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Ancient Gear Golem
Effect Monster
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.
3000
3000
8
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Golem - Ultimate Pound
Effect Monster
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
3000
3000
8
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Howitzer
Fusion Monster
2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.
1000
1800
8
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Hunting Hound
Effect Monster
If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
1000
1000
3
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Hydra
Effect Monster
At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step.
2700
1700
7
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Knight
Gemini Monster
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
1800
500
4
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Megaton Golem
Fusion Monster
3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.
3300
3300
9
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Reactor Dragon
Effect Monster
If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.
3000
3000
9
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Reborn
Trap Card
Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".
null
null
null
Continuous
null
null
Ancient Gear
null
null
Ancient Gear Soldier
Effect Monster
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
1300
1300
4
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Tank
Spell Card
Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard: Inflict 600 damage to your opponent.
null
null
null
Equip
null
null
Ancient Gear
null
null
Ancient Gear Token
Token
This card can be used as an "Ancient Gear Token". *If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
0
0
1
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Workshop
Spell Card
Target 1 "Ancient Gear" monster in your Graveyard; add that target to your hand.
null
null
null
Normal
null
null
Ancient Gear
null
null
Ancient Gear Wyvern
Effect Monster
If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.
1700
1200
4
Machine
EARTH
null
Ancient Gear
null
null
Ancient Jar
Normal Monster
A very fragile jar that contains something ancient and dangerous.
400
200
1
Rock
EARTH
null
null
null
null
Ancient Lamp
Effect Monster
During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
900
1400
3
Spellcaster
WIND
null
null
null
null
Ancient Leaf
Spell Card
If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.
null
null
null
Normal
null
null
null
null
null
Ancient Lizard Warrior
Normal Monster
Before the dawn of man, this lizard warrior ruled supreme.
1400
1100
4
Reptile
EARTH
null
null
null
null
Ancient One of the Deep Forest
Normal Monster
This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder.
1800
1900
6
Beast
EARTH
null
null
null
null
Ancient Pixie Dragon
Synchro Monster
1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.
2100
3000
7
Dragon
DARK
null
null
null
null
Ancient Ruler Rises
Skill Card
Apply the following Skills: ● Once per turn, you can send 1 Level 2 Zombie monster from your Deck to the GY and place 1 of your "The First Sarcophagus", "The Second Sarcophagus", or "The Third Sarcophagus" from your Deck, GY, or that is banished, face-up in your Spell & Trap Zone. (This is treated as being placed by the effect of "The First Sarcophagus".) ● Each "Spirit of the Pharaoh" you control gains ATK equal to the total number of "Pharaoh's Servant" and "Pharaonic Protector" on your field and in your GY x 900.
null
null
null
Abidos the Th
null
null
null
null
null
Ancient Rules
Spell Card
Special Summon 1 Level 5 or higher Normal Monster from your hand.
null
null
null
Normal
null
null
null
null
null
Ancient Sacred Wyvern
Synchro Monster
1 LIGHT Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, this card gains ATK equal to the difference. While your LP is lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.
2100
2000
7
Fairy
LIGHT
null
null
null
null
Ancient Sorcerer
Normal Monster
Armed with an array of magic wands, this creature is capable of multiple attacks.
1000
1300
4
Spellcaster
DARK
null
null
null
null
Ancient Telescope
Spell Card
See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.
null
null
null
Normal
null
null
null
null
null
Ancient Tool
Normal Monster
A destructive machine discovered in the Ruins of the Ancients.
1700
1400
5
Machine
DARK
null
null
null
null
Ancient Tree of Enlightenment
Normal Monster
This ancient arbor uses its extensive knowledge to avoid the damage of enemy attacks.
600
1500
3
Plant
EARTH
null
null
null
null
Ancient Warriors - Ambitious Cao De
Effect Monster
While you control another "Ancient Warriors" monster, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Ancient Warriors - Ambitious Cao De" once per turn. ● If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand. ● When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.
3000
2500
8
Beast-Warrior
FIRE
null
Ancient Warriors
null
null
Ancient Warriors - Deceptive Jia Wen
Effect Monster
You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters on the field, until the end of this turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "Ancient Warriors" card in your GY, except "Ancient Warriors - Deceptive Jia Wen"; add it to your hand. You can only use each effect of "Ancient Warriors - Deceptive Jia Wen" once per turn.
1100
1800
4
Beast-Warrior
FIRE
null
Ancient Warriors
null
null
Ancient Warriors - Eccentric Lu Jing
Effect Monster
You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap with a different name from your GY to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ancient Warriors - Eccentric Lu Jing" once per turn.
700
2000
4
Beast-Warrior
WATER
null
Ancient Warriors
null
null
Ancient Warriors - Fearsome Zhang Yuan
Effect Monster
All other "Ancient Warriors" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn. ● At the start of the Damage Step, when your "Ancient Warriors" monster battles an opponent's face-up monster: You can Special Summon this card from your hand, and if you do, that opponent's monster loses 1000 ATK. ● If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it.
2300
2000
6
Beast-Warrior
FIRE
null
Ancient Warriors
null
null
Ancient Warriors - Graceful Zhou Gong
Effect Monster
You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.
1600
1600
4
Beast-Warrior
WATER
null
Ancient Warriors
null
null
Ancient Warriors - Ingenious Zhuge Kong
Effect Monster
If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.
1000
2000
4
Beast-Warrior
WIND
null
Ancient Warriors
null
null
Ancient Warriors - Loyal Guan Yun
Effect Monster
If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other "Ancient Warriors" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn.
2500
1800
7
Beast-Warrior
WIND
null
Ancient Warriors
null
null
Ancient Warriors - Masterful Sun Mou
Effect Monster
While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn. ● You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou". ● If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.
1800
1500
4
Beast-Warrior
WATER
null
Ancient Warriors
null
null
Ancient Warriors - Rebellious Lu Feng
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent.
2800
2200
8
Beast-Warrior
DARK
null
Ancient Warriors
null
null
Ancient Warriors - Savage Don Ying
Effect Monster
While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card.
2200
1800
6
Beast-Warrior
DARK
null
Ancient Warriors
null
null
Ancient Warriors - Valiant Zhang De
Effect Monster
Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn. ● If you control 2 or more "Ancient Warriors" monsters: You can Special Summon this card from your hand. ● If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn.
2700
900
7
Beast-Warrior
WIND
null
Ancient Warriors
null
null
Ancient Warriors - Virtuous Liu Xuan
Effect Monster
While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn. ● If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". ● When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.
1400
1200
4
Beast-Warrior
WIND
null
Ancient Warriors
null
null
Ancient Warriors Oath - Double Dragon Lords
Link Monster
2 Beast-Warrior monsters, including a WIND "Ancient Warriors" monster All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.
1100
null
null
Beast-Warrior
WIND
null
Ancient Warriors
2
['Bottom-Left', 'Bottom-Right']
Ancient Warriors Saga - Borrowing of Arrows
Spell Card
You can target 1 face-up monster your opponent controls and 1 "Ancient Warriors" monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control "Ancient Warriors" monsters with 2 or more different Attributes: You can place 1 "Ancient Warriors" Continuous Spell/Trap from your hand or Deck face-up on your field, except "Ancient Warriors Saga - Borrowing of Arrows". You can only use each effect of "Ancient Warriors Saga - Borrowing of Arrows" once per turn.
null
null
null
Continuous
null
null
Ancient Warriors
null
null
Ancient Warriors Saga - Chivalrous Path
Trap Card
If an "Ancient Warriors" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of "Ancient Warriors Saga - Chivalrous Path" once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ancient Warriors Token" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an "Ancient Warriors" monster(s) on the field: You can banish this card from your GY; negate the activation.
null
null
null
Continuous
null
null
Ancient Warriors
null
null
Ancient Warriors Saga - Deception and Betrayal
Spell Card
During your Main Phase: You can Special Summon 1 "Ancient Warriors" monster from your hand, and if you do, take damage equal to its Level x 100. You can send this face-up card from the Spell & Trap Zone to the GY, then target 1 "Ancient Warriors" monster on the field; change it to any Attribute, then, if you targeted an opponent's monster, you can take control of it. You can only use each effect of "Ancient Warriors Saga - Deception and Betrayal" once per turn.
null
null
null
Continuous
null
null
Ancient Warriors
null
null
Ancient Warriors Saga - Defense of Changban
Trap Card
If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn. ● At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn. ● When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck.
null
null
null
Continuous
null
null
Ancient Warriors
null
null
Ancient Warriors Saga - East-by-South Winds
Spell Card
You must send this card to the GY during your 2nd Standby Phase after activation. Once per turn, during your Main Phase: Toss a coin and if the result is heads, send this card to the GY. If this card is sent from the Spell & Trap Zone to the GY: You can activate this effect; this turn, your opponent cannot activate cards or effects in response to the activation of your "Ancient Warriors" cards and effects, also until the end of the turn, all "Ancient Warriors" Effect Monsters you currently control gain this effect. ● When this card declares an attack: You can destroy 1 card your opponent controls.
null
null
null
Continuous
null
null
Ancient Warriors
null
null
Ancient Warriors Saga - Sun-Liu Alliance
Spell Card
If you control "Ancient Warriors" monsters with 2 or more different Attributes: You can declare 1 Attribute; your opponent cannot activate the effects of monsters they currently control with that Attribute, until the end of this turn (even if this card leaves the field). If your opponent Special Summons a monster(s), or you activate an "Ancient Warriors" monster's effect (except during the Damage Step): You can make all "Ancient Warriors" monsters you control gain 300 ATK for each "Ancient Warriors" monster you control until the end of this turn (even if this card leaves the field). You can only use each effect of "Ancient Warriors Saga - Sun-Liu Alliance" once per turn.
null
null
null
Continuous
null
null
Ancient Warriors
null
null
Ancient Warriors Saga - Three Visits
Spell Card
During your Main Phase, if you Normal or Special Summon an "Ancient Warriors" monster(s): You can target 1 of those monsters; add 1 "Ancient Warriors" monster with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon 1 "Ancient Warriors" monster from your hand. You can only use each effect of "Ancient Warriors Saga - Three Visits" once per turn. Send this card to the GY during your 2nd Standby Phase after activation.
null
null
null
Continuous
null
null
Ancient Warriors
null
null
And the Band Played On
Trap Card
Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control.
null
null
null
Continuous
null
null
null
null
null
Andro Sphinx
Effect Monster
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster.
3000
2500
10
Beast
LIGHT
null
Sphinx
null
null
Anesthrokket Dragon
Effect Monster
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Anesthrokket Dragon". You can only use each effect of "Anesthrokket Dragon" once per turn.
0
2200
1
Dragon
DARK
null
Rokket
null
null
Angel O1
Effect Monster
You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster from your hand. You can only Special Summon "Angel O1" once per turn this way. While you control this Special Summoned card, you can Tribute Summon 1 Level 7 or higher monster in Attack Position during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
200
300
1
Fairy
LIGHT
null
null
null
null
Angel O7
Effect Monster
When this card is Tribute Summoned, it gains the following effect: ● The effects of Effect Monsters cannot be activated.
2500
1500
7
Fairy
LIGHT
null
Fairy
null
null
Angel Statue - Azurune
Trap Card
Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.
null
null
null
Continuous
null
null
Trap Monster
null
null
Angel Trumpeter
Normal Tuner Monster
This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.
1900
1600
4
Plant
EARTH
null
Fairy
null
null
Angel of Blue Tears
Spell Card
Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn.
null
null
null
Normal
null
null
null
null
null
Angel of Zera
Synchro Monster
1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.
2800
2300
8
Fairy
LIGHT
null
Fairy
null
null
Angelica's Angelic Ring
Spell Card
Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.
null
null
null
Equip
null
null
null
null
null
Angelica, Princess of Noble Arms
Synchro Monster
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.
1200
2400
5
Warrior
FIRE
null
Noble Arms
null
null
Angello Vaalmonica
Pendulum Effect Monster
[ Pendulum Effect ] Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster. [ Monster Effect ] [ Pendulum Effect ] Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster. [ Monster Effect ] If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.
1200
2100
4
Fairy
DARK
3
Vaalmonica
null
null
Angmarl the Fiendish Monarch
Effect Monster
When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard
add 1 card with the same name as the banished Spell Card from your Deck to your hand.
2400
1,000
6
Fiend
DARK
null
Monarch
null
Angraecum Umbrella
Tuner Monster
When this card is Normal Summoned: You can discard 1 card, then target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
500
1500
3
Spellcaster
WATER
null
null
null
null
Animadorned Archosaur
Effect Monster
If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.
0
0
1
Dinosaur
LIGHT
null
null
null
null
Ankuriboh
Effect Monster
When an opponent's monster declares an attack: You can discard this card, then target 1 monster in either GY, except this card; Special Summon it to your field, but send it to the GY during the End Phase. If this card is destroyed by battle or card effect and sent to the GY: You can add 1 "Monster Reborn" from your Deck or GY to your hand during the End Phase of this turn. You can only use each effect of "Ankuriboh" once per turn.
300
200
1
Fiend
DARK
null
Kuriboh
null
null
Annihilator Archfiend
Effect Monster
You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn.
2000
3000
9
Fiend
DARK
null
Archfiend
null
null
Anotherverse Dragon
Normal Monster
''This secretive dragon has conquered many dimensions, but can only be seen by the champion of time.''
2500
2000
8
Dragon
LIGHT
null
null
null
null
Anotherverse Gluttonia
Normal Monster
''A massive, malevolent monstrosity, devourer of diverse dimensions, who molds multiple domains where only the mightiest dare dwell.''
2500
2000
8
Fiend
DARK
null
null
null
null
Ansatsu
Normal Monster
A silent and deadly warrior specializing in assassinations.
1700
1200
5
Warrior
EARTH
null
null
null
null
Ante
Spell Card
Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.)
null
null
null
Normal
null
null
null
null
null
Anteatereatingant
Effect Monster
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards you control to the Graveyard. You can destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card cannot attack during this turn.
2000
500
5
Insect
EARTH
null
null
null
null
Anthrosaurus
Normal Monster
Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!)
1000
850
3
Dinosaur
EARTH
null
null
null
null
Anti Raigeki
Trap Card
When your opponent activates "Raigeki": Negate its effect, and if you do, destroy all monsters your opponent controls.
null
null
null
Normal
null
null
Anti
null
null
Anti-Aircraft Flower
Effect Monster
By Tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points.
0
1600
3
Plant
EARTH
null
Anti
null
null
Anti-Fusion Device
Trap Card
Destroy 1 face-up Fusion Monster on the field.
null
null
null
Normal
null
null
Anti
null
null
Anti-Magic Arrows
Spell Card
At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.
null
null
null
Quick-Play
null
null
Anti
null
null
Anti-Magic Prism
Trap Card
Activate only when your opponent activates a Quick-Play Spell Card. Select 1 card on the field and destroy it.
null
null
null
Normal
null
null
Anti
null
null
Anti-Spell
Trap Card
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
null
null
null
Counter
null
null
Anti
null
null
Anti-Spell Fragrance
Trap Card
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
null
null
null
Continuous
null
null
Anti
null
null
Antialian
Effect Monster
Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card.
1900
600
4
Cyberse
EARTH
null
Anti
null
null
Antihuman Intelligence ME-PSY-YA
Pendulum Effect Monster
[ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.
2500
3000
8
Cyberse
LIGHT
0
null
null
null
Ape Fighter
Effect Monster
If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.
1900
1200
4
Beast
DARK
null
null
null
null
Ape Magician
Effect Monster
Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn.
800
1200
3
Beast
DARK
null
null
null
null
Apex Predation
Trap Card
If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 "Apex Predation" per turn.
null
null
null
Normal
null
null
null
null
null
Apocatequil
Effect Monster
While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
1800
1200
4
Thunder
LIGHT
null
null
null
null
Apollousa, Bow of the Goddess
Link Monster
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
0
null
null
Fairy
WIND
null
null
4
['Bottom-Left', 'Bottom', 'Bottom-Right', 'Top']
Apophis the Swamp Deity
Trap Card
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.
null
null
null
Continuous
null
null
Trap Monster
null
null
Apoqliphort Skybase
Effect Monster
Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase.
2900
2500
9
Machine
EARTH
null
Apoqliphort
null
null
Apoqliphort Towers
Effect Monster
Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice).
3000
2600
10
Machine
EARTH
null
Apoqliphort
null
null
Apparition
Trap Card
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
null
null
null
Normal
null
null
Vision HERO
null
null
Apple Magician Girl
Effect Monster
Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand.
1200
800
3
Spellcaster
FIRE
null
Magician Girl
null
null
Apple of Enlightenment
Trap Card
Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1.
null
null
null
Normal
null
null
Valkyrie
null
null
Appliancer Breakerbuncle
Effect Monster
During damage calculation, if an "Appliancer" monster you control battles an opponent's monster (Quick Effect): You can discard this card; for that battle, that monster you control cannot be destroyed, also you take no battle damage. If an "Appliancer" monster(s) you control would be destroyed by a card effect, you can banish this card from your field or GY instead.
0
0
1
Machine
WATER
null
Appliancer
null
null
Appliancer Celtopus
Link Monster
2 "Appliancer" monsters This linked card cannot be targeted by your opponent's card effects, or their monsters' attacks. During damage calculation, if an "Appliancer" Link Monster you control co-linked to this card battles an opponent's monster: Your battling monster gains ATK equal to the number of monsters co-linked to this card x 1000, during that damage calculation only. Once per turn, if an "Appliancer" Link Monster(s) you control that is not co-linked to this card is destroyed by battle or card effect: You can draw 1 card.
0
null
null
Machine
DARK
null
Appliancer
2
['Bottom-Left', 'Bottom']
Appliancer Conversion
Spell Card
Banish as many "Appliancer" Link Monsters from your Main Monster Zone as possible, then you can Special Summon your banished "Appliancer" Link Monsters up to the number banished by this effect. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 other "Appliancer" Spell/Trap from your GY; add this card to your hand. You can only use each effect of "Appliancer Conversion" once per turn.
null
null
null
Quick-Play
null
null
Appliancer
null
null
Appliancer Copybokkle
Effect Monster
You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes that monster's name until the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn.
0
0
1
Machine
DARK
null
Appliancer
null
null
Appliancer Dryer Drake
Link Monster
1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. This linked card gains 1000 ATK. Once per turn, during your Battle Phase, if this card is co-linked (except during the Damage Step): You can switch the locations of 2 "Appliancer" monsters in your Main Monster Zones, including this card, and if you do, the other monster can make a second attack during each Battle Phase this turn. Once per turn, when this card that is not co-linked is targeted for an attack: You can negate that attack.
0
null
null
Machine
FIRE
null
Appliancer
1
['Top-Right']
Appliancer Electrilyrical World
Spell Card
When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. You can only activate 1 "Appliancer Electrilyrical World" per turn.
null
null
null
Field
null
null
Appliancer
null
null
Appliancer Kappa Scale
Link Monster
1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. You can Tribute this co-linked card; Special Summon 1 "Appliancer" Link Monster from your GY, except "Appliancer Kappa Scale". You can Tribute this card that is not co-linked; Special Summon 1 Level 4 or lower "Appliancer" monster from your GY. You can only use each effect of "Appliancer Kappa Scale" once per turn.
0
null
null
Machine
WATER
null
Appliancer
1
['Top']
Appliancer Laundry Dragon
Link Monster
1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. Neither player takes any battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battles an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this monster that is not co-linked battles an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
1500
null
null
Machine
WATER
null
Appliancer
1
['Top']
Appliancer Propelion
Link Monster
1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. This card can attack directly. Once per turn, during damage calculation, if your monster battles an opponent's monster, while this card is co-linked (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only. Once per turn, during damage calculation, if this monster that is not co-linked battles an opponent's monster (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.
1200
null
null
Machine
WIND
null
Appliancer
1
['Top']
Appliancer Reuse
Spell Card
Target 1 "Appliancer" monster in your GY; Special Summon it, but place it on the bottom of the Deck when it leaves the field.
null
null
null
Normal
null
null
Appliancer
null
null