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You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! First of all, you could, like, pick up the American style passkey from the chair within the dish-pit. And then, unlock the American style locker in the dish-pit with the American style passkey. And then, open the American style locker within the dish-pit. After pulling open the American style locker, recover the non-euclidean latchkey from the American style locker. And then, try to take a trip north. Once you finish that, open the hatch. And then, attempt to head east. After that, assure that the non-euclidean locker inside the chamber is unlocked. Alright, thanks! Here is your interactions so far: current state: You are now in the dish-pit. You've just shown up in a dish-pit. Let's see what's in here. You can make out a American style locker. Oh wow! Is that what I think it is? It is! It's a chair. You shudder, but continue examining the chair. You see an American style passkey on the chair. Wow! Just like in the movies! You need an unguarded exit? You should try going north. You are carrying nothing. your action:
take American style passkey from chair<|im_end|>unlock American style locker with American style passkey<|im_end|>open American style locker<|im_end|>take non-euclidean latchkey from American style locker<|im_end|>go north<|im_end|>open hatch<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>
w4-o6-q8
52,522
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! First off, go to the east. After that, retrieve the American passkey from the mantle within the salon. Then, check that the American chest inside the salon is unlocked with the American passkey. Once you have unlocked the American chest, make it so that the American chest is open. After that, retrieve the Microsoft limited edition passkey from the American chest. Then, unlock the Microsoft limited edition box. After that, ensure that the Microsoft limited edition box within the salon is open. If you have opened the Microsoft limited edition box, take the tablet from the Microsoft limited edition box. Got that? Good! Here is your interactions so far: current state: You are now in the dish-pit. You've entered a dish-pit. You begin to take stock of what's in the room. There is an exit to the east. Don't worry, it is unguarded. You are carrying nothing. your action:
go east<|im_end|>take American passkey from mantle<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take Microsoft limited edition passkey from American chest<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition box<|im_end|>take tablet from Microsoft limited edition box<|im_end|>
w4-o6-q8
53,674
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go north. Then, ensure that the box is open. After that, pick up the key from the box. After that, look and see that the safe is unlocked. And then, open the safe inside the studio. And then, take the folder from the safe. And then, make an effort to travel south. If you can get around to doing that, place the folder on the floor of the lounge. That's it! Here is your interactions so far: current state: You are now in the lounge. This is going to sound unbelievable, but you've just entered a lounge. The room is well lit. There is a closed portal leading west. There is an unblocked exit to the north. You are carrying: an onion. your action:
go north<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take folder from safe<|im_end|>go south<|im_end|>drop folder<|im_end|>
w4-o6-q8
53,646
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to go to the east. And then, take a trip south. Then, assure that the locker inside the cubicle is open. Then, pick up the type W latchkey from the locker inside the cubicle. Then, make an attempt to take a trip north. With that accomplished, check that the type W chest is unlocked with the type W latchkey. Then, make sure that the type W chest in the steam room is opened. Then, pick up the sponge from the type W chest. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the bar. Guess what, you are in a place we're calling a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not? You need an unblocked exit? You should try going east. You are carrying nothing. your action:
go east<|im_end|>go south<|im_end|>open locker<|im_end|>take type W latchkey from locker<|im_end|>go north<|im_end|>unlock type W chest with type W latchkey<|im_end|>open type W chest<|im_end|>take sponge from type W chest<|im_end|>
w4-o6-q8
54,786
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to try to move north. After that, doublecheck that the trunk within the lounge is wide open. And then, take the type 6 key from the trunk inside the lounge. Then, unlock the type 6 locker. Then, open the type 6 locker. And then, recover the blanket from the type 6 locker. After that, try to travel south. After that, toss the blanket on the floor of the bedchamber. Alright, thanks! Here is your interactions so far: current state: You are now in the bedchamber. You arrive in a bedchamber. An usual kind of place. You can barely contain your excitement. There is a closed gateway leading west. There is an unblocked exit to the north. You are carrying nothing. your action:
go north<|im_end|>open trunk<|im_end|>take type 6 key from trunk<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>take blanket from type 6 locker<|im_end|>go south<|im_end|>drop blanket<|im_end|>
w4-o6-q8
53,916
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move north. That done, pick up the type P key from the floor of the basement. Then, unlock the type P safe in the basement. Then, make absolutely sure that the type P safe within the basement is open. Having pulled open the type P safe, take the passkey from the type P safe. Then, take a trip south. Once you manage that, unlock the safe in the kitchen. Then, open the safe. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the kitchen. You arrive in a kitchen. A normal one. You scan the room for a safe, and you find a safe. You can make out a fridge. The fridge is empty, what a horrible day! There is a closed passageway leading west. There is an unblocked exit to the north. You are carrying nothing. your action:
go north<|im_end|>take type P key<|im_end|>unlock type P safe with type P key<|im_end|>open type P safe<|im_end|>take passkey from type P safe<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>
w4-o6-q8
53,918
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing episode of TextWorld! First off, take the latchkey from the table. If you can get your hands on the latchkey, unlock the locker inside the scullery. Then, ensure that the locker inside the scullery is open. And then, recover the spherical key from the locker. And then, move east. After that, insert the spherical key into the spherical locker's lock to unlock it. After unlocking the spherical locker, ensure that the spherical locker within the canteen is open. Then, recover the teapot from the spherical locker. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the scullery. You are in a scullery. A typical one. You can make out a locked locker. You can see a table. You see a latchkey on the table. There is an unblocked exit to the east. You are carrying nothing. your action:
take latchkey from table<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>go east<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take teapot from spherical locker<|im_end|>
w4-o6-q8
51,889
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting round of TextWorld! Here is how to play! First, it would be great if you could move east. After that, retrieve the key from the floor of the bedroom. After that, make absolutely sure that the box within the bedroom is unlocked with the key. After that, open the box inside the bedroom. And then, recover the spherical keycard from the box. And then, unlock the spherical box. Then, open the spherical box. Then, take the tv from the spherical box inside the bedroom. Alright, thanks! Here is your interactions so far: current state: You are now in the steam room. Okay, so you're in a steam room, cool, but is it ordinary? You better believe it is. There is an exit to the east. Don't worry, it is unblocked. You are carrying: a plant. your action:
go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take tv from spherical box<|im_end|>
w4-o6-q8
53,279
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the type G chest inside the studio. After that, make it so that the type G chest is wide open. After that, pick up the key from the type G chest. Having got the key, doublecheck that the locker inside the studio is unlocked. Once you have unlocked the locker, open the locker. And then, retrieve the printer from the locker. And then, attempt to go south. After that, rest the printer on the shelf within the basement. And once you've done that, you win! Here is your interactions so far: current state: You are now in the studio. You are in a studio. A normal one. You can barely contain your excitement. You see a locked locker nearby. You rest your hand against a wall, but you miss the wall and fall onto a type G chest. There is an unblocked exit to the south. You are carrying: a type G latchkey. your action:
unlock type G chest with type G latchkey<|im_end|>open type G chest<|im_end|>take key from type G chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>go south<|im_end|>put printer on shelf<|im_end|>
w4-o6-q8
53,739
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. After that, make it so that the rectangular box within the steam room is open. Once you have opened the rectangular box, recover the key from the rectangular box inside the steam room. Then, make an attempt to travel north. With that accomplished, unlock the box within the shower. Then, open the box in the shower. And then, take the keycard from the box. And then, look and see that the chest in the shower is unlocked. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the shower. Well, here we are in the shower. You can see a chest. You can see a locked box. There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: a rectangular passkey. your action:
go south<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>
w4-o6-q8
54,361
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. Then, open the case. And then, recover the spherical key from the case in the cookhouse. Having taken the spherical key, assure that the spherical locker inside the cookhouse is unlocked. After that, make it so that the spherical locker is opened. And then, retrieve the cuboid keycard from the spherical locker. If you can get your hands on the cuboid keycard, make it so that the cuboid safe inside the cookhouse is unlocked. And then, ensure that the cuboid safe is open. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the dish-pit. You are in a dish-pit. An ordinary one. There is an exit to the west. Don't worry, it is unguarded. You are carrying: a broom. your action:
go west<|im_end|>open case<|im_end|>take spherical key from case<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take cuboid keycard from spherical locker<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>
w4-o6-q8
52,544
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be a great idea if you could lift the key from the floor of the spare room. After getting the key, check that the safe within the spare room is unlocked with the key. After that, assure that the safe is opened. Then, recover the rectangular keycard from the safe. Having taken the rectangular keycard, doublecheck that the rectangular gate inside the spare room is unlocked with the rectangular keycard. Then, open the rectangular gate inside the spare room. After that, make an attempt to move south. Then, pick up the tablet from the bench within the recreation zone. And once you've done that, you win! Here is your interactions so far: current state: You are now in the spare room. Ah, the spare room. This is some kind of spare room, really great typical vibes in this place, a wonderful typical atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. You see a locked safe. There is a closed rectangular gate leading south. There is an exit to the west. Don't worry, it is unblocked. There is a key on the floor. You are carrying: a fly larva. your action:
take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular gate with rectangular keycard<|im_end|>open rectangular gate<|im_end|>go south<|im_end|>take tablet from bench<|im_end|>
w4-o6-q8
50,256
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move south. With that done, pick up the spherical key from the mantelpiece. Then, unlock the spherical gate within the chamber. After that, make sure that the spherical gate is opened. And then, take a trip south. Then, try to take a trip east. After that, ensure that the type 1 box within the workshop is open. After that, retrieve the shadfly from the type 1 box. And once you've done that, you win! Here is your interactions so far: current state: You are now in the pantry. You are in a pantry. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not? You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying nothing. your action:
go south<|im_end|>take spherical key from mantelpiece<|im_end|>unlock spherical gate with spherical key<|im_end|>open spherical gate<|im_end|>go south<|im_end|>go east<|im_end|>open type 1 box<|im_end|>take shadfly from type 1 box<|im_end|>
w4-o6-q8
53,465
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, unlock the soap scented locker inside the bedroom with the soap scented passkey. After you have unlocked the soap scented locker, open the soap scented locker. After pulling open the soap scented locker, pick up the type Y passkey from the soap scented locker within the bedroom. And then, check that the type Y safe within the bedroom is unlocked with the type Y passkey. After that, open the type Y safe. And then, recover the fly larva from the type Y safe within the bedroom. Then, venture south. With that done, place the fly larva on the floor of the playroom. Alright, thanks! Here is your interactions so far: current state: You are now in the bedroom. You are in a bedroom. It seems to be pretty typical here. You decide to start listing off everything you see in the room, as if you were in a text adventure. A locked type Y safe is in the corner. You can see a locked soap scented locker. There is an unguarded exit to the south. You are carrying: a soap scented passkey. your action:
unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take type Y passkey from soap scented locker<|im_end|>unlock type Y safe with type Y passkey<|im_end|>open type Y safe<|im_end|>take fly larva from type Y safe<|im_end|>go south<|im_end|>drop fly larva<|im_end|>
w4-o6-q8
54,159
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the type 2 latchkey from the cuboid chest. And then, make it so that the type 2 chest is unlocked with the type 2 latchkey. And then, open the type 2 chest. And then, retrieve the key from the type 2 chest inside the cubicle. After that, unlock the gate. Then, open the gate within the cubicle. After opening the gate, head south. After that, retrieve the sponge from the floor of the sauna. Alright, thanks! Here is your interactions so far: current state: You are now in the cubicle. You've just sauntered into a cubicle. You can see a locked type 2 chest in the corner. You can see an opened cuboid chest. The cuboid chest contains a type 2 latchkey. There is a closed gate leading south. You don't like doors? Why not try going north, that entranceway is unblocked. There is a cuboid key on the floor. You are carrying nothing. your action:
take type 2 latchkey from cuboid chest<|im_end|>unlock type 2 chest with type 2 latchkey<|im_end|>open type 2 chest<|im_end|>take key from type 2 chest<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>take sponge<|im_end|>
w4-o6-q8
53,021
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture west. Once you finish that, retrieve the rectangular passkey from the locker. After that, go east. With that over with, unlock the rectangular passageway with the rectangular passkey. Then, make absolutely sure that the rectangular passageway in the vault is open. After that, travel north. And then, recover the stapler from the portmanteau in the cubicle. If you have picked up the stapler, place the stapler on the floor of the cubicle. That's it! Here is your interactions so far: current state: You are now in the vault. You've entered a vault. There is a closed rectangular passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: a loaf of bread. your action:
go west<|im_end|>take rectangular passkey from locker<|im_end|>go east<|im_end|>unlock rectangular passageway with rectangular passkey<|im_end|>open rectangular passageway<|im_end|>go north<|im_end|>take stapler from portmanteau<|im_end|>drop stapler<|im_end|>
w4-o6-q8
50,742
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move west. Then, take the key from the rack. After that, unlock the chest with the key. After that, look and see that the chest is wide open. Then, pick up the rectangular passkey from the chest in the attic. Then, make an effort to go to the east. If you can succeed at that, check that the rectangular box within the cubicle is unlocked with the rectangular passkey. Then, open the rectangular box within the cubicle. Alright, thanks! Here is your interactions so far: current state: You are now in the cubicle. You arrive in a cubicle. An usual kind of place. You see a locked standard looking rectangular box right there by you. There is a closed hatch leading east. You need an unblocked exit? You should try going west. You are carrying nothing. your action:
go west<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular passkey from chest<|im_end|>go east<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>
w4-o6-q8
52,536
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to venture east. Okay, and then, make an attempt to move east. After that, pick-up the passkey from the floor of the playroom. And then, insert the passkey into the locker's lock to unlock it. And then, open the locker in the playroom. After opening the locker, retrieve the monitor from the locker in the playroom. Then, make an effort to move west. And then, rest the monitor on the desk. Alright, thanks! Here is your interactions so far: current state: You are now in the vault. You find yourself in a vault. A typical one. You don't like doors? Why not try going east, that entranceway is unblocked. You are carrying nothing. your action:
go east<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>go west<|im_end|>put monitor on desk<|im_end|>
w4-o6-q8
53,030
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the American locker inside the studio. Then, open the American locker. Then, retrieve the latchkey from the American locker. And then, move west. And then, unlock the gate. Then, doublecheck that the gate is opened. Then, head south. And then, retrieve the Cat Calendar from the table. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the studio. Well, here we are in a studio. Okay, just remember what you're here to do, and everything will go great. You can see a locked American locker here. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: an American passkey. your action:
unlock American locker with American passkey<|im_end|>open American locker<|im_end|>take latchkey from American locker<|im_end|>go west<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take Cat Calendar from table<|im_end|>
w4-o6-q8
54,652
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the soap scented key from the coffer. After that, check that the soap scented locker inside the cellar is unlocked with the soap scented key. After that, make sure that the soap scented locker in the cellar is open. Then, pick up the passkey from the soap scented locker. If you can get your hands on the passkey, make absolutely sure that the chest within the cellar is unlocked. And then, make absolutely sure that the chest inside the cellar is wide open. After that, pick up the keycard from the chest in the cellar. With the keycard, unlock the box within the cellar. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the cellar. You arrive in a cellar. A normal one. You can make out a box. Now that's what I call TextWorld! Look over there! a chest. You can't wait to tell the folks at home about this! You make out a locked soap scented locker. Look over there! a coffer! The coffer contains a soap scented key. There is a closed door leading west. There is an unblocked exit to the east. You are carrying nothing. your action:
take soap scented key from coffer<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take passkey from soap scented locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>
w4-o6-q8
54,876
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. Okay, and then, lift the Canadian style passkey from the floor of the kitchenette. Then, take a trip east. With that accomplished, unlock the Canadian style chest in the dish-pit with the Canadian style passkey. After that, ensure that the Canadian style chest inside the dish-pit is open. And then, retrieve the key from the Canadian style chest. Then, unlock the chest within the dish-pit. And then, open the chest within the dish-pit. Got that? Good! Here is your interactions so far: current state: You are now in the dish-pit. Well, here we are in the dish-pit. You can make out a locked chest. You see a Canadian style chest. There is an unblocked exit to the west. You are carrying nothing. your action:
go west<|im_end|>take Canadian style passkey<|im_end|>go east<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>take key from Canadian style chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>
w4-o6-q8
54,250
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the passkey from the box in the bar. Once you have got the passkey, attempt to travel south. Then, make it so that the gateway inside the studio is unlocked. After that, ensure that the gateway is open. After that, attempt to travel west. Once you get through with that, take the vanilla scented latchkey from the counter within the vault. And then, insert the vanilla scented latchkey into the vanilla scented locker within the vault's lock to unlock it. And then, open the vanilla scented locker. Got that? Good! Here is your interactions so far: current state: You are now in the bar. You have entered a bar. Not the bar you'd expect. No, this is a bar. You can make out a box. The box contains a passkey. There is an unblocked exit to the south. You are carrying: a pair of headphones. your action:
take passkey from box<|im_end|>go south<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take vanilla scented latchkey from counter<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>
w4-o6-q8
51,416
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, close the chest. Then, try to move west. And then, take the type 7 latchkey from the bench. Then, unlock the type 7 locker within the shower. And then, make it so that the type 7 locker within the shower is ajar. Then, retrieve the keycard from the type 7 locker. After that, take a trip east. Once you succeed at that, lock the chest with the keycard. Got that? Good! Here is your interactions so far: current state: You are now in the cellar. You make another one of your grand eccentric entrances into a cellar. The room is well lit. Look over there! a chest. The chest is empty! What a waste of a day! You need an unguarded exit? You should try going west. You are carrying nothing. your action:
close chest<|im_end|>go west<|im_end|>take type 7 latchkey from bench<|im_end|>unlock type 7 locker with type 7 latchkey<|im_end|>open type 7 locker<|im_end|>take keycard from type 7 locker<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>
w4-o6-q8
54,515
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. Next, look and see that the door is opened. Then, travel east. Then, doublecheck that the door in the cookery is closed. After that, travel south. Okay, and then, pick up the passkey from the trunk inside the attic. And then, make an attempt to go to the north. Then, lock the door within the cookery. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the steam room. You are in a steam room. A typical kind of place. You can make out a rack. The rack is normal. But the thing hasn't got anything on it. Hm. Oh well You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying: a towel. your action:
go north<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>go south<|im_end|>take passkey from trunk<|im_end|>go north<|im_end|>lock door with passkey<|im_end|>
w4-o6-q8
51,049
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel north. Following that, venture west. Okay, and then, venture south. That done, take the key from the couch. With the key, take a trip north. And then, move east. And then, look and see that the locker is unlocked with the key. Then, open the locker within the sauna. Alright, thanks! Here is your interactions so far: current state: You are now in the bedchamber. You find yourself in a bedchamber. A normal one. Okay, just remember what you're here to do, and everything will go great. There is an exit to the north. Don't worry, it is unblocked. You are carrying nothing. your action:
go north<|im_end|>go west<|im_end|>go south<|im_end|>take key from couch<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>
w4-o6-q8
52,454
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Microsoft style latchkey from the table inside the cellar. After that, look and see that the Microsoft style safe is unlocked. After unlocking the Microsoft style safe, look and see that the Microsoft style safe is opened. After that, pick up the latchkey from the Microsoft style safe in the cellar. After that, unlock the locker inside the cellar with the latchkey. And then, make sure that the locker is open. And then, recover the coconut from the locker in the cellar. With the coconut, eat the coconut. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the cellar. You are in a cellar. A typical one. A locked standard looking locker is close by. You can see a locked Microsoft style safe. Oh, great. Here's a table. The table is normal. On the table you make out a Microsoft style latchkey. There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying nothing. your action:
take Microsoft style latchkey from table<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>open Microsoft style safe<|im_end|>take latchkey from Microsoft style safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take coconut from locker<|im_end|>eat coconut<|im_end|>
w4-o6-q8
53,803
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could check that the spherical chest inside the kitchenette is unlocked with the spherical key. Then, open the spherical chest. And then, take the latchkey from the spherical chest. If you can get your hands on the latchkey, take a trip east. Then, assure that the safe within the kitchen is unlocked with the latchkey. And then, ensure that the safe in the kitchen is open. Then, recover the teapot from the safe within the kitchen. If you can get your hands on the teapot, rest the teapot on the saucepan within the kitchen. Alright, thanks! Here is your interactions so far: current state: You are now in the kitchenette. You're now in the kitchenette. You begin to take stock of what's in the room. You can make out a spherical chest. There's something strange about this being here, but you can't put your finger on it. You need an unguarded exit? You should try going east. You are carrying: a spherical key. your action:
unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>put teapot on saucepan<|im_end|>
w4-o6-q8
50,521
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the vanilla scented locker within the lounge is unlocked with the vanilla scented key. And then, open the vanilla scented locker. And then, take the keycard from the vanilla scented locker. And then, unlock the box with the keycard. And then, open the box. And then, retrieve the book from the box. And then, head east. With that done, deposit the book on the floor of the kitchen. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the lounge. You've just sauntered into a lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not? You can make out a locked box here. Oh, great. Here's a vanilla scented locker. There is a closed door leading south. You need an unblocked exit? You should try going east. You are carrying: a vanilla scented key. your action:
unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take keycard from vanilla scented locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take book from box<|im_end|>go east<|im_end|>drop book<|im_end|>
w4-o6-q8
52,340
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing round of TextWorld! First, it would be good if you could pick up the lavender scented passkey from the bench inside the bar. After that, check that the lavender scented chest is unlocked with the lavender scented passkey. After that, look and see that the lavender scented chest in the bar is open. And then, pick up the latchkey from the lavender scented chest. After picking up the latchkey, attempt to go south. With that accomplished, unlock the locker in the laundromat. If you have unlocked the locker, look and see that the locker within the laundromat is open. And then, take the paper towel from the locker. Got that? Good! Here is your interactions so far: current state: You are now in the bar. You arrive in a bar. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not? A locked standard looking lavender scented chest is here. You bend down to tie your shoe. When you stand up, you notice a bench. You see a lavender scented passkey on the bench. There is an exit to the south. Don't worry, it is unblocked. You are carrying nothing. your action:
take lavender scented passkey from bench<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take latchkey from lavender scented chest<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>
w4-o6-q8
50,308
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the key from the table within the sauna. With the key, unlock the chest with the key. And then, make sure that the chest is opened. After pulling open the chest, retrieve the type 5 passkey from the chest in the sauna. Then, go west. Following that, doublecheck that the type 5 locker within the pantry is unlocked. And then, doublecheck that the type 5 locker is open. Once you have opened the type 5 locker, pick up the insect from the type 5 locker. Got that? Good! Here is your interactions so far: current state: You are now in the sauna. You're now in the sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. You see a gleam over in a corner, where you can see a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. On the table you see a key. There is an exit to the west. Don't worry, it is unblocked. You are carrying nothing. your action:
take key from table<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type 5 passkey from chest<|im_end|>go west<|im_end|>unlock type 5 locker with type 5 passkey<|im_end|>open type 5 locker<|im_end|>take insect from type 5 locker<|im_end|>
w4-o6-q8
50,861
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. And then, open the dresser. And then, take the cuboid latchkey from the dresser in the lounge. If you can get your hands on the cuboid latchkey, make it so that the cuboid safe is unlocked. Then, make sure that the cuboid safe within the lounge is open. And then, take the key from the cuboid safe within the lounge. After that, move west. Then, unlock the box with the key. That's it! Here is your interactions so far: current state: You are now in the playroom. You find yourself in a playroom. A typical kind of place. A locked box, which looks standard, is in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But the thing is empty. What, you think everything in TextWorld should have stuff on it? There is a closed passageway leading west. There is an unguarded exit to the east. You are carrying nothing. your action:
go east<|im_end|>open dresser<|im_end|>take cuboid latchkey from dresser<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>go west<|im_end|>unlock box with key<|im_end|>
w4-o6-q8
53,358
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the keycard from the floor of the shower. Then, check that the safe is unlocked with the keycard. And then, assure that the safe is open. After that, take the key from the safe. And then, doublecheck that the box is unlocked. And then, open the box inside the shower. And then, retrieve the vacuum from the box. If you can get your hands on the vacuum, put the vacuum on the counter. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the shower. You arrive in a shower. An usual one. You can see a locked box in the corner. A locked safe is in the corner. As if things weren't amazing enough already, you can even see a counter! The counter is usual. But there isn't a thing on it. There is a closed door leading west. You need an unblocked exit? You should try going south. There is a keycard on the floor. You are carrying nothing. your action:
take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>put vacuum on counter<|im_end|>
w4-o6-q8
54,264
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take a trip south. After that, unlock the portal in the kitchenette with the keycard. Then, ensure that the portal inside the kitchenette is open. Then, head south. Next, recover the key from the safe. With the key, travel east. Following that, unlock the box with the key. Then, look and see that the box within the shower is ajar. Got that? Good! Here is your interactions so far: current state: You are now in the bedchamber. You're now in the bedchamber. Let's see what's in here. You make out a closed suitcase in the corner. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: a keycard. your action:
go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take key from safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>
w4-o6-q8
50,105
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to travel south. Following that, pick up the TextWorld limited edition key from the shelf in the bedroom. After that, go to the north. And then, unlock the TextWorld limited edition chest inside the bar with the TextWorld limited edition key. After you have unlocked the TextWorld limited edition chest, open the TextWorld limited edition chest inside the bar. And then, retrieve the key from the TextWorld limited edition chest inside the bar. With the key, make an attempt to travel south. Once you accomplish that, doublecheck that the safe in the bedroom is unlocked. Got that? Good! Here is your interactions so far: current state: You are now in the bar. You find yourself in a bar. A standard kind of place. You can make out a TextWorld limited edition chest. There is an exit to the south. Don't worry, it is unblocked. You are carrying nothing. your action:
go south<|im_end|>take TextWorld limited edition key from shelf<|im_end|>go north<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take key from TextWorld limited edition chest<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>
w4-o6-q8
51,513
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, ensure that the chest is open. And then, recover the passkey from the chest inside the cookery. After that, make an attempt to head north. Then, make absolutely sure that the gateway in the study is unlocked with the passkey. After unlocking the gateway, open the gateway inside the study. Then, attempt to go to the north. Then, travel east. Then, pick-up the nest of grubs from the floor of the shower. And once you've done that, you win! Here is your interactions so far: current state: You are now in the cookery. Look around you. Take it all in. It's not every day someone gets to be in a cookery. You make out a chest. You can see a saucepan. The saucepan is normal. However, the saucepan, like an empty saucepan, has nothing on it. You don't like doors? Why not try going north, that entranceway is unguarded. There is a key on the floor. You are carrying nothing. your action:
open chest<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take nest of grubs<|im_end|>
w4-o6-q8
53,294
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the locker is unlocked with the keycard. Then, look and see that the locker is opened. And then, pick up the passkey from the locker. After stealing the passkey, take a trip east. Then, check that the box is unlocked with the passkey. And then, open the box in the shower. And then, recover the key from the box within the shower. Then, lock the safe. And once you've done that, you win! Here is your interactions so far: current state: You are now in the steam room. You've entered a steam room. A locked locker is in the room. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying: a keycard. your action:
unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>lock safe with key<|im_end|>
w4-o6-q8
52,471
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could insert the non-euclidean passkey into the non-euclidean chest inside the cellar's lock to unlock it. And then, make absolutely sure that the non-euclidean chest in the cellar is open. And then, retrieve the passkey from the non-euclidean chest. If you can get your hands on the passkey, make absolutely sure that the safe within the cellar is unlocked. If you have unlocked the safe, assure that the safe in the cellar is opened. Then, retrieve the latchkey from the safe. After that, assure that the chest inside the cellar is unlocked with the latchkey. After unlocking the chest, open the chest. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cellar. You arrive in a cellar. You see a chest. You can make out a safe. You bend down to tie your shoe. When you stand up, you notice a non-euclidean chest. There is an exit to the west. Don't worry, it is unguarded. You are carrying: a non-euclidean passkey. your action:
unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>
w4-o6-q8
52,843
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip east. Okay, and then, recover the formless passkey from the shelf in the washroom. After that, venture west. And then, check that the formless box is unlocked with the formless passkey. After that, ensure that the formless box inside the bedroom is open. Then, recover the tv from the formless box. With the tv, try to venture east. Once you manage that, place the tv on the shelf. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the bedroom. You are in a bedroom. An ordinary one. A locked formless box is in the room. If you haven't noticed it already, there seems to be something there by the wall, it's a locker. There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying nothing. your action:
go east<|im_end|>take formless passkey from shelf<|im_end|>go west<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take tv from formless box<|im_end|>go east<|im_end|>put tv on shelf<|im_end|>
w4-o6-q8
50,602
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the cuboid locker within the workshop is unlocked with the cuboid latchkey. After that, open the cuboid locker. Then, pick up the key from the cuboid locker. With the key, look and see that the passageway is unlocked. And then, make sure that the passageway within the workshop is open. Then, travel north. If you can succeed at that, go east. Next, lift the broom from the floor of the steam room. Alright, thanks! Here is your interactions so far: current state: You are now in the workshop. You've entered a workshop. You hear a noise behind you and spin around, but you can't see anything other than a cuboid locker. Hmmm... what else, what else? There is a closed passageway leading north. There is an exit to the south. Don't worry, it is unguarded. You are carrying: a cuboid latchkey. your action:
unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>take broom<|im_end|>
w4-o6-q8
54,645
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the Canadian box within the bar. Having unlocked the Canadian box, ensure that the Canadian box is open. After that, retrieve the key from the Canadian box in the bar. Then, unlock the chest inside the bar. And then, open the chest. And then, retrieve the Henderson's style latchkey from the chest. And then, attempt to venture east. After that, unlock the Henderson's style safe. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bar. I just think it's great that you've just entered a bar. You scan the room for a chest, and you find a chest. You make out a locked Canadian box nearby. There is a closed hatch leading south. You need an unblocked exit? You should try going east. You are carrying: a Canadian latchkey. your action:
unlock Canadian box with Canadian latchkey<|im_end|>open Canadian box<|im_end|>take key from Canadian box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's style latchkey from chest<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>
w4-o6-q8
53,692
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the type E chest with the type E key. If you have unlocked the type E chest, open the type E chest in the bedroom. Then, pick up the key from the type E chest. After that, go east. Next, assure that the safe in the study is unlocked with the key. After that, open the safe in the study. After that, recover the binder from the safe. Then, you can insert the binder into the coffer in the study. Got that? Good! Here is your interactions so far: current state: You are now in the bedroom. You are in a bedroom. A normal one. You begin to take stock of what's in the room. You see a locked normal looking type E chest right there by you. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying: a type E key. your action:
unlock type E chest with type E key<|im_end|>open type E chest<|im_end|>take key from type E chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>insert binder into coffer<|im_end|>
w4-o6-q8
52,268
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First off, insert the latchkey into the gate in the cookhouse's lock to unlock it. And then, open the gate inside the cookhouse. After that, make an effort to venture east. With that over with, go to the south. Then, make absolutely sure that the suitcase in the study is opened. Then, pick up the candy bar from the suitcase. Then, eat the candy bar. That's it! Here is your interactions so far: current state: You are now in the cookhouse. I am sorry to announce that you are now in the cookhouse. There is a closed gate leading east. There is an exit to the south. Don't worry, it is unguarded. There is a mug on the floor. You are carrying: a latchkey, a keyboard and a frisbee. your action:
unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>open suitcase<|im_end|>take candy bar from suitcase<|im_end|>eat candy bar<|im_end|>
w4-o6-q8
52,621
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to travel north. If you can manage that, make an effort to move west. Then, retrieve the bug from the board. And then, try to venture east. After that, retrieve the rectangular latchkey from the armchair within the workshop. If you can get your hands on the rectangular latchkey, unlock the rectangular safe. After that, ensure that the rectangular safe is open. Then, you can place the bug into the rectangular safe within the workshop. Got that? Good! Here is your interactions so far: current state: You are now in the steam room. You've entered a steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. There is an exit to the north. Don't worry, it is unguarded. You are carrying nothing. your action:
go north<|im_end|>go west<|im_end|>take bug from board<|im_end|>go east<|im_end|>take rectangular latchkey from armchair<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>insert bug into rectangular safe<|im_end|>
w4-o6-q8
51,197
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to go north. With that over with, recover the non-euclidean passkey from the floor of the restroom. Then, venture south. Next, unlock the non-euclidean hatch with the non-euclidean passkey. And then, open the non-euclidean hatch inside the studio. Then, attempt to travel west. Then, pick-up the type N passkey from the floor of the launderette. After that, unlock the type N locker in the launderette. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the studio. You've entered a studio. You can barely contain your excitement. There is a closed non-euclidean hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying: a loaf of bread. your action:
go north<|im_end|>take non-euclidean passkey<|im_end|>go south<|im_end|>unlock non-euclidean hatch with non-euclidean passkey<|im_end|>open non-euclidean hatch<|im_end|>go west<|im_end|>take type N passkey<|im_end|>unlock type N locker with type N passkey<|im_end|>
w4-o6-q8
53,133
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to unlock the Microsoft chest inside the recreation zone. And then, look and see that the Microsoft chest is ajar. Then, recover the formless latchkey from the Microsoft chest inside the recreation zone. With the formless latchkey, unlock the formless door. Then, ensure that the formless door is open. And then, make an attempt to venture east. With that over with, pick up the spherical keycard from the locker in the cellar. Then, unlock the spherical chest. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the recreation zone. You have fallen into the most usual of all possible recreation zones. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft chest. There is a closed formless door leading east. There is an exit to the north. Don't worry, it is unblocked. You are carrying: a Microsoft key. your action:
unlock Microsoft chest with Microsoft key<|im_end|>open Microsoft chest<|im_end|>take formless latchkey from Microsoft chest<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go east<|im_end|>take spherical keycard from locker<|im_end|>unlock spherical chest with spherical keycard<|im_end|>
w4-o6-q8
51,332
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing game of TextWorld! First of all, go to the north. Then, recover the passkey from the floor of the basement. After getting the passkey, insert the passkey into the portal's lock to unlock it. And then, open the portal in the basement. After that, move north. And then, make an effort to go to the east. That done, retrieve the shirt from the dresser. And then, rest the shirt on the counter within the laundromat. Alright, thanks! Here is your interactions so far: current state: You are now in the restroom. You're now in the restroom. Okay, just remember what you're here to do, and everything will go great. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. But the thing is empty. Hm. Oh well There is an unblocked exit to the north. You are carrying: a teapot. your action:
go north<|im_end|>take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take shirt from dresser<|im_end|>put shirt on counter<|im_end|>
w4-o6-q8
52,761
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First of all, look and see that the Canadian chest is unlocked with the Canadian key. And then, open the Canadian chest inside the office. After that, take the TextWorld style keycard from the Canadian chest. After that, make absolutely sure that the TextWorld style locker inside the office is unlocked. After that, open the TextWorld style locker. After that, pick up the Henderson's limited edition keycard from the TextWorld style locker in the office. After that, make it so that the Henderson's limited edition chest within the office is unlocked. And then, ensure that the Henderson's limited edition chest within the office is open. And once you've done that, you win! Here is your interactions so far: current state: You are now in the office. You find yourself in an office. You scan the room, seeing a Henderson's limited edition chest. Hmm. You always thought you'd be more excited to see a Henderson's limited edition chest in a room. You see a locked TextWorld style locker close by. You can make out a Canadian chest. There is a closed hatch leading west. You need an unguarded exit? You should try going east. You are carrying: a Canadian key. your action:
unlock Canadian chest with Canadian key<|im_end|>open Canadian chest<|im_end|>take TextWorld style keycard from Canadian chest<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take Henderson's limited edition keycard from TextWorld style locker<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>
w4-o6-q8
51,035
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! First of all, take a trip east. Once you succeed at that, doublecheck that the safe in the laundromat is open. After that, take the American style latchkey from the safe. After that, doublecheck that the American style gate inside the laundromat is unlocked. And then, ensure that the American style gate is open. After that, make an effort to go to the south. With that done, recover the golf ball from the case. Then, place the golf ball inside the cabinet. Got that? Good! Here is your interactions so far: current state: You are now in the cubicle. Well, here we are in a cubicle. There is an unguarded exit to the east. You are carrying nothing. your action:
go east<|im_end|>open safe<|im_end|>take American style latchkey from safe<|im_end|>unlock American style gate with American style latchkey<|im_end|>open American style gate<|im_end|>go south<|im_end|>take golf ball from case<|im_end|>insert golf ball into cabinet<|im_end|>
w4-o6-q8
52,138
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another fast paced game of TextWorld! Here is your task for today. First off, try to take a trip east. Then, make it so that the chest in the restroom is ajar. And then, retrieve the latchkey from the chest within the restroom. After stealing the latchkey, make an effort to head west. Okay, and then, unlock the box inside the shower. Then, ensure that the box inside the shower is open. Once you have opened the box, recover the key from the box. After that, lock the hatch inside the shower. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the shower. Well how about that, you are in a place we're calling a shower. You see a locked box here. There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying: a keycard. your action:
go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>lock hatch with key<|im_end|>
w4-o6-q8
54,124
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture east. Following that, ensure that the Microsoft safe in the canteen is open. And then, take the Canadian limited edition passkey from the Microsoft safe within the canteen. After that, unlock the Canadian limited edition safe. After unlocking the Canadian limited edition safe, ensure that the Canadian limited edition safe in the canteen is open. After that, recover the non-euclidean keycard from the Canadian limited edition safe in the canteen. And then, make an attempt to venture west. And then, look and see the non-euclidean chest within the cubicle is locked. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cubicle. Well, here we are in the cubicle. Were you looking for a non-euclidean chest? Because look over there, it's a non-euclidean chest. Now that's what I call TextWorld! You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked. You are carrying nothing. your action:
go east<|im_end|>open Microsoft safe<|im_end|>take Canadian limited edition passkey from Microsoft safe<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take non-euclidean keycard from Canadian limited edition safe<|im_end|>go west<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>
w4-o6-q8
53,966
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, pick up the latchkey from the shelf. And then, look and see that the gate is unlocked. After that, make absolutely sure that the gate is ajar. After that, take a trip south. If you can get around to doing that, take the Henderson's limited edition key from the mantle in the lounge. Then, attempt to go to the east. After that, insert the Henderson's limited edition key into the Henderson's limited edition box in the attic's lock to unlock it. After that, open the Henderson's limited edition box. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the vault. Well, here we are in the vault. You begin looking for stuff. As if things weren't amazing enough already, you can even see a shelf. The shelf is ordinary. On the shelf you can see a latchkey. There is a closed gate leading south. There is an unguarded exit to the east. You are carrying nothing. your action:
take latchkey from shelf<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take Henderson's limited edition key from mantle<|im_end|>go east<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>
w4-o6-q8
54,528
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the Henderson's locker inside the bedroom is unlocked. Once you have unlocked the Henderson's locker, ensure that the Henderson's locker is open. And then, take the type 7 key from the Henderson's locker. And then, make an attempt to move south. Once you manage that, insert the type 7 key into the type 7 box within the dish-pit's lock to unlock it. And then, open the type 7 box. After that, retrieve the teacup from the type 7 box in the dish-pit. After that, place the teacup on the counter in the dish-pit. Got that? Good! Here is your interactions so far: current state: You are now in the bedroom. You arrive in a bedroom. An ordinary one. You can make out a locked Henderson's locker. You need an unblocked exit? You should try going south. You are carrying: a Henderson's passkey. your action:
unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take type 7 key from Henderson's locker<|im_end|>go south<|im_end|>unlock type 7 box with type 7 key<|im_end|>open type 7 box<|im_end|>take teacup from type 7 box<|im_end|>put teacup on counter<|im_end|>
w4-o6-q8
53,977
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip north. And then, pick up the key from the bench. And then, unlock the locker. After you have unlocked the locker, open the locker inside the laundry place. If you have opened the locker, retrieve the non-euclidean latchkey from the locker in the laundry place. Once you have picked up the non-euclidean latchkey, make absolutely sure that the non-euclidean box within the laundry place is unlocked. Then, doublecheck that the non-euclidean box in the laundry place is wide open. Then, pick up the sock from the non-euclidean box in the laundry place. Alright, thanks! Here is your interactions so far: current state: You are now in the lounge. You find yourself in a lounge. An ordinary one. There is an unblocked exit to the north. You are carrying nothing. your action:
go north<|im_end|>take key from bench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean latchkey from locker<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take sock from non-euclidean box<|im_end|>
w4-o6-q8
50,530
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, retrieve the keycard from the bowl within the dish-pit. After that, attempt to go east. And then, unlock the locker inside the parlor. And then, make it so that the locker within the parlor is opened. And then, take the latchkey from the locker. After getting the latchkey, doublecheck that the box is unlocked with the latchkey. And then, make absolutely sure that the box within the parlor is open. And then, recover the monitor from the box. Alright, thanks! Here is your interactions so far: current state: You are now in the dish-pit. You are in a dish-pit. A standard kind of place. I guess you better just go and list everything you see here. You see a bowl. You see a keycard on the bowl. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying nothing. your action:
take keycard from bowl<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take monitor from box<|im_end|>
w4-o6-q8
50,259
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the keycard from the locker. And then, attempt to go west. Then, unlock the chest. After that, open the chest. And then, recover the type 9 latchkey from the chest within the closet. Then, make an attempt to go to the east. If you can finish that, insert the type 9 latchkey into the type 9 safe inside the study's lock to unlock it. And then, open the type 9 safe inside the study. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the study. I am obligated to announce that you are now in the study. You smell an intriguing smell, and follow it to a type 9 safe. You can make out an opened locker in the room. The locker contains a keycard. There's something strange about this being here, but you can't put your finger on it. There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying nothing. your action:
take keycard from locker<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type 9 latchkey from chest<|im_end|>go east<|im_end|>unlock type 9 safe with type 9 latchkey<|im_end|>open type 9 safe<|im_end|>
w4-o6-q8
51,870
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First off, make it so that the Canadian style chest is unlocked. After that, ensure that the Canadian style chest is open. And then, recover the paper towel from the Canadian style chest inside the bathroom. If you have got the paper towel, attempt to take a trip east. Then, retrieve the passkey from the suitcase inside the office. If you can get your hands on the passkey, check that the safe is unlocked with the passkey. After that, ensure that the safe is open. And then, insert the paper towel into the safe. That's it! Here is your interactions so far: current state: You are now in the bathroom. You are in a bathroom. A typical one. You can barely contain your excitement. You make out a locked Canadian style chest. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying: a Canadian style latchkey. your action:
unlock Canadian style chest with Canadian style latchkey<|im_end|>open Canadian style chest<|im_end|>take paper towel from Canadian style chest<|im_end|>go east<|im_end|>take passkey from suitcase<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert paper towel into safe<|im_end|>
w4-o6-q8
54,039
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the keycard from the floor of the washroom. With the keycard, make absolutely sure that the box inside the washroom is unlocked. Then, assure that the box in the washroom is opened. After pulling open the box, recover the type 6 key from the box inside the washroom. If you can get your hands on the type 6 key, make absolutely sure that the type 6 chest is unlocked. After that, open the type 6 chest inside the washroom. Then, retrieve the soap dispenser from the type 6 chest. If you can get your hands on the soap dispenser, throw the soap dispenser on the floor of the washroom. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the washroom. You are in a washroom. A standard one. You can see a type 6 chest. You can see a locked box. There is a closed door leading north. There is an unblocked exit to the west. There is a keycard on the floor. You are carrying nothing. your action:
take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 6 key from box<|im_end|>unlock type 6 chest with type 6 key<|im_end|>open type 6 chest<|im_end|>take soap dispenser from type 6 chest<|im_end|>drop soap dispenser<|im_end|>
w4-o6-q8
50,888
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to head south. With that accomplished, take the key from the toolbox inside the cubicle. And then, head north. Then, insert the key into the gateway's lock to unlock it. After that, ensure that the gateway is open. Then, venture north. Then, try to venture east. With that over with, make sure that the case inside the workshop is closed. That's it! Here is your interactions so far: current state: You are now in the bedroom. You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom. You can make out a couch. You shudder, but continue examining the couch. The couch is usual. But oh no! there's nothing on this piece of garbage. Hm. Oh well There is a closed gateway leading north. You need an unblocked exit? You should try going south. You are carrying: a vanilla scented latchkey. your action:
go south<|im_end|>take key from toolbox<|im_end|>go north<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>close case<|im_end|>
w4-o6-q8
51,234
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, travel north. And then, recover the non-euclidean passkey from the workbench in the attic. Then, try to go to the south. Then, unlock the non-euclidean chest in the cookery. And then, open the non-euclidean chest. After pulling open the non-euclidean chest, take the passkey from the non-euclidean chest in the cookery. Then, make it so that the safe in the cookery is unlocked. And then, ensure that the safe is open. Got that? Good! Here is your interactions so far: current state: You are now in the cookery. You've entered a cookery. You can barely contain your excitement. Oh, great. Here's a safe. You can see a non-euclidean chest. There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying nothing. your action:
go north<|im_end|>take non-euclidean passkey from workbench<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>
w4-o6-q8
51,679
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, venture west. If you can get through with that, pick up the TextWorld style key from the suitcase. If you can get your hands on the TextWorld style key, unlock the TextWorld style safe with the TextWorld style key. After that, look and see that the TextWorld style safe is ajar. After opening the TextWorld style safe, recover the type E keycard from the TextWorld style safe. And then, go east. With that done, close the type E locker. And then, look and see that the type E locker within the lounge is locked with the type E keycard. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the lounge. You're now in a lounge. You start to take note of what's in the room. You make out a type E locker! The type E locker is empty! What a waste of a day! There is an exit to the west. Don't worry, it is unblocked. You are carrying nothing. your action:
go west<|im_end|>take TextWorld style key from suitcase<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take type E keycard from TextWorld style safe<|im_end|>go east<|im_end|>close type E locker<|im_end|>lock type E locker with type E keycard<|im_end|>
w4-o6-q8
54,926
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to make an attempt to take a trip south. And then, go east. And then, pick-up the formless keycard from the floor of the cookery. And then, make absolutely sure that the formless safe inside the cookery is unlocked. And then, ensure that the formless safe is open. After that, recover the passkey from the formless safe in the cookery. After that, go to the west. Then, make it so that the chest inside the studio is unlocked with the passkey. That's it! Here is your interactions so far: current state: You are now in the study. You've entered a study. There is an exit to the south. Don't worry, it is unblocked. You are carrying: a loaf of bread. your action:
go south<|im_end|>go east<|im_end|>take formless keycard<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take passkey from formless safe<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>
w4-o6-q8
54,132
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First of all, venture west. Next, pick up the type 0 key from the floor of the studio. After that, head east. And then, doublecheck that the type 0 portal is unlocked. Then, ensure that the type 0 portal within the scullery is open. Then, move south. After that, pick up the sandwich from the shelf in the laundry place. And then, eat the sandwich. Alright, thanks! Here is your interactions so far: current state: You are now in the scullery. Well, here we are in a scullery. There is a closed type 0 portal leading south. You need an unblocked exit? You should try going west. You are carrying: a shadfly and a keyboard. your action:
go west<|im_end|>take type 0 key<|im_end|>go east<|im_end|>unlock type 0 portal with type 0 key<|im_end|>open type 0 portal<|im_end|>go south<|im_end|>take sandwich from shelf<|im_end|>eat sandwich<|im_end|>
w4-o6-q8
51,152
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another fast paced session of TextWorld! First off, if it's not too much trouble, I need you to try to travel east. Once you get through with that, unlock the safe inside the chamber with the latchkey. And then, open the safe in the chamber. And then, take the passkey from the safe. Then, unlock the box with the passkey. And then, ensure that the box in the chamber is open. And then, retrieve the sandwich from the box. After that, eat the sandwich. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cookhouse. You are in a cookhouse. It seems to be pretty usual here. There is a closed hatch leading south. You need an unguarded exit? You should try going east. You are carrying: a latchkey. your action:
go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>
w4-o6-q8
53,184
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to head east. Next, ensure that the drawer is open. After you have pulled open the drawer, retrieve the key from the drawer inside the restroom. After that, make sure that the locker within the restroom is unlocked. After that, open the locker. And then, take the passkey from the locker within the restroom. And then, unlock the chest with the passkey. Then, make absolutely sure that the chest in the restroom is ajar. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the closet. You're now in a closet. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying nothing. your action:
go east<|im_end|>open drawer<|im_end|>take key from drawer<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>
w4-o6-q8
51,636
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing game of TextWorld! Here is your task for today. First thing I need you to do is to unlock the safe. After unlocking the safe, doublecheck that the safe in the laundromat is open. After that, retrieve the TextWorld style passkey from the safe within the laundromat. Then, try to go to the north. After that, make sure that the TextWorld style door is open. Then, make an attempt to venture north. After that, close the TextWorld style door within the washroom. And then, Put the TextWorld style passkey into the TextWorld style door within the washroom to lock it. Alright, thanks! Here is your interactions so far: current state: You are now in the laundromat. You find yourself in a laundromat. An usual kind of place. You begin looking for stuff. You can make out a locked safe. There is an exit to the north. Don't worry, it is unguarded. You are carrying: an apple and a latchkey. your action:
unlock safe with latchkey<|im_end|>open safe<|im_end|>take TextWorld style passkey from safe<|im_end|>go north<|im_end|>open TextWorld style door<|im_end|>go north<|im_end|>close TextWorld style door<|im_end|>lock TextWorld style door with TextWorld style passkey<|im_end|>
w4-o6-q8
54,397
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the non-euclidean locker inside the office with the non-euclidean passkey. And then, ensure that the non-euclidean locker in the office is open. And then, retrieve the keycard from the non-euclidean locker within the office. If you have taken the keycard, unlock the safe inside the office. After that, open the safe in the office. Having pulled open the safe, pick up the soap scented keycard from the safe. After picking up the soap scented keycard, make it so that the soap scented box is unlocked with the soap scented keycard. And then, open the soap scented box. Alright, thanks! Here is your interactions so far: current state: You are now in the office. You've entered an office. Okay, just remember what you're here to do, and everything will go great. You make out a locked soap scented box close by. You see a safe. You make out a locked non-euclidean locker. There is a closed gate leading west. You need an unblocked exit? You should try going south. You are carrying: a non-euclidean passkey. your action:
unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take soap scented keycard from safe<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>
w4-o6-q8
51,826
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the south. Then, take the top hat from the shelf in the cellar. With the top hat, attempt to travel north. After that, recover the keycard from the floor of the closet. After that, attempt to go to the south. Following that, make absolutely sure that the chest is unlocked. And then, open the chest within the cellar. And then, put the top hat inside the chest. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the closet. I just think it's great that you've just entered a closet. If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. But there isn't a thing on it. Hm. Oh well There is an unblocked exit to the south. There is a keycard and a hat on the floor. You are carrying nothing. your action:
go south<|im_end|>take top hat from shelf<|im_end|>go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert top hat into chest<|im_end|>
w4-o6-q8
54,091
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go south. And then, make sure that the locker inside the chamber is unlocked with the latchkey. Having unlocked the locker, ensure that the locker within the chamber is open. And then, take the key from the locker. After that, doublecheck that the gate is unlocked. And then, look and see that the gate inside the chamber is opened. And then, go to the east. With that over with, make absolutely sure that the safe in the bar is closed. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the workshop. You arrive in a workshop. A normal kind of place. There is an unguarded exit to the south. There is a stapler on the floor. You are carrying: a latchkey and a desktop computer. your action:
go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>close safe<|im_end|>
w4-o6-q8
54,855
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip east. After that, pick-up the spherical latchkey from the floor of the closet. And then, take a trip west. With that over with, unlock the spherical box in the bathroom. Once you have unlocked the spherical box, ensure that the spherical box within the bathroom is open. And then, take the cuboid latchkey from the spherical box in the bathroom. And then, go to the east. With that done, check that the cuboid safe is unlocked with the cuboid latchkey. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bathroom. You've entered a bathroom. You can make out a locked spherical box, which looks usual, in the corner. You need an unblocked exit? You should try going east. You are carrying: a banana. your action:
go east<|im_end|>take spherical latchkey<|im_end|>go west<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take cuboid latchkey from spherical box<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>
w4-o6-q8
50,301
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to travel west. With that done, take the keyboard from the toolbox. Then, head east. Then, open the safe. And then, pick up the type 1 key from the safe inside the steam room. And then, check that the type 1 box in the steam room is unlocked with the type 1 key. After that, ensure that the type 1 box is open. If you have pulled open the type 1 box, you can insert the keyboard into the type 1 box within the steam room. And once you've done that, you win! Here is your interactions so far: current state: You are now in the steam room. I am obligated to announce that you are now in the steam room. You can see a locked type 1 box, which looks typical, nearby. You can see a closed typical looking safe in the corner. There is a closed hatch leading south. There is an unguarded exit to the west. You are carrying nothing. your action:
go west<|im_end|>take keyboard from toolbox<|im_end|>go east<|im_end|>open safe<|im_end|>take type 1 key from safe<|im_end|>unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>insert keyboard into type 1 box<|im_end|>
w4-o6-q8
54,272
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip west. If you can accomplish that, try to go north. And then, make absolutely sure that the portmanteau is wide open. And then, recover the latchkey from the portmanteau. After getting the latchkey, venture south. After that, assure that the chest inside the launderette is unlocked. After you have unlocked the chest, open the chest. After that, pick up the sponge from the chest in the launderette. And once you've done that, you win! Here is your interactions so far: current state: You are now in the shower. You've just sauntered into a shower. You can barely contain your excitement. You make out a Henderson's limited edition safe. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: a Henderson's limited edition key. your action:
go west<|im_end|>go north<|im_end|>open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>
w4-o6-q8
51,637
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the TextWorld style safe inside the restroom is unlocked with the TextWorld style key. After that, open the TextWorld style safe. After that, recover the keycard from the TextWorld style safe within the restroom. Having got the keycard, make an attempt to take a trip east. Then, unlock the hatch in the cookhouse with the keycard. After that, ensure that the hatch is open. After that, attempt to take a trip north. With that accomplished, close the hatch in the chamber. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the restroom. You arrive in a restroom. You can see a locked TextWorld style safe nearby. There is an exit to the east. Don't worry, it is unblocked. You are carrying: a licorice strip and a TextWorld style key. your action:
unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take keycard from TextWorld style safe<|im_end|>go east<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>close hatch<|im_end|>
w4-o6-q8
53,034
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take a trip north. That done, attempt to take a trip west. And then, take the keycard from the stand within the cellar. If you can get your hands on the keycard, check that the box is unlocked with the keycard. After unlocking the box, ensure that the box inside the cellar is open. After that, take the legume from the box. And then, eat the legume. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the vault. You've entered a vault. You see a gleam over in a corner, where you can see a chest. What a letdown! The chest is empty! There is an unguarded exit to the north. You are carrying nothing. your action:
go north<|im_end|>go west<|im_end|>take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>
w4-o6-q8
50,624
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound round of TextWorld! Here is how to play! First off, pick up the latchkey from the armchair in the workshop. If you have got the latchkey, travel east. After that, unlock the chest with the latchkey. After unlocking the chest, open the chest in the office. After that, retrieve the passkey from the chest inside the office. And then, make an attempt to venture west. And then, unlock the locker in the workshop. After unlocking the locker, look and see that the locker in the workshop is ajar. And once you've done that, you win! Here is your interactions so far: current state: You are now in the workshop. You are in a normal kind of place. That is to say, you're in a workshop. You see a locked locker close by. You see an armchair. The armchair is normal. On the armchair you can see a latchkey. There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded. You are carrying nothing. your action:
take latchkey from armchair<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>
w4-o6-q8
51,707
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take the passkey from the cabinet. With the passkey, insert the passkey into the box inside the shower's lock to unlock it. And then, make absolutely sure that the box inside the shower is wide open. And then, take the keycard from the box. If you have got the keycard, check that the safe inside the shower is unlocked with the keycard. And then, ensure that the safe within the shower is open. And then, pick up the shadfly from the safe. And then, place the shadfly inside the case. That's it! Here is your interactions so far: current state: You are now in the shower. You arrive in a shower. A typical one. You can make out an opened case close by. What a letdown! The case is empty! You see a gleam over in a corner, where you can see a safe. You can see a locked box right there by you. You can make out an opened cabinet. The cabinet contains a passkey. There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded. You are carrying nothing. your action:
take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>insert shadfly into case<|im_end|>
w4-o6-q8
54,754
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, check that the Henderson's limited edition box in the workshop is unlocked with the Henderson's limited edition key. After that, make absolutely sure that the Henderson's limited edition box is opened. After that, retrieve the TextWorld style latchkey from the Henderson's limited edition box inside the workshop. Then, take a trip east. Then, doublecheck that the TextWorld style safe is unlocked. And then, look and see that the TextWorld style safe in the cubicle is ajar. And then, take the Microsoft style passkey from the TextWorld style safe within the cubicle. And then, doublecheck that the Microsoft style chest is unlocked. And once you've done that, you win! Here is your interactions so far: current state: You are now in the workshop. You arrive in a workshop. A typical one. You begin to take stock of what's here. Look over there! a Henderson's limited edition box. There's something strange about this being here, but you can't put your finger on it. You need an unblocked exit? You should try going east. You are carrying: a Henderson's limited edition key. your action:
unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take TextWorld style latchkey from Henderson's limited edition box<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take Microsoft style passkey from TextWorld style safe<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>
w4-o6-q8
52,612
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First off, go west. Then, open the chest. After pulling open the chest, take the cuboid key from the chest. After that, try to venture east. Then, insert the cuboid key into the cuboid locker's lock to unlock it. And then, ensure that the cuboid locker is open. After that, take the worm from the cuboid locker inside the pantry. And then, deposit the worm on the floor of the pantry. Got that? Good! Here is your interactions so far: current state: You are now in the pantry. You arrive in a pantry. A standard kind of place. You can make out a locked cuboid locker. Hey, want to see a display? Look over there, a display. There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying nothing. your action:
go west<|im_end|>open chest<|im_end|>take cuboid key from chest<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take worm from cuboid locker<|im_end|>drop worm<|im_end|>
w4-o6-q8
53,393
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the rectangular safe is unlocked. Then, ensure that the rectangular safe is open. After that, take the key from the rectangular safe in the steam room. Then, make an effort to head east. And then, insert the key into the box's lock to unlock it. Then, open the box inside the bathroom. And then, pick up the broom from the box within the bathroom. Then, rest the broom on the bench in the bathroom. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the steam room. You arrive in a steam room. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. Look over there! a rectangular safe. There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying: a rectangular passkey. your action:
unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take broom from box<|im_end|>put broom on bench<|im_end|>
w4-o6-q8
50,277
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the south. With that done, doublecheck that the safe is unlocked with the keycard. After unlocking the safe, ensure that the safe is open. After that, pick up the key from the safe. Then, make sure that the chest inside the cubicle is unlocked. After unlocking the chest, ensure that the chest in the cubicle is open. Then, retrieve the nest of shrimp from the chest in the cubicle. If you can get your hands on the nest of shrimp, rest the nest of shrimp on the shelf. Alright, thanks! Here is your interactions so far: current state: You are now in the kitchenette. You are in a kitchenette. A typical one. There is an exit to the south. Don't worry, it is unguarded. You are carrying: a keycard. your action:
go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take nest of shrimp from chest<|im_end|>put nest of shrimp on shelf<|im_end|>
w4-o6-q8
54,872
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First thing I need you to do is to insert the keycard into the chest within the restroom's lock to unlock it. Then, doublecheck that the chest is open. After that, take the key from the chest. And then, make absolutely sure that the hatch in the restroom is unlocked. And then, ensure that the hatch inside the restroom is open. After that, go south. With that accomplished, move east. With that done, recover the ladle from the rack within the scullery. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the restroom. You've just shown up in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. You can make out a chest. There is a closed hatch leading south. You need an unguarded exit? You should try going east. You are carrying: a keycard. your action:
unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take ladle from rack<|im_end|>
w4-o6-q8
51,340
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go to the south. After that, make sure that the fudge scented locker is unlocked. Then, ensure that the fudge scented locker is open. After opening the fudge scented locker, pick up the spherical key from the fudge scented locker in the lounge. And then, make it so that the spherical safe is unlocked. After unlocking the spherical safe, make absolutely sure that the spherical safe is ajar. After that, retrieve the keycard from the spherical safe. After that, unlock the hatch. Got that? Good! Here is your interactions so far: current state: You are now in the shower. You are in a shower. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not? You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: a stick of butter and a fudge scented latchkey. your action:
go south<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take spherical key from fudge scented locker<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>unlock hatch with keycard<|im_end|>
w4-o6-q8
50,670
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the rectangular latchkey from the bowl. And then, insert the rectangular latchkey into the rectangular safe in the kitchenette's lock to unlock it. And then, look and see that the rectangular safe is wide open. And then, retrieve the Microsoft latchkey from the rectangular safe in the kitchenette. And then, assure that the Microsoft gateway is unlocked. After that, look and see that the Microsoft gateway within the kitchenette is wide open. Having pulled open the Microsoft gateway, head east. And then, pick-up the worm from the floor of the canteen. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the kitchenette. You're now in the kitchenette. You can see a rectangular safe. There's something strange about this thing being here, but you don't have time to worry about that now. As if things weren't amazing enough already, you can even see a bowl. The bowl is standard. On the bowl you can make out a rectangular latchkey. You can't wait to tell the folks at home about this! There is a closed Microsoft gateway leading east. There is an unblocked exit to the south. You are carrying: a book. your action:
take rectangular latchkey from bowl<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take Microsoft latchkey from rectangular safe<|im_end|>unlock Microsoft gateway with Microsoft latchkey<|im_end|>open Microsoft gateway<|im_end|>go east<|im_end|>take worm<|im_end|>
w4-o6-q8
52,594
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First off, make sure that the TextWorld style locker is unlocked. And then, open the TextWorld style locker within the kitchenette. And then, take the spherical keycard from the TextWorld style locker. With the spherical keycard, unlock the spherical chest. After that, ensure that the spherical chest is open. Then, pick up the latchkey from the spherical chest within the kitchenette. With the latchkey, make an attempt to take a trip east. With that accomplished, unlock the gate with the latchkey. And once you've done that, you win! Here is your interactions so far: current state: You are now in the kitchenette. You are in a kitchenette. An usual kind of place. You can see a spherical chest. You can make out a locked TextWorld style locker. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying: a TextWorld style passkey. your action:
unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take spherical keycard from TextWorld style locker<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go east<|im_end|>unlock gate with latchkey<|im_end|>
w4-o6-q8
52,148
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing session of TextWorld! First stop, go west. After that, look and see that the soap scented locker within the scullery is open. And then, recover the keycard from the soap scented locker. And then, take a trip east. Then, look and see that the door within the shower is unlocked. And then, ensure that the door within the shower is open. After that, head south. With that accomplished, doublecheck that the fridge is shut. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the shower. You've entered a shower. There is a closed door leading south. There is an unguarded exit to the west. You are carrying: a stick of butter. your action:
go west<|im_end|>open soap scented locker<|im_end|>take keycard from soap scented locker<|im_end|>go east<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>close fridge<|im_end|>
w4-o6-q8
51,239
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, head south. Then, recover the passkey from the chest within the dish-pit. And then, make an attempt to go north. With that accomplished, take a trip east. And then, insert the passkey into the box's lock to unlock it. Then, open the box within the closet. And then, take the pair of headphones from the box. And then, place the pair of headphones on the floor of the closet. Got that? Good! Here is your interactions so far: current state: You are now in the basement. You arrive in a basement. An usual one. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. You are carrying: a cabbage. your action:
go south<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>drop pair of headphones<|im_end|>
w4-o6-q8
50,163
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another profound episode of TextWorld! Here is your task for today. First step, make an attempt to go south. Then, make absolutely sure that the cabinet is wide open. Then, pick up the type Y latchkey from the cabinet. With the type Y latchkey, go to the north. And then, unlock the type Y safe. After unlocking the type Y safe, ensure that the type Y safe is open. And then, take the latchkey from the type Y safe. After you have picked up the latchkey, lock the chest within the attic. That's it! Here is your interactions so far: current state: You are now in the attic. You arrive in an attic. A standard kind of place. You can make out a closed chest. You can see a type Y safe. What a great pairing of adjectives and nouns! There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unblocked. You are carrying nothing. your action:
go south<|im_end|>open cabinet<|im_end|>take type Y latchkey from cabinet<|im_end|>go north<|im_end|>unlock type Y safe with type Y latchkey<|im_end|>open type Y safe<|im_end|>take latchkey from type Y safe<|im_end|>lock chest with latchkey<|im_end|>
w4-o6-q8
52,469
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound episode of TextWorld! First thing I need you to do is to make an attempt to move south. That done, assure that the TextWorld portal is wide open. After pulling open the TextWorld portal, attempt to venture south. And then, venture west. And then, recover the TextWorld passkey from the stand. After stealing the TextWorld passkey, go to the east. That done, make absolutely sure that the TextWorld portal is shut. And then, make absolutely sure that the TextWorld portal is locked with the TextWorld passkey. That's it! Here is your interactions so far: current state: You are now in the playroom. You've entered a playroom. There is an exit to the south. Don't worry, it is unguarded. You are carrying nothing. your action:
go south<|im_end|>open TextWorld portal<|im_end|>go south<|im_end|>go west<|im_end|>take TextWorld passkey from stand<|im_end|>go east<|im_end|>close TextWorld portal<|im_end|>lock TextWorld portal with TextWorld passkey<|im_end|>
w4-o6-q8
53,390
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick-up the passkey from the floor of the sauna. If you have picked up the passkey, take a trip south. After that, unlock the hatch in the playroom. Then, make it so that the hatch inside the playroom is ajar. After that, take a trip south. Then, take a trip east. Next, make it so that the spherical locker is opened. And then, recover the lampshade from the spherical locker. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the sauna. Ah, the sauna. This is some kind of sauna, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. There is an exit to the south. Don't worry, it is unguarded. There is a passkey on the floor. You are carrying: a spherical keycard. your action:
take passkey<|im_end|>go south<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>open spherical locker<|im_end|>take lampshade from spherical locker<|im_end|>
w4-o6-q8
54,492
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the fresh laundry scented keycard from the locker. Having taken the fresh laundry scented keycard, unlock the fresh laundry scented safe inside the garage. Then, make it so that the fresh laundry scented safe in the garage is wide open. And then, pick up the key from the fresh laundry scented safe. With the key, assure that the gate is unlocked. If you have unlocked the gate, open the gate. Having opened the gate, make an effort to take a trip east. Once you succeed at that, lift the glove from the floor of the spare room. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the garage. I am stoked to announce that you are now in the garage. The room is well lit. You see a gleam over in a corner, where you can see a fresh laundry scented safe. You can see a locker. The locker contains a fresh laundry scented keycard. There is a closed gate leading east. There is an unguarded exit to the south. You are carrying: a cloak. your action:
take fresh laundry scented keycard from locker<|im_end|>unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take key from fresh laundry scented safe<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take glove<|im_end|>
w4-o6-q8
52,317
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to recover the non-euclidean passkey from the pan within the cookhouse. Then, venture east. With that accomplished, unlock the non-euclidean safe with the non-euclidean passkey. And then, make it so that the non-euclidean safe is ajar. And then, pick up the keycard from the non-euclidean safe. After that, insert the keycard into the locker's lock to unlock it. Then, ensure that the locker is open. After that, recover the fly larva from the locker. Alright, thanks! Here is your interactions so far: current state: You are now in the cookhouse. You find yourself in a cookhouse. A typical one. You begin looking for stuff. You make out a pan. Why don't you take a picture of it, it'll last longer! The pan is typical. On the pan you see a non-euclidean passkey. There is an exit to the east. Don't worry, it is unguarded. You are carrying nothing. your action:
take non-euclidean passkey from pan<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>
w4-o6-q8
53,119
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head west. Then, open the display. After that, retrieve the rectangular key from the display within the closet. After that, go east. And then, insert the rectangular key into the rectangular box inside the office's lock to unlock it. Then, doublecheck that the rectangular box within the office is opened. Then, take the Henderson's keycard from the rectangular box. Then, look and see that the Henderson's chest is locked. Alright, thanks! Here is your interactions so far: current state: You are now in the office. You arrive in an office. A standard kind of place. You can see a closed Henderson's chest right there by you. You can see a locked rectangular box in the corner. There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded. You are carrying nothing. your action:
go west<|im_end|>open display<|im_end|>take rectangular key from display<|im_end|>go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take Henderson's keycard from rectangular box<|im_end|>lock Henderson's chest with Henderson's keycard<|im_end|>
w4-o6-q8
54,041
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the east. Okay, and then, insert the keycard into the locker in the sauna's lock to unlock it. And then, doublecheck that the locker in the sauna is ajar. After pulling open the locker, retrieve the type V key from the locker. After that, check that the type V box is unlocked with the type V key. Then, open the type V box within the sauna. Then, recover the paper towel from the type V box. After taking the paper towel, you can place the paper towel inside the locker. Got that? Good! Here is your interactions so far: current state: You are now in the restroom. You find yourself in a restroom. An usual one. You don't like doors? Why not try going east, that entranceway is unblocked. You are carrying: a keycard. your action:
go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type V key from locker<|im_end|>unlock type V box with type V key<|im_end|>open type V box<|im_end|>take paper towel from type V box<|im_end|>insert paper towel into locker<|im_end|>
w4-o6-q8
52,068
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to take a trip east. Okay, and then, make it so that the Canadian limited edition door is ajar. Then, try to take a trip north. Okay, and then, make an effort to move west. After that, take the Canadian limited edition passkey from the bed. And then, travel east. Then, close the Canadian limited edition door. And then, look and see the Canadian limited edition door is locked. Got that? Good! Here is your interactions so far: current state: You are now in the parlor. You've just shown up in a parlor. You don't like doors? Why not try going east, that entranceway is unblocked. You are carrying: an onion. your action:
go east<|im_end|>open Canadian limited edition door<|im_end|>go north<|im_end|>go west<|im_end|>take Canadian limited edition passkey from bed<|im_end|>go east<|im_end|>close Canadian limited edition door<|im_end|>lock Canadian limited edition door with Canadian limited edition passkey<|im_end|>
w4-o6-q8
51,496
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the cuboid keycard from the portmanteau within the salon. If you can get your hands on the cuboid keycard, check that the cuboid portal is unlocked with the cuboid keycard. After unlocking the cuboid portal, make absolutely sure that the cuboid portal within the salon is wide open. After that, venture west. And then, make it so that the trunk is open. And then, retrieve the latchkey from the trunk in the attic. After taking the latchkey, make an attempt to head east. And then, insert the latchkey into the locker within the salon's lock to unlock it. Alright, thanks! Here is your interactions so far: current state: You are now in the salon. You've just sauntered into a salon. You start to take note of what's in the room. You can make out a locker. If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. The portmanteau contains a cuboid keycard. There is a closed cuboid portal leading west. There is an unguarded exit to the north. There is a gummy bear on the floor. You are carrying nothing. your action:
take cuboid keycard from portmanteau<|im_end|>unlock cuboid portal with cuboid keycard<|im_end|>open cuboid portal<|im_end|>go west<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>
w4-o6-q8
50,272
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the latchkey from the coffer. And then, make an effort to take a trip west. Then, doublecheck that the box is unlocked. Then, ensure that the box within the cellar is open. And then, pick up the formless latchkey from the box. With the formless latchkey, try to move east. Once you succeed at that, check that the formless gate within the spare room is unlocked with the formless latchkey. Then, ensure that the formless gate is open. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the spare room. You've entered a spare room. You make out an opened coffer here. The coffer contains a latchkey. There is a closed formless gate leading south. There is an unguarded exit to the west. You are carrying nothing. your action:
take latchkey from coffer<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>go east<|im_end|>unlock formless gate with formless latchkey<|im_end|>open formless gate<|im_end|>
w4-o6-q8
52,241
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the suitcase in the chamber is open. After that, retrieve the keycard from the suitcase inside the chamber. And then, unlock the chest. Then, look and see that the chest is wide open. After pulling open the chest, pick up the nest of insects from the chest in the chamber. After you have taken the nest of insects, head east. After that, ensure that the bureau within the cubicle is open. After that, you can place the nest of insects inside the bureau. That's it! Here is your interactions so far: current state: You are now in the chamber. You're now in the chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure. You make out a chest. You smell a great smell, and follow it to a suitcase. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying nothing. your action:
open suitcase<|im_end|>take keycard from suitcase<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take nest of insects from chest<|im_end|>go east<|im_end|>open bureau<|im_end|>insert nest of insects into bureau<|im_end|>
w4-o6-q8
50,558
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to go to the south. And then, ensure that the Canadian style locker in the laundry place is open. After that, take the keycard from the Canadian style locker. Then, move north. That done, unlock the gateway. And then, make absolutely sure that the gateway within the garage is open. After that, go to the east. Next, close the gateway in the office. And once you've done that, you win! Here is your interactions so far: current state: You are now in the garage. Well, here we are in the garage. You see an opened trunk in the room. The trunk is empty, what a horrible day! There is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying nothing. your action:
go south<|im_end|>open Canadian style locker<|im_end|>take keycard from Canadian style locker<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>
w4-o6-q8
52,125
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move east. Then, venture east. And then, pick-up the spherical latchkey from the floor of the dish-pit. If you can get your hands on the spherical latchkey, make absolutely sure that the spherical chest within the dish-pit is unlocked. After that, look and see that the spherical chest inside the dish-pit is ajar. Then, retrieve the latchkey from the spherical chest. After that, make an attempt to venture west. And then, unlock the chest. Got that? Good! Here is your interactions so far: current state: You are now in the cookery. Look around you. Take it all in. It's not every day someone gets to be in a cookery. There is an exit to the east. Don't worry, it is unblocked. You are carrying nothing. your action:
go east<|im_end|>go east<|im_end|>take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>
w4-o6-q8
54,509
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to travel north. With that over with, attempt to head east. After that, take the Microsoft limited edition latchkey from the desk inside the office. And then, doublecheck that the Microsoft limited edition box is unlocked. And then, assure that the Microsoft limited edition box in the office is open. After that, pick up the key from the Microsoft limited edition box. And then, unlock the locker. And then, open the locker within the office. Got that? Good! Here is your interactions so far: current state: You are now in the canteen. You arrive in a canteen. An usual kind of place. Let's see what's in here. There is an unblocked exit to the north. There is a bowl on the floor. You are carrying nothing. your action:
go north<|im_end|>go east<|im_end|>take Microsoft limited edition latchkey from desk<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>take key from Microsoft limited edition box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>
w4-o6-q8
54,553
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could unlock the cuboid safe in the lounge. After that, ensure that the cuboid safe inside the lounge is open. And then, retrieve the key from the cuboid safe within the lounge. And then, unlock the chest within the lounge. And then, ensure that the chest is open. And then, pick up the passkey from the chest inside the lounge. And then, move east. And then, doublecheck that the box is unlocked. And once you've done that, you win! Here is your interactions so far: current state: You are now in the lounge. You arrive in a lounge. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking." You can make out a chest. You can see a cuboid safe. There is an unblocked exit to the east. You are carrying: a cuboid key. your action:
unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>
w4-o6-q8
54,647