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Template:PD
<includeonly><div class="color2" id="c-fairuse" style="width:90%; margin:0 auto; padding:10px; border:1px solid #A8ACA8;">'''''This file is in the public domain'''''</div></includeonly><noinclude>This template is used to mark images as being in the public domain.[[Category:Templates|{{PAGENAME}}]]</noinclude>
Template:Fairuse
<includeonly>{| class="notice" align="center" width="100%" style="font-size:14px; text-align:justify;" |style="text-align:center; font-weight:bold; text-transform:uppercase;"|This file (or parts of it) is copyright [[Hypergryph|Hypergryph Network Technology Co., Ltd.]] |- |style="padding:5px 10px;"|This file is a <u>{{#switch:{{{1|1}}}|1=concept art|2=game screenshot|3=game graphic|4=game audio|5=promotional banner}}</u> of ''[[Arknights]]''. Though this file is subject to copyright, it is believed that its use qualifies as [[wikipedia:Fair use|fair use]] under [[wikipedia:Fair use#U.S. fair use factors|U.S. fair use laws]]. |}</includeonly><noinclude>This template is used to mark the file as under [[wikipedia:Fair use|fair use]] license. {{Heading2|Usage}} Add <code><nowiki>{{Fairuse}}</nowiki></code> on the file's article, substituting <code>{{{1}}}</code> with the following to indicate the file type: #Concept art (default) #Game screenshot #Game graphic #Game audio #Promotional image [[Category:Image templates|{{PAGENAME}}]]</noinclude>
Template:Permission
<includeonly><div class="color2" id="c-fairuse" style="width:90%; margin:0 auto; padding:10px; border:1px solid #A8ACA8;">'''''This file is copyrighted. The copyright holder has given permission for its use.'''''</div></includeonly><noinclude>This template is used to mark images as being copyrighted, but the copyright holder has given permission for its use.[[Category:Templates|{{PAGENAME}}]]</noinclude>
Template:Documentation
<includeonly>{| class="article-table" width="100%" |- !class="color1" style="padding:2px 0px; text-align:center; font-size:14px;"|Template documentation |- |style="font-size:12px; border-bottom:none;"|<div style="float:right; text-align:right;">&#x5b;[{{fullurl:{{FULLPAGENAME}}/doc}} View]&#x5d;&#32;&#x5b;[{{fullurl:{{FULLPAGENAME}}/doc|action=edit}} Edit]&#x5d;&#32;&#x5b;[{{fullurl:{{FULLPAGENAME}}|action=history}} History]&#x5d;&#32;&#x5b;[{{fullurl:{{FULLPAGENAME}}|action=purge}} Refresh]&#x5d;</div>''Portions of the template sample may not be visible without values provided.'' |} {{{{{1|{{PAGENAME}}/doc}}}}}</includeonly><noinclude>{{Documentation}}[[Category:Templates|{{PAGENAME}}]]</noinclude>
Template:Documentation/doc
This template is used to insert documentations on template pages. {{Heading2|Usage}} Add <code><nowiki>{{Documentation}}</nowiki></code> at the end of the template page after the template's code (usually enclosed with <code><nowiki><includeonly></nowiki></code>) alongside the template's categories, both of which must be enclosed with <code><nowiki><noinclude></nowiki></code>. {{Heading2|Documentation formatting}} The documentation page is the /doc subpage for a template, using the following format: <pre>[template description] {{Heading2|Usage}} [template usage] {{Heading3|Syntax}} [template syntaxes] {{Heading3|Example}} [template output example] <noinclude>[[Category:Template documentation]]</noinclude> </pre> *The Example section is optional. *Note that the above example also uses the [[Template:T]] and [[Template:T/piece]] templates. <noinclude>[[Category:Template documentation]]</noinclude>
Template:T
<includeonly><nowiki>{{</nowiki>[[Template:{{{1}}}|{{{1}}}]]{{t/piece|{{{2|---}}}}}{{t/piece|{{{3|---}}}}}{{t/piece|{{{4|---}}}}}{{t/piece|{{{5|---}}}}}{{t/piece|{{{6|---}}}}}{{t/piece|{{{7|---}}}}}{{t/piece|{{{8|---}}}}}{{t/piece|{{{9|---}}}}}{{t/piece|{{{10|---}}}}}{{t/piece|{{{11|---}}}}}{{t/piece|{{{12|---}}}}}{{t/piece|{{{13|---}}}}}{{t/piece|{{{14|---}}}}}{{t/piece|{{{15|---}}}}}{{t/piece|{{{16|---}}}}}{{t/piece|{{{17|---}}}}}{{t/piece|{{{18|---}}}}}{{t/piece|{{{19|---}}}}}{{t/piece|{{{20|---}}}}}{{t/piece|{{{21|---}}}}}<nowiki>}}</nowiki></includeonly><noinclude>This is a template link with up to 20 example parameters, which can be used to show example inputs.[[Category:Templates|{{PAGENAME}}]]</noinclude>
Template:T/piece
<includeonly>{{#ifeq: {{{1|---}}}|---||&#124;<span style="color:gray;">''&lt;{{{1}}}&gt;''</span>}}</includeonly><noinclude>Parameter piece for {{t|t}}, controls styling/showing of parameter fragments.[[Category:Templates|{{PAGENAME}}]]</noinclude>
Template:!
<includeonly>&#124;</includeonly><noinclude>This template is used for creating a pipe in [[Help:Table|wikitables]] contained in [[Help:Parser functions|Parser functions]]. For further information, see [[m:Template:!|Template:! on Meta-Wiki]].[[Category:Templates|{{PAGENAME}}]]</noinclude>
Template:Delete
<onlyinclude><table class="notice"><td class="plainlinks">{{Color|'''This page is a candidate for deletion.'''|2c}}{{#if:{{{reason|}}}|<br/>Reason: {{{reason}}}|}}<br/>Remember to check [[Special:WhatLinksHere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion.</td></table></onlyinclude><includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude>This notice template is used to mark pages for deletion and places it on [[:Category:Candidates for deletion]]. The reason for the page's deletion can be stated by filling the <code>{{{reason}}}</code> variable. [[Category:Notice templates|{{PAGENAME}}]]</noinclude>
Template:Disambig
<onlyinclude><table class="notice"><td>This is a [[Wikipedia:disambiguation|disambiguation]] page: a list of articles associated with the same title.<br/>If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article.</td></table></onlyinclude><includeonly>[[Category:Disambiguations]]</includeonly>This notice template marks an article as a disambiguation page and places it on [[:Category:Disambiguations]].<noinclude>[[Category:Notice templates|{{PAGENAME}}]]</noinclude>
Template:Enemy stats/doc
This template is used to display the statistical information of an enemy in their respective pages. {{Heading2|Usage}} Add <code><nowiki>{{Enemy stats}}</nowiki></code> to the Stats section of the enemy page. {{Heading3|Syntax}} {{Syntax head}} {{Syntax cell|lv0/lv1/lv2 hp|The HP of the enemy's Level 0/1/2 version.}} {{Syntax cell|lv0/lv1/lv2 atk|The ATK of the enemy's Level 0/1/2 version.}} {{Syntax cell|lv0/lv1/lv2 def|The DEF of the enemy's Level 0/1/2 version.}} {{Syntax cell|lv0/lv1/lv2 res|The RES of the enemy's Level 0/1/2 version.}} {{Syntax cell|attribute note|Notes regarding the enemy's level stat differences.}} {{Syntax cell|range|The enemy's attack range, if it uses a ranged attack.<br/>For enemies with global attack range, set this to 20 or higher.}} {{Syntax cell|range note|Notes regarding the enemy's attack range.}} {{Syntax cell|interval|The enemy's attack interval.}} {{Syntax cell|range note|Notes regarding the enemy's attack interval.}} {{Syntax cell|speed|The enemy's speed.}} {{Syntax cell|speed note|Notes regarding the enemy's speed.}} {{Syntax cell|weight|The enemy's weight.}} {{Syntax cell|weight note|Notes regarding the enemy's weight.}} {{Syntax cell|lp|If the enemy does not deduct [[Life Point]]s upon entering a [[Protection Objective]] or deducts more than 1 Life Point, set this to 0 for the former or the amount for the latter.}} {{Syntax cell|lp note|Notes regarding the enemy's Life Point penalty.}} {{Syntax cell|size x|The enemy's x-axis size (for large enemies).}} {{Syntax cell|size y|The enemy's y-axis size (for large enemies).}} {{Syntax cell|misc|Other information regarding the enemy's stats that is worth mentioning.}} {{Syntax cell|silence|Set this to 0 if the enemy is immune to [[Silence (debuff)|Silence]] by default.}} {{Syntax cell|stun|Set this to 0 if the enemy is immune to [[Stun]] by default.}} {{Syntax cell|freeze|Set this to 0 if the enemy is immune to [[Freeze]] by default.}} {{Syntax cell|sleep|Set this to 0 if the enemy is immune to [[Sleep]] by default.}} {{Syntax cell|levitate|Set this to 0 if the enemy is immune to [[Levitate]] by default.}} {{Table end}}<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
Template:Enemy stats
<includeonly><table class="mrfz-wtable" width="{{#if:{{{lv2 hp|}}}|100|{{#if:{{{lv1 hp|}}}|75|50}}}}%" cellpadding="5" style="table-layout:fixed; text-align:center; font-size:12px;"> <tr><th width="{{#if:{{{lv2 hp|}}}|20|{{#if:{{{lv1 hp|}}}|30|40}}}}%">Attribute</th><th>Level 0</th>{{#if:{{{lv1 hp|}}}|<th>Level 1</th>}}{{#if:{{{lv2 hp|}}}|<th>Level 2</th>}}</tr> <tr><th>HP</th><td>{{{lv0 hp}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv0 hp}}}<1000|E|{{#ifexpr:{{{lv0 hp}}}<3500|D|{{#ifexpr:{{{lv0 hp}}}<5000|C|{{#ifexpr:{{{lv0 hp}}}<8000|B|{{#ifexpr:{{{lv0 hp}}}<12000|B+|{{#ifexpr:{{{lv0 hp}}}<25000|A|{{#ifexpr:{{{lv0 hp}}}<100000|A+|{{#ifexpr:{{{lv0 hp}}}<250000|S|{{#ifexpr:{{{lv0 hp}}}<500000|S+|{{#ifexpr:{{{lv0 hp}}}>=500000|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>{{#if:{{{lv1 hp|}}}|<td>{{{lv1 hp}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv1 hp}}}<1000|E|{{#ifexpr:{{{lv1 hp}}}<3500|D|{{#ifexpr:{{{lv1 hp}}}<5000|C|{{#ifexpr:{{{lv1 hp}}}<8000|B|{{#ifexpr:{{{lv1 hp}}}<12000|B+|{{#ifexpr:{{{lv1 hp}}}<25000|A|{{#ifexpr:{{{lv1 hp}}}<100000|A+|{{#ifexpr:{{{lv1 hp}}}<250000|S|{{#ifexpr:{{{lv1 hp}}}<500000|S+|{{#ifexpr:{{{lv1 hp}}}>=500000|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>}}{{#if:{{{lv2 hp|}}}|<td>{{{lv2 hp}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv2 hp}}}<1000|E|{{#ifexpr:{{{lv2 hp}}}<3500|D|{{#ifexpr:{{{lv2 hp}}}<5000|C|{{#ifexpr:{{{lv2 hp}}}<8000|B|{{#ifexpr:{{{lv2 hp}}}<12000|B+|{{#ifexpr:{{{lv2 hp}}}<25000|A|{{#ifexpr:{{{lv2 hp}}}<100000|A+|{{#ifexpr:{{{lv2 hp}}}<250000|S|{{#ifexpr:{{{lv2 hp}}}<500000|S+|{{#ifexpr:{{{lv2 hp}}}>=500000|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>}}</tr> <tr><th>ATK</th><td>{{{lv0 atk}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv0 atk}}}<200|E|{{#ifexpr:{{{lv0 atk}}}<300|D|{{#ifexpr:{{{lv0 atk}}}<500|C|{{#ifexpr:{{{lv0 atk}}}<700|B|{{#ifexpr:{{{lv0 atk}}}<1000|B+|{{#ifexpr:{{{lv0 atk}}}<1500|A|{{#ifexpr:{{{lv0 atk}}}<2000|A+|{{#ifexpr:{{{lv0 atk}}}<3000|S|{{#ifexpr:{{{lv0 atk}}}<5000|S+|{{#ifexpr:{{{lv0 atk}}}>=5000|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>{{#if:{{{lv1 atk|}}}|<td>{{{lv1 atk}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv1 atk}}}<200|E|{{#ifexpr:{{{lv1 atk}}}<300|D|{{#ifexpr:{{{lv1 atk}}}<500|C|{{#ifexpr:{{{lv1 atk}}}<700|B|{{#ifexpr:{{{lv1 atk}}}<1000|B+|{{#ifexpr:{{{lv1 atk}}}<1500|A|{{#ifexpr:{{{lv1 atk}}}<2000|A+|{{#ifexpr:{{{lv1 atk}}}<3000|S|{{#ifexpr:{{{lv1 atk}}}<5000|S+|{{#ifexpr:{{{lv1 atk}}}>=5000|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>}}{{#if:{{{lv2 atk|}}}|<td>{{{lv2 atk}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv2 atk}}}<200|E|{{#ifexpr:{{{lv2 atk}}}<300|D|{{#ifexpr:{{{lv2 atk}}}<500|C|{{#ifexpr:{{{lv2 atk}}}<700|B|{{#ifexpr:{{{lv2 atk}}}<1000|B+|{{#ifexpr:{{{lv2 atk}}}<1500|A|{{#ifexpr:{{{lv2 atk}}}<2000|A+|{{#ifexpr:{{{lv2 atk}}}<3000|S|{{#ifexpr:{{{lv2 atk}}}<5000|S+|{{#ifexpr:{{{lv2 atk}}}>=5000|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>}}</tr> <tr><th>DEF</th><td>{{{lv0 def}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv0 def}}}<100|E|{{#ifexpr:{{{lv0 def}}}<200|D|{{#ifexpr:{{{lv0 def}}}<500|C|{{#ifexpr:{{{lv0 def}}}<800|B|{{#ifexpr:{{{lv0 def}}}<1000|B+|{{#ifexpr:{{{lv0 def}}}<1200|A|{{#ifexpr:{{{lv0 def}}}<2000|A+|{{#ifexpr:{{{lv0 def}}}<3000|S|{{#ifexpr:{{{lv0 def}}}<5000|S+|{{#ifexpr:{{{lv0 def}}}>=5000|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>{{#if:{{{lv1 def|}}}|<td>{{{lv1 def}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv1 def}}}<100|E|{{#ifexpr:{{{lv1 def}}}<200|D|{{#ifexpr:{{{lv1 def}}}<500|C|{{#ifexpr:{{{lv1 def}}}<800|B|{{#ifexpr:{{{lv1 def}}}<1000|B+|{{#ifexpr:{{{lv1 def}}}<1200|A|{{#ifexpr:{{{lv1 def}}}<2000|A+|{{#ifexpr:{{{lv1 def}}}<3000|S|{{#ifexpr:{{{lv1 def}}}<5000|S+|{{#ifexpr:{{{lv1 def}}}>=5000|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>}}{{#if:{{{lv2 def|}}}|<td>{{{lv2 def}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv2 def}}}<100|E|{{#ifexpr:{{{lv2 def}}}<200|D|{{#ifexpr:{{{lv2 def}}}<500|C|{{#ifexpr:{{{lv2 def}}}<800|B|{{#ifexpr:{{{lv2 def}}}<1000|B+|{{#ifexpr:{{{lv2 def}}}<1200|A|{{#ifexpr:{{{lv2 def}}}<2000|A+|{{#ifexpr:{{{lv2 def}}}<3000|S|{{#ifexpr:{{{lv2 def}}}<5000|S+|{{#ifexpr:{{{lv2 def}}}>=5000|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>}}</tr> <tr><th>RES</th><td>{{{lv0 res}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv0 res}}}=0|E|{{#ifexpr:{{{lv0 res}}}<10|D|{{#ifexpr:{{{lv0 res}}}<20|C|{{#ifexpr:{{{lv0 res}}}<30|B|{{#ifexpr:{{{lv0 res}}}<50|B+|{{#ifexpr:{{{lv0 res}}}<60|A|{{#ifexpr:{{{lv0 res}}}<70|A+|{{#ifexpr:{{{lv0 res}}}<80|S|{{#ifexpr:{{{lv0 res}}}<90|S+|{{#ifexpr:{{{lv0 res}}}>=90|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>{{#if:{{{lv1 res|}}}|<td>{{{lv1 res}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv1 res}}}=0|E|{{#ifexpr:{{{lv1 res}}}<10|D|{{#ifexpr:{{{lv1 res}}}<20|C|{{#ifexpr:{{{lv1 res}}}<30|B|{{#ifexpr:{{{lv1 res}}}<50|B+|{{#ifexpr:{{{lv1 res}}}<60|A|{{#ifexpr:{{{lv1 res}}}<70|A+|{{#ifexpr:{{{lv1 res}}}<80|S|{{#ifexpr:{{{lv1 res}}}<90|S+|{{#ifexpr:{{{lv1 res}}}>=90|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>}}{{#if:{{{lv2 res|}}}|<td>{{{lv2 res}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv2 res}}}=0|E|{{#ifexpr:{{{lv2 res}}}<10|D|{{#ifexpr:{{{lv2 res}}}<20|C|{{#ifexpr:{{{lv2 res}}}<30|B|{{#ifexpr:{{{lv2 res}}}<50|B+|{{#ifexpr:{{{lv2 res}}}<60|A|{{#ifexpr:{{{lv2 res}}}<70|A+|{{#ifexpr:{{{lv2 res}}}<80|S|{{#ifexpr:{{{lv2 res}}}<90|S+|{{#ifexpr:{{{lv2 res}}}>=90|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>}}</tr> <tr><th><span title="Reduces Elemental damage (not Elemental Damage build-up) taken by the specified percentage" style="cursor:help;">Elemental Resistance</span></th><td>{{{lv0 elemres}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv0 elemres}}}=0|E|{{#ifexpr:{{{lv0 elemres}}}<10|D|{{#ifexpr:{{{lv0 elemres}}}<20|C|{{#ifexpr:{{{lv0 elemres}}}<30|B|{{#ifexpr:{{{lv0 elemres}}}<50|B+|{{#ifexpr:{{{lv0 elemres}}}<60|A|{{#ifexpr:{{{lv0 elemres}}}<70|A+|{{#ifexpr:{{{lv0 elemres}}}<80|S|{{#ifexpr:{{{lv0 elemres}}}<90|S+|{{#ifexpr:{{{lv0 elemres}}}>=90|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>{{#if:{{{lv1 elemres|}}}|<td>{{{lv1 elemres}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv1 elemres}}}=0|E|{{#ifexpr:{{{lv1 elemres}}}<10|D|{{#ifexpr:{{{lv1 elemres}}}<20|C|{{#ifexpr:{{{lv1 elemres}}}<30|B|{{#ifexpr:{{{lv1 elemres}}}<50|B+|{{#ifexpr:{{{lv1 elemres}}}<60|A|{{#ifexpr:{{{lv1 elemres}}}<70|A+|{{#ifexpr:{{{lv1 elemres}}}<80|S|{{#ifexpr:{{{lv1 elemres}}}<90|S+|{{#ifexpr:{{{lv1 elemres}}}>=90|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>}}{{#if:{{{lv2 elemres|}}}|<td>{{{lv2 elemres}}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv2 elemres}}}=0|E|{{#ifexpr:{{{lv2 elemres}}}<10|D|{{#ifexpr:{{{lv2 elemres}}}<20|C|{{#ifexpr:{{{lv2 elemres}}}<30|B|{{#ifexpr:{{{lv2 elemres}}}<50|B+|{{#ifexpr:{{{lv2 elemres}}}<60|A|{{#ifexpr:{{{lv2 elemres}}}<70|A+|{{#ifexpr:{{{lv2 elemres}}}<80|S|{{#ifexpr:{{{lv2 elemres}}}<90|S+|{{#ifexpr:{{{lv2 elemres}}}>=90|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>}}</tr> <tr><th>Attack interval</th><td>{{{lv0 interval|{{{interval}}}}}}&#32;sec.<div style="font-size:14px;"><b>{{#ifexpr:{{{lv0 interval|{{{interval}}}}}}=0|E|{{#ifexpr:{{{lv0 interval|{{{interval}}}}}}<0.5|SS|{{#ifexpr:{{{lv0 interval|{{{interval}}}}}}<0.8|S+|{{#ifexpr:{{{lv0 interval|{{{interval}}}}}}<1.0|S|{{#ifexpr:{{{lv0 interval|{{{interval}}}}}}<1.2|A+|{{#ifexpr:{{{lv0 interval|{{{interval}}}}}}<1.7|A|{{#ifexpr:{{{lv0 interval|{{{interval}}}}}}<2.6|B+|{{#ifexpr:{{{lv0 interval|{{{interval}}}}}}<3.5|B|{{#ifexpr:{{{lv0 interval|{{{interval}}}}}}<5.0|C|{{#ifexpr:{{{lv0 interval|{{{interval}}}}}}<7.0|D|{{#ifexpr:{{{lv0 interval|{{{interval}}}}}}>=7.0|E}}}}}}}}}}}}}}}}}}}}}}</b></div></td>{{#if:{{{lv1 hp|}}}|<td>{{{lv1 interval|{{{interval}}}}}}&#32;sec.<div style="font-size:14px;"><b>{{#ifexpr:{{{lv1 interval|{{{interval}}}}}}=0|E|{{#ifexpr:{{{lv1 interval|{{{interval}}}}}}<0.5|SS|{{#ifexpr:{{{lv1 interval|{{{interval}}}}}}<0.8|S+|{{#ifexpr:{{{lv1 interval|{{{interval}}}}}}<1.0|S|{{#ifexpr:{{{lv1 interval|{{{interval}}}}}}<1.2|A+|{{#ifexpr:{{{lv1 interval|{{{interval}}}}}}<1.7|A|{{#ifexpr:{{{lv1 interval|{{{interval}}}}}}<2.6|B+|{{#ifexpr:{{{lv1 interval|{{{interval}}}}}}<3.5|B|{{#ifexpr:{{{lv1 interval|{{{interval}}}}}}<5.0|C|{{#ifexpr:{{{lv1 interval|{{{interval}}}}}}<7.0|D|{{#ifexpr:{{{lv1 interval|{{{interval}}}}}}>=7.0|E}}}}}}}}}}}}}}}}}}}}}}</b></div></td>}}{{#if:{{{lv2 hp|}}}|<td>{{{lv2 interval|{{{interval}}}}}}&#32;sec.<div style="font-size:14px;"><b>{{#ifexpr:{{{lv2 interval|{{{interval}}}}}}=0|E|{{#ifexpr:{{{lv2 interval|{{{interval}}}}}}<0.5|SS|{{#ifexpr:{{{lv2 interval|{{{interval}}}}}}<0.8|S+|{{#ifexpr:{{{lv2 interval|{{{interval}}}}}}<1.0|S|{{#ifexpr:{{{lv2 interval|{{{interval}}}}}}<1.2|A+|{{#ifexpr:{{{lv2 interval|{{{interval}}}}}}<1.7|A|{{#ifexpr:{{{lv2 interval|{{{interval}}}}}}<2.6|B+|{{#ifexpr:{{{lv2 interval|{{{interval}}}}}}<3.5|B|{{#ifexpr:{{{lv2 interval|{{{interval}}}}}}<5.0|C|{{#ifexpr:{{{lv2 interval|{{{interval}}}}}}<7.0|D|{{#ifexpr:{{{lv2 interval|{{{interval}}}}}}>=7.0|E}}}}}}}}}}}}}}}}}}}}}}</b></div></td>}}</tr> <tr><th>Movement speed</th><td>{{#switch:{{{stationary|false}}}|false={{{lv0 speed|{{{speed}}}}}}&#32;tiles/sec.|true=<span title="Redundant as this enemy does not move" style="cursor:help;">{{{lv0 speed|{{{speed}}}}}}&#32;tiles/sec.</span>}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv0 speed|{{{speed}}}}}}<0.3|E|{{#ifexpr:{{{lv0 speed|{{{speed}}}}}}<0.5|D|{{#ifexpr:{{{lv0 speed|{{{speed}}}}}}<0.7|C|{{#ifexpr:{{{lv0 speed|{{{speed}}}}}}<0.9|B|{{#ifexpr:{{{lv0 speed|{{{speed}}}}}}<1.0|B+|{{#ifexpr:{{{lv0 speed|{{{speed}}}}}}<1.2|A|{{#ifexpr:{{{lv0 speed|{{{speed}}}}}}<1.5|A+|{{#ifexpr:{{{lv0 speed|{{{speed}}}}}}<1.8|S|{{#ifexpr:{{{lv0 speed|{{{speed}}}}}}<2.0|S+|{{#ifexpr:{{{lv0 speed|{{{speed}}}}}}>=2|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>{{#if:{{{lv1 hp|}}}|<td>{{#switch:{{{stationary|false}}}|false={{{lv1 speed|{{{speed}}}}}}&#32;tiles/sec.|true=<span title="Redundant as this enemy does not move" style="cursor:help;">{{{lv1 speed|{{{speed}}}}}}&#32;tiles/sec.</span>}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv1 speed|{{{speed}}}}}}<0.3|E|{{#ifexpr:{{{lv1 speed|{{{speed}}}}}}<0.5|D|{{#ifexpr:{{{lv1 speed|{{{speed}}}}}}<0.7|C|{{#ifexpr:{{{lv1 speed|{{{speed}}}}}}<0.9|B|{{#ifexpr:{{{lv1 speed|{{{speed}}}}}}<1.0|B+|{{#ifexpr:{{{lv1 speed|{{{speed}}}}}}<1.2|A|{{#ifexpr:{{{lv1 speed|{{{speed}}}}}}<1.5|A+|{{#ifexpr:{{{lv1 speed|{{{speed}}}}}}<1.8|S|{{#ifexpr:{{{lv1 speed|{{{speed}}}}}}<2.0|S+|{{#ifexpr:{{{lv1 speed|{{{speed}}}}}}>=2|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>}}{{#if:{{{lv2 hp|}}}|<td>{{#switch:{{{stationary|false}}}|false={{{lv2 speed|{{{speed}}}}}}&#32;tiles/sec.|true=<span title="Redundant as this enemy does not move" style="cursor:help;">{{{lv2 speed|{{{speed}}}}}}&#32;tiles/sec.</span>}}<div style="font-size:14px;"><b>{{#ifexpr:{{{lv2 speed|{{{speed}}}}}}<0.3|E|{{#ifexpr:{{{lv2 speed|{{{speed}}}}}}<0.5|D|{{#ifexpr:{{{lv2 speed|{{{speed}}}}}}<0.7|C|{{#ifexpr:{{{lv2 speed|{{{speed}}}}}}<0.9|B|{{#ifexpr:{{{lv2 speed|{{{speed}}}}}}<1.0|B+|{{#ifexpr:{{{lv2 speed|{{{speed}}}}}}<1.2|A|{{#ifexpr:{{{lv2 speed|{{{speed}}}}}}<1.5|A+|{{#ifexpr:{{{lv2 speed|{{{speed}}}}}}<1.8|S|{{#ifexpr:{{{lv2 speed|{{{speed}}}}}}<2.0|S+|{{#ifexpr:{{{lv2 speed|{{{speed}}}}}}>=2|SS}}}}}}}}}}}}}}}}}}}}</b></div></td>}}</tr>{{#if:{{{range|}}}| <tr><th>Attack range</th><td colspan="{{#if:{{{lv2 hp|}}}|3|{{#if:{{{lv1 hp|}}}|2|1}}}}">{{#if:{{{range note|}}}|<span title="{{#ifexpr:{{{range}}}>=20|Technically&#32;{{{range}}}&#32;tiles&#59;&#32;}}{{{range note}}}" style="border-bottom:1px dotted gray; cursor:help;">{{#ifexpr:{{{range}}}>=20|<i>Global</i>|{{{range}}}&#32;tiles}}</span>|{{#ifexpr:{{{range}}}>=20|<span title="Technically {{{range}}} tiles"><i>Global</i></span>|{{{range}}}&#32;tiles}}}}</td></tr>}} <tr><th>Weight</th><td colspan="{{#if:{{{lv2 hp|}}}|3|{{#if:{{{lv1 hp|}}}|2|1}}}}">{{#switch:{{{stationary|false}}}|false={{#if:{{{weight note|}}}|<span title="{{{weight note}}}" style="border-bottom:1px dotted gray; cursor:help;">{{{weight}}}</span>|{{{weight}}}}}|true=<span title="Technically has a weight of {{{weight}}}, but this is redundant since this enemy cannot be shifted" style="cursor:help;"><i>Immovable</i></span>}}</td></tr> <tr><th>[[Life Point|<span style="color:white;">Life Point</span>]] penalty</th><td colspan="{{#if:{{{lv2 hp|}}}|3|{{#if:{{{lv1 hp|}}}|2|1}}}}">{{#switch:{{{stationary|false}}}|false={{#if:{{{lp note|}}}|<span title="{{{lp note}}}" style="border-bottom:1px dotted gray; cursor:help;">{{{lp|1}}}</span>|{{{lp|1}}}}}|true=<span title="Technically deducts {{{lp}}} Life Point(s), but this is redundant since this enemy does move and thus will never head towards a Protection Objective" style="cursor:help;">N/A</span>}}</td></tr>{{#if:{{{size x|}}}{{{size y|}}}| <tr><th>Size</th><td colspan="{{#if:{{{lv2 hp|}}}|3|{{#if:{{{lv1 hp|}}}|2|1}}}}">{{#if:{{{size note|}}}|<span title="{{{size note}}}" style="border-bottom:1px dotted gray; cursor:help;">{{{size x}}}&times;{{{size y}}}&#32;tiles</span>|{{{size x}}}&times;{{{size y}}}}}</td></tr>}}{{#if:{{{attribute notes|}}}| <tr><th>Notes</th><td colspan="{{#if:{{{lv2 hp|}}}|3|{{#if:{{{lv1 hp|}}}|2|1}}}}" style="text-align:left;">{{#if:{{{attribute notes|}}}|{{{attribute notes}}}</td></tr>}}}}{{#if:{{{misc|}}}| <tr><th colspan="{{#if:{{{lv2 hp|}}}|4|{{#if:{{{lv1 hp|}}}|3|2}}}}">Additional information</th></tr> <tr><td colspan="{{#if:{{{lv2 hp|}}}|4|{{#if:{{{lv1 hp|}}}|3|2}}}}" style="text-align:left;">{{#if:{{{misc|}}}|{{{misc}}}</td></tr>}}}} </table> <h3>Susceptibilities</h3> {| class="mrfz-wtable" width="75%" cellpadding="5" style="table-layout:fixed; text-align:center; font-size:12px;" ![[Silence (debuff)|<span style="color:white;">Silence</span>]] ![[Stun|<span style="color:white;">Stun</span>]] ![[Sleep|<span style="color:white;">Sleep</span>]] ![[Freeze|<span style="color:white;">Freeze</span>]] ![[Levitate|<span style="color:white;">Levitate</span>]] |- |<span title="{{#switch:{{{silence|1}}}| 0=Immune| 1=Vulnerable}}">[[File:{{#switch:{{{silence|1}}}|0=Cross|1=Tick}}.png|20px|link=]]</span> |<span title="{{#switch:{{{stun|1}}}| 0=Immune| 1=Vulnerable}}">[[File:{{#switch:{{{stun|1}}}|0=Cross|1=Tick}}.png|20px|link=]]</span> |<span title="{{#switch:{{{sleep|1}}}| 0=Immune| 1=Vulnerable}}">[[File:{{#switch:{{{sleep|1}}}|0=Cross|1=Tick}}.png|20px|link=]]</span> |<span title="{{#switch:{{{freeze|1}}}| 0=Immune| 1=Vulnerable}}">[[File:{{#switch:{{{freeze|1}}}|0=Cross|1=Tick}}.png|20px|link=]]</span> |<span title="{{#switch:{{{levitate|1}}}| 0=Immune| 1=Vulnerable}}">[[File:{{#switch:{{{levitate|1}}}|0=Cross|1=Tick}}.png|20px|link=]]</span> |}</includeonly><noinclude>{{Documentation}}[[Category:Enemy templates|{{PAGENAME}}]]</noinclude>
Template:Story head
<includeonly>{{#if:{{{1|}}}|{{Quote|{{{1}}}}}}} {| class="mrfz-btable" width="100%" cellpadding="5" style="vertical-align:top; font-size:14px;"</includeonly><noinclude>This template is used to create a table showing ''[[Arknights]]'<nowiki/>'' story content in conjunction with {{T|Story cell}} and {{T|Table end}}. If the story has a short summary, shown when trying to skip the story, put it inside the template. [[Category:Table templates|{{PAGENAME}}]]</noinclude>
Template:Outfit head
<includeonly>{| class="mrfz-wtable" width="100%" border="1" cellpadding="5" style="font-size:12px;" |- {{#if:{{{1|}}}|!colspan="2" style="text-align:center; font-family:'Roboto Condensed'; font-size:16px;"{{!}}{{#if:{{{link|}}}|[[{{{link}}}|{{Color|{{{1}}}|-1}}]]|{{{1}}}}}}}</includeonly><noinclude>{{Documentation}}[[Category:Table templates|{{PAGENAME}}]]</noinclude>
Template:User infobox/doc
This infobox template is used on user pages. {{Heading2|Syntax}} {{Syntax head}} {{Syntax cell|username|The user's name on the wiki.}} {{Syntax cell|name|The user's name on ''[[Arknights]]'', which will be displayed as "Dr. [name]#[id]".}} {{Syntax cell|id|The user's ID number, displayed next to their in-game name.}} {{Syntax cell|date|When the user starts playing ''Arknights''.}} {{Syntax cell|server|Which server the user is actively playing ''Arknights'' on.}} {{Syntax cell|episode|The furthest [[Main Theme]] episode the user has progressed while playing ''Arknights''.}} {{Syntax cell|operators|How many ''Arknights'' [[Operator]]s the player have in their roster.}} {{Syntax cell|assistant|The player's current Assistant Operator in ''Arknights''.}} {{Syntax cell|support|The player's [[Support Unit]] Operator(s) in ''Arknights'' (max. 3).}} {{Table end}}<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
Template:User infobox
<includeonly><infobox> <title source="username"><default>{{BASEPAGENAME}}</default></title> <image source="image"/> <data source="name"><label>Nickname</label><format>Dr.&#32;{{{name}}}#{{{id}}}</format></data> <data source="date"><label>Played from</label></data> <data source="server"><label>Server(s)</label></data> <data source="episode"><label>Progress</label></data> <data source="operators"><label>Operators</label></data> <group layout="horizontal"> <header><center>Assistant</center></header> <data source="assistant"><format>{{C|{{{assistant}}}|3=1|gridview=true}}</format></data> </group> <group layout="horizontal"> <header><center>Support Unit</center></header> <data source="support"><format>{{C|{{#explode:{{{support|}}}|,|0}}|3=1|gridview=true}}</format></data> <data source="support"><format>{{#ifexist:{{#explode:{{{support|}}}|,|1}}|{{C|{{#explode:{{{support|}}}|,|1}}|3=1|gridview=true}}}}</format></data> <data source="support"><format>{{#ifexist:{{#explode:{{{support|}}}|,|2}}|{{C|{{#explode:{{{support|}}}|,|2}}|3=1|gridview=true}}}}</format></data> </group> </infobox></includeonly><noinclude>{{Documentation}}[[Category:Templates|{{PAGENAME}}]]</noinclude>
Template:NPC infobox/doc
This infobox template is used on [[NPC]] pages. {{Heading2|Syntax}} {{Syntax head}} {{Syntax cell|name|The NPC's name.}} {{Syntax cell|image|The NPC's image file(s).}} {{Syntax cell|fullname|The NPC's full name, if stated in the story.}} {{Syntax cell|realname|The NPC's real name, if stated in the story.}} {{Syntax cell|othername|The NPC's aliases, if stated in the story.}} {{Syntax cell|illustrator|The NPC's [[Illustrators|illustrator]], if confirmed from external and in-game sources.}} {{Syntax cell|theme|The ''[[Arknights]]'' music associated with the NPC (i.e. their leitmotif).}} {{Syntax cell|filename|The NPC's internal name (i.e. name on the game files).}} {{Syntax cell|jpcv|The NPC's Japanese [[Character voices|CV]], if they appear in other ''Arknights'' media.}} {{Syntax cell|cncv|The NPC's Chinese CV, if they appear in other ''Arknights'' media.}} {{Syntax cell|encv|The NPC's English CV, if they appear in other ''Arknights'' media.}} {{Syntax cell|krcv|The NPC's Korean CV, if they appear in other ''Arknights'' media.}} {{Syntax cell|cnname|The NPC's original Chinese name (used in the CN server).<br/>If a value is given for <code>twname</code>, this will be distinguished as the Simplified Chinese name.}} {{Syntax cell|twname|The NPC's Traditional Chinese name (used in the TW server).}} {{Syntax cell|jpname|The NPC's Japanese name (used in the JP server).}} {{Syntax cell|krname|The NPC's Korean name (used in the KR server).}} {{Syntax cell|gender|The NPC's gender.}} {{Syntax cell|age|The NPC's age, if stated or implied (including estimations) in the story.}} {{Syntax cell|height|The NPC's height, if stated in external and in-game sources.}} {{Syntax cell|birthdate|The NPC's date of birth, if stated in external and in-game sources.}} {{Syntax cell|birthplace|The NPC's place of birth.}} {{Syntax cell|faction|The [[faction]] that the NPC is aligned with/affiliated to.}} {{Syntax cell|race|The NPC's [[race]].}} {{Syntax cell|occupation|The NPC's occupation(s).}} {{Syntax cell|family|The NPC's family and relatives.}} {{Syntax cell|status|The NPC's status as of their most recent appearance in the story.}} {{Syntax cell|first|The NPC's first appearance in other ''Arknights'' media.}} {{Syntax cell|last|The NPC's last appearance in other ''Arknights'' media.}} {{Syntax cell|related|Up to 9 characters related with the NPC, separated by commas.}} {{Table end}}<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
Template:NPC infobox
<includeonly><infobox> <title source="name"><default>{{BASEPAGENAME}}</default></title> <image source="image"><default>{{BASEPAGENAME}}.png</default></image> <data source="fullname"><label>Full name</label></data> <data source="realname"><label>Real name</label></data> <data source="othername"><label>Also known as</label></data> <data source="fileno"><label>File no.</label></data> <data source="illustrator"><label>[[Illustrators|Illustrator]]</label></data> <data source="theme"><label>Leitmotif</label><format>[[{{{theme}}}]]</format></data> <data source="filename"><label>Internal name</label><format>''{{{filename}}}''</format></data> <group collapse="closed"> <header>Other Names</header> <data source="cnname"><label>{{#if:{{{twname|}}}|{{Tip|noline=true|Simp. Chinese|Simplified Chinese (used in the CN server)}}|Chinese}}</label></data> <data source="twname"><label>{{Tip|noline=true|Trad. Chinese|Traditional Chinese (used in the TW server)}}</label></data> <data source="jpname"><label>Japanese</label></data> <data source="krname"><label>Korean</label></data> </group> <group collapse="closed"> <header>Character Voices</header> <data source="jpcv"><label>Japanese</label></data> <data source="cncv"><label>Chinese</label></data> <data source="encv"><label>English</label></data> <data source="krcv"><label>Korean</label></data> </group> <group> <header>General Information</header> <data source="gender"><label>Gender</label></data> <data source="birthdate"><label>Date of birth</label></data> <data source="birthplace"><label>Place of birth</label></data> <data source="race"><label>Race</label></data> <data source="age"><label>Age</label><!-- only for NPCs whose age is stated in-game --></data> <data source="height"><label>Height</label><!-- only for NPCs whose height is given --></data> <data source="faction"><label>Faction</label></data> <data source="occupation"><label>Occupation</label></data> <data source="family"><label>Family/relatives</label></data> <data source="status"><label>Status</label></data> </group> <group collapse="closed"> <header>Anime Information</header> <data source="first"><label>First appearance</label></data> <data source="last"><label>Last appearance</label></data> </group> <group layout="horizontal"> <header><center>Related Characters</center></header> <data source="related"><format>{{C|{{#explode:{{{related|}}}|,|0}}|gridview=true}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related|}}}|,|1}}|{{C|{{#explode:{{{related|}}}|,|1}}|gridview=true}}}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related|}}}|,|2}}|{{C|{{#explode:{{{related|}}}|,|2}}|gridview=true}}}}</format></data> </group> <group layout="horizontal"> <data source="related"><format>{{#if:{{#explode:{{{related|}}}|,|3}}|{{C|{{#explode:{{{related|}}}|,|3}}|gridview=true}}}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related|}}}|,|4}}|{{C|{{#explode:{{{related|}}}|,|4}}|gridview=true}}}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related|}}}|,|5}}|{{C|{{#explode:{{{related|}}}|,|5}}|gridview=true}}}}</format></data> </group> <group layout="horizontal"> <data source="related"><format>{{#if:{{#explode:{{{related|}}}|,|6}}|{{C|{{#explode:{{{related|}}}|,|6}}|gridview=true}}}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related|}}}|,|7}}|{{C|{{#explode:{{{related|}}}|,|7}}|gridview=true}}}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related|}}}|,|8}}|{{C|{{#explode:{{{related|}}}|,|8}}|gridview=true}}}}</format></data> </group> </infobox></includeonly><noinclude>{{Documentation}}[[Category:Character templates|{{PAGENAME}}]][[Category:Infoboxes]]</noinclude>
Template:Navbox
<onlyinclude>{{#invoke:NavboxBuilder|create}}</onlyinclude> ==Parameters== {{#invoke:NavboxBuilder|documentation}}
Template:!!
<includeonly>&#124;&#124;</includeonly><noinclude>This template is used for creating two pipes in [[Help:Table|wikitables]] contained in [[Help:Parser functions|Parser functions]]. For further information, see [[m:Template:!!|Template:!! on Meta-Wiki]]. [[Category:Templates|{{PAGENAME}}]]</noinclude>
Template:Quote
<table align="center" border="0" cellpadding="1" cellspacing="0" style="margin:1.6em auto;"><tr>{{#switch:{{{nobracket|false}}}|false=<td class="quote-left">“</td>|true=}}<td class="quote">''<nowiki/>{{{text|{{{1}}}}}}<nowiki/>''</td>{{#switch:{{{nobracket|false}}}|false=<td class="quote-right">”</td>|true=}}</tr>{{#if:{{{2|}}}|<tr>{{#switch:{{{nobracket|false}}}|false=<td class="quote-bottom"></td>|true=}}<td class="quote-bottom">&mdash;{{{2}}}{{#if:{{{3|}}}|<sup class="noprint">[[{{{3}}}|<nowiki/>[source]<nowiki/>]]</sup>}}</td>{{#switch:{{{nobracket|false}}}|false=<td class="quote-bottom"></td>|true=}}</tr>}}</table><noinclude>{{Documentation}}[[Category:Templates]]</noinclude>
Template:Quote/doc
This template is used to display a quoted text. {{Heading2|Usage}} Simply add <code><nowiki>{{Quote}}</nowiki></code>. {{Heading3|Syntax}} {{Syntax head}} {{Syntax cell|{{{1}}}|The quote.}} {{Syntax cell|{{{2}}}|The speaker.}} {{Syntax cell|{{{3}}}|The source.}} {{Table end}}<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
Beginner's Guide
{{Construction}} The '''Beginner's Guide''' in Arknights Wiki gathers some of the basic information and or instructions regarding ''[[Arknights]]''. {| class="article-table" width="100%" border="1" !Content |- | *[[User interface]] *[[Team building]] *[[Class]] |} ==Continuation== {{Main|Intermediate Guide}} [[Category:Guides]]
0-1
{{Operation tab}} {{Operation info |episode = Prologue |name = Collapse |prev = 0-0 |next = TR-1 |desc = The enemy's vanguard has appeared to your three o'clock. Deploy melee [[Operator]]s to stop them.}} <tabber> |-|Normal Mode={{Operation data |level = Level 1 |sanity = 6 |drill = 1 |unit limit = 8 |enemies = 11 |lp = 20 |dp = 10 |exp = 60 |lmd = 60 |firstdrop = {{i|Originite Prime|rate=0}}{{i|Recruitment Permit}} |regdrops = {{i|Drill Battle Record|rate=1}} |extradrops = {{i|Orirock}}{{i|Sugar Substitute}}{{i|Ester}}{{i|Oriron Shard}}{{i|Diketon}}{{i|Damaged Device}}{{i|Drill Battle Record}}{{i|Pure Gold}} |normal = {{E|Soldier|1}}, {{E|Originium Slug|10}}}} |-|Challenge Mode={{Operation data |cond = [[Deployment Point]]s will not automatically recover. |sanity = 6 |drill = 3 |unit limit = 8 |enemies = 11 |lp = 1 |dp = 10 |exp = 60 |lmd = 60 |firstdrop = {{i|Originite Prime}} |normal = {{E|Soldier|1}}, {{E|Originium Slug|10}}}} </tabber> {{Main Theme operations}} [[Category:Prologue|1]]
Template:Heading
<div style="background-color:#000; color:#fff; font-family:'impact'; float:right; transform:skew(-20deg); min-width:750px; font-size:25px; padding:7px; padding-left:20px; margin-right:-8px;">{{{1}}}</div>{{clr}} <noinclude>[[Category:Templates|{{PAGENAME}}]]</noinclude>
Template:Character
{{#switch:{{{gridview|false}}}| true=<div style="{{#switch:{{{3|0}}}|0=display:inline-block; margin:5px;|1=margin:0 auto;|{{#switch:{{{float|false}}}|true=float:left; margin:0 5px 5px 0;|false=}}}} position:relative; max-width:120px; text-align:center;">{{#if:{{{1|}}}|{{Character data/operator1|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=true|icononly={{{icononly|false}}}|simrec={{{simrec|false}}}}}{{Character data/operator2|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=true|icononly={{{icononly|false}}}|simrec={{{simrec|false}}}}}{{Character data/operator3|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=true|icononly={{{icononly|false}}}|simrec={{{simrec|false}}}}}{{Character data/operator4|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=true|icononly={{{icononly|false}}}|simrec={{{simrec|false}}}}}{{Character data/operator5|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=true|icononly={{{icononly|false}}}|limited={{{limited|false}}}|store={{{store|false}}}|simrec={{{simrec|false}}}}}{{Character data/operator6|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=true|icononly={{{icononly|false}}}|limited={{{limited|false}}}|limited2={{{limited2|false}}}|store={{{store|false}}}|simrec={{{simrec|false}}}}}{{Character data/npc1|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=true|icononly={{{icononly|false}}}}}{{Character data/npc2|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=true|icononly={{{icononly|false}}}}}}}</div>| false={{#if:{{{1|}}}|{{Character data/operator1|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=false}}{{Character data/operator2|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=false}}{{Character data/operator3|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=false}}{{Character data/operator4|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=false}}{{Character data/operator5|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=false}}{{Character data/operator6|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=false}}{{Character data/npc1|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=false}}{{Character data/npc2|{{{1|}}}|{{{2|{{{1}}}}}}|gridview=false}}}}}}<noinclude>{{Documentation}}[[Category:Icon templates]][[Category:Character templates]]</noinclude>
Amiya
{{Operator info |name = Amiya |class = Caster |branch = Core |faction = Rhodes Island |rarity = 5 |position = Ranged |tags = DPS |trait = Deals {{Color|Arts Damage}} |starting = true |obtain = [[2-10]], [[3-8]], [[4-9]], [[6-17]], [[7-18]] |desc = Amiya, leader of [[Rhodes Island]], will fight alongside you. |quote = Keep fighting, [[Doctor]].}} {{Operator tab}} {{Operator infobox |rarity = 5star |name = Amiya |image = <gallery> Amiya.png|Base Amiya Elite 1.png|Elite 1 Amiya Elite 2.png|Elite 2 Amiya Skin 1.png|Newsgirl Amiya Skin 2.png|Fresh Fastener Amiya Skin 3.png|Planter </gallery> |cnname = 阿米娅 |jpname = アーミヤ |krname = 아미야 |fileno = R001 |filename = char_002_amiya |illustrator = 唯@W |jpcv = Tomoyo Kurosawa |cncv = Dian Tao |encv = Emma Ballantine |krcv = Lee Ji-hyun |gender = Female |age = ~14<ref>[[6-12/Story#Before operation|6-12 Before]]</ref> |theme = Wrathful Cerulean Flame |experience = 3 years |birthplace = [[Rim Billiton‏‎]] |birthdate = December 23rd |race = [[Cautus]]/[[Chimera]] |height = 142 cm |oripathy = Showed physical signs of [[Originium]], infection confirmed by medical report. |strength = Normal |mobility = Standard |endurance = Normal |tactical = Excellent |skill = Standard |originium = ██ |related = Blaze, Ch'en, Doctor, Kal'tsit, Rosmontis, Savage, Texas, Theresa |alternative = Amiya (Guard)|othername=}} ==Stats== {{Operator data |range1 = {{Ranges|p|r|r|r|p}} {{Ranges|p|s|r|r|p}} {{Ranges|p|r|r|r|p}} |range2 = {{Ranges|p|r|r|r|p|p}} {{Ranges|p|s|r|r|r|p}} {{Ranges|p|r|r|r|p|p}} |range3 = {{Ranges|p|r|r|r|p|p}} {{Ranges|p|s|r|r|r|p}} {{Ranges|p|r|r|r|p|p}} |HP = 699, 958, 1198, 1480 |HP trust = 200 |ATK = 276, 390, 514, 612 |ATK trust = 70 |DEF = 48, 81, 110, 121 |DEF trust = |RES = 10, 10, 15, 20 |RDP = 70, 70, 70, 70 |DP = 18, 18, 20, 20 |BLOCK = 1, 1, 1, 1 |ASPD = 1.6, 1.6, 1.6, 1.6 |pot2 = Max HP {{Color|+200}} |pot3 = [[Deployment Point|DP]] cost {{Color|-1}} |pot4 = ATK {{Color|+30}} |pot5 = DP cost {{Color|-1}} |pot6 = {{Color|Improves|2}} {{Color|Emotional Absorption}} |e1 = *Maximum attributes increased. *[[Deployment Point|DP]] cost {{Color|+2|3}}. *New [[skill]]: {{Color|Spirit Burst}}. *Range extended. |e1 level = 50 |e1 lmd = 20000 |e1 m1 = Caster Chip, 3 |e1 m2 = Device, 4 |e1 m3 = Oriron, 4 |e2 = *Maximum attributes increased. *New skill: {{Color|Chimera}}. *{{Color|???}} becomes {{Color|Emotional Absorption}}. *[[Operator Module|{{Color|Operator Modules}}]] available. |e2 level = 70 |e2 lmd = 120000 |e2 m1 = Caster Dualchip, 3 |e2 m2 = Orirock Concentration, 10 |e2 m3 = Loxic Kohl, 10}} ==Skills== {{Skill head|Tactical Chant γ|icon=T3|{{SB|1}} {{SB|4}}|30}} {{skc|1|0|40|30s|effect=ASPD {{Color|+30}}}} {{skc|2|0|35|30s|effect=ASPD {{Color|+35}}}} {{skc|3|5|35|30s|effect=ASPD {{Color|+40}}}} {{skc|4|5|35|30s|effect=ASPD {{Color|+45}}}} {{skc|5|5|35|30s|effect=ASPD {{Color|+50}}}} {{skc|6|5|35|30s|effect=ASPD {{Color|+55}}}} {{skc|7|10|32|30s|effect=ASPD {{Color|+60}}}} {{skc|8|10|32|30s|effect=ASPD {{Color|+70}}}} {{skc|9|10|32|30s|effect=ASPD {{Color|+80}}}} {{skc|10|15|30|30s|effect=ASPD {{Color|+90}}}} {{Skill end}} {{Skill head|Spirit Burst|icon=Amiya1|{{SB|1}} {{SB|5}}|25}} {{skc|1|0|100|25s|effect=Fires {{Color|6}} times with {{Color|33%}} ATK when attacking and attacks random targets within Attack Range<br/>{{Color|Automatically activated; Amiya is {{G|Stun|Stunned}} for 10 seconds after the skill duration|2}}}} {{skc|2|0|100|25s|effect=Fires {{Color|6}} times with {{Color|35%}} ATK when attacking and attacks random targets within Attack Range<br/>{{Color|Automatically activated; Amiya is {{G|Stun|Stunned|nolink=true}} for 10 seconds after the skill duration|2}}}} {{skc|3|0|100|25s|effect=Fires {{Color|6}} times with {{Color|37%}} ATK when attacking and attacks random targets within Attack Range<br/>{{Color|Automatically activated; Amiya is {{G|Stun|Stunned|nolink=true}} for 10 seconds after the skill duration|2}}}} {{skc|4|0|100|25s|effect=Fires {{Color|7}} times with {{Color|39%}} ATK when attacking and attacks random targets within Attack Range<br/>{{Color|Automatically activated; Amiya is {{G|Stun|Stunned|nolink=true}} for 10 seconds after the skill duration|2}}}} {{skc|5|0|100|25s|effect=Fires {{Color|7}} times with {{Color|41%}} ATK when attacking and attacks random targets within Attack Range<br/>{{Color|Automatically activated; Amiya is {{G|Stun|Stunned|nolink=true}} for 10 seconds after the skill duration|2}}}} {{skc|6|0|100|25s|effect=Fires {{Color|7}} times with {{Color|43%}} ATK when attacking and attacks random targets within Attack Range<br/>{{Color|Automatically activated; Amiya is {{G|Stun|Stunned|nolink=true}} for 10 seconds after the skill duration|2}}}} {{skc|7|0|100|25s|effect=Fires {{Color|7}} times with {{Color|45%}} ATK when attacking and attacks random targets within Attack Range<br/>{{Color|Automatically activated; Amiya is {{G|Stun|Stunned|nolink=true}} for 10 seconds after the skill duration|2}}}} {{skc|8|0|100|25s|effect=Fires {{Color|8}} times with {{Color|50%}} ATK when attacking and attacks random targets within Attack Range<br/>{{Color|Automatically activated; Amiya is {{G|Stun|Stunned|nolink=true}} for 10 seconds after the skill duration|2}}}} {{skc|9|0|100|25s|effect=Fires {{Color|8}} times with {{Color|55%}} ATK when attacking and attacks random targets within Attack Range<br/>{{Color|Automatically activated; Amiya is {{G|Stun|Stunned|nolink=true}} for 10 seconds after the skill duration|2}}}} {{skc|10|0|100|25s|effect=Fires {{Color|8}} times with {{Color|60%}} ATK when attacking and attacks random targets within Attack Range<br/>{{Color|Automatically activated; Amiya is {{G|Stun|Stunned|nolink=true}} for 10 seconds after the skill duration|2}}}} {{Skill end}} {{Skill head|Chimera|icon=Amiya2|{{SB|1}} {{SB|4}}|30|range={{Ranges|p|r|r|r|p|p}} {{Ranges|p|r|r|r|r|p}} {{Ranges|p|s|r|r|r|p}} {{Ranges|p|r|r|r|r|p}} {{Ranges|p|r|r|r|p|p}}}} {{skc|1|0|120|30s|effect=ATK {{Color|+100%}}, Max HP {{Color|+25%}}, Range {{Color|expands}}, damage type changes to {{Color|Pure}}; After the skill ends, Amiya will automatically be retreated{{Note|name=s3|Contrary to the in-game animation that shows Amiya being knocked out.}}}} {{skc|2|0|120|30s|effect=ATK {{Color|+110%}}, Max HP {{Color|+25%}}, Range {{Color|expands}}, damage type changes to {{Color|Pure}}; After the skill ends, Amiya will automatically be retreated{{Note|name=s3}}}} {{skc|3|0|120|30s|effect=ATK {{Color|+120%}}, Max HP {{Color|+25%}}, Range {{Color|expands}}, damage type changes to {{Color|Pure}}; After the skill ends, Amiya will automatically be retreated{{Note|name=s3}}}} {{skc|4|0|120|30s|effect=ATK {{Color|+130%}}, Max HP {{Color|+50%}}, Range {{Color|expands}}, damage type changes to {{Color|Pure}}; After the skill ends, Amiya will automatically be retreated{{Note|name=s3}}}} {{skc|5|0|120|30s|effect=ATK {{Color|+140%}}, Max HP {{Color|+50%}}, Range {{Color|expands}}, damage type changes to {{Color|Pure}}; After the skill ends, Amiya will automatically be retreated{{Note|name=s3}}}} {{skc|6|0|120|30s|effect=ATK {{Color|+150%}}, Max HP {{Color|+50%}}, Range {{Color|expands}}, damage type changes to {{Color|Pure}}; After the skill ends, Amiya will automatically be retreated{{Note|name=s3}}}} {{skc|7|0|120|30s|effect=ATK {{Color|+160%}}, Max HP {{Color|+75%}}, Range {{Color|expands}}, damage type changes to {{Color|Pure}}; After the skill ends, Amiya will automatically be retreated{{Note|name=s3}}}} {{skc|8|0|120|30s|effect=ATK {{Color|+180%}}, Max HP {{Color|+75%}}, Range {{Color|expands}}, damage type changes to {{Color|Pure}}; After the skill ends, Amiya will automatically be retreated{{Note|name=s3}}}} {{skc|9|0|120|30s|effect=ATK {{Color|+200%}}, Max HP {{Color|+75%}}, Range {{Color|expands}}, damage type changes to {{Color|Pure}}; After the skill ends, Amiya will automatically be retreated{{Note|name=s3}}}} {{skc|10|0|120|30s|effect=ATK {{Color|+230%}}, Max HP {{Color|+100%}}, Range {{Color|expands}}, damage type changes to {{Color|Pure}}; After the skill ends, Amiya will automatically be retreated{{Note|name=s3}}}} {{Skill end}} {{Skill upgrade head}} {{Suc|level=2|summary=4}} {{Suc|level=3|summary=4|m1=Damaged Device, 4}} {{Suc|level=4|summary=6|m1=Orirock Cube, 4}} {{Suc|level=5|summary=6|m1=Sugar, 5}} {{Suc|level=6|summary=6|m1=Aketon, 4}} {{Suc|level=7|summary=6|m1=Integrated Device, 2|m2=Sugar Pack, 3}} {{Suc|level=8| skill1=Tactical Chant γ|summary1=5|m11=White Horse Kohl, 3|m12=Aketon, 5| skill2=Spirit Burst|summary2=5|m21=Manganese Trihydrate, 3|m22=Integrated Device, 2| skill3=Chimera|summary3=5|m31=Grindstone Pentahydrate, 3|m32=Loxic Kohl, 4}} {{Suc|level=9| skill1=Tactical Chant γ|summary1=6|m11=Grindstone Pentahydrate, 3|m12=White Horse Kohl, 6| skill2=Spirit Burst|summary2=6|m21=RMA70-24, 3|m22=Manganese Trihydrate, 5| skill3=Chimera|summary3=6|m31=Orirock Concentration, 3|m32=Grindstone Pentahydrate, 6}} {{Suc|level=10| skill1=Tactical Chant γ|summary1=10|m11=D32 Steel, 4|m12=Orirock Concentration, 5| skill2=Spirit Burst|summary2=10|m21=Polymerization Preparation, 4|m22=White Horse Kohl, 5| skill3=Chimera|summary3=10|m31=Bipolar Nanoflake, 4|m32=Polyester Lump, 4}} {{Skill upgrade end}} ==Talent(s)== {{Talent|???|Base|?????}} {{Talent|Emotional Absorption|Elite 2|Restores 2 extra Skill Points when damaging{{Note|name=t|The original text says "attacking", which can be misleading.}} an enemy and 8 extra Skill Points when killing an enemy|Elite 2|Restores 3 {{Color|(+1)|2}} extra Skill Points when damaging{{Note|name=t}} an enemy and 10 {{Color|(+2)|2}} extra Skill Points when killing an enemy|pot2=5|rpl=???}} ==Base skills== {{Base skill|Agreement|cond=Base|facility=Control Center|desc=When this [[Operator]] is assigned to the [[Control Center]], all [[Trading Post]]s' order efficiency {{Color|+7%}} (only the most effective one will take effect when assigned Operators have the same skill effect)}} {{Base skill|Violin Solo|cond=Elite 2|facility=Dormitory|desc=When this [[Operator]] is assigned to a [[Dormitory]], restores {{Color|+0.15}} Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)}} ==Modules== {{Operator module |title = Original |type = basic |branch = Core Caster |desc = Amiya has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.<br/>The Field Operations Department has thus passed the following resolution:<br/>This operator shall be appointed a [[Caster]] Operator during field operations to exercise [[Core Caster]] responsibilities.<br/>In witness whereof,<br/>This badge is hereby conferred upon the above named.}} {{Operator module |title = CCR-Y |type = y |module = DWDB-221E |trait = new |talent = original,Emotional Absorption |effect1 = Gains {{Color|1}} SP when normal attacks hit an [[Elite enemy|elite]] or [[Boss enemy|leader enemy]]. |att11 = hp,100 |att12 = atk,30 |effect2 = Restores 3 extra Skill Points when damaging{{Note|name=t}} an enemy and 8 extra Skill Points when killing an enemy |att21 = hp,130 |att22 = atk,40 |effect3 = Restores 3 extra Skill Points when damaging{{Note|name=t}} an enemy and 10 extra Skill Points when killing an enemy |att31 = hp,150 |att32 = atk,50 |mission1 = Defeat 10 [[Elite enemy|elite]] or [[Boss enemy|leader enemies]] with Amiya (excluding [[Support Unit]]s) |mission2 = Clear [[Main Theme]] [[3-8]] with a 3-star rating; You must deploy your own [[Core Caster]]-form Amiya, and have Core Caster-form Amiya defeat [[Skullshatterer/Enemy|Skullshatterer]] |level = 50 |data block = 2 |material = Polyester Lump, 3 |lmd = 40000 |data stick = 20 |material 2 = Keton Colloid, 4 |lmd 2 = 50000 |data instrument = 8 |material 3 = Oriron Block, 5 |lmd 3 = 60000 |desc = First, there are a few indistinct silhouettes. Soon, a dazzling light. Gradually, the light grows distant and rises to the sky, leaving behind bright blotches. Not long after, these points of light themselves speed far away, and all that remains is a meaningless, jet black.<br/>You remember those blotches are celestial bodies, every one. You remember the home of the stars is called the cosmos.<br/>Then immediately, your sight abruptly grows clear. Sleek metal. A sealed room. A clear window forms your third eye&ndash;through the window, you gaze at a colossal grey sphere, and in the center of that megastructure no normal mind could comprehend, it quietly awaits its birth father...<br/>You suddenly feel a kind of movement. A fluid wets your vision. You begin to seek this emotion's root. You see a child's birth. It is your child. A brand new fate, a soul entrusted... But against that yawning megastructure, how insignificant a life of such miniscule proportions it is.<br/>You return to the now, and gaze at those engineering ships, big and small. You, the mathematician, quickly make a ridiculous comparison&ndash;even the smallest ship among them is thousands of times larger than an infant of mankind.<br/>But you have all done it. Starting from the antiquity of antiquity, starting with fire or a hunt, you have come all the way to today.<br/>You are immensely proud. By some mysterious mechanism, you feel this pride as if it is yours, upon which more information pours into your mind. You remember your own identity. You realize that you are the designer of that artificial satellite. And after such a long journey in [[wikipedia:Hyperspace|subspace]], you finally greet the moment of its completion with your very own eyes.<br/>Honor, wealth, family, ideals... such vocabulary flickers elusive, hovers, dissipates, and in the end there is left one, and only one...<br/>...<br/>...<br/>"Future..."<br/>"What? What did you see?"<br/>"..."<br/>"Hey, respond! Hey!"<br/>All present lapse into silence. A young woman to the side wells with urgency.<br/>"Examine his brain! I told you we shouldn't have been so hasty! We only just set up protocol channels to database comms! This is only our first recorded successful transmission!"<br/>"...I'm sorry."<br/>"Wait. What are you saying?"<br/>"I mean... I never used to be too fond of you planetary engineers. I always felt your work was all style, no substance... but I saw it. I saw your past, I shared in your past. I felt your emotions. It was... like nothing else."<br/>"You..."<br/>"Yes. I felt you reminisce, like an ordinary father, about your children and your home. I saw that artificial moon, astonishing as anything. And the sensation, it's beyond all imagination... We've done it."<br/>Once again, everyone is silent.<br/>"So..." The one to break the silence is a fairly young, red-haired lady. "How will it record our epoch, and the epochs to come?"<br/>"As an omnibus of idiocy, I assume," someone responds thoughtlessly. "We've had quite enough ourselves, but from here on out, none of them will ever find another excuse to embellish history."<br/>"Have a little more faith in mankind, friends," says another, elderly, who simply sits down and shuffles herself into a comfortable position. "We've drawn enough lessons already. Our progeny won't be repeating our blunders."<br/>Some chuckle bitterly. It is, of course, no more than a beautiful wish.<br/>"...So we've definitely succeeded? Project DWDB-221E has borne fruit so quickly... My god."<br/>With no warning, a curly-haired person springs to his feet.<br/>"Are we always going to call it DWDB-221E? I know, project numbering follows regulation format. Cold, cold nomenclature, just like with AMa... But our work ''deserves'' a more dignified official name!" Once again, he throws out the proposal he hadn't relented on for more than half the year now. "I want to call it... 'Destiny'! Or maybe 'Truth of the World'?"<br/>The ensuing silence is now an awkward one.<br/>"How about the 'Black Crown'? In terms of an intuitive visual impression of parts of its appearance, it does resemble a crown, after all."<br/>"Eh, not a fan. That one sounds like some boring historical drama."<br/>"In that case..."<br/>The elderly woman interrupts her subordinates before they embroil themselves in yet another endless dispute. She gazes out at the stars beyond the window. Some unwelcome information is arriving, but humanity will ultimately overcome this hardship, just as it has countless times before.<br/>"I have a proposal..."<br/>"We should call it&ndash;'[[Civilight Eterna]]'."}} ==Notes== {{Notelist}} ==Changelog== {{Changelog| *{{Version|Where Vernal Winds Will Never Blow| **Original and CCR-Y [[Operator Module]]s added.}} *{{Version|server=en|Break the Ice| **English and Korean dialogues (voiced by Emma Ballantine and Lee Ji-hyun, respectively) added.}} *{{Version|Episode 9: Stormwatch| **Chinese dialogues (voiced by Dian Tao) added.}} *{{Version|Dossoles Holiday| **Now classified as a [[Core Caster]].}} *{{Version|server=en|Fan Appreciation Event| **{{C|Amiya (Guard)|Guardmiya}} introduced.}} *{{Version|server=en|1st Anniversary Celebration| **{{O|Fresh Fastener|gridview=false}} introduced.}} *{{Version|server=en|Opening Event Part 2| **{{O|Newsgirl|gridview=false}} introduced.}}}} ==References== {{Reflist}} {{Operators}}
Template:Currency
<includeonly><span style="display:inline-block;">{{{2}}}&#32;{{#switch:{{{1}}}| Commendation Certificate|Contract Bounty|Credit|Distinction Certificate|Drill Plan|Furniture Part|Headhunting Data Contract|Headhunting Parametric Model|Intelligence Certificate|LMD|Operation Agreement|Originite Prime|Originium Ingot|Orundum|Sanity|Shop Voucher=[[File:{{{1}}} icon.png|20px|link={{#ifeq:{{PAGENAME}}|{{{1}}}||{{{1}}}}}]]| Contract Bounty Beta=[[File:Contract Bounty Beta icon.png|18px|link=Contract Bounty]]| Ambience|Morale=[[File:{{{1}}} icon.png|18px|link=]]| Canned Tea|Dusk Inkstick|Originium Ingot|Wellbeing Charm=[[File:{{{1}}}.png|15px|link={{{1}}}]]| Hope|Magnificent Mushroom|Stone of Kjeragandr=[[File:{{{1}}}.png|18px|link={{{1}}}]]| Life Point=[[File:Life Points.png|18px|link=Life Point]]| Key=[[File:Key icon.png|10px|link=Key]]|Badge of Prosperity|Ecological Sample|Fluffybeast's Fur=[[File:{{{1}}}.png|20px|link=|{{{1}}}]]| Pointing Wood Carving=[[File:{{{1}}}.png|18px|link=|{{{1}}}]]| Flight Data Recording Chip|Eikon Fragment=[[File:{{{1}}}.png|22px|link=|{{{1}}}]]|[[File:{{{1}}}.png|20px|link={{#ifeq:{{PAGENAME}}|{{{1}}}||{{{1}}}}}]]}}</span></includeonly><noinclude> {{Documentation}} [[Category:Icon templates|{{PAGENAME}}]]</noinclude>
Template:Item data/battlerecord
<includeonly>{{#switch:{{{1|}}}| Drill Battle Record={{id|Drill Battle Record|2|A device that stores battle videos. Gives Operators a slight amount of EXP.|In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared. A video record of several battles.|o=1|o1a=[[0-2]]|o1b=[[0-1]] &bull; [[0-2]] &bull; [[0-3]] &bull; [[0-4]] &bull; [[0-5]] &bull; [[0-6]] &bull; [[0-8]] &bull; [[0-10]] &bull; [[S2-3]] &bull; [[LS-1]] &bull; [[LS-2]] &bull; [[LS-3]] &bull; [[LS-4]]|o2=[[Factory]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Frontline Battle Record={{id|Frontline Battle Record|3|A device that stores battle videos. Gives Operators a moderate amount of EXP.|In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared. A video record of several battles, with detailed statistical analysis, plus 3 hours of additional materials and interviews.|o=1|o1b=[[S2-10]] &bull; [[3-5]] &bull; [[LS-1]] &bull; [[LS-2]] &bull; [[LS-3]] &bull; [[LS-4]] &bull; [[LS-5]] &bull; [[CB-2]] &bull; [[CB-4]] &bull; [[CB-6]] &bull; [[CB-8]] &bull; [[CB-10]]|o2=[[Factory]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Strategic Battle Record={{id|Strategic Battle Record|5|A device that stores battle videos. Gives Operators a huge amount of EXP.|In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared. Including an edited copy, plus an HD version, a UHD remastered version, a copy of the HD version, a director's cut, a deluxe version...|o=1|o1b=[[LS-4]] &bull; [[LS-5]] &bull; [[LS-6]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Tactical Battle Record={{id|Tactical Battle Record|4|A device that stores battle videos. Gives Operators a significant amount of EXP.|In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared. A video record of several battles, plus the signature of the one who recorded them.|o=1|o1b=[[4-3]] &bull; [[S4-9]] &bull; [[S5-1]] &bull; [[S5-4]] &bull; [[S5-6]] &bull; [[6-9]] &bull; [[S6-1]] &bull; [[S6-3]] &bull; [[7-11]] &bull; [[7-13]] &bull; [[R8-5]] &bull; [[R8-6]] &bull; [[M8-6]] &bull; [[9-11]] &bull; [[10-2]] &bull; [[11-1]] &bull; [[LS-3]] &bull; [[LS-4]] &bull; [[LS-5]] &bull; [[LS-6]] &bull; [[CB-10]]|o2=[[Factory]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}}}</includeonly><noinclude>Contains the data of [[Battle Record]]s for use with {{T|Item}}. Other item data pages: *{{T|Item data/upgrade1}} *{{T|Item data/upgrade2}} *{{T|Item data/upgrade3}} *{{T|Item data/upgrade4}} *{{T|Item data/upgrade5}} *{{T|Item data/skillsummary}} *{{T|Item data/chip}} *{{T|Item data/classtoken}} *{{T|Item data/operatortoken1}} *{{T|Item data/operatortoken2}} *{{T|Item data/operatortoken3}} *{{T|Item data/operatortoken4}} *{{T|Item data/operatortoken5}} *{{T|Item data/operatortoken6}} *{{T|Item data/building}} *{{T|Item data/currency}} *{{T|Item data/event}} *{{T|Item data/opsupplies}} *{{T|Item data/sticker}} *{{T|Item data/recruitment}} *{{T|Item data/permit}} *{{T|Item data/potential}} *{{T|Item data/restoration}} *{{T|Item data/furniture}} *{{T|Item data/other}} *{{T|Item data/roguelike}} *{{T|Item data/is2play}} *{{T|Item data/is2prop}} </noinclude><noinclude> [[Category:Item databases]] </noinclude>
Template:Enemy data/normal1
<includeonly>{{#switch:{{{1|}}}|<!-- to add a new enemy, copy/paste this line: |={{ed|||||||quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}|--> 01|Soldier={{ed|Soldier|01|D+|D|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 02|Airborne Soldier={{ed|Airborne Soldier|02|D+|C|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 03|Airborne Soldier Leader={{ed|Airborne Soldier Leader|03|C|C|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 04|Dual Swordsman={{ed|Dual Swordsman|04|C|C|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 05|Dual Swordsman Leader={{ed|Dual Swordsman Leader|05|C|B|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 06|Light-Armored Soldier={{ed|Light-Armored Soldier|06|C|C|B|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 07|Light-Armored Soldier Leader={{ed|Light-Armored Soldier Leader|07|B|C|B|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 13|Wraith={{ed|Wraith|13|C|D|C|B|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 16|Wraith Leader={{ed|Wraith Leader|16|B|D|B|B|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 17|Rioter={{ed|Rioter|17|D+|C|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 18|Rioter Leader={{ed|Rioter Leader|18|C|C|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 19|Shielded Soldier={{ed|Shielded Soldier|19|C|C|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 20|Shielded Soldier Leader={{ed|Shielded Soldier Leader|20|C|C|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 21|Junkman={{ed|Junkman|21|B|B|D|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 22|Veteran Junkman={{ed|Veteran Junkman|22|B|B|D|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 23|Arts Guard={{ed|Arts Guard|23|B|C|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 24|Arts Guard Leader={{ed|Arts Guard Leader|24|B|B|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 25|Bladed Fighter={{ed|Bladed Fighter|25|B|B|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 26|Bladed Fighter Leader={{ed|Bladed Fighter Leader|26|B|B|B|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 33|Spec Ops Soldier={{ed|Spec Ops Soldier|33|C|C|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 34|Breaker={{ed|Breaker|34|C|B|D|B|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 35|Breaker Leader={{ed|Breaker Leader|35|B|B|D|B|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| A1|Crossbowman={{ed|Crossbowman|A1|D+|C|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| A2|Crossbowman Leader={{ed|Crossbowman Leader|A2|C|C|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| A3|Caster|Enemy Caster|Caster (enemy)={{ed|Caster|link=Caster (enemy)|A3|D+|D|D|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| A4|Caster Leader={{ed|Caster Leader|A4|C|C|D|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| A7_1|Mortar Gunner={{ed|Mortar Gunner|A7|C|B|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| A8|Mortar Gunner Leader={{ed|Mortar Gunner Leader|A8|B|B|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| A9|Cocktail Thrower={{ed|Cocktail Thrower|A9|D+|D|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| A10|Firebomb Thrower={{ed|Firebomb Thrower|A10|C|C|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AL1|Spec Ops Caster={{ed|Spec Ops Caster|AL1|B|B|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AL2|Spec Ops Caster Leader={{ed|Spec Ops Caster Leader|AL2|B|B|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN1|Grindstone|Grindstone (enemy)={{ed|Grindstone|AN1|C|C|D|C|link=Grindstone (enemy)|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN2|Brightmirror={{ed|Brightmirror|AN2|C|B|D|C|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN3|Wooden Seal={{ed|Wooden Seal|AN3|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN4|Rosewood Seal={{ed|Rosewood Seal|AN4|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN5|Vernacularism={{ed|Vernacularism|AN5|C|C|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN6|Sophistication={{ed|Sophistication|AN6|C|B|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN7|Novel Scroll={{ed|Novel Scroll|AN7|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN8|Painting Scroll={{ed|Painting Scroll|AN8|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN11|Bronze Mirror={{ed|Bronze Mirror|AN11|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN12|Brass Mirror={{ed|Brass Mirror|AN12|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN15|Wooden Paperweight={{ed|Wooden Paperweight|AN15|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN16|Rosewood Paperweight={{ed|Rosewood Paperweight|AN16|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN17|Fountainboil={{ed|Fountainboil|AN17|B|C|C|A|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN18|Rainbowbrew={{ed|Rainbowbrew|AN18|A|B|B|A|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN19|Celadon Teaware={{ed|Celadon Teaware|AN19|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN20|Porcelain Teaware={{ed|Porcelain Teaware|AN20|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN23|Celadon Vase={{ed|Celadon Vase|AN23|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN24|Porcelain Vase={{ed|Porcelain Vase|AN24|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN27|Bronze Spearhead={{ed|Bronze Spearhead|AN27|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN28|Iron Spearhead={{ed|Iron Spearhead|AN28|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN31|Bronze Lampstand={{ed|Bronze Lampstand|AN31|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN32|Iron Lampstand={{ed|Iron Lampstand|AN32|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN33|Wisp={{ed|Wisp|AN33|D|D|D|D|race=Apparition|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| B1|Originium Slug={{ed|Originium Slug|B1|D|D|D|D|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| B2|Originium Slug α|Originium Slug Alpha|Originium Slug A={{ed|Originium Slug α|B2|D+|D|D|D|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| B3|Originium Slug β|Originium Slug Beta|Originium Slug B={{ed|Originium Slug β|B3|D+|C|D|D|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| B4|Acid Originium Slug={{ed|Acid Originium Slug|B4|C|D|D|D|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| B5|Acid Originium Slug α|Acid Originium Slug Alpha|Acid Originium Slug A={{ed|Acid Originium Slug α|B5|C|C|D|D|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| B6|Infused Originium Slug={{ed|Infused Originium Slug|B6|C|C|D|D|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| B7|Infused Originium Slug α|Infused Originium Slug Alpha|Infused Originium Slug A={{ed|Infused Originium Slug α|B7|B|C|D|D|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| B8|Metal Crab={{ed|Metal Crab|B8|C|C|B|S|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| B9|Infused Glacial Originium Slug={{ed|Infused Glacial Originium Slug|B9|C|C|D|D|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| B10|Infused Glacial Originium Slug α|Infused Glacial Originium Slug Alpha|Infused Glacial Originium Slug A={{ed|Infused Glacial Originium Slug α|B10|B|B|D|D|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C0|Lurker={{ed|Lurker|C0|C|C|D|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C1|Invisible Crossbowman={{ed|Invisible Crossbowman|C1|D+|C|D|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C2|Invisible Crossbowman Leader={{ed|Invisible Crossbowman Leader|C2|C|C|C|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C3|Invisible Caster={{ed|Invisible Caster|C3|C|C|D|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C4|Invisible Caster Leader={{ed|Invisible Caster Leader|C4|B|B|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C11|Ordinary Prisoner={{ed|Ordinary Prisoner|C11|B|C|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C12|Seasoned Prisoner={{ed|Seasoned Prisoner|C12|B|B|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C13|Sniper Prisoner={{ed|Sniper Prisoner|C13|B|C|D|B|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C14|Elite Sniper Prisoner={{ed|Elite Sniper Prisoner|C14|B|C|D|B|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| D1|Monster={{ed|Monster|D1|D|D|D|D|race=Drone|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| D2|Monster Mk II={{ed|Monster Mk II|D2|D+|C|D|D|race=Drone|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| D4|Defender-4={{ed|Defender-4|D4|B|D|C|C|race=Drone|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| D7|Arts Master A1={{ed|Arts Master A1|D7|C|C|D|A|race=Drone|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH1|Diver={{ed|Diver|DH1|C|C|C|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH2|Diver Leader={{ed|Diver Leader|DH2|B|C|C|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH3|Delinquent={{ed|Delinquent|DH3|C|C|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH4|Delinquent Boss={{ed|Delinquent Boss|DH4|C|B|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH7|Tidal Caster={{ed|Tidal Caster|DH7|B|D|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH8|Tidal Leader={{ed|Tidal Leader|DH8|B|C|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH13|Unmanned Explosive Boat={{ed|Unmanned Explosive Boat|DH13|B|C|C|D|race=Machina|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH14|Unmanned Heavy Explosive Boat={{ed|Unmanned Heavy Explosive Boat|DH14|A|B|B|D|race=Machina|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH15|Pancho's Explosive Boat={{ed|Pancho's Explosive Boat|DH15|B|C|C|D|race=Machina|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH16|Competition Transport Vessel={{ed|Competition Transport Vessel|DH16|C|D|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU1|Dublinn Sniffer Hound={{ed|Dublinn Sniffer Hound|DU1|C|C|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU2|Dublinn Sniffer Hound Pro={{ed|Dublinn Sniffer Hound Pro|DU2|B|B|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU3|Dublinn Scout={{ed|Dublinn Scout|DU3|C|C|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU4|Dublinn Scout Leader={{ed|Dublinn Scout Leader|DU4|B|B|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU5|Dublinn Sniper={{ed|Dublinn Sniper|DU5|B|C|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU6|Dublinn Sniper Leader={{ed|Dublinn Sniper Leader|DU6|B|B|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU7|Dublinn Shadowcaster={{ed|Dublinn Shadowcaster|DU7|B|C|C|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU8|Dublinn Shadowcaster Leader={{ed|Dublinn Shadowcaster Leader|DU8|B|B|C|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU9|Dublinn Phalanx Infantry={{ed|Dublinn Phalanx Infantry|DU9|B|C|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU10|Dublinn Phalanx Commander={{ed|Dublinn Phalanx Commander|DU10|B|B|B|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU13|Dublinn Flying Soldier={{ed|Dublinn Flying Soldier|DU13|B|B|B|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU14|Dublinn Flying Squad Leader={{ed|Dublinn Flying Squad Leader|DU14|B|B|B|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU23|Special Forces Soldier={{ed|Special Forces Soldier|DU23|C|C|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU24|Special Forces Captain={{ed|Special Forces Captain|DU24|C|C|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU25|Swamp Gloompincer={{ed|Swamp Gloompincer|DU25|C|C|B|B|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU26|Enraged Swamp Gloompincer={{ed|Enraged Swamp Gloompincer|DU26|C|B|B|A|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU27|Dublinn Flamechaser Soldier={{ed|Dublinn Flamechaser Soldier|DU27|B|D|D|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU28|Dublinn Flamechaser Elite Soldier={{ed|Dublinn Flamechaser Elite Soldier|DU28|B|D|D|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU29|Dublinn Cannoneer={{ed|Dublinn Cannoneer|DU29|B|B|C|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU30|Dublinn Cannoneer Captain={{ed|Dublinn Cannoneer Captain|DU30|B|B|B|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU31|Dublinn Flamecaller={{ed|Dublinn Flamecaller|DU31|B|C|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU32|Dublinn Flamecaller Captain={{ed|Dublinn Flamecaller Captain|DU32|A|B|B|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DUR1|Alcohol Lover={{ed|Alcohol Lover|DUR1|C|C|D|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DUR2|Alcohol Association Member={{ed|Alcohol Association Member|DUR2|B|B|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DUR3|Lakeside Volunteer={{ed|Lakeside Volunteer|DUR3|B|C|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DUR4|Lakeside Lifeguard={{ed|Lakeside Lifeguard|DUR4|B|B|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DUR5|Sandcastle Builder={{ed|Sandcastle Builder|DUR5|C|D|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DUR6|Sandcastle Architect={{ed|Sandcastle Architect|DUR6|B|D|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DUR7|Volleyball Serving Cart={{ed|Volleyball Serving Cart|DUR7|B|C|B|C|race=Machina|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DUR8|Volleyball Spiking Cart={{ed|Volleyball Spiking Cart|DUR8|B|B|B|C|race=Machina|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF1|Hot Spring Fluffbag|Hot Spring "Fluffbag"={{ed|Hot Spring Fluffbag|title=Hot Spring &quot;Fluffbag&quot;|FF1|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF2|Hot Spring Joyful Fluffbag|Hot Spring "Joyful Fluffbag"={{ed|Hot Spring Joyful Fluffbag|title=Hot Spring &quot;Joyful Fluffbag&quot;|FF2|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF3|Wanderland Frisbee|Wanderland "Frisbee"={{ed|Wanderland Frisbee|title=Wanderland &quot;Frisbee&quot;|FF3|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF4|Wanderland Gym Frisbee|Wanderland "Gym Frisbee"={{ed|Wanderland Gym Frisbee|title=Wanderland &quot;Gym Frisbee&quot;|FF4|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF5|Hot Spring Busker|Hot Spring "Busker"={{ed|Hot Spring Busker|title=Hot Spring &quot;Busker&quot;|FF5|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF6|Hot Spring Muddy Busker|Hot Spring "Muddy Busker"={{ed|Hot Spring Muddy Busker|title=Hot Spring &quot;Muddy Busker&quot;|FF6|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF7|Wanderland Pilot|Wanderland "Pilot"={{ed|Wanderland Pilot|title=Wanderland &quot;Pilot&quot;|FF7|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF8|Wanderland Airfluffy Pilot|Wanderland "Airfluffy Pilot"={{ed|Wanderland Airfluffy Pilot|title=Wanderland &quot;Airfluffy Pilot&quot;|FF8|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF9|City Wind Drifter|City "Wind Drifter"={{ed|City Wind Drifter|title=City &quot;Wind Drifter&quot;|FF9|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF10|City Cyclone Drifter|City "Cyclone Drifter"={{ed|City Cyclone Drifter|title=City &quot;Cyclone Drifter&quot;|FF10|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| G11|Sicilian={{ed|Sicilian|G11|C|C|D|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| G12|Elite Sicilian={{ed|Elite Sicilian|G12|B|C|D|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| G13|Brawler={{ed|Brawler|G13|C|C|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| G14|Elite Brawler={{ed|Elite Brawler|G14|B|B|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| G15|Marksman={{ed|Marksman|G15|C|D|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| G16|Elite Marksman={{ed|Elite Marksman|G16|B|C|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HE1|Gnawbeast={{ed|Gnawbeast|HE1|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HE2|Hungry Gnawbeast={{ed|Hungry Gnawbeast|HE2|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HE3|Flapbeast={{ed|Flapbeast|HE3|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HE4|Irritated Flapbeast={{ed|Irritated Flapbeast|HE4|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HE5|Wilderness Bandit={{ed|Wilderness Bandit|HE5|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HE6|Elite Wilderness Bandit={{ed|Elite Wilderness Bandit|HE6|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HE7|Wilderness Lurker={{ed|Wilderness Lurker|HE7|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HE8|Elite Wilderness Lurker={{ed|Elite Wilderness Lurker|HE8|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HE9|Wilderness Marauder={{ed|Wilderness Marauder|HE9|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HE10|Elite Wilderness Marauder={{ed|Elite Wilderness Marauder|HE10|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HS01|Hornbeast={{ed|Hornbeast|HS01|B|C|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}}}| HS02|Tall Hornbeast={{ed|Tall Hornbeast|HS02|B|C|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}}}| HS03|Bristlebeast={{ed|Bristlebeast|HS03|B|C|D|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}}}| HS04|Razor Bristlebeast={{ed|Razor Bristlebeast|HS04|B|B|D|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}}}| HS05|Scorching Originium Slug={{ed|Scorching Originium Slug|HS05|D+|D|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}}}| HS06|Blazing Originium Slug={{ed|Blazing Originium Slug|HS06|D+|D|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}}}| HS07|Rough Clawbeast={{ed|Rough Clawbeast|HS07|A|B|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}}}| HS08|Rugged Clawbeast={{ed|Rugged Clawbeast|HS08|A|A|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}}}| HS09|Cragbeast={{ed|Cragbeast|HS09|A|B|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}}}| HS10|Solid Cragbeast={{ed|Solid Cragbeast|HS10|A|A|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}}}| HS11|Pinionbeast={{ed|Pinionbeast|HS11|A|B|D|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}}}| HS12|Swift Pinionbeast={{ed|Swift Pinionbeast|HS12|A|B|D|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}}}| IL1|Clawbeast={{ed|Clawbeast|IL1|C|C|D|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL2|Ferocious Clawbeast={{ed|Ferocious Clawbeast|IL2|B|C|D|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL3|Frigid={{ed|Frigid|IL3|B|C|D|C|race=Drone|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL4|Frigid AS.T={{ed|Frigid AS.T|IL4|B|C|D|C|race=Drone|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL5|Icefield Warrior={{ed|Icefield Warrior|IL5|C|C|D|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL6|Icefield Warrior Leader={{ed|Icefield Warrior Leader|IL6|B|C|C|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL7|Icefield Hunter={{ed|Icefield Hunter|IL7|C|C|D|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL8|Icefield Hunter Leader={{ed|Icefield Hunter Leader|IL8|B|B|C|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL11|Icefield Caster={{ed|Icefield Caster|IL11|B|C|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL12|Icefield Caster Leader={{ed|Icefield Caster Leader|IL12|B|C|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K1|Nameless Independent Knight={{ed|Nameless Independent Knight|K1|C|C|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K2|Nameless Elite Knight={{ed|Nameless Elite Knight|K2|B|B|C|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K3|Training Gloompincer={{ed|Training Gloompincer|K3|D|B|B|B|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K4|Vicious Training Gloompincer={{ed|Vicious Training Gloompincer|K4|D|B|B|B|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K5|Roar Knightclub Trainee={{ed|Roar Knightclub Trainee|K5|C|C|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K6|Roar Knightclub Elite={{ed|Roar Knightclub Elite|K6|B|B|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| L1|Leithanian Rebel={{ed|Leithanian Rebel|L1|C|D|C|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| L2|Leithanian Rebel Leader={{ed|Leithanian Rebel Leader|L2|B|D|C|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| L3|Winterwisp Hound={{ed|Winterwisp Hound|L3|C|D|C|C|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| L4|Winterwisp Hound Pro={{ed|Winterwisp Hound Pro|L4|C|B|D|C|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| L5|Leithanian Whisperer={{ed|Leithanian Whisperer|L5|B|C|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| L6|Leithanian Psalmist={{ed|Leithanian Psalmist|L6|B|B|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE1|Street Layabout|"Street Layabout"={{ed|Street Layabout|LE1|C|B|D|D|title=&quot;Street Layabout&quot;|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE2|Street Drunk|"Street Drunk"={{ed|Street Drunk|LE2|B|B|D|D|title=&quot;Street Drunk&quot;|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE3|Street Performer|"Street Performer"={{ed|Street Performer|LE3|C|C|D|C|title=&quot;Street Performer&quot;|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE4|Street Musician|"Street Musician"={{ed|Street Musician|LE4|B|B|C|C|title=&quot;Street Musician&quot;|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE7|Spire Caster={{ed|Spire Caster|LE7|B|B|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE8|Battleworn Spire Caster={{ed|Battleworn Spire Caster|LE8|A|A|C|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE15|Blackwater Originium Slug={{ed|Blackwater Originium Slug|LE15|C|C|D|D|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE16|Blackwater Originium Slug α|Blackwater Originium Slug A|Blackwater Originium Slug Alpha={{ed|Blackwater Originium Slug α|LE16|C|B|D|D|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT1|Military Beckbeast={{ed|Military Beckbeast|LT1|B|C|D|B|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT2|Senior Military Beckbeast={{ed|Senior Military Beckbeast|LT2|B|B|D|B|race=Infected Creature|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT3|Trimounts City Guard={{ed|Trimounts City Guard|LT3|B|B|C|B|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT4|Trimounts City Guard Leader={{ed|Trimounts City Guard Leader|LT4|A|B|C|B|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT5|Arclight Commando={{ed|Arclight Commando|LT5|B|C|C|B|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT6|Arclight Commando Leader={{ed|Arclight Commando Leader|LT6|B|B|C|B|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT9|Arclight Mirrorguard={{ed|Arclight Mirrorguard|LT9|A|A|S|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT10|Arclight Mirrorguard Leader={{ed|Arclight Mirrorguard Leader|LT10|A|A|S|A|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LUD5|Norport Civilian={{ed|Norport Civilian|LUD5|B|C|D|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LUD7|Wayfinder Agent={{ed|Wayfinder Agent|LUD7|B|B|C|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LUD8|Wayfinder Agent Leader={{ed|Wayfinder Agent Leader|LUD8|B|B|B|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LUD9|Sentry Agent={{ed|Sentry Agent|LUD9|B|A|C|B|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LUD10|Sentry Agent Leader={{ed|Sentry Agent Leader|LUD10|B|A|C|B|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}}}</includeonly><noinclude>Contains the data of [[Enemy/Normal|normal enemies]] outside [[Integrated Strategies]], [[Stationary Security Service]], and [[Multivariate Cooperation]]<!--, [[Barrage Fortress]], and [[Reclamation Algorithm]]--> from 0 to M for use with {{T|Enemy}}. Other enemy data pages: *{{T|Enemy data/normal2}} *{{T|Enemy data/normal is}} *{{T|Enemy data/normal s3}}<!-- *{{T|Enemy data/normal ra}}--> *{{T|Enemy data/elite1}} *{{T|Enemy data/elite2}} *{{T|Enemy data/elite is}} *{{T|Enemy data/elite s3}}<!-- *{{T|Enemy data/elite ra}}--> *{{T|Enemy data/boss}} *{{T|Enemy data/boss is}} *{{T|Enemy data/boss s3}}<!-- *{{T|Enemy data/boss ra}}--> [[Category:Enemy databases|{{PAGENAME}}]]</noinclude>
Template:SB
<includeonly><includeonly><div title="{{#switch:{{{1|1}}}| 1=Generates 1 SP every second (before modifiers)| 2=Generates 1 SP when the unit is attacked (even if the attack is dodged/resisted)| 3=Generates 1 SP when the unit attacks| 4=Activated via the skill's button| 5=Activated automatically| 6=Active at all times}}" style="display:inline-block; cursor:help; position:relative; margin:2px 0; padding:0 5px; width:auto; border-radius:5px; background:{{#switch:{{{1|1}}}| 1=#8EC31F| 2=#F4AF09| 3=#FC793E| 4|5|6=#808080}}; color:white; font-size:12px; text-align:center;">{{#switch:{{{1|1}}}| 1=Auto Recovery| 2=Defensive Recovery| 3=Offensive Recovery| 4=Manual Trigger| 5=Auto Trigger| 6=Passive}}</div></includeonly><noinclude>This template is used to display the SP generation and activation type of a [[skill]] as part of {{t|Skill head}} and {{t|Unit skill}}, determined by the value assigned to <code><nowiki>{{{1}}}</nowiki></code>: #Auto Recovery #Defensive Recovery #Offensive Recovery #Manual Trigger #Auto Trigger #Passive [[Category:Button templates|{{PAGENAME}}]]</noinclude>
Template:Item data/classtoken
<includeonly>{{#switch:{{{1|}}}| Replicated Caster Token={{Item data/fetch|Class Token|r=1|c=Caster|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Replicated Defender Token={{Item data/fetch|Class Token|r=1|c=Defender|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Replicated Guard Token={{Item data/fetch|Class Token|r=1|c=Guard|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Replicated Medic Token={{Item data/fetch|Class Token|r=1|c=Medic|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Replicated Sniper Token={{Item data/fetch|Class Token|r=1|c=Sniper|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Replicated Specialist Token={{Item data/fetch|Class Token|r=1|c=Specialist|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Replicated Supporter Token={{Item data/fetch|Class Token|r=1|c=Supporter|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Replicated Vanguard Token={{Item data/fetch|Class Token|r=1|c=Vanguard|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Original Caster Token={{Item data/fetch|Class Token|r=2|c=Caster|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Original Defender Token={{Item data/fetch|Class Token|r=2|c=Defender|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Original Guard Token={{Item data/fetch|Class Token|r=2|c=Guard|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Original Medic Token={{Item data/fetch|Class Token|r=2|c=Medic|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Original Sniper Token={{Item data/fetch|Class Token|r=2|c=Sniper|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Original Specialist Token={{Item data/fetch|Class Token|r=2|c=Specialist|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Original Supporter Token={{Item data/fetch|Class Token|r=2|c=Supporter|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Original Vanguard Token={{Item data/fetch|Class Token|r=2|c=Vanguard|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Antique Caster Token={{Item data/fetch|Class Token|r=3|c=Caster|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Antique Defender Token={{Item data/fetch|Class Token|r=3|c=Defender|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Antique Guard Token={{Item data/fetch|Class Token|r=3|c=Guard|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Antique Medic Token={{Item data/fetch|Class Token|r=3|c=Medic|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Antique Sniper Token={{Item data/fetch|Class Token|r=3|c=Sniper|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Antique Specialist Token={{Item data/fetch|Class Token|r=3|c=Specialist|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Antique Supporter Token={{Item data/fetch|Class Token|r=3|c=Supporter|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Antique Vanguard Token={{Item data/fetch|Class Token|r=3|c=Vanguard|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Rare Caster Token={{Item data/fetch|Class Token|r=4|c=Caster|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Rare Defender Token={{Item data/fetch|Class Token|r=4|c=Defender|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Rare Guard Token={{Item data/fetch|Class Token|r=4|c=Guard|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Rare Medic Token={{Item data/fetch|Class Token|r=4|c=Medic|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Rare Sniper Token={{Item data/fetch|Class Token|r=4|c=Sniper|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Rare Specialist Token={{Item data/fetch|Class Token|r=4|c=Specialist|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Rare Supporter Token={{Item data/fetch|Class Token|r=4|c=Supporter|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Rare Vanguard Token={{Item data/fetch|Class Token|r=4|c=Vanguard|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Epic Caster Token={{Item data/fetch|Class Token|r=5|c=Caster|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Epic Defender Token={{Item data/fetch|Class Token|r=5|c=Defender|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Epic Guard Token={{Item data/fetch|Class Token|r=5|c=Guard|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Epic Medic Token={{Item data/fetch|Class Token|r=5|c=Medic|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Epic Sniper Token={{Item data/fetch|Class Token|r=5|c=Sniper|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Epic Specialist Token={{Item data/fetch|Class Token|r=5|c=Specialist|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Epic Supporter Token={{Item data/fetch|Class Token|r=5|c=Supporter|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Epic Vanguard Token={{Item data/fetch|Class Token|r=5|c=Vanguard|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Royal Caster Token={{Item data/fetch|Class Token|r=6|c=Caster|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Royal Defender Token={{Item data/fetch|Class Token|r=6|c=Defender|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Royal Guard Token={{Item data/fetch|Class Token|r=6|c=Guard|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Royal Medic Token={{Item data/fetch|Class Token|r=6|c=Medic|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Royal Sniper Token={{Item data/fetch|Class Token|r=6|c=Sniper|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Royal Specialist Token={{Item data/fetch|Class Token|r=6|c=Specialist|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Royal Supporter Token={{Item data/fetch|Class Token|r=6|c=Supporter|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}| Royal Vanguard Token={{Item data/fetch|Class Token|r=6|c=Vanguard|o1=Store|q={{{2|}}}|g={{{gridview|false}}}}}}}</includeonly><noinclude>Contains the data of [[Class Token]]s for use with {{T|Item}}. Other item data pages: *{{T|Item data/battlerecord}} *{{T|Item data/upgrade1}} *{{T|Item data/upgrade2}} *{{T|Item data/upgrade3}} *{{T|Item data/upgrade4}} *{{T|Item data/upgrade5}} *{{T|Item data/skillsummary}} *{{T|Item data/chip}} *{{T|Item data/operatortoken1}} *{{T|Item data/operatortoken2}} *{{T|Item data/operatortoken3}} *{{T|Item data/operatortoken4}} *{{T|Item data/operatortoken5}} *{{T|Item data/operatortoken6}} *{{T|Item data/building}} *{{T|Item data/currency}} *{{T|Item data/event}} *{{T|Item data/opsupplies}} *{{T|Item data/sticker}} *{{T|Item data/recruitment}} *{{T|Item data/permit}} *{{T|Item data/potential}} *{{T|Item data/restoration}} *{{T|Item data/furniture}} *{{T|Item data/other}} *{{T|Item data/roguelike}} *{{T|Item data/is2play}} *{{T|Item data/is2prop}} </noinclude><noinclude> [[Category:Item databases]] </noinclude>
Template:Duration
<includeonly>{{#ifeq:{{{1}}}|0||<div title="{{#switch:{{{1}}}| 1800|3600=actually {{{1}}} seconds| -2=Lasts until expiring or deactivated through the skill's button| -1=Lasts until the unit leaves the map}}" style="display:inline-block; {{#switch:{{{1}}}| 1800|3600|-1|-2=cursor:help;}} position:relative; margin:2px 0; padding:0 5px; width:auto; border-radius:5px; background:lightgray; color:black; font-size:12px; text-align:center;">{{#switch:{{{1}}}|1800|3600|-1=Unlimited|-2=Toggleable|-15|-20|-30={{#replace:{{{1}}}|-|}} sec./Unlimited|{{{1}}} sec.}}</div>}}</includeonly><noinclude>This template is used to display the duration of a [[skill]], which is integrated to {{t|Skill head}} and {{t|Unit skill}}. Setting <code>{{{1}}}</code> to any of the following values will display the duration differently. *'''-1''': Unlimited *'''-2''': Toggleable *'''-30''': 30 sec./Unlimited (only used by [[Thorns]]' {{Skill|Destreza}}) [[Category:Button templates|{{PAGENAME}}]]</noinclude>
Template:Item data/currency
<includeonly>{{#switch:{{{1|}}}| Credit={{id|Credit|2|A token of friendship. Can be used to exchange items from the Store.|Credit holds communities together and stands as a symbol of social stability. Sometimes it's even more valuable than money, so do please cherish it.|o1=Friend Support, [[Support Unit]]s, [[Dormitory]] Ambience, [[Clue]] Exchange|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| LMD={{id|LMD|4|A widely used currency issued by Lungmen.|Since the financial crisis, economic decline and political instability have stood in the way of trade. The widespread circulation of Lungmen Dollars has allowed for some recovery in the business world.|o=1|o1b=[[1-1]] &bull; [[S2-2]] &bull; [[2-7]] &bull; [[3-6]] &bull; [[4-1]] &bull; [[S4-6]] &bull; [[S5-2]] &bull; [[S5-3]] &bull; [[S5-5]] &bull; [[6-1]] &bull; [[S6-2]] &bull; [[S6-4]] &bull; [[7-3]] &bull; [[S7-1]] &bull; [[S7-2]] &bull; [[R8-1]] &bull; [[R8-4]] &bull; [[9-1]] &bull; [[9-2]] &bull; [[10-8]] &bull; [[11-9]] &bull; [[CE-1]] &bull; [[CE-2]] &bull; [[CE-3]] &bull; [[CE-4]] &bull; [[CE-5]] &bull; [[CB-1]] &bull; [[CB-3]] &bull; [[CB-5]] &bull; [[CB-7]] &bull; [[CB-9]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Originite Prime={{id|Originite Prime|6|Dangerous but necessary, this precious material is widely used in many fields.|Widely used in industry, this Originium crystal is difficult to extract. Its production requires very fine processing, but it remains the major energy source of the world and the foundation of Originium Arts. Even if widespread rumors claim &quot;Originite Prime spreads an incurable disease,&quot; few can resist its temptation.|o1=Store|o=1|o1a=All operations|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Orundum={{id|Orundum|5|An artificial material commonly used to recruit operators.|Made from Originite Prime, it also contains other minerals. In the past, it was used only as a conductive element, but it has since become a store of credit value.|o1=[[Annihilation]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Distinction Certificate={{id|Distinction Certificate|5|A formal certificate that testifies to the expertise of an operator. Can be exchanged for rare items.|The Infection Isolation Act is the last vestige of modern nation states. As long as you have some special ability, it is but a meaningless piece of paper. (The words of her Leithanien mentor.)|o1=New Operator's gift|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Commendation Certificate={{id|Commendation Certificate|3|A certificate that testifies to the typical skills of an operator. Can be exchanged for items.|Good help is hard to find in troubled times, especially when trying to do it secretly. It's like finding a needle in a haystack, but what if Rhodes Island were to become the haystack? Would that save some time?|o1=New Operator's gift|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Shop Voucher={{id|Shop Voucher|3|A certificate describing the business and operational capacities of Rhodes Island. Can be exchanged for items.|The operations at Rhodes Island require substantial funding and a variety of materials. Therefore, we must trade in diverse markets in order to keep everything running.|o=1|o1b=[[AP-1]] &bull; [[AP-2]] &bull; [[AP-3]] &bull; [[AP-4]] &bull; [[AP-5]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Furniture Part={{id|Furniture Part|3|Parts used to assemble furniture.|Table legs, chair arms, cushions, we have everything here. Put them together and you get a nice piece of furniture.|o=1|o1b=[[SK-1]] &bull; [[SK-2]] &bull; [[SK-3]] &bull; [[SK-4]] &bull; [[SK-5]]|o2=[[Workshop]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Information Fragment={{id|Information Fragment|5|A topological model of effective intelligence that can be used to reconstruct past events.|An auxiliary function of Rhodes Island's intelligence processing system. After extracting effective intelligence from a complex batch of information, the system was able to recreate images of past events with astonishing fidelity. The information was packaged as videotapes to make it easier for ordinary people to understand.|o1=Obtained through event exchange|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Headhunting Data Contract Cremation Last Wish|Headhunting Data Contract (Cremation Last Wish)={{id|Headhunting Data Contract Cremation Last Wish|name=Headhunting Data Contract|5|A time-limited currency arranged for a new type of headhunting contract; Collect enough to recruit an operator from a designated pool for a limited time|A long-term, stable relationship with the headhunting agency can effectively control our expenditures. However, we hope that this method will not be required every time.|o1=New Operator's gift (only from the Cremation Last Wish limited headhunting banner)|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|true}}}|linkname=true}}| Headhunting Data Contract Forget Me Not|Headhunting Data Contract (Forget Me Not)={{id|Headhunting Data Contract Forget Me Not|name=Headhunting Data Contract|5|A time-limited currency arranged for a new type of headhunting contract; Collect enough to recruit an operator from a designated pool for a limited time|A long-term, stable relationship with the headhunting agency can effectively control our expenditures. However, we hope that this method will not be required every time.|o1=New Operator's gift (only from the Forget Me Not limited headhunting banner)|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|true}}}|linkname=true}}| Headhunting Data Contract Earthborn Metals Rerun|Headhunting Data Contract (Earthborn Metals Rerun)={{id|Headhunting Data Contract Earthborn Metals Rerun|name=Headhunting Data Contract|5|A time-limited currency arranged for a new type of headhunting contract; Collect enough to recruit an operator from a designated pool for a limited time|A long-term, stable relationship with the headhunting agency can effectively control our expenditures. However, we hope that this method will not be required every time.|o1=New Operator's gift (only from the Earthborn Metals Rerun limited headhunting banner)|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|true}}}|linkname=true}}| Headhunting Data Contract Hidden Moon|Headhunting Data Contract (Hidden Moon)={{id|Headhunting Data Contract Hidden Moon|name=Headhunting Data Contract|5|A time-limited currency arranged for a new type of headhunting contract; Collect enough to recruit an operator from a designated pool for a limited time|A long-term, stable relationship with the headhunting agency can effectively control our expenditures. However, we hope that this method will not be required every time.|o1=New Operator's gift (only from the Hidden Moon limited headhunting banner)|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|true}}}|linkname=true}}| Headhunting Data Contract Deep Drown Lament|Headhunting Data Contract (Deep Drown Lament)={{id|Headhunting Data Contract Deep Drown Lament|name=Headhunting Data Contract|5|A time-limited currency arranged for a new type of headhunting contract; Collect enough to recruit an operator from a designated pool for a limited time|A long-term, stable relationship with the headhunting agency can effectively control our expenditures. However, we hope that this method will not be required every time.|o1=New Operator's gift (only from the Deep Drown Lament limited headhunting banner)|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|true}}}|linkname=true}}| Headhunting Data Contract Holiday Stars|Headhunting Data Contract (Holiday Stars)={{id|Headhunting Data Contract Holiday Stars|name=Headhunting Data Contract|5|A time-limited currency arranged for a new type of headhunting contract; Collect enough to recruit an operator from a designated pool for a limited time|A long-term, stable relationship with the headhunting agency can effectively control our expenditures. However, we hope that this method will not be required every time.|o1=New Operator's gift (only from the Holiday Stars limited headhunting banner)|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|true}}}|linkname=true}}| Headhunting Data Contract Path of the Radiant|Headhunting Data Contract (Path of the Radiant)={{id|Headhunting Data Contract Path of the Radiant|name=Headhunting Data Contract|5|A time-limited currency arranged for a new type of headhunting contract; Collect enough to recruit an operator from a designated pool for a limited time|A long-term, stable relationship with the headhunting agency can effectively control our expenditures. However, we hope that this method will not be required every time.|o1=New Operator's gift (only from the Path of the Radiant limited headhunting banner)|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|true}}}|linkname=true}}| Headhunting Data Contract Unstrained Liquor, Pellucid Heart|Headhunting Data Contract Unstrained Liquor Pellucid Heart|Headhunting Data Contract (Unstrained Liquor, Pellucid Heart)|Headhunting Data Contract (Unstrained Liquor Pellucid Heart)={{id|Headhunting Data Contract Unstrained Liquor Pellucid Heart|name=Headhunting Data Contract|5|A time-limited currency arranged for a new type of headhunting contract; Collect enough to recruit an operator from a designated pool for a limited time|A long-term, stable relationship with the headhunting agency can effectively control our expenditures. However, we hope that this method will not be required every time.|o1=New Operator's gift (only from the Unstrained Liquor, Pellucid Heart limited headhunting banner)|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|true}}}|linkname=true}}| Headhunting Parametric Model={{id|Headhunting Parametric Model|5|A new product, born of processing data from expired headhunting contracts; Can be exchanged for certain supplies.|The fact that the headhunting agency has taken this consideration proves its sincerity. A word of warning though &ndash; if you seek to exploit this method for profit, I'm afraid the consequences will far outweigh any gains.|o1=Automatically obtained when Headhunting Data expires (at a 1:6 ratio)|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|true}}}}}| Event Crystal={{id|Event Crystal|5|A topological model of aggregated information. Can be used to rebuild past events.|An auxiliary function of Rhodes Island's intelligence processing system. After extracting effective intelligence from a mass of information, the system is able to recreate images of past events. Information extracted through crystallization is typically of greater importance. Its synthesis into optical disc form is simply for easier understanding by the layperson.|o1=Weekly gift|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Universal Certificate={{id|Universal Certificate|5|代表干员拥有中坚能力的凭证,可用于兑换稀有物资。|时光赋予这些干员对于罗德岛事务更加深刻独到的见解,他们总会为您提供稀缺且必要的物资。|o1='''[CN]''' New Operator's gift|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Operation Agreement={{id|Operation Agreement|5|A symbol of cooperation. Can be used to unlock additional content in Contingency Contract.|The elimination of chaos does not necessarily ensure the establishment of order. &quot;Natural disasters turn into man-made disasters,&quot; but the Contingency Contract system at least provides you with a solution.|o1=[[Contingency Contract]] (Emergency and Long-Term Mission reward ([[Contingency Contract Beta|C.C. Beta]]), Challenge Mission reward ([[Contingency Contract Barrenland|C.C. Barrenland]] onwards))|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Contract Bounty={{id|Contract Bounty|5|Rewards earned after completing a contract. Can be used to redeem supplies.|The ruthless but effective bounty mechanism is the only way to ensure the normal operations of the Contingency Crisis system.|o1=[[Contingency Contract Barrenland]] onwards (Challenge Mission reward)|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Contract Bounty Beta|Contract Bounty (Beta)|Contract Bounty Preseason={{id|Contract Bounty Beta|name=Contract Bounty|5|Rewards earned after completing a contract. Can be used to redeem supplies.|The ruthless but effective bounty mechanism is the only way to ensure the normal operations of the Contingency Crisis system.|o1=[[Contingency Contract Beta]] (Emergency Mission and Long-Term Mission reward)|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}|linkname=true}}| Data Blackbox={{id|Data Blackbox|5|Used to perform Data Iteration on Limiter Units.|An encrypted data block. Always remember, the conversion of information often entails unavoidable wear. Make good use of your information storage devices, but do not depend on them.|o1=[[Trials for Navigator]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Trial EXP={{id|Trial EXP|5|Experience gained from finished trials. Upgrades trial levels.|Right and wrong are far from crucial in a simulation. They are only a form of support. They help you make the correct choices when the battle is real.|o1=[[Trials for Navigator]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Originium Crystallization={{id|Originium Crystallization|5|完成尖灭测试作战后得到的报酬。可用于兑换补给品。|纯净无瑕的源石晶体,圣所对此视若珍宝。|o1=[[Pinch-Out]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}|nolink=true}}}}</includeonly><noinclude>Contains the data of currencies for use with {{T|Item}}. Other item data pages: *{{T|Item data/battlerecord}} *{{T|Item data/upgrade1}} *{{T|Item data/upgrade2}} *{{T|Item data/upgrade3}} *{{T|Item data/upgrade4}} *{{T|Item data/upgrade5}} *{{T|Item data/skillsummary}} *{{T|Item data/chip}} *{{T|Item data/classtoken}} *{{T|Item data/operatortoken1}} *{{T|Item data/operatortoken2}} *{{T|Item data/operatortoken3}} *{{T|Item data/operatortoken4}} *{{T|Item data/operatortoken5}} *{{T|Item data/operatortoken6}} *{{T|Item data/building}} *{{T|Item data/event}} *{{T|Item data/opsupplies}} *{{T|Item data/sticker}} *{{T|Item data/recruitment}} *{{T|Item data/permit}} *{{T|Item data/potential}} *{{T|Item data/restoration}} *{{T|Item data/furniture}} *{{T|Item data/other}} *{{T|Item data/roguelike}} *{{T|Item data/is2play}} *{{T|Item data/is2prop}} </noinclude><noinclude> [[Category:Item databases]] </noinclude>
Introduction
{{Construction|article}} This article serves as a quick '''introduction''' to ''[[Arknights]]'', including how to download/install the game and the essentials in playing the game. ==Starting up== ===Installation=== You may download ''Arknights'' from the [https://play.google.com/store/apps/details?id=com.YoStarEN.Arknights Play Store], [https://apps.apple.com/us/app/arknights/id1464872022 App Store], or for the Chinese version of the game, on Hypergryph's website at the following URL: [https://ak.hypergryph.com/download ak.hypergryph.com/download] (only for Android). It is possible to download the game from other providers, such as QooApp, but we recommend using the official methods. On Android, ''Arknights'' requires Android version 4.1 and up, and runs on any 32-bit image. It does not require a 64-bit Android instance, making it easy to run on any emulators you may find. It demands approximately 3.5 gigabytes of space with all packages installed, despite Google Play's size claim of 86 megabytes, and the closer estimate of 1.52 gigabytes of the CN version's package. On iOS, ''Arknights'' requires iOS version 9.0 or later, and is a 2.1 gigabyte download. Though untested, it should also run on 32-bit devices, of which are a minority of Apple devices. It is worth noting that game content is downloaded in two separate ways. Google Play will initially download a 84.56 megabyte application, and a 1.53 gigabyte [[wikipedia:Opaque binary blob|OBB package]] (what Google Play refers to as the additional file). Without getting into specifics, the initial application download contains most of the initial game code, while the OBB package contains the initial ''content''. Most post-launch content is then downloaded in the game itself, through the loading screen that precedes login. Skipping the download of any of these files is not permitted. This adds up to the 3.5 gigabytes in total, although during this patching process, you may chose to skip on the voice lines — which will render your operators silent — and the video resources — which are only used after the Episode 8 stage [[JT8-2]], leaving you ample time as a new player to progress in the game before actually needing to download the file, which you can do at any time from the in-game Settings. [[File:Unknownsources.png|thumb|Allow installation of apps from unknown sources.]] If you are installing the Chinese version of the game, you will be downloading an APK file, which is, to simplify, the Android equivalent of a Windows installer .exe. The APK file can be executed by any Android emulator or Android itself, and will allow you to install the application on your device. Since the Chinese version uses an XAPK structure, content is included in the APK, which means it does not download an OBB. However, you will still have to go through the patching process within the game itself. In order to install this version of the game, you will have to go into your Android device's settings, and "allow installation of apps from unknown sources," which is usually found in the Security section. [[File:Solidexpl-apps.png|thumb|Using [https://play.google.com/store/apps/details?id=pl.solidexplorer2 Solid Explorer]'s Applications explorer menu to retrieve the ''Arknights'' APK without root access.]] We do not recommend any one Android emulator in particular, but do warn you that most, if not all of these emulators are riddled with intrusive advertisement and are known for shady privacy practices. Use emulators at your own risk for your data, and we recommend avoiding purchasing items with real money using these — there have been no reports of theft through this, but it is nonetheless not advisable. Nevertheless, they provide certain ergonomic advantages, such as the ability to play with a mouse and keyboard (by binding certain actions or button presses to keyboard keys), video recording, and the ability to play ''Arknights'' without mobilizing your phone's battery and screen. If you want to "ensure" some amount of safety, we recommend a semi-advanced method to do so: you may use the Windows Firewall to exclude the GUI executable from accessing the Internet. Most of these emulators use two separate executables that make multi-instance emulation simpler: a "GUI" executable which serves as your user interface, and a "headless frontend" which effectively is a VirtualBox instance preset with everything working for Android game emulation, this is the ''actual'' emulator. It is up to you to use your Task Manager to discern which is which (most likely, the headless frontend will be using most of the CPU and RAM and describe itself as such), and following this guide is at your own risk. You can safely block the GUI from accessing the Internet, but it is not possible to disconnect the headless frontend without also being unable to log into ''Arknights''. Most of these emulators also come with their own adware-riddled Android launcher, which we recommend you uninstall after enabling root access and replace with another, such as Nova Launcher. Lastly, you may attempt to uninstall system apps that you think are trackers, but we advise against it unless you know what you're doing, it may break your Android installation. You may also attempt to install, or use the built-in Android firewall to exclude every app from accessing the Internet except ''Arknights'' itself and the Google Play Store for updates. This advice works for most emulators from experience, but not all of them may work the same, and you should verify whether or not this advice is actually applicable. For the sake of setting up multiple instances without going through the trouble of re-downloading the game every time, you can back up the game files. This process is, to our knowledge, impossible on iOS due to Apple's design policy of abstracting and obfuscating files from the user, so this guide will only work on Android. You will find game content at the following locations: *For the EN version: **'''Internal Memory/Android/obb/com.YoStarEN.Arknights/main.72.com.YoStarEN.Arknights.obb''' contains the additional content file. **'''Internal Memory/Android/data/com.YoStarEN.Arknights/files''' and all its subfolders contains all post-launch content downloaded after the patching process. **The application's APK file itself can be easily found using most file explorers, and otherwise, if ''you have root access'', is stored in '''root/data/app/com.YoStarEN.Arknights-2/base.apk'''. *For the CN version: **There is no additional content OBB file, as everything is stored in the APK. **'''Internal Memory/Android/data/com.hypergryph.arknights/files''' and all its subfolders contains all post-launch content downloaded after the patching process. **The application's APK file itself can be easily found using most file explorers, and otherwise, if ''you have root access'', is stored in '''root/data/app/com.hypergryph.arknights-1/base.apk'''. ===Registration=== While you may begin playing the game at any time using a ''guest'' account, it is needed to bind your account once you have decided on keeping the account. You may decide to postpone this temporarily to '''reroll''' (start new accounts until your initial line-up is the way you want it). If you keep delaying this process, you may find yourself losing your unbound account to an update or a loss of cache. We highly recommend registering with a Yostar account, which requires an email address, rather than a Facebook or Twitter account, for the reason that these may arbitrarily ban or suspend you (as of current situation, it's highly advised to not use Twitter account bind due to changes in Twitter API policy) from their platform, which renders logging in on another device using these credentials ''impossible''. You should always be able to fall back on a Yostar account. Naturally, since you can bind multiple accounts, you can always log in to any device using the other two, but you will want to have a backup plan should they fail you. If you're looking to reroll, you can easily dummy bind without creating multiple throwaway emails by salting emails on compatible services, such as Gmail. Salting is done by appending your email address, say, myusername@gmail.com with a +#, where the # is a number incremented every time. For example, myusername+3@gmail.com will still send emails to myusername@gmail.com, but Yostar considers them different emails, and different accounts. Resetting data to reroll, you can clear app data in the storage section of the app settings (which will begin the patching process anew) and reset your advertiser ID. Please note that you cannot skip this patching process, as backing up the files and putting them back in their place will simply log you back into the login credential you just deleted. To delete the app settings, on Android, go to your settings, the Applications submenu, Arknights, Storage, and clear ''app data''. Do not delete anything else. Then, go to Google settings, Ads, and reset your advertising ID. Rerolling on iOS is difficult, and even next to impossible sometimes, likely due to iCloud. It is heavily recommended that you do not reroll on iOS. ==Rerolling advice== If a specific Operator attracts you, you may safely ignore this advice. However, if you do not care for any operator in particular, care for all of them, or are a little lost as to ''who'' to roll for as a beginner, this section is here to help you. When you first roll, you will be greeted with the Newbie Headhunting banner, as follows: [[File:Newbiepool-big.jpg|center|thumb|640px]] The Newbie Pool has specific mechanics, namely that you can only roll on it 21 times (one of which the tutorial demands that you do) and it does not go away until you have done every roll. Rolls on it are discounted, costing 380 Orundums instead of the usual 600. It also guarantees one of the 6★ operators portrayed above. '''This banner will not go away until you have rolled 20 times''', so '''you may safely postpone it''' to instead roll for another banner which sparks your interest. However, you should ask players for their opinion, as some units are great for kickstarting accounts, and others not so much, more so being solid additions to an already well-rounded roster, and the game will not tell you which are which, and only experience allows one to know. The featured operators of the Newbie Pool are: * [[Angelina]], a Supporter who slows enemies. She is serviceable before her first promotion, and her second skill sees some mildly niche use, but her main skill comes at Elite 2. Overall, Angelina is a '''decent''' unit '''to start with''' that serviceably fulfills her subclass' role, and a very good '''long-term''' addition. * [[Exusiai]], a Sniper who focuses on rapid-fire and dispatching drones. Exusiai is extremely strong right out of the gate, and will heavily help throughout most of the early game content. However, her subclass' usefulness has somewhat fallen off in late game and difficult content, due to her focusing on small but sustained physical damage bursts over slow but heavy hits. She is a '''short-term''' pick that still sees some '''semi-frequent use in the long term''' when aided by buffers that circumvent her principal failings. * [[Hoshiguma]], a Defender. There is not much to say about Hoshiguma. She tanks, she tanks very well. Most of her strength comes from focusing heavily on being a tank, and she is very good at it. She also does a fairly good amount of damage for a Defender, at least against most middling enemies. Hoshiguma is immediately serviceable in the '''short term''', and only gets better with promotions. However, her hard focus on Defense and lack of versatility makes her a more '''niche''' pick in late game content where you might want your Defender to do something more. *[[Shining]], a single-target Medic. Shining is the game's resident Defense buffer, increasing the Defense of Operators in her range. Shining is a solid addition that can ease the pressure of early game maps pitting lots of damage against unleveled operators, but she is in the long term, a very '''niche''' operator. She hits her power spike after her first promotion, which makes her more of a '''medium-term''' pick. Shining is, overall, one of the aforementioned "good unit to round up an already solid team" rather than an account kickstarter. * [[Siege]], a Vanguard. Siege is a very strong unit as far as Vanguards go, due to being almost a Guard with her extremely strong stat distribution that makes her able to sustain much longer than other Vanguards, long after they need to be replaced with heavier damage and tankier tanks. Nevertheless, she is becoming more and more of a '''niche''' pick in the long run, and is overshadowed by content design moving away from what she provides and closer to what Vanguards released after her do. Despite that, she is not a bad unit by any stretch, and will be extremely good in the '''medium term'''. * [[SilverAsh]], a Guard who attacks at a small range. While he does this basic job before promotions, it is truly after getting his third skill, at Elite 2, that SilverAsh shines. SilverAsh may be a bit underwhelming before promotions due to only being good for his 6★ stats among your team and having a relatively situational second skill (which can be used to complement his basic abilities by allowing him to recuperate between battles), his third skill opens up one of the strongest early game cheese potential, and is still used to this day in late and endgame content. SilverAsh is, undoubtedly, a '''long-term''' pick. ==Tips, tricks, and recommendations== *For perfect optimization; it is extremely difficult to avoid it at the start of the game, but we recommend that you keep your Sanity below cap at all times. Every six minutes spent above cap is a point of Sanity not gained, which technically slows down progress you could have made. **However, taking this too seriously might turn ''Arknights'' into a chore, rather than a game. Take a breather before you burn yourself out. Overcapping is not that big of a deal. **In general, heed the point below: *There is no such thing as permanently harming your account. Even if you've done something inefficient, it's not the end of the world. **The only thing irreversible is upgrading certain base facilities, which can lock you out of base setups that require not upgrading them. *It is recommended that you keep your entire team at an even level, not focus heavily on one Operator. You may allow your highest rarity "carry" operators to grow some levels above your overall team, but they cannot carry you ''that'' hard. *If you're not sure whether to spend a currency, ask around. Most currencies are easily renewable either way, even if some are scarcer than others. *It is typically not recommended to spend Originite Prime to refill Sanity, unless you intend to buy it with real money. Originite Prime is best spent on Outfits and on the Pro Leveling Packs — which you should prioritize over converting Originite Prime into Orundum, as the Leveling Packs contain the equivalent of their Originite Prime price in Orundums ''and then some'' extra rewards. *Unless you're actively saving for something, it is recommended to roll to your 5★ guarantee on banners, provided your Orundum counter allows. New units are always valuable. If you have everyone on the banner, which is not likely as a beginner player, you may consider skipping the banner. *Following tier lists and "meta" recommendations without questioning them is a terrible idea. While it is generally true that it simply cannot hurt to have meta-viable operators, most accounts' starting rosters will be different, and you should cover for your weaknesses instead. Typically, even the strongest Operator cannot carry you through every map, and not singlehandedly, especially not if kept at a low level due to the lack of resources inherent to a beginner account. *It is heavily recommended to upgrade your base, and therefore farm Carbon when you can, because having an un-upgraded base throttles your progress significantly more than not farming Battle Records and LMD. The base can produce a very steady amount of certain resources, which, with a sufficiently efficient setup, can negate the need for farming these resources entirely — some players rarely ever farm LS and CE maps! *Use a list of [[Recruitment/Tag Combinations|Tag Combinations]] to know which Operators are or are not guaranteed by the tag combinations before recruiting. **Even if you do not have 3★ operators at maximum potential, you do not need to actively seek these out; they will come in due time eventually. Most veteran players have had these long ago. If the tag pool does ''not'' guarantee anything above 3★, you may safely not input any tag and input the minimum time of 7 hours and 40 minutes instead of 9 hours. Each tag, and every ten minutes added increases the LMD cost of the recruitment. This is the most cost-efficient method of recruiting 3★ operators. **'''ANY AND ALL TAGS MAY DROP if you do not input 9 hours'''. Top Operator may be guaranteed to never drop, it will very likely drop if you input less than 9 hours. **Using Expedited Plans should be reserved for speeding up the more uncommon tag guarantees. If you spend all your Expedited Plans whenever you can, you will run out of them. Recruitment Permits are a rather scarce currency because there is no actual way to farm them, and speeding up all your recruitments will just ensure you run out of them faster, nothing more. **If you have tag combinations ensuring several operators, try to go for ''new'' operators, rather than potentials. The former are always more valuable by a significant margin. *We recommend that, after upgrading your base fully, you keep at any time a supply of 80 drones at the ready for speeding up the creation of 4 Dualchips, which is the most that an operator can require, as only 6★ ask as many as 4. The cost of speeding up the production of Dualchips is 20 drones per chip. Of course, if you know you will not log in for an extended period of time, you may safely use all of them to avoid overcapping. ==Afterwords== And that's it, you have entered the world of [[Terra]] as [[Doctor]]! You may now play the game at your own pace, but for further guidance, you may check out in the [[Beginner's Guide]] that we prepared here. Enjoy the game! [[Category:Guides]]
Grani/Trivia
{{Operator tab}} *She is named after [[wikipedia:Grani|the horse]] owned by [[wikipedia:Sigurd|Sigurd]], a legendary hero in Germanic mythology. *The word on her armband actual means "police" in Polish, linking her heritage from [[Kazimierz]]. *In the EN community, there is a joke about her name being mispronounced or misread as "Granny." *Grani's illustrator, alchemaniac, sets up her face as his Twitter avatar. [[Category:Grani]] [[Category:Operator trivia]]
Template:Item data/building
<includeonly>{{#switch:{{{1|}}}| Light Building Material={{id|Light Building Material|2|A basic construction material used for the facility development of Rhodes Island.|Room modification causes irreversible damage to load bearing parts if not handled properly. Please use building materials before commencing modification in order to guarantee the integrity of the room.|o=1|o1a=[[0-11]] &bull; [[1-1]]|o2=[[Workshop]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Concrete Building Material={{id|Concrete Building Material|3|A strengthened construction material used for the facility development of Rhodes Island.|Before conducting modifications to rooms with poor structural integrity, please use this building material for maintenance to ensure the safety of the work site. Only then will you be ready to begin.|o2=[[Workshop]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Reinforced Building Material={{id|Reinforced Building Material|4|An advanced construction material used for the facility development of Rhodes Island.|Please do not waste time with stress tests on rooms strengthened by this material! None of the currently employed demolition methods can damage the structural integrity of these rooms, but they may be dangerous to the experimenters.|o2=[[Workshop]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Carbon Stick={{id|Carbon Stick|2|A carbon stick used for the facility development of Rhodes Island.|One of the necessary industrial materials, it can be used to produce a variety of polymers.|o=1|o1a=[[0-10]]|o1b=[[1-9]] &bull; [[SK-1]] &bull; [[SK-2]] &bull; [[SK-3]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Carbon Brick={{id|Carbon Brick|3|A carbon brick used for the facility development of Rhodes Island.|Light and highly pure, it possesses excellent workability, and is instrumental to the success of our operations.|o=1|o1b=[[SK-3]] &bull; [[SK-4]] &bull; [[SK-5]]|o2=[[Workshop]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Carbon Pack|Carbon Brick Pack={{id|Carbon Pack|4|A pack of carbon bricks used for the facility development of Rhodes Island.|A large number of carbon bricks. Every one of them has a burning soul for modern industry.|o=1|o1b=[[SK-4]] &bull; [[SK-5]]|o2=[[Workshop]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}}| Keel={{id|Keel|6|A delicate artificial component used as the core material of Base construction.|The foundation of the entire construction operation at Rhodes Island. Although this giant, complicated component must be custom made or ordered, for some reason, Rhodes Island often uses it to build special facilities.|o=1|o1a=[[1-1]] &bull; [[1-8]] &bull; [[3-4]] &bull; [[4-7]]|quant={{{2|}}}|rate={{{rate|}}}|gridview={{{gridview|false}}}}} }}</includeonly><noinclude>Contains the data of [[building material]]s for use with {{T|Item}}. Other item data pages: *{{T|Item data/battlerecord}} *{{T|Item data/upgrade1}} *{{T|Item data/upgrade2}} *{{T|Item data/upgrade3}} *{{T|Item data/upgrade4}} *{{T|Item data/upgrade5}} *{{T|Item data/skillsummary}} *{{T|Item data/chip}} *{{T|Item data/classtoken}} *{{T|Item data/operatortoken1}} *{{T|Item data/operatortoken2}} *{{T|Item data/operatortoken3}} *{{T|Item data/operatortoken4}} *{{T|Item data/operatortoken5}} *{{T|Item data/operatortoken6}} *{{T|Item data/currency}} *{{T|Item data/event}} *{{T|Item data/opsupplies}} *{{T|Item data/sticker}} *{{T|Item data/recruitment}} *{{T|Item data/permit}} *{{T|Item data/potential}} *{{T|Item data/restoration}} *{{T|Item data/furniture}} *{{T|Item data/other}} *{{T|Item data/roguelike}} *{{T|Item data/is2play}} *{{T|Item data/is2prop}} </noinclude><noinclude> [[Category:Item databases]] </noinclude>
0-0
{{Operation tab}} {{Operation info |code = 0-0 |name = ??? |note = This [[operation]] is automatically played when the player enters ''[[Arknights]]'' for the first time and ''cannot be replayed'' once cleared. |nomap = true}} <tabber> |-|Part 1={{Operation data |fixed = true |unit limit = 10 |enemies = 3 |lp = 10 |dp = 6 |normal = {{E|Soldier|3}} |enemy info = *The first Soldier has 1350 HP, 100 ATK, and 0 DEF. *The second and third Soldiers have 1370 HP, 100 ATK, and 0 DEF. |comp = *{{C|Exusiai}} (Elite 1 Level 1) *{{C|Texas}} (Level 40) |squad info = Both the listed Operators are considered to have 0 [[Trust]] and their [[skill]]s are disabled.}} |-|Part 2={{Operation data |fixed = true |unit limit = 10 |enemies = 17 |lp = 30 |dp = 10 |normal = {{E|Soldier|11}} |elite = {{E|Heavy Defender|3}}, {{E|Logger|3}} |enemy info = *Heavy Defenders have 2800 HP and 200 ATK. *Loggers have 6000 HP and 500 ATK. *Soldiers have 930 HP. |pre = {{C|Texas}} (Elite 1 Level 30, {{Skill|Sword Rain}} Level 7) |auto = *{{C|Amiya}} (Elite 1 Level 30, {{Skill|Tactical Chant α}} Level 7) *{{C|Dobermann}} (Elite 1 Level 30) *{{C|Exusiai}} (Elite 1 Level 30, {{Skill|Shooting Mode}} Level 7) *{{C|Liskarm}} (Elite 1 Level 30, {{Skill|Counter Arc}} Level 7) |squad info = *All the listed [[Operator]]s are considered to have 0 [[Trust]]. *Dobermann's [[skill]] is disabled.}} </tabber> [[Category:Main Theme operations]]
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Popukar/File
{{Operator tab}} ==Profile== Initially a patient at [[Rhodes Island]], Popukar requested and passed the trial to become an [[Operator]] for Rhodes Island. She was assigned to [[Op Reserve A6|Op Reserve Team A6]].<br> She possesses tremendous destructive power, becoming the team's heavy. ==Clinical Analysis== {{Trust file|Popukar}} Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of [[Originium]] particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage. '''[Cell-Originium Assimilation] 3%'''<br> Crystallization visible on surface of body, with many symptoms of [[Oripathy]]. '''[Blood Originium-Crystal Density] 0.2u/L'''<br> Subject is currently stabilized, but regular observation and treatment are required. ==Archive Files== {{Archive|Archive File 1|A member of Op Reserve Team A6. Although not capable of complex reasoning, her infection bestowed on her an ability that made her a suitable Operator.<br> The source of a lot of problems for Team A6, most of these are unintentional. Because of her sincerity, she is also the easiest to forgive.}} {{Archive|Archive File 2|Unlike most other members, Popukar was taken in by Dr. [[Kal'tsit]] personally.<br> Dr. Kal'tsit did not explain why she made this choice, only saying Popukar would stay on as a full-time member of Rhodes Island.<br> However, Dr. [[Ansel]] said that was the first time he had ever seen Dr. Kal'tsit visibly upset.}} {{Archive|Archive File 3|Although Popukar failed her Operator exam, she was allowed to work in logistics, rather than being cast out.<br> And as it is so rare for an infection to make a patient stronger, even rarer to the extent of Popukar's infection, she is a very valuable case study.}} {{Archive|Archive File 4|Popukar has gradually become one of the mascots of Rhodes Island. After all, no one could hate such an energetic little cutie &mdash; even if she occasionally engages in "minor" vandalism.<br> Moreover, since joining A6, she has a much bigger family. Their shenanigans are just part of the Rhodes Island color nowadays.}} [[Category:Popukar]] [[Category:Operator files]]
User interface
This article explains the '''user interface''' of the main menu of ''[[Arknights]]''. For specific components, refer to their own articles, such as [[Terminal]], [[Rhodes Island Infrastructure Complex]], or [[Archive]]. For privacy reasons, the IGN and UID of the source player on the images below are blurred out. Some elements of the user interface have received updates in the CN server. See [[Upcoming UI changes]] for further information. ==Main menu== [[File:Mainmenu-new.jpg|class=imagecenter]] #'''Upper-left section''' #*Options &mdash; Shows the game settings menu. #*Notice &mdash; Displays important messages. #*Mail &mdash; Displays the Mail Box. #*Daily Sign-In &mdash; Displays the Daily Sign-In menu. #'''Middle-left section''' #*Shows the player's level, in-game name, and UID. #*Friends &mdash; Takes the player to the Friends menu. #*[[Archives]] &mdash; Takes the player to the Archives menu, containing several submenus, such as the Network of characters, the Enemy units menu, the Fashion Gallery displaying outfits, the Intelligence menu to read past event cutscenes, and the Path to Glory menu to view and manage medals earned. #'''Bottom-left section''' #*Shows the Assistant [[Operator|Operator's]] spoken voice line when the player enters the main menu, triggered by player idle, or upon clicking their character art. #*Notifies the player about the ongoing [[Events|event]] and/or [[Headhunting/Banners|headhunting banners]]. #'''Right section''' #*Combat &mdash; Takes the player into the [[Terminal]]. The ongoing event is also shown, and the player will be taken into the event's menu upon clicking it; the image above is taken during the initial run of the [[A Walk in the Dust]] event on the Global server. #*Squads &mdash; Takes the player into the Squads menu. #*Operator Management &mdash; Takes the player into the Operators menu. #*[[Store]] &mdash; Takes the player into the Store. #*Recruitment &mdash; Takes the player into the [[headhunting]] and [[recruitment]] menus, which are displayed together. #*Mission &mdash; Shows the list of [[missions]]. Only Daily, Weekly, Pinboard, and Campaign missions are displayed here. #*Base &mdash; Takes the player into the [[Rhodes Island Infrastructure Complex]] base. #*Depot &mdash; Takes the player into the Depot menu, which shows a list of [[Item]]. ==Settings== [[File:UI-settingsmenu.png|class=imagecenter]] *'''Game Settings''' **Maintain 2x Speed: If enabled, [[Auto Deploy|auto deploy]] runs will start at 2&times; speed by default. **Dynamic Art-Related Settings: Added in [[Under Tides]] along with the introduction [[Skadi the Corrupting Heart]], the first [[Operator]] featuring a Live2D model, this option has three settings: ***On: Operators with Live2D models will have them animated anywhere. ***Home Screen Only: Operators with Live2D models will only have them animated on the home screen. ***Off: Operators with Live2D models will only use their normal, static artwork both on the home screen and Operator menu. **Performance Optimization: If enabled, the framerate or FPS (frame-per-second) will be reduced, improving battery life and reducing device heat. Performance Optimization can be enabled if ''Arknights'' is played on a mobile device to save battery power, but must be disabled if the game is played on an emulator as it can cause issues with gameplay synchronization. **Base Effects: If enabled, special effects such as floodlights will be added to the RIIC facility displays. Base Effects should be disabled unless the player has a powerful mobile device or high emulator memory, as it might cause framerate problems, and will increase battery usage and device heat if enabled on the former. **UI Adaptation: Slider to add a border on the horizontal axis of the UI. 0 uses all of the screen space, whereas 100 adds a large margin between the left and right side of the screen and the effective UI. **Video Resources: Download video cutscenes. **Voice Resources: Download voice lines. *'''Volume Settings''' **Music volume slider **Sound effects volume slider ** Voice lines volume slider *'''Notification Settings''' **Deployment Tips: Turn on or off the tooltip that explains the controls when deploying operators. **Exiting Base Notification: Turn on or off the warning that asks for confirmation upon leaving the base. ** Factory Refill Notification: Turn on or off the notification that the factory backlog has been refilled. **Automatic Resupply: When active, this will automatically refill the working queue of factories to the cap upon retrieving materials, provided the recipe does not require materials. **Fatigued Operator Statistics: Will warn the player of fatigued operators in the base's Notification center. *'''Account Settings''' **Yostar: Binding to/unbinding from a Yostar account. **Twitter: Binding to/unbinding from a Twitter account. **Facebook: Binding to/unbinding from a Facebook account. **Logout: Log out from the current account. This will not unbind, merely start the session on this device afresh. *'''Other Settings''' **Originite Prime Detail: Details the current amount of paid and free Originite Prime. **Customer Service: Accesses help FAQ. ==Notice== [[File:UI-notice.png|class=imagecenter]] The Notice window opens upon logging in, accessing the main menu after the daily reset, or clicking the warning icon in the upper left corner of the screen. ==Mail Box== [[File:UI-mailbox.jpg|class=imagecenter]] The Mail Box contains messages from [[Yostar]] (signed as [[Penguin Logistics]]) and usually consists of various items, whether maintenance compensation or event rewards. ==Daily Sign-In== [[File:Ui-dailylogin.png|class=imagecenter]] The Daily Sign-In window automatically opens after a daily reset (every 04:00 UTC-7) and displays rewards that are acquired from the free daily supply as well as the purchasable Monthly Card, if it is active. ==Friends== [[File:UI-profile.png|class=imagecenter]] The Friends menu opens to the player's own profile card, displaying what other players will see. This profile card allows changing the player icon and which medal set (or the custom medal set which can be personalized in the [[Path to Glory]] menu). It also displays the assistant, date of account creation, player IGN and custom message, support units, current story progress, furniture count and operator count. The [[faction]] icons beneath the window changes from greyed out if the player has no Operator(s) in the corresponding faction, to white if the faction consists of more than one Operators and the player have at least one Operator from that faction, to blue if the player have all Operators from that faction. [[File:UI-friends.png|class=imagecenter]] The actual Friends sub-menu displays the player's friend list. It displays player icon (available since [[Who is Real]] in Global), IGN, date of last login, [[Support Unit]]s, and several options such as visiting their base, viewing their profile card, removing them from the friend list, and setting a custom remark. The visit icon will be overlaid by a spinning icon if the player is undergoing [[clue]] exchange, and a puzzle piece yellow dogear if the friend is missing a clue that the player owns. [[File:UI-suppunit.png|class=imagecenter]] The Support Unit sub-menu allows the player to set up to three Support Units to be borrowed by friends, selecting the [[skill]] which the Support Unit uses. The first Support Unit must not be a [[6-star|6★]] Operator, while the second and third can be of any rarity. ==Squads== [[File:UI-squads.png|class=imagecenter]] The Squad Management menu allows the player to edit and rename up to four premade squads of 12 Operators (unless under certain conditions). Squads can be selected and modified upon accessing an operation. ==Operator Management== [[File:UI-opmenu.jpg|class=imagecenter]] The Operator Management menu contains almost all operator options in the game, from leveling up to changing outfits and accessing their files and voice lines. The orange diamond notification button allows the player to narrow down to newly acquired operators and operators that have either received a new potential Token, or have received an [[Operator Record]] or [[Paradox Simulation]] which the player has not viewed yet. [[File:UI-opfilter.png|class=imagecenter]] The list selection button at the end of the sorting menu allows the player to access a wider range of sorting and filtering options. ==Recruitment== [[File:UI-recruitment.png|class=imagecenter]] {{Main|Headhunting}} {{Main|Recruitment}} ==Mission== [[File:UI-dailymissions.png|class=imagecenter]] {{Main|Missions}} As of the [[Preluding Lights]] event ([[Hymnoi Wisdom|Interlocking Competition: Hymnoi Wisdom]] in the Chinese server), the Missions interface has received an update adding a button allowing to claim all reward seals and all rewards available at once, instead of tapping them one by one. ==Depot== [[File:UI-depot.png|class=imagecenter]] The Depot contains almost all [[Item]] owned by the player, namely consumables, currencies (with the notable exception of temporary event currencies) and materials. [[Furniture]] and [[Outfit]]s are not included as they use a separate menu. [[Category:Guides]] [[Category:User_interface]]
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Team building
This article will give an insight about building a good team in ''[[Arknights]]''. ==Basics== The following are the basic terms the player has to remember: *'''[[Deployment Point]] (DP)''': A "resource" used to deploy [[Operator]]s. Each Operator have varying DP costs based on their class, archetype, and rarity. Players start with 10 DP in most operations and 1 DP is automatically generated every second (this rate can be modified by Challenge Mode conditions and [[Contingency Contract]] contracts). DP generation can be sped up by using [[Vanguard]]s. The maximum DP count is 99, or 999 in [[Annihilation]]. *'''Block''': In ''Arknights'', almost all Operators are capable of blocking enemies, such that those who try to move past the Operator will be forced to stop and attack them. Note that an Operator has a limited block count; if the Operator has a block count of zero or the Operator is blocking as many enemies as their block count, enemies will simply move past the Operator. Some enemies, notably [[Wraith]]s and aerial enemies (e.g. [[Monster]]s), ''cannot be blocked''; they will always move past melee Operators in their way, while few others, notably [[Bully|Bullies]], ''are counted as more than one unit when blocked'' and cannot be blocked by Operators with an insufficient block count. **Ranged Operators can also block enemies with a block count of one, although this is only possible in operations which allows melee and ranged Operators to be deployed in any tiles, like [[Cargo Escort]]. *'''[[Promotion]]''': Operators in ''Arknights'' can be promoted to higher ranks, with some exceptions, which allows them to be leveled more than before and grants them new abilities. Refer to the Promotion article for details. ==Classes== {{Main|Class}} Each Operator in ''Arknights'' belong to one of eight [[class]]es which determines their functionality that can be summarized in the table below. It is worth mentioning that the game features a lot of ''subclasses'', and learning these as well can be instrumental in formulating strategies: two Guard subclasses tend to be used in dramatically different ways. {| class="mrfz-wtable" width="100%" cellpadding="5" border="1" !width="20%"|Class !width="80%"|Description |- !style="text-align:left;"|[[File:Caster.png|40px|link=]] [[Caster|<span style="color:white;">Caster</span>]] |Ranged Operators whose attacks deal Arts damage that bypasses DEF but is reduced by the RES, thus allowing them to counter enemies with high DEF. |- !style="text-align:left;"|[[File:Defender.png|40px|link=]] [[Defender|<span style="color:white;">Defender</span>]] |Melee Operators with high HP and DEF, and can block up to three enemies, allowing them to hold off enemies to be dispatched by other Operators. |- !style="text-align:left;"|[[File:Guard.png|40px|link=]] [[Guard|<span style="color:white;">Guard</span>]] |Melee Operators with relatively high HP and high ATK, acting as one of the physical DPS dealers with better survivability. The most common type of Operators. |- !style="text-align:left;"|[[File:Medic.png|40px|link=]] [[Medic|<span style="color:white;">Medic</span>]] |Ranged Operators who heals friendlies, keeping them alive and making their use virtually indispensable in every operation. |- !style="text-align:left;"|[[File:Sniper.png|40px|link=]] [[Sniper|<span style="color:white;">Sniper</span>]] |Ranged Operators who can attack enemies from a long range, acting as one of the physical DPS dealers with a manageable DP cost. |- !style="text-align:left;"|[[File:Specialist.png|40px|link=]] [[Specialist|<span style="color:white;">Specialist</span>]] |Operators with specialized abilities more useful in certain situations and less so in general situations. |- !style="text-align:left;"|[[File:Supporter.png|40px|link=]] [[Supporter|<span style="color:white;">Supporter</span>]] |Ranged Operators capable of providing a wide variety of supportive roles for the team, ranging from slowing enemies, augmenting friendlies, and summoning additional units. |- !style="text-align:left;"|[[File:Vanguard.png|40px|link=]] [[Vanguard|<span style="color:white;">Vanguard</span>]] |Melee Operators with low DP costs that allows them to be deployed early in an operation and generate additional DP to facilitate later deployments. |} ==Tips== *'''Variety is encouraged.''' Relying on a single Operator class and/or archetype are not enough to clear most operations, especially [[Contingency Contract]] due to the restriction or even prohibition of the usage of certain Operators, which can result in various complications. Make a diverse team to handle any and every possibility instead. **Don't focus primarily on the core Operator(s) when building the Operators. Promoting them to Elite 2 is typically not required (with a major exception to [[6-star|6★]] Operators), but building most Operators to at least Elite 1 Level 30 with the skill level of 4 and at most Elite 1 maximum level with the skill level of 7 is enough and can be helpful in case an operation requires a more specialized team. *'''Rarity does not always make the difference.''' While it is true that higher-rarity Operators tend to be superior than lower-rarity ones, the latter can still be viable in general situations and useful as reserves in certain situations due to their low DP cost and the fact that they are cheaper to build. In fact, [[Hypergryph]] themselves have even confirmed that low-rarity and free Operators are used to test the operations during development.<ref>https://www.arknights.global/news/110</ref> This means that theoretically, ''every'' operation can be cleared with nothing but low-rarity Operators! **'''All operators are valuable.''' All Arknights operators can perform at a perfectly serviceable level, even those you've heard called "bad" ones, ''even'' if some perform better than others. There generally are ''no'' bad operators, simply ''better'' ones, and even then, there rarely exists operators that are plainly linear upgrades of other operators. It is possible to clear all general content and even [[Contingency Contract]] at middling risk levels with all operators, provided they are used intelligently and you '''''learn their skill set'''''. All operators have a learning curve, some more straightforward than others, and it is only by understanding the traits and characteristics of these operators that you will truly be able to form efficient strategies. You should familiarize yourself with your operators' every mechanic: their survivability, general damage output, traits, talents, skills. There is no better way than to actually ''use'' them, as second-hand experience rarely proves as useful. This process of learning can ''greatly'' reduce the amount of attempts it will take you to clear a stage. Of course, the teams for maximum risk clears of Contingency Contract tend to be less flexible, but these only concern a fraction of a fraction of the playerbase. *'''DP cost efficiency matters.''' Utilizing powerful Operators, usually those of higher rarity, may be tempting, but note that most of them have high DP costs. Since players generally start most operations with no more than 10 DP and 6★ Operators can cost up to '''30+''' DP to deploy, this can be detrimental. To avoid this, add several [[3-star|3★]] and/or [[4-star|4★]] to the mix. Some stages have DP economy as a challenge of its own, which is why you must adapt. Make sure operators are worth what they cost you, and consider that you sometimes simply could solve the situation with someone much cheaper. *'''Unit economy matters'''. Some later stages and [[Operations/Annihilation|Annihilation]] operations ''also'' have unit economy (you will find that every one of your twelve/thirteen operators is in need, and you would wish you could bring one more) as a challenge, which is why you will want some of you operators to be able to work multiple jobs at once. Experiment for yourself what is needed to figure out who can fulfil several of these roles. *'''Don't be afraid to fail''', and '''use your drill plans.''' Theorizing is all well and good, but ''practice'' makes perfect. It is difficult, or even sometimes impossible to know what to expect out of a stage. Arknights has a tendency to throw curveballs, and is predicated upon iterating on strategies to see where your attempts fail. Failure is not truly failure, but a learning experience allowing you to remediate the flaws of your strategy. Different players learn at different speeds, and it is truly possible to ''improve'' as a player by simply ''trying''. If you don't want to lose too much sanity, especially on Challenge Modes, use your drill plans and try your best to learn as much as you can from maps in order to craft the best team for your minute strategy. **'''Use the map previews!''' Looking at a map's layout is a great, if not necessary step to see which team you can attempt to bring, how many choke points you will have to hold, and what ''might'' be in store for you. Pay attention, for example, to the presence of Aerial Incursion Points that signify you will ''need'' an operator that can hit drones. *'''Remember to have fun.''' If you find yourself bored by succeeding at stages using cookie-cutter strategies, try to make your own fun and spice up the game by challenging yourself to certain self-imposed rules, or by trying out your more underappreciated operators. Remember, variety is encouraged, and what low-rarity operators lack in firepower they tend to make up for in specialization. Arknights is a game, it should not be a chore. ==Compositions== Every operation is at least slightly different, and some even shake up the game by quite a bit, so don't be afraid to change up the team compositions to fit the situation at hand. This is no more apparent than in Contingency Contract, where the various contracts taken can ''vastly'' change the dynamics of a ''single'' stage. Each Arknights stage is its own self-contained combat puzzle, and operators are your tools to solve it. In most general early stages, the team should comprise of the following: *2 Vanguards *2 Defenders *2 Guards *2 Snipers *2 Casters *2 Medics This guideline can still be used to articulate later compositions, however it can only take you so far: the team must not always be comprised of these classes, and you will soon find the need to build a ''specific team'' for each and every stage. For example, on operations featuring holes, it is recommended to bring a shift [[Specialist]]. On operations with enemies having high RES, the two casters could be swapped out for guards and snipers. On operations with lots of enemies pouring in early-game, it is recommended to bring more vanguards. For these reasons, it is highly advised to look at the Enemy Database of each operation to get a general idea of what you'll be facing and who you should bring to counter them. Understanding the dynamics between what enemies do and what operators do is key. When comes a point where the generic team composition can no longer help you, you should start looking into [[Advanced strategies]]. ===Leveling=== The difficulty of the game ramps up quickly and it soon becomes impossible to perform operations with only level 1 units. As {{i|LMD|gridview=false}} and {{i|Tactical Battle Record|gridview=false}} obtained from the base are limited, the player should level their units wisely. It is recommended to raise the aforementioned general team to Elite 1 Level 1 and then to Elite 1 level 55 all at once. It is not advised to focus on getting one or two operators straight to Elite 1 Level 55 while having everyone else at level 1. Instead, focus on building the entire team. Also, to level operators faster, it is heavily recommended to finish upgrading your base by using Carbon acquired from Resource Search operations. While you should not ignore leveling your operators to prepare for these tough missions, the base provides an extremely steady supply of the above currencies. ==References== {{Reflist}} [[Category:Guides]]
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{{Operation tab}} {{Operation info |episode = Episode 01 |name = Omen |prev = 1-3 |next = 1-5 |desc = The battlefield is even wider this time. You will need at least 3 melee [[Operator]]s to block all the enemies.}} <tabber> |-|Normal Mode={{Operation data |level = Level 5 |sanity = 6 |drill = 1 |unit limit = 8 |enemies = 39 |lp = 10 |dp = 10 |exp = 60 |lmd = 60 |firstdrop = {{i|Originite Prime|rate=0}} |regdrops = {{F|Vine Column|rate=5}} |extradrops = {{I|Orirock}}{{I|Sugar Substitute}}{{I|Ester}}{{I|Oriron Shard}}{{I|Diketon}}{{I|Damaged Device}}{{I|Drill Battle Record}}{{I|Pure Gold}} |normal = {{E|Soldier|4}}, {{E|Rioter|9}}, {{E|Shielded Soldier|2}}, {{E|Junkman|1}}, {{E|Cocktail Thrower|3}}, {{E|Originium Slug A|17}}, {{E|Monster|3}}}} |-|Challenge Mode={{Operation data |cond = The cost of all ranged [[Operator]]s is tripled. |sanity = 6 |drill = 3 |unit limit = 8 |enemies = 39 |lp = 1 |dp = 10 |exp = 60 |lmd = 60 |firstdrop = {{i|Originite Prime}} |normal = {{E|Soldier|4}}, {{E|Rioter|9}}, {{E|Shielded Soldier|2}}, {{E|Junkman|1}}, {{E|Cocktail Thrower|3}}, {{E|Originium Slug A|17}}, {{E|Monster|3}}}} </tabber> {{Main Theme operations}} [[Category:Episode 01|4]]
TR-1
{{Operation tab}} {{Operation info |name = Combat Medicine |episode = Prologue |prev = 0-1 |next = 0-2 |desc = Learn how to use [[Medic]] [[Operator]]s.}} {{Operation data |fixed = true |tutorial = true |unit limit = 10 |enemies = 5 |lp = 10 |dp = 15 |firstdrop = {{List|center=true|item1=Originite Prime|rate1=0|operator2=Hibiscus}} |normal = {{E|Soldier|3}}, {{E|Originium Slug|2}} |comp = *{{C|Hibiscus}} (Level 1) *{{C|Rangers}} (Level 1) *{{C|Yato}} (Level 1) |squad info = *All the listed Operators are considered to have 0 [[Trust]]. *Hibiscus' [[skill]] is disabled.}} {{Main Theme operations}} [[Category:Prologue]] [[Category:Tutorial operations]]
Template:Enemy data/elite1
<includeonly>{{#switch:{{{1|}}}|<!-- to add a new enemy, copy/paste this line: |={{ed|||||||type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}|--> 08|Heavy Defender={{ed|Heavy Defender|08|B|B|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 09|Heavy Defender Leader={{ed|Heavy Defender Leader|09|A|B|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 10|Heavy Defender Lieutenant={{ed|Heavy Defender Lieutenant|10|S|A+|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 14|Avenger={{ed|Avenger|14|B|C|C|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 15|Hateful Avenger={{ed|Hateful 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Militant|31|A|A+|B|B|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 32|Senior Armed Militant={{ed|Senior Armed Militant|32|A|A+|A|B|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 36|Defense Crusher={{ed|Defense Crusher|36|A|A+|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 37|Defense Crusher Leader={{ed|Defense Crusher Leader|37|A|A+|S|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 38|Demolitionist={{ed|Demolitionist|38|A|S|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| 39|Demolitionist Leader={{ed|Demolitionist Leader|39|S|S|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| A5|Senior Caster={{ed|Senior Caster|A5|B|C|C|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| A6|Senior Caster Leader={{ed|Senior Caster Leader|A6|A|B|C|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| A7_2|Shielded Senior Caster={{ed|Shielded Senior Caster|A7|A|B|B|C|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN9|Introspection={{ed|Introspection|AN9|B|A|A|D|race=Apparition|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN10|Scantwords={{ed|Scantwords|AN10|B|A|A|D|race=Apparition|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN13|Inkwave={{ed|Inkwave|AN13|B|B|B|B|race=Apparition|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN14|Heartbillow={{ed|Heartbillow|AN14|B|B|B|B|race=Apparition|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN21|Blueflower={{ed|Blueflower|AN21|B|B|B|A|race=Apparition|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN22|Scarletmist={{ed|Scarletmist|AN22|S|B|B|A|race=Apparition|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN25|Sinkingsand={{ed|Sinkingsand|AN25|A|A+|B|B|race=Apparition|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN26|Sharpedge={{ed|Sharpedge|AN26|A|A+|A|B|race=Apparition|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN29|Clarity={{ed|Clarity|AN29|A|B|A|C|race=Apparition|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| AN30|Magnificence={{ed|Magnificence|AN30|A|A|A|C|race=Apparition|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| BH1|Bounty Hunter Crossbowman={{ed|Bounty Hunter Crossbowman|BH1|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| BH2|Bounty Hunter Crossbowman Leader={{ed|Bounty Hunter Crossbowman Leader|BH2|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| BH3|Bounty Hunter Disrupter={{ed|Bounty Hunter Disrupter|BH3|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| BH4|Bounty Hunter Disrupter Leader={{ed|Bounty Hunter Disrupter Leader|BH4|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C15|Pugilist Prisoner={{ed|Pugilist Prisoner|C15|B|C|C|D|quant={{{2|}}}|quant2={{{3|}}}|type=elite|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C16|Elite Pugilist Prisoner={{ed|Elite Pugilist Prisoner|C16|A|B|B|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C17|Strongman Prisoner={{ed|Strongman Prisoner|C17|A|B|B|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C18|Herculean Prisoner={{ed|Herculean Prisoner|C18|A|A|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C19|Caster Prisoner={{ed|Caster Prisoner|C19|A|C|D|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C20|Deadly Caster Prisoner={{ed|Deadly Caster Prisoner|C20|A|C|C|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C21|Recidivist={{ed|Recidivist|C21|A|A|B|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| C22|Infamous Recidivist={{ed|Infamous Recidivist|C22|S|A+|B|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| D3|Raptor={{ed|Raptor|D3|S|A|C|D|race=Drone|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| D5|Bombtail={{ed|Bombtail|D5|B|A|C|B|race=Drone|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| D6|Bombtail-G={{ed|Bombtail-G|D6|B|A+|C|B|race=Drone|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| D8|Arts Master A2={{ed|Arts Master A2|D8|B|B|C|A|race=Drone|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| D9|Frost|Frost (enemy)={{ed|Frost|link=Frost (enemy)|D9|B|D|B|B|race=Drone|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| D10|Oneiros={{ed|Oneiros|D10|B|B|C|B|race=Drone|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DC2|Distorted Deconstruction={{ed|Distorted Deconstruction|DC2|B|C|C|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH5|Dockworker={{ed|Dockworker|DH5|A|A|A|C|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH6|Dockworker Leader={{ed|Dockworker Leader|type=elite|DH6|A|A+|A|C|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH9|Caster Speedboat={{ed|Caster Speedboat|DH9|A|C|C|D|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH10|Tidal Leader Speedboat={{ed|Tidal Leader Speedboat|DH10|A|B|C|D|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH11|Dockworker Motorboat={{ed|Dockworker Motorboat|DH11|A|A+|A|D|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DH12|Dockworker Leader Motorboat={{ed|Dockworker Leader Motorboat|DH12|A|A+|A|D|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU11|Dublinn Heavy Defender={{ed|Dublinn Heavy Defender|DU11|B|A|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU12|Dublinn Heavy Defender Leader={{ed|Dublinn Heavy Defender Leader|DU12|A|A|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU15|Dublinn Flamerazer={{ed|Dublinn Flamerazer|DU15|B|B|B|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU16|Dublinn Flamerazer Leader={{ed|Dublinn Flamerazer Leader|DU16|A|B|B|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU17|Dublinn Companion Guard={{ed|Dublinn Companion Guard|DU17|A|A|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU18|Dublinn Elite Companion Guard={{ed|Dublinn Elite Companion Guard|DU18|A|A+|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU19|Dublinn Companion Shadowblade={{ed|Dublinn Companion Shadowblade|DU19|A|B|B|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU20|Dublinn Elite Companion Shadowblade={{ed|Dublinn Elite Companion Shadowblade|DU20|A|B|B|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU21|Dublinn Evocator={{ed|Dublinn Evocator|DU21|A|D|B|B|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU22|Dublinn Evocator Leader={{ed|Dublinn Evocator Leader|DU22|A|D|B|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU33|Swamp Rover={{ed|Swamp Rover|DU33|A|B|A|D|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU34|Heavy Swamp Rover={{ed|Heavy Swamp Rover|DU34|A|A|A|D|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU35|Dublinn Flamechaser Guard={{ed|Dublinn Flamechaser Guard|DU35|A|C|B|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU36|Dublinn Flamechaser Elite Guard={{ed|Dublinn Flamechaser Elite Guard|DU36|A|B|B|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU37|Dublinn Spec Ops={{ed|Dublinn Spec Ops|DU37|A|A|B|B|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU38|Dublinn Elite Spec Ops={{ed|Dublinn Elite Spec Ops|DU38|S|A|B|B|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DU39|The Brigadier|"The Brigadier"={{ed|The Brigadier|title=&quot;The Brigadier&quot;|DU39|S|A|B|B|link=The Brigadier/Enemy|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DUR9|Full Metal Surfing Instructor={{ed|Full Metal Surfing Instructor|DUR9|B|A|A|C|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DUR10|Alloy Surfing Instructor={{ed|Alloy Surfing Instructor|DUR10|A|B|A|C|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DUR11|Fully-Enclosed Beach Buggy={{ed|Fully-Enclosed Beach Buggy|DUR11|A|A|A|C|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DUR12|Competitive-Grade Beach Buggy={{ed|Competitive-Grade Beach Buggy|DUR12|S|A+|A|C|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DUR13|Mead-Grade Waker-Upper={{ed|Mead-Grade Waker-Upper|DUR13|A|A+|A|C|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| DUR14|Whiskey-Grade Waker-Upper={{ed|Whiskey-Grade Waker-Upper|DUR14|A|A+|A|C|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FA|Fortuna the Fallen Angel={{ed|Fortuna the Fallen Angel|FA|link=Fortuna/Enemy|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF11|Big Guy|"Big Guy"={{ed|Big Guy|title=&quot;Big Guy&quot;|FF11|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF12|Big Guy's Big Bro|"Big Guy's Big Bro"={{ed|Big Guy's Big Bro|title=&quot;Big Guy's Big Bro&quot;|FF12|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF13|Wanderland Stellar Caster|Wanderland "Stellar Caster"={{ed|Wanderland Stellar Caster|title=Wanderland &quot;Stellar Caster&quot;|FF13|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF14|Wanderland Supernova Caster|Wanderland "Supernova Caster"={{ed|Wanderland Supernova Caster|title=Wanderland &quot;Supernova Caster&quot;|FF14|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FF15|Best Buddy|"Best Buddy"={{ed|Best Buddy|title=&quot;Best Buddy&quot;|FF15|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| FTT|The First To Talk={{ed|The First To Talk|FTT|S|B|B|C|link=The First To Talk/Enemy|race=Sea Monster|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| G17|Bully={{ed|Bully|G17|A|A|A|C|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| G18|Bulldozer={{ed|Bulldozer|G18|S|A+|A|B|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| G19|Fanatic={{ed|Fanatic|G19|A|A|B|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| G20|Desperate Fanatic={{ed|Desperate Fanatic|G20|A|A|B|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| G21|Greytail={{ed|Greytail|G21|C|A|C|C|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| G22|Greytail Leader={{ed|Greytail Leader|G22|B|A|C|C|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| GGY1|Tombkeeper Grotesque={{ed|Tombkeeper Grotesque|GGY1|A|B|B|A|race=Arts Creation|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| GGY2|Enraged Tombkeeper Grotesque={{ed|Enraged Tombkeeper Grotesque|GGY2|A|A|A|D|race=Arts Creation|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HS13|Hogbeast={{ed|Hogbeast|HS13|S|B|D|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HS14|Fierce Hogbeast={{ed|Fierce Hogbeast|HS14|S|A|D|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HS15|Spinebeast={{ed|Spinebeast|HS15|S|B|C|C|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HS16|Quarrel Spinebeast={{ed|Quarrel Spinebeast|HS16|S|A|C|C|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HS17|Slybeast={{ed|Slybeast|HS17|A|A+|B|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| HS18|Vile Slybeast={{ed|Vile Slybeast|HS18|S|A+|B|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL9|Icefield Arts Fighter={{ed|Icefield Arts Fighter|IL9|B|B|C|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL10|Icefield Arts Guard={{ed|Icefield Arts Guard|IL10|B|A|B|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL13|Icefield Berserker={{ed|Icefield Berserker|IL13|A|A|A|C|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL14|Icefield Berserker Leader={{ed|Icefield Berserker Leader|IL14|A|A+|A|C|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL15|Tschäggättä|Tschaggatta={{ed|Tschäggättä|IL15|A|B|B|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| IL16|Tschäggättä Leader|Tschaggatta Leader={{ed|Tschäggättä Leader|IL16|A|A|B|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K7|Plastic Szewczyk|"Plastic" Szewczyk={{ed|Plastic Szewczyk|title=&quot;Plastic&quot; Szewczyk|K7|B|B|D|D|link=Szewczyk/Enemy|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K8|Independent Knight Shielder={{ed|Independent Knight Shielder|type=elite|K8|B|A|A|D|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K9|Elite Knight Shielder={{ed|Elite Knight Shielder|K9|A|A|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K10|Bloodboil Knightclub Trainee={{ed|Bloodboil Knightclub Trainee|K10|A|B|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K11|Bloodboil Knightclub Elite={{ed|Bloodboil Knightclub Elite|K11|A|A|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K12|Brassrust Olmer Ingra|"Brassrust" Olmer Ingra={{ed|Brassrust Olmer Ingra|title=&quot;Brassrust&quot; Olmer Ingra|K12|A+|A|A|D|link=Olmer Ingra/Enemy|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K13|Bladehelm Knightclub Trainee={{ed|Bladehelm Knightclub Trainee|K13|A|B|B|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K14|Bladehelm Knightclub Elite={{ed|Bladehelm Knightclub Elite|K14|A|A|B|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| K15|Left-hand Tytus Topola|"Left-hand" Tytus Topola={{ed|Left-hand Tytus Topola|title=&quot;Left-hand&quot; Tytus Topola|K15|A+|A|B|A|link=Tytus Topola/Enemy|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| L7|Winterwisp Blood Shaman={{ed|Winterwisp Blood Shaman|L7|A|B|C|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| L8|Winterwisp Blood Magister={{ed|Winterwisp Blood Magister|L8|S|A|C|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| L9|Mudrock Matterllurgist={{ed|Mudrock Matterllurgist|L9|B|B|B|B|race=Sarkaz|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| L10|Mudrock Matterllurgist Leader={{ed|Mudrock Matterllurgist Leader|L10|A|B|B|B|race=Sarkaz|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| L11|Mudrock Zealot={{ed|Mudrock Zealot|L11|A|A|A|B|race=Sarkaz|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| L12|Mudrock Zealot Leader={{ed|Mudrock Zealot Leader|L12|A|A+|A|B|race=Sarkaz|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| L13|Mudrock Colossus={{ed|Mudrock Colossus|L13|S+|S|B|B|race=Arts Creation|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| L14|Hexed Colossus={{ed|Hexed Colossus|L14|S+|S|B|B|race=Arts Creation|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE5|Mass-Produced Colossus={{ed|Mass-Produced Colossus|LE5|A|A|A|A|race=Arts Creation|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE6|Enhanced Mass-Produced Colossus={{ed|Enhanced Mass-Produced Colossus|race=Arts Creation|LE6|A|A|A|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE9|Remnant Violinist={{ed|Remnant Violinist|LE9|A|B|B|B|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE10|Remnant Principal Violinist={{ed|Remnant Principal Violinist|LE10|A|A|B|B|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE11|Remnant Saxophonist={{ed|Remnant Saxophonist|LE11|A|A|B|C|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE12|Remnant Official Saxophonist={{ed|Remnant Official Saxophonist|LE12|S|A+|B|C|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE13|Remnant Field Caster={{ed|Remnant Field Caster|LE13|A|D|B|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE14|Remnant Elite Field Caster={{ed|Remnant Elite Field Caster|LE14|A|D|B|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LE17|Dame Gertrude={{ed|Dame Gertrude|LE17|A|A|B|B|link=Gertrude Strollo/Enemy|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT7|Arclight Vanguard={{ed|Arclight Vanguard|LT7|A|A|B|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT8|Arclight Vanguard Leader={{ed|Arclight Vanguard Leader|LT8|A|A|B|A|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT11|Mass-Produced Perpetrator|Mass-Produced "Perpetrator"={{ed|Mass-Produced Perpetrator|title=Mass-Produced &quot;Perpetrator&quot;|LT11|A|A+|A|D|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT12|Prototype Perpetrator|Prototype "Perpetrator"={{ed|Prototype Perpetrator|title=Prototype &quot;Perpetrator&quot;|LT12|A|A+|A|D|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT13|Mass-Produced Crossroads|Mass-Produced "Crossroads"={{ed|Mass-Produced Crossroads|title=Mass-Produced &quot;Crossroads&quot;|LT13|A|D|A|C|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT14|Prototype Crossroads|Prototype "Crossroads"={{ed|Prototype Crossroads|title=Prototype &quot;Crossroads&quot;|LT14|A|C|A|C|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT15|Mass-Produced Turnpike|Mass-Produced "Turnpike"={{ed|Mass-Produced Turnpike|title=Mass-Produced &quot;Turnpike&quot;|LT15|A|A+|S|S|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT16|Prototype Turnpike|Prototype "Turnpike"={{ed|Prototype Turnpike|title=Prototype &quot;Turnpike&quot;|LT16|S|A+|S|S|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT17|Traffic Police|"Traffic Police"={{ed|Traffic Police|title=&quot;Traffic Police&quot;|LT17|B|B|B|B|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LT18|Traffic Sherrif|"Traffic Sherrif"={{ed|Traffic Sherrif|title=&quot;Traffic Sherrif&quot;|LT18|A|B|B|B|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LUD1|Londinium Mobile Defense Artillery={{ed|Londinium Mobile Defense Artillery|LUD1|A|A|A|C|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LUD2|Londinium Precision Mobile Defense Artillery={{ed|Londinium Precision Mobile Defense Artillery|LUD2|A|A|A|C|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LUD3|Steam Tank={{ed|Steam Tank|LUD3|A|A|A|C|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LUD4|Scorching Steam Tank={{ed|Scorching Steam Tank|LUD4|A|A|A|C|race=Machina|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LUD6|Norport Spy={{ed|Norport Spy|LUD6|B|C|D|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LUD11|Armed Agent={{ed|Armed Agent|LUD11|A|A+|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LUD12|Armed Agent Leader={{ed|Armed Agent Leader|LUD12|A|A+|A|D|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LUD13|Trilby Asher|"Trilby Asher"={{ed|Trilby Asher|title=&quot;Trilby Asher&quot;|LUD13|S|S|B|B|link=Trilby Asher/Enemy|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}| LUD14|Trilby Asher Trainee|"Trilby Asher Trainee"={{ed|Trilby Asher Trainee|title=&quot;Trilby Asher Trainee&quot;|LUD14|A|S|B|B|link=Trilby Asher/Trainee|type=elite|quant={{{2|}}}|quant2={{{3|}}}|gridview={{{gridview|false}}}|icononly={{{icononly|false}}}|mode={{{mode|normal}}}}}}}</includeonly><noinclude>Contains the data of [[Enemy/Elite|elite enemies]] outside [[Integrated Strategies]], [[Stationary Security Service]], [[Multivariate Cooperation]], and [[Interlocking Competition]]<!--, and [[Reclamation Algorithm]]--> from 0 to M for use with {{T|Enemy}}. Other enemy data pages: *{{T|Enemy data/normal1}} *{{T|Enemy data/normal2}} *{{T|Enemy data/normal0}} *{{T|Enemy data/normal is}} *{{T|Enemy data/normal s3}}<!-- *{{T|Enemy data/normal ra}}--> *{{T|Enemy data/elite2}} *{{T|Enemy data/elite0}} *{{T|Enemy data/elite is}} *{{T|Enemy data/elite s3}}<!-- *{{T|Enemy data/elite ra}}--> *{{T|Enemy data/boss}} *{{T|Enemy data/boss is}} *{{T|Enemy data/boss s3}}<!-- *{{T|Enemy data/boss ra}}--> [[Category:Enemy databases|{{PAGENAME}}]]</noinclude>
Template:Class head
<includeonly>{| class="mrfz-wtable" border="1" cellpadding="5" style="font-size:12px;" !width="15%" rowspan="2"|[[File:{{{name}}}.png|60px|link={{{name}}}]]<div style="margin-top:5px;">[[{{{name}}}|<span style="color:white;">{{{name}}}</span>]]</div> !General characteristics |- |valign="top" style="text-align:left;"| {{{desc}}} |- !colspan="2"|Branches</includeonly><noinclude>[[Category:Table templates]]</noinclude>
Template:Enemy/doc
This template is used to display the link to an enemy and includes a short preview of the enemy in form of a tooltip showing the enemy's codename, in-game sprite, type, race, and stat ratings, using {{T|Enemy data}} as the database. Note that the tooltip does not work on mobile. {{Heading2|Usage}} Simply add <code><nowiki>{{Enemy}}</nowiki></code> or <code><nowiki>{{E}}</nowiki></code>. {{Heading3|Syntax}} {{Syntax head}} {{Syntax cell|{{{1}}}|The enemy's name or codename.<br/>Regardless of the input and whether the name contains commas, quotation marks, or special characters, or whether the enemy is derived from an existing character, the text will always display the enemy's name as rendered in-game and links into a dedicated subpage for the character's enemy version.}} {{Syntax cell|{{{2}}}|The enemy's amount when used in conjuction with [[operation]] info templates.<br/>If a value is given for <code>{{{3}}}</code>, this will instead show the enemy's minimum amount (or the amount in the upper layer when used in conjunction with {{T|MC operation data}}).<br/>For [[Boss enemy|boss enemies]] and [[NPC]]s that are also encountered as an enemy, this is not necessary unless if there are multiple of them.}} {{Syntax cell|{{{3}}}|The enemy's maximum amount (or the amount in the lower layer when used in conjunction with {{T|MC operation data}}) when used in conjuction with operation info templates and if a value is given for <code>{{{2}}}</code>.}} {{Syntax cell|gridview|Set this to "true" to change the display into the enemy's sprite with the link underneath it.}} {{Syntax cell|icononly|Set this to "true" when <code>gridview</code> is also set to "true" to remove the link below the image.<br/>If values are given for <code>{{{2}}}</code> and <code>{{{3}}}</code>, the enemy's amount will still be shown, however.}} {{Syntax cell|mc|When used in conjunction with {{T|MC operation data}}, set this to "true" to show the total amount of enemies before the minimum and maximum amount.}} {{Table end}} {{Heading2|Examples}} {| class="mrfz-wtable" width="100%" border="1" cellpadding="5" style="table-layout:fixed; text-align:center; font-size:12px;" !Input !Output |- |{{Or|<code><nowiki>{{Enemy|Soldier|10}}</nowiki></code>|<code><nowiki>{{E|01}}</nowiki></code>}} |{{E|Soldier|10}} |- |{{Or|<code><nowiki>{{Enemy|Crownslayer}}</nowiki></code>|<code><nowiki>{{E|CS}}</nowiki></code>}} |{{E|Crownslayer}} |- |{{Or|<code><nowiki>{{Enemy|FrostNova|gridview=true}}</nowiki></code>|<code><nowiki>{{E|FNF|gridview=true}}</nowiki></code>}} |{{E|FrostNova|gridview=true}} |- |{{Or|<code><nowiki>{{Enemy|Airborne Soldier|8|gridview=true}}</nowiki></code>|<code><nowiki>{{E|02|8|gridview=true}}</nowiki></code>}} |{{E|Airborne Soldier|8|gridview=true}} |- |{{Or|<code><nowiki>{{Enemy|Faust|gridview=true|icononly=true}}</nowiki></code>|<code><nowiki>{{E|FA|gridview=true|icononly=true}}</nowiki></code>}} |{{E|Faust|gridview=true|icononly=true}} |- |{{Or|<code><nowiki>{{Enemy|Defense Crusher|5|gridview=true|icononly=true}}</nowiki></code>|<code><nowiki>{{E|36|5|gridview=true|icononly=true}}</nowiki></code>}} |{{E|Defense Crusher|5|gridview=true|icononly=true}} |} <noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
Template:Ranges
<includeonly><div>{{Rc|{{{1|}}}}}{{#if:{{{2|}}}|{{Rc|{{{2|}}}}}}}{{#if:{{{3|}}}|{{Rc|{{{3|}}}}}}}{{#if:{{{4|}}}|{{Rc|{{{4|}}}}}}}{{#if:{{{{5|}}}|{{Rc|{{{5|}}}}}}}{{#if:{{{6|}}}|{{Rc|{{{6|}}}}}}}{{#if:{{{7|}}}|{{Rc|{{{7|}}}}}}}{{Clr}}</div></includeonly><noinclude>{{Documentation}}[[Category:Templates]]</noinclude>
Operator/List
{{Operator page tab}} As of July 13, 2023, the Global server has {{PAGESINCAT:Operator}} out of the {{#expr:{{PAGESINCAT:Operator}}+{{PAGESINCAT:CN Operator}}}} Operators available on the CN server (excluding [[Integrated Strategies]]-exclusive Operators and the [[Amiya/Guard|Guard version of]] [[Amiya]]). *[[Operator/6-star|List of 6★ Operators]] *[[Operator/5-star|List of 5★ Operators]] *[[Operator/4-star|List of 4★ Operators]] *[[Operator/3-star|List of 3★ Operators]] *[[Operator/2-star|List of 2★ Operators]] *[[Operator/1-star|List of 1★ Operators]] {{Operators}} ==New/Upcoming Operators== {{Upnew operators head}} {{Upnew operators cell|CN, new|Bryophyta, Eyjafjalla the Hvít Aska, Poncirus, Swire the Elegant Wit|So Long, Adele|August 1, 2023}} {{Upnew operators cell|Global, upcoming|Qiubai, Wind Chimes|A Death in Chunfen|August 22, 2023}} {{Upnew operators cell|TW, new|Dagda, Paprika, Stainless, Totter|Episode 11: Return to Mist|August 10, 2023}} {{Table end}} [[Category:Lists]]
Template:Table end
<includeonly>{{#if:{{{1|}}}|</div></div>}}{{#switch:{{{type|normal}}}|normal={{!}}}|html=</table>}}</includeonly><noinclude>This template is used to end a table that is made through a [[:Category:Table templates|table template]].[[Category:Table templates|{{PAGENAME}}]]</noinclude>
Template:Rc
<includeonly><span style="display:inline-block; margin:1px; float:left; vertical-align:top; width:12px; height:12px; border:1px solid {{#switch:{{{1|p}}}|p=transparent|r=gray|s=#27A6F3|t=red}}; background:{{#switch:{{{1|p}}}|p=|r|t=none|s=#27A6F3}}; color:transparent;">{{#switch:{{{1|p}}}|p= |r|t=□|s=■}}</span></includeonly><noinclude>This template is used to creating the table for the range of a unit for use with {{T|Ranges}}.[[Category:Templates]]</noinclude>
Template:Story icon
<includeonly>{{#switch:{{{mode|char}}}| char=<div style="float:left; display:inline-block; margin:2px; position:relative; width:100px; height:100px;">{{#switch:{{{unknown|false}}}|false=[[File:{{#if:{{{icon|}}}|{{{icon}}}|{{{1}}}}} icon.png|center|100px|link={{#switch:{{{nolink|false}}}|false={{{1}}}|true=}}]]|true=<div style="line-height:100px;"></div>}}<div style="position:absolute; bottom:0; left:0; width:100%; background:rgba(0,0,0,0.5); color:#fff; font-size:12px; text-align:center;">{{#switch:{{{nolink|false}}}|false=[[{{{1}}}|<font color=white>{{{2|{{{1}}}}}}</font>]]|true={{{2|{{{1}}}}}}}}</div></div>| bg=<div style="float:left; display:inline-block; margin:2px; position:relative; width:100px; height:auto;">[[File:Background-{{{1}}}.png|center|100px|{{{1}}}]]<div style="position:absolute; top:35%; left:0; width:100%; background:rgba(0,0,0,0.5); color:#fff; text-align:center; cursor:pointer;">{{{2}}}</div></div>| bgimage=<div style="float:left; display:inline-block; margin:2px; position:relative; width:100px; height:auto;">[[File:{{{1}}}.png|center|100px|{{{1}}}]]<div style="position:absolute; top:35%; left:0; width:100%; background:rgba(0,0,0,0.5); color:#fff; text-align:center; cursor:pointer;">{{{2}}}</div></div>}}</includeonly><noinclude>{{Documentation}}[[Category:Icon templates|{{PAGENAME}}]]</noinclude>
Template:Operator info
<includeonly>__NOTOC__ {| class="mrfz-btable" width="100%" cellpadding="0" cellspacing="5" style="border:2px solid #{{#switch:{{{rarity}}}|1=A0A0A0|2=DCDC00|3=00AAEE|4=D6C5D6|5=FFFFA9|6=FFC800}};" |- valign="top" |width="48%" colspan="2"|<div style="padding-bottom:5px; font-family:'Roboto Condensed'; font-size:22px;">[[{{{rarity}}}-star|<span style="font-size:16px; color:gold;">{{#switch:{{{rarity}}}|1=★|2=★★|3=★★★|4=★★★★|5=★★★★★|6=★★★★★★}}</span>]]<br/>{{#if:{{{dispname|}}}|{{{dispname}}}|{{{name}}}}}{{#if:{{{name2|}}}|&#32;({{{name2}}})}}</div><div style="height:2px; margin-bottom:5px; background:#{{#switch:{{{rarity|}}}|1=A0A0A0|2=DCDC00|3=00AAEE|4=D6C5D6|5=FFFFA9|6=FFC800}}; background:linear-gradient(90deg, rgba({{#switch:{{{rarity|}}}|1=160,160,160|2=220,220,0|3=0,170,238|4=214,197,214|5=255,255,169|6=255,200,0}},1) 0%, rgba({{#switch:{{{rarity|}}}|1=160,160,160|2=220,220,0|3=0,170,238|4=214,197,214|5=255,255,169|6=255,200,0}},0.5) 50%, rgba({{#switch:{{{rarity|}}}|1=160,160,160|2=220,220,0|3=0,170,238|4=214,197,214|5=255,255,169|6=255,200,0}},0) 100%);"></div><div style="padding:5px 0; vertical-align:middle;">{{#if:{{{class|}}}|<span>[[File:{{{class}}}.png|60px|link={{{class}}}]]</span>}}{{#if:{{{branch|}}}|{{#ifexist:File:{{{branch}}} {{{class}}}.png|<span style="padding:0 10px;">[[File:{{{branch}}} {{{class}}}.png|{{#switch:{{{branch}}}|Abjurer|Chain|Deadeye|Fortress|Medic|Hookmaster|Juggernaut=45px|Flinger|Artilleryman|Charger|Executor|Geek|Phalanx|Merchant|Heavyshooter|Pioneer|Reaper|Splash|Standard Bearer|Decel Binder|Swordsmaster|Tactician=55|Arts Protector|Duelist|Guardian|Hexer|Protector|Sentinel Protector=40px|Ambusher|Push Stroker=60|Ritualist=35|50}}px|link={{{class}}}/{{{branch}}}|{{{branch}}}]]</span>}}}}{{#if:{{{faction|}}}|<span>{{#switch:{{{faction}}}| Aegir=[[File:Aegir.png|75px|link=Aegir (country)|Aegir]]| Blacksteel=[[File:Blacksteel.png|70px|link=Blacksteel]]| Chiave's Gang=[[File:Siracusa.png|75px|link=Siracusa/Branches#Chiave's Gang|Chiave's Gang]]| Elite Op=[[File:Elite Op.png|75px|link=Elite Op|Rhodes Island Elite Operators]]| Laterano=[[File:Laterano.png|70px|link=Laterano]]| Iberia=[[File:Iberia.png|80px|link=Iberia]]| Lungmen=[[File:Lungmen.png|70px|link=Lungmen]]| Lungmen Guard Department=[[File:Lungmen Guard Department.png|80px|link=Lungmen Guard Department]]| Op A4=[[File:Op A4.png|75px|link=Op A4|Rhodes Island Operations Team A4]]| Op Reserve A1=[[File:Op Reserve A1.png|75px|link=Op Reserve A1|Rhodes Island Operations Reserve Team A1]]| Op Reserve A4=[[File:Op Reserve A4.png|75px|link=Op Reserve A4|Rhodes Island Operations Reserve Team A4]]| Op Reserve A6=[[File:Op Reserve A6.png|75px|link=Op Reserve A6|Rhodes Island Operations Reserve Team A6]]| Rim Billiton=[[File:Rim Billiton.png|80px|link=Rim Billiton]]| Ursus=[[File:Ursus.png|75px|link=Ursus (country)|Ursus]]| Yan=[[File:Yan.png|70px|link=Yan]]| [[File:{{{faction}}}.png|75px|link={{{faction}}}]]}}</span>}}</div> |width="52%" rowspan="5" style="text-align:center; font-size:14px;"|{{#ifexist:File:{{{name}}}_icon.png|{{#switch:{{{noicon|false}}}|false=<div class="mrfz-tabber" style="margin:0 auto; background:transparent;">{{#ifexist:File:{{{name}}} Elite 2 icon.png|{{#tag:tabber| {{!}}-{{!}}Base=[[File:{{{name}}} icon.png|100px|center]] {{#ifexist:File:{{{name}}} Elite 1 icon.png|{{!}}-{{!}}Elite 1=[[File:{{{name}}} Elite 1 icon.png|100px|center]]}} {{!}}-{{!}}Elite 2=[[File:{{{name}}} Elite 2 icon.png|100px|center]] {{#ifexist:File:{{{name}}} Skin 1 icon.png|{{!}}-{{!}}Outfit 1=[[File:{{{name}}} Skin 1 icon.png|100px|center]]}} {{#ifexist:File:{{{name}}} Skin 2 icon.png|{{!}}-{{!}}Outfit 2=[[File:{{{name}}} Skin 2 icon.png|100px|center]]}} {{#ifexist:File:{{{name}}} Skin 3 icon.png|{{!}}-{{!}}Outfit 3=[[File:{{{name}}} Skin 3 icon.png|100px|center]]}}}}|{{#ifexist:File:{{{name}}} Skin 1 icon.png|{{#tag:tabber| {{!}}-{{!}}Base=[[File:{{{name}}} icon.png|100px|center]] {{!}}-{{!}}Outfit 1=[[File:{{{name}}} Skin 1 icon.png|100px|center]] {{#ifexist:File:{{{name}}} Skin 2 icon.png|{{!}}-{{!}}Outfit 2=[[File:{{{name}}} Skin 2 icon.png|100px|center]]}} {{#ifexist:File:{{{name}}} Skin 3 icon.png|{{!}}-{{!}}Outfit 3=[[File:{{{name}}} Skin 3 icon.png|100px|center]]}}}}|[[File:{{{name}}} icon.png|100px|center]]}}}}</div>|true=}}}}<div style="padding:0 10px; font-size:12px;">{{#if:{{{desc|}}}|<div style="padding-top:1em;">{{{desc}}}</div>}}{{#if:{{{quote|}}}|<div style="padding-top:1em;"><i><nowiki/>{{{quote}}}<nowiki/></i></div>}}</div> |- valign="middle" style="line-height:18px; font-size:12px;" |width="10%"|<b>Position</b> |style="padding-right:10px;"|{{#if:{{{position|}}}|{{{position}}}|<i>To be confirmed</i>}} |- valign="middle" style="line-height:18px; font-size:12px;" |width="10%"|<b>Tags</b> |style="padding-right:10px;"|{{#if:{{{tags|}}}|{{#explode:{{{tags}}}|,|0}}{{#if:{{#explode:{{{tags}}}|,|1}}|, {{#explode:{{{tags}}}|,|1}}}}{{#if:{{#explode:{{{tags}}}|,|2}}|, {{#explode:{{{tags}}}|,|2}}}}{{#if:{{#explode:{{{tags}}}|,|3}}|, {{#explode:{{{tags}}}|,|3}}}}|<i>To be confirmed</i>}} |- valign="middle" style="line-height:18px; font-size:12px;" |width="10%"|<b>Trait</b> |style="padding-right:10px;"|{{#if:{{{trait|}}}|{{{trait|}}}|<i>To be announced</i>}} |- valign="middle" style="line-height:18px; font-size:12px;" |width="10%"|<b>Availability</b> |style="padding-right:10px;"|{{#if:{{{starting|}}}{{{headhunting|}}}{{{recruitment|}}}{{{event|}}}{{{store|}}}{{{obtain|}}}|{{#switch:{{{starting|false}}}|true=Starting [[Operator]]|false=}}{{#if:{{{event|}}}|{{#switch:{{{cn|false}}}|true={{Color|<b>[CN]</b>|cn}}&#32;|false=}}[[{{{event}}}]]&#32;({{{event obtain}}})}}{{#if:{{{headhunting|}}}|{{#if:{{{starting|}}}{{{event|}}}|&#59;&#32;}}{{#switch:{{{headhunting}}}|en=[[Headhunting]]|celebration=[[Headhunting]]&#32;{{Color|(Celebration limited)|limited}}|festival=[[Headhunting]]&#32;{{Color|(Festival limited)|limited}}|carnival=[[Headhunting]]&#32;{{Color|(Carnival limited)|limited}}|collab=[[Headhunting]]&#32;{{Color|(Collaboration limited)|limited}}|cn={{Color|<b>[CN]</b>|cn}}&#32;[[Headhunting]]|celebration cn={{Color|<b>[CN]</b>|cn}}&#32;[[Headhunting]]&#32;{{Color|(Celebration limited)|limited}}|festival cn={{Color|<b>[CN]</b>|cn}}&#32;[[Headhunting]]&#32;{{Color|(Festival limited)|limited}}|carnival cn={{Color|<b>[CN]</b>|cn}}&#32;[[Headhunting]]&#32;{{Color|(Carnival limited)|limited}}|collab cn={{Color|<b>[CN]</b>|cn}}&#32;[[Headhunting]]&#32;{{Color|(Collaboration limited)|limited}}}}}}{{#if:{{{recruitment|}}}|{{#if:{{{starting|}}}{{{event|}}}{{{headhunting|}}}|&#59;&#32;}}{{#switch:{{{recruitment}}}|en=[[Recruitment]]|cn={{Color|<b>[CN]</b>|cn}}&#32;[[Recruitment]]}}}}{{#if:{{{restore|}}}|{{#if:{{{starting|}}}{{{event|}}}{{{headhunting|}}}{{{recruitment|}}}|&#59;&#32;}}{{#switch:{{{restore}}}|en=[[Record Restoration]]|cn={{Color|<b>[CN]</b>|cn}}&#32;[[Record Restoration]]}}}}{{#if:{{{store|}}}|{{#if:{{{starting|}}}{{{event|}}}{{{headhunting|}}}{{{recruitment|}}}|&#59;&#32;}}{{#switch:{{{cn|false}}}|true={{Color|<b>[CN]</b>|cn}}&#32;}}[[{{{store}}} Store]]}}{{#if:{{{obtain|}}}|{{#if:{{{starting|}}}{{{event|}}}{{{headhunting|}}}{{{recruitment|}}}{{{store|}}}|&#59;&#32;}}{{#switch:{{{cn|false}}}|true={{Color|<b>[CN]</b>|cn}}&#32;|only={{Color|<b>[CN only]</b>|cn only}}&#32;|only?={{Color|<b>[CN only?]</b>|cn only}}&#32;}}{{{obtain}}}}}|{{#switch:{{{is|false}}}|true={{#switch:{{{cn|false}}}|true={{Color|<b>[CN]</b>|cn}}&#32;}}Exclusive to [[Integrated Strategies]]|false=<i>To be announced</i>}}}} |} {{#ifeq:{{NAMESPACE}}||<!-- -->{{#switch:{{{alt|false}}}|true=[[Category:Alternative Operator]]|false={{#switch:{{{is|false}}}|true=[[Category:Integrated Strategies Operator]]|false={{#switch:{{{cn|false}}}|true={{#switch:{{{upcoming|false}}}|true=[[Category:Upcoming]]|false=[[Category:CN Operator]]}}|false=[[Category:Operator]]}}}}}}<!-- -->{{#switch:{{{alter|false}}}|true=[[Category:Alternate Operator]]|false=}}<!-- -->{{#if:{{{catname|}}}|[[Category:{{{catname}}}]]|{{#if:{{{name|}}}|{{#switch:{{{name}}}|Reserve Operator - Caster|Reserve Operator - Defender|Reserve Operator - Logistics|Reserve Operator - Melee|Reserve Operator - Sniper=[[Category:Reserve Operator]]|[[Category:{{{name}}}]]}}}}}}<!-- -->{{#if:{{{class|}}}|[[Category:{{{class}}}]]}}<!-- -->{{#if:{{{branch|}}}|[[Category:{{{branch}}} {{{class}}}]]}}<!-- -->{{#if:{{{faction|}}}|[[Category:{{{faction}}}]]}}<!-- -->{{#if:{{{rarity|}}}|[[Category:{{{rarity}}}-star]]}}<!-- -->}}</includeonly><noinclude>{{Documentation}}[[Category:Character templates|{{PAGENAME}}]]</noinclude>
Template:Operator infobox
<includeonly><infobox theme-source="rarity"> <title source="name"><default>{{BASEPAGENAME}}</default></title> <image source="image"/> <data source="fullname"><label>Full name</label><!-- only for Operators whose full name is known --></data> <data source="realname"><label>Real name</label><!-- only for Operators whose real name is different than their codename/callsign --></data> <data source="model"><label>Model</label></data> <data source="othername"><label>Also known as</label></data> <data source="fileno"><label>File no.</label></data> <data source="record"><label>[[Operator Record|Operator Rec.]]</label><format>{{#if:{{{record|}}}|[[{{BASEPAGENAME}}/Operator Record{{!}}{{{record}}}]]}}</format></data> <data source="record1"><label>[[Operator Record|Operator Recs.]]</label><format><ol><li>[[{{BASEPAGENAME}}/Operator Record 1|{{{record1}}}]]</li><li>[[{{BASEPAGENAME}}/Operator Record 2|{{{record2}}}]]</li></ol></format></data> <data source="simulation"><label>[[Paradox Simulation|Paradox Sim.]]</label><format>{{#if:{{{simulation|}}}|[[{{BASEPAGENAME}}/Paradox Simulation{{!}}{{{simulation}}}]]}}</format></data> <data source="theme"><label>[[Soundtrack/Leitmotif|Leitmotif]]</label><format>{{#if:{{{theme2|}}}|<ul><li>[[{{{theme}}}]]</li><li>[[{{{theme2}}}]]</li></ul>|[[{{{theme}}}]]}}</format></data> <data source="illustrator"><label>[[Illustrators|Illustrator]]</label></data> <data source="filename"><label>Internal name</label></data> <group collapse="closed"> <header>Other Names</header> <data source="cnname"><label>{{#if:{{{twname|}}}|{{Tip|noline=true|Simp. Chinese|Simplified Chinese (used in the CN server)}}|Chinese}}</label></data> <data source="twname"><label>{{Tip|noline=true|Trad|Traditional Chinese; used in the TW server}} Chinese</label></data> <data source="jpname"><label>Japanese</label></data> <data source="krname"><label>Korean</label></data> </group> <group collapse="closed"> <header>Character Voices</header> <data source="jpcv"><label>[[Character voices/Japanese|Japanese]]</label></data> <data source="cncv"><label>[[Character voices/Chinese|Chinese]]</label></data> <data source="encv"><label>[[Character voices/English|English]]</label></data> <data source="krcv"><label>[[Character voices/Korean|Korean]]</label></data> <data source="othercv"><label>[[Character voices/Other#{{#explode:{{{othercv}}}|,|0}}|{{#explode:{{{othercv}}}|,|0}}]]</label><format>{{#explode:{{{othercv}}}|,|1}}</format></data> </group> <group> <header>Basic Information</header> <data source="gender"><label>{{#if:{{{model|}}}|{{Tip|A.I.|Artificial intelligence}} gender|Gender}}</label></data> <data source="age"><label>Age</label><!-- only for Operators whose age is known --></data> <data source="experience"><label>Experience</label></data> <data source="timeservice"><label>Service time</label></data> <data source="birthplace"><label>Place of birth</label></data> <data source="manufacturer"><label>Manufacturer</label></data> <data source="productplace"><label>Produced in</label></data> <data source="birthdate"><label>Date of birth</label></data> <data source="releasedate"><label>Release date</label></data> <data source="race"><label>[[Race]]</label></data> <data source="height"><label>Height</label></data> <data source="weight"><label>Weight</label></data> <data source="oripathy"><label>Infection status</label></data> <data source="inspection"><label>Inspection report</label></data> </group> <group collapse="closed"> <header>Physical Examination</header> <data source="strength"><label>Strength</label></data> <data source="topspeed"><label>Top speed</label></data> <data source="climb"><label>Climb</label></data> <data source="brake"><label>Brake</label></data> <data source="mobility"><label>Mobility</label></data> <data source="endurance"><label>Endurance</label></data> <data source="tactical"><label>Tactical acumen</label></data> <data source="integrity"><label>Integrity</label></data> <data source="skill"><label>Combat skill</label></data> <data source="originium"><label>[[Arts]] adaptability</label></data> <data source="test"><label>Test notes</label></data> </group> <group layout="horizontal"> <header><center>Related Characters</center></header> <data source="related"><format>{{C|{{#explode:{{{related}}}|,|0}}|gridview=true}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related}}}|,|1}}|{{C|{{#explode:{{{related}}}|,|1}}|gridview=true}}}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related}}}|,|2}}|{{C|{{#explode:{{{related}}}|,|2}}|gridview=true}}}}</format></data> </group> <group layout="horizontal"> <data source="related"><format>{{#if:{{#explode:{{{related}}}|,|3}}|{{C|{{#explode:{{{related}}}|,|3}}|gridview=true}}}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related}}}|,|4}}|{{C|{{#explode:{{{related}}}|,|4}}|gridview=true}}}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related}}}|,|5}}|{{C|{{#explode:{{{related}}}|,|5}}|gridview=true}}}}</format></data> </group> <group layout="horizontal"> <data source="related"><format>{{#if:{{#explode:{{{related}}}|,|6}}|{{C|{{#explode:{{{related}}}|,|6}}|gridview=true}}}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related}}}|,|7}}|{{C|{{#explode:{{{related}}}|,|7}}|gridview=true}}}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related}}}|,|8}}|{{C|{{#explode:{{{related}}}|,|8}}|gridview=true}}}}</format></data> </group> <group layout="horizontal"> <data source="related"><format>{{#if:{{#explode:{{{related}}}|,|9}}|{{C|{{#explode:{{{related}}}|,|9}}|gridview=true}}}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related}}}|,|10}}|{{C|{{#explode:{{{related}}}|,|10}}|gridview=true}}}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related}}}|,|11}}|{{C|{{#explode:{{{related}}}|,|11}}|gridview=true}}}}</format></data> </group> <group layout="horizontal"> <data source="related"><format>{{#if:{{#explode:{{{related}}}|,|12}}|{{C|{{#explode:{{{related}}}|,|12}}|gridview=true}}}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related}}}|,|13}}|{{C|{{#explode:{{{related}}}|,|13}}|gridview=true}}}}</format></data> <data source="related"><format>{{#if:{{#explode:{{{related}}}|,|14}}|{{C|{{#explode:{{{related}}}|,|14}}|gridview=true}}}}</format></data> </group> <group layout="horizontal"> <header><center>Original Version</center></header> <data source="original"><format>{{C|{{{original}}}|gridview=true}}</format></data> </group> <group layout="horizontal"> <header><center>Alternative Version</center></header> <data source="alternative"><format>{{C|{{{alternative}}}|gridview=true}}</format></data> </group> <group layout="horizontal"> <header><center>Alternate Version</center></header> <data source="alternate"><format>{{C|{{{alternate}}}|gridview=true}}</format></data> </group> </infobox></includeonly><noinclude>{{Documentation}}[[Category:Character templates|{{PAGENAME}}]][[Category:Infoboxes]]</noinclude>
Template:Operator data
<includeonly>{| class="mrfz-btable" width="55%" cellpadding="5" cellspacing="0" style="table-layout:fixed; text-align:center; color:white;" |colspan="{{#if:{{{range3|}}}|3|{{#if:{{{range2|}}}|2|1}}}}" id="Range" style="text-align:left; font-weight:bold; font-family:'Roboto Condensed'; font-size:16px;"|Range |- style="font-size:14px" {{#if:{{{range2|}}}| {{!}}valign="top"{{!}}'''Base'''<div style="margin:{{#switch:{{{position|ranged}}}|melee|linear=1em|ranged=0.5em}} auto; display:table;">{{{range1}}}</div> {{!}}valign="top"{{!}}'''Elite 1'''<div style="margin:{{#switch:{{{position|ranged}}}|melee|linear=1em|ranged=0.5em}} auto; display:table;">{{{range2}}}</div> {{#if:{{{range3|}}}|{{!}}valign="top"{{!}}'''Elite 2'''<div style="margin:{{#switch:{{{position|ranged}}}|melee|linear=1em|ranged=0.5em}} auto; display:table;">{{{range3}}}</div>}}| {{!}}valign="top"{{!}}<div style="margin:{{#switch:{{{position|ranged}}}|melee|linear=1em|ranged=0.5em}} auto; display:table;">{{{range1}}}</div>}} {{#if:{{{range note|}}}|{{!}}- {{!}}colspan="{{#if:{{{range3|}}}|3|2}}" valign="bottom" style="text-align:left; font-size:12px;"{{!}}{{{range note}}}}} |} {| class="mrfz-btable" width="55%" cellpadding="5" cellspacing="0" style="table-layout:fixed; text-align:center; color:white; font-size:12px" !width="28%" id="Attributes" style="text-align:left; font-family:'Roboto Condensed'; font-size:16px;"|Attributes !<span title="at Level 1" style="cursor:help;">[[File:Base.png|25px|link=]]</span> !<span title="at maximum level" style="cursor:help;">[[File:Base.png|25px|link=]]↑</span> !<span title="at Elite 1 maximum level" style="cursor:help;">[[File:Elite 1.png|25px|link=]]↑</span> !<span title="at Elite 2 maximum level" style="cursor:help;">[[File:Elite 2.png|25px|link=]]↑</span> ![[File:Trust.png|25px|link=Trust|Trust bonus]] |- !style="text-align:left;"|[[File:HP.png|22px|link=]]&#32;HP |{{#if:{{#explode:{{{HP|}}}|,|0}}|{{#explode:{{{HP}}}|,|0}}|&ndash;}} |{{#if:{{#explode:{{{HP|}}}|,|1}}|{{#explode:{{{HP}}}|,|1}}|&ndash;}} |{{#if:{{#explode:{{{HP|}}}|,|2}}|{{#explode:{{{HP}}}|,|2}}|&ndash;}} |{{#if:{{#explode:{{{HP|}}}|,|3}}|{{#explode:{{{HP}}}|,|3}}|&ndash;}} |{{#if:{{{HP trust|}}}|&plus;{{{HP trust}}}}} |- !style="text-align:left;"|[[File:ATK.png|20px|link=]]&#32;ATK |{{#if:{{#explode:{{{ATK|}}}|,|0}}|{{#explode:{{{ATK}}}|,|0}}|&ndash;}} |{{#if:{{#explode:{{{ATK|}}}|,|1}}|{{#explode:{{{ATK}}}|,|1}}|&ndash;}} |{{#if:{{#explode:{{{ATK|}}}|,|2}}|{{#explode:{{{ATK}}}|,|2}}|&ndash;}} |{{#if:{{#explode:{{{ATK|}}}|,|3}}|{{#explode:{{{ATK}}}|,|3}}|&ndash;}} |{{#if:{{{ATK trust|}}}|&plus;{{{ATK trust}}}}} |- !style="text-align:left;"|[[File:DEF.png|22px|link=]]&#32;DEF |{{#if:{{#explode:{{{DEF|}}}|,|0}}|{{#explode:{{{DEF}}}|,|0}}|&ndash;}} |{{#if:{{#explode:{{{DEF|}}}|,|1}}|{{#explode:{{{DEF}}}|,|1}}|&ndash;}} |{{#if:{{#explode:{{{DEF|}}}|,|2}}|{{#explode:{{{DEF}}}|,|2}}|&ndash;}} |{{#if:{{#explode:{{{DEF|}}}|,|3}}|{{#explode:{{{DEF}}}|,|3}}|&ndash;}} |{{#if:{{{DEF trust|}}}|&plus;{{{DEF trust}}}}} |- !style="text-align:left;"|[[File:RES.png|22px|link=]]&#32;RES |{{#if:{{#explode:{{{RES|}}}|,|0}}|{{#explode:{{{RES}}}|,|0}}|&ndash;}} |{{#if:{{#explode:{{{RES|}}}|,|1}}|{{#explode:{{{RES}}}|,|1}}|&ndash;}} |{{#if:{{#explode:{{{RES|}}}|,|2}}|{{#explode:{{{RES}}}|,|2}}|&ndash;}} |{{#if:{{#explode:{{{RES|}}}|,|3}}|{{#explode:{{{RES}}}|,|3}}|&ndash;}} |- !style="text-align:left;"|[[File:RDP.png|22px|link=]]&#32;<span title="Redeployment time" style="cursor:help;">Rdpl. time</span> |{{#if:{{#explode:{{{RDP|}}}|,|0}}|{{#explode:{{{RDP}}}|,|0}}s|&ndash;}} |{{#if:{{#explode:{{{RDP|}}}|,|1}}|{{#explode:{{{RDP}}}|,|1}}s|&ndash;}} |{{#if:{{#explode:{{{RDP|}}}|,|2}}|{{#explode:{{{RDP}}}|,|2}}s|&ndash;}} |{{#if:{{#explode:{{{RDP|}}}|,|3}}|{{#explode:{{{RDP}}}|,|3}}s|&ndash;}} |- !style="text-align:left;"|[[File:COST.png|22px|link=]]&#32;DP cost |{{#if:{{#explode:{{{DP|}}}|,|0}}|{{#explode:{{{DP}}}|,|0}}|&ndash;}} |{{#if:{{#explode:{{{DP|}}}|,|1}}|{{#explode:{{{DP}}}|,|1}}|&ndash;}} |{{#if:{{#explode:{{{DP|}}}|,|2}}|{{#explode:{{{DP}}}|,|2}}|&ndash;}} |{{#if:{{#explode:{{{DP|}}}|,|3}}|{{#explode:{{{DP}}}|,|3}}|&ndash;}} |- !style="text-align:left;"|[[File:BLOCK.png|22px|link=]]&#32;<span title="Block count" style="cursor:help;">Blk. cnt.</span> |{{#if:{{#explode:{{{BLOCK|}}}|,|0}}|{{#explode:{{{BLOCK}}}|,|0}}|&ndash;}} |{{#if:{{#explode:{{{BLOCK|}}}|,|1}}|{{#explode:{{{BLOCK}}}|,|1}}|&ndash;}} |{{#if:{{#explode:{{{BLOCK|}}}|,|2}}|{{#explode:{{{BLOCK}}}|,|2}}|&ndash;}} |{{#if:{{#explode:{{{BLOCK|}}}|,|3}}|{{#explode:{{{BLOCK}}}|,|3}}|&ndash;}} |- !style="text-align:left;"|[[File:ASPD.png|22px|link=]]&#32;<span title="Attack interval" style="cursor:help;">Atk. itvl.</span> |{{#if:{{#explode:{{{ASPD|}}}|,|0}}|{{#explode:{{{ASPD}}}|,|0}}s|&ndash;}} |{{#if:{{#explode:{{{ASPD|}}}|,|1}}|{{#explode:{{{ASPD}}}|,|1}}s|&ndash;}} |{{#if:{{#explode:{{{ASPD|}}}|,|2}}|{{#explode:{{{ASPD}}}|,|2}}s|&ndash;}} |{{#if:{{#explode:{{{ASPD|}}}|,|3}}|{{#explode:{{{ASPD}}}|,|3}}s|&ndash;}} |} {{#if:{{{pot2|}}}|<table class="mrfz-btable" width="55%" cellpadding="0" cellspacing="5" style="color:white; font-size:12px;"> <tr> <th colspan="2" id="Potential" style="text-align:left; font-weight:bold; font-family:'Roboto Condensed'; font-size:16px;">Potential</th> </tr> {{#if:{{{pot2|}}}|<tr> <td width="28px"><span title="at Potential 2" style="cursor:help;">[[File:Potential 2.png|25px|link=]]</span></td> <td>{{{pot2}}}</td> </tr> {{#if:{{{pot3|}}}|<tr> <td width="28px"><span title="at Potential 3" style="cursor:help;">[[File:Potential 3.png|25px|link=]]</span></td> <td>{{{pot3}}}</td> </tr>}} {{#if:{{{pot4|}}}|<tr> <td width="28px"><span title="at Potential 4" style="cursor:help;">[[File:Potential 4.png|25px|link=]]</span></td> <td>{{{pot4}}}</td> </tr>}} {{#if:{{{pot5|}}}|<tr> <td width="28px"><span title="at Potential 5" style="cursor:help;">[[File:Potential 5.png|25px|link=]]</span></td> <td>{{{pot5}}}</td> </tr>}} {{#if:{{{pot6|}}}|<tr> <td width="28px"><span title="at Potential 6" style="cursor:help;">[[File:Potential 6.png|25px|link=]]</span></td> <td>{{{pot6}}}</td> </tr>}}}}{{#switch:{{FULLPAGENAME}}|Amiya/Guard=<tr> <td colspan="2" style="text-align:left; padding-top:5px;">''The Guard version of Amiya starts with maximum [[Potential]] due to the way she is unlocked.''</td> </tr>|{{#if:{{{pot2|}}}|<tr> <td colspan="2" style="text-align:center; padding-top:10px; font-size:14px;">'''Total Cost'''<table border=0 style="margin:0 auto; padding-top:5px; vertical-align:middle;"><tr>{{#switch:{{{folder|false}}}|true=<td>{{I|{{ROOTPAGENAME}}'s Folder|5}}</td>|false={{#ifexist:File:{{{name|{{ROOTPAGENAME}}}}}'s Token.png|<td>{{I|{{{name|{{ROOTPAGENAME}}}}}'s Token|{{#ifeq:{{ROOTPAGENAME}}|Savage|4|5}}}}</td>}}}}{{#ifexist:File:{{{name|{{ROOTPAGENAME}}}}}'s Token.png|{{#if:{{{pot rarity|}}}{{{pot class|}}}|<td><span style="padding:0 10px;">OR</span></td>}}}}{{#if:{{{pot rarity|}}}{{{pot class|}}}|<td>{{I|{{#switch:{{{pot rarity}}}|1=Replicated|2=Original|3=Antique|4=Rare|5=Epic|6=Royal}} {{{pot class}}} Token|20}}</td>}}}}</tr></table>}}</td> </tr> </table>}}{{#if:{{{e1|}}}|<table class="mrfz-btable" width="55%" cellpadding="0" cellspacing="5" style="color:white; font-size:14px;"> <tr> <th id="Promotion" style="text-align:left; font-weight:bold; font-family:'Roboto Condensed'; font-size:16px;">Promotion</th> </tr> <tr> <td><div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">[[File:Elite 1.png|25px|link=]]&#32;'''Elite 1'''<div class="mw-collapsible-content" style="{{#if:{{{e2|}}}|padding-bottom:1em;}} font-size:12px;"> {{{e1}}} <div><div style="margin:0 0 5px;"><u>Level {{{e1 level}}}</u></div>{{Item|LMD|{{{e1 lmd}}}|gridview=true}}{{#if:{{{e1 m1|}}}|{{Item|{{#explode:{{{e1 m1}}}|,|0}}|{{#explode:{{{e1 m1}}}|,|1}}|gridview=true}}}}{{#if:{{{e1 m2|}}}|{{Item|{{#explode:{{{e1 m2}}}|,|0}}|{{#explode:{{{e1 m2}}}|,|1}}|gridview=true}}}}{{#if:{{{e1 m3|}}}|{{Item|{{#explode:{{{e1 m3}}}|,|0}}|{{#explode:{{{e1 m3}}}|,|1}}|gridview=true}}}}</div></div></div></td> </tr> {{#if:{{{e2|}}}|<tr> <td><div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">[[File:Elite 2.png|25px|link=]]&#32;'''Elite 2'''<div class="mw-collapsible-content" style="font-size:12px;"> {{{e2}}} <div><div style="margin:0 0 5px;"><u>Elite 1 Level {{{e2 level}}}</u></div>{{Item|LMD|{{{e2 lmd}}}|gridview=true}}{{Item|{{#explode:{{{e2 m1}}}|,|0}}|{{#explode:{{{e2 m1}}}|,|1}}|gridview=true}}{{Item|{{#explode:{{{e2 m2}}}|,|0}}|{{#explode:{{{e2 m2}}}|,|1}}|gridview=true}}{{Item|{{#explode:{{{e2 m3}}}|,|0}}|{{#explode:{{{e2 m3}}}|,|1}}|gridview=true}}</div></div></div>}}</td> </tr> </table>}}{{Clr}}</includeonly><noinclude>{{Documentation}}[[Category:Character templates|{{PAGENAME}}]]</noinclude>
Texas/Dialogue
{{Operator tab}} {{Operator dialogue head}} {{Operator dialogue cell|otherlang=it|1|My next mission is to protect you, [[Doctor]].}} {{Operator dialogue cell|otherlang=it|2|I don't say much? That's because I'd rather avoid thinking about most things.}} {{Operator dialogue cell|otherlang=it|3|Our job is to deliver life and death.}} {{Operator dialogue cell|otherlang=it|4|I usually listen to [[Sora]]'s songs when I'm driving.}} {{Operator dialogue cell|otherlang=it|5|Cigarette? Oh, no, this is chocolate. You've gotta replenish your energy regularly. Which reminds me... do you want some coffee?}} {{Operator dialogue cell|otherlang=it|6|How long have I worked for [[Penguin Logistics]]? When did I start... I've forgotten how long it's been...}} {{Operator dialogue cell|otherlang=it|7|Watch out for [[Projekt Red|the Red Wolf]]. She's not evil, but... she's not like us.}} {{Operator dialogue cell|otherlang=it|8|No matter how hard I run, [[Il Siracusano|my past will catch me one day.]]}} {{Operator dialogue cell|otherlang=it|9|My independent lifestyle and rowdy friends have brought me a lot of trouble... but I kind of like it this way.}} {{Operator dialogue cell|otherlang=it|10|Is it time for a break?}} {{Operator dialogue cell|otherlang=it|11|Code name Texas. I'm responsible for driving, moving cargo, and keeping our people safe. Try to get the mission briefings as concise as possible, please.}} {{Operator dialogue cell|otherlang=it|12|Thanks.}} {{Operator dialogue cell|otherlang=it|13|This will work as payment.}} {{Operator dialogue cell|otherlang=it|14|Thanks for trusting me, Doctor.}} {{Operator dialogue cell|otherlang=it|15|What do you need?}} {{Operator dialogue cell|otherlang=it|16|I'm not good at barking orders.}} {{Operator dialogue cell|otherlang=it|17|Let's go.}} {{Operator dialogue cell|otherlang=it|18|[[Exusiai]], cover me.}} {{Operator dialogue cell|otherlang=it|19|Awaiting orders.}} {{Operator dialogue cell|otherlang=it|20|Got it.}} {{Operator dialogue cell|otherlang=it|21|Draw swords!}} {{Operator dialogue cell|otherlang=it|22|Let's begin.}} {{Operator dialogue cell|otherlang=it|23|Hah!}} {{Operator dialogue cell|otherlang=it|24|You can't stop me.}} {{Operator dialogue cell|otherlang=it|25|Cut them to pieces!}} {{Operator dialogue cell|otherlang=it|26|Shut up.}} {{Operator dialogue cell|otherlang=it|27|Whew... No problem.}} {{Operator dialogue cell|otherlang=it|28|Weaklings.}} {{Operator dialogue cell|otherlang=it|29|A few of them got through.}} {{Operator dialogue cell|otherlang=it|30|I may have underestimated this operation.}} {{Operator dialogue cell|otherlang=it|31|Do you need any supplies? Just let me know.}} {{Operator dialogue cell|otherlang=it|32|Oh...!}} {{Operator dialogue cell|otherlang=it|33|What is it, Doctor?}} {{Operator dialogue cell|otherlang=it|34|Morning.}} {{Operator dialogue cell|otherlang=it|35}} {{Table end}} [[Category:Texas]] [[Category:Operator dialogues]]
Texas/Trivia
{{Operator tab}} *Texas has the traits of the now-extinct [[wikipedia:Texas wolf|Texas wolf]], notably darker hair when compared to other [[Lupo]] characters with a noticeable shade of red in her Elite 2 artwork. **This also draws an odd dichotomy with [[Lappland]], who has the traits of the now-extinct [[wikipedia:Newfoundland wolf|Newfoundland wolf]] and is named after a region in Sweden/Finland. **The crystal lupine figure shown in Texas' Elite 2 artwork might be modeled after her namesake. **This makes her one of the three, technically four, operators who are based on an extinct animal. The others are her alter [[Texas the Omertosa]], [[Lappland]], and [[Passenger]]. *Texas is always seen with a [[wikipedia:Pocky|Pocky]] chocolate stick in her mouth that she temporarily pulls away when attacking. Apparently, this was originally meant to be a cigarette, and at first glance, the Pocky stick looks like one. **According to her [[Illustrator List|illustrator]], Texas was originally intended to smoke cigarettes instead of eating Pocky sticks; her sprite's movements clearly animate her as if she is smoking. However, due to public smoking being banned in China around the same time as ''[[Arknights]]'' was released, the cigarette was replaced by a Pocky stick to comply with the resulting censorship laws. **Texas' {{O|Willpower|gridview=false}} outfit replaces the Pocky stick with an actual cigarette. ***The chocolate in a Pocky stick is a poisonous substance for canines (including wolves) due to their inability to metabolize theobromine content, which humanoids can do. This somewhat mirrors how cigarettes are poisonous to humans and animals alike in the long term. ***The change from smoking cigarettes in her Willpower outfit to eating Pocky in default outfit might also suggest her change in personality from being a mafioso to an ordinary person. *Even though Texas is seen holding a pair of swords in her Elite 2 artwork, she uses a single sword in her in-game sprite. *Due to their past as mafiosi, Lappland and Texas are often shipped together in the ''Arknights'' community. **However, the shipping could become more complicated as she is also often shipped with [[Exusiai]] too (referring to their relationship as colleagues). *Despite being an ethnic [[Siracusa]]n, Texas' English dialogues are spoken in American accent since she would have spoken [[Columbia]]n as her first language, similar to that of [[wikipedia:Italian Americans|Italian Americans]]. *According to ''Arknights'<nowiki/>'' [https://www.youtube.com/watch?v=ZZQIlJol3T0 first CN anniversary livestream], Texas is the most common 5★ Operator to be promoted to Elite 2. **Texas is placed third in the Global server, according to [https://www.youtube.com/watch?v=weaMwwZJKlg ''Arknights'' Global's first anniversary livestream] as of the end of [[Contingency Contract Pyrite]]. *Texas has become the subject of a meme in the Global server's community concerning her English skill usage dialogue "Shut up." which can interrupt another Operator dialogues if Texas' skill is used mid-way. This resulted in Texas being unintentionally mean and rude to other Operators, especially if they happen to have English dialogues too.<ref>[https://www.youtube.com/watch?v=pgplNhGuCug&t=63s &lsqb;Arknights&rsqb; BI-8 English Only Clear] (YouTube, at 1:03)</ref> *Texas's real name, Cellinia Texas, may be a reference to the city of Celina, in the American state of Texas, USA. *With the release of Il Siracusano, Texas became the first ever operator to receive voiceover in 5 different languages. ==References== {{Reflist}} [[Category:Texas]] [[Category:Operator trivia]]
Texas
{{Operator info |name = Texas |class = Vanguard |branch = Pioneer |faction = Penguin Logistics |rarity = 5 |position = Melee |tags = DP-Recovery, Crowd-Control |trait = Blocks 2 enemies |headhunting = en |recruitment = en |obtain = [[Mission/Pinboard|Pinboard Missions]] (Phase 8) |desc = Texas, employee of [[Penguin Logistics]], will give the squad a tactical advantage with her [[Originium Arts]] at the start of every battle. |quote = You can trust her with your cargo.}} {{Operator tab}} {{Operator infobox |rarity = 5star |name = Texas |image = <gallery> Texas.png|Base Texas Elite 2.png|Elite 2 Texas Skin 1.png|Winter Messanger Texas Skin 2.png|Willpower </gallery> |cnname = 德克萨斯 |jpname = テキサス |krname = 텍사스 |fullname = Cellinia Texas |fileno = PL02 |illustrator = 幻象黑兔 |jpcv = Azusa Tadokoro |cncv = Menglu Yang |encv = Jessica Preddy |krcv = Kim Chae-ha |othercv = Italian, Ilaria Silvestri |record = Guaranteed Success |simulation = Roll With It |gender = Female |experience = 3 years |birthplace = [[Columbia]] |birthdate = June 1st |race = [[Lupo]] |height = 161 cm |oripathy = Non-infected as confirmed by medical report. |filename = char_102_texas |strength = Excellent |mobility = Excellent |endurance = Standard |tactical = Excellent |skill = Excellent |originium = Excellent |related = Amiya, Croissant, Emperor, Exusiai, Lappland, Sora |alternate = Texas the Omertosa|othername=Lupo ice queen (By [[Exusiai]])}} ==Stats== {{Operator data |position = melee |range1 = {{Ranges|p|p|s|r|p|p}} |range2 = {{Ranges|p|p|s|r|p|p}} |range3 = {{Ranges|p|p|s|r|p|p}} |HP = 727, 996, 1365, 1950 |HP trust = |ATK = 203, 299, 410, 500 |ATK trust = 70 |DEF = 139, 208, 274, 343 |DEF trust = |RES = 0, 0, 0, 0 |RDP = 70, 70, 70, 70 |DP = 11, 11, 13, 13 |BLOCK = 2, 2, 2, 2 |ASPD = 1.05, 1.05, 1.05, 1.05 |pot2 = [[Deployment Point|DP]] cost {{Color|-1}} |pot3 = Redeployment time {{Color|-4 seconds}} |pot4 = ATK {{Color|+24}} |pot5 = Redeployment time {{Color|-6 seconds}} |pot6 = DP cost {{Color|-1}} |pot rarity = 5 |pot class = Vanguard |e1 = *Maximum attributes increased. *[[Deployment Point|DP]] cost {{Color|+2|3}}. *New [[skill]]: {{Color|Sword Rain}}. *New [[talent]]: {{Color|Tactical Delivery}}. |e1 level = 50 |e1 lmd = 20000 |e1 m1 = Vanguard Chip, 4 |e1 m2 = Polyester, 5 |e1 m3 = Oriron, 3 |e2 = *Maximum attributes increased. *{{Color|Tactical Delivery}} improved. *[[Operator Module|{{Color|Operator Modules}}]] available. |e2 level = 70 |e2 lmd = 120000 |e2 m1 = Vanguard Dualchip, 3 |e2 m2 = Polyester Lump, 8 |e2 m3 = Orirock Cluster, 16}} ==Skills== {{Skill head|Charge γ|icon=C3|{{SB|1}} {{SB|5}}|0}} {{skc|1|10|44|effect=Instantly gains {{Color|12}} [[Deployment Point]]s.}} {{skc|2|10|43|effect=Instantly gains {{Color|12}} Deployment Points.}} {{skc|3|12|42|effect=Instantly gains {{Color|12}} Deployment Points.}} {{skc|4|12|41|effect=Instantly gains {{Color|12}} Deployment Points.}} {{skc|5|12|40|effect=Instantly gains {{Color|12}} Deployment Points.}} {{skc|6|12|39|effect=Instantly gains {{Color|12}} Deployment Points.}} {{skc|7|14|38|effect=Instantly gains {{Color|12}} Deployment Points.}} {{skc|8|16|37|effect=Instantly gains {{Color|12}} Deployment Points.}} {{skc|9|18|36|effect=Instantly gains {{Color|12}} Deployment Points.}} {{skc|10|20|35|effect=Instantly gains {{Color|12}} Deployment Points.}} {{Skill end}} {{Skill head|Sword Rain|icon=Texas1|{{SB|1}} {{SB|4}}|0|range={{Ranges|p|p|r|p|p}} {{Ranges|p|r|r|r|p}} {{Ranges|r|r|s|r|r}} {{Ranges|p|r|r|r|p}} {{Ranges|p|p|r|p|p}}}} {{skc|1|20|40|effect=Immediately gains {{Color|9}} [[Deployment Point|DP]]; Deals {{Color|105%}} ATK as Arts damage {{Color|twice}} to all nearby enemies and {{G|Stun|Stuns}} them for {{Color|2}} seconds}} {{skc|2|21|40|effect=Immediately gains {{Color|9}} DP; Deals {{Color|110%}} ATK as Arts damage {{Color|twice}} to all nearby enemies and {{G|Stun|Stuns|nolink=true}} them for {{Color|2}} seconds}} {{skc|3|22|40|effect=Immediately gains {{Color|9}} DP; Deals {{Color|115%}} ATK as Arts damage {{Color|twice}} to all nearby enemies and {{G|Stun|Stuns|nolink=true}} them for {{Color|2}} seconds}} {{skc|4|23|40|effect=Immediately gains {{Color|10}} DP; Deals {{Color|120%}} ATK as Arts damage {{Color|twice}} to all nearby enemies and {{G|Stun|Stuns|nolink=true}} them for {{Color|2}} seconds}} {{skc|5|24|40|effect=Immediately gains {{Color|10}} DP; Deals {{Color|125%}} ATK as Arts damage {{Color|twice}} to all nearby enemies and {{G|Stun|Stuns|nolink=true}} them for {{Color|2}} seconds}} {{skc|6|25|40|effect=Immediately gains {{Color|10}} DP; Deals {{Color|130%}} ATK as Arts damage {{Color|twice}} to all nearby enemies and {{G|Stun|Stuns|nolink=true}} them for {{Color|2}} seconds}} {{skc|7|26|40|effect=Immediately gains {{Color|11}} DP; Deals {{Color|135%}} ATK as Arts damage {{Color|twice}} to all nearby enemies and {{G|Stun|Stuns|nolink=true}} them for {{Color|2}} seconds}} {{skc|8|27|40|effect=Immediately gains {{Color|11}} DP; Deals {{Color|140%}} ATK as Arts damage {{Color|twice}} to all nearby enemies and {{G|Stun|Stuns|nolink=true}} them for {{Color|3}} seconds}} {{skc|9|28|40|effect=Immediately gains {{Color|11}} DP; Deals {{Color|155%}} ATK as Arts damage {{Color|twice}} to all nearby enemies and {{G|Stun|Stuns|nolink=true}} them for {{Color|3}} seconds}} {{skc|10|30|40|effect=Immediately gains {{Color|12}} DP; Deals {{Color|170%}} ATK as Arts damage {{Color|twice}} to all nearby enemies and {{G|Stun|Stuns|nolink=true}} them for {{Color|3}} seconds}} {{Skill end}} {{Skill upgrade head}} {{Suc|level=2|summary=4}} {{Suc|level=3|summary=4|m1=Ester, 7}} {{Suc|level=4|summary=6|m1=Oriron, 3}} {{Suc|level=5|summary=6|m1=Polyketon, 4}} {{Suc|level=6|summary=6|m1=Integrated Device, 3}} {{Suc|level=7|summary=6|m1=Loxic Kohl, 3|m2=Aketon, 3}} {{Suc|level=8| skill1=Charge γ|summary1=5|m11=Manganese Trihydrate, 3|m12=Integrated Device, 2| skill2=Sword Rain|summary2=5|m21=Grindstone Pentahydrate, 3|m22=Loxic Kohl, 4}} {{Suc|level=9| skill1=Charge γ|summary1=6|m11=RMA70-24, 3|m12=Manganese Trihydrate, 5| skill2=Sword Rain|summary2=6|m21=Orirock Concentration, 3|m22=Grindstone Pentahydrate, 6}} {{Suc|level=10| skill1=Charge γ|summary1=10|m11=D32 Steel, 4|m12=Polyester Lump, 4| skill2=Sword Rain|summary2=10|m21=Polymerization Preparation, 4|m22=Optimized Device, 3}} {{Skill upgrade end}} ==Talent(s)== {{Talent|Tactical Delivery|Elite 1|Gains 1 extra [[Deployment Point|DP]] when Texas is in the squad|Elite 2|Gains 2 extra DP when Texas is in the squad}} ==Base skills== {{Base skill|Feud|cond=Base|facility=Trading Post|desc=When this [[Operator]] assigned to the same [[Trading Post]] as {{C|Lappland|{{Color|Lappland}}}}, Morale consumed each hour {{Color|+0.3|3}}, and order acquisition efficiency {{Color|+65%}}}} {{Base skill|Tacit Understanding|cond=Elite 2|facility=Trading Post|desc=When this [[Operator]] is assigned to the same [[Trading Post]] as {{C|Exusiai|{{Color|Exusiai}}}}, Morale consumed each hour {{Color|-0.3}}}} ==Modules== {{Operator module |title = Original |type = basic |branch = Pioneer Vanguard |desc = [[Operator]] Texas has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.<br/>The Field Operations Department has thus passed the following resolution:<br/>This operator shall be appointed a [[Vanguard]] Operator during field operations to exercise [[Pioneer Vanguard|Pioneer]] responsibilities.<br/>In witness whereof,<br/>This badge is hereby conferred upon the above named.}} {{Operator module |title = SOL-Y |type = y |module = Private Field Supply Package |trait = new |talent = original,Tactical Delivery |effect1 = The first Deployment Cost -4 |att11 = hp,100 |att12 = atk,35 |att13 = def,15 |effect2 = While this unit is in the squad, start with 2 additional [[Deployment Point|DP]]. [[Skill]]s deal 10% more damage |att21 = hp,130 |att22 = atk,39 |att23 = def,19 |effect3 = While this unit is in the squad, start with 2 additional DP. Skills deal 15% more damage |att31 = hp,155 |att32 = atk,42 |att33 = def,22 |mission1 = Complete a total of 5 battles; You must deploy your own Texas, and unleash Sword Rain at least 1 time in each battle |mission2 = Clear [[Side Story]] [[CB-3]] with a 3-star rating; You must deploy your own Texas, and cannot include any other [[Vanguard]] [[Operator]]s as members |level = 50 |data block = 2 |material = RMA70-24, 3 |lmd = 40000 |data stick = 20 |material 2 = Grindstone Pentahydrate, 4 |lmd 2 = 50000 |data instrument = 8 |material 3 = Manganese Trihydrate, 5 |lmd 3 = 60000 |desc = [[Lungmen Guard Department]]/Transcript:<br/>"Yes, Ah Sir, I remember clearly, it was a young [[Lupo]] lady, black hair and orange eyes, carrying a briefcase. Her name's Texas, you said? I've never heard it. I keep to myself, you know."<br/>"What happened? Everything was normal, I was there at the counter spacing out. A little shop like ours doesn't do much business at three in the afternoon. Students are still in school, and the office types come by at noon to stretch their limbs for a bit before their bosses pull them back to work. I suppose officers like you on patrol mind our business now and again. Do you know Madame [[Oni]]? The tall, [[Hoshiguma|tall Inspector with a horn on her head]]? She and I&ndash;"<br/>"Black suits! Er, I was a little nervous, there must've been twenty in all. Us ordinary folks never see things like that. They were all rushing Miss Texas and that briefcase, and whatever they had in their hands, they were shiny and glinting! You see something like that for real, I dare say, and it makes those movies look like child's play! You know, Ah Sir, I'm a professional, I've seen every kung fu movie to ever come out in [[Lungmen]], but the way Miss Texas squared up was completely different. She doesn't even seem that old. I don't dare imagine where she learned those insane moves, or how she got so trained."<br/>"Right, the camera has me hiding under the counter, but I heard it all crystal clear! A dagger got sent flying and landed right next to me! Then a red-haired [[Sankta]] came in, I think probably to help Miss Texas, because I heard them say hi. She was called [[Exusiai]]? And then there was this whole massive rumble, that was something wild! I could feel my own liver shaking!"<br/>"Then it all died down, and I found the guts to come out from under the counter, and the black suits were all on the ground, and my shop was&ndash;ah, you don't have to worry about that, there were two big stars who came by later on. Miss [[Sora]] was one, and then the other was [[Emperor|that rapping]] [[Liberi]]. They compensated me wonderfully, enough I could fix up my shop and open a cystybeast meatball stall."<br/>"What about Texas? Er, she... she picked out some snacks after it went down and went to me to pay. It was the kind that's really popular with schoolkids, the biscuit sticks with the coating. She bought a whole handful of boxes. Chocolate, vanilla and the new salted one, and she bought a woven bag for a dollar too."<br/>"What do you mean, I'm not telling you anything useful? You listen to me, that bag is designed by our shop! It's got cartoons on it!"<br/>"Alright, enough from me. Still, Ah Sir, there's one more thing&ndash;do you L.G.D. people know this Miss Texas? Tell her for me: the reward from her stamp card came in, a limited edition baseball cap, so if she can drop in when she's got the time..."<br/>Note by personnel on shift: Filed under Folder-[[Penguin Logistics]] 1097 (102), all charges on incident provisionally dropped.}} ==Alternate Operator Missions== {{Alter mission |type = original |original = Texas |alter = Texas the Omertosa |mission 1 level = Elite 1 Level 1 |item 1a = Specialist Chip, 2 |item 1b = Skill Summary - 1, 8 |item 1c = Tactical Battle Record, 30 |item 1d = LMD, 30000 |mission 2 level = Elite 1 Level 70 |item 2a = Specialist Chip Pack, 2 |item 2b = Polyester Lump, 2 |item 2c = Orirock Cluster, 4 |item 2d = Skill Summary - 2, 8 |item 2e = Tactical Battle Record, 80 |item 2f = LMD, 80000}} ==Changelog== {{Changelog| *{{Version|Il Siracusano| **{{C|Texas the Omertosa}} introduced. **Original and SOL-Y [[Operator Module]]s added. **Italian dialogues (voiced by Ilaria Silvestri) added.}} *{{Version|server=en|Break the Ice| **English and Korean dialogues (voiced by Jessica Preddy and Kim Chae-ha, respectively) added.}} *{{Version|Episode 9: Stormwatch| **Chinese dialogues (voiced by Menglu Yang) added.}} *{{Version|Dossoles Holiday| **Now classified as a [[Pioneer Vanguard]].}} *{{Version|A Walk in the Dust| **[[Texas/Operator Record|Guaranteed Success]] and [[Texas/Paradox Simulation|Roll With It]] added.}} *{{Version|server=en|Fan Appreciation Event| **{{O|Willpower|gridview=false}} introduced.}} *{{Version|Grani and the Knights' Treasure| **{{O|Winter Messenger|gridview=false}} introduced.}}}} {{Operators}}
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<includeonly><div style="display:inline-block; position:relative; margin:2px 0; padding:0 5px; width:auto; border-radius:5px; background:{{{bgcolor|white}}}; color:{{{color|black}}}; {{#if:{{{font|}}}|font-family:'{{{font}}}';}} font-size:{{{size|12px}}}; text-align:center;">{{#switch:{{{nolink|false}}}|false=[[{{{1}}}|<span style="color:{{{color|#000}}};">{{{2|{{{1}}}}}}</span>]]|true={{{1}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Button templates|{{PAGENAME}}]]</noinclude>
Texas/File
{{Operator tab}} ==Profile== Texas is a [[Penguin Logistics]] staff member who is extraordinary skilled in single combat. She was assigned as liaison to [[Rhodes Island]], where she assisted with many different operations. ==Clinical Analysis== {{Trust file|alter=true|original=true|Texas|the Omertosa}} Imaging test for this [[Operator]] showed clear outline of internal organs without any unusual dark spot. No unusual traces of [[Originium]] particles present in her system, no signs of infection, confirming her as non-[[infected]]. '''[Cell-Originium Assimilation] 0%'''<br> Operator Texas showed no symptoms of [[Oripathy]]. '''[Blood Originium-Crystal Density] 0.12u/L'''<br> Operator Texas sometimes delivers packages with Originium content, but it has not caused infection to date. ==Archive Files== {{Archive|Archive File 1|A taciturn messenger.<br> According to her own account, she's not hiding anything, but just has nothing to say.<br> Though she gives off the impression of preferring to be alone, she is often seen with her fellow Penguin Logistics members.}} {{Archive|Archive File 2|While Texas may be quiet, her fighting style is anything but. It's best described as tempestuous.<br> At Rhodes Island, Operators without formal training are actually the majority, but when it comes to the use of weapons, most will follow established protocols. Texas, however, doesn't.<br> While she is a bit more reserved now, one can still see vestiges of an idea that she herself might not be aware of - her belief that the singular purpose of all weaponry is to kill.}} {{Archive|Archive File 3|Her [[Lupo]] origin, her conspicuous fur color, her notable combat style, and of course, her name, all point to her ties with the faded Texas family, a once-famous clan whose name is now forgotten to most.<br> If that's the case, Texas's past is probably astonishing beyond imagination, as indicated by the Texas name itself.<br> On one hand, even with Rhodes Island's intel network, very little is known about the family's fate. On the other hand, Texas never felt the need to elaborate her past, so there isn't a pressing need to delve into it. After all, her past may one day catch up to her, just as she predicts.}} {{Archive|Archive File 4|Although Texas never discusses her past, that's not the same as actively avoiding the topic. It's more like apathy.<br> From the way she has adapted to her current life, it's obvious she isn't running from anything. Routine work, bickering colleagues, Lungmen, and Rhodes Island are now everything to her.<br> We could sum it up like this:<br> When the past does catch up to her, she will face it with composure——unless it disrupts her present, then we'll witness the genuine rage inside her.}} {{Archive|Promotion Record|Texas is a handful. Even when she lets you get close, she won't spare more than a few words. It took me a long time to figure out whether we were cool or not.<br> Sigh. Anyone trying to be her friend is in for a reckoning.<br> —[[Exusiai]].}} [[Category:Texas]] [[Category:Operator files]]
Blue Poison/File
{{Operator tab}} ==Profile== Blue Poison's real identity remains unknown and her background a mystery. She is highly skilled at neutralizing targets using toxins.<br/>Now as a [[sniper]] with [[Rhodes Island]], she regularly contributes her expertise in toxicology research. ==Clinical Analysis== {{Trust file|Blue Poison}} Imaging test for this [[operator]] showed clear outline of internal organs without unusual dark spots. No abnormal traces of [[Originium]] particles present in her system. No signs of infection, confirming her as uninfected. '''[Cell-Originium Assimilation] 0%'''<br/>Operator Blue Poison shows no symptoms of [[Oripathy]]. '''[Blood Originium-Crystal Density] 0.1u/L'''<br/>Operator Blue Poison rarely comes into contact with Originium. ==Archive Files== {{Archive|Archive File 1|Although her personality is quite lovely, Blue Poison's abilities are in fact as terrifying as the rumors say, which has undoubtedly become a hindrance for her when communicating with other operators. But when she finishes her combat work and quietly undertakes the medical task of curing poison, the sincere, peaceful girl behind her deadly abilities shows through.<br/>The small crossbow she uses has proven to be a powerful long-range weapon, and the tips coated with her toxic serum make a hit even more lethal. However, Blue Poison never lets an enemy die in agony. She's not a monster.}} {{Archive|Archive File 2|According to Blue Poison's personal account, she realized the truth behind "poison" when she was little, i.e., any creature, living or not, has weaknesses that can be magnified and exploited to a fatal end.<br/>The toxin produced by her venomous abilities is monitored and sampled daily by Dr. [[Kal'tsit]] personally. Blue Poison feels better about Rhodes Island's diversity, and the group's open-mindedness to her abilities such that she she can use them to her full potential.<br/>She is more defensive on the issue of describing herself as "toxic." The question was if would she accept her poisonous nature if the other operators accepted her and no longer kept their distance? Blue Poison didn't give a straight answer, politely deflecting the question as usual.<br/>Does she still hate her powers? Or has she accepted them while still feeling about her relationship with other people? It's something only the [[Doctor]] can figure out with Blue Poison.}} {{Archive|Archive File 3|What is certain is that Blue Poison's toxic reputation has grown due to her unique combat techniques, which will no doubt impact her daily life.<br/>As for her so-called "poison" power, the [[Medic]] Operators have never revealed any of their test results publicly. But it has been determined that normal physical contact with her will not contract the poison. In fact, her "poison power" manifests mostly in her skill with and knowledge of poison.<br/>In her spare time, Blue Poison is interested in much more mundane variety things, such as baking. Operator [[Gummy]], currently assigned to kitchen duty in Logistics, has claimed that Blue Poison's desserts are so good, they could "convert someone who hates sweets!" Another unnamed Operator who has also tasted her treats echoed the sentiment that Blue Poison is proficient enough to start a bakery&ndash;&ndash;if she made better choices in visual presentation.<br/>Aside from dessert making, Blue Poison has a keen sense of and passion for fashion, having already made several suggestions about her costume to Logistics and Trade.}} {{Archive|Archive File 4|According to a report leaked from certain secret sources, Blue Poison has been spotted in several battles against [[Seaborn|gigantic creatures]]. There are no images or any concrete evidence to corroborate these accounts, however.<br/>Blue Poison has indicated no signs of involvement in such battles, nor has she mentioned them.<br/>'''[CLASSIFIED]'''<br/>According to eyewitness accounts, Operator Blue Poison greeted Operator [[Specter]] by name when she saw her for the first time. But since Blue Poison is polite to every operator, it was dismissed as insignificant. All similar reports must be scrutinized to avoid unwanted speculations about specific operators.}} [[Category:Blue Poison]] [[Category:Operator files]]
Template:Operators
<onlyinclude>{{Navbox |Title = Operators |State = collapsed |Title style = font-size:16px; font-family:'Roboto Condensed'; |Header style = font-size:14px; font-family:'Roboto Condensed'; |Group style = padding:8px; vertical-align:middle; |List style = vertical-align:middle; font-size:12px; |List 0 = ''All listed Operators are ordered alphabetically and in descending order by their rarity, starting from [[6-star|6★]] to [[1-star|1★]].'' |Header 1 = [[File:Caster.png|25px|link=]] Casters |State 1 = collapsed |Group 1.1 = [[File:Core Caster.png|center|30px|link=Caster/Core|Core Caster]] |List 1.1 = [[Ceobe]] &bull; [[Eyjafjalla]] &bull; [[Ho'olheyak]]<br/>[[Absinthe]] &bull; [[Amiya]] &bull; [[Nightmare]] &bull; [[Qanipalaat]] &bull; [[Tomimi]]<br/>[[Haze]]<br/>[[Reserve Operator/Caster|Reserve Operator - Caster]] &bull; [[Steward]]<br/>[[Durin]] |Group 1.2 = [[File:Splash Caster.png|center|35px|link=Caster/Splash|Splash Caster]] |List 1.2 = [[Dusk]] &bull; [[Mostima]]<br/>[[Lava the Purgatory]] &bull; [[Leonhardt]] &bull; [[Pith]] &bull; [[Santalla]] &bull; [[Skyfire]]<br/>[[Gitano]] &bull; [[Greyy]]<br/>[[Lava]]<br/>[[12F]] |Group 1.3 = [[File:Blast Caster.png|center|30px|link=Caster/Blast|Blast Caster]] |List 1.3 = [[Ifrit]]<br/>[[Corroserum]] |Group 1.4 = [[File:Chain Caster.png|center|28px|link=Caster/Chain|Chain Caster]] |List 1.4 = [[Passenger]]<br/>[[Astgenne]] &bull; [[Leizi]]<br/>[[Pudding]] |Group 1.5 = [[File:Mech-Accord Caster.png|center|30px|link=Caster/Mech-Accord|Mech-Accord Caster]] |List 1.5 = [[Goldenglow]]<br/>[[Kjera]] &bull; [[Minimalist]] &bull; [[Rockrock]]<br/>[[Click]] |Group 1.6 = [[File:Phalanx Caster.png|center|30px|link=Caster/Phalanx|Phalanx Caster]] |List 1.6 = [[Carnelian]] &bull; [[Lin]]<br/>[[Beeswax]] &bull; [[Mint]] |Group 1.7 = [[File:Mystic Caster.png|center|30px|link=Caster/Mystic|Mystic Caster]] |List 1.7 = [[Ebenholz]]<br/>[[Harmonie]] &bull; [[Iris]]<br/>[[Indigo]] |Header 2 = [[File:Defender.png|25px|link=]] Defenders |State 2 = collapsed |Group 2.1 = [[File:Protector Defender.png|center|28px|link=Defender/Protector|Protector Defender]] |List 2.1 = [[Hoshiguma]] &bull; [[Nian]]<br/>[[Bison]] &bull; [[Croissant]] &bull; [[Heavyrain]]<br/>[[Bubble]] &bull; [[Cuora]] &bull; [[Matterhorn]]<br/>[[Beagle]] &bull; [[Cardigan]] &bull; [[Reserve Operator/Defender|Reserve Operator - Defender]]<br/>[[Noir Corne]]<br/>[[Friston-3]] |Group 2.2 = [[File:Guardian Defender.png|center|28px|link=Defender/Guardian|Guardian Defender]] |List 2.2 = [[Blemishine]] &bull; [[Saria]]<br/>[[Hung]] &bull; [[Nearl]]<br/>[[Gummy]]<br/>[[Spot]] |Group 2.3 = [[File:Juggernaut Defender.png|center|32px|link=Defender/Juggernaut|Juggernaut Defender]] |List 2.3 = [[Mudrock]] &bull; [[Penance]]<br/>[[Vulcan]] |Group 2.4 = [[File:Arts Protector Defender.png|center|28px|link=Defender/Arts Protector|Arts Protector Defender]] |List 2.4 = [[Asbestos]] &bull; [[Czerny]] &bull; [[Shalem]]<br/>[[Dur-nar]] |Group 2.5 = [[File:Duelist Defender.png|center|28px|link=Defender/Duelist|Duelist Defender]] |List 2.5 = [[Eunectes]]<br/>[[Aurora]] &bull; [[Cement]] |Group 2.6 = [[File:Fortress Defender.png|center|30px|link=Defender/Fortress|Fortress Defender]] |List 2.6 = [[Horn]]<br/>[[Ashlock]] &bull; [[Firewhistle]] |Group 2.7 = [[File:Sentinel Protector Defender.png|center|28px|link=Defender/Sentinel Protector|Sentinel Protector Defender]] |List 2.7 = [[Blitz]] &bull; [[Liskarm]] |Header 3 = [[File:Guard.png|25px|link=]] Guards |State 3 = collapsed |Group 3.1 = [[File:Dreadnought Guard.png|center|38px|link=Guard/Dreadnought|Dreadnought Guard]] |List 3.1 = [[Nearl the Radiant Knight]] &bull; [[Skadi]]<br/>[[Flamebringer]] &bull; [[Franka]] &bull; [[Morgan]] &bull; [[Sharp]]<br/>[[Conviction]] &bull; [[Matoimaru]]<br/>[[Melantha]]<br/>[[Castle-3]] |Group 3.2 = [[File:Centurion Guard.png|center|38px|link=Guard/Centurion|Centurion Guard]] |List 3.2 = [[Blaze]] &bull; [[Gavial the Invincible]]<br/>[[Broca]] &bull; [[Savage]] &bull; [[Specter]]<br/>[[Estelle]]<br/>[[Popukar]] |Group 3.3 = [[File:Lord Guard.png|center|38px|link=Guard/Lord|Lord Guard]] |List 3.3 = [[Qiubai]] &bull; [[SilverAsh]] &bull; [[Thorns]]<br/>[[Ayerscarpe]] &bull; [[Lappland]]<br/>[[Arene]] &bull; [[Frostleaf]] &bull; [[Luo Xiaohei]]<br/>[[Midnight]] |Group 3.4 = [[File:Arts Fighter Guard.png|center|38px|link=Guard/Arts Fighter|Arts Fighter Guard]] |List 3.4 = [[Surtr]]<br/>[[Amiya (Guard)]] &bull; [[Astesia]] &bull; [[Sideroca]]<br/>[[Mousse]] |Group 3.5 = [[File:Instructor Guard.png|center|38px|link=Guard/Instructor|Instructor Guard]] |List 3.5 = [[Pallas]]<br/>[[Bryophyta]] &bull; [[Swire]] &bull; [[Whislash]]<br/>[[Dobermann]] |Group 3.6 = [[File:Fighter Guard.png|center|35px|link=Guard/Fighter|Fighter Guard]] |List 3.6 = [[Chongyue]] &bull; [[Mountain]]<br/>[[Dagda]] &bull; [[Flint]] &bull; [[Indra]]<br/>[[Beehunter]] &bull; [[Jackie]] |Group 3.7 = [[File:Swordmaster Guard.png|center|38px|link=Guard/Swordmaster|Swordmaster Guard]] |List 3.7 = [[Ch'en]] &bull; [[Irene]]<br/>[[Bibeak]] &bull; [[Tachanka]]<br/>[[Cutter]] |Group 3.8 = [[File:Musha Guard.png|center|38px|link=Guard/Musha|Musha Guard]] |List 3.8 = [[Hellagur]]<br/>[[Akafuyu]] &bull; [[Rathalos S Noir Corne]]<br/>[[Utage]] |Group 3.9 = [[File:Liberator Guard.png|center|38px|link=Guard/Liberator|Liberator Guard]] |List 3.9 = [[Młynar]]<br/>[[Tequila]] |Group 3.10 = [[File:Reaper Guard.png|center|38px|link=Guard/Reaper|Reaper Guard]] |List 3.10 = [[Executor the Ex Foedere]]<br/>[[Highmore]] &bull; [[La Pluma]]<br/>[[Humus]] |Group 3.11 = [[File:Crusher Guard.png|center|38px|link=Guard/Crusher|Crusher Guard]] |List 3.11 = [[Wind Chimes]]<br/>[[Quartz]] |Header 4 = [[File:Medic.png|25px|link=]] Medics |State 4 = collapsed |Group 4.1 = [[File:Medic Medic.png|center|30px|link=Medic/Medic|Medic Medic]] |List 4.1 = [[Kal'tsit]] &bull; [[Shining]]<br/>[[Folinic]] &bull; [[Silence]] &bull; [[Touch]] &bull; [[Tuye]] &bull; [[Warfarin]]<br/>[[Gavial]] &bull; [[Myrrh]] &bull; [[Sussurro]]<br/>[[Ansel]] &bull; [[Hibiscus]] &bull; [[Reserve Operator/Logistics|Reserve Operator - Logistics]]<br/>[[Lancet-2]] |Group 4.2 = [[File:Multi-target Medic.png|center|30px|link=Medic/Multi-target|Multi-target Medic]] |List 4.2 = [[Nightingale]]<br/>[[Breeze]] &bull; [[Ptilopsis]]<br/>[[Perfumer]] |Group 4.3 = [[File:Therapist Medic.png|center|30px|link=Medic/Therapist|Therapist Medic]] |List 4.3 = [[Lumen]]<br/>[[Ceylon]] &bull; [[Whisperain]]<br/>[[Purestream]] |Group 4.4 = [[File:Wandering Medic.png|center|30px|link=Medic/Wandering|Wandering Medic]] |List 4.4 = [[Eyjafjalla the Hvít Aska]]<br/>[[Honeyberry]] &bull; [[Mulberry]]<br/>[[Chestnut]] |Group 4.5 = [[File:Incantation Medic.png|center|30px|link=Medic/Incantation|Incantation Medic]] |List 4.5 = [[Reed the Flame Shadow]]<br/>[[Hibiscus the Purifier]] |Group 4.6 = [[File:Chain Medic.png|center|35px|link=Medic/Chain|Chain Medic]] |List 4.6 = [[Paprika]] |Header 5 = [[File:Sniper.png|25px|link=]] Snipers |State 5 = collapsed |Group 5.1 = [[File:Marksman Sniper.png|center|32px|link=Sniper/Marksman|Marksman Sniper]] |List 5.1 = [[Archetto]] &bull; [[Ash]] &bull; [[Exusiai]]<br/>[[April]] &bull; [[Blue Poison]] &bull; [[GreyThroat]] &bull; [[Insider]] &bull; [[Kroos the Keen Glint]] &bull; [[Platinum]] &bull; [[Stormeye]]<br/>[[Jessica]] &bull; [[May]] &bull; [[Meteor]] &bull; [[Vermeil]]<br/>[[Adnachiel]] &bull; [[Kroos]] &bull; [[Reserve Operator/Sniper|Reserve Operator - Sniper]]<br/>[[Rangers]]<br/>[[Justice Knight|"Justice Knight"]] |Group 5.2 = [[File:Artilleryman Sniper.png|center|32px|link=Sniper/Artilleryman|Artilleryman Sniper]] |List 5.2 = [[Fiammetta]] &bull; [[W]]<br/>[[Jieyun]] &bull; [[Meteorite]] &bull; [[Sesa]]<br/>[[Shirayuki]]<br/> [[Catapult]] |Group 5.3 = [[File:Deadeye Sniper.png|center|32px|link=Sniper/Deadeye|Deadeye Sniper]] |List 5.3 = [[Fartooth]]<br/>[[Andreana]] &bull; [[Firewatch]] &bull; [[Lunacub]]<br/>[[Ambriel]] |Group 5.4 = [[File:Heavyshooter Sniper.png|center|32px|link=Sniper/Heavyshooter|Heavyshooter Sniper]] |List 5.4 = [[Pozëmka]] &bull; [[Schwarz]]<br/>[[Melanite]] &bull; [[Provence]]<br/>[[Aciddrop]] |Group 5.5 = [[File:Spreadshooter Sniper.png|center|32px|link=Sniper/Spreadshooter|Spreadshooter Sniper]] |List 5.5 = [[Ch'en the Holungday]]<br/>[[Aosta]] &bull; [[Executor]]<br/>[[Pinecone]] |Group 5.6 = [[File:Besieger Sniper.png|center|32px|link=Sniper/Besieger|Besieger Sniper]] |List 5.6 = [[Rosa]] &bull; [[Typhon]]<br/>[[Erato]] &bull; [[Toddifons]]<br/>[[Totter]] |Group 5.7 = [[File:Flinger Sniper.png|center|35px|link=Sniper/Flinger|Flinger Sniper]] |List 5.7 = [[Rosmontis]]<br/>[[Greyy the Lightningbearer]]<br/>[[Terra Research Commission]] |Header 6 = [[File:Specialist.png|25px|link=]] Specialists |State 6 = collapsed |Group 6.1 = [[File:Push Stroker Specialist.png|center|40px|link=Specialist/Push Stroker|Push Stroker Specialist]] |List 6.1 = [[Weedy]]<br/>[[Enforcer]] &bull; [[FEater]]<br/>[[Shaw]] |Group 6.2 = [[File:Hookmaster Specialist.png|center|30px|link=Specialist/Hookmaster|Hookmaster Specialist]] |List 6.2 = [[Gladiia]]<br/>[[Cliffheart]] &bull; [[Snowsant]]<br/>[[Rope]] |Group 6.3 = [[File:Executor Specialist.png|center|35px|link=Specialist/Executor|Executor Specialist]] |List 6.3 = [[Kirin X Yato]] &bull; [[Phantom]] &bull; [[Texas the Omertosa]]<br/>[[Kafka]] &bull; [[Projekt Red]] &bull; [[Waai Fu]]<br/>[[Gravel]]<br/>[[THRM-EX]] |Group 6.4 = [[File:Ambusher Specialist.png|center|40px|link=Specialist/Ambusher|Ambusher Specialist]] |List 6.4 = [[Mizuki]]<br/>[[Kirara]] &bull; [[Manticore]]<br/>[[Ethan]] |Group 6.5 = [[File:Geek Specialist.png|center|38px|link=Specialist/Geek|Geek Specialist]] |List 6.5 = [[Aak]]<br/>[[Spuria]] |Group 6.6 = [[File:Merchant Specialist.png|center|35px|link=Specialist/Merchant|Merchant Specialist]] |List 6.6 = [[Lee]] &bull; [[Swire the Elegant Wit]]<br/>[[Mr. Nothing]]<br/>[[Jaye]] |Group 6.7 = [[File:Trapmaster Specialist.png|center|32px|link=Specialist/Trapmaster|Trapmaster Specialist]] |List 6.7 = [[Dorothy]]<br/>[[Frost]] &bull; [[Robin]] |Group 6.8 = [[File:Dollkeeper Specialist.png|center|32px|link=Specialist/Dollkeeper|Dollkeeper Specialist]] |List 6.8 = [[Specter the Unchained]]<br/>[[Bena]] &bull; [[Kazemaru]] |Header 7 = [[File:Supporter.png|25px|link=]] Supporters |State 7 = collapsed |Group 7.1 = [[File:Decel Binder Supporter.png|center|35px|link=Supporter/Decel Binder|Decel Binder Supporter]] |List 7.1 = [[Angelina]] &bull; [[Suzuran]]<br/>[[Glaucus]] &bull; [[Istina]] &bull; [[Proviso]]<br/>[[Earthspirit]] &bull; [[Podenco]]<br/>[[Orchid]] |Group 7.2 = [[File:Summoner Supporter.png|center|32px|link=Supporter/Summoner|Summoner Supporter]] |List 7.2 = [[Ling]] &bull; [[Magallan]]<br/>[[Mayer]] &bull; [[Scene]]<br/>[[Deepcolor]] |Group 7.3 = [[File:Hexer Supporter.png|center|28px|link=Supporter/Hexer|Hexer Supporter]] |List 7.3 = [[Gnosis]]<br/>[[Pramanix]] &bull; [[Shamare]] |Group 7.4 = [[File:Bard Supporter.png|center|35px|link=Supporter/Bard|Bard Supporter]] |List 7.4 = [[Skadi the Corrupting Heart]]<br/>[[Heidi]] &bull; [[Sora]]<br/>[[U-Official]] |Group 7.5 = [[File:Abjurer Supporter.png|center|30px|link=Supporter/Abjurer|Abjurer Supporter]] |List 7.5 = [[Silence the Paradigmatic]]<br/>[[Nine-Colored Deer]] &bull; [[Quercus]] &bull; [[Tsukinogi]] |Group 7.6 = [[File:Artificer Supporter.png|center|32px|link=Supporter/Artificer|Artificer Supporter]] |List 7.6 = [[Stainless]]<br/>[[Windflit]]<br/>[[Roberta]] |Group 7.7 = [[File:Ritualist Supporter.png|center|32px|link=Supporter/Ritualist|Ritualist Supporter]] |List 7.7 = [[Valarqvin]] |Header 8 = [[File:Vanguard.png|25px|link=]] Vanguards |State 8 = collapsed |Group 8.1 = [[File:Pioneer Vanguard.png|center|35px|link=Vanguard/Pioneer|Pioneer Vanguard]] |List 8.1 = [[Flametail]] &bull; [[Saga]] &bull; [[Siege]]<br/>[[Chiave]] &bull; [[Poncirus]] &bull; [[Texas]] &bull; [[Tulip]] &bull; [[Zima]]<br/>[[Courier]] &bull; [[Scavenger]] <br/>[[Fang]] &bull; [[Reserve Operator/Melee|Reserve Operator - Melee]] &bull; [[Vanilla]]<br/>[[Yato]] |Group 8.2 = [[File:Charger Vanguard.png|center|35px|link=Vanguard/Charger|Charger Vanguard]] |List 8.2 = [[Bagpipe]]<br/>[[Grani]] &bull; [[Reed]] &bull; [[Wild Mane]]<br/>[[Vigna]]<br/>[[Plume]] |Group 8.3 = [[File:Standard Bearer Vanguard.png|center|35px|link=Vanguard/Standard Bearer|Standard Bearer Vanguard]] |List 8.3 = [[Saileach]]<br/>[[Elysium]]<br/>[[Myrtle]] |Group 8.4 = [[File:Tactician Vanguard.png|center|35px|link=Vanguard/Tactician|Tactician Vanguard]] |List 8.4 = [[Muelsyse]] &bull; [[Vigil]]<br/>[[Blacknight]]<br/>[[Beanstalk]] |Group 8.5 = [[File:Agent Vanguard.png|center|35px|link=Vanguard/Agent|Agent Vanguard]] |List 8.5 = [[Ines]]<br/>[[Cantabile]] &bull; [[Puzzle]]}}</onlyinclude><noinclude>This navbox template is used as a means to navigate a list of [[Operator]]s. To use this template, add <code><nowiki>{{Operators}}</nowiki></code> at the end of an Operator's article. [[Category:Character templates|{{PAGENAME}}]][[Category:Navboxes|{{PAGENAME}}]]</noinclude>
Template:Edit
<includeonly><div class="plainlinks" style="display:inline-block; margin-left:2em; float:right; clear:right;">&#x5b;[{{fullurl:{{ROOTPAGENAME}}/{{{1}}}{{#if:{{{2|}}}|/{{{2}}}}}{{#if:{{{3|}}}|/{{{3}}}}}|action=edit}} Edit]&#x5d;</div></includeonly><noinclude>This template is used to display the link to edit subpages that are excluded from subpage navigation tabs or transcluded into tabbers.[[Category:Templates|{{PAGENAME}}]]</noinclude>
Template:Operator infobox/doc
This infobox template is used on [[Operator]] pages. {{Heading2|Syntax}} {{Syntax head}} {{Syntax cell|name|The Operator's name.}} {{Syntax cell|rarity|The Operator's rarity ("[[1-star|1star]]" to "[[6-star|6star]]").}} {{Syntax cell|image|The Operator's image file(s).}} {{Syntax cell|fullname|The Operator's full name, if stated in external or in-game sources.}} {{Syntax cell|realname|The Operator's real name, if stated in external or in-game sources.}} {{Syntax cell|model|The Operator's model (for Robots/Operational Platforms).}} {{Syntax cell|othername|The Operator's aliases in the story.}} {{Syntax cell|fileno|The Operator's file number, which can be seen in their [[Archive]] relationship network.}} {{Syntax cell|record|The title of the Operator's [[Operator Record]].<br/>For Operators with two Op. Recs., add the first's title into <code>record1</code> and the second's into <code>record2</code>.}} {{Syntax cell|simulation|The title of the Operator's [[Paradox Simulation]].}} {{Syntax cell|theme|The Operator's [[Soundtrack/Leitmotif|leitmotif]].}} {{Syntax cell|illustrator|The Operator's [[Illustrators|illustrator]].}} {{Syntax cell|filename|The Operator's internal name (in the game files).}} {{Syntax cell|cnname|The Operator's original Chinese name (used in the CN server).<br/>If a value is given for <code>tname</code>, this will be distinguished as the Simplified Chinese name.}} {{Syntax cell|twname|The Operator's Traditional Chinese name (used in the TW server).}} {{Syntax cell|jpname|The Operator's Japanese name (used in the JP server).}} {{Syntax cell|krname|The Operator's Korean name (used in the KR server).}} {{Syntax cell|jpcv|The Operator's Japanese [[Character voices|CV]].}} {{Syntax cell|cncv|The Operator's Chinese CV.}} {{Syntax cell|encv|The Operator's English CV.}} {{Syntax cell|krcv|The Operator's Korean CV.}} {{Syntax cell|gender|The Operator's gender.}} {{Syntax cell|age|The Operator's age, if stated or implied on external or in-game sources.}} {{Syntax cell|experience|The Operator's experience.}} {{Syntax cell|timeservice|The Operator's service time (for Robots/Operational Platforms).}} {{Syntax cell|birthplace|The Operator's place of birth.}} {{Syntax cell|manufacturer|The Operator's manufacturer (for Robots/Operational Platforms).}} {{Syntax cell|productplace|The Operator's place of production (for Robots/Operational Platforms).}} {{Syntax cell|birthdate|The Operator's date of birth.}} {{Syntax cell|releasedate|The Operator's date of release (for Robots/Operational Platforms).}} {{Syntax cell|race|The Operator's [[race]].}} {{Syntax cell|height|The Operator's height.}} {{Syntax cell|weight|The Operator's weight.}} {{Syntax cell|oripathy|The Operator's [[Oripathy]] status.}} {{Syntax cell|inspection|The Operator's inspection report (for Robots/Operational Platforms).}} {{Syntax cell|strength|The Operator's strength.}} {{Syntax cell|topspeed|The Operator's top speed (for Robots/Operational Platforms).}} {{Syntax cell|climb|The Operator's climb speed (for Robots/Operational Platforms).}} {{Syntax cell|brake|The Operator's brake speed (for Robots/Operational Platforms).}} {{Syntax cell|mobility|The Operator's mobility.}} {{Syntax cell|endurance|The Operator's endurance.}} {{Syntax cell|tactical|The Operator's tactical acumen.}} {{Syntax cell|integrity|The Operator's hull integrity (for Robots/Operational Platforms).}} {{Syntax cell|skill|The Operator's combat skill.}} {{Syntax cell|originium|The Operator's [[Originium Arts]] adaptation.}} {{Syntax cell|test|The Operator's test notes.}} {{Syntax cell|related|Up to 9 characters related to the Operator.}} {{Table end}} <noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
Template:Clr
<includeonly><div class="clear-template clear-{{lc:{{{1|both}}}}}" style="clear:{{#if:{{{1|}}}|{{{1}}}|both}};"></div></includeonly><noinclude>This template is a shorthand for <code><nowiki><div style="clear:both;"></div></nowiki></code>, used to move any content following the template below any objects floating to the left and/or right. To use this template, add <code><nowiki>{{Clr}}</nowiki></code> or <code><nowiki>{{Clear}}</nowiki></code> at the point that is to be cleared. [[Category:Templates|{{PAGENAME}}]]</noinclude>
Template:Operator gallery
<includeonly>{{Operator tab}}{{#if:{{{main|}}}|{{Main|{{{main}}}|{{#if:{{{main2|}}}|{{{main2}}}}}}}}} <h2>Outfits</h2> {{#switch:{{{trans|false}}}|true={{Translation|section}}|false={{#if:{{{translator|}}}|{{Credit|{{{translator}}}|{{{proofreader1|}}}|{{{proofreader2|}}}}}}}}} {| class="mrfz-wtable" width="100%" style="text-align:center; font-size:12px;" border="1" cellpadding="5" !colspan="2" id="Default" style="font-family:'Roboto Condensed'; font-size:14px;"|Default |- |width="50%" style="padding:0; border-right:none;"|[[File:{{{name}}}.png|center|class=imagefit]] |width="50%" style="border-left:none; text-align:left;"|{{#if:{{{default desc|}}}|{{{default desc}}}|An outfit commonly worn by [[Operator]]s.<br/>While not as practical as a uniform, it's what they find most comfortable.}} |}{{#ifexist:File:{{{name}}} Elite 1.png|<table class="mrfz-wtable" width="100%" style="text-align:center; font-size:12px;" border="1" cellpadding="5"><tr><th colspan="2" id="Elite 1" style="font-family:'Roboto Condensed'; font-size:14px;">Elite 1</th></tr><tr><td width="50%" style="padding:0; border-right:none;">[[File:{{{name}}} Elite 1.png|center|class=imagefit]]</td>{{#if:{{{e1 desc|}}}|<td width="50%" style="border-left:none; text-align:left;">{{{e1 desc|}}}</td>|<td>&ndash;</td>}}</tr></table>}} {{#ifexist:File:{{{name}}} Elite 2.png|<table class="mrfz-wtable" width="100%" style="text-align:center; font-size:12px;" border="1" cellpadding="5"><tr><th colspan="2" id="Elite 2" style="font-family:'Roboto Condensed'; font-size:14px;">Elite 2</th></tr><tr><td width="50%" style="padding:0; border-right:none;">[[File:{{{name}}} Elite 2.png|center|class=imagefit]]</td><td width="50%" style="border-left:none; text-align:left;">{{#switch:{{{e2 animated|false}}}|true=<div style="padding-bottom:1em; color:goldenrod;">'''Has a dynamic artwork'''</div>|false=}}{{#if:{{{e2 desc|}}}|<div>{{{e2 desc|}}}</div>|An outfit that has been improved after the [[Operator]]'s [[Promotion]].<br/>Custom-made to suit each Operator's experiences and needs, these outfits are designed to provide them maximum flexibility on any battlefield. Furthermore, this is all done without compromising the comfort that they've come to expect.}}</td></tr></table>}}{{#if:{{{skin1|}}}|<table class="mrfz-wtable" width="100%" style="text-align:center; font-size:12px;" border="1" cellpadding="5"><tr><th colspan="2" id="{{{skin1}}}" style="font-family:'Roboto Condensed'; font-size:14px;">{{{skin1}}}</th></tr><tr><td width="50%" style="padding:0; border-right:none;">[[File:{{{name}}} Skin 1.png|center|class=imagefit]]</td>{{#if:{{{skin1 use|}}}{{{skin1 quote|}}}{{{skin1 desc|}}}|<td width="50%" valign="top" style="border-left:none; text-align:left;">{{#switch:{{{skin1 animated|false}}}|true=<div style="padding-bottom:1em; color:goldenrod;">{{#switch:{{{skin1 special|false}}}|true='''Has a dynamic artwork'''<br/>'''Has a special animation when acquired'''<br/>'''Changes {{BASEPAGENAME}}'s dialogues to unique ones'''|false='''Has a dynamic artwork'''}}</div>|false=}}<div style="padding-bottom:1em;">{{{skin1 use}}}</div><div style="padding-bottom:1em;">''<nowiki/>{{{skin1 quote}}}<nowiki/>''</div><div>{{#if:{{{skin1 series|}}}|{{{skin1 series}}}.&nbsp;}}<nowiki/>{{{skin1 desc|}}}<nowiki/></div><div style="padding-top:1em; text-align:left;"><div>'''Acquisition'''</div>{{{skin1 obtain}}}{{#switch:{{{skin1 no voucher|false}}}|true=<div style="color:orangered;">'''Cannot be acquired by using [[Outfit Voucher|<span style="color:orangered;">Outfit Voucher</span>]]'''</div>|false=}}</div></td>|<td>&ndash;</td>}}</tr></table>}}{{#if:{{{skin2|}}}|<table class="mrfz-wtable" width="100%" style="text-align:center; font-size:12px;" border="1" cellpadding="5"><tr><th colspan="2" id="{{{skin2}}}" style="font-family:'Roboto Condensed'; font-size:14px;">{{{skin2}}}</th></tr><tr><td width="50%" style="padding:0; border-right:none;">[[File:{{{name}}} Skin 2.png|center|class=imagefit]]</td>{{#if:{{{skin2 use|}}}{{{skin2 quote|}}}{{{skin2 desc|}}}|<td width="50%" valign="top" style="border-left:none; text-align:left;">{{#switch:{{{skin2 animated|false}}}|true=<div style="padding-bottom:1em; color:goldenrod;">{{#switch:{{{skin2 special|false}}}|true='''Has a dynamic artwork'''<br/>'''Has a special animation when acquired'''<br/>'''Changes {{BASEPAGENAME}}'s dialogues to unique ones'''|false='''Has a dynamic artwork'''}}</div>|false=}}<div style="padding-bottom:1em;">{{{skin2 use}}}</div><div style="padding-bottom:1em;">''<nowiki/>{{{skin2 quote}}}<nowiki/>''</div><div>{{#if:{{{skin2 series|}}}|{{{skin2 series}}}.&nbsp;}}<nowiki/>{{{skin2 desc|}}}<nowiki/></div><div style="padding-top:1em; text-align:left;"><div>'''Acquisition'''</div>{{{skin2 obtain}}}{{#switch:{{{skin2 no voucher|false}}}|true=<div style="color:orangered;">'''Cannot be acquired by using [[Outfit Voucher|<span style="color:orangered;">Outfit Voucher</span>]]'''</div>|false=}}</div></td>|<td>&ndash;</td>}}</tr></table>}}{{#if:{{{skin3|}}}|<table class="mrfz-wtable" width="100%" style="text-align:center; font-size:12px;" border="1" cellpadding="5"><tr><th colspan="2" id="{{{skin3}}}" style="font-family:'Roboto Condensed'; font-size:14px;">{{{skin3}}}</th></tr><tr><td width="50%" style="padding:0; border-right:none;">[[File:{{{name}}} Skin 3.png|center|class=imagefit]]</td>{{#if:{{{skin3 use|}}}{{{skin3 quote|}}}{{{skin3 desc|}}}|<td width="50%" valign="top" style="border-left:none; text-align:left;">{{#switch:{{{skin3 animated|false}}}|true=<div style="padding-bottom:1em; color:goldenrod;">{{#switch:{{{skin3 special|false}}}|true='''Has a dynamic artwork'''<br/>'''Has a special animation when acquired'''<br/>'''Changes {{BASEPAGENAME}}'s dialogues to unique ones'''|false='''Has a dynamic artwork'''}}</div>|false=}}<div style="padding-bottom:1em;">{{{skin3 use}}}</div><div style="padding-bottom:1em;">''<nowiki/>{{{skin3 quote}}}<nowiki/>''</div><div>{{#if:{{{skin3 series|}}}|{{{skin3 series}}}.&nbsp;}}<nowiki/>{{{skin3 desc|}}}<nowiki/></div><div style="padding-top:1em; text-align:left;"><div>'''Acquisition'''</div>{{{skin3 obtain}}}{{#switch:{{{skin3 no voucher|false}}}|true=<div style="color:orangered;">'''Cannot be acquired by using [[Outfit Voucher|<span style="color:orangered;">Outfit Voucher</span>]]'''</div>|false=}}</div></td>|<td>&ndash;</td>}}</tr></table>}}[[Category:{{#switch:{{ROOTPAGENAME}}| Amiya=Amiya| Ch'en the Holungday=Ch'en| Executor the Ex Foedere=Executor| Eyjafjalla the Hvít Aska=Eyjafjalla| Gavial the Invincible=Gavial| Greyy the Lightningbearer=Greyy| Hibiscus the Purifier=Hibiscus| Kroos the Keen Glint=Kroos| Lava the Purgatory=Lava| Nearl the Radiant Knight=Nearl| Rathalos S Noir Corne=Noir Corne| Reed the Flame Shadow=Reed| Silence the Paradigmatic=Silence| Skadi the Corrupting Heart=Skadi| Specter the Unchained=Specter| Swire the Elegant Wit=Swire| Texas the Omertosa=Texas| Kirin X Yato=Yato|{{BASEPAGENAME}}}}]][[Category:Operator galleries]]</includeonly><noinclude>{{Documentation}}[[Category:Character templates|{{PAGENAME}}]]</noinclude>
Template:Operator gallery/doc
This template is used to show an [[Operator]]'s [[outfit]]s, including their default ones, on their respective Gallery subpages. {{Heading2|Usage}} Add <code><nowiki>{{Operator gallery}}</nowiki></code>. {{Heading3|Syntax}} In these variables, <code>x</code> represent a number from 1 to 3 which determines the outfit's order. {{Syntax head}} {{Syntax cell|name|The subject Operator's name.}} {{Syntax cell|default desc|If the base outfit's description differs from the default one shown below, add the description to this variable.{{#tag:div|''An outfit commonly worn by [[Operator]]s.<br/>While not as practical as a uniform, it's what they find most comfortable.''|style=padding:1em;}}}} {{Syntax cell|e2 desc|If the Elite 2 outfit's description differs from the default one shown below, add the description to this variable.<br/>{{#tag:div|''An outfit that has been improved after the [[Operator]]'s [[Promotion]].<br/>Custom-made to suit each Operator's experiences and needs, these outfits are designed to provide them maximum flexibility on any battlefield. Furthermore, this is all done without compromising the comfort that they've come to expect.''|style=padding:1em;}}}} {{Syntax cell|e2 animated|Set this to "true" if the Elite 2 outfit has a dynamic art.}} {{Syntax cell|skinx|The xth outfit's name.}} {{Syntax cell|skinx use|The xth outfit's usage text.}} {{Syntax cell|skinx quote|The xth outfit's quote text.}} {{Syntax cell|skinx series|The xth outfit's series.}} {{Syntax cell|skinx desc|The xth outfit's description.}} {{Syntax cell|skinx obtain|The xth outfit's acquisition method(s).}} {{Syntax cell|skinx animated|Set this to "true" if the xth outfit has a dynamic art.}} {{Syntax cell|skinx special|Set this to "true" if the xth outfit is a special one (has dynamic art, unique acquisition, and unique dialogues).}} {{Syntax cell|skinx no voucher|Set this to "true" if the xth outfit cannot be obtained with [[Outfit Voucher]].}} {{Syntax cell|trans|Set this to "true" if the any of the outfit descriptions are not yet translated from the original Chinese text.}} {{Syntax cell|translator|If the outfit description is an unofficial translation, credit the translator here.}} {{Syntax cell|proofreader1|If the outfit description is an unofficial translation, credit the first proofreader (if available) here.}} {{Syntax cell|proofreader2|If the outfit description is an unofficial translation, credit the second proofreader (if available) here.}} {{Table end}}<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
Template:Operation data/doc
This template is used to display an [[operation]]'s information in conjunction of {{T|Operation info}}. {{Heading2|Usage}} Add <code><nowiki>{{Operation data}}</nowiki></code> after <code><nowiki>{{Operation info}}</nowiki></code> at the operation page, separating different versions (e.g. [[Challenge Mode]] and Story/Standard/Adverse Environments) as tabbers. {{Heading3|Syntax}} {{Syntax head}} {{Syntax cell|cond|The operation's [[Challenge Mode]] condition.<br>Overrides <code>story cond</code> and <code>adverse cond</code>.}} {{Syntax cell|story cond|The operation's Story Environment mode condition.<br>Overridden by <code>cond</code>.}} {{Syntax cell|adverse cond|The operation's Adverse Environment mode condition.<br>Overridden by <code>cond</code>.}} {{Syntax cell|level|The operation's recommended [[Operator]] level.}} {{Syntax cell|sanity|The operation's [[Sanity]] cost.}} {{Syntax cell|drill|The operation's [[Drill Plan]] cost to run its Practice Mode.}} {{Syntax cell|unit limit|The Unit Limit in the operation.}} {{Syntax cell|dp|The initial [[DP]] count in the operation.}} {{Syntax cell|lp|The amount of [[Life Point]]s in the operation.}} {{Syntax cell|enemies|The amount of enemies in the operation.}} {{Syntax cell|exp|The maximum amount of [[EXP]] awarded by the operation.}} {{Syntax cell|lmd|The maximum amount of [[LMD]] awarded by the operation.}} {{Syntax cell|deployable|If the operation has deployable [[Device (unit type)|device(s)]], add the deployable(s) and their amount to this variable (e.g. <nowiki>[[Roadblock]] &times;5</nowiki>).}} {{Syntax cell|static|If the operation has static device(s), add the static unit(s) and their amount to this variable, using the same format as <code>deployable</code>.}} {{Syntax cell|terrain|If the operation has non-standard [[terrain]] that affects gameplay, add their information to this variable.}} {{Syntax cell|other|Additional information regarding the operation that is worth mentioning.}} {{Syntax cell|firstdrop|The operation's first clear drop, using {{T|Item}}.}} {{Syntax cell|regdrops|The operation's regular drops, using {{T|Item}}.}} {{Syntax cell|specdrops|The operation's special drops, using {{T|Item}}.}} {{Syntax cell|extradrops|The operation's extra drops, using {{T|Item}}.}} {{Syntax cell|allies|[[Allied unit]]s that appear in the operation, using {{T|Enemy}}.}} {{Syntax cell|normal|[[Normal enemy|Normal enemies]] that appear in the operation, using {{T|Enemy}}.}} {{Syntax cell|elite|[[Elite enemy|Elite enemies]] that appear in the operation, using {{T|Enemy}}.}} {{Syntax cell|boss|[[Boss enemy|Boss(es)]] that appear in the operation, using {{T|Enemy}}.}} {{Syntax cell|enemy info|If certain enemies in the operation have their properties modified or additional information worth mentioning, add these to this variable.}} {{Syntax cell|fixed|Set this to "true" to indicate that the operation uses a preset squad of Operators.}} {{Syntax cell|comp|The Operators in the preset squad, using {{T|Character}} and {{T|Skill}} to display their skill.}} {{Syntax cell|pre|The Operators that are pre-deployed in the operation, using {{T|Character}} and {{T|Skill}} to display their skill.}} {{Syntax cell|auto|The Operators that are automatically deployed throughout the operation, using {{T|Character}} and {{T|Skill}} to display their skill.}} {{Syntax cell|squad info|Additional information regarding the preset squad and Operators that is worth mentioning.}} {{Table end}}<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
Template:Operator data/doc
This template is used to display the statistical information of an [[Operator]] in their main pages. {{Heading2|Usage}} Add <code><nowiki>{{Operator data}}</nowiki></code> in the Stats section. {{Heading3|Syntax}} {{Syntax head}} {{Syntax cell|position|The Operator's position (melee/ranged).}} {{Syntax cell|range1|The Operator's base attack range.}} {{Syntax cell|range2|The Operator's Elite 1 attack range.}} {{Syntax cell|range3|The Operator's Elite 2 attack range.}} {{Syntax cell|range note|Notes about the Operator's attack range.}} {{Syntax cell|HP|The Operator's HP at Level 1, maximum level, Elite 1 maximum level, and Elite 2 maximum level, separated by commas.}} {{Syntax cell|HP trust|The Operator's [[Trust]] HP bonus.}} {{Syntax cell|ATK|The Operator's ATK at Level 1, maximum level, Elite 1 maximum level, and Elite 2 maximum level, separated by commas.}} {{Syntax cell|ATK trust|The Operator's Trust ATK bonus.}} {{Syntax cell|DEF|The Operator's DEF at Level 1, maximum level, Elite 1 maximum level, and Elite 2 maximum level, separated by commas.}} {{Syntax cell|DEF trust|The Operator's Trust DEF bonus.}} {{Syntax cell|RES|The Operator's RES at Level 1, maximum level, Elite 1 maximum level, and Elite 2 maximum level, separated by commas.}} {{Syntax cell|RDP|The Operator's redeployment time at Level 1, maximum level, Elite 1 maximum level, and Elite 2 maximum level, separated by commas.}} {{Syntax cell|DP|The Operator's [[Deployment Point|DP]] cost at Level 1, maximum level, Elite 1 maximum level, and Elite 2 maximum level, separated by commas.}} {{Syntax cell|BLOCK|The Operator's block count at Level 1, maximum level, Elite 1 maximum level, and Elite 2 maximum level, separated by commas.}} {{Syntax cell|ASPD|The Operator's attack interval at Level 1, maximum level, Elite 1 maximum level, and Elite 2 maximum level, separated by commas.}} {{Syntax cell|pot2|The Operator's [[Potential]] 2 improvement.}} {{Syntax cell|pot3|The Operator's Potential 3 improvement.}} {{Syntax cell|pot4|The Operator's Potential 4 improvement.}} {{Syntax cell|pot5|The Operator's Potential 5 improvement.}} {{Syntax cell|pot6|The Operator's Potential 6 improvement.}} {{Syntax cell|pot rarity|The Operator's rarity ([[1-star|1]] to [[6-star|6]]) for the purpose of determining their [[Class Token]].}} {{Syntax cell|pot class|The Operator's [[class]] for the purpose of determining their Class Token.}} {{Syntax cell|folder|Set this to "true" if the Operator uses [[Folder]]s to improve their Potential.}} {{Syntax cell|e1|The Operator's Elite 1 [[promotion]] improvements.}} {{Syntax cell|e1 level|The required level for the Operator to be promoted into Elite 1.}} {{Syntax cell|e1 lmd|The amount of [[LMD]] needed to promote the Operator into Elite 1.}} {{Syntax cell|e1 m1|The [[Chip]]s needed to promote the Operator into Elite 1 and their amount, separated by a comma.}} {{Syntax cell|e1 m2|The first [[upgrade material]] needed to promote the Operator into Elite 1 and their amount, separated by a comma.}} {{Syntax cell|e1 m3|The second upgrade material needed to promote the Operator into Elite 1 and their amount, separated by a comma.}} {{Syntax cell|e2|The Operator's Elite 2 promotion improvements.}} {{Syntax cell|e2 level|The required level for the Operator to be promoted into Elite 2.}} {{Syntax cell|e2 lmd|The amount of LMD needed to promote the Operator into Elite 2.}} {{Syntax cell|e2 m1|The [[Chip Pack]]s/[[Dualchip]]s needed to promote the Operator into Elite 2 and their amount, separated by a comma.}} {{Syntax cell|e2 m2|The first upgrade material needed to promote the Operator into Elite 2 and their amount, separated by a comma.}} {{Syntax cell|e2 m3|The second upgrade material needed to promote the Operator into Elite 2 and their amount, separated by a comma.}} {{Table end}}<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
Template:Operator info/doc
This template is used to display the introduction to an [[Operator]] in their main pages. {{Heading2|Usage}} Add <code><nowiki>{{Operator info}}</nowiki></code> at the top of an Operator's main page before <code><nowiki>{{Operator tab}}</nowiki></code>. {{Heading3|Syntax}} {{Syntax head}} {{Syntax cell|name|The Operator's name.}} {{Syntax cell|name2|The Operator's alternate name, mainly used for [[Ursus Student Self-Governing Group]] Operators.}} {{Syntax cell|dispname|If the Operator's in-game name uses quotation marks, diacritics, or special characters (that the wiki does not use as page names for easier querying), this will change the displayed name.}} {{Syntax cell|catname|Changes the category the Operator's main page is assigned to, mainly used to categorize [[alternate Operator]]s into their original versions.}} {{Syntax cell|rarity|The Operator's rarity, from [[1-star|1]] to [[6-star|6]].}} {{Syntax cell|class|The Operator's [[class]].}} {{Syntax cell|branch|The Operator's class branch.}} {{Syntax cell|faction|The Operator's [[faction]].}} {{Syntax cell|desc|The Operator's description.}} {{Syntax cell|quote|The Operator's quote.}} {{Syntax cell|position|The Operator's position (Melee or Ranged).}} {{Syntax cell|tags|The Operator's specialization tags.}} {{Syntax cell|trait|The Operator's trait.}} {{Syntax cell|cn|Set this to "true" to mark the Operator as being released on the CN server but not yet released in the Global server.}} {{Syntax cell|starting|Set this to "true" to mark the Operator as those given at the start.}} {{Syntax cell|headhunting|Set this to the following to mark the Operator as being available from [[headhunting]] on the respective ''[[Arknights]]'' server. *cn *en (default) *celebration (cn) *festival (cn) *carnival (cn) *collab (cn)}} {{Syntax cell|recruitment|Set this to "cn" or "en" to mark the Operator as being available from [[recruitment]] on the respective ''Arknights'' server.}} {{Syntax cell|event|Set this to an [[event]] title to mark the Operator as being awarded from the event.}} {{Syntax cell|event obtain|The Operator's acquisition method from the event they are awarded from.}} {{Syntax cell|restore|Set this to "cn" or "en" to mark the Operator as being available from [[Record Restoration]] on the respective ''Arknights'' server.}} {{Syntax cell|store|Set this to a [[Store]] section to mark the Operator as being available in the specified Store.}} {{Syntax cell|obtain|The Operator's acquisition method, if it does not fit anywhere else.}} {{Syntax cell|is|Set this to "true" to mark the Operator as being exclusive to [[Integrated Strategies]].}} {{Table end}}<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
Texas/Gallery
{{Operator gallery |name = Texas |skin1 = Winter Messenger |skin1 use = One of Texas's casual outfits. |skin1 quote = Life is all about doing whatever you want. |skin1 series = Cambrian 1096 Winter New Arrivals/Winter Messenger |skin1 desc = Waterproof with handmade details, it includes special sleeves, detachable parts and zipper pockets. |skin1 obtain = <ul><li>[[Grani and the Knights' Treasure]] and [[Stories of Afternoon]] ([[Outfit Store]], {{Cur|Originite Prime|15}})</li><li>Fashion Review (since [[Near Light]])</li></ul> |skin2 = Willpower |skin2 use = One of Texas's casual outfits. |skin2 quote = The will of the Texas family she should have enforced. |skin2 series = EPOQUE Line [Passe] Series Selects/The Will |skin2 desc = Classic [[Siracusa]]n womenswear. By request of Texas, all parts once white have been dyed completely black. |skin2 obtain = <ul><li>[[Fan Appreciation Event]], [[Near Light]] and [[Il Siracusano]] ([[Outfit Store]], {{Cur|Originite Prime|15}})</li><li>Fashion Review (since [[Where Vernal Winds Will Never Blow]])</li></ul>}}
Firewatch/File
{{Operator tab}} ==Profile== Firewatch comes from unknown origins. She fought for many years on the border between [[Kazimierz]] and [[Ursus (country)|Ursus]]. It is suspected that she was a guerrilla during this time. She shows deep experience in asymmetric operations like ambushes, sniping, unconventional tactics, and mobile tactics.<br/>She currently works as part of the [[Rhodes Island]] [[sniper]] group to provide protection services. ==Clinical Analysis== {{Trust file|Firewatch}} Medical tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. [[Originium]] granules have not been detected in the circulatory system and there is no sign of infection. At this time, this [[Operator]] is believed to be non-[[infected]]. '''[Cell-Originium Assimilation] 0%'''<br/>Operator shows no signs of infection at this time. '''[Blood Originium-Crystal Density] 0.08u/L'''<br/>This Operator has rarely come into contact with Originium. ==Archive Files== {{Archive|Archive File 1|Firewatch is everything a normal person would expect a sniper to be: steady, focused, cool-headed, and exceedingly firm. On the other hand, however, Firewatch is not a cold-blooded killer. It's just that very few people get the opportunity to see her show an emotion other than "vengeance."<br/>Firewatch regards any display of emotion as weakness. And in order to get her revenge, she can never allow herself to become weak.}} {{Archive|Archive File 2|People who have come face-to-face with Firewatch have felt as though they were coming face-to-face with a forest.<br/>The bowstring shakes and the arrow whistles through the air. This is Firewatch's wordless language, like the leaves and the branches rubbing together as the wind blows through the forest.<br/>Firewatch is tight-lipped when it comes to her past. I have not had an opportunity to learn more about her through her stories.<br/>But voices do not make mistakes. Something many people have missed &ndash; everyone's got their own unique voice. Some voices come from the throat; others come from the heart.<br/>The voice in Firewatch's heart comes from the forest. Moreover, it comes from the deepest depths of the forest.<br/>Only in the deepest part of the forest can you hear the quiet and yet deafening silence.<br/>Firewatch once said that the people of her race and her friends are all buried there.<br/>Just what has she been through?}} {{Archive|Archive File 3|The favorite musical instrument of the [[Elafia]]n people is the harmonica. Most of them are born in the frigid region of [[Sami]]. Some live in Ursus and the northern region of Kazimierz. Therefore, they enjoy small and medium-sized instruments. Aside from the harmonica, they also enjoy the flute, the fiddle, and the guitar.<br/>Playing these instruments does not require using much energy. Given that the Elafian people spend all year long in autumnal and wintry climates, this makes these instruments suitable for their way of life. Moreover, it only takes one musician to send the whole room into an emotional state of joy or sorrow.<br/>Sometimes, Firewatch will sit alone upon a bridge and play her harmonica. Each time she does this, she sits facing the north.<br/>Whenever I hear that harmonica and its mellifluous yet sad voice upon the wind, my heart follows as well and drifts towards the mountains and forests of the north.}} {{Archive|Archive File 4|'''[Privileged Record]'''<br/>[[Meteorite]], the mercenary, is now Meteorite, Rhodes Island Operator. The first time this bowgun-wielding [[Sarkaz]] met Firewatch, the two said nary a word to one another. Now that they are on two separate squads, they never make an effort to communicate.<br/>The two once fought side-by-side, but after the annihilation of Firewatch's hometown, they parted ways. Meeting by chance again at Rhodes Island, they once more fought with one purpose in mind. Whether the events of the past will play out once again is unknown.<br/>For Rhodes Island, no matter what happens in the future, one thing must be avoided at all costs &ndash; dangers from within.<br/>However, Rhodes Island does not turn away those who have overcome great difficulty to come here just because of their complicated pasts.<br/>If you've read this far, I'd like to implore you to heed a request I have concerning Firewatch.<br/>Please guide her. Free her of her tethers. Lead her out of the gloomy forest of her past.<br/>Let her heavy desire for vengeance be buried amidst the dead leaves of the autumn.}} [[Category:Firewatch]] [[Category:Operator files]]
Exusiai
{{Operator info |name = Exusiai |class = Sniper |branch = Marksman |faction = Penguin Logistics |rarity = 6 |position = Ranged |tags = DPS |trait = Attacks aerial enemies first |headhunting = en |recruitment = en |desc = Exusiai, employee of [[Penguin Logistics]], will clear out everything in the way using her guns. |quote = Is it really fine to trust her with any cargo?}} {{Operator tab}} {{Operator infobox |rarity = 6star |name = Exusiai |image = <gallery> Exusiai.png|Base Exusiai Elite 2.png|Elite 2 Exusiai Skin 1.png|Wild Operation Exusiai Skin 2.png|City Rider Exusiai Skin 3.png|Midnight Delivery </gallery> |cnname = 能天使 |jpname = エクシア (''Exia'') |krname = 엑시아 |realname = Lemuel<ref>[[Mostima/Operator Record|Atop the Skyscrapers]]</ref> |fileno = PL03 |record1 = Incoming Mail |record2 = Constants Within Changes |simulation = Laterano Style |illustrator = 幻象黑兔 *尾鱼 (Midnight Delivery) |jpcv = Manaka Iwami |cncv = *Shujin Cai (in-game) *Muyaruilin (''[[Arknights: Prelude to Dawn|Prelude to Dawn]]'') |encv = Leonora Haig |krcv = Lee Ji-hyun |gender = Female |experience = 2 years |birthplace = [[Laterano]] |birthdate = December 24th |race = [[Sankta]] |height = 159 cm |oripathy = Non-infected as confirmed by medical report. |filename = char_103_angel |strength = Standard |mobility = Excellent |endurance = Standard |tactical = Excellent |skill = Excellent |originium = Standard |related = Croissant, Emperor, Lemuen, Mostima, Sora, Texas}} ==Stats== {{Operator data |range1 = {{Ranges|p|r|r|r|p|p}} {{Ranges|p|s|r|r|r|p}} {{Ranges|p|r|r|r|p|p}} |range2 = {{Ranges|p|r|r|r|r|p}} {{Ranges|p|s|r|r|r|p}} {{Ranges|p|r|r|r|r|p}} |range3 = {{Ranges|p|r|r|r|r|p}} {{Ranges|p|s|r|r|r|p}} {{Ranges|p|r|r|r|r|p}} |HP = 711, 1016, 1338, 1673 |HP trust = |ATK = 183, 305, 437, 540 |ATK trust = 90 |DEF = 57, 95, 136, 161 |DEF trust = |RES = 0, 0, 0, 0 |RDP = 70, 70, 70, 70 |DP = 12, 12, 14, 14 |BLOCK = 1, 1, 1, 1 |ASPD = 1, 1, 0.94, 0.89 |pot2 = [[Deployment Point|DP]] cost {{Color|-1}} |pot3 = {{Color|Improves|2}} {{Color|Fast Cartridge}} |pot4 = ATK {{Color|+27}} |pot5 = DP cost {{Color|-1}} |pot6 = {{Color|Improves|2}} {{Color|Angel's Blessings}} |pot rarity = 6 |pot class = Sniper |e1 = *Maximum attributes increased. *[[Deployment Point|DP]] cost {{Color|+2|3}}. *New [[skill]]: {{Color|Shooting Mode}}. *New [[talent]]: {{Color|Fast Cartridge}}. *Range extended. |e1 level = 50 |e1 lmd = 30000 |e1 m1 = Sniper Chip, 5 |e1 m2 = Orirock Cube, 12 |e1 m3 = Polyketon, 4 |e2 = *Maximum attributes increased. *New skill: {{Color|Overloading Mode}}. *New talent: {{Color|Angel's Blessings}}. *{{Color|Fast Cartridge}} improved. *[[Operator Module|{{Color|Operator Modules}}]] available. |e2 level = 80 |e2 lmd = 180000 |e2 m1 = Sniper Dualchip, 4 |e2 m2 = Polymerization Preparation, 4 |e2 m3 = Sugar Lump, 5}} ==Skills== {{Skill head|Charging Mode|icon=Exusiai1|{{SB|3}} {{SB|5}}|0}} {{skc|1|0|5|effect=Shoots {{Color|3}} times in a row in the next attack, dealing {{Color|105%}} of ATK damage with every shot}} {{skc|2|0|5|effect=Shoots {{Color|3}} times in a row in the next attack, dealing {{Color|107%}} of ATK damage with every shot}} {{skc|3|0|5|effect=Shoots {{Color|3}} times in a row in the next attack, dealing {{Color|109%}} of ATK damage with every shot}} {{skc|4|0|4|effect=Shoots {{Color|3}} times in a row in the next attack, dealing {{Color|113%}} of ATK damage with every shot}} {{skc|5|0|4|effect=Shoots {{Color|3}} times in a row in the next attack, dealing {{Color|115%}} of ATK damage with every shot}} {{skc|6|0|4|effect=Shoots {{Color|3}} times in a row in the next attack, dealing {{Color|117%}} of ATK damage with every shot}} {{skc|7|0|4|effect=Shoots {{Color|3}} times in a row in the next attack, dealing {{Color|121%}} of ATK damage with every shot}} {{skc|8|0|4|effect=Shoots {{Color|3}} times in a row in the next attack, dealing {{Color|129%}} of ATK damage with every shot}} {{skc|9|0|4|effect=Shoots {{Color|3}} times in a row in the next attack, dealing {{Color|137%}} of ATK damage with every shot}} {{skc|10|0|4|effect=Shoots {{Color|3}} times in a row in the next attack, dealing {{Color|145%}} of ATK damage with every shot}} {{Skill end}} {{Skill head|Shooting Mode|icon=Exusiai2|{{SB|1}} {{SB|4}}|15}} {{skc|1|15|45|15s|effect=Shoots {{Color|4}} times in a row, dealing {{Color|100%}} of ATK damage with every shot}} {{skc|2|15|44|15s|effect=Shoots {{Color|4}} times in a row, dealing {{Color|100%}} of ATK damage with every shot}} {{skc|3|15|43|15s|effect=Shoots {{Color|4}} times in a row, dealing {{Color|100%}} of ATK damage with every shot}} {{skc|4|15|42|15s|effect=Shoots {{Color|4}} times in a row, dealing {{Color|105%}} of ATK damage with every shot}} {{skc|5|15|41|15s|effect=Shoots {{Color|4}} times in a row, dealing {{Color|105%}} of ATK damage with every shot}} {{skc|6|15|40|15s|effect=Shoots {{Color|4}} times in a row, dealing {{Color|105%}} of ATK damage with every shot}} {{skc|7|18|39|15s|effect=Shoots {{Color|4}} times in a row, dealing {{Color|110%}} of ATK damage with every shot}} {{skc|8|20|38|15s|effect=Shoots {{Color|4}} times in a row, dealing {{Color|115%}} of ATK damage with every shot}} {{skc|9|22|37|15s|effect=Shoots {{Color|4}} times in a row, dealing {{Color|120%}} of ATK damage with every shot}} {{skc|10|25|35|15s|effect=Shoots {{Color|4}} times in a row, dealing {{Color|125%}} of ATK damage with every shot}} {{Skill end}} {{Skill head|Overloading Mode|icon=Exusiai3|{{SB|1}} {{SB|5}}|15}} {{skc|1|20|50|15s|effect=Shoots {{Color|5}} times in a row<br/>{{Color|Automatically activated|2}}}} {{skc|2|20|48|15s|effect=Shoots {{Color|5}} times in a row<br/>{{Color|Automatically activated|2}}}} {{skc|3|20|46|15s|effect=Shoots {{Color|5}} times in a row<br/>{{Color|Automatically activated|2}}}} {{skc|4|20|44|15s|effect=Shoots {{Color|5}} times in a row; {{Tip|{{Color|Very minor}} Attack Interval reduction|-0.05 seconds; this is applied twice due to a glitch, or to -0.1 seconds}}<br/>{{Color|Automatically activated|2}}}} {{skc|5|20|42|15s|effect=Shoots {{Color|5}} times in a row; {{Tip|{{Color|Very minor}} Attack Interval reduction|-0.05 seconds; this is applied twice due to a glitch, or to -0.1 seconds}}<br/>{{Color|Automatically activated|2}}}} {{skc|6|20|40|15s|effect=Shoots {{Color|5}} times in a row; {{Tip|{{Color|Very minor}} Attack Interval reduction|-0.05 seconds; this is applied twice due to a glitch, or to -0.1 seconds}}<br/>{{Color|Automatically activated|2}}}} {{skc|7|20|38|15s|effect=Shoots {{Color|5}} times in a row; {{Tip|{{Color|Minor}} Attack Interval reduction|-0.08 seconds; this is applied twice due to a glitch, or to -0.16 seconds}}<br/>{{Color|Automatically activated|2}}}} {{skc|8|20|36|15s|effect=Shoots {{Color|5}} times in a row; {{Tip|{{Color|Minor}} Attack Interval reduction|-0.08 seconds; this is applied twice due to a glitch, or to -0.16 seconds}}; ATK {{Color|increases to 103%}}<br/>{{Color|Automatically activated|2}}}} {{skc|9|20|34|15s|effect=Shoots {{Color|5}} times in a row; {{Tip|{{Color|Minor}} Attack Interval reduction|-0.08 seconds; this is applied twice due to a glitch, or to -0.16 seconds}}; ATK {{Color|increases to 107%}}<br/>{{Color|Automatically activated|2}}}} {{skc|10|20|30|15s|effect=Shoots {{Color|5}} times in a row; {{Tip|{{Color|Slight}} Attack Interval reduction|-0.11 seconds; this is applied twice due to a glitch, or to -0.22 seconds}}; ATK {{Color|increases to 110%}}<br/>{{Color|Automatically activated|2}}}} {{Skill end}} {{Skill upgrade head}} {{Suc|level=2|summary=5}} {{Suc|level=3|summary=5|m1=Orirock, 6|m2=Damaged Device, 4}} {{Suc|level=4|summary=8|m1=Sugar, 5}} {{Suc|level=5|summary=8|m1=Polyester, 4|m2=Oriron, 4}} {{Suc|level=6|summary=8|m1=Oriron Cluster, 6}} {{Suc|level=7|summary=8|m1=Aketon, 3|m2=Loxic Kohl, 6}} {{Suc|level=8| skill1=Charging Mode|summary1=6|m11=Optimized Device, 3|m12=Oriron Cluster, 4| skill2=Shooting Mode|summary2=6|m21=White Horse Kohl, 4|m22=Aketon, 8| skill3=Overloading Mode|summary3=6|m31=Manganese Trihydrate, 4|m32=Integrated Device, 4}} {{Suc|level=9| skill1=Charging Mode|summary1=12|m11=Grindstone Pentahydrate, 4|m12=White Horse Kohl, 9| skill2=Shooting Mode|summary2=12|m21=RMA70-24, 4|m22=Manganese Trihydrate, 7| skill3=Overloading Mode|summary3=12|m31=Orirock Concentration, 4|m32=Grindstone Pentahydrate, 9}} {{Suc|level=10| skill1=Charging Mode|summary1=15|m11=Polymerization Preparation, 6|m12=Sugar Lump, 6| skill2=Shooting Mode|summary2=15|m21=Polymerization Preparation, 6|m22=White Horse Kohl, 7| skill3=Overloading Mode|summary3=15|m31=D32 Steel, 6|m32=Polyester Lump, 6}} {{Skill upgrade end}} ==Talent(s)== {{Talent|Fast Cartridge|Elite 1|ASPD +6|Elite 1|ASPD +9 {{Color|(+3)|2}}|Elite 2|ASPD +12|Elite 2|ASPD +15 {{Color|(+3)|2}}|pot2=3|pot4=3}} {{Talent|Angel's Blessings|Elite 2|ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed|Elite 2|ATK +8% {{Color|(+2%)|2}}; Max HP +13% {{Color|(+3%)|2}}; The same buff is given to a random ally when Exusiai is deployed|pot2=6}} ==Base skills== {{Base skill|Penguin Logistics α|cond=Base|facility=Trading Post|desc=When this [[Operator]] is assigned to a [[Trading Post]], order acquisition efficiency {{Color|+20%}}}} {{Base skill|Logistics Expert|cond=Elite 2|facility=Trading Post|desc=When this [[Operator]] is assigned to a [[Trading Post]], order acquisition efficiency {{Color|+35%}}|rpl=Penguin Logistics α}} ==Modules== {{Operator module |title = Original |type = basic |branch = Marksman Sniper |desc = [[Operator]] Exusiai has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.<br/>The Field Operations Department has thus passed the following resolution:<br/>This operator shall be appointed a [[Sniper]] Operator during field operations to exercise [[Marksman Sniper|Marksman]] responsibilities.<br/>In witness whereof,<br/>This badge is hereby conferred upon the above named.}} {{Operator module |title = MAR-X |type = x |module = Exusiai's Surprise |trait = new |talent = original,Angel's Blessings |effect1 = Increases ATK to {{Color|110%}} when attacking aerial targets |att11 = hp,110 |att12 = atk,27 |effect2 = ATK +6%; Max HP +10%; The same buff is given to two random allies when Exusiai is deployed |att21 = hp,160 |att22 = atk,35 |effect3 = ATK +8%; Max HP +14%; The same buff is given to two random allies when Exusiai is deployed |att31 = hp,190 |att32 = atk,41 |mission1 = Deal a total of 100,000 damage with Exusiai (excluding [[Support Unit]]s) |mission2 = Clear [[Main Theme]] [[4-10]] with a 3-star rating; You must deploy your own Exusiai, and have Exusiai defeat [[FrostNova]] |level = 60 |data block = 4 |material = D32 Steel, 2 |lmd = 80000 |data stick = 60 |material 2 = Crystalline Electronic Unit, 3 |lmd 2 = 100000 |data instrument = 20 |material 3 = Polymerization Preparation, 4 |lmd 3 = 120000 |desc = "Nobody's going to believe a word of this account!"<br/>"Even if [[Yvangelista XI|the Pope]] told me in person that every explosion you've ever caused was an accident&ndash;"<br/>"I don't know, I would think he's lost his marbles."<br/>"Here, see for yourself, Lemuel."<br/>"School cafeteria explosion, caused by a bag of flour you dropped from the floor up."<br/>"Okay, it's unfortunate the chef was smoking down there, but you're telling me you didn't know there was a gash in the bag?"<br/>"A slip-up? An accident? Are you a [[Sarkaz]] now?!"<br/>"Alright, fine. Let's say that one's an accident. How do you explain the next one?"<br/>"It was you with the ammo dump at the shooting contest, no doubt about it! Confess!"<br/>"You sent the [[Apostolic Knights|Gun-Knight]] flying that day! You would NEVER believe the colors our headmaster turned when he saw!"<br/>"A ricochet? Hah, you think that explanation's going to fly with me?"<br/>"Even if your whole clip ricocheted that wouldn't send an entire ammo dump sky-high!"<br/>"Stop smirking! Be honest and explain yourself!"<br/>"You managed to hit an ammo-carting burdenbeast, and it startled and ran back to the dump, you say?"<br/>"That... does... seem quite accidental..."<br/>"But you absolutely had intent in the classroom one."<br/>"What flight of fancy drove you to place an explosive below the lectern? Wasn't that your favorite teacher?!"<br/>"What? You wanted to give her a nice surprise? Hah, a very nice surprise. The lectern blew up before she'd even come in."<br/>"See? Your malice is... what? Expired fireworks?"<br/>"Hm... judging by appearances... it does seem so..."<br/>"......"<br/>"Fine, Lemuel. I'll treat everything here on these records as accidents."<br/>"But I'm warning you. From now on, I'm the one in charge of this school's... disciplinary issues."<br/>"Don't give me all this rubbish, or I imagine you know full well what the consequences will be."<br/>"What's this? What did you bring?"<br/>"A present? A model gun?"<br/>"Candy bullets?!"<br/>"Hmph. It seems you know a thing or two about my tastes. Excellent."<br/>"I hope you'll remain this tactful on a permanent basis."<br/>"You may go, Ms. Lemuel."<br/>......<br/>"Are these really candy bullets?"<br/>"......"<br/>"Ooh, raspberry. Perfect sweetness."<br/>"The model is made amazingly well, too. It's a shame it probably won't fire."<br/>"......"<br/>"Let's try the trigger and see."<br/>Kachunk&ndash;<br/>BAM!!!!!!!!!}} ==Changelog== {{Changelog| *{{Version|Dorothy's Vision| **Original and MAR-X [[Operator Module]]s added.}} *{{Version|nolink=true|February 21, 2023| **{{O|Midnight Delivery|gridview=false}} introduced.}} *{{Version|A Walk in the Dust Rerun| **[[Exusiai/Operator Record 2|Constants Within Changes]] added.}} *{{Version|server=en|Break the Ice| **English and Korean dialogues (voiced by Leonora Haig and Lee Ji-hyun, respectively) added.}} *{{Version|Episode 9: Stormwatch| **Chinese dialogues (voiced by Shujin Cai) added.}} *{{Version|Dossoles Holiday| **Now classified as a [[Marksman Sniper]].}} *{{Version|server=en|A Walk in the Dust| **[[Exusiai/Operator Record 1|Incoming Mail]] and [[Exusiai/Paradox Simulation|Laterano Style]] added (''this addition is implemented on [[Darknights Memoir Rerun]] in CN'').}} *{{Version|Episode 5: Necessary Solutions| **{{O|Wild Operation|gridview=false}} introduced.}} *{{Version|server=cn only|KFC Collaboration| **{{O|City Rider|gridview=false}} introduced.}}}} ==References== {{Reflist}} {{Operators}}
Exusiai/Dialogue
{{Operator tab}} {{Operator dialogue head}} {{Operator dialogue cell|1|[[Doctor|Leader]]! Give us something to do~}} {{Operator dialogue cell|2|Leader! Let's throw a party! We can play some hip-hop and eat apple pie! The best life is the party life! [[wikipedia:No Game No Life|No party, no life!]]}} {{Operator dialogue cell|3|Locked and loaded, ready for action! What's the objective today, Leader?}} {{Operator dialogue cell|4|Some people believe that money can buy everything. But this saying doesn't apply to me! If I want someone to rest in pieces, no amount of money can save them~}} {{Operator dialogue cell|5|My first wish: to receive eight new guns! [[Sankta|We angels]] all have our own guns for defense, but owning just one gun is so lame, right?}} {{Operator dialogue cell|6|My second wish... find someone to help me turn off [[Fluorescent Lamp|this light over my head]]!}} {{Operator dialogue cell|7|The only reason [[Texas]] can live without a care and with all that swag is that she's got me watching over her. That's the obvious truth, right?}} {{Operator dialogue cell|8|If you ever run into [[Mostima|an angel with black horns]] oozing ominous vibes, please tell her for me: I've never forgotten her.}} {{Operator dialogue cell|9|Us [[Penguin Logistics]] girls ain't so bad, right? Wanna come be our boss? Ehehe, just kidding.}} {{Operator dialogue cell|10|...Lord, is this someone we gotta save too?}} {{Operator dialogue cell|11|Our slogan is "Long live the Penguin Empire". Are you our client? You can call me Exusiai. I'm nothing like that [[Lupo]] ice queen. I'm always down for some fun!}} {{Operator dialogue cell|12|I'm lovin' this feeling!}} {{Operator dialogue cell|13|Thanks for promoting me!}} {{Operator dialogue cell|14|Leader... No, savior, I pledge to this gun in my hand to protect you until the very end of this world.}} {{Operator dialogue cell|15|Squad combat? I'm very familiar with that.}} {{Operator dialogue cell|16|No one makes a better leader than me! You're very sensible.}} {{Operator dialogue cell|17|Let's go! Take them all by storm!}} {{Operator dialogue cell|18|I already called dibs on the most lucrative real estate in Hell, and you guys all get a share. Rest easy!}} {{Operator dialogue cell|19|All right!}} {{Operator dialogue cell|20|Is it my turn?}} {{Operator dialogue cell|21|Follow me!}} {{Operator dialogue cell|22|Let me create a diversion.}} {{Operator dialogue cell|23|Heaven's will!<ref group="note">Spoken as "Deo volente!" in the JP dialogue, which means "God willing!" in Latin</ref>}} {{Operator dialogue cell|24|Rock n' roll!}} {{Operator dialogue cell|25|[[wikipedia:Danmaku|Barrage!]]}} {{Operator dialogue cell|26|Apple pie!}} {{Operator dialogue cell|27|Wonderful! This is the chance of a lifetime. Charge on!}} {{Operator dialogue cell|28|May my hail of bullets bring you eternal peace.}} {{Operator dialogue cell|29|News of victory is the sweetest melody to my ears. All right, let's grab some drinks to celebrate when we get back!}} {{Operator dialogue cell|30|Even a well-crafted gun will jam sometimes. Life is no different, so don't worry about it~}} {{Operator dialogue cell|31|I like this place!}} {{Operator dialogue cell|32|Oh!}} {{Operator dialogue cell|33|Leader, wanna try out my weapon?}} {{Operator dialogue cell|34|Hey, Leader!}} {{Operator dialogue cell|35}} {{Table end}} ==Notes== <references group="note" /> [[Category:Exusiai]] [[Category:Operator dialogues]]
Cliffheart/File
{{Operator tab}} ==Profile== Cliffheart is a [[Rhodes Island]] [[Operator]] who was born in [[Kjerag]]. She is a specialist in rock and mountain climbing and is proficient with all kinds of climbing tools. Currently, she is undergoing treatment for [[Oripathy]] at Rhodes Island. ==Clinical Analysis== {{Trust file|Cliffheart}} Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. [[Originium]] granules have been detected in her circulatory system, confirming her to be [[infected]] with Oripathy. '''[Cell-Originium Assimilation] 7%'''<br/>Due to puncturing by an Originium stone, Operator exhibits visible Originium crystals at the puncture site. '''[Blood Originium-Crystal Density] 0.28u/L'''<br/>Course of infection is transitioning to the middle-term but has not yet had a significant impact upon the infected. ==Archive Files== {{Archive|Archive File 1|Cliffheart is a natural explorer and climber. Her reflexes and endurance far exceed what normal people could think possible. With even the simplest of items, Cliffheart is capable of traversing obstacles that would stop most people in their tracks. Cliffheart is more comfortable using her climbing instruments than a traditional melee weapon. Even on the battlefield, she uses these tools as weapons. Don't question the power of her snow spade or ice pick——in the hands of the right person, even instruments such as these can be lethal.}} {{Archive|Archive File 2|While attempting to climb the holy mountain, Cliffheart was pierced by an Originium stone during an unexpected landslide and thus became [[Infected]]. Fortunately, most of the people of Kjerag hold no prejudice against the Infected, and Cliffheart still managed to lead a normal life. Still, in order to make the Originium crystals on her body not appear so conspicuous, she takes clever steps to hide it. Thus, even outside Kjerag, she is free to move as she pleases.}} {{Archive|Archive File 3|As a member of the Silverash Family, she garners a lot of attention despite not appearing as elite as her older brother and sister. Unlike her siblings, she is not bound by any official position and thus is free to speak. Therefore, she often mingles with the common people, listening to their stories, learning about their lives, and studying their skills. She then uses these things she's learned to contribute to her clan.}} {{Archive|Archive File 4|Whatever peace the Silverash Family had came to an end when [[Pramanix]] was anointed saint. [[SilverAsh]] could no longer interacted with Cliffheart in the open, and Pramanix couldn't communicate with either of them because of her newfound official position. This made Cliffheart furious, but she understood that there was no way for the three of them to be as they once were. There was nothing she could do to fix the situation, and this feeling of helplessness made her disheartened for the first time in her life. Still, if there were anything she could do to reunite with her brother and sister, she gladly do what it takes.}} {{Archive|Promotion Record|Cliffheart seems to always instill feelings of cheer and optimism in those she meets, though her soul burns with the desire to inflict mischief. If you bite into a piece of cake only to find it full of beans, or your employee card has gone missing, there's a high probability that Cliffheart is responsible. If not, then she'll likely find out who is. Making mischief and exposing other mischief makers are two of her favorite pastimes.}} [[Category:Cliffheart]] [[Category:Operator files]]
Exusiai/File
{{Operator tab}} ==Profile== Exusiai is a citizen of [[Laterano]] and as such, is entitled to the privileges listed in Clauses 1-13 of the Laterano Constitution. She is a member of [[Penguin Logistics]] who specializes in covert communication, armed escort, and other undercover activities. Her public identity is that of a messenger. While contracted with Penguin Logistics, she served as a liaison to [[Rhodes Island]], assisting them with their operations. ==Clinical Analysis== {{Trust file|Exusiai}} Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. As this time, this Operator is believed to be non-[[infected]]. '''[Cell-Originium Assimilation] 0%'''<br/>Operator Exusiai showed no symptoms of [[Oripathy]]. '''[Blood Originium-Crystal Density] 0.12u/L'''<br/>Operator Exusiai sometimes delivers packages with Originium content, but it has not caused infection to date. ==Archive Files== {{Archive|Archive File 1|She is different from most Laterano in that she is an unabashed optimist.<br/>Proficient in various means of entertainment, she's the member of the team who always manages to keep herself upbeat, no matter the situation.<br/>Her generosity ends up being the primary reason why she's broke all the time.}} {{Archive|Archive File 2|The gun is a unique mid and long-range weapon rumored to be discovered by Laterano, thereby becoming one of its symbols.<br/>Its killing power isn't exceptional, but it's better suited to the average Laterano citizen's temperament than cold steel, thus becoming the weapon of choice in Laterano. Everyone now carries at least one for personal protection.<br/>Exusiai may seem laid-back, but her marksmanship ranks among the top at Rhodes Island. On one hand, she lacks the attention span for things other than maintaining and operating her gun. On the other hand, her innate marksmanship talents, including visual tracking and timing, are the envy of all sharpshooters.}} {{Archive|Archive File 3|While Exusiai goes against what anyone might expect of a Laterano, what's even more unbelievable is that she never endured a difficult childhood thanks to a peculiar hobby, nor did she decide to rebel due to some unfortunate circumstance.<br/>She loves only happy things and grew up a happy person, simple as that.<br/>Judging from her background, maybe the Laterano aren't as close-minded as popularly portrayed...}} {{Archive|Archive File 4|Even with a halo and wings, people often forget Exusiai is a Laterano. Only when the topic swirls around religion does she reacts with the piety so characteristic of the Laterano.<br/>Few places outside Laterano hold such primordial, pristine faith, and because of that, very few notice Exusiai's piety.<br/>But those who do will realize the same person holds such progressive values and at the same time retains reverence for her faith, without any apparent contradictions.<br/>Also, only by observing Exusiai from this perspective could one realize that behind her wicked smirk lies an pure soul.}} {{Archive|Promotion Record|Exusiai is my polar opposite. She seems to get along fine with anyone, but lets very few people close to her.<br/>—[[Texas]]}} [[Category:Exusiai]] [[Category:Operator files]]
Exusiai/Gallery
{{Operator gallery |translator = ZewenRex |name = Exusiai |skin1 = Wild Operation |skin1 use = One of Exusiai's special work clothes. |skin1 quote = Armed to the teeth. |skin1 series = Vitafield [Rewilder] Series Classics/Wild Operation |skin1 desc = Made with special materials, it has multiple functions that can meet the needs in all kinds of natural environments. |skin1 obtain = <ul><li>[[Episode 5: Necessary Solutions]] and [[Limited Dailies]] ([[Outfit Store]], {{Cur|Originite Prime|15}})</li><li>Fashion Review (since [[Near Light]])</li></ul> |skin2 = City Rider |skin2 use = [[wikipedia:KFC|KFC]] collab outfit. |skin2 quote = She might have forgotten that she is on a food delivery. |skin2 series = A KFC collab design made by Exusiai herself/City Rider |skin2 desc = The design is actually based on her favorite style and she did not consider much about it. |skin2 obtain = {{Color|'''[CN only]'''|2c}} [[KFC Collaboration]] (code redemption after purchasing certain products from KFC stores in mainland China)<ref>[https://ak.hypergryph.com/m/news/2019104634.html Arknights x KFC: Working with Partner.] 27 October 2019. Retrieved 17 January 2021.</ref> |skin3 = Midnight Delivery |skin3 use = One of Exusiai's casual outfits. |skin3 quote = The night before the [[Doctor]]'s team arrives at [[Lungmen]], Exusiai and [[Texas]] have gathered all the intel needed. Before going back to rest, however, Texas forced her to put on this partner-provided uniform and rehearsed multiple courses of action. |skin3 series = Test Collection Series/Midnight Delivery |skin3 desc = As part of our cooperation agreement, [[Rhodes Island]] ordered this operator uniform for Exusiai. She can be seen wearing it, from time to time, during operations in Lungmen. |skin3 obtain = [[Store]] (Prelude to Dawn Pack)}} ==References== {{Reflist}}
Frostleaf/File
{{Operator tab}} ==Profile== Frostleaf is a former [[Columbia]]n Junior Army soldier, "retired" after her unit was destroyed. Came into contact with [[Rhodes Island]] later as a mercenary, before officially joining following a period of collaboration with the company.<br/>Extensive combat experience and undeniably skilled, Frostleaf is an excellent asset to Rhodes Island. ==Clinical Analysis== {{Trust file|Frostleaf}} Imaging test for this [[Operator]] showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of [[Originium]] particles were present in her circulatory system, indicating infection and confirming her as [[Infected]] at this stage. '''[Cell-Originium Assimilation] 16%'''<br/>The infection has advanced to mid-stage. Crystal formations are clearly visible on the operator's arms. '''[Blood Originium-Crystal Density] 0.35u/L'''<br/>Likely owing to her previous affiliation, Frostleaf's [[Oripathy]] had spread to such a degree by the time she joined Rhodes Island that I could not be optimistic about her chances. However, her current course of treatment has put her in a relatively stable condition. Hooray. Hooray.<br/>&ndash;&ndash;[[Warfarin]] ==Archive Files== {{Archive|Archive File 1|Frostleaf is something of a loner. One of our most combat experienced operators.<br/>She dresses in hip, stylish outfits and enjoys to listening to music alone in a quiet corner.}} {{Archive|Archive File 2|Frostleaf is one of the most experienced combatants in the entire company. The battlefield is like her own backyard.<br/>That is not something to be terribly cheered about though, because it means, given her age, she never had a normal childhood.<br/>Not to mention, given Columbia's clashes with neighboring countries in the past decade and frequent skirmishes besides, one can easily imagine what kind of life Frostleaf has led.<br/>Older operators still remember when Frostleaf first arrived, and report that she's a lot more outgoing now than she was then.}} {{Archive|Archive File 3|Rhodes Island recruited Frostleaf back when she was a mercenary, but upon her official admission, Dr. [[Kal'tsit]] ordered her to take only one mission&ndash;&ndash;convalescing as a patient.<br/>That presented a huge quandary, since Frostleaf up to this point had known nothing but war.<br/>Fortunately, with help from the island's diverse population, Frostleaf gradually learned to enjoy life outside combat, which has opened her eyes to a whole new world.}} {{Archive|Archive File 4|After a considerable period of treatment and adapting to a life off the battlefield, Frostleaf thought she would return again to the world of war. She sought clearance from Dr. Kal'tsit but was denied a full release. Instead, Kal'tsit granted her permission for just one excursion.<br/>Frostleaf confidently strode into battle, eager to fight again, only to discover how difficult it had become for her to swing a weapon at an enemy. She later confessed that she was overwhelmed by the memory of her struggles in the Junior Army, something she thought she had completely left behind her.<br/>She audibly wept on the field that day.<br/>From then on, Frostleaf slowly turned into what she is now: a music lover, a fashionista, and a bit of a loner.}} [[Category:Frostleaf]] [[Category:Operator files]]
Sora
{{Operator info |name = Sora |class = Supporter |branch = Bard |faction = Penguin Logistics |rarity = 5 |position = Ranged |tags = Healing, Support |trait = Does not attack but continuously restores the {{Color|HP}} of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by {{G|Inspiration}} |headhunting = en |desc = Sora, employee of [[Penguin Logistics]], will provide all sorts of tactical support for the squad with her singing. |quote = Hope she can bring peace with songs.}} {{Operator tab}} {{Operator infobox |rarity = 5star |name = Sora |image = <gallery> Sora.png|Base Sora Elite 2.png|Elite 2 Sora Skin 1.png|Summer Flowers FA361 Sora Skin 2.png|Melodiosa </gallery> |cnname = 空 |jpname = ソラ |krname = 소라 |fileno = PL05 |illustrator = 幻象黑兔 *Mag42 (Melodiosa) |jpcv = Minori Suzuki |cncv = Hou Xiaofei (credited as "Fifi" in the Global server) |encv = |krcv =Jang Ye-na |gender = Female |experience = None |birthplace = Unknown as requested by management agency |birthdate = September 12th |race = Unknown as requested by management agency |height = 155 cm |oripathy = Non-infected as confirmed by medical report. |filename = char_101_sora |strength = Normal |mobility = Normal |endurance = Normal |tactical = Standard |skill = Standard |originium = Excellent |related = Croissant, Emperor, Exusiai, Texas |record = Distance |simulation = All Ready, We're Heading Up}} ==Stats== {{Operator data |range1 = {{Ranges|p|p|p|p|p}} {{Ranges|p|r|r|r|p}} {{Ranges|p|r|s|r|p}} {{Ranges|p|r|r|r|p}} |range2 = {{Ranges|p|p|r|p|p}} {{Ranges|p|r|r|r|p}} {{Ranges|r|r|s|r|r}} {{Ranges|p|r|r|r|p}} {{Ranges|p|p|r|p|p}} |range3 = {{Ranges|p|p|r|p|p}} {{Ranges|p|r|r|r|p}} {{Ranges|r|r|s|r|r}} {{Ranges|p|r|r|r|p}} {{Ranges|p|p|r|p|p}} |HP = 519, 742, 1017, 1356 |HP trust = |ATK = 133, 208, 278, 335 |ATK trust = 50 |DEF = 95, 142, 190, 238 |DEF trust = 20 |RES = 0, 0, 0, 0 |RDP = 70, 70, 70, 70 |DP = 5, 5, 7, 7 |BLOCK = 1, 1, 1, 1 |ASPD = 1, 1, 1, 1 |pot2 = [[Deployment Point|DP]] cost {{Color|-1}} |pot3 = Redeployment time {{Color|-4 seconds}} |pot4 = Max HP {{Color|+140}} |pot5 = Redeployment time {{Color|-6 seconds}} |pot6 = DP cost {{Color|-1}} |pot rarity = 5 |pot class = Supporter |e1 = *Maximum attributes increased. *[[Deployment Point|DP]] cost {{Color|+2|3}}. *New [[skill]]: {{Color|Hymn of Battle}}. *New [[talent]]: {{Color|Encore}}. *Range extended. |e1 level = 50 |e1 lmd = 20000 |e1 m1 = Supporter Chip, 4 |e1 m2 = Oriron, 4 |e1 m3 = Device, 2 |e2 = *Maximum attributes increased. *{{Color|Encore}} improved. |e2 level = 70 |e2 lmd = 120000 |e2 m1 = Supporter Dualchip, 3 |e2 m2 = White Horse Kohl, 9 |e2 m3 = Orirock Cluster, 17}} ==Skills== {{Skill head|Hymn of Respite|icon=Sora1|{{SB|1}} {{SB|4}}|7|range={{Ranges|p|r|r|r|p}} {{Ranges|r|r|r|r|r}} {{Ranges|r|r|s|r|r}} {{Ranges|r|r|r|r|r}} {{Ranges|p|r|r|r|p}}}} {{skc|1|30|60|7s|effect=Attack Range {{Color|expands}}, all enemies within Attack Range are put to {{G|Sleep}}, and the healing effect of this unit's Trait is {{Color|increased to 45%}}}} {{skc|2|30|60|7s|effect=Attack Range {{Color|expands}}, all enemies within Attack Range are put to {{G|Sleep|nolink=true}}, and the healing effect of this unit's Trait is {{Color|increased to 45%}}}} {{skc|3|30|60|7s|effect=Attack Range {{Color|expands}}, all enemies within Attack Range are put to {{G|Sleep|nolink=true}}, and the healing effect of this unit's Trait is {{Color|increased to 50%}}}} {{skc|4|35|60|7s|effect=Attack Range {{Color|expands}}, all enemies within Attack Range are put to {{G|Sleep|nolink=true}}, and the healing effect of this unit's Trait is {{Color|increased to 55%}}}} {{skc|5|35|60|7s|effect=Attack Range {{Color|expands}}, all enemies within Attack Range are put to {{G|Sleep|nolink=true}}, and the healing effect of this unit's Trait is {{Color|increased to 60%}}}} {{skc|6|35|60|7s|effect=Attack Range {{Color|expands}}, all enemies within Attack Range are put to {{G|Sleep|nolink=true}}, and the healing effect of this unit's Trait is {{Color|increased to 65%}}}} {{skc|7|40|60|7s|effect=Attack Range {{Color|expands}}, all enemies within Attack Range are put to {{G|Sleep|nolink=true}}, and the healing effect of this unit's Trait is {{Color|increased to 70%}}}} {{skc|8|41|60|7s|effect=Attack Range {{Color|expands}}, all enemies within Attack Range are put to {{G|Sleep|nolink=true}}, and the healing effect of this unit's Trait is {{Color|increased to 80%}}}} {{skc|9|42|60|7s|effect=Attack Range {{Color|expands}}, all enemies within Attack Range are put to {{G|Sleep|nolink=true}}, and the healing effect of this unit's Trait is {{Color|increased to 90%}}}} {{skc|10|45|60|7s|effect=Attack Range {{Color|expands}}, all enemies within Attack Range are put to {{G|Sleep|nolink=true}}, and the healing effect of this unit's Trait is {{Color|increased to 100%}}}} {{Skill end}} {{Skill head|Hymn of Battle|icon=Sora2|{{SB|1}} {{SB|4}}|10-30}} {{skc|1|10|45|10s|effect=All other ally units within Attack Range gains {{G|Inspiration}} equal to {{Color|70%}} of this unit's ATK}} {{skc|2|10|45|11s|effect=All other ally units within Attack Range gains {{G|Inspiration|nolink=true}} equal to {{Color|70%}} of this unit's ATK}} {{skc|3|10|45|12s|effect=All other ally units within Attack Range gains {{G|Inspiration|nolink=true}} equal to {{Color|70%}} of this unit's ATK}} {{skc|4|15|45|15s|effect=All other ally units within Attack Range gains {{G|Inspiration|nolink=true}} equal to {{Color|80%}} of this unit's ATK}} {{skc|5|15|45|16s|effect=All other ally units within Attack Range gains {{G|Inspiration|nolink=true}} equal to {{Color|80%}} of this unit's ATK}} {{skc|6|15|45|17s|effect=All other ally units within Attack Range gains {{G|Inspiration|nolink=true}} equal to {{Color|80%}} of this unit's ATK}} {{skc|7|20|45|20s|effect=All other ally units within Attack Range gains {{G|Inspiration|nolink=true}} equal to {{Color|90%}} of this unit's ATK}} {{skc|8|21|45|23s|effect=All other ally units within Attack Range gains {{G|Inspiration|nolink=true}} equal to {{Color|90%}} of this unit's ATK}} {{skc|9|22|45|26s|effect=All other ally units within Attack Range gains {{G|Inspiration|nolink=true}} equal to {{Color|90%}} of this unit's ATK}} {{skc|10|25|45|30s|effect=All other ally units within Attack Range gains {{G|Inspiration|nolink=true}} equal to {{Color|100%}} of this unit's ATK}} {{Skill end}} {{Skill upgrade head}} {{Suc|level=2|summary=4}} {{Suc|level=3|summary=4|m1=Oriron Shard, 5}} {{Suc|level=4|summary=6|m1=Polyketon, 3}} {{Suc|level=5|summary=6|m1=Device, 3}} {{Suc|level=6|summary=6|m1=Orirock Cluster, 5}} {{Suc|level=7|summary=6|m1=Sugar Pack, 3|m2=Oriron Cluster, 3}} {{Suc|level=8| skill1=Hymn of Respite|summary1=5|m11=Polyester Lump, 3|m12=Orirock Cluster, 4| skill2=Hymn of Battle|summary2=5|m21=Oriron Block, 3|m22=Sugar Pack, 1}} {{Suc|level=9| skill1=Hymn of Respite|summary1=6|m11=Keton Colloid, 3|m12=Polyester Lump, 5| skill2=Hymn of Battle|summary2=6|m21=Optimized Device, 2|m22=Oriron Block, 5}} {{Suc|level=10| skill1=Hymn of Respite|summary1=10|m11=D32 Steel, 4|m12=Keton Colloid, 4| skill2=Hymn of Battle|summary2=10|m21=Polymerization Preparation, 4|m22=Grindstone Pentahydrate, 4}} {{Skill upgrade end}} ==Talent(s)== {{Talent|Encore|Elite 1|Has a 50% chance to immediately restore Skill Point by 25% of Max Skill Points when the [[skill]] ends|Elite 2|Has a 50% chance to immediately restore Skill Point by 50% of Max Skill Points when the skill ends}} ==Base skills== {{Base skill|Idol|cond=Base|facility=Dormitory|desc=When this [[Operator]] is assigned to a [[Dormitory]], restores {{Color|+0.15}} Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)}} {{Base skill|Penguin Logistics β|cond=Elite 2|facility=Trading Post|desc=When this [[Operator]] is assigned to a [[Trading Post]], order acquisition efficiency {{Color|+30%}}}} ==Changelog== {{Changelog| *{{Version|Il Siracusano| **{{O|Melodiosa|gridview=false}} introduced.}} *{{Version|server=en|Lingering Echoes| **Korean dialogues (voiced by Jang Ye-na) added.}} *{{Version|Episode 10: Shatterpoint| **Chinese dialogues (voiced by Hou Xiaofei; credited as "Fifi" in Global) added.}} *{{Version|Episode 9: Stormwatch| **[[Sora/Operator Record|Distance]] and [[Sora/Paradox Simulation|All Ready, We're Heading Up]] added.}} *{{Version|Dossoles Holiday| **Now classified as a [[Bard Supporter]].}} *{{Version|Heart of Surging Flame| **{{O|Summer Flowers FA361|gridview=false}} introduced.}}}} {{Operators}}
Sora/Dialogue
{{Operator tab}} {{Operator dialogue head}} {{Operator dialogue cell|1|Heya, [[Doctor]]! So, what are you up to? Looks like fun!}} {{Operator dialogue cell|2|Are there any karaoke venues at [[Rhodes Island]]? It would be great if we had a place to sing the night away when we don't have battles to fight!}} {{Operator dialogue cell|3|My duty as an idol was to make my fans happy with my songs and performances. But I'm an Operator now... what should my duty be, then?}} {{Operator dialogue cell|4|Doctor, anything I can help with? Don't you underestimate me—I'm considered quite physically capable in [[Penguin Logistics]]!}} {{Operator dialogue cell|5|Yup, my special skill is singing! Let's see, I can do a cappella, lead vocals, choir singing, pop music, and I can even rap, yo! Though I guess that's not a very useful skill for an [[Operator]]... If only I had a more practical skill...}} {{Operator dialogue cell|6|Ears...? Uh, I can't tell you... even if you ask [[Texas]], she's not gonna tell you! I'll explain if I get the chance someday...}} {{Operator dialogue cell|7|You know, Texas actually saved my life and taught me so much I never knew. Which is why... I want to stay by her side whenever I have the chance... I'm uhh, trying to show my gratitude for her, that's all!}} {{Operator dialogue cell|8|You think I look upset? Um... it's because... [[Exusiai]] went on a mission with Texas today, right? If only I were as skilled as Exusiai, I could...}} {{Operator dialogue cell|9|Doctor! Could you teach me to use weapons? My songs have no practical use except for support and encouragement. If I could fight with weapons... Huh? You're not good at fighting either?!}} {{Operator dialogue cell|10|...Texas, are you listening to my songs?}} {{Operator dialogue cell|11|Hiiii! I'm the loveable idol from [[Monster Siren Records]]: Sora! Oops, sorry, introducing myself like this at Rhodes Island must be kinda weird. Hmm...}} {{Operator dialogue cell|12|Levely uppity!}} {{Operator dialogue cell|13|A promotion? You mean like debuting as a trainee idol?}} {{Operator dialogue cell|14|I feel as excited as I did during my first live performance! I'm just so happy that you trust me this much, Doctor! It's like all my hard work has paid off! ...Huh? My ears? What about them?}} {{Operator dialogue cell|15|As a member of the squad, I'll start by learning the very basics.}} {{Operator dialogue cell|16|The leader? You mean like being the lead singer?}} {{Operator dialogue cell|17|Singing on the battlefield... now that's something new!}} {{Operator dialogue cell|18|If only my songs could put an end to all this fighting...}} {{Operator dialogue cell|19|Is it my turn?}} {{Operator dialogue cell|20|I can handle this!}} {{Operator dialogue cell|21|The concert's starting!}} {{Operator dialogue cell|22|All right, let's make some noise!}} {{Operator dialogue cell|23|Come on, we can do it!}} {{Operator dialogue cell|24|I'm cheering for you!}} {{Operator dialogue cell|25|Counterattack!}} {{Operator dialogue cell|26|Keep it up!}} {{Operator dialogue cell|27|I heard your cheering loud and clear, everyone! Thank you!}} {{Operator dialogue cell|28|Awesome! A smashing victory! Texas, were you watching me?}} {{Operator dialogue cell|29|Good job, everyone!}} {{Operator dialogue cell|30|I'm sorry... my performance wasn't good enough...}} {{Operator dialogue cell|31|This place is much bigger than the dorms at Penguin Logistics!}} {{Operator dialogue cell|32|Sparkle spark!}} {{Operator dialogue cell|33|Ehehe, thanks, Doctor!}} {{Operator dialogue cell|34|I hope you have a fantastic day, Doctor!}} {{Operator dialogue cell|35}} {{Table end}} [[Category:Sora]] [[Category:Operator dialogues]]
Lappland/File
{{Operator tab}} ==Profile== Lappland's real identity is unknown, her background a mystery. She has demonstrated impressive destructive prowess in tactical assaults and search-and-destroy missions.<br/>She is currently a special ops [[Operator]] for [[Rhodes Island]]. ==Clinical Analysis== {{Trust file|Lappland}} Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of [[Originium]] particles were present in her circulation, indicating signs of infection and confirming her as [[infected]] at this stage. '''[Cell-Originium Assimilation] 13%'''<br> Operator Lappland showed a massive amount of crystal formation. '''[Blood Originium-Crystal Density] 0.27u/L'''<br> Strict monitoring of Operator Lappland's condition is required. ==Archive Files== {{Archive|Archive File 1|We have struggled to understand Lappland's personality. Some consider her simply mad, despite how polite and personable she can be in daily life. She actively seeks out people to converse with, indulging her taste for gallows humor, eager to see how her conversation partners will respond. Still, we know Lappland to be a dangerous element, and even at her most well-behaved, she remains frightening.<br> Lappland has been marked for close medical observation due to severe symptoms of [[Oripathy]].<br> According to as yet unconfirmed reports, Lappland might have come from a certain family in [[Siracusa]] known for moving in certain dangerous circles, but scouring all active and inactive lists involving Siracusa failed to connect Lappland to any of the families. Because of the extreme risk involved in probing the Siracusan families, the investigation has been terminated.}} {{Archive|Archive File 2|Lappland's [[Oripathy]] symptoms go beyond the physical to cause an abnormal obsession toward a certain target of hers, even spurring her to excessive violence.<br> Although Rhodes Island has exerted some degree of control over her behavior while deployed, she still does more or less whatever she wants in battle, which has been a problem for coordinated operations with her teammates.<br> Lappland's rather unique symptoms seem to enhance her fighting abilities&mdash;very rare among Infected. Her weapon, a specially designed eastern-style sword, complements her Arts. She appears to wield her Originium power untrained, through raw talent alone. Even though Lappland's powers decay rapidly when released, her deceptive fighting style and explosive offensive abilities have allowed her to master her weaknesses.<br> Furthermore, Lappland's uncanny ability to discern weakness neutralizes virtually any advantage an opponent with Originium power or other special ability may have. She is able to counter her enemy's attacks completely after only a few moments of observation.}} {{Archive|Archive File 3|Based on scattered reports and eyewitness accounts, Operator Lappland has a close personal connection to [[Penguin Logistics]] employee [[Texas]], a liaison from the company to Rhodes Island. Texas, for her part, makes a concerted effort to avoid contact with Lappland. Still, in situations where they were forced to work together, Lappland has not gone out of her way to antagonize Texas. In fact, she seems to be taking some degree of pleasure in Texas playing hard-to-get, as it were.<br/>Lappland treats other PL personnel cordially, but they have not warmed to her, and their meetings are always rather awkward (though thankfully rare).<br/>Lappland tries to get along with other Rhodes Island Operators, as long as no one gets in her way.<br/>'''[Classified Log]'''<br/>All [[Lupus]] Operators display a guarded reaction to Operator [[Projekt Red|Projekt Red's]] presence, with Operator Lappland exhibiting the most intense, most uncontrollable aura of dread and animosity, as well as inexplicable-euphoria. Until a solution is devised to mitigate the tension, keeping the two separated is advised.}} {{Archive|Archive File 4|'''[Classified Log]'''<br/>Comment accessed from another classified source:<br/>In the future, [[Il Siracusano|you may want to think carefully]] about how you handle Lappland.<br/>She's a lone wolf (note: this is Lupus slang for a Lupo ostracized from the community) who's been hurt. She's lost her family and will never truly be a part of another one.<br/>You don't need to know what's been keeping her alive till now, and you can try to heal her wounds, but remember this: Madness can never be healed.<br/>Nothing in her past should happen again.<br/>If you still decide to keep her around, you'll ultimately be faced with a choice... Maybe you're not yet mentally ready to fight her.<br/>So please, listen to my advice again: For your sake and the sake of those you care about, do choose wisely.}} [[Category:Lappland]] [[Category:Operator files]]
Sora/File
{{Operator tab}} ==Profile== Sora is a pop idol who is temporarily lodging with [[Penguin Logistics]]. She became a member of [[Rhodes Island]] after the two organizations began their partnership. Using her special techniques, she is able to channel her [[Originium Arts|Arts]] through her voice to support allies with her unique songs. ==Clinical Analysis== {{Trust file|Sora}} Imaging test for this [[Operator]] showed clear outline of internal organs without any unusual dark spot. No unusual traces of [[Originium]] particles present in her system, no signs of infection, confirming her as Non-infected. '''[Cell-Originium Assimilation] 0%'''<br> Operator Sora showed no symptoms of [[Oripathy]]. '''[Blood Originium-Crystal Density] 0.12u/L'''<br> Operator Sora rarely comes into contact with Originium. ==Archive Files== {{Archive|Archive File 1|A minor celebrity/pop idol girl in [[Lungmen]].<br> Cute, playful, vivacious, the epitome of the word "girl".<br> Still cannot strike a balance between being an idol and an Operator, but is making strides.}} {{Archive|Archive File 2|Miss Sora could've chosen a more conventional fighting style, but at her own insistence, Dr. [[Kal'tsit]] ultimately designed a custom program for her to better develop her natural talent.<br> To her credit, Sora put in way more effort than a typical support Operator. Anyone would admit that she was practically born to sing, and the results of this program surpassed all expectations.<br> Of course, someone who sings on a battlefield draws plenty of enemy attention, so Sora requires more bodyguards than usual. However, she is certainly worth the strategic compromise.}} {{Archive|Archive File 3|Penguin Logistics naturally had to "negotiate" with Sora's management agency in order to allow a pop idol to become a courier.<br> Given that a code name was also part of the package, it's fair to assume that the "negotiation" wasn't conventional at all, because no agency in its right mind would expose its valuable asset to potential harm without getting something in return.<br> Rhodes Island is a fair operation, and for the other party to make such a great compromise, Penguin Logistics certainly would pay a huge cost without any underhanded coercion.<br> Then, what is the cost for Sora to become a PL Operator while retaining her pop idol status? The official contract is too long and complicated to go into here, though it could probably be summed up in three clauses:<br> One, Penguin Logistics is responsible for Sora's personal safety, and must not let her make any appearance that would damage her image as a pop idol.<br> Two, wherever Sora goes on a mission, Penguin Logistics is obligated to do their best to promote her and increase her popularity as they see fit, as well as absorbing all costs incurred.<br> Three, including events or activities described in Clause 2, all revenue derived from Sora's performance as an entertainer must go to the management agency.<br> Violation of any clause is ground for the agency to terminate the contract to revoke Sora as an Operator.<br> Following PL's partnership with Rhodes Island, the latter also assumed all the obligations. After all, who wouldn't want a girl as adorable as Sora to be the biggest star in the world?}} {{Archive|Archive File 4|People always ask: Maybe Sora is a good entertainer, but is she a good Operator?<br> The answer is affirmative.<br> She's not too hung up about needing someone to protect her, nor does she wallow in self-pity over not able to defend others with a weapon. She knows her limits and stays within them. No one has to worry about that.<br> However, that doesn't mean she wishes harm to come to those who guard her, nor does it mean she refuses to pick up arms in defense of others. She's no good at it, but that doesn't keep her from trying.<br> Every day between practice sessions, Sora clumsily trains her weapon proficiency, hoping to contribute a bit more in battle.<br> It's thoughts like that which truly make Sora special.}} {{Archive|Promotion Record|That Sora lass, she managed to fool her fans with impeccable illusions, making them believe she's [[Lupo]].<br> Perhaps she thought she'd stand out as a Lupo? That does make sense from the trendy perspective...<br> And that kid, I've seen idols before and they didn't impress me. But then Sora came along and I finally understood why some people worship stars.<br> Anyway, I taught her an even better way of concealment, usable at any time, so she won't ever need to try to cover her own identity anymore.<br> Also, I shall design more attire for her to help further her career. — [[Orchid]]}} [[Category:Sora]] [[Category:Operator files]]
Cuora/File
{{Operator tab}} ==Profile== Cuora, real identity unknown, missing history. Demonstrated remarkable defensive ability in battle. Now undertaking many missions for [[Rhodes Island]] as a [[Defender]] [[Operator]]. ==Clinical Analysis== {{Trust file|Cuora}} Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of [[Originium]] particles were present in her circulation, indicating signs of infection and confirming her as [[infected]] at this stage. '''[Cell-Originium Assimilation] 5%'''<br/>The patient's condition is still manageable. '''[Blood Originium-Crystal Density] 0.2u/L'''<br/>Low level of Oripathy, currently not spreading. ==Archive Files== {{Archive|Archive File 1|When this enigmatic girl who has forgotten where she came from first became an official Rhodes Island Operator, she had to be taught to write her code name correctly, deliberately and diligently signing it on the dotted line.<br/>Operator Cuora is so innocent and naive, not even [[Oripathy]] could dim her spirits. And no one has the heart to reprimand her when she breaks a window for the hundredth time playing baseball.<br/>Operator Cuora clearly has an unusual passion for baseball. Her small round ball and black bat are practically her best buddies.<br/>So, why baseball?}} {{Archive|Archive File 2|Baseball is a sport that originated in [[Victoria]], got grew massively popular in [[Columbia]] and spread out from there. The ordinary folk, especially kids, became die hard fans of the sport very quickly.<br/>According to Cuora, playing baseball strengthens the body and builds teamwork. She fiercely advocated playing the sport at Rhodes Island, even going so far as to hold basic drills, lessons, and even seminars on gamesmanship. It is obvious that she is very proficient and highly experienced with the game of baseball. And yet, observation showed that Cuora possesses very little actual combat experience. With her familiarity with baseball, she has been able to grasp mission plans, objectives and strategies far easier than one would expect from an inexperienced Operator.<br/>After positive responses to Cuora's baseball presentations, she gleefully unpacked her bag and handed every Operator present a baseball.<br/>Hold on. How is it that Cuora uses that ordinary-looking backpack to in all those defensive maneuvers?}} {{Archive|Archive File 3|After examination by engineering and armory personnel, Cuora's backpack was determined to be an excellent defensive weapon. The protection it provides is on par with the standard tower shield issued to Rhodes Island Operators.<br/>In fact, the front side of the backpack is not made from fabric, but an extremely lightweight metal alloy. In addition, the seams are sufficiently resilient that even sustained hammering cannot damage its integrity.<br/>As for where she got the backpack, Cuora cheerfully replies that she doesn't remember. The investigation was halted when no lead on the weapon/item's origin could be found.<br/>Further tests concluded that Cuora's baseball bat is made of the same alloy, despite being even more ordinary in appearance than the backpack.<br/>So, how did the inexperienced Cuora, with her marvelous items, show up at Rhodes Island?}} {{Archive|Archive File 4|The personnel involved recalled that they found Cuora napping under the sun on the deck of Rhodes Island above the bridge. At the time, Rhodes Island had just finished a supply drop to a small Columbian town before sailing off. After waking up Cuora, interrogation revealed she had absolutely no idea how she got onboard. Later, a physical examination confirmed she had an early stage of Oripathy.<br/>Cuora was accepted into Rhodes Island as an Infected under existing protocols. Her strange talent was discovered at that time.<br/>Regardless, Operator Cuora is now an official part of Rhodes Island. As for unraveling her past, it's on the to-do list.}} [[Category:Cuora]] [[Category:Operator files]]
Sora/Gallery
{{Operator gallery |name = Sora |skin1 = Summer Flowers FA361 |skin1 use = One of Sora's beach outfits. |skin1 quote = The live show is wherever you are. |skin1 series = MARTHE [Coral Coast] Summer Flowers Series FA361 |skin1 desc = Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend. |skin1 obtain = <ul><li>[[Heart of Surging Flame Part 2]], [[The Great Chief Returns]] and [[Contingency Contract Wild Scales]] ([[Outfit Store]], {{Cur|Originite Prime|15}})</li><li>Fashion Review (since [[Near Light]])</li></ul> |skin2 = Melodiosa |skin2 use = One of Sora's performance outfits. |skin2 quote = Who ever said that pop singers can't grasp vintage classics from distant lands? |skin2 series = EPOQUE Collection New Arrivals/Melodiosa |skin2 desc = Sora's outfit in her time studying and performing at [[Siracusa]]'s Teatro di Milano. Siracusan musical productions have a unique cultural flair, which in turn calls for accessorizing to match. |skin2 obtain = [[Il Siracusano]] ([[Outfit Store]], {{Cur|Originite Prime|18}})}}
Croissant
{{Operator info |name = Croissant |class = Defender |branch = Protector |faction = Penguin Logistics |rarity = 5 |position = Melee |tags = Defense, Shift |trait = Blocks 3 enemies |headhunting = en |recruitment = en |desc = Croissant, special agent of [[Penguin Logistics]], is willing to provide reliable defensive power for [[Rhodes Island]] as a [[Defender]] [[Operator]]. |quote = Business is like a war without bullets! All the training and hard work has lead to this day!}} {{Operator tab}} {{Operator infobox |rarity = 5star |name = Croissant |image = <gallery> Croissant.png|Base Croissant Elite 2.png|Elite 2 Croissant Skin 1.png|Seeker SK03 Croissant Skin 2.png|7 A.M. </gallery> |cnname = 可颂 |jpname = クロワッサン |krname = 크루아상 |fileno = PL04 |record = The Business |simulation = An Almighty Blow |illustrator = 幻象黑兔 |jpcv = Yurika Kubo |cncv = Wen Liu |encv = |krcv = Yang Jung-hwa |gender = Female |experience = 1 year |birthplace = [[Minos]] |birthdate = September 29th |race = [[Forte]] |height = 163 cm |oripathy = Non-infected as confirmed by medical report. |strength = Excellent |mobility = Normal |endurance = Standard |tactical = Standard |skill = Standard |originium = Normal |filename = char_201_moeshd |related = Angelina, Emperor, Exusiai, Sora, Texas |theme = Autumn Moods}} ==Stats== {{Operator data |position = melee |range1 = {{Ranges|p|p|s|p|p}} |range2 = {{Ranges|p|p|s|p|p}} |range3 = {{Ranges|p|p|s|p|p}} |HP = 1503, 1978, 2569, 3520 |HP trust = 150 |ATK = 201, 258, 323, 380 |ATK trust = |DEF = 249, 373, 511, 710 |DEF trust = 60 |RES = 0, 0, 0, 0 |RDP = 70, 70, 70, 70 |DP = 18, 18, 20, 22 |BLOCK = 3, 3, 3, 3 |ASPD = 1.2, 1.2, 1.2, 1.2 |pot2 = [[Deployment Point|DP]] cost {{Color|-1}} |pot3 = Redeployment time {{Color|-4 seconds}} |pot4 = DEF {{Color|+26}} |pot5 = {{Color|Improves|2}} {{Color|Miracle Field}} |pot6 = DP cost {{Color|-1}} |pot rarity = 5 |pot class = Defender |e1 = *Maximum attributes increased. *[[Deployment Point|DP]] cost {{Color|+2|3}}. *New [[skill]]: {{Color|Magnetic Hammer}}. *New [[talent]]: {{Color|Miracle Field}}. |e1 level = 50 |e1 lmd = 30000 |e1 m1 = Defender Chip, 4 |e1 m2 = Polyester, 4 |e1 m3 = Sugar, 3 |e2 = *Maximum attributes increased. *DP cost {{Color|+2|3}}. *{{Color|Miracle Field}} improved. *[[Operator Module|{{Color|Operator Modules}}]] available. |e2 level = 70 |e2 lmd = 120000 |e2 m1 = Defender Dualchip, 3 |e2 m2 = RMA70-24, 8 |e2 m3 = Integrated Device , 8}} ==Skills== {{Skill head|Auto Defense|icon=Croissant1|{{SB|1}} {{SB|5}}|20-30}} {{skc|1|0|30|20s|effect=DEF {{Color|+20%}}; [[#Talent(s)|Talent]] effect effect {{Color|increases to 110%}}<br/>{{Color|Automatically activated|2}}}} {{skc|2|0|29|20s|effect=DEF {{Color|+20%}}; Talent effect effect {{Color|increases to 120%}}<br/>{{Color|Automatically activated|2}}}} {{skc|3|0|28|20s|effect=DEF {{Color|+20%}}; Talent effect effect {{Color|increases to 130%}}<br/>{{Color|Automatically activated|2}}}} {{skc|4|4|27|23s|effect=DEF {{Color|+30%}}; Talent effect effect {{Color|increases to 140%}}<br/>{{Color|Automatically activated|2}}}} {{skc|5|4|26|23s|effect=DEF {{Color|+30%}}; Talent effect effect {{Color|increases to 150%}}<br/>{{Color|Automatically activated|2}}}} {{skc|6|4|25|23s|effect=DEF {{Color|+30%}}; Talent effect effect {{Color|increases to 160%}}<br/>{{Color|Automatically activated|2}}}} {{skc|7|8|24|26s|effect=DEF {{Color|+40%}}; Talent effect effect {{Color|increases to 170%}}<br/>{{Color|Automatically activated|2}}}} {{skc|8|8|23|27s|effect=DEF {{Color|+50%}}; Talent effect effect {{Color|increases to 180%}}<br/>{{Color|Automatically activated|2}}}} {{skc|9|8|22|28s|effect=DEF {{Color|+60%}}; Talent effect effect {{Color|increases to 190%}}<br/>{{Color|Automatically activated|2}}}} {{skc|10|12|20|30s|effect=DEF {{Color|+70%}}; Talent effect effect {{Color|increases to 200%}}<br/>{{Color|Automatically activated|2}}}} {{Skill end}} {{Skill head|Magnetic Hammer|icon=Croissant2|{{SB|2}} {{SB|4}}|0|range={{Ranges|p|p|r|p|p}} {{Ranges|p|r|s|r|p}} {{Ranges|p|p|r|p|p}}}} {{skc|1|0|22|effect=[[Shift|Bumps nearby enemies away]] {{Tip|{{Color|moderately}}|with a force of 1}}, {{G|Stun|Stunning}} them for {{Color|2.5}} seconds and dealing {{Color|240%}} ATK as Physical damage to them}} {{skc|2|0|22|effect=Bumps nearby enemies away {{Tip|{{Color|moderately}}|with a force of 1}}, {{G|Stun|Stunning|nolink=true}} them for {{Color|2.5}} seconds and dealing {{Color|260%}} ATK as Physical damage to them}} {{skc|3|0|22|effect=Bumps nearby enemies away {{Tip|{{Color|moderately}}|with a force of 1}}, {{G|Stun|Stunning|nolink=true}} them for {{Color|2.5}} seconds and dealing {{Color|280%}} ATK as Physical damage to them}} {{skc|4|0|21|effect=Bumps nearby enemies away {{Tip|{{Color|moderately}}|with a force of 1}}, {{G|Stun|Stunning|nolink=true}} them for {{Color|3}} seconds and dealing {{Color|300%}} ATK as Physical damage to them}} {{skc|5|0|21|effect=Bumps nearby enemies away {{Tip|{{Color|moderately}}|with a force of 1}}, {{G|Stun|Stunning|nolink=true}} them for {{Color|3}} seconds and dealing {{Color|320%}} ATK as Physical damage to them}} {{skc|6|0|21|effect=Bumps nearby enemies away {{Tip|{{Color|moderately}}|with a force of 1}}, {{G|Stun|Stunning|nolink=true}} them for {{Color|3}} seconds and dealing {{Color|340%}} ATK as Physical damage to them}} {{skc|7|0|20|effect=Bumps nearby enemies away {{Tip|{{Color|significantly}}|with a force of 1 (medium)}}, {{G|Stun|Stunning|nolink=true}} them for {{Color|3.5}} seconds and dealing {{Color|360%}} ATK as Physical damage to them}} {{skc|8|0|19|effect=Bumps nearby enemies away {{Tip|{{Color|significantly}}|with a force of 2}}, {{G|Stun|Stunning|nolink=true}} them for {{Color|3.5}} seconds and dealing {{Color|400%}} ATK as Physical damage to them}} {{skc|9|0|18|effect=Bumps nearby enemies away {{Tip|{{Color|significantly}}|with a force of 2}}, {{G|Stun|Stunning|nolink=true}} them for {{Color|3.5}} seconds and dealing {{Color|440%}} ATK as Physical damage to them}} {{skc|10|0|17|effect=Bumps nearby enemies away {{Tip|{{Color|greatly}}|with a force of 3}}, {{G|Stun|Stunning|nolink=true}} them for {{Color|4}} seconds and dealing {{Color|480%}} ATK as Physical damage to them}} {{Skill end}} {{Skill upgrade head}} {{Suc|level=2|summary=4}} {{Suc|level=3|summary=4|m1=Ester, 7}} {{Suc|level=4|summary=6|m1=Oriron, 3}} {{Suc|level=5|summary=6|m1=Polyketon, 4}} {{Suc|level=6|summary=6|m1=Oriron Cluster, 4}} {{Suc|level=7|summary=6|m1=Aketon, 2|m2=Loxic Kohl, 4}} {{Suc|level=8| skill1=Auto Defense|summary1=5|m11=Optimized Device, 2|m12=Oriron Cluster, 3| skill2=Magnetic Hammer|summary2=5|m21=White Horse Kohl, 3|m22=Aketon, 5}} {{Suc|level=9| skill1=Auto Defense|summary1=6|m11=Manganese Trihydrate, 3|m12=Optimized Device, 4| skill2=Magnetic Hammer|summary2=6|m21=Grindstone Pentahydrate, 3|m22=White Horse Kohl, 6}} {{Suc|level=10| skill1=Auto Defense|summary1=10|m11=D32 Steel, 4|m12=Sugar Lump, 4| skill2=Magnetic Hammer|summary2=10|m21=Bipolar Nanoflake, 4|m22=RMA70-24, 3}} {{Skill upgrade end}} ==Talent(s)== {{Talent|Miracle Field|Elite 1|Has a 10% chance to [[resist]] Physical and Arts Damage. The allies in the four surrounding grids obtain half of the effect|Elite 1|Has a 13% {{Color|(+3%)|2}} chance to resist Physical and Arts Damage. The allies in the four surrounding grids obtain half of the effect|Elite 2|Has a 20% chance to resist Physical and Arts Damage. The allies in the four surrounding grids obtain half of the effect|Elite 2|Has a 23% {{Color|(+3%)|2}} chance to resist Physical and Arts Damage. The allies in the four surrounding grids obtain half of the effect|pot2=5|pot4=5|range={{Ranges|p|p|r|p|p}} {{Ranges|p|r|s|r|p}} {{Ranges|p|p|r|p|p}}}} ==Base skills== {{Base skill|Penguin Logistics α|cond=Base|facility=Trading Post|desc=When this [[Operator]] is assigned to a [[Trading Post]], order acquisition efficiency {{Color|+20%}}}} {{Base skill|Mission Guarantee|cond=Elite 2|facility=Trading Post|desc=When this [[Operator]] is assigned to a [[Trading Post]], order acquisition efficiency {{Color|+30%}} and the order limit {{Color|+1}}|rpl=Penguin Logistics α}} ==Modules== {{Operator module |title = Original |type = basic |branch = Protector Defender |desc = [[Operator]] Croissant has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy.<br/>The Field Operations Department has thus passed the following resolution:<br/>This operator shall be appointed a [[Defender]] Operator during field operations to exercise [[Protector Defender|Protector]] responsibilities.<br/>In witness whereof,<br/>This badge is hereby conferred upon the above named.}} {{Operator module |title = PRO-Y |type = y |module = Combat Boots |talent = original,Miracle Field |effect1 = Blocks 4 enemies |att11 = hp,180 |att12 = def,50 |att13 = block,1 |effect2 = Has a 24% chance to [[resist]] Physical and Arts Damage. The allies in the four surrounding grids obtain half of the effect |att21 = hp,275 |att22 = def,60 |att23 = block,1 |effect3 = Has a 27% chance to resist Physical and Arts Damage. The allies in the four surrounding grids obtain half of the effect |att31 = hp,350 |att32 = def,68 |att33 = block,1 |mission1 = Complete a total of 5 battles; You must deploy your own Croissant, and cause at least 3 enemies to fall in a [[Hole|pit]] in each battle |mission2 = Clear [[Main Theme]] [[2-8]] with a 3-star rating; You must deploy your own Croissant, and use Magnetic Hammer 2 times |level = 50 |data block = 2 |material = Polyester Lump, 3 |lmd = 40000 |data stick = 20 |material 2 = Crystalline Circuit, 4 |lmd 2 = 50000 |data instrument = 8 |material 3 = White Horse Kohl, 5 |lmd 3 = 60000 |desc = 3rd<br/>Skies all clear today in [[Lungmen]]. Went shopping with [[Sora]], passed by a regular gear shop and stumbled on this alloy part pack, discount. Impulse bought a whole bunch. Ugh... purse bleeding out. Heart too.<br/>7th<br/>Shone the whole dang day, might of blown a thermometer, but they got this new flavor of pastry in at my favorite street stall. Lined up an hour and a half in the blazing sun, belly burnt red. Used some ointment from Sora and it worked real well, stopped hurting before I even went to bed.<br/>10th<br/>All clouds. Purchased a new umbrella. Savings blown, be eating instant noodles all next month. Would of been frugal some the past few days if I knew. Got some left over for a rainy day anyway.<br/>17th<br/>Cloudy but turned clear. Red-braised rib flavor instant noodles taste pretty dang good. Could eat for a whole week without getting sick!<br/>20th<br/>Clear but turned cloudy. Ate all the red-braised rib ones, just tamagoyaki chive flavor left. It's fine, but I can barely get it down.<br/>23rd<br/>I'm all out of instant noodles... not one pot left. Thank all goodness for [[Texas]] sharing her cookies. Swear to my starving eyes, for an instant she had holy light beaming round her face.<br/>24th<br/>Storming!! Sunny like heaven when I got up. Pedestrians all walked by my umbrella stand, none of them turned an eye, all kept walking. But gloomy clouds rolled in and everyone got caught right out. Drenched to the bone! And I sold out of umbrellas basically instantly. Score!<br/>Killer profits like that don't grow on trees. Should save it at the bank, play the long game. Always had an idea tucked deep in my heart&ndash;get an emporium of my own, right here in Lungmen.<br/>Maybe time to get started on that. Little sum like this seems like nothing compared to the sky-high rent in Lungmen, but it's a solid start.<br/>31st<br/>New combat boots out, my favorite brand. Shouldn't of done it. Act rash and now nothing but regret. Maybe... Should spend a night reflecting proper on my deeds. I must be a terrible sight when greed goes straight to my head. Life's tough...<br/>1st<br/>Hey, new combat boots come in real handy! Might of hurt my heart to spend so much, but was worth it. Not a waste, not one bit!}} ==Changelog== {{Changelog| *{{Version|Near Light Rerun| **[[Croissant/Operator Record|The Business]] and [[Croissant/Paradox Simulation|An Almighty Blow]] added.}} *{{Version|An Obscure Wanderer| **Original and PRO-Y [[Operator Module]]s added.}} *{{Version|server=en|Episode 10: Shatterpoint| **Korean dialogues (voiced by Yang Jung-hwa) added.}} *{{Version|Guide Ahead| **Chinese dialogues (voiced by Wen Liu) added.}} *{{Version|Dossoles Holiday| **Now classified as a [[Protector Defender]].}} *{{Version|The Great Chief Returns| **{{O|Seeker SK03|gridview=false}} introduced.}} *{{Version|server=cn only|KFC Collaboration| **{{O|7 A.M.|gridview=false}} introduced.}}}} {{Operators}}
Croissant/Gallery
{{Operator gallery |translator = ZewenRex |name = Croissant |skin1 = Seeker SK03 |skin1 use = One of Croissant's summer outfits. |skin1 quote = Croissant has prepared a lot for the field trip. She'll surely make a fortune out of it! |skin1 series = MARTHE [Coral Coast] Seeker Series Swimming Suit SK03 |skin1 desc = The material is light, breathable and exquisite. It's been tailored to meet the needs of those inventive elites. |skin1 obtain = <ul><li>[[The Great Chief Returns]], [[The Great Chief Returns/Rerun|The Great Chief Returns Rerun]] and [[Ideal City]] ([[Outfit Store]], {{Cur|Originite Prime|15}})</li><li>Fashion Review (since [[Il Siracusano]])</li></ul> |skin2 = 7 A.M. |skin2 use = <!--KFC合作的服装之一。-->[[wikipedia:KFC|KFC]] collab outfit. |skin2 quote = <!--可颂当然很好吃!-->Of course, croissant is very delicious! |skin2 series = <!--由可颂本人设计的KFC合作系列服装/7 A.M.-->A KFC collab design made by Croissant herself/7 A.M |skin2 desc = <!--事实上采用了配合能天使的设计,因为一次做两套比较省钱。-->It is actually based on [[Exusiai]]'s design, because she believes it will save much money by doing two sets in a row. |skin2 obtain = {{Color|'''[CN only]'''|2c}} [[KFC Collaboration]] (code redemption after purchasing certain products from KFC stores in mainland China)<ref>[https://ak.hypergryph.com/m/news/2019104634.html Arknights x KFC: Working with Partner.] 27 October 2019. Retrieved 17 January 2021.</ref>}} ==References== {{Reflist|1}}
Dobermann/File
{{Operator tab}} ==Profile== Former [[Bolívar]]ian military, Dobermann joined [[Rhodes Island]] as a drill instructor, primarily training entry-level [[Operator]]s. She also assists with prisoner interrogation when necessary.<br/>Proficient in military operations of various scales, Dobermann is a highly disciplined soldier and often leads the charge in battle as a guard. ==Clinical Analysis== {{Trust file|Dobermann}} Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of [[Originium]] particles were present in her circulation, indicating signs of infection and confirming her as [[infected]] at this stage. '''[Cell-Originium Assimilation] 14%'''<br/>Operator Dobermann currently showed no conspicuous symptoms of infection. '''[Blood Originium-Crystal Density] 0.26u/L'''<br/>Infection still in early stages, no apparent threat to physical health detected as yet. ==Archive Files== {{Archive|Archive File 1|A stone-faced drill instructor.<br/>Every new Operator joining Rhodes Island must endure Dobermann's "welcome," regardless of what glorious background they may come from. Even the rowdiest, most unruly recruit falls in line after her boot camp.}} {{Archive|Archive File 2|Dobermann isn't the only drill instructor at Rhodes Island. She oversees a squad of well-trained instructors in charge of various lessons and drills.<br/>Nearly all of these officers were once low-level Operators taught by Dobermann herself and hand-picked through a rigorous process. It's not an exaggeration to say they have the island's future on their shoulders.}} {{Archive|Archive File 3|A career military woman, Dobermann is heavy on discipline. There are many strict rules under her training regimen and no transgression or violation is tolerated, which has put off many Operators.<br/>At the same time, however, Dobermann cares about each Operator's diet, physical condition and even emotional state. She has never forced anyone to do more than what they were capable of doing. It's just that her commitment is a bit too subtle.<br/>Naturally, this stems from Dobermann's inability to properly express herself. Hopefully more people will come to understand her.}} [[Category:Dobermann]] [[Category:Operator files]]
Croissant/Dialogue
{{Operator tab}} {{Operator dialogue head}} {{Operator dialogue cell|1|This here Croissant guarantees yer safety no matter where ya headin', [[Doctor|Baws]]! Oh, 'n payment's upfront! 'Member that!}} {{Operator dialogue cell|2|Make a buncha money by workin' yer butt off! We can't be livin' in no poverty, after all!}} {{Operator dialogue cell|3|Yer kiddin'! All yer folks done got such shiny gear on 'em! Lemme have a touch too!}} {{Operator dialogue cell|4|Boy, I really love orderin' new gear! Feels like I bought 'nuff stuff to fill the whole depot! This what they call a "shoppin' addiction"?}} {{Operator dialogue cell|5|Every month there's more 'n more bills to pay... 'n that's why I sell some stuff I find on the side! Everythin' I got is cheap 'n high quality!}} {{Operator dialogue cell|6|If we've gotta transport stuff, might as well pick the easy-to-use and yummy-yummy stuff!}} {{Operator dialogue cell|7|Baws, Baws! Found this here heckin' tasty thing lyin' around, ya want a bite? Ya ask me, the only thing second to gud gear is gud food!}} {{Operator dialogue cell|8|Baws, c'mere for a sec, will ya? Take a look at my wares! From fancy clothes 'n everyday items to office supplies and gear, ya name it, I've got it! Buy in bulk 'n ya get a discount!}} {{Operator dialogue cell|9|Baws, ya deserve a huge thanks! Thanks to yer work referrals, I can buy all the stuff I ever wanted! Yer the best, Baws! I love ya!}} {{Operator dialogue cell|10|Aw shucks, this gon' be 'nother frugal month...}} {{Operator dialogue cell|11|My name's Croissant, and by golly yer in luck, Baws! Ya won't find many as good at their trade as I am! I'm strong, last forever, 'n if ya hire me right now, ya get a 20% discount!}} {{Operator dialogue cell|12|I reckon I'll get more work if I get stronger!}} {{Operator dialogue cell|13|Thanks much for helpin' me get my hands on better work, Baws!}} {{Operator dialogue cell|14|Baws, Baws, I made good use of that there bonus ya gave me! Check it out, I done gotten new gear to protect ya better from now on!}} {{Operator dialogue cell|15|Leave the defense to me!}} {{Operator dialogue cell|16|Listen, y'all! Let's do this here mission flawlessly!}} {{Operator dialogue cell|17|We'll be back with the best results ya ever seen!}} {{Operator dialogue cell|18|Look at that, the enemy's comin' to donate their gear to us!}} {{Operator dialogue cell|19|What can I do ya for?}} {{Operator dialogue cell|20|Time to try this here new gear!}} {{Operator dialogue cell|21|H'all righty!}} {{Operator dialogue cell|22|Here we are!}} {{Operator dialogue cell|23|Stop!}} {{Operator dialogue cell|24|Ya ain't gettin' through me!}} {{Operator dialogue cell|25|THUNDERCLAP!}} {{Operator dialogue cell|26|That ain't gon' work on me!}} {{Operator dialogue cell|27|Ya reckon the enemy dropped a treasure chest or somesuch?}} {{Operator dialogue cell|28|Yeehaw! Mission accomplished!}} {{Operator dialogue cell|29|Dagnabbit... the enemy got away! My reputation's gon' suffer...}} {{Operator dialogue cell|30|Aw, shucks... My wallet's gon' take a hit from this loss...}} {{Operator dialogue cell|31|Ya got any treasure chests hidin' 'round here?}} {{Operator dialogue cell|32|Yeah?}} {{Operator dialogue cell|33|Baws, Baws, got any cool stuff on hand? C'mon, I wanna see!}} {{Operator dialogue cell|34|Howdy, Baws!}} {{Operator dialogue cell|35}} {{Table end}} [[Category:Croissant]] [[Category:Operator dialogues]]
Croissant/File
{{Operator tab}} ==Profile== Croissant, a member of [[Penguin Logistics]], is a proficient [[defender]] who is able to hold back several enemies at once. She also possesses monstrous strength, able to send lesser enemies flying with her massive hammer. ==Clinical Analysis== {{Trust file|Croissant}} Imaging test for this [[Operator]] showed clear outline of internal organs without any unusual dark spot. No unusual traces of [[Originium]] particles present in her system, no signs of infection, confirming her as non-[[infected]]. '''[Cell-Originium Assimilation] 0%'''<br/>Operator Croissant has no sign of ore-infection. '''[Blood Originium-Crystal Density] 0.12u/L'''<br/>Operator Croissant sometimes delivers packages or sells goods with Originium content, but it has not caused infection to date. ==Archive Files== {{Archive|Archive File 1|An energetic messenger.<br/>She believes that the purpose of work is to improve one's quality of life, and that the contemporary lifestyle brought on by shopping is the best way of improving her life.<br/>She isn't hung up about money, but she does enjoy living paycheck-to-paycheck while jumping on opportunities to make a quick profit. She can often be seen hawking goods in various places.}} {{Archive|Archive File 2|Messengers usually get two kinds of work: Delivering mail and messages, or transporting cargo.<br/>The former requires speed; the latter, strength and endurance. In Penguin Logistics, Miss Croissant was an obvious stand-out in the latter.<br/>Also notable, Croissant is extraordinarily strong even for a [[Forte]]. Swinging a hefty hammer in one hand while carrying a heavy shield in the other is as simple as breathing to her.}} {{Archive|Archive File 3|While not a big operation, Penguin Logistics is well-connected at all levels in [[Lungmen]].<br/>Thus, taking advantage of the channels back home, Croissant's irregular hawking ventures could be a treasure trove that just might offer rarities you wouldn't find anywhere else.<br/>Of course, don't let Croissant know if you did spot a valuable item, or she will wring your wallet.}} {{Archive|Archive File 4|Even as a Operator, Croissant has no plans to give up her hobbies and interests.<br/>She knows an Operator will face unprecedented danger and see many unfortunate events. But nevertheless, she is still a city girl who counts her pennies.<br/>Maybe [[Rhodes Island]] recruits civilian Operators because they're not jaded and thus fearless, but it's definitely not because they should be exposed to the cruelty of the real world. It's more like the island have many unfortunate people who needed someone as adorable as Croissant to show them what a normal, blissful life is like.<br/>Of course, the unfortunate or hateful may begrudge the blessed, but at least it never happens at Rhodes Island.}} [[Category:Croissant]] [[Category:Operator files]]
Template:BGM cell
<includeonly>|- |{{#if:{{{1|}}}|<div style="margin-bottom:2px;">'''{{{1}}}'''</div>}}<div style="margin-bottom:5px;">''{{{3}}}''</div><div class="audio-button" style="width:100px; background-color:#000;">[[File:{{{2}}}.ogg]]</div> |{{#if:{{{4|}}}|{{{4}}}|&ndash;}} |style="text-align:{{#if:{{{5|}}}|left|center}};"|{{#if:{{{5|}}}|{{{5}}}|&ndash;}}</includeonly><noinclude>{{Documentation}}[[Category:Table templates|{{PAGENAME}}]]</noinclude>
Template:Skill cell
<includeonly>|- !style="background:#2A3439; border:1px solid #738678; text-align:center;"|<div title="{{#switch:{{{1}}}| 8=Mastery 1| 9=Mastery 2| 10=Mastery 3|Level {{{1}}}}}" style="cursor:help;">[[File:Rank {{{1}}}.png|38px|link=]]</div> |style="background:#1B1B1B; border:1px solid #738678; line-height:18px;"|{{#if:{{{effect|}}}|{{{effect}}}|&ndash;}} |style="background:#1B1B1B; border:1px solid #738678; text-align:center;"|{{#if:{{{2|}}}|{{{2}}}|&ndash;}} |style="background:#1B1B1B; border:1px solid #738678; text-align:center;"|{{#if:{{{3|}}}|{{{3}}}|&ndash;}} |style="background:#1B1B1B; border:1px solid #738678; text-align:center;"|{{#if:{{{4|}}}|{{{4}}}|&ndash;}}</includeonly><noinclude>{{Documentation}}[[Category:Table templates]]</noinclude>
Template:Skill cell/doc
This template is used to create a table listing an [[Operator]]s [[skill]] levels in conjunction with {{T|Skill head}} and {{T|Skill end}}. {{Heading2|Usage}} Add <code><nowiki>{{Skill head}}</nowiki></code>, at least one <code><nowiki>{{Skill cell}}</nowiki></code>, and <code><nowiki>{{Skill end}}</nowiki></code> following the example below: <pre>{{Skill head|Tactical Chant γ|icon=T3|{{SB|1}} {{SB|4}}|0}} {{skc|1|0|40|30s|effect=ASPD {{Color|+30}}}} ... {{skc|4|5|35|30s|effect=ASPD {{Color|+45}}}} ... {{skc|7|10|32|30s|effect=ASPD {{Color|+60}}}} ... {{skc|10|15|30|30s|effect=ASPD {{Color|+90}}}} {{Skill end}}</pre> {{Heading3|Syntax}} {{Syntax head}} {{Syntax cell|{{{1}}}|The skill's level (1 to 7; 8 to 10 stands for Mastery levels).}} {{Syntax cell|{{{2}}}|The skill's initial SP.}} {{Syntax cell|{{{3}}}|The skill's SP cost.}} {{Syntax cell|{{{4}}}|The skill's duration.}} {{Syntax cell|effect|The skill's effect.}} {{Table end}}<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
Template:Skill head
<includeonly><div class="mw-collapsible mw-collapsed" data-expandtext="Show effects" data-collapsetext="Hide effects"> {| class="mrfz-wtable mrfz-tabber" width="100%" border="1" cellpadding="8" style="margin:0; background:#2A3439; color:white;" |width="72px" rowspan="2" style="text-align:center;"|[[File:Skill-{{{icon}}}.png|64px|link=]] |style="text-align:left; font-size:14px;"|'''{{{1}}}''' {{#if:{{{range|}}}{{{ranges|}}}|!width="24%" rowspan="2" style="text-align:center; font-size:12px; font-weight:normal;"{{!}}{{#if:{{{range|}}}|{{#if:{{{range note|}}}|{{{range note}}}}}<div style="display:table; margin:{{#switch:{{{rangetype|ranged}}}|melee|linear=1em|ranged=0.5em}} auto;">{{{range}}}</div>|{{#if:{{{ranges|}}}|{{{ranges}}}}}}}}} |- |style="text-align:left;"|{{{2}}}{{#ifexpr:{{{3}}}!=0|&#32;{{Duration|{{{3}}}}}}} |} <div class="mw-collapsible-content"> {| width="100%" cellpadding="5" style="margin:0; font-size:12px; color:white; border-collapse:collapse; border:1px solid #738678; border-top:none;" !width="43px" style="background:#2A3439; border-right:1px solid #738678; padding:5px 10px;"|Level !style="background:#2A3439; border-right:1px solid #738678; padding:5px 10px;"|Effect !width="8%" style="background:#2A3439; border-right:1px solid #738678; padding:5px;"|[[File:SP init.png|22px|link=|Initial SP]] !width="8%" style="background:#2A3439; border-right:1px solid #738678; padding:5px;"|[[File:SP cost.png|22px|link=|SP cost]] !width="8%" style="background:#2A3439; padding:5px;"|[[File:Duration.png|22px|link=|Duration]]</includeonly><noinclude>{{Documentation}}[[Category:Table templates|{{PAGENAME}}]]</noinclude>
Template:Skill head/doc
This template is used to create a table listing an [[Operator]]s [[skill]] levels in conjunction with {{T|Skill cell}} and {{T|Skill end}}. {{Heading2|Usage}} Add <code><nowiki>{{Skill head}}</nowiki></code>, at least one <code><nowiki>{{Skill cell}}</nowiki></code>, and <code><nowiki>{{Skill end}}</nowiki></code> following the example below: <pre>{{Skill head|Tactical Chant γ|icon=T3|{{SB|1}} {{SB|4}}|0}} {{skc|1|0|40|30s|effect=ASPD {{Color|+30}}}} ... {{skc|4|5|35|30s|effect=ASPD {{Color|+45}}}} ... {{skc|7|10|32|30s|effect=ASPD {{Color|+60}}}} ... {{skc|10|15|30|30s|effect=ASPD {{Color|+90}}}} {{Skill end}}</pre> {{Heading3|Syntax}} {{Syntax head}} {{Syntax cell|{{{1}}}|The skill name.}} {{Syntax cell|{{{2}}}|The skill's activation methods, using {{T|SB}}.}} {{Syntax cell|{{{3}}}|The skill's duration.}} {{Syntax cell|icon|The skill's icon name.<br/>'''File name format''': <code>Skill-[name].png</code>}} {{Syntax cell|range|The skill's range.}} {{Syntax cell|ranges|The skill's ranges, if it has multiple different ranges.}} {{Syntax cell|range note|Note regarding the skill's range.}} {{Table end}}<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
Template:Ranges/doc
This template is used the show the range of a unit, made up of one row and up to seven columns, in conjunction with {{T|Range container}}. {{Heading2|Usage}} Add <code><nowiki>{{Ranges}}</nowiki></code> inside <code><nowiki>{{Range container}}</nowiki></code>. The output is unaffected regardless of whether the <code><nowiki>{{Ranges}}</nowiki></code> are separated by a line break or not. Fill <code>{{{1}}}</code> to <code>{{{7}}}</code> with the following to denote the tile assignment. *'''p''': Placeholder; an empty space in between ranges. *'''r''': Range point; the tiles covered by the range. *'''s''': Stand point; the tile where the source is. {{Heading2|Examples}} {| class="mrfz-wtable" width="100%" border="1" cellpadding="5" style="table-layout:fixed; text-align:center; font-size:12px;" !Input !Output |- |<code><nowiki>{{Range container|{{Ranges|r|r|r}}{{Ranges|s|r|r}}{{Ranges|r|r|r}}}}</nowiki></code> |{{Range container|{{Ranges|r|r|r}}{{Ranges|s|r|r}}{{Ranges|r|r|r}}}} |- |<code><nowiki>{{Range container|{{Ranges|r|r|r|p|p}}{{Ranges|r|r|r|r|p}}{{Ranges|s|r|r|r|r}}{{Ranges|r|r|r|r|p}}{{Ranges|r|r|r|p|p}}}}</nowiki></code> |{{Range container|{{Ranges|r|r|r|p|p}} {{Ranges|r|r|r|r|p}} {{Ranges|s|r|r|r|r}} {{Ranges|r|r|r|r|p}} {{Ranges|r|r|r|p|p}}}} |- |<code><nowiki>{{Range container|{{Ranges|p|p|r|p|p}}{{Ranges|p|r|r|r|p}}{{Ranges|r|r|s|r|r}}{{Ranges|p|r|r|r|p}}{{Ranges|p|p|r|p|p}}}}</nowiki></code> |{{Range container|{{Ranges|p|p|r|p|p}} {{Ranges|p|r|r|r|p}} {{Ranges|r|r|s|r|r}} {{Ranges|p|r|r|r|p}} {{Ranges|p|p|r|p|p}}}} |}<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
Exusiai/Trivia
{{Operator tab}} *Her codename is the modern Greek word for "authority" (ἐξουσία), specifically referring to the [[wikipedia:Hierarchy of angels#Powers or Authorities|Powers]], one of the ranks of angels in Christian angelology. *Her real name, Lemuel, refers to [[wikipedia:Lemuel (Biblical king)|a king mentioned in the Old Testament]]. *Exusiai has several notable firearms both in her artwork and in-game: **The firearm she uses in her base artwork and alternate outfits is a [[wikipedia:KRISS Vector|Vector]] submachine gun. it is also painted in the exact same colors as [https://en.gfwiki.com/wiki/Vector the eponymous T-Doll] in ''Girls' Frontline''. **On her Elite 2 artwork, Exusiai holds an [[wikipedia:Heckler & Koch HK416|HK416]] assault rifle instead, and various firearms arrayed as her "wings" are also shown, which include [[wikipedia:M4 carbine|M4 carbines]], and [[wikipedia:Accuracy International Arctic Warfare|Arctic Warfare]], [[wikipedia:SVD (rifle)|SVD]] and [[wikipedia:M110 Semi-Automatic Sniper System|M110 Semi-Automatic Sniper System]] sniper rifles/designated marksman rifles. **Exusiai still uses her Vector in her in-game sprite. But when she uses Overloading Mode, her sprite matches her Elite 2 art. *Exusiai is the only [[Operator]] who calls the [[Doctor]] "Leader", and once, in her E2 promotion quote, "Savior". *Exusiai is one of many characters who is subjected to a number of memes thanks to her cheerful yet naughty mannerism: **The most notable meme refers to her best known dialogue, ''"Apple pie!"'' This is taken further in by fanarts where she is depicted to have an infatuation for apple pies and bake them, as confirmed in [[Code of Brawl]]. **Another is her Angel's Blessings, where it is noted by fans to often target someone as mundane as Myrtle, instead of powerful operators that can benefit the most from this buff. **Her Japanese and Korean codenames are pronounced as "Exia" (エクシア) which actually sounds similar to [[w:c:gundam:GN-001 Gundam Exia|the eponymous Gundam]]. As a matter of fact, there are memes in the CN community, especially on Bilibili, feature her driving the said Gundam. *According to [https://www.youtube.com/watch?v=weaMwwZJKlg ''Arknights'' Global's first anniversary livestream], as of the end of [[Contingency Contract Pyrite]], Exusiai is the second most common [[Operator]] assigned as a [[Support Unit]]. *Exusiai is temporarily playable in [[0-0]], the tutorial level in ''Arknights'', making her the very first [[6-star|6★]] Operator that the player gets to use. *Exusiai shares her birthday with [[Ash]]'s. *Curiously, Exusiai's Japanese ''and'' Chinese [[Character voices|CVs]], Manaka Iwami and Cai Shujin, respectively, are also the Japanese and Chinese CVs, respectively, of [[w:c:genshin-impact:Amber|Amber]] in ''Genshin Impact''. **Her Chinese voice lines has fluent English lines compared to her Japanese voice, due to Shujin's prior experience in providing voice lines in English as well. *Possibly because Exusiai's [[Illustrators|illustrator]] Huanxiang Heitu being the art director of ''Ex Astris'', her Midnight Delivery outfit is illustrated by 尾鱼 instead of Huanxiang himself. [[Category:Exusiai]] [[Category:Operator trivia]]
Sora/Trivia
{{Operator tab}} *Along with [[Heidi]], Sora is the only [[Operator]] who is completely incapable of damaging enemies. *Sora's Deployment #2 voice line, "''All right, let's make some noise!'' (JP: はっじまっるよ~!; Romanji: ''hajjimarruyo~!'')," becomes a famous catchphrase in the ''Arknights'' community, especially for the CN ones. *Along with [[Ethan]], [[Pudding]], and [[Gladiia]], Sora is the only Operator who is not deployed into the map by being airdropped &ndash; she instead appears right on the spot. **Also, she has a special theme song that overwrites the game's background music (applies a low pass filter to it) upon her deployment, similar to Ethan's. The only other operator with a similar music cue is Skadi the Corrupting Heart, a fellow [[Bard Supporter]]. *Possibly because Sora's [[Illustrators|illustrator]] Huanxiang Heitu being the art director of ''Ex Astris'', her {{o|Melodiosa|gridview=false}} outfit is illustrated by Mag42 instead of Huanxiang himself. [[Category:Sora]] [[Category:Operator trivia]]
Croissant/Trivia
{{Operator tab}} *Her codename is actually a reference to her buffalo horns, which resemble [[wikipedia:Croissant|the eponymous bread]]. A silhouette of a piece of croissant can be seen on the left corner of her Elite 2 artwork. *Croissant's dialogue is spoken in [[wikipedia:Kansai dialect|''Kansai-ben'']], a Japanese dialect which is often associated with funny or talkative people in Japanese culture. It is rendered in English as a stereotypical [[wikipedia:Southern American English|Southern dialect]]. In Korean, her lines are spoken with [https://en.wikipedia.org/wiki/Gyeongsang_dialect Gyeongsang dialect], specifically from Busan area. This makes her the only operator whose voice lines are spoken in three different dialects. [[Category:Croissant]] [[Category:Operator trivia]]