == 2 then
ly:current_setup(ly_kenla)
manny:shrug_gesture()
manny:say_line("/lyma015/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:play_chore(br_idles_scrtch_chst, "br_idles.cos")
brennis:say_line("/lybs016/")
brennis:wait_for_message()
ly:current_setup(ly_kenla)
manny:say_line("/lyma017/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:say_line("/lybs018/")
elseif ly.brennis_talk_count == 3 then
ly:current_setup(ly_kenla)
manny:hand_gesture()
manny:say_line("/lyma019/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:say_line("/lybs020/")
brennis:wait_for_message()
brennis:say_line("/lybs021/")
brennis:wait_for_message()
brennis:say_line("/lybs022/")
brennis:wait_for_message()
elseif ly.brennis_talk_count == 4 then
ly:current_setup(ly_kenla)
manny:hand_gesture()
manny:say_line("/lyma023/")
manny:wait_for_message()
manny:tilt_head_gesture()
manny:say_line("/lyma024/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:play_chore(br_idles_bar_door, "br_idles.cos")
brennis:say_line("/lybs025/")
brennis:wait_for_message()
brennis:say_line("/lybs026/")
brennis:wait_for_chore(br_idles_bar_door, "br_idles.cos")
elseif ly.brennis_talk_count == 5 then
ly:current_setup(ly_kenla)
manny:point_gesture()
manny:say_line("/lyma027/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:say_line("/lybs028/")
brennis:wait_for_message()
brennis:say_line("/lybs029/")
brennis:wait_for_message()
brennis:say_line("/lybs030/")
brennis:wait_for_message()
ly:current_setup(ly_kenla)
manny:say_line("/lyma031/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:say_line("/lybs032/")
else
ly:current_setup(ly_kenla)
manny:twist_head_gesture()
manny:say_line("/lyma033/")
manny:wait_for_message()
ly:current_setup(ly_elems)
brennis:say_line("/lybs034/")
end
END_CUT_SCENE()
brennis:wait_for_chore()
ly:brennis_start_idle()
end
ly.meche_talk_count = 0
ly.gun_control = function() -- line 947
while TRUE do
break_here()
if manny.is_holding == fi.gun and system.currentSet == ly then
START_CUT_SCENE()
wait_for_script(open_inventory)
wait_for_script(close_inventory)
manny:clear_hands()
manny:say_line("/lyma003/")
manny:wait_for_message()
manny:say_line("/lyma004/")
END_CUT_SCENE()
end
end
end
ly.playslots = function(arg1, arg2) -- line 963
START_CUT_SCENE()
manny:walkto(1.8283, -0.263458, 0, 0, 292.582, 0)
manny:wait_for_actor()
manny:head_look_at(nil)
ly.slot_handle[3]:thaw(TRUE)
mannys_slot:thaw(TRUE)
ly.slot_handle[3]:play_chore(0)
sleep_for(50)
manny:play_chore(msb_reach_cabinet, manny.base_costume)
sleep_for(500)
mannys_slot:spin()
sleep_for(500)
manny:head_look_at(ly.slot1)
if not ly.played then
ly.played = TRUE
manny:say_line("/lyma006/")
wait_for_message()
manny:say_line("/lyma007/")
wait_for_message()
end
manny:wait_for_chore(msb_reach_cabinet, manny.base_costume)
manny:stop_chore(msb_reach_cabinet, manny.base_costume)
manny:head_look_at(ly.slot1)
ly.slot_handle[3]:wait_for_chore(0)
ly.slot_handle[3]:freeze()
if rnd() then
mannys_slot:stop(FALSE)
if not ly.lost then
ly.lost = TRUE
manny:say_line("/lyma008/")
end
else
mannys_slot:stop(TRUE)
manny:say_line("/lyma009/")
if not ly.won then
ly.won = TRUE
manny:wait_for_message()
manny:head_look_at_point(1.89026, -0.0954438, 0)
manny:say_line("/lyma010/")
manny:wait_for_message()
manny:say_line("/lyma011/")
end
end
END_CUT_SCENE()
manny:head_look_at(nil)
mannys_slot:freeze()
end
ly.talk_clothes_with_meche = function(arg1) -- line 1019
START_CUT_SCENE()
if ly.charlie_on_floor then
meche:say_line("/lymc005/")
else
ly.meche_talk_count = ly.meche_talk_count + 1
if ly.meche_talk_count == 1 then
single_start_script(ly.seduce_charlie, ly)
manny:say_line("/lyma035/")
manny:wait_for_message()
meche:say_line("/lymc036/")
elseif ly.meche_talk_count == 2 then
manny:walkto_object(ly.meche_obj)
manny:wait_for_actor()
if find_script(ly.seduce_charlie) and ly.meche_obj.touchable then
stop_script(ly.seduce_charlie)
end
manny:say_line("/lyma037/")
manny:wait_for_message()
while not ly.meche_obj.touchable do
break_here()
end
meche:say_line("/lymc038/")
meche:wait_for_message()
meche:say_line("/lymc039/")
meche:wait_for_message()
meche:say_line("/lymc040/")
ly:manny_take_sheet_from_meche()
elseif ly.meche_talk_count == 3 then
manny:say_line("/lyma041/")
manny:wait_for_message()
meche:say_line("/lymc042/")
meche:wait_for_message()
meche:say_line("/lymc043/")
if manny.is_holding ~= ly.sheet then
ly:manny_take_sheet_from_meche()
end
meche:wait_for_message()
manny:say_line("/lyma044/")
else
manny:say_line("/lyma045/")
manny:wait_for_message()
meche:say_line("/lymc046/")
if manny.is_holding ~= ly.sheet then
ly:manny_take_sheet_from_meche()
end
end
end
END_CUT_SCENE()
end
ly.manny_take_sheet_from_meche = function(arg1) -- line 1071
manny:walkto_object(ly.meche_obj)
manny:wait_for_actor()
if meche:is_choring(meche_seduction_mec_sed_ch, FALSE, "meche_seduction.cos") then
meche:wait_for_chore(meche_seduction_mec_sed_ch, "meche_seduction.cos")
end
stop_script(ly.seduce_charlie)
stop_script(ly.meche_idles)
meche:stop_chore(meche_seduction_mec_sed_ch, "meche_seduction.cos")
meche:play_chore(0, "mi_msb_sheet.cos")
manny:push_costume("msb_msb_sheet.cos")
manny:setrot(0, 231.446, 0)
manny:play_chore(msb_msb_sheet_pass_sheet, "msb_msb_sheet.cos")
ly.sheet:get()
manny.is_holding = ly.sheet
meche:wait_for_chore(0, "mi_msb_sheet.cos")
meche:stop_chore(0, "mi_msb_sheet.cos")
meche:play_chore(meche_ruba_hands_down_hold, "meche_ruba.cos")
manny:wait_for_chore(msb_msb_sheet_pass_sheet, "msb_msb_sheet.cos")
manny:stop_chore(msb_msb_sheet_pass_sheet, "msb_msb_sheet.cos")
manny:run_chore(msb_msb_sheet_to_hold_pos, "msb_msb_sheet.cos")
manny:stop_chore(msb_msb_sheet_to_hold_pos, "msb_msb_sheet.cos")
manny:run_chore(msb_msb_sheet_hold_sheet, "msb_msb_sheet.cos")
meche.holding_sheet = FALSE
inventory_disabled = TRUE
ly.ready_to_seduce = FALSE
single_start_script(ly.meche_idles)
end
ly.talk_toga_with_charlie = function(arg1) -- line 1101
START_CUT_SCENE()
stop_script(ly.charlie_idles)
manny:walkto_object(ly.charlie_obj)
if ly.meche_talk_count < 3 then
manny:say_line("/lyma047/")
charlie:wait_for_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
if find_script(ly.seduce_charlie) then
while ly.ready_to_seduce do
break_here()
end
end
manny:wait_for_message()
charlie:stop_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
charlie:push_costume("cc_taplook.cos")
charlie:run_chore(cc_taplook_turn2mn, "cc_taplook.cos")
charlie:say_line("/lycc048/")
charlie:run_chore(cc_taplook_turn2slots, "cc_taplook.cos")
else
manny:say_line("/lyma049/")
charlie:wait_for_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
if find_script(ly.seduce_charlie) then
while ly.ready_to_seduce do
break_here()
end
end
manny:wait_for_message()
charlie:stop_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
charlie:push_costume("cc_taplook.cos")
charlie:run_chore(cc_taplook_turn2mn, "cc_taplook.cos")
charlie:say_line("/lycc050/")
charlie:wait_for_message()
charlie:play_chore(cc_taplook_turn2slots, "cc_taplook.cos")
charlie:say_line("/lycc051/")
charlie:wait_for_chore(cc_taplook_turn2slots, "cc_taplook.cos")
end
if not find_script(charlies_slot.stop) then
charlies_slot:stop()
else
wait_for_script(charlies_slot.stop)
end
charlie:stop_chore(cc_taplook_turn2slots, "cc_taplook.cos")
charlie:pop_costume()
start_script(ly.charlie_idles, ly)
END_CUT_SCENE()
end
ly.throw_sheet = function(arg1) -- line 1149
START_CUT_SCENE()
stop_script(ly.charlie_idles)
charlie:stop_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
stop_script(charlies_slot.stop)
stop_sound("ly_wheel.IMU")
stop_script(slot_wheel.spin)
if not ly.sheet_on_floor.has_object_states then
ly:add_object_state(ly_sltha, "ly_cc_sheet.bm", "ly_cc_sheet.zbm", OBJSTATE_STATE, TRUE)
ly.sheet_on_floor:set_object_state("ly_cc_sheet.cos")
ly.sheet_on_floor.interest_actor:put_in_set(ly)
end
ly.sheet:free()
ly.charlie_on_floor = TRUE
ly.charlie_obj:make_untouchable()
box_off("charlie_box")
box_off("mannys_slot")
manny.is_holding = nil
manny:stop_chore(msb_msb_sheet_hold_sheet, "msb_msb_sheet.cos")
inventory_disabled = FALSE
manny:pop_costume()
manny:setpos(1.50568, -0.210109, 0)
manny:setrot(0, 176.891, 0)
charlie:stop_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
charlie:set_visibility(FALSE)
ly.sheet_on_floor:play_chore(ly_cc_sheet_here)
stop_sound("um_roll.IMU")
StartFullscreenMovie("ly_sheet_toss.snm")
sleep_for(500)
start_sfx("cc_shtts.WAV")
ly.slot_handle[4]:set_visibility(TRUE)
sleep_for(1000)
if not ly.sheeted then
ly.sheeted = TRUE
charlie:say_line("/lycc052/")
else
charlie:say_line("/lycc053/")
end
sleep_for(4600)
start_sfx("ccsheet1.wav")
sleep_for(1250)
start_sfx("cc_falls.wav")
charlie:wait_for_message()
charlie:say_line("/lycc054/")
charlie:wait_for_message()
ly.sheet_on_floor:play_chore(ly_cc_sheet_protest)
wait_for_movie()
if not unicycle_man.in_machine then
if not unicycle_man.rolling then
elseif not sound_playing("um_roll.IMU") then
unicycle_man:play_sound_at("um_roll.IMU", ly.unicycle_roll_min_vol, ly.unicycle_roll_max_vol)
end
end
start_script(ly.charlie_struggle)
start_script(ly.charlie_get_up_timer)
END_CUT_SCENE()
end
ly.charlie_struggle = function(arg1) -- line 1226
local local1
local local2 = { "/lycc055/", "/lycc056/", "/lycc057/", "/lycc058/", "/lycc059/", "/lycc060/", "/lycc061/", "/lycc062/", "/lycc063/" }
while TRUE do
sleep_for(2000)
ly.sheet_on_floor:play_chore(ly_cc_sheet_protest)
local1 = pick_one_of({ "ccsheet1.wav", "ccsheet2.wav", "ccsheet3.wav", "ccsheet4.wav", "ccsheet5.wav", "ccsheet6.wav" })
start_sfx(local1, IM_HIGH_PRIORITY, 100)
charlie:say_line(pick_one_of(local2, TRUE), { background = TRUE, skip_log = TRUE, volume = 80 })
charlie:wait_for_message()
end
end
ly.charlie_get_up_timer = function(arg1) -- line 1248
sleep_for(25000)
stop_script(ly.charlie_struggle)
while cutSceneLevel > 0 do
break_here()
end
START_CUT_SCENE()
ly.charlie_on_floor = FALSE
ly.charlie_obj:make_touchable()
box_on("charlie_box")
box_on("mannys_slot")
stop_sound("um_roll.IMU")
StartFullscreenMovie("ly_getup.snm")
charlie:set_visibility(TRUE)
ly.slot_handle[4]:set_visibility(FALSE)
stop_script(ly.meche_idles)
charlie:push_costume("cc_seduction.cos")
charlie:play_chore(cc_seduction_sed_by_mec, "cc_seduction.cos")
meche:stop_chore(nil, "meche_ruba.cos")
meche:play_chore(meche_seduction_rest_pos, "meche_seduction.cos")
meche.holding_sheet = TRUE
sleep_for(2000)
start_sfx("ccsheet1.wav")
sleep_for(2500)
start_sfx("cc_shtof.WAV")
charlie:say_line("/lycc064/", { volume = 90 })
wait_for_movie()
ly.sheet_on_floor.interest_actor:put_in_set(ly)
ly.sheet_on_floor.interest_actor:stop_chore()
ly.sheet_on_floor:complete_chore(ly_cc_sheet_gone)
ForceRefresh()
if not unicycle_man.in_machine then
if not unicycle_man.rolling then
elseif not sound_playing("um_roll.IMU") then
unicycle_man:play_sound_at("um_roll.IMU", ly.unicycle_roll_min_vol, ly.unicycle_roll_max_vol)
end
end
charlie:wait_for_message()
charlie:say_line("/lycc065/")
charlie:wait_for_message()
charlie:wait_for_chore(cc_seduction_sed_by_mec, "cc_seduction.cos")
charlie:pop_costume()
END_CUT_SCENE()
start_script(ly.charlie_idles, ly)
start_script(ly.meche_idles, ly)
end
ly.charlies_jackpot = function(arg1) -- line 1310
local local1
local local2
local local3, local4
stop_script(ly.charlie_get_up_timer)
stop_script(ly.charlie_idles)
stop_script(ly.meche_idles)
START_CUT_SCENE()
start_script(ly.unicycle_stop_idles, ly)
if not find_script(charlies_slot.stop) then
start_script(charlies_slot.stop, charlies_slot, FALSE)
end
ly:add_object_state(ly_chaws, "ly_slot_door.bm", "ly_slot_door.zbm", OBJSTATE_STATE)
ly.charlie_obj:set_object_state("ly_slot_door.cos")
ly.charlie_obj.interest_actor:set_visibility(TRUE)
ly.charlie_obj.interest_actor:put_in_set(ly)
manny:walkto(0.60399699, -0.122419, 0, 0, 324.94, 0)
manny:say_line("/lyma082/")
manny:wait_for_message()
wait_for_script(ly.unicycle_stop_idles)
unicycle_man:turn_to_manny()
local1 = GetActorYawToPoint(manny.hActor, unicycle_man.point["charlie"].pos)
manny:setrot(0, local1, 0, TRUE)
manny:point_gesture()
manny:say_line("/lyma083/")
manny:wait_for_message()
start_script(unicycle_man.cycle_straight_to, unicycle_man, unicycle_man.point["charlie"].pos, unicycle_man.point["charlie"].rot)
unicycle_man:say_line("/lyum084/")
unicycle_man:wait_for_message()
wait_for_script(unicycle_man.cycle_straight_to)
unicycle_man:wait_for_actor()
unicycle_man:setpos(1.90781, -0.36290601, 0)
unicycle_man:setrot(0, 270, 0)
ly:current_setup(ly_chaws)
meche:set_visibility(FALSE)
unicycle_man:set_chore_looping(unicycle_man_idles, FALSE)
unicycle_man:wait_for_chore(unicycle_man_idles)
unicycle_man:play_chore(unicycle_man_crawl_slot)
stop_sound("um_roll.IMU")
sleep_for(3500)
ly.charlie_obj:run_chore(ly_slot_door_open)
sleep_for(3300)
unicycle_man:play_chore(unicycle_man_hide_body)
unicycle_man:wait_for_chore(unicycle_man_crawl_slot)
start_script(ly.unicycle_slot_sfx)
ly.charlie_obj:run_chore(ly_slot_door_close)
sleep_for(1000)
charlies_slot:scramble_to_win()
local3 = Actor:create(nil, nil, nil, "Money")
local3:set_costume("coin_pile.cos")
local3:put_in_set(ly)
local3:setpos(1.99385, -0.48749301, 0.16)
local3:setrot(0, 0, 0)
local4 = 0.1
start_sfx("ly_pyoff.IMU")
while local4 <= 1 do
SetActorScale(local3.hActor, local4)
break_here()
local4 = local4 + 0.050000001
end
fade_sfx("ly_pyoff.IMU", 1000)
sleep_for(2500)
ly.charlie_obj:run_chore(ly_slot_door_open)
unicycle_man:play_chore(unicycle_man_out_slot_no_grab)
sleep_for(500)
unicycle_man:play_chore(unicycle_man_show_body)
sleep_for(4000)
ly.charlie_obj:play_chore(ly_slot_door_close)
unicycle_man:wait_for_chore(unicycle_man_out_slot_no_grab)
ly:current_setup(ly_sltha)
meche:set_visibility(TRUE)
start_script(unicycle_man.cycle_straight_to, unicycle_man, unicycle_man.point[0].pos, unicycle_man.point[0].rot)
sleep_for(3000)
stop_script(ly.charlie_struggle)
ly.sheet_on_floor.interest_actor:put_in_set(ly)
ly.sheet_on_floor.interest_actor:stop_chore()
stop_script(unicycle_man.cycle_straight_to)
stop_sound("um_roll.IMU")
StartFullscreenMovie("ly_win.snm")
sleep_for(3000)
start_sfx("cc_shtof.WAV")
wait_for_movie()
ly:current_setup(ly_sltha)
unicycle_man:setpos(unicycle_man.point[0].pos.x, unicycle_man.point[0].pos.y, unicycle_man.point[0].pos.z)
unicycle_man:setrot(unicycle_man.point[0].rot.x, unicycle_man.point[0].rot.y, unicycle_man.point[0].rot.z)
unicycle_man:stop_chore(unicycle_man_roll)
unicycle_man:play_chore_looping(unicycle_man_idles)
charlie:stop_chore(nil, "cc_play_slot.cos")
charlie:play_chore(cc_play_slot_hide_handle, "cc_play_slot.cos")
charlie:push_costume("cc_seduction.cos")
charlie:setpos(1.49489, -0.50857699, -0.119)
charlie:setrot(0, 260, 0)
charlie:set_visibility(TRUE)
meche:setpos(1.44189, -0.845577, 0)
meche:setrot(0, 330, 0)
meche:stop_chore(nil, "meche_ruba.cos")
meche:stop_chore(nil, "meche_seduction.cos")
meche:stop_chore(nil, "mi_msb_sheet.cos")
meche:play_chore(meche_seduction_rest_pos, "meche_seduction.cos")
meche:set_visibility(TRUE)
charlie:play_chore(cc_seduction_take_money, "cc_seduction.cos")
ly.sheet_on_floor.interest_actor:stop_chore()
ly.sheet_on_floor:complete_chore(ly_cc_sheet_gone)
ForceRefresh()
charlie:say_line("/lycc085/")
sleep_for(3200)
while local4 >= 0.1 and charlie:is_speaking() do
local4 = local4 - 0.1
SetActorScale(local3.hActor, local4)
break_here()
end
charlie:wait_for_message()
meche:say_line("/lymc086/")
while local4 >= 0.1 and charlie:is_speaking() do
local4 = local4 - 0.1
SetActorScale(local3.hActor, local4)
break_here()
end
local3:free()
local3 = nil
charlie:wait_for_chore(cc_seduction_take_money, "cc_seduction.cos")
box_on("charlie_box")
box_on("mannys_slot")
box_on("meche_box")
music_state:set_sequence(seqChowchillaBye)
IrisDown(450, 320, 1000)
sleep_for(1500)
ly:current_setup(ly_lavha)
unicycle_man:free()
stop_sound("um_roll.IMU")
manny:setpos(2.22596, 3.59653, 0.89999998)
manny:setrot(0, 102.462, 0)
manny:set_collision_mode(COLLISION_OFF)
meche:set_costume(nil)
meche:set_costume("meche_ruba.cos")
meche:set_mumble_chore(meche_ruba_mumble)
meche:set_talk_chore(1, meche_ruba_stop_talk)
meche:set_talk_chore(2, meche_ruba_a)
meche:set_talk_chore(3, meche_ruba_c)
meche:set_talk_chore(4, meche_ruba_e)
meche:set_talk_chore(5, meche_ruba_f)
meche:set_talk_chore(6, meche_ruba_l)
meche:set_talk_chore(7, meche_ruba_m)
meche:set_talk_chore(8, meche_ruba_o)
meche:set_talk_chore(9, meche_ruba_t)
meche:set_talk_chore(10, meche_ruba_u)
meche:push_costume("mi_with_cc_toga.cos")
meche:set_collision_mode(COLLISION_OFF)
meche:setpos(2.03021, 3.5079, 0.90061998)
meche:setrot(0, 306.86899, 0)
meche:play_chore(meche_ruba_xarm_hold, "meche_ruba.cos")
charlie:set_costume(nil)
charlie:set_costume("cc_toga.cos")
charlie:set_mumble_chore(cc_toga_mumble)
charlie:set_talk_chore(1, cc_toga_stop_talk)
charlie:set_talk_chore(2, cc_toga_a)
charlie:set_talk_chore(3, cc_toga_c)
charlie:set_talk_chore(4, cc_toga_e)
charlie:set_talk_chore(5, cc_toga_f)
charlie:set_talk_chore(6, cc_toga_l)
charlie:set_talk_chore(7, cc_toga_m)
charlie:set_talk_chore(8, cc_toga_o)
charlie:set_talk_chore(9, cc_toga_t)
charlie:set_talk_chore(10, cc_toga_u)
charlie:set_collision_mode(COLLISION_OFF)
charlie:set_walk_chore(cc_toga_walk)
charlie:set_walk_rate(0.25)
charlie:set_head(7, 8, 9, 120, 80, 80)
charlie:set_look_rate(100)
ly.mens_room:open()
charlie:setpos(1.89022, 4.5444798, 0.89999998)
charlie:setrot(0, 180.181, 0)
charlie:follow_boxes()
charlie.footsteps = footsteps.marble
if not ly.mens_room.has_object_states then
ly:add_object_state(ly_lavha, "ly_bath.bm", "ly_bath.zbm", OBJSTATE_STATE)
ly.mens_room:set_object_state("ly_bath_door.cos")
end
IrisUp(125, 325, 1000)
sleep_for(500)
manny:head_look_at(nil)
meche:head_look_at(nil)
manny:head_forward_gesture()
manny:say_line("/lyma087/")
manny:wait_for_message()
manny:twist_head_gesture()
manny:say_line("/lyma088/")
manny:wait_for_message()
meche:play_chore(meche_ruba_drop_hands, "meche_ruba.cos")
meche:say_line("/lymc089/")
meche:wait_for_message()
meche:wait_for_chore(meche_ruba_drop_hands, "meche_ruba.cos")
ly.mens_room:play_chore(0)
start_sfx("ly_batho.WAV")
manny:head_look_at_point(1.94195, 3.9626, 1.302)
charlie:walkto(1.95579, 3.78863, 0.89999998)
sleep_for(500)
start_script(manny.backup, manny, 1000)
while charlie:is_moving() do
if not charlie:find_sector_name("bath_psg") then
charlie.footsteps = footsteps.rug
end
break_here()
end
charlie.footsteps = footsteps.rug
ly.mens_room:play_chore(1)
start_sfx("ly_bathc.WAV")
ly.mens_room:close()
charlie:say_line("/lycc090/", { x = 160, y = 30 })
meche:stop_chore(meche_ruba_xarm_hold, "meche_ruba.cos")
meche:stop_chore(meche_ruba_drop_hands, "meche_ruba.cos")
mi_with_cc_done_turning = FALSE
meche:play_chore(mi_with_cc_toga_to_cc_toga, "mi_with_cc_toga.cos")
sleep_for(1000)
charlie:head_look_at(meche)
sleep_for(2400)
charlie:head_look_at(nil)
charlie:setrot(0, 100, 0, TRUE)
charlie:fade_in_chore(cc_toga_take_meche, "cc_toga.cos", 500)
charlie:wait_for_chore(cc_toga_take_meche, "cc_toga.cos")
charlie:play_chore(cc_toga_hold_meche, "cc_toga.cos")
while mi_with_cc_done_turning < 1 do
break_here()
end
while meche:is_choring(mi_with_cc_toga_to_cc_toga, FALSE, "mi_with_cc_toga.cos") do
WalkActorForward(charlie.hActor)
break_here()
end
meche:wait_for_chore(mi_with_cc_toga_to_cc_toga, "mi_with_cc_toga.cos")
manny:head_look_at(nil)
END_CUT_SCENE()
ly.charlie_on_floor = FALSE
ly.sheet_on_floor:make_untouchable()
ly.charlie_obj:make_untouchable()
ly.meche_obj:make_untouchable()
ly.unicycle_man:make_untouchable()
ly.charlie_gone = TRUE
music_state:update()
cur_puzzle_state[56] = TRUE
charlie:free()
meche:free()
end
ly.charlie_idles = function(arg1) -- line 1596
while system.currentSet == ly do
ly.ready_to_seduce = FALSE
charlie:play_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
sleep_for(1000)
charlies_slot:spin()
charlie:wait_for_chore(cc_play_slot_play_slots, "cc_play_slot.cos")
charlies_slot:stop(FALSE)
if find_script(ly.seduce_charlie) then
ly.ready_to_seduce = TRUE
while ly.ready_to_seduce do
break_here()
end
end
break_here()
end
end
ly.meche_idles = function(arg1) -- line 1614
local local1 = FALSE
while system.currentSet == ly do
if meche.holding_sheet then
if rnd(8) and not find_script(ly.seduce_charlie) then
if cutSceneLevel <= 0 then
start_script(ly.seduce_charlie, ly)
wait_for_script(ly.seduce_charlie)
end
end
elseif rnd(5) then
if local1 then
meche:run_chore(meche_ruba_drop_hands, "meche_ruba.cos")
local1 = FALSE
sleep_for(rndint(1000, 5000))
else
meche:run_chore(meche_ruba_xarms, "meche_ruba.cos")
local1 = TRUE
sleep_for(rndint(5000, 10000))
end
end
break_here()
end
end
ly.seduce_charlie = function(arg1) -- line 1642
while not ly.ready_to_seduce do
break_here()
end
ly.meche_obj:make_untouchable()
charlie:set_collision_mode(COLLISION_SPHERE, 0.8)
meche:play_chore(meche_seduction_mec_sed_ch, "meche_seduction.cos")
sleep_for(1000)
charlie:push_costume("cc_seduction.cos")
charlie:fade_in_chore(cc_seduction_sed_by_mec, "cc_seduction.cos", 500)
sleep_for(6000)
ly.meche_obj:make_touchable()
charlie:set_collision_mode(COLLISION_OFF)
charlie:wait_for_chore(cc_seduction_sed_by_mec, "cc_seduction.cos")
charlie:pop_costume()
ly.ready_to_seduce = FALSE
meche:wait_for_chore(meche_seduction_mec_sed_ch, "meche_seduction.cos")
meche:stop_chore(meche_seduction_mec_sed_ch, "meche_seduction.cos")
meche:play_chore(meche_seduction_rest_pos, "meche_seduction.cos")
end
ly.set_up_actors = function(arg1) -- line 1665
ly.keno_actor:default()
ly.slot_handle:init()
charlies_slot:default()
mannys_slot:default()
mannys_slot:freeze()
brennis:put_in_set(ly)
brennis:default()
brennis:push_costume("br_idles.cos")
brennis:setpos(-0.0427321, 4.02445, 0.9)
brennis:setrot(0, -2343.65, 0)
ly:brennis_start_idle()
if not ly.charlie_gone then
charlie:set_costume(nil)
charlie:set_costume("ccharlie.cos")
charlie:set_mumble_chore(ccharlie_mumble)
charlie:set_talk_chore(1, ccharlie_no_talk)
charlie:set_talk_chore(2, ccharlie_a)
charlie:set_talk_chore(3, ccharlie_c)
charlie:set_talk_chore(4, ccharlie_e)
charlie:set_talk_chore(5, ccharlie_f)
charlie:set_talk_chore(6, ccharlie_l)
charlie:set_talk_chore(7, ccharlie_m)
charlie:set_talk_chore(8, ccharlie_o)
charlie:set_talk_chore(9, ccharlie_t)
charlie:set_talk_chore(10, ccharlie_u)
charlie:push_costume("cc_play_slot.cos")
charlie:put_in_set(ly)
charlie:ignore_boxes()
charlie:setpos(1.83869, -0.508564, 0.014)
charlie:setrot(0, 260, 0)
start_script(ly.charlie_idles, ly)
meche:set_costume(nil)
meche:set_costume("meche_ruba.cos")
meche:set_mumble_chore(meche_ruba_mumble)
meche:set_talk_chore(1, meche_ruba_stop_talk)
meche:set_talk_chore(2, meche_ruba_a)
meche:set_talk_chore(3, meche_ruba_c)
meche:set_talk_chore(4, meche_ruba_e)
meche:set_talk_chore(5, meche_ruba_f)
meche:set_talk_chore(6, meche_ruba_l)
meche:set_talk_chore(7, meche_ruba_m)
meche:set_talk_chore(8, meche_ruba_o)
meche:set_talk_chore(9, meche_ruba_t)
meche:set_talk_chore(10, meche_ruba_u)
meche:put_in_set(ly)
meche:ignore_boxes()
meche:setpos(1.4388, -0.679984, 0)
meche:setrot(0, 313.314, 0)
meche:push_costume("meche_seduction.cos")
meche:push_costume("mi_msb_sheet.cos")
meche:play_chore(meche_seduction_rest_pos, "meche_seduction.cos")
meche.holding_sheet = TRUE
start_script(ly.meche_idles, ly)
unicycle_man:default()
unicycle_man:put_in_set(ly)
unicycle_man:restore_pos()
start_script(ly.unicycle_idles, ly)
else
charlie:free()
meche:free()
unicycle_man:free()
end
end
ly.set_up_object_states = function(arg1) -- line 1737
ly:add_object_state(ly_kenla, "ly_keno_1.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_2.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_3.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_4.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_5.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_6.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_7.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_8.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_9.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_10.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_11.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_12.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_13.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_14.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_15.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_16.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_17.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_18.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_19.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_20.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_21.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_22.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_23.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_24.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_25.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_26.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_27.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_28.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_29.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_30.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_31.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_kenla, "ly_keno_32.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_4.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_5.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_6.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_7.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_8.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_9.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_10.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_11.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_12.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_13.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_14.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_15.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_16.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_17.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_18.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_19.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_20.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_21.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_22.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_23.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_24.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_25.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_26.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_27.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_28.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_29.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_30.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_31.bm", nil, OBJSTATE_UNDERLAY)
ly:add_object_state(ly_intha, "ly_keno_t_32.bm", nil, OBJSTATE_UNDERLAY)
end
ly.cameraman = function(arg1) -- line 1804
local local1, local2
local local3
cameraman_watching_set = arg1
if cameraman_disabled == FALSE and arg1:current_setup() ~= arg1.setups.overhead and cutSceneLevel <= 0 then
local1, cameraman_box_name, local2 = system.currentActor:find_sector_type(CAMERA)
if cameraman_box_name then
local3 = getglobal(cameraman_box_name)
if local3 ~= nil and ly:current_setup() ~= local3 then
ly:current_setup(local3)
end
elseif ly:current_setup() ~= "ly_intha" then
ly:current_setup(ly_intha)
end
end
end
ly.manny_collisions = function(arg1) -- line 1826
while system.currentSet == ly do
if manny:find_sector_name("slot_box") or manny:find_sector_name("mannys_slot") or manny:find_sector_name("charlie_box") or manny:find_sector_name("meche_box") then
manny:set_collision_mode(COLLISION_SPHERE, 0.35)
else
manny:set_collision_mode(COLLISION_OFF)
end
break_here()
end
end
ly.update_music_state = function(arg1) -- line 1843
if ly.charlie_gone then
return stateLY_BREN
else
return stateLY
end
end
ly.enter = function(arg1) -- line 1852
ly:set_up_object_states()
ly:set_up_actors()
start_script(ly.gun_control)
start_script(ly.keno_actor.game, ly.keno_actor)
start_script(ly.manny_collisions, ly)
ly:add_ambient_sfx({ "lyAmb1.wav", "lyAmb2.wav", "lyAmb3.wav", "lyAmb4.wav" }, { min_volume = 40, max_volume = 127, min_delay = 6000, max_delay = 10000 })
SetShadowColor(10, 10, 10)
SetActiveShadow(manny.hActor, 0)
SetActorShadowPoint(manny.hActor, 0, -4, 4)
SetActorShadowPlane(manny.hActor, "shadow1")
AddShadowPlane(manny.hActor, "shadow1")
end
ly.exit = function(arg1) -- line 1872
stop_script(ly.manny_collisions)
manny:set_collision_mode(COLLISION_OFF)
stop_script(slot_wheel.spin)
stop_script(ly.unicycle_idles)
stop_script(ly.unicycle_slot_sfx)
stop_script(ly.keno_actor.game)
ly.keno_actor:free()
charlies_slot:free()
mannys_slot:free()
stop_script(ly.charlie_idles)
charlie:free()
meche:free()
if brennis.ly_idle_script then
stop_script(brennis.ly_idle_script)
brennis.ly_idle_script = nil
end
brennis:free()
unicycle_man:save_pos()
unicycle_man:free()
stop_script(ly.gun_control)
stop_script(ly.charlie_struggle)
stop_script(ly.charlie_get_up_timer)
ly.sheet_on_floor.interest_actor:set_costume(nil)
ly.sheet_on_floor.has_object_states = FALSE
ly.mens_room.interest_actor:set_costume(nil)
ly.mens_room.has_object_states = FALSE
ly.service_door.interest_actor:set_costume(nil)
ly.service_door.has_object_states = FALSE
stop_sound("um_roll.IMU")
stop_sound("ly_pyoff.IMU")
stop_sound("ly_wheel.IMU")
KillActorShadows(manny.hActor)
end
ly.sheet = Object:create(ly, "/lytx091/sheet", 0, 0, 0, { range = 0 })
ly.sheet.use = function(arg1) -- line 1928
manny:say_line("/lyma092/")
end
ly.sheet.lookAt = function(arg1) -- line 1932
manny:say_line("/lyma093/")
end
ly.sheet.default_response = ly.sheet.use
ly.brennis_obj = Object:create(ly, "/lytx094/elevator demon", -0.048044398, 3.9284, 1.51, { range = 0.80000001 })
ly.brennis_obj.use_pnt_x = -0.12957799
ly.brennis_obj.use_pnt_y = 3.47597
ly.brennis_obj.use_pnt_z = 0.89999998
ly.brennis_obj.use_rot_x = 0
ly.brennis_obj.use_rot_y = 349.754
ly.brennis_obj.use_rot_z = 0
ly.brennis_obj.person = TRUE
ly.brennis_obj.demon = TRUE
ly.brennis_obj.lookAt = function(arg1) -- line 1951
manny:say_line("/lyma095/")
end
ly.brennis_obj.pickUp = function(arg1) -- line 1955
system.default_response("right")
end
ly.brennis_obj.use = function(arg1) -- line 1959
if not manny.fancy then
if manny:walkto_object(arg1) then
start_script(ly.talk_clothes_with_brennis)
end
elseif fi.gun.owner ~= manny then
manny:turn_left(180)
manny:say_line("/lyma096/")
else
Dialog:run("br2", "dlg_brennis2.lua")
end
end
ly.brennis_obj.use_sheet = function(arg1) -- line 1974
START_CUT_SCENE()
manny:say_line("/lyma097/")
wait_for_message()
brennis:say_line("/lybs098/")
END_CUT_SCENE()
end
ly.statue = Object:create(ly, "/lytx099/statue", 3.34677, -2.6134701, 2.5899999, { range = 1.6 })
ly.statue.use_pnt_x = 3.34677
ly.statue.use_pnt_y = -1.78347
ly.statue.use_pnt_z = 0.44999999
ly.statue.use_rot_x = 0
ly.statue.use_rot_y = 922.95398
ly.statue.use_rot_z = 0
ly.statue.lookAt = function(arg1) -- line 1992
manny:say_line("/lyma100/")
end
ly.statue.pickUp = function(arg1) -- line 1996
system.default_response("right")
end
ly.statue.use = function(arg1) -- line 2000
manny:say_line("/lyma101/")
end
ly.statue.use_sheet = function(arg1) -- line 2004
manny:say_line("/lyma102/")
end
ly.charlie_obj = Object:create(ly, "/lytx103/Chowchilla Charlie", 1.82118, -0.51648003, 0.37200001, { range = 0.60000002 })
ly.charlie_obj.use_pnt_x = 1.61446
ly.charlie_obj.use_pnt_y = -0.26686499
ly.charlie_obj.use_pnt_z = 0
ly.charlie_obj.use_rot_x = 0
ly.charlie_obj.use_rot_y = 220.021
ly.charlie_obj.use_rot_z = 0
ly.charlie_obj.person = TRUE
ly.charlie_obj.lookAt = function(arg1) -- line 2019
if not arg1.seen then
START_CUT_SCENE()
arg1.seen = TRUE
manny:say_line("/lyma104/")
manny:wait_for_message()
manny:say_line("/lyma105/")
END_CUT_SCENE()
else
manny:say_line("/lyma106/")
end
end
ly.charlie_obj.pickUp = function(arg1) -- line 2032
manny:say_line("/lyma107/")
end
ly.charlie_obj.use = function(arg1) -- line 2036
start_script(ly.talk_toga_with_charlie)
end
ly.charlie_obj.use_sheet = function(arg1) -- line 2040
start_script(ly.throw_sheet)
end
ly.meche_obj = Object:create(ly, "/lytx108/Meche", 1.52403, -0.63770503, 0.47499999, { range = 0.80000001 })
ly.meche_obj.use_pnt_x = 1.65277
ly.meche_obj.use_pnt_y = -0.32719201
ly.meche_obj.use_pnt_z = 0
ly.meche_obj.use_rot_x = 0
ly.meche_obj.use_rot_y = 153.737
ly.meche_obj.use_rot_z = 0
ly.meche_obj.person = TRUE
ly.meche_obj.lookAt = function(arg1) -- line 2055
manny:say_line("/lyma109/")
end
ly.meche_obj.pickUp = function(arg1) -- line 2059
system.default_response("not now")
end
ly.meche_obj.use = function(arg1) -- line 2063
start_script(ly.talk_clothes_with_meche)
end
ly.meche_obj.use_sheet = function(arg1) -- line 2067
if ly.meche_talk_count < 4 then
arg1:use()
else
manny:say_line("/lyma110/")
manny:wait_for_message()
meche:say_line("/lymc111/")
end
end
ly.slot1 = Object:create(ly, "/lytx112/slot machine", 1.98998, -0.113677, 0.47, { range = 0.60000002 })
ly.slot1.use_pnt_x = 1.63983
ly.slot1.use_pnt_y = -0.272295
ly.slot1.use_pnt_z = 0
ly.slot1.use_rot_x = 0
ly.slot1.use_rot_y = 280.24301
ly.slot1.use_rot_z = 0
ly.slot1.lookAt = function(arg1) -- line 2087
manny:say_line("/lyma113/")
end
ly.slot1.pickUp = function(arg1) -- line 2091
system.default_response("portable")
end
ly.slot1.use = function(arg1) -- line 2095
if manny:find_sector_name("mannys_slot") then
start_script(ly.playslots, ly, arg1)
elseif manny:walkto_object(arg1) then
start_script(ly.playslots, ly, arg1)
end
end
ly.slot1.use_sheet = function(arg1) -- line 2103
manny:say_line("/lyma114/")
end
ly.sheet_on_floor = Object:create(ly, "/lytx115/sheet", 1.7376, -0.488377, 0, { range = 0.60000002 })
ly.sheet_on_floor.use_pnt_x = 1.5376
ly.sheet_on_floor.use_pnt_y = -0.62837702
ly.sheet_on_floor.use_pnt_z = 0
ly.sheet_on_floor.use_rot_x = 0
ly.sheet_on_floor.use_rot_y = -33.944099
ly.sheet_on_floor.use_rot_z = 0
ly.sheet_on_floor:make_untouchable()
ly.sheet_on_floor.lookAt = function(arg1) -- line 2118
manny:say_line("/lyma116/")
end
ly.sheet_on_floor.pickUp = function(arg1) -- line 2122
arg1:make_untouchable()
ly.sheet:hold()
end
ly.sheet_on_floor.use = ly.sheet_on_floor.pickUp
ly.unicycle_man = Object:create(ly, "/lytx117/gambler", 1.05716, 0.50252402, 0.40000001, { range = 0.80000001 })
ly.unicycle_man.use_pnt_x = 1.2671601
ly.unicycle_man.use_pnt_y = 0.25252399
ly.unicycle_man.use_pnt_z = 0
ly.unicycle_man.use_rot_x = 0
ly.unicycle_man.use_rot_y = 1495.33
ly.unicycle_man.use_rot_z = 0
ly.unicycle_man.person = TRUE
ly.unicycle_man.lookAt = function(arg1) -- line 2140
if not ly.met_agent then
manny:say_line("/lyma118/")
else
manny:say_line("/lyma119/")
end
end
ly.unicycle_man.pickUp = function(arg1) -- line 2148
system.default_response("think")
end
ly.unicycle_man.use = function(arg1) -- line 2152
start_script(ly.talk_to_agent)
end
ly.mens_room = Object:create(ly, "/lytx120/door", 2.03262, 4.2983999, 1.39, { range = 0.5 })
ly.mens_room.use_pnt_x = 1.9454401
ly.mens_room.use_pnt_y = 3.98
ly.mens_room.use_pnt_z = 0.89999998
ly.mens_room.use_rot_x = 0
ly.mens_room.use_rot_y = 14.326
ly.mens_room.use_rot_z = 0
ly.mens_room.out_pnt_x = 1.76959
ly.mens_room.out_pnt_y = 4.6870298
ly.mens_room.out_pnt_z = 0.89999998
ly.mens_room.out_rot_x = 0
ly.mens_room.out_rot_y = 4.1866498
ly.mens_room.out_rot_z = 0
ly.mens_room.passage = { "bath_psg" }
ly.mens_room.lookAt = function(arg1) -- line 2175
manny:say_line("/lyma121/")
end
ly.mens_room.walkOut = function(arg1) -- line 2179
START_CUT_SCENE()
if manny.is_holding == ly.sheet then
system.default_response("no")
manny:walkto(1.96305, 3.77355, 0.9, 0, 184.876, 0)
manny:wait_for_message()
ly.sheet:use()
elseif not manny.fancy then
if not ly.mens_room.has_object_states then
ly:add_object_state(ly_lavha, "ly_bath.bm", "ly_bath.zbm", OBJSTATE_STATE)
ly.mens_room:set_object_state("ly_bath_door.cos")
end
if not ly.charlie_gone then
if not ly.peed then
ly.peed = TRUE
arg1:open_door_and_enter()
manny:say_line("/lyma122/")
manny:wait_for_message()
manny:say_line("/lyma123/")
else
manny:say_line("/lyma124/")
end
else
manny.fancy = TRUE
arg1:open_door_and_enter()
manny:shrug_gesture()
manny:say_line("/lyma125/")
end
else
manny:say_line("/lyma126/")
end
END_CUT_SCENE()
end
ly.mens_room.open_door_and_enter = function(arg1) -- line 2216
manny:walkto(arg1.use_pnt_x, arg1.use_pnt_y, arg1.use_pnt_z, arg1.use_rot_x, arg1.use_rot_y, arg1.use_rot_z)
manny:play_chore(msb_hand_on_obj, manny.base_costume)
sleep_for(200)
arg1:play_chore(0)
start_sfx("ly_batho.WAV")
arg1:open()
manny:wait_for_chore(msb_hand_on_obj, manny.base_costume)
manny:stop_chore(msb_hand_on_obj, manny.base_costume)
manny:play_chore(msb_hand_off_obj, manny.base_costume)
manny:walkto(arg1.out_pnt_x, arg1.out_pnt_y, arg1.out_pnt_z)
manny:wait_for_actor()
arg1:play_chore(1)
start_sfx("ly_bathc.WAV")
manny:wait_for_chore(msb_hand_off_obj, manny.base_costume)
manny:stop_chore(msb_hand_off_obj, manny.base_costume)
if manny.fancy then
sleep_for(3000)
manny:default("thunder")
else
sleep_for(4000)
start_sfx("ly_urinl.WAV")
end
arg1:play_chore(0)
start_sfx("ly_batho.WAV")
arg1:wait_for_chore(0)
manny:setrot(arg1.out_rot_x, arg1.out_rot_y + 180, arg1.out_rot_z)
manny:walkto(1.96305, 3.77355, 0.9, 0, 184.876, 0)
manny:wait_for_actor()
arg1:play_chore(1)
start_sfx("ly_bathc.WAV")
arg1:close()
end
ly.service_door = Object:create(ly, "/lytx120/door", 2.5296299, 4.0496202, 1.339, { range = 0.5 })
ly.service_door.use_pnt_x = 2.5390899
ly.service_door.use_pnt_y = 3.6882501
ly.service_door.use_pnt_z = 0.89999998
ly.service_door.use_rot_x = 0
ly.service_door.use_rot_y = 358.625
ly.service_door.use_rot_z = 0
ly.service_door.out_pnt_x = 2.53511
ly.service_door.out_pnt_y = 4.48
ly.service_door.out_pnt_z = 0.89999998
ly.service_door.out_rot_x = 0
ly.service_door.out_rot_y = 359.58701
ly.service_door.out_rot_z = 0
ly.service_door.touchable = FALSE
ly.service_door.passage = { "service_psg" }
ly.service_door.walkOut = function(arg1) -- line 2271
START_CUT_SCENE()
if manny.is_holding == ly.sheet then
system.default_response("no")
manny:walkto(arg1.use_pnt_x, arg1.use_pnt_y, arg1.use_pnt_z, arg1.use_rot_x, arg1.use_rot_y + 180, arg1.use_rot_z)
manny:wait_for_message()
ly.sheet:use()
else
if not ly.service_door.has_object_states then
ly:add_object_state(ly_lavha, "ly_service.bm", "ly_service.zbm", OBJSTATE_STATE)
ly.service_door:set_object_state("ly_service_door.cos")
end
manny:walkto(2.56884, 3.85944, 0.9, 0, 16.9137, 0)
manny:wait_for_actor()
manny:play_chore(msb_reach_med, manny.base_costume)
sleep_for(250)
start_script(manny.backup, manny, 350)
sleep_for(250)
arg1:play_chore(0)
arg1:wait_for_chore(0)
arg1:open()
manny:walkto(arg1.out_pnt_x, arg1.out_pnt_y, arg1.out_pnt_z)
sleep_for(1000)
arg1:play_chore(1)
arg1:close()
end
END_CUT_SCENE()
if manny.is_holding ~= ly.sheet then
te:come_out_door(te.ly_door)
end
end
ly.service_door.comeOut = function(arg1) -- line 2304
START_CUT_SCENE()
ly:switch_to_set()
ly:current_setup(ly_lavha)
if not ly.service_door.has_object_states then
ly:add_object_state(ly_lavha, "ly_service.bm", "ly_service.zbm", OBJSTATE_STATE)
ly.service_door:set_object_state("ly_service_door.cos")
end
arg1:open()
manny:put_in_set(ly)
manny:setpos(arg1.out_pnt_x, arg1.out_pnt_y, arg1.out_pnt_z)
manny:setrot(arg1.out_rot_x, arg1.out_rot_y + 180, arg1.out_rot_z)
if not manny.fancy then
manny:play_chore(msb_hand_off_obj, manny.base_costume)
else
manny:play_chore(mcc_thunder_hand_off_obj, "mcc_thunder.cos")
end
arg1:play_chore(0)
arg1:wait_for_chore(0)
if not manny.fancy then
manny:wait_for_chore(msb_hand_off_obj, manny.base_costume)
manny:stop_chore(msb_hand_off_obj, manny.base_costume)
else
manny:wait_for_chore(mcc_thunder_hand_off_obj, manny.base_costume)
manny:stop_chore(mcc_thunder_hand_off_obj, manny.base_costume)
end
manny:walkto(arg1.use_pnt_x, arg1.use_pnt_y, arg1.use_pnt_z)
manny:wait_for_actor()
arg1:run_chore(1)
arg1:close()
END_CUT_SCENE()
end
ly.sh_door = Object:create(ly, "/lytx002/door", -0.098697402, -3.63239, 0.83999997, { range = 0.60000002 })
ly.sh_door.use_pnt_x = -0.098411702
ly.sh_door.use_pnt_y = -3.13359
ly.sh_door.use_pnt_z = 0.44999999
ly.sh_door.use_rot_x = 0
ly.sh_door.use_rot_y = 179.772
ly.sh_door.use_rot_z = 0
ly.sh_door.out_pnt_x = -0.097895198
ly.sh_door.out_pnt_y = -3.425
ly.sh_door.out_pnt_z = 0.44999999
ly.sh_door.out_rot_x = 0
ly.sh_door.out_rot_y = 179.772
ly.sh_door.out_rot_z = 0
ly.sh_door.touchable = FALSE
ly.sh_box = ly.sh_door
ly.sh_door.walkOut = function(arg1) -- line 2364
START_CUT_SCENE()
ResetMarioControls()
manny:say_line("/doma165/")
manny:walkto(-0.100971, -3.23397, 0.45, 0, 6.21033, 0)
END_CUT_SCENE()
end
CheckFirstTime("cn.lua")
dofile("bogen.lua")
dofile("spinner.lua")
dofile("turbanman.lua")
dofile("fatlady.lua")
dofile("caneman.lua")
dofile("mc_booth_idles.lua")
dofile("cc_booth_idles.lua")
dofile("ccharlie.lua")
cn = Set:create("cn.set", "casino interior", { cn_top = 0, cn_cchms = 1, cn_rulws = 2 })
cn.shrinkable = 0.043
bogen.idle_table = Idle:create("bogen")
bogen.idle_table:add_state("hands_side_to_bk", { rocking = 0.8, hands_bk_to_side = 0.2 })
bogen.idle_table:add_state("hands_to_hips", { hands_on_hips = 1 })
bogen.idle_table:add_state("rocking", { hands_bk_to_side = 1 })
bogen.idle_table:add_state("brush_jacket", { stand = 1 })
bogen.idle_table:add_state("hands_from_hips", { brush_jacket = 0.1, hands_to_hips = 0.1, hands_side_to_bk = 0.1, stand = 0.7 })
bogen.idle_table:add_state("hands_bk_to_side", { brush_jacket = 0.1, hands_to_hips = 0.1, hands_side_to_bk = 0.1, stand = 0.7 })
bogen.idle_table:add_state("stand", { brush_jacket = 0.1, hands_to_hips = 0.1, hands_side_to_bk = 0.1, stand = 0.7 })
bogen.idle_table:add_state("hands_on_hips", { hands_on_hips = 0.85, hands_from_hips = 0.15 })
manny.say_number = function(arg1, arg2) -- line 35
if arg2 == 1 then
manny:say_line("/cnma001/")
elseif arg2 == 2 then
manny:say_line("/cnma002/")
elseif arg2 == 3 then
manny:say_line("/cnma003/")
elseif arg2 == 4 then
manny:say_line("/cnma004/")
elseif arg2 == 5 then
manny:say_line("/cnma005/")
elseif arg2 == 6 then
manny:say_line("/cnma006/")
elseif arg2 == 7 then
manny:say_line("/cnma007/")
elseif arg2 == 8 then
manny:say_line("/cnma008/")
elseif arg2 == 9 then
manny:say_line("/cnma009/")
elseif arg2 == 10 then
manny:say_line("/cnma010/")
elseif arg2 == 11 then
manny:say_line("/cnma011/")
elseif arg2 == 12 then
manny:say_line("/cnma012/")
elseif arg2 == 13 then
manny:say_line("/cnma013/")
elseif arg2 == 14 then
manny:say_line("/cnma014/")
elseif arg2 == 15 then
manny:say_line("/cnma015/")
elseif arg2 == 16 then
manny:say_line("/cnma016/")
elseif arg2 == 17 then
manny:say_line("/cnma017/")
elseif arg2 == 18 then
manny:say_line("/cnma018/")
elseif arg2 == 19 then
manny:say_line("/cnma019/")
elseif arg2 == 20 then
manny:say_line("/cnma020/")
elseif arg2 == 21 then
manny:say_line("/cnma021/")
elseif arg2 == 22 then
manny:say_line("/cnma022/")
elseif arg2 == 23 then
manny:say_line("/cnma023/")
elseif arg2 == 24 then
manny:say_line("/cnma024/")
elseif arg2 == 25 then
manny:say_line("/cnma025/")
elseif arg2 == 26 then
manny:say_line("/cnma026/")
elseif arg2 == 27 then
manny:say_line("/cnma027/")
elseif arg2 == 28 then
manny:say_line("/cnma028/")
elseif arg2 == 29 then
manny:say_line("/cnma029/")
elseif arg2 == 30 then
manny:say_line("/cnma030/")
elseif arg2 == 31 then
manny:say_line("/cnma031/")
elseif arg2 == 32 then
manny:say_line("/cnma032/")
elseif arg2 == 33 then
manny:say_line("/cnma033/")
elseif arg2 == 34 then
manny:say_line("/cnma034/")
elseif arg2 == 35 then
manny:say_line("/cnma035/")
elseif arg2 == 36 then
manny:say_line("/cnma036/")
end
end
croupier.say_english_number = function(arg1, arg2) -- line 75
if arg2 == 0 then
croupier:say_line("/cncr037/")
elseif arg2 == 1 then
croupier:say_line("/cncr038/")
elseif arg2 == 2 then
croupier:say_line("/cncr039/")
elseif arg2 == 3 then
croupier:say_line("/cncr040/")
elseif arg2 == 4 then
croupier:say_line("/cncr041/")
elseif arg2 == 5 then
croupier:say_line("/cncr042/")
elseif arg2 == 6 then
croupier:say_line("/cncr043/")
elseif arg2 == 7 then
croupier:say_line("/cncr044/")
elseif arg2 == 8 then
croupier:say_line("/cncr045/")
elseif arg2 == 9 then
croupier:say_line("/cncr046/")
elseif arg2 == 10 then
croupier:say_line("/cncr047/")
elseif arg2 == 11 then
croupier:say_line("/cncr048/")
elseif arg2 == 12 then
croupier:say_line("/cncr049/")
elseif arg2 == 13 then
croupier:say_line("/cncr050/")
elseif arg2 == 14 then
croupier:say_line("/cncr051/")
elseif arg2 == 15 then
croupier:say_line("/cncr052/")
elseif arg2 == 16 then
croupier:say_line("/cncr053/")
elseif arg2 == 17 then
croupier:say_line("/cncr054/")
elseif arg2 == 18 then
croupier:say_line("/cncr055/")
elseif arg2 == 19 then
croupier:say_line("/cncr056/")
elseif arg2 == 20 then
croupier:say_line("/cncr057/")
elseif arg2 == 21 then
croupier:say_line("/cncr058/")
elseif arg2 == 22 then
croupier:say_line("/cncr059/")
elseif arg2 == 23 then
croupier:say_line("/cncr060/")
elseif arg2 == 24 then
croupier:say_line("/cncr061/")
elseif arg2 == 25 then
croupier:say_line("/cncr062/")
elseif arg2 == 26 then
croupier:say_line("/cncr063/")
elseif arg2 == 27 then
croupier:say_line("/cncr064/")
elseif arg2 == 28 then
croupier:say_line("/cncr065/")
elseif arg2 == 29 then
croupier:say_line("/cncr066/")
elseif arg2 == 30 then
croupier:say_line("/cncr067/")
elseif arg2 == 31 then
croupier:say_line("/cncr068/")
elseif arg2 == 32 then
croupier:say_line("/cncr069/")
elseif arg2 == 33 then
croupier:say_line("/cncr070/")
elseif arg2 == 34 then
croupier:say_line("/cncr071/")
elseif arg2 == 35 then
croupier:say_line("/cncr072/")
elseif arg2 == 36 then
croupier:say_line("/cncr073/")
end
end
croupier.say_french_number = function(arg1, arg2) -- line 116
if arg2 == 0 then
croupier:say_line("/cncr074/")
elseif arg2 == 1 then
croupier:say_line("/cncr075/")
elseif arg2 == 2 then
croupier:say_line("/cncr076/")
elseif arg2 == 3 then
croupier:say_line("/cncr077/")
elseif arg2 == 4 then
croupier:say_line("/cncr078/")
elseif arg2 == 5 then
croupier:say_line("/cncr079/")
elseif arg2 == 6 then
croupier:say_line("/cncr080/")
elseif arg2 == 7 then
croupier:say_line("/cncr081/")
elseif arg2 == 8 then
croupier:say_line("/cncr082/")
elseif arg2 == 9 then
croupier:say_line("/cncr083/")
elseif arg2 == 10 then
croupier:say_line("/cncr084/")
elseif arg2 == 11 then
croupier:say_line("/cncr085/")
elseif arg2 == 12 then
croupier:say_line("/cncr086/")
elseif arg2 == 13 then
croupier:say_line("/cncr087/")
elseif arg2 == 14 then
croupier:say_line("/cncr088/")
elseif arg2 == 15 then
croupier:say_line("/cncr089/")
elseif arg2 == 16 then
croupier:say_line("/cncr090/")
elseif arg2 == 17 then
croupier:say_line("/cncr091/")
elseif arg2 == 18 then
croupier:say_line("/cncr092/")
elseif arg2 == 19 then
croupier:say_line("/cncr093/")
elseif arg2 == 20 then
croupier:say_line("/cncr094/")
elseif arg2 == 21 then
croupier:say_line("/cncr095/")
elseif arg2 == 22 then
croupier:say_line("/cncr096/")
elseif arg2 == 23 then
croupier:say_line("/cncr097/")
elseif arg2 == 24 then
croupier:say_line("/cncr098/")
elseif arg2 == 25 then
croupier:say_line("/cncr099/")
elseif arg2 == 26 then
croupier:say_line("/cncr100/")
elseif arg2 == 27 then
croupier:say_line("/cncr101/")
elseif arg2 == 28 then
croupier:say_line("/cncr102/")
elseif arg2 == 29 then
croupier:say_line("/cncr103/")
elseif arg2 == 30 then
croupier:say_line("/cncr104/")
elseif arg2 == 31 then
croupier:say_line("/cncr105/")
elseif arg2 == 32 then
croupier:say_line("/cncr106/")
elseif arg2 == 33 then
croupier:say_line("/cncr107/")
elseif arg2 == 34 then
croupier:say_line("/cncr108/")
elseif arg2 == 35 then
croupier:say_line("/cncr109/")
elseif arg2 == 36 then
croupier:say_line("/cncr110/")
end
end
croupier.say_line = function(arg1, arg2) -- line 157
local local1
local local2
if not cn.pause_spinning then
if system.currentSet == cn and cn:current_setup() == cn_rulws then
Actor.say_line(arg1, arg2, { background = TRUE, volume = 100 })
elseif system.currentSet == cf and cf:current_setup() == cf_pnlcu then
local1 = tostring(strsub(arg2, 1, 8) .. "a" .. strsub(arg2, 9, strlen(arg2)))
local1 = arg2
Actor.say_line(arg1, local1, { background = TRUE })
end
end
end
croupier.say_line_manny = function(arg1, arg2) -- line 180
Actor.say_line(arg1, arg2, { background = TRUE, volume = 100 })
end
croupier.turn_to_table = function(arg1, arg2) -- line 184
croupier:set_turn_rate(15)
if system.currentSet == cn then
if arg2 == rtable1 then
croupier:setrot(0, 0, 0, TRUE)
elseif arg2 == rtable2 then
croupier:setrot(0, 260, 0, TRUE)
else
croupier:setrot(0, 120, 0, TRUE)
end
while croupier:is_turning() and system.currentSet == cn do
break_here()
end
end
end
bogen.say_line = function(arg1, arg2) -- line 202
local local1
if system.currentSet == cn and cn:current_setup() == cn_rulws then
SayLine(arg1.hActor, arg2, TRUE)
elseif system.currentSet == cf and cf:current_setup() == cf_pnlcu then
local1 = tostring(strsub(arg2, 1, 8) .. "a" .. strsub(arg2, 9, strlen(arg2)))
local1 = arg2
SayLine(arg1.hActor, local1, TRUE)
end
end
croupier.say_color_french = function(arg1, arg2) -- line 215
local local1 = croupier:pick_color(arg2)
if local1 == "red" then
croupier:say_line("/cncr111/")
elseif local1 == "black" then
croupier:say_line("/cncr112/")
end
end
croupier.say_color_english = function(arg1, arg2) -- line 225
local local1 = croupier:pick_color(arg2)
if local1 == "red" then
croupier:say_line("/cncr113/")
elseif local1 == "black" then
croupier:say_line("/cncr114/")
end
end
croupier.pick_color = function(arg1, arg2) -- line 235
if arg2 == 0 then
return "zero"
elseif arg2 == 1 or arg2 == 3 or arg2 == 5 or arg2 == 7 or arg2 == 9 or arg2 == 12 or arg2 == 14 or arg2 == 16 or arg2 == 18 or arg2 == 19 or arg2 == 21 or arg2 == 23 or arg2 == 25 or arg2 == 27 or arg2 == 30 or arg2 == 32 or arg2 == 34 or arg2 == 36 then
return "red"
else
return "black"
end
end
croupier.even_odd_manque_passe = function(arg1, arg2) -- line 263
if floor(mod(arg2, 2)) == 0 then
if arg2 > 18 then
croupier:say_line("/cncr115/")
else
croupier:say_line("/cncr116/")
end
elseif arg2 > 18 then
croupier:say_line("/cncr117/")
else
croupier:say_line("/cncr118/")
end
end
cn.BET = 0
cn.SPIN = 1
cn.WIN = 2
cn.bets = { }
cn.bets[1] = "red"
cn.bets[2] = "black"
cn.bets[3] = "zero"
cn.bets[4] = "num"
cn.casino_patrons = function(arg1, arg2) -- line 290
local local1 = { }
local local2 = { }
local local3
local2[1] = turbanman
local2[2] = caneman
local2[3] = fatlady
if bogen.pissed and not cn.bogens_in_the_house_again then
if arg2 == rtable1 then
local1[1] = turbanman
elseif arg2 == rtable2 then
local1[1] = caneman
elseif arg2 == rtable3 then
local1[1] = fatlady
end
elseif arg2 == rtable1 then
local1[1] = turbanman
elseif arg2 == rtable3 then
local1[1] = caneman
local1[2] = fatlady
end
local3 = 1
while local1[local3] do
local1[local3]:thaw(TRUE)
if arg1 == cn.BET then
local1[local3].bet = pick_from_nonweighted_table(cn.bets)
if local1[local3].bet == "num" then
local1[local3].bet = rndint(0, 36)
end
if system.currentSet == cn and cn:current_setup() ~= cn_cchms then
if rnd() then
local1[local3]:play_chore(1)
else
local1[local3]:play_chore(2)
end
end
elseif arg1 == cn.SPIN and system.currentSet == cn and cn:current_setup() ~= cn_cchms then
local1[local3]:play_chore(3)
elseif arg1 == cn.WIN and system.currentSet == cn and cn:current_setup() ~= cn_cchms then
local1[local3]:play_chore(4)
elseif system.currentSet ~= cn then
sleep_for(2000)
end
if system.currentSet == cn and cn:current_setup() ~= cn_cchms then
local1[local3]:wait_for_chore()
local1[local3]:freeze()
end
local3 = local3 + 1
end
end
determine_winner = function(arg1) -- line 345
local local1 = { }
local local2 = { }
local local3
local local4
local2[1] = turbanman
local2[2] = caneman
local2[3] = fatlady
if bogen.pissed and not cn.bogens_in_the_house_again then
if arg1 == rtable1 then
local1[1] = turbanman
elseif arg1 == rtable2 then
local1[1] = caneman
elseif arg1 == rtable3 then
local1[1] = fatlady
end
elseif arg1 == rtable1 then
local1[1] = turbanman
elseif arg1 == rtable3 then
local1[1] = caneman
local1[2] = fatlady
end
local3 = 1
while local1[local3] do
if type(local1[local3].bet) == "number" then
if local1[local3].bet == arg1.current_value then
return TRUE
end
else
local4 = croupier:pick_color(arg1.current_value)
if local1[local3].bet == local4 then
return TRUE
end
end
local3 = local3 + 1
end
return FALSE
end
roulette_tables = { }
current_roulette_table = nil
gambling_table_number = nil
cn.roulette_game_simulator = function() -- line 394
local local1, local2
local local3
local local4
local local5 = FALSE
if not rtable1 then
rtable1 = Roulette:create("table 1")
rtable1.currrent_value = rndint(0, 36)
rtable2 = Roulette:create("table 2")
rtable2.currrent_value = rndint(0, 36)
rtable3 = Roulette:create("table 3")
rtable3.currrent_value = rndint(0, 36)
roulette_tables[1] = rtable1
roulette_tables[2] = rtable2
roulette_tables[3] = rtable3
gambling_table_number, local3 = next(roulette_tables, nil)
end
if system.currentSet == cn then
rtable1:init_actor()
rtable2:init_actor()
rtable3:init_actor()
turbanman:freeze()
caneman:freeze()
fatlady:freeze()
rtable1.actor:setpos(-0.29497501, -0.16027699, 0.3238)
rtable2.actor:setpos(0.0019249, -0.67287701, 0.3238)
rtable3.actor:setpos(-0.58057499, -0.66287702, 0.3238)
bogen_in_cn = TRUE
rtable2:magnetize(2)
end
if not current_roulette_table then
bogen_table = rtable2
current_roulette_table = rtable1
local4 = rtable3
rtable1:spin()
rtable2:spin()
rtable3:spin()
end
sleep_for(1000)
while 1 do
if current_roulette_table == bogen_table and bogen_in_cn then
current_roulette_table:magnetize(2)
end
local2 = start_script(current_roulette_table.stop, current_roulette_table)
if system.currentSet == cn then
local1 = start_script(croupier.turn_to_table, croupier, current_roulette_table)
wait_for_script(local1)
else
sleep_for(3000)
end
wait_for_script(local2)
if system.currentSet == cn then
end
start_script(cn.casino_patrons, cn.SPIN, local4)
if current_roulette_table == bogen_table and bogen_in_cn and current_roulette_table.current_value == 2 then
if system.currentSet == cn then
croupier:thaw(TRUE)
end
croupier:say_line("/cncr125/")
wait_for_message()
croupier:say_line("/cncr126/")
wait_for_message()
croupier:say_line("/cncr127/")
if system.currentSet == cn and cn:current_setup() ~= cn_cchms then
croupier:play_chore(1)
croupier:wait_for_chore()
end
wait_for_message()
if system.currentSet == cn then
end
bogen:say_line(pick_one_of({ "/cnbo128/", "/cnbo129/", "/cnbo130/", "/cnbo131/", "/cnbo132/", "/cnbo133/", "/cnbo134/" }))
wait_for_message()
else
if system.currentSet == cn then
croupier:thaw(TRUE)
end
croupier:say_line("/cncr135/")
wait_for_message()
croupier:say_french_number(current_roulette_table.current_value)
wait_for_message()
croupier:say_color_french(current_roulette_table.current_value)
wait_for_message()
croupier:even_odd_manque_passe(current_roulette_table.current_value)
wait_for_message()
croupier:say_english_number(current_roulette_table.current_value)
wait_for_message()
croupier:say_color_english(current_roulette_table.current_value)
wait_for_message()
if current_roulette_table == bogen_table and bogen_in_cn then
if not bogen.pissed then
local1 = start_script(cf.piss_off_bogen)
wait_for_script(local1)
bogen:free()
bogen_in_cn = FALSE
else
start_script(cf.really_piss_off_bogen)
return TRUE
end
else
local5 = determine_winner(current_roulette_table)
if local5 then
local5 = FALSE
croupier:say_line("/cncr136/")
wait_for_message()
croupier:say_line("/cncr137/")
wait_for_message()
end
if system.currentSet == cn then
end
local1 = start_script(cn.casino_patrons, cn.WIN, current_roulette_table)
wait_for_script(local1)
end
end
sleep_for(1000)
if system.currentSet == cn then
croupier:thaw(TRUE)
end
croupier:say_line("/cncr119/")
wait_for_message()
croupier:say_line("/cncr120/")
wait_for_message()
if system.currentSet == cn then
end
local1 = start_script(cn.casino_patrons, cn.BET, current_roulette_table)
wait_for_script(local1)
if system.currentSet == cn then
croupier:thaw(TRUE)
end
croupier:say_line("/cncr121/")
wait_for_message()
croupier:say_line("/cncr122/")
wait_for_message()
croupier:say_line("/cncr123/")
wait_for_message()
croupier:say_line("/cncr124/")
croupier:wait_for_message()
if system.currentSet == cn and cn:current_setup() ~= cn_cchms then
croupier:play_chore(1)
sleep_for(600)
start_sfx("cnRoulet.imu")
sleep_for(1008)
end
current_roulette_table:spin()
local4 = current_roulette_table
gambling_table_number, local3 = next(roulette_tables, gambling_table_number)
if not local3 then
gambling_table_number, local3 = next(roulette_tables, nil)
end
current_roulette_table = local3
if system.currentSet == cn then
croupier:wait_for_chore()
end
end
end
cn.charlie_idles = function() -- line 570
local local1
charlie.stop_idle = FALSE
charlie:stop_chore(cc_booth_idles_sit_pose)
while not charlie.stop_idle do
charlie:play_chore(cc_booth_idles_smoke)
charlie:wait_for_chore()
local1 = rndint(10, 30)
repeat
sleep_for(10)
local1 = local1 - 1
until local1 < 0 or charlie.stop_idle
end
end
cn.set_up_actors = function(arg1) -- line 587
if bogen.pissed then
if cn.bogens_in_the_house_again then
cn.bogen_obj:make_touchable()
bogen:set_costume("bogen.cos")
bogen:put_in_set(cn)
bogen:setpos(0.370565, -0.611363, 0)
bogen:set_mumble_chore(bogen_mumble)
bogen:set_talk_chore(1, bogen_stop_talk)
bogen:set_talk_chore(2, bogen_a)
bogen:set_talk_chore(3, bogen_c)
bogen:set_talk_chore(4, bogen_e)
bogen:set_talk_chore(5, bogen_f)
bogen:set_talk_chore(6, bogen_l)
bogen:set_talk_chore(7, bogen_m)
bogen:set_talk_chore(8, bogen_o)
bogen:set_talk_chore(9, bogen_t)
bogen:set_talk_chore(10, bogen_u)
start_script(bogen.new_run_idle, bogen, "stand", bogen.idle_table)
bogen_in_cn = TRUE
rtable2:magnetize(2)
else
cn.bogen_obj:make_untouchable()
end
else
bogen_in_cn = TRUE
if not bogen.hCos then
bogen.hCos = "bogen.cos"
end
bogen:set_costume(bogen.hCos)
bogen:put_in_set(cn)
bogen:setpos(0.370565, -0.611363, 0)
bogen:setrot(0, 160, 0)
bogen:set_mumble_chore(bogen_mumble)
bogen:set_talk_chore(1, bogen_stop_talk)
bogen:set_talk_chore(2, bogen_a)
bogen:set_talk_chore(3, bogen_c)
bogen:set_talk_chore(4, bogen_e)
bogen:set_talk_chore(5, bogen_f)
bogen:set_talk_chore(6, bogen_l)
bogen:set_talk_chore(7, bogen_m)
bogen:set_talk_chore(8, bogen_o)
bogen:set_talk_chore(9, bogen_t)
bogen:set_talk_chore(10, bogen_u)
start_script(bogen.new_run_idle, bogen, "stand", bogen.idle_table, "bogen.cos")
end
if not tix_printer then
tix_printer = Actor:create(nil, nil, nil, "printer")
end
if cn.printer.owner ~= manny then
tix_printer:set_costume("mc_booth_idles.cos")
tix_printer:setpos(0.863729, -0.142364, 0.00900003)
tix_printer:setrot(0, 0.29, 0)
tix_printer:set_visibility(FALSE)
tix_printer:put_in_set(cn)
tix_printer:play_chore(mc_booth_idles_printer_only)
end
croupier:set_costume("spinner.cos")
croupier:set_mumble_chore(spinner_mumble)
croupier:set_talk_chore(1, spinner_stop_talk)
croupier:set_talk_chore(2, spinner_a)
croupier:set_talk_chore(3, spinner_c)
croupier:set_talk_chore(4, spinner_e)
croupier:set_talk_chore(5, spinner_f)
croupier:set_talk_chore(6, spinner_l)
croupier:set_talk_chore(7, spinner_m)
croupier:set_talk_chore(8, spinner_o)
croupier:set_talk_chore(9, spinner_t)
croupier:set_talk_chore(10, spinner_u)
croupier:set_head(3, 4, 5, 200, 28, 80)
croupier:set_turn_chores(spinner_swvl_left, spinner_swvl_right)
croupier:set_turn_rate(15)
croupier:put_in_set(cn)
croupier:follow_boxes()
croupier:setpos(-0.199975, -0.468877, 0)
if hh.union_card.owner == manny then
cn.charlie_obj:make_untouchable()
else
charlie:set_costume("ccharlie.cos")
charlie:set_mumble_chore(ccharlie_mumble)
charlie:set_talk_chore(1, ccharlie_no_talk)
charlie:set_talk_chore(2, ccharlie_a)
charlie:set_talk_chore(3, ccharlie_c)
charlie:set_talk_chore(4, ccharlie_e)
charlie:set_talk_chore(5, ccharlie_f)
charlie:set_talk_chore(6, ccharlie_l)
charlie:set_talk_chore(7, ccharlie_m)
charlie:set_talk_chore(8, ccharlie_o)
charlie:set_talk_chore(9, ccharlie_t)
charlie:set_talk_chore(10, ccharlie_u)
charlie:push_costume("cc_booth_idles.cos")
charlie:put_in_set(cn)
charlie:setpos(0.917252, 0.259107, -0.0515)
charlie:setrot(0, 180, 0)
start_script(cn.charlie_idles)
end
if not turbanman then
turbanman = Actor:create(nil, nil, nil, "turbanman")
caneman = Actor:create(nil, nil, nil, "caneman")
fatlady = Actor:create(nil, nil, nil, "fatlady")
end
turbanman:set_costume("turbanman.cos")
turbanman:put_in_set(cn)
turbanman:setpos(-0.510075, 0.124623, 0)
turbanman:setrot(0, 220, 0)
turbanman:play_chore(turbanman_base_pose)
caneman:set_costume("caneman.cos")
caneman:put_in_set(cn)
if bogen.pissed and not cn.bogens_in_the_house_again then
caneman:setpos(-0.0635751, -0.992476, 0)
caneman:setrot(0, 300, 0)
else
caneman:setpos(-0.695394, -0.293976, 0)
caneman:setrot(0, 180, 0)
end
caneman:play_chore(caneman_base_pose)
fatlady:set_costume("fatlady.cos")
fatlady:put_in_set(cn)
fatlady:setpos(-0.915694, -0.588876, 0)
fatlady:setrot(0, 215, 0)
fatlady:play_chore(fatlady_base_pose)
if rtable1 then
rtable1:init_actor()
rtable2:init_actor()
rtable3:init_actor()
rtable1.actor:setpos(-0.294975, -0.160277, 0.3238)
rtable2.actor:setpos(0.0019249, -0.672877, 0.3238)
rtable3.actor:setpos(-0.580575, -0.662877, 0.3238)
if current_roulette_table == rtable1 then
croupier:setrot(0, 0, 0)
elseif current_roulette_table == rtable2 then
croupier:setrot(0, 260, 0)
else
croupier:setrot(0, 120, 0)
end
end
end
cn.return_bogen = function() -- line 743
made_vacancy = TRUE
hh.union_card.owner = manny
dd.strike_on = TRUE
end
cn.enter = function(arg1) -- line 749
cn.pause_spinning = FALSE
if made_vacancy and hh.union_card.owner == manny and dd.strike_on then
cn.bogens_in_the_house_again = TRUE
end
if not find_script(cn.roulette_game_simulator) then
start_script(cn.roulette_game_simulator)
end
cn:set_up_actors()
preload_sfx("cnRoulet.imu")
preload_sfx("cnRouStp.wav")
end
cn.exit = function(arg1) -- line 764
bogen:free()
croupier:free()
charlie:free()
caneman:free()
turbanman:free()
fatlady:free()
rtable1.actor:free()
rtable2.actor:free()
rtable3.actor:free()
stop_script(cn.charlie_idles)
stop_sound("cnRoulet.imu")
stop_sound("cnRouStp.wav")
tix_printer:free()
end
cn.charlie_obj = Object:create(cn, "Charlie", 0.85364002, 0.21664301, 0.38, { range = 0.80000001 })
cn.charlie_obj.use_pnt_x = 0.92835897
cn.charlie_obj.use_pnt_y = -0.266837
cn.charlie_obj.use_pnt_z = 0
cn.charlie_obj.use_rot_x = 0
cn.charlie_obj.use_rot_y = 378.05701
cn.charlie_obj.use_rot_z = 0
cn.charlie_obj.lookAt = function(arg1) -- line 792
manny:say_line("/cnma138/")
end
cn.charlie_obj.pickUp = function(arg1) -- line 796
manny:say_line("/cnma139/")
end
cn.charlie_obj.use = function(arg1) -- line 800
if arg1.talked_out then
manny:say_line("/drma001/")
else
START_CUT_SCENE()
charlie.stop_idle = TRUE
manny:walkto_object(arg1)
manny:wait_for_actor()
wait_for_script(cn.charlie_idles)
Dialog:run("ch1", "dlg_charlie.lua")
END_CUT_SCENE()
end
end
cn.printer = Object:create(cn, "printer", 0, 0, 0, { range = 0 })
cn.printer.lookAt = function(arg1) -- line 818
if tb.tried_ticket then
manny:say_line("/cnma140/")
else
manny:say_line("/cnma141/")
end
end
cn.printer.use = function(arg1) -- line 826
if cn.ticket.owner == manny then
START_CUT_SCENE()
shrinkBoxesEnabled = FALSE
open_inventory(TRUE, TRUE)
manny.is_holding = cn.ticket
close_inventory()
manny:stop_chore(manny.hold_chore, "mc.cos")
manny:stop_chore(mc_hold, "mc.cos")
manny.is_holding = nil
cn.ticket:free()
manny:play_chore(mc_toss_stub, "mc.cos")
manny:wait_for_chore()
manny:fade_out_chore(mc_toss_stub, "mc.cos", 300)
open_inventory(TRUE, TRUE)
manny.is_holding = cn.printer
close_inventory()
if GlobalShrinkEnabled then
shrinkBoxesEnabled = TRUE
shrink_box_toggle()
end
END_CUT_SCENE()
end
inventory_save_set = system.currentSet
inventory_save_setup = system.currentSet:current_setup()
inventory_save_pos = manny:getpos()
inventory_save_handler = system.buttonHandler
system.buttonHandler = tpButtonHandler
tp:switch_to_set()
end
cn.printer.default_response = function(arg1) -- line 858
if tb.tried_ticket then
manny:say_line("/cnma142/")
else
manny:say_line("/cnma143/")
end
end
cn.ticket = Object:create(cn, "betting stub", 0, 0, 0, { range = 0 })
cn.ticket.string_name = "ticket"
cn.ticket.temp_id_number = 0
cn.ticket.wav = "getCard.wav"
cn.ticket.lookAt = function(arg1) -- line 871
START_CUT_SCENE()
manny:say_line("/cnma144/")
manny:wait_for_message()
if arg1.day == 1 then
manny:say_line("/cnma145/")
elseif arg1.day == 2 then
manny:say_line("/cnma146/")
elseif arg1.day == 3 then
manny:say_line("/cnma147/")
elseif arg1.day == 4 then
manny:say_line("/cnma148/")
elseif arg1.day == 5 then
manny:say_line("/cnma149/")
elseif arg1.day == 6 then
manny:say_line("/cnma150/")
elseif arg1.day == 7 then
manny:say_line("/cnma151/")
end
manny:wait_for_message()
manny:say_line("/cnma152/")
manny:wait_for_message()
manny:say_number(arg1.week)
manny:wait_for_message()
manny:say_line("/cnma153/")
manny:wait_for_message()
manny:say_number(arg1.race)
END_CUT_SCENE()
end
cn.ticket.use = cn.ticket.lookAt
cn.pass = Object:create(cn, "V.I.P. pass", 0, 0, 0, { range = 0 })
cn.pass.string_name = "pass"
cn.pass.wav = "getCard.wav"
cn.pass.lookAt = function(arg1) -- line 900
soft_script()
manny:say_line("/cnma154/")
wait_for_message()
manny:say_line("/bima075/")
end
cn.pass.use = function(arg1) -- line 908
manny:say_line("/cnma155/")
end
cn.pass.default_response = cn.pass.use
cn.croupier_obj = Object:create(cn, "Roulette croupier", -0.22641701, -0.450957, 0.41999999, { range = 0.60000002 })
cn.croupier_obj.use_pnt_x = 0.063582897
cn.croupier_obj.use_pnt_y = -0.30095699
cn.croupier_obj.use_pnt_z = 0
cn.croupier_obj.use_rot_x = 0
cn.croupier_obj.use_rot_y = -229.771
cn.croupier_obj.use_rot_z = 0
cn.croupier_obj.lookAt = function(arg1) -- line 922
soft_script()
manny:say_line("/cnma156/")
wait_for_message()
manny:say_line("/cnma157/")
end
cn.croupier_obj.use = function(arg1) -- line 929
START_CUT_SCENE()
cn.pause_spinning = TRUE
manny:walkto_object(arg1)
croupier:wait_for_message()
manny:say_line("/cnma158/")
wait_for_message()
croupier:head_look_at_manny()
if bogen.pissed then
if not cn.bogens_in_the_house_again then
croupier:say_line_manny("/cncr159/")
wait_for_message()
manny:say_line("/cnma160/")
wait_for_message()
croupier:say_line_manny("/cncr161/")
else
croupier:say_line_manny("/cncr162/")
wait_for_message()
croupier:say_line_manny("/cncr163/")
end
else
croupier:say_line_manny("/cncr164/")
end
croupier:head_look_at(nil)
wait_for_message()
sleep_for(500)
cn.pause_spinning = FALSE
END_CUT_SCENE()
end
cn.gamblers = Object:create(cn, "gamblers", -0.531515, 0.110031, 0.38999999, { range = 0.80000001 })
cn.gamblers.use_pnt_x = 0.0084851598
cn.gamblers.use_pnt_y = 0.110031
cn.gamblers.use_pnt_z = 0
cn.gamblers.use_rot_x = 0
cn.gamblers.use_rot_y = 129.875
cn.gamblers.use_rot_z = 0
cn.gamblers.lookAt = function(arg1) -- line 969
manny:say_line("/cnma165/")
wait_for_message()
manny:say_line("/cnma166/")
end
cn.gamblers.pickUp = function(arg1) -- line 975
manny:say_line("/cnma167/")
end
cn.gamblers.use = function(arg1) -- line 979
manny:say_line("/cnma168/")
end
cn.bogen_obj = Object:create(cn, "Bogen", 0.370565, -0.61136299, 0.34999999, { range = 0.60000002 })
cn.bogen_obj.use_pnt_x = 0.41056499
cn.bogen_obj.use_pnt_y = -0.30136299
cn.bogen_obj.use_pnt_z = 0
cn.bogen_obj.use_rot_x = 0
cn.bogen_obj.use_rot_y = 185.45
cn.bogen_obj.use_rot_z = 0
cn.bogen_obj.lookAt = function(arg1) -- line 991
soft_script()
manny:say_line("/cnma169/")
wait_for_message()
manny:say_line("/cnma170/")
end
cn.bogen_obj.pickUp = cn.gamblers.pickUp
cn.bogen_obj.use = function(arg1) -- line 1000
START_CUT_SCENE()
if cn.bogens_in_the_house_again and bogen.pissed then
manny:say_line("/cnma171/")
wait_for_message()
bogen:say_line("/cnbo172/")
else
manny:say_line("/cnma173/")
wait_for_message()
bogen:say_line("/cnbo174/")
end
END_CUT_SCENE()
end
cn.bogen_obj.use_key = function(arg1) -- line 1015
soft_script()
manny:say_line("/slma205/")
manny:wait_for_message()
manny:say_line("/slma206/")
end
cn.ci_door = Object:create(cn, "/cntx249/door", -0.58838499, 1.69042, 0.63999999, { range = 0.60000002 })
cn.ci_door.use_pnt_x = -0.640468
cn.ci_door.use_pnt_y = 0.35423601
cn.ci_door.use_pnt_z = 0
cn.ci_door.use_rot_x = 0
cn.ci_door.use_rot_y = 2.3106101
cn.ci_door.use_rot_z = 0
cn.ci_door.out_pnt_x = -0.62948501
cn.ci_door.out_pnt_y = 1.61693
cn.ci_door.out_pnt_z = 0.1
cn.ci_door.out_rot_x = 0
cn.ci_door.out_rot_y = 8.0328197
cn.ci_door.out_rot_z = 0
cn.ci_box = cn.ci_door
cn.ci_door.walkOut = function(arg1) -- line 1044
START_CUT_SCENE()
manny:walkto_object(cn.ci_door, TRUE)
manny:wait_for_actor()
END_CUT_SCENE()
ci:come_out_door(ci.cn_door)
end
| gpl-2.0 |
TheAnswer/FirstTest | bin/scripts/items/objects/clothing/twilekHats/twilekHat5.lua | 1 | 2297 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
twilekHat5 = Clothing:new {
objectName = "Grand Twi'Lek Headpiece",
templateName = "twilek_hat_s05",
objectCRC = "851931994",
objectType = HEADWEAR,
equipped = "0",
itemMask = TWILEKS
}
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/tatooine/npcs/mosTaike/mosTaikeGuardYoung.lua | 1 | 4563 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
mosTaikeGuardYoung = Creature:new {
objectName = "mosTaikeGuardYoung", -- Lua Object Name
creatureType = "NPC",
gender = "",
speciesName = "mos_taike_guard_young",
stfName = "mob/creature_names",
objectCRC = 3344047957,
socialGroup = "Townsperson",
level = 21,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG,
healthMax = 7200,
healthMin = 5900,
strength = 0,
constitution = 0,
actionMax = 7200,
actionMin = 5900,
quickness = 0,
stamina = 0,
mindMax = 7200,
mindMin = 5900,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 1, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 20,
energy = 20,
electricity = -1,
stun = -1,
blast = 0,
heat = -1,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 1,
ferocity = 0,
aggressive = 1,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 190,
weaponMaxDamage = 200,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "mosTaikeAttack1" },
respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(mosTaikeGuardYoung, 3344047957) -- Add to Global Table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/crafting/objects/draftschematics/armorsmith/personalArmorIvPadded/ithorianDefenderChestPlate.lua | 1 | 5192 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
ithorianDefenderChestPlate = Object:new {
objectName = "Ithorian Defender Chest Plate",
stfName = "ith_armor_s01_chest_plate",
stfFile = "wearables_name",
objectCRC = 264113310,
groupName = "craftArmorPersonalGroupE", -- Group schematic is awarded in (See skills table)
craftingToolTab = 2, -- (See DraftSchemticImplementation.h)
complexity = 40,
size = 4,
xpType = "crafting_clothing_armor",
xp = 700,
assemblySkill = "armor_assembly",
experimentingSkill = "armor_experimentation",
ingredientTemplateNames = "craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n",
ingredientTitleNames = "auxilary_coverage, body, liner, hardware_and_attachments, binding_and_reinforcement, padding, armor, load_bearing_harness, reinforcement",
ingredientSlotType = "0, 0, 0, 0, 0, 0, 1, 2, 2",
resourceTypes = "hide_leathery_lok, hide_scaley, fiberplast_corellia, metal, petrochem_inert_polymer, hide_wooly, object/tangible/component/armor/shared_armor_segment_padded.iff, object/tangible/component/clothing/shared_synthetic_cloth.iff, object/tangible/component/clothing/shared_reinforced_fiber_panels.iff",
resourceQuantities = "80, 80, 40, 50, 50, 50, 4, 1, 1",
combineTypes = "0, 0, 0, 0, 0, 0, 1, 1, 1",
contribution = "100, 100, 100, 100, 100, 100, 100, 100, 100",
numberExperimentalProperties = "1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1",
experimentalProperties = "XX, XX, XX, OQ, SR, OQ, SR, OQ, UT, MA, OQ, MA, OQ, MA, OQ, XX, XX, OQ, SR, XX",
experimentalWeights = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1",
experimentalGroupTitles = "null, null, null, exp_durability, exp_quality, exp_durability, exp_durability, exp_durability, exp_durability, null, null, exp_resistance, null",
experimentalSubGroupTitles = "null, null, sockets, hit_points, armor_effectiveness, armor_integrity, armor_health_encumbrance, armor_action_encumbrance, armor_mind_encumbrance, armor_rating, armor_special_type, armor_special_effectiveness, armor_special_integrity",
experimentalMin = "0, 0, 0, 1000, 1, 18750, 172, 66, 23, 1, 4, 1, 18750",
experimentalMax = "0, 0, 0, 1000, 30, 31250, 103, 39, 14, 1, 4, 40, 31250",
experimentalPrecision = "0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
tanoAttributes = "objecttype=257:objectcrc=2075456355:stfFile=wearables_name:stfName=ith_armor_s01_chest_plate:stfDetail=:itemmask=63491:customattributes=specialprotection=kineticeffectiveness;vunerability=heateffectiveness,stuneffectiveness,coldeffectiveness;armorPiece=256;armorStyle=4106;:",
blueFrogAttributes = "",
blueFrogEnabled = False,
customizationOptions = "",
customizationDefaults = "",
customizationSkill = "armor_customization"
}
DraftSchematics:addDraftSchematic(ithorianDefenderChestPlate, 264113310)--- Add to global DraftSchematics table
| lgpl-3.0 |
schaeftide/factorio-teams | stdlib/area/area.lua | 1 | 6856 | --- Area module
-- @module area
require 'stdlib/core'
require 'stdlib/area/position'
Area = {}
--- Returns the size of the space contained in the 2d area
-- @param area the area
-- @return size of the area
function Area.area(area)
fail_if_missing(area, "missing area value")
area = Area.to_table(area)
local left_top = Position.to_table(area.left_top)
local right_bottom = Position.to_table(area.right_bottom)
local dx = math.abs(left_top.x - right_bottom.x)
local dy = math.abs(left_top.y - right_bottom.y)
return dx * dy
end
--- Tests if a position {x, y} is inside (inclusive) of area
-- @param area the area
-- @param pos the position to check
-- @return true if the position is inside of the area
function Area.inside(area, pos)
fail_if_missing(pos, "missing pos value")
fail_if_missing(area, "missing area value")
pos = Position.to_table(pos)
area = Area.to_table(area)
local left_top = Position.to_table(area.left_top)
local right_bottom = Position.to_table(area.right_bottom)
return pos.x >= left_top.x and pos.y >= left_top.y and pos.x <= right_bottom.x and pos.y <= right_bottom.y
end
--- Shrinks the size of an area by the given amount
-- @param area the area
-- @param amount to shrink each edge of the area inwards by
-- @return the shrunk area
function Area.shrink(area, amount)
fail_if_missing(area, "missing area value")
fail_if_missing(amount, "missing amount value")
if amount < 0 then error("Can not shrunk area by a negative amount (see Area.expand)!", 2) end
area = Area.to_table(area)
local left_top = Position.to_table(area.left_top)
local right_bottom = Position.to_table(area.right_bottom)
return {left_top = {x = left_top.x + amount, y = left_top.y + amount}, right_bottom = {x = right_bottom.x - amount, y = right_bottom.y - amount}}
end
--- Expands the size of an area by the given amount
-- @param area the area
-- @param amount to expand each edge of the area outwards by
-- @return the expanded area
function Area.expand(area, amount)
fail_if_missing(area, "missing area value")
fail_if_missing(amount, "missing amount value")
if amount < 0 then error("Can not expand area by a negative amount (see Area.shrink)!", 2) end
area = Area.to_table(area)
local left_top = Position.to_table(area.left_top)
local right_bottom = Position.to_table(area.right_bottom)
return {left_top = {x = left_top.x - amount, y = left_top.y - amount}, right_bottom = {x = right_bottom.x + amount, y = right_bottom.y + amount}}
end
--- Calculates the center of the area and returns the position
-- @param area the area
-- @return area to find the center for
function Area.center(area)
fail_if_missing(area, "missing area value")
area = Area.to_table(area)
local dist_x = area.right_bottom.x - area.left_top.x
local dist_y = area.right_bottom.y - area.left_top.y
return {x = area.left_top.x + (dist_x / 2), y = area.left_top.y + (dist_y / 2)}
end
--- Offsets the area by the {x, y} values
-- @param area the area
-- @param pos the {x, y} amount to offset the area
-- @return offset area by the position values
function Area.offset(area, pos)
fail_if_missing(area, "missing area value")
fail_if_missing(pos, "missing pos value")
area = Area.to_table(area)
return {left_top = Position.add(area.left_top, pos), right_bottom = Position.add(area.right_bottom, pos)}
end
--- Converts an area to the integer representation, by taking the floor of the left_top and the ceiling of the right_bottom
-- @param area the area
-- @return the rounded integer representation
function Area.round_to_integer(area)
fail_if_missing(area, "missing area value")
area = Area.to_table(area)
local left_top = Position.to_table(area.left_top)
local right_bottom = Position.to_table(area.right_bottom)
return {left_top = {x = math.floor(left_top.x), y = math.floor(left_top.y)},
right_bottom = {x = math.ceil(right_bottom.x), y = math.ceil(right_bottom.y)}}
end
--- Iterates an area.
-- @usage
---for x,y in Area.iterate({{0, -5}, {3, -3}}) do
-----...
---end
-- @param area the area
-- @return iterator
function Area.iterate(area)
fail_if_missing(area, "missing area value")
local iterator = {idx = 0}
function iterator.iterate(area)
local rx = area.right_bottom.x - area.left_top.x + 1
local dx = iterator.idx % rx
local dy = math.floor(iterator.idx / rx)
iterator.idx = iterator.idx + 1
if (area.left_top.y + dy) > area.right_bottom.y then
return
end
return (area.left_top.x + dx), (area.left_top.y + dy)
end
return iterator.iterate, Area.to_table(area), 0
end
--- Iterates an area in a spiral inner-most to outer-most fashion.
---<p><i>Example:</i></p>
---<pre>
---for x, y in Area.spiral_iterate({{-2, -1}, {2, 1}}) do
---- print("(" .. x .. ", " .. y .. ")")
---end
--- prints: (0, 0) (1, 0) (1, 1) (0, 1) (-1, 1) (-1, 0) (-1, -1) (0, -1) (1, -1) (2, -1) (2, 0) (2, 1) (-2, 1) (-2, 0) (-2, -1)
---</pre>
-- iterates in the order depicted:<br/>
-- ![](http://i.imgur.com/EwfO0Es.png)
-- @param area the area
-- @return iterator
function Area.spiral_iterate(area)
fail_if_missing(area, "missing area value")
area = Area.to_table(area)
local rx = area.right_bottom.x - area.left_top.x + 1
local ry = area.right_bottom.y - area.left_top.y + 1
local half_x = math.floor(rx / 2)
local half_y = math.floor(ry / 2)
local center_x = area.left_top.x + half_x
local center_y = area.left_top.y + half_y
local x = 0
local y = 0
local dx = 0
local dy = -1
local iterator = {list = {}, idx = 1}
for i = 1, math.max(rx, ry) * math.max(rx, ry) do
if -(half_x) <= x and x <= half_x and -(half_y) <= y and y <= half_y then
table.insert(iterator.list, {x, y})
end
if x == y or (x < 0 and x == -y) or (x > 0 and x == 1 - y) then
local temp = dx
dx = -(dy)
dy = temp
end
x = x + dx
y = y + dy
end
function iterator.iterate(area)
if #iterator.list < iterator.idx then return end
local x, y = unpack(iterator.list[iterator.idx])
iterator.idx = iterator.idx + 1
return (center_x + x), (center_y + y)
end
return iterator.iterate, Area.to_table(area), 0
end
--- Converts an area in the array format to an array in the table format
-- @param area_arr the area to convert
-- @return a converted position, { x = pos_arr[1], y = pos_arr[2] }
function Area.to_table(area_arr)
fail_if_missing(area_arr, "missing area value")
if #area_arr == 2 then
return { left_top = Position.to_table(area_arr[1]), right_bottom = Position.to_table(area_arr[2]) }
end
return area_arr
end
return Area
| mit |
TheAnswer/FirstTest | bin/scripts/creatures/objects/npcs/imperial/imperialStormtrooperDarkTrooperNovatrooper.lua | 1 | 4681 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
imperialStormTrooperDarkTrooperNovatrooper = Creature:new {
objectName = "imperialStormTrooperDarkTrooperNovatrooper", -- Lua Object Name
creatureType = "NPC",
faction = "imperial",
factionPoints = 20,
gender = "",
speciesName = "stormtrooper_dark_trooper_novatrooper",
stfName = "mob/creature_names",
objectCRC = 1312348723,
socialGroup = "imperial",
level = 1,
combatFlags = 0,
healthMax = 245000,
healthMin = 235000,
strength = 0,
constitution = 0,
actionMax = 245000,
actionMin = 235000,
quickness = 0,
stamina = 0,
mindMax = 245000,
mindMin = 235000,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 3, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 95,
energy = 85,
electricity = 10,
stun = 45,
blast = 80,
heat = 30,
cold = 10,
acid = 30,
lightsaber = -1,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 1,
ferocity = 0,
aggressive = 0,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/ranged/carbine/shared_carbine_e11.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "a e11 Carbine", -- Name ex. 'a Vibrolance'
weaponTemp = "carbine_e11", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "CarbineRangedWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 1,
weaponMinDamage = 1270,
weaponMaxDamage = 2250,
weaponAttackSpeed = 2,
weaponDamageType = "ENERGY", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "LIGHT", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "imperialStormTrooperDarkTrooperNovaTrooperAttack1" },
respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(imperialStormTrooperDarkTrooperNovatrooper, 1312348723) -- Add to Global Table
| lgpl-3.0 |
bartvm/Penlight | lua/pl/app.lua | 26 | 5794 | --- Application support functions.
-- See @{01-introduction.md.Application_Support|the Guide}
--
-- Dependencies: `pl.utils`, `pl.path`
-- @module pl.app
local io,package,require = _G.io, _G.package, _G.require
local utils = require 'pl.utils'
local path = require 'pl.path'
local app = {}
local function check_script_name ()
if _G.arg == nil then error('no command line args available\nWas this run from a main script?') end
return _G.arg[0]
end
--- add the current script's path to the Lua module path.
-- Applies to both the source and the binary module paths. It makes it easy for
-- the main file of a multi-file program to access its modules in the same directory.
-- `base` allows these modules to be put in a specified subdirectory, to allow for
-- cleaner deployment and resolve potential conflicts between a script name and its
-- library directory.
-- @string base optional base directory.
-- @treturn string the current script's path with a trailing slash
function app.require_here (base)
local p = path.dirname(check_script_name())
if not path.isabs(p) then
p = path.join(path.currentdir(),p)
end
if p:sub(-1,-1) ~= path.sep then
p = p..path.sep
end
if base then
p = p..base..path.sep
end
local so_ext = path.is_windows and 'dll' or 'so'
local lsep = package.path:find '^;' and '' or ';'
local csep = package.cpath:find '^;' and '' or ';'
package.path = ('%s?.lua;%s?%sinit.lua%s%s'):format(p,p,path.sep,lsep,package.path)
package.cpath = ('%s?.%s%s%s'):format(p,so_ext,csep,package.cpath)
return p
end
--- return a suitable path for files private to this application.
-- These will look like '~/.SNAME/file', with '~' as with expanduser and
-- SNAME is the name of the script without .lua extension.
-- @string file a filename (w/out path)
-- @return a full pathname, or nil
-- @return 'cannot create' error
function app.appfile (file)
local sname = path.basename(check_script_name())
local name,ext = path.splitext(sname)
local dir = path.join(path.expanduser('~'),'.'..name)
if not path.isdir(dir) then
local ret = path.mkdir(dir)
if not ret then return utils.raise ('cannot create '..dir) end
end
return path.join(dir,file)
end
--- return string indicating operating system.
-- @return 'Windows','OSX' or whatever uname returns (e.g. 'Linux')
function app.platform()
if path.is_windows then
return 'Windows'
else
local f = io.popen('uname')
local res = f:read()
if res == 'Darwin' then res = 'OSX' end
f:close()
return res
end
end
--- return the full command-line used to invoke this script.
-- Any extra flags occupy slots, so that `lua -lpl` gives us `{[-2]='lua',[-1]='-lpl'}`
-- @return command-line
-- @return name of Lua program used
function app.lua ()
local args = _G.arg or error "not in a main program"
local imin = 0
for i in pairs(args) do
if i < imin then imin = i end
end
local cmd, append = {}, table.insert
for i = imin,-1 do
local a = args[i]
if a:match '%s' then
a = '"'..a..'"'
end
append(cmd,a)
end
return table.concat(cmd,' '),args[imin]
end
--- parse command-line arguments into flags and parameters.
-- Understands GNU-style command-line flags; short (`-f`) and long (`--flag`).
-- These may be given a value with either '=' or ':' (`-k:2`,`--alpha=3.2`,`-n2`);
-- note that a number value can be given without a space.
-- Multiple short args can be combined like so: ( `-abcd`).
-- @tparam {string} args an array of strings (default is the global `arg`)
-- @tab flags_with_values any flags that take values, e.g. `{out=true}`
-- @return a table of flags (flag=value pairs)
-- @return an array of parameters
-- @raise if args is nil, then the global `args` must be available!
function app.parse_args (args,flags_with_values)
if not args then
args = _G.arg
if not args then error "Not in a main program: 'arg' not found" end
end
flags_with_values = flags_with_values or {}
local _args = {}
local flags = {}
local i = 1
while i <= #args do
local a = args[i]
local v = a:match('^-(.+)')
local is_long
if v then -- we have a flag
if v:find '^-' then
is_long = true
v = v:sub(2)
end
if flags_with_values[v] then
if i == #_args or args[i+1]:find '^-' then
return utils.raise ("no value for '"..v.."'")
end
flags[v] = args[i+1]
i = i + 1
else
-- a value can also be indicated with =
local var,val = utils.splitv (v,'=')
var = var or v
val = val or true
if not is_long then
if #var > 1 then
if var:find '.%d+' then -- short flag, number value
val = var:sub(2)
var = var:sub(1,1)
else -- multiple short flags
for i = 1,#var do
flags[var:sub(i,i)] = true
end
val = nil -- prevents use of var as a flag below
end
else -- single short flag (can have value, defaults to true)
val = val or true
end
end
if val then
flags[var] = val
end
end
else
_args[#_args+1] = a
end
i = i + 1
end
return flags,_args
end
return app
| mit |
TheAnswer/FirstTest | bin/scripts/creatures/objects/npcs/flail/flailKiller.lua | 1 | 4547 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
flailKiller = Creature:new {
objectName = "flailKiller", -- Lua Object Name
creatureType = "NPC",
faction = "flail",
factionPoints = 20,
gender = "",
speciesName = "flail_killer",
stfName = "mob/creature_names",
objectCRC = 1731610618,
socialGroup = "flail",
level = 18,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG,
healthMax = 4300,
healthMin = 3500,
strength = 0,
constitution = 0,
actionMax = 4300,
actionMin = 3500,
quickness = 0,
stamina = 0,
mindMax = 4300,
mindMin = 3500,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = 0,
stun = -1,
blast = 0,
heat = 0,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 1,
invincible = 0,
attackCreatureOnSight = "corsec", -- Enter socialGroups
weapon = "object/weapon/ranged/pistol/shared_pistol_fwg5.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "FWG5 Pistol", -- Name ex. 'a Vibrolance'
weaponTemp = "pistol_fwg5", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "PistolRangedWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 1,
weaponMinDamage = 180,
weaponMaxDamage = 190,
weaponAttackSpeed = 2,
weaponDamageType = "ENERGY", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateweaponAttackSpeed = 2,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateweaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "flailAttack1" },
respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(flailKiller, 1731610618) -- Add to Global Table
| lgpl-3.0 |
OpenMusicKontrollers/chimaerad | app/httpd.lua | 1 | 2875 | --[[
* Copyright (c) 2015 Hanspeter Portner (dev@open-music-kontrollers.ch)
*
* This is free software: you can redistribute it and/or modify
* it under the terms of the Artistic License 2.0 as published by
* The Perl Foundation.
*
* This source is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Artistic License 2.0 for more details.
*
* You should have received a copy of the Artistic License 2.0
* along the source as a COPYING file. If not, obtain it from
* http://www.perlfoundation.org/artistic_license_2_0.
--]]
local class = require('class')
local rest_responder = require('rest_responder')
local code = {
[200] = 'HTTP/1.1 200 OK\r\n',
[404] = 'HTTP/1.1 404 Not Found\r\n'
}
local content_type = {
html = 'Content-Type: text/html\r\n\r\n',
json = 'Content-Type: text/json\r\n\r\n',
css = 'Content-Type: text/css\r\n\r\n',
js = 'Content-Type: text/javascript\r\n\r\n',
png = 'Content-Type: image/png\r\n\r\n'
}
setmetatable(content_type, {
__index = function(self, key)
return 'Content-Type: application/octet-stream\r\n\r\n'
end})
local function httpd_cb(self, client, data)
if(data.url == '/') then
data.url = '/index.html'
end
-- first search for matching path in rest api
if(self(data.url, client, data)) then return end
local index = data.url:find('%.[^%.]*$')
if(index) then
local file = data.url:sub(2, index-1)
local suffix = data.url:sub(index+1)
local chunk = ZIP.read(file .. '.' .. suffix)
if(chunk) then
client(code[200] .. content_type[suffix] .. chunk)
else
client(code[404])
end
else
client(code[404])
end
end
local httpd = rest_responder:new({
port = 8080,
push_client = function(self, client)
table.insert(self.clients, client)
self:_dispatch()
end,
broadcast_json = function(self, data)
table.insert(self.queue, data)
self:_dispatch()
end,
unicast_json = function(self, client, data)
local err, str = JSON.encode(data)
if(not err) then
client(code[200] .. content_type['json'] .. str)
else
client(code[200] .. content_type['json'] .. JSON.encode({status='error', message='JSON encoding'}))
end
end,
_dispatch = function(self)
if(#self.queue>0 and #self.clients>0) then
local item = table.remove(self.queue, 1)
for _, client in ipairs(self.clients) do
local err, str = JSON.encode(item)
if(not err) then
client(code[200] .. content_type['json'] .. str)
else
client(code[200] .. content_type['json'] .. JSON.encode({status='error', message='JSON encoding'}))
end
end
self.clients = {}
end
end,
_init = function(self)
self.queue = {}
self.clients = {}
self.server = HTTP.new(self.port, function(client, data)
httpd_cb(self, client, data)
end)
end
})
return httpd
| artistic-2.0 |
Modified-MW-DF/modified-MDF | MWDF Project/Dwarf Fortress/hack/scripts/teleport.lua | 2 | 1803 | -- teleports a unit to a location
-- author Putnam
-- edited by expwnent
--[====[
teleport
========
Teleports a unit to given coordinates. Examples:
:teleport -showunitid: prints ID of unit beneath cursor
:teleport -showpos: prints coordinates beneath cursor
:teleport -unit 1234 -x 56 -y 115 -z 26:
teleports unit 1234 to 56,115,26
]====]
function teleport(unit,pos)
local unitoccupancy = dfhack.maps.getTileBlock(unit.pos).occupancy[unit.pos.x%16][unit.pos.y%16]
local newoccupancy = dfhack.maps.getTileBlock(pos).occupancy[pos.x%16][pos.y%16]
if newoccupancy.unit then
unit.flags1.on_ground=true
end
unit.pos.x = pos.x
unit.pos.y = pos.y
unit.pos.z = pos.z
if not unit.flags1.on_ground then unitoccupancy.unit = false else unitoccupancy.unit_grounded = false end
end
utils = require('utils')
validArgs = validArgs or utils.invert({
'unit',
'x',
'y',
'z',
'showunitid',
'showpos'
})
if moduleMode then
return
end
local args = utils.processArgs({...}, validArgs)
if args.showunitid or args.showpos then
if args.showunitid then
print(dfhack.gui.getSelectedUnit(true).id)
else
printall(df.global.cursor)
end
else
local unit = tonumber(args.unit) and df.unit.find(tonumber(args.unit)) or dfhack.gui.getSelectedUnit(true)
local pos = not(not args.x or not args.y or not args.z) and {x=args.x,y=args.y,z=args.z} or {x=df.global.cursor.x,y=df.global.cursor.y,z=df.global.cursor.z}
if not unit then qerror('A unit needs to be selected or specified. Use teleport -showunitid to get a unit\'s ID.') end
if not pos.x or pos.x==-30000 then qerror('A position needs to be highlighted or specified. Use teleport -showpos to get a position\'s exact xyz values.') end
teleport(unit,pos)
end
| mit |
JarnoVgr/ZombieSurvival | gamemodes/zombiesurvival/entities/weapons/weapon_zs_basemelee/shared.lua | 1 | 9463 | if SERVER then
AddCSLuaFile("shared.lua")
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("animations.lua")
end
SWEP.ViewModel = "models/weapons/v_axe/v_axe.mdl"
SWEP.WorldModel = "models/weapons/w_axe.mdl"
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "none"
SWEP.Primary.Delay = 1
SWEP.MeleeDamage = 30
SWEP.MeleeRange = 65
SWEP.MeleeSize = 1.5
SWEP.MeleeKnockBack = 0
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
SWEP.Secondary.Ammo = "none"
SWEP.WalkSpeed = SPEED_FAST
SWEP.IsMelee = true
SWEP.HoldType = "melee"
SWEP.SwingHoldType = "grenade"
SWEP.DamageType = DMG_SLASH
SWEP.BloodDecal = "Blood"
SWEP.HitDecal = "Impact.Concrete"
SWEP.HitAnim = ACT_VM_HITCENTER
SWEP.MissAnim = ACT_VM_MISSCENTER
SWEP.SwingTime = 0
SWEP.SwingRotation = Angle(0, 0, 0)
SWEP.SwingOffset = Vector(0, 0, 0)
function SWEP:Initialize()
self:SetDeploySpeed(1.1)
self:SetWeaponHoldType(self.HoldType)
self:SetWeaponSwingHoldType(self.SwingHoldType)
if CLIENT then
self:Anim_Initialize()
end
end
function SWEP:SetWeaponSwingHoldType(t)
local old = self.ActivityTranslate
self:SetWeaponHoldType(t)
local new = self.ActivityTranslate
self.ActivityTranslate = old
self.ActivityTranslateSwing = new
end
function SWEP:Deploy()
gamemode.Call("WeaponDeployed", self.Owner, self)
self.IdleAnimation = CurTime() + self:SequenceDuration()
return true
end
function SWEP:Think()
if self.IdleAnimation and self.IdleAnimation <= CurTime() then
self.IdleAnimation = nil
self:SendWeaponAnim(ACT_VM_IDLE)
end
if self:IsSwinging() and self:GetSwingEnd() <= CurTime() then
self:StopSwinging()
self:MeleeSwing()
end
--[[if CLIENT then
self:Anim_Think()
end]]
end
function SWEP:SecondaryAttack()
end
function SWEP:Reload()
return false
end
function SWEP:CanPrimaryAttack()
if self.Owner:IsHolding() or self.Owner:GetBarricadeGhosting() then return false end
return self:GetNextPrimaryFire() <= CurTime() and not self:IsSwinging()
end
function SWEP:PlaySwingSound()
self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav")
end
function SWEP:PlayStartSwingSound()
end
function SWEP:PlayHitSound()
self:EmitSound("weapons/melee/golf club/golf_hit-0"..math.random(4)..".ogg")
end
function SWEP:PlayHitFleshSound()
self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav")
end
function SWEP:PrimaryAttack()
if not self:CanPrimaryAttack() then return end
self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
if self.SwingTime == 0 then
self:MeleeSwing()
else
self:StartSwinging()
end
end
function SWEP:Holster()
if CurTime() >= self:GetSwingEnd() then
if CLIENT then
self:Anim_Holster()
end
return true
end
return false
end
function SWEP:StartSwinging()
if self.StartSwingAnimation then
self:SendWeaponAnim(self.StartSwingAnimation)
self.IdleAnimation = CurTime() + self:SequenceDuration()
end
self:PlayStartSwingSound()
self:SetSwingEnd(CurTime() + self.SwingTime)
end
function SWEP:MeleeSwing()
local owner = self.Owner
owner:DoAttackEvent()
local filter = owner:GetMeleeFilter()
owner:LagCompensation(true)
local tr = owner:MeleeTrace(self.MeleeRange, self.MeleeSize, filter)
if tr.Hit then
local damagemultiplier = owner.BuffMuscular and 1.2 or 1
local damage = self.MeleeDamage * damagemultiplier
local hitent = tr.Entity
local hitflesh = tr.MatType == MAT_FLESH or tr.MatType == MAT_BLOODYFLESH or tr.MatType == MAT_ANTLION or tr.MatType == MAT_ALIENFLESH
if self.HitAnim then
self:SendWeaponAnim(self.HitAnim)
end
self.IdleAnimation = CurTime() + self:SequenceDuration()
if hitflesh then
util.Decal(self.BloodDecal, tr.HitPos + tr.HitNormal, tr.HitPos - tr.HitNormal)
self:PlayHitFleshSound()
if SERVER and not (hitent:IsValid() and hitent:IsPlayer() and hitent:Team() == owner:Team()) then
util.Blood(tr.HitPos, math.Rand(damage * 0.25, damage * 0.6), (tr.HitPos - owner:GetShootPos()):GetNormalized(), math.Rand(damage * 6, damage * 12), true)
end
if not self.NoHitSoundFlesh then
self:PlayHitSound()
end
else
util.Decal(self.HitDecal, tr.HitPos + tr.HitNormal, tr.HitPos - tr.HitNormal)
self:PlayHitSound()
end
if self.OnMeleeHit and self:OnMeleeHit(hitent, hitflesh, tr) then
--owner:LagCompensation(false)
return
end
if SERVER and hitent:IsValid() then
damage = self.MeleeDamage * damagemultiplier
if hitent:GetClass() == "func_breakable_surf" then
hitent:Fire("break", "", 0.01) -- Delayed because no way to do prediction.
else
local dmginfo = DamageInfo()
dmginfo:SetDamagePosition(tr.HitPos)
dmginfo:SetDamage(damage)
dmginfo:SetAttacker(owner)
dmginfo:SetInflictor(self)
dmginfo:SetDamageType(self.DamageType)
dmginfo:SetDamageForce(self.MeleeDamage * 20 * owner:GetAimVector())
if hitent:IsPlayer() then
hitent:MeleeViewPunch(damage)
if hitent:IsHeadcrab() then
damage = damage * 2
dmginfo:SetDamage(damage)
end
gamemode.Call("ScalePlayerDamage", hitent, tr.HitGroup, dmginfo)
if self.MeleeKnockBack > 0 then
hitent:ThrowFromPositionSetZ(tr.HitPos, self.MeleeKnockBack, nil, true)
end
end
if hitent:IsPlayer() then
hitent:TakeDamageInfo(dmginfo)
else
-- Again, no way to do prediction.
timer.Simple(0, function()
if hitent:IsValid() then
-- Workaround for propbroken not calling.
local h = hitent:Health()
hitent:TakeDamageInfo(dmginfo)
if hitent:Health() <= 0 and h ~= hitent:Health() then
gamemode.Call("PropBroken", hitent, owner)
end
local phys = hitent:GetPhysicsObject()
if hitent:GetMoveType() == MOVETYPE_VPHYSICS and phys:IsValid() and phys:IsMoveable() then
hitent:SetPhysicsAttacker(owner)
end
end
end)
end
end
end
if self.PostOnMeleeHit then self:PostOnMeleeHit(hitent, hitflesh, tr) end
else
if self.MissAnim then
self:SendWeaponAnim(self.MissAnim)
end
self.IdleAnimation = CurTime() + self:SequenceDuration()
self:PlaySwingSound()
if self.PostOnMeleeMiss then self:PostOnMeleeMiss(tr) end
end
local owner = self.Owner
owner:ViewPunch(Angle(-1, 0, math.Rand(-1, 1)))
--owner:LagCompensation(true)
local mouthpos = owner:EyePos() + owner:GetUp() * -3
local screampos = mouthpos + owner:GetAimVector() * 16
for _, ent in pairs(ents.FindInSphere(screampos, 92)) do
if ent:IsPlayer() and ent:Team() ~= owner:Team() then
local entearpos = ent:EyePos()
local dist = screampos:Distance(entearpos)
if dist <= 92 and TrueVisible(entearpos, screampos) then
local power = (92 / dist - 1) * 2
--(ent, power)
for i=1, 5 do
--timer.Simple(0.15 * i, function() viewpunch(ent, power - i * 0.125) end)
end
end
end
end
owner:LagCompensation(false)
end
function SWEP:StopSwinging()
self:SetSwingEnd(0)
end
function SWEP:IsSwinging()
return self:GetSwingEnd() > 0
end
function SWEP:SetSwingEnd(swingend)
self:SetDTFloat(0, swingend)
end
function SWEP:GetSwingEnd()
return self:GetDTFloat(0)
end
local ActIndex = {
[ "pistol" ] = ACT_HL2MP_IDLE_PISTOL,
[ "smg" ] = ACT_HL2MP_IDLE_SMG1,
[ "grenade" ] = ACT_HL2MP_IDLE_GRENADE,
[ "ar2" ] = ACT_HL2MP_IDLE_AR2,
[ "shotgun" ] = ACT_HL2MP_IDLE_SHOTGUN,
[ "rpg" ] = ACT_HL2MP_IDLE_RPG,
[ "physgun" ] = ACT_HL2MP_IDLE_PHYSGUN,
[ "crossbow" ] = ACT_HL2MP_IDLE_CROSSBOW,
[ "melee" ] = ACT_HL2MP_IDLE_MELEE,
[ "slam" ] = ACT_HL2MP_IDLE_SLAM,
[ "normal" ] = ACT_HL2MP_IDLE,
[ "fist" ] = ACT_HL2MP_IDLE_FIST,
[ "melee2" ] = ACT_HL2MP_IDLE_MELEE2,
[ "passive" ] = ACT_HL2MP_IDLE_PASSIVE,
[ "knife" ] = ACT_HL2MP_IDLE_KNIFE,
[ "duel" ] = ACT_HL2MP_IDLE_DUEL
}
function SWEP:SetWeaponHoldType( t )
t = string.lower( t )
local index = ActIndex[ t ]
if ( index == nil ) then
Msg( "SWEP:SetWeaponHoldType - ActIndex[ \""..t.."\" ] isn't set! (defaulting to normal)\n" )
t = "normal"
index = ActIndex[ t ]
end
self.ActivityTranslate = {}
self.ActivityTranslate [ ACT_MP_STAND_IDLE ] = index
self.ActivityTranslate [ ACT_MP_WALK ] = index+1
self.ActivityTranslate [ ACT_MP_RUN ] = index+2
self.ActivityTranslate [ ACT_MP_CROUCH_IDLE ] = index+3
self.ActivityTranslate [ ACT_MP_CROUCHWALK ] = index+4
self.ActivityTranslate [ ACT_MP_ATTACK_STAND_PRIMARYFIRE ] = index+5
self.ActivityTranslate [ ACT_MP_ATTACK_CROUCH_PRIMARYFIRE ] = index+5
self.ActivityTranslate [ ACT_MP_RELOAD_STAND ] = index+6
self.ActivityTranslate [ ACT_MP_RELOAD_CROUCH ] = index+6
self.ActivityTranslate [ ACT_MP_JUMP ] = index+7
self.ActivityTranslate [ ACT_RANGE_ATTACK1 ] = index+8
self.ActivityTranslate [ ACT_MP_SWIM_IDLE ] = index+8
self.ActivityTranslate [ ACT_MP_SWIM ] = index+9
-- "normal" jump animation doesn't exist
if t == "normal" then
self.ActivityTranslate [ ACT_MP_JUMP ] = ACT_HL2MP_JUMP_SLAM
end
-- these two aren't defined in ACTs for whatever reason
if t == "knife" || t == "melee2" then
self.ActivityTranslate [ ACT_MP_CROUCH_IDLE ] = nil
end
end
SWEP:SetWeaponHoldType("pistol")
function SWEP:TranslateActivity( act )
if self:GetSwingEnd() ~= 0 and self.ActivityTranslateSwing[act] then
return self.ActivityTranslateSwing[act] or -1
end
return self.ActivityTranslate and self.ActivityTranslate[act] or -1
end
| gpl-2.0 |
devilrap97/alirap97 | plugins/ar-plugins.lua | 13 | 7118 | --[[
▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄ ▄▀ BY SAJJAD NOORI ▀▄ ▄▀
▀▄ ▄▀ BY SAJAD NOORI (@SAJJADNOORI) ▀▄ ▄▀
▀▄ ▄▀ JUST WRITED BY SAJJAD NOORI ▀▄ ▄▀
▀▄ ▄▀ plugins : تفعيل الملفات ▀▄ ▄▀
▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀
--]]
do
-- Returns the key (index) in the config.enabled_plugins table
local function plugin_enabled( name )
for k,v in pairs(_config.enabled_plugins) do
if name == v then
return k
end
end
-- If not found
return false
end
-- Returns true if file exists in plugins folder
local function plugin_exists( name )
for k,v in pairs(plugins_names()) do
if name..'.lua' == v then
return true
end
end
return false
end
local function list_all_plugins(only_enabled)
local text = ''
local nsum = 0
for k, v in pairs( plugins_names( )) do
-- ✔ enabled, ❌ disabled
local status = '❌'
nsum = nsum+1
nact = 0
-- Check if is enabled
for k2, v2 in pairs(_config.enabled_plugins) do
if v == v2..'.lua' then
status = '✔'
end
nact = nact+1
end
if not only_enabled or status == '✔' then
-- get the name
v = string.match (v, "(.*)%.lua")
text = text..nsum..'. '..v..' '..status..'\n'
end
end
local text = text..'\n الملفات المثبته 🔨. '..nsum..'\nالملفات المفعله ✔️ .'..nact..'\nغير مفعل 🚫 '..nsum-nact..''
return text
end
local function list_plugins(only_enabled)
local text = ''
local nsum = 0
for k, v in pairs( plugins_names( )) do
-- ✔ enabled, ❌ disabled
local status = '❌'
nsum = nsum+1
nact = 0
-- Check if is enabled
for k2, v2 in pairs(_config.enabled_plugins) do
if v == v2..'.lua' then
status = '✔'
end
nact = nact+1
end
if not only_enabled or status == '✔' then
-- get the name
v = string.match (v, "(.*)%.lua")
text = text..v..' '..status..'\n'
end
end
local text = text..'\n'..nact..' plugins enabled from '..nsum..' plugins installed.'
return text
end
local function reload_plugins( )
plugins = {}
load_plugins()
return list_plugins(true)
end
local function enable_plugin( plugin_name )
print('checking if '..plugin_name..' exists')
-- Check if plugin is enabled
if plugin_enabled(plugin_name) then
return 'اَلـَمِلفَ 📙 '..plugin_name..' مفـَعـلَِ 👍🏻 ✔️'
end
-- Checks if plugin exists
if plugin_exists(plugin_name) then
-- Add to the config table
table.insert(_config.enabled_plugins, plugin_name)
print(plugin_name..' added to _config table')
save_config()
-- Reload the plugins
return reload_plugins( )
else
return ''..plugin_name..' ✋🏿لآَ يـَوْجـدِ مـلفَ 📙 بأسـم '
end
end
local function disable_plugin( name, chat )
-- Check if plugins exists
if not plugin_exists(name) then
return ''..name..' ✋🏿لآَ يـَوْجـدِ مـلفَ 📙 بأسـم '
end
local k = plugin_enabled(name)
-- Check if plugin is enabled
if not k then
return 'اَلـَمِلفَ 📙 '..name..' غـيرَ مفـَعـلَِ 👍🏻 ❌'
end
-- Disable and reload
table.remove(_config.enabled_plugins, k)
save_config( )
return reload_plugins(true)
end
local function disable_plugin_on_chat(receiver, plugin)
if not plugin_exists(plugin) then
return "Plugin doesn't exists"
end
if not _config.disabled_plugin_on_chat then
_config.disabled_plugin_on_chat = {}
end
if not _config.disabled_plugin_on_chat[receiver] then
_config.disabled_plugin_on_chat[receiver] = {}
end
_config.disabled_plugin_on_chat[receiver][plugin] = true
save_config()
return 'Plugin '..plugin..' disabled on this chat'
end
local function reenable_plugin_on_chat(receiver, plugin)
if not _config.disabled_plugin_on_chat then
return 'There aren\'t any disabled plugins'
end
if not _config.disabled_plugin_on_chat[receiver] then
return 'There aren\'t any disabled plugins for this chat'
end
if not _config.disabled_plugin_on_chat[receiver][plugin] then
return 'This plugin is not disabled'
end
_config.disabled_plugin_on_chat[receiver][plugin] = false
save_config()
return 'Plugin '..plugin..' is enabled again'
end
local function run(msg, matches)
-- Show the available plugins
if matches[1] == 'الملفات' and is_sudo(msg) then --after changed to moderator mode, set only sudo
return list_all_plugins()
end
-- Re-enable a plugin for this chat
if matches[1] == 'تفعيل ملف' and matches[3] == 'chat' then
local receiver = get_receiver(msg)
local plugin = matches[2]
print("enable "..plugin..' on this chat')
return reenable_plugin_on_chat(receiver, plugin)
end
-- Enable a plugin
if matches[1] == 'تفعيل ملف' and is_sudo(msg) then --after changed to moderator mode, set only sudo
local plugin_name = matches[2]
print("enable: "..matches[2])
return enable_plugin(plugin_name)
end
-- Disable a plugin on a chat
if matches[1] == 'تعطيل ملف' and matches[3] == 'chat' then
local plugin = matches[2]
local receiver = get_receiver(msg)
print("disable "..plugin..' on this chat')
return disable_plugin_on_chat(receiver, plugin)
end
-- Disable a plugin
if matches[1] == 'تعطيل ملف' and is_sudo(msg) then --after changed to moderator mode, set only sudo
if matches[2] == 'plugins' then
return 'This plugin can\'t be disabled'
end
print("disable: "..matches[2])
return disable_plugin(matches[2])
end
-- Reload all the plugins!
if matches[1] == 'الملفات المفعله' and is_sudo(msg) then --after changed to moderator mode, set only sudo
return reload_plugins(true)
end
end
return {
description = "Plugin to manage other plugins. Enable, disable or reload.",
usage = {
moderator = {
"!plugins disable [plugin] chat : disable plugin only this chat.",
"!plugins enable [plugin] chat : enable plugin only this chat.",
},
sudo = {
"!plugins : list all plugins.",
"!plugins enable [plugin] : enable plugin.",
"!plugins disable [plugin] : disable plugin.",
"!plugins reload : reloads all plugins." },
},
patterns = {
"^الملفات$",
"^(تفعيل ملف) ([%w_%.%-]+)$",
"^(تعطيل ملف) ([%w_%.%-]+)$",
"^(تفعيل ملف) ([%w_%.%-]+) (chat)",
"^(تعطيل ملف) ([%w_%.%-]+) (chat)",
"^(الملفات المفعله)$" },
run = run,
moderated = true, -- set to moderator mode
--privileged = true
}
end | gpl-2.0 |
JarnoVgr/ZombieSurvival | gamemodes/zombiesurvival/entities/entities/prop_ffemitter/init.lua | 1 | 1714 | AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
ENT.m_Health = 150
function ENT:Initialize()
self:SetModel("models/props_lab/lab_flourescentlight002b.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetUseType(SIMPLE_USE)
local phys = self:GetPhysicsObject()
if phys:IsValid() then
phys:EnableMotion(false)
phys:Wake()
end
local ent = ents.Create("prop_ffemitterfield")
if ent:IsValid() then
self.Field = ent
ent:SetPos(self:GetPos() + self:GetForward() * 48)
ent:SetAngles(self:GetAngles())
ent:SetOwner(self)
ent:Spawn()
end
end
function ENT:OnRemove()
if self.Field and self.Field:IsValid() then
self.Field:Remove()
end
end
function ENT:OnTakeDamage(dmginfo)
self:TakePhysicsDamage(dmginfo)
if not self.Destroyed then
local attacker = dmginfo:GetAttacker()
if not (attacker:IsValid() and attacker:IsPlayer() and attacker:Team() == TEAM_HUMAN) then
if attacker.LifeBarricadeDamage ~= nil and self:HumanNearby() then
attacker:AddLifeBarricadeDamage(dmginfo:GetDamage())
end
self.m_Health = self.m_Health - dmginfo:GetDamage()
if self.m_Health <= 0 then
self.Destroyed = true
local effectdata = EffectData()
effectdata:SetOrigin(self:LocalToWorld(self:OBBCenter()))
util.Effect("Explosion", effectdata, true, true)
end
end
end
end
function ENT:AltUse(activator, tr)
self:PackUp(activator)
end
function ENT:OnPackedUp(pl)
pl:GiveEmptyWeapon("weapon_zs_ffemitter")
pl:GiveAmmo(1, "slam")
pl:PushPackedItem(self:GetClass(), self.m_Health)
self:Remove()
end
function ENT:Think()
if self.Destroyed then
self:Remove()
end
end
| gpl-2.0 |