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centau/vide
centau-vide-7deae9c/src/read.luau
luau
.luau
local function read<T>(value: T | () -> T): T return if type(value) == "function" then value() else value end return read
36
centau/vide
centau-vide-7deae9c/src/root.luau
luau
.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local create_node = graph.create_node local push_scope = graph.push_scope local pop_scope = graph.pop_scope local destroy = graph.destroy local refs = {} local function root<T...>(fn: (destroy: () -> ()) -> T...): (() -> (), T...) local node = create_no...
232
centau/vide
centau-vide-7deae9c/src/show.luau
luau
.luau
local source = require "./source" local derive = require "./derive" local effect = require "./effect" local untrack = require "./untrack" local switch = require "./switch" type Array<T> = { T } type Source<T> = () -> T local function show<T, Obj>( input: Source<T?>, component: (Source<T>, Source<boolean>) -> ...
207
centau/vide
centau-vide-7deae9c/src/source.luau
luau
.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local create_source_node = graph.create_source_node local push_scope_as_child_of = graph.push_scope_as_child_of local update_descendants = graph.update_descendants export type Source<T> = (() -> T) & ((value: T) -> T) local function source<T>(initial_value:...
221
centau/vide
centau-vide-7deae9c/src/switch.luau
luau
.luau
local branch = require "./branch" local source = require "./source" local effect = require "./effect" local timeout = require "./timeout" () type Array<T> = { T } type Map<K, V> = { [K]: V } type Source<T> = () -> T type Component<T> = (Source<boolean>) -> (T, ...number) local function switch_map<K, Obj>( input: ...
624
centau/vide
centau-vide-7deae9c/src/timeout.luau
luau
.luau
local queue = {} :: { { t: number, fn: () -> (), cancel: boolean } } local function timeout(t: number, fn: () -> ()) local handle = { t = t, fn = fn, cancel = false } table.insert(queue, handle) return handle end local function update_timeouts(dt: number) for i = #queue, 1, -1 do local han...
162
centau/vide
centau-vide-7deae9c/src/untrack.luau
luau
.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local get_scope = graph.get_scope local function untrack<T>(source: () -> T): T local scope = get_scope() if scope then -- sources are only tracked if the node in scope has an effect local effect = scope.effect scope.effe...
162
centau/vide
centau-vide-7deae9c/src/values.luau
luau
.luau
local flags = require "./flags" local branch = require "./branch" local source = require "./source" local effect = require "./effect" local timeout = require "./timeout" () type Array<T> = { T } type Map<K, V> = { [K]: V } type Source<T> = () -> T local function values<K, V, Obj>( input: Source<Map<K, V>>, co...
754
SirMallard/Iris
SirMallard-Iris-12646b1/lib/API.lua
luau
.lua
local Types = require(script.Parent.Types) return function(Iris: Types.Iris) -- basic wrapper for nearly every widget, saves space. local function wrapper(name) return function(arguments, states) return Iris.Internal._Insert(name, arguments, states) end end --[[ ...
15,280
SirMallard/Iris
SirMallard-Iris-12646b1/lib/Internal.lua
luau
.lua
local Types = require(script.Parent.Types) return function(Iris: Types.Iris): Types.Internal --[=[ @class Internal An internal class within Iris containing all the backend data and functions for Iris to operate. It is recommended that you don't generally interact with Internal unless ...
7,083
SirMallard/Iris
SirMallard-Iris-12646b1/lib/PubTypes.lua
luau
.lua
local Types = require(script.Parent.Types) export type ID = Types.ID export type State<T> = Types.State<T> export type Widget = Types.Widget export type Root = Types.Root export type Window = Types.Window export type Tooltip = Types.Tooltip export type MenuBar = Types.MenuBar export type Menu = Types.Menu ...
322
SirMallard/Iris
SirMallard-Iris-12646b1/lib/Types.lua
luau
.lua
local WidgetTypes = require(script.Parent.WidgetTypes) export type ID = WidgetTypes.ID export type State<T> = WidgetTypes.State<T> export type Hovered = WidgetTypes.Hovered export type Clicked = WidgetTypes.Clicked export type RightClicked = WidgetTypes.RightClicked export type DoubleClicked = WidgetTypes.Dou...
5,429
SirMallard/Iris
SirMallard-Iris-12646b1/lib/WidgetTypes.lua
luau
.lua
--[=[ @within Iris @type ID string ]=] export type ID = string --[=[ @within State @type State<T> { ID: ID, value: T, get: (self) -> T, set: (self, newValue: T) -> T, onChange: (self, callback: (newValue: T) -> ()) -> (), ConnectedWidgets: { [ID]: Widget }, ConnectedFunctions: { (newValue: T) -...
2,630
SirMallard/Iris
SirMallard-Iris-12646b1/lib/config.lua
luau
.lua
local TemplateConfig = { colorDark = { -- Dear, ImGui default dark TextColor = Color3.fromRGB(255, 255, 255), TextTransparency = 0, TextDisabledColor = Color3.fromRGB(128, 128, 128), TextDisabledTransparency = 0, -- Dear ImGui uses 110, 110, 125 -- The Roblox...
3,445
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/Button.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local abstractButton = { hasState = false, hasChildren = false, Args = { ["Text"] = 1, ["Size"] = 2, }, Events = { ...
707
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/Checkbox.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) --stylua: ignore Iris.WidgetConstructor("Checkbox", { hasState = true, hasChildren = false, Args = { ["Text"] = 1, }, Events = { ...
994
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/Combo.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) --stylua: ignore Iris.WidgetConstructor("Selectable", { hasState = true, hasChildren = false, Args = { ["Text"] = 1, ["Index"] = 2, ...
4,577
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/Format.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) --stylua: ignore Iris.WidgetConstructor("Separator", { hasState = false, hasChildren = false, Args = {}, Events = {}, Generate = function(thisWi...
1,200
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/Image.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local abstractImage = { hasState = false, hasChildren = false, Args = { ["Image"] = 1, ["Size"] = 2, ["Rect"] = 3, ...
1,249
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/Input.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) type InputDataTypes = "Num" | "Vector2" | "Vector3" | "UDim" | "UDim2" | "Color3" | "Color4" | "Rect" | "Enum" | "" | string type InputType = "Input" | "Drag" | "Slider" return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local numberChanged ...
12,590
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/Menu.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local AnyMenuOpen = false local ActiveMenu: Types.Menu? = nil local MenuStack: { Types.Menu } = {} local function EmptyMenuStack(menuIndex: number?) for index = #MenuSt...
4,927
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/Plot.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) -- stylua: ignore Iris.WidgetConstructor("ProgressBar", { hasState = true, hasChildren = false, Args = { ["Text"] = 1, ["Format"] = 2, ...
5,541
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/RadioButton.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) --stylua: ignore Iris.WidgetConstructor("RadioButton", { hasState = true, hasChildren = false, Args = { ["Text"] = 1, ["Index"] = 2, ...
1,087
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/Root.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local NumNonWindowChildren: number = 0 --stylua: ignore Iris.WidgetConstructor("Root", { hasState = false, hasChildren = true, Args = {}, Events =...
1,437
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/Tab.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local function openTab(TabBar: Types.TabBar, Index: number) if TabBar.state.index.value > 0 then return end TabBar.state.index:set(Index) end ...
2,889
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/Table.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) -- Tables need an overhaul. --[[ Iris.Table( { NumColumns, Header, RowBackground, OuterBorders, InnerBorders } ) Config = { CellPadding: Vector2, CellSize: UDim2, } Iris.NextColumn() Iris.NextRow() Iris.SetColumnIn...
5,534
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/Text.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) --stylua: ignore Iris.WidgetConstructor("Text", { hasState = false, hasChildren = false, Args = { ["Text"] = 1, ["Wrapped"] = 2, ...
1,082
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/Tree.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local abstractTree = { hasState = true, hasChildren = true, Events = { ["collapsed"] = { ["Init"] = function(_thisWidget: Types.Collapsin...
2,614
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/Window.lua
luau
.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local function relocateTooltips() if Iris._rootInstance == nil then return end local PopupScreenGui = Iris._rootInstance:FindFirstChild("PopupScreenGui") ...
10,433
SirMallard/Iris
SirMallard-Iris-12646b1/lib/widgets/init.lua
luau
.lua
local Types = require(script.Parent.Types) local widgets = {} :: Types.WidgetUtility return function(Iris: Types.Internal) widgets.GuiService = game:GetService("GuiService") widgets.RunService = game:GetService("RunService") widgets.UserInputService = game:GetService("UserInputService") widget...
4,284
SirMallard/Iris
SirMallard-Iris-12646b1/src/client/helloIris.client.lua
luau
.lua
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Iris = require(ReplicatedStorage.Iris).Init() Iris:Connect(Iris.ShowDemoWindow)
36
SirMallard/Iris
SirMallard-Iris-12646b1/src/libraries/UserInputService/Signal.lua
luau
.lua
-------------------------------------------------------------------------------- -- Batched Yield-Safe Signal Implementation -- -- This is a Signal class which has effectively identical behavior to a -- -- normal RBXScriptSignal, with the only difference being a couple extra ...
1,419
SirMallard/Iris
SirMallard-Iris-12646b1/src/libraries/UserInputService/init.lua
luau
.lua
local Signal = require(script.Signal) local UserInputService: UserInputService = game:GetService("UserInputService") local Input = {} Input.X = 0 Input.Y = 0 Input.KeyDown = {} Input._connections = {} -- This frame will act as our UserInputService detector. Most events should go through it. -- it's not ...
480
SirMallard/Iris
SirMallard-Iris-12646b1/src/plugins/examplePlugin.client.lua
luau
.lua
local Iris = require(script.Parent.Iris) local Input = require(script.Parent.UserInputService) -- Create the plugin toolbar, button and dockwidget for Iris to work in. local widgetInfo = DockWidgetPluginGuiInfo.new(Enum.InitialDockState.Float, false, false, 200, 300) local Toolbar = plugin:CreateToolbar("Iris")...
493
SirMallard/Iris
SirMallard-Iris-12646b1/stories/exampleStory.story.lua
luau
.lua
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Types = require(ReplicatedStorage.Iris.PubTypes) return function(parent: GuiObject) local Iris: Types.Iris = require(ReplicatedStorage.Iris) local Input = require(script.Parent.UserInputService) Input.SinkFrame.Parent = parent ...
239
paradoxum-games/lyra
paradoxum-games-lyra-e8927a9/src/Constants.luau
luau
.luau
--[=[ @class Constants @private Module containing constant values used throughout the Lyra library. ]=] -- Estimated bytes reserved within the DataStore value for Lyra's internal metadata -- (like appliedMigrations, orphanedFiles list, and File object overhead when sharded). -- This ensures that the actual user da...
489
paradoxum-games/lyra
paradoxum-games-lyra-e8927a9/src/Log.luau
luau
.luau
--[=[ @class Log @private Provides a structured logging implementation for the Lyra library. **Design:** - **Callback-based:** Instead of directly printing or sending logs, this module uses a callback function (`logCallback`) provided during logger creation. This allows the consuming application to decide ...
1,495
paradoxum-games/lyra
paradoxum-games-lyra-e8927a9/src/Migrations.luau
luau
.luau
--[=[ @class Migrations @private Provides functionality for managing and applying data migrations. **Concept:** As data schemas evolve over time, older data stored in DataStores needs to be updated to match the new structure. This module allows defining a series of migration steps (`Types.MigrationStep`) that ...
1,880
paradoxum-games/lyra
paradoxum-games-lyra-e8927a9/src/MockDataStoreService.luau
luau
.luau
local HttpService = game:GetService("HttpService") local Tables = require(script.Parent.Tables) local MAX_QUEUE_SIZE = 30 local RATE_LIMITS = { GetAsync = { Base = 60, PlayerMultiplier = 10 }, SetAsync = { Base = 60, PlayerMultiplier = 10 }, UpdateAsync = { Base = 60, PlayerMultiplier = 10 }, RemoveAsync = { Base...
3,923
paradoxum-games/lyra
paradoxum-games-lyra-e8927a9/src/MockMemoryStoreService.luau
luau
.luau
local HttpService = game:GetService("HttpService") local Tables = require(script.Parent.Tables) local MAX_QUEUE_SIZE = 30 local RATE_LIMITS = { GetAsync = { Base = 100, PlayerMultiplier = 10 }, SetAsync = { Base = 100, PlayerMultiplier = 10 }, UpdateAsync = { Base = 100, PlayerMultiplier = 10 }, RemoveAsync = { B...
2,352
paradoxum-games/lyra
paradoxum-games-lyra-e8927a9/src/PlayerStore.luau
luau
.luau
--[=[ A PlayerStore wraps a regular Store to provide a more convenient API for working with Player data. It automatically converts Players to UserId keys and handles player kicks on data errors. ```lua local playerStore = PlayerStore.create({ name = "PlayerData", template = { coins = 0, items = {}, }, ...
4,456
paradoxum-games/lyra
paradoxum-games-lyra-e8927a9/src/PromiseQueue.luau
luau
.luau
--[=[ @class PromiseQueue @private Implements a queue that processes asynchronous operations (represented by functions returning Promises or synchronous functions) one at a time, ensuring serial execution. **Purpose:** Useful for scenarios where operations on a shared resource must not run concurrently to preve...
2,710
paradoxum-games/lyra
paradoxum-games-lyra-e8927a9/src/Types.luau
luau
.luau
--[=[ @class Types @private Common types shared among different modules. ]=] local Log = require(script.Parent.Log) local t = require(script.Parent.Parent.t) --[=[ Represents a single operation within a JSON Patch array. Used for describing changes between data states. @interface PatchOperation @within Types...
1,799
paradoxum-games/lyra
paradoxum-games-lyra-e8927a9/src/hashMapRetry.luau
luau
.luau
--[=[ @class hashMapRetry @private Provides a utility function to wrap Roblox MemoryStoreService HashMap API calls (like `GetAsync`, `SetAsync`, `UpdateAsync`) with automatic retries for specific, commonly transient error conditions identified by error message strings. **Purpose:** Similar to [dataStoreRetry], ...
1,255
paradoxum-games/lyra
paradoxum-games-lyra-e8927a9/src/init.luau
luau
.luau
--[=[ @class Lyra The main entry point and public facade for the Lyra library. This module re-exports the primary functions and constructors needed to interact with Lyra, simplifying the public API and hiding internal module structure. Users of the library should typically only need to require this top-level mod...
383
paradoxum-games/lyra
paradoxum-games-lyra-e8927a9/src/noYield.luau
luau
.luau
--[[ Calls a function and throws an error if it attempts to yield. Pass any number of arguments to the function after the callback. This function supports multiple return; all results returned from the given function will be returned. ]] local function resultHandler(co: thread, ok: boolean, ...) if not ok then ...
169
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/array.luau
luau
.luau
local channel_state = require("../process/channel_state") local types = require("../types") --[[ Create a new array with the given dataTypeInterface ]] @native local function array<T>(value_ty: types.DataType<T>): types.DataType<{ T }> local val_write = value_ty.write local val_read = value_ty.read return { __T...
252
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/bool.luau
luau
.luau
local types = require("../types") local bool_modifier = { [1] = true, [0] = false, } local bool_modifier2 = { [true] = 1, [false] = 0, } local bool_data_type = { __T = (nil :: any) :: boolean, --[[ 1 = true 0 = false Write and read based off a uint8 ]] read = @native function(b: buffer, cursor: numb...
172
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/buff.luau
luau
.luau
local types = require("../types") local buff = { read = @native function(b: buffer, cursor: number) local length = buffer.readu16(b, cursor) local freshBuffer = buffer.create(length) -- copy the data from the main buffer to the new buffer with an offset of 2 because of length buffer.copy(freshBuffer, 0, b, c...
167
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/cframe.luau
luau
.luau
local types = require("../types") local cframe: types.DataType<CFrame> = { __T = ... :: CFrame, read = @native function(b: buffer, cursor: number) local x = buffer.readf32(b, cursor) local y = buffer.readf32(b, cursor + 4) local z = buffer.readf32(b, cursor + 8) local rx = buffer.readf32(b, cursor + 12) l...
282
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/color3.luau
luau
.luau
local types = require("../types") local color3 = { __T = ... :: Color3, write = @native function(input: Color3) alloc(3) uint8NoAlloc(input.R * 255) uint8NoAlloc(input.G * 255) uint8NoAlloc(input.B * 255) end, read = @native function(b: buffer, cursor: number) return Color3.fromRGB( buffer.readu8(b,...
156
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/float32.luau
luau
.luau
local types = require("../types") local float32: types.DataType<number> = { __T = ... :: number, write = f32, read = @native function(b: buffer, cursor: number) return buffer.readf32(b, cursor), 4 end, } return @native function(): types.DataType<number> return float32 end
74
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/float64.luau
luau
.luau
local types = require("../types") local float64: types.DataType<number> = { __T = ... :: number, write = writef64, read = @native function(b: buffer, cursor: number) return buffer.readf64(b, cursor), 8 end, } return @native function(): types.DataType<number> return float64 end
75
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/inst.luau
luau
.luau
local types = require("../types") return @native function(): types.DataType<Instance?> return { write = @native function(value) alloc(1) writeReference(value) end, read = @native function(b: buffer, cursor: number) local refs = readRefs.get() if not refs then return nil, 1 end local ref...
131
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/int16.luau
luau
.luau
local types = require("../types") local int16 = { write = writei16, read = @native function(b: buffer, cursor: number) return buffer.readi16(b, cursor), 2 end, } return @native function(): types.DataType<number> return int16 end
62
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/int32.luau
luau
.luau
local types = require("../types") local int32 = { write = writei32, read = @native function(b: buffer, cursor: number) return buffer.readi32(b, cursor), 4 end, } return @native function(): types.DataType<number> return int32 end
62
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/int8.luau
luau
.luau
local types = require("../types") local int8 = { write = writei8, read = @native function(b: buffer, cursor: number) return buffer.readi8(b, cursor), 1 end, } return @native function(): types.DataType<number> return int8 end
62
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/map.luau
luau
.luau
local types = require("../types") @native local function map( keyType: types.DataType<any>, valueType: types.DataType<any> ): types.DataType<{ [any]: any }> -- Cache these functions to avoid the overhead of the index local key_write = keyType.write local value_write = valueType.write return { read = @native f...
314
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/nothing.luau
luau
.luau
local types = require("../types") local nothing = { write = @native function() end, read = @native function() return nil, 0 end, } return @native function(): types.DataType<nil> return nothing end
50
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/optional.luau
luau
.luau
local types = require("../types") @native local function optional<T>(value_type: types.DataType<T>): types.DataType<T?> local value_read = value_type.read local value_write = value_type.write return { --[[ first byte is a boolean, if it's true, the next bytes are the value of valueType if it's false, its l...
221
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/string.luau
luau
.luau
local types = require("../types") local str = { -- 2 bytes for the length, then the string read = @native function(b: buffer, cursor: number) local length = buffer.readu16(b, cursor) return buffer.readstring(b, cursor + 2, length), length + 2 end, write = @native function(data: string) local length = strin...
122
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/struct.luau
luau
.luau
local types = require("../types") type structData = { [string]: number, } return function<T, V>(input: T & { [string]: types.DataType<V>, }): types.DataType<T> local index_value_type_pairs: { [number]: types.DataType<any>, } = {} local index_key_pairs: { [number]: string } = {} local count = 0 for key in in...
276
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/uint16.luau
luau
.luau
local types = require("../types") local uint16 = { write = writeu16, read = @native function(b: buffer, cursor: number) return buffer.readu16(b, cursor), 2 end, } return @native function(): types.DataType<number> return uint16 end
62
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/uint32.luau
luau
.luau
local types = require("../types") local uint32 = { write = writeu32, read = @native function(b: buffer, cursor: number) return buffer.readu32(b, cursor), 4 end, } return @native function(): types.DataType<number> return uint32 end
62
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/uint8.luau
luau
.luau
local types = require("../types") local uint8 = { write = writeu8, read = @native function(b: buffer, cursor: number) return buffer.readu8(b, cursor), 1 end, } return @native function(): types.DataType<number> return uint8 end
62
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/unknown.luau
luau
.luau
local read_refs = require("../process/readRefs") local types = require("../types") @native local function unknown(): types.DataType<unknown> return { write = @native function(value: unknown) alloc(1) writeReference(value) end, read = @native function(b: buffer, cursor: number) local refs = read_refs.g...
118
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/vec2.luau
luau
.luau
local types = require("../types") local vec2 = { --[[ 2 float32s, one for X, one for Y ]] read = @native function(b: buffer, cursor: number) return Vector2.new(buffer.readf32(b, cursor), buffer.readf32(b, cursor + 4)), 8 end, write = @native function(value: Vector2) buffer.writef32(0, 0, value.X) buffer...
131
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/vec3.luau
luau
.luau
local types = require("../types") local vec3 = { __T = ... :: vector, read = @native function(b: buffer, cursor: number) return vector.create( buffer.readf32(b, cursor), buffer.readf32(b, cursor + 4), buffer.readf32(b, cursor + 8) ), 12 end, write = @native function(value: vector) buffer.writef...
136
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/init.luau
luau
.luau
local RunService = game:GetService("RunService") local array = require("@self/data_types/array") local bool = require("@self/data_types/bool") local buff = require("@self/data_types/buff") local cframe = require("@self/data_types/cframe") local client = require("@self/process/client") local define_packet = require("@s...
452
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/packets/packet.luau
luau
.luau
--!native --!optimize 2 local Players = game:GetService("Players") local RunService = game:GetService("RunService") local types = require("../types") local client = require("../process/client") local server = require("../process/server") local run_context: "server" | "client" = if RunService:IsServer() then "server" ...
820
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/process/channel_state.luau
luau
.luau
local types = require("../types") local channel_state: types.ChannelState = { buff = buffer.create(0), ref_map = {}, cursor = 0, } return channel_state
37
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/process/client.luau
luau
.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local read = require("./read") local types = require("../types") @native local function onClientEvent(receivedBuffer, ref) read(receivedBuffer, ref) end -- Shared with: src/process/server.luau (Infeasible...
502
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/process/read.luau
luau
.luau
--!optimize 2 --!native local packetIDs = require("../a") local readRefs = require("./readRefs") local ref = packetIDs.ref() local free_thread: thread? @native local function function_passer(fn, ...) local aquiredThread = free_thread free_thread = nil fn(...) free_thread = aquiredThread end @native local functio...
264
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/process/server.luau
luau
.luau
--!native local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local buffer_writer = require("./buffer_writer") local read = require("./read") local types = require("../types") local write_packet = buffer_writer.writ...
1,029
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/types.luau
luau
.luau
export type ChannelState = { buff: buffer, cursor: number, ref_map: { [number]: unknown }, } export type PacketProps<T> = { value: T, reliability: ("Reliable" | "Unreliable")?, max_per_frame: number?, } export type DataType<T> = { read __T: T, write: (value: T) -> (), read: (b: buffer, cursor: number) -> ...
234
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/.lune/BuildRelease.luau
luau
.luau
--!native --!optimize 2 --!strict local Destroy = require("./Utilities/Destroy") local FileInstance = require("./Classes/FileInstance") local PathUtilities = require("./Utilities/PathUtilities") local warn = require("./Utilities/Warn") local fs = require("@lune/fs") local process = require("@lune/process") local serd...
1,847
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/.lune/Classes/FileInstance.luau
luau
.luau
--!native --!optimize 2 --!strict local Destroy = require("../Utilities/Destroy") local PathUtilities = require("../Utilities/PathUtilities") local fs = require("@lune/fs") local process = require("@lune/process") export type FileInstance = { FilePath: string, IsDirectory: boolean, Name: string, Parent: FileInst...
1,288
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/.lune/EnableLoadModule.luau
luau
.luau
--!native --!optimize 2 local fs = require("@lune/fs") local process = require("@lune/process") local serde = require("@lune/serde") if process.env.windir ~= nil then local appDataPath = process.env.LOCALAPPDATA local robloxVersionsPath = `{appDataPath}\\Roblox\\Versions` if not fs.isDir(robloxVersionsPath) then ...
520
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/.lune/Packages/SemanticVersion.luau
luau
.luau
--!native --!optimize 2 --!strict local function ParsePrereleaseAndBuildWithSign(value: string): (string, string) local prereleaseWithSign, buildWithSign = string.match(value, "^(-[^+]+)(+.+)$") if prereleaseWithSign == nil or buildWithSign == nil then prereleaseWithSign = string.match(value, "^(-.+)$") buildWit...
1,829
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/.lune/UpdateVersion.luau
luau
.luau
--!native --!optimize 2 local SemanticVersion = require("./Packages/SemanticVersion") local fs = require("@lune/fs") local serde = require("@lune/serde") local stdio = require("@lune/stdio") local wally = serde.decode("toml", fs.readFile("wally.toml")) local lastVersion = wally.package.version local lastVersionSema...
366
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/.lune/Utilities/Destroy.luau
luau
.luau
--!native --!optimize 2 --!strict local fs = require("@lune/fs") local process = require("@lune/process") local HAS_RIM_RAF = (function() if process.os ~= "windows" then return false end return pcall(function() fs.writeDir("swage") process.spawn("rimraf", {"swage"}) end) end)() local Destroy: (path: strin...
145
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/.lune/Utilities/FileSystemUtilities.luau
luau
.luau
--!native --!optimize 2 --!strict local fs = require("@lune/fs") local FileSystemUtilities = {} function FileSystemUtilities.JustFileName(path: string) return string.match(string.match(path, "^(.+)%..+$") or path, "([^\\/]+)$") or path end function FileSystemUtilities.JustFileNameWithExtension(path: string) return...
435
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/.lune/Utilities/PathUtilities.luau
luau
.luau
--!native --!optimize 2 local process = require("@lune/process") local PathUtilities = {} local SEPARATOR = if process.os == "windows" then "\\" else "/" PathUtilities.Separator = SEPARATOR --- Fixes the path so that it's properly formatted to the local operating system --- @param path The path to format --- @return...
531
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/.lune/Utilities/Warn.luau
luau
.luau
--!native --!optimize 2 --!strict local Chalk = require("../Packages/Chalk") local ORANGE = Chalk.Rgb(255, 142, 60) local function Concat(...: unknown) local length = select("#", ...) if length == 0 then return "" end if length == 1 then return tostring(...) end if length == 2 then local a, b = ... r...
387
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/benchmarks/FairComparison.bench/Duster.luau
luau
.luau
--!native -- duster -- fast and lightweight maid impl ( thats also better than janitor ) type Types = "table" | "function" | "thread" | "Instance" | "RBXScriptConnection" type TableCleanupMethod = <V>(self: (V & {})) -> () export type Cleanable = | { Disconnect: TableCleanupMethod } | { disconnect: TableCleanupMe...
1,432
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/benchmarks/FairComparison.bench/Janitor17/init.luau
luau
.luau
--!optimize 2 --!strict local Promise = require(script.Promise) type Promise<T...> = Promise.TypedPromise<T...> local LinkToInstanceIndex = setmetatable({}, { __tostring = function() return "LinkToInstanceIndex" end; }) local INVALID_METHOD_NAME = "Object is a %* and as such expected `true?` for the method name...
2,995
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/benchmarks/FairComparison.bench/Trove.luau
luau
.luau
--!optimize 2 --!strict local RunService = game:GetService("RunService") export type Trove = { Extend: (self: Trove) -> Trove, Clone: <T>(self: Trove, instance: T & Instance) -> T, Construct: <T, A...>(self: Trove, class: Constructable<T, A...>, A...) -> T, Connect: (self: Trove, signal: SignalLike | RBXScriptSig...
1,927
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/benchmarks/FairComparison.bench/init.luau
luau
.luau
--!optimize 2 --!strict local Duster = require(script.Duster) local Janitor17 = require(script.Janitor17) local Janitor18 = require(script.Janitor18) local Maid = require(script.Maid) local Trove = require(script.Trove) local UltraJanitor18 = require(script.UltraJanitor18) type IProfiler = { Begin: (label: string) -...
2,174
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/benchmarks/UnfairComparison.bench/Janitor18/init.luau
luau
.luau
--!optimize 2 --!strict local FastDefer = require(script.FastDefer) local Promise = require(script.Promise) type Promise<T...> = Promise.TypedPromise<T...> local LinkToInstanceIndex = setmetatable({}, { __tostring = function() return "LinkToInstanceIndex" end; }) local INVALID_METHOD_NAME = "Object is a %* and ...
3,155
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/benchmarks/UnfairComparison.bench/Troveitor/init.luau
luau
.luau
--!optimize 2 --!strict local RunService = game:GetService("RunService") local Janitor = require(script.Parent.Janitor18) local Promise = require(script.Promise) type ConnectionLike = { Connected: boolean, Disconnect: (self: ConnectionLike) -> (), } type SignalLike = { Connect: (self: SignalLike, callback: (...any...
1,296
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/benchmarks/UnfairComparison.bench/init.luau
luau
.luau
--!optimize 2 --!strict -- for reference, unfair in this case means unfair to JANITOR. local Janitor17 = require(script.Janitor17) local Janitor18 = require(script.Janitor18) local Maid = require(script.Maid) local Trove = require(script.Trove) local Troveitor = require(script.Troveitor) type IProfiler = { Begin: (...
1,891
howmanysmall/Janitor
howmanysmall-Janitor-47acf39/luau/run-package-tests.luau
luau
.luau
--!optimize 2 --!strict local ReplicatedStorage = game:GetService("ReplicatedStorage") local Jest = require(ReplicatedStorage.DevPackages.Jest) local processServiceExists, ProcessService = pcall(function() local s = "ProcessService" return game:GetService(s) end) local status, result = Jest.runCLI(ReplicatedStorag...
187
1Axen/blink
1Axen-blink-73695d1/.lune/build.luau
luau
.luau
local fs = require("@lune/fs") local log = require("./libs/log") local process = require("@lune/process") type Archs = | "aarch64" | "x86_64" type Platforms = | "macos" | "linux" | "windows" local EXE_NAME = "blink" local RELEASE_DIR = "release" local PLUGIN_SOURCE_DIR = `plugin/src` local PLUGIN_RELEASE_DIR = `{RE...
895
1Axen/blink
1Axen-blink-73695d1/.lune/bump.luau
luau
.luau
local darklua_version = require("./libs/darklua_version") local pesde_version = require("./libs/pesde_version") local stdio = require("@lune/stdio") local PESDE_CONFIG = "pesde.toml" local DARKLUA_CONFIG = "build/.darklua.json" local curr_version = darklua_version.read_from(DARKLUA_CONFIG) local new_version = stdio.p...
134
1Axen/blink
1Axen-blink-73695d1/.lune/libs/darklua_version.luau
luau
.luau
local fs = require("@lune/fs") local serde = require("@lune/serde") local log = require("./log") type DarkluaRules = | "inject_global_value" | "N/A" type DarkluaConfig = { rules: { DarkluaRules | { rule: DarkluaRules, identifier: string, value: any } ...
347
1Axen/blink
1Axen-blink-73695d1/.lune/libs/pesde_version.luau
luau
.luau
local fs = require("@lune/fs") local log = require("./log") local serde = require("@lune/serde") type PesdeConfig = { version: string, } local function read_version(config_path: string): string local contents = fs.readFile(config_path) local config = serde.decode("toml", contents) :: PesdeConfig return config.ver...
172
1Axen/blink
1Axen-blink-73695d1/benchmark/run.luau
luau
.luau
local RunService = game:GetService("RunService") if not RunService:IsRunning() then print("Press F5 to start the benchmark.") while task.wait(9e9) do end end local Result: StringValue while Result == nil do Result = game:FindFirstChild("Result") task.wait(1) end print("--RESULTS JSON--") print(Result.Value)
82
1Axen/blink
1Axen-blink-73695d1/benchmark/src/client/init.client.luau
luau
.luau
local Benches = require("./shared/benches") local Modes = require("./shared/modes") local HttpService = game:GetService("HttpService") local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local StarterGui = game:GetSe...
1,052
1Axen/blink
1Axen-blink-73695d1/benchmark/src/server/init.server.luau
luau
.luau
local HttpService = game:GetService("HttpService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Benches = require("./shared/benches") local Modes = require("./shared/modes") function CompareTables(a, b) if a == b then return true end if type(a) ~= type(b) then return false end if ty...
562
1Axen/blink
1Axen-blink-73695d1/benchmark/src/shared/benches/Entities.luau
luau
.luau
local Array = {} for Index = 1, 100 do table.insert(Array, { id = math.random(1, 255), x = math.random(1, 255), y = math.random(1, 255), z = math.random(1, 255), orientation = math.random(1, 255), animation = math.random(1, 255), }) end return Array
93