turn
stringclasses 200
values | details
dict | dialogue
sequencelengths 0
8
| dataset_name
stringlengths 16
16
|
---|---|---|---|
round185 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 3,
"agent_1": 0
}
],
"next_state": {
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],
"agent_0(Elf Wizard)": [
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0.91,
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1.35,
0.85,
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],
"agent_1(Human Warrior)": [
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1.61,
-0.58,
0.21,
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2.05,
1.2,
0.7,
0.35
]
},
"reward": [
{
"adversary_0": -1.8412963598549341,
"agent_0": 0.5363275411105843,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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0.91,
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1.35,
0.77,
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],
"agent_1(Human Warrior)": [
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1.59,
-0.56,
0.19,
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2.03,
1.15,
0.68,
0.38
]
}
]
} | [] | SFSA_0200_000983 |
round186 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
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],
"agent_0(Elf Wizard)": [
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0.91,
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1.35,
0.91,
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],
"agent_1(Human Warrior)": [
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0.23,
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},
"reward": [
{
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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0.91,
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0.85,
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],
"agent_1(Human Warrior)": [
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1.61,
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0.21,
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2.05,
1.2,
0.7,
0.35
]
}
]
} | [] | SFSA_0200_000983 |
round187 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
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"agent_1(Human Warrior)": [
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0.24,
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1.14,
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},
"reward": [
{
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}
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{
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"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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1.63,
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0.23,
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2.07,
1.19,
0.71,
0.28
]
}
]
} | [] | SFSA_0200_000983 |
round188 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
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],
"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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},
"reward": [
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}
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"state": [
{
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],
"agent_0(Elf Wizard)": [
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0.9,
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],
"agent_1(Human Warrior)": [
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1.64,
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0.24,
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1.14,
0.73,
0.23
]
}
]
} | [] | SFSA_0200_000983 |
round193 | {
"actions": [
{
"adversary_0": 1,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
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],
"agent_0(Elf Wizard)": [
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1.35,
0.76,
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],
"agent_1(Human Warrior)": [
1.74,
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1.74,
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0.34,
-0.57,
2.18,
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0.16
]
},
"reward": [
{
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}
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"state": [
{
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"agent_0(Elf Wizard)": [
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1.35,
0.85,
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],
"agent_1(Human Warrior)": [
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1.7,
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0.3,
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2.14,
1.04,
0.79,
0.19
]
}
]
} | [] | SFSA_0200_000983 |
round194 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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-1.41,
-1.3,
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],
"agent_0(Elf Wizard)": [
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0.91,
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-0.72,
1.3,
0.69,
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],
"agent_1(Human Warrior)": [
1.77,
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1.77,
-0.64,
0.38,
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2.17,
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0.14
]
},
"reward": [
{
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"agent_0": 0.3251117692563861,
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}
],
"state": [
{
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],
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1.35,
0.76,
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"agent_1(Human Warrior)": [
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1.74,
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0.92,
0.83,
0.16
]
}
]
} | [] | SFSA_0200_000983 |
round199 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.36,
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-1.27,
-0.59,
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],
"agent_0(Elf Wizard)": [
0.91,
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0.91,
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-0.49,
-0.7,
1.27,
0.59,
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],
"agent_1(Human Warrior)": [
1.8,
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1.8,
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0.4,
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2.15,
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},
"reward": [
{
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"agent_0": 0.2140151766563161,
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}
],
"state": [
{
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],
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],
"agent_1(Human Warrior)": [
1.77,
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0.86,
0.14
]
}
]
} | [] | SFSA_0200_000983 |
round0 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
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0.58,
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],
"agent_0(Elf Wizard)": [
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0.1,
-0.22,
0.02,
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0.85,
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1.72,
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],
"agent_1(Human Warrior)": [
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0.97,
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1.13,
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0.38,
-1.72,
1.19
]
},
"reward": [
{
"adversary_0": -0.9533246573931813,
"agent_0": 0.7115233559988714,
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}
],
"state": [
{
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0.81,
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],
"agent_0(Elf Wizard)": [
0.1,
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],
"agent_1(Human Warrior)": [
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1.13,
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0.38,
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1.19
]
}
]
} | [] | SFSA_0200_000984 |
round47 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 3,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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0.53,
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0.69,
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0.76,
0.87,
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],
"agent_0(Elf Wizard)": [
0.1,
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0.1,
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0.02,
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0.85,
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1.72,
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],
"agent_1(Human Warrior)": [
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0.97,
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1.13,
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0.43,
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1.19
]
},
"reward": [
{
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"agent_0": 0.6816940538535894,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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1.13,
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0.38,
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1.19
]
}
]
} | [] | SFSA_0200_000984 |
round48 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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],
"agent_0(Elf Wizard)": [
0.1,
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0.1,
-0.17,
0.02,
-0.01,
0.85,
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1.72,
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],
"agent_1(Human Warrior)": [
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0.97,
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0.97,
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1.13,
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0.52,
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1.14
]
},
"reward": [
{
"adversary_0": -0.8757297051676526,
"agent_0": 0.678617235745594,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
0.1,
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0.1,
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0.02,
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0.85,
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1.72,
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],
"agent_1(Human Warrior)": [
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0.97,
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1.13,
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0.43,
-1.72,
1.19
]
}
]
} | [] | SFSA_0200_000984 |
round62 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
"adversary_0(Thief)": [
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0.33,
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0.47,
0.87,
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],
"agent_0(Elf Wizard)": [
0.1,
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0.1,
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0.02,
0.02,
0.85,
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1.72,
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],
"agent_1(Human Warrior)": [
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1.1
]
},
"reward": [
{
"adversary_0": -0.82269298490997,
"agent_0": 0.657092055607257,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
0.1,
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0.1,
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],
"agent_1(Human Warrior)": [
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0.97,
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1.13,
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0.52,
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1.14
]
}
]
} | [] | SFSA_0200_000984 |
round63 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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0.19,
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0.3,
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],
"agent_0(Elf Wizard)": [
0.1,
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0.1,
-0.11,
0.02,
0.05,
0.85,
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1.72,
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],
"agent_1(Human Warrior)": [
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0.92,
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0.92,
-1.7,
1.08,
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0.72,
-1.72,
1.02
]
},
"reward": [
{
"adversary_0": -0.7776964777091993,
"agent_0": 0.6338315148130262,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
0.1,
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0.02,
0.02,
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],
"agent_1(Human Warrior)": [
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0.97,
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1.13,
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0.63,
-1.72,
1.1
]
}
]
} | [] | SFSA_0200_000984 |
round77 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 2,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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0.2,
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0.87,
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],
"agent_0(Elf Wizard)": [
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0.1,
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0.02,
0.07,
0.85,
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1.72,
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],
"agent_1(Human Warrior)": [
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0.88,
-1.62,
0.88,
-1.7,
1.04,
-0.87,
0.84,
-1.72,
0.96
]
},
"reward": [
{
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"agent_0": 0.6248577416639065,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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0.1,
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0.02,
0.05,
0.85,
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],
"agent_1(Human Warrior)": [
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0.92,
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1.08,
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0.72,
-1.72,
1.02
]
}
]
} | [] | SFSA_0200_000984 |
round78 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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0.04,
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0.87,
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],
"agent_0(Elf Wizard)": [
0.05,
-0.07,
0.05,
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0.09,
0.8,
0.05,
1.67,
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"agent_1(Human Warrior)": [
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0.85,
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1.01,
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0.97,
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0.92
]
},
"reward": [
{
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}
],
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{
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"agent_0(Elf Wizard)": [
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"agent_1(Human Warrior)": [
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0.84,
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0.96
]
}
]
} | [] | SFSA_0200_000984 |
round93 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 3,
"agent_1": 0
}
],
"next_state": {
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0.01,
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-0.07,
0.1,
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1.63,
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0.99,
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1.13,
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0.89
]
},
"reward": [
{
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}
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"state": [
{
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"agent_1(Human Warrior)": [
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1.01,
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0.97,
-1.67,
0.92
]
}
]
} | [] | SFSA_0200_000984 |
round94 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
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"agent_0(Elf Wizard)": [
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0,
-0.02,
0,
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0.16,
0.74,
0.48,
1.6,
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},
"reward": [
{
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}
],
"state": [
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"agent_0(Elf Wizard)": [
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"agent_1(Human Warrior)": [
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0.99,
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1.13,
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0.89
]
}
]
} | [] | SFSA_0200_000984 |
round97 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
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0.87,
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"agent_0(Elf Wizard)": [
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0.05,
-0.12,
0.2,
0.71,
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1.58,
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"agent_1(Human Warrior)": [
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0.8,
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0.76
]
},
"reward": [
{
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}
],
"state": [
{
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"agent_0(Elf Wizard)": [
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0,
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0,
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"agent_1(Human Warrior)": [
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1.29,
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0.81
]
}
]
} | [] | SFSA_0200_000984 |
round98 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
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"agent_0(Elf Wizard)": [
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0.08,
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-0.13,
0.24,
0.7,
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1.57,
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"agent_1(Human Warrior)": [
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1.59,
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0.71
]
},
"reward": [
{
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}
],
"state": [
{
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"agent_0(Elf Wizard)": [
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"agent_1(Human Warrior)": [
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1.46,
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0.76
]
}
]
} | [] | SFSA_0200_000984 |
round154 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
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"agent_0(Elf Wizard)": [
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0.1,
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0.1,
-0.14,
0.26,
0.69,
1.06,
1.56,
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"agent_1(Human Warrior)": [
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0.79,
-1.7,
0.95,
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1.74,
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0.68
]
},
"reward": [
{
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"agent_0": 1.090725856222296,
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}
],
"state": [
{
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"agent_0(Elf Wizard)": [
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0.08,
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0.24,
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0.88,
1.57,
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],
"agent_1(Human Warrior)": [
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0.79,
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0.95,
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1.59,
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0.71
]
}
]
} | [] | SFSA_0200_000984 |
round155 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
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"agent_0(Elf Wizard)": [
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0.12,
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0.12,
-0.15,
0.28,
0.68,
1.24,
1.5,
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"agent_1(Human Warrior)": [
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0.94,
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1.9,
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0.66
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},
"reward": [
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}
],
"state": [
{
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"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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0.79,
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0.95,
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1.74,
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0.68
]
}
]
} | [] | SFSA_0200_000984 |
round156 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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0.78,
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],
"agent_0(Elf Wizard)": [
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0.14,
-0.08,
0.14,
-0.16,
0.3,
0.67,
1.43,
1.45,
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],
"agent_1(Human Warrior)": [
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0.78,
-1.53,
0.78,
-1.61,
0.94,
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2.07,
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0.64
]
},
"reward": [
{
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"agent_0": 1.3362453595152322,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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1.24,
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],
"agent_1(Human Warrior)": [
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0.78,
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0.94,
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1.9,
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0.66
]
}
]
} | [] | SFSA_0200_000984 |
round199 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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0.75,
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],
"agent_0(Elf Wizard)": [
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0.15,
-0.09,
0.15,
-0.16,
0.31,
0.67,
1.52,
1.42,
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],
"agent_1(Human Warrior)": [
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0.78,
-1.51,
0.78,
-1.58,
0.93,
-0.75,
2.15,
-1.42,
0.63
]
},
"reward": [
{
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"agent_0": 1.3948663845093305,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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0.14,
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0.3,
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1.43,
1.45,
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],
"agent_1(Human Warrior)": [
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0.78,
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0.78,
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0.94,
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2.07,
-1.45,
0.64
]
}
]
} | [] | SFSA_0200_000984 |
round0 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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0.25,
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0.2,
0.27,
1.1,
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],
"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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0.57,
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0.61,
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0.57,
0.15,
0.36,
0.42,
1.46
]
},
"reward": [
{
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"agent_0": -0.160315773827584,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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0.61,
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0.57,
0.15,
0.36,
0.42,
1.46
]
}
]
} | [] | SFSA_0200_000985 |
round75 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 3,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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0.2,
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0.27,
1.05,
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],
"agent_0(Elf Wizard)": [
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-0.85,
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-0.89,
-0.27,
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-0.42,
-1.46
],
"agent_1(Human Warrior)": [
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0.57,
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0.61,
-0.27,
0.57,
0.15,
0.41,
0.42,
1.46
]
},
"reward": [
{
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"agent_0": -0.1799183271174583,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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0.61,
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0.57,
0.15,
0.36,
0.42,
1.46
]
}
]
} | [] | SFSA_0200_000985 |
round76 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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0.07,
0.27,
0.91,
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],
"agent_0(Elf Wizard)": [
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-1.14,
-0.8,
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-0.84,
-0.27,
-0.91,
-0.42,
-1.41
],
"agent_1(Human Warrior)": [
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0.57,
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0.61,
-0.27,
0.57,
0.15,
0.5,
0.42,
1.41
]
},
"reward": [
{
"adversary_0": -0.42379372692334355,
"agent_0": -0.20203461346881352,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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0.57,
0.15,
0.41,
0.42,
1.46
]
}
]
} | [] | SFSA_0200_000985 |
round127 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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0,
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0.27,
0.75,
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],
"agent_0(Elf Wizard)": [
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-0.27,
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-0.42,
-1.37
],
"agent_1(Human Warrior)": [
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-0.72,
0.61,
-0.27,
0.57,
0.15,
0.61,
0.42,
1.37
]
},
"reward": [
{
"adversary_0": -0.4215095238477834,
"agent_0": -0.20431881654437367,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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0.61,
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0.57,
0.15,
0.5,
0.42,
1.41
]
}
]
} | [] | SFSA_0200_000985 |
round128 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
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],
"agent_0(Elf Wizard)": [
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-1.34
],
"agent_1(Human Warrior)": [
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0.57,
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0.61,
-0.27,
0.57,
0.15,
0.7,
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1.34
]
},
"reward": [
{
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"state": [
{
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0,
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"agent_0(Elf Wizard)": [
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"agent_1(Human Warrior)": [
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0.15,
0.61,
0.42,
1.37
]
}
]
} | [] | SFSA_0200_000985 |
round136 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
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0.5,
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-0.75,
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-1.32
],
"agent_1(Human Warrior)": [
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0.15,
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1.32
]
},
"reward": [
{
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}
],
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{
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],
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],
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0.57,
0.15,
0.7,
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1.34
]
}
]
} | [] | SFSA_0200_000985 |
round137 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
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}
],
"next_state": {
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],
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-1.25
],
"agent_1(Human Warrior)": [
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1.25
]
},
"reward": [
{
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}
],
"state": [
{
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],
"agent_1(Human Warrior)": [
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0.57,
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0.82,
0.42,
1.32
]
}
]
} | [] | SFSA_0200_000985 |
round145 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 1,
"agent_1": 0
}
],
"next_state": {
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0.19,
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-1.2
],
"agent_1(Human Warrior)": [
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0.52,
-0.27,
0.48,
0.15,
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1.2
]
},
"reward": [
{
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"agent_0": 0.1349181674752854,
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}
],
"state": [
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],
"agent_1(Human Warrior)": [
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0.52,
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0.9,
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1.25
]
}
]
} | [] | SFSA_0200_000985 |
round146 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
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}
],
"next_state": {
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],
"agent_0(Elf Wizard)": [
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-1.09,
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-0.72,
-0.22,
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-1.17
],
"agent_1(Human Warrior)": [
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0.5,
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1.17
]
},
"reward": [
{
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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0.48,
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1.2
]
}
]
} | [] | SFSA_0200_000985 |
round199 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
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0.18,
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],
"agent_0(Elf Wizard)": [
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-1.05,
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-0.18,
0.17,
-0.33,
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],
"agent_1(Human Warrior)": [
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0.47,
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0.15,
1.31,
0.33,
1.14
]
},
"reward": [
{
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"agent_0": 0.46598616851011465,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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-1.17
],
"agent_1(Human Warrior)": [
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0.5,
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0.45,
0.15,
1.15,
0.37,
1.17
]
}
]
} | [] | SFSA_0200_000985 |
round0 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
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-0.21,
-0.07,
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],
"agent_0(Elf Wizard)": [
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0.34,
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0.21,
0.07,
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],
"agent_1(Human Warrior)": [
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1.07,
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0.99
]
},
"reward": [
{
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"agent_0": 0.21881232841006815,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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],
"agent_1(Human Warrior)": [
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0.68,
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0.02,
0.99
]
}
]
} | [] | SFSA_0200_000986 |
round12 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 2
}
],
"next_state": {
"adversary_0(Thief)": [
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-0.21,
-0.12,
-0.24,
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],
"agent_0(Elf Wizard)": [
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-0.08,
-0.76,
-0.08,
0.34,
-0.32,
0.21,
0.12,
-0.02,
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],
"agent_1(Human Warrior)": [
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0.91,
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0.91,
0.36,
0.68,
0.24,
1.12,
0.02,
0.99
]
},
"reward": [
{
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"agent_0": 0.22791282139381408,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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0.34,
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0.21,
0.07,
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],
"agent_1(Human Warrior)": [
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0.91,
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0.91,
0.36,
0.68,
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1.07,
0.02,
0.99
]
}
]
} | [] | SFSA_0200_000986 |
round13 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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0.13,
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-0.21,
-0.21,
-0.19,
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],
"agent_0(Elf Wizard)": [
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-0.08,
-0.76,
-0.08,
0.34,
-0.32,
0.21,
0.21,
0.03,
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],
"agent_1(Human Warrior)": [
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0.91,
-0.78,
0.91,
0.31,
0.68,
0.19,
1.2,
-0.03,
0.99
]
},
"reward": [
{
"adversary_0": -1.0120474088755251,
"agent_0": 0.24960219959050445,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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-0.08,
0.34,
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0.21,
0.12,
-0.02,
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],
"agent_1(Human Warrior)": [
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0.91,
0.36,
0.68,
0.24,
1.12,
0.02,
0.99
]
}
]
} | [] | SFSA_0200_000986 |
round128 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
"adversary_0(Thief)": [
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0.13,
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-0.21,
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-0.15,
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],
"agent_0(Elf Wizard)": [
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-0.08,
-0.76,
-0.08,
0.34,
-0.32,
0.21,
0.33,
0.06,
-0.99
],
"agent_1(Human Warrior)": [
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0.91,
-0.82,
0.91,
0.28,
0.68,
0.15,
1.32,
-0.06,
0.99
]
},
"reward": [
{
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"agent_0": 0.28880031686217733,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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-0.08,
0.34,
-0.32,
0.21,
0.21,
0.03,
-0.99
],
"agent_1(Human Warrior)": [
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0.91,
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0.91,
0.31,
0.68,
0.19,
1.2,
-0.03,
0.99
]
}
]
} | [] | SFSA_0200_000986 |
round129 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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0.13,
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-0.12,
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],
"agent_0(Elf Wizard)": [
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-0.08,
-0.76,
-0.08,
0.34,
-0.32,
0.21,
0.46,
0.09,
-0.94
],
"agent_1(Human Warrior)": [
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0.86,
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0.86,
0.25,
0.63,
0.12,
1.41,
-0.09,
0.94
]
},
"reward": [
{
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"agent_0": 0.34897239935093594,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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0.34,
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0.21,
0.33,
0.06,
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],
"agent_1(Human Warrior)": [
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0.91,
0.28,
0.68,
0.15,
1.32,
-0.06,
0.99
]
}
]
} | [] | SFSA_0200_000986 |
round137 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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0.13,
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-0.1,
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],
"agent_0(Elf Wizard)": [
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-0.08,
-0.76,
-0.08,
0.34,
-0.32,
0.21,
0.62,
0.11,
-0.91
],
"agent_1(Human Warrior)": [
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0.82,
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0.82,
0.23,
0.59,
0.1,
1.52,
-0.11,
0.91
]
},
"reward": [
{
"adversary_0": -1.1935502862797311,
"agent_0": 0.43110507699471046,
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}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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0.34,
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0.21,
0.46,
0.09,
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],
"agent_1(Human Warrior)": [
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0.86,
0.25,
0.63,
0.12,
1.41,
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0.94
]
}
]
} | [] | SFSA_0200_000986 |
round138 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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0.13,
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],
"agent_0(Elf Wizard)": [
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-0.76,
-0.08,
0.34,
-0.32,
0.21,
0.73,
0.13,
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],
"agent_1(Human Warrior)": [
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0.8,
-0.89,
0.8,
0.21,
0.56,
0.08,
1.61,
-0.13,
0.88
]
},
"reward": [
{
"adversary_0": -1.2637589335124182,
"agent_0": 0.5013137242273975,
"agent_1": 0.5013137242273975
}
],
"state": [
{
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],
"agent_0(Elf Wizard)": [
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0.34,
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0.21,
0.62,
0.11,
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],
"agent_1(Human Warrior)": [
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0.82,
0.23,
0.59,
0.1,
1.52,
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0.91
]
}
]
} | [] | SFSA_0200_000986 |
round159 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
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],
"agent_0(Elf Wizard)": [
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0.34,
-0.32,
0.21,
0.77,
0.14,
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],
"agent_1(Human Warrior)": [
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0.77,
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0.77,
0.2,
0.54,
0.07,
1.62,
-0.14,
0.86
]
},
"reward": [
{
"adversary_0": -1.2870340526474022,
"agent_0": 0.5245888433623815,
"agent_1": 0.5245888433623815
}
],
"state": [
{
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-0.73,
-0.08,
-1.61
],
"agent_0(Elf Wizard)": [
-0.76,
-0.08,
-0.76,
-0.08,
0.34,
-0.32,
0.21,
0.73,
0.13,
-0.88
],
"agent_1(Human Warrior)": [
-0.89,
0.8,
-0.89,
0.8,
0.21,
0.56,
0.08,
1.61,
-0.13,
0.88
]
}
]
} | [] | SFSA_0200_000986 |
round160 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.97,
-0.82,
0.13,
-1.06,
-0.21,
-0.74,
-0.06,
-1.53
],
"agent_0(Elf Wizard)": [
-0.76,
-0.08,
-0.76,
-0.08,
0.34,
-0.32,
0.21,
0.74,
0.15,
-0.79
],
"agent_1(Human Warrior)": [
-0.91,
0.71,
-0.91,
0.71,
0.19,
0.47,
0.06,
1.53,
-0.15,
0.79
]
},
"reward": [
{
"adversary_0": -1.271919678072848,
"agent_0": 0.5094744687878272,
"agent_1": 0.5094744687878272
}
],
"state": [
{
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0.13,
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-0.21,
-0.77,
-0.07,
-1.62
],
"agent_0(Elf Wizard)": [
-0.76,
-0.08,
-0.76,
-0.08,
0.34,
-0.32,
0.21,
0.77,
0.14,
-0.86
],
"agent_1(Human Warrior)": [
-0.9,
0.77,
-0.9,
0.77,
0.2,
0.54,
0.07,
1.62,
-0.14,
0.86
]
}
]
} | [] | SFSA_0200_000986 |
round174 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 4,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.97,
-0.76,
0.13,
-0.99,
-0.21,
-0.67,
-0.06,
-1.42
],
"agent_0(Elf Wizard)": [
-0.76,
-0.08,
-0.76,
-0.08,
0.34,
-0.32,
0.21,
0.67,
0.16,
-0.74
],
"agent_1(Human Warrior)": [
-0.91,
0.66,
-0.91,
0.66,
0.18,
0.42,
0.06,
1.42,
-0.16,
0.74
]
},
"reward": [
{
"adversary_0": -1.2293593047409195,
"agent_0": 0.4669140954558988,
"agent_1": 0.4669140954558988
}
],
"state": [
{
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0.13,
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-0.21,
-0.74,
-0.06,
-1.53
],
"agent_0(Elf Wizard)": [
-0.76,
-0.08,
-0.76,
-0.08,
0.34,
-0.32,
0.21,
0.74,
0.15,
-0.79
],
"agent_1(Human Warrior)": [
-0.91,
0.71,
-0.91,
0.71,
0.19,
0.47,
0.06,
1.53,
-0.15,
0.79
]
}
]
} | [] | SFSA_0200_000986 |
round175 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.97,
-0.66,
0.13,
-0.89,
-0.21,
-0.52,
-0.05,
-1.28
],
"agent_0(Elf Wizard)": [
-0.76,
-0.13,
-0.76,
-0.13,
0.34,
-0.37,
0.21,
0.52,
0.16,
-0.75
],
"agent_1(Human Warrior)": [
-0.92,
0.62,
-0.92,
0.62,
0.18,
0.39,
0.05,
1.28,
-0.16,
0.75
]
},
"reward": [
{
"adversary_0": -1.1701877479738811,
"agent_0": 0.4007714427224579,
"agent_1": 0.4007714427224579
}
],
"state": [
{
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0.13,
-0.99,
-0.21,
-0.67,
-0.06,
-1.42
],
"agent_0(Elf Wizard)": [
-0.76,
-0.08,
-0.76,
-0.08,
0.34,
-0.32,
0.21,
0.67,
0.16,
-0.74
],
"agent_1(Human Warrior)": [
-0.91,
0.66,
-0.91,
0.66,
0.18,
0.42,
0.06,
1.42,
-0.16,
0.74
]
}
]
} | [] | SFSA_0200_000986 |
round176 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.97,
-0.53,
0.13,
-0.77,
-0.21,
-0.36,
-0.05,
-1.12
],
"agent_0(Elf Wizard)": [
-0.76,
-0.17,
-0.76,
-0.17,
0.34,
-0.4,
0.21,
0.36,
0.16,
-0.76
],
"agent_1(Human Warrior)": [
-0.92,
0.59,
-0.92,
0.59,
0.17,
0.36,
0.05,
1.12,
-0.16,
0.76
]
},
"reward": [
{
"adversary_0": -1.1047863439646963,
"agent_0": 0.32806775528179666,
"agent_1": 0.32806775528179666
}
],
"state": [
{
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0.13,
-0.89,
-0.21,
-0.52,
-0.05,
-1.28
],
"agent_0(Elf Wizard)": [
-0.76,
-0.13,
-0.76,
-0.13,
0.34,
-0.37,
0.21,
0.52,
0.16,
-0.75
],
"agent_1(Human Warrior)": [
-0.92,
0.62,
-0.92,
0.62,
0.18,
0.39,
0.05,
1.28,
-0.16,
0.75
]
}
]
} | [] | SFSA_0200_000986 |
round191 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
-0.97,
-0.49,
0.13,
-0.72,
-0.21,
-0.29,
-0.04,
-1.06
],
"agent_0(Elf Wizard)": [
-0.76,
-0.2,
-0.76,
-0.2,
0.34,
-0.43,
0.21,
0.29,
0.17,
-0.77
],
"agent_1(Human Warrior)": [
-0.93,
0.57,
-0.93,
0.57,
0.17,
0.34,
0.04,
1.06,
-0.17,
0.77
]
},
"reward": [
{
"adversary_0": -1.0843221891069055,
"agent_0": 0.3009926252931434,
"agent_1": 0.3009926252931434
}
],
"state": [
{
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-0.97,
-0.53,
0.13,
-0.77,
-0.21,
-0.36,
-0.05,
-1.12
],
"agent_0(Elf Wizard)": [
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-0.17,
-0.76,
-0.17,
0.34,
-0.4,
0.21,
0.36,
0.16,
-0.76
],
"agent_1(Human Warrior)": [
-0.92,
0.59,
-0.92,
0.59,
0.17,
0.36,
0.05,
1.12,
-0.16,
0.76
]
}
]
} | [] | SFSA_0200_000986 |
round192 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.97,
-0.5,
0.13,
-0.74,
-0.21,
-0.29,
-0.09,
-1.06
],
"agent_0(Elf Wizard)": [
-0.76,
-0.22,
-0.76,
-0.22,
0.34,
-0.45,
0.21,
0.29,
0.12,
-0.78
],
"agent_1(Human Warrior)": [
-0.88,
0.56,
-0.88,
0.56,
0.22,
0.32,
0.09,
1.06,
-0.12,
0.78
]
},
"reward": [
{
"adversary_0": -1.0920412830093218,
"agent_0": 0.30313159666569556,
"agent_1": 0.30313159666569556
}
],
"state": [
{
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-0.97,
-0.49,
0.13,
-0.72,
-0.21,
-0.29,
-0.04,
-1.06
],
"agent_0(Elf Wizard)": [
-0.76,
-0.2,
-0.76,
-0.2,
0.34,
-0.43,
0.21,
0.29,
0.17,
-0.77
],
"agent_1(Human Warrior)": [
-0.93,
0.57,
-0.93,
0.57,
0.17,
0.34,
0.04,
1.06,
-0.17,
0.77
]
}
]
} | [] | SFSA_0200_000986 |
round198 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
"adversary_0(Thief)": [
-0.97,
-0.57,
0.13,
-0.8,
-0.21,
-0.33,
-0.13,
-1.11
],
"agent_0(Elf Wizard)": [
-0.76,
-0.23,
-0.76,
-0.23,
0.34,
-0.47,
0.21,
0.33,
0.08,
-0.78
],
"agent_1(Human Warrior)": [
-0.84,
0.55,
-0.84,
0.55,
0.26,
0.31,
0.13,
1.11,
-0.08,
0.78
]
},
"reward": [
{
"adversary_0": -1.1223442455309258,
"agent_0": 0.32890713336777644,
"agent_1": 0.32890713336777644
}
],
"state": [
{
"adversary_0(Thief)": [
-0.97,
-0.5,
0.13,
-0.74,
-0.21,
-0.29,
-0.09,
-1.06
],
"agent_0(Elf Wizard)": [
-0.76,
-0.22,
-0.76,
-0.22,
0.34,
-0.45,
0.21,
0.29,
0.12,
-0.78
],
"agent_1(Human Warrior)": [
-0.88,
0.56,
-0.88,
0.56,
0.22,
0.32,
0.09,
1.06,
-0.12,
0.78
]
}
]
} | [] | SFSA_0200_000986 |
round199 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.97,
-0.66,
0.13,
-0.9,
-0.21,
-0.42,
-0.15,
-1.15
],
"agent_0(Elf Wizard)": [
-0.76,
-0.25,
-0.76,
-0.25,
0.34,
-0.48,
0.21,
0.42,
0.06,
-0.73
],
"agent_1(Human Warrior)": [
-0.81,
0.49,
-0.81,
0.49,
0.28,
0.25,
0.15,
1.15,
-0.06,
0.73
]
},
"reward": [
{
"adversary_0": -1.1742984556126632,
"agent_0": 0.37727655204067256,
"agent_1": 0.37727655204067256
}
],
"state": [
{
"adversary_0(Thief)": [
-0.97,
-0.57,
0.13,
-0.8,
-0.21,
-0.33,
-0.13,
-1.11
],
"agent_0(Elf Wizard)": [
-0.76,
-0.23,
-0.76,
-0.23,
0.34,
-0.47,
0.21,
0.33,
0.08,
-0.78
],
"agent_1(Human Warrior)": [
-0.84,
0.55,
-0.84,
0.55,
0.26,
0.31,
0.13,
1.11,
-0.08,
0.78
]
}
]
} | [] | SFSA_0200_000986 |
round0 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.4,
0.67,
0.85,
1.03,
1.02,
1.16,
0.81,
1.02
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-1.02,
-1.16,
-0.21,
-0.14
],
"agent_1(Human Warrior)": [
0.05,
0.01,
-1.2,
-0.34,
0.05,
0.01,
-0.81,
-1.02,
0.21,
0.14
]
},
"reward": [
{
"adversary_0": -1.3340408227891183,
"agent_0": 1.2871040674962075,
"agent_1": 1.2871040674962075
}
],
"state": [
{
"adversary_0(Thief)": [
-0.4,
0.67,
0.85,
1.03,
1.02,
1.16,
0.81,
1.02
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-1.02,
-1.16,
-0.21,
-0.14
],
"agent_1(Human Warrior)": [
0.05,
0.01,
-1.2,
-0.34,
0.05,
0.01,
-0.81,
-1.02,
0.21,
0.14
]
}
]
} | [] | SFSA_0200_000987 |
round5 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
-0.45,
0.67,
0.8,
1.03,
0.97,
1.16,
0.76,
1.02
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.97,
-1.16,
-0.21,
-0.14
],
"agent_1(Human Warrior)": [
0.05,
0.01,
-1.2,
-0.34,
0.05,
0.01,
-0.76,
-1.02,
0.21,
0.14
]
},
"reward": [
{
"adversary_0": -1.3026290425029454,
"agent_0": 1.2556922872100347,
"agent_1": 1.2556922872100347
}
],
"state": [
{
"adversary_0(Thief)": [
-0.4,
0.67,
0.85,
1.03,
1.02,
1.16,
0.81,
1.02
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-1.02,
-1.16,
-0.21,
-0.14
],
"agent_1(Human Warrior)": [
0.05,
0.01,
-1.2,
-0.34,
0.05,
0.01,
-0.81,
-1.02,
0.21,
0.14
]
}
]
} | [] | SFSA_0200_000987 |
round6 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.53,
0.67,
0.72,
1.03,
0.88,
1.16,
0.62,
1.02
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.88,
-1.16,
-0.26,
-0.14
],
"agent_1(Human Warrior)": [
0.1,
0.01,
-1.15,
-0.34,
0.1,
0.01,
-0.62,
-1.02,
0.26,
0.14
]
},
"reward": [
{
"adversary_0": -1.2505735911991014,
"agent_0": 1.1539564187949185,
"agent_1": 1.1539564187949185
}
],
"state": [
{
"adversary_0(Thief)": [
-0.45,
0.67,
0.8,
1.03,
0.97,
1.16,
0.76,
1.02
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.97,
-1.16,
-0.21,
-0.14
],
"agent_1(Human Warrior)": [
0.05,
0.01,
-1.2,
-0.34,
0.05,
0.01,
-0.76,
-1.02,
0.21,
0.14
]
}
]
} | [] | SFSA_0200_000987 |
round22 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 3
}
],
"next_state": {
"adversary_0(Thief)": [
-0.6,
0.62,
0.65,
0.98,
0.81,
1.11,
0.52,
0.97
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.81,
-1.11,
-0.3,
-0.14
],
"agent_1(Human Warrior)": [
0.13,
0.01,
-1.12,
-0.34,
0.13,
0.01,
-0.52,
-0.97,
0.3,
0.14
]
},
"reward": [
{
"adversary_0": -1.1722845144331,
"agent_0": 1.0382509654319474,
"agent_1": 1.0382509654319474
}
],
"state": [
{
"adversary_0(Thief)": [
-0.53,
0.67,
0.72,
1.03,
0.88,
1.16,
0.62,
1.02
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.88,
-1.16,
-0.26,
-0.14
],
"agent_1(Human Warrior)": [
0.1,
0.01,
-1.15,
-0.34,
0.1,
0.01,
-0.62,
-1.02,
0.26,
0.14
]
}
]
} | [] | SFSA_0200_000987 |
round23 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.65,
0.54,
0.6,
0.89,
0.76,
1.02,
0.44,
0.83
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.76,
-1.02,
-0.32,
-0.19
],
"agent_1(Human Warrior)": [
0.16,
0.06,
-1.09,
-0.29,
0.16,
0.06,
-0.44,
-0.83,
0.32,
0.19
]
},
"reward": [
{
"adversary_0": -1.072203870356244,
"agent_0": 0.900323729947061,
"agent_1": 0.900323729947061
}
],
"state": [
{
"adversary_0(Thief)": [
-0.6,
0.62,
0.65,
0.98,
0.81,
1.11,
0.52,
0.97
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.81,
-1.11,
-0.3,
-0.14
],
"agent_1(Human Warrior)": [
0.13,
0.01,
-1.12,
-0.34,
0.13,
0.01,
-0.52,
-0.97,
0.3,
0.14
]
}
]
} | [] | SFSA_0200_000987 |
round91 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.69,
0.42,
0.56,
0.77,
0.73,
0.91,
0.38,
0.68
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.73,
-0.91,
-0.35,
-0.23
],
"agent_1(Human Warrior)": [
0.18,
0.1,
-1.07,
-0.26,
0.18,
0.1,
-0.38,
-0.68,
0.35,
0.23
]
},
"reward": [
{
"adversary_0": -0.9563673622368939,
"agent_0": 0.7501015544019063,
"agent_1": 0.7501015544019063
}
],
"state": [
{
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-0.65,
0.54,
0.6,
0.89,
0.76,
1.02,
0.44,
0.83
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.76,
-1.02,
-0.32,
-0.19
],
"agent_1(Human Warrior)": [
0.16,
0.06,
-1.09,
-0.29,
0.16,
0.06,
-0.44,
-0.83,
0.32,
0.19
]
}
]
} | [] | SFSA_0200_000987 |
round92 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.71,
0.33,
0.54,
0.69,
0.7,
0.82,
0.34,
0.56
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.7,
-0.82,
-0.36,
-0.26
],
"agent_1(Human Warrior)": [
0.2,
0.12,
-1.05,
-0.23,
0.2,
0.12,
-0.34,
-0.56,
0.36,
0.26
]
},
"reward": [
{
"adversary_0": -0.8704809291963317,
"agent_0": 0.6598244518464963,
"agent_1": 0.6598244518464963
}
],
"state": [
{
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-0.69,
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0.56,
0.77,
0.73,
0.91,
0.38,
0.68
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
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-0.13,
-0.73,
-0.91,
-0.35,
-0.23
],
"agent_1(Human Warrior)": [
0.18,
0.1,
-1.07,
-0.26,
0.18,
0.1,
-0.38,
-0.68,
0.35,
0.23
]
}
]
} | [] | SFSA_0200_000987 |
round144 | {
"actions": [
{
"adversary_0": 1,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.73,
0.22,
0.52,
0.57,
0.68,
0.7,
0.3,
0.43
],
"agent_0(Elf Wizard)": [
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-1.41,
-0.49,
-0.16,
-0.13,
-0.68,
-0.7,
-0.37,
-0.28
],
"agent_1(Human Warrior)": [
0.21,
0.14,
-1.04,
-0.21,
0.21,
0.14,
-0.3,
-0.43,
0.37,
0.28
]
},
"reward": [
{
"adversary_0": -0.7690086828218976,
"agent_0": 0.5583522054720622,
"agent_1": 0.5583522054720622
}
],
"state": [
{
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0.33,
0.54,
0.69,
0.7,
0.82,
0.34,
0.56
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
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-0.13,
-0.7,
-0.82,
-0.36,
-0.26
],
"agent_1(Human Warrior)": [
0.2,
0.12,
-1.05,
-0.23,
0.2,
0.12,
-0.34,
-0.56,
0.36,
0.26
]
}
]
} | [] | SFSA_0200_000987 |
round145 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.7,
0.13,
0.55,
0.48,
0.71,
0.62,
0.33,
0.32
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.71,
-0.62,
-0.38,
-0.29
],
"agent_1(Human Warrior)": [
0.22,
0.16,
-1.03,
-0.19,
0.22,
0.16,
-0.33,
-0.32,
0.38,
0.29
]
},
"reward": [
{
"adversary_0": -0.7328248465577623,
"agent_0": 0.5221683692079269,
"agent_1": 0.5221683692079269
}
],
"state": [
{
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0.52,
0.57,
0.68,
0.7,
0.3,
0.43
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.68,
-0.7,
-0.37,
-0.28
],
"agent_1(Human Warrior)": [
0.21,
0.14,
-1.04,
-0.21,
0.21,
0.14,
-0.3,
-0.43,
0.37,
0.28
]
}
]
} | [] | SFSA_0200_000987 |
round147 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
"adversary_0(Thief)": [
-0.67,
0.02,
0.58,
0.37,
0.74,
0.5,
0.35,
0.2
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.74,
-0.5,
-0.39,
-0.31
],
"agent_1(Human Warrior)": [
0.23,
0.17,
-1.02,
-0.18,
0.23,
0.17,
-0.35,
-0.2,
0.39,
0.31
]
},
"reward": [
{
"adversary_0": -0.6842059383504574,
"agent_0": 0.473549461000622,
"agent_1": 0.473549461000622
}
],
"state": [
{
"adversary_0(Thief)": [
-0.7,
0.13,
0.55,
0.48,
0.71,
0.62,
0.33,
0.32
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
-1.41,
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-0.13,
-0.71,
-0.62,
-0.38,
-0.29
],
"agent_1(Human Warrior)": [
0.22,
0.16,
-1.03,
-0.19,
0.22,
0.16,
-0.33,
-0.32,
0.38,
0.29
]
}
]
} | [] | SFSA_0200_000987 |
round148 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.65,
-0.12,
0.6,
0.23,
0.76,
0.37,
0.36,
0.1
],
"agent_0(Elf Wizard)": [
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-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.76,
-0.37,
-0.39,
-0.26
],
"agent_1(Human Warrior)": [
0.23,
0.13,
-1.02,
-0.22,
0.23,
0.13,
-0.36,
-0.1,
0.39,
0.26
]
},
"reward": [
{
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"agent_0": 0.4286802417293222,
"agent_1": 0.4286802417293222
}
],
"state": [
{
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0.58,
0.37,
0.74,
0.5,
0.35,
0.2
],
"agent_0(Elf Wizard)": [
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-0.16,
-0.13,
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-0.39,
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],
"agent_1(Human Warrior)": [
0.23,
0.17,
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-0.18,
0.23,
0.17,
-0.35,
-0.2,
0.39,
0.31
]
}
]
} | [] | SFSA_0200_000987 |
round199 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.64,
-0.27,
0.61,
0.08,
0.77,
0.22,
0.37,
-0.02
],
"agent_0(Elf Wizard)": [
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-0.13,
-1.41,
-0.49,
-0.16,
-0.13,
-0.77,
-0.22,
-0.4,
-0.23
],
"agent_1(Human Warrior)": [
0.24,
0.1,
-1.01,
-0.25,
0.24,
0.1,
-0.37,
0.02,
0.4,
0.23
]
},
"reward": [
{
"adversary_0": -0.6150878532619918,
"agent_0": 0.4044313759121564,
"agent_1": 0.4044313759121564
}
],
"state": [
{
"adversary_0(Thief)": [
-0.65,
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0.6,
0.23,
0.76,
0.37,
0.36,
0.1
],
"agent_0(Elf Wizard)": [
-0.16,
-0.13,
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-0.16,
-0.13,
-0.76,
-0.37,
-0.39,
-0.26
],
"agent_1(Human Warrior)": [
0.23,
0.13,
-1.02,
-0.22,
0.23,
0.13,
-0.36,
-0.1,
0.39,
0.26
]
}
]
} | [] | SFSA_0200_000987 |
round0 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
1.48,
0.9,
0.26,
1.18,
-0.12,
0.04,
0.54,
1.32
],
"agent_0(Elf Wizard)": [
0.37,
1.13,
1.59,
0.85,
0.37,
1.13,
0.12,
-0.04,
0.66,
1.28
],
"agent_1(Human Warrior)": [
-0.29,
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0.94,
-0.42,
-0.29,
-0.15,
-0.54,
-1.32,
-0.66,
-1.28
]
},
"reward": [
{
"adversary_0": -1.203777751793841,
"agent_0": 0.8836849659719395,
"agent_1": 0.8836849659719395
}
],
"state": [
{
"adversary_0(Thief)": [
1.48,
0.9,
0.26,
1.18,
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0.04,
0.54,
1.32
],
"agent_0(Elf Wizard)": [
0.37,
1.13,
1.59,
0.85,
0.37,
1.13,
0.12,
-0.04,
0.66,
1.28
],
"agent_1(Human Warrior)": [
-0.29,
-0.15,
0.94,
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-0.29,
-0.15,
-0.54,
-1.32,
-0.66,
-1.28
]
}
]
} | [] | SFSA_0200_000988 |
round31 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
1.43,
0.9,
0.21,
1.18,
-0.17,
0.04,
0.49,
1.32
],
"agent_0(Elf Wizard)": [
0.37,
1.13,
1.59,
0.85,
0.37,
1.13,
0.17,
-0.04,
0.66,
1.28
],
"agent_1(Human Warrior)": [
-0.29,
-0.15,
0.94,
-0.42,
-0.29,
-0.15,
-0.49,
-1.32,
-0.66,
-1.28
]
},
"reward": [
{
"adversary_0": -1.1941835839457635,
"agent_0": 0.8740907981238619,
"agent_1": 0.8740907981238619
}
],
"state": [
{
"adversary_0(Thief)": [
1.48,
0.9,
0.26,
1.18,
-0.12,
0.04,
0.54,
1.32
],
"agent_0(Elf Wizard)": [
0.37,
1.13,
1.59,
0.85,
0.37,
1.13,
0.12,
-0.04,
0.66,
1.28
],
"agent_1(Human Warrior)": [
-0.29,
-0.15,
0.94,
-0.42,
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-0.15,
-0.54,
-1.32,
-0.66,
-1.28
]
}
]
} | [] | SFSA_0200_000988 |
round32 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
1.39,
0.95,
0.17,
1.23,
-0.21,
0.09,
0.45,
1.37
],
"agent_0(Elf Wizard)": [
0.37,
1.13,
1.59,
0.85,
0.37,
1.13,
0.21,
-0.09,
0.66,
1.28
],
"agent_1(Human Warrior)": [
-0.29,
-0.15,
0.94,
-0.42,
-0.29,
-0.15,
-0.45,
-1.37,
-0.66,
-1.28
]
},
"reward": [
{
"adversary_0": -1.2378389866176942,
"agent_0": 0.9177462007957926,
"agent_1": 0.9177462007957926
}
],
"state": [
{
"adversary_0(Thief)": [
1.43,
0.9,
0.21,
1.18,
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0.04,
0.49,
1.32
],
"agent_0(Elf Wizard)": [
0.37,
1.13,
1.59,
0.85,
0.37,
1.13,
0.17,
-0.04,
0.66,
1.28
],
"agent_1(Human Warrior)": [
-0.29,
-0.15,
0.94,
-0.42,
-0.29,
-0.15,
-0.49,
-1.32,
-0.66,
-1.28
]
}
]
} | [] | SFSA_0200_000988 |
round76 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 3,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
1.31,
0.98,
0.09,
1.26,
-0.28,
0.13,
0.37,
1.41
],
"agent_0(Elf Wizard)": [
0.37,
1.13,
1.59,
0.85,
0.37,
1.13,
0.28,
-0.13,
0.66,
1.28
],
"agent_1(Human Warrior)": [
-0.29,
-0.15,
0.94,
-0.42,
-0.29,
-0.15,
-0.37,
-1.41,
-0.66,
-1.28
]
},
"reward": [
{
"adversary_0": -1.2671055835392377,
"agent_0": 0.9470127977173362,
"agent_1": 0.9470127977173362
}
],
"state": [
{
"adversary_0(Thief)": [
1.39,
0.95,
0.17,
1.23,
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0.09,
0.45,
1.37
],
"agent_0(Elf Wizard)": [
0.37,
1.13,
1.59,
0.85,
0.37,
1.13,
0.21,
-0.09,
0.66,
1.28
],
"agent_1(Human Warrior)": [
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-0.15,
0.94,
-0.42,
-0.29,
-0.15,
-0.45,
-1.37,
-0.66,
-1.28
]
}
]
} | [] | SFSA_0200_000988 |
round77 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
1.2,
1.01,
-0.02,
1.29,
-0.39,
0.11,
0.27,
1.44
],
"agent_0(Elf Wizard)": [
0.37,
1.18,
1.59,
0.9,
0.37,
1.18,
0.39,
-0.11,
0.66,
1.33
],
"agent_1(Human Warrior)": [
-0.29,
-0.15,
0.94,
-0.42,
-0.29,
-0.15,
-0.27,
-1.44,
-0.66,
-1.33
]
},
"reward": [
{
"adversary_0": -1.292212041793077,
"agent_0": 0.9721192559711753,
"agent_1": 0.9721192559711753
}
],
"state": [
{
"adversary_0(Thief)": [
1.31,
0.98,
0.09,
1.26,
-0.28,
0.13,
0.37,
1.41
],
"agent_0(Elf Wizard)": [
0.37,
1.13,
1.59,
0.85,
0.37,
1.13,
0.28,
-0.13,
0.66,
1.28
],
"agent_1(Human Warrior)": [
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-0.15,
0.94,
-0.42,
-0.29,
-0.15,
-0.37,
-1.41,
-0.66,
-1.28
]
}
]
} | [] | SFSA_0200_000988 |
round85 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 2,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
1.07,
1.03,
-0.15,
1.31,
-0.52,
0.09,
0.13,
1.46
],
"agent_0(Elf Wizard)": [
0.37,
1.22,
1.59,
0.94,
0.37,
1.22,
0.52,
-0.09,
0.66,
1.36
],
"agent_1(Human Warrior)": [
-0.29,
-0.15,
0.94,
-0.42,
-0.29,
-0.15,
-0.13,
-1.46,
-0.66,
-1.36
]
},
"reward": [
{
"adversary_0": -1.3217713392777586,
"agent_0": 1.001678553455857,
"agent_1": 1.001678553455857
}
],
"state": [
{
"adversary_0(Thief)": [
1.2,
1.01,
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1.29,
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0.11,
0.27,
1.44
],
"agent_0(Elf Wizard)": [
0.37,
1.18,
1.59,
0.9,
0.37,
1.18,
0.39,
-0.11,
0.66,
1.33
],
"agent_1(Human Warrior)": [
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-0.15,
0.94,
-0.42,
-0.29,
-0.15,
-0.27,
-1.44,
-0.66,
-1.33
]
}
]
} | [] | SFSA_0200_000988 |
round86 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.92,
1.05,
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1.33,
-0.62,
0.08,
-0.01,
1.47
],
"agent_0(Elf Wizard)": [
0.32,
1.25,
1.54,
0.97,
0.32,
1.25,
0.62,
-0.08,
0.61,
1.39
],
"agent_1(Human Warrior)": [
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-0.15,
0.94,
-0.42,
-0.29,
-0.15,
0.01,
-1.47,
-0.61,
-1.39
]
},
"reward": [
{
"adversary_0": -1.3622443486300322,
"agent_0": 1.0421515628081306,
"agent_1": 1.0421515628081306
}
],
"state": [
{
"adversary_0(Thief)": [
1.07,
1.03,
-0.15,
1.31,
-0.52,
0.09,
0.13,
1.46
],
"agent_0(Elf Wizard)": [
0.37,
1.22,
1.59,
0.94,
0.37,
1.22,
0.52,
-0.09,
0.66,
1.36
],
"agent_1(Human Warrior)": [
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0.94,
-0.42,
-0.29,
-0.15,
-0.13,
-1.46,
-0.66,
-1.36
]
}
]
} | [] | SFSA_0200_000988 |
round87 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.76,
1.06,
-0.46,
1.34,
-0.75,
0.07,
-0.18,
1.49
],
"agent_0(Elf Wizard)": [
0.29,
1.27,
1.51,
0.99,
0.29,
1.27,
0.75,
-0.07,
0.57,
1.41
],
"agent_1(Human Warrior)": [
-0.29,
-0.15,
0.94,
-0.42,
-0.29,
-0.15,
0.18,
-1.49,
-0.57,
-1.41
]
},
"reward": [
{
"adversary_0": -1.4177620711581902,
"agent_0": 1.0976692853362886,
"agent_1": 1.0976692853362886
}
],
"state": [
{
"adversary_0(Thief)": [
0.92,
1.05,
-0.3,
1.33,
-0.62,
0.08,
-0.01,
1.47
],
"agent_0(Elf Wizard)": [
0.32,
1.25,
1.54,
0.97,
0.32,
1.25,
0.62,
-0.08,
0.61,
1.39
],
"agent_1(Human Warrior)": [
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-0.15,
0.94,
-0.42,
-0.29,
-0.15,
0.01,
-1.47,
-0.61,
-1.39
]
}
]
} | [] | SFSA_0200_000988 |
round100 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 3
}
],
"next_state": {
"adversary_0(Thief)": [
0.64,
1.02,
-0.58,
1.3,
-0.84,
0.02,
-0.3,
1.44
],
"agent_0(Elf Wizard)": [
0.26,
1.28,
1.48,
1,
0.26,
1.28,
0.84,
-0.02,
0.54,
1.43
],
"agent_1(Human Warrior)": [
-0.29,
-0.15,
0.94,
-0.42,
-0.29,
-0.15,
0.3,
-1.44,
-0.54,
-1.43
]
},
"reward": [
{
"adversary_0": -1.423980557255701,
"agent_0": 1.1038877714337993,
"agent_1": 1.1038877714337993
}
],
"state": [
{
"adversary_0(Thief)": [
0.76,
1.06,
-0.46,
1.34,
-0.75,
0.07,
-0.18,
1.49
],
"agent_0(Elf Wizard)": [
0.29,
1.27,
1.51,
0.99,
0.29,
1.27,
0.75,
-0.07,
0.57,
1.41
],
"agent_1(Human Warrior)": [
-0.29,
-0.15,
0.94,
-0.42,
-0.29,
-0.15,
0.18,
-1.49,
-0.57,
-1.41
]
}
]
} | [] | SFSA_0200_000988 |
round101 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.55,
0.94,
-0.67,
1.22,
-0.91,
-0.08,
-0.39,
1.31
],
"agent_0(Elf Wizard)": [
0.24,
1.3,
1.46,
1.02,
0.24,
1.3,
0.91,
0.08,
0.52,
1.39
],
"agent_1(Human Warrior)": [
-0.29,
-0.1,
0.94,
-0.37,
-0.29,
-0.1,
0.39,
-1.31,
-0.52,
-1.39
]
},
"reward": [
{
"adversary_0": -1.3921351718154313,
"agent_0": 1.091400108217898,
"agent_1": 1.091400108217898
}
],
"state": [
{
"adversary_0(Thief)": [
0.64,
1.02,
-0.58,
1.3,
-0.84,
0.02,
-0.3,
1.44
],
"agent_0(Elf Wizard)": [
0.26,
1.28,
1.48,
1,
0.26,
1.28,
0.84,
-0.02,
0.54,
1.43
],
"agent_1(Human Warrior)": [
-0.29,
-0.15,
0.94,
-0.42,
-0.29,
-0.15,
0.3,
-1.44,
-0.54,
-1.43
]
}
]
} | [] | SFSA_0200_000988 |
round199 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.48,
0.83,
-0.74,
1.11,
-0.96,
-0.2,
-0.46,
1.17
],
"agent_0(Elf Wizard)": [
0.22,
1.31,
1.44,
1.03,
0.22,
1.31,
0.96,
0.2,
0.51,
1.36
],
"agent_1(Human Warrior)": [
-0.29,
-0.06,
0.94,
-0.34,
-0.29,
-0.06,
0.46,
-1.17,
-0.51,
-1.36
]
},
"reward": [
{
"adversary_0": -1.332984367148009,
"agent_0": 1.0419354559949996,
"agent_1": 1.0419354559949996
}
],
"state": [
{
"adversary_0(Thief)": [
0.55,
0.94,
-0.67,
1.22,
-0.91,
-0.08,
-0.39,
1.31
],
"agent_0(Elf Wizard)": [
0.24,
1.3,
1.46,
1.02,
0.24,
1.3,
0.91,
0.08,
0.52,
1.39
],
"agent_1(Human Warrior)": [
-0.29,
-0.1,
0.94,
-0.37,
-0.29,
-0.1,
0.39,
-1.31,
-0.52,
-1.39
]
}
]
} | [] | SFSA_0200_000988 |
round0 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.37,
-0.95,
0.27,
-1.11,
-0.21,
-0.08,
0.81,
-1.31
],
"agent_0(Elf Wizard)": [
0.58,
-0.87,
0.58,
-0.87,
0.48,
-1.03,
0.21,
0.08,
1.02,
-1.23
],
"agent_1(Human Warrior)": [
-0.44,
0.36,
-0.44,
0.36,
-0.54,
0.21,
-0.81,
1.31,
-1.02,
1.23
]
},
"reward": [
{
"adversary_0": -1.017853683543902,
"agent_0": 0.4456359412591733,
"agent_1": 0.4456359412591733
}
],
"state": [
{
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0.37,
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0.27,
-1.11,
-0.21,
-0.08,
0.81,
-1.31
],
"agent_0(Elf Wizard)": [
0.58,
-0.87,
0.58,
-0.87,
0.48,
-1.03,
0.21,
0.08,
1.02,
-1.23
],
"agent_1(Human Warrior)": [
-0.44,
0.36,
-0.44,
0.36,
-0.54,
0.21,
-0.81,
1.31,
-1.02,
1.23
]
}
]
} | [] | SFSA_0200_000989 |
round5 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 2,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.37,
-0.9,
0.27,
-1.06,
-0.21,
-0.03,
0.81,
-1.26
],
"agent_0(Elf Wizard)": [
0.58,
-0.87,
0.58,
-0.87,
0.48,
-1.03,
0.21,
0.03,
1.02,
-1.23
],
"agent_1(Human Warrior)": [
-0.44,
0.36,
-0.44,
0.36,
-0.54,
0.21,
-0.81,
1.26,
-1.02,
1.23
]
},
"reward": [
{
"adversary_0": -0.9714557013132569,
"agent_0": 0.3992379590285281,
"agent_1": 0.3992379590285281
}
],
"state": [
{
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0.37,
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0.27,
-1.11,
-0.21,
-0.08,
0.81,
-1.31
],
"agent_0(Elf Wizard)": [
0.58,
-0.87,
0.58,
-0.87,
0.48,
-1.03,
0.21,
0.08,
1.02,
-1.23
],
"agent_1(Human Warrior)": [
-0.44,
0.36,
-0.44,
0.36,
-0.54,
0.21,
-0.81,
1.31,
-1.02,
1.23
]
}
]
} | [] | SFSA_0200_000989 |
round6 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.37,
-0.81,
0.27,
-0.97,
-0.16,
0.06,
0.81,
-1.17
],
"agent_0(Elf Wizard)": [
0.53,
-0.87,
0.53,
-0.87,
0.43,
-1.03,
0.16,
-0.06,
0.97,
-1.23
],
"agent_1(Human Warrior)": [
-0.44,
0.36,
-0.44,
0.36,
-0.54,
0.21,
-0.81,
1.17,
-0.97,
1.23
]
},
"reward": [
{
"adversary_0": -0.8911972464088856,
"agent_0": 0.3189795041241569,
"agent_1": 0.3189795041241569
}
],
"state": [
{
"adversary_0(Thief)": [
0.37,
-0.9,
0.27,
-1.06,
-0.21,
-0.03,
0.81,
-1.26
],
"agent_0(Elf Wizard)": [
0.58,
-0.87,
0.58,
-0.87,
0.48,
-1.03,
0.21,
0.03,
1.02,
-1.23
],
"agent_1(Human Warrior)": [
-0.44,
0.36,
-0.44,
0.36,
-0.54,
0.21,
-0.81,
1.26,
-1.02,
1.23
]
}
]
} | [] | SFSA_0200_000989 |
round199 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.37,
-0.69,
0.27,
-0.85,
-0.12,
0.17,
0.81,
-1.06
],
"agent_0(Elf Wizard)": [
0.49,
-0.87,
0.49,
-0.87,
0.39,
-1.03,
0.12,
-0.17,
0.93,
-1.23
],
"agent_1(Human Warrior)": [
-0.44,
0.36,
-0.44,
0.36,
-0.54,
0.21,
-0.81,
1.06,
-0.93,
1.23
]
},
"reward": [
{
"adversary_0": -0.7875110684533162,
"agent_0": 0.21529332616858743,
"agent_1": 0.21529332616858743
}
],
"state": [
{
"adversary_0(Thief)": [
0.37,
-0.81,
0.27,
-0.97,
-0.16,
0.06,
0.81,
-1.17
],
"agent_0(Elf Wizard)": [
0.53,
-0.87,
0.53,
-0.87,
0.43,
-1.03,
0.16,
-0.06,
0.97,
-1.23
],
"agent_1(Human Warrior)": [
-0.44,
0.36,
-0.44,
0.36,
-0.54,
0.21,
-0.81,
1.17,
-0.97,
1.23
]
}
]
} | [] | SFSA_0200_000989 |
round0 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.55,
-0.54,
0.87,
0.1,
-0.01,
-0.58,
1.13,
-0.38
],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.01,
0.58,
1.14,
0.2
],
"agent_1(Human Warrior)": [
-0.58,
-0.16,
-0.58,
-0.16,
-0.26,
0.48,
-1.13,
0.38,
-1.14,
-0.2
]
},
"reward": [
{
"adversary_0": -0.7686630138907283,
"agent_0": 0.2039538997790108,
"agent_1": 0.2039538997790108
}
],
"state": [
{
"adversary_0(Thief)": [
0.55,
-0.54,
0.87,
0.1,
-0.01,
-0.58,
1.13,
-0.38
],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.01,
0.58,
1.14,
0.2
],
"agent_1(Human Warrior)": [
-0.58,
-0.16,
-0.58,
-0.16,
-0.26,
0.48,
-1.13,
0.38,
-1.14,
-0.2
]
}
]
} | [] | SFSA_0200_000990 |
round3 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.5,
-0.54,
0.82,
0.1,
-0.06,
-0.58,
1.08,
-0.38
],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.06,
0.58,
1.14,
0.2
],
"agent_1(Human Warrior)": [
-0.58,
-0.16,
-0.58,
-0.16,
-0.26,
0.48,
-1.08,
0.38,
-1.14,
-0.2
]
},
"reward": [
{
"adversary_0": -0.7338002937581399,
"agent_0": 0.1690911796464224,
"agent_1": 0.1690911796464224
}
],
"state": [
{
"adversary_0(Thief)": [
0.55,
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0.87,
0.1,
-0.01,
-0.58,
1.13,
-0.38
],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.01,
0.58,
1.14,
0.2
],
"agent_1(Human Warrior)": [
-0.58,
-0.16,
-0.58,
-0.16,
-0.26,
0.48,
-1.13,
0.38,
-1.14,
-0.2
]
}
]
} | [] | SFSA_0200_000990 |
round4 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.46,
-0.54,
0.78,
0.1,
-0.1,
-0.58,
1.04,
-0.38
],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.1,
0.58,
1.14,
0.2
],
"agent_1(Human Warrior)": [
-0.58,
-0.16,
-0.58,
-0.16,
-0.26,
0.48,
-1.04,
0.38,
-1.14,
-0.2
]
},
"reward": [
{
"adversary_0": -0.7088435319352911,
"agent_0": 0.1441344178235736,
"agent_1": 0.1441344178235736
}
],
"state": [
{
"adversary_0(Thief)": [
0.5,
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0.82,
0.1,
-0.06,
-0.58,
1.08,
-0.38
],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.06,
0.58,
1.14,
0.2
],
"agent_1(Human Warrior)": [
-0.58,
-0.16,
-0.58,
-0.16,
-0.26,
0.48,
-1.08,
0.38,
-1.14,
-0.2
]
}
]
} | [] | SFSA_0200_000990 |
round39 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.38,
-0.54,
0.7,
0.1,
-0.18,
-0.58,
0.96,
-0.38
],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.18,
0.58,
1.14,
0.2
],
"agent_1(Human Warrior)": [
-0.58,
-0.16,
-0.58,
-0.16,
-0.26,
0.48,
-0.96,
0.38,
-1.14,
-0.2
]
},
"reward": [
{
"adversary_0": -0.660669818686064,
"agent_0": 0.09596070457434647,
"agent_1": 0.09596070457434647
}
],
"state": [
{
"adversary_0(Thief)": [
0.46,
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0.78,
0.1,
-0.1,
-0.58,
1.04,
-0.38
],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.1,
0.58,
1.14,
0.2
],
"agent_1(Human Warrior)": [
-0.58,
-0.16,
-0.58,
-0.16,
-0.26,
0.48,
-1.04,
0.38,
-1.14,
-0.2
]
}
]
} | [] | SFSA_0200_000990 |
round40 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.32,
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0.64,
0.1,
-0.24,
-0.58,
0.91,
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],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.24,
0.58,
1.14,
0.2
],
"agent_1(Human Warrior)": [
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-0.16,
-0.58,
-0.16,
-0.26,
0.48,
-0.91,
0.38,
-1.14,
-0.2
]
},
"reward": [
{
"adversary_0": -0.6285018424775086,
"agent_0": 0.06379272836579108,
"agent_1": 0.06379272836579108
}
],
"state": [
{
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0.38,
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0.7,
0.1,
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0.96,
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],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.18,
0.58,
1.14,
0.2
],
"agent_1(Human Warrior)": [
-0.58,
-0.16,
-0.58,
-0.16,
-0.26,
0.48,
-0.96,
0.38,
-1.14,
-0.2
]
}
]
} | [] | SFSA_0200_000990 |
round121 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
"adversary_0(Thief)": [
0.23,
-0.54,
0.55,
0.1,
-0.33,
-0.58,
0.81,
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],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.33,
0.58,
1.14,
0.2
],
"agent_1(Human Warrior)": [
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-0.16,
-0.58,
-0.16,
-0.26,
0.48,
-0.81,
0.38,
-1.14,
-0.2
]
},
"reward": [
{
"adversary_0": -0.5855378664909783,
"agent_0": 0.02082875237926074,
"agent_1": 0.02082875237926074
}
],
"state": [
{
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0.32,
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0.64,
0.1,
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0.91,
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],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.24,
0.58,
1.14,
0.2
],
"agent_1(Human Warrior)": [
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-0.58,
-0.16,
-0.26,
0.48,
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0.38,
-1.14,
-0.2
]
}
]
} | [] | SFSA_0200_000990 |
round122 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.11,
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0.43,
0.1,
-0.45,
-0.58,
0.69,
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],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.45,
0.58,
1.14,
0.25
],
"agent_1(Human Warrior)": [
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-0.21,
-0.58,
-0.21,
-0.26,
0.43,
-0.69,
0.33,
-1.14,
-0.25
]
},
"reward": [
{
"adversary_0": -0.549363923174654,
"agent_0": -0.015345190937063546,
"agent_1": -0.015345190937063546
}
],
"state": [
{
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0.23,
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0.55,
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0.81,
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],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.33,
0.58,
1.14,
0.2
],
"agent_1(Human Warrior)": [
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-0.16,
-0.26,
0.48,
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0.38,
-1.14,
-0.2
]
}
]
} | [] | SFSA_0200_000990 |
round199 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.03,
-0.54,
0.29,
0.1,
-0.59,
-0.58,
0.55,
-0.3
],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.59,
0.58,
1.14,
0.28
],
"agent_1(Human Warrior)": [
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-0.24,
-0.58,
-0.24,
-0.26,
0.39,
-0.55,
0.3,
-1.14,
-0.28
]
},
"reward": [
{
"adversary_0": -0.5390472545323076,
"agent_0": -0.025661859579409918,
"agent_1": -0.025661859579409918
}
],
"state": [
{
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0.1,
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0.69,
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],
"agent_0(Elf Wizard)": [
0.56,
0.04,
0.56,
0.04,
0.88,
0.68,
0.45,
0.58,
1.14,
0.25
],
"agent_1(Human Warrior)": [
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-0.21,
-0.58,
-0.21,
-0.26,
0.43,
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0.33,
-1.14,
-0.25
]
}
]
} | [] | SFSA_0200_000990 |
round0 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.51,
0.49,
0.1,
1.27,
0.67,
0.19,
1.04,
1.31
],
"agent_0(Elf Wizard)": [
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1.08,
-0.16,
0.3,
-0.57,
1.08,
-0.67,
-0.19,
0.37,
1.12
],
"agent_1(Human Warrior)": [
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-0.03,
-0.53,
-0.82,
-0.94,
-0.03,
-1.04,
-1.31,
-0.37,
-1.12
]
},
"reward": [
{
"adversary_0": -1.2767479393138124,
"agent_0": 0.3401480503558627,
"agent_1": 0.3401480503558627
}
],
"state": [
{
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0.67,
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1.04,
1.31
],
"agent_0(Elf Wizard)": [
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1.08,
-0.16,
0.3,
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1.08,
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0.37,
1.12
],
"agent_1(Human Warrior)": [
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-0.94,
-0.03,
-1.04,
-1.31,
-0.37,
-1.12
]
}
]
} | [] | SFSA_0200_000991 |
round41 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 2,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.46,
0.49,
0.05,
1.27,
0.62,
0.19,
0.99,
1.31
],
"agent_0(Elf Wizard)": [
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1.08,
-0.16,
0.3,
-0.57,
1.08,
-0.62,
-0.19,
0.37,
1.12
],
"agent_1(Human Warrior)": [
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-0.03,
-0.53,
-0.82,
-0.94,
-0.03,
-0.99,
-1.31,
-0.37,
-1.12
]
},
"reward": [
{
"adversary_0": -1.2737011625148047,
"agent_0": 0.33710127355685504,
"agent_1": 0.33710127355685504
}
],
"state": [
{
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0.51,
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0.1,
1.27,
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1.04,
1.31
],
"agent_0(Elf Wizard)": [
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1.08,
-0.16,
0.3,
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1.08,
-0.67,
-0.19,
0.37,
1.12
],
"agent_1(Human Warrior)": [
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-0.53,
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-0.03,
-1.04,
-1.31,
-0.37,
-1.12
]
}
]
} | [] | SFSA_0200_000991 |
round42 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.38,
0.49,
-0.03,
1.27,
0.58,
0.19,
0.9,
1.31
],
"agent_0(Elf Wizard)": [
-0.62,
1.08,
-0.21,
0.3,
-0.62,
1.08,
-0.58,
-0.19,
0.32,
1.12
],
"agent_1(Human Warrior)": [
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-0.53,
-0.82,
-0.94,
-0.03,
-0.9,
-1.31,
-0.32,
-1.12
]
},
"reward": [
{
"adversary_0": -1.273085725855957,
"agent_0": 0.33648583689800726,
"agent_1": 0.33648583689800726
}
],
"state": [
{
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0.62,
0.19,
0.99,
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],
"agent_0(Elf Wizard)": [
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1.08,
-0.16,
0.3,
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1.08,
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-0.19,
0.37,
1.12
],
"agent_1(Human Warrior)": [
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-0.82,
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-0.03,
-0.99,
-1.31,
-0.37,
-1.12
]
}
]
} | [] | SFSA_0200_000991 |
round140 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
"adversary_0(Thief)": [
0.26,
0.49,
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1.27,
0.51,
0.19,
0.79,
1.31
],
"agent_0(Elf Wizard)": [
-0.66,
1.08,
-0.25,
0.3,
-0.66,
1.08,
-0.51,
-0.19,
0.28,
1.12
],
"agent_1(Human Warrior)": [
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-0.03,
-0.53,
-0.82,
-0.94,
-0.03,
-0.79,
-1.31,
-0.28,
-1.12
]
},
"reward": [
{
"adversary_0": -1.2814688466141715,
"agent_0": 0.34486895765622183,
"agent_1": 0.34486895765622183
}
],
"state": [
{
"adversary_0(Thief)": [
0.38,
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1.27,
0.58,
0.19,
0.9,
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],
"agent_0(Elf Wizard)": [
-0.62,
1.08,
-0.21,
0.3,
-0.62,
1.08,
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-0.19,
0.32,
1.12
],
"agent_1(Human Warrior)": [
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-0.03,
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-0.82,
-0.94,
-0.03,
-0.9,
-1.31,
-0.32,
-1.12
]
}
]
} | [] | SFSA_0200_000991 |
round141 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.12,
0.49,
-0.29,
1.27,
0.4,
0.19,
0.65,
1.36
],
"agent_0(Elf Wizard)": [
-0.68,
1.08,
-0.27,
0.3,
-0.68,
1.08,
-0.4,
-0.19,
0.25,
1.17
],
"agent_1(Human Warrior)": [
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-0.08,
-0.53,
-0.87,
-0.94,
-0.08,
-0.65,
-1.36,
-0.25,
-1.17
]
},
"reward": [
{
"adversary_0": -1.3046012733248484,
"agent_0": 0.3648095888605689,
"agent_1": 0.3648095888605689
}
],
"state": [
{
"adversary_0(Thief)": [
0.26,
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1.27,
0.51,
0.19,
0.79,
1.31
],
"agent_0(Elf Wizard)": [
-0.66,
1.08,
-0.25,
0.3,
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1.08,
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0.28,
1.12
],
"agent_1(Human Warrior)": [
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-0.82,
-0.94,
-0.03,
-0.79,
-1.31,
-0.28,
-1.12
]
}
]
} | [] | SFSA_0200_000991 |
round165 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 2,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.02,
0.44,
-0.39,
1.22,
0.32,
0.14,
0.55,
1.35
],
"agent_0(Elf Wizard)": [
-0.7,
1.08,
-0.29,
0.3,
-0.7,
1.08,
-0.32,
-0.14,
0.23,
1.21
],
"agent_1(Human Warrior)": [
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-0.12,
-0.53,
-0.91,
-0.94,
-0.12,
-0.55,
-1.35,
-0.23,
-1.21
]
},
"reward": [
{
"adversary_0": -1.2832082036901449,
"agent_0": 0.33929006431982256,
"agent_1": 0.33929006431982256
}
],
"state": [
{
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0.12,
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1.27,
0.4,
0.19,
0.65,
1.36
],
"agent_0(Elf Wizard)": [
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1.08,
-0.27,
0.3,
-0.68,
1.08,
-0.4,
-0.19,
0.25,
1.17
],
"agent_1(Human Warrior)": [
-0.94,
-0.08,
-0.53,
-0.87,
-0.94,
-0.08,
-0.65,
-1.36,
-0.25,
-1.17
]
}
]
} | [] | SFSA_0200_000991 |
round166 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.06,
0.35,
-0.47,
1.14,
0.3,
0.05,
0.47,
1.29
],
"agent_0(Elf Wizard)": [
-0.77,
1.08,
-0.36,
0.3,
-0.77,
1.08,
-0.3,
-0.05,
0.17,
1.23
],
"agent_1(Human Warrior)": [
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-0.15,
-0.53,
-0.94,
-0.94,
-0.15,
-0.47,
-1.29,
-0.17,
-1.23
]
},
"reward": [
{
"adversary_0": -1.2272622376129174,
"agent_0": 0.2792870587762435,
"agent_1": 0.2792870587762435
}
],
"state": [
{
"adversary_0(Thief)": [
0.02,
0.44,
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1.22,
0.32,
0.14,
0.55,
1.35
],
"agent_0(Elf Wizard)": [
-0.7,
1.08,
-0.29,
0.3,
-0.7,
1.08,
-0.32,
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0.23,
1.21
],
"agent_1(Human Warrior)": [
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-0.12,
-0.53,
-0.91,
-0.94,
-0.12,
-0.55,
-1.35,
-0.23,
-1.21
]
}
]
} | [] | SFSA_0200_000991 |
round199 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.11,
0.23,
-0.52,
1.02,
0.3,
-0.06,
0.41,
1.19
],
"agent_0(Elf Wizard)": [
-0.82,
1.08,
-0.41,
0.3,
-0.82,
1.08,
-0.3,
0.06,
0.12,
1.26
],
"agent_1(Human Warrior)": [
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-0.17,
-0.53,
-0.96,
-0.94,
-0.17,
-0.41,
-1.19,
-0.12,
-1.26
]
},
"reward": [
{
"adversary_0": -1.1463844772332108,
"agent_0": 0.19483218645156086,
"agent_1": 0.19483218645156086
}
],
"state": [
{
"adversary_0(Thief)": [
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0.35,
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1.14,
0.3,
0.05,
0.47,
1.29
],
"agent_0(Elf Wizard)": [
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1.08,
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0.3,
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1.08,
-0.3,
-0.05,
0.17,
1.23
],
"agent_1(Human Warrior)": [
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-0.15,
-0.47,
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-0.17,
-1.23
]
}
]
} | [] | SFSA_0200_000991 |
round0 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.59,
1.07,
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1.74,
0.14,
1.46,
-0.45,
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],
"agent_0(Elf Wizard)": [
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0.28,
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0.28,
-0.14,
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-0.6,
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],
"agent_1(Human Warrior)": [
-0.31,
1.76,
-0.14,
1.09,
-0.31,
1.76,
0.45,
0.02,
0.6,
1.48
]
},
"reward": [
{
"adversary_0": -1.899329271040386,
"agent_0": 0.9516008780166278,
"agent_1": 0.9516008780166278
}
],
"state": [
{
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1.74,
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],
"agent_0(Elf Wizard)": [
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0.28,
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],
"agent_1(Human Warrior)": [
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-0.14,
1.09,
-0.31,
1.76,
0.45,
0.02,
0.6,
1.48
]
}
]
} | [] | SFSA_0200_000992 |
round194 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
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1.02,
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1.69,
0.14,
1.41,
-0.45,
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],
"agent_0(Elf Wizard)": [
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0.28,
-0.74,
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-0.91,
0.28,
-0.14,
-1.41,
-0.6,
-1.48
],
"agent_1(Human Warrior)": [
-0.31,
1.76,
-0.14,
1.09,
-0.31,
1.76,
0.45,
0.07,
0.6,
1.48
]
},
"reward": [
{
"adversary_0": -1.853672634250709,
"agent_0": 0.9059442412269509,
"agent_1": 0.9059442412269509
}
],
"state": [
{
"adversary_0(Thief)": [
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],
"agent_0(Elf Wizard)": [
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0.28,
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-1.48
],
"agent_1(Human Warrior)": [
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-0.14,
1.09,
-0.31,
1.76,
0.45,
0.02,
0.6,
1.48
]
}
]
} | [] | SFSA_0200_000992 |
round195 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.59,
0.98,
-0.76,
1.65,
0.14,
1.37,
-0.45,
-0.11
],
"agent_0(Elf Wizard)": [
-0.91,
0.28,
-0.74,
-0.39,
-0.91,
0.28,
-0.14,
-1.37,
-0.6,
-1.48
],
"agent_1(Human Warrior)": [
-0.31,
1.76,
-0.14,
1.09,
-0.31,
1.76,
0.45,
0.11,
0.6,
1.48
]
},
"reward": [
{
"adversary_0": -1.8195800068489245,
"agent_0": 0.8718516138251664,
"agent_1": 0.8718516138251664
}
],
"state": [
{
"adversary_0(Thief)": [
-0.59,
1.02,
-0.76,
1.69,
0.14,
1.41,
-0.45,
-0.07
],
"agent_0(Elf Wizard)": [
-0.91,
0.28,
-0.74,
-0.39,
-0.91,
0.28,
-0.14,
-1.41,
-0.6,
-1.48
],
"agent_1(Human Warrior)": [
-0.31,
1.76,
-0.14,
1.09,
-0.31,
1.76,
0.45,
0.07,
0.6,
1.48
]
}
]
} | [] | SFSA_0200_000992 |
round199 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.59,
0.91,
-0.76,
1.57,
0.14,
1.3,
-0.45,
-0.19
],
"agent_0(Elf Wizard)": [
-0.91,
0.28,
-0.74,
-0.39,
-0.91,
0.28,
-0.14,
-1.3,
-0.6,
-1.48
],
"agent_1(Human Warrior)": [
-0.31,
1.76,
-0.14,
1.09,
-0.31,
1.76,
0.45,
0.19,
0.6,
1.48
]
},
"reward": [
{
"adversary_0": -1.7490017250861327,
"agent_0": 0.8012733320623746,
"agent_1": 0.8012733320623746
}
],
"state": [
{
"adversary_0(Thief)": [
-0.59,
0.98,
-0.76,
1.65,
0.14,
1.37,
-0.45,
-0.11
],
"agent_0(Elf Wizard)": [
-0.91,
0.28,
-0.74,
-0.39,
-0.91,
0.28,
-0.14,
-1.37,
-0.6,
-1.48
],
"agent_1(Human Warrior)": [
-0.31,
1.76,
-0.14,
1.09,
-0.31,
1.76,
0.45,
0.11,
0.6,
1.48
]
}
]
} | [] | SFSA_0200_000992 |
round0 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.82,
0.64,
1.15,
-0.34,
-0.18,
-0.24,
0.8,
-0.83
],
"agent_0(Elf Wizard)": [
1.01,
0.87,
1.01,
0.87,
1.33,
-0.1,
0.18,
0.24,
0.98,
-0.6
],
"agent_1(Human Warrior)": [
0.02,
1.47,
0.02,
1.47,
0.35,
0.5,
-0.8,
0.83,
-0.98,
0.6
]
},
"reward": [
{
"adversary_0": -1.041859279804739,
"agent_0": -0.29114580227647413,
"agent_1": -0.29114580227647413
}
],
"state": [
{
"adversary_0(Thief)": [
0.82,
0.64,
1.15,
-0.34,
-0.18,
-0.24,
0.8,
-0.83
],
"agent_0(Elf Wizard)": [
1.01,
0.87,
1.01,
0.87,
1.33,
-0.1,
0.18,
0.24,
0.98,
-0.6
],
"agent_1(Human Warrior)": [
0.02,
1.47,
0.02,
1.47,
0.35,
0.5,
-0.8,
0.83,
-0.98,
0.6
]
}
]
} | [] | SFSA_0200_000993 |
round5 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 2
}
],
"next_state": {
"adversary_0(Thief)": [
0.77,
0.64,
1.1,
-0.34,
-0.23,
-0.24,
0.75,
-0.83
],
"agent_0(Elf Wizard)": [
1.01,
0.87,
1.01,
0.87,
1.33,
-0.1,
0.23,
0.24,
0.98,
-0.6
],
"agent_1(Human Warrior)": [
0.02,
1.47,
0.02,
1.47,
0.35,
0.5,
-0.75,
0.83,
-0.98,
0.6
]
},
"reward": [
{
"adversary_0": -1.0027896391854885,
"agent_0": -0.3302154428957247,
"agent_1": -0.3302154428957247
}
],
"state": [
{
"adversary_0(Thief)": [
0.82,
0.64,
1.15,
-0.34,
-0.18,
-0.24,
0.8,
-0.83
],
"agent_0(Elf Wizard)": [
1.01,
0.87,
1.01,
0.87,
1.33,
-0.1,
0.18,
0.24,
0.98,
-0.6
],
"agent_1(Human Warrior)": [
0.02,
1.47,
0.02,
1.47,
0.35,
0.5,
-0.8,
0.83,
-0.98,
0.6
]
}
]
} | [] | SFSA_0200_000993 |
round6 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.69,
0.64,
1.01,
-0.34,
-0.32,
-0.24,
0.71,
-0.83
],
"agent_0(Elf Wizard)": [
1.01,
0.87,
1.01,
0.87,
1.33,
-0.1,
0.32,
0.24,
1.03,
-0.6
],
"agent_1(Human Warrior)": [
-0.03,
1.47,
-0.03,
1.47,
0.3,
0.5,
-0.71,
0.83,
-1.03,
0.6
]
},
"reward": [
{
"adversary_0": -0.9369214685111877,
"agent_0": -0.3960836135700254,
"agent_1": -0.3960836135700254
}
],
"state": [
{
"adversary_0(Thief)": [
0.77,
0.64,
1.1,
-0.34,
-0.23,
-0.24,
0.75,
-0.83
],
"agent_0(Elf Wizard)": [
1.01,
0.87,
1.01,
0.87,
1.33,
-0.1,
0.23,
0.24,
0.98,
-0.6
],
"agent_1(Human Warrior)": [
0.02,
1.47,
0.02,
1.47,
0.35,
0.5,
-0.75,
0.83,
-0.98,
0.6
]
}
]
} | [] | SFSA_0200_000993 |
round66 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 3,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.57,
0.64,
0.9,
-0.34,
-0.44,
-0.24,
0.64,
-0.83
],
"agent_0(Elf Wizard)": [
1.01,
0.87,
1.01,
0.87,
1.33,
-0.1,
0.44,
0.24,
1.07,
-0.6
],
"agent_1(Human Warrior)": [
-0.07,
1.47,
-0.07,
1.47,
0.26,
0.5,
-0.64,
0.83,
-1.07,
0.6
]
},
"reward": [
{
"adversary_0": -0.855847855111656,
"agent_0": -0.4771572269695572,
"agent_1": -0.4771572269695572
}
],
"state": [
{
"adversary_0(Thief)": [
0.69,
0.64,
1.01,
-0.34,
-0.32,
-0.24,
0.71,
-0.83
],
"agent_0(Elf Wizard)": [
1.01,
0.87,
1.01,
0.87,
1.33,
-0.1,
0.32,
0.24,
1.03,
-0.6
],
"agent_1(Human Warrior)": [
-0.03,
1.47,
-0.03,
1.47,
0.3,
0.5,
-0.71,
0.83,
-1.03,
0.6
]
}
]
} | [] | SFSA_0200_000993 |
round67 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.43,
0.64,
0.76,
-0.34,
-0.57,
-0.29,
0.53,
-0.83
],
"agent_0(Elf Wizard)": [
1.01,
0.92,
1.01,
0.92,
1.33,
-0.05,
0.57,
0.29,
1.1,
-0.55
],
"agent_1(Human Warrior)": [
-0.09,
1.47,
-0.09,
1.47,
0.23,
0.5,
-0.53,
0.83,
-1.1,
0.55
]
},
"reward": [
{
"adversary_0": -0.77143600474608,
"agent_0": -0.5948895632685436,
"agent_1": -0.5948895632685436
}
],
"state": [
{
"adversary_0(Thief)": [
0.57,
0.64,
0.9,
-0.34,
-0.44,
-0.24,
0.64,
-0.83
],
"agent_0(Elf Wizard)": [
1.01,
0.87,
1.01,
0.87,
1.33,
-0.1,
0.44,
0.24,
1.07,
-0.6
],
"agent_1(Human Warrior)": [
-0.07,
1.47,
-0.07,
1.47,
0.26,
0.5,
-0.64,
0.83,
-1.07,
0.6
]
}
]
} | [] | SFSA_0200_000993 |
Subsets and Splits