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using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace RepositoryDemo.Repositories { public class UnitOfWork<TDbContext> : IUnitOfWork<TDbContext>, IDisposable where TDbContext : DbContext ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TGC.Core.Input; using TGC.Core.Mathematica; using TGC.Group.Model.GameObjects; using TGC.Group.Model.GameObjects.BulletObjects; using TGC.Group.Model.GameObjects.BulletObjects.Zombies; namespace T...
using System; namespace Store.Domain.Entities { public class Discount: Entity { public Discount(decimal amount, DateTime expireDate) { Amount = amount; ExpireDate = expireDate; } public decimal Amount { get; private set; } public DateTime ExpireD...
using System; using System.Collections.Generic; using System.Reactive.Linq; using System.Reactive.Threading.Tasks; using MS.Core; namespace System.Security.AccessControl { public static class __MutexRights { } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Http.Features;...
using System; using System.Diagnostics; using System.IO; using Microsoft.Extensions.Configuration; namespace insturmenting { class Program { static void Main(string[] args) { Debug.WriteLine("Debug says \"I am Watching!\""); Trace.WriteLine("Trace says \"I am Watching!\...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ResourceDataMap : ScriptableObject { [System.Serializable] public class ResourceEntry { public ResourceData ResourceData; public int Amount; } public List<ResourceEntry> Resources; }
using System; using System.Collections.Generic; using System.Collections; namespace GenericList { /// <summary> /// Class implementing generic linked list data structure. /// </summary> /// <typeparam name="T">Type of the list elements.</typeparam> public class List<T> : IList<T> { pr...
using System; using Lubala.Messages; namespace Lubala.Processors { public class TextMessageProcessor : IMessageProcessor { internal TextMessageProcessor(ProcessorContext processorContext) { } public MessageBase Process() { throw new NotImplemen...
using System; using System.IO; namespace Org.BouncyCastle.Tls.Tests { internal class TlsTestClientProtocol : TlsClientProtocol { protected readonly TlsTestConfig m_config; internal TlsTestClientProtocol(Stream stream, TlsTestConfig config) : this(stream, stream, config) ...
using System; using System.Globalization; using System.Windows.Data; namespace tweetz.core.Converters { public class IsNotNullConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { return value is not null; ...
using Serilog; using Serilog.Core; using Serilog.Events; using Serilog.Formatting; using Serilog.Formatting.Display; using System; using System.Collections.Concurrent; using System.Globalization; using System.IO; namespace PhysisWeather.Core.Base { public class AppLogger { public ILogger Logger { get;...
namespace Xpand.Docs.Module.Win { partial class DocsWindowsFormsModule { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summ...
// Copyright (c) Six Labors and contributors. // Licensed under the Apache License, Version 2.0. // <auto-generated /> using SixLabors.ImageSharp.PixelFormats.Utils; using System; using System.Buffers; using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Six...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using CleanArchitecture.Blazor.Application.Features.Tenants.DTOs; using CleanArchitecture.Blazor.Application.Features.Tenants.Caching; namespace CleanArchitecture.Blazor.Application...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NCharacters : MonoBehaviour { public int n; int frame; GameObject[] characters; // Start is called before the first frame update void Start() { frame = 0; characters = null; } //...
using J2N.Numerics; using YAF.Lucene.Net.Diagnostics; using System; using System.Diagnostics; using System.Runtime.CompilerServices; using IBits = YAF.Lucene.Net.Util.IBits; namespace YAF.Lucene.Net.Codecs.Lucene3x { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor l...
using BasicGameFrameworkLibrary.MiscProcesses; namespace BasicGameFrameworkLibrary.BasicEventModels; public class AnimatePieceEventModel<T> where T : class { public Vector PreviousSpace { get; set; } public Vector MoveToSpace { get; set; } public T? TemporaryObject { get; set; } public bool UseColumn {...
using System; using Newtonsoft.Json; using System.Xml.Serialization; namespace Essensoft.AspNetCore.Payment.Alipay.Domain { /// <summary> /// AlipaySecurityRiskPolicyRdsQueryModel Data Structure. /// </summary> [Serializable] public class AlipaySecurityRiskPolicyRdsQueryModel : AlipayObject { ...
// <auto-generated /> namespace SmartStore.Data.Migrations { using System.CodeDom.Compiler; using System.Data.Entity.Migrations; using System.Data.Entity.Migrations.Infrastructure; using System.Resources; [GeneratedCode("EntityFramework.Migrations", "6.1.3-40302")] public sealed partial cla...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using Microsoft.EntityFrameworkCore.ChangeTracking.Internal; using Microsoft.EntityFrameworkCore.Infrastructure; namespace Microsoft.EntityFrameworkCore.ChangeTracking { /// <su...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Globalization; using System.Linq; using Microsoft.Build.BackEnd; using...
using System.Collections.Generic; using DDDSouthWest.Domain.Features.Public.ProposedTalks; namespace DDDSouthWest.Website.Features.Public.ProposedTalks { public class ProposedTalksViewModel { public ProposedTalksViewModel() { ProposedTalks = new List<ProposedTalkViewModel>(); ...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using System; namespace XLAF.Public { /// <summary> /// scene管理,和MgrDialog代码差不多 /// </summary> public class MgrScene : MonoBehaviour { public static bool ...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
/* Copyright 2010-present MongoDB Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in wr...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System; using System.Collections.Generic; using System.Linq; using Autodesk.DesignScript.Geometry; using Autodesk.DesignScript.Runtime; using Text; using Topology; namespace Topology.Panelization { public class Panel : IDisposable { internal bool disposed = false; internal double[] Thick...
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See LICENSE in the repo root for license information. // ------------------------------------------------------------ using System.Linq; using System...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using Pizza.Contracts.Operations.Requests.Configuration; using Pizza.Mvc.GridConfig.Columns; namespace Pizza.Mvc.GridConfig { public enum ColumnWidthMode { Fixed, Auto } public abstract class GridMetamodel { ...
using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Diagnostics; using System.Globalization; using System.Linq; using UnitsNet; using UnitsNet.Units; namespace XPlaneGenConsole { [CsvRecord(EngineDatapoint.FIELDS_COUNT)] [Serializable()] public sealed class EngineData...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace WebShop.Models { public class OrderItem { [Key] public int OrderItemID { get; set; } [Required] public int OrderID { get; set; } ...
using System; using System.Reflection; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: Asse...
using System.Collections.Generic; using GenHTTP.Api.Content; using GenHTTP.Api.Content.Websites; using GenHTTP.Api.Protocol; namespace GenHTTP.Modules.Websites.Menues { public sealed class StaticMenuProvider : IMenuProvider { #region Get-/Setters private List<ContentElement> Menu { get; } ...
#region License // Copyright (c) 2009, ClearCanvas Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, //...
/* This file is part of the iText (R) project. Copyright (c) 1998-2020 iText Group NV Authors: iText Software. This program is offered under a commercial and under the AGPL license. For commercial licensing, contact us at https://itextpdf.com/sales. For AGPL licensing, see below. AGPL licensing: This program is free...
// Contributors: // James Domingo, Green Code LLC // Robert M. Scheller using Landis.SpatialModeling; using System; using Landis.Library.HarvestManagement; namespace Landis.Extension.BiomassHarvest { /// <summary> /// Utility class for writing biomass-removed maps. /// </summary> public class Bio...
using System; using System.IO; using System.Net; using System.Threading.Tasks; using System.Web; using System.Web.Hosting; using System.Web.Mvc; using Frapid.Areas; using Frapid.Areas.Authorization; using Frapid.Areas.CSRF; using Frapid.WebsiteBuilder.Models.Themes; using Newtonsoft.Json; using Newtonsoft.Json.Seriali...
namespace Sushi.Mediakiwi.Data { /// <summary> /// /// </summary> public enum ComponentListType { /// <summary> /// Undefined type /// </summary> Undefined = 0, /// <summary> /// User management list /// </summary> Users = 1, ...
using System; using System.Threading; using System.Threading.Tasks; using Shouldly.Tests.Strings; using Shouldly.Tests.TestHelpers; using Xunit; namespace Shouldly.Tests.ShouldNotThrow { public class FuncOfTaskOfStringScenario { [Fact] [UseCulture("en-US")] public void FuncOfTaskOfStr...
using System; using MikhailKhalizev.Processor.x86.BinToCSharp; namespace MikhailKhalizev.Max.Program { public partial class RawProgram { [MethodInfo("0x1008_df3e-6311cf1")] public void Method_1008_df3e() { ii(0x1008_df3e, 5); push(0x34); /* push 0x...
// Copyright 2021-present Etherna Sagl // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
using System; namespace Switch { class MainApp { static void Main(string[] args) { Console.Write("요일을 입력하세요.(일,월,화,수,목,금,토) : "); string day = Console.ReadLine(); switch (day) { case "일": Console.WriteLine("Su...
// <copyright file="IEmailService.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace DirectSend { using System.Threading.Tasks; using DirectSend.Models.Mail; /// <summary> /// IEmailService. /// </summary> public interface IEm...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TheBankMachine.Domain.SeedWork { public interface IRepository<T> where T : IAggregateRoot { IUnitOfWork UnitOfWork { get; } } }
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // <auto-generated/> #nullable disable using System.Text.Json; using Azure.Core; namespace Azure.Iot.TimeSeriesInsights.Models { public partial class TimeSeriesIdProperty { internal static TimeSeriesIdPro...
using Microsoft.AspNetCore.Identity; namespace RedPoint.Account.Services { public interface ITokenGenerator { public string GenerateToken(string username, IdentityUser user); } }
using AuthorizationForOcelot.Abstractions; using AuthorizationForOcelot.Configuration; using AuthorizationForOcelot.Extensions; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Abstractions; using Microsoft.AspNetCore.Routing; using Microsoft.Extensions.Options; using Sys...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Murtain.OAuth2.Application { public interface ILoginApplicationService<T> { Task<bool> ValidateCredentialsAsync(T user, string password); Task<T> FindByUsernameAsync(string user); ...
using System.Collections.Generic; using System.Diagnostics; using System.Linq; using iQuest.HotelQueries.Domain; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace iQuest.HotelQueries.Tests { [TestClass] public class Query02_FindCustomerByNameTests { private static Hotel hotel; ...
 using OpenMMO; using OpenMMO.DebugManager; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Reflection; using System; namespace OpenMMO { // =================================================================================== // PreloaderComponent // ===================...
 namespace AltinnCore.ServiceLibrary.Enums { /// <summary> /// Enumeration for the different step types /// </summary> public enum StepType { /// <summary> /// Enumeration value for the instantiation step type /// </summary> Instantiation = 0, /// <summary> ...
// // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // namespace Microsoft.VisualStudio.Text.Operations { /// <summary> /// A service that creates <see cref="ITextSearchNavigator"/> objects. /// </...
using System; using System.Linq; using System.Text; using System.Collections.Generic; namespace PeefyLeetCode.Subsets { public class Solution { void subs(int[] nums, int index, IList<IList<int>> res, List<int> tmp, int n){ res.Add(tmp); for (int i = index; i < n; i++) { var newtmp = n...
using commonItems; using System.Collections.Generic; namespace ImperatorToCK3.Mappers.CoA; public class CoaMapper { public CoaMapper() { } public CoaMapper(Configuration config, IEnumerable<Mod> mods) { Logger.Info("Parsing CoAs..."); var parser = new Parser(); RegisterKeys(parser); const string coasPath =...
// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // re...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.Azure.Devices.ProtocolGateway.Mqtt { using System; using System.Collections.Generic; using System.Threading.Tasks; using DotNetty.B...
// ZipFile.cs // // Copyright (C) 2001 Mike Krueger // Copyright (C) 2004 John Reilly // // This file was translated from java, it was part of the GNU Classpath // Copyright (C) 2001 Free Software Foundation, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GN...
namespace RouteExtreme.Web.Tests.Routes { using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Web.Routing; using MvcRouteTester; using RouteExtreme.Web.Controllers; [TestClass] public class HomeControllerRoutes { [TestMethod] public void TestH...
using System; using System.Data.SqlClient; namespace FlexibleSqlConnectionResolver.ConnectionResolution { public class SingletonSqlConnectionResolver : ISqlConnectionResolver { private readonly string _connectionString; private readonly Lazy<SqlConnection> _connection; public Singleto...
// // MessageImportance.cs // // Author: Kees van Spelde <sicos2002@hotmail.com> // // Copyright (c) 2015-2018 Magic-Sessions. (www.magic-sessions.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // i...
// Copyright (c) zhenlei520 All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.IO; using System.Net; using System.Runtime.Serialization.Json; using EInfrastructure.Core.Configuration.Enumerations; using EInfrastructure.Core.To...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using ProductShop.Data; using ProductShop.Dtos.Export; using ProductShop.Models; namespace ProductShop { public class StartUp { public static void Main() ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Orleans; using Orleans.CodeGeneration; using UnitTests.GrainInterfaces; using UnitTests.Grains; using Xunit; using Xunit.Abstractions; namespace NonSilo.Tests.General { [TestCategory("BVT")] public class GrainInt...
using ProtoBuf; using System; namespace Package { [ProtoContract(Name = "BattleAction_AddFilter")] [Serializable] public class BattleAction_AddFilter : IExtensible { private long _soldierId; private int _filterType; private IExtension extensionObject; [ProtoMember(1, IsRequired = true, Name = "soldierId...
using System; using System.ComponentModel; using System.Drawing.Design; using System.Windows.Forms; namespace essentialMix.Windows.UITypeEditors; public class OpenFileNameUITypeEditor : UITypeEditor { public OpenFileNameUITypeEditor() { } public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext ...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelEnder : MonoBehaviour { // Just used to end the level // Put this on an object that gets scrolled alongside the notes, after them and once // it hits the buttons, the level ends private void OnTriggerEnte...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public delegate void KillConfirmed(Enemy enemy); public class GameManager : MonoBehaviour { public List<GameObject> WorldObjects = new List<GameObject>(); public event KillConfirmed killConfirmedEven...
using System.Collections.Generic; using OpenTK.Graphics.OpenGL; using ThreeJs4Net.Cameras; using ThreeJs4Net.Core; using ThreeJs4Net.Scenes; namespace ThreeJs4Net.Renderers.WebGL.PlugIns { class SpritePlugin { private WebGLRenderer _renderer; private IList<Object3D> _sprites; /// <su...
namespace Tomoe.Commands { using DSharpPlus; using DSharpPlus.Entities; using DSharpPlus.SlashCommands; using System.Linq; using System.Threading.Tasks; using Tomoe.Commands.Attributes; using Tomoe.Db; public partial class Moderation : SlashCommandModule { public partial cla...
#pragma warning disable 108 // new keyword hiding #pragma warning disable 114 // new keyword hiding namespace Windows.UI.Xaml.Media { #if false || false || false || false || false || false || false public enum SweepDirection { // Skipping already declared field Windows.UI.Xaml.Media.SweepDirection.Counterclockw...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Randominer.Twitch { interface ITwitchApi { Task<StreamDTO> GetRandomStream(); } }
using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using OrchardCore.Autoroute.Models; using OrchardCore.ContentManagement; using OrchardCore.ContentManagement.Records; using OrchardCore.Environment.Shell; using OrchardCore.Tests.Apis.Context; using Xunit; using YesSql; na...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Provider; using Android.Runtime; using Android.Support.V7.Widget; using Android.Util; using Android.Views; using Android.Widget; using Java.IO; using Java.Lan...
using System; namespace FPFL.API.Web.Models.Default { public class WeatherForecast { public DateTime Date { get; set; } public int TemperatureC { get; set; } public int TemperatureF => 32 + (int)(TemperatureC / 0.5556); public string Summary { get; set; } } }
using Foundation; using Moduware.Platform.Tile.iOS; using Serilog; using UIKit; namespace Moduware.Tile.Speaker.iOS { // The UIApplicationDelegate for the application. This class is responsible for launching the // User Interface of the application, as well as listening (and optionally responding) to applicat...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // 有关程序集的常规信息通过下列特性集 // 控制。更改这些特性值可修改 // 与程序集关联的信息。 [assembly: AssemblyTitle("WorkData.NancyHost")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly:...
// This software is open source software available under the BSD-3 license. // // Copyright (c) 2018, Triad National Security, LLC // All rights reserved. // // Copyright 2018. Triad National Security, LLC. This software was produced under U.S. Government contract 89233218CNA000001 for Los Alamos National Laboratory ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.ComponentModel; using Pulumi; namespace Pulumi.AzureNative.PowerBIDedicated.Latest { /// <summary> /// The name of the Azure pri...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Manual changes to this file may cause unexpected behavior in your application. // Manual changes to this file will be overwritten if the code is regenerated....
 @{ ViewBag.Title = "Terms and Condition"; Layout = "~/Views/Shared/_Layout.cshtml"; } <h2>Terms and Condition</h2>
using EntityFrameworkExtras.EF5.Tests.Integration.StoredProcedures; using NUnit.Framework; namespace EntityFrameworkExtras.EF5.Tests.Integration { [TestFixture] public partial class ParameterDirectionTests { [Test] public void Execute_DirectionOutput_NoValueSet() { ...
using System; using System.IO; using System.Linq; using System.Text; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.UI; using Object = UnityEngine.Object; namespace MPUIKIT.Editor { public static class MPEditorUtility { [MenuItem("GameObject/UI/MPImage")] ...
using System; using Windows.ApplicationModel; using Windows.ApplicationModel.Activation; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; using App.Views; namespace App { /// <summary> /// Provides application-specific behavior to supplement the default Application clas...
namespace AngleSharp.Xml.Dtd.Declaration { using AngleSharp.Dom; using System; sealed class AttributeRequiredValue : AttributeValueDeclaration { public override Boolean Apply(Element element) { return element.HasAttribute(Parent.Name); } } }
using Cirrious.MvvmCross.ViewModels; using Sample.Plugin.Vibration; using System.Windows.Input; namespace GoodVibrations.Core.ViewModels { public class FirstViewModel : MvxViewModel { private readonly IVibrate _vibrate; public FirstViewModel(IVibrate vibrate) { _vib...
// ----------------------------------------------------------------------- // <copyright file="PngConstants.cs" company="CodeRanger.com"> // CodeRanger.com. All rights reserved // </copyright> // <author>Dan Petitt</author> // <comment></comment> // -----------------------------------------------------------------...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
/** * $File: JCS_KeyCombination.cs $ * $Date: 2018-08-28 19:32:10 $ * $Revision: $ * $Creator: Jen-Chieh Shen $ * $Notice: See LICENSE.txt for modification and distribution information * Copyright © 2018 by Shen, Jen-Chieh $ */ using System.Collections; using System.Collections.Generic; using U...
using Godot; using SpaceDodgeRL.scenes.components; using SpaceDodgeRL.scenes.encounter.state; using SpaceDodgeRL.scenes.singletons; using System; using System.Collections.Generic; namespace SpaceDodgeRL.scenes.encounter { // TODO: Make all this nice and pretty what with colors and stuff public class CharacterMenu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Win.Renta_de_vehiculos { static class Utlis { public static string nombreusuario; } }
using System; using Skybrud.Social.LinkedIn.Interfaces; using Skybrud.Social.OAuth; namespace Skybrud.Social.LinkedIn.OAuth1a { public class LinkedInOAuthClient : OAuthClient, ILinkedInOAuthClient { #region Constructors public LinkedInOAuthClient() : this(null, null, null, null, null) { ...
using System; using System.Collections.Generic; namespace Website_internal2.Models { public partial class Currency { public Currency() { Donation = new HashSet<Donation>(); Payment = new HashSet<Payment>(); } public int Id { get; set; } public s...
using System; using System.Collections.Generic; using System.Text; namespace LoggerExercise.Common { public static class GlobalConstants { public const string DateTimeFormat = "M/dd/yyyy h:mm:ss tt"; public const string InvalidLevelType = "Invalid threshold level provided!"; public c...
using System; using System.Data.Common; using System.Linq; using System.Reflection; using FreeSql.DataAnnotations; using FreeSql.Internal; namespace FreeSql { public class FreeSqlBuilder { DataType _dataType; string _masterConnectionString; string[] _slaveConnectionString; bool...
using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using Firewall; using Xunit; public class CloudflareHelperTests { [Fact] public async Task GetIPAddressRangesAsync_ReturnsOnlyGuestList() { var helper = new CloudflareHelper(new HttpClient()); var (vi...
using Catalog.API.Entities; using MongoDB.Driver; using System; using System.Collections.Generic; namespace Catalog.API.Data { internal class CatalogContextSeed { internal static void SeedData(IMongoCollection<Product> products) { bool productsExist = products.Find(p => true).Any()...
namespace Core.Entities.Concrete { public class OperationClaim { public int Id { get; set; } public string Name { get; set; } } }