title
stringlengths 1
102
| text
stringlengths 1
129k
|
---|---|
SL-S-4 | {{Operation tab}}
{{Spoiler notice|article}}
{{Credit|GeniusGD}}
{{Operation info
|code = SL-S-4
|name = Northern Forest
|event = So Long, Adele
|part = Lava Surfing
|prev = SL-S-3
|next = SL-S-5
|desc = I sat randomly, I looked around, I spent my time, and everything was burned completely. <br/>'''<[[Scenery Geyser]]>''' Nearby units are immune to [[Vapor]] and creates Pure White Vapor when attacking<br/>'''<[[Vapor Case]]>''' Creates Pure White Vapor around it when broken}}
<tabber>
|-|Normal Mode={{Operation data
|sanity = 18
|drill = 1
|unit limit = 8
|enemies = 48
|lp = 3
|dp = 10
|exp = 180
|lmd = 180
|deployable = Two [[Vapor Case]]s
|static = [[Scenery Geyser]] ×2
|firstdrop = {{I|Originite Prime|rate=0}}{{I|Fluffybeast's Fur|100|rate=0}}
|normal = {{E|Hot Spring Joyful Fluffbag|9}}, {{E|Wanderland Gym Frisbee|3}}, {{E|Hot Spring Muddy Busker|8}}, {{E|City Cyclone Drifter|7}}
|elite = {{E|Big Guy's Big Bro|5}}, {{E|Wanderland Supernova Caster|6}}, {{E|Best Buddy|10}}
|enemy info = Hot Spring "Joyful Fluffbags" and Wanderland "Gym Frisbees" spawned by City "Cyclone Drifters" are excluded from the enemy counter.}}
|-|Challenge Mode={{Operation data
|cond = Certain enemies have been changed
|sanity = 18
|drill = 3
|unit limit = 8
|enemies = 48
|lp = 1
|dp = 10
|exp = 180
|lmd = 180
|deployable = Two [[Vapor Case]]s
|static = [[Scenery Geyser]] ×2
|firstdrop = {{I|Originite Prime}}
|normal = {{E|Hot Spring Joyful Fluffbag|7}}, {{E|Wanderland Gym Frisbee|3}}, {{E|Hot Spring Muddy Busker|9}}, {{E|City Cyclone Drifter|7}}
|elite = {{E|Big Guy's Big Bro|4}}, {{E|Wanderland Supernova Caster|8}}, {{E|Best Buddy|10}}
|enemy info = Hot Spring "Joyful Fluffbags" and Wanderland "Gym Frisbees" spawned by City "Cyclone Drifters" are excluded from the enemy counter.}}
</tabber>
{{Side Story operations}}
[[Category:So Long, Adele]]
[[Category:Side Story operations]] |
SL-S-4/Guide | {{Operation tab}}
{{Operation guide}}
In this [[operation]], enemies have their HP, ATK, and DEF increased by 20%.
==Challenge Mode==
*The following enemies have been changed:
*#The [[Wanderland Gym Frisbee|Wanderland "Gym Frisbee"]] on the lower right side, close to the [[Incursion Point]], is replaced by a [[Wanderland Supernova Caster|Wanderland "Supernova Caster"]].
*#The [[Hot Spring Joyful Fluffbag|Hot Spring "Joyful Fluffbag"]] close to the upper [[Tunnel]] is replaced by a [[Hot Spring Muddy Busker|Hot Spring "Muddy Busker"]].
*#The Hot Spring "Joyful Fluffbag" next to the one on #2 is replaced by a Wanderland "Gym Frisbee".
*#The [[Big Guy's Big Bro|"Big Guy's Big Bro]] on the central area is replaced by a Wanderland "Supernova Caster".
*Enemies receive a 20% buff to their HP, ATK, and DEF, which stacks multiplicatively with the HP/ATK/DEF increase to 32%.
[[Category:Operation guides]] |
SL-S-5 | {{Operation tab}}
{{Spoiler notice|article}}
{{Credit|GeniusGD}}
{{Operation info
|code = SL-S-5
|name = Answer In The Wind
|event = So Long, Adele
|part = Lava Surfing
|prev = SL-S-4
|desc = The volcano stood, the desert rested, the sea returned... we can't just ignore it.<br/>'''<[[Scenery Geyser]]>''' Nearby units are immune to [[Vapor]] and creates Pure White Vapor when attacking<br/>'''<[[Vapor Case]]>''' Creates Pure White Vapor around it when broken}}
<tabber>
|-|Normal Mode={{Operation data
|sanity = 20
|drill = 1
|unit limit = 9
|enemies = 44
|lp = 3
|dp = 10
|exp = 200
|lmd = 200
|deployable = Five [[Vapor Case]]s
|static = [[Scenery Geyser]] ×2
|firstdrop = {{I|Originite Prime|rate=0}}{{I|Fluffybeast's Fur|100|rate=0}}
|normal = {{E|Hot Spring Joyful Fluffbag|12}}, {{E|Wanderland Gym Frisbee}}, {{E|Hot Spring Muddy Busker|6}}, {{E|City Cyclone Drifter|6}}
|elite = {{E|Big Guy's Big Bro|9}}, {{E|Wanderland Supernova Caster|10}}
|boss = {{E|Dolly, Lord of the Sheep}}
|enemy info =
*Hot Spring "Joyful Fluffbags" spawned by City "Cyclone Drifters" are excluded from the enemy counter.
*Hot Spring "Muddy Buskers" deduct 2 [[Life Point]]s upon entering a [[Protection Objective]].
*Wanderland "Gym Frisbees" are spawned when City "Cyclone Drifters" are defeated and excluded from the enemy counter.}}
|-|Challenge Mode={{Operation data
|cond = The Fluffy Shield HP during [[Dolly/Enemy|Dolly, "Lord of the Sheep"]]'s flying state increased
|sanity = 20
|drill = 3
|unit limit = 9
|enemies = 44
|lp = 1
|dp = 10
|exp = 200
|lmd = 200
|deployable = Five [[Vapor Case]]s
|static = [[Scenery Geyser]] ×2
|firstdrop = {{I|Originite Prime}}
|normal = {{E|Hot Spring Joyful Fluffbag|12}}, {{E|Wanderland Gym Frisbee}}, {{E|Hot Spring Muddy Busker|6}}, {{E|City Cyclone Drifter|6}}
|elite = {{E|Big Guy's Big Bro|9}}, {{E|Wanderland Supernova Caster|10}}
|boss = {{E|Dolly, Lord of the Sheep}}
|enemy info =
*Hot Spring "Joyful Fluffbags" spawned by City "Cyclone Drifters" are excluded from the enemy counter.
*Hot Spring "Muddy Buskers" deduct 2 [[Life Point]]s upon entering a [[Protection Objective]].
*Wanderland "Gym Frisbees" are spawned when City "Cyclone Drifters" are defeated and excluded from the enemy counter.}}
</tabber>
{{Side Story operations}}
[[Category:So Long, Adele]]
[[Category:Side Story operations]] |
SL-S-5/Guide | {{Operation tab}}
{{Operation guide}}
In this [[operation]], enemies (including [[Dolly/Enemy|Dolly]]) have their HP, ATK, and DEF increased by 20%.
==Challenge Mode==
*The HP of Dolly's Fluffy Shield is increased to 200 (and now represented by four stars as the result).
*Enemies (again, including Dolly) receive a 20% buff to their HP, ATK, and DEF, which stacks multiplicatively with the HP/ATK/DEF increase to 32%.
[[Category:Operation guides]] |
SL-MO-1 | {{Spoiler notice|article}}
{{Translation|article}}
{{Operation info
|code = SL-MO-1
|name = 乡间路带我回家
|event = So Long, Adele
|part = Lava Surfing
|desc = 一起走吧,一起回家。<br/>'''<[[Scenery Geyser]]>''' Nearby units are immune to [[Vapor]] and creates Pure White Vapor when attacking<br/>'''<[[Vapor Case]]>''' Creates Pure White Vapor around it when broken<br/>A large amount of '''[[Best Buddy|"Best Buddies"]]''' will appear in the middle of battle}}
{{Operation data
|unit limit = 9
|enemies = 245
|lp = 10
|dp = 50
|deployable = Two [[Vapor Case]]s
|static = [[Scenery Geyser]] ×3
|other =
*The automatic [[Deployment Point|DP]] generation is disabled.
*The maximum DP count is increased to 999.
|firstdrop = {{I|Originite Prime|rate=0}}{{I|Fluffybeast's Fur|100|rate=0}}
|normal = {{E|Hot Spring Fluffbag|20}}, {{E|Hot Spring Joyful Fluffbag|28}}, {{E|Wanderland Frisbee|26}}, {{E|Wanderland Gym Frisbee}}, {{E|Hot Spring Muddy Busker|27}}, {{E|Wanderland Pilot|24}}, {{E|Wanderland Airfluffy Pilot|13}}, {{E|City Cyclone Drifter|38}}
|elite = {{E|Big Guy's Big Bro|12}}, {{E|Wanderland Supernova Caster|12}}, {{E|Best Buddy|45}}
|enemy info =
*Hot Spring "Joyful Fluffbags" spawned by "Big Guy's Big Bros" and City "Cyclone Drifters" are excluded from the enemy counter.
*Wanderland "Gym Frisbees" are spawned when City "Cyclone Drifters" are defeated and excluded from the enemy counter.}}
{{Side Story operations}}
[[Category:So Long, Adele]]
[[Category:Side Story operations]] |
Fallen Tides | {{Spoiler notice|article}}
{{Translation|article}}
{{S3 operation info
|code = LT-6
|mission = The Abandoned Lighthouse
|prev = The Rift
|danger = 5
|desc = 它的躯壳如海水般冰冷,它的管腔如深渊般空洞。生而为人的命运早已在踏入海洋时终结,它不再属于这里,便不应当留下。
|unit limit = 7
|dp = 30
|lp = 3
|enemies = 61
|normal = {{E|Deep Sea Slider|26}}, {{E|Floating Sea Drifter|13}}
|elite = {{E|Pocket Sea Crawler|5}}, {{E|Nourished Piercer|10}}, {{E|Nethersea Swarmcaller|6}}
|boss = {{E|The Thirsty One}}
|enemy info =
*Deep Sea Sliders have 3000 HP and 330 ATK.
*Floating Sea Drifters have 3200 HP and 250 ATK.
*Nethersea Swarmcallers have 200 ATK, 700 DEF, and 65 RES.
*Nourished Piercers have 12000 HP and 600 ATK.}}
{{S3 operations}} |
Saliva of the Sea | {{Spoiler notice|article}}
{{Translation|article}}
{{S3 operation info
|code = LT-1
|mission = The Abandoned Lighthouse
|next = Walking Dead
|danger = 0
|desc = 推门而入,冰冷的海风灌进你的肺里,混合着饥渴难耐的腥臭。虽然与记忆中有点差别,但你熟悉这味道。
|unit limit = 4
|dp = 20
|lp = 3
|enemies = 37
|static =
|normal = {{E|Shell Sea Runner|7}}, {{E|Deep Sea Slider|19}}, {{E|Ridge Sea Spitter|4}}, {{E|Floating Sea Drifter|6}}
|elite = {{E|Pocket Sea Crawler|1}}}}
{{S3 operations}} |
Walking Dead | {{Spoiler notice|article}}
{{Translation|article}}
{{S3 operation info
|code = LT-2
|mission = The Abandoned Lighthouse
|prev = Saliva of the Sea
|next = Banishment
|danger = 1
|desc = 那些消失的探险者原来都在这里,眼神空洞、步伐摇晃地向你走来。从他们身上感受不到任何生机,你的精神微微震颤。
|unit limit = 5
|dp = 20
|lp = 3
|enemies = 63
|static =
|normal = {{E|Touch of the Sanguinarch|35}}, {{E|Gift of the Sanguinarch}}, {{E|Sarkaz Royal Court Soldier|24}}
|elite = {{E|Sarkaz Heirbearer Retrofit ASV|2}}, {{E|Sarkaz Heirbearer Chain Caster|2}}
|enemy info =
*Gifts of the Sanguinarch have 1300 HP, spawned from Sarkaz Heirbearer Chain Casters, and excluded from the enemy counter.
*Sarkaz Heirbearer Chain Casters have 220 ATK.
*Sarkaz Heirbearer Retrofit ASVs have 250 ATK.
*Sarkaz Royal Court Soldiers have 160 ATK.
*Touches of the Sanguinarch have 650 HP.}}
{{S3 operations}} |
Banishment | {{Spoiler notice|article}}
{{Translation|article}}
{{S3 operation info
|code = LT-3
|mission = The Abandoned Lighthouse
|prev = Walking Dead
|next = Illusion
|danger = 2
|desc = 从被撬开的门外涌进了一群衣着光鲜的探险者,他们完全不知道自己将会面临何种危险。你必须将他们驱离此地,即使要动用武力。
|unit limit = 5
|dp = 20
|lp = 3
|enemies = 42
|normal = {{E|Delinquent|27}}, {{E|Tidal Caster}}, {{E|Tidal Leader}}, {{E|Unmanned Explosive Boat|5}}, {{E|Unmanned Heavy Explosive Boat|4}}
|elite = {{E|Fleet-footed Thief|0|2}}, {{E|Teary Detective|0|2}}, {{E|Shiny Pooloo|0|2}}, {{E|Caster Speedboat|1}}, {{E|Tidal Leader Speedboat|3}}
|enemy info =
*A Fleet-footed Thief, Shiny Pooloo, or Teary Detective will spawn as bonus waves after the first and second wave's breaks.
*Tidal Casters and Tidal Leaders are spawned from the Caster Speedboat and Tidal Leader Speedboats, respectively, and excluded from the enemy counter.}}
{{S3 operations}} |
Illusion | {{Spoiler notice|article}}
{{Translation|article}}
{{S3 operation info
|code = LT-4
|mission = The Abandoned Lighthouse
|prev = Banishment
|next = The Rift
|danger = 3
|desc = 在强烈的精神刺激下,你恍惚以为自己正站在另一片土地上。必须破开虚伪的幻象,这是你唯一的出路。
|unit limit = 6
|dp = 20
|lp = 3
|enemies = 57
|normal = {{E|Special Forces Soldier|4}}, {{E|Swamp Gloompincer|6}}, {{E|Dublinn Flamechaser Soldier|6}}, {{E|Blazing Originium Slug|17}}
|elite = {{E|Dublinn Flamerazer|15}}, {{E|Dublinn Flamechaser Guard|6}}, {{E|Dublinn Spec Ops|2}}, {{E|Dublinn Elite Spec Ops|1}}}}
{{S3 operations}} |
The Rift | {{Spoiler notice|article}}
{{Translation|article}}
{{S3 operation info
|code = LT-5
|mission = The Abandoned Lighthouse
|prev = Illusion
|next = Fallen Tides
|danger = 4
|desc = 回归现实的你没时间稍作休整,触目惊心的景象已赫然在目。距离真相只差最后一步,前提是越过面前的阻碍。
|unit limit = 6
|dp = 20
|lp = 3
|enemies = 68
|terrain = The [[Nethersea Brand]] spreads every x seconds; there is a Nethersea Brand on (to be added).
|normal = {{E|Shell Sea Runner|16}}, {{E|Ridge Sea Spitter|13}}, {{E|Nethersea Predator|14}}, {{E|Nethersea Spewer|7}}
|elite = {{E|Nourished Founder|9}}, {{E|Nethersea Brandguider|9}}
|enemy info =
*Nethersea Brandguiders have 21000 HP and 1000 ATK.
*Nethersea Predators have 3500 HP.
*Nethersea Spewers have 700 ATK.
*Ridge Sea Spitters have 310 ATK.
*Shell Sea Runners have 330 ATK.}}
{{S3 operations}} |
Syrup Shell | {{Spoiler notice|article}}
{{Translation|article}}
{{S3 operation info
|code = LT-1
|mission = Alsterii Bellarorium Manufacture Platform
|next = Sweet Party
|danger = 0
|desc = 你从来不知道甜蜜怡人的糖霜竟然能如此坚硬,直到这群暴徒将沾满糖霜的盾牌举到了你的面前。
|unit limit = 4
|dp = 20
|lp = 3
|enemies = 35
|normal = {{E|Light-Armored Soldier|18}}, {{E|Shielded Soldier|3}}, {{E|Junkman|8}}
|elite = {{E|Butcher|4}}, {{E|Guerrilla Shieldguard|2}}}}
{{S3 operations}} |
Sweet Party | {{Spoiler notice|article}}
{{Translation|article}}
{{S3 operation info
|code = LT-2
|mission = Alsterii Bellarorium Manufacture Platform
|prev = Syrup Shell
|next = Cheese Lockdown
|danger = 1
|desc = 不小心闯进了甜品窃贼们大快朵颐的现场,在想好要打招呼还是默默离开之前,他们已经发现了你。那就没办法了。
|unit limit = 5
|dp = 20
|lp = 3
|enemies = 27
|normal = {{E|Tiacauh Warrior|8}}, {{E|Tiacauh Fanatic|9}}, {{E|Tiacauh Ripper|2}}
|elite = {{E|Sarkaz Lancer|3}}, {{E|Sarkaz Lancer Leader|2}}, {{E|Tiacauh Brave|3}}}}
{{S3 operations}} |
Cheese Lockdown | {{Spoiler notice|article}}
{{Translation|article}}
{{S3 operation info
|code = LT-3
|mission = Alsterii Bellarorium Manufacture Platform
|prev = Sweet Party
|next = Advanced Crafts
|danger = 2
|desc = 为了防止汹涌而来的闯入者对平台内部造成破坏,你必须在此挡住他们的去路,坚硬的干酪一定帮得上忙......大概吧。
|unit limit = 5
|dp = 20
|lp = 3
|enemies = 35
|normal = {{E|Ursus Mangler|6}}, {{E|Ursus Mangler Packmother|2}}, {{E|Ursus Assault Crossbowman|6}}
|elite = {{E|Fleet-footed Thief|0|2}}, {{E|Teary Detective|0|2}}, {{E|Shiny Pooloo|0|2}}, {{E|Bully|4}}, {{E|Ursus Raider|5}}, {{E|Ursus Raider Leader|6}}, {{E|Imperial Striker|1}}, {{E|Elite Imperial Striker|3}}
|enemy info = A Fleet-footed Thief, Shiny Pooloo, or Teary Detective will spawn as bonus waves after the first and second wave's breaks.}}
{{S3 operations}} |
Advanced Crafts | {{Spoiler notice|article}}
{{Translation|article}}
{{S3 operation info
|code = LT-4
|mission = Alsterii Bellarorium Manufacture Platform
|prev = Cheese Lockdown
|next = Cream Splash
|danger = 3
|desc = 技术部门反复吹嘘的先进生产线,当你到场时已经被冰淇淋淹没。还没来得及上前抢救完好的组件,混乱已再次到来。
|unit limit = 6
|dp = 20
|lp = 3
|enemies = 36
|normal = {{E|Sarkaz Witherer|3}}, {{E|Sarkaz Witherer Captain|6}}, {{E|Touch of the Sanguinarch|9}}, {{E|Gift of the Sanguinarch}}, {{E|Gift of Magnanimity}}, {{E|Sarkaz Heirbearer Warrior|6}}
|elite = {{E|Demolitionist|4}}, {{E|Steam Tank|1}}, {{E|Scorching Steam Tank|3}}, {{E|Sarkaz Heirbearer Chain Caster|1}}, {{E|Sarkaz Heirbearer Chain Caster Captain|1}}, {{E|Sarkaz Paradoxical Juggernaut|2}}
|enemy info =
*The Gift of the Sanguinarch/Magnanimity is spawned from the Sarkaz Heirbearer Chain Caster (Captain) and excluded from the eenmy counter.
*Touches of the Sanguinarch spawned from Sarkaz Heirbearer Warriors are excluded from the enemy counter.}}
{{S3 operations}} |
Cream Splash | {{Spoiler notice|article}}
{{Translation|article}}
{{S3 operation info
|code = LT-5
|mission = Alsterii Bellarorium Manufacture Platform
|prev = Advanced Crafts
|next = Arriving Smile
|danger = 4
|desc = 看见一动不动的源石虫时你终于松了一口气,但当认清它们的种类并发现了周围的奶油罐,你明白一场艰巨的守卫战即将打响。
|unit limit = 6
|dp = 20
|lp = 3
|enemies = 57
|normal = {{E|Infused Originium Slug|24}}, {{E|Famiglia Soldier|10}}
|elite = {{E|Fully-Enclosed Beach Buggy|9}}, {{E|Bully|9}}, {{E|Famiglia Limo|5}}
|enemy info = Famiglia Soldiers spawned from Famiglia Limos are excluded from the enemy counter.}}
{{S3 operations}} |
Survival of the Fittest | {{Operation tab}}
{{Spoiler notice|article}}
{{Credit|GeniusGD}}
{{TN operation info
|code = TN-1
|name = Survival of the Fittest
|season = 3
|desc = The rules of the rainforest are simple: Defeat the stronger ones, continue to live, and laugh out loud!
|cond = <[[Pancho Salas/Enemy|Pancho Salas]]> HP increased<br/><[[The Big Ugly Thing|"The Big, Ugly Thing"]]> [Pilot Mode] stats increased, True damage taken over time reduced
|unit limit = 9
|dp = 15
|lp = 5
|enemies = 41
|static = [[Giant Mushroom]] ×11
|terrain = Enemies on [[Deep Water Zone]] takes 40 True damage per second and have their ASPD and speed reduced by 60%.
|normal 1 = {{E|Diver Leader|6}}, {{E|Delinquent Boss|13}}, {{E|Unmanned Explosive Boat|1}}, {{E|Pancho's Explosive Boat}}
|normal 2 = {{E|Tiacauh Guard|12}}, {{E|Tiacauh Ripper|5}}
|elite 1 = {{E|Dockworker}}, {{E|Dockworker Motorboat|3}}
|boss 1 = Pancho Salas
|boss 2 = The Big Ugly Thing
|enemy info =
*Both bosses deduct 5 [[Life Point]]s upon entering a [[Protection Objective]].
*Dockworkers are spawned by Dockworker Motorboats and excluded from the enemy counter.
*Pancho's Explosive Boats are spawned by Pancho Salas while he is on his motorboat and excluded from the enemy counter.
*Pancho Salas has 45000 HP and 2000 DEF.
**If Pancho's motorboat is destroyed before he reaches (to be added), he will land there.
|comp = '''Tireless Standard Bearers'''
*{{C|Elysium}}
*{{C|Myrtle}}
*{{C|Saileach}}
*7 other additional [[Operator]]s (including the [[Support Unit]])
|decoder = {{Decoder|More Work, More Pay|All non-[[Vanguard]] [[Operator]]s consume all [[Deployment Point|DP]] on deployment; For every 1 DP consumed, the deployed Operator gains ATK +1%}}}}
{{TN rewards
|10, 25, 0, 0, 100, 10
|10, 25, 0, 0, 100, 15
|20, 45, 0, 0, 150, 25}}
{{TN operations}} |
Survival of the Fittest/Guide | {{Operation tab}}
{{Operation guide}}
==Spectacular Trial changes==
*[[Diver Leader]]s have their attack range increased by 50%.
*[[Pancho Salas/Enemy|Pancho Salas]] has his HP increased by 30%.
*[[The Big Ugly Thing]] has its DEF and RES increased by 300 and 10, respectively, and the [[High Priest]]'s HP loss over time is reduced by 500.
*Enemies (including the [[Boss enemy|bosses]]) receive a 15% buff to their HP, ATK, and DEF.
[[Category:Operation guides]] |
Fear and Blood | {{Operation tab}}
{{Spoiler notice|article}}
{{Credit|GeniusGD}}
{{TN operation info
|code = TN-2
|name = Fear and Blood
|season = 3
|desc = Thousands of stature, thousands of fear.
|entitative = true
|cond = <[[Tola/Enemy|The Last Kheshig, "Tola"]]> HP increased<br/><[[Dikaiopolis/Enemy|The Blood Knight Dikaiopolis]]> summons more [[Bloodblade]]s, Bloodblade ATK and HP increased<br/><[[Damazti Cluster/Enemy|"The Damazti Cluster"]]> attacks inflict more [[Corrosion Damage]], and the amount of Isomorphic Fragments +1
|unit limit = 9
|dp = 15
|lp = 5
|enemies = 57
|static = [[City Neon]] ×1
|normal 1 = {{E|Undertide Gloompincer A|17}}
|normal 2 = {{E|Bloodblade}}
|normal 3 = {{E|Wayfinder Agent Leader|5}}
|elite 1 = {{E|Independent Knight Shielder|12}}, {{E|Nightzmora Follower|3}}
|elite 2 = {{E|Bloodboil Knightclub Elite|12}}, {{E|Armorless Union Third Squad Leader|3}}
|elite 3 = {{E|Distorted Deconstruction}}, {{E|Sarkaz Paradoxical Fission Caster|2}}
|boss 1 = The Last Kheshig Tola
|boss 2 = The Blood Knight Dikaiopolis
|boss 3 = The Damazti Cluster
|enemy info =
*Dikaiopolis and the Damazti Cluster (including the latter's Isomorphic Fragments) deducts 5 [[Life Point]]s upon entering a [[Protection Objective]].
*Bloodblades are summoned when Dikaiopolis is on his Resurrection Stance and the second phase, and excluded from the enemy counter.
*Distorted Deconstructions are spawned when the Damazti Cluster uses their Lifeline Burst attack and excluded from the enemy counter.
*Tola has 80000 HP, 1500 ATK, 1200 DEF, and 40 RES, and deducts 5 Life Points upon entering a Protection Objective.
|comp = '''Fragments of Sui'''
*{{C|Dusk}}
*{{C|Ling}}
*{{C|Nian}}
*7 other additional [[Operator]]s (including the [[Support Unit]])
|decoder = {{Decoder|Endless|[[Yan]] [[Operator]]s and [[Summon]]s gain HP +8% and restores 0.8% Max HP per second for each Yan Operator and Summon on the field}}}}
{{TN rewards
|10, 25, 40, 0, 100, 15
|10, 25, 40, 0, 100, 25
|20, 45, 70, 0, 150, 30}}
{{TN operations}} |
Fear and Blood/Guide | {{Operation tab}}
{{Operation guide}}
In this [[operation]]:
*[[Tola/Enemy|Tola]] is considered as one of the bosses.
*[[Damazti Cluster/Enemy|The Damazti Cluster]] and [[Distorted Deconstruction]]s' attacks, Secondary Iterations, and Lifeline Burst all inflicts [[Corrosion Damage]] build-up equal to 10% of their ATK.
==Spectacular Trial changes==
*Tola has his HP and ATK increased to 95000 and 1800, respectively.
*[[Bloodblade]]s have their HP and ATK increased to 11000 and 1100, respectively.
*The Corrosion Damage build-up inflicted by the Damazti Cluster, their Isomorphic Fragments, and Distorted Deconstructions are increased to 20% of their ATK, and the Cluster will spawn an additional Fragment when their HP falls below 75% in the first phase.
*Enemies (including the [[Boss enemy|bosses]]) receive a 15% buff to their HP, ATK, and DEF.
[[Category:Operation guides]] |
Immeasurable Abyss | {{Operation tab}}
{{Spoiler notice|article}}
{{Credit|GeniusGD}}
{{TN operation info
|code = TN-3
|name = Immeasurable Abyss
|season = 3
|desc = Don't align with their sight – if you can find their eyes.
|entitative = true
|cond = <[[Quintus/Enemy|Sal Viento Bishop Quintus]]> [Collapse] cooldown reduced<br/><[[The First To Talk/Enemy|The First To Talk]]> [Corrosive Vacuoles] inflict increased [[Nervous Impairment]]<br/><[[The Endspeaker/Enemy|The Endspeaker, Will of We Many]]> uses [Consume] an additional time
|unit limit = 9
|dp = 15
|lp = 5
|enemies = 66
|static = [[Emergency Aid Building]] ×2
|terrain = The [[Nethersea Brand]] spreads every 12 seconds.
|normal 1 = {{E|Nourished Runner|5}}, {{E|Nourished Slider|9}}
|normal 2 = {{E|Nourished Runner|5}}, {{E|Nourished Slider|3}}, {{E|Nourished Predator|8}}, {{E|Nourished Spewer|1}}
|normal 3 = {{E|Nourished Predator|6}}, {{E|Regressed Predator|3}}, {{E|Nourished Spewer|2}}, {{E|Regressed Spewer|3}}
|elite 1 = {{E|Pocket Sea Crawler|3}}, {{E|Nourished Founder|7}}
|elite 3 = {{E|Nourished Swarmcaller|1}}, {{E|Regressed Swarmcaller|3}}, {{E|Nourished Reefbreaker|1}}, {{E|Regressed Reefbreaker|3}}
|boss 1 = Sal Viento Bishop Quintus
|boss 2 = The First To Talk
|boss 3 = The Endspeaker, Will of We Many
|enemy info =
*The Endspeaker deducts 5 [[Life Point]]s upon entering a [[Protection Objective]].
*The First To Talk has 80000 HP, 1000 ATK, and 40 RES, and deducts 5 Life Points upon entering a Protection Objective.
*The Regressed enemies are spawned in the following order on each of The Endspeaker's phase transitions: Predator, Spewer, Swarmcaller, and Reefbreaker.
|comp = '''Researchers' Union'''
*{{C|Astgenne}}
*{{C|Saria}}
*{{C|Silence}}
*7 other additional [[Operator]]s (including the [[Support Unit]])
|decoder = {{Decoder|Shared Achievements|Whenever an [[Operator]] unleashes a [[skill]], [[Rhine Lab]] Operators gain +2 SP}}}}
{{TN rewards
|10, 25, 40, 0, 100, 15
|10, 25, 40, 0, 100, 25
|20, 45, 70, 0, 150, 30}}
{{TN operations}} |
Immeasurable Abyss/Guide | {{Operation tab}}
{{Operation guide}}
In this [[operation]], [[The First To Talk/Enemy|The First To Talk]] is considered as one of the bosses.
==Spectacular Trial changes==
*The cooldown of [[Quintus/Enemy|Sal Viento Bishop Quintus]]' Collapse is ''halved.''
*The [[Nervous Impairment]] build-up inflicted by The First To Talk's Corrosive Vacuoles is increased to 80% of its ATK.
*[[The Endspeaker/Enemy|The Endspeaker]] will Consume up to three Remains present.
*Enemies (including the [[Boss enemy|bosses]]) receive a 5% buff to their HP, ATK, and DEF.
[[Category:Operation guides]] |
Believers' Front | {{Operation tab}}
{{Spoiler notice|article}}
{{Credit|GeniusGD}}
{{TN operation info
|code = TN-4
|name = Believers' Front
|season = 3
|desc = They're arguing from picking the music on the car. Help them make the decision.
|entitative = true
|cond = <[[Agenir/Enemy|Father Agenir]]> attack interval shortened<br/><[[Andoain/Enemy|Andoain, "the Martyr"]]> [Light Unto Sufferers] released more often<br/><[[Zaaro/Enemy|Zaaro, "Signore dei Lupi"]]> ATK increased, and takes 50% less Physical and Arts damage in the first form<br/>All [[Elite enemy|Elite]] and [[Boss enemy|Boss]] enemies gain increased HP
|ultimate cond2 = <Father Agenir> attack interval shortened<br/><Andoain, "the Martyr"> [Light Unto Sufferers] released more often, [Ashes to Ashes] damage greatly increased<br/><Zaaro, "Signore dei Lupi"> ATK increased, takes 50% less Physical and Arts damage in the first form, and [Hemolytic Horror] affects an additional target<br/>All Elite and Boss enemies gain increased HP, and all enemies gain further increased ATK and Max HP
|unit limit = 9
|dp = 15
|lp = 5
|enemies = 55
|static = [[Gelato Stop]] ×6
|other = The [[Blood Ledger]] is present.
|normal 1 = {{E|Elite Famiglia Soldier|6}}, {{E|Famiglia Terrorizer|8}}, {{E|None of My Business}}
|normal 2 = {{E|Pathfinder Legionarius|9}}, {{E|Luscious Snack Cart}}
|normal 3 = {{E|Elite Famiglia Soldier|8}}, {{E|Famiglia Terrorizer|5}}
|elite 1 = {{E|Famiglia Cleaner|5}}
|elite 2 = {{E|Renowned Pathfinder Dessert Vendor|2}}, {{E|Famiglia Cleaner|2}}
|elite 3 = {{E|Famiglia Cleaner|6}}
|boss 1 = Father Agenir
|boss 2 = Andoain the Martyr
|boss 3 = Zaaro Signore dei Lupi
|enemy info =
*Andoain and Zaaro deducts 5 [[Life Point]]s upon entering a [[Protection Objective]].
*Agenir has 80000 HP and deducts 5 Life Points upon entering a Protection Objective.
*A Famiglia Cleaner will be spawned whenever the [[Blood Ledger]] enters Asset Liquidation, which is excluded from the enemy counter.
*Luscious Snack Carts are spawned by Renowned Pathfinder Dessert Vendors and excluded from the enemy counter.
|comp = One of the following and up to 7 additional [[Operator]]s (including the [[Support Unit]]):
*'''Tireless Standard Bearers'''
**{{C|Elysium}}
**{{C|Myrtle}}
**{{C|Saileach}}
*'''Fragments of Sui'''
**{{C|Dusk}}
**{{C|Ling}}
**{{C|Nian}}
*'''Researchers' Union'''
**{{C|Astgenne}}
**{{C|Saria}}
**{{C|Silence}}
|decoder = {{Decoder|More Work, More Pay,Tireless Standard Bearers|All non-[[Vanguard]] [[Operator]]s consume all [[Deployment Point|DP]] on deployment; For every 1 DP consumed, the deployed Operator gains ATK +1%}}
{{Decoder|Endless,Fragments of Sui|[[Yan]] Operators and [[Summon]]s gain HP +8% and restores 0.8% Max HP per second for each Yan Operator and Summon on the field}}
{{Decoder|Shared Achievements,Researchers' Union|Whenever an Operator unleashes a [[skill]], [[Rhine Lab]] Operators gain +2 SP}}}}
{{TN rewards
|15, 35, 55, 0, 150, 20
|15, 35, 55, 0, 150, 30
|30, 65, 100, 0, 200
|320}}
{{TN operations}} |
Believers' Front/Guide | {{Operation tab}}
{{Operation guide}}
In this [[operation]]:
*[[Agenir/Enemy|Agenir]] is considered as one of the bosses.
*[[Zaaro/Enemy|Zaaro]]'s Hemolytic Horror targets two units and reduces the victims' ASPD by 50.
==Spectacular Trial changes==
*Agenir has his HP increased to 90000 and attack interval reduced to 4 seconds.
*[[Andoain/Enemy|Andoain]] has his HP increased to 32000 and creates Light Unto Sufferers whenever he loses 30% and 20% of his maximum HP in the first and second phase, respectively.
*[[Zaaro/Enemy|Zaaro]] has his HP and ATK increased to 40000 and 900, respectively, and the Physical and Arts damage reduction he has on the first phase is increased to 50%.
*[[Famiglia Cleaner]]s and [[Renowned Pathfinder Dessert Vendor]]s have their HP increased to 13000 and 23500, respectively.
*Enemies (including the [[Boss enemy|bosses]]) receive a 15% buff to their HP, ATK, and DEF.
==Ultimate Trial changes==
*Agenir has his HP increased to 100000 and attack interval reduced to 3.5 seconds.
*Andoain has his HP increased to 38000, creates Light Unto Sufferers whenever he loses 30% and 20% of his maximum HP in the first and second phase, respectively, and his Ashes to Ashes deal 3.5× and ''20×'' his ATK towards friendly units and [[Gelato Stop]]s, respectively.
*Zaaro has his HP and ATK increased to 40000 and 900, respectively, the Physical and Arts damage reduction he has on the first phase is increased to 55%, and his Hemolytic Horror now behaves as normal, targeting up to three units and reduces the victims' ASPD by 70.
*Famiglia Cleaners and Renowned Pathfinder Dessert Vendors have their HP increased to 13000 and 23500, respectively.
*Enemies (including the bosses) receive a 40% and 20% buff to their HP and ATK, respectively.
[[Category:Operation guides]] |
Misty Memory | {{Music infobox
|name = Misty Memory
|image = So Long, Adele OST.png
|release = August 9, 2023
|ost = [[So Long, Adele OST]]
|genre =
|length = 04:43 (Day)<br/>04:02 (Night)<br/>03:54 (Acoustic)
|composer = Erik Castro<br/>[https://www.musicbydavidlin.com David Lin]<br/>Elvin Shen (Day/Night)<br/>ZT (Night)<br/>[https://www.obadiahbrownbeach.com/ Obadiah Brown-Beach] (Acoustic)
|performer = [https://www.instagram.com/zoee.wav/ ZOEE]}}
'''Misty Memory''' is an ''[[Arknights]]'' song part of [[So Long, Adele OST]], performed by [https://www.instagram.com/zoee.wav/ ZOEE] (who previously covered [[Be Me]] in Chinese and performed [[Miss You]]) and notably has three versions:
*The daytime version, which is used as the BGM of the [[So Long, Adele]] menu from 06:00 to 18:00.
*The nighttime version, which is used as the BGM of the So Long, Adele menu from 18:00 to 06:00.
*The instrumental acoustic version.
{{Clr}}
==Lyrics==
<tabber>
|-|Day={{Lyrics|''It's not fair.'' [×4]<br/>''I don't wanna have to wake up from this dream.''
''When you hold me cozy,<br/>it sweetens up my life with such bliss.<br/>When you warm me rosy,<br/>it's like my heart is gently sun-kissed.<br/>You're the one.<br/>The setting sun I'll long for, 'til kingdom come.<br/>Please don't leave me lonely,<br/>please don't just fade away with my stolen heart.''
''You change like the seasons,<br/>but you always feel like home somehow.<br/>Your every touch deepens<br/>the void in my heart that's missing you.''
''It's no fair,<br/>I don't wanna have to wake up from this daydream, you're my daydream.''<br/>[×2]
''Anywhere I go, I'll miss you.'' [×2]<br/>''Should've taken home more than a bittersweet memory.<br/>Anywhere I go, I'll miss you.'' [×2]<br/>''Will you sing along to all my bittersweet melodies?''
''No, I still can't seem to<br/>sing more than blues when it's time for my verse.<br/>It's true that I need you<br/>to turn my blues into bursting fireworks.<br/>You're the one.<br/>The setting sun I'll long for, 'til kingdom come.<br/>I'm wishing I could speed through<br/>all of the days that we have to be apart.''
''You fade like, (Fade like,)<br/>like the sunset. (Sunset.)<br/>Yet you stay light (Stay light.)<br/>like the sunset. (Sunset.)''
''I'm amazed how you change like the seasons,<br/>but you always feel like home somehow.<br/>Your every touch deepens<br/>the void in my heart that's missing you.''
''It's no fair,<br/>I don't wanna have to wake up from this daydream, you're my daydream.''<br/>[×2]
''Anywhere I go, I'll miss you.'' [×2]<br/>''Should've taken home more than a bittersweet memory.''<br/>''Anywhere I go, I'll miss you.'' [×2]<br/>''Will you sing along to all my bittersweet melodies?''
''The daydream.''}}
|-|Night={{Lyrics|''It's no fair,<br/>I don't wanna have to wake up from this daydream, you're my day-day dream.<br/>It's no fair,<br/>I don't wanna have to wake-wake from this daydream, you're my day-ay-ay-ay dream.''
''Anywhere I go, I'll miss you.<br/>Anywhere I go–''
''Anywhere I go, I'll miss you.<br/>Anywhere I–'' [×2]
''Anywhere I go, I'll miss you.<br/>Anywhere I go–''
''Anywhere I–'' [×2]<br/>''Anywhere I go, I'll miss you.''
''It's no fair,<br/>I don't wanna have to wake-wake from this daydream, you're my daydream.<br/>It's no fair,<br/>I don't wanna have to wake up from this daydream, you're my daydream.''
''It's no fair,<br/>I don't wanna have to wake up from this day-day dream, you're my day-day dream<br/>It's no fair,<br/>I don't wanna have to wake up from this daydream, you're my daydream.''
''Anywhere–'' [×2]<br/>''Anywhere I go.''
''Anywhere–'' [×2]<br/>''Anywhere I go, I'll miss you.''
''Anywhere–'' [×2]<br/>''Anywhere I go.<br/>Will you sing along to all my bittersweet melodies?''
''No, I still can't seem to–'' [×3]<br/>''No, I still can't seem–''
''No, I still can't seem to<br/>sing more than blues when it's time for my verse.<br/>It's true that I need you<br/>to turn my blues into bursting fireworks.<br/>You're the one,<br/>the setting sun I'll long for, 'til kingdom come.<br/>I'm wishing I could speed through<br/>all of the days that we have to be apart.<br/>You fade like<br/>the sunset.<br/>You stay light<br/>(like) the sunset.''
''Anywhere–'' [×2]<br/>''Anywhere I go, (I miss you.)''<br/>[×3]}}
</tabber>
==Media==
<gallery position="center">
Misty Memory (Day Version)
Misty Memory (Night Version)
Misty Memory (Acoustic Version)
</gallery>
{{Music}}
[[Category:Music]] |
Wellbeing Charm | {{Spoiler notice|article}}
{{Translation|article}}
{{Item infobox
|name = Wellbeing Charm
|cnname = 平安符
|jpname =
|krname =
|type = [[Event]] currency
|tier = t5}}
The '''Wellbeing Charm''' is an [[event]] currency in ''[[Arknights]]''.
{{Item description
|谋善村居民手工雕刻的祈福用的平安符。带去移山庙,让庙祝用朱砂画上一笔,更能让人心安。
|粗桃木雕成的木牌。在年景好的时候,也会有人愿意用一些粮食,向手艺精湛的老人换这样一块牌子,以求吉利。}}
==Usage==
These pieces of wooden charm that prays for the others' wellbeing can be obtained and exchanged for various items at the Yishan Temple during [[A Death in Chunfen]].
==Acquisition==
Wellbeing Charms are awarded as the special drop of all [[operation]]s except [[Challenge Mode]], [[Annihilation]], and [[Inferno Mode]] during A Death in Chunfen, with the amount being equal to the {{I|Sanity|gridview=false}} spent to run said operation, in addition as the first clear reward of DC operations.
{{Event items}}
[[Category:Event items]] |
Neuronal Revival | {{Spoiler notice|article}}
{{Notice|type=device2|The Abandoned Lighthouse}}
{{Device infobox
|name = Neuronal Revival
|cnname = 神经再生
|jpname =
|krname =
|intro = [[Stationary Security Service]] (only)
|type = Deployable
|position = Melee/Ranged}}
The '''Neuronal Revival''' is a [[Device (unit type)#Deployable|deployable device]] in the [[Stationary Security Service]] game mode of ''[[Arknights]]''.
{{Clr}}
==Appearances==
{{Appearances
|s3 = [[Fallen Tides]]}}
==Stats==
{{Device info
|hp = 100
|hp note = Redundant as the Neuronal Revival is invulnerable
|atk = 0
|def = 0
|res = 0
|cost = 5
|rdp = 5}}
==Skill==
{{Device skill|Neuronal Revival|icon=NeuronalRevival|{{SB|6}}|0|effect=Restores {{Color|1000}} [[Nervous Impairment]] to nearby units and removes [[Stun]]|range={{Ranges|p|r|r|r|p|p}}
{{Ranges|p|r|s|r|p|p}}
{{Ranges|p|r|r|r|p|p}}}}
{{Devices}}
[[Category:Static devices]] |
Template:Outfit data/0011y | <includeonly>{{#switch:{{{1|}}}|
Clouds Float Like Ideas of Art|"Clouds Float Like Ideas of Art"={{od|"Clouds Float Like Ideas of Art"|One of Lunacub's casual outfits.|“阿涅塞,我好像做了一场梦。梦里我变成了一只生于花叶间的有翼小兽,乘风越过造型奇异的石栏,飞得老高老高......云上也会有人陪我们打猎吗?”|炎国织匠倾力呈现。亘古承传的经典美学与时尚精神交互融合,别出机杼,尽释雅趣。|m=Lunacub|s1=1|i=IRIS_呓|s2=0011 Yun Series New Arrivals/"Clouds Float Like Ideas of Art"|o='''[CN]''' [[Trials for Navigator 3]] ([[Store/Outfit|Outfit Store]])|gridview={{{gridview|true}}}|icononly={{{icononly|false}}}}}}}</includeonly><noinclude>Contains the data of [[outfit]]s from the '''0011/Yun''' brand in an alphabetical order for use with {{t|Outfit}}.
Other outfit data pages:
*{{T|Outfit data/test}}
*{{T|Outfit data/cambrian}}
*{{T|Outfit data/epoque}}
*{{T|Outfit data/m0011}}
*{{T|Outfit data/0011t}}
*{{T|Outfit data/marthe}}
*{{T|Outfit data/coral}}
*{{T|Outfit data/witch}}
*{{T|Outfit data/icefield}}
*{{T|Outfit data/vitafield}}
*{{T|Outfit data/pioneer}}
*{{T|Outfit data/kitchen}}
*{{T|Outfit data/bloodline}}
*{{T|Outfit data/dreambind}}
*{{T|Outfit data/whistlewind}}
*{{T|Outfit data/striker}}
*{{T|Outfit data/ambisys}}
*{{T|Outfit data/shinsteps}}
*{{T|Outfit data/achivstar}}
*{{T|Outfit data/crossover}}
</noinclude><noinclude>
[[Category:Outfit databases]]
</noinclude> |
Outfit/0011 Yun | {{Outfits}}
{{Translation|article}}
{{Outfit intro
|brand = 0011 Yun
|title = 0011/Yun
|intro = 意韵不绝
|desc = 0011子品牌“韵”回顾城市往昔,重拾经典之美。韵系列致力以古典气质重塑流行风尚,用精湛工艺筑就独特意趣,开拓潮流边界。
|slides = 1}}
{{Outfit head|0011/Yun/I}}
{{Outfit cell|"Clouds Float Like Ideas of Art"|Lunacub|1|IRIS_呓|One of Lunacub's casual outfits.
|quote = “阿涅塞,我好像做了一场梦。梦里我变成了一只生于花叶间的有翼小兽,乘风越过造型奇异的石栏,飞得老高老高......云上也会有人陪我们打猎吗?”
|series = 0011 Yun Series New Arrivals/"Clouds Float Like Ideas of Art"
|desc = 炎国织匠倾力呈现。亘古承传的经典美学与时尚精神交互融合,别出机杼,尽释雅趣。
|obtain = [[Outfit Store]] ({{Cur|Originite Prime|18}})
|dates = [[Trials for Navigator 3]]
|cn = true}}
{{Table end}}
[[Category:Outfit lists]] |
A Death in Chunfen/Gallery | {{Event tab}}
<gallery position="center">
Arknights Official Trailer - A Death in Chunfen
Arknights Animation PV - A Death in Chunfen (Quibai Ver.)
</gallery>
[[Category:Event galleries]] |
Fang Xiaoshi | {{Stub|article}}
{{NPC infobox
|name = Fang Xiaoshi
|image = Fang Xiaoshi.png
|cnname = 方小石
|fullname =
|realname =
|othername =
|gender = Male
|birthplace = [[Moushan]], [[Yan]]
|age =
|race = [[Liberi]]
|faction =
|occupation =
|family = Mr. Fang (father; disavowed)
|status = Alive
|nickname =
|related = Qiubai}}
'''Fang Xiaoshi''' is an [[NPC]] in ''[[Arknights]]''. He is one of the main protagonists of [[A Death in Chunfen]]
==Background==
==Vignettes==
===A Death in Chunfen===
{{NPCs}}
[[Category:NPCs]] |
Zhou Shun | {{Stub|artucle}}
{{NPC infobox
|name = Zhou Shun
|image = Zhou Shun.png
|cnname = 周顺
|fullname =
|realname =
|othername =
|gender = Male
|birthplace = [[Moushan]], [[Yan]]
|age =
|race = [[Kuranta]]
|faction =
|occupation = Village chief of Moushan
|family =
|status = Alive
|nickname =
|related = }}
'''Zhou Shun''' is an [[NPC]] in ''[[Arknights]]''. He is an antagonist of [[A Death in Chunfen]]
==Background==
==Vignettes==
===A Death in ChunfeN===
{{NPCs}}
[[Category:NPCs]] |
Trials for Navigator 1/Trivia | {{Event tab}}
*Trials for Navigator 1 is the only TN [[event]] that is run concurrently with another event (in the second week of [[Ideal City]]).
[[Category:Event trivia]] |
Trials for Navigator 3/Trivia | {{Event tab}}
*Trials for Navigator 3 is the first TN [[event]] that runs for two weeks and features a Joint Operation [[headhunting banner]], cementing its status as one of the replacements of [[Contingency Contract]] alongside [[Pinch-Out]].
[[Category:Event trivia]] |
Transit Point | {{Spoiler notice|article}}
{{Notice|type=tentative}}
{{Terrain infobox
|name = Transit Point
|cnname = 中转点
|jpname =
|krname =
|intro = [[Trials for Navigator]] (only)
|deployable = No
|passable = Yes}}
{{Quote|Enemies entering this point will reappear on the battlefield from [Transit Points] in later waves.|Tooltip (unofficial translation)}}
'''Transit Point''' is a [[terrain]] feature in ''[[Arknights]]''.
==Overview==
Transit Points appear in [[Trials for Navigator]] operations, looking similarly to a [[Protection Objective]] or an [[Incursion Point]] albeit colored green instead of blue/red and possessing a recycling icon instead of a warning icon. When an enemy is not defeated before they can reach a Transit Point, they will be removed from the current wave without costing a [[Life Point]], and will reappear in a subsequent wave from another Transit Point. They functionally behave as would a [[Tunnel]], but store enemies between different waves in a TN operation.
==Appearances==
{{Appearances
|tn = [[Believers' Front]] • [[Immeasurable Abyss]] • [[Survival of the Fittest]]}}
{{Terrain}}
[[Category:Terrain]] |
Template:Dropbox | <includeonly>{| class="mrfz-wtable mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide" width="100%" border="1" cellpadding="5" style="font-size:14px;"
|-
!style="text-align:left; font-weight:normal;"|<span style="font-family:'Roboto Condensed';">{{{1}}}</span>
|-
|{{#if:{{{2|}}}|{{{2}}}}}
|}</includeonly><noinclude>{{Documentation}}[[Category:Dropboxes]]</noinclude> |
Template:Strategy | #REDIRECT [[Template:Collapsible]] |