repo stringclasses 302
values | file_path stringlengths 18 241 | language stringclasses 2
values | file_type stringclasses 4
values | code stringlengths 76 697k | tokens int64 10 271k |
|---|---|---|---|---|---|
centau/vide | centau-vide-7deae9c/src/read.luau | luau | .luau | local function read<T>(value: T | () -> T): T
return if type(value) == "function" then value() else value
end
return read
| 36 |
centau/vide | centau-vide-7deae9c/src/root.luau | luau | .luau | local graph = require "./graph"
type Node<T> = graph.Node<T>
local create_node = graph.create_node
local push_scope = graph.push_scope
local pop_scope = graph.pop_scope
local destroy = graph.destroy
local refs = {}
local function root<T...>(fn: (destroy: () -> ()) -> T...): (() -> (), T...)
local node = create_no... | 232 |
centau/vide | centau-vide-7deae9c/src/show.luau | luau | .luau | local source = require "./source"
local derive = require "./derive"
local effect = require "./effect"
local untrack = require "./untrack"
local switch = require "./switch"
type Array<T> = { T }
type Source<T> = () -> T
local function show<T, Obj>(
input: Source<T?>,
component: (Source<T>, Source<boolean>) -> ... | 207 |
centau/vide | centau-vide-7deae9c/src/source.luau | luau | .luau | local graph = require "./graph"
type Node<T> = graph.Node<T>
local create_source_node = graph.create_source_node
local push_scope_as_child_of = graph.push_scope_as_child_of
local update_descendants = graph.update_descendants
export type Source<T> = (() -> T) & ((value: T) -> T)
local function source<T>(initial_value:... | 221 |
centau/vide | centau-vide-7deae9c/src/switch.luau | luau | .luau | local branch = require "./branch"
local source = require "./source"
local effect = require "./effect"
local timeout = require "./timeout" ()
type Array<T> = { T }
type Map<K, V> = { [K]: V }
type Source<T> = () -> T
type Component<T> = (Source<boolean>) -> (T, ...number)
local function switch_map<K, Obj>(
input: ... | 624 |
centau/vide | centau-vide-7deae9c/src/timeout.luau | luau | .luau | local queue = {} :: {
{ t: number, fn: () -> (), cancel: boolean }
}
local function timeout(t: number, fn: () -> ())
local handle = { t = t, fn = fn, cancel = false }
table.insert(queue, handle)
return handle
end
local function update_timeouts(dt: number)
for i = #queue, 1, -1 do
local han... | 162 |
centau/vide | centau-vide-7deae9c/src/untrack.luau | luau | .luau | local graph = require "./graph"
type Node<T> = graph.Node<T>
local get_scope = graph.get_scope
local function untrack<T>(source: () -> T): T
local scope = get_scope()
if scope then
-- sources are only tracked if the node in scope has an effect
local effect = scope.effect
scope.effe... | 162 |
centau/vide | centau-vide-7deae9c/src/values.luau | luau | .luau | local flags = require "./flags"
local branch = require "./branch"
local source = require "./source"
local effect = require "./effect"
local timeout = require "./timeout" ()
type Array<T> = { T }
type Map<K, V> = { [K]: V }
type Source<T> = () -> T
local function values<K, V, Obj>(
input: Source<Map<K, V>>,
co... | 754 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/API.lua | luau | .lua | local Types = require(script.Parent.Types)
return function(Iris: Types.Iris)
-- basic wrapper for nearly every widget, saves space.
local function wrapper(name)
return function(arguments, states)
return Iris.Internal._Insert(name, arguments, states)
end
end
--[[
... | 15,280 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/Internal.lua | luau | .lua | local Types = require(script.Parent.Types)
return function(Iris: Types.Iris): Types.Internal
--[=[
@class Internal
An internal class within Iris containing all the backend data and functions for Iris to operate.
It is recommended that you don't generally interact with Internal unless ... | 7,083 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/PubTypes.lua | luau | .lua | local Types = require(script.Parent.Types)
export type ID = Types.ID
export type State<T> = Types.State<T>
export type Widget = Types.Widget
export type Root = Types.Root
export type Window = Types.Window
export type Tooltip = Types.Tooltip
export type MenuBar = Types.MenuBar
export type Menu = Types.Menu
... | 322 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/Types.lua | luau | .lua | local WidgetTypes = require(script.Parent.WidgetTypes)
export type ID = WidgetTypes.ID
export type State<T> = WidgetTypes.State<T>
export type Hovered = WidgetTypes.Hovered
export type Clicked = WidgetTypes.Clicked
export type RightClicked = WidgetTypes.RightClicked
export type DoubleClicked = WidgetTypes.Dou... | 5,429 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/WidgetTypes.lua | luau | .lua | --[=[
@within Iris
@type ID string
]=]
export type ID = string
--[=[
@within State
@type State<T> { ID: ID, value: T, get: (self) -> T, set: (self, newValue: T) -> T, onChange: (self, callback: (newValue: T) -> ()) -> (), ConnectedWidgets: { [ID]: Widget }, ConnectedFunctions: { (newValue: T) -... | 2,630 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/config.lua | luau | .lua | local TemplateConfig = {
colorDark = { -- Dear, ImGui default dark
TextColor = Color3.fromRGB(255, 255, 255),
TextTransparency = 0,
TextDisabledColor = Color3.fromRGB(128, 128, 128),
TextDisabledTransparency = 0,
-- Dear ImGui uses 110, 110, 125
-- The Roblox... | 3,445 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/Button.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
return function(Iris: Types.Internal, widgets: Types.WidgetUtility)
local abstractButton = {
hasState = false,
hasChildren = false,
Args = {
["Text"] = 1,
["Size"] = 2,
},
Events = {
... | 707 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/Checkbox.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
return function(Iris: Types.Internal, widgets: Types.WidgetUtility)
--stylua: ignore
Iris.WidgetConstructor("Checkbox", {
hasState = true,
hasChildren = false,
Args = {
["Text"] = 1,
},
Events = {
... | 994 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/Combo.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
return function(Iris: Types.Internal, widgets: Types.WidgetUtility)
--stylua: ignore
Iris.WidgetConstructor("Selectable", {
hasState = true,
hasChildren = false,
Args = {
["Text"] = 1,
["Index"] = 2,
... | 4,577 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/Format.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
return function(Iris: Types.Internal, widgets: Types.WidgetUtility)
--stylua: ignore
Iris.WidgetConstructor("Separator", {
hasState = false,
hasChildren = false,
Args = {},
Events = {},
Generate = function(thisWi... | 1,200 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/Image.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
return function(Iris: Types.Internal, widgets: Types.WidgetUtility)
local abstractImage = {
hasState = false,
hasChildren = false,
Args = {
["Image"] = 1,
["Size"] = 2,
["Rect"] = 3,
... | 1,249 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/Input.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
type InputDataTypes = "Num" | "Vector2" | "Vector3" | "UDim" | "UDim2" | "Color3" | "Color4" | "Rect" | "Enum" | "" | string
type InputType = "Input" | "Drag" | "Slider"
return function(Iris: Types.Internal, widgets: Types.WidgetUtility)
local numberChanged ... | 12,590 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/Menu.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
return function(Iris: Types.Internal, widgets: Types.WidgetUtility)
local AnyMenuOpen = false
local ActiveMenu: Types.Menu? = nil
local MenuStack: { Types.Menu } = {}
local function EmptyMenuStack(menuIndex: number?)
for index = #MenuSt... | 4,927 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/Plot.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
return function(Iris: Types.Internal, widgets: Types.WidgetUtility)
-- stylua: ignore
Iris.WidgetConstructor("ProgressBar", {
hasState = true,
hasChildren = false,
Args = {
["Text"] = 1,
["Format"] = 2,
... | 5,541 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/RadioButton.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
return function(Iris: Types.Internal, widgets: Types.WidgetUtility)
--stylua: ignore
Iris.WidgetConstructor("RadioButton", {
hasState = true,
hasChildren = false,
Args = {
["Text"] = 1,
["Index"] = 2,
... | 1,087 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/Root.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
return function(Iris: Types.Internal, widgets: Types.WidgetUtility)
local NumNonWindowChildren: number = 0
--stylua: ignore
Iris.WidgetConstructor("Root", {
hasState = false,
hasChildren = true,
Args = {},
Events =... | 1,437 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/Tab.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
return function(Iris: Types.Internal, widgets: Types.WidgetUtility)
local function openTab(TabBar: Types.TabBar, Index: number)
if TabBar.state.index.value > 0 then
return
end
TabBar.state.index:set(Index)
end
... | 2,889 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/Table.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
-- Tables need an overhaul.
--[[
Iris.Table(
{
NumColumns,
Header,
RowBackground,
OuterBorders,
InnerBorders
}
)
Config = {
CellPadding: Vector2,
CellSize: UDim2,
}
Iris.NextColumn()
Iris.NextRow()
Iris.SetColumnIn... | 5,534 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/Text.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
return function(Iris: Types.Internal, widgets: Types.WidgetUtility)
--stylua: ignore
Iris.WidgetConstructor("Text", {
hasState = false,
hasChildren = false,
Args = {
["Text"] = 1,
["Wrapped"] = 2,
... | 1,082 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/Tree.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
return function(Iris: Types.Internal, widgets: Types.WidgetUtility)
local abstractTree = {
hasState = true,
hasChildren = true,
Events = {
["collapsed"] = {
["Init"] = function(_thisWidget: Types.Collapsin... | 2,614 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/Window.lua | luau | .lua | local Types = require(script.Parent.Parent.Types)
return function(Iris: Types.Internal, widgets: Types.WidgetUtility)
local function relocateTooltips()
if Iris._rootInstance == nil then
return
end
local PopupScreenGui = Iris._rootInstance:FindFirstChild("PopupScreenGui")
... | 10,433 |
SirMallard/Iris | SirMallard-Iris-12646b1/lib/widgets/init.lua | luau | .lua | local Types = require(script.Parent.Types)
local widgets = {} :: Types.WidgetUtility
return function(Iris: Types.Internal)
widgets.GuiService = game:GetService("GuiService")
widgets.RunService = game:GetService("RunService")
widgets.UserInputService = game:GetService("UserInputService")
widget... | 4,284 |
SirMallard/Iris | SirMallard-Iris-12646b1/src/client/helloIris.client.lua | luau | .lua | local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Iris = require(ReplicatedStorage.Iris).Init()
Iris:Connect(Iris.ShowDemoWindow)
| 36 |
SirMallard/Iris | SirMallard-Iris-12646b1/src/libraries/UserInputService/Signal.lua | luau | .lua | --------------------------------------------------------------------------------
-- Batched Yield-Safe Signal Implementation --
-- This is a Signal class which has effectively identical behavior to a --
-- normal RBXScriptSignal, with the only difference being a couple extra ... | 1,419 |
SirMallard/Iris | SirMallard-Iris-12646b1/src/libraries/UserInputService/init.lua | luau | .lua | local Signal = require(script.Signal)
local UserInputService: UserInputService = game:GetService("UserInputService")
local Input = {}
Input.X = 0
Input.Y = 0
Input.KeyDown = {}
Input._connections = {}
-- This frame will act as our UserInputService detector. Most events should go through it.
-- it's not ... | 480 |
SirMallard/Iris | SirMallard-Iris-12646b1/src/plugins/examplePlugin.client.lua | luau | .lua | local Iris = require(script.Parent.Iris)
local Input = require(script.Parent.UserInputService)
-- Create the plugin toolbar, button and dockwidget for Iris to work in.
local widgetInfo = DockWidgetPluginGuiInfo.new(Enum.InitialDockState.Float, false, false, 200, 300)
local Toolbar = plugin:CreateToolbar("Iris")... | 493 |
SirMallard/Iris | SirMallard-Iris-12646b1/stories/exampleStory.story.lua | luau | .lua | local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Types = require(ReplicatedStorage.Iris.PubTypes)
return function(parent: GuiObject)
local Iris: Types.Iris = require(ReplicatedStorage.Iris)
local Input = require(script.Parent.UserInputService)
Input.SinkFrame.Parent = parent
... | 239 |
paradoxum-games/lyra | paradoxum-games-lyra-e8927a9/src/Constants.luau | luau | .luau | --[=[
@class Constants
@private
Module containing constant values used throughout the Lyra library.
]=]
-- Estimated bytes reserved within the DataStore value for Lyra's internal metadata
-- (like appliedMigrations, orphanedFiles list, and File object overhead when sharded).
-- This ensures that the actual user da... | 489 |
paradoxum-games/lyra | paradoxum-games-lyra-e8927a9/src/Log.luau | luau | .luau | --[=[
@class Log
@private
Provides a structured logging implementation for the Lyra library.
**Design:**
- **Callback-based:** Instead of directly printing or sending logs, this module
uses a callback function (`logCallback`) provided during logger creation. This
allows the consuming application to decide ... | 1,495 |
paradoxum-games/lyra | paradoxum-games-lyra-e8927a9/src/Migrations.luau | luau | .luau | --[=[
@class Migrations
@private
Provides functionality for managing and applying data migrations.
**Concept:** As data schemas evolve over time, older data stored
in DataStores needs to be updated to match the new structure. This module
allows defining a series of migration steps (`Types.MigrationStep`) that
... | 1,880 |
paradoxum-games/lyra | paradoxum-games-lyra-e8927a9/src/MockDataStoreService.luau | luau | .luau | local HttpService = game:GetService("HttpService")
local Tables = require(script.Parent.Tables)
local MAX_QUEUE_SIZE = 30
local RATE_LIMITS = {
GetAsync = { Base = 60, PlayerMultiplier = 10 },
SetAsync = { Base = 60, PlayerMultiplier = 10 },
UpdateAsync = { Base = 60, PlayerMultiplier = 10 },
RemoveAsync = { Base... | 3,923 |
paradoxum-games/lyra | paradoxum-games-lyra-e8927a9/src/MockMemoryStoreService.luau | luau | .luau | local HttpService = game:GetService("HttpService")
local Tables = require(script.Parent.Tables)
local MAX_QUEUE_SIZE = 30
local RATE_LIMITS = {
GetAsync = { Base = 100, PlayerMultiplier = 10 },
SetAsync = { Base = 100, PlayerMultiplier = 10 },
UpdateAsync = { Base = 100, PlayerMultiplier = 10 },
RemoveAsync = { B... | 2,352 |
paradoxum-games/lyra | paradoxum-games-lyra-e8927a9/src/PlayerStore.luau | luau | .luau | --[=[
A PlayerStore wraps a regular Store to provide a more convenient API for working with Player data.
It automatically converts Players to UserId keys and handles player kicks on data errors.
```lua
local playerStore = PlayerStore.create({
name = "PlayerData",
template = {
coins = 0,
items = {},
},
... | 4,456 |
paradoxum-games/lyra | paradoxum-games-lyra-e8927a9/src/PromiseQueue.luau | luau | .luau | --[=[
@class PromiseQueue
@private
Implements a queue that processes asynchronous operations (represented by functions
returning Promises or synchronous functions) one at a time, ensuring serial execution.
**Purpose:** Useful for scenarios where operations on a shared resource must not
run concurrently to preve... | 2,710 |
paradoxum-games/lyra | paradoxum-games-lyra-e8927a9/src/Types.luau | luau | .luau | --[=[
@class Types
@private
Common types shared among different modules.
]=]
local Log = require(script.Parent.Log)
local t = require(script.Parent.Parent.t)
--[=[
Represents a single operation within a JSON Patch array.
Used for describing changes between data states.
@interface PatchOperation
@within Types... | 1,799 |
paradoxum-games/lyra | paradoxum-games-lyra-e8927a9/src/hashMapRetry.luau | luau | .luau | --[=[
@class hashMapRetry
@private
Provides a utility function to wrap Roblox MemoryStoreService HashMap API calls
(like `GetAsync`, `SetAsync`, `UpdateAsync`) with automatic retries for specific,
commonly transient error conditions identified by error message strings.
**Purpose:** Similar to [dataStoreRetry], ... | 1,255 |
paradoxum-games/lyra | paradoxum-games-lyra-e8927a9/src/init.luau | luau | .luau | --[=[
@class Lyra
The main entry point and public facade for the Lyra library.
This module re-exports the primary functions and constructors needed to interact
with Lyra, simplifying the public API and hiding internal module structure.
Users of the library should typically only need to require this top-level mod... | 383 |
paradoxum-games/lyra | paradoxum-games-lyra-e8927a9/src/noYield.luau | luau | .luau | --[[
Calls a function and throws an error if it attempts to yield.
Pass any number of arguments to the function after the callback.
This function supports multiple return; all results returned from the
given function will be returned.
]]
local function resultHandler(co: thread, ok: boolean, ...)
if not ok then
... | 169 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/array.luau | luau | .luau | local channel_state = require("../process/channel_state")
local types = require("../types")
--[[
Create a new array with the given dataTypeInterface
]]
@native
local function array<T>(value_ty: types.DataType<T>): types.DataType<{ T }>
local val_write = value_ty.write
local val_read = value_ty.read
return {
__T... | 252 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/bool.luau | luau | .luau | local types = require("../types")
local bool_modifier = {
[1] = true,
[0] = false,
}
local bool_modifier2 = {
[true] = 1,
[false] = 0,
}
local bool_data_type = {
__T = (nil :: any) :: boolean,
--[[
1 = true
0 = false
Write and read based off a uint8
]]
read = @native function(b: buffer, cursor: numb... | 172 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/buff.luau | luau | .luau | local types = require("../types")
local buff = {
read = @native function(b: buffer, cursor: number)
local length = buffer.readu16(b, cursor)
local freshBuffer = buffer.create(length)
-- copy the data from the main buffer to the new buffer with an offset of 2 because of length
buffer.copy(freshBuffer, 0, b, c... | 167 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/cframe.luau | luau | .luau | local types = require("../types")
local cframe: types.DataType<CFrame> = {
__T = ... :: CFrame,
read = @native function(b: buffer, cursor: number)
local x = buffer.readf32(b, cursor)
local y = buffer.readf32(b, cursor + 4)
local z = buffer.readf32(b, cursor + 8)
local rx = buffer.readf32(b, cursor + 12)
l... | 282 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/color3.luau | luau | .luau | local types = require("../types")
local color3 = {
__T = ... :: Color3,
write = @native function(input: Color3)
alloc(3)
uint8NoAlloc(input.R * 255)
uint8NoAlloc(input.G * 255)
uint8NoAlloc(input.B * 255)
end,
read = @native function(b: buffer, cursor: number)
return Color3.fromRGB(
buffer.readu8(b,... | 156 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/float32.luau | luau | .luau | local types = require("../types")
local float32: types.DataType<number> = {
__T = ... :: number,
write = f32,
read = @native function(b: buffer, cursor: number)
return buffer.readf32(b, cursor), 4
end,
}
return @native function(): types.DataType<number>
return float32
end
| 74 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/float64.luau | luau | .luau | local types = require("../types")
local float64: types.DataType<number> = {
__T = ... :: number,
write = writef64,
read = @native function(b: buffer, cursor: number)
return buffer.readf64(b, cursor), 8
end,
}
return @native function(): types.DataType<number>
return float64
end
| 75 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/inst.luau | luau | .luau | local types = require("../types")
return @native function(): types.DataType<Instance?>
return {
write = @native function(value)
alloc(1)
writeReference(value)
end,
read = @native function(b: buffer, cursor: number)
local refs = readRefs.get()
if not refs then
return nil, 1
end
local ref... | 131 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/int16.luau | luau | .luau | local types = require("../types")
local int16 = {
write = writei16,
read = @native function(b: buffer, cursor: number)
return buffer.readi16(b, cursor), 2
end,
}
return @native function(): types.DataType<number>
return int16
end
| 62 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/int32.luau | luau | .luau | local types = require("../types")
local int32 = {
write = writei32,
read = @native function(b: buffer, cursor: number)
return buffer.readi32(b, cursor), 4
end,
}
return @native function(): types.DataType<number>
return int32
end
| 62 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/int8.luau | luau | .luau | local types = require("../types")
local int8 = {
write = writei8,
read = @native function(b: buffer, cursor: number)
return buffer.readi8(b, cursor), 1
end,
}
return @native function(): types.DataType<number>
return int8
end
| 62 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/map.luau | luau | .luau | local types = require("../types")
@native
local function map(
keyType: types.DataType<any>,
valueType: types.DataType<any>
): types.DataType<{ [any]: any }>
-- Cache these functions to avoid the overhead of the index
local key_write = keyType.write
local value_write = valueType.write
return {
read = @native f... | 314 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/nothing.luau | luau | .luau | local types = require("../types")
local nothing = {
write = @native function() end,
read = @native function()
return nil, 0
end,
}
return @native function(): types.DataType<nil>
return nothing
end
| 50 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/optional.luau | luau | .luau | local types = require("../types")
@native
local function optional<T>(value_type: types.DataType<T>): types.DataType<T?>
local value_read = value_type.read
local value_write = value_type.write
return {
--[[
first byte is a boolean, if it's true, the next bytes are the value of valueType
if it's false, its l... | 221 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/string.luau | luau | .luau | local types = require("../types")
local str = {
-- 2 bytes for the length, then the string
read = @native function(b: buffer, cursor: number)
local length = buffer.readu16(b, cursor)
return buffer.readstring(b, cursor + 2, length), length + 2
end,
write = @native function(data: string)
local length = strin... | 122 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/struct.luau | luau | .luau | local types = require("../types")
type structData = {
[string]: number,
}
return function<T, V>(input: T & {
[string]: types.DataType<V>,
}): types.DataType<T>
local index_value_type_pairs: {
[number]: types.DataType<any>,
} = {}
local index_key_pairs: { [number]: string } = {}
local count = 0
for key in in... | 276 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/uint16.luau | luau | .luau | local types = require("../types")
local uint16 = {
write = writeu16,
read = @native function(b: buffer, cursor: number)
return buffer.readu16(b, cursor), 2
end,
}
return @native function(): types.DataType<number>
return uint16
end
| 62 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/uint32.luau | luau | .luau | local types = require("../types")
local uint32 = {
write = writeu32,
read = @native function(b: buffer, cursor: number)
return buffer.readu32(b, cursor), 4
end,
}
return @native function(): types.DataType<number>
return uint32
end
| 62 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/uint8.luau | luau | .luau | local types = require("../types")
local uint8 = {
write = writeu8,
read = @native function(b: buffer, cursor: number)
return buffer.readu8(b, cursor), 1
end,
}
return @native function(): types.DataType<number>
return uint8
end
| 62 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/unknown.luau | luau | .luau | local read_refs = require("../process/readRefs")
local types = require("../types")
@native
local function unknown(): types.DataType<unknown>
return {
write = @native function(value: unknown)
alloc(1)
writeReference(value)
end,
read = @native function(b: buffer, cursor: number)
local refs = read_refs.g... | 118 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/vec2.luau | luau | .luau | local types = require("../types")
local vec2 = {
--[[
2 float32s, one for X, one for Y
]]
read = @native function(b: buffer, cursor: number)
return Vector2.new(buffer.readf32(b, cursor), buffer.readf32(b, cursor + 4)), 8
end,
write = @native function(value: Vector2)
buffer.writef32(0, 0, value.X)
buffer... | 131 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/data_types/vec3.luau | luau | .luau | local types = require("../types")
local vec3 = {
__T = ... :: vector,
read = @native function(b: buffer, cursor: number)
return vector.create(
buffer.readf32(b, cursor),
buffer.readf32(b, cursor + 4),
buffer.readf32(b, cursor + 8)
),
12
end,
write = @native function(value: vector)
buffer.writef... | 136 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/init.luau | luau | .luau | local RunService = game:GetService("RunService")
local array = require("@self/data_types/array")
local bool = require("@self/data_types/bool")
local buff = require("@self/data_types/buff")
local cframe = require("@self/data_types/cframe")
local client = require("@self/process/client")
local define_packet = require("@s... | 452 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/packets/packet.luau | luau | .luau | --!native
--!optimize 2
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local types = require("../types")
local client = require("../process/client")
local server = require("../process/server")
local run_context: "server" | "client" = if RunService:IsServer() then "server" ... | 820 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/process/channel_state.luau | luau | .luau | local types = require("../types")
local channel_state: types.ChannelState = {
buff = buffer.create(0),
ref_map = {},
cursor = 0,
}
return channel_state
| 37 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/process/client.luau | luau | .luau | local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local read = require("./read")
local types = require("../types")
@native
local function onClientEvent(receivedBuffer, ref)
read(receivedBuffer, ref)
end
-- Shared with: src/process/server.luau (Infeasible... | 502 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/process/read.luau | luau | .luau | --!optimize 2
--!native
local packetIDs = require("../a")
local readRefs = require("./readRefs")
local ref = packetIDs.ref()
local free_thread: thread?
@native
local function function_passer(fn, ...)
local aquiredThread = free_thread
free_thread = nil
fn(...)
free_thread = aquiredThread
end
@native
local functio... | 264 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/process/server.luau | luau | .luau | --!native
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local buffer_writer = require("./buffer_writer")
local read = require("./read")
local types = require("../types")
local write_packet = buffer_writer.writ... | 1,029 |
ffrostfall/ByteNet | ffrostfall-ByteNet-fbdb156/src/types.luau | luau | .luau | export type ChannelState = {
buff: buffer,
cursor: number,
ref_map: { [number]: unknown },
}
export type PacketProps<T> = {
value: T,
reliability: ("Reliable" | "Unreliable")?,
max_per_frame: number?,
}
export type DataType<T> = {
read __T: T,
write: (value: T) -> (),
read: (b: buffer, cursor: number) -> ... | 234 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/.lune/BuildRelease.luau | luau | .luau | --!native
--!optimize 2
--!strict
local Destroy = require("./Utilities/Destroy")
local FileInstance = require("./Classes/FileInstance")
local PathUtilities = require("./Utilities/PathUtilities")
local warn = require("./Utilities/Warn")
local fs = require("@lune/fs")
local process = require("@lune/process")
local serd... | 1,847 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/.lune/Classes/FileInstance.luau | luau | .luau | --!native
--!optimize 2
--!strict
local Destroy = require("../Utilities/Destroy")
local PathUtilities = require("../Utilities/PathUtilities")
local fs = require("@lune/fs")
local process = require("@lune/process")
export type FileInstance = {
FilePath: string,
IsDirectory: boolean,
Name: string,
Parent: FileInst... | 1,288 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/.lune/EnableLoadModule.luau | luau | .luau | --!native
--!optimize 2
local fs = require("@lune/fs")
local process = require("@lune/process")
local serde = require("@lune/serde")
if process.env.windir ~= nil then
local appDataPath = process.env.LOCALAPPDATA
local robloxVersionsPath = `{appDataPath}\\Roblox\\Versions`
if not fs.isDir(robloxVersionsPath) then
... | 520 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/.lune/Packages/SemanticVersion.luau | luau | .luau | --!native
--!optimize 2
--!strict
local function ParsePrereleaseAndBuildWithSign(value: string): (string, string)
local prereleaseWithSign, buildWithSign = string.match(value, "^(-[^+]+)(+.+)$")
if prereleaseWithSign == nil or buildWithSign == nil then
prereleaseWithSign = string.match(value, "^(-.+)$")
buildWit... | 1,829 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/.lune/UpdateVersion.luau | luau | .luau | --!native
--!optimize 2
local SemanticVersion = require("./Packages/SemanticVersion")
local fs = require("@lune/fs")
local serde = require("@lune/serde")
local stdio = require("@lune/stdio")
local wally = serde.decode("toml", fs.readFile("wally.toml"))
local lastVersion = wally.package.version
local lastVersionSema... | 366 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/.lune/Utilities/Destroy.luau | luau | .luau | --!native
--!optimize 2
--!strict
local fs = require("@lune/fs")
local process = require("@lune/process")
local HAS_RIM_RAF = (function()
if process.os ~= "windows" then
return false
end
return pcall(function()
fs.writeDir("swage")
process.spawn("rimraf", {"swage"})
end)
end)()
local Destroy: (path: strin... | 145 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/.lune/Utilities/FileSystemUtilities.luau | luau | .luau | --!native
--!optimize 2
--!strict
local fs = require("@lune/fs")
local FileSystemUtilities = {}
function FileSystemUtilities.JustFileName(path: string)
return string.match(string.match(path, "^(.+)%..+$") or path, "([^\\/]+)$") or path
end
function FileSystemUtilities.JustFileNameWithExtension(path: string)
return... | 435 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/.lune/Utilities/PathUtilities.luau | luau | .luau | --!native
--!optimize 2
local process = require("@lune/process")
local PathUtilities = {}
local SEPARATOR = if process.os == "windows" then "\\" else "/"
PathUtilities.Separator = SEPARATOR
--- Fixes the path so that it's properly formatted to the local operating system
--- @param path The path to format
--- @return... | 531 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/.lune/Utilities/Warn.luau | luau | .luau | --!native
--!optimize 2
--!strict
local Chalk = require("../Packages/Chalk")
local ORANGE = Chalk.Rgb(255, 142, 60)
local function Concat(...: unknown)
local length = select("#", ...)
if length == 0 then
return ""
end
if length == 1 then
return tostring(...)
end
if length == 2 then
local a, b = ...
r... | 387 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/benchmarks/FairComparison.bench/Duster.luau | luau | .luau | --!native
-- duster
-- fast and lightweight maid impl ( thats also better than janitor )
type Types = "table" | "function" | "thread" | "Instance" | "RBXScriptConnection"
type TableCleanupMethod = <V>(self: (V & {})) -> ()
export type Cleanable =
| { Disconnect: TableCleanupMethod }
| { disconnect: TableCleanupMe... | 1,432 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/benchmarks/FairComparison.bench/Janitor17/init.luau | luau | .luau | --!optimize 2
--!strict
local Promise = require(script.Promise)
type Promise<T...> = Promise.TypedPromise<T...>
local LinkToInstanceIndex = setmetatable({}, {
__tostring = function()
return "LinkToInstanceIndex"
end;
})
local INVALID_METHOD_NAME =
"Object is a %* and as such expected `true?` for the method name... | 2,995 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/benchmarks/FairComparison.bench/Trove.luau | luau | .luau | --!optimize 2
--!strict
local RunService = game:GetService("RunService")
export type Trove = {
Extend: (self: Trove) -> Trove,
Clone: <T>(self: Trove, instance: T & Instance) -> T,
Construct: <T, A...>(self: Trove, class: Constructable<T, A...>, A...) -> T,
Connect: (self: Trove, signal: SignalLike | RBXScriptSig... | 1,927 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/benchmarks/FairComparison.bench/init.luau | luau | .luau | --!optimize 2
--!strict
local Duster = require(script.Duster)
local Janitor17 = require(script.Janitor17)
local Janitor18 = require(script.Janitor18)
local Maid = require(script.Maid)
local Trove = require(script.Trove)
local UltraJanitor18 = require(script.UltraJanitor18)
type IProfiler = {
Begin: (label: string) -... | 2,174 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/benchmarks/UnfairComparison.bench/Janitor18/init.luau | luau | .luau | --!optimize 2
--!strict
local FastDefer = require(script.FastDefer)
local Promise = require(script.Promise)
type Promise<T...> = Promise.TypedPromise<T...>
local LinkToInstanceIndex = setmetatable({}, {
__tostring = function()
return "LinkToInstanceIndex"
end;
})
local INVALID_METHOD_NAME =
"Object is a %* and ... | 3,155 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/benchmarks/UnfairComparison.bench/Troveitor/init.luau | luau | .luau | --!optimize 2
--!strict
local RunService = game:GetService("RunService")
local Janitor = require(script.Parent.Janitor18)
local Promise = require(script.Promise)
type ConnectionLike = {
Connected: boolean,
Disconnect: (self: ConnectionLike) -> (),
}
type SignalLike = {
Connect: (self: SignalLike, callback: (...any... | 1,296 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/benchmarks/UnfairComparison.bench/init.luau | luau | .luau | --!optimize 2
--!strict
-- for reference, unfair in this case means unfair to JANITOR.
local Janitor17 = require(script.Janitor17)
local Janitor18 = require(script.Janitor18)
local Maid = require(script.Maid)
local Trove = require(script.Trove)
local Troveitor = require(script.Troveitor)
type IProfiler = {
Begin: (... | 1,891 |
howmanysmall/Janitor | howmanysmall-Janitor-47acf39/luau/run-package-tests.luau | luau | .luau | --!optimize 2
--!strict
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Jest = require(ReplicatedStorage.DevPackages.Jest)
local processServiceExists, ProcessService = pcall(function()
local s = "ProcessService"
return game:GetService(s)
end)
local status, result = Jest.runCLI(ReplicatedStorag... | 187 |
1Axen/blink | 1Axen-blink-73695d1/.lune/build.luau | luau | .luau | local fs = require("@lune/fs")
local log = require("./libs/log")
local process = require("@lune/process")
type Archs = | "aarch64" | "x86_64"
type Platforms = | "macos" | "linux" | "windows"
local EXE_NAME = "blink"
local RELEASE_DIR = "release"
local PLUGIN_SOURCE_DIR = `plugin/src`
local PLUGIN_RELEASE_DIR = `{RE... | 895 |
1Axen/blink | 1Axen-blink-73695d1/.lune/bump.luau | luau | .luau | local darklua_version = require("./libs/darklua_version")
local pesde_version = require("./libs/pesde_version")
local stdio = require("@lune/stdio")
local PESDE_CONFIG = "pesde.toml"
local DARKLUA_CONFIG = "build/.darklua.json"
local curr_version = darklua_version.read_from(DARKLUA_CONFIG)
local new_version = stdio.p... | 134 |
1Axen/blink | 1Axen-blink-73695d1/.lune/libs/darklua_version.luau | luau | .luau | local fs = require("@lune/fs")
local serde = require("@lune/serde")
local log = require("./log")
type DarkluaRules =
| "inject_global_value"
| "N/A"
type DarkluaConfig = {
rules: {
DarkluaRules | {
rule: DarkluaRules,
identifier: string,
value: any
}
... | 347 |
1Axen/blink | 1Axen-blink-73695d1/.lune/libs/pesde_version.luau | luau | .luau | local fs = require("@lune/fs")
local log = require("./log")
local serde = require("@lune/serde")
type PesdeConfig = {
version: string,
}
local function read_version(config_path: string): string
local contents = fs.readFile(config_path)
local config = serde.decode("toml", contents) :: PesdeConfig
return config.ver... | 172 |
1Axen/blink | 1Axen-blink-73695d1/benchmark/run.luau | luau | .luau | local RunService = game:GetService("RunService")
if not RunService:IsRunning() then
print("Press F5 to start the benchmark.")
while task.wait(9e9) do
end
end
local Result: StringValue
while Result == nil do
Result = game:FindFirstChild("Result")
task.wait(1)
end
print("--RESULTS JSON--")
print(Result.Value)
| 82 |
1Axen/blink | 1Axen-blink-73695d1/benchmark/src/client/init.client.luau | luau | .luau | local Benches = require("./shared/benches")
local Modes = require("./shared/modes")
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local StarterGui = game:GetSe... | 1,052 |
1Axen/blink | 1Axen-blink-73695d1/benchmark/src/server/init.server.luau | luau | .luau | local HttpService = game:GetService("HttpService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Benches = require("./shared/benches")
local Modes = require("./shared/modes")
function CompareTables(a, b)
if a == b then
return true
end
if type(a) ~= type(b) then
return false
end
if ty... | 562 |
1Axen/blink | 1Axen-blink-73695d1/benchmark/src/shared/benches/Entities.luau | luau | .luau | local Array = {}
for Index = 1, 100 do
table.insert(Array, {
id = math.random(1, 255),
x = math.random(1, 255),
y = math.random(1, 255),
z = math.random(1, 255),
orientation = math.random(1, 255),
animation = math.random(1, 255),
})
end
return Array
| 93 |
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