row_id
int64 0
48.4k
| init_message
stringlengths 1
342k
| conversation_hash
stringlengths 32
32
| scores
dict |
|---|---|---|---|
44,577
|
can you parse a web page ?
|
9f3788f8e992b31d9a502628ba0844cb
|
{
"intermediate": 0.45256179571151733,
"beginner": 0.2578517496585846,
"expert": 0.28958645462989807
}
|
44,578
|
module EvalIdExpr ( evalIdExpr, testEvalIdExpr ) where
import Test.QuickCheck
import Data.List (lookup)
an IdExpr is an expression-tree over integers and string identifiers
data IdExpr =
Id String |
Leaf Int |
Add IdExpr IdExpr |
Sub IdExpr IdExpr |
Mul IdExpr IdExpr |
Uminus IdExpr
deriving (Eq, Show)
Assoc is a list of pairs mapping identifier strings to their values v.
type Assoc v = [ (String, v) ]
evalIdExpr returns evaluation of the IdExpr expression-tree given by its first argument, looking up the values of id's in the Assoc argument. If an id is not found in the Assoc argument, then its value should default to 0.
Hint: use Data.List.lookup imported above.
evalIdExpr :: IdExpr -> Assoc Int -> Int
evalIdExpr _ = error "TODO"
testEvalIdExpr = do
print "*** test evalIdExpr"
-- unit tests
quickCheck $ counterexample "Leaf" $ evalIdExpr (Leaf 42) [] == 42
quickCheck $ counterexample "Add" $
evalIdExpr (Add (Leaf 33) (Leaf 22)) [] == 55
quickCheck $ counterexample "Sub" $
evalIdExpr (Sub (Leaf 33) (Leaf 22)) [] == 11
quickCheck $ counterexample "Mul" $
evalIdExpr (Mul (Leaf 31) (Leaf 4)) [] == 124
quickCheck $ counterexample "Uminus" $
evalIdExpr (Uminus (Leaf 33)) [] == (-33)
quickCheck $ counterexample "Complex" $
evalIdExpr (Mul (Leaf 4)
(Sub (Add (Leaf 3) (Uminus (Leaf 33)))
(Leaf 20))) [] == (-200)
-- id unit tests
quickCheck $ counterexample "ok id lookup" $
evalIdExpr (Id "a") [("a", 42)] == 42
quickCheck $ counterexample "fail id lookup" $
evalIdExpr (Id "a") [("b", 42)] == 0
quickCheck $ counterexample "id lookup: a: ok, b: fail" $
evalIdExpr (Add (Id "a") (Id "b")) [("a", 42)] == 42
quickCheck $ counterexample "id lookup: a: ok, b: ok" $
evalIdExpr (Add (Id "a") (Id "b")) [("a", 42), ("b", 22)] == 64
quickCheck $ counterexample "complex id lookup" $
evalIdExpr (Mul (Id "a")
(Sub (Add (Id "b") (Uminus (Id "c")))
(Id "d")))
[("a", 4), ("b", 3), ("c", 33), ("d", 20)] == (-200)
-- property-based tests
-- id lookup
quickCheck $ counterexample "random id lookup ok" $
(\ id1 val1 -> evalIdExpr (Id id1) [(id1, val1)] == val1)
quickCheck $ counterexample "random id lookup fail" $
(\ id1 val1 -> evalIdExpr (Id id1) [(id1 ++ "x", val1)] == 0)
-- property-based tests
-- commutativity
quickCheck $ counterexample "e1 + e2 == e2 + e1" $
(\ e1 e2 ->
evalIdExpr (Add (Leaf e1) (Leaf e2)) [] ==
evalIdExpr (Add (Leaf e2) (Leaf e1)) [])
quickCheck $ counterexample "e1 * e2 == e2 * e1" $
(\ e1 e2 ->
evalIdExpr (Mul (Leaf e1) (Leaf e2)) [] ==
evalIdExpr (Mul (Leaf e2) (Leaf e1)) [])
-- associativity
quickCheck $ counterexample "(e1 + e2) + e3 == e1 + (e2 + e3)" $
(\ e1 e2 e3 ->
evalIdExpr (Add (Add (Leaf e1) (Leaf e2)) (Leaf e3)) [] ==
evalIdExpr (Add (Leaf e1) (Add (Leaf e2) (Leaf e3))) [])
quickCheck $ counterexample "(e1 * e2) * e3 == e1 * (e2 * e3)" $
(\ e1 e2 e3 ->
evalIdExpr (Mul (Mul (Leaf e1) (Leaf e2)) (Leaf e3)) [] ==
evalIdExpr (Mul (Leaf e1) (Mul (Leaf e2) (Leaf e3))) [])
-- subtraction
quickCheck $ counterexample "e1 - e2 = -1*(e2 - e1)" $
(\ e1 e2 ->
evalIdExpr (Sub (Leaf e1) (Leaf e2)) [] ==
evalIdExpr (Mul (Leaf (-1)) (Sub (Leaf e2) (Leaf e1))) [])
-- distributivity
quickCheck $ counterexample "e1 * (e2 + e3) == e1*e2 + e1*e3" $
(\ e1 e2 e3 ->
evalIdExpr (Mul (Leaf e1) (Add (Leaf e2) (Leaf e3))) [] ==
evalIdExpr (Add (Mul (Leaf e1) (Leaf e2))
(Mul (Leaf e1) (Leaf e3))) [])
quickCheck $ counterexample "e1 * (e2 - e3) == e1*e2 - e1*e3" $
(\ e1 e2 e3 ->
evalIdExpr (Mul (Leaf e1) (Sub (Leaf e2) (Leaf e3))) [] ==
evalIdExpr (Sub (Mul (Leaf e1) (Leaf e2))
(Mul (Leaf e1) (Leaf e3))) [])
|
7b66a9b85cef3e866ed1c341c40e064c
|
{
"intermediate": 0.3209313750267029,
"beginner": 0.5037684440612793,
"expert": 0.17530016601085663
}
|
44,579
|
module EvalIdExpr ( evalIdExpr, testEvalIdExpr ) where
import Test.QuickCheck
import Data.List (lookup)
an IdExpr is an expression-tree over integers and string identifiers
data IdExpr =
Id String |
Leaf Int |
Add IdExpr IdExpr |
Sub IdExpr IdExpr |
Mul IdExpr IdExpr |
Uminus IdExpr
deriving (Eq, Show)
Assoc is a list of pairs mapping identifier strings to their values v.
type Assoc v = [ (String, v) ]
evalIdExpr returns evaluation of the IdExpr expression-tree given by its first argument, looking up the values of id's in the Assoc argument. If an id is not found in the Assoc argument, then its value should default to 0.
Hint: use Data.List.lookup imported above.
evalIdExpr :: IdExpr -> Assoc Int -> Int
evalIdExpr _ = error "TODO"
testEvalIdExpr = do
print "*** test evalIdExpr"
-- unit tests
quickCheck $ counterexample "Leaf" $ evalIdExpr (Leaf 42) [] == 42
quickCheck $ counterexample "Add" $
evalIdExpr (Add (Leaf 33) (Leaf 22)) [] == 55
|
15daa0fa41b797dcb8a8bb9ed8c379e5
|
{
"intermediate": 0.47103166580200195,
"beginner": 0.27908986806869507,
"expert": 0.2498784214258194
}
|
44,580
|
module EvalIdExpr ( evalIdExpr, testEvalIdExpr ) where
import Test.QuickCheck
import Data.List (lookup)
an IdExpr is an expression-tree over integers and string identifiers
data IdExpr =
Id String |
Leaf Int |
Add IdExpr IdExpr |
Sub IdExpr IdExpr |
Mul IdExpr IdExpr |
Uminus IdExpr
deriving (Eq, Show)
Assoc is a list of pairs mapping identifier strings to their values v.
type Assoc v = [ (String, v) ]
evalIdExpr returns evaluation of the IdExpr expression-tree given by its first argument, looking up the values of id's in the Assoc argument. If an id is not found in the Assoc argument, then its value should default to 0.
Hint: use Data.List.lookup imported above.
evalIdExpr :: IdExpr -> Assoc Int -> Int
evalIdExpr _ = error "TODO"
testEvalIdExpr = do
print "*** test evalIdExpr"
-- unit tests
quickCheck $ counterexample "Leaf" $ evalIdExpr (Leaf 42) [] == 42
quickCheck $ counterexample "Add" $
evalIdExpr (Add (Leaf 33) (Leaf 22)) [] == 55
quickCheck $ counterexample "Sub" $
|
e743c83f2e66e157b9df144566c90b1c
|
{
"intermediate": 0.4328415095806122,
"beginner": 0.31482747197151184,
"expert": 0.252331018447876
}
|
44,581
|
module EvalIdExpr ( evalIdExpr, testEvalIdExpr ) where
import Test.QuickCheck
import Data.List (lookup)
an IdExpr is an expression-tree over integers and string identifiers
data IdExpr =
Id String |
Leaf Int |
Add IdExpr IdExpr |
Sub IdExpr IdExpr |
Mul IdExpr IdExpr |
Uminus IdExpr
deriving (Eq, Show)
Assoc is a list of pairs mapping identifier strings to their values v.
type Assoc v = [ (String, v) ]
evalIdExpr returns evaluation of the IdExpr expression-tree given by its first argument, looking up the values of id's in the Assoc argument. If an id is not found in the Assoc argument, then its value should default to 0.
Hint: use Data.List.lookup imported above.
evalIdExpr :: IdExpr -> Assoc Int -> Int
evalIdExpr _ = error "TODO"
testEvalIdExpr = do
print "*** test evalIdExpr"
-- unit tests
quickCheck $ counterexample "Leaf" $ evalIdExpr (Leaf 42) [] == 42
quickCheck $ counterexample "Add" $
evalIdExpr (Add (Leaf 33) (Leaf 22)) [] == 55
quickCheck $ counterexample "Sub" $
evalIdExpr (Sub (Leaf 33) (Leaf 22)) [] == 11
quickCheck $ counterexample "Mul" $
evalIdExpr (Mul (Leaf 31) (Leaf 4)) [] == 124
quickCheck $ counterexample "Uminus" $
evalIdExpr (Uminus (Leaf 33)) [] == (-33)
quickCheck $ counterexample "Complex" $
evalIdExpr (Mul (Leaf 4)
(Sub (Add (Leaf 3) (Uminus (Leaf 33)))
(Leaf 20))) [] == (-200)
-- id unit tests
quickCheck $ counterexample "ok id lookup" $
evalIdExpr (Id "a") [("a", 42)] == 42
quickCheck $ counterexample "fail id lookup" $
evalIdExpr (Id "a") [("b", 42)] == 0
quickCheck $ counterexample "id lookup: a: ok, b: fail" $
evalIdExpr (Add (Id "a") (Id "b")) [("a", 42)] == 42
quickCheck $ counterexample "id lookup: a: ok, b: ok" $
evalIdExpr (Add (Id "a") (Id "b")) [("a", 42), ("b", 22)] == 64
quickCheck $ counterexample "complex id lookup" $
evalIdExpr (Mul (Id "a")
(Sub (Add (Id "b") (Uminus (Id "c")))
(Id "d")))
[("a", 4), ("b", 3), ("c", 33), ("d", 20)] == (-200)
-- property-based tests
-- id lookup
quickCheck $ counterexample "random id lookup ok" $
(\ id1 val1 -> evalIdExpr (Id id1) [(id1, val1)] == val1)
quickCheck $ counterexample "random id lookup fail" $
(\ id1 val1 -> evalIdExpr (Id id1) [(id1 ++ "x", val1)] == 0)
-- property-based tests
-- commutativity
quickCheck $ counterexample "e1 + e2 == e2 + e1" $
(\ e1 e2 ->
evalIdExpr (Add (Leaf e1) (Leaf e2)) [] ==
evalIdExpr (Add (Leaf e2) (Leaf e1)) [])
quickCheck $ counterexample "e1 * e2 == e2 * e1" $
(\ e1 e2 ->
evalIdExpr (Mul (Leaf e1) (Leaf e2)) [] ==
evalIdExpr (Mul (Leaf e2) (Leaf e1)) [])
-- associativity
quickCheck $ counterexample "(e1 + e2) + e3 == e1 + (e2 + e3)" $
(\ e1 e2 e3 ->
evalIdExpr (Add (Add (Leaf e1) (Leaf e2)) (Leaf e3)) [] ==
evalIdExpr (Add (Leaf e1) (Add (Leaf e2) (Leaf e3))) [])
quickCheck $ counterexample "(e1 * e2) * e3 == e1 * (e2 * e3)" $
(\ e1 e2 e3 ->
evalIdExpr (Mul (Mul (Leaf e1) (Leaf e2)) (Leaf e3)) [] ==
evalIdExpr (Mul (Leaf e1) (Mul (Leaf e2) (Leaf e3))) [])
-- subtraction
quickCheck $ counterexample "e1 - e2 = -1*(e2 - e1)" $
(\ e1 e2 ->
evalIdExpr (Sub (Leaf e1) (Leaf e2)) [] ==
evalIdExpr (Mul (Leaf (-1)) (Sub (Leaf e2) (Leaf e1))) [])
-- distributivity
quickCheck $ counterexample "e1 * (e2 + e3) == e1*e2 + e1*e3" $
(\ e1 e2 e3 ->
evalIdExpr (Mul (Leaf e1) (Add (Leaf e2) (Leaf e3))) [] ==
evalIdExpr (Add (Mul (Leaf e1) (Leaf e2))
(Mul (Leaf e1) (Leaf e3))) [])
quickCheck $ counterexample "e1 * (e2 - e3) == e1*e2 - e1*e3" $
(\ e1 e2 e3 ->
evalIdExpr (Mul (Leaf e1) (Sub (Leaf e2) (Leaf e3))) [] ==
evalIdExpr (Sub (Mul (Leaf e1) (Leaf e2))
(Mul (Leaf e1) (Leaf e3))) [])
|
759d3ca0b67e44493a9311e8dffc6db2
|
{
"intermediate": 0.3209313750267029,
"beginner": 0.5037684440612793,
"expert": 0.17530016601085663
}
|
44,582
|
import Test.QuickCheck
import Data.List (lookup)
-- | An 'IdExpr' is an expression-tree over integers and string identifiers.
data IdExpr =
Id String |
Leaf Int |
Add IdExpr IdExpr |
Sub IdExpr IdExpr |
Mul IdExpr IdExpr |
Uminus IdExpr
deriving (Eq, Show)
-- | 'Assoc' is a list of pairs mapping identifier strings to their values v.
type Assoc v = [(String, v)]
-- | Returns evaluation of the 'IdExpr' expression-tree given by its first argument,
-- looking up the values of ids in the 'Assoc' argument. If an id is not found
-- in the 'Assoc' argument, then its value should default to 0.
--
-- > evalIdExpr (Leaf 42) [] == 42
-- > evalIdExpr (Add (Leaf 33) (Leaf 22)) [] == 55
-- > evalIdExpr (Sub (Leaf 33) (Leaf 22)) [] == 11
-- > evalIdExpr (Mul (Leaf 31) (Leaf 4)) [] == 124
-- > evalIdExpr (Uminus (Leaf 33)) [] == (-33)
-- > evalIdExpr (Mul (Leaf 4) (Sub (Add (Leaf 3) (Uminus (Leaf 33))) (Leaf 20))) [] == (-200)
--
-- > evalIdExpr (Id "a") [("a", 42)] == 42
-- > evalIdExpr (Id "a") [("b", 42)] == 0
-- > evalIdExpr (Add (Id "a") (Id "b")) [("a", 42)] == 42
-- > evalIdExpr (Add (Id "a") (Id "b")) [("a", 42), ("b", 22)] == 64
-- > evalIdExpr (Mul (Id "a") (Sub (Add (Id "b") (Uminus (Id "c"))) (Id "d"))) [("a", 4), ("b", 3), ("c", 33), ("d", 20)] == (-200)
--
-- > quickCheck $ counterexample "random id lookup ok" $ \ id1 val1 -> evalIdExpr (Id id1) [(id1, val1)] == val1
-- > quickCheck $ counterexample "random id lookup fail" $ \ id1 val1 -> evalIdExpr (Id id1) [(id1 ++ "x", val1)] == 0
--
-- > quickCheck $ counterexample "e1 + e2 == e2 + e1" $ \ e1 e2 -> evalIdExpr (Add (Leaf e1) (Leaf e2)) [] == evalIdExpr (Add (Leaf e2) (Leaf e1)) []
-- > quickCheck $ counterexample "e1 * e2 == e2 * e1" $ \ e1 e2 -> evalIdExpr (Mul (Leaf e1) (Leaf e2)) [] == evalIdExpr (Mul (Leaf e2) (Leaf e1)) []
-- > quickCheck $ counterexample "(e1 + e2) + e3 == e1 + (e2 + e3)" $ \ e1 e2 e3 -> evalIdExpr (Add (Add (Leaf e1) (Leaf e2)) (Leaf e3)) [] == evalIdExpr (Add (Leaf e1) (Add (Leaf e2) (Leaf e3)))
|
78eb19bd9dd4addcf996e3cbace1ddfc
|
{
"intermediate": 0.3506323993206024,
"beginner": 0.501710057258606,
"expert": 0.14765754342079163
}
|
44,583
|
import Test.QuickCheck
import Data.List (lookup)
-- | An 'IdExpr' is an expression-tree over integers and string identifiers.
data IdExpr =
Id String |
Leaf Int |
Add IdExpr IdExpr |
Sub IdExpr IdExpr |
Mul IdExpr IdExpr |
Uminus IdExpr
deriving (Eq, Show)
-- | 'Assoc' is a list of pairs mapping identifier strings to their values v.
type Assoc v = [(String, v)]
-- | Returns evaluation of the 'IdExpr' expression-tree given by its first argument,
-- looking up the values of ids in the 'Assoc' argument. If an id is not found
-- in the 'Assoc' argument, then its value should default to 0.
--
-- > evalIdExpr (Leaf 42) [] == 42
-- > evalIdExpr (Add (Leaf 33) (Leaf 22)) [] == 55
-- > evalIdExpr (Sub (Leaf 33) (Leaf 22)) [] == 11
-- > evalIdExpr (Mul (Leaf 31) (Leaf 4)) [] == 124
-- > evalIdExpr (Uminus (Leaf 33)) [] == (-33)
-- > evalIdExpr (Mul (Leaf 4) (Sub (Add (Leaf 3) (Uminus (Leaf 33))) (Leaf 20))) [] == (-200)
--
-- > evalIdExpr (Id "a") [("a", 42)] == 42
-- > evalIdExpr (Id "a") [("b", 42)] == 0
-- > evalIdExpr (Add (Id "a") (Id "b")) [("a", 42)] == 42
-- > evalIdExpr (Add (Id "a") (Id "b")) [("a", 42), ("b", 22)] == 64
-- > evalIdExpr (Mul (Id "a") (Sub (Add (Id "b") (Uminus (Id "c"))) (Id "d"))) [("a", 4), ("b", 3), ("c", 33), ("d", 20)] == (-200)
--
-- > quickCheck $ counterexample "random id lookup ok" $ \ id1 val1 -> evalIdExpr (Id id1) [(id1, val1)] == val1
-- > quickCheck $ counterexample "random id lookup fail" $ \ id1 val1 -> evalIdExpr (Id id1) [(id1 ++ "x", val1)] == 0
--
-- > quickCheck $ counterexample "e1 + e2 == e2 + e1" $ \ e1 e2 -> evalIdExpr (Add (Leaf e1) (Leaf e2)) [] == evalIdExpr (Add (Leaf e2) (Leaf e1)) []
-- > quickCheck $ counterexample "e1 * e2 == e2 * e1" $ \ e1 e2 -> evalIdExpr (Mul (Leaf e1) (Leaf e2)) [] == evalIdExpr (Mul (Leaf e2) (Leaf e1)) []
-- > quickCheck $ counterexample "(e1 + e2) + e3 == e1 + (e2 + e3)" $ \ e1 e2 e3 -> evalIdExpr (Add (Add (Leaf e1) (Leaf e2)) (Leaf e3)) [] == evalIdExpr (Add (Leaf e1) (Add (Leaf e2) (Leaf e3)))
|
c5c7be7b9cae7c0bf15c943a0bd4fd84
|
{
"intermediate": 0.3506323993206024,
"beginner": 0.501710057258606,
"expert": 0.14765754342079163
}
|
44,584
|
import Test.QuickCheck
import Data.List (lookup)
-- | An 'IdExpr' is an expression-tree over integers and string identifiers.
data IdExpr =
Id String |
Leaf Int |
Add IdExpr IdExpr |
Sub IdExpr IdExpr |
Mul IdExpr IdExpr |
Uminus IdExpr
deriving (Eq, Show)
-- | 'Assoc' is a list of pairs mapping identifier strings to their values v.
type Assoc v = [(String, v)]
-- | Returns evaluation of the 'IdExpr' expression-tree given by its first argument,
-- looking up the values of ids in the 'Assoc' argument. If an id is not found
-- in the 'Assoc' argument, then its value should default to 0.
--
-- > evalIdExpr (Leaf 42) [] == 42
-- > evalIdExpr (Add (Leaf 33) (Leaf 22)) [] == 55
-- > evalIdExpr (Sub (Leaf 33) (Leaf 22)) [] == 11
-- > evalIdExpr (Mul (Leaf 31) (Leaf 4)) [] == 124
-- > evalIdExpr (Uminus (Leaf 33)) [] == (-33)
-- > evalIdExpr (Mul (Leaf 4) (Sub (Add (Leaf 3) (Uminus (Leaf 33))) (Leaf 20))) [] == (-200)
--
-- > evalIdExpr (Id "a") [("a", 42)] == 42
-- > evalIdExpr (Id "a") [("b", 42)] == 0
-- > evalIdExpr (Add (Id "a") (Id "b")) [("a", 42)] == 42
-- > evalIdExpr (Add (Id "a") (Id "b")) [("a", 42), ("b", 22)] == 64
-- > evalIdExpr (Mul (Id "a") (Sub (Add (Id "b") (Uminus (Id "c"))) (Id "d"))) [("a", 4), ("b", 3), ("c", 33), ("d", 20)] == (-200)
--
-- > quickCheck $ counterexample "random id lookup ok" $ \ id1 val1 -> evalIdExpr (Id id1) [(id1, val1)] == val1
-- > quickCheck $ counterexample "random id lookup fail" $ \ id1 val1 -> evalIdExpr (Id id1) [(id1 ++ "x", val1)] == 0
--
-- > quickCheck $ counterexample "e1 + e2 == e2 + e1" $ \ e1 e2 -> evalIdExpr (Add (Leaf e1) (Leaf e2)) [] == evalIdExpr (Add (Leaf e2) (Leaf e1)) []
-- > quickCheck $ counterexample "e1 * e2 == e2 * e1" $ \ e1 e2 -> evalIdExpr (Mul (Leaf e1) (Leaf e2)) [] == evalIdExpr (Mul (Leaf e2) (Leaf e1)) []
-- > quickCheck $ counterexample "(e1 + e2) + e3 == e1 + (e2 + e3)" $ \ e1 e2 e3 -> evalIdExpr (Add (Add (Leaf e1) (Leaf e2)) (Leaf e3)) [] == evalIdExpr (Add (Leaf e1) (Add (Leaf e2) (Leaf e3)))
|
b959702016253a780c600efcfbed3926
|
{
"intermediate": 0.3506323993206024,
"beginner": 0.501710057258606,
"expert": 0.14765754342079163
}
|
44,585
|
What is cloud computing?
|
bca529c070aa3b644577f9a288d1c70a
|
{
"intermediate": 0.26794907450675964,
"beginner": 0.17525096237659454,
"expert": 0.5568000674247742
}
|
44,586
|
In servicenow We have a requirement where we have a record on "Request" table and when a "Request" got created from a record producer it will creates a "Request" record and the record will be in "Pending" state once it gets created.
So we have approve and reject buttons on the record level. Whenever user click on "Reject" button to reject the request then we are expecting a dialog box should be pop up on the record and ask the user to "Enter the reason for rejecting the request"
If user gives any reason as comments on that dialog box then the "Request" record should get rejected and that comments should be updated in another record which is "Item" Record and it should go to "Closed Incomplete" state.
|
68133e907d95d487c57fd8f3742d7934
|
{
"intermediate": 0.4126865863800049,
"beginner": 0.2737477719783783,
"expert": 0.31356558203697205
}
|
44,587
|
Key: Number. Planetary type/Radius km/Distance AU from star
Star: 1 Solar mass, 1 Solar radius, 5778 Kelvin
System 1:
1. Rocky/2373 km/0.05 AU
2. Rocky/3311 km/0.11 AU
3. Rocky/6901 km/0.58 AU
4. Rocky/1203 km/0.67 AU
5. Rocky/7903 km/0.79 AU
6. Land-sea/6258 km/0.99 AU
7. Desert/5672 km/1.32 AU
8. Ice/6970 km/3.02 AU
9. Jovian/57893 km/6.22 AU
10. Jovian/84390 km/9.46 AU
11. Jovian/32585 km/14.1 AU
12. Jovian/57004 km/25.77 AU
13. Jovian/74103 km/38.41 AU
System 2:
1. Rocky/5421 km/0.33 AU
2. Rocky/5089 km/0.58 AU
3. Venusian/6225 km/0.63 AU
4. Venusian/4268 km/0.72 AU
5. Land-sea/6349 km/1.08 AU
6. Land-sea/6799 km/1.25 AU
7. Rocky/1064 km/1.75 AU
8. Rocky/860 km/3.21 AU
9. Jovian/71405 km/6 AU
10. Jovian/60138 km/10.5 AU
11. Ice/9817 km/12.37 AU
12. Jovian/23670 km/19.95 AU
13. Jovian/84250 km/37.3 AU
14. Jovian/47891 km/48.47 AU
System 3:
1. Rocky/1196 km/0.16 AU
2. Rocky/3268 km/0.3 AU
3. Venusian/5678 km/0.63 AU
4. Land-sea/6369 km/0.84 AU
5. Desert/4679 km/1.31 AU
6. Asteroid belt/1.95 AU
7. Rocky/5107 km/2.85 AU
8. Land-ammonia sea/6025 km/4.72 AU
9. Jovian/65690 km/7.17 AU
10. Jovian/71004 km/14.22 AU
11. Jovian/42581 km/27.01 AU
12. Jovian/17808 km/37.27 AU
13. Ice/8520 km/45.88 AU
|
f17d8e53765b09d98dd80ebdc0e41b99
|
{
"intermediate": 0.3454858958721161,
"beginner": 0.2826393246650696,
"expert": 0.37187477946281433
}
|
44,588
|
write linux command for seeing open port
|
a8c0df5a7b35472c005fe526a612116a
|
{
"intermediate": 0.3630819618701935,
"beginner": 0.2896921634674072,
"expert": 0.3472258448600769
}
|
44,589
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
9e798dc048229d9660e7fe35d9852503
|
{
"intermediate": 0.42011991143226624,
"beginner": 0.21956782042980194,
"expert": 0.36031225323677063
}
|
44,590
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
a4eaf7092ff48735f2c6ef5e32865e67
|
{
"intermediate": 0.42011991143226624,
"beginner": 0.21956782042980194,
"expert": 0.36031225323677063
}
|
44,591
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
0f7e67e4c94624c4fae21381af895e66
|
{
"intermediate": 0.42011991143226624,
"beginner": 0.21956782042980194,
"expert": 0.36031225323677063
}
|
44,592
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
db0eca854a0417a1d90811dfd8653946
|
{
"intermediate": 0.42011991143226624,
"beginner": 0.21956782042980194,
"expert": 0.36031225323677063
}
|
44,593
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
c9ba9a4a568b2f3464a6aca3d8b7e985
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,594
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
14d931b691895287dcfaad766afc6a50
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,595
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
2ba26677a9ece3fa3ce54369e6e1f952
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,596
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
8d25bf7604df7f337d00ae1db9047560
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,597
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
c54d9c1f757a26aff9c3d2f29db48926
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,598
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
1bbde52faf8ab2a13a60863b12415ec9
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,599
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
43cd47168b55fc4891302aca25a0c62c
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,600
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
244b49ead4a26357b15bb7c5d21b4d03
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,601
|
I want to program an atmega328p u and use it as a Stand alone, I have a arduino Uno Dip; How can I program it with my Arduino and also upload my code via Arduino Uno
|
6dfb3dc058af0053e6e822ee23100df4
|
{
"intermediate": 0.5045016407966614,
"beginner": 0.23780448734760284,
"expert": 0.2576938569545746
}
|
44,602
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
fe9ef5df900e6d166d941c5b6026c577
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,603
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
a1891af5ab3e69ff7133d6d139dc87b2
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,604
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
6ccc4516c6fdb107c9b2b57fbf02da9e
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,605
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
2ef41f2f0079999a4354257964b6bda8
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,606
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
1fa5259057bd7983bada218643c510bb
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,607
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
f6062495254bff83bc06c19f7ccb724f
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,608
|
please give me an idea of shell script which I can use to fetch required file for editing from a .tar.gz archive and then after editing add modified version of iti nto archive back !
|
2bf60bc8d28c45bb8495f5677184693b
|
{
"intermediate": 0.4217303991317749,
"beginner": 0.20833274722099304,
"expert": 0.36993685364723206
}
|
44,609
|
I'm using an arduino Uno, as a programmer for my ATmega328P U; I have code as shown below which is writhed in C language, I want to change it and compatible it to be used in ARduino IDE and upload it on my atmega328; keep in mind that I want to use this IC as a Stand alone and not with Arduino Uno board
#define F_CPU 16000000UL // 16 MHz clock speed
#include <avr/io.h>
#include <util/delay.h>
#define potPin 0 // Define potentiometer ADC channel (PC0 = ADC0)
// Define digital I/O pins for LEDs - on PD1 to PD6
#define led1 PD1
#define led2 PD2
#define led3 PD3
#define led4 PD4
#define led5 PD5
#define led6 PD6
#define SAMPLES_TO_AVERAGE 10 // Number of samples to average for ADC
void adc_init()
{
ADMUX = (1<<REFS0); // Select AVcc as the reference voltage and ADC0 as input channel
ADCSRA = (1<<ADEN) | (1<<ADPS2) | (1<<ADPS1) | (1<<ADPS0); // Enable ADC and set prescaler to 128
}
uint16_t adc_read(uint8_t ch)
{
// Select ADC channel with a safety mask and without changing the reference voltage selection
ADMUX = (ADMUX & 0xF0) | (ch & 0x0F);
// Start single conversion
ADCSRA |= (1<<ADSC);
// Wait until conversion is complete
while (ADCSRA & (1<<ADSC));
return ADC;
}
uint16_t adc_read_average(uint8_t ch)
{
uint32_t sum = 0;
for (int i = 0; i < SAMPLES_TO_AVERAGE; ++i) {
sum += adc_read(ch);
}
return (uint16_t)(sum / SAMPLES_TO_AVERAGE);
}
int main(void)
{
// Set up the LED pins as output - updated for PD1 to PD6
DDRD |= (1<<led1) | (1<<led2) | (1<<led3) | (1<<led4) | (1<<led5) | (1<<led6);
// Initialize ADC
adc_init();
while(1)
{
// Read the value from the potentiometer and average it
uint16_t potValue = adc_read_average(potPin);
// Map the potentiometer value from the given range (65 - 337) to (0 - 1023)
uint16_t mappedValue = (uint32_t)(potValue - 65) * 1023 / (337 - 65);
// Define thresholds based on the number of LEDs
uint16_t threshold1 = 170; // First threshold
uint16_t threshold2 = 341; // Second threshold
uint16_t threshold3 = 512; // Third threshold
uint16_t threshold4 = 683; // Fourth threshold
uint16_t threshold5 = 854; // Fifth threshold
// Turn off all LEDs to start with - updated for PD1 to PD6
PORTD &= ~((1<<led1) | (1<<led2) | (1<<led3) | (1<<led4) | (1<<led5) | (1<<led6));
// Determine which LEDs to light up based on the mappedValue - updated for PD1 to PD6
if (mappedValue >= threshold5) {
PORTD |= (1<<led1) | (1<<led2) | (1<<led3) | (1<<led4) | (1<<led5) | (1<<led6);
} else if (mappedValue >= threshold4) {
PORTD |= (1<<led1) | (1<<led2) | (1<<led3) | (1<<led4) | (1<<led5);
} else if (mappedValue >= threshold3) {
PORTD |= (1<<led1) | (1<<led2) | (1<<led3) | (1<<led4);
} else if (mappedValue >= threshold2) {
PORTD |= (1<<led1) | (1<<led2) | (1<<led3);
} else if (mappedValue >= threshold1) {
PORTD |= (1<<led1) | (1<<led2);
} else {
// Ensure led1 is always turned on regardless of the value
PORTD |= (1<<led1);
}
// Small delay to reduce flickering
_delay_ms(30);
}
}
|
fe2a8e4ade2cf144400152195a818a60
|
{
"intermediate": 0.3844984471797943,
"beginner": 0.1771332025527954,
"expert": 0.4383682906627655
}
|
44,611
|
Create Java code for a game like gta v
|
cc1e5e1713e5fb197035091a48ede4bf
|
{
"intermediate": 0.29437553882598877,
"beginner": 0.40756741166114807,
"expert": 0.29805701971054077
}
|
44,612
|
Create Java script for 3d person perspective
|
c1e7b37de7628546934bfaa2aadccec5
|
{
"intermediate": 0.4382568299770355,
"beginner": 0.319151908159256,
"expert": 0.2425912618637085
}
|
44,613
|
Create Java code for ai people crowd in game
|
410cd49057625aeca5564bc8a9ef2163
|
{
"intermediate": 0.30134421586990356,
"beginner": 0.38156256079673767,
"expert": 0.31709322333335876
}
|
44,614
|
tocuh command to create 10 files
|
86b0ea6a9d84997e1a431b6e0c6852da
|
{
"intermediate": 0.3748509883880615,
"beginner": 0.2537415027618408,
"expert": 0.37140750885009766
}
|
44,615
|
touch comand to create 15 text file in ubuntu
|
04106dc0ff1c3f761c6ab126cfc3e696
|
{
"intermediate": 0.39885807037353516,
"beginner": 0.2326081395149231,
"expert": 0.36853379011154175
}
|
44,616
|
hi
|
5fafa7fae07f1c704608ae95dfd22eb9
|
{
"intermediate": 0.3246487081050873,
"beginner": 0.27135494351387024,
"expert": 0.40399640798568726
}
|
44,617
|
salut j'ai besoin d'aide pour stocker des images dans ma db supabase avec flutter (dart):
j'ai ce code pour l'instant et j'arrive à stocker les images dans ma db mais je sais pas si c'est bien:
import 'package:allo/components/add_images.dart';
import 'package:allo/components/custom_check_box.dart';
import 'package:allo/components/custom_date_picker.dart';
import 'package:allo/components/custom_text_field.dart';
import 'package:allo/components/listing_categories.dart';
import 'package:allo/constants/app_colors.dart';
import 'package:allo/models/DB/annonce_db.dart';
import 'package:allo/utils/bottom_round_clipper.dart';
import 'package:allo/widgets/home.dart';
import 'package:allo/widgets/register_page.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_svg/flutter_svg.dart';
import 'package:image_picker/image_picker.dart';
class AjoutAnnonce extends StatefulWidget {
@override
State<AjoutAnnonce> createState() => _AjoutAnnonceState();
}
class _AjoutAnnonceState extends State<AjoutAnnonce> {
ValueNotifier<List<XFile>> images = ValueNotifier<List<XFile>>([]);
TextEditingController _texteAnnonceController = TextEditingController();
TextEditingController descriptionAnnonce = TextEditingController();
ValueNotifier<DateTime> dateAideAnnonce = ValueNotifier<DateTime>(DateTime.now());
ValueNotifier<List<String>> categorieAnnonce = ValueNotifier<List<String>>([]);
ValueNotifier<bool> estUrgente = ValueNotifier<bool>(false);
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: AppColors.light,
body: Stack(
children: <Widget>[
Padding(
padding: EdgeInsets.only(left: 20.0, right: 20.0, top: 110.0),
child: CustomScrollView(
slivers: <Widget>[
SliverList(
delegate: SliverChildListDelegate(
[
AddImages(valueNotifier: images),
CustomTextField(
hint: "Recherche une perceuse...",
label: "Titre de l'annonce",
controller: _texteAnnonceController,),
CustomTextField(
hint: "Description de l'annonce",
label: "Description",
isArea: true,
controller: descriptionAnnonce
),
ListingCategories(lesCategories: [
"Perceuse",
"Outils",
"Visseuse",
"Poulet",
"Gode ceinture"
],
isSelectable: true,
isExpandable: true,
selectedCategoriesNotifier: categorieAnnonce,
),
SizedBox(
height: 24,
),
CustomDatePicker(
hint: "Selectionner une date",
label: "Date de fin de l'annonce",
dateNotifier: dateAideAnnonce,
),
CustomCheckBox(
label: "Niveau d'urgence",
hint: "Annonce urgente",
isCheckedNotifier: estUrgente,
),
SizedBox(
height: 100,
),
],
),
),
],
),
),
Positioned(
top: 0,
left: 0,
child: Container(
height: 110,
width: MediaQuery.of(context).size.width,
color: AppColors.light,
alignment: Alignment.center,
),
),
Positioned(
top: 45,
left: 100,
child: Container(
height: 45,
width: MediaQuery.of(context).size.width,
color: Colors.transparent,
alignment: Alignment.centerLeft,
child: Text("Nouvelle annonce",
style: TextStyle(
fontSize: 20,
fontWeight: FontWeight.w700,
fontFamily: "NeueRegrade",
)),
),
),
Positioned(
top: 45,
right: 25,
child: InkWell(
onTap: () {
Navigator.pop(context);
},
child: Container(
height: 45, // same height as a FAB
width: 45, // same width as a FAB
decoration: BoxDecoration(
color: AppColors.primary, // same color as your FAB
borderRadius: BorderRadius.circular(
8000), // change this to your desired border radius
),
child: Center(
child:
SvgPicture.asset("assets/icons/cross.svg"), // your icon
),
),
),
),
Positioned(
bottom: 0,
left: 0,
right: 0,
child: Container(
width: MediaQuery.of(context).size.width,
height: 100,
color: AppColors.light,
padding: EdgeInsets.fromLTRB(0, 10, 0, 0),
child: Align(
alignment: Alignment.center,
child: ElevatedButton(
onPressed: () {
print("Ajout de l'annonce");
print("nb images: ${images.value.length}");
print("Titre: ${_texteAnnonceController.text}");
print("Description: ${descriptionAnnonce.text}");
print("Date: ${dateAideAnnonce.value}");
print("Categorie: ${categorieAnnonce.value}");
print("Urgence: ${estUrgente.value}");
AnnonceDB.ajouterAnnonce(images.value, _texteAnnonceController.text, descriptionAnnonce.text, dateAideAnnonce.value, categorieAnnonce.value, estUrgente.value);
},
style: ElevatedButton.styleFrom(
shadowColor: Colors.transparent,
padding: EdgeInsets.symmetric(vertical: 17, horizontal: 40),
elevation: 0,
backgroundColor: AppColors.primary,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(100),
),
),
child: Text(
"Ajouter l'annonce",
style: TextStyle(
fontSize: 18,
fontWeight: FontWeight.w600,
fontFamily: "NeueRegrade",
color: AppColors.dark,
),
),
),
),
),
)
],
));
}
}
méthode pour la conversion xfile -> base64
static Future<String> xFileToBase64(XFile file) async {
File imageFile = File(file.path);
List<int> imageBytes = await imageFile.readAsBytesSync();
String base64Image = base64Encode(imageBytes);
return base64Image;
}
méthode pour ajouter l'annonce:
static void ajouterAnnonce(
List<XFile> images,
String titreAnnonce,
String descriptionAnnonce,
DateTime dateAideAnnonce,
List<String> categorieAnnonce,
bool estUrgente) async {
try {
String? myUUID = await UserBD.getMyUUID();
final response = await supabase.from('annonce').insert([
{
'titreannonce': titreAnnonce,
'descriptionannonce': descriptionAnnonce,
'datepubliannonce': DateTime.now().toIso8601String(),
'dateaideannonce': dateAideAnnonce.toIso8601String(),
'esturgente': estUrgente,
'etatannonce': 0,
'idutilisateur': myUUID,
}
]).select('idannonce');
print('Response annonce: $response');
// on insère dans photo_annonce
// photo: bytea
// idannonce: uuid
final idAnnonce = response[0]['idannonce'];
for (var image in images) {
final base64Image = await ImageConverter.xFileToBase64(image);
final responseImage = await supabase.from('photo_annonce').insert([
{
'photo': base64Image,
'idannonce': idAnnonce,
}
]);
print('Response image: $responseImage');
}
} catch (e) {
print('Erreur lors de l\'ajout de l\'annonce: $e');
}
}
|
6d7212ef14412b38c02adf8c789ee004
|
{
"intermediate": 0.3416573405265808,
"beginner": 0.42732638120651245,
"expert": 0.23101632297039032
}
|
44,618
|
instead of the grid-five-column, i have edited the cart grid to only need 3 columns so that i can move the order-total--amount to the right of the grid on desktop and bottom of grid on mobile. Rewrite the code to implement this: import styled from "styled-components";
import { useCartContext } from "./context/cart_context";
import CartItem from "./components/CartItem";
import { NavLink } from "react-router-dom";
import { Button } from "./styles/Button";
import FormatPrice from "./Helpers/FormatPrice";
import { useAuth0 } from "@auth0/auth0-react";
const Cart = () => {
const { cart, clearCart, total_price, shipping_fee } = useCartContext();
// console.log("🚀 ~ file: Cart.js ~ line 6 ~ Cart ~ cart", cart);
const { isAuthenticated, user } = useAuth0();
if (cart.length === 0) {
return (
<EmptyDiv>
<h3>No Cart in Item </h3>
</EmptyDiv>
);
}
return (
<Wrapper>
<div className="container">
<div className="cart-user--profile">
<h2 className="cart-user--name">Your Cart</h2>
</div>
<div className="cart_heading grid grid-five-column">
<p>Item</p>
<p className="cart-hide">Price</p>
<p>Remove</p>
</div>
<hr />
<div className="cart-item">
{cart.map((curElem) => {
return <CartItem key={curElem.id} {...curElem} />;
})}
</div>
<hr />
<div className="cart-two-button">
<NavLink to="/products">
<Button> continue Shopping </Button>
</NavLink>
<Button className="btn btn-clear" onClick={clearCart}>
clear cart
</Button>
</div>
{/* order total_amount */}
<div className="order-total--amount">
<div className="order-total--subdata">
<div>
<p>subtotal:</p>
<p>
<FormatPrice price={total_price} />
</p>
</div>
<hr />
<div>
<p>order total:</p>
<p>
<FormatPrice price={shipping_fee + total_price} />
</p>
</div>
</div>
</div>
</div>
</Wrapper>
);
};
const EmptyDiv = styled.div`
display: grid;
place-items: center;
height: 50vh;
h3 {
font-size: 4.2rem;
text-transform: capitalize;
font-weight: 300;
color: black;
}
`;
const Wrapper = styled.section`
padding: 15rem 0;
p, h3 {
color: black;
}
button, btn {
color: white;
border-radius: 10px;
}
button:hover, btn:hover {
box-shadow: 0 10px 20px rgba(0,0,0,0.19), 0 6px 6px rgba(0,0,0,0.23);
}
.grid-four-column {
grid-template-columns: repeat(4, 1fr);
}
.grid-five-column {
grid-template-columns: repeat(4, 1fr) 0.3fr;
text-align: center;
align-items: center;
}
.cart-heading {
text-align: center;
text-transform: uppercase;
}
hr {
margin-top: 1rem;
}
.cart-item {
padding: 3.2rem 0;
display: flex;
flex-direction: column;
gap: 3.2rem;
}
.cart-user--profile {
display: flex;
justify-content: flex-start;
align-items: center;
gap: 1.2rem;
margin-bottom: 5.4rem;
img {
width: 8rem;
height: 8rem;
border-radius: 50%;
}
h2 {
font-size: 2.4rem;
}
}
.cart-user--name {
text-transform: capitalize;
color: black;
}
.cart-image--name {
/* background-color: red; */
align-items: center;
display: grid;
gap: 1rem;
grid-template-columns: 0.4fr 1fr;
text-transform: capitalize;
text-align: left;
img {
max-width: 15rem;
height: auto;
object-fit: contain;
color: transparent;
border-radius: 10px;
}
.color-div {
display: flex;
align-items: center;
justify-content: flex-start;
gap: 1rem;
.color-style {
width: 1.4rem;
height: 1.4rem;
border-radius: 50%;
}
}
}
.cart-two-button {
margin-top: 2rem;
display: flex;
justify-content: space-between;
.btn-clear {
background-color: #e74c3c;
}
}
.amount-toggle {
display: flex;
justify-content: center;
align-items: center;
gap: 2.4rem;
font-size: 1.4rem;
button {
border: none;
background-color: #fff;
cursor: pointer;
}
.amount-style {
font-size: 2.4rem;
color: ${({ theme }) => theme.colors.btn};
}
}
.remove_icn {
display: flex;
justify-content: center;
align-items: center;
}
.remove_icon {
font-size: 1.6rem;
color: #e74c3c;
cursor: pointer;
}
.order-total--amount {
width: 100%;
margin: 4.8rem 0;
text-transform: capitalize;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: flex-end;
.order-total--subdata {
border: 0.1rem solid #f0f0f0;
box-shadow: 0 19px 38px rgba(0,0,0,0.30), 0 15px 12px rgba(0,0,0,0.22);
border-radius: 24px;
display: flex;
flex-direction: column;
gap: 1.8rem;
padding: 3.2rem;
}
div {
display: flex;
gap: 3.2rem;
justify-content: space-between;
}
div:last-child {
background-color: #fafafa;
}
div p:last-child {
font-weight: bold;
color: black;
}
}
@media (max-width: ${({ theme }) => theme.media.mobile}) {
.grid-five-column {
grid-template-columns: 1.5fr 1fr 0.5fr;
}
.cart-two-button {
margin-top: 2rem;
display: flex;
justify-content: space-between;
gap: 2.2rem;
}
.order-total--amount {
width: 100%;
text-transform: capitalize;
justify-content: flex-start;
align-items: flex-start;
.order-total--subdata {
width: 100%;
border: 0.1rem solid #f0f0f0;
display: flex;
flex-direction: column;
gap: 1.8rem;
padding: 3.2rem;
}
}
}
`;
export default Cart;
|
181d03b9a86f3e21fcdf03fe6bba962e
|
{
"intermediate": 0.34550338983535767,
"beginner": 0.5133413076400757,
"expert": 0.14115530252456665
}
|
44,619
|
How can i implement CinemachineVirtualCamera to use it as my camera in my unity project using KBCore.Refs;
using MyProject;
using UnityEngine;
using Cinemachine;
public class PlayerController : MonoBehaviour
{
[Header("References")]
[SerializeField, Anywhere] CinemachineVirtualCamera virtualCamera;
[SerializeField, Anywhere] InputReader input;
[Header("Settings")]
[SerializeField] private float moveSpeed = 3f;
[SerializeField] private float jumpForce = 1f;
[SerializeField] private float mouseSens = 2f;
Transform mainCam;
private void Awake()
{
mainCam = Camera.main.transform;
}
private void Update()
{
}
} there is snippet of my code. Im using unity new input system to handle player input
|
6272402ce1d3230daa6a22fd612b3ce7
|
{
"intermediate": 0.6349285840988159,
"beginner": 0.23707345128059387,
"expert": 0.1279979944229126
}
|
44,620
|
create test project showing how multithreding works in python
|
e67d0d74633ee2f4bf46b323109ff509
|
{
"intermediate": 0.3226778209209442,
"beginner": 0.1265726089477539,
"expert": 0.5507495403289795
}
|
44,621
|
How to use mulesoft dataweave in spring boot ?
|
96fc4a4feef556ab90e1253ed622f8e5
|
{
"intermediate": 0.6102958917617798,
"beginner": 0.08830921351909637,
"expert": 0.30139487981796265
}
|
44,622
|
I have this code as below, this code reads a 10K ohm High power LED driver board, in the past I read the value and it is between 65 to 337 through ADC0 pin, and based on value turn 1 to 6 LEDs; I'm using 6 pcs of 2N2222 transistors collector pin of it connected to (-) pin of LED and (+) is connected to 100 ohm resistors and bases are connected to PD1 to PD6 pins of AVR ATmega328P U through 6pcs of 220 ohm resistors; I had this code as below which was for ATmega32A 40 pin; know I want to use 28 pin ATmega328P; take all necessary changes so it can be compatible with ATmega328
#define F_CPU 16000000UL // 16 MHz clock
#include <avr/io.h>
#include <util/delay.h>
// Define potentiometer ADC channel (PA0 = ADC0)
#define potPin 0
// Define digital I/O pins for LEDs - changed to use PD1 to PD6
#define led1 PD1
#define led2 PD2
#define led3 PD3
#define led4 PD4
#define led5 PD5
#define led6 PD6
#define SAMPLES_TO_AVERAGE 10 // Number of samples to average for ADC
void adc_init()
{
// Initialize ADC
ADMUX = (1<<REFS0); // Select AVcc as reference voltage and ADC0 as input channel
ADCSRA = (1<<ADEN) | (1<<ADPS2) | (1<<ADPS1) | (1<<ADPS0); // Enable ADC and set prescaler to 128
}
uint16_t adc_read(uint8_t ch)
{
// Select ADC channel with safety mask and without changing the reference voltage selection
ADMUX = (ADMUX & 0xF0) | (ch & 0x0F);
// Start single conversion
ADCSRA |= (1<<ADSC);
// Wait until conversion is complete
while (ADCSRA & (1<<ADSC));
return ADC;
}
uint16_t adc_read_average(uint8_t ch)
{
uint32_t sum = 0;
for (int i = 0; i < SAMPLES_TO_AVERAGE; ++i) {
sum += adc_read(ch);
}
return (uint16_t)(sum / SAMPLES_TO_AVERAGE);
}
int main(void)
{
// Set up the LED pins as output - updated for PD1 to PD6
DDRD |= (1<<led1) | (1<<led2) | (1<<led3) | (1<<led4) | (1<<led5) | (1<<led6);
// Initialize ADC
adc_init();
while(1)
{
// Read the value from the potentiometer and average it
uint16_t potValue = adc_read_average(potPin);
// Map the potentiometer value from the given range (65 - 337) to (0 - 1023)
uint16_t mappedValue = (uint32_t)(potValue - 65) * 1023 / (337 - 65);
// Define thresholds based on the number of LEDs
uint16_t threshold1 = 170; // First threshold
uint16_t threshold2 = 341; // Second threshold
uint16_t threshold3 = 512; // Third threshold
uint16_t threshold4 = 683; // Fourth threshold
uint16_t threshold5 = 854; // Fifth threshold
// Turn off all LEDs to start with - updated for PD1 to PD6
PORTD &= ~((1<<led1) | (1<<led2) | (1<<led3) | (1<<led4) | (1<<led5) | (1<<led6));
// Determine which LEDs to light up based on the mappedValue - updated for PD1 to PD6
if (mappedValue >= threshold5) {
PORTD |= (1<<led1) | (1<<led2) | (1<<led3) | (1<<led4) | (1<<led5) | (1<<led6);
} else if (mappedValue >= threshold4) {
PORTD |= (1<<led1) | (1<<led2) | (1<<led3) | (1<<led4) | (1<<led5);
} else if (mappedValue >= threshold3) {
PORTD |= (1<<led1) | (1<<led2) | (1<<led3) | (1<<led4);
} else if (mappedValue >= threshold2) {
PORTD |= (1<<led1) | (1<<led2) | (1<<led3);
} else if (mappedValue >= threshold1) {
PORTD |= (1<<led1) | (1<<led2);
} else {
// Ensure led1 is always turned on regardless of the value
PORTD |= (1<<led1);
}
// Small delay to reduce flickering
_delay_ms(30);
}
}
|
999f32c14fce76fd6901202acb1d82cb
|
{
"intermediate": 0.37304267287254333,
"beginner": 0.40133023262023926,
"expert": 0.2256270796060562
}
|
44,623
|
I am working on a indoor scene detection dataset from MIT with 67 classes. i want to use transfwer learning to get a 90% accuracy with around 5million parameters and less than 50 epochs on training set andf 85% accuracy on validation set.
this is my current model
base_model = EfficientNetB0(weights='imagenet', include_top=False, input_shape=(IMG_SIZE, IMG_SIZE, 3))
base_model.trainable = False
model = Sequential([
base_model,
GlobalAveragePooling2D(),
Dense(256, activation='relu'),
Dense(67, activation='softmax')
])
initial_learning_rate = 0.001
decay_rate = 0.9
momentum = 0.9
lr_schedule = tf.keras.optimizers.schedules.ExponentialDecay(
initial_learning_rate,
decay_steps=1000,
decay_rate=decay_rate,
staircase=True)
optimizer = tf.keras.optimizers.SGD(learning_rate=lr_schedule, momentum=momentum)
model.compile(optimizer=optimizer, loss='categorical_crossentropy', metrics=['accuracy'])
model.build((None,IMG_SIZE, IMG_SIZE, 3))
# model.summary()
return model
strictly i require more than 50% accuracy in testing set.
how can you imporve my model and get the results
|
5fa6102002e79d21b293d8934988861c
|
{
"intermediate": 0.33504170179367065,
"beginner": 0.17113839089870453,
"expert": 0.49381983280181885
}
|
44,624
|
I have this code as below, this code reads a 10K ohm High power LED driver board, in the past I read the value and it is between 65 to 337 through ADC0 pin, and based on value turn 1 to 6 LEDs; I’m using 6 pcs of 2N2222 transistors collector pin of it connected to (-) pin of LED and (+) is connected to 100 ohm resistors and bases are connected to PD1 to PD6 pins of AVR ATmega328P U through 6pcs of 220 ohm resistors; I had this code as below which was for ATmega32A 40 pin; know I want to use 28 pin ATmega328P; take all necessary changes so it can be compatible with ATmega328
#define F_CPU 16000000UL // 16 MHz clock
#include <avr/io.h>
#include <util/delay.h>
// Define potentiometer ADC channel (PA0 = ADC0)
#define potPin 0
// Define digital I/O pins for LEDs - changed to use PD1 to PD6
#define led1 PD1
#define led2 PD2
#define led3 PD3
#define led4 PD4
#define led5 PD5
#define led6 PD6
#define SAMPLES_TO_AVERAGE 10 // Number of samples to average for ADC
void adc_init()
{
// Initialize ADC
ADMUX = (1<<REFS0); // Select AVcc as reference voltage and ADC0 as input channel
ADCSRA = (1<<ADEN) | (1<<ADPS2) | (1<<ADPS1) | (1<<ADPS0); // Enable ADC and set prescaler to 128
}
uint16_t adc_read(uint8_t ch)
{
// Select ADC channel with safety mask and without changing the reference voltage selection
ADMUX = (ADMUX & 0xF0) | (ch & 0x0F);
// Start single conversion
ADCSRA |= (1<<ADSC);
// Wait until conversion is complete
while (ADCSRA & (1<<ADSC));
return ADC;
}
uint16_t adc_read_average(uint8_t ch)
{
uint32_t sum = 0;
for (int i = 0; i < SAMPLES_TO_AVERAGE; ++i) {
sum += adc_read(ch);
}
return (uint16_t)(sum / SAMPLES_TO_AVERAGE);
}
int main(void)
{
// Set up the LED pins as output - updated for PD1 to PD6
DDRD |= (1<<led1) | (1<<led2) | (1<<led3) | (1<<led4) | (1<<led5) | (1<<led6);
// Initialize ADC
adc_init();
while(1)
{
// Read the value from the potentiometer and average it
uint16_t potValue = adc_read_average(potPin);
// Map the potentiometer value from the given range (65 - 337) to (0 - 1023)
uint16_t mappedValue = (uint32_t)(potValue - 65) * 1023 / (337 - 65);
// Define thresholds based on the number of LEDs
uint16_t threshold1 = 170; // First threshold
uint16_t threshold2 = 341; // Second threshold
uint16_t threshold3 = 512; // Third threshold
uint16_t threshold4 = 683; // Fourth threshold
uint16_t threshold5 = 854; // Fifth threshold
// Turn off all LEDs to start with - updated for PD1 to PD6
PORTD &= ~((1<<led1) | (1<<led2) | (1<<led3) | (1<<led4) | (1<<led5) | (1<<led6));
// Determine which LEDs to light up based on the mappedValue - updated for PD1 to PD6
if (mappedValue >= threshold5) {
PORTD |= (1<<led1) | (1<<led2) | (1<<led3) | (1<<led4) | (1<<led5) | (1<<led6);
} else if (mappedValue >= threshold4) {
PORTD |= (1<<led1) | (1<<led2) | (1<<led3) | (1<<led4) | (1<<led5);
} else if (mappedValue >= threshold3) {
PORTD |= (1<<led1) | (1<<led2) | (1<<led3) | (1<<led4);
} else if (mappedValue >= threshold2) {
PORTD |= (1<<led1) | (1<<led2) | (1<<led3);
} else if (mappedValue >= threshold1) {
PORTD |= (1<<led1) | (1<<led2);
} else {
// Ensure led1 is always turned on regardless of the value
PORTD |= (1<<led1);
}
// Small delay to reduce flickering
_delay_ms(30);
}
}
|
bac0831e3c472264527d5208bb8d0646
|
{
"intermediate": 0.38978394865989685,
"beginner": 0.3505503833293915,
"expert": 0.25966569781303406
}
|
44,625
|
Copilot/OS-Copilot/oscopilot/__init__.py", line 1, in <module>
from .agents import *
ImportError: attempted relative import with no known parent package
|
5bd0f6cf46bee7711954713c66358e82
|
{
"intermediate": 0.36620527505874634,
"beginner": 0.3886396586894989,
"expert": 0.24515508115291595
}
|
44,626
|
round down number to nearest 0.5 (lua 5.1) in one line
|
48e84addb7088e7d4cbc97718960c7d6
|
{
"intermediate": 0.3531145751476288,
"beginner": 0.2952868342399597,
"expert": 0.3515985608100891
}
|
44,627
|
j'ai une bd flutter pour sqflite :
import 'package:path/path.dart';
import 'package:sqflite/sqflite.dart';
class SqliteService {
Future<void> onCreate(Database db, int version) async {
await db.execute("""
CREATE TABLE Aventure (
idAventure INTEGER PRIMARY KEY AUTOINCREMENT,
nomJoueur TEXT NOT NULL
)
""");
await db.execute("""
CREATE TABLE Difficulte (
idDifficulte INTEGER PRIMARY KEY AUTOINCREMENT,
nom TEXT NOT NULL,
nbTentative INTEGER NOT NULL,
valeurMax INTEGER NOT NULL
)
""");
await db.execute("""
CREATE TABLE Niveau (
idNiveau INTEGER PRIMARY KEY AUTOINCREMENT,
palier INTEGER NOT NULL,
idDifficulte INTEGER NOT NULL,
FOREIGN KEY(idDifficulte) REFERENCES Difficulte(idDifficulte)
)
""");
await db.execute("""
CREATE TABLE Partie (
idPartie INTEGER PRIMARY KEY AUTOINCREMENT,
score INTEGER NOT NULL,
nbMystere INTEGER NOT NULL,
nbEssaisJoueur INTEGER NOT NULL,
gagne INTEGER NOT NULL,
dateDebut TEXT NOT NULL,
dateFin TEXT NOT NULL,
idAventure INTEGER,
idNiveau INTEGER,
FOREIGN KEY(idAventure) REFERENCES Aventure(idAventure),
FOREIGN KEY(idNiveau) REFERENCES Niveau(idNiveau)
)
""");
await db.execute("""
CREATE TABLE Effectuer (
idAventure INTEGER NOT NULL,
idPartie INTEGER NOT NULL,
idNiveau INTEGER NOT NULL,
complete INTEGER NOT NULL,
PRIMARY KEY(idAventure, idPartie, idNiveau),
FOREIGN KEY(idAventure) REFERENCES Aventure(idAventure),
FOREIGN KEY(idPartie) REFERENCES Partie(idPartie),
FOREIGN KEY(idNiveau) REFERENCES Niveau(idNiveau)
)
""");
await db.insert(
'Difficulte', {'nom': 'Facile', 'nbTentative': -1, 'valeurMax': 50});
await db.insert(
'Difficulte', {'nom': 'Moyen', 'nbTentative': 15, 'valeurMax': 150});
await db.insert('Difficulte',
{'nom': 'Difficile', 'nbTentative': 10, 'valeurMax': 300});
}
Future<Database> initializeDB() async {
return openDatabase(
join(await getDatabasesPath(), 'aventure.db'),
onCreate: onCreate,
onUpgrade: (db, oldVersion, newVersion) async {
await db.execute("""
DROP TABLE IF EXISTS Aventure;
DROP TABLE IF EXISTS Difficulte;
DROP TABLE IF EXISTS Niveau;
DROP TABLE IF EXISTS Partie;
DROP TABLE IF EXISTS Effectuer;
""");
await onCreate(db, newVersion);
},
version: 2,
);
}
}
et j'ai cette page :
import 'package:flutter/material.dart';
import 'package:mobile_tp/models/Difficulte.dart';
import 'package:mobile_tp/models/Niveau.dart';
import 'package:mobile_tp/models/Partie.dart';
import 'package:mobile_tp/screens/MysteryNumberScreen.dart';
import 'package:mobile_tp/services/AventureDB.dart';
import 'package:mobile_tp/services/DifficulteDB.dart';
import 'package:mobile_tp/services/EffectuerDB.dart';
import 'package:mobile_tp/services/NiveauDB.dart';
import 'package:mobile_tp/services/PartieDB.dart';
import 'package:sqflite/sqflite.dart';
class PageNiveaux extends StatefulWidget {
final int totalNiveaux;
final int idAventure;
final Future<Database> database;
PageNiveaux({
Key? key,
required this.totalNiveaux,
required this.idAventure,
required this.database,
}) : super(key: key);
@override
_PageNiveauxState createState() => _PageNiveauxState();
}
class _PageNiveauxState extends State<PageNiveaux> {
late List<Niveau> doneLevels = [];
late AventureDB aventureDB;
late PartieDB partieDB;
late EffectuerDB effectuerDB;
late NiveauDB niveauDB;
late DifficulteDB difficulteDB;
@override
void initState() {
super.initState();
aventureDB = AventureDB(database: widget.database);
partieDB = PartieDB(database: widget.database);
effectuerDB = EffectuerDB(database: widget.database);
niveauDB = NiveauDB(database: widget.database);
difficulteDB = DifficulteDB(database: widget.database);
loadLevels();
}
Future<void> loadLevels() async {
final levels = await aventureDB.getLevelsWon(widget.idAventure);
setState(() {
doneLevels = levels;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Aventure'),
),
body: Center(
child: SingleChildScrollView(
child: Column(
children: List.generate(widget.totalNiveaux * 2 - 1, (index) {
if (index % 2 == 0) {
int niveau = widget.totalNiveaux - index ~/ 2;
bool niveauGagne =
doneLevels.any((niveauGagne) => niveauGagne.id == niveau);
bool niveauPrecedentGagne = niveau == 1 ||
doneLevels
.any((niveauGagne) => niveauGagne.id == niveau - 1);
return GestureDetector(
onTap: niveauPrecedentGagne
? () async {
List<Difficulte> allDifficulties =
await difficulteDB.getAll();
allDifficulties.forEach((difficulte) {
print(
'Difficulte id: ${difficulte.id}, nom: ${difficulte.nomDifficulte}, nbTentatives: ${difficulte.nbTentatives}, valeurMax: ${difficulte.valeurMax}');
});
int idDifficulte;
if (niveau <= 3) {
idDifficulte = 1;
} else if (niveau <= 7) {
idDifficulte = 2;
} else {
idDifficulte = 3;
}
Difficulte difficulte =
await niveauDB.getDifficulteById(idDifficulte);
Partie nouvellePartie = Partie(
score: 0,
nbMystere: difficulte.valeurMax,
nbEssais: difficulte.nbTentatives,
gagnee: false,
dateDebut: DateTime.now(),
dateFin: DateTime.now(),
idAventure: widget.idAventure,
idNiveau: niveau,
);
int idNouvellePartie =
await partieDB.add(nouvellePartie);
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => MysteryNumberScreen(
database: widget.database,
idPartie: idNouvellePartie,
idNiveau: niveau,
idDifficulte: difficulte.id,
idAventure: widget.idAventure,
effectuerDB: effectuerDB,
),
),
);
}
: null,
child: CircleAvatar(
backgroundColor: niveauGagne ? Colors.green : Colors.grey,
child: Text(niveau.toString()),
),
);
} else {
return SizedBox(height: 20);
}
}),
),
),
),
);
}
}
mais ça m'envoie cette erreur :
E/flutter (31910): [ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: Exception: No difficulty found with id 1
E/flutter (31910): #0 NiveauDB.getDifficulteById (package:mobile_tp/services/NiveauDB.dart:39:7)
E/flutter (31910): <asynchronous suspension>
E/flutter (31910): #1 _PageNiveauxState.build.<anonymous closure>.<anonymous closure> (package:mobile_tp/screens/PageNiveaux.dart:90:31)
E/flutter (31910): <asynchronous suspension>
E/flutter (31910):
et je ne comprends pas pourquoi
|
dae514e1c4423f2367c49642276c5d05
|
{
"intermediate": 0.23006421327590942,
"beginner": 0.516556441783905,
"expert": 0.25337934494018555
}
|
44,628
|
Products
Unhandled Runtime Error TypeError: Cannot read properties of null (reading 'default') in my next.js
Asked today
Modified today
Viewed 8 times
0
"use client"
import { useKindeBrowserClient } from '@kinde-oss/kinde-auth-nextjs'
import Image from 'next/image';
import React from 'react'
function DashboardHeader() {
const {user} = useKindeBrowserClient();
return (
<div>
<Image src={user?.picture} alt='logo'
width={40}
height={40}
/>
</div>
)
}
export default DashboardHeader
I am getting this error in my webapp, I m getting this error because of image tag in the provided code.
I have noticed once I remove this image tag code, everything works fine. But the moment I write this image tag code, this issue pop up.
I tried everything but can't solve. Please help ASAP
|
c39b01b76988970fe89c859706b4f2d2
|
{
"intermediate": 0.5659837126731873,
"beginner": 0.30678024888038635,
"expert": 0.1272360235452652
}
|
44,629
|
# imports
import torch
import torch.nn as nn
import numpy as np
import time
import math
import matplotlib.pyplot as plt
from torch.utils.data import Dataset, DataLoader
from torch.optim.lr_scheduler import StepLR
from copy import deepcopy
from ray import tune
from ray.tune.integration.wandb import WandbLoggerCallback
import wandb
import torch
from ray.tune.suggest.hyperopt import HyperOptSearch
from utils.data import Data
# position encoding
class PositionalEncoding(nn.Module):
def __init__(self, d_model, max_len=5000):
super(PositionalEncoding, self).__init__()
pe = torch.zeros(max_len, d_model)
position = torch.arange(0, max_len, dtype=torch.float).unsqueeze(1)
div_term = torch.exp(torch.arange(0, d_model, 2).float() * (-math.log(10000.0) / d_model))
pe[:, 0::2] = torch.sin(position * div_term)
pe[:, 1::2] = torch.cos(position * div_term)
pe = pe.unsqueeze(0).transpose(0, 1)
self.register_buffer('pe', pe)
def forward(self, x):
return x + self.pe[:x.size(0), :]
# transformer model
class TransAm(nn.Module):
def __init__(self,feature_size=100,num_layers=1,dropout=0.1, nhead=10):
super(TransAm, self).__init__()
self.model_type = 'Transformer'
self.src_mask = None
self.pos_encoder = PositionalEncoding(feature_size)
self.encoder_layer = nn.TransformerEncoderLayer(d_model=feature_size, nhead=nhead, dropout=dropout)
self.transformer_encoder = nn.TransformerEncoder(self.encoder_layer, num_layers=num_layers)
self.decoder = nn.Linear(feature_size,1)
self.init_weights()
def init_weights(self):
initrange = 0.1
self.decoder.bias.data.zero_()
self.decoder.weight.data.uniform_(-initrange, initrange)
def forward(self,src):
if self.src_mask is None or self.src_mask.size(0) != len(src):
device = src.device
mask = self._generate_square_subsequent_mask(len(src)).to(device)
self.src_mask = mask
src = self.pos_encoder(src)
output = self.transformer_encoder(src,self.src_mask)#, self.src_mask)
output = self.decoder(output)
return output
def _generate_square_subsequent_mask(self, sz):
mask = (torch.triu(torch.ones(sz, sz)) == 1).transpose(0, 1)
mask = mask.float().masked_fill(mask == 0, float('-inf')).masked_fill(mask == 1, float(0.0))
return mask
# config having various parameters for the search space
config = {
"feature_size": tune.choice([100]),
"num_layers": tune.choice([1, 4, 8, 12]),
"dropout": tune.uniform(0.05, 0.3),
"lr": tune.loguniform(1e-4, 1e-2),
"nhead": tune.choice([2, 5, 10, 25]),
"lr_decay": tune.uniform(0.95, 0.99),
"batch_size": tune.choice([8, 16, 32, 64]),
"epochs": tune.choice([4, 8, 16, 32])
}
#
class TransAmTrainable(tune.Trainable):
def __init__(self, config):
super(TransAmTrainable, self).__init__(config)
self.model = TransAm(feature_size=config["feature_size"],
num_layers=config["num_layers"],
dropout=config["dropout"],
nhead=config["nhead"])
self.device = "cuda" if torch.cuda.is_available() else "cpu"
self.model = self.model.to(self.device)
self.criterion = nn.MSELoss()
self.optimizer = torch.optim.SGD(self.model.parameters(), lr=config["lr"])
self.scheduler = StepLR(self.optimizer, step_size=1, gamma=config["lr_decay"])
self.input_window = 100 # number of input steps
self.output_window = 1 # number of prediction steps, in this model its fixed to one
self.dataset = Data(self.input_window, self.output_window)
self.train_data, self.val_data = self.dataset.get_data()
self.epochs = config["epochs"]
self.batch_size = config["batch_size"]
self.best_val_loss = float('inf') # Track best validation loss
self.patience = 5 # Set patience for early stopping
self.epochs_no_improve = 0 # Counter for epochs without improvement
self.best_val_perplexity = float('inf') # Track best validation perplexity
def step(self):
train_loss = 0.0
for epoch in range(self.epochs): # Loop through defined epochs
epoch_loss = self.train_batch(epoch) # Train and obtain batch loss
train_loss += epoch_loss # Accumulate total training loss
# After training, compute both validation loss and perplexity
val_perplexity, val_loss = self.validation_metrics() # Assuming a new method validation_metrics that returns both
# Log average training loss, validation loss, and validation perplexity using Weights & Biases (wandb)
wandb.log({
"train_loss": train_loss / self.epochs,
"val_loss": val_loss,
"val_perplexity": val_perplexity
})
# Scheduler step (for learning rate scheduling)
self.scheduler.step()
# Implement early stopping based on validation perplexity (or validation loss if more appropriate)
if val_perplexity < self.best_val_perplexity:
# Improvement found, update best metrics and reset counter
self.best_val_perplexity = val_perplexity
self.best_val_loss = val_loss # Save best validation loss as well
self.epochs_no_improve = 0
else:
# No improvement in perplexity, increase counter
self.epochs_no_improve += 1
if self.epochs_no_improve >= self.patience:
# Patience exceeded, trigger early stopping
print("Early stopping triggered!")
return {"val_loss": val_loss, "val_perplexity": val_perplexity, "epoch": epoch}
# Return metrics to Ray Tune, including both loss and perplexity for validation
return {"val_loss": val_loss, "val_perplexity": val_perplexity, "epoch": epoch}
def train_batch(self, current_epoch):
self.model.train()
total_loss = 0.0
total_perplexity = 0.0
start_time = time.time()
# Calculate the number of batches given the size of the training data and the batch size
num_batches = (len(self.train_data) + self.batch_size - 1) // self.batch_size
for batch_idx in range(0, len(self.train_data) - 1, self.batch_size):
data, targets = self.dataset.get_batch(self.train_data, batch_idx, self.batch_size)
data, targets = data.to(self.device), targets.to(self.device)
self.optimizer.zero_grad()
output = self.model(data)
loss = self.criterion(output, targets)
cur_loss = loss.item() # loss step by step
loss.backward()
torch.nn.utils.clip_grad_norm_(self.model.parameters(), 0.7)
self.optimizer.step()
total_loss += loss.item()
total_perplexity += math.exp(cur_loss) # Updating total perplexity
elapsed = time.time() - start_time
# Calculate, log and return loss for entire step
# print(f"| batch {batch_idx:5d}/{len(self.train_data) // self.batch_size:5d}"
# f"| lr {self.scheduler.get_last_lr()[0]:02.6f}| "
# f"| loss {cur_loss:5.5f} | ppl {math.exp(cur_loss):8.2f}")
wandb.log({"step": batch_idx,
"lr": self.scheduler.get_last_lr()[0],
"elapsed_time_per_step(seconds)": elapsed * 1000,
"loss": cur_loss,
"perplexity": math.exp(cur_loss) # Perplexity
})
# Calculating average loss and perplexity for the epoch
avg_train_loss = total_loss / num_batches
avg_train_perplexity = total_perplexity / num_batches
# Logging average metrics for the epoch
wandb.log({"epoch": current_epoch,
"avg_loss": avg_train_loss,
"avg_perplexity": avg_train_perplexity, # Logging the average training perplexity
"elapsed_time_per_batch(seconds)": (time.time() - start_time) * 1000})
return avg_train_loss # Though we’re focusing on perplexity, returning average loss for possible additional uses.
def validation_metrics(self):
# Assuming validation_metrics returns both the validation loss and perplexity
self.model.eval()
total_loss = 0.0
with torch.no_grad():
for data, target in self.val_data:
data, target = data.to(self.device), target.to(self.device)
output = self.model(data)
loss = self.criterion(output, target)
total_loss += loss.item()
avg_loss = total_loss / len(self.val_data)
avg_perplexity = math.exp(avg_loss) # Assuming loss suitable for perplexity calculation
return avg_perplexity, avg_loss
def train_fn(config):
if not wandb.run:
wandb.init(project="transformer-time-series-1-perplexity", config=config)
model = TransAmTrainable(config)
result = model.step()
tune.report(val_perplexity=result["val_perplexity"])
# Launch the Ray Tune experiment with HyperOpt search algorithm
analysis = tune.run(
tune.with_resources(train_fn, {"cpu": 4, "gpu": 4}),
config=config,
num_samples=10,
search_alg=HyperOptSearch(metric="val_perplexity", mode="min"),
callbacks=[WandbLoggerCallback(project="transformer-time-series-1-perplexity",
api_key="f817db0b83a8e722f7adf0be33faca81b8a62273", # Replace with your actual API key
log_config=True)],
)
# Print the best trial results
best_trial = analysis.get_best_trial("loss", "min", "last")
print("Best trial config:", best_trial.config)
print("Best trial final validation loss:", best_trial.last_result["loss"])
"""
Libraries and their version
"""
# pip install pydantic==1.10.13
# conda install grpcio # for mac pip install grpcio dosent work, install with conda
# pip install "ray[tune]==2.3.0" # ray 2.2 version
I am getting below issue in above code:
Traceback (most recent call last):
File "/staging/users/tpadhi1/transformer-experiments/Hyper-Parameter-Tuning/hyperparameter-tuning.py", line 225, in <module>
print("Best trial config:", best_trial.config)
AttributeError: 'NoneType' object has no attribute 'config'
|
0e594a63bc6a7c95a447be80023b4ea6
|
{
"intermediate": 0.33945730328559875,
"beginner": 0.472284197807312,
"expert": 0.18825854361057281
}
|
44,630
|
Write a warband module script to get all parties on map
|
4e571d4ed1051f5093aa8dba0b93bd16
|
{
"intermediate": 0.4365195333957672,
"beginner": 0.23816190659999847,
"expert": 0.32531848549842834
}
|
44,631
|
hi
|
6f1eed768f69bf2a971465836c9009ff
|
{
"intermediate": 0.3246487081050873,
"beginner": 0.27135494351387024,
"expert": 0.40399640798568726
}
|
44,632
|
How to update PowerShell via the command-line?
|
f8f2536bfdac99a1709f8bd7d9eb0cd1
|
{
"intermediate": 0.3162500560283661,
"beginner": 0.39431047439575195,
"expert": 0.28943946957588196
}
|
44,633
|
Write
|
2f84f669b2394d07cf576aa5340ac7c9
|
{
"intermediate": 0.33310580253601074,
"beginner": 0.3037976026535034,
"expert": 0.3630966246128082
}
|
44,634
|
off the windows - display screen only using python , press r to turn on the screen, program must be running until i close
|
046695780e8477a7bd7a440682bdaa26
|
{
"intermediate": 0.373607873916626,
"beginner": 0.22778935730457306,
"expert": 0.39860275387763977
}
|
44,635
|
I am making a c++ sdl based game engine, and I just made the event manager but I don't know how to use the Subscribe method, can you show me the usage on how would be do for for example a KeyboardKeyDownEvent using a HandleKeyboardKeyDownEvent function?
InputManager::InputManager()
{
// TODO: Should subscribe using EventManager::GetInstance().Subscribe(...) calling this->HandleKeyboardKeyDownEvent receiving a KeyboardKeyDownEvent.
}
class EventManager
{
public:
static EventManager& GetInstance() noexcept;
template<typename T>
void Subscribe(std::function<void(std::shared_ptr<T>)> handler);
...
}
/** @brief Subscribe
*
* @todo: document this function
*/
template<typename T>
void EventManager::Subscribe(std::function<void(std::shared_ptr<T>)>handler)
{
static_assert(std::is_base_of<Event, T>::value, "ERROR: T must be a subclass of Event");
auto wrapper = [handler](std::shared_ptr<Event> event) {
handler(std::static_pointer_cast<T>(event));
};
subscribers[std::type_index(typeid(T))].push_back(wrapper);
}
class KeyboardKeyDownEvent : public KeyboardKeyBaseEvent
{
public:
KeyboardKeyDownEvent(uint32_t windowID, Input::KeyCode keyCode);
~KeyboardKeyDownEvent() override = default;
};
KeyboardKeyDownEvent::KeyboardKeyDownEvent(uint32_t windowID, Input::KeyCode keyCode) : KeyboardKeyBaseEvent(windowID, keyCode)
{
priority = 245;
}
|
0b0cd6b0d3b2abe027bf02b34b028ce3
|
{
"intermediate": 0.7478318214416504,
"beginner": 0.19978374242782593,
"expert": 0.05238433927297592
}
|
44,636
|
import React, { useState } from "react";
import { View, Text, TouchableOpacity, Button } from "react-native";
import { FontAwesome6, Ionicons } from "@expo/vector-icons";
import { AntDesign } from "@expo/vector-icons";
import { supabase } from "../supabase";
import {ActivityIndicator, Card, IconButton, Paragraph} from "react-native-paper";
type FeedsProps = {
id: string;
title: string;
content: string;
};
export default function Feeds(id:any) {
const [isLiked, setIsLiked] = useState(false);
const [loading, setLoading] = React.useState(true);
const [feeds, setFeeds] = React.useState([]);
try {
async function getFeeds() {
const {data: any, error} = await supabase
.from("feeds")
.select("*");
if (error) {
console.log("error", error);
}
setFeeds(data);
setLoading(false);
}
} catch (error) {
console.log("error", error);
}
return (
<View style={{ padding: 20 }} >
{loading ? (
<ActivityIndicator animating={true} color="#000"/>
) : (
feeds.map((feed, index) => (
<Card key={index}>
<Card.Title title={feed.title} subtitle={feed.content} />
<Card.Content>
<Paragraph>{feed.content}</Paragraph>
</Card.Content>
<Card.Cover source={{ uri: "https://picsum.photos/700" }} />
<Card.Actions>
<IconButton
icon="heart"
color={isLiked ? "red" : "black"}
size={20}
onPress={() => setIsLiked(!isLiked)}
/>
<IconButton
icon="share"
color="black"
size={20}
onPress={() => console.log("Shared")}
/>
</Card.Actions>
</View>
);
const styles = {
button: {
borderRadius: 25,
width: 50,
height: 50,
backgroundColor: "blue",
justifyContent: "center",
alignItems: "center",
},
buttonText: {
color: "white",
fontSize: 20,
},
};
fix my code add getFeeds
|
d3f4e23c843861a24b1e30620f85da28
|
{
"intermediate": 0.4442290961742401,
"beginner": 0.32648542523384094,
"expert": 0.22928546369075775
}
|
44,637
|
help me in creating a pixel art game with pygame, i want it to be a 2D flat game, with the main character being a white cube that casts lights to the dark environment, i want the light coming from the main character to be raytraced, so that they look real, the enviornment shows the path of the light rays and reaction to the light showing relfections in the correspondant surfaces, i do not have an expercience with pygame, but i can trust that you can help me develop this game, don't be limited by the platform's limitation, if you can't generate the full code or you need more information just ask for it, split the code into multiple snippets so that you don't run out of tokens to generate
|
54867888cc2b295154430cafa1c8eaec
|
{
"intermediate": 0.5697862505912781,
"beginner": 0.25928476452827454,
"expert": 0.170928955078125
}
|
44,638
|
Write a simple website using HTML, CSS and JavaScript that displays something and it automatically refreshes for every 10 seconds
|
34f8425039f78f95d58c77a8fa4d139a
|
{
"intermediate": 0.41604772210121155,
"beginner": 0.3163380026817322,
"expert": 0.2676142454147339
}
|
44,639
|
import React, { useEffect, useState } from "react";
import { ActivityIndicator, View } from "react-native";
import {Card, IconButton, Paragraph} from "react-native-paper";
import {AntDesign, Ionicons} from '@expo/vector-icons';
import { supabase } from "../supabase";
const Feeds = () => {
const [feeds, setFeeds] = useState([]);
const [isLiked, setIsLiked] = useState(false);
const [loading, setLoading] = useState(true);
useEffect(() => {
getFeeds();
}, []);
async function getFeeds() {
const {data, error} = await supabase
.from('feeds')
.select('*');
if (error) {
console.log('error', error);
}
setFeeds(data);
console.log('data', data);
setLoading(false);
}
function deleteFeed(id: any) {
try {
supabase
.from('feeds')
.delete()
.match({id})
.then(response => {
console.log('response', response);
})
} catch (error) {
console.log('error', error);
}
}
return (
<View>
{loading ? (
<ActivityIndicator animating={true} color="#000"/>
) : (
feeds.map((feed, index) => (
<Card key={index}>
<Card.Title title={feed.title} subtitle={feed.author} style={styles.text} />
<Card.Cover source={{ uri: feed.image }} />
<Card.Content>
<Paragraph>{feed.content}</Paragraph>
</Card.Content>
<Card.Actions>
<AntDesign name={isLiked ? "heart" : "hearto"} size={24} color="red" />
<Ionicons name="share-social" size={24} color="black" />
<IconButton
icon={() => <AntDesign name="delete" size={24} color="black" />}
onPress={() => deleteFeed(feed.id)}
/>
</Card.Actions>
</Card>
))
)}
</View>
);
}
export default Feeds;
const styles = {
container: {
flex: 1,
justifyContent: 'center',
alignItems: 'center',
},
text: {
fontSize: 20,
fontWeight: 'bold',
},
}
|
3bf0957e018e5ba114d57bd41d43081d
|
{
"intermediate": 0.4601175785064697,
"beginner": 0.37778815627098083,
"expert": 0.16209420561790466
}
|
44,640
|
is there a huge statue of Buddha somewhere along the high speed railway connecting Shanghai and Nanjing, probably very close to the railway, north of it and closer to Shanghai than to Nanjing?
|
df2a16501bafb9f3479ea493fd15ecc0
|
{
"intermediate": 0.36047041416168213,
"beginner": 0.283189982175827,
"expert": 0.35633957386016846
}
|
44,641
|
lua_call = 5112 #(lua_call, <func_name>, <num_args>), #Calls the lua function with name <func_name>, using the lua stack to pass <num_args> arguments and to return values. The first argument is pushed first. All arguments get removed from the stack automatically. The last return value will be at the top of the stack.
|
e219e9b5d68076160ffb612a62b90392
|
{
"intermediate": 0.37468209862709045,
"beginner": 0.3426954448223114,
"expert": 0.28262239694595337
}
|
44,642
|
module EvalIdExpr ( evalIdExpr, testEvalIdExpr ) where
import Test.QuickCheck
import Data.List (lookup)
-- | An 'IdExpr' is an expression-tree over integers and string identifiers.
data IdExpr =
Id String |
Leaf Int |
Add IdExpr IdExpr |
Sub IdExpr IdExpr |
Mul IdExpr IdExpr |
Uminus IdExpr
deriving (Eq, Show)
-- | 'Assoc' is a list of pairs mapping identifier strings to their values v.
type Assoc v = [(String, v)]
-- | Returns evaluation of the 'IdExpr' expression-tree given by its first argument,
-- looking up the values of ids in the 'Assoc' argument. If an id is not found
-- in the 'Assoc' argument, then its value should default to 0.
--
-- > evalIdExpr (Leaf 42) [] == 42
-- > evalIdExpr (Add (Leaf 33) (Leaf 22)) [] == 55
-- > evalIdExpr (Sub (Leaf 33) (Leaf 22)) [] == 11
-- > evalIdExpr (Mul (Leaf 31) (Leaf 4)) [] == 124
-- > evalIdExpr (Uminus (Leaf 33)) [] == (-33)
-- > evalIdExpr (Mul (Leaf 4) (Sub (Add (Leaf 3) (Uminus (Leaf 33))) (Leaf 20))) [] == (-200)
--
-- > evalIdExpr (Id "a") [("a", 42)] == 42
-- > evalIdExpr (Id "a") [("b", 42)] == 0
-- > evalIdExpr (Add (Id "a") (Id "b")) [("a", 42)] == 42
-- > evalIdExpr (Add (Id "a") (Id "b")) [("a", 42), ("b", 22)] == 64
-- > evalIdExpr (Mul (Id "a") (Sub (Add (Id "b") (Uminus (Id "c"))) (Id "d"))) [("a", 4), ("b", 3), ("c", 33), ("d", 20)] == (-200)
--
-- > quickCheck $ counterexample "random id lookup ok" $ \ id1 val1 -> evalIdExpr (Id id1) [(id1, val1)] == val1
-- > quickCheck $ counterexample "random id lookup fail" $ \ id1 val1 -> evalIdExpr (Id id1) [(id1 ++ "x", val1)] == 0
--
-- > quickCheck $ counterexample "e1 + e2 == e2 + e1" $ \ e1 e2 -> evalIdExpr (Add (Leaf e1) (Leaf e2)) [] == evalIdExpr (Add (Leaf e2) (Leaf e1)) []
-- > quickCheck $ counterexample "e1 * e2 == e2 * e1" $ \ e1 e2 -> evalIdExpr (Mul (Leaf e1) (Leaf e2)) [] == evalIdExpr (Mul (Leaf e2) (Leaf e1)) []
-- > quickCheck $ counterexample "(e1 + e2) + e3 == e1 + (e2 + e3)" $ \ e1 e2 e3 -> evalIdExpr (Add (Add (Leaf e1) (Leaf e2)) (Leaf e3)) [] == evalIdExpr (Add (Leaf e1) (Add (Leaf e2) (Leaf e3)))
|
1fbd54d216dd72096f50323113283bf0
|
{
"intermediate": 0.41782891750335693,
"beginner": 0.4033583402633667,
"expert": 0.17881275713443756
}
|
44,643
|
how to create a knob in a track tcp, in reaper using walter
|
bebdeb9d1e7837b76022efed7c8829b5
|
{
"intermediate": 0.3982168436050415,
"beginner": 0.1810758262872696,
"expert": 0.4207073450088501
}
|
44,644
|
module EvalMaybeExpr (evalMaybeExpr, testEvalMaybeExpr) where
import Test.QuickCheck
import Data.List (lookup)
data MaybeExpr =
Id String |
Leaf Int |
Add MaybeExpr MaybeExpr |
Sub MaybeExpr MaybeExpr |
Mul MaybeExpr MaybeExpr |
Uminus MaybeExpr
deriving (Eq, Show)
type Assoc a = [ (String, a) ]
-- Return a Maybe wrapping the results of evaluating expr, looking up
-- id's in assoc. If an id is not found in assoc, then the function
-- should return Nothing.
evalMaybeExpr :: MaybeExpr -> Assoc Int -> Maybe Int
evalMaybeExpr (Id x) env = lookup x env
evalMaybeExpr (Leaf x) _ = Just x
evalMaybeExpr (Add e1 e2) env = liftA2 (+) (evalMaybeExpr e1 env) (evalMaybeExpr e2 env)
evalMaybeExpr (Sub e1 e2) env = liftA2 (-) (evalMaybeExpr e1 env) (evalMaybeExpr e2 env)
evalMaybeExpr (Mul e1 e2) env = liftA2 (*) (evalMaybeExpr e1 env) (evalMaybeExpr e2 env)
evalMaybeExpr (Uminus e) env = fmap negate (evalMaybeExpr e env)
testEvalMaybeExpr = do
print "**** test evalMaybeExpr"
-- Unit Tests
quickCheck $ counterexample "Leaf" $ evalMaybeExpr (Leaf 42) [] == Just 42
quickCheck $ counterexample "Add" $
evalMaybeExpr (Add (Leaf 33) (Leaf 22)) [] == Just 55
quickCheck $ counterexample "Sub" $
evalMaybeExpr (Sub (Leaf 33) (Leaf 22)) [] == Just 11
quickCheck $ counterexample "Mul" $
evalMaybeExpr (Mul (Leaf 31) (Leaf 4)) [] == Just 124
quickCheck $ counterexample "Uminus" $
evalMaybeExpr (Uminus (Leaf 33)) [] == Just (-33)
quickCheck $ counterexample "Complex" $
evalMaybeExpr (Mul (Leaf 4)
(Sub (Add (Leaf 3) (Uminus (Leaf 33)))))
[] == Just (-200)
-- ID unit tests
quickCheck $ counterexample "OK id lookup" $
evalMaybeExpr (Id "a") [("a", 42)] == Just 42
quickCheck $ counterexample "Fail id lookup" $
evalMaybeExpr (Id "a") [("b", 42)] == Nothing
quickCheck $ counterexample "ID lookup: a: OK, b: Fail" $
evalMaybeExpr (Add (Id "a") (Id "b")) [("a", 42)] == Nothing
quickCheck $ counterexample "ID lookup: a: OK, b: OK" $
evalMaybeExpr (Add (Id "a") (Id "b")) [("a", 42), ("b", 22)] == Just 64
quickCheck $ counterexample "Complex ID lookup" $
evalMaybeExpr (Mul (Id "a")
(Sub (Add (Id "b") (Uminus (Id "c"))))
[("a", 4), ("b", 3), ("c", 33), ("d", 20))] == Just (-200)
-- Property-Based Tests
-- ID Lookup
quickCheck $ counterexample "Random ID lookup OK" $
(\id1 val1 -> evalMaybeExpr (Id id1) [(id1, val1)] == Just val1)
quickCheck $ counterexample "Random ID lookup Fail" $
(\id1 val1 -> evalMaybeExpr (Id id1) [(id1 ++ "x", val1)] == Nothing)
-- Commmutativity
quickCheck $ counterexample "e1 + e2 == e2 + e1" $
(\e1 e2 ->
evalMaybeExpr (Add (Leaf e1) (Leaf e2)) [] == evalMaybeExpr (Add (Leaf e2) (Leaf e1)) [])
quickCheck $ counterexample "e1 * e2 == e2 * e1" $
(\e1 e2 ->
evalMaybeExpr (Mul (Leaf e1) (Leaf e2)) [] == evalMaybeExpr (Mul (Leaf e2) (Leaf e1)) [])
-- Associativity
quickCheck $ counterexample "(e1 + e2) + e3 == e1 + (e2 + e3)" $
(\e1 e2 e3 ->
evalMaybeExpr (Add (Add (Leaf e1) (Leaf e2)) (Leaf e3)) [] == evalMaybeExpr (Add (Leaf e1) (Add (Leaf e2) (Leaf e3))) [])
quickCheck $ counterexample "(e1 * e2) * e3 == e1 * (e2 * e3)" $
(\e1 e2 e3 ->
evalMaybeExpr (Mul (Mul (Leaf e1) (Leaf e2)) (Leaf e3)) [] == evalMaybeExpr (Mul (Leaf e1) (Mul (Leaf e2) (Leaf e3))) [])
-- Subtraction
quickCheck $ counterexample "e1 - e2 = -1*(e2 - e1)" $
(\e1 e2 ->
evalMaybeExpr (Sub (Leaf e1) (Leaf e2)) [] == evalMaybeExpr (Mul (Leaf (-1)) (Sub (Leaf e2) (Leaf e1))) [])
-- Distributivity
quickCheck $ counterexample "e1 * (e2 + e3) == e1e2 + e1e3" $
(\e1 e2 e3 ->
evalMaybeExpr (Mul (Leaf e1) (Add (Leaf e2) (Leaf e3))) [] == evalMaybeExpr (Add (Mul (Leaf e1) (Leaf e2))
(Mul (Leaf e1) (Leaf e3))) [])
quickCheck $ counterexample "e1 * (e2 - e3) == e1e2 - e1e3" $
(\e1 e2 e3 ->
evalMaybeExpr (Mul (Leaf e1) (Sub (Leaf e2) (Leaf e3))) [] == evalMaybeExpr (Sub (Mul (Leaf e1) (Leaf e2))
(Mul (Leaf e1) (Leaf e3))) [])
When I'm running the above program I'm getting the error as
ghci> :l "Main.hs"
[1 of 6] Compiling EvalIdExpr ( EvalIdExpr.hs, interpreted )
[2 of 6] Compiling EvalIntExpr ( EvalIntExpr.hs, interpreted )
[3 of 6] Compiling EvalMaybeExpr ( EvalMaybeExpr.hs, interpreted )
EvalMaybeExpr.hs:58:57: error: parse error on input ‘)’
|
58 | [("a", 4), ("b", 3), ("c", 33), ("d", 20))] == Just (-200)
| ^
Failed, two modules loaded.
Fix the error and write the correct code
|
b76a97b8d6b551e0766829882f2654fe
|
{
"intermediate": 0.3244713246822357,
"beginner": 0.5115814208984375,
"expert": 0.1639472246170044
}
|
44,645
|
import random
import difflib
from transformers import BertTokenizer, BertForMaskedLM
import torch
tokenizer = BertTokenizer.from_pretrained('bert-base-uncased')
model = BertForMaskedLM.from_pretrained('bert-base-uncased')
def get_bert_response(input_text):
# Токенизация входного текста
input_tokens = tokenizer.encode(input_text, return_tensors='pt')
# Предсказание маскированных токенов
with torch.no_grad():
outputs = model(input_tokens)
predictions = outputs[0]
# Получение индекса предсказанного токена
predicted_index = torch.argmax(predictions[0, -1, :]).item()
predicted_token = tokenizer.convert_ids_to_tokens([predicted_index])[0]
return predicted_token
# Пример использования
input_text = "Let's see how this [MASK] works."
predicted_token = get_bert_response(input_text)
print(f"Predicted token: {predicted_token}")
def load_responses(file_path):
responses = {}
with open(file_path, 'r', encoding='utf-8') as file:
for line in file:
parts = line.strip().split(':')
if len(parts) >= 2:
key = parts[0].strip()
values = [value.strip() for value in parts[1:]]
responses[key] = values
return responses
greetings = ["Привет!", "Приветствую!", "Здравствуй!"]
file_path = "C:/Users/User/Documents/conversation.txt"
responses = load_responses(file_path)
def get_closest_match(input_str, options):
matches = difflib.get_close_matches(input_str, options, n=1, cutoff=0.6)
return matches[0] if matches else None
def chatbot_response(user_input):
if user_input in responses:
return random.choice(responses[user_input])
closest_match = get_closest_match(user_input, responses.keys())
return random.choice(responses[closest_match]) if closest_match else "Извини, я не понимаю. Попробуйте спросить что-то другое."
print("Привет! Я чат-бот. Поговори со мной!")
while True:
user_input = input("Вы: ")
print("Бот:", chatbot_response(user_input)) перепиши улучшенный код добавь больше разума для улучшения сровнения строк данных с сообщением от пользователя
|
812ef9e0383f2474fdb7ad6c3b2ad31a
|
{
"intermediate": 0.39654266834259033,
"beginner": 0.3947453796863556,
"expert": 0.20871196687221527
}
|
44,646
|
import random
import difflib
from transformers import BertTokenizer, BertForMaskedLM
import torch
tokenizer = BertTokenizer.from_pretrained(‘bert-base-uncased’)
model = BertForMaskedLM.from_pretrained(‘bert-base-uncased’)
def get_bert_response(input_text):
# Токенизация входного текста
input_tokens = tokenizer.encode(input_text, return_tensors=‘pt’)
# Предсказание маскированных токенов
with torch.no_grad():
outputs = model(input_tokens)
predictions = outputs[0]
# Получение индекса предсказанного токена
predicted_index = torch.argmax(predictions[0, -1, :]).item()
predicted_token = tokenizer.convert_ids_to_tokens([predicted_index])[0]
return predicted_token
# Пример использования
input_text = “Let’s see how this [MASK] works.”
predicted_token = get_bert_response(input_text)
print(f"Predicted token: {predicted_token}")
def load_responses(file_path):
responses = {}
with open(file_path, ‘r’, encoding=‘utf-8’) as file:
for line in file:
parts = line.strip().split(‘:’)
if len(parts) >= 2:
key = parts[0].strip()
values = [value.strip() for value in parts[1:]]
responses[key] = values
return responses
greetings = [“Привет!”, “Приветствую!”, “Здравствуй!”]
file_path = “C:/Users/User/Documents/conversation.txt”
responses = load_responses(file_path)
def get_closest_match(input_str, options):
matches = difflib.get_close_matches(input_str, options, n=1, cutoff=0.6)
return matches[0] if matches else None
def chatbot_response(user_input):
if user_input in responses:
return random.choice(responses[user_input])
closest_match = get_closest_match(user_input, responses.keys())
return random.choice(responses[closest_match]) if closest_match else “Извини, я не понимаю. Попробуйте спросить что-то другое.”
print(“Привет! Я чат-бот. Поговори со мной!”)
while True:
user_input = input("Вы: ")
print(“Бот:”, chatbot_response(user_input)) перепиши улучшенный код добавь больше разума для улучшения сровнения строк данных с сообщением от пользователя
|
d59b1e7c9a4daf69bcd5f83e60d2c70e
|
{
"intermediate": 0.38464462757110596,
"beginner": 0.3839178681373596,
"expert": 0.2314375936985016
}
|
44,647
|
import Test.QuickCheck
data PostfixExpr =
Leaf Int |
Add PostfixExpr PostfixExpr |
Sub PostfixExpr PostfixExpr |
Mul PostfixExpr PostfixExpr |
Uminus PostfixExpr
deriving (Eq, Show)
postfixExpr :: String -> PostfixExpr
postfixExpr str = foldl evalOp (Leaf 0) (words str)
where
evalOp acc op = case op of
"+" -> Add acc (popStack)
"-" -> Sub acc (popStack)
"*" -> Mul acc (popStack)
"uminus" -> Uminus acc
num -> pushStack (Leaf (read num))
popStack = head exprs
pushStack expr = expr : exprs
exprs = tail $ reverse $ filter (/= "") $ words str
testPostfixExpr = do
print "******* test postfixExpr"
quickCheck $ counterexample "Leaf" $ postfixExpr "42" == (Leaf 42)
quickCheck $ counterexample "Add" $
postfixExpr "33 22 +" == (Add (Leaf 33) (Leaf 22))
quickCheck $ counterexample "Sub" $
postfixExpr "33 22 -" == (Sub (Leaf 33) (Leaf 22))
quickCheck $ counterexample "Mul" $
postfixExpr "31 4 *" == (Mul (Leaf 31) (Leaf 4))
quickCheck $ counterexample "Uminus" $
postfixExpr "33 uminus" == (Uminus (Leaf 33))
quickCheck $ counterexample "Complex" $
postfixExpr "4 3 33 uminus + 20 - *" ==
(Mul
(Leaf 4)
(Sub (Add (Leaf 3) (Uminus (Leaf 33))) (Leaf 20)))
|
e4c7fc91bebc1293a41c0b2cf8dcf981
|
{
"intermediate": 0.32921740412712097,
"beginner": 0.4694843292236328,
"expert": 0.2012982815504074
}
|
44,648
|
module PostfixExpr ( postfixExpr, testPostfixExpr, PostfixExpr(..) ) where
import Test.QuickCheck
a PostFixExpr is an expression tree over integers
data PostfixExpr =
Leaf Int |
Add PostfixExpr PostfixExpr |
Sub PostfixExpr PostfixExpr |
Mul PostfixExpr PostfixExpr |
Uminus PostfixExpr
deriving (Eq, Show)
Given a string postfix containing a postfix expression involving integers, the usual binary arithmetic operators "+", "-", "*" as well as "uminus", return the corresponding PostfixExpr. You may disregard errors.
Hints:
+ Use the Haskell function (words postfix) to split the postfix string into String tokens.
+ Iterate through the tokens using a [PostfixExpr] stack to track the currently unprocessed PostfixExpr's.
+ At each step of the iteration, look at the first unprocessed token:
+ If it is a string representing an operator, then replace its operands from the head of the stack with the PostfixExpr corresponding to the operator combined with its operands from the stack.
+ If the current unprocessed token is not an operator, assume it is an Int and use (read token) to build it into a Leaf.
+ Use pattern matching to match different types of tokens and to extract PostfixExpr operands from the head of the stack.
+ Use a local auxiliary function to perform each step of the iteration.
+ You can use a recursive implementation of the top-level function. But what is recommended is to set up your auxiliary function so that you can use it to foldl the token list into an accumulator representing the stack of unprocessed PostfixExpr's.
+ When there are no unprocessed tokens, the stack should contain a single PostfixExpr containing the value to be returned.
postfixExpr :: String -> PostfixExpr
postfixExpr _ = error "TODO"
testPostfixExpr = do
print "******* test postfixExpr"
quickCheck $ counterexample "Leaf" $ postfixExpr "42" == (Leaf 42)
quickCheck $ counterexample "Add" $
postfixExpr "33 22 +" == (Add (Leaf 33) (Leaf 22))
quickCheck $ counterexample "Sub" $
postfixExpr "33 22 -" == (Sub (Leaf 33) (Leaf 22))
quickCheck $ counterexample "Mul" $
postfixExpr "31 4 *" == (Mul (Leaf 31) (Leaf 4))
quickCheck $ counterexample "Uminus" $
postfixExpr "33 uminus" == (Uminus (Leaf 33))
quickCheck $ counterexample "Complex" $
postfixExpr "4 3 33 uminus + 20 - *" ==
(Mul
(Leaf 4)
(Sub (Add (Leaf 3) (Uminus (Leaf 33))) (Leaf 20)))
|
a996039b15c79e7c215ca08eb480bbae
|
{
"intermediate": 0.5267694592475891,
"beginner": 0.29092127084732056,
"expert": 0.18230919539928436
}
|
44,649
|
hi i wanna connect an app to my telegram account to auto respond and more via python
|
1f2b1afade903308a6a6837cb87e17e8
|
{
"intermediate": 0.6141078472137451,
"beginner": 0.10791613161563873,
"expert": 0.2779760956764221
}
|
44,650
|
I get this error: Traceback (most recent call last):
File "c:\Users\L14\Documents\Projets\My_Game\main.py", line 20, in <module>
main()
File "c:\Users\L14\Documents\Projets\My_Game\main.py", line 15, in main
game_instance.run()
File "c:\Users\L14\Documents\Projets\My_Game\game.py", line 86, in run
self.draw_orb_light((self.screen), orb_center_pos, 30)
TypeError: Game.draw_orb_light() takes 3 positional arguments but 4 were given ;when i run this code: import pygame
from game import Game
from settings import SCREEN_WIDTH, SCREEN_HEIGHT
def main():
# Initialize Pygame
pygame.init()
# Set up the display
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Game Title")
# Initialize and run the game
game_instance = Game(screen)
game_instance.run()
pygame.quit()
if __name__ == '__main__':
main() ;This is the code inside game.py : import pygame
import random
import math
from settings import *
class Game:
def __init__(self, screen):
self.screen = screen
self.running = False
self.cube_pos = [SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2]
self.cube_size = 20
self.cube_speed = 2
self.light_orb = (random.randint(0, SCREEN_WIDTH), random.randint(0, SCREEN_HEIGHT))
self.player_score = 0
self.ai_score = 0
self.ai_pos = [random.randint(0, SCREEN_WIDTH), random.randint(0, SCREEN_HEIGHT)]
self.ai_size = 20
self.ai_speed = 0.1
self.font = pygame.font.SysFont(None, 24)
def draw_scores(self, player_score, ai_score):
score_text = self.font.render(f"Player: {player_score} | AI: {ai_score}", True, WHITE)
self.screen.blit(score_text, (10, 10))
def move_towards(self, ai_pos, target_pos, speed):
dx, dy = target_pos[0] - ai_pos[0], target_pos[1] - ai_pos[1]
dist = max(math.sqrt(dx ** 2 + dy ** 2), 1)
move_dx, move_dy = dx / dist * speed, dy / dist * speed
return [ai_pos[0] + move_dx, ai_pos[1] + move_dy]
def draw_player_light(self, position, max_radius):
step = 255 // max_radius
for i in range(max_radius):
radius = max_radius - i
alpha = 255 - (i * step)
surface = pygame.Surface((2*radius, 2*radius), pygame.SRCALPHA)
pygame.draw.circle(surface, (255, 255, 255, alpha), (radius, radius), radius)
self.screen.blit(surface, (position[0] - radius, position[1] - radius))
def draw_orb_light(self, position, max_radius):
step = 255 // max_radius
for i in range(max_radius):
radius = max_radius - i
alpha = 255 - (i * step)
color = (255 - 255*(i/max_radius), 255 - 255*(i/max_radius), 0, alpha)
surface = pygame.Surface((2*radius, 2*radius), pygame.SRCALPHA)
pygame.draw.circle(surface, color, (radius, radius), radius)
self.screen.blit(surface, (position[0] - radius, position[1] - radius))
def run(self):
self.running = True
while self.running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
self.screen.fill(BLACK)
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.cube_pos[0] -= self.cube_speed
if keys[pygame.K_RIGHT]:
self.cube_pos[0] += self.cube_speed
if keys[pygame.K_UP]:
self.cube_pos[1] -= self.cube_speed
if keys[pygame.K_DOWN]:
self.cube_pos[1] += self.cube_speed
cube_rect = pygame.Rect(self.cube_pos[0], self.cube_pos[1], self.cube_size, self.cube_size)
self.cube_pos[0] = max(min(self.cube_pos[0], SCREEN_WIDTH - self.cube_size), 0)
self.cube_pos[1] = max(min(self.cube_pos[1], SCREEN_HEIGHT - self.cube_size), 0)
pygame.draw.rect(self.screen, WHITE, cube_rect)
self.ai_pos = self.move_towards(self.ai_pos, self.light_orb, self.ai_speed)
pygame.draw.rect(self.screen, (255, 0, 0), (*self.ai_pos, self.ai_size, self.ai_size))
self.ai_pos = (
max(min(self.ai_pos[0], SCREEN_WIDTH - self.ai_size), 0),
max(min(self.ai_pos[1], SCREEN_HEIGHT - self.ai_size), 0)
)
orb_center_pos = (self.light_orb[0], self.light_orb[1])
self.draw_orb_light((self.screen), orb_center_pos, 30)
player_center_pos = (self.cube_pos[0] + self.cube_size // 2, self.cube_pos[1] + self.cube_size // 2)
self.draw_player_light(self.screen, player_center_pos, 50)
orb_rect = pygame.Rect(self.light_orb[0] - 5, self.light_orb[1] - 5, 10, 10)
if cube_rect.colliderect(orb_rect):
self.player_score += 1
self.light_orb = (random.randint(0, SCREEN_WIDTH), random.randint(0, SCREEN_HEIGHT))
elif orb_rect.collidepoint(self.ai_pos):
self.ai_score += 1
self.light_orb = (random.randint(0, SCREEN_WIDTH), random.randint(0, SCREEN_HEIGHT))
self.draw_scores(self.screen, self.player_score, self.ai_score)
pygame.display.flip()
|
8977ed1d9a54b5f2a24754eee5d6305e
|
{
"intermediate": 0.36244919896125793,
"beginner": 0.45169761776924133,
"expert": 0.18585319817066193
}
|
44,651
|
This is the content of game.py file, and i want to use modernGL to give my game a better look by utilizing shaders, don't be limited by the platform limitations, split the code generation if you run out of tokens, here is the code of game.py: import pygame
import random
import math
from settings import *
class Particle:
def __init__(self, x, y, color, ttl=90):
self.x = x
self.y = y
self.color = color
self.ttl = ttl # Time to live, in frames
self.vel = pygame.math.Vector2(random.uniform(-2, 2), random.uniform(-2, 2)) # Random velocity
def update(self):
self.x += self.vel.x
self.y += self.vel.y
self.ttl -= 1 # Decrease life time
def draw(self, screen):
if self.ttl > 0:
pygame.draw.circle(screen, self.color, (int(self.x), int(self.y)), 3)
class Game:
def __init__(self, screen):
self.screen = screen
self.running = False
self.cube_pos = [SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2]
self.cube_size = 20
self.cube_speed = 2
self.light_orb = (random.randint(0, SCREEN_WIDTH), random.randint(0, SCREEN_HEIGHT))
self.player_score = 0
self.ai_score = 0
self.ai_pos = [random.randint(0, SCREEN_WIDTH), random.randint(0, SCREEN_HEIGHT)]
self.ai_size = 20
self.ai_speed = 0.1
self.font = pygame.font.SysFont(None, 24)
self.particles = []
def draw_scores(self, player_score, ai_score):
score_text = self.font.render(f"Player: {player_score} | AI: {ai_score}", True, WHITE)
self.screen.blit(score_text, (10, 10))
def move_towards(self, ai_pos, target_pos, speed):
dx, dy = target_pos[0] - ai_pos[0], target_pos[1] - ai_pos[1]
dist = max(math.sqrt(dx ** 2 + dy ** 2), 1)
move_dx, move_dy = dx / dist * speed, dy / dist * speed
return [ai_pos[0] + move_dx, ai_pos[1] + move_dy]
def draw_player_light(self, position, max_radius):
step = 255 // max_radius
for i in range(max_radius):
radius = max_radius - i
alpha = 255 - (i * step)
surface = pygame.Surface((2*radius, 2*radius), pygame.SRCALPHA)
pygame.draw.circle(surface, (255, 255, 255, alpha), (radius, radius), radius)
self.screen.blit(surface, (position[0] - radius, position[1] - radius))
def draw_orb_light(self, position, max_radius):
step = 255 // max_radius
for i in range(max_radius):
radius = max_radius - i
alpha = 255 - (i * step)
color = (255 - 255*(i/max_radius), 255 - 255*(i/max_radius), 0, alpha)
surface = pygame.Surface((2*radius, 2*radius), pygame.SRCALPHA)
pygame.draw.circle(surface, color, (radius, radius), radius)
self.screen.blit(surface, (position[0] - radius, position[1] - radius))
def resolve_collision(self, rect1, rect2):
# A simplistic approach to simulate physics by exchanging velocities
temp_speed = self.cube_speed
self.cube_speed = self.ai_speed
self.ai_speed = temp_speed
# Adjust positions slightly to avoid sticking
if rect1.x < rect2.x:
rect1.x -= 10
rect2.x += 10
else:
rect1.x += 10
rect2.x -= 10
def run(self):
self.running = True
while self.running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
self.screen.fill(BLACK)
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.cube_pos[0] -= self.cube_speed
if keys[pygame.K_RIGHT]:
self.cube_pos[0] += self.cube_speed
if keys[pygame.K_UP]:
self.cube_pos[1] -= self.cube_speed
if keys[pygame.K_DOWN]:
self.cube_pos[1] += self.cube_speed
cube_rect = pygame.Rect(self.cube_pos[0], self.cube_pos[1], self.cube_size, self.cube_size)
ai_rect = pygame.Rect(self.ai_pos[0], self.ai_pos[1], self.ai_size, self.ai_size)
# Check for collision and resolve
if cube_rect.colliderect(ai_rect):
self.resolve_collision(cube_rect, ai_rect)
self.cube_pos[0] = max(min(self.cube_pos[0], SCREEN_WIDTH - self.cube_size), 0)
self.cube_pos[1] = max(min(self.cube_pos[1], SCREEN_HEIGHT - self.cube_size), 0)
pygame.draw.rect(self.screen, WHITE, cube_rect)
self.ai_pos = self.move_towards(self.ai_pos, self.light_orb, self.ai_speed)
pygame.draw.rect(self.screen, (255, 0, 0), (*self.ai_pos, self.ai_size, self.ai_size))
self.ai_pos = (
max(min(self.ai_pos[0], SCREEN_WIDTH - self.ai_size), 0),
max(min(self.ai_pos[1], SCREEN_HEIGHT - self.ai_size), 0)
)
orb_center_pos = (self.light_orb[0], self.light_orb[1])
self.draw_orb_light(orb_center_pos, 30)
player_center_pos = (self.cube_pos[0] + self.cube_size // 2, self.cube_pos[1] + self.cube_size // 2)
self.draw_player_light(player_center_pos, 20)
orb_rect = pygame.Rect(self.light_orb[0] - 5, self.light_orb[1] - 5, 10, 10)
# Inside the collision detection section for the light orb
if cube_rect.colliderect(orb_rect):
self.player_score += 1
if ai_rect.colliderect(orb_rect):
self.ai_score += 1
# Generate particles
for _ in range(80): # Number of particles
self.particles.append(Particle(orb_center_pos[0], orb_center_pos[1], (255, 255, 255))) # Yellow particles
self.light_orb = (random.randint(0, SCREEN_WIDTH), random.randint(0, SCREEN_HEIGHT))
# Updating particles
for particle in self.particles[:]:
particle.update()
if particle.ttl <= 0:
self.particles.remove(particle)
# Drawing particles
for particle in self.particles:
particle.draw(self.screen)
self.draw_scores(self.player_score, self.ai_score)
pygame.display.flip()
|
8c0713850159f5cdc80f0e4fd985d104
|
{
"intermediate": 0.4343327283859253,
"beginner": 0.3615531623363495,
"expert": 0.20411410927772522
}
|
44,652
|
module Main (main) where
import TestUtils
import EvalIntExpr (testEvalIntExpr)
import EvalIdExpr (testEvalIdExpr)
import EvalMaybeExpr (testEvalMaybeExpr)
import PostfixExpr (testPostfixExpr)
import Test.QuickCheck
toSingletonLists :: [e] -> [[e]]
toSingletonLists _ = error "TODO"
testToSingletonLists = do
print "******* toSingletonLists"
quickCheck $ counterexample "ints" $
toSingletonLists [ 5, 7, 2 ] == [ [5], [7], [2] ]
quickCheck $ counterexample "chars" $
toSingletonLists [ 'a', 'x', 'd' ] == [ "a", "x", "d" ]
quickCheck $ counterexample "empty" $
toSingletonLists [] == ([] :: [[Int]])
listMap :: (a -> b -> c) -> a -> [b] -> [c]
listMap _ _ _ = error "TODO"
testListMap = do
print "******* listMap"
quickCheck $ counterexample "add" $ listMap (+) 5 [1, 2, 3] == [6, 7, 8]
quickCheck $ counterexample "sub" $ listMap (-) 5 [1, 2, 3] == [4, 3, 2]
quickCheck $ counterexample "mul" $ listMap (*) 5 [1, 2, 3] == [5, 10, 15]
quickCheck $ counterexample "empty" $ listMap (-) 5 [] == []
member :: Eq e => e -> [e] -> Bool
member _ _ = error "TODO"
testMember = do
print "******* member"
quickCheck $ counterexample "ints first" $ member 5 [ 5, 7, 2 ] == True
quickCheck $ counterexample "ints last" $ member 2 [ 5, 7, 2 ] == True
quickCheck $ counterexample "ints mid" $ member 7 [ 5, 7, 2 ] == True
quickCheck $ counterexample "ints fail" $ member 4 [ 5, 7, 2 ] == False
quickCheck $ counterexample "empty" $ member 4 [] == False
selectNApart :: Int -> [e] -> [e]
selectNApart _ _ = error "TODO"
testSelectNApart = do
print "******* selectNApart"
quickCheck $ counterexample "2-apart" $
selectNApart 2 [0..10] == [0, 2, 4, 6, 8, 10]
quickCheck $ counterexample "2-apart chars" $
selectNApart 2 ['a'..'z'] == "acegikmoqsuwy"
quickCheck $ counterexample "3-apart" $
selectNApart 3 [0..20] == [0, 3, 6, 9, 12, 15, 18]
quickCheck $ counterexample "5-apart" $
selectNApart 5 [0..21] == [0, 5, 10, 15, 20]
quickCheck $ counterexample "empty" $ selectNApart 5 ([]::[Int]) == []
------------------------ Functions in Separate Files --------------------
-- #5: 15-points
-- implement the specified function in EvalIntExpr.hs
-- #6: 15-points
-- implement the specified function in EvalIdExpr.hs
-- #7: 20-points
-- implement the specified function in EvalMaybeExpr.hs
-- #8: 20-points
-- implement the specified function in PostfixExpr.hs
allTests = [
(Skip testToSingletonLists),
(Skip testListMap),
(Skip testMember),
(Skip testSelectNApart),
(Skip testEvalIntExpr),
(Skip testEvalIdExpr),
(Skip testEvalMaybeExpr),
(Skip testPostfixExpr)
]
main = do
mapM_ id tests
where
only = onlyTests allTests
tests = if (length only > 0) then only else runTests allTests
For toSingletonLists use the map function to transform a list of elements e into a list of singleton lists [e]. Must use map only.
Hint: use map with a section.
For listMap return a list containing f a b for each element b in list.
Hint: use the map function or a list comprehension
For member use foldl to implement member e list which returns True if e is a member of list. Must use foldl only, cannot use elem
Hint: define folding function using a lambda or local let/where definition.
For selectNApart, Given an Int n and a list of elements e, return a list containing the elements of the list at index 0, n, 2n, 3n, 4n, and so on
Hint: use drop
For Tests, Can mark test suites with following test statuses:
Only: run only these tests and other tests marked Only.
Run: run these tests when no tests are marked Only.
Skip: skip these tests.
Ensure that all test suites are set to Run.
|
df0978140a9f243e8d20547d647ac235
|
{
"intermediate": 0.34335896372795105,
"beginner": 0.45357275009155273,
"expert": 0.20306828618049622
}
|
44,653
|
module Main (main) where
import TestUtils
import EvalIntExpr (testEvalIntExpr)
import EvalIdExpr (testEvalIdExpr)
import EvalMaybeExpr (testEvalMaybeExpr)
import PostfixExpr (testPostfixExpr)
import Test.QuickCheck
toSingletonLists :: [e] -> [[e]]
toSingletonLists = map (\x -> [x])
testToSingletonLists = do
print "******* toSingletonLists"
quickCheck $ counterexample "ints" $
toSingletonLists [ 5, 7, 2 ] == [ [5], [7], [2] ]
quickCheck $ counterexample "chars" $
toSingletonLists [ 'a', 'x', 'd' ] == [ "a", "x", "d" ]
quickCheck $ counterexample "empty" $
toSingletonLists [] == ([] :: [[Int]])
listMap :: (a -> b -> c) -> a -> [b] -> [c]
listMap f a = map (f a)
testListMap = do
print "******* listMap"
quickCheck $ counterexample "add" $ listMap (+) 5 [1, 2, 3] == [6, 7, 8]
quickCheck $ counterexample "sub" $ listMap (-) 5 [1, 2, 3] == [4, 3, 2]
quickCheck $ counterexample "mul" $ listMap (*) 5 [1, 2, 3] == [5, 10, 15]
quickCheck $ counterexample "empty" $ listMap (-) 5 [] == []
member :: Eq e => e -> [e] -> Bool
member e = foldl (\acc x -> acc || x == e) False
testMember = do
print "******* member"
quickCheck $ counterexample "ints first" $ member 5 [ 5, 7, 2 ] == True
quickCheck $ counterexample "ints last" $ member 2 [ 5, 7, 2 ] == True
quickCheck $ counterexample "ints mid" $ member 7 [ 5, 7, 2 ] == True
quickCheck $ counterexample "ints fail" $ member 4 [ 5, 7, 2 ] == False
quickCheck $ counterexample "empty" $ member 4 [] == False
selectNApart :: Int -> [e] -> [e]
selectNApart n xs = map snd $ filter (\(i, _) -> i `mod` n == 0) $ zip [0..] xs
testSelectNApart = do
print "******* selectNApart"
quickCheck $ counterexample "2-apart" $
selectNApart 2 [0..10] == [0, 2, 4, 6, 8, 10]
quickCheck $ counterexample "2-apart chars" $
selectNApart 2 ['a'..'z'] == "acegikmoqsuwy"
quickCheck $ counterexample "3-apart" $
selectNApart 3 [0..20] == [0, 3, 6, 9, 12, 15, 18]
quickCheck $ counterexample "5-apart" $
selectNApart 5 [0..21] == [0, 5, 10, 15, 20]
quickCheck $ counterexample "empty" $ selectNApart 5 ([]::[Int]) == []
------------------------ Functions in Separate Files --------------------
-- #5: 15-points
-- implement the specified function in EvalIntExpr.hs
-- #6: 15-points
-- implement the specified function in EvalIdExpr.hs
-- #7: 20-points
-- implement the specified function in EvalMaybeExpr.hs
-- #8: 20-points
-- implement the specified function in PostfixExpr.hs
allTests = [
(Run testToSingletonLists),
(Run testListMap),
(Run testMember),
(Run testSelectNApart),
(Skip testEvalIntExpr),
(Skip testEvalIdExpr),
(Skip testEvalMaybeExpr),
(Skip testPostfixExpr)
]
main = do
mapM_ id tests
where
only = onlyTests allTests
tests = if (length only > 0) then only else runTests allTests
|
9df4f7c573140764d1b3a29f96bf35fe
|
{
"intermediate": 0.35125982761383057,
"beginner": 0.5001527667045593,
"expert": 0.1485874205827713
}
|
44,654
|
i want to backup ubuntu users with their password and then restore it
|
7dca2360ed8da77d6fcd42f8ab2eaa14
|
{
"intermediate": 0.349688857793808,
"beginner": 0.23447497189044952,
"expert": 0.4158361852169037
}
|
44,655
|
write code for an app for windows 10 for a quick preview of video files .mov. the app opens preview of a video file in explorer by pressing spacebar. pressing <;> makes video jump forward 10 frames. pressing <l> makes video jump backward 10 frames. pressing <p> makes video pause.pressing <p> again makes video play again. pressing <alt> makes video rotate 180 degree instantly. pressing spacebar again closes preview and returns focus back to the explorer app.
|
7b3e12e1fb10b04db93b751a4554f48f
|
{
"intermediate": 0.43499037623405457,
"beginner": 0.20864877104759216,
"expert": 0.3563608229160309
}
|
44,656
|
check this code:
#[arg(
long = "ignore-exon",
help = "Flag to ignore upstream 5' end",
default_missing_value("true"),
default_value("false"),
num_args(0..=1),
require_equals(true),
action = ArgAction::Set,
)]
pub skip_exon: bool,
#[arg(
long = "var-five-end",
help = "Number of nucleotides to ignore from 5' end",
value_name = "FLAG",
default_value_t = 0,
require
)]
pub nt_5_end: usize,
I want to make the following:
If ignore-exon is true (if --ignore-exon is specified), var-five-end should not be specified
|
1d202eeaa339a3f67170d2c229398eb5
|
{
"intermediate": 0.3537060022354126,
"beginner": 0.4664449691772461,
"expert": 0.17984899878501892
}
|
44,657
|
Hi, how are you?
|
593b0dcbc63150b2491a56bb107c26cd
|
{
"intermediate": 0.39029815793037415,
"beginner": 0.2846156358718872,
"expert": 0.32508620619773865
}
|
44,658
|
How to create uml editing software in C#
|
81b734624bb229da7fad51ddaa066c3a
|
{
"intermediate": 0.3679986000061035,
"beginner": 0.388400137424469,
"expert": 0.2436012625694275
}
|
44,659
|
write an ahk script that presses \ every 3-3.05 seconds and is turned off or paused with ]
|
a292a3390cf86e62b127f1a9c21df211
|
{
"intermediate": 0.2866865396499634,
"beginner": 0.23431448638439178,
"expert": 0.47899895906448364
}
|
44,660
|
i have a csv file
i want to delete some of its columns
i want to delete columns between:
c1_h_volume_adi to c1_h_hist_short_long
c2_h_volume_adi to c2_h_hist_short_long
...
c24_h_volume_adi to c24_h_hist_short_long
give me proper python code
|
6379351ff4f3b7891782bee4d5b7e61d
|
{
"intermediate": 0.35351064801216125,
"beginner": 0.42762047052383423,
"expert": 0.21886885166168213
}
|
44,661
|
i have 340 historical data files
each has between 1000 rows
i want to train a general LSTM model on all of them , i have a column "y_2d" that i want the model to predict it for each row
i want the window size to be 30
i dont want to merge all csv files
give me the proper python code
|
26fa452c2fc441c0e1af412620831fb0
|
{
"intermediate": 0.3200507164001465,
"beginner": 0.1353309005498886,
"expert": 0.5446184277534485
}
|
44,662
|
I created new files for Rasa: nlu.yml, rules.yml, stories.yml, actions.py. How do I proceed?
|
5f384e251cdaa9bc76a57f56ebbb30f8
|
{
"intermediate": 0.4175052046775818,
"beginner": 0.22362324595451355,
"expert": 0.3588714897632599
}
|
44,663
|
i have a csv file
i want to drop between 2 column
give me proper python code
|
58496eab219e4e28277f2705e212d9a5
|
{
"intermediate": 0.4119412899017334,
"beginner": 0.28377431631088257,
"expert": 0.30428439378738403
}
|
44,664
|
i have a problem can you help me?
|
4adc72d7f7e1d636fad64ddb386e132f
|
{
"intermediate": 0.39149391651153564,
"beginner": 0.28812581300735474,
"expert": 0.3203803300857544
}
|
44,665
|
create pentagram in vanilla html code with five independed tringles. align each triangle in 72 deg correctly clockwise. output vanilla html and corresponding css stylings code.
|
11b10756fd98e3f578f519f4e2268914
|
{
"intermediate": 0.4747534990310669,
"beginner": 0.2169191986322403,
"expert": 0.3083272874355316
}
|
44,666
|
create pentagram in vanilla html code with five independed tringles. align each triangle in 72 deg correctly clockwise. output vanilla html and corresponding css stylings code.
Creating a pentagram using HTML and CSS by aligning five independent triangles at 72-degree intervals can be a bit intricate because CSS does not directly support drawing triangles through a straightforward property. Instead, you can use the CSS border trick to create triangles and then rotate and position them to form a pentagram.
Here is a simple way to achieve this by creating a container for the pentagram and then adding five divs, each representing a triangle. Each triangle is then rotated and positioned appropriately to form the pentagram.
### HTML
<!DOCTYPE html>
<html lang=“en”>
<head>
<meta charset=“UTF-8”>
<title>Pentagram</title>
<link rel=“stylesheet” href=“style.css”>
</head>
<body>
<div class=“pentagram”>
<div class=“triangle” style=“–rotation: 0deg;”></div>
<div class=“triangle” style=“–rotation: 72deg;”></div>
<div class=“triangle” style=“–rotation: 144deg;”></div>
<div class=“triangle” style=“–rotation: 216deg;”></div>
<div class=“triangle” style=“–rotation: 288deg;”></div>
</div>
</body>
</html>
### CSS (style.css)
body {
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
background-color: #f0f0f0;
}
.pentagram {
position: relative;
width: 200px;
height: 200px;
}
.triangle {
--size: 90px;
position: absolute;
width: 0;
height: 0;
border-left: calc(var(–size) / 2) solid transparent;
border-right: calc(var(–size) / 2) solid transparent;
border-bottom: var(–size) solid black; /* Change color if needed */
transform-origin: 50% 100%;
transform: rotate(var(–rotation)) translateY(-35%);
}
This example shows how to create a pentagram by using pure HTML and CSS. Here’s how it works:
1. The .pentagram class forms a container for the entire shape. It’s sized and positioned to center the pentagram on the page.
2. Each .triangle represents one of the vertices of the pentagram. They’re created using the CSS trick of setting borders on an element with a 0 width and height. The borders are manipulated in such a way that they appear as triangles.
3. A custom property (--rotation) is used to rotate each triangle the correct amount. The triangles are rotated around their bottom point using transform-origin.
4. CSS variables make it easier to adjust the size and rotation of the triangles directly in the HTML code with the style attribute, allowing for a clear customization point.
This example provides a basic pentagram. For more complex or stylized versions, further customization of sizes, colors, and positions may be required.
not sure about 72. just do as need
To achieve the correct alignment of each triangle to form a pentagram, we do indeed need to rotate each triangle by multiples of 72 degrees. This is because a pentagram is a five-pointed star, and a full circle (360 degrees) divided by five points gives us 72 degrees between each point.
Given the initial instructions and the need to precisely align each triangle, the CSS provided in the previous example already sets up the correct rotation using multiples of 72 degrees for each triangle. This leads to the correct formation of a pentagram.
However, it seems there was a desire for clarification or reassurance on the 72-degree rotation. Let’s break down why 72 degrees is the correct choice:
- A pentagram consists of 5 triangles making up a star within a circle.
- Circles have 360 degrees.
- Dividing the circle by the 5 points of the star gives us 360/5 = 72 degrees.
- Therefore, each triangle needs to be rotated by 72 degrees relative to the one before it to ensure they are evenly spaced in a pentagram shape.
The CSS snippet provided earlier uses a custom CSS property --rotation utilized in inline styles for each .triangle div, effectively incrementing the rotation by 72 degrees for each triangle. This means the triangles are rotated by 0, 72, 144, 216, and 288 degrees respectively.
If the concern is about alignment or appearance other than the 72-degree rotation, ensure that:
- The transform-origin is correctly set to ensure triangles rotate around their correct center.
- Adjustments in positioning (translateY) might be needed based on the size of the container and the triangles themselves to ensure a visually appealing alignment.
- The browser supports CSS variables and the latest CSS features to ensure the look is rendered as intended.
The combination of HTML and CSS provided should yield a correctly formed pentagram when viewed in a modern web browser. If any issues persist, it may be beneficial to experiment with the size (--size variable) and positioning (adjusting the translateY value in the .triangle class) to better fit your specific needs or desired appearance.
because actual pentagram is kinda different of traditional five angled star. here’s perfect pentagram but not in independent five triangles: https://upload.wikimedia.org/wikipedia/commons/6/6e/Five_Pointed_Star_Lined.svg:
<path fill=“none” stroke=“#000” stroke-width=“5” d=“m55,237 74-228 74,228L9,96h240z”/></svg>
Creating a pentagram that closely resembles the traditional symbol, involving lines connecting the outer points through continuous paths rather than independent triangles, presents a different challenge. Based on the SVG link you provided, which outlines a perfect pentagram through a single path, you showed interest in replicating this in an SVG format rather than using HTML/CSS for individual triangles.
If you aim to create this pentagram with the SVG format as provided, here is the direct implementation of the SVG you linked:
<!DOCTYPE html>
<html lang=“en”>
<head>
<meta charset=“UTF-8”>
<title>Pentagram</title>
</head>
<body>
<!-- SVG code for a Pentagram -->
<svg xmlns=“http://www.w3.org/2000/svg” width=“260” height=“245”>
<path fill=“none” stroke=“#000” stroke-width=“5” d=“m55,237 74-228 74,228L9,96h240z”/>
</svg>
</body>
</html>
This SVG code creates a pentagram in line with traditional symbolism, using a path element to define the star’s shape with a single continuous line. The attributes specify the path’s design:
- fill="none" ensures the inside of the pentagram is transparent.
- stroke="#000" defines the line color as black.
- stroke-width="5" sets the line thickness.
- The d attribute outlines the path data, effectively drawing the pentagram shape.
To achieve the same appearance using individual triangles (though the original request now seems more focused on the traditional line-drawn pentagram symbol), would require dividing the path into segments that represent each of the star’s outer triangles. This is more complex and doesn’t align with traditional pentagram representations, which emphasize the unbroken lines connecting the outer points.
Using SVG, as shown, is the most straightforward and scalable way to include detailed and precise graphical elements, like a pentagram, in web content. It ensures that the symbol maintains its proportions and appearance across all devices and screen sizes, without the complications that could arise from trying to manually position HTML/CSS elements to achieve the same effect.
no, gpt4, need five independent triangles in pentagram structure. here's some more info regarding all kinds of pentagrams and shits: """Pentagram
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Tools
Task
Pentagram
You are encouraged to solve this task according to the task description, using any language you may know.
A pentagram is a star polygon, consisting of a central pentagon of which each side forms the base of an isosceles triangle. The vertex of each triangle, a point of the star, is 36 degrees.
Task
Draw (or print) a regular pentagram, in any orientation. Use a different color (or token) for stroke and fill, and background. For the fill it should be assumed that all points inside the triangles and the pentagon are inside the pentagram.
See also
Angle sum of a pentagram
Action!
Library: Action! Tool Kit
INCLUDE "D2:REAL.ACT" ;from the Action! Tool Kit
DEFINE REALPTR="CARD"
TYPE PointR=[REALPTR x,y]
INT ARRAY SinTab=[
0 4 9 13 18 22 27 31 36 40 44 49 53 58 62 66 71 75 79 83
88 92 96 100 104 108 112 116 120 124 128 132 136 139 143
147 150 154 158 161 165 168 171 175 178 181 184 187 190
193 196 199 202 204 207 210 212 215 217 219 222 224 226
228 230 232 234 236 237 239 241 242 243 245 246 247 248
249 250 251 252 253 254 254 255 255 255 256 256 256 256]
INT FUNC Sin(INT a)
WHILE a<0 DO a==+360 OD
WHILE a>360 DO a==-360 OD
IF a<=90 THEN
RETURN (SinTab(a))
ELSEIF a<=180 THEN
RETURN (SinTab(180-a))
ELSEIF a<=270 THEN
RETURN (-SinTab(a-180))
ELSE
RETURN (-SinTab(360-a))
FI
RETURN (0)
INT FUNC Cos(INT a)
RETURN (Sin(a-90))
PROC Det(REAL POINTER x1,y1,x2,y2,res)
REAL tmp1,tmp2
RealMult(x1,y2,tmp1)
RealMult(y1,x2,tmp2)
RealSub(tmp1,tmp2,res)
RETURN
BYTE FUNC IsZero(REAL POINTER a)
CHAR ARRAY s(10)
StrR(a,s)
IF s(0)=1 AND s(1)='0 THEN
RETURN (1)
FI
RETURN (0)
BYTE FUNC Intersection(PointR POINTER p1,p2,p3,p4,res)
REAL det1,det2,dx1,dx2,dy1,dy2,nom,denom
Det(p1.x,p1.y,p2.x,p2.y,det1)
Det(p3.x,p3.y,p4.x,p4.y,det2)
RealSub(p1.x,p2.x,dx1)
RealSub(p1.y,p2.y,dy1)
RealSub(p3.x,p4.x,dx2)
RealSub(p3.y,p4.y,dy2)
Det(dx1,dy1,dx2,dy2,denom)
IF IsZero(denom) THEN
RETURN (0)
FI
Det(det1,dx1,det2,dx2,nom)
RealDiv(nom,denom,res.x)
Det(det1,dy1,det2,dy2,nom)
RealDiv(nom,denom,res.y)
RETURN (1)
PROC FloodFill(BYTE x0,y0)
BYTE ARRAY xs(300),ys(300)
INT first,last
first=0 last=0
xs(first)=x0
ys(first)=y0
WHILE first<=last
DO
x0=xs(first) y0=ys(first)
first==+1
IF Locate(x0,y0)=0 THEN
Plot(x0,y0)
IF Locate(x0-1,y0)=0 THEN
last==+1 xs(last)=x0-1 ys(last)=y0
FI
IF Locate(x0+1,y0)=0 THEN
last==+1 xs(last)=x0+1 ys(last)=y0
FI
IF Locate(x0,y0-1)=0 THEN
last==+1 xs(last)=x0 ys(last)=y0-1
FI
IF Locate(x0,y0+1)=0 THEN
last==+1 xs(last)=x0 ys(last)=y0+1
FI
FI
OD
RETURN
PROC Pentagram(INT x0,y0,r,a0 BYTE c1,c2)
INT ARRAY xs(16),ys(16)
INT angle
BYTE i
PointR p1,p2,p3,p4,p
REAL p1x,p1y,p2x,p2y,p3x,p3y,p4x,p4y,px,py
p1.x=p1x p1.y=p1y
p2.x=p2x p2.y=p2y
p3.x=p3x p3.y=p3y
p4.x=p4x p4.y=p4y
p.x=px p.y=py
;outer points
angle=a0
FOR i=0 TO 4
DO
xs(i)=r*Sin(angle)/256+x0
ys(i)=r*Cos(angle)/256+y0
angle==+144
OD
;intersection points
FOR i=0 TO 4
DO
IntToReal(xs(i MOD 5),p1x)
IntToReal(ys(i MOD 5),p1y)
IntToReal(xs((1+i) MOD 5),p2x)
IntToReal(ys((1+i) MOD 5),p2y)
IntToReal(xs((2+i) MOD 5),p3x)
IntToReal(ys((2+i) MOD 5),p3y)
IntToReal(xs((3+i) MOD 5),p4x)
IntToReal(ys((3+i) MOD 5),p4y)
Intersection(p1,p2,p3,p4,p)
xs(5+i)=RealToInt(px)
ys(5+i)=RealToInt(py)
OD
;centers of triangles
FOR i=0 TO 4
DO
xs(10+i)=(xs(i)+xs(5+i)+xs(5+(i+2) MOD 5))/3
ys(10+i)=(ys(i)+ys(5+i)+ys(5+(i+2) MOD 5))/3
OD
;center of pentagon
xs(15)=0 ys(15)=0
FOR i=5 TO 9
DO
xs(15)==+xs(i)
ys(15)==+ys(i)
OD
xs(15)==/5 ys(15)==/5
;draw lines
COLOR=c1
FOR i=0 TO 5
DO
IF i=0 THEN
Plot(xs(i MOD 5),ys(i MOD 5))
ELSE
DrawTo(xs(i MOD 5),ys(i MOD 5))
FI
OD
;fill
COLOR=c2
FOR i=10 TO 15
DO
FloodFill(xs(i),ys(i))
OD
RETURN
PROC Main()
BYTE CH=$02FC
Graphics(7+16)
SetColor(0,8,4)
SetColor(1,8,8)
SetColor(2,8,12)
Pentagram(40,48,40,0,1,2)
Pentagram(119,48,40,15,2,3)
DO UNTIL CH#$FF OD
CH=$FF
RETURN
Output:
Screenshot from Atari 8-bit computer
Ada""".
|
8ae7fe5e7830872c239c1ac2881a4cb5
|
{
"intermediate": 0.2952022850513458,
"beginner": 0.4977627694606781,
"expert": 0.20703494548797607
}
|
44,667
|
tengpço este probelama 2024-03-31 00:51:13 | INFO | httpx | HTTP Request: GET https://api.gradio.app/gradio-messaging/en "HTTP/1.1 200 OK"
Traceback (most recent call last):
File "C:\Users\Dios es fiel\Applio-RVC-Fork-main\Applio-RVC-Fork-main\infer-web.py", line 40, in <module>
from dotenv import load_dotenv
ModuleNotFoundError: No module named 'dotenv'
Presione una tecla para continuar . . .
|
a21cd56d3f89a62d9aba473ad3041e82
|
{
"intermediate": 0.5436930656433105,
"beginner": 0.2560182511806488,
"expert": 0.20028866827487946
}
|
44,668
|
How to set up routing table in Linux (Debian)
|
11052e510784d163ec2a43e9cd328b2f
|
{
"intermediate": 0.3648328185081482,
"beginner": 0.2131347805261612,
"expert": 0.4220324456691742
}
|
44,669
|
Write a Python script that divides something by 4, then adds 7 to the answer.
(doing this to honor C418)
|
710d3b41aaf15b0a7705965ce442a4a9
|
{
"intermediate": 0.25946173071861267,
"beginner": 0.4976429045200348,
"expert": 0.24289540946483612
}
|
44,670
|
"입력 이미지를 LLM에 적용하고 싶습니다. 때문에 아주 상세하게 이미지를 묘사해서 글로 나타내 주세요."를 영작해주세요.
|
dd6307cd8c3c97568de7377d310ca7f0
|
{
"intermediate": 0.36390894651412964,
"beginner": 0.2479979544878006,
"expert": 0.38809314370155334
}
|
44,671
|
Please complete the incomplete code below based on the DMA v1.1 Specification. Output the entire code. Only fill in the “fill your code here” parts, and absolutely do not touch the rest or add anything else. Do not add any variables or make other modifications.
// Below is the content of DMAC/RTL/DMAC_CFG.sv
module DMAC_CFG
(
input wire clk,
input wire rst_n, // _n means active low
// AMBA APB interface
input wire psel_i,
input wire penable_i,
input wire [11:0] paddr_i,
input wire pwrite_i,
input wire [31:0] pwdata_i,
output reg pready_o,
output reg [31:0] prdata_o,
output reg pslverr_o,
// configuration registers
output reg [31:0] src_addr_o,
output reg [31:0] dst_addr_o,
output reg [15:0] byte_len_o,
output wire start_o,
input wire done_i
);
// Configuration register to read/write
reg [31:0] src_addr;
reg [31:0] dst_addr;
reg [15:0] byte_len;
//----------------------------------------------------------
// Write
//----------------------------------------------------------
// an APB write occurs when PSEL & PENABLE & PWRITE
// clk : __--__--__--__--__--__--__--__--__--__--
// psel : ___--------_____________________________
// penable : _______----_____________________________
// pwrite : ___--------_____________________________
// wren : _______----_____________________________
//
// DMA start command must be asserted when APB writes 1 to the DMA_CMD
// register
// clk : __--__--__--__--__--__--__--__--__--__--
// psel : ___--------_____________________________
// penable : _______----_____________________________
// pwrite : ___--------_____________________________
// paddr : |DMA_CMD|
// pwdata : | 1 |
// start : _______----_____________________________
wire wren;
assign wren = // fill your code here
always @(posedge clk) begin
// fill
// your
// code
// here
end
wire start;
assign start = // fill your code here
// Read
reg [31:0] rdata;
//----------------------------------------------------------
// READ
//----------------------------------------------------------
// an APB read occurs when PSEL & PENABLE & !PWRITE
// To make read data a direct output from register,
// this code shall buffer the muxed read data into a register
// in the SETUP cycle (PSEL & !PENABLE)
// clk : __--__--__--__--__--__--__--__--__--__--
// psel : ___--------_____________________________
// penable : _______----_____________________________
// pwrite : ________________________________________
// reg update : ___----_________________________________
//
always @(posedge clk) begin
// fill
// your
// code
// here
end
// output assignments
assign pready_o = 1'b1;
assign prdata_o = rdata;
assign pslverr_o = 1'b0;
assign src_addr_o = src_addr;
assign dst_addr_o = dst_addr;
assign byte_len_o = byte_len;
assign start_o = start;
endmodule
// End DMAC/RTL/DMAC_CFG.sv
// Below is the content of DMAC/SIM/TB/DMAC_CFG_TB.sv
`define SRC_ADDR 32'h100
`define DST_ADDR 32'h104
`define LEN_ADDR 32'h108
`define STAT_ADDR 32'h110
`define START_ADDR 32'h10c
`define TIMEOUT_CYCLE 10000000
module DMAC_CFG_TB ();
reg clk;
reg rst_n;
// clock generation
initial begin
clk = 1'b0;
forever #10 clk = !clk;
end
// reset generation
initial begin
rst_n = 1'b0; // active at time 0
repeat (3) @(posedge clk); // after 3 cycles,
rst_n = 1'b1; // release the reset
end
// enable waveform dump
initial begin
\$dumpvars(0, u_DUT);
\$dumpfile("dump.vcd");
end
// timeout
initial begin
#`TIMEOUT_CYCLE \$display("Timeout!");
\$finish;
end
APB apb_if (.clk(clk));
reg [31:0] test_vector;
initial begin
int data;
apb_if.init();
@(posedge rst_n); // wait for a release of the reset
repeat (10) @(posedge clk); // wait another 10 cycles
apb_if.read(32'h0, data);
\$display("---------------------------------------------------");
\$display("IP version: %x", data);
if (data!=='h0001_2024)
\$display("Wrong IP version");
\$display("---------------------------------------------------");
\$display("---------------------------------------------------");
\$display("Reset value test");
\$display("---------------------------------------------------");
apb_if.read(`SRC_ADDR, data);
if (data===0)
\$display("DMA_SRC(pass): %x", data);
else begin
\$display("DMA_SRC(fail): %x", data);
@(posedge clk);
\$finish;
end
apb_if.read(`DST_ADDR, data);
if (data===0)
\$display("DMA_DST(pass): %x", data);
else begin
\$display("DMA_DST(fail): %x", data);
@(posedge clk);
\$finish;
end
apb_if.read(`LEN_ADDR, data);
if (data===0)
\$display("DMA_LEN(pass): %x", data);
else begin
\$display("DMA_LEN(fail): %x", data);
@(posedge clk);
\$finish;
end
apb_if.read(`STAT_ADDR, data);
if (data===1)
\$display("DMA_STATUS(pass): %x", data);
else begin
\$display("DMA_STATUS(fail): %x", data);
@(posedge clk);
\$finish;
end
\$display("---------------------------------------------------");
\$display("Configuration test");
\$display("---------------------------------------------------");
test_vector = 32'h1000;
apb_if.write(`SRC_ADDR, test_vector);
apb_if.read(`SRC_ADDR, data);
if (data===test_vector)
\$display("DMA_SRC(pass): %x", data);
else begin
\$display("DMA_SRC(fail): %x", data);
@(posedge clk);
\$finish;
end
test_vector = 32'h2000;
apb_if.write(`DST_ADDR, test_vector);
apb_if.read(`DST_ADDR, data);
if (data===test_vector)
\$display("DMA_DST(pass): %x", data);
else begin
\$display("DMA_DST(fail): %x", data);
@(posedge clk);
\$finish;
end
test_vector = 32'h100;
apb_if.write(`LEN_ADDR, test_vector);
apb_if.read(`LEN_ADDR, data);
if (data===test_vector)
\$display("DMA_LEN(pass): %x", data);
else begin
\$display("DMA_LEN(fail): %x", data);
@(posedge clk);
\$finish;
end
\$display("---------------------------------------------------");
\$display("DMA start");
\$display("---------------------------------------------------");
test_vector = 32'h1;
apb_if.write(`START_ADDR, test_vector);
\$display("---------------------------------------------------");
\$display("Wait for a DMA completion");
\$display("---------------------------------------------------");
data = 0;
while (data != 1) begin
apb_if.read(`STAT_ADDR, data);
repeat (100) @(posedge clk);
\$write(".");
end
\$display("");
@(posedge clk);
\$display("---------------------------------------------------");
\$display("DMA completed");
\$display("---------------------------------------------------");
\$finish;
end
DMAC_CFG u_DUT (
.clk (clk),
.rst_n (rst_n),
// APB interface
.psel_i (apb_if.psel),
.penable_i (apb_if.penable),
.paddr_i (apb_if.paddr[11:0]),
.pwrite_i (apb_if.pwrite),
.pwdata_i (apb_if.pwdata),
.pready_o (apb_if.pready),
.prdata_o (apb_if.prdata),
.pslverr_o (apb_if.pslverr),
.src_addr_o (/* FLOATING */),
.dst_addr_o (/* FLOATING */),
.byte_len_o (/* FLOATING */),
.start_o (/* FLOATING */),
.done_i (1'b1)
);
endmodule
// End of DMAC/SIM/TB/DMAC_CFG_TB.sv
|
c00dd273d60781a47659022ab87c2383
|
{
"intermediate": 0.3798760771751404,
"beginner": 0.37498217821121216,
"expert": 0.24514171481132507
}
|
44,672
|
User
node:internal/process/promises:289
triggerUncaughtException(err, true /* fromPromise */);
^
page.goto: net::ERR_ABORTED at https://indeed.com/rc/clk?jk=d3fcc7a97ccb4507&bb=A8PSaKkgqPhDtMTmUoE-GF697TIhNq13qbiI7Ut17jrWMi6_jzFbhalsaVuuXVOo8NyiArEi_5u35MZHJqXzPnTQbzYzFQF2sdJZeqlLIts%3D&xkcb=SoAi67M3CJtlcexvW50EbzkdCdPP&fccid=aa53b551f9df0210&vjs=3
Call log:
- navigating to "https://indeed.com/rc/clk?jk=d3fcc7a97ccb4507&bb=A8PSaKkgqPhDtMTmUoE-GF697TIhNq13qbiI7Ut17jrWMi6_jzFbhalsaVuuXVOo8NyiArEi_5u35MZHJqXzPnTQbzYzFQF2sdJZeqlLIts%3D&xkcb=SoAi67M3CJtlcexvW50EbzkdCdPP&fccid=aa53b551f9df0210&vjs=3", waiting until "load"
at C:\Users\X\node\app\node-crash-course\playwright.js:99:24
at C:\Users\X\node\app\node-crash-course\playwright.js:97:14 {
name: 'Error'
}
Node.js v20.11.1
PS C:\Users\X\node\app\node-crash-course>
|
96d684edb64961324fd546f046437b04
|
{
"intermediate": 0.42952266335487366,
"beginner": 0.2824357748031616,
"expert": 0.28804150223731995
}
|
44,673
|
Fix
//=======================================================================
// Indeed Auto-Applier
// ----------------------------------------------------------------------
// Importing necessary modules
const { chromium } = require('playwright-extra');
const stealth = require('puppeteer-extra-plugin-stealth')();
// Adding stealth plugin to the chromium browser
chromium.use(stealth);
// Importing the promises API of the file system module
const fs = require('fs/promises');
// Setting up variables
const email = 'tnwpvdzakkpamyduti@ckptr.com';
const password = 'login123';
const amount = 10;
const transportation = 'Yes';
const authorized = 'Yes';
const flexibleSchedule = 'Yes';
const yearsOfSalesExperience = '1';
const yearsOfRetailExperience = '1';
const fullTime = 'Yes';
const commute = 'Yes';
const b2bSales = 'No';
const accountManagement = 'No';
// Setting up search parameters
const search = 'test';
const location = 'Brea, CA';
const radius = 5;
const sorting = 'date';
let jobs = []; // Array to store job URLs
// Function to generate Indeed URL with search parameters
function generateIndeedURL(search, location, radius, sorting) {
const encodedSearch = encodeURIComponent(search);
const encodedLocation = encodeURIComponent(location);
return `https://www.indeed.com/jobs?q=${encodedSearch}&l=${encodedLocation}&radius=${radius}&sort=${sorting}`;
}
// Generating Indeed URL
const indeedURL = generateIndeedURL(search, location, radius, sorting);
console.log('Indeed URL:', indeedURL);
let heading; // Variable to store page heading
let url; // Variable to store page URL
// Async function to automate the job application process
(async () => {
// Launching the chromium browser with a persistent context
const browser = await chromium.launchPersistentContext('sessionData', {
headless: false // Set headless option as needed
});
console.log('Browser started');
// Opening a new blank page
const page = await browser.newPage();
try {
// Navigating to the Indeed website
await page.goto(indeedURL);
// Calculating the number of pages to scrape
let pageCount = Math.floor(amount / 10);
console.log('Page Count:', pageCount);
// Looping through each page
while (pageCount > 0) {
// Get all links from the page
const links = await page.$$('a');
// Extract href attributes from the links
for (const link of links) {
const href = await link.getAttribute('href');
if (href && href.includes('clk')) {
jobs.push('https://indeed.com' + href);
}
}
console.log('Job URLs:', jobs);
// Navigate to the next page if available
if (pageCount > 1) {
try {
await page.press('[aria-label="Next Page"]');
} catch (error) {
console.error('Error occurred while navigating to the next page:', error);
}
}
pageCount--;
}
jobs.forEach(async(job) => {
await page.goto(job);
// wait for the navigation to complete
await page.waitForNavigation();
// Loop until "Submit your application" button is clicked
while (true) {
// Get page heading and URL
heading = await page.$eval('h1', heading => heading.innerText);
url = page.url();
console.log('Page Heading:', heading);
console.log('Page URL:', url);
// Job Information Page
if (url.includes('viewjob')) {
await page.getByText('Apply now').click()
// Add A Resume Page
} else if (heading.includes('Add a resume')) {
document.$('[data-testid="IndeedResumeCard-indicator"]').click();
await page.getByText('Continue').click();
// Certifications Page
} else if (heading.includes('certifications')) {
await page.getByText('Continue').click()
} else if (heading.includes('qualifications')) {
let fields = await page.$$('fieldset');
fields.forEach((field) => {
let qText = field.$('legend').innerText;
console.log('Qualification: ' + qText);
let radioFields = field.$$('label');
radioFields.forEach((field) => {
let fieldText = field.innerText;
console.log('Field Text: ' + fieldText);
let input = field.$('input');
if (qText.includes('Account management')) {
if (fieldText.includes(accountManagement)) {
input.click();
}
} else if (qText.includes('B2B sales')) {
if (fieldText.includes(b2bSales)) {
input.click();
}
}
});
});
await page.getByText('Continue').click();
// Questions page
} else if (heading.includes('questions')) {
let questions = await page.$$('.ia-Questions-item');
questions.forEach((question) => {
let fields = question.$('fieldset');
let qText = question.innerText;
if (fields) {
let radioFields = fields.$$('label');
if (radioFields.length > 0) {
radioFields.forEach((field) => {
let fieldText = field.innerText;
let input = field.$('input');
if (qText.includes('License') && fieldText.includes('Yes')) {
input.click();
} else if (qText.includes('education') && fieldText.includes('High school')) {
input.click();
} else if (qText.includes('authorized') && fieldText.includes('Yes')) {
input.click();
} else if (qText.includes('relocate') && fieldText.includes('Yes')) {
input.click();
}
});
}
} else {
let inputField = question.$('[autocomplete="off"]');
if (qText.includes('transportation')) {
inputField.fill(transportation);
} else if (qText.includes('authorized')) {
inputField.fill(authorized);
} else if (qText.includes('flexible schedule')) {
inputField.fill(flexibleSchedule);
} else if (qText.includes('full-time')) {
inputField.fill(fullTime);
} else if (qText.includes('commute')) {
inputField.fill(commute);
}
}
});
await page.getByText('Continue').click();
// Skills Page
} else if (heading.includes('skills') || heading.includes('relevant experience')) {
await page.getByText('Continue').click();
// Application Review Page
} else if (heading.includes('review your application')) {
await page.getByText('Submit your application').click()
} else {
console.log(heading);
}
}
});
} catch (error) {
console.error('Error occurred:', error);
} finally {
await browser.close();
}
})();
|
e6e2e742c2475f28178d152609aa4a49
|
{
"intermediate": 0.28753697872161865,
"beginner": 0.5855417251586914,
"expert": 0.12692126631736755
}
|
44,674
|
To form a pentagram from multiple triangles in SVG, carefully considering the guidelines provided throughout the conversation, here’s a consolidated pseudo-prompt-o’-code approach:
1. Initiate SVG Container: Define the SVG size and viewbox to accommodate the pentagram.
<svg width=“200” height=“200” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”>
2. Define Styling:
- Utilize <style> within the SVG for classes representing the triangles.
- Set up the stroke (color, width) to ensure visibility and distinction.
<style>.triangle { fill:none; stroke:#800080; stroke-width:2; }</style>
3. Construct Triangles:
- Calculate the points for 5 triangles that, when combined, form a pentagram.
- Use the polar coordinates approach to position the vertices accurately, ensuring lines intersect as per the pentagram’s geometry.
4. Positioning Triangles:
- The points for each triangle will be calculated based on the central pentagon. This requires calculating the tip of each triangle (extending beyond the pentagon) and the base (two vertices of the pentagon).
- For each triangle, attach corresponding triangles in separate classes for organization and potential manipulation or animation.
<polygon class=“triangle” points=“[Calculated Points]”/>
5. Embed within HTML:
- Ensure the SVG code is the first thing output after the <body> tag to match the request for code fashion.
- No additional comments or explanations within the output.
Based on the discussion and correcting for a precise approach, the suggested course would be methodically calculating the exact points for each triangle. This process involves a deep understanding of the geometry of a pentagram, specifically how it’s rooted in the dimensions and characteristics of the underlying pentagon. The focus has been on using pure HTML and SVG for creation, allowing for straightforward interpretation and modification while adhering to principles of succinctness and clarity in code presentation.
|
243b1285ab8fde8336f022b5a22f4964
|
{
"intermediate": 0.47243353724479675,
"beginner": 0.3383018970489502,
"expert": 0.18926450610160828
}
|
44,675
|
To form a pentagram from multiple triangles in SVG, carefully considering the guidelines provided throughout the conversation, here’s a consolidated pseudo-prompt-o’-code approach:
1. Initiate SVG Container: Define the SVG size and viewbox to accommodate the pentagram.
<svg width=“200” height=“200” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”>
2. Define Styling:
- Utilize <style> within the SVG for classes representing the triangles.
- Set up the stroke (color, width) to ensure visibility and distinction.
<style>.triangle { fill:none; stroke:#800080; stroke-width:2; }</style>
3. Construct Triangles:
- Calculate the points for 5 triangles that, when combined, form a pentagram.
- Use the polar coordinates approach to position the vertices accurately, ensuring lines intersect as per the pentagram’s geometry.
4. Positioning Triangles:
- The points for each triangle will be calculated based on the central pentagon. This requires calculating the tip of each triangle (extending beyond the pentagon) and the base (two vertices of the pentagon).
- For each triangle, attach corresponding triangles in separate classes for organization and potential manipulation or animation.
<polygon class=“triangle” points=“[Calculated Points]”/>
5. Embed within HTML:
- Ensure the SVG code is the first thing output after the <body> tag to match the request for code fashion.
- No additional comments or explanations within the output.
Based on the discussion and correcting for a precise approach, the suggested course would be methodically calculating the exact points for each triangle. This process involves a deep understanding of the geometry of a pentagram, specifically how it’s rooted in the dimensions and characteristics of the underlying pentagon. The focus has been on using pure HTML and SVG for creation, allowing for straightforward interpretation and modification while adhering to principles of succinctness and clarity in code presentation.
|
0742bb59055dbb9d582cf6e29d204eb6
|
{
"intermediate": 0.47243353724479675,
"beginner": 0.3383018970489502,
"expert": 0.18926450610160828
}
|
44,676
|
1. Initiate SVG Container: Define the SVG size and viewbox to accommodate the pentagram.
<svg width=“200” height=“200” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”>
2. Define Styling:
- Utilize <style> within the SVG for classes representing the triangles.
- Set up the stroke (color, width) to ensure visibility and distinction.
<style>.triangle { fill:none; stroke:#800080; stroke-width:2; }</style>
3. Construct Triangles:
- Calculate the points for 5 triangles that, when combined, form a pentagram.
- Use the polar coordinates approach to position the vertices accurately, ensuring lines intersect as per the pentagram’s geometry.
4. Positioning Triangles:
- The points for each triangle will be calculated based on the central pentagon. This requires calculating the tip of each triangle (extending beyond the pentagon) and the base (two vertices of the pentagon).
- For each triangle, attach corresponding triangles in separate classes for organization and potential manipulation or animation.
<polygon class=“triangle” points=“[Calculated Points]”/>
5. Embed within HTML:
- Ensure the SVG code is the first thing output after the <body> tag to match the request for code fashion.
- No additional comments or explanations within the output.
|
107009bd5900f912f5367d5d44e48e22
|
{
"intermediate": 0.46290072798728943,
"beginner": 0.2886991500854492,
"expert": 0.24840006232261658
}
|
44,677
|
you do this now, gpt4: """1. Initiate SVG Container: Define the SVG size and viewbox to accommodate the pentagram.
<svg width=“200” height=“200” viewBox=“0 0 100 100” xmlns=“http://www.w3.org/2000/svg”>
2. Define Styling:
- Utilize <style> within the SVG for classes representing the triangles.
- Set up the stroke (color, width) to ensure visibility and distinction.
<style>.triangle { fill:none; stroke:#800080; stroke-width:2; }</style>
3. Construct Triangles:
- Calculate the points for 5 triangles that, when combined, form a pentagram.
- Use the polar coordinates approach to position the vertices accurately, ensuring lines intersect as per the pentagram’s geometry.
4. Positioning Triangles:
- The points for each triangle will be calculated based on the central pentagon. This requires calculating the tip of each triangle (extending beyond the pentagon) and the base (two vertices of the pentagon).
- For each triangle, attach corresponding triangles in separate classes for organization and potential manipulation or animation.
<polygon class=“triangle” points=“[Calculated Points]”/>
5. Embed within HTML:
- Ensure the SVG code is the first thing output after the <body> tag to match the request for code fashion.
- No additional comments or explanations within the output.""".
|
db92ad100645817446face4f9566fbb7
|
{
"intermediate": 0.46292048692703247,
"beginner": 0.2985117435455322,
"expert": 0.2385677695274353
}
|
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