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65
Worm Noble
Flip Effect Monster
FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage to your opponent equal to half the attacking monster's ATK.
1500
2400
6
Reptile
LIGHT
null
Worm
null
null
Worm Opera
Flip Effect Monster
FLIP: All face-up monsters on the field lose 500 ATK, except Reptile-Type "Worm" monsters.
400
800
2
Reptile
LIGHT
null
Worm
null
null
Worm Prince
Effect Monster
If this card destroys an opponent's monster by battle, you can add 1 Reptile-Type "Worm" monster from your Deck to your hand. Destroy this card during the End Phase if you do not control another Reptile-Type "Worm" monster.
2200
400
6
Reptile
LIGHT
null
Worm
null
null
Worm Queen
Effect Monster
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. Once per turn, you can Tribute 1 Reptile-Type "Worm" monster to Special Summon 1 Reptile-Type "Worm" monster from your Deck with a Level less than or equal to the Tributed monster.
2700
1100
8
Reptile
LIGHT
null
Worm
null
null
Worm Rakuyeh
Effect Monster
This card can only declare an attack the turn it was flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.
2100
1200
4
Reptile
LIGHT
null
Worm
null
null
Worm Solid
Effect Monster
This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage from attacking this card, at the end of the Damage Step select 1 Spell or Trap Card your opponent controls, and destroy it.
1000
1600
4
Reptile
LIGHT
null
Worm
null
null
Worm Tentacles
Effect Monster
Once per turn, you can remove from play 1 Reptile-Type "Worm" monster in your Graveyard to allow this card to attack twice during the same Battle Phase.
1700
700
4
Reptile
LIGHT
null
Worm
null
null
Worm Token
Token
Special Summoned with the effect of "Worm Bait".
0
0
1
Insect
EARTH
null
Worm
null
null
Worm Ugly
Effect Monster
When you Tribute Summon a Reptile-Type "Worm" monster by Tributing this card, you can Special Summon this card from your Graveyard to your opponent's side of the field, in face-up Attack Position.
100
100
1
Reptile
LIGHT
null
Worm
null
null
Worm Victory
Flip Effect Monster
FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard.
0
2500
7
Reptile
LIGHT
null
Worm
null
null
Worm Warlord
Effect Monster
This card cannot be Special Summoned. Negate the effects of Effect Monsters destroyed by battle with this card. If this card destroys an opponent's monster by battle, it can attack once again in a row.
2350
1800
6
Reptile
LIGHT
null
Worm
null
null
Worm Xex
Effect Monster
When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.
1800
1000
4
Reptile
LIGHT
null
Worm
null
null
Worm Yagan
Effect Monster
If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to it's owner's hand.
1000
1800
4
Reptile
LIGHT
null
Worm
null
null
Worm Zero
Fusion Monster
2 or more Reptile-Type "Worm" monsters For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects: ● 2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position. ● 4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard. ● 6+: Once per turn, you can draw 1 card.
0
0
10
Reptile
LIGHT
null
Worm
null
null
Wow Warrior
Normal Monster
A fish with arms, legs, and some very sharp teeth.
1250
900
4
Fish
WATER
null
null
null
null
Wrath of Neos
Spell Card
Select 1 face-up "Elemental HERO Neos" you control. Return it to the Deck and destroy all cards on the field.
null
null
null
Normal
null
null
Elemental HERO
null
null
Wrecker Panda
Effect Monster
Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if you do, this card gains ATK and DEF equal to that monster's Level x 200 if it was a monster. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 monster with the lowest Level from your Graveyard to your hand (your choice, if tied).
800
800
2
Beast
EARTH
null
null
null
null
Wretched Ghost of the Attic
Normal Monster
A harmless monster found lurking in just about any attic.
550
400
2
Fiend
DARK
null
null
null
null
Wroughtweiler
Effect Monster
When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
800
1200
3
Machine
EARTH
null
Elemental HERO
null
null
Wulf, Lightsworn Beast
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
2100
300
4
Beast-Warrior
LIGHT
null
Lightsworn
null
null
Wynn the Wind Channeler
Effect Monster
(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.
1850
1500
5
Spellcaster
WIND
null
Charmer
null
null
Wynn the Wind Charmer
Flip Effect Monster
FLIP: While this card is face-up on the field, take control of 1 WIND monster your opponent controls.
500
1500
3
Spellcaster
WIND
null
Charmer
null
null
Wynn the Wind Charmer, Verdant
Link Monster
2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
1850
null
null
Spellcaster
WIND
null
Charmer
2
['Bottom-Left', 'Bottom-Right']
X-Head Cannon
Normal Monster
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
1800
1500
4
Machine
LIGHT
null
ABC
null
null
X-Krawler Neurogos
Link Monster
2 Insect monsters "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and if they battle your opponent's monster, any battle damage they inflict to your opponent is doubled. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.
1900
null
null
Insect
EARTH
null
Krawler
2
['Left', 'Right']
X-Krawler Qualiark
Link Monster
2 "Krawler" monsters If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. Apply these effects based on the number of "Krawler" monsters you control. ● 2+: All monsters you control gain 300 ATK/DEF. ● 4+: Your opponent's cards and effects cannot be activated during the Battle Phase. ● 6+: Your monsters can attack directly.
2000
null
null
Insect
EARTH
null
Krawler
2
['Bottom-Left', 'Bottom-Right']
X-Krawler Synaphysis
Link Monster
2 EARTH monsters "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and can make up to 2 attacks on monsters during each Battle Phase. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.
1800
null
null
Insect
EARTH
null
Krawler
2
['Left', 'Right']
X-Saber Airbellum
Tuner Monster
If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.
1600
200
3
Beast
EARTH
null
X-Saber
null
null
X-Saber Anu Piranha
Normal Monster
A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies.
1800
1100
4
Warrior
EARTH
null
X-Saber
null
null
X-Saber Axel
Effect Monster
While you control this face-up card, when a "Saber" monster is destroyed by battle and sent to the Graveyard, draw 1 card.
400
100
1
Beast-Warrior
EARTH
null
X-Saber
null
null
X-Saber Galahad
Effect Monster
If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack.
1800
800
4
Warrior
EARTH
null
X-Saber
null
null
X-Saber Palomuro
Tuner Monster
When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard.
200
300
1
Reptile
EARTH
null
X-Saber
null
null
X-Saber Pashuul
Tuner Monster
This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect.
100
0
2
Warrior
EARTH
null
X-Saber
null
null
X-Saber Souza
Synchro Monster
1 Tuner + 1 or more non-Tuner "X-Saber" monsters You can Tribute 1 "X-Saber" monster, then choose 1 of these effects; this card gains that effect until the end of this turn. ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster. ● This card cannot be destroyed by Trap effects.
2500
1600
7
Warrior
EARTH
null
X-Saber
null
null
X-Saber Urbellum
Synchro Monster
1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.
2200
1300
7
Warrior
EARTH
null
X-Saber
null
null
X-Saber Uruz
Effect Monster
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck.
1600
1000
4
Beast-Warrior
EARTH
null
X-Saber
null
null
X-Saber Wayne
Synchro Monster
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.
2100
400
5
Warrior
EARTH
null
X-Saber
null
null
XX-Saber Boggart Knight
Effect Monster
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an "X-Saber" Synchro Monster.
1900
1000
4
Beast-Warrior
EARTH
null
X-Saber
null
null
XX-Saber Darksoul
Effect Monster
During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.
100
100
3
Beast
EARTH
null
X-Saber
null
null
XX-Saber Emmersblade
Effect Monster
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
1300
800
3
Insect
EARTH
null
X-Saber
null
null
XX-Saber Faultroll
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target.
2400
1800
6
Warrior
EARTH
null
X-Saber
null
null
XX-Saber Fulhelmknight
Tuner Monster
When an opponent's monster declares an attack: You can target the attacking monster; negate that attack. This effect can only be used once while this card is face-up on the field. If this card destroys an opponent's Defense Position monster by battle: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon it.
1300
1000
3
Warrior
EARTH
null
X-Saber
null
null
XX-Saber Gardestrike
Effect Monster
If you have 2 or more "X-Saber" monsters in your Graveyard and control no monsters, you can Special Summon this card from your hand.
2100
1400
5
Beast-Warrior
EARTH
null
X-Saber
null
null
XX-Saber Garsem
Effect Monster
When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
1400
400
4
Beast
EARTH
null
X-Saber
null
null
XX-Saber Gottoms
Synchro Monster
1 Tuner + 1 or more EARTH monsters You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.
3100
2600
9
Beast-Warrior
EARTH
null
X-Saber
null
null
XX-Saber Hyunlei
Synchro Monster
1 Tuner + 1 or more non-Tuner "X-Saber" monsters When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
2300
1300
6
Warrior
EARTH
null
X-Saber
null
null
XX-Saber Ragigura
Effect Monster
When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
200
1000
1
Beast-Warrior
EARTH
null
X-Saber
null
null
XX-clusion
Trap Card
When your opponent activates a monster effect in their hand: Negate that activation, then if they have any cards in their hand, you discard 1 card from their hand (of their choice).
null
null
null
Counter
null
null
null
null
null
XY-Dragon Cannon
Fusion Monster
"X-Head Cannon" + "Y-Dragon Head" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-up Spell/Trap Card your opponent controls; destroy that target.
2200
1900
6
Machine
LIGHT
null
ABC
null
null
XYZ Combine
Spell Card
If your LIGHT Machine Union Monster Card is banished (except during the Damage Step): You can Special Summon 1 "X-Head Cannon", "Y-Dragon Head", or "Z-Metal Tank" from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished monsters with different names, from among "X-Head Cannon", "Y-Dragon Head", and "Z-Metal Tank". You can only use each effect of "XYZ Combine" once per turn.
null
null
null
Continuous
null
null
ABC
null
null
XYZ Hyper Cannon
Trap Card
You must control "XYZ-Dragon Cannon", or a Fusion Monster that lists "XYZ-Dragon Cannon" as material, to activate this card's effect. This card's effect depends on whose turn it is. ● Your turn: You can target 1 of your banished Union monsters; place it on the bottom of your Deck, and if you do, draw 1 card. ● Your opponent's turn: You can discard any number of cards, then target the same number of cards your opponent controls; destroy those cards. You can only use this effect of "XYZ Hyper Cannon" once per turn.
null
null
null
Continuous
null
null
ABC
null
null
XYZ-Dragon Cannon
Fusion Monster
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
2800
2600
8
Machine
LIGHT
null
ABC
null
null
XZ-Tank Cannon
Fusion Monster
"X-Head Cannon" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down Spell/Trap Card your opponent controls; destroy that target.
2400
2100
6
Machine
LIGHT
null
ABC
null
null
Xeno Meteorus
Tuner Monster
If a card(s) is destroyed by battle or card effect: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 Dinosaur monster in your hand or field, then Special Summon 1 Dinosaur Normal Monster from your hand or Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only use each effect of "Xeno Meteorus" once per turn.
2000
200
6
Dinosaur
FIRE
null
null
null
null
Xiangke Magician
Pendulum Effect Monster
[ Pendulum Effect ] Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field). [ Monster Effect ] Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; that face-up monster has its effects negated until the end of this turn.
2500
500
7
Spellcaster
DARK
3
Magician
null
null
Xiangsheng Magician
Pendulum Effect Monster
[ Pendulum Effect ] Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4. [ Monster Effect ] Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.
500
1500
4
Spellcaster
LIGHT
8
Magician
null
null
Xing Zhen Hu
Trap Card
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.
null
null
null
Continuous
null
null
null
null
null
Xing Zhen Hu Replica
Trap Card
Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation.
null
null
null
Continuous
null
null
null
null
null
Xtra HERO Cross Crusader
Link Monster
2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
1600
null
null
Warrior
DARK
null
Elemental HERO
2
['Bottom-Left', 'Bottom-Right']
Xtra HERO Dread Decimator
Link Monster
2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.
2500
null
null
Warrior
DARK
null
Elemental HERO
3
['Bottom-Left', 'Bottom', 'Bottom-Right']
Xtra HERO Infernal Devicer
Link Monster
2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
1700
null
null
Fiend
DARK
null
Elemental HERO
2
['Bottom-Left', 'Bottom']
Xtra HERO Wonder Driver
Link Monster
2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
1900
null
null
Warrior
LIGHT
null
Elemental HERO
2
['Top', 'Bottom']
Xyz Agent
Effect Monster
If this card is in your Graveyard: You can target 1 "Utopia" Xyz Monster you control; attach this card from the Graveyard to it as an Xyz Material. You can only use the effect of "Xyz Agent" once per Duel.
900
300
2
Spellcaster
LIGHT
null
Utopia
null
null
Xyz Align
Spell Card
Declare a Level from 1 to 12, then target 2 face-up monsters on the field, including 1 monster you control; they become the declared Level (until the end of this turn), also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters with the same Type as a targeted monster. You can only activate 1 "Xyz Align" per turn.
null
null
null
Quick-Play
null
null
Xyz
null
null
Xyz Armor Fortress
XYZ Monster
2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.
2500
1800
5
Machine
WATER
null
Xyz
null
null
Xyz Armor Torpedo
XYZ Monster
2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.
2500
800
3
Warrior
WATER
null
Xyz
null
null
Xyz Avenger
Effect Monster
This card is unaffected by the effects of Xyz Monsters. When this card is destroyed by battle with an Xyz Monster and sent to the Graveyard: Activate 1 of these effects, depending on the Rank of the Xyz Monster that destroyed this card; ● Rank 3 or lower: Your opponent sends 1 card from their Extra Deck to the Graveyard. ● Rank 4: Choose 1 card in your opponent's Extra Deck and send it to the Graveyard. ● Rank 5 or higher: Your opponent sends as many cards from their Extra Deck to the Graveyard as possible, but not more than the Xyz Monster's Rank.
1800
700
4
Fiend
DARK
null
null
null
null
Xyz Bento
Trap Card
If a monster(s) your opponent controls is destroyed by battle or sent to the GY: You can target 1 Xyz Monster you control; attach 1 monster from your opponent's GY to that monster as material. You can banish this card from your GY, then target 1 monster on the field Special Summoned from the Extra Deck; change its battle position.
null
null
null
Normal
null
null
Xyz
null
null
Xyz Block
Trap Card
When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster.
null
null
null
Counter
null
null
null
null
null
Xyz Burst
Spell Card
If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls.
null
null
null
Normal
null
null
null
null
null
Xyz Change Tactics
Spell Card
When a "Utopia" monster is Xyz Summoned to your field: You can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change Tactics".
null
null
null
Continuous
null
null
Utopia
null
null
Xyz Dimension Splash
Trap Card
If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed.
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Normal
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Xyz Double Back
Spell Card
During the turn a face-up Xyz Monster you control was destroyed, if you control no monsters: Target 1 Xyz Monster in your Graveyard that was destroyed this turn and 1 monster in your Graveyard with ATK less than or equal to that Xyz Monster's; Special Summon these targets, but they are destroyed during the End Phase.
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Quick-Play
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Xyz Effect
Trap Card
When you Xyz Summon a monster: You can target 1 card on the field
destroy it.
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Normal
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Xyz Encore
Spell Card
Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.
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Quick-Play
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Xyz Energy
Spell Card
Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls
destroy that target.
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Normal
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Xyz Entrust
Spell Card
Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Xyz Entrust" per turn.
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Normal
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Xyz
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Xyz Gift
Spell Card
If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards.
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Normal
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Xyz Import
Spell Card
Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn.
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Quick-Play
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Xyz Override
Spell Card
If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Each player can only use this effect once per turn.
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Field
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Xyz Reborn
Trap Card
Target 1 Xyz Monster in your Graveyard; Special Summon it, and if you do, attach this card to it as an Xyz Material.
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Normal
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Xyz Reception
Spell Card
Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level as that monster from your hand. Its effects are negated, also its ATK and DEF become 0.
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Normal
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Xyz Reflect
Trap Card
When a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent.
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Counter
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Xyz Remora
Effect Monster
You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster.
800
800
4
Fish
WATER
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Xyz Revenge
Spell Card
If your opponent controls a face-up Xyz Monster that has Xyz Material: Target 1 Xyz monster in your Graveyard; Special Summon it, then detach 1 Xyz Material from a monster your opponent controls and attach it to that monster as an Xyz Material. You can only activate 1 "Xyz Revenge" per turn.
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Normal
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Xyz Revenge Shuffle
Trap Card
When a face-up Xyz Monster you control is targeted for an attack: Target 1 Xyz Monster in your Graveyard; return that face-up attack target to the Extra Deck, then Special Summon this card's target from the Graveyard, and if you do, attach this card to it, as an Xyz Material.
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Normal
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Xyz Reversal
Trap Card
Target 1 face-up Xyz Monster your opponent controls and 1 face-up Xyz Monster you control
switch control of both monsters.
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Normal
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Xyz Revive Splash
Trap Card
Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.
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Normal
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Xyz Shift
Spell Card
Tribute 1 Xyz Monster; Special Summon from your Extra Deck, 1 monster with the same Type, Attribute, and Rank as that Tributed monster had on the field, but with a different name, and if you do, attach this card to it as an Xyz Material. During the End Phase, send it to the Graveyard. You can only activate 1 "Xyz Shift" per turn.
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Normal
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Xyz Slidolphin
Effect Monster
If an Xyz Monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to your GY (and except during the Damage Step): You can target 1 of those Xyz Monsters; attach this card to it as material. You can only use each effect of "Xyz Slidolphin" once per turn.
1200
1800
4
Sea Serpent
WATER
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Xyz Soul
Trap Card
Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase.
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Normal
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Xyz Territory
Spell Card
When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF x its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead.
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Field
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Xyz Tribalrivals
Trap Card
Face-up Xyz Monsters on the field with 2 or more Xyz Materials cannot be destroyed by card effects. After damage calculation, if an Xyz Monster you control battles an opponent's monster: Destroy that opponent's monster. That Xyz Monster must have 2 or more Xyz Materials attached to activate and to resolve this effect.
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Continuous
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Xyz Unit
Spell Card
Equip only to a face-up Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its Xyz Material to activate its effect: You can detach this card as 1 of the Xyz Materials.
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Equip
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Xyz Universe
Trap Card
Target 2 face-up Xyz Monsters on the field; send both monsters to the Graveyard, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as an Xyz Material. If you activated this card, your opponent takes no further damage this turn.
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Normal
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Xyz Veil
Trap Card
Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects.
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Continuous
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Xyz Wrath
Trap Card
Once per turn, when a Level 5 or higher monster's effect is activated (except during the Damage Step), and you control an Xyz Monster: You can discard 1 card; negate the effect, and if you do, destroy that monster.
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Continuous
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Xyz Xtreme !!
Trap Card
When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster.
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Normal
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Xyz-Raypierce
Effect Monster
You can banish 1 Dragon-Type monster and 1 Wyrm-Type monster from your Graveyard; Special Summon 1 "Xyz-Raypierce" from your hand or Deck. If this card is sent from the field to the Graveyard: You can inflict 500 damage to your opponent. You can only use each effect of "Xyz-Raypierce" once per turn.
1700
200
4
Dragon
FIRE
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Y-Dragon Head
Union Effect Monster
Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
1500
1600
4
Machine
LIGHT
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