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2 | 1 | binary tree | an ordered tree in which every vertex has no more than two children, with each child designated as a left or right child. potentially empty. | a tree where every node has two or fewer children. the children are usually called left and right. |
2 | 1 | binary tree | a tree where each node can only have up to two nodes attached to it | dynamically allocated data structure with two child nodes |
2 | 1 | binary tree | a data structure in which each node may point to a left child and a right child. | a type of list where each node has up to two children (left and right child) |
0 | 0 | binary tree | special case of linked list where each node points to >= 1 nodes | nonlinear linked list in which each node may point to 0, 1, or two other nodes. each node contains one or more data fields and two pointers. |
3 | 1 | tangible interfaces | a sensor-based interaction where physical objects are paired with a digital representation | - sensor-based interaction - person manipulates physical object - digital effects in response` |
0 | 0 | formal definition | paragraph development (broad) + that answers the question what is it (specific) | explains a term by the general category (genus) |
0 | 0 | formal definition | explains a term by the general category (genus) | explains a term by the quality that makes the term different from the others in the same category (differentia) |
2 | 1 | formal definition | explains a term by incorporating the term to be defined (species) | explains a term by the quality that makes the term different from the others in the same category (differentia) |
1 | 0 | formal definition | explains a term by incorporating the term to be defined (species) | explains a term by the general category (genus) |
0 | 0 | formal definition | explains a term by incorporating the term to be defined (species) | paragraph development (broad) + that answers the question what is it (specific) |
0 | 0 | formal definition | paragraph development (broad) + that answers the question what is it (specific) | explains a term by the quality that makes the term different from the others in the same category (differentia) |
1 | 0 | combinatorial explosion | a multiplicative growth. ex: if in a is introduced it has two possible states true or false. when b is introduced there are 4 possible states. | the number of states and the number of transitions grows very quickly as you model complex state machines - the achilles heel |
0 | 0 | combinatorial explosion | having too many rotatable bond results in | the number of states and the number of transitions grows very quickly as you model complex state machines - the achilles heel |
0 | 0 | combinatorial explosion | -form of duplication, exists when numerous pieces of code do the same thing using different combinations of data or behavior | the number of states and the number of transitions grows very quickly as you model complex state machines - the achilles heel |
0 | 0 | combinatorial explosion | -form of duplication, exists when numerous pieces of code do the same thing using different combinations of data or behavior | having too many rotatable bond results in |
0 | 0 | exception handling | mechanism used to improve a program's robustness | an error that might occur during the execution of a program |
0 | 0 | exception handling | exception handling is the process of responding to the occurrence, during computation, of exceptions. | a type of boundary use case; for each type of component failure, we decide how the system should react |
2 | 1 | exception handling | exception handling is a feature of oop, to handle unresolved exceptions or errors produced at runtime. | a set of techniques for handling errors in object-oriented programs. |
2 | 1 | exception handling | a set of techniques for handling errors in object-oriented programs. | the object-oriented techniques for managing errors. |
1 | 0 | exception handling | an error in programming that is &"thrown&" when something bad happens in a program, usually during runtime. | is necessary to capture the run-time error conditions by invoking a user-defined routine for graceful correction of the error condition or exit to avoid program crashes |
2 | 1 | exception handling | exception is an error that might occur during the execution of a program. example: try catch block | an error in programming that is &"thrown&" when something bad happens in a program, usually during runtime. |
0 | 0 | exception handling | exception handling is a feature of oop, to handle unresolved exceptions or errors produced at runtime. | the object-oriented techniques for managing errors. |
0 | 0 | exception handling | mechanism used to improve a program's robustness | technique used by most programming languages to intercept events that disrupt the normal flow of a program's execution |
1 | 0 | exception handling | exception is an error that might occur during the execution of a program. example: try catch block | is necessary to capture the run-time error conditions by invoking a user-defined routine for graceful correction of the error condition or exit to avoid program crashes |
1 | 0 | component analysis | used to determine which elements (i.e,. separable components) in a treatment package are necessary to maintain bx at acceptable levels. | to determine the effective components of an intervention package. |
0 | 0 | component analysis | experimental designs that combine multiple baseline, reversal, and/or alternating treatment tactics can also provide the basis for comparing the effects of two or more independent variables | an experiment designed to identify the active elements of a treatment condition, the relative contributions of different variables in a treatment package, or the necessary components of an intervention |
1 | 0 | component analysis | to determine the effective components of an intervention package. | an experiment designed to identify the active elements of a treatment condition, the relative contributions of different variables in a treatment package, or the necessary components of an intervention |
3 | 1 | high-level language | a programming language that is human readable and provides the programmer with easy to understand abstractions | a high level language is a programming language that is human readable (app inventor) and provides the programmer with easy to understand abstractions. |
3 | 1 | high-level language | a programming language like python that is designed to be easy for humans to read and write. | a programming language that is designed to be easy for humans to read & write. e.g python, java |
2 | 1 | high-level language | a programming language whose concepts and structures are convenient for human reasoning. such languages are independent of the structures of computers and operating systems. | a programming language that falls somewhere between natural human languages and precise machine languages, developed to streamline and simplify the programming process |
2 | 1 | high-level language | language or code that is readily able to be written and read by humans; this language must be compiled or interpreted in order to be understood by the computer | any programming language that must be translated into machine code in order for the cpu to understand it |
2 | 1 | high-level language | third generation language; converted into binary by compilers and interpreters; users tell the computer what results they want and how to get there. examples: basic, cobal, fortran | closer to natural language and highly understood by human and require software or a set of program to translate a program code into machine code |
0 | 0 | high-level language | a programming language which provides convenient features for a programmer (such as variables, control statements and subroutine definitions (which may not exist in machine code) | closer to natural language and highly understood by human and require software or a set of program to translate a program code into machine code |
0 | 0 | high-level language | programming languages with unique rules (syntax) and can be written without regard of computer running it, it usually uses english words and phrases and easily recognizable symbols | contain english words and phrases, as well as easily recognized symbols. |
2 | 1 | high-level language | a programming language that is easier for humans to read, write, and parse, guaranteed to be unambiguous | a programming language that is designed to be easy for humans to read and write. (basic, fortran,cobol,c,c++,java, and python) |
2 | 1 | high-level language | a programming language that is human readable (python, c#, java, r) and provides the programmer with easy to understand variables. | an english-like programming language. examples include cobol, java, and basic. |
3 | 1 | high-level language | a programming language written in a more natural language that humans can read and understand | computer programming language closer to natural english. |
2 | 1 | high-level language | instructions are closer to natural language, use familiar words and symbols | contain english words and phrases, as well as easily recognized symbols. |
2 | 1 | high-level language | a computer language that is closer to human language and easier for us to use than low level or machine languages | platform independent language that can be run in multiple types of machines; english-like and easy to learn |
0 | 0 | high-level language | any programming language that must be translated into machine code in order for the cpu to understand it | uses command words and grammar based on human languages |
1 | 0 | high-level language | language or code that is readily able to be written and read by humans; this language must be compiled or interpreted in order to be understood by the computer | uses command words and grammar based on human languages |
3 | 1 | high-level language | easily portable, human-readable languages, must be translated into a format the computer can understand before execution. | language or code that is readily able to be written and read by humans; this language must be compiled or interpreted in order to be understood by the computer |
1 | 0 | high-level language | a programming language which provides convenient features for a programmer (such as variables, control statements and subroutine definitions (which may not exist in machine code) | a computer programming language in which each instruction or statement corresponds to several machine code instructions. it allows users to write in a notation with which they are relatively familiar. |
2 | 1 | high-level language | a programming language that allows a programmer to write instructions using human-like language. | a programming language that is designed to be easy for programmers to read, write and express solutions to problems |
2 | 1 | high-level language | provides program instruction closer to natural languages. basic, fortran, cobol, pascal, c c++, c#, and java are examples of this language | an english-like programming language. examples include cobol, java, and basic. |
2 | 1 | high-level language | a programming language that is designed to be easy for humans to read and write. | a programming language that is easier for humans to read, write, and parse, guaranteed to be unambiguous |
1 | 0 | high-level language | third generation language; converted into binary by compilers and interpreters; users tell the computer what results they want and how to get there. examples: basic, cobal, fortran | a programming language which provides convenient features for a programmer (such as variables, control statements and subroutine definitions (which may not exist in machine code) |
3 | 1 | key exchange | a method by which cryptographic keys are transferred between entities. | the process of sending and receiving secure cryptographic keys. |
1 | 0 | key exchange | the process of sending and receiving secure cryptographic keys. also the specific handshake setup between web browser and web server | when two sides cooperate to exchange a session key |
1 | 0 | data gathering | several video cameras and direct logging of application problems: synchronisation, and sheer volume solution: record from each perspective | any technique used to get information about something and getting more data is almost always a good choice. used across all processes groups |
0 | 0 | data gathering | to collect sufficient, accurate, and relevant data so that a set of stable requirements can be produced | any technique used to get information about something and getting more data is almost always a good choice. used across all processes groups |
1 | 0 | data gathering | to collect sufficient, accurate, and relevant data so that a set of stable requirements can be produced | collections of data is imperative. |
1 | 0 | data gathering | the process of collecting facts and figures | any technique used to get information about something and getting more data is almost always a good choice. used across all processes groups |
1 | 0 | data gathering | to collect sufficient, accurate, and relevant data so that a set of stable requirements can be produced | the process of collecting facts and figures |
0 | 0 | data gathering | collections of data is imperative. | any technique used to get information about something and getting more data is almost always a good choice. used across all processes groups |
0 | 0 | data gathering | collections of data is imperative. | usually the first step in reverse engineering where raw data is used to identify subject system's artifacts and relationships |
0 | 0 | data gathering | usually the first step in reverse engineering where raw data is used to identify subject system's artifacts and relationships | the process of collecting facts and figures |
1 | 0 | data gathering | collections of data is imperative. | the process of collecting facts and figures |
0 | 0 | data gathering | usually the first step in reverse engineering where raw data is used to identify subject system's artifacts and relationships | any technique used to get information about something and getting more data is almost always a good choice. used across all processes groups |
0 | 0 | data gathering | several video cameras and direct logging of application problems: synchronisation, and sheer volume solution: record from each perspective | the process of collecting facts and figures |
3 | 1 | address space | -set of addresses to access memory -typically, linear and sequential -0 to n-1 (for size n) -text -> data -> stack | - set of addresses to access memory - usually linear and sequential |
2 | 1 | address space | abstraction of memory each process has set of addresses that map to bytes | abstraction for the virtualization of memory each process has a set of addresses that map to bytes has static and dynamic components |
0 | 0 | address space | - set of logical/virtual addresses a process can reference logical/virtual address space: 0-5000 (or however long) physical address space: mapped anywhere in physical address space (tend to be continuous) | a portion of memory that stores the (code) instructions, global variables and stacks of an executing program |
1 | 0 | address space | the set of addresses in memory that a process can use. | the set of addresses that a process can use to address memory. each process has its own address space, independent of those belonging to other processes. |
0 | 0 | address space | the part of the computer's memory where the program is running. | a running programs (abstract) view of memory (stack, free, heap, program code/data) |
3 | 1 | address space | region of memory that a process is allocated when it is executed. | a portion of memory that stores the (code) instructions, global variables and stacks of an executing program |
0 | 0 | address space | memory that can be addressed by a program. each program is compiled into its own address space. | a running programs (abstract) view of memory (stack, free, heap, program code/data) |
0 | 0 | data point | a single point of information that is gathered by counting, measuring, questioning, or observing. | an individually measured value of the target behavior (the dv) at a given point in time |
0 | 0 | data point | a point on a graph showing the location of a piece of data. | a point on a line graph that represents one value |
0 | 0 | data point | an individually measured value of the target behavior (the dv) at a given point in time | small geometric forms, such as circles, squares, or triangles, are used to represent the occurrence of the target behavior during a time segment. |
2 | 1 | data point | individual piece of data plotted in a chart/graph | an individual item of data |
1 | 0 | data point | a single fact or piece of information | observation/record of (perhaps multiple) measurements for a single member of a population or data set. in the standard tabular format, a row of data. |
0 | 0 | data point | a single point of information that is gathered by counting, measuring, questioning, or observing. | small geometric forms, such as circles, squares, or triangles, are used to represent the occurrence of the target behavior during a time segment. |
0 | 0 | storage devices | primary storage devices include the computer's hard drive. secondary storage devices include cd-roms and flash drives. | portable hard drive, flash drive, tape drive, cloud, etc. |
0 | 0 | storage devices | primary storage devices include the computer's hard drive. secondary storage devices include cd-roms and flash drives. | hold data; ex: hard drive, cd-roms flash drives |
2 | 1 | storage devices | portable hard drive, flash drive, tape drive, cloud, etc. | hold data; ex: hard drive, cd-roms flash drives |
2 | 1 | storage devices | stores data and programs when the machine is turned off | stores information and instructions (programs) over the long term. maintains information when the machine is turned off. |
3 | 1 | storage devices | the hardware components that read and write data to and from storage media. | hardware that reads data and programs from storage media. most also write to storage |
3 | 1 | storage devices | a piece of computer equipment on which information can be stored | hardware where computer information can be stored (e.g., thumb or jump drive) |
2 | 1 | basic operations | selection, projection, cartesian product, union, set difference | -selection -projection -cross-product -set-difference -union -rename -intersection, join, division, assignment |
2 | 1 | software testing | show that a program does what it is intended to do and to discover program defects before put into use | intended to show that program does what is is intended to do and meets its requirements; and to discover program defects(bugs) before it is put to use. |
3 | 1 | software testing | a set of activities conducted with the intent of finding errors in software. | software testing is a set of activities conducted with the intention of finding error in a software. |
2 | 1 | software testing | simulating the final design of an application in order to ensure that the development is progressing as expected is referred to as: | is the process of validating and verifying a software product meets the business and technical requirements that guided it's design and development. |
3 | 1 | software testing | the process of finding bugs in software and verify/validate if the software works properly. detect the defect. | process of detecting software failures, bugs, and or detects to help verify and that the software is working properly. |
1 | 0 | software testing | an assessment of the software to determine its level of quality and conformance to requirements. | verifies that the implementation matches the requirements of the system |
3 | 1 | software testing | the process of detecting software failures, bugs and or defects to help verify and validate that the software is working properly (does what it's supposed to do). | process of detecting software failures, bugs, and or detects to help verify and that the software is working properly. |
3 | 1 | software testing | the process of detecting software failures, bugs and or defects to help verify and validate that the software is working properly (does what it's supposed to do). | the process of finding bugs in software and verify/validate if the software works properly. detect the defect. |
1 | 0 | software testing | concerned with exercising and observing product behaviour (dynamic verification) | the dynamic verification of the behavior of a program on a finite set of test cases, suitably selected from the usually infinite execution domains, against the expected behavior. |
1 | 0 | software testing | the process of executing a program with data sets designed to discover errors | a systematic attempt to reveal errors in software by running test programs or scripts (interactively or automated) |
3 | 1 | tree structure | a style of depiction often used to indicate hierarchical relationships, such as the relationships (specified by phrase structure rules) among the words in a phrase or sentence | a style of depiction often used to indicate hierarchical relationships, such as the relationships among the words in a phrase or sentence |
0 | 0 | tree structure | • it's your standard binary search tree: - sorted by key - smaller values to the left - larger ones to the right. | the type of computer filing done that appears like that of a family tree |
1 | 0 | tree structure | allow directories to refer to other directories in addition to referring to files | the type of computer filing done that appears like that of a family tree |
2 | 1 | term frequency | more frequent within a document ---> more relevant to semantics | how many times the world appears in current document- higher is better. |
0 | 0 | term frequency | more frequent within a document ---> more relevant to semantics | prioritizing the lesser word use tf* idf (inverse document frequency) |
2 | 1 | web page | a document stored on the world wide web. | contains information that is displayed by a web browser |
1 | 0 | web page | is the basic unit of the world wide web, an organizational structure that includes a large part of what is offered on the internet. | can contain text, graphics, animation, audio, and video. additionally, web pages usually have built-in connections to other documents. |
2 | 1 | web page | what the html displays a document as | it is usually written in the hypertext markup language (html), and can be accessed by a url address on the internet or other network using an internet browser. |
1 | 0 | web page | a text document written in html | text document created with embedded html codes that provide formatting for the page and hypertext links to other pages html - hypertext markup language |
0 | 0 | web page | is the basic unit of the world wide web, an organizational structure that includes a large part of what is offered on the internet. | document on the world wide web that can include text, sound, pictures, and video. |
1 | 0 | web page | a document on the world wide web consisting of an html file and any related files for scripts and graphics, and often hyperlinked to other documents on the web. | pages that make up the world wide web. these documents are written in html (hypertext markup language) and are translated by your web browser. |