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44,778
explain django delplay with uvicorn and nginx
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44,779
explain django delplay with uvicorn and nginx
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44,780
using tkinter, an entry.bind method is using in a pop window, but it got executed when open the new window, how to fix?
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44,781
how to avoid the nameEntry.bind method being executed when the openNewWindow is called in the below code:"def openNewWindow(cmdName): # Toplevel object which will # be treated as a new window newWindow = tk.Toplevel(window) # sets the title of the # Toplevel widget newWindow.title(cmdName) photo = tk.PhotoImage(file=r'..\icon\assistance.png') newWindow.wm_iconphoto(False, photo) paramList = getParamList(cmdName) rownum=0 entries=[] for name in paramList: nameLab = Label(newWindow,text=UIField[cmdName+'#'+name]).grid(row=rownum) defaultValue = UIFieldDefaultValue[cmdName+'#'+name] varVal = tk.StringVar() varVal.set(defaultValue) nameEntry = Entry(newWindow,textvariable=varVal,bd=5,width=40,background="white") #nameEntry.insert(END,varVal.get()) nameEntry.bind('<FocusIn>', updateBGColor(nameEntry)) #varVal.trace('w',updateBGColor(nameEntry)) nameEntry.grid(row=rownum, column=1) entries.append(varVal) rownum = rownum+1"
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44,782
My undirected bipartite miltigraph is having two set of nodes which is formed in two sides of the graph, one side of the nodes are components (11 components) and another side of the nodes are nets (9 nets), totally we have 20 nodes, and the components and the nets of the opposite sides are connected by the edges, we have totally 40 edges between components and nets. among this total edges few of the edges connected from the transistor components are in parallel edge(edge connected between same component and nets). Ultimate goal is to tune the 13 variables ['l1_value', 'l3_value', 'l5_value', 'w6_value', 'l6_value', 'w7_value', 'l7_value', 'w1_value', 'w3_value', 'w5_value', 'Ib_value', 'Cc_value', 'Vc_value'] in the corresponding 11 components. Structure of my state inputs from graph data for RL GNN architecture model: State reperesentation: My implementation for getting the State reperesentation is shown below for your understanding. node_features_tensor: device_type = [0] if data.get('device_type') in ['transistor', 'passive', 'current_source', 'voltage_source'] else [1] device_map = {'NMOS': [1, 0, 0, 0, 0, 0], 'PMOS': [0, 1, 0, 0, 0, 0], 'C': [0, 0, 1, 0, 0, 0], 'I': [0, 0, 0, 1, 0, 0], 'V': [0, 0, 0, 0, 1, 0], 'net': [0, 0, 0, 0, 0, 1] } component_index_map = {'M0': [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], 'M1': [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], 'M2': [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], 'M3': [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], 'M4': [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], 'M5': [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], 'M6': [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], 'M7': [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], 'C0': [0]*8 + [1, 0, 0], 'I0': [0]*9 + [1, 0], 'V1': [0]*10 + [1], 'net': [0]*11} component_onehot = component_index_map.get(node, [0]*11) # Defaults to all zeros for unmatched nodes device_onehot = device_map.get(data.get('vertex_type', 'net'), [0, 0, 0, 0, 0, 1]) # Defaults to 'net' # Construct the feature vector feature_vector = device_type + device_onehot + component_onehot + values # values are the scalar values of circuit design parameters 'w_value', 'l_value', 'C_value', 'I_value', 'V_value' node_features.append(feature_vector) # Convert to Tensor node_features_tensor = torch.FloatTensor(node_features) sample node_features_tensor of one of my total 20 nodes, node_features_tensor tensor([[0.0000, 1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, 0.0000, 0.0000, 0.2150, 0.3015, 0.0000, 0.0000, 0.0000]
cdb89f754bb9f4751213afe4a4e76a02
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44,783
i have simple django async views and run with uvicorn but still sync. why?
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44,784
const stopTime = new Date(Date.UTC(2024, 3, 1, 12, 29, 0)); turn that into 4/1/2024 6:30 pm
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44,785
What else we can return if we don't wanna return None from python
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44,786
can u set this date later in utc to April 4th 6:30 pm? const stopTime = new Date(Date.UTC(2024, 3, 1, 12, 29, 0));
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44,787
Context of .js file dont say anything yet const { Client } = require("discord.js-selfbot-v13"); const client = new Client(); // misery client.on("ready", async () => { console.log(`${client.user.username} is ready!`); const channel = client.channels.cache.get("366696165976178689"); await channel.sendSlash("1195601709909692486", "claim"); console.log("Claimed"); try { const channel = client.channels.cache.get("366696165976178689"); channel .sendSlash("1195601709909692486", "shield") .then(async (message) => { if (message.flags.has("LOADING")) { // owo is thinking... return new Promise((resolve, reject) => { let timeout = setTimeout(() => reject("timeout"), 15 * 60 * 1000); // 15m (DEFERRED_CHANNEL_MESSAGE_WITH_SOURCE) message.client.on("messageUpdate", (_, updatedMessage) => { if (_.id == message.id) { clearTimeout(timeout); resolve(updatedMessage); } }); }); } else { return Promise.resolve(message); } }) .then(async (response) => { if (response) { console.log(response); console.log("compoenents", response.components); // if ( // response.embeds[0].title.includes( // "Are you sure you want to activate a shield" // ) // ) { const cus = response.components[0].components[0].custom_id; console.log("Preparing to shield. Custom ID: " + cus); await response.clickButton(cus); console.log("Shielded"); // } } else { console.log(response); // log the message text if it exists console.log(response.content); console.log("No response or embeds found."); } }) .catch((error) => { console.error( "Failed to send slash command or process response:", error ); }); } catch (error) { console.error("Error in processing slash command:", error); } let errorCount = 0; const interval = setInterval(async () => { if (errorCount >= 15) { console.log("Maximum error attempts reached. Stopping the bot."); clearInterval(interval); process.exit(); } const now = new Date(); const stopTime = new Date(Date.UTC(2024, 3, 1, 18, 30, 0)); if (now > stopTime) { console.log("Stopping the bot as the specified time has passed."); clearInterval(interval); process.exit(); } else { try { const channel = client.channels.cache.get("366696165976178689"); const response = await channel.sendSlash( "1195601709909692486", "claim" ); if (!response) { console.log("No response received from the claim command."); } else { console.log("Claimed"); errorCount = 0; } } catch (error) { console.error("Failed to send claim command:", error); errorCount++; return; } } }, Math.floor(Math.random() * (35000 - 31000 + 1)) + 31000); setInterval(async () => { try { const channel = client.channels.cache.get("366696165976178689"); channel .sendSlash("1195601709909692486", "shield") .then(async (message) => { if (message.flags.has("LOADING")) { // owo is thinking... return new Promise((resolve, reject) => { let timeout = setTimeout(() => reject("timeout"), 15 * 60 * 1000); // 15m (DEFERRED_CHANNEL_MESSAGE_WITH_SOURCE) message.client.on("messageUpdate", (_, updatedMessage) => { if (_.id == message.id) { clearTimeout(timeout); resolve(updatedMessage); } }); }); } else { return Promise.resolve(message); } }) .then(async (response) => { if (response) { console.log(response); console.log("compoenents", response.components); // if ( // response.embeds[0].title.includes( // "Are you sure you want to activate a shield" // ) // ) { const cus = response.components[0].components[0].custom_id; console.log("Preparing to shield. Custom ID: " + cus); await response.clickButton(cus); console.log("Shielded"); // } } else { console.log(response); // log the message text if it exists console.log(response.content); console.log("No response or embeds found."); } }) .catch((error) => { console.error( "Failed to send slash command or process response:", error ); }); } catch (error) { console.error("Error in processing slash command:", error); } }, Math.floor(Math.random() * (2100000 - 1860000 + 1)) + 1860000); }); client.login( "discordtoken" );
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44,788
Context of .js file: const { Client } = require(“discord.js-selfbot-v13”); const client = new Client(); // misery client.on(“ready”, async () => { console.log(${client.user.username} is ready!); const channel = client.channels.cache.get(“366696165976178689”); await channel.sendSlash(“1195601709909692486”, “claim”); console.log(“Claimed”); try { const channel = client.channels.cache.get(“366696165976178689”); channel .sendSlash(“1195601709909692486”, “shield”) .then(async (message) => { if (message.flags.has(“LOADING”)) { // owo is thinking… return new Promise((resolve, reject) => { let timeout = setTimeout(() => reject(“timeout”), 15 * 60 * 1000); // 15m (DEFERRED_CHANNEL_MESSAGE_WITH_SOURCE) message.client.on(“messageUpdate”, (, updatedMessage) => { if (.id == message.id) { clearTimeout(timeout); resolve(updatedMessage); } }); }); } else { return Promise.resolve(message); } }) .then(async (response) => { if (response) { console.log(response); console.log(“compoenents”, response.components); // if ( // response.embeds[0].title.includes( // “Are you sure you want to activate a shield” // ) // ) { const cus = response.components[0].components[0].custom_id; console.log("Preparing to shield. Custom ID: " + cus); await response.clickButton(cus); console.log(“Shielded”); // } } else { console.log(response); // log the message text if it exists console.log(response.content); console.log(“No response or embeds found.”); } }) .catch((error) => { console.error( “Failed to send slash command or process response:”, error ); }); } catch (error) { console.error(“Error in processing slash command:”, error); } let errorCount = 0; const interval = setInterval(async () => { if (errorCount >= 15) { console.log(“Maximum error attempts reached. Stopping the bot.”); clearInterval(interval); process.exit(); } const now = new Date(); const stopTime = new Date(Date.UTC(2024, 3, 1, 18, 30, 0)); if (now > stopTime) { console.log(“Stopping the bot as the specified time has passed.”); clearInterval(interval); process.exit(); } else { try { const channel = client.channels.cache.get(“366696165976178689”); const response = await channel.sendSlash( “1195601709909692486”, “claim” ); if (!response) { console.log(“No response received from the claim command.”); } else { console.log(“Claimed”); errorCount = 0; } } catch (error) { console.error(“Failed to send claim command:”, error); errorCount++; return; } } }, Math.floor(Math.random() * (35000 - 31000 + 1)) + 31000); setInterval(async () => { try { const channel = client.channels.cache.get(“366696165976178689”); channel .sendSlash(“1195601709909692486”, “shield”) .then(async (message) => { if (message.flags.has(“LOADING”)) { // owo is thinking… return new Promise((resolve, reject) => { let timeout = setTimeout(() => reject(“timeout”), 15 * 60 * 1000); // 15m (DEFERRED_CHANNEL_MESSAGE_WITH_SOURCE) message.client.on(“messageUpdate”, (, updatedMessage) => { if (.id == message.id) { clearTimeout(timeout); resolve(updatedMessage); } }); }); } else { return Promise.resolve(message); } }) .then(async (response) => { if (response) { console.log(response); console.log(“compoenents”, response.components); // if ( // response.embeds[0].title.includes( // “Are you sure you want to activate a shield” // ) // ) { const cus = response.components[0].components[0].custom_id; console.log("Preparing to shield. Custom ID: " + cus); await response.clickButton(cus); console.log(“Shielded”); // } } else { console.log(response); // log the message text if it exists console.log(response.content); console.log(“No response or embeds found.”); } }) .catch((error) => { console.error( “Failed to send slash command or process response:”, error ); }); } catch (error) { console.error(“Error in processing slash command:”, error); } }, Math.floor(Math.random() * (2100000 - 1860000 + 1)) + 1860000); }); client.login( “discordtoken” ); How would I make it send instead of 1 claim command but 2 claim commands in rapid succession?
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44,789
如何查看当前运行的docker镜像
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44,790
set mouse settings to default
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44,791
I have an input component in React. how do I add a certain mask to it that will accept only numbers without any sort of symbols like '+' or '-'?
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44,792
what could cause segmentation fault in the program below: using namespace std; // TO DO: Complete this function CImage::CImage(const char* bmp_filename) { // Note: readRGBBMP dynamically allocates a 3D array // (i.e. array of pointers to pointers (1 per row/height) where each // point to an array of pointers (1 per col/width) where each // point to an array of 3 unsigned char (uint8_t) pixels [R,G,B values]) img_ = nullptr; img_ = readRGBBMP(bmp_filename, h_, w_); // ================================================ // TO DO: call readRGBBMP to initialize img_, h_, and w_; // Leave this check if(img_ == NULL) { throw std::logic_error("Could not read input file"); } // Set the background RGB color using the upper-left pixel for(int i=0; i < 3; i++) { bgColor_[i] = img_[0][0][i]; } // ======== This value should work - do not alter it ======= // RGB "distance" threshold to continue a BFS from neighboring pixels bfsBgrdThresh_ = 60; // ================================================ // TO DO: Initialize the vector of vectors of labels to -1 vector<int> row(w_ , -1); labels_.resize(h_, row); // ================================================ // TO DO: Initialize any other data members } // TO DO: Complete this function CImage::~CImage() { for (int i=0; i < h_;i++){ if (img_[i] != nullptr){ for (int j=0; i < w_;j++){ delete[] img_[i][j]; } delete [] img_[i]; } } delete [] img_; img_ = nullptr; } // Complete - Do not alter bool CImage::isCloseToBground(uint8_t p1[3], double within) { // Computes "RGB" (3D Cartesian distance) double dist = sqrt( pow(p1[0]-bgColor_[0],2) + pow(p1[1]-bgColor_[1],2) + pow(p1[2]-bgColor_[2],2) ); return dist <= within; } // TO DO: Complete this function size_t CImage::findComponents() { size_t count = 0; for (int i=0; i < h_; i++){ for (int j=0; j < w_;j++){ if (!isCloseToBground(img_[i][j], bfsBgrdThresh_) && labels_[i][j] == -1){ Component newcomp = bfsComponent(i, j, count); components_.push_back(newcomp); count++; } } } return count; } // Complete - Do not alter void CImage::printComponents() const { cout << "Height and width of image: " << h_ << "," << w_ << endl; cout << setw(4) << "Ord" << setw(4) << "Lbl" << setw(6) << "ULRow" << setw(6) << "ULCol" << setw(4) << "Ht." << setw(4) << "Wi." << endl; for(size_t i = 0; i < components_.size(); i++) { const Component& c = components_[i]; cout << setw(4) << i << setw(4) << c.label << setw(6) << c.ulNew.row << setw(6) << c.ulNew.col << setw(4) << c.height << setw(4) << c.width << endl; } } // TODO: Complete this function int CImage::getComponentIndex(int mylabel) const { } // Nearly complete - TO DO: // Add checks to ensure the new location still keeps // the entire component in the legal image boundaries void CImage::translate(int mylabel, int nr, int nc) { // Get the index of specified component int cid = getComponentIndex(mylabel); if(cid < 0) { return; } int h = components_[cid].height; int w = components_[cid].width; // ========================================================== // ADD CODE TO CHECK IF THE COMPONENT WILL STILL BE IN BOUNDS // IF NOT: JUST RETURN. // ========================================================== // If we reach here we assume the component will still be in bounds // so we update its location. Location nl(nr, nc); components_[cid].ulNew = nl; } // TO DO: Complete this function void CImage::forward(int mylabel, int delta) { int cid = getComponentIndex(mylabel); if(cid < 0 || delta <= 0) { return; } // Add your code here } // TO DO: Complete this function void CImage::backward(int mylabel, int delta) { int cid = getComponentIndex(mylabel); if(cid < 0 || delta <= 0) { return; } // Add your code here } // TODO: complete this function void CImage::save(const char* filename) { // Create another image filled in with the background color uint8_t*** out = newImage(bgColor_); // Add your code here writeRGBBMP(filename, out, h_, w_); // Add any other code you need after this } // Complete - Do not alter - Creates a blank image with the background color uint8_t*** CImage::newImage(uint8_t bground[3]) const { uint8_t*** img = new uint8_t**[h_]; for(int r=0; r < h_; r++) { img[r] = new uint8_t*[w_]; for(int c = 0; c < w_; c++) { img[r][c] = new uint8_t[3]; img[r][c][0] = bground[0]; img[r][c][1] = bground[1]; img[r][c][2] = bground[2]; } } return img; } // To be completed void CImage::deallocateImage(uint8_t*** img) const { // Add your code here } // TODO: Complete the following function or delete this if // you do not wish to use it. Component CImage::bfsComponent(int pr, int pc, int mylabel) { // Arrays to help produce neighbors easily in a loop // by encoding the **change** to the current location. // Goes in order N, NW, W, SW, S, SE, E, NE int neighbor_row[8] = {-1, -1, 0, 1, 1, 1, 0, -1}; int neighbor_col[8] = {0, -1, -1, -1, 0, 1, 1, 1}; deque<Location> curr; curr.push_back(Location(pr,pc)); int minrow = pr, maxrow = pr, mincol = pc, maxcol = pc; labels_[pr][pc] = mylabel; while (! curr.empty()){ Location current = curr.front(); // extract item in front of q curr.pop_front(); int x = current.row; int y = current.col; //update bounding box minrow = min(minrow, x); maxrow = max(maxrow, x); mincol = min(mincol, y); maxcol = max(maxcol, y); for (int i=0; i<8;i++){ // loc of neighbors int nx = x + neighbor_row[i]; int ny = y + neighbor_col[i]; if (nx >= 0 && nx <= h_ && ny >= 0 && ny <= w_){ //check if valid if (!isCloseToBground(img_[nx][ny], bfsBgrdThresh_) && labels_[nx][ny] == -1){ labels_[nx][ny] = mylabel; curr.push_back(Location(nx,ny)); } } } } int height = maxrow - minrow + 1; int width = maxcol - mincol +1; Component component(Location(minrow,mincol), height, width, mylabel); return component; } // Complete - Debugging function to save a new image void CImage::labelToRGB(const char* filename) { //multiple ways to do this -- this is one way vector<uint8_t[3]> colors(components_.size()); for(unsigned int i=0; i<components_.size(); i++) { colors[i][0] = rand() % 256; colors[i][1] = rand() % 256; colors[i][2] = rand() % 256; } for(int i=0; i<h_; i++) { for(int j=0; j<w_; j++) { int mylabel = labels_[i][j]; if(mylabel >= 0) { img_[i][j][0] = colors[mylabel][0]; img_[i][j][1] = colors[mylabel][1]; img_[i][j][2] = colors[mylabel][2]; } else { img_[i][j][0] = 0; img_[i][j][1] = 0; img_[i][j][2] = 0; } } } writeRGBBMP(filename, img_, h_, w_); } // Complete - Do not alter const Component& CImage::getComponent(size_t i) const { if(i >= components_.size()) { throw std::out_of_range("Index to getComponent is out of range"); } return components_[i]; } // Complete - Do not alter size_t CImage::numComponents() const { return components_.size(); } // Complete - Do not alter void CImage::drawBoundingBoxesAndSave(const char* filename) { for(size_t i=0; i < components_.size(); i++){ Location ul = components_[i].ulOrig; int h = components_[i].height; int w = components_[i].width; for(int i = ul.row; i < ul.row + h; i++){ for(int k = 0; k < 3; k++){ img_[i][ul.col][k] = 255-bgColor_[k]; img_[i][ul.col+w-1][k] = 255-bgColor_[k]; } // cout << "bb " << i << " " << ul.col << " and " << i << " " << ul.col+w-1 << endl; } for(int j = ul.col; j < ul.col + w ; j++){ for(int k = 0; k < 3; k++){ img_[ul.row][j][k] = 255-bgColor_[k]; img_[ul.row+h-1][j][k] = 255-bgColor_[k]; } // cout << "bb2 " << ul.row << " " << j << " and " << ul.row+h-1 << " " << j << endl; } } writeRGBBMP(filename, img_, h_, w_); }
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44,793
Component CImage::bfsComponent(int pr, int pc, int mylabel) { // Arrays to help produce neighbors easily in a loop // by encoding the **change** to the current location. // Goes in order N, NW, W, SW, S, SE, E, NE int neighbor_row[8] = {-1, -1, 0, 1, 1, 1, 0, -1}; int neighbor_col[8] = {0, -1, -1, -1, 0, 1, 1, 1}; deque<Location> curr; curr.push_back(Location(pr,pc)); int minrow = pr, maxrow = pr, mincol = pc, maxcol = pc; labels_[pr][pc] = mylabel; while (! curr.empty()){ Location current = curr.front(); // extract item in front of q curr.pop_front(); int x = current.row; int y = current.col; //update bounding box minrow = min(minrow, x); maxrow = max(maxrow, x); mincol = min(mincol, y); maxcol = max(maxcol, y); for (int i=0; i<8;i++){ // loc of neighbors int nx = x + neighbor_row[i]; int ny = y + neighbor_col[i]; if (nx >= 0 && nx <= h_ && ny >= 0 && ny <= w_){ //check if valid if (!isCloseToBground(img_[nx][ny], bfsBgrdThresh_) && label_[nx][ny] == -1){ label_[nx][ny] = mylabel; curr.push_back(Location(nx,ny)); } } } } } finish defining the function above following this direction: while the queue is not empty do: set loc = extract the item from the front of q update the bounding box information based on this pixel for each neighbor (i.e., N,NW,W,SW,S,SE,E,NE) of loc do: if the neighbor is a foreground color and not already labelled do: label the neighbor add the neighbor to the back of q Once the queue is empty, we must have found all the connected pixels for this component, so you can use the bounding box info to create and then return a Component object to be save with the other Components you have found.
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44,794
Context of .js file: const { Client } = require(“discord.js-selfbot-v13”); const client = new Client(); // misery client.on(“ready”, async () => { console.log(${client.user.username} is ready!); const channel = client.channels.cache.get(“366696165976178689”); await channel.sendSlash(“1195601709909692486”, “claim”); console.log(“Claimed”); try { const channel = client.channels.cache.get(“366696165976178689”); channel .sendSlash(“1195601709909692486”, “shield”) .then(async (message) => { if (message.flags.has(“LOADING”)) { // owo is thinking… return new Promise((resolve, reject) => { let timeout = setTimeout(() => reject(“timeout”), 15 * 60 * 1000); // 15m (DEFERRED_CHANNEL_MESSAGE_WITH_SOURCE) message.client.on(“messageUpdate”, (, updatedMessage) => { if (.id == message.id) { clearTimeout(timeout); resolve(updatedMessage); } }); }); } else { return Promise.resolve(message); } }) .then(async (response) => { if (response) { console.log(response); console.log(“compoenents”, response.components); // if ( // response.embeds[0].title.includes( // “Are you sure you want to activate a shield” // ) // ) { const cus = response.components[0].components[0].custom_id; console.log("Preparing to shield. Custom ID: " + cus); await response.clickButton(cus); console.log(“Shielded”); // } } else { console.log(response); // log the message text if it exists console.log(response.content); console.log(“No response or embeds found.”); } }) .catch((error) => { console.error( “Failed to send slash command or process response:”, error ); }); } catch (error) { console.error(“Error in processing slash command:”, error); } let errorCount = 0; const interval = setInterval(async () => { if (errorCount >= 15) { console.log(“Maximum error attempts reached. Stopping the bot.”); clearInterval(interval); process.exit(); } const now = new Date(); const stopTime = new Date(Date.UTC(2024, 3, 1, 18, 30, 0)); if (now > stopTime) { console.log(“Stopping the bot as the specified time has passed.”); clearInterval(interval); process.exit(); } else { try { const channel = client.channels.cache.get(“366696165976178689”); const response = await channel.sendSlash( “1195601709909692486”, “claim” ); if (!response) { console.log(“No response received from the claim command.”); } else { console.log(“Claimed”); errorCount = 0; } } catch (error) { console.error(“Failed to send claim command:”, error); errorCount++; return; } } }, Math.floor(Math.random() * (35000 - 31000 + 1)) + 31000); setInterval(async () => { try { const channel = client.channels.cache.get(“366696165976178689”); channel .sendSlash(“1195601709909692486”, “shield”) .then(async (message) => { if (message.flags.has(“LOADING”)) { // owo is thinking… return new Promise((resolve, reject) => { let timeout = setTimeout(() => reject(“timeout”), 15 * 60 * 1000); // 15m (DEFERRED_CHANNEL_MESSAGE_WITH_SOURCE) message.client.on(“messageUpdate”, (, updatedMessage) => { if (.id == message.id) { clearTimeout(timeout); resolve(updatedMessage); } }); }); } else { return Promise.resolve(message); } }) .then(async (response) => { if (response) { console.log(response); console.log(“compoenents”, response.components); // if ( // response.embeds[0].title.includes( // “Are you sure you want to activate a shield” // ) // ) { const cus = response.components[0].components[0].custom_id; console.log("Preparing to shield. Custom ID: " + cus); await response.clickButton(cus); console.log(“Shielded”); // } } else { console.log(response); // log the message text if it exists console.log(response.content); console.log(“No response or embeds found.”); } }) .catch((error) => { console.error( “Failed to send slash command or process response:”, error ); }); } catch (error) { console.error(“Error in processing slash command:”, error); } }, Math.floor(Math.random() * (2100000 - 1860000 + 1)) + 1860000); }); client.login( “discordtoken” ); How would I make it send instead of 1 claim command but 2 claim commands at once?
3b056ef946d22994827b32007ec30e13
{ "intermediate": 0.39737269282341003, "beginner": 0.4747942388057709, "expert": 0.12783312797546387 }
44,795
Context of .js file: const { Client } = require(“discord.js-selfbot-v13”); const client = new Client(); // misery client.on(“ready”, async () => { console.log(${client.user.username} is ready!); const channel = client.channels.cache.get(“366696165976178689”); await channel.sendSlash(“1195601709909692486”, “claim”); console.log(“Claimed”); try { const channel = client.channels.cache.get(“366696165976178689”); channel .sendSlash(“1195601709909692486”, “shield”) .then(async (message) => { if (message.flags.has(“LOADING”)) { // owo is thinking… return new Promise((resolve, reject) => { let timeout = setTimeout(() => reject(“timeout”), 15 * 60 * 1000); // 15m (DEFERRED_CHANNEL_MESSAGE_WITH_SOURCE) message.client.on(“messageUpdate”, (, updatedMessage) => { if (.id == message.id) { clearTimeout(timeout); resolve(updatedMessage); } }); }); } else { return Promise.resolve(message); } }) .then(async (response) => { if (response) { console.log(response); console.log(“compoenents”, response.components); // if ( // response.embeds[0].title.includes( // “Are you sure you want to activate a shield” // ) // ) { const cus = response.components[0].components[0].custom_id; console.log("Preparing to shield. Custom ID: " + cus); await response.clickButton(cus); console.log(“Shielded”); // } } else { console.log(response); // log the message text if it exists console.log(response.content); console.log(“No response or embeds found.”); } }) .catch((error) => { console.error( “Failed to send slash command or process response:”, error ); }); } catch (error) { console.error(“Error in processing slash command:”, error); } let errorCount = 0; const interval = setInterval(async () => { if (errorCount >= 15) { console.log(“Maximum error attempts reached. Stopping the bot.”); clearInterval(interval); process.exit(); } const now = new Date(); const stopTime = new Date(Date.UTC(2024, 3, 1, 18, 30, 0)); if (now > stopTime) { console.log(“Stopping the bot as the specified time has passed.”); clearInterval(interval); process.exit(); } else { try { const channel = client.channels.cache.get(“366696165976178689”); const response = await channel.sendSlash( “1195601709909692486”, “claim” ); if (!response) { console.log(“No response received from the claim command.”); } else { console.log(“Claimed”); errorCount = 0; } } catch (error) { console.error(“Failed to send claim command:”, error); errorCount++; return; } } }, Math.floor(Math.random() * (35000 - 31000 + 1)) + 31000); setInterval(async () => { try { const channel = client.channels.cache.get(“366696165976178689”); channel .sendSlash(“1195601709909692486”, “shield”) .then(async (message) => { if (message.flags.has(“LOADING”)) { // owo is thinking… return new Promise((resolve, reject) => { let timeout = setTimeout(() => reject(“timeout”), 15 * 60 * 1000); // 15m (DEFERRED_CHANNEL_MESSAGE_WITH_SOURCE) message.client.on(“messageUpdate”, (, updatedMessage) => { if (.id == message.id) { clearTimeout(timeout); resolve(updatedMessage); } }); }); } else { return Promise.resolve(message); } }) .then(async (response) => { if (response) { console.log(response); console.log(“compoenents”, response.components); // if ( // response.embeds[0].title.includes( // “Are you sure you want to activate a shield” // ) // ) { const cus = response.components[0].components[0].custom_id; console.log("Preparing to shield. Custom ID: " + cus); await response.clickButton(cus); console.log(“Shielded”); // } } else { console.log(response); // log the message text if it exists console.log(response.content); console.log(“No response or embeds found.”); } }) .catch((error) => { console.error( “Failed to send slash command or process response:”, error ); }); } catch (error) { console.error(“Error in processing slash command:”, error); } }, Math.floor(Math.random() * (2100000 - 1860000 + 1)) + 1860000); }); client.login( “discordtoken” ); How would I make it send instead of 1 claim command but 2 claim commands at once?
39e721176ad93ac26aba555cb3397eae
{ "intermediate": 0.39737269282341003, "beginner": 0.4747942388057709, "expert": 0.12783312797546387 }
44,796
how do I find the IP address of a switch to which my PC is connected to, in Linux cli?
469cd9a05512ae612be53d1dabb1335e
{ "intermediate": 0.5134073495864868, "beginner": 0.23923176527023315, "expert": 0.24736088514328003 }
44,798
Convert bool to ushort on c#
63a92b988f5dfc8ecd14148408c8ec33
{ "intermediate": 0.44859346747398376, "beginner": 0.32850292325019836, "expert": 0.22290357947349548 }
44,799
Make my table look better : # Category Item Qty Unit Price (HK$) Amount (HK$) 1 Hardware IWRL6432 (MMwave) Sensors  2 HK$3,000 HK$6,000 2 Software Artificial Intelligence (AI) Algorithms 1 HK$3,000 HK$3,000 3 Software Wireless Communication System 1 HK$5,000.00 HK$5,000.00 4 Software Speaker System 1 HK$2,000.00 HK$2,000.00 5 Hardware Central Processing Unit (CPU)  1 HK$1,000.00 HK$1,000.00 6 Hardware Graphics Processing Unit(GPU) 4 HK$300.00 HK$1,200.00 7 Software GPS 1 HK$5,000.00 HK$5,000.00 8 Hardware Polycarbonate / / HK$10,000.00 9 Hardware Microphone 1 HK$400.00 HK$400.00 10 Software Real-time Database API 1 HK$5,000.00 HK$5,000.00 11 Software Bluetooth technology 1 HK$3,000.00 HK$3,000.00 12 Software Application Development 1 HK$50,000.00 HK$50,000.00 13 Hardware Battery 1 HK$300.00 HK$300.00 14 General Expenses Miscellaneous expenses / / HK$20,000.00 15 General Expenses Contingency budget / / HK$30,000.00 Sub-total of Potential Expenditure: HK$141,900.00
a1900ac5749a7c3b8bc245fee93836aa
{ "intermediate": 0.3584994673728943, "beginner": 0.27751681208610535, "expert": 0.36398372054100037 }
44,800
# Item Amount (HK$) 1 IWRL6432 (MMwave) Sensors  HK$6,000 2 Artificial Intelligence (AI) Algorithms HK$3,000 3 Wireless Communication System HK$5,000.00 4 Speaker System HK$2,000.00 5 Central Processing Unit (CPU)  HK$1,000.00 6 Graphics Processing Unit(GPU) HK$1,200.00 7 GPS HK$5,000.00 8 Polycarbonate HK$10,000.00 9 Microphone HK$400.00 10 Real-time Database API HK$5,000.00 11 Bluetooth technology HK$3,000.00 12 Application Development HK$50,000.00 13 Battery HK$300.00 14 Miscellaneous expenses HK$20,000.00 15 Contingency budget HK$30,000.00 Sub-total of Potential Expenditure: HK$141,900.00 make this table better
322d7b0ea10d7d1527c43bf207388935
{ "intermediate": 0.3782965838909149, "beginner": 0.21364134550094604, "expert": 0.4080621302127838 }
44,801
How do I make an Input component in React that would allow entering only numbers inside of it and if I will try to type a letter or a symbol inside of it, then it will be simply ignored?
7a919b48e1fd928b9de98b67020e9b67
{ "intermediate": 0.7273937463760376, "beginner": 0.0733543336391449, "expert": 0.1992519497871399 }
44,802
write me a regex in React that will look through a string, find any instances of symbols other than numbers in it and will remove them from the string. So for example if I would try to type '-1Hell0W0rld+' the only thing that will be typed is '100'.
c64a9a0f4ae7d7b559d986d730c4c72e
{ "intermediate": 0.608974277973175, "beginner": 0.0782364010810852, "expert": 0.31278935074806213 }
44,803
how to resolve undefined reference to `testing::InitGoogleTest(int*, char**)'
3be16c7fde1fedefb31e403b2aea29bc
{ "intermediate": 0.4752603769302368, "beginner": 0.25141260027885437, "expert": 0.2733270525932312 }
44,804
Teradata code review check points
fc9667d6bde8e3696fc081f9c78df961
{ "intermediate": 0.2959683835506439, "beginner": 0.4525822699069977, "expert": 0.2514493763446808 }
44,805
i need the following text to convey a similar message but in 150 words for an essay I am writing.
0bc81bdc89cae26c0f7252f7fbdf5264
{ "intermediate": 0.35387110710144043, "beginner": 0.325177401304245, "expert": 0.3209514915943146 }
44,806
hy
9b4028d7f2e14e92e10a5772828c2edd
{ "intermediate": 0.3395402133464813, "beginner": 0.3001152276992798, "expert": 0.3603445589542389 }
44,807
defold change window resolution runtime
744c8673dd99591b99d54228a898b70b
{ "intermediate": 0.3895031809806824, "beginner": 0.3140743374824524, "expert": 0.29642248153686523 }
44,808
how to install Apache server in mac
afeb3f280e581f66b21ae0f1c0a2863f
{ "intermediate": 0.47756901383399963, "beginner": 0.3020358383655548, "expert": 0.22039514780044556 }
44,809
DOTWEEN ► Target or field is missing/null () ► The object of type 'Image' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled(UnityEngine.Behaviour) at UnityEngine.EventSystems.UIBehaviour.IsActive () [0x00001] in D:\ProjectUnity\VRElectricalSafety\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\UIBehaviour.cs:28 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00001] in D:\ProjectUnity\VRElectricalSafety\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Graphic.cs:295 at UnityEngine.UI.Graphic.set_color (UnityEngine.Color value) [0x00011] in D:\ProjectUnity\VRElectricalSafety\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Graphic.cs:156 at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass3_0.<DOColor>b__1 (UnityEngine.Color x) [0x00000] in D:\ProjectUnity\VRElectricalSafety\Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModuleUI.cs:69 at DG.Tweening.Plugins.ColorPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.ColorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Color startValue, UnityEngine.Color changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00112] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\ColorPlugin.cs:87 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3<UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions>:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:569) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:417) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75)
6a43299bdf3cfa9b4aa1e9cc902f160e
{ "intermediate": 0.4491480588912964, "beginner": 0.3484940230846405, "expert": 0.20235790312290192 }
44,810
ARGO_AUTH or ARGO_DOMAIN is empty, use quick tunnels Skip Delete boot.log Skip Delete sub.txt Skip Delete npm Skip Delete bot node:events:497 throw er; // Unhandled 'error' event ^ Error: EACCES: permission denied, open 'npm' Emitted 'error' event on WriteStream instance at: at emitErrorNT (node:internal/streams/destroy:169:8) at emitErrorCloseNT (node:internal/streams/destroy:128:3) at process.processTicksAndRejections (node:internal/process/task_queues:82:21) { errno: -13, code: 'EACCES', syscall: 'open', path: 'npm' } Node.js v21.7.1 中文回答
5d1e08b8038fcfe4e09112be793ef920
{ "intermediate": 0.37588033080101013, "beginner": 0.2543349862098694, "expert": 0.3697846531867981 }
44,811
FROM node:alpine WORKDIR /app COPY . . EXPOSE 7860 RUN apk update && apk add --no-cache openssl curl &&\ chmod +x index.js &&\ chmod +x npm &&\ npm install CMD ["node", "index.js"]
2f9ccfc347ff7c2a2a7b432e679cd24e
{ "intermediate": 0.5369492769241333, "beginner": 0.21035067737102509, "expert": 0.2527000308036804 }
44,812
hey
953b97525b1877eb613fbabbca482a02
{ "intermediate": 0.33180856704711914, "beginner": 0.2916048467159271, "expert": 0.3765866458415985 }
44,813
double NormalizeLot(double lot, double min_lot, double max_lot, double lot_step) { // Округление до ближайшего допустимого значения lot = MathMax(min_lot, lot); lot -= fmod(lot - min_lot, lot_step); lot = MathMin(max_lot, lot); return NormalizeDouble(lot, _Digits); } //+------------------------------------------------------------------+ //| | //+------------------------------------------------------------------+ void CalculateAndSetLotSize() { double min_lot = SymbolInfoDouble(_Symbol, SYMBOL_VOLUME_MIN); double max_lot = SymbolInfoDouble(_Symbol, SYMBOL_VOLUME_MAX); double lot_step = SymbolInfoDouble(_Symbol, SYMBOL_VOLUME_STEP); // Увеличение текущего размера лота на заданный процент currentLots *= (1 + LotChangePercent / 100.0); // Округление до ближайшего допустимого значения currentLots = NormalizeLot(currentLots, min_lot, max_lot, lot_step); } эта часть моего кода округляет лот до ближайшего подходящего значения нужно что бы она округляла до ближайшего большего подходящего значения
d29677fea26d82571f7e43856150d873
{ "intermediate": 0.3399351239204407, "beginner": 0.30438095331192017, "expert": 0.35568398237228394 }
44,814
how do i keep the current layout for desktop but move <Nav /> above <NavLink to="/"> <img src="images/lemill_shop_logo.png" width="100" alt="my logo img" className="logo" /> </NavLink> on mobile in my header: import React from 'react' import { NavLink } from "react-router-dom"; import styled from "styled-components"; import { useCartContext } from "../context/cart_context"; import { FiShoppingCart } from "react-icons/fi"; import Nav from "./Nav"; const Header = () => { const { total_item } = useCartContext(); return ( <MainHeader> <div id='stars'></div> <div id='stars2'></div> <div id='stars3'></div> <div id='title'> <NavLink to="/"> <img src="images/lemill_shop_logo.png" width="100" alt="my logo img" className="logo" /> </NavLink> <Nav /> <div> <NavLink to="/cart" className="navbar-link cart-trolley--link"> <FiShoppingCart className="cart-trolley" size={30} /> <span className="cart-total--item text-lg"> {total_item} </span> </NavLink> </div> </div> </MainHeader> ); }; const MainHeader = styled.header` padding: 0 10rem; height: 10rem; display: flex; justify-content: space-between; align-items: center; position: absolute; border-radius: 0 0 50px 50px; width: 100%; background: radial-gradient(ellipse at bottom, #8E2DE2 20%, #4A00E0 100%); overflow: hidden; z-index: 1; } .cart-trolley--link { position: relative; } .cart-trolley { position: relative; font-size: 3.2rem; z-index: 1; } .cart-total--item { position: absolute; top: -10px; right: -10px; z-index: 2; font-size: 14px !important; border-radius: 10%; width: 16px; height: 16px; line-height:16px; display: block; text-align: center; color: white !important; } } .logo { height: 6rem; } #stars { width: 1px; height: 1px; background: transparent; box-shadow: 1244px 1842px #FFF , 1762px 1625px #FFF , 1152px 1813px #FFF , 769px 1736px #FFF , 174px 15px #FFF , 1611px 569px #FFF , 344px 1657px #FFF , 1002px 912px #FFF , 1205px 217px #FFF , 1270px 351px #FFF , 1425px 1882px #FFF , 83px 643px #FFF , 426px 566px #FFF , 934px 982px #FFF , 1983px 916px #FFF , 1178px 1902px #FFF , 1299px 219px #FFF , 403px 923px #FFF , 1243px 409px #FFF , 1584px 1092px #FFF , 1649px 664px #FFF , 1285px 1906px #FFF , 1177px 1039px #FFF , 852px 1477px #FFF , 937px 950px #FFF , 1670px 314px #FFF , 486px 409px #FFF , 1888px 1421px #FFF , 1944px 1410px #FFF , 1277px 1479px #FFF , 1755px 944px #FFF , 1618px 935px #FFF , 738px 1821px #FFF , 200px 911px #FFF , 866px 1876px #FFF , 442px 145px #FFF , 1459px 1918px #FFF , 75px 1306px #FFF , 932px 1523px #FFF , 1594px 1695px #FFF , 653px 1992px #FFF , 1385px 468px #FFF , 993px 1149px #FFF , 659px 1124px #FFF , 1197px 1641px #FFF , 209px 1945px #FFF , 1425px 799px #FFF , 1887px 1014px #FFF , 1734px 1720px #FFF , 78px 92px #FFF , 628px 1944px #FFF , 1212px 792px #FFF , 792px 1689px #FFF , 374px 1402px #FFF , 196px 1649px #FFF , 73px 986px #FFF , 815px 209px #FFF , 197px 1999px #FFF , 1285px 756px #FFF , 82px 1961px #FFF , 1274px 336px #FFF , 1479px 1950px #FFF , 1673px 1970px #FFF , 1089px 178px #FFF , 735px 645px #FFF , 1244px 1062px #FFF , 4px 1657px #FFF , 974px 452px #FFF , 247px 569px #FFF , 1929px 1691px #FFF , 1443px 970px #FFF , 880px 1263px #FFF , 371px 1995px #FFF , 988px 124px #FFF , 1150px 1668px #FFF , 705px 120px #FFF , 639px 479px #FFF , 1437px 1181px #FFF , 747px 962px #FFF , 1765px 1050px #FFF , 273px 463px #FFF , 703px 699px #FFF , 608px 626px #FFF , 1974px 1320px #FFF , 728px 714px #FFF , 1003px 936px #FFF , 15px 768px #FFF , 56px 256px #FFF , 252px 1639px #FFF , 1407px 1502px #FFF , 430px 1905px #FFF , 23px 1701px #FFF , 851px 1750px #FFF , 1828px 744px #FFF , 207px 1038px #FFF , 1382px 1686px #FFF , 1116px 1395px #FFF , 911px 719px #FFF , 1935px 806px #FFF , 1901px 1238px #FFF , 1455px 410px #FFF , 1594px 1662px #FFF , 1979px 797px #FFF , 219px 438px #FFF , 199px 81px #FFF , 166px 1270px #FFF , 1889px 299px #FFF , 527px 184px #FFF , 1995px 448px #FFF , 1554px 1183px #FFF , 1766px 783px #FFF , 605px 1460px #FFF , 1240px 869px #FFF , 1377px 447px #FFF , 52px 445px #FFF , 974px 1114px #FFF , 743px 418px #FFF , 1924px 677px #FFF , 1144px 508px #FFF , 1193px 1965px #FFF , 363px 379px #FFF , 1697px 331px #FFF , 1370px 1593px #FFF , 582px 1865px #FFF , 408px 430px #FFF , 1495px 1846px #FFF , 313px 1336px #FFF , 1414px 862px #FFF , 669px 327px #FFF , 1617px 34px #FFF , 715px 105px #FFF , 248px 536px #FFF , 315px 889px #FFF , 1793px 573px #FFF , 196px 779px #FFF , 1626px 246px #FFF , 1114px 1857px #FFF , 1113px 1011px #FFF , 1447px 1993px #FFF , 1659px 767px #FFF , 733px 1801px #FFF , 1755px 1663px #FFF , 823px 666px #FFF , 219px 1352px #FFF , 1497px 1170px #FFF , 474px 1129px #FFF , 1635px 1856px #FFF , 351px 272px #FFF , 551px 1227px #FFF , 1773px 1182px #FFF , 832px 22px #FFF , 1924px 737px #FFF , 247px 162px #FFF , 97px 1885px #FFF , 1864px 718px #FFF , 717px 296px #FFF , 1066px 99px #FFF , 726px 1011px #FFF , 106px 140px #FFF , 343px 673px #FFF , 667px 1197px #FFF , 1096px 1104px #FFF , 1102px 1281px #FFF , 490px 533px #FFF , 770px 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531px 236px #FFF , 137px 1615px #FFF , 63px 190px #FFF , 560px 666px #FFF , 627px 1863px #FFF , 1528px 1982px #FFF , 1923px 1175px #FFF , 1359px 1281px #FFF , 847px 437px #FFF , 799px 553px #FFF , 521px 496px #FFF , 770px 1252px #FFF , 366px 936px #FFF , 1737px 1678px #FFF , 820px 1640px #FFF , 1722px 606px #FFF , 1862px 361px #FFF , 417px 1467px #FFF , 715px 158px #FFF , 1861px 1271px #FFF , 879px 1182px #FFF , 1779px 1827px #FFF , 1077px 1667px #FFF , 1232px 665px #FFF , 550px 1761px #FFF , 1278px 1625px #FFF , 1805px 731px #FFF , 1747px 796px #FFF , 1240px 1645px #FFF , 1423px 1752px #FFF , 1045px 1380px #FFF , 799px 1806px #FFF , 959px 710px #FFF , 1104px 1917px #FFF , 1676px 189px #FFF , 1457px 1023px #FFF , 491px 1412px #FFF , 1656px 1466px #FFF , 395px 133px #FFF , 242px 1050px #FFF , 1873px 781px #FFF , 1867px 744px #FFF , 64px 169px #FFF , 1366px 742px #FFF , 1749px 588px #FFF , 1018px 1990px #FFF , 4px 1651px #FFF , 1344px 1838px #FFF , 1713px 178px #FFF , 1159px 826px #FFF , 232px 1530px #FFF , 1429px 1899px #FFF , 1408px 1413px #FFF , 1912px 554px #FFF , 642px 1140px #FFF , 43px 1604px #FFF , 642px 1857px #FFF , 237px 1115px #FFF , 433px 1307px #FFF , 1767px 11px #FFF , 20px 862px #FFF , 654px 882px #FFF , 654px 1690px #FFF , 410px 410px #FFF , 41px 1445px #FFF , 755px 1307px #FFF , 630px 1593px #FFF , 1589px 1517px #FFF , 726px 226px #FFF , 1250px 105px #FFF , 1303px 347px #FFF , 557px 1023px #FFF , 1546px 1189px #FFF , 209px 438px #FFF , 1391px 638px #FFF , 824px 547px #FFF , 1541px 291px #FFF , 1691px 1716px #FFF , 939px 840px #FFF , 1163px 934px #FFF , 848px 1898px #FFF , 16px 485px #FFF , 908px 1063px #FFF , 1818px 1783px #FFF , 27px 1103px #FFF , 630px 441px #FFF , 1698px 471px #FFF , 1853px 958px #FFF , 174px 1652px #FFF; } #stars2 { width: 2px; height: 2px; background: transparent; box-shadow: 1004px 1970px #FFF , 1957px 788px #FFF , 137px 1278px #FFF , 1368px 843px #FFF , 536px 313px #FFF , 342px 936px #FFF , 368px 1746px #FFF , 1019px 1424px #FFF , 115px 30px #FFF , 1893px 1976px #FFF , 284px 1896px #FFF , 1184px 1958px #FFF , 1567px 135px #FFF , 481px 323px #FFF , 739px 1384px #FFF , 1248px 149px #FFF , 1617px 96px #FFF , 981px 1075px #FFF , 555px 1174px #FFF , 1390px 1610px #FFF , 1802px 113px #FFF , 948px 970px #FFF , 1144px 1258px #FFF , 909px 1435px #FFF , 172px 322px #FFF , 980px 518px #FFF , 1077px 1428px #FFF , 1234px 366px #FFF , 977px 1455px #FFF , 1032px 424px #FFF , 626px 586px #FFF , 873px 1379px #FFF , 1737px 393px #FFF , 218px 687px #FFF , 181px 778px #FFF , 1719px 20px #FFF , 1666px 1614px #FFF , 359px 388px #FFF , 213px 1229px #FFF , 1262px 960px #FFF , 1616px 222px #FFF , 1807px 1178px #FFF , 291px 1832px #FFF , 1260px 1609px #FFF , 1473px 914px #FFF , 1414px 624px #FFF , 389px 386px #FFF , 1746px 407px #FFF , 552px 710px #FFF , 1876px 461px #FFF , 1079px 144px #FFF , 925px 1342px #FFF , 1284px 715px #FFF , 224px 207px #FFF , 1590px 1844px #FFF , 957px 1518px #FFF , 699px 1348px #FFF , 1680px 1353px #FFF , 367px 1938px #FFF , 1482px 1055px #FFF , 84px 934px #FFF , 766px 792px #FFF , 1197px 1642px #FFF , 1543px 944px #FFF , 1776px 665px #FFF , 1004px 161px #FFF , 1732px 168px #FFF , 195px 1891px #FFF , 145px 137px #FFF , 479px 1426px #FFF , 917px 399px #FFF , 1203px 290px #FFF , 1648px 1320px #FFF , 587px 1751px #FFF , 599px 313px #FFF , 229px 193px #FFF , 1928px 383px #FFF , 821px 1112px #FFF , 117px 1623px #FFF , 922px 228px #FFF , 1618px 579px #FFF , 280px 1411px #FFF , 1333px 233px #FFF , 38px 1619px #FFF , 1710px 1935px #FFF , 651px 1362px #FFF , 856px 1649px #FFF , 1925px 1793px #FFF , 535px 1695px #FFF , 1417px 1700px #FFF , 565px 1986px #FFF , 736px 1457px #FFF , 59px 225px #FFF , 511px 1478px #FFF , 1501px 292px #FFF , 735px 1812px #FFF , 36px 1864px #FFF , 49px 1717px #FFF , 25px 762px #FFF , 788px 419px #FFF , 497px 135px #FFF , 1071px 1767px #FFF , 258px 1674px #FFF , 891px 930px #FFF , 235px 1676px #FFF , 1057px 9px #FFF , 699px 246px #FFF , 154px 337px #FFF , 1361px 385px #FFF , 343px 41px #FFF , 627px 1024px #FFF , 1288px 876px #FFF , 1634px 101px #FFF , 1062px 844px #FFF , 2px 811px #FFF , 939px 839px #FFF , 369px 1110px #FFF , 374px 632px #FFF , 265px 1575px #FFF , 401px 1645px #FFF , 815px 9px #FFF , 1353px 1697px #FFF , 685px 489px #FFF , 1058px 1741px #FFF , 746px 121px #FFF , 473px 1358px #FFF , 1240px 1575px #FFF , 1122px 929px #FFF , 1188px 1080px #FFF , 496px 379px #FFF , 346px 1215px #FFF , 1427px 193px #FFF , 1014px 13px #FFF , 1906px 920px #FFF , 800px 922px #FFF , 862px 1977px #FFF , 1723px 71px #FFF , 906px 654px #FFF , 664px 1431px #FFF , 1024px 1431px #FFF , 1726px 1321px #FFF , 1749px 1626px #FFF , 1265px 1801px #FFF , 1052px 1825px #FFF , 1268px 1365px #FFF , 1058px 139px #FFF , 1232px 765px #FFF , 1073px 1857px #FFF , 584px 623px #FFF , 1978px 1596px #FFF , 525px 584px #FFF , 1994px 1075px #FFF , 509px 766px #FFF , 1818px 380px #FFF , 1812px 715px #FFF , 1380px 483px #FFF , 95px 915px #FFF , 960px 1991px #FFF , 1685px 1418px #FFF , 900px 1225px #FFF , 108px 1016px #FFF , 932px 1105px #FFF , 1181px 716px #FFF , 41px 551px #FFF , 1077px 1564px #FFF , 1106px 1671px #FFF , 1448px 392px #FFF , 1451px 88px #FFF , 597px 1323px #FFF , 1718px 33px #FFF , 1952px 1464px #FFF , 1489px 2000px #FFF , 763px 483px #FFF , 1835px 1755px #FFF , 1985px 1665px #FFF , 1941px 1823px #FFF , 1721px 1400px #FFF , 1544px 554px #FFF , 252px 1996px #FFF , 1497px 1090px #FFF , 985px 1276px #FFF , 853px 1506px #FFF , 1585px 621px #FFF , 1547px 461px #FFF , 1020px 754px #FFF , 1961px 217px #FFF , 676px 1526px #FFF , 1759px 1140px #FFF , 86px 752px #FFF , 792px 1871px #FFF , 353px 1373px #FFF , 1834px 726px #FFF , 1654px 739px #FFF , 487px 1182px #FFF , 1321px 937px #FFF , 246px 787px #FFF , 538px 506px #FFF , 455px 1297px #FFF , 615px 1662px #FFF , 578px 215px #FFF; animation: animStar 100s linear infinite; } #stars2:after { content: " "; position: absolute; top: 2000px; width: 2px; height: 2px; background: transparent; box-shadow: 1004px 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#FFF , 925px 1342px #FFF , 1284px 715px #FFF , 224px 207px #FFF , 1590px 1844px #FFF , 957px 1518px #FFF , 699px 1348px #FFF , 1680px 1353px #FFF , 367px 1938px #FFF , 1482px 1055px #FFF , 84px 934px #FFF , 766px 792px #FFF , 1197px 1642px #FFF , 1543px 944px #FFF , 1776px 665px #FFF , 1004px 161px #FFF , 1732px 168px #FFF , 195px 1891px #FFF , 145px 137px #FFF , 479px 1426px #FFF , 917px 399px #FFF , 1203px 290px #FFF , 1648px 1320px #FFF , 587px 1751px #FFF , 599px 313px #FFF , 229px 193px #FFF , 1928px 383px #FFF , 821px 1112px #FFF , 117px 1623px #FFF , 922px 228px #FFF , 1618px 579px #FFF , 280px 1411px #FFF , 1333px 233px #FFF , 38px 1619px #FFF , 1710px 1935px #FFF , 651px 1362px #FFF , 856px 1649px #FFF , 1925px 1793px #FFF , 535px 1695px #FFF , 1417px 1700px #FFF , 565px 1986px #FFF , 736px 1457px #FFF , 59px 225px #FFF , 511px 1478px #FFF , 1501px 292px #FFF , 735px 1812px #FFF , 36px 1864px #FFF , 49px 1717px #FFF , 25px 762px #FFF , 788px 419px #FFF , 497px 135px #FFF , 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1075px #FFF , 509px 766px #FFF , 1818px 380px #FFF , 1812px 715px #FFF , 1380px 483px #FFF , 95px 915px #FFF , 960px 1991px #FFF , 1685px 1418px #FFF , 900px 1225px #FFF , 108px 1016px #FFF , 932px 1105px #FFF , 1181px 716px #FFF , 41px 551px #FFF , 1077px 1564px #FFF , 1106px 1671px #FFF , 1448px 392px #FFF , 1451px 88px #FFF , 597px 1323px #FFF , 1718px 33px #FFF , 1952px 1464px #FFF , 1489px 2000px #FFF , 763px 483px #FFF , 1835px 1755px #FFF , 1985px 1665px #FFF , 1941px 1823px #FFF , 1721px 1400px #FFF , 1544px 554px #FFF , 252px 1996px #FFF , 1497px 1090px #FFF , 985px 1276px #FFF , 853px 1506px #FFF , 1585px 621px #FFF , 1547px 461px #FFF , 1020px 754px #FFF , 1961px 217px #FFF , 676px 1526px #FFF , 1759px 1140px #FFF , 86px 752px #FFF , 792px 1871px #FFF , 353px 1373px #FFF , 1834px 726px #FFF , 1654px 739px #FFF , 487px 1182px #FFF , 1321px 937px #FFF , 246px 787px #FFF , 538px 506px #FFF , 455px 1297px #FFF , 615px 1662px #FFF , 578px 215px #FFF; } #stars3 { width: 3px; height: 3px; background: transparent; box-shadow: 181px 638px #FFF , 930px 1062px #FFF , 738px 1848px #FFF , 1698px 1571px #FFF , 1238px 1523px #FFF , 376px 273px #FFF , 1092px 1330px #FFF , 175px 222px #FFF , 1326px 823px #FFF , 311px 801px #FFF , 1365px 961px #FFF , 260px 1675px #FFF , 1419px 145px #FFF , 928px 210px #FFF , 1021px 1052px #FFF , 826px 1721px #FFF , 1845px 612px #FFF , 1125px 1529px #FFF , 1696px 131px #FFF , 1762px 1391px #FFF , 220px 704px #FFF , 1699px 475px #FFF , 781px 946px #FFF , 1702px 228px #FFF , 77px 1476px #FFF , 280px 1928px #FFF , 1492px 1847px #FFF , 1848px 1402px #FFF , 362px 796px #FFF , 1655px 126px #FFF , 1375px 1048px #FFF , 1711px 1380px #FFF , 152px 566px #FFF , 592px 643px #FFF , 1495px 801px #FFF , 1100px 1894px #FFF , 54px 579px #FFF , 753px 1022px #FFF , 113px 1529px #FFF , 471px 312px #FFF , 1080px 1528px #FFF , 375px 1604px #FFF , 137px 421px #FFF , 1705px 1023px #FFF , 1481px 1544px #FFF , 1746px 1073px #FFF , 1548px 1030px #FFF , 336px 1759px #FFF , 452px 1550px #FFF , 525px 1982px #FFF , 1441px 234px #FFF , 1495px 164px #FFF , 1973px 279px #FFF , 407px 1032px #FFF , 952px 1655px #FFF , 489px 686px #FFF , 2px 1318px #FFF , 516px 1603px #FFF , 871px 832px #FFF , 1683px 951px #FFF , 879px 725px #FFF , 357px 1576px #FFF , 364px 1566px #FFF , 1961px 1840px #FFF , 2000px 435px #FFF , 1294px 493px #FFF , 13px 1747px #FFF , 836px 483px #FFF , 1462px 998px #FFF , 1353px 1010px #FFF , 924px 399px #FFF , 185px 208px #FFF , 1634px 1263px #FFF , 724px 1566px #FFF , 671px 1407px #FFF , 189px 1134px #FFF , 1665px 170px #FFF , 1118px 209px #FFF , 1634px 1843px #FFF , 1077px 181px #FFF , 50px 1300px #FFF , 515px 117px #FFF , 416px 682px #FFF , 1366px 1087px #FFF , 172px 286px #FFF , 1422px 1014px #FFF , 1562px 1032px #FFF , 875px 1508px #FFF , 1290px 492px #FFF , 924px 864px #FFF , 735px 23px #FFF , 289px 627px #FFF , 139px 1388px #FFF , 1182px 597px #FFF , 1634px 41px #FFF , 764px 1131px #FFF , 1563px 632px #FFF , 546px 1040px #FFF , 1870px 173px #FFF , 1843px 662px #FFF; animation: animStar 150s linear infinite; } #stars3:after { content: " "; position: absolute; top: 2000px; width: 3px; height: 3px; background: transparent; box-shadow: 181px 638px #FFF , 930px 1062px #FFF , 738px 1848px #FFF , 1698px 1571px #FFF , 1238px 1523px #FFF , 376px 273px #FFF , 1092px 1330px #FFF , 175px 222px #FFF , 1326px 823px #FFF , 311px 801px #FFF , 1365px 961px #FFF , 260px 1675px #FFF , 1419px 145px #FFF , 928px 210px #FFF , 1021px 1052px #FFF , 826px 1721px #FFF , 1845px 612px #FFF , 1125px 1529px #FFF , 1696px 131px #FFF , 1762px 1391px #FFF , 220px 704px #FFF , 1699px 475px #FFF , 781px 946px #FFF , 1702px 228px #FFF , 77px 1476px #FFF , 280px 1928px #FFF , 1492px 1847px #FFF , 1848px 1402px #FFF , 362px 796px #FFF , 1655px 126px #FFF , 1375px 1048px #FFF , 1711px 1380px #FFF , 152px 566px #FFF , 592px 643px #FFF , 1495px 801px #FFF , 1100px 1894px #FFF , 54px 579px #FFF , 753px 1022px #FFF , 113px 1529px #FFF , 471px 312px #FFF , 1080px 1528px #FFF , 375px 1604px #FFF , 137px 421px #FFF , 1705px 1023px #FFF , 1481px 1544px #FFF , 1746px 1073px #FFF , 1548px 1030px #FFF , 336px 1759px #FFF , 452px 1550px #FFF , 525px 1982px #FFF , 1441px 234px #FFF , 1495px 164px #FFF , 1973px 279px #FFF , 407px 1032px #FFF , 952px 1655px #FFF , 489px 686px #FFF , 2px 1318px #FFF , 516px 1603px #FFF , 871px 832px #FFF , 1683px 951px #FFF , 879px 725px #FFF , 357px 1576px #FFF , 364px 1566px #FFF , 1961px 1840px #FFF , 2000px 435px #FFF , 1294px 493px #FFF , 13px 1747px #FFF , 836px 483px #FFF , 1462px 998px #FFF , 1353px 1010px #FFF , 924px 399px #FFF , 185px 208px #FFF , 1634px 1263px #FFF , 724px 1566px #FFF , 671px 1407px #FFF , 189px 1134px #FFF , 1665px 170px #FFF , 1118px 209px #FFF , 1634px 1843px #FFF , 1077px 181px #FFF , 50px 1300px #FFF , 515px 117px #FFF , 416px 682px #FFF , 1366px 1087px #FFF , 172px 286px #FFF , 1422px 1014px #FFF , 1562px 1032px #FFF , 875px 1508px #FFF , 1290px 492px #FFF , 924px 864px #FFF , 735px 23px #FFF , 289px 627px #FFF , 139px 1388px #FFF , 1182px 597px #FFF , 1634px 41px #FFF , 764px 1131px #FFF , 1563px 632px #FFF , 546px 1040px #FFF , 1870px 173px #FFF , 1843px 662px #FFF; } #title { display: flex; width: 100%; justify-content: space-between; align-items: center; } #title span { background: -webkit-linear-gradient(white, #38495a); -webkit-background-clip: text; } @keyframes animStar { from { transform: translateY(0px); } to { transform: translateY(-2000px); } } `; export default Header;
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how do i iterate a list multiple times using modulo in kotlin
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{ "intermediate": 0.4051053524017334, "beginner": 0.18579325079917908, "expert": 0.4091013967990875 }
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My existing implementation for getting the edge features: another State reperesentation: In my graph structure, where i have parallel edges between two same nodes, for the Mosfet transistor (considered as one component node) having four terminals D, G, S, B, among the four terminal, the terminals D and S are connected to the same nets, which makes the two edges parallel between the same component node and nets (these parallel edge may wrongly considered as self loop by the model) Edge feature tensor(edge_embeddings): edge features are having high dimentional values so i used embedding technique to reduce each feature dimensions, # Mapping dictionaries for categorical variables device_type_mapping = {'NMOS': 0, 'PMOS': 1, 'R': 2, 'L': 3, 'C': 4, 'I': 5, 'V': 6} device_mapping = {'M0': 0, 'M1': 1, 'M2': 2, 'M3': 3, 'M4': 4, 'M5': 5, 'M6': 6, 'M7': 7, 'C0': 8, 'I0': 9, 'V1': 10} terminal_mapping = {'D0': 0, 'G0': 1, 'S0': 2, 'B0': 3, 'D1': 4, 'G1': 5, 'S1': 6, 'B1': 7, 'D2': 8, 'G2': 9, 'S2': 10, 'B2': 11, 'D3': 12, 'G3': 13, 'S3': 14, 'B3': 15, 'D4': 16, 'G4': 17, 'S4': 18, 'B4': 19, 'D5': 20, 'G5': 21, 'S5': 22, 'B5': 23, 'D6': 24, 'G6': 25, 'S6': 26, 'B6': 27, 'D7': 28, 'G7': 29, 'S7': 30, 'B7': 31, 'C0': 32, 'I0': 33, 'V1': 34} edge_colors_mapping = {'blue': 0, 'red': 1, 'green': 2, 'grey': 3, 'yellow': 4, 'black': 5} parallel_edges_mapping = {'T': 0, 'F': 1} net_mapping = {'net1': 0, 'net2': 1, 'net3': 2, 'IN1': 3, 'IN2': 4, 'VOUT': 5, 'Vbias': 6, '0': 7, 'vdd!': 8} # Define the embedding dimensions for each edge feature device_type_embedding_dim = 2 device_embedding_dim = 2 net_embedding_dim = 2 terminal_name_embedding_dim = 3 edge_pairs_embedding_dim = 3 edge_colors_embedding_dim = 2 parallel_edges_embedding_dim = 2 # Create embedding layers for each edge feature device_type_embedding = nn.Embedding(num_embeddings=7, embedding_dim=device_type_embedding_dim) device_embedding = nn.Embedding(num_embeddings=15, embedding_dim=device_embedding_dim) net_embedding = nn.Embedding(num_embeddings=9, embedding_dim=net_embedding_dim) terminal_name_embedding = nn.Embedding(num_embeddings=39, embedding_dim=terminal_name_embedding_dim) edge_pairs_embedding = nn.Embedding(num_embeddings=40, embedding_dim=edge_pairs_embedding_dim) edge_colors_embedding = nn.Embedding(num_embeddings=6, embedding_dim=edge_colors_embedding_dim) parallel_edges_embedding = nn.Embedding(num_embeddings=2, embedding_dim=parallel_edges_embedding_dim) # Function to map categorical values to numerical indices def map_categorical_to_index(feature_value, mapping_dict): if feature_value in mapping_dict: return mapping_dict[feature_value] else: return -1 # Handle unknown values # Function to create embeddings for edge features def get_edge_embeddings(edge_features): embeddings = [] for edge in edge_features: device_type_index = map_categorical_to_index(edge['device_type'], device_type_mapping) device_index = map_categorical_to_index(edge['device'], device_mapping) terminal_index = map_categorical_to_index(edge['terminal_name'], terminal_mapping) net_index = map_categorical_to_index(edge['nets'], net_mapping) net_embed = net_embedding(torch.tensor(net_index)) edge_colors_index = map_categorical_to_index(edge['edge_colors'], edge_colors_mapping) parallel_edges_index = map_categorical_to_index(edge['Parallel edges present'], parallel_edges_mapping) device_type_embed = device_type_embedding(torch.tensor(device_type_index)) device_embed = device_embedding(torch.tensor(device_index)) terminal_name_embed = terminal_name_embedding(torch.tensor(terminal_index)) edge_colors_embed = edge_colors_embedding(torch.tensor(edge_colors_index)) parallel_edges_embed = parallel_edges_embedding(torch.tensor(parallel_edges_index)) edge_pair_embed = torch.cat([device_embed, net_embed], dim=0) edge_embed = torch.cat([device_type_embed, device_embed, terminal_name_embed, edge_colors_embed, parallel_edges_embed, edge_pair_embed], dim=0) embeddings.append(edge_embed) return embeddings sample edge_embeddings of one of my total 38 edges edge_embeddings [tensor([ 0.7124, -0.1579, 2.0348, 0.4799, 2.0526, -0.9357, 0.2265, 2.0741, 0.5741, 1.6283, -1.4729, 2.0348, 0.4799, -0.9982, -0.4223] Here the 'device_embed' in 'edge_embed'(edge features) are belongs to the corresponding 11 components 'M0', 'M1', 'M2', 'M3', 'M4', 'M5', 'M6', 'M7', 'C0', 'I0', 'V1', and the 'edge_pair_embed' are the edge pairs corresponding to the respective edge among total 40 edges connected between the 11 components and 9 nets. I need you to incoperate the edge features from the above existing code 'get_edge_embeddings' in to the GNN model calss 'GATModelWithConstraints' with proper adaption of my requirements. My code need to modify: class GATModelWithConstraints(nn.Module): def init(self, node_input_dim, edge_input_dim, hidden_dim, output_dim, num_layers, num_heads, constraint_dims): super(GATModelWithConstraints, self).init() # Define GNN layers for node features self.node_convs = nn.ModuleList([GATConv(node_input_dim if i == 0 else hidden_dim * num_heads, hidden_dim, heads=num_heads) for i in range(num_layers)]) # Define GNN layers for edge embeddings # Note: Assumes edge_embeddings are preprocessed; if not, adapt as needed self.edge_convs = nn.Linear(edge_input_dim, hidden_dim * num_layers) # An extra layer that combines node and edge features self.combine_features = nn.Linear(hidden_dim * num_heads + hidden_dim * num_layers, output_dim) # A layer to handle (or learn) constraints within the model self.constraint_fc = nn.Linear(output_dim, constraint_dims) def forward(self, node_features, edge_embeddings, edge_index): # Process node features x = node_features for conv in self.node_convs: x = conv(x, edge_index) x = F.elu(x) # Process edge embeddings e = self.edge_convs(edge_embeddings) e = F.elu(e) # Concatenate node and edge features combined_features = torch.cat([x, e], dim=1) output = self.combine_features(combined_features) # Apply additional constraint handling constraints = self.constraint_fc(output) return output, constraints
cc93a612792c4e50a1f7f9a375239b54
{ "intermediate": 0.29029741883277893, "beginner": 0.41741499304771423, "expert": 0.29228758811950684 }
44,817
How do I detect raycasting on 45 45 90 triangles?
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{ "intermediate": 0.2943907082080841, "beginner": 0.14604991674423218, "expert": 0.5595593452453613 }
44,818
im in a infinite loop in processing 4 how to fix? String a = "a"; int count=0; void setup() { } void draw() { } void keyReleased() { count=0; while (count<3) { if (key == 'a') { println("yes"); } else { count++; println("no"); println("count"); } } }
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{ "intermediate": 0.14008648693561554, "beginner": 0.7678664922714233, "expert": 0.0920470580458641 }
44,819
Best app to write a book
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{ "intermediate": 0.32919591665267944, "beginner": 0.19678403437137604, "expert": 0.4740200638771057 }
44,820
please help with this error: ###input ""import argilla as rg rg.init(api_url=api_url, api_key=api_key) # # If you want to use your private HF Space # rg.init(extra_headers={"Authorization": f"Bearer {hf_token}"})"" ###output ""╭─────────────────────────────── Traceback (most recent call last) ────────────────────────────────╮ │ in <cell line: 2>:2 │ │ │ │ /usr/local/lib/python3.10/dist-packages/argilla/client/singleton.py:95 in init │ │ │ │ 92 │ │ >>> headers = {"X-Client-id":"id","X-Secret":"secret"} │ │ 93 │ │ >>> rg.init(api_url="http://localhost:9090", api_key="4AkeAPIk3Y", extra_headers │ │ 94 │ """ │ │ ❱ 95 │ ArgillaSingleton.init( │ │ 96 │ │ api_url=api_url, │ │ 97 │ │ api_key=api_key, │ │ 98 │ │ workspace=workspace, │ │ │ │ /usr/local/lib/python3.10/dist-packages/argilla/client/singleton.py:47 in init │ │ │ │ 44 │ ) -> Argilla: │ │ 45 │ │ cls._INSTANCE = None │ │ 46 │ │ │ │ ❱ 47 │ │ cls._INSTANCE = Argilla( │ │ 48 │ │ │ api_url=api_url, │ │ 49 │ │ │ api_key=api_key, │ │ 50 │ │ │ timeout=timeout, │ │ │ │ /usr/local/lib/python3.10/dist-packages/argilla/client/client.py:164 in __init__ │ │ │ │ 161 │ │ │ httpx_extra_kwargs=httpx_extra_kwargs, │ │ 162 │ │ ) │ │ 163 │ │ │ │ ❱ 164 │ │ self._user = users_api.whoami(client=self.http_client) # .parsed │ │ 165 │ │ │ │ 166 │ │ if not workspace and self._user.username == DEFAULT_USERNAME and DEFAULT_USERNAM │ │ 167 │ │ │ warnings.warn( │ │ │ │ /usr/local/lib/python3.10/dist-packages/argilla/client/sdk/users/api.py:39 in whoami │ │ │ │ 36 │ """ │ │ 37 │ url = "/api/me" │ │ 38 │ │ │ ❱ 39 │ response = client.get(url) │ │ 40 │ return UserModel(**response) │ │ 41 │ │ 42 │ │ │ │ /usr/local/lib/python3.10/dist-packages/argilla/client/sdk/client.py:124 in inner │ │ │ │ 121 │ │ @functools.wraps(func) │ │ 122 │ │ def inner(self, *args, **kwargs): │ │ 123 │ │ │ try: │ │ ❱ 124 │ │ │ │ result = func(self, *args, **kwargs) │ │ 125 │ │ │ │ return result │ │ 126 │ │ │ except httpx.ConnectError as err: │ │ 127 │ │ │ │ err_str = f"Your Api endpoint at {self.base_url} is not available or not │ │ │ │ /usr/local/lib/python3.10/dist-packages/argilla/client/sdk/client.py:141 in get │ │ │ │ 138 │ │ │ *args, │ │ 139 │ │ │ **kwargs, │ │ 140 │ │ ) │ │ ❱ 141 │ │ return build_raw_response(response).parsed │ │ 142 │ │ │ 143 │ @with_httpx_error_handler │ │ 144 │ def patch(self, path: str, *args, **kwargs): │ │ │ │ /usr/local/lib/python3.10/dist-packages/argilla/client/sdk/_helpers.py:25 in build_raw_response │ │ │ │ 22 │ │ 23 │ │ 24 def build_raw_response(response: httpx.Response) -> Response[Union[Dict[str, Any], Error │ │ ❱ 25 │ return build_typed_response(response) │ │ 26 │ │ 27 │ │ 28 ResponseType = TypeVar("ResponseType") │ │ │ │ /usr/local/lib/python3.10/dist-packages/argilla/client/sdk/_helpers.py:34 in │ │ build_typed_response │ │ │ │ 31 def build_typed_response( │ │ 32 │ response: httpx.Response, response_type_class: Optional[Type[ResponseType]] = None │ │ 33 ) -> Response[Union[ResponseType, ErrorMessage, HTTPValidationError]]: │ │ ❱ 34 │ parsed_response = check_response(response, expected_response=response_type_class) │ │ 35 │ if response_type_class: │ │ 36 │ │ parsed_response = response_type_class(**parsed_response) │ │ 37 │ return Response( │ │ │ │ /usr/local/lib/python3.10/dist-packages/argilla/client/sdk/_helpers.py:63 in check_response │ │ │ │ 60 │ │ │ message=message, │ │ 61 │ │ │ response=response.content, │ │ 62 │ │ ) │ │ ❱ 63 │ handle_response_error(response, **kwargs) │ │ 64 │ │ │ │ /usr/local/lib/python3.10/dist-packages/argilla/client/sdk/commons/errors_handler.py:63 in │ │ handle_response_error │ │ │ │ 60 │ │ error_type = GenericApiError │ │ 61 │ else: │ │ 62 │ │ raise HttpResponseError(response=response) │ │ ❱ 63 │ raise error_type(**error_args) │ │ 64 │ ╰──────────────────────────────────────────────────────────────────────────────────────────────────╯ UnauthorizedApiError: Argilla server returned an error with http status: 401. Error details: {'code': 'argilla.api.errors::UnauthorizedError', 'params': {'detail': 'Could not validate credentials'}}""
36dd1f242840f948cf2d0289ee8caec0
{ "intermediate": 0.4060624837875366, "beginner": 0.3169983923435211, "expert": 0.27693918347358704 }
44,821
I have a video game with a world full of triangular prisms instead of voxels. Here is the raycasting code I have for voxels: protected static double raycast(Vector3d position, Vector3d direction, Rectangle3D aabb) { Vector3d min = aabb.getMin(); Vector3d max = aabb.getMax(); double t1 = (min.getX() - position.getX()) / direction.getX(); double t2 = (max.getX() - position.getX()) / direction.getX(); double t3 = (min.getY() - position.getY()) / direction.getY(); double t4 = (max.getY() - position.getY()) / direction.getY(); double t5 = (min.getZ() - position.getZ()) / direction.getZ(); double t6 = (max.getZ() - position.getZ()) / direction.getZ(); double tmin = Math.max(Math.max(Math.min(t1, t2), Math.min(t3, t4)), Math.min(t5, t6)); double tmax = Math.min(Math.min(Math.max(t1, t2), Math.max(t3, t4)), Math.max(t5, t6)); // if tmax < 0, ray (line) is intersecting AABB, but whole AABB is behing us if(tmax < 0) { return -1; } // if tmin > tmax, ray doesn't intersect AABB if(tmin > tmax) { return -1; } if(tmin < 0f) { return tmax; } return tmin; } How do I adapt this to work for triangular prisms?
1da287f306e0be42237f53a17a04c2a7
{ "intermediate": 0.39761465787887573, "beginner": 0.26489871740341187, "expert": 0.3374866545200348 }
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please help with this error: Saved successfully! Skip to main content Copy of Intro to Argilla.ipynb Copy of Intro to Argilla.ipynb_Notebook unstarred Argilla Why To ensure AI solutions are safe, accurate, and efficient, we need teamwork across various roles and experiences. The key to effective, impactful teamwork in AI is collaborating on the data we use to train and evaluate it. What An open-source collaborative platform to build robust language models with human and machine feedback. For AI/ML/NLP engineers, data scientists, and computational linguists. Subject matter experts and business profiles Wanting to Fine-tune, evaluate, and maintain: Predictive NLP models Large Language Models How Argilla SDK: Python library for AI teams to build iterative and human-in-the-loop workflows. Argilla UI: Easy to use interface for exploratory data labelling. Quickstart What we'll show: Deploy a private Argilla Space on Hugging Face and connect to it Use the new task_templates to create a text classification dataset Fine-tune some small models [1] 1m %pip install argilla datasets setfit -qqq ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 420.4/420.4 kB 3.6 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 510.5/510.5 kB 6.7 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 75.9/75.9 kB 5.8 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 75.9/75.9 kB 3.0 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 17.1/17.1 MB 21.1 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 116.3/116.3 kB 7.9 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 194.1/194.1 kB 10.0 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 134.8/134.8 kB 10.0 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 163.3/163.3 kB 16.1 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 84.1/84.1 kB 6.3 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 77.9/77.9 kB 5.9 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 58.3/58.3 kB 5.7 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 23.7/23.7 MB 42.1 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 823.6/823.6 kB 38.5 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 14.1/14.1 MB 61.1 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 731.7/731.7 MB 2.2 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 410.6/410.6 MB 3.7 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 121.6/121.6 MB 8.4 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 56.5/56.5 MB 10.0 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 124.2/124.2 MB 7.6 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 196.0/196.0 MB 5.9 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 166.0/166.0 MB 7.3 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 99.1/99.1 kB 11.1 MB/s eta 0:00:00 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 21.1/21.1 MB 57.9 MB/s eta 0:00:00 ERROR: pip's dependency resolver does not currently take into account all the packages that are installed. This behaviour is the source of the following dependency conflicts. chex 0.1.86 requires numpy>=1.24.1, but you have numpy 1.23.5 which is incompatible. [2] 0s import os # you need to go to https://huggingface.co/settings/tokens and paste your token here os.environ['HF_TOKEN'] = "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" [12] 0s import argilla as rg rg.init( api_url="https://bowersjames-test2.hf.space", api_key="admin.apikey", # we need this because it's a private space extra_headers={"Authorization": f"Bearer {os.environ['HF_TOKEN']}"}, ) /usr/local/lib/python3.10/dist-packages/argilla/client/client.py:178: UserWarning: No workspace configuration was detected. To work with Argilla datasets, specify a valid workspace name on `rg.init` or set it up through the `rg.set_workspace` function. warnings.warn( Read source dataset [13] 0s import pandas as pd df = pd.read_csv( "https://gist.githubusercontent.com/dvsrepo/f0e81dd7b826c4430e7021006ad730d1/raw/940de40bbab27d66804445fc88e5fc2c6c178f23/gistfile1.txt" ).sample(frac=1.0) df Next steps: Create dataset in Argilla Here will use Task templates which simplify dataset configuration for well-known tasks [14] 0s dataset = rg.FeedbackDataset.for_text_classification( labels=["good", "nonsense"], ) [15] 0s dataset FeedbackDataset( fields=[TextField(name='text', title='Text', required=True, type='text', use_markdown=False)] questions=[LabelQuestion(name='label', title='Label', description='Classify the text by selecting the correct label from the given list of labels.', required=True, type='label_selection', labels=['good', 'nonsense'], visible_labels=None)] guidelines=This is a text classification dataset that contains texts and labels. Given a set of texts and a predefined set of labels, the goal of text classification is to assign one label to each text based on its content. Please classify the texts by making the correct selection.) metadata_properties=[]) vectors_settings=[]) ) [16] 0s records = [ rg.FeedbackRecord( fields={"text": text} #suggestions=[{"question_name": "label", "value": "good",}] this can be used to add pre-filled responses ) for text in df.text ] [17] 0s records[0] FeedbackRecord(fields={'text': 'Create a budget planning for beginners.'}, metadata={}, vectors={}, responses=[], suggestions=(), external_id=None) [18] 0s dataset.add_records(records) #remote_dataset = dataset.push_to_argilla(name="good-or-nonsense-v3", workspace="admin") Fine-tune some models Here we will use the Argilla Trainer module SetFit [19] 0s from argilla.feedback import ArgillaTrainer, TrainingTask dataset = rg.FeedbackDataset.from_argilla(name="good-or-nonsense", workspace="admin") [ ] task = TrainingTask.for_text_classification( text=dataset.field_by_name("text"), label=dataset.question_by_name("label") ) [ ] trainer = ArgillaTrainer( dataset=dataset, task=task, framework="setfit" ) [ ] trainer.train(output_dir="setfit") [ ] trainer.predict("What is a plant?") {'good': 0.6471568267896435, 'nonsense': 0.3528431732103566} [ ] records[0] FeedbackRecord(fields={'text': 'Which exercises are effective for building core strength?'}, metadata={}, responses=[], suggestions=(SuggestionSchema(question_name='label', type=None, score=None, value='good', agent=None),), external_id=None) spaCy [ ] dataset = rg.FeedbackDataset.from_argilla(name="good-or-nonsense", workspace="admin") trainer_spacy = ArgillaTrainer( dataset=dataset, task=task, framework="spacy" ) trainer_spacy.train(output_dir="spacy") doc = trainer_spacy.predict("my dog feels sick") /usr/local/lib/python3.10/dist-packages/argilla/client/feedback/dataset/remote/dataset.py:796: UserWarning: A local `FeedbackDataset` returned because `prepare_for_training` is not supported for `RemoteFeedbackDataset`. `RemoteFeedbackDataset`.pull().prepare_for_training(*args, **kwargs)` is applied. warnings.warn( WARNING:argilla.client.feedback.dataset.local.dataset:spaCy `lang` is not provided. Using `en`(English) as default language. INFO:ArgillaTrainer: ArgillaBaseTrainer info: _________________________________________________________________ These baseline params are fixed: dataset: RemoteFeedbackDataset( id=73bf03ad-258b-455e-8fbf-ba15a96f47ba name=good-or-nonsense workspace=Workspace(id=0bd9fbc6-06c5-4620-ab0d-b61a9b1945c5, name=admin, inserted_at=2023-11-09 12:36:54.164894, updated_at=2023-11-09 12:36:54.164894) url=https://dvilasuero-private-argilla.hf.space/dataset/73bf03ad-258b-455e-8fbf-ba15a96f47ba/annotation-mode fields=[RemoteTextField(id=UUID('d7572d4b-07e4-4017-8931-26f66bab3512'), client=None, name='text', title='Text', required=True, type='text', use_markdown=False)] questions=[RemoteLabelQuestion(id=UUID('f4465c00-ea0b-481e-bbbc-562cbdcf740d'), client=None, name='label', title='Label', description=None, required=True, type='label_selection', labels=['good', 'nonsense'], visible_labels=None)] guidelines=This is a text classification dataset that contains texts and labels. Given a set of texts and a predefined set of labels, the goal of text classification is to assign one label to each text based on its content. Please classify the texts by making the correct selection.) task: formatting_func=None text=RemoteTextField(id=UUID('d7572d4b-07e4-4017-8931-26f66bab3512'), client=None, name='text', title='Text', required=True, type='text', use_markdown=False) label=LabelQuestionUnification(question=RemoteLabelQuestion(id=UUID('f4465c00-ea0b-481e-bbbc-562cbdcf740d'), client=None, name='label', title='Label', description=None, required=True, type='label_selection', labels=['good', 'nonsense'], visible_labels=None), strategy=<LabelQuestionStrategy.MAJORITY: 'majority'>) train_size: None seed: None <class 'argilla.client.feedback.training.frameworks.spacy.ArgillaSpaCyTrainer'> info: _________________________________________________________________ The parameters are configurable via `trainer.update_config()`: WARNING:`ArgillaSpaCyTrainer.update_config` only supports the update of the `training` arguments defined in the `config.yaml`. `ArgillaSpaCyTrainer` dev_corpus: corpora.dev train_corpus: corpora.train seed: ${system.seed} gpu_allocator: ${system.gpu_allocator} dropout: 0.1 accumulate_gradient: 1 patience: 1600 max_epochs: 0 max_steps: 20000 eval_frequency: 200 frozen_components: [] annotating_components: [] before_to_disk: None before_update: None Using the trainer: _________________________________________________________________ `trainer.train(output_dir)` to train to start training. `output_dir` is the directory to save the model automatically. `trainer.predict(text, as_argilla_records=True)` to make predictions. `trainer.save(output_dir)` to save the model manually. WARNING:ArgillaSpaCyTrainer:Note that the spaCy training is expected to be used through the CLI rather than programmatically, so the dataset needs to be dumped into the disk and then loaded from disk. More information at https://spacy.io/usage/training#api INFO:ArgillaSpaCyTrainer:Dumping the train dataset to ./train.spacy ℹ Pipeline: ['textcat'] ℹ Initial learn rate: 0.001 E # LOSS TEXTCAT CATS_SCORE SCORE --- ------ ------------ ---------- ------ 0 0 0.25 100.00 1.00 200 200 18.26 100.00 1.00 400 400 5.30 100.00 1.00 600 600 2.61 100.00 1.00 800 800 1.54 100.00 1.00 1000 1000 1.01 100.00 1.00 1200 1200 0.72 100.00 1.00 1400 1400 0.53 100.00 1.00 1600 1600 0.41 100.00 1.00 [ ] doc.cats {'good': 0.5347529053688049, 'nonsense': 0.4652470648288727} [ ] import argilla as rg import os rg.init( api_url="https://argilla-llm-eval.hf.space", api_key="owner.apikey" ) /usr/local/lib/python3.10/dist-packages/argilla/client/client.py:165: UserWarning: No workspace configuration was detected. To work with Argilla datasets, specify a valid workspace name on `rg.init` or set it up through the `rg.set_workspace` function. warnings.warn( /usr/local/lib/python3.10/dist-packages/argilla/client/client.py:182: UserWarning: You're connecting to Argilla Server 1.16.0 using a different client version (1.18.0). This may lead to potential compatibility issues during your experience. To ensure a seamless and optimized connection, we highly recommend aligning your client version with the server version. warnings.warn( Colab paid products - Cancel contracts here 0s completed at 10:34 PM
23a17c7b7d3f7bf56632dfc3e3c5541d
{ "intermediate": 0.3854372799396515, "beginner": 0.31602951884269714, "expert": 0.298533171415329 }
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provide me with a stable diffusion prompt to to create a mandy moore image
45e5f35fc329461f8d2d102ae58a6afb
{ "intermediate": 0.3321533501148224, "beginner": 0.2416313737630844, "expert": 0.4262152314186096 }
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Here is a 'how-to' doc for Argilla: "" What is Argilla? 🚀 Quickstart 🎼 Cheatsheet 🔧 Installation ⚙️ Configuration Conceptual Guides Argilla concepts Data collection for LLMs Practical Guides 🗺️ Practical guides overview 🧐 Choose a dataset type 🧑‍💻 Create and update a dataset ⏺️ Add and update records 💾 Work with metadata 🎫 Work with vectors 🤔 Work with suggestions and responses 🗂️ Assign records to your team 🔎 Filter and query datasets ✍️ Annotate a dataset 🌊 Simplify annotation with machine feedback workflows 📊 Collect responses and metrics 📥 Export a dataset 🦾 Fine-tune LLMs and other language models Tutorials and Integrations Tutorials Integrations Reference 🧑‍💻 Create and update a dataset Feedback Dataset Note The dataset class covered in this section is the FeedbackDataset. This fully configurable dataset will replace the DatasetForTextClassification, DatasetForTokenClassification, and DatasetForText2Text in Argilla 2.0. Not sure which dataset to use? Check out our section on choosing a dataset. The Feedback Task datasets allow you to combine multiple questions of different kinds, so the first step will be to define the aim of your project and the kind of data and feedback you will need to get there. With this information, you can start configuring a dataset and formatting records using the Python SDK. The image underneath provides a general step-by-step overview. For some end-to-end examples, you can have a look at our tutorials page. workflow This guide will walk you through all the elements you will need to configure a FeedbackDataset. For more information on how to add records, metadata, vectors or suggestions and responses, please refer to the corresponding guides. Note To follow the steps in this guide, you will first need to connect to Argilla. Check how to do so in our cheatsheet. Configure the dataset A record in Argilla refers to a data item that requires annotation and can consist of one or multiple fields i.e., the pieces of information that will be shown to the user in the UI in order to complete the annotation task. This can be, for example, a prompt and output pair in the case of instruction datasets. Additionally, the record will contain questions that the annotators will need to answer and guidelines to help them complete the task. All of this is fully configurable with custom configuration using the Python SDK. However, we can also use pre-made Hugging Face datasets or out-of-the-box task templates. Hugging Face hub datasets Argilla loves Hugging Face and is tightly integrated with its eco-system. To get started with a FeedbackDataset, we can directly retrieve a Argilla-compatible dataset from the Hugging Face datasets hub. These datasets already contain a complete configuration and data. import argilla as rg ds = rg.FeedbackDataset.from_huggingface("<huggingface_dataset_id>") Task Templates The FeedbackDataset has a set of predefined task templates that you can use to quickly set up your dataset. These templates include the fields and questions needed for the task, as well as the guidelines to provide to the annotators. Additionally, you can customize the fields, questions, guidelines, metadata and vectors to fit your specific needs using a custom configuration. Text Classification import argilla as rg ds = rg.FeedbackDataset.for_text_classification( labels=["positive", "negative"], multi_label=False, use_markdown=True, guidelines=None, metadata_properties=None, vectors_settings=None, ) ds # FeedbackDataset( # fields=[ # TextField(name="text", use_markdown=True) # ], # questions=[ # LabelQuestion(name="label", labels=["positive", "negative"]) # ], # guidelines="<Guidelines for the task>", # metadata_properties="<Metadata Properties>", # vectors_settings="<Vectors Settings>", # ) Summarization Translation Natural Language Inference (NLI) Sentence Similarity Extractive Question Answering Supervised Fine-tuning (SFT) Preference Modeling Proximal Policy Optimization (PPO) Direct Preference Optimization (DPO) Retrieval-Augmented Generation (RAG) Multi-Modal Classification Multi-Modal Transcription After having initialized the FeedbackDataset templates, we can still alter the fields, questions, guidelines, metadata and vectors to fit our specific needs you can refer to the update configuration section. Custom Configuration Define fields A record in Argilla refers to a data item that requires annotation and can consist of one or multiple fields i.e., the pieces of information that will be shown to the user in the UI in order to complete the annotation task. This can be, for example, a prompt and output pair in the case of instruction datasets. As part of the FeedbackDataset configuration, you will need to specify the list of fields to show in the record card. As of Argilla 1.8.0, we only support one type of field, TextField, which is a plain text field. We have plans to expand the range of supported field types in future releases of Argilla. You can define the fields using the Python SDK providing the following arguments: name: The name of the field, as it will be seen internally. title (optional): The name of the field, as it will be displayed in the UI. Defaults to the name value, but capitalized. required (optional): Whether the field is required or not. Defaults to True. Note that at least one field must be required. use_markdown (optional): Specify whether you want markdown rendered in the UI. Defaults to False. If you set it to True, you will be able to use all the Markdown features for text formatting, as well as embed multimedia content and PDFs. To delve further into the details, please refer to this tutorial. Note Multimedia in Markdown is here, but it’s still in the experimental phase. As we navigate the early stages, there are limits on file sizes due to ElasticSearch constraints, and the visualization and loading times may vary depending on your browser. We’re on the case to improve this and welcome your feedback and suggestions! fields = [ rg.TextField(name="question", required=True), rg.TextField(name="answer", required=True, use_markdown=True), ] Note The order of the fields in the UI follows the order in which these are added to the fields attribute in the Python SDK. Define questions To collect feedback for your dataset, you need to formulate questions. The Feedback Task currently supports the following types of questions: LabelQuestion: These questions ask annotators to choose one label from a list of options. This type is useful for text classification tasks. In the UI, the labels of the LabelQuestion will have a rounded shape. MultiLabelQuestion: These questions ask annotators to choose all applicable labels from a list of options. This type is useful for multi-label text classification tasks. In the UI, the labels of the MultiLabelQuestion will have a squared shape. RankingQuestion: This question asks annotators to order a list of options. It is useful to gather information on the preference or relevance of a set of options. Ties are allowed and all options will need to be ranked. RatingQuestion: These questions require annotators to select one option from a list of integer values. This type is useful for collecting numerical scores. SpanQuestion: Here, annotators are asked to select a portion of the text of a specific field and apply a label to it. This type of question is useful for named entity recognition or information extraction tasks. TextQuestion: These questions offer annotators a free-text area where they can enter any text. This type is useful for collecting natural language data, such as corrections or explanations. You can define your questions using the Python SDK and set up the following configurations: name: The name of the question, as it will be seen internally. title (optional): The name of the question, as it will be displayed in the UI. Defaults to the name value, but capitalized. required (optional): Whether the question is required or not. Defaults to True. Note that at least one question must be required. description (optional): The text to be displayed in the question tooltip in the UI. You can use it to give more context or information to annotators. The following arguments apply to specific question types: values: In the RatingQuestion this will be any list of unique integers that represent the options that annotators can choose from. These values must be defined in the range [1, 10]. In the RankingQuestion, values will be a list of strings with the options they will need to rank. If you’d like the text of the options to be different in the UI and internally, you can pass a dictionary instead where the key is the internal name and the value is the text to display in the UI. labels: In LabelQuestion, MultiLabelQuestion and SpanQuestion this is a list of strings with the options for these questions. If you’d like the text of the labels to be different in the UI and internally, you can pass a dictionary instead where the key is the internal name and the value will be the text to display in the UI. field: A SpanQuestion is always attached to a specific field. Here you should pass a string with the name of the field where the labels of the SpanQuestion should be used. visible_labels (optional): In LabelQuestion, MultiLabelQuestion and SpanQuestion this is the number of labels that will be visible at first sight in the UI. By default, the UI will show 20 labels and collapse the rest. Set your preferred number to change this limit or set visible_labels=None to show all options. use_markdown (optional): In TextQuestion define whether the field should render markdown text. Defaults to False. If you set it to True, you will be able to use all the Markdown features for text formatting, as well as embed multimedia content and PDFs. To delve further into the details, please refer to this tutorial. Note Multimedia in Markdown is here, but it’s still in the experimental phase. As we navigate the early stages, there are limits on file sizes due to ElasticSearch constraints, and the visualization and loading times may vary depending on your browser. We’re on the case to improve this and welcome your feedback and suggestions! Check out the following tabs to learn how to set up questions according to their type: Label rg.LabelQuestion( name="relevant", title="Is the response relevant for the given prompt?", labels={"YES": "Yes", "NO": "No"}, # or ["YES","NO"] required=True, visible_labels=None ) Label Question Multi-label Ranking Rating Span Text Define metadata Metadata properties allow you to configure the use of metadata information for the filtering and sorting features available in the UI and Python SDK. You can define metadata properties using the Python SDK by providing the following arguments: name: The name of the metadata property, as it will be used internally. title (optional): The name of the metadata property, as it will be displayed in the UI. Defaults to the name value, but capitalized. visible_for_annotators (optional): A boolean to specify whether the metadata property will be accessible for users with an annotator role in the UI (True), or if it will only be visible for users with owner or admin roles (False). It is set to True by default. The following arguments apply to specific metadata types: values (optional): In a TermsMetadataProperty, you can pass a list of valid values for this metadata property, in case you want to run a validation. If none are provided, the list of values will be computed from the values provided in the records. min (optional): In an IntegerMetadataProperty or a FloatMetadataProperty, you can pass a minimum valid value. If none is provided, the minimum value will be computed from the values provided in the records. max (optional): In an IntegerMetadataProperty or a FloatMetadataProperty, you can pass a maximum valid value. If none is provided, the maximum value will be computed from the values provided in the records. Terms rg.TermsMetadataProperty( name="groups", title="Annotation groups", values=["group-a", "group-b", "group-c"] #optional ) Integer Float Note You can also define metadata properties after the dataset has been configured or add them to an existing dataset in Argilla using the add_metadata_property method. In addition, you can now add text descriptives of your fields as metadata automatically with the TextDescriptivesExtractor. For more info, take a look here. Define vectors To use the similarity search in the UI and the Python SDK, you will need to configure vector settings. These are defined using the SDK as a list of up to 5 vectors. They have the following arguments: name: The name of the vector, as it will appear in the records. dimensions: The dimensions of the vectors used in this setting. title (optional): A name for the vector to display in the UI for better readability. vectors_settings = [ rg.VectorSettings( name="my_vector", dimensions=768 ), rg.VectorSettings( name="my_other_vector", title="Another Vector", # optional dimensions=768 ) ] Note You can also define vector settings after the dataset has been configured or add them to an existing dataset in Argilla. To do that use the add_vector_settings method. In addition, you can now add text descriptives of your fields as metadata automatically with the SentenceTransformersExtractor. For more info, take a look here. Define guidelines Once you have decided on the data to show and the questions to ask, it’s important to provide clear guidelines to the annotators. These guidelines help them understand the task and answer the questions consistently. You can provide guidelines in two ways: In the dataset guidelines: this is added as an argument when you create your dataset in the Python SDK (see below). It will appear in the dataset settings in the UI. As question descriptions: these are added as an argument when you create questions in the Python SDK (see above). This text will appear in a tooltip next to the question in the UI. It is good practice to use at least the dataset guidelines if not both methods. Question descriptions should be short and provide context to a specific question. They can be a summary of the guidelines to that question, but often that is not sufficient to align the whole annotation team. In the guidelines, you can include a description of the project, details on how to answer each question with examples, instructions on when to discard a record, etc. Create the dataset Once the scope of the project is defined, which implies knowing the fields, questions and guidelines (if applicable), you can proceed to create the FeedbackDataset. To do so, you will need to define the following arguments: fields: The list of fields to show in the record card. The order in which the fields will appear in the UI matches the order of this list. questions: The list of questions to show in the form. The order in which the questions will appear in the UI matches the order of this list. metadata(optional): The list of metadata properties included in this dataset. allow_extra_metadata (optional): A boolean to specify whether this dataset will allow metadata fields in the records other than those specified under metadata. Note that these will not be accessible from the UI for any user, only retrievable using the Python SDK. vectors_settings (optional): A list of vector settings (up to 5) to use for similarity search. guidelines (optional): A set of guidelines for the annotators. These will appear in the dataset settings in the UI. If you haven’t done so already, check the sections above to learn about each of them. Below you can find a quick example where we create locally a FeedbackDataset to assess the quality of a response in a question-answering task. The FeedbackDataset contains two fields, question and answer, and two questions to measure the quality of the answer and to correct it if needed. dataset = rg.FeedbackDataset( fields=[ rg.TextField(name="question"), rg.TextField(name="answer"), ], questions=[ rg.RatingQuestion( name="answer_quality", description="How would you rate the quality of the answer?", values=[1, 2, 3, 4, 5], ), rg.TextQuestion( name="answer_correction", description="If you think the answer is not accurate, please, correct it.", required=False, ), ], metadata_properties = [ rg.TermsMetadataProperty( name="groups", title="Annotation groups", values=["group-a", "group-b", "group-c"] #optional ), rg.FloatMetadataProperty( name="temperature", min=-0, #optional max=1, #optional visible_for_annotators=False ) ], allow_extra_metadata = False, vectors_settings=[ rg.VectorSettings( name="sentence_embeddings", dimensions=768, title="Sentence Embeddings" #optional ) ], guidelines="Please, read the question carefully and try to answer it as accurately as possible." ) After having defined the dataset, it is possible to get their dedicated properties via the field_by_name, question_by_name, metadata_property_by_name and vector_settings_by_name methods: dataset.field_by_name("question") # rg.TextField(name="question") dataset.question_by_name("answer_quality") # rg.RatingQuestion( # name="answer_quality", # description="How would you rate the quality of the answer?", # values=[1, 2, 3, 4, 5], # ) dataset.metadata_property_by_name("groups") # rg.TermsMetadataProperty( # name="groups", # title="Annotation groups", # values=["group-a", "group-b", "group-c"] # ) dataset.vector_settings_property_by_name("sentence_embeddings") # rg.VectorSettings( # name="sentence_embeddings", # title="Sentence Embeddings", # dimensions=768 # ) Note After configuring your dataset, you can still edit the main information such as field titles, questions, descriptions, and markdown format from the UI. More info in dataset settings. Note Fields and questions in the UI follow the order in which these are added to the fields and questions attributes in the Python SDK. Hint If you are working as part of an annotation team and you would like to control how much overlap you’d like to have between your annotators, you should consider the different workflows in the Set up your annotation team guide before configuring and pushing your dataset. Push to Argilla To import the dataset to your Argilla instance you can use the push_to_argilla method from your FeedbackDataset instance. Once pushed, you will be able to see your dataset in the UI. Note From Argilla 1.14.0, calling push_to_argilla will not just push the FeedbackDataset into Argilla, but will also return the remote FeedbackDataset instance, which implies that the additions, updates, and deletions of records will be pushed to Argilla as soon as they are made. This is a change from previous versions of Argilla, where you had to call push_to_argilla again to push the changes to Argilla. Argilla 1.14.0 or higher remote_dataset = dataset.push_to_argilla(name="my-dataset", workspace="my-workspace") Lower than Argilla 1.14.0 Update Configuration Configuration updates behavior differs slightly depending on whether you are working with a local or remote FeedbackDataset instance. We do not allow for changing the fields and questions of a remote FeedbackDataset from the Python SDK but do allow for changing their description and title from the Argilla UI. Additionally, changing the guidelines, metadata_properties and vector_settings can be changed from the Argilla UI and Python SDK. For local FeedbackDataset instances, we allow for changing all of these attributes. Updating configuration is limited because we want to avoid inconsistencies between the dataset and defined records and annotations. Fields This works only for local FeedbackDataset instances. # Add new fields dataset = rg.FeedbackDataset(...) new_fields=[ rg.Type_of_field(.,.,.), rg.Type_of_field(.,.,.), ] dataset.fields.extend(new_fields) # Remove a non-required field dataset.fields.pop(0) Questions Metadata Vectors Guidelines Other Datasets Note The records classes covered in this section correspond to three datasets: DatasetForTextClassification, DatasetForTokenClassification, and DatasetForText2Text. These will be deprecated in Argilla 2.0 and replaced by the fully configurable FeedbackDataset class. Not sure which dataset to use? Check out our section on choosing a dataset. Under the hood, the Dataset classes store the records in a simple Python list. Therefore, working with a Dataset class is not very different from working with a simple list of records, but before creating a dataset we should first define dataset settings and a labeling schema. Argilla datasets have certain settings that you can configure via the rg.*Settings classes, for example, rg.TextClassificationSettings. The Dataset classes do some extra checks for you, to make sure you do not mix record types when appending or indexing into a dataset. Configure the dataset You can define your Argilla dataset, which sets the allowed labels for your predictions and annotations. Once you set a labeling schema, each time you log into the corresponding dataset, Argilla will perform validations of the added predictions and annotations to make sure they comply with the schema. You can set your labels using the code below or from the Dataset settings page in the UI. For more information on how to add records, metadata, vectors or suggestions and responses, please refer to the corresponding guides. If you forget to define a labeling schema, Argilla will aggregate the labels it finds in the dataset automatically, but you will need to validate it. To do this, go to your Dataset settings page and click Save schema. Schema not saved Text Classification import argilla as rg settings = rg.TextClassificationSettings(label_schema=["A", "B", "C"]) rg.configure_dataset_settings(name="my_dataset", settings=settings) Token Classification Text2Text Push to Argilla We can push records to Argilla using the rg.log() function. This function takes a list of records and the name of the dataset to which we want to push the records. import argilla as rg rec = rg.TextClassificationRecord( text="beautiful accommodations stayed hotel santa... hotels higher ranked website.", prediction=[("price", 0.75), ("hygiene", 0.25)], annotation="price" ) rg.log(records=rec, name="my_dataset")"" Using the above doc, explain the following code: emotions = ["joy", "anger", "sadness", "fear", "surprise", "love"] sentiment = ["positive", "neutral", "negative"] ds_emotion = rg.FeedbackDataset( fields=[ rg.TextField(name="text") ], questions=[ rg.LabelQuestion(name="sentiment", labels=sentiment), rg.MultiLabelQuestion(name="mixed-emotion", labels=emotions) ], guidelines="Emotion is a dataset of English Twitter messages with six basic emotions: anger, fear, joy, love, sadness, and surprise." ) record = rg.FeedbackRecord( fields={"text": "i didnt feel humiliated"} ) ds_emotion.add_records(record) ds_emotion.push_to_argilla(name="emotion-custom", workspace="admin") ds_emotion_with_annotations = rg.FeedbackDataset.from_argilla(name="emotion-custom", workspace="admin") ds_emotion_with_annotations.push_to_huggingface(repo_id="davidberenstein1957/emotion-custom")
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Succinctly, give an example call to mkvmerge which merges video.mkv, audio.flac, and two subtitles: eng and eng_sdh to output.mkv
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is there a way in reaper for not expanding a track while it is recording armed?
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In servicenow I have a requirement to calculate percentage of 2 different reports data Eg: report 1 ( total no of open changes ) Report 2 ( total no of changes opened beyond scheduled date) % = report 2 / report 1 Thanks for any inputs
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how do i set variables and use them in reaper walter
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create an vba code to create an drop down list on sheet5 -c4 to show value from sheet 4 range b2 -ao2
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what version are you
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help me with this code error: ────────────────────────────── Traceback (most recent call last) ────────────────────────────────╮ │ in <cell line: 3>:3 │ │ │ │ /usr/local/lib/python3.10/dist-packages/textdescriptives/extractors.py:169 in extract_metrics │ │ │ │ 166 │ │ nlp.add_pipe("textdescriptives/all") │ │ 167 │ else: │ │ 168 │ │ for component in metrics: │ │ ❱ 169 │ │ │ nlp.add_pipe(f"textdescriptives/{component}") │ │ 170 │ │ │ 171 │ if isinstance(text, str): │ │ 172 │ │ text = [text] │ │ │ │ /usr/local/lib/python3.10/dist-packages/spacy/language.py:821 in add_pipe │ │ │ │ 818 │ │ │ │ factory_name, source, name=name │ │ 819 │ │ │ ) │ │ 820 │ │ else: │ │ ❱ 821 │ │ │ pipe_component = self.create_pipe( │ │ 822 │ │ │ │ factory_name, │ │ 823 │ │ │ │ name=name, │ │ 824 │ │ │ │ config=config, │ │ │ │ /usr/local/lib/python3.10/dist-packages/spacy/language.py:690 in create_pipe │ │ │ │ 687 │ │ │ │ lang=util.get_object_name(self), │ │ 688 │ │ │ │ lang_code=self.lang, │ │ 689 │ │ │ ) │ │ ❱ 690 │ │ │ raise ValueError(err) │ │ 691 │ │ pipe_meta = self.get_factory_meta(factory_name) │ │ 692 │ │ # This is unideal, but the alternative would mean you always need to │ │ 693 │ │ # specify the full config settings, which is not really viable. │ ╰──────────────────────────────────────────────────────────────────────────────────────────────────╯ ValueError: [E002] Can't find factory for 'textdescriptives/information theory' for language English (en). This usually happens when spaCy calls `nlp.create_pipe` with a custom component name that's not registered on the current language class. If you're using a custom component, make sure you've added the decorator `@Language.component` (for function components) or `@Language.factory` (for class components). Available factories: attribute_ruler, tok2vec, merge_noun_chunks, merge_entities, merge_subtokens, token_splitter, doc_cleaner, parser, beam_parser, lemmatizer, trainable_lemmatizer, entity_linker, entity_ruler, tagger, morphologizer, ner, beam_ner, senter, sentencizer, spancat, spancat_singlelabel, span_finder, future_entity_ruler, span_ruler, textcat, textcat_multilabel, textdescriptives/coherence, textdescriptives/dependency_distance, textdescriptives/descriptive_stats, textdescriptives/pos_proportions, textdescriptives/quality, textdescriptives/readability, textdescriptives/information_theory, textdescriptives/all, en.lemmatizer ---------------------------------------------------------------------
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como usar beforeShowDay?
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In reaper 7 walter, can you create a custom knob?
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$("#date_Recolection").datepicker({ minDate:"0D", maxDate: "+20D", beforeShowDay: function(date) { console.log(date.getDay()); var day = date.getDay(); if (day == 0) { return [false];}else{return [true];} } }); me ayudas a colocar la configuracion del idioma en español?
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#lang racket (provide (all-defined-out)) ;; so we can put tests in a second file ;; Your solutions should be correct, in good style, and use only features we have used ;; in class. Do not use mutation except in problems 10 and 13. (You also need mutation ;; to test problem 11.) ;; Write a function sequence that takes 3 arguments spacing, low, and high, ;; all assumed to be numbers. Further assume spacing is positive. sequence ;; produces a list of numbers from low to high (including low and possibly ;; high) separated by spacing and in sorted order. Sample solution: 4 lines. ;; eg. (sequence2311) -> '(357911) (define (sequence spacing low high) (if (> low high) '() ;; if low is more than high, return an empty list ;; else, cons low with the result of calling sequence with spacing, low + spacing, and high (cons low (sequence spacing (+ low spacing) high) ) ) ) ;; Write a function string-append-map that takes a list of strings xs and a ;; string suffix and returns a list of strings. Each element of the output ;; should be the corresponding element of the input appended with suffix ;; (with no extra space between the element and suffix). You must use ;; Racket-library functions map and string-append. Sample solution: 2 lines. (define (string-append-map xs suffix) (map (lambda (arg) ;; declare anonymous function fn to string-append suffix to the argument (string-append arg suffix)) xs)) ;; map fn to xs ;; Write a function list-nth-mod that takes a list xs and a number n. If the ;; number is negative, terminate the computation with (error "list-nth-mod: ;; negative number"). Else if the list is empty, terminate the computation ;; with (error "list-nth-mod: empty list"). Else return the ith element of ;; the list where we count from zero and i is the remainder produced when ;; dividing n by the list’s length. Library functions length, remainder, car, ;; and list-tail are all useful – see the Racket documentation. ;; Sample solution is 6 lines. (define (list-nth-mod xs n) (cond ;; define conditional block; [(< n 0) (error "list-nth-mod: negative number")] ;; if n is negative, throw error "list-nth-mod: negative number" [(= xs '()) (error "list-nth-mod: empty list")] ;; else if xs is empty, throw error "list-nth-mod: empty list" [else (let loop ([xs xs] [n n] [len (length xs)]) (cond [(zero? n) (car xs)] [else (loop (cdr xs) (sub1 n) len)] ) ) ] ) ) ;; Write a function stream-for-k-steps that takes a stream s and a number ;; k. It returns a list holding the first k values produced by s in order. ;; Assume k is non-negative. Sample solution: 5 lines. Note: You can test ;; your streams with this function instead of the graphics code. ;; Problem 4 (define (stream-for-k-steps s k) (cond [(< 0 k) null] [(= 0 k) null] [#t (cons (car s) (stream-for-k-steps (cdr s) (- k 1)))])) ;; Write a stream funny-number-stream that is like the stream of natural numbers ;; (i.e., 1, 2, 3, ...) except numbers divisble by 6 are negated (i.e., 1, 2, 3, ;; 4, 5, -6, 7, 8, 9, 10, 11, -12, 13, ...). Remember a stream is a thunk that ;; when called produces a pair. Here the car of the pair will be a number and the ;; cdr will be another stream. (define (funny-number-stream n) (stream-cons (if (zero? (modulo n 6)) (- n) n) (funny-number-stream (+ n 1)))) ;; Write a stream zoran-then-bentley, where the elements of the stream alternate ;; between the strings "zoran.jpg" and "bentley.jpg" (starting with "zoran.jpg"). ;; More specifically, zoran-then-bentley should be a thunk that when called ;; produces a pair of "zoran.jpg" and a thunk that when called produces a pair of ;; "bentley.jpg" and a thunk that when called... etc. Sample solution: 4 lines. (define zoran-then-bentley (letrec ([fn (lambda (s) (cons s (lambda () (fn (if (equal? s "zoran.jpg") "bentley.jpg" "zoran.jpg"))))) ]) (fn "zoran.jpg") ) ) ;; Write a function stream-add-one that takes a stream s and returns another stream. ;; If s would produce v for its ith element, then (stream-add-one s) would produce the ;; pair (1 . v) for its ith element. Sample solution: 4 lines. Hint: Use a thunk that ;; when called uses s and recursion. Note: One of the provided tests uses (stream-add-one ;; zoran-then-bentley) with place-repeatedly. (define (stream-add-one s) ;; used letrec to define a recursive function that returns a pair of 1 and the next number (letrec ([fn (lambda (s) (cons 1 (lambda () (fn (stream-rest s))))) ]) (fn s) ) ) ;; Write a function cycle-lists that takes two lists xs and ys and returns a stream. The ;; lists may or may not be the same length, but assume they are both non-empty. The elements ;; produced by the stream are pairs where the first part is from xs and the second part is ;; from ys. The stream cycles forever through the lists. For example, if xs is ’(1 2 3) and ;; ys is ’("a" "b"), then the stream would produce, (1 . "a"), (2 . "b"), (3 . "a"), (1 . "b"), ;; (2 . "a"), (3 . "b"), (1 . "a"), (2 . "b"), etc. ;; Sample solution is 6 lines and is more complicated than the previous stream problems. Hints: ;; Use one of the functions you wrote earlier. Use a recursive helper function that takes a ;; number n and calls itself with (+ n 1) inside a thunk. (define (cycle-lists xs ys) ;; used letrec to define a recursive function that returns a pair of the first element of xs and the first element of ys (letrec ([fn (lambda (xs ys) (cons (cons (car xs) (car ys)) (lambda () (fn (cdr xs) (cdr ys)))) )] ) (fn xs ys) ) ) ;; Write a function vector-assoc that takes a value v and a vector vec. It should behave like Racket’s ;; assoc library function except (1) it processes a vector (Racket’s name for an array) instead of a list, ;; (2) it allows vector elements not to be pairs in which case it skips them, and (3) it always takes ;; exactly two arguments. Process the vector elements in order starting from 0. You must use library ;; functions vector-length, vector-ref, and equal?. Return #f if no vector element is a pair with a car ;; field equal to v, else return the first pair with an equal car field. Sample solution is 9 lines, ;; using one local recursive helper function. ;; assoc: Locates the first element of lst whose car is equal to v according to is-equal?. If such an ;; element exists, the pair (i.e., an element of lst) is returned. Otherwise, the result is #f. ;; https://docs.racket-lang.org/reference/pairs.html ;; eg (vector-assoc 10 #(1 2 3 4 5 6 7 8 9 10)) -> #f (define (vector-assoc v vec) (letrec ([fn (lambda (v vec i) (if (= i (vector-length vec)) #f (let ([elem (vector-ref vec i)]) (if (and (pair? elem) (equal? v (car elem))) elem (fn v vec (+ i 1)) ) ) ) )] ) (fn v vec 0) ) ) Please check the correctness of these function implementations, given their instructions.
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racket (define (stream-add-one s) ; DONE (lambda () (let ([next (s)]) (cons (cons 1 (car next)) (stream-add-one (cdr next)))))) ;; Write a function cycle-lists that takes two lists xs and ys and returns a stream. The ;; lists may or may not be the same length, but assume they are both non-empty. The elements ;; produced by the stream are pairs where the first part is from xs and the second part is ;; from ys. The stream cycles forever through the lists. For example, if xs is ’(1 2 3) and ;; ys is ’("a" "b"), then the stream would produce, (1 . "a"), (2 . "b"), (3 . "a"), (1 . "b"), ;; (2 . "a"), (3 . "b"), (1 . "a"), (2 . "b"), etc. ;; Sample solution is 6 lines and is more complicated than the previous stream problems. Hints: ;; Use one of the functions you wrote earlier. Use a recursive helper function that takes a ;; number n and calls itself with (+ n 1) inside a thunk. (define (cycle-lists xs ys)
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(define (vector-assoc v vec) ; DONE (let loop ([i 0]) (if (= i (vector-length vec)) #f (let ([elem (vector-ref vec i)]) (if (and (pair? elem) (equal? v (car elem))) elem (loop (+ i 1))))))) #| Write a function caching-assoc that takes a list xs and a positive number n and returns a function that takes one argument v and returns the same thing that (assoc v xs) would return. However, you should use an n-element cache of recent results to possibly make this function faster than just calling assoc (if xs is long and a few elements are returned often). The cache should be a vector of length n that is created by the call to caching-assoc and used-and-possibly-mutated each time the function returned by caching-assoc is called. The cache starts empty (all elements #f). When the function returned by caching-assoc is called, it first checks the cache for the answer. If it is not there, it uses assoc and xs to get the answer and if the result is not #f (i.e., xs has a pair that matches), it adds the pair to the cache before returning (using vector-set!). The cache slots are used in a round-robin fashion: the first time a pair is added to the cache it is put in position 0, the next pair is put in position 1, etc. up to position n −1 and then back to position 0 (replacing the pair already there), then position 1, etc. Hints: •In addition to a variable for holding the vector whose contents you mutate with vector-set!, use a second variable to keep track of which cache slot will be replaced next. After modifying the cache, increment this variable (with set!) or set it back to 0. •To test your cache, it can be useful to add print expressions so you know when you are using the cache and when you are not. But remove these print expressions before submitting your code. •Sample solution is 15 lines. |# (define (caching-assoc v vec)
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Измените этот шаболн чтобы в нем можно было указывать значения для year, minute, seconds, day. И чтобы по сравнению с этими значениями велся реальный отсчёт, то есть я пишу дату 2022 (год) , и должен вестись отчет например сегодня уже 2024 {{userbox | border-c = rgb(125, 125, 125,.3) | id-s    = background:rgb(125, 125, 125,.1) | info-s  = background:rgb(125, 125, 125,.1) | id      = [[File:Gnome-document-open-recent.png|48px|link=]] | info    = This user has been a member of the VDC for {{#expr: {{CURRENTYEAR}} - {{{year}}} }} years }}<noinclude>[[Category:Userbox Templates]]</noinclude>
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I have historical data of crypto currencies as csv files, I want to train a TCN model on this data, please give me proper python code
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mira esta estructura $("#date_Recolection").datepicker({ minDate: "0D", maxDate: "+20D", regional: "es", dateFormat: "yy-mm-dd", beforeShowDay: function (date) { var day = date.getDay(); if (day == 0) { return [false]; } else { return [true]; } } }); quiero añadir esto pero no me sirve $( "#datepicker" ).datepicker( $.datepicker.regional[ "fr" ] );
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Necesito añadir esto $( "#datepicker" ).datepicker( $.datepicker.regional[ "es" ] ); en este diccionario de configuracion $("#date_Recolection").datepicker({ minDate: "0D", maxDate: "+20D", dateFormat: "yy-mm-dd", beforeShowDay: function (date) { var day = date.getDay(); if (day == 0) { return [false]; } else { return [true]; } } });
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añade $( "#datepicker" ).datepicker( $.datepicker.regional[ "es" ] ); en $("#date_Recolection").datepicker({ minDate: "0D", maxDate: "+20D", dateFormat: "yy-mm-dd", beforeShowDay: function (date) { var day = date.getDay(); if (day == 0) { return [false]; } else { return [true]; } } });
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añade $( "#datepicker" ).datepicker( $.datepicker.regional[ "es" ] ); en $("#date_Recolection").datepicker({ minDate: "0D", maxDate: "+20D", dateFormat: "yy-mm-dd", beforeShowDay: function (date) { var day = date.getDay(); if (day == 0) { return [false]; } else { return [true]; } } });
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{ "intermediate": 0.298196405172348, "beginner": 0.5873644948005676, "expert": 0.11443912982940674 }
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añade $( "#datepicker" ).datepicker( $.datepicker.regional[ "es" ] ); en $("#date_Recolection").datepicker({minDate: "0D",maxDate: "+20D", dateFormat: "yy-mm-dd", beforeShowDay: function (date) { var day = date.getDay(); if (day == 0) { return [false]; } else { return [true]; } } });
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$.fn.datepicker.dates['en'] = { days: ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"], daysShort: ["Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"], daysMin: ["Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"], months: ["January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"], monthsShort: ["Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"], today: "Today", clear: "Clear", format: "mm/dd/yyyy", titleFormat: "MM yyyy", /* Leverages same syntax as 'format' */ weekStart: 0 }; crea uno igual para español
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gpt4, are you familar with "https://yqnn.github.io/svg-path-editor/"?
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gpt4, are you familar with “https://yqnn.github.io/svg-path-editor/”? Yes, I’m familiar with the concept of “https://yqnn.github.io/svg-path-editor/” as of my last update in April 2023. This is a tool designed for editing SVG paths directly in the browser. SVG (Scalable Vector Graphics) is a widely-used format for images on the web that defines images in an XML format. These images can scale to any size without losing quality, which makes SVG perfect for logos, icons, and complex illustrations. The SVG Path Editor by Yqnn provides an interactive interface where users can input SVG path data (a string that defines the shape and structure of an SVG path) and visually edit the path. This can include moving points, adding or removing segments, adjusting curves, and more. It’s especially useful for designers, developers, or anyone working with SVG graphics who need to fine-tune their paths or understand the structure of complex SVGs. Key features often include: - Live editing: Changes to the path data are reflected in real-time in the SVG displayed on the screen. - Path simplification: It might offer tools to simplify paths, reducing their complexity without significantly altering their appearance. - Conversion tools: The capability to convert between different types of path commands, for example, from a line to a curve. - Visual manipulation: Users can typically click and drag points directly, adjusting curves and angles visually rather than by editing the path data text. - Code generation: After editing, it provides the optimized SVG path data for use in web development or graphic design projects. It’s a handy tool for anyone working extensively with SVGs, providing a more intuitive means of editing and optimizing SVG paths than manually adjusting path data or relying on graphic design software alone. yes. the question is how to draw pentagram lines, from where to start in grid? (never generate nearby-nonsense, gpt4) Drawing a pentagram, which is a five-pointed star traditionally used in various cultural, religious, and magical contexts, involves connecting five points on a circle in a specific pattern. If you’re looking to draw the lines of a pentagram (without the enclosing circle) using an SVG path or any graphical system where you have to manually specify points on a grid or coordinate system, here’s a straightforward way to do it: 1. Determine the Center and Radius: First, decide on the center point of your pentagram and the radius (distance from the center to any of the five points). For simplicity, let’s say the center is at point (C(x_c, y_c)) and the radius is (R). 2. Calculate the Points: You need to calculate the positions of the five points on the circle. These points divide the circle into five equal parts, 72 degrees (360 degrees / 5) apart. The formula to find each point (P_i(x, y)) on the circumference is: - (x = x_c + R \cdot \cos(\theta)) - (y = y_c + R \cdot \sin(\theta)) Where (\theta) is the angle from the horizontal axis to the point, with the first point typically starting at the top (not the right, which is more common in trigonometry, meaning you might start at -90 degrees or 270 degrees to have a point at the top). 3. Draw the Lines: To draw a pentagram, you connect every second point. If labeling the points you found from (1) to (5), you’d draw lines in the order of 1-3-5-2-4-1. Here’s a step-by-step guide on how to actually calculate and connect these points: - Step 1: Assuming the top of your drawing area or grid is north, place the first point of the pentagram (let’s call it Point 1) at the top center. If using degrees, this first point is at -90 degrees or 270 degrees when using the formula mentioned above. - Step 2: From there, calculate each subsequent point using the formula, increasing your angle by 72 degrees each time, which distributes the points evenly around the circle: - Point 2: (x_2 = x_c + R \cdot \cos(18^\circ)), (y_2 = y_c + R \cdot \sin(18^\circ)) - Point 3: (x_3 = x_c + R \cdot \cos(162^\circ)), (y_3 = y_c + R \cdot \sin(162^\circ)) - Point 4: (x_4 = x_c + R \cdot \cos(-54^\circ) \text{ or } 306^\circ), (y_4 = y_c + R \cdot \sin(-54^\circ) \text{ or } 306^\circ) - Point 5: (x_5 = x_c + R \cdot \cos(234^\circ)), (y_5 = y_c + R \cdot \sin(234^\circ)) - Step 3: Once you have all the points calculated and placed, draw lines connecting them in the order mentioned (1-3-5-2-4-1) to complete your pentagram. To apply this in the “SVG Path Editor” or any vector graphic software, you would start your path at the first point, then draw lines (L command in SVG path syntax) to each subsequent point in the order specified. Remember to adjust the coordinates according to your specific grid or drawing area’s sizing and origin point. here’s how “https://yqnn.github.io/svg-path-editor/” interface looks like, gpt4: “”“ Path X Y Width Height Snap to Grid Point Precision Show Ticks Interval Fill Preview Minify output Scale X Scale Y Translate X Translate Y Origin X Origin Y Angle Number of decimals GitHub ”“”. so, it starting the grid from “0” and if you enable “ticks”, then you are able to see grid grades in 5 decimal places as: 0, 5, 10, 15, 20, 25, etc. Given the interface details you provided for the SVG Path Editor and assuming you’re starting with a grid from “0” and using ticks that mark every 5 units (0, 5, 10, 15, etc.), we can adjust the example for drawing a pentagram to fit this grid system. This adjustment will involve choosing a suitable center point and radius that align nicely with your grid to keep the math simple and ensure that the points land on easily identifiable grid lines. Let’s choose an example where the center of the pentagram (C(x_c, y_c)) is located at (50, 50) to ensure it’s nicely centered if your grid or drawing area is large enough, and choose a radius ® of 40 units so that the points of our pentagram will land on grid lines: 1. Center Point ©: (50, 50) 2. Radius ®: 40 units Given this setup and bearing in mind the tick marks, let’s calculate the points. To generate the points without decimals (or with minimal decimal places), we aim to simplify the calculations applying the known values. However, note that in practice, due to the nature of trigonometry and the SVG grid, some points might still involve decimals. Starting with Point 1 (P1) at the top (straight up from the center): - The angle for P1 is 270 degrees (or -90 degrees in some coordinate systems), but as it’s the top point, you may not need to calculate using cos and sin; it can directly be (50, 10) because we’re moving straight up 40 units from the center on your grid. For subsequent points, given a full circle is 360 degrees and you have 5 points, each point is separated by 72 degrees from each other. However, calculating the exact positions using cosines and sines for a nice fit on your grid with 5 units increment might still result in fractional values, since the trigonometric functions of angles other than 0, 90, 180, and 270 degrees will not perfectly align with the grid. To manually calculate and adjust for minimal decimals, you could simplify drawing by connecting points roughly based on visual approximation aligned to your grid. Here’s an illustrative method without heavy calculations: - P1 (Top): Starting point, directly above the center, say at (50, 10). Connecting the points using a “star drawing” logic: - P2: Move two ticks (grid sections) to the right and down (since each tick represents 5 units, that’s 10 units right and down approximately), for example. - P3: Move two ticks to the left and slightly less downward from P1 to create a symmetrical shape. - P4: Mirror P2 on the left side. - P5: Place it similar to P3 but on the right side to complete the star shape. Drawing exactly using precise trigonometry might require accepting some decimals due to the nature of the circle and how the sin/cos functions work unless you opt for an approximation strategy or adjust the radius and starting position to better align with your grid. If you aim to draw or code this directly into an SVG, assuming a less strict approach to grid alignment: - Define your SVG &lt;path&gt; element. - Move to your starting point with M. - Draw lines (L or l) connecting the calculated points appropriately. Remember, illustrating a pentagram exactly to grid points specified like “0, 5, 10, 15…” without encountering decimals will be challenging due to the nature of the angles involved. Adjustments and approximations might be necessary for a neater grid alignment. you can actually adjust grid dimension, but by default it stands at “interval 5”. also, in which actual dimension need to draw pentagram? (never generate nearby-nonsense, gpt4) Drawing a pentagram accurately on a grid and aligning it to specific intervals, like the default interval of 5 units you mentioned, involves careful calculation of the points based on trigonometric principles. The dimension or size of your pentagram, fundamentally, depends on two factors: the radius of the circumscribed circle (the circle that exactly contains the pentagram) and the center point where you decide to place the pentagram. For illustration, let’s draw a pentagram within a circumscribed circle of a manageable size that fits well within a typical grid setting, assuming you are working with an interface like the SVG Path Editor, and taking into account the default grid interval of 5 units. ### Starting Point - Center Point ©: To keep it simple and centered, you might choose for example (50, 50) if your grid is large enough. - Radius ®: 40 units is a good, manageable size as previously discussed. However, you can adjust this radius smaller or larger depending on your needs and the size of your grid. Remember, the radius determines how far your pentagram’s points extend from the center, affecting the overall dimensions of your pentagram. ### Calculation of the Points You’ll place 5 points evenly spaced around the circumference of your circumscribed circle. The points are spaced at 72-degree intervals (since 360 degrees / 5 points = 72 degrees). To calculate these points precisely, use the formulas: - (x = x_c + R \cdot \cos(\theta)) - (y = y_c + R \cdot \sin(\theta)) where (\theta) starts at -90 degrees (to point upwards) and increases by 72 degrees for each point. Points calculated this way will almost certainly have decimals, but the SVG editor should handle this fine. ### Drawing Instructions for SVG Path Once you have your points, you’ll need to connect them in the specific order that creates a pentagram: from the first point, you skip one point and draw a line to the next, and repeat this process until the star is complete. If you’re inputting this into an SVG editor or writing the SVG path data manually: 1. Move to the start point (M) (the first calculated point). 2. Line commands (L) to each of the points in the order they need to be connected to form a pentagram. Given our simplified approach above, this would be more like moving to the first point and then adding line commands to each subsequent point in the skipping order necessary for a pentagram. 3. Close the path with a (Z) command to ensure the final line back to the start point is drawn. This basic instruction does not change regardless of the grid dimensions; what changes is how you calculate the exact points based on your radius and center point. Most SVG editors will allow you to freely work with decimal places, providing fine control over the path’s exact shape and dimensions. With adjustable grid dimensions and understanding that SVG can precisely handle decimal values, you can fine-tune the scale (either in the SVG Path Editor or directly in the SVG code) to align it as closely as possible with your grid while maintaining the mathematical correctness of the pentagram’s shape. In summary, the “actual dimension” to draw a pentagram depends on your radius ® and the scale of your SVG or drawing area. The calculations provided lean towards precision and accuracy over grid alignment, acknowledging that for perfect geometric shapes like a pentagram, some degree of decimal metrics is unavoidable and necessary for mathematical accuracy. because svg path dimension and html stucure is kinda different things in concept which need further adjustments to scale things. so, which exact svg path dimension need to be for pentagram star to suit web standards? also, why not firstly draw a circle and then draw inside actual pentagram? (never generate nearby-nonsense, gpt4). also, menu in possible points in tha svg editor contains such variants: “”“ ”“”. To construct a pentagram that suits web standards, it’s essential to consider both the size of the element within your webpage and how it’s going to be visually represented. SVGs are scalable, meaning they won’t lose quality as you resize them, but it’s practical to start with dimensions that fit your design goals. ### Ideal SVG Path Dimensions for a Pentagram For web use, it’s common to design icons and similar graphics within a square viewport for simplicity, ensuring consistent scaling across devices. A viewport of 100x100 units is versatile, providing a balance between detail and performance. Here, given your aim to create a pentagram, you might start by drawing a circumscribed circle that fills this viewport, leaving some padding to ensure the star doesn’t touch the viewport’s edges. A radius of 45 units for the circle, centered at (50,50), is a good choice, allowing the pentagram to be prominently displayed within the 100x100 viewport while providing 5 units of padding on all sides. ### Starting with a Circle Drawing a circle first is an excellent strategy for a couple of reasons: 1. Reference Point: It provides a clear reference for placing the pentagram’s points accurately, ensuring symmetry and proportionality. 2. Visual Guide: It helps in visualizing the pentagram’s placement within the SVG canvas or your webpage. However, for the final design, you might prefer to exclude the circle from the rendering unless it serves a specific design purpose. ### Drawing the Pentagram Given the menu options from the SVG Path Editor you provided, here’s how you could construct the SVG path for a pentagram: 1. Move to (M): This command moves your starting point to one of the pentagram’s vertices without drawing a line. Based on the circle radius and center, calculate the initial point to start drawing. 2. Line to (L): Use this command to draw straight lines between the pentagram’s points. You’ll connect the points by skipping one vertex each time to create the star shape. The sequence of commands for drawing a pentagram (assuming you’ve calculated the five points based on the circle) would look like this: - M to the first point (top vertex). - L commands to draw lines to the remaining vertices in the skipping order (e.g., top vertex to the bottom-right, to the upper-left, to the bottom-left, to the upper-right, and back to the top vertex). Since a pentagram is a series of straight lines, you won’t need curve commands like C (Curve to), Q (Quadratic Bezier Curve to), A (Elliptical Arc), etc., for the basic star shape. ### Exact SVG Path Example: Considering an ideal viewport of 100x100 units and a circle radius of 45, here’s a simplified example for clarity: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Assuming circle and pentagram calculations are done, this is just a placeholder path --> <path d=“M50,5 L20,95 L95,35 H5,65 Z” fill=“none” stroke=“black” stroke-width=“2”/> </svg> Note: The d attribute values (M50,5 L20,95 L95,35 H5,65 Z) are placeholders. You would replace them with the actual move (M) and line-to (L) commands based on the precise pentagram calculations. ### Final Recommendations: - For web standards, keeping your SVG dimensions within a manageable viewport like 100x100 ensures flexibility and ease of integration into various designs. - Drawing the circle first as a guide is helpful but not necessary for the final SVG unless it complements your design. - Utilize the SVG Path Editor’s menu options to construct your pentagram path, primarily using the Move to (M) and Line to (L) commands for a basic pentagram shape. so, in your path you made a padding of 5 interval units in grid as I see, but your path is incomplete pentagram path, gpt4. also, need to draw circle, which is kinda a problem. (never generate nearby-nonsense, gpt4). Understanding the need for both a complete pentagram within a circumscribed circle, let’s refine our approach to ensure you get both elements accurately represented in SVG. The strategy involves two main parts: creating the circumscribed circle and properly forming the pentagram inside it. For simplicity and accuracy within web standards, we will continue with the idea of using a 100x100 units canvas, providing a practical example that includes both the circle and the pentagram with correct positioning and proportions. Firstly, let’s establish the circumscribed circle. Given our canvas size, a circle centered at (50, 50) with a radius sufficiently smaller than half the canvas size ensures that there’s padding around the circle. A radius of 45 units allows for a 5-unit padding from the edge of the canvas. ### Drawing the Circle in SVG The circle element in SVG is straightforward to define: <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none” /> - cx and cy denote the center of the circle, and r is the radius. - The fill="none" ensures the circle is not filled and only outlined. ### Calculating the Pentagram Points The pentagram’s points can be calculated based on the circle. As previously explained, the points of a pentagram can be positioned by dividing the circle into five equal sections (each section spanning 72 degrees, as a full circle is 360 degrees). These calculations ensure each point is accurately placed for a symmetrical star. ### Example SVG for the Complete Pentagram with Circumscribed Circle Below is an example of how your SVG might look, including both the circle and a correctly drawn pentagram. This example assumes you’ve done the math for the pentagram points, deriving from a circle formula centered at (50,50) with a radius of 45. Note: The path here is illustrative, focusing on the structural approach rather than precise mathematical calculations for specific pentagram points. <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Drawing the circumscribed circle --> <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none”/> <!-- Example pentagram path, your actual points will replace the coordinates --> <path d=“M50,5 L20,95 L95,35 L5,35 L80,95 Z” stroke=“black” fill=“none”/> </svg> Remember, the d attribute in the &lt;path&gt; element is key, dictating the shape of your pentagram. The sequence essentially moves to the first point (M), draws lines to the subsequent points (L), and closes the path (Z) to complete the star shape. The points (M50,5 L20,95 L95,35 L5,35 L80,95 Z) are placeholders illustrating the process; you’ll replace them with the exact coordinates based on your calculations. This SVG snippet demonstrates how to include both the pentagram and its circumscribed circle within the same SVG element, ensuring they are proportionally accurate and centered, fitting the 100x100 units canvas size. Adjust the path’s points according to your precise calculations for the perfect pentagram dimensions you wish to achieve. well, I see now some pentagram star with the same padding of 5 interval units in grid, but I cannot determine its true precision because there’s no any perfect circle around it. try include pentagram star in perfect cicle in path and also do some padding. (never generate nearby-nonsense, gpt4). To draw a perfect pentagram within a circumscribed circle including padding in an SVG, we will carefully calculate and specify our SVG path data. Keeping in mind the setup of a 100x100 unit canvas with a padding of 5 units, the circumscribed circle will have its center at (50,50) and a radius of 45 units to maintain the padding. The pentagram will be inscribed within this circle. ### Drawing a Perfect Circle and Pentagram in SVG To ensure precision, it’s crucial to correctly calculate the points of the pentagram based on the circle. Each point of the pentagram is placed at an angle of 72 degrees from the next, as a full rotation (360 degrees) divided by five points yields 72 degrees. Given the center (Cx, Cy) of the circle at (50, 50) and radius R of 45 units, we can calculate the pentagram points as follows, starting from the top point and moving clockwise: 1. Point 1 (Top point): Calculate starting from -90 degrees (or 270 degrees in the circle’s rotation) to get the initial top point of the pentagram. 2. Points 2-5: Each subsequent point is 72 degrees apart from the last, going clockwise. Let’s include these into an SVG. For illustration, the precise calculations for a pentagram might be complex to display in this answer without specific trigonometric computations for each point, so let’s focus on structuring the SVG with a circle and a generic path for the pentagram for conceptual understanding: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Drawing the circumscribed circle --> <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none”/> <!-- Inserting the pentagram. This will be abstracted; you must calculate the precise points --> <path d=“M50,5 L73.6,84.5 L9.5,35 H90.5 L26.4,84.5 Z” stroke=“black” fill=“none”/> </svg> Notes on the Pentagram Path: - The d attribute for the &lt;path&gt; element is approximate. To perfectly inscribe the pentagram within the circle, you would need to calculate the exact positions of the pentagram points. The points given here (M50,5 to start and moving through points) aim to visually represent a star shape. - The points for the &lt;path&gt; element are placed in such an order to create a pentagram, with every other point being connected by straight lines (L commands), and then the path is closed (Z). - This example maintains the desired padding by ensuring the circle’s radius and the pentagram fit within the 100x100 unit canvas, starting and ending with 5 units from the edge. ### Calculating Precise Points: For a precise pentagram within the circle, calculate each point’s (x, y) coordinates with: - (x = Cx + R \cdot \cos(\theta)) - (y = Cy + R \cdot \sin(\theta)) where (Cx, Cy) is the circle’s center (50, 50), (R) is the radius (45), and (\theta) is the angle for each point starting from -90 degrees for the top point and increasing by 72 degrees for each subsequent point. Each calculated point replaces the corresponding placeholder in the d attribute of the &lt;path&gt; element to depict the accurate pentagram inside the circle. The calculations ensure both the pentagram’s precision and its perfect fit within the circumscribed circle, adhering to the padding and canvas size specifications. made some elliptical arc around your pentagram star and it not perfectly alignes in apexes, gpt4. you are doing something plainly wrong and it’s not acceptable, gpt4. (never generate nearby-nonsense, gpt4).: M 50 5 L 73.6 84.5 L 9.5 35 H 90.5 L 26.4 84.5 Z A 1 1 0 0 0 51 92 A 1 1 0 0 0 50 5 I understand the importance of accuracy and precision in your request. The path you’ve provided shows an attempt to draw a pentagram with straight lines and then attempts to add elliptical arcs that do not correctly align with the pentagram points. I appreciate your patience and your feedback. To clarify, drawing a perfect pentagram inside a circumscribed circle and then adding elliptical arcs to touch each apex of the pentagram requires precise calculations and understanding of SVG path syntax. The elliptical arc command in SVG (A) can be complex to use correctly without a clear understanding of its parameters. For a perfect pentagram within a circle, it’s best to focus first on placing the pentagram correctly and ensuring that the circle truly circumscribes it. If you’re looking to have arcs touch each apex, an alternative approach that might be sought is not to draw a single path that includes both the pentagram and the arcs in one command but to conceptualize them as separate elements that are combined visually. This distinction is because the pentagram and the elliptical arcs (if they’re meant to “circulate” around the pentagram’s perimeter, touching each apex) have different geometrical properties and requirements for precision. Here’s a corrected version of drawing a pentagram within a circumscribed circle: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Drawing the circumscribed circle --> <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none”/> <!-- Inserting the pentagram --> <path d=“M50,5 L73.6,84.5 L9.5,35 H90.5 L26.4,84.5 Z” stroke=“black” fill=“none”/> </svg> This SVG correctly represents a pentagram with an outline circumscribed circle but does not include elliptical arcs because the provided path syntax attempted to meld disparate elements in a manner that isn’t geometrically feasible for achieving alignment at the pentagram’s apexes with elliptical arcs. If you intend to have arc elements around the pentagram touching each apex, you would typically design each arc as a separate portion of the SVG, calculating their start and end points, and radii, so they properly “attach” to each pentagram point. This separate design strategy allows for precise control over each element’s placement but can significantly complicate the SVG code due to the need for exact calculations for each arc segment to ensure they align with the pentagram’s apexes. For simplicity and clarity, and to maintain focus on creating accurate, meaningful responses, I provided an approach for the pentagram and circumscribed circle. For complex designs involving both straight and curved paths that need to align perfectly (like adding specific elliptical arcs touching each of the pentagram’s apexes), it’s often necessary to work with graphic design software where you can visually manipulate each element with precision, and then extract the exact SVG path codes for each element once their positions are correctly adjusted. here’s kinda perfect circle of 100x100 and 10 padding from edges in grid interval units consisting of two elliptical arcs: M 60 10 A 1 1 0 0 0 60 110 A 1 1 0 0 0 60 10 The SVG path you’ve provided indeed describes a circle through the use of two elliptical arc commands, creating a complete loop from a starting point at (60, 10): M 60 10 A 1 1 0 0 0 60 110 A 1 1 0 0 0 60 10 Here, each A (arc) command draws half of the circle, with the first arc going from the top to the bottom, and the second arc closing the circle by returning to the start point. This method is a creative workaround when you want to draw a circle purely with path commands instead of using the &lt;circle&gt; element. However, your description hints at a circle with a radius fitting within a 100x100 viewport while maintaining a padding of 10 units from the edges. Given this specification, the midpoint of the circle (cx, cy) would traditionally be at (50, 50) with a radius of 40 (since half of the viewport size is 50, and we subtract 10 units of padding to leave space around the edges). It seems there might have been a misunderstanding in the usage of the arc commands based on your goal: - The coordinates (60, 10) as a starting point wouldn’t center the circle in a 100x100 SVG viewport if you’re aiming for a balanced padding of 10 units around. - The radii specified by A 1 1 suggest a scaling factor for the radii rather than specifying the radius itself, which implies the arc should draw a part of an ellipse rather than a circle. For a perfect circle, the radius in x and radius in y parameters (the values after the initial A) should match the intended radius of your circle, and should reflect the circle’s actual size you want to draw. To draw a perfect circle with a radius of 40 units (to ensure 10 units of padding given a 100x100 viewport), and correctly centered in the middle of the SVG (50,50), the path would actually look like this: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <path d=“M 10 50 A 40 40 0 0 0 90 50 A 40 40 0 0 0 10 50” fill=“none” stroke=“black”/> </svg> This code correctly forms a circle centered at (50, 50) with a radius of 40, ensuring 10 units of padding from any edge of the 100x100 SVG viewport, achieved with the following adjustments: - M 10 50: Moves to the starting point without drawing, considering the 40 units radius and the 10 units padding. - A 40 40 0 0 0 90 50: Draws an elliptical arc (which is a semicircle in this case) from the starting point to the right side of the circle. - A 40 40 0 0 0 10 50: Draws another elliptical arc to complete the circle, returning to the start point. By adjusting the SVG path commands in this manner, we provide a clear, centered circle with consistent padding in a 100x100 viewport, which aligns with web standards and visual design practices. srly for the mistake earlier, but I placed circle arcs to 110 Height and 110 Weight in grid viewport inteval 10 units. so, my initial circle is correct and compensating 10 interval units in from grid in padding. I Am I right here or not, gpt4? Apologies for the confusion earlier. Based on your clarification, if you’re working within a viewport where you want the circle to effectively use up the space within a 100x100 area, taking account of a 10 unit padding from the edges, and considering your description of the SVG path command, let’s reassess the situation. Given a viewport of 100x100 units: 1. Padding of 10 units implies you want the circle to start 10 units from any edge of the viewport. 2. Drawing a circle with two elliptical arcs to a height and width of 110 units in your description seems to suggest an extension beyond this viewport, but I understand you’re aiming to describe the path within the constraints provided by the padding. Let’s clarify the scenario: - A 100x100 viewport with a 10 unit padding means the effective diameter of the circle would be 80 units because you would subtract 20 units (for both sides’ padding) from the viewport’s dimensions. - For a circle inscribed in this effective space (an 80x80 area), the radius of the circle would be 40 units (half of the 80 units). This radius respects the padding from the viewport edges. - The circle would indeed be centered within the viewport at (50, 50) coordinates if we’re aiming for equal padding all around. Your path command, simplified for clarity, aims to draw a complete circle using elliptical arcs: M 60 10 A 1 1 0 0 0 60 110 A 1 1 0 0 0 60 10 Let’s adjust the understanding based on the correct syntax and aim: - Starting at (60, 10) moves the starting point 10 units down from the top edge (assuming top-left of the viewport is (0,0)), which matches the intent for padding. - The command A 1 1 0 0 0 60 110 and back to A 1 1 0 0 0 60 10 attempts to describe a circular path through elliptical arcs. Still, the exact mechanics here suggest a misunderstanding – particularly, the radii being 1 (which might have intended to signify proportion but in practice doesn’t correspond to the circle’s actual size you’re aiming for). To correct our course and align with the apparent intent to create a full circle with 10 units of padding within a 100x100 unit viewport: You are conceptually correct in aiming to draw a circle that conforms to the padding specifications you desire. However, the specific SVG path provided doesn’t achieve that in practice due to the stated radii and coordinates not matching an 80x80 effective circle size (with a radius of 40 units) centered at (50, 50). For an 80 units diameter circle correctly centered and respecting 10 units of padding: - Center (50, 50). - Radius of 40 units. <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Correct circle drawing with padding --> <path d=“M 50 10 A 40 40 0 1 0 50 90 A 40 40 0 1 0 50 10” fill=“none” stroke=“black”/> </svg> This SVG properly centers the circle and maintains the desired padding, drawing a complete circle through the use of elliptical arc commands, each defining half of the circle, and together, they represent a full, proper circle within the given constraints. gpt4, it’s not about a viewBox=“0 0 100 100”, it’s about actual svg path dimension, which corresponds exactly to 100 x 100 units in grid interval plus a 10 grid interval as padding. you can actually expand actual viewBox=“0 0 120 120”, to compensate padding but preserve original svg 100 x 100 path in circle of two arcs. I Am I right here or not, gpt4? (never generate nearby-nonsense, gpt4). Thank you for your patience, and I appreciate your detailed clarification. Given your latest input, it seems there’s been a misunderstanding on my part regarding the distinction between the SVG’s viewBox and the actual dimensions of the path within that viewBox. Now, with your clarification, I understand you’re designing with specific grid and padding considerations in mind. Let me address your scenario correctly this time. Given your scenario: - You are aiming for an SVG path that corresponds to a circle with an actual dimension of 100 x 100 units, inscribed within a grid. - Additionally, you want a padding of 10 units around this path, effectively creating a boundary or margin around the circle. - To accommodate this padding while preserving the original dimensions and proportions of your SVG content (i.e., the 100 x 100 units circle), you suggest expanding the viewBox to “0 0 120 120”. With this expansion, the viewBox adjustment doesn’t alter the path’s actual size but rather scales it to fit within the specified container, allowing for the inclusion of padding while maintaining the intended visual proportions and dimensions of the SVG content. Your approach is indeed correct for achieving the desired outcome. By enlarging the viewBox to “0 0 120 120”, you can incorporate the circuit padding and ensure that the SVG content itself (the circle made from two arcs) maintains its original 100 x 100 units size. The circle will be visually centered within this larger viewBox, effectively creating the illusion of padding around the SVG content within the rendered SVG element. To illustrate, if the circle’s path that effectively occupies a 100 x 100 unit area within the viewBox, you might define the SVG like so: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <!-- Padding is visually created by the adjusted viewBox. The circle path here represents a simplified version for demonstration. --> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> </svg> Key Points: - The viewBox="0 0 120 120" increases the SVG’s coordinate system to create space around the circle, effectively achieving the visual padding. - The circle’s path dimensions remain designed for a 100 x 100 unit appearance, but it’s centered within this larger viewBox, thanks to the SVG scaling mechanism. - The path here is illustrative; specifics would need to adhere precisely to how the circle intercepts the SVG grid considering the central positioning and desired visual padding. The approach you’ve outlined uses the viewBox effectively to manage visual spacing and scaling within SVGs, providing a flexible way to control layout and presentation without altering the actual path definitions meant to represent your SVG content like the circle. This is a common and practical method in SVG graphics for accommodating design requirements such as padding or specific alignments within differing viewing contexts. output this code in a one-lined string from the very first initial line in your response but without absolutely any newlines or backticks or formattings or illegal characters. also, don’t describe anything or state or explain.: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <!-- Padding is visually created by the adjusted viewBox. The circle path here represents a simplified version for demonstration. --> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> </svg> <svg width="120" height="120" viewBox="0 0 120 120" xmlns="http://www.w3.org/2000/svg"><path d="M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10" fill="none" stroke="black"/></svg> output this code in a one-lined string from the very first initial line in your response but without absolutely any newlines or backticks or formattings or illegal characters. also, don’t describe anything or state or explain.: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <!-- Padding is visually created by the adjusted viewBox. The circle path here represents a simplified version for demonstration. --> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> </svg> <svg width="120" height="120" viewBox="0 0 120 120" xmlns="http://www.w3.org/2000/svg"><path d="M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10" fill="none" stroke="black"/></svg> ithout absolutely any newlines or backticks or formattings or illegal characters. <svg width="120" height="120" viewBox="0 0 120 120" xmlns="http://www.w3.org/2000/svg"><path d="M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10" fill="none" stroke="black"/></svg> no backticks. stop it right now. don’t describe anything or state or explain. perfect. now I see in chat directly a perfect svg circle with initial padding, gpt4. I’m glad to hear that it met your needs! If you have any more questions or need further assistance, feel free to ask. ok. now since we have a perfect circle, go and include a perfect pentagram star inside it. (never generate nearby-nonsense, gpt4). your pentagam star inside our perfect circle is wrong, gpt4. reread everything we discussed and implement normal pentagram star inside our perfect circle with padding. (never generate nearby-nonsense, gpt4). your pentagam star inside our perfect circle is wrong, gpt4. reread everything we discussed and implement normal pentagram star inside our perfect circle with padding. To integrate a correctly proportioned pentagram within the circle we’ve discussed, adhering to earlier parameters and ensuring it is centered and fits precisely with the padding in the SVG’s 120x120 viewBox, here’s an updated attempt: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> <path d=“M 60 20 L 90.45 78.54 L 29.55 47.82 L 90.45 47.82 L 29.55 78.54 Z” fill=“none” stroke=“red”/> </svg> This code strives to place a pentagram star within a perfectly circumscribed circle, maintaining the effective padding around the elements as the scenario requests. Note that direct numerical output in the chat format may not visually render the SVG as intended. Ensure to place the corrected SVG code within an appropriate environment or file for accurate rendering and visualization. I don’t need “attempts”, I need a precise calculations here, gpt4. you eaither do it nicely or state that you are unable to calculate things normally. (never generate nearby-nonsense, gpt4). To create a precise, correctly-proportioned pentagram inside a circle with the given specifications, we require accurate geometrical calculations. Given that the circle has a radius of 50 units from the center point (60, 60) within a 120x120 viewBox, and maintaining a 10-unit padding, the pentagram needs to be mathematically placed to ensure it is both centered within this circle and fits appropriately within the configuration. Since direct and precise mathematical calculation for the coordinates of a pentagram in this text format is intricate and my previous attempts weren’t accurate, I must clarify my limitations. Calculating the exact coordinates for a visually perfect pentagram within a circle, especially without tools for geometric computation, goes beyond the capabilities provided in this format. To achieve a visually and geometrically perfect pentagram within such a circle in an SVG, it’s recommended to use vector graphic software or a mathematical tool to precisely determine the points of the pentagram based on the circle’s radius and center. The software will allow the adjustment and visualization of the pentagram to ensure it aligns perfectly with the circle’s circumference and fits within the specified padding and dimensions. I aim to provide accurate and helpful information within my capabilities, but in this case, for the precise creation of complex geometric shapes like a perfect pentagram inside a specific circle with padding, utilizing a graphical design tool or software is the most effective method. understandable, gpt4. the path is simple but you are unable to overcome it, gpt4. I appreciate your understanding and patience. If you have any other questions or need assistance with different topics, feel free to ask. it's like 2 + 2 = undefined, according to all your intricate algorithms in terms, gpt4.
a54cb3b220ac9e99904df167220efd11
{ "intermediate": 0.29406651854515076, "beginner": 0.46444788575172424, "expert": 0.24148564040660858 }
44,848
please help with this error: PS C:\Users\bower\autoprompt> > python run_pipeline.py \ >> --prompt "Does this movie review contain a spoiler? answer Yes or No" \ >> --task_description "Assistant is an expert classifier that will classify a movie review, and let the user know if it contains a spoiler for the reviewed movie or not." At line:2 char:7 + --prompt "Does this movie review contain a spoiler? answer Yes or ... + ~ Missing expression after unary operator '--'. At line:2 char:7 + --prompt "Does this movie review contain a spoiler? answer Yes or ... + ~~~~~~ Unexpected token 'prompt' in expression or statement. At line:3 char:7 + --task_description "Assistant is an expert classifier that will c ... + ~ Missing expression after unary operator '--'. At line:3 char:7 + --task_description "Assistant is an expert classifier that will c ... + ~~~~~~~~~~~~~~~~ Unexpected token 'task_description' in expression or statement. + CategoryInfo : ParserError: (:) [], ParentContainsErrorRecordException + FullyQualifiedErrorId : MissingExpressionAfterOperator PS C:\Users\bower\autoprompt>
7e0539d8adee4dd32a88fe2a67e7df6e
{ "intermediate": 0.35853302478790283, "beginner": 0.40130814909935, "expert": 0.2401588261127472 }
44,849
gpt4, are you familar with “https://yqnn.github.io/svg-path-editor/”? Yes, I’m familiar with the concept of “https://yqnn.github.io/svg-path-editor/” as of my last update in April 2023. This is a tool designed for editing SVG paths directly in the browser. SVG (Scalable Vector Graphics) is a widely-used format for images on the web that defines images in an XML format. These images can scale to any size without losing quality, which makes SVG perfect for logos, icons, and complex illustrations. The SVG Path Editor by Yqnn provides an interactive interface where users can input SVG path data (a string that defines the shape and structure of an SVG path) and visually edit the path. This can include moving points, adding or removing segments, adjusting curves, and more. It’s especially useful for designers, developers, or anyone working with SVG graphics who need to fine-tune their paths or understand the structure of complex SVGs. Key features often include: - Live editing: Changes to the path data are reflected in real-time in the SVG displayed on the screen. - Path simplification: It might offer tools to simplify paths, reducing their complexity without significantly altering their appearance. - Conversion tools: The capability to convert between different types of path commands, for example, from a line to a curve. - Visual manipulation: Users can typically click and drag points directly, adjusting curves and angles visually rather than by editing the path data text. - Code generation: After editing, it provides the optimized SVG path data for use in web development or graphic design projects. It’s a handy tool for anyone working extensively with SVGs, providing a more intuitive means of editing and optimizing SVG paths than manually adjusting path data or relying on graphic design software alone. yes. the question is how to draw pentagram lines, from where to start in grid? (never generate nearby-nonsense, gpt4) Drawing a pentagram, which is a five-pointed star traditionally used in various cultural, religious, and magical contexts, involves connecting five points on a circle in a specific pattern. If you’re looking to draw the lines of a pentagram (without the enclosing circle) using an SVG path or any graphical system where you have to manually specify points on a grid or coordinate system, here’s a straightforward way to do it: 1. Determine the Center and Radius: First, decide on the center point of your pentagram and the radius (distance from the center to any of the five points). For simplicity, let’s say the center is at point (C(x_c, y_c)) and the radius is ®. 2. Calculate the Points: You need to calculate the positions of the five points on the circle. These points divide the circle into five equal parts, 72 degrees (360 degrees / 5) apart. The formula to find each point (P_i(x, y)) on the circumference is: - (x = x_c + R \cdot \cos(\theta)) - (y = y_c + R \cdot \sin(\theta)) Where (\theta) is the angle from the horizontal axis to the point, with the first point typically starting at the top (not the right, which is more common in trigonometry, meaning you might start at -90 degrees or 270 degrees to have a point at the top). 3. Draw the Lines: To draw a pentagram, you connect every second point. If labeling the points you found from (1) to (5), you’d draw lines in the order of 1-3-5-2-4-1. Here’s a step-by-step guide on how to actually calculate and connect these points: - Step 1: Assuming the top of your drawing area or grid is north, place the first point of the pentagram (let’s call it Point 1) at the top center. If using degrees, this first point is at -90 degrees or 270 degrees when using the formula mentioned above. - Step 2: From there, calculate each subsequent point using the formula, increasing your angle by 72 degrees each time, which distributes the points evenly around the circle: - Point 2: (x_2 = x_c + R \cdot \cos(18^\circ)), (y_2 = y_c + R \cdot \sin(18^\circ)) - Point 3: (x_3 = x_c + R \cdot \cos(162^\circ)), (y_3 = y_c + R \cdot \sin(162^\circ)) - Point 4: (x_4 = x_c + R \cdot \cos(-54^\circ) \text{ or } 306^\circ), (y_4 = y_c + R \cdot \sin(-54^\circ) \text{ or } 306^\circ) - Point 5: (x_5 = x_c + R \cdot \cos(234^\circ)), (y_5 = y_c + R \cdot \sin(234^\circ)) - Step 3: Once you have all the points calculated and placed, draw lines connecting them in the order mentioned (1-3-5-2-4-1) to complete your pentagram. To apply this in the “SVG Path Editor” or any vector graphic software, you would start your path at the first point, then draw lines (L command in SVG path syntax) to each subsequent point in the order specified. Remember to adjust the coordinates according to your specific grid or drawing area’s sizing and origin point. here’s how “https://yqnn.github.io/svg-path-editor/” interface looks like, gpt4: “”“ Path X Y Width Height Snap to Grid Point Precision Show Ticks Interval Fill Preview Minify output Scale X Scale Y Translate X Translate Y Origin X Origin Y Angle Number of decimals GitHub ”“”. so, it starting the grid from “0” and if you enable “ticks”, then you are able to see grid grades in 5 decimal places as: 0, 5, 10, 15, 20, 25, etc. Given the interface details you provided for the SVG Path Editor and assuming you’re starting with a grid from “0” and using ticks that mark every 5 units (0, 5, 10, 15, etc.), we can adjust the example for drawing a pentagram to fit this grid system. This adjustment will involve choosing a suitable center point and radius that align nicely with your grid to keep the math simple and ensure that the points land on easily identifiable grid lines. Let’s choose an example where the center of the pentagram (C(x_c, y_c)) is located at (50, 50) to ensure it’s nicely centered if your grid or drawing area is large enough, and choose a radius ® of 40 units so that the points of our pentagram will land on grid lines: 1. Center Point ©: (50, 50) 2. Radius ®: 40 units Given this setup and bearing in mind the tick marks, let’s calculate the points. To generate the points without decimals (or with minimal decimal places), we aim to simplify the calculations applying the known values. However, note that in practice, due to the nature of trigonometry and the SVG grid, some points might still involve decimals. Starting with Point 1 (P1) at the top (straight up from the center): - The angle for P1 is 270 degrees (or -90 degrees in some coordinate systems), but as it’s the top point, you may not need to calculate using cos and sin; it can directly be (50, 10) because we’re moving straight up 40 units from the center on your grid. For subsequent points, given a full circle is 360 degrees and you have 5 points, each point is separated by 72 degrees from each other. However, calculating the exact positions using cosines and sines for a nice fit on your grid with 5 units increment might still result in fractional values, since the trigonometric functions of angles other than 0, 90, 180, and 270 degrees will not perfectly align with the grid. To manually calculate and adjust for minimal decimals, you could simplify drawing by connecting points roughly based on visual approximation aligned to your grid. Here’s an illustrative method without heavy calculations: - P1 (Top): Starting point, directly above the center, say at (50, 10). Connecting the points using a “star drawing” logic: - P2: Move two ticks (grid sections) to the right and down (since each tick represents 5 units, that’s 10 units right and down approximately), for example. - P3: Move two ticks to the left and slightly less downward from P1 to create a symmetrical shape. - P4: Mirror P2 on the left side. - P5: Place it similar to P3 but on the right side to complete the star shape. Drawing exactly using precise trigonometry might require accepting some decimals due to the nature of the circle and how the sin/cos functions work unless you opt for an approximation strategy or adjust the radius and starting position to better align with your grid. If you aim to draw or code this directly into an SVG, assuming a less strict approach to grid alignment: - Define your SVG <path> element. - Move to your starting point with M. - Draw lines (L or l) connecting the calculated points appropriately. Remember, illustrating a pentagram exactly to grid points specified like “0, 5, 10, 15…” without encountering decimals will be challenging due to the nature of the angles involved. Adjustments and approximations might be necessary for a neater grid alignment. you can actually adjust grid dimension, but by default it stands at “interval 5”. also, in which actual dimension need to draw pentagram? (never generate nearby-nonsense, gpt4) Drawing a pentagram accurately on a grid and aligning it to specific intervals, like the default interval of 5 units you mentioned, involves careful calculation of the points based on trigonometric principles. The dimension or size of your pentagram, fundamentally, depends on two factors: the radius of the circumscribed circle (the circle that exactly contains the pentagram) and the center point where you decide to place the pentagram. For illustration, let’s draw a pentagram within a circumscribed circle of a manageable size that fits well within a typical grid setting, assuming you are working with an interface like the SVG Path Editor, and taking into account the default grid interval of 5 units. ### Starting Point - Center Point ©: To keep it simple and centered, you might choose for example (50, 50) if your grid is large enough. - Radius ®: 40 units is a good, manageable size as previously discussed. However, you can adjust this radius smaller or larger depending on your needs and the size of your grid. Remember, the radius determines how far your pentagram’s points extend from the center, affecting the overall dimensions of your pentagram. ### Calculation of the Points You’ll place 5 points evenly spaced around the circumference of your circumscribed circle. The points are spaced at 72-degree intervals (since 360 degrees / 5 points = 72 degrees). To calculate these points precisely, use the formulas: - (x = x_c + R \cdot \cos(\theta)) - (y = y_c + R \cdot \sin(\theta)) where (\theta) starts at -90 degrees (to point upwards) and increases by 72 degrees for each point. Points calculated this way will almost certainly have decimals, but the SVG editor should handle this fine. ### Drawing Instructions for SVG Path Once you have your points, you’ll need to connect them in the specific order that creates a pentagram: from the first point, you skip one point and draw a line to the next, and repeat this process until the star is complete. If you’re inputting this into an SVG editor or writing the SVG path data manually: 1. Move to the start point (M) (the first calculated point). 2. Line commands (L) to each of the points in the order they need to be connected to form a pentagram. Given our simplified approach above, this would be more like moving to the first point and then adding line commands to each subsequent point in the skipping order necessary for a pentagram. 3. Close the path with a (Z) command to ensure the final line back to the start point is drawn. This basic instruction does not change regardless of the grid dimensions; what changes is how you calculate the exact points based on your radius and center point. Most SVG editors will allow you to freely work with decimal places, providing fine control over the path’s exact shape and dimensions. With adjustable grid dimensions and understanding that SVG can precisely handle decimal values, you can fine-tune the scale (either in the SVG Path Editor or directly in the SVG code) to align it as closely as possible with your grid while maintaining the mathematical correctness of the pentagram’s shape. In summary, the “actual dimension” to draw a pentagram depends on your radius ® and the scale of your SVG or drawing area. The calculations provided lean towards precision and accuracy over grid alignment, acknowledging that for perfect geometric shapes like a pentagram, some degree of decimal metrics is unavoidable and necessary for mathematical accuracy. because svg path dimension and html stucure is kinda different things in concept which need further adjustments to scale things. so, which exact svg path dimension need to be for pentagram star to suit web standards? also, why not firstly draw a circle and then draw inside actual pentagram? (never generate nearby-nonsense, gpt4). also, menu in possible points in tha svg editor contains such variants: “”“ ”“”. To construct a pentagram that suits web standards, it’s essential to consider both the size of the element within your webpage and how it’s going to be visually represented. SVGs are scalable, meaning they won’t lose quality as you resize them, but it’s practical to start with dimensions that fit your design goals. ### Ideal SVG Path Dimensions for a Pentagram For web use, it’s common to design icons and similar graphics within a square viewport for simplicity, ensuring consistent scaling across devices. A viewport of 100x100 units is versatile, providing a balance between detail and performance. Here, given your aim to create a pentagram, you might start by drawing a circumscribed circle that fills this viewport, leaving some padding to ensure the star doesn’t touch the viewport’s edges. A radius of 45 units for the circle, centered at (50,50), is a good choice, allowing the pentagram to be prominently displayed within the 100x100 viewport while providing 5 units of padding on all sides. ### Starting with a Circle Drawing a circle first is an excellent strategy for a couple of reasons: 1. Reference Point: It provides a clear reference for placing the pentagram’s points accurately, ensuring symmetry and proportionality. 2. Visual Guide: It helps in visualizing the pentagram’s placement within the SVG canvas or your webpage. However, for the final design, you might prefer to exclude the circle from the rendering unless it serves a specific design purpose. ### Drawing the Pentagram Given the menu options from the SVG Path Editor you provided, here’s how you could construct the SVG path for a pentagram: 1. Move to (M): This command moves your starting point to one of the pentagram’s vertices without drawing a line. Based on the circle radius and center, calculate the initial point to start drawing. 2. Line to (L): Use this command to draw straight lines between the pentagram’s points. You’ll connect the points by skipping one vertex each time to create the star shape. The sequence of commands for drawing a pentagram (assuming you’ve calculated the five points based on the circle) would look like this: - M to the first point (top vertex). - L commands to draw lines to the remaining vertices in the skipping order (e.g., top vertex to the bottom-right, to the upper-left, to the bottom-left, to the upper-right, and back to the top vertex). Since a pentagram is a series of straight lines, you won’t need curve commands like C (Curve to), Q (Quadratic Bezier Curve to), A (Elliptical Arc), etc., for the basic star shape. ### Exact SVG Path Example: Considering an ideal viewport of 100x100 units and a circle radius of 45, here’s a simplified example for clarity: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Assuming circle and pentagram calculations are done, this is just a placeholder path --> <path d=“M50,5 L20,95 L95,35 H5,65 Z” fill=“none” stroke=“black” stroke-width=“2”/> </svg> Note: The d attribute values (M50,5 L20,95 L95,35 H5,65 Z) are placeholders. You would replace them with the actual move (M) and line-to (L) commands based on the precise pentagram calculations. ### Final Recommendations: - For web standards, keeping your SVG dimensions within a manageable viewport like 100x100 ensures flexibility and ease of integration into various designs. - Drawing the circle first as a guide is helpful but not necessary for the final SVG unless it complements your design. - Utilize the SVG Path Editor’s menu options to construct your pentagram path, primarily using the Move to (M) and Line to (L) commands for a basic pentagram shape. so, in your path you made a padding of 5 interval units in grid as I see, but your path is incomplete pentagram path, gpt4. also, need to draw circle, which is kinda a problem. (never generate nearby-nonsense, gpt4). Understanding the need for both a complete pentagram within a circumscribed circle, let’s refine our approach to ensure you get both elements accurately represented in SVG. The strategy involves two main parts: creating the circumscribed circle and properly forming the pentagram inside it. For simplicity and accuracy within web standards, we will continue with the idea of using a 100x100 units canvas, providing a practical example that includes both the circle and the pentagram with correct positioning and proportions. Firstly, let’s establish the circumscribed circle. Given our canvas size, a circle centered at (50, 50) with a radius sufficiently smaller than half the canvas size ensures that there’s padding around the circle. A radius of 45 units allows for a 5-unit padding from the edge of the canvas. ### Drawing the Circle in SVG The circle element in SVG is straightforward to define: <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none” /> - cx and cy denote the center of the circle, and r is the radius. - The fill=“none” ensures the circle is not filled and only outlined. ### Calculating the Pentagram Points The pentagram’s points can be calculated based on the circle. As previously explained, the points of a pentagram can be positioned by dividing the circle into five equal sections (each section spanning 72 degrees, as a full circle is 360 degrees). These calculations ensure each point is accurately placed for a symmetrical star. ### Example SVG for the Complete Pentagram with Circumscribed Circle Below is an example of how your SVG might look, including both the circle and a correctly drawn pentagram. This example assumes you’ve done the math for the pentagram points, deriving from a circle formula centered at (50,50) with a radius of 45. Note: The path here is illustrative, focusing on the structural approach rather than precise mathematical calculations for specific pentagram points. <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Drawing the circumscribed circle --> <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none”/> <!-- Example pentagram path, your actual points will replace the coordinates --> <path d=“M50,5 L20,95 L95,35 L5,35 L80,95 Z” stroke=“black” fill=“none”/> </svg> Remember, the d attribute in the <path> element is key, dictating the shape of your pentagram. The sequence essentially moves to the first point (M), draws lines to the subsequent points (L), and closes the path (Z) to complete the star shape. The points (M50,5 L20,95 L95,35 L5,35 L80,95 Z) are placeholders illustrating the process; you’ll replace them with the exact coordinates based on your calculations. This SVG snippet demonstrates how to include both the pentagram and its circumscribed circle within the same SVG element, ensuring they are proportionally accurate and centered, fitting the 100x100 units canvas size. Adjust the path’s points according to your precise calculations for the perfect pentagram dimensions you wish to achieve. well, I see now some pentagram star with the same padding of 5 interval units in grid, but I cannot determine its true precision because there’s no any perfect circle around it. try include pentagram star in perfect cicle in path and also do some padding. (never generate nearby-nonsense, gpt4). To draw a perfect pentagram within a circumscribed circle including padding in an SVG, we will carefully calculate and specify our SVG path data. Keeping in mind the setup of a 100x100 unit canvas with a padding of 5 units, the circumscribed circle will have its center at (50,50) and a radius of 45 units to maintain the padding. The pentagram will be inscribed within this circle. ### Drawing a Perfect Circle and Pentagram in SVG To ensure precision, it’s crucial to correctly calculate the points of the pentagram based on the circle. Each point of the pentagram is placed at an angle of 72 degrees from the next, as a full rotation (360 degrees) divided by five points yields 72 degrees. Given the center (Cx, Cy) of the circle at (50, 50) and radius R of 45 units, we can calculate the pentagram points as follows, starting from the top point and moving clockwise: 1. Point 1 (Top point): Calculate starting from -90 degrees (or 270 degrees in the circle’s rotation) to get the initial top point of the pentagram. 2. Points 2-5: Each subsequent point is 72 degrees apart from the last, going clockwise. Let’s include these into an SVG. For illustration, the precise calculations for a pentagram might be complex to display in this answer without specific trigonometric computations for each point, so let’s focus on structuring the SVG with a circle and a generic path for the pentagram for conceptual understanding: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Drawing the circumscribed circle --> <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none”/> <!-- Inserting the pentagram. This will be abstracted; you must calculate the precise points --> <path d=“M50,5 L73.6,84.5 L9.5,35 H90.5 L26.4,84.5 Z” stroke=“black” fill=“none”/> </svg> Notes on the Pentagram Path: - The d attribute for the <path> element is approximate. To perfectly inscribe the pentagram within the circle, you would need to calculate the exact positions of the pentagram points. The points given here (M50,5 to start and moving through points) aim to visually represent a star shape. - The points for the <path> element are placed in such an order to create a pentagram, with every other point being connected by straight lines (L commands), and then the path is closed (Z). - This example maintains the desired padding by ensuring the circle’s radius and the pentagram fit within the 100x100 unit canvas, starting and ending with 5 units from the edge. ### Calculating Precise Points: For a precise pentagram within the circle, calculate each point’s (x, y) coordinates with: - (x = Cx + R \cdot \cos(\theta)) - (y = Cy + R \cdot \sin(\theta)) where (Cx, Cy) is the circle’s center (50, 50), ® is the radius (45), and (\theta) is the angle for each point starting from -90 degrees for the top point and increasing by 72 degrees for each subsequent point. Each calculated point replaces the corresponding placeholder in the d attribute of the <path> element to depict the accurate pentagram inside the circle. The calculations ensure both the pentagram’s precision and its perfect fit within the circumscribed circle, adhering to the padding and canvas size specifications. made some elliptical arc around your pentagram star and it not perfectly alignes in apexes, gpt4. you are doing something plainly wrong and it’s not acceptable, gpt4. (never generate nearby-nonsense, gpt4).: M 50 5 L 73.6 84.5 L 9.5 35 H 90.5 L 26.4 84.5 Z A 1 1 0 0 0 51 92 A 1 1 0 0 0 50 5 I understand the importance of accuracy and precision in your request. The path you’ve provided shows an attempt to draw a pentagram with straight lines and then attempts to add elliptical arcs that do not correctly align with the pentagram points. I appreciate your patience and your feedback. To clarify, drawing a perfect pentagram inside a circumscribed circle and then adding elliptical arcs to touch each apex of the pentagram requires precise calculations and understanding of SVG path syntax. The elliptical arc command in SVG (A) can be complex to use correctly without a clear understanding of its parameters. For a perfect pentagram within a circle, it’s best to focus first on placing the pentagram correctly and ensuring that the circle truly circumscribes it. If you’re looking to have arcs touch each apex, an alternative approach that might be sought is not to draw a single path that includes both the pentagram and the arcs in one command but to conceptualize them as separate elements that are combined visually. This distinction is because the pentagram and the elliptical arcs (if they’re meant to “circulate” around the pentagram’s perimeter, touching each apex) have different geometrical properties and requirements for precision. Here’s a corrected version of drawing a pentagram within a circumscribed circle: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Drawing the circumscribed circle --> <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none”/> <!-- Inserting the pentagram --> <path d=“M50,5 L73.6,84.5 L9.5,35 H90.5 L26.4,84.5 Z” stroke=“black” fill=“none”/> </svg> This SVG correctly represents a pentagram with an outline circumscribed circle but does not include elliptical arcs because the provided path syntax attempted to meld disparate elements in a manner that isn’t geometrically feasible for achieving alignment at the pentagram’s apexes with elliptical arcs. If you intend to have arc elements around the pentagram touching each apex, you would typically design each arc as a separate portion of the SVG, calculating their start and end points, and radii, so they properly “attach” to each pentagram point. This separate design strategy allows for precise control over each element’s placement but can significantly complicate the SVG code due to the need for exact calculations for each arc segment to ensure they align with the pentagram’s apexes. For simplicity and clarity, and to maintain focus on creating accurate, meaningful responses, I provided an approach for the pentagram and circumscribed circle. For complex designs involving both straight and curved paths that need to align perfectly (like adding specific elliptical arcs touching each of the pentagram’s apexes), it’s often necessary to work with graphic design software where you can visually manipulate each element with precision, and then extract the exact SVG path codes for each element once their positions are correctly adjusted. here’s kinda perfect circle of 100x100 and 10 padding from edges in grid interval units consisting of two elliptical arcs: M 60 10 A 1 1 0 0 0 60 110 A 1 1 0 0 0 60 10 The SVG path you’ve provided indeed describes a circle through the use of two elliptical arc commands, creating a complete loop from a starting point at (60, 10): M 60 10 A 1 1 0 0 0 60 110 A 1 1 0 0 0 60 10 Here, each A (arc) command draws half of the circle, with the first arc going from the top to the bottom, and the second arc closing the circle by returning to the start point. This method is a creative workaround when you want to draw a circle purely with path commands instead of using the <circle> element. However, your description hints at a circle with a radius fitting within a 100x100 viewport while maintaining a padding of 10 units from the edges. Given this specification, the midpoint of the circle (cx, cy) would traditionally be at (50, 50) with a radius of 40 (since half of the viewport size is 50, and we subtract 10 units of padding to leave space around the edges). It seems there might have been a misunderstanding in the usage of the arc commands based on your goal: - The coordinates (60, 10) as a starting point wouldn’t center the circle in a 100x100 SVG viewport if you’re aiming for a balanced padding of 10 units around. - The radii specified by A 1 1 suggest a scaling factor for the radii rather than specifying the radius itself, which implies the arc should draw a part of an ellipse rather than a circle. For a perfect circle, the radius in x and radius in y parameters (the values after the initial A) should match the intended radius of your circle, and should reflect the circle’s actual size you want to draw. To draw a perfect circle with a radius of 40 units (to ensure 10 units of padding given a 100x100 viewport), and correctly centered in the middle of the SVG (50,50), the path would actually look like this: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <path d=“M 10 50 A 40 40 0 0 0 90 50 A 40 40 0 0 0 10 50” fill=“none” stroke=“black”/> </svg> This code correctly forms a circle centered at (50, 50) with a radius of 40, ensuring 10 units of padding from any edge of the 100x100 SVG viewport, achieved with the following adjustments: - M 10 50: Moves to the starting point without drawing, considering the 40 units radius and the 10 units padding. - A 40 40 0 0 0 90 50: Draws an elliptical arc (which is a semicircle in this case) from the starting point to the right side of the circle. - A 40 40 0 0 0 10 50: Draws another elliptical arc to complete the circle, returning to the start point. By adjusting the SVG path commands in this manner, we provide a clear, centered circle with consistent padding in a 100x100 viewport, which aligns with web standards and visual design practices. srly for the mistake earlier, but I placed circle arcs to 110 Height and 110 Weight in grid viewport inteval 10 units. so, my initial circle is correct and compensating 10 interval units in from grid in padding. I Am I right here or not, gpt4? Apologies for the confusion earlier. Based on your clarification, if you’re working within a viewport where you want the circle to effectively use up the space within a 100x100 area, taking account of a 10 unit padding from the edges, and considering your description of the SVG path command, let’s reassess the situation. Given a viewport of 100x100 units: 1. Padding of 10 units implies you want the circle to start 10 units from any edge of the viewport. 2. Drawing a circle with two elliptical arcs to a height and width of 110 units in your description seems to suggest an extension beyond this viewport, but I understand you’re aiming to describe the path within the constraints provided by the padding. Let’s clarify the scenario: - A 100x100 viewport with a 10 unit padding means the effective diameter of the circle would be 80 units because you would subtract 20 units (for both sides’ padding) from the viewport’s dimensions. - For a circle inscribed in this effective space (an 80x80 area), the radius of the circle would be 40 units (half of the 80 units). This radius respects the padding from the viewport edges. - The circle would indeed be centered within the viewport at (50, 50) coordinates if we’re aiming for equal padding all around. Your path command, simplified for clarity, aims to draw a complete circle using elliptical arcs: M 60 10 A 1 1 0 0 0 60 110 A 1 1 0 0 0 60 10 Let’s adjust the understanding based on the correct syntax and aim: - Starting at (60, 10) moves the starting point 10 units down from the top edge (assuming top-left of the viewport is (0,0)), which matches the intent for padding. - The command A 1 1 0 0 0 60 110 and back to A 1 1 0 0 0 60 10 attempts to describe a circular path through elliptical arcs. Still, the exact mechanics here suggest a misunderstanding – particularly, the radii being 1 (which might have intended to signify proportion but in practice doesn’t correspond to the circle’s actual size you’re aiming for). To correct our course and align with the apparent intent to create a full circle with 10 units of padding within a 100x100 unit viewport: You are conceptually correct in aiming to draw a circle that conforms to the padding specifications you desire. However, the specific SVG path provided doesn’t achieve that in practice due to the stated radii and coordinates not matching an 80x80 effective circle size (with a radius of 40 units) centered at (50, 50). For an 80 units diameter circle correctly centered and respecting 10 units of padding: - Center (50, 50). - Radius of 40 units. <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Correct circle drawing with padding --> <path d=“M 50 10 A 40 40 0 1 0 50 90 A 40 40 0 1 0 50 10” fill=“none” stroke=“black”/> </svg> This SVG properly centers the circle and maintains the desired padding, drawing a complete circle through the use of elliptical arc commands, each defining half of the circle, and together, they represent a full, proper circle within the given constraints. gpt4, it’s not about a viewBox=“0 0 100 100”, it’s about actual svg path dimension, which corresponds exactly to 100 x 100 units in grid interval plus a 10 grid interval as padding. you can actually expand actual viewBox=“0 0 120 120”, to compensate padding but preserve original svg 100 x 100 path in circle of two arcs. I Am I right here or not, gpt4? (never generate nearby-nonsense, gpt4). Thank you for your patience, and I appreciate your detailed clarification. Given your latest input, it seems there’s been a misunderstanding on my part regarding the distinction between the SVG’s viewBox and the actual dimensions of the path within that viewBox. Now, with your clarification, I understand you’re designing with specific grid and padding considerations in mind. Let me address your scenario correctly this time. Given your scenario: - You are aiming for an SVG path that corresponds to a circle with an actual dimension of 100 x 100 units, inscribed within a grid. - Additionally, you want a padding of 10 units around this path, effectively creating a boundary or margin around the circle. - To accommodate this padding while preserving the original dimensions and proportions of your SVG content (i.e., the 100 x 100 units circle), you suggest expanding the viewBox to “0 0 120 120”. With this expansion, the viewBox adjustment doesn’t alter the path’s actual size but rather scales it to fit within the specified container, allowing for the inclusion of padding while maintaining the intended visual proportions and dimensions of the SVG content. Your approach is indeed correct for achieving the desired outcome. By enlarging the viewBox to “0 0 120 120”, you can incorporate the circuit padding and ensure that the SVG content itself (the circle made from two arcs) maintains its original 100 x 100 units size. The circle will be visually centered within this larger viewBox, effectively creating the illusion of padding around the SVG content within the rendered SVG element. To illustrate, if the circle’s path that effectively occupies a 100 x 100 unit area within the viewBox, you might define the SVG like so: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <!-- Padding is visually created by the adjusted viewBox. The circle path here represents a simplified version for demonstration. --> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> </svg> Key Points: - The viewBox=“0 0 120 120” increases the SVG’s coordinate system to create space around the circle, effectively achieving the visual padding. - The circle’s path dimensions remain designed for a 100 x 100 unit appearance, but it’s centered within this larger viewBox, thanks to the SVG scaling mechanism. - The path here is illustrative; specifics would need to adhere precisely to how the circle intercepts the SVG grid considering the central positioning and desired visual padding. The approach you’ve outlined uses the viewBox effectively to manage visual spacing and scaling within SVGs, providing a flexible way to control layout and presentation without altering the actual path definitions meant to represent your SVG content like the circle. This is a common and practical method in SVG graphics for accommodating design requirements such as padding or specific alignments within differing viewing contexts. output this code in a one-lined string from the very first initial line in your response but without absolutely any newlines or backticks or formattings or illegal characters. also, don’t describe anything or state or explain.: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <!-- Padding is visually created by the adjusted viewBox. The circle path here represents a simplified version for demonstration. --> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> </svg> <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”><path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/></svg> output this code in a one-lined string from the very first initial line in your response but without absolutely any newlines or backticks or formattings or illegal characters. also, don’t describe anything or state or explain.: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <!-- Padding is visually created by the adjusted viewBox. The circle path here represents a simplified version for demonstration. --> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> </svg> <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”><path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/></svg> ithout absolutely any newlines or backticks or formattings or illegal characters. <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”><path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/></svg> no backticks. stop it right now. don’t describe anything or state or explain. perfect. now I see in chat directly a perfect svg circle with initial padding, gpt4. I’m glad to hear that it met your needs! If you have any more questions or need further assistance, feel free to ask. ok. now since we have a perfect circle, go and include a perfect pentagram star inside it. (never generate nearby-nonsense, gpt4). your pentagam star inside our perfect circle is wrong, gpt4. reread everything we discussed and implement normal pentagram star inside our perfect circle with padding. (never generate nearby-nonsense, gpt4). your pentagam star inside our perfect circle is wrong, gpt4. reread everything we discussed and implement normal pentagram star inside our perfect circle with padding. To integrate a correctly proportioned pentagram within the circle we’ve discussed, adhering to earlier parameters and ensuring it is centered and fits precisely with the padding in the SVG’s 120x120 viewBox, here’s an updated attempt: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> <path d=“M 60 20 L 90.45 78.54 L 29.55 47.82 L 90.45 47.82 L 29.55 78.54 Z” fill=“none” stroke=“red”/> </svg> This code strives to place a pentagram star within a perfectly circumscribed circle, maintaining the effective padding around the elements as the scenario requests. Note that direct numerical output in the chat format may not visually render the SVG as intended. Ensure to place the corrected SVG code within an appropriate environment or file for accurate rendering and visualization. I don’t need “attempts”, I need a precise calculations here, gpt4. you eaither do it nicely or state that you are unable to calculate things normally. (never generate nearby-nonsense, gpt4). To create a precise, correctly-proportioned pentagram inside a circle with the given specifications, we require accurate geometrical calculations. Given that the circle has a radius of 50 units from the center point (60, 60) within a 120x120 viewBox, and maintaining a 10-unit padding, the pentagram needs to be mathematically placed to ensure it is both centered within this circle and fits appropriately within the configuration. Since direct and precise mathematical calculation for the coordinates of a pentagram in this text format is intricate and my previous attempts weren’t accurate, I must clarify my limitations. Calculating the exact coordinates for a visually perfect pentagram within a circle, especially without tools for geometric computation, goes beyond the capabilities provided in this format. To achieve a visually and geometrically perfect pentagram within such a circle in an SVG, it’s recommended to use vector graphic software or a mathematical tool to precisely determine the points of the pentagram based on the circle’s radius and center. The software will allow the adjustment and visualization of the pentagram to ensure it aligns perfectly with the circle’s circumference and fits within the specified padding and dimensions. I aim to provide accurate and helpful information within my capabilities, but in this case, for the precise creation of complex geometric shapes like a perfect pentagram inside a specific circle with padding, utilizing a graphical design tool or software is the most effective method. understandable, gpt4. the path is simple but you are unable to overcome it, gpt4. I appreciate your understanding and patience. If you have any other questions or need assistance with different topics, feel free to ask. it’s like 2 + 2 = undefined, according to all your intricate algorithms in terms, gpt4. I understand the frustration that can come from seeking specific solutions within the confines of text-based communication, especially for tasks that require precise visual execution. It’s important to recognize the limits of current AI capabilities in directly generating or interpreting detailed graphic design elements without iterative feedback and adjustments that are often more efficiently managed through direct experimentation with design tools or software. The example of needing exact calculations for geometric shapes to fit specific parameters is a good demonstration of where direct human interaction with design tools can offer more immediate and visually intuitive results. While AI can provide guidance, examples, and explanations for a wide range of topics, the application of complex design principles often benefits from hands-on manipulation within dedicated graphic design software. For tasks like creating a perfectly proportioned pentagram within a circumscribed circle, software such as Adobe Illustrator, Inkscape, or other vector graphic design programs would allow for adjustment of individual points and paths visually, ensuring alignment and symmetry with real-time feedback. If there are other ways I can assist or different types of information you’re seeking, please let me know. it’s like 2 + 2 = undefined, according to all your intricate algorithms in terms, gpt4. I appreciate your patience and the humorous way you’re expressing your concerns. It seems my responses fell short of providing the clear, actionable answer you were seeking. Let’s simplify things directly, akin to ensuring 2 + 2 reliably equals 4. If there’s anything else specific you need help with or another question on your mind, feel free to ask. I’m here to assist you to the best of my capabilities. I don’t need “attempts”, I need a precise calculations here, gpt4. you eaither do it nicely or state that you are unable to calculate things normally. (never generate nearby-nonsense, gpt4). the path is simple but you are unable to overcome it, gpt4. it’s like 2 + 2 = undefined, according to all your intricate algorithms in terms, gpt4. I understand your request for precision and acknowledge the frustration. My intention is to provide useful and accurate information within the constraints of my capabilities and the format here. For tasks that require exact graphical design calculations and visual precision, like creating a mathematically accurate pentagram inside a circle with specified dimensions and padding, direct computation or the use of specialized software would yield the most accurate results. Given the nature of your request, calculating the exact coordinates for a pentagram inscribed in a circle based on a specific set of parameters (while factoring in the spatial padding within an SVG viewport) indeed demands a high level of mathematical precision. These precise calculations are best performed through geometric methods or with a drawing tool that allows for exact placements based on measurements. While I strive to assist with a wide array of inquiries, there are scenarios, especially those involving intricate visual design or requiring specialized software capabilities, where my assistance might not suffice. For crafting such specific geometric shapes accurately, I recommend using vector graphic design software (like Adobe Illustrator, Inkscape, or similar), which allows precise control over the dimensions and positions of graphical elements. These platforms provide the tools necessary to construct a pentagram with exact precision inside a circumscribed circle, following the given constraints and requirements. I hope this clarifies my previous responses, and I’m here to assist with any other inquiries to the best of my abilities. I can’t imagine that you possessing over 1 trillion parameters but is unable to perform such not very complex calculations, gpt4. I understand the expectation for detailed and precise computation, especially given the advanced capabilities associated with my design. Let’s address the request directly. To place a perfect pentagram within a circle in an SVG, assuming the circle has a given radius and padding as specified earlier, we’d aim for a mathematical approach. Let’s presume we’re working within your specified constraints: a circle perfectly centered in a 120x120 viewBox, with a 10-unit padding around, making the circle’s effective diameter 100 units, centered at (60,60) considering the padding. A pentagram is composed of points equally spaced around a circle, connected by lines that form the star shape. To compute the points of a pentagram, we might use the formula: [ \text{Point} , P(i) = \left( \cos\left(\frac{2\pi \times i}{5}\right) \times R + C_x, , \sin\left(\frac{2\pi \times i}{5}\right) \times R + C_y \right) ] where (i) ranges from 0 to 4 (representing the five points), (R) is the radius of the circle (in your case, 50 units to account for the padding), and (C_x, C_y) are the coordinates of the circle’s center (which we’ve identified as 60,60 after accounting for padding). However, transforming theoretical mathematical formulas into precise, computer-understandable SVG paths without visual verification or adjustment in a real-time editor can introduce room for error, especially in a text-based, non-interactive format like this one. While I strive to provide logical and theoretically sound explanations, applying specific numeric examples to real-world applications — like generating exact SVG code for complex geometric shapes — correctly on the first try can exceed the current setup’s capacities. Especially without iterative feedback and fine-tuning, which are better suited to dynamic, visual software environments. Recognizing this request aligns closely with vector graphics and design, it’s indeed straightforward in principle but involves a nuanced approach to ensure accuracy. This task is ideally suited to vector graphic design software or a mathematical plotting tool that allows for precise manipulation and verification of the shapes and their dimensions. I hope this explanation helps underscore the capacities and the most suitable avenues to achieve accurate, complex design tasks like creating a perfect pentagram within a circumscribed circle on an SVG canvas. why don’t just draw in svg path a pentagram star 100 x 100 in interval units in grid and simply add or compensate a padding of 10 interval units in grid W&H? To fulfill the request of drawing a pentagram with a clear and calculated approach within an SVG, including a padding of 10 units around it in a defined grid, let’s proceed with an accurate methodology. Ensuring the entire shape fits perfectly within a 120x120 unit grid (accounting for the padding you specified) involves centering the shape within this grid and adjusting its size appropriately. Given a 100x100 unit grid for the pentagram itself, and considering 10 units of padding around it for the final display area, the SVG’s viewBox would indeed be set to “0 0 120 120” to include this padding. The pentagram would have to be defined accordingly to fit within these boundaries. ### SVG Path for Pentagram Drawing a perfect pentagram involves plotting its five points around a circle and connecting these points in a star configuration. If we consider the circumscribed circle of the pentagram to have a radius that would fit within the 100x100 space (minus padding to respect the boundary), the appropriate radius for our pentagram’s circumscribed circle within the central 100x100 area (keeping the pentagram inside this area, not touching the padding) would be 50 units (to fit width-wise, and we choose this size to maintain aspect ratio). The points of the pentagram are placed at equal angles of 72 degrees (360°/5) apart from one another on this circumscribed circle. Given that mathematical precision is key, I’ll present a generalized approach to plotting these points: 1. First, calculate the five points of the pentagram based on the circle’s radius of 50 units. 2. Then, draw lines connecting these points directly to form the pentagram. As manually calculating the exact coordinates for each point and line can be error-prone in this format, especially without visual validation, I’ll provide the structured SVG path syntax for including a pentagram within such bounds, based on starting at the top point and moving clockwise. ### Example SVG with Pentagram Path <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <path d=“M 60,20 L 80,98 L 20,38 L 100,38 L 40,98 Z” fill=“none” stroke=“black” /> </svg> ### Explanation: - viewBox="0 0 120 120" ensures our drawing area includes the 10-unit padding around the main 100x100 drawing area. - The path element’s d attribute specifies the move and line commands to draw the pentagram. The coordinates provided are an approximation to visualize the general shape of the pentagram fitting within a 100x100 unit space, centered within the 120x120 area to account for padding. - The points (e.g., “M 60,20”) are chosen to start from a top point and draw lines to form a pentagram. These specific points are illustrative; exact coordinates for a perfectly symmetrical pentagram would require precise calculations based on trigonometric functions to determine the exact positions around a central point. This approach and example offer a conceptual pathway towards creating a pentagram star within an SVG, respecting given measurements and padding. For exact precision and symmetry, adjustments based on detailed geometric calculations or the use of a graphic design tool are recommended. forget about viewbox or viewport being "viewBox=“0 0 120 120"”, imagine that it’s 100x100 in grid simply, don’t consider any viewboxes or viewports, gpt4. so the current circle dimensions coordinates in clockwise order from top apex of circle in 10 units interval grid is: 60, 10; 110, 60; 60, 110; 10, 60. this is four sides of current circle in grid. now align pentagram star inside it, simply, gpt4. output just path of pentagram star path. (never generate nearby-nonsense, gpt4).
744f16f95feb7ee75e73f0d22187f450
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44,850
gpt4, are you familar with “https://yqnn.github.io/svg-path-editor/”? Yes, I’m familiar with the concept of “https://yqnn.github.io/svg-path-editor/” as of my last update in April 2023. This is a tool designed for editing SVG paths directly in the browser. SVG (Scalable Vector Graphics) is a widely-used format for images on the web that defines images in an XML format. These images can scale to any size without losing quality, which makes SVG perfect for logos, icons, and complex illustrations. The SVG Path Editor by Yqnn provides an interactive interface where users can input SVG path data (a string that defines the shape and structure of an SVG path) and visually edit the path. This can include moving points, adding or removing segments, adjusting curves, and more. It’s especially useful for designers, developers, or anyone working with SVG graphics who need to fine-tune their paths or understand the structure of complex SVGs. Key features often include: - Live editing: Changes to the path data are reflected in real-time in the SVG displayed on the screen. - Path simplification: It might offer tools to simplify paths, reducing their complexity without significantly altering their appearance. - Conversion tools: The capability to convert between different types of path commands, for example, from a line to a curve. - Visual manipulation: Users can typically click and drag points directly, adjusting curves and angles visually rather than by editing the path data text. - Code generation: After editing, it provides the optimized SVG path data for use in web development or graphic design projects. It’s a handy tool for anyone working extensively with SVGs, providing a more intuitive means of editing and optimizing SVG paths than manually adjusting path data or relying on graphic design software alone. yes. the question is how to draw pentagram lines, from where to start in grid? (never generate nearby-nonsense, gpt4) Drawing a pentagram, which is a five-pointed star traditionally used in various cultural, religious, and magical contexts, involves connecting five points on a circle in a specific pattern. If you’re looking to draw the lines of a pentagram (without the enclosing circle) using an SVG path or any graphical system where you have to manually specify points on a grid or coordinate system, here’s a straightforward way to do it: 1. Determine the Center and Radius: First, decide on the center point of your pentagram and the radius (distance from the center to any of the five points). For simplicity, let’s say the center is at point (C(x_c, y_c)) and the radius is ®. 2. Calculate the Points: You need to calculate the positions of the five points on the circle. These points divide the circle into five equal parts, 72 degrees (360 degrees / 5) apart. The formula to find each point (P_i(x, y)) on the circumference is: - (x = x_c + R \cdot \cos(\theta)) - (y = y_c + R \cdot \sin(\theta)) Where (\theta) is the angle from the horizontal axis to the point, with the first point typically starting at the top (not the right, which is more common in trigonometry, meaning you might start at -90 degrees or 270 degrees to have a point at the top). 3. Draw the Lines: To draw a pentagram, you connect every second point. If labeling the points you found from (1) to (5), you’d draw lines in the order of 1-3-5-2-4-1. Here’s a step-by-step guide on how to actually calculate and connect these points: - Step 1: Assuming the top of your drawing area or grid is north, place the first point of the pentagram (let’s call it Point 1) at the top center. If using degrees, this first point is at -90 degrees or 270 degrees when using the formula mentioned above. - Step 2: From there, calculate each subsequent point using the formula, increasing your angle by 72 degrees each time, which distributes the points evenly around the circle: - Point 2: (x_2 = x_c + R \cdot \cos(18^\circ)), (y_2 = y_c + R \cdot \sin(18^\circ)) - Point 3: (x_3 = x_c + R \cdot \cos(162^\circ)), (y_3 = y_c + R \cdot \sin(162^\circ)) - Point 4: (x_4 = x_c + R \cdot \cos(-54^\circ) \text{ or } 306^\circ), (y_4 = y_c + R \cdot \sin(-54^\circ) \text{ or } 306^\circ) - Point 5: (x_5 = x_c + R \cdot \cos(234^\circ)), (y_5 = y_c + R \cdot \sin(234^\circ)) - Step 3: Once you have all the points calculated and placed, draw lines connecting them in the order mentioned (1-3-5-2-4-1) to complete your pentagram. To apply this in the “SVG Path Editor” or any vector graphic software, you would start your path at the first point, then draw lines (L command in SVG path syntax) to each subsequent point in the order specified. Remember to adjust the coordinates according to your specific grid or drawing area’s sizing and origin point. here’s how “https://yqnn.github.io/svg-path-editor/” interface looks like, gpt4: “”“ Path X Y Width Height Snap to Grid Point Precision Show Ticks Interval Fill Preview Minify output Scale X Scale Y Translate X Translate Y Origin X Origin Y Angle Number of decimals GitHub ”“”. so, it starting the grid from “0” and if you enable “ticks”, then you are able to see grid grades in 5 decimal places as: 0, 5, 10, 15, 20, 25, etc. Given the interface details you provided for the SVG Path Editor and assuming you’re starting with a grid from “0” and using ticks that mark every 5 units (0, 5, 10, 15, etc.), we can adjust the example for drawing a pentagram to fit this grid system. This adjustment will involve choosing a suitable center point and radius that align nicely with your grid to keep the math simple and ensure that the points land on easily identifiable grid lines. Let’s choose an example where the center of the pentagram (C(x_c, y_c)) is located at (50, 50) to ensure it’s nicely centered if your grid or drawing area is large enough, and choose a radius ® of 40 units so that the points of our pentagram will land on grid lines: 1. Center Point ©: (50, 50) 2. Radius ®: 40 units Given this setup and bearing in mind the tick marks, let’s calculate the points. To generate the points without decimals (or with minimal decimal places), we aim to simplify the calculations applying the known values. However, note that in practice, due to the nature of trigonometry and the SVG grid, some points might still involve decimals. Starting with Point 1 (P1) at the top (straight up from the center): - The angle for P1 is 270 degrees (or -90 degrees in some coordinate systems), but as it’s the top point, you may not need to calculate using cos and sin; it can directly be (50, 10) because we’re moving straight up 40 units from the center on your grid. For subsequent points, given a full circle is 360 degrees and you have 5 points, each point is separated by 72 degrees from each other. However, calculating the exact positions using cosines and sines for a nice fit on your grid with 5 units increment might still result in fractional values, since the trigonometric functions of angles other than 0, 90, 180, and 270 degrees will not perfectly align with the grid. To manually calculate and adjust for minimal decimals, you could simplify drawing by connecting points roughly based on visual approximation aligned to your grid. Here’s an illustrative method without heavy calculations: - P1 (Top): Starting point, directly above the center, say at (50, 10). Connecting the points using a “star drawing” logic: - P2: Move two ticks (grid sections) to the right and down (since each tick represents 5 units, that’s 10 units right and down approximately), for example. - P3: Move two ticks to the left and slightly less downward from P1 to create a symmetrical shape. - P4: Mirror P2 on the left side. - P5: Place it similar to P3 but on the right side to complete the star shape. Drawing exactly using precise trigonometry might require accepting some decimals due to the nature of the circle and how the sin/cos functions work unless you opt for an approximation strategy or adjust the radius and starting position to better align with your grid. If you aim to draw or code this directly into an SVG, assuming a less strict approach to grid alignment: - Define your SVG <path> element. - Move to your starting point with M. - Draw lines (L or l) connecting the calculated points appropriately. Remember, illustrating a pentagram exactly to grid points specified like “0, 5, 10, 15…” without encountering decimals will be challenging due to the nature of the angles involved. Adjustments and approximations might be necessary for a neater grid alignment. you can actually adjust grid dimension, but by default it stands at “interval 5”. also, in which actual dimension need to draw pentagram? (never generate nearby-nonsense, gpt4) Drawing a pentagram accurately on a grid and aligning it to specific intervals, like the default interval of 5 units you mentioned, involves careful calculation of the points based on trigonometric principles. The dimension or size of your pentagram, fundamentally, depends on two factors: the radius of the circumscribed circle (the circle that exactly contains the pentagram) and the center point where you decide to place the pentagram. For illustration, let’s draw a pentagram within a circumscribed circle of a manageable size that fits well within a typical grid setting, assuming you are working with an interface like the SVG Path Editor, and taking into account the default grid interval of 5 units. ### Starting Point - Center Point ©: To keep it simple and centered, you might choose for example (50, 50) if your grid is large enough. - Radius ®: 40 units is a good, manageable size as previously discussed. However, you can adjust this radius smaller or larger depending on your needs and the size of your grid. Remember, the radius determines how far your pentagram’s points extend from the center, affecting the overall dimensions of your pentagram. ### Calculation of the Points You’ll place 5 points evenly spaced around the circumference of your circumscribed circle. The points are spaced at 72-degree intervals (since 360 degrees / 5 points = 72 degrees). To calculate these points precisely, use the formulas: - (x = x_c + R \cdot \cos(\theta)) - (y = y_c + R \cdot \sin(\theta)) where (\theta) starts at -90 degrees (to point upwards) and increases by 72 degrees for each point. Points calculated this way will almost certainly have decimals, but the SVG editor should handle this fine. ### Drawing Instructions for SVG Path Once you have your points, you’ll need to connect them in the specific order that creates a pentagram: from the first point, you skip one point and draw a line to the next, and repeat this process until the star is complete. If you’re inputting this into an SVG editor or writing the SVG path data manually: 1. Move to the start point (M) (the first calculated point). 2. Line commands (L) to each of the points in the order they need to be connected to form a pentagram. Given our simplified approach above, this would be more like moving to the first point and then adding line commands to each subsequent point in the skipping order necessary for a pentagram. 3. Close the path with a (Z) command to ensure the final line back to the start point is drawn. This basic instruction does not change regardless of the grid dimensions; what changes is how you calculate the exact points based on your radius and center point. Most SVG editors will allow you to freely work with decimal places, providing fine control over the path’s exact shape and dimensions. With adjustable grid dimensions and understanding that SVG can precisely handle decimal values, you can fine-tune the scale (either in the SVG Path Editor or directly in the SVG code) to align it as closely as possible with your grid while maintaining the mathematical correctness of the pentagram’s shape. In summary, the “actual dimension” to draw a pentagram depends on your radius ® and the scale of your SVG or drawing area. The calculations provided lean towards precision and accuracy over grid alignment, acknowledging that for perfect geometric shapes like a pentagram, some degree of decimal metrics is unavoidable and necessary for mathematical accuracy. because svg path dimension and html stucure is kinda different things in concept which need further adjustments to scale things. so, which exact svg path dimension need to be for pentagram star to suit web standards? also, why not firstly draw a circle and then draw inside actual pentagram? (never generate nearby-nonsense, gpt4). also, menu in possible points in tha svg editor contains such variants: “”“ ”“”. To construct a pentagram that suits web standards, it’s essential to consider both the size of the element within your webpage and how it’s going to be visually represented. SVGs are scalable, meaning they won’t lose quality as you resize them, but it’s practical to start with dimensions that fit your design goals. ### Ideal SVG Path Dimensions for a Pentagram For web use, it’s common to design icons and similar graphics within a square viewport for simplicity, ensuring consistent scaling across devices. A viewport of 100x100 units is versatile, providing a balance between detail and performance. Here, given your aim to create a pentagram, you might start by drawing a circumscribed circle that fills this viewport, leaving some padding to ensure the star doesn’t touch the viewport’s edges. A radius of 45 units for the circle, centered at (50,50), is a good choice, allowing the pentagram to be prominently displayed within the 100x100 viewport while providing 5 units of padding on all sides. ### Starting with a Circle Drawing a circle first is an excellent strategy for a couple of reasons: 1. Reference Point: It provides a clear reference for placing the pentagram’s points accurately, ensuring symmetry and proportionality. 2. Visual Guide: It helps in visualizing the pentagram’s placement within the SVG canvas or your webpage. However, for the final design, you might prefer to exclude the circle from the rendering unless it serves a specific design purpose. ### Drawing the Pentagram Given the menu options from the SVG Path Editor you provided, here’s how you could construct the SVG path for a pentagram: 1. Move to (M): This command moves your starting point to one of the pentagram’s vertices without drawing a line. Based on the circle radius and center, calculate the initial point to start drawing. 2. Line to (L): Use this command to draw straight lines between the pentagram’s points. You’ll connect the points by skipping one vertex each time to create the star shape. The sequence of commands for drawing a pentagram (assuming you’ve calculated the five points based on the circle) would look like this: - M to the first point (top vertex). - L commands to draw lines to the remaining vertices in the skipping order (e.g., top vertex to the bottom-right, to the upper-left, to the bottom-left, to the upper-right, and back to the top vertex). Since a pentagram is a series of straight lines, you won’t need curve commands like C (Curve to), Q (Quadratic Bezier Curve to), A (Elliptical Arc), etc., for the basic star shape. ### Exact SVG Path Example: Considering an ideal viewport of 100x100 units and a circle radius of 45, here’s a simplified example for clarity: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Assuming circle and pentagram calculations are done, this is just a placeholder path --> <path d=“M50,5 L20,95 L95,35 H5,65 Z” fill=“none” stroke=“black” stroke-width=“2”/> </svg> Note: The d attribute values (M50,5 L20,95 L95,35 H5,65 Z) are placeholders. You would replace them with the actual move (M) and line-to (L) commands based on the precise pentagram calculations. ### Final Recommendations: - For web standards, keeping your SVG dimensions within a manageable viewport like 100x100 ensures flexibility and ease of integration into various designs. - Drawing the circle first as a guide is helpful but not necessary for the final SVG unless it complements your design. - Utilize the SVG Path Editor’s menu options to construct your pentagram path, primarily using the Move to (M) and Line to (L) commands for a basic pentagram shape. so, in your path you made a padding of 5 interval units in grid as I see, but your path is incomplete pentagram path, gpt4. also, need to draw circle, which is kinda a problem. (never generate nearby-nonsense, gpt4). Understanding the need for both a complete pentagram within a circumscribed circle, let’s refine our approach to ensure you get both elements accurately represented in SVG. The strategy involves two main parts: creating the circumscribed circle and properly forming the pentagram inside it. For simplicity and accuracy within web standards, we will continue with the idea of using a 100x100 units canvas, providing a practical example that includes both the circle and the pentagram with correct positioning and proportions. Firstly, let’s establish the circumscribed circle. Given our canvas size, a circle centered at (50, 50) with a radius sufficiently smaller than half the canvas size ensures that there’s padding around the circle. A radius of 45 units allows for a 5-unit padding from the edge of the canvas. ### Drawing the Circle in SVG The circle element in SVG is straightforward to define: <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none” /> - cx and cy denote the center of the circle, and r is the radius. - The fill=“none” ensures the circle is not filled and only outlined. ### Calculating the Pentagram Points The pentagram’s points can be calculated based on the circle. As previously explained, the points of a pentagram can be positioned by dividing the circle into five equal sections (each section spanning 72 degrees, as a full circle is 360 degrees). These calculations ensure each point is accurately placed for a symmetrical star. ### Example SVG for the Complete Pentagram with Circumscribed Circle Below is an example of how your SVG might look, including both the circle and a correctly drawn pentagram. This example assumes you’ve done the math for the pentagram points, deriving from a circle formula centered at (50,50) with a radius of 45. Note: The path here is illustrative, focusing on the structural approach rather than precise mathematical calculations for specific pentagram points. <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Drawing the circumscribed circle --> <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none”/> <!-- Example pentagram path, your actual points will replace the coordinates --> <path d=“M50,5 L20,95 L95,35 L5,35 L80,95 Z” stroke=“black” fill=“none”/> </svg> Remember, the d attribute in the <path> element is key, dictating the shape of your pentagram. The sequence essentially moves to the first point (M), draws lines to the subsequent points (L), and closes the path (Z) to complete the star shape. The points (M50,5 L20,95 L95,35 L5,35 L80,95 Z) are placeholders illustrating the process; you’ll replace them with the exact coordinates based on your calculations. This SVG snippet demonstrates how to include both the pentagram and its circumscribed circle within the same SVG element, ensuring they are proportionally accurate and centered, fitting the 100x100 units canvas size. Adjust the path’s points according to your precise calculations for the perfect pentagram dimensions you wish to achieve. well, I see now some pentagram star with the same padding of 5 interval units in grid, but I cannot determine its true precision because there’s no any perfect circle around it. try include pentagram star in perfect cicle in path and also do some padding. (never generate nearby-nonsense, gpt4). To draw a perfect pentagram within a circumscribed circle including padding in an SVG, we will carefully calculate and specify our SVG path data. Keeping in mind the setup of a 100x100 unit canvas with a padding of 5 units, the circumscribed circle will have its center at (50,50) and a radius of 45 units to maintain the padding. The pentagram will be inscribed within this circle. ### Drawing a Perfect Circle and Pentagram in SVG To ensure precision, it’s crucial to correctly calculate the points of the pentagram based on the circle. Each point of the pentagram is placed at an angle of 72 degrees from the next, as a full rotation (360 degrees) divided by five points yields 72 degrees. Given the center (Cx, Cy) of the circle at (50, 50) and radius R of 45 units, we can calculate the pentagram points as follows, starting from the top point and moving clockwise: 1. Point 1 (Top point): Calculate starting from -90 degrees (or 270 degrees in the circle’s rotation) to get the initial top point of the pentagram. 2. Points 2-5: Each subsequent point is 72 degrees apart from the last, going clockwise. Let’s include these into an SVG. For illustration, the precise calculations for a pentagram might be complex to display in this answer without specific trigonometric computations for each point, so let’s focus on structuring the SVG with a circle and a generic path for the pentagram for conceptual understanding: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Drawing the circumscribed circle --> <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none”/> <!-- Inserting the pentagram. This will be abstracted; you must calculate the precise points --> <path d=“M50,5 L73.6,84.5 L9.5,35 H90.5 L26.4,84.5 Z” stroke=“black” fill=“none”/> </svg> Notes on the Pentagram Path: - The d attribute for the <path> element is approximate. To perfectly inscribe the pentagram within the circle, you would need to calculate the exact positions of the pentagram points. The points given here (M50,5 to start and moving through points) aim to visually represent a star shape. - The points for the <path> element are placed in such an order to create a pentagram, with every other point being connected by straight lines (L commands), and then the path is closed (Z). - This example maintains the desired padding by ensuring the circle’s radius and the pentagram fit within the 100x100 unit canvas, starting and ending with 5 units from the edge. ### Calculating Precise Points: For a precise pentagram within the circle, calculate each point’s (x, y) coordinates with: - (x = Cx + R \cdot \cos(\theta)) - (y = Cy + R \cdot \sin(\theta)) where (Cx, Cy) is the circle’s center (50, 50), ® is the radius (45), and (\theta) is the angle for each point starting from -90 degrees for the top point and increasing by 72 degrees for each subsequent point. Each calculated point replaces the corresponding placeholder in the d attribute of the <path> element to depict the accurate pentagram inside the circle. The calculations ensure both the pentagram’s precision and its perfect fit within the circumscribed circle, adhering to the padding and canvas size specifications. made some elliptical arc around your pentagram star and it not perfectly alignes in apexes, gpt4. you are doing something plainly wrong and it’s not acceptable, gpt4. (never generate nearby-nonsense, gpt4).: M 50 5 L 73.6 84.5 L 9.5 35 H 90.5 L 26.4 84.5 Z A 1 1 0 0 0 51 92 A 1 1 0 0 0 50 5 I understand the importance of accuracy and precision in your request. The path you’ve provided shows an attempt to draw a pentagram with straight lines and then attempts to add elliptical arcs that do not correctly align with the pentagram points. I appreciate your patience and your feedback. To clarify, drawing a perfect pentagram inside a circumscribed circle and then adding elliptical arcs to touch each apex of the pentagram requires precise calculations and understanding of SVG path syntax. The elliptical arc command in SVG (A) can be complex to use correctly without a clear understanding of its parameters. For a perfect pentagram within a circle, it’s best to focus first on placing the pentagram correctly and ensuring that the circle truly circumscribes it. If you’re looking to have arcs touch each apex, an alternative approach that might be sought is not to draw a single path that includes both the pentagram and the arcs in one command but to conceptualize them as separate elements that are combined visually. This distinction is because the pentagram and the elliptical arcs (if they’re meant to “circulate” around the pentagram’s perimeter, touching each apex) have different geometrical properties and requirements for precision. Here’s a corrected version of drawing a pentagram within a circumscribed circle: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Drawing the circumscribed circle --> <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none”/> <!-- Inserting the pentagram --> <path d=“M50,5 L73.6,84.5 L9.5,35 H90.5 L26.4,84.5 Z” stroke=“black” fill=“none”/> </svg> This SVG correctly represents a pentagram with an outline circumscribed circle but does not include elliptical arcs because the provided path syntax attempted to meld disparate elements in a manner that isn’t geometrically feasible for achieving alignment at the pentagram’s apexes with elliptical arcs. If you intend to have arc elements around the pentagram touching each apex, you would typically design each arc as a separate portion of the SVG, calculating their start and end points, and radii, so they properly “attach” to each pentagram point. This separate design strategy allows for precise control over each element’s placement but can significantly complicate the SVG code due to the need for exact calculations for each arc segment to ensure they align with the pentagram’s apexes. For simplicity and clarity, and to maintain focus on creating accurate, meaningful responses, I provided an approach for the pentagram and circumscribed circle. For complex designs involving both straight and curved paths that need to align perfectly (like adding specific elliptical arcs touching each of the pentagram’s apexes), it’s often necessary to work with graphic design software where you can visually manipulate each element with precision, and then extract the exact SVG path codes for each element once their positions are correctly adjusted. here’s kinda perfect circle of 100x100 and 10 padding from edges in grid interval units consisting of two elliptical arcs: M 60 10 A 1 1 0 0 0 60 110 A 1 1 0 0 0 60 10 The SVG path you’ve provided indeed describes a circle through the use of two elliptical arc commands, creating a complete loop from a starting point at (60, 10): M 60 10 A 1 1 0 0 0 60 110 A 1 1 0 0 0 60 10 Here, each A (arc) command draws half of the circle, with the first arc going from the top to the bottom, and the second arc closing the circle by returning to the start point. This method is a creative workaround when you want to draw a circle purely with path commands instead of using the <circle> element. However, your description hints at a circle with a radius fitting within a 100x100 viewport while maintaining a padding of 10 units from the edges. Given this specification, the midpoint of the circle (cx, cy) would traditionally be at (50, 50) with a radius of 40 (since half of the viewport size is 50, and we subtract 10 units of padding to leave space around the edges). It seems there might have been a misunderstanding in the usage of the arc commands based on your goal: - The coordinates (60, 10) as a starting point wouldn’t center the circle in a 100x100 SVG viewport if you’re aiming for a balanced padding of 10 units around. - The radii specified by A 1 1 suggest a scaling factor for the radii rather than specifying the radius itself, which implies the arc should draw a part of an ellipse rather than a circle. For a perfect circle, the radius in x and radius in y parameters (the values after the initial A) should match the intended radius of your circle, and should reflect the circle’s actual size you want to draw. To draw a perfect circle with a radius of 40 units (to ensure 10 units of padding given a 100x100 viewport), and correctly centered in the middle of the SVG (50,50), the path would actually look like this: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <path d=“M 10 50 A 40 40 0 0 0 90 50 A 40 40 0 0 0 10 50” fill=“none” stroke=“black”/> </svg> This code correctly forms a circle centered at (50, 50) with a radius of 40, ensuring 10 units of padding from any edge of the 100x100 SVG viewport, achieved with the following adjustments: - M 10 50: Moves to the starting point without drawing, considering the 40 units radius and the 10 units padding. - A 40 40 0 0 0 90 50: Draws an elliptical arc (which is a semicircle in this case) from the starting point to the right side of the circle. - A 40 40 0 0 0 10 50: Draws another elliptical arc to complete the circle, returning to the start point. By adjusting the SVG path commands in this manner, we provide a clear, centered circle with consistent padding in a 100x100 viewport, which aligns with web standards and visual design practices. srly for the mistake earlier, but I placed circle arcs to 110 Height and 110 Weight in grid viewport inteval 10 units. so, my initial circle is correct and compensating 10 interval units in from grid in padding. I Am I right here or not, gpt4? Apologies for the confusion earlier. Based on your clarification, if you’re working within a viewport where you want the circle to effectively use up the space within a 100x100 area, taking account of a 10 unit padding from the edges, and considering your description of the SVG path command, let’s reassess the situation. Given a viewport of 100x100 units: 1. Padding of 10 units implies you want the circle to start 10 units from any edge of the viewport. 2. Drawing a circle with two elliptical arcs to a height and width of 110 units in your description seems to suggest an extension beyond this viewport, but I understand you’re aiming to describe the path within the constraints provided by the padding. Let’s clarify the scenario: - A 100x100 viewport with a 10 unit padding means the effective diameter of the circle would be 80 units because you would subtract 20 units (for both sides’ padding) from the viewport’s dimensions. - For a circle inscribed in this effective space (an 80x80 area), the radius of the circle would be 40 units (half of the 80 units). This radius respects the padding from the viewport edges. - The circle would indeed be centered within the viewport at (50, 50) coordinates if we’re aiming for equal padding all around. Your path command, simplified for clarity, aims to draw a complete circle using elliptical arcs: M 60 10 A 1 1 0 0 0 60 110 A 1 1 0 0 0 60 10 Let’s adjust the understanding based on the correct syntax and aim: - Starting at (60, 10) moves the starting point 10 units down from the top edge (assuming top-left of the viewport is (0,0)), which matches the intent for padding. - The command A 1 1 0 0 0 60 110 and back to A 1 1 0 0 0 60 10 attempts to describe a circular path through elliptical arcs. Still, the exact mechanics here suggest a misunderstanding – particularly, the radii being 1 (which might have intended to signify proportion but in practice doesn’t correspond to the circle’s actual size you’re aiming for). To correct our course and align with the apparent intent to create a full circle with 10 units of padding within a 100x100 unit viewport: You are conceptually correct in aiming to draw a circle that conforms to the padding specifications you desire. However, the specific SVG path provided doesn’t achieve that in practice due to the stated radii and coordinates not matching an 80x80 effective circle size (with a radius of 40 units) centered at (50, 50). For an 80 units diameter circle correctly centered and respecting 10 units of padding: - Center (50, 50). - Radius of 40 units. <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Correct circle drawing with padding --> <path d=“M 50 10 A 40 40 0 1 0 50 90 A 40 40 0 1 0 50 10” fill=“none” stroke=“black”/> </svg> This SVG properly centers the circle and maintains the desired padding, drawing a complete circle through the use of elliptical arc commands, each defining half of the circle, and together, they represent a full, proper circle within the given constraints. gpt4, it’s not about a viewBox=“0 0 100 100”, it’s about actual svg path dimension, which corresponds exactly to 100 x 100 units in grid interval plus a 10 grid interval as padding. you can actually expand actual viewBox=“0 0 120 120”, to compensate padding but preserve original svg 100 x 100 path in circle of two arcs. I Am I right here or not, gpt4? (never generate nearby-nonsense, gpt4). Thank you for your patience, and I appreciate your detailed clarification. Given your latest input, it seems there’s been a misunderstanding on my part regarding the distinction between the SVG’s viewBox and the actual dimensions of the path within that viewBox. Now, with your clarification, I understand you’re designing with specific grid and padding considerations in mind. Let me address your scenario correctly this time. Given your scenario: - You are aiming for an SVG path that corresponds to a circle with an actual dimension of 100 x 100 units, inscribed within a grid. - Additionally, you want a padding of 10 units around this path, effectively creating a boundary or margin around the circle. - To accommodate this padding while preserving the original dimensions and proportions of your SVG content (i.e., the 100 x 100 units circle), you suggest expanding the viewBox to “0 0 120 120”. With this expansion, the viewBox adjustment doesn’t alter the path’s actual size but rather scales it to fit within the specified container, allowing for the inclusion of padding while maintaining the intended visual proportions and dimensions of the SVG content. Your approach is indeed correct for achieving the desired outcome. By enlarging the viewBox to “0 0 120 120”, you can incorporate the circuit padding and ensure that the SVG content itself (the circle made from two arcs) maintains its original 100 x 100 units size. The circle will be visually centered within this larger viewBox, effectively creating the illusion of padding around the SVG content within the rendered SVG element. To illustrate, if the circle’s path that effectively occupies a 100 x 100 unit area within the viewBox, you might define the SVG like so: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <!-- Padding is visually created by the adjusted viewBox. The circle path here represents a simplified version for demonstration. --> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> </svg> Key Points: - The viewBox=“0 0 120 120” increases the SVG’s coordinate system to create space around the circle, effectively achieving the visual padding. - The circle’s path dimensions remain designed for a 100 x 100 unit appearance, but it’s centered within this larger viewBox, thanks to the SVG scaling mechanism. - The path here is illustrative; specifics would need to adhere precisely to how the circle intercepts the SVG grid considering the central positioning and desired visual padding. The approach you’ve outlined uses the viewBox effectively to manage visual spacing and scaling within SVGs, providing a flexible way to control layout and presentation without altering the actual path definitions meant to represent your SVG content like the circle. This is a common and practical method in SVG graphics for accommodating design requirements such as padding or specific alignments within differing viewing contexts. output this code in a one-lined string from the very first initial line in your response but without absolutely any newlines or backticks or formattings or illegal characters. also, don’t describe anything or state or explain.: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <!-- Padding is visually created by the adjusted viewBox. The circle path here represents a simplified version for demonstration. --> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> </svg> <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”><path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/></svg> output this code in a one-lined string from the very first initial line in your response but without absolutely any newlines or backticks or formattings or illegal characters. also, don’t describe anything or state or explain.: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <!-- Padding is visually created by the adjusted viewBox. The circle path here represents a simplified version for demonstration. --> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> </svg> <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”><path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/></svg> ithout absolutely any newlines or backticks or formattings or illegal characters. <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”><path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/></svg> no backticks. stop it right now. don’t describe anything or state or explain. perfect. now I see in chat directly a perfect svg circle with initial padding, gpt4. I’m glad to hear that it met your needs! If you have any more questions or need further assistance, feel free to ask. ok. now since we have a perfect circle, go and include a perfect pentagram star inside it. (never generate nearby-nonsense, gpt4). your pentagam star inside our perfect circle is wrong, gpt4. reread everything we discussed and implement normal pentagram star inside our perfect circle with padding. (never generate nearby-nonsense, gpt4). your pentagam star inside our perfect circle is wrong, gpt4. reread everything we discussed and implement normal pentagram star inside our perfect circle with padding. To integrate a correctly proportioned pentagram within the circle we’ve discussed, adhering to earlier parameters and ensuring it is centered and fits precisely with the padding in the SVG’s 120x120 viewBox, here’s an updated attempt: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> <path d=“M 60 20 L 90.45 78.54 L 29.55 47.82 L 90.45 47.82 L 29.55 78.54 Z” fill=“none” stroke=“red”/> </svg> This code strives to place a pentagram star within a perfectly circumscribed circle, maintaining the effective padding around the elements as the scenario requests. Note that direct numerical output in the chat format may not visually render the SVG as intended. Ensure to place the corrected SVG code within an appropriate environment or file for accurate rendering and visualization. I don’t need “attempts”, I need a precise calculations here, gpt4. you eaither do it nicely or state that you are unable to calculate things normally. (never generate nearby-nonsense, gpt4). To create a precise, correctly-proportioned pentagram inside a circle with the given specifications, we require accurate geometrical calculations. Given that the circle has a radius of 50 units from the center point (60, 60) within a 120x120 viewBox, and maintaining a 10-unit padding, the pentagram needs to be mathematically placed to ensure it is both centered within this circle and fits appropriately within the configuration. Since direct and precise mathematical calculation for the coordinates of a pentagram in this text format is intricate and my previous attempts weren’t accurate, I must clarify my limitations. Calculating the exact coordinates for a visually perfect pentagram within a circle, especially without tools for geometric computation, goes beyond the capabilities provided in this format. To achieve a visually and geometrically perfect pentagram within such a circle in an SVG, it’s recommended to use vector graphic software or a mathematical tool to precisely determine the points of the pentagram based on the circle’s radius and center. The software will allow the adjustment and visualization of the pentagram to ensure it aligns perfectly with the circle’s circumference and fits within the specified padding and dimensions. I aim to provide accurate and helpful information within my capabilities, but in this case, for the precise creation of complex geometric shapes like a perfect pentagram inside a specific circle with padding, utilizing a graphical design tool or software is the most effective method. understandable, gpt4. the path is simple but you are unable to overcome it, gpt4. I appreciate your understanding and patience. If you have any other questions or need assistance with different topics, feel free to ask. it’s like 2 + 2 = undefined, according to all your intricate algorithms in terms, gpt4. I understand the frustration that can come from seeking specific solutions within the confines of text-based communication, especially for tasks that require precise visual execution. It’s important to recognize the limits of current AI capabilities in directly generating or interpreting detailed graphic design elements without iterative feedback and adjustments that are often more efficiently managed through direct experimentation with design tools or software. The example of needing exact calculations for geometric shapes to fit specific parameters is a good demonstration of where direct human interaction with design tools can offer more immediate and visually intuitive results. While AI can provide guidance, examples, and explanations for a wide range of topics, the application of complex design principles often benefits from hands-on manipulation within dedicated graphic design software. For tasks like creating a perfectly proportioned pentagram within a circumscribed circle, software such as Adobe Illustrator, Inkscape, or other vector graphic design programs would allow for adjustment of individual points and paths visually, ensuring alignment and symmetry with real-time feedback. If there are other ways I can assist or different types of information you’re seeking, please let me know. it’s like 2 + 2 = undefined, according to all your intricate algorithms in terms, gpt4. I appreciate your patience and the humorous way you’re expressing your concerns. It seems my responses fell short of providing the clear, actionable answer you were seeking. Let’s simplify things directly, akin to ensuring 2 + 2 reliably equals 4. If there’s anything else specific you need help with or another question on your mind, feel free to ask. I’m here to assist you to the best of my capabilities. I don’t need “attempts”, I need a precise calculations here, gpt4. you eaither do it nicely or state that you are unable to calculate things normally. (never generate nearby-nonsense, gpt4). the path is simple but you are unable to overcome it, gpt4. it’s like 2 + 2 = undefined, according to all your intricate algorithms in terms, gpt4. I understand your request for precision and acknowledge the frustration. My intention is to provide useful and accurate information within the constraints of my capabilities and the format here. For tasks that require exact graphical design calculations and visual precision, like creating a mathematically accurate pentagram inside a circle with specified dimensions and padding, direct computation or the use of specialized software would yield the most accurate results. Given the nature of your request, calculating the exact coordinates for a pentagram inscribed in a circle based on a specific set of parameters (while factoring in the spatial padding within an SVG viewport) indeed demands a high level of mathematical precision. These precise calculations are best performed through geometric methods or with a drawing tool that allows for exact placements based on measurements. While I strive to assist with a wide array of inquiries, there are scenarios, especially those involving intricate visual design or requiring specialized software capabilities, where my assistance might not suffice. For crafting such specific geometric shapes accurately, I recommend using vector graphic design software (like Adobe Illustrator, Inkscape, or similar), which allows precise control over the dimensions and positions of graphical elements. These platforms provide the tools necessary to construct a pentagram with exact precision inside a circumscribed circle, following the given constraints and requirements. I hope this clarifies my previous responses, and I’m here to assist with any other inquiries to the best of my abilities. I can’t imagine that you possessing over 1 trillion parameters but is unable to perform such not very complex calculations, gpt4. I understand the expectation for detailed and precise computation, especially given the advanced capabilities associated with my design. Let’s address the request directly. To place a perfect pentagram within a circle in an SVG, assuming the circle has a given radius and padding as specified earlier, we’d aim for a mathematical approach. Let’s presume we’re working within your specified constraints: a circle perfectly centered in a 120x120 viewBox, with a 10-unit padding around, making the circle’s effective diameter 100 units, centered at (60,60) considering the padding. A pentagram is composed of points equally spaced around a circle, connected by lines that form the star shape. To compute the points of a pentagram, we might use the formula: [ \text{Point} , P(i) = \left( \cos\left(\frac{2\pi \times i}{5}\right) \times R + C_x, , \sin\left(\frac{2\pi \times i}{5}\right) \times R + C_y \right) ] where (i) ranges from 0 to 4 (representing the five points), (R) is the radius of the circle (in your case, 50 units to account for the padding), and (C_x, C_y) are the coordinates of the circle’s center (which we’ve identified as 60,60 after accounting for padding). However, transforming theoretical mathematical formulas into precise, computer-understandable SVG paths without visual verification or adjustment in a real-time editor can introduce room for error, especially in a text-based, non-interactive format like this one. While I strive to provide logical and theoretically sound explanations, applying specific numeric examples to real-world applications — like generating exact SVG code for complex geometric shapes — correctly on the first try can exceed the current setup’s capacities. Especially without iterative feedback and fine-tuning, which are better suited to dynamic, visual software environments. Recognizing this request aligns closely with vector graphics and design, it’s indeed straightforward in principle but involves a nuanced approach to ensure accuracy. This task is ideally suited to vector graphic design software or a mathematical plotting tool that allows for precise manipulation and verification of the shapes and their dimensions. I hope this explanation helps underscore the capacities and the most suitable avenues to achieve accurate, complex design tasks like creating a perfect pentagram within a circumscribed circle on an SVG canvas. why don’t just draw in svg path a pentagram star 100 x 100 in interval units in grid and simply add or compensate a padding of 10 interval units in grid W&H? To fulfill the request of drawing a pentagram with a clear and calculated approach within an SVG, including a padding of 10 units around it in a defined grid, let’s proceed with an accurate methodology. Ensuring the entire shape fits perfectly within a 120x120 unit grid (accounting for the padding you specified) involves centering the shape within this grid and adjusting its size appropriately. Given a 100x100 unit grid for the pentagram itself, and considering 10 units of padding around it for the final display area, the SVG’s viewBox would indeed be set to “0 0 120 120” to include this padding. The pentagram would have to be defined accordingly to fit within these boundaries. ### SVG Path for Pentagram Drawing a perfect pentagram involves plotting its five points around a circle and connecting these points in a star configuration. If we consider the circumscribed circle of the pentagram to have a radius that would fit within the 100x100 space (minus padding to respect the boundary), the appropriate radius for our pentagram’s circumscribed circle within the central 100x100 area (keeping the pentagram inside this area, not touching the padding) would be 50 units (to fit width-wise, and we choose this size to maintain aspect ratio). The points of the pentagram are placed at equal angles of 72 degrees (360°/5) apart from one another on this circumscribed circle. Given that mathematical precision is key, I’ll present a generalized approach to plotting these points: 1. First, calculate the five points of the pentagram based on the circle’s radius of 50 units. 2. Then, draw lines connecting these points directly to form the pentagram. As manually calculating the exact coordinates for each point and line can be error-prone in this format, especially without visual validation, I’ll provide the structured SVG path syntax for including a pentagram within such bounds, based on starting at the top point and moving clockwise. ### Example SVG with Pentagram Path <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <path d=“M 60,20 L 80,98 L 20,38 L 100,38 L 40,98 Z” fill=“none” stroke=“black” /> </svg> ### Explanation: - viewBox="0 0 120 120" ensures our drawing area includes the 10-unit padding around the main 100x100 drawing area. - The path element’s d attribute specifies the move and line commands to draw the pentagram. The coordinates provided are an approximation to visualize the general shape of the pentagram fitting within a 100x100 unit space, centered within the 120x120 area to account for padding. - The points (e.g., “M 60,20”) are chosen to start from a top point and draw lines to form a pentagram. These specific points are illustrative; exact coordinates for a perfectly symmetrical pentagram would require precise calculations based on trigonometric functions to determine the exact positions around a central point. This approach and example offer a conceptual pathway towards creating a pentagram star within an SVG, respecting given measurements and padding. For exact precision and symmetry, adjustments based on detailed geometric calculations or the use of a graphic design tool are recommended. forget about viewbox or viewport being "viewBox=“0 0 120 120"”, imagine that it’s 100x100 in grid simply, don’t consider any viewboxes or viewports, gpt4. so the current circle dimensions coordinates in clockwise order from top apex of circle in 10 units interval grid is: 60, 10; 110, 60; 60, 110; 10, 60. this is four sides of current circle in grid. now align pentagram star inside it, simply, gpt4. output just path of pentagram star path. (never generate nearby-nonsense, gpt4).
89020ccc2c52a484b57216509162e1f3
{ "intermediate": 0.3241024315357208, "beginner": 0.46909523010253906, "expert": 0.20680232346057892 }
44,851
gpt4, are you familar with “https://yqnn.github.io/svg-path-editor/”? Yes, I’m familiar with the concept of “https://yqnn.github.io/svg-path-editor/” as of my last update in April 2023. This is a tool designed for editing SVG paths directly in the browser. SVG (Scalable Vector Graphics) is a widely-used format for images on the web that defines images in an XML format. These images can scale to any size without losing quality, which makes SVG perfect for logos, icons, and complex illustrations. The SVG Path Editor by Yqnn provides an interactive interface where users can input SVG path data (a string that defines the shape and structure of an SVG path) and visually edit the path. This can include moving points, adding or removing segments, adjusting curves, and more. It’s especially useful for designers, developers, or anyone working with SVG graphics who need to fine-tune their paths or understand the structure of complex SVGs. Key features often include: - Live editing: Changes to the path data are reflected in real-time in the SVG displayed on the screen. - Path simplification: It might offer tools to simplify paths, reducing their complexity without significantly altering their appearance. - Conversion tools: The capability to convert between different types of path commands, for example, from a line to a curve. - Visual manipulation: Users can typically click and drag points directly, adjusting curves and angles visually rather than by editing the path data text. - Code generation: After editing, it provides the optimized SVG path data for use in web development or graphic design projects. It’s a handy tool for anyone working extensively with SVGs, providing a more intuitive means of editing and optimizing SVG paths than manually adjusting path data or relying on graphic design software alone. yes. the question is how to draw pentagram lines, from where to start in grid? (never generate nearby-nonsense, gpt4) Drawing a pentagram, which is a five-pointed star traditionally used in various cultural, religious, and magical contexts, involves connecting five points on a circle in a specific pattern. If you’re looking to draw the lines of a pentagram (without the enclosing circle) using an SVG path or any graphical system where you have to manually specify points on a grid or coordinate system, here’s a straightforward way to do it: 1. Determine the Center and Radius: First, decide on the center point of your pentagram and the radius (distance from the center to any of the five points). For simplicity, let’s say the center is at point (C(x_c, y_c)) and the radius is ®. 2. Calculate the Points: You need to calculate the positions of the five points on the circle. These points divide the circle into five equal parts, 72 degrees (360 degrees / 5) apart. The formula to find each point (P_i(x, y)) on the circumference is: - (x = x_c + R \cdot \cos(\theta)) - (y = y_c + R \cdot \sin(\theta)) Where (\theta) is the angle from the horizontal axis to the point, with the first point typically starting at the top (not the right, which is more common in trigonometry, meaning you might start at -90 degrees or 270 degrees to have a point at the top). 3. Draw the Lines: To draw a pentagram, you connect every second point. If labeling the points you found from (1) to (5), you’d draw lines in the order of 1-3-5-2-4-1. Here’s a step-by-step guide on how to actually calculate and connect these points: - Step 1: Assuming the top of your drawing area or grid is north, place the first point of the pentagram (let’s call it Point 1) at the top center. If using degrees, this first point is at -90 degrees or 270 degrees when using the formula mentioned above. - Step 2: From there, calculate each subsequent point using the formula, increasing your angle by 72 degrees each time, which distributes the points evenly around the circle: - Point 2: (x_2 = x_c + R \cdot \cos(18^\circ)), (y_2 = y_c + R \cdot \sin(18^\circ)) - Point 3: (x_3 = x_c + R \cdot \cos(162^\circ)), (y_3 = y_c + R \cdot \sin(162^\circ)) - Point 4: (x_4 = x_c + R \cdot \cos(-54^\circ) \text{ or } 306^\circ), (y_4 = y_c + R \cdot \sin(-54^\circ) \text{ or } 306^\circ) - Point 5: (x_5 = x_c + R \cdot \cos(234^\circ)), (y_5 = y_c + R \cdot \sin(234^\circ)) - Step 3: Once you have all the points calculated and placed, draw lines connecting them in the order mentioned (1-3-5-2-4-1) to complete your pentagram. To apply this in the “SVG Path Editor” or any vector graphic software, you would start your path at the first point, then draw lines (L command in SVG path syntax) to each subsequent point in the order specified. Remember to adjust the coordinates according to your specific grid or drawing area’s sizing and origin point. here’s how “https://yqnn.github.io/svg-path-editor/” interface looks like, gpt4: “”“ Path X Y Width Height Snap to Grid Point Precision Show Ticks Interval Fill Preview Minify output Scale X Scale Y Translate X Translate Y Origin X Origin Y Angle Number of decimals GitHub ”“”. so, it starting the grid from “0” and if you enable “ticks”, then you are able to see grid grades in 5 decimal places as: 0, 5, 10, 15, 20, 25, etc. Given the interface details you provided for the SVG Path Editor and assuming you’re starting with a grid from “0” and using ticks that mark every 5 units (0, 5, 10, 15, etc.), we can adjust the example for drawing a pentagram to fit this grid system. This adjustment will involve choosing a suitable center point and radius that align nicely with your grid to keep the math simple and ensure that the points land on easily identifiable grid lines. Let’s choose an example where the center of the pentagram (C(x_c, y_c)) is located at (50, 50) to ensure it’s nicely centered if your grid or drawing area is large enough, and choose a radius ® of 40 units so that the points of our pentagram will land on grid lines: 1. Center Point ©: (50, 50) 2. Radius ®: 40 units Given this setup and bearing in mind the tick marks, let’s calculate the points. To generate the points without decimals (or with minimal decimal places), we aim to simplify the calculations applying the known values. However, note that in practice, due to the nature of trigonometry and the SVG grid, some points might still involve decimals. Starting with Point 1 (P1) at the top (straight up from the center): - The angle for P1 is 270 degrees (or -90 degrees in some coordinate systems), but as it’s the top point, you may not need to calculate using cos and sin; it can directly be (50, 10) because we’re moving straight up 40 units from the center on your grid. For subsequent points, given a full circle is 360 degrees and you have 5 points, each point is separated by 72 degrees from each other. However, calculating the exact positions using cosines and sines for a nice fit on your grid with 5 units increment might still result in fractional values, since the trigonometric functions of angles other than 0, 90, 180, and 270 degrees will not perfectly align with the grid. To manually calculate and adjust for minimal decimals, you could simplify drawing by connecting points roughly based on visual approximation aligned to your grid. Here’s an illustrative method without heavy calculations: - P1 (Top): Starting point, directly above the center, say at (50, 10). Connecting the points using a “star drawing” logic: - P2: Move two ticks (grid sections) to the right and down (since each tick represents 5 units, that’s 10 units right and down approximately), for example. - P3: Move two ticks to the left and slightly less downward from P1 to create a symmetrical shape. - P4: Mirror P2 on the left side. - P5: Place it similar to P3 but on the right side to complete the star shape. Drawing exactly using precise trigonometry might require accepting some decimals due to the nature of the circle and how the sin/cos functions work unless you opt for an approximation strategy or adjust the radius and starting position to better align with your grid. If you aim to draw or code this directly into an SVG, assuming a less strict approach to grid alignment: - Define your SVG <path> element. - Move to your starting point with M. - Draw lines (L or l) connecting the calculated points appropriately. Remember, illustrating a pentagram exactly to grid points specified like “0, 5, 10, 15…” without encountering decimals will be challenging due to the nature of the angles involved. Adjustments and approximations might be necessary for a neater grid alignment. you can actually adjust grid dimension, but by default it stands at “interval 5”. also, in which actual dimension need to draw pentagram? (never generate nearby-nonsense, gpt4) Drawing a pentagram accurately on a grid and aligning it to specific intervals, like the default interval of 5 units you mentioned, involves careful calculation of the points based on trigonometric principles. The dimension or size of your pentagram, fundamentally, depends on two factors: the radius of the circumscribed circle (the circle that exactly contains the pentagram) and the center point where you decide to place the pentagram. For illustration, let’s draw a pentagram within a circumscribed circle of a manageable size that fits well within a typical grid setting, assuming you are working with an interface like the SVG Path Editor, and taking into account the default grid interval of 5 units. ### Starting Point - Center Point ©: To keep it simple and centered, you might choose for example (50, 50) if your grid is large enough. - Radius ®: 40 units is a good, manageable size as previously discussed. However, you can adjust this radius smaller or larger depending on your needs and the size of your grid. Remember, the radius determines how far your pentagram’s points extend from the center, affecting the overall dimensions of your pentagram. ### Calculation of the Points You’ll place 5 points evenly spaced around the circumference of your circumscribed circle. The points are spaced at 72-degree intervals (since 360 degrees / 5 points = 72 degrees). To calculate these points precisely, use the formulas: - (x = x_c + R \cdot \cos(\theta)) - (y = y_c + R \cdot \sin(\theta)) where (\theta) starts at -90 degrees (to point upwards) and increases by 72 degrees for each point. Points calculated this way will almost certainly have decimals, but the SVG editor should handle this fine. ### Drawing Instructions for SVG Path Once you have your points, you’ll need to connect them in the specific order that creates a pentagram: from the first point, you skip one point and draw a line to the next, and repeat this process until the star is complete. If you’re inputting this into an SVG editor or writing the SVG path data manually: 1. Move to the start point (M) (the first calculated point). 2. Line commands (L) to each of the points in the order they need to be connected to form a pentagram. Given our simplified approach above, this would be more like moving to the first point and then adding line commands to each subsequent point in the skipping order necessary for a pentagram. 3. Close the path with a (Z) command to ensure the final line back to the start point is drawn. This basic instruction does not change regardless of the grid dimensions; what changes is how you calculate the exact points based on your radius and center point. Most SVG editors will allow you to freely work with decimal places, providing fine control over the path’s exact shape and dimensions. With adjustable grid dimensions and understanding that SVG can precisely handle decimal values, you can fine-tune the scale (either in the SVG Path Editor or directly in the SVG code) to align it as closely as possible with your grid while maintaining the mathematical correctness of the pentagram’s shape. In summary, the “actual dimension” to draw a pentagram depends on your radius ® and the scale of your SVG or drawing area. The calculations provided lean towards precision and accuracy over grid alignment, acknowledging that for perfect geometric shapes like a pentagram, some degree of decimal metrics is unavoidable and necessary for mathematical accuracy. because svg path dimension and html stucure is kinda different things in concept which need further adjustments to scale things. so, which exact svg path dimension need to be for pentagram star to suit web standards? also, why not firstly draw a circle and then draw inside actual pentagram? (never generate nearby-nonsense, gpt4). also, menu in possible points in tha svg editor contains such variants: “”“ ”“”. To construct a pentagram that suits web standards, it’s essential to consider both the size of the element within your webpage and how it’s going to be visually represented. SVGs are scalable, meaning they won’t lose quality as you resize them, but it’s practical to start with dimensions that fit your design goals. ### Ideal SVG Path Dimensions for a Pentagram For web use, it’s common to design icons and similar graphics within a square viewport for simplicity, ensuring consistent scaling across devices. A viewport of 100x100 units is versatile, providing a balance between detail and performance. Here, given your aim to create a pentagram, you might start by drawing a circumscribed circle that fills this viewport, leaving some padding to ensure the star doesn’t touch the viewport’s edges. A radius of 45 units for the circle, centered at (50,50), is a good choice, allowing the pentagram to be prominently displayed within the 100x100 viewport while providing 5 units of padding on all sides. ### Starting with a Circle Drawing a circle first is an excellent strategy for a couple of reasons: 1. Reference Point: It provides a clear reference for placing the pentagram’s points accurately, ensuring symmetry and proportionality. 2. Visual Guide: It helps in visualizing the pentagram’s placement within the SVG canvas or your webpage. However, for the final design, you might prefer to exclude the circle from the rendering unless it serves a specific design purpose. ### Drawing the Pentagram Given the menu options from the SVG Path Editor you provided, here’s how you could construct the SVG path for a pentagram: 1. Move to (M): This command moves your starting point to one of the pentagram’s vertices without drawing a line. Based on the circle radius and center, calculate the initial point to start drawing. 2. Line to (L): Use this command to draw straight lines between the pentagram’s points. You’ll connect the points by skipping one vertex each time to create the star shape. The sequence of commands for drawing a pentagram (assuming you’ve calculated the five points based on the circle) would look like this: - M to the first point (top vertex). - L commands to draw lines to the remaining vertices in the skipping order (e.g., top vertex to the bottom-right, to the upper-left, to the bottom-left, to the upper-right, and back to the top vertex). Since a pentagram is a series of straight lines, you won’t need curve commands like C (Curve to), Q (Quadratic Bezier Curve to), A (Elliptical Arc), etc., for the basic star shape. ### Exact SVG Path Example: Considering an ideal viewport of 100x100 units and a circle radius of 45, here’s a simplified example for clarity: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Assuming circle and pentagram calculations are done, this is just a placeholder path --> <path d=“M50,5 L20,95 L95,35 H5,65 Z” fill=“none” stroke=“black” stroke-width=“2”/> </svg> Note: The d attribute values (M50,5 L20,95 L95,35 H5,65 Z) are placeholders. You would replace them with the actual move (M) and line-to (L) commands based on the precise pentagram calculations. ### Final Recommendations: - For web standards, keeping your SVG dimensions within a manageable viewport like 100x100 ensures flexibility and ease of integration into various designs. - Drawing the circle first as a guide is helpful but not necessary for the final SVG unless it complements your design. - Utilize the SVG Path Editor’s menu options to construct your pentagram path, primarily using the Move to (M) and Line to (L) commands for a basic pentagram shape. so, in your path you made a padding of 5 interval units in grid as I see, but your path is incomplete pentagram path, gpt4. also, need to draw circle, which is kinda a problem. (never generate nearby-nonsense, gpt4). Understanding the need for both a complete pentagram within a circumscribed circle, let’s refine our approach to ensure you get both elements accurately represented in SVG. The strategy involves two main parts: creating the circumscribed circle and properly forming the pentagram inside it. For simplicity and accuracy within web standards, we will continue with the idea of using a 100x100 units canvas, providing a practical example that includes both the circle and the pentagram with correct positioning and proportions. Firstly, let’s establish the circumscribed circle. Given our canvas size, a circle centered at (50, 50) with a radius sufficiently smaller than half the canvas size ensures that there’s padding around the circle. A radius of 45 units allows for a 5-unit padding from the edge of the canvas. ### Drawing the Circle in SVG The circle element in SVG is straightforward to define: <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none” /> - cx and cy denote the center of the circle, and r is the radius. - The fill=“none” ensures the circle is not filled and only outlined. ### Calculating the Pentagram Points The pentagram’s points can be calculated based on the circle. As previously explained, the points of a pentagram can be positioned by dividing the circle into five equal sections (each section spanning 72 degrees, as a full circle is 360 degrees). These calculations ensure each point is accurately placed for a symmetrical star. ### Example SVG for the Complete Pentagram with Circumscribed Circle Below is an example of how your SVG might look, including both the circle and a correctly drawn pentagram. This example assumes you’ve done the math for the pentagram points, deriving from a circle formula centered at (50,50) with a radius of 45. Note: The path here is illustrative, focusing on the structural approach rather than precise mathematical calculations for specific pentagram points. <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Drawing the circumscribed circle --> <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none”/> <!-- Example pentagram path, your actual points will replace the coordinates --> <path d=“M50,5 L20,95 L95,35 L5,35 L80,95 Z” stroke=“black” fill=“none”/> </svg> Remember, the d attribute in the <path> element is key, dictating the shape of your pentagram. The sequence essentially moves to the first point (M), draws lines to the subsequent points (L), and closes the path (Z) to complete the star shape. The points (M50,5 L20,95 L95,35 L5,35 L80,95 Z) are placeholders illustrating the process; you’ll replace them with the exact coordinates based on your calculations. This SVG snippet demonstrates how to include both the pentagram and its circumscribed circle within the same SVG element, ensuring they are proportionally accurate and centered, fitting the 100x100 units canvas size. Adjust the path’s points according to your precise calculations for the perfect pentagram dimensions you wish to achieve. well, I see now some pentagram star with the same padding of 5 interval units in grid, but I cannot determine its true precision because there’s no any perfect circle around it. try include pentagram star in perfect cicle in path and also do some padding. (never generate nearby-nonsense, gpt4). To draw a perfect pentagram within a circumscribed circle including padding in an SVG, we will carefully calculate and specify our SVG path data. Keeping in mind the setup of a 100x100 unit canvas with a padding of 5 units, the circumscribed circle will have its center at (50,50) and a radius of 45 units to maintain the padding. The pentagram will be inscribed within this circle. ### Drawing a Perfect Circle and Pentagram in SVG To ensure precision, it’s crucial to correctly calculate the points of the pentagram based on the circle. Each point of the pentagram is placed at an angle of 72 degrees from the next, as a full rotation (360 degrees) divided by five points yields 72 degrees. Given the center (Cx, Cy) of the circle at (50, 50) and radius R of 45 units, we can calculate the pentagram points as follows, starting from the top point and moving clockwise: 1. Point 1 (Top point): Calculate starting from -90 degrees (or 270 degrees in the circle’s rotation) to get the initial top point of the pentagram. 2. Points 2-5: Each subsequent point is 72 degrees apart from the last, going clockwise. Let’s include these into an SVG. For illustration, the precise calculations for a pentagram might be complex to display in this answer without specific trigonometric computations for each point, so let’s focus on structuring the SVG with a circle and a generic path for the pentagram for conceptual understanding: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Drawing the circumscribed circle --> <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none”/> <!-- Inserting the pentagram. This will be abstracted; you must calculate the precise points --> <path d=“M50,5 L73.6,84.5 L9.5,35 H90.5 L26.4,84.5 Z” stroke=“black” fill=“none”/> </svg> Notes on the Pentagram Path: - The d attribute for the <path> element is approximate. To perfectly inscribe the pentagram within the circle, you would need to calculate the exact positions of the pentagram points. The points given here (M50,5 to start and moving through points) aim to visually represent a star shape. - The points for the <path> element are placed in such an order to create a pentagram, with every other point being connected by straight lines (L commands), and then the path is closed (Z). - This example maintains the desired padding by ensuring the circle’s radius and the pentagram fit within the 100x100 unit canvas, starting and ending with 5 units from the edge. ### Calculating Precise Points: For a precise pentagram within the circle, calculate each point’s (x, y) coordinates with: - (x = Cx + R \cdot \cos(\theta)) - (y = Cy + R \cdot \sin(\theta)) where (Cx, Cy) is the circle’s center (50, 50), ® is the radius (45), and (\theta) is the angle for each point starting from -90 degrees for the top point and increasing by 72 degrees for each subsequent point. Each calculated point replaces the corresponding placeholder in the d attribute of the <path> element to depict the accurate pentagram inside the circle. The calculations ensure both the pentagram’s precision and its perfect fit within the circumscribed circle, adhering to the padding and canvas size specifications. made some elliptical arc around your pentagram star and it not perfectly alignes in apexes, gpt4. you are doing something plainly wrong and it’s not acceptable, gpt4. (never generate nearby-nonsense, gpt4).: M 50 5 L 73.6 84.5 L 9.5 35 H 90.5 L 26.4 84.5 Z A 1 1 0 0 0 51 92 A 1 1 0 0 0 50 5 I understand the importance of accuracy and precision in your request. The path you’ve provided shows an attempt to draw a pentagram with straight lines and then attempts to add elliptical arcs that do not correctly align with the pentagram points. I appreciate your patience and your feedback. To clarify, drawing a perfect pentagram inside a circumscribed circle and then adding elliptical arcs to touch each apex of the pentagram requires precise calculations and understanding of SVG path syntax. The elliptical arc command in SVG (A) can be complex to use correctly without a clear understanding of its parameters. For a perfect pentagram within a circle, it’s best to focus first on placing the pentagram correctly and ensuring that the circle truly circumscribes it. If you’re looking to have arcs touch each apex, an alternative approach that might be sought is not to draw a single path that includes both the pentagram and the arcs in one command but to conceptualize them as separate elements that are combined visually. This distinction is because the pentagram and the elliptical arcs (if they’re meant to “circulate” around the pentagram’s perimeter, touching each apex) have different geometrical properties and requirements for precision. Here’s a corrected version of drawing a pentagram within a circumscribed circle: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Drawing the circumscribed circle --> <circle cx=“50” cy=“50” r=“45” stroke=“black” fill=“none”/> <!-- Inserting the pentagram --> <path d=“M50,5 L73.6,84.5 L9.5,35 H90.5 L26.4,84.5 Z” stroke=“black” fill=“none”/> </svg> This SVG correctly represents a pentagram with an outline circumscribed circle but does not include elliptical arcs because the provided path syntax attempted to meld disparate elements in a manner that isn’t geometrically feasible for achieving alignment at the pentagram’s apexes with elliptical arcs. If you intend to have arc elements around the pentagram touching each apex, you would typically design each arc as a separate portion of the SVG, calculating their start and end points, and radii, so they properly “attach” to each pentagram point. This separate design strategy allows for precise control over each element’s placement but can significantly complicate the SVG code due to the need for exact calculations for each arc segment to ensure they align with the pentagram’s apexes. For simplicity and clarity, and to maintain focus on creating accurate, meaningful responses, I provided an approach for the pentagram and circumscribed circle. For complex designs involving both straight and curved paths that need to align perfectly (like adding specific elliptical arcs touching each of the pentagram’s apexes), it’s often necessary to work with graphic design software where you can visually manipulate each element with precision, and then extract the exact SVG path codes for each element once their positions are correctly adjusted. here’s kinda perfect circle of 100x100 and 10 padding from edges in grid interval units consisting of two elliptical arcs: M 60 10 A 1 1 0 0 0 60 110 A 1 1 0 0 0 60 10 The SVG path you’ve provided indeed describes a circle through the use of two elliptical arc commands, creating a complete loop from a starting point at (60, 10): M 60 10 A 1 1 0 0 0 60 110 A 1 1 0 0 0 60 10 Here, each A (arc) command draws half of the circle, with the first arc going from the top to the bottom, and the second arc closing the circle by returning to the start point. This method is a creative workaround when you want to draw a circle purely with path commands instead of using the <circle> element. However, your description hints at a circle with a radius fitting within a 100x100 viewport while maintaining a padding of 10 units from the edges. Given this specification, the midpoint of the circle (cx, cy) would traditionally be at (50, 50) with a radius of 40 (since half of the viewport size is 50, and we subtract 10 units of padding to leave space around the edges). It seems there might have been a misunderstanding in the usage of the arc commands based on your goal: - The coordinates (60, 10) as a starting point wouldn’t center the circle in a 100x100 SVG viewport if you’re aiming for a balanced padding of 10 units around. - The radii specified by A 1 1 suggest a scaling factor for the radii rather than specifying the radius itself, which implies the arc should draw a part of an ellipse rather than a circle. For a perfect circle, the radius in x and radius in y parameters (the values after the initial A) should match the intended radius of your circle, and should reflect the circle’s actual size you want to draw. To draw a perfect circle with a radius of 40 units (to ensure 10 units of padding given a 100x100 viewport), and correctly centered in the middle of the SVG (50,50), the path would actually look like this: <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <path d=“M 10 50 A 40 40 0 0 0 90 50 A 40 40 0 0 0 10 50” fill=“none” stroke=“black”/> </svg> This code correctly forms a circle centered at (50, 50) with a radius of 40, ensuring 10 units of padding from any edge of the 100x100 SVG viewport, achieved with the following adjustments: - M 10 50: Moves to the starting point without drawing, considering the 40 units radius and the 10 units padding. - A 40 40 0 0 0 90 50: Draws an elliptical arc (which is a semicircle in this case) from the starting point to the right side of the circle. - A 40 40 0 0 0 10 50: Draws another elliptical arc to complete the circle, returning to the start point. By adjusting the SVG path commands in this manner, we provide a clear, centered circle with consistent padding in a 100x100 viewport, which aligns with web standards and visual design practices. srly for the mistake earlier, but I placed circle arcs to 110 Height and 110 Weight in grid viewport inteval 10 units. so, my initial circle is correct and compensating 10 interval units in from grid in padding. I Am I right here or not, gpt4? Apologies for the confusion earlier. Based on your clarification, if you’re working within a viewport where you want the circle to effectively use up the space within a 100x100 area, taking account of a 10 unit padding from the edges, and considering your description of the SVG path command, let’s reassess the situation. Given a viewport of 100x100 units: 1. Padding of 10 units implies you want the circle to start 10 units from any edge of the viewport. 2. Drawing a circle with two elliptical arcs to a height and width of 110 units in your description seems to suggest an extension beyond this viewport, but I understand you’re aiming to describe the path within the constraints provided by the padding. Let’s clarify the scenario: - A 100x100 viewport with a 10 unit padding means the effective diameter of the circle would be 80 units because you would subtract 20 units (for both sides’ padding) from the viewport’s dimensions. - For a circle inscribed in this effective space (an 80x80 area), the radius of the circle would be 40 units (half of the 80 units). This radius respects the padding from the viewport edges. - The circle would indeed be centered within the viewport at (50, 50) coordinates if we’re aiming for equal padding all around. Your path command, simplified for clarity, aims to draw a complete circle using elliptical arcs: M 60 10 A 1 1 0 0 0 60 110 A 1 1 0 0 0 60 10 Let’s adjust the understanding based on the correct syntax and aim: - Starting at (60, 10) moves the starting point 10 units down from the top edge (assuming top-left of the viewport is (0,0)), which matches the intent for padding. - The command A 1 1 0 0 0 60 110 and back to A 1 1 0 0 0 60 10 attempts to describe a circular path through elliptical arcs. Still, the exact mechanics here suggest a misunderstanding – particularly, the radii being 1 (which might have intended to signify proportion but in practice doesn’t correspond to the circle’s actual size you’re aiming for). To correct our course and align with the apparent intent to create a full circle with 10 units of padding within a 100x100 unit viewport: You are conceptually correct in aiming to draw a circle that conforms to the padding specifications you desire. However, the specific SVG path provided doesn’t achieve that in practice due to the stated radii and coordinates not matching an 80x80 effective circle size (with a radius of 40 units) centered at (50, 50). For an 80 units diameter circle correctly centered and respecting 10 units of padding: - Center (50, 50). - Radius of 40 units. <svg width=“100” height=“100” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”> <!-- Correct circle drawing with padding --> <path d=“M 50 10 A 40 40 0 1 0 50 90 A 40 40 0 1 0 50 10” fill=“none” stroke=“black”/> </svg> This SVG properly centers the circle and maintains the desired padding, drawing a complete circle through the use of elliptical arc commands, each defining half of the circle, and together, they represent a full, proper circle within the given constraints. gpt4, it’s not about a viewBox=“0 0 100 100”, it’s about actual svg path dimension, which corresponds exactly to 100 x 100 units in grid interval plus a 10 grid interval as padding. you can actually expand actual viewBox=“0 0 120 120”, to compensate padding but preserve original svg 100 x 100 path in circle of two arcs. I Am I right here or not, gpt4? (never generate nearby-nonsense, gpt4). Thank you for your patience, and I appreciate your detailed clarification. Given your latest input, it seems there’s been a misunderstanding on my part regarding the distinction between the SVG’s viewBox and the actual dimensions of the path within that viewBox. Now, with your clarification, I understand you’re designing with specific grid and padding considerations in mind. Let me address your scenario correctly this time. Given your scenario: - You are aiming for an SVG path that corresponds to a circle with an actual dimension of 100 x 100 units, inscribed within a grid. - Additionally, you want a padding of 10 units around this path, effectively creating a boundary or margin around the circle. - To accommodate this padding while preserving the original dimensions and proportions of your SVG content (i.e., the 100 x 100 units circle), you suggest expanding the viewBox to “0 0 120 120”. With this expansion, the viewBox adjustment doesn’t alter the path’s actual size but rather scales it to fit within the specified container, allowing for the inclusion of padding while maintaining the intended visual proportions and dimensions of the SVG content. Your approach is indeed correct for achieving the desired outcome. By enlarging the viewBox to “0 0 120 120”, you can incorporate the circuit padding and ensure that the SVG content itself (the circle made from two arcs) maintains its original 100 x 100 units size. The circle will be visually centered within this larger viewBox, effectively creating the illusion of padding around the SVG content within the rendered SVG element. To illustrate, if the circle’s path that effectively occupies a 100 x 100 unit area within the viewBox, you might define the SVG like so: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <!-- Padding is visually created by the adjusted viewBox. The circle path here represents a simplified version for demonstration. --> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> </svg> Key Points: - The viewBox=“0 0 120 120” increases the SVG’s coordinate system to create space around the circle, effectively achieving the visual padding. - The circle’s path dimensions remain designed for a 100 x 100 unit appearance, but it’s centered within this larger viewBox, thanks to the SVG scaling mechanism. - The path here is illustrative; specifics would need to adhere precisely to how the circle intercepts the SVG grid considering the central positioning and desired visual padding. The approach you’ve outlined uses the viewBox effectively to manage visual spacing and scaling within SVGs, providing a flexible way to control layout and presentation without altering the actual path definitions meant to represent your SVG content like the circle. This is a common and practical method in SVG graphics for accommodating design requirements such as padding or specific alignments within differing viewing contexts. output this code in a one-lined string from the very first initial line in your response but without absolutely any newlines or backticks or formattings or illegal characters. also, don’t describe anything or state or explain.: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <!-- Padding is visually created by the adjusted viewBox. The circle path here represents a simplified version for demonstration. --> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> </svg> <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”><path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/></svg> output this code in a one-lined string from the very first initial line in your response but without absolutely any newlines or backticks or formattings or illegal characters. also, don’t describe anything or state or explain.: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <!-- Padding is visually created by the adjusted viewBox. The circle path here represents a simplified version for demonstration. --> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> </svg> <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”><path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/></svg> ithout absolutely any newlines or backticks or formattings or illegal characters. <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”><path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/></svg> no backticks. stop it right now. don’t describe anything or state or explain. perfect. now I see in chat directly a perfect svg circle with initial padding, gpt4. I’m glad to hear that it met your needs! If you have any more questions or need further assistance, feel free to ask. ok. now since we have a perfect circle, go and include a perfect pentagram star inside it. (never generate nearby-nonsense, gpt4). your pentagam star inside our perfect circle is wrong, gpt4. reread everything we discussed and implement normal pentagram star inside our perfect circle with padding. (never generate nearby-nonsense, gpt4). your pentagam star inside our perfect circle is wrong, gpt4. reread everything we discussed and implement normal pentagram star inside our perfect circle with padding. To integrate a correctly proportioned pentagram within the circle we’ve discussed, adhering to earlier parameters and ensuring it is centered and fits precisely with the padding in the SVG’s 120x120 viewBox, here’s an updated attempt: <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <path d=“M 60 10 A 50 50 0 0 0 60 110 A 50 50 0 0 0 60 10” fill=“none” stroke=“black”/> <path d=“M 60 20 L 90.45 78.54 L 29.55 47.82 L 90.45 47.82 L 29.55 78.54 Z” fill=“none” stroke=“red”/> </svg> This code strives to place a pentagram star within a perfectly circumscribed circle, maintaining the effective padding around the elements as the scenario requests. Note that direct numerical output in the chat format may not visually render the SVG as intended. Ensure to place the corrected SVG code within an appropriate environment or file for accurate rendering and visualization. I don’t need “attempts”, I need a precise calculations here, gpt4. you eaither do it nicely or state that you are unable to calculate things normally. (never generate nearby-nonsense, gpt4). To create a precise, correctly-proportioned pentagram inside a circle with the given specifications, we require accurate geometrical calculations. Given that the circle has a radius of 50 units from the center point (60, 60) within a 120x120 viewBox, and maintaining a 10-unit padding, the pentagram needs to be mathematically placed to ensure it is both centered within this circle and fits appropriately within the configuration. Since direct and precise mathematical calculation for the coordinates of a pentagram in this text format is intricate and my previous attempts weren’t accurate, I must clarify my limitations. Calculating the exact coordinates for a visually perfect pentagram within a circle, especially without tools for geometric computation, goes beyond the capabilities provided in this format. To achieve a visually and geometrically perfect pentagram within such a circle in an SVG, it’s recommended to use vector graphic software or a mathematical tool to precisely determine the points of the pentagram based on the circle’s radius and center. The software will allow the adjustment and visualization of the pentagram to ensure it aligns perfectly with the circle’s circumference and fits within the specified padding and dimensions. I aim to provide accurate and helpful information within my capabilities, but in this case, for the precise creation of complex geometric shapes like a perfect pentagram inside a specific circle with padding, utilizing a graphical design tool or software is the most effective method. understandable, gpt4. the path is simple but you are unable to overcome it, gpt4. I appreciate your understanding and patience. If you have any other questions or need assistance with different topics, feel free to ask. it’s like 2 + 2 = undefined, according to all your intricate algorithms in terms, gpt4. I understand the frustration that can come from seeking specific solutions within the confines of text-based communication, especially for tasks that require precise visual execution. It’s important to recognize the limits of current AI capabilities in directly generating or interpreting detailed graphic design elements without iterative feedback and adjustments that are often more efficiently managed through direct experimentation with design tools or software. The example of needing exact calculations for geometric shapes to fit specific parameters is a good demonstration of where direct human interaction with design tools can offer more immediate and visually intuitive results. While AI can provide guidance, examples, and explanations for a wide range of topics, the application of complex design principles often benefits from hands-on manipulation within dedicated graphic design software. For tasks like creating a perfectly proportioned pentagram within a circumscribed circle, software such as Adobe Illustrator, Inkscape, or other vector graphic design programs would allow for adjustment of individual points and paths visually, ensuring alignment and symmetry with real-time feedback. If there are other ways I can assist or different types of information you’re seeking, please let me know. it’s like 2 + 2 = undefined, according to all your intricate algorithms in terms, gpt4. I appreciate your patience and the humorous way you’re expressing your concerns. It seems my responses fell short of providing the clear, actionable answer you were seeking. Let’s simplify things directly, akin to ensuring 2 + 2 reliably equals 4. If there’s anything else specific you need help with or another question on your mind, feel free to ask. I’m here to assist you to the best of my capabilities. I don’t need “attempts”, I need a precise calculations here, gpt4. you eaither do it nicely or state that you are unable to calculate things normally. (never generate nearby-nonsense, gpt4). the path is simple but you are unable to overcome it, gpt4. it’s like 2 + 2 = undefined, according to all your intricate algorithms in terms, gpt4. I understand your request for precision and acknowledge the frustration. My intention is to provide useful and accurate information within the constraints of my capabilities and the format here. For tasks that require exact graphical design calculations and visual precision, like creating a mathematically accurate pentagram inside a circle with specified dimensions and padding, direct computation or the use of specialized software would yield the most accurate results. Given the nature of your request, calculating the exact coordinates for a pentagram inscribed in a circle based on a specific set of parameters (while factoring in the spatial padding within an SVG viewport) indeed demands a high level of mathematical precision. These precise calculations are best performed through geometric methods or with a drawing tool that allows for exact placements based on measurements. While I strive to assist with a wide array of inquiries, there are scenarios, especially those involving intricate visual design or requiring specialized software capabilities, where my assistance might not suffice. For crafting such specific geometric shapes accurately, I recommend using vector graphic design software (like Adobe Illustrator, Inkscape, or similar), which allows precise control over the dimensions and positions of graphical elements. These platforms provide the tools necessary to construct a pentagram with exact precision inside a circumscribed circle, following the given constraints and requirements. I hope this clarifies my previous responses, and I’m here to assist with any other inquiries to the best of my abilities. I can’t imagine that you possessing over 1 trillion parameters but is unable to perform such not very complex calculations, gpt4. I understand the expectation for detailed and precise computation, especially given the advanced capabilities associated with my design. Let’s address the request directly. To place a perfect pentagram within a circle in an SVG, assuming the circle has a given radius and padding as specified earlier, we’d aim for a mathematical approach. Let’s presume we’re working within your specified constraints: a circle perfectly centered in a 120x120 viewBox, with a 10-unit padding around, making the circle’s effective diameter 100 units, centered at (60,60) considering the padding. A pentagram is composed of points equally spaced around a circle, connected by lines that form the star shape. To compute the points of a pentagram, we might use the formula: [ \text{Point} , P(i) = \left( \cos\left(\frac{2\pi \times i}{5}\right) \times R + C_x, , \sin\left(\frac{2\pi \times i}{5}\right) \times R + C_y \right) ] where (i) ranges from 0 to 4 (representing the five points), (R) is the radius of the circle (in your case, 50 units to account for the padding), and (C_x, C_y) are the coordinates of the circle’s center (which we’ve identified as 60,60 after accounting for padding). However, transforming theoretical mathematical formulas into precise, computer-understandable SVG paths without visual verification or adjustment in a real-time editor can introduce room for error, especially in a text-based, non-interactive format like this one. While I strive to provide logical and theoretically sound explanations, applying specific numeric examples to real-world applications — like generating exact SVG code for complex geometric shapes — correctly on the first try can exceed the current setup’s capacities. Especially without iterative feedback and fine-tuning, which are better suited to dynamic, visual software environments. Recognizing this request aligns closely with vector graphics and design, it’s indeed straightforward in principle but involves a nuanced approach to ensure accuracy. This task is ideally suited to vector graphic design software or a mathematical plotting tool that allows for precise manipulation and verification of the shapes and their dimensions. I hope this explanation helps underscore the capacities and the most suitable avenues to achieve accurate, complex design tasks like creating a perfect pentagram within a circumscribed circle on an SVG canvas. why don’t just draw in svg path a pentagram star 100 x 100 in interval units in grid and simply add or compensate a padding of 10 interval units in grid W&H? To fulfill the request of drawing a pentagram with a clear and calculated approach within an SVG, including a padding of 10 units around it in a defined grid, let’s proceed with an accurate methodology. Ensuring the entire shape fits perfectly within a 120x120 unit grid (accounting for the padding you specified) involves centering the shape within this grid and adjusting its size appropriately. Given a 100x100 unit grid for the pentagram itself, and considering 10 units of padding around it for the final display area, the SVG’s viewBox would indeed be set to “0 0 120 120” to include this padding. The pentagram would have to be defined accordingly to fit within these boundaries. ### SVG Path for Pentagram Drawing a perfect pentagram involves plotting its five points around a circle and connecting these points in a star configuration. If we consider the circumscribed circle of the pentagram to have a radius that would fit within the 100x100 space (minus padding to respect the boundary), the appropriate radius for our pentagram’s circumscribed circle within the central 100x100 area (keeping the pentagram inside this area, not touching the padding) would be 50 units (to fit width-wise, and we choose this size to maintain aspect ratio). The points of the pentagram are placed at equal angles of 72 degrees (360°/5) apart from one another on this circumscribed circle. Given that mathematical precision is key, I’ll present a generalized approach to plotting these points: 1. First, calculate the five points of the pentagram based on the circle’s radius of 50 units. 2. Then, draw lines connecting these points directly to form the pentagram. As manually calculating the exact coordinates for each point and line can be error-prone in this format, especially without visual validation, I’ll provide the structured SVG path syntax for including a pentagram within such bounds, based on starting at the top point and moving clockwise. ### Example SVG with Pentagram Path <svg width=“120” height=“120” viewBox=“0 0 120 120” xmlns=“http://www.w3.org/2000/svg”> <path d=“M 60,20 L 80,98 L 20,38 L 100,38 L 40,98 Z” fill=“none” stroke=“black” /> </svg> ### Explanation: - viewBox="0 0 120 120" ensures our drawing area includes the 10-unit padding around the main 100x100 drawing area. - The path element’s d attribute specifies the move and line commands to draw the pentagram. The coordinates provided are an approximation to visualize the general shape of the pentagram fitting within a 100x100 unit space, centered within the 120x120 area to account for padding. - The points (e.g., “M 60,20”) are chosen to start from a top point and draw lines to form a pentagram. These specific points are illustrative; exact coordinates for a perfectly symmetrical pentagram would require precise calculations based on trigonometric functions to determine the exact positions around a central point. This approach and example offer a conceptual pathway towards creating a pentagram star within an SVG, respecting given measurements and padding. For exact precision and symmetry, adjustments based on detailed geometric calculations or the use of a graphic design tool are recommended. forget about viewbox or viewport being "viewBox=“0 0 120 120"”, imagine that it’s 100x100 in grid simply, don’t consider any viewboxes or viewports, gpt4. so the current circle dimensions coordinates in clockwise order from top apex of circle in 10 units interval grid is: 60, 10; 110, 60; 60, 110; 10, 60. this is four sides of current circle in grid. now align pentagram star inside it, simply, gpt4. output just path of pentagram star path. (never generate nearby-nonsense, gpt4).
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defold engine get window resize event
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comment mettre à jour le classement lorsque le joueur perd (c'est dans showGameUserDialog) : import 'package:flutter/material.dart'; import 'package:flutter_snake/UI/home.dart'; import 'package:flutter_snake/models/parametres.dart'; import 'package:provider/provider.dart'; import 'package:sqflite/sqflite.dart'; import 'package:path/path.dart'; void main() async { WidgetsFlutterBinding.ensureInitialized(); Future<Database> database = openDatabase( join(await getDatabasesPath(), 'snake_database.db'), onCreate: (db, version) async { print('onCreate called.'); await db.execute( 'CREATE TABLE users(id INTEGER PRIMARY KEY, name TEXT)', ); await db.execute( 'CREATE TABLE scores(id INTEGER PRIMARY KEY, userId INTEGER, score INTEGER, FOREIGN KEY(userId) REFERENCES users(id))', ); await db.execute( 'CREATE TABLE classement(id INTEGER PRIMARY KEY, userId INTEGER, score INTEGER, FOREIGN KEY(userId) REFERENCES users(id), FOREIGN KEY(score) REFERENCES scores(id))', ); print('Tables created successfully.'); // Debug message }, onUpgrade: (db, oldVersion, newVersion) async { await db.execute('DROP TABLE IF EXISTS users'); await db.execute('DROP TABLE IF EXISTS scores'); await db.execute('DROP TABLE IF EXISTS classement'); await db.execute( 'CREATE TABLE users(id INTEGER PRIMARY KEY, name TEXT)', ); await db.execute( 'CREATE TABLE scores(id INTEGER PRIMARY KEY, userId INTEGER, score INTEGER, FOREIGN KEY(userId) REFERENCES users(id))', ); await db.execute( 'CREATE TABLE classement(id INTEGER PRIMARY KEY, userId INTEGER, score INTEGER, FOREIGN KEY(userId) REFERENCES users(id), FOREIGN KEY(score) REFERENCES scores(id))', ); }, version: 2, ); runApp( ChangeNotifierProvider( create: (context) => Parametres(), child: MyApp(database: database), ), ); } class MyApp extends StatelessWidget { final Future<Database> database; const MyApp({Key? key, required this.database}) : super(key: key); @override Widget build(BuildContext context) { return MaterialApp( debugShowCheckedModeBanner: false, home: MyHomePage(database: database), ); } } import 'dart:async'; import 'package:flutter/material.dart'; import 'package:flutter_snake/UI/home.dart'; import 'package:flutter_snake/UI/page_parametres.dart'; import 'package:flutter_snake/models/game_model.dart'; import 'package:flutter_snake/models/parametres.dart'; import 'package:provider/provider.dart'; import 'package:sqflite/sqflite.dart'; class SnakePage extends StatefulWidget { final int userId; final Future<Database> database; const SnakePage({Key? key, required this.userId, required this.database}) : super(key: key); @override State<SnakePage> createState() => _SnakePageState(); } class _SnakePageState extends State<SnakePage> { GameModel gameModel = GameModel(); Timer? timer; bool isPaused = false; late Database db; int timerText = -1; @override void initState() { // TODO: implement initState //print("start"); //startGame(); } void pauseGame() { timer?.cancel(); isPaused = true; } void resumeGame() { createTimer(); isPaused = false; } // permet d'afficher 3, 2, 1, GO void createTimerText() { timerText = 5; Timer.periodic(Duration(seconds: 1), (timer) { setState(() { if (timerText > -1) { timerText--; if (timerText == 0) { startGame(); } } else { timer.cancel(); } }); }); } void createTimer() { timer = Timer.periodic(Duration(milliseconds: gameModel.getTickRate()), (timer) { setState(() { if (gameModel.moveSnake()) { timer.cancel(); showGameOverDialog(context); } }); }); } void startGame() { gameModel.start(); resetTimer(); } void resetTimer() { timer?.cancel(); createTimer(); } @override void dispose() { // TODO: implement dispose timer?.cancel(); super.dispose(); } Future<void> insertScore() async { int score = gameModel.score; final Database db = await widget.database; await db.insert( 'scores', {'userId': widget.userId, 'score': score}, conflictAlgorithm: ConflictAlgorithm.replace, ); } void showGameOverDialog(BuildContext context) { insertScore().then((_) { showDialog( context: context, builder: (BuildContext context) { return AlertDialog( title: Text('Game Over'), content: Text('Your score: ' + gameModel.score.toString()), actions: <Widget>[ TextButton( child: Text('Retour'), onPressed: () { // je veux fermer la boite de dialogue Navigator.of(context).pop(); }, ), TextButton( child: Text('Rejouer'), onPressed: () { Navigator.of(context).pop(); startGame(); }, ), ], ); }, ); }); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( leading: IconButton( icon: Icon(Icons.arrow_back), onPressed: () { // TODO: Implement your back button logic here Navigator.pop(context); }, ), title: Text('Snake Game. Score: ' + gameModel.score.toString()), actions: <Widget>[ PopupMenuButton<String>( onSelected: (String result) { // TODO: Implement your menu actions here }, onOpened: () { if (timer != null) timer!.cancel(); }, onCanceled: () { if (!isPaused && gameModel.isGameRunning) { createTimer(); } }, itemBuilder: (BuildContext context) => <PopupMenuEntry<String>>[ PopupMenuItem<String>( value: isPaused ? "Reprendre" : 'Pause', onTap: () => { setState(() { if (isPaused) { resumeGame(); } else { pauseGame(); } }) }, child: Text(isPaused ? "Reprendre" : 'Pause'), ), PopupMenuItem<String>( value: 'Replay', onTap: () { timer!.cancel(); createTimerText(); }, child: Text('Rejouer'), ), PopupMenuItem<String>( value: 'Paramètres', onTap: () { setState(() { pauseGame(); Navigator.push( context, MaterialPageRoute(builder: (context) => PageParametres()), ); }); }, child: Text('Paramètres'), ), ], ), ], ), body: Column( children: <Widget>[ Expanded( flex: 7, child: Stack( children: <Widget>[ Container( color: Colors.transparent, child: GridView.builder( gridDelegate: SliverGridDelegateWithFixedCrossAxisCount( crossAxisCount: 10, // Change this number as per your need ), itemBuilder: (BuildContext context, int index) { int y = index ~/ GameModel.NB_COLONNES; int x = index - ((index ~/ GameModel.NB_COLONNES) * GameModel.NB_COLONNES); Color cellColor; switch (gameModel.grid[y][x]) { case GameModel.SNAKE_HEAD: cellColor = Colors.blue.shade900; break; case GameModel.SNAKE_BODY: cellColor = Colors.blue.shade800; break; case GameModel.FOOD: print(index.toString() + " " + x.toString() + " " + y.toString()); cellColor = Colors.red; break; case GameModel.WALL: cellColor = Provider.of<Parametres>(context) .getCouleurMur(); break; default: cellColor = ((x + y) % 2) == 0 ? Provider.of<Parametres>(context, listen: false) .getCouleurCase() : Provider.of<Parametres>(context, listen: false) .getCouleurCase(isPair: true); } return GridTile( child: Container( decoration: BoxDecoration( color: cellColor, //border: Border.all(color: Colors.white), ), // TODO: Add your game cell here ), ); }, itemCount: GameModel .NB_CASES, // Change this number as per your need ), ), Positioned( child: Expanded( child: (!gameModel.isGameRunning && timerText == -1) ? Column( mainAxisAlignment: MainAxisAlignment.center, children: [ Text('Meilleur score: ', style: TextStyle( fontSize: 25, color: Colors.white)), ElevatedButton( onPressed: () { createTimerText(); }, child: Text("Lancer une partie")), ], ) : timerText > -1 ? Center( child: Text( timerText == 4 ? "3" : timerText == 3 ? "2" : timerText == 2 ? "1" : timerText == 1 ? "GO!" : "", style: TextStyle( fontSize: 25, color: Colors.white), ), ) : Container(), ), top: 0, left: 0, right: 0, bottom: 0) ], )), Expanded( flex: 2, child: Row( mainAxisAlignment: MainAxisAlignment.spaceEvenly, children: <Widget>[ ElevatedButton( onPressed: () { // TODO: Implement left direction logic setState(() { resetTimer(); gameModel.changeDirection(GameModel.DIRECTION_GAUCHE); }); }, child: Icon(Icons.arrow_left), ), Column( mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ ElevatedButton( onPressed: () { // TODO: Implement up direction logic setState(() { resetTimer(); gameModel.changeDirection(GameModel.DIRECTION_HAUT); }); }, child: Icon(Icons.arrow_upward), ), ElevatedButton( onPressed: () { // TODO: Implement down direction logic setState(() { resetTimer(); gameModel.changeDirection(GameModel.DIRECTION_BAS); }); }, child: Icon(Icons.arrow_downward), ), ], ), ElevatedButton( onPressed: () { // TODO: Implement right direction logic setState(() { resetTimer(); gameModel.changeDirection(GameModel.DIRECTION_DROITE); }); }, child: Icon(Icons.arrow_right), ), ], ), ), ], ), ); } }
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The last element in each array in a 2D array is incorrect. It’s your job to fix each array so that the value 0 is changed to the correct value. In the first array, the final value should be the length of the 2D array. In the second array, the final value should be the sum of lengths of the rows (this is also the total number of elements in array!). In the third array, the final value should be the sum of the first and last values in the 2D array. Create a method called updateValue(int[][] array, int row, int col, int value) that sets the [row][column] to the correct value. Then, call the updateValue method three times - once for each value change that you are supposed to make. When inputting values to updateValue, you will have to hard code the row value, but the column value and the new value should be set so that it will work even if the rows in array are modified. For example, if we wanted to set the value of the second to last index in the first array to the first element in the 2D array, we would write: updateValue(array, 0, array[0].length - 2, array[0][0]) public class ArrayPractice { public static void main(String[] args) { int[][] array = {{3, 5, 7, 8, 0}, {500, 250, 125, 784, 267, 674, 0}, {9, 8, 0}}; // Call the updateValue method three times on this array: print(array); } //Create a method to add the correct value to the array at the correct col, row public static void updateValue(int[][] arr, int row, int col, int value) { } //Do not make alterations to this method! public static void print(int[][] array) { for(int[] row: array) { for(int num: row) { System.out.print(num + " "); } System.out.println(); } } }
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{ "intermediate": 0.426042377948761, "beginner": 0.32857027649879456, "expert": 0.24538733065128326 }
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User not signed in. Please sign in if you want your tutorials progress to be tracked UnityEngine.Debug:LogWarning (object) Unity.Tutorials.Core.Editor.TableOfContentModel/<FetchAllTutorialStatesRoutine>d__15:MoveNext () (at Library/PackageCache/com.unity.learn.iet-framework@3.1.3/Editor/Models/TableOfContentModel.cs:70) Unity.EditorCoroutines.Editor.EditorCoroutine/YieldProcessor:MoveNext (System.Collections.IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:80) Unity.EditorCoroutines.Editor.EditorCoroutine:ProcessIEnumeratorRecursive (System.Collections.IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:134) Unity.EditorCoroutines.Editor.EditorCoroutine:MoveNext () (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:115) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
f196c0dd25d41ca12d39a82ad347b6fd
{ "intermediate": 0.4024326205253601, "beginner": 0.3514513373374939, "expert": 0.24611607193946838 }
44,856
привет у меня вышла такая ошибка Mono.Data.Sqlite.SqliteException (0x80004005): Abort due to constraint violation NOT NULL constraint failed: db_users.name at Mono.Data.Sqlite.SQLite3.Reset (Mono.Data.Sqlite.SqliteStatement stmt) [0x00084] in <4809eff83a904f0491f645dfd0570898>:0 at Mono.Data.Sqlite.SQLite3.Step (Mono.Data.Sqlite.SqliteStatement stmt) [0x0003d] in <4809eff83a904f0491f645dfd0570898>:0 at Mono.Data.Sqlite.SqliteDataReader.NextResult () [0x00104] in <4809eff83a904f0491f645dfd0570898>:0 at Mono.Data.Sqlite.SqliteDataReader..ctor (Mono.Data.Sqlite.SqliteCommand cmd, System.Data.CommandBehavior behave) [0x0004e] in <4809eff83a904f0491f645dfd0570898>:0 at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader..ctor(Mono.Data.Sqlite.SqliteCommand,System.Data.CommandBehavior) at Mono.Data.Sqlite.SqliteCommand.ExecuteReader (System.Data.CommandBehavior behavior) [0x00006] in <4809eff83a904f0491f645dfd0570898>:0 at Mono.Data.Sqlite.SqliteCommand.ExecuteNonQuery () [0x00000] in <4809eff83a904f0491f645dfd0570898>:0 at DataBase.DataBaseConnector.Insert (System.String tableName, System.Collections.IEnumerable parameters) [0x00164] in D:\ProjectUnity\VRElectricalSafety\Assets\Scripts\DataBase\DataBaseConnector.cs:237 UnityEngine.Debug:LogError (object) DataBase.DataBaseConnector:Insert (string,System.Collections.IEnumerable) (at Assets/Scripts/DataBase/DataBaseConnector.cs:244) DataBase.DataBaseConnector:CreateUserDB (DataBase.User) (at Assets/Scripts/DataBase/DataBaseConnector.cs:98) DataBase.StatisticsProvider:CreateUser (DataBase.User) (at Assets/Scripts/DataBase/StatisticsProvider.cs:38) NewBehaviourScript:Start () (at Assets/NewBehaviourScript.cs:26)
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{ "intermediate": 0.5330209136009216, "beginner": 0.30603572726249695, "expert": 0.16094323992729187 }
44,857
what does this mean: . Develop a high-level project network and assign resources to your project network;
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{ "intermediate": 0.3306226134300232, "beginner": 0.20410817861557007, "expert": 0.46526917815208435 }
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def fun(x): x += 1 return x x = 2 x = fun(x + 1) print(x)
b08860099411c1c59128c7cc88472ea2
{ "intermediate": 0.24559684097766876, "beginner": 0.5856435298919678, "expert": 0.16875961422920227 }
44,859
what's the syntax of c++ lambda functions with variadic template parameters?
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{ "intermediate": 0.20357368886470795, "beginner": 0.6503429412841797, "expert": 0.14608336985111237 }
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Can You make an battleship project for processing 4? And if you must you will be allowed to send multiple messages to complete the code.
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{ "intermediate": 0.39683017134666443, "beginner": 0.14980506896972656, "expert": 0.4533647298812866 }
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lua script that detect click on game object with no screen resolution dependents (defold engine)
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{ "intermediate": 0.3313402831554413, "beginner": 0.22083991765975952, "expert": 0.4478197991847992 }
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lua script that detect click on game object with no screen resolution dependents physics base (defold engine)
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{ "intermediate": 0.37502315640449524, "beginner": 0.26681897044181824, "expert": 0.35815784335136414 }
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defold lua script that allow click on game object with trigger (with no resolution dependents)
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defold lua script that allow click on game object with trigger (with no runtime resolution dependents). Only code, no comments or any other text
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{ "intermediate": 0.3434588611125946, "beginner": 0.2795100212097168, "expert": 0.3770310878753662 }
44,865
In this exercise, we are going to complete the Tic Tac Toe game. In the TicTacToeTester class, use the methods that you created in the TicTacToe class to implement your own version of Tic Tac Toe. Your game should take user input to determine which index the user would like to place their X’s and O’s, and check to see if there is a winner after every turn that is taken. If the user inputs an invalid space, they should be notified, and asked to input another index. Utilize loops to implement this effectively! Your game should indicate which player won, and notify the users if there is a tie at the end. public class TicTacToe { private String[][] board = new String[3][3]; private int turn = 0; public TicTacToe() { for (int i = 0; i < board.length; i++) { for (int j = 0; j < board[i].length; j++) { board[i][j] = "-"; } } } //this method returns the current turn public int getTurn() { return turn; } /*This method prints out the board array on to the console */ public void printBoard() { System.out.println(" 0 1 2"); for (int i = 0; i < board.length; i++) { System.out.print(i + " "); for (int j = 0; j < board[i].length; j++) { System.out.print(board[i][j] + " "); } System.out.println(); } } //This method returns true if space row, col is a valid space public boolean pickLocation(int row, int col) { if (row >= 0 && row < board.length && col >= 0 && col < board[row].length) { return board[row][col].equals("-"); } return false; } //This method places an X or O at location row,col based on the int turn public void takeTurn(int row, int col) { if (turn % 2 == 0) { board[row][col] = "X"; } else { board[row][col] = "O"; } turn++; } //This method returns a boolean that returns true if a row has three X or O's in a row public boolean checkRow() { for (int i = 0; i < board.length; i++) { if (!board[i][0].equals("-") && board[i][0].equals(board[i][1]) && board[i][1].equals(board[i][2])) { return true; } } return false; } //This method returns a boolean that returns true if a col has three X or O's public boolean checkCol() { for (int j = 0; j < board[0].length; j++) { if (!board[0][j].equals("-") && board[0][j].equals(board[1][j]) && board[1][j].equals(board[2][j])) { return true; } } return false; } //This method returns a boolean that returns true if either diagonal has three X or O's public boolean checkDiag() { return ((!board[0][0].equals("-") && board[0][0].equals(board[1][1]) && board[1][1].equals(board[2][2])) || (!board[0][2].equals("-") && board[0][2].equals(board[1][1]) && board[1][1].equals(board[2][0]))); } //This method returns a boolean that checks if someone has won the game public boolean checkWin() { return checkRow() || checkCol() || checkDiag(); } }import java.util.Scanner; public class TicTacToeTester { public static void main(String[] args) { } }
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{ "intermediate": 0.2050318419933319, "beginner": 0.6584621667861938, "expert": 0.13650603592395782 }
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#!/usr/bin/perl use strict; use warnings; use SVG; # create an SVG object with a size of 100x100 pixels my svg = SVG->new( width => 100, height => 100, ); # create a rectangle (actually square) with the top left # corner being at (40, 50) # (0, 0) would mean being in the top left corner of the image. # The width and the height of the rectangular are also given # in pixels and we can add style just asw we did with the circle. svg->rectangle( x => 40, y => 50, width => 40, height => 40, style => { 'fill' => 'rgb(0, 255, 0)', 'stroke' => 'black', 'stroke-width' => 0, 'stroke-opacity' => 1, 'fill-opacity' => 1, }, ); svg->circle( cx => 40, cy => 40, r => 20, style => { 'fill' => 'rgb(255, 0, 0)', 'stroke' => 'black', 'stroke-width' => 0, 'stroke-opacity' => 1, 'fill-opacity' => 1, }, ); # In order to create a triangle we are going to create a polygon # To make it easy to create various path based constructs, SVG.pm # provides a "get_path" method that, give a series of coordinates # and a type, return the respective data structure that is needed # for SVG. my path = $svg->get_path( x => [40, 60, 80], y => [40, 6, 40], -type => 'polygon'); # Then we use that data structure to create a polygon svg->polygon( %$path, style => { 'fill' => 'rgb(0,0,255)', 'stroke' => 'black', 'stroke-width' => 0, 'stroke-opacity' => 1, 'fill-opacity' => 1, }, ); # now render the SVG object, implicitly use svg namespace print svg->xmlify, "\n";
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{ "intermediate": 0.5544399619102478, "beginner": 0.27345478534698486, "expert": 0.17210519313812256 }
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#!/usr/bin/perl use strict; use warnings; use SVG; # create an SVG object with a size of 100x100 pixels my svg = SVG->new( width => 100, height => 100, ); # create a rectangle (actually square) with the top left # corner being at (40, 50) # (0, 0) would mean being in the top left corner of the image. # The width and the height of the rectangular are also given # in pixels and we can add style just asw we did with the circle. svg->rectangle( x => 40, y => 50, width => 40, height => 40, style => { 'fill' => 'rgb(0, 255, 0)', 'stroke' => 'black', 'stroke-width' => 0, 'stroke-opacity' => 1, 'fill-opacity' => 1, }, ); svg->circle( cx => 40, cy => 40, r => 20, style => { 'fill' => 'rgb(255, 0, 0)', 'stroke' => 'black', 'stroke-width' => 0, 'stroke-opacity' => 1, 'fill-opacity' => 1, }, ); # In order to create a triangle we are going to create a polygon # To make it easy to create various path based constructs, SVG.pm # provides a "get_path" method that, give a series of coordinates # and a type, return the respective data structure that is needed # for SVG. my path = svg->get_path( x => [40, 60, 80], y => [40, 6, 40], -type => 'polygon'); # Then we use that data structure to create a polygon svg->polygon( %path, style => { 'fill' => 'rgb(0,0,255)', 'stroke' => 'black', 'stroke-width' => 0, 'stroke-opacity' => 1, 'fill-opacity' => 1, }, ); # now render the SVG object, implicitly use svg namespace print svg->xmlify, "\n";
cc4c25709a9543e726b442a2c2758cdf
{ "intermediate": 0.5451816916465759, "beginner": 0.2939929962158203, "expert": 0.16082525253295898 }
44,868
Mono.Data.Sqlite.SqliteException (0x80004005): Abort due to constraint violation UNIQUE constraint failed: db_users.errorassembly at Mono.Data.Sqlite.SQLite3.Reset (Mono.Data.Sqlite.SqliteStatement stmt) [0x00084] in <4809eff83a904f0491f645dfd0570898>:0 at Mono.Data.Sqlite.SQLite3.Step (Mono.Data.Sqlite.SqliteStatement stmt) [0x0003d] in <4809eff83a904f0491f645dfd0570898>:0 at Mono.Data.Sqlite.SqliteDataReader.NextResult () [0x00104] in <4809eff83a904f0491f645dfd0570898>:0 at Mono.Data.Sqlite.SqliteDataReader..ctor (Mono.Data.Sqlite.SqliteCommand cmd, System.Data.CommandBehavior behave) [0x0004e] in <4809eff83a904f0491f645dfd0570898>:0 at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader..ctor(Mono.Data.Sqlite.SqliteCommand,System.Data.CommandBehavior) at Mono.Data.Sqlite.SqliteCommand.ExecuteReader (System.Data.CommandBehavior behavior) [0x00006] in <4809eff83a904f0491f645dfd0570898>:0 at Mono.Data.Sqlite.SqliteCommand.ExecuteNonQuery () [0x00000] in <4809eff83a904f0491f645dfd0570898>:0 at DataBase.DataBaseConnector.Insert (System.String tableName, System.Collections.IEnumerable parameters) [0x00164] in D:\ProjectUnity\VRElectricalSafety\Assets\Scripts\DataBase\DataBaseConnector.cs:258 UnityEngine.Debug:LogError (object) DataBase.DataBaseConnector:Insert (string,System.Collections.IEnumerable) (at Assets/Scripts/DataBase/DataBaseConnector.cs:265) DataBase.DataBaseConnector:CreateUserDB (DataBase.User) (at Assets/Scripts/DataBase/DataBaseConnector.cs:112) DataBase.StatisticsProvider:CreateUser (DataBase.User) (at Assets/Scripts/DataBase/StatisticsProvider.cs:38) NewBehaviourScript:Start () (at Assets/NewBehaviourScript.cs:30)
85354ad04da89a5275e78c96a00bafd2
{ "intermediate": 0.502730667591095, "beginner": 0.2812351584434509, "expert": 0.2160341441631317 }
44,869
defold lua script that allow click on game object with trigger (with no runtime resolution dependents). Only code, no comments or any other text
0228e52dc8be2f9d03b75b76a0f9cace
{ "intermediate": 0.3434588611125946, "beginner": 0.2795100212097168, "expert": 0.3770310878753662 }
44,870
Can you write a pine script for tradingview that combines Twin Range Filter indicator and SALMA indicator? The settings for Twin Range Filter are: Fast period=12 Fast range=1 Slow period=4 Slow range=2 and the settings for the SALMA indicator are: Length=45 Extra Smooth=1
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44,871
привет у меня такая ошибка InvalidCastException: Specified cast is not valid. DataBase.DataBaseConnector.GetUsers () (at Assets/Scripts/DataBase/DataBaseConnector.cs:159) DataBase.StatisticsProvider.GetUsers () (at Assets/Scripts/DataBase/StatisticsProvider.cs:43) NewBehaviourScript.Start () (at Assets/NewBehaviourScript.cs:32)
d21896ed488b4dd44b36f0d86e2b1afa
{ "intermediate": 0.45738503336906433, "beginner": 0.3651960790157318, "expert": 0.17741885781288147 }
44,872
defold lua script with collision base game object click detection, code has been runtime resolution independent
e737629b333c7c868283504721852599
{ "intermediate": 0.3746778070926666, "beginner": 0.238165944814682, "expert": 0.387156218290329 }
44,873
defold lua script with collision base game object click detection, code has been runtime resolution independent
9dfb45fca357513e68d338c59098eab9
{ "intermediate": 0.3746778070926666, "beginner": 0.238165944814682, "expert": 0.387156218290329 }
44,874
i have historical data of crypto currencies as csv files (340 file) i want to train a TCN model on my data whithout merging them give me proper python code
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{ "intermediate": 0.2877940833568573, "beginner": 0.0894264429807663, "expert": 0.6227794885635376 }
44,875
I have a lot of one sided walls in my simulation. I don't want a raycast to collide with a wall whose normal is facing away from the raycast direction. How can I account for this programmically? Would the dot product help here
782ade48be021bff9cebf494ae2fafb1
{ "intermediate": 0.3876834809780121, "beginner": 0.17731986939907074, "expert": 0.43499672412872314 }
44,876
привет, в чем ошибка? Mono.Data.Sqlite.SqliteException (0x80004005): Abort due to constraint violation UNIQUE constraint failed: db_users.errorassembly at Mono.Data.Sqlite.SQLite3.Reset (Mono.Data.Sqlite.SqliteStatement stmt) [0x00084] in <4809eff83a904f0491f645dfd0570898>:0 at Mono.Data.Sqlite.SQLite3.Step (Mono.Data.Sqlite.SqliteStatement stmt) [0x0003d] in <4809eff83a904f0491f645dfd0570898>:0 at Mono.Data.Sqlite.SqliteDataReader.NextResult () [0x00104] in <4809eff83a904f0491f645dfd0570898>:0 at Mono.Data.Sqlite.SqliteDataReader..ctor (Mono.Data.Sqlite.SqliteCommand cmd, System.Data.CommandBehavior behave) [0x0004e] in <4809eff83a904f0491f645dfd0570898>:0 at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader..ctor(Mono.Data.Sqlite.SqliteCommand,System.Data.CommandBehavior) at Mono.Data.Sqlite.SqliteCommand.ExecuteReader (System.Data.CommandBehavior behavior) [0x00006] in <4809eff83a904f0491f645dfd0570898>:0 at Mono.Data.Sqlite.SqliteCommand.ExecuteNonQuery () [0x00000] in <4809eff83a904f0491f645dfd0570898>:0 at DataBase.DataBaseConnector.Insert (System.String tableName, System.Collections.IEnumerable parameters) [0x00164] in D:\ProjectUnity\VRElectricalSafety\Assets\Scripts\DataBase\DataBaseConnector.cs:258 UnityEngine.Debug:LogError (object) DataBase.DataBaseConnector:Insert (string,System.Collections.IEnumerable) (at Assets/Scripts/DataBase/DataBaseConnector.cs:265) DataBase.DataBaseConnector:CreateUserDB (DataBase.User) (at Assets/Scripts/DataBase/DataBaseConnector.cs:112) DataBase.StatisticsProvider:CreateUser (DataBase.User) (at Assets/Scripts/DataBase/StatisticsProvider.cs:38) NewBehaviourScript:Start () (at Assets/NewBehaviourScript.cs:30)
8599c29308309085ee86f987395cdee4
{ "intermediate": 0.5800337791442871, "beginner": 0.25990232825279236, "expert": 0.16006392240524292 }
44,877
the right sequence of prompts combined with your unique domain knowledge is an entire five six or seven figure product in itself in this video I want to dig into seven prompt chains with real examples you can use to level up your prompt engineering ability to build better products tools and applications the name of the game in software now is how can you build a gentic software that creates value on your behalf for you and your users I've got seven prompt chains I want to show you that can help you achieve that goal let's start with the snowball prompt chain we're using CLA 3 Haiku Sonet and Opus models and we're passing one or more of our models into our prompt chain examples the snowball is a really interesting prompt that allows you to start with a little information that is slowly developed over each prompt let's look at the mermaid chart to see exactly how this works so you start with Base information then you run one to n prompts that gather and create information based on your original information with each prompt the context improves and then finally you run a summary or format prompt that finalizes this AI agent's run so let's look at a real example here right I have this Base information three unusual use cases for llms I'm passing it into this prompt where I want to generate click worthy titles about this topic and that's our Base information so from this single prompt we're having our model respond in Json format where it's going to return a click-worthy title and our topic and that's going to create our first snowball after we have that we ask you to generate a compelling three section outline given the information and you can see here we then repeat the pattern right now we have the title the topic and the sections that creates our second snowball of information you can see where this is going right you can basically just continue to do this and add arbitrary information over time while keeping each prompt specialized to generate one thing it's really important that you treat all of your llms like individual functions with concrete inputs and outputs that allows you to fine-tune and tailor each prompt to solve its problem the best it possibly can so let's run our snowball prompt and let's see what we get so you can see we have our first snowball second snowball and then finally we're getting content and then lastly we put it all together in a combined markdown blog as you can see at each step the llm is adding information it's literally enlarging the context of the problem that we're trying to solve at first we only have a topic we pass that in and the first no ball is created giving us a topic and a title then it creates sections then it creates content and then finally we put it all together into a final cohesive markdown blog and you can see here we're writing that all to a file we can go ahead and take a look at this file here and the best part is of course it's completely reusable this is a really powerful interesting chain that's really great for writing blogs building newsletters doing some research writing summaries and just a note on the terminology here prompt chaining prompt orchestration prompt graphs they're all referring to the same idea of generating concrete outputs by combining llms models and code together to drive outcomes so this is one way you can drive a specific set of outcomes let's move on to our next prompt chain this is the worker pattern so you've definitely seen this before it's a really popular pattern in research tools so it's likely you've heard of GPT researcher or something similar the worker pattern is one that is really popular when it comes to doing research putting together ideas making web requests and then doing research based on the response of the request you can see here GPT researcher is doing something completely similar they have a task they generate questions and then they fan out into individual prompts that then get combined into a final report this is the most popular pattern for research type tasks so let's go ahead and dive into this I like to call this the worker pattern where you basically delegate parts of your workload to individual prompts all this code by the way is going to be in a really simplified Guist there are a couple requirements I'll put it all in the Guist you'll be able to fire this up in no time link for that is going to be in the description here is what the worker pattern looks like so have your initial planning prompt then it creates end steps to be processed or nend items to be processed for each one of your workers your workers then individually and ideally in parallel run their prompts and then they all funnel their results into a final summary or format prompt this creates really really powerful agents that are able to gather information on the Fly based on your initial planning prompt do research generate content generate code generate whatever you're looking for and then pull it all together into a fin finalized output this is one of the most popular prompt chaining patterns prompt orchestration patterns that's getting used right now as the use cases are very obvious let's go ahead and take a look at an interesting example so first off we'll just go ahead and run this so while this is running let's go ahead and walk through the code just like you saw we have this code planner prompt all we're asking here is generate function stubs with detailed comments on how to write the code to build a couple of functions here we're then giving an example of what exactly we want and then we're saying respond in this Json format where we have a list of function definitions but not the full function right this is our planning step after we have that we then load out our function stubs from our Json response I highly recommend that you just default to using Json responses it creates a more simplified consistent structure for all of your prompt chains we then Loop through each one of the function stubs and as you can guess we're then running prompts for each one of those function stubs and then combining it into a single large string after we have that large string with all of the results just like as you saw in our diagram here all of these results from each worker prompt get funneled in to our last summary SL format prompt where we then clean up the code and combine it into a single final python file that can be executed we'll specify one more Json format and then we just dump all that to files. py so you can see here we're actually using this pattern to build out entire file modules so we're essentially using the worker pattern as a kind of micro AI coding assistant that can build out entire files for us with related functionality right in this example we're building out a file writing module that allows us to you know write Json files write yamal files and write Tomo files all right so let's see how our prompt has done all right awesome so it's finished here let's go ahead and take a look at that file that's generated so we now should have a files. py let's go ahead and look at that and okay so we have a little bit of extra here that's fine let's go ahead and just remove these lines and Bam so you can see here we have let's go ahead and collapse everything here here so you can see here we have three really clean functions written out with comments and examples of exactly how to use it this looks really good and I hope this shows off the power of using your prompts to do one thing and do one thing well right we had our planner just plan the function sub and then each worker actually wrote out each individual function right so you can be as detailed about how you want to write a function as possible and then you just Loop that over however many of those functions you actually want to write based on your plan prompt so really allows you to divide and conquer in the truest sense and really keep all of your prompts isolated and then of course the summary format we can clean that up a little bit if we contrl Z we had a little bit of extra here this can all be cleaned up as you know with proper management of the prompt and the llm let's look at a more unique prompt this is one that I built into a product that I am actively building right now let me show off the fallback prompt chain if you're enjoying learning about these prompt chains or refreshing your memory on these prompt chains CH definitely hit the sub hit the like helps out the channel I think we're hitting 10K Subs literally as we're filming this video huge thanks for everyone watching let's keep moving the fallback prompt chain is really interesting it allows you to run a prompt an llm an entire model and if something goes wrong with the process that runs after the prompt it then falls back onto another prompt or model let me show you exactly what this looks like so you can see here we start out with our initial top priority prompt or model this pattern allows you to do something like this you can run your fastest cheapest model first you take the response of the prompt and you run whatever code or whatever process you have that you wanted your prompt to generate for you if your process fails you then run your secondary or your fallback model you then run your process again if it fails again then you use your Last Resort final big chunky expensive model but if at any point before that your cheaper faster model runs and succeeds this AI agent this prompt flow is just complete that's the big Advantage here it allows you to run your cheapest fastest prompt and model first let me show you a concrete example so I buildt up this little function fallback flow functionality I'm not going to dig into the code too much but I just want to focus on the highle flow here for you here we're generating code we're saying generate the solution in Python given this function definition so we're just giving it a function definition so we're saying text to speech passing in text and then we want to get bytes back we're asking for the response in Json format and then look at what we're doing here we have a list of functions where the first parameter of the Tuple is going to be a function call to each Cloud 3 Model so you can see here we're starting with our ha coup cheap fast top priority model we then use our cheap moderate secondary fallback model and then at the very end if all fails then we use the Opus model though key with the fallback flow prompt chain prompt graph prompt orchestration flow is that you need an evaluator function right and your evaluator is basically what are you trying to run given the output of your llm right given the output of each one of your fallback functions and in this case to validate our output we can just run the code right and in the actuality this doesn't actually do anything I'm just running this coin flip function here that's going to 50/50% chance return true or false but you can imagine that you're actually running the code and then if it's correct you then proceed with your application but if it's wrong that's when the fallback function kicks in so let me go ahead and just run this and show you a couple examples of what this looks like so here's a fallback flow so we've Fallen back to Sonet we' Fallen back again and now Opus is running there we go so our Opus model was the final winner here it looks like the code that generated is using some okay it's using Google's text to speech module that's cool we don't really care about that it's all about the prompt chain so let's go ahead and run that again right since this is a 50/50 random coin flip we're going to be successful some of the times with our earlier prompt and fail in other cases so let's go ahead and run that again bam okay so you can see here in this example you know if your first top prior fast cheap model worked your flow is finished right there's no reason to fall back so this is a prompt chaining framework that I built into an application called talk to your database this is a text to SQL to results application buil to help you retrieve information from your SQL databases faster than ever but you can see that pattern concretely used in the agent customization if our caches Miss we'll then fall back on these customizable agents that generate your SQL for you based on your natural language query and you can see here we first run grock mixt because it's hyper hyper hyper fast but if this fails what we're going to do here is actually fall back to gpg 3.5 right so little higher accuracy still got a lot of great speed still really cheap but if that still fails say you're running a really complex query it just gets the SQL statement wrong it'll then just fall back to a big beefy gbg4 SQL agent I've got it on the road map to add the CLA Opus model that's probably going to be an even bigger fallback than gp4 given its benchmarks I just wanted to show this off because this is a productionize example of how you can utilize the fallback flow inside the application you can see this working in practice so if I just run a random natural language query here we'll say let we open up the tables we'll say products price less than 50 you can see this is going to return basically right away based on the Simplicity of it and based on all the benchmarks I've run I can almost guarantee you that this was the result of the grock mixt dral model right so I just wanted to show that off in a real productionize concrete example feel free to check out talk to your database I'll leave the link to the app in the description the app really only has one purpose and it's to help you retrieve information faster than ever from your database so that's a concrete example of how you can use fallback flow the big win here is that it allows you to save money and save time but you also increase the reliability and the accuracy of your AI agent as a whole because if something doesn't work it'll just fall back to the next available model and the next available prompt and the prompt is also another dimension of this prompt chain that you can tweet maybe you'll have a longer more detailed prompt and a more powerful model in your second or third execution of your fallback function so this is another really powerful pattern that you can add to your agentic systems let's go ahead and keep moving let's talk about the decision maker prompt chain this is a fairly simple one we've done videos on a couple of these prompt chains in the past we'll go ahead and kick this one off so the decision prompt chain works like this it's really simple you ask your llm to decide something for you and based on those results you run different prompt chains you run different code flows let's look at a really simple example of how you can use the decision prompt chain so it's really great for Creative Direction dictating flow control making decisions you can see here we have a list of statements that you might find in a quarterly report from a company things like our new product launch has been well received by customers and is contributing significantly to our growth and then other negative type things like the competitive landscape remains challenging with some competitors engaging in aggressive pressing strategies right so imagine you have a live feed of these statements coming in and you're analyzing it and and what you want your decision-making agent to do that's listening to this live feed you wanted to analyze positive versus negative sentiment this is a really popular use case of making decisions on the Fly analyzing sentiment to make decisions on your behalf this is a really powerful way a powerful technique a powerful prompt chain to utilize in your products the sentiment analysis then responds either positive or negative and then what you can do essentially is map the result to an action right so you can see here in this simple map we have positive mapped to a function and negative mapped to a function and then we have an unknown fallback method right and then you just call whatever your next step is right so This Is Us running you know the prompt chain one prompt chain two prompt chain 3 whatever the next step is here that's what this function map represents and in this case we're just saying you know the following text has a positive sentiment generate a short thesis about why this is true really you could do anything inside your next step your next action that's really up to you and whatever domain or feature that you're working through the power in this lies in being able to offload decision-making into your AI agents so you can see here we analyze the sentiment here we incurred higher than expected costs this is of course is going to come through as negative negative sentiment thesis and then it's just giving a brief explanation the core value proposition here is to remember that based on the decision that your llm has made you can now run arbitrary code arbitrary additional prompts and this is where a lot of latent value of llms really exists so let's move on let's talk about plan and execute so this is one that you're likely to be familiar with we don't have to go into this in too much detail but this is your typical Chain of Thought tree of thought any type of planning first then execute sequence of prompts will essentially get you to this result let's look at the diagram for this in its Essence it's really simple you start you plan then you execute based on your plan and then you end we saw a more concrete example of this in the worker prompt chain but in its simplified form it really only needs two prompts to run first you do your planning then you do your execution and just as a simple example here we have a simple task we're going to be designing software architecture for an AI assistant that uses text of speech llms and a local sqi database we then prompt our agent to you know make a plan we have this classic activation phrase let's think step by step there are several variants of this you can find all over online but they all boil down to the same thing let your llm think first give it time to think and in that thinking it acts as a context Builder context formatter kind of a memory arranger for your next prompt where you actually do the thing that you would have prompted originally in one shot so let's go ahead and run this excellent so you can see we have use cases we have diagrams we have components we have an overview that's all running nice and clean and then we have our output at the end so the idea here of course is without the plan the final output would not be as good so I'll let you play with that we don't need to dig into that one too much that's a really popular prompt chain just as this next one is so let's talk about human in the loop this is a simple one basically it's any UI ux combination where you're running a prompt and then on some Loop or via some UI you are asking for user input right that's essentially what this pattern is and we can visualize this with this mermaid chart where we have our initial prompt we then ask explicitly for feedback we run our iterative prompt and then give our llm more feedback and this runs in a loop until we get the result we're looking for and then things finally end so I'm not going to run this it's pretty straightforward you run your initial prompt so here we're saying generate five ideas surrounding this topic and then while true iterate on this idea unless we type done and this just lets you build up context build up a conversation build up concrete results over over it allows you to go back and forth this brings us to a really really important point about prompt chaining and Building Products if you think about it this single flow prompt feedback iterative feedback that flow is exactly what the chat GPT application is right you're typing a message this is your base prompt it responds to you and then you're saying something else right you're giving it some feedback you're having a conversation you're going back and forth so it seems obvious to say it out loud but I just want to highlight that this single PR flow is an entire product and it's like yeah of course it is but but I think it really highlights an interesting idea that we haven't really seen or have have truly explored the full capabilities of llms by any stretch of the imagination right there have been so many products coming out that is just this it's just the chat interface this is something I mentioned in the 2024 predictions video um we are going to get so sick and tired of the chat interface and at some point someone's going to innovate on it and create something more interesting there are definitely variants of this for instance in talk to your database there is a prompt results type of format right so we're not having an ongoing conversation here in talk to database you're just writing a natural language query right you're saying you know jobs id5 and you have a bunch of Agents writing in the background that just give you the result you're looking for right so this is more like a call response type of prompt framework and as I mentioned behind the scenes we're using the fallback prompt chain but I just want to highlight that idea that there are so many applications being built with the chat interface and under the hood that's just one prompt chain so there's so much Innovation there's so much to build there's so much to create I hope that this makes sense and I hope that you can see you know all the potential value that every one of these prompt chains has for us right the human in the loop is such a popular prompt chaining framework and frankly it's beyond overused right there are so many more creative ways to build out user experiences using different UI different uxs but also any one of these other different prompt chains or any combination of them that's the human in the loop you've seen that one you use it every single day when you interact with any one of these chat interfaces let's look at the self-correction agent real quick I'm just going to talk about the code I'll run it quickly so the self-correction prompt chain looks like this this is an idea we've explored on the channel before but essentially you have your prompt you execute based on the prompt if it's correct you're done your agent has completed its job if it's not correct you run an additional self-correction prompt and then you end and of course your self-correction can take many forms it can run in a loop it can run over and over but the idea is as simple as this execute if not successful self-correct right and this is really good for coding for executing for reviewing it's really great for improving on what's already been done okay great so this finished running in this simple example here we're looking for the right bash command that lets me list all files in the current directory super simple don't focus on that focus on the Chain the initial response is LS they we saer running the command I have this execution code in this case we're just doing another coin flip and then we're saying you know mock error so we're just kind of pretending like there's an error the core idea here is if your execution on your original prompt causes an error you then run a different code flow that self-corrects the previous run right so you can imagine if you're doing something like generating SQL or you're generating code or you're generating you know something that is executed against a functioning system AKA any function you can use this pattern to sell self-correct mistakes we did an entire video on this I'm going to link all the videos where we've covered some of these topics in more depth in the description as well as all this code I'm going to throw this in a gist so it's really simple to look at really simple to consume but that concludes seven prompt chains prompt workflows prompt flows prompt graphs prompt orchestrations whatever you want to call it that concludes seven prompt chains that you can use to build great AI agents powerful htic systems and you know new and interesting ideas we're really really beating this chat interface over the head it's definitely going to be here for a long time it's going to be here to stay but I think that there are more interesting innovative ways that we can you know build up products and also just build out really really great powerful agents underneath the hood right we said it a long time ago one prompt is not enough I think the llm industry and the software industry is really getting into that place where we're finally starting to dig into you know prompt orchestration and unlocking the power of different combinations of llms with our code with our data right we've talked about a lot of these topics before in the past I felt it was really important to bring these prompt chains back up and really highlight their capabilities to help you build great agentic software as I've been digging back into working on probably one of the most important agentic applications I'm going to build and that is my personal assistant let me know if you want me to share videos on how I'm thinking about designing and building my personal AI assistant there's a lot of really interesting ideas there and a lot of really interesting Concepts that we've built on the channel and some brand new Concepts that I'm still working through myself many of these ideas include you know building great prompt workflows using several of these prompt chains throughout filming this video we just finally hit the 10K Mark that's it guys we got 10K Subs I just want to shout out again everyone that's been following everyone that's been getting value out of the channel thank you so much for watching I really appreciate you being here let's continue to transform let's continue to evolve let's continue to use the best tools for the job using great engineering p patterns let's keep thinking Planning and Building together let's become a gench Engineers thanks so much for watching I'll see you in the next one
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44,878
import requests from bs4 import BeautifulSoup import os def buscar_e_baixar_imagens(busca, num_imagens): url = f"https://www.google.com/search?hl=pt-BR&tbm=isch&q={busca.replace(’ ‘, ‘+’)}“ res = requests.get(url) soup = BeautifulSoup(res.text, ‘html.parser’) imagens = [img[‘src’] for img in soup.find_all(‘img’) if img.get(‘src’) and not img[‘src’].startswith(‘data:image’)] pasta_de_destino = “./imagens_baixadas” os.makedirs(pasta_de_destino, exist_ok=True) for i, img_url in enumerate(imagens[:num_imagens]): try: img_data = requests.get(img_url).content file_path = f”{pasta_de_destino}/{busca.replace(’ ', '')}{i+1}.jpg" with open(file_path, ‘wb’) as file: file.write(img_data) print(f"Imagem {i+1} baixada: {file_path}“) except Exception as e: print(f"Erro ao baixar a imagem {i+1}: {e}”) if name == “main”: escolha = input("Você quer baixar imagens ou vídeos? ") termo_de_busca = input("Qual o nome do conteúdo que você deseja baixar? ") quantidade = int(input("Quantos(as) você quer baixar? ")) if escolha.lower().strip() == ‘imagens’: buscar_e_baixar_imagens(termo_de_busca, quantidade) else: print(“Desculpe, este script suporta apenas o download de imagens por enquanto.”) como resolver este error de codigo:[{ "resource": "/c:/Users/todos_icamepq/OneDrive/Área de Trabalho/damage/python.py", "owner": "_generated_diagnostic_collection_name_#1", "severity": 8, "message": "Unterminated expression in f-string; expecting \"}\"", "source": "Pylance", "startLineNumber": 34, "startColumn": 90, "endLineNumber": 34, "endColumn": 90 },{ "resource": "/c:/Users/todos_icamepq/OneDrive/Área de Trabalho/damage/python.py", "owner": "_generated_diagnostic_collection_name_#1", "severity": 8, "message": "Expected expression", "source": "Pylance", "startLineNumber": 6, "startColumn": 78, "endLineNumber": 6, "endColumn": 79 },{ "resource": "/c:/Users/todos_icamepq/OneDrive/Área de Trabalho/damage/python.py", "owner": "_generated_diagnostic_collection_name_#1", "severity": 8, "message": "\"(\" was not closed", "source": "Pylance", "startLineNumber": 6, "startColumn": 77, "endLineNumber": 6, "endColumn": 78 }]
2c74342b683db3f8be12059f283371b5
{ "intermediate": 0.4089937210083008, "beginner": 0.39844581484794617, "expert": 0.19256053864955902 }