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Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
[ 0, 1, 1, 0, 0 ]
Boulderfall Boulderfall deals 5 damage divided as you choose among any number of targets.
[ 0, 0, 1, 0, 0 ]
Mystic Monastery Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W}.
[ 0, 0, 1, 1, 1 ]
Rabid Rats {T}: Target blocking creature gets -1/-1 until end of turn.
[ 1, 0, 0, 0, 0 ]
Alpha Brawl Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
[ 0, 0, 1, 0, 0 ]
Overwhelming Denial Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) This spell can't be countered. Counter target spell.
[ 0, 0, 0, 1, 0 ]
Imoti, Celebrant of Bounty Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Spells you cast with mana value 6 or greater have cascade.
[ 0, 1, 0, 1, 0 ]
Thunderbolt Choose one β€” β€’ Thunderbolt deals 3 damage to target player or planeswalker. β€’ Thunderbolt deals 4 damage to target creature with flying.
[ 0, 0, 1, 0, 0 ]
Anavolver Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
[ 1, 1, 0, 1, 0 ]
Howling Galefang Vigilance Howling Galefang has haste as long as you own a card in exile that has an Adventure.
[ 0, 1, 0, 0, 0 ]
Deadly Designs {2}: Put a plot counter on Deadly Designs. Any player may activate this ability. When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
[ 1, 0, 0, 0, 0 ]
Atarka Pummeler Formidable β€” {3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)
[ 0, 0, 1, 0, 0 ]
Liquimetal Torque {T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
[ 0, 0, 0, 0, 0 ]
Decree of Pain Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
[ 1, 0, 0, 0, 0 ]
Righteous Charge Creatures you control get +2/+2 until end of turn.
[ 0, 0, 0, 0, 1 ]
Simian Grunts Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
[ 0, 1, 0, 0, 0 ]
Howling Moon At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
[ 0, 1, 0, 0, 0 ]
Shower of Coals Shower of Coals deals 2 damage to each of up to three targets. Threshold β€” Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.
[ 0, 0, 1, 0, 0 ]
Epiphany at the Drownyard Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
[ 0, 0, 0, 1, 0 ]
Phyrexian Portal {3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
[ 0, 0, 0, 0, 0 ]
Jeskai Infiltrator Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
[ 0, 0, 0, 1, 0 ]
Visions of Brutality Devoid (This card has no color.) Enchant creature Enchanted creature can't block. Whenever enchanted creature deals damage, its controller loses that much life.
[ 1, 0, 0, 0, 0 ]
Truth or Dare Target opponent chooses one β€” β€’ Truth β€” That player plays with their hand revealed for the rest of the game. β€’ Dare β€” Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)
[ 0, 0, 0, 1, 0 ]
Bribery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
[ 0, 0, 0, 1, 0 ]
Ancient Gold Dragon Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
[ 0, 0, 0, 0, 1 ]
Salvage Titan You may sacrifice three artifacts rather than pay this spell's mana cost. Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
[ 1, 0, 0, 0, 0 ]
Mending Touch Regenerate target creature.
[ 0, 1, 0, 0, 0 ]
Blackmail Target player reveals three cards from their hand and you choose one of them. That player discards that card.
[ 1, 0, 0, 0, 0 ]
Aswan Jaguar When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck. {G}{G}, {T}: Bury target creature of the chosen type.
[ 0, 1, 0, 0, 0 ]
Misinformation Put up to three target cards from an opponent's graveyard on top of their library in any order.
[ 1, 0, 0, 0, 0 ]
Asphodel Wanderer {2}{B}: Regenerate Asphodel Wanderer.
[ 1, 0, 0, 0, 0 ]
Fevered Convulsions {2}{B}{B}: Put a -1/-1 counter on target creature.
[ 1, 0, 0, 0, 0 ]
Earnest Fellowship Each creature has protection from its colors.
[ 0, 0, 0, 0, 1 ]
Living Artifact Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
[ 0, 1, 0, 0, 0 ]
Scarab Feast Exile up to three target cards from a single graveyard. Cycling {B} ({B}, Discard this card: Draw a card.)
[ 1, 0, 0, 0, 0 ]
Leonin Armorguard When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
[ 0, 1, 0, 0, 1 ]
Bane Alley Broker {T}: Draw a card, then exile a card from your hand face down. You may look at cards exiled with Bane Alley Broker. {U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand.
[ 1, 0, 0, 1, 0 ]
Everdream Draw a card. Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
[ 0, 0, 0, 1, 0 ]
Three Dreams Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
[ 0, 0, 0, 0, 1 ]
Stamp of Approval As Stamp of Approval enters the battlefield, choose a watermark. Creatures you control with the chosen watermark get +1/+1.
[ 0, 0, 0, 0, 0 ]
Beastcaller Savant Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
[ 0, 1, 0, 0, 0 ]
Viper's Kiss Enchant creature Enchanted creature gets -1/-1, and its activated abilities can't be activated.
[ 1, 0, 0, 0, 0 ]
Orochi Eggwatcher // Shidako, Broodmistress {2}{G}, {T}: Create a 1/1 green Snake creature token. If you control ten or more creatures, flip Orochi Eggwatcher.
[ 0, 1, 0, 0, 0 ]
Wirewood Pride Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
[ 0, 1, 0, 0, 0 ]
Ivory Cup Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
[ 0, 0, 0, 0, 0 ]
Huntmaster Liger Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
[ 0, 0, 0, 0, 1 ]
Jackal Pup Whenever Jackal Pup is dealt damage, it deals that much damage to you.
[ 0, 0, 1, 0, 0 ]
The Weatherseed Treaty Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β€” Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II β€” Create a 1/1 green Saproling creature token. III β€” Domain β€” Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
[ 0, 1, 0, 0, 0 ]
Prosperous Partnership When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens. Tap three untapped creatures you control: Create a Treasure token.
[ 0, 0, 1, 0, 1 ]
Huatli, Radiant Champion [+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. [βˆ’1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. [βˆ’8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
[ 0, 1, 0, 0, 1 ]
Bloodfire Kavu {R}, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.
[ 0, 0, 1, 0, 0 ]
Inflame Inflame deals 2 damage to each creature dealt damage this turn.
[ 0, 0, 1, 0, 0 ]
Nihilistic Glee {2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent β€” {1}, Pay 2 life: Draw a card. Activate only if you have no cards in hand.
[ 1, 0, 0, 0, 0 ]
Goblin Cohort Goblin Cohort can't attack unless you've cast a creature spell this turn.
[ 0, 0, 1, 0, 0 ]
Pyromatics Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to any target.
[ 0, 0, 1, 0, 0 ]
Blood Host {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
[ 1, 0, 0, 0, 0 ]
Mardu Woe-Reaper Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
[ 0, 0, 0, 0, 1 ]
Ichor Wellspring When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
[ 0, 0, 0, 0, 0 ]
Cumber Stone Creatures your opponents control get -1/-0.
[ 0, 0, 0, 1, 0 ]
Trigon of Corruption Trigon of Corruption enters the battlefield with three charge counters on it. {B}{B}, {T}: Put a charge counter on Trigon of Corruption. {2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature.
[ 1, 0, 0, 0, 0 ]
Marchesa's Infiltrator Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.
[ 0, 0, 0, 1, 0 ]
Dualcaster Mage Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
[ 0, 0, 1, 0, 0 ]
Bounteous Kirin Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.
[ 0, 1, 0, 0, 0 ]
Time Out Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
[ 0, 0, 0, 1, 0 ]
Capricious Hellraiser This spell costs {3} less to cast if you have nine or more cards in your graveyard. Flying When Capricious Hellraiser enters the battlefield, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
[ 0, 0, 1, 0, 0 ]
Ranger en-Vec First strike {G}: Regenerate Ranger en-Vec.
[ 0, 1, 0, 0, 1 ]
Feral Prowler When Feral Prowler dies, draw a card.
[ 0, 1, 0, 0, 0 ]
Waterspout Djinn Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
[ 0, 0, 0, 1, 0 ]
Soulsworn Jury Defender (This creature can't attack.) {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
[ 0, 0, 0, 1, 1 ]
Teferi, Mage of Zhalfir Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
[ 0, 0, 0, 1, 0 ]
Sunspire Griffin Flying
[ 0, 0, 0, 0, 1 ]
Lignify Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
[ 0, 1, 0, 0, 0 ]
Worldknit (Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."
[ 0, 0, 0, 0, 0 ]
Phyrexian Midway Bamboozle {TK}{TK} β€” Whenever this creature attacks, you get {TK}. {TK}{TK}{TK} β€” Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {TK}{TK} β€” 4/2 {TK}{TK}{TK}{TK}{TK} β€” 6/9
[ 0, 0, 0, 0, 0 ]
Looter il-Kor Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
[ 0, 0, 0, 1, 0 ]
Hanweir Battlements // Hanweir, the Writhing Township {T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
[ 0, 0, 1, 0, 0 ]
Slumbering Tora {2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
[ 0, 0, 0, 0, 0 ]
Goblin Festival {2}: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
[ 0, 0, 1, 0, 0 ]
Werefox Bodyguard Flash When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. {1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.
[ 0, 0, 0, 0, 1 ]
Arashin Foremost Double strike Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
[ 0, 0, 0, 0, 1 ]
Plummet Destroy target creature with flying.
[ 0, 1, 0, 0, 0 ]
Stonecloaker Flash Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard.
[ 0, 0, 0, 0, 1 ]
Talara's Battalion Cast this spell only if you've cast another green spell this turn. Trample
[ 0, 1, 0, 0, 0 ]
Ammit Eternal Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal. Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
[ 1, 0, 0, 0, 0 ]
Excise Exile target attacking creature unless its controller pays {X}.
[ 0, 0, 0, 0, 1 ]
Onyx Talisman Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
[ 0, 0, 0, 0, 0 ]
Abundance If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
[ 0, 1, 0, 0, 0 ]
Tamiyo's Compleation Flash Enchant artifact, creature, or planeswalker When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
[ 0, 0, 0, 1, 0 ]
For Each of You, a Gift When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
[ 0, 0, 0, 0, 0 ]
Vedalken Engineer {T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
[ 0, 0, 0, 1, 0 ]
Screamreach Brawler Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
[ 0, 0, 1, 0, 0 ]
Vulshok Factory {T}: Add {R}. Put a charge counter on Vulshok Factory. {2}{R}, {T}, Sacrifice Vulshok Factory: Create an X/X colorless Golem artifact creature token with haste, where X is the number of charge counters on Vulshok Factory. Activate only as a sorcery.
[ 0, 0, 1, 0, 0 ]
Humble Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
[ 0, 0, 0, 0, 1 ]
Spatial Merging When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
[ 0, 0, 0, 0, 0 ]
Raging Spirit {2}: Raging Spirit becomes colorless until end of turn.
[ 0, 0, 1, 0, 0 ]
Pondering Mage When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
[ 0, 0, 0, 1, 0 ]
Bog Raiders Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
[ 1, 0, 0, 0, 0 ]
Iron Mastiff Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1β€”9 | Iron Mastiff deals damage equal to its power to you. 10β€”19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent.
[ 0, 0, 0, 0, 0 ]
Refresh Regenerate target creature. Draw a card.
[ 0, 1, 0, 0, 0 ]
Labyrinth Minotaur Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
[ 0, 0, 0, 1, 0 ]