id
stringlengths
19
24
title
stringlengths
1
110
content
stringlengths
1
1k
contents
stringlengths
7
1.11k
wiki_id
stringlengths
2
8
wiki20220301en020_106127
Airstream mechanism
See also Manner of articulation Index of phonetics articles References External links Eating the Wind: a satirical, but illustrative example of sound symbolism and iconicity of airstream mechanisms. : Robert Eklund (2008). Pulmonic ingressive phonation: Diachronic and synchronic characteristics, distribution and function in animal and human sound production and in human speech. Journal of the International Phonetic Association, vol. 38, no. 3, pp. 235–324. : Robert Eklund's website devoted to ingressive speech. Maps, sound files, and spectrograms. : Samples of ingressive pulmonic interjections from Northern Sweden Phonetics
Airstream mechanism. See also Manner of articulation Index of phonetics articles References External links Eating the Wind: a satirical, but illustrative example of sound symbolism and iconicity of airstream mechanisms. : Robert Eklund (2008). Pulmonic ingressive phonation: Diachronic and synchronic characteristics, distribution and function in animal and human sound production and in human speech. Journal of the International Phonetic Association, vol. 38, no. 3, pp. 235–324. : Robert Eklund's website devoted to ingressive speech. Maps, sound files, and spectrograms. : Samples of ingressive pulmonic interjections from Northern Sweden Phonetics
524917
wiki20220301en020_106128
Ruth Montgomery
Ruth Shick Montgomery (June 11, 1912 – June 10, 2001) was a journalist with a long and distinguished career as a reporter, correspondent, and syndicated columnist in Washington, DC. Later in life she transitioned to a career as a psychic and authored a number of books on metaphysical and New Age subjects. The polar shift of the early 21st century was among many predictions made by a spirit guide group from whom she regularly translated messages. She was a biographer of paranormal medium Jeane Dixon and a protégée of Arthur Ford, who claimed that he, like Edgar Cayce, could access the Akashic Records (or database) of the Universe.
Ruth Montgomery. Ruth Shick Montgomery (June 11, 1912 – June 10, 2001) was a journalist with a long and distinguished career as a reporter, correspondent, and syndicated columnist in Washington, DC. Later in life she transitioned to a career as a psychic and authored a number of books on metaphysical and New Age subjects. The polar shift of the early 21st century was among many predictions made by a spirit guide group from whom she regularly translated messages. She was a biographer of paranormal medium Jeane Dixon and a protégée of Arthur Ford, who claimed that he, like Edgar Cayce, could access the Akashic Records (or database) of the Universe.
524919
wiki20220301en020_106129
Ruth Montgomery
Soon after meeting celebrity medium Arthur Ford, Montgomery began automatic writing, first with a pencil and later with a typewriter, and said she was able to communicate with Ford after his passing. These post-mortem communications became the basis for a lengthy series of books which resulted in her achieving minor celebrity status, when Montgomery became a regular on the morning talk show circuit. During the 1960s and 1970s she became a household name.
Ruth Montgomery. Soon after meeting celebrity medium Arthur Ford, Montgomery began automatic writing, first with a pencil and later with a typewriter, and said she was able to communicate with Ford after his passing. These post-mortem communications became the basis for a lengthy series of books which resulted in her achieving minor celebrity status, when Montgomery became a regular on the morning talk show circuit. During the 1960s and 1970s she became a household name.
524919
wiki20220301en020_106130
Ruth Montgomery
Montgomery, whose prolific New Age writings earned her a loyal and enthusiastic following, believed her mission on Earth was to educate the public regarding her views on life after death, which is not uncommon among spiritualists. She also studied reincarnation and came to believe that mental and physical illnesses often have their origins in past lives. Montgomery wrote of such things as birth marks indicating the possible sites of past life injuries and commented that often children born with serious defects or illnesses are in fact repaying debts incurred in previous existences. Her books sometimes discussed the past lives of the famous among her contemporaries, stating that Ernest Hemingway had once been a Hun warrior and that in a previous incarnation Jacqueline Kennedy was a famed French queen.
Ruth Montgomery. Montgomery, whose prolific New Age writings earned her a loyal and enthusiastic following, believed her mission on Earth was to educate the public regarding her views on life after death, which is not uncommon among spiritualists. She also studied reincarnation and came to believe that mental and physical illnesses often have their origins in past lives. Montgomery wrote of such things as birth marks indicating the possible sites of past life injuries and commented that often children born with serious defects or illnesses are in fact repaying debts incurred in previous existences. Her books sometimes discussed the past lives of the famous among her contemporaries, stating that Ernest Hemingway had once been a Hun warrior and that in a previous incarnation Jacqueline Kennedy was a famed French queen.
524919
wiki20220301en020_106131
Ruth Montgomery
Montgomery was a believer in the existence of extraterrestrial contact and documented meetings she had with non-human aliens on a number of occasions, particularly when she resided in Mexico in the 1970s. With other like-minded mystics, Montgomery founded the Association for Past Life Research and Therapy. Her many books (allegedly channeled via automatic writing from her spirit guides) popularized spiritualist notions in public consciousness in the 1960s through the 1990s, and paved the way for what is now known as the New Age movement. Montgomery is particularly noted for documenting the walk-in theory whereby a person's soul can depart a hurt or anguished body and be replaced with a new soul which overtakes the body. In her writings she presented an extensive list of present-day and historical individuals she said were examples of "walk-ins" including several US presidents.
Ruth Montgomery. Montgomery was a believer in the existence of extraterrestrial contact and documented meetings she had with non-human aliens on a number of occasions, particularly when she resided in Mexico in the 1970s. With other like-minded mystics, Montgomery founded the Association for Past Life Research and Therapy. Her many books (allegedly channeled via automatic writing from her spirit guides) popularized spiritualist notions in public consciousness in the 1960s through the 1990s, and paved the way for what is now known as the New Age movement. Montgomery is particularly noted for documenting the walk-in theory whereby a person's soul can depart a hurt or anguished body and be replaced with a new soul which overtakes the body. In her writings she presented an extensive list of present-day and historical individuals she said were examples of "walk-ins" including several US presidents.
524919
wiki20220301en020_106132
Ruth Montgomery
Journalism Montgomery began her long journalism profession as a cub reporter for Waco-News-Tribune while receiving her education at Baylor University (1930–1935). Later she graduated from Purdue University (1934) and began work as a reporter on the Louisville Herald-Post. In 1943, she became the first female reporter in the Washington bureau of the New York Daily News, and embarked on her extensive Washington, DC career. She covered notable foreign affairs (the Berlin Airlift among them), was a syndicated columnist for Hearst Headlines and United Press International and was a well-read correspondent with the International News Service.
Ruth Montgomery. Journalism Montgomery began her long journalism profession as a cub reporter for Waco-News-Tribune while receiving her education at Baylor University (1930–1935). Later she graduated from Purdue University (1934) and began work as a reporter on the Louisville Herald-Post. In 1943, she became the first female reporter in the Washington bureau of the New York Daily News, and embarked on her extensive Washington, DC career. She covered notable foreign affairs (the Berlin Airlift among them), was a syndicated columnist for Hearst Headlines and United Press International and was a well-read correspondent with the International News Service.
524919
wiki20220301en020_106133
Ruth Montgomery
At Franklin D. Roosevelt's funeral, Montgomery was the only female of the 12 invited reporters. In 1950, while a reporter for the New York Daily News, she was voted president of the Women's National Press Club. In 1959, she was a member of then Vice-president Richard Nixon's press corps on his tour of Russia. Montgomery wrote of her 25 years covering Washington in her 1970 book, “Hail to the Chiefs; My Life and Times with Six Presidents”. Montgomery wrote annual newspaper columns listing predictions by psychic Jeane Dixon beginning in 1952. In 1962, “Once There was a Nun: Mary McCarran's Years as Sister Mary Mercy” was published and thus began Montgomery's long career as a non-fiction author. In 1965 her book, “A Gift of Prophecy” about Jeane Dixon was published and became a best-seller, selling over 3 million copies.
Ruth Montgomery. At Franklin D. Roosevelt's funeral, Montgomery was the only female of the 12 invited reporters. In 1950, while a reporter for the New York Daily News, she was voted president of the Women's National Press Club. In 1959, she was a member of then Vice-president Richard Nixon's press corps on his tour of Russia. Montgomery wrote of her 25 years covering Washington in her 1970 book, “Hail to the Chiefs; My Life and Times with Six Presidents”. Montgomery wrote annual newspaper columns listing predictions by psychic Jeane Dixon beginning in 1952. In 1962, “Once There was a Nun: Mary McCarran's Years as Sister Mary Mercy” was published and thus began Montgomery's long career as a non-fiction author. In 1965 her book, “A Gift of Prophecy” about Jeane Dixon was published and became a best-seller, selling over 3 million copies.
524919
wiki20220301en020_106134
Ruth Montgomery
Montgomery retired from her journalism career in 1969. As part of their Texas Collection, the Archives Division at Baylor University contains a research collection which include papers of Montgomery. She held honorary doctor of law degrees from Baylor University and Ashland College. Past Life Regression In her book A World Beyond, Montgomery revealed that in a past incarnation she had been alive during the time of Christ and known as Lazarus' third sister Ruth, who is not mentioned in the Bible. As this woman, Montgomery claims to have witnessed Jesus' circumcision. Predictions Echoing the earlier predictions of Edgar Cayce, Montgomery believed that ancient advanced civilizations of Mu and Atlantis had destroyed themselves thousands of years in the pre-history of modern man. Montgomery claimed we would see remnants of the lost continent of Atlantis rise from the sea after a "Polar Shift" which she foretold coming to pass in 1999.
Ruth Montgomery. Montgomery retired from her journalism career in 1969. As part of their Texas Collection, the Archives Division at Baylor University contains a research collection which include papers of Montgomery. She held honorary doctor of law degrees from Baylor University and Ashland College. Past Life Regression In her book A World Beyond, Montgomery revealed that in a past incarnation she had been alive during the time of Christ and known as Lazarus' third sister Ruth, who is not mentioned in the Bible. As this woman, Montgomery claims to have witnessed Jesus' circumcision. Predictions Echoing the earlier predictions of Edgar Cayce, Montgomery believed that ancient advanced civilizations of Mu and Atlantis had destroyed themselves thousands of years in the pre-history of modern man. Montgomery claimed we would see remnants of the lost continent of Atlantis rise from the sea after a "Polar Shift" which she foretold coming to pass in 1999.
524919
wiki20220301en020_106135
Ruth Montgomery
Montgomery predicted in the 1970s (with the help of her supposed spirit guides) that World War III would begin in the mid-1980s when a brush-fire conflict, started by Ethiopian strongman Mengistu Haile Mariam, would spread first to the Middle East, and then Europe. Montgomery's "guides" stated that humans have free will and can make their own decisions regarding their destiny, and after the failure of her predictions regarding global strife, she attributed her error to this cause. Montgomery also predicted that Ronald Reagan would be a one-term President to be followed in 1984 by a big-spending Democrat, and that in the 1970s and 1980s, America would have a "walk-in" as president in the 199 ("unsure which term, 1992 or 1996") before a Polar Shift, which was to happen "in the last months of the century" would eradicate most human life on Earth, and greatly alter existing coastlines.
Ruth Montgomery. Montgomery predicted in the 1970s (with the help of her supposed spirit guides) that World War III would begin in the mid-1980s when a brush-fire conflict, started by Ethiopian strongman Mengistu Haile Mariam, would spread first to the Middle East, and then Europe. Montgomery's "guides" stated that humans have free will and can make their own decisions regarding their destiny, and after the failure of her predictions regarding global strife, she attributed her error to this cause. Montgomery also predicted that Ronald Reagan would be a one-term President to be followed in 1984 by a big-spending Democrat, and that in the 1970s and 1980s, America would have a "walk-in" as president in the 199 ("unsure which term, 1992 or 1996") before a Polar Shift, which was to happen "in the last months of the century" would eradicate most human life on Earth, and greatly alter existing coastlines.
524919
wiki20220301en020_106136
Ruth Montgomery
The Guides predicted in her 1999 book The World To Come that the walk-in president would not come until 2008 at the earliest, and therefore the Shift would be delayed until 2010–2012 at least. The potential catastrophe of the shift was also reduced by human free will. Except for Florida and the coast of California, the Guides reported, most of America will survive, a direct contradiction of Montgomery's earlier forecast of significant global destruction in the coming event. Influence in popular culture Montgomery's book "Aliens Among Us" has been cited by Sammy Hagar as the inspiration for the 1985 Van Halen song "Love Walks In". The book's account of benevolent aliens residing on earth in human form for the purpose of assisting humanity during a critical time is the template for speculation in UFOlogy communities. Alleged extraterrestrial candidates include far-reaching public figures such as technology visionary Steve Jobs, psychic medium Danielle Egnew and the Dalai Lama.
Ruth Montgomery. The Guides predicted in her 1999 book The World To Come that the walk-in president would not come until 2008 at the earliest, and therefore the Shift would be delayed until 2010–2012 at least. The potential catastrophe of the shift was also reduced by human free will. Except for Florida and the coast of California, the Guides reported, most of America will survive, a direct contradiction of Montgomery's earlier forecast of significant global destruction in the coming event. Influence in popular culture Montgomery's book "Aliens Among Us" has been cited by Sammy Hagar as the inspiration for the 1985 Van Halen song "Love Walks In". The book's account of benevolent aliens residing on earth in human form for the purpose of assisting humanity during a critical time is the template for speculation in UFOlogy communities. Alleged extraterrestrial candidates include far-reaching public figures such as technology visionary Steve Jobs, psychic medium Danielle Egnew and the Dalai Lama.
524919
wiki20220301en020_106137
Ruth Montgomery
Bibliography Montgomery was a prolific writer on the subject of clairvoyance, reincarnation, past life regression, psychic phenomena, and clandestine extraterrestrials, most of which were sold as popular mass market paperbacks. Once There was a Nun: Mary McCarran's years as Sister Mary Mercy (Putnam, 1962) Mrs. LBJ (Avon, 1964) A Gift of Prophecy: The Phenomenal Jeane Dixon (William Morrow & Company, 1965) first appeared in a condensed version as story in Reader's Digest entitled "The Crystal Ball" (July 1965). A Search for the Truth (William Morrow & Company, 1967) Flowers at the White House (1967) Here and Hereafter (Coward, McCann & Geoghegan, 1968) Companions Along the Way (Coward, McCann & Geoghegan, 1970) Hail to the Chiefs: My Life and Times with Six Presidents (Coward, McCann & Geoghegan, 1970) A World Beyond: A Startling Message from the Eminent Psychic Arthur Ford from Beyond the Grave (Coward, McCann & Geoghegan, 1971)
Ruth Montgomery. Bibliography Montgomery was a prolific writer on the subject of clairvoyance, reincarnation, past life regression, psychic phenomena, and clandestine extraterrestrials, most of which were sold as popular mass market paperbacks. Once There was a Nun: Mary McCarran's years as Sister Mary Mercy (Putnam, 1962) Mrs. LBJ (Avon, 1964) A Gift of Prophecy: The Phenomenal Jeane Dixon (William Morrow & Company, 1965) first appeared in a condensed version as story in Reader's Digest entitled "The Crystal Ball" (July 1965). A Search for the Truth (William Morrow & Company, 1967) Flowers at the White House (1967) Here and Hereafter (Coward, McCann & Geoghegan, 1968) Companions Along the Way (Coward, McCann & Geoghegan, 1970) Hail to the Chiefs: My Life and Times with Six Presidents (Coward, McCann & Geoghegan, 1970) A World Beyond: A Startling Message from the Eminent Psychic Arthur Ford from Beyond the Grave (Coward, McCann & Geoghegan, 1971)
524919
wiki20220301en020_106138
Ruth Montgomery
A World Beyond: A Startling Message from the Eminent Psychic Arthur Ford from Beyond the Grave (Coward, McCann & Geoghegan, 1971) Born to Heal: The Astonishing Story of Mr. A and the Ancient Art of Healing with Life Energies (Coward, McCann & Geoghegan, 1973) Companions Along the Way (Coward, McCann & Geoghegan, 1974) The World Before (Coward, McCann & Geoghegan, 1976) Strangers Among Us: Enlightened Beings from a World to Come (Coward, McCann & Geoghegan, 1978) Threshold to Tomorrow (Putnam, 1983) Aliens Among Us (Putnam, 1985) Ruth Montgomery: Herald of the New Age (Fawcett, 1987) The World to Come: the Guides' Long-Awaited Predictions for the Dawning Age (Harmony, 1999) See also List of newspaper columnists List of American print journalists References Ruth Montgomery: Herald of the New Age. The World to Come: The Guides' Long-Awaited Predictions for the Dawning Age. ;
Ruth Montgomery. A World Beyond: A Startling Message from the Eminent Psychic Arthur Ford from Beyond the Grave (Coward, McCann & Geoghegan, 1971) Born to Heal: The Astonishing Story of Mr. A and the Ancient Art of Healing with Life Energies (Coward, McCann & Geoghegan, 1973) Companions Along the Way (Coward, McCann & Geoghegan, 1974) The World Before (Coward, McCann & Geoghegan, 1976) Strangers Among Us: Enlightened Beings from a World to Come (Coward, McCann & Geoghegan, 1978) Threshold to Tomorrow (Putnam, 1983) Aliens Among Us (Putnam, 1985) Ruth Montgomery: Herald of the New Age (Fawcett, 1987) The World to Come: the Guides' Long-Awaited Predictions for the Dawning Age (Harmony, 1999) See also List of newspaper columnists List of American print journalists References Ruth Montgomery: Herald of the New Age. The World to Come: The Guides' Long-Awaited Predictions for the Dawning Age. ;
524919
wiki20220301en020_106139
Ruth Montgomery
References Ruth Montgomery: Herald of the New Age. The World to Come: The Guides' Long-Awaited Predictions for the Dawning Age. ; 1912 births 2001 deaths 20th-century apocalypticists 21st-century apocalypticists New Age writers American political writers Pseudohistorians Atlantis proponents American psychics
Ruth Montgomery. References Ruth Montgomery: Herald of the New Age. The World to Come: The Guides' Long-Awaited Predictions for the Dawning Age. ; 1912 births 2001 deaths 20th-century apocalypticists 21st-century apocalypticists New Age writers American political writers Pseudohistorians Atlantis proponents American psychics
524919
wiki20220301en020_106140
Epiglottal plosive
The epiglottal or pharyngeal plosive (or stop) is a type of consonantal sound, used in some spoken languages. The symbol in the International Phonetic Alphabet that represents this sound is . Epiglottal and pharyngeal consonants occur at the same place of articulation. Esling (2010) describes the sound covered by the term "epiglottal plosive" as an "active closure by the aryepiglottic pharyngeal stricture mechanism" – that is, a stop produced by the aryepiglottic folds within the pharynx. Features Features of the epiglottal stop: It has no defined phonation, although it is typically voiceless, which means it is produced without vibrations of the vocal cords. Voiced epiglottal "stops" tend toward being epiglottal flaps. Occurrence See also Index of phonetics articles Notes References External links Plosives Pulmonic consonants Oral consonants
Epiglottal plosive. The epiglottal or pharyngeal plosive (or stop) is a type of consonantal sound, used in some spoken languages. The symbol in the International Phonetic Alphabet that represents this sound is . Epiglottal and pharyngeal consonants occur at the same place of articulation. Esling (2010) describes the sound covered by the term "epiglottal plosive" as an "active closure by the aryepiglottic pharyngeal stricture mechanism" – that is, a stop produced by the aryepiglottic folds within the pharynx. Features Features of the epiglottal stop: It has no defined phonation, although it is typically voiceless, which means it is produced without vibrations of the vocal cords. Voiced epiglottal "stops" tend toward being epiglottal flaps. Occurrence See also Index of phonetics articles Notes References External links Plosives Pulmonic consonants Oral consonants
524920
wiki20220301en020_106141
Speak & Spell (toy)
The Speak & Spell line is a series of electronic hand-held child computers by Texas Instruments that consisted of a TMC0280 linear predictive coding speech synthesizer, a keyboard, and a receptor slot to receive one of a collection of ROM game library modules (collectively covered under patent ). The first Speak & Spell was introduced at the summer Consumer Electronics Show in June 1978, making it one of the earliest handheld electronic devices with a visual display to use interchangeable game cartridges. The company Basic Fun brought the classic Speak & Spell in 2019 although with some minor changes. The Speak & Spell was named an IEEE Milestone in 2009.
Speak & Spell (toy). The Speak & Spell line is a series of electronic hand-held child computers by Texas Instruments that consisted of a TMC0280 linear predictive coding speech synthesizer, a keyboard, and a receptor slot to receive one of a collection of ROM game library modules (collectively covered under patent ). The first Speak & Spell was introduced at the summer Consumer Electronics Show in June 1978, making it one of the earliest handheld electronic devices with a visual display to use interchangeable game cartridges. The company Basic Fun brought the classic Speak & Spell in 2019 although with some minor changes. The Speak & Spell was named an IEEE Milestone in 2009.
524921
wiki20220301en020_106142
Speak & Spell (toy)
The Speak & Spell was named an IEEE Milestone in 2009. Background The Speak & Spell was created by a small team of engineers led by Paul Breedlove, himself an engineer, with Texas Instruments (TI) during the late 1970s. Development began in 1976 with an initial budget of $25,000, as an outgrowth of TI's research into speech synthesis. The completed proof version of the first console utilized TI's trademarked Solid State Speech technology to store full words in a solid state format similar to the manner in which calculators of the time stored numbers. Additional purchased cartridges (called expansion modules) could be inserted through the battery receptacle to provide new solid-state libraries and new games. This represented the first time an educational toy utilized speech that was not recorded on tape or phonograph record (as with Mattel's See 'n Say line or the earlier Chatty Cathy dolls). The Speak & Spell console
Speak & Spell (toy). The Speak & Spell was named an IEEE Milestone in 2009. Background The Speak & Spell was created by a small team of engineers led by Paul Breedlove, himself an engineer, with Texas Instruments (TI) during the late 1970s. Development began in 1976 with an initial budget of $25,000, as an outgrowth of TI's research into speech synthesis. The completed proof version of the first console utilized TI's trademarked Solid State Speech technology to store full words in a solid state format similar to the manner in which calculators of the time stored numbers. Additional purchased cartridges (called expansion modules) could be inserted through the battery receptacle to provide new solid-state libraries and new games. This represented the first time an educational toy utilized speech that was not recorded on tape or phonograph record (as with Mattel's See 'n Say line or the earlier Chatty Cathy dolls). The Speak & Spell console
524921
wiki20220301en020_106143
Speak & Spell (toy)
The Speak & Spell console The original Speak & Spell The original Speak & Spell was the first of a three-part talking educational toy series that also included Speak & Read and Speak & Math. This series was a subset of TI's Learning Center product group and the Speak & Spell was released simultaneously with the Spelling B (a non-speech product designed to help children learn to spell), and the First Watch (designed to teach children to read digital and analog timepieces). The Speak & Spell was sold, with regional variations, in the United States, the United Kingdom, and Japan. The toy was originally advertised as a tool for helping children ages 7 and up to learn to spell and pronounce over 200 commonly misspelled words. It shipped without a cartridge, in this configuration called simply the Basic Unit (containing the minigames Mystery Word, Secret Code, and Letter). Later Speak & Spell models
Speak & Spell (toy). The Speak & Spell console The original Speak & Spell The original Speak & Spell was the first of a three-part talking educational toy series that also included Speak & Read and Speak & Math. This series was a subset of TI's Learning Center product group and the Speak & Spell was released simultaneously with the Spelling B (a non-speech product designed to help children learn to spell), and the First Watch (designed to teach children to read digital and analog timepieces). The Speak & Spell was sold, with regional variations, in the United States, the United Kingdom, and Japan. The toy was originally advertised as a tool for helping children ages 7 and up to learn to spell and pronounce over 200 commonly misspelled words. It shipped without a cartridge, in this configuration called simply the Basic Unit (containing the minigames Mystery Word, Secret Code, and Letter). Later Speak & Spell models
524921
wiki20220301en020_106144
Speak & Spell (toy)
Later Speak & Spell models Between its release and 1983, the Speak & Spell was redesigned twice under the name Speak & Spell. It was completely recreated in 1982 as the Speak & Spell Compact (a version lacking a visual display), and in 1989 the Super Speak & Spell was released to replace the original vacuum fluorescent display (VFD) with a liquid crystal display (LCD). Between 1989 and 1992 the Super Speak & Spell saw three redesigns as well. The 1992 Super Speak & Spell marked the last release of the series.
Speak & Spell (toy). Later Speak & Spell models Between its release and 1983, the Speak & Spell was redesigned twice under the name Speak & Spell. It was completely recreated in 1982 as the Speak & Spell Compact (a version lacking a visual display), and in 1989 the Super Speak & Spell was released to replace the original vacuum fluorescent display (VFD) with a liquid crystal display (LCD). Between 1989 and 1992 the Super Speak & Spell saw three redesigns as well. The 1992 Super Speak & Spell marked the last release of the series.
524921
wiki20220301en020_106145
Speak & Spell (toy)
Regional variations with different speech libraries and different games were released in at least 9 countries with seven language variations. Because the linguistic aspect of the games played on the Speak & Spell are of central importance to Speak & Spell titles, separate cartridge libraries were developed for English (including American and British), Japanese, German, French, Italian, and Spanish markets. Beyond the natural disinclination of consumers to purchase games in foreign languages, however, regional lockout does not prevent the use of expansion module cartridges in consoles for which they were not designed. Since the layout of foreign editions is nearly identical (the only major differences being graphics, color, and placement of power/headset jacks), and the cartridges lacked a lockout, cartridges often bore instructions in multiple languages despite their designation for consumer groups that might not understand the language.
Speak & Spell (toy). Regional variations with different speech libraries and different games were released in at least 9 countries with seven language variations. Because the linguistic aspect of the games played on the Speak & Spell are of central importance to Speak & Spell titles, separate cartridge libraries were developed for English (including American and British), Japanese, German, French, Italian, and Spanish markets. Beyond the natural disinclination of consumers to purchase games in foreign languages, however, regional lockout does not prevent the use of expansion module cartridges in consoles for which they were not designed. Since the layout of foreign editions is nearly identical (the only major differences being graphics, color, and placement of power/headset jacks), and the cartridges lacked a lockout, cartridges often bore instructions in multiple languages despite their designation for consumer groups that might not understand the language.
524921
wiki20220301en020_106146
Speak & Spell (toy)
In 1980, the original Speak & Spell was redesigned to give it a membrane keyboard in place of raised buttons. This version was nearly identical to the first release and with backward compatible cartridge recognition common to all Speak & Spells except the first version of the Super Speak & Spell, the entire library of cartridges from the original release were available to the 1980 release. Outside of the United States, the 1980 release was marketed in the United Kingdom under the same name, in German as the Buddy (employing an umlaut in place of the Speak & Spell's apostrophe), and in French as La Dictée Magique ("The Magical Dictation").
Speak & Spell (toy). In 1980, the original Speak & Spell was redesigned to give it a membrane keyboard in place of raised buttons. This version was nearly identical to the first release and with backward compatible cartridge recognition common to all Speak & Spells except the first version of the Super Speak & Spell, the entire library of cartridges from the original release were available to the 1980 release. Outside of the United States, the 1980 release was marketed in the United Kingdom under the same name, in German as the Buddy (employing an umlaut in place of the Speak & Spell's apostrophe), and in French as La Dictée Magique ("The Magical Dictation").
524921
wiki20220301en020_106147
Speak & Spell (toy)
In 1982, the Speak & Spell Compact was released at about half the size of the Speak & Spell and lacking the VFD screen. The Speak & Spell Compact was a dedicated console and only one other version, the Speak & Write, was released for English markets. Speak & Spell Compact sales were very poor in the United States, causing TI to send much of its excess stock abroad. UK Marketing Manager Martin Finn had the product retitled for the UK, and all existing units were recolored blue and repackaged. In 1983, the Speak & Spell was again redesigned. The change was even more minute, however, representing nothing more substantial than a redesign of the faceplate graphics. This version was marketed first in Italian as Grillo Parlante ("The Talking Cricket" as the character of the book for children The Adventures of Pinocchio), and then later in the United States and the United Kingdom as the Speak & Spell, and in France as the Dictée Magique again.
Speak & Spell (toy). In 1982, the Speak & Spell Compact was released at about half the size of the Speak & Spell and lacking the VFD screen. The Speak & Spell Compact was a dedicated console and only one other version, the Speak & Write, was released for English markets. Speak & Spell Compact sales were very poor in the United States, causing TI to send much of its excess stock abroad. UK Marketing Manager Martin Finn had the product retitled for the UK, and all existing units were recolored blue and repackaged. In 1983, the Speak & Spell was again redesigned. The change was even more minute, however, representing nothing more substantial than a redesign of the faceplate graphics. This version was marketed first in Italian as Grillo Parlante ("The Talking Cricket" as the character of the book for children The Adventures of Pinocchio), and then later in the United States and the United Kingdom as the Speak & Spell, and in France as the Dictée Magique again.
524921
wiki20220301en020_106148
Speak & Spell (toy)
The Super Speak & Spell was released in 1989 with a number of major changes. The display screen was changed to an LCD screen instead of the former VFD screen. The keyboard layout was also altered to match the standard QWERTY keyboard rather than the ABC keyboard. The general structure of the console was also altered so that the handle which had come at the top of the screen in prior Speak & Spells was now found on the bottom of the toy and ergonomic features were added to the shape. Furthermore, game cartridges for the Super Speak & Spell were changed so that they were incompatible with prior Speak & Spells and the cartridge slot was similarly altered to prevent backward compatibility.
Speak & Spell (toy). The Super Speak & Spell was released in 1989 with a number of major changes. The display screen was changed to an LCD screen instead of the former VFD screen. The keyboard layout was also altered to match the standard QWERTY keyboard rather than the ABC keyboard. The general structure of the console was also altered so that the handle which had come at the top of the screen in prior Speak & Spells was now found on the bottom of the toy and ergonomic features were added to the shape. Furthermore, game cartridges for the Super Speak & Spell were changed so that they were incompatible with prior Speak & Spells and the cartridge slot was similarly altered to prevent backward compatibility.
524921
wiki20220301en020_106149
Speak & Spell (toy)
The following year the Super Speak & Spell was again majorly redesigned to return to a considerable degree to its prior Speak & Spell form. This version re-adopted the handle-on-top look of the previous models and resumed the use of the original cartridges. The use of the LCD screen and the QWERTY keyboard were retained; however, the keyboard gained an additional 5 letters (6 in some regions) to correspond with letters requiring diacritics. It was marketed first in Spanish as El Loro Parlanchín (The Chatty Parrot), and then later in the United States as the Super Speak & Spell, in French as La Super Dictée Magique, and in Italian as Grillo Parlante Più ("Speaking Cricket Plus"). In 1992, a third redesign of the Super Speak & Spell was made for the Spanish market only. The new version was nearly identical to the prior El Loro Parlanchín save for the name which became El Loro (Professor Parrot).
Speak & Spell (toy). The following year the Super Speak & Spell was again majorly redesigned to return to a considerable degree to its prior Speak & Spell form. This version re-adopted the handle-on-top look of the previous models and resumed the use of the original cartridges. The use of the LCD screen and the QWERTY keyboard were retained; however, the keyboard gained an additional 5 letters (6 in some regions) to correspond with letters requiring diacritics. It was marketed first in Spanish as El Loro Parlanchín (The Chatty Parrot), and then later in the United States as the Super Speak & Spell, in French as La Super Dictée Magique, and in Italian as Grillo Parlante Più ("Speaking Cricket Plus"). In 1992, a third redesign of the Super Speak & Spell was made for the Spanish market only. The new version was nearly identical to the prior El Loro Parlanchín save for the name which became El Loro (Professor Parrot).
524921
wiki20220301en020_106150
Speak & Spell (toy)
2019 Speak & Spell In 2019, Basic Fun acquired rights to manufacture the Speak & Spell; however, the updated version introduced a number of changes. Primary among these is the replacement of the classic synthesized voice chip (TMS1000) with recorded dialog that is processed to sound as if it's synthesized. It also offers on-device instructions that weren't available on previous versions. The 2019 model Speak & Spell also replaces the VFD screen with a segmented LCD screen. The use of removable cartridges has also been eliminated. Electronics The Speak & Spell used the first single-chip voice synthesizer, the TMC0280, later called the TI TMS5100, which utilized a 10th-order linear predictive coding (LPC) model by using pipelined electronic DSP logic. A variant of this chip with a very similar voice was eventually used in certain Chrysler vehicles in the 1980s as the Electronic Voice Alert.
Speak & Spell (toy). 2019 Speak & Spell In 2019, Basic Fun acquired rights to manufacture the Speak & Spell; however, the updated version introduced a number of changes. Primary among these is the replacement of the classic synthesized voice chip (TMS1000) with recorded dialog that is processed to sound as if it's synthesized. It also offers on-device instructions that weren't available on previous versions. The 2019 model Speak & Spell also replaces the VFD screen with a segmented LCD screen. The use of removable cartridges has also been eliminated. Electronics The Speak & Spell used the first single-chip voice synthesizer, the TMC0280, later called the TI TMS5100, which utilized a 10th-order linear predictive coding (LPC) model by using pipelined electronic DSP logic. A variant of this chip with a very similar voice was eventually used in certain Chrysler vehicles in the 1980s as the Electronic Voice Alert.
524921
wiki20220301en020_106151
Speak & Spell (toy)
Speech synthesis data (phoneme data) for the spoken words were stored on a pair of 128 Kbit metal gate PMOS ROMs. 128 Kbit was at the time the largest capacity ROM in use. Additional memory module cartridges could be interchangeably plugged into a slot in the battery compartment and selected via a button on the keyboard. The technique used to create the words was to have a professional speaker speak the words. The utterances were captured and processed. Originally all of the recording and processing was completed in Dallas. By 1982 when the British, French, Italian and German versions were being developed, the original voices were recorded in the TI facility near Nice in France and these full bit rate digital recordings were sent to Dallas for processing using a minicomputer. Some weeks later the processed data was returned and required significant hand editing to fix the voicing errors which had occurred during the process. The data rate was so radically cut that all of the words
Speak & Spell (toy). Speech synthesis data (phoneme data) for the spoken words were stored on a pair of 128 Kbit metal gate PMOS ROMs. 128 Kbit was at the time the largest capacity ROM in use. Additional memory module cartridges could be interchangeably plugged into a slot in the battery compartment and selected via a button on the keyboard. The technique used to create the words was to have a professional speaker speak the words. The utterances were captured and processed. Originally all of the recording and processing was completed in Dallas. By 1982 when the British, French, Italian and German versions were being developed, the original voices were recorded in the TI facility near Nice in France and these full bit rate digital recordings were sent to Dallas for processing using a minicomputer. Some weeks later the processed data was returned and required significant hand editing to fix the voicing errors which had occurred during the process. The data rate was so radically cut that all of the words
524921
wiki20220301en020_106152
Speak & Spell (toy)
later the processed data was returned and required significant hand editing to fix the voicing errors which had occurred during the process. The data rate was so radically cut that all of the words needed some editing. In some cases, this was fairly simple, but some words were unintelligible and required days of work and others had to be completely scrapped. The stored data were for the specific words and phrases used in the Speak & Spell. The data rate was about 1,000 bits per second.
Speak & Spell (toy). later the processed data was returned and required significant hand editing to fix the voicing errors which had occurred during the process. The data rate was so radically cut that all of the words needed some editing. In some cases, this was fairly simple, but some words were unintelligible and required days of work and others had to be completely scrapped. The stored data were for the specific words and phrases used in the Speak & Spell. The data rate was about 1,000 bits per second.
524921
wiki20220301en020_106153
Speak & Spell (toy)
The video display employed in the Speak & Spell was a vacuum fluorescent display (VFD). The later Super Speak & Spell model had a slimmer case and an LCD screen rather than a VFD screen. The unit could use either 4 "C" batteries or 6-volt DC power adapter with positive tip polarity.
Speak & Spell (toy). The video display employed in the Speak & Spell was a vacuum fluorescent display (VFD). The later Super Speak & Spell model had a slimmer case and an LCD screen rather than a VFD screen. The unit could use either 4 "C" batteries or 6-volt DC power adapter with positive tip polarity.
524921
wiki20220301en020_106154
Speak & Spell (toy)
The unit could use either 4 "C" batteries or 6-volt DC power adapter with positive tip polarity. Cartridges Cartridges (also known as expansion modules) are freely exchangeable ROM libraries that provide additional content without providing additional functionality. These cartridges are plugged into a slot near the battery compartment in order to introduce new software libraries. Word and game lists are of different lengths depending upon the cartridge and the word lists in models marketed for different languages reflect the language marketed for. Separate word lists also exist for regional variants such as the American and British English versions. The word list used in each of the regional models reflects the recommendations of educators in each country. The English, French, German and Italian versions were all created by a team of non-specialists, in TI's plant near Antibes, France, under the watchful eye of Larry Brantingham who had patented the underlying technology.
Speak & Spell (toy). The unit could use either 4 "C" batteries or 6-volt DC power adapter with positive tip polarity. Cartridges Cartridges (also known as expansion modules) are freely exchangeable ROM libraries that provide additional content without providing additional functionality. These cartridges are plugged into a slot near the battery compartment in order to introduce new software libraries. Word and game lists are of different lengths depending upon the cartridge and the word lists in models marketed for different languages reflect the language marketed for. Separate word lists also exist for regional variants such as the American and British English versions. The word list used in each of the regional models reflects the recommendations of educators in each country. The English, French, German and Italian versions were all created by a team of non-specialists, in TI's plant near Antibes, France, under the watchful eye of Larry Brantingham who had patented the underlying technology.
524921
wiki20220301en020_106155
Speak & Spell (toy)
Examples of educational games that could be played using Speak & Spell cartridges include: Say It – A word-spelling game where the player must spell ten words after hearing them "spoken" by the unit. The E.T. Fantasy Module tie-in (based on the toy's appearance in the movie E.T. the Extra-Terrestrial) asked players to spell such words as "geranium", "universe", and "creature". Mystery Word – An electronic version of hangman Secret Code – A code-generating program in which the player enters a word on the Speak & Spell and the console returns the word in code. Letter – Another algorithm that allows the player to change a word that has been entered by shifting its letters several spaces down the alphabet. Drop It – A Super Speak & Spell game in which the player will see how new words are made by adding prefixes and suffixes. Memory – A Super Speak & Spell game in which letter recognition and visual memory skills are tested.
Speak & Spell (toy). Examples of educational games that could be played using Speak & Spell cartridges include: Say It – A word-spelling game where the player must spell ten words after hearing them "spoken" by the unit. The E.T. Fantasy Module tie-in (based on the toy's appearance in the movie E.T. the Extra-Terrestrial) asked players to spell such words as "geranium", "universe", and "creature". Mystery Word – An electronic version of hangman Secret Code – A code-generating program in which the player enters a word on the Speak & Spell and the console returns the word in code. Letter – Another algorithm that allows the player to change a word that has been entered by shifting its letters several spaces down the alphabet. Drop It – A Super Speak & Spell game in which the player will see how new words are made by adding prefixes and suffixes. Memory – A Super Speak & Spell game in which letter recognition and visual memory skills are tested.
524921
wiki20220301en020_106156
Speak & Spell (toy)
Memory – A Super Speak & Spell game in which letter recognition and visual memory skills are tested. Mystery – A Super Speak & Spell game in which letter patterns in words and visual memory are developed. Mix Up – A Super Speak & Spell game in which word patterns and the relationships between letter sounds and spelling are tested. Same As – A Super Speak & Spell game in which homophones are tested. A.C.E. – A Super Speak & Spell game in which abbreviations, contractions, and word endings are tested. Race – A Super Speak & Spell game in which fast recall, accurate spelling, and touch-typing skills are tested with time limits.
Speak & Spell (toy). Memory – A Super Speak & Spell game in which letter recognition and visual memory skills are tested. Mystery – A Super Speak & Spell game in which letter patterns in words and visual memory are developed. Mix Up – A Super Speak & Spell game in which word patterns and the relationships between letter sounds and spelling are tested. Same As – A Super Speak & Spell game in which homophones are tested. A.C.E. – A Super Speak & Spell game in which abbreviations, contractions, and word endings are tested. Race – A Super Speak & Spell game in which fast recall, accurate spelling, and touch-typing skills are tested with time limits.
524921
wiki20220301en020_106157
Speak & Spell (toy)
The "Secret Code" mini-game encrypted or decrypted "words" (really, any string of up to 8 letters) by matching up two sets of the alphabet, slightly askew, in the form of a Caesar cipher. In the game, both C and D and P and Q match up and run in opposite directions: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z F E D C B A Z Y X W V U T S R Q P O N M L K J I H G Home computer adaptations Several commercial retailers offered hardware and software which allowed home computers to interface with the Speak & Spell's hardware and access its capabilities, and Larry Dighera was first to reveal how that might be accomplished. Percom Data Company offered a PC Card called "Speak-2-Me-2" which was installed into the battery compartment of the Speak & Spell and connected via cable to a TRS-80.
Speak & Spell (toy). The "Secret Code" mini-game encrypted or decrypted "words" (really, any string of up to 8 letters) by matching up two sets of the alphabet, slightly askew, in the form of a Caesar cipher. In the game, both C and D and P and Q match up and run in opposite directions: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z F E D C B A Z Y X W V U T S R Q P O N M L K J I H G Home computer adaptations Several commercial retailers offered hardware and software which allowed home computers to interface with the Speak & Spell's hardware and access its capabilities, and Larry Dighera was first to reveal how that might be accomplished. Percom Data Company offered a PC Card called "Speak-2-Me-2" which was installed into the battery compartment of the Speak & Spell and connected via cable to a TRS-80.
524921
wiki20220301en020_106158
Speak & Spell (toy)
Percom Data Company offered a PC Card called "Speak-2-Me-2" which was installed into the battery compartment of the Speak & Spell and connected via cable to a TRS-80. East Coast Micro Products offered hardware to interface 6502-based computers such as the Commodore 64 and Apple IIe with the Speak & Spell. A program called "S.peek.uP" was marketed which could control this hardware. The February 1983 issue of Computers & Electronics contained instructions for interfacing a Speak & Spell with a Sinclair ZX-80 a Sinclair ZX-81, or a Timex 1000. Texas Instruments itself later adapted the Speak & Spell's technology into a speech synthesizer accessory for its popular TI-99/4A computer. Emulation The Speak & Spell (as well as the "Speak & Math" and "Speak & Read") are emulated, running the original code, by MESS.
Speak & Spell (toy). Percom Data Company offered a PC Card called "Speak-2-Me-2" which was installed into the battery compartment of the Speak & Spell and connected via cable to a TRS-80. East Coast Micro Products offered hardware to interface 6502-based computers such as the Commodore 64 and Apple IIe with the Speak & Spell. A program called "S.peek.uP" was marketed which could control this hardware. The February 1983 issue of Computers & Electronics contained instructions for interfacing a Speak & Spell with a Sinclair ZX-80 a Sinclair ZX-81, or a Timex 1000. Texas Instruments itself later adapted the Speak & Spell's technology into a speech synthesizer accessory for its popular TI-99/4A computer. Emulation The Speak & Spell (as well as the "Speak & Math" and "Speak & Read") are emulated, running the original code, by MESS.
524921
wiki20220301en020_106159
Speak & Spell (toy)
Emulation The Speak & Spell (as well as the "Speak & Math" and "Speak & Read") are emulated, running the original code, by MESS. A number of simulations of the Speak & Spell (not emulations, as they don't run the original code) have shown up online in recent years with varying degrees of functionality. Often programmed for Flash, these are often the result of nostalgic sentiment for the 1980s. Examples of simulators generally available online include: SASS – A fully functional non-Flash executable simulator created by Mike Green in 1999 Speak & Spell Online – a Flash-based web application with partial functionality created by Jake Smith in 2002 Speak & Spell Emulator – a Flash-based web application with full functionality created by Kevin St.Onge in 2006 Speak & Spell JS – a Javascript-based web application with partial functionality created by Shannon Carey in 2008 Legacy In commercial music
Speak & Spell (toy). Emulation The Speak & Spell (as well as the "Speak & Math" and "Speak & Read") are emulated, running the original code, by MESS. A number of simulations of the Speak & Spell (not emulations, as they don't run the original code) have shown up online in recent years with varying degrees of functionality. Often programmed for Flash, these are often the result of nostalgic sentiment for the 1980s. Examples of simulators generally available online include: SASS – A fully functional non-Flash executable simulator created by Mike Green in 1999 Speak & Spell Online – a Flash-based web application with partial functionality created by Jake Smith in 2002 Speak & Spell Emulator – a Flash-based web application with full functionality created by Kevin St.Onge in 2006 Speak & Spell JS – a Javascript-based web application with partial functionality created by Shannon Carey in 2008 Legacy In commercial music
524921
wiki20220301en020_106160
Speak & Spell (toy)
Legacy In commercial music The Speak & Spell has been employed in recent years in commercial music as an instrument either in its original form or as a modified "bent" circuit instrument (see below). Artists like French electronic musician Jean Michel Jarre have used the musical samples from the Speak & Spell's opening sequence in their songs. Artists in various other (typically electronic) genres have employed the non-musical vocal portions of the Speak & Spell to create vocal parts in their songs. Thus, Speak-&-Spell-generated speech synthesis has featured in alternative music (with artists such as Beck, Coldplay and Limp Bizkit), electronic music (with such artists as Röyksopp and Robyn and Kraftwerk), synthpop (with such groups as Orchestral Manoeuvres in the Dark, Freezepop, and Erasure), trance music (e.g. Sōta Fujimori), electropop (e.g. TLC), Christian rock (e.g. Resurrection Band, Family Force 5), pop (e.g. Cheetah Girls), and hip hop (e.g. Naya Rivera).
Speak & Spell (toy). Legacy In commercial music The Speak & Spell has been employed in recent years in commercial music as an instrument either in its original form or as a modified "bent" circuit instrument (see below). Artists like French electronic musician Jean Michel Jarre have used the musical samples from the Speak & Spell's opening sequence in their songs. Artists in various other (typically electronic) genres have employed the non-musical vocal portions of the Speak & Spell to create vocal parts in their songs. Thus, Speak-&-Spell-generated speech synthesis has featured in alternative music (with artists such as Beck, Coldplay and Limp Bizkit), electronic music (with such artists as Röyksopp and Robyn and Kraftwerk), synthpop (with such groups as Orchestral Manoeuvres in the Dark, Freezepop, and Erasure), trance music (e.g. Sōta Fujimori), electropop (e.g. TLC), Christian rock (e.g. Resurrection Band, Family Force 5), pop (e.g. Cheetah Girls), and hip hop (e.g. Naya Rivera).
524921
wiki20220301en020_106161
Speak & Spell (toy)
The English synthpop band Depeche Mode's 1981 debut album, Speak & Spell, is named after the Speak & Spell. Circuit bending
Speak & Spell (toy). The English synthpop band Depeche Mode's 1981 debut album, Speak & Spell, is named after the Speak & Spell. Circuit bending
524921
wiki20220301en020_106162
Speak & Spell (toy)
Some musicians have also used modified "circuit bent" (where electronic circuits are customised to create new effects) Speak & Spell units in their compositions. By opening the Speak & Spell's case, cross-wiring terminals, and installing electronic components such as switches and potentiometers, amateur hobbyists purposely disrupt the normal functioning of the Speak & Spell's membrane keyboard matrix circuit in order to create new sounds. These modifications act to overwhelm the unit's keyboard switch matrix to produce an effect known in the field of electronics as key jamming or ghosting. This effect can be triggered in the Speak & Spell without making modifications if more than 3 keys in the same row are depressed simultaneously; however, within the circuit bending culture, emphasis is given to the fact that these units are being used as instruments and thus externally manipulable components are often accentuated. Great attention may be given to enhancing the visual aesthetics of
Speak & Spell (toy). Some musicians have also used modified "circuit bent" (where electronic circuits are customised to create new effects) Speak & Spell units in their compositions. By opening the Speak & Spell's case, cross-wiring terminals, and installing electronic components such as switches and potentiometers, amateur hobbyists purposely disrupt the normal functioning of the Speak & Spell's membrane keyboard matrix circuit in order to create new sounds. These modifications act to overwhelm the unit's keyboard switch matrix to produce an effect known in the field of electronics as key jamming or ghosting. This effect can be triggered in the Speak & Spell without making modifications if more than 3 keys in the same row are depressed simultaneously; however, within the circuit bending culture, emphasis is given to the fact that these units are being used as instruments and thus externally manipulable components are often accentuated. Great attention may be given to enhancing the visual aesthetics of
524921
wiki20220301en020_106163
Speak & Spell (toy)
given to the fact that these units are being used as instruments and thus externally manipulable components are often accentuated. Great attention may be given to enhancing the visual aesthetics of the units by adding decorations and repainting "bent" Speak & Spells, and these units have been traded and sold online and within the circuit bender community.
Speak & Spell (toy). given to the fact that these units are being used as instruments and thus externally manipulable components are often accentuated. Great attention may be given to enhancing the visual aesthetics of the units by adding decorations and repainting "bent" Speak & Spells, and these units have been traded and sold online and within the circuit bender community.
524921
wiki20220301en020_106164
Speak & Spell (toy)
Examples of artists who have used circuit-bent Speak & Spells in their compositions include Beck, CocoRosie, Eisbrecher, Experimental Audio Research, Fantômas, Scrabbel, Venetian Snares, and Claude Woodward The Sonic Manipulator. In popular culture The Speak & Spell features in various electronics museums such as the Computer History Museum and the Smithsonian National Museum of American History due to its seminal influence in the field of modern speech synthesis. The Speak & Spell is also featured in the Game On exhibition as an example of a handheld video game.
Speak & Spell (toy). Examples of artists who have used circuit-bent Speak & Spells in their compositions include Beck, CocoRosie, Eisbrecher, Experimental Audio Research, Fantômas, Scrabbel, Venetian Snares, and Claude Woodward The Sonic Manipulator. In popular culture The Speak & Spell features in various electronics museums such as the Computer History Museum and the Smithsonian National Museum of American History due to its seminal influence in the field of modern speech synthesis. The Speak & Spell is also featured in the Game On exhibition as an example of a handheld video game.
524921
wiki20220301en020_106165
Speak & Spell (toy)
The Speak & Spell has shown up in various television shows, films, and game shows. A Speak & Spell has a prominent role as a key component of the alien creature's homebuilt interstellar communicator in the Steven Spielberg motion picture E.T. the Extra-Terrestrial. Speak & Spells also make appearances in movies such as Pixar's Toy Story and Toy Story 2 (where the game device is a character named "Mr. Spell"), Bride of Chucky (where the possessed doll, Chucky plays with one), in Poltergeist III (used by the character Carol Anne Freeling), and in the music videos for the songs "Playgirl" by the synthpop music group Ladytron and "Fireflies" by Owl City. Variants Speak & Read line
Speak & Spell (toy). The Speak & Spell has shown up in various television shows, films, and game shows. A Speak & Spell has a prominent role as a key component of the alien creature's homebuilt interstellar communicator in the Steven Spielberg motion picture E.T. the Extra-Terrestrial. Speak & Spells also make appearances in movies such as Pixar's Toy Story and Toy Story 2 (where the game device is a character named "Mr. Spell"), Bride of Chucky (where the possessed doll, Chucky plays with one), in Poltergeist III (used by the character Carol Anne Freeling), and in the music videos for the songs "Playgirl" by the synthpop music group Ladytron and "Fireflies" by Owl City. Variants Speak & Read line
524921
wiki20220301en020_106166
Speak & Spell (toy)
Variants Speak & Read line The Speak & Read was released in 1980 with a shape identical to the Speak & Spell but with different game features and a different color scheme. Where the American Speak & Spell had been colored red with yellow and orange accents, the American Speak & Read was yellow with blue and green accents. Game cartridges for the Speak & Read were identical in shape to those of the main Speak & Spell line, and they could be physically inserted into units from the wrong line; however, they did not function except in members of their own line. The Speak & Read was designed to focus on reading comprehension in children of ages 4–8 with a library of over 250 basic words.
Speak & Spell (toy). Variants Speak & Read line The Speak & Read was released in 1980 with a shape identical to the Speak & Spell but with different game features and a different color scheme. Where the American Speak & Spell had been colored red with yellow and orange accents, the American Speak & Read was yellow with blue and green accents. Game cartridges for the Speak & Read were identical in shape to those of the main Speak & Spell line, and they could be physically inserted into units from the wrong line; however, they did not function except in members of their own line. The Speak & Read was designed to focus on reading comprehension in children of ages 4–8 with a library of over 250 basic words.
524921
wiki20220301en020_106167
Speak & Spell (toy)
The Speak & Read was very minutely redesigned in 1986, under the same name, with the new version representing nothing more substantial than a redesign of the faceplate graphics. In 1988 the Super Speak & Read was released as a major redesign to feature a suitcase-like flip-open appearance. Cartridges were redesigned to be thinner and of a different shape, bearing some resemblance to the cartridges of TI's Touch & Discover line. Additionally, the keyboard was removed completely and a matrix of membrane buttons took its place similarly to the position-sensitive "keyboard" of the Touch & Discover consoles. Each cartridge came with a work-booklet that was laid out in an open position in the center of the Super Speak & Read. As questions were asked, the player pressed the appropriate portion of the work-booklet to depress the membrane button beneath. This was the last member of the Speak & Read line under this name; however, the Ready... Set... Read! (sharing a highly similar design
Speak & Spell (toy). The Speak & Read was very minutely redesigned in 1986, under the same name, with the new version representing nothing more substantial than a redesign of the faceplate graphics. In 1988 the Super Speak & Read was released as a major redesign to feature a suitcase-like flip-open appearance. Cartridges were redesigned to be thinner and of a different shape, bearing some resemblance to the cartridges of TI's Touch & Discover line. Additionally, the keyboard was removed completely and a matrix of membrane buttons took its place similarly to the position-sensitive "keyboard" of the Touch & Discover consoles. Each cartridge came with a work-booklet that was laid out in an open position in the center of the Super Speak & Read. As questions were asked, the player pressed the appropriate portion of the work-booklet to depress the membrane button beneath. This was the last member of the Speak & Read line under this name; however, the Ready... Set... Read! (sharing a highly similar design
524921
wiki20220301en020_106168
Speak & Spell (toy)
of the work-booklet to depress the membrane button beneath. This was the last member of the Speak & Read line under this name; however, the Ready... Set... Read! (sharing a highly similar design layout) and later Magic Reading Desk (featuring a modified Ready... Set... Read! layout) are considered the Speak & Read's spiritual successors. Both Ready... Set... Read! and Magic Reading Desk cartridges are identical in design to the Super Speak & Read's cartridges.
Speak & Spell (toy). of the work-booklet to depress the membrane button beneath. This was the last member of the Speak & Read line under this name; however, the Ready... Set... Read! (sharing a highly similar design layout) and later Magic Reading Desk (featuring a modified Ready... Set... Read! layout) are considered the Speak & Read's spiritual successors. Both Ready... Set... Read! and Magic Reading Desk cartridges are identical in design to the Super Speak & Read's cartridges.
524921
wiki20220301en020_106169
Speak & Spell (toy)
Speak & Math line The Speak & Math (sold as "Speak & Maths" in some countries) was released in 1980 with a shape identical to both the Speak & Spell and the Speak & Read but with a completely different keyboard layout, different game features, and a different color scheme. Where the American Speak & Spell had been colored red with yellow and orange accents, the American Speak & Math was gray with blue and orange highlights. The Speak & Math was designed to focus on mathematics in children of ages 6–12 with a library of over 100,000 random and preprogrammed problems. It was regarded as the spiritual successor to TI's earlier DataMan series, with the difference mainly relating to the addition of speech synthesizing software and the visual display. The Speak & Math was only released to American and British markets.
Speak & Spell (toy). Speak & Math line The Speak & Math (sold as "Speak & Maths" in some countries) was released in 1980 with a shape identical to both the Speak & Spell and the Speak & Read but with a completely different keyboard layout, different game features, and a different color scheme. Where the American Speak & Spell had been colored red with yellow and orange accents, the American Speak & Math was gray with blue and orange highlights. The Speak & Math was designed to focus on mathematics in children of ages 6–12 with a library of over 100,000 random and preprogrammed problems. It was regarded as the spiritual successor to TI's earlier DataMan series, with the difference mainly relating to the addition of speech synthesizing software and the visual display. The Speak & Math was only released to American and British markets.
524921
wiki20220301en020_106170
Speak & Spell (toy)
In 1982, a compact version of the Speak & Math was developed contemporaneously with the Speak & Spell Compact. This version was only released in France as Les Maths Magique (lit. The Magical Math). A redesigned version was developed in 1985 for British markets under the name of Maths marvel. This was later released in Italian as Dotto Conta-Parla, in French as le Calcul magique (lit. Magical Calculator), and in German as Mathe-Fix.
Speak & Spell (toy). In 1982, a compact version of the Speak & Math was developed contemporaneously with the Speak & Spell Compact. This version was only released in France as Les Maths Magique (lit. The Magical Math). A redesigned version was developed in 1985 for British markets under the name of Maths marvel. This was later released in Italian as Dotto Conta-Parla, in French as le Calcul magique (lit. Magical Calculator), and in German as Mathe-Fix.
524921
wiki20220301en020_106171
Speak & Spell (toy)
The Speak & Math was very minutely redesigned in 1986, under the same name, with the new version representing nothing more substantial than a redesign of the faceplate graphics. In 1990 the Super Speak & Math was released as a major redesign similar to the first version of the Super Speak & Spell. As with the Super Speak & Spell, the display screen of the Super Speak & Math was changed to an LCD screen instead of the former VFD screen. The keyboard was also expanded and given more functions. The general structure of the console was also altered similarly to the Super Speak & Spell such that the handle which had come at the top of the screen in prior Speak & Math units was now found on the bottom of the toy and ergonomic features were added to the shape.
Speak & Spell (toy). The Speak & Math was very minutely redesigned in 1986, under the same name, with the new version representing nothing more substantial than a redesign of the faceplate graphics. In 1990 the Super Speak & Math was released as a major redesign similar to the first version of the Super Speak & Spell. As with the Super Speak & Spell, the display screen of the Super Speak & Math was changed to an LCD screen instead of the former VFD screen. The keyboard was also expanded and given more functions. The general structure of the console was also altered similarly to the Super Speak & Spell such that the handle which had come at the top of the screen in prior Speak & Math units was now found on the bottom of the toy and ergonomic features were added to the shape.
524921
wiki20220301en020_106172
Speak & Spell (toy)
Other Solid State Speech products Texas Instruments' Solid State Speech technology found its way into a number of other titles also related to the Speak & Spell line. Examples include: Speak & Learn Magic Wand – A work-booklet-based electronic game featuring the use of infra-red barcode reader technology. Speak & Music – A musical audio game allowing free-form and memory-based (rhythm memory, eidetic musical memory, etc.) gameplay. Ready... Set... Read! – Considered the spiritual successor to the Speak & Read line. Magic Reading Desk – Considered the spiritual successor to the Ready... Set... Read! and Speak & Read lines. Little Maestro – A musical audio game aimed at younger children than the Speak & Music.
Speak & Spell (toy). Other Solid State Speech products Texas Instruments' Solid State Speech technology found its way into a number of other titles also related to the Speak & Spell line. Examples include: Speak & Learn Magic Wand – A work-booklet-based electronic game featuring the use of infra-red barcode reader technology. Speak & Music – A musical audio game allowing free-form and memory-based (rhythm memory, eidetic musical memory, etc.) gameplay. Ready... Set... Read! – Considered the spiritual successor to the Speak & Read line. Magic Reading Desk – Considered the spiritual successor to the Ready... Set... Read! and Speak & Read lines. Little Maestro – A musical audio game aimed at younger children than the Speak & Music.
524921
wiki20220301en020_106173
Speak & Spell (toy)
Other games A number of TI's other game lines produced during the period when it was producing Speak & Spell games bore similar logically conjunctive titles and employed similar technology although they did not involve the use of Solid State Speech technology. Such games included:
Speak & Spell (toy). Other games A number of TI's other game lines produced during the period when it was producing Speak & Spell games bore similar logically conjunctive titles and employed similar technology although they did not involve the use of Solid State Speech technology. Such games included:
524921
wiki20220301en020_106174
Speak & Spell (toy)
Touch & Tell – A 1978 educational game aimed at children of ages 2 to 5 employing a position-sensitive keyboard. A synthesized voice asked children questions and kids touch the answers on the keyboard. Teddy Touch & Tell – The next generation of the Touch & Tell game, Teddy Touch & Tell is shaped like a bear and educates children on the topics of the alphabet, numbers, colors, animals, and music. Touch & Discover – An educational game employing a position-sensitive membrane matrix keyboard. The Touch & Discover is considered the precursor to the Super Speak & Read. Disney licensed their characters to Texas Instruments for this toy, and Touch & Discover employed the "first-ever" synthesized voices of Disney characters. Touch & Discover School Edition – The next generation of the Touch & Discover console, the Touch & Discover School Edition is aimed at a slightly older audience.
Speak & Spell (toy). Touch & Tell – A 1978 educational game aimed at children of ages 2 to 5 employing a position-sensitive keyboard. A synthesized voice asked children questions and kids touch the answers on the keyboard. Teddy Touch & Tell – The next generation of the Touch & Tell game, Teddy Touch & Tell is shaped like a bear and educates children on the topics of the alphabet, numbers, colors, animals, and music. Touch & Discover – An educational game employing a position-sensitive membrane matrix keyboard. The Touch & Discover is considered the precursor to the Super Speak & Read. Disney licensed their characters to Texas Instruments for this toy, and Touch & Discover employed the "first-ever" synthesized voices of Disney characters. Touch & Discover School Edition – The next generation of the Touch & Discover console, the Touch & Discover School Edition is aimed at a slightly older audience.
524921
wiki20220301en020_106175
Speak & Spell (toy)
Touch & Discover School Edition – The next generation of the Touch & Discover console, the Touch & Discover School Edition is aimed at a slightly older audience. Touch & Talkies – A dedicated handheld series, there were four versions of Touch & Talkies all aimed at very young players. Listen & Learn – The first electronic, educational toys to be marketed to infants, the Listen & Learn toys were a series of three themed, electronic toys aimed at children of between 6 and 36 months. These toys were dodecahedron (12-sided) ball-shaped, were motion and directionally sensitive. The toy reacted to which side landed on top when rolled and produced a sound corresponding to the picture on top.
Speak & Spell (toy). Touch & Discover School Edition – The next generation of the Touch & Discover console, the Touch & Discover School Edition is aimed at a slightly older audience. Touch & Talkies – A dedicated handheld series, there were four versions of Touch & Talkies all aimed at very young players. Listen & Learn – The first electronic, educational toys to be marketed to infants, the Listen & Learn toys were a series of three themed, electronic toys aimed at children of between 6 and 36 months. These toys were dodecahedron (12-sided) ball-shaped, were motion and directionally sensitive. The toy reacted to which side landed on top when rolled and produced a sound corresponding to the picture on top.
524921
wiki20220301en020_106176
Speak & Spell (toy)
See also Educational software Educational toy References External links Interview with Speak & Spell Co-Creator Richard Wiggins (Benj Edwards, Vintage Computing and Gaming, 2008) A Speak & Spell fan-created information page Speak & Spell 1978 Simulator for Windows/X680x0 (Japanese Site) Web-based Speak & Spell simulator The Chip Collection at the Smithsonian – TI Speak & Spell Learning Aid Datamath – Speak & Spell information page HawkVoice – Windows-based audio encoder, includes LPC capability The story of the making of the British Speak & Spell Products introduced in 1978 1970s toys 1980s toys 1990s toys Educational toys Handheld electronic games Regionless game consoles Texas Instruments hardware Electronic toys E.T. the Extra-Terrestrial
Speak & Spell (toy). See also Educational software Educational toy References External links Interview with Speak & Spell Co-Creator Richard Wiggins (Benj Edwards, Vintage Computing and Gaming, 2008) A Speak & Spell fan-created information page Speak & Spell 1978 Simulator for Windows/X680x0 (Japanese Site) Web-based Speak & Spell simulator The Chip Collection at the Smithsonian – TI Speak & Spell Learning Aid Datamath – Speak & Spell information page HawkVoice – Windows-based audio encoder, includes LPC capability The story of the making of the British Speak & Spell Products introduced in 1978 1970s toys 1980s toys 1990s toys Educational toys Handheld electronic games Regionless game consoles Texas Instruments hardware Electronic toys E.T. the Extra-Terrestrial
524921
wiki20220301en020_106177
Smax
Smax is a fictional character from the comic book series Top 10 written by Alan Moore, illustrated by Gene Ha, and published by the America's Best Comics imprint of DC Comics. A Top-10 spin-off mini-series also called Smax focused on the character and provided him with more of a backstory. In advertisements and interviews leading up to the release of the first issue, the series was referred to as Smax the Adventurer. Character history and description Jeff Smax (born Jaafs Macksun) is a gigantic, blue-skinned, white-haired, super-powered, demi-ogre policeman who lives and works at Precinct 10, in a city populated by "science-heroes". Smax originally hailed from a land based on fantasy myth and fairy tale legends, but had left after a horrifying failure during his career as a dragon slayer.
Smax. Smax is a fictional character from the comic book series Top 10 written by Alan Moore, illustrated by Gene Ha, and published by the America's Best Comics imprint of DC Comics. A Top-10 spin-off mini-series also called Smax focused on the character and provided him with more of a backstory. In advertisements and interviews leading up to the release of the first issue, the series was referred to as Smax the Adventurer. Character history and description Jeff Smax (born Jaafs Macksun) is a gigantic, blue-skinned, white-haired, super-powered, demi-ogre policeman who lives and works at Precinct 10, in a city populated by "science-heroes". Smax originally hailed from a land based on fantasy myth and fairy tale legends, but had left after a horrifying failure during his career as a dragon slayer.
524922
wiki20220301en020_106178
Smax
Smax is both extremely strong and invulnerable to most forms of harm, including radiation. He is gruff and guarded amongst his peers, mostly due to the frequent loss of loved ones he has experienced in life (most notably his dear friend and late partner, Stochastic Fats). Though initially reluctant to become friendly with his new partner, Robyn Slinger AKA Toybox, he eventually bonds with her, even feeling a need to protect her. The pair are not romantically involved, however; Smax has an intimate relationship with his twin sister, Rexa. This is not an unusual situation in Smax's home dimension, which has far different laws of physics and science. Rexa eventually comes to live with Smax; the details of their unique relationship is known to Robyn, who keeps it secret.
Smax. Smax is both extremely strong and invulnerable to most forms of harm, including radiation. He is gruff and guarded amongst his peers, mostly due to the frequent loss of loved ones he has experienced in life (most notably his dear friend and late partner, Stochastic Fats). Though initially reluctant to become friendly with his new partner, Robyn Slinger AKA Toybox, he eventually bonds with her, even feeling a need to protect her. The pair are not romantically involved, however; Smax has an intimate relationship with his twin sister, Rexa. This is not an unusual situation in Smax's home dimension, which has far different laws of physics and science. Rexa eventually comes to live with Smax; the details of their unique relationship is known to Robyn, who keeps it secret.
524922
wiki20220301en020_106179
Smax
Smax is fairly resourceful in the line of duty, but he has a quick temper and is not intellectually inclined, often not thinking things through. Smax has experience using weaponry, including his Singing Sword, but he most often prefers using his fists or his Strong Light energy (which emanates from his solar plexus). Mini-series plot The story deals with Smax and Toybox returning, via magical teleportation, to Jeff's magically enchanted homeworld. Smax, now a city dweller, seems embarrassed by his unsophisticated, sword-and-sorcery roots. They attend Smax's uncle's funeral where Jeff introduces Robyn as his wife, though no such relationship exists. At this point Jeff's sister Rexa Macksun is introduced, dressed in the typical garb of a female fantasy barbarian such as Red Sonja and just as tall and physically impressive as her brother with the same blue skin and white hair.
Smax. Smax is fairly resourceful in the line of duty, but he has a quick temper and is not intellectually inclined, often not thinking things through. Smax has experience using weaponry, including his Singing Sword, but he most often prefers using his fists or his Strong Light energy (which emanates from his solar plexus). Mini-series plot The story deals with Smax and Toybox returning, via magical teleportation, to Jeff's magically enchanted homeworld. Smax, now a city dweller, seems embarrassed by his unsophisticated, sword-and-sorcery roots. They attend Smax's uncle's funeral where Jeff introduces Robyn as his wife, though no such relationship exists. At this point Jeff's sister Rexa Macksun is introduced, dressed in the typical garb of a female fantasy barbarian such as Red Sonja and just as tall and physically impressive as her brother with the same blue skin and white hair.
524922
wiki20220301en020_106180
Smax
It is revealed Jeff has been away from home for some time, having originally left his world fleeing personal and literal demons. Once a great dragon slayer, a job needed to pay the bills for his adopted dwarven family, Smax fails to stop an extremely powerful, shape-shifting dragon named Morningbright from destroying a little girl. She was burned to ashes in front of him, forever leaving a white burnmark of a hand on his chest.
Smax. It is revealed Jeff has been away from home for some time, having originally left his world fleeing personal and literal demons. Once a great dragon slayer, a job needed to pay the bills for his adopted dwarven family, Smax fails to stop an extremely powerful, shape-shifting dragon named Morningbright from destroying a little girl. She was burned to ashes in front of him, forever leaving a white burnmark of a hand on his chest.
524922
wiki20220301en020_106181
Smax
Further story developments reveal a sexual tension between Smax and his sister. The two were born of an unwilling union between a monster and a human warrior woman with magical strength. Despite this, the pressure of twins kills her during childbirth. Her durability is passed on to her children. Their monstrous father would abuse them both and molest the sister, who would also find love and solace in her brother's arms. Smax would eventually kill his father so they could escape together. Though in their medieval homeworld their relationship wasn't particularly frowned upon, Smax developed conflicted feelings about the propriety of their love. For various reasons, Smax, Rexa, Robyn, and other heroes venture out to destroy Morningbright. Smax's heroic efforts cause the mark on his chest to be removed.
Smax. Further story developments reveal a sexual tension between Smax and his sister. The two were born of an unwilling union between a monster and a human warrior woman with magical strength. Despite this, the pressure of twins kills her during childbirth. Her durability is passed on to her children. Their monstrous father would abuse them both and molest the sister, who would also find love and solace in her brother's arms. Smax would eventually kill his father so they could escape together. Though in their medieval homeworld their relationship wasn't particularly frowned upon, Smax developed conflicted feelings about the propriety of their love. For various reasons, Smax, Rexa, Robyn, and other heroes venture out to destroy Morningbright. Smax's heroic efforts cause the mark on his chest to be removed.
524922
wiki20220301en020_106182
Smax
For various reasons, Smax, Rexa, Robyn, and other heroes venture out to destroy Morningbright. Smax's heroic efforts cause the mark on his chest to be removed. Publishing history The Smax miniseries was written by Alan Moore, and pencilled by Zander Cannon, who also inked the first issue. Andrew Currie inked the rest of the miniseries. The title of each issue's story is a line from the Syd Barrett song "Octopus". The series was collected into a hardcover edition () in 2004 and in paperback () on November 2, 2005. Smax #1, "Isn't it Good to be Lost in the Wood..." (20 August 2003) Smax #2, "...And Isn't it Bad, So Quiet There, in the Wood?" (17 September 2003) Smax #3, "The Grasshopper Green Burying-Band" (15 October 2003) Smax #4, "Trip, Trip, to a Dream Dragon..." (2 January 2004) Smax #5, "Please Leave Us Here, Close Our Eyes..." (24 March 2004) See also List of characters from Top 10
Smax. For various reasons, Smax, Rexa, Robyn, and other heroes venture out to destroy Morningbright. Smax's heroic efforts cause the mark on his chest to be removed. Publishing history The Smax miniseries was written by Alan Moore, and pencilled by Zander Cannon, who also inked the first issue. Andrew Currie inked the rest of the miniseries. The title of each issue's story is a line from the Syd Barrett song "Octopus". The series was collected into a hardcover edition () in 2004 and in paperback () on November 2, 2005. Smax #1, "Isn't it Good to be Lost in the Wood..." (20 August 2003) Smax #2, "...And Isn't it Bad, So Quiet There, in the Wood?" (17 September 2003) Smax #3, "The Grasshopper Green Burying-Band" (15 October 2003) Smax #4, "Trip, Trip, to a Dream Dragon..." (2 January 2004) Smax #5, "Please Leave Us Here, Close Our Eyes..." (24 March 2004) See also List of characters from Top 10
524922
wiki20220301en020_106183
Smax
See also List of characters from Top 10 America's Best Comics superheroes America's Best Comics titles Comics by Alan Moore Comics characters introduced in 2000 Fictional ogres Fictional police officers in comics Fictional characters involved in incest
Smax. See also List of characters from Top 10 America's Best Comics superheroes America's Best Comics titles Comics by Alan Moore Comics characters introduced in 2000 Fictional ogres Fictional police officers in comics Fictional characters involved in incest
524922
wiki20220301en020_106184
Warrnambool
Warrnambool (Maar: Peetoop or Wheringkernitch or Warrnambool) is a city on the south-western coast of Victoria, Australia. At June 2016, Warrnambool had an estimated urban population of 35,214. Situated on the Princes Highway, Warrnambool (Allansford) marks the western end of the Great Ocean Road and the southern end of the Hopkins Highway. History
Warrnambool. Warrnambool (Maar: Peetoop or Wheringkernitch or Warrnambool) is a city on the south-western coast of Victoria, Australia. At June 2016, Warrnambool had an estimated urban population of 35,214. Situated on the Princes Highway, Warrnambool (Allansford) marks the western end of the Great Ocean Road and the southern end of the Hopkins Highway. History
524923
wiki20220301en020_106185
Warrnambool
History Origin of name The name "Warrnambool" originated from Mount Warrnambool, a scoria cone volcano 25 kilometres northeast of the town. Warrnambool (or Warrnoobul) was the title of both the volcano and the clan of Aboriginal Australian people who lived there. In the local language, the prefix Warnn- designated home or hut, while the meaning of the suffix -ambool is now unknown. William Fowler Pickering, the colonial government surveyor who in 1845 was tasked with the initial planning of the township, chose to name the town Warrnambool. The traditional Indigenous owners of the land today are the Dhauwurd Wurrung people, also known as the Gunditjmara.
Warrnambool. History Origin of name The name "Warrnambool" originated from Mount Warrnambool, a scoria cone volcano 25 kilometres northeast of the town. Warrnambool (or Warrnoobul) was the title of both the volcano and the clan of Aboriginal Australian people who lived there. In the local language, the prefix Warnn- designated home or hut, while the meaning of the suffix -ambool is now unknown. William Fowler Pickering, the colonial government surveyor who in 1845 was tasked with the initial planning of the township, chose to name the town Warrnambool. The traditional Indigenous owners of the land today are the Dhauwurd Wurrung people, also known as the Gunditjmara.
524923
wiki20220301en020_106186
Warrnambool
Aboriginal Australians
Warrnambool. Aboriginal Australians
524923
wiki20220301en020_106187
Warrnambool
Aboriginal Australians have been occupying the site of Warrnambool for at least the last 35,000 years. The vicinity around the Merri River was inhabited by people known as the Merrigundidj, part of the larger Gunditjmara nation. They spoke a language called Bi:gwurrung, which was a dialect of the Dhauwurd Wurrung language. These people constructed large stone and timber weirs called yereroc across various waterways in the region in order to facilitate the trapping of eels. The area at the mouth of the Hopkins River was known as Moyjil. At the beginning of British colonisation of the region in 1841, there were approximately 400 Aboriginal people living around the coastal parts of the Merri River including a number of Koroitgundidj people residing in a village at what is now known as Tower Hill. There are several Maar placenames for locations in the area including: 'Kunang' referring to a waterhole on present-day Koroit Street which was a celebrated place for kangaroos to drink,
Warrnambool. Aboriginal Australians have been occupying the site of Warrnambool for at least the last 35,000 years. The vicinity around the Merri River was inhabited by people known as the Merrigundidj, part of the larger Gunditjmara nation. They spoke a language called Bi:gwurrung, which was a dialect of the Dhauwurd Wurrung language. These people constructed large stone and timber weirs called yereroc across various waterways in the region in order to facilitate the trapping of eels. The area at the mouth of the Hopkins River was known as Moyjil. At the beginning of British colonisation of the region in 1841, there were approximately 400 Aboriginal people living around the coastal parts of the Merri River including a number of Koroitgundidj people residing in a village at what is now known as Tower Hill. There are several Maar placenames for locations in the area including: 'Kunang' referring to a waterhole on present-day Koroit Street which was a celebrated place for kangaroos to drink,
524923
wiki20220301en020_106188
Warrnambool
Tower Hill. There are several Maar placenames for locations in the area including: 'Kunang' referring to a waterhole on present-day Koroit Street which was a celebrated place for kangaroos to drink, 'Wirkneung' referring to the site of Warrnambool cemetery, 'Puurkar' referring to the Western Hill area of Warrnambool, and 'Peetoop' which is one of the names for the area meaning 'small sandpiper'.
Warrnambool. Tower Hill. There are several Maar placenames for locations in the area including: 'Kunang' referring to a waterhole on present-day Koroit Street which was a celebrated place for kangaroos to drink, 'Wirkneung' referring to the site of Warrnambool cemetery, 'Puurkar' referring to the Western Hill area of Warrnambool, and 'Peetoop' which is one of the names for the area meaning 'small sandpiper'.
524923
wiki20220301en020_106189
Warrnambool
European maritime exploration A popular legend is that the first Europeans to visit the region were Cristóvão de Mendonça and his crew who surveyed the coastline nearby and were marooned near the site of the present town as early as the 16th century, based on the unverified reports of local whalers' discovery of the wreck of a mahogany ship. The ship's provenance has been variously attributed to France, China, Spain and Portugal. There is no physical evidence to suggest that it ever existed. The first documented European exploration of the area occurred under Lieutenant James Grant, a Scottish explorer who sailed the along the coast in December 1800 and named several features. This was followed by that of the English navigator Matthew Flinders in the , and the French explorer Nicholas Baudin, who recorded coastal landmarks, in 1802. The area was frequented by whalers early in the 19th century.
Warrnambool. European maritime exploration A popular legend is that the first Europeans to visit the region were Cristóvão de Mendonça and his crew who surveyed the coastline nearby and were marooned near the site of the present town as early as the 16th century, based on the unverified reports of local whalers' discovery of the wreck of a mahogany ship. The ship's provenance has been variously attributed to France, China, Spain and Portugal. There is no physical evidence to suggest that it ever existed. The first documented European exploration of the area occurred under Lieutenant James Grant, a Scottish explorer who sailed the along the coast in December 1800 and named several features. This was followed by that of the English navigator Matthew Flinders in the , and the French explorer Nicholas Baudin, who recorded coastal landmarks, in 1802. The area was frequented by whalers early in the 19th century.
524923
wiki20220301en020_106190
Warrnambool
British colonisation British colonisation of the land in the region began in 1838 when Captain Alexander Campbell, a whaler based at nearby Port Fairy, took possession of 4,000 acres around the mouth of the Merri River. He set up a farm there and built his main hut where Warrnambool now stands. The township was planned and surveyed in 1845, with the first allotments being sold in 1847. A Post Office opened on 1 January 1849. During the Victorian Gold Rush, Warrnambool became an important port and grew quickly in the 1850s, benefiting from the private ownership of nearby Port Fairy. It was gazetted as a municipality in 1855, and became a borough in 1863. Warrnambool was declared a town in 1883, and a city in 1918. Post Offices opened at Warrnambool South in 1937 (closed 1973), Warrnambool East in 1946, and Warrnambool North in 1947 (closed 1975). Geography
Warrnambool. British colonisation British colonisation of the land in the region began in 1838 when Captain Alexander Campbell, a whaler based at nearby Port Fairy, took possession of 4,000 acres around the mouth of the Merri River. He set up a farm there and built his main hut where Warrnambool now stands. The township was planned and surveyed in 1845, with the first allotments being sold in 1847. A Post Office opened on 1 January 1849. During the Victorian Gold Rush, Warrnambool became an important port and grew quickly in the 1850s, benefiting from the private ownership of nearby Port Fairy. It was gazetted as a municipality in 1855, and became a borough in 1863. Warrnambool was declared a town in 1883, and a city in 1918. Post Offices opened at Warrnambool South in 1937 (closed 1973), Warrnambool East in 1946, and Warrnambool North in 1947 (closed 1975). Geography
524923
wiki20220301en020_106191
Warrnambool
Geography Climate Warrnambool has an oceanic temperate climate. On average, annual rainfall is higher than in other areas of the State due to its westerly frontal system exposure, particularly in the winter. During the heatwave in southeastern Australia, Warrnambool recorded a maximum temperature of on 7 February 2009. Cityscape The original City of Warrnambool was a 4x8 grid, with boundaries of Lava Street (north), Japan Street (east), Merri Street (south) and Henna Street (west). In the nineteenth century, it was intended that Fairy Street – with its proximity to the Warrnambool Railway Station – would be the main street of Warrnambool. However, Liebig Street has since become the main street of the central business district (CBD). The Warrnambool CBD is particularly notable for its number of roundabouts.
Warrnambool. Geography Climate Warrnambool has an oceanic temperate climate. On average, annual rainfall is higher than in other areas of the State due to its westerly frontal system exposure, particularly in the winter. During the heatwave in southeastern Australia, Warrnambool recorded a maximum temperature of on 7 February 2009. Cityscape The original City of Warrnambool was a 4x8 grid, with boundaries of Lava Street (north), Japan Street (east), Merri Street (south) and Henna Street (west). In the nineteenth century, it was intended that Fairy Street – with its proximity to the Warrnambool Railway Station – would be the main street of Warrnambool. However, Liebig Street has since become the main street of the central business district (CBD). The Warrnambool CBD is particularly notable for its number of roundabouts.
524923
wiki20220301en020_106192
Warrnambool
Outside the CBD, the Warrnambool Botanic Gardens feature wide curving paths, rare trees, a lily pond with ducks, a fernery, a band rotunda, and was designed by notable landscape architect, William Guilfoyle. Eleven suburbs surround the CBD of Warrnambool: North, South, East and West Warrnambool, Brierly, Sherwood Park, Merrivale, Dennington, Woodford, Bushfield and Allansford, though only the four latter are recognised as localities of the city. Culture During the end of June and the start of July every year, Warrnambool is the home to the children's festival Fun4Kids. It is held next to the Lighthouse Theatre in the CBD.(last ran 2017 cancelled early 2018) Wunta Fiesta, a festival held in Warrnambool over the first weekend of February annually, is one of south-west Victoria's major community festivals. It incorporates a wide range of entertainment (mostly music) for all ages.
Warrnambool. Outside the CBD, the Warrnambool Botanic Gardens feature wide curving paths, rare trees, a lily pond with ducks, a fernery, a band rotunda, and was designed by notable landscape architect, William Guilfoyle. Eleven suburbs surround the CBD of Warrnambool: North, South, East and West Warrnambool, Brierly, Sherwood Park, Merrivale, Dennington, Woodford, Bushfield and Allansford, though only the four latter are recognised as localities of the city. Culture During the end of June and the start of July every year, Warrnambool is the home to the children's festival Fun4Kids. It is held next to the Lighthouse Theatre in the CBD.(last ran 2017 cancelled early 2018) Wunta Fiesta, a festival held in Warrnambool over the first weekend of February annually, is one of south-west Victoria's major community festivals. It incorporates a wide range of entertainment (mostly music) for all ages.
524923
wiki20220301en020_106193
Warrnambool
The Flagstaff Hill Maritime Museum is in Warrnambool built on Flagstaff Hill that also holds the original lighthouses and Warrnambool Garrison. Its most prized item in its collection is the Minton peacock salvaged from the Loch Ard. Flagstaff Hill Maritime Village is built around the original lighthouses and now operates as a heritage attraction and museum for the Great Ocean Road. Winner of three Victorian Tourism Awards – Tourist Attraction, it houses an extensive collection of shipwreck and maritime trade artefacts in both a museum and village setting. The Lady Bay Lighthouse complex is on the Victorian heritage register due to its significance as an example of early colonial development. There has been a flagstaff on top of Flagstaff Hill since 1848, and the current lighthouses were moved to the site in 1878. They still operate as navigation aids for the channel into Warrnambool harbour.
Warrnambool. The Flagstaff Hill Maritime Museum is in Warrnambool built on Flagstaff Hill that also holds the original lighthouses and Warrnambool Garrison. Its most prized item in its collection is the Minton peacock salvaged from the Loch Ard. Flagstaff Hill Maritime Village is built around the original lighthouses and now operates as a heritage attraction and museum for the Great Ocean Road. Winner of three Victorian Tourism Awards – Tourist Attraction, it houses an extensive collection of shipwreck and maritime trade artefacts in both a museum and village setting. The Lady Bay Lighthouse complex is on the Victorian heritage register due to its significance as an example of early colonial development. There has been a flagstaff on top of Flagstaff Hill since 1848, and the current lighthouses were moved to the site in 1878. They still operate as navigation aids for the channel into Warrnambool harbour.
524923
wiki20220301en020_106194
Warrnambool
The Warrnambool foreshore is a popular swimming area, and is adjacent to the Lake Pertobe parklands. A number of caravan parks are also located in the area. Baritone Robert Nicholson recorded the song Back to Warrnambool in 1924. Warrnambool is the setting and filming location of the 2015 film Oddball, starring Shane Jacobson. Media Warrnambool is served by one daily newspaper, The Standard, which is owned by Australian Community Media. The local commercial radio stations are 94.5 3YB and 95.3 Coast FM, both owned by Ace Radio. There is also a community radio channel, 3WAY FM. The ABC also owns a radio station, ABC South West Victoria, which is based in Warrnambool. Warrnambool is also served by local transmission of free-to-air television networks ABC, Prime7, Southern Cross, WIN and SBS. Out of those networks, WIN Television produces the only local television news bulletin, WIN News, which uses resources from their Ballarat and Warrnambool newsrooms. Sport
Warrnambool. The Warrnambool foreshore is a popular swimming area, and is adjacent to the Lake Pertobe parklands. A number of caravan parks are also located in the area. Baritone Robert Nicholson recorded the song Back to Warrnambool in 1924. Warrnambool is the setting and filming location of the 2015 film Oddball, starring Shane Jacobson. Media Warrnambool is served by one daily newspaper, The Standard, which is owned by Australian Community Media. The local commercial radio stations are 94.5 3YB and 95.3 Coast FM, both owned by Ace Radio. There is also a community radio channel, 3WAY FM. The ABC also owns a radio station, ABC South West Victoria, which is based in Warrnambool. Warrnambool is also served by local transmission of free-to-air television networks ABC, Prime7, Southern Cross, WIN and SBS. Out of those networks, WIN Television produces the only local television news bulletin, WIN News, which uses resources from their Ballarat and Warrnambool newsrooms. Sport
524923
wiki20220301en020_106195
Warrnambool
Out of those networks, WIN Television produces the only local television news bulletin, WIN News, which uses resources from their Ballarat and Warrnambool newsrooms. Sport Warrnambool is home to the Grand Annual Sprintcar Classic, a race which attracts Australian and international drivers on the Australia Day long weekend, especially because of its position in the motorsport calendar. The city is also the finishing point of the Melbourne to Warrnambool Classic cycle race. It is the longest one-day bicycle endurance race in the world, held every October since 1895 to be the world's second oldest bike race.
Warrnambool. Out of those networks, WIN Television produces the only local television news bulletin, WIN News, which uses resources from their Ballarat and Warrnambool newsrooms. Sport Warrnambool is home to the Grand Annual Sprintcar Classic, a race which attracts Australian and international drivers on the Australia Day long weekend, especially because of its position in the motorsport calendar. The city is also the finishing point of the Melbourne to Warrnambool Classic cycle race. It is the longest one-day bicycle endurance race in the world, held every October since 1895 to be the world's second oldest bike race.
524923
wiki20220301en020_106196
Warrnambool
Warrnambool has a horse racing club, the Warrnambool Racing Club, which schedules around twenty race meetings a year including the Warrnambool Cup and Grand Annual Steeple three-day meeting in the first week of May. The Woodford Racing Club also holds one meeting at Warrnambool racecourse. The Grand Annual steeplechase has 33 jumps, more than any other horse race and is one of the longest steeplechases in the world. The Warrnambool Greyhound Racing Club holds regular greyhound racing meetings on most Thursdays. The Greyhound version of the Warrnambool Cup is held on the first Wednesday of May. The club also holds the Seaside Festival over the Christmas and New Year period providing great entertainment and value for money for both kids and kids at heart. The club is located centrally in the Warrnambool Showgrounds Precinct on Koroit Street and opened on 27 July 1978.
Warrnambool. Warrnambool has a horse racing club, the Warrnambool Racing Club, which schedules around twenty race meetings a year including the Warrnambool Cup and Grand Annual Steeple three-day meeting in the first week of May. The Woodford Racing Club also holds one meeting at Warrnambool racecourse. The Grand Annual steeplechase has 33 jumps, more than any other horse race and is one of the longest steeplechases in the world. The Warrnambool Greyhound Racing Club holds regular greyhound racing meetings on most Thursdays. The Greyhound version of the Warrnambool Cup is held on the first Wednesday of May. The club also holds the Seaside Festival over the Christmas and New Year period providing great entertainment and value for money for both kids and kids at heart. The club is located centrally in the Warrnambool Showgrounds Precinct on Koroit Street and opened on 27 July 1978.
524923
wiki20220301en020_106197
Warrnambool
Warrnambool is home to the Premier Speedway, a dirt track oval speedway located approximately 5 km east of the town. As well as hosting various Victorian state championships, Premier Speedway has hosted Australian championships for Sprintcars, Super Sedans and Street Stocks. Premier Speedway has also regularly hosted rounds of the World Series Sprintcars, being one of only five tracks to host a round of every series run since its inception in 1987. Since 1973 the speedway has been home to the Grand Annual Sprintcar Classic, the biggest single sprint car racing meeting in Australia, and on occasion has outdrawn the famed Knoxville Nationals in the United States for number of competitors entered, as better known drivers enter both races. The Classic is traditionally run the weekend before the national title meeting. The speedway has hosted the Classic / Australian Championship double on six occasions - 1979, 1986, 1994, 1999, 2003 and 2011, with Sydney's 10 time Australian Champion
Warrnambool. Warrnambool is home to the Premier Speedway, a dirt track oval speedway located approximately 5 km east of the town. As well as hosting various Victorian state championships, Premier Speedway has hosted Australian championships for Sprintcars, Super Sedans and Street Stocks. Premier Speedway has also regularly hosted rounds of the World Series Sprintcars, being one of only five tracks to host a round of every series run since its inception in 1987. Since 1973 the speedway has been home to the Grand Annual Sprintcar Classic, the biggest single sprint car racing meeting in Australia, and on occasion has outdrawn the famed Knoxville Nationals in the United States for number of competitors entered, as better known drivers enter both races. The Classic is traditionally run the weekend before the national title meeting. The speedway has hosted the Classic / Australian Championship double on six occasions - 1979, 1986, 1994, 1999, 2003 and 2011, with Sydney's 10 time Australian Champion
524923
wiki20220301en020_106198
Warrnambool
the national title meeting. The speedway has hosted the Classic / Australian Championship double on six occasions - 1979, 1986, 1994, 1999, 2003 and 2011, with Sydney's 10 time Australian Champion Garry Rush the only driver to win the double at Warrnambool in 1986 when he won his 6th Classic and a week later his 7th national title.
Warrnambool. the national title meeting. The speedway has hosted the Classic / Australian Championship double on six occasions - 1979, 1986, 1994, 1999, 2003 and 2011, with Sydney's 10 time Australian Champion Garry Rush the only driver to win the double at Warrnambool in 1986 when he won his 6th Classic and a week later his 7th national title.
524923
wiki20220301en020_106199
Warrnambool
Gunditjmara Bulls and North Warrnambool Warriors play rugby league in NRL Victoria. From 1 to 3 September 2008, the city hosted, along with Melbourne, the 2008 Australian Football International Cup, featuring 14 nations from around the world playing Australian rules football. The sport is highly popular in Warrnambool which has a competitive local league and is the origin of many high-profile AFL players. The city has three Australian Rules football teams playing in the Hampden Football League (North Warrnambool, South Warrnambool and Warrnambool), and many more in the Warrnambool District Football League Golfers play either on the 18 hole course at the Warrnambool Golf Club a public access course ranked in Australia's top 100 courses, or at the 9 hole course at the Deakin University Warrnambool campus.(Deakin course not playable) Economy
Warrnambool. Gunditjmara Bulls and North Warrnambool Warriors play rugby league in NRL Victoria. From 1 to 3 September 2008, the city hosted, along with Melbourne, the 2008 Australian Football International Cup, featuring 14 nations from around the world playing Australian rules football. The sport is highly popular in Warrnambool which has a competitive local league and is the origin of many high-profile AFL players. The city has three Australian Rules football teams playing in the Hampden Football League (North Warrnambool, South Warrnambool and Warrnambool), and many more in the Warrnambool District Football League Golfers play either on the 18 hole course at the Warrnambool Golf Club a public access course ranked in Australia's top 100 courses, or at the 9 hole course at the Deakin University Warrnambool campus.(Deakin course not playable) Economy
524923
wiki20220301en020_106200
Warrnambool
Economy Warrnambool attracts many visitors each year, and is a comprehensive regional service centre. The town's tourism benefits from the views from the Great Ocean Road, and its nearby beaches, some of which are used for surfing. In the winter months, Southern Right whales can be seen in the waters near the city at the Logan's Beach nursery, and boats make whale-watching tours. Visitor levels are usually higher during the winter school holidays due to Australia's Biggest Children's Festival, the Fun4Kids Festival.(now cancelled from 2018) The mainstay of the economy is agriculture and its support industry – particularly dairy farming and associated milk processing. Other major industries and services include retail, education, health, meat processing, clothing manufacture and construction. The Fletcher Jones and Staff Pty Ltd clothing factory opened in 1948 and was closed in 2005. Demographics
Warrnambool. Economy Warrnambool attracts many visitors each year, and is a comprehensive regional service centre. The town's tourism benefits from the views from the Great Ocean Road, and its nearby beaches, some of which are used for surfing. In the winter months, Southern Right whales can be seen in the waters near the city at the Logan's Beach nursery, and boats make whale-watching tours. Visitor levels are usually higher during the winter school holidays due to Australia's Biggest Children's Festival, the Fun4Kids Festival.(now cancelled from 2018) The mainstay of the economy is agriculture and its support industry – particularly dairy farming and associated milk processing. Other major industries and services include retail, education, health, meat processing, clothing manufacture and construction. The Fletcher Jones and Staff Pty Ltd clothing factory opened in 1948 and was closed in 2005. Demographics
524923
wiki20220301en020_106201
Warrnambool
Demographics 15.9% of Warrnambool residents were born outside Australia, which is significantly less than the Australian average of 33.3%. 98.7% speak English at home and 1.6% are Indigenous. Governance The Local Government is the Warrnambool City Council. At the state level, Warrnambool was within the electoral district of Warrnambool until it was abolished in 2002. Since then, Warrnambool has been in the South-West Coast electorate. This was held by former Premier Denis Napthine of the Liberal Party until his retirement in 2015, the resulting by-election electing Roma Britnell, also of the Liberal Party.
Warrnambool. Demographics 15.9% of Warrnambool residents were born outside Australia, which is significantly less than the Australian average of 33.3%. 98.7% speak English at home and 1.6% are Indigenous. Governance The Local Government is the Warrnambool City Council. At the state level, Warrnambool was within the electoral district of Warrnambool until it was abolished in 2002. Since then, Warrnambool has been in the South-West Coast electorate. This was held by former Premier Denis Napthine of the Liberal Party until his retirement in 2015, the resulting by-election electing Roma Britnell, also of the Liberal Party.
524923
wiki20220301en020_106202
Warrnambool
At the federal level, Warrnambool is the largest town in the division of Wannon, which has been a safe Liberal seat since 1955. However, Warrnambool booths typically receive a much stronger Labor vote than the rural areas that surround it. The seat was held by former Prime Minister Malcolm Fraser for 28 years, before being held by former Speaker of the lower house David Hawker for 27 years. Education Primary There are many primary schools in Warrnambool, including: Warrnambool Primary School Warrnambool East Primary School Warrnambool West Primary School Merrivale Primary School Allansford and District Primary School Woodford Primary School Our Lady Help of Christians Primary School (Catholic) St Joseph's Primary School (Catholic) St Pius X Primary School (Catholic) St John's Primary School, Dennington (Catholic) Kings College (primary and secondary) Merri River School (formally Warrnambool Special Development School) (primary and secondary)
Warrnambool. At the federal level, Warrnambool is the largest town in the division of Wannon, which has been a safe Liberal seat since 1955. However, Warrnambool booths typically receive a much stronger Labor vote than the rural areas that surround it. The seat was held by former Prime Minister Malcolm Fraser for 28 years, before being held by former Speaker of the lower house David Hawker for 27 years. Education Primary There are many primary schools in Warrnambool, including: Warrnambool Primary School Warrnambool East Primary School Warrnambool West Primary School Merrivale Primary School Allansford and District Primary School Woodford Primary School Our Lady Help of Christians Primary School (Catholic) St Joseph's Primary School (Catholic) St Pius X Primary School (Catholic) St John's Primary School, Dennington (Catholic) Kings College (primary and secondary) Merri River School (formally Warrnambool Special Development School) (primary and secondary)
524923
wiki20220301en020_106203
Warrnambool
Secondary Warrnambool has two public high schools: Brauer College Warrnambool College In addition, there is: Emmanuel College, a Catholic school King's College, a private Presbyterian school Tertiary The city's only university facilities are at the Deakin University Warrnambool campus. The South West Institute of TAFE and SEAL both provide vocational education. Environment
Warrnambool. Secondary Warrnambool has two public high schools: Brauer College Warrnambool College In addition, there is: Emmanuel College, a Catholic school King's College, a private Presbyterian school Tertiary The city's only university facilities are at the Deakin University Warrnambool campus. The South West Institute of TAFE and SEAL both provide vocational education. Environment
524923
wiki20220301en020_106204
Warrnambool
Tertiary The city's only university facilities are at the Deakin University Warrnambool campus. The South West Institute of TAFE and SEAL both provide vocational education. Environment Logan's Beach on the eastern side of the city is recognised as a nursery site for the southern right whale Eubalaena australis, and many tourists have been attracted to opportunities for land-based observations. Most years one, two or three adult female whales arrive between late May and August, giving birth within days of their arrival. The young whale calf is then reared at the site, usually departing with its parent by mid to late September. Besides the southern right whale, the coastline is also visited by Australian fur seals, little penguins and common dolphins. During the winter and early spring albatross cruise along the coastline and can be sighted from Thunder Point, a popular coastal lookout in the town.
Warrnambool. Tertiary The city's only university facilities are at the Deakin University Warrnambool campus. The South West Institute of TAFE and SEAL both provide vocational education. Environment Logan's Beach on the eastern side of the city is recognised as a nursery site for the southern right whale Eubalaena australis, and many tourists have been attracted to opportunities for land-based observations. Most years one, two or three adult female whales arrive between late May and August, giving birth within days of their arrival. The young whale calf is then reared at the site, usually departing with its parent by mid to late September. Besides the southern right whale, the coastline is also visited by Australian fur seals, little penguins and common dolphins. During the winter and early spring albatross cruise along the coastline and can be sighted from Thunder Point, a popular coastal lookout in the town.
524923
wiki20220301en020_106205
Warrnambool
Middle Island has a colony of little penguins (Eudyptula minor). Fox predation reduced numbers significantly. In 2005 only four penguins were remaining in the colony. Warrnambool City Council introduced a world first program using Maremma dogs to guard the penguins. This program has supported the re-establishment of a colony of over one-hundred penguins in 2009. By 2015 the population had reached almost two-hundred. The film Oddball tells the story of the dogs saving the penguins. Transport Warrnambool is situated on the Princes Highway between Port Fairy to the west and Terang to the east as well as at the south-western terminus of the Hopkins Highway. The Great Ocean Road terminates 13 km east of Warrnambool, near Allansford.
Warrnambool. Middle Island has a colony of little penguins (Eudyptula minor). Fox predation reduced numbers significantly. In 2005 only four penguins were remaining in the colony. Warrnambool City Council introduced a world first program using Maremma dogs to guard the penguins. This program has supported the re-establishment of a colony of over one-hundred penguins in 2009. By 2015 the population had reached almost two-hundred. The film Oddball tells the story of the dogs saving the penguins. Transport Warrnambool is situated on the Princes Highway between Port Fairy to the west and Terang to the east as well as at the south-western terminus of the Hopkins Highway. The Great Ocean Road terminates 13 km east of Warrnambool, near Allansford.
524923
wiki20220301en020_106206
Warrnambool
Rail services operate to Melbourne and Geelong. V/Line passenger train services call at Warrnambool's two stations, Warrnambool in the city and Sherwood Park in the city's outer east, seven days a week. A daily container freight service is being run by Pacific National for local container handler Westvic. Local buses under the Transit South West brand cover Warrnambool's city and suburbs and extend to the nearby towns of Port Fairy and Koroit. V/Line coaches connect Warrnambool with Mount Gambier, Ballarat, Ararat, Casterton and the Great Ocean Road to Geelong. Health There are two hospitals in Warrnambool: South West Healthcare, and St John of God Healthcare.
Warrnambool. Rail services operate to Melbourne and Geelong. V/Line passenger train services call at Warrnambool's two stations, Warrnambool in the city and Sherwood Park in the city's outer east, seven days a week. A daily container freight service is being run by Pacific National for local container handler Westvic. Local buses under the Transit South West brand cover Warrnambool's city and suburbs and extend to the nearby towns of Port Fairy and Koroit. V/Line coaches connect Warrnambool with Mount Gambier, Ballarat, Ararat, Casterton and the Great Ocean Road to Geelong. Health There are two hospitals in Warrnambool: South West Healthcare, and St John of God Healthcare.
524923
wiki20220301en020_106207
Warrnambool
Health There are two hospitals in Warrnambool: South West Healthcare, and St John of God Healthcare. Notable people Airbourne, hard rock band Tom Ballard (b. 1989), comedian Ben Barber (b. 1984), actor Josh Beames (b. 1988), photographer Smoky Dawson (1913–2008), country music performer (born in Collingwood, raised in Warrnambool) Alex Dyson (b. 1988), radio presenter Sir John Eccles (1903–1997), Nobel Prize winner in physiology or medicine, 1963 Brian Fitzpatrick (1905–1965), Australian economic historian Danielle Green, Member of Victorian Parliament was raised and educated in Warrnambool Dave Hughes (b. 1970), comedian Paul Jennings (b. 1943), children's author – (resides in Warrnambool) Sally Walker, Law Professor, Vice-Chancellor and President of Deakin University Axle Whitehead (b. 1980), musician and TV personality
Warrnambool. Health There are two hospitals in Warrnambool: South West Healthcare, and St John of God Healthcare. Notable people Airbourne, hard rock band Tom Ballard (b. 1989), comedian Ben Barber (b. 1984), actor Josh Beames (b. 1988), photographer Smoky Dawson (1913–2008), country music performer (born in Collingwood, raised in Warrnambool) Alex Dyson (b. 1988), radio presenter Sir John Eccles (1903–1997), Nobel Prize winner in physiology or medicine, 1963 Brian Fitzpatrick (1905–1965), Australian economic historian Danielle Green, Member of Victorian Parliament was raised and educated in Warrnambool Dave Hughes (b. 1970), comedian Paul Jennings (b. 1943), children's author – (resides in Warrnambool) Sally Walker, Law Professor, Vice-Chancellor and President of Deakin University Axle Whitehead (b. 1980), musician and TV personality
524923
wiki20220301en020_106208
Warrnambool
Sportspeople Jonathan Brown (b. 1981), Leon Cameron (b. 1972), Paul Couch (1964–2016), Simon Hogan (b. 1988), Jordan Lewis (b. 1986), Brent Moloney (b. 1984), Noel Mugavin (b. 1956), Kevin Neale (b. 1945), Matt Maguire (b. 1984), Billie Smedts (b. 1992), Wayne Schwass (b. 1968), Michael Turner (b. 1954), Sam Dwyer (b. 1986), Martin Gleeson (b. 1994), John Burns (b. 1949) Australian rules football players Marc Leishman (b. 1983), golfer Christian Ryan (b. 1977), Olympic Silver Medallist, rowing 2000 Nathan Sobey (b. 1990), basketball player Tim Ludeman, cricket player Sister cities Miura, Kanagawa, Japan Changchun, Jilin Province, P.R.China Knoxville, Iowa, United States of America See also ABC South West Victoria Mahogany Ship Warrnambool Airport Warrnambool V/Line rail service References External links Warrnambool City Council official website Warrnambool Tourism Association official website Warrnambool – Official state tourism website.
Warrnambool. Sportspeople Jonathan Brown (b. 1981), Leon Cameron (b. 1972), Paul Couch (1964–2016), Simon Hogan (b. 1988), Jordan Lewis (b. 1986), Brent Moloney (b. 1984), Noel Mugavin (b. 1956), Kevin Neale (b. 1945), Matt Maguire (b. 1984), Billie Smedts (b. 1992), Wayne Schwass (b. 1968), Michael Turner (b. 1954), Sam Dwyer (b. 1986), Martin Gleeson (b. 1994), John Burns (b. 1949) Australian rules football players Marc Leishman (b. 1983), golfer Christian Ryan (b. 1977), Olympic Silver Medallist, rowing 2000 Nathan Sobey (b. 1990), basketball player Tim Ludeman, cricket player Sister cities Miura, Kanagawa, Japan Changchun, Jilin Province, P.R.China Knoxville, Iowa, United States of America See also ABC South West Victoria Mahogany Ship Warrnambool Airport Warrnambool V/Line rail service References External links Warrnambool City Council official website Warrnambool Tourism Association official website Warrnambool – Official state tourism website.
524923
wiki20220301en020_106209
Warrnambool
References External links Warrnambool City Council official website Warrnambool Tourism Association official website Warrnambool – Official state tourism website. Towns in Victoria (Australia) Towns in Great South Coast City of Warrnambool Cities in Victoria (Australia) Coastal cities in Australia Port cities in Victoria (Australia)
Warrnambool. References External links Warrnambool City Council official website Warrnambool Tourism Association official website Warrnambool – Official state tourism website. Towns in Victoria (Australia) Towns in Great South Coast City of Warrnambool Cities in Victoria (Australia) Coastal cities in Australia Port cities in Victoria (Australia)
524923
wiki20220301en020_106210
Ordovices
The Ordovices were one of the Celtic tribes living in Great Britain before the Roman invasion. Their tribal lands were located in present-day North Wales and England, between the Silures to the south and the Deceangli to the north-east. Unlike the latter tribes that appear to have acquiesced to Roman rule with little resistance, the Ordovices fiercely resisted the Romans. They were eventually subjugated by the Roman governor Gnaeus Julius Agricola in the campaign of 77–78CE when the Romans overran their final strongholds on Anglesey. Etymology The Celtic name could be cognate with the words for 'hammer': , (with a prothetic g-) and (with a prothetic h-). John Edward Lloyd suggested that the name of this tribe is preserved as the element -orwig, -orweg in the place name Dinorwig ("Fort of the Ordovices") in North Wales, though Melville Richards rejected the idea.
Ordovices. The Ordovices were one of the Celtic tribes living in Great Britain before the Roman invasion. Their tribal lands were located in present-day North Wales and England, between the Silures to the south and the Deceangli to the north-east. Unlike the latter tribes that appear to have acquiesced to Roman rule with little resistance, the Ordovices fiercely resisted the Romans. They were eventually subjugated by the Roman governor Gnaeus Julius Agricola in the campaign of 77–78CE when the Romans overran their final strongholds on Anglesey. Etymology The Celtic name could be cognate with the words for 'hammer': , (with a prothetic g-) and (with a prothetic h-). John Edward Lloyd suggested that the name of this tribe is preserved as the element -orwig, -orweg in the place name Dinorwig ("Fort of the Ordovices") in North Wales, though Melville Richards rejected the idea.
524927
wiki20220301en020_106211
Ordovices
Geology In 1879 the pioneering English geologist Charles Lapworth named the Ordovician geological period after the Ordovices because the rocks he was studying were found in the tribe's former territories in North Wales. Territory South of the Brigantes, the geographer Ptolemy reported three tribes whose territories stretched from the Irish Sea to the North Sea. The Ordovices occupied the westward lands and had two noteworthy cities, Branogenium which was located 195 Roman miles from London, and Mediolanium which was located 200 Roman miles from London. Neither has been conclusively located. The boundaries of the tribal territory are also unknown; they have been taken to extend through modern Powys into what is now the English Midlands, or alternatively to be limited to the land north of the rivers Dyfi and Dee.
Ordovices. Geology In 1879 the pioneering English geologist Charles Lapworth named the Ordovician geological period after the Ordovices because the rocks he was studying were found in the tribe's former territories in North Wales. Territory South of the Brigantes, the geographer Ptolemy reported three tribes whose territories stretched from the Irish Sea to the North Sea. The Ordovices occupied the westward lands and had two noteworthy cities, Branogenium which was located 195 Roman miles from London, and Mediolanium which was located 200 Roman miles from London. Neither has been conclusively located. The boundaries of the tribal territory are also unknown; they have been taken to extend through modern Powys into what is now the English Midlands, or alternatively to be limited to the land north of the rivers Dyfi and Dee.
524927
wiki20220301en020_106212
Ordovices
History They were among the British tribes that resisted the Roman invasion. The initial resistance was mainly organised by the Celtic leader Caratacus, exiled in their lands after the defeat of his tribe in the Battle of the Medway. Caratacus became a warlord of the Ordovices and neighbouring Silures, and was declared a Roman public enemy in the 50s AD. In Caratacus's last battle, governor Publius Ostorius Scapula defeated Caratacus and sent him to Rome as a prisoner.
Ordovices. History They were among the British tribes that resisted the Roman invasion. The initial resistance was mainly organised by the Celtic leader Caratacus, exiled in their lands after the defeat of his tribe in the Battle of the Medway. Caratacus became a warlord of the Ordovices and neighbouring Silures, and was declared a Roman public enemy in the 50s AD. In Caratacus's last battle, governor Publius Ostorius Scapula defeated Caratacus and sent him to Rome as a prisoner.
524927
wiki20220301en020_106213
Ordovices
In the 70s, the Ordovices rebelled against Roman occupation and destroyed a cavalry squadron. This act of war provoked a strong response from governor Agricola. According to Tacitus, He collected a force of veterans and a small body of auxiliaries; then as the Ordovices would not venture to descend into the plain, he put himself in front of the ranks to inspire all with the same courage against a common danger, and led his troops up a hill. The tribe was all but exterminated. Agricola went on rapidly to conquer Anglesey. The location of this battle is unknown but the hill-fort Dinas Dinorwig encloses a hectare of land about 3km from the Menai Strait. See also List of Celtic tribes Prehistoric Wales References External links Ordovices at Roman-Britain.co.uk Ordovices at Romans in Britain Celtic Britons History of Gwynedd History of Powys Prehistoric Wales Historical Celtic peoples
Ordovices. In the 70s, the Ordovices rebelled against Roman occupation and destroyed a cavalry squadron. This act of war provoked a strong response from governor Agricola. According to Tacitus, He collected a force of veterans and a small body of auxiliaries; then as the Ordovices would not venture to descend into the plain, he put himself in front of the ranks to inspire all with the same courage against a common danger, and led his troops up a hill. The tribe was all but exterminated. Agricola went on rapidly to conquer Anglesey. The location of this battle is unknown but the hill-fort Dinas Dinorwig encloses a hectare of land about 3km from the Menai Strait. See also List of Celtic tribes Prehistoric Wales References External links Ordovices at Roman-Britain.co.uk Ordovices at Romans in Britain Celtic Britons History of Gwynedd History of Powys Prehistoric Wales Historical Celtic peoples
524927
wiki20220301en020_106214
Kalachakra
Kālacakra () is a polysemic term in Vajrayana Buddhism that means "wheel of time" or "time cycles". "Kālacakra" is also the name of a series of Buddhist texts and a major practice lineage in Indian Buddhism and Tibetan Buddhism. The tantra is considered to belong to the unexcelled yoga (anuttara-yoga) class. Kālacakra also refers both to a patron tantric deity or yidam in Vajrayana and to the philosophies and yogas of the Kālacakra tradition. The tradition's origins are in India and its most active later history and presence has been in Tibet. The tradition contains teachings on cosmology, theology, philosophy, sociology, soteriology, myth, prophecy, medicine and yoga. It depicts a mythic reality whereby cosmic and socio-historical events correspond to processes in the bodies of individuals. These teachings are meant to lead to a transformation of one's body and mind into perfect Buddhahood through various yogic methods.
Kalachakra. Kālacakra () is a polysemic term in Vajrayana Buddhism that means "wheel of time" or "time cycles". "Kālacakra" is also the name of a series of Buddhist texts and a major practice lineage in Indian Buddhism and Tibetan Buddhism. The tantra is considered to belong to the unexcelled yoga (anuttara-yoga) class. Kālacakra also refers both to a patron tantric deity or yidam in Vajrayana and to the philosophies and yogas of the Kālacakra tradition. The tradition's origins are in India and its most active later history and presence has been in Tibet. The tradition contains teachings on cosmology, theology, philosophy, sociology, soteriology, myth, prophecy, medicine and yoga. It depicts a mythic reality whereby cosmic and socio-historical events correspond to processes in the bodies of individuals. These teachings are meant to lead to a transformation of one's body and mind into perfect Buddhahood through various yogic methods.
524929
wiki20220301en020_106215
Kalachakra
The Kālacakra tradition is based on Mahayana Buddhist non-dualism, which is strongly influenced by Madhyamaka philosophy, but also draws on a wide range of Buddhist and non-buddhist traditions (such as Vaibhasika, Shaivism, Vaishnavism and Samkhya). The Kālacakra tradition holds that Kālacakra teachings were taught in India by Gautama Buddha himself. According to modern Buddhist studies, the original Sanskrit texts of the Kālacakra tradition "originated during the early decades of the 11th century CE, and we know with certainty that the Śrī Kālacakra and the Vimalaprabhā commentary were completed between 1025 and 1040 CE." Kālacakra remains an active tradition of Buddhist tantra in Tibetan Buddhism, and its teachings and initiations have been offered to large public audiences, most famously by the 14th Dalai Lama, Tenzin Gyatso.
Kalachakra. The Kālacakra tradition is based on Mahayana Buddhist non-dualism, which is strongly influenced by Madhyamaka philosophy, but also draws on a wide range of Buddhist and non-buddhist traditions (such as Vaibhasika, Shaivism, Vaishnavism and Samkhya). The Kālacakra tradition holds that Kālacakra teachings were taught in India by Gautama Buddha himself. According to modern Buddhist studies, the original Sanskrit texts of the Kālacakra tradition "originated during the early decades of the 11th century CE, and we know with certainty that the Śrī Kālacakra and the Vimalaprabhā commentary were completed between 1025 and 1040 CE." Kālacakra remains an active tradition of Buddhist tantra in Tibetan Buddhism, and its teachings and initiations have been offered to large public audiences, most famously by the 14th Dalai Lama, Tenzin Gyatso.
524929
wiki20220301en020_106216
Kalachakra
Sources The Kālacakra Tantra is more properly called the Laghu-kālacakratantra-rāja (Sovereign Abridged Kālacakra) and is said to be an abridged form of an original text, the Paramādibuddhatantra of the Shambala king Sucandra, which is no longer extant. The author of the abridged tantra is said to have been the Shambala king Manjushriyasas. According to Vesna Wallace, the Vimalaprabhā (Stainless Light) of Pundarika is "the most authoritative commentary on the Kālacakratantra and served as the basis for all subsequent commentarial literature of that literary corpus."
Kalachakra. Sources The Kālacakra Tantra is more properly called the Laghu-kālacakratantra-rāja (Sovereign Abridged Kālacakra) and is said to be an abridged form of an original text, the Paramādibuddhatantra of the Shambala king Sucandra, which is no longer extant. The author of the abridged tantra is said to have been the Shambala king Manjushriyasas. According to Vesna Wallace, the Vimalaprabhā (Stainless Light) of Pundarika is "the most authoritative commentary on the Kālacakratantra and served as the basis for all subsequent commentarial literature of that literary corpus."
524929
wiki20220301en020_106217
Kalachakra
Sanskrit texts The Sanskrit text of the Kālacakratantra was first published by Raghu Vira and Lokesh Chandra in 1966, with a Mongolian text in volume 2. This 1966 edition was based on manuscripts from the British Library and the Bir Library, Kathmandu. A critical edition of the original Sanskrit text of the Kālacakratantra was published by Biswanath Banerjee in 1985 based on manuscripts from Cambridge, London and Patna. A further planned volume by Banerjee containing the Vimalaprabhā appears not to have been published. The Sanskrit texts of the Kālacakratantra and the Vimalaprabhā commentary were published on the basis of newly-discovered manuscripts from Nepal (5) and India (1) by Jagannatha Upadhyaya (with Vrajavallabh Dwivedi and S. S. Bahulkar, 3 vols., 1986-1994). In 2010, Lokesh Chandra published a facsimile of one of the manuscripts that was used by Jagannatha Upadhyaya et al. in their edition.
Kalachakra. Sanskrit texts The Sanskrit text of the Kālacakratantra was first published by Raghu Vira and Lokesh Chandra in 1966, with a Mongolian text in volume 2. This 1966 edition was based on manuscripts from the British Library and the Bir Library, Kathmandu. A critical edition of the original Sanskrit text of the Kālacakratantra was published by Biswanath Banerjee in 1985 based on manuscripts from Cambridge, London and Patna. A further planned volume by Banerjee containing the Vimalaprabhā appears not to have been published. The Sanskrit texts of the Kālacakratantra and the Vimalaprabhā commentary were published on the basis of newly-discovered manuscripts from Nepal (5) and India (1) by Jagannatha Upadhyaya (with Vrajavallabh Dwivedi and S. S. Bahulkar, 3 vols., 1986-1994). In 2010, Lokesh Chandra published a facsimile of one of the manuscripts that was used by Jagannatha Upadhyaya et al. in their edition.
524929
wiki20220301en020_106218
Kalachakra
Tibetan translations The Tibetan translation of the commentary Vimalaprabhā is usually studied from the 1733 Derge Kangyur edition of the Tibetan canon, vol. 40, text no. 1347. This was published by Dharma Publishing, Berkeley, USA, in 1981. David Reigle noted, in a discussion in the INDOLOGY forum of 11 April 2020, that, "the Tibetan translation of the Kālacakra-tantra made by Somanātha and 'Bro lotsawa as revised by Shong ston is found in the Lithang, Narthang, Der-ge, Co-ne, Urga, and Lhasa blockprint recensions of the Kangyur, and also in a recension with annotations by Bu ston. This Shong revision was then further revised by the two Jonang translators Blo gros rgyal mtshan and Blo gros dpal bzang po. The Jonang revision is found in the Yunglo and Peking blockprint recensions of the Kangyur, and also in a recension with annotations by Phyogs las rnam rgyal."
Kalachakra. Tibetan translations The Tibetan translation of the commentary Vimalaprabhā is usually studied from the 1733 Derge Kangyur edition of the Tibetan canon, vol. 40, text no. 1347. This was published by Dharma Publishing, Berkeley, USA, in 1981. David Reigle noted, in a discussion in the INDOLOGY forum of 11 April 2020, that, "the Tibetan translation of the Kālacakra-tantra made by Somanātha and 'Bro lotsawa as revised by Shong ston is found in the Lithang, Narthang, Der-ge, Co-ne, Urga, and Lhasa blockprint recensions of the Kangyur, and also in a recension with annotations by Bu ston. This Shong revision was then further revised by the two Jonang translators Blo gros rgyal mtshan and Blo gros dpal bzang po. The Jonang revision is found in the Yunglo and Peking blockprint recensions of the Kangyur, and also in a recension with annotations by Phyogs las rnam rgyal."
524929
wiki20220301en020_106219
Kalachakra
Main topics The Kālacakratantra is divided into five chapters. The content of the five chapters is as follows: The first chapter deals with what is called the "outer Kālacakra" (the world system, loka-dhatu), which provides a cosmology based on Vaibhasika Abhidharma, Samkhya, the Puranas and Jain cosmology. The Kālacakra calendar, the birth and death of universes, our solar system and the workings of the elements are expounded. The myth and prophecy of the kingdom of Shambhala is also discussed. The second chapter deals with "inner Kālacakra," which concerns human gestation and birth, the functions within the human body, and the subtle body aspects, mainly the channels, winds, drops and so forth. Human experience is described by four mind states: waking, dream, deep sleep, and a fourth state which is available through the energies of sexual orgasm. The potentials (drops, bindus) which give rise to these states are described, together with the processes that flow from them.
Kalachakra. Main topics The Kālacakratantra is divided into five chapters. The content of the five chapters is as follows: The first chapter deals with what is called the "outer Kālacakra" (the world system, loka-dhatu), which provides a cosmology based on Vaibhasika Abhidharma, Samkhya, the Puranas and Jain cosmology. The Kālacakra calendar, the birth and death of universes, our solar system and the workings of the elements are expounded. The myth and prophecy of the kingdom of Shambhala is also discussed. The second chapter deals with "inner Kālacakra," which concerns human gestation and birth, the functions within the human body, and the subtle body aspects, mainly the channels, winds, drops and so forth. Human experience is described by four mind states: waking, dream, deep sleep, and a fourth state which is available through the energies of sexual orgasm. The potentials (drops, bindus) which give rise to these states are described, together with the processes that flow from them.
524929
wiki20220301en020_106220
Kalachakra
The third chapter deals with the requirements and preparation for meditation, mainly, the initiations (abhiseka) of Kālacakra. The fourth chapter explains the sadhana and yoga (spiritual practices), both the meditation on the mandala and its deities in the generation stage, and the perfection stage practices of the "six yogas". The fifth chapter describes the state of gnosis (jñāna), which is the result or fruit of the practice.
Kalachakra. The third chapter deals with the requirements and preparation for meditation, mainly, the initiations (abhiseka) of Kālacakra. The fourth chapter explains the sadhana and yoga (spiritual practices), both the meditation on the mandala and its deities in the generation stage, and the perfection stage practices of the "six yogas". The fifth chapter describes the state of gnosis (jñāna), which is the result or fruit of the practice.
524929
wiki20220301en020_106221
Kalachakra
Cosmology In the Kālacakratantra's cosmology, samsara (cyclic existence) is made up of innumerable Buddha fields and of the five elements or properties (characterized by origination, duration and destruction). The whole cosmos arises due to the collective karma of sentient beings, which produces vital winds (vayu) that mold and dissolve the atomic particles that make up the various inanimate things of the world and the bodies of sentient beings.
Kalachakra. Cosmology In the Kālacakratantra's cosmology, samsara (cyclic existence) is made up of innumerable Buddha fields and of the five elements or properties (characterized by origination, duration and destruction). The whole cosmos arises due to the collective karma of sentient beings, which produces vital winds (vayu) that mold and dissolve the atomic particles that make up the various inanimate things of the world and the bodies of sentient beings.
524929
wiki20220301en020_106222
Kalachakra
A key element of the Kālacakratantra is the correspondence between macrocosmic processes and microcosmic processes. The Kālacakratantra maps the various features and developmental processes of the world system to various features of the human body. The phrase "as it is outside, so it is within the body" (yatha bahye tatha dehe) is often found in the Kālacakratantra to emphasize the similarities and correspondence between human beings (inner Kālacakra) and the cosmos (outer Kālacakra), as well as with the enlightened Kālacakra mandala of deities (alternative Kālacakra). This correspondence comes about because both the cosmos and the bodies of sentient beings come into existence due to the efficacy of the habitual propensities of the minds of beings. In this sense, the cosmos is like a cosmic replica of a sentient being's body. Thus, one can say that the cosmos and the individual are nondual and mutually pervasive, even in terms of their conventional existence. They are interconnected
Kalachakra. A key element of the Kālacakratantra is the correspondence between macrocosmic processes and microcosmic processes. The Kālacakratantra maps the various features and developmental processes of the world system to various features of the human body. The phrase "as it is outside, so it is within the body" (yatha bahye tatha dehe) is often found in the Kālacakratantra to emphasize the similarities and correspondence between human beings (inner Kālacakra) and the cosmos (outer Kālacakra), as well as with the enlightened Kālacakra mandala of deities (alternative Kālacakra). This correspondence comes about because both the cosmos and the bodies of sentient beings come into existence due to the efficacy of the habitual propensities of the minds of beings. In this sense, the cosmos is like a cosmic replica of a sentient being's body. Thus, one can say that the cosmos and the individual are nondual and mutually pervasive, even in terms of their conventional existence. They are interconnected
524929
wiki20220301en020_106223
Kalachakra
replica of a sentient being's body. Thus, one can say that the cosmos and the individual are nondual and mutually pervasive, even in terms of their conventional existence. They are interconnected and they influence each other.
Kalachakra. replica of a sentient being's body. Thus, one can say that the cosmos and the individual are nondual and mutually pervasive, even in terms of their conventional existence. They are interconnected and they influence each other.
524929
wiki20220301en020_106224
Kalachakra
The basic reason for this exposition is that a proper understanding of conventional reality provides a basis for understanding ultimate reality. Regarding ultimate reality, Wallace further notes, In terms of ultimate reality, the cosmos and the individual are also of the same nature, the nature of gnosis (jñāna), which manifests in the form of emptiness (sunyata-bimba). Those who are free of the afflictive and cognitive obscurations nondually perceive the world as the form of emptiness in a nondual manner; that is, they perceive the world as an inseparable unity of form and emptiness. On the other hand, ordinary sentient beings, whose perception is influenced by the afflictive and cognitive obscurations, see the world in a dual fashion, as something other than themselves. They see the world as an ordinary place inhabited by ordinary sentient beings. But in reality, the entire cosmos, with Meru in its center, is a cosmic body of the Jina, a cosmic image or reflection (pratima) of the
Kalachakra. The basic reason for this exposition is that a proper understanding of conventional reality provides a basis for understanding ultimate reality. Regarding ultimate reality, Wallace further notes, In terms of ultimate reality, the cosmos and the individual are also of the same nature, the nature of gnosis (jñāna), which manifests in the form of emptiness (sunyata-bimba). Those who are free of the afflictive and cognitive obscurations nondually perceive the world as the form of emptiness in a nondual manner; that is, they perceive the world as an inseparable unity of form and emptiness. On the other hand, ordinary sentient beings, whose perception is influenced by the afflictive and cognitive obscurations, see the world in a dual fashion, as something other than themselves. They see the world as an ordinary place inhabited by ordinary sentient beings. But in reality, the entire cosmos, with Meru in its center, is a cosmic body of the Jina, a cosmic image or reflection (pratima) of the
524929
wiki20220301en020_106225
Kalachakra
as an ordinary place inhabited by ordinary sentient beings. But in reality, the entire cosmos, with Meru in its center, is a cosmic body of the Jina, a cosmic image or reflection (pratima) of the Buddha, having the nature of form. As such, it is similar to the Nirmanakaya of the Buddha. Therefore, according to this tantric system, one should attend to this cosmic image of the Buddha, as one attends to the statue of the Buddha, created for the sake of worship.The tantra's section on cosmology also includes an exposition of Indian astrology. In Tibet, the Kālacakra text is also the basis of Tibetan astrological calendars.
Kalachakra. as an ordinary place inhabited by ordinary sentient beings. But in reality, the entire cosmos, with Meru in its center, is a cosmic body of the Jina, a cosmic image or reflection (pratima) of the Buddha, having the nature of form. As such, it is similar to the Nirmanakaya of the Buddha. Therefore, according to this tantric system, one should attend to this cosmic image of the Buddha, as one attends to the statue of the Buddha, created for the sake of worship.The tantra's section on cosmology also includes an exposition of Indian astrology. In Tibet, the Kālacakra text is also the basis of Tibetan astrological calendars.
524929
wiki20220301en020_106226
Kalachakra
Wallace also adds that this cosmological system based on the three Kālacakras is mainly seen by the Kālacakra literature "as a heuristic model for meditative purposes". According to Wallace, all the different paradigms outlined in the Kālacakratantra are contemplative models which "serve as devices for furthering one's understanding of the interconnectedness of all phenomena and for training the mind to perceive the world in a nondual fashion" and thus by using them one can "diminish the habitual propensities of an ordinary, dualistic mind."
Kalachakra. Wallace also adds that this cosmological system based on the three Kālacakras is mainly seen by the Kālacakra literature "as a heuristic model for meditative purposes". According to Wallace, all the different paradigms outlined in the Kālacakratantra are contemplative models which "serve as devices for furthering one's understanding of the interconnectedness of all phenomena and for training the mind to perceive the world in a nondual fashion" and thus by using them one can "diminish the habitual propensities of an ordinary, dualistic mind."
524929