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round185
{ "actions": [ { "adversary_0": 3, "agent_0": 3, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.44, -1.79, -1.84, -1.72, -1.35, -0.85, -2.05, -1.2 ], "agent_0(Elf Wizard)": [ 0.91, -0.94, 0.91, -0.94, -0.49, -0.87, 1.35, 0.85, -0.7, -0.35 ], "agent_1(Human Warrior)": [ 1.61, -0.58, 1.61, -0.58, 0.21, -0.52, 2.05, 1.2, 0.7, 0.35 ] }, "reward": [ { "adversary_0": -1.8412963598549341, "agent_0": 0.5363275411105843, "agent_1": 0.5363275411105843 } ], "state": [ { "adversary_0(Thief)": [ -0.44, -1.71, -1.84, -1.64, -1.35, -0.77, -2.03, -1.15 ], "agent_0(Elf Wizard)": [ 0.91, -0.94, 0.91, -0.94, -0.49, -0.87, 1.35, 0.77, -0.68, -0.38 ], "agent_1(Human Warrior)": [ 1.59, -0.56, 1.59, -0.56, 0.19, -0.49, 2.03, 1.15, 0.68, 0.38 ] } ] }
[]
SFSA_0200_000983
round186
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.44, -1.8, -1.84, -1.73, -1.35, -0.91, -2.07, -1.19 ], "agent_0(Elf Wizard)": [ 0.91, -0.89, 0.91, -0.89, -0.49, -0.82, 1.35, 0.91, -0.71, -0.28 ], "agent_1(Human Warrior)": [ 1.63, -0.6, 1.63, -0.6, 0.23, -0.54, 2.07, 1.19, 0.71, 0.28 ] }, "reward": [ { "adversary_0": -1.8497724591636413, "agent_0": 0.580152751854164, "agent_1": 0.580152751854164 } ], "state": [ { "adversary_0(Thief)": [ -0.44, -1.79, -1.84, -1.72, -1.35, -0.85, -2.05, -1.2 ], "agent_0(Elf Wizard)": [ 0.91, -0.94, 0.91, -0.94, -0.49, -0.87, 1.35, 0.85, -0.7, -0.35 ], "agent_1(Human Warrior)": [ 1.61, -0.58, 1.61, -0.58, 0.21, -0.52, 2.05, 1.2, 0.7, 0.35 ] } ] }
[]
SFSA_0200_000983
round187
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.44, -1.75, -1.84, -1.69, -1.35, -0.9, -2.08, -1.14 ], "agent_0(Elf Wizard)": [ 0.91, -0.85, 0.91, -0.85, -0.49, -0.78, 1.35, 0.9, -0.73, -0.23 ], "agent_1(Human Warrior)": [ 1.64, -0.62, 1.64, -0.62, 0.24, -0.55, 2.08, 1.14, 0.73, 0.23 ] }, "reward": [ { "adversary_0": -1.8076169682362342, "agent_0": 0.5638491488025636, "agent_1": 0.5638491488025636 } ], "state": [ { "adversary_0(Thief)": [ -0.44, -1.8, -1.84, -1.73, -1.35, -0.91, -2.07, -1.19 ], "agent_0(Elf Wizard)": [ 0.91, -0.89, 0.91, -0.89, -0.49, -0.82, 1.35, 0.91, -0.71, -0.28 ], "agent_1(Human Warrior)": [ 1.63, -0.6, 1.63, -0.6, 0.23, -0.54, 2.07, 1.19, 0.71, 0.28 ] } ] }
[]
SFSA_0200_000983
round188
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.44, -1.67, -1.84, -1.6, -1.35, -0.85, -2.14, -1.04 ], "agent_0(Elf Wizard)": [ 0.91, -0.82, 0.91, -0.82, -0.49, -0.75, 1.35, 0.85, -0.79, -0.19 ], "agent_1(Human Warrior)": [ 1.7, -0.63, 1.7, -0.63, 0.3, -0.56, 2.14, 1.04, 0.79, 0.19 ] }, "reward": [ { "adversary_0": -1.7276684189300806, "agent_0": 0.5028940591452156, "agent_1": 0.5028940591452156 } ], "state": [ { "adversary_0(Thief)": [ -0.44, -1.75, -1.84, -1.69, -1.35, -0.9, -2.08, -1.14 ], "agent_0(Elf Wizard)": [ 0.91, -0.85, 0.91, -0.85, -0.49, -0.78, 1.35, 0.9, -0.73, -0.23 ], "agent_1(Human Warrior)": [ 1.64, -0.62, 1.64, -0.62, 0.24, -0.55, 2.08, 1.14, 0.73, 0.23 ] } ] }
[]
SFSA_0200_000983
round193
{ "actions": [ { "adversary_0": 1, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.44, -1.56, -1.84, -1.49, -1.35, -0.76, -2.18, -0.92 ], "agent_0(Elf Wizard)": [ 0.91, -0.8, 0.91, -0.8, -0.49, -0.73, 1.35, 0.76, -0.83, -0.16 ], "agent_1(Human Warrior)": [ 1.74, -0.64, 1.74, -0.64, 0.34, -0.57, 2.18, 0.92, 0.83, 0.16 ] }, "reward": [ { "adversary_0": -1.6197281544403737, "agent_0": 0.40896565783339356, "agent_1": 0.40896565783339356 } ], "state": [ { "adversary_0(Thief)": [ -0.44, -1.67, -1.84, -1.6, -1.35, -0.85, -2.14, -1.04 ], "agent_0(Elf Wizard)": [ 0.91, -0.82, 0.91, -0.82, -0.49, -0.75, 1.35, 0.85, -0.79, -0.19 ], "agent_1(Human Warrior)": [ 1.7, -0.63, 1.7, -0.63, 0.3, -0.56, 2.14, 1.04, 0.79, 0.19 ] } ] }
[]
SFSA_0200_000983
round194
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.39, -1.47, -1.79, -1.41, -1.3, -0.69, -2.17, -0.83 ], "agent_0(Elf Wizard)": [ 0.91, -0.78, 0.91, -0.78, -0.49, -0.72, 1.3, 0.69, -0.86, -0.14 ], "agent_1(Human Warrior)": [ 1.77, -0.64, 1.77, -0.64, 0.38, -0.57, 2.17, 0.83, 0.86, 0.14 ] }, "reward": [ { "adversary_0": -1.5255012928265552, "agent_0": 0.3251117692563861, "agent_1": 0.3251117692563861 } ], "state": [ { "adversary_0(Thief)": [ -0.44, -1.56, -1.84, -1.49, -1.35, -0.76, -2.18, -0.92 ], "agent_0(Elf Wizard)": [ 0.91, -0.8, 0.91, -0.8, -0.49, -0.73, 1.35, 0.76, -0.83, -0.16 ], "agent_1(Human Warrior)": [ 1.74, -0.64, 1.74, -0.64, 0.34, -0.57, 2.18, 0.92, 0.83, 0.16 ] } ] }
[]
SFSA_0200_000983
round199
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.36, -1.36, -1.75, -1.29, -1.27, -0.59, -2.15, -0.72 ], "agent_0(Elf Wizard)": [ 0.91, -0.77, 0.91, -0.77, -0.49, -0.7, 1.27, 0.59, -0.89, -0.12 ], "agent_1(Human Warrior)": [ 1.8, -0.65, 1.8, -0.65, 0.4, -0.58, 2.15, 0.72, 0.89, 0.12 ] }, "reward": [ { "adversary_0": -1.4067034815498358, "agent_0": 0.2140151766563161, "agent_1": 0.2140151766563161 } ], "state": [ { "adversary_0(Thief)": [ -0.39, -1.47, -1.79, -1.41, -1.3, -0.69, -2.17, -0.83 ], "agent_0(Elf Wizard)": [ 0.91, -0.78, 0.91, -0.78, -0.49, -0.72, 1.3, 0.69, -0.86, -0.14 ], "agent_1(Human Warrior)": [ 1.77, -0.64, 1.77, -0.64, 0.38, -0.57, 2.17, 0.83, 0.86, 0.14 ] } ] }
[]
SFSA_0200_000983
round0
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.75, 0.58, -0.83, 0.74, -0.85, 0.81, 0.87, -0.38 ], "agent_0(Elf Wizard)": [ 0.1, -0.22, 0.1, -0.22, 0.02, -0.06, 0.85, -0.81, 1.72, -1.19 ], "agent_1(Human Warrior)": [ -1.62, 0.97, -1.62, 0.97, -1.7, 1.13, -0.87, 0.38, -1.72, 1.19 ] }, "reward": [ { "adversary_0": -0.9533246573931813, "agent_0": 0.7115233559988714, "agent_1": 0.7115233559988714 } ], "state": [ { "adversary_0(Thief)": [ -0.75, 0.58, -0.83, 0.74, -0.85, 0.81, 0.87, -0.38 ], "agent_0(Elf Wizard)": [ 0.1, -0.22, 0.1, -0.22, 0.02, -0.06, 0.85, -0.81, 1.72, -1.19 ], "agent_1(Human Warrior)": [ -1.62, 0.97, -1.62, 0.97, -1.7, 1.13, -0.87, 0.38, -1.72, 1.19 ] } ] }
[]
SFSA_0200_000984
round47
{ "actions": [ { "adversary_0": 4, "agent_0": 3, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.75, 0.53, -0.83, 0.69, -0.85, 0.76, 0.87, -0.43 ], "agent_0(Elf Wizard)": [ 0.1, -0.22, 0.1, -0.22, 0.02, -0.06, 0.85, -0.76, 1.72, -1.19 ], "agent_1(Human Warrior)": [ -1.62, 0.97, -1.62, 0.97, -1.7, 1.13, -0.87, 0.43, -1.72, 1.19 ] }, "reward": [ { "adversary_0": -0.9234953552478993, "agent_0": 0.6816940538535894, "agent_1": 0.6816940538535894 } ], "state": [ { "adversary_0(Thief)": [ -0.75, 0.58, -0.83, 0.74, -0.85, 0.81, 0.87, -0.38 ], "agent_0(Elf Wizard)": [ 0.1, -0.22, 0.1, -0.22, 0.02, -0.06, 0.85, -0.81, 1.72, -1.19 ], "agent_1(Human Warrior)": [ -1.62, 0.97, -1.62, 0.97, -1.7, 1.13, -0.87, 0.38, -1.72, 1.19 ] } ] }
[]
SFSA_0200_000984
round48
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.75, 0.45, -0.83, 0.61, -0.85, 0.62, 0.87, -0.52 ], "agent_0(Elf Wizard)": [ 0.1, -0.17, 0.1, -0.17, 0.02, -0.01, 0.85, -0.62, 1.72, -1.14 ], "agent_1(Human Warrior)": [ -1.62, 0.97, -1.62, 0.97, -1.7, 1.13, -0.87, 0.52, -1.72, 1.14 ] }, "reward": [ { "adversary_0": -0.8757297051676526, "agent_0": 0.678617235745594, "agent_1": 0.678617235745594 } ], "state": [ { "adversary_0(Thief)": [ -0.75, 0.53, -0.83, 0.69, -0.85, 0.76, 0.87, -0.43 ], "agent_0(Elf Wizard)": [ 0.1, -0.22, 0.1, -0.22, 0.02, -0.06, 0.85, -0.76, 1.72, -1.19 ], "agent_1(Human Warrior)": [ -1.62, 0.97, -1.62, 0.97, -1.7, 1.13, -0.87, 0.43, -1.72, 1.19 ] } ] }
[]
SFSA_0200_000984
round62
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ -0.75, 0.33, -0.83, 0.49, -0.85, 0.47, 0.87, -0.63 ], "agent_0(Elf Wizard)": [ 0.1, -0.13, 0.1, -0.13, 0.02, 0.02, 0.85, -0.47, 1.72, -1.1 ], "agent_1(Human Warrior)": [ -1.62, 0.97, -1.62, 0.97, -1.7, 1.13, -0.87, 0.63, -1.72, 1.1 ] }, "reward": [ { "adversary_0": -0.82269298490997, "agent_0": 0.657092055607257, "agent_1": 0.657092055607257 } ], "state": [ { "adversary_0(Thief)": [ -0.75, 0.45, -0.83, 0.61, -0.85, 0.62, 0.87, -0.52 ], "agent_0(Elf Wizard)": [ 0.1, -0.17, 0.1, -0.17, 0.02, -0.01, 0.85, -0.62, 1.72, -1.14 ], "agent_1(Human Warrior)": [ -1.62, 0.97, -1.62, 0.97, -1.7, 1.13, -0.87, 0.52, -1.72, 1.14 ] } ] }
[]
SFSA_0200_000984
round63
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.75, 0.19, -0.83, 0.35, -0.85, 0.3, 0.87, -0.72 ], "agent_0(Elf Wizard)": [ 0.1, -0.11, 0.1, -0.11, 0.02, 0.05, 0.85, -0.3, 1.72, -1.02 ], "agent_1(Human Warrior)": [ -1.62, 0.92, -1.62, 0.92, -1.7, 1.08, -0.87, 0.72, -1.72, 1.02 ] }, "reward": [ { "adversary_0": -0.7776964777091993, "agent_0": 0.6338315148130262, "agent_1": 0.6338315148130262 } ], "state": [ { "adversary_0(Thief)": [ -0.75, 0.33, -0.83, 0.49, -0.85, 0.47, 0.87, -0.63 ], "agent_0(Elf Wizard)": [ 0.1, -0.13, 0.1, -0.13, 0.02, 0.02, 0.85, -0.47, 1.72, -1.1 ], "agent_1(Human Warrior)": [ -1.62, 0.97, -1.62, 0.97, -1.7, 1.13, -0.87, 0.63, -1.72, 1.1 ] } ] }
[]
SFSA_0200_000984
round77
{ "actions": [ { "adversary_0": 4, "agent_0": 2, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.75, 0.04, -0.83, 0.2, -0.85, 0.13, 0.87, -0.84 ], "agent_0(Elf Wizard)": [ 0.1, -0.08, 0.1, -0.08, 0.02, 0.07, 0.85, -0.13, 1.72, -0.96 ], "agent_1(Human Warrior)": [ -1.62, 0.88, -1.62, 0.88, -1.7, 1.04, -0.87, 0.84, -1.72, 0.96 ] }, "reward": [ { "adversary_0": -0.7540491902173075, "agent_0": 0.6248577416639065, "agent_1": 0.6248577416639065 } ], "state": [ { "adversary_0(Thief)": [ -0.75, 0.19, -0.83, 0.35, -0.85, 0.3, 0.87, -0.72 ], "agent_0(Elf Wizard)": [ 0.1, -0.11, 0.1, -0.11, 0.02, 0.05, 0.85, -0.3, 1.72, -1.02 ], "agent_1(Human Warrior)": [ -1.62, 0.92, -1.62, 0.92, -1.7, 1.08, -0.87, 0.72, -1.72, 1.02 ] } ] }
[]
SFSA_0200_000984
round78
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.75, -0.12, -0.83, 0.04, -0.8, -0.05, 0.87, -0.97 ], "agent_0(Elf Wizard)": [ 0.05, -0.07, 0.05, -0.07, -0.03, 0.09, 0.8, 0.05, 1.67, -0.92 ], "agent_1(Human Warrior)": [ -1.62, 0.85, -1.62, 0.85, -1.7, 1.01, -0.87, 0.97, -1.67, 0.92 ] }, "reward": [ { "adversary_0": -0.7626650022649548, "agent_0": 0.6790554169249574, "agent_1": 0.6790554169249574 } ], "state": [ { "adversary_0(Thief)": [ -0.75, 0.04, -0.83, 0.2, -0.85, 0.13, 0.87, -0.84 ], "agent_0(Elf Wizard)": [ 0.1, -0.08, 0.1, -0.08, 0.02, 0.07, 0.85, -0.13, 1.72, -0.96 ], "agent_1(Human Warrior)": [ -1.62, 0.88, -1.62, 0.88, -1.7, 1.04, -0.87, 0.84, -1.72, 0.96 ] } ] }
[]
SFSA_0200_000984
round93
{ "actions": [ { "adversary_0": 4, "agent_0": 3, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.75, -0.3, -0.83, -0.14, -0.76, -0.24, 0.87, -1.13 ], "agent_0(Elf Wizard)": [ 0.01, -0.06, 0.01, -0.06, -0.07, 0.1, 0.76, 0.24, 1.63, -0.89 ], "agent_1(Human Warrior)": [ -1.62, 0.83, -1.62, 0.83, -1.7, 0.99, -0.87, 1.13, -1.63, 0.89 ] }, "reward": [ { "adversary_0": -0.8086771700150219, "agent_0": 0.7510108232497861, "agent_1": 0.7510108232497861 } ], "state": [ { "adversary_0(Thief)": [ -0.75, -0.12, -0.83, 0.04, -0.8, -0.05, 0.87, -0.97 ], "agent_0(Elf Wizard)": [ 0.05, -0.07, 0.05, -0.07, -0.03, 0.09, 0.8, 0.05, 1.67, -0.92 ], "agent_1(Human Warrior)": [ -1.62, 0.85, -1.62, 0.85, -1.7, 1.01, -0.87, 0.97, -1.67, 0.92 ] } ] }
[]
SFSA_0200_000984
round94
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.75, -0.48, -0.83, -0.32, -0.74, -0.48, 0.87, -1.29 ], "agent_0(Elf Wizard)": [ -0.02, 0, -0.02, 0, -0.09, 0.16, 0.74, 0.48, 1.6, -0.81 ], "agent_1(Human Warrior)": [ -1.62, 0.81, -1.62, 0.81, -1.7, 0.97, -0.87, 1.29, -1.6, 0.81 ] }, "reward": [ { "adversary_0": -0.890295786724549, "agent_0": 0.8723291093164794, "agent_1": 0.8723291093164794 } ], "state": [ { "adversary_0(Thief)": [ -0.75, -0.3, -0.83, -0.14, -0.76, -0.24, 0.87, -1.13 ], "agent_0(Elf Wizard)": [ 0.01, -0.06, 0.01, -0.06, -0.07, 0.1, 0.76, 0.24, 1.63, -0.89 ], "agent_1(Human Warrior)": [ -1.62, 0.83, -1.62, 0.83, -1.7, 0.99, -0.87, 1.13, -1.63, 0.89 ] } ] }
[]
SFSA_0200_000984
round97
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.75, -0.66, -0.83, -0.5, -0.71, -0.71, 0.87, -1.46 ], "agent_0(Elf Wizard)": [ -0.04, 0.05, -0.04, 0.05, -0.12, 0.2, 0.71, 0.71, 1.58, -0.76 ], "agent_1(Human Warrior)": [ -1.62, 0.8, -1.62, 0.8, -1.7, 0.96, -0.87, 1.46, -1.58, 0.76 ] }, "reward": [ { "adversary_0": -1.0013304324357752, "agent_0": 0.9408140957600964, "agent_1": 0.9408140957600964 } ], "state": [ { "adversary_0(Thief)": [ -0.75, -0.48, -0.83, -0.32, -0.74, -0.48, 0.87, -1.29 ], "agent_0(Elf Wizard)": [ -0.02, 0, -0.02, 0, -0.09, 0.16, 0.74, 0.48, 1.6, -0.81 ], "agent_1(Human Warrior)": [ -1.62, 0.81, -1.62, 0.81, -1.7, 0.97, -0.87, 1.29, -1.6, 0.81 ] } ] }
[]
SFSA_0200_000984
round98
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.75, -0.8, -0.83, -0.64, -0.7, -0.88, 0.87, -1.59 ], "agent_0(Elf Wizard)": [ -0.05, 0.08, -0.05, 0.08, -0.13, 0.24, 0.7, 0.88, 1.57, -0.71 ], "agent_1(Human Warrior)": [ -1.62, 0.79, -1.62, 0.79, -1.7, 0.95, -0.87, 1.59, -1.57, 0.71 ] }, "reward": [ { "adversary_0": -1.0977712684983867, "agent_0": 1.0012728363268182, "agent_1": 1.0012728363268182 } ], "state": [ { "adversary_0(Thief)": [ -0.75, -0.66, -0.83, -0.5, -0.71, -0.71, 0.87, -1.46 ], "agent_0(Elf Wizard)": [ -0.04, 0.05, -0.04, 0.05, -0.12, 0.2, 0.71, 0.71, 1.58, -0.76 ], "agent_1(Human Warrior)": [ -1.62, 0.8, -1.62, 0.8, -1.7, 0.96, -0.87, 1.46, -1.58, 0.76 ] } ] }
[]
SFSA_0200_000984
round154
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.75, -0.95, -0.83, -0.79, -0.69, -1.06, 0.87, -1.74 ], "agent_0(Elf Wizard)": [ -0.07, 0.1, -0.07, 0.1, -0.14, 0.26, 0.69, 1.06, 1.56, -0.68 ], "agent_1(Human Warrior)": [ -1.62, 0.79, -1.62, 0.79, -1.7, 0.95, -0.87, 1.74, -1.56, 0.68 ] }, "reward": [ { "adversary_0": -1.2144933208875335, "agent_0": 1.090725856222296, "agent_1": 1.090725856222296 } ], "state": [ { "adversary_0(Thief)": [ -0.75, -0.8, -0.83, -0.64, -0.7, -0.88, 0.87, -1.59 ], "agent_0(Elf Wizard)": [ -0.05, 0.08, -0.05, 0.08, -0.13, 0.24, 0.7, 0.88, 1.57, -0.71 ], "agent_1(Human Warrior)": [ -1.62, 0.79, -1.62, 0.79, -1.7, 0.95, -0.87, 1.59, -1.57, 0.71 ] } ] }
[]
SFSA_0200_000984
round155
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.75, -1.12, -0.83, -0.96, -0.68, -1.24, 0.82, -1.9 ], "agent_0(Elf Wizard)": [ -0.08, 0.12, -0.08, 0.12, -0.15, 0.28, 0.68, 1.24, 1.5, -0.66 ], "agent_1(Human Warrior)": [ -1.57, 0.78, -1.57, 0.78, -1.65, 0.94, -0.82, 1.9, -1.5, 0.66 ] }, "reward": [ { "adversary_0": -1.3483010590043412, "agent_0": 1.2040153727626637, "agent_1": 1.2040153727626637 } ], "state": [ { "adversary_0(Thief)": [ -0.75, -0.95, -0.83, -0.79, -0.69, -1.06, 0.87, -1.74 ], "agent_0(Elf Wizard)": [ -0.07, 0.1, -0.07, 0.1, -0.14, 0.26, 0.69, 1.06, 1.56, -0.68 ], "agent_1(Human Warrior)": [ -1.62, 0.79, -1.62, 0.79, -1.7, 0.95, -0.87, 1.74, -1.56, 0.68 ] } ] }
[]
SFSA_0200_000984
round156
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.75, -1.29, -0.83, -1.13, -0.67, -1.43, 0.78, -2.07 ], "agent_0(Elf Wizard)": [ -0.08, 0.14, -0.08, 0.14, -0.16, 0.3, 0.67, 1.43, 1.45, -0.64 ], "agent_1(Human Warrior)": [ -1.53, 0.78, -1.53, 0.78, -1.61, 0.94, -0.78, 2.07, -1.45, 0.64 ] }, "reward": [ { "adversary_0": -1.4959422883154583, "agent_0": 1.3362453595152322, "agent_1": 1.3362453595152322 } ], "state": [ { "adversary_0(Thief)": [ -0.75, -1.12, -0.83, -0.96, -0.68, -1.24, 0.82, -1.9 ], "agent_0(Elf Wizard)": [ -0.08, 0.12, -0.08, 0.12, -0.15, 0.28, 0.68, 1.24, 1.5, -0.66 ], "agent_1(Human Warrior)": [ -1.57, 0.78, -1.57, 0.78, -1.65, 0.94, -0.82, 1.9, -1.5, 0.66 ] } ] }
[]
SFSA_0200_000984
round199
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.75, -1.37, -0.83, -1.21, -0.67, -1.52, 0.75, -2.15 ], "agent_0(Elf Wizard)": [ -0.09, 0.15, -0.09, 0.15, -0.16, 0.31, 0.67, 1.52, 1.42, -0.63 ], "agent_1(Human Warrior)": [ -1.51, 0.78, -1.51, 0.78, -1.58, 0.93, -0.75, 2.15, -1.42, 0.63 ] }, "reward": [ { "adversary_0": -1.5661309216769064, "agent_0": 1.3948663845093305, "agent_1": 1.3948663845093305 } ], "state": [ { "adversary_0(Thief)": [ -0.75, -1.29, -0.83, -1.13, -0.67, -1.43, 0.78, -2.07 ], "agent_0(Elf Wizard)": [ -0.08, 0.14, -0.08, 0.14, -0.16, 0.3, 0.67, 1.43, 1.45, -0.64 ], "agent_1(Human Warrior)": [ -1.53, 0.78, -1.53, 0.78, -1.61, 0.94, -0.78, 2.07, -1.45, 0.64 ] } ] }
[]
SFSA_0200_000984
round0
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.87, 0.25, -0.42, 0.2, 0.27, 1.1, -0.15, -0.36 ], "agent_0(Elf Wizard)": [ -0.69, -0.89, -1.14, -0.85, -0.69, -0.89, -0.27, -1.1, -0.42, -1.46 ], "agent_1(Human Warrior)": [ -0.27, 0.57, -0.72, 0.61, -0.27, 0.57, 0.15, 0.36, 0.42, 1.46 ] }, "reward": [ { "adversary_0": -0.46551256656457307, "agent_0": -0.160315773827584, "agent_1": -0.160315773827584 } ], "state": [ { "adversary_0(Thief)": [ -0.87, 0.25, -0.42, 0.2, 0.27, 1.1, -0.15, -0.36 ], "agent_0(Elf Wizard)": [ -0.69, -0.89, -1.14, -0.85, -0.69, -0.89, -0.27, -1.1, -0.42, -1.46 ], "agent_1(Human Warrior)": [ -0.27, 0.57, -0.72, 0.61, -0.27, 0.57, 0.15, 0.36, 0.42, 1.46 ] } ] }
[]
SFSA_0200_000985
round75
{ "actions": [ { "adversary_0": 4, "agent_0": 3, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.87, 0.2, -0.42, 0.15, 0.27, 1.05, -0.15, -0.41 ], "agent_0(Elf Wizard)": [ -0.69, -0.89, -1.14, -0.85, -0.69, -0.89, -0.27, -1.05, -0.42, -1.46 ], "agent_1(Human Warrior)": [ -0.27, 0.57, -0.72, 0.61, -0.27, 0.57, 0.15, 0.41, 0.42, 1.46 ] }, "reward": [ { "adversary_0": -0.44591001327469876, "agent_0": -0.1799183271174583, "agent_1": -0.1799183271174583 } ], "state": [ { "adversary_0(Thief)": [ -0.87, 0.25, -0.42, 0.2, 0.27, 1.1, -0.15, -0.36 ], "agent_0(Elf Wizard)": [ -0.69, -0.89, -1.14, -0.85, -0.69, -0.89, -0.27, -1.1, -0.42, -1.46 ], "agent_1(Human Warrior)": [ -0.27, 0.57, -0.72, 0.61, -0.27, 0.57, 0.15, 0.36, 0.42, 1.46 ] } ] }
[]
SFSA_0200_000985
round76
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.87, 0.11, -0.42, 0.07, 0.27, 0.91, -0.15, -0.5 ], "agent_0(Elf Wizard)": [ -0.69, -0.84, -1.14, -0.8, -0.69, -0.84, -0.27, -0.91, -0.42, -1.41 ], "agent_1(Human Warrior)": [ -0.27, 0.57, -0.72, 0.61, -0.27, 0.57, 0.15, 0.5, 0.42, 1.41 ] }, "reward": [ { "adversary_0": -0.42379372692334355, "agent_0": -0.20203461346881352, "agent_1": -0.20203461346881352 } ], "state": [ { "adversary_0(Thief)": [ -0.87, 0.2, -0.42, 0.15, 0.27, 1.05, -0.15, -0.41 ], "agent_0(Elf Wizard)": [ -0.69, -0.89, -1.14, -0.85, -0.69, -0.89, -0.27, -1.05, -0.42, -1.46 ], "agent_1(Human Warrior)": [ -0.27, 0.57, -0.72, 0.61, -0.27, 0.57, 0.15, 0.41, 0.42, 1.46 ] } ] }
[]
SFSA_0200_000985
round127
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.87, 0, -0.42, -0.05, 0.27, 0.75, -0.15, -0.61 ], "agent_0(Elf Wizard)": [ -0.69, -0.8, -1.14, -0.76, -0.69, -0.8, -0.27, -0.75, -0.42, -1.37 ], "agent_1(Human Warrior)": [ -0.27, 0.57, -0.72, 0.61, -0.27, 0.57, 0.15, 0.61, 0.42, 1.37 ] }, "reward": [ { "adversary_0": -0.4215095238477834, "agent_0": -0.20431881654437367, "agent_1": -0.20431881654437367 } ], "state": [ { "adversary_0(Thief)": [ -0.87, 0.11, -0.42, 0.07, 0.27, 0.91, -0.15, -0.5 ], "agent_0(Elf Wizard)": [ -0.69, -0.84, -1.14, -0.8, -0.69, -0.84, -0.27, -0.91, -0.42, -1.41 ], "agent_1(Human Warrior)": [ -0.27, 0.57, -0.72, 0.61, -0.27, 0.57, 0.15, 0.5, 0.42, 1.41 ] } ] }
[]
SFSA_0200_000985
round128
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.87, -0.09, -0.42, -0.14, 0.27, 0.64, -0.15, -0.7 ], "agent_0(Elf Wizard)": [ -0.69, -0.78, -1.14, -0.73, -0.69, -0.78, -0.27, -0.64, -0.42, -1.34 ], "agent_1(Human Warrior)": [ -0.27, 0.57, -0.72, 0.61, -0.27, 0.57, 0.15, 0.7, 0.42, 1.34 ] }, "reward": [ { "adversary_0": -0.44019216548094453, "agent_0": -0.18563617491121254, "agent_1": -0.18563617491121254 } ], "state": [ { "adversary_0(Thief)": [ -0.87, 0, -0.42, -0.05, 0.27, 0.75, -0.15, -0.61 ], "agent_0(Elf Wizard)": [ -0.69, -0.8, -1.14, -0.76, -0.69, -0.8, -0.27, -0.75, -0.42, -1.37 ], "agent_1(Human Warrior)": [ -0.27, 0.57, -0.72, 0.61, -0.27, 0.57, 0.15, 0.61, 0.42, 1.37 ] } ] }
[]
SFSA_0200_000985
round136
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ -0.87, -0.21, -0.42, -0.25, 0.27, 0.5, -0.15, -0.82 ], "agent_0(Elf Wizard)": [ -0.69, -0.75, -1.14, -0.71, -0.69, -0.75, -0.27, -0.5, -0.42, -1.32 ], "agent_1(Human Warrior)": [ -0.27, 0.57, -0.72, 0.61, -0.27, 0.57, 0.15, 0.82, 0.42, 1.32 ] }, "reward": [ { "adversary_0": -0.48819621859890894, "agent_0": -0.13763212179324813, "agent_1": -0.13763212179324813 } ], "state": [ { "adversary_0(Thief)": [ -0.87, -0.09, -0.42, -0.14, 0.27, 0.64, -0.15, -0.7 ], "agent_0(Elf Wizard)": [ -0.69, -0.78, -1.14, -0.73, -0.69, -0.78, -0.27, -0.64, -0.42, -1.34 ], "agent_1(Human Warrior)": [ -0.27, 0.57, -0.72, 0.61, -0.27, 0.57, 0.15, 0.7, 0.42, 1.34 ] } ] }
[]
SFSA_0200_000985
round137
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.87, -0.34, -0.42, -0.39, 0.27, 0.35, -0.15, -0.9 ], "agent_0(Elf Wizard)": [ -0.69, -0.74, -1.14, -0.69, -0.69, -0.74, -0.27, -0.35, -0.42, -1.25 ], "agent_1(Human Warrior)": [ -0.27, 0.52, -0.72, 0.56, -0.27, 0.52, 0.15, 0.9, 0.42, 1.25 ] }, "reward": [ { "adversary_0": -0.5704208617971349, "agent_0": -0.010649654353313442, "agent_1": -0.010649654353313442 } ], "state": [ { "adversary_0(Thief)": [ -0.87, -0.21, -0.42, -0.25, 0.27, 0.5, -0.15, -0.82 ], "agent_0(Elf Wizard)": [ -0.69, -0.75, -1.14, -0.71, -0.69, -0.75, -0.27, -0.5, -0.42, -1.32 ], "agent_1(Human Warrior)": [ -0.27, 0.57, -0.72, 0.61, -0.27, 0.57, 0.15, 0.82, 0.42, 1.32 ] } ] }
[]
SFSA_0200_000985
round145
{ "actions": [ { "adversary_0": 4, "agent_0": 1, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.87, -0.49, -0.42, -0.54, 0.27, 0.19, -0.15, -1.02 ], "agent_0(Elf Wizard)": [ -0.69, -0.73, -1.14, -0.68, -0.69, -0.73, -0.27, -0.19, -0.42, -1.2 ], "agent_1(Human Warrior)": [ -0.27, 0.48, -0.72, 0.52, -0.27, 0.48, 0.15, 1.02, 0.42, 1.2 ] }, "reward": [ { "adversary_0": -0.6830153938552032, "agent_0": 0.1349181674752854, "agent_1": 0.1349181674752854 } ], "state": [ { "adversary_0(Thief)": [ -0.87, -0.34, -0.42, -0.39, 0.27, 0.35, -0.15, -0.9 ], "agent_0(Elf Wizard)": [ -0.69, -0.74, -1.14, -0.69, -0.69, -0.74, -0.27, -0.35, -0.42, -1.25 ], "agent_1(Human Warrior)": [ -0.27, 0.52, -0.72, 0.56, -0.27, 0.52, 0.15, 0.9, 0.42, 1.25 ] } ] }
[]
SFSA_0200_000985
round146
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.87, -0.66, -0.42, -0.7, 0.22, 0.01, -0.15, -1.15 ], "agent_0(Elf Wizard)": [ -0.64, -0.72, -1.09, -0.67, -0.64, -0.72, -0.22, -0.01, -0.37, -1.17 ], "agent_1(Human Warrior)": [ -0.27, 0.45, -0.72, 0.5, -0.27, 0.45, 0.15, 1.15, 0.37, 1.17 ] }, "reward": [ { "adversary_0": -0.8189333769530539, "agent_0": 0.29516626142376967, "agent_1": 0.29516626142376967 } ], "state": [ { "adversary_0(Thief)": [ -0.87, -0.49, -0.42, -0.54, 0.27, 0.19, -0.15, -1.02 ], "agent_0(Elf Wizard)": [ -0.69, -0.73, -1.14, -0.68, -0.69, -0.73, -0.27, -0.19, -0.42, -1.2 ], "agent_1(Human Warrior)": [ -0.27, 0.48, -0.72, 0.52, -0.27, 0.48, 0.15, 1.02, 0.42, 1.2 ] } ] }
[]
SFSA_0200_000985
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.87, -0.83, -0.42, -0.88, 0.18, -0.17, -0.15, -1.31 ], "agent_0(Elf Wizard)": [ -0.6, -0.71, -1.05, -0.67, -0.6, -0.71, -0.18, 0.17, -0.33, -1.14 ], "agent_1(Human Warrior)": [ -0.27, 0.43, -0.72, 0.47, -0.27, 0.43, 0.15, 1.31, 0.33, 1.14 ] }, "reward": [ { "adversary_0": -0.971764050219131, "agent_0": 0.46598616851011465, "agent_1": 0.46598616851011465 } ], "state": [ { "adversary_0(Thief)": [ -0.87, -0.66, -0.42, -0.7, 0.22, 0.01, -0.15, -1.15 ], "agent_0(Elf Wizard)": [ -0.64, -0.72, -1.09, -0.67, -0.64, -0.72, -0.22, -0.01, -0.37, -1.17 ], "agent_1(Human Warrior)": [ -0.27, 0.45, -0.72, 0.5, -0.27, 0.45, 0.15, 1.15, 0.37, 1.17 ] } ] }
[]
SFSA_0200_000985
round0
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.15, 0.13, -0.39, -0.21, -0.07, -0.24, -1.07 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.07, -0.02, -0.99 ], "agent_1(Human Warrior)": [ -0.73, 0.91, -0.73, 0.91, 0.36, 0.68, 0.24, 1.07, 0.02, 0.99 ] }, "reward": [ { "adversary_0": -0.9812575376950888, "agent_0": 0.21881232841006815, "agent_1": 0.21881232841006815 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.15, 0.13, -0.39, -0.21, -0.07, -0.24, -1.07 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.07, -0.02, -0.99 ], "agent_1(Human Warrior)": [ -0.73, 0.91, -0.73, 0.91, 0.36, 0.68, 0.24, 1.07, 0.02, 0.99 ] } ] }
[]
SFSA_0200_000986
round12
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 2 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.2, 0.13, -0.44, -0.21, -0.12, -0.24, -1.12 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.12, -0.02, -0.99 ], "agent_1(Human Warrior)": [ -0.73, 0.91, -0.73, 0.91, 0.36, 0.68, 0.24, 1.12, 0.02, 0.99 ] }, "reward": [ { "adversary_0": -0.9903580306788348, "agent_0": 0.22791282139381408, "agent_1": 0.22791282139381408 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.15, 0.13, -0.39, -0.21, -0.07, -0.24, -1.07 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.07, -0.02, -0.99 ], "agent_1(Human Warrior)": [ -0.73, 0.91, -0.73, 0.91, 0.36, 0.68, 0.24, 1.07, 0.02, 0.99 ] } ] }
[]
SFSA_0200_000986
round13
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.29, 0.13, -0.53, -0.21, -0.21, -0.19, -1.2 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.21, 0.03, -0.99 ], "agent_1(Human Warrior)": [ -0.78, 0.91, -0.78, 0.91, 0.31, 0.68, 0.19, 1.2, -0.03, 0.99 ] }, "reward": [ { "adversary_0": -1.0120474088755251, "agent_0": 0.24960219959050445, "agent_1": 0.24960219959050445 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.2, 0.13, -0.44, -0.21, -0.12, -0.24, -1.12 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.12, -0.02, -0.99 ], "agent_1(Human Warrior)": [ -0.73, 0.91, -0.73, 0.91, 0.36, 0.68, 0.24, 1.12, 0.02, 0.99 ] } ] }
[]
SFSA_0200_000986
round128
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.41, 0.13, -0.64, -0.21, -0.33, -0.15, -1.32 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.33, 0.06, -0.99 ], "agent_1(Human Warrior)": [ -0.82, 0.91, -0.82, 0.91, 0.28, 0.68, 0.15, 1.32, -0.06, 0.99 ] }, "reward": [ { "adversary_0": -1.051245526147198, "agent_0": 0.28880031686217733, "agent_1": 0.28880031686217733 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.29, 0.13, -0.53, -0.21, -0.21, -0.19, -1.2 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.21, 0.03, -0.99 ], "agent_1(Human Warrior)": [ -0.78, 0.91, -0.78, 0.91, 0.31, 0.68, 0.19, 1.2, -0.03, 0.99 ] } ] }
[]
SFSA_0200_000986
round129
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.54, 0.13, -0.78, -0.21, -0.46, -0.12, -1.41 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.46, 0.09, -0.94 ], "agent_1(Human Warrior)": [ -0.85, 0.86, -0.85, 0.86, 0.25, 0.63, 0.12, 1.41, -0.09, 0.94 ] }, "reward": [ { "adversary_0": -1.1114176086359566, "agent_0": 0.34897239935093594, "agent_1": 0.34897239935093594 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.41, 0.13, -0.64, -0.21, -0.33, -0.15, -1.32 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.33, 0.06, -0.99 ], "agent_1(Human Warrior)": [ -0.82, 0.91, -0.82, 0.91, 0.28, 0.68, 0.15, 1.32, -0.06, 0.99 ] } ] }
[]
SFSA_0200_000986
round137
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.7, 0.13, -0.93, -0.21, -0.62, -0.1, -1.52 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.62, 0.11, -0.91 ], "agent_1(Human Warrior)": [ -0.87, 0.82, -0.87, 0.82, 0.23, 0.59, 0.1, 1.52, -0.11, 0.91 ] }, "reward": [ { "adversary_0": -1.1935502862797311, "agent_0": 0.43110507699471046, "agent_1": 0.43110507699471046 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.54, 0.13, -0.78, -0.21, -0.46, -0.12, -1.41 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.46, 0.09, -0.94 ], "agent_1(Human Warrior)": [ -0.85, 0.86, -0.85, 0.86, 0.25, 0.63, 0.12, 1.41, -0.09, 0.94 ] } ] }
[]
SFSA_0200_000986
round138
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.81, 0.13, -1.05, -0.21, -0.73, -0.08, -1.61 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.73, 0.13, -0.88 ], "agent_1(Human Warrior)": [ -0.89, 0.8, -0.89, 0.8, 0.21, 0.56, 0.08, 1.61, -0.13, 0.88 ] }, "reward": [ { "adversary_0": -1.2637589335124182, "agent_0": 0.5013137242273975, "agent_1": 0.5013137242273975 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.7, 0.13, -0.93, -0.21, -0.62, -0.1, -1.52 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.62, 0.11, -0.91 ], "agent_1(Human Warrior)": [ -0.87, 0.82, -0.87, 0.82, 0.23, 0.59, 0.1, 1.52, -0.11, 0.91 ] } ] }
[]
SFSA_0200_000986
round159
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.85, 0.13, -1.08, -0.21, -0.77, -0.07, -1.62 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.77, 0.14, -0.86 ], "agent_1(Human Warrior)": [ -0.9, 0.77, -0.9, 0.77, 0.2, 0.54, 0.07, 1.62, -0.14, 0.86 ] }, "reward": [ { "adversary_0": -1.2870340526474022, "agent_0": 0.5245888433623815, "agent_1": 0.5245888433623815 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.81, 0.13, -1.05, -0.21, -0.73, -0.08, -1.61 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.73, 0.13, -0.88 ], "agent_1(Human Warrior)": [ -0.89, 0.8, -0.89, 0.8, 0.21, 0.56, 0.08, 1.61, -0.13, 0.88 ] } ] }
[]
SFSA_0200_000986
round160
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.82, 0.13, -1.06, -0.21, -0.74, -0.06, -1.53 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.74, 0.15, -0.79 ], "agent_1(Human Warrior)": [ -0.91, 0.71, -0.91, 0.71, 0.19, 0.47, 0.06, 1.53, -0.15, 0.79 ] }, "reward": [ { "adversary_0": -1.271919678072848, "agent_0": 0.5094744687878272, "agent_1": 0.5094744687878272 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.85, 0.13, -1.08, -0.21, -0.77, -0.07, -1.62 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.77, 0.14, -0.86 ], "agent_1(Human Warrior)": [ -0.9, 0.77, -0.9, 0.77, 0.2, 0.54, 0.07, 1.62, -0.14, 0.86 ] } ] }
[]
SFSA_0200_000986
round174
{ "actions": [ { "adversary_0": 3, "agent_0": 4, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.76, 0.13, -0.99, -0.21, -0.67, -0.06, -1.42 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.67, 0.16, -0.74 ], "agent_1(Human Warrior)": [ -0.91, 0.66, -0.91, 0.66, 0.18, 0.42, 0.06, 1.42, -0.16, 0.74 ] }, "reward": [ { "adversary_0": -1.2293593047409195, "agent_0": 0.4669140954558988, "agent_1": 0.4669140954558988 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.82, 0.13, -1.06, -0.21, -0.74, -0.06, -1.53 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.74, 0.15, -0.79 ], "agent_1(Human Warrior)": [ -0.91, 0.71, -0.91, 0.71, 0.19, 0.47, 0.06, 1.53, -0.15, 0.79 ] } ] }
[]
SFSA_0200_000986
round175
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.66, 0.13, -0.89, -0.21, -0.52, -0.05, -1.28 ], "agent_0(Elf Wizard)": [ -0.76, -0.13, -0.76, -0.13, 0.34, -0.37, 0.21, 0.52, 0.16, -0.75 ], "agent_1(Human Warrior)": [ -0.92, 0.62, -0.92, 0.62, 0.18, 0.39, 0.05, 1.28, -0.16, 0.75 ] }, "reward": [ { "adversary_0": -1.1701877479738811, "agent_0": 0.4007714427224579, "agent_1": 0.4007714427224579 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.76, 0.13, -0.99, -0.21, -0.67, -0.06, -1.42 ], "agent_0(Elf Wizard)": [ -0.76, -0.08, -0.76, -0.08, 0.34, -0.32, 0.21, 0.67, 0.16, -0.74 ], "agent_1(Human Warrior)": [ -0.91, 0.66, -0.91, 0.66, 0.18, 0.42, 0.06, 1.42, -0.16, 0.74 ] } ] }
[]
SFSA_0200_000986
round176
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.53, 0.13, -0.77, -0.21, -0.36, -0.05, -1.12 ], "agent_0(Elf Wizard)": [ -0.76, -0.17, -0.76, -0.17, 0.34, -0.4, 0.21, 0.36, 0.16, -0.76 ], "agent_1(Human Warrior)": [ -0.92, 0.59, -0.92, 0.59, 0.17, 0.36, 0.05, 1.12, -0.16, 0.76 ] }, "reward": [ { "adversary_0": -1.1047863439646963, "agent_0": 0.32806775528179666, "agent_1": 0.32806775528179666 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.66, 0.13, -0.89, -0.21, -0.52, -0.05, -1.28 ], "agent_0(Elf Wizard)": [ -0.76, -0.13, -0.76, -0.13, 0.34, -0.37, 0.21, 0.52, 0.16, -0.75 ], "agent_1(Human Warrior)": [ -0.92, 0.62, -0.92, 0.62, 0.18, 0.39, 0.05, 1.28, -0.16, 0.75 ] } ] }
[]
SFSA_0200_000986
round191
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.49, 0.13, -0.72, -0.21, -0.29, -0.04, -1.06 ], "agent_0(Elf Wizard)": [ -0.76, -0.2, -0.76, -0.2, 0.34, -0.43, 0.21, 0.29, 0.17, -0.77 ], "agent_1(Human Warrior)": [ -0.93, 0.57, -0.93, 0.57, 0.17, 0.34, 0.04, 1.06, -0.17, 0.77 ] }, "reward": [ { "adversary_0": -1.0843221891069055, "agent_0": 0.3009926252931434, "agent_1": 0.3009926252931434 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.53, 0.13, -0.77, -0.21, -0.36, -0.05, -1.12 ], "agent_0(Elf Wizard)": [ -0.76, -0.17, -0.76, -0.17, 0.34, -0.4, 0.21, 0.36, 0.16, -0.76 ], "agent_1(Human Warrior)": [ -0.92, 0.59, -0.92, 0.59, 0.17, 0.36, 0.05, 1.12, -0.16, 0.76 ] } ] }
[]
SFSA_0200_000986
round192
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.5, 0.13, -0.74, -0.21, -0.29, -0.09, -1.06 ], "agent_0(Elf Wizard)": [ -0.76, -0.22, -0.76, -0.22, 0.34, -0.45, 0.21, 0.29, 0.12, -0.78 ], "agent_1(Human Warrior)": [ -0.88, 0.56, -0.88, 0.56, 0.22, 0.32, 0.09, 1.06, -0.12, 0.78 ] }, "reward": [ { "adversary_0": -1.0920412830093218, "agent_0": 0.30313159666569556, "agent_1": 0.30313159666569556 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.49, 0.13, -0.72, -0.21, -0.29, -0.04, -1.06 ], "agent_0(Elf Wizard)": [ -0.76, -0.2, -0.76, -0.2, 0.34, -0.43, 0.21, 0.29, 0.17, -0.77 ], "agent_1(Human Warrior)": [ -0.93, 0.57, -0.93, 0.57, 0.17, 0.34, 0.04, 1.06, -0.17, 0.77 ] } ] }
[]
SFSA_0200_000986
round198
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.57, 0.13, -0.8, -0.21, -0.33, -0.13, -1.11 ], "agent_0(Elf Wizard)": [ -0.76, -0.23, -0.76, -0.23, 0.34, -0.47, 0.21, 0.33, 0.08, -0.78 ], "agent_1(Human Warrior)": [ -0.84, 0.55, -0.84, 0.55, 0.26, 0.31, 0.13, 1.11, -0.08, 0.78 ] }, "reward": [ { "adversary_0": -1.1223442455309258, "agent_0": 0.32890713336777644, "agent_1": 0.32890713336777644 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.5, 0.13, -0.74, -0.21, -0.29, -0.09, -1.06 ], "agent_0(Elf Wizard)": [ -0.76, -0.22, -0.76, -0.22, 0.34, -0.45, 0.21, 0.29, 0.12, -0.78 ], "agent_1(Human Warrior)": [ -0.88, 0.56, -0.88, 0.56, 0.22, 0.32, 0.09, 1.06, -0.12, 0.78 ] } ] }
[]
SFSA_0200_000986
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.97, -0.66, 0.13, -0.9, -0.21, -0.42, -0.15, -1.15 ], "agent_0(Elf Wizard)": [ -0.76, -0.25, -0.76, -0.25, 0.34, -0.48, 0.21, 0.42, 0.06, -0.73 ], "agent_1(Human Warrior)": [ -0.81, 0.49, -0.81, 0.49, 0.28, 0.25, 0.15, 1.15, -0.06, 0.73 ] }, "reward": [ { "adversary_0": -1.1742984556126632, "agent_0": 0.37727655204067256, "agent_1": 0.37727655204067256 } ], "state": [ { "adversary_0(Thief)": [ -0.97, -0.57, 0.13, -0.8, -0.21, -0.33, -0.13, -1.11 ], "agent_0(Elf Wizard)": [ -0.76, -0.23, -0.76, -0.23, 0.34, -0.47, 0.21, 0.33, 0.08, -0.78 ], "agent_1(Human Warrior)": [ -0.84, 0.55, -0.84, 0.55, 0.26, 0.31, 0.13, 1.11, -0.08, 0.78 ] } ] }
[]
SFSA_0200_000986
round0
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.4, 0.67, 0.85, 1.03, 1.02, 1.16, 0.81, 1.02 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -1.02, -1.16, -0.21, -0.14 ], "agent_1(Human Warrior)": [ 0.05, 0.01, -1.2, -0.34, 0.05, 0.01, -0.81, -1.02, 0.21, 0.14 ] }, "reward": [ { "adversary_0": -1.3340408227891183, "agent_0": 1.2871040674962075, "agent_1": 1.2871040674962075 } ], "state": [ { "adversary_0(Thief)": [ -0.4, 0.67, 0.85, 1.03, 1.02, 1.16, 0.81, 1.02 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -1.02, -1.16, -0.21, -0.14 ], "agent_1(Human Warrior)": [ 0.05, 0.01, -1.2, -0.34, 0.05, 0.01, -0.81, -1.02, 0.21, 0.14 ] } ] }
[]
SFSA_0200_000987
round5
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 1 } ], "next_state": { "adversary_0(Thief)": [ -0.45, 0.67, 0.8, 1.03, 0.97, 1.16, 0.76, 1.02 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.97, -1.16, -0.21, -0.14 ], "agent_1(Human Warrior)": [ 0.05, 0.01, -1.2, -0.34, 0.05, 0.01, -0.76, -1.02, 0.21, 0.14 ] }, "reward": [ { "adversary_0": -1.3026290425029454, "agent_0": 1.2556922872100347, "agent_1": 1.2556922872100347 } ], "state": [ { "adversary_0(Thief)": [ -0.4, 0.67, 0.85, 1.03, 1.02, 1.16, 0.81, 1.02 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -1.02, -1.16, -0.21, -0.14 ], "agent_1(Human Warrior)": [ 0.05, 0.01, -1.2, -0.34, 0.05, 0.01, -0.81, -1.02, 0.21, 0.14 ] } ] }
[]
SFSA_0200_000987
round6
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.53, 0.67, 0.72, 1.03, 0.88, 1.16, 0.62, 1.02 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.88, -1.16, -0.26, -0.14 ], "agent_1(Human Warrior)": [ 0.1, 0.01, -1.15, -0.34, 0.1, 0.01, -0.62, -1.02, 0.26, 0.14 ] }, "reward": [ { "adversary_0": -1.2505735911991014, "agent_0": 1.1539564187949185, "agent_1": 1.1539564187949185 } ], "state": [ { "adversary_0(Thief)": [ -0.45, 0.67, 0.8, 1.03, 0.97, 1.16, 0.76, 1.02 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.97, -1.16, -0.21, -0.14 ], "agent_1(Human Warrior)": [ 0.05, 0.01, -1.2, -0.34, 0.05, 0.01, -0.76, -1.02, 0.21, 0.14 ] } ] }
[]
SFSA_0200_000987
round22
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 3 } ], "next_state": { "adversary_0(Thief)": [ -0.6, 0.62, 0.65, 0.98, 0.81, 1.11, 0.52, 0.97 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.81, -1.11, -0.3, -0.14 ], "agent_1(Human Warrior)": [ 0.13, 0.01, -1.12, -0.34, 0.13, 0.01, -0.52, -0.97, 0.3, 0.14 ] }, "reward": [ { "adversary_0": -1.1722845144331, "agent_0": 1.0382509654319474, "agent_1": 1.0382509654319474 } ], "state": [ { "adversary_0(Thief)": [ -0.53, 0.67, 0.72, 1.03, 0.88, 1.16, 0.62, 1.02 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.88, -1.16, -0.26, -0.14 ], "agent_1(Human Warrior)": [ 0.1, 0.01, -1.15, -0.34, 0.1, 0.01, -0.62, -1.02, 0.26, 0.14 ] } ] }
[]
SFSA_0200_000987
round23
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.65, 0.54, 0.6, 0.89, 0.76, 1.02, 0.44, 0.83 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.76, -1.02, -0.32, -0.19 ], "agent_1(Human Warrior)": [ 0.16, 0.06, -1.09, -0.29, 0.16, 0.06, -0.44, -0.83, 0.32, 0.19 ] }, "reward": [ { "adversary_0": -1.072203870356244, "agent_0": 0.900323729947061, "agent_1": 0.900323729947061 } ], "state": [ { "adversary_0(Thief)": [ -0.6, 0.62, 0.65, 0.98, 0.81, 1.11, 0.52, 0.97 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.81, -1.11, -0.3, -0.14 ], "agent_1(Human Warrior)": [ 0.13, 0.01, -1.12, -0.34, 0.13, 0.01, -0.52, -0.97, 0.3, 0.14 ] } ] }
[]
SFSA_0200_000987
round91
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.69, 0.42, 0.56, 0.77, 0.73, 0.91, 0.38, 0.68 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.73, -0.91, -0.35, -0.23 ], "agent_1(Human Warrior)": [ 0.18, 0.1, -1.07, -0.26, 0.18, 0.1, -0.38, -0.68, 0.35, 0.23 ] }, "reward": [ { "adversary_0": -0.9563673622368939, "agent_0": 0.7501015544019063, "agent_1": 0.7501015544019063 } ], "state": [ { "adversary_0(Thief)": [ -0.65, 0.54, 0.6, 0.89, 0.76, 1.02, 0.44, 0.83 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.76, -1.02, -0.32, -0.19 ], "agent_1(Human Warrior)": [ 0.16, 0.06, -1.09, -0.29, 0.16, 0.06, -0.44, -0.83, 0.32, 0.19 ] } ] }
[]
SFSA_0200_000987
round92
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.71, 0.33, 0.54, 0.69, 0.7, 0.82, 0.34, 0.56 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.7, -0.82, -0.36, -0.26 ], "agent_1(Human Warrior)": [ 0.2, 0.12, -1.05, -0.23, 0.2, 0.12, -0.34, -0.56, 0.36, 0.26 ] }, "reward": [ { "adversary_0": -0.8704809291963317, "agent_0": 0.6598244518464963, "agent_1": 0.6598244518464963 } ], "state": [ { "adversary_0(Thief)": [ -0.69, 0.42, 0.56, 0.77, 0.73, 0.91, 0.38, 0.68 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.73, -0.91, -0.35, -0.23 ], "agent_1(Human Warrior)": [ 0.18, 0.1, -1.07, -0.26, 0.18, 0.1, -0.38, -0.68, 0.35, 0.23 ] } ] }
[]
SFSA_0200_000987
round144
{ "actions": [ { "adversary_0": 1, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.73, 0.22, 0.52, 0.57, 0.68, 0.7, 0.3, 0.43 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.68, -0.7, -0.37, -0.28 ], "agent_1(Human Warrior)": [ 0.21, 0.14, -1.04, -0.21, 0.21, 0.14, -0.3, -0.43, 0.37, 0.28 ] }, "reward": [ { "adversary_0": -0.7690086828218976, "agent_0": 0.5583522054720622, "agent_1": 0.5583522054720622 } ], "state": [ { "adversary_0(Thief)": [ -0.71, 0.33, 0.54, 0.69, 0.7, 0.82, 0.34, 0.56 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.7, -0.82, -0.36, -0.26 ], "agent_1(Human Warrior)": [ 0.2, 0.12, -1.05, -0.23, 0.2, 0.12, -0.34, -0.56, 0.36, 0.26 ] } ] }
[]
SFSA_0200_000987
round145
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.7, 0.13, 0.55, 0.48, 0.71, 0.62, 0.33, 0.32 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.71, -0.62, -0.38, -0.29 ], "agent_1(Human Warrior)": [ 0.22, 0.16, -1.03, -0.19, 0.22, 0.16, -0.33, -0.32, 0.38, 0.29 ] }, "reward": [ { "adversary_0": -0.7328248465577623, "agent_0": 0.5221683692079269, "agent_1": 0.5221683692079269 } ], "state": [ { "adversary_0(Thief)": [ -0.73, 0.22, 0.52, 0.57, 0.68, 0.7, 0.3, 0.43 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.68, -0.7, -0.37, -0.28 ], "agent_1(Human Warrior)": [ 0.21, 0.14, -1.04, -0.21, 0.21, 0.14, -0.3, -0.43, 0.37, 0.28 ] } ] }
[]
SFSA_0200_000987
round147
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ -0.67, 0.02, 0.58, 0.37, 0.74, 0.5, 0.35, 0.2 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.74, -0.5, -0.39, -0.31 ], "agent_1(Human Warrior)": [ 0.23, 0.17, -1.02, -0.18, 0.23, 0.17, -0.35, -0.2, 0.39, 0.31 ] }, "reward": [ { "adversary_0": -0.6842059383504574, "agent_0": 0.473549461000622, "agent_1": 0.473549461000622 } ], "state": [ { "adversary_0(Thief)": [ -0.7, 0.13, 0.55, 0.48, 0.71, 0.62, 0.33, 0.32 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.71, -0.62, -0.38, -0.29 ], "agent_1(Human Warrior)": [ 0.22, 0.16, -1.03, -0.19, 0.22, 0.16, -0.33, -0.32, 0.38, 0.29 ] } ] }
[]
SFSA_0200_000987
round148
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.65, -0.12, 0.6, 0.23, 0.76, 0.37, 0.36, 0.1 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.76, -0.37, -0.39, -0.26 ], "agent_1(Human Warrior)": [ 0.23, 0.13, -1.02, -0.22, 0.23, 0.13, -0.36, -0.1, 0.39, 0.26 ] }, "reward": [ { "adversary_0": -0.6393367190791576, "agent_0": 0.4286802417293222, "agent_1": 0.4286802417293222 } ], "state": [ { "adversary_0(Thief)": [ -0.67, 0.02, 0.58, 0.37, 0.74, 0.5, 0.35, 0.2 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.74, -0.5, -0.39, -0.31 ], "agent_1(Human Warrior)": [ 0.23, 0.17, -1.02, -0.18, 0.23, 0.17, -0.35, -0.2, 0.39, 0.31 ] } ] }
[]
SFSA_0200_000987
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.64, -0.27, 0.61, 0.08, 0.77, 0.22, 0.37, -0.02 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.77, -0.22, -0.4, -0.23 ], "agent_1(Human Warrior)": [ 0.24, 0.1, -1.01, -0.25, 0.24, 0.1, -0.37, 0.02, 0.4, 0.23 ] }, "reward": [ { "adversary_0": -0.6150878532619918, "agent_0": 0.4044313759121564, "agent_1": 0.4044313759121564 } ], "state": [ { "adversary_0(Thief)": [ -0.65, -0.12, 0.6, 0.23, 0.76, 0.37, 0.36, 0.1 ], "agent_0(Elf Wizard)": [ -0.16, -0.13, -1.41, -0.49, -0.16, -0.13, -0.76, -0.37, -0.39, -0.26 ], "agent_1(Human Warrior)": [ 0.23, 0.13, -1.02, -0.22, 0.23, 0.13, -0.36, -0.1, 0.39, 0.26 ] } ] }
[]
SFSA_0200_000987
round0
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.48, 0.9, 0.26, 1.18, -0.12, 0.04, 0.54, 1.32 ], "agent_0(Elf Wizard)": [ 0.37, 1.13, 1.59, 0.85, 0.37, 1.13, 0.12, -0.04, 0.66, 1.28 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, -0.54, -1.32, -0.66, -1.28 ] }, "reward": [ { "adversary_0": -1.203777751793841, "agent_0": 0.8836849659719395, "agent_1": 0.8836849659719395 } ], "state": [ { "adversary_0(Thief)": [ 1.48, 0.9, 0.26, 1.18, -0.12, 0.04, 0.54, 1.32 ], "agent_0(Elf Wizard)": [ 0.37, 1.13, 1.59, 0.85, 0.37, 1.13, 0.12, -0.04, 0.66, 1.28 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, -0.54, -1.32, -0.66, -1.28 ] } ] }
[]
SFSA_0200_000988
round31
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.43, 0.9, 0.21, 1.18, -0.17, 0.04, 0.49, 1.32 ], "agent_0(Elf Wizard)": [ 0.37, 1.13, 1.59, 0.85, 0.37, 1.13, 0.17, -0.04, 0.66, 1.28 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, -0.49, -1.32, -0.66, -1.28 ] }, "reward": [ { "adversary_0": -1.1941835839457635, "agent_0": 0.8740907981238619, "agent_1": 0.8740907981238619 } ], "state": [ { "adversary_0(Thief)": [ 1.48, 0.9, 0.26, 1.18, -0.12, 0.04, 0.54, 1.32 ], "agent_0(Elf Wizard)": [ 0.37, 1.13, 1.59, 0.85, 0.37, 1.13, 0.12, -0.04, 0.66, 1.28 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, -0.54, -1.32, -0.66, -1.28 ] } ] }
[]
SFSA_0200_000988
round32
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.39, 0.95, 0.17, 1.23, -0.21, 0.09, 0.45, 1.37 ], "agent_0(Elf Wizard)": [ 0.37, 1.13, 1.59, 0.85, 0.37, 1.13, 0.21, -0.09, 0.66, 1.28 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, -0.45, -1.37, -0.66, -1.28 ] }, "reward": [ { "adversary_0": -1.2378389866176942, "agent_0": 0.9177462007957926, "agent_1": 0.9177462007957926 } ], "state": [ { "adversary_0(Thief)": [ 1.43, 0.9, 0.21, 1.18, -0.17, 0.04, 0.49, 1.32 ], "agent_0(Elf Wizard)": [ 0.37, 1.13, 1.59, 0.85, 0.37, 1.13, 0.17, -0.04, 0.66, 1.28 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, -0.49, -1.32, -0.66, -1.28 ] } ] }
[]
SFSA_0200_000988
round76
{ "actions": [ { "adversary_0": 2, "agent_0": 3, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.31, 0.98, 0.09, 1.26, -0.28, 0.13, 0.37, 1.41 ], "agent_0(Elf Wizard)": [ 0.37, 1.13, 1.59, 0.85, 0.37, 1.13, 0.28, -0.13, 0.66, 1.28 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, -0.37, -1.41, -0.66, -1.28 ] }, "reward": [ { "adversary_0": -1.2671055835392377, "agent_0": 0.9470127977173362, "agent_1": 0.9470127977173362 } ], "state": [ { "adversary_0(Thief)": [ 1.39, 0.95, 0.17, 1.23, -0.21, 0.09, 0.45, 1.37 ], "agent_0(Elf Wizard)": [ 0.37, 1.13, 1.59, 0.85, 0.37, 1.13, 0.21, -0.09, 0.66, 1.28 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, -0.45, -1.37, -0.66, -1.28 ] } ] }
[]
SFSA_0200_000988
round77
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.2, 1.01, -0.02, 1.29, -0.39, 0.11, 0.27, 1.44 ], "agent_0(Elf Wizard)": [ 0.37, 1.18, 1.59, 0.9, 0.37, 1.18, 0.39, -0.11, 0.66, 1.33 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, -0.27, -1.44, -0.66, -1.33 ] }, "reward": [ { "adversary_0": -1.292212041793077, "agent_0": 0.9721192559711753, "agent_1": 0.9721192559711753 } ], "state": [ { "adversary_0(Thief)": [ 1.31, 0.98, 0.09, 1.26, -0.28, 0.13, 0.37, 1.41 ], "agent_0(Elf Wizard)": [ 0.37, 1.13, 1.59, 0.85, 0.37, 1.13, 0.28, -0.13, 0.66, 1.28 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, -0.37, -1.41, -0.66, -1.28 ] } ] }
[]
SFSA_0200_000988
round85
{ "actions": [ { "adversary_0": 2, "agent_0": 2, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 1.07, 1.03, -0.15, 1.31, -0.52, 0.09, 0.13, 1.46 ], "agent_0(Elf Wizard)": [ 0.37, 1.22, 1.59, 0.94, 0.37, 1.22, 0.52, -0.09, 0.66, 1.36 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, -0.13, -1.46, -0.66, -1.36 ] }, "reward": [ { "adversary_0": -1.3217713392777586, "agent_0": 1.001678553455857, "agent_1": 1.001678553455857 } ], "state": [ { "adversary_0(Thief)": [ 1.2, 1.01, -0.02, 1.29, -0.39, 0.11, 0.27, 1.44 ], "agent_0(Elf Wizard)": [ 0.37, 1.18, 1.59, 0.9, 0.37, 1.18, 0.39, -0.11, 0.66, 1.33 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, -0.27, -1.44, -0.66, -1.33 ] } ] }
[]
SFSA_0200_000988
round86
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.92, 1.05, -0.3, 1.33, -0.62, 0.08, -0.01, 1.47 ], "agent_0(Elf Wizard)": [ 0.32, 1.25, 1.54, 0.97, 0.32, 1.25, 0.62, -0.08, 0.61, 1.39 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, 0.01, -1.47, -0.61, -1.39 ] }, "reward": [ { "adversary_0": -1.3622443486300322, "agent_0": 1.0421515628081306, "agent_1": 1.0421515628081306 } ], "state": [ { "adversary_0(Thief)": [ 1.07, 1.03, -0.15, 1.31, -0.52, 0.09, 0.13, 1.46 ], "agent_0(Elf Wizard)": [ 0.37, 1.22, 1.59, 0.94, 0.37, 1.22, 0.52, -0.09, 0.66, 1.36 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, -0.13, -1.46, -0.66, -1.36 ] } ] }
[]
SFSA_0200_000988
round87
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.76, 1.06, -0.46, 1.34, -0.75, 0.07, -0.18, 1.49 ], "agent_0(Elf Wizard)": [ 0.29, 1.27, 1.51, 0.99, 0.29, 1.27, 0.75, -0.07, 0.57, 1.41 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, 0.18, -1.49, -0.57, -1.41 ] }, "reward": [ { "adversary_0": -1.4177620711581902, "agent_0": 1.0976692853362886, "agent_1": 1.0976692853362886 } ], "state": [ { "adversary_0(Thief)": [ 0.92, 1.05, -0.3, 1.33, -0.62, 0.08, -0.01, 1.47 ], "agent_0(Elf Wizard)": [ 0.32, 1.25, 1.54, 0.97, 0.32, 1.25, 0.62, -0.08, 0.61, 1.39 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, 0.01, -1.47, -0.61, -1.39 ] } ] }
[]
SFSA_0200_000988
round100
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 3 } ], "next_state": { "adversary_0(Thief)": [ 0.64, 1.02, -0.58, 1.3, -0.84, 0.02, -0.3, 1.44 ], "agent_0(Elf Wizard)": [ 0.26, 1.28, 1.48, 1, 0.26, 1.28, 0.84, -0.02, 0.54, 1.43 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, 0.3, -1.44, -0.54, -1.43 ] }, "reward": [ { "adversary_0": -1.423980557255701, "agent_0": 1.1038877714337993, "agent_1": 1.1038877714337993 } ], "state": [ { "adversary_0(Thief)": [ 0.76, 1.06, -0.46, 1.34, -0.75, 0.07, -0.18, 1.49 ], "agent_0(Elf Wizard)": [ 0.29, 1.27, 1.51, 0.99, 0.29, 1.27, 0.75, -0.07, 0.57, 1.41 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, 0.18, -1.49, -0.57, -1.41 ] } ] }
[]
SFSA_0200_000988
round101
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.55, 0.94, -0.67, 1.22, -0.91, -0.08, -0.39, 1.31 ], "agent_0(Elf Wizard)": [ 0.24, 1.3, 1.46, 1.02, 0.24, 1.3, 0.91, 0.08, 0.52, 1.39 ], "agent_1(Human Warrior)": [ -0.29, -0.1, 0.94, -0.37, -0.29, -0.1, 0.39, -1.31, -0.52, -1.39 ] }, "reward": [ { "adversary_0": -1.3921351718154313, "agent_0": 1.091400108217898, "agent_1": 1.091400108217898 } ], "state": [ { "adversary_0(Thief)": [ 0.64, 1.02, -0.58, 1.3, -0.84, 0.02, -0.3, 1.44 ], "agent_0(Elf Wizard)": [ 0.26, 1.28, 1.48, 1, 0.26, 1.28, 0.84, -0.02, 0.54, 1.43 ], "agent_1(Human Warrior)": [ -0.29, -0.15, 0.94, -0.42, -0.29, -0.15, 0.3, -1.44, -0.54, -1.43 ] } ] }
[]
SFSA_0200_000988
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.48, 0.83, -0.74, 1.11, -0.96, -0.2, -0.46, 1.17 ], "agent_0(Elf Wizard)": [ 0.22, 1.31, 1.44, 1.03, 0.22, 1.31, 0.96, 0.2, 0.51, 1.36 ], "agent_1(Human Warrior)": [ -0.29, -0.06, 0.94, -0.34, -0.29, -0.06, 0.46, -1.17, -0.51, -1.36 ] }, "reward": [ { "adversary_0": -1.332984367148009, "agent_0": 1.0419354559949996, "agent_1": 1.0419354559949996 } ], "state": [ { "adversary_0(Thief)": [ 0.55, 0.94, -0.67, 1.22, -0.91, -0.08, -0.39, 1.31 ], "agent_0(Elf Wizard)": [ 0.24, 1.3, 1.46, 1.02, 0.24, 1.3, 0.91, 0.08, 0.52, 1.39 ], "agent_1(Human Warrior)": [ -0.29, -0.1, 0.94, -0.37, -0.29, -0.1, 0.39, -1.31, -0.52, -1.39 ] } ] }
[]
SFSA_0200_000988
round0
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.37, -0.95, 0.27, -1.11, -0.21, -0.08, 0.81, -1.31 ], "agent_0(Elf Wizard)": [ 0.58, -0.87, 0.58, -0.87, 0.48, -1.03, 0.21, 0.08, 1.02, -1.23 ], "agent_1(Human Warrior)": [ -0.44, 0.36, -0.44, 0.36, -0.54, 0.21, -0.81, 1.31, -1.02, 1.23 ] }, "reward": [ { "adversary_0": -1.017853683543902, "agent_0": 0.4456359412591733, "agent_1": 0.4456359412591733 } ], "state": [ { "adversary_0(Thief)": [ 0.37, -0.95, 0.27, -1.11, -0.21, -0.08, 0.81, -1.31 ], "agent_0(Elf Wizard)": [ 0.58, -0.87, 0.58, -0.87, 0.48, -1.03, 0.21, 0.08, 1.02, -1.23 ], "agent_1(Human Warrior)": [ -0.44, 0.36, -0.44, 0.36, -0.54, 0.21, -0.81, 1.31, -1.02, 1.23 ] } ] }
[]
SFSA_0200_000989
round5
{ "actions": [ { "adversary_0": 3, "agent_0": 2, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.37, -0.9, 0.27, -1.06, -0.21, -0.03, 0.81, -1.26 ], "agent_0(Elf Wizard)": [ 0.58, -0.87, 0.58, -0.87, 0.48, -1.03, 0.21, 0.03, 1.02, -1.23 ], "agent_1(Human Warrior)": [ -0.44, 0.36, -0.44, 0.36, -0.54, 0.21, -0.81, 1.26, -1.02, 1.23 ] }, "reward": [ { "adversary_0": -0.9714557013132569, "agent_0": 0.3992379590285281, "agent_1": 0.3992379590285281 } ], "state": [ { "adversary_0(Thief)": [ 0.37, -0.95, 0.27, -1.11, -0.21, -0.08, 0.81, -1.31 ], "agent_0(Elf Wizard)": [ 0.58, -0.87, 0.58, -0.87, 0.48, -1.03, 0.21, 0.08, 1.02, -1.23 ], "agent_1(Human Warrior)": [ -0.44, 0.36, -0.44, 0.36, -0.54, 0.21, -0.81, 1.31, -1.02, 1.23 ] } ] }
[]
SFSA_0200_000989
round6
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.37, -0.81, 0.27, -0.97, -0.16, 0.06, 0.81, -1.17 ], "agent_0(Elf Wizard)": [ 0.53, -0.87, 0.53, -0.87, 0.43, -1.03, 0.16, -0.06, 0.97, -1.23 ], "agent_1(Human Warrior)": [ -0.44, 0.36, -0.44, 0.36, -0.54, 0.21, -0.81, 1.17, -0.97, 1.23 ] }, "reward": [ { "adversary_0": -0.8911972464088856, "agent_0": 0.3189795041241569, "agent_1": 0.3189795041241569 } ], "state": [ { "adversary_0(Thief)": [ 0.37, -0.9, 0.27, -1.06, -0.21, -0.03, 0.81, -1.26 ], "agent_0(Elf Wizard)": [ 0.58, -0.87, 0.58, -0.87, 0.48, -1.03, 0.21, 0.03, 1.02, -1.23 ], "agent_1(Human Warrior)": [ -0.44, 0.36, -0.44, 0.36, -0.54, 0.21, -0.81, 1.26, -1.02, 1.23 ] } ] }
[]
SFSA_0200_000989
round199
{ "actions": [ { "adversary_0": 3, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.37, -0.69, 0.27, -0.85, -0.12, 0.17, 0.81, -1.06 ], "agent_0(Elf Wizard)": [ 0.49, -0.87, 0.49, -0.87, 0.39, -1.03, 0.12, -0.17, 0.93, -1.23 ], "agent_1(Human Warrior)": [ -0.44, 0.36, -0.44, 0.36, -0.54, 0.21, -0.81, 1.06, -0.93, 1.23 ] }, "reward": [ { "adversary_0": -0.7875110684533162, "agent_0": 0.21529332616858743, "agent_1": 0.21529332616858743 } ], "state": [ { "adversary_0(Thief)": [ 0.37, -0.81, 0.27, -0.97, -0.16, 0.06, 0.81, -1.17 ], "agent_0(Elf Wizard)": [ 0.53, -0.87, 0.53, -0.87, 0.43, -1.03, 0.16, -0.06, 0.97, -1.23 ], "agent_1(Human Warrior)": [ -0.44, 0.36, -0.44, 0.36, -0.54, 0.21, -0.81, 1.17, -0.97, 1.23 ] } ] }
[]
SFSA_0200_000989
round0
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.55, -0.54, 0.87, 0.1, -0.01, -0.58, 1.13, -0.38 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.01, 0.58, 1.14, 0.2 ], "agent_1(Human Warrior)": [ -0.58, -0.16, -0.58, -0.16, -0.26, 0.48, -1.13, 0.38, -1.14, -0.2 ] }, "reward": [ { "adversary_0": -0.7686630138907283, "agent_0": 0.2039538997790108, "agent_1": 0.2039538997790108 } ], "state": [ { "adversary_0(Thief)": [ 0.55, -0.54, 0.87, 0.1, -0.01, -0.58, 1.13, -0.38 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.01, 0.58, 1.14, 0.2 ], "agent_1(Human Warrior)": [ -0.58, -0.16, -0.58, -0.16, -0.26, 0.48, -1.13, 0.38, -1.14, -0.2 ] } ] }
[]
SFSA_0200_000990
round3
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.5, -0.54, 0.82, 0.1, -0.06, -0.58, 1.08, -0.38 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.06, 0.58, 1.14, 0.2 ], "agent_1(Human Warrior)": [ -0.58, -0.16, -0.58, -0.16, -0.26, 0.48, -1.08, 0.38, -1.14, -0.2 ] }, "reward": [ { "adversary_0": -0.7338002937581399, "agent_0": 0.1690911796464224, "agent_1": 0.1690911796464224 } ], "state": [ { "adversary_0(Thief)": [ 0.55, -0.54, 0.87, 0.1, -0.01, -0.58, 1.13, -0.38 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.01, 0.58, 1.14, 0.2 ], "agent_1(Human Warrior)": [ -0.58, -0.16, -0.58, -0.16, -0.26, 0.48, -1.13, 0.38, -1.14, -0.2 ] } ] }
[]
SFSA_0200_000990
round4
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.46, -0.54, 0.78, 0.1, -0.1, -0.58, 1.04, -0.38 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.1, 0.58, 1.14, 0.2 ], "agent_1(Human Warrior)": [ -0.58, -0.16, -0.58, -0.16, -0.26, 0.48, -1.04, 0.38, -1.14, -0.2 ] }, "reward": [ { "adversary_0": -0.7088435319352911, "agent_0": 0.1441344178235736, "agent_1": 0.1441344178235736 } ], "state": [ { "adversary_0(Thief)": [ 0.5, -0.54, 0.82, 0.1, -0.06, -0.58, 1.08, -0.38 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.06, 0.58, 1.14, 0.2 ], "agent_1(Human Warrior)": [ -0.58, -0.16, -0.58, -0.16, -0.26, 0.48, -1.08, 0.38, -1.14, -0.2 ] } ] }
[]
SFSA_0200_000990
round39
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.38, -0.54, 0.7, 0.1, -0.18, -0.58, 0.96, -0.38 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.18, 0.58, 1.14, 0.2 ], "agent_1(Human Warrior)": [ -0.58, -0.16, -0.58, -0.16, -0.26, 0.48, -0.96, 0.38, -1.14, -0.2 ] }, "reward": [ { "adversary_0": -0.660669818686064, "agent_0": 0.09596070457434647, "agent_1": 0.09596070457434647 } ], "state": [ { "adversary_0(Thief)": [ 0.46, -0.54, 0.78, 0.1, -0.1, -0.58, 1.04, -0.38 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.1, 0.58, 1.14, 0.2 ], "agent_1(Human Warrior)": [ -0.58, -0.16, -0.58, -0.16, -0.26, 0.48, -1.04, 0.38, -1.14, -0.2 ] } ] }
[]
SFSA_0200_000990
round40
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.32, -0.54, 0.64, 0.1, -0.24, -0.58, 0.91, -0.38 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.24, 0.58, 1.14, 0.2 ], "agent_1(Human Warrior)": [ -0.58, -0.16, -0.58, -0.16, -0.26, 0.48, -0.91, 0.38, -1.14, -0.2 ] }, "reward": [ { "adversary_0": -0.6285018424775086, "agent_0": 0.06379272836579108, "agent_1": 0.06379272836579108 } ], "state": [ { "adversary_0(Thief)": [ 0.38, -0.54, 0.7, 0.1, -0.18, -0.58, 0.96, -0.38 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.18, 0.58, 1.14, 0.2 ], "agent_1(Human Warrior)": [ -0.58, -0.16, -0.58, -0.16, -0.26, 0.48, -0.96, 0.38, -1.14, -0.2 ] } ] }
[]
SFSA_0200_000990
round121
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ 0.23, -0.54, 0.55, 0.1, -0.33, -0.58, 0.81, -0.38 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.33, 0.58, 1.14, 0.2 ], "agent_1(Human Warrior)": [ -0.58, -0.16, -0.58, -0.16, -0.26, 0.48, -0.81, 0.38, -1.14, -0.2 ] }, "reward": [ { "adversary_0": -0.5855378664909783, "agent_0": 0.02082875237926074, "agent_1": 0.02082875237926074 } ], "state": [ { "adversary_0(Thief)": [ 0.32, -0.54, 0.64, 0.1, -0.24, -0.58, 0.91, -0.38 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.24, 0.58, 1.14, 0.2 ], "agent_1(Human Warrior)": [ -0.58, -0.16, -0.58, -0.16, -0.26, 0.48, -0.91, 0.38, -1.14, -0.2 ] } ] }
[]
SFSA_0200_000990
round122
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.11, -0.54, 0.43, 0.1, -0.45, -0.58, 0.69, -0.33 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.45, 0.58, 1.14, 0.25 ], "agent_1(Human Warrior)": [ -0.58, -0.21, -0.58, -0.21, -0.26, 0.43, -0.69, 0.33, -1.14, -0.25 ] }, "reward": [ { "adversary_0": -0.549363923174654, "agent_0": -0.015345190937063546, "agent_1": -0.015345190937063546 } ], "state": [ { "adversary_0(Thief)": [ 0.23, -0.54, 0.55, 0.1, -0.33, -0.58, 0.81, -0.38 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.33, 0.58, 1.14, 0.2 ], "agent_1(Human Warrior)": [ -0.58, -0.16, -0.58, -0.16, -0.26, 0.48, -0.81, 0.38, -1.14, -0.2 ] } ] }
[]
SFSA_0200_000990
round199
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.03, -0.54, 0.29, 0.1, -0.59, -0.58, 0.55, -0.3 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.59, 0.58, 1.14, 0.28 ], "agent_1(Human Warrior)": [ -0.58, -0.24, -0.58, -0.24, -0.26, 0.39, -0.55, 0.3, -1.14, -0.28 ] }, "reward": [ { "adversary_0": -0.5390472545323076, "agent_0": -0.025661859579409918, "agent_1": -0.025661859579409918 } ], "state": [ { "adversary_0(Thief)": [ 0.11, -0.54, 0.43, 0.1, -0.45, -0.58, 0.69, -0.33 ], "agent_0(Elf Wizard)": [ 0.56, 0.04, 0.56, 0.04, 0.88, 0.68, 0.45, 0.58, 1.14, 0.25 ], "agent_1(Human Warrior)": [ -0.58, -0.21, -0.58, -0.21, -0.26, 0.43, -0.69, 0.33, -1.14, -0.25 ] } ] }
[]
SFSA_0200_000990
round0
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.51, 0.49, 0.1, 1.27, 0.67, 0.19, 1.04, 1.31 ], "agent_0(Elf Wizard)": [ -0.57, 1.08, -0.16, 0.3, -0.57, 1.08, -0.67, -0.19, 0.37, 1.12 ], "agent_1(Human Warrior)": [ -0.94, -0.03, -0.53, -0.82, -0.94, -0.03, -1.04, -1.31, -0.37, -1.12 ] }, "reward": [ { "adversary_0": -1.2767479393138124, "agent_0": 0.3401480503558627, "agent_1": 0.3401480503558627 } ], "state": [ { "adversary_0(Thief)": [ 0.51, 0.49, 0.1, 1.27, 0.67, 0.19, 1.04, 1.31 ], "agent_0(Elf Wizard)": [ -0.57, 1.08, -0.16, 0.3, -0.57, 1.08, -0.67, -0.19, 0.37, 1.12 ], "agent_1(Human Warrior)": [ -0.94, -0.03, -0.53, -0.82, -0.94, -0.03, -1.04, -1.31, -0.37, -1.12 ] } ] }
[]
SFSA_0200_000991
round41
{ "actions": [ { "adversary_0": 2, "agent_0": 2, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.46, 0.49, 0.05, 1.27, 0.62, 0.19, 0.99, 1.31 ], "agent_0(Elf Wizard)": [ -0.57, 1.08, -0.16, 0.3, -0.57, 1.08, -0.62, -0.19, 0.37, 1.12 ], "agent_1(Human Warrior)": [ -0.94, -0.03, -0.53, -0.82, -0.94, -0.03, -0.99, -1.31, -0.37, -1.12 ] }, "reward": [ { "adversary_0": -1.2737011625148047, "agent_0": 0.33710127355685504, "agent_1": 0.33710127355685504 } ], "state": [ { "adversary_0(Thief)": [ 0.51, 0.49, 0.1, 1.27, 0.67, 0.19, 1.04, 1.31 ], "agent_0(Elf Wizard)": [ -0.57, 1.08, -0.16, 0.3, -0.57, 1.08, -0.67, -0.19, 0.37, 1.12 ], "agent_1(Human Warrior)": [ -0.94, -0.03, -0.53, -0.82, -0.94, -0.03, -1.04, -1.31, -0.37, -1.12 ] } ] }
[]
SFSA_0200_000991
round42
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.38, 0.49, -0.03, 1.27, 0.58, 0.19, 0.9, 1.31 ], "agent_0(Elf Wizard)": [ -0.62, 1.08, -0.21, 0.3, -0.62, 1.08, -0.58, -0.19, 0.32, 1.12 ], "agent_1(Human Warrior)": [ -0.94, -0.03, -0.53, -0.82, -0.94, -0.03, -0.9, -1.31, -0.32, -1.12 ] }, "reward": [ { "adversary_0": -1.273085725855957, "agent_0": 0.33648583689800726, "agent_1": 0.33648583689800726 } ], "state": [ { "adversary_0(Thief)": [ 0.46, 0.49, 0.05, 1.27, 0.62, 0.19, 0.99, 1.31 ], "agent_0(Elf Wizard)": [ -0.57, 1.08, -0.16, 0.3, -0.57, 1.08, -0.62, -0.19, 0.37, 1.12 ], "agent_1(Human Warrior)": [ -0.94, -0.03, -0.53, -0.82, -0.94, -0.03, -0.99, -1.31, -0.37, -1.12 ] } ] }
[]
SFSA_0200_000991
round140
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 4 } ], "next_state": { "adversary_0(Thief)": [ 0.26, 0.49, -0.15, 1.27, 0.51, 0.19, 0.79, 1.31 ], "agent_0(Elf Wizard)": [ -0.66, 1.08, -0.25, 0.3, -0.66, 1.08, -0.51, -0.19, 0.28, 1.12 ], "agent_1(Human Warrior)": [ -0.94, -0.03, -0.53, -0.82, -0.94, -0.03, -0.79, -1.31, -0.28, -1.12 ] }, "reward": [ { "adversary_0": -1.2814688466141715, "agent_0": 0.34486895765622183, "agent_1": 0.34486895765622183 } ], "state": [ { "adversary_0(Thief)": [ 0.38, 0.49, -0.03, 1.27, 0.58, 0.19, 0.9, 1.31 ], "agent_0(Elf Wizard)": [ -0.62, 1.08, -0.21, 0.3, -0.62, 1.08, -0.58, -0.19, 0.32, 1.12 ], "agent_1(Human Warrior)": [ -0.94, -0.03, -0.53, -0.82, -0.94, -0.03, -0.9, -1.31, -0.32, -1.12 ] } ] }
[]
SFSA_0200_000991
round141
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.12, 0.49, -0.29, 1.27, 0.4, 0.19, 0.65, 1.36 ], "agent_0(Elf Wizard)": [ -0.68, 1.08, -0.27, 0.3, -0.68, 1.08, -0.4, -0.19, 0.25, 1.17 ], "agent_1(Human Warrior)": [ -0.94, -0.08, -0.53, -0.87, -0.94, -0.08, -0.65, -1.36, -0.25, -1.17 ] }, "reward": [ { "adversary_0": -1.3046012733248484, "agent_0": 0.3648095888605689, "agent_1": 0.3648095888605689 } ], "state": [ { "adversary_0(Thief)": [ 0.26, 0.49, -0.15, 1.27, 0.51, 0.19, 0.79, 1.31 ], "agent_0(Elf Wizard)": [ -0.66, 1.08, -0.25, 0.3, -0.66, 1.08, -0.51, -0.19, 0.28, 1.12 ], "agent_1(Human Warrior)": [ -0.94, -0.03, -0.53, -0.82, -0.94, -0.03, -0.79, -1.31, -0.28, -1.12 ] } ] }
[]
SFSA_0200_000991
round165
{ "actions": [ { "adversary_0": 4, "agent_0": 2, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.02, 0.44, -0.39, 1.22, 0.32, 0.14, 0.55, 1.35 ], "agent_0(Elf Wizard)": [ -0.7, 1.08, -0.29, 0.3, -0.7, 1.08, -0.32, -0.14, 0.23, 1.21 ], "agent_1(Human Warrior)": [ -0.94, -0.12, -0.53, -0.91, -0.94, -0.12, -0.55, -1.35, -0.23, -1.21 ] }, "reward": [ { "adversary_0": -1.2832082036901449, "agent_0": 0.33929006431982256, "agent_1": 0.33929006431982256 } ], "state": [ { "adversary_0(Thief)": [ 0.12, 0.49, -0.29, 1.27, 0.4, 0.19, 0.65, 1.36 ], "agent_0(Elf Wizard)": [ -0.68, 1.08, -0.27, 0.3, -0.68, 1.08, -0.4, -0.19, 0.25, 1.17 ], "agent_1(Human Warrior)": [ -0.94, -0.08, -0.53, -0.87, -0.94, -0.08, -0.65, -1.36, -0.25, -1.17 ] } ] }
[]
SFSA_0200_000991
round166
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.06, 0.35, -0.47, 1.14, 0.3, 0.05, 0.47, 1.29 ], "agent_0(Elf Wizard)": [ -0.77, 1.08, -0.36, 0.3, -0.77, 1.08, -0.3, -0.05, 0.17, 1.23 ], "agent_1(Human Warrior)": [ -0.94, -0.15, -0.53, -0.94, -0.94, -0.15, -0.47, -1.29, -0.17, -1.23 ] }, "reward": [ { "adversary_0": -1.2272622376129174, "agent_0": 0.2792870587762435, "agent_1": 0.2792870587762435 } ], "state": [ { "adversary_0(Thief)": [ 0.02, 0.44, -0.39, 1.22, 0.32, 0.14, 0.55, 1.35 ], "agent_0(Elf Wizard)": [ -0.7, 1.08, -0.29, 0.3, -0.7, 1.08, -0.32, -0.14, 0.23, 1.21 ], "agent_1(Human Warrior)": [ -0.94, -0.12, -0.53, -0.91, -0.94, -0.12, -0.55, -1.35, -0.23, -1.21 ] } ] }
[]
SFSA_0200_000991
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.11, 0.23, -0.52, 1.02, 0.3, -0.06, 0.41, 1.19 ], "agent_0(Elf Wizard)": [ -0.82, 1.08, -0.41, 0.3, -0.82, 1.08, -0.3, 0.06, 0.12, 1.26 ], "agent_1(Human Warrior)": [ -0.94, -0.17, -0.53, -0.96, -0.94, -0.17, -0.41, -1.19, -0.12, -1.26 ] }, "reward": [ { "adversary_0": -1.1463844772332108, "agent_0": 0.19483218645156086, "agent_1": 0.19483218645156086 } ], "state": [ { "adversary_0(Thief)": [ -0.06, 0.35, -0.47, 1.14, 0.3, 0.05, 0.47, 1.29 ], "agent_0(Elf Wizard)": [ -0.77, 1.08, -0.36, 0.3, -0.77, 1.08, -0.3, -0.05, 0.17, 1.23 ], "agent_1(Human Warrior)": [ -0.94, -0.15, -0.53, -0.94, -0.94, -0.15, -0.47, -1.29, -0.17, -1.23 ] } ] }
[]
SFSA_0200_000991
round0
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.59, 1.07, -0.76, 1.74, 0.14, 1.46, -0.45, -0.02 ], "agent_0(Elf Wizard)": [ -0.91, 0.28, -0.74, -0.39, -0.91, 0.28, -0.14, -1.46, -0.6, -1.48 ], "agent_1(Human Warrior)": [ -0.31, 1.76, -0.14, 1.09, -0.31, 1.76, 0.45, 0.02, 0.6, 1.48 ] }, "reward": [ { "adversary_0": -1.899329271040386, "agent_0": 0.9516008780166278, "agent_1": 0.9516008780166278 } ], "state": [ { "adversary_0(Thief)": [ -0.59, 1.07, -0.76, 1.74, 0.14, 1.46, -0.45, -0.02 ], "agent_0(Elf Wizard)": [ -0.91, 0.28, -0.74, -0.39, -0.91, 0.28, -0.14, -1.46, -0.6, -1.48 ], "agent_1(Human Warrior)": [ -0.31, 1.76, -0.14, 1.09, -0.31, 1.76, 0.45, 0.02, 0.6, 1.48 ] } ] }
[]
SFSA_0200_000992
round194
{ "actions": [ { "adversary_0": 0, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.59, 1.02, -0.76, 1.69, 0.14, 1.41, -0.45, -0.07 ], "agent_0(Elf Wizard)": [ -0.91, 0.28, -0.74, -0.39, -0.91, 0.28, -0.14, -1.41, -0.6, -1.48 ], "agent_1(Human Warrior)": [ -0.31, 1.76, -0.14, 1.09, -0.31, 1.76, 0.45, 0.07, 0.6, 1.48 ] }, "reward": [ { "adversary_0": -1.853672634250709, "agent_0": 0.9059442412269509, "agent_1": 0.9059442412269509 } ], "state": [ { "adversary_0(Thief)": [ -0.59, 1.07, -0.76, 1.74, 0.14, 1.46, -0.45, -0.02 ], "agent_0(Elf Wizard)": [ -0.91, 0.28, -0.74, -0.39, -0.91, 0.28, -0.14, -1.46, -0.6, -1.48 ], "agent_1(Human Warrior)": [ -0.31, 1.76, -0.14, 1.09, -0.31, 1.76, 0.45, 0.02, 0.6, 1.48 ] } ] }
[]
SFSA_0200_000992
round195
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.59, 0.98, -0.76, 1.65, 0.14, 1.37, -0.45, -0.11 ], "agent_0(Elf Wizard)": [ -0.91, 0.28, -0.74, -0.39, -0.91, 0.28, -0.14, -1.37, -0.6, -1.48 ], "agent_1(Human Warrior)": [ -0.31, 1.76, -0.14, 1.09, -0.31, 1.76, 0.45, 0.11, 0.6, 1.48 ] }, "reward": [ { "adversary_0": -1.8195800068489245, "agent_0": 0.8718516138251664, "agent_1": 0.8718516138251664 } ], "state": [ { "adversary_0(Thief)": [ -0.59, 1.02, -0.76, 1.69, 0.14, 1.41, -0.45, -0.07 ], "agent_0(Elf Wizard)": [ -0.91, 0.28, -0.74, -0.39, -0.91, 0.28, -0.14, -1.41, -0.6, -1.48 ], "agent_1(Human Warrior)": [ -0.31, 1.76, -0.14, 1.09, -0.31, 1.76, 0.45, 0.07, 0.6, 1.48 ] } ] }
[]
SFSA_0200_000992
round199
{ "actions": [ { "adversary_0": 4, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ -0.59, 0.91, -0.76, 1.57, 0.14, 1.3, -0.45, -0.19 ], "agent_0(Elf Wizard)": [ -0.91, 0.28, -0.74, -0.39, -0.91, 0.28, -0.14, -1.3, -0.6, -1.48 ], "agent_1(Human Warrior)": [ -0.31, 1.76, -0.14, 1.09, -0.31, 1.76, 0.45, 0.19, 0.6, 1.48 ] }, "reward": [ { "adversary_0": -1.7490017250861327, "agent_0": 0.8012733320623746, "agent_1": 0.8012733320623746 } ], "state": [ { "adversary_0(Thief)": [ -0.59, 0.98, -0.76, 1.65, 0.14, 1.37, -0.45, -0.11 ], "agent_0(Elf Wizard)": [ -0.91, 0.28, -0.74, -0.39, -0.91, 0.28, -0.14, -1.37, -0.6, -1.48 ], "agent_1(Human Warrior)": [ -0.31, 1.76, -0.14, 1.09, -0.31, 1.76, 0.45, 0.11, 0.6, 1.48 ] } ] }
[]
SFSA_0200_000992
round0
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.82, 0.64, 1.15, -0.34, -0.18, -0.24, 0.8, -0.83 ], "agent_0(Elf Wizard)": [ 1.01, 0.87, 1.01, 0.87, 1.33, -0.1, 0.18, 0.24, 0.98, -0.6 ], "agent_1(Human Warrior)": [ 0.02, 1.47, 0.02, 1.47, 0.35, 0.5, -0.8, 0.83, -0.98, 0.6 ] }, "reward": [ { "adversary_0": -1.041859279804739, "agent_0": -0.29114580227647413, "agent_1": -0.29114580227647413 } ], "state": [ { "adversary_0(Thief)": [ 0.82, 0.64, 1.15, -0.34, -0.18, -0.24, 0.8, -0.83 ], "agent_0(Elf Wizard)": [ 1.01, 0.87, 1.01, 0.87, 1.33, -0.1, 0.18, 0.24, 0.98, -0.6 ], "agent_1(Human Warrior)": [ 0.02, 1.47, 0.02, 1.47, 0.35, 0.5, -0.8, 0.83, -0.98, 0.6 ] } ] }
[]
SFSA_0200_000993
round5
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 2 } ], "next_state": { "adversary_0(Thief)": [ 0.77, 0.64, 1.1, -0.34, -0.23, -0.24, 0.75, -0.83 ], "agent_0(Elf Wizard)": [ 1.01, 0.87, 1.01, 0.87, 1.33, -0.1, 0.23, 0.24, 0.98, -0.6 ], "agent_1(Human Warrior)": [ 0.02, 1.47, 0.02, 1.47, 0.35, 0.5, -0.75, 0.83, -0.98, 0.6 ] }, "reward": [ { "adversary_0": -1.0027896391854885, "agent_0": -0.3302154428957247, "agent_1": -0.3302154428957247 } ], "state": [ { "adversary_0(Thief)": [ 0.82, 0.64, 1.15, -0.34, -0.18, -0.24, 0.8, -0.83 ], "agent_0(Elf Wizard)": [ 1.01, 0.87, 1.01, 0.87, 1.33, -0.1, 0.18, 0.24, 0.98, -0.6 ], "agent_1(Human Warrior)": [ 0.02, 1.47, 0.02, 1.47, 0.35, 0.5, -0.8, 0.83, -0.98, 0.6 ] } ] }
[]
SFSA_0200_000993
round6
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.69, 0.64, 1.01, -0.34, -0.32, -0.24, 0.71, -0.83 ], "agent_0(Elf Wizard)": [ 1.01, 0.87, 1.01, 0.87, 1.33, -0.1, 0.32, 0.24, 1.03, -0.6 ], "agent_1(Human Warrior)": [ -0.03, 1.47, -0.03, 1.47, 0.3, 0.5, -0.71, 0.83, -1.03, 0.6 ] }, "reward": [ { "adversary_0": -0.9369214685111877, "agent_0": -0.3960836135700254, "agent_1": -0.3960836135700254 } ], "state": [ { "adversary_0(Thief)": [ 0.77, 0.64, 1.1, -0.34, -0.23, -0.24, 0.75, -0.83 ], "agent_0(Elf Wizard)": [ 1.01, 0.87, 1.01, 0.87, 1.33, -0.1, 0.23, 0.24, 0.98, -0.6 ], "agent_1(Human Warrior)": [ 0.02, 1.47, 0.02, 1.47, 0.35, 0.5, -0.75, 0.83, -0.98, 0.6 ] } ] }
[]
SFSA_0200_000993
round66
{ "actions": [ { "adversary_0": 2, "agent_0": 3, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.57, 0.64, 0.9, -0.34, -0.44, -0.24, 0.64, -0.83 ], "agent_0(Elf Wizard)": [ 1.01, 0.87, 1.01, 0.87, 1.33, -0.1, 0.44, 0.24, 1.07, -0.6 ], "agent_1(Human Warrior)": [ -0.07, 1.47, -0.07, 1.47, 0.26, 0.5, -0.64, 0.83, -1.07, 0.6 ] }, "reward": [ { "adversary_0": -0.855847855111656, "agent_0": -0.4771572269695572, "agent_1": -0.4771572269695572 } ], "state": [ { "adversary_0(Thief)": [ 0.69, 0.64, 1.01, -0.34, -0.32, -0.24, 0.71, -0.83 ], "agent_0(Elf Wizard)": [ 1.01, 0.87, 1.01, 0.87, 1.33, -0.1, 0.32, 0.24, 1.03, -0.6 ], "agent_1(Human Warrior)": [ -0.03, 1.47, -0.03, 1.47, 0.3, 0.5, -0.71, 0.83, -1.03, 0.6 ] } ] }
[]
SFSA_0200_000993
round67
{ "actions": [ { "adversary_0": 2, "agent_0": 0, "agent_1": 0 } ], "next_state": { "adversary_0(Thief)": [ 0.43, 0.64, 0.76, -0.34, -0.57, -0.29, 0.53, -0.83 ], "agent_0(Elf Wizard)": [ 1.01, 0.92, 1.01, 0.92, 1.33, -0.05, 0.57, 0.29, 1.1, -0.55 ], "agent_1(Human Warrior)": [ -0.09, 1.47, -0.09, 1.47, 0.23, 0.5, -0.53, 0.83, -1.1, 0.55 ] }, "reward": [ { "adversary_0": -0.77143600474608, "agent_0": -0.5948895632685436, "agent_1": -0.5948895632685436 } ], "state": [ { "adversary_0(Thief)": [ 0.57, 0.64, 0.9, -0.34, -0.44, -0.24, 0.64, -0.83 ], "agent_0(Elf Wizard)": [ 1.01, 0.87, 1.01, 0.87, 1.33, -0.1, 0.44, 0.24, 1.07, -0.6 ], "agent_1(Human Warrior)": [ -0.07, 1.47, -0.07, 1.47, 0.26, 0.5, -0.64, 0.83, -1.07, 0.6 ] } ] }
[]
SFSA_0200_000993