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[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
� �������� � � � ������������ � ���������������������������������� ������������������������ ���������� � � ���������������� ������������������������������������������������������������������������������������������� � � � � � ���� ����� ��� ���� ���� ������ ��� ������� ����������� ���� ��� ����� ������� ��� ����� ���� ������� ���� ������� ��� ���������� ��� ���������������������������������������� � � � � � ������ ��� ���� ��������� ��������� �� ��������� ������ �������� ��� ��� ����� ������ ���� ����� �������� ���� ���� ���� ��������� �� �������� ����� ����������������������������������������������������������������������������������������� � � �������������������������������������������������������������������������������������������������������������������������������������������� ���������������������������������������������������������������������������������������������������������������������� � � ��������� ������������������������������������������������������������������������
0471778230
The Great Formula: for Creating Maximum Profit with Minimal Effort
Mark Joyner
In The Irresistible Offer, Mark Joyner showed marketers,salespeople, and business leaders how to craft an offer that noreasonable person could refuse. But, despite its undeniableeffectiveness, The Irresistible Offer is only one ingredient inJoyner's recipe for consistent sales success. Now, he shares therest of his proven selling process in The Great Formula.<br /><br />
[ "Marketing & Sales", "Business & Money" ]
[ "Business &amp; Money", "Marketing &amp; Sales" ]
Marketing & Sales
0.479792
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found NONE Adventure Record# 596 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) The below maximums are per TU spent APL 2 max 225xp; 225gp APL 4 max 337xp; 325gp APL 6 max 450xp; 450gp
0345506847
Iron Man: Virus
Alexander Irvine
Alexander C. Irvine has written fourteen books, including <b>Buyout, The Narrows</b>, and <i>A Scattering of Jades</i>, which won him the Crawford Award for best new writer. He was a finalist for the Campbell Award for best new writer and a Pushcart Award nominee for his short story Snapdragons. Irvines short fiction has appeared in the <i>Vestal Review, Fantasy &amp; Science Fiction, Alchemy</i>, and <i>The Years Best Science Fiction</i>, among others. He lives in Portland, Maine.
[ "Literature & Fiction", "Action & Adventure" ]
[ "Literature &amp; Fiction", "Action &amp; Adventure" ]
Literature & Fiction
0.415214
null
null
GP FINAL GP TOTAL FINAL XP TOTAL XP TU REMAINING Adventure Record# 595 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) � Curse – Construct Contagion This PC suffered a serious blow (one that was a critical hit, one for massive damage, or one that put the PC’s hp total below zero) from an “infected” construct and has been cursed with construct contagion (it is not a disease, despite the name and use of the word infected). The constructs in this adventure cause the clay/iron (circle one) version of this infection. The initial infection causes random parts of this PC’s body to transform into bits of clay/iron (circle one). This first stage grants a +2 natural armor bonus and a -2 penalty to Charisma. Each time this PC is struck with a critical hit, a blow for massive damage, or has his hp total reduced below zero, they must make a Fort save (DC 12 + the APL this adventure was played at). If they fail the save, check
1550465058
The 175 Best Camp Games: A Handbook for Leaders
Kathleen Fraser
The games in this book run the gamut of camp requirements. Some are perfect for breaking the ice among new campers. Others are run-them-ragged games, designed to tire the participants. Still others are designed to let everybody win. There is advice for dealing with rule breakers and for keeping things fun, fair and safe.... This book would be great for camp leaders, counselors-in-training and anyone looking for creative group activities that require little or no special equipment. (Brenda Hoerle <i>Guelph Mercury/Waterloo Region Record</i> 2010-02-27)<br /><br />Anyone who is faced with the challenge of keeping a group of children entertained knows the value of a great game. A game can stimulate children physically and mentally, provide social interaction, teach new skills and most importantly be a lot of fun. But if you find yourself relying on distant memories of your own childhood games then this book will be a big help. There are plenty of games to choose from; some may be familiar, like I Spy or Blind Man's Bluff, but for most people this will be a wealth of new activities. (Terry Peters <i>North Shore News</i> 2010-01-03)<br /><br />Three former campers, leaders and now full-fledged teachers have compiled a treasure-trove of games and activities suitable for children in early-elementary through upper-middle school grades [and] appropriate for a number of situations, from schoolyard play to gyms, backyards and community centers.... Clear, easy-to-follow instructions include number of players, equipment and game plan, augmented by Lum's humorous cartoon illustrations and completed with extra hints and tips for leaders in sidebar-style notations. Tips range from "modifying for abilities" to "peaking games," in which suggestions are given for ending on a high note before kids get bored or frustrated.... A great resource. (<i>Kirkus Reviews</i> 2009-10-15)<br /><br />The purpose of this book is to gather and describe all the best camp games under one cover... The authors collectively have many years of experience as campers, camp leaders and eventually teachers. This is evident in the variety of games they present as well as in the way the information is presented. The handbook is very well organized and easy to understand... Instructions are presented clearly.... One of the best features of the handbook is the Tips for Leaders which...include dealing with rulebreakers, pros and cons of elimination games, and ways to modify games.... The illustrations are a great supplement to the instructions...The illustrator clearly made an effort to include children of many different races, sizes and abilities in her illustrations. The 175 Best Camp Games would be a valuable resource to not only camp counsellors, but anyone who works with young people. Parents, teachers, recreation leaders, and childcare providers would likely find many uses for the wide array<br /> of games described in this handbook. (Claire Perrin <i>Canadian Materials</i> 2010-04-16)<br /><br />This Canadian book is a treasure trove of ideas and a great resource for summer fun. (<i>North Bay Nugget</i> 2010-07-17)<br /><br />This is a perfect resource for any group leader, camp counselor, recreation director or parent interested in being active with young adults..... possibly one of the best resources for camp or after-school leaders in print. (<i>Green Teacher</i>)<br /><br />This book is a treasure trove of ideas and a great resource for summer fun. (<i>North Bay Nugget</i> 2010-07-17)<br /><br />For the first-time counsellor, knowing how to engage campers can seem a daunting task, but with a little guidance and creativity, games can not only entertain children, they can set a group tone for the counsellor, as well. (<i>Calgary Sun</i> 2015-04-15)
[ "Children's Books", "Health, Fitness & Dieting" ]
[ "Children's Books", "Sports &amp; Outdoors" ]
Children's Books
0.546541
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null
Cabin Wars!  a game of prestige, grudges, and pranks at summer camp      Cabin Wars is a story game set at an archetypal summer camp, pitting players against each  other as demanded by long-standing cabin feuds. The campers of Evergreen cabin have hated  those rejects in Brookside cabin as long as anyone can remember, and the feeling is mutual!  The counselors and staff quash the plots and reprisals wherever they can, reminding every  camper that the prestigious Camp Cup is on the line. The points a cabin earns through games  and competition can be all too easily lost by the demerits that accompany rule-breaking.      GAMEPLAY OVERVIEW  Players of Cabin Wars will take on the roles of campers assigned to a particular cabin and  roleplay their attempts to stick it to their rivals without getting caught (all while trying to win  enough points for their cabin through merit badges and challenges to offset any demerits that  might put them out of the running for the Camp Cup).    Between 4 a
0786915579
Icewind Dale Trilogy: Collector's Edition (Forgotten Realms: the Icewind Dale Trilogy)
R.A. Salvatore
We all owe a debt to Akar Kessel, that treacherous chump of a wizard's apprentice, briefly known as the (short-lived) Tyrant of Icewind Dale. Akar started it all when he stumbled across the ancient and malevolent Crenshinibon, the Crystal Shard, thereby kicking off one of fantasy's best and best-loved series--and at its heart, one of the genre's most beloved heroes, the noble dark-elf ranger Drizzt Do'Urden.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.523056
null
null
TEN TEN-TOWNS TOWNS ICEWIND DALE: RIME OF THE FROSTMAIDEN ICEWIND DALE: RIME OF THE FROSTMAIDEN DM’s resources for Icewind Dale: Rime of the Frostmaiden DM’s resources for Icewind Dale: Rime of the Frostmaiden Chapter 1: Ten Towns Chapter 1: Ten Towns Credits Writing & Layout: J. A. Valeur Interior & Cover Art: Licensed Art from Adobe Stock and Shutterstock, and art provided by the Dungeon Masters Guild and used with permission under the Community Content Agreement for the DMs Guild. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is c
1584502134
Infinite Game Universe: Level Design, Terrain, And Sound (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
Guy W. Lecky-Thompson
Guy W. Lecky-Thompson is an experienced author in the field of video game design and software development, whose articles have been published in various places, including Gamasutra and the seminal Game Programming Gems. He is also the author of Infinite Game Universe: Mathematical Techniques;Infinite Game Universe, Volume 2: Level Design Terrain, and Sound; and Video Game Design Revealed.
[ "Computer Science" ]
[ "Computers &amp; Technology", "Programming" ]
Computer Science
0.459659
null
null
6.2.2019 A sound of many faces | GM Binder A Sound of many Faces A Sound of many Faces A Sound of many Faces A Sound of many Faces A Sound of many Faces A Sound of many Faces A Sound of many Faces A Sound of many Faces A Sound of many Faces 6.2.2019 A sound of many faces | GM Binder   A sound of many faces is an adventure module for D&D 5e that is set in the port town of Harrowport. It is designed as a 3-5 hour one- shot adventure for 4-6 Characters of levels 4-6. However, depending on the choices of the DM, group composition, APL, background stories and time to spare, it is possible to adapt this adventure for any other RP-System and for any setting. It also includes tips and ideas to adjust and/or expand the adventure to a two-shot or even a mini-campaign and improve the experience for the players. If you think that the encounters are too difficult or too easy, feel free to change them. The ultimate goal of a one-shot is for you and your players to have fun.
098018701X
Abominations: 17 Spine-Tingling Tales Of Murderous Monsters And Horrific Creatures
Tim Deal
John Teehan- Whatever happened to Baby Charles? Anna Lowther- Grace's Garden; Eric Christ- Riding The Oak Mill Bridge; Rhonda Parrish- Spoiled Picnic; William Vogel-Papa Mort; Tracie McBride-Marked; Mark Tullius- When it Rains; Kevin Lucia- The Water God of Clarke Street; Brandon Berntson- Mosquito; Jeff Parish- For the Good of the Flock; Lee Zumpe- Worm-sacks and Dirt-backs; Lon Prater- Starvelito; Lincoln Crisler- Old Stooping Lugh; Gerard Houarner- Devoured Smile; R. Scott McCoy- Good Dog; Dave Dunwoody- The Ambrosia Supper Club; Richard Farnsworth- B.E.K.s.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.443007
null
null
RAISE ABOMINATION 9th-level necromancy (Cleric, Warlock, Wizard) Casting Time: 1 hour Range: 10 feet Components: V, S, M (a black diamond worth at least 750gp and the heart of a fiend, both of which the spell consumes) Duration: Instantaneous You use magic and skill to combine at least four corpses of Medium humanoids within range, creating an abomination. You can use the corpses of Small humanoids instead, but you . need two for every Medium corpse you replace. At the end o( casting, your magic animates the undead abomination you've • created It has the statistics of a flesh golem, except that it· doesn't have immunity to lightning damage or the Lightning_ Absorbtion trait, it is an undead instead of a construct, and it is chaotic eviL because its horrid existence fills it with hatred (The DM has game statistics for this creature.) As a bonus action on each of your turns, you can mentally • command any creature you animated with this spell if the creature is within
1573221678
Healing Dreams: Exploring the Dreams That Can Transform Your Life
Marc Ian Barasch
There was a time when author Marc Ian Barasch (<i><a href="/exec/obidos/ASIN/014019486X/${0}">The Healing Path</a></i>) treated dreams as "nocturnal reshufflings of the mental deck; as fantasy and wish fulfillment; as psychic leftovers; those emotional coffee grounds and crumbled up impulses toward sex and violence ditched nightly down some inner Disposall." But then the vivid, ominous dreams began in which Barasch saw his neck being probed, tortured, speared, and even removed. Convinced something was terribly wrong, he went to a doctor who eventually confirmed what Barasch's dreams had been telling him: he had thyroid cancer.
[ "References & Guides & Self-Help " ]
[ "Self-Help", "Dreams" ]
References & Guides & Self-Help
0.571018
null
null
By Lonnie Ezell The Dream Healers Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Liber Sodalitas: The Dream Healers Though often seen as a priestly order, the dream healers follow no set god. For them, the power of healing lies within the patient and their dreams. Able to enter another's dreams, they guide their patients through past events, allowing them to relive them and heal many wounds that other healers cannot touch. The journey is not without risk, for the world within a dream becomes a new reality, and death there comes just as easily as in the waking world. History A tormented woman, Dalia's parents were killed during a bandit raid on her village. She was taken as part of the bounty and meant to be a concub
0978575334
MAX Out the Army, Navy, Marine, and Air Force Physical Fitness and Combat Fitness Tests
Lee Kind
CPT Kind wasn't always a physical fitness expert. Before he got into ROTC, he had been bedridden with an illness for a year and couldn't even climb two steps at one time. After being in ROTC for one month, Cadet Kind took his first PT test and failed it! His total score was a 178 with a run time of 18 minutes 3 seconds and only 45 push-ups and 58 sit-ups performed. Cadet Kind then devised a work out plan based on his prior weight lifting experience and sports playing years in high school. Within a few months, he earned his first perfect score of 300. From then on, his scores increased until he consistently scored on the extended scale in the 360's and 370's with run times in the low 11's and push-ups and sit-ups in the 120+ repetition range in 2 minutes became the norm. If CPT Kind could increase his score over 200 points, so can you! Follow this plan and if you are motivated enough, you will even score in the 400 range.
[ "Health, Fitness & Dieting" ]
[ "Health, Fitness &amp; Dieting", "Exercise &amp; Fitness" ]
Health, Fitness & Dieting
0.511166
null
null
54 a ____________________________________________ who/with __________________________________________________ Name Attributes Skills Movement Life Path Total Careers Magic Points Attacks Defenses Equipment Weight Grade(s) +Age STR AGI END INT LOG WIL CHA LUC REP MAG Speed Melee Defense Ranged Defense Mental Defense Climb Swim Jump Soak Current Age Health Other Initiative Perception Carry Actions Nat. Dmg. d6 d6 d6 d6 d6 d6 d6 d6 d6 d6 d6 d6 d6 d6 d6 d6 d6 d6 d6 d6 defensive maximum dice pool unarmed 55 Name Attributes Biography Wealth Experience Points Attribute Aim or Feint Universal
1858945348
Florescence: The World's Most Beautiful Flowers
Noel Kingsbury
breathtaking detail, shape and colour, almost as if the flowers were sculptures ... ultimately what comes across is Clive's passion for his subject matter --Amateur Photographer (30th Nov) UK
[ "Arts & Photography" ]
[ "Arts &amp; Photography", "Photography &amp; Video" ]
Arts & Photography
0.565093
null
null
Acknowledgements My thanks, and constant adoration, goes to my best friend, without whom I would not be doing this. She inspires me daily and has lead me to create more than I ever have before. My thanks also goes to the council of DMs, for this time, they did something. Finally, thank you dear reader! Without you none of this could be possible. As a token of our appreciation please enjoy this coupon for 25% off of our European Style Forest Generator. Click here to redeem your discount! Credits Author Jonathon Wright Editor Rowan Withnell Cover and Paper Textures jojo-ojoj Medialoot.com Copyright Document Copyright Jonathon Wright 2019 Table of Contents Dedication & Appreciation Pg. 2 Credits & Copyright Pg. 2 Plant Overviews Pg. 3 Introduction Pg. 4 Plants Pg. 4-11 General Plants Plant Name Page # Summary Glow-bulb 4 Bioluminescent flowers that only glow when planted Wyvern’s Tongue
1565237498
Carving Fantasy Characters: Patterns and Techniques for 15 Projects
Floyd Rhadigan
Make Fantasy Characters Come Alive... in Wood If you love caricature woodcarving, and your imagination roams to mythical kingdoms, this book is for you! Inside you'll discover fifteen new fantasy characters just waiting to be released from wood. Follow along with popular woodcarving instructor and author Floyd Rhadigan as he reveals his techniques for carving fun and fantastic personalities. The author begins with a helpful review of carving materials, tools, and techniques. Then he takes you-step by step-through the process of carving and painting a mischievous Troll. Completing that project allows you to master all of the basic skills necessary to move on to fourteen additional carving patterns. Learn to create imaginative characters such as Merlin, Brunhilde, the Harvest Queen and more, with detailed patterns that make the cuts clear and easy-to-follow. All of the witty and whimsical projects in this book can be carved using only a few tools. Whether you are a beginning woodcarver looking for an easy way to get started, or a more advanced artist searching for new ideas, you'll find a wealth of inspiration here. Inside you'll learn to carve: - Tork the Troll - Brunhilde - Olga - Erik the Red - Merlin - The Wood Chopper - Nicole the Pixie - The Raven Keeper - Orc Patrol
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies & Home", "Home Improvement & Design" ]
Hardware & DIY & Home
0.557275
null
null
25 FANTASY BACKGROUNDS Written by David Dolph Art by… Cover by Joyce Maureira courtesy of Kevin Crawford and Sine Nomine Amnesiac by Howard Pyle Apprentice by Howard Pyle Bounty Hunter by wpclipart.com Clan Member by Howard Pyle Cultist by Earl Geier courtesy of Kevin Crawford and Sine Nomine Envoy by Ian Mclean courtesy of Kevin Crawford and Sine Nomine Failed Adventurer by Howard Pyle Fortune-teller by Howard Pyle Gambler by Howard Pyle Gladiator by wpclipart.com Guard by wpclipart.com Hunter by Andrew Krahnke courtesy of Kevin Crawford and Sine Nomine Laborer by Ian Mclean courtesy of Kevin Crawford and Sine Nomine Mercenary by Miguel Santos courtesy of Kevin Crawford and Sine Nomine Pilgrim by Howard Pyle Prodigy by Howard Pyle Savage by Justin Hernandez Scavenger by Luigi Castellani courtesy of Kevin Crawford and Sine Nomine Scout by Jeshields Slave by wikicommons Squire by Howard Pyle Touched by Howard Pyle Traveling Merchant
160061003X
Comic Artist's Photo Reference Women And Girls
Buddy Scalera
Draw characters that leap off the page! 1000+ Action Poses<br /><br />Whether a scene calls for your character to perform incredible feats of strength, puts him in a shoot out with the bad guy or hurls him across the page, Comic Artist's Photo Reference: Men and Boys will help you draw the perfect pose. With more than 1000 high-quality photos to choose from, you'll find the inspiration you need to give your heroes, villains, studs, and other characters attitude and authenticity.<br /><br />
[ "Arts & Photography", "History" ]
[ "Arts &amp; Photography", "History &amp; Criticism" ]
Arts & Photography
0.501761
null
null
TM TM Volume 1 : Female Characters 36 Heroine Portraits for your Role-Playing Campaign TM Credits Artists Ronald Smith and S. Trent Troop Design, Layout and Typesetting S. Trent Troop All content of this document, including illustrations and graphic design are copyright 2004 Octavir8 Games. All rights reserved. Commercial use or reproduction without the written permission of the publisher is expressly forbidden. The illustrations included in this document may be printed, altered or duplicated for personal use. The mention or reference to any company or product in this document is not a challenge to the trademark or copyright concerned. Octavir8, Octavir8 Games and the “Teddah” Logo are trademarks of S. Trent Troop and Ronald Smith. TM Volume 1 : Female Characters If you would like to use one of our illustrations in a published piece, just contact us at Octavir8@yahoo.com. We have all the art included in this document in higher resolution formats and are able to fulfill any com
1484915577
I Deal to Plunder: A ride through the boom town
John-Talmage Mathis
"Mathis is a highly gifted writer and the narrative is compelling and thought provoking."<div>-- Crystal Brown-Tatum</div><br /><br /><span>"JT has always had an amazing view of the world. This book is just further proof of what he has overcome and that he will always perceiver. The sight his words have shown me have forever changed the way I look at gaming. I can't wait to explore the next world he opens up for me."</span><div><span>-- Brenda Joyner</span></div><br /><br /><span><span>"Beautifully written personal account of the TRUTH about casinos."</span></span><div><span><span>-- eBook Fan</span></span></div><br /><br /><span>"This is the real story of the casino, what the casino does to the community and to its employees."</span><div><span>-- Greg Perry</span></div>
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.50275
null
null
Gimme Shelter II: The Rushmore Salvage Job An adventure for 4-6 Mutants Level 1-3 Gen Con 2012 SCENE 1: BARTER JOHN’S ASSIGNMENT *** Thousands of years ago, the Ancients lived in paradise. Then, the Apocalygeddon ended the world. On that day, the Mutant Future began. You are more fortunate than other survivors who scratch out a meager existence amongst the ruins and rubble, for you have something they do not – a job. You work for a large mutant bear named “Barter John” at the trading post he established in an Ancient military base on one of the major trade routes. Barter John is quick with a laugh, but even quicker with a bullet to the head for thieves and looters. You work as John's “Special Acquisitions department.” Your team is sent out for items of a particularly “difficult” nature to retrieve. John always pays well and with room and board on top of that, it's an easier gig than joining a band of marauders. You are all gathered in the
151511869X
Tajemne Nauki Jezusa Chrystusa Czesc1 Prawdziwa Dobra Nowina (Volume 1) (Polish Edition)
Abo Polak
Autor obecnie mieszka w Connecticut USA. Pisze pod pseudonimem.
[ "Politics & Social Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Humanities" ]
Politics & Social Sciences
0.565547
null
null
„A ratunek przyjdzie ze wschodu” - szkielet kampanii do gry WHFRP Wstęp. Kampania przeznaczona jest raczej dla zaawansowanych postaci, mających już za sobą kilka profesji i spore doświadczenie nabyte podczas swoich wędrówek. Dosyć ważne jest, by gracze dobrze poznali swoje postacie, oraz najważniejsze: wiedzieli, kim są, i co im wolno. Wydarzenia, w jakich będą brać udział mogą zaważyć na losach Starego Świata. Lepiej, więc, by nie „wywinęli” jakiegoś numeru. Liczebność drużyny nie gra poważnej roli. Im jednak graczy więcej, tym lepiej. Przygodę tą oparłem na rzeczywistym wydarzeniu historycznym. Chodzi o wyprawę poselską Jana Carpiniego i Benedyktyna Polaka z polecenia papieża Innocentego IV na dwór chana mongolskiego Gujuka w 1246 roku. Wyprawa, chociaż doszła do skutku, a posłowie dotarli do chana, to jednak zakończyła się niepowodzeniem. Nie udało się nawrócić Mongołów na chrześcijaństwo, ani zawiązać z nimi sojuszu przeciwko muzułmanom. Kryzys. Ostatnie lata były dla Imperium najc
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
� �������� � � � ����������� �������� � ���������������������������������� ����������������������������������� ���������� � � ��������������� ��������������������������������������������������������������������� � � � � � �������� �������� ����� ����� ������� ������ ��� ���� ������ ������ ����� ����� ��� ����������� ����� ����� ���� ��� ������������ ����������������������������������������������������������������������������� � � � ������ ��� ���� ��������� ��������� �� ��������� ������ �������� ��� ��� ����� ������ ���� ����� �������� ���� ���� ���� ��������� �� �������� ����� ����������������������������������������������������������������������������������������� � � �������������������������������������������������������������������������������������������������������������������������������������������� ���������������������������������������������������������������������������������������������������������������������� � � ��������� �����������������������������������������������
0738831395
The Billion Dollar Monopoly (r) Swindle
Ralph Anspach
Ralph Anspach is a Professor of Economics at San Francisco State University and author of two books and many professional articles. He had a harrowing childhood in Hitler's Germany and then soldiered with the U.S. army in the Philippines and fought with the army of Israel during its war of independence. He was also a university student in Paris, construction stiff in Morocco, a secret code clerk with the U.S. army in Germany, and an exchange professor in Indonesia. He invented the Anti-Monopoly game, stumbled on the market on his own, and eventually sold a million games worldwide. On the way, he was sideswiped by the makers of Monopoly with a ten-year law suit which he finally won in the United States Supreme Court. During the legal wars, he turned detective and uncovered the swindle at the roots of the world's most popular board game.
[ "Biographies & Memoirs", "Business & Money" ]
[ "Business & Money", "Biography & History" ]
Biographies & Memoirs
0.472723
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE No Item Access Adventure Record# 597 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) APL 2 max 450xp; 450gp �Disfavor of the Library of Antigua: Brother Tobias will make it well known to his colleagues in academic circles that the PCs aren
1402741782
Astrology Gems: Capricorn
Monte Farber
<br /> Internationally known self-help author Monte Farber's inspiring guidance and empathic insights impact everyone he encounters. Amy Zerner's exquisite, one-of-a-kind spiritual couture creations and collaged fabric paintings exude her profound intuition and deep connection with archetypal stories, color, and healing energies. She sells her one-of-a-kind creations exclusively through Bergdorf Goodman in New York City.<br /> <br /> For more than thirty years Amy and Monte have combined their deep love for each other with the work of inner exploration and self-discovery to build The Enchanted World of Amy Zerner and Monte Farber: books, card decks, and oracles that have helped millions answer questions, find deeper meaning, and follow their own spiritual paths. They have sold more than 2,000,000 books around the world in fourteen languages.<br /> <br /> Together they've made their love for each other a work of art and their art the work of their lives. Their best-selling titles include The Chakra Meditation Kit, The Tarot Discovery Kit, Karma Cards, The Enchanted Spellboard, Secrets of the Fortune Bell, Little Reminders: Love &amp; Relationships, Little Reminders: The Law of Attraction, Goddess, Guide Me!, The Animal Powers Meditation Kit, Astrology Gems, True Love Tarot, The Enchanted Tarot, The Instant Tarot Reader, The Psychic Circle, The Pathfinder Psychic Talking Board, The Truth Fairy, The Ghostwriter Automatic Writing Kit, Spirit of the Ancestors Altar Kit, The Mystic Messenger, Wish Upon A Star, The Breathe Easy Deck, The Healing Deck, Tarot Secrets and Healing Crystals.<br /> <br /> Their popular website is TheEnchantedWorld.com
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.559316
null
null
    ZODIAC ITEMS  A STAR-POWERED ARSENAL      Beyond the earthbound realms of the Material Planes, a court of constellations rule the sky. Some revere these constellations as weavers of fate, drawing magic and wisdom from their guidance. Others insist they’re merely clusters of stars, with no meaning beyond that which we assign them. This title contains 23 items themed around the zodiac signs, to disperse throughout your worlds and inspire creations of your own. LIST OF MAGIC ITEMS Carapace of Cancer Chains of Libra Cloak of Gemini Fleece of Aries Gemini Blades Greaves of Capricorn Helm of Aries Laurels of Virgo Mantle of Leo Pendant of Cancer Pisces Armor Quiver of Sagittarius Ring of Capricorn Sagittarius Bow Scales of Libra Scorpio Hide Shield of Leo Shield of Scorpio Spear of Scorpio Taurus Helm Trident of Pisces Vessel of Aquarius Virgo Spyglass ITEM DESCRIPTIONS  CARAPACE OF CANCER Armor (hide), rare (requires attunement) This silver
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
� �������� � � � � � � � � � ���������������������� � ��������������������������������� ����������������������������������� ���������� � � � � ������������������� � � ���������������������������������������������������������������������������������������������������������������������� ��������������������������������������������������������������������������������������������������������������������������� ���������������������������������������������������������������������������������������������������� � � � � � � � � � � � � � � ����������������������������������������������������������������������������������� ��������������������������������������������������������������������������������������������� ��������������������������������������������������������������������������������������������� ��� ������������������������������������������������������������������������������������ � ���������������������� � ������� ����������������������������������������������������� ����������
0883173042
Beretta Pistols: The Ultimate Guide
J. B. Wood
Shooters, collectors, military historians and pistol buffs of all kinds will find Beretta Automatic Pistols a necessary addition to their library. Gunsmith and internationally recognized authority on automatic pistols J. B. Wood takes an expert look at every Beretta automatic pistol ever produced, from the Model 1915 to the high tech PX4 Storm Compact.
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.484624
null
null
1/54 1/54 ACCURACY REACH DV AP AVAIL 4 1 9S(e) -5 6R 1/54 © 2013 THE TOPPS COMPANY STUN BATON MELEE WEAPON TYPE: CLUB COST: 750¥ 2/54 2/54 ACCURACY REACH DV AP AVAIL 4 2 (STR+5)P -4 12R 2/54 © 2013 THE TOPPS COMPANY COMBAT AXE MELEE WEAPON TYPE: BLADE COST: 4,000¥ 3/54 ACCURACY REACH DV AP AVAIL 4 2 (STR+2)P — 4 3/54 3/54 © 2013 THE TOPPS COMPANY TELESCOPING STAFF MELEE WEAPON TYPE: CLUB COST: 350¥ 4/54 ACCURACY DV AP AVAIL 6 7P -2 4R 4/54 4/54 © 2013 THE TOPPS COMPANY CROSSBOW (medium) PROJECTILE WEAPON TYPE: CROSSBOW COST: 500¥ 5/54 ACC DV AP MODE RC AMMO AVAIL 4 9S(e) -5 SS — 4(m) — 5/54 5/54 © 2013 THE TOPPS COMPANY DEFIANCE EX-SHOCKER FIREARMS TYPE: TASER COST: 250¥ 6/54 ACC DV AP MODE RC AMMO AVAIL 5 7S(e) -5 SA — 4(m) — 6/54 6/54 © 2013 THE TOPPS COMPANY yamaha pulsar FIREARMS TYPE: TASER COST: 180¥ 7/54 7/54 ACC DV AP MODE RC AMMO AVAIL 5 8P(f) +5 SA — 4(c) 5R 7/54 7/54 © 2013 THE TOPPS COMPANY FICHETTI TIFFANI NEEDLER FIREARMS TYPE: HOLD-OUT COST: 1,000¥ 8/54 8/54 ACC D
1931044856
Everything You Want to Know About TM: Including How to Do It
John White
<span>John Warren White, M.A.T., is an internationally known author, educator and lecturer in the fields of consciousness research and higher human development. He has held positions as Director of Education for The Institute of Noetic Sciences, a California-based research organization founded by Apollo 14 astronaut Edgar Mitchell to study human potential for personal and planetary transformation, and as President of Alpha Logics, a Connecticut school for self-directed growth in body, mind and spirit.</span><span></span><span></span><span>He is author of The Meeting of Science and Spirit, Pole Shift, A Practical Guide to Death and Dying, Everything You Want to Know about TM and a children's book, The Christmas Mice. He has also edited nearly a dozen anthologies, including Frontiers of Consciousness, Psychic Exploration and What Is Enlightenment?.</span><span></span><span></span><span></span><span>His writing has appeared in magazines and newspapers around the world, including The New York Times, Wall Street Journal, Reader's Digest, Omni, Esquire and Woman's Day, and his books have been translated into ten languages. He holds a bachelor's degree from Dartmouth College and a master of arts degree in teaching from Yale University. He has taught English and journalism on the secondary and college levels, and has served on the governing and consulting boards of various academic and research organizations. He has also served on the editorial boards of various scholarly and popular publications. He has lectured at various colleges and universities throughout the U.S. and Canada, and has made numerous radio and television appearances.</span><span></span><span></span><span>He and his wife Barbara have four grown children and five grandchildren, and live in Cheshire, Connecticut, USA.</span>
[ "Medicine & Health Sciences", "Health, Fitness & Dieting" ]
[ "Health, Fitness & Dieting", "Alternative Medicine" ]
Medicine & Health Sciences
0.504556
null
null
TM THE YOUNG PRACTICALS CAMPAIGN STARTER KIT Unknown Armies Campaign Starter Kits help you get started running your Unknown Armies campaign quickly. Each kit features the following: • Five characters, broken and damaged and ready to go. • One group objective for the cabal to pursue. • A first session scenario to get things moving quickly. • GM hooks, additional objective ideas, GMCs, and suggestions for the antagonist phase. With this campaign starter kit, you have all that you need to fuel your imagination and get things moving. The kit takes the place of the initial planning and collaborative character and setting creation system provided in Unknown Armies. Players select a character, choose one or two additional rela- tionships with the other player characters, and make these obsessed individuals their own. In The Young Practicals, the PCs are a cabal of upstarts in the occult underground, each of whom is guilty of some horrible deed that could ruin them. During the campaig
0786943580
Expedition to the Ruins of Greyhawk (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Adventure)
Jason Bulmahn
JASON BULMAHN is the managing editor of <i>Dragon</i> magazine whose previous published credits include <i>Secrets of Xen'drik</i> and <i>Dungeonscape</i>.<br /><br />JAMES JACOBS is the editor-in-chief of <i>Dungeon</i> magazine. He has also written several game products, including <i>Red Hand of Doom</i>, <i>Fiendish Codex I: Hordes of the Abyss</i>, and <i>Frostburn</i>.<br /><br />ERIK MONA is the publisher of <i>Dragon</i> and <i>Dungeon</i> magazines whose notable alter-ego, Iquander, is something of a Greyhawk luminary. His previous design credits include <i>Fiendish Codex I: Hordes of the Abyss</i> and <i>Faiths and Pantheons</i> (for the Forgotten Realms setting).
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.596863
null
null
Dyv3-04 Splintered Timbers A 1 Round D&D LIVING GREYHAWK ® Dyvers Regional Adventure by Matt Maddy Triad Edit: Phil Thompson Circle Edit: David Christ Efforts to rebuild the city after the fire are in high gear, and almost everyone in Dyvers is doing their part. After the Gnarley Rangers grudgingly allow increased tree cutting, one carpenter seeks adventurers to escort him into the Gnarley Forest. Are you ready to do your part to help the city in its hour of need? An adventure for characters level 1- 10 Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 syste
0375721274
The Coin Collector's Survival Manual
Scott A. Travers
<b>Scott A. Travers</b> ranks as one of the most knowledgeable and influential coin dealers in the world. His name is familiar to readers everywhere as the author of six bestselling books on coins: <i>One-Minute Coin Expert</i>, <i>How to Make Money in Coins Right Now</i>, <i>Travers' Rare Coin Investment Strategy</i>, <i>Scott Travers' Top 88 Coins Over $100</i>, <i>The Insider's Guide to U.S. Coin Values</i>, and <i>The Investor's Guide to Coin Trading</i>, and the forthcoming <i>Coin Collector's Survival Manual</i>. All of them have won awards from the prestigious Numismatic Literary Guild (NLG). In 2002, NLG awarded him its highest bestowable honor, the lifetime achievement Clemy. He was elected vice president (1997-1999) of the American Numismatic Association, a congressionally chartered, nonprofit educational organization. He is contributing editor to <i>COINage</i> magazine and a regular contributor to other numismatic periodicals, and has served as a coin valuation consultant to the Federal Trade Commission. His opinions as an expert are often sought by publications such as <i>Barron's</i>, <i>Business Week</i>, and The <i>Wall Street Journal</i>. A frequent guest on radio and television programs, Scott Travers has won awards and gained an impressive reputation not only as a coin expert but also as a forceful consumer advocate for the coin-buying public. He serves as numismatic advisor to a number of major investment funds and has coordinated the liquidation of numerous important coin collections. He is president of Scott Travers Rare Coin Galleries, LLC, in New York City. Please visit him online at <u>www.pocketchangelottery.com</u>
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.466114
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 4 � Mithral shirt (Adventure; DMG) � Wand of restoration (Adventure; DMG; 5 charges; 2,600 gp/charge) � @Portable shade (Regional; Sandstorm; 2,000 gp) � @Merciful weapon enhancement (Regional; DMG) � *Rust cube (Regional; Complete Scoundrel; 100
0761545255
Delta Force--Black Hawk Down: Team Sabre (Prima's Official Strategy Guide)
David Knight
<b>Let Nothing Stand in Your Way</b> <br>&#183;Crucial strategy and maps to take out targets and complete mission objectives <br>&#183;Added stats for all new and old weapons <br>&#183;Tactics for the all new single-player campaigns in Colombia and Iran <br>&#183;All multiplayer maps and strategies for every mode <br>&#183;Multiplayer tips from the testers
[ "Computer Science", "Activities, Crafts & Games" ]
[ "Computers & Technology", "Games & Strategy Guides" ]
Computer Science
0.521634
null
null
1 ASSASSIN: Use spy MM 349. BANDIT: Use bandit MM 343. BANSHEE: Use banshee MM 23. BARBFANG SWARM: Use swarm of quippers MM 335. BARFRAIN'S WRAITH: Use wraith MM 302. BEAKED WATCHER: Use spectator MM 30. CAPTAIN FREY: Use guard MM 347 with 16 hp. For the captain's goons, use a normal guard. COMMONER OF ILLMIRE: Use commoner MM 345. Profession: 1) Farmer, 2) Fisher- man, 3) Lumberjack, 4) Trapper, 5) Miner, 6) Craftsman. CHIMERA GOBLIN: Use goblin MM 166. For champions, use goblin boss MM 166. Random Malformation: 1) Toxic spit (15' attack, save vs. poison or die). 2) Has wings (can fly). 3) Bigger and stronger (+1 AC, +1 damage, +5 HP). 4) Horns (+1 attack, +1 damage). 5) Frog- legs (can jump 25’). 6) Scale-hide (+2 AC). 7) Hooves (run twice as fast as normal). 8) Man- dibles (vicious bite, d6 bleed damage). 9) Owl- eyes (see in dark and from very far away). 10) Many-armed (shield plus three weapons). 11) Crab claw (pinch, +2 damage plus grab and hold). 12) Smart (can spea
1441162321
In Search of the City on a Hill: The Making and Unmaking of an American Myth
Richard M. Gamble
<i>In Search ofthe City on a Hill</i> challenges the widespread assumption that Americans have always used this potent metaphor to define their national identity. It demonstrates that America's 'redeemer myth' owes more to nineteenth- and twentieth-century reinventions of the Puritans than to the colonists' own conceptions of divine election.<br /><br />This book reconstructs the complete story of 'the city on a hill' from its Puritan origins to the present day for the first time. From John Winthrop's 1630 'Model of Christian Charity' and the history books of the nineteenth century to the metaphor's sudden prominence in the 1960s and Reagan's skillful incorporation of it into his rhetoric in the 80s, 'the city on a hill' has had a complex history: this history reveals much about received notions of American exceptionalism, America's identity as a Christian nation, and the impact of America's civil religion.<br /><br />The conclusion considers the current status of 'the city on a hill' and summarizes what this story of national myth eclipsing biblical metaphor teaches us about the evolution of America's identity.
[ "Politics & Social Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Humanities" ]
Politics & Social Sciences
0.541161
null
null
City of Bra� a game of colonial expedition by Clinton R. Nixon Copyright City of Brass is copyright 2005 Clinton R. Nixon. This work is licensed under the Creative Commons Attribution-ShareAlike License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/2.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. In a land that the sand overlays - the ways to her gates are untrod - A multitude ended their days whose fates were made splendid by God, Till they grew drunk and were smitten with madness and went to their fall, And of these is a story written: but Allah alone knoweth all! – Rudyard Kipling, “The City of Brass” “Two pilgrims were quarrelling in hurried whispers as to which bank. ‘Left.’ ‘no, no; how can you? Right, right, of course.’ ‘It is very serious,’ said the manager's voice behind me; ‘I would be desolated if anything should happen to Mr. Kurtz before we came up.’ I looked at him, and had not the
143274402X
Mountain Dragon: Aspiration
Bradley Clemmons
Bradley Clemmons has been a student and practitioner of Tibetan Buddhism since 1972. He as worked for Dharma Publishing, a non-profit Buddhist publisher, since 1974. Since the Chinese invasion of Tibet in 1959, a large percentage of the Tibetan sacred texts have been destroyed, making it difficult for the monasteries to continue the teachings. In escaping from Tibet to India, many Tibetans endangered their lives to bring sacred texts on their trek across the Himalayas. The Yeshe De Project was established in 1988 as a joint venture between Dharma Publishing and the Tibetan Nyingmapa Meditation Center to reprint these rare texts in Tibetan and return them to the monasteries so that the teachings could continue. Hundreds of thousands of texts are distributed yearly to monks, nuns and lay practitioners from every part of Asia at the Monlam Chen-mo Peace Ceremonies in Bodh Gaya, India. Mr. Clemmons has worked on this project since its beginning and was able to participate in one of these ceremonies himself during a pilgrimage to India and Nepal in 1991.
[ "Literature & Fiction", "Action & Adventure" ]
[ "Literature &amp; Fiction", "Action &amp; Adventure" ]
Literature & Fiction
0.463768
null
null
1 Dragon+ 28 | Neo-otyugh Extra Life 2019 As part of this year’s D&D Extra Life team efforts, we’re creating a new adventure as a follow-up to last year’s Lost Laboratory of Kwalish. The following creature and NPC appear within the adventure, offered here as a free preview. We hope you enjoy—and as always, we thank you for your continued support for Extra Life and Children’s Miracle Network Hospitals! Neo-Otyugh Huge aberration, neutral Armor Class 16 (natural armor) Hit Points 150 (12d12 + 72) Speed 30 ft. STR DEX CON INT WIS CHA 20 (+5) 11 (+0) 22 (+6) 12 (+1) 13 (+1) 6 (−2) Saving Throws Con +9 Condition Immunities poisoned Senses darkvision 120 ft., passive Perception 11 Languages Otyugh Challenge 7 (2,900 XP) Limited Telepathy. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn’t allow the receiving creature to telepathically respond. Actions Multiat
0786913932
SEA OF FALLEN STARS (Advanced Dungeons & Dragons : Forgotten Realms Campaign Expansion)
Steven E. Schend
<b>Sea of Fallen Stars</b> is the first fully developed underwater setting for AD&amp;D campaign play. It provides a focus for the use of the rules supplements Of Ships and the Sea and Sea Devils, but neither of these products is needed to use this book. Contained in these pages is everything you need to adventure in this exciting world. Bring your game beneath the waves with rules and magic that make is easy and fun to do, or create sea elf, merman, triton, locathah, or shalarin PCs using the character-creation rules herein. Either way, get ready to explore Netherese ruins, sunken ships, and abyssal trenches in the Sea of Fallen Stars!
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.514934
null
null
THE SCIMITAR SPIRES A Forgotten Realms Adventure for Levels 7-11 BY BEN HOLSCLAW 1 The Scimitar Spires A Forgotten Realms adventure for Levels 7-11 Introduction: A plot by a group of Netherese wizards has been uncovered. If there’s any hope of stopping it, the adventurers must find the wizards’ base of operations and investigate their activities in the Scimitar Spires range. By BEN HOLSCLAW DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the expr
076362814X
The Dragonology Handbook: A Practical Course in Dragons (Ologies)
Dr. Ernest Drake
How many classic riddles do you know that could help you survive a dragon encounter? What dragon species attacks its victims with a "frosty blast" instead of a jet of flame? Which historical questions should you ask a dragon to determine its age? Can you write your name using only dragon runes? Learn the answers as Dr. Drake guides you through twenty-one lessons that promise to make you an undisputed expert in Dragonology!
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Science, Nature &amp; How It Works" ]
Biology & Nature & Biological Sciences
0.580792
null
null
YOU WORK HARD to learn as much as you can. Knowledge is power, and you fight to pursue and protect it. Sometimes it is hard to balance your passions for the past with living in the present, but you don’t want to miss out on any adventures…or friendships. After all, the heroes you read about had to put down their parchment and get their scales dirty eventually. THE ACADEMIC COLORS NAME (circle one) Stars Ludvizk Hachiro Weneth Zandyl Stevarath THE ACADEMIC EPYLLION PLAYBOOKS Antennae, Antlers, Curling horns, Many horns Baggy hide, Feathered, Furry, Scaled Long snout, Overbite, Pointy skull, Short snout Maned tail, No tail, Prehensile tail, Stinger Adhesive toes, Boney digits, Splayed fingers, Talons Bloated body, Graceful body, Thin, Wingless THERE ARE FIVE AGES of a dragon lifespan. Each time your XP track fills, select an advancement from the list and erase your XP track. When you have taken all three advancements, you grow into your next age. As you grow your connection to the
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.594286
null
null
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA ® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction o
0764162047
Mythical Creatures
James Harpur
James Harpur studied Classics and English Literature at Trinity College, Cambridge. He is a published poet and the author of books for children and adults on history and mythology.
[ "Children's Books", "Fairy Tales, Folk Tales & Myths" ]
[ "Children's Books", "Fairy Tales, Folk Tales &amp; Myths" ]
Children's Books
0.583016
null
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1 MONSTER MENagERiE: KiTh Of ThE haRpy QuEEN 2 MONSTER MENagERiE: KiTh Of ThE haRpy QuEEN fOREwORd W elcome to Kith of the Harpy Queen, the fifth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Kith of the Harpy Queen that theme is variants of the classic winged female monster. As an added bonus, author Sam Hing has put together an awesome set of harpy-related magic items, spells, and feats to round out your winged raiders. Harpies are one of the classic monsters of legend and lore. Initially Grecian wind spirits created to punish the wicked, harpies had their myth slowly evolve into the female bird creatures that have plagued heroes in countless roleplaying games. The intention of this book is to expand the role of the harpy into something more than a simple monster whose song lures people to their dooms. Within these pages you will find how harpies hav
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.59235
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unaut
0970195028
The New World Order Exposed
Victor Thorn
Consider Victor Thorn's "The New World Order Exposed" your final wake up call. Tomorrow may be too late. -- <i>Jim Marrs</i><br /><br />In the world we live in, Victor Thorn's writing is a beacon. A bright searchlight on the truth. -- <i>Gordon Thomas</i><br /><br />Thorn is a shining star in the freedom movement, and his efforts are inestimable. -- <i>Michael Collins Piper</i>
[ "Politics & Social Sciences" ]
[ "Politics & Social Sciences", "Politics & Government" ]
Politics & Social Sciences
0.534096
null
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THE MODERN DISPATCH Hunters20 PAGE 1 CONTENT MANAGERs: CHARLES RICE AND CHRIS DAVIS LAYOUT: CHRIS DAVIS PROOFREADING: CHRIS DAVIS WWW.RPGOBJECTS.COM #116 HUNTERS20 BY CHARLES RICE “No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man’s and yet as mortal as his own; that as men busied themselves about their various concerns they were scrutinised and studied, perhaps almost as narrowly as a man with a microscope might scrutinise the transient creatures that swarm and multiply in a drop of water. With infinite complacency men went to and fro over this globe about their little affairs, serene in their assurance of their empire over matter. It is possible that the infusoria under the microscope do the same.” -H.G. Wells, The War of the Worlds The year is 1962. Agents of an insurgent faction called the Splinter Radicals, who possess psychic abilities, have been
078694725X
Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Chris Sims
CHRIS SIMS is an associate editor who works in Roleplaying Games R&amp;D at Wizards of the Coast, Inc. His previous design credits include the <i>Secrets of Sarlona</i>(TM) supplement for the <b>Eberron</b>(R) campaign setting.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.600792
null
null
Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or u
1843837781
Runes: a Handbook
Michael P. Barnes
Barnes has succeeded in systematizing for students an elusive body of knowledge, and models...a careful, logical approach. MEDIEVAL REVIEW Extremely welcome (and) likely to attract an international readership. The book covers essential aspects of runology and it provides us with a succinct research overview. NOWELEAn accessible and useful introduction to the topic. YEARS WORK IN ENGLISH STUDIESProvides students with an introduction to the topic which is both accessible and erudite. It brings the reader up to date on current issues in the discipline and demonstrates the concern with methodological rigour for which its author is well known. HISTORY A user-friendly scholarly reference and resource. (...) Highly recommended. MIDWEST BOOK REVIEW Not only a handbook but a textbook for the study of runes. CHOICE, A prudently structured, lucidly written, and judiciously reasoned overview of a subject that has engendered much divisiveness among experts. (...) A first-rate contribution. ANGLIA, (An) immaculately produced book. (...) This book is both a pioneering textbook of runic studies and a reference resource on runes, thus serving the needs of students of language studies, medieval history and cultural matters, and the just plain curious. REFERENCE REVIEWS Overall, the book is abundant in interesting material, well-written, and.is a rare reliable source on this often overdramatized aspect of our field. COMITATUS An immaculately scholarly and notably rational introduction to runology. (It) tells the reader everything he or she needs to know about runes and how to study them. It will be invaluable to students. TIMES LITERARY SUPPLEMENT
[ "Literature & Fiction", "History" ]
[ "Literature &amp; Fiction", "History &amp; Criticism" ]
Literature & Fiction
0.468608
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null
GARY JACKSONÕS UNDERSTANDING HACKMAGICK T hus far in this seminar, we have covered the underly- ing mysteries of such magic items as intelligent swords, chained-spells, and battle magick. Now, gentle reader, let us turn our attention toward those items which are listed in the HM-DMG appendices under the head- ing, Mega-Capacity Storage Devices (MSDs) Of all the HACKMAGICK™ items thus far presented in the rules, these items by far are among the most misunder- stood (and the most abused) by player and GM alike. Judging from the questions we receive here at the HardEight studios there seems to be a great deal of confusion concerning these items. Fortunately, the $237 tuition you shelled out for GameMasters Camp has proven to be a wise investment on your part. For you are about to learn one of the best kept secrets of the HackMaster multiverse. DISPEL CONFUSION I had every intention of presenting a very detailed explanation of MSDs in HackMaster 3rd edition, but the inclusion of several n
0595382045
The Scorpion
Ninos Piro
Ninos M. Piro is making his debut as an author. He has been a fan of comic books and crime novels all his life. Ninos loves watching movies and television crime dramas. He was born in Chicago, but has lived in Turlock, California for over twenty years.
[]
[ "Mystery, Thriller &amp; Suspense", "Thrillers &amp; Suspense" ]
[]
0.479845
null
null
1/9 Le clan de la Grenouille vendredi 20 janvier 2006, par Sendoshi Le clan de la Grenouille n’était à l’origine qu’une manière un peu gauche d’affirmer une identité française face aux joueurs américains. Cette idée s’est transformée en projet, et voici qu’aujourd’hui je peux fièrement vous présenter le Clan de la Grenouille. Vous trouverez ici une nouvelle concernant le clan. J’espère que cela vous plaira. L’histoire du Scorpion et de la Grenouille Un scorpion et une grenouille étaient au bord d’une rivière. Le scorpion dit à la grenouille : "Me porteras-tu de l’autre côté ?". La grenouille répondit : "Non, car tu me piquerais." Le scorpion dit à la grenouille : "Pourquoi te piquerais-je ? Si je le fais, nous mourrons tous les deux." La grenouille accepta donc. Une fois au milieu de l’eau, le scorpion la piqua. "Pourquoi m’as-tu piqué ? demanda la grenouille. Maintenant, nous allons mourir..." "Je ne mourrai pas, répondit le Scorpion, car je sais nager." Et il se mit à nager vers
0060932694
Dragonfly: An Epic Adventure of Survival in Outer Space
Bryan Burrough
Bryan Burrough is a special correspondent at <i>Vanity Fair</i> magazine in New York. A former <i>Wall Street Journal</i> reporter, he is the coauthor of the number one <i>New York Times</i> bestseller <i>Barbarians at the Gate.</i> He lives in New Jersey with his wife, Marla, and their two young sons.
[ "Engineering & Transportation" ]
[ "Engineering &amp; Transportation", "Engineering" ]
Engineering & Transportation
0.542438
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C DRAGONFLY A Role Pla@ing Game B@ Jeffre@ S. Schecter (c) 2004 Jeffrey S. Schecter What Is Dragonfly? Think of Dragonfly’s setting as a cross between cockfighting seizure monster anime children’s series like Pokemon and science fiction military bug hunts such as Starship Troopers. Players take on the role of Hunters, Riders, Entomologists, and other brave men and women who routinely interact with the gigantic and often psychically potent bugs of the star system Arthra. Dragonfly is a role-playing game. Role-playing games are often compared to improvisational theater and interactive storytelling: players take on the roles of fictional characters and, through their own decisions of often some random or resource element, guide those characters through various adventures. One player does not create a single character, but instead acts as the Game Master: they outline the scenarios around which game sessions revolve, portray minor characters and antagonists, and describ
1986251896
Sorcerer's Handbook: 20th Anniversary Edition
Joshua Free
JOSHUA FREE is a world-renowned underground occult expert and the prolific author of over 20 books on ancient history, archaeology, alternative science, practical mysticism, systemology (systems theory). Joshua Free first began by receiving personal apprenticeships from his early years and progressing through his entire life, including various Christian Gnostics, Rosicrucians, Freemasons, members of the Hermetic Order of the Golden Dawn, O.T.O. Ordo Templi Orientis, A.A. Argentium Astrum among others. He was officially initiated into the Pheryllt Druid tradition at the age of 12 and began leading his own Gnostic Druid organization at 13. Although best known for his work on Sumerians, the Anunnaki and Babylonian Tradition for the "Mardukites", his work on the Dragon Legacy and modern Pheryllt Druid tradition is also paramount. His writing has even been used to introduce the third volume from Douglas Monroe, "The Deepteachings of Merlyn" (published 2011).
[ "Religion", "Occult & Paranormal" ]
[ "Religion &amp; Spirituality", "Occult &amp; Paranormal" ]
Religion
0.709444
null
null
Scott Knipe A mini-supplement for Sorcerer Accreditation Written by SCOTT R. KNIPE Cover art by JEREMY MCHUGH Interior art by JEREMY MCHUGH, D. MALACHI PENNEY, and DAVID HENDEE Layout and graphic design courtesy of MATT SNYDER Cartography by PAUL CZEGE Read about Sorcerer and Sorcerer & Sword at http://www.sorcerer-rpg.com/ Contact Scott at hardcoremoose@yahoo.com See more of Jeremy’s artwork at http://www.mchughstudios.com/ Malachi can be reached at PAU27@attbi.com Dave’s gallery can be found at http://www.davidhendee.com/ Check out Matt Snyder’s website at http://www.chimera.info/ More gaming goodness can be found at http://www.indie-rpgs.com/forum/ Charnel Gods is copyright Scott Knipe, 2002 Sorcerer, Sorcerer & Sword, and associated rules are copyright Adept Press, 2001 Acknowledgements First, I have to thank Ron Edwards. He pushed me to get this baby done, and here it is. Thank you very much sir. My artists did a phenomenal job. Jeremy and Doug are consummate professionals, and t
1588467929
The Tome Of Horrors III (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (v. 3)
Scott Greene
Tome of Horrors III contains over 200 never-before-seen monsters, to threaten and surprise your partners from the first monster to the last monster. Completely compatible with revised 3.5 rules. Tome of Horrors III is also 100% Open Game Content. Requires the use of the Dungeons and Dragons Players Handbook.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.54791
null
null
COR3-05 CIRCLE OF SIN A ONE-ROUND D&D LIVING GREYHAWK® CORE ADVENTURE Version 1 By Stuart Kerrigan Circle Reviewer: Creighton Broadhurst Editing: Christopher Lindsay and Stephen Radney-MacFarland Something is wrong in the Free City of Greyhawk. Tensions in the River Quarter rise as what was good has become evil, a demented dying man screams something about iniquity being your downfall, and a zealot is one step ahead of you everywhere you turn. The bonds that kept an old and terrible evil in check is loosened by an insane circle of malcontents in this adventure for characters levels 1 to 12. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author.
0880387718
The Bloodstone Lands (AD&D 2nd Ed Fantasy Roleplaying, Forgotten Realms, Bk+Map, FR9)
R. A. Salvatore
In this sourcebook, the author of the Icewind Dales trilogy explores this frozen region. Presented for players and DMs alike are people, places, and events that shaped the Bloodstone Lands the political movers and shakers who carved their own brand of civilization from rocks and ice. In addition to this insider information, there are 10 new adventure scenario suggestions for all levels of play, from beginner to advanced, allowing campaigning in the Bloodstone Lands to continue long after exploring the mines themselves and conquering Orcus. Prepare then to enter the barbaric kingdoms of Vaasa and Damara the Bloodstone Lands.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.429048
null
null
t Adventure Record# 592 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) APL 4 max 600xp; 324gp APL 6 max 900xp; 399gp APL 8 max 1,200xp; 518gp APL 10 max 1,500xp; 593gp This Record Certifies that _______________________________________________ Played by____________________________________________ Player RPGA # Has Completed Redstone A Regional Adventure Set in Furyondy Play Notes: � Gained a level � Lost a level � Ability Drained ______________ � Died � Was raised/res’d � Was reincarnated _________________________________________ _________________________________________ Home Region______________________ Event: _________________________________ Date: ________ DM:___________________________________________________ Signature RPGA # � Count Jakartai Influence Point For the heroic deeds of saving the Redstone quarry from disaster, the character has been granted one Influence Point from Count Jakartai, Ruler of the County
0679873023
Is a Camel a Mammal? (Cat in the Hat's Learning Library)
Tish Rabe
From pygmy shrews to bandicoots, this book will remind you it's not just Dr. Seuss who created strange and wonderful creatures! <i>Is a Camel a Mammal?</i> discusses myriad mammals in the entertaining rhythms that made Seuss famous. While the Cat in the Hat is the central narrator of this fact-filled tale, count on Thing One and Thing Two for supplying the actions that accompany such tidbits as "Their hair can be soft, like the fur of a kitten, or the wool from a lamb that you knit from a mitten." While the author forced some of the rhymes, the book still makes a great starting place for early readers with a serious interest in unusual animals. A sure hit for post-zoo story time. (Preschool to early reader) <i>--Jill Lightner</i>
[ "Literature & Fiction", "Children's Books" ]
[ "Children's Books", "Literature &amp; Fiction" ]
Literature & Fiction
0.464676
null
null
Differences between V1 and V2 - Creatures powersandperils.org/v2_creadiff.htm In the revamped Version 2 of Powers & Perils, new creature descriptions were added and some changes were made to existing creatures. What follows is a list of the differences between the two sets of creatures in V1 and V2. All V2 creatures have statistics for constitution (C), poison resistance (PR) and size, as well as a refernce to a deity, but those aren't listed below. It is based on a series of posts by Scott Adams to the P&P Mailing List. Animals Creature Score Version 1 Version 2 Antelope EnL 5 19 HC 9 14 Asp AHP 2 3 OCV 1 0 DCV 2 8 EnL 3 4 DTV 0 -1 Poison Dose 1 Dose less Boar AHP 8 10 OCV 3 2 DCV 5 8 NWI -4 0 EnL 10 16 1/42 HC 14 15 Camel - Divided up into new forms Camel [Domestic, Draft] Alignment - None - NEW Camel [Domestic, War] Alignment - None - NEW Camel [Wild] Alignment - None - NEW Cat AHP 4 5 NWI +2 0 D 13 15 A 20 24 EnL 5 17 DTV 0 -1 MDV 2-3
0877797447
Official Tournament and Club Word List - 2016 Edition [Paperback]
jointly by Merriam-Webster Inc. and the N. American SCRABBLE Players Assoc. (Editor)
This Official Tournament and Club Word List is derived from The Official SCRABBLE Players Dictionary, Fifth Edition, and supplemented with 9- to 15-letter words compiled using similar methods. This list contains words only, no definitions or part-of-speech labels. This list contains words that are excluded from The Official SCRABBLE Players Dictionary, Fifth Edition, such as some usually capitalized trademarks labelled in a standard dictionary as having some lowercase use.
[ "References & Guides & Self-Help " ]
[ "Reference" ]
References & Guides & Self-Help
0.481092
null
null
Version 6/1/07 This Meta-Record Certifies that ______________________________ Played by ______________________________ Player RPGA # is a Sympathizer of the Red Planks A Bandit Kingdoms Meta−organization http://games.groups.yahoo.com/group/Bandit_Kingdoms_Red_Planks Org Notes: � First Joined AR # ____ � Left AR # ____ � ____________________ � ____________________ � ____________________ � ____________________ � ____________________ _______________________ Meta-Record Event: __________________________ Date: ___________ DM: ______________________________________________ Signature RPGA # Home Region must be the Bandit Kingdoms, County of Urnst, or Theocracy of the Pale 597 CY Level of Organization & Annual Costs Background: The Red Plank’s Sympathizer is a member of the populace that has identified with the aims of the Red Planks, whether to profit from their smuggling or to hurt Iuz by helping the Vendetta. They typically live
1568821735
Call of Cthulhu: Horror Role Playing in the Worlds of H. P. Lovecraft (Call of Cthulhu Roleplaying, 2396)
Sandy Petersen
CALL OF CTHULHU is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Gaming" ]
Activities, Crafts & Games
0.629261
null
null
Basic Information on Infectious Diseases for Role Playing Games Call of Cthulhu Robert Horowitz rwhorowitz@hotmail.com Version Date 04/23/2004 Legal Information This information may be freely distributed for personal use provided that it is not modified and no fee above the normal cost of distribution is charged for it. Call of Cthulhu is Chaosium Inc's registered trademark for their game of horror and wonder in the worlds of HP Lovecraft. For more information, contact Chaosium Inc. at www.chaosium.com. The information provided is intended for entertainment purposes and is not intended to be used for the diagnosis or treatment of any actual medical conditions. Introduction Although this information is presented for Call of Cthulhu keepers, this information is just basic biology and could be useful for many role playing games. In Call of Cthulhu, there are many opportunities for the introduction of real or imaginary medical ailments. The characters are going to be exposed
1844162265
Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1
T.S. Luikart
<b>Green Ronin Publishing</b> was founded in 2000 by game industry veterans Chris Pramas, Nicole Lindroos, and Hal Mangold. The company has published over 50 books since then, establishing a reputation for innovation and quality that is second to none in the RPG industry. Its award-winning products include <i>Mutants &amp; Masterminds, Book of the Righteous,</i> and <i>Freeport: The City of Adventure</i>. Point your browser to www.greenronin.com for more info.
[ "Teen & Young Adult & College", "Science Fiction" ]
[ "Teen &amp; Young Adult", "Science Fiction &amp; Fantasy" ]
Teen & Young Adult & College
0.563659
null
null
— 1 — Aranai’s WFRP Magic Overhaul Part I — Arcane Magic Adapted by Steven Bostwick Special Thanks to Jared Duncan James Wegscheid John Wondolowski — 2 — Preface It’s been 7 years at the time of this writing since Warhammer Fantasy Roleplay 2e was first written, and it still stands the test of time as an excellent game, and I love every dollar I’ve spent on it. However, while the game as a whole is excellent, some aspects of the system have aged poorly, looking especially dated compared to later games that run off of the same system that have polished the mechanics considerably (I’m looking at you, Black Crusade). There are also some inconsistencies in the writing of the Lores. Certain concepts or spell effects from Warhammer Fantasy Battle concurrent with the game’s publishing are inexplicably missing—for example, the weather and earth control concepts from the Lore of Life. The spell selection given also heavily favors some Lores over others. The Lore of Light, for example, is
1590597095
Microsoft Operations Manager 2005 Field Guide (Expert's Voice)
Andy Dominey
Andy Dominey is a Microsoft "Most Valuable Professional" and works in the U.K. as a Microsoft Operations Manager/infrastructure consultant. He has been responsible for the IT systems of many large-scale customers including the British Army and a company supplying mobile phone services to major U.K. mobile operators. Andy currently contributes MOM solutions to myITforum.com and the Microsoft MOM community. Andy has been in the IT industry for about seven years. He started out as a field service and support engineer, and then worked his way up to systems administrator responsible for MOM, AD, Exchange, web hosting, and SAN and clustering for an Exchange hosting provider based in the U.K.
[ "Computer Science" ]
[ "Computers & Technology", "Operating Systems" ]
Computer Science
0.464282
null
null
Voice from the Bay OPS Log # Starting Time Units Time Units Spent Other Time Units Spent Remaining Time Units Previous Experience Experience Earned Total Experience Previous Coin Coin Gained Coin Spent Total Coin Notes Remaining Karma Points Special Favors or Items from Adventure (Strikethrough items or services not found or attained) Acquired, Purchased, and Traded Items Flash Crystal: This Flash Crystal contains a Technical Dictionary with schematics from pre- Exodus times. When used in conjunction with an operational Computer or Robo-Core PA 2000, the character can access technical definitions and technical schematics of complex or lower DCs under the Craft (chemical, electrical, mechanical, and structural) skill. Leather Suit: This leather suit adorned with strips of mesh functions as a suit of concealed mesh as detailed in the EXS, with the exception that it is not concealed and it grants 4 EDR against electricity elements. Machine Shop: You have
1557488320
Jumbo Bible Crossword Collection #1
Barbour Books Staff
Crossword lovers at all levels will enjoy more than 400 pages of challenging and fun crossword puzzles based on the Bible.
[ "Religion" ]
[ "Christian Books &amp; Bibles", "Bible Study &amp; Reference" ]
Religion
0.455726
null
null
GS by oliver darkshire GS by oliver darkshire BAROVIAN THINGS by oliver darkshire 3 BAROVIAN THINGS by oliver darkshire 4 BAROVIAN THINGS by oliver darkshire 5 BAROVIAN THINGS by oliver darkshire 6 BAROVIAN THINGS by oliver darkshire 7 BAROVIAN THINGS by oliver darkshire 8 BAROVIAN THINGS by oliver darkshire 9 BAROVIAN THINGS by oliver darkshire 10 BAROVIAN THINGS by oliver darkshire 11 BAROVIAN THINGS by oliver darkshire 12 BAROVIAN THINGS by oliver darkshire 13 BAROVIAN THINGS by oliver darkshire 14 BAROVIAN THINGS by oliver darkshire 15 BAROVIAN THINGS by oliver darkshire 16 BAROVIAN THINGS by oliver darkshire 17 BAROVIAN THINGS by oliver darkshire 18 BAROVIAN THINGS by oliver darkshire 19 BAROVIAN THINGS by oliver darkshire 20 BAROVIAN THINGS by oliver darkshire 21 BAROVIAN THINGS by oliver darkshire 22 BAROVIAN THINGS by oliver darkshire 23 BAROVIAN THINGS by oliver darkshire 24 BAROVIAN THINGS by oliver darkshire 25 BAROVIAN THINGS by oliver darkshire 26
1601255020
Pathfinder Item Cards: Reign of Winter Adventure Path
Paizo Inc.
<ul> <li>Claim the frigid power of winter, the stars, and realms beyond with <i>Reign of Winter Item Cards</i>. Among these riches wait all the rarest relics and most mysterious magic items of the <i>Reign of Winter Adventure Path</i>. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you recover in vibrant detail.</li> <li><font face="Calibri">&#8220;Price Includes VAT&#8221; </font></li></ul>
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Pathfinder" ]
Activities, Crafts & Games
0.455295
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found APL 2 � Barrel of Skillet Ale (Regional, see above) � Cuckoo Clock (Adventure, see above) � Boots of levitation (Adventure, DMG) � Elixir of love (Adventure, DMG) � Elixir of truth (Adventure, DMG) � Wand of charm animal (Adventure, DMG) APL 4 (all of
0756622387
Star Wars: The Complete Visual Dictionary - The Ultimate Guide to Characters and Creatures from the Entire Star Wars Saga
David West Reynolds
"For SW fanboys, The Complete Visual Dictionary is a little slice of heaven. Highly recommended." -- <i>Library Journal</i>
[ "Children's Books", "Arts & Photography" ]
[ "Children's Books", "Arts, Music &amp; Photography" ]
Children's Books
0.539554
null
null
1 May the Fu Be With You! This short FU Mod is all about using FU to create exciting Star Wars adventures! Like the rest of FU, it is fast and loose and designed to cut to the heart of the genre. Enjoy. Creating Characters All the normal character creation rules apply, with the following exceptions. Descriptors: Characters have four descriptors - Background, Edge, Edge and Flaw. Edges and Flaws work exactly as described in the FU rules. Background describes the most obvious background detail about the character, which might be their racial heritage, occupation or other relevant detail. It might relate to your Concept, but does not have to. Examples: • Former Jedi • Smuggler • Twi’lek • Wookie • Princess • Force Adept • Farm boy • Gambler • Pilot • Protocol Droid • Jawa • Senator The Background descriptor will be much broader than the Edges and Flaw, and can be both beneficial and a disadvantage. Talk with the other players about your background, its pros
0374109184
Battlefields and Playgrounds
Janos Nyiri
Surely one of the most powerful Holocaust novels we have seen to date, Hungarian author Nyiri's story of a young Jewish boy who lives through WWII in Budapest is a wrenching exploration of a childhood torn apart by persecution and war. Yet, for all its descriptions of brutality, violence and death, the narrative is lively and often humorous, propelled by the voice of its narrator, Janos Sondor. Six years old when we first meet him in 1938, Janos is incorrigibly irreverent (sometimes impudent), mischievous, feisty, stubborn and often recklessly daring. In the village of Oszu, where Janos has been sent to live with his grandfather because his father, an elegant, philandering playwright, refuses to provide money for his support, Janos experiences the ingrained anti-Semitism of country people. When war breaks out, he returns to join his mother and older brother in Budapest; there they endure the menace of Nazi roundups, risk arrest in not wearing the yellow star and find themselves chronically short of money, food and shelter. Their peril increases as the Germans become more desperate, the vicious Hungarian Arrow Cross partisans round up and murder thousands of Jews, and the Russian army closes in. Like any preadolescent, Janos is preoccupied with games and sports, daydreams and friends. Nyiri maintains a perfect tone in detailing Janos's schoolboy adventures while tracing his maturation in the crucible of war. The youngster becomes a shrewd judge of human nature, even as he questions the existence of God and the value of his religion in a world where prejudice escalates to extermination. In this hellish environment, some Jews are guilty of greed and arrogance; there are also rare, merciful Christians who provide shelter and succor, in spite of their own mortal danger. The novel won several prizes in England, but the one jarring element in the commendably matter-of-fact prose is the pervasive use of British colloquialisms (bloke, swot, sod off!, etc.). Overall, however, this is a gripping narrative, undoubtedly destined to be regarded as a classic picture of war, seen through the eyes of a bright, courageous child. <br />Copyright 1995 Reed Business Information, Inc.
[ "Literature & Fiction", "Science Fiction" ]
[ "Literature &amp; Fiction", "Genre Fiction" ]
Literature & Fiction
0.50486
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JVC Parry, R.M. Jansen-Parkes An adventure for 4th level heroes TABLE OF CONTENTS Written by JVC Parry & R.M. Jansen-Parkes Credits Editing: Daniel Xavier, Paul Wright Monster Design: Benoit De Bernardy Interior Illustrations: Keith D. Gutierrez Layout and Maps: Chris van der Linden Cover Artwork: Thai Ngyuen Playtesters: Richie Kenyon, Justin Verdi, Jeff Verdi, Darlene Pfeiffer, Angela Pfeiffer, Kit Bishop, Corey Dyke, Ric Mohri, Amara Benson, Fenwald Griswick, Dan Hornberger Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: Prophets of the Void, The Hand of Narkul, Narkul The Great Collector, Monosis Druids. All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress. (Elements that have previously been designated as Open Game Con
0880382716
Vengeance of Alphaks (Dungeons and Dragons Master Module M2)
Skip Williams
Centuries ago, the despotic Alphaks, ruler of Alphatia, was banished to another world. From his own sphere of entropy he learned to manipulate men, and now he seeks revenge against the human race.The volatile region of Norworld, a perennial battleground between Thyatis and Alphatia, draws Alphak's attention. The already existing frictions, small-time political players, and petty vengeances are the sparks Alphaks will use to ignite a huge war that will destroy mankind.
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor &amp; Entertainment", "Puzzles &amp; Games" ]
Activities, Crafts & Games
0.518312
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 A Promise of Vengeance Fulfilled by R. Lawrence Blake For Character Levels 5-7 DLD6  An evil warlord, facing betrayal from his own family, swore revenge with his dying breath. Ten years later, his vengeance has come to pass with the murder of one and the promise of more death to follow. Has the warlord raised from a decade of unrest to fulfill his bloodthirsty oath? Can the characters stop him before more fall prey to his vengeance? A Promise of Vengeance Fulfilled is a dangerous dungeon crawl for character levels 5-7. For use with the Labyrinth Lord™ rules or other Basic/Expert RPG systems. A Promise of Vengeance Fulfilled by R. Lawrence Blake ©2010 R. Lawrence Blake, all rights reserved. Classic Deep Level Dungeon Adventures™ and Prime Requisite Games™ are trademarks of R. Lawrence Blake. Labyrinth Lord™ ©2007 by Daniel Proctor. Labyrinth Lord™ and Goblinoid Games™ are trademarks of Daniel Proctor. This trademark is used under the Labyrinth Lord™ trademark License 1.0
1561709484
Healing Mind & Spirit Cards (Large Card Decks)
Brian Weiss
Brian L. Weiss, M.D., is a psychiatrist who lives and practices in Miami, Florida. He is a graduate of Columbia University and Yale Medical School, and is the former Chairman of Psychiatry at the Mt. Sinai Medical Center in Miami. Dr. Weiss is the author of Many Lives, Many Masters, ISBN: 06716757860; Only Love Is Real, ISBN: 0446672653; Messages from the Masters, ISBN: 0446676926; Through Time and Healing; Mirrors of Time,
[ "Religion" ]
[ "Religion &amp; Spirituality", "New Age &amp; Spirituality" ]
Religion
0.515109
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animated spells REFERENCE CARDS JOIN OUR DISCORD: FOLLOW US ON TWITTER: deckofmany.com/discord @thedeckofmany LEVEL 3 VOL 2 PRINT ‘N PLAY PDF THE DECK OF MANY © CARDAMAJIGS.COM 2018 ANIMATION: JASON ENGLE ART: CLAUDIA TAN THE DECK OF MANY © HIT POINT PRESS INC. 2019 Mass Healing Word LEVEL 3 EVOCATION INSTANT V 1 BONUS 60' THE DECK OF MANY © CARDAMAJIGS.COM 2018 ANIMATION: JASON ENGLE ART: NATALIA SOLIS THE DECK OF MANY © HIT POINT PRESS INC. 2019 Meld into Stone LEVEL 3 TRANSMUTATION (R) 8 HRS V, S 1 ACTION TOUCH THE DECK OF MANY © CARDAMAJIGS.COM 2018 ANIMATION: JASON ENGLE ART: SAM ALLEN THE DECK OF MANY © HIT POINT PRESS INC. 2019 Nondetection LEVEL 3 ABJURATION 8 HRS V, S, M 1 ACTION TOUCH THE DECK OF MANY © CARDAMAJIGS.COM 2018 ANIMATION: JASON ENGLE ART: FIKA PRODUCTIONS THE DECK OF MANY © HIT POINT PRESS INC. 2019 Phantom Steed LEVEL 3 ILLUSION (R) 1 HR V, S 1 MIN 30' As you call out words of restoration, up to six creatures of your choice that you can see within rang
081953059X
On Weaving
Anni Albers
Oversized hard cover. Tan cloth boards with orange lettering. Orange end papers. 204 pages. Nine color plates, 112 B/W plates. Albers discusses textile fundamentals and its underlying principles.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies &amp; Home", "Crafts &amp; Hobbies" ]
Hardware & DIY & Home
0.376292
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i ------Bi-~-=====-~ Herzlich Willkommen Dies ist das Deckblatt für die Havena- Sammlung, auf dem der Leser und Sammler schon einmal sehen kann, was wfr alles für den Inhalt geplant haben. Die Artikel, die bereits im Inhalt aufge- führt sind, erschienen in den Letzten Helden 39 und 40, wobei uns leider bei den Artikeln im Helden 39 ein kleiner Fehler unterlaufen ist. Eigentlich hätte der Havena-Block in der Mitte des Heftes sein sollen. Ein Übermittlungsfehler ver- hinderte dies leider. Zudem sind die Seitenzahlen der Artikel nicht ganz rich- tig, doch anhand des nebenstehenden Inhalts, lassen sie sich leicht einsortieren. Die spannende Frage ist nun, wie geht es mit der Sammlung weiter? Dies geschieht auf zwei verschiedene Arten. Zum einen befinden sich die Havena- Ergänzungen im Letzten Helden nun immer ü1 der l\Iitte des Heftes, so daß sie herausgenommen, auseinandergeschnit- ten und abgeheftet werden können. Dabei stellt der LH 41 (zur Messe in Essen) eine Art
0786941685
Colossal Red Dragon
Wizards of the Coast
<b>A new line of massive monsters is joined by the most iconic Dungeons &amp; Dragons&#174; creature.</b><br><br>This intimidating dragon is the second figure in the new <b>Dungeons &amp; Dragons Icons </b>product line! Part of the <b>D&amp;D</b> &#174; Miniatures Game portfolio, these new, non-randomized figures portray the larger side of the Dungeons &amp; Dragons creature collections. <br>These limited edition monsters are proportionally sized per D&amp;D roleplaying rules to be either Gargantuan (4&quot;x4&quot;base) or Colossal (6&quot;x6&quot; base). These preminum figures will only be available to collect for a limited time after each release.
[ "Activities, Crafts & Games", "Science Fiction" ]
[ "Science Fiction & Fantasy", "Gaming", "Dungeons & Dragons" ]
Activities, Crafts & Games
0.564217
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Calimport and the Cult of the Dragon Page 1 dm’S KIT FOR THE TYRANNY OF DRAGONS STORYLINE PALACE of theRed Pasha Palace of the Red Pasha Page 2 PALACE OF THE RED PASHA Introduction: This is a springboard adventure 
 from the Tyranny of Dragons storyline. After the battle at the Well of Dragons and the capture or defeat of Severin Silrajin, the player characters investigate a Cult of the Dragon stronghold supposedly beneath the Palace of the Red Pasha in Calimport. An adventure for 16th level characters by TROY E. TAYLOR DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of th
1403308357
Tax Lien Certificates
Jim Yocom
Jim Yocom has been involved in the real estate investment business for over twenty-five years. He has been the Director of Sales for a large multi-state land development company. He has owned his own real estate company. He is the author of SET YOURSELF FREE an investment training program. He has toured the United States, holding seminars to teach people how to invest in real estate with no money down and how to benefit from financial planning based on real estate investments. He has appeared on radio and television as a nationally known real estate investment authority.
[ "Business & Money" ]
[ "New, Used &amp; Rental Textbooks", "Business &amp; Finance" ]
Business & Money
0.490282
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¤ and “ designate trademarks of Wizards of the Coast, Inc. ' 2000 Wizards of the Coast, Inc. This certificate is the property of Wizards of the Coast and has $0 actual cash value. has acquired the following in the scenario VOID This is an invalid place-holder certificate. Do not give it out. VVVVooooiiiidddd GP Value: 0 Weight: Use Restriction: N/A Tradeable: NO Total Bonus: ¤ and “ designate trademarks of Wizards of the Coast, Inc. ' 2000 Wizards of the Coast, Inc. This certificate is the property of Wizards of the Coast and has $0 actual cash value. has acquired the following in the scenario VOID This is an invalid place-holder certificate. Do not give it out. VVVVooooiiiidddd GP Value: 0 Weight: Use Restriction: N/A Tradeable: NO Total Bonus: ® and ™ designate trademarks of Wizards of the Coast, Inc. © 2000 Wizards of the Coast, Inc. This certificate is the property of Wizards of the Coast and has $0 actual cash value. has acq
1598632876
DarkBASIC Pro Game Programming
Jonathan S. Harbour
Source code for the projects in this book may be downloaded from these book resource locations:<br />
[ "Computer Science" ]
[ "Computers &amp; Technology", "Programming" ]
Computer Science
0.555817
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SHIPS OF THE DARK ELDAR Original Game Design and Development Andy Chambers, Gavin Thorpe, Jervis Johnson Revised Edition Plaxor, Afterimagedan, The Specialist Games Community Artwork & Graphics John Blanche, Richard Wright, Alex Boyd, Wayne England, Des Hanley, Neil Hodgson, Nuala Kennedy, Paul Smith, John Wigley, Talima Fox Miniatures, Models, & Painting Tim Adcock, Dave Andrews, Owen Branham, Mark Jones, Chris Smart, Dave Thomas, Matt Parkes, Keith Robertson, Martin Footitt, Stuart Thomas, Richard Baker, Neil Green Special Thanks Nate Montes, Bob Henderson, Ray Bell, Pete Haines, Gary ‘Slim’ Parsons, Roger Gerrish, Jes Goodwin, Rick Priestly, John Carter, Che Webster & Richard Hodgekinson Roy ‘Horizon’ Amkreutz, Fred Martinson, W.S. Scott Boyd, Robert C.M. Passovoy, Aaron Dickey, Sam Stewart, Stephen Cundiff, Colin Young, Dex Sy, Brandon Pooley, Wesley Herndon, Florian Piening, John Lambshead, Matt Sprang & The 40k Specialist Games Community The BaTTlefleeT GoThic: expanded Revise
0954591054
British Military Swords 1786-1912: The Regulation Patterns An Illustrated Price Guide for Collectors
Mr Harvey J Withers
Hello. My name is Harvey J S Withers and I have been both writing about and collecting antique swords for over 25 years. My passion for the subject stems from an ongoing love of history and particularly military history. The panoply of arms used by combatants might have changed considerably over the centuries but the sword has fulfilled a number of functions, including lethal weapon of destruction, indicator of nobility, honour and mirror of superb human creativity and artistry. It is this combination of dynamic factors that I hope to describe in my books.
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.483996
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Advanced Swords & Sorcery True Yggsburgh Prices Introduction All prices quoted here are in silver pieces, and are converted from their erroneous published values by dividing by five on a ratio of 1:10:100, so five gold pieces becomes ten silver pieces. This is because the original conversion ratio was 1:10:100 with one silver piece equalling $2, when what was apparently intended was a ratio of 1:50:500 with one silver piece equalling $10. The advantage of valuing everything in one denomination is that it leaves prospective game masters free to set their own exchange rates between the various metals. Average Annual Incomes (pp. 8-9) Social Class Income Under Class – Lower Class, Tier 1 1,000-1,600 Lower Class, Tier 2 2,000-3,400 Lower Class, Tier 3 4,000-6,000 Middle Class, Tier 1 3,000-6,000 Middle Class, Tier 2 7,400-12,400 Middle Class, Tier 3 1,400-50,000 Upper Class, Tier 1 46,000-90,000 Upper Class, Tier 2 74,000-200,000 Upper Class, Tier 3 12
1910124044
The Caveman (William Wisting Mystery)
Jorn Lier Horst
&#34;If you haven't already, introduce yourself to Norway's Chief Inspector William Wisting - you'll warm to home even though his patch can get pretty cold.&#34; --The Sunday Sport<br /><br />A richly detailed narrative, morally complex characters, and a deeply contemplative, philosophical undertone make this a superior example of Scandinavian crime fiction. --Publishers Weekly
[]
[ "Mystery, Thriller & Suspense", "Thrillers & Suspense" ]
[]
0.510041
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Page 1 Page 2 The Woeful Caves under Yander MounTain A Level 3 Adventure by Michael Curtis • Editor: Reverend Dak • Art: Doug Kovacs, Stefan Poag • Layout / Art Direction: Joseph Goodman • Playtesters: Jeremy Lasseigne, Jeremy Ligman, Roy “Judge Luukaas the Mad” Snyder, Bill Tennyson, (The Alpha Gamers), Steve Andrews, John Jones, Chad Martin, and Rafael Moreno. Copyright 2014 © Goodman Games. Published under the OGL as defined in DCC #83: The Chained Coffin. T he Woeful Caves under Yander Mountain is an adven- ture for DCC RPG designed for use with four to six 3rd-level PCs. Set in the Shudder Mountains, the adventure is a short dungeon crawl involving an immortal blood-drinker who preys upon travelers in the region. The Woeful Caves under Yander Mountain attempts to put a new spin on the vampire, changing that type of un-dead foe from an aristocratic monster from Transylvania to something more at home in the backwoods. The adventure can be completed in a single session, b
0226922235
The Human Shore: Seacoasts in History
John R. Gillis
<DIV><P>&ldquo;In <I>The Human Shore</I>, John Gillis offers a sweeping analysis of coastal communities from the Old Testament to the Japanese tsunami. This inclusive and wide-ranging book will be read by those interested in the ocean edge either professionally or by avocation and it will have a deep impact on those of us who teach about coasts. It is a pleasure to see the culture and science of our shores dovetailed into a history of such authority and grace. This will be required reading.&rdquo;</P></DIV> (John R. Stilgoe <i>Harvard University</i>)<br /><br /><DIV><I>&quot;</I>In <I>The Human Shore</I>, John R. Gillis leads the reader on an interesting trip through time showing us how early humans led stable lives as hunter-gatherers at the edge of the sea, through the eras of coastwise exploration and industrialization, to today's high priced, ocean-view and beach-front real estate. A readable consideration of the changing perceptions and utilization of the shore, <I>The Human Shore</I> will appeal to a variety of readers.&quot;<BR><BR><BR><BR><BR></DIV> (C. H. Hobbs <i>author of The Beach Book: Science of the Shore</i>)<br /><br /><DIV>&quot;Thoughtful, informed, and eloquent; in <I>The Human Shore</I> John Gillis has captured the human yearning for that fragile interface between land and sea. In the process, he reveals a dynamic environment quite at odds with humanity&rsquo;s lust to possess nature. As Gillis so beautifully writes, we must learn &ldquo;to live <I>with </I>rather than simply <I>on </I>our shores.&rdquo;<BR><BR><BR></DIV> (Robert M. Hazen <i>author of The Story of Earth: The First 4.5 Billion Years</i>)<br /><br /><DIV>&ldquo;As populations crowd toward the ocean&rsquo;s edge and the sea encroaches menacingly toward the land, John R. Gillis looks at the history of the world from a fresh perspective and enables readers to see it in a new light. That he has managed to do so in a single conceptual work is nothing short of astounding.&rdquo;<BR></DIV> (Felipe Fernandez-Armesto <i>author of Civilizations: Culture, Ambition, and the Transformation of Nature</i>)<br /><br /><DIV>&quot;This provocative and wide-ranging book is a timely reminder that the relationship with the sea stands at the center of the history of humanity.&quot;</DIV><BR> (David Abulafia <i>author of The Great Sea: A History of the Mediterranean</i>)<br /><br /><DIV>&quot;In a detailed, expansive and wide-ranging history, John Gillis carefully examines the complex, uneasy, and continually evolving relationship between humans and the sea, asking us to reconsider some of our cherished assumptions. As ever increasing numbers of people return to crowd the fragile edge of the ocean, understanding this history is a must.&quot;</DIV> (Deborah Cramer <i>author of Smithsonian Ocean: Our Water Our World</i>)<br /><br /><DIV>&ldquo;Reaching back into the days when early hominids became human, <I>The Human Shore </I>also looks forward to what will happen if we don't change how we relate to seacoasts. The book represents a fitting capstone to the career of a remarkable historian whose arc of interests has anticipated two key, entwined strands in his discipline&mdash;the rise of environmental history and global history&mdash;and whose work has long exemplified how, in our changing present, the ways we imagine the past can and must change as well. . . . As befits a historian who has &lsquo;grown only more and more aware of how much history is an imaginative activity,&rsquo; what most distinguishes his work is the depth he brings to combining the arc of human imagination with its effects&mdash;to synthesizing our thinking about seacoasts with the material history of how those ideas will shape the prospects of the planet.&rdquo;</DIV><BR> (<i>Chronicle of Higher Education</i>)<br /><br /><DIV>"Recommend[ed]. . . . Gillis does an excellent job of portraying people's evolving relationship with the shore and their eventual love affair with beaches, which was the last part of the shore to be settled."</DIV> (<i>Historian</i>)<br /><br /><DIV>&ldquo;Gillis&rsquo;s goal in his thoughtful and insightful essay is to provide some unity to the varied, diverse, and changing relationship between humans and the world&rsquo;s oceans. He sets no small task for himself; ultimately, however, he succeeds, producing a concise volume that promises to become an important reference for most maritime scholarship to come.&rdquo;</DIV> (<i>Environmental History</i>)<br /><br /><DIV>&ldquo;Beginning with the appearance of modern <I>Homo sapiens </I>approximately 164,000 years ago, Gillis moves beyond the written records of conventional history to draw on insights from underwater archaeology, physical anthropology, and other fields. Boldly revising familiar narratives of human origins and development, he traces the cultural and material pasts of &lsquo;our edge species.&rsquo; . . . Gillis ranges widely&mdash;crossing temporal and spatial boundaries, connecting &ldquo;prehistory&rdquo; to modern history, and touching down on coastal locales around the world. He does so with remarkable concision: this sophisticated, multimillennial narrative clocks in at just under 200 pages.&rdquo;</DIV> (<i>Raritan</i>)
[ "Science & Math" ]
[ "Science & Math", "Earth Sciences" ]
Science & Math
0.566523
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Salu Sailors By Sholari James A proud seafaring people and expert shipwrights live along many of Jorune’s ocean shores, and on many remote islands. At first glance they might seem much like any human seafaring culture, but when studied closer the differences are obvious. These are not true humans, they are the salu - humans adapted to the sea - the greatest sailors and shipwrights ever to have plied the oceans of Jorune. History Originally, the bio-engineered humans were the result of illegal tampering with human genes by unscrupulous nations who in secrecy created highly efficient mining and farming stations in Earth’s oceans. By operating fluid filled vessels, these bio- engineered humans could survive and operate under greater water pressures than normal humans. They could explore and mine the last unknown regions of Earth. When discovered by Terran authorities, the altered humans were granted refugee status and in some instances, were allowed to crea
8867325752
Moleskine Publishing, Architecture, Morphosis Thom Mayne, Hard Cover (5 x 8.25)
Moleskine
Founded in 1972, Morphosis is an interdisciplinary practice involved in rigorous design and research that yields innovative, iconic buildings and urban environments. With founder Thom Mayne serving as design director, the firm today consists of a group of more than 60 professionals, who remain committed to the practice of architecture as a collaborative enterprise.
[ "Science & Math", "Arts & Photography" ]
[ "Arts &amp; Photography", "Architecture" ]
Science & Math
0.511385
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Ghelspad Companion Volume 12 By Alain Giorla 1 Alain Giorla Credits Author: Alain Giorla. Cover Art: Sade. Additional Art: Onyx Path Publishing. The cover has been realized by Sade, and is used with au- thorization. You can visit the artist gallery at www.drivethrurpg.com/browse/pub/2463/Sade This product was created under license. SCARRED LANDS and its logo, and SLACECIAN VAULT and its logo, are trademarks of Onyx Path Publishing. All Scarred Lands setting material, art, and trade dress are the property of Onyx Path Publishing. www.theonyxpath.com This work contains material that is copyright Onyx Path Publishing. Such material is used with permission under the Community Content Agreement for “Slacecian Vault” Community Content. All other original material in this work is copyright 2020 by Alain Giorla and published under the Community Content Agreement for “Slacecian Vault” Community Content. Contents Credits . . . . . . . . . . . . . . . . . . . . 1 Contents . . . . . . . . . . . .
0844242705
Complete Handbook of Russian Verbs (Language - Russian)
L.L Pirogova
McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide
[ "References & Guides & Self-Help " ]
[ "Reference", "Foreign Language Study & Reference" ]
References & Guides & Self-Help
0.426157
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В мире Яви множество хворей и моров, которые могут затронуть, как тело, так и разум и дух. Болезнью может заразить, как зверь, укусив вас, так и ведьма, которая нашлѐт мор в отместку на вашу голову. А может перед смертью колдун напустит на вас порчу, которая поразит ваш дух, заставляя страдать всех тех, кто вам мало-мальски дорог. В связи с этим умение Выносливость (endurance) претерпевает некоторые изменения. Оно становиться шире и разбивается на три составляющие: Выносливость (тело), Выносливость (разум), Выносливость (дух). Это все ещѐ одно умение. Выносливость считается одним умением, когда выбирается тренированным на 1-ом уровне героя или когда персонаж берет навык, который позволяет сделать Выносливость тренированным. Все бонусы и пенальти, воздействующие на Выносливость, применяются ко всем категориям этого навыка. Выносливость (тело) применяет модификатор Телосложения в качестве повышающего бонуса. Вынос
0880383445
World of Greyhawk (Advanced Dungeons & Dragons Boxed Set)
Gary Gygax
"...The Savant-Sage is known to have lived in the city of Greyhawk during Oerth's Epoch of Magic. Evidence suggests that this was not the first age in Oerth history, hut nothing exists to indicate how many ages preceded it, or intervened between it and the present. Late in this period, the Savant-Sage compiled his "Catalogue of the Land Flanaess, being the Eastern Portion of the Continent Oerik, of Oerth." Out of this epic seven-volume work, only the third volume survives: "A Guide to the World of Greyhawk". The topics discussed in the other six volumes are unknown, but the complete encyclopedia is believed to have covered almost every aspect of life in the Flanaess. The Sage's work was not widely circulated during his lifetime. It disappeared completely after his death, and did not reappear until several centuries later, when a copy was discovered in an Illithid's lair in the Riftcanyon. This copy eventually found its way to the Royal University at Rel Mord, where it was examined by Pluffet Smedger, the Elder, a scholar and historian. Despite the fact that the encyclopedia was by this time several centuries out of date, Smedger was impressed by its freshness and thoroughness. Smedger spent several decades compiling glossographies for each volume, detailing facts and information overlooked by the Savant-Sage, or too recent to have been included in the original. When Smedger's work was finished, the Encyclopedia became a standard reference catalogue in universities and libraries throughout the civilized areas of the Flanaess. To aid his study of the Sage's books, Smedger the Elder created mathematical models, or games, that he used with his students at the university to recreate and examine historical events and political interactions described by the Sage. During Smedger's time, magic was not a lost art, but, apparently, a fading one. Happily, Smedger the Elder's curiosity and genius preserved a priceless relic from a world that no longer exists.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.614022
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Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. KET3-05 Broken Faith A One-Round D&D LIVING GREYHAWK ® Ket Regional Adventure by Stephen Baker Triad Editor: Chris Chesher Circle Edit: David Christ There i
1898855595
Russia in the Age of Alexander II, Tolstoy and Dostoyevsky
Walter G. Moss
'This well written and interesting picture of the dramatic reign of Emperor Alexander II presents biographical sketches of Alexander and the famous authors...[The] book is good reading and informative about the moods and careers of the great writers of Russian literature.' -- Choice
[ "History", "Geography & Cultures" ]
[ "History", "Europe" ]
History
0.4558
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ИГРА КОВАНЫМ Триумф магии, тайна жизни, и ужас воплощения войны. Созданные солдатами для войны, зачарованные до конца времен, Кованые – искусственные существа, которые имеют человеческий интеллект и самосознание. Кованый способен развиваться независимо от своих создателей, и имеют полную функциональность, чтобы стать великолепной боевой единицей. Они не нуждаются в великой войне, чтобы сражаться, и не нуждаются в древнем наследии, чтобы требовать, они осколки культурного развития прошлого века, Кованые – независимый народ. Живущие в обществах людей, более многочисленных чем они, Кованые известны своей выносливостью и сосредоточенностью, как в работе, так и в бою. Играйте Кованым если вы хотите…  быть сильным, крепким, и сделанным для битвы.  играть неодушевленным героем магического происхождения.  быть великим защитником и воином. РАСОВЫЕ ОСОБЕННОСТИ Средний Рост: 1,83 см – 1,98 см Средний Вес: 122 кг – 136 кг Значения Параметров:
1473885302
Sherman Tanks of the British Army and Royal Marines: Normandy Campaign 1944 (TankCraft)
Dennis Oliver
"This is one neat book full of markings for British Shermans. It will greatly appeal to both modelers and AFV enthusiasts and historians." (<i>AMPS Indianapolis</i>)<br /><br />"This is a one-stop reference if you plan to build a British Sherman in Normandy after D-day." (<i>FineScale Modeler magazine</i>)
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.667957
null
null
WWII: OnePage Copyright © Small Niche Games, 2016 TANKBUSTER TERROR Author: Peter C. Spahn Cartography: Milton Tankbuster Terror is a short, systemless encounter designed for characters of any skill level. The encounter is set after D-Day, in the hedgerows of Normandy. However, with slight modification it can be dropped anywhere into Europe. SETUP The characters are sent with a Sherman tank and two M3 halftracks to scout the Allied route through the bocage. The PCs come across a ruined cottage just as night begins to fall. As the PCs approach the cottage, a camouflaged 88 mm anti-tank gun opens fire. 1. ROAD: This old road is made of hard packed earth. The trees of the hedgerows form a canopy overhead. 2. FIELDS: These crop fields are untended and overgrown. 3. HEDGEROWS: The hedgerows consist of a 3' tall earthen berm with another 6' of hedges and vegetation on top. The hedgerows provide partial cover to anyone firing from behind. It takes a full round to cross
0766618692
Care Bears Model & Play - Sun and Fun in Care-a-Lot!
Modern Publishing
This Care Bears Model &amp; Play Book has lots of press-out items so that you can bring Care-a-lot into your own home! Just press out the Care Beast &amp; clothing to start the fun! Other titles available in same series.
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.545631
null
null
1 Care Bears: The Staring i Role-Playing Game A Shuffle System RPG By Jeremiah L. Schwennen Nightcandle Imaginations Games from Outside the Box Table of Contents Introduction & Resources 3 Game Concepts 4 History 5 Creating Characters 10 Families & Hues 13 Traits & Powers 19 Extras 26 Spells 30 Action Mechanics 35 Narrating the Game 42 Character Sheet 58 Appendix & Version History 59 Legal Care Bears: the Staring is an extremely compact RPG system based around the core concepts of the original Care Bears franchise. It is not in any way intended as a challenge of copyright to anyone that has a vested interest in the success and profitability of the Care Bears intellectual property. It exists because I had a thought about it and couldn’t stop thinking about it. It isn’t terribly original or special. That being said, the text of the mechanics within are the creation of Jeremiah L. Schwennen and Nightcandle Imaginations, © 2014 Reproduce and distribute as
0764320041
Sky Gardens: Rooftops, Balconies, and Terraces
Signe Nielsen
Signe Nielsen is an award-winning landscape architect with three decades of experience in designing and building innovative and responsive places for people. In addition to being a principal of her firm, Mathews Nielsen Landscape Architects PC, she is a professor at Pratt Institute and a Fellow of the American Society of Landscape Architects. Her work has been widely published in design journals and books and she lectures frequently on various topics related to landscapes in the urban environment. She resides in New York City with her husband and family.
[ "Hardware & DIY & Home", "References & Guides & Self-Help " ]
[ "Crafts, Hobbies &amp; Home", "Gardening &amp; Landscape Design" ]
Hardware & DIY & Home
0.485504
null
null
ii The Traveler’s Guide to Skyfall Skyfall has many different faces depending on how you approach it. If you are coming overland you will see a verdant plain stretching from the ocean to the far distant God’s Peak Mountains… but avoid Velbore Pass at all costs, it has not been safe for ages. From the mountains flows the snowmelt-fed Plummet River, and if you follow this it will lead you to the fortress-like walls of Topside. These mammoth constructions run for several leagues along the coastal cliff, enclosing the farmland and paddocks which feed Skyfall. Despite the acreage, there are few buildings visible on Topside. Mainly one sees the crystal spire of the Lighthouse, a few mills and herd bunkers, and the Maw, a giant building shaped like a sea monster that serves as the gates to Belowdeck. But if you come from the sea, you will be met with a far different sight. Night or day, long before you reach the coast you will see the gleam from the Lighthouse on Topside. Th
5990792077
,
: . , 31- , , , . , 19- , . , . , . 5-10
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.63139
null
null
� �������� � � ��������������� � ���������������������������������� ���������������������������� ���������� � � � ������������������ ��������������������������������������������������������������������� � � � � � ������������������������������������������������������������������������������������������������������������������������ ������������������������������������������������������������������������������������������������������������������ ����������������������������������������������������������������������������������������� � � � ������ ��� ���� ��������� ��������� �� ��������� ������ �������� ��� ��� ����� ������ ���� ����� �������� ���� ���� ���� ��������� �� �������� ����� ����������������������������������������������������������������������������������������� � � �������������������������������������������������������������������������������������������������������������������������������������������� �����������������������������������������������������������������������
0862780713
The Blasket Islands: Next Parish America
Joan and Ray Stagles
The Blasket Islands reveals the poignant history of this doomed island community off the west coast of Ireland. It discusses the community's origins, and the slow erosion of a genuine culture, one that produced a sizeable library of classic memoirs, and gives a detailed account of the island families and their inevitable fate -- the last people were evacuated in 1953 when they could no longer sustain their remote way of life.
[ "References & Guides & Self-Help ", "Geography & Cultures" ]
[ "Travel", "Reference" ]
References & Guides & Self-Help
0.519517
null
null
~1~ A BRIEF DESCRIPTION OF THE SHIELD LANDS The Shield Lands is located near the center of the Flanaess, on the northern coast of the Nyr Dyv. By land, we are nearly surrounded by the hostile Empire of Iuz. Our nation stretches from the Ritensa River to the road between the Plague Fields and the traitorous Alhaster and the Nyr Dyv to the Vigilant Highway. In addition two islands, Walworth Island and Scragholme Island are part of our nation. We have only have two population centers that would be considered cities, Admundfort; our old capital and port city located on Walworth Island in the Nyr Dyv and Critwall; our temporary capital located in the south western tip. We have several towns and many villages spread through the rest of our lands. Unfortunately we recovered only a small piece of our nation during the Great Crusade; the lands immediately surrounding Critwall and Scragholme Island. The rest of the Shield Lands is completely dominated and co
1683235320
How to Draw Super Awesome Super Heroes! Activity Book
Creative Playbooks
Creative Playbooks stimulate children's imaginations and dexterity by engaging their senses in creative ways with eye-catching graphics especially tailored to their age-group.
[ "Children's Books", "Arts & Photography" ]
[ "Children's Books", "Arts, Music &amp; Photography" ]
Children's Books
0.562333
null
null
1 The Eye of Kilquato! Starring Buck Savage, Virginia Dare, Danny Dare, Professor Gold, and Kator the Ape Boy! Written by Savage Shane Hensley! Powered By Permission is granted to distribute this document freely, with no alterations. Get the Savage Worlds Test Drive rules— Fast! Furious! Fun! for ANY genre at: WWW.PEGINC.COM! TM TM 2 Heroes! You can’t make your own heroes without the full Savage Worlds rules, so here are five fully developed Seasoned characters for use with this exciting adventure—The Eye of Kilquato! Grab the character sheet off our website, fill in the blanks, and get playing! If you’d rather use heroes of your own creation, you’ll have to have the Savage Worlds rulebook. Start with a standard character, then level 4 times until your adventurer is Seasoned. His starting XP should be set to 20. Arcane Background (Miracles) and Weird Science are appropriate for the pulp setting, but effects from the good guys powers tend to be either very subtle or explainable by mode
0938256459
SCHOOL ZONE - Word Problems Workbook, Grades 1 and 2, Ages 6 to 8, Tables and Graphs, Choosing the Operation, Illustrations, and More!
Joan Hoffman
I love how it breaks it down for my daughter. The workbook points out the words for adding and subtracting, so they she'll locate it faster and work the problem. --Amazon<br /><br />Love this School Zone books, right on the spot what I wanted for my kids, problem solving that makes them THINK!!!! Exactly what every kid needs nowadays, TO REASON!!!!! Super happy with them :) Strongly recommend to every parent!!! --Amazon<br /><br />Exceeded my hopes for what was in it! My LO that was struggling with word problems loves this workbook! --Amazon
[ "Children's Books" ]
[ "Children's Books" ]
Children's Books
0.382191
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null
Name: ____________________ Age: ____________________ ADJ ___ AGY ___ AWR ___ CHM ___ END ___ INL ___ SPD ___ STH ___ WIL ___ BLD ___ BDY ___ INCY ___ Skills: _____________________ Equipment: _________________ ___________________________ Name: ____________________ Age: ____________________ ADJ ___ AGY ___ AWR ___ CHM ___ END ___ INL ___ SPD ___ STH ___ WIL ___ BLD ___ BDY ___ INCY ___ Skills: _____________________ Equipment: _________________ ___________________________ Name: ____________________ Age: ____________________ ADJ ___ AGY ___ AWR ___ CHM ___ END ___ INL ___ SPD ___ STH ___ WIL ___ BLD ___ BDY ___ INCY ___ Skills: _____________________ Equipment: _________________ ___________________________ MY_Wards Name: ____________________ Age: ____________________ ADJ ___ AGY ___ AWR ___ CHM ___ END ___ INL ___ SPD ___ STH ___ WIL ___ BLD ___ BDY ___ INCY ___ Skills: _____________________
0916147991
Hydra and Kraken, Or, the Lore and Lure of Lake-Monsters and Sea-Serpents
Noel Peattie
Noel Peattie is editor of the twenty-five-year old review journal for librarians, Sipapu. With the late John Swan he published The Freedom to Lie: A Debate About Democracy (McFarland, 1989). This is his first published fiction.
[ "Biology & Nature & Biological Sciences", "Science & Math" ]
[ "Science & Math", "Nature & Ecology" ]
Biology & Nature & Biological Sciences
0.544679
null
null
take the plunge and uncover new options for 5th edition d&d take the plunge and uncover new options for 5th edition d&d Steve Fidler Steve Fidler the KraKin the KraKin 1 Release the Krakin ҉ Preface vorpal dice press Table of Contents Krakin Race ₀ Description ...................................... 2 ₀ Race Features .................................. 3 ₀ Waterborn Racial Feat .................... 3 ₀ Forgotten Realms Race Variants .... 4 Deep Ocean Subclasses ₀ Sea Domain (Cleric) ........................ 5 ₀ Denizen of the Depths (Warlock) ... 6 Credits Designer and Producer. Steve Fidler Mechanical Editor. Nicolo Dela Merced Copy Editor. Ryan Langr of Realmwarp Media Cover Illustrator. Lluis Abadias Page Art. Page 1. Under the Sea by Matt Marrow Page 3. Tidal Wave, used without attribution under CC0 License Page 5. Lords of Madness - Deepsea by Wizards of the Coast Page 6. Hail Mighty Dagon by Matt Marrow DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forg
0850307740
The ghosts of the Trianon: The complete An adventure
C. A. E Moberly
This is the true story of two Englishwomen getting caught up in one of the most fascinating and inexplicable "time travel" experiences ever recorded. After travelling down to the grand French palaces of Versailles, they proceed to take a walk along the various pathways and gardens outside, only to lose their way and on top of that, get lost in a time warp, literally. It takes them back in time to the palace gardens at the time of the French Revolution and to a face-to-face confrontation with Marie Antoinette, among others. No, this is not fiction, it purports to be fact. The two women, both prominent academics, give us a very convincing and staggering account of their claims. This book is their clear and thought-provoking explanation of exactly what happened to them. Were they mistaken? Was it a hoax? Was the experience real? You decide. This is a truly fascinating book, which quickly sold 10, 000 copies when it was first published. Here it is back in print again at long last.
[ "Religion", "Occult & Paranormal" ]
[ "Religion & Spirituality", "Occult & Paranormal" ]
Religion
0.481149
null
null
2 Introduction Terror at Triboar is a Dungeons & Dragons adventure designed to be completed in about 4-6 hours of play. The combat encounters have been calculated to present a tough challenge to four 2nd level characters. They will present a less difficult, though still enjoyable, challenge to 3rd level characters or larger parties. Not every loose end is tied up in the following text, nor every possible reaction accounted for. Be ready to improvise, and do so with confidence! In the following sections, the boxed text should be read aloud or paraphrased. Unless stated otherwise, assume NPCs have the stats of a commoner. Triboar Triboar is an excellent home base for those wishing to explore the North. It is large enough to provide you with most modern amenities, yet it still retains an exciting frontier disposition. —Teth Farwalker, “Travels in the North” The adventure commences in Triboar - You have plenty of gold jingling in your purse and s
1421542137
Dawn of the Arcana, Vol. 5
Rei Toma
<b>Rei Toma</b> has been drawing since childhood, but she only began drawing manga because of her graduation project in design school. When she drew a short-story manga, <i>Help Me, Dentist</i>, for the first time, it attracted a publisher's attention and she made her debut right away. Hermagnificent art style became popular, and after she debuted as a manga artist, she became known as an illustrator for novels and video game character designs. Her current manga series, <i>Dawn of the Arcana</i>, is her first long-running manga series, and it has been a hit in Japan, selling over a million copies.
[ "Teen & Young Adult & College", "Literature & Fiction" ]
[ "Teen &amp; Young Adult", "Literature &amp; Fiction" ]
Teen & Young Adult & College
0.451164
null
null
EN World EN5idEr | Metropolitan Arcana Metropolitan Arcana writing Andrew Engelbrite color art Héctor Rodríguez editing Mike Myler layout Eric Life-Putnam S crutinizing the half-orc’s doc- ument carefully, the captain carefully analyzes every line of the supposed pardon until suddenly the writ explodes in a puff of scrap paper, the rapidly shrinking form of the crimi- nal racing away and cackling mad as a hatter. He reaches for his sword but grasps at nothing, the illusion of his weapon disappearing just as he spots the fleeing half-orc raising the blade in triumph. The captain cracks a smile in response and concentrates on the invisible mark cast upon his sword, the location of the thieves’ den finally about to be revealed. Metropolitan Arcana EN World EN5ider | Bloodweaver: Basic erching on the cave ledge above the bandit’s camp, the drow smiled. It had been a long hunt but as always she’s found her prey. She extends her hands and blood flows for
1635335442
From War to Forever
Andria Large
Andria Large is a traditionally published and self-published contemporary romance author. She doesn't always follow the rules, so you will find both M/F and M/M books mixed into some of her series. She considers herself open and friendly, so feel free to send her a message if you have a question or just want to chat.
[ "Politics & Social Sciences" ]
[ "New, Used &amp; Rental Textbooks", "Humanities" ]
Politics & Social Sciences
0.43407
null
null
(RA.0) The Andrium Kingdom (RA.1) Andrium Kingdom Background The Andrium are one member of an ancient humanoid race that had at one point occupied a large area of the Western Quadrant. Civil War split the Old Kingdom up into two distinct governments in Y123 - the Andrium Kingdom and the Promethean Confederacy. The Andrium managed to hold onto the original home worlds of the kingdom and as such continue rule in similar fashion as the original government. The Andrium Kingdom is a Monarchy - although the new ruling family has little ties to the old one other than a continued distrust of the Promethean Confederacy. High level advisors of the Andrium King have often recommended launching a war of reclamation against the Confederacy as opposed to the constant border hostilities that erupted between the two powers, but with the proximity of the Za'Cahri, and in more recent years the Daetharians, Andrium policy towards Promethea has remained one of border protection and reluctant all
B00U6FAMW0
The Official CBS Watch! Presents - Star Trek: Leonard Nimoy Commemorative Edition
Media Lab Publishing
CBS Watch! presents a one-of-a-kind tribute to the late Leonard Nimoy, TV&apos;s Mr. Spock. For nearly 50 years in the limelight, Nimoy was the favorite of generations of science fiction fans for his logical yet lovable Vulcan. But his artistic endeavors went far beyond Star Trek, taking him behind the camera as a director, to the still image as a photographer and to the written word as a poet and author. Through exclusive photos and editorial content, this 100-page memorial issue celebrates every aspect of the man the world came to know and love as Spock.
[ "Science Fiction" ]
[ "Science Fiction & Fantasy" ]
Science Fiction
0.560437
null
null
THE PRIZE JONATHAN M. THOMPSON STAR TREK ADVENTURES 051426 LCARS TERMINAL MUH051435-PDF 010670 020420 CREDITS AUX SYS Published by Modiphius Entertainment Ltd. 2nd Floor, 39 Harwood Road, London, SW6 4QP, U.K. INFO@MODIPHIUS.COM WWW.MODIPHIUS.COM Modiphius Entertainment Product Number MUH051435-PDF The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment Ltd 2020. All 2d20 system text is copyright Modiphius Entertainment Ltd. Any unauthorised use of copyrighted material is illegal. Any trademarked names are used in a fictional manner; no infringement is intended. This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and unintentional except for those people and events described in an historical context. TM & © 2020 CBS Studios Inc. © 2020 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. Artwork and graphics © and ™ CBS Studios I
0764156667
Starwatch: A Month-by-Month Guide to the Night Sky
Robin Kerrod
Gr. 5-8. Young stargazers will find this an informative, visually exciting introduction to astronomy. Kerrod, an astronomer, begins with the "tools of the trade" and the major elements one can see in the night sky: the sun, the moon, the planets, the comets, and the stars. The book goes on to look at the skies month by month, highlighting in text and vivid computer-generated illustrations exactly which constellations one might see at a particular time from both the northern and southern hemispheres. The introductory text is easy to understand, photographs and diagrams are attractive and usually well labeled, and the captions bolster the text. Occasionally, the information is superfluous (wear warm clothes at night when you star watch), but this is a quibble in the face of such a cornucopia of information. The book includes a "planisphere" in a pocket pasted on the endpapers; with a turn of the map, children can see the stars above the horizon at any given time. <i>Ilene Cooper</i><br /><i>Copyright American Library Association. All rights reserved</i>
[ "Biology & Nature & Biological Sciences", "Children's Books" ]
[ "Children's Books", "Science, Nature &amp; How It Works" ]
Biology & Nature & Biological Sciences
0.511936
null
null
Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. 1 †ABOUT DAWNING STAR Dawning Star was the first full-scale science fiction campaign setting built on d20 Modern and powered by the Future ruleset from Wizards of the Coast. The critically-acclaimed setting was nominated for an ENnie for Best d20 Game. You can learn more and download free material by visiting www.dawningstar.com. †ABOUT TERRAFORMER The Terraformer line of products from Blue Devil Games presents new material designed for Dawning Star but usable in most science-fiction campaigns. Each entry will offer a new prestige class, xenomorph, talent tree, feat, weapon, etc. and advice on using it into your campaign and using it to “shape your world.” †ABOUT BLUE DEVIL GAMES “Fiendishly Clever.” Blue Devil Games is one of the highest-quality small-press publishers on the market today. BDG product lines include Dawning Star, AEvolutions in support of Monte Cook’s Arca
146361862X
The Zygan Emprise: Renegade Paladins/Abyssal Redemption
Y S Pascal
Y.S. Pascal is an award-winning author of mystery-thrillers and feature articles, a doctor, a scientist, and the parent of three wonderful teens. Renegades (Where Angels Fear to Tread), her first book in the Zygan Emprise series won a 2010 Mensa Sharp Writ Book Award.
[ "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Science Fiction" ]
Science Fiction
0.552635
null
null
Zothay Writing, cartography, cover and layout: Gabor Lux Playtesting: Akos Laszlo (Brignestor Kraberdengel, gnome Thief/Wizard) Gabor Acs (Narg, human Paladin; Anrunn, human Wizard) Laszlo Gramantik (Luther Lightbringer, human Fighter/Paladin) Tamas Striczky (Olaf Gunarsson, Skandik Fighter) Zsolt Badi (Liana, human female Bard; Hemtram, human Cleric) Istvan Veres (Somo, halfling Thief) Sir Dunfalcon (NPC, human Paladin) Special thanks to: Leigh Brackett, for introducing me to sword&sorcery literature. My players for being decent people both in and out of game (I whish we had more time, though). The posters on various online forums, notably Necromancer Games, Dragonsfoot and RPG.HU. Last but not least, E. Gary Gygax for (among other things) the 1st edition Illusionist class. © 2005 by Gabor Lux. All rights reserved. Gentle Reader, The city supplement you are reading right now is a fan’s vision of Zothay, a smaller
0765309513
Schism: Part One of Triad (Saga of the Skolian Empire) (Pt. 1)
Catherine Asaro
Tensions escalate between the Skolians and their enemies, the Aristo Traders, in Nebula-winner Asaro's dizzying yet accessible SF soap opera, the 10th installment in her Skolian Empire saga and the first in a sequence exploring the childhoods of some of the earlier books' major players. Young Soz secretly applies to become a Jagernaut, a member of the Skolian elite fighting force, against the wishes of her father, Eldrinson. Soz's high scores and powerful psychic abilities guarantee her entry, but when her brother Althor comes to collect her, Eldrinson disowns them both. Soz's brother Shannon runs away, and when Eldrinson sets after him, Eldrinson is kidnapped and tortured by nasty Aristo Trader Vitarex, an event that presages war. Meanwhile, Soz, brilliant and difficult, excels at school, driven by her hatred of the Aristos and what they did to her father. There are plenty of exciting firefights, but the novel's focus on emotional connections, forgiveness, love and growing up will appeal more to a female than a male sensibility. YA readers will identify with the mostly teenage protagonists. <BR>Copyright &copy; Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
[ "Science Fiction" ]
[ "Science Fiction & Fantasy", "Science Fiction" ]
Science Fiction
0.454683
null
null
Schism EN5ider Presents: Schism Part Three A 5E-Compatible Adventure for 9th- to 10th-Level Characters 2 | EN�ider Presents: Schism, Part Three Appendix One: Complete Officer Roster 2 | EN�ider Presents: Schism, Part Three T Obscurati Officers Leadership. T hese are all of the current Ob offi- cers, organized by their nation of operation. These officers, despite their various backgrounds and missions, are almost all men and women of great education and progres- sive ideology. Those who are not legitimately interested in improving the world are clever liars who put on the appearance of concern. That said, everyone here has had to do some horrible things so the Obscurati can gain in- fluence in a given area, and they’re a bit inured to localized suffering, especially if it leads to a greater good. Note that Kasvarina Varal and Roland Stanfield are not in attendance. The convoca- tion also includes twenty-four members of the ghost council who tend to vote in a single bloc. Obscurati Offi
1484021258
Unfinished Business
Clanci
Bob Jordan was born in 1949 in the midwest. He had a 'Leave It To Beaver' type of childhood. Bob's childhood friends had much to do with his decision to become a writer of books. "I shared the playground with some strange, quirky kids. As I grew older I was never able to leave them behind. Their faces, stories, and laughter hitched a ride into my adult life and have been with me ever since. I had to write about them, they left me no choice!" Bob sums things up this way, "I never grew up, I just got taller." He writes under the names of Bob Jordan and Clanci.
[ "Romance" ]
[ "Romance", "Time Travel" ]
Romance
0.421324
null
null
________________________________________________ Has acquired the following regional certificate Membership of Clan Môrgenrood # Date This certificate cannot be traded. ® and ™ designate trademarks of Wizards of the Coast, Inc. © 2000 Wizards of the Coast, Inc. This certificate is the property of Wizards of the Coast and has $0 actual cash value. Your PC belongs to Clan Môrgenrood or to one of its Septs (sub-clans). The benefit of belonging to Clan Môrgenrood is one of Lifestyle costs when in Clan lands. This is called a Hearth and Home Benefit and has the following effects for your PC. Whenever your PC is in an area where your clan dominates, they gain any life-style at half cost. Your character can also wear clan colours and spout clan loyalties at will, gaining if they do a +1 reaction bonus to Diplomacy checks when dealing with other Môrgenrood clan membe
0738706345
Spellcaster: Seven Ways to Effective Magic
Martin Duffy
Martin lives on the south coast of Sussex, in the south of England, with his partner, Dan, and his Jack Russell, Lucy. Although he is essentially a solitary practitioner at heart, he runs a small coven that practices its craft at sacred sites in the Sussex countryside <br> Elen Hawke is a practicing witch who lives in Oxford with her husband and a house full of animals. She also has two grown children. Elen is a photographer and illustrator, and has been doing professional astrology for 27 years and tarot reading for 10. She divides her time between healing and teaching witchcraft, meditation, and chakra work. She is Wiccan initiate in the Gardnerian tradition, a Circlework graduate from the House of the Goddess, and a member of the Pagan Federation. <br> <br>Elen is of Irish, Welsh, Anglo-Saxon, and Jewish ancestry. She remembers having psychic experiences since youth, and feeling an intense connection to the natural world. Her love for reading began early with her grandmother's books on natural history and Greek mythology. <br> <br>Elen has traveled through and lived in many other lands, including Iran, Afghanistan, and Brittany. She believes that this cultural exposure and appreciation made the transition to Paganism easier for her than many. She describes her spirituality as "eclectic," having explored Spiritualism, Buddhism, Taoism, and Druidry as well as Wicca. She has achieved both the Bardic and Ovate grades in the Druid path. <br> <br>Elen runs the email discussion group witchcraft_uk on behalf of the Children of Artemis. <br> ~
[ "Religion" ]
[ "Religion & Spirituality", "New Age & Spirituality" ]
Religion
0.555538
null
null
1 Fantastic Feats to Enhance, Enrich, and Evolve Spellcasting Characters (Including exactly Zero Metamagic Feats, so we can focus on Other Interesting Options) Feats oF Magic New feats for spellcasters should mean more than new metamagic feats. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles; bards, clerics, druids, sorcerers and wizards should have a range of options that let them adapt their spellcasting ability. Spellcasters may wish to focus on learning new ways to use their elemental spells (such as with Caustic Hex), increase just one aspect of their spellcasting power (perhaps with Far Caster), or master a new kind of magic that only works after the caster’s blood has been spilled (with Blood Mage). While there are a few feats a non- spellcaster could qualify for and find useful (such as Arcane Defense and Sensitive), the focus of this product is giving spellcasters just as many ways to differentiate themselves from ever
0929408098
The Virus Creation Labs: A Journey into the Underground
George Smith
About the computer virus writing scene in the early 1990s. A fascinating look at the people involved in writing viruses as well as the people chasing them!
[ "Computer Science" ]
[ "Computers & Technology", "Internet & Social Media" ]
Computer Science
0.465529
null
null
THE ROLE-PLAYING GAME OUTBREAK BY TRAVIS LEGGE A One-Sheet Adventure for Titan Effect RPG Due to a lab accident in a remote TYPHON research facility, a small town is infected with a virus that causes sudden and drastic mutations in the town’s inhabitants. The team must go in, contain the situation, and recover any notes or destroy leftovers from TYPHON’s research. The Mission The small rural community of Necedah, Wisconsin, was home to a research facility which the SPEAR suspected may have had connections to TYPHON. This facility operated under the cover of a cosmetics testing laboratory called Personal Care Products until two days ago, when a sudden containment breach in one of the labs caused the facility to be evacuated. Within twelve hours of the evacuation, the town’s residents began flooding the local hospital, exhibiting bizarre symptoms including unidentifiable boils, growths, and lesions. Fortunately, Aldus Oxford, an agent of the SPEAR’s Intelligence division wa
B001RADW4I
L'anthologie des Histoires Dr&ocirc;les &Eacute;rotiques
Armand Isnard
L'rotisme pour rire, est-ce possible notre poque, dit l'auteur, o sous un profil libral avanc en matire de problmes sexuels, se reflte toujours et peut-tre plus que jamais l'hypocrisie tenace qui enveloppe les choses du sexe? La rponse appartient ceux qui aiment rire sans se poser de questions. Rire d' eux-mmes et des autres, des petits travers et des grands vices de tous et de chacun.
[ "Humor & Entertainment" ]
[ "Humor & Entertainment", "Humor" ]
Humor & Entertainment
0.537534
null
null
Obélisque ! – Plasma n°10 - 1 Obélisque ! Un scénario pour Magna Veritas v1.0 par G. E. Ranne Parution dans Plasma n°10 (juin - juillet 1993) Illustrations par Var Anda Numérisation par Fervalaka avec l’aimable autorisation de G. E. Ranne, Croc et Var Anda Pénétration Très inspiré du jeu Pyramides, qui passe tous les jours de la semaine, vers 11h45 du matin, sur France 2. Le mieux serait donc que vous y jetiez un coup d'œil, pour bien reconstituer l'ambiance, voir à quoi ressemblent nos « Marie-Ange Mardi, Laurent Têtdebalet et Patrice Lapon » ainsi que pour bien comprendre les règles que nous avons un peu simplifiées. Sinon, ne vous inquiétez pas, tout est expliqué ! Obélisque ! La partie se déroule en trois temps. Premier temps : Un des candidats, tiré au sort, commence - supposons que ce soit le candidat de Marie Ange Mardi. Celle-ci a devant elle, sur un écran de contrôle, une liste de cinq mots à lui faire deviner. Les mots sont pris u
073985738X
Core Skills: Test Prep: Reproducible Grade 5
STECK-VAUGHN
SV-5738X These all-inclusive skills resources provide the focused practice students need to apply, reinforce, and review skills in reading, math, and test-taking. Answer key included.
[ "Children's Books", "References & Guides & Self-Help " ]
[ "Children's Books", "Education &amp; Reference" ]
Children's Books
0.489666
null
null
Character Name: _____________________________ Character Race/Archetype/Class Description: Proficiency: (Mark “+” sign next to traits below) Deficiency: (Mark “-” sign next to traits below) Strength: ____ ● Athletics Check ● Melee Attack ● Strength Saving Throws Dexterity: ____ ● Turn Order in Battle (Initiative Check) ● Acrobatics Check ● Sleight of Hand Check ● Piloting (Land, Sea, Air, Mech) ● Lock Picking ● Stealth Check ● Hide Check ● Ranged Attack ● Dexterity Saving Throws Constitution: ____ ● Constitution Saving Throws Intelligence: ____ ● Arcana Check ● History Check ● Streetwise ● Investigation Check ● Computer Use ● Nature Check ● Religion Check ● Intelligence Saving Throws Wisdom: ____ ● Animal Handling Check ● Insight Check ● Medicine Check ● Perception Check ● Survival Check ● Magic Spell Attack ● Casting Magic Spells (Non-attack) ● Wisdom Saving Throws Charisma: ____
073985738X
Core Skills: Test Prep: Reproducible Grade 5
STECK-VAUGHN
SV-5738X These all-inclusive skills resources provide the focused practice students need to apply, reinforce, and review skills in reading, math, and test-taking. Answer key included.
[ "Children's Books", "References & Guides & Self-Help " ]
[ "Children's Books", "Education &amp; Reference" ]
Children's Books
0.489666
null
null
Character Name: _____________________________ Character Race/Archetype/Class Description: Proficiency: (Mark “+” sign next to traits below) Deficiency: (Mark “-” sign next to traits below) Strength: ____ ● Athletics Check ● Melee Attack ● Strength Saving Throws Dexterity: ____ ● Turn Order in Battle (Initiative Check) ● Acrobatics Check ● Sleight of Hand Check ● Piloting (Land, Sea, Air, Mech) ● Lock Picking ● Stealth Check ● Hide Check ● Ranged Attack ● Dexterity Saving Throws Constitution: ____ ● Constitution Saving Throws Intelligence: ____ ● Arcana Check ● History Check ● Streetwise ● Investigation Check ● Computer Use ● Nature Check ● Religion Check ● Intelligence Saving Throws Wisdom: ____ ● Animal Handling Check ● Insight Check ● Medicine Check ● Perception Check ● Survival Check ● Magic Spell Attack ● Casting Magic Spells (Non-attack) ● Wisdom Saving Throws Charisma: ____
0880381175
Death's Ride (Dungeons & Dragons module CM2, Adventure for Character Levels 15-20)
Garry Spiegle
A King's Commission leads to danger! All communication with the barony of Twolakes Vale has ceased. King Ericall, worried about the security of his border and angered at the loss of tax revenues, has commissioned you, a delegation of powerful characters, to investigate. This is not a petty problem to be solved by the armies of local nobility. Indeed, the king's forces are desperately needed elsewhere. Twolakes Vale is, after all, only a small barony on the far frontier of Ericall's domain. And yet... The cloud is there, its nature and cause unknown. None have returned from the barony for weeks. Furthermore, the cloud is spreading, and vague reports of unrest and mysterious disappearances are starting to trickle in from nearby baronies. Can you discover the secert of Twolakes Vale?
[ "Activities, Crafts & Games", "Humor & Entertainment" ]
[ "Humor & Entertainment", "Puzzles & Games" ]
Activities, Crafts & Games
0.445144
null
null
t � � Adventure Record# 593 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) APL 4 max 675xp; 500gp APL 6 max 900xp; 800gp APL 8 max 1,125xp; 1,250gp APL 10 max 1,350xp; 2,080gp APL 12 max 1,575xp; 3,000gp This Record Certifies that _______________________________________________ Played by____________________________________________ Player RPGA # Has Completed Trouble at Baco Canyon A Regional Adventure Set in the Bandit Kingdoms Play Notes: � Gained a level � Lost a level � Ability Drained ______________ � Died � Was raised/res’d � Was reincarnated _________________________________________ _________________________________________ Home Region______________________ Event: _________________________________ Date: ________ DM:___________________________________________________ Signature RPGA # � Enmity. The Elves of the Fellreev have been endangered by the actions of this character. This character may not join any
031024420X
The Complete Book of Questions: 1001 Conversation Starters for Any Occasion
Garry D. Poole
1001 Conversation Starters for Any Occasion<br /> <br /> Most of us realize that raising questions is a powerful way to get interesting dialogue. But asking good ones can be another matter--they're not always that easy to think up! That's where The Complete Book of Questions comes in. This book is one big compilation of questions--1001 of them you can use to launch great conversations in almost any context. And many of these questions are likely to trigger other questions you may also wish to discuss. Think of this book as a tool to spark interaction--and to know and understand others, and yourself, better. <br /> <br /> The questions in The Complete Book of Questions have been divided into ten categories for easy reference as shown in the chart below. There are probably as many ways to put this book to use, as there are questions within it! So be creative. Experiment with these 1001 questions in different contexts--and be sure to make the most of the conversations that ensue!
[ "Religion" ]
[ "Christian Books &amp; Bibles", "Churches &amp; Church Leadership" ]
Religion
0.511023
null
null
A New Beginning Bullet Points A New Beginning By Owen K.C. Stephens Welcome to the latest installment of Bullet Points. I'm Owen K.C. Stephens, writer of a lot of Star Wars Roleplaying Game material and a few d20 Modern products that haven't been announced yet. It's my job to answer your questions about the game, offer advice on tricky rules issues, and give you a little peek into the design philosophy of the game. Every two weeks I pick an issue that's provoked a lot of questions or comments, begin with a general discussion of the topic where applicable, and then answer specific questions related to it. If there are any unrelated but pressing questions in the mailbox, I might tackle them at the end of the column, but only if I have room and they can't wait for an appropriately themed column. A New Beginning Since this is my first column, I'm going to jump right into miscellaneous questions that have been submitted. Questions and Answers The questions for this installment cover c
1438213867
Dragon-Maker's Handbook-Full Color Edition
Dan Reeder
I've been doing paper mache art for more than four decades. And I love dragons. This book is intended to help other dragon lovers make one of their own. This isn't your third grade paper mache!
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies &amp; Home", "Crafts &amp; Hobbies" ]
Hardware & DIY & Home
0.48829
null
null
Ryan Langr ROOT TWIG A TIMBER-THEMED CLASS BOOK Cameron Day CHAPTER | SUBCHAPTER 2 Credits Credits Produced By: Daylight Publications, in conjunction with Realmwarp Media Lead Concept Designer: Cameron Day Class Designer: Ryan Langr Statblock Designer: Bryan Holmes Design Consultants: Bryan Holmes, Chris Cevasco, Cody Faulk, Darren Scott, Joshua Vargo Editor: Ryan Langr Cover Artist: Dante Ezio Cafaldi Interior Art: Pat Maxton - Dmsguild creator resources and public domain DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2019 by Daylight Publications
0763645540
Vermonia #1: Quest for the Silver Tiger
YoYo
YOYO is a cutting-edge Japanese manga studio. This is their debut novel.
[ "Children's Books", "Arts & Photography" ]
[ "Children's Books", "Arts, Music &amp; Photography" ]
Children's Books
0.383989
null
null
Veluna Meta Veluna Meta Veluna Meta Veluna Meta Sourcebook Sourcebook Sourcebook Sourcebook Version Veluna Meta Veluna Meta Veluna Meta Veluna Meta−−−−Campaign Campaign Campaign Campaign Sourcebook Sourcebook Sourcebook Sourcebook Version 7.0 – 598 CY January 31, 2008 LIVING GREYHAWK – Archclericy of Veluna Veluna Meta-Campaign Sourcebook, v.7.0 Page 2 of 68 Veluna Meta-Campaign Sourcebook Version 7.0 – 598 CY Welcome to the Veluna Meta-Campaign Sourcebook (VMCS). Inside you will find the rules for a lot of things your PC can do away from the game table. As rules are modified and new sources are approved by the LGCS, this document will undergo changes and updates. Your character must conform to the newest version of these rules at all times. If any changes are made, we will make announcements on the Veluna regional web site (http://www.veluna.net) and the Veluna-lw Yahoo! group (http://groups.yahoo.com/group/Veluna-lw) a
1841587613
The Briggers: The Story of the Men Who Built the Forth Bridge
Elspeth Wills
<span style="">A fascinating account'</span> (<i>BBC History Magazine</i>)<br /><br /><span style="">This memorial to forgotten heroes is fascinating and deeply moving'</span> (Tam Dayell <i>The Oldie</i>)
[ "Science & Math", "Arts & Photography" ]
[ "Arts &amp; Photography", "Architecture" ]
Science & Math
0.497532
null
null
VILLAGE BACKDROP: RAGING SWAN PRESS LONGBRIDGE PATREON.COM/RAGINGSWANPRESS   YOUR TIME IS PRECIOUS MAKE YOUR CAMPAIGN PREP. EASIER JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN ragingswan.com gatekeeper@ragingswan.com VILLAGE BACKDROP: LONGBRIDGE A hotbed of intrigue and deception, Longbridge is claimed by not one but two noble lords. Sprawled across both banks of a wide, swiftly flowing river forming the boundary between the rivals’ lands, the village grew up at either end of a fortified stone bridge of ancient dwarven artifice. A no man’s land of sorts, the bridge itself is huge; scores of travellers cross it every day and several businesses have established themselves upon its span to service their needs. Informally led by Einhard Kochel these free traders do not pay tax or offer fealty to either lord and fiercely resist both nobles’ overtures. Longbridge is in turmoil. Rumourmongers whisper bloody war will soon swirl across the span as one noble or the other s
0595481361
Fair Game (Authors Guild Backimprint.com Edition)
Bernard DuClos
After dipping a toe in public policy work and journalism, <b>Bernard DuClos</b> dove into media and public relations. His first novel, <i>ArticleV (The Movie)</i>, is a political thriller exploring a 140-year history of oil and the energy marketplace. A New Yorker for twenty years beginning with graduate school at NYU, hes currently based in his native Midwest.
[ "Biographies & Memoirs" ]
[ "Biographies &amp; Memoirs", "True Crime" ]
Biographies & Memoirs
0.524797
null
null
CREATIVE COMMONS FACTSHEET Note: This torrent is a legal download, made possible by Eclipse Phase's Creative Commons (noncommercial-attribution-share-alike) license. Posthuman Studios and Catalyst Game Labs are going the Creative Commons license route because we love our fans, and we want you to share the game with your friends. You are also encouraged to play in our sandbox and use, modify, and remix this material for your own purposes in accordance with the license conditions. Write fan fiction, port the game to a different rules set, adapt the setting to your favorite novel series, post an in-depth campaign setting—and share it with others. Full details on how this CC license works, including appropriate attribution and exceptions, can be found at http://eclipsephase.com/cclicense If you like the game and/or setting, please contribute to the cause and buy the PDF (only $15), the hardcopy of the book ($50), or the hardcopy book and PDF bundle ($60). Your support will ensu
1463743084
Exposing Lies Deception Management: Understanding, Identifying and Controlling Deception
Dr. David A. Camp
Armed with a PhD in Deviant Behavior and over 30 years experience, Dr. David A. Camp has authored several books on behavior and deception. He has taught college students, mental health and emergency room staff, public school teachers, psychiatrists, social workers, security/law enforcement officers, business executives, and more. As a consultant Dr. Camp has worked with medical examiners, movie stars, and even housewives on cases ranging from police abuse, false charges and accusations to suicide, cult activities and sociopathic behavior.
[ "References & Guides & Self-Help " ]
[ "Self-Help", "Relationships" ]
References & Guides & Self-Help
0.511318
null
null
Liars Abound Liars Abound L iars' night approaches, the holiday of Mask and Leira, of liars and tricksters. The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled, attempt to pickpocket the candy and replace them with trinkets and scraps of paper. If they are caught, the adults can demand a silly dance, a scary face, or other such playful tricks in exchange for the treats. On Liars' Night itself, Marpenoth 30, adults in costumes emulating the gods Mask and Leira roam the streets, feasts are held in town squares, and illusionists perform elaborate shows. This night is the one night where any lies told or embarrassing acts performed would not harm a person's reputation, and kings mingled with commoners in the streets. However, this year's celebratio
0786952253
Dungeons & Dragons - Martial Power Fighter Power Cards
Wizards of the Coast
Players using Martial Power Cards do not need to crack open a rulebook every time they swing a sword - all the crucial information is right in front of their eyes.<br /> <br />Each and every class power appearing in the Martial Power sourcebook has its own card. Simply select the cards for your characters powers and youre ready to play!<br /> <br />Each deck of 100 cards includes all the powers from Martial Power for one of the four classes featured in the book - fighter, ranger, rogue, and warlord - plus a few blank cards for players to use for other powers.
[ "Hardware & DIY & Home" ]
[ "Crafts, Hobbies & Home", "Crafts & Hobbies" ]
Hardware & DIY & Home
0.471449
null
null
1 | New Class – T h e S u m m o n e r The Summoner A new Character Class for 5E Introduction: The summoner is a manipulator of the gates and portals of the world. Having a unique talent to bring forth creatures in a way that is beyond the capability of any other class, these individuals know how to manipulate magical energies, but only for the purpose of summoning. by ROBERT L. RATH DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited witho
0873643917
Modern Ballistic Armor: Clothing, Bomb Blankets, Shields, Vehicle Protection . . . Everything You Need To Know
Duncan Long
Duncan Long is an internationally recognized nonfiction and fiction writer of countless books and magazine articles on weapons and warfare. He is a best-selling Paladin author, with more than 20 firearms manuals in print.
[ "Military", "History" ]
[ "History", "Military" ]
Military
0.443225
null
null
  A remote traveler is a top-of-the-line suit of animated armor/shield guardian hybrid that allows its owner to operate the construct from an unlimited distance. The alpha-class is an especially durable version of the remote traveler, with improved strength, speed, and defensive capabilities. Currently, the alpha-class models are in the prototype stage. Very few exist. One of the alpha-class models dubbed the "knight-in-shining-armor" was spotted in Orbea attacking casino owner Prayer in the Morning. Construct Nature. The remote traveler does not require air, drink, food, or sleep.   Medium construct, unaligned Armor Class 19 (natural armor) Hit Points 170 (20d8 + 80) Speed 40 ft. STR DEX CON INT WIS CHA 19 (+4) 15 (+2) 19 (+4) 1 (-5) 10 (+0) 3 (-4) Saving Throws Dex +6 Damage Immunities poison, psychic Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned Senses blindsight 10 ft. darkvision 60 ft., passive Perce
B003ZTR3C6
Crown Biblical Financial Study: Life Group Leader Training Kit (Life Group Manual, Practical Application Workbook and Video, Leader's Guide, Your Money Counts) [4 Books/1 DVD Video]
Crown Financial Ministries
Crown Financial Ministries' Biblical Financial Study has helped transform thousands of lives with God's financial principles. The Life Group Leader plays a vital role in this transformation by leading Life Group members through this in-depth 10 week study of what scripture teaches about money and possessions. Life Group Members have confirmed that marriages are being strengthened and individuals are finding their way out of debt. They are also becoming consistent savers, generous givers, and prudent consumers. Most importantly, people are entering into a closer relationship with Jesus Christ as they learn to apply His Word. The Life Group Leader Training Kit contains these tools you need to effectively lead the Biblical Financial Study in your church or community: Life Group Manual, Life Group Practical Application Workbook and DVD Video, Life Group Leader's Guide, Your Money Counts.
[ "References & Guides & Self-Help " ]
[ "Reference" ]
References & Guides & Self-Help
0.486755
null
null
DRAFT Part 3 – Secular Organizations Version 3.0 April 6, 2003 Geoff Meta-Campaign Sourcebook, Part 3 – Secular Organizations Page 1 of 39 Version 3.0, Valid Through 31 December 2003 unless otherwise noted Part 3 – Secular Organizations Table of Contents Chapter 1 – Geoff Class Book Guidelines Page 3 Chapter 2 – Secular Groups Page 4 Chapter 3 – Gnomish Groups Page 26 DRAFT Geoff Meta-Campaign Sourcebook, Part 3 – Secular Organizations Page 2 of 39 Version 3.0, Valid Through 31 December 2003 unless otherwise noted Chapter 1 Geoff Class Book Guidelines This section outlines the basics of joining meta-group organizations in Geoff. Most meta-group memberships in Geoff are recorded on your Adventure Record. To join these groups, you must write in the notes section that you are spending any required gold and/or time units to join the group and have the judge sign the Adventure Record. If an organization has any special requirement
1463342365
S el lder de tu desarrollo profesional: Estrategias para encaminar tu carrera al xito (Spanish Edition)
ngel L Vega
ngel L. Vega, reconocido estratega, autor, motivador y empresario. Comparte sus experiencias, consejos prcticos y enseanzas para el lder que habita en ti, sediento de desarrollo y guas para ser exitoso tanto profesional como personalmente. Nacido en San Juan, Puerto Rico, y egresado de la Universidad Interamericana, donde curs estudios en Gerencia de Recursos Humanos y Administracin de Empresas. Determinado y sediento de nuevos horizontes, en 2009 cambi su rumbo y relocaliz su carrera, sus sueos y su familia en el estado de Florida. Curs estudios graduados especializados en Gerencia y Liderazgo en Webster University. Vega participa activamente en la comunidad ofreciendo servicios profesionales pro bono a empresarios o individuos, en busca de su sueo de desarrollar sus empresas y su carrera profesional, a travs de los Estados Unidos y Puerto Rico. Presidente y fundador de Vega Executive Solutions, empresa especializada en consultora y gerencia estratgica que se dedica a servir a organizaciones por medio de desarrollo organizacional, desarrollo de personal, cambios operacionales, gerencia de proyectos, entre otros. Para ms informacin acerca de Vega Executive Solutions, visite: www.vegaexecutivesolutions.com. Para ms informacin sobre el autor, puede visitar su pgina web: www.angelvega.com. Puede contactar al autor a travs de la siguiente direccin electrnica: info@angelvega.com.
[ "References & Guides & Self-Help " ]
[ "Self-Help", "Success" ]
References & Guides & Self-Help
0.630237
null
null
Autor: Guilherme Melendi www. .com.br Regras para Jogos Clássicos de Fantasia Acadêmicos Acadêmicos 2 Acadêmicos V ocê passou a vida estudando. Está mais acostumado com li- vros do que com laminas e as descrições de raças de reinos distantes estão te deixando cada vez mais ente- diado. Cada vez mais você quer aban- donar a vida de livros para se tornar um pesquisador por si só. Mesmo em um universo onde magia é regra, existem aqueles que buscam entender as leis que regem todas as coisas, e as vezes as leis da própria magia. E isso é ótimo! Com o tempo poderá se especializar em algo, desde o estudo da alquimia até mesmo o es- tudo das leis que regem os movimen- tos dos astros. Alguns veem acadêmicos como va- gabundos metidos a besta, outros os veem como um futuro melhor, a ques- tão é que assim como qualquer outra pessoa, rotula-los seria tolice, afinal existem aqueles que buscam o co- nhecimento para poder próprio assim como aqueles que buscam
0375722211
Scott Travers' Top 88 Coins to Buy and Sell: 44 Winners and 44 Losers
Scott A. Travers
<b>Scott Travers</b>, former vice-president of the American Numismatic Association, has served as a coin valuation expert for the Federal Trade Commission, and appears regularly on TV, radio, and in print as a coin expert in publications including the <i>Wall Street Journal</i>, <i>Barrons</i>, and <i>Business Week.</i> He is president of Scott Travers Rare Coin Galleries, LLC, in New York City.
[ "Hardware & DIY & Home", "Arts & Photography" ]
[ "Crafts, Hobbies &amp; Home", "Antiques &amp; Collectibles" ]
Hardware & DIY & Home
0.463857
null
null
GP Starting GP Lifestyle � None � Standard (12 gp x TU) � Rich (50 gp x TU) � Luxury (100 gp x TU) Lifestyle Cost Other Coin Spent Total Coin Spent - GP GP Spent GP Subtotal + GP GP Gained GP Subtotal + GP GP Gained GP Subtotal - GP GP Spent GP FINAL GP TOTAL Items Sold Total Value of Sold Items Add ½ this value to your gp value Items Bought Total Cost of Bought Items Subtract this value from your gp value XP Starting XP - XP XP lost or spent XP Subtotal + XP XP Gained FINAL XP TOTAL XP TU Starting TU 1 or 2 TU TU Cost - TU Added TU Costs TU REMAINING ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found Adventure Record# 593 CY A D V E N T U R E L E V E L O F P L A Y (CIRCLE ONE) APL 6 max 900xp; 900gp APL 8 max 1125xp; 1300gp APL 10 max 1350xp; 2300gp APL 12 max 1575xp; 3300gp b Furyondy Military Influence Point: For s
0345503929
The Demon Redcoat (Traitor to the Crown, Book 3)
C. C. Finlay
In the engaging conclusion to the Traitor to the Crown trilogy, Finlay moves to Europe to explore the diplomatic side of his magically reimagined American Revolution. Proctor Brown, witch and revolutionary hero, must leave his wife, Deborah, and their newborn following an attack by the Covenant, a group of mages who rule Britannia. Proctor, John Adams and former slave Lydia Freeman cross the Atlantic to fight their enemy on Covenant territory. With the help of Ben Franklin and magic, Proctor infiltrates England and uncovers the Covenant's plans to destroy Washington's army at Yorktown. Disappointingly, Finlay's final chapters rush precipitously to a climax more cinematic than historical in an attempt to wrap up the entire trilogy. Though the abrupt ending lessens the book's charms and the Deborah-less narrative lacks some of the intimacy of the first volumes, inspired scenes and some imaginative historical revisionism still yield an enjoyable tale. <br />Copyright Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
[ "Fantasy", "Science Fiction" ]
[ "Science Fiction &amp; Fantasy", "Fantasy" ]
Fantasy
0.470618
null
null
21/02/2019 Tyrant's Turncoat | GM Binder https://www.gmbinder.com/documents/print/-LXzItoBTUE4l2uJQyaj 1/8 21/02/2019 Tyrant's Turncoat | GM Binder https://www.gmbinder.com/documents/print/-LXzItoBTUE4l2uJQyaj 2/8 Tyrant's Turncoat In the Zhentarim's fourth and �inal mission, the party are asked to investigate and ultimately eliminate the turncoat Skeemo Weirdbottle. The Mission The fourth mission works well if it lines up with the return of Davil Starsong after his arrest during the events of Chapter 3. Fuming at his untimely – and, frankly, humiliating – arrest, the Zhentarim leader returns convinced that there's a traitor in his inner circle. The Watch knew details about him that only his closest relations – the Doom Raiders – could possibly know. He's convinced that one of his former adventuring companions have fed The Watch information about him and convinced them that he's the mastermind behind the violence in the streets and the bloodbath at Gralhund Villa. If Davil is also awa
1845505751
Iron Sharpens Iron: Leading Bible-Oriented Small Groups that Thrive
Orlando Saer
It's the best material I've read on small group Bible study leading. (9 Marks Blog)<br /><br />Shrewd, capable and experienced guide. (Peter Jensen ~ Retired Archbishop of Sydney, Sydney, Australia)<br /><br />An outstanding book... I recommend it wholeheartedly. (William Taylor ~ Minister, St. Helen's Bishopsgate, London)<br /><br />Unexceptionably biblical, intensely practical and ever-so-wise... It is terrific, truly the best book of its kind I have read. (R. Kent Hughes ~ Senior Pastor Emeritus, College Church, Wheaton, Illinois)<br /><br />Really helpful... simultaneously 'how-to' and 'can-do.' (Julian Hardyman ~ Senior Pastor, Eden Baptist Church, Cambridge)<br /><br />I benefited immensely from reading this practical and insightful new book. (Andy Naselli ~ Assistant Professor of New Testament and Biblical Theology, Bethlehem College and Seminary, Minneapolis, Minnesota)<br /><br />Extremely helpful and practical guide. (Richard Coekin ~ Senior Minister, CO-MISSION Initiative)
[ "Religion" ]
[ "Christian Books & Bibles", "Ministry & Evangelism" ]
Religion
0.428282
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Gnomes of Geoff: There are a total of about 13,000 gnomes now living in the Duchy of Geoff. Most live in the Stark Mounds with the rest spread about the Duchy in one to three family groups, or small clan enclaves, in the villages, & towns of the other races. About 300+ live in Hochoch. The Gnomes of the Stark Mounds: There were 13 clans in the Stark Mounds: Name specialty most commonly recognized god(s)* Carrock mining Flandal Steelskin & Segojan Earthcaller Garnell smiths (except gold & silver) Flandal Steelskin Geomic fishermen Baervan Wildwanderer Leemal gem cutters Flandal Steelskin Thomkin hunters Baervan Wildwanderer Goman underground farming (esp. fungus) Segojan Earthcaller Reslin stone carvers Flandal Steelskin
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The New Now: Conscious Creating
Jeshua Energies
The author of this book is Jeshua. Who is Jeshua you may ask? Jeshua is the energy of love contained within a world of conflict and symbols of separation. Jeshua can speak through anyone who willingly surrenders to these energies without reservation and unconditionally. For this book, Denise Nelson, Michael Carluccio and Anne DiDomenico ,along with many others, surrendered to these energies and listened to the Voice for Love Within. They willingly allowed Michael to commingle their words to bring you the book you have in your hands. They have no need to say anything else about themselves but would be willing to share their individual stories with anyone interested.
[ "Hardware & DIY & Home", "References & Guides & Self-Help " ]
[ "Self-Help", "Creativity" ]
Hardware & DIY & Home
0.388563
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1 JEZZADEIC PRIEST Activation Energy GENERATION TIME 5 sec RANGE Touch BOOST None DURATION Instantaneous SMR None AREA OF EFFECT Target By permanently expending one power point, the Priest gives himself the ability to understand the activation energy of devices and artifacts. He may invoke this matrix a number of times per day equal to half his level, rounded up. Otherwise, this matrix is exactly the same as the third level Energy Controller matrix of the same name. ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE. 1 JEZZADEIC PRIEST ® Arc GENERATION TIME 1 sec RANGE 2m BOOST 1min/point DURATION 1 min SMR Biological AREA OF EFFECT 1m/level Causes an electrical arc to form between two points up to a meter apart per level of the controller. Anyone looking in the direction of the arc must make a SMR vs Biological attack forms or be temporarily blinded (d4 rounds). Secondly, persons within the area of effect suffer 1d10 damage as they become the ground p
0865734828
Diving Ducks Identification Pocket Guide (Complete Hunter)
Creative Publishing International
<DIV>The editors of Creative Publishing international have created dozens of best-selling titles in the fields of home repair, home improvement, home decor, and landscaping.</DIV>
[ "References & Guides & Self-Help " ]
[ "Reference", "Encyclopedias & Subject Guides" ]
References & Guides & Self-Help
0.631874
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CLASSIC FANTASY Written and Illustrated by David Okum advanced classes: Ducks Walks like a duck, The product of an ancient curse by a long-dead arch mage, ducks are small, grumpy beings standing 3-4 feet tall. Hollow-boned and agile, they weigh in at about 50 pounds. Ducks are unable to fly and are covered in a soft layer of oily white to brown feathers and down. They have flat beaks and webbed feet and they are excellent swimmers. Duck arms and hands are still rather humanoid, but are heavily feathered and end in two rough fingers and an op- posable thumb. Ducks seem to have no problem using their hands and fingers for fine motor skills despite their cum- bersome appearance. Ducks have a hard time moving around on land. Their over-sized webbed feet always seem to get in the way and they have adopted a wide-stanced “waddle” to move around. This makes it harder for Ducks to disguise them- selves as other creatures and creates a distinct trail that any ranger worth his
0877932883
Inheriting the Master's Cloak
J. N. M. Wijngaards
The Hebrew Scriptures present wonderful stories and examples that help us deepen our Christian life if they are properly understood. This book focus' especially on God, prayer and Christian discipleship.
[ "Religion" ]
[ "Religion & Spirituality" ]
Religion
0.505191
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Cloak & Dagger A supplement for The Strange RPG Cloak & Dagger A supplement for The Strange RPG Metal Weave Games D e c e p t i o n D e c e i t D e a t h L i e s S e c r e t s Requires the Strange Corebook From Monte Cook Games 2 Credits Author Karl Larsson Creative Director Andreas Walters Editorial Board Gareth Hodges Jeremy Land Art by Jeff Brown Eren Arik James E. Shields David Lewis Johnson Published By Metal Weave Games Copyright Copyright © 2014 by Andreas Walters MetalWeaveGames.com All rights reserved. This book or any portion thereof may not be reprinted, published or distributed without the author’s permission. This product was created under license from Monte Co ok Games, LLC. The Strange RPG and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Visit The Strange website at www.TheStrangeRPG.com V
0141016418
The Book of Ash
James Flint
Wonderfully told, funny and touching, The Book of Ash is the story of a son's search for his father and his struggle to understand his family and the adult world. Twenty years ago Cooper James' life was torn apart. His family collapsed among the claustrophobic confines of a rural hippy commune. Cooper hasn't seen his father since the day his adultery was uncovered. As an adult he tries to forget his bizarre past and get on with the present but when a coffee canister, sent from America, filled with a strange grey dust arrives at his work, he is called before his superiors to explain. If it is not an anthrax hoax, then what is it? Could it be the ashes of his father. And if so, how has it found its way to him? Cooper leaves Britiain for the United States where he tries to piece together the shards of his father's life from the conflicting accounts of his wierd and highly unreliable friends. And through these encounters he learns all the things that his father might have told him, father-to-son - and what really happened the night his father left.
[ "Literature & Fiction", "Contemporary" ]
[ "Literature &amp; Fiction", "Contemporary" ]
Literature & Fiction
0.538568
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Ashcan Edition by Whistler Rapscallion Author’s Note Rapscallion is brought to you courtesy of Mark Diaz-Truman, Brendan Conway, the old hands of Modern Myths, and the stellar community at Metatopia. Additionally, to all of my other beautiful playtesters: Stras Acimovic, Brennan Taylor, Kit Yona, Melissa DeGenova, Corinne Taylor, Rob Abrazado, Adrian Stein, Cole Farrell and company, and the Friday Night Crew: Alex Blow, Melissa Reyn- olds, Katherine Yan, and Tina-Marie Faunce. Thanks for putting up with me. This book’s bones belong to Emma, Hutch, Alvi, and Elias. Who knew boredom and bliss would cook up this? Credits Writing, Development, and Design by Whistler Additional Development by Mark Diaz Truman & Brendan Conway Editing by Mark Diaz Truman & Brendan Conway Cover and Interior Art by Whistler Layout by Nathan D. Paoletta All content @2019 by Magpie Games www.magpiegames.com Table of Contents INTRODUCTION 4 What’s All This? 4 The Ashcan Problem 4 What You Need to Pla
0345282264
Dorothy & the Wizard in Oz
L. Frank Baum
The adventures of Dorothy and the Wizard in the magical land of Oz, with their Friends Zeb Hugson, Eureka The Kitten, And Jim The Cab-horse.
[ "Literature & Fiction", "Classics" ]
[ "Literature &amp; Fiction", "Classics" ]
Literature & Fiction
0.578197
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The Wicked Wizard of Oz © Jonathan Green, 2018 The Wicked Wizard of Oz © Jonathan Green, 2018 209 It is only as you pull open the cage door that you discover it was not locked, but you realise this too late. Your hand is still on the cage door when the maiden is suddenly upon you. Only she is a maiden no longer but something somewhere between a girl and a spider, her features warping and shifting. Black bulbous eyes burst open like blisters on her face and her mouth broadens to accommodate her emerging fangs. Before you can stop her, she sinks her huge fangs into your neck. If you are the Tin Woodman or the Scarecrow, turn to 239, otherwise, turn to 224. The Wicked Wizard of Oz © Jonathan Green, 2018 230 Pointing your digits – all ten of them – at the droids you unleash a burst of electrical energy at them. The automata twitch and spasm, trapped within the writhing, coruscating tendrils of arc lightning. As the energy dissipates, acrid