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You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to travel west. Then, retrieve the TextWorld limited edition keycard from the board. After that, make an effort to move east. After that, unlock the TextWorld limited edition locker within the studio. After unlocking the TextWorld limited edition locker, ensure that the TextWorld limited edition locker is open. And then, take the type 3 keycard from the TextWorld limited edition locker within the studio. And then, unlock the type 3 box inside the studio. Then, open the type 3 box inside the studio. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the studio. You arrive in a studio. A standard one. You can barely contain your excitement. Look over there! a type 3 box. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld limited edition locker, which looks standard, in the corner. There is a closed passageway leading north. You need an unguarded exit? You should try going west. You are carrying nothing. your action:
go west<|im_end|>take TextWorld limited edition keycard from board<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>take type 3 keycard from TextWorld limited edition locker<|im_end|>unlock type 3 box with type 3 keycard<|im_end|>open type 3 box<|im_end|>
w4-o6-q8
52,273
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the fresh laundry scented keycard from the floor of the salon. If you can get your hands on the fresh laundry scented keycard, venture south. And then, check that the fresh laundry scented door is unlocked with the fresh laundry scented keycard. And then, make it so that the fresh laundry scented door is open. After that, make an effort to move south. With that over with, try to move east. With that done, pick up the butterfly from the floor of the office. After that, place the butterfly on the chair within the office. That's it! Here is your interactions so far: current state: You are now in the salon. You find yourself in a salon. An ordinary one. I guess you better just go and list everything you see here. You smell a sickening smell, and follow it to a mantle. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it? There is an unguarded exit to the south. There is a fresh laundry scented keycard and a shadfly on the floor. You are carrying: a Cat Calendar. your action:
take fresh laundry scented keycard<|im_end|>go south<|im_end|>unlock fresh laundry scented door with fresh laundry scented keycard<|im_end|>open fresh laundry scented door<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>put butterfly on chair<|im_end|>
w4-o6-q8
53,001
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the rectangular keycard from the basket within the washroom. Then, doublecheck that the rectangular box within the washroom is unlocked. Then, ensure that the rectangular box is open. Then, take the type L latchkey from the rectangular box in the washroom. Then, look and see that the type L gate inside the washroom is unlocked. Once you have unlocked the type L gate, open the type L gate in the washroom. Then, go to the south. And then, retrieve the mug from the chair. Alright, thanks! Here is your interactions so far: current state: You are now in the washroom. You arrive in a washroom. A normal one. Look over there! a rectangular box! You can see a basket. The basket contains a rectangular keycard. There is a closed type L gate leading south. You need an unguarded exit? You should try going west. You are carrying nothing. your action:
take rectangular keycard from basket<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take type L latchkey from rectangular box<|im_end|>unlock type L gate with type L latchkey<|im_end|>open type L gate<|im_end|>go south<|im_end|>take mug from chair<|im_end|>
w4-o6-q8
50,229
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to recover the passkey from the floor of the cookery. And then, doublecheck that the chest is unlocked. Then, assure that the chest is open. Then, take the cuboid keycard from the chest. After that, check that the cuboid door is unlocked with the cuboid keycard. And then, look and see that the cuboid door is open. Then, try to move west. After that, pick up the laptop from the cabinet. Alright, thanks! Here is your interactions so far: current state: You are now in the cookery. You find yourself in a cookery. A normal kind of place. You can make out a chest. Something scurries by right in the corner of your eye. Probably nothing. There is a closed cuboid door leading west. There is an exit to the north. Don't worry, it is unguarded. There is a passkey on the floor. You are carrying nothing. your action:
take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid keycard from chest<|im_end|>unlock cuboid door with cuboid keycard<|im_end|>open cuboid door<|im_end|>go west<|im_end|>take laptop from cabinet<|im_end|>
w4-o6-q8
52,250
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the latchkey from the shelf in the bedroom. After that, insert the latchkey into the passageway's lock to unlock it. Then, ensure that the passageway inside the bedroom is open. After that, try to move south. With that done, attempt to go west. Once you do that, lift the Canadian latchkey from the floor of the shower. And then, try to take a trip east. Then, lock the Canadian chest in the chamber with the Canadian latchkey. That's it! Here is your interactions so far: current state: You are now in the bedroom. You arrive in a bedroom. A standard kind of place. You can see a shelf. What a coincidence, weren't you just thinking about a shelf? On the shelf you can make out a latchkey. Oh wow! Is that what I think it is? It is! It's a bed stand. But the thing is empty, unfortunately. There is a closed passageway leading south. There is an unguarded exit to the north. You are carrying nothing. your action:
take latchkey from shelf<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take Canadian latchkey<|im_end|>go east<|im_end|>lock Canadian chest with Canadian latchkey<|im_end|>
w4-o6-q8
51,738
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to head north. Then, recover the TextWorld key from the shelf in the cubicle. Then, make an attempt to travel south. After that, look and see that the TextWorld gate in the scullery is unlocked. After that, assure that the TextWorld gate is open. Then, head east. After that, take the rectangular passkey from the table inside the shower. Then, insert the rectangular passkey into the rectangular locker in the shower's lock to unlock it. That's it! Here is your interactions so far: current state: You are now in the scullery. Well, here we are in a scullery. There is a closed TextWorld gate leading east. There is an exit to the north. Don't worry, it is unblocked. You are carrying: a fondue. your action:
go north<|im_end|>take TextWorld key from shelf<|im_end|>go south<|im_end|>unlock TextWorld gate with TextWorld key<|im_end|>open TextWorld gate<|im_end|>go east<|im_end|>take rectangular passkey from table<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>
w4-o6-q8
53,025
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to go to the west. After that, retrieve the keycard from the floor of the sauna. With the keycard, insert the keycard into the locker within the sauna's lock to unlock it. And then, make it so that the locker is open. And then, take the vacuum from the locker in the sauna. And then, try to move east. With that accomplished, look and see that the type 7 safe within the kitchenette is open. And then, you can place the vacuum inside the type 7 safe within the kitchenette. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the kitchenette. Ah, the kitchenette. This is some kind of kitchenette, really great standard vibes in this place, a wonderful standard atmosphere. What's that over there? It looks like it's a type 7 safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. There is an unguarded exit to the west. There is a type 7 key on the floor. You are carrying: an onion. your action:
go west<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take vacuum from locker<|im_end|>go east<|im_end|>open type 7 safe<|im_end|>insert vacuum into type 7 safe<|im_end|>
w4-o6-q8
50,186
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First of all, make absolutely sure that the locker is unlocked with the latchkey. And then, ensure that the locker is open. After pulling open the locker, take the type E passkey from the locker. Then, take a trip south. Okay, and then, make sure that the type E gate in the kitchen is unlocked. After unlocking the type E gate, ensure that the type E gate is open. After that, make an attempt to take a trip south. That done, close the type E gate inside the kitchenette. Alright, thanks! Here is your interactions so far: current state: You are now in the recreation zone. You are in a recreation zone. A standard kind of place. I guess you better just go and list everything you see here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You need an unblocked exit? You should try going south. You are carrying: a latchkey and a fly larva. your action:
unlock locker with latchkey<|im_end|>open locker<|im_end|>take type E passkey from locker<|im_end|>go south<|im_end|>unlock type E gate with type E passkey<|im_end|>open type E gate<|im_end|>go south<|im_end|>close type E gate<|im_end|>
w4-o6-q8
54,281
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to unlock the safe within the attic. And then, make it so that the safe is open. And then, recover the rectangular keycard from the safe within the attic. After that, check that the rectangular chest inside the attic is unlocked with the rectangular keycard. Then, ensure that the rectangular chest is open. After opening the rectangular chest, retrieve the TextWorld latchkey from the rectangular chest. After that, try to take a trip south. After that, unlock the TextWorld chest. And once you've done that, you win! Here is your interactions so far: current state: You are now in the attic. You've entered an attic. Look out! It's a- oh, never mind, it's just a rectangular chest. You see a safe. Wow, isn't TextWorld just the best? You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: a key. your action:
unlock safe with key<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take TextWorld latchkey from rectangular chest<|im_end|>go south<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>
w4-o6-q8
53,881
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip east. Following that, take the fly larva from the counter in the sauna. And then, make an effort to take a trip west. Then, recover the type F keycard from the rack. Then, make an attempt to take a trip east. Then, unlock the type F safe. After that, make sure that the type F safe inside the sauna is wide open. After that, deposit the fly larva inside the type F safe inside the sauna. That's it! Here is your interactions so far: current state: You are now in the bathroom. You are in a bathroom. You can make out a rack. You shudder, but continue examining the rack. The rack is normal. On the rack you make out a type F keycard. Hmmm... what else, what else? There is a closed portal leading north. There is an unblocked exit to the east. You are carrying: a sponge. your action:
go east<|im_end|>take fly larva from counter<|im_end|>go west<|im_end|>take type F keycard from rack<|im_end|>go east<|im_end|>unlock type F safe with type F keycard<|im_end|>open type F safe<|im_end|>insert fly larva into type F safe<|im_end|>
w4-o6-q8
53,669
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the latchkey from the table. If you can get your hands on the latchkey, unlock the hatch with the latchkey. Then, ensure that the hatch is open. After that, make an effort to take a trip west. After that, open the type A locker. After opening the type A locker, take the frisbee from the type A locker. Then, attempt to take a trip east. Next, place the frisbee on the floor of the garage. Got that? Good! Here is your interactions so far: current state: You are now in the garage. Guess what, you are in a place we're calling a garage. You make out a table. On the table you see a latchkey. There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is a pair of headphones on the floor. You are carrying: a type A key. your action:
take latchkey from table<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go west<|im_end|>open type A locker<|im_end|>take frisbee from type A locker<|im_end|>go east<|im_end|>drop frisbee<|im_end|>
w4-o6-q8
53,381
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head west. Then, lift the rectangular latchkey from the floor of the salon. After stealing the rectangular latchkey, go east. And then, unlock the rectangular gateway within the cookery. Then, ensure that the rectangular gateway within the cookery is open. After that, make an attempt to go south. Okay, and then, head east. Okay, and then, pick up the worm from the floor of the garage. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the cookery. You are in a cookery. A typical kind of place. There is a closed rectangular gateway leading south. There is an unblocked exit to the west. You are carrying: a chocolate bar and a butterfly. your action:
go west<|im_end|>take rectangular latchkey<|im_end|>go east<|im_end|>unlock rectangular gateway with rectangular latchkey<|im_end|>open rectangular gateway<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>
w4-o6-q8
54,336
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to venture west. After that, pick-up the type N keycard from the floor of the dish-pit. And then, make an attempt to travel east. After that, insert the type N keycard into the type N locker's lock to unlock it. Then, doublecheck that the type N locker in the cookhouse is open. And then, recover the passkey from the type N locker. Then, attempt to go west. With that over with, unlock the safe in the dish-pit. Got that? Good! Here is your interactions so far: current state: You are now in the cookhouse. Well, here we are in a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not? Oh wow! Is that what I think it is? It is! It's a type N locker. You can make out a rack. Unfortunately, there isn't a thing on it. There is an exit to the west. Don't worry, it is unguarded. You are carrying nothing. your action:
go west<|im_end|>take type N keycard<|im_end|>go east<|im_end|>unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take passkey from type N locker<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>
w4-o6-q8
52,389
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to try to venture north. And then, pick-up the non-euclidean key from the floor of the dish-pit. And then, try to venture south. After that, make absolutely sure that the non-euclidean gate in the cubicle is unlocked. After that, make absolutely sure that the non-euclidean gate is open. After you have pulled open the non-euclidean gate, attempt to venture east. Then, recover the blender from the floor of the kitchen. Then, put the blender on the rack inside the kitchen. And once you've done that, you win! Here is your interactions so far: current state: You are now in the cubicle. You've just shown up in a cubicle. There is a closed non-euclidean gate leading east. You need an unblocked exit? You should try going north. You are carrying nothing. your action:
go north<|im_end|>take non-euclidean key<|im_end|>go south<|im_end|>unlock non-euclidean gate with non-euclidean key<|im_end|>open non-euclidean gate<|im_end|>go east<|im_end|>take blender<|im_end|>put blender on rack<|im_end|>
w4-o6-q8
52,406
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip south. Then, pick up the key from the bench in the sauna. After taking the key, make it so that the box inside the sauna is unlocked. After that, open the box inside the sauna. And then, take the mop from the box. After that, attempt to travel north. And then, open the drawer. Then, place the mop into the drawer. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the bathroom. You are in a bathroom. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not? You can see a closed drawer. There is a closed hatch leading west. You need an unguarded exit? You should try going south. You are carrying: a chocolate bar. your action:
go south<|im_end|>take key from bench<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take mop from box<|im_end|>go north<|im_end|>open drawer<|im_end|>insert mop into drawer<|im_end|>
w4-o6-q8
52,012
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Your first objective is to try to venture east. And then, take the keycard from the table inside the attic. And then, make an attempt to head west. And then, make sure that the chest within the scullery is unlocked with the keycard. And then, doublecheck that the chest in the scullery is open. And then, take the bug from the chest. And then, make an effort to go east. Then, drop the bug on the floor of the attic. And once you've done that, you win! Here is your interactions so far: current state: You are now in the scullery. Well, here we are in a scullery. You can see a locked chest. There is a closed portal leading north. You need an unblocked exit? You should try going east. You are carrying: a coconut. your action:
go east<|im_end|>take keycard from table<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>go east<|im_end|>drop bug<|im_end|>
w4-o6-q8
50,032
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go to the east. And then, open the spherical locker within the cubicle. After that, take the passkey from the spherical locker within the cubicle. And then, unlock the box inside the cubicle. And then, doublecheck that the box is opened. And then, pick up the shadfly from the box. And then, head west. After that, put the shadfly on the counter in the sauna. Got that? Good! Here is your interactions so far: current state: You are now in the sauna. You've seen better saunas, but at least this one seems pretty standard. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a counter. But oh no! there's nothing on this piece of trash. There is a closed gate leading west. You need an unblocked exit? You should try going east. You are carrying: a spherical latchkey. your action:
go east<|im_end|>open spherical locker<|im_end|>take passkey from spherical locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>go west<|im_end|>put shadfly on counter<|im_end|>
w4-o6-q8
52,014
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go north. Then, head east. Then, open the safe within the office. After that, retrieve the Microsoft key from the safe. After that, travel west. After that, doublecheck that the Microsoft locker is unlocked with the Microsoft key. Once you have unlocked the Microsoft locker, open the Microsoft locker within the cubicle. After pulling open the Microsoft locker, take the insect from the Microsoft locker in the cubicle. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the study. You find yourself in a study. A typical kind of place. There is an unblocked exit to the north. You are carrying: a legume. your action:
go north<|im_end|>go east<|im_end|>open safe<|im_end|>take Microsoft key from safe<|im_end|>go west<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take insect from Microsoft locker<|im_end|>
w4-o6-q8
53,205
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could make an attempt to venture east. After that, ensure that the door is open. Then, make an attempt to head north. If you can get through with that, close the door. After that, attempt to go to the west. And then, pick up the latchkey from the counter in the shower. And then, attempt to move east. And then, lock the door with the latchkey. Got that? Good! Here is your interactions so far: current state: You are now in the canteen. You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the canteen. You try to gain information on your surroundings by using a technique you call "looking." Were you looking for a refrigerator? Because look over there, it's a refrigerator. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this? There is an unguarded exit to the east. You are carrying: an apple. your action:
go east<|im_end|>open door<|im_end|>go north<|im_end|>close door<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>lock door with latchkey<|im_end|>
w4-o6-q8
50,181
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Following that, pick up the key from the floor of the cookery. After taking the key, go to the west. That done, insert the key into the locker's lock to unlock it. After that, open the locker. After that, recover the sandwich from the locker within the bedroom. And then, eat the sandwich. That's it! Here is your interactions so far: current state: You are now in the bedroom. You arrive in a bedroom. A typical one. You can see a locker. There is a closed portal leading south. You need an unblocked exit? You should try going east. You are carrying: a non-euclidean passkey. your action:
go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>
w4-o6-q8
51,672
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First step, ensure that the cabinet is open. After you have opened the cabinet, retrieve the type I latchkey from the cabinet. If you can get your hands on the type I latchkey, check that the type I box is unlocked with the type I latchkey. And then, make sure that the type I box is wide open. After you have pulled open the type I box, pick up the worm from the type I box. And then, make an effort to go west. And then, ensure that the chest in the launderette is open. After that, you can put the worm into the chest. Got that? Good! Here is your interactions so far: current state: You are now in the attic. Well, here we are in the attic. You can make out a type I box. You make out a closed cabinet. There is an exit to the west. Don't worry, it is unguarded. You are carrying nothing. your action:
open cabinet<|im_end|>take type I latchkey from cabinet<|im_end|>unlock type I box with type I latchkey<|im_end|>open type I box<|im_end|>take worm from type I box<|im_end|>go west<|im_end|>open chest<|im_end|>insert worm into chest<|im_end|>
w4-o6-q8
52,825
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go west. And then, open the fridge inside the kitchen. And then, pick up the key from the fridge. And then, go to the east. Okay, and then, insert the key into the box's lock to unlock it. After unlocking the box, ensure that the box in the office is open. After that, recover the keycard from the box. Then, lock the safe within the office. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the office. You've just shown up in an office. You can see a safe. You shudder, but continue examining the room. You make out a locked box, which looks usual, in the room. You need an unguarded exit? You should try going west. You are carrying: a book. your action:
go west<|im_end|>open fridge<|im_end|>take key from fridge<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock safe with keycard<|im_end|>
w4-o6-q8
54,908
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, go north. Following that, pick up the Microsoft limited edition latchkey from the safe. After that, unlock the Microsoft limited edition gateway with the Microsoft limited edition latchkey. After that, assure that the Microsoft limited edition gateway is ajar. Then, make an attempt to go to the north. Next, try to venture east. Once you get through with that, retrieve the laptop from the floor of the salon. If you can get your hands on the laptop, place the laptop inside the basket within the salon. Got that? Good! Here is your interactions so far: current state: You are now in the bedchamber. Well I'll be, you are in a place we're calling a bedchamber. Okay, just remember what you're here to do, and everything will go great. There is an unguarded exit to the north. You are carrying nothing. your action:
go north<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>unlock Microsoft limited edition gateway with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition gateway<|im_end|>go north<|im_end|>go east<|im_end|>take laptop<|im_end|>insert laptop into basket<|im_end|>
w4-o6-q8
50,967
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the locker inside the vault is open. And then, take the type 7 latchkey from the locker inside the vault. Then, insert the type 7 latchkey into the type 7 box's lock to unlock it. And then, ensure that the type 7 box within the vault is open. After that, pick up the key from the type 7 box. And then, attempt to go east. Once you accomplish that, close the box. Once you have shut the box, Deposit the key into the box inside the shower to lock it. That's it! Here is your interactions so far: current state: You are now in the vault. You are in a vault. An ordinary kind of place. You can see a type 7 box. You make out a closed locker. There is an unblocked exit to the east. You are carrying nothing. your action:
open locker<|im_end|>take type 7 latchkey from locker<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>take key from type 7 box<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>
w4-o6-q8
50,149
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move south. And then, lift the latchkey from the floor of the steam room. If you can get your hands on the latchkey, unlock the safe. And then, open the safe. After that, recover the Microsoft style key from the safe within the steam room. And then, make it so that the Microsoft style box within the steam room is unlocked. And then, ensure that the Microsoft style box is open. And then, retrieve the sponge from the Microsoft style box within the steam room. Got that? Good! Here is your interactions so far: current state: You are now in the lounge. Well, here we are in the lounge. I guess you better just go and list everything you see here. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying nothing. your action:
go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Microsoft style key from safe<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take sponge from Microsoft style box<|im_end|>
w4-o6-q8
53,972
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture north. Then, attempt to go to the west. Then, recover the key from the bed. Then, insert the key into the box's lock to unlock it. And then, ensure that the box is open. Then, retrieve the Henderson's latchkey from the box inside the bar. Then, venture east. With that done, lock the Henderson's safe with the Henderson's latchkey. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bedroom. Guess what, you are in a place we're calling a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure. You need an unguarded exit? You should try going north. There is a grape on the floor. You are carrying nothing. your action:
go north<|im_end|>go west<|im_end|>take key from bed<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's latchkey<|im_end|>
w4-o6-q8
51,211
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the American style key from the trunk inside the recreation zone. And then, unlock the American style hatch. And then, ensure that the American style hatch is open. Then, take a trip east. Then, pick up the key from the floor of the chamber. And then, insert the key into the locker inside the chamber's lock to unlock it. And then, make it so that the locker is open. Then, take the bug from the locker within the chamber. Got that? Good! Here is your interactions so far: current state: You are now in the recreation zone. You arrive in a recreation zone. A standard one. You can make out a trunk. The trunk contains an American style key. There is a closed American style hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying nothing. your action:
take American style key from trunk<|im_end|>unlock American style hatch with American style key<|im_end|>open American style hatch<|im_end|>go east<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>
w4-o6-q8
51,657
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Your first objective is to close the box. And then, make an attempt to venture west. After that, take the Henderson's limited edition latchkey from the stand within the workshop. Then, check that the Henderson's limited edition box is unlocked with the Henderson's limited edition latchkey. After that, ensure that the Henderson's limited edition box in the workshop is open. After pulling open the Henderson's limited edition box, pick up the passkey from the Henderson's limited edition box. And then, make an effort to move east. With that done, lock the box inside the canteen with the passkey. Alright, thanks! Here is your interactions so far: current state: You are now in the canteen. Well I'll be, you are in the place we're calling the canteen. You see a box. The box is empty! What a waste of a day! There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying nothing. your action:
close box<|im_end|>go west<|im_end|>take Henderson's limited edition latchkey from stand<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take passkey from Henderson's limited edition box<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>
w4-o6-q8
53,392
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, travel north. Then, lift the key from the floor of the workshop. After you have got the key, make an attempt to go to the south. And then, look and see that the locker is unlocked. Then, ensure that the locker is open. And then, pick up the type 9 key from the locker within the study. After that, look and see that the type 9 chest is unlocked. And then, ensure that the type 9 chest inside the study is open. And once you've done that, you win! Here is your interactions so far: current state: You are now in the study. You've entered a study. You begin looking for stuff. What's that over there? It looks like it's a type 9 chest. A locked usual looking locker is right there by you. There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded. You are carrying: a spork. your action:
go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type 9 key from locker<|im_end|>unlock type 9 chest with type 9 key<|im_end|>open type 9 chest<|im_end|>
w4-o6-q8
54,781
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a life changing session of TextWorld! Your first objective is to go south. Then, pick-up the American limited edition keycard from the floor of the chamber. And then, insert the American limited edition keycard into the American limited edition gate's lock to unlock it. After that, make absolutely sure that the American limited edition gate in the chamber is wide open. And then, venture south. After that, travel east. And then, retrieve the soap dispenser from the rack. And then, place the soap dispenser on the bench. And once you've done that, you win! Here is your interactions so far: current state: You are now in the shower. Well, here we are in the shower. Let's see what's in here. There is an exit to the south. Don't worry, it is unguarded. You are carrying: a sandwich. your action:
go south<|im_end|>take American limited edition keycard<|im_end|>unlock American limited edition gate with American limited edition keycard<|im_end|>open American limited edition gate<|im_end|>go south<|im_end|>go east<|im_end|>take soap dispenser from rack<|im_end|>put soap dispenser on bench<|im_end|>
w4-o6-q8
53,353
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First of all, make sure that the cabinet is ajar. Once you have opened the cabinet, pick up the American limited edition keycard from the cabinet. After you have picked up the American limited edition keycard, make an effort to travel north. Then, attempt to venture east. And then, unlock the American limited edition safe. And then, assure that the American limited edition safe within the bedroom is wide open. Then, recover the keycard from the American limited edition safe. Then, unlock the chest. Alright, thanks! Here is your interactions so far: current state: You are now in the dish-pit. You have stumbled into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit. You see a closed cabinet here. You need an unguarded exit? You should try going north. You are carrying: a nest of kittens. your action:
open cabinet<|im_end|>take American limited edition keycard from cabinet<|im_end|>go north<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>take keycard from American limited edition safe<|im_end|>unlock chest with keycard<|im_end|>
w4-o6-q8
51,579
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, take the cuboid passkey from the chest. After that, try to go to the west. Then, unlock the cuboid locker. Then, open the cuboid locker. Once you have pulled open the cuboid locker, retrieve the key from the cuboid locker. And then, move east. Then, assure that the chest within the cellar is closed. After you have shut the chest, make it so that the chest within the cellar is locked with the key. Got that? Good! Here is your interactions so far: current state: You are now in the cellar. Well, here we are in the cellar. You make out an opened usual looking chest close by. The chest contains a cuboid passkey. Now that's what I call TextWorld! There is an unblocked exit to the west. You are carrying nothing. your action:
take cuboid passkey from chest<|im_end|>go west<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>
w4-o6-q8
54,031
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to go south. Then, attempt to move east. After that, pick up the key from the floor of the sauna. And then, make an attempt to take a trip west. After that, insert the key into the box in the shower's lock to unlock it. And then, open the box. And then, take the latchkey from the box. After that, assure that the chest is unlocked. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the garage. You find yourself in a garage. An ordinary one. You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying: a worm. your action:
go south<|im_end|>go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>
w4-o6-q8
53,875
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, head west. Once you do that, lift the American latchkey from the floor of the parlor. After getting the American latchkey, go east. With that accomplished, unlock the American safe. After you have unlocked the American safe, ensure that the American safe is open. After opening the American safe, retrieve the keycard from the American safe in the basement. Then, attempt to go west. If you can get through with that, insert the keycard into the box within the parlor's lock to unlock it. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the basement. You arrive in a basement. A standard one. You bend down to tie your shoe. When you stand up, you notice a American safe. Hmmm... what else, what else? There is an unguarded exit to the west. You are carrying nothing. your action:
go west<|im_end|>take American latchkey<|im_end|>go east<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take keycard from American safe<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>
w4-o6-q8
52,959
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the Microsoft limited edition keycard from the toolbox within the workshop. Then, unlock the Microsoft limited edition safe with the Microsoft limited edition keycard. Then, assure that the Microsoft limited edition safe is wide open. Then, retrieve the American latchkey from the Microsoft limited edition safe. Then, make an effort to head east. And then, make sure that the American box is unlocked. Once you have unlocked the American box, open the American box. After that, recover the pen from the American box. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the workshop. I am sorry to announce that you are now in the workshop. You see a locked usual looking Microsoft limited edition safe nearby. You see an opened toolbox nearby. The toolbox contains a Microsoft limited edition keycard. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south. You are carrying nothing. your action:
take Microsoft limited edition keycard from toolbox<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition safe<|im_end|>take American latchkey from Microsoft limited edition safe<|im_end|>go east<|im_end|>unlock American box with American latchkey<|im_end|>open American box<|im_end|>take pen from American box<|im_end|>
w4-o6-q8
54,127
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. Following that, take the passkey from the table. Then, make it so that the gateway is unlocked. And then, make it so that the gateway is wide open. And then, attempt to go to the north. And then, make an effort to go east. And then, recover the fly larva from the suitcase. And then, deposit the fly larva on the floor of the cubicle. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the shower. You're now in a shower. You can make out a bench. But oh no! there's nothing on this piece of trash. Hm. Oh well There is an exit to the north. Don't worry, it is unguarded. You are carrying: a cookie. your action:
go north<|im_end|>take passkey from table<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from suitcase<|im_end|>drop fly larva<|im_end|>
w4-o6-q8
51,647
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, travel east. After that, attempt to head north. If you can finish that, assure that the vanilla scented box is unlocked with the vanilla scented key. And then, open the vanilla scented box within the playroom. And then, pick up the key from the vanilla scented box. After that, make an attempt to go south. With that done, check that the chest is unlocked with the key. And then, open the chest inside the basement. Alright, thanks! Here is your interactions so far: current state: You are now in the garage. Look around you. Take it all in. It's not every day someone gets to be in a garage. You hear a noise behind you and spin around, but you can't see anything other than a cabinet. Is this it? Is this what you came to TextWorld to see? a cabinet? You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying: a vanilla scented key. your action:
go east<|im_end|>go north<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take key from vanilla scented box<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>
w4-o6-q8
51,973
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go east. Then, retrieve the TextWorld style passkey from the desk within the cubicle. If you can get your hands on the TextWorld style passkey, insert the TextWorld style passkey into the TextWorld style box's lock to unlock it. After that, ensure that the TextWorld style box inside the cubicle is open. And then, recover the latchkey from the TextWorld style box. Having got the latchkey, attempt to travel west. That done, close the box. After that, lock the box. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the chamber. You are in a chamber. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking." You see a box. The box is empty, what a horrible day! There is a closed door leading west. You need an unguarded exit? You should try going east. You are carrying nothing. your action:
go east<|im_end|>take TextWorld style passkey from desk<|im_end|>unlock TextWorld style box with TextWorld style passkey<|im_end|>open TextWorld style box<|im_end|>take latchkey from TextWorld style box<|im_end|>go west<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>
w4-o6-q8
54,633
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, venture south. Then, unlock the box within the bedchamber. Then, open the box. And then, retrieve the TextWorld limited edition passkey from the box. And then, check that the TextWorld limited edition portal in the bedchamber is unlocked with the TextWorld limited edition passkey. And then, doublecheck that the TextWorld limited edition portal is opened. After that, head west. After that, look and see that the TextWorld limited edition portal within the shower is shut. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the office. You are in an office. An ordinary one. I guess you better just go and list everything you see here. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: a passkey. your action:
go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take TextWorld limited edition passkey from box<|im_end|>unlock TextWorld limited edition portal with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition portal<|im_end|>go west<|im_end|>close TextWorld limited edition portal<|im_end|>
w4-o6-q8
54,656
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the west. Okay, and then, retrieve the type G key from the floor of the bedchamber. Once you have got the type G key, look and see that the type G locker inside the bedchamber is unlocked. And then, ensure that the type G locker is open. And then, take the American limited edition latchkey from the type G locker inside the bedchamber. After getting the American limited edition latchkey, unlock the American limited edition safe inside the bedchamber. And then, ensure that the American limited edition safe is open. Then, take the laptop from the American limited edition safe. And once you've done that, you win! Here is your interactions so far: current state: You are now in the salon. You make another one of your grand eccentric entrances into a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not? You make out an opened suitcase. The suitcase is empty! What a waste of a day! You need an unblocked exit? You should try going west. You are carrying nothing. your action:
go west<|im_end|>take type G key<|im_end|>unlock type G locker with type G key<|im_end|>open type G locker<|im_end|>take American limited edition latchkey from type G locker<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take laptop from American limited edition safe<|im_end|>
w4-o6-q8
53,497
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to pick-up the keycard from the floor of the workshop. With the keycard, make an attempt to go east. After that, check that the portal in the pantry is unlocked with the keycard. And then, make it so that the portal inside the pantry is ajar. After that, attempt to venture north. Then, recover the bug from the chair inside the cookery. If you can get your hands on the bug, go south. With that accomplished, place the bug on the floor of the pantry. Alright, thanks! Here is your interactions so far: current state: You are now in the workshop. You arrive in a workshop. A normal one. You can make out a table. But the thing hasn't got anything on it. There is an exit to the east. Don't worry, it is unblocked. There is a keycard on the floor. You are carrying nothing. your action:
take keycard<|im_end|>go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go north<|im_end|>take bug from chair<|im_end|>go south<|im_end|>drop bug<|im_end|>
w4-o6-q8
50,626
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could move north. With that over with, look and see that the passageway within the closet is unlocked with the keycard. Then, make it so that the passageway is wide open. If you have pulled open the passageway, move east. After that, try to head south. With that accomplished, take the latchkey from the box inside the study. And then, take a trip north. And then, Put the latchkey into the locker to lock it. Alright, thanks! Here is your interactions so far: current state: You are now in the canteen. You're now in the canteen. You can barely contain your excitement. You need an unguarded exit? You should try going north. You are carrying: a keycard. your action:
go north<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>go south<|im_end|>take latchkey from box<|im_end|>go north<|im_end|>lock locker with latchkey<|im_end|>
w4-o6-q8
54,199
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First, it would be great if you could attempt to head east. And then, make absolutely sure that the portmanteau in the salon is opened. And then, take the latchkey from the portmanteau. And then, venture west. Then, make sure that the hatch is unlocked. After unlocking the hatch, open the hatch. After pulling open the hatch, try to go north. With that over with, recover the napkin from the shelf. Got that? Good! Here is your interactions so far: current state: You are now in the steam room. You've just walked into a steam room. There is a closed hatch leading north. You need an unblocked exit? You should try going east. There is a garlic clove on the floor. You are carrying: a bug. your action:
go east<|im_end|>open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>go west<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>take napkin from shelf<|im_end|>
w4-o6-q8
54,889
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip east. After that, pick up the latchkey from the couch in the bedchamber. After that, take a trip west. After that, make absolutely sure that the safe in the steam room is unlocked. And then, open the safe. After that, pick up the non-euclidean latchkey from the safe. Then, head east. And then, make it so that the non-euclidean box is locked. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the steam room. Of every steam room you could have walked into, you had to come round an usual one. You see a locked safe. There is a closed hatch leading north. You need an unguarded exit? You should try going east. You are carrying nothing. your action:
go east<|im_end|>take latchkey from couch<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>go east<|im_end|>lock non-euclidean box with non-euclidean latchkey<|im_end|>
w4-o6-q8
52,121
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to go to the east. Following that, recover the key from the bench inside the shower. And then, venture west. Then, insert the key into the box's lock to unlock it. And then, ensure that the box within the study is open. And then, take the Henderson's style key from the box within the study. After that, make an attempt to head east. If you can get through with that, doublecheck that the Henderson's style safe is locked with the Henderson's style key. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the study. You find yourself in a study. A normal one. You scan the room for a box, and you find a box. There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You are carrying nothing. your action:
go east<|im_end|>take key from bench<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's style key from box<|im_end|>go east<|im_end|>lock Henderson's style safe with Henderson's style key<|im_end|>
w4-o6-q8
53,587
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the spherical latchkey from the toolbox inside the study. If you can get your hands on the spherical latchkey, make it so that the spherical locker within the study is unlocked with the spherical latchkey. Then, open the spherical locker within the study. And then, retrieve the rectangular keycard from the spherical locker within the study. And then, unlock the rectangular safe with the rectangular keycard. And then, make it so that the rectangular safe within the study is opened. After opening the rectangular safe, pick up the peanut from the rectangular safe. With the peanut, eat the peanut. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the study. You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the study. You see a rectangular safe. You shudder, but continue examining the room. Were you looking for a spherical locker? Because look over there, it's a spherical locker. Now why would someone leave that there? You can make out a toolbox. The toolbox contains a spherical latchkey. There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded. You are carrying nothing. your action:
take spherical latchkey from toolbox<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take rectangular keycard from spherical locker<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take peanut from rectangular safe<|im_end|>eat peanut<|im_end|>
w4-o6-q8
54,575
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the rectangular passkey into the rectangular locker's lock to unlock it. And then, open the rectangular locker. After pulling open the rectangular locker, retrieve the passkey from the rectangular locker. And then, make an effort to go to the east. Next, insert the passkey into the safe's lock to unlock it. And then, open the safe inside the scullery. Then, retrieve the teacup from the safe. After picking up the teacup, ditch the teacup on the floor of the scullery. Alright, thanks! Here is your interactions so far: current state: You are now in the canteen. You've just shown up in a canteen. Okay, just remember what you're here to do, and everything will go great. You can make out a rectangular locker. There is an unblocked exit to the east. You are carrying: a rectangular passkey. your action:
unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take teacup from safe<|im_end|>drop teacup<|im_end|>
w4-o6-q8
52,062
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the safe is closed. After that, go north. Once you succeed at that, pick up the keycard from the shelf. Then, check that the chest within the attic is unlocked with the keycard. If you have unlocked the chest, doublecheck that the chest inside the attic is opened. After that, retrieve the passkey from the chest within the attic. And then, attempt to venture south. With that accomplished, Put the passkey into the safe within the office to lock it. Alright, thanks! Here is your interactions so far: current state: You are now in the office. You are in an office. A standard one. Let's see what's in here. You scan the room, seeing a safe. The safe is empty! What a waste of a day! There is a closed gate leading west. There is an unblocked exit to the north. You are carrying nothing. your action:
close safe<|im_end|>go north<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>
w4-o6-q8
50,567
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First off, check that the box in the shower is unlocked with the passkey. Then, open the box within the shower. After that, recover the American style latchkey from the box. After that, make an effort to take a trip east. Then, insert the American style latchkey into the American style chest inside the garage's lock to unlock it. And then, open the American style chest. After that, retrieve the insect from the American style chest. And then, toss the insect on the floor of the garage. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the shower. You arrive in a shower. Oh, great. Here's a box. A closed safe is here. There is a closed gateway leading north. You need an unblocked exit? You should try going east. You are carrying: a passkey. your action:
unlock box with passkey<|im_end|>open box<|im_end|>take American style latchkey from box<|im_end|>go east<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take insect from American style chest<|im_end|>drop insect<|im_end|>
w4-o6-q8
53,992
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, head north. With that over with, lift the formless key from the floor of the basement. After getting the formless key, assure that the formless locker is unlocked. And then, open the formless locker within the basement. And then, pick up the TextWorld style passkey from the formless locker within the basement. Then, make an effort to move south. That done, close the TextWorld style chest. Then, lock the TextWorld style chest with the TextWorld style passkey. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the study. You are in a study. A typical kind of place. You begin looking for stuff. You can see an opened TextWorld style chest. The TextWorld style chest contains a desktop computer. There's something strange about this thing being here, but you don't have time to worry about that now. There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying: a durian. your action:
go north<|im_end|>take formless key<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take TextWorld style passkey from formless locker<|im_end|>go south<|im_end|>close TextWorld style chest<|im_end|>lock TextWorld style chest with TextWorld style passkey<|im_end|>
w4-o6-q8
51,836
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to move west. And then, recover the key from the floor of the pantry. Then, make it so that the box inside the pantry is unlocked. And then, look and see that the box is wide open. Then, pick up the spherical passkey from the box. Having taken the spherical passkey, head east. And then, doublecheck that the spherical locker inside the kitchen is unlocked with the spherical passkey. And then, ensure that the spherical locker is open. Alright, thanks! Here is your interactions so far: current state: You are now in the kitchen. You are in a kitchen. You see a locked spherical locker. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: a stick of butter. your action:
go west<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spherical passkey from box<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>
w4-o6-q8
52,460
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip west. Once you finish that, ensure that the box is open. Having opened the box, take the cuboid passkey from the box within the laundry place. After stealing the cuboid passkey, unlock the cuboid safe. After that, ensure that the cuboid safe is open. Then, take the licorice strip from the cuboid safe. And then, eat the licorice strip. That's it! Here is your interactions so far: current state: You are now in the cookery. You arrive in a cookery. A normal kind of place. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: a candy bar. your action:
go west<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take licorice strip from cuboid safe<|im_end|>eat licorice strip<|im_end|>
w4-o6-q8
50,133
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the type N keycard from the floor of the shower. And then, unlock the type N locker. And then, ensure that the type N locker is open. Then, pick up the Microsoft keycard from the type N locker. After that, unlock the Microsoft box within the shower with the Microsoft keycard. And then, ensure that the Microsoft box within the shower is open. After pulling open the Microsoft box, pick up the latchkey from the Microsoft box within the shower. If you can get your hands on the latchkey, unlock the box within the shower. That's it! Here is your interactions so far: current state: You are now in the shower. You are in a shower. A standard one. Look out! It's a- oh, never mind, it's just a box. You can make out a Microsoft box. You make out a locked type N locker in the room. There is an unguarded exit to the west. There is a type N keycard on the floor. You are carrying nothing. your action:
take type N keycard<|im_end|>unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take Microsoft keycard from type N locker<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take latchkey from Microsoft box<|im_end|>unlock box with latchkey<|im_end|>
w4-o6-q8
51,014
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, venture east. Okay, and then, take the formless latchkey from the suitcase in the basement. And then, assure that the formless locker is unlocked with the formless latchkey. And then, open the formless locker in the basement. Then, make an effort to take a trip west. Then, retrieve the Cat Calendar from the armchair within the study. Then, venture east. Next, put the Cat Calendar into the formless locker within the basement. Alright, thanks! Here is your interactions so far: current state: You are now in the study. You've just walked into a study. You scan the room for an armchair, and you find an armchair. The armchair is usual. On the armchair you can see a Cat Calendar. There is an exit to the east. Don't worry, it is unblocked. You are carrying nothing. your action:
go east<|im_end|>take formless latchkey from suitcase<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>go west<|im_end|>take Cat Calendar from armchair<|im_end|>go east<|im_end|>insert Cat Calendar into formless locker<|im_end|>
w4-o6-q8
51,917
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take a trip west. Once you do that, make an attempt to venture north. With that done, pick up the TextWorld limited edition keycard from the chest within the kitchenette. And then, make absolutely sure that the TextWorld limited edition box is unlocked. After that, open the TextWorld limited edition box within the kitchenette. And then, pick up the Canadian keycard from the TextWorld limited edition box. Then, make an effort to go south. And then, check that the Canadian chest inside the bedroom is unlocked with the Canadian keycard. And once you've done that, you win! Here is your interactions so far: current state: You are now in the basement. You arrive in a basement. A typical one. You try to gain information on your surroundings by using a technique you call "looking." There is an exit to the west. Don't worry, it is unblocked. You are carrying nothing. your action:
go west<|im_end|>go north<|im_end|>take TextWorld limited edition keycard from chest<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take Canadian keycard from TextWorld limited edition box<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>
w4-o6-q8
51,341
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head north. If you can get through with that, ensure that the Henderson's gate inside the chamber is open. Then, attempt to take a trip east. And then, close the Henderson's gate. After closing the Henderson's gate, make an attempt to move east. Next, lift the Henderson's latchkey from the floor of the launderette. After that, try to travel west. With that over with, lock the Henderson's gate. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bedroom. You've just walked into a bedroom. I guess you better just go and list everything you see here. There is an exit to the north. Don't worry, it is unblocked. You are carrying nothing. your action:
go north<|im_end|>open Henderson's gate<|im_end|>go east<|im_end|>close Henderson's gate<|im_end|>go east<|im_end|>take Henderson's latchkey<|im_end|>go west<|im_end|>lock Henderson's gate with Henderson's latchkey<|im_end|>
w4-o6-q8
54,798
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First step, head east. Following that, pick up the latchkey from the workbench within the basement. If you can get your hands on the latchkey, make an attempt to go to the west. After that, check that the chest inside the shower is unlocked with the latchkey. After unlocking the chest, ensure that the chest is open. Once you have opened the chest, retrieve the mop from the chest. And then, make an attempt to travel east. Then, deposit the mop on the floor of the basement. Alright, thanks! Here is your interactions so far: current state: You are now in the shower. You're now in the shower. You start to take note of what's in the room. You can make out a locked chest. There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is a towel on the floor. You are carrying: a pillow. your action:
go east<|im_end|>take latchkey from workbench<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take mop from chest<|im_end|>go east<|im_end|>drop mop<|im_end|>
w4-o6-q8
52,343
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! First step, go north. With that over with, ensure that the dresser within the laundromat is open. After that, recover the passkey from the dresser. And then, make an attempt to go south. With that over with, assure that the gate within the closet is unlocked. Then, make it so that the gate is open. Then, take a trip west. Then, make it so that the gate inside the study is shut. And once you've done that, you win! Here is your interactions so far: current state: You are now in the closet. You've entered a closet. There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked. You are carrying nothing. your action:
go north<|im_end|>open dresser<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>close gate<|im_end|>
w4-o6-q8
52,439
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to head west. After that, pick up the type K keycard from the stand. After that, check that the type K box is unlocked with the type K keycard. And then, ensure that the type K box is open. And then, recover the type U keycard from the type K box. After that, make an effort to move east. And then, make absolutely sure that the type U chest is shut. After that, lock the type U chest within the workshop. And once you've done that, you win! Here is your interactions so far: current state: You are now in the workshop. You arrive in a workshop. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure. You see an opened type U chest here. The type U chest is empty! This is the worst thing that could possibly happen, ever! There is a closed gateway leading east. You need an unguarded exit? You should try going west. You are carrying nothing. your action:
go west<|im_end|>take type K keycard from stand<|im_end|>unlock type K box with type K keycard<|im_end|>open type K box<|im_end|>take type U keycard from type K box<|im_end|>go east<|im_end|>close type U chest<|im_end|>lock type U chest with type U keycard<|im_end|>
w4-o6-q8
54,454
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the rectangular box. Then, open the rectangular box. And then, take the type 1 keycard from the rectangular box in the bedroom. And then, make absolutely sure that the type 1 gate within the bedroom is unlocked. And then, ensure that the type 1 gate in the bedroom is open. And then, try to head south. And then, retrieve the loaf of bread from the chair in the workshop. If you can get your hands on the loaf of bread, eat the loaf of bread. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bedroom. You've entered a bedroom. Hey, want to see a rectangular box? Look over there, a rectangular box. There is a closed type 1 gate leading south. There is an exit to the north. Don't worry, it is unguarded. You are carrying: a burger and a rectangular key. your action:
unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take type 1 keycard from rectangular box<|im_end|>unlock type 1 gate with type 1 keycard<|im_end|>open type 1 gate<|im_end|>go south<|im_end|>take loaf of bread from chair<|im_end|>eat loaf of bread<|im_end|>
w4-o6-q8
54,145
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the cuboid keycard from the mantle. After stealing the cuboid keycard, insert the cuboid keycard into the cuboid safe's lock to unlock it. And then, open the cuboid safe. And then, take the passkey from the cuboid safe. With the passkey, assure that the chest is unlocked. If you have unlocked the chest, ensure that the chest is open. After that, take the latchkey from the chest. And then, assure that the box inside the chamber is unlocked. And once you've done that, you win! Here is your interactions so far: current state: You are now in the chamber. You have moved into the most typical of all possible chambers. You can see a locked box in the room. You make out a locked chest in the corner. You make out a cuboid safe. You see a mantle. Now why would someone leave that there? The mantle is ordinary. On the mantle you make out a cuboid keycard. You don't like doors? Why not try going west, that entranceway is unguarded. You are carrying nothing. your action:
take cuboid keycard from mantle<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>
w4-o6-q8
52,411
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, pick up the key from the table inside the sauna. After that, look and see that the door inside the sauna is unlocked with the key. After unlocking the door, ensure that the door is open. And then, travel south. And then, travel east. With that done, make absolutely sure that the coffer is open. Having opened the coffer, take the chocolate bar from the coffer in the office. With the chocolate bar, eat the chocolate bar. That's it! Here is your interactions so far: current state: You are now in the sauna. You've just sauntered into a sauna. Oh wow! Is that what I think it is? It is! It's a table. The table is usual. On the table you make out a key. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is standard. But there isn't a thing on it. This always happens, here in TextWorld! There is a closed door leading south. There is an exit to the east. Don't worry, it is unguarded. You are carrying: a gummy bear. your action:
take key from table<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>take chocolate bar from coffer<|im_end|>eat chocolate bar<|im_end|>
w4-o6-q8
52,059
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. If you can manage that, take the passkey from the mantelpiece. Once you have taken the passkey, unlock the door inside the workshop. Then, ensure that the door inside the workshop is open. Then, move south. Following that, pick-up the latchkey from the floor of the dish-pit. If you can get your hands on the latchkey, doublecheck that the safe is unlocked. And then, ensure that the safe is open. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the bedchamber. Fancy seeing you here. Here, by the way, being the bedchamber. Let's see what's in here. You need an unguarded exit? You should try going south. You are carrying: a cashew. your action:
go south<|im_end|>take passkey from mantelpiece<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>
w4-o6-q8
52,174
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, travel west. After that, move north. After that, pick-up the American style key from the floor of the pantry. After that, travel south. Then, try to move east. After that, make it so that the American style locker within the spare room is unlocked. Then, ensure that the American style locker is open. And then, take the lightbulb from the American style locker. Got that? Good! Here is your interactions so far: current state: You are now in the spare room. You've entered a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not? Were you looking for a American style locker? Because look over there, it's a American style locker. You can see a shelf. The shelf is typical. But the thing is empty, unfortunately. Hm. Oh well You don't like doors? Why not try going west, that entranceway is unguarded. You are carrying nothing. your action:
go west<|im_end|>go north<|im_end|>take American style key<|im_end|>go south<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take lightbulb from American style locker<|im_end|>
w4-o6-q8
52,306
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to go to the east. With that over with, pick up the TextWorld limited edition key from the floor of the garage. If you have got the TextWorld limited edition key, unlock the TextWorld limited edition safe. Then, open the TextWorld limited edition safe in the garage. After that, recover the latchkey from the TextWorld limited edition safe within the garage. Then, unlock the box. Then, assure that the box is open. After opening the box, recover the bug from the box within the garage. Got that? Good! Here is your interactions so far: current state: You are now in the cookhouse. You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the cookhouse. You start to take note of what's in the room. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You are carrying: a nest of bunnies. your action:
go east<|im_end|>take TextWorld limited edition key<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>take latchkey from TextWorld limited edition safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take bug from box<|im_end|>
w4-o6-q8
54,708
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another profound session of TextWorld! Here is your task for today. First of all, make an attempt to go east. Then, look and see that the cabinet is open. Then, pick up the keycard from the cabinet inside the studio. And then, insert the keycard into the gate in the studio's lock to unlock it. After that, make sure that the gate inside the studio is wide open. And then, make an effort to go south. After that, take a trip east. Then, retrieve the Cat Calendar from the box. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the workshop. You arrive in a workshop. An usual one. The room is well lit. You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece is ordinary. However, the mantelpiece, like an empty mantelpiece, has nothing on it. It would have been so cool if there was stuff on the mantelpiece. You need an unguarded exit? You should try going east. You are carrying nothing. your action:
go east<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take Cat Calendar from box<|im_end|>
w4-o6-q8
52,352
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting game of TextWorld! Here is how to play! First stop, make an attempt to move north. After that, assure that the locker inside the kitchen is unlocked with the latchkey. And then, open the locker. And then, recover the Microsoft style passkey from the locker. With the Microsoft style passkey, make it so that the Microsoft style safe is unlocked. Once you have unlocked the Microsoft style safe, ensure that the Microsoft style safe is open. Then, pick up the Canadian style key from the Microsoft style safe. If you can get your hands on the Canadian style key, check that the Canadian style safe inside the kitchen is unlocked with the Canadian style key. Alright, thanks! Here is your interactions so far: current state: You are now in the spare room. You have fallen into the most standard of all possible spare rooms. There is an unguarded exit to the north. You are carrying: a latchkey. your action:
go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft style passkey from locker<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take Canadian style key from Microsoft style safe<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>
w4-o6-q8
50,519
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced round of TextWorld! Here is how to play! First, it would be good if you could insert the type 0 latchkey into the type 0 box in the laundry place's lock to unlock it. And then, open the type 0 box inside the laundry place. After that, retrieve the passkey from the type 0 box in the laundry place. And then, unlock the box within the laundry place with the passkey. And then, open the box within the laundry place. And then, recover the butterfly from the box. Then, try to travel east. Then, drop the butterfly on the floor of the canteen. Got that? Good! Here is your interactions so far: current state: You are now in the laundry place. You're now in a laundry place. Let's see what's in here. You can see a box. What's that over there? It looks like it's a type 0 box. There is an unguarded exit to the east. You are carrying: a type 0 latchkey. your action:
unlock type 0 box with type 0 latchkey<|im_end|>open type 0 box<|im_end|>take passkey from type 0 box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>go east<|im_end|>drop butterfly<|im_end|>
w4-o6-q8
53,485
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go north. Following that, open the American style chest. After opening the American style chest, retrieve the passkey from the American style chest. After picking up the passkey, unlock the safe in the workshop with the passkey. And then, make sure that the safe is opened. And then, recover the worm from the safe. Then, travel east. Following that, ditch the worm on the floor of the chamber. And once you've done that, you win! Here is your interactions so far: current state: You are now in the restroom. You have stumbled into the most typical of all possible restrooms. I guess you better just go and list everything you see here. You need an unguarded exit? You should try going north. You are carrying nothing. your action:
go north<|im_end|>open American style chest<|im_end|>take passkey from American style chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>go east<|im_end|>drop worm<|im_end|>
w4-o6-q8
53,357
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First of all, insert the spherical key into the spherical chest's lock to unlock it. And then, look and see that the spherical chest in the dish-pit is opened. And then, pick up the American latchkey from the spherical chest. And then, venture east. And then, make absolutely sure that the American safe inside the cellar is unlocked. After that, ensure that the American safe in the cellar is open. And then, recover the pair of headphones from the American safe within the cellar. Then, deposit the pair of headphones inside the safe within the cellar. That's it! Here is your interactions so far: current state: You are now in the dish-pit. You're now in the dish-pit. You see a spherical chest. You shudder, but continue examining the room. You don't like doors? Why not try going east, that entranceway is unblocked. You are carrying: a spherical key. your action:
unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take American latchkey from spherical chest<|im_end|>go east<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take pair of headphones from American safe<|im_end|>insert pair of headphones into safe<|im_end|>
w4-o6-q8
54,667
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to doublecheck that the gateway is wide open. After that, move north. With that accomplished, go to the east. Next, retrieve the key from the bench inside the bathroom. And then, unlock the safe with the key. After unlocking the safe, open the safe. After that, pick up the spherical key from the safe within the bathroom. And then, unlock the spherical locker with the spherical key. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the studio. You've just sauntered into a studio. You begin to take stock of what's in the room. There is a closed gateway leading north. There is an exit to the south. Don't worry, it is unblocked. You are carrying nothing. your action:
open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take key from bench<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>unlock spherical locker with spherical key<|im_end|>
w4-o6-q8
53,757
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to pick up the lavender scented key from the chest. After that, make sure that the lavender scented chest within the dish-pit is unlocked. After that, open the lavender scented chest inside the dish-pit. Having pulled open the lavender scented chest, retrieve the fudge scented passkey from the lavender scented chest inside the dish-pit. And then, unlock the fudge scented locker. After that, open the fudge scented locker within the dish-pit. And then, recover the fly larva from the fudge scented locker in the dish-pit. With the fly larva, you can place the fly larva inside the chest. Alright, thanks! Here is your interactions so far: current state: You are now in the dish-pit. You've entered a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not? Oh wow! Is that what I think it is? It is! It's a chest. Classic TextWorld. The chest contains a lavender scented key. You make out a locked fudge scented locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a lavender scented chest. There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying nothing. your action:
take lavender scented key from chest<|im_end|>unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take fudge scented passkey from lavender scented chest<|im_end|>unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take fly larva from fudge scented locker<|im_end|>insert fly larva into chest<|im_end|>
w4-o6-q8
53,857
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. With that done, open the display in the cubicle. After that, retrieve the latchkey from the display inside the cubicle. If you have got the latchkey, go to the east. Then, make absolutely sure that the locker is unlocked with the latchkey. Then, ensure that the locker is open. And then, retrieve the TextWorld limited edition latchkey from the locker in the workshop. Then, insert the TextWorld limited edition latchkey into the TextWorld limited edition chest in the workshop's lock to unlock it. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the workshop. You're now in the workshop. You scan the room for a TextWorld limited edition chest, and you find a TextWorld limited edition chest. You make out a locked locker in the corner. You make out a closed toolbox, which looks ordinary, close by. There is a closed portal leading east. There is an unblocked exit to the west. You are carrying nothing. your action:
go west<|im_end|>open display<|im_end|>take latchkey from display<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take TextWorld limited edition latchkey from locker<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>
w4-o6-q8
51,106
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, go to the north. With that over with, retrieve the Henderson's latchkey from the stand in the studio. With the Henderson's latchkey, make it so that the Henderson's door inside the studio is unlocked with the Henderson's latchkey. And then, ensure that the Henderson's door in the studio is open. And then, make an attempt to move north. Then, make sure that the Canadian style box in the scullery is opened. Then, pick up the passkey from the Canadian style box in the scullery. And then, unlock the chest in the scullery with the passkey. And once you've done that, you win! Here is your interactions so far: current state: You are now in the cellar. You've just walked into a cellar. You need an unguarded exit? You should try going north. You are carrying nothing. your action:
go north<|im_end|>take Henderson's latchkey from stand<|im_end|>unlock Henderson's door with Henderson's latchkey<|im_end|>open Henderson's door<|im_end|>go north<|im_end|>open Canadian style box<|im_end|>take passkey from Canadian style box<|im_end|>unlock chest with passkey<|im_end|>
w4-o6-q8
50,959
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First step, look and see that the locker within the cookery is shut. After that, try to go east. With that over with, pick up the type 9 latchkey from the coffer in the bedchamber. After picking up the type 9 latchkey, insert the type 9 latchkey into the type 9 box in the bedchamber's lock to unlock it. And then, make sure that the type 9 box within the bedchamber is ajar. After that, recover the latchkey from the type 9 box inside the bedchamber. With the latchkey, make an attempt to take a trip west. After that, lock the locker in the cookery. That's it! Here is your interactions so far: current state: You are now in the cookery. You're now in a cookery. Hey, want to see a locker? Look over there, a locker. Hmmm... what else, what else? What a letdown! The locker is empty! You make out a case. There is a closed portal leading west. You need an unguarded exit? You should try going east. You are carrying nothing. your action:
close locker<|im_end|>go east<|im_end|>take type 9 latchkey from coffer<|im_end|>unlock type 9 box with type 9 latchkey<|im_end|>open type 9 box<|im_end|>take latchkey from type 9 box<|im_end|>go west<|im_end|>lock locker with latchkey<|im_end|>
w4-o6-q8
52,047
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to venture south. Then, open the TextWorld box in the bedchamber. After opening the TextWorld box, take the passkey from the TextWorld box. Then, look and see that the passageway is unlocked. After that, open the passageway. After opening the passageway, attempt to move east. That done, retrieve the paper towel from the shelf inside the steam room. After that, throw the paper towel on the floor of the steam room. Alright, thanks! Here is your interactions so far: current state: You are now in the studio. You've just shown up in a studio. There is an unguarded exit to the south. There is a pizza on the floor. You are carrying nothing. your action:
go south<|im_end|>open TextWorld box<|im_end|>take passkey from TextWorld box<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take paper towel from shelf<|im_end|>drop paper towel<|im_end|>
w4-o6-q8
53,414
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another fast paced session of TextWorld! Here is how to play! First of all, venture east. After that, go north. Then, recover the keycard from the floor of the scullery. And then, go south. Okay, and then, unlock the box. And then, open the box. And then, pick up the bug from the box. And then, put the bug on the counter in the canteen. And once you've done that, you win! Here is your interactions so far: current state: You are now in the shower. Well, here we are in a shower. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. However, the bench, like an empty bench, has nothing on it. You need an unblocked exit? You should try going east. You are carrying nothing. your action:
go east<|im_end|>go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take bug from box<|im_end|>put bug on counter<|im_end|>
w4-o6-q8
54,112
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to travel west. And then, retrieve the passkey from the display. Once you have picked up the passkey, move east. After that, unlock the gate in the recreation zone. Then, ensure that the gate in the recreation zone is open. Having opened the gate, venture north. If you can get through with that, make an effort to head east. Next, close the chest. And once you've done that, you win! Here is your interactions so far: current state: You are now in the recreation zone. You find yourself in a recreation zone. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure. There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: a loaf of bread and a key. your action:
go west<|im_end|>take passkey from display<|im_end|>go east<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>
w4-o6-q8
51,028
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound game of TextWorld! Your first objective is to take a trip north. With that over with, ensure that the safe in the office is open. After that, retrieve the latchkey from the safe within the office. After picking up the latchkey, make it so that the hatch within the office is unlocked. And then, open the hatch. Then, make an effort to go north. With that over with, go to the east. Next, lift the Advent Calendar from the floor of the cubicle. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the recreation zone. You make another one of your grand eccentric entrances into a recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure. There is an unblocked exit to the north. There is a manuscript on the floor. You are carrying nothing. your action:
go north<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take Advent Calendar<|im_end|>
w4-o6-q8
53,679
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced session of TextWorld! Here is your task for today. First step, take a trip south. Okay, and then, ensure that the passageway is open. After pulling open the passageway, attempt to take a trip east. After that, make an effort to go to the north. That done, retrieve the key from the floor of the washroom. After that, head south. Following that, unlock the box with the key. And then, ensure that the box is open. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the studio. You are in a studio. A typical one. You begin looking for stuff. You need an unguarded exit? You should try going south. There is a mouse on the floor. You are carrying: a candy bar and a gummy bear. your action:
go south<|im_end|>open passageway<|im_end|>go east<|im_end|>go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>
w4-o6-q8
52,513
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, pick up the latchkey from the floor of the bedchamber. Then, attempt to travel north. Next, unlock the box with the latchkey. And then, open the box within the dish-pit. Then, take the non-euclidean passkey from the box. After that, move south. Following that, insert the non-euclidean passkey into the non-euclidean gateway in the bedchamber's lock to unlock it. After that, make sure that the non-euclidean gateway is wide open. Alright, thanks! Here is your interactions so far: current state: You are now in the bedchamber. You find yourself in a bedchamber. There is a closed non-euclidean gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is a latchkey on the floor. You are carrying: a broom. your action:
take latchkey<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>go south<|im_end|>unlock non-euclidean gateway with non-euclidean passkey<|im_end|>open non-euclidean gateway<|im_end|>
w4-o6-q8
52,205
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to take a trip south. Then, doublecheck that the non-euclidean box in the steam room is unlocked with the non-euclidean key. After that, open the non-euclidean box in the steam room. After that, retrieve the non-euclidean passkey from the non-euclidean box. And then, doublecheck that the non-euclidean chest in the steam room is unlocked with the non-euclidean passkey. And then, ensure that the non-euclidean chest in the steam room is open. And then, take the shadfly from the non-euclidean chest inside the steam room. And then, deposit the shadfly on the floor of the steam room. That's it! Here is your interactions so far: current state: You are now in the scullery. You find yourself in a scullery. A typical kind of place. Okay, just remember what you're here to do, and everything will go great. There is an exit to the south. Don't worry, it is unblocked. You are carrying: a non-euclidean key. your action:
go south<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take non-euclidean passkey from non-euclidean box<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take shadfly from non-euclidean chest<|im_end|>drop shadfly<|im_end|>
w4-o6-q8
50,580
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to insert the non-euclidean latchkey into the non-euclidean box's lock to unlock it. Then, look and see that the non-euclidean box in the cellar is wide open. After that, recover the keycard from the non-euclidean box. And then, unlock the chest inside the cellar. Then, open the chest. After that, take the cashew from the chest. Then, eat the cashew. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cellar. You arrive in a cellar. An usual one. Okay, just remember what you're here to do, and everything will go great. Hey, want to see a chest? Look over there, a chest. There's something strange about this thing being here, but you don't have time to worry about that now. You see a locked non-euclidean box here. You don't like doors? Why not try going east, that entranceway is unblocked. You are carrying: a sandwich and a non-euclidean latchkey. your action:
unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cashew from chest<|im_end|>eat cashew<|im_end|>
w4-o6-q8
50,213
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. And then, pick up the type Y keycard from the floor of the bedchamber. With the type Y keycard, attempt to venture west. And then, check that the type Y locker inside the spare room is unlocked with the type Y keycard. And then, open the type Y locker in the spare room. And then, recover the fresh laundry scented key from the type Y locker. After that, move east. After that, make it so that the fresh laundry scented chest in the bedchamber is locked. And once you've done that, you win! Here is your interactions so far: current state: You are now in the spare room. You are in a spare room. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not? You can make out a type Y locker. Classic TextWorld. There is a closed gate leading north. You need an unblocked exit? You should try going east. You are carrying: a stick of butter. your action:
go east<|im_end|>take type Y keycard<|im_end|>go west<|im_end|>unlock type Y locker with type Y keycard<|im_end|>open type Y locker<|im_end|>take fresh laundry scented key from type Y locker<|im_end|>go east<|im_end|>lock fresh laundry scented chest with fresh laundry scented key<|im_end|>
w4-o6-q8
53,418
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to move north. After that, check that the type M gate is unlocked with the type M passkey. After that, open the type M gate. And then, travel east. That done, attempt to go north. After that, pick up the nest of grubs from the stand within the studio. After that, attempt to move south. After that, toss the nest of grubs on the floor of the workshop. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the basement. A decrepit board tells you that you are now in the basement. You start to take note of what's in the room. Oh, great. Here's a cabinet. What a letdown! The cabinet is empty! There is an unguarded exit to the north. You are carrying: a type M passkey and a tv. your action:
go north<|im_end|>unlock type M gate with type M passkey<|im_end|>open type M gate<|im_end|>go east<|im_end|>go north<|im_end|>take nest of grubs from stand<|im_end|>go south<|im_end|>drop nest of grubs<|im_end|>
w4-o6-q8
54,630
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could take the type X key from the board in the bathroom. After that, assure that the type X portal is unlocked. And then, open the type X portal. After opening the type X portal, attempt to head south. And then, make an effort to go to the east. Then, make sure that the cabinet inside the shower is opened. And then, retrieve the cake scented keycard from the cabinet. Then, unlock the cake scented chest. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the bathroom. You arrive in a bathroom. A typical kind of place. You make out a board. You see a type X key on the board. There is a closed type X portal leading south. There is an exit to the north. Don't worry, it is unblocked. You are carrying nothing. your action:
take type X key from board<|im_end|>unlock type X portal with type X key<|im_end|>open type X portal<|im_end|>go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>take cake scented keycard from cabinet<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>
w4-o6-q8
50,685
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to head north. Then, recover the passkey from the counter within the attic. After that, make sure that the door inside the attic is unlocked. And then, open the door. Having opened the door, try to travel north. Okay, and then, attempt to move east. With that over with, make absolutely sure that the cabinet is opened. Then, recover the glass from the cabinet. Got that? Good! Here is your interactions so far: current state: You are now in the closet. You arrive in a closet. A normal one. Okay, just remember what you're here to do, and everything will go great. There is an exit to the north. Don't worry, it is unguarded. You are carrying nothing. your action:
go north<|im_end|>take passkey from counter<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take glass from cabinet<|im_end|>
w4-o6-q8
51,266
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel north. And then, retrieve the cuboid key from the armchair. After that, check that the cuboid safe within the studio is unlocked with the cuboid key. Then, make sure that the cuboid safe within the studio is ajar. After that, retrieve the keycard from the cuboid safe. After that, go to the east. Then, look and see that the chest within the study is unlocked with the keycard. And then, doublecheck that the chest is ajar. Alright, thanks! Here is your interactions so far: current state: You are now in the salon. Well how about that, you are in the place we're calling the salon. There is an unblocked exit to the north. You are carrying nothing. your action:
go north<|im_end|>take cuboid key from armchair<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>
w4-o6-q8
52,530
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go west. And then, ensure that the rectangular box in the cookhouse is open. After you have opened the rectangular box, retrieve the key from the rectangular box. After getting the key, look and see that the chest in the cookhouse is unlocked. If you have unlocked the chest, ensure that the chest is open. After that, pick up the spoon from the chest in the cookhouse. With the spoon, attempt to venture east. After that, throw the spoon on the floor of the study. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the study. You are in a study. A standard kind of place. There is a closed gateway leading north. You need an unblocked exit? You should try going west. You are carrying: a rectangular latchkey. your action:
go west<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spoon from chest<|im_end|>go east<|im_end|>drop spoon<|im_end|>
w4-o6-q8
53,086
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting game of TextWorld! First of all, make an attempt to go to the south. Then, recover the Canadian style latchkey from the locker within the studio. After that, make an effort to take a trip north. With that accomplished, check that the Canadian style box is unlocked with the Canadian style latchkey. And then, make absolutely sure that the Canadian style box in the bar is wide open. After that, take the book from the Canadian style box within the bar. Then, go to the south. With that over with, ditch the book on the floor of the studio. That's it! Here is your interactions so far: current state: You are now in the bar. You find yourself in a bar. A normal kind of place. You can see a Canadian style box. Oh wow! Is that what I think it is? It is! It's a basket. Empty! What kind of nightmare TextWorld is this? You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying nothing. your action:
go south<|im_end|>take Canadian style latchkey from locker<|im_end|>go north<|im_end|>unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>take book from Canadian style box<|im_end|>go south<|im_end|>drop book<|im_end|>
w4-o6-q8
54,816
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip west. Then, make sure that the cabinet is open. Then, pick up the type D key from the cabinet within the sauna. If you can get your hands on the type D key, make an attempt to head east. If you can get around to doing that, doublecheck that the type D box is unlocked with the type D key. Then, open the type D box. And then, recover the worm from the type D box. Then, you can place the worm inside the trunk. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bathroom. You are in a bathroom. A standard kind of place. You see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type D box. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: a sponge. your action:
go west<|im_end|>open cabinet<|im_end|>take type D key from cabinet<|im_end|>go east<|im_end|>unlock type D box with type D key<|im_end|>open type D box<|im_end|>take worm from type D box<|im_end|>insert worm into trunk<|im_end|>
w4-o6-q8
51,996
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the cuboid gateway within the shower. Then, open the cuboid gateway. And then, go to the east. And then, travel east. And then, pick up the Microsoft style key from the stand. After that, make an effort to travel west. With that over with, make absolutely sure that the Microsoft style box is closed. Then, lock the Microsoft style box with the Microsoft style key. That's it! Here is your interactions so far: current state: You are now in the shower. You find yourself in a shower. An ordinary kind of place. You begin looking for stuff. You scan the room, seeing a board. Now why would someone leave that there? But the thing is empty. There is a closed cuboid gateway leading east. You need an unguarded exit? You should try going south. You are carrying: a cuboid keycard. your action:
unlock cuboid gateway with cuboid keycard<|im_end|>open cuboid gateway<|im_end|>go east<|im_end|>go east<|im_end|>take Microsoft style key from stand<|im_end|>go west<|im_end|>close Microsoft style box<|im_end|>lock Microsoft style box with Microsoft style key<|im_end|>
w4-o6-q8
53,411
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, check that the TextWorld limited edition chest inside the scullery is unlocked with the TextWorld limited edition keycard. After you have unlocked the TextWorld limited edition chest, make sure that the TextWorld limited edition chest inside the scullery is ajar. Then, take the spherical keycard from the TextWorld limited edition chest in the scullery. And then, doublecheck that the spherical gateway is unlocked. And then, ensure that the spherical gateway is open. After pulling open the spherical gateway, go north. Then, venture east. Then, open the coffer inside the chamber. That's it! Here is your interactions so far: current state: You are now in the scullery. You're now in the scullery. You make out a locked ordinary looking TextWorld limited edition chest right there by you. There is a closed spherical gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying: a TextWorld limited edition keycard and a mat. your action:
unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take spherical keycard from TextWorld limited edition chest<|im_end|>unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go north<|im_end|>go east<|im_end|>open coffer<|im_end|>
w4-o6-q8
50,311
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel north. With that over with, retrieve the keycard from the floor of the workshop. After that, try to go south. Then, insert the keycard into the box inside the parlor's lock to unlock it. And then, make it so that the box is open. And then, recover the pillow from the box in the parlor. After that, move north. If you can accomplish that, rest the pillow on the bookshelf. That's it! Here is your interactions so far: current state: You are now in the parlor. I never took you for the sort of person who would show up in a parlor, but I guess I was wrong. You can make out a locked box. You need an unguarded exit? You should try going north. You are carrying nothing. your action:
go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take pillow from box<|im_end|>go north<|im_end|>put pillow on bookshelf<|im_end|>
w4-o6-q8
51,499
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. If you can do that, assure that the safe within the closet is wide open. And then, retrieve the latchkey from the safe in the closet. With the latchkey, unlock the locker. After that, ensure that the locker is open. And then, take the spherical latchkey from the locker. Once you have picked up the spherical latchkey, insert the spherical latchkey into the spherical locker inside the closet's lock to unlock it. And then, open the spherical locker. Alright, thanks! Here is your interactions so far: current state: You are now in the laundromat. You arrive in a laundromat. An ordinary one. Okay, just remember what you're here to do, and everything will go great. There is an exit to the south. Don't worry, it is unblocked. You are carrying nothing. your action:
go south<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>
w4-o6-q8
53,299
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the non-euclidean safe is unlocked with the non-euclidean key. Then, open the non-euclidean safe. Then, take the keycard from the non-euclidean safe. Then, try to venture south. Then, make absolutely sure that the box in the scullery is unlocked. Then, ensure that the box is open. After that, recover the stick of butter from the box. And then, eat the stick of butter. Got that? Good! Here is your interactions so far: current state: You are now in the pantry. If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the pantry. You make out a locked non-euclidean safe right there by you. Oh, great. Here's a chest. Now why would someone leave that there? You need an unblocked exit? You should try going south. You are carrying: a non-euclidean key. your action:
unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>
w4-o6-q8
52,629
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to lift the Canadian style latchkey from the floor of the attic. Then, head east. And then, look and see that the Canadian style box is unlocked with the Canadian style latchkey. After unlocking the Canadian style box, open the Canadian style box inside the cookhouse. After that, retrieve the keycard from the Canadian style box inside the cookhouse. Once you have picked up the keycard, check that the box is unlocked with the keycard. Having unlocked the box, make it so that the box within the cookhouse is open. And then, take the whisk from the box. That's it! Here is your interactions so far: current state: You are now in the attic. You arrive in an attic. A standard one. You begin looking for stuff. You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unguarded exit? You should try going south. There is a Canadian style latchkey on the floor. You are carrying nothing. your action:
take Canadian style latchkey<|im_end|>go east<|im_end|>unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>take keycard from Canadian style box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take whisk from box<|im_end|>
w4-o6-q8
52,457
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. With that over with, take the passkey from the rack inside the shower. With the passkey, check that the safe is unlocked with the passkey. After you have unlocked the safe, ensure that the safe within the shower is open. Then, take the keycard from the safe inside the shower. If you can get your hands on the keycard, venture west. Okay, and then, unlock the locker in the dish-pit. After you have unlocked the locker, make absolutely sure that the locker is opened. Alright, thanks! Here is your interactions so far: current state: You are now in the dish-pit. Well, here we are in a dish-pit. You make out a locked usual looking locker in the corner. There is an open door leading west. There is an exit to the east. Don't worry, it is unguarded. You are carrying nothing. your action:
go east<|im_end|>take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>
w4-o6-q8
51,583
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound session of TextWorld! First, it would be fantastic if you could ensure that the dresser is open. And then, recover the passkey from the dresser inside the shower. And then, take a trip west. After that, check that the box within the studio is unlocked with the passkey. Then, ensure that the box inside the studio is open. Having opened the box, retrieve the Cat Calendar from the box. After that, move east. And then, drop the Cat Calendar on the floor of the shower. Alright, thanks! Here is your interactions so far: current state: You are now in the shower. You're now in the shower. You begin looking for stuff. As if things weren't amazing enough already, you can even see a dresser. There is an exit to the west. Don't worry, it is unguarded. You are carrying nothing. your action:
open dresser<|im_end|>take passkey from dresser<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>
w4-o6-q8
53,872
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the latchkey from the floor of the playroom. And then, make sure that the locker is unlocked. After unlocking the locker, ensure that the locker within the playroom is open. And then, take the cake scented key from the locker within the playroom. With the cake scented key, make it so that the cake scented chest is unlocked. After that, open the cake scented chest. After opening the cake scented chest, recover the keycard from the cake scented chest within the playroom. With the keycard, unlock the safe with the keycard. And once you've done that, you win! Here is your interactions so far: current state: You are now in the playroom. You're now in a playroom. You can make out a locked safe in the room. You can see a locked cake scented chest. You can see a locker. I mean, just wow! Isn't TextWorld just the best? There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked. There is a latchkey on the floor. You are carrying nothing. your action:
take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cake scented key from locker<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>take keycard from cake scented chest<|im_end|>unlock safe with keycard<|im_end|>
w4-o6-q8
50,029