AuthorID
int64 102,063,486B
951,804,252B
| Author
stringlengths 7
25
| Date
stringlengths 18
19
| Content
stringlengths 1
1.4k
β | Attachments
stringlengths 87
142
β | Reactions
stringlengths 5
266
β |
---|---|---|---|---|---|
223,311,174,517,784,580 | ResidentMadScientist#3415 | 03/26/2019 9:13 PM | Will move rn | null | null |
131,998,876,084,207,620 | chip#7643 | 03/26/2019 9:13 PM | no problem | null | null |
166,212,987,076,476,930 | Simp#8258 | 03/27/2019 9:40 AM | make c# bots run on .net core so it could run on linux and mac | null | null |
309,699,243,445,059,600 | Tangil#3830 | 03/27/2019 9:56 AM | this is not possible because flatbuffers runs only on .net framework | null | null |
166,212,987,076,476,930 | Simp#8258 | 03/27/2019 9:59 AM | i hope theres flat buffa for net core | null | null |
166,212,987,076,476,930 | Simp#8258 | 03/27/2019 9:59 AM | π | null | null |
166,212,987,076,476,930 | Simp#8258 | 03/27/2019 9:59 AM | or a lib | null | null |
312,282,515,912,261,600 | ccman32#4022 | 03/27/2019 10:04 AM | oh god, pls no | null | null |
312,282,515,912,261,600 | ccman32#4022 | 03/27/2019 10:04 AM | or maybe one day when .net core becomes actually usable π | null | null |
161,866,631,004,422,140 | Martmists#3740 | 03/28/2019 5:04 AM | Allow bots to have a getMatchSettings method, that way they can easily detect e.g. Infinite boost, Ball speed, etc modifiers without having to do so from in-game data. | null | null |
218,854,409,822,666,750 | Jonas#2222 | 03/28/2019 5:06 AM | I think the Psyonix API will provide a lot of cool data. Shouldn't we wait and see after that? | null | null |
165,648,418,067,185,660 | tarehart#6423 | 03/28/2019 11:29 AM | You already have that available | null | null |
165,648,418,067,185,660 | tarehart#6423 | 03/28/2019 11:29 AM | Let me dig up the link | null | null |
165,648,418,067,185,660 | tarehart#6423 | 03/28/2019 11:31 AM | <https://github.com/RLBot/RLBot/pull/341> | null | null |
165,648,418,067,185,660 | tarehart#6423 | 03/28/2019 11:34 AM | tldr: implement init_match_config in your agent class | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 03/28/2019 12:15 PM | something that works for all languages would be nice | null | null |
294,975,098,660,585,500 | dtracers#9598 | 03/28/2019 12:16 PM | every language has a base agent that has that in python | null | null |
294,975,098,660,585,500 | dtracers#9598 | 03/28/2019 12:17 PM | so you just need to transfer it to your language | null | null |
294,975,098,660,585,500 | dtracers#9598 | 03/28/2019 12:17 PM | same way you transfer the index and name of your bot | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 03/28/2019 12:25 PM | this seems like something that the framework needs to supply rather than expecting each language to implement it individually | null | null |
294,975,098,660,585,500 | dtracers#9598 | 03/28/2019 12:26 PM | we should move this to #framework-dev | null | null |
102,860,515,079,913,470 | whatisaphone#8521 | 03/29/2019 12:02 AM | i suggest the β vods command shouldn't be so long and sprawling. 2017 bots are not impressive or relevant anymore (sorry!) it should show the most recent 1v1 youtube link, and then some sort of "Go here for more" link to <rlbot.org> where all the history is listed | null | π (4) |
102,860,515,079,913,470 | whatisaphone#8521 | 03/29/2019 12:03 AM | something like | null | null |
102,860,515,079,913,470 | whatisaphone#8521 | 03/29/2019 12:04 AM | Wintertide 1v1 (March 2019) β http://www.rlbot.org/tournament/
See the entire tournament history at <http://www.rlbot.org/tournament/> | null | null |
102,860,515,079,913,470 | whatisaphone#8521 | 03/29/2019 12:04 AM | nice and short, and doesn't push the entire conversation off the screen | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 03/29/2019 12:06 AM | Pinned a message. | null | null |
218,854,409,822,666,750 | Jonas#2222 | 03/31/2019 5:17 PM | Update the item ID's on the wiki page. Many items aren't even listed there. | null | π (3),pingsock (1) |
260,018,805,680,504,830 | Edwin.#7531 | 04/01/2019 9:32 AM | Okay so there's a reason why it hasn't been updated yet:
The way we had grabbed the items up until now doesn't work anymore. When we tried to get the items we did get a list with all of them, but the ID's ain't right, so we tried but failed | null | null |
284,356,827,641,020,400 | Marivahlio#3599 | 04/05/2019 7:01 AM | Custom banners! It'd be awesome if we could change the banners into our own sprites. Alphaconsole already has this feature but it's subscriber only. | null | null |
284,356,827,641,020,400 | Marivahlio#3599 | 04/05/2019 11:38 AM | Something like this. | null |
|
294,975,098,660,585,500 | dtracers#9598 | 04/05/2019 11:40 AM | I agree that would be awesome. Did see you how we did logos in the last tournament? @Marivahlio | null | null |
284,356,827,641,020,400 | Marivahlio#3599 | 04/05/2019 11:53 AM | No i did not. I rejoined today :) | null | null |
294,975,098,660,585,500 | dtracers#9598 | 04/05/2019 12:08 PM | Gotcha. You might want to watch it!
But I think from now on we will have logos. | null | null |
395,619,995,737,915,400 | MeoW#5887 | 04/08/2019 8:40 AM | Why isn't there a port of the framework in c++?
It would be beneficial for performance reasons at least | null | null |
294,975,098,660,585,500 | dtracers#9598 | 04/08/2019 8:44 AM | No one has made it | null | null |
221,287,847,536,230,400 | DomNomNom#1537 | 04/08/2019 8:44 AM | No one has put the effort in to do it yet. Whoever does it kinda carries the maintenance burden for it. I'd recommend Rust if you're after compiled performance. Most bots are not that computationally demanding. | null | null |
294,975,098,660,585,500 | dtracers#9598 | 04/08/2019 8:44 AM | You can make it if you want :) | null | null |
395,619,995,737,915,400 | MeoW#5887 | 04/08/2019 8:48 AM | OK
It just got me thinking because even scratch has one.
C++ would enable using pytorch for examole. I don't think rust has support for any machine learning libraries. Correct me if I'm wrong. | null | null |
144,791,175,142,965,250 | Hytak#5125 | 04/08/2019 8:49 AM | There are pytorch bindings for rust | null | null |
395,619,995,737,915,400 | MeoW#5887 | 04/08/2019 8:50 AM | @dtracers I hoped that I could contribute in it's development. But starting it from ground up would be too much for me π
| null | null |
395,619,995,737,915,400 | MeoW#5887 | 04/08/2019 8:50 AM | @Hytak didn't know that.
Thanks | null | null |
294,975,098,660,585,500 | dtracers#9598 | 04/08/2019 8:53 AM | @MeoW yes that is what most people have said to making the c++ version. π π | null | null |
218,854,409,822,666,750 | Jonas#2222 | 04/08/2019 8:57 AM | Let's just call a c++ expert and force him to do it | null | null |
395,619,995,737,915,400 | MeoW#5887 | 04/08/2019 9:23 AM | Totally agree with you @Jonas | null | null |
166,212,987,076,476,930 | Simp#8258 | 04/08/2019 9:27 AM | i mean theoretically you can make c++ bot already its not easy tho it will never be + ml has libs for alot of languages we support | null | null |
166,212,987,076,476,930 | Simp#8258 | 04/08/2019 9:27 AM | i think only scratch doesnt but you could add it | null | null |
166,212,987,076,476,930 | Simp#8258 | 04/08/2019 9:28 AM | scratch we use is a port | null | null |
166,212,987,076,476,930 | Simp#8258 | 04/08/2019 9:28 AM | so you can add custom stuff | null | null |
218,854,409,822,666,750 | Jonas#2222 | 04/08/2019 10:18 AM | If I ever find out how, then I would love to do that | null | null |
285,590,249,252,585,470 | michael#0046 | 04/08/2019 10:25 AM | Linux support? | null | null |
221,287,847,536,230,400 | DomNomNom#1537 | 04/08/2019 10:42 AM | Yup, long standing request <https://github.com/RLBot/RLBot/issues/277> | null | null |
166,212,987,076,476,930 | Simp#8258 | 04/08/2019 10:45 AM | its comming | null | null |
166,212,987,076,476,930 | Simp#8258 | 04/08/2019 10:46 AM | patience tarehart is sweating blood | null | null |
221,287,847,536,230,400 | DomNomNom#1537 | 04/08/2019 11:08 AM | I'd like to help | null | null |
102,860,515,079,913,470 | whatisaphone#8521 | 04/08/2019 3:01 PM | if that's true, tarehart should see a doctor π | null | π (2) |
161,866,631,004,422,140 | Martmists#3740 | 04/09/2019 3:06 AM | As Rocket League uses Quaternions internally for angles, is it possible to provide these through the game tick packet instead? They're easier to use than Euler angles in Vector math too. | null | null |
309,699,243,445,059,600 | Tangil#3830 | 04/09/2019 5:21 AM | use the rigidbodytick for quaternions for rotations | null | null |
161,866,631,004,422,140 | Martmists#3740 | 04/09/2019 5:23 AM | last time I tried to get RBT I kept getting errors in console though :/ | null | null |
168,318,638,577,680,400 | twobackfromtheend#1471 | 04/09/2019 5:25 AM | don't ask for the rbtick when the game is not running lol | null | null |
168,318,638,577,680,400 | twobackfromtheend#1471 | 04/09/2019 5:26 AM | I think checking is_round_active is good enough | null | null |
168,318,638,577,680,400 | twobackfromtheend#1471 | 04/09/2019 5:26 AM | prevented the errors I got from trying to ask for the rbtick after a training pack shot ends but before the replay starts | null | null |
284,356,827,641,020,400 | Marivahlio#3599 | 04/09/2019 5:55 AM | Why are quaternions easier than eulerangles? Seems like the opposite for me | null | null |
168,318,638,577,680,400 | twobackfromtheend#1471 | 04/09/2019 6:07 AM | I think they're entirely interchangeable and equivalent | null | null |
168,318,638,577,680,400 | twobackfromtheend#1471 | 04/09/2019 6:07 AM | it's like multiplying by 0.1 or dividing by 10. | null | null |
221,287,847,536,230,400 | DomNomNom#1537 | 04/09/2019 10:21 AM | While I don't have a strong opinion whether we should change things, I'd say Quaternions are easier than eulerangles:
1) quaternions are widely used in computer graphics
2) Euler angles always require fiddly details to be specified which are often undocumented because people assume it's as obvious as lattitude/longitude: What is the default rotation? (How does pitch/yaw/roll map onto X/Y/Z? ) Degrees/radians? Which order are the pitch/yaw/roll rotations applied in? (I'd put emphasis on this last part)
3) Euler angles can make it easy to write mostly-working code that is wrong in general. e.g.: "I want to detect if my car is mostly upside down, I'll just check roll." only works if your pitch doesn't mess you up, but even then, it requires careful thinking whether that assumption is valid in your order of rotations.
(note: I don't think the gimbal-lock argument applies here as the rotations are not chained)
While twoback is technically correct that they both express the same information but I find quaternions are more standard to work with. Just because we can express speed in unreal units per fortnight doesn't mean we should | null | β¬ (4) |
284,356,827,641,020,400 | Marivahlio#3599 | 04/09/2019 11:17 AM | Oh boy thats some solid arguments, well played. | null | null |
180,662,388,301,889,540 | β± Mark#0001 | 04/09/2019 2:53 PM | Damn, someone has a strong argument there | null | null |
180,662,388,301,889,540 | β± Mark#0001 | 04/09/2019 2:53 PM | I would totally agree but it might break a lot of agents (Especially ML agents as they might need to be retrained) | null | null |
309,699,243,445,059,600 | Tangil#3830 | 04/09/2019 2:53 PM | btw we can't change out euler angles for quats, we can only add in quats as an additional field | null | null |
180,662,388,301,889,540 | β± Mark#0001 | 04/09/2019 2:54 PM | Well, that would be a nice solution | null | null |
102,860,515,079,913,470 | whatisaphone#8521 | 04/09/2019 4:11 PM | turn on slow mode in #bot-clips | null | β¬ (1) |
285,590,249,252,585,470 | michael#0046 | 04/09/2019 6:31 PM | A rocket league gym environment? | null | π (1) |
220,808,137,219,899,400 | Skyborg#0894 | 04/09/2019 6:32 PM | @michael like RLBotTraining? | null | null |
285,590,249,252,585,470 | michael#0046 | 04/09/2019 6:37 PM | No like an open ai gym environment | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 04/09/2019 6:39 PM | Somebody did that, I believe, try searching for it on this discord | null | null |
233,380,747,883,315,200 | ThatOtherNinja#6315 | 04/10/2019 12:44 AM | Last time I saw a discussion about it I think someone said that it wasn't possible to actually use the gym structure directly (I don't remember why), however I'm sure you could make something that functions a lot like it. | null | null |
233,380,747,883,315,200 | ThatOtherNinja#6315 | 04/10/2019 12:48 AM | A quick search and I found this https://discordapp.com/channels/348658686962696195/348658686962696196/553608597112619008 | null | null |
233,380,747,883,315,200 | ThatOtherNinja#6315 | 04/10/2019 1:10 AM | Maybe add a question to the faq about what the relevant math topics are and good resources for learning them | null | null |
194,781,322,957,422,600 | Eastvillage#2628 | 04/11/2019 12:27 PM | Rename #human-rl to something like #human-rocket-league or #rocket-league-play so it doesn't suggest that it is only for finding team mates | null | π (9) |
218,854,409,822,666,750 | Jonas#2222 | 04/11/2019 12:43 PM | That's a good idea. Something that people can recognize as the place to talk about that stuff | null | null |
102,860,515,079,913,470 | whatisaphone#8521 | 04/11/2019 4:09 PM | #meat-emporium | null | null |
294,975,098,660,585,500 | dtracers#9598 | 04/11/2019 4:10 PM | you know there is a channel where you can make that a reality | null | null |
102,860,515,079,913,470 | whatisaphone#8521 | 04/11/2019 4:11 PM | it's pretty lonely there though | null | null |
102,860,515,079,913,470 | whatisaphone#8521 | 04/11/2019 4:12 PM | in fact it's basically a solo queue | null | null |
102,860,515,079,913,470 | whatisaphone#8521 | 04/11/2019 4:12 PM | i'm going to !redox myself | null | null |
474,703,464,199,356,400 | RLBot#1485 | 04/11/2019 4:12 PM | Channel police, anti-spam agent | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 04/12/2019 5:16 PM | adding a "resolution" option to polyline so that it skips a percentage of the vectors | null | null |
131,998,876,084,207,620 | chip#7643 | 04/12/2019 7:02 PM | Just give it fewer segments in the first place, imo | null | null |
131,998,876,084,207,620 | chip#7643 | 04/12/2019 7:02 PM | Better for performance that way too, generating/sending less info | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 04/12/2019 7:18 PM | @chip but its easier to shove the whole prediction vector packet there and select a resolution XD | null | null |
294,975,098,660,585,500 | dtracers#9598 | 04/12/2019 7:21 PM | yeah i would say that is a you problem not a framework problem π | null | π (1) |
131,998,876,084,207,620 | chip#7643 | 04/12/2019 7:23 PM | ditch the framework prediction, at least until it gets an update | null | null |
131,998,876,084,207,620 | chip#7643 | 04/12/2019 7:27 PM | or, just do | null | null |
131,998,876,084,207,620 | chip#7643 | 04/12/2019 7:28 PM | ```
a = [i for i in range(100)]
print(a[1::5])
# [1, 6, 11, 16, 21, 26, 31, 36, 41, 46, 51, 56, 61, 66, 71, 76, 81, 86, 91, 96]
``` | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 04/12/2019 7:28 PM | i was actually using the RLU prediction | null | null |
168,318,638,577,680,400 | twobackfromtheend#1471 | 04/12/2019 7:32 PM | range takes a step parameter I think | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 04/12/2019 7:34 PM | ```
a = [i for i in range(1, 100, 5)]
print(a)
``` | null | null |
131,998,876,084,207,620 | chip#7643 | 04/12/2019 7:37 PM | you're missing the point | null | null |
131,998,876,084,207,620 | chip#7643 | 04/12/2019 7:37 PM | he already has the array, he's not using range to generate it | null | null |
131,998,876,084,207,620 | chip#7643 | 04/12/2019 7:38 PM | he just (probably) didn't know about the step part of the slice operator | null | null |