text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class TaiKhoanController : MonoBehaviour
{
private int demTK = 0;
private TaiKhoan tk;
public InputField tenNV, tenDNT, passT, tenDNL, passL;
public GameObject... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class CameraMovement : MonoBehaviour {
[SerializeField] float moveSpeed = 0.5f;
[SerializeField] float rotateSpeed = 0.5f;
[SerializeField] CharacterController controller;
[SerializeField] float maxX;
[Serialize... |
using Newtonsoft.Json;
using System;
namespace EddiConfigService.Configurations
{
/// <summary>Storage of credentials for a single Elite: Dangerous user to access EDSM</summary>
[JsonObject(MemberSerialization.OptOut), RelativePath(@"\edsm.json")]
public class StarMapConfiguration : Config
{
[... |
using MISA.Business.Interface;
using MISA.Common.Models;
using MISA.DataAccess.Interface;
using System;
using System.Collections.Generic;
using System.Text;
namespace MISA.Business.Service
{
public class EmployeeService : BaseService<Employee>,IEmployeeService
{
IEmployeeRepository _employeeRepository... |
using mec.Jobs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace mec.Agent.Notice
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Agent Start");
NoticeAgent agent = new NoticeAgent();
agen... |
using BassClefStudio.GameModel.Geometry.Transforms;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace BassClefStudio.GameModel.Tests
{
[TestClass]
public class... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_Entity
{
public class EntityBase
{
public EntityBase()
{
IsActive = false;
}
public int ID { get; set; }
public DateTime Cre... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class CardCombo : MonoBehaviour {
public GameObject Board = null;
public GameObject Hand = null;
public GameObject MonsterArea = null;
public GameObject PopUp = null;
private GameObject bo... |
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Support.V7.App;
using Android.Widget;
namespace OdborkyApp.Activities
{
[Activity(Theme = "@style/MainTheme", MainLauncher = true, NoHistory = true)]
public class WelcomeActivity : AppCompatActivity
{
p... |
using Common.Business;
using Common.Presentation.Controls;
using SessionSettings;
using Softgroup.NetResize;
using System;
using System.ComponentModel;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace Common.Presentation
{
/// <summary>
/// Base form used for detache... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
/**
* @brief Base abstract class for all states, objects that hold onto complex functionality defined solely by actions and transitions.
* */
public abstract class IState : ScriptableObject {
public Color debugCol... |
using AlintaEnergy.ViewModels;
using System.Collections.Generic;
namespace AlintaEnergy.Application.Services
{
public interface IAppService
{
void AddCustomer(CustomerVM value);
void DeleteCustomer(int id);
CustomerVM GetCustomerById(int id);
List<CustomerVM> GetCustomersSearch... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
namespace otoKiralama
{
public partial class agekle : Form
{
int sayi = 0;
int ar... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public enum InventoryState
{
Browse,
UseItem,
Combine,
Closed
}
[Serializable]
public class Inventory {
public List<InventoryItem> items;
[NonSerialized]
public InventoryState myState = InventoryState.Closed;
... |
using System.ComponentModel;
namespace ClipModels
{
public class CameraModel
{
public int ID { get; set; }
[DisplayName("Model Name")]
public string Name { get; set; }
public virtual CameraBrand CameraBrand { get; set; }
public int CameraBrandId { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Query.DTO
{
public class SumStoreInventory
{
public int Quantity { get; set; }
public decimal Amount { get; set; }
public decimal SaleAmount { get; set; }
... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Plotliner.Entities
{
class BoxConnection
{
TextBox box1;
TextBox box2;
Texture2D rect;
... |
using ServiceCenter.ViewModel.Repair;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
namespace ServiceCenter.View.Repair
{
public partial class PageEquipment : Page
{
public PageEquipment()
{
InitializeComponent();
}
private v... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace ShuJuJieGouStudy
{
public partial class Form1 : Form
{
public Form1()
{
InitializeCompon... |
#region Using directives
using System;
using System.Collections;
using System.Data;
using UFSoft.UBF.UI.MD.Runtime;
using UFSoft.UBF.UI.MD.Runtime.Implement;
#endregion
namespace VouchersUIModel
{ public partial class VouchersUIModelModel
{
//初始化UIMODEL之后的方法
public override void Aft... |
using System;
using System.IO;
namespace DbfDataReader
{
public class DbfValueNull : IDbfValue
{
public DbfValueNull(int length)
{
Length = length;
}
public int Length { get; }
public object GetValue()
{
return null;
}
... |
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using RabbitMQ.Client;
using RabbitMQ.Client.Events;
namespace Direct
{
public class DirectExample
{
private readonly IModel channel;
public DirectExample()
{
var factory = new ConnectionFactory()
... |
using Autofac;
using EmberKernel.Services.UI.Mvvm.ViewComponent;
using EmberKernel.Services.UI.Mvvm.ViewModel.Configuration;
using EmberKernel.Services.UI.Mvvm.ViewModel.Plugins;
using System;
using System.Collections.Generic;
using System.Text;
namespace EmberKernel.Services.UI.Mvvm
{
public class Mvvm... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MySql.Data.MySqlClient;
using System.Windows.Forms;
namespace Mercadinho.DAO
{
class TipoProdutoDAO
{
private Model.TipoProduto tipoprodutomodel;
private MySqlConnection co... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using NUnit.Framework;
using SharpMap.Geometries;
namespace UnitTests.Geometries
{
[TestFixture]
public class LinestringTests
{
[Test]
public void Linestring()
{
LineString l = new LineString();
Assert.IsTrue(l.IsEmpty... |
using gView.Framework.Db;
using gView.Framework.system;
using gView.Framework.UI;
using System;
using System.Data;
using System.Reflection;
using System.Threading.Tasks;
namespace gView.Framework.Data.Fields.FieldDomains
{
[RegisterPlugIn("5EE5B5EC-35CC-4d62-8152-6C101D282118")]
public class LookupValuesDomai... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Query.DTO
{
public class SearchTransferOrder
{
public string Code { get; set; }
public int Status { get; set; }
/// <summary>
/// 多个逗号分隔
/// </s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
[Serializable]
public enum LevelType
{
None,
Ambush,
Artifact,
Energy
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using OpenQA.Selenium;
namespace WebAutomationFramework.Pages
{
class TravelExtrasPage
{
private IWebDriver Driver { get; set; }
public TravelExtrasPage... |
using System;
using System.Collections.Generic;
using System.Configuration;
using CLCommonCore.DTO;
using CLCommonCore;
using CLDatabaseCore;
namespace LibraryUICore
{
internal class Program
{
static void Main(string[] args)
{
// loop to continue until user is done - key q
... |
using AlgorithmProblems.Linked_List.Linked_List_Helper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Linked_List
{
class MergeSortedLinkedList
{
/// <summary>
/// Merge two sorted linked list w/o... |
using System.Collections;
using BP12;
using Cinemachine;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace DChild.Gameplay.Cameras
{
public class PlayerCamera : SingletonBehaviour<PlayerCamera>
{
#region NonStatic
[SerializeField]
private CinemachineBrain m_camera;
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace StereoCanvasSamples
{
public class Renderer
{
public Telescoper Telescoper { get; set; }
public void Render(ref DrawingContext dra... |
using Alabo.Domains.Entities.Core;
using Alabo.Domains.Query;
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
namespace Alabo.Datas.Stores.Add {
public interface IGetListStore<TEntity, TKey> where TEntity : class, IKey<TKey>, IVersion, IEntity {
/// <summary>
/// ... |
namespace Properties.Infrastructure.Data.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class AddLandlordProperty : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.LandlordProperties",
c => new
... |
using System;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using TryHardForum.Data;
using TryHardForum.Models;
using TryHardForum.Services;
using TryHardForum.ViewModels.Reply;
namespace TryHardForum.Controllers
{
public class ReplyController : Controller
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BlackJack1
{
class Player
{
public int playerCount = 0;
public Cards.Card myCard1 = 0, myCard2 = 0;
public void CheckScoreWithTUZ()
{
if ((myCard1 == Cards.Card.TUZ || my... |
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
public class MainMenuFuncs : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void startBearRun() {
SceneManager.LoadScene("bear_chase");
}
}
|
namespace MassEffect.GameObjects.Projectiles
{
class Laser : Projectile
{
public Laser(int damage) : base(damage)
{
}
public override void Hit(Interfaces.IStarship targetShip)
{
int extDamge = 0;
if (targetShip.Shields < this.Damage... |
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using ex2_API.Models;
using ex2_BLL.Services;
using ex2_API.Mappers;
using ex2_DAL.Models;
namespace ex2_API.Controllers
{
[Route("api/[controller]")]
[ApiController]
public cl... |
using UnityEngine;
public class Utils
{
public static string MainDirectionString(Vector3 vec)
{
if (Mathf.Abs(vec.x) > Mathf.Abs(vec.y))
{
if (vec.x > 0)
{
return "Right";
}
else
{
return "Left";
}
}
else
{
if (vec.y > 0)
{
return "Up";
}
else
{
return... |
namespace KingNetwork.Shared.Extensions
{
public static class KingBufferExtensions
{
#region Extensions
public static KingBufferReader ToKingBufferReader(this KingBufferWriter writer)
{
return KingBufferReader.Create(writer.BufferData);
}
public static King... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Authorization;
using Alps.Web.Canteen.Model;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860
n... |
using FluentValidation;
using Galeri.Business.Abstract;
using Galeri.Business.ValidationTool;
using Galeri.DataAccess.Abstract;
using Galeri.Entities.Abstract;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace G... |
using System;
using MongoDB.Bson;
namespace desafio.Models
{
public class Tdl
{
public ObjectId _id {get; set;}
public string tdl {get; set;}
public string description {get; set;}
public string type {get; set;}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Unique_Usernames
{
class Program
{
static void Main(string[] args)
{
var numberOfRows = int.Parse(Console.ReadLine());
var names = new HashSet<string>();
for (int i = 0; i < numberOf... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ToDoListApplication.BusinessLayer.Entities
{
public class Domain
{
public int Id { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
using System.Configuration;
using System.Data;
using Elmah;
namespace CreamBell_DMS_WebApps
{
public partial class frmPurchaseIndentList : System.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.SceneMgmt
{
/// <summary>
/// Action to change scene.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Scene Management/Change Scene")]
public s... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace BDONotiBot.Models
{
[Table("Notis")]
public class Noti
{
[Key]
public int Id { get; se... |
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Otiport.API.Data;
using Otiport.API.Mappers;
using Otiport.API.Mappers.Implementations;
using Otiport.API.Providers;
using Otiport.API.Repositories;
using Otiport.API.Repositories.Implem... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Hayaa.Security.Service.Config
{
class SecurityServiceRootConfig
{
}
}
|
using System;
using System.Linq;
using System.Web.UI.WebControls;
namespace Asp_webform_sinav
{
public partial class Yonetmen : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
using (EntityModel Database = new EntityModel())
{
... |
using System.Collections.Generic;
namespace PluralsightDdd.SharedKernel
{
/// <summary>
/// Base types for all Entities which track state using a given Id.
/// </summary>
public abstract class BaseEntity<TId>
{
public TId Id { get; set; }
public List<BaseDomainEvent> Events = new List<BaseDomainEve... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace learn_180330_Graphics_1
{
public partial class Form3 : Form
{
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace XFCovidTrack.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class AvoidVirus : ContentPage
{
publi... |
using AutoFixture;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.ViewFeatures;
using Moq;
using SFA.DAS.CommitmentsV2.Api.Client;
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Controllers;
using SFA.DAS.ProviderCommitments.Web.Models.Apprentice;
using SFA.DAS.Pro... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Random = UnityEngine.Random;
public class BoardManager : MonoBehaviour
{
[Serializable]
public class Count
{
public int _minimum;
public int _maximum;
public Count(int min, int max)
... |
using Autofac;
using cyrka.api.web.services;
namespace cyrka.api.web._modules
{
public class WebModule : Module
{
protected override void Load(ContainerBuilder builder)
{
builder
.RegisterGeneric(typeof(ProjectCommandService<>));
builder
.RegisterGeneric(typeof(JobTypeCommandService<>));
builder... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraChange : MonoBehaviour
{
[SerializeField] Animator camerasAnimator;
//[SerializeField] bool trocarIlha = true;
[SerializeField] int nIlha;
//[SerializeField] string nomeDaIlha;
// [SerializeField] ... |
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using System.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using Core;
using ServiceCenter.Helpers;
using System.Windows;
namespace ServiceCenter.View.Repair
{
public partial class FormOrderInfo : Window
{
public FormOrderInfo(Order order, Employee currentUser, Branch currentBranch, ICallbackUpdate callback, FormState formState = FormState.OnView)
{
... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Epam.Shops.Entities
{
public class Feedback
{
[DatabaseGenerated(DatabaseGeneratedOption.None)]
public Guid Id { get; set; }
[Required]
public User User { g... |
namespace Adapter
{
public class InHouseDeliveryService : IDeliveryService
{
public void ShipOrder(Order order)
{
System.Console.WriteLine($"Your order for {order.ProductName} is shipped using InHouseDelivery");
}
}
} |
namespace _7DRL_2021.Pathfinding
{
using System.Collections.Generic;
/// <summary>
/// basic implementation of an UnweightedGraph. All edges are cached. This type of graph is best suited for non-grid based graphs.
/// Any nodes added as edges must also have an entry as the key in the edges Dictionary.... |
using AllianceReservations.Data;
using System.Collections.Generic;
namespace AllianceReservations.Entities
{
public class Person : Crud<Person>
{
private static readonly List<Person> Persons = new List<Person>();
public Address Address { get; set; }
public string FirstName { get; set;... |
namespace GraphicalEditorServer.DTO
{
public class DivideRenovationDTO
{
public BaseRenovationDTO baseRenovation { get; set; }
public string FirstRoomDescription { get; set; }
public string SecondRoomDescription { get; set; }
public TypeOfMapObject FirstRoomType { get; set; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace LoginFrame
{
public partial class FrmQueryCustom : Form
{
DataTable dsLog;
public FrmQueryCustom() ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Plugin.Settings;
using FuelRadar.Model;
namespace FuelRadar.Settings
{
/// <summary>
/// Provides access to the settings of the app
/// </summary>
public static class AppSettings... |
using Sales.Helpers;
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Sales.Models
{
public class ClientAccount : ValidatableBindableBase
{
private int _id;
public int ID
{
get { return _id; }
... |
namespace TripDestination.Services.Data.Contracts
{
using System.Linq;
using Common.Infrastructure.Models;
using TripDestination.Data.Models;
public interface ITripNotificationServices
{
IQueryable<TripNotification> GetAll();
TripNotification GetById(int id);
IQueryable<N... |
namespace gView.Interoperability.GeoServices.Exceptions
{
public class ExecuteQueryException : GeoServicesException
{
public ExecuteQueryException()
: base("Failed to execute query.", 400) { }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
using Unity.EditorCoroutines.Editor;
using UnityEditor.EditorTools;
using UnityEditor.Experimental.TerrainAPI;
namespace MileCode {
public class LightEnv : ScriptableObject {
pub... |
namespace Agora.EventStore
{
public class EventStoreServerConfiguration
{
public int ProcessingInterval = 250;
}
}
|
namespace ScheduleService.CustomException
{
public class DataStorageException : ScheduleServiceException
{
public DataStorageException() : base() { }
public DataStorageException(string message) : base(message) { }
}
}
|
namespace LightingBook.Test.Api.Common.Dto
{
public class SearchHotelLocation
{
public double? Latitude { get; set; }
public double? Longitude { get; set; }
public string Name { get; set; }
public string Type { get; set; }
public string City { get; set; }
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebsiteManagerPanel.Data.Entities.Base;
namespace WebsiteManagerPanel.Data.Entities
{
public class FieldItem : AuditEntity
{
public FieldItem(string value)
{
Value = value;
... |
using System.Buffers;
namespace SuperSocket.ProtoBase
{
/// <summary>
/// FixedSizeReceiveFilter
/// 固定请求大小的协议在这种协议之中, 所有请求的大小都是相同的。
/// 如果你的每个请求都是有9个字符组成的字符串,如"KILL BILL", 你应该做的事就是想如下代码这样实现一个接收过滤器(ReceiveFilter):
/// </summary>
/// <typeparam name="TPackageInfo"></typeparam>
public class F... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace POSServices.WebAPIInforModel
{
public class InforStore
{
public string CONO { get; set; }
public string DIVI { get; set; }
public string RSTN { get; set; }
public string W... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class RealAngusSelectedButtonParent : MonoBehaviour {
InOutTransitioner transitioner;
Image image;
float selectedBackgroundAlpha = 0.4f;
void Awake() {
image = GetComponent<Image> ();
}
// Use this for initialization
void Start () {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ezconet.GerenciamentoProjetos.Domain.Contracts.Services
{
public interface ISolicitacaoDomainService
{
void Cadastrar(Entities.SolicitacaoEntity solicitacao);
}
}
|
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using Exceptionless;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Routing;
using Microsoft.Extensions.Options;
using Microsoft.Net.Http.Headers;
using Pobs.Web.Helpers;
namespac... |
using BELCORP.GestorDocumental.Common;
using BELCORP.GestorDocumental.Common.Excepcion;
using BELCORP.GestorDocumental.Common.Util;
using BELCORP.GestorDocumental.DA.Sharepoint;
using Microsoft.SharePoint;
using Microsoft.SharePoint.Administration;
using System;
using System.Collections.Generic;
using System.Linq;
usi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ToilluminateClient
{
public partial class MessageForm : Form
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace HMSApp.Models
{
/// <summary>
/// Entity to hold user information
/// </summary>
public class User
{
/// <summary>
/// First Name
/// </summary>
public string FirstName { ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Paged
{
//public static class extendClass
//{
// // 比如,我要给List<gameProduct>这个泛型集合添加一个MyPrint方法。我们可以这样做,注意函数签名.
// //public static String MyPrint(this IEnumerable<object> list)
// //{
// // String rt = "... |
using RomashkaBase.Model;
using RomashkaBase.ViewModel;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windo... |
namespace SharpStoreDB
{
using System;
using System.Data.Entity;
using System.Linq;
public class SharpStoreDBcontex : DbContext
{
public SharpStoreDBcontex()
: base("name=SharpStoreDB")
{
}
public virtual DbSet<Knife> Knives { get; set; }
... |
namespace SimpleHttpServer.Helpers
{
using System;
using Models;
using System.Collections.Generic;
using System.Net;
using Contracts;
using Cookie = Models.Cookie;
using CookieCollection = Models.CookieCollection;
public static class WebUtils
{
public static Dictionary<stri... |
1>------ Build started: Project: Classes, Configuration: Debug Any CPU ------
1> Classes -> C:\Users\erau\Desktop\mssa\VCSBS\Chapter 7\Classes\Classes\bin\Debug\Classes.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
|
using System;
namespace CodingMilitia.PlayBall.WebFrontend.BackForFront.Web.Configuration
{
public class ApiSettings
{
public Uri Uri { get; set; }
}
}
|
using Assets.Scripts.SaveLoad;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization;
using System.Xml;
using UnityEngine;
/// <summary>
/// Management object for a <see cref="Game"/>.
/// </summary>
public class GameManager : MonoBehaviour
{
#region Member
/// ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fly : MonoBehaviour {
private Rigidbody rb;
private enum JumpPhases {Idle, Up, Down};
private JumpPhases jumpPhase;
void Start () {
rb = GetComponent<Rigidbody>();
jumpPhase = JumpPhases.Idle;
// Remov... |
using System.Collections;
using System.Collections.Generic;
using Pixelplacement;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class BarTween : MonoBehaviour
{
[SerializeField] float start;
[SerializeField] float end;
[SerializeField] float speed;
[SerializeField] ... |
using System;
namespace EventFeed.Consumer.EventFeed
{
public interface IEventDispatcher
{
void Dispatch(Event @event, Action markEventAsProcessed);
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using PROnline.Models.HeartWishes;
using PROnline.Models;
using PROnline.Src;
namespace PROnline.Controllers.HeartWish
{
public class HeartWishTypeC... |
using System;
namespace _3_zadanie
{
class Program
{
static void Main(string[] args)
{
Logger logger = new Logger();
logger.Logs = logger.Loop;
logger.Logs += delegate
{
for (int i = 1; i < 5; i++)
... |
using UnityEngine;
using System.Collections;
public class ChangeToSize : MonoBehaviour {
[SerializeField]
float sizeMultiplier = 1;
public float SizeMultiplier
{
get { return sizeMultiplier; }
set { sizeMultiplier = value; }
}
void Awake ()
{
GetComponent<IsMerg... |
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