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using UnityEngine; using System.Collections; using System.Collections.Generic; public class Sugar : MonoBehaviour { }
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using Lucene.Net.Index; using Lucene.Net.Util.Mutable; using System; using System.Globalization; namespace Lucene.Net.Queries.Function.DocValues { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this w...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChestInteract : MonoBehaviour { public GameObject gabePortrait; public GameObject gabeConcern; public GameObject[] sceneActivatables; private AudioSource trapNoise; // Use this for initialization void ...
// Copyright Naked Objects Group Ltd, 45 Station Road, Henley on Thames, UK, RG9 1AT // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0. // Unless requir...
#pragma checksum "..\..\About.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "CA298204B2E38C49C5DB364638FE3A87" //------------------------------------------------------------------------------ // <auto-generated> // Этот код создан программой. // Исполняемая версия:4.0.30319.42000 // // Изменения в этом фа...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Bitmex.Client.Websocket.Client; using Crypto.Websocket.Extensions.Core.Models; using Crypto.Websocket.Extensions.Core.OrderBooks; using Crypto.Websocket.Extensions.Core.OrderBooks.Models; usin...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
namespace Proffer.Storage.Tests.Stubs { using Proffer.Storage.Configuration; public class GenericStoreOptionsStub : StoreOptions { public GenericStoreOptionsStub() { this.Name = "GenericStore"; this.ProviderType = "Stub"; } } }
using System; using ObjCRuntime; using Foundation; namespace AppKit { public partial class NSColorPickerTouchBarItem { // If you modify, also search for other other XM_ACTIVATED_COPY and update as well NSObject target; Selector action; public event EventHandler Activated { add { target = ActionDispat...
namespace Stryker.Core.Mutants { /// <summary> /// Represents a single mutation on domain level /// </summary> public class Mutant : IReadOnlyMutant { public int Id { get; set; } public Mutation Mutation { get; set; } public MutantStatus ResultStatus { get; set; } } }
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.225 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //----...
using Lucene.Net.Search.Spans; using System.Xml; namespace Lucene.Net.QueryParsers.Xml.Builders { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyrigh...
// Copyright 2016 Esri. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis.CSharp.Symbols; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.CSharp.UnitTests.Emit; using Microsoft....
using System.Collections.Generic; using System.Linq; namespace BabouMail.MailGun { public class ApiResponse { public ApiResponse() { Errors = new List<ApiError>(); } public bool Success => !Errors.Any(); public List<ApiError> Errors { get; set; } } ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
/** * SendKeysTest.cs: Test cases for SendKeys * * These tests can only run in ms.net one at a time. * Since ms.net apparently hooks the keyboard to * implement this, running two tests in a row * makes the second test run before the hook * of the first test is released, effectively * hanging the keyboard. CTR...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace ChatSharp { /// <summary> /// A collection of IRC channels a user is present in. /// </summary> public class ChannelCollection : IEnumerable<IrcChannel> { internal ChannelCollection() ...
namespace Microsoft.eShopOnContainers.Mobile.Shopping.HttpAggregator.Models; public class AddBasketItemRequest { public int CatalogItemId { get; set; } public string BasketId { get; set; } public int Quantity { get; set; } public AddBasketItemRequest() { Quantity = 1; } }
using BcGov.Fams3.SearchApi.Contracts.IA; using BcGov.Fams3.SearchApi.Contracts.Person; using System; namespace BcGov.Fams3.SearchApi.Core.Adapters.Models { public class DefaultIASearchFailed : IASearchFailed { public DefaultIASearchFailed(Guid searchRequestId, string searchRequestKey, Person person,...
using System; using System.Text.RegularExpressions; class SeriesOfLetters { static void Main() { var text = Console.ReadLine(); var regex = new Regex(@"(.)\1+"); Console.WriteLine(regex.Replace(text, "$1")); } }
// FullScreenChatService using ClubPenguin; using ClubPenguin.Chat; using ClubPenguin.Net; using Disney.Kelowna.Common.DataModel; using Disney.LaunchPadFramework; using Disney.MobileNetwork; using System.Collections.Generic; public class FullScreenChatService : AbstractDataModelService { private List<FullScreenChatDa...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. namespace Microsoft.Azure.Gaming.VmAgent.Core.Interfaces { using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; public class ProcessWrapper : IProce...
namespace TestApp.Models { public abstract class ComplexClassBase : ICompexClass { protected ComplexClassBase() { } public long ID { get; set; } public int Value2 { get; set; } public long Value3 { get; set; } } }
namespace BaristaLabs.Skrapr.ChromeDevTools.Page { using Newtonsoft.Json; /// <summary> /// Information about the Resource on the page. /// </summary> public sealed class FrameResource { /// <summary> /// Resource URL. ///</summary> [JsonProperty("url")] ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Logical Recipe for making Items in the Game /// (contains every logical reference to it's Item components as well as the crafting station) /// </summary> [CreateAssetMenu] public class CraftingRecipe : Scri...
//------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:2.0.50727.1433 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn // der Code erneut generi...
using System; using System.Globalization; using System.IO; using System.Text; using HandlebarsDotNet.Compiler.Resolvers; using Newtonsoft.Json; using Xunit; namespace HandlebarsDotNet.Test { public class CustomConfigurationTests { public IHandlebars HandlebarsInstance { get; private set; } pub...
namespace _9.Control_Lifecycle_Catchup { using System; using System.Web.UI.WebControls; public partial class AddingDynamicControls : System.Web.UI.Page { protected void BtnClick(object sender, EventArgs e) { this.eventLog.Items.Add(new ListItem("Button Click called")); ...
using System; using BinarySerializer; namespace R1Engine.Jade { // Found in GEO_SKN_Load public class GEO_GeometricObject_Ponderation : BinarySerializable { public short Flags { get; set; } public ushort PonderationListsCount { get; set; } // BonesCount public VertexPonderationList[] PonderationLists { get; s...
@*DocSection:RgbViewModel*@ @using Kentico.Forms.Web.Mvc @using LearningKit.FormBuilder @model LearningKit.FormBuilder.FormComponents.RgbInputComponent @* Gets a collection of system HTML attributes necessary for the correct functionality of the component input fields *@ @{ IDictionary<string, object> htmlAttri...
using System; using Xamarin.Forms; namespace FancyButtonTest { public class FancyButton : View { string _Title = "Title"; string _SubTitle = "SubTitle"; Image _Icon = new Image(); public FancyButton () { } public string Title { get { return _Title; } set { _Title = value; } } public string Sub...
// Generated by the protocol buffer compiler. DO NOT EDIT! using pb = global::Google.ProtocolBuffers; using pbc = global::Google.ProtocolBuffers.Collections; using pbd = global::Google.ProtocolBuffers.Descriptors; using scg = global::System.Collections.Generic; namespace Google.ProtocolBuffers.TestProtos { publi...
class AddressOfOperator { static void Main() { int number; unsafe { // Assign the address of number to a pointer: int* p = &number; // Commenting the following statement will remove the // initialization of number. *p = 0xfff...
#if WORKINPROGRESS #if MIGRATION namespace System.Windows.Automation #else namespace Windows.UI.Xaml.Automation #endif { // // Summary: // Contains values used as automation property identifiers specifically for properties // of the System.Windows.Automation.Provider.IMultipleViewProvider pattern. public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CreateBoard : MonoBehaviour { [SerializeField] List<BoardTemplate> boardTemplates = new List<BoardTemplate>(); public int boardTemplateindex=0; SpriteRenderer verticalSprite,horizontalSprite,emptyboxSprite; ...
using System; using System.IO; using System.Net; using System.Text; using System.Web; namespace BasicServerHTTPlistener { internal class Program { private static void OriginalMain(string[] args) { //if HttpListener is not supported by the Framework if (!HttpListener.Is...
using NUnit.Framework; using System; using System.Collections; using System.Collections.Generic; using System.Text; using Tizen.NUI.BaseComponents; using Tizen.NUI.Binding; namespace Tizen.NUI.Components.Devel.Tests { using tlog = Tizen.Log; [TestFixture] [NUnit.Framework.Description("Controls/RecyclerVi...
using Microsoft.Xna.Framework.Input; using StardewValley; namespace ObjectProgressBars { public class Configuration { public InputButton ToggleDisplay { get; set; } = new InputButton((Keys)80); public bool DisplayProgressBars { get; ...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Graphics.Canvas; using System.Numerics; using Windows.Foundation; namespace Chubosaurus { /// <summary> /// The GenericItem is the basic building block of a Scene. /// </summary> public class GenericItem { ...
using System; using Microsoft.Data.Entity.Metadata; using Microsoft.Data.Entity.Migrations; namespace Luma.SmartHub.Web.Migrations { public partial class CreateIdentitySchema : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( ...
using System; using System.Collections.Generic; using System.Text; namespace PropertyObserving { abstract class DelegateInvocationProxy { public abstract void Invoke(object value1, object value2); public abstract void Add(Delegate right); public abstract void Subtract(Delegate right);...
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from um/dwrite_3.h in the Windows SDK for Windows 10.0.19041.0 // Original source is Copyright © Microsoft. All rights reserved. namespace TerraFX.Interop { p...
 namespace FunctionalTests.fixtures { using FunctionalTests.fixtures.Migrations; using System.Data.Entity; class BloggingInitializer : DropAndMigrateDatabaseToLatestVersion<BloggingContext, Configuration> { public BloggingInitializer() { } public override void S...
using System.Threading; using System.Threading.Tasks; using FinanceControl.IntegrationMessages; using FinanceControl.Services.Users.Application.Messages.DomainEvents; using FinanceControl.Services.Users.Domain.Extensions; using FinanceControl.Services.Users.Infrastructure.Extensions; using FinanceControl.Services.User...
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using Newtonsoft.Json; using osu.Framework.IO.Network; namespace osu.Game.Online.API { public class RegistrationRequest : WebRequest { internal string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AdventOfCode.Solutions.Year2020 { class Day21 : ASolution { static Dictionary<string, HashSet<string>> all2ings = new Dictionary<string, HashSet<string>>(); List<string> inglist = new List<string>()...
using ChartJs.Blazor.ChartJS.Common.Enums; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; namespace ChartJs.Blazor.ChartJS.Common { /// <summary> /// Represents a dataset containing a collection of values. /// </summary> ...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
/* Copyright (c) 2017 LinkedIn Corp. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed t...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // <auto-generated/> #nullable disable using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading; using System.Threading.Tasks; using A...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using Microsoft.VisualStudio.Text.Classification; using Microsoft.VisualStudio.Utilities; using Microsoft.VisualStudio.Language.StandardClassification; using System.Windows.Media; namespace SassyStudio.Scss.Cla...
namespace OCDSApi.Models { public class HardCopyCost { public double amount { get; set; } public string currency { get; set; } } }
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using UnityEngine; using System.Collections; using MoreMountains.Tools; using System.Collections.Generic; namespace MoreMountains.Tools { [CreateAssetMenu(fileName="AchievementList",menuName="MoreMountains/Achievement List")] /// <summary> /// A scriptable object containing a list of achievements. You need to crea...
#region License // Copyright (c) 2011, ClearCanvas Inc. // All rights reserved. // http://www.clearcanvas.ca // // This software is licensed under the Open Software License v3.0. // For the complete license, see http://www.clearcanvas.ca/OSLv3.0 #endregion using System; using ClearCanvas.Common; using ClearCanvas.De...
using Newtonsoft.Json; namespace Fitbit.Models { public class BestTotals { [JsonProperty("caloriesOut")] public CaloriesOutStats CaloriesOut { get; set; } [JsonProperty("distance")] public DistanceStats Distance { get; set; } [JsonProperty("floors")] public Flo...
using System; using Public.Common.Lib.Code.Logical; namespace Public.Common.Lib.Code { /// <summary> /// Holds property values for important details about a project, including GUID, naming info, language, and project type. /// </summary> /// <remarks> /// This class is dumb data. The functionali...
using System; namespace CipherManager.Core { public class FileIdentificationException : CipherFileException { public FileIdentificationException() : base("文件标识错误,该文件不被CipherManager支持") { } } }
using System; using NetOffice; namespace NetOffice.MSHTMLApi.Enums { /// <summary> /// SupportByVersion MSHTML 4 /// </summary> [SupportByVersionAttribute("MSHTML", 4)] [EntityTypeAttribute(EntityType.IsEnum)] public enum _htmlMarqueeBehavior { /// <summary> /// SupportByVersion MSHTML 4 /// </summa...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace KilyCore.WEB.Areas.SysManage.Controllers { [Area("SysManage")] public class NewsController : Controller { public IActionResult NewsCenter() { ...
using System; using System.Collections; using DCL; using DCL.Components; using DCL.Helpers; using DCL.Models; using NSubstitute; using NSubstitute.ReceivedExtensions; using Tests; using UnityEngine; using UnityEngine.TestTools; using Assert = UnityEngine.Assertions.Assert; using Object = UnityEngine.Object; public cla...
using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using Assert = UnityEngine.Assertions.Assert; namespace CameraOperator.Tool { public class NewTestScript { [Test] public void PathCalculatingTest() { ...
using System; using System.Linq; using System.Data; using System.Collections; using System.Collections.Generic; using MySql.Data.MySqlClient; using UniversitasApp.Models; using UniversitasApp.Controllers; namespace UniversitasApp.CRUD { public sealed class ClientCRUD { public static List<Client> ReadAl...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Logging; using System.Diagnostics; namespace WalletService.Service.Pages { [ResponseCache(Duration = 0, Location = ResponseCacheLocation.None, NoStore = true)] public class ErrorModel : PageModel { ...
using System; using System.Collections.Generic; using Domain; using FluentValidation; namespace MovieService.Model { public class MovieModel { public Guid MovieId { get; set; } public string Title { get; set; } = null!; public string Plot { get; set; } = null!; public int Runti...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using Lucene.Net.Analysis; using Lucene.Net.Analysis.Tokenattributes; namespace NuG...
/* * Copyright 2019 GridGain Systems, Inc. and Contributors. * * Licensed under the GridGain Community Edition License (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.gridgain.com/products/software/community-edition...
// Copyright (C) 2015-2021 The Neo Project. // // The neo is free software distributed under the MIT software license, // see the accompanying file LICENSE in the main directory of the // project or http://www.opensource.org/licenses/mit-license.php // for more details. // // Redistribution and use in source and bi...
namespace SparkPostFun.Analytics; public record EngagementDetailsResponse { public IList<EngagementDetailsResponseResult> Results { get; init; } = new List<EngagementDetailsResponseResult>(); }
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using CMS; // Ensures that the Kentico API can discover and work with custom classes/components registered in the MVC web project // Placed into a separate class because AssemblyInfo.cs cannot access code from external libraries in cases where // the web project is precompiled with outputs merged into a single assembl...
using RogueSharp.Random; using System.Collections.Generic; namespace RogueSharp.DiceNotation.Terms { /// <summary> /// The ConstantTerm class represents a constant value in a DiceExpression /// </summary> /// <remarks>In the expression "2d6+5" the integer "5" is a ConstantTerm</remarks> public cla...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Threading; /// <summary> /// System.Threading.Interlocked.CompareExchange(ref object,obj...
using System; using UnityEngine; using System.IO; namespace UnityStandardAssets.CinematicEffects { [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Cinematic/Stylistic Fog")] #if UNITY_5_4_OR_NEWER [ImageEffectAllowedInSceneView] #endif public class StylisticF...
using System; using System.Text; using System.Threading; using System.Threading.Tasks; using EventStore.ClientAPI; using NUnit.Framework; namespace EventStore.Core.Tests.ClientAPI { [TestFixture, Category("LongRunning")] public class connect_to_existing_persistent_subscription_with_start_from_beginning_not_se...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DialogActivator : MonoBehaviour { public string[] lines; private bool canActivate; public bool isPerson = true; // Use this for initialization void Start () { } // Update is called once per frame void...
using System.Collections; using UnityEngine; namespace Enemies { public class EnemyRanged : Enemy { [Header("Spell Parameters")] [SerializeField] private float shootDelay = 2.0f; [SerializeField] private GameObject projectilePrefab; [SerializeField] private Transform shootPosit...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using Microso...
#pragma warning disable 108 // new keyword hiding #pragma warning disable 114 // new keyword hiding namespace Windows.Media.Playback { #if __ANDROID__ || __IOS__ || NET461 || __WASM__ || __SKIA__ || __NETSTD_REFERENCE__ || __MACOS__ [global::Uno.NotImplemented] #endif public partial class MediaPlaybackCommandManag...
namespace WinTail { public class Messages { #region Neutral/system messages public class ContinueProcessing {} #endregion #region Success messages public class InputSuccess { public InputSuccess(string reason) { Reason = r...
namespace EasyCaching.Bus.Redis { using EasyCaching.Core; using EasyCaching.Core.Bus; using EasyCaching.Core.Serialization; using StackExchange.Redis; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; /// <s...
using System.Data.Common; using System.Threading; using System.Threading.Tasks; namespace Framework.Model.Data { public interface IUnitOfWork { Task<EntityResult> SaveAsync(CancellationToken cancellationToken = default(CancellationToken)); Task<EntityResult> SaveAsync(DbTransaction transaction, Ca...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Interpreter.Value { public class Map : IValue, ICallable { private readonly Dictionary<IValue, IValue> items = new Dictionary<IValue, IValue>(); public Invocation Call => _call; public in...
namespace FreeTime.Application.Common.Interfaces { public interface ICurrentUserService { int userId { get; } } }
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // // PInvokeMap is an enum that defines the PInvoke attributes. ...
using System; using System.ComponentModel.DataAnnotations; using System.Threading.Tasks; using LVIDiagnosticConcordanceStudy.Areas.Identity.Data; using LVIDiagnosticConcordanceStudy.Data.Repository; using LVIDiagnosticConcordanceStudy.Infrastructure.Specifications; using Microsoft.AspNetCore.Identity; using Microsoft....
// <copyright file="HybridMCTest.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // // Copyright (c) 2009-2016 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of thi...
/* * MundiAPI.PCL * * This file was automatically generated by APIMATIC v2.0 ( https://apimatic.io ). */ using System; using System.IO; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using Newtonsoft.Json.Conv...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
@model TicketingSystem.Web.Areas.Admin.Models.CategoryEdit @{ ViewBag.Title = "Edit"; } <h2>@ViewBag.Title</h2> @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="form-horizontal"> <h3>@Model.Name</h3> <hr /> @Html.ValidationSummary(true, "", new { @class = "te...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; using ...
using System; using System.Collections.Generic; namespace SKIT.FlurlHttpClient.Wechat.Api.Models { /// <summary> /// <para>表示 [POST] /cgi-bin/freepublish/getarticle 接口的请求。</para> /// </summary> public class CgibinFreePublishGetArticleRequest : WechatApiRequest { /// <summary> /// 获...
namespace Cuture.AspNetCore.ResponseCaching { /// <summary> /// 可以转换为缓存Key /// </summary> public interface ICacheKeyable { #region Public 方法 /// <summary> /// 作为缓存Key /// </summary> /// <returns></returns> string AsCacheKey(); #endregion Pub...
// File: OrderingException.cs // Copyright (c) 2018-2019 Maksym Shnurenok // License: MIT using System; namespace Marketplace.Services.Ordering.Exceptions { /// <summary> /// Ordering exception class /// </summary> /// <seealso cref="System.Exception" /> public class OrderingException : Exception ...
using System.Linq; using System.Runtime.InteropServices; using PagarMe.Mpos.Tms; namespace PagarMe.Mpos.Entities { [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct Application { public int PaymentMethod; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 100)] public...
using NetWork.Utilities; using ProtoBuf; using System; namespace Package { [ForRecv(532), ForSend(532), ProtoContract(Name = "KickMemberRes")] [Serializable] public class KickMemberRes : IExtensible { public static readonly short OP = 532; private long _roleId; private IExtension extensionObject; [Proto...
using Microsoft.VisualStudio.TestTools.UnitTesting; using OpenIZ.Core.Model.Constants; using OpenIZ.Core.Model.DataTypes; using OpenIZ.Core.Model.Entities; using OpenIZ.Core.Security; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Principal; using System.Text;...
//------------------------------------------------------------------------------ // <auto-generated /> // // This file was automatically generated by SWIG (http://www.swig.org). // Version 3.0.9 // // Do not make changes to this file unless you know what you are doing--modify // the SWIG interface file instead. //-----...