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printf("caught SIGINT\n"); |
psignal(" |
<_EOF_> |
constructor(name) { |
this.name = name; |
} |
commitChange() { |
console.log(`${this.name} is committing changes`); |
} |
} |
function canBuildUI(developer) {" |
<_EOF_> |
//didefinisikan pada superclass-nya. |
class MailS" |
<_EOF_> |
//operand1 merupakan objek yang ingin di tes prototypenya |
//operand2 merupakan constructor function atau class |
" |
<_EOF_> |
class MailService { |
constructor(sender) { |
this.sender = sender; |
} |
//Method yang kemampuannya sama antara kedua subclass biar tidak terjadi duplikasi kode |
sen" |
<_EOF_> |
<_EOF_> |
membership = True # Class Object attribute, they are not dynamic but static...it does not change across instances. |
def __init__(self, name, age): |
if (PlayerChar.mem" |
<_EOF_> |
#include <stdio.h> |
#include <stdlib.h> |
#include <time.h> |
#include <locale.h> |
#define SUIT_NUM 4 |
#define RANK_NUM 13 |
#define CARDS_NUMBER 6 |
#define PLAYERS 4 |
int main() { |
setlocale(LC_ALL, "Ukr");" |
<_EOF_> |
#include <stdio.h> |
#include <stdlib.h> |
#include <time.h> |
#include <locale.h> |
#define SUIT_NUM 4 |
#define RANK_NUM 13 |
#define CARDS_NUMBER 6 |
#define PLAYERS 4 |
int main() { |
setlocale(LC_ALL, "Ukr");" |
<_EOF_> |
#include <stdio.h> |
#include <time.h> |
#include <stdlib.h> |
#include <locale.h> |
#include "prototypes.h" |
int main() { |
setlocale(LC_ALL, "Ukr"); |
int input; |
int array[MATRIX_WIDTH][MATRIX_HEIGHT]; |
" |
<_EOF_> |
#include <stdio.h> |
#include <locale.h> |
#include <stdlib.h> |
#include <time.h> |
#define N 100 |
long summ_func(int array[], int negative_numbers[]); |
void from_keyboard(int n,int array[], int negative_n" |
<_EOF_> |
#include <locale.h> |
#include "prototypes.h" |
int main() { |
long long n; |
int digit_seen[10] = { 0 }; |
char c; |
setlocale(LC_ALL, "Ukr"); |