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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TaiKhoanController : MonoBehaviour { private int demTK = 0; private TaiKhoan tk; public InputField tenNV, tenDNT, passT, tenDNL, passL; public GameObject...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class CameraMovement : MonoBehaviour { [SerializeField] float moveSpeed = 0.5f; [SerializeField] float rotateSpeed = 0.5f; [SerializeField] CharacterController controller; [SerializeField] float maxX; [Serialize...
using Newtonsoft.Json; using System; namespace EddiConfigService.Configurations { /// <summary>Storage of credentials for a single Elite: Dangerous user to access EDSM</summary> [JsonObject(MemberSerialization.OptOut), RelativePath(@"\edsm.json")] public class StarMapConfiguration : Config { [...
using MISA.Business.Interface; using MISA.Common.Models; using MISA.DataAccess.Interface; using System; using System.Collections.Generic; using System.Text; namespace MISA.Business.Service { public class EmployeeService : BaseService<Employee>,IEmployeeService { IEmployeeRepository _employeeRepository...
using mec.Jobs; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace mec.Agent.Notice { class Program { static void Main(string[] args) { Console.WriteLine("Agent Start"); NoticeAgent agent = new NoticeAgent(); agen...
using BassClefStudio.GameModel.Geometry.Transforms; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; namespace BassClefStudio.GameModel.Tests { [TestClass] public class...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project_Entity { public class EntityBase { public EntityBase() { IsActive = false; } public int ID { get; set; } public DateTime Cre...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; public class CardCombo : MonoBehaviour { public GameObject Board = null; public GameObject Hand = null; public GameObject MonsterArea = null; public GameObject PopUp = null; private GameObject bo...
using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Support.V7.App; using Android.Widget; namespace OdborkyApp.Activities { [Activity(Theme = "@style/MainTheme", MainLauncher = true, NoHistory = true)] public class WelcomeActivity : AppCompatActivity { p...
using Common.Business; using Common.Presentation.Controls; using SessionSettings; using Softgroup.NetResize; using System; using System.ComponentModel; using System.Drawing; using System.Runtime.InteropServices; using System.Windows.Forms; namespace Common.Presentation { /// <summary> /// Base form used for detache...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; /** * @brief Base abstract class for all states, objects that hold onto complex functionality defined solely by actions and transitions. * */ public abstract class IState : ScriptableObject { public Color debugCol...
using AlintaEnergy.ViewModels; using System.Collections.Generic; namespace AlintaEnergy.Application.Services { public interface IAppService { void AddCustomer(CustomerVM value); void DeleteCustomer(int id); CustomerVM GetCustomerById(int id); List<CustomerVM> GetCustomersSearch...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace otoKiralama { public partial class agekle : Form { int sayi = 0; int ar...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public enum InventoryState { Browse, UseItem, Combine, Closed } [Serializable] public class Inventory { public List<InventoryItem> items; [NonSerialized] public InventoryState myState = InventoryState.Closed; ...
using System.ComponentModel; namespace ClipModels { public class CameraModel { public int ID { get; set; } [DisplayName("Model Name")] public string Name { get; set; } public virtual CameraBrand CameraBrand { get; set; } public int CameraBrandId { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Query.DTO { public class SumStoreInventory { public int Quantity { get; set; } public decimal Amount { get; set; } public decimal SaleAmount { get; set; } ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Plotliner.Entities { class BoxConnection { TextBox box1; TextBox box2; Texture2D rect; ...
using ServiceCenter.ViewModel.Repair; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; namespace ServiceCenter.View.Repair { public partial class PageEquipment : Page { public PageEquipment() { InitializeComponent(); } private v...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace ShuJuJieGouStudy { public partial class Form1 : Form { public Form1() { InitializeCompon...
#region Using directives using System; using System.Collections; using System.Data; using UFSoft.UBF.UI.MD.Runtime; using UFSoft.UBF.UI.MD.Runtime.Implement; #endregion namespace VouchersUIModel { public partial class VouchersUIModelModel { //初始化UIMODEL之后的方法 public override void Aft...
using System; using System.IO; namespace DbfDataReader { public class DbfValueNull : IDbfValue { public DbfValueNull(int length) { Length = length; } public int Length { get; } public object GetValue() { return null; } ...
using System.Text; using System.Threading; using System.Threading.Tasks; using RabbitMQ.Client; using RabbitMQ.Client.Events; namespace Direct { public class DirectExample { private readonly IModel channel; public DirectExample() { var factory = new ConnectionFactory() ...
using Autofac; using EmberKernel.Services.UI.Mvvm.ViewComponent; using EmberKernel.Services.UI.Mvvm.ViewModel.Configuration; using EmberKernel.Services.UI.Mvvm.ViewModel.Plugins; using System; using System.Collections.Generic; using System.Text; namespace EmberKernel.Services.UI.Mvvm { public class Mvvm...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; using System.Windows.Forms; namespace Mercadinho.DAO { class TipoProdutoDAO { private Model.TipoProduto tipoprodutomodel; private MySqlConnection co...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using NUnit.Framework; using SharpMap.Geometries; namespace UnitTests.Geometries { [TestFixture] public class LinestringTests { [Test] public void Linestring() { LineString l = new LineString(); Assert.IsTrue(l.IsEmpty...
using gView.Framework.Db; using gView.Framework.system; using gView.Framework.UI; using System; using System.Data; using System.Reflection; using System.Threading.Tasks; namespace gView.Framework.Data.Fields.FieldDomains { [RegisterPlugIn("5EE5B5EC-35CC-4d62-8152-6C101D282118")] public class LookupValuesDomai...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Query.DTO { public class SearchTransferOrder { public string Code { get; set; } public int Status { get; set; } /// <summary> /// 多个逗号分隔 /// </s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; [Serializable] public enum LevelType { None, Ambush, Artifact, Energy }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using OpenQA.Selenium; namespace WebAutomationFramework.Pages { class TravelExtrasPage { private IWebDriver Driver { get; set; } public TravelExtrasPage...
using System; using System.Collections.Generic; using System.Configuration; using CLCommonCore.DTO; using CLCommonCore; using CLDatabaseCore; namespace LibraryUICore { internal class Program { static void Main(string[] args) { // loop to continue until user is done - key q ...
using AlgorithmProblems.Linked_List.Linked_List_Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Linked_List { class MergeSortedLinkedList { /// <summary> /// Merge two sorted linked list w/o...
using System.Collections; using BP12; using Cinemachine; using UnityEngine; using UnityEngine.SceneManagement; namespace DChild.Gameplay.Cameras { public class PlayerCamera : SingletonBehaviour<PlayerCamera> { #region NonStatic [SerializeField] private CinemachineBrain m_camera; ...
using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Media; using System.Windows.Media.Imaging; namespace StereoCanvasSamples { public class Renderer { public Telescoper Telescoper { get; set; } public void Render(ref DrawingContext dra...
using Alabo.Domains.Entities.Core; using Alabo.Domains.Query; using System; using System.Collections.Generic; using System.Linq.Expressions; namespace Alabo.Datas.Stores.Add { public interface IGetListStore<TEntity, TKey> where TEntity : class, IKey<TKey>, IVersion, IEntity { /// <summary> /// ...
namespace Properties.Infrastructure.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddLandlordProperty : DbMigration { public override void Up() { CreateTable( "dbo.LandlordProperties", c => new ...
using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using TryHardForum.Data; using TryHardForum.Models; using TryHardForum.Services; using TryHardForum.ViewModels.Reply; namespace TryHardForum.Controllers { public class ReplyController : Controller {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BlackJack1 { class Player { public int playerCount = 0; public Cards.Card myCard1 = 0, myCard2 = 0; public void CheckScoreWithTUZ() { if ((myCard1 == Cards.Card.TUZ || my...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; public class MainMenuFuncs : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void startBearRun() { SceneManager.LoadScene("bear_chase"); } }
namespace MassEffect.GameObjects.Projectiles { class Laser : Projectile { public Laser(int damage) : base(damage) { } public override void Hit(Interfaces.IStarship targetShip) { int extDamge = 0; if (targetShip.Shields < this.Damage...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ex2_API.Models; using ex2_BLL.Services; using ex2_API.Mappers; using ex2_DAL.Models; namespace ex2_API.Controllers { [Route("api/[controller]")] [ApiController] public cl...
using UnityEngine; public class Utils { public static string MainDirectionString(Vector3 vec) { if (Mathf.Abs(vec.x) > Mathf.Abs(vec.y)) { if (vec.x > 0) { return "Right"; } else { return "Left"; } } else { if (vec.y > 0) { return "Up"; } else { return...
namespace KingNetwork.Shared.Extensions { public static class KingBufferExtensions { #region Extensions public static KingBufferReader ToKingBufferReader(this KingBufferWriter writer) { return KingBufferReader.Create(writer.BufferData); } public static King...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authorization; using Alps.Web.Canteen.Model; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 n...
using FluentValidation; using Galeri.Business.Abstract; using Galeri.Business.ValidationTool; using Galeri.DataAccess.Abstract; using Galeri.Entities.Abstract; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace G...
using System; using MongoDB.Bson; namespace desafio.Models { public class Tdl { public ObjectId _id {get; set;} public string tdl {get; set;} public string description {get; set;} public string type {get; set;} } }
using System; using System.Collections.Generic; using System.Linq; namespace Unique_Usernames { class Program { static void Main(string[] args) { var numberOfRows = int.Parse(Console.ReadLine()); var names = new HashSet<string>(); for (int i = 0; i < numberOf...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ToDoListApplication.BusinessLayer.Entities { public class Domain { public int Id { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; using System.Data; using Elmah; namespace CreamBell_DMS_WebApps { public partial class frmPurchaseIndentList : System....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using UnityEngine; using UnityEngine.SceneManagement; using UnityAtoms.BaseAtoms; namespace UnityAtoms.SceneMgmt { /// <summary> /// Action to change scene. /// </summary> [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Scene Management/Change Scene")] public s...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace BDONotiBot.Models { [Table("Notis")] public class Noti { [Key] public int Id { get; se...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Otiport.API.Data; using Otiport.API.Mappers; using Otiport.API.Mappers.Implementations; using Otiport.API.Providers; using Otiport.API.Repositories; using Otiport.API.Repositories.Implem...
using System; using System.Collections.Generic; using System.Text; namespace Hayaa.Security.Service.Config { class SecurityServiceRootConfig { } }
using System; using System.Linq; using System.Web.UI.WebControls; namespace Asp_webform_sinav { public partial class Yonetmen : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { using (EntityModel Database = new EntityModel()) { ...
using System.Collections.Generic; namespace PluralsightDdd.SharedKernel { /// <summary> /// Base types for all Entities which track state using a given Id. /// </summary> public abstract class BaseEntity<TId> { public TId Id { get; set; } public List<BaseDomainEvent> Events = new List<BaseDomainEve...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace learn_180330_Graphics_1 { public partial class Form3 : Form { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace XFCovidTrack.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class AvoidVirus : ContentPage { publi...
using AutoFixture; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ViewFeatures; using Moq; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Controllers; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; using SFA.DAS.Pro...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using Random = UnityEngine.Random; public class BoardManager : MonoBehaviour { [Serializable] public class Count { public int _minimum; public int _maximum; public Count(int min, int max) ...
using Autofac; using cyrka.api.web.services; namespace cyrka.api.web._modules { public class WebModule : Module { protected override void Load(ContainerBuilder builder) { builder .RegisterGeneric(typeof(ProjectCommandService<>)); builder .RegisterGeneric(typeof(JobTypeCommandService<>)); builder...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraChange : MonoBehaviour { [SerializeField] Animator camerasAnimator; //[SerializeField] bool trocarIlha = true; [SerializeField] int nIlha; //[SerializeField] string nomeDaIlha; // [SerializeField] ...
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using System....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using Core; using ServiceCenter.Helpers; using System.Windows; namespace ServiceCenter.View.Repair { public partial class FormOrderInfo : Window { public FormOrderInfo(Order order, Employee currentUser, Branch currentBranch, ICallbackUpdate callback, FormState formState = FormState.OnView) { ...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Epam.Shops.Entities { public class Feedback { [DatabaseGenerated(DatabaseGeneratedOption.None)] public Guid Id { get; set; } [Required] public User User { g...
namespace Adapter { public class InHouseDeliveryService : IDeliveryService { public void ShipOrder(Order order) { System.Console.WriteLine($"Your order for {order.ProductName} is shipped using InHouseDelivery"); } } }
namespace _7DRL_2021.Pathfinding { using System.Collections.Generic; /// <summary> /// basic implementation of an UnweightedGraph. All edges are cached. This type of graph is best suited for non-grid based graphs. /// Any nodes added as edges must also have an entry as the key in the edges Dictionary....
using AllianceReservations.Data; using System.Collections.Generic; namespace AllianceReservations.Entities { public class Person : Crud<Person> { private static readonly List<Person> Persons = new List<Person>(); public Address Address { get; set; } public string FirstName { get; set;...
namespace GraphicalEditorServer.DTO { public class DivideRenovationDTO { public BaseRenovationDTO baseRenovation { get; set; } public string FirstRoomDescription { get; set; } public string SecondRoomDescription { get; set; } public TypeOfMapObject FirstRoomType { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace LoginFrame { public partial class FrmQueryCustom : Form { DataTable dsLog; public FrmQueryCustom() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Plugin.Settings; using FuelRadar.Model; namespace FuelRadar.Settings { /// <summary> /// Provides access to the settings of the app /// </summary> public static class AppSettings...
using Sales.Helpers; using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Sales.Models { public class ClientAccount : ValidatableBindableBase { private int _id; public int ID { get { return _id; } ...
namespace TripDestination.Services.Data.Contracts { using System.Linq; using Common.Infrastructure.Models; using TripDestination.Data.Models; public interface ITripNotificationServices { IQueryable<TripNotification> GetAll(); TripNotification GetById(int id); IQueryable<N...
namespace gView.Interoperability.GeoServices.Exceptions { public class ExecuteQueryException : GeoServicesException { public ExecuteQueryException() : base("Failed to execute query.", 400) { } } }
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.Rendering; using Unity.EditorCoroutines.Editor; using UnityEditor.EditorTools; using UnityEditor.Experimental.TerrainAPI; namespace MileCode { public class LightEnv : ScriptableObject { pub...
namespace Agora.EventStore { public class EventStoreServerConfiguration { public int ProcessingInterval = 250; } }
namespace ScheduleService.CustomException { public class DataStorageException : ScheduleServiceException { public DataStorageException() : base() { } public DataStorageException(string message) : base(message) { } } }
namespace LightingBook.Test.Api.Common.Dto { public class SearchHotelLocation { public double? Latitude { get; set; } public double? Longitude { get; set; } public string Name { get; set; } public string Type { get; set; } public string City { get; set; } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebsiteManagerPanel.Data.Entities.Base; namespace WebsiteManagerPanel.Data.Entities { public class FieldItem : AuditEntity { public FieldItem(string value) { Value = value; ...
using System.Buffers; namespace SuperSocket.ProtoBase { /// <summary> /// FixedSizeReceiveFilter /// 固定请求大小的协议在这种协议之中, 所有请求的大小都是相同的。 /// 如果你的每个请求都是有9个字符组成的字符串,如"KILL BILL", 你应该做的事就是想如下代码这样实现一个接收过滤器(ReceiveFilter): /// </summary> /// <typeparam name="TPackageInfo"></typeparam> public class F...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace POSServices.WebAPIInforModel { public class InforStore { public string CONO { get; set; } public string DIVI { get; set; } public string RSTN { get; set; } public string W...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class RealAngusSelectedButtonParent : MonoBehaviour { InOutTransitioner transitioner; Image image; float selectedBackgroundAlpha = 0.4f; void Awake() { image = GetComponent<Image> (); } // Use this for initialization void Start () { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ezconet.GerenciamentoProjetos.Domain.Contracts.Services { public interface ISolicitacaoDomainService { void Cadastrar(Entities.SolicitacaoEntity solicitacao); } }
using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using Exceptionless; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Routing; using Microsoft.Extensions.Options; using Microsoft.Net.Http.Headers; using Pobs.Web.Helpers; namespac...
using BELCORP.GestorDocumental.Common; using BELCORP.GestorDocumental.Common.Excepcion; using BELCORP.GestorDocumental.Common.Util; using BELCORP.GestorDocumental.DA.Sharepoint; using Microsoft.SharePoint; using Microsoft.SharePoint.Administration; using System; using System.Collections.Generic; using System.Linq; usi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace ToilluminateClient { public partial class MessageForm : Form {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace HMSApp.Models { /// <summary> /// Entity to hold user information /// </summary> public class User { /// <summary> /// First Name /// </summary> public string FirstName { ...
using System; using System.Collections.Generic; using System.Text; namespace Paged { //public static class extendClass //{ // // 比如,我要给List<gameProduct>这个泛型集合添加一个MyPrint方法。我们可以这样做,注意函数签名. // //public static String MyPrint(this IEnumerable<object> list) // //{ // // String rt = "...
using RomashkaBase.Model; using RomashkaBase.ViewModel; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windo...
namespace SharpStoreDB { using System; using System.Data.Entity; using System.Linq; public class SharpStoreDBcontex : DbContext { public SharpStoreDBcontex() : base("name=SharpStoreDB") { } public virtual DbSet<Knife> Knives { get; set; } ...
namespace SimpleHttpServer.Helpers { using System; using Models; using System.Collections.Generic; using System.Net; using Contracts; using Cookie = Models.Cookie; using CookieCollection = Models.CookieCollection; public static class WebUtils { public static Dictionary<stri...
1>------ Build started: Project: Classes, Configuration: Debug Any CPU ------ 1> Classes -> C:\Users\erau\Desktop\mssa\VCSBS\Chapter 7\Classes\Classes\bin\Debug\Classes.exe ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
using System; namespace CodingMilitia.PlayBall.WebFrontend.BackForFront.Web.Configuration { public class ApiSettings { public Uri Uri { get; set; } } }
using Assets.Scripts.SaveLoad; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization; using System.Xml; using UnityEngine; /// <summary> /// Management object for a <see cref="Game"/>. /// </summary> public class GameManager : MonoBehaviour { #region Member /// ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fly : MonoBehaviour { private Rigidbody rb; private enum JumpPhases {Idle, Up, Down}; private JumpPhases jumpPhase; void Start () { rb = GetComponent<Rigidbody>(); jumpPhase = JumpPhases.Idle; // Remov...
using System.Collections; using System.Collections.Generic; using Pixelplacement; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Image))] public class BarTween : MonoBehaviour { [SerializeField] float start; [SerializeField] float end; [SerializeField] float speed; [SerializeField] ...
using System; namespace EventFeed.Consumer.EventFeed { public interface IEventDispatcher { void Dispatch(Event @event, Action markEventAsProcessed); } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using PROnline.Models.HeartWishes; using PROnline.Models; using PROnline.Src; namespace PROnline.Controllers.HeartWish { public class HeartWishTypeC...
using System; namespace _3_zadanie { class Program { static void Main(string[] args) { Logger logger = new Logger(); logger.Logs = logger.Loop; logger.Logs += delegate { for (int i = 1; i < 5; i++) ...
using UnityEngine; using System.Collections; public class ChangeToSize : MonoBehaviour { [SerializeField] float sizeMultiplier = 1; public float SizeMultiplier { get { return sizeMultiplier; } set { sizeMultiplier = value; } } void Awake () { GetComponent<IsMerg...