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FFileCacheConfig
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Configuration structure required to construct aFFileCache
DirectoryWatcher
struct FFileCacheConfig
[ { "type": "bool", "name": "bDetectChangesSinceLastRun", "description": "When true, changes to the directory since the cache shutdown will be detected and reported." }, { "type": "FString", "name": "CacheFile", "description": "String specifying the file that the cache should be saved to." }, { "type": "TFunction<TOpt...", "name": "CustomChangeLogic", "description": "User-specified custom change detection logic." }, { "type": "FString", "name": "Directory", "description": "String specifying the directory on disk that the cache should reflect" }, { "type": "EPathType", "name": "PathType", "description": "Path type to return, relative to the directory or absolute." }, { "type": "FMatchRules", "name": "Rules", "description": "List of rules which define what we will be watching" } ]
Key
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
DirectoryWatcher
static const [FGuid](API\Runtime\Core\Misc\FGuid) Key;
[]
Type
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
DirectoryWatcher
enum Type { Initial, IncludeFileHash, Latest = IncludeFileHash, }
[]
FFileCacheCustomVersion
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Custom serialization version forFFileCache
DirectoryWatcher
struct FFileCacheCustomVersion
[]
EFileChangeAction
/Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h
DirectoryWatcher
enum EFileChangeAction { FCA_Unknown, FCA_Added, FCA_Modified, FCA_Removed, FCA_RescanRequired, }
[]
FFileChangeData::FFileChangeData
/Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h
DirectoryWatcher
FFileChangeData ( const [FString](API\Runtime\Core\Containers\FString) & InFilename, [EFileChangeAction](API\Developer\DirectoryWatcher\FFileChangeData\EFileChangeAction) InAction )
[]
FFileChangeData
/Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h
DirectoryWatcher
struct FFileChangeData
[ { "type": "EFileChangeActi...", "name": "Action", "description": "The reported Action." }, { "type": "FString", "name": "Filename", "description": "If the Action references a specific file, the name of the file." }, { "type": "int64", "name": "TimeStamp", "description": "If the Action references a timestamp, the timezone UTC UnixTimeStamp (e.g. FDateTime::ToUnixTimeStamp) of the Action." } ]
FFileData::FFileData
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
DirectoryWatcher
FFileData ( const [FDateTime](API\Runtime\Core\Misc\FDateTime) & InTimestamp, const [FMD5Hash](API\Runtime\Core\Misc\FMD5Hash) & InFileHash )
[]
FFileData::FFileData
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Constructiors
DirectoryWatcher
FFileData()
[]
FFileData
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Structure representing specific information about a particular file
DirectoryWatcher
struct FFileData
[ { "type": "FMD5Hash", "name": "FileHash", "description": "The cached MD5 hash of the file on disk" }, { "type": "FDateTime", "name": "Timestamp", "description": "The cached timestamp of the file on disk" } ]
FFilenameAndHash::FFilenameAndHash
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
DirectoryWatcher
FFilenameAndHash()
[]
FFilenameAndHash::FFilenameAndHash
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
DirectoryWatcher
FFilenameAndHash ( const [FString](API\Runtime\Core\Containers\FString) & File )
[]
FFilenameAndHash
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Simple struct that encapsulates a filename and its associated MD5 hash
DirectoryWatcher
struct FFilenameAndHash
[ { "type": "FString", "name": "AbsoluteFilename", "description": "" }, { "type": "FMD5Hash", "name": "FileHash", "description": "" } ]
FImmutableString::Get
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Get the underlying string
DirectoryWatcher
const [FString](API\Runtime\Core\Containers\FString) & Get() const
[]
FImmutableString::operator=
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
DirectoryWatcher
[FImmutableString](API\Developer\DirectoryWatcher\FImmutableString) & operator= ( [FString](API\Runtime\Core\Containers\FString) InString )
[]
FImmutableString::operator=
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
DirectoryWatcher
[FImmutableString](API\Developer\DirectoryWatcher\FImmutableString) & operator= ( const TCHAR * InString )
[]
FImmutableString::operator=
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
DirectoryWatcher
[FImmutableString](API\Developer\DirectoryWatcher\FImmutableString) & operator= ( const [FImmutableString](API\Developer\DirectoryWatcher\FImmutableString) & )
[]
FImmutableString::operator=
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
DirectoryWatcher
[FImmutableString](API\Developer\DirectoryWatcher\FImmutableString) & operator= ( [FImmutableString](API\Developer\DirectoryWatcher\FImmutableString) && In )
[]
FImmutableString::FImmutableString
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Constructible from a raw string
DirectoryWatcher
FImmutableString ( [FString](API\Runtime\Core\Containers\FString) InString )
[]
FImmutableString::FImmutableString
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
DirectoryWatcher
FImmutableString ( const TCHAR * InString )
[]
FImmutableString::FImmutableString
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
DirectoryWatcher
FImmutableString ( const [FImmutableString](API\Developer\DirectoryWatcher\FImmutableString) & )
[]
FImmutableString::FImmutableString
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Move construction/assignment
DirectoryWatcher
FImmutableString ( [FImmutableString](API\Developer\DirectoryWatcher\FImmutableString) && In )
[]
FImmutableString
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
An immutable string with a cached CRC for efficient comparison with other strings
DirectoryWatcher
struct FImmutableString
[]
FMatchRules::AddWildcardRule
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Specify a wildcard match to include or exclude
DirectoryWatcher
void AddWildcardRule ( const [FWildcardString](API\Runtime\Core\Misc\FWildcardString) & WildcardString, bool bInclude )
[]
EType
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
DirectoryWatcher
enum EType { Wildcard, }
[]
FMatchRule
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Implementation of a match rule, wrapping up its type, and implementation
DirectoryWatcher
struct FMatchRule
[ { "type": "TSharedPtr<IMa...", "name": "RuleImpl", "description": "The runtime implementation" }, { "type": "TEnumAsByte< ET...", "name": "Type", "description": "The type of this rule" } ]
FMatchRules::IsFileApplicable
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Check whether the specified file is applicable based on these rules or not
DirectoryWatcher
bool IsFileApplicable ( const TCHAR * Filename ) const
[]
FMatchRules::SetApplicableExtensions
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Specify a set of applicable extensions, ; separated. Provided as an optimization to early-out on files we're not interested in.
DirectoryWatcher
void SetApplicableExtensions ( const [FString](API\Runtime\Core\Containers\FString) & InExtensions )
[]
FMatchRules::FMatchRules
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
DirectoryWatcher
FMatchRules()
[]
FMatchRules
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
A set of rules that specifies what files we'll be watching
DirectoryWatcher
struct FMatchRules
[]
FTimeLimit::Exceeded
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Check whether we have exceeded the time limit
DirectoryWatcher
bool Exceeded() const
[]
FTimeLimit::IsValid
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Return true if this time limit has been set up, false otherwise
DirectoryWatcher
bool IsValid() const
[]
FTimeLimit::Reset
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Reset the time limit to start timing again from the current time
DirectoryWatcher
void Reset()
[]
FTimeLimit::FTimeLimit
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Constructor specifying not to run over the specified number of seconds
DirectoryWatcher
FTimeLimit ( float NumSeconds )
[]
FTimeLimit::FTimeLimit
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Constructor specifying that we should never bail out early
DirectoryWatcher
FTimeLimit()
[]
FTimeLimit
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
A time limit that counts down from the time of construction, until it hits a given delay
DirectoryWatcher
struct FTimeLimit
[]
FUpdateCacheTransaction::operator=
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
DirectoryWatcher
[FUpdateCacheTransaction](API\Developer\DirectoryWatcher\FUpdateCacheTransaction) & operator= ( [FUpdateCacheTransaction](API\Developer\DirectoryWatcher\FUpdateCacheTransaction) && In )
[]
FUpdateCacheTransaction::operator=
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
DirectoryWatcher
FUpdateCacheTransaction & operator&61; &40; const FUpdateCacheTransaction & &41;
[]
FUpdateCacheTransaction::FUpdateCacheTransaction
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Publically moveable
DirectoryWatcher
FUpdateCacheTransaction ( [FUpdateCacheTransaction](API\Developer\DirectoryWatcher\FUpdateCacheTransaction) && In )
[]
FUpdateCacheTransaction::FUpdateCacheTransaction
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Not Copyable
DirectoryWatcher
FUpdateCacheTransaction &40; const FUpdateCacheTransaction & &41;
[]
FUpdateCacheTransaction::FUpdateCacheTransaction
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Construction responsibility is held byFFileCache
DirectoryWatcher
FUpdateCacheTransaction &40; FImmutableString InFilename, EFileAction InAction, const FFileData & InFileData &41;
[]
FUpdateCacheTransaction::FUpdateCacheTransaction
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Construction responsibility is held byFFileCache
DirectoryWatcher
FUpdateCacheTransaction &40; FImmutableString InMovedFromFilename, FImmutableString InMovedToFilename, const FFileData & InFileData &41;
[]
FUpdateCacheTransaction
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
A transaction issued byFFileCacheto describe a change to the cache. The change is only committed once the transaction is returned to the cache (seeFFileCache::CompleteTransaction).
DirectoryWatcher
struct FUpdateCacheTransaction
[ { "type": "EFileAction", "name": "Action", "description": "The type of action that prompted this transaction" }, { "type": "FFileData", "name": "FileData", "description": "File data pertaining to this change at the time of dispatch" }, { "type": "FImmutableStrin...", "name": "Filename", "description": "The path of the file to which this transaction relates" }, { "type": "FImmutableStrin...", "name": "MovedFromFilename", "description": "In the case of a moved file, this represents the path the file was moved from" } ]
EProgressResult
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
DirectoryWatcher
enum EProgressResult { Finished, Pending, }
[]
IAsyncFileCacheTask::GetAge
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Get the age of this task in seconds
DirectoryWatcher
double GetAge() const
[]
IAsyncFileCacheTask::IsComplete
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Check whether this task is complete. Must be implemented in a thread-safe manner.
DirectoryWatcher
bool IsComplete() const
[]
IAsyncFileCacheTask::Tick
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
Tick this task. Only to be called on the task thread.
DirectoryWatcher
[EProgressResult](API\Developer\DirectoryWatcher\IAsyncFileCacheTask\EProgressResult) Tick ( const [FTimeLimit](API\Developer\DirectoryWatcher\FTimeLimit) & TimeLimit )
[]
IAsyncFileCacheTask::IAsyncFileCacheTask
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
DirectoryWatcher
IAsyncFileCacheTask()
[]
IAsyncFileCacheTask
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
DirectoryWatcher
struct IAsyncFileCacheTask : public [TSharedFromThis< IAsyncFileCacheTask, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "double", "name": "StartTime", "description": "The time this task started" } ]
IAsyncFileCacheTask::~IAsyncFileCacheTask
/Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h
DirectoryWatcher
virtual ~IAsyncFileCacheTask()
[]
IDirectoryWatcher::DumpStats
/Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h
Allows for subclasses to dump notify statistics (returns true if implemented)
DirectoryWatcher
virtual bool DumpStats()
[]
FDirectoryChanged
/Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h
A delegate to report directory changes
DirectoryWatcher
typedef TBaseDelegate_OneParam< void, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FFileChangeData](API\Developer\DirectoryWatcher\FFileChangeData) > & > FDirectoryChanged
[]
IDirectoryWatcher::RegisterDirectoryChangedCallback_Handle
/Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h
Register a callback to fire when directories are changed
DirectoryWatcher
bool RegisterDirectoryChangedCallback_Handle ( const [FString](API\Runtime\Core\Containers\FString) & Directory, const [FDirectoryChanged](API\Developer\DirectoryWatcher\IDirectoryWatcher\FDirectoryChanged) & InDelegate, [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) & OutHandle, uint32 Flags )
[]
IDirectoryWatcher::Tick
/Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h
Allows for subclasses to be ticked (by editor or other programs that need to tick the singleton)
DirectoryWatcher
virtual void Tick ( float DeltaSeconds )
[]
IDirectoryWatcher::UnregisterDirectoryChangedCallback_Handle
/Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h
Unregisters a callback to fire when directories are changed
DirectoryWatcher
bool UnregisterDirectoryChangedCallback_Handle ( const [FString](API\Runtime\Core\Containers\FString) & Directory, [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
[]
WatchOptions
/Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h
Options for a single watch (can be combined)
DirectoryWatcher
enum WatchOptions { IncludeDirectoryChanges = (1<<0), IgnoreChangesInSubtree = (1<<1), }
[]
IDirectoryWatcher::~IDirectoryWatcher
/Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h
Virtual destructor
DirectoryWatcher
virtual ~IDirectoryWatcher()
[]
IDirectoryWatcher
/Engine/Source/Developer/DirectoryWatcher/Public/IDirectoryWatcher.h
The public interface for the directory watcher singleton.
DirectoryWatcher
class IDirectoryWatcher
[]
IMatchRule::IsFileApplicable
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Test to see if a file is applicable based on this rule. Returns true if so, false of not, or empty if the file doesn't match this rule.
DirectoryWatcher
[TOptional](API\Runtime\Core\IO\TOptional)< bool > IsFileApplicable ( const TCHAR * Filename ) const
[]
IMatchRule::Serialize
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
Serialize this rule
DirectoryWatcher
void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
IMatchRule
/Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h
A rule that checks whether a file is applicable or not
DirectoryWatcher
struct IMatchRule
[]
FDistributedBuildTaskResult
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
DistributedBuildInterface
struct FDistributedBuildTaskResult
[ { "type": "bool", "name": "bCompleted", "description": "" }, { "type": "int32", "name": "ReturnCode", "description": "" } ]
FTask
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
DistributedBuildInterface
struct FTask
[ { "type": "FTaskCommandDat...", "name": "CommandData", "description": "" }, { "type": "uint32", "name": "ID", "description": "" }, { "type": "TPromise<FDist...", "name": "Promise", "description": "" } ]
FTask::FTask
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
DistributedBuildInterface
FTask ( uint32 ID, const [FTaskCommandData](API\Developer\DistributedBuildInterface\FTaskCommandData) & CommandData, [TPromise](API\Runtime\Core\Async\TPromise)< [FDistributedBuildTaskResult](API\Developer\DistributedBuildInterface\FDistributedBuildTaskResult) > && Promise )
[]
FTaskCommandData
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
DistributedBuildInterface
struct FTaskCommandData
[ { "type": "FString", "name": "Command", "description": "" }, { "type": "TArray<FString...", "name": "Dependencies", "description": "" }, { "type": "uint32", "name": "DispatcherPID", "description": "" }, { "type": "FString", "name": "ExtraCommandArgs", "description": "" }, { "type": "FString", "name": "InputFileName", "description": "" }, { "type": "FString", "name": "OutputFileName", "description": "" }, { "type": "FString", "name": "WorkingDirectory", "description": "" } ]
IDistributedBuildController::CreateUniqueFilePath
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
Returns a new file path to be used for writing input data to.
DistributedBuildInterface
[FString](API\Runtime\Core\Containers\FString) CreateUniqueFilePath()
[]
IDistributedBuildController::EnqueueTask
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
Launches a task. Returns a future which can be waited on for the results.
DistributedBuildInterface
[TFuture](API\Runtime\Core\Async\TFuture)< [FDistributedBuildTaskResult](API\Developer\DistributedBuildInterface\FDistributedBuildTaskResult) > EnqueueTask ( const [FTaskCommandData](API\Developer\DistributedBuildInterface\FTaskCommandData) & CommandData )
[]
IDistributedBuildController::GetModularFeatureType
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
DistributedBuildInterface
static const [FName](API\Runtime\Core\UObject\FName) & GetModularFeatureType()
[]
IDistributedBuildController::GetName
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
Returns the name of the controller. Used for logging purposes.
DistributedBuildInterface
const [FString](API\Runtime\Core\Containers\FString) GetName()
[]
IDistributedBuildController::InitializeController
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
DistributedBuildInterface
void InitializeController()
[]
IDistributedBuildController::IsSupported
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
Returns true if the controller may be used.
DistributedBuildInterface
bool IsSupported()
[]
IDistributedBuildController::RemapPath
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
DistributedBuildInterface
virtual [FString](API\Runtime\Core\Containers\FString) RemapPath ( const [FString](API\Runtime\Core\Containers\FString) & SourcePath ) const
[]
IDistributedBuildController::RequiresRelativePaths
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
DistributedBuildInterface
virtual bool RequiresRelativePaths()
[]
FTaskResponse
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
DistributedBuildInterface
struct FTaskResponse
[ { "type": "uint32", "name": "ID", "description": "" }, { "type": "int32", "name": "ReturnCode", "description": "" } ]
IDistributedBuildController::SupportsDynamicReloading
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
Override this to set whether your module is allowed to be unloaded on the fly Whether the module supports shutdown separate from the rest of the engine.
DistributedBuildInterface
virtual bool SupportsDynamicReloading()
[]
IDistributedBuildController::Tick
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
DistributedBuildInterface
virtual void Tick ( float DeltaSeconds )
[]
IDistributedBuildController
/Engine/Source/Developer/DistributedBuildInterface/Public/DistributedBuildControllerInterface.h
DistributedBuildInterface
class IDistributedBuildController : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
IDrawPrimitiveDebugger::CaptureSingleFrame
/Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebugger.h
Instructs the renderer to capture a snapshot for the debugger on the next frame.
DrawPrimitiveDebugger
void CaptureSingleFrame()
[]
IDrawPrimitiveDebugger::CloseDebugWindow
/Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebugger.h
Closes the graphics debugger window if it is currently open.
DrawPrimitiveDebugger
void CloseDebugWindow()
[]
IDrawPrimitiveDebugger::DisableLiveCapture
/Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebugger.h
Disables capturing debug data each frame.
DrawPrimitiveDebugger
void DisableLiveCapture()
[]
IDrawPrimitiveDebugger::EnableLiveCapture
/Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebugger.h
Enables capturing debug data each frame.
DrawPrimitiveDebugger
void EnableLiveCapture()
[]
IDrawPrimitiveDebugger::Get
/Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebugger.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
DrawPrimitiveDebugger
static [IDrawPrimitiveDebugger](API\Developer\DrawPrimitiveDebugger\IDrawPrimitiveDebugger) & Get()
[]
IDrawPrimitiveDebugger::IsAvailable
/Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebugger.h
Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true. True if the module is loaded and ready to use
DrawPrimitiveDebugger
static bool IsAvailable()
[]
IDrawPrimitiveDebugger::IsLiveCaptureEnabled
/Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebugger.h
Is live data capture enabled for the debugger? This implies that the renderer will capture debug data each frame. True if live capture is enabled.
DrawPrimitiveDebugger
bool IsLiveCaptureEnabled() const
[]
IDrawPrimitiveDebugger::OpenDebugWindow
/Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebugger.h
Opens the graphics debugger window if it is available.
DrawPrimitiveDebugger
void OpenDebugWindow()
[]
IDrawPrimitiveDebugger
/Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebugger.h
This tool allows easy on screen debugging of graphics data, primarily on-screen primitives
DrawPrimitiveDebugger
class IDrawPrimitiveDebugger : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
UDrawPrimitiveDebuggerUserSettings::GetCategoryName
/Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebuggerConfig.h
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.
DrawPrimitiveDebugger
virtual [FName](API\Runtime\Core\UObject\FName) GetCategoryName() const
[]
UDrawPrimitiveDebuggerUserSettings::GetFontSize
/Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebuggerConfig.h
DrawPrimitiveDebugger
static int32 GetFontSize()
[]
UDrawPrimitiveDebuggerUserSettings::SetFontSize
/Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebuggerConfig.h
DrawPrimitiveDebugger
static void SetFontSize ( const int32 InFontSize )
[]
UDrawPrimitiveDebuggerUserSettings
/Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebuggerConfig.h
DrawPrimitiveDebugger
class UDrawPrimitiveDebuggerUserSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
[ { "type": "int32", "name": "FontSize", "description": "Font Size used by Draw Primitive Debugger" } ]
CleanupDeprecatedAnalyticSessions
/Engine/Source/Developer/EditorAnalyticsSession/Public/EditorAnalyticsSession.h
This function removes expired sessions that were created by the deprecated system.
EditorAnalyticsSession
void CleanupDeprecatedAnalyticSessions ( const [FTimespan](API\Runtime\Core\Misc\FTimespan) & MaxAge )
[]
deprecated
/Engine/Source/Developer/EditorAnalyticsSession/Public/EditorSessionSummarySender.h
EditorAnalyticsSession
class deprecated ( "Deprecated. This class was replaced by [FAnalyticsSessionSummarySender](API\Runtime\AnalyticsET\FAnalyticsSessionSummarySender)"" Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile." )
[]
FEditorAnalyticsSession
/Engine/Source/Developer/EditorAnalyticsSession/Public/EditorAnalyticsSession.h
Deprecated* Deprecated. This class was replaced by FEngineAnalyticsSessionSummary/FEditorAnalyticsSessionSummary
EditorAnalyticsSession
struct FEditorAnalyticsSession
[]
FEditorAnalyticsSessionModule
/Engine/Source/Developer/EditorAnalyticsSession/Public/EditorAnalyticsSession.h
EditorAnalyticsSession
class FEditorAnalyticsSessionModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FEditorSessionSummarySender
/Engine/Source/Developer/EditorAnalyticsSession/Public/EditorSessionSummarySender.h
EditorAnalyticsSession
class FEditorSessionSummarySender
[]
FExternalImagePickerConfiguration::FExternalImagePickerConfiguration
/Engine/Source/Developer/ExternalImagePicker/Public/IExternalImagePickerModule.h
ExternalImagePicker
FExternalImagePickerConfiguration()
[]
FExternalImagePickerConfiguration
/Engine/Source/Developer/ExternalImagePicker/Public/IExternalImagePickerModule.h
Used for configuring the external image picker
ExternalImagePicker
struct FExternalImagePickerConfiguration
[ { "type": "bool", "name": "bRequiresSpecificSize", "description": "Does the image need to be a specific size?" }, { "type": "FString", "name": "DefaultImagePath", "description": "The image on disk that we will use if the target does not exist." }, { "type": "TArray<FString...", "name": "FileExtensions", "description": "The image on disk that we will use if the target does not exist." }, { "type": "FText", "name": "GenerateImageToolTipText", "description": "Tooltip for Generate Image button" }, { "type": "TAttribute<EVi...", "name": "GenerateImageVisibility", "description": "Whether the button to generate a new image should be shown." }, { "type": "FVector2D", "name": "MaxDisplayedImageDimensions", "description": "The dimensions the image display should be constrained to. Aspect ratio is maintained." }, { "type": "FOnExternalImag...", "name": "OnExternalImagePicked", "description": "Delegate fired when picking a new image." }, { "type": "FOnClicked", "name": "OnGenerateImageClicked", "description": "Delegate fired when an Generate Image button is pressed" }, { "type": "FOnGetPickerPat...", "name": "OnGetPickerPath", "description": "The path the picker will use to start from" }, { "type": "TSharedPtr< cla...", "name": "PropertyHandle", "description": "A property handle to use if required" }, { "type": "FIntPoint", "name": "RequiredImageDimensions", "description": "The size the actual image needs to be (ignored unless bRequiresSpecificSize is set)" }, { "type": "FString", "name": "TargetImagePath", "description": "The image on disk that the external image is stored as." } ]
FOnExternalImagePicked
/Engine/Source/Developer/ExternalImagePicker/Public/IExternalImagePickerModule.h
Delegate fired when picking a new image.
ExternalImagePicker
typedef TBaseDelegate_TwoParams< bool, const [FString](API\Runtime\Core\Containers\FString) &, const [FString](API\Runtime\Core\Containers\FString) & > FOnExternalImagePicked
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FOnGetPickerPath
/Engine/Source/Developer/ExternalImagePicker/Public/IExternalImagePickerModule.h
Delegate fired to get the path to start picking from.
ExternalImagePicker
typedef TBaseDelegate_NoParams< [FString](API\Runtime\Core\Containers\FString) > FOnGetPickerPath
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IExternalImagePickerModule::Get
/Engine/Source/Developer/ExternalImagePicker/Public/IExternalImagePickerModule.h
Gets a reference to the ExternalImagePicker module instance. A reference to the ExternalImagePicker module.
ExternalImagePicker
static [IExternalImagePickerModule](API\Developer\ExternalImagePicker\IExternalImagePickerModule) & Get()
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