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Acolyte's Reward
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Electropotence
Enchantment
Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
Clockwork Vorrac
Artifact Creature β€” Boar Beast
Trample Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac.
Divebomber Griffin
Creature β€” Griffin
Flying {T}, Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
Carrier Pigeons
Creature β€” Bird
Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Flowstone Sculpture
Artifact Creature β€” Shapeshifter
{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)
Colossus of Sardia
Artifact Creature β€” Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.
Casting of Bones
Enchantment β€” Aura
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
Yawgmoth's Vile Offering
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
Winter's Chill
Instant
Cast this spell only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
Concussive Bolt
Sorcery
Concussive Bolt deals 4 damage to target player or planeswalker. Metalcraft β€” If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.
Consume Spirit
Sorcery
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
Ashen Rider
Creature β€” Archon
Flying When Ashen Rider enters the battlefield or dies, exile target permanent.
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.
Sundial of the Infinite
Artifact
{1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Archangel of Thune
Creature β€” Angel
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
Phantasmal Bear
Creature β€” Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
Psychotrope Thallid
Creature β€” Fungus
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token. {1}, Sacrifice a Saproling: Draw a card.
Golgari Guildgate
Land β€” Gate
Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
There Is No Refuge
Scheme
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
Illusion
Token Creature β€” Illusion
When this creature becomes the target of a spell, sacrifice it.
Contagion Clasp
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Goblin Sharpshooter
Creature β€” Goblin
Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to any target.
Simic Ascendancy
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Hymn to Tourach
Sorcery
Target player discards two cards at random.
Citywatch Sphinx
Creature β€” Sphinx
Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)
Thundering Giant
Creature β€” Giant
Haste (This creature can attack and {T} as soon as it comes under your control.)
Inflation Station
Artifact β€” Contraption
Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
Engineered Plague
Enchantment
As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.
Garenbrig Squire
Creature β€” Human Soldier
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
Unearth
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
Plains
Basic Land β€” Plains
({T}: Add {W}.)
Scavenger Folk
Creature β€” Human
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
Pit Trap
Artifact
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Forest
Basic Land β€” Forest
({T}: Add {G}.)
Wild Instincts
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Vintara Elephant
Creature β€” Elephant
Trample {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
Serra's Sanctum
Legendary Land
{T}: Add {W} for each enchantment you control.
Goblin Grappler
Creature β€” Goblin
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Caustic Caterpillar
Creature β€” Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
Daretti, Ingenious Iconoclast
Legendary Planeswalker β€” Daretti
+1: Create a 1/1 colorless Construct artifact creature token with defender. βˆ’1: You may sacrifice an artifact. If you do, destroy target artifact or creature. βˆ’6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
Geist of the Lonely Vigil
Creature β€” Spirit Cleric
Defender, flying Delirium β€” Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
Construct
Token Artifact Creature β€” Construct
This creature gets +1/+1 for each artifact you control.
Wandering Mage
Creature β€” Human Cleric Wizard
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
Lava Dart
Instant
Lava Dart deals 1 damage to any target. Flashbackβ€”Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Guildmages' Forum
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
Hooded Horror
Creature β€” Horror
Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.
Michiko Konda, Truth Seeker
Legendary Creature β€” Human Advisor
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
Vigil for the Lost
Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
Blind Phantasm
Creature β€” Illusion
nan
Pallimud
Creature β€” Beast
As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls.
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Specter's Shroud
Artifact β€” Equipment
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Breaker of Armies
Creature β€” Eldrazi
All creatures able to block Breaker of Armies do so.
Safeguard
Enchantment
{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
Tunnel Ignus
Creature β€” Elemental
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player.
Butcher of Malakir
Creature β€” Vampire Warrior
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Goblin General
Creature β€” Goblin Warrior
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Glacial Wall
Creature β€” Wall
Defender (This creature can't attack.)
Trustworthy Scout
Creature β€” Human Scout
{1}{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle your library.
Caregiver
Creature β€” Human Cleric
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.