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tarehart#6423
05/19/2019 11:45 AM
I'm sure it can be done better, but it's tricky
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chip#7643
05/19/2019 11:45 AM
I'm uninformed about the GUI and Java
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chip#7643
05/19/2019 11:46 AM
but I'm interested in an exemplar C++ bot, what does the GUI want?
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chip#7643
05/19/2019 11:46 AM
maybe I should leave #suggestions
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tarehart#6423
05/19/2019 11:47 AM
#framework-dev I suppose
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r0bbi3#0269
05/20/2019 3:09 AM
Add an option to toggle rendering occlusion
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👎 (1)
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_DaCoolOne_#6111
05/20/2019 7:25 AM
Update #faq-old to not mention injectors. Feel like people are getting confused.
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👍 (1)
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Jonas#2222
05/21/2019 5:07 AM
We automatically post new announcements from the RL discord in a seperate #announcements channel
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👎 (5)
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Jonas#2222
05/22/2019 4:16 PM
Can we add a default RLBot emote? (instead of the current :waiting: )
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waiting (12)
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Jonas#2222
05/22/2019 4:22 PM
Like this one
https://cdn.discordapp.c…2/RLBot_logo.png
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michael#0046
05/27/2019 9:13 AM
Can we change the RLBot logo to look less like the rocket league logo? When developing I click rocket league accidentally a lot because the logos are similar
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👎 (5),😛 (1),🤔 (5),rust (1)
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dtracers#9598
05/31/2019 7:37 PM
<https://youtu.be/0MWUeK36IXU> Add the suggested quick chats
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Simp#8258
05/31/2019 7:49 PM
Suggestion to change the long one to "I'm here because of my own if statements and not the ones my creator made..."
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dtracers#9598
05/31/2019 7:49 PM
^^^ I'm a big fan of that
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michael#0046
05/31/2019 8:12 PM
Put the periodic challenges in #announcements
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michael#0046
06/01/2019 7:15 AM
can we get EastVillage's language example bot?
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😅 (1),❌ (1)
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Jonas#2222
06/01/2019 7:38 AM
those emotes translate to: "lol no"
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Parzival#1467
06/01/2019 4:40 PM
Controversial suggestion: Stop deviating events from normal 1v1 bot tournaments. In my opinion: It's hard enough to make a 1v1 bot. Forcing people to make other bots (ie. 3v3 bots) results in less work on 1v1 bots, less people willing to spend that extra time and actually compete, and lower-quality bots in general. Not consistently making the major tournaments normal 1v1 hurts the community and stunts the progression/advancement of bots in general
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dtracers#9598
06/01/2019 4:45 PM
major tournaments are the normal 1v1
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dtracers#9598
06/01/2019 4:45 PM
in fact it alternates between 1v1 and non 1v1
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dtracers#9598
06/01/2019 4:45 PM
this has been said before so you can ignore the non 1v1 tournaments and focus on 1s if you would like
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Parzival#1467
06/01/2019 4:47 PM
My suggestion is to not alternate or anything like that. 1v1s only, so twice as often as you would put it
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Kipje13#9878
06/01/2019 4:53 PM
people are allowed to host whatever tournament they want, whether we like it or not
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Parzival#1467
06/01/2019 5:06 PM
It's #suggestions not #demands. Don't bother commenting if you aren't going to read what I typed out
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dtracers#9598
06/01/2019 5:16 PM
1v1s dont appeal to all bot makers either
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dtracers#9598
06/01/2019 5:16 PM
this allows us to mix it up a little
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michael#0046
06/01/2019 5:19 PM
But I don’t think we have any dedicated 2s or 3s bots
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👌 (1)
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Parzival#1467
06/01/2019 5:23 PM
Exactly, and my point is that devs shouldn't have to chose between taking time away from their 1v1 bots and not competing in half the tournaments
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michael#0046
06/01/2019 5:27 PM
But you can compete in 2s and 3s as a 1s bot
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alion02#1973
06/01/2019 5:29 PM
not in triple threat
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Kipje13#9878
06/01/2019 5:38 PM
to be fair, I believe that most bots with teamplay are "1v1 bots" with extra strategy
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dtracers#9598
06/01/2019 5:38 PM
if i had my way we would be dropping 1s all together and just have 2s and 3s
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Kipje13#9878
06/01/2019 5:39 PM
I think both are important
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Kipje13#9878
06/01/2019 5:40 PM
but 2s and 3s will probably be dominated by single bot performance rather than team play
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alion02#1973
06/01/2019 5:41 PM
dunno, the lineup looks solid
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alion02#1973
06/01/2019 5:41 PM
anyway, this is getting off-topic
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dtracers#9598
06/01/2019 5:41 PM
2s and 3s are important if we ever want our bots to be used by psyonix ;)
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Mal#5601
06/01/2019 5:42 PM
#2SIsBetterThan1S
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⬇ (2),⏫ (2),⬆ (2),🔼 (2),☑ (2),🅱 (1)
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_DaCoolOne_#6111
06/01/2019 6:23 PM
PenguinBot is a 2s / 3s only bot :P
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chip#7643
06/01/2019 6:37 PM
I think it's fine to have tournaments of different types, people are free to not enter if they won't want to focus on that kind of tournament
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chip#7643
06/01/2019 6:38 PM
if no one enters, then that's just feedback that more tournaments of that type probably won't happen
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chip#7643
06/01/2019 6:38 PM
unless the community grows significantly
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_DaCoolOne_#6111
06/01/2019 6:42 PM
I think that the next 3v3 tournement should allow for fixed teams. Teams could be made up of separate bots or the same bot 3x. That way there can be more matches with fewer bots, and team-play is made significantly easier for people who enter a team of the same bot.
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_DaCoolOne_#6111
06/01/2019 6:43 PM
Imho
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Parzival#1467
06/01/2019 6:43 PM
everything is such a mess outside of 1v1. people make new bots instead of working more on their 1v1 bot. seems like noone agrees with me but its a shame
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dtracers#9598
06/01/2019 6:43 PM
We have also alternated between selecting teams and making random teams
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_DaCoolOne_#6111
06/01/2019 6:44 PM
👍
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_DaCoolOne_#6111
06/01/2019 6:44 PM
I would offer to host some 1s tourneys but...
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_DaCoolOne_#6111
06/01/2019 6:44 PM
Stream quality
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_DaCoolOne_#6111
06/01/2019 6:45 PM
I'll happily cast though
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Smelly Bum#1555
06/01/2019 11:03 PM
I like the idea of a 3x vs 3x matchups a bit. Maybe at the end of the triple threat stream we can see some in action. I can't be the only one who's bot works better with himself than with other bots. I doubt many active versions of bots have team code though. We'll probably have to wait until after the event for teamwork bots to be made public.
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Smelly Bum#1555
06/01/2019 11:05 PM
I think overall that 2's tourneys would have more appeal and be more comfortable for 1v1 bots than 3's.
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michael#0046
06/02/2019 6:39 AM
if it's not too much trouble, can RLBot automatically stop bots on the first unchecked error? This way, bots can still continue running in tournaments if they have an error(they'd need to check it) but if I'm debugging I only see the first error instead of all the residual errors that it causes
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dtracers#9598
06/02/2019 8:48 AM
If it is unchecked it means we don't have logic to handle it
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tarehart#6423
06/02/2019 10:02 AM
he's probably referring to situations where the error is unchecked [within the bot], but checked higher up in the framework here - <https://github.com/RLBot/RLBot/blob/3f9b6bec8b9baf4dcfff0f6cf3103c8744ac6234/src/main/python/rlbot/botmanager/bot_manager.py#L202-L206>
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tarehart#6423
06/02/2019 10:04 AM
rephrased, the suggestion is to add a fail-fast mode to the bot manager for debugging purposes, which seems reasonable
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Martmists#3740
06/02/2019 10:05 AM
Suggestion: Add a utility that allows you to dump your preset(s) to an appearance.cfg file
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tarehart#6423
06/02/2019 10:07 AM
the Psyonix API is currently write-only for player appearances, so we can't do that unilaterally at the moment
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_DaCoolOne_#6111
06/02/2019 10:12 AM
I hope we get painted items soon :P
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Martmists#3740
06/02/2019 10:20 AM
you can do that already tho
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_DaCoolOne_#6111
06/02/2019 10:25 AM
Wait wut
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_DaCoolOne_#6111
06/02/2019 10:25 AM
I thought that was broken
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_DaCoolOne_#6111
06/02/2019 10:25 AM
Bc PenguinBot and Tuxedo should have white voltaics.
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Martmists#3740
06/02/2019 10:26 AM
hm
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tarehart#6423
06/02/2019 10:30 AM
it's true that painted items are not supported at the moment
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Smelly Bum#1555
06/02/2019 10:31 AM
Is that something we lost with the api change as well?
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tarehart#6423
06/02/2019 10:41 AM
yeah
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michael#0046
06/02/2019 11:11 AM
instead of gauntlets when a new bot starts competing, do 1 9v1 match ( ͡° ͜ʖ ͡°)
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Smelly Bum#1555
06/03/2019 4:46 PM
I don't know if this is the right place for this but.... has there ever been any talk of having official rlbot season league play streamed on a regular basis, maybe weekly? Then there could be an end of season playoff series or something between the top teams. I think it could be a lot of fun.
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alion02#1973
06/03/2019 4:47 PM
there has been! i don't know the details though, aside from "It's coming Soon™"
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Tangil#3830
06/03/2019 4:49 PM
This has been in the planning phase for a while now (like half a year) but nothing as of yet
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_DaCoolOne_#6111
06/03/2019 4:50 PM
We need a caster... like...
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_DaCoolOne_#6111
06/03/2019 4:50 PM
~~Jonny_boi~~ me?
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alion02#1973
06/03/2019 4:50 PM
or caster-less
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alion02#1973
06/03/2019 4:50 PM
at least for the lower leagues
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_DaCoolOne_#6111
06/03/2019 4:50 PM
Yeah, but the top 16 bots need a caster
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_DaCoolOne_#6111
06/03/2019 4:51 PM
I chose 16 bc it's a multiple of 2, btw
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Martmists#3740
06/03/2019 4:51 PM
I could probably cast every saturday/sunday
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RLBot#1485
06/03/2019 4:52 PM
⚠ `NO MORE DISCUSSION UNTIL NEXT CLIP` ⚠
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alion02#1973
06/03/2019 4:52 PM
relevant doc <https://docs.google.com/document/d/1mg276h0ymTysx0YvgWfLn84F9OI6Wu40LqlQhIM9M-s/edit#heading=h.izk59t5yp19u>
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chip#7643
06/03/2019 4:54 PM
I think the problem is that bot distribution is still sort of primitive
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chip#7643
06/03/2019 4:55 PM
people make their bots better, don't make the changes available, and it's not obvious if you're using the best version of people's stuff
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dtracers#9598
06/03/2019 4:55 PM
we should move this to #events please
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RLBot#1485
06/03/2019 4:55 PM
⚠ `NO MORE DISCUSSION UNTIL NEXT CLIP` ⚠
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🤔 (1)
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chip#7643
06/03/2019 4:56 PM
suggestion: formalize bot distribution better to facilitate frequent tournaments
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Smelly Bum#1555
06/03/2019 4:57 PM
Could have a tournament build drive similar to the botpack one. Would be up to the bot developers to ensure it's current
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tarehart#6423
06/03/2019 10:32 PM
Might not need to be a separate thing
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Martmists#3740
06/04/2019 1:52 AM
Would be nice if we had a way to automate it though, maybe with a .travis.yml that handles it?
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Enderjed#2523
06/09/2019 1:28 PM
make a version of scratch for 3V3
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Skyborg#0894
06/09/2019 2:22 PM
What's stops this one from working in 3v3?
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Eastvillage#2628
06/09/2019 2:28 PM
There are only 4 bots (sprites) in the ScratchExampleBot
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Simp#8258
06/09/2019 2:33 PM
We can do that fairly easy no?
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michael#0046
06/09/2019 4:56 PM
make it so that rlbot and rlu can be installed to an anaconda env
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Kipje13#9878
06/09/2019 5:06 PM
we only support a regular python install, you will have to make it work yourself if you want to run it in a different environment or with a different interpreter
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Kipje13#9878
06/09/2019 5:07 PM
I expect chip to feel the same when it comes to rlu
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Smelly Bum#1555
06/09/2019 5:17 PM
no point worrying about rlu not working with anaconda if rlbot doesn't ;p
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chip#7643
06/09/2019 5:17 PM
after triple threat, I'd like to just abandon python support altogether
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😂 (2),scratchcat (1)
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Smelly Bum#1555
06/09/2019 5:18 PM
gasp
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dtracers#9598
06/09/2019 5:18 PM
we can move this to #rlbot-discussion please
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dtracers#9598
06/09/2019 5:18 PM
!clip
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