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223,311,174,517,784,580
ResidentMadScientist#3415
03/26/2019 9:13 PM
Will move rn
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131,998,876,084,207,620
chip#7643
03/26/2019 9:13 PM
no problem
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166,212,987,076,476,930
Simp#8258
03/27/2019 9:40 AM
make c# bots run on .net core so it could run on linux and mac
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309,699,243,445,059,600
Tangil#3830
03/27/2019 9:56 AM
this is not possible because flatbuffers runs only on .net framework
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166,212,987,076,476,930
Simp#8258
03/27/2019 9:59 AM
i hope theres flat buffa for net core
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166,212,987,076,476,930
Simp#8258
03/27/2019 9:59 AM
πŸ‘€
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166,212,987,076,476,930
Simp#8258
03/27/2019 9:59 AM
or a lib
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312,282,515,912,261,600
ccman32#4022
03/27/2019 10:04 AM
oh god, pls no
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312,282,515,912,261,600
ccman32#4022
03/27/2019 10:04 AM
or maybe one day when .net core becomes actually usable πŸ˜‚
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161,866,631,004,422,140
Martmists#3740
03/28/2019 5:04 AM
Allow bots to have a getMatchSettings method, that way they can easily detect e.g. Infinite boost, Ball speed, etc modifiers without having to do so from in-game data.
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218,854,409,822,666,750
Jonas#2222
03/28/2019 5:06 AM
I think the Psyonix API will provide a lot of cool data. Shouldn't we wait and see after that?
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165,648,418,067,185,660
tarehart#6423
03/28/2019 11:29 AM
You already have that available
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tarehart#6423
03/28/2019 11:29 AM
Let me dig up the link
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tarehart#6423
03/28/2019 11:31 AM
<https://github.com/RLBot/RLBot/pull/341>
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tarehart#6423
03/28/2019 11:34 AM
tldr: implement init_match_config in your agent class
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135,511,787,607,949,310
Kipje13#9878
03/28/2019 12:15 PM
something that works for all languages would be nice
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294,975,098,660,585,500
dtracers#9598
03/28/2019 12:16 PM
every language has a base agent that has that in python
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dtracers#9598
03/28/2019 12:17 PM
so you just need to transfer it to your language
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dtracers#9598
03/28/2019 12:17 PM
same way you transfer the index and name of your bot
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Kipje13#9878
03/28/2019 12:25 PM
this seems like something that the framework needs to supply rather than expecting each language to implement it individually
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dtracers#9598
03/28/2019 12:26 PM
we should move this to #framework-dev
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whatisaphone#8521
03/29/2019 12:02 AM
i suggest the ❕ vods command shouldn't be so long and sprawling. 2017 bots are not impressive or relevant anymore (sorry!) it should show the most recent 1v1 youtube link, and then some sort of "Go here for more" link to <rlbot.org> where all the history is listed
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πŸ‘ (4)
102,860,515,079,913,470
whatisaphone#8521
03/29/2019 12:03 AM
something like
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whatisaphone#8521
03/29/2019 12:04 AM
Wintertide 1v1 (March 2019) – http://www.rlbot.org/tournament/ See the entire tournament history at <http://www.rlbot.org/tournament/>
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whatisaphone#8521
03/29/2019 12:04 AM
nice and short, and doesn't push the entire conversation off the screen
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Skyborg#0894
03/29/2019 12:06 AM
Pinned a message.
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Jonas#2222
03/31/2019 5:17 PM
Update the item ID's on the wiki page. Many items aren't even listed there.
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πŸ‘ (3),pingsock (1)
260,018,805,680,504,830
Edwin.#7531
04/01/2019 9:32 AM
Okay so there's a reason why it hasn't been updated yet: The way we had grabbed the items up until now doesn't work anymore. When we tried to get the items we did get a list with all of them, but the ID's ain't right, so we tried but failed
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Marivahlio#3599
04/05/2019 7:01 AM
Custom banners! It'd be awesome if we could change the banners into our own sprites. Alphaconsole already has this feature but it's subscriber only.
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Marivahlio#3599
04/05/2019 11:38 AM
Something like this.
https://cdn.discordapp.c…Alita_Banner.png
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dtracers#9598
04/05/2019 11:40 AM
I agree that would be awesome. Did see you how we did logos in the last tournament? @Marivahlio
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Marivahlio#3599
04/05/2019 11:53 AM
No i did not. I rejoined today :)
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dtracers#9598
04/05/2019 12:08 PM
Gotcha. You might want to watch it! But I think from now on we will have logos.
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MeoW#5887
04/08/2019 8:40 AM
Why isn't there a port of the framework in c++? It would be beneficial for performance reasons at least
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dtracers#9598
04/08/2019 8:44 AM
No one has made it
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DomNomNom#1537
04/08/2019 8:44 AM
No one has put the effort in to do it yet. Whoever does it kinda carries the maintenance burden for it. I'd recommend Rust if you're after compiled performance. Most bots are not that computationally demanding.
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dtracers#9598
04/08/2019 8:44 AM
You can make it if you want :)
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MeoW#5887
04/08/2019 8:48 AM
OK It just got me thinking because even scratch has one. C++ would enable using pytorch for examole. I don't think rust has support for any machine learning libraries. Correct me if I'm wrong.
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Hytak#5125
04/08/2019 8:49 AM
There are pytorch bindings for rust
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395,619,995,737,915,400
MeoW#5887
04/08/2019 8:50 AM
@dtracers I hoped that I could contribute in it's development. But starting it from ground up would be too much for me πŸ˜…
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MeoW#5887
04/08/2019 8:50 AM
@Hytak didn't know that. Thanks
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dtracers#9598
04/08/2019 8:53 AM
@MeoW yes that is what most people have said to making the c++ version. πŸ˜‚ πŸ˜‹
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Jonas#2222
04/08/2019 8:57 AM
Let's just call a c++ expert and force him to do it
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MeoW#5887
04/08/2019 9:23 AM
Totally agree with you @Jonas
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Simp#8258
04/08/2019 9:27 AM
i mean theoretically you can make c++ bot already its not easy tho it will never be + ml has libs for alot of languages we support
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Simp#8258
04/08/2019 9:27 AM
i think only scratch doesnt but you could add it
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Simp#8258
04/08/2019 9:28 AM
scratch we use is a port
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Simp#8258
04/08/2019 9:28 AM
so you can add custom stuff
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Jonas#2222
04/08/2019 10:18 AM
If I ever find out how, then I would love to do that
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michael#0046
04/08/2019 10:25 AM
Linux support?
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DomNomNom#1537
04/08/2019 10:42 AM
Yup, long standing request <https://github.com/RLBot/RLBot/issues/277>
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Simp#8258
04/08/2019 10:45 AM
its comming
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Simp#8258
04/08/2019 10:46 AM
patience tarehart is sweating blood
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DomNomNom#1537
04/08/2019 11:08 AM
I'd like to help
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whatisaphone#8521
04/08/2019 3:01 PM
if that's true, tarehart should see a doctor πŸ˜•
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πŸ˜“ (2)
161,866,631,004,422,140
Martmists#3740
04/09/2019 3:06 AM
As Rocket League uses Quaternions internally for angles, is it possible to provide these through the game tick packet instead? They're easier to use than Euler angles in Vector math too.
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Tangil#3830
04/09/2019 5:21 AM
use the rigidbodytick for quaternions for rotations
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Martmists#3740
04/09/2019 5:23 AM
last time I tried to get RBT I kept getting errors in console though :/
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twobackfromtheend#1471
04/09/2019 5:25 AM
don't ask for the rbtick when the game is not running lol
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twobackfromtheend#1471
04/09/2019 5:26 AM
I think checking is_round_active is good enough
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twobackfromtheend#1471
04/09/2019 5:26 AM
prevented the errors I got from trying to ask for the rbtick after a training pack shot ends but before the replay starts
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Marivahlio#3599
04/09/2019 5:55 AM
Why are quaternions easier than eulerangles? Seems like the opposite for me
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twobackfromtheend#1471
04/09/2019 6:07 AM
I think they're entirely interchangeable and equivalent
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twobackfromtheend#1471
04/09/2019 6:07 AM
it's like multiplying by 0.1 or dividing by 10.
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DomNomNom#1537
04/09/2019 10:21 AM
While I don't have a strong opinion whether we should change things, I'd say Quaternions are easier than eulerangles: 1) quaternions are widely used in computer graphics 2) Euler angles always require fiddly details to be specified which are often undocumented because people assume it's as obvious as lattitude/longitude: What is the default rotation? (How does pitch/yaw/roll map onto X/Y/Z? ) Degrees/radians? Which order are the pitch/yaw/roll rotations applied in? (I'd put emphasis on this last part) 3) Euler angles can make it easy to write mostly-working code that is wrong in general. e.g.: "I want to detect if my car is mostly upside down, I'll just check roll." only works if your pitch doesn't mess you up, but even then, it requires careful thinking whether that assumption is valid in your order of rotations. (note: I don't think the gimbal-lock argument applies here as the rotations are not chained) While twoback is technically correct that they both express the same information but I find quaternions are more standard to work with. Just because we can express speed in unreal units per fortnight doesn't mean we should
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⬆ (4)
284,356,827,641,020,400
Marivahlio#3599
04/09/2019 11:17 AM
Oh boy thats some solid arguments, well played.
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180,662,388,301,889,540
β—± Mark#0001
04/09/2019 2:53 PM
Damn, someone has a strong argument there
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β—± Mark#0001
04/09/2019 2:53 PM
I would totally agree but it might break a lot of agents (Especially ML agents as they might need to be retrained)
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309,699,243,445,059,600
Tangil#3830
04/09/2019 2:53 PM
btw we can't change out euler angles for quats, we can only add in quats as an additional field
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β—± Mark#0001
04/09/2019 2:54 PM
Well, that would be a nice solution
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whatisaphone#8521
04/09/2019 4:11 PM
turn on slow mode in #bot-clips
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⬆ (1)
285,590,249,252,585,470
michael#0046
04/09/2019 6:31 PM
A rocket league gym environment?
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πŸ‘Œ (1)
220,808,137,219,899,400
Skyborg#0894
04/09/2019 6:32 PM
@michael like RLBotTraining?
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michael#0046
04/09/2019 6:37 PM
No like an open ai gym environment
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r0bbi3#0269
04/09/2019 6:39 PM
Somebody did that, I believe, try searching for it on this discord
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ThatOtherNinja#6315
04/10/2019 12:44 AM
Last time I saw a discussion about it I think someone said that it wasn't possible to actually use the gym structure directly (I don't remember why), however I'm sure you could make something that functions a lot like it.
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ThatOtherNinja#6315
04/10/2019 12:48 AM
A quick search and I found this https://discordapp.com/channels/348658686962696195/348658686962696196/553608597112619008
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ThatOtherNinja#6315
04/10/2019 1:10 AM
Maybe add a question to the faq about what the relevant math topics are and good resources for learning them
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Eastvillage#2628
04/11/2019 12:27 PM
Rename #human-rl to something like #human-rocket-league or #rocket-league-play so it doesn't suggest that it is only for finding team mates
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πŸ‘Œ (9)
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Jonas#2222
04/11/2019 12:43 PM
That's a good idea. Something that people can recognize as the place to talk about that stuff
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whatisaphone#8521
04/11/2019 4:09 PM
#meat-emporium
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dtracers#9598
04/11/2019 4:10 PM
you know there is a channel where you can make that a reality
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whatisaphone#8521
04/11/2019 4:11 PM
it's pretty lonely there though
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whatisaphone#8521
04/11/2019 4:12 PM
in fact it's basically a solo queue
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whatisaphone#8521
04/11/2019 4:12 PM
i'm going to !redox myself
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474,703,464,199,356,400
RLBot#1485
04/11/2019 4:12 PM
Channel police, anti-spam agent
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Skyborg#0894
04/12/2019 5:16 PM
adding a "resolution" option to polyline so that it skips a percentage of the vectors
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131,998,876,084,207,620
chip#7643
04/12/2019 7:02 PM
Just give it fewer segments in the first place, imo
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chip#7643
04/12/2019 7:02 PM
Better for performance that way too, generating/sending less info
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Skyborg#0894
04/12/2019 7:18 PM
@chip but its easier to shove the whole prediction vector packet there and select a resolution XD
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dtracers#9598
04/12/2019 7:21 PM
yeah i would say that is a you problem not a framework problem πŸ˜ƒ
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πŸ˜‚ (1)
131,998,876,084,207,620
chip#7643
04/12/2019 7:23 PM
ditch the framework prediction, at least until it gets an update
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chip#7643
04/12/2019 7:27 PM
or, just do
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chip#7643
04/12/2019 7:28 PM
``` a = [i for i in range(100)] print(a[1::5]) # [1, 6, 11, 16, 21, 26, 31, 36, 41, 46, 51, 56, 61, 66, 71, 76, 81, 86, 91, 96] ```
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Skyborg#0894
04/12/2019 7:28 PM
i was actually using the RLU prediction
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twobackfromtheend#1471
04/12/2019 7:32 PM
range takes a step parameter I think
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r0bbi3#0269
04/12/2019 7:34 PM
``` a = [i for i in range(1, 100, 5)] print(a) ```
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chip#7643
04/12/2019 7:37 PM
you're missing the point
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chip#7643
04/12/2019 7:37 PM
he already has the array, he's not using range to generate it
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chip#7643
04/12/2019 7:38 PM
he just (probably) didn't know about the step part of the slice operator
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