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What are the balls of yarn for?
Look for the gift shop in the level select areas. There's a door with two cat guards that you can enter. Once you're in the gift shop, look for a blue portal on your left. This goes to the upper area of the gift shop. There are cats here that you can exchange yarn balls with for props to help you.
How do I get psionic death achievement in StarCraft II?
You have to get 20 kills with one templar,it can easily be tracked since your units have kills tracker in the lower middle under their name. There were some complaints about bugged kills tracking for this achievement. Also you should be able to do this achievement by killing your own units in a game versus AI.
Which is the best weapon against common invaders / unwanted visitors in dwarf fortress?
I will mention other concerns in parentheses, as they may be useful later. The wiki article on weapons has something to say about this. For unarmored squishy types bladed weapons are best, and for armored squishy types piercing weapons are best because slashing weapons have significantly reduced effectiveness. What it doesn't mention is that piercing weapons are still quite effective against unarmored foes. So when I don't know if an enemy will be armored I would go with spears (well I usually go with crossbows, but that's for defensive reasons). Spears are better weapons than picks (Though your dwarves who use picks are often more skilled with them.), and all other piercing weapons are foreign (I suppose that is not a consideration with fastest kill, but I don't have much experience with them). However, my own experiments in the Object testing arena show that even in heavily armored fights battle axes beat spears nearly every time. Testing of swords vs. battle axes also gave battle axes the victory. Do note that if you are fighting Necromancers, as your newest list indicates, slashing weapons are a very bad thing, because you will also be fighting zombies, and a zombie with an arm cut off is much like two zombies. All your other entries are lightly armored, and thus slashing is most effective against them. That's about as much as I can say about organic enemies in general. If you want to test against a specific enemy setup you can use the object testing arena.
How do you get past level 72 of Bubble Bobble Neo
see the creator's hint: Pretty tricky but if you stand on the left side and jump, while in the air press dpad right left and blow a bubble you will eventually get it....gotta be quick. The basic idea here is that you can turn fast enough to create a bubble. In bubble bobble neo bubbles will push you around. As a result your guy will be pushed back to the side where he can then blow bubble normally.
What is the range of the Wizard's Disintegrate spell in yards?
According to this wiki page(yes, I do tend to trust some text written on the internet by somebody that I do not know): Disintegrate conjures a limited-length (50 yards) beam that pierces through enemies and destructibles (but not any other obstacles). So you were quite correct when you said that the range is about 50 yards
The altruists GTA V browser website
This is an in-game website for the Altruist Cult. The Altruist Cult is a malevolent religion comprised entirely of old men from the baby boom generation that follow Altruism and believe that all other generations after them are the cause of all problems in the world. They also have distaste for technology, even though some members use cars, and the entire group maintains a website. Members can be seen walking around half naked, some fully naked. The cult makes their home in a small, but functional fortified village in the Chiliad Mountain State Wilderness, with numerous buildings painted with their livery. More info here It's written in morse code and translates as the following: The industrial revolution has been a disaster to the stability of the human race. Almost all would agree that continued focus on the superiority of the sub 40 younger generation will result in the catastrophic and tragic end to our civilization. Man is a nocturnal animal by nature. Those who exist in the industrial-technological society, suffer from psychological problems. Hypervitaminosis D causes abnormally high concentrations of calcium, which can cause harm to the heart, kidneys and bones. Toxic concentrations are a direct result of exposure to the sun. Crowding causes stress and aggression Primitive societies, ones where clothes and tools of the industrial revolution were not needed, provided a stable framework for the function of society One can not complain about the decay traditional values yet embrace technology A man as an individual, working with an autonomous group of individuals, all of whom are naked in spirit and in the cloth, remain healthy to himself and others. Sub 40s only exist as subsistence to the altruistic man and gains life from consuming them Ban clothes. Ban lies. Ban youth. Ban deceit. Eat of the flesh. Drink of the blood. We know. Altruism. The greatest good, for the greatest generation. We shall boom again. Take a look at this video which explains all of it as well.
Can I use an Xbox 360 controller to play Xbox One?
The Xbox One cannot directly accept input from an Xbox 360 controller - however, with Windows 10, there is a work around. Windows 10 allows you to set up your Xbox One to stream to your computer. While streaming to your computer, you are directed to connect the controller into the computer, not the Xbox One. In this form, Xbox 360 controllers will work for playing Xbox One games. You can directly plug in a wired controller, or use an adapter, if you are using the wireless controllers.
How can I get this car out of my Sim's inventory?
I'm going to go on a whim here and propose this hypothesis: is it possible that the car was a perk of one of your Sim's old job? A few career paths come with free car perks, the obvious being the patrol car for law enforcement and the firetruck for firefighters. I think the investigators eventually get a car too. I had this happen to me last night on a Sim who was level 10 firefighter. Quit his job and the firetruck in his inventory got stuck, couldn't drag it at all. I'm having a mind blank on what happened next (this is what happens when I play late at night), but one of the following two things allowed me to drag it again. He used the truck to go somewhere and parked it on his own in its garage spot, after which I could drag it around; or joining the firefighting profession again, at a lower level, made it unlock. So perhaps you can try both those things. Forcing him to use the car and park it, or see in his career history if any of his old jobs could have given him a work car.
How to add new space to build on in Dragons of Atlantis?
I just read the description of upgrading my Fortress to Level 4 and it says: Occupy 3 Wildernesses, accept 3 Reinforcement Marches and open 3 more Resource Sites. So upgrading my Fortress did the trick:
Civ V Multiplayer - Change turn mode while in a game
There is a way to change the turn mode - but it may not work if the game already started. Try saving your game, and exiting. Host the game again via the Internet option, and ensure the game is private. BEFORE you invite your friend to the lobby, click on the 'game options' heading (small white text subtitle).. this should bring you to where all the game options are. You may be able to switch the turn mode from there.
Is it possible to transfer Pokémon between 1st generation games on the same 3DS?
No, I have the games and can confirm that this is impossible. Just like any other pre-6th generation game, trading requires two systems as Pokemon Bank is not yet supported, and will only feature one-way transfers (due to obvious reasons) when it is. The wifi trading works exactly as the link cable would have done, so yes two systems are required to trade between any of the 1st generation games.
How can I set up a LAN game over Hamachi?
Well, I just got it working. (Kudos to jesseodonoghue on Youtube) Basically you need to do this. Change the path of the shortcut to: "C:\Program Files\2K Games\Borderlands 2\Binaries\Win32\Borderlands2.­exe" 5.0.0.0 Where 5.0.0.0 needs to be changed to the Hamachi IP of the hoster on Hamachi. Note the host does not need to do this, only the connectors. And it works. Just tried it then... GREAT SUCCESS!
How to know exact right time to duplicate the keycard?
Others explained how this trick works; but you also asked why it works. The reason it works is that most of the client computations are done client-side in Payday 2 (this, along with the ridiculous ease of modding the engine, are also the reason hacks are so prevalent in this game). So, when one person picks up the card, their computer tells the server "Hey, I picked up this card". The server then lets all the other clients know that the card has been picked up. However, if another client picks up the card before they receive that message, then both clients will be holding the same card. It would be entirely possible to detect this situation and take the card away from one of the clients; but the developers just haven't done that. Source: Countless hours wading through the Payday 2 Lua code.
Is rainy weather in Minecraft dark enough to spawn monsters?
No. Rainy weather reduces day-time light-levels to 12 at mid-day, which is not low enough to spawn monsters. This 3-point decrease does mean that, as twilight falls, it will be darker sooner and monsters will spawn just that bit earlier—but of course, it's not "day" anymore at that point. However! Thunderstorms have a light level of 7 at mid-day, meaning that monsters will spawn then. That's just one more reason to not go walking around when lightning is crashing down.
What is the advantage of playing non-lethally?
According to the Watch_Dogs wiki: When performed stealthily, a takedown won't alert anyone and will reward Aiden with bonus experience. Using takedowns on criminals will increase Aiden's reputation as well. I'm not sure how much more experience you get though. If they don't know where you are that gives you a tactical advantage enabling you more room to maneuver around the area and plant traps or hack things. This in turn can make the game significantly easier. However you have the freedom to go "guns blazing" anytime you wish.
What do the dots next to the fps counter mean?
Taken from the forums: http://us.battle.net/forums/en/overwatch/topic/20744844281 (which is quoting something posted on reddit, with no direct link to original post.) one dot means framerate is simulation bound (lots of gameplay to sim, GPU/render is fine) two dots means GPU is saturated three dots means the Render thread (which feeds the GPU) is limiting the framerate
GODUS crashes on startup after I've already played for a long time. Is there a way to fix this?
The issue is with your save file. Thankfully, GODUS frequently backs it up, so you can fix the game without even having to reinstall. In your GODUS save files directory (SteamApps/common/Godus/prf[a whole bunch of numbers]/), there are a whole bunch of files, depending on how much you have played. The error is in state.bin. Simply remove state.bin and GODUS will load state.back instead, letting you launch the game as normal without losing any progress.
What was this beacon-like light in the distance that disappeared?
I noticed a yellowish/white beacon-type of light This was more than likely a Shooting Star. A Shooting Star is an over-world event that provides Link with various treasure when you find it. The treasure varies depending on the color of the beacon. With it being a yellowish color, it would have provided a Star Fragment; a material to upgrade your armor. If you have the DLC and started the quest Xenoblade Chronicles 2 side quest, a shooting star with redish light will start appearing I also saw a glow near Satori Mountain This means the Lord of the Mountain has made an appearance at the top of Satori Mountain. There is a lot of lore surrounding this being. As for game play purposes, the Lord of the Mountain can be used as a mount, but it cannot be registered at the stable. When mounted, it has max speed and strength and practially never runs out of stamina
How to predict various opponents' attacks?
I don't know about actually predicting attacks (like, by reading a tell in an enemy's movement), but a strategy I use with great efficiency is to block, waiting for a first attack, then step aside as your opponent usually tries to attack at least once more and strike as he miserably misses you.
Bulletproof windows in GTA V (Singleplayer)
Pretty sure the only "armored vehicles" attainable in single player are the Rhino tank and the Duke O'Death (DoD is only available to "returning players" and those lucky enough to actually spawn the "Duel" random event and get away with the car). You can't even buy the stock Karuma (non-armored) in story mode.
Does the Venture actually exist?
I've only played WC on the SNES, and it's been forever since I've played it, but in searching for "Venture" in the FAQ on GameFAQS.com it does mention the word once as part of the secret missions (no idea why they are secret). From the FAQ (emphasis mine): 7.2.1 Goddard 1 Defend, strike, escort, sweep... What don’t you do in this mission? N01 has 4 Salthi and a Lumbari. Asteroids with 2 Salthi are at N12. At N2 you need to protect the Diligent from 3 Krants. When you reach N3, the Venture-class corvette is under attack by 3 Krants. As you escort it to the Claw 3 Salthis attack. At N12, try to lure the Salthis out of the asteroid field to fight them. Save the missiles for the fight at N2, as the Diligent is more fragile than the corvette. Take this with as much salt as you like.
What is the highest achievable height by flying?
The maximum height the player can reach by flying is Y=252 (or 4.50x1015). If the player managed to climb up further, at Y=255 (or 3.60x1016) the player loses the ability to fall. As for commands, the maximum number that a player can teleport to is Y=4096. Source, Wiki archive
Is there a way to view sent messages on XBOX 360?
There is no current way to view sent messages you sent via Xbox Live.
What are fusion stones?
Fusion stones are used to create Manastones of the tier the item is from. Secondly you can take stats from equipment to pimp up your own. But always remember, the gear you get the stats from is always destroyed
How to read the range indicator in IL-2 Sturmovik 1946
The distances are in Kilometres. www.mission4today.com has an excellent beginners tutorial which also goes into optimum gun range, or convergence number.
Torchlight 2, what is the keyboard shortcut equivelant for the zooming mouse wheel?
TL;DR: - to zoom out = to zoom in, but these can be edited with the below steps A quick check of the steam forums says the - key will zoom out and the = will zoom in. There should be a "Controls" menu under Options that will let you re-assign functions to other keys. There should be an option to change zoom from mouse wheel to whatever you would like. If that doesn't work for you, someone on the Steam Community wrote an entire guide for editing your settings.txt file to create the customization you want: http://steamcommunity.com/sharedfiles/filedetails/?id=132746185 In particular you would be looking for the definitions of the variables and the definitions of the hotkeys. There it will tell you what you will want to change and what number the key you're interested in is. For example, if you wanted to use this method to re-assign zoom in to Page Up, you would change settings.txt so that KEYMAP_ZOOMIN :187 read as KEYMAP_ZOOMIN :33. Good luck!
Does Fairy Lock prevent switching or fleeing moves?
As long as the Pokémon that originally used the move remains in battle, then all Pokémon are prevented from switching out. As there are no exceptions noted, moves such as Roar won't affect the battle. It should be noted, however, that Ghost-type Pokémon are naturally immune to this move. It can be seen in this video that Baiziken can't switch with Gengar due to the Fairy Lock, but when used against a Gengar the user is able to switch Pokémon.
How can I get one villager to plant both carrots and wheat?
What you could do is constantly replace the existing wheat planting villager with another one which plants carrots with the /execute command: Villager #1 is "Rudolf", #2 is "Jelinek": /execute @e[name=Rudolf] ~ ~ ~ summon Villager#2 ~ ~ ~ Connected to a comparator: /kill @e[name=Rudolf] A few seconds later: /execute @e[name=Jelinek] ~ ~ ~ summon Villager#1 ~ ~ ~ Then (comparator): /kill @e[name=Jelinek]
What is roaming in League of Legends?
Roaming in games such as LoL is wandering around the map with the sole purpose of setting up ganks, or kills on heroes, in other lanes.
Sona-Taric bot lane in Season 9
Sona Taric is an incredibly strong for a couple of reasons: The use of both support items lets the botlane be even or ahead in gold while playing defensive. If Sona Taric has lane control they'll be very far ahead as Taric can get all the CS, share some with Targons and Sona will be collecting as much or more from Kleptomancy and the Frostfang line. More importantly, late game both champions have incredible sustain. Two Taric heals and a Sona heal will bring someone from nearly dead to full. The only option is to all in the team in an attempt to get kill but Taric ultimate makes that impossible. The speed from Sona's E and Taric support items and his proxy stun mean any team comp can just ran at the enemy in a death ball, be immune from Taric's heals and ultimate and Sona's shield and faster than the enemy. If the enemy team tries to split push they can pick someone off even under tower. If the enemy team tries to 5v5 Sona+Taric they'll be at a disadvantage as Crescendo and Cosmic Radiance are some of the strongest 5v5 ultimates in the game. As you asked specifically for pro play, in pro play this combo is almost always paired with a Kindred, to ensure that you CAN'T kill them with the initial burst, and the heals will be very effective after her ult (which gives enough time to channel Cosmic Radiance). One of the teams in the MSI play ins ran this team with Kayle top, abusing the invulnerability mechanics to the max. Some teams tried to play with Morgana mid to make someone trully invulnerable to both CC and Damage, but for the most part that seemed to lack enough damage to actually win teamfights in the late game. In short, Sona Taric provides a lot of healing and durability to the entire team with Area of Effect shields, heals and invulnerability, as well as a speed buff. It also encourages death ball strategies that maximize the effect of Sona's abilities, which are quite effective with a short cooldown.
How can I max black mage efficiently
JP is earned from the job you have equipped not the skills you are using. The following should work in pretty much any random encounter (with or without other party members), Set Ramza's job to Wizard. Set Ramza's secondary skill set to Guts (special Squire skills) and have Yell/Tailwind learned (the Guts skill that gives +1 speed, I could be wrong on the names). Enter a battle and continuously cast Yell/Tailwind. Repeat this until you have the desired amount of JP. This is just one of many ways to farm JP effectively. Other ways can be found here.
How do I update LWJGL on 1.7.4 without a bin folder?
Fix: First, rename your old lwjgl version directory. Second, copy the new lwjgl directory there, with the exact same file and subfolder structure as the old one. Next, use the Windows mklink command with the /j flag to create a directory junction, using the same name as the old lwjgl directory. This will make Minecraft think it's going to the old directory when, in fact, it's going to the new one.
Why do players float buildings around with troops?
There's a couple of advantages to having a floating building with your army. if you otherwise lack Air Units, they provide line of sight to shoot up cliffs if the building is over your army, it is much harder to select the units under the building for focus-fire, since the building is in the way. Generally, any building that is being floated (by a good player, anyway) would otherwise have been idling - Barracks after switching to a mech army, for instance, or command center without a mineral patch to land at. There may be other reasons, but those are the biggest, I think.
Can a Polynesian Ironclad enter ocean tiles?
The answer is that yes, it can - A Polynesian Ironclad can enter ocean tiles. This makes this unit pretty decent, especially with the recently-added ability to upgrade it to a Battleship.
How do you manipulate GOD without actually cheating?
Here are the only cases I know of where factories won't be removed randomly: If you park one of your ships there, it will never be deleted. If the factory turns a profit, it won't be removed. For #2, you'll have to keep the factories stocked up with the raw supplies it needs to make items. Finally, rather than relying and hoping that the game makes more factories, its easier for you to either take station building missions or build your own factories. As far as I can tell, stations you place via build missions are never randomly removed. One last note, the cluster flak artillery is rather bad (there's a glitch in TC where they miss all the time) as anti-fighter defense. You'll want the Teladi version called Flak Artillery arrays instead. This may have been patched since its been a few months since I played but I haven't seen anything about them in update notes. And I can't think of a reason why you would want so many of them anyway on a Boreas since they aren't anti capital ship weapons.
Can I abandon an escort mission after evacuating the vip somehow?
You must fulfill all objectives on a mission in order to get a reward. Once the VIP has entered the extraction zone, the objectives are updated and thus you don't get at reward unless you kill all the remaining aliens. It's unrealistic that you wouldn't get some partial credit for the mission, but that's how the game works.
Does Herobrine exist?
Notch on Twitter is pretty clear on the topic: I have no plans of adding herobrine. Notch
How can I stop Steam In-Home Streaming from muting my audio?
You can unmute the windows sound from desktop mode while streaming, this can be done from the steam link. You can enter the desktop mode while streaming with the following buttons: After that you'll get dumped into a stream of your desktop. If you have multiple monitors it'll show the one your mouse cursor is on. If you're using a steam controller it will switch to the desktop profile. Then in desktop mode just unmute via the default method, after you're done open up steam, it'll be in regular mode but you can re-activate big picture mode and the steam link will resume streaming in big picture mode.
How to duplicate a group of objects in Planet Coaster?
You can only duplicate multiple scenery objects when they are part of a building. While you edit a building, you can select multiple objects by holding ctrl or the multi-select tool. You can then duplicate them all at once. If you don't want the scenery to be associated with a building, there is a trick: Place a single wall to start with a new building Place the scenery objects using duplication as you need When you re finished, select all the scenery objects and click on "separate from building" Delete the original wall
In Planetside 2 does activating your shield as Heavy Assault slow your movement speed?
It's supposed to While I currently can't find data directly supporting this, according to this bug report on the forums, it is supposed to slow you down.
How can I decrease Autosave frequency?
Even now with 1.36, this option hasn't been added, and this is pretty annoying. Autosaves take some data spaces, and there are pretty easy to find. Open the File Explorer and go to Documents\American Truck Simulator\profiles (or Documents\Euro Truck Simulator 2\profiles for ETS2). You would find a unique folder that represent your profile name in hexadecimal. Go inside and go into save folder. Here you can find all your save folder, manual and auto saves. Before removing them, just move them all in another place and try to launch ATS → if the game works without any new issue, you can delete them all, and enjoy a free space done. This Steam Community discussion is related.
Why is this rare belt account bound when I didn't reroll it?
Did you get it from a Horadric Cache? All items from a Horadric Cache appear to be account bound.
How to test which which objective is greatest?
/scoreboard players operation selector1 obj1 > selector2 obj2 selector1 will have their score set equal to the highest obj2 score found from all targets obtained from selector2, as long as that resulting score is not higher than the obj1 score of selector1. Given the following playerscores for obj2: PlayerA: 3 PlayerB: 5 PlayerC: 8 PlayerD: 8 selector1 will have their obj1 score set equal to the highest value from the obtained targets, in this case being 8 from both PlayerC and PlayerD. However, if selector1 had an obj1 score higher than that maximum, their score will remain unchanged. If their score was 9, then it will remain 9. All targets from selector2 will not have their scores changed (unless, of course, selector1 was part of the selected targets from selector2). If you're looking to say the name of the target who had that highest score, such as for high score tracking, then you can create a secondary objective to store a copy of the initial scores and then subtract the highest score (obtained via > operator) from the copied scores. Any players with a remaining score of 0 would be the highest-scoring players. Prerequisites: Objective to hold the initial scores. /scoreboard objectives add SCORE dummy Objective to hold a copy of the scores. /scoreboard objectives add TSCORE dummy Detection: The following must be run in numerical order on a clock. This is assuming the end of a round/game where SCORE is already populated. First, copy their initial scores. /execute @a ~ ~ ~ scoreboard players operation @a[c=1] TSCORE = @a[c=1] SCORE Next, set fake player #HIGHEST to have the highest score from SCORE among players. /scoreboard players operation #HIGHEST SCORE > @a SCORE Subtract all player's TSCORE by the SCORE score of #HIGHEST. /scoreboard players operation @a TSCORE -= #HIGHEST SCORE Finally, any players with a remaining TSCORE of 0 will be those that had the highest score. You can announce their names via /tellraw. /tellraw @a [{"selector":"@a[score_TSCORE_min=0]"}," had the highest score!"]
How does Mercy's damage buff interact with Genji's Deflect ability?
I don't have the ability to test this, but based on my understanding of the game, I would guess that the projectile receives the damage boost if Mercy is buffing Genji, not the one who fired the projectile. I'm basing this on the fact that Genji's deflect works by eliminating the enemy projectile and creating a new projectile fired by Genji, this is most obvious when continuously deflecting a Junkrat projectile. You can see that as long as the grenade is deflected, the timer is always reset and the projectile will never explode. Now confirmed thanks to this Reddit thread. Genji's Reflected Projectiles: Confirmed! Boosting a Genji as he reflects a projectile WILL increase the damage the target receives. We, unfortunately, did not test to see whether or not boosting the initial source of damage would increase it as well.
What could be this potion that I see everywhere?
There are a few potions that are always the same color. Namely potions of water/unholy and holy water. These are all clear. And they are holy/unholy depending on their blessed status. They can be ID'ed by normal altar ID. There is a table of potion probabilities on the nethack wiki. But probabilities range from around 1% to 7% so it isn't a lot of help. The best way to determine potion ID is by first dipping a unicorn horn in the potion. This transforms a certain amount of bad potions into harmless ones. The final thing you can do to ID certain potions is to use a amethyst stone. It turns potions of booze into potions of fruit juice. Most potions have unique messages when you drink them. You probably want to use spoilers to get the messages. One more thing, from the wiki: Smoky and Milky Potions are special. A smoky potion has a chance of containing a djinni, while quaffing a milky potion may release a hostile ghost. This can be pretty bad if your potions of extra healing are smoky or milky. tl;dr Get a unicorn horn, dip the horn in all the potions, drink the ones that do not change to ID them.
What use is Cutting Fluid?
The only use of Cutting Fluid I've been able to observe so far, is that it can be scrapped for Oil, which is one of the most used components you'll ever find in the wastelands, along with adhesive. For adhesive, you have Vegetable Starch, which can be cooked in any Cooking Station.
How can I play as a band?
It should be fairly straight forward, and I haven't had any trouble with it (at least not with the bundled starter songs). I have only been playing on a very low latency server, however. Select the same song to play Enter the same band name Press play roughly at the same time Note that for some songs not all instruments will start playing right away, since you'll be playing different parts of the song depending on your instrument.
Rebuilding my entire Fallout Shelter
You cannot. Dwellers in the wasteland still requires living spaces in your shelter. If you need to change the room directly connected to your vault gate, you must kill/remove everyone to be able to delete it. Dwellers waiting at the vault door needs to be saved up so you can immediately put in new dwellers.
Is it possible to pickpocket Ulfric Stormcloak or General Tullius?
Yes. Everyone in Skyrim can be pickpocketed, except for kids. Also worth mentioning there may be a few exceptions, such as characters that are scripted to do a certain movement, such as when someone turns into a werewolf and draws blood into a recipient.
Is grabbing jewelry possible?
TL;DR The physics which allow objects to be grabbed has been disabled on these items to prevent annoying bugs which often occur with display cases. Other jewellery found on the ground, counters and other surfaces should be fully interactive. Explanation In Skyrim all objects that can be added to the players inventory are "physics-enabled" which is the feature that allows them to move when bumped into, fall due to gravity and, yes, be grabbed by the player. Objects (or, rather, their in-game instances - or references) can be set to defer "Havok Settling" which means you can place an object anywhere and it won't react to physics until it comes into contact with another physics object (arrow, spell or even the player or an NPC). An object in the Creation Engine is any world item, such as a door, barrel or sword. There exists one object in the engine for each item however each time an item is placed into the world a new "reference" is created. For example, there may be only one Glass Sword object in the game, but there could be any number of individual references (one for each physical Glass Sword in the game), plus new references generated by levelled lists. If you cannot interact with the object through grabbing then I would say it's physics has been disabled by attaching the script defaultDisableHavokOnLoad to the object reference. According to the Creation Kit Wiki (emphasis mine): [The script] is intended to make physics-enabled objects behave as if they were static. This means that when the world loads (the Riften cell, in this case) the physics that would usually be applied to the jewellery in question will have been skipped, so it cannot be grabbed, fall to the ground or be affected by Unrelenting Force. But, of course, the big question is Why? The usual reason for this is that the Havok Physics Engine (at least the iteration found within the Creation Engine) is poor at handling enclosed object collision. A typical bug is that a small Havok object is placed within an enclosed container such as a display case or bucket and the Havok Engine creates a rebound effect between the walls of the container. I can't find an online example of this exact case but this video shows the Havok Engine exhibiting the same behaviour on a Havok object between walls and the player. By setting the object as static the bug is avoided, which was clearly seen as a more efficient alternative to fixing the engines' behaviour!
Do I get early access bonus items everytime I create a new character?
You can get these with each new character. In the in-game menu select DLC Shop and redeem the DLC. This will add a gift box to your backpack. Place and break the gift box to access the items. You can even do this multiple times with each character.
Can I get dunked on again?
You're better off just downloading one While it's theoretically possible to edit a save file (which is apparently actually split over 4 different files), it would require someone to do a lot of research on every possible variable inside the files, and might be further complicated by the presence of validation checks inside the save data. This may or may not already be done by someone, but even if it is, it would likely still be an arduous task setting all the flags exactly how you want them. Instead, you'll probably have better luck finding one uploaded online for the particular part of the game you want, especially such a significant point as requested in the question. This Reddit post offers many save files from multiple points throughout the game, on both the Pacifist and Genocide routes, along with instructions on how to customize your name and Spare color. From the comments on your question, it also sounds like you're currently at the point in the game just after Chara destroys the world at the end of a Genocide run. Simply wait for a few minutes on the black screen that appears when you load the game until you're given an option to restore your ability to play the game again. Alternately, avoiding the consequences of a Genocide run entirely, which would also get you out of that state, is described in the question Can I ever play Undertale again normally?
Is it possible to unlock new guns without using Multiplayer?
Actually, you don't need to unlock guns in Singleplayer. It already has all the guns available in the game. You're probably thinking of Star Cards. These are only available as pre-made hands. However, if you complete any mission on Hard difficulty, you unlock your Multiplayer hand.
Can't run any program in
From what I understand you're trying to call the following: turtle.forward() end end isn't for function calls, only declarations. Remove the end and it should work.
How do I heal Batfellow?
Travel Downtown, and hit Gotpork General Hospital
Tweedle battle in level 10
When you yank or delete, contents are saved to the registry. At your disposal you can save to a specific register by prefixing with a "a,"b,"c, etc. You also have the ability to append to a specific register by using the register's capital form instead of the lowercase one. Example, where * indicates were the cursor is located: battle *tweedle paddle command:"ayw typing :reg will show us that in register a: "a tweedle notice that there is a space after tweedle since we grabbed with w. Now if we move the cursor to battle (perhaps with b): *battle tweedle paddle command:"Ayw register a now includes: "a tweedle battle you can then paste the result with "ap to yield: tweedle battle. notice that there will be a trailing space.
How far do I need to move to break Nether Portal link?
The distance that your new portal needs to be away from the old one isn't terribly large, only 128 blocks, but it's measured in terms of the destination world; every block in the Nether is worth eight in the overworld, meaning you'll need to move around 1024 blocks or so away to keep a new portal from joining the one that already exists in the Nether. I say "around 1024 blocks or so", because the existing portal on the nether side may already be some distance away from the location that would best match up with the existing Overworld portal. There are, however, a few other options. You could try building a bridge across the lava on the Nether side. Painful and awkward, but once across, you could build a new Nether portal on that end, destroy the Nether-side one that exists (just punching it to turn it off should suffice), and hope that the new Nether-side portal successfully connects to your existing one. Alternatively, you might be able to make a suicide run through the portal, destroy the island so it's no longer a valid spot (and also destroy the portal on that side, too), then once you die and respawn on the Overworld side, a quick trip through should trigger the creation of a whole new Nether-side portal, which might not be in such a poor location.
Will I lose my progress when I create a Minecraft account?
No, they will not be affected. Survival worlds are stored locally (on your computer) in the saves folder. When you create an account, your worlds will not be affected by this. Just in case, you can always create back-ups of the worlds in question. To do this, please see this article.
Why can't I craft this theme?
yes seems to be some kind of glitch, just restarting the game seems to be available again. Before restart: After restart:
What changes in New Game+?
The tutorial is skipped, you start with all abilities and the gate unlocked. That's about it reply on steam community discussion by "Hato1 ;)" for everything: http://steamcommunity.com/app/582270/discussions/0/1318836262653865041/
How to stop bats from spawning in minecraft
Gamerules are case-sensitive, and you can create your own gamerules. The correct gamerule is "doMobSpawning", while you've created a custom gamerule called "Domobspawning". /gamerule doMobSpawning false Savegame IDs are also case-sensitive. The correct ID is "Bat", not "bat". /kill @e[type=Bat]
Sue enemy for peace, but the war goal province is impossible to get
You can only demand lands YOU have captured and have a core or claim on from nations the war leader is allowed to negotiate for, in many cases that will mean only the war leader but I'm going to guess Russia IS the opposing war leader in this case. If Russia is the war leader, is Neva a Russian province? If not, do they have permission to negotiate for the state Neva belongs too? Is the province under your control? I.e have you successfully seiged it or is it under the control of an independent ally? If it wasn't a coalition war and you were fighting a standard alliance then you'd be able to negotiate the annexation of provinces you don't have a claim on (As long as you were in control of said provinces), you'd also be able to negotiate separate peace deals with junior members. You just need to be wary of your Aggressive expansion score.
Does Winston's Tesla Coil do any damage through armor?
Armor reduces all incoming damage by half, up to a max of 5. So when Winston attacks someone with armor, he is doing 1.5 damage per round to them until their armor depletes. You can look at this question for more details on how health, armor, and shields work.
How to lock entire line of hoppers from below?
Since you mentioned the area below is free game, you can use another row of redstone torches directly below your current torch. This would make your current torch turn off as per redstone interactions. This wouldn't be good, right? So you put this secondary redstone torch over a cobblestone, and, to the side of this cobblestone, you place a repeater, pointing to the cobble. By feeding this repeater a redstone signal, this would turn the secondary redstone torch off, and turn the current torch on. Then all you had to do is link them all with redstone and a lever. When the lever is ON, it would turn the secondary torches off, and the current torches on. When the lever is OFF, it would turn the secondary torches on, and the current torches off. Just remember that you need to consider the max range of redstone signals for this to work. This is a little schematic I could do online to kinda show how it would look. Consider Gold as hoppers, tnt as repeaters and mushrooms as redstone
Company of Heroes 2 on Mac
Unfortunately, Company Of Heroes 2 is not compatible with Mac. From Wikipedia: Platform(s) : Microsoft Windows, Linux However, you can apparently play the game on a Mac using a software called Boot Camp. From a Steam Community discussion: I'm running the game on bootcamp and it works pretty well. I haven't had any performance issues so far. This does not apply to you, however, the Linux version is not currently released but the release date is to be announced, and it is due to be released some time in 2015. Also from Wikipedia: Linux TBA 2015
Is there a strategy to improve chances of encountering Vaal areas?
You can actually force a Vaal area to spawn. All you need is either the map device (earned when you get Zana to level 2), or an access to the Eternal Laboratory (Merciless difficulty, act 3, it's the area after the Solaris Temple level 2). Plus an Atziri fragment. Drop a single Sacrifice Fragment (or Mortal Fragment, though it isn't recommended) in it, activate, and it will open a random Vaal area. It's also a great way to force your chance into getting Midnight fragments to drop!
How do you make the ender portal?
If you are trying to create an End Portal in Creative Mode, you must surround the sides of an empty 3 by 3 square with End Portal Blocks, then fill all of them with Eye of Enders. You don't need the portal blocks at the corners, it just looks nicer. The last Eye of Ender placed must be facing IN the portal. To add on to what kyr said, when you find the End portal in the stronghold, you still have to fill the portal blocks with Eye of Enders with the last one facing the inside of the portal.
How can I determine if an NPC is available for marriage?
According to The Elder Scrolls Wiki - Marriage you first need a certain amulet to see the relevant marriage dialogue options. That site also has a list of eligible marriage partners, so I'm not sure it's true that you can marry just anyone you encounter.
Why can't I use the Black Star to recharge a weapon enchantment?
I just had the same problem and found this thread by googling. I did a bit of testing, and realized that for some reason the mousewheel scroll wont work on the soulgem recharge menu... but scrolling by tapping forward and backward buttons on your keyboard does the trick =) Wouldn´t have tried it thou if goblinlord wouldnt have assured that it works =P Happy recharging!
Where are the save files for Incredipede?
On Windows, the save files can be found in the following directory (replacing [USERNAME] with the name you use to log into Windows, not Steam): C:\Users\[USERNAME]\AppData\Roaming\com.northwayGames.Incredipede\Local Store\#SharedObjects You can get to that directory quickly by entering the following into the start menu search bar: %APPDATA%\com.northwayGames.Incredipede\Local Store\#SharedObjects This save folder is the same for both the Gog.com and the Steam versions of the game (and will be shared by them if you have both versions installed). NOTE: These are stored as Flash Shared Objects, and can therefore not be easily viewed or edited with text editors. You can back up and restore the entire folder, but trying to edit them manually may result in a corrupted save file.
Why would I split captured monster parts, and which parts should I split?
Splitting captured monsters Splitting captured monsters will result in components which can be used to upgrade existing weapons and shields and also craft new weapons, shields and accessories using recipes. Keeping captured monsters Not splitting monster parts means that you can sell the captured monster to different shops which will result in more money than splitting them would. Selling captured monsters will also unlock new items for purchase over time. What should I do then? With no components you can't upgrade your equipment, so its generally a good idea to split captured monsters until you have at least around 10 of the associated components before you start to sell them instead. Also, some components can be rare which is also a reason to initially prefer splitting. As stated above, besides money there is another reason to sell captured monsters. By selling captured monsters, you will cause new items to appear in shops over time. Each monster is associated with different categories and when sold, points are added to these categories. By accumulating enough points in a category, new items are unlocked, called trade goods. For a list of unlockable trade goods, please see this wiki page. To summarize, splitting should be preferred initially for crafting and upgrading reasons, but selling the captured monsters will net you more money and the availability of new items in shops.
Where can I get my hands on a crowbar?
You need to use a needle to unlock the toolbox in the tools floor of the elevator. You can find a needle by searching through a haystack. There are a pair of haystacks in the Boring Springs Horsery shop.
How much health do the turrets and drill have?
According to awesomenauts.wikia, turrets have 1200 health and the Solar Drill also have 1200 Health.
Distance that a broken block can be collected by you
Before: After: Although the picture doesn't show it, the character rotation has nothing do do with the bounding box for gathering. Additionally, moving laterally evenly picks up items, so it seems that there's a 3m×3m box surrounding the character within which items will be gathered. Dropping that much wool dispersed took quite a while, I may add more screenshots for vertical tests later.
How do bounties work in skyrim
Bounty is separated by hold. I.e. in Whiterun you'll have a different bounty counter than in Markath. Killing all witnesses of the crimes nullifies the bounty. Either or both of those are responsible for your up and down bounty numbers. Apart from that, you can only pay off the bonuty, go to jail, resist arrest and use your title (Thane) to nullify lesser crimes.
What is the difference between 32 bit and 64 bit launchers of Transistor?
A 64bit program can not just address more memory than a 32bit program, it can also use some CPU instructions which are only available in 64 bit mode. That means a 64bit program can perform certain calculations in one step which a 32bit program has to split up into multiple steps, which takes some additional time. This, however, only applies when: the compiler (the program used to translate the programs sourcecode into an executable) used by the developer knows how to make good use of 64bit instructions the most CPU-intense parts of the program even benefit from the new 64bit instructions the program is mostly limited by the CPU performance and not, like most games on most PCs, by the performance of the graphics chip. The 64bit architecture also has a drawback: Some pieces of information which are stored in 4 bytes in 32bit mode now take 8 bytes. This means a 64bit program will take a bit more space in RAM and (more importantly) use more CPU cache. That additional information also needs to be moved between RAM and CPU, which puts some additional strain on the memory bus. Still, as a rule of thumb, when you have a 64bit operating system, and you get to choose between a 64bit and a 32bit version of the same program, you should generally use the 64bit version.
Is it possible to get a Game Over in Maniac Mansion by taking too long to rescue Sandy?
Not according to this review at Moby Games There is no time limit to defeating this game, unlike many games that were out at the time. Additionally, the Ways to lose page at Maniac Mansion Fan makes no mention of running out of time, so I think it's safe to say that there's no time limit to rescuing Sandy.
What would be the ideal 3 Pokémon games to complete a (living) Pokédex?
The easiest way to complete the entire pokédex is using only gen 6 games. If you want to catch everything yourself, you will need all four games (due to version exclusives), but if you don't mind trading, that's the easiest way to do it. Not only are these the only games where the Global Trade System still works, but certain features such as restaurants in XY and blissey bases in ORAS make it incredibly easy to level things up to evolve them. Super Training also gives you an infinite supply of evolution stones, and the active community makes it easy to find people to help you with trade evolutions. On top of this, gen 6 also increased the rate at which you find shinies, so if you want a certain shiny pokemon, it'll be easier to get one in these games. Source: I have a complete living dex that I originally made in gen 4, and these improvements made it very easy to bring it up to date in gen 6.
How do I use Zhonya's Hourglass with AP Kennen?
You're right. The best way to use Zhonya's Hourglass is by using it in a teamfight. Lightning Rush in, try to hit as many targets as you can, then activate Electrical Surge, then Slicing Maelstrom. Here is the description for Kennen's ultimate, along with the description for Zhonya's hourglass, from the League of Legends wikia page. Kennen summons a magical storm that deals magic damage to a random enemy champion near Kennen every 0.5/0.4/0.33 seconds. The storm hits several times, increasing with level, and cannot hit the same target more than 3 times. A Mark of the Storm is applied to enemies each time they are hit. Unique: Places your champion into stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 second cooldown. At level 6, You can get four Marks of the Storm. At level 11, You can get five Marks of the Storm. At level 16, You can get six Marks of the Storm. Add this to your two marks of the storm on each opponent with your E-W combo, along with any Marks of the Storm added from your ultimate before using Zhonya's hourglass. You can potentially stun all opponents. Since Kennen's ult is very powerful due to its utility, enemies will try to focus you down to avoid stuns. That's when you want to Zhonya's. When it's active, you will continue to stun enemies.
Is there a way to attack-move in Age of Empires II: HD?
This answer applies to all AoE 2 variants, from the original to the Conquerors expansion to the HD release. There is no attack-move in AoE 2. Right-clicking on an enemy unit will order your military units to pursue and attack that unit, ignoring everything else along the way. If the target moves out of line of sight or dies, your military units simply stop where they are and return their stance behavior. For this reason, it is inadvisable to right click on any target not in range of your units, as your units will spend most of their time walking and accomplish very little before dying. AoE 2 does have a mechanic that is similar to attack-move, called patrol. I believe you have to turn on advanced commands (F4 by default) in order to enable it. I like to call patrol "attack-move-in-circles", because that is essentially how it works. The patrol command lets you set waypoints with shift click, and is finalized with a right click. Once you do that, your units will "attack-move" along that route, returning to their starting location after the final waypoint.
Where does Freak Fortress 2's The Tank theme (titled metalfox.mp3) come from?
That is a track from a Crash Bandicoot party game called Crash Bash. Metal Fox is the level where the song plays, hence the filename.
What is the optimum Uranium Refinery to Large Reactor ratio?
Never trust a wiki article you didn't vandalize yourself. So I just checked the times myself using a stopwatch. A large/large reactor running on full load takes 12 seconds to burn 1 kg of Uranium Ingots A refinery with no upgrade modules takes 90 seconds to produce 1 kg of Uranium Ingots (which, by the way, consumes 90 kg or 33.3 l of uranium ore). So if you want to permanently run a large reactor on full load, you need 7.5 refineries. You can reduce that number when you use speed- or yield-modules, but it still seems intuitively much. But remember that you will likely not run a large reactor on full load at all times. Those 300 Million Watt are a huge amount of juice. The only thing in the (non-modded) game which consumes power in that order of magnitude are large/large ion thrusters running on full power (33.6 MW each). And they will only consume the energy while running on full power. Most of the time your thrusters will be idle (hint: If you want to travel a longer distance, accelerate to max speed, switch off inertia dampeners and just coast). The fuel consumption of your reactors is linear to their current load. So while your refineries will run nonstop for hours after feeding them a cargo container full of uranium ore, your reactor will only have to provide its full output during short and rare peak moments. So unless you are doing something crazy which requires to run lots of large ion thrusters on full power permanently, or you have any mods which add some very energy-demanding blocks to the game, one dedicated Uranium refinery will be all you need.
What are good settings for Fortnite beginners?
OK, so the best sensitivity for all (except building and editing) is roughly 0.5, more or less depending on your preferences. Make sure quick-build is on because you will be training yourself wrong by not using it. Have fun!
PSN Avoiding DLC Region Locking Processes confirmation
You've over complicated this. For PS3, basically once a DLC was installed on a system, any user on that system can play that DLC and earn trophies for it, whether signed in to PSN or not, I've never seen DLC which is only usable by the buying user except for items like Home items, Avatars and DLC for one specific game I know of. So your "process" is fairly simple: Log into the appropriate store for your game's region (you'll need another PS3 profile with a PSN account in that region) Buy DLC from that store (funds could be from a local credit card or prepaid PSN card) and install it. Log back into your main profile and account and play the DLC. PSVita is different. A PSVita system and memory card is locked to a single user, so even if you switched the Vita's user (system restore), you'd still be only able to download the DLC to a memory card assigned to the "foreign user", meaning it won't be accessible to your "main user" (which will need its own memory card), this means that in order to buy DLC for a PSVita game, you must own a copy of the game from the same region as your main PSN user. There's no current way to avoid this (at least one that I know of), and it basically means any PSVita game that has "required DLC" like online passes, UPlay pass, etc, will only be "fully playable" if you buy games from your own region.
Existing sheep riding a new sheep
You can make a sheep riding another sheep by using the {Riding:{[Insert Mob Info]} NBT data. If you want to simply add a sheep onto another, you can use: /entitydata @e[type=Sheep] {Riding:{id:Sheep}} The /entitydata command allows you to set the NBT data within a mob. Its syntax is: /entitydata [entity] [new data] However, this does not work as stacked entities are considered two different entities, though it is the correct command. Why? When you use /summon with the {Riding:{id:[Mob Name]}} NBT data, the game automatically creates the mob for you. (All the other data, from UUID to statuses). However, using the /entitydata command only appends on the NBT data you've added. So, adding on {Riding:{id:[MobName]}} isn't simply enough to define a mob. Update: You can't apprehend an entity onto another entity without manually editing its entity. (Safeguard or bug). Suggested way to do it: Open your .mca world data with any NBT Editor such as NBTExplorer Look for the location of the two mobs you want to merge. Use F3 to look for the chunk co-ordinates you're in. Don't use the raw co-ordinates. Go to the chunk(s) that the mobs are in with your NBT Editor. Go to the entity you want to be at the top of the stack. Entities are found in Chunk [X, Y] > Level > Entities > ... Create a compound tag within the entity's compound tag. Name it Riding: The colon has to be there. Capitalization also matters. Go to the entity that you want to be at the bottom of the stack. Cut all the entries within the entity's compound tag and move it into the newly created Riding: compound tag you've created. Now, delete the old entity's compound tag. (To clean up) Save and open in Minecraft. Go to the location of the mob you haven't deleted. If you want stacks bigger than 2, it gets more complicated.
Why does the fire enchant explosion do no damage?
From the Diablo 2 Wiki : Upon death, the fire enchantment will cast Corpse Explosion, causing 75% to 100% of the Unique's max hit points as damage in a radius of 4 yards. This last bonus will be virtually impossible to avoid for those who are close enough to be affected, because the explosion happens barely half a second after the monster's death. Thus, it is essential for melee fighters to maintain a high health level before dealing the finishing blow, or risk dying along with the monster. In addition, in Nightmare and Hell, minions gain 33% to 50% Fire Damage. In hell, uniques with this bonus also receive immunity to fire. I researched the thing and found different points of view. Some players tend to say it is indeed bugged (like in this 2012 D3 forum topic). Other players tend to say it's working as intended (as written in this Reddit post) I also remember hearing about this "bug" from an AGDQ speedrun of the game. Unfortunately, I didn't found any official answer from Blizzard. EDIT : Still researching, I've stumbled on this video of the aforementionned speedrunner trying to explain the bug.
Why did my food and water level drop so much?
It looks like this is a bug related to ladders that is currently being addressed and should be fixed in the next patch. Looks like climbing up a ladder knocks your food and hydration down 30 o/o. Went through 20 grilled meat on horde night since I have underground entrance to and from base. This is a known issue that the team are working on a expedited patch for. (from this thread)
How does the nearby tab work in Pokemon Go (after 2nd update)?
You can click on that image of goldeen. The box will close and the map will notify you where the goldeen is.
Addon support in Guild Wars 2
Currently, Guild Wars 2 does not support addons, and no official announcement has been made by ArenaNet as to whether support for addon development will be added in the future. Here is a quote from Eric Flannum, who is the lead game designer for Guild Wars 2 (from December 2011): We won't be allowing people to mod the game itself directly no. We feel that this encourages people to play the game in such a way that gives them an unfair advatage over those who don't use mods. However we understand that many people enjoy modding games and are looking into ways for people to build things for the game in other ways. We'll have more information on this sometime next year. Source | Source | Source
Is it faster to hit the flagpole in the original Mario Bros at the top compared to the bottom, or is there no difference?
I know I'm really late to answering this question, but both of the answers here are wrong. Its not actually faster to grab the bottom, its faster to grab it at the top. It turns out that mario spends as much time on the flag pole no matter where you grab it. The difference comes from the acceleration in the air versus on the ground. When you grab at the very top of the flag pole, mario doesn't hit the little block on the way down and accelerates faster than if he walks on the block. This small speed difference is enough to save a frame rule. For proof, watch the following video. For more information on frame rules, you can read this article http://tasvideos.org/GameResources/NES/SuperMarioBros.html#The21FrameRule A short summary of what that says is during the black out transition from one level to the next, the game actually waits up to an additional 21 frames. I'm not sure the reason the game does that, but it means that often in a level, saving a single frame from better execution won't save any time because the game will then spend an additional frame in the next loading screen. Usually only frames saved on 8-4 matter because of this. The video also talks about using the flagpole glitch. This glitch cuts out the flag lowering animation, which makes it faster than grabbing the flagpole at the top. This glitch previously was thought to be too precise to be usable by live speedrunners. Using a new setup found recently, the glitch is now possible to perform which saves a frame rule (meaning the world record is being challenged again!)
What use is the Conniver's Kunai and strategies used with it?
I am able to use it really well with the Dead Ringer for added survivability. I usually have the Dead Ringer out and my Ambassador until I get hit, then I will disguise and go behind the team and take as many out as I can, picking up weapons and metal to recharge the Dead Ringer, then running away. It's a hit and run, and the extra HP after kills lets you get clear. Sometimes I will disguise as a teammate if the other team is catching on so that they won't be expecting me. While using it my K:D went from like 1:3 to 3:1!
What happened to my world‽
If you're closing minecraft in mid-stream while it's writing files then the level.dat file can be corrupted and result in your "world" disappearing. You can repair the world in mcedit to get your world back. =) edit For further instructions this video seems to cover things adequately:
How Do Doors Keep Fire from Spreading?
Level 2+ doors prevent fire from spreading in MOST cases. Otherwise; every (x) seconds, fire performs a check to see if it can spread. This check goes something like: Is there an open space nearby? No: Do nothing; Yes: Is there a level 2+ door between me and this space? No: Spread to space; Yes: Can I more easily spread to a different space? No: 1/100(approx) chance to spread through door; Yes: Spread to new space. Fires will continue to spread until either; they run out of oxygen, or they are extinguished. With level 2 Blast Doors, most fires will burn themselves out, or be held off long enough for the player to air-lock them. Increasing the level of the doors will likely further increase effectiveness. Unlike actual fire, the fires in FTL do not run out of combustible material, meaning they can burn forever if left unattended. Because of this, a smaller room is more 'at risk' of having a fire leave the room, because there are fewer spaces for the fire to occupy within in the room. However, since Oxygen is measured in units per space, this means the smaller room can run out of burnable oxygen sooner. Say each space has 100 units of air, burning 5 units per second with 2 unit-per-second recovery (O² subsystem), then with both squares on fire in a 2-square room, the fire would burn out in 33.33_ (rounded down) seconds. Fires are most easily extinguished by opening a nearby airlock and draining all of the Oxygen from the room, but this can be hazardous if your Oxygen subsystem is damaged or destroyed in this time, or if they door Subsystem is destroyed, preventing you from closing the airlock.
How long to increase my sneak skill?
I myself have had a problem with sneak but using sneak attacks is one very effective way (especially if you have 15x damage). However with a reasonable pickpocket skill you can train with Delvin in the thieves guild and simply pickpocket the gold back, amd if you're already a member of the guild he will not become hostile of you are caught. And obviously just sneaking around ruins etc.
How are asteroid monitors created?
Recent patches finally added them in. For future reference, once you've researched the technology they can be designed in the ship design screen with other defense platforms, but they can only be built in systems with at least one asteroid belt.
How long "Annexed subject" diplomatic penalty stays?
According to wiki the penalty lasts 10 years.
Which skills provide leadership bonuses for your squad?
Enhancement bonuses do not stack. Only the highest level member of the fleet will give the respective bonus. Basic enhancement skills Armored Warfare Requires Leadership (1) Provides an increase to each affected ship's Armor HP of 2%/level. Siege Warfare Requires Leadership (1) Provides an increase to each affected ship's Shield capacity of 2%/level. Skirmish Warfare Requires Leadership (1) Provides an increase to each affected ship's Maximum Velocity of 2%/level. Information Warfare Requires Leadership (1) Improves each ship's maximum targeting range by 2%/level Mining Foreman Requires Leadership (1) Increases each ship's mining yield by 2%/level Advanced enhancement skills Warfare Link Specialist Requires Leadership (5) adds 10%/level to the effectiveness of gang assist modules Armored Warfare Specialist Requires Armored Warfare (5) Increases effectiveness of Armored Warfare link modules by 100%/level Siege Warfare Specialist Requires Siege Warfare (5) Increases effectiveness of Siege Warfare link modules by 100%/level Skirmish Warfare Specialist Requires Skirmish Warfare (5) Increases effectiveness of Skirmish Warfare link modules by 100%/level Information Warfare Specialist Requires Information Warfare (5) Increases effectiveness of Information Warfare link modules by 100%/level Mining Director Requires Mining Foreman (5) Increases effectiveness of Mining Foreman link modules by 100%/level Source
Are there an infinite number of enemies?
The answer varies depending on what's going on in the map. For the most part, enemies are unlimited. However, there are a few rules: In most missions, enemies have limited spawns until an alarm is activated and will continuously spawn until you turn the alarms off. Alarms are manual for missions versus the Grineer and Corpus, so an enemy has to run over and activate them. You can shut these alarm off by hacking the same consoles that are used to activate them. Alarms are automatic versus the Infested or the Corrupted, so once an enemy spots you they are on permanently. Excavation, Mobile Defense, Escort, Interception, and Sanctuary Onslaught always have the alarms turned on Defense missions have a set number of enemies per round based on the number of players in your squad. Special enemies are excluded from this count. Those include The Stalker, the Grugstrag Three, Zanuka Hunter, and the various Syndicate squads. Railjack missions generally never have alarms Some mission types permanently have alarms turned on once you do a certain goal Rescue always has alarms turned on once you free your rescue target Capture always has alarms turned on once the capture target sees you. Survival, Infested Salvage, Defection, and Disruption always have the alarms turned on once you use the console to start the mission proper Hijack always has the alarms turned on once you start moving the vehicle the first time Quest missions are exempt from these rules.
What incense to use for melee build?
In general, anything that requires INT and FTH to do direct damage will require those stats to work properly. Otherwise you might as well just pull out your bow and shoot them. Early game, things like Heal, Homeward, and Replenishment are very useful. However, at SL106, you have no problems replicating all of those effects with another item. At this late stage in the game, it is matter of convenience. The most useful one may be Homeward for farming, but beyond that there really isn't anything low level that's genuinely useful. If you already use Pyromancies, then you would have access to other things that makes the low level Hex/Sorcery/Miracle based ones redundant, on top of being able to replicate it using an item. Warmth is already one of the most powerful healing spell, so there's no point of using any Miracles at this late stage in game. Flame weapon will already do what most of the other low level buffs will do, so that's pointless. Force is maybe the only one that Pyromancy can't do, but it is a really niche effect and not generally useful.
How to fix Civ 5 graphics
I had almost the exact same problem, and fixed it with the "verify cache" option in steam. That may solve your issue too.