turn
stringclasses 200
values | details
dict | dialogue
sequencelengths 0
8
| dataset_name
stringlengths 16
16
|
---|---|---|---|
round44 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.68,
-0.05,
-0.5,
0.51,
0.92,
-0.27,
-0.73,
1.42
],
"agent_0(Elf Wizard)": [
-0.24,
0.22,
-0.24,
0.22,
-1.41,
0.78,
-0.92,
0.27,
-1.65,
1.69
],
"agent_1(Human Warrior)": [
1.41,
-1.47,
1.41,
-1.47,
0.24,
-0.9,
0.73,
-1.42,
1.65,
-1.69
]
},
"reward": [
{
"adversary_0": -0.6807646999399247,
"agent_0": 0.35678649765010295,
"agent_1": 0.35678649765010295
}
],
"state": [
{
"adversary_0(Thief)": [
0.78,
0,
-0.39,
0.56,
0.98,
-0.22,
-0.65,
1.47
],
"agent_0(Elf Wizard)": [
-0.2,
0.22,
-0.2,
0.22,
-1.38,
0.78,
-0.98,
0.22,
-1.63,
1.69
],
"agent_1(Human Warrior)": [
1.43,
-1.47,
1.43,
-1.47,
0.26,
-0.9,
0.65,
-1.47,
1.63,
-1.69
]
}
]
} | [] | SFSA_0200_001002 |
round45 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.6,
-0.04,
-0.57,
0.53,
0.87,
-0.26,
-0.79,
1.43
],
"agent_0(Elf Wizard)": [
-0.27,
0.22,
-0.27,
0.22,
-1.44,
0.78,
-0.87,
0.26,
-1.66,
1.69
],
"agent_1(Human Warrior)": [
1.4,
-1.47,
1.4,
-1.47,
0.22,
-0.9,
0.79,
-1.43,
1.66,
-1.69
]
},
"reward": [
{
"adversary_0": -0.6031790452513139,
"agent_0": 0.2579812163594272,
"agent_1": 0.2579812163594272
}
],
"state": [
{
"adversary_0(Thief)": [
0.68,
-0.05,
-0.5,
0.51,
0.92,
-0.27,
-0.73,
1.42
],
"agent_0(Elf Wizard)": [
-0.24,
0.22,
-0.24,
0.22,
-1.41,
0.78,
-0.92,
0.27,
-1.65,
1.69
],
"agent_1(Human Warrior)": [
1.41,
-1.47,
1.41,
-1.47,
0.24,
-0.9,
0.73,
-1.42,
1.65,
-1.69
]
}
]
} | [] | SFSA_0200_001002 |
round151 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
"adversary_0(Thief)": [
0.54,
-0.08,
-0.63,
0.49,
0.83,
-0.3,
-0.84,
1.39
],
"agent_0(Elf Wizard)": [
-0.29,
0.22,
-0.29,
0.22,
-1.46,
0.78,
-0.83,
0.3,
-1.67,
1.69
],
"agent_1(Human Warrior)": [
1.38,
-1.47,
1.38,
-1.47,
0.21,
-0.9,
0.84,
-1.39,
1.67,
-1.69
]
},
"reward": [
{
"adversary_0": -0.5499798539661008,
"agent_0": 0.18824860260118148,
"agent_1": 0.18824860260118148
}
],
"state": [
{
"adversary_0(Thief)": [
0.6,
-0.04,
-0.57,
0.53,
0.87,
-0.26,
-0.79,
1.43
],
"agent_0(Elf Wizard)": [
-0.27,
0.22,
-0.27,
0.22,
-1.44,
0.78,
-0.87,
0.26,
-1.66,
1.69
],
"agent_1(Human Warrior)": [
1.4,
-1.47,
1.4,
-1.47,
0.22,
-0.9,
0.79,
-1.43,
1.66,
-1.69
]
}
]
} | [] | SFSA_0200_001002 |
round152 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.5,
-0.16,
-0.67,
0.41,
0.8,
-0.38,
-0.87,
1.36
],
"agent_0(Elf Wizard)": [
-0.3,
0.22,
-0.3,
0.22,
-1.48,
0.78,
-0.8,
0.38,
-1.68,
1.74
],
"agent_1(Human Warrior)": [
1.37,
-1.52,
1.37,
-1.52,
0.2,
-0.95,
0.87,
-1.36,
1.68,
-1.74
]
},
"reward": [
{
"adversary_0": -0.5257793640309228,
"agent_0": 0.1513471831554088,
"agent_1": 0.1513471831554088
}
],
"state": [
{
"adversary_0(Thief)": [
0.54,
-0.08,
-0.63,
0.49,
0.83,
-0.3,
-0.84,
1.39
],
"agent_0(Elf Wizard)": [
-0.29,
0.22,
-0.29,
0.22,
-1.46,
0.78,
-0.83,
0.3,
-1.67,
1.69
],
"agent_1(Human Warrior)": [
1.38,
-1.47,
1.38,
-1.47,
0.21,
-0.9,
0.84,
-1.39,
1.67,
-1.69
]
}
]
} | [] | SFSA_0200_001002 |
round199 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.47,
-0.27,
-0.71,
0.3,
0.78,
-0.49,
-0.9,
1.28
],
"agent_0(Elf Wizard)": [
-0.32,
0.22,
-0.32,
0.22,
-1.49,
0.78,
-0.78,
0.49,
-1.68,
1.77
],
"agent_1(Human Warrior)": [
1.37,
-1.55,
1.37,
-1.55,
0.19,
-0.99,
0.9,
-1.28,
1.68,
-1.77
]
},
"reward": [
{
"adversary_0": -0.5406962193015084,
"agent_0": 0.1565863086333012,
"agent_1": 0.1565863086333012
}
],
"state": [
{
"adversary_0(Thief)": [
0.5,
-0.16,
-0.67,
0.41,
0.8,
-0.38,
-0.87,
1.36
],
"agent_0(Elf Wizard)": [
-0.3,
0.22,
-0.3,
0.22,
-1.48,
0.78,
-0.8,
0.38,
-1.68,
1.74
],
"agent_1(Human Warrior)": [
1.37,
-1.52,
1.37,
-1.52,
0.2,
-0.95,
0.87,
-1.36,
1.68,
-1.74
]
}
]
} | [] | SFSA_0200_001002 |
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