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printf("caught SIGINT\n");
psignal("
<_EOF_>
constructor(name) {
this.name = name;
}
commitChange() {
console.log(`${this.name} is committing changes`);
}
}
function canBuildUI(developer) {"
<_EOF_>
//didefinisikan pada superclass-nya.
class MailS"
<_EOF_>
//operand1 merupakan objek yang ingin di tes prototypenya
//operand2 merupakan constructor function atau class
"
<_EOF_>
class MailService {
constructor(sender) {
this.sender = sender;
}
//Method yang kemampuannya sama antara kedua subclass biar tidak terjadi duplikasi kode
sen"
<_EOF_>
<_EOF_>
membership = True # Class Object attribute, they are not dynamic but static...it does not change across instances.
def __init__(self, name, age):
if (PlayerChar.mem"
<_EOF_>
#include &lt;stdio.h&gt;
#include &lt;stdlib.h&gt;
#include &lt;time.h&gt;
#include &lt;locale.h&gt;
#define SUIT_NUM 4
#define RANK_NUM 13
#define CARDS_NUMBER 6
#define PLAYERS 4
int main() {
setlocale(LC_ALL, &quot;Ukr&quot;);"
<_EOF_>
#include &lt;stdio.h&gt;
#include &lt;stdlib.h&gt;
#include &lt;time.h&gt;
#include &lt;locale.h&gt;
#define SUIT_NUM 4
#define RANK_NUM 13
#define CARDS_NUMBER 6
#define PLAYERS 4
int main() {
setlocale(LC_ALL, &quot;Ukr&quot;);"
<_EOF_>
#include &lt;stdio.h&gt;
#include &lt;time.h&gt;
#include &lt;stdlib.h&gt;
#include &lt;locale.h&gt;
#include &quot;prototypes.h&quot;
int main() {
setlocale(LC_ALL, &quot;Ukr&quot;);
int input;
int array[MATRIX_WIDTH][MATRIX_HEIGHT];
"
<_EOF_>
#include &lt;stdio.h&gt;
#include &lt;locale.h&gt;
#include &lt;stdlib.h&gt;
#include &lt;time.h&gt;
#define N 100
long summ_func(int array[], int negative_numbers[]);
void from_keyboard(int n,int array[], int negative_n"
<_EOF_>
#include &lt;locale.h&gt;
#include &quot;prototypes.h&quot;
int main() {
long long n;
int digit_seen[10] = { 0 };
char c;
setlocale(LC_ALL, &quot;Ukr&quot;);