text stringlengths 13 6.01M |
|---|
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using PW.InternalMoney.Models;
using System.Web;
namespace PW.InternalMoney.DataProviders
{
public static class BalanceProvider
{
public static BillingAccount GetCurentUserBillingAccount()
{
var manag... |
using System;
using Microsoft.HealthVault.ItemTypes;
using Windows.UI.Xaml.Data;
namespace HealthVaultMobileSample.UWP.Converters
{
/// <summary>
/// Converts an ApproximateDateTime to a string.
/// </summary>
public class ApproximateDateTimeConverter : IValueConverter
{
public object Conv... |
using UnityEngine;
using System.Collections;
using System;
public class CameraFollow : MonoBehaviour
{
[SerializeField] private float smooth = 2f;
[Header("Camera Blocks")]
[SerializeField] private Transform topLeft;
[SerializeField] private Transform bottomRight;
private Transform player;
private float cam... |
using Microsoft.Extensions.Configuration;
using Castle.MicroKernel.Registration;
using Abp.Events.Bus;
using Abp.Modules;
using Abp.Reflection.Extensions;
using DgKMS.Cube.Configuration;
using DgKMS.Cube.EntityFrameworkCore;
using DgKMS.Cube.Migrator.DependencyInjection;
namespace DgKMS.Cube.Migrator
{
[DependsOn(... |
using System;
using System.Net;
using System.Net.Http;
using System.Runtime.Serialization;
namespace DFC.ServiceTaxonomy.Events.Services.Exceptions
{
#pragma warning disable S3925
[Serializable]
public class RestHttpClientException : Exception
{
public HttpStatusCode? StatusCode { get; }
p... |
using System;
namespace EventLite.MongoDB.DTO
{
internal class EventStreamDTO
{
public Guid StreamId { get; set; }
public int HeadRevision { get; set; }
public int UnsnapshottedCommits { get; set; }
public int SnapshotRevision { get; set; }
}
} |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Constant of type `Vector3`. Inherits from `AtomBaseVariable<Vector3>`.
/// </summary>
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Vector3", fileName = "Vector3Constant")]
public sea... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BinaryOperations
{
public class MixingInt
{
/// <summary>
/// Inserts bits(from i to j) from the second number to the first using logic operators and masks
/// ... |
public class SingleCardValue: CardValue{
private readonly int cardNumber;
public SingleCardValue(int card){
this.cardNumber = card;
}
public override bool CompareValue(CardValue otherValue){
var a = (SingleCardValue)otherValue;
return this.cardNumber >= a.cardNumber;
}
... |
using UnityEngine;
using UnityEngine.EventSystems;
using System.Collections.Generic;
public abstract class BasicPiece : MonoBehaviour, Piece, IPointerClickHandler
{
private Color c;
public Color Color {
get {
if (c == Color.NONE)
throw new UnassignedReferenceException ("Piece's color is accessed before it... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel.DataAnnotations;
namespace Xlns.BusBook.Core.Model
{
public class Agenzia : ModelEntity
{
[Required]
[Display(Name = "Nome Agenzia")]
[StringLength(50, ErrorMessage... |
using System.IO;
namespace WoWRegeneration.Repositories
{
public class WoW54718019 : WoWRepository
{
public override string GetBaseUrl()
{
return "http://dist.blizzard.com.edgesuite.net/wow-pod-retail/EU/15890.direct/";
}
public override string GetMFilName()
... |
using Sfa.Poc.ResultsAndCertification.CsvHelper.Domain.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Data.Interfaces
{
public interface IRegistrationRepository : IRepository<TqRegistrationProfile>
{
Task<IList<TqRegistration... |
//
// DynamicFieldGetterSetter.cs
//
// Author:
// nofanto ibrahim <nofanto.ibrahim@gmail.com>
//
// Copyright (c) 2011 sejalan
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software ... |
using AutoTests.Framework.Core;
using AutoTests.Framework.Core.Utils;
using AutoTests.Framework.Web.Configurators;
using BoDi;
namespace AutoTests.Framework.Web
{
public class WebDependencies : Dependencies
{
public WebDependencies(ObjectContainer objectContainer) : base(objectContainer)
{
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace ScratchTutorial
{
public class XmlHeaderReader : IHeaderReader
{
// TODO:
private const string TagTitle = "title";
private c... |
using System;
using System.Windows;
namespace Crystal.Plot2D.DataSources
{
public class NonUniformDataSource2D<T> : INonUniformDataSource2D<T> where T : struct
{
public NonUniformDataSource2D(double[] xcoordinates, double[] ycoordinates, T[,] data)
{
XCoordinates = xcoordinates ?? throw new Argument... |
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.TestHost;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using Moq;
using NUnit.Framework;
using Org.Common.DataProvider;
using Org.Common.Domain;
using Org.Common.Manager;
using Org... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EasyDev.BL;
using System.Data;
using SQMS.Services.Domain.Vehicle;
using log4net;
using EasyDev.Util;
using System.Web.Script.Serialization;
using SQMS.Services.Domain.QualityControl;
namespace SQMS.Services
{
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Lucene.Net.Analysis;
using Lucene.Net.Analysis.Standard;
using Lucene.Net.Documents;
using Lucene.Net.Index;
using Lucene.Net.QueryParsers;
using Lucene.Net.Search;
using Lucene.Net.Store;
using Newtonsoft.Json;
using Pathoschild... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HomeBaseCore.Models {
public class DataContext : DbContext {
public DbSet<ProfileData> profiles { get; set; }
public DbSet<FolderData> folders { get; set; }
public DbS... |
using System;
using System.Collections.Generic;
namespace Server
{
public static class Map
{
static int height, width;
public static int Width {
get { return width; }
}
public static int Height {
get { return height; }
}
private static Coord SpawnPoint;
public static Coord Spawnpoint{
get { r... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BallEnterMaze : MonoBehaviour
{
public bool mazeActive = false;
private void OnCollisionEnter(Collision collision)
{
GameObject ball = GameObject.Find("aMazeBall");
if (collision.gameObjec... |
/****************************************************************
* -------------字符串点阵烧写工具-----------------
* 16高点阵中,需要显示中英文字符串,本项目会根据一定格式将字符hex编码
* 下发的单片机中
* *************************************************************/
using System;
using System.Collections.Generic;
using System.IO.Ports;
using System.Linq;
us... |
using CQRSWebAPI.DTOs;
using CQRSWebAPI.Extension;
using CQRSWebAPI.Redis;
using MediatR;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace CQRSWebAPI.Behaviors
{
public class EventSourceBehaviour<... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.Entity;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Mvc5Calculator.Models
{
public class Converter
{
[Key]
[DatabaseGenerated(Da... |
using Alabo.App.Share.HuDong.Domain.Enums;
using Alabo.Domains.Entities;
using Alabo.Domains.Enums;
using Alabo.Web.Mvc.Attributes;
using MongoDB.Bson.Serialization.Attributes;
using System.ComponentModel.DataAnnotations.Schema;
namespace Alabo.App.Share.HuDong.Domain.Entities
{
[BsonIgnoreExtraElements]
[Tab... |
using AlgorithmProblems.Graphs.GraphHelper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Graphs
{
/// <summary>
/// Color the vertices in a graph with 2 different colors such that no 2 connected vertices have th... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SQMS.Services;
using EasyDev.Util;
using System.Data;
namespace SQMS.Application.Views.Quality
{
public partial class AnchorContent : SQMSPage<QualityCon... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace _05._Bomb_Numbers
{
class Program
{
static void Main(string[] args)
{
List<int> numbers = Console.ReadLine()
.Split()
.Select(int.Parse)
.ToList();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using AutoMapper;
using GDS.WebApi.Profiles;
namespace GDS.WebApi
{
public class AutoMapperProfile
{
public static void Register()
{
Mapper.Initialize(cfg =>
{
cfg.AddP... |
using System;
using System.Collections.Generic;
using System.Collections;
using System.Collections.Specialized;
namespace LeetCodeTests
{
public abstract class Problem_0088
{
/*
88. Merge Sorted Array
Given two sorted integer arrays nums1 and nums2, merge nums2 into nums1 as one sorted array.
Note:
You may assu... |
namespace Zebble
{
using System.Runtime.InteropServices;
partial class WebViewRenderer
{
const int URLMON_OPTION_USERAGENT = 0x10000001;
[DllImport("urlmon.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern int UrlMkSetSessionOption(int dwOption, string pBuffer, in... |
using System;
namespace Task12
{
class Program
{
static void Main(string[] args)
{
Console.Write("Въведете височина: ");
int y = Int32.Parse(Console.ReadLine());
Console.Write("Въвете ширина: ");
int x = Int32.Parse(Console.ReadLine());
... |
using gView.Framework.IO;
using gView.Framework.system;
namespace gView.Framework.Network
{
public interface IGraphWeightFeatureClass : IPersistable
{
int FcId { get; }
string FieldName { get; }
ISimpleNumberCalculation SimpleNumberCalculation { get; }
}
}
|
using UnityEngine;
using System.Collections;
namespace EventSystem {
public class IgnoreRepairUnitEvent : GameEvent {
public readonly Unit Unit;
public IgnoreRepairUnitEvent (Unit unit) {
Unit = unit;
}
}
} |
using Library.Entities.Models;
using Library.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Library.Entities.Filters
{
public class BookHistoryFilter : BaseFilter<BookHistory>
{
public string Name { get; set; }
public override (IQue... |
using System;
using System.Collections.Generic;
using Irony.Parsing;
using JetBrains.Annotations;
namespace iSukces.Code.Irony
{
public class IronyAutocodeGeneratorModel
{
[CanBeNull]
public SequenceRuleBuilder.TokenInfoResult GetTokenInfoByName(ITokenNameSource src)
{
var t... |
using UnityEngine;
using System.Collections;
using System;
public class LevelScript : MonoBehaviour {
public int levelIndex;
public GameObject[] enemies;
GameState state;
public TransitionPointScript[] portals;
public bool isCheckpoint;
// Use this for initialization
void Start () {
state=GameObject.Find ("... |
namespace Crystal.Plot2D.Common
{
public abstract class UndoAction
{
public abstract void Do();
public abstract void Undo();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections;
namespace Task1
{
class Program
{
static void Main(string[] args)
{
Queue q = new Queue();
q.Enqueue("Nigel");
q.En... |
using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace GSVM.Peripherals.IODevices.WindowsInterop
{
public class KeyboardEventArgs : EventArgs
{
public Keys KeyCode { get; private set; }
public KeyboardEventArgs(Keys k... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterMovement : MonoBehaviour
{
public float speed = 1.0f;
private Vector3 movement;
private Animator anim;
private Rigidbody modelRigidbody;
private void Start()
{
anim = GetComponent<Anima... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BradfordLaserTagStats
{
public class Result
{
public Member Member;
public GameData GameData;
public Result(Member member, GameData gameData)
{
Member = member;
... |
namespace Triangulation.Core
{
public static class Constants
{
private const double _tolerance = 0.0001;
public static double TOLERANCE => _tolerance;
}
}
|
using System.Threading;
namespace WikipediaFramework
{
public class LanguageLandingPage
{
public class Language
{
public static bool IsEnglish() => PageUrlContains("en");
public static bool IsJapanese() => PageUrlContains("ja");
public static bool IsDanish()... |
using System;
using System.Threading;
namespace MatrixAdding
{
public static class MatrixAddExtension
{
public static double[,] Add(this double[,] matrix1, double[,] matrix2)
{
if(matrix1.GetLength(0) != matrix2.GetLength(0) || matrix1.GetLength(1) != matrix2.GetLength(1))
... |
using UnityEngine;
public class DefenceInvisableCube : MonoBehaviour
{
public GameObject invisableWall;
public void OnDestroy()
{
Instantiate(invisableWall, transform.position, transform.rotation);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace XH.Domain.Seo.Models
{
public class SEOMetaData
{
public virtual string Title { get; set; }
public virtual string Description { get; set; }
public virtual str... |
//A Pythagorean triplet is a set of three natural numbers, a < b < c, for which,
//
// a2 + b2 = c2
// For example, 32 + 42 = 9 + 16 = 25 = 52.
//
// There exists exactly one Pythagorean triplet for which a + b + c = 1000.
// Find the product abc.
//
using System;
using System.Collections;
using System.Collections.... |
// -----------------------------------------------------------------------
// <copyright file="CameraPoseFinderParameters.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
namesp... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ARPG.Skill
{
/// <summary>
/// 技能释放器
/// </summary>
public class SkillDeployer : MonoBehaviour
{
private SkillData skillData;
/// <summary>
/// 由技能管理器提供
... |
namespace Sentry.Tests.Protocol;
public class SentryIdTests
{
[Fact]
public void ToString_Equal_GuidToStringN()
{
var expected = Guid.NewGuid();
SentryId actual = expected;
Assert.Equal(expected.ToString("N"), actual.ToString());
}
[Fact]
public void Implicit_ToGuid()
... |
using Otiport.API.Contract.Models;
using Otiport.API.Data.Entities.Users;
namespace Otiport.API.Mappers
{
public interface IUserMapper
{
UserModel ToModel(UserEntity entity);
UserEntity ToEntity(UserModel model);
}
} |
using UnityEngine;
public class Arrow : MonoBehaviour {
public float speed;
public int damage;
public GameObject shooter;
void Update() {
if (transform.position.sqrMagnitude > 140f)
Destroy(gameObject);
transform.Translate(Vector3.right * speed * Time.deltaTime);
}
void OnTriggerEnter2D(C... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(CharacterController))]
public class PlayerInput : MonoBehaviour
{
public float runSpeed = 40f;
private CharacterController controller;
// Start is called before the first frame update
void... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace DistributedCollections
{
public class Backplane : IBackplane
{
private readonly List<BackplaneMessage> store = new List<BackplaneMessage>(1000000);
private long count = 0;
public void Publish(Back... |
using MahApps.Metro.Controls;
using System.Windows;
namespace MinecraftToolsBoxSDK
{
public class HamburgerMenuContentItem : HamburgerMenuItem
{
FrameworkElement _content;
public FrameworkElement Content { get { return _content; } set { _content = value;_content.DataContext = Application.Curre... |
using UnityEngine;
public class Enemy : MonoBehaviour, ITarget
{
[SerializeField]
Transform _targetTransform;
public Transform TargetTransform
{
get
{
return _targetTransform;
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EBS.Domain.Entity;
namespace EBS.Query.DTO
{
public class StocktakingPlanItemDto:StocktakingPlanItem
{
/// <summary>
/// 商品编码
/// </summary>
public string Pro... |
using UnityEngine;
[RequireComponent(typeof(Player))]
public class PlayerInput : MonoBehaviour
{
private Vector2 _targetDirection;
private Player _player;
private bool _wantsToJump;
private bool _acceptingInput = true;
public Vector2 TargetDirection => _targetDirection;
public bool WantsT... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bitwise_Ops_Week_3
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Welcome to an exercise in C# Bitwise Operators.");
Con... |
using Loja.Dominio;
using Loja.Web.Models;
using Loja.Web.Servicos;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Loja.Web.Controllers
{
public class ProdutoController : Controller
{
// GET: Produto
public ActionResult Prod... |
namespace Backpressure
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
internal class Subscription : ISubscription
{
private readonly IDisposable _internalDisposable;
private readonly IBackpressureOperator _operator;
... |
using EntityLayer.CustomerDetails;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace EntityLayer.BankProfitAndLoss
{
public class BankCredit: BankUtility
{
[Column(TypeName = "decimal(18, 6)")]
public decimal CreditA... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using FiiiChain.Framework;
using System;
using System.Collections.Generic;
using System.Text;
namespace FiiiChain.Messages
{
pu... |
using System.Collections;
using UIFrame;
//*************************************************************************
//@header HOGUIStartTrain
//@abstract Initial frame of StartTrain.
//@discussion Depend on BaseUIForm.
//@author Felix Zhang
//@copyright Copyright (c) 2017-2018 FFTAI Co.,Ltd.All ... |
using System;
using System.Collections.Generic;
using System.Linq;
using AppKit;
using Foundation;
namespace TreeView
{
public class ItemDataSource : NSOutlineViewDataSource
{
public List<ItemViewModel> Data = new List<ItemViewModel>();
public ItemDataSource()
{
}
pub... |
using MahApps.Metro.Controls;
using MinecraftToolsBoxSDK;
using System.IO;
using System.Text;
using System.Windows;
using System.Windows.Controls;
namespace MinecraftToolsBox.Commands
{
/// <summary>
/// PlayerCommands.xaml 的交互逻辑
/// </summary>
public partial class PlayerCommands : DockPanel, ICommand... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EBS.Domain.ValueObject;
using EBS.Infrastructure.Extension;
namespace EBS.Query.DTO
{
public class StocktakingPlanDto
{
public int Id { get; set; }
public string StoreName { ge... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// The statistics class is designed to essentially keep the score of the RTS game
/// data points will need to be added to this in the future.
/// </summary>
public class Statistics {
public int unitsDestroyed { get; privat... |
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// This source code is licensed under Microsoft Shared Source License
// Version 1.0 for Windows CE.
// For a copy of the license visit http://go.microsoft.com/?linkid=2933443.
//
#region Using directives
using System;
#endregion
namespace Mic... |
using Citycykler.Models;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Citycykler.AdminPanel
{
public partial class Noticeable_slet : System.Web.UI.Page
{
protected void Page_Load(ob... |
using MMSEApp.ViewModels;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace MMSEApp.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class FirstTimeAnim : MonoBehaviour
{
public bool canvas;
public static bool DoTheThing;
static bool dis=false;
// Start is called before the first frame update
void Start()
{
... |
namespace NET_GC
{
using System;
using System.Drawing;
public class UnmanagedBitmap : IDisposable
{
private bool disposed;
private readonly GdiBitmapSafeHandle handle;
private readonly Bitmap image;
public UnmanagedBitmap(string file)
{
image = (Bit... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tareas
{
public class Dominio: Conexion
{
private int iduser;
private string nombre;
private string apellido;
private string correo;
private st... |
namespace Serilog.PerformanceTests;
[SimpleJob(RuntimeMoniker.NetCoreApp21, baseline: true)]
[SimpleJob(RuntimeMoniker.NetCoreApp31)]
public class SourceContextMatchBenchmark
{
readonly LevelOverrideMap _levelOverrideMap;
readonly Logger _loggerWithOverrides;
readonly List<ILogger> _loggersWithFilters = ne... |
using MikeGrayCodes.Authentication.Domain.Entities.ApplicationUser.Events;
using MikeGrayCodes.BuildingBlocks.Infrastructure.SeedWork;
namespace MikeGrayCodes.Authentication.Application.Users
{
public class ApplicationUserCreatedNotification : DomainEventNotification<ApplicationUserCreatedDomainEvent>
{
... |
using ecommerce.ecommerceClasses;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace ecommerce
{
public partial class updateTransactionScreen : ecommerce.Form1
{
public static st... |
namespace Strings
{
public class StringRotationDetector
{
/**
* The aim is to write a method DetectRotation(string, string => bool)
* Given an stringToCheck, find if that string is a rotation of the referenceString.
*/
public bool CheckRotation(string referenceString... |
using GesCMS.Core.Common;
namespace GesCMS.Core.Entities
{
public class WidgetInPagePriority : BaseEntity
{
public byte Priority { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fram... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameplayManager : MonoBehaviour
{
/* These are the possible enemies that you can face */
public GameObject circleEnemy;
public GameObject hexagonBomb;
public GameObject pointPrefab;
... |
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using CrudIrpf.Repository;
using CrudIrpf.Domain;
namespace CrudIrpf.Controllers
{
[ApiController]
[Route("api/[controller]")]
public class IrpfController : ControllerBase
{
private readonly ICrudIrp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StateExample.Safe
{
class NightState : IState
{
private static NightState _instance = new NightState();
private NightState()
{
}
public static... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightMovement : MonoBehaviour
{
public new Transform transform;
public int rotationAngle;
public void FixedUpdate()
{
transform.Rotate(new Vector3(rotationAngle, 0, 0) * Time.deltaTime);
}
}
|
using System.IO;
namespace HTBUtilities
{
public class HTBZipEntry
{
public readonly Stream Stream;
public readonly string Name;
public HTBZipEntry(Stream stream, string name)
{
Stream = stream;
Name = name;
}
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering.LWRP;
public class Rune : DraggingElement
{
ParticleSystem particle;
Animator anim;
private string animBool="Stay";
public AudioClip clip;
public GameObject breaking;
Sprite... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Locadora.Domain.Repositories
{
public interface IFilmeRepository : IRepository<Filme>
{
Task<Filme> GetByName(string nome);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace BarraLeather.Models
{
public class UserLoging
{
public string nombre { get; set; }
public string clave { get; set; }
public bool remeber { get; set; }
}
public class EstatusLog
{
... |
using System;
using System.Net.Http;
using System.Net;
using System.IO;
using System.Threading.Tasks;
using System.Xml;
namespace WeatherService
{
public class WeatherService
{
private HttpClient request;
public WeatherService()
{
request = new HttpClient();
}
... |
using System.Web.Mvc;
namespace AttendanceWebApp.Controllers
{
public class ShiftScheduleController : Controller
{
// GET: ShiftSchedule
public ActionResult SSDLUP()
{
if (Session["EmpUnqId"] != null && Session["UserRole"] != null)
{
return View(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyOrcAi : MonoBehaviour
{
int i = 0;
public static float damage = 50f;
float xtnoe = 0.0f;
float ytnoe = 0.0f;
float sqrtmeplz = 9.0f;
float xt = 0.0f; //the x position of the target
float ... |
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Table;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace gView.Framework.Azure.Storage
{
public class TableStorage
{
private string _connectionString;
public boo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Kingdee.BOS.Core.DynamicForm.PlugIn.Args
{
public static class EndOperationTransactionArgsExtension
{
public static EndSetStatusTransactionArgs AsEndSetStatusTransactionArgs(this EndOperationTransactionArgs... |
namespace EPI.Sorting
{
/// <summary>
/// Write a function that takes two input sorted arrays and updates the first to the combined
/// entries of the two arrays in sorted order.
/// Assume the first array has enough empty entries at the end to hold the final result
/// </summary>
/// <example>
/// {5,13,17, , ... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using IdentityServer3.Core.Models;
using IdentityServer3.Core.Services;
using IdentityServer3.Shaolinq.DataModel.Interfaces;
using IdentityServer3.Shaolinq.Mapping;
namespace IdentityServer3.Shaolinq.Stores
{
public class ScopeStore : ... |
using RTBid.Core.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RTBid.Core.Domain
{
public class Category
{
public int CategoryId { get; set; }
public string CategoryName { get; set; }
public string ... |
using UnityEngine;
using System.Collections;
using UnityStandardAssets.ImageEffects;
public class AllScripts : MonoBehaviour {
public CameraWobble cameraWobble;
public SlowMoScript slowMoScript;
public FishEyeScript fishEyeScript;
public Camera mainCam;
public GameManager gameManager;
public ... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.