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Love Lessons (novel): Prue finds out while talking to Rax that he is married to a blonde woman who had been his childhood sweetheart and has a son and daughter.Soon Prue and Rax's relationship starts to develop and they share the 10 minutes of peace they have without anyone in the way, to talk and laugh, every time in the car journey to Prue's house, as Prue starts to babysit for Rax's children.After having an argument with Rax, Prue confronts him and asks if he loves her, he then confesses that he does and cannot stop fantasising about her but says that he cannot risk his marriage and his job.
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Love Lessons (novel): She then kisses Rax, who at first pulls away but Prue is persistent and kisses him again and soon Rax begins to kiss Prue back.Afraid they will be spotted Rax drives off to a place he used to go to with his wife when they were young, they talk and continue making out.However, when she arrives back home Prue's dad has come home, he finds out about their going to school but cannot do much because of his still stiff position.
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Love Lessons (novel): Afraid that he will ban her and Grace from going back to school and therefore not seeing Rax any more, she confides her troubles to Rax, who is really agitated about them being seen together and asks her to calm down.Finally he hugs her trying to calm her but then another student named Sarah spots Prue hugging Rax and telling him that she loves him.Sarah then proceeds to tell everyone else about the incident in an English class where Ms Godfrey asks them to name some modern-day versions of Romeo and Juliet; Rita angrily comes out with 'Prue and Toby' before Sarah says, 'No.
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Love Lessons (novel): Prue and Rax'.The end consists of the head teacher of the school expelling Prue, Rax comes and says goodbye to Prue for the last time, where they briefly consider running off together.Later, with the help of Toby, Prue's family discovering a set of antique books and selling them to pay off their heavy debts.
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Love Lessons (novel): Prue is sent to Kingtown High School while Rax gets to keep his job.Prudence 'Prue' Charity King - A fourteen-year-old girl who is homeschooled by her father.She is rather artistic but is not very good at maths.
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Love Lessons (novel): Prudence wants to go to art college but her father does not allow her.However, she spends all her pocket money on sketchbooks, soft pencils and coloured crayons in hope of becoming a professional artist.Her father later sent her to maths classes with Miss Roberts, but after the first lesson, Prue did poorly and hated it there.
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Love Lessons (novel): She gives up and skives from her classes, spending £60.00 in the process on chocolate which she later shares with Grace, magazines, food from McDonald's, art materials and some expensive lingerie.Prue's father finds out and gets so worked up about it that he has a stroke and has to leave for the hospital immediately.After much thinking over, the girls’ mother decides to send them to the nearest public school, Wentworth High, while still keeping it a secret from their father.
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Love Lessons (novel): In her art classes, Prue gets a crush on her art teacher, Rax.She grows closer to him, especially when he invites her to babysit for him, which she accepts.The last time she babysits, she confronts Rax about her love for him, and they kiss.
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Love Lessons (novel): After her father finds out they are going to school, Prue goes to Rax, upset and distraught that her father might stop her going.Sarah walks in and sees Prue hugging Rax and telling him she loves him.Sarah comes out about Prue and Rax's affair during an English lesson about Romeo and Juliet, discussing modern day versions of the couple.
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Love Lessons (novel): Ms Godfrey contacts Ms Wilmot, who sees Sarah and then Prue, whom she expels.After her last session in the Success Maker, Prue is met by Grace, who tells her what she has heard.Prue tells her that she has been expelled.
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Love Lessons (novel): Rax is waiting for her in his car.They drive off, and although Prue begs to go with him, they say goodbye and Rax drives to her house, before she leaves him.Grace Patience King - Prue's eleven-year-old younger sister.
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Love Lessons (novel): Grace is kindhearted, tubby and childish.She adapts well to the school environment and quickly makes friends.As soon as they go into Wentworth, Grace and Prudence start to grow apart and have a row in the middle of the book.
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Love Lessons (novel): They seem to make up at the end of the book.Keith 'Rax' Raxberry - The art teacher who teaches at Wentworth.He is friendly to Prue and Grace as soon as they go into the school and at the end of day he almost ran over Prue with his car but is incredibly kind and casual; not really fussing about it.
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Love Lessons (novel): After seeing Prudence's work during the Tuesday art lesson he says she is going to be the pupil who will make his teaching worthwhile.Mr. Raxberry and Prue become close friends and he invites her to babysit for his children, a four-year-old son Harry and his six-month-old daughter Lily.She does because she wants to start earning money for the family who is currently in debt and cannot afford the school uniform but also because she likes Rax.
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Love Lessons (novel): The relationship between Mr. Raxberry and Prue begins to heavily develop.She is in love with him, even though he has a wife and children, and the two of them kiss in the car after Prudence's last night of babysitting at Rax's house.Toby Baker - A popular boy in Prudence's year and Rita's former boyfriend.
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Love Lessons (novel): Toby is handsome with floppy blonde hair.He has sweet manners and charms Prudence's mother into letting him take Prue out for the day.Toby is said to be worshipped around the school, with several admirers in various other years.
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Love Lessons (novel): It is discovered, around halfway through the book that Toby is in love with Prudence and tries to kiss her when they are smoking behind the bike sheds.He is dyslexic, and gets Prue to help him with his reading.Rita finds out after Aimee sees them sitting talking in McDonald's, and Toby dumps Rita shortly afterwards.
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Love Lessons (novel): Mrs. King - Prue and Grace's mother.Bernard King - Prue and Grace's short tempered father.He has a stroke at the start of the book and spends the majority of the book in hospital.
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Love Lessons (novel): Rita Rogers - Toby's former girlfriend, at the start of the book, but he later dumps her for Prue, although Prue is not interested.She is pretty but mean, with thick outlined eyes and carefully curled dark hair.She often teases and is cruel to Prue, and this is made worse after Toby dumps her, as Rita, angry at Prue, also blames her for it.
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Love Lessons (novel): Marianne Raxberry - Rax's wife and the mother of Harry and Lily.She often gets irritated with Rax.Jean 'Iggy' Igloo' and Fiona 'Figgy' Harrison - Grace's new friends who irritate Prue.
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Love Lessons (novel): Figgy and Iggy have a secret club and let Grace join it, letting her in on an irritating double waved hand shake.Grace gives herself the nickname 'Piggy' when she joins their club.Nurse Ray - A kind and cheerful nurse who helps Bernard King at the hospital.
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Love Lessons (novel): She is described as fat with brown skin and long dark hair in a plait.Harry Raxberry and Lily Raxberry- Rax's four year old son and baby daughter.Prue babysits them.
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Love Lessons (novel): Mrs Wilmot - The head teacher at Wentworth.Mrs. Godfrey - The English teacher at Wentworth who is constantly irritated at Prudence.Gina - Mrs Wilmot's secretary.
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Love Lessons (novel): It is implied that she has a crush on Rax, as she is seen looking at him wistfully.Sarah - A friendly girl with learning difficulties who is in Prudence's form.Her favourite colour is red, and she gets on very well with Rax.
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Love Lessons (novel): Aimee, Megan and Jess - Rita's friends.Daisy - A 'lumpy' girl who is in Prudence's form.Mrs. Peters - The P.E teacher at Wentworth.
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Love Lessons (novel): She is one of the few teachers who is friendly towards Prue.She knows Latin.Eve Lambert - Prue's form teacher.
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Love Lessons (novel): Mr. Evans - Mr Evans is one of the teachers at the Success Maker.He is seen trying to teach two foreign boys English.The book was met with some criticism for the message it sends to young teens.
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Keturah Kamugasa: Keturah Kamugasa Keturah Lydia Kamugasa (died December 20, 2017) was a Ugandan writer and journalist most notable for her weekly column in "The New Vision "daily, called "Style with Keturah Kamugasa".She was also the editor of "Flair" magazine, New Vision's "Bride and Groom".
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Geography and urban development of Dresden: Geography and urban development of Dresden Dresden is a large city in the eastern German Free State of Saxony nearby the border to the Czech Republic at the river Elbe.The geography and urban development of Dresden is embossed by the valley location and by the Elbe stream.
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Geography and urban development of Dresden: Dresden lies on both banks of the river Elbe, mostly in the Dresden Basin, with the further reaches of the eastern Ore Mountains to the south, the steep slope of the Lusatian granitic crust to the north and the Elbe Sandstone Mountains to the east at an elevation of about 113 metres.The northern parts of Dresden are in the West Lusatian Highlands (Westlausiter Berg- und Hügelland).The depth influx valleys and the higher areas in the south of Dresden characterise the change to the eastern foothills of the Ore Mountains.
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Geography and urban development of Dresden: The Elbe valley basin is a part of the Saxon Elbe Landscape.The highest point of Dresden is the Triebenberg, at about 384 metres above sea level.With a pleasant location and a mild climate on the Elbe, as well as Mediterranean architecture, Dresden was given the sobriquet "Elbflorenz" ("Florence of the Elbe").
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Geography and urban development of Dresden: The incorporation of neighbouring rural communities over the past 60 years has made Dresden the fourth largest urban area in Germany after Berlin, Hamburg, and Cologne.The most important river in Dresden is the Elbe river, the only navigable body of water to flow through the city.There are also a number of tributaries such as the river Weißeritz.
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Geography and urban development of Dresden: The nearest German cities are Chemnitz (80 km to the southwest), Leipzig (100 km to the northwest) and Berlin (200 km to the north).The Czech capital Prague is about 150 km to the south; the Polish city of Wrocław is about 200 km to the east.There are some medium-sized towns such as Pirna (40,000 inhabitants), Freital (40,000), Radebeul (33,000 inhabitants) and Meißen (28,000 inhabitants) in the borough of Dresden.
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Geography and urban development of Dresden: Riesa and Freiberg are not far away.Greater Dresden, which spreads in the neighbouring districts of Kamenz, Meißen, Riesa-Großenhain, Sächsische Schweiz, Weißeritzkreis and in small parts in the district of Bautzen, has a population of around 1,250,000 inhabitants.Due to the many rural districts it has incorporated, among other things, Dresden is one of the greenest cities in Europe, with 63% of the city being green areas and forests.
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Geography and urban development of Dresden: The Dresden Heath ("Dresdner Heide") in northern Dresden is a cohesive forest of 50 km² in size.There are four nature reserves in Dresden.The additional Special Areas of Conservation cover an area of 18 km².
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Geography and urban development of Dresden: The protected gardens, parkways, parks and old graveyards host 110 natural monuments in the city.The Dresden Elbe Valley is a world heritage site which is focused on the conservation of the cultural landscape in Dresden.One important part of that landscape is the Elbe meadows which cross the city, 20 kilometres long.
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Geography and urban development of Dresden: Most of the city is in the Elbe valley, where the microclimate differs from that on the slopes and in the highlands.Klotzsche, at 227 metres above sea level, is one of the higher districts of the city.Klotzsche hosts Dresden weather station.
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Geography and urban development of Dresden: According to experience, the weather in Klotzsche is 1-3°C colder than the inner city's climate.Especially in summer, there are generally high temperatures at night in the city: Temperatures of 25°C at midnight are no exception.The average temperature in January is −0.7°C and in July 18.1°C.
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Geography and urban development of Dresden: Summers are hotter in Dresden and winters are colder than the German average.Dresden lies in a climate zone of cold-moderate climate crossing over to a continental climate.The inner city's average monthly temperatures are almost the same as those in cities in southwest Germany; on average 10.2°C per year.
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Geography and urban development of Dresden: In hot summers, Dresden is between the hot Lusatia and the milder Ore Mountains.Both regions are characterised by strong winters: temperatures of −20°C are not impossible in Dresden.The driest months are February and March, with precipitation of 40 mm.
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Geography and urban development of Dresden: Spring months have often been arid in the last couple of years (with less than 10 mm of precipitation).The most precipitation falls in July and August, at 60 mm per month.Due to its location on the banks of the Elbe and where some water sources from the Ore Mountains flow to, flood protection is an important aspect of the city's development.
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Geography and urban development of Dresden: Large areas are kept free of buildings to provide a floodplain.Two additional trenches of about 50 metres in width have been built to keep the inner city free of water from the Elbe river by dissipating the water downstream through the inner city's gorge portion.Flood regulation systems like detention basins and water reservoirs are almost all outside the city area.
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Geography and urban development of Dresden: However many locations and areas have to be defended by walls and sheet pilings.A number of districts in Dresden become locked if the Elbe river is flooding some of its old bayous.Dresden is a spacious city, not only due to the most recent incorporations in the 1990s.
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Geography and urban development of Dresden: The districts of the city differ in their structure and appearance.Many parts of city still contain an old village core, while some quarters are almost completely preserved as rural settings.Other characteristic kinds of urban areas are the historic outskirts of the city, the former suburbs with dotted housing.
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Geography and urban development of Dresden: In Socialist times a lot of apartment blocks were built.Not unsurprisingly, the districts in Dresden are a mix of all these kinds of area.The original parts of the city are almost all in the districts of Altstadt (Old town) and Neustadt (New town).
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Geography and urban development of Dresden: Growing outside the city walls, the historic outskirts were built in the 18th century.They were planned and constructed on the instruction of the Saxon monarchs, which is why the outskirts are often named after the sovereigns.From the 19th century the city only grew by incorporating other districts.
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Geography and urban development of Dresden: Dresden was divided into the five city districts "Mitte" (centre), "Ost" (east), "West", "Süd" (south) and "Nord" (north) between 1958 and 1991.Nevertheless, these divisions had never been adopted by the local population.Therefore, in 1991 Dresden has been divided into ten boroughs called "Ortsamtsbereiche", which host subunits of the Dresden community's political and administrative institutions.
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Geography and urban development of Dresden: In addition nine former municipalities which have been incorporated between 1997 and 1999 form "Ortschaften" which are granted a higher degree of political self-rule.Both entities are further divided into several subdistricts, called "Stadtteile" and "Ortsteile".Stadtteile are indicated in small characters.
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Geography and urban development of Dresden: Ortsteile are indicated in small characters.The district with the largest population is Blasewitz; the largest by area is Loschwitz.The largest "Ortschaft" is Schönfeld-Weißig covering an area called "Schönfelder Hochland" (Schönfeld Highlands).
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NGC 4236: NGC 4236 NGC 4236 (also known as Caldwell 3) is a barred spiral galaxy located in the constellation Draco.The galaxy is a member of the M81 Group, a group of galaxies located at a distance of approximately 11.7 Mly (3.6 Mpc) from Earth.
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Zap! (webcomic): Zap!(webcomic) Zap!, often erroneously referred to as Zap in Space, is a sci-fi webcomic currently hosted on Keenspot.
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Zap! (webcomic): The series began on 2003-07-13.At first it updated twice or sometimes three times a week.Somewhere around February 2007 it switched to updating once a week, every Monday.
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Zap! (webcomic): This seems to correspond roughly with the increased elaborateness of the graphic design.As of January 2009 it was still being updated every Monday on a very regular schedule.The comics are almost universally in color.
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Zap! (webcomic): The comic is co-authored by Chris Layfield and Pascalle Lepas.The webcomic had 557 entries as of November 21, 2011.The comic was completed September 28, 2014.
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Zap! (webcomic): "Zap!"was nominated for the 2006 Web Cartoonist's Choice Award for .The plot takes place in an unspecified future.
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Zap! (webcomic): The Galactic Earth Federation, or G.E.F, has steadily grown and conquered planet after planet.They serve as the villains of the story.The story centers, however, around the captain and crew of the spaceship "Excelsior"—the only ship in the galaxy that actually picks its captain.
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Zap! (webcomic): As the narrative begins, the ship picks a new captain.This happens to be Zap Vexler, much to the consternation of Excelsior's crew.Excelsior is the ship of which Zap is the captain.
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Zap! (webcomic): Robot refers to it as a "her," and she is the only ship in the galaxy that chooses her own captain.Captain of the "Excelsior", though no one knows why.Brash and rather obnoxious, Zap came into the story fleeing from the G.E.F.
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Zap! (webcomic): he has somehow lost his memory; his earliest memories are sitting in a bar three days prior to boarding the "Excelsior", listening to a drunk babble about a Galactic Resistance and then blaming him when G.E.F.forces arrive.Zap is rather childish, this may be a side effect of memory loss.
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Zap! (webcomic): He constantly argues with Robot and Grontar, and repeatedly hits on Reona.However, he has a more serious side, which manifests mainly in his deep devotion to Reona and his psychic abilities.He forgot his psychic ability along with everything else; however, as the story unfolds, his abilities are revealed as being far above that of an average psychic.
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Zap! (webcomic): First Mate of the "Excelsior".The only female member of the crew, she has to endure Zap's constant flirting as well as getting the crew out of the various scrapes Zap gets them into.Her former love, Efrem, was the earlier captain of the "Excelsior" and is believed dead, something Reona is still coming to grips with.
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Zap! (webcomic): Grontar is a Quadrillian, a large, strong, four-armed humanoid species.He is the ship's mechanic and is very dedicated to Reona.Originally known as XR-7439-Q, but one of Zap's first acts as "captain" was to order the robot to change his hard-to-remember designation to just Robot, for which he has never forgiven Zap.
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Zap! (webcomic): His job is to interface directly with the "Excelcior" (since his persona is male and the ship's is female, this can get rather intimate).Prone to snide comments about the intelligence of his crewmates, especially Zap.Kasey is a Stickle, a lion-like creature, who originates from Sticklebat 7.
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Zap! (webcomic): The other six were, in Kasey's words, "too flammable", and according to Grontar, destroyed by the Stickle's malfunctioning devices.She refers to Robot as "Sparky" and treats him like a superstar.Despite her carefree, happy exterior, she is sad and lonely on the inside.
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Zap! (webcomic): As human territories expanded, they needed to be governed.Humans united under the G.E.F., or Galactic Earth Federation.At first, it was a peaceful federation.
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Zap! (webcomic): However, the G.E.F.became greedy, and began to annex planets by force.An old "friend" of Zap, who is working under the alias of "The Serpent," the former Dean of the Galactic Psychic University, an institute of the G.E.F.
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Persian-Sassanid art patterns: Persian-Sassanid art patterns Persian-Sassanide art patterns have similarities with the art of the Bulgars, Khazars, and Saka-Scythians, and have recurred in Asia.They predominantly feature motifs of fighting animals.
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Persian-Sassanid art patterns: Gold was frequently used as a base for their art creations.The characteristic patterns of Persian-Sassanide art exhibit similarities to the art of the Bulgars, Khazars, and Saka-Scythian, and have recurred at different locations in the Central Asia region.A "griffin fighting an elk" motif from the Treasure of Nagyszentmiklós, found in 1799 in what is today Romania, bears similarities with another griffin & elk motif discovered in the tombs of Hsiung-nu (early Huns, also Xiongnu) during Colonel Pyotr Kuzmich Kozlov expedition (1907–09) near Urga (Outer Mongolia).
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Persian-Sassanid art patterns: A gold symbolization of "animals-in-fight" has been also found in the vicinity of the city of Turpan, the principal crossroad of the northern Silk Road.Golden "animals-in-fight" have also been identified as 3rd – 2nd century B.C.Mongolia (or southern Siberia), being characteristic of Hsiung-nu or Xiongnu.
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Persian-Sassanid art patterns: The early history of the Nomads is not well recorded, which changed after their contact with cultures possessing written history.Nomadic people of the vast steppes of Asia were a major force in history.Their power was not in the empires they built, but rather the turmoil they created among ancient civilizations such as China or Persia, impacting their historical development substantially.
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Persian-Sassanid art patterns: It is believed that the nomads ranged widely, forever moving on for sake of richer grazing for their horses and sheep.Migrations were often seasonal.Their skill at extracting gold was unprecedented.
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Persian-Sassanid art patterns: In summer, during the tribe's seasonal migration, a fleece would be weighted on a riverbed to collect particles of alluvial gold.Upon the tribes' return, the fleece would be sheared, burned, and a gold ingot the size of a horse's hoof would result.The "tay tayak" (the horse's hoof) was a unit of gold for a long period, which was used as a measure of an amount of golden metal rather than money, since gold was not fabricated as currency.
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Nights: Journey of Dreams: Nights: Journey of Dreams As with its predecessor, gameplay is centred around Nights flying through the dreams of the two children.The main objective of the game is to fly through rings while gathering enough keys to proceed to the next level.
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Nights: Journey of Dreams: Development of "Journey of Dreams" began shortly after the release of "Shadow the Hedgehog" in 2005, and was headed by Sonic Team veteran Takashi Iizuka.The team took steps to ensure that the game stayed faithful to the original, while incorporating a variety of new mechanics and features.The game's setting was designed to resemble England, especially parts of London.
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Nights: Journey of Dreams: The game received mixed reviews.Critics praised the game's colourful visuals, boss battles, and special effects, but most cited its poor controls, camera, aesthetics and general gameplay as major flaws.Despite the mixed reception, Iizuka said that he would be interested in making a third "Nights" game, should Sega commission one.
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Nights: Journey of Dreams: Every night, all human dreams are played out in Nightopia and Nightmare, the two parts of the dream world.In Nightopia, distinct aspects of dreamers' personalities are represented by luminous coloured spheres known as "Ideya".The evil ruler of Nightmare, Wizeman the Wicked, is stealing this dream energy from sleeping visitors to gather power and take control of Nightopia and eventually the real world.
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Nights: Journey of Dreams: To achieve this, he creates "Nightmaren"—jester-like beings who can fly—including Jackle, Clawz, Gulpo, Gillwing and Puffy, and many minor maren.He also creates two "Level One" Nightmaren: Nights and Reala.Nights rebels against Wizeman's plans, and is imprisoned inside an Ideya palace, a gazebo-like container for dreamers' Ideya.
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Nights: Journey of Dreams: William Taylor and Helen Cartwright are two children who live in the city of Bellbridge (a fictionalised version of London).Will is an aspiring football player, Helen a prodigy violinist.Over the years, both have grown apart from their respective parents; Helen has chosen to spend more time with her friends rather than practising the violin with her mother, a choice which has begun to fill her with guilt, while Will's father is transferred to another city for work and leaves his son by himself.
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Nights: Journey of Dreams: Both children suffer nightmares and come under attack by the Nightmaren, who chase them into the world of Nightopia.There, the two children meet and free Nights, who has the ability to merge with the children, allowing them to share Nights' body and fly through the skies.Learning that Wizeman is plotting to take over the dream world and consequently enter the real world, the children and Nights resolve to stop Wizeman, but face resistance from the Nightmaren he commands, particularly Nights' sibling, Reala.
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Nights: Journey of Dreams: Though different, the children's stories share similar structures.The story reaches its climax as a stairway appears at the Dream Gate and Helen and Nights ascend, only to be trapped by Wizeman and pulled into darkness.Will arrives too late and dives in after them, arriving in the night skies above Bellbridge, where he finds that he has the ability to fly without Nights or their Ideya.
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Nights: Journey of Dreams: He rescues Helen, and the two attempt to save Nights, who has been imprisoned at the top of Bellbridge's clock tower.Reala arrives to stop their efforts and accepts Nights' challenge to battle.After defeating Reala, the trio prepare to face Wizeman.
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Nights: Journey of Dreams: Both Will and Helen defeat Wizeman, who is subsequently destroyed.Since Wizeman kept all of his creations alive, Nights vanishes in a white light, bowing as if it were the end of a performance, and the children wake up and cry.That evening, Helen plays her violin for her mother in a crowded hall, while Will celebrates with his father after winning a football game.
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Nights: Journey of Dreams: He then loses the ball and goes after it, only to come upon Helen playing her violin.The lights suffer a temporary blackout, and when they turn back on, Helen sees Will extending a friendly hand to her.Recognising each other from their adventures in Nightopia, the two reach for each other as it begins to snow.
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Nights: Journey of Dreams: The final scene is of either child sleeping in their rooms at home as the camera pulls back towards Bellbridge's clock tower, atop which Nights is seen to be alive and peacefully watching over the city."Nights: Journey of Dreams" is split into seven levels.The levels are distributed equally between the two children characters: three are unique to Will, three to Helen, and both share a final boss stage.
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Nights: Journey of Dreams: Gameplay is centred around controlling Nights' flight along a predetermined route through each level, resembling that of a 2D platformer or a racing game.In each level, players initially control Will or Helen but will later on assume control of Nights.The player may collect various pick-ups while exploring the level on foot, but will be pursued by "Awakers" which will awaken the player-character and end the game, should three of them come into contact at once.
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Nights: Journey of Dreams: The main objective of the game is to fly through rings and capture bird-like Nightmaren, who possess keys that unlock a series of cages.There are three cages in each level, and all must be unlocked within a set time before the player can proceed.Each collision with an enemy subtracts five seconds from the time remaining, and if the time runs out, the game will end prematurely.
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Nights: Journey of Dreams: While flying, Nights can use a boost to travel faster, but the boost meter is slowly depleted while doing this.If it is fully depleted, the player will no longer be able to use boosts.The game features items and traps which will either help or impede the player's progress.
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Nights: Journey of Dreams: Collecting blue chips scattered around the levels will increase the player's score; time chips will extend the player's time and slow "Awakers" (if collected on foot).Flying through gold rings will replenish the player's boost meter, spiked rings will harm the player if flown through, and green rings will never disappear (unlike ordinary gold rings).The gameplay also involves the use of "persona masks", which will transform Nights into a different entity, thus granting new abilities to the player.
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Nights: Journey of Dreams: There are three personas: transforming into a dolphin allows the player to swim underwater, a rocket speeds up Nights' flight, and a dragon will increase resistance to wind.Bosses are encountered twice in each level—an easier version early in a level, and a more difficult one at the end.The artificial life system feature from its predecessor returns in "Journey of Dreams", known as "My Dream".
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Nights: Journey of Dreams: This feature revolves around the player raising entities called Nightopians and keeping track of their moods."My Dreams" connects with the Wii's Forecast Channel, which will change the weather conditions in the player's "My Dream" world according to real-world forecasts.Cosmetic changes are visible every month, for example in February Nightopians hold a giant dragon for the Chinese New Year, whereas in December they are dressed as Father Christmas.
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Nights: Journey of Dreams: Players may visit other players' "My Dreams" through the Nintendo Wi-Fi Connection.In order to increase the population in a "My Dream", Nightopians must be captured in the game's story mode.If there are more Nightopians than Nightmarens in the player's "My Dream", then the environment will look more like Nightopia and if there are more Nightmarens the landscape will change accordingly.
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Nights: Journey of Dreams: "Journey of Dreams" features four different control options: the Wii remote as a standalone controller, the Wii remote in combination with the Nunchuk, the Classic Controller, and the GameCube controller.If the Wii remote is used by itself, Nights' flight is controlled by pointing it at the screen.Additionally, the game offers two multiplayer modes: "Battle Mode" and "Speed Mode", the latter of which is playable only online via Nintendo Wi-Fi Connection.
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Nights: Journey of Dreams: "Battle Mode" allows two local players to battle each other by using a splitscreen, and "Speed Mode" revolves around players competing in races against online opponents.A sequel to "Nights into Dreams" with the working title "Air Nights" was originally outlined for the Sega Saturn and subsequently developed for the Dreamcast with motion control being a central element of gameplay.In an August 1999 interview, Yuji Naka confirmed that a sequel was in development, but by December 2000 the project had been cancelled.
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Nights: Journey of Dreams: Naka expressed reluctance to develop a sequel after the Dreamcast's discontinuation, but later noted in 2003 that he would be interested in using the licence of "Nights into Dreams" to reinforce Sega's identity as a video game developer.Around the same time, "Nights into Dreams" designer Takashi Iizuka said "as long as I'm with Sega, I will create "Nights" again" in an interview concerning "Sonic Heroes".Discussion concerning a new game in the series had increased in frequency by 2006.
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Nights: Journey of Dreams: Rumours regarding a Wii version continued to appear when a list of upcoming games was published by Japanese developer G.rev, which included an unspecified "Nights" title.Before the development of "Journey of Dreams", Naka confirmed in retrospective interviews that he had intended to base the next "Nights" game around a unique motion controller."Nights: Journey of Dreams" was first conceptualised in November 2005 after the release of Sonic Team's "Shadow the Hedgehog".
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Nights: Journey of Dreams: Game design was primarily prepared by Iizuka and took around six months to reach the development process.Iizuka wanted to ensure that the next "Nights" game would stay faithful to the original, and felt the need to keep the game's concept fundamentally the same while incorporating a variety of new mechanics.Despite the cancellation of "Air Nights", Iizuka stressed that he had always wanted to make a sequel and asserted that Sega's exit from hardware manufacturing had no effect on the delay.
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Nights: Journey of Dreams: Iizuka felt that it was the appropriate time to release a "Nights" game—he felt that the industry was dominated by violence and was keen to release a more family-friendly title.The team realised that Nintendo's upcoming Wii was marketed as a family-orientated console, and factored in its online features and user-friendly design.The team wanted "Journey of Dreams" to revolve around a dramatic storyline in the hope that the player would find it more engaging and intuitive, as Iizuka thought the original "Nights into Dreams" was not user-friendly.
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Nights: Journey of Dreams: Originally, the game had a full free-roaming 3D flight system, but Iizuka thought it was too complex and "not as fun" as the core flight element featured in the original game.Iizuka thought the most difficult challenge of the development process was keeping the game's flight mechanics fun while building upon elements of the original game.To recreate the experience, the team tested a variety of controller schemes which included the Wii remote and Nunchuk, the GameCube controller, and the Classic Controller—the latter two left for players who preferred using a traditional controller configuration.
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Nights: Journey of Dreams: Initially, the game used the Wii remote by having the player point it at the screen, but the team discovered that its motion sensors would not pick up small movements, so Iizuka created an alternative hybrid motion-pointer system, which he believed would retain the game's fun-to-fly experience.In a retrospective interview, Iizuka said that the entire game was created from scratch and used a new engine specifically designed for the Wii.Sonic Team decided to give all characters in the game voices as Iizuka believed that full dialogue helps add depth to both the story and gameplay.
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Nights: Journey of Dreams: With Nights already designed as an androgynous character, the team wanted to leave impressions regarding gender up to the player, despite Nights having a female voice in the game.The team designed the "Nights" franchise to have a distinctly British style, in contrast to Sonic the Hedgehog, which was designed to be more American.Thus, Bellbridge—the game's main setting—closely resembles London, and all of the game's characters have English accents.
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