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65
Void Feast
Trap Card
Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.
null
null
null
Normal
null
null
Infernoid
null
null
Void Imagination
Spell Card
"Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials.
null
null
null
Continuous
null
null
Infernoid
null
null
Void Launch
Trap Card
During each of your Standby Phases: You can send up to 2 "Infernoid" monsters from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard.
null
null
null
Continuous
null
null
Infernoid
null
null
Void Ogre Dragon
Synchro Monster
1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.
3000
3000
8
Dragon
DARK
null
null
null
null
Void Purification
Trap Card
If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn. ● During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand. ● During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard.
null
null
null
Continuous
null
null
Infernoid
null
null
Void Seer
Spell Card
Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.
null
null
null
Quick-Play
null
null
Infernoid
null
null
Void Trap Hole
Trap Card
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.
null
null
null
Normal
null
null
Hole
null
null
Void Vanishment
Spell Card
You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters.
null
null
null
Continuous
null
null
Infernoid
null
null
Vola-Chemicritter Methydraco
XYZ Monster
2 Level 8 Gemini monsters When this card is Xyz Summoned: You can target 1 Gemini monster in your Graveyard; Special Summon it. While this card has Xyz Material, monsters your opponent controls cannot target Gemini monsters you control for attacks, also your opponent cannot target Gemini monsters you control with card effects. When a Gemini monster is Normal Summoned: You can detach 1 Xyz Material from this card; make your opponent send 1 card from their hand or field to the Graveyard (their choice).
3000
3000
8
Beast-Warrior
FIRE
null
Chemicritter
null
null
Volcanic Blaster
Effect Monster
When this card is destroyed and sent to the Graveyard by battle, you can place 1 "Volcanic" monster in your Deck on top of your Deck.
1200
600
3
Pyro
FIRE
null
Volcanic
null
null
Volcanic Blaze Accelerator
Spell Card
Activate this card by sending 1 "Blaze Accelerator" from your hand, Deck, or face-up field to the GY. You can only control 1 "Volcanic Blaze Accelerator". Once per turn, during your Main Phase: You can Special Summon 1 "Volcanic" monster from your hand. Once per turn: You can target 1 face-up monster your opponent controls; send 1 Level 1 Pyro monster from your Deck to the GY, and if you do, destroy that monster.
null
null
null
Continuous
null
null
Blaze Accelerator
null
null
Volcanic Cannon
Skill Card
Once per Duel, you can send 1 face-up "Tri-Blaze Accelerator" you control to the GY, then Special Summon 1 "Volcanic Doomfire" from your hand, Deck, or GY, ignoring its Summoning conditions. Your opponent takes no effect damage the turn you activate this Skill.
null
null
null
Axel Brodie
null
null
Volcanic
null
null
Volcanic Counter
Effect Monster
When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.
300
1300
3
Pyro
FIRE
null
Volcanic
null
null
Volcanic Doomfire
Effect Monster
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending a face-up "Tri-Blaze Accelerator" you control to the Graveyard. During your opponent's Battle Phase, your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster and sends it to the Graveyard, destroy all monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect.
3000
1800
8
Pyro
FIRE
null
Volcanic
null
null
Volcanic Emission
Trap Card
Activate 1 of these effects (but you can only use each effect of "Volcanic Emission" once per turn); ● Take 1 "Volcanic" monster from your Deck, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but return it to the hand during the End Phase. ● Target 1 Pyro monster on the field; inflict damage to your opponent equal to that monster's original ATK, or if you targeted a monster you control, the damage is halved.
null
null
null
Normal
null
null
Volcanic
null
null
Volcanic Emperor
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.
3100
2400
8
Pyro
FIRE
null
Volcanic
null
null
Volcanic Eruption
Trap Card
During your End Phase, if you control "Jurassic World": Destroy all cards on the field.
null
null
null
Normal
null
null
Volcanic
null
null
Volcanic Hammerer
Effect Monster
Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate this effect, this card cannot attack during this turn.
2400
1500
5
Pyro
FIRE
null
Volcanic
null
null
Volcanic Inferno
Trap Card
When your opponent activates a monster effect on the field: You can banish 1 Pyro monster from your GY; inflict 500 damage to your opponent, then, if you banished a "Volcanic" monster to activate this effect, you can negate that effect. During your opponent's End Phase: You can target up to 2 of your "Volcanic" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order. You can only use each effect of "Volcanic Inferno" once per turn.
null
null
null
Continuous
null
null
Volcanic
null
null
Volcanic Queen
Effect Monster
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage.
2500
1200
6
Pyro
FIRE
null
Volcanic
null
null
Volcanic Rat
Normal Monster
This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear.
500
500
1
Pyro
FIRE
null
Volcanic
null
null
Volcanic Recharge
Trap Card
Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck.
null
null
null
Normal
null
null
Volcanic
null
null
Volcanic Rimfire
Effect Monster
If this card is sent to the GY: You can activate 1 of these effects (but you can only use each effect of "Volcanic Rimfire" once per turn); ● Banish this card from your GY, and if you do, send 1 "Volcanic" monster from your Deck to the GY, except "Volcanic Rimfire". ● Banish 1 "Blaze Accelerator" card from your face-up field or GY, and if you do, place 1 "Blaze Accelerator" Continuous Spell/Trap from your hand or Deck face-up on your field.
300
0
1
Pyro
FIRE
null
Volcanic
null
null
Volcanic Rocket
Effect Monster
When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.
1900
1400
4
Pyro
FIRE
null
Volcanic
null
null
Volcanic Scattershot
Effect Monster
If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.
500
0
2
Pyro
FIRE
null
Volcanic
null
null
Volcanic Shell
Effect Monster
Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
100
0
1
Pyro
FIRE
null
Volcanic
null
null
Volcanic Slicer
Effect Monster
Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn.
1800
1200
4
Pyro
FIRE
null
Volcanic
null
null
Volcanic Trooper
Effect Monster
If this card is Normal or Special Summoned: You can add 1 "Volcanic" card from your Deck to your hand, except "Volcanic Trooper". You can discard 1 card; Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only use each effect of "Volcanic Trooper" once per turn.
1000
1000
3
Pyro
FIRE
null
Volcanic
null
null
Voloferniges, the Darkest Dragon Doomrider
XYZ Monster
2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.
2500
2100
7
Dragon
DARK
null
null
null
null
Voltanis the Adjudicator
Effect Monster
After 1 of your Counter Trap Cards has been activated and has resolved, you can Tribute all monsters you control to Special Summon this card. If this card is Special Summoned in this way, you can destroy cards your opponent controls up to the number of Fairy-Type monsters you Tributed.
2800
1400
8
Fairy
LIGHT
null
null
null
null
Voltester
Effect Monster
If this card is Special Summoned to a zone a Link Monster points to: Destroy all Link Monsters that point to this card, then destroy all other monsters that those Link Monsters pointed to, and follow the Link Arrows of all those destroyed monsters, destroying everything they point to, and repeating the process, until there are no more to destroy. (This card cannot be destroyed by this effect.) You can only use this effect of "Voltester" once per turn.
2500
1000
7
Thunder
DARK
null
null
null
null
Voltic Bicorn
Synchro Monster
1 Beast-Type Tuner + 1 or more non-Tuner monsters If this card is destroyed by your opponent's card (either by battle or by card effect), both players send the top 7 cards of their Deck to the Graveyard.
2500
2000
7
Beast
LIGHT
null
null
null
null
Voltic Kong
Effect Monster
When this card inflicts Battle Damage to your opponent: Send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.
1800
1000
4
Beast
LIGHT
null
null
null
null
Vorse Raider
Normal Monster
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
1900
1200
4
Beast-Warrior
DARK
null
null
null
null
Vortex Trooper
Effect Monster
When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card.
0
600
3
Aqua
WIND
null
null
null
null
Vortex the Whirlwind
Synchro Monster
1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck.
2100
700
5
Winged Beast
WIND
null
null
null
null
Vorticular Drumgon
Link Monster
3 DARK Dragon monsters If this card is Special Summoned: You can draw 1 card. You can only use this effect of "Vorticular Drumgon" once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn.
1000
null
null
Dragon
DARK
null
null
3
['Left', 'Bottom', 'Right']
Votis
Effect Monster
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.
1700
1900
4
Fiend
DARK
null
null
null
null
Vulcan Dragni the Cubic King
Effect Monster
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 1600 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Indiora Doom Volt the Cubic Emperor" from your Deck to your hand.
0
0
3
Fairy
FIRE
null
Cubic
null
null
Vulcan the Divine
Synchro Monster
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.
2000
1600
6
Beast-Warrior
FIRE
null
null
null
null
Vylon Alpha
Synchro Monster
1 "Vylon" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target 1 Equip Spell Card in your Graveyard; equip that target to this card. While this card is equipped with an Equip Card, it cannot be destroyed by Spell/Trap effects, except for Equip Cards.
2200
1100
9
Machine
LIGHT
null
Vylon
null
null
Vylon Charger
Effect Monster
All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card.
1000
1000
4
Fairy
LIGHT
null
Vylon
null
null
Vylon Component
Spell Card
Equip only to a "Vylon" monster. If it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
null
null
null
Equip
null
null
Vylon
null
null
Vylon Cube
Tuner Monster
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand.
800
800
3
Machine
LIGHT
null
Vylon
null
null
Vylon Delta
Synchro Monster
1 Tuner + 1 or more non-Tuner LIGHT monsters If this card is in face-up Defense Position during your End Phase, you can add 1 Equip Spell Card from your Deck to your hand.
1700
2800
7
Fairy
LIGHT
null
Vylon
null
null
Vylon Disigma
XYZ Monster
3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.
2500
2100
4
Fairy
LIGHT
null
Vylon
null
null
Vylon Element
Spell Card
When any face-up "Vylon" Equip Card(s) you control are destroyed (except during the Damage Step): You can Special Summon an equal or lower number of "Vylon" Tuner monsters from your Deck. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a "Vylon" Synchro Monster.
null
null
null
Continuous
null
null
Vylon
null
null
Vylon Epsilon
Synchro Monster
1 LIGHT Tuner + 1 or more non-Tuner monsters Equip Cards equipped to this card cannot be targeted by cards or effects. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.
2800
1200
8
Fairy
LIGHT
null
Vylon
null
null
Vylon Filament
Spell Card
Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
null
null
null
Equip
null
null
Vylon
null
null
Vylon Hept
Effect Monster
Once per turn: You can target 1 "Vylon" Monster Card you control that is an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field.
1800
800
4
Fairy
LIGHT
null
Vylon
null
null
Vylon Material
Spell Card
Equip only to a "Vylon" monster. It gains 600 ATK. If this face-up card is sent from the field to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
null
null
null
Equip
null
null
Vylon
null
null
Vylon Matter
Spell Card
Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and apply 1 of these effects: ● Draw 1 card. ● Destroy 1 card your opponent controls.
null
null
null
Normal
null
null
Vylon
null
null
Vylon Ohm
Effect Monster
If this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target, and if you do, add it to your hand during your next Standby Phase.
1500
200
4
Fairy
LIGHT
null
Vylon
null
null
Vylon Omega
Synchro Monster
2 Tuners + 1 non-Tuner "Vylon" monster When this card is Synchro Summoned: Destroy all face-up monsters that were Normal Summoned/Set. Once per turn: You can target 1 "Vylon" monster in your Graveyard; equip that target to this card. During either player's turn, when a monster effect activates: You can send 1 Equip Card equipped to this card to the Graveyard; negate the activation, and if you do, destroy that monster.
3200
1900
10
Fairy
LIGHT
null
Vylon
null
null
Vylon Pentachloro
Union Effect Monster
Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
500
400
4
Machine
LIGHT
null
Vylon
null
null
Vylon Polytope
Spell Card
Target any number of "Vylon" Monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field.
null
null
null
Quick-Play
null
null
Vylon
null
null
Vylon Prism
Tuner Monster
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only.
1500
1500
4
Thunder
LIGHT
null
Vylon
null
null
Vylon Segment
Spell Card
Equip only to a "Vylon" monster. It cannot be targeted by the opponent's monster effects or Trap effects. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
null
null
null
Equip
null
null
Vylon
null
null
Vylon Sigma
Synchro Monster
1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card.
1800
1000
7
Fairy
LIGHT
null
Vylon
null
null
Vylon Soldier
Effect Monster
When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions.
1700
1000
4
Fairy
LIGHT
null
Vylon
null
null
Vylon Sphere
Tuner Monster
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control
equip this card to that target. You can send this Equip Card to the Graveyard to target 1 Equip Spell Card in your Graveyard
equip that target to the monster this card was equipped to.
400
400
1
Machine
LIGHT
null
Vylon
Vylon Stella
Tuner Monster
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster.
1400
200
3
Fairy
LIGHT
null
Vylon
null
null
Vylon Stigma
Effect Monster
Once per turn, during either player's turn: You can target 1 face-up "Vylon" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target.
1600
1000
4
Fairy
LIGHT
null
Vylon
null
null
Vylon Tesseract
Union Effect Monster
Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 Level 4 or lower "Vylon" monster in your Graveyard; Special Summon that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
800
600
4
Machine
LIGHT
null
Vylon
null
null
Vylon Tetra
Tuner Monster
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
900
900
2
Machine
LIGHT
null
Vylon
null
null
Vylon Vanguard
Effect Monster
When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card.
1400
1000
4
Fairy
LIGHT
null
Vylon
null
null
W Nebula Meteorite
Trap Card
Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
null
null
null
Normal
null
null
null
null
null
W-Wing Catapult
Union Effect Monster
Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
1300
1500
4
Machine
LIGHT
null
ABC
null
null
WANTED: Seeker of Sinful Spoils
Spell Card
Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.
null
null
null
Quick-Play
null
null
Sinful Spoils
null
null
Waboku
Trap Card
You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.
null
null
null
Normal
null
null
null
null
null
Wailing of the Unchained Souls
Spell Card
If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn.
null
null
null
Continuous
null
null
Unchained
null
null
Wake Up Your Elemental HERO
Fusion Monster
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.
2500
2100
10
Warrior
LIGHT
null
Elemental HERO
null
null
Waking the Dragon
Trap Card
If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.
null
null
null
Normal
null
null
null
null
null
Wall Shadow
Effect Monster
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Magical Labyrinth".
1600
3000
7
Warrior
DARK
null
null
null
null
Wall of Disruption
Trap Card
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.
null
null
null
Normal
null
null
null
null
null
Wall of Illusion
Effect Monster
If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
1000
1850
4
Fiend
DARK
null
null
null
null
Wall of Ivy
Flip Effect Monster
FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage.
300
1200
2
Plant
EARTH
null
null
null
null
Wall of Revealing Light
Trap Card
Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.
null
null
null
Continuous
null
null
null
null
null
Wall of Thorns
Trap Card
When a Plant-Type monster you control is targeted for an attack: Destroy all Attack Position monsters your opponent controls.
null
null
null
Normal
null
null
null
null
null
Waltz Token
Token
Special Summoned with the effect of "Battle Waltz". Neither player takes battle damage from battles involving this Token.
0
0
0
Warrior
LIGHT
null
null
null
null
Wandering Gryphon Rider
Effect Monster
During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.
2000
2800
7
Winged Beast
WIND
null
Adventurer Token
null
null
Wandering King Wildwind
Effect Monster
If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.
1700
1300
4
Fiend
DARK
null
null
null
null
Wandering Mummy
Effect Monster
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
1500
1500
4
Zombie
EARTH
null
null
null
null
Wannabee!
Effect Monster
During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.
0
0
2
Insect
LIGHT
null
null
null
null
War Rock Bashileos
Effect Monster
During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can activate this effect; this card can attack directly this turn, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "War Rock Bashileos" once per turn.
2700
2700
8
Warrior
EARTH
null
War Rock
null
null
War Rock Big Blow
Trap Card
During the Main Phase, if a face-up "War Rock" monster(s) you control leaves the field by an opponent's card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 "War Rock Big Blow" per turn.
null
null
null
Normal
null
null
War Rock
null
null
War Rock Dignity
Spell Card
You must control a "War Rock" monster to activate either of these effects. ● When a monster your opponent controls activates its effect: Negate that effect. ● During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect. You can only activate 1 "War Rock Dignity" per turn.
null
null
null
Quick-Play
null
null
War Rock
null
null
War Rock Fortia
Effect Monster
If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.
1700
1700
4
Warrior
EARTH
null
War Rock
null
null
War Rock Gactos
Effect Monster
If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.
1900
1900
4
Warrior
EARTH
null
War Rock
null
null
War Rock Generations
Trap Card
During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 "War Rock" monster from your Deck, and if you activated this card during your opponent's turn, for the rest of this turn while you control the face-up Special Summoned monster, your opponent's monsters cannot attack, except to attack that monster. You can only activate 1 "War Rock Generations" per turn.
null
null
null
Normal
null
null
War Rock
null
null
War Rock Mammud
Effect Monster
If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn.
2000
2000
5
Warrior
EARTH
null
War Rock
null
null
War Rock Medium
Spell Card
While your opponent controls a Special Summoned monster and you control a Level 7 or higher "War Rock" monster, during Main Phase 1, neither player can activate the effects of monsters on the field. During your Main Phase: You can Set 1 "War Rock" Spell/Trap directly from your Deck, except "War Rock Medium", also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use this effect of "War Rock Medium" once per turn.
null
null
null
Continuous
null
null
War Rock
null
null
War Rock Meteoragon
Effect Monster
Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn.
2600
2600
7
Warrior
EARTH
null
War Rock
null
null
War Rock Mountain
Spell Card
When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.
null
null
null
Field
null
null
War Rock
null
null
War Rock Ordeal
Spell Card
You can only control 1 "War Rock Ordeal". When this card is activated: Place 3 counters on it. When your "War Rock" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY.
null
null
null
Continuous
null
null
War Rock
null
null
War Rock Orpis
Effect Monster
If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn.
2100
2100
5
Warrior
EARTH
null
War Rock
null
null
War Rock Skyler
Effect Monster
Gains 100 ATK for each monster your opponent controls. During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can target 1 Level 5 or lower Warrior monster in your GY; Special Summon it, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also for the rest of this turn, you cannot attack directly with Level 5 or lower monsters. You can only use this effect of "War Rock Skyler" once per turn.
2200
2200
6
Warrior
EARTH
null
War Rock
null
null
War Rock Spirit
Spell Card
During the Battle Phase: Target 1 "War Rock" monster in your GY, then activate 1 of these effects; ● Special Summon that target in Attack Position, but for the rest of this turn, its effects are negated, also it cannot attack directly. ● Special Summon that target in Defense Position, also the first time each "War Rock" monster you control would be destroyed by battle this turn, it is not destroyed. You can only activate 1 "War Rock Spirit" per turn.
null
null
null
Quick-Play
null
null
War Rock
null
null
War Rock Wento
Effect Monster
If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn.
1800
1800
4
Warrior
EARTH
null
War Rock
null
null
War-Lion Ritual
Spell Card
This card is used to Ritual Summon "Super War-Lion". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.
null
null
null
Ritual
null
null
null
null
null