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SL-S-4
{{Operation tab}} {{Spoiler notice|article}} {{Credit|GeniusGD}} {{Operation info |code = SL-S-4 |name = Northern Forest |event = So Long, Adele |part = Lava Surfing |prev = SL-S-3 |next = SL-S-5 |desc = I sat randomly, I looked around, I spent my time, and everything was burned completely. <br/>'''<[[Scenery Geyser]]>''' Nearby units are immune to [[Vapor]] and creates Pure White Vapor when attacking<br/>'''<[[Vapor Case]]>''' Creates Pure White Vapor around it when broken}} <tabber> |-|Normal Mode={{Operation data |sanity = 18 |drill = 1 |unit limit = 8 |enemies = 48 |lp = 3 |dp = 10 |exp = 180 |lmd = 180 |deployable = Two [[Vapor Case]]s |static = [[Scenery Geyser]] &times;2 |firstdrop = {{I|Originite Prime|rate=0}}{{I|Fluffybeast's Fur|100|rate=0}} |normal = {{E|Hot Spring Joyful Fluffbag|9}}, {{E|Wanderland Gym Frisbee|3}}, {{E|Hot Spring Muddy Busker|8}}, {{E|City Cyclone Drifter|7}} |elite = {{E|Big Guy's Big Bro|5}}, {{E|Wanderland Supernova Caster|6}}, {{E|Best Buddy|10}} |enemy info = Hot Spring "Joyful Fluffbags" and Wanderland "Gym Frisbees" spawned by City "Cyclone Drifters" are excluded from the enemy counter.}} |-|Challenge Mode={{Operation data |cond = Certain enemies have been changed |sanity = 18 |drill = 3 |unit limit = 8 |enemies = 48 |lp = 1 |dp = 10 |exp = 180 |lmd = 180 |deployable = Two [[Vapor Case]]s |static = [[Scenery Geyser]] &times;2 |firstdrop = {{I|Originite Prime}} |normal = {{E|Hot Spring Joyful Fluffbag|7}}, {{E|Wanderland Gym Frisbee|3}}, {{E|Hot Spring Muddy Busker|9}}, {{E|City Cyclone Drifter|7}} |elite = {{E|Big Guy's Big Bro|4}}, {{E|Wanderland Supernova Caster|8}}, {{E|Best Buddy|10}} |enemy info = Hot Spring "Joyful Fluffbags" and Wanderland "Gym Frisbees" spawned by City "Cyclone Drifters" are excluded from the enemy counter.}} </tabber> {{Side Story operations}} [[Category:So Long, Adele]] [[Category:Side Story operations]]
SL-S-4/Guide
{{Operation tab}} {{Operation guide}} In this [[operation]], enemies have their HP, ATK, and DEF increased by 20%. ==Challenge Mode== *The following enemies have been changed: *#The [[Wanderland Gym Frisbee|Wanderland "Gym Frisbee"]] on the lower right side, close to the [[Incursion Point]], is replaced by a [[Wanderland Supernova Caster|Wanderland "Supernova Caster"]]. *#The [[Hot Spring Joyful Fluffbag|Hot Spring "Joyful Fluffbag"]] close to the upper [[Tunnel]] is replaced by a [[Hot Spring Muddy Busker|Hot Spring "Muddy Busker"]]. *#The Hot Spring "Joyful Fluffbag" next to the one on #2 is replaced by a Wanderland "Gym Frisbee". *#The [[Big Guy's Big Bro|"Big Guy's Big Bro]] on the central area is replaced by a Wanderland "Supernova Caster". *Enemies receive a 20% buff to their HP, ATK, and DEF, which stacks multiplicatively with the HP/ATK/DEF increase to 32%. [[Category:Operation guides]]
SL-S-5
{{Operation tab}} {{Spoiler notice|article}} {{Credit|GeniusGD}} {{Operation info |code = SL-S-5 |name = Answer In The Wind |event = So Long, Adele |part = Lava Surfing |prev = SL-S-4 |desc = The volcano stood, the desert rested, the sea returned... we can't just ignore it.<br/>'''<[[Scenery Geyser]]>''' Nearby units are immune to [[Vapor]] and creates Pure White Vapor when attacking<br/>'''<[[Vapor Case]]>''' Creates Pure White Vapor around it when broken}} <tabber> |-|Normal Mode={{Operation data |sanity = 20 |drill = 1 |unit limit = 9 |enemies = 44 |lp = 3 |dp = 10 |exp = 200 |lmd = 200 |deployable = Five [[Vapor Case]]s |static = [[Scenery Geyser]] &times;2 |firstdrop = {{I|Originite Prime|rate=0}}{{I|Fluffybeast's Fur|100|rate=0}} |normal = {{E|Hot Spring Joyful Fluffbag|12}}, {{E|Wanderland Gym Frisbee}}, {{E|Hot Spring Muddy Busker|6}}, {{E|City Cyclone Drifter|6}} |elite = {{E|Big Guy's Big Bro|9}}, {{E|Wanderland Supernova Caster|10}} |boss = {{E|Dolly, Lord of the Sheep}} |enemy info = *Hot Spring "Joyful Fluffbags" spawned by City "Cyclone Drifters" are excluded from the enemy counter. *Hot Spring "Muddy Buskers" deduct 2 [[Life Point]]s upon entering a [[Protection Objective]]. *Wanderland "Gym Frisbees" are spawned when City "Cyclone Drifters" are defeated and excluded from the enemy counter.}} |-|Challenge Mode={{Operation data |cond = The Fluffy Shield HP during [[Dolly/Enemy|Dolly, "Lord of the Sheep"]]'s flying state increased |sanity = 20 |drill = 3 |unit limit = 9 |enemies = 44 |lp = 1 |dp = 10 |exp = 200 |lmd = 200 |deployable = Five [[Vapor Case]]s |static = [[Scenery Geyser]] &times;2 |firstdrop = {{I|Originite Prime}} |normal = {{E|Hot Spring Joyful Fluffbag|12}}, {{E|Wanderland Gym Frisbee}}, {{E|Hot Spring Muddy Busker|6}}, {{E|City Cyclone Drifter|6}} |elite = {{E|Big Guy's Big Bro|9}}, {{E|Wanderland Supernova Caster|10}} |boss = {{E|Dolly, Lord of the Sheep}} |enemy info = *Hot Spring "Joyful Fluffbags" spawned by City "Cyclone Drifters" are excluded from the enemy counter. *Hot Spring "Muddy Buskers" deduct 2 [[Life Point]]s upon entering a [[Protection Objective]]. *Wanderland "Gym Frisbees" are spawned when City "Cyclone Drifters" are defeated and excluded from the enemy counter.}} </tabber> {{Side Story operations}} [[Category:So Long, Adele]] [[Category:Side Story operations]]
SL-S-5/Guide
{{Operation tab}} {{Operation guide}} In this [[operation]], enemies (including [[Dolly/Enemy|Dolly]]) have their HP, ATK, and DEF increased by 20%. ==Challenge Mode== *The HP of Dolly's Fluffy Shield is increased to 200 (and now represented by four stars as the result). *Enemies (again, including Dolly) receive a 20% buff to their HP, ATK, and DEF, which stacks multiplicatively with the HP/ATK/DEF increase to 32%. [[Category:Operation guides]]
SL-MO-1
{{Spoiler notice|article}} {{Translation|article}} {{Operation info |code = SL-MO-1 |name = 乡间路带我回家 |event = So Long, Adele |part = Lava Surfing |desc = 一起走吧,一起回家。<br/>'''<[[Scenery Geyser]]>''' Nearby units are immune to [[Vapor]] and creates Pure White Vapor when attacking<br/>'''<[[Vapor Case]]>''' Creates Pure White Vapor around it when broken<br/>A large amount of '''[[Best Buddy|"Best Buddies"]]''' will appear in the middle of battle}} {{Operation data |unit limit = 9 |enemies = 245 |lp = 10 |dp = 50 |deployable = Two [[Vapor Case]]s |static = [[Scenery Geyser]] &times;3 |other = *The automatic [[Deployment Point|DP]] generation is disabled. *The maximum DP count is increased to 999. |firstdrop = {{I|Originite Prime|rate=0}}{{I|Fluffybeast's Fur|100|rate=0}} |normal = {{E|Hot Spring Fluffbag|20}}, {{E|Hot Spring Joyful Fluffbag|28}}, {{E|Wanderland Frisbee|26}}, {{E|Wanderland Gym Frisbee}}, {{E|Hot Spring Muddy Busker|27}}, {{E|Wanderland Pilot|24}}, {{E|Wanderland Airfluffy Pilot|13}}, {{E|City Cyclone Drifter|38}} |elite = {{E|Big Guy's Big Bro|12}}, {{E|Wanderland Supernova Caster|12}}, {{E|Best Buddy|45}} |enemy info = *Hot Spring "Joyful Fluffbags" spawned by "Big Guy's Big Bros" and City "Cyclone Drifters" are excluded from the enemy counter. *Wanderland "Gym Frisbees" are spawned when City "Cyclone Drifters" are defeated and excluded from the enemy counter.}} {{Side Story operations}} [[Category:So Long, Adele]] [[Category:Side Story operations]]
Fallen Tides
{{Spoiler notice|article}} {{Translation|article}} {{S3 operation info |code = LT-6 |mission = The Abandoned Lighthouse |prev = The Rift |danger = 5 |desc = 它的躯壳如海水般冰冷,它的管腔如深渊般空洞。生而为人的命运早已在踏入海洋时终结,它不再属于这里,便不应当留下。 |unit limit = 7 |dp = 30 |lp = 3 |enemies = 61 |normal = {{E|Deep Sea Slider|26}}, {{E|Floating Sea Drifter|13}} |elite = {{E|Pocket Sea Crawler|5}}, {{E|Nourished Piercer|10}}, {{E|Nethersea Swarmcaller|6}} |boss = {{E|The Thirsty One}} |enemy info = *Deep Sea Sliders have 3000 HP and 330 ATK. *Floating Sea Drifters have 3200 HP and 250 ATK. *Nethersea Swarmcallers have 200 ATK, 700 DEF, and 65 RES. *Nourished Piercers have 12000 HP and 600 ATK.}} {{S3 operations}}
Saliva of the Sea
{{Spoiler notice|article}} {{Translation|article}} {{S3 operation info |code = LT-1 |mission = The Abandoned Lighthouse |next = Walking Dead |danger = 0 |desc = 推门而入,冰冷的海风灌进你的肺里,混合着饥渴难耐的腥臭。虽然与记忆中有点差别,但你熟悉这味道。 |unit limit = 4 |dp = 20 |lp = 3 |enemies = 37 |static = |normal = {{E|Shell Sea Runner|7}}, {{E|Deep Sea Slider|19}}, {{E|Ridge Sea Spitter|4}}, {{E|Floating Sea Drifter|6}} |elite = {{E|Pocket Sea Crawler|1}}}} {{S3 operations}}
Walking Dead
{{Spoiler notice|article}} {{Translation|article}} {{S3 operation info |code = LT-2 |mission = The Abandoned Lighthouse |prev = Saliva of the Sea |next = Banishment |danger = 1 |desc = 那些消失的探险者原来都在这里,眼神空洞、步伐摇晃地向你走来。从他们身上感受不到任何生机,你的精神微微震颤。 |unit limit = 5 |dp = 20 |lp = 3 |enemies = 63 |static = |normal = {{E|Touch of the Sanguinarch|35}}, {{E|Gift of the Sanguinarch}}, {{E|Sarkaz Royal Court Soldier|24}} |elite = {{E|Sarkaz Heirbearer Retrofit ASV|2}}, {{E|Sarkaz Heirbearer Chain Caster|2}} |enemy info = *Gifts of the Sanguinarch have 1300 HP, spawned from Sarkaz Heirbearer Chain Casters, and excluded from the enemy counter. *Sarkaz Heirbearer Chain Casters have 220 ATK. *Sarkaz Heirbearer Retrofit ASVs have 250 ATK. *Sarkaz Royal Court Soldiers have 160 ATK. *Touches of the Sanguinarch have 650 HP.}} {{S3 operations}}
Banishment
{{Spoiler notice|article}} {{Translation|article}} {{S3 operation info |code = LT-3 |mission = The Abandoned Lighthouse |prev = Walking Dead |next = Illusion |danger = 2 |desc = 从被撬开的门外涌进了一群衣着光鲜的探险者,他们完全不知道自己将会面临何种危险。你必须将他们驱离此地,即使要动用武力。 |unit limit = 5 |dp = 20 |lp = 3 |enemies = 42 |normal = {{E|Delinquent|27}}, {{E|Tidal Caster}}, {{E|Tidal Leader}}, {{E|Unmanned Explosive Boat|5}}, {{E|Unmanned Heavy Explosive Boat|4}} |elite = {{E|Fleet-footed Thief|0|2}}, {{E|Teary Detective|0|2}}, {{E|Shiny Pooloo|0|2}}, {{E|Caster Speedboat|1}}, {{E|Tidal Leader Speedboat|3}} |enemy info = *A Fleet-footed Thief, Shiny Pooloo, or Teary Detective will spawn as bonus waves after the first and second wave's breaks. *Tidal Casters and Tidal Leaders are spawned from the Caster Speedboat and Tidal Leader Speedboats, respectively, and excluded from the enemy counter.}} {{S3 operations}}
Illusion
{{Spoiler notice|article}} {{Translation|article}} {{S3 operation info |code = LT-4 |mission = The Abandoned Lighthouse |prev = Banishment |next = The Rift |danger = 3 |desc = 在强烈的精神刺激下,你恍惚以为自己正站在另一片土地上。必须破开虚伪的幻象,这是你唯一的出路。 |unit limit = 6 |dp = 20 |lp = 3 |enemies = 57 |normal = {{E|Special Forces Soldier|4}}, {{E|Swamp Gloompincer|6}}, {{E|Dublinn Flamechaser Soldier|6}}, {{E|Blazing Originium Slug|17}} |elite = {{E|Dublinn Flamerazer|15}}, {{E|Dublinn Flamechaser Guard|6}}, {{E|Dublinn Spec Ops|2}}, {{E|Dublinn Elite Spec Ops|1}}}} {{S3 operations}}
The Rift
{{Spoiler notice|article}} {{Translation|article}} {{S3 operation info |code = LT-5 |mission = The Abandoned Lighthouse |prev = Illusion |next = Fallen Tides |danger = 4 |desc = 回归现实的你没时间稍作休整,触目惊心的景象已赫然在目。距离真相只差最后一步,前提是越过面前的阻碍。 |unit limit = 6 |dp = 20 |lp = 3 |enemies = 68 |terrain = The [[Nethersea Brand]] spreads every x seconds; there is a Nethersea Brand on (to be added). |normal = {{E|Shell Sea Runner|16}}, {{E|Ridge Sea Spitter|13}}, {{E|Nethersea Predator|14}}, {{E|Nethersea Spewer|7}} |elite = {{E|Nourished Founder|9}}, {{E|Nethersea Brandguider|9}} |enemy info = *Nethersea Brandguiders have 21000 HP and 1000 ATK. *Nethersea Predators have 3500 HP. *Nethersea Spewers have 700 ATK. *Ridge Sea Spitters have 310 ATK. *Shell Sea Runners have 330 ATK.}} {{S3 operations}}
Syrup Shell
{{Spoiler notice|article}} {{Translation|article}} {{S3 operation info |code = LT-1 |mission = Alsterii Bellarorium Manufacture Platform |next = Sweet Party |danger = 0 |desc = 你从来不知道甜蜜怡人的糖霜竟然能如此坚硬,直到这群暴徒将沾满糖霜的盾牌举到了你的面前。 |unit limit = 4 |dp = 20 |lp = 3 |enemies = 35 |normal = {{E|Light-Armored Soldier|18}}, {{E|Shielded Soldier|3}}, {{E|Junkman|8}} |elite = {{E|Butcher|4}}, {{E|Guerrilla Shieldguard|2}}}} {{S3 operations}}
Sweet Party
{{Spoiler notice|article}} {{Translation|article}} {{S3 operation info |code = LT-2 |mission = Alsterii Bellarorium Manufacture Platform |prev = Syrup Shell |next = Cheese Lockdown |danger = 1 |desc = 不小心闯进了甜品窃贼们大快朵颐的现场,在想好要打招呼还是默默离开之前,他们已经发现了你。那就没办法了。 |unit limit = 5 |dp = 20 |lp = 3 |enemies = 27 |normal = {{E|Tiacauh Warrior|8}}, {{E|Tiacauh Fanatic|9}}, {{E|Tiacauh Ripper|2}} |elite = {{E|Sarkaz Lancer|3}}, {{E|Sarkaz Lancer Leader|2}}, {{E|Tiacauh Brave|3}}}} {{S3 operations}}
Cheese Lockdown
{{Spoiler notice|article}} {{Translation|article}} {{S3 operation info |code = LT-3 |mission = Alsterii Bellarorium Manufacture Platform |prev = Sweet Party |next = Advanced Crafts |danger = 2 |desc = 为了防止汹涌而来的闯入者对平台内部造成破坏,你必须在此挡住他们的去路,坚硬的干酪一定帮得上忙......大概吧。 |unit limit = 5 |dp = 20 |lp = 3 |enemies = 35 |normal = {{E|Ursus Mangler|6}}, {{E|Ursus Mangler Packmother|2}}, {{E|Ursus Assault Crossbowman|6}} |elite = {{E|Fleet-footed Thief|0|2}}, {{E|Teary Detective|0|2}}, {{E|Shiny Pooloo|0|2}}, {{E|Bully|4}}, {{E|Ursus Raider|5}}, {{E|Ursus Raider Leader|6}}, {{E|Imperial Striker|1}}, {{E|Elite Imperial Striker|3}} |enemy info = A Fleet-footed Thief, Shiny Pooloo, or Teary Detective will spawn as bonus waves after the first and second wave's breaks.}} {{S3 operations}}
Advanced Crafts
{{Spoiler notice|article}} {{Translation|article}} {{S3 operation info |code = LT-4 |mission = Alsterii Bellarorium Manufacture Platform |prev = Cheese Lockdown |next = Cream Splash |danger = 3 |desc = 技术部门反复吹嘘的先进生产线,当你到场时已经被冰淇淋淹没。还没来得及上前抢救完好的组件,混乱已再次到来。 |unit limit = 6 |dp = 20 |lp = 3 |enemies = 36 |normal = {{E|Sarkaz Witherer|3}}, {{E|Sarkaz Witherer Captain|6}}, {{E|Touch of the Sanguinarch|9}}, {{E|Gift of the Sanguinarch}}, {{E|Gift of Magnanimity}}, {{E|Sarkaz Heirbearer Warrior|6}} |elite = {{E|Demolitionist|4}}, {{E|Steam Tank|1}}, {{E|Scorching Steam Tank|3}}, {{E|Sarkaz Heirbearer Chain Caster|1}}, {{E|Sarkaz Heirbearer Chain Caster Captain|1}}, {{E|Sarkaz Paradoxical Juggernaut|2}} |enemy info = *The Gift of the Sanguinarch/Magnanimity is spawned from the Sarkaz Heirbearer Chain Caster (Captain) and excluded from the eenmy counter. *Touches of the Sanguinarch spawned from Sarkaz Heirbearer Warriors are excluded from the enemy counter.}} {{S3 operations}}
Cream Splash
{{Spoiler notice|article}} {{Translation|article}} {{S3 operation info |code = LT-5 |mission = Alsterii Bellarorium Manufacture Platform |prev = Advanced Crafts |next = Arriving Smile |danger = 4 |desc = 看见一动不动的源石虫时你终于松了一口气,但当认清它们的种类并发现了周围的奶油罐,你明白一场艰巨的守卫战即将打响。 |unit limit = 6 |dp = 20 |lp = 3 |enemies = 57 |normal = {{E|Infused Originium Slug|24}}, {{E|Famiglia Soldier|10}} |elite = {{E|Fully-Enclosed Beach Buggy|9}}, {{E|Bully|9}}, {{E|Famiglia Limo|5}} |enemy info = Famiglia Soldiers spawned from Famiglia Limos are excluded from the enemy counter.}} {{S3 operations}}
Survival of the Fittest
{{Operation tab}} {{Spoiler notice|article}} {{Credit|GeniusGD}} {{TN operation info |code = TN-1 |name = Survival of the Fittest |season = 3 |desc = The rules of the rainforest are simple: Defeat the stronger ones, continue to live, and laugh out loud! |cond = <[[Pancho Salas/Enemy|Pancho Salas]]> HP increased<br/><[[The Big Ugly Thing|"The Big, Ugly Thing"]]> [Pilot Mode] stats increased, True damage taken over time reduced |unit limit = 9 |dp = 15 |lp = 5 |enemies = 41 |static = [[Giant Mushroom]] &times;11 |terrain = Enemies on [[Deep Water Zone]] takes 40 True damage per second and have their ASPD and speed reduced by 60%. |normal 1 = {{E|Diver Leader|6}}, {{E|Delinquent Boss|13}}, {{E|Unmanned Explosive Boat|1}}, {{E|Pancho's Explosive Boat}} |normal 2 = {{E|Tiacauh Guard|12}}, {{E|Tiacauh Ripper|5}} |elite 1 = {{E|Dockworker}}, {{E|Dockworker Motorboat|3}} |boss 1 = Pancho Salas |boss 2 = The Big Ugly Thing |enemy info = *Both bosses deduct 5 [[Life Point]]s upon entering a [[Protection Objective]]. *Dockworkers are spawned by Dockworker Motorboats and excluded from the enemy counter. *Pancho's Explosive Boats are spawned by Pancho Salas while he is on his motorboat and excluded from the enemy counter. *Pancho Salas has 45000 HP and 2000 DEF. **If Pancho's motorboat is destroyed before he reaches (to be added), he will land there. |comp = '''Tireless Standard Bearers''' *{{C|Elysium}} *{{C|Myrtle}} *{{C|Saileach}} *7 other additional [[Operator]]s (including the [[Support Unit]]) |decoder = {{Decoder|More Work&comma; More Pay|All non-[[Vanguard]] [[Operator]]s consume all [[Deployment Point|DP]] on deployment; For every 1 DP consumed, the deployed Operator gains ATK +1%}}}} {{TN rewards |10, 25, 0, 0, 100, 10 |10, 25, 0, 0, 100, 15 |20, 45, 0, 0, 150, 25}} {{TN operations}}
Survival of the Fittest/Guide
{{Operation tab}} {{Operation guide}} ==Spectacular Trial changes== *[[Diver Leader]]s have their attack range increased by 50%. *[[Pancho Salas/Enemy|Pancho Salas]] has his HP increased by 30%. *[[The Big Ugly Thing]] has its DEF and RES increased by 300 and 10, respectively, and the [[High Priest]]'s HP loss over time is reduced by 500. *Enemies (including the [[Boss enemy|bosses]]) receive a 15% buff to their HP, ATK, and DEF. [[Category:Operation guides]]
Fear and Blood
{{Operation tab}} {{Spoiler notice|article}} {{Credit|GeniusGD}} {{TN operation info |code = TN-2 |name = Fear and Blood |season = 3 |desc = Thousands of stature, thousands of fear. |entitative = true |cond = <[[Tola/Enemy|The Last Kheshig, "Tola"]]> HP increased<br/><[[Dikaiopolis/Enemy|The Blood Knight Dikaiopolis]]> summons more [[Bloodblade]]s, Bloodblade ATK and HP increased<br/><[[Damazti Cluster/Enemy|"The Damazti Cluster"]]> attacks inflict more [[Corrosion Damage]], and the amount of Isomorphic Fragments +1 |unit limit = 9 |dp = 15 |lp = 5 |enemies = 57 |static = [[City Neon]] &times;1 |normal 1 = {{E|Undertide Gloompincer A|17}} |normal 2 = {{E|Bloodblade}} |normal 3 = {{E|Wayfinder Agent Leader|5}} |elite 1 = {{E|Independent Knight Shielder|12}}, {{E|Nightzmora Follower|3}} |elite 2 = {{E|Bloodboil Knightclub Elite|12}}, {{E|Armorless Union Third Squad Leader|3}} |elite 3 = {{E|Distorted Deconstruction}}, {{E|Sarkaz Paradoxical Fission Caster|2}} |boss 1 = The Last Kheshig Tola |boss 2 = The Blood Knight Dikaiopolis |boss 3 = The Damazti Cluster |enemy info = *Dikaiopolis and the Damazti Cluster (including the latter's Isomorphic Fragments) deducts 5 [[Life Point]]s upon entering a [[Protection Objective]]. *Bloodblades are summoned when Dikaiopolis is on his Resurrection Stance and the second phase, and excluded from the enemy counter. *Distorted Deconstructions are spawned when the Damazti Cluster uses their Lifeline Burst attack and excluded from the enemy counter. *Tola has 80000 HP, 1500 ATK, 1200 DEF, and 40 RES, and deducts 5 Life Points upon entering a Protection Objective. |comp = '''Fragments of Sui''' *{{C|Dusk}} *{{C|Ling}} *{{C|Nian}} *7 other additional [[Operator]]s (including the [[Support Unit]]) |decoder = {{Decoder|Endless|[[Yan]] [[Operator]]s and [[Summon]]s gain HP +8% and restores 0.8% Max HP per second for each Yan Operator and Summon on the field}}}} {{TN rewards |10, 25, 40, 0, 100, 15 |10, 25, 40, 0, 100, 25 |20, 45, 70, 0, 150, 30}} {{TN operations}}
Fear and Blood/Guide
{{Operation tab}} {{Operation guide}} In this [[operation]]: *[[Tola/Enemy|Tola]] is considered as one of the bosses. *[[Damazti Cluster/Enemy|The Damazti Cluster]] and [[Distorted Deconstruction]]s' attacks, Secondary Iterations, and Lifeline Burst all inflicts [[Corrosion Damage]] build-up equal to 10% of their ATK. ==Spectacular Trial changes== *Tola has his HP and ATK increased to 95000 and 1800, respectively. *[[Bloodblade]]s have their HP and ATK increased to 11000 and 1100, respectively. *The Corrosion Damage build-up inflicted by the Damazti Cluster, their Isomorphic Fragments, and Distorted Deconstructions are increased to 20% of their ATK, and the Cluster will spawn an additional Fragment when their HP falls below 75% in the first phase. *Enemies (including the [[Boss enemy|bosses]]) receive a 15% buff to their HP, ATK, and DEF. [[Category:Operation guides]]
Immeasurable Abyss
{{Operation tab}} {{Spoiler notice|article}} {{Credit|GeniusGD}} {{TN operation info |code = TN-3 |name = Immeasurable Abyss |season = 3 |desc = Don't align with their sight &ndash; if you can find their eyes. |entitative = true |cond = <[[Quintus/Enemy|Sal Viento Bishop Quintus]]> [Collapse] cooldown reduced<br/><[[The First To Talk/Enemy|The First To Talk]]> [Corrosive Vacuoles] inflict increased [[Nervous Impairment]]<br/><[[The Endspeaker/Enemy|The Endspeaker, Will of We Many]]> uses [Consume] an additional time |unit limit = 9 |dp = 15 |lp = 5 |enemies = 66 |static = [[Emergency Aid Building]] &times;2 |terrain = The [[Nethersea Brand]] spreads every 12 seconds. |normal 1 = {{E|Nourished Runner|5}}, {{E|Nourished Slider|9}} |normal 2 = {{E|Nourished Runner|5}}, {{E|Nourished Slider|3}}, {{E|Nourished Predator|8}}, {{E|Nourished Spewer|1}} |normal 3 = {{E|Nourished Predator|6}}, {{E|Regressed Predator|3}}, {{E|Nourished Spewer|2}}, {{E|Regressed Spewer|3}} |elite 1 = {{E|Pocket Sea Crawler|3}}, {{E|Nourished Founder|7}} |elite 3 = {{E|Nourished Swarmcaller|1}}, {{E|Regressed Swarmcaller|3}}, {{E|Nourished Reefbreaker|1}}, {{E|Regressed Reefbreaker|3}} |boss 1 = Sal Viento Bishop Quintus |boss 2 = The First To Talk |boss 3 = The Endspeaker&comma; Will of We Many |enemy info = *The Endspeaker deducts 5 [[Life Point]]s upon entering a [[Protection Objective]]. *The First To Talk has 80000 HP, 1000 ATK, and 40 RES, and deducts 5 Life Points upon entering a Protection Objective. *The Regressed enemies are spawned in the following order on each of The Endspeaker's phase transitions: Predator, Spewer, Swarmcaller, and Reefbreaker. |comp = '''Researchers' Union''' *{{C|Astgenne}} *{{C|Saria}} *{{C|Silence}} *7 other additional [[Operator]]s (including the [[Support Unit]]) |decoder = {{Decoder|Shared Achievements|Whenever an [[Operator]] unleashes a [[skill]], [[Rhine Lab]] Operators gain +2 SP}}}} {{TN rewards |10, 25, 40, 0, 100, 15 |10, 25, 40, 0, 100, 25 |20, 45, 70, 0, 150, 30}} {{TN operations}}
Immeasurable Abyss/Guide
{{Operation tab}} {{Operation guide}} In this [[operation]], [[The First To Talk/Enemy|The First To Talk]] is considered as one of the bosses. ==Spectacular Trial changes== *The cooldown of [[Quintus/Enemy|Sal Viento Bishop Quintus]]' Collapse is ''halved.'' *The [[Nervous Impairment]] build-up inflicted by The First To Talk's Corrosive Vacuoles is increased to 80% of its ATK. *[[The Endspeaker/Enemy|The Endspeaker]] will Consume up to three Remains present. *Enemies (including the [[Boss enemy|bosses]]) receive a 5% buff to their HP, ATK, and DEF. [[Category:Operation guides]]
Believers' Front
{{Operation tab}} {{Spoiler notice|article}} {{Credit|GeniusGD}} {{TN operation info |code = TN-4 |name = Believers' Front |season = 3 |desc = They're arguing from picking the music on the car. Help them make the decision. |entitative = true |cond = <[[Agenir/Enemy|Father Agenir]]> attack interval shortened<br/><[[Andoain/Enemy|Andoain, "the Martyr"]]> [Light Unto Sufferers] released more often<br/><[[Zaaro/Enemy|Zaaro, "Signore dei Lupi"]]> ATK increased, and takes 50% less Physical and Arts damage in the first form<br/>All [[Elite enemy|Elite]] and [[Boss enemy|Boss]] enemies gain increased HP |ultimate cond2 = <Father Agenir> attack interval shortened<br/><Andoain, "the Martyr"> [Light Unto Sufferers] released more often, [Ashes to Ashes] damage greatly increased<br/><Zaaro, "Signore dei Lupi"> ATK increased, takes 50% less Physical and Arts damage in the first form, and [Hemolytic Horror] affects an additional target<br/>All Elite and Boss enemies gain increased HP, and all enemies gain further increased ATK and Max HP |unit limit = 9 |dp = 15 |lp = 5 |enemies = 55 |static = [[Gelato Stop]] &times;6 |other = The [[Blood Ledger]] is present. |normal 1 = {{E|Elite Famiglia Soldier|6}}, {{E|Famiglia Terrorizer|8}}, {{E|None of My Business}} |normal 2 = {{E|Pathfinder Legionarius|9}}, {{E|Luscious Snack Cart}} |normal 3 = {{E|Elite Famiglia Soldier|8}}, {{E|Famiglia Terrorizer|5}} |elite 1 = {{E|Famiglia Cleaner|5}} |elite 2 = {{E|Renowned Pathfinder Dessert Vendor|2}}, {{E|Famiglia Cleaner|2}} |elite 3 = {{E|Famiglia Cleaner|6}} |boss 1 = Father Agenir |boss 2 = Andoain the Martyr |boss 3 = Zaaro Signore dei Lupi |enemy info = *Andoain and Zaaro deducts 5 [[Life Point]]s upon entering a [[Protection Objective]]. *Agenir has 80000 HP and deducts 5 Life Points upon entering a Protection Objective. *A Famiglia Cleaner will be spawned whenever the [[Blood Ledger]] enters Asset Liquidation, which is excluded from the enemy counter. *Luscious Snack Carts are spawned by Renowned Pathfinder Dessert Vendors and excluded from the enemy counter. |comp = One of the following and up to 7 additional [[Operator]]s (including the [[Support Unit]]): *'''Tireless Standard Bearers''' **{{C|Elysium}} **{{C|Myrtle}} **{{C|Saileach}} *'''Fragments of Sui''' **{{C|Dusk}} **{{C|Ling}} **{{C|Nian}} *'''Researchers' Union''' **{{C|Astgenne}} **{{C|Saria}} **{{C|Silence}} |decoder = {{Decoder|More Work&comma; More Pay,Tireless Standard Bearers|All non-[[Vanguard]] [[Operator]]s consume all [[Deployment Point|DP]] on deployment; For every 1 DP consumed, the deployed Operator gains ATK +1%}} {{Decoder|Endless,Fragments of Sui|[[Yan]] Operators and [[Summon]]s gain HP +8% and restores 0.8% Max HP per second for each Yan Operator and Summon on the field}} {{Decoder|Shared Achievements,Researchers' Union|Whenever an Operator unleashes a [[skill]], [[Rhine Lab]] Operators gain +2 SP}}}} {{TN rewards |15, 35, 55, 0, 150, 20 |15, 35, 55, 0, 150, 30 |30, 65, 100, 0, 200 |320}} {{TN operations}}
Believers' Front/Guide
{{Operation tab}} {{Operation guide}} In this [[operation]]: *[[Agenir/Enemy|Agenir]] is considered as one of the bosses. *[[Zaaro/Enemy|Zaaro]]'s Hemolytic Horror targets two units and reduces the victims' ASPD by 50. ==Spectacular Trial changes== *Agenir has his HP increased to 90000 and attack interval reduced to 4 seconds. *[[Andoain/Enemy|Andoain]] has his HP increased to 32000 and creates Light Unto Sufferers whenever he loses 30% and 20% of his maximum HP in the first and second phase, respectively. *[[Zaaro/Enemy|Zaaro]] has his HP and ATK increased to 40000 and 900, respectively, and the Physical and Arts damage reduction he has on the first phase is increased to 50%. *[[Famiglia Cleaner]]s and [[Renowned Pathfinder Dessert Vendor]]s have their HP increased to 13000 and 23500, respectively. *Enemies (including the [[Boss enemy|bosses]]) receive a 15% buff to their HP, ATK, and DEF. ==Ultimate Trial changes== *Agenir has his HP increased to 100000 and attack interval reduced to 3.5 seconds. *Andoain has his HP increased to 38000, creates Light Unto Sufferers whenever he loses 30% and 20% of his maximum HP in the first and second phase, respectively, and his Ashes to Ashes deal 3.5&times; and ''20&times;'' his ATK towards friendly units and [[Gelato Stop]]s, respectively. *Zaaro has his HP and ATK increased to 40000 and 900, respectively, the Physical and Arts damage reduction he has on the first phase is increased to 55%, and his Hemolytic Horror now behaves as normal, targeting up to three units and reduces the victims' ASPD by 70. *Famiglia Cleaners and Renowned Pathfinder Dessert Vendors have their HP increased to 13000 and 23500, respectively. *Enemies (including the bosses) receive a 40% and 20% buff to their HP and ATK, respectively. [[Category:Operation guides]]
Misty Memory
{{Music infobox |name = Misty Memory |image = So Long, Adele OST.png |release = August 9, 2023 |ost = [[So Long, Adele OST]] |genre = |length = 04:43 (Day)<br/>04:02 (Night)<br/>03:54 (Acoustic) |composer = Erik Castro<br/>[https://www.musicbydavidlin.com David Lin]<br/>Elvin Shen (Day/Night)<br/>ZT (Night)<br/>[https://www.obadiahbrownbeach.com/ Obadiah Brown-Beach] (Acoustic) |performer = [https://www.instagram.com/zoee.wav/ ZOEE]}} '''Misty Memory''' is an ''[[Arknights]]'' song part of [[So Long, Adele OST]], performed by [https://www.instagram.com/zoee.wav/ ZOEE] (who previously covered [[Be Me]] in Chinese and performed [[Miss You]]) and notably has three versions: *The daytime version, which is used as the BGM of the [[So Long, Adele]] menu from 06:00 to 18:00. *The nighttime version, which is used as the BGM of the So Long, Adele menu from 18:00 to 06:00. *The instrumental acoustic version. {{Clr}} ==Lyrics== <tabber> |-|Day={{Lyrics|''It's not fair.'' [&times;4]<br/>''I don't wanna have to wake up from this dream.'' ''When you hold me cozy,<br/>it sweetens up my life with such bliss.<br/>When you warm me rosy,<br/>it's like my heart is gently sun-kissed.<br/>You're the one.<br/>The setting sun I'll long for, 'til kingdom come.<br/>Please don't leave me lonely,<br/>please don't just fade away with my stolen heart.'' ''You change like the seasons,<br/>but you always feel like home somehow.<br/>Your every touch deepens<br/>the void in my heart that's missing you.'' ''It's no fair,<br/>I don't wanna have to wake up from this daydream, you're my daydream.''<br/>[&times;2] ''Anywhere I go, I'll miss you.'' [&times;2]<br/>''Should've taken home more than a bittersweet memory.<br/>Anywhere I go, I'll miss you.'' [&times;2]<br/>''Will you sing along to all my bittersweet melodies?'' ''No, I still can't seem to<br/>sing more than blues when it's time for my verse.<br/>It's true that I need you<br/>to turn my blues into bursting fireworks.<br/>You're the one.<br/>The setting sun I'll long for, 'til kingdom come.<br/>I'm wishing I could speed through<br/>all of the days that we have to be apart.'' ''You fade like, (Fade like,)<br/>like the sunset. (Sunset.)<br/>Yet you stay light (Stay light.)<br/>like the sunset. (Sunset.)'' ''I'm amazed how you change like the seasons,<br/>but you always feel like home somehow.<br/>Your every touch deepens<br/>the void in my heart that's missing you.'' ''It's no fair,<br/>I don't wanna have to wake up from this daydream, you're my daydream.''<br/>[&times;2] ''Anywhere I go, I'll miss you.'' [&times;2]<br/>''Should've taken home more than a bittersweet memory.''<br/>''Anywhere I go, I'll miss you.'' [&times;2]<br/>''Will you sing along to all my bittersweet melodies?'' ''The daydream.''}} |-|Night={{Lyrics|''It's no fair,<br/>I don't wanna have to wake up from this daydream, you're my day-day dream.<br/>It's no fair,<br/>I don't wanna have to wake-wake from this daydream, you're my day-ay-ay-ay dream.'' ''Anywhere I go, I'll miss you.<br/>Anywhere I go&ndash;'' ''Anywhere I go, I'll miss you.<br/>Anywhere I&ndash;'' [&times;2] ''Anywhere I go, I'll miss you.<br/>Anywhere I go&ndash;'' ''Anywhere I&ndash;'' [&times;2]<br/>''Anywhere I go, I'll miss you.'' ''It's no fair,<br/>I don't wanna have to wake-wake from this daydream, you're my daydream.<br/>It's no fair,<br/>I don't wanna have to wake up from this daydream, you're my daydream.'' ''It's no fair,<br/>I don't wanna have to wake up from this day-day dream, you're my day-day dream<br/>It's no fair,<br/>I don't wanna have to wake up from this daydream, you're my daydream.'' ''Anywhere&ndash;'' [&times;2]<br/>''Anywhere I go.'' ''Anywhere&ndash;'' [&times;2]<br/>''Anywhere I go, I'll miss you.'' ''Anywhere&ndash;'' [&times;2]<br/>''Anywhere I go.<br/>Will you sing along to all my bittersweet melodies?'' ''No, I still can't seem to&ndash;'' [&times;3]<br/>''No, I still can't seem&ndash;'' ''No, I still can't seem to<br/>sing more than blues when it's time for my verse.<br/>It's true that I need you<br/>to turn my blues into bursting fireworks.<br/>You're the one,<br/>the setting sun I'll long for, 'til kingdom come.<br/>I'm wishing I could speed through<br/>all of the days that we have to be apart.<br/>You fade like<br/>the sunset.<br/>You stay light<br/>(like) the sunset.'' ''Anywhere&ndash;'' [&times;2]<br/>''Anywhere I go, (I miss you.)''<br/>[&times;3]}} </tabber> ==Media== <gallery position="center"> Misty Memory (Day Version) Misty Memory (Night Version) Misty Memory (Acoustic Version) </gallery> {{Music}} [[Category:Music]]
Wellbeing Charm
{{Spoiler notice|article}} {{Translation|article}} {{Item infobox |name = Wellbeing Charm |cnname = 平安符 |jpname = |krname = |type = [[Event]] currency |tier = t5}} The '''Wellbeing Charm''' is an [[event]] currency in ''[[Arknights]]''. {{Item description |谋善村居民手工雕刻的祈福用的平安符。带去移山庙,让庙祝用朱砂画上一笔,更能让人心安。 |粗桃木雕成的木牌。在年景好的时候,也会有人愿意用一些粮食,向手艺精湛的老人换这样一块牌子,以求吉利。}} ==Usage== These pieces of wooden charm that prays for the others' wellbeing can be obtained and exchanged for various items at the Yishan Temple during [[A Death in Chunfen]]. ==Acquisition== Wellbeing Charms are awarded as the special drop of all [[operation]]s except [[Challenge Mode]], [[Annihilation]], and [[Inferno Mode]] during A Death in Chunfen, with the amount being equal to the {{I|Sanity|gridview=false}} spent to run said operation, in addition as the first clear reward of DC operations. {{Event items}} [[Category:Event items]]
Neuronal Revival
{{Spoiler notice|article}} {{Notice|type=device2|The Abandoned Lighthouse}} {{Device infobox |name = Neuronal Revival |cnname = 神经再生 |jpname = |krname = |intro = [[Stationary Security Service]] (only) |type = Deployable |position = Melee/Ranged}} The '''Neuronal Revival''' is a [[Device (unit type)#Deployable|deployable device]] in the [[Stationary Security Service]] game mode of ''[[Arknights]]''. {{Clr}} ==Appearances== {{Appearances |s3 = [[Fallen Tides]]}} ==Stats== {{Device info |hp = 100 |hp note = Redundant as the Neuronal Revival is invulnerable |atk = 0 |def = 0 |res = 0 |cost = 5 |rdp = 5}} ==Skill== {{Device skill|Neuronal Revival|icon=NeuronalRevival|{{SB|6}}|0|effect=Restores {{Color|1000}} [[Nervous Impairment]] to nearby units and removes [[Stun]]|range={{Ranges|p|r|r|r|p|p}} {{Ranges|p|r|s|r|p|p}} {{Ranges|p|r|r|r|p|p}}}} {{Devices}} [[Category:Static devices]]
Template:Outfit data/0011y
<includeonly>{{#switch:{{{1|}}}| Clouds Float Like Ideas of Art|"Clouds Float Like Ideas of Art"={{od|&quot;Clouds Float Like Ideas of Art&quot;|One of Lunacub's casual outfits.|“阿涅塞,我好像做了一场梦。梦里我变成了一只生于花叶间的有翼小兽,乘风越过造型奇异的石栏,飞得老高老高......云上也会有人陪我们打猎吗?”|炎国织匠倾力呈现。亘古承传的经典美学与时尚精神交互融合,别出机杼,尽释雅趣。|m=Lunacub|s1=1|i=IRIS_呓|s2=0011 Yun Series New Arrivals/&quot;Clouds Float Like Ideas of Art&quot;|o='''[CN]''' [[Trials for Navigator 3]] ([[Store/Outfit|Outfit Store]])|gridview={{{gridview|true}}}|icononly={{{icononly|false}}}}}}}</includeonly><noinclude>Contains the data of [[outfit]]s from the '''0011/Yun''' brand in an alphabetical order for use with {{t|Outfit}}. Other outfit data pages: *{{T|Outfit data/test}} *{{T|Outfit data/cambrian}} *{{T|Outfit data/epoque}} *{{T|Outfit data/m0011}} *{{T|Outfit data/0011t}} *{{T|Outfit data/marthe}} *{{T|Outfit data/coral}} *{{T|Outfit data/witch}} *{{T|Outfit data/icefield}} *{{T|Outfit data/vitafield}} *{{T|Outfit data/pioneer}} *{{T|Outfit data/kitchen}} *{{T|Outfit data/bloodline}} *{{T|Outfit data/dreambind}} *{{T|Outfit data/whistlewind}} *{{T|Outfit data/striker}} *{{T|Outfit data/ambisys}} *{{T|Outfit data/shinsteps}} *{{T|Outfit data/achivstar}} *{{T|Outfit data/crossover}} </noinclude><noinclude> [[Category:Outfit databases]] </noinclude>
Outfit/0011 Yun
{{Outfits}} {{Translation|article}} {{Outfit intro |brand = 0011 Yun |title = 0011/Yun |intro = 意韵不绝 |desc = 0011子品牌“韵”回顾城市往昔,重拾经典之美。韵系列致力以古典气质重塑流行风尚,用精湛工艺筑就独特意趣,开拓潮流边界。 |slides = 1}} {{Outfit head|0011/Yun/I}} {{Outfit cell|"Clouds Float Like Ideas of Art"|Lunacub|1|IRIS_呓|One of Lunacub's casual outfits. |quote = “阿涅塞,我好像做了一场梦。梦里我变成了一只生于花叶间的有翼小兽,乘风越过造型奇异的石栏,飞得老高老高......云上也会有人陪我们打猎吗?” |series = 0011 Yun Series New Arrivals/"Clouds Float Like Ideas of Art" |desc = 炎国织匠倾力呈现。亘古承传的经典美学与时尚精神交互融合,别出机杼,尽释雅趣。 |obtain = [[Outfit Store]] ({{Cur|Originite Prime|18}}) |dates = [[Trials for Navigator 3]] |cn = true}} {{Table end}} [[Category:Outfit lists]]
A Death in Chunfen/Gallery
{{Event tab}} <gallery position="center"> Arknights Official Trailer - A Death in Chunfen Arknights Animation PV - A Death in Chunfen (Quibai Ver.) </gallery> [[Category:Event galleries]]
Fang Xiaoshi
{{Stub|article}} {{NPC infobox |name = Fang Xiaoshi |image = Fang Xiaoshi.png |cnname = 方小石 |fullname = |realname = |othername = |gender = Male |birthplace = [[Moushan]], [[Yan]] |age = |race = [[Liberi]] |faction = |occupation = |family = Mr. Fang (father; disavowed) |status = Alive |nickname = |related = Qiubai}} '''Fang Xiaoshi''' is an [[NPC]] in ''[[Arknights]]''. He is one of the main protagonists of [[A Death in Chunfen]] ==Background== ==Vignettes== ===A Death in Chunfen=== {{NPCs}} [[Category:NPCs]]
Zhou Shun
{{Stub|artucle}} {{NPC infobox |name = Zhou Shun |image = Zhou Shun.png |cnname = 周顺 |fullname = |realname = |othername = |gender = Male |birthplace = [[Moushan]], [[Yan]] |age = |race = [[Kuranta]] |faction = |occupation = Village chief of Moushan |family = |status = Alive |nickname = |related = }} '''Zhou Shun''' is an [[NPC]] in ''[[Arknights]]''. He is an antagonist of [[A Death in Chunfen]] ==Background== ==Vignettes== ===A Death in ChunfeN=== {{NPCs}} [[Category:NPCs]]
Trials for Navigator 1/Trivia
{{Event tab}} *Trials for Navigator 1 is the only TN [[event]] that is run concurrently with another event (in the second week of [[Ideal City]]). [[Category:Event trivia]]
Trials for Navigator 3/Trivia
{{Event tab}} *Trials for Navigator 3 is the first TN [[event]] that runs for two weeks and features a Joint Operation [[headhunting banner]], cementing its status as one of the replacements of [[Contingency Contract]] alongside [[Pinch-Out]]. [[Category:Event trivia]]
Transit Point
{{Spoiler notice|article}} {{Notice|type=tentative}} {{Terrain infobox |name = Transit Point |cnname = 中转点 |jpname = |krname = |intro = [[Trials for Navigator]] (only) |deployable = No |passable = Yes}} {{Quote|Enemies entering this point will reappear on the battlefield from [Transit Points] in later waves.|Tooltip (unofficial translation)}} '''Transit Point''' is a [[terrain]] feature in ''[[Arknights]]''. ==Overview== Transit Points appear in [[Trials for Navigator]] operations, looking similarly to a [[Protection Objective]] or an [[Incursion Point]] albeit colored green instead of blue/red and possessing a recycling icon instead of a warning icon. When an enemy is not defeated before they can reach a Transit Point, they will be removed from the current wave without costing a [[Life Point]], and will reappear in a subsequent wave from another Transit Point. They functionally behave as would a [[Tunnel]], but store enemies between different waves in a TN operation. ==Appearances== {{Appearances |tn = [[Believers' Front]] &bull; [[Immeasurable Abyss]] &bull; [[Survival of the Fittest]]}} {{Terrain}} [[Category:Terrain]]
Template:Dropbox
<includeonly>{| class="mrfz-wtable mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide" width="100%" border="1" cellpadding="5" style="font-size:14px;" |- !style="text-align:left; font-weight:normal;"|<span style="font-family:'Roboto Condensed';">{{{1}}}</span> |- |{{#if:{{{2|}}}|{{{2}}}}} |}</includeonly><noinclude>{{Documentation}}[[Category:Dropboxes]]</noinclude>
Template:Strategy
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