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] | 209,467 | interim years, the developers left the gaming market after seeing the rise of home gaming consoles in the early 2000s. though they had considered adapting the game for consoles, and had produced two titles for the original playstation, they could only realize ydkj games with players at the same keyboard for input. during this time, jellyvision reinvented itself as jellyvision labs, offering its services in business @ - @ to @ - @ business communication including for tax software from h & r block and interviews for equifax. around 2008, the company saw that gaming consoles had developed features for connectivity and social play. they also recognized that the | 704 |
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] | 254,002 | about two years in development. unveiled at the amusement expo in february 2000, guilty gear x was released for japanese arcades on the sega naomi system in july 2000. after the game's release, it was speculated that it would be ported to home consoles. although the developers initially indicated that guilty gear x would debut for the playstation 2 ( ps2 ), it was first released for dreamcast on december 14, 2000 and re @ - @ released as part of a dreamcast collection on may 23, 2003. a ps2 version was announced by sammy in june 2001 for release that fall, and guilty gear x was released in north america | 704 |
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] | 224,858 | remade on numerous platforms and spawned many sequels. re @ - @ releases include ported and updated versions of the original arcade game. ported versions generally feature different graphics and additional gameplay options β for example, moving defense bunkers, zigzag shots, invisible aliens, and two @ - @ player cooperative gameplay. ports on earlier systems like the atari home consoles featured simplified graphics, while later systems such as the super nintendo entertainment system and playstation featured updated graphics. later titles include several modes of gameplay and integrate new elements into the original design. for example, space invaders extreme, released on the nintendo ds and playstation portable, integrated musical elements into the | 704 |
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] | 199,513 | streaming, even if they don't own a copy of the game. users can pass control of the game entirely to the remote user, or partake in cooperative multiplayer as if they were physically present. mark cerny says that remote assistance is particularly useful when confronted by a potentially game defeating obstacle. " you can even see that your friend is in trouble and reach out through the network to take over the controller and assist them through some difficult portion of the game ", he said. share play requires a playstation plus subscription and can only be used for one hour at a time. playstation 4 games are distributed at retail on blu @ - @ | 704 |
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] | 266,070 | native mudokon, so the opening levels in rupturefarms are absent from this version ). = = reception = = upon its release in 1997, oddworld : abe's oddysee received mostly positive reviews. edge described the game as " a tight 2d platformer that's packed with great innovative touches and some great character design ". gamespot gave the playstation version 8 @. @ 4 out of 10 and praised the game as " the ideal platformer, balancing its action and puzzle elements perfectly to make the game intelligent, engaging, and, best yet, fun ". animation world magazine applauded multiple | 704 |
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] | 669,531 | ##shock 3 rumble features, trophies, and it is the only god of war release to feature stereoscopic 3d. god of war saga was released in north america on august 28, 2012. it is a collection of five of the god of war games for the playstation 3, released as part of sony's playstation collections line. the collection includes god of war, god of war ii, god of war iii, chains of olympus, and ghost of sparta. it features two blu @ - @ ray discs β god of war i and ii on the first and iii on the second β and a voucher to download chains of olympus and ghost | 704 |
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] | 293,346 | 27, 2015 for the playstation 4, playstation vita, microsoft windows, os x, and linux platforms. android and ios versions were released on may 5, 2015. grim fandango is an adventure game, in which the player controls manuel " manny " calavera ( calavera being spanish for'skull') as he follows mercedes " meche " colomar in the underworld. the game uses the grime engine, pre @ - @ rendering static backgrounds from 3d models, while the main objects and characters are animated in 3d. the player controls manny's movements and actions with a keyboard, a joystick, or | 704 |
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] | 269,966 | an informercial featuring the now @ - @ disgraced qwark, who advertises a product to improve one's hygiene, which he demonstrates, but this greatly disgusts the duo. clank immediately turns off the television, ending the game. = = development and release = = after finishing work on the spyro the dragon series, insomniac originally intended to launch a game codenamed i5 ( insomniac game # 5 ) for the playstation 2. the developers, however, were never enthusiastic about it, and the idea was dropped after six months. ratchet & clank was based on an | 704 |
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] | 657,267 | the rule of law through the looking glass ". law and literature 21 ( 1 ) : 42 β 77. ( subscription required ( help ) ). = = selected editions = = = the last of us : left behind = the last of us : left behind is an action @ - @ adventure survival horror video game developed by naughty dog and published by sony computer entertainment. it was released for the playstation 3 on february 14, 2014, as a downloadable expansion pack to the last of us ; it was later bundled with the last of us remastered, an updated version of the game released for the playstation 4 on july 29, 2014, and was | 704 |
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] | 763,637 | and other unannounced features. steamworks made its debut on consoles with portal 2's playstation 3 release. several features β including cross @ - @ platform play and instant messaging, steam cloud for saved games, and the ability for ps3 owners to download portal 2 from steam ( windows and mac ) at no extra cost β were offered. valve's counter @ - @ strike : global offensive also supports steamworks and cross @ - @ platform features on the playstation 3, including using keyboard and mouse controls as an alternative to the gamepad. valve said it " hope [ s ] to expand upon this foundation with more steam features | 704 |
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] | 241,623 | sony computer entertainment in collaboration with stanford university. life with playstation also consisted of a 3d virtual view of the earth and contained current weather and news information of various cities and countries from around the world, as well as a world heritage channel which offered information about historical sites, and the united village channel which is a project designed to share information about communities and cultures worldwide. as of playstation 3 system software update version 4 @. @ 30 on october 24, 2012, the life with playstation project has ended. = = = playstation plus = = = playstation plus, a subscription @ - @ based service on the playstation network, compliments the standard psn | 704 |
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] | 457,606 | may 25, 2007 ( 2007 @ - @ 05 @ - @ 25 ), in australia on july 30, 2007 ( 2007 @ - @ 07 @ - @ 30 ), and in japan on june 17, 2008 ( 2008 @ - @ 06 @ - @ 17 ). it was released for the playstation network in japan on july 21, 2010 ( 2010 @ - @ 07 @ - @ 21 ). during development of the game super star soldier, nec considered calling the game blazing lazers ii because of the similarity in gameplay with blazing lazers. the game was featured in a preview of future turbografx @ - @ 16 games | 704 |
[
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] | 696,551 | games released by ea sports. in order to showcase the playstation portable's capabilities, the team had to develop a download system that could provide the game with future downloadable content, which included new tracks, music and ships. in addition, burrows realised that new downloadable content had the potential to bring in more revenue for studio liverpool. in order to achieve this, the team had to find a way to bypass the problems involved in getting the playstation portable to recognise download files. the solution required the use of piggybacking game data to a valid format recognised by the playstation portable ; in which a dummy file would be used on a web @ - | 704 |
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] | 42,662 | to be resumed at a later time. ryu's movements are directed using the console gamepad. the game's control system, which comprises the left thumbstick, two attack buttons, and a block button, was described as fluid and responsive, and ninja gaiden was regarded as having one of the deeper combat engines among xbox games at the time, comparing well to the playstation 2 action @ - @ adventures god of war and devil may cry. eric williams, the designer of the god of war combat engine, explained that ninja gaiden prohibits players from stopping or changing attacks in mid @ - @ stroke. in contrast, god | 704 |
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] | 487,659 | the nightmare before christmas. as development progressed, lead artist jason wilson pushed the game into more of a zelda role playing game @ - @ influenced direction as opposed to the original arcade @ - @ style concept. looking to attract a major publishing deal, millennium interactive initially began working on multiple platforms including windows and the sega saturn before giving sony of europe a working demo of the game. impressed by the progress, sony signed medievil to be an exclusive playstation game and commissioned sce cambridge studio as sony's second studio in the united kingdom, after psygnosis. sce cambridge wanted the game to possess a unique lead character, | 704 |
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] | 779,875 | kanon without the erotic content, and the game was ported to the dreamcast, playstation 2 and playstation portable. the story follows the life of yuichi aizawa, a high school student who returns to a city he last visited seven years prior, and he has little recollection of the events from back then. he meets several girls and slowly regains his lost memories. the gameplay in kanon follows a branching plot line which offers pre @ - @ determined scenarios with courses of interaction, and focuses on the appeal of the five female main characters by the player character. the game once ranked as the second best @ - @ selling pc | 704 |
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] | 456,005 | @ - @ role @ - @ playing games adopt rpg elements, developers and publishers are concerned that the term " role @ - @ playing game " might alienate non @ - @ rpg gamers. development for multiple platforms is profitable, but difficult. optimizations needed for one platform architecture don't necessarily translate to others. individual platforms such as the sega genesis and playstation 3 are seen as difficult to develop for compared to their competitors, and developers are not yet fully accustomed to new technologies such as multi @ - @ core processors and hyper @ - @ threading. multi @ - @ platform releases are increasingly common, but not all differences between editions | 704 |
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] | 853,744 | , players can enter a cluster of lights to advance time to the next season ; going through each until the end of winter, after which the game ends. the landscape changes with the season, such as trees shedding their leaves in autumn. the playstation vita version lets the player directly affect the environment with the console's rear touch panel and generate islands based on the current date and location in the real world. = = development = = british developer ed key began work on proteus in 2008 during his evenings and weekends. the game only neared its final form when david kanaga joined development in 2010. key originally envisioned the game as a | 704 |
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] | 637,210 | uk called it the biggest god of war game yet ; if it was the series'last game, " god of war iii gives playstation's toughest hero the send @ - @ off he deserves. " matt leone of 1up said that the gameplay has " variety... you seemingly see, acquire, and participate in something new around every corner ". according to leone, each weapon " adds a lot of depth to the combat system. " christian donlan of eurogamer said that the " combat system, level flow, and pacing of bosses and puzzles remains largely untouched. but everything's bigger, grander and more | 704 |
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] | 408,718 | arrived in maupiti to help repair the island's electrical and hydraulic systems. a latter @ - @ day saint meeting house was used as an emergency shelter, though the house itself sustained minor damage from the storm. the name osea was later retired from the south pacific list of tropical cyclone names. = crash team racing = crash team racing is a kart racing video game developed by naughty dog and published by sony computer entertainment for the playstation. the game was released in north america on september 30, 1999 and in europe on october 20, 1999 and australia on january 9, 2000. it was re @ - @ released for the sony | 704 |
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] | 840,625 | . later previews showed that the game had changed significantly and contained gameplay more in line with that found in the previous titles in the series. the changes were well received by video game journalists. on august 19, 2007, a demo of the game was leaked to internet download sites ; climax promptly denied they were the source of the leaked content. origins was released for the playstation portable ( psp ) on november 6, 2007 in north america, on november 16, 2007 in europe, on november 29, 2007 in australia, and on december 6, 2007 in japan. the japanese release carried the alternate title silent hill zero. on january 22, | 704 |
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] | 199,521 | sony's attitude towards indie developers and trading games, stating they thought " most gamers would agree " that " if you care about games like [ sony ] do, you'll buy a playstation 4. " playstation 4's removable and upgradable hard drive also drew praise from ign, with scott lowe commenting that the decision gave the console " another advantage " over the xbox one, of which the hard drive cannot be accessed. gamespot called the playstation 4 " the gamer's choice for next @ - @ generation ", citing its price, lack of restrictive digital rights management, and most importantly, sony's efforts | 704 |
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] | 865,018 | ##rs described warhawk as " simply fun, easy to compete, but challenging to shine. " adam sessler from x @ - @ play complimented the game's multiplayer only style saying "... i wouldn't have it any other way. " gaming target selected warhawk as one of their " 52 games we'll still be playing from 2007 " and awarded it " playstation 3 @ - @ exclusive game of the year ". = new jersey route 28 = route 28 is a state highway in the central part of new jersey, united states that is 26 @. @ 44 mi ( 42 @. @ 55 km ) long | 704 |
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] | 313,667 | that the " graphics are better than you'd expect the [ playstation ] to deliver ". both gamepro and game revolution reviewers praised the new game features, specifically the new weapons and ability to challenge friends via splitscreen. the designer republic's style was consistently praised as helping to make the racing locales seem real, though david goldfarb of the magazine international design stated that the " techno @ - @ meets @ - @ nihonpop @ - @ art visuals " had been executed better in previous entries of the series. wipeout 3's soundtrack and sound effects were also lauded. a major fault reviewers found with wipeout | 704 |
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] | 654,349 | " super sounds " β dialogue extract performed by steven wright ( 0 : 19 ) " stuck in the middle with you " β stealers wheel ( 3 : 23 ) " let's get a taco " β dialogue extract performed by harvey keitel and tim roth ( 1 : 02 ) " keep on truckin'" β dialogue extract performed by steven wright ( 0 : 16 ) " coconut " β harry nilsson ( 3 : 50 ) " home of rock " β dialogue extract performed by steven wright ( 0 : 05 ) a video game based on the film was released in 2006 for pc, xbox, and playstation 2. however, the | 704 |
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] | 712,264 | shorter length, more tedious puzzles, weaker action, and lesser scare factor. the dreamcast and windows ports received mixed reviews from multiple sources, criticized for adding very little enhancements to take advantage of their superior hardware. the graphics were viewed as dated on windows, with ign calling it " choppy " and pointing out the poor resolution upscaling. on the dreamcast, resident evil - code : veronica, another capcom survival horror game, was viewed as a superior experience. an action @ - @ shooter sequel titled dino crisis 2 was released for the playstation in 2000 to positive reception. in 2002, capcom released dino stalker, a light | 704 |
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] | 854,045 | not been released in europe or australia for the playstation 2, but has seen a worldwide release as part of kingdom hearts hd 1 @. @ 5 remix. the remake includes polygonal 3d battles and worlds using the same graphics as kingdom hearts, as well as voice acting and an improved soundtrack. while the card @ - @ based battle system and room synthesis aspects of the gameplay stayed mostly the same, there were additions, such as the " reaction command " function from kingdom hearts ii. voice @ - @ acted scenes only occur in castle oblivion, as well as the destiny islands and twilight town simulations. the remake also includes new cutscenes and | 704 |
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] | 42,660 | ##agaki and many players as the definitive version. in 2007, ninja gaiden was graphically enhanced on the playstation 3, with extra content, in the form of ninja gaiden sigma. this version was later released on the playstation vita as ninja gaiden sigma plus. ninja gaiden develops its narrative thread through the actions of its player @ - @ controlled protagonist, ryu hayabusa. viewed from a third person over @ - @ the @ - @ shoulder perspective, in typical action @ - @ adventure fashion ryu starts the game with basic, low @ - @ level abilities and weapons that can be upgraded as he progresses | 704 |
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] | 479,176 | card ; by flipping the card, players have the ability to use the occupant's abilities during battles. ni no kuni ii : revenant kingdom was announced at playstation experience in december 2015, in development for the playstation 4. the story follows king evan pettiwhisker tildrum, who is usurped from his castle, and sets out to reclaim his kingdom. he is aided by roland, a visitor from another world. = = common elements = = the series consists of four role @ - @ playing games and one social card game. each game typically features a third @ - @ person camera. the | 704 |
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] | 627,812 | the witness ( 2016 video game ) = the witness is a 3d puzzle video game developed and published by thekla, inc. the witness was released for microsoft windows and playstation 4 on january 26, 2016, with an ios port, among versions for other platforms, scheduled for a later date. inspired by myst, the game involves the exploration of an open world island filled with natural and man @ - @ made structures. the player progresses by solving puzzles, which are based on interactions with mazes presented on panels around the island or hidden within the environment. the player will have to determine the rules of each puzzle from visual clues and audio recordings | 704 |
[
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] | 696,543 | liverpudlian sony studio liverpool ( formerly known as psygnosis ), production of wipeout pure started in august 2003 and lasted until early 2005. throughout development, the team created entirely new user interfaces and other algorithms which sped up the development process in time for the playstation portable's launch in march 2005. the game received positive reviews from critics upon release. reviewers unanimously praised the graphics, track designs and general aesthetics ; however, some noticed occasional framerate fluctuations. wipeout pure is a racing game which is set in the year 2197, exactly 100 years after the events of wipeout 2097, and revolves around players competing | 704 |
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] | 411,325 | months before metal gear solid, making it the first 3d stealth based @ - @ game. the highly anticipated metal gear solid transformed its modestly successful franchise into a large mainstream success. the increased power of the playstation console over previous platforms allowed for greater immersion in terms of both story and game environment. metal gear solid has been credited with popularizing the stealth genre. thief : the dark project is also credited as a pioneer of the genre. it was the first stealth game using the first @ - @ person perspective, dubbed a " first @ - @ person sneaker ", or " sneak @ - @ em @ - @ up ", and | 704 |
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] | 47,570 | playstation 2 versions of the game at 93 out of 100 and 90 out of 100, respectively. the game's graphics, gameplay, and challenge have all been common areas of praise among many reviewers. ign gave viewtiful joe an " outstanding " rating, noting that the beautiful cel @ - @ shaded graphics and high @ - @ intensity action make it one of the best action games on the gamecube and playstation 2. likewise, eurogamer called it " imaginative, beautiful, engaging and above all else entertaining ". game informer praised it as " a completely original and highly entertaining work of art ". criticisms about view | 704 |
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".",
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] | 527,667 | . boulding did not feature in the derby first @ - @ team and they did not retain him at the end of the season. he did however train with the club during pre @ - @ season ahead of the 2011 β 12 season and played in a friendly against burton albion. = = career statistics = = updated to 25 february 2011. = caesars palace 2000 = caesars palace 2000 is a gambling simulation video game developed by runecraft and published by interplay entertainment. it was released in north america and europe in june 2000 for the playstation, dreamcast and microsoft windows'pcs. it is named after the famous caesars palace | 704 |
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",",
"2015",
")",
",",
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] | 366,070 | 3 version of 2011's mortal kombat ( and the playstation vita version released in 2012 ), which features his own fighting stage and arcade ladder mode. the character then appeared in the 2012 crossover fighting game, playstation all @ - @ stars battle royale, which includes two god of war inspired stages, several god of war items, as well as series antagonist zeus, who was released as a downloadable character on march 19, 2013. as part of the god of war franchise's tenth anniversary, kratos appeared in the playstation 3, playstation 4, and playstation vita versions of shovel knight ( released april 21, 2015 ), where | 704 |
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] | 621,740 | the playstation 3. these issues have led to unplayable frame @ - @ rates when the save game file gets too big or when dlc is installed. due to the nature of the game, the longer the player plays, the larger the save file becomes. these same issues plagued the elder scrolls v : skyrim, but a performance patch to improve new vegas seems unlikely. sawyer said that it is a core @ - @ engine issue that can not be so easily patched. = = = downloadable content = = = on october 18, 2010 bethesda softworks announced that downloadable content ( dlc ) would be available for new | 704 |
[
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] | 76,720 | on june 4, 2009. the japanese release is the international version. the psn release of the game was downloaded 100 @, @ 000 times during its first two weeks of release, making it the fastest @ - @ selling playstation game on the playstation network. on july 4, 2012, square enix revealed that a pc re @ - @ release was forthcoming. it was subsequently released on august 14. the game features 36 new achievements to be unlocked, optional " cloud saves ", and a " character booster " feature. this enhanced release for modern pcs was developed by dotemu and was available exclusively via the square enix store. | 704 |
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] | 779,897 | windows 7 pcs called kanon memorial edition was released on april 30, 2010. the first consumer console port of the game was released for the dreamcast on september 14, 2000 by nec interchannel. a playstation 2 ( ps2 ) version was released on february 28, 2002 also by nec interechannel. the ps2 version was re @ - @ released as a " best " version on december 22, 2004. the ps2 version was bundled in a " key 3 @ - @ part work premium box " package together with the ps2 versions of air and clannad released on july 30, 2009. an adult version playable as | 704 |
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] | 106,130 | ##s of blood, some nasty moves and hordes of enemies, action came thick and fast, and so did the excitement. " the magazine too expressed a wish for it to be included in a compilation re @ - @ release for a more modern gaming system, in this case the playstation portable, but noted that the chances of this are slim due to a long @ - @ expired license. retro gamer called it " a forgotten gem in capcom's back catalogue " that " is bursting with character and is extremely enjoyable, " surmising the game did not sell well because the market was already flooded with beat'em up games. games | 704 |
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"'",
"s",
"mysterious"
] | 492,271 | ##gnosis in 1997 for the playstation and pc. the game spawned a single sequel, g @ - @ police : weapons of justice, released in 1999 for the playstation. this sequel received similar reviews to those of the original game. in 2007, g @ - @ police was made available for download on the playstation network ( europe only ). the game has a science @ - @ fiction setting, inspired by blade runner. the story takes place in the year 2097, on a colonised callisto ( one of jupiter's moons ). the game charts the protagonist slater's attempts to discover the truth behind his sister's mysterious | 704 |
[
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] | 241,583 | new partnership with philips. this proposal was swiftly rejected by kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within sony. negotiations officially ended in may 1992 and in order to decide the fate of the playstation project, a meeting was held in june 1992, consisting of sony president ohga, playstation head kutaragi and several senior members of sony's board. at the meeting, kutaragi unveiled a proprietary cd @ - @ rom @ - @ based system he had been working on which involved playing video games with 3d graphics to the board. eventually, sony president ohga decided to retain | 704 |
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] | 577,222 | the playstation 2 on december 28, 2004 as an all @ - @ ages title, and was followed by an adult version playable on microsoft windows and subsequent all @ - @ ages versions for the playstation portable and playstation 3. this deviated from the release history of the game's predecessor, to heart, which was originally released with adult content prior to receiving versions with such content removed. the gameplay in to heart 2 follows a branching plot line with multiple endings, which offers pre @ - @ determined scenarios and courses of interaction based on the player's decisions. its story centers on the male protagonist takaaki kouno, and focuses on | 704 |
[
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] | 638,475 | best games of the 2000s in 2010. in 2008, resident evil 4 was also ranked first place in the list of the best video games of all time according to the readers of ign. in 2009, game informer ranked resident evil 4 number one on their list of top gamecube games and number three on their list of top playstation 2 games. screwattack named resident evil 4 the best gamecube game of all time, while gamepro ranked it as the second best game for the ps2. in 2010, the readers of playstation official magazine voted it the 10th greatest playstation title ever released. in 2007, edge ranked the game | 704 |
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] | 744,972 | version of crash nitro kart received mixed to positive reviews upon release. manny lamancha of gamepro concluded that the gameplay of crash nitro kart was addictive though not innovative. playstation : the official magazine said that crash nitro kart was " satisfying and challenging at the same time " and " a great way to fill that need for speed. " nintendo power praised the karts as " fast " and the power @ - @ ups as " creative ". official playstation magazine concluded that " vicarious visions did all it could to emulate the naughty dog classic ( crash team racing ) and just added a ps2 coat | 704 |
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] | 241,601 | ('square') buttons in their white @ - @ colored forms. the psp @ - @ 2000 ( also known as the slim & lite in pal territories ) was the first major hardware revision of the playstation portable, released in september 2007. the 2000 series was 33 % lighter and 19 % slimmer than the original playstation portable. the capacity of the battery was also reduced by β
but the run time remained the same as the previous model due to lower power consumption. older model batteries will still work and they extend the amount of playing time. the psp slim & lite has a new gloss finish. its serial port was | 704 |
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] | 227,832 | spin @ - @ off, ape quest, was also released worldwide for psp in january 2008. a series of party games has also been released : ape escape : pumped & primed in july 2004 and eyetoy : monkey mania in august 2004 for ps2, as well as ape academy 2 for psp in december 2005, and playstation move ape escape for the playstation 3 in december 2010. the character of spike is available as a playable character in playstation all @ - @ stars battle royale ( 2012 ), and an ape costume is available as a downloadable outfit in some of the littlebigplanet games ( 2008 β 12 ). | 704 |
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] | 35,358 | featured in the smithsonian american art museum's exhibition the art of video games in 2012. in september 2015, metal gear solid was voted the best original playstation game of all time by users. = = related media = = a japanese radio drama version of metal gear solid, directed by shuyo murata and written by motosada mori, was produced shortly after the release of the original playstation game. 12 episodes were aired, from 1998 to 1999 on konami's club db program. the series was later released on cd as a two volume set. set after the events of the playstation game, snake, meryl, campbell and mei | 704 |
[
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] | 880,160 | hotter ) hot jupiters. the planet is unlikely to have large moons, since tidal forces would either eject them from orbit or destroy them on short timescales relative to the age of the system. = ridge racer ( video game ) = ridge racer ( γͺγγ·γ¬γΌγ΅γΌ, rijji resa ) is a 1993 racing video game developed and published by namco. it was initially released on the namco system 22 arcade system board, and later ported to the playstation console in 1994. it is the first title in the ridge racer series released for arcades and home consoles. the objective is to finish in first | 704 |
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] | 866,630 | @ on in 1997, and later being ported to sony's playstation in 1998. the playstation version was released in north america by working designs, who had also produced the english adaptation of the original game, in may 1999. like its forerunner, the game follows the exploits of alex, a young boy from a small, humble town who enters a life of adventure and intrigue after being chosen as the heir @ - @ apparent to the title of " dragonmaster ", guardian of the forces of the planet. with the help of his expanding band of companions, alex must pass the trials set by ancient dragons to claim his place in history, | 704 |
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] | 252,976 | against going back and restoring it, instead creating new additional content. the controls were also adjusted to suit the new platform. muramasa rebirth was published in japan by marvelous aql on march 28, 2013. the game's western release was handled by aksys games, which also created a new localization. compared to the original version, which was described as a direct translation, aksys games'version was more " flavorful " and more faithful to the original text. it released in north america on june 25. it was released in europe and australia through playstation network on october 16. in addition to the main game | 704 |
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] | 313,670 | racing game of all time. a special edition of wipeout 3 was released exclusively in europe on 14 july 2000. wipeout 3 special edition featured many minor changes to gameplay, such as different craft physics, auto @ - @ loading of saves and ai bugfixes. in addition, eight courses from previous wipeout titles ( three from wipeout and five from wipeout 2097 ) plus two hidden prototype circuits previously only available in the japanese version of wipeout 3, were added giving total of 22 tracks. special edition also allowed for four @ - @ person multiplayer, using two televisions and two playstation consoles. wipeout 3 was the | 704 |
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] | 559,222 | praising similar remarks of its improved graphics and its gameplay. in 1997, the official playstation magazine named it as the fifth top playstation game yet. in ign's top 25 playstation games of all time list it ranked 13th, noted for being often considered the playstation's best racing game of its time and was chosen ahead of others in the series because wipeout 2097 was " the one they preferred to keep coming back to ". it ranks as the third best playstation game at gamerankings with an average review score of 94 @. @ 75 % from ten different sources. = 2008 hungarian grand prix = the 2008 hungarian grand prix ( | 704 |
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] | 375,289 | in 1996. jumping flash! 2 was re @ - @ released as a downloadable game for the playstation 3 and playstation portable via the playstation network in 2009, with the same controls and interface as the 1996 release. = = reception = = upon release, jumping flash! 2 was received mostly positive review scores ( similar to its predecessor ) from critics and magazines alike. many critics praised the new innovation the game offered ; ign staff was impressed by the game's newly expanded worlds and the inclusion of bonus worlds which were not included in the first game, however noted that despite not significantly different from the first, the game " still delivers ". japanese | 704 |
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] | 452,089 | tensei, as with many other early megami tensei titles, was initially not localized for the west due to its controversial content such as the portrayal of religious elements. this content clashed with nintendo's strict content policy guidelines. the playstation port was also prevented from being localized by sony's then @ - @ current approval policy. the possibility of later localization after the series became established in the west were stalled due to the age of the game, which would have put it at a disadvantage in the modern gaming market. according to nich maragos, the editor of the english version of shin megami tensei, it was already | 704 |
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] | 488,058 | but to keep that level of quality up consistently over 60 hours ensures that this will be a game that will be talked about for years to come ". in 2007, okami was named eighteenth best playstation 2 game of all time in ign's feature reflecting on the playstation 2's long lifespan. famitsu gave the game a near perfect score of 39 out of 40, the 15th game to date to receive this score from the publication. however, the game was noted to have some flaws. the game was criticized for its uneven difficulty. reviewers have also noted some difficulty in getting the game to recognize the correct celestial brush patterns, as | 704 |
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] | 856,206 | than if for the playstation 3. the game also fit ouya's emphasis on couch co @ - @ op gaming. thorson originally did the artwork himself but was not satisfied with the results and hired miniboss to finish the graphics. holowka composed the music, and thorson hired power up audio to make the sound effects. thorson said that the game started to come together about six months into its development. he tested the game on close friends once every few weeks and they would ask him when they could play it again. thorson brought the game to the 2013 evolution championship series fighting games tournament, where he unexpectedly received | 704 |
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] | 364,666 | video game developed and published by atlus. it is the first entry in the persona series, itself a subseries of the megami tensei franchise, and the first role @ - @ playing entry in the series to be released in the west. originally released for the playstation in 1996 in japan and north america, the title was ported to microsoft windows in 1999. a port to the playstation portable retitled shin megami tensei : persona was released in 2009 in north america and japan, and 2010 in europe. this port featured new cutscenes and a redone localization. the story focuses on a group of high school students | 704 |
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] | 669,517 | playstation 3 ( ps3 ) video game consoles. the fourth main installment, ascension ( 2013 ), a prequel to the entire series, was also released for the ps3 and features multiplayer. the three side games include chains of olympus ( 2008 ) and ghost of sparta ( 2010 ) for the playstation portable ( psp ), and betrayal ( 2007 ) for mobile phones that support the java platform, micro edition ( java me ). santa monica is currently working on the eighth installment, also titled god of war, for the playstation 4 ( ps4 ). it will begin the second era, which will be based on norse mythology. in addition | 704 |
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] | 676,512 | ##fight ( also simply called metafight or meta fight ) on june 17, 1988 ( 1988 @ - @ 06 @ - @ 17 ). it was released under the title blaster master in north america in november 1988 and in europe on april 25, 1991 ( 1991 @ - @ 04 @ - @ 25 ). metafight, along with ripple island, was re @ - @ released for the playstation in volume 4 of sunsoft's memorial series in 2002. the game was released for the wii's virtual console service in north america on december 14, 2009 ( 2009 @ - @ 12 @ - @ 14 ). the game ' | 704 |
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] | 164,236 | dog and published by sony computer entertainment. an enhanced port of 2013's the last of us, remastered was released for the playstation 4 worldwide in july 2014. among minor gameplay additions, the game features enhanced graphics and rendering upgrades including increased draw distance, an upgraded combat mechanic and higher frame rate. the game is set twenty years after an outbreak destroyed much of civilization, exploring the possibility of a fungus infecting humans. the single @ - @ player story follows joel, tasked with escorting the young ellie across a post @ - @ apocalyptic united states, in an attempt to create a potential cure against the infection to which ellie is immune. players | 704 |
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] | 73,766 | 1958 after a port visit to kiel. she was sold on 14 november 1960 to bisco. the ship arrived at arnott young's yards at dalmuir on 20 december 1960 for scrapping. this was not completed until 15 august 1963 at troon. = thatgamecompany = thatgamecompany, llc ( stylized as thatgamecompany ) is an american independent video game development company co @ - @ founded by university of southern california students jenova chen and kellee santiago in 2006. the company was a developer for sony computer entertainment, contracted to create three downloadable games for the playstation 3 ' | 704 |
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] | 116,395 | release and reception = = chrono cross shipped 850 @, @ 000 units in japan and 650 @, @ 000 abroad. it was re @ - @ released once in the united states as a sony greatest hits title and again as part of the japanese ultimate hits series. chrono cross was also released on the playstation network in japan on july 6, 2011, and in north america on november 8, 2011, but a pal region release has not been announced. critics praised the game's complex plot, innovative battle system, varied characters, moving score, vibrant graphics, and success in breaking convention with its predecessor. electronic gaming monthly | 704 |
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] | 121,131 | had a heavy influence on the gameplay design of the game. legend of mana was designed as a 2d game, despite the playstation's 3d @ - @ focus, as the console could not handle the full 3d world ishii envisioned where one could interact with natural shaped objects. kawazu initially let ishii have a relaxed schedule and budget, as ishii had a great number of ideas he wanted in the game, but when the project began to get out of control and out of time kawazu tightened down the rest of the development schedule and convinced the square executives to delay the game by two months β even though it | 704 |
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] | 488,060 | particularly in combat. in their review, nintendo power recommended the playstation 2 version of the game over the wii, stating that " though you can overcome the drawing and attacking issues with practice ( and by sticking to whip @ - @ style weapons ), it's a hurdle you shouldn't have to leap. " the wii version was given the game of the month award from ign for april 2008. it was a nominee for multiple awards from ign in its 2008 video game awards, including best artistic design and best use of the wii @ - @ mote. the high @ - @ definition release on the playstation 3 was praised for being the | 704 |
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] | 133,057 | by the new japan philharmonic. disc jockey piston nishizawa created electronic remixes for several of the compositions, which were later released as the album biohazard 2 remix : metamorphoses. = = releases and ports = = after its initial release for the playstation in january 1998, resident evil 2 was reissued and ported to other systems, often gaining new features in the process. the first re @ - @ release was the dual shock ver., which incorporated support for the vibration and analog control functions of the playstation's dualshock controller. other additions include a new unlockable minigame called " extreme battle ", and | 704 |
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] | 115,446 | . gerstmann heavily faulted the game for its removal of tag team battles. he claimed that while it had " the same moves as the original game... the shell surrounding those moves [ was ] completely different ". doug perry of ign labeled the playstation version as " an average game ", praising its gameplay and lasting appeal, while criticizing its selection of fighting styles and soundtrack. gamepro praised the developer for making the decision to remove features in order to keep the speed and graphical integrity of the game without overloading the system ; however, they still recommended the dreamcast version over it. a sequel to marvel vs. capcom : | 704 |
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] | 669,550 | a teaser image for ascension on its official playstation facebook page, which was followed by the game's announcement on april 19 on playstation. blog. todd papy, who had previously worked as a designer on god of war and god of war ii and as design director on god of war iii, assumed the role of game director ; god of war iii director stig asmussen was busy with another project at santa monica and did not work on ascension. the announcement officially confirmed the game's title and papy said it was not titled god of war iv to avoid confusion because it is a prequel, rather than a sequel, to the trilogy | 704 |
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] | 39,383 | like the playstation 3. the hardware let developers improve the particle system that lights delsin's face up while he draws neon power from billboards and add detailed reflections to the game world. the increased memory bandwidth let the team render characters with higher fidelity. they found the ps4's simplified architecture so easy to work with that they were able to reach very high graphical quality even though the hardware was new. over 110 developers worked on the game, a number that director nate fox considered small. he felt that working with a small team necessitated having a defined vision for the game from the outset, " to answer those first questions about what you | 704 |
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] | 469,814 | games ever ", citing the game's " smooth " character animations, " bright " and " colorful " landscapes, " gorgeous " lighting effects and a " refreshingly fast and steady " frame rate. mark cooke praised the game's " smooth " and " cartoonish " animation as " top of the line, bested by no other game " and its " limitless " rendering distance and " beautiful " 3d models as " the pinnacle of playstation rendering ". however, he criticized the absence of death animations for the enemy characters. scott alan marriott described the graphics as " unbelievable " and said that " everything is crystal clear | 704 |
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] | 518,402 | . it was also released exclusively in europe for the playstation 3 on april 16, 2009 via the playstation network. gameplay involves players racing their choice of ferrari through a selection of fifteen stages in the shortest time possible. the game was fairly well received by critics, with aggregate scores averaging 78 % for both platforms at gamerankings. reviewers generally felt that the game was a faithful adaptation of the outrun 2 series of games. the upgraded high definition graphics were also lauded. critics felt that the game was worth the price, however, some felt that the amount of available content was lacking considering the cars and stages available in the series'other titles | 704 |
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] | 274,789 | a perfect score of 10 out 10 on ign. = = = playstation release = = = square released an enhanced port of chrono trigger developed by tose in japan for the sony playstation in 1999. square timed its release before that of chrono cross, the 1999 sequel to chrono trigger, to familiarize new players with story leading up to it. this version included anime cut scenes created by original character designer akira toriyama's bird studio and animated by toei animation, as well as several bonus features, accessible after achieving various endings in the game. scenarist masato kato attended planning meetings at bird studio to | 704 |
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] | 171,374 | who were not overtly sexy " and gita jackson of paste wrote an article about claire redfield's wardrobe, which " shows us that femininity, emotionality and practicality aren β t exclusive from each other. " official playstation magazine ( uk ) retrospective on re2 opined claire and leon both " demonstrat [ ed ] the absolute apex of apocalyptic fashion. " ign included claire among the characters they would like to see returning for resident evil 6, with schedeen calling claire " leagues above that walking bag of useless called sheva. " playstation universe also chose claire in her original outfit from resident evil 2 as one | 704 |
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] | 210,090 | development = = hearts began development in the winter of 2006, while debugging was being performed on the playstation 2 remake of tales of destiny, though active development did not begin until spring the following year. the production was headed by hideo baba, producing his first original tales game, and the development team was made up of members from both " team symphonia " ( the team behind 3d entries in the series ) and " team destiny " ( responsible for 2d titles ). multiple development assets were borrowed from the destiny remake for use in hearts. the earliest form of the game was as a ds remake of destiny. the game ' | 704 |
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] | 370,785 | the notes originate from β the buttons on the console's left and right halves for the playstation portable version, and the left and right halves of the screen for the ios version β as they pass over the target icon. the player is scored by these presses'accuracy in timing and direction, for which he or she is given one of four ratings : perfect, good, normal, and bad. the player's performance is also represented by the sparkle meter, which increases or decreases as the player successfully or fails to hit a note. throughout the song, new target icons and lines may spawn at predetermined times in different locations of | 704 |
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] | 239,381 | its predecessors by adding more games and expansive environments. it was followed by the multiplatform title spyro : enter the dragonfly, and was later released for download on the playstation store in 2009 in north america and in 2012 in europe, the latter date coincidentally being another year of the dragon in the real @ - @ world chinese zodiac. year of the dragon is set primarily in the third @ - @ person ; its gameplay makes few deviations from that of its predecessors. the main objective of the game is to collect special dragon eggs which are scattered across 37 worlds. these eggs are hidden, or are given as rewards for completing certain | 704 |
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] | 439,221 | announcement, playstation blog released a guide showing which characters had received name changes in the original localization. intended to be playable on psp, playstation vita and playstation 3, a fault at release meant only the ps3 version was playable, with sony creating a fix for the problem after players complained about the fault. the original music for eternal punishment was composed by toshiko tasaki, kenichi tsuchiya and masaki kurokawa, the composers for innocent sin. as with innocent sin, tsuchiya found the writing process difficult for a number of reasons. tsuchiya's favorite piece for the score, which was | 704 |
[
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] | 391,657 | 1997, marked the jump of the series to 3d rendered graphics instead of the series'previously staple digitized 2d graphics. mortal kombat 4 was ported to the playstation, nintendo 64 and pc. an update of mk4 titled mortal kombat gold was released exclusively for the dreamcast in 1999. while to this point mortal kombat games were only titled with their installment number, starting with mortal kombat : deadly alliance in 2002, the series'naming scheme changed to favor the use of sub @ - @ titles instead. it was also at this point that the series started being targeted at consoles only, with mortal komba | 704 |
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] | 771,598 | chains of olympus uses a proprietary, in @ - @ house engine referred to as the ready at dawn engine, which expanded on the engine created for their previous game, daxter ( 2006 ), to include a fluid and cloth simulator. the camera system was modified to cater to the fixed cinematic camera for god of war gameplay, and the lighting system was reworked to aid in presenting realistic graphics. the game was originally designed for the playstation portable's restricted 222 megahertz ( mhz ) processor. ready at dawn repeatedly contacted sony regarding increasing the clock speed of the psp on account of the difference to the game and had developed a version of | 704 |
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] | 594,833 | . elsass was broken up for scrap the following year. = jumping flash! = jumping flash! is a first @ - @ person platform video game co @ - @ developed by exact and ultra and published by sony computer entertainment. the first instalment in the jumping flash! series, it was first released for the playstation on 28 april 1995 in japan, 29 september 1995 in europe and 1 november 1995 in north america. it was re @ - @ released through playstation network store on playstation 3 and playstation portable in 2007. presented in a first @ - @ person perspective, the game follows a robotic rabbit named " robbit " as he | 704 |
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] | 809,935 | for mobile phones that support the java platform, micro edition ( java me ). santa monica is currently working on the eighth installment, also titled god of war, for the playstation 4 ( ps4 ). it will begin the second era, which will be based on norse mythology. in addition to the individual games, two collections featuring remastered versions of both ps2 installments, god of war collection ( 2009 ), and both psp installments, origins collection ( 2011 ), were released on the ps3 by bluepoint games and ready at dawn, respectively. another collection, god of war saga ( 2012 ), was released for the | 704 |
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] | 699,647 | windows on february 4, 2015, and for playstation 4 on september 1, 2015. the game follows a robot named b. u. d., who is tasked with growing a plant that will oxygenate its home planet. players explore an open world, moving b. u. d. and individually using each of its arms to climb and interact with objects. initially developed by a small team at ubisoft reflections for internal release, the game became popular between co @ - @ workers and was eventually planned for official release, confirmed in a blog post by ubisoft on january 22, 2015. it was created using the unity game engine | 704 |
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] | 876,829 | , and components of its userspace are also freebsd @ - @ derived. some subscription services that are directly based on freebsd are : whatsapp - processes 2 million concurrent tcp connections per server. embedded devices and embedded device operating systems based on freebsd include : netapp's data ontap 8. x and the now superseded ontap gx ( only as a loader for proprietary kernel @ - @ space module ) netflix's open connect appliance to handle content delivery. the playstation 4 ( " orbis os " ) parts of freebsd were also used in playstation 3. | 704 |
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] | 834,282 | following dispute over the distribution of their assets, particularly to limit the money available for use in julie schenecker's legal defense, parker schenecker filed a wrongful death lawsuit against his wife. = crash bandicoot ( video game ) = crash bandicoot is a platform video game developed by naughty dog and published by sony computer entertainment for the playstation. it was originally released for the playstation on august 31, 1996, and was included in the sony greatest hits line @ - @ up. in 2007, it was re @ - @ released as a downloadable game on the playstation network, and its remastered version is scheduled | 704 |
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] | 793,734 | the player from one area to the next until the end of the game. the game was a critical and commercial success, selling more than three million units worldwide. most critics praised the graphics for being detailed and the nemesis creature as an intimidating villain, but some criticized the game's short length and story. after its release on the playstation console, resident evil 3 : nemesis was subsequently ported to the dreamcast, microsoft windows and gamecube systems. resident evil 3 : nemesis is a survival horror game where the player controls the protagonist jill valentine from a third @ - @ person perspective to interact with the environment and enemies. aside from jill, | 704 |
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] | 397,325 | results impressed him enough that he decided to overcome the technical difficulties involved and make the eidolons controllable. due to technical restrictions and the presence of the academy assist function, the game's artificial intelligence for playable characters needed to be limited to healing, survival and other minor actions. the game's multiplayer was deliberately designed around restricted segments. its development was still ongoing during the summer of 2011, with a temporary stoppage of playstation network that year negatively affecting its development. because of the size of the project, debugging the game took far longer than anticipated. between the release of the demo and the full game, adjustments | 704 |
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] | 238,210 | , konami displayed a technical demo for the nintendo 3ds entitled metal gear solid 3d : snake eater β the naked sample. the demo's subtitle " the naked sample " was meant to convey its purpose as just a sample of the 3ds hardware, with no plans to bring a game to production at that point. series producer hideo kojima stated at the time that if a metal gear game for the 3ds was actually made they would consider some elements from the playstation portable title metal gear solid : peace walker, including the game's cooperative gameplay system. later in 2010, konami announced a full metal gear title for | 704 |
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] | 577,247 | . a source code mirror is hosted on github. an all @ - @ ages version, titled to heart 2 portable, was released for the playstation portable on july 30, 2009. unlike previous releases, the psp release allowed viewing the game in both the original 4 : 3 and widescreen 16 : 9 aspect ratios. it was released in three versions : " w pack limited edition ", " w pack ", and a regular edition. w pack includes a version of to heart playable on psp, while the limited edition also includes figurines of characters sasara and ma @ - @ ryan. a budget @ - @ | 704 |
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] | 84,428 | rewrite is key's ninth game, along with other titles such as kanon, air, and clannad. key released a fan disc expanding on the game's story titled rewrite harvest festa! on july 27, 2012 for windows. rewrite was ported to the playstation portable, playstation vita and playstation 3. the story follows the life of kotarou tennouji, a high school student with superhuman abilities who investigates supernatural mysteries with five girls from his school in the fictional city of kazamatsuri. this ultimately leads him into the middle of a conflict between familiar summoners and superhumans with the fate of the | 704 |
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] | 607,625 | to four players ; a game in progress can be joined at any time, players may play different creatures if they desire so. the playstation portable version contains all of the features introduced by playstation 3 version, but reduces the size of each plane. on november 20, 2007, the playstation 3 version received an add @ - @ on pack that allows players joining a multiplayer game to select their creatures. the pack also includes new enemies, food types, and a playable creature with a shield ability. = = development = = flow was originally developed as part of jenova chen's master's thesis for the interactive media program at the university of southern | 704 |