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138,924
Anyone around coy with being Mr. Fixit? (Ms. Fixit would be even better, but either will do nicely.) I can't absorb dragon souls, and yes, I've been through almost every thread there is here on the answer. (So please, do not duplicate me. Pretty please?) Mind you, I got a *TRUCKLOAD* of mods installed... *(ducks in preparation for the coming brick)* Odd thing is, I was playing with a very similar list before installing Dragon Combat Overhaul and Succubus Race, but deactivating either won't get me anywhere. Done some digging on the Nexus and Steam forums... I read somewhere that No Spinning Death overwrites a script related to dragon death. It *might* be mucking up things some, but I can't tell. Disabling that mod didn't get me anywhere, but scripts are baked into saves (right?), so in theory I have to *(cringes)* restart the game to be absolutely sure... Other bits worth (?) knowing: * Running SKSE * Running ENB * Using ModOrganizer UPDATE: There is something seriously broken with my game itself. Tried the following: * Disabled ALL the mods, save for Alternate Start for quicker starts (and yes, this includes USKP, UDGP and UDBP) * Started a new game, created a vanilla Nord character * Toggled godmode on * Given the PC Lightning Storm * Spawned Mirmulnir * Turned the overgrown lizard into charred meat And STILL I'm not absorbing its soul! UPDATE 2: Verifying the game cache integrity turned up 3 corrupted files. Wish I knew which those were, but I had cleaned my master files using TES5Edit, so I thought I had screwed up something there. Created a new barebones game, and at last, I'm having some dragon spirit chow. Then, created a new fully modded game, and no soul chow for me... For a moment I wanted to pin the blame on TES5Edit but now I know that's not the cause. The culprit's still at large. UPDATE 3: After having no luck with a fully modded game, started to gradually activate mods again... eventually I realized that the truckload of mods I had activated on my previous attempt broke something **again** on my vanilla installation, for even another barebones try was plagued with this issue. Re-check integrity, and bam, another file -a very small one, not even 1k in size- was corrupted. (Again, I wish there was a way to know which!) UPDATE 4: Tried a new game with just these on: * USKP * UDGP * UDBP * Alternate Start Guess what. AGAIN the corrupted file issue. Tried again with only Alternate Start active, and still cannot absorb dragon souls. Even while today I could on a similar setup. (I don't understand anything anymore here...) Anyone knows of a way to skip the intro without installing this mod? (Could it be that ModOrganizer is somehow mucking things up?) UPDATE 5: *Probably* ModOrganizer has something to do with this. However insane it sounds. Instead of manually disabling ESPs, I right-clicked on the mod list, selected 'Disable all visible mods', manually re-activated Alternate Start, and *this time* I could dine on dragon essence. Read again: a near-completely barebones setup, without even the unofficial patches. UPDATE 6: Disregard what I said about MO screwing up things. One of the unofficial patches is misbehaving. Even with a truckload of mods on, I can still eat dragonstuff--right until activating all three of them. Which one is to blame I don't yet know. **UPDATE 7 AND FINAL:** Finally, finally figured what's going on. USKP has a problem with the dragonactorscript.pex file. Found and installed a fix available here: <http://www.nexusmods.com/skyrim/mods/31685> Personally, I went and overwrote the file from USKP itself instead of treating this fix as a separate mod, keeping a backup available just in case.
2013/11/06
[ "https://gaming.stackexchange.com/questions/138924", "https://gaming.stackexchange.com", "https://gaming.stackexchange.com/users/59017/" ]
If that is your load order I see one problem: You have the skyrim patch after the DLC patches - it needs to go first. The correct order is given at: <http://skyrim.nexusmods.com/mods/19/> > > * Skyrim.esm > * Update.esm > * Unofficial Skyrim Patch.esp > * Dawnguard.esm > * Unofficial Dawnguard Patch.esp > * Hearthfires.esm > * Unofficial Hearthfire Patch.esp > * Dragonborn.esm > * Unofficial Dragonborn Patch.esp > * HighResTexturePack01.esp > * HighResTexturePack02.esp > * HighResTexturePack03.esp > * Unofficial High Resolution Patch.esp > > > The patches should be interleaved with the actual DLC.
I had the same issue. However when I disabled all the unofficial patches I was still having this problem. I ended up taking the script extender off and it worked. Then slowly started uploading my mods back on that didn't need the script extender. I wanna put it back on there so I can have my immersion mods back that made the game more pretty but idk. We will have to wait and see.
138,924
Anyone around coy with being Mr. Fixit? (Ms. Fixit would be even better, but either will do nicely.) I can't absorb dragon souls, and yes, I've been through almost every thread there is here on the answer. (So please, do not duplicate me. Pretty please?) Mind you, I got a *TRUCKLOAD* of mods installed... *(ducks in preparation for the coming brick)* Odd thing is, I was playing with a very similar list before installing Dragon Combat Overhaul and Succubus Race, but deactivating either won't get me anywhere. Done some digging on the Nexus and Steam forums... I read somewhere that No Spinning Death overwrites a script related to dragon death. It *might* be mucking up things some, but I can't tell. Disabling that mod didn't get me anywhere, but scripts are baked into saves (right?), so in theory I have to *(cringes)* restart the game to be absolutely sure... Other bits worth (?) knowing: * Running SKSE * Running ENB * Using ModOrganizer UPDATE: There is something seriously broken with my game itself. Tried the following: * Disabled ALL the mods, save for Alternate Start for quicker starts (and yes, this includes USKP, UDGP and UDBP) * Started a new game, created a vanilla Nord character * Toggled godmode on * Given the PC Lightning Storm * Spawned Mirmulnir * Turned the overgrown lizard into charred meat And STILL I'm not absorbing its soul! UPDATE 2: Verifying the game cache integrity turned up 3 corrupted files. Wish I knew which those were, but I had cleaned my master files using TES5Edit, so I thought I had screwed up something there. Created a new barebones game, and at last, I'm having some dragon spirit chow. Then, created a new fully modded game, and no soul chow for me... For a moment I wanted to pin the blame on TES5Edit but now I know that's not the cause. The culprit's still at large. UPDATE 3: After having no luck with a fully modded game, started to gradually activate mods again... eventually I realized that the truckload of mods I had activated on my previous attempt broke something **again** on my vanilla installation, for even another barebones try was plagued with this issue. Re-check integrity, and bam, another file -a very small one, not even 1k in size- was corrupted. (Again, I wish there was a way to know which!) UPDATE 4: Tried a new game with just these on: * USKP * UDGP * UDBP * Alternate Start Guess what. AGAIN the corrupted file issue. Tried again with only Alternate Start active, and still cannot absorb dragon souls. Even while today I could on a similar setup. (I don't understand anything anymore here...) Anyone knows of a way to skip the intro without installing this mod? (Could it be that ModOrganizer is somehow mucking things up?) UPDATE 5: *Probably* ModOrganizer has something to do with this. However insane it sounds. Instead of manually disabling ESPs, I right-clicked on the mod list, selected 'Disable all visible mods', manually re-activated Alternate Start, and *this time* I could dine on dragon essence. Read again: a near-completely barebones setup, without even the unofficial patches. UPDATE 6: Disregard what I said about MO screwing up things. One of the unofficial patches is misbehaving. Even with a truckload of mods on, I can still eat dragonstuff--right until activating all three of them. Which one is to blame I don't yet know. **UPDATE 7 AND FINAL:** Finally, finally figured what's going on. USKP has a problem with the dragonactorscript.pex file. Found and installed a fix available here: <http://www.nexusmods.com/skyrim/mods/31685> Personally, I went and overwrote the file from USKP itself instead of treating this fix as a separate mod, keeping a backup available just in case.
2013/11/06
[ "https://gaming.stackexchange.com/questions/138924", "https://gaming.stackexchange.com", "https://gaming.stackexchange.com/users/59017/" ]
If that is your load order I see one problem: You have the skyrim patch after the DLC patches - it needs to go first. The correct order is given at: <http://skyrim.nexusmods.com/mods/19/> > > * Skyrim.esm > * Update.esm > * Unofficial Skyrim Patch.esp > * Dawnguard.esm > * Unofficial Dawnguard Patch.esp > * Hearthfires.esm > * Unofficial Hearthfire Patch.esp > * Dragonborn.esm > * Unofficial Dragonborn Patch.esp > * HighResTexturePack01.esp > * HighResTexturePack02.esp > * HighResTexturePack03.esp > * Unofficial High Resolution Patch.esp > > > The patches should be interleaved with the actual DLC.
I also used Nexus 31685, but I had to extract the mqkilldragonscript.pex from UDBP (Nexus 31083) which I added to the scripts folder for Nexus 31685. My SMPC (Nexus 23833) was overwriting the updated mqkilldragonscript.pex and keeping the dragon soul from absorbing properly. I used BSA Unpacker (Nexus 4804) to get the file I needed out of the UDBP bsa file.
138,924
Anyone around coy with being Mr. Fixit? (Ms. Fixit would be even better, but either will do nicely.) I can't absorb dragon souls, and yes, I've been through almost every thread there is here on the answer. (So please, do not duplicate me. Pretty please?) Mind you, I got a *TRUCKLOAD* of mods installed... *(ducks in preparation for the coming brick)* Odd thing is, I was playing with a very similar list before installing Dragon Combat Overhaul and Succubus Race, but deactivating either won't get me anywhere. Done some digging on the Nexus and Steam forums... I read somewhere that No Spinning Death overwrites a script related to dragon death. It *might* be mucking up things some, but I can't tell. Disabling that mod didn't get me anywhere, but scripts are baked into saves (right?), so in theory I have to *(cringes)* restart the game to be absolutely sure... Other bits worth (?) knowing: * Running SKSE * Running ENB * Using ModOrganizer UPDATE: There is something seriously broken with my game itself. Tried the following: * Disabled ALL the mods, save for Alternate Start for quicker starts (and yes, this includes USKP, UDGP and UDBP) * Started a new game, created a vanilla Nord character * Toggled godmode on * Given the PC Lightning Storm * Spawned Mirmulnir * Turned the overgrown lizard into charred meat And STILL I'm not absorbing its soul! UPDATE 2: Verifying the game cache integrity turned up 3 corrupted files. Wish I knew which those were, but I had cleaned my master files using TES5Edit, so I thought I had screwed up something there. Created a new barebones game, and at last, I'm having some dragon spirit chow. Then, created a new fully modded game, and no soul chow for me... For a moment I wanted to pin the blame on TES5Edit but now I know that's not the cause. The culprit's still at large. UPDATE 3: After having no luck with a fully modded game, started to gradually activate mods again... eventually I realized that the truckload of mods I had activated on my previous attempt broke something **again** on my vanilla installation, for even another barebones try was plagued with this issue. Re-check integrity, and bam, another file -a very small one, not even 1k in size- was corrupted. (Again, I wish there was a way to know which!) UPDATE 4: Tried a new game with just these on: * USKP * UDGP * UDBP * Alternate Start Guess what. AGAIN the corrupted file issue. Tried again with only Alternate Start active, and still cannot absorb dragon souls. Even while today I could on a similar setup. (I don't understand anything anymore here...) Anyone knows of a way to skip the intro without installing this mod? (Could it be that ModOrganizer is somehow mucking things up?) UPDATE 5: *Probably* ModOrganizer has something to do with this. However insane it sounds. Instead of manually disabling ESPs, I right-clicked on the mod list, selected 'Disable all visible mods', manually re-activated Alternate Start, and *this time* I could dine on dragon essence. Read again: a near-completely barebones setup, without even the unofficial patches. UPDATE 6: Disregard what I said about MO screwing up things. One of the unofficial patches is misbehaving. Even with a truckload of mods on, I can still eat dragonstuff--right until activating all three of them. Which one is to blame I don't yet know. **UPDATE 7 AND FINAL:** Finally, finally figured what's going on. USKP has a problem with the dragonactorscript.pex file. Found and installed a fix available here: <http://www.nexusmods.com/skyrim/mods/31685> Personally, I went and overwrote the file from USKP itself instead of treating this fix as a separate mod, keeping a backup available just in case.
2013/11/06
[ "https://gaming.stackexchange.com/questions/138924", "https://gaming.stackexchange.com", "https://gaming.stackexchange.com/users/59017/" ]
USKP has a problem with the dragonactorscript.pex file. Found and installed a fix available here: <http://www.nexusmods.com/skyrim/mods/31685> Personally, I went and overwrote the file from USKP itself instead of treating this fix as a separate mod, keeping a backup available just in case.
I had the same issue. However when I disabled all the unofficial patches I was still having this problem. I ended up taking the script extender off and it worked. Then slowly started uploading my mods back on that didn't need the script extender. I wanna put it back on there so I can have my immersion mods back that made the game more pretty but idk. We will have to wait and see.
138,924
Anyone around coy with being Mr. Fixit? (Ms. Fixit would be even better, but either will do nicely.) I can't absorb dragon souls, and yes, I've been through almost every thread there is here on the answer. (So please, do not duplicate me. Pretty please?) Mind you, I got a *TRUCKLOAD* of mods installed... *(ducks in preparation for the coming brick)* Odd thing is, I was playing with a very similar list before installing Dragon Combat Overhaul and Succubus Race, but deactivating either won't get me anywhere. Done some digging on the Nexus and Steam forums... I read somewhere that No Spinning Death overwrites a script related to dragon death. It *might* be mucking up things some, but I can't tell. Disabling that mod didn't get me anywhere, but scripts are baked into saves (right?), so in theory I have to *(cringes)* restart the game to be absolutely sure... Other bits worth (?) knowing: * Running SKSE * Running ENB * Using ModOrganizer UPDATE: There is something seriously broken with my game itself. Tried the following: * Disabled ALL the mods, save for Alternate Start for quicker starts (and yes, this includes USKP, UDGP and UDBP) * Started a new game, created a vanilla Nord character * Toggled godmode on * Given the PC Lightning Storm * Spawned Mirmulnir * Turned the overgrown lizard into charred meat And STILL I'm not absorbing its soul! UPDATE 2: Verifying the game cache integrity turned up 3 corrupted files. Wish I knew which those were, but I had cleaned my master files using TES5Edit, so I thought I had screwed up something there. Created a new barebones game, and at last, I'm having some dragon spirit chow. Then, created a new fully modded game, and no soul chow for me... For a moment I wanted to pin the blame on TES5Edit but now I know that's not the cause. The culprit's still at large. UPDATE 3: After having no luck with a fully modded game, started to gradually activate mods again... eventually I realized that the truckload of mods I had activated on my previous attempt broke something **again** on my vanilla installation, for even another barebones try was plagued with this issue. Re-check integrity, and bam, another file -a very small one, not even 1k in size- was corrupted. (Again, I wish there was a way to know which!) UPDATE 4: Tried a new game with just these on: * USKP * UDGP * UDBP * Alternate Start Guess what. AGAIN the corrupted file issue. Tried again with only Alternate Start active, and still cannot absorb dragon souls. Even while today I could on a similar setup. (I don't understand anything anymore here...) Anyone knows of a way to skip the intro without installing this mod? (Could it be that ModOrganizer is somehow mucking things up?) UPDATE 5: *Probably* ModOrganizer has something to do with this. However insane it sounds. Instead of manually disabling ESPs, I right-clicked on the mod list, selected 'Disable all visible mods', manually re-activated Alternate Start, and *this time* I could dine on dragon essence. Read again: a near-completely barebones setup, without even the unofficial patches. UPDATE 6: Disregard what I said about MO screwing up things. One of the unofficial patches is misbehaving. Even with a truckload of mods on, I can still eat dragonstuff--right until activating all three of them. Which one is to blame I don't yet know. **UPDATE 7 AND FINAL:** Finally, finally figured what's going on. USKP has a problem with the dragonactorscript.pex file. Found and installed a fix available here: <http://www.nexusmods.com/skyrim/mods/31685> Personally, I went and overwrote the file from USKP itself instead of treating this fix as a separate mod, keeping a backup available just in case.
2013/11/06
[ "https://gaming.stackexchange.com/questions/138924", "https://gaming.stackexchange.com", "https://gaming.stackexchange.com/users/59017/" ]
USKP has a problem with the dragonactorscript.pex file. Found and installed a fix available here: <http://www.nexusmods.com/skyrim/mods/31685> Personally, I went and overwrote the file from USKP itself instead of treating this fix as a separate mod, keeping a backup available just in case.
I also used Nexus 31685, but I had to extract the mqkilldragonscript.pex from UDBP (Nexus 31083) which I added to the scripts folder for Nexus 31685. My SMPC (Nexus 23833) was overwriting the updated mqkilldragonscript.pex and keeping the dragon soul from absorbing properly. I used BSA Unpacker (Nexus 4804) to get the file I needed out of the UDBP bsa file.
7,998
I'm replacing the floor in my bathroom, which was previously a vinyl sheet. Prior to that (and I think original to the house, built in early 70's) it was some peel and stick-type tiles, except they're very hard (they remind of me what would be sold as commercial tiles now). There were some tiles left under the old vanity, and since I'm replacing it with a differently-sized vanity, I figure I'll put the new floor underneath it as well, which means the subfloor has to be flat. After I scraped up the old tiles, the floor is all black, presumably from the adhesive in the tiles. The rest of the floor though, that was covered by the vinyl sheet, looks like it's had the adhesive cleaned off. ![enter image description here](https://i.stack.imgur.com/YNvDx.jpg) ![enter image description here](https://i.stack.imgur.com/tIcMK.jpg) How was this cleaned, and why is it all white now? The floor was cut exactly to the outline of the vanity, and from the old paint on the wall, it looks like prior to the vanity there was just a wall-mounted sink. I'm going to guess the vanity was installed, and then sometime later the vinyl flooring was installed, as otherwise I can't see how the tiles got cut to this pattern. I'm putting a floating vinyl plank tile floor in place, and this part will be underneath the vanity anyways (the new vanity is slightly bigger). Should I bother trying to clean this part as well, or just put the new floor over top? --- Update: I added a whole bunch of screws to reinforce the floor to the joists below, and help reduce some of the squeaking. In one spot, right along an edge of the plywood, the white stuff flaked off - so it seems rather than being 'cleaned', there's actually a really thin layer of something on top of the black adhesive. There's no noticeable difference between the height of the two sections. I've since laid the new floor on top, I didn't do anything extra to this subfloor.
2011/08/01
[ "https://diy.stackexchange.com/questions/7998", "https://diy.stackexchange.com", "https://diy.stackexchange.com/users/157/" ]
I have made the mistake twice of demoing an old bathroom sink and throwing out the p-trap before the new sink and plumbing went in. Both times I regretted it because when I went to put in the new p-trap, I found some sort of strange/different plumbing setup which required several trips to the hardware store (and me repeating to myself "why did I throw out the old p-trap!?!?"). My recommendation is to use the old p-trap. Take some rags and steel wool and clean it inside and out and you should be able to get it looking like new. (And while you are at it use some rags to clean out the connector in the wall too since that looks pretty dirty too.) And then you can get a [drain extension tube](http://plumbing.hardwarestore.com/51-284-drain-plastic-extensions.aspx) to raise the height up to your new sink fairly easily. The only issue is that the distance from the wall of the old p-trap may not match your new sink. In that case try using part of the old p-trap to attach to the drain in the wall (since you do not have any extra pipe to work with) and then use a coupling to attach your new p-trap to this steel pipe. (Although not sure how easy it would be for you to find a coupling for you to attach to that steel pipe.)
Best way I've thought of so far is to use a drain tube extension coming out of the connector in the wall, then go into another female trap connector, then P-trap, and then finally female drain connector for the actual sink drain. Biggest downside is the pipe will get narrower between the wall and the p-trap, since it's 1 1/4" OD. On the upside, it'll be easy to take the p-trap off and clean it all out.
7,998
I'm replacing the floor in my bathroom, which was previously a vinyl sheet. Prior to that (and I think original to the house, built in early 70's) it was some peel and stick-type tiles, except they're very hard (they remind of me what would be sold as commercial tiles now). There were some tiles left under the old vanity, and since I'm replacing it with a differently-sized vanity, I figure I'll put the new floor underneath it as well, which means the subfloor has to be flat. After I scraped up the old tiles, the floor is all black, presumably from the adhesive in the tiles. The rest of the floor though, that was covered by the vinyl sheet, looks like it's had the adhesive cleaned off. ![enter image description here](https://i.stack.imgur.com/YNvDx.jpg) ![enter image description here](https://i.stack.imgur.com/tIcMK.jpg) How was this cleaned, and why is it all white now? The floor was cut exactly to the outline of the vanity, and from the old paint on the wall, it looks like prior to the vanity there was just a wall-mounted sink. I'm going to guess the vanity was installed, and then sometime later the vinyl flooring was installed, as otherwise I can't see how the tiles got cut to this pattern. I'm putting a floating vinyl plank tile floor in place, and this part will be underneath the vanity anyways (the new vanity is slightly bigger). Should I bother trying to clean this part as well, or just put the new floor over top? --- Update: I added a whole bunch of screws to reinforce the floor to the joists below, and help reduce some of the squeaking. In one spot, right along an edge of the plywood, the white stuff flaked off - so it seems rather than being 'cleaned', there's actually a really thin layer of something on top of the black adhesive. There's no noticeable difference between the height of the two sections. I've since laid the new floor on top, I didn't do anything extra to this subfloor.
2011/08/01
[ "https://diy.stackexchange.com/questions/7998", "https://diy.stackexchange.com", "https://diy.stackexchange.com/users/157/" ]
A 1 1/4" female FIP adapter worked perfectly. As soon as I saw it, I was embarassed for not having thought of it earlier. ![enter image description here](https://i.stack.imgur.com/cPkdW.jpg) I used some teflon tape, screwed the FIP adapter onto the adapter coming out of the wall, then just glued my 1 1/4" pipe directly into it. No reduction in pipe sizes, and 100% ABS parts. ![enter image description here](https://i.stack.imgur.com/C5Mbp.jpg)
I have made the mistake twice of demoing an old bathroom sink and throwing out the p-trap before the new sink and plumbing went in. Both times I regretted it because when I went to put in the new p-trap, I found some sort of strange/different plumbing setup which required several trips to the hardware store (and me repeating to myself "why did I throw out the old p-trap!?!?"). My recommendation is to use the old p-trap. Take some rags and steel wool and clean it inside and out and you should be able to get it looking like new. (And while you are at it use some rags to clean out the connector in the wall too since that looks pretty dirty too.) And then you can get a [drain extension tube](http://plumbing.hardwarestore.com/51-284-drain-plastic-extensions.aspx) to raise the height up to your new sink fairly easily. The only issue is that the distance from the wall of the old p-trap may not match your new sink. In that case try using part of the old p-trap to attach to the drain in the wall (since you do not have any extra pipe to work with) and then use a coupling to attach your new p-trap to this steel pipe. (Although not sure how easy it would be for you to find a coupling for you to attach to that steel pipe.)
7,998
I'm replacing the floor in my bathroom, which was previously a vinyl sheet. Prior to that (and I think original to the house, built in early 70's) it was some peel and stick-type tiles, except they're very hard (they remind of me what would be sold as commercial tiles now). There were some tiles left under the old vanity, and since I'm replacing it with a differently-sized vanity, I figure I'll put the new floor underneath it as well, which means the subfloor has to be flat. After I scraped up the old tiles, the floor is all black, presumably from the adhesive in the tiles. The rest of the floor though, that was covered by the vinyl sheet, looks like it's had the adhesive cleaned off. ![enter image description here](https://i.stack.imgur.com/YNvDx.jpg) ![enter image description here](https://i.stack.imgur.com/tIcMK.jpg) How was this cleaned, and why is it all white now? The floor was cut exactly to the outline of the vanity, and from the old paint on the wall, it looks like prior to the vanity there was just a wall-mounted sink. I'm going to guess the vanity was installed, and then sometime later the vinyl flooring was installed, as otherwise I can't see how the tiles got cut to this pattern. I'm putting a floating vinyl plank tile floor in place, and this part will be underneath the vanity anyways (the new vanity is slightly bigger). Should I bother trying to clean this part as well, or just put the new floor over top? --- Update: I added a whole bunch of screws to reinforce the floor to the joists below, and help reduce some of the squeaking. In one spot, right along an edge of the plywood, the white stuff flaked off - so it seems rather than being 'cleaned', there's actually a really thin layer of something on top of the black adhesive. There's no noticeable difference between the height of the two sections. I've since laid the new floor on top, I didn't do anything extra to this subfloor.
2011/08/01
[ "https://diy.stackexchange.com/questions/7998", "https://diy.stackexchange.com", "https://diy.stackexchange.com/users/157/" ]
A 1 1/4" female FIP adapter worked perfectly. As soon as I saw it, I was embarassed for not having thought of it earlier. ![enter image description here](https://i.stack.imgur.com/cPkdW.jpg) I used some teflon tape, screwed the FIP adapter onto the adapter coming out of the wall, then just glued my 1 1/4" pipe directly into it. No reduction in pipe sizes, and 100% ABS parts. ![enter image description here](https://i.stack.imgur.com/C5Mbp.jpg)
Best way I've thought of so far is to use a drain tube extension coming out of the connector in the wall, then go into another female trap connector, then P-trap, and then finally female drain connector for the actual sink drain. Biggest downside is the pipe will get narrower between the wall and the p-trap, since it's 1 1/4" OD. On the upside, it'll be easy to take the p-trap off and clean it all out.
9,675
I am starting some tests for building a game on the Android program. So far everything is working and seems nice. However I do not understand how to make sure my game looks correct on all phones as they all will have slightly different screen ratios (and even very different on some odd phones) What I am doing right now is making a view frustum (could also be ortho) which I set to go from -ratio to +ratio (as I have seen on many examples) however this causes my test shape to be stretched and sometimes cut off by the edge of the screen. I am tilting my phone to landscape to do my tests (a bit extreme) but it should still render correctly if I have done things right. Should I be scaling by some ratio before drawing or something? An example would be greatly appreciated. PS. I am doing a 2D game .
2011/03/12
[ "https://gamedev.stackexchange.com/questions/9675", "https://gamedev.stackexchange.com", "https://gamedev.stackexchange.com/users/6053/" ]
From a high-level perspective there's only a handful of options, depending on which is more important, maintaining a consistent aspect ratio, or ensuring that no one to see more than someone else just because they have a wider or taller screen. Your options are: 1. Cropping the parts that don't fit. 2. Stretching the screen to fit, which has the issue you're seeing of stretched images. 3. "[Letterboxing](http://en.wikipedia.org/wiki/Letterbox)" which maintains both aspect ratio and ensures that no player sees more than any other player because of their screen size,
The 3 options from Davy8's answer are: * Cropping the parts that don't fit. * Stretching the screen to fit, which has the issue you're seeing of stretched images. * "Letterboxing" which maintains both aspect ratio and ensures that no player sees more than any other player because of their screen size I would add a fourth option, which is my preferred approach. It's really a variation on letterboxing; traditional letterboxing fills the extra space with black, whereas this approach fills the extra space with extra graphics. You could simply extend the background color/image and possibly show an extra logo. Another way to think about it is that I always crop the screen for every display, and the full display is purposely designed to be bigger than all mobile displays/aspect ratios. Thus there's always extra graphics to fill out the letterboxed area. In addition, depending on the nature of your game (ie. would this change give certain players an unfair advantage?) and on how your UI is designed you could even shift over some UI elements to fill the extra space. Think of it like a fluid website design, where the right menu stays on the right no matter how wide the window is.
63,419,309
MISRA c++:2008 was published in 2008. It was written for C++03. Does this refer to just the syntax of C++2003 standard or do have to use the compiler as well. We have written our code base in VS2017 and we only have available for the Language Standard: * ISO C++14 Standard * ISO C++17 Standard * ISO C++ Latest Draft Standard There is no ISO C++03 for VS2017.
2020/08/14
[ "https://Stackoverflow.com/questions/63419309", "https://Stackoverflow.com", "https://Stackoverflow.com/users/767829/" ]
It will be very hard to argue and say that you are MISRA-C++ compliant when not even compiling in C++03 mode. MISRA-C++ is a safe subset of C++03, so it bans a lot of things from that standard. If you run off and compile for C++11 or later, all bets are off. Visual Studio is not suitable for the kind of mission-critical applications that MISRA was designed for. Nor is C++11 or later. I'd avoid C++ entirely for such applications, even though it is theoretically possible to write safe C++ programs, if you have lots of knowledge about what machine code the compiler generates.
From what I can see on their website, the MISRA standard is not public, so there's really no way for the average person to answer this question. It's probably mostly an issue of what, if any, of the Standard C++ Library you can use and meet the MIRSA requirements. > > I suspect given the vast majority of the Standard C++ library is written assuming C++ exception handling, which is generally not considered safe in critical systems, you aren't supposed to use the bulk of the Standard C++ Library for this application. Again, that's just a guess. > > > Visual C++ does not claim conformance for MISRA, and VS 2017 is a "C++14" compiler. It does not have a formal compliance mode for older C++ standards.
26,137,413
I have an old website, and I would like to add a glyphicons to a page of this site. I cannot install bootstrap (link bootstrap.js and bootstrap.css to this page) because it will change all styled elements on the page. Is there a way to add only "glyphicons functionality"?
2014/10/01
[ "https://Stackoverflow.com/questions/26137413", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1049569/" ]
You can build your bootstrap to components, which you need, on <http://getbootstrap.com/customize/> For example for **only glyphicon**, you can check only glyphicon checkbox and download. Direct url for this setting is **<http://getbootstrap.com/customize/?id=428c81f3f639eb0564a5>** Scroll down and download it. You download only two folders with css for glyphicon (bootstrap.min.css) and fonts files (in all only 170 Kb).
You can download glyphicons png on <http://glyphicons.com/>
26,137,413
I have an old website, and I would like to add a glyphicons to a page of this site. I cannot install bootstrap (link bootstrap.js and bootstrap.css to this page) because it will change all styled elements on the page. Is there a way to add only "glyphicons functionality"?
2014/10/01
[ "https://Stackoverflow.com/questions/26137413", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1049569/" ]
I prefer to use something called 'font-awsome' it has a huge library of icons and it only takes one line of code to include it into any project. - It works the same way as glyphicon being able to format with CSS etc. I know this is not a answer to your question, but its a valid work around, and I prefer the font-awesome icons. <http://fortawesome.github.io/Font-Awesome/> View here how to include it on your website: <http://fortawesome.github.io/Font-Awesome/get-started/> Have Fun!
You can download glyphicons png on <http://glyphicons.com/>
26,137,413
I have an old website, and I would like to add a glyphicons to a page of this site. I cannot install bootstrap (link bootstrap.js and bootstrap.css to this page) because it will change all styled elements on the page. Is there a way to add only "glyphicons functionality"?
2014/10/01
[ "https://Stackoverflow.com/questions/26137413", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1049569/" ]
You can build your bootstrap to components, which you need, on <http://getbootstrap.com/customize/> For example for **only glyphicon**, you can check only glyphicon checkbox and download. Direct url for this setting is **<http://getbootstrap.com/customize/?id=428c81f3f639eb0564a5>** Scroll down and download it. You download only two folders with css for glyphicon (bootstrap.min.css) and fonts files (in all only 170 Kb).
I prefer to use something called 'font-awsome' it has a huge library of icons and it only takes one line of code to include it into any project. - It works the same way as glyphicon being able to format with CSS etc. I know this is not a answer to your question, but its a valid work around, and I prefer the font-awesome icons. <http://fortawesome.github.io/Font-Awesome/> View here how to include it on your website: <http://fortawesome.github.io/Font-Awesome/get-started/> Have Fun!
41,099
I have a tentative understanding of modal logic. Can anyone explain modal logic as it is used in computer science?
2015/04/07
[ "https://cs.stackexchange.com/questions/41099", "https://cs.stackexchange.com", "https://cs.stackexchange.com/users/30383/" ]
I think you can find many good examples if you search a bit online. Some very-easy-to-find examples are in the following list: From [Stanford Encyclopedia](http://plato.stanford.edu/entries/logic-modal/) > > In computer science, labeled transition systems (LTSs) are commonly used to represent possible computation pathways during execution of a program. > > > Wikipedia has some examples in its article [modal logic](http://en.wikipedia.org/wiki/Modal_logic): > > Versions of temporal logic can be used in computer science to model computer operations and prove theorems about them. In one version, β—‡P means "at a future time in the computation it is possible that the computer state will be such that P is true"; β–‘P means "at all future times in the computation P will be true". In another version, β—‡P means "at the immediate next state of the computation, P might be true"; β–‘P means "at the immediate next state of the computation, P will be true". > > > Also, if you go to [Logic in Action](http://www.logicinaction.org/), you will find several examples, e.g.: > > [Chapter 6] introduces dynamic logic, a system that was introduced in computer science for reasoning about the behaviour of computer programs, by Vaughan Pratt and others, in the 1970s. > > > In [Chapter 10] it is explained how predicate logic can be used for programming. The chapter gives an introduction to concepts used in automating logical theorem proving. This leads to computational tools underlying the well known logic programming language Prolog, popular in AI an in computational linguistics. The inferential mechanism behind Prolog is called SLD-resolution. This is the reasoning engine for a natural fragment of predicate logic (the so-called Horn-fragment). > > >
Modal logic is useful for verification of [reactive systems](http://en.wikipedia.org/wiki/Reactive_system) > > A reactive system is a system that responds (reacts) to external events. > Typically, biological systems are reactive, because they react to certain events. However, the term is used primarily for describing human-made systems. For example, a light consisting of a bulb and a switch is a reactive system, reacting to the user changing the switch position. > > > Specification of such systems may be given as a labelled transition system (LTS) or by some process algebra expressions (CCS for example). In this context, both [safety](http://en.wikipedia.org/wiki/Safety_(distributed_computing)) and [livenss](http://en.wikipedia.org/wiki/Liveness) properties are important: > > In distributed computing, **safety** properties informally require that "something bad will never happen" > > > In distributed computing, **liveness** properties informally require that "something good eventually happens" > > > **Safety properties:** * At most 1 process in critical section using a [mutex](http://en.wikipedia.org/wiki/Mutual_exclusion) * No deadlocks **Livness properties:** * A request is eventually followed by a grant * Every packet sent must be received at destination Liveness properties should be specified and verified to ensure that the system makes progress and is "alive", while safety ensures that no bad state is reached. Such properties can be specified using a (temporal) modal logic, such as [CTL](http://en.wikipedia.org/wiki/Computation_tree_logic)
7,811,268
I have recently started going through sound card drivers in Linux[ALSA]. Can a link or reference be suggested where I can get good basics of Audio like : Sampling rate,bit size etc. I want to know exactly how samples are stored in Audio files on a computer and reverse of this which is how samples(numbers) are played back.
2011/10/18
[ "https://Stackoverflow.com/questions/7811268", "https://Stackoverflow.com", "https://Stackoverflow.com/users/993969/" ]
The [Audacity](http://audacity.sourceforge.net/) [tutorial](http://audacity.sourceforge.net/manual-1.2/tutorial_basics_1.html) is a good place to start. Another [introduction](http://www.pgmusic.com/tutorial_digitalaudio.htm) that covers similar ground. The [PureData](http://puredata.info/) [tutorial at flossmanuals](http://en.flossmanuals.net/pure-data/ch003_what-is-digital-audio/) is also a good starting point. [Wikipedia](http://en.wikipedia.org/wiki/Digital_audio) is a good source once you have the basics down. Audio is input into a computer via an [analog-to-digital](http://en.wikipedia.org/wiki/Analog-to-digital_converter) converter (ADC). Digital audio is output via a [digital-to-analog](http://en.wikipedia.org/wiki/Digital-to-analog_converter) converter (DAC). Sample rate is the number of times per second at which the analog signal is measured and stored digitally. You can think of the sample rate as the time resolution of an audio signal. Bit size is the number of bits used to store each sample. You can think of it as analogous to the color depth of an image pixel. [David Cottle's](http://www.music.utah.edu/faculty/faculty_a-z/david_michael_cottle) [SuperCollider](http://supercollider.sourceforge.net/) book also has a [great introduction](http://supercolliderbook.net/) to digital audio.
I was in the same situation, and certainly this kind of information is out there but you need to do some research first. This is what I have found: Digital Audio processing is a branch of DSP (Digital Signal Processing). > > DSP is one of the most powerful technologies that will > shape science and engineering in the twenty-first century. > Revolutionary changes have already been made in a broad range of > fields: communications, medical imaging, radar & sonar, high fidelity > music reproduction, and oil prospecting, to name just a few. Each of > these areas has developed a deep DSP technology, with its own > algorithms, mathematics, and specialized techniques… > > > This quote was taken from a very helpful guide that covers every topic in depth called the β€œ**The Scientist and Engineer's Guide to Digital Signal Processing**”. And though you are not asking for DSP specifically there’s a chapter that covers all digital audio related topics with a very good explanation. You can find it in the [chapter 22 - Audio Processing](http://www.dspguide.com/ch22.htm), and covers all this topics: * Human Hearing: how the sound is perceived by our ears, this is the basis of how then the sound is then generated artificially. * Timbre: explains the properties of sound, like loudness, pitch and timbre. * Sound Quality vs. Data Rate: once you know the previous concepts we start to translate it to the electronic side. * High Fidelity Audio: gives you a picture of how sound is then processed digitally. * Companding: here you can find how sound is then processed and compressed for telecommunications. * Speech Synthesis and Recognition: More processes applied to the sound, like filters, synthesis, etc. * Nonlinear Audio Processing: this is more advanced but understandable, for sound treatment and other topics. It explains the basics of sound in the real world, in case you might want to take a look, and then it explains how the sound is processed in the computer including what you are asking for. But there are other topics that can be found in wikipedia that are more specific, let’s say the β€œ[Digital audio](https://en.wikipedia.org/wiki/Digital_audio)” page that explains every detail of this topic, this site can be used as a reference for further research, just in the beginning you can find a few links to sample rate, sound waves, digital forms, standards, bit depth, telecommunications, etc. There are a few things you might need to study more, like the nyquist-shannon theorem, fourier transforms, complex numbers and so on, but this is only used in very specific and advanced topics that you might not review or use. But I mention it just in case you are interested. You can find information in both the DSP guide book and wikipedia although you need to study some math. I’ve been using python to develop and study these subjects with code since it has a lot of useful libraries, like numpy, sound device, scipy, etc. And then you can start plating with sound. On youtube you can find lots of videos that also guide you on how to do this. I’ve found synthesis, filters, voice recognition, you can create wav files with just code, which is great. But also I’ve seen projects in C/C++, Javascript, and other languages, so it might help you to keep learning and coding fun things. There are a few other references across the internet but you might need to know what you are looking for, this book and the wikipedia page would be the best starting points for me, since it gives you the basics and explains in depth every topic. Then depending on the goal you want to achieve you can then start looking for more information.
17,228
I'm working with the following op-amps: LM308AN LM358P UA741CP I want to make a small box that will control the power to any string of christmas lights based off of music that is playing. I would like it to pulse with the base. I want the input to be the signal from the headphone jack of my computer and I want the output to be something that would operate any light that could be plugged into a wall outlet (120VAC?).
2011/07/22
[ "https://electronics.stackexchange.com/questions/17228", "https://electronics.stackexchange.com", "https://electronics.stackexchange.com/users/5100/" ]
Sometimes, simply stating what you're trying to accomplish is better than asking the question you *think* you want to ask. This could very well be the case here. So, indulge me as I try to restate your situation and provide some sort of answer. You have a headphone jack with some music on it, and you want that music to control some lights. You probably want the lights to blink or pulse with the music. Right? This type of device is called a [Light Organ](http://en.wikipedia.org/wiki/Light_organ). There are many forms of light organs, but I assure you that none of them use an op-amp driving a relay. There are several reasons for this: 1. Relays don't operate well from an audio signal. They really want a signal that stays on or off for a while and doesn't just oscillate like an audio signal does. 2. Relays can't dim a light. They can turn one on or off. Not so good at dimming. 3. Relays would make a lot of noise, chattering away with the music. Not a pleasant sound. I would recommend that you Google for "Light Organ". When I did, I came up with 65 million pages. Some of them are selling completed units, some have kits, and some have schematics. I hope that helps!
**\* See important addition at end \*** You have not provided enough information to allow a good answer. Provide more information and I'll upgrade this answer progressively. You don't explain what you are trying to do. Do you you want the relay to operate on sound peaks, or when sound is present at all, or to latch on when sound is detected , or ... . You **MUST** provide a clear explanation of your actual requirement. Saying that you had the '308 working and that now it isn't is like saying that "My car was running but now it is broken, what's wrong with it?" However: * The LM308 is a nice opamp but far better than is needed here. * The LM741 is an OK opamp but has characteristics that will make it VERY hard for you to use here. * The LM358P is just what you want - once we know what it is that you want :-) There is a 95% chance that we can tell you how to do what you want using an LM358 once you give us enough details. What are the relay's voltage and current ratings? They should be marked on it. Maybe also coil resistance, brand, model etc. The more we know the better. Help us to help you - at present your question is unanswerable. An explanation of what you are trying to achieve is still needed. [A catalog of the D2w203F and similar relays is here](http://www.crydom.com/en/Tech/crydom_us.pdf) and [the datasheet for the D2W203F relay is here](http://www.crydom.com/en/products/catalog/d_2w.pdf) This is a somewhat expensive SSR ("Solid State Relay") with 3-32 VDC control input **BUT** AC output using an internal TRIAC. It's rated for switching from 24VAC to 280 VAC at 0.06 to 3 Amps. It is not suitable for controlling DC. It could control AC powered Christmas tree lights either by mains switching or at low voltage. The 2A rating should not be exceeded. This relay is made only for on/off operation. It may be able to be used to modulate" the lights in time with the music, if that is the aim BUT the TRIAC switch will always turn on for at least half an AC cycle so use as a "color organ" would be limited. Tell us what you want and we'll tell you what you need. :-)
3,151,938
I want to create a site using a cms, but I want to use my own look and feel. I want to be able to upload downloadable content such as mp3 files with a flash player. I also want users to sign up and login. I want to be able to track and log downloads and uploads done by users. Any suggestions?
2010/06/30
[ "https://Stackoverflow.com/questions/3151938", "https://Stackoverflow.com", "https://Stackoverflow.com/users/220007/" ]
There are dozens of different CMS systems and each works slightly different and is geared for a specific use case. Some of the most popular PHP CMS systems are: [Drupal](http://drupal.org) - One of my favorites. Very powerful and extensible but a large learning curve and for most projects it can be overkill. [Joomla](http://www.joomla.org/) - Similar to drupal. Easier to use for sure but a little less powerful. For most projects it can be overkill. [Wordpress](http://wordpress.org) - The premier PHP blog engine. Designed for blogging but can handle most any site type. Very easy to use but you sacrifice some extensibility. All of these CMS systems have very popular and well documented theme engines and active development communities. I think a choice of CMS has more to do with how you want to use your site rather than your technical needs because at this point there is a large amount of feature parity ( no flaming on this, I know in some cases this is not true but for most mainstream needs they all offer similar features in third-party modules if not built in). For your specific needs you mentioned any of these will probably work. Download them all and try them out. Why not? They're free. For a full list of PHP CMS try [Wikipedia](http://en.wikipedia.org/wiki/List_of_content_management_systems#PHP_2)
Sounds like [Drupal](http://drupal.org/) could satisfy your requirements. * It would allow you to create a template for your own look and feel * You can use the CCK and Views modules to create your own content types that support your downloadable files. * Drupal has a robust built-in user account system. * There are at least a couple of modules that can be used to track downloads.
3,151,938
I want to create a site using a cms, but I want to use my own look and feel. I want to be able to upload downloadable content such as mp3 files with a flash player. I also want users to sign up and login. I want to be able to track and log downloads and uploads done by users. Any suggestions?
2010/06/30
[ "https://Stackoverflow.com/questions/3151938", "https://Stackoverflow.com", "https://Stackoverflow.com/users/220007/" ]
There are dozens of different CMS systems and each works slightly different and is geared for a specific use case. Some of the most popular PHP CMS systems are: [Drupal](http://drupal.org) - One of my favorites. Very powerful and extensible but a large learning curve and for most projects it can be overkill. [Joomla](http://www.joomla.org/) - Similar to drupal. Easier to use for sure but a little less powerful. For most projects it can be overkill. [Wordpress](http://wordpress.org) - The premier PHP blog engine. Designed for blogging but can handle most any site type. Very easy to use but you sacrifice some extensibility. All of these CMS systems have very popular and well documented theme engines and active development communities. I think a choice of CMS has more to do with how you want to use your site rather than your technical needs because at this point there is a large amount of feature parity ( no flaming on this, I know in some cases this is not true but for most mainstream needs they all offer similar features in third-party modules if not built in). For your specific needs you mentioned any of these will probably work. Download them all and try them out. Why not? They're free. For a full list of PHP CMS try [Wikipedia](http://en.wikipedia.org/wiki/List_of_content_management_systems#PHP_2)
The two major ones that I can pick out off the top of my head are Drupal and Joomla, so I'd check both of those out. For a good comparison, read [this](http://www.topnotchthemes.com/blog/090224/drupal-vs-joomla-frank-comparison-ibm-consultant) article.
3,151,938
I want to create a site using a cms, but I want to use my own look and feel. I want to be able to upload downloadable content such as mp3 files with a flash player. I also want users to sign up and login. I want to be able to track and log downloads and uploads done by users. Any suggestions?
2010/06/30
[ "https://Stackoverflow.com/questions/3151938", "https://Stackoverflow.com", "https://Stackoverflow.com/users/220007/" ]
There are dozens of different CMS systems and each works slightly different and is geared for a specific use case. Some of the most popular PHP CMS systems are: [Drupal](http://drupal.org) - One of my favorites. Very powerful and extensible but a large learning curve and for most projects it can be overkill. [Joomla](http://www.joomla.org/) - Similar to drupal. Easier to use for sure but a little less powerful. For most projects it can be overkill. [Wordpress](http://wordpress.org) - The premier PHP blog engine. Designed for blogging but can handle most any site type. Very easy to use but you sacrifice some extensibility. All of these CMS systems have very popular and well documented theme engines and active development communities. I think a choice of CMS has more to do with how you want to use your site rather than your technical needs because at this point there is a large amount of feature parity ( no flaming on this, I know in some cases this is not true but for most mainstream needs they all offer similar features in third-party modules if not built in). For your specific needs you mentioned any of these will probably work. Download them all and try them out. Why not? They're free. For a full list of PHP CMS try [Wikipedia](http://en.wikipedia.org/wiki/List_of_content_management_systems#PHP_2)
I prefer [Typo3](http://typo3.org/). Very powerful and great extension repository. For you requirements you dont even need any extension. But it will take a lot of time to get in.
5,476,647
I'm running into a problem submitting my application through the Application Loader. I'm receiving the message "This bundle is invalid. Apple is not currently accepting applications built with this version of the SDK." I've installed Xcode 4.0.1 w/SDK 4.3 ("4A1006", March 24), and I've reinstalled both MonoDevelop and MonoTouch. I've also made sure my build/bundle settings are using SDK 4.3, and I've tried each of the min versions of 4.0, 4.1, 4.2, and 4.3. Suggestions? Update: I've uninstalled Xcode 4 (rebooted), installed latest Xcode 3 same w/SDK (rebooted), and reinstalled MonoDevelop & MonoTouch. Still no luck unfortunately. I tried with and without manually specifying DTXcode:0400. I've been reinstalling MonoTouch by re-running the installer. Is there a way to do a clean uninstall of MT and could that help in this case?
2011/03/29
[ "https://Stackoverflow.com/questions/5476647", "https://Stackoverflow.com", "https://Stackoverflow.com/users/29152/" ]
Apple changed the keys required in the application manifest in iOS SDK 4.3.1. We've released a new MonoDevelop build to track this.
Xcode 4.0.1 was released last week with the iOS 4.3.1 SDK, you need to install that.
5,476,647
I'm running into a problem submitting my application through the Application Loader. I'm receiving the message "This bundle is invalid. Apple is not currently accepting applications built with this version of the SDK." I've installed Xcode 4.0.1 w/SDK 4.3 ("4A1006", March 24), and I've reinstalled both MonoDevelop and MonoTouch. I've also made sure my build/bundle settings are using SDK 4.3, and I've tried each of the min versions of 4.0, 4.1, 4.2, and 4.3. Suggestions? Update: I've uninstalled Xcode 4 (rebooted), installed latest Xcode 3 same w/SDK (rebooted), and reinstalled MonoDevelop & MonoTouch. Still no luck unfortunately. I tried with and without manually specifying DTXcode:0400. I've been reinstalling MonoTouch by re-running the installer. Is there a way to do a clean uninstall of MT and could that help in this case?
2011/03/29
[ "https://Stackoverflow.com/questions/5476647", "https://Stackoverflow.com", "https://Stackoverflow.com/users/29152/" ]
Apple changed the keys required in the application manifest in iOS SDK 4.3.1. We've released a new MonoDevelop build to track this.
One thought: Double-check that you're building/signing for release, and not e.g. for ad-hoc distribution.
5,476,647
I'm running into a problem submitting my application through the Application Loader. I'm receiving the message "This bundle is invalid. Apple is not currently accepting applications built with this version of the SDK." I've installed Xcode 4.0.1 w/SDK 4.3 ("4A1006", March 24), and I've reinstalled both MonoDevelop and MonoTouch. I've also made sure my build/bundle settings are using SDK 4.3, and I've tried each of the min versions of 4.0, 4.1, 4.2, and 4.3. Suggestions? Update: I've uninstalled Xcode 4 (rebooted), installed latest Xcode 3 same w/SDK (rebooted), and reinstalled MonoDevelop & MonoTouch. Still no luck unfortunately. I tried with and without manually specifying DTXcode:0400. I've been reinstalling MonoTouch by re-running the installer. Is there a way to do a clean uninstall of MT and could that help in this case?
2011/03/29
[ "https://Stackoverflow.com/questions/5476647", "https://Stackoverflow.com", "https://Stackoverflow.com/users/29152/" ]
Apple changed the keys required in the application manifest in iOS SDK 4.3.1. We've released a new MonoDevelop build to track this.
i had this problem for one week and i just solve it today , it seems that SDK 4.3 has a problem with the monotouch anyway the one works with me i uninstall the SDK and install SDK 4.2 with Xcode 3.2.5 and Remove monorouch 3.2.6 and install 3.2.3 . and it will work.
107,653
In legal texts, at least in Sweden and Germany, it is common to print some parts of the body text in a smaller font. Is there a name for this typographic convention? Examples: [![StrΓΆmberg 1972 – Myndighet och myndighetsutΓΆvning](https://i.stack.imgur.com/sLyzz.jpg)](https://i.stack.imgur.com/sLyzz.jpg) [![Schmitt 2008 – Constitutional Theory](https://i.stack.imgur.com/vZnb3.png)](https://i.stack.imgur.com/vZnb3.png)
2018/04/05
[ "https://graphicdesign.stackexchange.com/questions/107653", "https://graphicdesign.stackexchange.com", "https://graphicdesign.stackexchange.com/users/12723/" ]
I believe it is called an "Inline Citation" or "In-Text Citation" <https://owl.english.purdue.edu/owl/resource/560/02/> Here: <http://www.easybib.com/guides/citation-guides/chicago-turabian/notes/> I believe they could be referring to the "same thing" but lacking an actual citation (as in your example) simply as a "note". **Update:** During some further research I found this document from Harvard: <https://utas.libguides.com/ld.php?content_id=21757697> a solid 48 pages just concerning notes and citations. I stand by my original answer that this is simply an "in text note", or possibly a "parenthetical reference" (also known as Harvard referencing) but the document does provide fascinating (to text nerds!) further reading.
In Polish text Norm such things are called "Additions", "interjected terms" by publishers and "bracket definition" by lawyers. Or "Parenthesis" by linguistics. The short definition of such text is > > two-side isolated intra-wording sequence > > > And in proofreading marks they are symbolised by **[p]** and **[w]**
45,724
I just made the switch from Windows to Mac, and one thing that's been bothering me is that on a Mac, I can't see multiple Word documents that I have open. On Windows, they all appear in the taskbar (after checking the option to not collapse instances of the same program) and I can quickly switch between them, which is useful for a variety of reasons. On a mac, I can't do that. The best way I've discovered so far is to go into mission control, but then I still have to make two gestures instead of one, and it's hard to see which window is which. What's the best way to do this?
2012/03/24
[ "https://apple.stackexchange.com/questions/45724", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/20621/" ]
App ExposΓ© ========== Trigger using swipe gesture: * **System Preferences β†’ Trackpad β†’ More Gestures β†’ App ExposΓ©** Trigger using keys or mouse: * **System Preferences β†’ Mission Control** ![enter image description here](https://i.stack.imgur.com/RRxN6.png) Dock Icon: * You can trigger App ExposΓ© by right-clicking the Word icon in the Dock and choosing the option **Show All Windows**. Alternatively you can cycle all Windows of the same application using: * `⌘`+`~` (US keyboard layout) ![enter image description here](https://i.stack.imgur.com/0mPna.jpg)
You can use `⌘` + `~` to toggle between multiple windows of the same app. This is an OS X-wide keyboard shortcut, so it works in Word for Mac 2011, too.
45,724
I just made the switch from Windows to Mac, and one thing that's been bothering me is that on a Mac, I can't see multiple Word documents that I have open. On Windows, they all appear in the taskbar (after checking the option to not collapse instances of the same program) and I can quickly switch between them, which is useful for a variety of reasons. On a mac, I can't do that. The best way I've discovered so far is to go into mission control, but then I still have to make two gestures instead of one, and it's hard to see which window is which. What's the best way to do this?
2012/03/24
[ "https://apple.stackexchange.com/questions/45724", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/20621/" ]
App ExposΓ© ========== Trigger using swipe gesture: * **System Preferences β†’ Trackpad β†’ More Gestures β†’ App ExposΓ©** Trigger using keys or mouse: * **System Preferences β†’ Mission Control** ![enter image description here](https://i.stack.imgur.com/RRxN6.png) Dock Icon: * You can trigger App ExposΓ© by right-clicking the Word icon in the Dock and choosing the option **Show All Windows**. Alternatively you can cycle all Windows of the same application using: * `⌘`+`~` (US keyboard layout) ![enter image description here](https://i.stack.imgur.com/0mPna.jpg)
In system preferences you can turn on the gesture for Application Exposè which is essentially Mission Control but only for either the current application or the one your cursor was hovering over in the dock at the time. This should make it easier to see what it what, but overall it's simply not realistic to force Windows methods of UI interaction onto a Mac desktop. For every person switcher wanting to see a Dock icon per document window are a probably more non-switchers who want to use the Mac method of seeing an icon for the app, and one for each minimised windows - unless even this is switched off and the document minimise to the app icon. It's one of the fundamental difference between the Doc and the Task Bar. The Dock is an application launcher/switcher, and a minimised window holder. The Task Bar is essentially an area for any and all running Windows.
45,724
I just made the switch from Windows to Mac, and one thing that's been bothering me is that on a Mac, I can't see multiple Word documents that I have open. On Windows, they all appear in the taskbar (after checking the option to not collapse instances of the same program) and I can quickly switch between them, which is useful for a variety of reasons. On a mac, I can't do that. The best way I've discovered so far is to go into mission control, but then I still have to make two gestures instead of one, and it's hard to see which window is which. What's the best way to do this?
2012/03/24
[ "https://apple.stackexchange.com/questions/45724", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/20621/" ]
* [Hyperdock](http://hyperdock.bahoom.com/) will give you window previews of each open window belonging to an application by hovering over the dock icon, which you can then click to activate. ![enter image description here](https://i.stack.imgur.com/CbMt2.png) * [Witch](http://manytricks.com/witch/) has a popup panel that displays the open windows belonging to an application and also gives you a preview if you hover over it. ![enter image description here](https://i.stack.imgur.com/6IKdX.jpg) ![enter image description here](https://i.stack.imgur.com/JHCUz.jpg) * [Fantasktik](http://dj50.ro/fantasktik/) probably offers the most similar functionality to the Windows taskbar. However, the original developer seems to have disappeared and this hasn't been updated in a while (and therefore probably won't ever be). The new "owner" claims it works on Lion, so it might be worth a try. ![enter image description here](https://i.stack.imgur.com/W7VMu.png)
App ExposΓ© ========== Trigger using swipe gesture: * **System Preferences β†’ Trackpad β†’ More Gestures β†’ App ExposΓ©** Trigger using keys or mouse: * **System Preferences β†’ Mission Control** ![enter image description here](https://i.stack.imgur.com/RRxN6.png) Dock Icon: * You can trigger App ExposΓ© by right-clicking the Word icon in the Dock and choosing the option **Show All Windows**. Alternatively you can cycle all Windows of the same application using: * `⌘`+`~` (US keyboard layout) ![enter image description here](https://i.stack.imgur.com/0mPna.jpg)
45,724
I just made the switch from Windows to Mac, and one thing that's been bothering me is that on a Mac, I can't see multiple Word documents that I have open. On Windows, they all appear in the taskbar (after checking the option to not collapse instances of the same program) and I can quickly switch between them, which is useful for a variety of reasons. On a mac, I can't do that. The best way I've discovered so far is to go into mission control, but then I still have to make two gestures instead of one, and it's hard to see which window is which. What's the best way to do this?
2012/03/24
[ "https://apple.stackexchange.com/questions/45724", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/20621/" ]
You can use `⌘` + `~` to toggle between multiple windows of the same app. This is an OS X-wide keyboard shortcut, so it works in Word for Mac 2011, too.
In system preferences you can turn on the gesture for Application Exposè which is essentially Mission Control but only for either the current application or the one your cursor was hovering over in the dock at the time. This should make it easier to see what it what, but overall it's simply not realistic to force Windows methods of UI interaction onto a Mac desktop. For every person switcher wanting to see a Dock icon per document window are a probably more non-switchers who want to use the Mac method of seeing an icon for the app, and one for each minimised windows - unless even this is switched off and the document minimise to the app icon. It's one of the fundamental difference between the Doc and the Task Bar. The Dock is an application launcher/switcher, and a minimised window holder. The Task Bar is essentially an area for any and all running Windows.
45,724
I just made the switch from Windows to Mac, and one thing that's been bothering me is that on a Mac, I can't see multiple Word documents that I have open. On Windows, they all appear in the taskbar (after checking the option to not collapse instances of the same program) and I can quickly switch between them, which is useful for a variety of reasons. On a mac, I can't do that. The best way I've discovered so far is to go into mission control, but then I still have to make two gestures instead of one, and it's hard to see which window is which. What's the best way to do this?
2012/03/24
[ "https://apple.stackexchange.com/questions/45724", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/20621/" ]
* [Hyperdock](http://hyperdock.bahoom.com/) will give you window previews of each open window belonging to an application by hovering over the dock icon, which you can then click to activate. ![enter image description here](https://i.stack.imgur.com/CbMt2.png) * [Witch](http://manytricks.com/witch/) has a popup panel that displays the open windows belonging to an application and also gives you a preview if you hover over it. ![enter image description here](https://i.stack.imgur.com/6IKdX.jpg) ![enter image description here](https://i.stack.imgur.com/JHCUz.jpg) * [Fantasktik](http://dj50.ro/fantasktik/) probably offers the most similar functionality to the Windows taskbar. However, the original developer seems to have disappeared and this hasn't been updated in a while (and therefore probably won't ever be). The new "owner" claims it works on Lion, so it might be worth a try. ![enter image description here](https://i.stack.imgur.com/W7VMu.png)
You can use `⌘` + `~` to toggle between multiple windows of the same app. This is an OS X-wide keyboard shortcut, so it works in Word for Mac 2011, too.
45,724
I just made the switch from Windows to Mac, and one thing that's been bothering me is that on a Mac, I can't see multiple Word documents that I have open. On Windows, they all appear in the taskbar (after checking the option to not collapse instances of the same program) and I can quickly switch between them, which is useful for a variety of reasons. On a mac, I can't do that. The best way I've discovered so far is to go into mission control, but then I still have to make two gestures instead of one, and it's hard to see which window is which. What's the best way to do this?
2012/03/24
[ "https://apple.stackexchange.com/questions/45724", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/20621/" ]
* [Hyperdock](http://hyperdock.bahoom.com/) will give you window previews of each open window belonging to an application by hovering over the dock icon, which you can then click to activate. ![enter image description here](https://i.stack.imgur.com/CbMt2.png) * [Witch](http://manytricks.com/witch/) has a popup panel that displays the open windows belonging to an application and also gives you a preview if you hover over it. ![enter image description here](https://i.stack.imgur.com/6IKdX.jpg) ![enter image description here](https://i.stack.imgur.com/JHCUz.jpg) * [Fantasktik](http://dj50.ro/fantasktik/) probably offers the most similar functionality to the Windows taskbar. However, the original developer seems to have disappeared and this hasn't been updated in a while (and therefore probably won't ever be). The new "owner" claims it works on Lion, so it might be worth a try. ![enter image description here](https://i.stack.imgur.com/W7VMu.png)
In system preferences you can turn on the gesture for Application Exposè which is essentially Mission Control but only for either the current application or the one your cursor was hovering over in the dock at the time. This should make it easier to see what it what, but overall it's simply not realistic to force Windows methods of UI interaction onto a Mac desktop. For every person switcher wanting to see a Dock icon per document window are a probably more non-switchers who want to use the Mac method of seeing an icon for the app, and one for each minimised windows - unless even this is switched off and the document minimise to the app icon. It's one of the fundamental difference between the Doc and the Task Bar. The Dock is an application launcher/switcher, and a minimised window holder. The Task Bar is essentially an area for any and all running Windows.
75,038
I want it to perform good enough as a multimedia machine. Should I get one that is fan cooled or passively cooled? I think I want one with an HDMI port. What chipset should I look for?
2009/11/25
[ "https://superuser.com/questions/75038", "https://superuser.com", "https://superuser.com/users/-1/" ]
I agree with an Ion chipset, there's really no competition in the quiet/ITX space. I've got one of [these](http://www.newegg.com/Product/Product.aspx?Item=N82E16813500035&cm_re=zotac-_-13-500-035-_-Product) powering a secondary HTPC for my bedroom. It has a [Celeron 430](http://www.newegg.com/Product/Product.aspx?Item=N82E16819116039) 35W chip in it, and it runs good and quiet. HD playback is no problem, once I got a codec that uses the hardware decoder instead of trying to shove it through the CPU. My original thought was to go with the Atom 330 version of this board, but what I've seen about it lead me to believe that it would be too sluggish when using the VMC interface. 4 l-cores or not, its still an in-order architecture. If silence is more important to you, there are some Atom Zotac boards that are passively cooled, and have a power brick instead of a normal PSU.
If you want a really small system, look for a machine based on Nvidia ION - basically, it has a Atom CPU and can do 1080p output whilst keeping electricity usage low. I have not seen many machines recently that are passively cooled, but a lot of the newer Atom boards have low noise fans.
75,038
I want it to perform good enough as a multimedia machine. Should I get one that is fan cooled or passively cooled? I think I want one with an HDMI port. What chipset should I look for?
2009/11/25
[ "https://superuser.com/questions/75038", "https://superuser.com", "https://superuser.com/users/-1/" ]
I agree with an Ion chipset, there's really no competition in the quiet/ITX space. I've got one of [these](http://www.newegg.com/Product/Product.aspx?Item=N82E16813500035&cm_re=zotac-_-13-500-035-_-Product) powering a secondary HTPC for my bedroom. It has a [Celeron 430](http://www.newegg.com/Product/Product.aspx?Item=N82E16819116039) 35W chip in it, and it runs good and quiet. HD playback is no problem, once I got a codec that uses the hardware decoder instead of trying to shove it through the CPU. My original thought was to go with the Atom 330 version of this board, but what I've seen about it lead me to believe that it would be too sluggish when using the VMC interface. 4 l-cores or not, its still an in-order architecture. If silence is more important to you, there are some Atom Zotac boards that are passively cooled, and have a power brick instead of a normal PSU.
+1 for an ion as a multimedia machine. low power (both CPU and Wattage) but with a graphics chipset that can hadnle FULL 1080p HD. some even come with an HDMI port. If you want a nice easy answer, some pre built ion nettops exist such as the Acer revo, or asus ionstar
31,355
In my world human(oid)s are not born anymore, they are grown in pods which mirror the conditions of a natural womb. Children are educated before birth and are "born" as fully mature adults with a standard education ready to join society. How long would this process take? I assume that artificial growth could be much quicker than a natural 18-20 year period. Could a human be grown in a year? A decade?
2015/12/12
[ "https://worldbuilding.stackexchange.com/questions/31355", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/18/" ]
A year? No. Babies already require 9 months in the womb to get to where they get. You're limited because many processes in growth require chemical processes that simply take time. Humans simply aren't cars to be manufactured. A decade? Now its getting interesting. It is reasonable to assume that a human could grow faster in a "perfect" environment with genes to leverage that perfect environment. Its entierly possible we could reach "fully grown" in a decade. However, the womb would probably have to be adjusted. Many thing a human body needs require things that challenge their motion (so they can learn which muscles are doing what). The humans would be gloriously clumsy unless they got Physical Education as part of their standard education in the womb. A standard education in the womb you say? That education process might be very daunting indeed. You may be able to physically produce a human in a decade, but you may find it hard to properly educate them that fast.
Certainly not in a year, no. Growth is limited by multiple things, for example: * bone ossification - bones need to both grow laterally and also get ossified. There's a few values for bone growth in children [in this paper](http://www.boneandjoint.org.uk/content/jbjsbr/44-B/1/42.full.pdf) - basically, a few centimeters a year. * skin needs to grow. And the larger a person gets, the greater their surface gets. Think about how long wound healing can sometimes take. * neurons in the brain need to grow - your education alone will need several years, and will often have to wait for the growing brain to catch up You can estimate a lower limit from two scenarios: * there's people who never stopped producing human growth hormone, which is one of the factors in determining when children grow. [Robert Wadlow](https://en.wikipedia.org/wiki/Robert_Wadlow)'s body never stopped growing until he died at age 22 and roughly 270 centimeters. If he was born at around 50 centimeters, that's roughly 10 centimeters a year. * the "peak growth velocity" in teenagers, who grow the fastest, is also [around 9 centimeters a year](http://pediatrics.aappublications.org/content/102/Supplement_3/507) So basically, 10 centimeters a year would be a believable growth rate, meaning from 50 to 180 centimeters, you'd need about 13 years. Under optimal conditions, with great nutrition etc., a decade sounds believable. However, you might want to keep in mind that this is only lateral growth. [The human brain isn't considered fully mature until the mid-20s.](http://hrweb.mit.edu/worklife/youngadult/brain.html)
31,355
In my world human(oid)s are not born anymore, they are grown in pods which mirror the conditions of a natural womb. Children are educated before birth and are "born" as fully mature adults with a standard education ready to join society. How long would this process take? I assume that artificial growth could be much quicker than a natural 18-20 year period. Could a human be grown in a year? A decade?
2015/12/12
[ "https://worldbuilding.stackexchange.com/questions/31355", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/18/" ]
A year? No. Babies already require 9 months in the womb to get to where they get. You're limited because many processes in growth require chemical processes that simply take time. Humans simply aren't cars to be manufactured. A decade? Now its getting interesting. It is reasonable to assume that a human could grow faster in a "perfect" environment with genes to leverage that perfect environment. Its entierly possible we could reach "fully grown" in a decade. However, the womb would probably have to be adjusted. Many thing a human body needs require things that challenge their motion (so they can learn which muscles are doing what). The humans would be gloriously clumsy unless they got Physical Education as part of their standard education in the womb. A standard education in the womb you say? That education process might be very daunting indeed. You may be able to physically produce a human in a decade, but you may find it hard to properly educate them that fast.
**18 weeks to 6 or 8 years, but it does not matter** 9 months to produce an infant is a long time compared to the initial growth rate of the embryo. At 4 weeks, the embryo is the size of a poppy seed (2 mm long), at 8 weeks, the size of a kidney bean (16 mm head to bottom). During that period, the human increased by at least a factor of 8. This is a growth rate of about 68% per week. At this rate, you are large newborn at 15 week and a full sized adult in under 18 weeks. So, we have a reasonable lower bound of about 18 weeks and an upper bound of about 18 years. But can we find a better upper bound? Yes we can, [Robert Wadlow](https://en.wikipedia.org/wiki/Robert_Wadlow) was the tallest modern man that can be reliably documented. At age 6, he 5'7" and was already taller than his father at age 8. So 6-8 years seems like a better upper bound since people can grow that fast with too much human growth hormone. Robert Wadlow had health problems and in fact died of medical complications of an autoimmune disease (possibly related to his HGH levels) at age 22. He was reportedly in good health until the final year of his life. His brain was certainly not mature at age 6 or 8, but lets assume that it could be close enough to be considered adult if he had a magical efficient training systems and nanotech to re-arrange brain structures as needed. So 18 weeks to 6 years. Hypothetically speaking, after all of the needed advances in technology, including nano-tech what could we do? The answer is simply unknown since we don't have the medical knowledge of the complications of accelerated growth in an artificial womb. Perhaps with nano-technology we could control physical growth, perform the necessary muscle and bone training, deal with the psychological and sociological training. Training the interactions between the brain and eyes, ears, hands, etc. Perhaps it is also possible to teach language, reading, writing, arithmetic, etc. in the womb. There is a huge gulf between our current state of knowledge and that needed to perform all development in the womb. And there is very little incentive to acquire it. Parents want to watch their children grow up, play, learn from their environment, etc. I can't image any parent I know desiring to replace this process with an artificial one.
31,355
In my world human(oid)s are not born anymore, they are grown in pods which mirror the conditions of a natural womb. Children are educated before birth and are "born" as fully mature adults with a standard education ready to join society. How long would this process take? I assume that artificial growth could be much quicker than a natural 18-20 year period. Could a human be grown in a year? A decade?
2015/12/12
[ "https://worldbuilding.stackexchange.com/questions/31355", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/18/" ]
A year? No. Babies already require 9 months in the womb to get to where they get. You're limited because many processes in growth require chemical processes that simply take time. Humans simply aren't cars to be manufactured. A decade? Now its getting interesting. It is reasonable to assume that a human could grow faster in a "perfect" environment with genes to leverage that perfect environment. Its entierly possible we could reach "fully grown" in a decade. However, the womb would probably have to be adjusted. Many thing a human body needs require things that challenge their motion (so they can learn which muscles are doing what). The humans would be gloriously clumsy unless they got Physical Education as part of their standard education in the womb. A standard education in the womb you say? That education process might be very daunting indeed. You may be able to physically produce a human in a decade, but you may find it hard to properly educate them that fast.
It **REALLY** depends on what level of technology we're talking about here. After all, given sufficiently advanced technology, we could "build" a person, atom by atom, to have all the same properties, education, mental and motor functions etc. as if they had developed the normal way over many years. --- Let's assume a level of technology that allows us to "develop" the brain in any way we like (including but not limited to: memories, knowledge, motor functions) as the body is growing, but which requires all the normal physical/chemical processes to take place. Albeit in an environment designed to optimise the speed/efficiency of that development. **My guess: 2-7 years** This is based on the fact that the environment you describe (No external interruptions, wholly optimised for and focused on development) sounds *very* similar to what we call "sleep". Now, sleep also involves lots of other functions relating to ongoing maintenance/learning/repair which we may be able to eliminate the need for in our growth environment. But then again, we have almost no idea of \*why\* humans need to sleep in the first place. So, I would suggest, for every day of "normal" growth, you will need a significant fraction of the time we spend sleeping, 2-8 hours or so, of "Test Tube Development Time". This yields 9%-33% of "Normal Development Time", so 2-7 years for a 20-year-old equivalent.
31,355
In my world human(oid)s are not born anymore, they are grown in pods which mirror the conditions of a natural womb. Children are educated before birth and are "born" as fully mature adults with a standard education ready to join society. How long would this process take? I assume that artificial growth could be much quicker than a natural 18-20 year period. Could a human be grown in a year? A decade?
2015/12/12
[ "https://worldbuilding.stackexchange.com/questions/31355", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/18/" ]
A year? No. Babies already require 9 months in the womb to get to where they get. You're limited because many processes in growth require chemical processes that simply take time. Humans simply aren't cars to be manufactured. A decade? Now its getting interesting. It is reasonable to assume that a human could grow faster in a "perfect" environment with genes to leverage that perfect environment. Its entierly possible we could reach "fully grown" in a decade. However, the womb would probably have to be adjusted. Many thing a human body needs require things that challenge their motion (so they can learn which muscles are doing what). The humans would be gloriously clumsy unless they got Physical Education as part of their standard education in the womb. A standard education in the womb you say? That education process might be very daunting indeed. You may be able to physically produce a human in a decade, but you may find it hard to properly educate them that fast.
Human growth is subject to many limiting factors, including the ability of the mother to supply the required nutrients to the foetus, and after birth, the ability of the child to acquire the full range of expected social skills. A young human is physically small in order to convey the impression of youth to other humans. Since learning to be an adult human takes around eighteen to twenty-five years, that is how long it takes for the human body to mature fully. Size and other physical traits conveys an impression of age to others. Now, if humans could grow to maturity and be born with all necessary knowledge to be fully functioning adults, as well as be free of the limitations of maternal nutrition, growing such a human in-vitro could occur in a relative short period of time. In larger mammalian - and dinosaur - species where achieving an adult body-size (of several hundred kilograms to many tons) as quickly as possible is of paramount importance, very high growth rates can be achieved, with newborns achieving maturity within a handful of years, certainly within 5 years or less. We could therefore expect that with genetic engineering - or some clever artificial stimulation - to remove the limits on pre-maturity growth-rate, a fully mature human could be produced within three years. I should point out that if humans were genetically engineered to grow that quickly, it would effectively sterilize the population and make them dependent on artificial reproduction. Should a modified human mother become pregnant, her body would not be able to supply the huge metabolic needs that such a foetus impose on her, and a significant or even fatal loss of body mass would likely occur. Should the foetus survive, it would be no better educated than any normal human newborn. On the other hand, if humans were grown rapidly and educated in-vitro through medical trickery rather than genetic engineering, a natural pregnancy would most likely be possible, with a normal-sized infant being born after the usual period of gestation. It is up to you if the mother would have been educated sufficiently to have the knowledge to handle a naturally-born child.
31,355
In my world human(oid)s are not born anymore, they are grown in pods which mirror the conditions of a natural womb. Children are educated before birth and are "born" as fully mature adults with a standard education ready to join society. How long would this process take? I assume that artificial growth could be much quicker than a natural 18-20 year period. Could a human be grown in a year? A decade?
2015/12/12
[ "https://worldbuilding.stackexchange.com/questions/31355", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/18/" ]
Certainly not in a year, no. Growth is limited by multiple things, for example: * bone ossification - bones need to both grow laterally and also get ossified. There's a few values for bone growth in children [in this paper](http://www.boneandjoint.org.uk/content/jbjsbr/44-B/1/42.full.pdf) - basically, a few centimeters a year. * skin needs to grow. And the larger a person gets, the greater their surface gets. Think about how long wound healing can sometimes take. * neurons in the brain need to grow - your education alone will need several years, and will often have to wait for the growing brain to catch up You can estimate a lower limit from two scenarios: * there's people who never stopped producing human growth hormone, which is one of the factors in determining when children grow. [Robert Wadlow](https://en.wikipedia.org/wiki/Robert_Wadlow)'s body never stopped growing until he died at age 22 and roughly 270 centimeters. If he was born at around 50 centimeters, that's roughly 10 centimeters a year. * the "peak growth velocity" in teenagers, who grow the fastest, is also [around 9 centimeters a year](http://pediatrics.aappublications.org/content/102/Supplement_3/507) So basically, 10 centimeters a year would be a believable growth rate, meaning from 50 to 180 centimeters, you'd need about 13 years. Under optimal conditions, with great nutrition etc., a decade sounds believable. However, you might want to keep in mind that this is only lateral growth. [The human brain isn't considered fully mature until the mid-20s.](http://hrweb.mit.edu/worklife/youngadult/brain.html)
**18 weeks to 6 or 8 years, but it does not matter** 9 months to produce an infant is a long time compared to the initial growth rate of the embryo. At 4 weeks, the embryo is the size of a poppy seed (2 mm long), at 8 weeks, the size of a kidney bean (16 mm head to bottom). During that period, the human increased by at least a factor of 8. This is a growth rate of about 68% per week. At this rate, you are large newborn at 15 week and a full sized adult in under 18 weeks. So, we have a reasonable lower bound of about 18 weeks and an upper bound of about 18 years. But can we find a better upper bound? Yes we can, [Robert Wadlow](https://en.wikipedia.org/wiki/Robert_Wadlow) was the tallest modern man that can be reliably documented. At age 6, he 5'7" and was already taller than his father at age 8. So 6-8 years seems like a better upper bound since people can grow that fast with too much human growth hormone. Robert Wadlow had health problems and in fact died of medical complications of an autoimmune disease (possibly related to his HGH levels) at age 22. He was reportedly in good health until the final year of his life. His brain was certainly not mature at age 6 or 8, but lets assume that it could be close enough to be considered adult if he had a magical efficient training systems and nanotech to re-arrange brain structures as needed. So 18 weeks to 6 years. Hypothetically speaking, after all of the needed advances in technology, including nano-tech what could we do? The answer is simply unknown since we don't have the medical knowledge of the complications of accelerated growth in an artificial womb. Perhaps with nano-technology we could control physical growth, perform the necessary muscle and bone training, deal with the psychological and sociological training. Training the interactions between the brain and eyes, ears, hands, etc. Perhaps it is also possible to teach language, reading, writing, arithmetic, etc. in the womb. There is a huge gulf between our current state of knowledge and that needed to perform all development in the womb. And there is very little incentive to acquire it. Parents want to watch their children grow up, play, learn from their environment, etc. I can't image any parent I know desiring to replace this process with an artificial one.
31,355
In my world human(oid)s are not born anymore, they are grown in pods which mirror the conditions of a natural womb. Children are educated before birth and are "born" as fully mature adults with a standard education ready to join society. How long would this process take? I assume that artificial growth could be much quicker than a natural 18-20 year period. Could a human be grown in a year? A decade?
2015/12/12
[ "https://worldbuilding.stackexchange.com/questions/31355", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/18/" ]
Certainly not in a year, no. Growth is limited by multiple things, for example: * bone ossification - bones need to both grow laterally and also get ossified. There's a few values for bone growth in children [in this paper](http://www.boneandjoint.org.uk/content/jbjsbr/44-B/1/42.full.pdf) - basically, a few centimeters a year. * skin needs to grow. And the larger a person gets, the greater their surface gets. Think about how long wound healing can sometimes take. * neurons in the brain need to grow - your education alone will need several years, and will often have to wait for the growing brain to catch up You can estimate a lower limit from two scenarios: * there's people who never stopped producing human growth hormone, which is one of the factors in determining when children grow. [Robert Wadlow](https://en.wikipedia.org/wiki/Robert_Wadlow)'s body never stopped growing until he died at age 22 and roughly 270 centimeters. If he was born at around 50 centimeters, that's roughly 10 centimeters a year. * the "peak growth velocity" in teenagers, who grow the fastest, is also [around 9 centimeters a year](http://pediatrics.aappublications.org/content/102/Supplement_3/507) So basically, 10 centimeters a year would be a believable growth rate, meaning from 50 to 180 centimeters, you'd need about 13 years. Under optimal conditions, with great nutrition etc., a decade sounds believable. However, you might want to keep in mind that this is only lateral growth. [The human brain isn't considered fully mature until the mid-20s.](http://hrweb.mit.edu/worklife/youngadult/brain.html)
Human growth is subject to many limiting factors, including the ability of the mother to supply the required nutrients to the foetus, and after birth, the ability of the child to acquire the full range of expected social skills. A young human is physically small in order to convey the impression of youth to other humans. Since learning to be an adult human takes around eighteen to twenty-five years, that is how long it takes for the human body to mature fully. Size and other physical traits conveys an impression of age to others. Now, if humans could grow to maturity and be born with all necessary knowledge to be fully functioning adults, as well as be free of the limitations of maternal nutrition, growing such a human in-vitro could occur in a relative short period of time. In larger mammalian - and dinosaur - species where achieving an adult body-size (of several hundred kilograms to many tons) as quickly as possible is of paramount importance, very high growth rates can be achieved, with newborns achieving maturity within a handful of years, certainly within 5 years or less. We could therefore expect that with genetic engineering - or some clever artificial stimulation - to remove the limits on pre-maturity growth-rate, a fully mature human could be produced within three years. I should point out that if humans were genetically engineered to grow that quickly, it would effectively sterilize the population and make them dependent on artificial reproduction. Should a modified human mother become pregnant, her body would not be able to supply the huge metabolic needs that such a foetus impose on her, and a significant or even fatal loss of body mass would likely occur. Should the foetus survive, it would be no better educated than any normal human newborn. On the other hand, if humans were grown rapidly and educated in-vitro through medical trickery rather than genetic engineering, a natural pregnancy would most likely be possible, with a normal-sized infant being born after the usual period of gestation. It is up to you if the mother would have been educated sufficiently to have the knowledge to handle a naturally-born child.
31,355
In my world human(oid)s are not born anymore, they are grown in pods which mirror the conditions of a natural womb. Children are educated before birth and are "born" as fully mature adults with a standard education ready to join society. How long would this process take? I assume that artificial growth could be much quicker than a natural 18-20 year period. Could a human be grown in a year? A decade?
2015/12/12
[ "https://worldbuilding.stackexchange.com/questions/31355", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/18/" ]
It **REALLY** depends on what level of technology we're talking about here. After all, given sufficiently advanced technology, we could "build" a person, atom by atom, to have all the same properties, education, mental and motor functions etc. as if they had developed the normal way over many years. --- Let's assume a level of technology that allows us to "develop" the brain in any way we like (including but not limited to: memories, knowledge, motor functions) as the body is growing, but which requires all the normal physical/chemical processes to take place. Albeit in an environment designed to optimise the speed/efficiency of that development. **My guess: 2-7 years** This is based on the fact that the environment you describe (No external interruptions, wholly optimised for and focused on development) sounds *very* similar to what we call "sleep". Now, sleep also involves lots of other functions relating to ongoing maintenance/learning/repair which we may be able to eliminate the need for in our growth environment. But then again, we have almost no idea of \*why\* humans need to sleep in the first place. So, I would suggest, for every day of "normal" growth, you will need a significant fraction of the time we spend sleeping, 2-8 hours or so, of "Test Tube Development Time". This yields 9%-33% of "Normal Development Time", so 2-7 years for a 20-year-old equivalent.
**18 weeks to 6 or 8 years, but it does not matter** 9 months to produce an infant is a long time compared to the initial growth rate of the embryo. At 4 weeks, the embryo is the size of a poppy seed (2 mm long), at 8 weeks, the size of a kidney bean (16 mm head to bottom). During that period, the human increased by at least a factor of 8. This is a growth rate of about 68% per week. At this rate, you are large newborn at 15 week and a full sized adult in under 18 weeks. So, we have a reasonable lower bound of about 18 weeks and an upper bound of about 18 years. But can we find a better upper bound? Yes we can, [Robert Wadlow](https://en.wikipedia.org/wiki/Robert_Wadlow) was the tallest modern man that can be reliably documented. At age 6, he 5'7" and was already taller than his father at age 8. So 6-8 years seems like a better upper bound since people can grow that fast with too much human growth hormone. Robert Wadlow had health problems and in fact died of medical complications of an autoimmune disease (possibly related to his HGH levels) at age 22. He was reportedly in good health until the final year of his life. His brain was certainly not mature at age 6 or 8, but lets assume that it could be close enough to be considered adult if he had a magical efficient training systems and nanotech to re-arrange brain structures as needed. So 18 weeks to 6 years. Hypothetically speaking, after all of the needed advances in technology, including nano-tech what could we do? The answer is simply unknown since we don't have the medical knowledge of the complications of accelerated growth in an artificial womb. Perhaps with nano-technology we could control physical growth, perform the necessary muscle and bone training, deal with the psychological and sociological training. Training the interactions between the brain and eyes, ears, hands, etc. Perhaps it is also possible to teach language, reading, writing, arithmetic, etc. in the womb. There is a huge gulf between our current state of knowledge and that needed to perform all development in the womb. And there is very little incentive to acquire it. Parents want to watch their children grow up, play, learn from their environment, etc. I can't image any parent I know desiring to replace this process with an artificial one.
31,355
In my world human(oid)s are not born anymore, they are grown in pods which mirror the conditions of a natural womb. Children are educated before birth and are "born" as fully mature adults with a standard education ready to join society. How long would this process take? I assume that artificial growth could be much quicker than a natural 18-20 year period. Could a human be grown in a year? A decade?
2015/12/12
[ "https://worldbuilding.stackexchange.com/questions/31355", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/18/" ]
**18 weeks to 6 or 8 years, but it does not matter** 9 months to produce an infant is a long time compared to the initial growth rate of the embryo. At 4 weeks, the embryo is the size of a poppy seed (2 mm long), at 8 weeks, the size of a kidney bean (16 mm head to bottom). During that period, the human increased by at least a factor of 8. This is a growth rate of about 68% per week. At this rate, you are large newborn at 15 week and a full sized adult in under 18 weeks. So, we have a reasonable lower bound of about 18 weeks and an upper bound of about 18 years. But can we find a better upper bound? Yes we can, [Robert Wadlow](https://en.wikipedia.org/wiki/Robert_Wadlow) was the tallest modern man that can be reliably documented. At age 6, he 5'7" and was already taller than his father at age 8. So 6-8 years seems like a better upper bound since people can grow that fast with too much human growth hormone. Robert Wadlow had health problems and in fact died of medical complications of an autoimmune disease (possibly related to his HGH levels) at age 22. He was reportedly in good health until the final year of his life. His brain was certainly not mature at age 6 or 8, but lets assume that it could be close enough to be considered adult if he had a magical efficient training systems and nanotech to re-arrange brain structures as needed. So 18 weeks to 6 years. Hypothetically speaking, after all of the needed advances in technology, including nano-tech what could we do? The answer is simply unknown since we don't have the medical knowledge of the complications of accelerated growth in an artificial womb. Perhaps with nano-technology we could control physical growth, perform the necessary muscle and bone training, deal with the psychological and sociological training. Training the interactions between the brain and eyes, ears, hands, etc. Perhaps it is also possible to teach language, reading, writing, arithmetic, etc. in the womb. There is a huge gulf between our current state of knowledge and that needed to perform all development in the womb. And there is very little incentive to acquire it. Parents want to watch their children grow up, play, learn from their environment, etc. I can't image any parent I know desiring to replace this process with an artificial one.
Human growth is subject to many limiting factors, including the ability of the mother to supply the required nutrients to the foetus, and after birth, the ability of the child to acquire the full range of expected social skills. A young human is physically small in order to convey the impression of youth to other humans. Since learning to be an adult human takes around eighteen to twenty-five years, that is how long it takes for the human body to mature fully. Size and other physical traits conveys an impression of age to others. Now, if humans could grow to maturity and be born with all necessary knowledge to be fully functioning adults, as well as be free of the limitations of maternal nutrition, growing such a human in-vitro could occur in a relative short period of time. In larger mammalian - and dinosaur - species where achieving an adult body-size (of several hundred kilograms to many tons) as quickly as possible is of paramount importance, very high growth rates can be achieved, with newborns achieving maturity within a handful of years, certainly within 5 years or less. We could therefore expect that with genetic engineering - or some clever artificial stimulation - to remove the limits on pre-maturity growth-rate, a fully mature human could be produced within three years. I should point out that if humans were genetically engineered to grow that quickly, it would effectively sterilize the population and make them dependent on artificial reproduction. Should a modified human mother become pregnant, her body would not be able to supply the huge metabolic needs that such a foetus impose on her, and a significant or even fatal loss of body mass would likely occur. Should the foetus survive, it would be no better educated than any normal human newborn. On the other hand, if humans were grown rapidly and educated in-vitro through medical trickery rather than genetic engineering, a natural pregnancy would most likely be possible, with a normal-sized infant being born after the usual period of gestation. It is up to you if the mother would have been educated sufficiently to have the knowledge to handle a naturally-born child.
31,355
In my world human(oid)s are not born anymore, they are grown in pods which mirror the conditions of a natural womb. Children are educated before birth and are "born" as fully mature adults with a standard education ready to join society. How long would this process take? I assume that artificial growth could be much quicker than a natural 18-20 year period. Could a human be grown in a year? A decade?
2015/12/12
[ "https://worldbuilding.stackexchange.com/questions/31355", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/18/" ]
It **REALLY** depends on what level of technology we're talking about here. After all, given sufficiently advanced technology, we could "build" a person, atom by atom, to have all the same properties, education, mental and motor functions etc. as if they had developed the normal way over many years. --- Let's assume a level of technology that allows us to "develop" the brain in any way we like (including but not limited to: memories, knowledge, motor functions) as the body is growing, but which requires all the normal physical/chemical processes to take place. Albeit in an environment designed to optimise the speed/efficiency of that development. **My guess: 2-7 years** This is based on the fact that the environment you describe (No external interruptions, wholly optimised for and focused on development) sounds *very* similar to what we call "sleep". Now, sleep also involves lots of other functions relating to ongoing maintenance/learning/repair which we may be able to eliminate the need for in our growth environment. But then again, we have almost no idea of \*why\* humans need to sleep in the first place. So, I would suggest, for every day of "normal" growth, you will need a significant fraction of the time we spend sleeping, 2-8 hours or so, of "Test Tube Development Time". This yields 9%-33% of "Normal Development Time", so 2-7 years for a 20-year-old equivalent.
Human growth is subject to many limiting factors, including the ability of the mother to supply the required nutrients to the foetus, and after birth, the ability of the child to acquire the full range of expected social skills. A young human is physically small in order to convey the impression of youth to other humans. Since learning to be an adult human takes around eighteen to twenty-five years, that is how long it takes for the human body to mature fully. Size and other physical traits conveys an impression of age to others. Now, if humans could grow to maturity and be born with all necessary knowledge to be fully functioning adults, as well as be free of the limitations of maternal nutrition, growing such a human in-vitro could occur in a relative short period of time. In larger mammalian - and dinosaur - species where achieving an adult body-size (of several hundred kilograms to many tons) as quickly as possible is of paramount importance, very high growth rates can be achieved, with newborns achieving maturity within a handful of years, certainly within 5 years or less. We could therefore expect that with genetic engineering - or some clever artificial stimulation - to remove the limits on pre-maturity growth-rate, a fully mature human could be produced within three years. I should point out that if humans were genetically engineered to grow that quickly, it would effectively sterilize the population and make them dependent on artificial reproduction. Should a modified human mother become pregnant, her body would not be able to supply the huge metabolic needs that such a foetus impose on her, and a significant or even fatal loss of body mass would likely occur. Should the foetus survive, it would be no better educated than any normal human newborn. On the other hand, if humans were grown rapidly and educated in-vitro through medical trickery rather than genetic engineering, a natural pregnancy would most likely be possible, with a normal-sized infant being born after the usual period of gestation. It is up to you if the mother would have been educated sufficiently to have the knowledge to handle a naturally-born child.
10,424,848
I have installed all the necessary files from android site, but when I run my emulator it just displays "ANDROID" and nothing else. I am using Intel Dual core (2.20GHz), ASUS motherboard and 3gb of RAM. Whats the prob I couldnt understand.. Even one of my friend using Intel Dual core(1.80GHz) with 1gb of RAM running smoothly then whats my problem.
2012/05/03
[ "https://Stackoverflow.com/questions/10424848", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1349138/" ]
The emulator is slow becasue it is, of all things, emulating a completely different architecture (arm), and if it's the first time you've started it it has to create the memory file toi emulate the SD card you told it was there. My bet would be that you simply didn't wait long enough for it to boot up. You can save yourself some time by checking the option to save snapshots and start from them (it'll save you start time after the first time at least). Another emulator speed-up is to open your run configuration for whatever app you are going to run, click on the "Target" tab, and check the box to "Disable Boot Animation".
The Emulator must be booting. Just waiting for it. The time is depending on your machine.
10,424,848
I have installed all the necessary files from android site, but when I run my emulator it just displays "ANDROID" and nothing else. I am using Intel Dual core (2.20GHz), ASUS motherboard and 3gb of RAM. Whats the prob I couldnt understand.. Even one of my friend using Intel Dual core(1.80GHz) with 1gb of RAM running smoothly then whats my problem.
2012/05/03
[ "https://Stackoverflow.com/questions/10424848", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1349138/" ]
The emulator is slow becasue it is, of all things, emulating a completely different architecture (arm), and if it's the first time you've started it it has to create the memory file toi emulate the SD card you told it was there. My bet would be that you simply didn't wait long enough for it to boot up. You can save yourself some time by checking the option to save snapshots and start from them (it'll save you start time after the first time at least). Another emulator speed-up is to open your run configuration for whatever app you are going to run, click on the "Target" tab, and check the box to "Disable Boot Animation".
Or you might want to look at the GPU support that comes with the new SDK. It's much faster <http://android-developers.blogspot.com/2012/04/faster-emulator-with-better-hardware.html>
33,938
I'm trying to set Single-Click (in explorer) in some Kiosk-like PCs, running Windows XP, but I can't find any way to set it through GPO. Is there any way to do this?
2009/06/30
[ "https://serverfault.com/questions/33938", "https://serverfault.com", "https://serverfault.com/users/132/" ]
You're not going to be able to change this with "Administrative Templates". This is one of those annoying values that's stored in a REG\_BINARY structure (specifically HKCU\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\ShellState) and is wholly undocumented in structure. You could script a registry merge to this value, but if Explorer is already running when you change this value you won't see the effect until the next logon. Explorer is able to update itself when you change this setting in the menu via some undocumented API. Yay undocumented APIs... *sigh* You'll also be changing more than just the single-click behaviour if you merge over top of it-- there are other things in this opaque binary value. (I'd love Microsoft to take the attitude that 100% of settings in Windows, Office, etc must be customizable via Group Policy.)
The policy is called "Turn on Classic Shell" User Configuration | Administrative Templates | Windows components | Windows Explorer
1,077
Do publishers give you an advance as some sort of earnest money for your manuscript? If your work doesn't sell very well do you have to give the advance back to them? Do they ever just buy your work and you get some money plus royalties? thanks.
2011/01/11
[ "https://writers.stackexchange.com/questions/1077", "https://writers.stackexchange.com", "https://writers.stackexchange.com/users/289/" ]
**No.** That's the meaning of the word "advance": these are monies that the publisher is willing to give you up-front with the belief that your work will sell enough copies to cover the advance. Keep in mind that the advance is not "free money": it's a portion of the royalties for your book that you receive ahead of time. You won't receive any further royalties for your book until it's sold enough copies that the royalties you would have earned cover the advance. If your book fails to "earn out" the advance (sell enough copies to cover the advance), you can expect to have a hard time getting another contract with that publisher, and possibly with other publishers as well.
**Maybe**. If, for some unforeseen reason, the book is cancelled between the time the contract is signed and the publication date, the publisher may request that any paid-out portion of the advance be repaid. For instance, it might happen if the first half of the book is amazing, but the second half is a complete turkey. Or if the second half never gets submitted at all. Or a million other reasons. But the contract should say what happens, or at least what the publisher is allowed to ask for and when.
1,077
Do publishers give you an advance as some sort of earnest money for your manuscript? If your work doesn't sell very well do you have to give the advance back to them? Do they ever just buy your work and you get some money plus royalties? thanks.
2011/01/11
[ "https://writers.stackexchange.com/questions/1077", "https://writers.stackexchange.com", "https://writers.stackexchange.com/users/289/" ]
**No.** That's the meaning of the word "advance": these are monies that the publisher is willing to give you up-front with the belief that your work will sell enough copies to cover the advance. Keep in mind that the advance is not "free money": it's a portion of the royalties for your book that you receive ahead of time. You won't receive any further royalties for your book until it's sold enough copies that the royalties you would have earned cover the advance. If your book fails to "earn out" the advance (sell enough copies to cover the advance), you can expect to have a hard time getting another contract with that publisher, and possibly with other publishers as well.
It ***really, really depends on your contract***. There may be some situations, such as you refuse to edit the book or make requested changes and the publisher cancels the contract. The best idea? Negotiate with your publisher so that the advance (against royalties) is yours. If you're contract isn't clear enough about this, press for it to be made more clear.
1,077
Do publishers give you an advance as some sort of earnest money for your manuscript? If your work doesn't sell very well do you have to give the advance back to them? Do they ever just buy your work and you get some money plus royalties? thanks.
2011/01/11
[ "https://writers.stackexchange.com/questions/1077", "https://writers.stackexchange.com", "https://writers.stackexchange.com/users/289/" ]
**No.** That's the meaning of the word "advance": these are monies that the publisher is willing to give you up-front with the belief that your work will sell enough copies to cover the advance. Keep in mind that the advance is not "free money": it's a portion of the royalties for your book that you receive ahead of time. You won't receive any further royalties for your book until it's sold enough copies that the royalties you would have earned cover the advance. If your book fails to "earn out" the advance (sell enough copies to cover the advance), you can expect to have a hard time getting another contract with that publisher, and possibly with other publishers as well.
Generally speaking, if a pubisher gives you an advance against royalties, and then publishes your book, and the book doesn't sell well, you don't have to refund the advance. This is the normal understanding of an "advance" in the world of trade publishing. But read your contract carefully before you sign it.
1,077
Do publishers give you an advance as some sort of earnest money for your manuscript? If your work doesn't sell very well do you have to give the advance back to them? Do they ever just buy your work and you get some money plus royalties? thanks.
2011/01/11
[ "https://writers.stackexchange.com/questions/1077", "https://writers.stackexchange.com", "https://writers.stackexchange.com/users/289/" ]
**No.** That's the meaning of the word "advance": these are monies that the publisher is willing to give you up-front with the belief that your work will sell enough copies to cover the advance. Keep in mind that the advance is not "free money": it's a portion of the royalties for your book that you receive ahead of time. You won't receive any further royalties for your book until it's sold enough copies that the royalties you would have earned cover the advance. If your book fails to "earn out" the advance (sell enough copies to cover the advance), you can expect to have a hard time getting another contract with that publisher, and possibly with other publishers as well.
As someone else stated, it depends on your contract. I had a situation where I received an advance for a book proposal, but personal issues and family matters caused me to miss my deadline, and the publisher requested the money back. I hadn't spent any of it and felt it was the right thing to do because I hadn't delivered as promised. (I was aware beforehand that if I wasn't able to finish the book within a certain time range I would have to refund the advance, which is why I still had it!) In general, though, once the publisher has accepted the book and you have delivered, the advance is yours to keep. If the book doesn't sell well enough, then the publisher takes a loss. That's one of the reasons why new writers get smaller advances: they are a bigger risk. By the same token, you don't receive another penny from the publisher until the book makes enough money to pay the advance back to the publisher. Only then do you start collecting royalties.
1,077
Do publishers give you an advance as some sort of earnest money for your manuscript? If your work doesn't sell very well do you have to give the advance back to them? Do they ever just buy your work and you get some money plus royalties? thanks.
2011/01/11
[ "https://writers.stackexchange.com/questions/1077", "https://writers.stackexchange.com", "https://writers.stackexchange.com/users/289/" ]
**Maybe**. If, for some unforeseen reason, the book is cancelled between the time the contract is signed and the publication date, the publisher may request that any paid-out portion of the advance be repaid. For instance, it might happen if the first half of the book is amazing, but the second half is a complete turkey. Or if the second half never gets submitted at all. Or a million other reasons. But the contract should say what happens, or at least what the publisher is allowed to ask for and when.
As someone else stated, it depends on your contract. I had a situation where I received an advance for a book proposal, but personal issues and family matters caused me to miss my deadline, and the publisher requested the money back. I hadn't spent any of it and felt it was the right thing to do because I hadn't delivered as promised. (I was aware beforehand that if I wasn't able to finish the book within a certain time range I would have to refund the advance, which is why I still had it!) In general, though, once the publisher has accepted the book and you have delivered, the advance is yours to keep. If the book doesn't sell well enough, then the publisher takes a loss. That's one of the reasons why new writers get smaller advances: they are a bigger risk. By the same token, you don't receive another penny from the publisher until the book makes enough money to pay the advance back to the publisher. Only then do you start collecting royalties.
1,077
Do publishers give you an advance as some sort of earnest money for your manuscript? If your work doesn't sell very well do you have to give the advance back to them? Do they ever just buy your work and you get some money plus royalties? thanks.
2011/01/11
[ "https://writers.stackexchange.com/questions/1077", "https://writers.stackexchange.com", "https://writers.stackexchange.com/users/289/" ]
It ***really, really depends on your contract***. There may be some situations, such as you refuse to edit the book or make requested changes and the publisher cancels the contract. The best idea? Negotiate with your publisher so that the advance (against royalties) is yours. If you're contract isn't clear enough about this, press for it to be made more clear.
As someone else stated, it depends on your contract. I had a situation where I received an advance for a book proposal, but personal issues and family matters caused me to miss my deadline, and the publisher requested the money back. I hadn't spent any of it and felt it was the right thing to do because I hadn't delivered as promised. (I was aware beforehand that if I wasn't able to finish the book within a certain time range I would have to refund the advance, which is why I still had it!) In general, though, once the publisher has accepted the book and you have delivered, the advance is yours to keep. If the book doesn't sell well enough, then the publisher takes a loss. That's one of the reasons why new writers get smaller advances: they are a bigger risk. By the same token, you don't receive another penny from the publisher until the book makes enough money to pay the advance back to the publisher. Only then do you start collecting royalties.
1,077
Do publishers give you an advance as some sort of earnest money for your manuscript? If your work doesn't sell very well do you have to give the advance back to them? Do they ever just buy your work and you get some money plus royalties? thanks.
2011/01/11
[ "https://writers.stackexchange.com/questions/1077", "https://writers.stackexchange.com", "https://writers.stackexchange.com/users/289/" ]
Generally speaking, if a pubisher gives you an advance against royalties, and then publishes your book, and the book doesn't sell well, you don't have to refund the advance. This is the normal understanding of an "advance" in the world of trade publishing. But read your contract carefully before you sign it.
As someone else stated, it depends on your contract. I had a situation where I received an advance for a book proposal, but personal issues and family matters caused me to miss my deadline, and the publisher requested the money back. I hadn't spent any of it and felt it was the right thing to do because I hadn't delivered as promised. (I was aware beforehand that if I wasn't able to finish the book within a certain time range I would have to refund the advance, which is why I still had it!) In general, though, once the publisher has accepted the book and you have delivered, the advance is yours to keep. If the book doesn't sell well enough, then the publisher takes a loss. That's one of the reasons why new writers get smaller advances: they are a bigger risk. By the same token, you don't receive another penny from the publisher until the book makes enough money to pay the advance back to the publisher. Only then do you start collecting royalties.
83,380
I have found lots of information online about European pilots owning and flying N-reg aircraft using trusts set up in the US. I live in Europe, but I'm a US citizen, so must I also set up a trust because I don't live in the US? I cannot seem to find a definitive answer on this with references to supporting regulation.
2021/01/08
[ "https://aviation.stackexchange.com/questions/83380", "https://aviation.stackexchange.com", "https://aviation.stackexchange.com/users/52979/" ]
As a US citizen you can own an N-reg aircraft directly, regardless of where you live. The regulations on aircraft registration are in [14 CFR Part 47](https://www.ecfr.gov/cgi-bin/text-idx?node=pt14.1.47#se14.1.47_17). They say *who* can register an N-reg aircraft, but they don't say anything about *where* that person must be. 47.3(a)(1) simply says: > > **Β§47.3 Registration required.** > > > (a) An aircraft may be registered under 49 U.S.C. 44103 only when the > aircraft is not registered under the laws of a foreign country and isβ€” > > > (1) Owned by a citizen of the United States; > > > The regulations are summarized in a more readable way on [this FAA site](https://www.faa.gov/licenses_certificates/aircraft_certification/aircraft_registry/register_aircraft/). A trust allows a non-US citizen (or non-resident alien) to own an N-reg aircraft provided they have no more than 25% of the voting rights in the trust, per 47.7(c)(2)(iii).
According to NBAA, trusts are used by non-US citizens to register aircraft with the FAA. Because you are a US citizen, it looks like you don't need a trust to maintain the FAA registration. Here's the article with references to the FARs: <https://nbaa.org/flight-department-administration/aircraft-registration-transactions/owner-trusts/> . Here's an aviation trust company: <https://aviationtrust.com/> . I have no financial interest in that company. They appeared higher up in my search.
83,380
I have found lots of information online about European pilots owning and flying N-reg aircraft using trusts set up in the US. I live in Europe, but I'm a US citizen, so must I also set up a trust because I don't live in the US? I cannot seem to find a definitive answer on this with references to supporting regulation.
2021/01/08
[ "https://aviation.stackexchange.com/questions/83380", "https://aviation.stackexchange.com", "https://aviation.stackexchange.com/users/52979/" ]
As a US citizen you can own an N-reg aircraft directly, regardless of where you live. The regulations on aircraft registration are in [14 CFR Part 47](https://www.ecfr.gov/cgi-bin/text-idx?node=pt14.1.47#se14.1.47_17). They say *who* can register an N-reg aircraft, but they don't say anything about *where* that person must be. 47.3(a)(1) simply says: > > **Β§47.3 Registration required.** > > > (a) An aircraft may be registered under 49 U.S.C. 44103 only when the > aircraft is not registered under the laws of a foreign country and isβ€” > > > (1) Owned by a citizen of the United States; > > > The regulations are summarized in a more readable way on [this FAA site](https://www.faa.gov/licenses_certificates/aircraft_certification/aircraft_registry/register_aircraft/). A trust allows a non-US citizen (or non-resident alien) to own an N-reg aircraft provided they have no more than 25% of the voting rights in the trust, per 47.7(c)(2)(iii).
No, as a US citizen you do not need to jump through any hoops to register an N-reg aircraft in your name, anywhere in the world. It doesn't matter where you live. I used to own an N-reg aircraft when I lived in Germany. It was registered to my German address. When I moved back to the US and brought it with me I submitted a change of address, and that was the end of that.
6,095
The stock media player on my phone has an annoying behaviour. Whenever I unplug the headphones, if the media player is paused or not running, it immediately starts running and playing my playlist. This is very annoying because everyone in the room is forced to listen to my songs until I manage to tap (twice) the Music Widget. Has this been happening to anyone else? And what did you do to fix it? *Note: I'm not sure if it's Android's stock player or if it's Motorola's stock player, it's just called "Music". Note 2: From the comments, it seems this is Android's stock music app.* **Motorola-Milestone, firmware 2.1-update1.**
2011/02/17
[ "https://android.stackexchange.com/questions/6095", "https://android.stackexchange.com", "https://android.stackexchange.com/users/1926/" ]
This is a known bug in Android (even in certain Eclair systems). There's a widget called [Headset Blocker](https://market.android.com/details?id=com.idunnolol.headsetblocker) that when added to any of your homescreens and activated prevents the music player from playing whenever you unplug your headest. Freeware and it works. See if it helps.
Since you mentioned Motorola in the question, this might be your problem: The Droid and Milestone were having this problem on Android 2.0.1 or less. It was corrected on Android 2.1. So update your phone to the latest version and it should be corrected.
6,095
The stock media player on my phone has an annoying behaviour. Whenever I unplug the headphones, if the media player is paused or not running, it immediately starts running and playing my playlist. This is very annoying because everyone in the room is forced to listen to my songs until I manage to tap (twice) the Music Widget. Has this been happening to anyone else? And what did you do to fix it? *Note: I'm not sure if it's Android's stock player or if it's Motorola's stock player, it's just called "Music". Note 2: From the comments, it seems this is Android's stock music app.* **Motorola-Milestone, firmware 2.1-update1.**
2011/02/17
[ "https://android.stackexchange.com/questions/6095", "https://android.stackexchange.com", "https://android.stackexchange.com/users/1926/" ]
This is a known bug in Android (even in certain Eclair systems). There's a widget called [Headset Blocker](https://market.android.com/details?id=com.idunnolol.headsetblocker) that when added to any of your homescreens and activated prevents the music player from playing whenever you unplug your headest. Freeware and it works. See if it helps.
I used to have this problem on my Motorola Droid 1. I used Tasker to "stop music" on certain headset events. [See my answer here.](https://android.stackexchange.com/questions/4940/random-music-playback-winamp-cubed/4962#4962)
56,394
I have replaced three flats on my new bike and found each time a tear or hole at the base of the air valve. What can cause this.
2018/08/11
[ "https://bicycles.stackexchange.com/questions/56394", "https://bicycles.stackexchange.com", "https://bicycles.stackexchange.com/users/38917/" ]
1. As Kibbee suggests, the wrong size valve. 2. A badly-formed valve hole in the rim. It's not that unusual to find that there is a "lip" of metal at the hole that will cut into the tube. This requires a bit of filing with a small round file to correct. 3. Running the tire flat or with very low pressure. As an under-inflated tire rolls on the ground it tends to "walk" along the rim, tugging on the valve stem. 4. Poor tube installation technique. Most importantly, inflate the tube slightly before installing -- just enough that it rounds out (though it should still be limp).
The most likely cause is using a presto valve is a rim that's drilled for Schrader. Make sure you're using the correct tube for your rims. You can get a grommet to fill the hole if you want to use presto tubes on rims that are drilled for Schrader. It might also be because the pressure was too low. This can cause the tire to be able to move around inside the tire, and would mostly occur during braking. Check on the valve hole to make sure there aren't any rough edges, and file them down (only lightly, be careful) if the hole has any sharp edges.
38,092,075
So simply put I'm trying to make a simple search engine where I've got a MySQL database and its contents being displayed on a HTML table (using PHP to get the information) and I want to make a search bar that as you type, filters the list automatically. I've found tutorials on how to make that with plain text where it displays in just a list, but nothing on how to filter an already displayed table. If someone could point in me in the direction of some helpful links or maybe some code I could use to start me off that would be great, sorry if this has been answered before, I've been looking for 20 odd minutes and just can't find anything that works. **TLDR**: Making a search bar that as you type, filters an HTML table filled a with MySQL database table's information brought onto the page via PHP code, cant find any tutorials or helpful links/code after 20-ish min of searching and came here.
2016/06/29
[ "https://Stackoverflow.com/questions/38092075", "https://Stackoverflow.com", "https://Stackoverflow.com/users/5800070/" ]
I have doubt in the way you are passing the data. Try to pass the data without doing **stringify** and see if it works.
1. check if signin method is in document.ready function 2. if synchronous call is needed then you can use 'async': false 3. controller signin method expects AuthenticationModel as input parameter hence check ajax method returns the expected object, else try as string parameters in controller 4. as per the above controller code it always return jsondata which always returns error object in it.
99,841
> > Slight specific staining with the antibody was observed in **isolated** peripheral blood lymphocytes. > > > Would this **isolated** always evoke the meaning "[happening or existing only once, separate](http://dictionary.cambridge.org/dictionary/english/isolated)", as in > > There were only a few **isolated** cases of violent behaviour. > > > or might it half-imply that "someone has *isolated* these lymphocytes from tissue", and thus the term is better avoided in this sentence for clarity's sake? What would be good alternatives? I can think of "individual" and "single".
2016/08/06
[ "https://ell.stackexchange.com/questions/99841", "https://ell.stackexchange.com", "https://ell.stackexchange.com/users/2127/" ]
I would interpret this sentence as meaning "isolated ... from tissue." However, I am not a physician or biologist and I can't say whether one would interpret it differently. What I can do is quote a number of publications that use that phrase: > > [*Apoptogenic effect of fentanyl on freshly isolated peripheral blood lymphocytes.*](http://www.ncbi.nlm.nih.gov/pubmed/15284552) > > > In this case, the use of *freshly* tells us that it does not mean "isolated cases." > > In this study, we used in vitro isolated peripheral blood lymphocytes as > biosensors to test the effect of hypobaric hypoxia on seven climbers by > measuring the functional activity of these cells. > > > β€” [*Peripheral blood lymphocytes: a model for monitoring physiological adaptation to high altitude.*](http://www.ncbi.nlm.nih.gov/pubmed/21190502) > > > Since "in vitro" means "outside a living organism," we can also safely assume that this usage does not mean "isolated cases." > > Thirteen patients with SLE with active disease, 10 patients with inactive > disease, and 14 controls entered the study. In addition, samples from 10 of > the 13 patients with active disease could be studied at a moment of inactive > disease as well. **Isolated peripheral blood lymphocytes were stained** for > the lymphocyte subset markers CD4, CD8, CD19, their respective activation > markers CD25, HLA-DR, CD38, and the costimulatory molecules CD40L, CD28, > CD40, CD80, and CD86. Expression was measured by flow cytometry. > > > β€” [*Expression of costimulatory molecules on peripheral blood lymphocytes of patients with systemic lupus erythematosus*](http://www.ncbi.nlm.nih.gov/pmc/articles/PMC1753642/) > > > Again, this usage cannot refer to "isolated cases." This time because it's being used as an adjective to modify "peripheral blood lymphocytes." These were the first three results when searching for the phrase"isolated peripheral blood lymphocytes," so I think it is safe to conclude that that phrase will only ever be interpreted to mean "isolated ... from tissue." --- If you wish to express that staining was observed in only some of the lymphocytes, you might want to reword the sentence as: > > Slight specific staining with the antibody was observed in **a small number > of** peripheral blood lymphocytes. > > > If your intention was to say that slight staining was observed in those lymphocytes not clustered together, you might say: > > Slight specific staining with the antibody was observed in **discrete** > peripheral blood lymphocytes. > > > The definition of *discrete* from Oxford Dictionaries: > > [**discrete**](http://www.oxforddictionaries.com/definition/english/discrete) > > Individually separate and distinct: > > "*That is, does age affect general ability or does it have discrete effects on individual abilities?*" > > > Be careful not to confuse *discrete* and [*discreet*](http://www.oxforddictionaries.com/definition/english/discreet).
> > Actually, having just searched Google Books for [in isolated peripheral blood lymphocytes](https://www.google.com/search?tbm=bks&q=%22in+isolated+peripheral+blood+lymphocytes%22) it seems to me you might be dealing with a context-specific usage here. I think the default "natural" meaning would indeed be [a small number,] not physically connected to *each other*, but without spending too long looking at those examples I get the impression that for this particular sequence of words it might mean *taken away from their normal environment* (exact context might clarify). > > > From FF comment under the answer.
80,633
What is the best textbook (or book) for studying Etale cohomology?
2011/11/10
[ "https://mathoverflow.net/questions/80633", "https://mathoverflow.net", "https://mathoverflow.net/users/-1/" ]
My first exposure to Γ©tale cohomology was through Bjorn Poonen's notes [Rational Points on Varieties](http://www-math.mit.edu/~poonen/papers/Qpoints.pdf), Ch. 6. Not all of the big theorems are mentioned there, but it provides a great introduction to those who have had no previous dealings with the subject.
In the web page of [Uwe Jannsen](http://www.mathematik.uni-regensburg.de/Jannsen/) there are great lecture notes of (Γ©tale cohomology) courses. In particular: Sommersemester 2015: [Γ‰tale Kohomologie](http://www.mathematik.uni-regensburg.de/Jannsen/home/UebungSS15/seminar-Dateien/Etale-gesamt.pdf) ([Eng](http://www.mathematik.uni-regensburg.de/Jannsen/Etale-gesamt-eng.pdf)).
80,633
What is the best textbook (or book) for studying Etale cohomology?
2011/11/10
[ "https://mathoverflow.net/questions/80633", "https://mathoverflow.net", "https://mathoverflow.net/users/-1/" ]
I would highly recommend [these notes](http://www.math.purdue.edu/~dvb/preprints/etale.pdf) by Donu Arapura for a good overview of etale cohomology, as well as [this short paper](http://www.tomsutherland.postgrad.shef.ac.uk/etale.pdf) by Tom Sutherland for an even quicker overview.
In the web page of [Uwe Jannsen](http://www.mathematik.uni-regensburg.de/Jannsen/) there are great lecture notes of (Γ©tale cohomology) courses. In particular: Sommersemester 2015: [Γ‰tale Kohomologie](http://www.mathematik.uni-regensburg.de/Jannsen/home/UebungSS15/seminar-Dateien/Etale-gesamt.pdf) ([Eng](http://www.mathematik.uni-regensburg.de/Jannsen/Etale-gesamt-eng.pdf)).
80,633
What is the best textbook (or book) for studying Etale cohomology?
2011/11/10
[ "https://mathoverflow.net/questions/80633", "https://mathoverflow.net", "https://mathoverflow.net/users/-1/" ]
Not a textbook, but a free PDF by J.S. Milne, <http://www.jmilne.org/math/CourseNotes/LEC.pdf>, pretty good IMHO.
My first exposure to Γ©tale cohomology was through Bjorn Poonen's notes [Rational Points on Varieties](http://www-math.mit.edu/~poonen/papers/Qpoints.pdf), Ch. 6. Not all of the big theorems are mentioned there, but it provides a great introduction to those who have had no previous dealings with the subject.
80,633
What is the best textbook (or book) for studying Etale cohomology?
2011/11/10
[ "https://mathoverflow.net/questions/80633", "https://mathoverflow.net", "https://mathoverflow.net/users/-1/" ]
Not a textbook, but a free PDF by J.S. Milne, <http://www.jmilne.org/math/CourseNotes/LEC.pdf>, pretty good IMHO.
In the web page of [Uwe Jannsen](http://www.mathematik.uni-regensburg.de/Jannsen/) there are great lecture notes of (Γ©tale cohomology) courses. In particular: Sommersemester 2015: [Γ‰tale Kohomologie](http://www.mathematik.uni-regensburg.de/Jannsen/home/UebungSS15/seminar-Dateien/Etale-gesamt.pdf) ([Eng](http://www.mathematik.uni-regensburg.de/Jannsen/Etale-gesamt-eng.pdf)).
80,633
What is the best textbook (or book) for studying Etale cohomology?
2011/11/10
[ "https://mathoverflow.net/questions/80633", "https://mathoverflow.net", "https://mathoverflow.net/users/-1/" ]
I'll complement the list of well known books on the subject by some freely available documents, which I find user-friendly. [Here](http://stacks.math.columbia.edu/download/etale-cohomology.pdf) are great lecture notes , from a course that de Jong (of Stacks Project fame) gave in 2009. Edgar JosΓ© Martins Dias Costa's [short dissertation](https://dspace.ist.utl.pt/bitstream/2295/686086/1/tese.pdf) on the subject . Evan Jenkins's [notes](http://www.math.uchicago.edu/~ejenkins/etale.html) of a seminar on Γ©tale cohomology (click on the pdf icons). The [arXiv notes](http://arxiv.org/PS_cache/arxiv/pdf/1101/1101.0683v1.pdf) of a mini-course given by a fine expositor, Antoine Ducros, which also cover analytical aspects of Γ©tale cohomology (used for Berkovich spaces). And finally a [historic survey](http://www.math.u-psud.fr/~illusie/Grothendieck_etale.pdf) (in French unfortunately) on the genesis and successes of Γ©tale cohomology. It was written by Illusie, one of Grothendieck's most brilliant students, who acknowledges the help he received in his reminiscences from luminaries such as Serre and Deligne.
In the web page of [Uwe Jannsen](http://www.mathematik.uni-regensburg.de/Jannsen/) there are great lecture notes of (Γ©tale cohomology) courses. In particular: Sommersemester 2015: [Γ‰tale Kohomologie](http://www.mathematik.uni-regensburg.de/Jannsen/home/UebungSS15/seminar-Dateien/Etale-gesamt.pdf) ([Eng](http://www.mathematik.uni-regensburg.de/Jannsen/Etale-gesamt-eng.pdf)).
80,633
What is the best textbook (or book) for studying Etale cohomology?
2011/11/10
[ "https://mathoverflow.net/questions/80633", "https://mathoverflow.net", "https://mathoverflow.net/users/-1/" ]
I'll complement the list of well known books on the subject by some freely available documents, which I find user-friendly. [Here](http://stacks.math.columbia.edu/download/etale-cohomology.pdf) are great lecture notes , from a course that de Jong (of Stacks Project fame) gave in 2009. Edgar JosΓ© Martins Dias Costa's [short dissertation](https://dspace.ist.utl.pt/bitstream/2295/686086/1/tese.pdf) on the subject . Evan Jenkins's [notes](http://www.math.uchicago.edu/~ejenkins/etale.html) of a seminar on Γ©tale cohomology (click on the pdf icons). The [arXiv notes](http://arxiv.org/PS_cache/arxiv/pdf/1101/1101.0683v1.pdf) of a mini-course given by a fine expositor, Antoine Ducros, which also cover analytical aspects of Γ©tale cohomology (used for Berkovich spaces). And finally a [historic survey](http://www.math.u-psud.fr/~illusie/Grothendieck_etale.pdf) (in French unfortunately) on the genesis and successes of Γ©tale cohomology. It was written by Illusie, one of Grothendieck's most brilliant students, who acknowledges the help he received in his reminiscences from luminaries such as Serre and Deligne.
My first exposure to Γ©tale cohomology was through Bjorn Poonen's notes [Rational Points on Varieties](http://www-math.mit.edu/~poonen/papers/Qpoints.pdf), Ch. 6. Not all of the big theorems are mentioned there, but it provides a great introduction to those who have had no previous dealings with the subject.
80,633
What is the best textbook (or book) for studying Etale cohomology?
2011/11/10
[ "https://mathoverflow.net/questions/80633", "https://mathoverflow.net", "https://mathoverflow.net/users/-1/" ]
I'll complement the list of well known books on the subject by some freely available documents, which I find user-friendly. [Here](http://stacks.math.columbia.edu/download/etale-cohomology.pdf) are great lecture notes , from a course that de Jong (of Stacks Project fame) gave in 2009. Edgar JosΓ© Martins Dias Costa's [short dissertation](https://dspace.ist.utl.pt/bitstream/2295/686086/1/tese.pdf) on the subject . Evan Jenkins's [notes](http://www.math.uchicago.edu/~ejenkins/etale.html) of a seminar on Γ©tale cohomology (click on the pdf icons). The [arXiv notes](http://arxiv.org/PS_cache/arxiv/pdf/1101/1101.0683v1.pdf) of a mini-course given by a fine expositor, Antoine Ducros, which also cover analytical aspects of Γ©tale cohomology (used for Berkovich spaces). And finally a [historic survey](http://www.math.u-psud.fr/~illusie/Grothendieck_etale.pdf) (in French unfortunately) on the genesis and successes of Γ©tale cohomology. It was written by Illusie, one of Grothendieck's most brilliant students, who acknowledges the help he received in his reminiscences from luminaries such as Serre and Deligne.
Lei Fu, Γ‰tale Cohomology Theory is also nice and has not been mentioned yet. And the lecture notes of Alexander Schmidt: <http://theorics.yichuanshen.de/etale-kohomologie/> (unfortunately in German)
6,756
It seems pretty normal to see screenshots of MS Word, steps for "this is how you generate a template". I don't think Microsoft would object. But I'm not sure about reprinting images from in-game scenes for specific games, like Diablo II. Do you need to obtain permission to include a screenshot of a game in your book?
2012/12/06
[ "https://writers.stackexchange.com/questions/6756", "https://writers.stackexchange.com", "https://writers.stackexchange.com/users/389/" ]
There are four factors to determining Fair Use of copyrighted material that must be weighed in the balance: * Purpose and character of use...better if not for profit; better if transforming in some way * The nature of the work...factual is better, creative works less so * The amount and substance of the work...less is better; uses that don't get at "the heart of the work" are better. There are no rules about percentages, etc, despite myths to the contrary. * The effect of the use on market value...if it doesn't take away from real or potential profit, better Depending on the nature of the book you are writing, you are probably quite safe using screenshots. You are likely writing something that will stimulate sales and that isn't going to reveal workings of the game that are protected. Your publisher should have experience with this and probably has a policy for when they ask permission. Unfortunately, many people and organizations don't understand Fair Use and err too far on the side of caution, ceding rights they don't actually have to. I teach about Fair Use regularly; you can find more information here: <http://iteachu.uaf.edu/develop-courses/constructing-a-course/copyright/>
There is a legal consideration concerning using part of one copyright work in another. The rules around it involve the quantity of material copied and the purpose for which it used. However in your case there may be an over-riding consideration. If *Blizzard Entertainment* took exception to your use of material from *Diablo II*, would it harm the market for your book? If there could be a negative impact from not seeking approval, then ask, whether or not you are strictly required to by law.
6,756
It seems pretty normal to see screenshots of MS Word, steps for "this is how you generate a template". I don't think Microsoft would object. But I'm not sure about reprinting images from in-game scenes for specific games, like Diablo II. Do you need to obtain permission to include a screenshot of a game in your book?
2012/12/06
[ "https://writers.stackexchange.com/questions/6756", "https://writers.stackexchange.com", "https://writers.stackexchange.com/users/389/" ]
There is a legal consideration concerning using part of one copyright work in another. The rules around it involve the quantity of material copied and the purpose for which it used. However in your case there may be an over-riding consideration. If *Blizzard Entertainment* took exception to your use of material from *Diablo II*, would it harm the market for your book? If there could be a negative impact from not seeking approval, then ask, whether or not you are strictly required to by law.
The copyright information included with the game itself should tell you the answer to this. They will set out the parameters of what you can and can't do. My hunch would be that a specific screenshot of a game in action, created by yourself, would be considered 'an original creative work' and would therefore not be restricted by the game publishers copyright rules. However, you would really need to consult a lawyer specialising in copyright to know what you can and cannot do legally.
6,756
It seems pretty normal to see screenshots of MS Word, steps for "this is how you generate a template". I don't think Microsoft would object. But I'm not sure about reprinting images from in-game scenes for specific games, like Diablo II. Do you need to obtain permission to include a screenshot of a game in your book?
2012/12/06
[ "https://writers.stackexchange.com/questions/6756", "https://writers.stackexchange.com", "https://writers.stackexchange.com/users/389/" ]
There is a legal consideration concerning using part of one copyright work in another. The rules around it involve the quantity of material copied and the purpose for which it used. However in your case there may be an over-riding consideration. If *Blizzard Entertainment* took exception to your use of material from *Diablo II*, would it harm the market for your book? If there could be a negative impact from not seeking approval, then ask, whether or not you are strictly required to by law.
Depends highly on the use. If you were for example to make a story book and just use diablo screenshots as illustrations, that would (probably) not be considered fair use even if it is transformative. Neither would it be if you would just publish an outright art book by using the game assets as they are. If you were making a book about the history of gaming in general, you do not need permissions to use screenshots. For this there is plenty of precedent and it is generally accepted practice, much the same that if you're making a documentary about 80's action movies you don't need permission to show the terminator 2 poster in context in the documentary. However, it would be better for you if you took the screenshots yourself as that can put in another entity into the copyright chain. In other words you can't just copy the screenshots from a book containing all the nintendo games ever published and put them in your book about all the nintendo and sega games published. Even including long stretches of video from a game even in a highly critical piece just badmouthing the game for 15 minutes is fair use(jim sterling vs. digital homicide, although that lawsuit wasn't just about the video I think they tried to claim copyright over it as well along the way).
6,756
It seems pretty normal to see screenshots of MS Word, steps for "this is how you generate a template". I don't think Microsoft would object. But I'm not sure about reprinting images from in-game scenes for specific games, like Diablo II. Do you need to obtain permission to include a screenshot of a game in your book?
2012/12/06
[ "https://writers.stackexchange.com/questions/6756", "https://writers.stackexchange.com", "https://writers.stackexchange.com/users/389/" ]
There are four factors to determining Fair Use of copyrighted material that must be weighed in the balance: * Purpose and character of use...better if not for profit; better if transforming in some way * The nature of the work...factual is better, creative works less so * The amount and substance of the work...less is better; uses that don't get at "the heart of the work" are better. There are no rules about percentages, etc, despite myths to the contrary. * The effect of the use on market value...if it doesn't take away from real or potential profit, better Depending on the nature of the book you are writing, you are probably quite safe using screenshots. You are likely writing something that will stimulate sales and that isn't going to reveal workings of the game that are protected. Your publisher should have experience with this and probably has a policy for when they ask permission. Unfortunately, many people and organizations don't understand Fair Use and err too far on the side of caution, ceding rights they don't actually have to. I teach about Fair Use regularly; you can find more information here: <http://iteachu.uaf.edu/develop-courses/constructing-a-course/copyright/>
The copyright information included with the game itself should tell you the answer to this. They will set out the parameters of what you can and can't do. My hunch would be that a specific screenshot of a game in action, created by yourself, would be considered 'an original creative work' and would therefore not be restricted by the game publishers copyright rules. However, you would really need to consult a lawyer specialising in copyright to know what you can and cannot do legally.
6,756
It seems pretty normal to see screenshots of MS Word, steps for "this is how you generate a template". I don't think Microsoft would object. But I'm not sure about reprinting images from in-game scenes for specific games, like Diablo II. Do you need to obtain permission to include a screenshot of a game in your book?
2012/12/06
[ "https://writers.stackexchange.com/questions/6756", "https://writers.stackexchange.com", "https://writers.stackexchange.com/users/389/" ]
There are four factors to determining Fair Use of copyrighted material that must be weighed in the balance: * Purpose and character of use...better if not for profit; better if transforming in some way * The nature of the work...factual is better, creative works less so * The amount and substance of the work...less is better; uses that don't get at "the heart of the work" are better. There are no rules about percentages, etc, despite myths to the contrary. * The effect of the use on market value...if it doesn't take away from real or potential profit, better Depending on the nature of the book you are writing, you are probably quite safe using screenshots. You are likely writing something that will stimulate sales and that isn't going to reveal workings of the game that are protected. Your publisher should have experience with this and probably has a policy for when they ask permission. Unfortunately, many people and organizations don't understand Fair Use and err too far on the side of caution, ceding rights they don't actually have to. I teach about Fair Use regularly; you can find more information here: <http://iteachu.uaf.edu/develop-courses/constructing-a-course/copyright/>
Depends highly on the use. If you were for example to make a story book and just use diablo screenshots as illustrations, that would (probably) not be considered fair use even if it is transformative. Neither would it be if you would just publish an outright art book by using the game assets as they are. If you were making a book about the history of gaming in general, you do not need permissions to use screenshots. For this there is plenty of precedent and it is generally accepted practice, much the same that if you're making a documentary about 80's action movies you don't need permission to show the terminator 2 poster in context in the documentary. However, it would be better for you if you took the screenshots yourself as that can put in another entity into the copyright chain. In other words you can't just copy the screenshots from a book containing all the nintendo games ever published and put them in your book about all the nintendo and sega games published. Even including long stretches of video from a game even in a highly critical piece just badmouthing the game for 15 minutes is fair use(jim sterling vs. digital homicide, although that lawsuit wasn't just about the video I think they tried to claim copyright over it as well along the way).
6,756
It seems pretty normal to see screenshots of MS Word, steps for "this is how you generate a template". I don't think Microsoft would object. But I'm not sure about reprinting images from in-game scenes for specific games, like Diablo II. Do you need to obtain permission to include a screenshot of a game in your book?
2012/12/06
[ "https://writers.stackexchange.com/questions/6756", "https://writers.stackexchange.com", "https://writers.stackexchange.com/users/389/" ]
Depends highly on the use. If you were for example to make a story book and just use diablo screenshots as illustrations, that would (probably) not be considered fair use even if it is transformative. Neither would it be if you would just publish an outright art book by using the game assets as they are. If you were making a book about the history of gaming in general, you do not need permissions to use screenshots. For this there is plenty of precedent and it is generally accepted practice, much the same that if you're making a documentary about 80's action movies you don't need permission to show the terminator 2 poster in context in the documentary. However, it would be better for you if you took the screenshots yourself as that can put in another entity into the copyright chain. In other words you can't just copy the screenshots from a book containing all the nintendo games ever published and put them in your book about all the nintendo and sega games published. Even including long stretches of video from a game even in a highly critical piece just badmouthing the game for 15 minutes is fair use(jim sterling vs. digital homicide, although that lawsuit wasn't just about the video I think they tried to claim copyright over it as well along the way).
The copyright information included with the game itself should tell you the answer to this. They will set out the parameters of what you can and can't do. My hunch would be that a specific screenshot of a game in action, created by yourself, would be considered 'an original creative work' and would therefore not be restricted by the game publishers copyright rules. However, you would really need to consult a lawyer specialising in copyright to know what you can and cannot do legally.
213,778
I want to perform a statistical test: Wilcoxon Signed Rank Test to test if there is a significant difference between them, but I don't know if the two samples are dependent or not? Context: I have a dataset that contains a set of elements, I want to predict the dependent variable, I use two models A and B to perform the prediction using LOOCV. So, I have two samples based on the absolute errors (sample A: contains the absolute errors based on prediction of Model A, Sample B: contains the absolute erroers based on prediction of Model B). My Question: is the sample A and B are dependent or independent? Thank you in advance
2016/05/21
[ "https://stats.stackexchange.com/questions/213778", "https://stats.stackexchange.com", "https://stats.stackexchange.com/users/116392/" ]
The answer is *dependent*. Or, to be a bit more precise: paired. The thing to keep in mind here is that you only have one sample, and have two measurements for each observations in that sample. If, instead, you had two distinct samples (e.g., one representing the first 100 cases in your data set and the other the second 100 cases), and were comparing the predictive accuracy between these two samples, you would then have two independent samples.
Two or more samples are said to be dependent, in short, if one sample is dependent or is influenced by another. Suppose, one wants to study earning difference between men and women. So s/he randomly selects 100 men and 100 women, and records interested variable values. In this case, the samples are independent because a man's earning value cannot be related to that of a woman. Let's again say, one collects data of 100 couples. Here, the samples are dependent in that couples tend to have similarities in aspects like *level of education*, *ambition*, *ethnicity*, etc. If one finds factors that are likely to affect samples, then they should be treated as dependent.
9,929
One of Blackberry's [strongest assets](http://www.marketwatch.com/story/rim-the-long-slow-death-spiral-begins-2011-12-20?pagenumber=2) is the "network" that it uses. Can someone explain, or link to technical information that covers what this secure network is, and what it does better than the rest?
2011/12/20
[ "https://security.stackexchange.com/questions/9929", "https://security.stackexchange.com", "https://security.stackexchange.com/users/396/" ]
How dare you! How dare you question the most secure mobile platform available to mankind! My attempt at humor there.. now to a serious answer before the mods attack. Blackberry has some whitepapers regarding security here: <http://us.blackberry.com/ataglance/security/> I would argue the network is not RIM's strongest asset. Corporate and government adoption of the product due to the level of control they have over the devices is RIM's strongest asset. MDM is a hot topic now, but people seem forget that RIM has been doing it for 14 years. Unfortunately for RIM the pendelum has swung away from corporate control towards the "bring your own device" philosophy, and with good reason. Android and IOS offers a better user experience.
Blackberry Architecture is designed in such a way that the entire communication (data and not voice channel) is managed by the blackberry servers ecosystem in highly secured manner. The telco data channel acts as a carrier and transport medium of data packets to and fro between the mobile device and the blackberry servers like BIS and BES. For establishing the ecosystem the telco is needed to host blackberry servers and applications in its network infrastructure. Hence to use the blackberry service it is important that the telco have the blackberry infrastructure setup. In my knowledge there are 2 unique things about blackberry compared to other devices in a telco network ecosystem: 1. Blackberry devices have a secured element in them. The secure element can be compared to a secure smart card (Not the SIM card provided by telco). Blackberry initializes it with some keys and certificates in the manufacturing time. The mapping is referred as the device PIN. 2. Unlike other devices in network, blackberry devices are allowed to listen in a socket port which typically is not allowed by telco in other devices. This is from where the true sense of push mail or push messaging originates. In sense blackberry devices have true push support while other devices actually perform pull and make it look like push. This is one more reason why blackberry device have high battery life even after performing heavy data transmission operations. Now the security; as discussed in one of the post many documents are public. AFAIK the session key which is derived in between blackberry servers and mobiles is generated in such way that key is not recoverable even on the server. For this reason, blackberry has been pushed by many nations to host some servers and do some modifications so that the intelligence agencies can trace data transmitted and received by the devices. Blackberry devices from long have the processing capability of performing crypto operations like AES, RSA, ECC and many more. It supports full fledged PKI operations like signing and validations. In-fact BB was one of the first to have ECC support and own the Certicom Infra.
9,929
One of Blackberry's [strongest assets](http://www.marketwatch.com/story/rim-the-long-slow-death-spiral-begins-2011-12-20?pagenumber=2) is the "network" that it uses. Can someone explain, or link to technical information that covers what this secure network is, and what it does better than the rest?
2011/12/20
[ "https://security.stackexchange.com/questions/9929", "https://security.stackexchange.com", "https://security.stackexchange.com/users/396/" ]
Obscurity. No seriously though. Thanks to Blackberry enterprise server (which has been out for years), corporate mobile phones were able to be managed and controlled through a policy set or a group of "rules".. Not altogether unlike your windows user account at work on your company domain controlled by Active Directory GPO. I think this was initially what brought blackberry proliferation to the insane levels it reached in the early 2000's in the corporate world.
Blackberry Architecture is designed in such a way that the entire communication (data and not voice channel) is managed by the blackberry servers ecosystem in highly secured manner. The telco data channel acts as a carrier and transport medium of data packets to and fro between the mobile device and the blackberry servers like BIS and BES. For establishing the ecosystem the telco is needed to host blackberry servers and applications in its network infrastructure. Hence to use the blackberry service it is important that the telco have the blackberry infrastructure setup. In my knowledge there are 2 unique things about blackberry compared to other devices in a telco network ecosystem: 1. Blackberry devices have a secured element in them. The secure element can be compared to a secure smart card (Not the SIM card provided by telco). Blackberry initializes it with some keys and certificates in the manufacturing time. The mapping is referred as the device PIN. 2. Unlike other devices in network, blackberry devices are allowed to listen in a socket port which typically is not allowed by telco in other devices. This is from where the true sense of push mail or push messaging originates. In sense blackberry devices have true push support while other devices actually perform pull and make it look like push. This is one more reason why blackberry device have high battery life even after performing heavy data transmission operations. Now the security; as discussed in one of the post many documents are public. AFAIK the session key which is derived in between blackberry servers and mobiles is generated in such way that key is not recoverable even on the server. For this reason, blackberry has been pushed by many nations to host some servers and do some modifications so that the intelligence agencies can trace data transmitted and received by the devices. Blackberry devices from long have the processing capability of performing crypto operations like AES, RSA, ECC and many more. It supports full fledged PKI operations like signing and validations. In-fact BB was one of the first to have ECC support and own the Certicom Infra.
34,995
I planted red and new potatoes in early May. They were planted 6-8 inches deep. The potatoes were sprouted potatoes from our local hardware store. Our soil is heavy clay but the potatoes were planted in purchased hummus which had been worked into the soil to a depth of about 15 inches. Our climate zone is zone 9B. [![No potatoes image 1](https://i.stack.imgur.com/A8pEG.jpg)](https://i.stack.imgur.com/A8pEG.jpg) [![No potatoes image 2](https://i.stack.imgur.com/qXDvJ.jpg)](https://i.stack.imgur.com/qXDvJ.jpg) As you can see, the potato plants only grew to about 1 ft high. Some of the plants dried up so we started harvesting today (Aug 13). To our surprise, there were no potatoes at all. We watered the potatoes using a drip system (2 GPH) that was set to 15 minutes once per week. However, the summer here has been very hot and whenever the plants looked wilted, we added an additional watering cycle.
2017/08/13
[ "https://gardening.stackexchange.com/questions/34995", "https://gardening.stackexchange.com", "https://gardening.stackexchange.com/users/19536/" ]
Judging by the state of the plants when you dug them up, and what the soil surface looks like there are no nutrients whatever in it. The potatoes *tried* to grow, using the material stored in the tuber, but that's as much as they managed to do. The leaves never developed properly, nor did the roots. They would have grown just as "well" if you had just put them on a concrete driveway and ignored them. "Purchased humus" doesn't necessarily contain any nutrients. If you really want to grow potatoes in this soil, I would dig the area now to break it up, then spread about a 6 inch depth of horse manure on the surface and leave it for 3 months to let the micro-organisms to break it down and release the nutrients, then dig it in. That might give you better results next year!
> > However, the summer here has been very hot > > > This might very well be the reason. Potatoes tend to stop the production of tubers once the soil reaches a certain temperature. Gardeners that plant their potatoes in dark plastic bags and unwittingly put the bags into a sunny spot often have the same problem. Next year, plant your potatoes as early as possible to get a long growing phase before the summer heat sets in.
34,995
I planted red and new potatoes in early May. They were planted 6-8 inches deep. The potatoes were sprouted potatoes from our local hardware store. Our soil is heavy clay but the potatoes were planted in purchased hummus which had been worked into the soil to a depth of about 15 inches. Our climate zone is zone 9B. [![No potatoes image 1](https://i.stack.imgur.com/A8pEG.jpg)](https://i.stack.imgur.com/A8pEG.jpg) [![No potatoes image 2](https://i.stack.imgur.com/qXDvJ.jpg)](https://i.stack.imgur.com/qXDvJ.jpg) As you can see, the potato plants only grew to about 1 ft high. Some of the plants dried up so we started harvesting today (Aug 13). To our surprise, there were no potatoes at all. We watered the potatoes using a drip system (2 GPH) that was set to 15 minutes once per week. However, the summer here has been very hot and whenever the plants looked wilted, we added an additional watering cycle.
2017/08/13
[ "https://gardening.stackexchange.com/questions/34995", "https://gardening.stackexchange.com", "https://gardening.stackexchange.com/users/19536/" ]
> > However, the summer here has been very hot > > > This might very well be the reason. Potatoes tend to stop the production of tubers once the soil reaches a certain temperature. Gardeners that plant their potatoes in dark plastic bags and unwittingly put the bags into a sunny spot often have the same problem. Next year, plant your potatoes as early as possible to get a long growing phase before the summer heat sets in.
In addition to the answers above (*especially* regarding the need to improve the soil) you should be prepared to periodically mound more soil or mulch or straw around the plants as they grow. The tubers actually grow along the stems of the plants, so if you don't cover them up, you may grow larger plants next year, but they still don't produce a crop of any size. There are loads of resources online that outline "best practices" for growing any vegetable. Have a look and plan for next year.
34,995
I planted red and new potatoes in early May. They were planted 6-8 inches deep. The potatoes were sprouted potatoes from our local hardware store. Our soil is heavy clay but the potatoes were planted in purchased hummus which had been worked into the soil to a depth of about 15 inches. Our climate zone is zone 9B. [![No potatoes image 1](https://i.stack.imgur.com/A8pEG.jpg)](https://i.stack.imgur.com/A8pEG.jpg) [![No potatoes image 2](https://i.stack.imgur.com/qXDvJ.jpg)](https://i.stack.imgur.com/qXDvJ.jpg) As you can see, the potato plants only grew to about 1 ft high. Some of the plants dried up so we started harvesting today (Aug 13). To our surprise, there were no potatoes at all. We watered the potatoes using a drip system (2 GPH) that was set to 15 minutes once per week. However, the summer here has been very hot and whenever the plants looked wilted, we added an additional watering cycle.
2017/08/13
[ "https://gardening.stackexchange.com/questions/34995", "https://gardening.stackexchange.com", "https://gardening.stackexchange.com/users/19536/" ]
Judging by the state of the plants when you dug them up, and what the soil surface looks like there are no nutrients whatever in it. The potatoes *tried* to grow, using the material stored in the tuber, but that's as much as they managed to do. The leaves never developed properly, nor did the roots. They would have grown just as "well" if you had just put them on a concrete driveway and ignored them. "Purchased humus" doesn't necessarily contain any nutrients. If you really want to grow potatoes in this soil, I would dig the area now to break it up, then spread about a 6 inch depth of horse manure on the surface and leave it for 3 months to let the micro-organisms to break it down and release the nutrients, then dig it in. That might give you better results next year!
In addition to the answers above (*especially* regarding the need to improve the soil) you should be prepared to periodically mound more soil or mulch or straw around the plants as they grow. The tubers actually grow along the stems of the plants, so if you don't cover them up, you may grow larger plants next year, but they still don't produce a crop of any size. There are loads of resources online that outline "best practices" for growing any vegetable. Have a look and plan for next year.
83,697
Everybody needs a leisure activity. Most of the books I need for mine are downstairs, with none in the bedroom. But as I like to keep an eye on things I have this (unsorted) pile by my bed to remind me. **What's my hobby?** [![enter image description here](https://i.stack.imgur.com/KfTm8.jpg)](https://i.stack.imgur.com/KfTm8.jpg) **Hint 1** > > Did you notice the hint in the question? > > > **Hint 2** > > Don't worry too much about the knowledge tag. You don't need any external knowledge at all to work out the answer, and once you have it you should be able to validate it with minimal research. > > > **Hint 3** > > No anagrams were used in the making of this puzzle. And it's nothing to do with beds or bedrooms. > > >
2019/05/06
[ "https://puzzling.stackexchange.com/questions/83697", "https://puzzling.stackexchange.com", "https://puzzling.stackexchange.com/users/58787/" ]
Your hobby is > > **birdwatching** (hinted by the word "hobby" and the reference to "keeping an eye on things"). > > > We have: > > The Four **Feathers** > > What is the name of this book? (published by **Pelican**) > > Poems of Matthew **Arnold** -- "Arnold" means something like "strength of the eagle", etymologically. > > The Annotated Snark edited by **Martin** Gardner > > The Testament of Mary by **Colm** TΓ³ibΓ­n -- "Colm" means "dove". > > I have Landed by Stephen **Jay** Gould > > Life ... by **Robin** Skynner and John Cleese > > **Lore** & Language ... -- "lore", among several other meanings, means a particular portion of a bird's head > > Life and Times of the Thunderbolt Kid by **Bill** Bryson > > > Explanations that I proposed, apparently *aren't* the intended ones, but seem worth recording: > > Matthew Arnold: one poem is called **Philomena** (= nightingale), and the introduction in that edition is by Sir Arthur **Quiller**-Couch (quiller = not-fully-fledged young bird). > > Testament of Mary: I wondered whether it was the **Penguin** edition of that play. > > Lore and language...: O**pie** (pie = magpie, near enough), **Peter** (first name of one of the two Opies who wrote the book; it denotes the call of certain birds), and **Iona** (first name of other author), the famous island sharing whose name is strongly associated with St **Columba** (meaning dove). > > >
I think your hobby might be > > [Scramblers](https://en.wikipedia.org/wiki/Scrambler) > > > Reasoning > > Take the first letter of the first author name, if shown, otherwise take the last letter of the last name. Then rearrage: > > **S** tephen Jay Gould > **C** olm TΓ³ibΓ­n > **R** aymond Smullyan > **A** EW Mason > **M** atthew Arnold > **B** ill Bryson > **L** ewis Carroll > **E** - Opi**e** > **R** obin Skynner > > > Additional hint > > I think there is an additional hint in the first paragraph where the OP says the pile is "unsorted". This suggests taking an anagram of some sort and that the intended word is actually *scrambled* > > >
1,687
Editing a question has the effect of bumping it on top of the front page. Should we limit the number of edits done on old questions? Bumping forty old questions in the front page has just the effect to hide the newest questions. I am asking the question because something I observed between today, and yesterday. I am not putting the blame on who is editing questions; I am wondering if we should not schedule those activities, in the same way it has been done in a different SE site.
2011/07/29
[ "https://english.meta.stackexchange.com/questions/1687", "https://english.meta.stackexchange.com", "https://english.meta.stackexchange.com/users/252/" ]
Are you referring to JSBangs removing a tag from 40 different questions? That's the only thing I see at the moment, scrolling down. If you need to remove a lot of tags, **you should post a request here on meta,** since developers have the ability to destroy tags without causing revisions. So the mistake in this case is deciding to manually remove a tag with too many questions.
For me, this brings the related question: **should tag edits really bump questions?** They are most often done either when the question is young, because it was badly tagged by its author (and thus in the top of the list anyway), or on old questions as part of retagging efforts (in which case, do we want to bump it?).
827,893
I have two menu items for dir, mark, regexp, multiple and single on the menu bar in dired mode. While it doesn't affect the usage, but it seems something is wrong and makes me feel uncomfortable. Anyone know what is the cause? Thank you very much!
2014/10/17
[ "https://superuser.com/questions/827893", "https://superuser.com", "https://superuser.com/users/380371/" ]
Do you see this problem already with `emacs -Q`? If not, then try to see which part of your config file triggers this problem.
Someone else has the same issue. Here is the bug report <https://bitbucket.org/lyro/evil/issue/404/dired-menus-are-duplicated>
71,321
My daughter is 8 and has been taking private piano lessons for around 3 months now but will take a break from lessons over the summer. In the fall (when school starts back up) she will be taking cello lessons at school. What if anything can I do with her over the summer on the piano that will help prepare her or make learning the cello easier come fall? She is learning to read (both treble and bass clef since she is playing the piano) and I have started doing some ear training games with her, but I am looking for more and am open to suggestions. The ear training we have been doing is very basic so far, all diatonic, I play I, IV, V to get the key in her ear and then play DO and another note and she has to tell me what note it is. (I studied music in school, and play the drums and Guitar, just so you know my background. I do not have any experience with classic instruments like the cello and have never played a fretless string instrument.)
2018/05/25
[ "https://music.stackexchange.com/questions/71321", "https://music.stackexchange.com", "https://music.stackexchange.com/users/10492/" ]
I have a couple of thoughts. First, she will be reading primarily bass clef for cello, so any drilling of those notes in particular will be useful. Also, help her to "forget" her piano fingering. I have piano students who play stringed instruments and discussing fingering is such a pain. I wish there was a universal fingering system! "1" on piano is thumb. "1" on cello is index finger, and so on. You could make or purchase flash cards to help with note reading. You can do a lot of rhythm games as well.
Some of your preparation you will probably want to do off of the piano. Work with your student on being able to quickly and easily identify letters that come before other letters, and recite the alphabet backwards from G. This will aid in knowing the note names on the finger board and in the sheet music. Normally people are very good at knowing what letter comes after a letter in the alphabet, but are not as good as instantly knowing letters before other letters. This causes a pause in the flow of reading and/or reciting notes on the staff or fingerboard. Working this exercise before can speed up the note learning process. Many of the lesson systems will start string players with the D Major scale, as the fingering pattern is simpler to start with on the 5th tuned instruments. Working on understanding the note pattern of D major, and how there are half step between B|C and E|F can help with visualizing the cello fingerboard. Reviewing the chromatic notes, and reviewing how F moves up to F# and C moves up to C# when playing the Major pattern starting on D can help the student see where the notes are when they begin playing the notes of the beginning D Major pieces. In some cases the beginning instruction for strings starts with finger numbers instead of note names. You can practice switching between "Piano 1st" and "Cello 1st" and other fingers to make a distinction. On the piano in bass clef you can work on recognition of the notes that the cello strings play. If the student is able to instantly identify the C G D A notes on the bass clef that correspond with the strings, it sets up an easier recognition of the pattern that the notes are played on each string (open string note on a space, then line-space-line notes to the next string). This sets up the ability to determine which string a given note should be played on in beginning tunes. Ear training is an excellent thing to do. You can work on whole steps and half steps (whole tones and semi tones) as well as thirds and arpeggios to prep finding notes on the cello. Finally, one of the most important things you can to to prepare is to work on reading and playing rhythms. Playing a bow for the correct length of time may be challenging for some students, so working on counting out note duration, counting out loud while playing, and knowing how many notes are in other notes (four eighth notes in one half note etc.) can help rhythm playing in the beginning.
9,970,713
I am having real trouble with provisioning and code signing issues. I have migrated to a new computer and have a bunch of "Valid signing identity not found" messages. In repeated attempts to fix distribution code signing I have managed to lose my developer code signing as well. I am the first to admit that the root problem is my **complete and utter failure** to grasp the concepts of code signing, provisioning, and all related subjects. I am asking a [separate question](https://stackoverflow.com/questions/9970910/what-are-good-resources-other-than-apple-to-understand-certificates-code-sign) on SO to address this. THIS question is to ask for concrete steps to wipe my provisioning and code signing mess completely clean. I am running Xcode 4.3 and have 2 live apps in the App Store that I do not want to interrupt the distribution of. Please help. **Update:** I have imported my private key from the old mac, and it is showing in Keychain Access. When I try to request a certificate according to Apple docs, I don't get a "Let me specify key/value" checkbox, and when I try to save it to disk anyways I get the error "the specified item could not be found in the keychain". Arrgh.
2012/04/02
[ "https://Stackoverflow.com/questions/9970713", "https://Stackoverflow.com", "https://Stackoverflow.com/users/401543/" ]
**Step 1**: Open XCode. In the Organizer, delete all provisioning profiles. **Step 2**: Open Keychain Access (Utilities>Keychain Access); delete all certificates related to developer/distribution and the WWDCCA (or whatever it's called) intermediate certificate. **Step 3**: Re-download and resign. Make sure you export and import your private key from your old machine to your new one. If you need instructions on how to set up code signing, you can look at my answer to this question: [Code Signing Error](https://stackoverflow.com/questions/9287401/code-signing-error/9287639#9287639). Cheers!
Have a look at this tutorial here. You may find this helpful <http://seventhsoulmountain.blogspot.com/2013/09/ios-code-sign-in-complete-walkthrough.html>
86,573
I'm using Parallels on my mac. But when I open a software the font are so small, it's very weird. Can anyone help me out!!! ![The tool bar of chrome is so small](https://i.stack.imgur.com/zgQM4.png) The picture above is when I open up my chrome, how can I fix it?
2013/03/24
[ "https://apple.stackexchange.com/questions/86573", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/26496/" ]
I've seen this particular problem many times, and a lot of it has to do with how Windows handles DPI scaling. Since you are using a Retina MBP - which has an extremely high resolution, you'll want Parallels to manage the DPI of your Windows VM. You can do this under your Virtual Machine's configuration, Hardware, Video Options, and select "Best for Retina". ![enter image description here](https://i.stack.imgur.com/xYlLf.png) The next time you reboot, Windows will have its DPI set to 199% (why not 200% I'm not sure). The only trick to this is when you connect to an external display and you want to show your Parallels VM there. Windows can't change it's DPI without a full logout / login - so if you change displays you'll have to log out of Windows and log back in. The next problem is that Windows does DPI scaling differently - *some programs do not respect Windows DPI scaling*. It's very bad practices for developers, but some of them always assume a fixed number of points-per-inch, like 96. Windows does its best to fix these issues by bitmap scaling the Window, and translating input, but it won't ever be perfect and it will look like a JPG that's 200% zoomed. It all depends on the program you are using. As unfortunate as it sounds, the best browser on Windows for retina resolution / DPI is Internet Explorer 10.
I had the exact same problem. I went a different route, and decided to sacrifice the nice high-DPI of the Retina for a scaled solution that makes everything look right. 1. In Parallels VM Config β†’ Hardware β†’ Video β†’ Resolution Use: **Scaled** Not: Best for Retina, More Space 2. Restart VM 3. Windows Display Settings β†’ Set Resolution: **1280x800** + Apply 4. Windows Display Settings β†’ "Make text and other items larger or smaller" Use: Smaller (100%) Late-2013 rMBP 13.3β€³ with Parallels 9.0.23350 and Windows 7
86,573
I'm using Parallels on my mac. But when I open a software the font are so small, it's very weird. Can anyone help me out!!! ![The tool bar of chrome is so small](https://i.stack.imgur.com/zgQM4.png) The picture above is when I open up my chrome, how can I fix it?
2013/03/24
[ "https://apple.stackexchange.com/questions/86573", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/26496/" ]
I've seen this particular problem many times, and a lot of it has to do with how Windows handles DPI scaling. Since you are using a Retina MBP - which has an extremely high resolution, you'll want Parallels to manage the DPI of your Windows VM. You can do this under your Virtual Machine's configuration, Hardware, Video Options, and select "Best for Retina". ![enter image description here](https://i.stack.imgur.com/xYlLf.png) The next time you reboot, Windows will have its DPI set to 199% (why not 200% I'm not sure). The only trick to this is when you connect to an external display and you want to show your Parallels VM there. Windows can't change it's DPI without a full logout / login - so if you change displays you'll have to log out of Windows and log back in. The next problem is that Windows does DPI scaling differently - *some programs do not respect Windows DPI scaling*. It's very bad practices for developers, but some of them always assume a fixed number of points-per-inch, like 96. Windows does its best to fix these issues by bitmap scaling the Window, and translating input, but it won't ever be perfect and it will look like a JPG that's 200% zoomed. It all depends on the program you are using. As unfortunate as it sounds, the best browser on Windows for retina resolution / DPI is Internet Explorer 10.
All my coworkers had the same problem. In Parallels 9, you can set for every VM if it should be **scaled**, **best for retina** or **more space**. As DPI scaling under Windows is inherently broken, as application developers have to support this, and many just don't, it's not useful you can configure this at all, which is why more options don't always mean better software (looking at you Parallels). In versions before, Parallels didn't let you choose the wrong things, and didn't have the wrong defaults. ![Parallelsmenu -> VM -> Hardware -> Graphics -> resolution -> scaled](https://i.stack.imgur.com/luMux.png) You need to open the VM, go to the Virtual Machine menu item in the Macs menu bar, go to Hardware -> Graphics -> and click on scaled, restart your VM, in the Windows VM, go to Start -> Control Panel -> Display Settings -> click the link "Make text and other items larger or smaller" -> set it to 100% ![enter image description here](https://i.stack.imgur.com/zGE9P.png)
86,573
I'm using Parallels on my mac. But when I open a software the font are so small, it's very weird. Can anyone help me out!!! ![The tool bar of chrome is so small](https://i.stack.imgur.com/zgQM4.png) The picture above is when I open up my chrome, how can I fix it?
2013/03/24
[ "https://apple.stackexchange.com/questions/86573", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/26496/" ]
I've seen this particular problem many times, and a lot of it has to do with how Windows handles DPI scaling. Since you are using a Retina MBP - which has an extremely high resolution, you'll want Parallels to manage the DPI of your Windows VM. You can do this under your Virtual Machine's configuration, Hardware, Video Options, and select "Best for Retina". ![enter image description here](https://i.stack.imgur.com/xYlLf.png) The next time you reboot, Windows will have its DPI set to 199% (why not 200% I'm not sure). The only trick to this is when you connect to an external display and you want to show your Parallels VM there. Windows can't change it's DPI without a full logout / login - so if you change displays you'll have to log out of Windows and log back in. The next problem is that Windows does DPI scaling differently - *some programs do not respect Windows DPI scaling*. It's very bad practices for developers, but some of them always assume a fixed number of points-per-inch, like 96. Windows does its best to fix these issues by bitmap scaling the Window, and translating input, but it won't ever be perfect and it will look like a JPG that's 200% zoomed. It all depends on the program you are using. As unfortunate as it sounds, the best browser on Windows for retina resolution / DPI is Internet Explorer 10.
I have a new solution for this,set the video properties to "Scaled" and the video memory to 256MB. ![Parallels Settings](https://i.stack.imgur.com/XHOJD.png) One's you do this , go back to your windows--> Control Panel --> Display --> Set it to Smaller(100%). check the Screen Resolution now it shows 1436\*756 on a Mac Book pro 15.6 Retina. This is done automatically , do not set it manually.
86,573
I'm using Parallels on my mac. But when I open a software the font are so small, it's very weird. Can anyone help me out!!! ![The tool bar of chrome is so small](https://i.stack.imgur.com/zgQM4.png) The picture above is when I open up my chrome, how can I fix it?
2013/03/24
[ "https://apple.stackexchange.com/questions/86573", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/26496/" ]
I've seen this particular problem many times, and a lot of it has to do with how Windows handles DPI scaling. Since you are using a Retina MBP - which has an extremely high resolution, you'll want Parallels to manage the DPI of your Windows VM. You can do this under your Virtual Machine's configuration, Hardware, Video Options, and select "Best for Retina". ![enter image description here](https://i.stack.imgur.com/xYlLf.png) The next time you reboot, Windows will have its DPI set to 199% (why not 200% I'm not sure). The only trick to this is when you connect to an external display and you want to show your Parallels VM there. Windows can't change it's DPI without a full logout / login - so if you change displays you'll have to log out of Windows and log back in. The next problem is that Windows does DPI scaling differently - *some programs do not respect Windows DPI scaling*. It's very bad practices for developers, but some of them always assume a fixed number of points-per-inch, like 96. Windows does its best to fix these issues by bitmap scaling the Window, and translating input, but it won't ever be perfect and it will look like a JPG that's 200% zoomed. It all depends on the program you are using. As unfortunate as it sounds, the best browser on Windows for retina resolution / DPI is Internet Explorer 10.
The solution of this problem is here... Just forget about all the old advises and read this. I've MacBook Pro Retina 15" The problem's started when I've setup Parallel Desktop 9 and installed WIN 8.1, after that I've installed the Parallels Tools .. Than .. on WIN ... the screen resolution is SO high because of the Retina setting on MAC .. and microscopic context menus as will, I cannot use the WIN like this .. I tried to play with WIN settings and screen resolution and MAC screen resolution .. nothing gonna be help I've forced to uninstall Parallels Tools to disconnect the relation between MAC screen resolution and WIN screen resolution, BUT I've lost the Audio driver and the Networking between MAC and WIN, Until I found the solution. I've just get know how to fix this problem 100% It's So easy .. 1- Uninstall Parallels Tools ( On WIN ) 2- Update Parallel 9 to the latest update (13-7-2014) or more "important". 3- Shut down the WIN ( Not logout ) 4- Exit full screen of Parallel Desktop BUT don't close the Parallel window 5- On MAC .. select the Parallel window than ..: Virtual Machine .. Configure .. select Hardware page .. Video .. remove the check box of " Enable Retina resolution " 6- Install Parallels Tools again .. and That's it .. Enjoy
86,573
I'm using Parallels on my mac. But when I open a software the font are so small, it's very weird. Can anyone help me out!!! ![The tool bar of chrome is so small](https://i.stack.imgur.com/zgQM4.png) The picture above is when I open up my chrome, how can I fix it?
2013/03/24
[ "https://apple.stackexchange.com/questions/86573", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/26496/" ]
I had the exact same problem. I went a different route, and decided to sacrifice the nice high-DPI of the Retina for a scaled solution that makes everything look right. 1. In Parallels VM Config β†’ Hardware β†’ Video β†’ Resolution Use: **Scaled** Not: Best for Retina, More Space 2. Restart VM 3. Windows Display Settings β†’ Set Resolution: **1280x800** + Apply 4. Windows Display Settings β†’ "Make text and other items larger or smaller" Use: Smaller (100%) Late-2013 rMBP 13.3β€³ with Parallels 9.0.23350 and Windows 7
All my coworkers had the same problem. In Parallels 9, you can set for every VM if it should be **scaled**, **best for retina** or **more space**. As DPI scaling under Windows is inherently broken, as application developers have to support this, and many just don't, it's not useful you can configure this at all, which is why more options don't always mean better software (looking at you Parallels). In versions before, Parallels didn't let you choose the wrong things, and didn't have the wrong defaults. ![Parallelsmenu -> VM -> Hardware -> Graphics -> resolution -> scaled](https://i.stack.imgur.com/luMux.png) You need to open the VM, go to the Virtual Machine menu item in the Macs menu bar, go to Hardware -> Graphics -> and click on scaled, restart your VM, in the Windows VM, go to Start -> Control Panel -> Display Settings -> click the link "Make text and other items larger or smaller" -> set it to 100% ![enter image description here](https://i.stack.imgur.com/zGE9P.png)
86,573
I'm using Parallels on my mac. But when I open a software the font are so small, it's very weird. Can anyone help me out!!! ![The tool bar of chrome is so small](https://i.stack.imgur.com/zgQM4.png) The picture above is when I open up my chrome, how can I fix it?
2013/03/24
[ "https://apple.stackexchange.com/questions/86573", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/26496/" ]
I had the exact same problem. I went a different route, and decided to sacrifice the nice high-DPI of the Retina for a scaled solution that makes everything look right. 1. In Parallels VM Config β†’ Hardware β†’ Video β†’ Resolution Use: **Scaled** Not: Best for Retina, More Space 2. Restart VM 3. Windows Display Settings β†’ Set Resolution: **1280x800** + Apply 4. Windows Display Settings β†’ "Make text and other items larger or smaller" Use: Smaller (100%) Late-2013 rMBP 13.3β€³ with Parallels 9.0.23350 and Windows 7
I have a new solution for this,set the video properties to "Scaled" and the video memory to 256MB. ![Parallels Settings](https://i.stack.imgur.com/XHOJD.png) One's you do this , go back to your windows--> Control Panel --> Display --> Set it to Smaller(100%). check the Screen Resolution now it shows 1436\*756 on a Mac Book pro 15.6 Retina. This is done automatically , do not set it manually.
86,573
I'm using Parallels on my mac. But when I open a software the font are so small, it's very weird. Can anyone help me out!!! ![The tool bar of chrome is so small](https://i.stack.imgur.com/zgQM4.png) The picture above is when I open up my chrome, how can I fix it?
2013/03/24
[ "https://apple.stackexchange.com/questions/86573", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/26496/" ]
I had the exact same problem. I went a different route, and decided to sacrifice the nice high-DPI of the Retina for a scaled solution that makes everything look right. 1. In Parallels VM Config β†’ Hardware β†’ Video β†’ Resolution Use: **Scaled** Not: Best for Retina, More Space 2. Restart VM 3. Windows Display Settings β†’ Set Resolution: **1280x800** + Apply 4. Windows Display Settings β†’ "Make text and other items larger or smaller" Use: Smaller (100%) Late-2013 rMBP 13.3β€³ with Parallels 9.0.23350 and Windows 7
The solution of this problem is here... Just forget about all the old advises and read this. I've MacBook Pro Retina 15" The problem's started when I've setup Parallel Desktop 9 and installed WIN 8.1, after that I've installed the Parallels Tools .. Than .. on WIN ... the screen resolution is SO high because of the Retina setting on MAC .. and microscopic context menus as will, I cannot use the WIN like this .. I tried to play with WIN settings and screen resolution and MAC screen resolution .. nothing gonna be help I've forced to uninstall Parallels Tools to disconnect the relation between MAC screen resolution and WIN screen resolution, BUT I've lost the Audio driver and the Networking between MAC and WIN, Until I found the solution. I've just get know how to fix this problem 100% It's So easy .. 1- Uninstall Parallels Tools ( On WIN ) 2- Update Parallel 9 to the latest update (13-7-2014) or more "important". 3- Shut down the WIN ( Not logout ) 4- Exit full screen of Parallel Desktop BUT don't close the Parallel window 5- On MAC .. select the Parallel window than ..: Virtual Machine .. Configure .. select Hardware page .. Video .. remove the check box of " Enable Retina resolution " 6- Install Parallels Tools again .. and That's it .. Enjoy
86,573
I'm using Parallels on my mac. But when I open a software the font are so small, it's very weird. Can anyone help me out!!! ![The tool bar of chrome is so small](https://i.stack.imgur.com/zgQM4.png) The picture above is when I open up my chrome, how can I fix it?
2013/03/24
[ "https://apple.stackexchange.com/questions/86573", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/26496/" ]
I have a new solution for this,set the video properties to "Scaled" and the video memory to 256MB. ![Parallels Settings](https://i.stack.imgur.com/XHOJD.png) One's you do this , go back to your windows--> Control Panel --> Display --> Set it to Smaller(100%). check the Screen Resolution now it shows 1436\*756 on a Mac Book pro 15.6 Retina. This is done automatically , do not set it manually.
All my coworkers had the same problem. In Parallels 9, you can set for every VM if it should be **scaled**, **best for retina** or **more space**. As DPI scaling under Windows is inherently broken, as application developers have to support this, and many just don't, it's not useful you can configure this at all, which is why more options don't always mean better software (looking at you Parallels). In versions before, Parallels didn't let you choose the wrong things, and didn't have the wrong defaults. ![Parallelsmenu -> VM -> Hardware -> Graphics -> resolution -> scaled](https://i.stack.imgur.com/luMux.png) You need to open the VM, go to the Virtual Machine menu item in the Macs menu bar, go to Hardware -> Graphics -> and click on scaled, restart your VM, in the Windows VM, go to Start -> Control Panel -> Display Settings -> click the link "Make text and other items larger or smaller" -> set it to 100% ![enter image description here](https://i.stack.imgur.com/zGE9P.png)
86,573
I'm using Parallels on my mac. But when I open a software the font are so small, it's very weird. Can anyone help me out!!! ![The tool bar of chrome is so small](https://i.stack.imgur.com/zgQM4.png) The picture above is when I open up my chrome, how can I fix it?
2013/03/24
[ "https://apple.stackexchange.com/questions/86573", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/26496/" ]
I have a new solution for this,set the video properties to "Scaled" and the video memory to 256MB. ![Parallels Settings](https://i.stack.imgur.com/XHOJD.png) One's you do this , go back to your windows--> Control Panel --> Display --> Set it to Smaller(100%). check the Screen Resolution now it shows 1436\*756 on a Mac Book pro 15.6 Retina. This is done automatically , do not set it manually.
The solution of this problem is here... Just forget about all the old advises and read this. I've MacBook Pro Retina 15" The problem's started when I've setup Parallel Desktop 9 and installed WIN 8.1, after that I've installed the Parallels Tools .. Than .. on WIN ... the screen resolution is SO high because of the Retina setting on MAC .. and microscopic context menus as will, I cannot use the WIN like this .. I tried to play with WIN settings and screen resolution and MAC screen resolution .. nothing gonna be help I've forced to uninstall Parallels Tools to disconnect the relation between MAC screen resolution and WIN screen resolution, BUT I've lost the Audio driver and the Networking between MAC and WIN, Until I found the solution. I've just get know how to fix this problem 100% It's So easy .. 1- Uninstall Parallels Tools ( On WIN ) 2- Update Parallel 9 to the latest update (13-7-2014) or more "important". 3- Shut down the WIN ( Not logout ) 4- Exit full screen of Parallel Desktop BUT don't close the Parallel window 5- On MAC .. select the Parallel window than ..: Virtual Machine .. Configure .. select Hardware page .. Video .. remove the check box of " Enable Retina resolution " 6- Install Parallels Tools again .. and That's it .. Enjoy
17,015
I have moved into a house with a nice Wolf-range griddle, and I would like to know what the primary advantages of the griddle are over a cast-iron skillet, including, is there anything I can do with a griddle that can not be done with a skillet? I have found that the primary downside to using the griddle is the time it takes to heat up, so when cooking for one, I would choose the skillet. The primary advantage of the griddle is that it provides a larger, easier cooking space. Am I missing other major advantages of having a griddle?
2011/08/21
[ "https://cooking.stackexchange.com/questions/17015", "https://cooking.stackexchange.com", "https://cooking.stackexchange.com/users/3418/" ]
Yes, you don't have the edge of a pan in the way when going to flip things, but it also means that you don't have a mass of metal there to add as a heat sink, which can help dramatically when pre-heating your pans, as they'll be evenly heated across their bottom more quickly (at least, compared to something of the same material, such as a cast iron skillet) More importantly, in my opinion, is that without the sides, you don't hold in moist air, so when cooking things like hash browns, you can get a better crust on 'em without steaming them.
I would say the biggest advantage, which you've hinted at, is being able to use a spatula for quick and easy flipping (think pancakes, french toast, etc). Apart from its shape and size, there really is no other difference (even the difference in heat-up time, I've found, is negligible).
17,015
I have moved into a house with a nice Wolf-range griddle, and I would like to know what the primary advantages of the griddle are over a cast-iron skillet, including, is there anything I can do with a griddle that can not be done with a skillet? I have found that the primary downside to using the griddle is the time it takes to heat up, so when cooking for one, I would choose the skillet. The primary advantage of the griddle is that it provides a larger, easier cooking space. Am I missing other major advantages of having a griddle?
2011/08/21
[ "https://cooking.stackexchange.com/questions/17015", "https://cooking.stackexchange.com", "https://cooking.stackexchange.com/users/3418/" ]
I would say the biggest advantage, which you've hinted at, is being able to use a spatula for quick and easy flipping (think pancakes, french toast, etc). Apart from its shape and size, there really is no other difference (even the difference in heat-up time, I've found, is negligible).
I'm going to just use to frying pans ('skillets'). The lack of sides allows stuff to fall off too easily - I fried chopped onions today - and there's no carrying handle - so you can't move the griddle to plate up. The other downer - my griddle's cast iron and it's just cracked while heating it !
17,015
I have moved into a house with a nice Wolf-range griddle, and I would like to know what the primary advantages of the griddle are over a cast-iron skillet, including, is there anything I can do with a griddle that can not be done with a skillet? I have found that the primary downside to using the griddle is the time it takes to heat up, so when cooking for one, I would choose the skillet. The primary advantage of the griddle is that it provides a larger, easier cooking space. Am I missing other major advantages of having a griddle?
2011/08/21
[ "https://cooking.stackexchange.com/questions/17015", "https://cooking.stackexchange.com", "https://cooking.stackexchange.com/users/3418/" ]
Yes, you don't have the edge of a pan in the way when going to flip things, but it also means that you don't have a mass of metal there to add as a heat sink, which can help dramatically when pre-heating your pans, as they'll be evenly heated across their bottom more quickly (at least, compared to something of the same material, such as a cast iron skillet) More importantly, in my opinion, is that without the sides, you don't hold in moist air, so when cooking things like hash browns, you can get a better crust on 'em without steaming them.
Surface area is the biggest difference. You can do a much larger job on a griddle than in a skillet. Even 2 or 3 jobs at time, and when you are done there is just the griddle to clean and not several items. You will also want to pick up a '[bacon press](http://rads.stackoverflow.com/amzn/click/B00004UE7B)' to minimize splatter when you put bacon on your griddle.
17,015
I have moved into a house with a nice Wolf-range griddle, and I would like to know what the primary advantages of the griddle are over a cast-iron skillet, including, is there anything I can do with a griddle that can not be done with a skillet? I have found that the primary downside to using the griddle is the time it takes to heat up, so when cooking for one, I would choose the skillet. The primary advantage of the griddle is that it provides a larger, easier cooking space. Am I missing other major advantages of having a griddle?
2011/08/21
[ "https://cooking.stackexchange.com/questions/17015", "https://cooking.stackexchange.com", "https://cooking.stackexchange.com/users/3418/" ]
Surface area is the biggest difference. You can do a much larger job on a griddle than in a skillet. Even 2 or 3 jobs at time, and when you are done there is just the griddle to clean and not several items. You will also want to pick up a '[bacon press](http://rads.stackoverflow.com/amzn/click/B00004UE7B)' to minimize splatter when you put bacon on your griddle.
I'm going to just use to frying pans ('skillets'). The lack of sides allows stuff to fall off too easily - I fried chopped onions today - and there's no carrying handle - so you can't move the griddle to plate up. The other downer - my griddle's cast iron and it's just cracked while heating it !
17,015
I have moved into a house with a nice Wolf-range griddle, and I would like to know what the primary advantages of the griddle are over a cast-iron skillet, including, is there anything I can do with a griddle that can not be done with a skillet? I have found that the primary downside to using the griddle is the time it takes to heat up, so when cooking for one, I would choose the skillet. The primary advantage of the griddle is that it provides a larger, easier cooking space. Am I missing other major advantages of having a griddle?
2011/08/21
[ "https://cooking.stackexchange.com/questions/17015", "https://cooking.stackexchange.com", "https://cooking.stackexchange.com/users/3418/" ]
Yes, you don't have the edge of a pan in the way when going to flip things, but it also means that you don't have a mass of metal there to add as a heat sink, which can help dramatically when pre-heating your pans, as they'll be evenly heated across their bottom more quickly (at least, compared to something of the same material, such as a cast iron skillet) More importantly, in my opinion, is that without the sides, you don't hold in moist air, so when cooking things like hash browns, you can get a better crust on 'em without steaming them.
I'm going to just use to frying pans ('skillets'). The lack of sides allows stuff to fall off too easily - I fried chopped onions today - and there's no carrying handle - so you can't move the griddle to plate up. The other downer - my griddle's cast iron and it's just cracked while heating it !
8,927
I work in a small but growing team of UX designers developing a suite of web applications. It's become obvious that we would benefit from a common pattern library, but are unsure how to get started or what tool we should use. We want something that we can collaborate on and also share with visual designers and developers - so adding detail such as notes, graphics and snippets of code would be useful. Has anyone had experience of building a library like this, do you have any tips or recommendations?
2011/07/12
[ "https://ux.stackexchange.com/questions/8927", "https://ux.stackexchange.com", "https://ux.stackexchange.com/users/4500/" ]
There are several [design pattern repositories listed on Konigi web](http://konigi.com/wiki/design-pattern-repositories). From these, [Patternry](http://patternry.com/) allows you to create public and private collections of patterns.
Not a tool that I have got round to using myself yet but [Quince](http://quince.infragistics.com/) seems interesting. Personally I have found that having my own patterns sketchbook has been very useful, but I think you are looking for something more advanced and collaborative?
8,927
I work in a small but growing team of UX designers developing a suite of web applications. It's become obvious that we would benefit from a common pattern library, but are unsure how to get started or what tool we should use. We want something that we can collaborate on and also share with visual designers and developers - so adding detail such as notes, graphics and snippets of code would be useful. Has anyone had experience of building a library like this, do you have any tips or recommendations?
2011/07/12
[ "https://ux.stackexchange.com/questions/8927", "https://ux.stackexchange.com", "https://ux.stackexchange.com/users/4500/" ]
We have put together our own Wiki-based pattern library that contains screenshots, descriptions of use-cases, and notes on variations of the element/widget. The intention of the library was to enforce standardized designs across the different applications. In this regard, it has been of limited success. I attribute this to: * Too many items: we made an attempt at defining every element we used across the applications. * Not enough information about each item: this is likely a result of the first point. There were details like sizing, relationships of elements in compound widgets, etc. that would have been helpful. Ultimately, it seems like we would have gotten better results from making sure we had a repository of fully realized and reusable code for most simple elements (buttons, dropdowns, etc.), combined with a fully detailed pattern library for more complex widgets (lightboxes, lookups, tables, etc.) that needed more explanation of use cases and that would be liable to have multiple variations.
Not a tool that I have got round to using myself yet but [Quince](http://quince.infragistics.com/) seems interesting. Personally I have found that having my own patterns sketchbook has been very useful, but I think you are looking for something more advanced and collaborative?
8,927
I work in a small but growing team of UX designers developing a suite of web applications. It's become obvious that we would benefit from a common pattern library, but are unsure how to get started or what tool we should use. We want something that we can collaborate on and also share with visual designers and developers - so adding detail such as notes, graphics and snippets of code would be useful. Has anyone had experience of building a library like this, do you have any tips or recommendations?
2011/07/12
[ "https://ux.stackexchange.com/questions/8927", "https://ux.stackexchange.com", "https://ux.stackexchange.com/users/4500/" ]
We currently use a wiki that we have customized. It allows us to create detailed specs (flow charts, images, code snippets, comments, a history etc) that anyone with an account can access. Within this we have pixel specs and a library of common UI elements that are linked to pages (if needed) that explain the interaction in greater depth.
There's a market for this type of product. We've done a lot of research on it and haven't found one that really fits the bill yet. In the past two org's I've worked on, we've built skunkworks pattern/component libraries by hand...typically a loose mix of PHP includes. We're toying with the idea of building some custom WordPress components for the task. 'Officially' it's usually a mess of products. SharePoint to maintain wireframes. Perforce to maintain code snippets. Random PDFs scattered about with visual design spec's. Email boxes full of discussions. It's a real mess.
8,927
I work in a small but growing team of UX designers developing a suite of web applications. It's become obvious that we would benefit from a common pattern library, but are unsure how to get started or what tool we should use. We want something that we can collaborate on and also share with visual designers and developers - so adding detail such as notes, graphics and snippets of code would be useful. Has anyone had experience of building a library like this, do you have any tips or recommendations?
2011/07/12
[ "https://ux.stackexchange.com/questions/8927", "https://ux.stackexchange.com", "https://ux.stackexchange.com/users/4500/" ]
There are several [design pattern repositories listed on Konigi web](http://konigi.com/wiki/design-pattern-repositories). From these, [Patternry](http://patternry.com/) allows you to create public and private collections of patterns.
We currently use a wiki that we have customized. It allows us to create detailed specs (flow charts, images, code snippets, comments, a history etc) that anyone with an account can access. Within this we have pixel specs and a library of common UI elements that are linked to pages (if needed) that explain the interaction in greater depth.
8,927
I work in a small but growing team of UX designers developing a suite of web applications. It's become obvious that we would benefit from a common pattern library, but are unsure how to get started or what tool we should use. We want something that we can collaborate on and also share with visual designers and developers - so adding detail such as notes, graphics and snippets of code would be useful. Has anyone had experience of building a library like this, do you have any tips or recommendations?
2011/07/12
[ "https://ux.stackexchange.com/questions/8927", "https://ux.stackexchange.com", "https://ux.stackexchange.com/users/4500/" ]
We currently use a wiki that we have customized. It allows us to create detailed specs (flow charts, images, code snippets, comments, a history etc) that anyone with an account can access. Within this we have pixel specs and a library of common UI elements that are linked to pages (if needed) that explain the interaction in greater depth.
I've worked with various approaches to such libraries from creating graffle stencils to full design repos complete with wikis and working code widgets. If you have the resource and time, the latter does have some real benefits as fully coded examples can be useful in clarifying the patterns more comprehensively e.g. you can see how elements are not only rendered by how they behave on interaction. A compartmentalised approach to your coded pattern library means you can also scoop out the examples and play around with variants on colour etc for your testing. Creating the patterns in actual working code and hosting them online, where your whole team can access them, also pays dividends. However, saying all this, I appreciate going to this level of detail has an overhead and is not always appropriate for all organisations and projects... sometimes some astute screen grabbing and consistent notation can suffice; the trick then is to get it into a format that is easy to navigate and access, otherwise you are less likely to use it ;)
8,927
I work in a small but growing team of UX designers developing a suite of web applications. It's become obvious that we would benefit from a common pattern library, but are unsure how to get started or what tool we should use. We want something that we can collaborate on and also share with visual designers and developers - so adding detail such as notes, graphics and snippets of code would be useful. Has anyone had experience of building a library like this, do you have any tips or recommendations?
2011/07/12
[ "https://ux.stackexchange.com/questions/8927", "https://ux.stackexchange.com", "https://ux.stackexchange.com/users/4500/" ]
Not a tool that I have got round to using myself yet but [Quince](http://quince.infragistics.com/) seems interesting. Personally I have found that having my own patterns sketchbook has been very useful, but I think you are looking for something more advanced and collaborative?
I've worked with various approaches to such libraries from creating graffle stencils to full design repos complete with wikis and working code widgets. If you have the resource and time, the latter does have some real benefits as fully coded examples can be useful in clarifying the patterns more comprehensively e.g. you can see how elements are not only rendered by how they behave on interaction. A compartmentalised approach to your coded pattern library means you can also scoop out the examples and play around with variants on colour etc for your testing. Creating the patterns in actual working code and hosting them online, where your whole team can access them, also pays dividends. However, saying all this, I appreciate going to this level of detail has an overhead and is not always appropriate for all organisations and projects... sometimes some astute screen grabbing and consistent notation can suffice; the trick then is to get it into a format that is easy to navigate and access, otherwise you are less likely to use it ;)