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Vendread Reunion
Trap Card
Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect.
null
null
null
Normal
null
null
Vendread
null
null
Vendread Revenants
Effect Monster
If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. ● Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.
1800
200
4
Zombie
DARK
null
Vendread
null
null
Vendread Revolution
Trap Card
Discard 1 card, then target 1 "Vendread" monster and 1 Ritual Spell in your GY; Special Summon that monster in Defense Position, and if you do, add that Ritual Spell to your hand. You can banish this card from your GY, then target 5 of your banished Zombie monsters; shuffle them into your Deck, then draw 1 card. You can only use each effect of "Vendread Revolution" once per turn.
null
null
null
Normal
null
null
Vendread
null
null
Vendread Scavenger
Ritual Effect Monster
You can Ritual Summon this card with any "Vendread" Ritual Spell. During the Main Phase (Quick Effect): You can Tribute 1 other Zombie monster; this card gains ATK equal to the Tributed monster's original ATK until the end of this turn. If you control "Revendread Slayer" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vendread Scavenger" once per turn.
2800
0
8
Zombie
DARK
null
Vendread
null
null
Vendread Striges
Effect Monster
If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn. ● After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card.
500
2000
2
Zombie
DARK
null
Vendread
null
null
Vengeful Bog Spirit
Spell Card
Monsters cannot attack the turn they are Summoned.
null
null
null
Continuous
null
null
null
null
null
Vengeful Servant
Spell Card
When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller.
null
null
null
Equip
null
null
null
null
null
Vengeful Shinobi
Effect Monster
When this face-up Attack Position card is targeted for an attack: Draw 1 card.
400
800
2
Warrior
DARK
null
null
null
null
Vennominaga the Deity of Poisonous Snakes
Effect Monster
Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.
0
0
10
Reptile
DARK
null
Venom
null
null
Vennominon the King of Poisonous Snakes
Effect Monster
Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card.
0
0
8
Reptile
DARK
null
Venom
null
null
Vennu, Bright Bird of Divinity
Ritual Effect Monster
You can Ritual Summon this card with "Primal Cry". Once per turn: You can reveal 1 monster in your hand, then target 1 face-up monster on the field; that target's Level becomes equal to the Level the revealed monster had, until the end of this turn. Once per turn, if another monster is Tributed from your hand or field (except during the Damage Step): You can target 1 monster in your Graveyard; add it to your hand.
2800
2000
8
Fairy
LIGHT
null
null
null
null
Venom Boa
Effect Monster
Once per turn, you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn.
1600
1200
5
Reptile
EARTH
null
Venom
null
null
Venom Burn
Trap Card
Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed.
null
null
null
Normal
null
null
Venom
null
null
Venom Cobra
Normal Monster
Hard scales cover all parts of this gigantic cobra. It hunts by shooting out massive amounts of venom, but because of its large size, its attack pattern is easily predicted.
100
2000
4
Reptile
EARTH
null
Venom
null
null
Venom Serpent
Effect Monster
Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls.
1000
800
4
Reptile
DARK
null
Venom
null
null
Venom Shot
Spell Card
Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls.
null
null
null
Normal
null
null
Venom
null
null
Venom Snake
Effect Monster
Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn.
1200
600
3
Reptile
EARTH
null
Venom
null
null
Venom Swamp
Spell Card
During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect.
null
null
null
Field
null
null
Venom
null
null
Ventdra, the Empowered Warrior
Effect Monster
This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
2000
800
5
Warrior
WIND
null
Empowered Warrior
null
null
Vera the Vernusylph Goddess
Effect Monster
Once per turn, when a monster effect activated by your opponent resolves, if you control 5 or more EARTH monsters, you can negate that effect, and if you do, destroy that card. You can only use each of the following effects of "Vera the Vernusylph Goddess" once per turn. You can target 1 face-up monster your opponent controls; take control of it, and if you do, it becomes EARTH. During your opponent's turn (Quick Effect): You can target 1 EARTH monster in your GY; Special Summon it.
2400
3000
8
Fairy
EARTH
null
Vernusylph
null
null
Verdant Sanctuary
Spell Card
When a face-up Insect monster is destroyed by battle or card effect and sent to the GY: Its controller can add 1 Insect monster with the same Level as the destroyed monster from their Deck to their hand.
null
null
null
Continuous
null
null
null
null
null
Vermillion Dragon Mech
Synchro Monster
1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.
2700
1800
9
Machine
FIRE
null
null
null
null
Vermillion Sparrow
Fusion Monster
"Rhaimundos of the Red Sword" + "Fireyarou"
1900
1500
5
Pyro
FIRE
null
null
null
null
Vernusylph Corolla
Spell Card
All EARTH monsters you control are also treated as "Vernusylph" monsters. Once per turn, if you would discard a "Vernusylph" monster(s) and 1 card to activate the effect of that "Vernusylph" monster in your hand, you can discard only that "Vernusylph" monster(s) instead.
null
null
null
Continuous
null
null
Vernusylph
null
null
Vernusylph and the Changing Season
Trap Card
Target 1 "Vernusylph" monster in your GY; add it to your hand or Special Summon it. During your opponent's turn, except the turn this card was sent to the GY, if you have no cards in your hand: You can banish this card from your GY; Special Summon as many "Vernusylph" monsters as possible with different names from your GY, but return them to the hand during your End Phase. You can only use each effect of "Vernusylph and the Changing Season" once per turn.
null
null
null
Normal
null
null
Vernusylph
null
null
Vernusylph and the Flower Buds
Trap Card
Target face-up cards your opponent controls, up to the number of EARTH monsters you control with different names that were Special Summoned from the GY; return EARTH monsters you control to the hand equal to the number of targets, and if you returned at least 1 to the hand, return the targeted cards to the hand. You can only activate 1 "Vernusylph and the Flower Buds" per turn.
null
null
null
Normal
null
null
Vernusylph
null
null
Vernusylph in Full Bloom
Spell Card
All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand.
null
null
null
Field
null
null
Vernusylph
null
null
Vernusylph of the Awakening Forests
Effect Monster
You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.
900
1800
4
Fairy
EARTH
null
Vernusylph
null
null
Vernusylph of the Flourishing Hills
Effect Monster
"Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.
200
2000
4
Fairy
EARTH
null
Vernusylph
null
null
Vernusylph of the Flowering Fields
Effect Monster
Your opponent cannot target "Vernusylph" monsters you control with card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 EARTH monster from your GY to your hand, except "Vernusylph of the Flowering Fields", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flowering Fields" once per turn.
600
1600
3
Fairy
EARTH
null
Vernusylph
null
null
Vernusylph of the Misting Seedlings
Effect Monster
All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn.
400
800
3
Fairy
EARTH
null
Vernusylph
null
null
Vernusylph of the Thawing Mountains
Effect Monster
You can discard this card, and 1 monster or "Vernusylph" card; draw 1 card, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Vernusylph of the Thawing Mountains" once per turn.
1100
0
3
Fairy
EARTH
null
Vernusylph
null
null
Versago the Destroyer
Effect Monster
You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).
1100
900
3
Fiend
DARK
null
null
null
null
Vertical Landing
Spell Card
Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 "Vertical Landing" per turn.
null
null
null
Quick-Play
null
null
Mecha Phantom Beast
null
null
Vessel for the Dragon Cycle
Spell Card
Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn.
null
null
null
Normal
null
null
Tenyi
null
null
Vic Viper T301
Effect Monster
When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.
1200
800
4
Machine
LIGHT
null
null
null
null
Vice Berserker
Effect Monster
If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase.
1000
1000
4
Fiend
DARK
null
null
null
null
Vice Dragon
Effect Monster
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved.
2000
2400
5
Dragon
DARK
null
null
null
null
Vicious Astraloud
Fusion Monster
"Visas Starfrost" + 1 monster with 1500 ATK/2100 DEF Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Cannot be destroyed by battle. If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half of that monster's original ATK or DEF (whichever is higher).
3000
3000
8
Fairy
DARK
null
null
null
null
Vicious Claw
Spell Card
The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand.
null
null
null
Equip
null
null
null
null
null
Victoria
Effect Monster
Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.
1800
1500
4
Fairy
LIGHT
null
null
null
null
Victorica, Angel of Bravery
Effect Monster
If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as that monster from your Deck to your hand. You can only use each effect of "Victorica, Angel of Bravery" once per turn.
1400
800
4
Fairy
LIGHT
null
null
null
null
Victory Dragon
Effect Monster
This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match.
2400
3000
8
Dragon
DARK
null
null
null
null
Victory Viper XX03
Effect Monster
If this card destroys an opponent's monster by battle: Activate 1 of these effects. ● This card gains 400 ATK. ● Target 1 face-up Spell/Trap Card on the field; destroy that target. ● Special Summon 1 "Option Token". Its Type, Attribute, Level, ATK and DEF are always the same as this card, but it leaves the field if this card is no longer face-up on the field.
1200
1000
4
Machine
LIGHT
null
null
null
null
Victory of the Shadow Riders
Skill Card
When this Skill is activated, add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand. Once per turn, you can discard 1 card, then Special Summon 1 Fiend monster with 0 ATK/DEF from your GY.
null
null
null
Kagemaru
null
null
null
null
null
Vijam the Cubic Seed
Effect Monster
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone.
0
0
1
Fiend
DARK
null
Cubic
null
null
Vile Germs
Spell Card
A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points.
null
null
null
Equip
null
null
null
null
null
Vilepawn Archfiend
Effect Monster
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend".
1200
200
2
Fiend
EARTH
null
Archfiend
null
null
Vindikite R-Genex
Synchro Monster
1 "Genex" Tuner + 1 or more non-Tuner WIND monsters Your opponent cannot select this card as an attack target. If this card destroys an opponent's monster by battle, you can add 1 "Genex" monster from your Deck to your hand.
2400
1000
8
Machine
WIND
null
Genex
null
null
Violent Rain
Normal Monster
This monster can call forth sudden torrents of battering rain.
1550
800
4
Aqua
WATER
null
null
null
null
Violet Crystal
Spell Card
(This card is not treated as a "Crystal" card.) Equip only to a Zombie monster. It gains 300 ATK/DEF.
null
null
null
Equip
null
null
null
null
null
Violet Witch
Effect Monster
If this card is destroyed by battle and sent to the Graveyard: Add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.
1100
1200
4
Spellcaster
DARK
null
null
null
null
Viper's Grudge
Trap Card
Non-Reptile monsters you control cannot attack, also you cannot activate their effects. You can only use each of the following effects of "Viper's Grudge" once per turn. If a face-up Reptile monster(s) you control is destroyed by battle or sent to the GY: You can Special Summon 1 Level 4 or lower Reptile monster from your Deck. If this card is destroyed in the Spell & Trap Zone: You can return all your banished Reptile monsters to your GY.
null
null
null
Continuous
null
null
null
null
null
Viper's Rebirth
Spell Card
Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase.
null
null
null
Normal
null
null
null
null
null
Viral Infection
Skill Card
[Flip this card over when you activate this Skill.] Once per turn, discard any number of cards and declare 1 type of card (Monster, Spell, or Trap). Your opponent sends 1 card of the declared type from their Deck to the GY for each discarded card. If you do that, flip this card over.
null
null
null
Kaiba
null
null
null
null
null
Virgil, Rock Star of the Burning Abyss
Synchro Monster
1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.
2500
1000
6
Spellcaster
LIGHT
null
Burning Abyss
null
null
Virtual World Beast - Jiujiu
Synchro Monster
1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn.
2400
1700
6
Psychic
WIND
null
Virtual World
null
null
Virtual World City - Kauwloon
Spell Card
Place 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of "Virtual World Gate" cards you control. ● 2+: All "Virtual World" monsters you control gain 200 ATK this turn. ● 3+: Send the top 3 cards of your Deck to the GY. ● 4: Special Summon up to 4 "Virtual World" monsters with different names from your Extra Deck. You can only activate 1 "Virtual World City - Kauwloon" per turn.
null
null
null
Normal
null
null
Virtual World
null
null
Virtual World Dragon - Longlong
XYZ Monster
2+ Level 3 monsters with the same Type and Attribute Your opponent cannot target this card with card effects while it has Xyz Material. When your opponent activates the effect of a monster with an Attribute that is not on their field, while they control a face-up monster (Quick Effect): You can detach 2 materials from this card; negate the activation. You can only use this effect of "Virtual World Dragon - Longlong" once per turn.
2400
2000
3
Wyrm
EARTH
null
Virtual World
null
null
Virtual World Gate - Chuche
Trap Card
You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn.
null
null
null
Continuous
null
null
Virtual World
null
null
Virtual World Gate - Qinglong
Spell Card
You can banish 1 "Virtual World" card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Virtual World" monster from your Deck to your hand, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Qinglong" once per turn.
null
null
null
Continuous
null
null
Virtual World
null
null
Virtual World Gate - Xuanwu
Trap Card
During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.
null
null
null
Continuous
null
null
Virtual World
null
null
Virtual World Hime - Nyannyan
Effect Monster
If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.
1500
1500
3
Psychic
WIND
null
Virtual World
null
null
Virtual World Kirin - Lili
Effect Monster
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 "Virtual World" card of the third type from your Deck to the GY, except "Virtual World Kirin - Lili". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Kirin - Lili" once per turn.
1800
600
6
Wyrm
EARTH
null
Virtual World
null
null
Virtual World Kyubi - Shenshen
Synchro Monster
1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.
2800
2400
9
Psychic
WIND
null
Virtual World
null
null
Virtual World Mai-Hime - Lulu
Tuner Monster
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can add 1 "Virtual World" card of the third type from your Deck to your hand, except "Virtual World Mai-Hime - Lulu". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Mai-Hime - Lulu" once per turn.
1600
600
3
Psychic
WIND
null
Virtual World
null
null
Virtual World Oto-Hime - Toutou
Effect Monster
If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn.
1200
1800
6
Wyrm
EARTH
null
Virtual World
null
null
Virtual World Phoenix - Fanfan
XYZ Monster
2+ Level 6 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them. If this Xyz Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 "Virtual World" monsters with the same Type and Attribute as each other from your Deck. You can only use this effect of "Virtual World Phoenix - Fanfan" once per turn.
2600
2000
6
Wyrm
EARTH
null
Virtual World
null
null
Virtual World Roshi - Laolao
Tuner Monster
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 "Virtual World" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Roshi - Laolao" once per turn.
0
2400
6
Psychic
WIND
null
Virtual World
null
null
Virtual World Shell - Jaja
XYZ Monster
2+ Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent's turn. Once per turn, after damage calculation, if this card battled an opponent's monster, while you have 2 or more monsters in your GY with the same original Type and Attribute as each other: You can banish that opponent's monster.
1000
2400
3
Wyrm
EARTH
null
Virtual World
null
null
Virtual World Tiger - Fufu
XYZ Monster
2+ Level 9 monsters Gains the following effects, based on the number of "Virtual World Gate" cards you control. ● 2+: This card can attack directly. ● 4: This card is unaffected by activated card effects, except "Virtual World" cards. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster you control and 1 Effect Monster on the field with a different Type and Attribute from it; negate their effects until the end of this turn.
2600
2800
9
Wyrm
EARTH
null
Virtual World
null
null
Virtual World Xiezhi - Jiji
Effect Monster
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn.
1000
1600
3
Wyrm
EARTH
null
Virtual World
null
null
Virus Cannon
Trap Card
Tribute any number of monsters, except Tokens; your opponent sends an equal number of Spells from their Deck to the GY (or all their Spells, if lower than the number of Tributes).
null
null
null
Normal
null
null
null
null
null
Visas Amritara
Synchro Monster
1+ Tuners + 1 LIGHT monster This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn.
2500
2100
8
Warrior
LIGHT
null
Visas
null
null
Visas Samsara
Tuner Monster
This card's name becomes "Visas Starfrost" while on the field or in the GY. You can target any number of your "Visas" monsters that are banished, in your GY, and/or on your field; shuffle those "Visas" monsters into the Deck, and if you do, Special Summon this card from your hand, and if you do that, it gains 400 ATK for each monster you shuffled with a different original name. You can only use this effect of "Visas Samsara" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.
1500
2100
4
Fairy
LIGHT
null
Visas
null
null
Visas Starfrost
Tuner Monster
If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).
2100
1500
6
Warrior
LIGHT
null
null
null
null
Viser Des
Effect Monster
If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.
500
1200
4
Fiend
DARK
null
null
null
null
Vishwar Randi
Normal Monster
This lady warrior with unquenchable bloodlust serves the forces of darkness.
900
700
3
Warrior
DARK
null
null
null
null
Vision Fusion
Spell Card
Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.
null
null
null
Normal
null
null
Vision HERO
null
null
Vision HERO Adoration
Fusion Monster
2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.
2800
2100
8
Warrior
DARK
null
Vision HERO
null
null
Vision HERO Faris
Effect Monster
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
1600
1800
5
Warrior
DARK
null
Vision HERO
null
null
Vision HERO Gravito
Effect Monster
If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.
500
2000
4
Warrior
DARK
null
Vision HERO
null
null
Vision HERO Increase
Effect Monster
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.
900
1100
3
Warrior
DARK
null
Vision HERO
null
null
Vision HERO Minimum Ray
Effect Monster
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.
1200
700
3
Warrior
DARK
null
Vision HERO
null
null
Vision HERO Multiply Guy
Effect Monster
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn.
800
700
3
Warrior
DARK
null
Vision HERO
null
null
Vision HERO Poisoner
Effect Monster
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.
900
700
3
Warrior
DARK
null
Vision HERO
null
null
Vision HERO Trinity
Fusion Monster
3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.
2500
2000
8
Warrior
DARK
null
Vision HERO
null
null
Vision HERO Vyon
Effect Monster
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
1000
1200
4
Warrior
DARK
null
Vision HERO
null
null
Vision HERO Witch Raider
Effect Monster
To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.
2700
1900
8
Warrior
DARK
null
Vision HERO
null
null
Vision Release
Spell Card
Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.
null
null
null
Normal
null
null
Vision HERO
null
null
Vision Resonator
Tuner Monster
If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.
400
400
2
Fiend
DARK
null
Resonator
null
null
Vision with Eyes of Blue
Spell Card
When you activate this card: You can reveal 1 "Blue-Eyes White Dragon" in your hand; Special Summon 1 monster from your hand. Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply the following effect, based on the original name of the card returned to the hand. ● "Blue-Eyes White Dragon": Special Summon 1 monster from your hand. ● Other: Special Summon 1 "Blue-Eyes" monster from your hand. You can only activate 1 "Vision with Eyes of Blue" per turn.
null
null
null
Continuous
null
null
with Eyes of Blue
null
null
Vivid Knight
Effect Monster
During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.
1700
800
4
Beast-Warrior
LIGHT
null
null
null
null
Vivid Tail
Trap Card
Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.
null
null
null
Normal
null
null
null
null
null
Voici la Carte (Today's Menu)
Spell Card
Reveal 2 "Nouvelles" monsters with different names from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the other into your Deck, then you can add 1 of these cards from your Deck or GY to your hand based on the Monster Type added to your hand by this effect. ● Beast-Warrior: "Recette de Poisson (Fish Recipe)" ● Warrior: "Recette de Viande (Meat Recipe)" You can only activate 1 "Voici la Carte (Today's Menu)" per turn.
null
null
null
Normal
null
null
null
null
null
Void Apocalypse
Spell Card
You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.
null
null
null
Continuous
null
null
Void
null
null
Void Barrier
Spell Card
"Infernoid" monsters you control gain 100 ATK for each of your banished "Infernoid" monsters. If you control no monsters, or only Fiend monsters: You can activate 1 of these effects; ● Add 1 of your banished "Infernoid" monsters to your hand. ● Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Void Barrier" once per turn.
null
null
null
Continuous
null
null
Void
null
null
Void Blaze-Up
Spell Card
Reveal 1 "Infernoid" monster or 1 "Void" Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded. If you control no monsters, or only Fiend monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target up to 11 of your banished "Infernoid" monsters with different names; return them to the GY. You can only use this effect of "Void Blaze-Up" once per Duel.
null
null
null
Normal
null
null
Void
null
null
Void Cauldron
Trap Card
This card is sent to the GY if you have any cards in your hand. If an "Infernity" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 "Infernity" card from your GY instead.
null
null
null
Continuous
null
null
Void
null
null
Void Expansion
Spell Card
During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied).
null
null
null
Field
null
null
Infernoid
null
null