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Amazement Attendant Comica
Effect Monster
When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.
1400
1800
4
Machine
LIGHT
null
Amazement
null
null
Amazement Family Faces
Trap Card
Target 1 monster your opponent controls equipped with your "Attraction" Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an "Amazement" monster. You can only activate 1 "Amazement Family Faces" per turn.
null
null
null
Normal
null
null
Amazement
null
null
Amazement Precious Park
Spell Card
During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can only use each effect of "Amazement Precious Park" once per turn.
null
null
null
Field
null
null
Amazement
null
null
Amazement Special Show
Spell Card
When your opponent activates a card or effect that targets an "Amazement" monster(s) you control: Target 1 of those "Amazement" monsters you control; return it to the hand, then, you can Special Summon 1 "Amazement" monster from your hand.
null
null
null
Quick-Play
null
null
Amazement
null
null
Amazing Pendulum
Spell Card
If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn.
null
null
null
Normal
null
null
Magician
null
null
Amazing Time Ticket
Spell Card
Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.
null
null
null
Quick-Play
null
null
Amazement
null
null
Amazon of the Seas
Normal Monster
A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis.
1300
1400
4
Fish
WATER
null
null
null
null
Amazoness Archer
Effect Monster
You can Tribute 2 monsters
inflict 1200 damage to your opponent.
1400
1,000
4
Warrior
EARTH
null
Amazoness
null
Amazoness Archers
Trap Card
When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip Effects are not activated), they lose 500 ATK, also they must attack this turn, if able.
null
null
null
Normal
null
null
Amazoness
null
null
Amazoness Augusta
Fusion Monster
1 "Amazoness" Fusion Monster + 1 "Amazoness" monster Your opponent cannot target other "Amazoness" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects. If this card was Fusion Summoned using "Amazoness Empress" or "Amazoness Queen" as material, it can make a second attack during each Battle Phase. If this card is Fusion Summoned: You can Special Summon 1 "Amazoness" monster from your Deck. You can only use this effect of "Amazoness Augusta" once per turn.
3200
2800
10
Warrior
EARTH
null
Amazoness
null
null
Amazoness Baby Tiger
Effect Monster
This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY.
500
500
2
Beast
EARTH
null
Amazoness
null
null
Amazoness Blowpiper
Effect Monster
Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.
800
1500
3
Warrior
EARTH
null
Amazoness
null
null
Amazoness Call
Spell Card
Take 1 "Amazoness" card from your Deck, except "Amazoness Call", and either add it to your hand or send it to the GY. During your Main Phase: You can banish this card from your GY, then target 1 "Amazoness" monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only activate 1 "Amazoness Call" per turn.
null
null
null
Quick-Play
null
null
Amazoness
null
null
Amazoness Chain Master
Effect Monster
When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand.
1500
1300
4
Warrior
EARTH
null
Amazoness
null
null
Amazoness Empress
Fusion Monster
"Amazoness Queen" + 1 "Amazoness" monster Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY.
2800
2400
8
Warrior
EARTH
null
Amazoness
null
null
Amazoness Fighter
Effect Monster
You take no battle damage from attacks involving this card.
1500
1300
4
Warrior
EARTH
null
Amazoness
null
null
Amazoness Fighting Spirit
Spell Card
If an "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
null
null
null
Continuous
null
null
Amazoness
null
null
Amazoness Golden Whip Master
Pendulum Effect Monster
[ Pendulum Effect ] "Amazoness" monsters you control gain ATK equal to their own Level x 100. When an attack is declared involving your "Amazoness" monster: You can target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Amazoness Golden Whip Master" once per turn. [ Monster Effect ] If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If an "Amazoness" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Amazoness Golden Whip Master" once per turn.
2000
1200
5
Warrior
EARTH
1
Amazoness
null
null
Amazoness Hall
Trap Card
When this card is activated: You can take 1 "Amazoness" monster from your GY or your face-up Extra Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. If a monster(s) is Special Summoned to your opponent's field while you control an "Amazoness" Monster Card (except during the Damage Step): You can target 1 of those opponent's monsters; gain LP equal to its ATK. You can only use this effect of "Amazoness Hall" once per turn.
null
null
null
Continuous
null
null
Amazoness
null
null
Amazoness Heirloom
Spell Card
Equip only to an "Amazoness" monster. Once per turn, that monster cannot be destroyed by battle. After damage calculation, if the equipped monster attacks a monster: Destroy the attacked monster.
null
null
null
Equip
null
null
Amazoness
null
null
Amazoness Hot Spring
Trap Card
When this card is activated: You can take 1 "Amazoness" monster from your Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. When you take battle damage while you control an "Amazoness" Monster Card: You can gain LP equal to the damage you took. You can only use this effect of "Amazoness Hot Spring" once per turn.
null
null
null
Continuous
null
null
Amazoness
null
null
Amazoness Onslaught
Trap Card
Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it.
null
null
null
Continuous
null
null
Amazoness
null
null
Amazoness Paladin
Effect Monster
This card gains 100 ATK for each "Amazoness" monster you control.
1700
300
4
Warrior
EARTH
null
Amazoness
null
null
Amazoness Pet Liger
Fusion Monster
"Amazoness Tiger" + 1 "Amazoness" monster Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one.
2500
2400
7
Beast
EARTH
null
Amazoness
null
null
Amazoness Pet Liger King
Fusion Monster
1 Level 5 or higher "Amazoness" monster + 1 "Amazoness" monster Your opponent's monsters cannot attack any monsters, except this one. You can target 1 "Amazoness" card you control and 1 "Amazoness" Warrior monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. This card cannot attack the turn this effect is activated. You can only use this effect of "Amazoness Pet Liger King" once per turn.
2900
2800
9
Beast
EARTH
null
Amazoness
null
null
Amazoness Princess
Effect Monster
This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess".
1200
900
3
Warrior
EARTH
null
Amazoness
null
null
Amazoness Queen
Effect Monster
"Amazoness" monsters you control cannot be destroyed by battle.
2400
1800
6
Warrior
EARTH
null
Amazoness
null
null
Amazoness Sage
Effect Monster
At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target.
1400
700
4
Warrior
EARTH
null
Amazoness
null
null
Amazoness Scouts
Effect Monster
During either player's turn: You can Tribute this card; this turn, face-up "Amazoness" monsters you currently control cannot be targeted by monster effects, and cannot be destroyed by card effects.
500
1100
2
Warrior
EARTH
null
Amazoness
null
null
Amazoness Secret Arts
Spell Card
Fusion Summon 1 "Amazoness" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your Main Phase: You can banish this card from your GY; once, if you Fusion Summon an "Amazoness" Fusion Monster this turn, you can also send 1 "Amazoness" monster from your Extra Deck to the GY as material. You can only use 1 "Amazoness Secret Arts" effect per turn, and only once that turn.
null
null
null
Quick-Play
null
null
Amazoness
null
null
Amazoness Shamanism
Trap Card
Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness" monsters from your Graveyard in face-up Defense Position, up to the number of monsters destroyed by this effect.
null
null
null
Normal
null
null
Amazoness
null
null
Amazoness Silver Sword Master
Pendulum Effect Monster
[ Pendulum Effect ] "Amazoness" monsters you control gain ATK equal to their own Level x 100. When an attack is declared involving your "Amazoness" monster: You can target 1 "Amazoness" Spell/Trap in your GY; add it to your hand. You can only use this effect of "Amazoness Silver Sword Master" once per turn. [ Monster Effect ] If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If an "Amazoness" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Amazoness Silver Sword Master" once per turn.
1200
2000
3
Warrior
EARTH
7
Amazoness
null
null
Amazoness Spellcaster
Spell Card
Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.
null
null
null
Normal
null
null
Amazoness
null
null
Amazoness Spiritualist
Effect Monster
If this card is in your hand or GY: You can target 1 "Amazoness" card you control, except "Amazoness Spiritualist"; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Amazoness" monsters. If this card is Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. You can only use each effect of "Amazoness Spiritualist" once per turn.
800
1800
2
Warrior
EARTH
null
Amazoness
null
null
Amazoness Spy
Effect Monster
You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
800
1200
3
Warrior
EARTH
null
Amazoness
null
null
Amazoness Swords Woman
Effect Monster
Your opponent takes any battle damage you would have taken from battles involving this card instead.
1500
1600
4
Warrior
EARTH
null
Amazoness
null
null
Amazoness Tiger
Effect Monster
You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack any face-up "Amazoness" monsters, except this one.
1100
1500
4
Beast
EARTH
null
Amazoness
null
null
Amazoness Trainee
Effect Monster
Monsters destroyed by battle with this card are returned to the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK.
1500
1300
4
Warrior
EARTH
null
Amazoness
null
null
Amazoness Village
Spell Card
All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the GY.
null
null
null
Field
null
null
Amazoness
null
null
Amazoness War Chief
Effect Monster
If you control no monsters, or only "Amazoness" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set 1 "Amazoness" Spell/Trap or 1 "Polymerization" directly from your Deck, also you can only attack with "Amazoness" monsters for the rest of this turn. You can only use each effect of "Amazoness War Chief" once per turn.
1900
0
5
Warrior
EARTH
null
Amazoness
null
null
Amazoness Willpower
Trap Card
Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
null
null
null
Continuous
null
null
Amazoness
null
null
Ambitious Gofer
Effect Monster
Once per turn: You can target up to 2 monsters your opponent controls; your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy those monsters.
2400
100
6
Fiend
DARK
null
null
null
null
Ambulance Rescueroid
Fusion Monster
"Rescueroid" + "Ambulanceroid" This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
2300
1800
6
Machine
FIRE
null
Roid
null
null
Ambulanceroid
Effect Monster
When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
300
1200
3
Machine
EARTH
null
Roid
null
null
Ambush Fangs
Trap Card
Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.
null
null
null
Normal
null
null
Venom
null
null
Ameba
Effect Monster
When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
300
350
1
Aqua
WATER
null
null
null
null
Amores of Prophecy
Effect Monster
Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand.
600
2000
3
Spellcaster
EARTH
null
Spellbook
null
null
Amorphactor Pain, the Imagination Dracoverlord
Ritual Effect Monster
You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned: Your opponent skips their next Main Phase 1. Negate the effects of face-up Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the Graveyard: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord".
2950
2500
8
Dragon
EARTH
null
Dracoverlord
null
null
Amorphage Envy
Pendulum Effect Monster
[ Pendulum Effect ] While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [ Monster Effect ] If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
0
2050
4
Dragon
EARTH
5
Amorphage
null
null
Amorphage Gluttony
Pendulum Effect Monster
[ Pendulum Effect ] While you control an "Amorphage" monster, monsters cannot activate their effects, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [ Monster Effect ] If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
0
1850
2
Dragon
EARTH
5
Amorphage
null
null
Amorphage Goliath
Pendulum Effect Monster
[ Pendulum Effect ] While you control an "Amorphage" monster, any card sent to the GY is banished instead, except "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [ Monster Effect ] Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.
2750
0
8
Dragon
EARTH
5
Amorphage
null
null
Amorphage Greed
Pendulum Effect Monster
[ Pendulum Effect ] While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [ Monster Effect ] If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
0
1950
4
Dragon
EARTH
3
Amorphage
null
null
Amorphage Infection
Spell Card
All "Amorphage" monsters on the field gain 100 ATK and DEF for each "Amorphage" card on the field. If a monster(s) in your hand or you control is Tributed, or destroyed by battle or card effect: You can add 1 "Amorphage" card from your Deck to your hand. You can only use this effect of "Amorphage Infection" once per turn.
null
null
null
Continuous
null
null
Amorphage
null
null
Amorphage Lechery
Pendulum Effect Monster
[ Pendulum Effect ] While you control an "Amorphage" monster, neither player can activate Spell Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [ Monster Effect ] If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
1350
0
2
Dragon
EARTH
5
Amorphage
null
null
Amorphage Lysis
Trap Card
All monsters on the field, except "Amorphage" monsters, lose 100 ATK and DEF for each "Amorphage" card on the field. If a card(s) in your Pendulum Zone is destroyed (except during the Damage Step): You can place 1 "Amorphage" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of "Amorphage Lysis" once per turn.
null
null
null
Continuous
null
null
Amorphage
null
null
Amorphage Pride
Pendulum Effect Monster
[ Pendulum Effect ] While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [ Monster Effect ] If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
1750
0
4
Dragon
EARTH
3
Amorphage
null
null
Amorphage Sloth
Pendulum Effect Monster
[ Pendulum Effect ] While you control an "Amorphage" monster, neither player can add cards from their Deck to their hand except by drawing them. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [ Monster Effect ] Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.
2250
0
6
Dragon
EARTH
3
Amorphage
null
null
Amorphage Wrath
Pendulum Effect Monster
[ Pendulum Effect ] While you control an "Amorphage" monster, neither player can Tribute monsters, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [ Monster Effect ] If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
1650
0
4
Dragon
EARTH
3
Amorphage
null
null
Amorphous Persona
Spell Card
All "Amorphage" monsters on the field gain 300 ATK and DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand.
null
null
null
Field
null
null
Amorphage
null
null
Amphibian Beast
Normal Monster
On land or in the sea, the speed of this monster is unmatchable.
2400
2000
6
Fish
WATER
null
null
null
null
Amphibious Bugroth
Fusion Monster
"Ground Attacker Bugroth" + "Defender of the Sea"
1850
1300
5
Aqua
WATER
null
null
null
null
Amphibious Bugroth MK-11
Effect Monster
While "Umi" is not on the field, this card gains 700 ATK, also it cannot attack directly. While "Umi" is on the field: You can target 1 face-up non-WATER monster on the field; destroy it. You can only use this effect of "Amphibious Bugroth MK-11" once per turn.
1850
1500
5
Machine
WATER
null
Bugroth
null
null
Amphibious Bugroth MK-3
Effect Monster
While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.
1500
1300
4
Machine
WATER
null
Umi
null
null
Amphibious Swarmship Amblowhale
Link Monster
2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.
2600
null
null
Machine
FIRE
null
null
4
['Left', 'Bottom', 'Bottom-Right', 'Right']
Amplifier
Spell Card
Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.
null
null
null
Equip
null
null
null
null
null
Amulet Dragon
Fusion Monster
"Dark Magician" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.
2900
2500
8
Dragon
DARK
null
Dark Magician
null
null
Amulet of Ambition
Spell Card
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck.
null
null
null
Equip
null
null
null
null
null
Amunessia, the Ogdoadic Queen
Effect Monster
If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn.
2700
2100
8
Reptile
DARK
null
Ogdoadic
null
null
An Owl of Luck
Flip Effect Monster
FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
300
500
2
Winged Beast
WIND
null
null
null
null
An Unfortunate Report
Trap Card
Your opponent conducts their next Battle Phase twice.
null
null
null
Normal
null
null
null
null
null
Anarchist Monk Ranshin
Effect Monster
When this card you control is sent to your Graveyard by your opponent's card (either by battle, by card effect, or by being destroyed): Target 1 monster in your opponent's Graveyard; banish that target.
1800
100
4
Spellcaster
EARTH
null
null
null
null
Anchamoufrite
Pendulum Effect Monster
[ Pendulum Effect ] If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.
1800
0
5
Spellcaster
LIGHT
4
null
null
null
Ancient Brain
Normal Monster
A fallen fairy that is powerful in the dark.
1000
700
3
Fiend
DARK
null
null
null
null
Ancient Chant
Spell Card
Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.
null
null
null
Normal
null
null
Egyptian God
null
null
Ancient City - Rainbow Ruins
Spell Card
You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
null
null
null
Field
null
null
Crystal Beast
null
null
Ancient Crimson Ape
Effect Monster
When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
2600
1800
7
Beast
LIGHT
null
null
null
null
Ancient Dragon
Effect Monster
When this card inflicts battle damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.
1400
1300
4
Dragon
LIGHT
null
null
null
null
Ancient Elf
Normal Monster
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
1450
1200
4
Spellcaster
LIGHT
null
null
null
null
Ancient Fairy Dragon
Synchro Monster
1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.
2100
3000
7
Dragon
LIGHT
null
null
null
null
Ancient Flamvell Deity
Synchro Monster
1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monsters When this card is Synchro Summoned, remove from play cards from your opponent's Graveyard up to the number of cards in their hand. This card gains 200 ATK for each card removed from play by this effect.
2500
200
7
Pyro
FIRE
null
Flamvell
null
null
Ancient Forest
Spell Card
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
null
null
null
Field
null
null
null
null
null
Ancient Fusion
Skill Card
Once per Duel, you can discard 1 card to Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If 1 of those materials is an "Ancient Gear Golem" monster, you can also use monsters from your hand and/or Deck as the other material. Your opponent takes no damage for the rest of this turn. Any battle damage your opponent takes from that Fusion Monster is halved.
null
null
null
Dr. Vellian C
null
null
Fusion
null
null
Ancient Gear
Effect Monster
If you control an "Ancient Gear", you can Special Summon this card (from your hand) in face-up Attack Position.
100
800
2
Machine
EARTH
null
null
null
null
Ancient Gear Ballista
Link Monster
2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
1500
null
null
Machine
EARTH
null
Ancient Gear
2
['Bottom-Left', 'Right']
Ancient Gear Beast
Effect Monster
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the Graveyard).
2000
2000
6
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Box
Effect Monster
If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.
500
2000
4
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Cannon
Effect Monster
You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn.
500
500
2
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Castle
Spell Card
All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
null
null
null
Continuous
null
null
Ancient Gear
null
null
Ancient Gear Catapult
Spell Card
While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.
null
null
null
Normal
null
null
Ancient Gear
null
null
Ancient Gear Drill
Spell Card
If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated.
null
null
null
Normal
null
null
Ancient Gear
null
null
Ancient Gear Engineer
Effect Monster
Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap Card your opponent controls; destroy that target.
1500
1500
5
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Explosive
Spell Card
Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.
null
null
null
Normal
null
null
Ancient Gear
null
null
Ancient Gear Factory
Spell Card
Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing.
null
null
null
Normal
null
null
Ancient Gear
null
null
Ancient Gear Fist
Spell Card
Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled.
null
null
null
Equip
null
null
Ancient Gear
null
null
Ancient Gear Fortress
Spell Card
During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.
null
null
null
Continuous
null
null
Ancient Gear
null
null
Ancient Gear Frame
Effect Monster
You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.
1600
500
4
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Fusion
Spell Card
Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.
null
null
null
Normal
null
null
Ancient Gear
null
null
Ancient Gear Gadget
Effect Monster
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.
500
2000
4
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Gadjiltron Chimera
Effect Monster
This card gains the appropriate effects if you Normal Summon it by Tributing these monsters. ● Green Gadget: This card gains 300 ATK. ● Red Gadget: If this card inflicts battle damage to your opponent by a direct attack: Inflict 500 damage to your opponent. ● Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 700 damage to your opponent.
2300
1300
6
Machine
EARTH
null
Ancient Gear
null
null
Ancient Gear Gadjiltron Dragon
Effect Monster
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains the appropriate effects if you Normal Summon it by Tributing these monsters. ● Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Red Gadget: If this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent. ● Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent.
3000
2000
8
Machine
EARTH
null
Ancient Gear
null
null