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65
Witch's Apprentice
Effect Monster
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
550
500
2
Spellcaster
DARK
null
null
null
null
Witch's Strike
Trap Card
If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.
null
null
null
Normal
null
null
null
null
null
Witchcrafter Bystreet
Spell Card
The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn. ● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
null
null
null
Continuous
null
null
Witchcrafter
null
null
Witchcrafter Collaboration
Spell Card
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.
null
null
null
Normal
null
null
Witchcrafter
null
null
Witchcrafter Confusion Confession
Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a "Witchcrafter" monster. During your End Phase, if you control a "Witchcrafter" monster while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Confusion Confession" effect per turn, and only once that turn.
null
null
null
Normal
null
null
Witchcrafter
null
null
Witchcrafter Creation
Spell Card
Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.
null
null
null
Normal
null
null
Witchcrafter
null
null
Witchcrafter Draping
Spell Card
Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn.
null
null
null
Quick-Play
null
null
Witchcrafter
null
null
Witchcrafter Edel
Effect Monster
(Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.
2000
2300
5
Spellcaster
LIGHT
null
Witchcrafter
null
null
Witchcrafter Genni
Effect Monster
During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.
300
500
1
Spellcaster
WIND
null
Witchcrafter
null
null
Witchcrafter Golem Aruru
Effect Monster
When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand.
2800
0
8
Spellcaster
LIGHT
null
Witchcrafter
null
null
Witchcrafter Haine
Effect Monster
Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.
2400
1000
7
Spellcaster
DARK
null
Witchcrafter
null
null
Witchcrafter Holiday
Spell Card
Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.
null
null
null
Normal
null
null
Witchcrafter
null
null
Witchcrafter Madame Verre
Effect Monster
During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.
1000
2800
8
Spellcaster
LIGHT
null
Witchcrafter
null
null
Witchcrafter Masterpiece
Trap Card
If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.
null
null
null
Normal
null
null
Witchcrafter
null
null
Witchcrafter Patronus
Trap Card
You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.
null
null
null
Continuous
null
null
Witchcrafter
null
null
Witchcrafter Pittore
Effect Monster
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.
1000
1500
3
Spellcaster
WATER
null
Witchcrafter
null
null
Witchcrafter Potterie
Effect Monster
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn.
0
2000
2
Spellcaster
EARTH
null
Witchcrafter
null
null
Witchcrafter Schmietta
Effect Monster
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.
1800
600
4
Spellcaster
FIRE
null
Witchcrafter
null
null
Witchcrafter Scroll
Spell Card
Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn. ● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
null
null
null
Continuous
null
null
Witchcrafter
null
null
Witchcrafter Unveiling
Spell Card
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.
null
null
null
Quick-Play
null
null
Witchcrafter
null
null
Witchcrafter Vice-Madame
Fusion Monster
1 "Witchcrafter" monster + 1 Spellcaster monster When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn). ● Destroy 1 card on the field. ● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck. ● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.
2700
2800
8
Spellcaster
DARK
null
Witchcrafter
null
null
Witty Phantom
Normal Monster
Dressed in a night-black tuxedo, this creature presides over the darkness.
1400
1300
4
Fiend
DARK
null
null
null
null
Wiz, Sage Fur Hire
Effect Monster
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.
1600
2800
7
Spellcaster
WATER
null
Fur Hire
null
null
Wizard Buster Destruction Sword
Effect Monster
You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand.
1200
900
3
Spellcaster
DARK
null
Destruction Sword
null
null
Wodan the Resident of the Forest
Effect Monster
Increase this card's ATK by 100 points for every Plant-Type monster that is face-up on the field.
900
1200
3
Warrior
EARTH
null
null
null
null
Wolf
Normal Monster
Dis alpha wolf yoozes his sense a smell ta find da enemy. 'ey, quit sniffin at my socks!
1200
800
3
Beast
EARTH
null
null
null
null
Wolf Axwielder
Normal Monster
Once it has started battle, this monster attacks fiercely and cannot stop.
1650
1000
4
Beast-Warrior
EARTH
null
null
null
null
Wolf in Sheep's Clothing
Trap Card
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
null
null
null
Normal
null
null
null
null
null
Wollow, Founder of the Drudge Dragons
XYZ Monster
2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; ● 1: Return it to the Deck. ● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field. You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.
2400
1300
6
Zombie
DARK
null
null
null
null
Wonder Balloons
Spell Card
Once per turn: You can send any number of cards from your hand to the GY
place 1 Balloon Counter on this card for each card sent to the GY. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card.
null
null
null
Continuous
null
null
null
null
Wonder Clover
Spell Card
Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack.
null
null
null
Normal
null
null
null
null
null
Wonder Garage
Trap Card
When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
null
null
null
Normal
null
null
Roid
null
null
Wonder Wand
Spell Card
Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY
draw 2 cards.
null
null
null
Equip
null
null
null
null
Wonder Xyz
Trap Card
Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as Materials.
null
null
null
Normal
null
null
null
null
null
Wood Clown
Normal Monster
A creature with a wicked smile and a lethal sickle.
800
1200
3
Warrior
EARTH
null
null
null
null
Wood Remains
Normal Monster
A living corpse of wood re-animated by the power of darkness.
1000
900
3
Zombie
DARK
null
null
null
null
Woodborg Inpachi
Normal Monster
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important.
500
2500
5
Machine
FIRE
null
Dark World
null
null
Woodland Archer
Effect Monster
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.
1400
1300
3
Beast-Warrior
EARTH
null
null
null
null
Woodland Sprite
Effect Monster
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
900
400
3
Plant
EARTH
null
null
null
null
World Carrotweight Champion
Effect Monster
If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn.
1900
0
4
Plant
DARK
null
null
null
null
World Chalice Guardragon
Effect Monster
When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn.
400
400
1
Dragon
WIND
null
World Chalice
null
null
World Chalice Guardragon Almarduke
Fusion Monster
3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
3000
2600
9
Dragon
WIND
null
Guardragon
null
null
World Dino Wrestling
Spell Card
While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn.
null
null
null
Field
null
null
Dinowrestler
null
null
World Gears of Theurlogical Demiurgy
Link Monster
3 Level 5 or higher monsters Cannot be used as Link Material. This Link Summoned card is unaffected by other monsters' effects. You can only use each of the following effects of "World Gears of Theurlogical Demiurgy" once per turn. ● During your Main Phase, if you control this card that was Link Summoned using 3 monsters that had 3 different Types and Attributes on the field: You can destroy all other cards on the field. ● If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "World Legacy" monster from your Deck.
3500
null
null
Cyberse
DARK
null
World Legacy
3
['Left', 'Bottom', 'Right']
World Legacy - "World Ark"
Effect Monster
This card can be treated as 2 Tributes for the Tribute Summon of a monster. You can only use each of the following effects of "World Legacy - "World Ark"" once per turn. ● If a Link Monster(s) you control is destroyed by an opponent's card effect and sent to your GY (except during the Damage Step): You can send this card from your hand to the GY, then target 1 of those Link Monsters; Special Summon it. ● If your opponent Special Summons a monster(s) from the Extra Deck, while this Normal Summoned/Set card is on the field (except during the Damage Step): You can send 1 monster from your Deck to the GY.
2500
500
7
Machine
DARK
null
World Legacy
null
null
World Legacy - "World Armor"
Effect Monster
When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.
2500
2500
7
Machine
DARK
null
World Legacy
null
null
World Legacy - "World Chalice"
Effect Monster
If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn. ● If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"". ● During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.
0
0
5
Machine
DARK
null
World Legacy
null
null
World Legacy - "World Crown"
Effect Monster
You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.
2000
2000
6
Machine
DARK
null
World Legacy
null
null
World Legacy - "World Key"
Effect Monster
You can discard 1 "World Legacy" card; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's Link Monster: You can return that monster to the Extra Deck. You can only use each effect of "World Legacy - "World Key"" once per turn.
0
0
1
Machine
DARK
null
World Legacy
null
null
World Legacy - "World Lance"
Effect Monster
Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn. ● During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK. ● If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position.
3000
0
8
Machine
DARK
null
World Legacy
null
null
World Legacy - "World Shield"
Effect Monster
Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your "World Legacy" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of "World Legacy - "World Shield"" once per turn.
0
3000
6
Machine
DARK
null
World Legacy
null
null
World Legacy - "World Wand"
Effect Monster
This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
500
2500
8
Machine
DARK
null
World Legacy
null
null
World Legacy Awakens
Trap Card
Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 "World Legacy Awakens" per turn.
null
null
null
Normal
null
null
World Legacy
null
null
World Legacy Bestowal
Trap Card
Activate 1 of the following effects. ● Send 1 Link Monster your opponent controls to the GY. ● Banish 7 "World Legacy" cards from your GY; add 1 Cyberse monster from your Deck to your hand. You can only activate 1 "World Legacy Bestowal" per turn.
null
null
null
Normal
null
null
World Legacy
null
null
World Legacy Clash
Spell Card
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.
null
null
null
Quick-Play
null
null
World Legacy
null
null
World Legacy Cliffhanger
Trap Card
When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of this turn after this card resolves, neither player can Link Summon.
null
null
null
Normal
null
null
World Legacy
null
null
World Legacy Collapse
Trap Card
You can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of "World Legacy Collapse" once per turn.
null
null
null
Continuous
null
null
World Legacy
null
null
World Legacy Discovery
Spell Card
All "World Chalice" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position.
null
null
null
Field
null
null
World Chalice
null
null
World Legacy Guardragon
Spell Card
When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn.
null
null
null
Continuous
null
null
Guardragon
null
null
World Legacy Guardragon Mardark
Effect Monster
All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of "World Legacy Guardragon Mardark" once per turn. ● You can banish 2 Normal Monsters from your hand or GY; Special Summon this card from your hand. ● If this card on the field is destroyed by battle or card effect: You can add, from your GY to your hand, 1 Level 9 monster with a different original Type and Attribute than this card.
2600
3000
9
Dragon
WIND
null
Guardragon
null
null
World Legacy Key
Spell Card
When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.
null
null
null
Continuous
null
null
Mekk-Knight
null
null
World Legacy Landmark
Trap Card
Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn.
null
null
null
Normal
null
null
World Legacy
null
null
World Legacy Monstrosity
Spell Card
Activate 1 of these effects. ● Special Summon 1 Level 9 monster from your hand. ● Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase. You can only activate 1 "World Legacy Monstrosity" per turn.
null
null
null
Quick-Play
null
null
World Legacy
null
null
World Legacy Pawns
Trap Card
You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn.
null
null
null
Continuous
null
null
Krawler
null
null
World Legacy Scars
Spell Card
All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY.
null
null
null
Field
null
null
Mekk-Knight
null
null
World Legacy Struggle
Trap Card
Target Spells/Traps on the field, up to the number of co-linked monsters on the field; destroy them.
null
null
null
Normal
null
null
World Legacy
null
null
World Legacy Succession
Spell Card
Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.
null
null
null
Normal
null
null
World Legacy
null
null
World Legacy Survivor
Spell Card
Excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Krawler" monster or "World Legacy" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn.
null
null
null
Normal
null
null
Krawler
null
null
World Legacy Token
Token
This card can be used as a "World Legacy Token". *If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
0
0
1
Machine
DARK
null
World Legacy
null
null
World Legacy Trap Globe
Trap Card
Shuffle into the Deck, 5 of your "World Legacy" cards with different names that are banished, in your hand or GY, and/or face-up on your field, except "World Legacy Trap Globe", then draw 2 cards. You can only activate 1 "World Legacy Trap Globe" per turn.
null
null
null
Normal
null
null
World Legacy
null
null
World Legacy Whispers
Trap Card
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.
null
null
null
Continuous
null
null
Mekk-Knight
null
null
World Legacy in Shadow
Spell Card
All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY.
null
null
null
Field
null
null
Krawler
null
null
World Legacy's Corruption
Spell Card
Once per turn, if a face-up Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 "World Legacy" monster from your hand or Deck in Defense Position. You can only control 1 "World Legacy's Corruption".
null
null
null
Continuous
null
null
World Legacy
null
null
World Legacy's Heart
Spell Card
Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn.
null
null
null
Normal
null
null
World Chalice
null
null
World Legacy's Memory
Spell Card
Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.
null
null
null
Quick-Play
null
null
Mekk-Knight
null
null
World Legacy's Mind Meld
Trap Card
When an opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn.
null
null
null
Normal
null
null
Krawler
null
null
World Legacy's Nightmare
Spell Card
You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects; ● Move 1 "Knightmare" monster you control to another of your Main Monster Zones. ● Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones.
null
null
null
Field
null
null
Knightmare
null
null
World Legacy's Secret
Trap Card
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.
null
null
null
Continuous
null
null
Mekk-Knight
null
null
World Legacy's Sorrow
Trap Card
When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "World Legacy's Sorrow" per turn.
null
null
null
Counter
null
null
World Legacy
null
null
World Reassembly
Trap Card
Special Summon 1 "World Legacy" monster from your hand or Deck, but destroy it during the End Phase of the next turn. You can only activate 1 "World Reassembly" per turn.
null
null
null
Normal
null
null
World Legacy
null
null
World Soul - Carbon
Effect Monster
You can Tribute this Normal Summoned/Set card; add 1 EARTH Fairy monster from your Deck to your hand, except "World Soul - Carbon". If a face-up Fairy monster(s) you control is sent to the GY, while this card is in your GY (except during the Damage Step): You can place this card on top of your Deck. You can only use 1 "World Soul - Carbon" effect per turn, and only once that turn.
0
0
4
Fairy
EARTH
null
null
null
null
World Suppression
Trap Card
You can only activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated.
null
null
null
Normal
null
null
null
null
null
World of Prophecy
Effect Monster
When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field.
2900
2400
9
Spellcaster
LIGHT
null
Spellbook
null
null
Worldsea Dragon Zealantis
Link Monster
1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
2500
null
null
Sea Serpent
WATER
null
null
4
['Left', 'Bottom', 'Right', 'Top']
Worm Apocalypse
Flip Effect Monster
FLIP: Target 1 Spell/Trap Card on the field
destroy that target.
300
200
1
Reptile
LIGHT
null
Worm
null
Worm Bait
Spell Card
If you control an Insect monster: Special Summon 2 "Worm Tokens" (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card.
null
null
null
Normal
null
null
Worm
null
null
Worm Barses
Effect Monster
When this card is Normal Summoned: Target 1 Defense Position monster
change that target to face-up Attack Position.
1400
1,500
3
Reptile
LIGHT
null
Worm
null
Worm Call
Spell Card
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Reptile-Type "Worm" monster from your hand in face-down Defense Position.
null
null
null
Continuous
null
null
Worm
null
null
Worm Cartaros
Flip Effect Monster
FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand.
1200
500
4
Reptile
LIGHT
null
Worm
null
null
Worm Dimikles
Flip Effect Monster
FLIP: This card gains 300 ATK and DEF.
1700
1400
4
Reptile
LIGHT
null
Worm
null
null
Worm Drake
Normal Monster
Once this monster wraps itself around a victim, there is no escape.
1400
1500
4
Reptile
EARTH
null
Worm
null
null
Worm Erokin
Effect Monster
This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it to face-down Defense Position.
2400
1200
6
Reptile
LIGHT
null
Worm
null
null
Worm Falco
Flip Effect Monster
FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.
500
800
2
Reptile
LIGHT
null
Worm
null
null
Worm Gulse
Effect Monster
Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.
1500
300
4
Reptile
LIGHT
null
Worm
null
null
Worm Hope
Flip Effect Monster
FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card. When this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.
800
1500
1
Reptile
LIGHT
null
Worm
null
null
Worm Illidan
Effect Monster
Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to select 1 card your opponent controls, and destroy it.
2000
1800
5
Reptile
LIGHT
null
Worm
null
null
Worm Jetelikpse
Flip Effect Monster
FLIP: When this card is destroyed and sent to the Graveyard this turn: Special Summon it from the Graveyard in face-up Defense Position.
1200
0
3
Reptile
LIGHT
null
Worm
null
null
Worm King
Effect Monster
This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it.
2700
1100
8
Reptile
LIGHT
null
Worm
null
null
Worm Linx
Flip Effect Monster
FLIP: During each End Phase, if this card is face-up, draw 1 card.
300
1000
2
Reptile
LIGHT
null
Worm
null
null
Worm Millidith
Flip Effect Monster
FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.
400
1600
4
Reptile
LIGHT
null
Worm
null
null