className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
IExternalImagePickerModule::MakeEditorWidget
/Engine/Source/Developer/ExternalImagePicker/Public/IExternalImagePickerModule.h
Make a widget used for displaying & editing splash screens
ExternalImagePicker
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeEditorWidget ( const [FExternalImagePickerConfiguration](API\Developer\ExternalImagePicker\FExternalImagePickerConfiguratio-) & InConfiguration )
[]
IExternalImagePickerModule
/Engine/Source/Developer/ExternalImagePicker/Public/IExternalImagePickerModule.h
Public interface for splash screen editor module
ExternalImagePicker
class IExternalImagePickerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FZipArchiveReader::FImpl::GetFileNames
/Engine/Source/Developer/FileUtilities/Private/ZipArchiveReader.cpp
FileUtilities
TArray< FString > GetFileNames&40;&41; const
[]
FZipArchiveReader::FImpl::IsValid
/Engine/Source/Developer/FileUtilities/Private/ZipArchiveReader.cpp
FileUtilities
bool IsValid&40;&41; const
[]
FZipArchiveReader::FImpl::TryReadFile
/Engine/Source/Developer/FileUtilities/Private/ZipArchiveReader.cpp
FileUtilities
bool TryReadFile &40; FStringView FileName, TArray< uint8 > & OutData, FOutputDevice &42; ErrorHandler &41; const
[]
FZipArchiveReader::FImpl::FImpl
/Engine/Source/Developer/FileUtilities/Private/ZipArchiveReader.cpp
FileUtilities
FImpl &40; IFileHandle &42; InFileHandle, FOutputDevice &42; ErrorHandler &41;
[]
FZipArchiveReader::FImpl::~FImpl
/Engine/Source/Developer/FileUtilities/Private/ZipArchiveReader.cpp
FileUtilities
&126;FImpl&40;&41;
[]
FImpl
/Engine/Source/Developer/FileUtilities/Private/ZipArchiveReader.cpp
FileUtilities
class FImpl
[]
FZipArchiveReader::GetFileNames
/Engine/Source/Developer/FileUtilities/Public/FileUtilities/ZipArchiveReader.h
FileUtilities
[TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetFileNames() const
[]
FZipArchiveReader::IsValid
/Engine/Source/Developer/FileUtilities/Public/FileUtilities/ZipArchiveReader.h
FileUtilities
bool IsValid() const
[]
FZipArchiveReader::TryReadFile
/Engine/Source/Developer/FileUtilities/Public/FileUtilities/ZipArchiveReader.h
FileUtilities
bool TryReadFile ( FStringView FileName, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & OutData, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) * ErrorHandler ) const
[]
FZipArchiveReader::~FZipArchiveReader
/Engine/Source/Developer/FileUtilities/Public/FileUtilities/ZipArchiveReader.h
FileUtilities
~FZipArchiveReader()
[]
FZipArchiveReader::FZipArchiveReader
/Engine/Source/Developer/FileUtilities/Public/FileUtilities/ZipArchiveReader.h
Constructs the ZipArchive to read from a FileHandle. Takes ownership of the FileHandle (even if it is corrupt); it will be closed by the destructor.
FileUtilities
FZipArchiveReader ( [IFileHandle](API\Runtime\Core\GenericPlatform\IFileHandle) * InFileHandle, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) * ErrorHandler )
[]
FZipArchiveReader
/Engine/Source/Developer/FileUtilities/Public/FileUtilities/ZipArchiveReader.h
Helper class for reading an uncompressed zip archive file.
FileUtilities
class FZipArchiveReader
[]
AFunctionalAITest::ForEachSpawnSet
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Iterate through the list of spawn sets and execute Predicate on each in a const-correct way.
FunctionalTesting
virtual void ForEachSpawnSet ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const [FAITestSpawnSetBase](API\Developer\FunctionalTesting\FAITestSpawnSetBase) &)> Predicate ) const
[]
AFunctionalAITest::ForEachSpawnSet
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Iterate through the list of spawn sets and execute Predicate on each.
FunctionalTesting
virtual void ForEachSpawnSet ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FAITestSpawnSetBase](API\Developer\FunctionalTesting\FAITestSpawnSetBase) &)> Predicate )
[]
AFunctionalAITest::GetSpawnSet
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Return the SpawnSet at this index of the SpawnSets array. Const-correct version.
FunctionalTesting
virtual const [FAITestSpawnSetBase](API\Developer\FunctionalTesting\FAITestSpawnSetBase) * GetSpawnSet ( const int32 SpawnSetIndex ) const
[]
AFunctionalAITest::GetSpawnSet
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Return the SpawnSet at this index of the SpawnSets array.
FunctionalTesting
virtual [FAITestSpawnSetBase](API\Developer\FunctionalTesting\FAITestSpawnSetBase) * GetSpawnSet ( const int32 SpawnSetIndex )
[]
AFunctionalAITest::IsValidSpawnSetIndex
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Return whether the index is valid in the SpawnSets array.
FunctionalTesting
virtual bool IsValidSpawnSetIndex ( const int32 Index ) const
[]
AFunctionalAITest::RemoveSpawnSetIfPredicate
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Iterate through the list of spawn sets and remove the spawn set if Predicate returns true.
FunctionalTesting
virtual void RemoveSpawnSetIfPredicate ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([FAITestSpawnSetBase](API\Developer\FunctionalTesting\FAITestSpawnSetBase) &)> Predicate )
[]
AFunctionalAITest
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Functional AI Test using a regularFAITestSpawnSetas a default SpawnSet class type.
FunctionalTesting
class AFunctionalAITest : public [AFunctionalAITestBase](API\Developer\FunctionalTesting\AFunctionalAITestBase)
[ { "type": "TArray<FAITest...", "name": "SpawnSets", "description": "" } ]
AFunctionalAITestBase::AddSpawnedPawn
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
void AddSpawnedPawn ( [APawn](API\Runtime\Engine\GameFramework\APawn) & SpawnedPawn )
[]
AFunctionalAITestBase::BeginPlay
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Overridable native event for when play begins for this actor.
FunctionalTesting
virtual void BeginPlay()
[]
AFunctionalAITestBase::CleanUp
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Called to clean up when tests is removed from the list of active tests after finishing execution. Note that FinishTest gets called after every "cycle" of a test (where further cycles are enabled by WantsToRunAgain calls). CleanUp gets called when all cycles are done.
FunctionalTesting
virtual void CleanUp()
[]
AFunctionalAITestBase::ClearPendingDelayedSpawns
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
void ClearPendingDelayedSpawns()
[]
AFunctionalAITestBase::ForEachSpawnSet
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Iterate through the list of spawn sets and execute Predicate on each in a const-correct way.
FunctionalTesting
virtual void ForEachSpawnSet ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const [FAITestSpawnSetBase](API\Developer\FunctionalTesting\FAITestSpawnSetBase) &)> Predicate ) const
[]
AFunctionalAITestBase::ForEachSpawnSet
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Iterate through the list of spawn sets and execute Predicate on each.
FunctionalTesting
virtual void ForEachSpawnSet ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FAITestSpawnSetBase](API\Developer\FunctionalTesting\FAITestSpawnSetBase) &)> Predicate )
[]
AFunctionalAITestBase::GatherRelevantActors
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
virtual void GatherRelevantActors ( [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & OutActors ) const
[]
AFunctionalAITestBase::GetAdditionalTestFinishedMessage
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
virtual [FString](API\Runtime\Core\Containers\FString) GetAdditionalTestFinishedMessage ( [EFunctionalTestResult](API\Developer\FunctionalTesting\EFunctionalTestResult) TestResult ) const
[]
AFunctionalAITestBase::GetRandomizedLocation
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
FVector GetRandomizedLocation ( const FVector & Location ) const
[]
AFunctionalAITestBase::GetReproString
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
virtual [FString](API\Runtime\Core\Containers\FString) GetReproString() const
[]
AFunctionalAITestBase::GetSpawnInfo
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Return the SpawnInfo at SpawnInfoIndexof the SpawnSet at SpawnSetIndex. Const-correct version.
FunctionalTesting
const [FAITestSpawnInfoBase](API\Developer\FunctionalTesting\FAITestSpawnInfoBase) * GetSpawnInfo ( const int32 SpawnSetIndex, const int32 SpawnInfoIndex ) const
[]
AFunctionalAITestBase::GetSpawnInfo
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Return the SpawnInfo at SpawnInfoIndexof the SpawnSet at SpawnSetIndex.
FunctionalTesting
[FAITestSpawnInfoBase](API\Developer\FunctionalTesting\FAITestSpawnInfoBase) * GetSpawnInfo ( const int32 SpawnSetIndex, const int32 SpawnInfoIndex )
[]
AFunctionalAITestBase::GetSpawnSet
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Return the SpawnSet at this index of the SpawnSets array. Const-correct version.
FunctionalTesting
virtual const [FAITestSpawnSetBase](API\Developer\FunctionalTesting\FAITestSpawnSetBase) * GetSpawnSet ( const int32 SpawnSetIndex ) const
[]
AFunctionalAITestBase::GetSpawnSet
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Return the SpawnSet at this index of the SpawnSets array.
FunctionalTesting
virtual [FAITestSpawnSetBase](API\Developer\FunctionalTesting\FAITestSpawnSetBase) * GetSpawnSet ( const int32 SpawnSetIndex )
[]
AFunctionalAITestBase::IsNavMeshReady
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
bool IsNavMeshReady() const
[]
AFunctionalAITestBase::IsOneOfSpawnedPawns
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
virtual bool IsOneOfSpawnedPawns ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )
[]
AFunctionalAITestBase::IsReady_Implementation
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
virtual bool IsReady_Implementation()
[]
AFunctionalAITestBase::IsValidSpawnSetIndex
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Return whether the index is valid in the SpawnSets array.
FunctionalTesting
virtual bool IsValidSpawnSetIndex ( const int32 Index ) const
[]
AFunctionalAITestBase::KillOffSpawnedPawns
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
void KillOffSpawnedPawns()
[]
AFunctionalAITestBase::OnSpawningFailure
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
void OnSpawningFailure()
[]
AFunctionalAITestBase::OnTimeout
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
virtual void OnTimeout()
[]
AFunctionalAITestBase::RemoveSpawnSetIfPredicate
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Iterate through the list of spawn sets and remove the spawn set if Predicate returns true.
FunctionalTesting
virtual void RemoveSpawnSetIfPredicate ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([FAITestSpawnSetBase](API\Developer\FunctionalTesting\FAITestSpawnSetBase) &)> Predicate )
[]
AFunctionalAITestBase::RunTest
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
virtual bool RunTest ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Params )
[]
AFunctionalAITestBase::Spawn
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Spawn this AI at this SpawnInfoIndex of the SpawnSetIndex spawn set. True if spawn was successful.
FunctionalTesting
bool Spawn ( const int32 SpawnSetIndex, const int32 SpawnInfoIndex )
[]
AFunctionalAITestBase::StartSpawning
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
void StartSpawning()
[]
AFunctionalAITestBase::StartTest
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Called once theIsReady()check for the test returns true. After that happens the test has Officially started, and it will begin receiving Ticks in the blueprint.
FunctionalTesting
virtual void StartTest()
[]
AFunctionalAITestBase::Tick
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Function called every frame on this Actor. Override this function to implement custom logic to be executed every frame. Note that Tick is disabled by default, and you will need to check PrimaryActorTick.bCanEverTick is set to true to enable it.
FunctionalTesting
virtual void Tick ( float DeltaSeconds )
[]
AFunctionalAITestBase::WantsToRunAgain
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
virtual bool WantsToRunAgain() const
[]
AFunctionalAITestBase::AFunctionalAITestBase
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
FunctionalTesting
AFunctionalAITestBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
AFunctionalAITestBase
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h
Base abstract class defining a Functional AI Test. You can derive from this base class to create a test with a different type of SpawnSets.
FunctionalTesting
class AFunctionalAITestBase : public [AFunctionalTest](API\Developer\FunctionalTesting\AFunctionalTest)
[ { "type": "uint32: 1", "name": "bDebugNavMeshOnTimeout", "description": "If set, ftest will postpone start until navmesh is fully generated" }, { "type": "uint32: 1", "name": "bSingleSetRun", "description": "" }, { "type": "uint32: 1", "name": "bWaitForNavMesh", "description": "If set, ftest will postpone start until navmesh is fully generated" }, { "type": "int32", "name": "CurrentSpawnSetIndex", "description": "" }, { "type": "FString", "name": "CurrentSpawnSetName", "description": "" }, { "type": "FVector", "name": "NavMeshDebugExtent", "description": "Navmesh debug: extent around NavMeshDebugOrigin" }, { "type": "FVector", "name": "NavMeshDebugOrigin", "description": "Navmesh debug: log navoctree modifiers around this point" }, { "type": "FTimerHandle", "name": "NavmeshDelayTimer", "description": "" }, { "type": "FFunctionalTest...", "name": "OnAISpawned", "description": "Called when a single AI finished spawning" }, { "type": "FFunctionalTest...", "name": "OnAllAISPawned", "description": "Called when a all AI finished spawning" }, { "type": "TArray<FPendin...", "name": "PendingDelayedSpawns", "description": "" }, { "type": "TArray<TObject...", "name": "SpawnedPawns", "description": "" }, { "type": "float", "name": "SpawnLocationRandomizationRange", "description": "" } ]
AFunctionalTest::AddError
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
virtual void AddError ( const [FString](API\Runtime\Core\Containers\FString) & Message )
[]
AFunctionalTest::AddInfo
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
virtual void AddInfo ( const [FString](API\Runtime\Core\Containers\FString) & Message )
[]
AFunctionalTest::AddRerun
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Causes the test to be rerun for a specific named reason.
FunctionalTesting
void AddRerun ( [FName](API\Runtime\Core\UObject\FName) Reason )
[]
AFunctionalTest::AddWarning
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
void AddWarning ( const [FString](API\Runtime\Core\Containers\FString) & Message )
[]
AFunctionalTest::AssertEqual_Bool
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two bools are equal
FunctionalTesting
virtual bool AssertEqual_Bool ( bool Actual, bool Expected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_Box2D
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two two-component boxes are (memberwise) equal within a small tolerance.
FunctionalTesting
virtual bool AssertEqual_Box2D ( FBox2D Actual, FBox2D Expected, const [FString](API\Runtime\Core\Containers\FString) & What, float Tolerance, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_Double
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two double are equal within tolerance between two doubles.
FunctionalTesting
bool AssertEqual_Double ( double Actual, double Expected, const [FString](API\Runtime\Core\Containers\FString) & What, double Tolerance, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_Float
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two floats are equal within tolerance between two floats.
FunctionalTesting
virtual bool AssertEqual_Float ( float Actual, float Expected, const [FString](API\Runtime\Core\Containers\FString) & What, float Tolerance, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_Int
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two ints are equal
FunctionalTesting
virtual bool AssertEqual_Int ( int Actual, int Expected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_Matrix
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two 4x4 matrices are (memberwise) equal within a small tolerance.
FunctionalTesting
virtual bool AssertEqual_Matrix ( FMatrix Actual, FMatrix Expected, const [FString](API\Runtime\Core\Containers\FString) & What, float Tolerance, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_Name
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two FNames are equal
FunctionalTesting
virtual bool AssertEqual_Name ( [FName](API\Runtime\Core\UObject\FName) Actual, [FName](API\Runtime\Core\UObject\FName) Expected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_Object
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two Objects are equal
FunctionalTesting
virtual bool AssertEqual_Object ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Actual, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Expected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_Plane
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two planes are (memberwise) equal within a small tolerance.
FunctionalTesting
virtual bool AssertEqual_Plane ( FPlane Actual, FPlane Expected, const [FString](API\Runtime\Core\Containers\FString) & What, float Tolerance, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_Quat
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two quats are (memberwise) equal within a small tolerance.
FunctionalTesting
virtual bool AssertEqual_Quat ( FQuat Actual, FQuat Expected, const [FString](API\Runtime\Core\Containers\FString) & What, float Tolerance, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_Rotator
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that the component angles of two rotators are all equal within a small tolerance.
FunctionalTesting
virtual bool AssertEqual_Rotator ( FRotator Actual, FRotator Expected, const [FString](API\Runtime\Core\Containers\FString) & What, float Tolerance, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_String
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two Strings are equal.
FunctionalTesting
virtual bool AssertEqual_String ( [FString](API\Runtime\Core\Containers\FString) Actual, [FString](API\Runtime\Core\Containers\FString) Expected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_TraceQueryResults
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two TraceQueryResults are equal.
FunctionalTesting
virtual bool AssertEqual_TraceQueryResults ( const [UTraceQueryTestResults](API\Developer\FunctionalTesting\UTraceQueryTestResults) * Actual, const [UTraceQueryTestResults](API\Developer\FunctionalTesting\UTraceQueryTestResults) * Expected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_Transform
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two transforms are (components memberwise - translation, rotation, scale) equal within a small tolerance.
FunctionalTesting
virtual bool AssertEqual_Transform ( const FTransform & Actual, const FTransform & Expected, const [FString](API\Runtime\Core\Containers\FString) & What, float Tolerance, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_Vector
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two vectors are (memberwise) equal within a small tolerance.
FunctionalTesting
virtual bool AssertEqual_Vector ( FVector Actual, FVector Expected, const [FString](API\Runtime\Core\Containers\FString) & What, float Tolerance, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_Vector2D
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two two-component vectors are (memberwise) equal within a small tolerance.
FunctionalTesting
virtual bool AssertEqual_Vector2D ( FVector2D Actual, FVector2D Expected, const [FString](API\Runtime\Core\Containers\FString) & What, float Tolerance, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertEqual_Vector4
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two four-component vectors are (memberwise) equal within a small tolerance.
FunctionalTesting
virtual bool AssertEqual_Vector4 ( FVector4 Actual, FVector4 Expected, const [FString](API\Runtime\Core\Containers\FString) & What, float Tolerance, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertFalse
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that a boolean value is false.
FunctionalTesting
virtual bool AssertFalse ( bool Condition, const [FString](API\Runtime\Core\Containers\FString) & Message, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertIsValid
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that aUObjectis valid
FunctionalTesting
virtual bool AssertIsValid ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const [FString](API\Runtime\Core\Containers\FString) & Message, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertNotEqual_Box2D
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two two-component boxes are (memberwise) not equal within a small tolerance.
FunctionalTesting
virtual bool AssertNotEqual_Box2D ( FBox2D Actual, FBox2D NotExpected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertNotEqual_Matrix
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two 4x4 matrices are (memberwise) not equal within a small tolerance.
FunctionalTesting
virtual bool AssertNotEqual_Matrix ( FMatrix Actual, FMatrix NotExpected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertNotEqual_Plane
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two planes are (memberwise) not equal within a small tolerance.
FunctionalTesting
virtual bool AssertNotEqual_Plane ( FPlane Actual, FPlane NotExpected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertNotEqual_Quat
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two quats are (memberwise) not equal within a small tolerance.
FunctionalTesting
virtual bool AssertNotEqual_Quat ( FQuat Actual, FQuat NotExpected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertNotEqual_Rotator
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that the component angles of two rotators are all not equal within a small tolerance.
FunctionalTesting
virtual bool AssertNotEqual_Rotator ( FRotator Actual, FRotator NotExpected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertNotEqual_String
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two Strings are not equal.
FunctionalTesting
virtual bool AssertNotEqual_String ( [FString](API\Runtime\Core\Containers\FString) Actual, [FString](API\Runtime\Core\Containers\FString) NotExpected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertNotEqual_Transform
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two transforms are (components memberwise - translation, rotation, scale) not equal within a small tolerance.
FunctionalTesting
virtual bool AssertNotEqual_Transform ( const FTransform & Actual, const FTransform & NotExpected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertNotEqual_Vector
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two vectors are (memberwise) not equal within a small tolerance.
FunctionalTesting
virtual bool AssertNotEqual_Vector ( FVector Actual, FVector NotExpected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertNotEqual_Vector2D
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two two-component vectors are (memberwise) not equal within a small tolerance.
FunctionalTesting
virtual bool AssertNotEqual_Vector2D ( FVector2D Actual, FVector2D NotExpected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertNotEqual_Vector4
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that two four-component vectors are (memberwise) not equal within a small tolerance.
FunctionalTesting
virtual bool AssertNotEqual_Vector4 ( FVector4 Actual, FVector4 NotExpected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertTrue
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert that a boolean value is true.
FunctionalTesting
virtual bool AssertTrue ( bool Condition, const [FString](API\Runtime\Core\Containers\FString) & Message, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertValue_DateTime
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert on a relationship between two DateTimes.
FunctionalTesting
virtual bool AssertValue_DateTime ( [FDateTime](API\Runtime\Core\Misc\FDateTime) Actual, [EComparisonMethod](API\Developer\FunctionalTesting\EComparisonMethod) ShouldBe, [FDateTime](API\Runtime\Core\Misc\FDateTime) Expected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertValue_Double
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert on a relationship between two doubles.
FunctionalTesting
bool AssertValue_Double ( double Actual, [EComparisonMethod](API\Developer\FunctionalTesting\EComparisonMethod) ShouldBe, double Expected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertValue_Float
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert on a relationship between two floats.
FunctionalTesting
virtual bool AssertValue_Float ( float Actual, [EComparisonMethod](API\Developer\FunctionalTesting\EComparisonMethod) ShouldBe, float Expected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::AssertValue_Int
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Assert on a relationship between two integers.
FunctionalTesting
virtual bool AssertValue_Int ( int32 Actual, [EComparisonMethod](API\Developer\FunctionalTesting\EComparisonMethod) ShouldBe, int32 Expected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject )
[]
AFunctionalTest::CanChangeIsSpatiallyLoadedFlag
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Returns true if this actor allows changing the spatially loaded flag.
FunctionalTesting
virtual bool CanChangeIsSpatiallyLoadedFlag() const
[]
AFunctionalTest::CleanUp
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Called to clean up when tests is removed from the list of active tests after finishing execution. Note that FinishTest gets called after every "cycle" of a test (where further cycles are enabled by WantsToRunAgain calls). CleanUp gets called when all cycles are done.
FunctionalTesting
virtual void CleanUp()
[]
AFunctionalTest::DebugGatherRelevantActors
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Used by debug drawing to gather actors this test is using and point at them on the level to better understand test's setup
FunctionalTesting
[TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > DebugGatherRelevantActors() const
[]
AFunctionalTest::EndPlay
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Overridable function called whenever this actor is being removed from a level
FunctionalTesting
virtual void EndPlay ( const [EEndPlayReason::Type](API\Runtime\Engine\Engine\EEndPlayReason__Type) EndPlayReason )
[]
AFunctionalTest::FinishStep
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
void FinishStep()
[]
AFunctionalTest::FinishTest
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
virtual void FinishTest ( [EFunctionalTestResult](API\Developer\FunctionalTesting\EFunctionalTestResult) TestResult, const [FString](API\Runtime\Core\Containers\FString) & Message )
[]
AFunctionalTest::GatherRelevantActors
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
virtual void GatherRelevantActors ( [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & OutActors ) const
[]
AFunctionalTest::GetAdditionalTestFinishedMessage
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
virtual [FString](API\Runtime\Core\Containers\FString) GetAdditionalTestFinishedMessage ( [EFunctionalTestResult](API\Developer\FunctionalTesting\EFunctionalTestResult) TestResult ) const
[]
AFunctionalTest::GetAssetRegistryTags
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects
FunctionalTesting
virtual void GetAssetRegistryTags ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetRegistryTag](API\Runtime\CoreUObject\UObject\UObject\FAssetRegistryTag) > & OutTags ) const
[]
AFunctionalTest::GetCurrentRerunReason
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
Returns the current re-run reason if we're in a named re-run.
FunctionalTesting
[FName](API\Runtime\Core\UObject\FName) GetCurrentRerunReason() const
[]
AFunctionalTest::GetCurrentStepName
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h
FunctionalTesting
[FString](API\Runtime\Core\Containers\FString) GetCurrentStepName() const
[]