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2 | 1 | data cache | recently/frequently used lines of data and/or stack segments. holds information to be manipulated/read from | - shared, reserved memory area that stores the most recently accessed data blocks in ram - also caches system catalog data and contents of indexes - aka buffer cache |
2 | 1 | data cache | a shared, reserved memory area that stores the most recently accessed data blocks in ram. also called buffer cache. | recently/frequently used lines of data and/or stack segments. holds information to be manipulated/read from |
0 | 0 | data cache | shared memory that stores the most recently accessed data blocks in ram | recently/frequently used lines of data and/or stack segments. holds information to be manipulated/read from |
0 | 0 | design rationale | it is the information that explains why a computer system is the way it is. | recording design knowledge |
0 | 0 | design rationale | background which helped the designer to arrive at the design | includes discussion of the design problem, historical background of the client, design considerations and even the philosophy of the design firm |
0 | 0 | design rationale | recording design knowledge | process vs. structure |
0 | 0 | performance studies | recreates texts through performance;taking a text, recreating that text in order to gain a deeper understanding from your perspective | -scholars study performance -human expression is shaped and reshaped in particular social and historical circumstances, in complex and lengthy processes |
1 | 0 | performance studies | -scholars study performance -human expression is shaped and reshaped in particular social and historical circumstances, in complex and lengthy processes | a method in which researchers represent cultural experiences by observing and reenacting culturally situated communicative acts to reflect an interpretation of cultural practice through human expression |
1 | 0 | performance studies | a diverse academic discipline that focuses on performance as a lens to study the world, an object of study, and a method of inquiry | an interdisciplinary field that draws on and contributes to many disciplines such as communication studies, theater, anthropology, new media, women and gender studies, and english |
1 | 0 | natural language | a complex, but structured language, both written and spoken, that has evolved naturally in humans through use, repetition, and adaptation | describe algorithms so humans can understand them |
0 | 0 | natural language | the languages humans use to communicate with each other, not precisely defined | describe algorithms so humans can understand them |
1 | 0 | natural language | a method of computer communication that is familiar to the user. e.g. speech recognition or typing problems: vague, ambiguous, difficult to do well | machines ability to analyse, understand and generate human speech its goal is to make interaction as humanlike as possible |
2 | 1 | natural language | a language that has developed naturally in use | the languages humans use to communicate with each other, not precisely defined |
1 | 0 | natural language | used for specifications and requirements ex: english problems: ambiguous, incomplete, and inconsistent (left for many interpretations) fix: use mathematical logic | verbose and ambiguous and are rarely used for complex or technical algorithm |
3 | 1 | natural language | the requirements are written using numbered sentences in natural language. each sentence should express one requirement. | requirements written in numbered sentences, each sentence should express one requirement. |
0 | 0 | natural language | trying to interpret human language and use it to do things (e.g. amazon's alexa uses nlp to take what you say and run commands with it) | the languages humans use to communicate with each other, not precisely defined |
2 | 1 | natural language | feature that allows users to type commands or requests in normal text phrases | a software feature that allows users to type commands or requests in normal english (or other language) phrases. |
1 | 0 | natural language | a language that has developed naturally in use | a complex, but structured language, both written and spoken, that has evolved naturally in humans through use, repetition, and adaptation |
2 | 1 | natural language | machines ability to analyse, understand and generate human speech its goal is to make interaction as humanlike as possible | - familiar to user - speech recognition or typed natural language |
0 | 0 | natural language | trying to interpret human language and use it to do things (e.g. amazon's alexa uses nlp to take what you say and run commands with it) | a language that has developed naturally in use |
0 | 0 | natural language | trying to interpret human language and use it to do things (e.g. amazon's alexa uses nlp to take what you say and run commands with it) | describe algorithms so humans can understand them |
2 | 1 | natural language | a language that has developed naturally in use | language that has developed in the usual way as a method of communicating between people, rather than language that has been created, for example for computers |
0 | 0 | natural language | trying to interpret human language and use it to do things (e.g. amazon's alexa uses nlp to take what you say and run commands with it) | language that has developed in the usual way as a method of communicating between people, rather than language that has been created, for example for computers |
2 | 1 | access control models | a framework that dictates how subjects access objects | define how access is regulated to resources |
1 | 0 | access control models | discretionary access control, mandatory access control | mandatory access discretionary access rulebase rolebase |
1 | 0 | building blocks | built-in document parts designed and formatted to produce a professional looking document | built-in reusable content such as text, graphics, and objects that can be easily managed and inserted in a document for a quick format. |
0 | 0 | building blocks | -- surrogate key -- alternate key (business key or canditate key) -- attributes -- metadata: columns that track data lineage, auditing and other data warehouse processes | built-in document parts designed and formatted to produce a professional looking document |
0 | 0 | building blocks | -- surrogate key -- alternate key (business key or canditate key) -- attributes -- metadata: columns that track data lineage, auditing and other data warehouse processes | highly-fit (surviving), short length schemata (resistant to crossover) allow &"implicit parallelism&" |
0 | 0 | building blocks | generally difficult to provide an exact duplicate of underlying machine. most vmms implement virtual cpu (vcpu) to represent state of cpu per guest as guest believes it to be | built-in document parts designed and formatted to produce a professional looking document |
0 | 0 | building blocks | generally difficult to provide an exact duplicate of underlying machine. most vmms implement virtual cpu (vcpu) to represent state of cpu per guest as guest believes it to be | built-in reusable content such as text, graphics, and objects that can be easily managed and inserted in a document for a quick format. |
0 | 0 | building blocks | no matter how complex an object is must begin with simple building blocks 3d objects defined as polygons | built-in reusable content such as text, graphics, and objects that can be easily managed and inserted in a document for a quick format. |
0 | 0 | building blocks | no matter how complex an object is must begin with simple building blocks 3d objects defined as polygons | highly-fit (surviving), short length schemata (resistant to crossover) allow &"implicit parallelism&" |
0 | 0 | building blocks | generally difficult to provide an exact duplicate of underlying machine. most vmms implement virtual cpu (vcpu) to represent state of cpu per guest as guest believes it to be | -- surrogate key -- alternate key (business key or canditate key) -- attributes -- metadata: columns that track data lineage, auditing and other data warehouse processes |
0 | 0 | building blocks | -- surrogate key -- alternate key (business key or canditate key) -- attributes -- metadata: columns that track data lineage, auditing and other data warehouse processes | built-in reusable content such as text, graphics, and objects that can be easily managed and inserted in a document for a quick format. |
0 | 0 | building blocks | highly-fit (surviving), short length schemata (resistant to crossover) allow &"implicit parallelism&" | built-in reusable content such as text, graphics, and objects that can be easily managed and inserted in a document for a quick format. |
3 | 1 | digital video | videos that are made up of 1's and 0's, binary format, that represent the video image which computers can read. | unlike traditional analog video, which is captured frame by frame on a tape, this is recorded digitally, as ones and zeros |
0 | 0 | physical layer | bits: all the physical connections to the computer. describes the electrical and physical specifications for the devices. cables, connectors, hubs and repeaters. | 1st layer includes the physical devices that connect computers, like cables. cabling, connectors, and sending signals |
0 | 0 | physical layer | to transmit bits over a medium; to provide mechanical and electrical specifications defines: physical characteristics, representation of bits, data rate, sychronization, line configuration, physical topology, transmission mode | defines the hardware, cabling wiring, power output, pulse rate, etc. (osi layer) |
3 | 1 | physical layer | responsible for movement of individual bits from one node to the next, physical interface like cabling or connectors | the network layer that defines the cables and voltage going through it. this deals with bits of information. |
0 | 0 | physical layer | bits &"on the wire&", actually sends the data | responsible for movement of individual bits from one node to the next, physical interface like cabling or connectors |
1 | 0 | physical layer | -responsible for transmission and receipt of bits from one node to another -signiling, cabling, connections -not about protocols | simplest layer and is responsible for sending bits via a wired or wireless transmission |
1 | 0 | physical layer | only layer that deals with hardware 1. this layer takes care of mechanical, electrical, and physical speculations of a network connection | the layer of the osi model that sets standards for sending and receiving electrical signals between devices. fssl |
2 | 1 | physical layer | responsible for movement of individual bits from one node to the next, physical interface like cabling or connectors | moves actual bits between nodes of the network on a best effort basis (i.e. wires, cables, wireless radio, etc.). |
0 | 0 | physical layer | bits &"on the wire&", actually sends the data | a connection type must be established before the network can be accessed. a wired or wireless physical connection must be established |
0 | 0 | physical layer | this is the lowest or first layer of the osi model. this layer contains the physical networking medium, such as nic, cabling, connectors, and repeaters (hubs). | topology (ring, mesh, star, bus, and hybrid |
2 | 1 | physical layer | anything that moves data from one system to another, such as copper cabling, fiber optics, even radio waves. | wires, bits stream, media, wire, fiber transcription of bits to physical values |
1 | 0 | physical layer | defines the physical characteristics of the transmission medium (connectors, pins, electrical currents, encoding, light modulation, etc) rj-45, ethernet (ieee 802.3) lan hub, lan repeater, cables | defines the hardware, cabling wiring, power output, pulse rate, etc. (osi layer) |
0 | 0 | physical layer | defines the type of connection and therefore the rules by which the signals are transmitted | concerned with transmitting data bits (zeros or ones) over a communication circuit. |
3 | 1 | physical layer | osi layer which coordinates representation of bits / functions required to carry a bit stream over a physical medium | the osi layer provides the means for transmitting data bits over a physical medium. |
2 | 1 | physical layer | responsible for movement of individual bits from one node to the next, physical interface like cabling or connectors | a connection type must be established before the network can be accessed. a wired or wireless physical connection must be established |
0 | 0 | physical layer | defines the physical characteristics of the transmission medium (connectors, pins, electrical currents, encoding, light modulation, etc) rj-45, ethernet (ieee 802.3) lan hub, lan repeater, cables | to transmit bits over a medium; to provide mechanical and electrical specifications defines: physical characteristics, representation of bits, data rate, sychronization, line configuration, physical topology, transmission mode |
0 | 0 | physical layer | a layer of osi model that transmit data over a bit stream from one hop to the next | defines the type of connection and therefore the rules by which the signals are transmitted |
1 | 0 | physical layer | physical interface between computers and network. concerned with data rates. | --generates/detects signals to tx/rx data over network medium --sets data tx rate and monitors data error rates --form of protection for link layer |
0 | 0 | physical layer | layer 1 is connected primarily with transmitting data bite (zero or ones) over a communication circuit | defines the type of connection and therefore the rules by which the signals are transmitted |
2 | 1 | physical layer | moves the individual bits within the frame from one node to the next. ex: fiber optic cable, copper wire | anything that moves data from one system to another, such as copper cabling, fiber optics, even radio waves. |
1 | 0 | physical layer | primary function is to place the transmission signal carrying the message onto the communications media. put bits on a wire. | specify details about the underlying transmission medium and hardware. all specifications related to electrical properties, radio frequencies, and signals belong in layer 1 |
2 | 1 | physical layer | bits &"on the wire&", actually sends the data | the network layer that defines the cables and voltage going through it. this deals with bits of information. |
2 | 1 | physical layer | the lowest, or first, layer of the osi model. the layer is responsible only for sending bits via a wired or wireless transmission | simplest layer and is responsible for sending bits via a wired or wireless transmission |
1 | 0 | physical layer | handles the transmission of bits over a communications channel includes voltage levels, connectors, media choice, modulation techniques | - examples: cabling, radio frequencies/channels, speed, clock rate, electrical aspects of transmission - pdu: bits |
1 | 0 | physical layer | moves individual bits within a frame from one node to the next. protocols are the physical medium of the layer, like copper wire, fiber optic, | wires, bits stream, media, wire, fiber transcription of bits to physical values |
2 | 1 | physical layer | layer 1 is connected primarily with transmitting data bite (zero or ones) over a communication circuit | concerned with transmitting data bits (zeros or ones) over a communication circuit. |
2 | 1 | physical layer | defines the hardware, cabling wiring, power output, pulse rate, etc. (osi layer) | • synchronizing bits • how bits are represented on the medium • wiring standards for connectors and jacks • physical topology • bandwidth usage • multiplexing strategy |
0 | 0 | physical layer | bits &"on the wire&", actually sends the data | moves actual bits between nodes of the network on a best effort basis (i.e. wires, cables, wireless radio, etc.). |
2 | 1 | physical layer | specify details about the underlying transmission medium and hardware. all specifications related to electrical properties, radio frequencies, and signals belong in layer 1 | the layer of the osi model that sets standards for sending and receiving electrical signals between devices. fssl |
0 | 0 | physical layer | characteristics: cabling, connectors, nics, voltages, modulation frequencies, waveforms, baseband, broadband, etc devices: hubs, repeaters, patch panel cables, nics | media, signal, and binary transmission. -most common layer to have a fault -sends data in bits (1 and 0) - rf, light, or electrical pulses (transmission medium) |
2 | 1 | physical layer | - physical connection between the computer and/or devices in the network (network hardware) | data arrives as bits and provides a direct connection to the network handles ethernet |
1 | 0 | physical layer | -responsible for transmission and receipt of bits from one node to another -signiling, cabling, connections -not about protocols | the first layer, it sends bits via wired or wireless transmission. |
0 | 0 | physical layer | layer 1 (l1) of the (osi) seven-layer model: the physical layer defines hardware connections and turns binary into physical pulses (electrical or light). cables operate at the physical layer. | defines the physical characteristics of the transmission medium (connectors, pins, electrical currents, encoding, light modulation, etc) rj-45, ethernet (ieee 802.3) lan hub, lan repeater, cables |
2 | 1 | physical layer | this layer consists of the actual physical connection between sender and receiver. this layer transfers electrical, radio, or light signals through circuits. | specify details about the underlying transmission medium and hardware. all specifications related to electrical properties, radio frequencies, and signals belong in layer 1 |
0 | 0 | physical layer | media, signal, and binary transmission. -most common layer to have a fault -sends data in bits (1 and 0) - rf, light, or electrical pulses (transmission medium) | layer 1. turns raw bits into electrical signaling and defines physical network media such as copper cabling, fiber optics, and wireless transmission standards. concerned with bit rates and transmission modes. |
0 | 0 | physical layer | the network layer that defines the cables and voltage going through it. this deals with bits of information. | a connection type must be established before the network can be accessed. a wired or wireless physical connection must be established |
2 | 1 | physical layer | only layer that deals with hardware 1. this layer takes care of mechanical, electrical, and physical speculations of a network connection | specify details about the underlying transmission medium and hardware. all specifications related to electrical properties, radio frequencies, and signals belong in layer 1 |
2 | 1 | physical layer | responsible for the transmission of raw sequence of bits | accepts the frame from the data link layer and converts the frame into bits for transmission over the physical connection medium. |
1 | 0 | physical layer | a connection type must be established before the network can be accessed. a wired or wireless physical connection must be established | moves actual bits between nodes of the network on a best effort basis (i.e. wires, cables, wireless radio, etc.). |
0 | 0 | physical layer | the lowest, or first, layer of the osi model. hubs operate at this layer. | topology (ring, mesh, star, bus, and hybrid |
2 | 1 | physical layer | layer 1 of the osi model, it is concerned with the transmission of bits on a network. ethernet cord, fiber optic cables. | • signal that transports traffic across the network on cable or fiber. - signaling, cabling, connectors - not protocols |
2 | 1 | physical layer | the lowest, or first, layer of the osi model. the layer is responsible only for sending bits via a wired or wireless transmission | -responsible for transmission and receipt of bits from one node to another -signiling, cabling, connections -not about protocols |
1 | 0 | physical layer | moves the individual bits within the frame from one node to the next. ex: fiber optic cable, copper wire | wires, bits stream, media, wire, fiber transcription of bits to physical values |
2 | 1 | physical layer | primary function is to place the transmission signal carrying the message onto the communications media. put bits on a wire. | this layer consists of the actual physical connection between sender and receiver. this layer transfers electrical, radio, or light signals through circuits. |
2 | 1 | physical layer | layer 1 of the osi model, which provides the electrical and mechanical connection to the network ex) (eia/tia)-related technologies, utp, fiber, and network interface cards (nics) | layer 1 of the osi model, which provides the electrical and mechanical connection to the network. (hub) |
2 | 1 | physical layer | a layer of osi model that transmit data over a bit stream from one hop to the next | layer 1 is connected primarily with transmitting data bite (zero or ones) over a communication circuit |
2 | 1 | physical layer | osi layer that defines hardware connections and turns binary into physical pulses (electric or light). | defines the hardware connections and turns binary into physical pulses (electrical or light). repeaters and hubs operate at this layer |
0 | 0 | physical layer | layer 1 (l1) of the (osi) seven-layer model: the physical layer defines hardware connections and turns binary into physical pulses (electrical or light). cables operate at the physical layer. | defines the hardware, cabling wiring, power output, pulse rate, etc. (osi layer) |
0 | 0 | decision support systems | information system that supports problem-specific decision making; focuses on decision making effectiveness | use data as input along with prior knowledge to create rules that guide decisions |
2 | 1 | decision support systems | business intelligence systems that combine models and data in an attempt to solve semistructured and some unstructured problems with extensive user involvement. | combines models & data to analyze semi-structured and some unstructured problems that involve extensive user involvement. |
0 | 0 | decision support systems | computer software systems designed to help managers solve problems by showing how results vary when the manager alters assumptions or data. | ex: a manager can try out different assumptions about turnover rates to see how those assumptions affect the number of new employees needed. |
1 | 0 | decision support systems | use data as input along with prior knowledge to create rules that guide decisions | is an information system used in support of decision making |
2 | 1 | decision support systems | are a type of information system that assist users to make a decision by providing information, models and analysis tools. | a form of information system that assists users in making decisions. |
3 | 1 | decision support systems | model information using olap, which provides assistance in evaluating and choosing among different courses of action | models information using olap to assist evaluating and choosing options |
0 | 0 | decision support systems | this information system not only presents the results but also expands the information with alternatives. some dss methodologies mathematical modeling simulation queries what-if (olap-cubes) data mining | computer based is systems that combine models + data in an attempt to solve relatively unstructured problems w/ extensive user involvement |
0 | 0 | decision support systems | comp-based is that combine models + data to resolve non-structured problems w/extensive user involvement | this information system not only presents the results but also expands the information with alternatives. some dss methodologies mathematical modeling simulation queries what-if (olap-cubes) data mining |
3 | 1 | decision support systems | comp-based is that combine models + data to resolve non-structured problems w/extensive user involvement | computer based is systems that combine models + data in an attempt to solve relatively unstructured problems w/ extensive user involvement |
0 | 0 | flow analysis | graphically represent the flow of information and activity through all phases of a system or process. good for bottleneck identification. | the previous technique for cycle time analysis is only one example of what can be done using flow analysis techniques |
0 | 0 | flow analysis | ideo concept generation technique; graphically represent the flow of information and activity through all phases of a system or process; good for bottleneck identification | the previous technique for cycle time analysis is only one example of what can be done using flow analysis techniques |
2 | 1 | project managers | oversee the project, manage the personnel | responsible for the planning, execution, and completion of projects. |
2 | 1 | project managers | responsible for the planning, execution, and completion of projects. | work with project sponsors, project team, and other people involved in a project to meet project goals |
1 | 0 | project managers | oversee the project, manage the personnel | work with project sponsors, project team, and other people involved in a project to meet project goals |
1 | 0 | project managers | responsible for keeping all members on task for a project. usually the person who interfaces with the client. | -oversee development process and held accountable for deliverables |
2 | 1 | project managers | responsible for overseeing individual projects, from communicating with clients to coordinating with programmers. | -oversee development process and held accountable for deliverables |
1 | 0 | project managers | responsible for keeping all members on task for a project. usually the person who interfaces with the client. | responsible for overseeing individual projects, from communicating with clients to coordinating with programmers. |