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Chocanto | arduino-geothermie | server/src/DateTime.cpp | DateTime::add | DateTime DateTime::add(const DateTimeDuration& dur) const
{
if (dur.isNegative())
{
return subtract(dur.days(), dur.hours(), dur.minutes(), dur.seconds(), dur.milliseconds());
}
else
{
return add(dur.days(), dur.hours(), dur.minutes(), dur.seconds(), dur.milliseconds());
}
} | DateTimeDuration::DateTimeDuration(unsigned int _days, unsigned int _hours, unsigned int _minutes,
unsigned int _seconds, unsigned int _milliseconds, bool _is_negative);
DateTimeDuration::DateTimeDuration(const DateTimeDuration& dur);
int DateTimeDuration::compare(const DateTimeDuration& rhs);
DateTimeDuration& DateTimeDuration::operator=(const DateTimeDuration& rhs);
bool DateTimeDuration::operator==(const DateTimeDuration& rhs);
bool DateTimeDuration::operator!=(const DateTimeDuration& rhs);
bool DateTimeDuration::operator<(const DateTimeDuration& rhs);
bool DateTimeDuration::operator<=(const DateTimeDuration& rhs);
bool DateTimeDuration::operator>(const DateTimeDuration& rhs);
bool DateTimeDuration::operator>=(const DateTimeDuration& rhs);
void DateTimeDuration::setDateTimeDuration(unsigned int _days, unsigned int _hours, unsigned int _minutes,
unsigned int _seconds, unsigned int _milliseconds, bool _is_negative);
bool DateTimeDuration::isZero();
unsigned int DateTimeDuration::days();
unsigned int DateTimeDuration::days(unsigned int _days);
unsigned int DateTimeDuration::hours();
unsigned int DateTimeDuration::hours(unsigned int _hours);
unsigned int DateTimeDuration::minutes();
unsigned int DateTimeDuration::minutes(unsigned int _minutes);
unsigned int DateTimeDuration::seconds();
unsigned int DateTimeDuration::seconds(unsigned int _seconds);
unsigned int DateTimeDuration::milliseconds();
unsigned int DateTimeDuration::milliseconds(unsigned int _milliseconds);
bool DateTimeDuration::isNegative();
bool DateTimeDuration::isNegative(bool _is_negative);
ostream& operator<<(ostream& os, const DateTimeDuration& dtd);
DateTime::DateTime(unsigned int _year, unsigned int _month, unsigned int _day, unsigned int _hour,
unsigned int _minute, unsigned int _second, unsigned int _millisecond);
DateTime::DateTime(const DateTime& dt);
DateTime::DateTime(const tm& time_struct);
DateTime::DateTime(const time_t& time);
int DateTime::compare(const DateTime& rhs);
DateTime& DateTime::operator=(const DateTime& rhs);
bool DateTime::operator==(const DateTime& rhs);
bool DateTime::operator!=(const DateTime& rhs);
bool DateTime::operator<(const DateTime& rhs);
bool DateTime::operator<=(const DateTime& rhs);
bool DateTime::operator>(const DateTime& rhs);
bool DateTime::operator>=(const DateTime& rhs);
void DateTime::setDate(unsigned int _year, unsigned int _month, unsigned int _day);
void DateTime::setTime(unsigned int _hour, unsigned int _minute, unsigned int _second, unsigned int _millisecond);
void DateTime::setDateTime(unsigned int _year, unsigned int _month, unsigned int _day, unsigned int _hour, unsigned int _minute, unsigned int _second, unsigned int _millisecond);
unsigned int DateTime::year();
unsigned int DateTime::year(unsigned int _year);
unsigned int DateTime::month();
unsigned int DateTime::month(unsigned int _month);
unsigned int DateTime::day();
unsigned int DateTime::day(unsigned int _day);
unsigned int DateTime::dayOfYear();
unsigned int DateTime::dayOfYear(unsigned int _dayOfYear);
unsigned int DateTime::hour();
unsigned int DateTime::hour(unsigned int _hour);
unsigned int DateTime::minute();
unsigned int DateTime::minute(unsigned int _minute);
unsigned int DateTime::second();
unsigned int DateTime::second(unsigned int _second);
unsigned int DateTime::millisecond();
unsigned int DateTime::millisecond(unsigned int _millisecond);
DateTime DateTime::subtractDays(unsigned int _days);
DateTime DateTime::addDays(unsigned int _days);
DateTime DateTime::subtractHours(unsigned int _hours);
DateTime DateTime::addHours(unsigned int _hours);
DateTime DateTime::subtractMinutes(unsigned int _minutes);
DateTime DateTime::addMinutes(unsigned int _minutes);
DateTime DateTime::subtractSeconds(unsigned int _seconds);
DateTime DateTime::addSeconds(unsigned int _seconds);
DateTime DateTime::subtractMilliseconds(unsigned int _milliseconds);
DateTime DateTime::addMilliseconds(unsigned int _milliseconds);
DateTime DateTime::subtract(unsigned int _days, unsigned int _hours, unsigned int _minutes, unsigned int _seconds, unsigned int _milliseconds);
DateTime DateTime::add(unsigned int _days, unsigned int _hours, unsigned int _minutes, unsigned int _seconds, unsigned int _milliseconds);
DateTime DateTime::subtract(const DateTimeDuration& dur);
DateTimeDuration DateTime::timeBetween(const DateTime& rhs);
bool DateTime::isLeapYear(unsigned int _year);
bool DateTime::validDate(unsigned int _year, unsigned int _month, unsigned int _day);
unsigned short DateTime::daysInYear(unsigned int _year);
unsigned short DateTime::daysInMonth(unsigned int _year, unsigned int _month);
unsigned short DateTime::getDayOfYear(unsigned int _year, unsigned int _month, unsigned int _day);
DateTime DateTime::getReverseDayOfYear(unsigned int _year, unsigned int _dayOfYear);
time_t DateTime::mktime();
double DateTime::difftime(const DateTime& rhs);
DateTime DateTime::now();
DateTime DateTime::now_utc();
ostream& operator<<(ostream& os, const DateTime& ddt);
| 04c1a7f260c96daaeacf51fe94c0e3961557086e0c3bba1ff7b2373325bf05da | 396 |
|
JianpingZeng | xcc | samples/Juliet/testcases/CWE126_Buffer_Overread/s02/CWE126_Buffer_Overread__new_wchar_t_loop_11.cpp | goodG2B1 |
static void goodG2B1()
{
wchar_t * data;
data = NULL;
if(globalReturnsFalse())
{
printLine("Benign, fixed string");
}
else
{
data = new wchar_t[100];
wmemset(data, L'A', 100-1);
data[100-1] = L'\0';
}
{
size_t i, destLen;
wchar_t dest[100];
wmemset(dest, L'C', 100-1);
dest[100-1] = L'\0';
destLen = wcslen(dest);
for (i = 0; i < destLen; i++)
{
dest[i] = data[i];
}
dest[100-1] = L'\0';
printWLine(dest);
delete [] data;
}
} |
void bad();
static void goodG2B2();
void good();
int main(int argc, char * argv[]);
| 12ac49ddb48ba5a3fef3304624481a0e848279696dfed05243a9c882008d3ada | 665 |
|
abergmeier | jedi_academy | codemp/win32/win_qgl_dx8.cpp | _terminateDrawPacket |
inline static DWORD* _terminateDrawPacket(DWORD* packet)
{
return packet;
} |
void BeginSkinTextures( void );
void EndSkinTextures( void );
static int getTexMemSize(IDirect3DTexture8* mipmap);
static void _d3d_check(HRESULT err, const char* func);
static bool surfaceToBMP(LPDIRECT3DDEVICE8 pd3dDevice, LPDIRECT3DSURFACE8 lpSurface, const char *fname);
static void _fixupScreenCoords(GLint& x, GLint& y, GLsizei& width, GLsizei& height);
static D3DCMPFUNC _convertCompare(GLenum func);
static D3DBLEND _convertBlendFactor(GLenum factor);
static D3DPRIMITIVETYPE _convertPrimMode(GLenum mode);
static void _updateDrawStride(GLint normal, GLint tex0, GLint tex1);
static void _updateShader(bool normal, bool tex0, bool tex1);
static glwstate_t::TextureInfo* _getCurrentTexture(int stage);
static void _updateTextures(void);
static void _updateMatrices(void);
static int _getMaxVerts(void);
static int _getMaxIndices(void);
inline static DWORD* _restartDrawPacket(DWORD* packet, int verts);
inline static DWORD* _terminateDrawPacket(DWORD* packet);
inline static DWORD* _restartIndexPacket(DWORD* packet, int numIndices);
inline static DWORD* _terminateIndexPacket(DWORD* packet);
static void _handleDrawOverflow(void);
_XBOX
inline static DWORD* _restartDrawPacket(DWORD* packet, int verts);
static void _handleDrawOverflow(void);
static void _drawElementsV(GLsizei count, const GLushort* indices);
static void _drawElementsVN(GLsizei count, const GLushort* indices);
static void _drawElementsVC(GLsizei count, const GLushort* indices);
static void _drawElementsVCN(GLsizei count, const GLushort* indices);
static void _drawElementsVCT(GLsizei count, const GLushort* indices);
static void _drawElementsVCNT(GLsizei count, const GLushort* indices);
static void _drawElementsVCTT(GLsizei count, const GLushort* indices);
static void _drawElementsVCNTT(GLsizei count, const GLushort* indices);
static void _drawElementsVT(GLsizei count, const GLushort* indices);
static void _drawElementsVNT(GLsizei count, const GLushort* indices);
static void _drawElementsVTT(GLsizei count, const GLushort* indices);
static void _drawElementsVNTT(GLsizei count, const GLushort* indices);
static void _drawElementsLightShader(GLsizei count, const GLushort* indices);
static void _drawElementsBumpShader(GLsizei count, const GLushort* indices);
static void _drawElementsEnvShader(GLsizei count, const GLushort* indices);
static void _drawArraysV(GLsizei first, GLsizei last);
static void _drawArraysVN(GLsizei first, GLsizei last);
static void _drawArraysVC(GLsizei first, GLsizei last);
static void _drawArraysVCN(GLsizei first, GLsizei last);
static void _drawArraysVCT(GLsizei first, GLsizei last);
static void _drawArraysVCNT(GLsizei first, GLsizei last);
static void _drawArraysVCTT(GLsizei first, GLsizei last);
static void _drawArraysVCNTT(GLsizei first, GLsizei last);
static void _drawArraysVT(GLsizei first, GLsizei last);
static void _drawArraysVNT(GLsizei first, GLsizei last);
static void _drawArraysVTT(GLsizei first, GLsizei last);
static void _drawArraysVNTT(GLsizei first, GLsizei last);
static int _getDrawFunc(void);
static void dllAccum(GLenum op, GLfloat value);
static void dllAlphaFunc(GLenum func, GLclampf ref);
GLboolean dllAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
static void dllArrayElement(GLint i);
static void dllBeginEXT(GLenum mode, GLint verts, GLint colors, GLint normals, GLint tex0, GLint tex1);
static void dllBegin(GLenum mode);
GLboolean dllBeginFrame(void);
static void dllBeginShadow(void);
static void dllBindTexture(GLenum target, GLuint texture);
static void dllBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
static void dllBlendFunc(GLenum sfactor, GLenum dfactor);
static void dllCallList(GLuint lnum);
static void dllCallLists(GLsizei n, GLenum type, const GLvoid *lists);
static void dllClear(GLbitfield mask);
static void dllClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
static void dllClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
static void dllClearDepth(GLclampd depth);
static void dllClearIndex(GLfloat c);
static void dllClearStencil(GLint s);
static void dllClipPlane(GLenum plane, const GLdouble *equation);
static void setIntColor(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
static void setFloatColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
static void dllColor3b(GLbyte red, GLbyte green, GLbyte blue);
static void dllColor3bv(const GLbyte *v);
static void dllColor3d(GLdouble red, GLdouble green, GLdouble blue);
static void dllColor3dv(const GLdouble *v);
static void dllColor3f(GLfloat red, GLfloat green, GLfloat blue);
static void dllColor3fv(const GLfloat *v);
static void dllColor3i(GLint red, GLint green, GLint blue);
static void dllColor3iv(const GLint *v);
static void dllColor3s(GLshort red, GLshort green, GLshort blue);
static void dllColor3sv(const GLshort *v);
static void dllColor3ub(GLubyte red, GLubyte green, GLubyte blue);
static void dllColor3ubv(const GLubyte *v);
static void dllColor3ui(GLuint red, GLuint green, GLuint blue);
static void dllColor3uiv(const GLuint *v);
static void dllColor3us(GLushort red, GLushort green, GLushort blue);
static void dllColor3usv(const GLushort *v);
static void dllColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
static void dllColor4bv(const GLbyte *v);
static void dllColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
static void dllColor4dv(const GLdouble *v);
static void dllColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
static void dllColor4fv(const GLfloat *v);
static void dllColor4i(GLint red, GLint green, GLint blue, GLint alpha);
static void dllColor4iv(const GLint *v);
static void dllColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
static void dllColor4sv(const GLshort *v);
static void dllColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
static void dllColor4ubv(const GLubyte *v);
static void dllColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
static void dllColor4uiv(const GLuint *v);
static void dllColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
static void dllColor4usv(const GLushort *v);
static void dllColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
static void dllColorMaterial(GLenum face, GLenum mode);
static void dllColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void dllCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
static void dllCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
static void dllCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
static void dllCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
static void dllCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
static void dllCullFace(GLenum mode);
static void dllDeleteLists(GLuint lnum, GLsizei range);
static void dllDeleteTextures(GLsizei n, const GLuint *textures);
static void dllDepthFunc(GLenum func);
static void dllDepthMask(GLboolean flag);
static void dllDepthRange(GLclampd zNear, GLclampd zFar);
static void setPresent(bool vsync);
static void setCap(GLenum cap, bool flag);
static void dllDisable(GLenum cap);
static void setArrayState(GLenum cap, bool state);
static void dllDisableClientState(GLenum array);
static void _convertQuadsToTris(GLint first, GLsizei count);
static void _cleanupQuadsToTris(void);
static void dllDrawArrays(GLenum mode, GLint first, GLsizei count);
static void dllDrawBuffer(GLenum mode);
static void PushIndices(GLsizei count, const GLushort *indices);
static void dllDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
static void dllDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
static void dllEdgeFlag(GLboolean flag);
static void dllEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
static void dllEdgeFlagv(const GLboolean *flag);
static void dllEnable(GLenum cap);
static void dllEnableClientState(GLenum array);
static void dllEnd(void);
static void dllEndFrame(void);
static void dllEndShadow(void);
static void dllEndList(void);
static void dllEvalCoord1d(GLdouble u);
static void dllEvalCoord1dv(const GLdouble *u);
static void dllEvalCoord1f(GLfloat u);
static void dllEvalCoord1fv(const GLfloat *u);
static void dllEvalCoord2d(GLdouble u, GLdouble v);
static void dllEvalCoord2dv(const GLdouble *u);
static void dllEvalCoord2f(GLfloat u, GLfloat v);
static void dllEvalCoord2fv(const GLfloat *u);
static void dllEvalMesh1(GLenum mode, GLint i1, GLint i2);
static void dllEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
static void dllEvalPoint1(GLint i);
static void dllEvalPoint2(GLint i, GLint j);
static void dllFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
static void dllFinish(void);
static void dllFlush(void);
static void dllFlushShadow(void);
static D3DFOGMODE _convertFogMode(GLint param);
static void dllFogf(GLenum pname, GLfloat param);
static void dllFogfv(GLenum pname, const GLfloat *params);
static void dllFogi(GLenum pname, GLint param);
static void dllFogiv(GLenum pname, const GLint *params);
static void dllFrontFace(GLenum mode);
static void dllFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint dllGenLists(GLsizei range);
static void dllGenTextures(GLsizei n, GLuint *textures);
static void _getState(GLenum pname, T *params);
static void dllGetBooleanv(GLenum pname, GLboolean *params);
static void dllGetClipPlane(GLenum plane, GLdouble *equation);
static void dllGetDoublev(GLenum pname, GLdouble *params);
GLenum dllGetError(void);
static void dllGetFloatv(GLenum pname, GLfloat *params);
static void dllGetIntegerv(GLenum pname, GLint *params);
static void dllGetLightfv(GLenum light, GLenum pname, GLfloat *params);
static void dllGetLightiv(GLenum light, GLenum pname, GLint *params);
static void dllGetMapdv(GLenum target, GLenum query, GLdouble *v);
static void dllGetMapfv(GLenum target, GLenum query, GLfloat *v);
static void dllGetMapiv(GLenum target, GLenum query, GLint *v);
static void dllGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
static void dllGetMaterialiv(GLenum face, GLenum pname, GLint *params);
static void dllGetPixelMapfv(GLenum map, GLfloat *values);
static void dllGetPixelMapuiv(GLenum map, GLuint *values);
static void dllGetPixelMapusv(GLenum map, GLushort *values);
static void dllGetPointerv(GLenum pname, GLvoid* *params);
static void dllGetPolygonStipple(GLubyte *mask);
const GLubyte * dllGetString(GLenum name);
static void dllGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
static void dllGetTexEnviv(GLenum target, GLenum pname, GLint *params);
static void dllGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
static void dllGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
static void dllGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
static void dllGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
static void dllGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
static void dllGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
static void dllGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
static void dllGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
static void dllHint(GLenum target, GLenum mode);
static void buildStrips(GLuint* len, GLsizei* num_lens, GLushort* dest, GLsizei* num_indices, const GLushort* src);
void renderObject_Light( int numIndexes, const glIndex_t *indexes );
void renderObject_Bump();
void renderObject_Env();
static void dllIndexedTriToStrip(GLsizei count, const GLushort *indices);
static void dllIndexMask(GLuint mask);
static void dllIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
static void dllIndexd(GLdouble c);
static void dllIndexdv(const GLdouble *c);
static void dllIndexf(GLfloat c);
static void dllIndexfv(const GLfloat *c);
static void dllIndexi(GLint c);
static void dllIndexiv(const GLint *c);
static void dllIndexs(GLshort c);
static void dllIndexsv(const GLshort *c);
static void dllIndexub(GLubyte c);
static void dllIndexubv(const GLubyte *c);
static void dllInitNames(void);
static void dllInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean dllIsEnabled(GLenum cap);
GLboolean dllIsList(GLuint lnum);
GLboolean dllIsTexture(GLuint texture);
static void dllLightModelf(GLenum pname, GLfloat param);
static void dllLightModelfv(GLenum pname, const GLfloat *params);
static void dllLightModeli(GLenum pname, GLint param);
static void dllLightModeliv(GLenum pname, const GLint *params);
static void dllLightf(GLenum light, GLenum pname, GLfloat param);
static void dllLightfv(GLenum light, GLenum pname, const GLfloat *params);
static void dllLighti(GLenum light, GLenum pname, GLint param);
static void dllLightiv(GLenum light, GLenum pname, const GLint *params);
static void dllLineStipple(GLint factor, GLushort pattern);
static void dllLineWidth(GLfloat width);
static void dllListBase(GLuint base);
static void dllLoadIdentity(void);
static void dllLoadMatrixd(const GLdouble *m);
static void dllLoadMatrixf(const GLfloat *m);
static void dllLoadName(GLuint name);
static void dllLogicOp(GLenum opcode);
static void dllMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
static void dllMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
static void dllMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
static void dllMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
static void dllMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
static void dllMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
static void dllMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
static void dllMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
static void dllMaterialf(GLenum face, GLenum pname, GLfloat param);
static void dllMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
static void dllMateriali(GLenum face, GLenum pname, GLint param);
static void dllMaterialiv(GLenum face, GLenum pname, const GLint *params);
static void dllMatrixMode(GLenum mode);
static void dllMultMatrixd(const GLdouble *m);
static void dllMultMatrixf(const GLfloat *m);
static void dllNewList(GLuint lnum, GLenum mode);
static void setNormal(float x, float y, float z);
static void dllNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
static void dllNormal3bv(const GLbyte *v);
static void dllNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
static void dllNormal3dv(const GLdouble *v);
static void dllNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
static void dllNormal3fv(const GLfloat *v);
static void dllNormal3i(GLint nx, GLint ny, GLint nz);
static void dllNormal3iv(const GLint *v);
static void dllNormal3s(GLshort nx, GLshort ny, GLshort nz);
static void dllNormal3sv(const GLshort *v);
static void dllNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
static void dllOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
static void dllPassThrough(GLfloat token);
static void dllPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values);
static void dllPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values);
static void dllPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values);
static void dllPixelStoref(GLenum pname, GLfloat param);
static void dllPixelStorei(GLenum pname, GLint param);
static void dllPixelTransferf(GLenum pname, GLfloat param);
static void dllPixelTransferi(GLenum pname, GLint param);
static void dllPixelZoom(GLfloat xfactor, GLfloat yfactor);
static void dllPointSize(GLfloat size);
static void dllPolygonMode(GLenum face, GLenum mode);
static void dllPolygonOffset(GLfloat factor, GLfloat units);
static void dllPolygonStipple(const GLubyte *mask);
static void dllPopAttrib(void);
static void dllPopClientAttrib(void);
static void dllPopMatrix(void);
static void dllPopName(void);
static void dllPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities);
static void dllPushAttrib(GLbitfield mask);
static void dllPushClientAttrib(GLbitfield mask);
static void dllPushMatrix(void);
static void dllPushName(GLuint name);
static void dllRasterPos2d(GLdouble x, GLdouble y);
static void dllRasterPos2dv(const GLdouble *v);
static void dllRasterPos2f(GLfloat x, GLfloat y);
static void dllRasterPos2fv(const GLfloat *v);
static void dllRasterPos2i(GLint x, GLint y);
static void dllRasterPos2iv(const GLint *v);
static void dllRasterPos2s(GLshort x, GLshort y);
static void dllRasterPos2sv(const GLshort *v);
static void dllRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
static void dllRasterPos3dv(const GLdouble *v);
static void dllRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
static void dllRasterPos3fv(const GLfloat *v);
static void dllRasterPos3i(GLint x, GLint y, GLint z);
static void dllRasterPos3iv(const GLint *v);
static void dllRasterPos3s(GLshort x, GLshort y, GLshort z);
static void dllRasterPos3sv(const GLshort *v);
static void dllRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
static void dllRasterPos4dv(const GLdouble *v);
static void dllRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
static void dllRasterPos4fv(const GLfloat *v);
static void dllRasterPos4i(GLint x, GLint y, GLint z, GLint w);
static void dllRasterPos4iv(const GLint *v);
static void dllRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
static void dllRasterPos4sv(const GLshort *v);
static void dllReadBuffer(GLenum mode);
static void dllReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei twidth, GLsizei theight, GLvoid *pixels);
static void dllCopyBackBufferToTex();
static void dllCopyBackBufferToTexEXT(float width, float height, float u1, float v1, float u2, float v2);
static void dllRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
static void dllRectdv(const GLdouble *v1, const GLdouble *v2);
static void dllRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
static void dllRectfv(const GLfloat *v1, const GLfloat *v2);
static void dllRecti(GLint x1, GLint y1, GLint x2, GLint y2);
static void dllRectiv(const GLint *v1, const GLint *v2);
static void dllRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
static void dllRectsv(const GLshort *v1, const GLshort *v2);
GLint dllRenderMode(GLenum mode);
static void dllRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
static void dllRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
static void dllScaled(GLdouble x, GLdouble y, GLdouble z);
static void dllScalef(GLfloat x, GLfloat y, GLfloat z);
static void dllScissor(GLint x, GLint y, GLsizei width, GLsizei height);
static void dllSelectBuffer(GLsizei size, GLuint *buffer);
static void dllShadeModel(GLenum mode);
static void dllStencilFunc(GLenum func, GLint ref, GLuint mask);
static void dllStencilMask(GLuint mask);
static D3DSTENCILOP _convertStencilOp(GLenum op);
static void dllStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
static void dllTexCoord1d(GLdouble s);
static void dllTexCoord1dv(const GLdouble *v);
static void dllTexCoord1f(GLfloat s);
static void dllTexCoord1fv(const GLfloat *v);
static void dllTexCoord1i(GLint s);
static void dllTexCoord1iv(const GLint *v);
static void dllTexCoord1s(GLshort s);
static void dllTexCoord1sv(const GLshort *v);
static void setTexCoord(float s, float t);
static void dllTexCoord2d(GLdouble s, GLdouble t);
static void dllTexCoord2dv(const GLdouble *v);
static void dllTexCoord2f(GLfloat s, GLfloat t);
static void dllTexCoord2fv(const GLfloat *v);
static void dllTexCoord2i(GLint s, GLint t);
static void dllTexCoord2iv(const GLint *v);
static void dllTexCoord2s(GLshort s, GLshort t);
static void dllTexCoord2sv(const GLshort *v);
static void dllTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
static void dllTexCoord3dv(const GLdouble *v);
static void dllTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
static void dllTexCoord3fv(const GLfloat *v);
static void dllTexCoord3i(GLint s, GLint t, GLint r);
static void dllTexCoord3iv(const GLint *v);
static void dllTexCoord3s(GLshort s, GLshort t, GLshort r);
static void dllTexCoord3sv(const GLshort *v);
static void dllTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
static void dllTexCoord4dv(const GLdouble *v);
static void dllTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
static void dllTexCoord4fv(const GLfloat *v);
static void dllTexCoord4i(GLint s, GLint t, GLint r, GLint q);
static void dllTexCoord4iv(const GLint *v);
static void dllTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
static void dllTexCoord4sv(const GLshort *v);
static void dllTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void dllTexEnvf(GLenum target, GLenum pname, GLfloat param);
static void dllTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
static void dllTexEnvi(GLenum target, GLenum pname, GLint param);
static void dllTexEnviv(GLenum target, GLenum pname, const GLint *params);
static void dllTexGend(GLenum coord, GLenum pname, GLdouble param);
static void dllTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
static void dllTexGenf(GLenum coord, GLenum pname, GLfloat param);
static void dllTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
static void dllTexGeni(GLenum coord, GLenum pname, GLint param);
static void dllTexGeniv(GLenum coord, GLenum pname, const GLint *params);
static void dllTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
static void _texImageDDS(glwstate_t::TextureInfo* info, GLint numlevels, GLsizei width, GLsizei height, GLenum format, const GLvoid *pixels);
static void _texImageRGBA(glwstate_t::TextureInfo* info, GLint numlevels, GLint internalformat, GLsizei width, GLsizei height, GLenum format, const GLvoid *pixels);
static void dllTexImage2DEXT(GLenum target, GLint level, GLint numlevels, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
static void dllTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
static void dllTexParameteri(GLenum target, GLenum pname, GLint param);
static void dllTexParameterf(GLenum target, GLenum pname, GLfloat param);
static void dllTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
static void dllTexParameteriv(GLenum target, GLenum pname, const GLint *params);
static void dllTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
static void dllTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
static void dllTranslated(GLdouble x, GLdouble y, GLdouble z);
static void dllTranslatef(GLfloat x, GLfloat y, GLfloat z);
static void setVertex(float x, float y, float z);
static void dllVertex2d(GLdouble x, GLdouble y);
static void dllVertex2dv(const GLdouble *v);
static void dllVertex2f(GLfloat x, GLfloat y);
static void dllVertex2fv(const GLfloat *v);
static void dllVertex2i(GLint x, GLint y);
static void dllVertex2iv(const GLint *v);
static void dllVertex2s(GLshort x, GLshort y);
static void dllVertex2sv(const GLshort *v);
static void dllVertex3d(GLdouble x, GLdouble y, GLdouble z);
static void dllVertex3dv(const GLdouble *v);
static void dllVertex3f(GLfloat x, GLfloat y, GLfloat z);
static void dllVertex3fv(const GLfloat *v);
static void dllVertex3i(GLint x, GLint y, GLint z);
static void dllVertex3iv(const GLint *v);
static void dllVertex3s(GLshort x, GLshort y, GLshort z);
static void dllVertex3sv(const GLshort *v);
static void dllVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
static void dllVertex4dv(const GLdouble *v);
static void dllVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
static void dllVertex4fv(const GLfloat *v);
static void dllVertex4i(GLint x, GLint y, GLint z, GLint w);
static void dllVertex4iv(const GLint *v);
static void dllVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
static void dllVertex4sv(const GLshort *v);
static void dllVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void dllViewport(GLint x, GLint y, GLsizei width, GLsizei height);
static void dllMultiTexCoord2fARB(GLenum texture, GLfloat s, GLfloat t);
static void dllActiveTextureARB(GLenum texture);
static void dllClientActiveTextureARB(GLenum texture);
void QGL_Shutdown( void );
qboolean QGL_Init( const char *dllname );
void QGL_EnableLogging( qboolean enable );
static void D3D_AutoPerfData_f( void );
static void _createWindow(int width, int height, int colorbits, qboolean cdsFullscreen);
static LightEffects *getLightEffects( void );
void GLW_Init(int width, int height, int colorbits, qboolean cdsFullscreen);
void GLW_Shutdown(void);
bool CreateVertexShader( const CHAR* strFilename, const DWORD* pdwVertexDecl, DWORD* pdwVertexShader );
bool CreatePixelShader( const CHAR* strFilename, DWORD* pdwPixelShader );
| f619b59c51c1eb9e9a8f4cd8d8bf09e086510607ac16bacd8fd79e14a8c50594 | 77 |
|
AzamYahya | shogun | src/shogun/multiclass/ShareBoostOptimizer.cpp | ShareBoostOptimizer::lbfgs_evaluate |
float64_t ShareBoostOptimizer::lbfgs_evaluate(void *userdata, const float64_t *W,
float64_t *grad, const int32_t n, const float64_t step)
{
ShareBoostOptimizer *optimizer = static_cast<ShareBoostOptimizer *>(userdata);
optimizer->m_sb->compute_pred(W);
optimizer->m_sb->compute_rho();
int32_t m = optimizer->m_sb->m_activeset.vlen;
int32_t k = optimizer->m_sb->m_multiclass_strategy->get_num_classes();
SGMatrix<float64_t> fea = optimizer->m_sb->m_fea;
CMulticlassLabels *lab = dynamic_cast<CMulticlassLabels *>(optimizer->m_sb->m_labels);
for (int32_t i=0; i < m; ++i)
{
for (int32_t j=0; j < k; ++j)
{
int32_t idx = j*m + i;
float64_t g=0;
for (int32_t ii=0; ii < fea.num_cols; ++ii)
g += fea(optimizer->m_sb->m_activeset[i], ii) *
(optimizer->m_sb->m_rho(j,ii)/optimizer->m_sb->m_rho_norm[ii] -
(j == lab->get_int_label(ii)));
g /= fea.num_cols;
grad[idx] = g;
}
}
float64_t objval = 0;
for (int32_t ii=0; ii < fea.num_cols; ++ii)
{
objval += CMath::log(optimizer->m_sb->m_rho_norm[ii]);
}
objval /= fea.num_cols;
return objval;
} |
void ShareBoostOptimizer::optimize();
| a0d90f1e6b67086890a70ae21cefdb3d88a2416781d3d086b0271bc6845484ba | 1,102 |
|
mrdev023 | MrDev023-Cpp-Engine | src/audio/audio.cpp | Audio::loadSound |
ALuint Audio::loadSound(std::string Filename){
std::string* path = new std::string("res/sounds/");
Filename = *path + Filename;
delete path;
SF_INFO FileInfos;
SNDFILE* File = sf_open(Filename.c_str(), SFM_READ, &FileInfos);
if (File == NULL){
printf("%s\n",sf_strerror(File));
return 0;
}
ALsizei NbSamples = static_cast<ALsizei>(FileInfos.channels * FileInfos.frames);
ALsizei SampleRate = static_cast<ALsizei>(FileInfos.samplerate);
std::vector<ALshort> Samples(NbSamples);
if (sf_read_short(File, &Samples[0], NbSamples) < NbSamples){
printf("Error during load file data !\n");
return 0;
}
sf_close(File);
ALenum Format;
switch (FileInfos.channels)
{
case 1 : Format = AL_FORMAT_MONO16; break;
case 2 : Format = AL_FORMAT_STEREO16; break;
case 4 : Format = alGetEnumValue("AL_FORMAT_QUAD16"); break;
case 6 : Format = alGetEnumValue("AL_FORMAT_51CHN16"); break;
case 7 : Format = alGetEnumValue("AL_FORMAT_61CHN16"); break;
case 8 : Format = alGetEnumValue("AL_FORMAT_71CHN16"); break;
default : return 0;
}
ALuint Buffer;
alGenBuffers(1, &Buffer);
int sec = NbSamples/FileInfos.channels/SampleRate;
int min = sec/60;
sec -= min * 60;
alBufferData(Buffer, Format, &Samples[0], NbSamples * sizeof(ALushort), SampleRate);
if (alGetError() != AL_NO_ERROR){
printf("OPENAL ERROR DURING LOAD FILE !\n");
return 0;
}
printf("Audio ressource %s loaded ! (channels: %d,SampleRate: %d,Time: %d:%d)\n",Filename.c_str(),FileInfos.channels,SampleRate,min,sec);
return Buffer;
}
ALuint A | dio::createSource(ALuint* Buffer);
::createSource(const std::string f);
playSource(ALuint* Source);
destroySound(ALuint* Buffer);
destroySource(ALuint* Source);
::getSourceState(ALuint* Source);
getSourceSecOffSet(ALuint* Source);
enAL();
();
g(ALuint* Source);
ition(float x,float y,float z);
ity(float x,float y,float z);
n(float forwardx,float forwardy,float forwardz,float upx,float upy,float upz);
Source,bool sur);
uint* Source,float x,float y,float z);
uint* Source,float x,float y,float z);
int* Source,bool loop);
* Source,float gain);
| ae7b43209236f2f2fdc64d5bc7dfdc9bb21513e95f0d209dd31cde7893dd136a | 1,756 |
|
Hotspotmar | ouzel | ouzel/math/Vector4.cpp | Vector4::smooth | void Vector4::smooth(const Vector4& target, float elapsedTime, float responseTime)
{
if (elapsedTime > 0)
{
*this += (target - *this) * (elapsedTime / (elapsedTime + responseTime));
}
} | Vector4::Vector4(const Vector4& p1, const Vector4& p2);
Vector4::Vector4(const Vector2& vec);
Vector4& Vector4::operator=(const Vector2& vec);
Vector4::Vector4(const Vector3& vec);
Vector4& Vector4::operator=(const Vector3& vec);
Vector4::Vector4(const Color& color);
Vector4& Vector4::operator=(const Color& color);
float Vector4::angle(const Vector4& v1, const Vector4& v2);
void Vector4::clamp(const Vector4& min, const Vector4& max);
void Vector4::clamp(const Vector4& vec, const Vector4& min, const Vector4& max, Vector4& dst);
float Vector4::distance(const Vector4& vec);
float Vector4::length();
void Vector4::normalize();
float Vector4::getMin();
float Vector4::getMax();
| 9d9c248b598bd2d4cf93ec9739b7f2675ff160105c5f90a9e476357310cd9766 | 230 |
|
InfinityCore | InfinityCore | src/server/game/Entities/Player/Player.cpp | Player::LoadFromDB |
bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
{
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
if (!result)
{
sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) not found in table `characters`, can't load. ", guid);
return false;
}
Field* fields = result->Fetch();
uint32 dbAccountId = fields[1].GetUInt32();
if (dbAccountId != GetSession()->GetAccountId())
{
sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) loading from wrong account (is: %u, should be: %u)", guid, GetSession()->GetAccountId(), dbAccountId);
return false;
}
if (holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANNED))
{
sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) is banned, can't load.", guid);
return false;
}
Object::_Create(guid, 0, HIGHGUID_PLAYER);
m_name = fields[2].GetString();
if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
(AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && sObjectMgr->IsReservedName(m_name)))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, guid);
CharacterDatabase.Execute(stmt);
return false;
}
SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
uint8 Gender = fields[5].GetUInt8();
if (!IsValidGender(Gender))
{
sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) has wrong gender (%hu), can't be loaded.", guid, Gender);
return false;
}
uint32 bytes0 = 0;
bytes0 |= fields[3].GetUInt8();
bytes0 |= fields[4].GetUInt8() << 8;
bytes0 |= Gender << 16;
SetUInt32Value(UNIT_FIELD_BYTES_0, bytes0);
SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8());
SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
_LoadIntoDataField(fields[55].GetCString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
_LoadIntoDataField(fields[57].GetCString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2);
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
SetUInt32Value(PLAYER_FIELD_HOME_PLAYER_REALM, realmID);
m_achievementMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS));
uint64 money = fields[8].GetUInt64();
if (money > MAX_MONEY_AMOUNT)
money = MAX_MONEY_AMOUNT;
SetMoney(money);
SetUInt32Value(PLAYER_BYTES, fields[9].GetUInt32());
SetUInt32Value(PLAYER_BYTES_2, fields[10].GetUInt32());
SetByteValue(PLAYER_BYTES_3, 0, fields[5].GetUInt8());
SetByteValue(PLAYER_BYTES_3, 1, fields[45].GetUInt8());
SetUInt32Value(PLAYER_FLAGS, fields[11].GetUInt32());
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[44].GetUInt32());
SetByteValue(PLAYER_FIELD_BYTES, 2, fields[58].GetUInt8());
InitDisplayIds();
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
SetVisibleItemSlot(slot, NULL);
delete m_items[slot];
m_items[slot] = NULL;
}
sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Load Basic value of player %s is: ", m_name.c_str());
outDebugValues();
setFactionForRace(getRace());
if (!_LoadHomeBind(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND)))
return false;
InitPrimaryProfessions();
uint32 transGUID = uint32(fields[31].GetUInt32());
Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), fields[16].GetFloat());
uint32 mapId = fields[15].GetUInt16();
uint32 instanceId = fields[52].GetUInt32();
uint32 dungeonDiff = fields[39].GetUInt8() & 0x0F;
if (dungeonDiff >= MAX_DUNGEON_DIFFICULTY)
dungeonDiff = DUNGEON_DIFFICULTY_NORMAL;
uint32 raidDiff = (fields[39].GetUInt8() >> 4) & 0x0F;
if (raidDiff >= MAX_RAID_DIFFICULTY)
raidDiff = RAID_DIFFICULTY_10MAN_NORMAL;
SetDungeonDifficulty(Difficulty(dungeonDiff));
SetRaidDifficulty(Difficulty(raidDiff));
std::string taxi_nodes = fields[38].GetString();
#define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); }
_LoadGroup(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GROUP));
_LoadArenaTeamInfo(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO));
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
uint32 arena_team_id = GetArenaTeamId(arena_slot);
if (!arena_team_id)
continue;
if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(arena_team_id))
if (at->IsMember(GetGUID()))
continue;
for (int j = 0; j < 6; ++j)
SetArenaTeamInfoField(arena_slot, ArenaTeamInfoType(j), 0);
}
_LoadCurrency(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CURRENCY));
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[40].GetUInt32());
SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[41].GetUInt16());
SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[42].GetUInt16());
_LoadBoundInstances(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES));
_LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES));
_LoadBGData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BG_DATA));
GetSession()->SetPlayer(this);
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (!mapEntry || !IsPositionValid())
{
sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
RelocateToHomebind();
}
else if (mapEntry && mapEntry->IsBattlegroundOrArena())
{
Battleground* currentBg = NULL;
if (m_bgData.bgInstanceID)
currentBg = sBattlegroundMgr->GetBattleground(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE);
bool player_at_bg = currentBg && currentBg->IsPlayerInBattleground(GetGUID());
if (player_at_bg && currentBg->GetStatus() != STATUS_WAIT_LEAVE)
{
BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
AddBattlegroundQueueId(bgQueueTypeId);
m_bgData.bgTypeID = currentBg->GetTypeID();
currentBg->EventPlayerLoggedIn(this);
currentBg->AddOrSetPlayerToCorrectBgGroup(this, m_bgData.bgTeam);
SetInviteForBattlegroundQueueType(bgQueueTypeId, currentBg->GetInstanceID());
}
else
{
if (player_at_bg)
currentBg->RemovePlayerAtLeave(GetGUID(), false, true);
const WorldLocation& _loc = GetBattlegroundEntryPoint();
mapId = _loc.GetMapId(); instanceId = 0;
if (int16(mapId) == int16(-1))
{
sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.", guid);
RelocateToHomebind();
}
else
Relocate(&_loc);
m_bgData.bgInstanceID = 0;
}
}
else if (transGUID)
{
m_movementInfo.t_guid = MAKE_NEW_GUID(transGUID, 0, HIGHGUID_MO_TRANSPORT);
m_movementInfo.t_pos.Relocate(fields[27].GetFloat(), fields[28].GetFloat(), fields[29].GetFloat(), fields[30].GetFloat());
if (!Trinity::IsValidMapCoord(
GetPositionX()+m_movementInfo.t_pos.m_positionX, GetPositionY()+m_movementInfo.t_pos.m_positionY,
GetPositionZ()+m_movementInfo.t_pos.m_positionZ, GetOrientation()+m_movementInfo.t_pos.GetOrientation()) ||
m_movementInfo.t_pos.m_positionX > 250 || m_movementInfo.t_pos.m_positionY > 250 || m_movementInfo.t_pos.m_positionZ > 250)
{
sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.",
guid, GetPositionX()+m_movementInfo.t_pos.m_positionX, GetPositionY()+m_movementInfo.t_pos.m_positionY,
GetPositionZ()+m_movementInfo.t_pos.m_positionZ, GetOrientation()+m_movementInfo.t_pos.GetOrientation());
RelocateToHomebind();
}
else
{
for (MapManager::TransportSet::iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter)
{
if ((*iter)->GetGUIDLow() == transGUID)
{
m_transport = *iter;
m_transport->AddPassenger(this);
mapId = (m_transport->GetMapId());
break;
}
}
if (!m_transport)
{
sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) have problems with transport guid (%u). Teleport to bind location.",
guid, transGUID);
RelocateToHomebind();
}
}
}
else if (!taxi_nodes.empty())
{
instanceId = 0;
if (m_bgData.HasTaxiPath())
{
for (int i = 0; i < 2; ++i)
m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]);
}
else if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeam()))
{
TaxiNodesEntry const* nodeEntry = NULL;
if (uint32 node_id = m_taxi.GetTaxiSource())
nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
if (!nodeEntry)
{
sLog->outError(LOG_FILTER_PLAYER, "Character %u have wrong data in taxi destination list, teleport to homebind.", GetGUIDLow());
RelocateToHomebind();
}
else
{
sLog->outError(LOG_FILTER_PLAYER, "Character %u have too short taxi destination list, teleport to original node.", GetGUIDLow());
mapId = nodeEntry->map_id;
Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z, 0.0f);
}
m_taxi.ClearTaxiDestinations();
}
if (uint32 node_id = m_taxi.GetTaxiSource())
{
TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
if (nodeEntry && nodeEntry->map_id == GetMapId())
{
ASSERT(nodeEntry);
mapId = nodeEntry->map_id;
Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z, 0.0f);
}
}
}
mapEntry = sMapStore.LookupEntry(mapId);
if (mapEntry)
{
if (GetSession()->Expansion() < mapEntry->Expansion())
{
sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player %s using client without required expansion tried login at non accessible map %u", GetName().c_str(), mapId);
RelocateToHomebind();
}
if (instanceId)
if (InstanceSave* save = GetInstanceSave(mapId, mapEntry->IsRaid()))
if (save->GetInstanceId() != instanceId)
instanceId = 0;
}
Map* map = sMapMgr->CreateMap(mapId, this);
if (!map)
{
instanceId = 0;
AreaTrigger const* at = sObjectMgr->GetGoBackTrigger(mapId);
if (at)
{
sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation());
mapId = at->target_mapId;
}
else
{
sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
RelocateToHomebind();
}
map = sMapMgr->CreateMap(mapId, this);
if (!map)
{
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
mapId = info->mapId;
Relocate(info->positionX, info->positionY, info->positionZ, 0.0f);
sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
map = sMapMgr->CreateMap(mapId, this);
if (!map)
{
sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
return false;
}
}
}
if (instanceId && !sInstanceSaveMgr->GetInstanceSave(instanceId) && !map->IsBattlegroundOrArena())
{
AreaTrigger const* at = sObjectMgr->GetMapEntranceTrigger(mapId);
if (at)
Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
else
{
sLog->outError(LOG_FILTER_PLAYER, "Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no area-trigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName().c_str(), GetGUIDLow(), mapId);
RelocateToHomebind();
}
}
SetMap(map);
StoreRaidMapDifficulty();
m_nextSave = urand(m_nextSave/2, m_nextSave*3/2);
SaveRecallPosition();
time_t now = time(NULL);
time_t logoutTime = time_t(fields[22].GetUInt32());
uint32 time_diff = uint32(now - logoutTime);
uint8 newDrunkValue = 0;
if (time_diff < uint32(GetDrunkValue()) * 9)
newDrunkValue = GetDrunkValue() - time_diff / 9;
SetDrunkValue(newDrunkValue);
m_cinematic = fields[18].GetUInt8();
m_Played_time[PLAYED_TIME_TOTAL]= fields[19].GetUInt32();
m_Played_time[PLAYED_TIME_LEVEL]= fields[20].GetUInt32();
SetTalentResetCost(fields[24].GetUInt32());
SetTalentResetTime(time_t(fields[25].GetUInt32()));
m_taxi.LoadTaxiMask(fields[17].GetString());
uint32 extraflags = fields[32].GetUInt16();
m_stableSlots = fields[33].GetUInt8();
if (m_stableSlots > MAX_PET_STABLES)
{
sLog->outError(LOG_FILTER_PLAYER, "Player can have not more %u stable slots, but have in DB %u", MAX_PET_STABLES, uint32(m_stableSlots));
m_stableSlots = MAX_PET_STABLES;
}
m_atLoginFlags = fields[34].GetUInt16();
m_lastHonorUpdateTime = logoutTime;
UpdateHonorFields();
m_deathExpireTime = time_t(fields[37].GetUInt32());
if (m_deathExpireTime > now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP)
m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP-1;
SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
SetOwnerGUID(0);
SetUInt64Value(UNIT_FIELD_CHARMEDBY, 0);
SetUInt64Value(UNIT_FIELD_CHARM, 0);
SetUInt64Value(UNIT_FIELD_SUMMON, 0);
SetUInt64Value(PLAYER_FARSIGHT, 0);
SetCreatorGUID(0);
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVEMENT);
SetUInt32Value(PLAYER_TRACK_CREATURES, 0);
SetUInt32Value(PLAYER_TRACK_RESOURCES, 0);
ClearInCombat();
SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
SetUInt32Value(PLAYER_DUEL_TEAM, 0);
InitStatsForLevel();
InitGlyphsForLevel();
InitTaxiNodesForLevel();
InitRunes();
m_rest_bonus = fields[21].GetFloat();
if (time_diff > 0)
{
float bubble0 = 0.031f;
float bubble1 = 0.125f;
float bubble = fields[23].GetUInt8() > 0
? bubble1*sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
: bubble0*sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
SetRestBonus(GetRestBonus()+ time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
}
_LoadSkills(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SKILLS));
UpdateSkillsForLevel();
SetSpecsCount(fields[53].GetUInt8());
SetActiveSpec(fields[54].GetUInt8());
if (GetSpecsCount() > MAX_TALENT_SPECS || GetActiveSpec() > MAX_TALENT_SPEC || GetSpecsCount() < MIN_TALENT_SPECS)
{
SetActiveSpec(0);
sLog->outError(LOG_FILTER_PLAYER, "Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName().c_str(), GetGUIDLow(), GetSpecsCount(), GetActiveSpec());
}
_LoadTalents(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS));
_LoadSpells(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELLS));
_LoadGlyphs(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GLYPHS));
_LoadAuras(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURAS), time_diff);
_LoadGlyphAuras();
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
m_deathState = DEAD;
_LoadQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS));
_LoadQuestStatusRewarded(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW));
_LoadDailyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS));
_LoadWeeklyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS));
_LoadSeasonalQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS));
_LoadMonthlyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS));
_LoadRandomBGStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG));
InitTalentForLevel();
learnDefaultSpells();
m_reputationMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_REPUTATION));
_LoadInventory(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INVENTORY), time_diff);
if (IsVoidStorageUnlocked())
_LoadVoidStorage(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE));
UpdateItemDuration(time_diff, true);
_LoadActions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACTIONS));
_LoadMailInit(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE));
m_social = sSocialMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST), GetGUIDLow());
uint32 curTitle = fields[43].GetUInt32();
if (curTitle && !HasTitle(curTitle))
curTitle = 0;
SetUInt32Value(PLAYER_CHOSEN_TITLE, curTitle);
SetFallInformation(0, GetPositionZ());
_LoadSpellCooldowns(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS));
if (!isAlive())
RemoveAllAurasOnDeath();
else
RemoveAllAurasRequiringDeadTarget();
SetCanModifyStats(true);
UpdateAllStats();
uint32 savedHealth = fields[46].GetUInt32();
SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
uint32 loadedPowers = 0;
for (uint32 i = 0; i < MAX_POWERS; ++i)
{
if (GetPowerIndexByClass(Powers(i), getClass()) != MAX_POWERS)
{
uint32 savedPower = fields[47+loadedPowers].GetUInt32();
uint32 maxPower = GetUInt32Value(UNIT_FIELD_MAXPOWER1 + loadedPowers);
SetPower(Powers(i), (savedPower > maxPower) ? maxPower : savedPower);
if (++loadedPowers >= MAX_POWERS_PER_CLASS)
break;
}
}
for (; loadedPowers < MAX_POWERS_PER_CLASS; ++loadedPowers)
SetUInt32Value(UNIT_FIELD_POWER1 + loadedPowers, 0);
SetPower(POWER_ECLIPSE, 0);
Tokenizer talentTrees(fields[26].GetString(), ' ', MAX_TALENT_SPECS);
for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
{
if (i >= talentTrees.size())
break;
uint32 talentTree = atol(talentTrees[i]);
if (sTalentTabStore.LookupEntry(talentTree))
SetPrimaryTalentTree(i, talentTree);
else if (i == GetActiveSpec() && talentTree != 0)
SetAtLoginFlag(AT_LOGIN_RESET_TALENTS);
}
sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "The value of player %s after load item and aura is: ", m_name.c_str());
outDebugValues();
if (!AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()))
{
switch (sWorld->getIntConfig(CONFIG_GM_LOGIN_STATE))
{
default:
case 0: break;
case 1: SetGameMaster(true); break;
case 2:
if (extraflags & PLAYER_EXTRA_GM_ON)
SetGameMaster(true);
break;
}
switch (sWorld->getIntConfig(CONFIG_GM_VISIBLE_STATE))
{
default:
case 0: SetGMVisible(false); break;
case 1: break;
case 2:
if (extraflags & PLAYER_EXTRA_GM_INVISIBLE)
SetGMVisible(false);
break;
}
switch (sWorld->getIntConfig(CONFIG_GM_CHAT))
{
default:
case 0: break;
case 1: SetGMChat(true); break;
case 2:
if (extraflags & PLAYER_EXTRA_GM_CHAT)
SetGMChat(true);
break;
}
switch (sWorld->getIntConfig(CONFIG_GM_WHISPERING_TO))
{
default:
case 0: break;
case 1: SetAcceptWhispers(true); break;
case 2:
if (extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS)
SetAcceptWhispers(true);
break;
}
}
m_grantableLevels = fields[59].GetUInt8();
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
if (m_grantableLevels > 0)
SetByteValue(PLAYER_FIELD_BYTES, 1, 0x01);
_LoadDeclinedNames(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES));
m_achievementMgr->CheckAllAchievementCriteria(this);
_LoadEquipmentSets(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS));
_LoadCUFProfiles(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES));
return true;
} |
PlayerTaxi::PlayerTaxi();
void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level);
void PlayerTaxi::LoadTaxiMask(std::string const &data);
void PlayerTaxi::AppendTaximaskTo(ByteBuffer& data, bool all);
bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, uint32 team);
std::string PlayerTaxi::SaveTaxiDestinationsToString();
uint32 PlayerTaxi::GetCurrentTaxiPath();
std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
TradeData* TradeData::GetTraderData();
Item* TradeData::GetItem(TradeSlots slot);
bool TradeData::HasItem(uint64 itemGuid);
TradeSlots TradeData::GetTradeSlotForItem(uint64 itemGuid);
Item* TradeData::GetSpellCastItem();
void TradeData::SetItem(TradeSlots slot, Item* item);
void TradeData::SetSpell(uint32 spell_id, Item* castItem /*= NULL*/);
void TradeData::SetMoney(uint64 money);
void TradeData::Update(bool forTarget /*= true*/);
void TradeData::SetAccepted(bool state, bool crosssend /*= false*/);
KillRewarder::KillRewarder(Player* killer, Unit* victim, bool isBattleGround);
inline void KillRewarder::_InitGroupData();
inline void KillRewarder::_InitXP(Player* player);
inline void KillRewarder::_RewardHonor(Player* player);
inline void KillRewarder::_RewardXP(Player* player, float rate);
inline void KillRewarder::_RewardReputation(Player* player, float rate);
inline void KillRewarder::_RewardKillCredit(Player* player);
void KillRewarder::_RewardPlayer(Player* player, bool isDungeon);
void KillRewarder::_RewardGroup();
void KillRewarder::Reward();
Player::Player(WorldSession* session);
Player::~Player();
void Player::CleanupsBeforeDelete(bool finalCleanup);
bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo);
bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount);
void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
void Player::StopMirrorTimer(MirrorTimerType Type);
bool Player::IsImmuneToEnvironmentalDamage();
uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
int32 Player::getMaxTimer(MirrorTimerType timer);
void Player::UpdateMirrorTimers();
void Player::HandleDrowning(uint32 time_diff);
void Player::HandleSobering();
DrunkenState Player::GetDrunkenstateByValue(uint8 value);
void Player::SetDrunkValue(uint8 newDrunkValue, uint32 itemId /*= 0*/);
void Player::Update(uint32 p_time);
void Player::setDeathState(DeathState s);
bool Player::BuildEnumData(PreparedQueryResult result, ByteBuffer* dataBuffer, ByteBuffer* bitBuffer);
bool Player::ToggleAFK();
bool Player::ToggleDND();
uint8 Player::GetChatTag();
void Player::SendTeleportPacket(Position &oldPos);
bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options);
bool Player::TeleportToBGEntryPoint();
void Player::ProcessDelayedOperations();
void Player::AddToWorld();
void Player::RemoveFromWorld();
void Player::RegenerateAll();
void Player::Regenerate(Powers power);
void Player::RegenerateHealth();
void Player::ResetAllPowers();
bool Player::CanInteractWithQuestGiver(Object* questGiver);
Creature* Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type);
bool Player::IsUnderWater();
void Player::SetInWater(bool apply);
void Player::SetGameMaster(bool on);
void Player::SetGMVisible(bool on);
bool Player::IsGroupVisibleFor(Player const* p);
bool Player::IsInSameGroupWith(Player const* p);
void Player::UninviteFromGroup();
void Player::RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method /* = GROUP_REMOVEMETHOD_DEFAULT*/, uint64 kicker /* = 0 */, const char* reason /* = NULL */);
void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend, float /*group_rate*/);
void Player::GiveXP(uint32 xp, Unit* victim, float group_rate);
void Player::GiveLevel(uint8 level);
void Player::InitTalentForLevel();
void Player::InitStatsForLevel(bool reapplyMods);
void Player::SendInitialSpells();
void Player::RemoveMail(uint32 id);
void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, uint32 item_guid, uint32 item_count);
void Player::SendNewMail();
void Player::UpdateNextMailTimeAndUnreads();
void Player::AddNewMailDeliverTime(time_t deliver_time);
bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning);
bool Player::addSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading /*= false*/);
void Player::AddTemporarySpell(uint32 spellId);
void Player::RemoveTemporarySpell(uint32 spellId);
bool Player::IsNeedCastPassiveSpellAtLearn(SpellInfo const* spellInfo);
void Player::learnSpell(uint32 spell_id, bool dependent);
void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank);
void Player::RemoveSpellCooldown(uint32 spell_id, bool update /* = false */);
void Player::RemoveCategoryCooldown(uint32 cat);
void Player::RemoveSpellCategoryCooldown(uint32 cat, bool update /* = false */);
void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns);
void Player::RemoveAllSpellCooldown();
void Player::_LoadSpellCooldowns(PreparedQueryResult result);
void Player::_SaveSpellCooldowns(SQLTransaction& trans);
uint32 Player::GetNextResetTalentsCost();
bool Player::ResetTalents(bool no_cost);
Mail* Player::GetMail(uint32 id);
void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target);
void Player::DestroyForPlayer(Player* target, bool onDeath);
bool Player::HasSpell(uint32 spell);
bool Player::HasTalent(uint32 spell, uint8 spec);
bool Player::HasActiveSpell(uint32 spell);
TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell);
void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars, bool deleteFinally);
void Player::DeleteOldCharacters();
void Player::DeleteOldCharacters(uint32 keepDays);
void Player::BuildPlayerRepop();
void Player::ResurrectPlayer(float restore_percent, bool applySickness);
void Player::KillPlayer();
void Player::CreateCorpse();
void Player::SpawnCorpseBones();
Corpse* Player::GetCorpse();
void Player::DurabilityLossAll(double percent, bool inventory);
void Player::DurabilityLoss(Item* item, double percent);
void Player::DurabilityPointsLossAll(int32 points, bool inventory);
void Player::DurabilityPointsLoss(Item* item, int32 points);
void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot);
uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
void Player::RepopAtGraveyard();
bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone);
void Player::JoinedChannel(Channel* c);
void Player::LeftChannel(Channel* c);
void Player::CleanupChannels();
void Player::UpdateLocalChannels(uint32 newZone);
void Player::LeaveLFGChannel();
void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType);
float Player::GetTotalBaseModValue(BaseModGroup modGroup);
float Player::GetMeleeCritFromAgility();
void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing);
float Player::GetSpellCritFromIntellect();
float Player::GetRatingMultiplier(CombatRating cr);
float Player::GetRatingBonusValue(CombatRating cr);
float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType);
float Player::OCTRegenMPPerSpirit();
void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply);
void Player::UpdateRating(CombatRating cr);
void Player::UpdateAllRatings();
void Player::SetRegularAttackTime();
bool Player::UpdateSkill(uint32 skill_id, uint32 step);
inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel);
bool Player::UpdateCraftSkill(uint32 spellid);
bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator);
bool Player::UpdateFishingSkill();
bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step);
void Player::ModifySkillBonus(uint32 skillid, int32 val, bool talent);
void Player::UpdateSkillsForLevel();
void Player::UpdateSkillsToMaxSkillsForLevel();
void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal);
bool Player::HasSkill(uint32 skill);
uint16 Player::GetSkillStep(uint16 skill);
uint16 Player::GetSkillValue(uint32 skill);
uint16 Player::GetMaxSkillValue(uint32 skill);
uint16 Player::GetPureMaxSkillValue(uint32 skill);
uint16 Player::GetBaseSkillValue(uint32 skill);
uint16 Player::GetPureSkillValue(uint32 skill);
int16 Player::GetSkillPermBonusValue(uint32 skill);
int16 Player::GetSkillTempBonusValue(uint32 skill);
void Player::SendActionButtons(uint32 state);
bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type);
ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type);
void Player::removeActionButton(uint8 button);
ActionButton const* Player::GetActionButton(uint8 button);
bool Player::UpdatePosition(float x, float y, float z, float orientation, bool teleport);
void Player::SaveRecallPosition();
void Player::SendMessageToSetInRange(WorldPacket* data, float dist, bool self);
void Player::SendMessageToSetInRange(WorldPacket* data, float dist, bool self, bool own_team_only);
void Player::SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr);
void Player::SendDirectMessage(WorldPacket* data);
void Player::SendCinematicStart(uint32 CinematicSequenceId);
void Player::SendMovieStart(uint32 MovieId);
void Player::CheckAreaExploreAndOutdoor();
uint32 Player::TeamForRace(uint8 race);
void Player::setFactionForRace(uint8 race);
ReputationRank Player::GetReputationRank(uint32 faction);
int32 Player::CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus);
void Player::RewardReputation(Unit* victim, float rate);
void Player::RewardReputation(Quest const* quest);
void Player::UpdateHonorFields();
bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvptoken);
void Player::_LoadCurrency(PreparedQueryResult result);
void Player::_SaveCurrency(SQLTransaction& trans);
void Player::SendNewCurrency(uint32 id);
void Player::SendCurrencies();
void Player::SendPvpRewards();
uint32 Player::GetCurrency(uint32 id, bool precision);
uint32 Player::GetCurrencyOnWeek(uint32 id, bool precision);
bool Player::HasCurrency(uint32 id, uint32 count);
void Player::ModifyCurrency(uint32 id, int32 count, bool printLog/* = true*/, bool ignoreMultipliers/* = false*/);
void Player::SetCurrency(uint32 id, uint32 count, bool printLog /*= true*/);
uint32 Player::GetCurrencyWeekCap(uint32 id, bool usePrecision);
void Player::ResetCurrencyWeekCap();
uint32 Player::_GetCurrencyWeekCap(const CurrencyTypesEntry* currency);
void Player::SetInGuild(uint32 guildId);
uint32 Player::GetGuildIdFromDB(uint64 guid);
uint8 Player::GetRankFromDB(uint64 guid);
void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value);
uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type);
uint32 Player::GetZoneIdFromDB(uint64 guid);
uint32 Player::GetLevelFromDB(uint64 guid);
void Player::UpdateArea(uint32 newArea);
void Player::UpdateZone(uint32 newZone, uint32 newArea);
void Player::CheckDuelDistance(time_t currTime);
bool Player::IsOutdoorPvPActive();
void Player::DuelComplete(DuelCompleteType type);
void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply);
void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale /*= false*/);
void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply);
void Player::_ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply);
void Player::_ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
void Player::_ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
void Player::ApplyItemEquipSpell(Item* item, bool apply, bool form_change);
void Player::ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool form_change);
void Player::UpdateEquipSpellsAtFormChange();
void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item* item, ItemTemplate const* proto);
void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex);
void Player::_RemoveAllItemMods();
void Player::_ApplyAllItemMods();
void Player::_ApplyAllLevelScaleItemMods(bool apply);
void Player::RemovedInsignia(Player* looterPlr);
void Player::SendLootRelease(uint64 guid);
void Player::SendLoot(uint64 guid, LootType loot_type);
void Player::SendNotifyLootMoneyRemoved();
void Player::SendNotifyLootItemRemoved(uint8 lootSlot);
void Player::SendUpdateWorldState(uint32 Field, uint32 Value);
void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid);
void Player::SendBGWeekendWorldStates();
void Player::SendBattlefieldWorldStates();
uint32 Player::GetXPRestBonus(uint32 xp);
void Player::SetBindPoint(uint64 guid);
void Player::SendTalentWipeConfirm(uint64 guid);
void Player::ResetPetTalents();
void Player::SetVirtualItemSlot(uint8 i, Item* item);
void Player::SetSheath(SheathState sheathed);
uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap);
InventoryResult Player::CanUnequipItems(uint32 item, uint32 count);
uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem);
uint32 Player::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem);
Item* Player::GetItemByGuid(uint64 guid);
Item* Player::GetItemByPos(uint16 pos);
Item* Player::GetItemByPos(uint8 bag, uint8 slot);
Bag* Player::GetBagByPos(uint8 bag);
Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= false*/);
Item* Player::GetShield(bool useable);
uint8 Player::GetAttackBySlot(uint8 slot);
bool Player::IsInventoryPos(uint8 bag, uint8 slot);
bool Player::IsEquipmentPos(uint8 bag, uint8 slot);
bool Player::IsBankPos(uint8 bag, uint8 slot);
bool Player::IsBagPos(uint16 pos);
bool Player::IsValidPos(uint8 bag, uint8 slot, bool explicit_pos);
bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso);
bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot);
bool Player::HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot);
InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count);
InventoryResult Player::CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem);
InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot);
InventoryResult Player::CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot);
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item* pItem, bool swap, uint32* no_space_count);
InventoryResult Player::CanStoreItems(Item** pItems, int count);
InventoryResult Player::CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap);
InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool swap, bool not_loading);
InventoryResult Player::CanUnequipItem(uint16 pos, bool swap);
InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item* pItem, bool swap, bool not_loading);
InventoryResult Player::CanUseItem(Item* pItem, bool not_loading);
InventoryResult Player::CanUseItem(ItemTemplate const* proto);
InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObject const* lootedObject);
Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId);
Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet& allowedLooters);
Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update);
Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update);
Item* Player::EquipNewItem(uint16 pos, uint32 item, bool update);
Item* Player::EquipItem(uint16 pos, Item* pItem, bool update);
void Player::QuickEquipItem(uint16 pos, Item* pItem);
void Player::SetVisibleItemSlot(uint8 slot, Item* pItem);
void Player::VisualizeItem(uint8 slot, Item* pItem);
void Player::RemoveItem(uint8 bag, uint8 slot, bool update);
void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB);
void Player::DestroyItem(uint8 bag, uint8 slot, bool update);
void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check);
void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone);
void Player::DestroyConjuredItems(bool update);
Item* Player::GetItemByEntry(uint32 entry);
void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update);
void Player::SplitItem(uint16 src, uint16 dst, uint32 count);
void Player::SwapItem(uint16 src, uint16 dst);
void Player::AddItemToBuyBackSlot(Item* pItem);
Item* Player::GetItemFromBuyBackSlot(uint32 slot);
void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del);
void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint32 itemid);
void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 /*param*/);
void Player::SendSellError(SellResult msg, Creature* creature, uint64 guid);
void Player::TradeCancel(bool sendback);
void Player::UpdateSoulboundTradeItems();
void Player::AddTradeableItem(Item* item);
void Player::RemoveTradeableItem(Item* item);
void Player::UpdateItemDuration(uint32 time, bool realtimeonly);
void Player::UpdateEnchantTime(uint32 time);
void Player::AddEnchantmentDurations(Item* item);
void Player::RemoveEnchantmentDurations(Item* item);
void Player::RemoveArenaEnchantments(EnchantmentSlot slot);
void Player::AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration);
void Player::ApplyReforgeEnchantment(Item* item, bool apply);
void Player::ApplyEnchantment(Item* item, bool apply);
void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition);
void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value);
void Player::SendEnchantmentDurations();
void Player::SendItemDurations();
void Player::SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast);
void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool showQuests /*= false*/);
void Player::SendPreparedGossip(WorldObject* source);
void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 menuId);
uint32 Player::GetGossipTextId(WorldObject* source);
uint32 Player::GetGossipTextId(uint32 menuId, WorldObject* source);
uint32 Player::GetDefaultGossipMenuForSource(WorldObject* source);
void Player::PrepareQuestMenu(uint64 guid);
void Player::SendPreparedQuest(uint64 guid);
bool Player::IsActiveQuest(uint32 quest_id);
Quest const* Player::GetNextQuest(uint64 guid, Quest const* quest);
bool Player::CanSeeStartQuest(Quest const* quest);
bool Player::CanTakeQuest(Quest const* quest, bool msg);
bool Player::CanAddQuest(Quest const* quest, bool msg);
bool Player::CanCompleteQuest(uint32 quest_id);
bool Player::CanCompleteRepeatableQuest(Quest const* quest);
bool Player::CanRewardQuest(Quest const* quest, bool msg);
bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg);
void Player::AddQuest(Quest const* quest, Object* questGiver);
void Player::CompleteQuest(uint32 quest_id);
void Player::IncompleteQuest(uint32 quest_id);
void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce);
void Player::FailQuest(uint32 questId);
bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg);
bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg);
bool Player::SatisfyQuestLog(bool msg);
bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg);
bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg);
bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg);
bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg);
bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg);
bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg);
bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg);
bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg);
bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg);
bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg);
bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg);
bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/);
bool Player::SatisfyQuestSeasonal(Quest const* qInfo, bool /*msg*/);
bool Player::SatisfyQuestMonth(Quest const* qInfo, bool /*msg*/);
bool Player::GiveQuestSourceItem(Quest const* quest);
bool Player::TakeQuestSourceItem(uint32 questId, bool msg);
bool Player::GetQuestRewardStatus(uint32 quest_id);
QuestStatus Player::GetQuestStatus(uint32 quest_id);
bool Player::CanShareQuest(uint32 quest_id);
void Player::SetQuestStatus(uint32 quest_id, QuestStatus status);
void Player::RemoveActiveQuest(uint32 quest_id);
void Player::RemoveRewardedQuest(uint32 quest_id);
uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
void Player::AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData);
uint16 Player::FindQuestSlot(uint32 quest_id);
void Player::AreaExploredOrEventHappens(uint32 questId);
void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject);
void Player::ItemAddedQuestCheck(uint32 entry, uint32 count);
void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count);
void Player::KilledMonster(CreatureTemplate const* cInfo, uint64 guid);
void Player::KilledMonsterCredit(uint32 entry, uint64 guid);
void Player::KilledPlayerCredit();
void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id);
void Player::TalkedToCreature(uint32 entry, uint64 guid);
void Player::MoneyChanged(uint32 count);
void Player::ReputationChanged(FactionEntry const* factionEntry);
void Player::ReputationChanged2(FactionEntry const* factionEntry);
bool Player::HasQuestForItem(uint32 itemid);
void Player::SendQuestComplete(Quest const* quest);
void Player::SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver);
void Player::SendQuestFailed(uint32 questId, InventoryResult reason);
void Player::SendQuestTimerFailed(uint32 quest_id);
void Player::SendCanTakeQuestResponse(uint32 msg);
void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver);
void Player::SendPushToPartyResponse(Player* player, uint32 msg);
void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
void Player::SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count);
void Player::Initialize(uint32 guid);
void Player::_LoadDeclinedNames(PreparedQueryResult result);
void Player::_LoadArenaTeamInfo(PreparedQueryResult result);
void Player::_LoadEquipmentSets(PreparedQueryResult result);
void Player::_LoadBGData(PreparedQueryResult result);
bool Player::LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, uint64 guid);
void Player::SetHomebind(WorldLocation const& /*loc*/, uint32 /*area_id*/);
uint32 Player::GetUInt32ValueFromArray(Tokenizer const& data, uint16 index);
float Player::GetFloatValueFromArray(Tokenizer const& data, uint16 index);
bool Player::isBeingLoaded();
void Player::_LoadCUFProfiles(PreparedQueryResult result);
bool Player::isAllowedToLoot(const Creature* creature);
void Player::_LoadActions(PreparedQueryResult result);
void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff);
void Player::_LoadGlyphAuras();
void Player::LoadCorpse();
void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff);
void Player::_LoadVoidStorage(PreparedQueryResult result);
Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields);
void Player::_LoadMailedItems(Mail* mail);
void Player::_LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery);
void Player::_LoadMail();
void Player::LoadPet();
void Player::_LoadQuestStatus(PreparedQueryResult result);
void Player::_LoadQuestStatusRewarded(PreparedQueryResult result);
void Player::_LoadDailyQuestStatus(PreparedQueryResult result);
void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result);
void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result);
void Player::_LoadMonthlyQuestStatus(PreparedQueryResult result);
void Player::_LoadSpells(PreparedQueryResult result);
void Player::_LoadGroup(PreparedQueryResult result);
void Player::_LoadBoundInstances(PreparedQueryResult result);
InstancePlayerBind* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty);
InstanceSave* Player::GetInstanceSave(uint32 mapid, bool raid);
void Player::UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload);
void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload);
InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, bool load);
void Player::BindToInstance();
void Player::SendRaidInfo();
void Player::SendSavedInstances();
void Player::ConvertInstancesToGroup(Player* player, Group* group, bool switchLeader);
bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report);
bool Player::CheckInstanceLoginValid();
bool Player::CheckInstanceCount(uint32 instanceId);
bool Player::_LoadHomeBind(PreparedQueryResult result);
void Player::SaveToDB(bool create /*=false*/);
void Player::SaveInventoryAndGoldToDB(SQLTransaction& trans);
void Player::SaveGoldToDB(SQLTransaction& trans);
void Player::_SaveActions(SQLTransaction& trans);
void Player::_SaveAuras(SQLTransaction& trans);
void Player::_SaveInventory(SQLTransaction& trans);
void Player::_SaveVoidStorage(SQLTransaction& trans);
void Player::_SaveCUFProfiles(SQLTransaction& trans);
void Player::_SaveMail(SQLTransaction& trans);
void Player::_SaveQuestStatus(SQLTransaction& trans);
void Player::_SaveDailyQuestStatus(SQLTransaction& trans);
void Player::_SaveWeeklyQuestStatus(SQLTransaction& trans);
void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans);
void Player::_SaveMonthlyQuestStatus(SQLTransaction& trans);
void Player::_SaveSkills(SQLTransaction& trans);
void Player::_SaveSpells(SQLTransaction& trans);
void Player::_SaveStats(SQLTransaction& trans);
void Player::outDebugValues();
void Player::UpdateSpeakTime();
bool Player::CanSpeak();
void Player::SendAttackSwingNotInRange();
void Player::SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, uint64 guid);
void Player::SetUInt32ValueInArray(Tokenizer& Tokenizer, uint16 index, uint32 value);
void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
void Player::SendAttackSwingDeadTarget();
void Player::SendAttackSwingCantAttack();
void Player::SendAttackSwingCancelAttack();
void Player::SendAttackSwingBadFacingAttack();
void Player::SendAutoRepeatCancel(Unit* target);
void Player::SendExplorationExperience(uint32 Area, uint32 Experience);
void Player::SendDungeonDifficulty(bool IsInGroup);
void Player::SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty);
void Player::SendResetFailedNotify(uint32 mapid);
void Player::ResetInstances(uint8 method, bool isRaid);
void Player::SendResetInstanceSuccess(uint32 MapId);
void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId);
void Player::UpdateAfkReport(time_t currTime);
void Player::UpdateContestedPvP(uint32 diff);
void Player::UpdatePvPFlag(time_t currTime);
void Player::UpdateDuelFlag(time_t currTime);
Pet* Player::GetPet();
void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent);
void Player::StopCastingCharm();
inline void Player::BuildPlayerChat(WorldPacket* data, uint8 msgtype, const std::string& text, uint32 language, const char* addonPrefix /*= NULL*/);
void Player::Say(const std::string& text, const uint32 language);
void Player::Yell(const std::string& text, const uint32 language);
void Player::TextEmote(const std::string& text);
void Player::WhisperAddon(const std::string& text, const std::string& prefix, Player* receiver);
void Player::Whisper(const std::string& text, uint32 language, uint64 receiver);
void Player::PetSpellInitialize();
void Player::PossessSpellInitialize();
void Player::VehicleSpellInitialize();
void Player::CharmSpellInitialize();
void Player::SendRemoveControlBar();
bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell);
void Player::AddSpellMod(SpellModifier* mod, bool apply);
void Player::RestoreSpellMods(Spell* spell, uint32 ownerAuraId, Aura* aura);
void Player::RestoreAllSpellMods(uint32 ownerAuraId, Aura* aura);
void Player::RemoveSpellMods(Spell* spell);
void Player::DropModCharge(SpellModifier* mod, Spell* spell);
void Player::SetSpellModTakingSpell(Spell* spell, bool apply);
void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask);
void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type);
void Player::LeaveAllArenaTeams(uint64 guid);
uint32 Player::GetRBGPersonalRating();
void Player::SetRestBonus (float rest_bonus_new);
bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc /*= NULL*/, uint32 spellid /*= 0*/);
bool Player::ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid /*= 0*/);
void Player::CleanupAfterTaxiFlight();
void Player::ContinueTaxiFlight();
void Player::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
void Player::InitDataForForm(bool reapplyMods);
void Player::InitDisplayIds();
inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const* crItem, bool bStore);
bool Player::BuyCurrencyFromVendorSlot(uint64 vendorGuid, uint32 vendorSlot, uint32 currency, uint32 count);
bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot);
void Player::UpdateHomebindTime(uint32 time);
void Player::UpdatePvPState(bool onlyFFA);
void Player::UpdatePvP(bool state, bool override);
void Player::AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell, bool infinityCooldown);
void Player::AddSpellCooldown(uint32 spellid, uint32 itemid, time_t end_time);
void Player::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /*= 0*/, Spell* spell /*= NULL*/, bool setCooldown /*= true*/);
void Player::UpdatePotionCooldown(Spell* spell);
bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply);
void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply);
void Player::SetBattlegroundEntryPoint();
void Player::LeaveBattleground(bool teleportToEntryPoint);
bool Player::CanJoinToBattleground();
bool Player::CanReportAfkDueToLimit();
void Player::ReportedAfkBy(Player* reporter);
WorldLocation Player::GetStartPosition();
bool Player::IsNeverVisible();
bool Player::CanAlwaysSee(WorldObject const* obj);
bool Player::IsAlwaysDetectableFor(WorldObject const* seer);
bool Player::IsVisibleGloballyFor(Player const* u);
inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target, std::set<Unit*>& /*v*/);
inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target, std::set<Unit*>& /*v*/);
inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Creature* target, std::set<Unit*>& v);
inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Player* target, std::set<Unit*>& v);
inline void BeforeVisibilityDestroy(T* /*t*/, Player* /*p*/);
inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p);
void Player::UpdateVisibilityOf(WorldObject* target);
void Player::UpdateTriggerVisibility();
void Player::SendInitialVisiblePackets(Unit* target);
void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow);
void Player::UpdateObjectVisibility(bool forced);
void Player::UpdateVisibilityForPlayer();
void Player::InitPrimaryProfessions();
void Player::ModifyMoney(int64 d);
Unit* Player::GetSelectedUnit();
Player* Player::GetSelectedPlayer();
void Player::SendComboPoints();
void Player::AddComboPoints(Unit* target, int8 count, Spell* spell);
void Player::GainSpellComboPoints(int8 count);
void Player::ClearComboPoints();
void Player::SetGroup(Group* group, int8 subgroup);
void Player::SendInitialPacketsBeforeAddToMap();
void Player::SendInitialPacketsAfterAddToMap();
void Player::SendUpdateToOutOfRangeGroupMembers();
void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg);
void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
void Player::ApplyEquipCooldown(Item* pItem);
void Player::resetSpells(bool myClassOnly);
void Player::learnDefaultSpells();
void Player::learnQuestRewardedSpells(Quest const* quest);
void Player::learnQuestRewardedSpells();
void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value);
void Player::SendAurasForTarget(Unit* target);
void Player::SetDailyQuestStatus(uint32 quest_id);
void Player::SetWeeklyQuestStatus(uint32 quest_id);
void Player::SetSeasonalQuestStatus(uint32 quest_id);
void Player::SetMonthlyQuestStatus(uint32 quest_id);
void Player::ResetDailyQuestStatus();
void Player::ResetWeeklyQuestStatus();
void Player::ResetSeasonalQuestStatus(uint16 event_id);
void Player::ResetMonthlyQuestStatus();
Battleground* Player::GetBattleground();
bool Player::InArena();
bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId);
float Player::GetReputationPriceDiscount(Creature const* creature);
bool Player::IsSpellFitByClassAndRace(uint32 spell_id);
bool Player::HasQuestForGO(int32 GOId);
void Player::UpdateForQuestWorldObjects();
void Player::SummonIfPossible(bool agree);
void Player::RemoveItemDurations(Item* item);
void Player::AddItemDurations(Item* item);
void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/);
OutdoorPvP* Player::GetOutdoorPvP();
bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem);
bool Player::CanNoReagentCast(SpellInfo const* spellInfo);
void Player::RemoveItemDependentAurasAndCasts(Item* pItem);
uint32 Player::GetResurrectionSpellId();
bool Player::isHonorOrXPTarget(Unit const *victim);
bool Player::GetsRecruitAFriendBonus(bool forXP);
void Player::RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround);
void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource);
bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource);
bool Player::IsAtRecruitAFriendDistance(WorldObject const* pOther);
void Player::ResurectUsingRequestData();
void Player::SetClientControl(Unit* target, uint8 allowMove);
void Player::UpdateZoneDependentAuras(uint32 newZone);
void Player::UpdateAreaDependentAuras(uint32 newArea);
uint32 Player::GetCorpseReclaimDelay(bool pvp);
void Player::UpdateCorpseReclaimDelay();
void Player::SendCorpseReclaimDelay(bool load);
Player* Player::GetNextRandomRaidMember(float radius);
PartyResult Player::CanUninviteFromGroup();
bool Player::isUsingLfg();
bool Player::inRandomLfgDungeon();
void Player::SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup);
void Player::RemoveFromBattlegroundOrBattlefieldRaid();
void Player::SetOriginalGroup(Group* group, int8 subgroup);
void Player::UpdateUnderwaterState(Map* m, float x, float y, float z);
void Player::SetCanParry(bool value);
void Player::SetCanBlock(bool value);
bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec);
void Player::StopCastingBindSight();
void Player::SetViewpoint(WorldObject* target, bool apply);
WorldObject* Player::GetViewpoint();
bool Player::CanUseBattlegroundObject(GameObject* gameobject);
bool Player::CanCaptureTowerPoint();
uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin);
void Player::InitGlyphsForLevel();
bool Player::isTotalImmune();
bool Player::HasTitle(uint32 bitIndex);
void Player::SetTitle(CharTitlesEntry const* title, bool lost);
bool Player::isTotalImmunity();
void Player::UpdateCharmedAI();
uint32 Player::GetRuneTypeBaseCooldown(RuneType runeType);
void Player::RemoveRunesByAuraEffect(AuraEffect const* aura);
void Player::RestoreBaseRune(uint8 index);
void Player::ConvertRune(uint8 index, RuneType newType);
void Player::ResyncRunes(uint8 count);
void Player::AddRunePower(uint8 index);
void Player::InitRunes();
bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType);
void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast);
void Player::StoreLootItem(uint8 lootSlot, Loot* loot);
uint32 Player::CalculateTalentsPoints();
bool Player::IsKnowHowFlyIn(uint32 mapid, uint32 zone);
void Player::learnSpellHighRank(uint32 spellid);
void Player::_LoadSkills(PreparedQueryResult result);
InventoryResult Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count);
InventoryResult Player::CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot, uint32 limit_count);
void Player::HandleFall(MovementInfo const& movementInfo);
void Player::ResetAchievements();
void Player::SendRespondInspectAchievements(Player* player);
uint32 Player::GetAchievementPoints();
bool Player::HasAchieved(uint32 achievementId);
void Player::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost/* = 0*/);
void Player::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry);
void Player::ResetAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, bool evenIfCriteriaComplete /* = false*/);
void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, Unit* unit /*= NULL*/);
void Player::CompletedAchievement(AchievementEntry const* entry);
bool Player::LearnTalent(uint32 talentId, uint32 talentRank);
void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
void Player::AddKnownCurrency(uint32 itemId);
void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode);
void Player::UnsummonPetTemporaryIfAny();
void Player::ResummonPetTemporaryUnSummonedIfAny();
bool Player::canSeeSpellClickOn(Creature const* c);
void Player::BuildPlayerTalentsInfoData(WorldPacket* data);
void Player::BuildPetTalentsInfoData(WorldPacket* data);
void Player::SendTalentsInfoData(bool pet);
void Player::BuildEnchantmentsInfoData(WorldPacket* data);
void Player::SendEquipmentSetList();
void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset);
void Player::_SaveEquipmentSets(SQLTransaction& trans);
void Player::_SaveBGData(SQLTransaction& trans);
void Player::DeleteEquipmentSet(uint64 setGuid);
void Player::RemoveAtLoginFlag(AtLoginFlags flags, bool persist /*= false*/);
void Player::SendClearCooldown(uint32 spell_id, Unit* target);
void Player::SendClearAllCooldowns(Unit* target);
void Player::ResetMap();
void Player::SetMap(Map* map);
void Player::_LoadGlyphs(PreparedQueryResult result);
void Player::_SaveGlyphs(SQLTransaction& trans);
void Player::_LoadTalents(PreparedQueryResult result);
void Player::_SaveTalents(SQLTransaction& trans);
void Player::UpdateSpecCount(uint8 count);
void Player::ActivateSpec(uint8 spec);
void Player::ResetTimeSync();
void Player::SendTimeSync();
void Player::SetReputation(uint32 factionentry, uint32 value);
uint32 Player::GetReputation(uint32 factionentry);
std::string Player::GetGuildName();
void Player::SendDuelCountdown(uint32 counter);
void Player::AddRefundReference(uint32 it);
void Player::DeleteRefundReference(uint32 it);
void Player::SendRefundInfo(Item* item);
bool Player::AddItem(uint32 itemId, uint32 count);
void Player::SendItemRefundResult(Item* item, ItemExtendedCostEntry const* iece, uint8 error);
void Player::RefundItem(Item* item);
void Player::SetRandomWinner(bool isWinner);
void Player::_LoadRandomBGStatus(PreparedQueryResult result);
float Player::GetAverageItemLevel();
void Player::_LoadInstanceTimeRestrictions(PreparedQueryResult result);
void Player::_SaveInstanceTimeRestrictions(SQLTransaction& trans);
bool Player::IsInWhisperWhiteList(uint64 guid);
uint8 Player::GetNextVoidStorageFreeSlot();
uint8 Player::GetNumOfVoidStorageFreeSlots();
uint8 Player::AddVoidStorageItem(const VoidStorageItem& item);
void Player::AddVoidStorageItemAtSlot(uint8 slot, const VoidStorageItem& item);
void Player::DeleteVoidStorageItem(uint8 slot);
bool Player::SwapVoidStorageItem(uint8 oldSlot, uint8 newSlot);
VoidStorageItem* Player::GetVoidStorageItem(uint8 slot);
VoidStorageItem* Player::GetVoidStorageItem(uint64 id, uint8& slot);
void Player::SendMovementSetCanFly(bool apply);
void Player::SendMovementSetCanTransitionBetweenSwimAndFly(bool apply);
void Player::SendMovementSetHover(bool apply);
void Player::SendMovementSetWaterWalking(bool apply);
void Player::SendMovementSetFeatherFall(bool apply);
void Player::SendMovementSetCollisionHeight(float height);
Guild* Player::GetGuild();
Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration);
| 337595dff3db1e2c0698cd18057553de4ffbe8eee7b2ec58f729a33f81f46984 | 24,011 |
|
blorenz | phantomjs | src/qt/src/3rdparty/webkit/Source/WebKit/qt/Api/qwebpage.cpp | QWebPagePrivateDebugger::callEvent |
void QWebPagePrivateDebugger::callEvent(const JSC::DebuggerCallFrame& frame, intptr_t sourceID, int lineNumber)
{
stepIn(frame, sourceID, lineNumber);
} |
const char* QWebPagePrivate::editorCommandForWebActions(QWebPage::WebAction action);
static inline DragOperation dropActionToDragOp(Qt::DropActions actions);
static inline Qt::DropAction dragOpToDropAction(unsigned actions);
QWebPagePrivateDebugger::QWebPagePrivateDebugger(QWebPage* page);
QWebPagePrivateDebugger::~QWebPagePrivateDebugger();
void QWebPagePrivateDebugger::detach(JSC::JSGlobalObject*);
void QWebPagePrivateDebugger::sourceParsed(JSC::ExecState*, JSC::SourceProvider*, int errorLineNumber, const JSC::UString& errorMessage);
void QWebPagePrivateDebugger::exception(const JSC::DebuggerCallFrame& frame, intptr_t sourceID, int lineNumber, bool hasHandler);
void QWebPagePrivateDebugger::reportError(const JSC::JSValue& exception);
void QWebPagePrivateDebugger::atStatement(const JSC::DebuggerCallFrame& frame, intptr_t sourceID, int lineNumber);
void QWebPagePrivateDebugger::returnEvent(const JSC::DebuggerCallFrame& frame, intptr_t sourceID, int lineNumber);
void QWebPagePrivateDebugger::willExecuteProgram(const JSC::DebuggerCallFrame& frame, intptr_t sourceID, int lineNumber);
void QWebPagePrivateDebugger::didExecuteProgram(const JSC::DebuggerCallFrame& frame, intptr_t sourceID, int lineNumber);
void QWebPagePrivateDebugger::didReachBreakpoint(const JSC::DebuggerCallFrame&, intptr_t sourceID, int lineNumber);
void QWebPagePrivateDebugger::stepIn(const JSC::DebuggerCallFrame& frame, intptr_t sourceID, int lineNumber);
void QWebPagePrivateDebugger::stepOver(const JSC::DebuggerCallFrame& frame, intptr_t sourceID, int lineNumber);
void QWebPagePrivateDebugger::stepOut(const JSC::DebuggerCallFrame& frame);
QWebPagePrivate::QWebPagePrivate(QWebPage *qq);
QWebPagePrivate::~QWebPagePrivate();
WebCore::ViewportArguments QWebPagePrivate::viewportArguments();
WebCore::Page* QWebPagePrivate::core(const QWebPage* page);
QWebPagePrivate* QWebPagePrivate::priv(QWebPage* page);
bool QWebPagePrivate::acceptNavigationRequest(QWebFrame *frame, const QNetworkRequest &request, QWebPage::NavigationType type);
void QWebPagePrivate::createMainFrame();
static QWebPage::WebAction webActionForContextMenuAction(WebCore::ContextMenuAction action);
void QWebPagePrivate::_q_webActionTriggered(bool checked);
void QWebPagePrivate::_q_cleanupLeakMessages();
void QWebPagePrivate::updateAction(QWebPage::WebAction action);
void QWebPagePrivate::updateNavigationActions();
void QWebPagePrivate::updateEditorActions();
void QWebPagePrivate::timerEvent(QTimerEvent *ev);
void QWebPagePrivate::mouseMoveEvent(T* ev);
void QWebPagePrivate::mousePressEvent(T* ev);
void QWebPagePrivate::mouseDoubleClickEvent(T *ev);
void QWebPagePrivate::mouseTripleClickEvent(T *ev);
void QWebPagePrivate::handleClipboard(QEvent* ev, Qt::MouseButton button);
void QWebPagePrivate::mouseReleaseEvent(T *ev);
void QWebPagePrivate::handleSoftwareInputPanel(Qt::MouseButton button, const QPoint& pos);
void QWebPagePrivate::contextMenuEvent(const QPoint& globalPos);
QMenu *QWebPage::createStandardContextMenu();
void QWebPagePrivate::wheelEvent(T *ev);
QWebPage::WebAction QWebPagePrivate::editorActionForKeyEvent(QKeyEvent* event);
void QWebPagePrivate::keyPressEvent(QKeyEvent *ev);
void QWebPagePrivate::keyReleaseEvent(QKeyEvent *ev);
void QWebPagePrivate::focusInEvent(QFocusEvent*);
void QWebPagePrivate::focusOutEvent(QFocusEvent*);
void QWebPagePrivate::dragEnterEvent(T* ev);
void QWebPagePrivate::dragLeaveEvent(T *ev);
void QWebPagePrivate::dragMoveEvent(T *ev);
void QWebPagePrivate::dropEvent(T *ev);
void QWebPagePrivate::leaveEvent(QEvent*);
void QWebPage::setPalette(const QPalette &pal);
QPalette QWebPage::palette();
void QWebPagePrivate::inputMethodEvent(QInputMethodEvent *ev);
void QWebPagePrivate::dynamicPropertyChangeEvent(QDynamicPropertyChangeEvent* event);
void QWebPagePrivate::shortcutOverrideEvent(QKeyEvent* event);
bool QWebPagePrivate::handleScrolling(QKeyEvent *ev, Frame *frame);
void QWebPagePrivate::adjustPointForClicking(QMouseEvent*);
void QWebPagePrivate::adjustPointForClicking(QGraphicsSceneMouseEvent* ev);
bool QWebPagePrivate::touchEvent(QTouchEvent* event);
QVariant QWebPage::inputMethodQuery(Qt::InputMethodQuery property);
void QWebPagePrivate::setInspector(QWebInspector* insp);
QWebInspector* QWebPagePrivate::getOrCreateInspector();
InspectorController* QWebPagePrivate::inspectorController();
quint16 QWebPagePrivate::inspectorServerPort();
static bool hasMouseListener(Element* element);
static bool isClickableElement(Element* element, RefPtr<NodeList> list);
static bool isValidFrameOwner(Element* element);
static Element* nodeToElement(Node* node);
QWebPagePrivate::TouchAdjuster::TouchAdjuster(unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
IntPoint QWebPagePrivate::TouchAdjuster::findCandidatePointForTouch(const IntPoint& touchPoint, Document* document);
QWebPage::ViewportAttributes::ViewportAttributes();
QWebPage::ViewportAttributes::ViewportAttributes(const QWebPage::ViewportAttributes& other);
QWebPage::ViewportAttributes::~ViewportAttributes();
QWebPage::ViewportAttributes& QWebPage::ViewportAttributes::operator=(const QWebPage::ViewportAttributes& other);
QWebPage::QWebPage(QObject *parent);
QWebPage::~QWebPage();
QWebFrame *QWebPage::mainFrame();
QWebFrame *QWebPage::currentFrame();
QWebFrame* QWebPage::frameAt(const QPoint& pos);
QWebHistory *QWebPage::history();
void QWebPage::setView(QWidget* view);
QWidget *QWebPage::view();
void QWebPage::javaScriptConsoleMessage(const QString& message, int lineNumber, const QString& sourceID);
void QWebPage::javaScriptAlert(QWebFrame *frame, const QString& msg);
bool QWebPage::javaScriptConfirm(QWebFrame *frame, const QString& msg);
bool QWebPage::javaScriptPrompt(QWebFrame *frame, const QString& msg, const QString& defaultValue, QString* result);
bool QWebPage::shouldInterruptJavaScript();
void QWebPage::setFeaturePermission(QWebFrame* frame, Feature feature, PermissionPolicy policy);
QWebPage *QWebPage::createWindow(WebWindowType type);
QObject *QWebPage::createPlugin(const QString &classid, const QUrl &url, const QStringList ¶mNames, const QStringList ¶mValues);
static void extractContentTypeFromHash(const HashSet<String>& types, QStringList* list);
static void extractContentTypeFromPluginVector(const Vector<PluginPackage*>& plugins, QStringList* list);
QStringList QWebPage::supportedContentTypes();
bool QWebPage::supportsContentType(const QString& mimeType);
static WebCore::FrameLoadRequest frameLoadRequest(const QUrl &url, WebCore::Frame *frame);
static void openNewWindow(const QUrl& url, WebCore::Frame* frame);
static void collectChildFrames(QWebFrame* frame, QList<QWebFrame*>& list);
void QWebPage::triggerAction(WebAction action, bool);
QSize QWebPage::viewportSize();
void QWebPage::setViewportSize(const QSize &size);
static int getintenv(const char* variable);
static QSize queryDeviceSizeForScreenContainingWidget(const QWidget* widget);
QWebPage::ViewportAttributes QWebPage::viewportAttributesForSize(const QSize& availableSize);
QSize QWebPage::preferredContentsSize();
void QWebPage::setPreferredContentsSize(const QSize& size);
void QWebPage::setActualVisibleContentRect(const QRect& rect);
bool QWebPage::acceptNavigationRequest(QWebFrame *frame, const QNetworkRequest &request, QWebPage::NavigationType type);
bool QWebPage::hasSelection();
QString QWebPage::selectedText();
QString QWebPage::selectedHtml();
QAction *QWebPage::action(WebAction action);
bool QWebPage::isModified();
QUndoStack *QWebPage::undoStack();
bool QWebPage::event(QEvent *ev);
bool QWebPage::focusNextPrevChild(bool next);
void QWebPage::setContentEditable(bool editable);
bool QWebPage::isContentEditable();
void QWebPage::setForwardUnsupportedContent(bool forward);
bool QWebPage::forwardUnsupportedContent();
void QWebPage::setLinkDelegationPolicy(LinkDelegationPolicy policy);
QWebPage::LinkDelegationPolicy QWebPage::linkDelegationPolicy();
bool QWebPage::swallowContextMenuEvent(QContextMenuEvent *event);
void QWebPage::updatePositionDependentActions(const QPoint &pos);
bool QWebPage::extension(Extension extension, const ExtensionOption *option, ExtensionReturn *output);
bool QWebPage::supportsExtension(Extension extension);
bool QWebPage::findText(const QString &subString, FindFlags options);
QWebSettings *QWebPage::settings();
QString QWebPage::chooseFile(QWebFrame *parentFrame, const QString& suggestedFile);
void QWebPage::setNetworkAccessManager(QNetworkAccessManager *manager);
QNetworkAccessManager *QWebPage::networkAccessManager();
void QWebPage::setPluginFactory(QWebPluginFactory *factory);
QWebPluginFactory *QWebPage::pluginFactory();
QString QWebPage::userAgentForUrl(const QUrl&);
void QWebPagePrivate::_q_onLoadProgressChanged(int);
quint64 QWebPage::totalBytes();
quint64 QWebPage::bytesReceived();
| 3d5422e5d9cdd9b3b103e2f907eb8608234272300312a8e5848e94152d68f7a5 | 157 |
|
bluescan | tacent | UnitTests/Src/TestFoundation.cpp |
tTestUnit |
tTestUnit(UTF)
{
tPrintf("Testing conversions between UTF encodings.\n");
const char8_t* utf8src =
u8"wΔ𝒞\n"
"I refuse to prove that I exist for proof denies faith and without faith I am nothing.\n"
"Ah, but the Babel fish proves you exist, therefore you don't.\n"
"And here are some Unicode characters: wΔ𝒞 (the third should look similar to a C)\n"
"w is ASCII, Δ is in the Basic Multilingual Plane, and 𝒞 is in an Astral plane.";
int length16 = tStd::tUTF16s(nullptr, utf8src);
tPrintf("%d char16 codeunits are needed for the UTF-16 encoding of:\n%s\n", length16, utf8src);
char16_t* utf16str = new char16_t[length16+1];
tStd::tUTF16s(utf16str, utf8src);
const char* wfilename16 = "TestData/UTF/WrittenUTF16.txt";
tPrintf("Writing UTF-16 string to %s\n", wfilename16);
tCreateFile(wfilename16, utf16str, length16, true);
const char* rfilename16 = "TestData/UTF/UTF16.txt";
tRequire(tSystem::tFilesIdentical(wfilename16, rfilename16));
int length8 = tStd::tUTF8s(nullptr, utf16str);
tPrintf("%d char8 codeunits are needed for the UTF-8 encoding.\n", length8);
char8_t* utf8str = new char8_t[length8+1];
tStd::tUTF8s(utf8str, utf16str);
const char* wfilename8 = "TestData/UTF/WrittenUTF8.txt";
tPrintf("Writing UTF-8 string to %s\n", wfilename8);
tCreateFile(wfilename8, utf8str, length8, false);
const char* rfilename8 = "TestData/UTF/UTF8.txt";
tRequire(tSystem::tFilesIdentical(wfilename8, rfilename8));
int length32 = tStd::tUTF32s(nullptr, utf8src);
tPrintf("%d char32 codeunits are needed for the UTF-32 encoding.\n", length32);
char32_t* utf32str = new char32_t[length32+1];
tStd::tUTF32s(utf32str, utf8src);
const char* wfilename32 = "TestData/UTF/WrittenUTF32.txt";
tPrintf("Writing UTF-32 string to %s\n", wfilename32);
tCreateFile(wfilename32, utf32str, length32, true);
const char* rfilename32 = "TestData/UTF/UTF32.txt";
tRequire(tSystem::tFilesIdentical(wfilename32, rfilename32));
delete[] utf8str;
delete[] utf16str;
delete[] utf32str;
tString testUTF16AndBack(u8"wΔ𝒞 went from UTF-8 to UTF-16 and back to UTF-8");
tString orig16 = testUTF16AndBack;
int len16 = testUTF16AndBack.GetUTF16(nullptr);
utf16str = new char16_t[len16];
testUTF16AndBack.GetUTF16(utf16str);
testUTF16AndBack.SetUTF16(utf16str);
tRequire(testUTF16AndBack == orig16);
tPrintf("%s\n", testUTF16AndBack.Chr());
const char* wfilename8A = "TestData/UTF/WrittenUTF8_UTF16_UTF8.txt";
tCreateFile(wfilename8A, testUTF16AndBack);
tString testUTF32AndBack(u8"wΔ𝒞 went from UTF-8 to UTF-32 and back to UTF-8");
tString orig32 = testUTF32AndBack;
int len32 = testUTF32AndBack.GetUTF32(nullptr);
utf32str = new char32_t[len32];
testUTF32AndBack.GetUTF32(utf32str);
testUTF16AndBack.SetUTF32(utf32str);
tRequire(testUTF32AndBack == orig32);
tPrintf("%s\n", testUTF32AndBack.Chr());
const char* wfilename8B = "TestData/UTF/WrittenUTF8_UTF32_UTF8.txt";
tCreateFile(wfilename8B, testUTF32AndBack);
delete[] utf16str;
delete[] utf32str;
tString utf8String(utf8src);
int numUTF16UnitsNeeded = tStd::tUTF16(nullptr, utf8String.Units(), utf8String.Length());
int numUTF16UnitsNeededStr = tStd::tUTF16s(nullptr, utf8String.Units());
tRequire(numUTF16UnitsNeeded == numUTF16UnitsNeededStr);
tStringUTF16 utf16String(utf8String);
tRequire(utf16String.Length() == numUTF16UnitsNeeded);
tRequire(*(utf16String.Units() + utf16String.Length()) == 0);
int numUTF32UnitsNeeded = tStd::tUTF32(nullptr, utf8String.Units(), utf8String.Length());
int numUTF32UnitsNeededStr = tStd::tUTF32s(nullptr, utf8String.Units());
tRequire(numUTF32UnitsNeeded == numUTF32UnitsNeededStr);
tStringUTF32 utf32String(utf8String);
tRequire(utf32String.Length() == numUTF32UnitsNeeded);
tRequire(*(utf32String.Units() + utf32String.Length()) == 0);
}
tTestUnit(RingBuf |
tTestUnit(Types);
tTestUnit(Array);
bool LessThan(const Item& a, const Item& b);
bool LessThanNorm(const NormItem& a, const NormItem& b);
void ListAddThreadEvens();
void ListAddThreadOdds();
tTestUnit(List);
T* NamedList<T>::FindNodeByName(const tString& name);
BigNode(const char* name, const char* dependsOn, bool gen, bool always);
bool BigSort(const BigNode& lhs, const BigNode& rhs);
tTestUnit(ListExtra);
static void PrintMapStats(const tMap<tString, tString>& mp);
tTestUnit(Map);
std::promise<PromiseObject> GiveMeFloats();
tTestUnit(Promise);
tTestUnit(Sort);
tTestUnit(BitArray);
tTestUnit(BitField);
tTestUnit(FixInt);
tTestUnit(String);
r);
ueue);
l);
const char* testString = "This is the text that is being used for testing hash functions.";
tPrintf("%s\n\n", testString);
tPrintf("Testing tHalf (half-precision float);
| 667bf55e5653705765f55c6a2b9c36ec769392645f4ab4feab080cc92c2e744c | 3,849 |
|
Thekla | hlslparser | src/HLSLParser.cpp | HLSLParser::ParseAttributeList |
bool HLSLParser::ParseAttributeList(HLSLAttribute*& firstAttribute)
{
const char* fileName = GetFileName();
int line = GetLineNumber();
HLSLAttribute * lastAttribute = firstAttribute;
do {
const char * identifier = NULL;
if (!ExpectIdentifier(identifier)) {
return false;
}
HLSLAttribute * attribute = m_tree->AddNode<HLSLAttribute>(fileName, line);
if (strcmp(identifier, "unroll") == 0) attribute->attributeType = HLSLAttributeType_Unroll;
else if (strcmp(identifier, "flatten") == 0) attribute->attributeType = HLSLAttributeType_Flatten;
else if (strcmp(identifier, "branch") == 0) attribute->attributeType = HLSLAttributeType_Branch;
else if (strcmp(identifier, "nofastmath") == 0) attribute->attributeType = HLSLAttributeType_NoFastMath;
if (firstAttribute == NULL)
{
firstAttribute = attribute;
}
else
{
lastAttribute->nextAttribute = attribute;
}
lastAttribute = attribute;
} while(Accept(','));
return true;
} | explicit Intrinsic(const char* name, HLSLBaseType returnType);
explicit Intrinsic(const char* name, HLSLBaseType returnType, HLSLBaseType arg1);
explicit Intrinsic(const char* name, HLSLBaseType returnType, HLSLBaseType arg1, HLSLBaseType arg2);
explicit Intrinsic(const char* name, HLSLBaseType returnType, HLSLBaseType arg1, HLSLBaseType arg2, HLSLBaseType arg3);
explicit Intrinsic(const char* name, HLSLBaseType returnType, HLSLBaseType arg1, HLSLBaseType arg2, HLSLBaseType arg3, HLSLBaseType arg4);
Intrinsic SamplerIntrinsic(const char* name, HLSLBaseType returnType, HLSLBaseType arg1, HLSLBaseType samplerType, HLSLBaseType arg2);
static const char* GetTypeName(const HLSLType& type);
static const char* GetBinaryOpName(HLSLBinaryOp binaryOp);
static int GetTypeCastRank(HLSLTree * tree, const HLSLType& srcType, const HLSLType& dstType);
static bool GetFunctionCallCastRanks(HLSLTree* tree, const HLSLFunctionCall* call, const HLSLFunction* function, int* rankBuffer);
static CompareFunctionsResult CompareFunctions(HLSLTree* tree, const HLSLFunctionCall* call, const HLSLFunction* function1, const HLSLFunction* function2);
static bool GetBinaryOpResultType(HLSLBinaryOp binaryOp, const HLSLType& type1, const HLSLType& type2, HLSLType& result);
HLSLParser::HLSLParser(Allocator* allocator, const char* fileName, const char* buffer, size_t length);
bool HLSLParser::Accept(int token);
bool HLSLParser::Accept(const char* token);
bool HLSLParser::Expect(int token);
bool HLSLParser::Expect(const char * token);
bool HLSLParser::AcceptIdentifier(const char*& identifier);
bool HLSLParser::ExpectIdentifier(const char*& identifier);
bool HLSLParser::AcceptFloat(float& value);
bool HLSLParser::AcceptHalf( float& value );
bool HLSLParser::AcceptInt(int& value);
bool HLSLParser::ParseTopLevel(HLSLStatement*& statement);
bool HLSLParser::ParseStatementOrBlock(HLSLStatement*& firstStatement, const HLSLType& returnType, bool scoped/*=true*/);
bool HLSLParser::ParseBlock(HLSLStatement*& firstStatement, const HLSLType& returnType);
bool HLSLParser::ParseStatement(HLSLStatement*& statement, const HLSLType& returnType);
bool HLSLParser::ParseDeclaration(HLSLDeclaration*& declaration);
bool HLSLParser::ParseDeclarationAssignment(HLSLDeclaration* declaration);
bool HLSLParser::ParseFieldDeclaration(HLSLStructField*& field);
bool HLSLParser::CheckTypeCast(const HLSLType& srcType, const HLSLType& dstType);
bool HLSLParser::ParseExpression(HLSLExpression*& expression);
bool HLSLParser::AcceptBinaryOperator(int priority, HLSLBinaryOp& binaryOp);
bool HLSLParser::AcceptUnaryOperator(bool pre, HLSLUnaryOp& unaryOp);
bool HLSLParser::AcceptAssign(HLSLBinaryOp& binaryOp);
bool HLSLParser::ParseBinaryExpression(int priority, HLSLExpression*& expression);
bool HLSLParser::ParsePartialConstructor(HLSLExpression*& expression, HLSLBaseType type, const char* typeName);
bool HLSLParser::ParseTerminalExpression(HLSLExpression*& expression, bool& needsEndParen);
bool HLSLParser::ParseExpressionList(int endToken, bool allowEmptyEnd, HLSLExpression*& firstExpression, int& numExpressions);
bool HLSLParser::ParseArgumentList(HLSLArgument*& firstArgument, int& numArguments, int& numOutputArguments);
bool HLSLParser::ParseSamplerState(HLSLExpression*& expression);
bool HLSLParser::ParseTechnique(HLSLStatement*& statement);
bool HLSLParser::ParsePass(HLSLPass*& pass);
bool HLSLParser::ParsePipeline(HLSLStatement*& statement);
const EffectState* GetEffectState(const char* name, bool isSamplerState, bool isPipeline);
static const EffectStateValue* GetStateValue(const char* name, const EffectState* state);
bool HLSLParser::ParseStateName(bool isSamplerState, bool isPipelineState, const char*& name, const EffectState *& state);
bool HLSLParser::ParseColorMask(int& mask);
bool HLSLParser::ParseStateValue(const EffectState * state, HLSLStateAssignment* stateAssignment);
bool HLSLParser::ParseStateAssignment(HLSLStateAssignment*& stateAssignment, bool isSamplerState, bool isPipelineState);
bool HLSLParser::ParseAttributeBlock(HLSLAttribute*& attribute);
bool HLSLParser::ParseStage(HLSLStatement*& statement);
bool HLSLParser::Parse(HLSLTree* tree);
bool HLSLParser::AcceptTypeModifier(int& flags);
bool HLSLParser::AcceptInterpolationModifier(int& flags);
bool HLSLParser::AcceptType(bool allowVoid, HLSLType& type/*, bool acceptFlags*/);
bool HLSLParser::ExpectType(bool allowVoid, HLSLType& type);
bool HLSLParser::AcceptDeclaration(bool allowUnsizedArray, HLSLType& type, const char*& name);
bool HLSLParser::ExpectDeclaration(bool allowUnsizedArray, HLSLType& type, const char*& name);
const HLSLStruct* HLSLParser::FindUserDefinedType(const char* name);
bool HLSLParser::CheckForUnexpectedEndOfStream(int endToken);
int HLSLParser::GetLineNumber();
const char* HLSLParser::GetFileName();
void HLSLParser::BeginScope();
void HLSLParser::EndScope();
const HLSLType* HLSLParser::FindVariable(const char* name, bool& global);
const HLSLFunction* HLSLParser::FindFunction(const char* name);
static bool AreTypesEqual(HLSLTree* tree, const HLSLType& lhs, const HLSLType& rhs);
static bool AreArgumentListsEqual(HLSLTree* tree, HLSLArgument* lhs, HLSLArgument* rhs);
const HLSLFunction* HLSLParser::FindFunction(const HLSLFunction* fun);
void HLSLParser::DeclareVariable(const char* name, const HLSLType& type);
bool HLSLParser::GetIsFunction(const char* name);
const HLSLFunction* HLSLParser::MatchFunctionCall(const HLSLFunctionCall* functionCall, const char* name);
bool HLSLParser::GetMemberType(const HLSLType& objectType, HLSLMemberAccess * memberAccess);
| 75d40b9f074d92553ac58afd3d68a19ee25b66eb6d2beaf15327b1a40e6fc832 | 1,155 |
|
meatich | Viy | src/include/Nvim/Neovim.cpp | nvim::Neovim::update |
void nvim::Neovim::update(sf::Time dt)
{
bridgeData.updateMutex.lock();
if (mNeedResize)
{
resize(mNewRowSize, mNewColSize);
mNeedResize = false;
bridgeData.resizeMutex.unlock();
}
if (mNeedRedraw)
{
mBackgroundRenderer.update();
mTextRenderer.update();
mPictureRenderer.update();
mBlinky.update(dt, true);
scheduleRedraw(false);
}
else
mBlinky.update(dt);
if (bridgeData.switchToNavigatorFlag)
{
bridgeData.switchToNavigatorFlag = false;
mSignals.switchToNavigator.status = true;
}
bridgeData.updateMutex.unlock();
} |
nvim::Neovim::Neovim(const InitData &initData, Signals &signals);
void nvim::Neovim::render(sf::RenderTarget &target, const sf::RenderStates &states);
void nvim::Neovim::changeMode(nvim::Blinky::Mode mode);
void nvim::Neovim::quit();
void nvim::Neovim::setTitle(const char *title);
void nvim::Neovim::resize(int rows, int cols);
void nvim::Neovim::scheduleRedraw(bool f);
void nvim::Neovim::scheduleResize(int rows, int cols);
void nvim::Neovim::handleEvent(const sf::Event &event);
void nvim::Neovim::openPath(std::string path);
void nvim::Neovim::input(std::string query);
void nvim::Neovim::checkForResize(const sf::Event &event);
| c5378d115d739d7415b8486716bdffb63a041bae2b17166b315f474799dc3973 | 692 |
|
plankton11 | BodySlide-and-Outfit-Studio | src/program/BodySlideApp.cpp | BodySlideApp::InitLanguage |
void BodySlideApp::InitLanguage() {
if (Config["UseSystemLanguage"] != "true")
return;
if (locale)
delete locale;
language = wxLocale::GetSystemLanguage();
if (wxLocale::IsAvailable(language)) {
locale = new wxLocale(language);
locale->AddCatalogLookupPathPrefix("lang");
locale->AddCatalog("BodySlide");
if (!locale->IsOk()) {
wxLogError("System language '%d' is wrong.", language);
wxMessageBox(wxString::Format(_("System language '%d' is wrong."), language));
delete locale;
locale = new wxLocale(wxLANGUAGE_ENGLISH);
language = wxLANGUAGE_ENGLISH;
}
}
else {
wxLogError("The system language '%d' is not supported by your system. Try installing support for this language.", language);
wxMessageBox(wxString::Format(_("The system language '%d' is not supported by your system. Try installing support for this language."), language));
locale = new wxLocale(wxLANGUAGE_ENGLISH);
language = wxLANGUAGE_ENGLISH;
}
wxLogMessage("Using language '%s'.", wxLocale::GetLanguageName(language));
} |
BodySlideApp::~BodySlideApp();
bool BodySlideApp::OnInit();
void BodySlideApp::OnInitCmdLine(wxCmdLineParser& parser);
bool BodySlideApp::OnCmdLineParsed(wxCmdLineParser& parser);
bool BodySlideApp::OnExceptionInMainLoop();
void BodySlideApp::OnUnhandledException();
void BodySlideApp::OnFatalException();
void BodySlideApp::InitArchives();
void BodySlideApp::GetArchiveFiles(vector<string>& outList);
void BodySlideApp::LoadData();
int BodySlideApp::CreateSetSliders(const string& outfit);
void BodySlideApp::RefreshOutfitList();
int BodySlideApp::LoadSliderSets();
void BodySlideApp::ActivateOutfit(const string& outfitName);
void BodySlideApp::ActivatePreset(const string &presetName, const bool updatePreview);
void BodySlideApp::RefreshSliders();
void BodySlideApp::PopulatePresetList(const string& select);
void BodySlideApp::PopulateOutfitList(const string& select);
void BodySlideApp::DisplayActiveSet();
void BodySlideApp::LaunchOutfitStudio();
void BodySlideApp::ApplySliders(const string& targetShape, vector<Slider>& sliderSet, vector<Vector3>& verts, vector<ushort>& ZapIdx, vector<Vector2>* uvs);
int BodySlideApp::WriteMorphTRI(const string& triPath, SliderSet& sliderSet, NifFile& nif, unordered_map<string, vector<ushort>>& zapIndices);
void BodySlideApp::CopySliderValues(bool toHigh);
void BodySlideApp::ShowPreview();
void BodySlideApp::InitPreview();
void BodySlideApp::UpdatePreview();
void BodySlideApp::CleanupPreview();
void BodySlideApp::RebuildPreviewMeshes();
bool BodySlideApp::SetDefaultConfig();
bool BodySlideApp::ShowSetup();
wxString BodySlideApp::GetGameDataPath(TargetGame targ);
void BodySlideApp::LoadAllCategories();
void BodySlideApp::SetPresetGroups(const string& setName);
void BodySlideApp::LoadAllGroups();
void BodySlideApp::GetAllGroupNames(vector<string>& outGroups);
int BodySlideApp::SaveGroupList(const string& fileName, const string& groupName);
void BodySlideApp::ApplyOutfitFilter();
int BodySlideApp::GetOutfits(vector<string>& outList);
int BodySlideApp::GetFilteredOutfits(vector<string>& outList);
void BodySlideApp::LoadPresets(const string& sliderSet);
int BodySlideApp::BuildBodies(bool localPath, bool clean, bool tri);
void BodySlideApp::GroupBuild(const string& group);
float BodySlideApp::GetSliderValue(const wxString& sliderName, bool isLo);
bool BodySlideApp::IsUVSlider(const wxString& sliderName);
vector<string> BodySlideApp::GetSliderZapToggles(const wxString& sliderName);
void BodySlideApp::SetSliderValue(const wxString& sliderName, bool isLo, float val);
void BodySlideApp::SetSliderChanged(const wxString& sliderName, bool isLo);
int BodySlideApp::UpdateSliderPositions(const string& presetName);
int BodySlideApp::SaveSliderPositions(const string& outputFile, const string& presetName, vector<string>& groups);
BodySlideFrame::BodySlideFrame(BodySlideApp* app, const wxSize &size);
void BodySlideFrame::OnLinkClicked(wxHtmlLinkEvent& link);
void BodySlideFrame::OnEnterClose(wxKeyEvent& event);
void BodySlideFrame::OnEnterSliderWindow(wxMouseEvent& event);
void BodySlideFrame::ShowLowColumn(bool show);
void BodySlideFrame::AddCategorySliderUI(const wxString& name, bool show, bool oneSize);
void BodySlideFrame::AddSliderGUI(const wxString& name, const wxString& displayName, bool isZap, bool oneSize);
void BodySlideFrame::ClearPresetList();
void BodySlideFrame::ClearOutfitList();
void BodySlideFrame::ClearSliderGUI();
void BodySlideFrame::PopulateOutfitList(const wxArrayString& items, const wxString& selectItem);
void BodySlideFrame::PopulatePresetList(const wxArrayString& items, const wxString& selectItem);
void BodySlideFrame::SetSliderPosition(const wxString &name, float newValue, short HiLo);
void BodySlideFrame::OnExit(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnClose(wxCloseEvent& WXUNUSED(event);
void BodySlideFrame::OnActivateFrame(wxActivateEvent& event);
void BodySlideFrame::OnIconizeFrame(wxIconizeEvent& event);
void BodySlideFrame::PostIconizeFrame();
void BodySlideFrame::OnSliderChange(wxScrollEvent& event);
void BodySlideFrame::OnSliderReadoutChange(wxCommandEvent& event);
void BodySlideFrame::OnSearchChange(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnOutfitSearchChange(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnCategoryCheckChanged(wxCommandEvent& event);
void BodySlideFrame::OnZapCheckChanged(wxCommandEvent& event);
void BodySlideFrame::OnEraseBackground(wxEraseEvent &WXUNUSED(event);
void BodySlideFrame::OnDelayLoad(wxTimerEvent& WXUNUSED(event);
void BodySlideFrame::OnChooseGroups(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnSaveGroups(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnRefreshGroups(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnRefreshOutfits(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnChooseOutfit(wxCommandEvent& event);
void BodySlideFrame::OnChoosePreset(wxCommandEvent& event);
void BodySlideFrame::OnSavePreset(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnSavePresetAs(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnGroupManager(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnHighToLow(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnLowToHigh(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnPreview(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnBuildBodies(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnBatchBuild(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnBatchBuildContext(wxMouseEvent& WXUNUSED(event);
void BodySlideFrame::OnBatchBuildSelect(wxCommandEvent& event);
void BodySlideFrame::OnOutfitStudio(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnChooseTargetGame(wxCommandEvent& event);
void BodySlideFrame::SettingsFillDataFiles(wxCheckListBox* dataFileList, wxString& dataDir, int targetGame);
void BodySlideFrame::OnSettings(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnAbout(wxCommandEvent& WXUNUSED(event);
void BodySlideFrame::OnMoveWindow(wxMoveEvent& event);
void BodySlideFrame::OnSetSize(wxSizeEvent& event);
| 91ec57979559b42e9ab868bd64c1fc053a3da40908325b056c26bf40284a5d79 | 1,044 |
|
kronihias | mcfx | JUCE/modules/juce_audio_devices/native/juce_android_Oboe.cpp | checkStreamSetup | void checkStreamSetup (OboeStream* stream, int deviceId, int numChannels, int sampleRate,
int bufferSize, oboe::AudioFormat format)
{
if (auto* nativeStream = stream != nullptr ? stream->getNativeStream() : nullptr)
{
ignoreUnused (deviceId, numChannels, sampleRate, bufferSize);
ignoreUnused (streamFormat, bitDepth);
jassert (numChannels == nativeStream->getChannelCount());
jassert (sampleRate == 0 || sampleRate == nativeStream->getSampleRate());
jassert (format == nativeStream->getFormat());
}
} | static void convertFromOboe (const int16* srcInterleaved, AudioBuffer<float>& audioBuffer, int numSamples);
static void convertToOboe (const AudioBuffer<float>& audioBuffer, int16* dstInterleaved, int numSamples);
static void referAudioBufferDirectlyToOboeIfPossible (float* nativeBuffer, AudioBuffer<float>& audioBuffer, int numSamples);
static void convertFromOboe (const float* srcInterleaved, AudioBuffer<float>& audioBuffer, int numSamples);
static void convertToOboe (const AudioBuffer<float>& audioBuffer, float* dstInterleaved, int numSamples);
static String getOboeString (const Type& value);
~OboeAudioIODevice();
Array<double> getAvailableSampleRates();
Array<int> getAvailableBufferSizes();
String open (const BigInteger& inputChannels, const BigInteger& outputChannels,
double requestedSampleRate, int bufferSize);
int getDefaultBufferSize();
double getCurrentSampleRate();
void start (AudioIODeviceCallback* newCallback);
void stop();
bool setAudioPreprocessingEnabled (bool);
StringArray getChannelNames (bool forInput);
Array<int> getAvailableSampleRates (bool forInput);
static Array<int> getDefaultSampleRates();
void setCallback (AudioIODeviceCallback* callbackToUse);
void process (const float** inputChannelData, int numInputChannels,
float** outputChannelData, int numOutputChannels, int32_t numFrames);
~OboeStream();
bool openedOk();
void start();
oboe::AudioStream* getNativeStream();
int getXRunCount();
void close();
bool openedOk();
int getXRunCount();
int getBufferCapacityInFrames (bool forInput);
void start();
void stop();
bool isLatencyDetectionSupported (OboeStream* stream);
oboe::DataCallbackResult onAudioReady (oboe::AudioStream* stream, void* audioData, int32_t numFrames);
void printStreamDebugInfo (oboe::AudioStream* stream);
int getLatencyFor (OboeStream& stream);
int64_t getCurrentTimeNanos();
void onErrorBeforeClose (oboe::AudioStream* stream, oboe::Result error);
void onErrorAfterClose (oboe::AudioStream* stream, oboe::Result error);
static double getNativeSampleRate();
static int getNativeBufferSize();
static bool isProAudioDevice();
static int getDefaultFramesPerBurst();
OboeAudioIODeviceType();
StringArray getDeviceNames (bool wantInputNames);
int getDefaultDeviceIndex (bool forInput);
int getIndexOfDevice (AudioIODevice* device, bool asInput);
AudioIODevice* createDevice (const String& outputDeviceName,
const String& inputDeviceName);
static bool isOboeAvailable();
void checkAvailableDevices();
bool supportsDevicesInfo();
void addDevice (const LocalRef<jobject>& device, JNIEnv* env);
static const char* deviceTypeToString (int type);
static Array<int> jintArrayToJuceArray (const LocalRef<jintArray>& jArray);
DeviceInfo getDeviceInfoForName (const String& name, bool isInput);
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_Oboe();
OboeRealtimeThread();
bool isOk();
pthread_t startThread (void*(*entry);
oboe::DataCallbackResult onAudioReady (oboe::AudioStream*, void*, int32_t);
void onErrorBeforeClose (oboe::AudioStream*, oboe::Result error);
void onErrorAfterClose (oboe::AudioStream*, oboe::Result error);
pthread_t juce_createRealtimeAudioThread (void* (*entry);
| 564627a6a3e5df2ce8180bee238a85b48ef733979872e72fdbecccadf8079885 | 678 |
|
JanMarvin | rstudio | src/cpp/core/BoostErrors.cpp | ec_from_exception |
boost::system::error_code ec_from_exception(
const boost::thread_resource_error& e)
{
return error_code(errc::thread_resource_error, thread_category());
} |
const error_category& interprocess_category();
const char* interprocess_error_category::name();
std::string interprocess_error_category::message(int ev);
boost::system::error_code ec_from_exception(const interprocess_exception& e);
const error_category& thread_category();
const char* thread_error_category::name();
std::string thread_error_category::message(int ev);
| 4ee0e5a5e29ea0ca1bf6b9c29467197647c3252645c81dc73866c779d4890ec2 | 165 |
|
thetoconet | Toco | toco_ui/toco_qml_plugin/tsecurityproxy.cpp | TSecurityProxy::status |
TSecurityProxy::Status TSecurityProxy::status() const {
return m_status;
} |
TSecurityProxy::TSecurityProxy(QQuickItem *parent);
TSecurityProxy::~TSecurityProxy();
QString TSecurityProxy::statusLabel();
QString TSecurityProxy::alarmOn();
void TSecurityProxy::arm(int armDelayTime, int entryDelay);
void TSecurityProxy::disarm(const QString &code);
void TSecurityProxy::emergency(const QString &nameId);
void TSecurityProxy::emergencyOff(const QString &code);
QVariantMap TSecurityProxy::motionData(int windowId);
void TSecurityProxy::statusUpdate();
void TSecurityProxy::methodSlot(QStringList call);
void TSecurityProxy::notificationSlot(QStringList notify);
void TSecurityProxy::setStatus(TSecurityProxy::Status status);
void TSecurityProxy::setAlarmOn(const QString &nameId);
| 83d2ac9e49b1c4a0ffc6a3f1f9fe4ce522a4b2bc3ac479fbf39ce24753f46e65 | 79 |
|
rochus-keller | NAF | Qtl2/QtlAbstractItemView.cpp | setItemDelegateForRow |
static int setItemDelegateForRow(lua_State * L)
{
QAbstractItemView* obj = QtObject<QAbstractItemView>::check( L, 1 );
obj->setItemDelegateForRow( Util::toInt( L, 2 ), QtObject<QAbstractItemDelegate>::check( L, 3 ) );
return 0;
} |
static int MI_init(lua_State * L);
static int MI_child(lua_State * L);
static int MI_column(lua_State * L);
static int MI_data(lua_State * L);
static int MI_flags(lua_State * L);
static int MI_internalId(lua_State * L);
static int MI_internalPointer(lua_State * L);
static int MI_isValid(lua_State * L);
static int MI_model(lua_State * L);
static int MI_parent(lua_State * L);
static int MI_row(lua_State * L);
static int MI_sibling(lua_State * L);
static int closePersistentEditor(lua_State * L);
static int currentIndex(lua_State * L);
static int indexAt(lua_State * L);
static int indexWidget(lua_State * L);
static int itemDelegate(lua_State * L);
static int itemDelegateForColumn(lua_State * L);
static int itemDelegateForRow(lua_State * L);
static int keyboardSearch(lua_State * L);
static int model(lua_State * L);
static int openPersistentEditor(lua_State * L);
static int rootIndex(lua_State * L);
static int selectionModel(lua_State * L);
static int setIndexWidget(lua_State * L);
static int setItemDelegate(lua_State * L);
static int setItemDelegateForColumn(lua_State * L);
static int sizeHintForIndex(lua_State * L);
static int sizeHintForRow(lua_State * L);
void AbstractItemView::install(lua_State * L);
| 9e48d97d6d31b33f2243f0e20999a4cba6b2798ecba1954d06c61eb2fdd65852 | 233 |
|
rherardi | xml-xalan-c-src_1_10_0 | src/xalanc/XercesParserLiaison/Deprecated/XercesDocumentBridge.cpp |
XercesElementBridge*
XercesDocumentBridge::createBridgeNode |
XercesElementBridge*
XercesDocumentBridge::createBridgeNode(
const DOM_ElementType& theXercesNode,
IndexType theIndex,
bool mapNode) const
{
XercesBridgeNavigator& theNavigator = pushNavigator(mapNode);
theNavigator.setIndex(theIndex);
#if defined(XALAN_NO_MUTABLE)
XercesDocumentBridge* const This =
(XercesDocumentBridge*)this;
#else
const XercesDocumentBridge* const This =
this;
#endif
XercesElementBridge* const theBridge =
This->m_elementAllocator.create(theXercesNode,
theNavigator);
if (m_doctype != 0 || mapNode == true)
{
This->m_nodeMap.addAssociation(theXercesNode, theBridge);
}
return theBridge;
} |
XercesDocumentBridge::~XercesDocumentBridge();
XercesDocumentBridge::BuildBridgeTreeWalker::~BuildBridgeTreeWalker();
| 1719d1e0d85ca418485f2eda4bebe278e4a3d0e12a017eeb06618fe94d74f71b | 701 |
|
axeisghost | DART6motionBlur | unittests/unit/test_Signal.cpp |
TEST |
TEST(Signal, FrameSignals)
{
Isometry3d tf1(Isometry3d::Identity());
tf1.translate(Vector3d(0.1,-0.1,0));
Isometry3d tf2(Isometry3d::Identity());
tf2.translate(Vector3d(0,0.1,0));
tf2.rotate(AngleAxisd(45.0*M_PI/180.0, Vector3d(1,0,0)));
Isometry3d tf3(Isometry3d::Identity());
tf3.translate(Vector3d(0,0,0.1));
tf3.rotate(AngleAxisd(60*M_PI/180.0, Vector3d(0,1,0)));
SimpleFrame F1(Frame::World(), "F1", tf1);
SimpleFrame F2(&F1, "F2", tf2);
SimpleFrame F3(&F2, "F3", tf3);
Connection cf1 = F1.onFrameChanged.connect(frameChangeCallback);
Connection cf2 = F2.onFrameChanged.connect(frameChangeCallback);
ScopedConnection cf3(F3.onFrameChanged.connect(frameChangeCallback));
Connection cv1 = F1.onNameChanged.connect(nameChangedCallback);
Connection cv2 = F2.onNameChanged.connect(nameChangedCallback);
ScopedConnection cv3(F3.onNameChanged.connect(nameChangedCallback));
F1.setName("new " + F1.getName());
F2.setName("new " + F2.getName());
F3.setName("new " + F3.getName());
F3.setParentFrame(&F1);
} |
TEST(Signal, Basic);
TEST(Signal, NonStaticMemberFunction);
TEST(Signal, ScopedConnection);
TEST(Signal, ConnectionLifeTime);
static T process(InputIterator first, InputIterator last);
static T process(InputIterator first, InputIterator last);
TEST(Signal, ReturnValues);
int main(int argc, char* argv[]);
| 7e2412d1f5b71940004d8874f5dc88cd13ae3b4839cee5cafde95b5182525d34 | 1,052 |
|
folbo | MuseScore | libmscore/stem.cpp | Stem::spatiumChanged |
void Stem::spatiumChanged(qreal oldValue, qreal newValue)
{
_userLen = (_userLen / oldValue) * newValue;
layout();
} |
Stem::Stem(Score* s);
bool Stem::up();
qreal Stem::stemLen();
void Stem::layout();
void Stem::setLen(qreal v);
void Stem::draw(QPainter* painter);
void Stem::write(XmlWriter& xml);
void Stem::read(XmlReader& e);
void Stem::updateGrips(EditData& ed);
void Stem::startEdit(EditData& ed);
void Stem::editDrag(EditData& ed);
void Stem::reset();
bool Stem::acceptDrop(EditData& data);
Element* Stem::drop(EditData& data);
QVariant Stem::getProperty(P_ID propertyId);
bool Stem::setProperty(P_ID propertyId, const QVariant& v);
QPointF Stem::hookPos();
| 8b28178b7bfd83c69cc3bc6fc0e25121d4c0dda6cfb373c8d05ab1d3f6a9666b | 141 |
|
mbert | mulberry-lib-cicalendar | Source/CICalendarComponentRecur.cpp | CICalendarComponentRecur::IsRecurring |
bool CICalendarComponentRecur::IsRecurring() const
{
return (mRecurrences != NULL) && mRecurrences->HasRecurrence();
} |
bool CICalendarComponentRecur::sort_by_dtstart_allday(CICalendarComponentRecur* e1, CICalendarComponentRecur* e2);
bool CICalendarComponentRecur::sort_by_dtstart(CICalendarComponentRecur* e1, CICalendarComponentRecur* e2);
CICalendarComponentRecur::CICalendarComponentRecur(const CICalendarRef& calendar);
CICalendarComponentRecur::CICalendarComponentRecur(const CICalendarComponentRecur& copy);
void CICalendarComponentRecur::_copy_CICalendarComponentRecur(const CICalendarComponentRecur& copy);
void CICalendarComponentRecur::_tidy_CICalendarComponentRecur();
void CICalendarComponentRecur::Finalise();
void CICalendarComponentRecur::FixStartEnd();
cdstring CICalendarComponentRecur::MapKey(const cdstring& uid);
cdstring CICalendarComponentRecur::MapKey(const cdstring& uid, const cdstring& rid);
void CICalendarComponentRecur::SetUID(const cdstring& uid);
cdstring CICalendarComponentRecur::GetMasterKey();
void CICalendarComponentRecur::InitDTSTAMP();
cdstring CICalendarComponentRecur::GetDescription();
cdstring CICalendarComponentRecur::GetLocation();
bool CICalendarComponentRecur::GetTransparent();
void CICalendarComponentRecur::SetMaster(CICalendarComponentRecur* master);
void CICalendarComponentRecur::InitFromMaster();
void CICalendarComponentRecur::ExpandPeriod(const CICalendarPeriod& period, CICalendarExpandedComponents& list);
bool CICalendarComponentRecur::WithinPeriod(const CICalendarPeriod& period);
CICalendarComponentExpandedShared CICalendarComponentRecur::CreateExpanded(CICalendarComponentRecur* master, const CICalendarDateTime& recurid);
void CICalendarComponentRecur::ChangedRecurrence();
void CICalendarComponentRecur::EditSummary(const cdstring& summary);
void CICalendarComponentRecur::EditDetails(const cdstring& description, const cdstring& location);
void CICalendarComponentRecur::EditTransparent(bool transparent);
void CICalendarComponentRecur::EditTiming();
void CICalendarComponentRecur::EditTiming(const CICalendarDateTime& due);
void CICalendarComponentRecur::EditTiming(const CICalendarDateTime& start, const CICalendarDateTime& end);
void CICalendarComponentRecur::EditTiming(const CICalendarDateTime& start, const CICalendarDuration& duration);
void CICalendarComponentRecur::EditRecurrenceSet(const CICalendarRecurrenceSet& recurs);
void CICalendarComponentRecur::ExcludeRecurrence(const CICalendarDateTime& start);
void CICalendarComponentRecur::ExcludeFutureRecurrence(const CICalendarDateTime& start);
bool CICalendarComponentRecur::LoadValue(const char* value_name, int32_t& value, CICalendarValue::EICalValueType type);
bool CICalendarComponentRecur::LoadValue(const char* value_name, cdstring& value);
bool CICalendarComponentRecur::LoadValue(const char* value_name, CICalendarDateTime& value);
bool CICalendarComponentRecur::LoadValue(const char* value_name, CICalendarDuration& value);
bool CICalendarComponentRecur::LoadValue(const char* value_name, CICalendarPeriod& value);
bool CICalendarComponentRecur::LoadValueRRULE(const char* value_name, CICalendarRecurrenceSet& value, bool add);
bool CICalendarComponentRecur::LoadValueRDATE(const char* value_name, CICalendarRecurrenceSet& value, bool add);
| 605e748f26faf041d5f6e0a4bcd4c4ff2a1471174e32ec0ca4877d0a395474b5 | 120 |
|
kyungtaekLIM | PSI-BLASTexB | src/ncbi-blast-2.5.0+/c++/src/algo/blast/unit_tests/api/querydata_unit_test.cpp |
CSequenceDataTester::CSequenceDataTester |
CSequenceDataTester::CSequenceDataTester(CRef<IQueryFactory> query_factory,
TGi gi)
: m_QueryFactory(query_factory), m_Gis(1, gi)
{
x_Init();
} | static void
s_ObjMgrFree_QueryFactory_LocalDataFromBioseq(TGi kGi);
static void
s_ObjMgrFree_QueryFactory_LocalDataFromBioseq_set(const vector<TGi>& gis);
static void
s_ObjMgr_QueryFactory_LocalDataFromTSeqLocVector(const vector<TGi>& gis);
static void
s_ObjMgr_QueryFactory_LocalDataFromBlastQueryVector(const vector<TGi>& gis);
static void create_EmptyTSeqLocVector();
static void create_EmptyBlastQueryVector();
BOOST_AUTO_TEST_CASE(ObjMgr_QueryFactory_LocalData_GetSumOfSequenceLengths);
BOOST_AUTO_TEST_CASE(ObjMgr_QueryFactory_LocalDataFromTSeqLocVector_Protein);
BOOST_AUTO_TEST_CASE(ObjMgr_QueryFactory_LocalDataFromTSeqLocVector_Nucleotide);
BOOST_AUTO_TEST_CASE(ObjMgr_QueryFactory_LocalDataFromBlastQueryVector_Protein);
BOOST_AUTO_TEST_CASE(ObjMgr_QueryFactory_LocalDataFromBlastQueryVector_Nucleotide);
BOOST_AUTO_TEST_CASE(ObjMgr_QueryFactory_RemoteData_SingleBioseqFromTSeqLocVector);
BOOST_AUTO_TEST_CASE(ObjMgr_QueryFactory_RemoteData_SingleBioseqFromBlastQueryVector);
BOOST_AUTO_TEST_CASE(ObjMgr_QueryFactory_EmptyTSeqLocVector);
BOOST_AUTO_TEST_CASE(ObjMgr_QueryFactory_EmptyBlastQueryVector);
BOOST_AUTO_TEST_CASE(ObjMgrFree_QueryFactory_LocalDataFromBioseq_Protein);
BOOST_AUTO_TEST_CASE(ObjMgrFree_QueryFactory_LocalDataFromBioseq_Nucleotide);
BOOST_AUTO_TEST_CASE(ObjMgrFree_QueryFactory_LocalDataFromBioseq_set_Protein);
BOOST_AUTO_TEST_CASE(ObjMgrFree_QueryFactory_LocalDataFromBioseq_set_Nucleotide);
| d9d4031b3529a12cc04f1976f1de7addda2b9060f5a3bbb9a277e07249a2a149 | 194 |
|
Discover- | Trinity-Zero | src/server/game/Spells/SpellScript.cpp | SpellScript::GetHitPlayer |
Player* SpellScript::GetHitPlayer()
{
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (m_spell->unitTarget)
return m_spell->unitTarget->ToPlayer();
else
return NULL;
} |
bool _SpellScript::_Validate(SpellInfo const* entry);
void _SpellScript::_Register();
void _SpellScript::_Unload();
void _SpellScript::_Init(std::string const* scriptname, uint32 spellId);
std::string const* _SpellScript::_GetScriptName();
_SpellScript::EffectHook::EffectHook(uint8 _effIndex);
uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellInfo const* spellEntry);
bool _SpellScript::EffectHook::IsEffectAffected(SpellInfo const* spellEntry, uint8 effIndex);
std::string _SpellScript::EffectHook::EffIndexToString();
bool _SpellScript::EffectNameCheck::Check(SpellInfo const* spellEntry, uint8 effIndex);
std::string _SpellScript::EffectNameCheck::ToString();
bool _SpellScript::EffectAuraNameCheck::Check(SpellInfo const* spellEntry, uint8 effIndex);
std::string _SpellScript::EffectAuraNameCheck::ToString();
SpellScript::CastHandler::CastHandler(SpellCastFnType _pCastHandlerScript);
void SpellScript::CastHandler::Call(SpellScript* spellScript);
SpellScript::CheckCastHandler::CheckCastHandler(SpellCheckCastFnType checkCastHandlerScript);
SpellCastResult SpellScript::CheckCastHandler::Call(SpellScript* spellScript);
SpellScript::EffectHandler::EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
std::string SpellScript::EffectHandler::ToString();
bool SpellScript::EffectHandler::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex);
void SpellScript::EffectHandler::Call(SpellScript* spellScript, SpellEffIndex effIndex);
SpellScript::HitHandler::HitHandler(SpellHitFnType _pHitHandlerScript);
void SpellScript::HitHandler::Call(SpellScript* spellScript);
SpellScript::UnitTargetHandler::UnitTargetHandler(SpellUnitTargetFnType _pUnitTargetHandlerScript, uint8 _effIndex, uint16 _targetType);
std::string SpellScript::UnitTargetHandler::ToString();
bool SpellScript::UnitTargetHandler::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex);
void SpellScript::UnitTargetHandler::Call(SpellScript* spellScript, std::list<Unit*>& unitTargets);
bool SpellScript::_Validate(SpellInfo const* entry);
bool SpellScript::_Load(Spell* spell);
void SpellScript::_InitHit();
void SpellScript::_PrepareScriptCall(SpellScriptHookType hookType);
void SpellScript::_FinishScriptCall();
bool SpellScript::IsInCheckCastHook();
bool SpellScript::IsInTargetHook();
bool SpellScript::IsInHitPhase();
bool SpellScript::IsInEffectHook();
Unit* SpellScript::GetCaster();
Unit* SpellScript::GetOriginalCaster();
SpellInfo const* SpellScript::GetSpellInfo();
WorldLocation const* SpellScript::GetExplTargetDest();
void SpellScript::SetExplTargetDest(WorldLocation& loc);
WorldObject* SpellScript::GetExplTargetWorldObject();
Unit* SpellScript::GetExplTargetUnit();
GameObject* SpellScript::GetExplTargetGObj();
Item* SpellScript::GetExplTargetItem();
Unit* SpellScript::GetHitUnit();
Creature* SpellScript::GetHitCreature();
Item* SpellScript::GetHitItem();
GameObject* SpellScript::GetHitGObj();
WorldLocation* SpellScript::GetHitDest();
int32 SpellScript::GetHitDamage();
void SpellScript::SetHitDamage(int32 damage);
int32 SpellScript::GetHitHeal();
void SpellScript::SetHitHeal(int32 heal);
Aura* SpellScript::GetHitAura();
void SpellScript::PreventHitAura();
void SpellScript::PreventHitEffect(SpellEffIndex effIndex);
void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex);
int32 SpellScript::GetEffectValue();
Item* SpellScript::GetCastItem();
void SpellScript::CreateItem(uint32 effIndex, uint32 itemId);
SpellInfo const* SpellScript::GetTriggeringSpell();
void SpellScript::FinishCast(SpellCastResult result);
void SpellScript::SetCustomCastResultMessage(SpellCustomErrors result);
SpellValue const* SpellScript::GetSpellValue();
bool AuraScript::_Validate(SpellInfo const* entry);
AuraScript::CheckAreaTargetHandler::CheckAreaTargetHandler(AuraCheckAreaTargetFnType _pHandlerScript);
bool AuraScript::CheckAreaTargetHandler::Call(AuraScript* auraScript, Unit* _target);
AuraScript::AuraDispelHandler::AuraDispelHandler(AuraDispelFnType _pHandlerScript);
void AuraScript::AuraDispelHandler::Call(AuraScript* auraScript, DispelInfo* _dispelInfo);
AuraScript::EffectBase::EffectBase(uint8 _effIndex, uint16 _effName);
bool AuraScript::EffectBase::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex);
std::string AuraScript::EffectBase::ToString();
AuraScript::EffectPeriodicHandler::EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
void AuraScript::EffectPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* _aurEff);
AuraScript::EffectUpdatePeriodicHandler::EffectUpdatePeriodicHandler(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
void AuraScript::EffectUpdatePeriodicHandler::Call(AuraScript* auraScript, AuraEffect* aurEff);
AuraScript::EffectCalcAmountHandler::EffectCalcAmountHandler(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
void AuraScript::EffectCalcAmountHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated);
AuraScript::EffectCalcPeriodicHandler::EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
void AuraScript::EffectCalcPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, bool& isPeriodic, int32& periodicTimer);
AuraScript::EffectCalcSpellModHandler::EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
void AuraScript::EffectCalcSpellModHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, SpellModifier*& spellMod);
AuraScript::EffectApplyHandler::EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode);
void AuraScript::EffectApplyHandler::Call(AuraScript* auraScript, AuraEffect const* _aurEff, AuraEffectHandleModes _mode);
AuraScript::EffectAbsorbHandler::EffectAbsorbHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex);
void AuraScript::EffectAbsorbHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount);
AuraScript::EffectManaShieldHandler::EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex);
void AuraScript::EffectManaShieldHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount);
bool AuraScript::_Load(Aura* aura);
void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp);
void AuraScript::_FinishScriptCall();
bool AuraScript::_IsDefaultActionPrevented();
void AuraScript::PreventDefaultAction();
SpellInfo const* AuraScript::GetSpellInfo();
uint32 AuraScript::GetId();
uint64 AuraScript::GetCasterGUID();
Unit* AuraScript::GetCaster();
WorldObject* AuraScript::GetOwner();
Unit* AuraScript::GetUnitOwner();
DynamicObject* AuraScript::GetDynobjOwner();
void AuraScript::Remove(uint32 removeMode);
Aura* AuraScript::GetAura();
AuraObjectType AuraScript::GetType();
int32 AuraScript::GetDuration();
void AuraScript::SetDuration(int32 duration, bool withMods);
void AuraScript::RefreshDuration();
time_t AuraScript::GetApplyTime();
int32 AuraScript::GetMaxDuration();
void AuraScript::SetMaxDuration(int32 duration);
int32 AuraScript::CalcMaxDuration();
bool AuraScript::IsExpired();
bool AuraScript::IsPermanent();
uint8 AuraScript::GetCharges();
void AuraScript::SetCharges(uint8 charges);
uint8 AuraScript::CalcMaxCharges();
bool AuraScript::ModCharges(int8 num, AuraRemoveMode removeMode /*= AURA_REMOVE_BY_DEFAULT*/);
bool AuraScript::DropCharge(AuraRemoveMode removeMode);
uint8 AuraScript::GetStackAmount();
void AuraScript::SetStackAmount(uint8 num);
bool AuraScript::ModStackAmount(int32 num, AuraRemoveMode removeMode);
bool AuraScript::IsPassive();
bool AuraScript::IsDeathPersistent();
bool AuraScript::HasEffect(uint8 effIndex);
AuraEffect* AuraScript::GetEffect(uint8 effIndex);
bool AuraScript::HasEffectType(AuraType type);
Unit* AuraScript::GetTarget();
AuraApplication const* AuraScript::GetTargetApplication();
| 6820449cdf011b2614144abf9173a224cad3b2f02ccb0ee3b3288f0d4c5e19da | 397 |
|
dooglio | turnwatcher | src/molib/src/image_ppm.cpp | GetValue |
long GetValue(moIStream& file, long max_value)
{
long value;
value = ReadValue(file);
if(value <= 0) {
value = 0;
}
else if(value > 255) {
value = 255;
}
else if(max_value != 255) {
value = value * 255 / max_value;
}
return value;
} |
int GetC(moIStream& file);
long GetNextC(moIStream& file);
long ReadValue(moIStream& file);
bool Load(moIStream& file, moImage& im);
bool Save(moOStream& file, const moImage& im);
virtual const char *MimeType(void);
virtual long MatchPriority(void);
virtual long MatchType(const void *buffer, unsigned long size);
| ecee01548ead791d92bd6fddcd8de0153f1aa1e1ed864086d2b6a6a0c78c12bc | 251 |
|
tomix86 | hpcpm | backend/src/utility/Functional.cpp | toString |
std::string toString( bool b ) {
return b ? "true" : "false";
} |
bool toBool( std::string str );
int tryParseInt( std::string value, int minLegalValue, int maxLegalValue );
std::vector<std::string> tokenizeString( std::string input, char separator );
| 8b58a503c2d377a3e32581561d71fb479ecbc12c3cd665dff2ed8c1e12b65b78 | 67 |
|
JanMarvin | rstudio | src/cpp/r/session/RSessionState.cpp | setEnvVar |
void setEnvVar(const std::string& name, const std::string& value)
{
if (isRLocationVariable(name) && !core::system::getenv(name).empty())
return;
if (name == "RSTUDIO_SESSION_ROUTE" && !core::system::getenv(name).empty())
return;
if (name == "RSTUDIO_PROGRAM_MODE" && !core::system::getenv(name).empty())
return;
if (name == "RSTUDIO_VERSION" && !core::system::getenv(name).empty())
return;
if (name == "RS_SERVER_RPC_SOCKET_PATH" && !core::system::getenv(name).empty())
return;
if (name == "RS_SERVER_TMP_DIR" && !core::system::getenv(name).empty())
return;
if (name == "RS_SERVER_LOCAL_SOCKET_PATH" && !core::system::getenv(name).empty())
return;
if (name == "RS_MONITOR_SOCKET_PATH" && !core::system::getenv(name).empty())
return;
if (name == "RS_SESSION_TMP_DIR" && !core::system::getenv(name).empty())
return;
if (name == "RSTUDIO_STANDALONE_PORT" && !core::system::getenv(name).empty())
return;
if (name == "RSTUDIO_SESSION_RSA_PRIVATE_KEY" && !core::system::getenv(name).empty())
return;
core::system::setenv(name, value);
} |
Error saveLibPaths(const FilePath& libPathsFile);
Error restoreLibPaths(const FilePath& libPathsFile);
bool isRLocationVariable(const std::string& name);
Error saveRVersion(const FilePath& filePath);
Error saveEnvironmentVars(const FilePath& envFile, const std::string& envVarBlacklist);
Error restoreEnvironmentVars(const FilePath& envFile);
ErrorRecorder(std::string* pMessages);
void operator();
void saveDevMode(Settings* pSettings);
bool rProfileOnRestore(const core::FilePath& statePath);
bool packratModeEnabled(const core::FilePath& statePath);
Error deferredRestore(const FilePath& statePath, bool serverMode);
bool validateRestoredRVersion(const FilePath& filePath);
bool destroy(const FilePath& statePath);
SessionStateInfo getSessionStateInfo();
| 99de49e55bd9f99ba0b49f160a9a614944de589ed910bd94c111995ac835123c | 1,175 |
|
Simran-B | arangodb | arangod/GeneralServer/HttpCommTask.cpp | HttpCommTask<T>::on_header_complete | int HttpCommTask<T>::on_header_complete(llhttp_t* p) {
HttpCommTask<T>* me = static_cast<HttpCommTask<T>*>(p->data);
if (!me->_lastHeaderField.empty()) {
me->_request->setHeaderV2(std::move(me->_lastHeaderField),
std::move(me->_lastHeaderValue));
}
if ((p->http_major != 1 || p->http_minor != 0) &&
(p->http_major != 1 || p->http_minor != 1)) {
me->sendSimpleResponse(rest::ResponseCode::HTTP_VERSION_NOT_SUPPORTED,
rest::ContentType::UNSET, 1, VPackBuffer<uint8_t>());
return HPE_OK;
}
if (p->content_length > GeneralCommTask<T>::MaximalBodySize) {
me->sendSimpleResponse(rest::ResponseCode::REQUEST_ENTITY_TOO_LARGE,
rest::ContentType::UNSET, 1, VPackBuffer<uint8_t>());
return HPE_OK;
}
me->_shouldKeepAlive = llhttp_should_keep_alive(p);
bool found;
std::string const& expect = me->_request->header(StaticStrings::Expect, found);
if (found && StringUtils::trim(expect) == "100-continue") {
LOG_TOPIC("2b604", TRACE, arangodb::Logger::REQUESTS)
<< "received a 100-continue request";
char const* response = "HTTP/1.1 100 Continue\r\n\r\n";
auto buff = asio_ns::buffer(response, strlen(response));
asio_ns::async_write(me->_protocol->socket, buff,
[self = me->shared_from_this()](asio_ns::error_code const& ec,
std::size_t) {
if (ec) {
static_cast<HttpCommTask<T>*>(self.get())->close(ec);
}
});
return HPE_OK;
}
if (me->_request->requestType() == RequestType::HEAD) {
return 1;
}
return HPE_OK;
}
| rest::RequestType llhttpToRequestType(llhttp_t* p);
int HttpCommTask<T>::on_message_began(llhttp_t* p);
int HttpCommTask<T>::on_url(llhttp_t* p, const char* at, size_t len);
int HttpCommTask<T>::on_status(llhttp_t* p, const char* at, size_t len);
int HttpCommTask<T>::on_header_field(llhttp_t* p, const char* at, size_t len);
int HttpCommTask<T>::on_header_value(llhttp_t* p, const char* at, size_t len);
int HttpCommTask<T>::on_body(llhttp_t* p, const char* at, size_t len);
int HttpCommTask<T>::on_message_complete(llhttp_t* p);
HttpCommTask<T>::HttpCommTask(GeneralServer& server, ConnectionInfo info,
std::unique_ptr<AsioSocket<T>> so);
void HttpCommTask<T>::start();
bool HttpCommTask<T>::readCallback(asio_ns::error_code ec);
void HttpCommTask<T>::setIOTimeout();
void HttpCommTask<T>::checkVSTPrefix();
static void __attribute__((noinline);
std::string HttpCommTask<T>::url();
void HttpCommTask<T>::processRequest();
void HttpCommTask<T>::doProcessRequest();
static void __attribute__((noinline);
void HttpCommTask<T>::sendResponse(std::unique_ptr<GeneralResponse> baseRes,
RequestStatistics::Item stat);
static void __attribute__((noinline);
static void __attribute__((noinline);
void HttpCommTask<T>::writeResponse(RequestStatistics::Item stat);
std::unique_ptr<GeneralResponse> HttpCommTask<T>::createResponse(rest::ResponseCode responseCode,
uint64_t mid);
| 8f1d6b4ee149999bdaddd3d5fa55e86b8049239bf46622b0f100e2b538dbf5d6 | 1,773 |
|
biluna | biluna | gv/src/core/RBlockReferenceData.cpp | RBlockReferenceData::getCenterPoints |
QList<RVector> RBlockReferenceData::getCenterPoints() const {
QList<RVector> ret;
return ret;
} |
RBlockReferenceData::RBlockReferenceData();
RVector RBlockReferenceData::getVectorTo(const RVector& point, bool limited);
RBox RBlockReferenceData::getBoundingBox();
QList<RBox> RBlockReferenceData::getBoundingBoxes();
QSharedPointer<REntity> RBlockReferenceData::queryEntity(REntity::Id entityId);
QList<RVector> RBlockReferenceData::getEndPoints();
QList<RVector> RBlockReferenceData::getMiddlePoints();
RVector RBlockReferenceData::getClosestPointOnEntity(const RVector& point);
QList<RVector> RBlockReferenceData::getPointsWithDistanceToEnd(double distance);
bool RBlockReferenceData::intersectsWith(const RTriangle& triangle);
bool RBlockReferenceData::move(const RVector& offset);
bool RBlockReferenceData::rotate(double rotation, const RVector& center);
bool RBlockReferenceData::mirror(const RLine& axis);
bool RBlockReferenceData::scale(const RVector& scaleFactors, const RVector& center);
bool RBlockReferenceData::flipHorizontal();
bool RBlockReferenceData::flipVertical();
| 80dce4bff0efd2882c732ea8f125adaf243696e9a489862fa7e6ae672f53ed61 | 104 |
|
facebookresearch | faiss | tests/test_merge.cpp | Tempfilename | Tempfilename() {
pthread_mutex_lock(&mutex);
int fd = mkstemp(&filename[0]);
close(fd);
pthread_mutex_unlock(&mutex);
} | ~Tempfilename();
const char* c_str();
CommonData();
TEST(MERGE, merge_flat_no_ids);
TEST(MERGE, merge_flat);
TEST(MERGE, merge_flat_vt);
TEST(MERGE, merge_flat_ondisk);
TEST(MERGE, merge_flat_ondisk_2);
| e164e1a059933ddb94d8f4e489bf588df218a48ea65880addb64977e0ef87f00 | 156 |
|
arcadenea | rockbot | build-Rockbot_Editor-Desktop-Debug/moc_editorarea.cpp | *EditorArea::metaObject |
const QMetaObject *EditorArea::metaObject() const
{
return QObject::d_ptr->metaObject ? QObject::d_ptr->metaObject : &staticMetaObject;
} |
void EditorArea::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a);
void *EditorArea::qt_metacast(const char *_clname);
int EditorArea::qt_metacall(QMetaObject::Call _c, int _id, void **_a);
| 9f5d48ee991ae180a5a6f7309b291ae9ae50f7685c4e60512f81c7fd4c39e7f4 | 142 |
|
FUKUZAWA-Tadashi | Hayat | engine/hyClosure.cpp | Closure::needSize |
size_t Closure::needSize(hys32 numSharedLocal)
{
return sizeof(Closure) + sizeof(SharedLocal_st) * (numSharedLocal - 1);
} |
Closure* Closure::create(hyu8 numSharedLocal);
void Closure::initialize(const MethodPtr& methodPtr, hyu8 numSharedlocal, hyu16 creatorMethodID);
void Closure::setSharedLocal(hyu8 localIdx, Object* sharedLocalVar);
void Closure::call(Context* context, hyu8 numArgs, bool bAway);
void Closure::m_GC_mark(void);
| 054b6e2093afef1de47fc0340db3446df14e35748faf6e03cb469298610dab60 | 130 |
|
tedvals | mangosbot | src/test/HealPriestTestCase.cpp | racials | void racials()
{
engine->addStrategy("racials");
addPartyAura("power word: fortitude");
tickWithLowHealth(39);
tickWithLowHealth(39);
tickWithLowHealth(39);
tickWithLowHealth(39);
tickWithLowHealth(39);
tickWithLowHealth(39);
tickWithLowHealth(39);
tick();
tickWithLowHealth(59);
tickWithSpellAvailable("shoot");
assertActions(">S:lifeblood>S:gift of the naaru>S:power word: shield>S:greater heal>S:renew>S:heal>S:lesser heal>T:shoot>S:flash heal>T:shoot");
} | void setUp();
void healHimself();
void healOthers();
void aoe_heal();
void flee();
void cc();
void enemyTooClose();
void dispel();
void incompatibles();
void range();
| 8c3d23550512dff5e60a938e9878ffdb309ffbd1f1fee77254fc81058c78f865 | 493 |
|
sedna | sedna | kernel/tr/executor/fo/op_map.cpp | op_map_fn_compare_equal_collation |
tuple_cell op_map_fn_compare_equal_collation(const tuple_cell &a1, const tuple_cell &a2, CollationHandler* handler)
{ return tuple_cell::atomic(fn_compare(a1, a2, handler) == 0); } |
tuple_cell op_map_fn_compare_equal(const tuple_cell &a1, const tuple_cell &a2);
tuple_cell op_map_fn_compare_not_equal(const tuple_cell &a1, const tuple_cell &a2);
tuple_cell op_map_fn_compare_less_than(const tuple_cell &a1, const tuple_cell &a2);
tuple_cell op_map_fn_compare_less_equal(const tuple_cell &a1, const tuple_cell &a2);
tuple_cell op_map_fn_compare_greater_than(const tuple_cell &a1, const tuple_cell &a2);
tuple_cell op_map_fn_compare_greater_equal(const tuple_cell &a1, const tuple_cell &a2);
tuple_cell op_map_fn_compare_not_equal_collation(const tuple_cell &a1, const tuple_cell &a2, CollationHandler* handler);
tuple_cell op_map_fn_compare_less_than_collation(const tuple_cell &a1, const tuple_cell &a2, CollationHandler* handler);
tuple_cell op_map_fn_compare_less_equal_collation(const tuple_cell &a1, const tuple_cell &a2, CollationHandler* handler);
tuple_cell op_map_fn_compare_greater_than_collation(const tuple_cell &a1, const tuple_cell &a2, CollationHandler* handler);
tuple_cell op_map_fn_compare_greater_equal_collation(const tuple_cell &a1, const tuple_cell &a2, CollationHandler* handler);
int simple_type2bin_op_numeric_index(xmlscm_type xtype);
int simple_type2bin_op_add_index(xmlscm_type xtype);
int simple_type2bin_op_sub_index(xmlscm_type xtype);
int simple_type2bin_op_mul_index(xmlscm_type xtype);
int simple_type2bin_op_div_index(xmlscm_type xtype);
int simple_type2bin_op_idiv_index(xmlscm_type xtype);
int simple_type2bin_op_mod_index(xmlscm_type xtype);
int simple_type2bin_op_eq_index(xmlscm_type xtype);
int simple_type2bin_op_ne_index(xmlscm_type xtype);
int simple_type2bin_op_gt_index(xmlscm_type xtype);
int simple_type2bin_op_lt_index(xmlscm_type xtype);
int simple_type2bin_op_ge_index(xmlscm_type xtype);
int simple_type2bin_op_le_index(xmlscm_type xtype);
const char* _op_numeric_binary_generic_err_c_str(xq_binary_op_type t);
const char* _op_binary_generic_err_c_str(xq_binary_op_type t);
tuple_cell _op_numeric_generic(xq_binary_op_type t, const tuple_cell &a1, const tuple_cell &a2);
tuple_cell _op_generic(xq_binary_op_type t, const tuple_cell &a1, const tuple_cell &a2);
tuple_cell _op_generic_collation(xq_binary_op_type t, const tuple_cell &a1, const tuple_cell &a2, CollationHandler* handler);
get_binary_op_res get_binary_op_common_case(xq_binary_op_type t);
get_binary_op_res get_binary_op(xq_binary_op_type t, xmlscm_type t1, xmlscm_type t2);
int simple_type2un_op_numeric_index(xmlscm_type xtype);
const char* _op_numeric_unary_generic_err_c_str(xq_unary_op_type t);
const char* _op_unary_generic_err_c_str(xq_unary_op_type t);
tuple_cell _op_generic(xq_unary_op_type t, const tuple_cell &a1, const char* (*err_msg_fun);
un_op_tuple_cell get_unary_op(xq_unary_op_type t, xmlscm_type t1);
| 456626c03982047d0ed2ba1fed579bcc52063b866e9571ef195629f610c3fde8 | 185 |
|
AlvyPiper | MoreGreenTea | csgosdk/game/missionchooser/layout_system/tilegen_enum.cpp | CTilegenEnum::FindEntry |
int CTilegenEnum::FindEntry( int nValue ) const
{
for ( int i = 0; i < m_Entries.Count(); ++ i )
{
if ( m_Entries[i].m_nValue == nValue )
{
return i;
}
}
return -1;
} |
CTilegenEnum::CTilegenEnum();
bool CTilegenEnum::LoadFromKeyValues( KeyValues *pEnumKeyValues );
const char *CTilegenEnum::GetEnumStringFromValue( int nValue );
| 7aaec9b430a8f05dd212b6bd283efcd03e0c777ade7db38118a6b09be053a2ba | 181 |
|
xaos-project | XaoS | src/ui-hlp/play.cpp | uih_playmorph | oid uih_playmorph(struct uih_context *uih, dialogparam *d)
{
if (uih->playstring != NULL) {
seterr(TR("Error", "morph available only in animation replay"));
return;
}
if (d[2].number <= 0 || d[3].number <= 0) {
seterr(TR("Error", "morphview: Invalid viewpoint"));
uih->playc->destination = uih->fcontext->currentformula->v;
}
uih->playc->source = uih->fcontext->s;
uih->playc->destination.cr = d[0].number;
uih->playc->destination.ci = d[1].number;
uih->playc->destination.rr = d[2].number;
uih->playc->destination.ri = d[3].number;
uih->playc->morph = 1;
}
| tatic inline struct uih_line *uih_findkey(uih_context *c, int key);
tatic inline void uih_removeline(uih_context *c, struct uih_line *l);
oid uih_line(uih_context *c, dialogparam *d);
oid uih_morphline(uih_context *c, dialogparam *d);
oid uih_morphlastline(uih_context *c, dialogparam *d);
oid uih_setkey(uih_context *c, int line);
tatic void uih_stopmorphing(uih_context *c);
oid uih_update_lines(uih_context *c);
oid uih_clear_line(uih_context *c);
oid uih_clear_lines(uih_context *c);
oid uih_freecatalog(uih_context */*c*/);
oid uih_setfont(struct uih_context */*uih*/);
nt uih_loadcatalog(uih_context *c, const char *name);
tatic void handler(void *userdata);
tatic void handler1(void *userdata);
oid uih_skipframe(struct uih_context *uih);
nt uih_replayenable(struct uih_context *uih, xio_file f,
xio_constpath filename, int animr);
oid uih_replaydisable(struct uih_context *uih);
tatic void skipblank(struct uih_context *uih);
tatic int gettoken(struct uih_context *uih);
tatic char *gettokenwr(struct uih_context *c);
oid uih_play_formula(struct uih_context *uih, const char *fname);
oid uih_playmove(struct uih_context *uih, number_t x, number_t y);
oid uih_playmorphjulia(struct uih_context *uih, number_t x, number_t y);
oid uih_playmorphangle(struct uih_context *uih, number_t angle);
oid uih_playautorotate(struct uih_context *uih, int mode);
oid uih_playfilter(struct uih_context *uih, dialogparam *p);
oid uih_playdefpalette(struct uih_context *uih, int shift);
oid uih_zoomcenter(struct uih_context *uih, number_t x, number_t y);
oid uih_playtextpos(struct uih_context *uih, dialogparam *p);
oid uih_playusleep(struct uih_context *uih, int time);
oid uih_playtextsleep(struct uih_context *uih);
oid uih_playwait(struct uih_context *uih);
oid uih_playjulia(struct uih_context *uih, int julia);
oid uih_playcalculate(struct uih_context *uih);
oid uih_playzoom(struct uih_context *uih);
oid uih_playunzoom(struct uih_context *uih);
oid uih_playstop(struct uih_context *uih);
oid uih_playmessage(struct uih_context *uih, char *name);
oid uih_playload(struct uih_context *uih, xio_path file);
tatic void uih_processcommand(struct uih_context *uih, int flags);
oid uih_playupdate(struct uih_context *uih);
oid uih_load(struct uih_context *uih, xio_file f, xio_constpath filename);
oid uih_command(struct uih_context *uih, const char *command);
| f5c87ed3e7c9204462e63a55422cc8a1b00c04416b75e396fa135ce58b6054d3 | 631 |
|
xbmcin | XBMCinTC | project/cmake/addons/build/peripheral.joystick/src/api/JoystickManager.cpp | CJoystickManager::TriggerScan |
void CJoystickManager::TriggerScan(void)
{
if (m_scanner)
m_scanner->TriggerScan();
} | bool operator();
void safe_delete(T*& pVal);
void safe_delete_vector(std::vector<T*>& vec);
CJoystickManager::CJoystickManager(void);
CJoystickManager& CJoystickManager::Get(void);
bool CJoystickManager::Initialize(IScannerCallback* scanner);
void CJoystickManager::Deinitialize(void);
bool CJoystickManager::PerformJoystickScan(JoystickVector& joysticks);
JoystickPtr CJoystickManager::GetJoystick(unsigned int index);
JoystickVector CJoystickManager::GetJoysticks(const ADDON::Joystick& joystickInfo);
bool CJoystickManager::GetEvents(std::vector<ADDON::PeripheralEvent>& events);
bool CJoystickManager::SendEvent(const ADDON::PeripheralEvent& event);
void CJoystickManager::ProcessEvents();
const ButtonMap& CJoystickManager::GetButtonMap(const std::string& provider);
| 4a38989445e9837210d21ffd2e5967671335f6ad1164bce968d0a17c8c15de94 | 92 |
|
AlexGhiondea | coreclr | src/debug/ee/controller.cpp | DebuggerStepper::IsRangeAppropriate |
bool DebuggerStepper::IsRangeAppropriate(ControllerStackInfo *info)
{
LOG((LF_CORDB,LL_INFO10000, "DS::IRA: info:0x%x \n", info));
if (m_range == NULL)
{
LOG((LF_CORDB,LL_INFO10000, "DS::IRA: m_range == NULL, returning FALSE\n"));
return false;
}
FrameInfo *realFrame;
#if defined(WIN64EXCEPTIONS)
bool fActiveFrameIsFunclet = info->m_activeFrame.IsNonFilterFuncletFrame();
if (fActiveFrameIsFunclet)
{
realFrame = &(info->m_returnFrame);
}
else
#endif
{
realFrame = &(info->m_activeFrame);
}
LOG((LF_CORDB,LL_INFO10000, "DS::IRA: info->m_activeFrame.fp:0x%x m_fp:0x%x\n", info->m_activeFrame.fp, m_fp));
LOG((LF_CORDB,LL_INFO10000, "DS::IRA: m_fdException:0x%x realFrame->md:0x%x realFrame->fp:0x%x m_fpException:0x%x\n",
m_fdException, realFrame->md, realFrame->fp, m_fpException));
if ( (info->m_activeFrame.fp == m_fp) ||
( (m_fdException != NULL) && (realFrame->md == m_fdException) &&
IsEqualOrCloserToRoot(realFrame->fp, m_fpException) ) )
{
LOG((LF_CORDB,LL_INFO10000, "DS::IRA: returning TRUE\n"));
return true;
}
#if defined(WIN64EXCEPTIONS)
bool fValidParentMethodFP = (m_fpParentMethod != LEAF_MOST_FRAME);
if (fActiveFrameIsFunclet)
{
if (m_fp == info->m_returnFrame.fp)
{
LOG((LF_CORDB,LL_INFO10000, "DS::IRA: returning TRUE\n"));
return true;
}
else if (fValidParentMethodFP && (m_fpParentMethod == info->m_returnFrame.fp))
{
LOG((LF_CORDB,LL_INFO10000, "DS::IRA: returning TRUE\n"));
return true;
}
}
else
{
if (fValidParentMethodFP && (m_fpParentMethod == info->m_activeFrame.fp))
{
LOG((LF_CORDB,LL_INFO10000, "DS::IRA: returning TRUE\n"));
return true;
}
}
#endif
LOG((LF_CORDB,LL_INFO10000, "DS::IRA: returning FALSE\n"));
return false;
} |
bool DebuggerControllerPatch::IsSafeForStackTrace();
SharedPatchBypassBuffer* DebuggerControllerPatch::GetOrCreateSharedPatchBypassBuffer();
void DebuggerPatchTable::SortPatchIntoPatchList(DebuggerControllerPatch **ppPatch);
void DebuggerPatchTable::SpliceOutOfList(DebuggerControllerPatch *patch);
StackTraceTicket::StackTraceTicket(DebuggerControllerPatch * patch);
StackTraceTicket::StackTraceTicket(ControllerStackInfo * info);
StackTraceTicket::StackTraceTicket(const BYTE * ip);
StackTraceTicket::StackTraceTicket(Thread * pThread);
StackTraceTicket::StackTraceTicket(DebuggerUserBreakpoint * p);
void ControllerStackInfo::SetReturnFrameWithActiveFrame();
StackWalkAction ControllerStackInfo::WalkStack(FrameInfo *pInfo, void *data);
void DebuggerPatchTable::BindPatch(DebuggerControllerPatch *patch, CORDB_ADDRESS_TYPE *address);
void DebuggerPatchTable::UnbindPatch(DebuggerControllerPatch *patch);
void DebuggerPatchTable::RemovePatch(DebuggerControllerPatch *patch);
DebuggerControllerPatch *DebuggerPatchTable::GetNextPatch(DebuggerControllerPatch *prev);
void DebuggerPatchTable::CheckPatchTable();
int DebuggerPatchTable::GetNumberOfPatches();
void DebuggerController::EnsureUniqueThreadStarter(DebuggerThreadStarter * pNew);
void DebuggerController::CancelOutstandingThreadStarter(Thread * pThread);
HRESULT DebuggerController::Initialize();
DebuggerController::DebuggerController(Thread * pThread, AppDomain * pAppDomain);
void DebuggerController::DeleteAllControllers();
DebuggerController::~DebuggerController();
void DebuggerController::Delete();
void DebuggerController::DebuggerDetachClean();
void DebuggerController::AddRef(DebuggerControllerPatch *patch);
void DebuggerController::Release(DebuggerControllerPatch *patch);
void DebuggerController::DisableAll();
void DebuggerController::Enqueue();
void DebuggerController::Dequeue();
bool DebuggerController::ApplyPatch(DebuggerControllerPatch *patch);
bool DebuggerController::UnapplyPatch(DebuggerControllerPatch *patch);
bool DebuggerController::IsPatched(CORDB_ADDRESS_TYPE *address, BOOL native);
PRD_TYPE DebuggerController::GetPatchedOpcode(CORDB_ADDRESS_TYPE *address);
void DebuggerController::ActivatePatch(DebuggerControllerPatch *patch);
void DebuggerController::DeactivatePatch(DebuggerControllerPatch *patch);
void DebuggerController::AddPatchToStartOfLatestMethod(MethodDesc * fd);
void DebuggerController::RemovePatchesFromModule(Module *pModule, AppDomain *pAppDomain );
bool DebuggerController::ModuleHasPatches( Module* pModule );
static bool _AddrIsJITHelper(PCODE addr);
DebuggerControllerPatch *DebuggerController::GetEnCPatch(const BYTE *address);
DPOSS_ACTION DebuggerController::DispatchPatchOrSingleStep(Thread *thread, CONTEXT *context, CORDB_ADDRESS_TYPE *address, SCAN_TRIGGER which);
bool DebuggerController::IsSingleStepEnabled();
void DebuggerController::EnableSingleStep();
BOOL DebuggerController::IsSingleStepEnabled(Thread *pThread);
void DebuggerController::EnableSingleStep(Thread *pThread);
void DebuggerController::DisableSingleStep();
void DebuggerController::ApplyTraceFlag(Thread *thread);
void DebuggerController::UnapplyTraceFlag(Thread *thread);
void DebuggerController::EnableExceptionHook();
void DebuggerController::DisableExceptionHook();
void DebuggerController::EnableUnwind(FramePointer fp);
FramePointer DebuggerController::GetUnwind();
void DebuggerController::DisableUnwind();
void DebuggerController::EnableTraceCall(FramePointer maxFrame);
VOID DebuggerController::PatchTargetVisitor(TADDR pVirtualTraceCallTarget, VOID* pUserData);
void DebuggerController::DisableTraceCall();
FramePointer GetCurrentFramePointerFromStackTraceForTraceCall(Thread * thread);
bool DebuggerController::IsMethodEnterEnabled();
void DebuggerController::EnableMethodEnter();
void DebuggerController::DisableMethodEnter();
void DebuggerController::DispatchMethodEnter(void * pIP, FramePointer fp);
void DebuggerController::TriggerFuncEvalEnter(Thread * thread);
void DebuggerController::TriggerFuncEvalExit(Thread * thread);
bool DebuggerController::SendEvent(Thread *thread, bool fIpChanged);
void DebuggerController::DispatchFuncEvalEnter(Thread * thread);
void DebuggerController::DispatchFuncEvalExit(Thread * thread);
void ThisFunctionMayHaveTriggerAGC();
DebuggerPatchSkip::~DebuggerPatchSkip();
void DebuggerPatchSkip::DebuggerDetachClean();
LONG FilterAccessViolation2(LPEXCEPTION_POINTERS ep, PVOID pv);
void _CopyInstructionBlockHelper(BYTE* to, const BYTE* from);
void DebuggerPatchSkip::CopyInstructionBlock(BYTE *to, const BYTE* from);
bool DebuggerPatchSkip::TriggerSingleStep(Thread *thread, const BYTE *ip);
bool DebuggerBreakpoint::SendEvent(Thread *thread, bool fIpChanged);
DebuggerStepper::~DebuggerStepper();
bool DebuggerStepper::DetectHandleInterceptors(ControllerStackInfo *info);
BOOL DebuggerStepper::DetectHandleLCGMethods(const PCODE ip, MethodDesc * pMD, ControllerStackInfo * pInfo);
void DebuggerStepper::TriggerFuncEvalEnter(Thread * thread);
void DebuggerStepper::TriggerFuncEvalExit(Thread * thread);
void DebuggerStepper::EnableJMCBackStop(MethodDesc * pStartMethod);
FORCEINLINE bool IsTailCall(const BYTE * pTargetIP);
bool DebuggerStepper::TrapStep(ControllerStackInfo *info, bool in);
void DebuggerStepper::TrapStepNext(ControllerStackInfo *info);
bool DebuggerStepper::IsInterestingFrame(FrameInfo * pFrame);
void DebuggerStepper::TrapStepOut(ControllerStackInfo *info, bool fForceTraditional);
void DebuggerStepper::StepOut(FramePointer fp, StackTraceTicket ticket);
bool DebuggerStepper::SetRangesFromIL(DebuggerJitInfo *dji, COR_DEBUG_STEP_RANGE *ranges, SIZE_T rangeCount);
bool DebuggerStepper::DetectHandleNonUserCode(ControllerStackInfo *info, DebuggerMethodInfo * pInfo);
void DebuggerStepper::EnablePolyTraceCall();
bool DebuggerStepper::TriggerSingleStep(Thread *thread, const BYTE *ip);
void DebuggerStepper::TriggerTraceCall(Thread *thread, const BYTE *ip);
void DebuggerStepper::PrepareForSendEvent(StackTraceTicket ticket);
bool DebuggerStepper::SendEvent(Thread *thread, bool fIpChanged);
void DebuggerStepper::ResetRange();
bool DebuggerStepper::IsFrozen();
bool DebuggerStepper::IsDead();
DebuggerJMCStepper::~DebuggerJMCStepper();
bool DebuggerJMCStepper::IsInterestingFrame(FrameInfo * pFrame);
void DebuggerJMCStepper::TrapStepNext(ControllerStackInfo *info);
void DebuggerJMCStepper::EnablePolyTraceCall();
bool DebuggerJMCStepper::DetectHandleNonUserCode(ControllerStackInfo *pInfo, DebuggerMethodInfo * dmi);
CorDebugIntercept ConvertFrameBitsToDbg(Frame::Interception i);
InterceptorStackInfo();
CorDebugIntercept GetInterceptorsInRange();
void Init(FramePointer fpTop, Thread *thread, CONTEXT *pContext, BOOL contextValid);
static StackWalkAction WalkStack(FrameInfo *pInfo, void *data);
bool DebuggerJMCStepper::DetectHandleInterceptors(ControllerStackInfo * info);
DebuggerThreadStarter::DebuggerThreadStarter(Thread *thread);
void DebuggerThreadStarter::TriggerTraceCall(Thread *thread, const BYTE *ip);
bool DebuggerThreadStarter::SendEvent(Thread *thread, bool fIpChanged);
bool DebuggerUserBreakpoint::IsFrameInDebuggerNamespace(FrameInfo * pFrame);
static StackWalkAction WalkStackWrapper(FrameInfo *pInfo, void *data);
StackWalkAction WalkStack(FrameInfo *pInfo);
bool DoCheck(IN Thread * pThread);
void DebuggerUserBreakpoint::HandleDebugBreak(Thread * pThread);
DebuggerUserBreakpoint::DebuggerUserBreakpoint(Thread *thread);
bool DebuggerUserBreakpoint::IsInterestingFrame(FrameInfo * pFrame);
bool DebuggerUserBreakpoint::SendEvent(Thread *thread, bool fIpChanged);
bool DebuggerFuncEvalComplete::SendEvent(Thread *thread, bool fIpChanged);
bool DebuggerContinuableExceptionBreakpoint::SendEvent(Thread *thread, bool fIpChanged);
| 0c890a8abc70d4492e5aaeec60e9414b6fa3a1c9c329419b8ac51181a75c6177 | 2,074 |
|
cstipkovic | spidermonkey-research | js/src/asmjs/AsmJSValidate.cpp | addExportedChangeHeap | bool addExportedChangeHeap(PropertyName* name, const Global& g, PropertyName* maybeFieldName) {
return module_->addExportedChangeHeap(name, g.changeHeapSrcBegin(), g.changeHeapSrcEnd(),
maybeFieldName);
} | void define(ParseNode* fn);
FuncPtrTable(LifoAlloc& lifo, PropertyName* name, uint32_t firstUseOffset,
LifoSignature* sig, uint32_t mask, uint32_t gdo, uint32_t tableIndex);
Which which();
Type varOrConstType();
uint32_t varOrConstIndex();
bool isConst();
AsmJSNumLit constLiteralValue();
uint32_t funcIndex();
uint32_t funcPtrTableIndex();
unsigned ffiIndex();
bool isAnyArrayView();
Scalar::Type viewType();
bool viewIsSharedView();
void setViewIsSharedView();
bool isMathFunction();
AsmJSMathBuiltinFunction mathBuiltinFunction();
bool isAtomicsFunction();
AsmJSAtomicsBuiltinFunction atomicsBuiltinFunction();
bool isSimdCtor();
AsmJSSimdType simdCtorType();
bool isSimdOperation();
AsmJSSimdOperation simdOperation();
AsmJSSimdType simdOperationType();
uint32_t changeHeapSrcBegin();
uint32_t changeHeapSrcEnd();
explicit MathBuiltin(double cst);
explicit MathBuiltin(AsmJSMathBuiltinFunction func);
ArrayView(PropertyName* name, Scalar::Type type);
ExitDescriptor(PropertyName* name, const LifoSignature* sig);
PropertyName* name();
const LifoSignature& sig();
Lookup(PropertyName* name, const Signature* sig);
static HashNumber hash(const Lookup& d);
static bool match(const ExitDescriptor& lhs, const Lookup& rhs);
SlowFunction(PropertyName* name, unsigned ms, unsigned line, unsigned column);
~ModuleValidator();
bool addStandardLibraryMathName(const char* name, double cst);
bool addStandardLibraryAtomicsName(const char* name, AsmJSAtomicsBuiltinFunction func);
bool addStandardLibrarySimdOpName(const char* name, AsmJSSimdOperation op);
bool addGlobalVarInit(PropertyName* varName, const AsmJSNumLit& lit, bool isConst);
bool addGlobalVarImport(PropertyName* varName, PropertyName* fieldName, AsmJSCoercion coercion,
bool isConst);
bool addArrayView(PropertyName* varName, Scalar::Type vt, PropertyName* maybeField,
bool isSharedView);
bool addMathBuiltinFunction(PropertyName* varName, AsmJSMathBuiltinFunction func,
PropertyName* fieldName);
bool addGlobalConstant(PropertyName* varName, double constant, PropertyName* fieldName);
bool addAtomicsBuiltinFunction(PropertyName* varName, AsmJSAtomicsBuiltinFunction func,
PropertyName* fieldName);
bool addSimdCtor(PropertyName* varName, AsmJSSimdType type, PropertyName* fieldName);
bool addSimdOperation(PropertyName* varName, AsmJSSimdType type, AsmJSSimdOperation op,
PropertyName* typeVarName, PropertyName* opName);
bool addByteLength(PropertyName* name);
bool addChangeHeap(PropertyName* name, ParseNode* fn, uint32_t mask, uint32_t min, uint32_t max);
bool addArrayViewCtor(PropertyName* varName, Scalar::Type vt, PropertyName* fieldName, bool isSharedView);
bool addFFI(PropertyName* varName, PropertyName* field);
bool addExportedFunction(const Func& func, PropertyName* maybeFieldName);
bool addFunction(PropertyName* name, uint32_t firstUseOffset, Signature&& sig, Func** func);
bool addFuncPtrTable(PropertyName* name, uint32_t offset, Signature&& sig, uint32_t mask,
ModuleValidator::FuncPtrTable** table);
bool addExit(unsigned ffiIndex, PropertyName* name, Signature&& sig, unsigned* exitIndex,
const LifoSignature** lifoSig);
bool tryOnceToValidateChangeHeap();
bool hasChangeHeap();
bool tryRequireHeapLengthToBeAtLeast(uint32_t len);
uint32_t minHeapLength();
bool hasAlreadyFailed();
bool failOffset(uint32_t offset, const char* str);
bool fail(ParseNode* pn, const char* str);
bool failfVAOffset(uint32_t offset, const char* fmt, va_list ap);
bool failfOffset(uint32_t offset, const char* fmt, ...);
bool failf(ParseNode* pn, const char* fmt, ...);
bool failNameOffset(uint32_t offset, const char* fmt, PropertyName* name);
bool failName(ParseNode* pn, const char* fmt, PropertyName* name);
bool failOverRecursed();
unsigned numArrayViews();
const ArrayView& arrayView(unsigned i);
unsigned numFunctions();
Func& function(unsigned i);
unsigned numFuncPtrTables();
FuncPtrTable& funcPtrTable(unsigned i);
uint32_t functionEntryOffset(unsigned i);
const Global* lookupGlobal(PropertyName* name);
Func* lookupFunction(PropertyName* name);
bool lookupStandardLibraryMathName(PropertyName* name, MathBuiltin* mathBuiltin);
bool lookupStandardLibraryAtomicsName(PropertyName* name, AsmJSAtomicsBuiltinFunction* atomicsBuiltin);
bool lookupStandardSimdOpName(PropertyName* name, AsmJSSimdOperation* op);
bool finishGeneratingFunction(FunctionCompileResults& results);
bool finishGeneratingEntry(unsigned exportIndex, Label* begin);
bool finishGeneratingInterpExit(unsigned exitIndex, Label* begin, Label* profilingReturn);
bool finishGeneratingJitExit(unsigned exitIndex, Label* begin, Label* profilingReturn);
bool finishGeneratingInlineStub(Label* begin);
bool finishGeneratingInterrupt(Label* begin, Label* profilingReturn);
bool finishGeneratingBuiltinThunk(AsmJSExit::BuiltinKind builtin, Label* begin, Label* pret);
bool finish(ScopedJSDeletePtr<AsmJSModule>* module);
void startFunctionBodies();
bool finishFunctionBodies(ScopedJSDeletePtr<ModuleCompileResults>* compileResults);
void buildCompilationTimeReport(JS::AsmJSCacheResult cacheResult, ScopedJSFreePtr<char>* out);
ModuleCompileInputs compileInputs();
FunctionValidator(ModuleValidator& m, AsmFunction& func, ParseNode* fn);
bool init();
bool fail(ParseNode* pn, const char* str);
bool failf(ParseNode* pn, const char* fmt, ...);
bool failName(ParseNode* pn, const char* fmt, PropertyName* name);
bool addFormal(ParseNode* pn, PropertyName* name, VarType type);
bool addVariable(ParseNode* pn, PropertyName* name, const AsmJSNumLit& init);
void enterHeapExpression();
void leaveHeapExpression();
bool canCall();
bool hasAlreadyReturned();
RetType returnedType();
void setReturnedType(RetType retType);
uint32_t lookupLabel(PropertyName* label);
bool addLabel(PropertyName* label, uint32_t* id);
void removeLabel(PropertyName* label);
const Local* lookupLocal(PropertyName* name);
const ModuleValidator::Global* lookupGlobal(PropertyName* name);
bool startedPacking();
size_t writeOp(T op);
void writeDebugCheckPoint();
size_t writeU8(uint8_t u);
size_t writeU32(uint32_t u);
size_t writeI32(int32_t u);
void writeInt32Lit(int32_t i);
void writeLit(AsmJSNumLit lit);
void patchOp(size_t pos, T stmt);
void patchU8(size_t pos, uint8_t u8);
void patch32(size_t pos, T val);
void patchSignature(size_t pos, const LifoSignature* ptr);
size_t tempU8();
size_t tempOp();
size_t temp32();
size_t tempPtr();
bool operator();
explicit CheckSimdScalarArgs(AsmJSSimdType simdType);
bool operator();
bool operator();
bool operator();
bool operator();
bool operator();
~ParallelCompilationGuard();
bool claim();
explicit ParallelGroupState(Vector<AsmJSParallelTask>& tasks);
| d332929dd1e71dbaeafef9b058624cf8b6797ac8c110bfc9a2343fd9521081f4 | 263 |
|
MIFOZ | Hieroglyph3-mirror | Source/Texture3dConfigDX11.cpp | Texture3dConfigDX11::SetWidth |
void Texture3dConfigDX11::SetWidth( UINT state )
{
m_State.Width = state;
} |
Texture3dConfigDX11::Texture3dConfigDX11();
Texture3dConfigDX11::~Texture3dConfigDX11();
void Texture3dConfigDX11::SetDefaults();
void Texture3dConfigDX11::SetHeight( UINT state );
void Texture3dConfigDX11::SetDepth( UINT state );
void Texture3dConfigDX11::SetMipLevels( UINT state );
void Texture3dConfigDX11::SetFormat( DXGI_FORMAT state );
void Texture3dConfigDX11::SetUsage( D3D11_USAGE state );
void Texture3dConfigDX11::SetBindFlags( UINT state );
void Texture3dConfigDX11::SetCPUAccessFlags( UINT state );
void Texture3dConfigDX11::SetMiscFlags( UINT state );
D3D11_TEXTURE3D_DESC Texture3dConfigDX11::GetTextureDesc();
| 60ddd03f5372fb4a6f300137cd2822285badefb730ffaad392e39a8d783c3284 | 77 |
|
AeanSR | simc | engine/class_modules/sc_priest.cpp | creator | haste_buff_creator_t creator(const special_effect_t& e) const override
{
return super::creator(e)
.spell(e.trigger())
.cd(e.player->find_spell(226262)->duration())
.default_value(e.trigger()->effectN(2).percent())
.add_invalidate(CACHE_RUN_SPEED);
} | resource_e primary_resource();
void do_dynamic_regen();
void generate_insanity( double num_amount, gain_t* g, action_t* action );
insanity_end_event_t( priest_t& actor_, const timespan_t& duration_ );
void execute();
insanity_state_t( priest_t& a );
void set_last_drained();
void begin_tracking();
timespan_t time_to_end();
void reset();
double insanity_drain_per_second();
void gain( double value, gain_t* gain_obj, action_t* source_action = nullptr );
void drain();
void adjust_end_event();
priest_pet_t( sim_t* sim, priest_t& owner, const std::string& pet_name, pet_e pt, bool guardian = false );
void init_base_stats();
void schedule_ready( timespan_t delta_time, bool waiting );
double composite_player_multiplier( school_e school );
resource_e primary_resource();
priest_t& o();
priest_pet_melee_t( priest_pet_t& p, const char* name );
void reset();
timespan_t execute_time();
void schedule_execute( action_state_t* state = nullptr );
priest_pet_spell_t( priest_pet_t& p, const std::string& n );
priest_pet_spell_t( const std::string& token, priest_pet_t* p, const spell_data_t* s = spell_data_t::nil();
priest_pet_t& p();
const priest_pet_t& p();
base_fiend_pet_t( sim_t* sim, priest_t& owner, pet_e pt, const std::string& name );
void create_buffs();
void init_gains();
void init_resources( bool force );
void summon( timespan_t duration );
void dismiss( bool expired );
shadowfiend_pet_t( sim_t* sim, priest_t& owner, const std::string& name = "shadowfiend" );
double mana_return_percent();
mindbender_pet_t( sim_t* sim, priest_t& owner, const std::string& name = "mindbender" );
double mana_return_percent();
shadowcrawl_t( base_fiend_pet_t& p );
base_fiend_pet_t& p();
const base_fiend_pet_t& p();
void execute();
fiend_melee_t( base_fiend_pet_t& p );
base_fiend_pet_t& p();
const base_fiend_pet_t& p();
double action_multiplier();
timespan_t execute_time();
void execute();
void impact( action_state_t* s );
void base_fiend_pet_t::init_action_list();
action_t* base_fiend_pet_t::create_action( const std::string& name, const std::string& options_str );
priest_action_t( const std::string& n, priest_t& p, const spell_data_t* s = spell_data_t::nil();
priest_td_t& get_td( player_t* t );
priest_td_t* find_td( player_t* t );
const priest_td_t* find_td( player_t* t );
bool trigger_shadowy_insight();
bool trigger_zeks();
void trigger_anunds();
double cost();
void consume_resource();
priest_absorb_t( const std::string& n, priest_t& player, const spell_data_t* s = spell_data_t::nil();
priest_heal_t( const std::string& n, priest_t& player, const spell_data_t* s = spell_data_t::nil();
double action_multiplier();
void execute();
void impact( action_state_t* s );
priest_spell_t( const std::string& n, priest_t& player, const spell_data_t* s = spell_data_t::nil();
bool usable_moving();
bool ready();
double composite_target_multiplier( player_t* t );
void impact( action_state_t* s );
void assess_damage( dmg_e type, action_state_t* s );
void trigger_vampiric_embrace( action_state_t* s );
angelic_feather_t( priest_t& p, const std::string& options_str );
void impact( action_state_t* s );
bool ready();
archangel_t( priest_t& p, const std::string& options_str );
void execute();
bool ready();
dispersion_t( priest_t& player, const std::string& options_str );
void execute();
timespan_t composite_dot_duration( const action_state_t* );
timespan_t tick_time( const action_state_t* );
void last_tick( dot_t* d );
divine_star_base_t( const std::string& n, priest_t& p, const spell_data_t* spell_data, bool is_return_spell = false );
void execute();
divine_star_t( priest_t& p, const std::string& options_str );
void execute();
halo_base_t( const std::string& n, priest_t& p, const spell_data_t* s );
timespan_t distance_targeting_travel_time( action_state_t* s );
double calculate_direct_amount( action_state_t* s );
halo_t( priest_t& p, const std::string& options_str );
void execute();
holy_fire_base_t( const std::string& name, priest_t& p, const spell_data_t* sd );
void execute();
double action_multiplier();
holy_fire_t( priest_t& player, const std::string& options_str );
levitate_t( priest_t& p, const std::string& options_str );
mind_blast_t( priest_t& player, const std::string& options_str );
void init();
void schedule_execute( action_state_t* s );
void execute();
double composite_da_multiplier(const action_state_t* state);
void impact( action_state_t* s );
timespan_t execute_time();
timespan_t cooldown_base_duration( const cooldown_t& cooldown );
void update_ready( timespan_t cd_duration );
mind_sear_tick_t( priest_t& p );
size_t available_targets( std::vector<player_t*>& tl );
void trigger( player_t* target );
void impact( action_state_t* state );
new_void_tendril_mind_flay_t(priest_t& p);
timespan_t tick_time(const action_state_t*);
double composite_da_multiplier(const action_state_t* state);
void impact(action_state_t* s);
mind_flay_t( priest_t& p, const std::string& options_str );
double action_multiplier();
void spread_twins_painsful_dots( action_state_t* s );
void tick( dot_t* d );
void impact( action_state_t* s );
pain_suppression_t( priest_t& p, const std::string& options_str );
void execute();
penance_tick_t( priest_t& p, stats_t* stats );
bool verify_actor_level();
void impact( action_state_t* state );
penance_t( priest_t& p, const std::string& options_str );
timespan_t tick_time( const action_state_t* );
void execute();
power_infusion_t( priest_t& p, const std::string& options_str );
void execute();
power_word_solace_t( priest_t& player, const std::string& options_str );
void impact( action_state_t* s );
purge_the_wicked_dot_t( priest_t& p );
purge_the_wicked_t( priest_t& p, const std::string& options_str );
schism_t( priest_t& player, const std::string& options_str );
void impact( action_state_t* s );
shadow_word_death_t( priest_t& p, const std::string& options_str );
double composite_da_multiplier( const action_state_t* state );
void impact( action_state_t* s );
bool ready();
shadow_crash_t( priest_t& p, const std::string& options_str );
void execute();
shadowform_t( priest_t& p, const std::string& options_str );
void execute();
shadowy_apparition_spell_t( priest_t& p );
void impact( action_state_t* s );
double composite_da_multiplier( const action_state_t* state );
void trigger();
blessed_dawnlight_medallion_t( priest_t& p, const special_effect_t& );
void execute();
sphere_of_insanity_spell_t( priest_t& p );
std::vector<player_t*>& target_list();
shadow_word_pain_t( priest_t& p, const std::string& options_str, bool _casted = true );
double spell_direct_power_coefficient( const action_state_t* s );
void impact( action_state_t* s );
void last_tick( dot_t* d );
void tick( dot_t* d );
double cost();
double action_multiplier();
shadow_word_void_t( priest_t& player, const std::string& options_str );
void impact( action_state_t* s );
void update_ready( timespan_t cd_duration );
silence_t( priest_t& player, const std::string& options_str );
void execute();
void impact(action_state_t* state);
bool ready();
mind_bomb_t(priest_t& player, const std::string& options_str);
void impact(action_state_t* state);
bool ready();
smite_t( priest_t& p, const std::string& options_str );
void execute();
summon_pet_t( const std::string& n, priest_t& p, const spell_data_t* sd = spell_data_t::nil();
bool init_finished();
void execute();
bool ready();
summon_shadowfiend_t( priest_t& p, const std::string& options_str );
summon_mindbender_t( priest_t& p, const std::string& options_str );
surrender_to_madness_t( priest_t& p, const std::string& options_str );
void execute();
vampiric_embrace_t( priest_t& p, const std::string& options_str );
void execute();
bool ready();
vampiric_touch_t( priest_t& p, const std::string& options_str );
void trigger_heal( action_state_t* s );
void impact( action_state_t* s );
void tick( dot_t* d );
double action_multiplier();
void_bolt_extension_t( priest_t& player );
virtual timespan_t travel_time();
void impact( action_state_t* s );
void_bolt_t( priest_t& player, const std::string& options_str );
void execute();
bool ready();
double action_multiplier();
void impact( action_state_t* s );
void_eruption_t( priest_t& p, const std::string& options_str );
double spell_direct_power_coefficient( const action_state_t* );
void init();
std::vector<player_t*>& target_list();
void execute();
double composite_da_multiplier(const action_state_t* state);
bool ready();
void_torrent_t( priest_t& p, const std::string& options_str );
timespan_t composite_dot_duration( const action_state_t* );
timespan_t tick_time( const action_state_t* );
void last_tick( dot_t* d );
void execute();
bool ready();
power_word_shield_t( priest_t& p, const std::string& options_str );
void impact( action_state_t* s );
mental_fortitude_t( priest_t& p );
void impact( action_state_t* s );
void assess_damage( dmg_e, action_state_t* s );
void spells::vampiric_touch_t::init_mental_fortitude();
priest_buff_t( priest_td_t& p, const Buff_Creator& params );
priest_buff_t( priest_t& p, const Buff_Creator& params );
priest_td_t& get_td( player_t* t );
stack_increase_event_t( insanity_drain_stacks_t* s );
const char* name();
void execute();
insanity_drain_stacks_t( priest_t& p );
bool trigger( int stacks, double value, double chance, timespan_t duration );
void expire_override( int expiration_stacks, timespan_t remaining_duration );
void bump( int stacks, double /* value */ );
void reset();
voidform_t( priest_t& p );
bool trigger( int stacks, double value, double chance, timespan_t duration );
bool freeze_stacks();
void expire_override( int expiration_stacks, timespan_t remaining_duration );
surrender_to_madness_t( priest_t& p );
void expire_override( int expiration_stacks, timespan_t remaining_duration );
lingering_insanity_t( priest_t& p );
void decrement( int, double );
void expire_override( int stacks, timespan_t );
archangel_t( priest_t& p );
bool trigger( int stacks, double /* value */, double chance, timespan_t duration );
void discipline_trinket( special_effect_t& effect );
void holy_trinket( special_effect_t& effect );
void shadow_trinket( special_effect_t& effect );
void anunds_seared_shackles( special_effect_t& effect );
void mangazas_madness( special_effect_t& effect );
void mother_shahrazs_seduction( special_effect_t& effect );
void the_twins_painful_touch( special_effect_t& effect );
void zenkaram_iridis_anadem( special_effect_t& effect );
void zeks_exterminatus( special_effect_t& effect );
void heart_of_the_void(special_effect_t& effect);
void manipulate(priest_t* shaman, const special_effect_t& e);
haste_buff_t*& buff_ptr(const special_effect_t& e);
void init();
priest_td_t::priest_td_t( player_t* target, priest_t& p );
void priest_td_t::reset();
void priest_td_t::target_demise();
priest_t::priest_t( sim_t* sim, const std::string& name, race_e r );
void priest_t::create_cooldowns();
void priest_t::create_gains();
void priest_t::create_procs();
void priest_t::create_benefits();
role_e priest_t::primary_role();
stat_e priest_t::convert_hybrid_stat( stat_e s );
expr_t* priest_t::create_expression( action_t* a, const std::string& name_str );
void priest_t::assess_damage( school_e school, dmg_e dtype, action_state_t* s );
double priest_t::composite_spell_haste();
double priest_t::composite_melee_haste();
double priest_t::composite_spell_speed();
double priest_t::composite_melee_speed();
double priest_t::composite_player_pet_damage_multiplier(const action_state_t* state);
double priest_t::composite_player_multiplier( school_e school );
double priest_t::composite_player_heal_multiplier( const action_state_t* s );
double priest_t::composite_player_absorb_multiplier( const action_state_t* s );
double priest_t::composite_player_target_multiplier( player_t* t, school_e school );
double priest_t::matching_gear_multiplier( attribute_e attr );
action_t* priest_t::create_action( const std::string& name, const std::string& options_str );
pet_t* priest_t::create_pet( const std::string& pet_name, const std::string& /* pet_type */ );
void priest_t::create_pets();
void priest_t::init_base_stats();
void priest_t::init_resources( bool force );
void priest_t::init_scaling();
void priest_t::init_spells();
void priest_t::create_buffs();
void priest_t::init_rng();
void priest_t::apl_precombat();
bool priest_t::has_t18_class_trinket();
void priest_t::trigger_call_to_the_void(const dot_t* d);
void priest_t::trigger_sephuzs_secret(const action_state_t * state, spell_mechanic mechanic, double proc_chance);
void priest_t::apl_default();
void priest_t::apl_shadow();
void priest_t::apl_disc_heal();
void priest_t::apl_disc_dmg();
void priest_t::apl_holy_heal();
void priest_t::apl_holy_dmg();
priest_td_t* priest_t::get_target_data( player_t* target );
priest_td_t* priest_t::find_target_data( player_t* target );
void priest_t::init_action_list();
void priest_t::combat_begin();
void priest_t::reset();
void priest_t::fixup_atonement_stats( const std::string& trigger_spell_name, const std::string& atonement_spell_name );
void priest_t::pre_analyze_hook();
void priest_t::target_mitigation( school_e school, dmg_e dt, action_state_t* s );
action_t* priest_t::create_proc_action( const std::string& /*name*/, const special_effect_t& effect );
void priest_t::create_options();
std::string priest_t::create_profile( save_e type );
void priest_t::copy_from( player_t* source );
priest_report_t( priest_t& player );
void html_customsection( report::sc_html_stream& /* os*/ );
priest_module_t();
player_t* create_player( sim_t* sim, const std::string& name, race_e r = RACE_NONE );
bool valid();
void init( player_t* p );
void static_init();
void register_hotfixes();
void combat_begin( sim_t* );
void combat_end( sim_t* );
const module_t* module_t::priest();
| 3bf3efb0bdc4f284ade91fc577559a10cf1cacfab0b7bcd15c1b5aa3cad68ca9 | 282 |
|
blefaudeux | RBDOOM-3-BFG | neo/d3xp/Player.cpp | idPlayer::Event_StartWarp |
void idPlayer::Event_StartWarp()
{
playerView.AddWarp( idVec3( 0, 0, 0 ), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 100, 1000 );
} |
void idInventory::Clear();
void idInventory::GivePowerUp( idPlayer* player, int powerup, int msec );
void idInventory::ClearPowerUps();
void idInventory::GetPersistantData( idDict& dict );
void idInventory::RestoreInventory( idPlayer* owner, const idDict& dict );
void idInventory::Save( idSaveGame* savefile );
void idInventory::Restore( idRestoreGame* savefile );
ammo_t idInventory::AmmoIndexForAmmoClass( const char* ammo_classname );
int idInventory::MaxAmmoForAmmoClass( const idPlayer* owner, const char* ammo_classname );
const char* idInventory::AmmoPickupNameForIndex( ammo_t ammonum );
int idInventory::WeaponIndexForAmmoClass( const idDict& spawnArgs, const char* ammo_classname );
ammo_t idInventory::AmmoIndexForWeaponClass( const char* weapon_classname, int* ammoRequired );
void idInventory::AddPickupName( const char* name, idPlayer* owner );
void idInventory::Drop( const idDict& spawnArgs, const char* weapon_classname, int weapon_index );
int idInventory::HasAmmo( ammo_t type, int amount );
int idInventory::HasAmmo( const char* weapon_classname, bool includeClip, idPlayer* owner );
bool idInventory::HasEmptyClipCannotRefill( const char* weapon_classname, idPlayer* owner );
bool idInventory::UseAmmo( ammo_t type, int amount );
void idInventory::UpdateArmor();
void idInventory::InitRechargeAmmo( idPlayer* owner );
void idInventory::RechargeAmmo( idPlayer* owner );
bool idInventory::CanGive( idPlayer* owner, const idDict& spawnArgs, const char* statname, const char* value );
void idInventory::SetClipAmmoForWeapon( const int weapon, const int amount );
void idInventory::SetInventoryAmmoForType( int ammoType, const int amount );
int idInventory::GetClipAmmoForWeapon( const int weapon );
int idInventory::GetInventoryAmmoForType( const int ammoType );
void idInventory::WriteAmmoToSnapshot( idBitMsg& msg );
void idInventory::ReadAmmoFromSnapshot( const idBitMsg& msg, const int ownerEntityNumber );
void idInventory::SetRemoteClientAmmo( const int ownerEntityNumber );
idPlayer::idPlayer();
void idPlayer::LinkScriptVariables();
void idPlayer::SetupWeaponEntity();
void idPlayer::Init();
void idPlayer::Spawn();
idPlayer::~idPlayer();
void idPlayer::Save( idSaveGame* savefile );
void idPlayer::Restore( idRestoreGame* savefile );
void idPlayer::PrepareForRestart();
void idPlayer::Restart();
void idPlayer::ServerSpectate( bool spectate );
void idPlayer::SelectInitialSpawnPoint( idVec3& origin, idAngles& angles );
void idPlayer::SpawnFromSpawnSpot();
void idPlayer::SpawnToPoint( const idVec3& spawn_origin, const idAngles& spawn_angles );
void idPlayer::Respawn_Shared();
void idPlayer::SavePersistantInfo();
void idPlayer::RestorePersistantInfo();
void idPlayer::UpdateSkinSetup();
void idPlayer::UpdateHudStats( idMenuHandler_HUD* _hudManager );
void idPlayer::UpdateHudWeapon( bool flashWeapon );
void idPlayer::UpdateChattingHud();
void idPlayer::UpdateSpectatingText();
void idPlayer::AddChatMessage( int index, int alpha, const idStr& message );
void idPlayer::ClearChatMessage( int index );
void idPlayer::DrawHUD( idMenuHandler_HUD* _hudManager );
void idPlayer::EnterCinematic();
void idPlayer::ExitCinematic();
void idPlayer::UpdateConditions();
void idPlayer::WeaponFireFeedback( const idDict* weaponDef );
void idPlayer::StopFiring();
void idPlayer::FireWeapon();
void idPlayer::CacheWeapons();
void idPlayer::SetQuickSlot( int index, int val );
int idPlayer::GetQuickSlot( int index );
bool idPlayer::Give( const char* statname, const char* value, unsigned int giveFlags );
void idPlayer::GiveHealthPool( float amt );
bool idPlayer::GiveItem( idItem* item, unsigned int giveFlags );
float idPlayer::PowerUpModifier( int type );
bool idPlayer::PowerUpActive( int powerup );
bool idPlayer::GivePowerUp( int powerup, int time, unsigned int giveFlags );
void idPlayer::ClearPowerup( int i );
void idPlayer::UpdatePowerUps();
void idPlayer::ClearPowerUps();
bool idPlayer::GiveInventoryItem( idDict* item, unsigned int giveFlags );
bool idPlayer::GiveInventoryItem( const char* name );
void idPlayer::GiveObjective( const char* title, const char* text, const idMaterial* screenshot );
void idPlayer::CompleteObjective( const char* title );
void idPlayer::GiveVideo( const idDeclVideo* video, const char* itemName );
void idPlayer::GiveSecurity( const char* security );
void idPlayer::GiveEmail( const idDeclEmail* email );
void idPlayer::GivePDA( const idDeclPDA* pda, const char* securityItem );
idDict* idPlayer::FindInventoryItem( const char* name );
idDict* idPlayer::FindInventoryItem( int index );
int idPlayer::GetNumInventoryItems();
void idPlayer::RemoveInventoryItem( const char* name );
void idPlayer::RemoveInventoryItem( idDict* item );
void idPlayer::GiveItem( const char* itemname );
int idPlayer::SlotForWeapon( const char* weaponName );
void idPlayer::Reload();
void idPlayer::NextBestWeapon();
void idPlayer::NextWeapon();
void idPlayer::PrevWeapon();
void idPlayer::SelectWeapon( int num, bool force );
void idPlayer::DropWeapon( bool died );
void idPlayer::StealWeapon( idPlayer* player );
idUserInterface* idPlayer::ActiveGui();
void idPlayer::Weapon_Combat();
void idPlayer::Weapon_NPC();
void idPlayer::LowerWeapon();
void idPlayer::RaiseWeapon();
void idPlayer::WeaponLoweringCallback();
void idPlayer::WeaponRisingCallback();
void idPlayer::Weapon_GUI();
void idPlayer::UpdateWeapon();
void idPlayer::UpdateFlashlight();
void idPlayer::FlashlightOn();
void idPlayer::FlashlightOff();
void idPlayer::SpectateFreeFly( bool force );
void idPlayer::SpectateCycle();
void idPlayer::UpdateSpectating();
bool idPlayer::HandleSingleGuiCommand( idEntity* entityGui, idLexer* src );
void idPlayer::PlayAudioLog( const idSoundShader* shader );
void idPlayer::EndAudioLog();
void idPlayer::PlayVideoDisk( const idDeclVideo* decl );
void idPlayer::EndVideoDisk();
bool idPlayer::Collide( const trace_t& collision, const idVec3& velocity );
void idPlayer::UpdateLocation();
void idPlayer::ClearFocus();
void idPlayer::UpdateFocus();
void idPlayer::CrashLand( const idVec3& oldOrigin, const idVec3& oldVelocity );
void idPlayer::BobCycle( const idVec3& pushVelocity );
void idPlayer::UpdateDeltaViewAngles( const idAngles& angles );
void idPlayer::SetViewAngles( const idAngles& angles );
void idPlayer::UpdateViewAngles();
void idPlayer::AdjustHeartRate( int target, float timeInSecs, float delay, bool force );
int idPlayer::GetBaseHeartRate();
void idPlayer::SetCurrentHeartRate();
void idPlayer::UpdateAir();
void idPlayer::UpdatePowerupHud();
const idDeclPDA* idPlayer::GetPDA();
const idDeclVideo* idPlayer::GetVideo( int index );
void idPlayer::TogglePDA();
void idPlayer::Spectate( bool spectate, bool force );
void idPlayer::SetClipModel();
void idPlayer::UseVehicle();
void idPlayer::PerformImpulse( int impulse );
void idPlayer::EvaluateControls();
void idPlayer::AdjustSpeed();
void idPlayer::AdjustBodyAngles();
void idPlayer::InitAASLocation();
void idPlayer::SetAASLocation();
void idPlayer::GetAASLocation( idAAS* aas, idVec3& pos, int& areaNum );
void idPlayer::Move_Interpolated( float fraction );
void idPlayer::Move();
bool idPlayer::AllowClientAuthPhysics();
void idPlayer::RunPhysics_RemoteClientCorrection();
int idPlayer::GetPhysicsTimeStep();
void idPlayer::ShowRespawnHudMessage();
void idPlayer::HideRespawnHudMessage();
void idPlayer::UpdateHud();
void idPlayer::UpdateDeathSkin( bool state_hitch );
void idPlayer::StartFxOnBone( const char* fx, const char* bone );
bool idPlayer::HandleGuiEvents( const sysEvent_t* ev );
void idPlayer::UpdateLaserSight();
void idPlayer::Think();
void idPlayer::StartHealthRecharge( int speed );
void idPlayer::StopHealthRecharge();
idStr idPlayer::GetCurrentWeapon();
bool idPlayer::CanGive( const char* statname, const char* value );
void idPlayer::StopHelltime( bool quick );
void idPlayer::Event_ToggleBloom( int on );
void idPlayer::Event_SetBloomParms( float speed, float intensity );
void idPlayer::PlayHelltimeStopSound();
void idPlayer::RouteGuiMouse( idUserInterface* gui );
void idPlayer::LookAtKiller( idEntity* inflictor, idEntity* attacker );
void idPlayer::Kill( bool delayRespawn, bool nodamage );
void idPlayer::Killed( idEntity* inflictor, idEntity* attacker, int damage, const idVec3& dir, int location );
void idPlayer::GetAIAimTargets( const idVec3& lastSightPos, idVec3& headPos, idVec3& chestPos );
void idPlayer::DamageFeedback( idEntity* victim, idEntity* inflictor, int& damage );
void idPlayer::ControllerShakeFromDamage( int damage );
int idPlayer::AdjustDamageAmount( const int inputDamage );
void idPlayer::ServerDealDamage( int damage, idEntity& inflictor, idEntity& attacker, const idVec3& dir, const char* damageDefName, const int location );
void idPlayer::Teleport( const idVec3& origin, const idAngles& angles, idEntity* destination );
void idPlayer::SetPrivateCameraView( idCamera* camView );
float idPlayer::DefaultFov();
float idPlayer::CalcFov( bool honorZoom );
idAngles idPlayer::GunTurningOffset();
idVec3 idPlayer::GunAcceleratingOffset();
void idPlayer::CalculateViewWeaponPos( idVec3& origin, idMat3& axis );
void idPlayer::OffsetThirdPersonView( float angle, float range, float height, bool clip );
idVec3 idPlayer::GetEyePosition();
void idPlayer::GetViewPos( idVec3& origin, idMat3& axis );
void idPlayer::CalculateFirstPersonView();
renderView_t* idPlayer::GetRenderView();
void idPlayer::CalculateRenderView();
void idPlayer::AddAIKill();
void idPlayer::SetSoulCubeProjectile( idProjectile* projectile );
void idPlayer::AddProjectilesFired( int count );
void idPlayer::AddProjectileHits( int count );
void idPlayer::SetLastHitTime( int time );
void idPlayer::SetInfluenceLevel( int level );
void idPlayer::SetInfluenceView( const char* mtr, const char* skinname, float radius, idEntity* ent );
void idPlayer::SetInfluenceFov( float fov );
bool idPlayer::OnLadder();
void idPlayer::Event_GetButtons();
void idPlayer::Event_GetMove();
void idPlayer::Event_GetViewAngles();
void idPlayer::Event_StopFxFov();
void idPlayer::StartFxFov( float duration );
void idPlayer::Event_EnableWeapon();
void idPlayer::Event_DisableWeapon();
void idPlayer::Event_GiveInventoryItem( const char* name );
void idPlayer::Event_RemoveInventoryItem( const char* name );
void idPlayer::Event_GetIdealWeapon();
void idPlayer::Event_SetPowerupTime( int powerup, int time );
void idPlayer::Event_IsPowerupActive( int powerup );
void idPlayer::Event_StopHelltime( int mode );
void idPlayer::Event_WeaponAvailable( const char* name );
bool idPlayer::WeaponAvailable( const char* name );
void idPlayer::Event_GetCurrentWeapon();
void idPlayer::Event_GetPreviousWeapon();
void idPlayer::Event_SelectWeapon( const char* weaponName );
void idPlayer::Event_GetWeaponEntity();
void idPlayer::Event_OpenPDA();
void idPlayer::Event_InPDA();
void idPlayer::TeleportDeath( int killer );
void idPlayer::Event_ForceOrigin( idVec3& origin, idAngles& angles );
void idPlayer::Event_ExitTeleporter();
void idPlayer::ClientThink( const int curTime, const float fraction, const bool predict );
bool idPlayer::GetPhysicsToVisualTransform( idVec3& origin, idMat3& axis );
bool idPlayer::GetPhysicsToSoundTransform( idVec3& origin, idMat3& axis );
void idPlayer::HandleUserCmds( const usercmd_t& newcmd );
void idPlayer::WriteToSnapshot( idBitMsg& msg );
void idPlayer::ReadFromSnapshot( const idBitMsg& msg );
void idPlayer::WritePlayerStateToSnapshot( idBitMsg& msg );
void idPlayer::ReadPlayerStateFromSnapshot( const idBitMsg& msg );
bool idPlayer::ServerReceiveEvent( int event, int time, const idBitMsg& msg );
bool idPlayer::ClientReceiveEvent( int event, int time, const idBitMsg& msg );
void idPlayer::Hide();
void idPlayer::Show();
bool idPlayer::IsSoundChannelPlaying( const s_channelType channel );
void idPlayer::ShowTip( const char* title, const char* tip, bool autoHide );
void idPlayer::HideTip();
void idPlayer::Event_HideTip();
void idPlayer::HideObjective();
void idPlayer::Event_StopAudioLog();
void idPlayer::SetSpectateOrigin();
void idPlayer::RemoveWeapon( const char* weap );
void idPlayer::RemoveAllButEssentialWeapons();
bool idPlayer::CanShowWeaponViewmodel();
void idPlayer::SetLevelTrigger( const char* levelName, const char* triggerName );
void idPlayer::Event_LevelTrigger();
void idPlayer::Event_Gibbed();
void idPlayer::UpdatePlayerIcons();
void idPlayer::DrawPlayerIcons();
void idPlayer::HidePlayerIcons();
bool idPlayer::NeedsIcon();
void idPlayer::DropFlag();
void idPlayer::ReturnFlag();
void idPlayer::FreeModelDef();
void idPlayer::SetControllerShake( float highMagnitude, int highDuration, float lowMagnitude, int lowDuration );
void idPlayer::ResetControllerShake();
void idPlayer::GetControllerShake( int& highMagnitude, int& lowMagnitude );
gameExpansionType_t idPlayer::GetExpansionType();
| f445d016c5b7a9ecf10cefeced6e21c2c0b5671f30e5dca8f517da7228fda1dd | 130 |
|
aws | aws-sdk-cpp | aws-cpp-sdk-chime-sdk-identity/source/model/ServiceFailureException.cpp | = | erviceFailureException& ServiceFailureException::operator =(JsonView jsonValue)
{
if(jsonValue.ValueExists("Code"))
{
m_code = ErrorCodeMapper::GetErrorCodeForName(jsonValue.GetString("Code"));
m_codeHasBeenSet = true;
}
if(jsonValue.ValueExists("Message"))
{
m_message = jsonValue.GetString("Message");
m_messageHasBeenSet = true;
}
return *this;
}
| erviceFailureException::ServiceFailureException();
erviceFailureException::ServiceFailureException(JsonView jsonValue);
sonValue ServiceFailureException::Jsonize();
| a592305f63695e6861efbccb8159e4c40b261ffbd32ad96e2844e29ce2151edc | 385 |
|
RoboMod | network-manager-ipop | kde/libs/internals/setting.cpp | Setting::typeFromString |
Setting::Type Setting::typeFromString(const QString & typeString)
{
Setting::Type type = Wired;
if (typeString == QLatin1String(NM_SETTING_CDMA_SETTING_NAME)) {
type = Cdma;
} else if (typeString == QLatin1String(NM_SETTING_GSM_SETTING_NAME)) {
type = Gsm;
} else if (typeString == QLatin1String(NM_SETTING_BLUETOOTH_SETTING_NAME)) {
type = Bluetooth;
} else if (typeString == QLatin1String(NM_SETTING_IP4_CONFIG_SETTING_NAME)) {
type = Ipv4;
} else if (typeString == QLatin1String(NM_SETTING_IP6_CONFIG_SETTING_NAME)) {
type = Ipv6;
} else if (typeString == QLatin1String(NM_SETTING_PPP_SETTING_NAME)) {
type = Ppp;
} else if (typeString == QLatin1String(NM_SETTING_PPPOE_SETTING_NAME)) {
type = Pppoe;
} else if (typeString == QLatin1String(NM_SETTING_SERIAL_SETTING_NAME)) {
type = Serial;
} else if (typeString == QLatin1String(NM_SETTING_802_1X_SETTING_NAME)) {
type = Security8021x;
} else if (typeString == QLatin1String(NM_SETTING_VPN_SETTING_NAME)) {
type = Vpn;
} else if (typeString == QLatin1String(NM_SETTING_WIRED_SETTING_NAME)) {
type = Wired;
} else if (typeString == QLatin1String(NM_SETTING_WIRELESS_SETTING_NAME)) {
type = Wireless;
} else if (typeString == QLatin1String(NM_SETTING_WIRELESS_SECURITY_SETTING_NAME)) {
type = WirelessSecurity;
}
return type;
} |
QString Setting::typeAsString(Setting::Type type);
Setting::Setting(Setting::Type type);
Setting::Setting(Setting *setting);
Setting::~Setting();
bool Setting::isNull();
void Setting::setInitialized(bool initialized);
Setting::Type Setting::type();
bool Setting::secretsAvailable();
void Setting::setSecretsAvailable(bool available);
QMap<QString,QString> Setting::secretsToMap();
void Setting::secretsFromMap(QMap<QString,QString> secrets);
bool Setting::hasPersistentSecrets();
QStringList Setting::needSecrets(const bool /*requestNew*/);
| ada3044da22225c5ceb12e4e7bdb8fb22698cb2c69d89d20cf0bd83836793d67 | 1,447 |
|
GuapoTaco | Wallpaper-gen | GLWidget.cpp | GLWidget::event |
bool GLWidget::event (QEvent* event)
{
switch(event->type())
{
case QEvent::Type::MouseButtonPress:
{
auto mousePressEvent = static_cast<QMouseEvent*>(event);
if(mousePressEvent->button() == Qt::LeftButton)
{
isMouseDown = true;
lastMousePos = { mousePressEvent->x(), mousePressEvent->y() };
return true;
}
}
break;
case QEvent::Type::MouseButtonRelease:
{
auto mousePressEvent = static_cast<QMouseEvent*>(event);
if(mousePressEvent->button() == Qt::LeftButton)
{
isMouseDown = false;
return true;
}
}
break;
case QEvent::Type::MouseMove:
{
auto mousePressEvent = static_cast<QMouseEvent*>(event);
if(isMouseDown)
{
glm::ivec2 currentMouse = { mousePressEvent->x(), mousePressEvent->y() };
glm::ivec2 deltaMouse = currentMouse - lastMousePos;
auto forVecIntX = glm::rotate((float)deltaMouse.x / 1000.f, glm::vec3{0.f, 0.f, 1.f}) * glm::vec4(forwardVector, 0.f);
forwardVector = {forVecIntX.x, forVecIntX.y, forVecIntX.z};
auto forVecIntY = glm::rotate(-(float)deltaMouse.y / 1000.f, glm::vec3{1.f, 0.f, 0.f}) * glm::vec4(forwardVector, 0.f);
forwardVector = {forVecIntY.x, forVecIntY.y, forVecIntY.z};
lastMousePos = currentMouse;
return true;
}
}
break;
default: break;
}
return QOpenGLWidget::event(event);
} |
GLWidget::GLWidget ( Window* parent, Qt::WindowFlags f );
std::array<float, 3> fromRGB(unsigned char r, unsigned char g, unsigned char b);
void GLWidget::markForRegeneration();
void GLWidget::markForSave(const QString& saveDest);
void GLWidget::markForColorRefresh();
std::array<float, 3> fromHex(uint32_t color);
void GLWidget::keyPressEvent ( QKeyEvent* event );
void GLWidget::keyReleaseEvent ( QKeyEvent* event );
void GLWidget::initializeGL();
void GLWidget::paintGL();
void GLWidget::regenerate();
void GLWidget::saveImageOut();
| 0cd66b5fe6e08d13b2143f8a90e66c7e5b15fa6360a44323d581ad60ea148661 | 1,352 |
|
null-- | graviton | code/external/upx/src/p_lx_elf.cpp | PackLinuxElf64::updateLoader |
void PackLinuxElf64::updateLoader(OutputFile *
)
{
set_te64(&elfout.ehdr.e_entry, sz_pack2 +
get_te64(&elfout.phdr[0].p_vaddr));
} |
PackLinuxElf::PackLinuxElf(InputFile *f);
PackLinuxElf::~PackLinuxElf();
void PackLinuxElf::pack3(OutputFile *fo, Filter &ft);
void PackLinuxElf32::pack3(OutputFile *fo, Filter &ft);
void PackLinuxElf64::pack3(OutputFile *fo, Filter &ft);
void PackLinuxElf::defineSymbols(Filter const *);
PackLinuxElf32::PackLinuxElf32(InputFile *f);
PackLinuxElf32::~PackLinuxElf32();
PackLinuxElf64::PackLinuxElf64(InputFile *f);
PackLinuxElf64::~PackLinuxElf64();
Linker* PackLinuxElf64amd::newLinker();
void PackLinuxElf32::patchLoader();
void PackLinuxElf64::patchLoader();
void PackLinuxElf32::ARM_updateLoader(OutputFile * /*fo*/);
void PackLinuxElf32armLe::updateLoader(OutputFile *fo);
void PackLinuxElf32armBe::updateLoader(OutputFile *fo);
void PackLinuxElf32mipsel::updateLoader(OutputFile *fo);
void PackLinuxElf32mipseb::updateLoader(OutputFile *fo);
void PackLinuxElf32::updateLoader(OutputFile * /*fo*/);
PackLinuxElf32ppc::PackLinuxElf32ppc(InputFile *f);
PackLinuxElf32ppc::~PackLinuxElf32ppc();
Linker* PackLinuxElf32ppc::newLinker();
PackLinuxElf64amd::PackLinuxElf64amd(InputFile *f);
PackLinuxElf64amd::~PackLinuxElf64amd();
void PackLinuxElf32x86::addStubEntrySections(Filter const *ft);
void PackLinuxElf32x86::defineSymbols(Filter const *const ft);
bool PackLinuxElf32::canPack();
void PackLinuxElf32::pack1(OutputFile *fo, Filter & /*ft*/);
void PackLinuxElf32x86::pack1(OutputFile *fo, Filter &ft);
void PackBSDElf32x86::pack1(OutputFile *fo, Filter &ft);
void PackLinuxElf32armLe::pack1(OutputFile *fo, Filter &ft);
void PackLinuxElf32armBe::pack1(OutputFile *fo, Filter &ft);
void PackLinuxElf32mipsel::pack1(OutputFile *fo, Filter &ft);
void PackLinuxElf32mipseb::pack1(OutputFile *fo, Filter &ft);
void PackLinuxElf32ppc::pack1(OutputFile *fo, Filter &ft);
void PackLinuxElf64::pack1(OutputFile *fo, Filter & /*ft*/);
void PackLinuxElf64amd::pack1(OutputFile *fo, Filter &ft);
int PackLinuxElf32::pack2(OutputFile *fo, Filter &ft);
int PackLinuxElf64::pack2(OutputFile *fo, Filter &ft);
int PackLinuxElf32::ARM_is_QNX(void);
void PackLinuxElf32::ARM_defineSymbols(Filter const * /*ft*/);
void PackLinuxElf32armLe::defineSymbols(Filter const *ft);
void PackLinuxElf32armBe::defineSymbols(Filter const *ft);
void PackLinuxElf32mipseb::defineSymbols(Filter const * /*ft*/);
void PackLinuxElf32mipsel::defineSymbols(Filter const * /*ft*/);
void PackLinuxElf32::pack4(OutputFile *fo, Filter &ft);
void PackLinuxElf64::pack4(OutputFile *fo, Filter &ft);
void PackLinuxElf64::unpack(OutputFile *fo);
PackLinuxElf32x86::PackLinuxElf32x86(InputFile *f);
PackLinuxElf32x86::~PackLinuxElf32x86();
Linker* PackLinuxElf32x86::newLinker();
PackBSDElf32x86::PackBSDElf32x86(InputFile *f);
PackBSDElf32x86::~PackBSDElf32x86();
PackFreeBSDElf32x86::PackFreeBSDElf32x86(InputFile *f);
PackFreeBSDElf32x86::~PackFreeBSDElf32x86();
PackNetBSDElf32x86::PackNetBSDElf32x86(InputFile *f);
PackNetBSDElf32x86::~PackNetBSDElf32x86();
PackOpenBSDElf32x86::PackOpenBSDElf32x86(InputFile *f);
PackOpenBSDElf32x86::~PackOpenBSDElf32x86();
PackLinuxElf32armLe::PackLinuxElf32armLe(InputFile *f);
PackLinuxElf32armLe::~PackLinuxElf32armLe();
PackLinuxElf32mipseb::PackLinuxElf32mipseb(InputFile *f);
PackLinuxElf32mipseb::~PackLinuxElf32mipseb();
PackLinuxElf32mipsel::PackLinuxElf32mipsel(InputFile *f);
PackLinuxElf32mipsel::~PackLinuxElf32mipsel();
Linker* PackLinuxElf32armLe::newLinker();
Linker* PackLinuxElf32mipseb::newLinker();
Linker* PackLinuxElf32mipsel::newLinker();
PackLinuxElf32armBe::PackLinuxElf32armBe(InputFile *f);
PackLinuxElf32armBe::~PackLinuxElf32armBe();
Linker* PackLinuxElf32armBe::newLinker();
unsigned PackLinuxElf32::gnu_hash(char const *q);
unsigned PackLinuxElf32::elf_hash(char const *p);
Elf32_Sym const *PackLinuxElf32::elf_lookup(char const *name);
void PackLinuxElf32::unpack(OutputFile *fo);
void PackLinuxElf::unpack(OutputFile * /*fo*/);
| 0d41c06488de4f4168dcfcb5c01733f8634ce6e19f20001c9fbe142bc86b5836 | 144 |
|
KostasLifeboy | RyzomCore | ryzom/common/src/game_share/server_animation_module.cpp | CServerAnimationModule::stopAct |
void CServerAnimationModule::stopAct(TSessionId sessionId)
{
nlinfo( "R2An: stopAct for sessionId %u", sessionId.asInt() );
if (!_Server->useNetwork())
{
nlwarning("simulate stopAct");
return;
}
CAnimationSession* session = getSession(sessionId);
if (!session) return;
deactivateEasterEggsFromAct(sessionId, session->CurrentAct);
session->CurrentAct = 0;
uint32 aiInstance = session->AiInstance;
CAiWrapper::getInstance().stopAct(session->SessionId, aiInstance);
} | CRtNpc(TAIAlias alias, CObject* objectData, TAIAlias grpAlias, uint32 dmProperty);
CRtGrp(TAIAlias alias, CObject* objectData, const std::string& fullName);
bool activateEasterEgg(uint32 easterEggId, const std::string & grpControler);
bool CRtAct::deactivateEasterEgg(uint32 easterEggId);
R2::CRtGrp* CRtAct::getRtGrpByName(const std::string& name);
void CRtAct::addUserTrigger(const CRtUserTrigger& userTrigger);
void CBotControler::getBots(const NLMISC::CEntityId& eid, std::map<uint32, NLMISC::CEntityId>& bots);
void CBotControler::getBots(uint32 charId, std::map<uint32, NLMISC::CEntityId>& bots);
uint32 CBotControler::getBotsCount(uint32 charId);
void CBotControler::removeChar(const NLMISC::CEntityId& eid);
bool CBotControler::add(const NLMISC::CEntityId& eid, const NLMISC::CEntityId& creatureId);
bool CBotControler::remove(const NLMISC::CEntityId& eid, const NLMISC::CEntityId& creatureId);
NLMISC::CEntityId CBotControler::getEntity(const NLMISC::CEntityId& eid, uint32 id);
CAnimationSession();
void CAnimationSession::easterEggLooted(uint32 easterEggId, TSessionId /* scenarioId */);
void CAnimationSession::setWeatherValue(uint16 weatherValue);
void CAnimationSession::setSeason(uint8 season);
void CAnimationSession::sendWeatherValueToChar(uint32 charId, uint16 weatherValue);
void CAnimationSession::sendSeasonToChar(uint32 charId, uint8 season);
void CAnimationSession::updateUserTriggerDescriptions(TUserTriggerDescriptions& userTriggerDescriptions);
void CAnimationSession::updateActPositionDescriptions(TActPositionDescriptions& actPositionDescriptions);
CAttributeToProperty(CObject* object, IPrimitive* prim);
void setAttributeAsString(const std::string & attrName, const std::string& propName);
void setAttributeAsStringWithPrefix(const std::string & attrName, const std::string& propName, const std::string& prefix);
void setAttributeAsStringArrayWithPrefix(const std::string & attrName, const std::string& propName, const std::string& prefix);
void setAttributeAsBool(const std::string & attrName, const std::string& propName);
void setPrimPoint();
void CAttributeToProperty::setAttributeAsStringArray(const std::string & attrName, const std::string& propName);
void CAttributeToProperty::setAiStateName(const std::string& prefix);
void CAttributeToProperty::setPrimPath();
void CAttributeToProperty::setPrimZone();
void doOperation();
void doOperation();
CTaskStartAct(NLMISC::TTime t, CServerAnimationModule* animationModule, TSessionId sessionId, uint32 actId, bool mustTp);
void doOperation();
CTaskScheduleStartSession( CServerAnimationModule* animationModule, const CAnimationMessageAnimationStart& msg);
void doOperation();
void CServerAnimationModule::broadcastMessage(CAnimationSession* session, const NLNET::CMessage& msg);
void CServerAnimationModule::scheduleStartAct(TSessionId sessionId, uint32 actId);
void CServerAnimationModule::init(NLNET::IModuleSocket* gateway, CDynamicMapService* server);
CServerAnimationModule::CServerAnimationModule();
CServerAnimationModule::~CServerAnimationModule();
IPrimitive* CServerAnimationModule::getAction(CObject* action, const std::string& prefix,TSessionId scenarioId);
bool CServerAnimationModule::queueSession(CAnimationSession* session, bool /* runTest */);
void CServerAnimationModule::startTest(TSessionId sessionId, CPersistentDataRecord& pdr);
void CServerAnimationModule::startAct(TSessionId sessionId, uint32 actId);
void CServerAnimationModule::setWeatherValue(TSessionId sessionId, uint16 weatherValue);
void CServerAnimationModule::setSeasonValue(TSessionId sessionId, uint8 seasonValue);
bool CServerAnimationModule::makeAnimationSession(CAnimationSession* animSession, bool /* runTest */);
bool CServerAnimationModule::doMakeAnimationSession(CAnimationSession* animSession);
bool CServerAnimationModule::getConnectedChars(TSessionId sessionId, std::vector<TCharId>& chars);
bool CServerAnimationModule::stopTestImpl(TSessionId sessionId, uint32 & lastAct);
bool CServerAnimationModule::stopTest(TSessionId sessionId, uint32 & lastAct);
void CServerAnimationModule::onModuleUpdate();
void CServerAnimationModule::onModuleUp(NLNET::IModuleProxy *senderModuleProxy);
void CServerAnimationModule::onModuleDown(NLNET::IModuleProxy *senderModuleProxy);
bool CServerAnimationModule::getPosition(TSessionId sessionId, double& x, double& y, double& orient, uint8& season, uint32 actIndex);
void CServerAnimationModule::getStartParams(NLNET::IModuleProxy * /* sender */, uint32 charId, TSessionId lastStoredSessionId);
void CServerAnimationModule::askSetUserCharActPosition( NLNET::IModuleProxy * /* sender */, uint32 charId );
CAnimationSession* CServerAnimationModule::getSession(TSessionId sessionId);
void CServerAnimationModule::connectAnimationModePlay(NLNET::IModuleProxy* proxy);
TSessionId CServerAnimationModule::getSessionIdByCharId(TCharId charId);
CAnimationSession* CServerAnimationModule::getSessionByCharId(TCharId charId);
void CServerAnimationModule::addPioneer( TSessionId sessionId, TCharId charId);
void CServerAnimationModule::onDssTarget( IModuleProxy *senderModuleProxy, const std::vector<std::string> & params);
void CServerAnimationModule::stopIncarn(const NLMISC::CEntityId &eid, const NLMISC::CEntityId &creatureId);
CRtNpc* CServerAnimationModule::getNpcByAlias(TSessionId sessionId, TAIAlias alias);
void CServerAnimationModule::stopControlNpcs(TCharId charId);
void CServerAnimationModule::askUpdateScenarioHeader(NLNET::IModuleProxy *clientProxyPtr);
void CServerAnimationModule::askIncarnatingListUpdate(NLNET::IModuleProxy *clientProxyPtr);
void CServerAnimationModule::askTalkingAsListUpdate(NLNET::IModuleProxy *clientProxyPtr);
void CServerAnimationModule::updateIncarningList(TSessionId /* sessionId */, uint32 charId);
void CServerAnimationModule::updateTalkingAsList(TSessionId /* sessionId */, uint32 charId);
bool CServerAnimationModule::setIncarningPlayer(TSessionId sessionId, const NLMISC::CEntityId& creatureId, const NLMISC::CEntityId& eid, TDataSetRow entityRowId, TAIAlias alias);
bool CServerAnimationModule::setTalkingAsPlayer(TSessionId sessionId, const NLMISC::CEntityId& creatureId, const NLMISC::CEntityId& eid, TDataSetRow entityRowId, TAIAlias alias);
bool CServerAnimationModule::isIncarnedByPlayer(const NLMISC::CEntityId& creatureId, const NLMISC::CEntityId& eid);
bool CServerAnimationModule::isTalkingAs(const NLMISC::CEntityId& creatureId, const NLMISC::CEntityId& eid);
void CServerAnimationModule::removeTalkingAsPlayer(TSessionId sessionId, const NLMISC::CEntityId& creatureId, const NLMISC::CEntityId& eid);
void CServerAnimationModule::removeIncarningPlayer(TSessionId sessionId, const NLMISC::CEntityId& creatureId, const NLMISC::CEntityId& eid);
void CServerAnimationModule::updateAnimationProperties(NLNET::IModuleProxy *senderModuleProxy, const NLMISC::CEntityId & eid, CRtNpc * rtNpc, CRtGrp* rtGrp);
void CServerAnimationModule::characterReady(NLNET::IModuleProxy * /* sender */, const NLMISC::CEntityId &charEid);
bool CServerAnimationModule::onProcessModuleMessage(IModuleProxy *senderModuleProxy, const CMessage &msgin);
TSessionId CServerAnimationModule::getScenarioId(uint32 charId);
void CServerAnimationModule::disconnectChar(TCharId charId);
void CServerAnimationModule::scheduleStartSession(const CAnimationMessageAnimationStart &msg);
void CServerAnimationModule::scheduleStartSessionImpl(const CAnimationMessageAnimationStart &msg);
IPrimitive* CServerAnimationModule::getEvent(CObject* event,CInstanceMap& components, const std::string& prefix,TSessionId scenarioId);
void CServerAnimationModule::requestLoadTable(CAnimationSession* session);
void CServerAnimationModule::requestUnloadTable(TSessionId sessionId);
void CServerAnimationModule::requestReleaseChannels(TSessionId sessionId);
void CServerAnimationModule::onServiceUp(const std::string &serviceName, TServiceId /* serviceId */);
void CServerAnimationModule::onServiceDown(const std::string &serviceName, TServiceId /* serviceId */);
void CServerAnimationModule::askMissionItemsDescription(NLNET::IModuleProxy *senderModuleProxy);
void CServerAnimationModule::deactivateEasterEggsFromAct(TSessionId scenarioId, uint32 actId);
void CServerAnimationModule::deactivateEasterEgg(class NLNET::IModuleProxy * /* aisControl */, uint32 easterEggId, TSessionId scenarioId, uint32 actId);
void CServerAnimationModule::activateEasterEgg(class NLNET::IModuleProxy * /* aisControl */, uint32 easterEggId, TSessionId scenarioId, uint32 actId ,const std::string & items, float x, float y, float z, float heading, const std::string& grpControler, const std::string& name, const std::string& look);
void CServerAnimationModule::onEasterEggLooted(class NLNET::IModuleProxy * /* egs */, uint32 easterEggId, TSessionId scenarioId);
void CServerAnimationModule::onUserTriggerTriggered(NLNET::IModuleProxy *senderModuleProxy, uint32 actId, uint32 triggerId);
void CServerAnimationModule::triggerUserTrigger( TSessionId sessionId, uint32 actId, uint32 triggerId);
void CServerAnimationModule::askActPositionDescriptions(NLNET::IModuleProxy *senderModuleProxy);
void CServerAnimationModule::askUserTriggerDescriptions(NLNET::IModuleProxy *senderModuleProxy);
void CServerAnimationModule::onBotDeathNotification(NLMISC::CEntityId& creatureId);
void CServerAnimationModule::onBotDespawnNotification(NLMISC::CEntityId& creatureId);
void CServerAnimationModule::onStopNpcControlNotification(NLMISC::CEntityId& creatureId);
NLMISC_CLASS_COMMAND_IMPL(CServerAnimationModule, loadPdrFile);
NLMISC_CLASS_COMMAND_IMPL(CServerAnimationModule, savePdrFile);
NLMISC_CLASS_COMMAND_IMPL(CServerAnimationModule, displayPdr);
NLMISC_CLASS_COMMAND_IMPL(CServerAnimationModule, clearPdr);
NLMISC_CLASS_COMMAND_IMPL(CServerAnimationModule, loadPrimitiveFile);
NLMISC_CLASS_COMMAND_IMPL(CServerAnimationModule, loadRtFile);
NLMISC_CLASS_COMMAND_IMPL(CServerAnimationModule, startTest);
NLMISC_CLASS_COMMAND_IMPL(CServerAnimationModule, stopTest);
NLMISC_CLASS_COMMAND_IMPL(CServerAnimationModule, displayMissionItems);
NLMISC_CLASS_COMMAND_IMPL(CServerAnimationModule, displayUserTriggers);
NLMISC_CLASS_COMMAND_IMPL(CServerAnimationModule, triggerUserTrigger);
IServerEditionModule* CServerAnimationModule::getEditionModule();
bool CServerAnimationModule::isSessionRunning(TSessionId sessionId);
uint32 CServerAnimationModule::getCurrentAct(TSessionId sessionId);
void CServerAnimationModule::dssMessage(NLNET::IModuleProxy * /* ais */, TSessionId sessionId, const std::string & msgType, const std::string& who, const std::string& msg);
void CServerAnimationModule::setSessionStartParams(TSessionId sessionId, sint32 x, sint32 y, uint8 season);
bool CServerAnimationModule::mustReloadPosition(TSessionId sessionId, TCharId charId);
bool CServerAnimationModule::getHeaderInfo(TSessionId sessionId, TScenarioHeaderSerializer::TValueType& values);
void CServerAnimationModule::teleportCharacter(NLNET::IModuleProxy * /* ais */, const NLMISC::CEntityId& eid, float x, float y, float z);
void CServerAnimationModule::broadcastMsg(TSessionId sessionId, const NLNET::CMessage& msg);
void CServerAnimationModule::setScenarioPoints(NLNET::IModuleProxy * /* ais */, TSessionId sessionId, float scenarioPoints);
void CServerAnimationModule::startScenarioTiming(NLNET::IModuleProxy * /* ais */, TSessionId sessionId);
void CServerAnimationModule::endScenarioTiming(NLNET::IModuleProxy * /* ais */, TSessionId sessionId);
bool CServerAnimationModule::getScore(TSessionId sessionId, uint32 &score, NLMISC::TTime &timeTaken);
| 76ee83b429e58e1ebb23649362d20ad22659a7da882080c3f60fad596b7217be | 492 |
|
pcolby | libqtaws | src/ses/deleteidentitypolicyresponse.cpp | DeleteIdentityPolicyResponse::request |
const DeleteIdentityPolicyRequest * DeleteIdentityPolicyResponse::request() const
{
Q_D(const DeleteIdentityPolicyResponse);
return static_cast<const DeleteIdentityPolicyRequest *>(d->request);
} |
void DeleteIdentityPolicyResponse::parseSuccess(QIODevice &response);
void DeleteIdentityPolicyResponsePrivate::parseDeleteIdentityPolicyResponse(QXmlStreamReader &xml);
| 7cb8a7b9c0aa97cb89ef5d17eeb6b5b474b503386c8386a12131f02d4e1230f3 | 204 |
|
deepak899 | libjingletestsuite | Common/mysqlplus.cpp | sql_result_c::fetch_row |
sql_row_c sql_result_c::fetch_row()
{
MYSQL_ROW row = mysql_fetch_row( res );
return sql_row_c( row );
} |
sql_connection_c::sql_connection_c();
sql_connection_c::sql_connection_c( char *__database, char *__host, char *__user, char *__password );
sql_connection_c::~sql_connection_c();
void sql_connection_c::connect( char *__database, char *__host, char *__user, char *__password );
OPENDB *sql_connection_c::grabdb();
void sql_connection_c::freedb( OPENDB *odb );
short sql_connection_c::errcode();
sql_query_c::sql_query_c();
sql_query_c::sql_query_c( sql_connection_c *__sql_connection );
sql_query_c::sql_query_c( sql_connection_c *__sql_connection, char *sql );
sql_query_c::~sql_query_c();
int sql_query_c::try_execute( char *sql );
int sql_query_c::execute( char *sql );
sql_result_c *sql_query_c::store();
void sql_query_c::free_result( sql_result_c *sql_result );
void sql_query_c::free_result();
__int64 sql_query_c::insert_id();
MYSQL_FIELD *sql_query_c::fetch_field();
char *sql_query_c::fetch_fieldname();
int sql_query_c::ping();
sql_var_c::sql_var_c();
sql_var_c::sql_var_c( int i );
sql_var_c::sql_var_c( double d );
sql_var_c::sql_var_c( char *s );
sql_var_c::sql_var_c( const char *s );
sql_var_c::~sql_var_c();
sql_var_c::operator int ();
sql_var_c::operator double ();
sql_var_c::operator char * ();
sql_var_c::operator const char * ();
void sql_var_c::operator = ( int i );
void sql_var_c::operator = ( double d );
void sql_var_c::operator = ( char *s );
void sql_var_c::operator = ( const char *s );
void sql_var_c::release();
sql_row_c::sql_row_c();
sql_row_c::sql_row_c( MYSQL_ROW __row );
void sql_row_c::allow_null( int allow );
sql_var_c sql_row_c::operator [] ( int idx );
sql_field_c::sql_field_c();
sql_field_c::sql_field_c( MYSQL_FIELD *__field );
char *sql_field_c::get_name();
char *sql_field_c::get_default_value();
enum_field_types sql_field_c::get_type();
unsigned int sql_field_c::get_max_length();
sql_result_c::sql_result_c();
sql_result_c::sql_result_c( sql_query_c *__query, MYSQL_RES *__res );
sql_result_c::~sql_result_c();
__int64 sql_result_c::n_rows();
unsigned int sql_result_c::n_fields();
sql_field_c sql_result_c::fetch_field( unsigned int field_idx );
| d0b8f08573542673014b0d222405e8dd3acc6e968c94f3cfaa3a812e7341bdab | 117 |
|
CarlosManuelRodr | wxChaos | SFML-1.6/src/SFML/Graphics/Drawable.cpp | Drawable::Move |
void Drawable::Move(const Vector2f& Offset)
{
Move(Offset.x, Offset.y);
} |
Drawable::Drawable(const Vector2f& Position, const Vector2f& Scale, float Rotation, const Color& Col);
Drawable::~Drawable();
void Drawable::SetPosition(float X, float Y);
void Drawable::SetPosition(const Vector2f& Position);
void Drawable::SetX(float X);
void Drawable::SetY(float Y);
void Drawable::SetScale(float ScaleX, float ScaleY);
void Drawable::SetScale(const Vector2f& Scale);
void Drawable::SetScaleX(float FactorX);
void Drawable::SetScaleY(float FactorY);
void Drawable::SetCenter(float CenterX, float CenterY);
void Drawable::SetCenter(const Vector2f& Center);
void Drawable::SetRotation(float Rotation);
void Drawable::SetColor(const Color& Col);
void Drawable::SetBlendMode(Blend::Mode Mode);
const Vector2f& Drawable::GetPosition();
const Vector2f& Drawable::GetScale();
const Vector2f& Drawable::GetCenter();
float Drawable::GetRotation();
const Color& Drawable::GetColor();
Blend::Mode Drawable::GetBlendMode();
void Drawable::Move(float OffsetX, float OffsetY);
void Drawable::Scale(float FactorX, float FactorY);
void Drawable::Scale(const Vector2f& Factor);
void Drawable::Rotate(float Angle);
sf::Vector2f Drawable::TransformToLocal(const sf::Vector2f& Point);
sf::Vector2f Drawable::TransformToGlobal(const sf::Vector2f& Point);
const Matrix3& Drawable::GetMatrix();
const Matrix3& Drawable::GetInverseMatrix();
void Drawable::Draw(RenderTarget& Target);
| 5ec1d0b0cf0035c022d512582b2e04eb065ca05a25b29d403ddda8e543d441e6 | 78 |
|
Aman-Jain-14 | customizedMesos | src/tests/containerizer/io_switchboard_tests.cpp |
TEST_F |
TEST_F(IOSwitchboardServerTest, ReceiveHeartbeat)
{
Try<std::array<int, 2>> stdoutPipe_ = os::pipe();
ASSERT_SOME(stdoutPipe_);
const std::array<int, 2>& stdoutPipe = stdoutPipe_.get();
Try<int> nullFd = os::open(os::DEV_NULL, O_RDWR);
ASSERT_SOME(nullFd);
string socketPath = path::join(sandbox.get(), "mesos-io-switchboard");
Try<Owned<IOSwitchboardServer>> server = IOSwitchboardServer::create(
false,
nullFd.get(),
stdoutPipe[0],
nullFd.get(),
nullFd.get(),
nullFd.get(),
socketPath,
false);
ASSERT_SOME(server);
Future<Nothing> runServer = server.get()->run();
http::Pipe requestPipe;
http::Pipe::Reader reader = requestPipe.reader();
http::Pipe::Writer writer = requestPipe.writer();
http::Request request;
request.method = "POST";
request.type = http::Request::PIPE;
request.reader = reader;
request.url.domain = "";
request.url.path = "/";
request.keepAlive = true;
request.headers["Accept"] = APPLICATION_JSON;
request.headers["Content-Type"] = APPLICATION_RECORDIO;
request.headers[MESSAGE_CONTENT_TYPE] = APPLICATION_JSON;
Try<unix::Address> address = unix::Address::create(socketPath);
ASSERT_SOME(address);
Future<http::Connection> _connection =
http::connect(address.get(), http::Scheme::HTTP);
AWAIT_READY(_connection);
http::Connection connection = _connection.get();
Future<http::Response> response = connection.send(request);
::recordio::Encoder<mesos::agent::Call> encoder(lambda::bind(
serialize, ContentType::JSON, lambda::_1));
Call call;
call.set_type(Call::ATTACH_CONTAINER_INPUT);
Call::AttachContainerInput* attach = call.mutable_attach_container_input();
attach->set_type(Call::AttachContainerInput::CONTAINER_ID);
attach->mutable_container_id()->set_value(UUID::random().toString());
writer.write(encoder.encode(call));
Duration heartbeat = Milliseconds(10);
for (int i = 0; i < 5; i ++) {
Call::AttachContainerInput* attach = call.mutable_attach_container_input();
attach->set_type(Call::AttachContainerInput::PROCESS_IO);
ProcessIO* message = attach->mutable_process_io();
message->set_type(agent::ProcessIO::CONTROL);
message->mutable_control()->set_type(
agent::ProcessIO::Control::HEARTBEAT);
message->mutable_control()->mutable_heartbeat()
->mutable_interval()->set_nanoseconds(heartbeat.ns());
writer.write(encoder.encode(call));
Clock::advance(heartbeat);
}
writer.close();
AWAIT_EXPECT_RESPONSE_STATUS_EQ(http::OK().status, response);
AWAIT_READY(connection.disconnect());
AWAIT_READY(connection.disconnected());
os::close(stdoutPipe[1]);
AWAIT_ASSERT_READY(runServer);
os::close(stdoutPipe[0]);
os::close(nullFd.get());
} | Future<tuple<string, string>> getProcessIOData(http::Pipe::Reader reader);
TEST_F(IOSwitchboardServerTest, RedirectLog);
TEST_F(IOSwitchboardServerTest, AttachOutput);
TEST_F(IOSwitchboardServerTest, SendHeartbeat);
TEST_F(IOSwitchboardServerTest, AttachInput);
TEST_F(IOSwitchboardTest, ContainerAttach);
TEST_F(IOSwitchboardTest, OutputRedirectionWithTTY);
TEST_F(IOSwitchboardTest, KillSwitchboardContainerDestroyed);
TEST_F(IOSwitchboardTest, DISABLED_RecoverThenKillSwitchboardContainerDestroyed);
TEST_F(IOSwitchboardTest, ContainerAttachAfterSlaveRestart);
| 07f1c6ab3a075edbb3a935c6ec5cb395a48cfeb8f62718e5994ea9a0af611367 | 2,816 |
|
blois | AndroidSDKCloneMin | ndk/sources/android/crazy_linker/src/crazy_linker_thread_unittest.cpp |
TEST |
TEST(Thread, SetLinkerErrorString) {
ThreadData* data = GetThreadData();
SetLinkerErrorString("Hello World");
EXPECT_STREQ("Hello World", data->GetError());
SetLinkerErrorString(NULL);
EXPECT_STREQ("", data->GetError());
} |
TEST(Thread, GetThreadData);
TEST(Thread, GetErrorEmpty);
TEST(Thread, SetError);
TEST(Thread, SetErrorNull);
TEST(Thread, GetError);
TEST(Thread, SwapErrorBuffers);
TEST(Thread, AppendErrorTwice);
TEST(Thread, AppendErrorFull);
TEST(Thread, AppendErrorNull);
TEST(Thread, SetLinkerError);
| 325e017526f143ffa2c4b4c91f2e89fdb3e9a7a8cac7810eebd07d2487af1b92 | 235 |
|
AlphaMistral | PDP-Experiment | src/LogManager.cpp | Alert | r :: Alert(const char *str)
{
std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
std::time_t now_time = std::chrono::system_clock::to_time_t(now);
std::cout << str << std::endl;
logStream << std::ctime(&now_time) << str << std::endl;
}
void LogManag | LogManager();
r :: AppendToLog(std::string str);
r :: AppendToLog(const char *str);
r :: Alert(std::string str);
r :: AlertWithExecutionTime(std::string str, bool restart);
r :: AlertWithExecutionTime(const char *str, bool restart);
r :: StartTiming();
ger :: GetExecutionTime();
omptf(const char *fmt, ...);
| 68287c4c6181fbf91ad08cbae77d4ede5bab42495ad06c6a9db4d7b1e27b813c | 294 |
|
PopCap | GameIdea | Engine/Source/Runtime/Core/Private/Linux/LinuxApplication.cpp | FLinuxApplication::ProcessDeferredMessage |
void FLinuxApplication::ProcessDeferredMessage( SDL_Event Event )
{
SDL_HWindow NativeWindow = NULL;
bool bWindowlessEvent = false;
TSharedPtr< FLinuxWindow > CurrentEventWindow = FindEventWindow(&Event, bWindowlessEvent);
if (CurrentEventWindow.IsValid())
{
NativeWindow = CurrentEventWindow->GetHWnd();
}
if (!NativeWindow && !bWindowlessEvent)
{
return;
}
switch(Event.type)
{
case SDL_KEYDOWN:
{
const SDL_KeyboardEvent &KeyEvent = Event.key;
const SDL_Keycode KeySym = KeyEvent.keysym.sym;
const uint32 CharCode = CharCodeFromSDLKeySym(KeySym);
const bool bIsRepeated = KeyEvent.repeat != 0;
MessageHandler->OnKeyDown(KeySym, CharCode, bIsRepeated);
if (KeySym == SDLK_BACKSPACE)
{
MessageHandler->OnKeyChar('\b', bIsRepeated);
}
else if (KeySym == SDLK_RETURN)
{
MessageHandler->OnKeyChar('\r', bIsRepeated);
}
}
break;
case SDL_KEYUP:
{
const SDL_KeyboardEvent &KeyEvent = Event.key;
const SDL_Keycode KeySym = KeyEvent.keysym.sym;
const uint32 CharCode = CharCodeFromSDLKeySym(KeySym);
const bool IsRepeat = KeyEvent.repeat != 0;
MessageHandler->OnKeyUp( KeySym, CharCode, IsRepeat );
}
break;
case SDL_TEXTINPUT:
{
const bool bIsRepeated = false;
const FString TextStr(UTF8_TO_TCHAR(Event.text.text));
for (auto TextIter = TextStr.CreateConstIterator(); TextIter; ++TextIter)
{
MessageHandler->OnKeyChar(*TextIter, bIsRepeated);
}
}
break;
case SDL_MOUSEMOTION:
{
SDL_MouseMotionEvent motionEvent = Event.motion;
FLinuxCursor *LinuxCursor = (FLinuxCursor*)Cursor.Get();
LinuxCursor->InvalidateCaches();
if (LinuxCursor->IsHidden())
{
if (bLockToCurrentMouseType == false)
{
int width, height;
if(bIsMouseCursorLocked && CurrentClipWindow.IsValid())
{
NativeWindow = CurrentClipWindow->GetHWnd();
}
SDL_GetWindowSize(NativeWindow, &width, &height);
if (motionEvent.x != (width / 2) || motionEvent.y != (height / 2))
{
int xOffset, yOffset;
SDL_GetWindowPosition(NativeWindow, &xOffset, &yOffset);
LinuxCursor->SetPosition(width / 2 + xOffset, height / 2 + yOffset);
}
else
{
break;
}
}
}
else
{
int xOffset, yOffset;
SDL_GetWindowPosition( NativeWindow, &xOffset, &yOffset );
int32 BorderSizeX, BorderSizeY;
CurrentEventWindow->GetNativeBordersSize(BorderSizeX, BorderSizeY);
LinuxCursor->SetCachedPosition(motionEvent.x + xOffset + BorderSizeX, motionEvent.y + yOffset + BorderSizeY);
FVector2D CurrentPosition = LinuxCursor->GetPosition();
if( LinuxCursor->UpdateCursorClipping( CurrentPosition ) )
{
LinuxCursor->SetPosition( CurrentPosition.X, CurrentPosition.Y );
}
if( !CurrentEventWindow->GetDefinition().HasOSWindowBorder )
{
if ( CurrentEventWindow->IsRegularWindow() )
{
MessageHandler->GetWindowZoneForPoint( CurrentEventWindow.ToSharedRef(), CurrentPosition.X - xOffset, CurrentPosition.Y - yOffset );
MessageHandler->OnCursorSet();
}
}
}
if(bUsingHighPrecisionMouseInput)
{
const int kTooFarAway = 100;
const int kTooFarAwaySquare = kTooFarAway * kTooFarAway;
if (motionEvent.xrel * motionEvent.xrel + motionEvent.yrel * motionEvent.yrel > kTooFarAwaySquare)
{
UE_LOG(LogLinuxWindowEvent, Warning, TEXT("Suppressing too large relative mouse movement due to an apparent bug (%d, %d is larger than treshold %d)"),
motionEvent.xrel, motionEvent.yrel,
kTooFarAway
);
}
else
{
MessageHandler->OnRawMouseMove(motionEvent.xrel, motionEvent.yrel);
}
}
else
{
MessageHandler->OnMouseMove();
}
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
SDL_MouseButtonEvent buttonEvent = Event.button;
EMouseButtons::Type button;
switch(buttonEvent.button)
{
case SDL_BUTTON_LEFT:
button = EMouseButtons::Left;
break;
case SDL_BUTTON_MIDDLE:
button = EMouseButtons::Middle;
break;
case SDL_BUTTON_RIGHT:
button = EMouseButtons::Right;
break;
case SDL_BUTTON_X1:
button = EMouseButtons::Thumb01;
break;
case SDL_BUTTON_X2:
button = EMouseButtons::Thumb02;
break;
default:
button = EMouseButtons::Invalid;
break;
}
if (buttonEvent.type == SDL_MOUSEBUTTONUP)
{
MessageHandler->OnMouseUp(button);
if (buttonEvent.button == SDL_BUTTON_LEFT)
{
bLockToCurrentMouseType = false;
bIsDragWindowButtonPressed = false;
}
}
else
{
if (!bActivateApp)
{
ActivateApplication();
}
if (buttonEvent.button == SDL_BUTTON_LEFT)
{
if (((FLinuxCursor*)Cursor.Get())->GetType() != EMouseCursor::None)
{
bLockToCurrentMouseType = true;
}
bIsDragWindowButtonPressed = true;
}
if (buttonEvent.clicks == 2)
{
MessageHandler->OnMouseDoubleClick(CurrentEventWindow, button);
}
else
{
if (CurrentlyActiveWindow != CurrentEventWindow)
{
ActivateWindow(CurrentEventWindow);
if(NotificationWindows.Num() > 0)
{
RaiseNotificationWindows(CurrentEventWindow);
}
}
if(CurrentFocusWindow != CurrentEventWindow)
{
SDL_RaiseWindow(CurrentEventWindow->GetHWnd());
if(CurrentEventWindow->IsPopupMenuWindow())
{
SDL_SetKeyboardGrab(CurrentEventWindow->GetHWnd(), SDL_TRUE);
}
else
{
SDL_SetWindowInputFocus(CurrentEventWindow->GetHWnd());
}
}
MessageHandler->OnMouseDown(CurrentEventWindow, button);
}
}
}
break;
case SDL_MOUSEWHEEL:
{
SDL_MouseWheelEvent *WheelEvent = &Event.wheel;
float Amount = WheelEvent->y * fMouseWheelScrollAccel;
MessageHandler->OnMouseWheel(Amount);
}
break;
case SDL_CONTROLLERAXISMOTION:
{
SDL_ControllerAxisEvent caxisEvent = Event.caxis;
FGamepadKeyNames::Type Axis = FGamepadKeyNames::Invalid;
float AxisValue = ShortToNormalFloat(caxisEvent.value);
if (!ControllerStates.Contains(caxisEvent.which))
{
break;
}
SDLControllerState &ControllerState = ControllerStates[caxisEvent.which];
switch (caxisEvent.axis)
{
case SDL_CONTROLLER_AXIS_LEFTX:
Axis = FGamepadKeyNames::LeftAnalogX;
if(caxisEvent.value > GAMECONTROLLER_LEFT_THUMB_DEADZONE)
{
if(!ControllerState.AnalogOverThreshold[0])
{
MessageHandler->OnControllerButtonPressed(FGamepadKeyNames::LeftStickRight, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[0] = true;
}
}
else if(ControllerState.AnalogOverThreshold[0])
{
MessageHandler->OnControllerButtonReleased(FGamepadKeyNames::LeftStickRight, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[0] = false;
}
if(caxisEvent.value < -GAMECONTROLLER_LEFT_THUMB_DEADZONE)
{
if(!ControllerState.AnalogOverThreshold[1])
{
MessageHandler->OnControllerButtonPressed(FGamepadKeyNames::LeftStickLeft, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[1] = true;
}
}
else if(ControllerState.AnalogOverThreshold[1])
{
MessageHandler->OnControllerButtonReleased(FGamepadKeyNames::LeftStickLeft, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[1] = false;
}
break;
case SDL_CONTROLLER_AXIS_LEFTY:
Axis = FGamepadKeyNames::LeftAnalogY;
AxisValue *= -1;
if(caxisEvent.value > GAMECONTROLLER_LEFT_THUMB_DEADZONE)
{
if(!ControllerState.AnalogOverThreshold[2])
{
MessageHandler->OnControllerButtonPressed(FGamepadKeyNames::LeftStickDown, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[2] = true;
}
}
else if(ControllerState.AnalogOverThreshold[2])
{
MessageHandler->OnControllerButtonReleased(FGamepadKeyNames::LeftStickDown, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[2] = false;
}
if(caxisEvent.value < -GAMECONTROLLER_LEFT_THUMB_DEADZONE)
{
if(!ControllerState.AnalogOverThreshold[3])
{
MessageHandler->OnControllerButtonPressed(FGamepadKeyNames::LeftStickUp, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[3] = true;
}
}
else if(ControllerState.AnalogOverThreshold[3])
{
MessageHandler->OnControllerButtonReleased(FGamepadKeyNames::LeftStickUp, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[3] = false;
}
break;
case SDL_CONTROLLER_AXIS_RIGHTX:
Axis = FGamepadKeyNames::RightAnalogX;
if(caxisEvent.value > GAMECONTROLLER_RIGHT_THUMB_DEADZONE)
{
if(!ControllerState.AnalogOverThreshold[4])
{
MessageHandler->OnControllerButtonPressed(FGamepadKeyNames::RightStickRight, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[4] = true;
}
}
else if(ControllerState.AnalogOverThreshold[4])
{
MessageHandler->OnControllerButtonReleased(FGamepadKeyNames::RightStickRight, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[4] = false;
}
if(caxisEvent.value < -GAMECONTROLLER_RIGHT_THUMB_DEADZONE)
{
if(!ControllerState.AnalogOverThreshold[5])
{
MessageHandler->OnControllerButtonPressed(FGamepadKeyNames::RightStickLeft, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[5] = true;
}
}
else if(ControllerState.AnalogOverThreshold[5])
{
MessageHandler->OnControllerButtonReleased(FGamepadKeyNames::RightStickLeft, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[5] = false;
}
break;
case SDL_CONTROLLER_AXIS_RIGHTY:
Axis = FGamepadKeyNames::RightAnalogY;
AxisValue *= -1;
if(caxisEvent.value > GAMECONTROLLER_RIGHT_THUMB_DEADZONE)
{
if(!ControllerState.AnalogOverThreshold[6])
{
MessageHandler->OnControllerButtonPressed(FGamepadKeyNames::RightStickDown, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[6] = true;
}
}
else if(ControllerState.AnalogOverThreshold[6])
{
MessageHandler->OnControllerButtonReleased(FGamepadKeyNames::RightStickDown, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[6] = false;
}
if(caxisEvent.value < -GAMECONTROLLER_RIGHT_THUMB_DEADZONE)
{
if(!ControllerState.AnalogOverThreshold[7])
{
MessageHandler->OnControllerButtonPressed(FGamepadKeyNames::RightStickUp, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[7] = true;
}
}
else if(ControllerState.AnalogOverThreshold[7])
{
MessageHandler->OnControllerButtonReleased(FGamepadKeyNames::RightStickUp, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[7] = false;
}
break;
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
Axis = FGamepadKeyNames::LeftTriggerAnalog;
if(caxisEvent.value > GAMECONTROLLER_TRIGGER_THRESHOLD)
{
if(!ControllerState.AnalogOverThreshold[8])
{
MessageHandler->OnControllerButtonPressed(FGamepadKeyNames::LeftTriggerThreshold, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[8] = true;
}
}
else if(ControllerState.AnalogOverThreshold[8])
{
MessageHandler->OnControllerButtonReleased(FGamepadKeyNames::LeftTriggerThreshold, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[8] = false;
}
break;
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
Axis = FGamepadKeyNames::RightTriggerAnalog;
if(caxisEvent.value > GAMECONTROLLER_TRIGGER_THRESHOLD)
{
if(!ControllerState.AnalogOverThreshold[9])
{
MessageHandler->OnControllerButtonPressed(FGamepadKeyNames::RightTriggerThreshold, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[9] = true;
}
}
else if(ControllerState.AnalogOverThreshold[9])
{
MessageHandler->OnControllerButtonReleased(FGamepadKeyNames::RightTriggerThreshold, ControllerState.ControllerIndex, false);
ControllerState.AnalogOverThreshold[9] = false;
}
break;
default:
break;
}
if (Axis != FGamepadKeyNames::Invalid)
{
float & ExistingAxisEventValue = ControllerState.AxisEvents.FindOrAdd(Axis);
ExistingAxisEventValue = AxisValue;
}
}
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
{
SDL_ControllerButtonEvent cbuttonEvent = Event.cbutton;
FGamepadKeyNames::Type Button = FGamepadKeyNames::Invalid;
if (!ControllerStates.Contains(cbuttonEvent.which))
{
break;
}
switch (cbuttonEvent.button)
{
case SDL_CONTROLLER_BUTTON_A:
Button = FGamepadKeyNames::FaceButtonBottom;
break;
case SDL_CONTROLLER_BUTTON_B:
Button = FGamepadKeyNames::FaceButtonRight;
break;
case SDL_CONTROLLER_BUTTON_X:
Button = FGamepadKeyNames::FaceButtonLeft;
break;
case SDL_CONTROLLER_BUTTON_Y:
Button = FGamepadKeyNames::FaceButtonTop;
break;
case SDL_CONTROLLER_BUTTON_BACK:
Button = FGamepadKeyNames::SpecialLeft;
break;
case SDL_CONTROLLER_BUTTON_START:
Button = FGamepadKeyNames::SpecialRight;
break;
case SDL_CONTROLLER_BUTTON_LEFTSTICK:
Button = FGamepadKeyNames::LeftStickDown;
break;
case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
Button = FGamepadKeyNames::RightStickDown;
break;
case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
Button = FGamepadKeyNames::LeftShoulder;
break;
case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
Button = FGamepadKeyNames::RightShoulder;
break;
case SDL_CONTROLLER_BUTTON_DPAD_UP:
Button = FGamepadKeyNames::DPadUp;
break;
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
Button = FGamepadKeyNames::DPadDown;
break;
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
Button = FGamepadKeyNames::DPadLeft;
break;
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
Button = FGamepadKeyNames::DPadRight;
break;
default:
break;
}
if (Button != FGamepadKeyNames::Invalid)
{
if(cbuttonEvent.type == SDL_CONTROLLERBUTTONDOWN)
{
MessageHandler->OnControllerButtonPressed(Button, ControllerStates[cbuttonEvent.which].ControllerIndex, false);
}
else
{
MessageHandler->OnControllerButtonReleased(Button, ControllerStates[cbuttonEvent.which].ControllerIndex, false);
}
}
}
break;
case SDL_WINDOWEVENT:
{
SDL_WindowEvent windowEvent = Event.window;
switch (windowEvent.event)
{
case SDL_WINDOWEVENT_SIZE_CHANGED:
{
int NewWidth = windowEvent.data1;
int NewHeight = windowEvent.data2;
MessageHandler->OnSizeChanged(
CurrentEventWindow.ToSharedRef(),
NewWidth,
NewHeight,
false
);
}
break;
case SDL_WINDOWEVENT_RESIZED:
{
int NewWidth = windowEvent.data1;
int NewHeight = windowEvent.data2;
MessageHandler->OnSizeChanged(
CurrentEventWindow.ToSharedRef(),
NewWidth,
NewHeight,
false
);
MessageHandler->OnResizingWindow( CurrentEventWindow.ToSharedRef() );
}
break;
case SDL_WINDOWEVENT_CLOSE:
{
MessageHandler->OnWindowClose( CurrentEventWindow.ToSharedRef() );
}
break;
case SDL_WINDOWEVENT_SHOWN:
{
CurrentEventWindow->CacheNativeProperties();
if (!bActivateApp && !CurrentEventWindow->IsTooltipWindow())
{
ActivateApplication();
}
if (CurrentlyActiveWindow != CurrentEventWindow && CurrentEventWindow->IsActivateWhenFirstShown())
{
ActivateWindow(CurrentEventWindow);
}
if (CurrentEventWindow->IsFocusWhenFirstShown())
{
if (CurrentEventWindow->IsPopupMenuWindow())
{
SDL_SetKeyboardGrab(CurrentEventWindow->GetHWnd(), SDL_TRUE);
}
else
{
SDL_SetWindowInputFocus(CurrentEventWindow->GetHWnd());
}
}
int Width, Height;
SDL_GetWindowSize(NativeWindow, &Width, &Height);
MessageHandler->OnSizeChanged(
CurrentEventWindow.ToSharedRef(),
Width,
Height,
false
);
}
break;
case SDL_WINDOWEVENT_MOVED:
{
int32 ClientScreenX = windowEvent.data1;
int32 ClientScreenY = windowEvent.data2;
int32 BorderSizeX, BorderSizeY;
CurrentEventWindow->GetNativeBordersSize(BorderSizeX, BorderSizeY);
ClientScreenX += BorderSizeX;
ClientScreenY += BorderSizeY;
MessageHandler->OnMovedWindow(CurrentEventWindow.ToSharedRef(), ClientScreenX, ClientScreenY);
}
break;
case SDL_WINDOWEVENT_MAXIMIZED:
{
MessageHandler->OnWindowAction(CurrentEventWindow.ToSharedRef(), EWindowAction::Maximize);
UE_LOG(LogLinuxWindowEvent, Verbose, TEXT("Window: '%d' got maximized"), CurrentEventWindow->GetID());
}
break;
case SDL_WINDOWEVENT_RESTORED:
{
MessageHandler->OnWindowAction(CurrentEventWindow.ToSharedRef(), EWindowAction::Restore);
UE_LOG(LogLinuxWindowEvent, Verbose, TEXT("Window: '%d' got restored"), CurrentEventWindow->GetID());
}
break;
case SDL_WINDOWEVENT_ENTER:
{
if (CurrentEventWindow.IsValid())
{
MessageHandler->OnCursorSet();
bInsideOwnWindow = true;
UE_LOG(LogLinuxWindow, Verbose, TEXT("Entered one of application windows"));
}
}
break;
case SDL_WINDOWEVENT_LEAVE:
{
if (CurrentEventWindow.IsValid())
{
if (GetCapture() != nullptr)
{
UpdateMouseCaptureWindow((SDL_HWindow)GetCapture());
}
bInsideOwnWindow = false;
UE_LOG(LogLinuxWindow, Verbose, TEXT("Left an application window we were hovering above."));
}
}
break;
case SDL_WINDOWEVENT_HIT_TEST:
{
if (!bActivateApp && !CurrentEventWindow->IsTooltipWindow())
{
ActivateApplication();
}
if (CurrentlyActiveWindow != CurrentEventWindow)
{
ActivateWindow(CurrentEventWindow);
}
if (CurrentEventWindow.IsValid())
{
SDL_SetWindowInputFocus(CurrentEventWindow->GetHWnd());
}
if (NotificationWindows.Num() > 0)
{
RaiseNotificationWindows(CurrentEventWindow);
}
}
break;
case SDL_WINDOWEVENT_TAKE_FOCUS:
{
if (!bActivateApp)
{
ActivateApplication();
}
if(CurrentFocusWindow != CurrentEventWindow)
{
SDL_SetWindowInputFocus(CurrentEventWindow->GetHWnd());
}
}
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
{
UE_LOG(LogLinuxWindowEvent, Verbose, TEXT("WM_SETFOCUS : %d"), CurrentEventWindow->GetID());
CurrentFocusWindow = CurrentEventWindow;
}
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
{
UE_LOG(LogLinuxWindowEvent, Verbose, TEXT("WM_KILLFOCUS : %d"), CurrentEventWindow->GetID());
if(CurrentFocusWindow == CurrentEventWindow)
{
if(bActivateApp)
{
SDL_Event event;
event.type = SDL_USEREVENT;
event.user.code = CheckForDeactivation;
SDL_PushEvent(&event);
}
}
CurrentFocusWindow = nullptr;
}
break;
case SDL_WINDOWEVENT_HIDDEN:
case SDL_WINDOWEVENT_EXPOSED:
case SDL_WINDOWEVENT_MINIMIZED:
default:
break;
}
}
break;
case SDL_DROPBEGIN:
{
check(DragAndDropQueue.Num() == 0);
check(DragAndDropTextQueue.Num() == 0);
}
break;
case SDL_DROPFILE:
{
FString tmp = StringUtility::UnescapeURI(UTF8_TO_TCHAR(Event.drop.file));
DragAndDropQueue.Add(tmp);
SDL_free(Event.drop.file);
UE_LOG(LogLinuxWindowEvent, Verbose, TEXT("File dropped: %s"), *tmp);
}
break;
case SDL_DROPTEXT:
{
FString tmp = UTF8_TO_TCHAR(Event.drop.file);
DragAndDropTextQueue.Add(tmp);
SDL_free(Event.drop.file);
UE_LOG(LogLinuxWindowEvent, Verbose, TEXT("Text dropped: %s"), *tmp);
}
break;
case SDL_DROPCOMPLETE:
{
if (DragAndDropQueue.Num() > 0)
{
MessageHandler->OnDragEnterFiles(CurrentEventWindow.ToSharedRef(), DragAndDropQueue);
MessageHandler->OnDragDrop(CurrentEventWindow.ToSharedRef());
DragAndDropQueue.Empty();
}
if (DragAndDropTextQueue.Num() > 0)
{
for (const auto & Text : DragAndDropTextQueue)
{
MessageHandler->OnDragEnterText(CurrentEventWindow.ToSharedRef(), Text);
MessageHandler->OnDragDrop(CurrentEventWindow.ToSharedRef());
}
DragAndDropTextQueue.Empty();
}
UE_LOG(LogLinuxWindowEvent, Verbose, TEXT("DragAndDrop finished for Window : %d"), CurrentEventWindow->GetID());
}
break;
case SDL_USEREVENT:
{
if(Event.user.code == CheckForDeactivation)
{
if (!CurrentFocusWindow.IsValid() && !bIsDragWindowButtonPressed)
{
DeactivateApplication();
}
}
}
break;
}
} |
float ShortToNormalFloat(short AxisVal);
FLinuxApplication* FLinuxApplication::CreateLinuxApplication();
FLinuxApplication::FLinuxApplication();
FLinuxApplication::~FLinuxApplication();
void FLinuxApplication::DestroyApplication();
TSharedRef< FGenericWindow > FLinuxApplication::MakeWindow();
void FLinuxApplication::SetMessageHandler( const TSharedRef< FGenericApplicationMessageHandler >& InMessageHandler );
TSharedPtr< FLinuxWindow > FindWindowBySDLWindow(const TArray< TSharedRef< FLinuxWindow > >& WindowsToSearch, SDL_HWindow const WindowHandle);
TSharedPtr< FLinuxWindow > FLinuxApplication::FindWindowBySDLWindow(SDL_Window *win);
void FLinuxApplication::PumpMessages( const float TimeDelta );
bool FLinuxApplication::IsCursorDirectlyOverSlateWindow();
void FLinuxApplication::AddPendingEvent( SDL_Event SDLEvent );
bool FLinuxApplication::GeneratesKeyCharMessage(const SDL_KeyboardEvent & KeyDownEvent);
static inline uint32 CharCodeFromSDLKeySym(const SDL_Keycode KeySym);
EWindowZone::Type FLinuxApplication::WindowHitTest(const TSharedPtr< FLinuxWindow > &Window, int x, int y);
void FLinuxApplication::ProcessDeferredEvents( const float TimeDelta );
void FLinuxApplication::PollGameDeviceState( const float TimeDelta );
TCHAR FLinuxApplication::ConvertChar( SDL_Keysym Keysym );
TSharedPtr< FLinuxWindow > FLinuxApplication::FindEventWindow(SDL_Event* Event, bool& bOutWindowlessEvent);
void FLinuxApplication::RemoveEventWindow(SDL_HWindow HWnd);
FModifierKeysState FLinuxApplication::GetModifierKeys();
void FLinuxApplication::SetCapture( const TSharedPtr< FGenericWindow >& InWindow );
void* FLinuxApplication::GetCapture( void );
void FLinuxApplication::UpdateMouseCaptureWindow(SDL_HWindow TargetWindow);
void FLinuxApplication::SetHighPrecisionMouseMode( const bool Enable, const TSharedPtr< FGenericWindow >& InWindow );
void FLinuxApplication::RefreshDisplayCache();
FPlatformRect FLinuxApplication::GetWorkArea( const FPlatformRect& CurrentWindow );
void FLinuxApplication::OnMouseCursorLock( bool bLockEnabled );
bool FLinuxApplication::TryCalculatePopupWindowPosition( const FPlatformRect& InAnchor, const FVector2D& InSize, const EPopUpOrientation::Type Orientation, /*OUT*/ FVector2D* const CalculatedPopUpPosition );
void FDisplayMetrics::GetDisplayMetrics(FDisplayMetrics& OutDisplayMetrics);
void FLinuxApplication::RemoveNotificationWindow(SDL_HWindow HWnd);
void FLinuxApplication::RaiseNotificationWindows(const TSharedPtr< FLinuxWindow >& ParentWindow);
void FLinuxApplication::RemoveRevertFocusWindow(SDL_HWindow HWnd);
void FLinuxApplication::ActivateApplication();
void FLinuxApplication::DeactivateApplication();
void FLinuxApplication::ActivateWindow(const TSharedPtr< FLinuxWindow >& Window);
void FLinuxApplication::ActivateRootWindow(const TSharedPtr< FLinuxWindow >& Window);
TSharedPtr< FLinuxWindow > FLinuxApplication::GetRootWindow(const TSharedPtr< FLinuxWindow >& Window);
bool FLinuxApplication::Exec(UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar);
bool FLinuxApplication::HandleCursorCommand(const TCHAR* Cmd, FOutputDevice& Ar);
bool FLinuxApplication::HandleWindowCommand(const TCHAR* Cmd, FOutputDevice& Ar);
| 64fac203a5fa3ea670bf3f6772e48eb05c323d5bc22b0eec61c25f28d3ff17bf | 21,495 |
|
PlayFab | PlayFab-Samples | Samples/Win32/ThunderRumble/Kits/PeerMeshForSamples/PeerMeshForSamples/PeerToPeerNetworkManager.cpp |
PeerToPeerNetworkManager::MarkAcknowledgedSegments |
void
PeerToPeerNetworkManager::MarkAcknowledgedSegments()
{
for (auto segment : _retries)
{
auto peer = _peers.find(segment->Destination);
if (peer != _peers.end())
{
auto conn = (*peer).second;
if (conn != nullptr && segment->Sequence <= conn->OldestUnacknowledged)
{
DEBUGLOG(L"Peer %u ack'd sequence %u\n", conn->Id, segment->Sequence);
segment->Acknowledged = true;
}
}
}
} |
PeerToPeerNetworkManager::~PeerToPeerNetworkManager();
| 6d878c01a079c611b5ff8236784ced75778be54e2011efd05db4e76444918aa1 | 504 |
|
domin1101 | ANNHelper | src/LightBulbApp/TrainingPlans/Preferences/PreferenceGroup.cpp | referenceGroup::PreferenceGroup | referenceGroup::PreferenceGroup(const std::string& name_)
{
name = name_;
}
| referenceGroup::PreferenceGroup(const PreferenceGroup& other);
referenceGroup::PreferenceGroup(PreferenceGroup&& other);
referenceGroup& PreferenceGroup::operator=(PreferenceGroup other);
oid swap(PreferenceGroup& lhs, PreferenceGroup& rhs);
onst std::string& PreferenceGroup::getName();
td::string PreferenceGroup::toString(std::string offset);
oid PreferenceGroup::setName(std::string newName);
oid PreferenceGroup::addPreference(AbstractPreferenceElement* preferenceElement);
bstractCloneable* PreferenceGroup::clone();
onst AbstractPreference& PreferenceGroup::getPreference(const std::string& preferenceName);
referenceGroup& PreferenceGroup::getPreferenceGroup(const std::string& preferenceGroupName);
ouble PreferenceGroup::getDoublePreference(const std::string& preferenceName);
nt PreferenceGroup::getIntegerPreference(const std::string& preferenceName);
ool PreferenceGroup::getBooleanPreference(const std::string& preferenceName);
td::string PreferenceGroup::getChoicePreference(const std::string& preferenceName);
onst std::vector<std::unique_ptr<AbstractPreferenceElement>>& PreferenceGroup::getPreferenceElements();
| 563ea7565f9459b2c8c6dc5e048641007c14b88937b4337d476a85c7e7b8cbb3 | 81 |
|
brianbbsu | program | code archive/AtCoder/AGC 029E.cpp | main |
int main()
{
IOS();
ll n;
cin>>n;
REP(i,n-1)
{
ll a,b;
cin>>a>>b;
if(a > b)swap(a,b);
v[a].pb(b);
v[b].pb(a);
if(a != 1)e.pb(ii(a,b));
}
REP1(i,n)g[i] = i, sz[i] = 1;
sz[1] = 0;
REP1(i,n)sort(ALL(v[i]));
ok[1] = 1;
REP1(k, n)
{
for(ii p:e)if(p.Y <= k)mg(p.X, p.Y);
for(ll x:v[1])ok[f(x)]=1;
for(int i = 2;i <= n;i ++)if(!ans[i])
{
debug(k, i);
if(i <= k && ok[f(i)])ans[i] = sz[f(i)];
else if(i > k)
{
ll tmp = 0, fg = 0;
for(ll x:v[i])
{
if(x > k)break;
if(ok[f(x)])fg = 1;
tmp += sz[f(x)];
}
if(fg)ans[i] = tmp + 1;
}
}
for(ll x:v[1])ok[f(x)]=0;
}
for(int i = 2;i <= n;i ++)cout<<ans[i]<<" ";
} | ostream& _OUTC(ostream &_s,It _ita,It _itb);
void mg(ll a,ll b);
| b6db862d46f23e4cf46849a355a9d2197da9d6d71f38770a59372f6c0bdf32be | 949 |
|
mekolat | ManaPlus | src/gui/widgets/popuplist.cpp | PopupList::widgetResized |
void PopupList::widgetResized(const Event &event)
{
Popup::widgetResized(event);
adjustSize();
} |
void PopupList::postInit();
PopupList::~PopupList();
void PopupList::show(int x, int y);
void PopupList::setSelected(const int selected);
int PopupList::getSelected();
void PopupList::setListModel(ListModel *const model);
void PopupList::adjustSize();
void PopupList::mousePressed(MouseEvent& event);
void PopupList::mouseReleased(MouseEvent& event);
void PopupList::focusGained(const Event& event);
void PopupList::focusLost(const Event& event A_UNUSED);
| 1eefba9de548ba1ff8c1f04516dff73690c74eb23281e2d1c311750e0959fb91 | 105 |
|
alibaba | tair | src/dataserver/duplicate_manager.cpp |
duplicate_sender_manager::~duplicate_sender_manager |
duplicate_sender_manager::~duplicate_sender_manager() {
this->stop();
this->wait();
map<uint32_t, bucket_waiting_queue>::iterator it = packets_mgr.begin();
for (; it != packets_mgr.end(); ++it) {
int size = it->second.size();
if (size) log_error("data not be duplicated:bucket id =%d num = %d", it->first, size);
}
if (eio.started) {
easy_io_stop(&eio);
easy_io_wait(&eio);
easy_io_destroy(&eio);
}
} |
bucket_waiting_queue::bucket_waiting_queue(duplicate_sender_manager *psm, uint32_t bucket_number);
void bucket_waiting_queue::push(request_duplicate_packet &p_packet, uint64_t server_id);
void bucket_waiting_queue::pop(uint64_t server_id);
bool bucket_waiting_queue::pop(uint32_t packet_id, uint64_t server_id);
size_t bucket_waiting_queue::size();
bool bucket_waiting_queue::send(int64_t now);
void bucket_waiting_queue::do_server_table_change(const set<uint64_t> &available_server_tmp);
bucket_waiting_queue::~bucket_waiting_queue();
duplicate_sender_manager::duplicate_sender_manager(table_manager *table_mgr);
void duplicate_sender_manager::do_hash_table_changed();
bool duplicate_sender_manager::is_bucket_available(uint32_t bucket_number);
bool duplicate_sender_manager::has_bucket_duplicate_done(int bucketNumber);
void duplicate_sender_manager::do_duplicate_response(uint32_t bucket_id, uint64_t d_serverId, uint32_t packet_id);
void duplicate_sender_manager::run(tbsys::CThread *thread, void *arg);
int duplicate_sender_manager::packet_handler(easy_request_t *r);
| 870e258c162106e33a2661100bdc8df5f0ae8572b32e07be25454ab9cd275120 | 470 |
|
pfchrono | rs-ascent | src/ascent-world/Unit.cpp | Unit::AbsorbDamage |
uint32 Unit::AbsorbDamage( uint32 School, uint32* dmg )
{
if( dmg == NULL )
return 0;
if( School > 6 )
return 0;
SchoolAbsorb::iterator i, j;
uint32 abs = 0;
for( i = Absorbs[School].begin(); i != Absorbs[School].end(); )
{
if( (int32)(*dmg) >= (*i)->amt)
{
(*dmg) -= (*i)->amt;
abs += (*i)->amt;
j = i++;
if( i != Absorbs[School].end() )
{
while( (*i)->spellid == (*j)->spellid )
{
++i;
if( i == Absorbs[School].end() )
break;
}
}
this->RemoveAura((*j)->spellid);
if(!*dmg)
break;
}
else
{
abs += *dmg;
(*i)->amt -= *dmg;
*dmg=0;
break;
}
}
return abs;
} |
Unit::Unit();
Unit::~Unit();
void Unit::Update( uint32 p_time );
bool Unit::canReachWithAttack(Unit *pVictim);
void Unit::GiveGroupXP(Unit *pVictim, Player *PlayerInGroup);
uint32 Unit::HandleProc( uint32 flag, Unit* victim, SpellEntry* CastingSpell, uint32 dmg, uint32 abs , uint32 weapon_damage_type);
void Unit::HandleProcDmgShield(uint32 flag, Unit* attacker);
bool Unit::isCasting();
bool Unit::IsInInstance();
void Unit::RegenerateHealth();
void Unit::RegeneratePower(bool isinterrupted);
void Unit::CalculateResistanceReduction(Unit *pVictim,dealdamage * dmg, SpellEntry* ability);
uint32 Unit::GetSpellDidHitResult( Unit* pVictim, uint32 weapon_damage_type, SpellEntry* ability );
void Unit::Strike( Unit* pVictim, uint32 weapon_damage_type, SpellEntry* ability, int32 add_damage, int32 pct_dmg_mod, uint32 exclusive_damage, bool disable_proc, bool skip_hit_check );
void Unit::smsg_AttackStop(Unit* pVictim);
void Unit::smsg_AttackStop(uint64 victimGuid);
void Unit::smsg_AttackStart(Unit* pVictim);
void Unit::AddAura(Aura *aur);
bool Unit::RemoveAura(Aura *aur);
bool Unit::RemoveAura(uint32 spellId);
bool Unit::RemoveAuras(uint32 * SpellIds);
bool Unit::RemoveAurasByHeal();
bool Unit::RemoveAura(uint32 spellId, uint64 guid);
bool Unit::RemoveAuraByNameHash(uint32 namehash);
bool Unit::RemoveAuraPosByNameHash(uint32 namehash);
bool Unit::RemoveAuraNegByNameHash(uint32 namehash);
bool Unit::RemoveAllAuras(uint32 spellId, uint64 guid);
bool Unit::RemoveAllAuraByNameHash(uint32 namehash);
uint32 Unit::RemoveAllPosAuraByNameHash(uint32 namehash);
uint32 Unit::RemoveAllNegAuraByNameHash(uint32 namehash);
void Unit::RemoveNegativeAuras();
void Unit::RemoveAllAuras();
void Unit::RemoveAllAuraType(uint32 auratype);
void Unit::RemoveAllAuraFromSelfType2(uint32 auratype, uint32 butskip_hash);
bool Unit::SetAurDuration(uint32 spellId,Unit* caster,uint32 duration);
bool Unit::SetAurDuration(uint32 spellId,uint32 duration);
Aura* Unit::FindAuraPosByNameHash(uint32 namehash);
Aura* Unit::FindAura(uint32 spellId);
Aura* Unit::FindAura(uint32 spellId, uint64 guid);
void Unit::_UpdateSpells( uint32 time );
void Unit::castSpell( Spell * pSpell );
int32 Unit::GetSpellDmgBonus(Unit *pVictim, SpellEntry *spellInfo,int32 base_dmg, bool isdot);
void Unit::InterruptSpell();
void Unit::DeMorph();
void Unit::Emote(EmoteType emote);
void Unit::SendChatMessageToPlayer(uint8 type, uint32 lang, const char *msg, Player *plr);
void Unit::SendChatMessageAlternateEntry(uint32 entry, uint8 type, uint32 lang, const char * msg);
void Unit::SendChatMessage(uint8 type, uint32 lang, const char *msg);
void Unit::WipeHateList();
void Unit::ClearHateList();
void Unit::WipeTargetList();
void Unit::AddInRangeObject(Object* pObj);
void Unit::OnRemoveInRangeObject(Object* pObj);
void Unit::ClearInRangeSet();
void Unit::EventAddEmote(EmoteType emote, uint32 time);
void Unit::EmoteExpire();
uint32 Unit::GetResistance(uint32 type);
void Unit::MoveToWaypoint(uint32 wp_id);
int32 Unit::GetDamageDoneMod(uint32 school);
float Unit::GetDamageDonePctMod(uint32 school);
void Unit::CalcDamage();
uint32 Unit::ManaShieldAbsorb(uint32 dmg);
bool Unit::setDetectRangeMod(uint64 guid, int32 amount);
void Unit::unsetDetectRangeMod(uint64 guid);
int32 Unit::getDetectRangeMod(uint64 guid);
void Unit::SetStandState(uint8 standstate);
void Unit::RemoveAurasByInterruptFlag(uint32 flag);
bool Unit::HasAuraVisual(uint32 visualid);
bool Unit::HasAura(uint32 spellid);
void Unit::DropAurasOnDeath();
void Unit::UpdateSpeed();
bool Unit::HasActiveAura(uint32 spellid);
bool Unit::HasActiveAura(uint32 spellid,uint64 guid);
void Unit::EventSummonPetExpire();
uint8 Unit::CastSpell(Unit* Target, SpellEntry* Sp, bool triggered);
uint8 Unit::CastSpell(Unit* Target, uint32 SpellID, bool triggered);
uint8 Unit::CastSpell(uint64 targetGuid, SpellEntry* Sp, bool triggered);
uint8 Unit::CastSpell(uint64 targetGuid, uint32 SpellID, bool triggered);
void Unit::CastSpellAoF(float x,float y,float z,SpellEntry* Sp, bool triggered);
void Unit::PlaySpellVisual(uint64 target, uint32 spellVisual);
void Unit::Root();
void Unit::Unroot();
void Unit::RemoveAurasByBuffType(uint32 buff_type, const uint64 &guid, uint32 skip);
void Unit::RemoveAurasByBuffIndexType(uint32 buff_index_type, const uint64 &guid);
bool Unit::HasAurasOfBuffType(uint32 buff_type, const uint64 &guid,uint32 skip);
AuraCheckResponse Unit::AuraCheck(uint32 name_hash, uint32 rank, Object *caster);
AuraCheckResponse Unit::AuraCheck(uint32 name_hash, uint32 rank, Aura* aur, Object *caster);
void Unit::OnPushToWorld();
void Unit::RemoveFromWorld(bool free_guid);
void Unit::RemoveAurasByInterruptFlagButSkip(uint32 flag, uint32 skip);
int Unit::HasAurasWithNameHash(uint32 name_hash);
bool Unit::HasNegativeAuraWithNameHash(uint32 name_hash);
bool Unit::HasNegativeAura(uint32 spell_id);
uint32 Unit::CountNegativeAura(uint32 spell_id);
bool Unit::IsPoisoned();
uint32 Unit::AddAuraVisual(uint32 spellid, uint32 count, bool positive);
void Unit::SetAuraSlotLevel(uint32 slot, bool positive);
void Unit::RemoveAuraVisual(uint32 spellid, uint32 count);
uint32 Unit::ModAuraStackCount(uint32 slot, int32 count);
void Unit::RemoveAurasOfSchool(uint32 School, bool Positive, bool Immune);
void Unit::EnableFlight();
void Unit::DisableFlight();
bool Unit::IsDazed();
void Unit::UpdateVisibility();
void Unit::RemoveSoloAura(uint32 type);
void Unit::EventHealthChangeSinceLastUpdate();
int32 Unit::GetAP();
int32 Unit::GetRAP();
bool Unit::GetSpeedDecrease();
void Unit::EventCastSpell(Unit * Target, SpellEntry * Sp);
void Unit::SetFacing(float newo);
Unit* Unit::create_guardian( uint32 guardian_entry, uint32 duration, float angle, uint32 lvl, GameObject * obj, Spell * spell_callback );
float Unit::get_chance_to_daze(Unit *target);
void CombatStatusHandler::ClearMyHealers();
void CombatStatusHandler::WeHealed(Unit * pHealTarget);
void CombatStatusHandler::RemoveHealed(Unit * pHealTarget);
void CombatStatusHandler::UpdateFlag();
bool CombatStatusHandler::InternalIsInCombat();
void CombatStatusHandler::AddAttackTarget(const uint64& guid);
void CombatStatusHandler::ClearPrimaryAttackTarget();
bool CombatStatusHandler::IsAttacking(Unit * pTarget);
void CombatStatusHandler::RemoveAttackTarget(Unit * pTarget);
void CombatStatusHandler::RemoveAttacker(Unit * pAttacker, const uint64& guid);
void CombatStatusHandler::OnDamageDealt(Unit * pTarget);
void CombatStatusHandler::AddAttacker(const uint64& guid);
void CombatStatusHandler::ClearAttackers();
void CombatStatusHandler::ClearHealers();
void CombatStatusHandler::OnRemoveFromWorld();
ASCENT_INLINE bool CombatStatusHandler::IsInCombat();
void Unit::CombatStatusHandler_ResetPvPTimeout();
void Unit::CombatStatusHandler_UpdatePvPTimeout();
void Unit::Heal(Unit *target, uint32 SpellId, uint32 amount);
void Unit::Energize( Unit* target, uint32 SpellId, uint32 amount, uint32 type );
void Unit::InheritSMMods(Unit *inherit_from);
void CombatStatusHandler::TryToClearAttackTargets();
void CombatStatusHandler::AttackersForgetHate();
void Unit::CancelSpell(Spell * ptr);
void Unit::EventStrikeWithAbility(uint64 guid, SpellEntry * sp, uint32 damage);
void Unit::DispelAll(bool positive);
bool Unit::RemoveAllAurasByMechanic( uint32 MechanicType , uint32 MaxDispel = -1 , bool HostileOnly = true );
void Unit::setAttackTimer(int32 time, bool offhand);
bool Unit::isAttackReady(bool offhand);
void Unit::SetHover(bool on);
void Unit::RemoveAurasDueToSpell(uint32 spellId);
void Unit::ReplaceAIInterface(AIInterface *new_interface);
void Unit::EventUpdateFlag();
bool Unit::HasAurasOfNameHashWithCaster(uint32 namehash, Unit * caster);
void Unit::EventModelChange();
void Unit::RemoveFieldSummon();
bool Unit::RemovePositiveAura(uint32 spellId);
bool Unit::RemoveNegativeAura(uint32 spellId);
void Unit::Paralyze(bool apply);
void Unit::EventStunOrImmobilize(Unit *proc_target, bool is_victim);
void Unit::EventChill(Unit *proc_target, bool is_victim);
void Unit::RemoveExtraStrikeTarget(SpellEntry *spell_info);
void Unit::AddExtraStrikeTarget(SpellEntry *spell_info, uint32 charges);
uint32 Unit::DoDamageSplitTarget(uint32 res, uint32 school_type, bool melee_dmg);
uint32 Unit::GetAuraCount(uint32 spellId);
Unit *Unit::GetOwner();
Unit *Unit::GetCharmer();
Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself();
| 1e43503d7064a8910277b93785e1e982e6c391f66715ee4d3502e095f5ce962f | 658 |
|
Ultis | simulationcraft | engine/sc_warlock.cpp | trigger_tier12_4pc_caster | static void trigger_tier12_4pc_caster( spell_t* s )
{
warlock_t* p = s -> player -> cast_warlock();
if ( ! p -> set_bonus.tier12_4pc_caster() ) return;
p -> buffs_tier12_4pc_caster -> trigger( 1, p -> tier12_4pc_caster -> effect1().percent() );
} | warlock_t( sim_t* sim, const std::string& name, race_type r = RACE_NONE );
int affliction_effects();
int active_dots();
double get_attribute_base( int level, int stat_type, pet_type_t pet_type );
double get_weapon( int level, pet_type_t pet_type, int n );
warlock_pet_t( sim_t* sim, player_t* owner, const std::string& pet_name, pet_type_t pt, bool guardian = false );
virtual void init_base();
virtual void init_resources( bool force );
virtual void schedule_ready( double delta_time=0,
bool waiting=false );
virtual void summon( double duration=0 );
virtual void dismiss();
virtual double composite_spell_haste();
virtual double composite_attack_haste();
virtual double composite_spell_power( const school_type school );
virtual double composite_attack_power();
virtual double composite_attack_crit();
virtual double composite_spell_crit();
warlock_main_pet_t( sim_t* sim, player_t* owner, const std::string& pet_name, pet_type_t pt );
virtual void summon( double duration=0 );
virtual void dismiss();
virtual double composite_attack_expertise();
virtual double composite_player_multiplier( const school_type school, action_t* a );
virtual double composite_mp5();
warlock_guardian_pet_t( sim_t* sim, player_t* owner, const std::string& pet_name, pet_type_t pt );
virtual void summon( double duration=0 );
virtual double composite_attack_crit();
virtual double composite_attack_expertise();
virtual double composite_attack_haste();
virtual double composite_attack_hit();
virtual double composite_attack_power();
virtual double composite_spell_crit();
virtual double composite_spell_haste();
virtual double composite_spell_power( const school_type school );
virtual double composite_spell_power_multiplier();
warlock_heal_t( const char* n, warlock_t* p, const uint32_t id );
virtual void player_buff();
void _init_warlock_spell_t();
warlock_spell_t( const char* n, warlock_t* p, const school_type s, int t );
warlock_spell_t( const active_spell_t& s, int t = TREE_NONE );
warlock_spell_t( const char* n, warlock_t* p, const char* sname, int t = TREE_NONE );
warlock_spell_t( const char* n, warlock_t* p, const uint32_t id, int t = TREE_NONE );
virtual double haste();
virtual void player_buff();
virtual void target_debuff( player_t* t, int dmg_type );
virtual void tick( dot_t* d );
virtual double total_td_multiplier();
static void trigger_impending_doom ( spell_t* s );
static void trigger_soul_leech( spell_t* s );
static void trigger_decimation( warlock_spell_t* s, int result );
static double trigger_deaths_embrace( spell_t* s );
static void trigger_everlasting_affliction( spell_t* s );
static void trigger_fiery_imp( spell_t* s );
warlock_pet_melee_t( warlock_pet_t* p, const char* name );
warlock_pet_attack_t( const char* n, warlock_pet_t* p, int r=RESOURCE_MANA, const school_type s=SCHOOL_PHYSICAL );
warlock_pet_attack_t( const char* n, player_t* player, const char* sname, int t = TREE_NONE );
warlock_pet_attack_t( const char* n, const uint32_t id, player_t* player, int t = TREE_NONE );
virtual void player_buff();
void trigger_mana_feed( action_t* s, double impact_result );
warlock_pet_spell_t( const char* n, warlock_pet_t* p, int r=RESOURCE_MANA, const school_type s=SCHOOL_SHADOW );
warlock_pet_spell_t( const active_spell_t& s, int t = TREE_NONE );
warlock_pet_spell_t( const char* n, warlock_pet_t* p, const char* sname, int t = TREE_NONE );
warlock_pet_spell_t( const char* n, const uint32_t id, warlock_pet_t* p, int t = TREE_NONE );
virtual void player_buff();
firebolt_t( imp_pet_t* p );
virtual void player_buff();
imp_pet_t( sim_t* sim, player_t* owner );
virtual void init_base();
virtual action_t* create_action( const std::string& name,
const std::string& options_str );
legion_strike_t( felguard_pet_t* p );
virtual void execute();
virtual void player_buff();
felstorm_tick_t( felguard_pet_t* p );
felstorm_t( felguard_pet_t* p );
virtual void tick( dot_t* d );
melee_t( felguard_pet_t* p );
felguard_pet_t( sim_t* sim, player_t* owner );
virtual void init_base();
virtual action_t* create_action( const std::string& name,
const std::string& options_str );
shadow_bite_t( felhunter_pet_t* p );
virtual void player_buff();
virtual void impact( player_t* t, int impact_result, double travel_dmg );
felhunter_pet_t( sim_t* sim, player_t* owner );
virtual void init_base();
virtual action_t* create_action( const std::string& name,
const std::string& options_str );
virtual void summon( double duration=0 );
virtual void dismiss();
lash_of_pain_t( succubus_pet_t* p );
virtual void impact( player_t* t, int impact_result, double travel_dmg );
virtual void player_buff();
succubus_pet_t( sim_t* sim, player_t* owner );
virtual action_t* create_action( const std::string& name,
const std::string& options_str );
torment_t( voidwalker_pet_t* p );
virtual void impact( player_t* t, int impact_result, double travel_dmg );
voidwalker_pet_t( sim_t* sim, player_t* owner );
virtual void init_base();
virtual action_t* create_action( const std::string& name,
const std::string& options_str );
immolation_damage_t( infernal_pet_t* p );
infernal_immolation_t( infernal_pet_t* p, const std::string& options_str );
virtual void tick( dot_t* d );
infernal_pet_t( sim_t* sim, player_t* owner );
virtual void init_base();
virtual action_t* create_action( const std::string& name,
const std::string& options_str );
doom_bolt_t( doomguard_pet_t* p );
doomguard_pet_t( sim_t* sim, player_t* owner );
virtual void init_base();
virtual action_t* create_action( const std::string& name,
const std::string& options_str );
virtual double composite_player_multiplier( const school_type school, action_t* a );
ebon_imp_pet_t( sim_t* sim, player_t* owner );
virtual double composite_attack_power();
virtual void init_base();
fiery_imp_pet_t( sim_t* sim, player_t* owner );
virtual void summon( double duration=0 );
virtual double composite_spell_crit();
virtual double composite_spell_haste();
flame_blast_t( fiery_imp_pet_t* p );
virtual action_t* create_action( const std::string& name,
const std::string& options_str );
virtual void expire();
curse_of_elements_t( warlock_t* p, const std::string& options_str );
virtual void execute();
virtual bool ready();
bane_of_agony_t( warlock_t* p, const std::string& options_str );
virtual void execute();
bane_of_doom_t( warlock_t* p, const std::string& options_str );
virtual void execute();
virtual void tick( dot_t* d );
bane_of_havoc_t( warlock_t* p, const std::string& options_str );
virtual void execute();
virtual bool ready();
shadow_bolt_t( warlock_t* p, const std::string& options_str, bool dtr=false );
virtual double execute_time();
virtual void schedule_execute();
virtual void execute();
virtual void player_buff();
virtual void impact( player_t* t, int impact_result, double travel_dmg );
virtual bool ready();
void trigger_burning_embers ( spell_t* s, double dmg );
chaos_bolt_t( warlock_t* p, const std::string& options_str, bool dtr=false );
virtual double execute_time();
virtual void execute();
virtual void player_buff();
virtual void impact( player_t* t, int impact_result, double travel_dmg );
death_coil_t( warlock_t* p, const std::string& options_str );
virtual void impact( player_t* t, int impact_result, double travel_dmg );
shadowburn_t( warlock_t* p, const std::string& options_str, bool dtr=false );
virtual void impact( player_t* t, int impact_result, double travel_dmg );
virtual void update_ready();
virtual bool ready();
shadowfury_t( warlock_t* p, const std::string& options_str );
corruption_t( warlock_t* p, const std::string& options_str );
virtual void player_buff();
virtual void tick( dot_t* d );
drain_life_heal_t( warlock_t* p );
virtual void execute();
virtual void player_buff();
drain_life_t( warlock_t* p, const std::string& options_str );
virtual void last_tick( dot_t* d);
virtual void impact( player_t* t, int impact_result, double travel_dmg );
virtual double tick_time();
virtual void player_buff();
virtual void tick( dot_t* d );
drain_soul_t( warlock_t* p, const std::string& options_str );
virtual void execute();
virtual void tick( dot_t* d );
virtual void player_buff();
unstable_affliction_t( warlock_t* p, const std::string& options_str );
virtual void execute();
virtual void tick( dot_t* d );
haunt_t( warlock_t* p, const std::string& options_str, bool dtr=false );
virtual void impact( player_t* t, int impact_result, double travel_dmg );
immolate_t( warlock_t* p, const std::string& options_str, bool dtr=false );
virtual void player_buff();
virtual void execute();
virtual void tick( dot_t* d );
shadowflame_dot_t( warlock_t* p );
shadowflame_t( warlock_t* p, const std::string& options_str, bool dtr=false );
virtual void execute();
conflagrate_t( warlock_t* p, const std::string& options_str, bool dtr=false );
virtual void execute();
virtual void impact( player_t* t, int impact_result, double travel_dmg );
virtual bool ready();
incinerate_t( warlock_t* p, const std::string& options_str, bool dtr=false );
virtual void execute();
virtual void impact( player_t* t, int impact_result, double travel_dmg );
virtual void player_buff();
virtual double execute_time();
searing_pain_t( warlock_t* p, const std::string& options_str, bool dtr=false );
virtual void player_buff();
virtual void execute();
soul_fire_t( warlock_t* p, const std::string& options_str, bool dtr=false );
virtual void execute();
virtual double execute_time();
virtual void impact( player_t* t, int impact_result, double travel_dmg );
life_tap_t( warlock_t* p, const std::string& options_str );
virtual void execute();
virtual bool ready();
demon_armor_t( warlock_t* p, const std::string& options_str );
virtual void execute();
virtual bool ready();
fel_armor_t( warlock_t* p, const std::string& options_str );
virtual void execute();
virtual void tick( dot_t* d );
virtual bool ready();
void _init_summon_pet_t( const std::string& options_str, const char* pet_name );
summon_pet_t( const char* n, warlock_t* p, const char* sname, const std::string& options_str="" );
summon_pet_t( const char* n, warlock_t* p, int id, const std::string& options_str="" );
virtual void execute();
summon_main_pet_t( const char* n, warlock_t* p, const char* sname, const std::string& options_str );
virtual void schedule_execute();
virtual bool ready();
virtual double execute_time();
virtual void execute();
summon_felhunter_t( warlock_t* p, const std::string& options_str );
summon_felguard_t( warlock_t* p, const std::string& options_str );
summon_succubus_t( warlock_t* p, const std::string& options_str );
summon_imp_t( warlock_t* p, const std::string& options_str );
summon_voidwalker_t( warlock_t* p, const std::string& options_str );
infernal_awakening_t( warlock_t* p );
summon_infernal_t( warlock_t* p, const std::string& options_str );
virtual void execute();
summon_doomguard2_t( warlock_t* p );
virtual void execute();
summon_doomguard_t( warlock_t* p, const std::string& options_str );
virtual void execute();
immolation_damage_t( warlock_t* p );
immolation_aura_t( warlock_t* p, const std::string& options_str );
virtual void tick( dot_t* d );
virtual bool ready();
metamorphosis_t( warlock_t* p, const std::string& options_str );
virtual void execute();
demonic_empowerment_t( warlock_t* p, const std::string& options_str );
virtual void execute();
virtual bool ready();
hand_of_guldan_t( warlock_t* p, const std::string& options_str, bool dtr=false );
virtual void impact( player_t* t, int impact_result, double travel_dmg );
virtual double travel_time();
fel_flame_t( warlock_t* p, const std::string& options_str, bool dtr=false );
virtual void execute();
virtual void impact( player_t* t, int impact_result, double travel_dmg );
virtual void player_buff();
dark_intent_t( warlock_t* p, const std::string& options_str );
virtual void execute();
virtual bool ready();
soulburn_t( warlock_t* p, const std::string& options_str );
virtual void execute();
demon_soul_t( warlock_t* p, const std::string& options_str );
virtual void execute();
virtual bool ready();
hellfire_tick_t( warlock_t* p );
hellfire_t( warlock_t* p, const std::string& options_str );
virtual bool usable_moving();
virtual void tick( dot_t* /* d */ );
seed_of_corruption_aoe_t( warlock_t* p );
virtual void execute();
seed_of_corruption_t( warlock_t* p, const std::string& options_str );
virtual void impact( player_t* t, int impact_result, double travel_dmg );
virtual void tick( dot_t* d );
rain_of_fire_tick_t( warlock_t* p );
rain_of_fire_t( warlock_t* p, const std::string& options_str );
virtual void tick( dot_t* d );
void imp_pet_t::firebolt_t::impact( player_t* t, int impact_result, double travel_dmg );
double warlock_t::composite_armor();
double warlock_t::composite_spell_power( const school_type school );
double warlock_t::composite_spell_power_multiplier();
double warlock_t::composite_player_multiplier( const school_type school, action_t* a );
double warlock_t::composite_player_td_multiplier( const school_type school, action_t* a );
double warlock_t::matching_gear_multiplier( const attribute_type attr );
void warlock_t::create_pets();
void warlock_t::init_talents();
void warlock_t::init_spells();
void warlock_t::init_base();
void warlock_t::init_scaling();
void warlock_t::init_buffs();
void warlock_t::init_values();
void warlock_t::init_gains();
void warlock_t::init_benefits();
void warlock_t::init_procs();
void warlock_t::init_rng();
void warlock_t::init_actions();
void warlock_t::init_resources( bool force );
void warlock_t::reset();
action_expr_t* warlock_t::create_expression( action_t* a, const std::string& name_str );
void warlock_t::create_options();
bool warlock_t::create_profile( std::string& profile_str, int save_type, bool save_html );
void warlock_t::copy_from( player_t* source );
int warlock_t::decode_set( item_t& item );
player_t* player_t::create_warlock( sim_t* sim, const std::string& name, race_type r );
void player_t::warlock_init( sim_t* sim );
void player_t::warlock_combat_begin( sim_t* sim );
| 89cc61ffcb5de3d76dd6251968b02fe032ba53ef46607588caebbbcef99e55b3 | 265 |
|
devintCo | ccv15_dvn | addons/ofxMultiplexer/src/ofxMultiplexer.cpp |
ofxMultiplexer::ofxMultiplexer |
ofxMultiplexer::ofxMultiplexer()
{
offsetMap = NULL;
weightMap = NULL;
stitchedFrame = NULL;
cameraFrames = NULL;
cameraMap = NULL;
cameraFramesWidth = NULL;
cameraFramesHeight = NULL;
cameras = NULL;
blackCapturingMode = NULL;
cameraCalibrationPoints = NULL;
calibratingMode = false;
} |
ofxMultiplexer::~ofxMultiplexer();
void ofxMultiplexer::setIsCalibrationMode(bool isCalibrating);
void ofxMultiplexer::getIsCalibrationMode(bool* isCalibrating);
void ofxMultiplexer::setCalibrationPointsToCamera(int index,vector2df* calibrationPoints);
void ofxMultiplexer::initializeMultiplexer();
void ofxMultiplexer::deinitializeMultiplexer();
void ofxMultiplexer::addCameraBase(ofxCameraBaseCalibration* settings);
void ofxMultiplexer::removeCameraBase(ofxCameraBaseCalibration* settings);
void ofxMultiplexer::removeCameraBase(int index);
void ofxMultiplexer::clearAllCameraBase();
void ofxMultiplexer::startStreamingFromCamera(int index);
void ofxMultiplexer::pauseStreamingFromCamera(int index);
void ofxMultiplexer::startStreamingFromAllCameras();
void ofxMultiplexer::pauseStreamingFromAllCameras();
void ofxMultiplexer::updateStitchedFrame();
void ofxMultiplexer::getStitchedFrame(int* width,int* height,unsigned char* frameData);
void ofxMultiplexer::setCameraGridSize(int width,int height);
void ofxMultiplexer::getCameraGridSize(int* width,int* height);
void ofxMultiplexer::setCalibrationGridSize(int width,int height);
void ofxMultiplexer::getCalibrationGridSize(int* width,int* height);
void ofxMultiplexer::setStitchedFrameSize(int width, int height);
void ofxMultiplexer::getStitchedFrameSize(int* width,int* height);
void ofxMultiplexer::computeDistortion();
void ofxMultiplexer::computeCameraMaps();
void ofxMultiplexer::computeWeightMap(float* cameraWeightMap,vector2df* calibrationPoints,int cameraPosition);
void ofxMultiplexer::computeOffsetMap(unsigned int* cameraOffsetMap,vector2df* calibrationPoints,int cameraPosition);
void ofxMultiplexer::cameraToScreenSpace(unsigned int &x, unsigned int &y,vector2df* screenPoints,vector2df* cameraPoints,int* triangles);
void ofxMultiplexer::setInterleaveMode(bool isInterlaveMode);
void ofxMultiplexer::getInterleaveMode(bool* isInterleaveMode);
bool ofxMultiplexer::isPointInTriangle(vector2df p, vector2df a, vector2df b, vector2df c);
int ofxMultiplexer::findTriangleWithin(vector2df pt,vector2df* screenPoints,int* triangles);
| 2eea450b4b56d0ad9b893810a7b3c970db6e863fee710f6a080c002cc0d35aa1 | 298 |
|
blefaudeux | RBDOOM-3-BFG | neo/d3xp/Player.cpp | idPlayer::Event_SelectWeapon |
void idPlayer::Event_SelectWeapon( const char* weaponName )
{
int i;
int weaponNum;
if( common->IsClient() )
{
gameLocal.Warning( "Cannot switch weapons from script in multiplayer" );
return;
}
if( hiddenWeapon && gameLocal.world->spawnArgs.GetBool( "no_Weapons" ) )
{
idealWeapon = weapon_fists;
weapon.GetEntity()->HideWeapon();
return;
}
weaponNum = -1;
for( i = 0; i < MAX_WEAPONS; i++ )
{
if( inventory.weapons & ( 1 << i ) )
{
const char* weap = spawnArgs.GetString( va( "def_weapon%d", i ) );
if( !idStr::Cmp( weap, weaponName ) )
{
weaponNum = i;
break;
}
}
}
if( weaponNum < 0 )
{
gameLocal.Warning( "%s is not carrying weapon '%s'", name.c_str(), weaponName );
return;
}
hiddenWeapon = false;
idealWeapon = weaponNum;
UpdateHudWeapon();
} |
void idInventory::Clear();
void idInventory::GivePowerUp( idPlayer* player, int powerup, int msec );
void idInventory::ClearPowerUps();
void idInventory::GetPersistantData( idDict& dict );
void idInventory::RestoreInventory( idPlayer* owner, const idDict& dict );
void idInventory::Save( idSaveGame* savefile );
void idInventory::Restore( idRestoreGame* savefile );
ammo_t idInventory::AmmoIndexForAmmoClass( const char* ammo_classname );
int idInventory::MaxAmmoForAmmoClass( const idPlayer* owner, const char* ammo_classname );
const char* idInventory::AmmoPickupNameForIndex( ammo_t ammonum );
int idInventory::WeaponIndexForAmmoClass( const idDict& spawnArgs, const char* ammo_classname );
ammo_t idInventory::AmmoIndexForWeaponClass( const char* weapon_classname, int* ammoRequired );
void idInventory::AddPickupName( const char* name, idPlayer* owner );
void idInventory::Drop( const idDict& spawnArgs, const char* weapon_classname, int weapon_index );
int idInventory::HasAmmo( ammo_t type, int amount );
int idInventory::HasAmmo( const char* weapon_classname, bool includeClip, idPlayer* owner );
bool idInventory::HasEmptyClipCannotRefill( const char* weapon_classname, idPlayer* owner );
bool idInventory::UseAmmo( ammo_t type, int amount );
void idInventory::UpdateArmor();
void idInventory::InitRechargeAmmo( idPlayer* owner );
void idInventory::RechargeAmmo( idPlayer* owner );
bool idInventory::CanGive( idPlayer* owner, const idDict& spawnArgs, const char* statname, const char* value );
void idInventory::SetClipAmmoForWeapon( const int weapon, const int amount );
void idInventory::SetInventoryAmmoForType( int ammoType, const int amount );
int idInventory::GetClipAmmoForWeapon( const int weapon );
int idInventory::GetInventoryAmmoForType( const int ammoType );
void idInventory::WriteAmmoToSnapshot( idBitMsg& msg );
void idInventory::ReadAmmoFromSnapshot( const idBitMsg& msg, const int ownerEntityNumber );
void idInventory::SetRemoteClientAmmo( const int ownerEntityNumber );
idPlayer::idPlayer();
void idPlayer::LinkScriptVariables();
void idPlayer::SetupWeaponEntity();
void idPlayer::Init();
void idPlayer::Spawn();
idPlayer::~idPlayer();
void idPlayer::Save( idSaveGame* savefile );
void idPlayer::Restore( idRestoreGame* savefile );
void idPlayer::PrepareForRestart();
void idPlayer::Restart();
void idPlayer::ServerSpectate( bool spectate );
void idPlayer::SelectInitialSpawnPoint( idVec3& origin, idAngles& angles );
void idPlayer::SpawnFromSpawnSpot();
void idPlayer::SpawnToPoint( const idVec3& spawn_origin, const idAngles& spawn_angles );
void idPlayer::Respawn_Shared();
void idPlayer::SavePersistantInfo();
void idPlayer::RestorePersistantInfo();
void idPlayer::UpdateSkinSetup();
void idPlayer::UpdateHudStats( idMenuHandler_HUD* _hudManager );
void idPlayer::UpdateHudWeapon( bool flashWeapon );
void idPlayer::UpdateChattingHud();
void idPlayer::UpdateSpectatingText();
void idPlayer::AddChatMessage( int index, int alpha, const idStr& message );
void idPlayer::ClearChatMessage( int index );
void idPlayer::DrawHUD( idMenuHandler_HUD* _hudManager );
void idPlayer::EnterCinematic();
void idPlayer::ExitCinematic();
void idPlayer::UpdateConditions();
void idPlayer::WeaponFireFeedback( const idDict* weaponDef );
void idPlayer::StopFiring();
void idPlayer::FireWeapon();
void idPlayer::CacheWeapons();
void idPlayer::SetQuickSlot( int index, int val );
int idPlayer::GetQuickSlot( int index );
bool idPlayer::Give( const char* statname, const char* value, unsigned int giveFlags );
void idPlayer::GiveHealthPool( float amt );
bool idPlayer::GiveItem( idItem* item, unsigned int giveFlags );
float idPlayer::PowerUpModifier( int type );
bool idPlayer::PowerUpActive( int powerup );
bool idPlayer::GivePowerUp( int powerup, int time, unsigned int giveFlags );
void idPlayer::ClearPowerup( int i );
void idPlayer::UpdatePowerUps();
void idPlayer::ClearPowerUps();
bool idPlayer::GiveInventoryItem( idDict* item, unsigned int giveFlags );
bool idPlayer::GiveInventoryItem( const char* name );
void idPlayer::GiveObjective( const char* title, const char* text, const idMaterial* screenshot );
void idPlayer::CompleteObjective( const char* title );
void idPlayer::GiveVideo( const idDeclVideo* video, const char* itemName );
void idPlayer::GiveSecurity( const char* security );
void idPlayer::GiveEmail( const idDeclEmail* email );
void idPlayer::GivePDA( const idDeclPDA* pda, const char* securityItem );
idDict* idPlayer::FindInventoryItem( const char* name );
idDict* idPlayer::FindInventoryItem( int index );
int idPlayer::GetNumInventoryItems();
void idPlayer::RemoveInventoryItem( const char* name );
void idPlayer::RemoveInventoryItem( idDict* item );
void idPlayer::GiveItem( const char* itemname );
int idPlayer::SlotForWeapon( const char* weaponName );
void idPlayer::Reload();
void idPlayer::NextBestWeapon();
void idPlayer::NextWeapon();
void idPlayer::PrevWeapon();
void idPlayer::SelectWeapon( int num, bool force );
void idPlayer::DropWeapon( bool died );
void idPlayer::StealWeapon( idPlayer* player );
idUserInterface* idPlayer::ActiveGui();
void idPlayer::Weapon_Combat();
void idPlayer::Weapon_NPC();
void idPlayer::LowerWeapon();
void idPlayer::RaiseWeapon();
void idPlayer::WeaponLoweringCallback();
void idPlayer::WeaponRisingCallback();
void idPlayer::Weapon_GUI();
void idPlayer::UpdateWeapon();
void idPlayer::UpdateFlashlight();
void idPlayer::FlashlightOn();
void idPlayer::FlashlightOff();
void idPlayer::SpectateFreeFly( bool force );
void idPlayer::SpectateCycle();
void idPlayer::UpdateSpectating();
bool idPlayer::HandleSingleGuiCommand( idEntity* entityGui, idLexer* src );
void idPlayer::PlayAudioLog( const idSoundShader* shader );
void idPlayer::EndAudioLog();
void idPlayer::PlayVideoDisk( const idDeclVideo* decl );
void idPlayer::EndVideoDisk();
bool idPlayer::Collide( const trace_t& collision, const idVec3& velocity );
void idPlayer::UpdateLocation();
void idPlayer::ClearFocus();
void idPlayer::UpdateFocus();
void idPlayer::CrashLand( const idVec3& oldOrigin, const idVec3& oldVelocity );
void idPlayer::BobCycle( const idVec3& pushVelocity );
void idPlayer::UpdateDeltaViewAngles( const idAngles& angles );
void idPlayer::SetViewAngles( const idAngles& angles );
void idPlayer::UpdateViewAngles();
void idPlayer::AdjustHeartRate( int target, float timeInSecs, float delay, bool force );
int idPlayer::GetBaseHeartRate();
void idPlayer::SetCurrentHeartRate();
void idPlayer::UpdateAir();
void idPlayer::UpdatePowerupHud();
const idDeclPDA* idPlayer::GetPDA();
const idDeclVideo* idPlayer::GetVideo( int index );
void idPlayer::TogglePDA();
void idPlayer::Spectate( bool spectate, bool force );
void idPlayer::SetClipModel();
void idPlayer::UseVehicle();
void idPlayer::PerformImpulse( int impulse );
void idPlayer::EvaluateControls();
void idPlayer::AdjustSpeed();
void idPlayer::AdjustBodyAngles();
void idPlayer::InitAASLocation();
void idPlayer::SetAASLocation();
void idPlayer::GetAASLocation( idAAS* aas, idVec3& pos, int& areaNum );
void idPlayer::Move_Interpolated( float fraction );
void idPlayer::Move();
bool idPlayer::AllowClientAuthPhysics();
void idPlayer::RunPhysics_RemoteClientCorrection();
int idPlayer::GetPhysicsTimeStep();
void idPlayer::ShowRespawnHudMessage();
void idPlayer::HideRespawnHudMessage();
void idPlayer::UpdateHud();
void idPlayer::UpdateDeathSkin( bool state_hitch );
void idPlayer::StartFxOnBone( const char* fx, const char* bone );
bool idPlayer::HandleGuiEvents( const sysEvent_t* ev );
void idPlayer::UpdateLaserSight();
void idPlayer::Think();
void idPlayer::StartHealthRecharge( int speed );
void idPlayer::StopHealthRecharge();
idStr idPlayer::GetCurrentWeapon();
bool idPlayer::CanGive( const char* statname, const char* value );
void idPlayer::StopHelltime( bool quick );
void idPlayer::Event_ToggleBloom( int on );
void idPlayer::Event_SetBloomParms( float speed, float intensity );
void idPlayer::PlayHelltimeStopSound();
void idPlayer::RouteGuiMouse( idUserInterface* gui );
void idPlayer::LookAtKiller( idEntity* inflictor, idEntity* attacker );
void idPlayer::Kill( bool delayRespawn, bool nodamage );
void idPlayer::Killed( idEntity* inflictor, idEntity* attacker, int damage, const idVec3& dir, int location );
void idPlayer::GetAIAimTargets( const idVec3& lastSightPos, idVec3& headPos, idVec3& chestPos );
void idPlayer::DamageFeedback( idEntity* victim, idEntity* inflictor, int& damage );
void idPlayer::ControllerShakeFromDamage( int damage );
int idPlayer::AdjustDamageAmount( const int inputDamage );
void idPlayer::ServerDealDamage( int damage, idEntity& inflictor, idEntity& attacker, const idVec3& dir, const char* damageDefName, const int location );
void idPlayer::Teleport( const idVec3& origin, const idAngles& angles, idEntity* destination );
void idPlayer::SetPrivateCameraView( idCamera* camView );
float idPlayer::DefaultFov();
float idPlayer::CalcFov( bool honorZoom );
idAngles idPlayer::GunTurningOffset();
idVec3 idPlayer::GunAcceleratingOffset();
void idPlayer::CalculateViewWeaponPos( idVec3& origin, idMat3& axis );
void idPlayer::OffsetThirdPersonView( float angle, float range, float height, bool clip );
idVec3 idPlayer::GetEyePosition();
void idPlayer::GetViewPos( idVec3& origin, idMat3& axis );
void idPlayer::CalculateFirstPersonView();
renderView_t* idPlayer::GetRenderView();
void idPlayer::CalculateRenderView();
void idPlayer::AddAIKill();
void idPlayer::SetSoulCubeProjectile( idProjectile* projectile );
void idPlayer::AddProjectilesFired( int count );
void idPlayer::AddProjectileHits( int count );
void idPlayer::SetLastHitTime( int time );
void idPlayer::SetInfluenceLevel( int level );
void idPlayer::SetInfluenceView( const char* mtr, const char* skinname, float radius, idEntity* ent );
void idPlayer::SetInfluenceFov( float fov );
bool idPlayer::OnLadder();
void idPlayer::Event_GetButtons();
void idPlayer::Event_GetMove();
void idPlayer::Event_GetViewAngles();
void idPlayer::Event_StopFxFov();
void idPlayer::StartFxFov( float duration );
void idPlayer::Event_EnableWeapon();
void idPlayer::Event_DisableWeapon();
void idPlayer::Event_GiveInventoryItem( const char* name );
void idPlayer::Event_RemoveInventoryItem( const char* name );
void idPlayer::Event_GetIdealWeapon();
void idPlayer::Event_SetPowerupTime( int powerup, int time );
void idPlayer::Event_IsPowerupActive( int powerup );
void idPlayer::Event_StartWarp();
void idPlayer::Event_StopHelltime( int mode );
void idPlayer::Event_WeaponAvailable( const char* name );
bool idPlayer::WeaponAvailable( const char* name );
void idPlayer::Event_GetCurrentWeapon();
void idPlayer::Event_GetPreviousWeapon();
void idPlayer::Event_GetWeaponEntity();
void idPlayer::Event_OpenPDA();
void idPlayer::Event_InPDA();
void idPlayer::TeleportDeath( int killer );
void idPlayer::Event_ForceOrigin( idVec3& origin, idAngles& angles );
void idPlayer::Event_ExitTeleporter();
void idPlayer::ClientThink( const int curTime, const float fraction, const bool predict );
bool idPlayer::GetPhysicsToVisualTransform( idVec3& origin, idMat3& axis );
bool idPlayer::GetPhysicsToSoundTransform( idVec3& origin, idMat3& axis );
void idPlayer::HandleUserCmds( const usercmd_t& newcmd );
void idPlayer::WriteToSnapshot( idBitMsg& msg );
void idPlayer::ReadFromSnapshot( const idBitMsg& msg );
void idPlayer::WritePlayerStateToSnapshot( idBitMsg& msg );
void idPlayer::ReadPlayerStateFromSnapshot( const idBitMsg& msg );
bool idPlayer::ServerReceiveEvent( int event, int time, const idBitMsg& msg );
bool idPlayer::ClientReceiveEvent( int event, int time, const idBitMsg& msg );
void idPlayer::Hide();
void idPlayer::Show();
bool idPlayer::IsSoundChannelPlaying( const s_channelType channel );
void idPlayer::ShowTip( const char* title, const char* tip, bool autoHide );
void idPlayer::HideTip();
void idPlayer::Event_HideTip();
void idPlayer::HideObjective();
void idPlayer::Event_StopAudioLog();
void idPlayer::SetSpectateOrigin();
void idPlayer::RemoveWeapon( const char* weap );
void idPlayer::RemoveAllButEssentialWeapons();
bool idPlayer::CanShowWeaponViewmodel();
void idPlayer::SetLevelTrigger( const char* levelName, const char* triggerName );
void idPlayer::Event_LevelTrigger();
void idPlayer::Event_Gibbed();
void idPlayer::UpdatePlayerIcons();
void idPlayer::DrawPlayerIcons();
void idPlayer::HidePlayerIcons();
bool idPlayer::NeedsIcon();
void idPlayer::DropFlag();
void idPlayer::ReturnFlag();
void idPlayer::FreeModelDef();
void idPlayer::SetControllerShake( float highMagnitude, int highDuration, float lowMagnitude, int lowDuration );
void idPlayer::ResetControllerShake();
void idPlayer::GetControllerShake( int& highMagnitude, int& lowMagnitude );
gameExpansionType_t idPlayer::GetExpansionType();
| dabb004ee0c62d4acc119ea955009cfe100f3c92d3f2c689cf8cad9a71f0b9c0 | 987 |
|
OPM | ResInsight | ApplicationLibCode/ProjectDataModel/AnalysisPlots/RimPlotDataFilterItem.cpp | RimPlotDataFilterItem::filterRangeMinMax |
std::pair<double, double> RimPlotDataFilterItem::filterRangeMinMax() const
{
CVF_ASSERT( m_filterOperation() == RANGE );
return std::make_pair( m_min(), m_max() );
} |
void caf::AppEnum<RimPlotDataFilterItem::FilterTarget>::setUp();
void caf::AppEnum<RimPlotDataFilterItem::FilterOperation>::setUp();
void caf::AppEnum<RimPlotDataFilterItem::TimeStepSourceType>::setUp();
RimPlotDataFilterItem::RimPlotDataFilterItem();
RimPlotDataFilterItem::~RimPlotDataFilterItem();
bool RimPlotDataFilterItem::isValid();
RifEclipseSummaryAddress RimPlotDataFilterItem::summaryAddress();
QString RimPlotDataFilterItem::ensembleParameterName();
int RimPlotDataFilterItem::topBottomN();
std::vector<QString> RimPlotDataFilterItem::selectedEnsembleParameterCategories();
RimPlotDataFilterItem::TimeStepSourceType RimPlotDataFilterItem::consideredTimeStepsType();
std::pair<time_t, time_t> RimPlotDataFilterItem::timeRangeMinMax();
std::vector<time_t> RimPlotDataFilterItem::explicitlySelectedTimeSteps();
QList<caf::PdmOptionItemInfo> RimPlotDataFilterItem::calculateValueOptions( const caf::PdmFieldHandle* fieldNeedingOptions );
caf::PdmFieldHandle* RimPlotDataFilterItem::objectToggleField();
void RimPlotDataFilterItem::defineUiOrdering( QString uiConfigName, caf::PdmUiOrdering& uiOrdering );
void RimPlotDataFilterItem::updateMaxMinAndDefaultValues( bool forceDefault );
RigEnsembleParameter RimPlotDataFilterItem::selectedEnsembleParameter();
| 0cea3844c4efaf301492a0a88380a763659b6a54e1e77af067b2ec71bbe84305 | 174 |
|
cp1337 | devland | ban.cpp | Ban::getPlayerBans |
const PlayerBanList& Ban::getPlayerBans()
{
return playerBanList;
} |
Ban::Ban();
void Ban::init();
bool Ban::isIpBanished(uint32_t clientip);
bool Ban::isIpDisabled(uint32_t clientip);
bool Ban::acceptConnection(uint32_t clientip);
void Ban::addLoginAttempt(uint32_t clientip, bool isSuccess);
bool Ban::isPlayerBanished(const std::string& name);
bool Ban::isAccountBanished(uint32_t account);
void Ban::addIpBan(uint32_t ip, uint32_t mask, uint32_t time);
void Ban::addPlayerBan(uint32_t playerId, uint32_t time);
void Ban::addAccountBan(uint32_t account, uint32_t time);
bool Ban::removeIpBan(uint32_t n);
bool Ban::removePlayerBan(uint32_t n);
bool Ban::removeAccountBan(uint32_t n);
const IpBanList& Ban::getIpBans();
const AccountBanList& Ban::getAccountBans();
bool Ban::loadBans();
bool Ban::saveBans();
bool IOBan::loadBans(Ban& banclass);
bool IOBan::saveBans(const Ban& banclass);
| eb77d2c35c515f74b35040c2eceecb1ec599838f027ecef75cbf029c024e3228 | 72 |
|
RomanKubiak | ctrlr | JUCE/modules/juce_audio_plugin_client/VST/juce_VST_Wrapper.cpp | setParameterCB | static void setParameterCB (Vst2::AEffect* vstInterface, int32 index, float value)
{
getWrapper (vstInterface)->setParameter (index, value);
} | static HWND findMDIParentOf (HWND w);
SharedMessageThread();
~SharedMessageThread();
void run();
void internalProcessReplacing (FloatType** inputs, FloatType** outputs,
int32 numSamples, VstTempBuffers<FloatType>& tmpBuffers);
void processReplacing (float** inputs, float** outputs, int32 sampleFrames);
static void processReplacingCB (Vst2::AEffect* vstInterface, float** inputs, float** outputs, int32 sampleFrames);
void processDoubleReplacing (double** inputs, double** outputs, int32 sampleFrames);
static void processDoubleReplacingCB (Vst2::AEffect* vstInterface, double** inputs, double** outputs, int32 sampleFrames);
void resume();
void suspend();
bool getCurrentPosition (AudioPlayHead::CurrentPositionInfo& info);
float getParameter (int32 index);
static float getParameterCB (Vst2::AEffect* vstInterface, int32 index);
void setParameter (int32 index, float value);
void audioProcessorParameterChanged (AudioProcessor*, int index, float newValue);
void audioProcessorParameterChangeGestureBegin (AudioProcessor*, int index);
void audioProcessorParameterChangeGestureEnd (AudioProcessor*, int index);
void parameterValueChanged (int, float newValue);
void audioProcessorChanged (AudioProcessor*, const ChangeDetails& details);
bool getPinProperties (Vst2::VstPinProperties& properties, bool direction, int index);
void timerCallback();
void setHasEditorFlag (bool shouldSetHasEditor);
void createEditorComp();
void deleteEditor (bool canDeleteLaterIfModal);
pointer_sized_int dispatcher (int32 opCode, VstOpCodeArguments args);
static pointer_sized_int dispatcherCB (Vst2::AEffect* vstInterface, int32 opCode, int32 index,
pointer_sized_int value, void* ptr, float opt);
EditorCompWrapper (JuceVSTWrapper& w, AudioProcessorEditor& editor);
~EditorCompWrapper();
void paint (Graphics& g);
void getEditorBounds (Vst2::ERect& bounds);
void attachToHost (VstOpCodeArguments args);
void detachHostWindow();
void checkVisibility();
AudioProcessorEditor* getEditorComp();
void resized();
void parentSizeChanged();
void childBoundsChanged (Component*);
juce::Rectangle<int> getSizeToContainChild();
void updateWindowSize();
void resizeHostWindow (int newWidth, int newHeight);
void setContentScaleFactor (float scale);
void mouseDown (const MouseEvent&);
void broughtToFront();
void checkHostWindowScaleFactor();
void timerCallback();
bool keyPressed (const KeyPress&);
void update (const ChangeDetails& details);
bool isProcessLevelOffline();
static int32 convertHexVersionToDecimal (const unsigned int hexVersion);
static void checkWhetherMessageThreadIsCorrect();
void deleteTempChannels (VstTempBuffers<FloatType>& tmpBuffers);
void deleteTempChannels();
void findMaxTotalChannels (int& maxTotalIns, int& maxTotalOuts);
pointer_sized_int handleOpen (VstOpCodeArguments);
pointer_sized_int handleClose (VstOpCodeArguments);
pointer_sized_int handleSetCurrentProgram (VstOpCodeArguments args);
pointer_sized_int handleGetCurrentProgram (VstOpCodeArguments);
pointer_sized_int handleSetCurrentProgramName (VstOpCodeArguments args);
pointer_sized_int handleGetCurrentProgramName (VstOpCodeArguments args);
pointer_sized_int handleGetParameterLabel (VstOpCodeArguments args);
pointer_sized_int handleGetParameterText (VstOpCodeArguments args);
pointer_sized_int handleGetParameterName (VstOpCodeArguments args);
pointer_sized_int handleSetSampleRate (VstOpCodeArguments args);
pointer_sized_int handleSetBlockSize (VstOpCodeArguments args);
pointer_sized_int handleResumeSuspend (VstOpCodeArguments args);
pointer_sized_int handleGetEditorBounds (VstOpCodeArguments args);
pointer_sized_int handleOpenEditor (VstOpCodeArguments args);
pointer_sized_int handleCloseEditor (VstOpCodeArguments);
pointer_sized_int handleGetData (VstOpCodeArguments args);
pointer_sized_int handleSetData (VstOpCodeArguments args);
pointer_sized_int handlePreAudioProcessingEvents (VstOpCodeArguments args);
pointer_sized_int handleIsParameterAutomatable (VstOpCodeArguments args);
pointer_sized_int handleParameterValueForText (VstOpCodeArguments args);
pointer_sized_int handleGetProgramName (VstOpCodeArguments args);
pointer_sized_int handleGetInputPinProperties (VstOpCodeArguments args);
pointer_sized_int handleGetOutputPinProperties (VstOpCodeArguments args);
pointer_sized_int handleGetPlugInCategory (VstOpCodeArguments);
pointer_sized_int handleSetSpeakerConfiguration (VstOpCodeArguments args);
pointer_sized_int handleSetBypass (VstOpCodeArguments args);
pointer_sized_int handleGetPlugInName (VstOpCodeArguments args);
pointer_sized_int handleGetManufacturerName (VstOpCodeArguments args);
pointer_sized_int handleGetManufacturerVersion (VstOpCodeArguments);
pointer_sized_int handleManufacturerSpecific (VstOpCodeArguments args);
pointer_sized_int handleCanPlugInDo (VstOpCodeArguments args);
pointer_sized_int handleGetTailSize (VstOpCodeArguments);
pointer_sized_int handleKeyboardFocusRequired (VstOpCodeArguments);
pointer_sized_int handleGetVstInterfaceVersion (VstOpCodeArguments);
pointer_sized_int handleGetCurrentMidiProgram (VstOpCodeArguments);
pointer_sized_int handleGetSpeakerConfiguration (VstOpCodeArguments args);
pointer_sized_int handleSetNumberOfSamplesToProcess (VstOpCodeArguments args);
pointer_sized_int handleSetSampleFloatType (VstOpCodeArguments args);
pointer_sized_int handleSetContentScaleFactor (float scale);
pointer_sized_int handleGetNumMidiInputChannels();
pointer_sized_int handleGetNumMidiOutputChannels();
Vst2::AEffect* pluginEntryPoint (Vst2::audioMasterCallback audioMaster);
JUCE_EXPORTED_FUNCTION Vst2::AEffect* VSTPluginMain (Vst2::audioMasterCallback audioMaster);
JUCE_EXPORTED_FUNCTION Vst2::AEffect* main_macho (Vst2::audioMasterCallback audioMaster);
JUCE_EXPORTED_FUNCTION Vst2::AEffect* VSTPluginMain (Vst2::audioMasterCallback audioMaster);
JUCE_EXPORTED_FUNCTION Vst2::AEffect* main_plugin (Vst2::audioMasterCallback audioMaster);
__declspec (dllexport);
__declspec (dllexport);
BOOL WINAPI DllMain (HINSTANCE instance, DWORD reason, LPVOID);
| b1d9177424561951601acd8555e3f8427f5c2a921d3d1040dbf22d3cc9407c84 | 162 |
|
realXtend | tundra-urho3d | src/TundraCore/Scene/IComponent.cpp | IComponent::BeginSerialization |
Urho3D::XMLElement IComponent::BeginSerialization(Urho3D::XMLFile& doc, Urho3D::XMLElement& base_element, bool serializeTemporary) const
{
Urho3D::XMLElement comp_element;
if (!base_element)
comp_element = doc.CreateRoot("component");
else
comp_element = base_element.CreateChild("component");
comp_element.SetAttribute("type", EnsureTypeNameWithoutPrefix(TypeName()));
comp_element.SetUInt("typeId", TypeId());
if (!componentName.Empty())
comp_element.SetAttribute("name", componentName);
comp_element.SetBool("sync", replicated);
if (serializeTemporary)
comp_element.SetBool("temporary", temporary);
return comp_element;
} |
IComponent::IComponent(Urho3D::Context* context, Scene* scene);
IComponent::~IComponent();
void IComponent::SetNewId(entity_id_t newId);
void IComponent::SetName(const String& name_);
bool IComponent::IsUnacked();
void IComponent::SetUpdateMode(AttributeChange::Type defaultMode);
void IComponent::SetParentEntity(Entity* entity);
Entity* IComponent::ParentEntity();
Scene* IComponent::ParentScene();
void IComponent::SetReplicated(bool enable);
void IComponent::SetAttribute(const String& id, const Variant& value, AttributeChange::Type change);
Variant IComponent::GetAttribute(const String& id);
AttributeVector IComponent::NonEmptyAttributes();
StringVector IComponent::AttributeNames();
StringVector IComponent::AttributeIds();
bool IComponent::ShouldBeSerialized(bool serializeTemporary, bool serializeLocal);
IAttribute* IComponent::AttributeById(const String &id);
IAttribute* IComponent::AttributeByName(const String &name);
int IComponent::NumAttributes();
int IComponent::NumStaticAttributes();
IAttribute* IComponent::CreateAttribute(u8 index, u32 typeID, const String& id, AttributeChange::Type change);
void IComponent::RemoveAttribute(u8 index, AttributeChange::Type change);
void IComponent::AddAttribute(IAttribute* attr);
bool IComponent::AddAttribute(IAttribute* attr, u8 index);
void IComponent::DeserializeAttributeFrom(Urho3D::XMLElement& attributeElement, AttributeChange::Type change);
void IComponent::WriteAttribute(Urho3D::XMLFile& /*doc*/, Urho3D::XMLElement& comp_element, const String& name, const String& id, const String& value, const String &type);
void IComponent::WriteAttribute(Urho3D::XMLFile& doc, Urho3D::XMLElement& compElement, const IAttribute *attr);
bool IComponent::BeginDeserialization(Urho3D::XMLElement& compElem);
void IComponent::EmitAttributeChanged(IAttribute* attribute, AttributeChange::Type change);
void IComponent::EmitAttributeMetadataChanged(IAttribute* attribute);
void IComponent::EmitAttributeChanged(const String& attributeName, AttributeChange::Type change);
void IComponent::SerializeTo(Urho3D::XMLFile& doc, Urho3D::XMLElement& base_element, bool serializeTemporary);
void IComponent::DeserializeFrom(Urho3D::XMLElement& element, AttributeChange::Type change);
void IComponent::SerializeToBinary(kNet::DataSerializer& dest);
void IComponent::DeserializeFromBinary(kNet::DataDeserializer& source, AttributeChange::Type change);
void IComponent::ComponentChanged(AttributeChange::Type change);
void IComponent::SetTemporary(bool enable);
bool IComponent::IsTemporary();
bool IComponent::ViewEnabled();
| 1867cfe92c9e53dcc90b7c659604ade1b1c3280ce354ddf0b2f62ba6ad9e33dd | 697 |
|
Max98 | ror_dep_upgrade | source/main/scripting/ScriptEngine.cpp | ScriptEngine::functionExists |
int ScriptEngine::functionExists(const String &arg)
{
if (!engine) return -1;
if (!context) context = engine->CreateContext();
AngelScript::asIScriptModule *mod = engine->GetModule(moduleName, AngelScript::asGM_ONLY_IF_EXISTS);
if (mod == 0) return AngelScript::asNO_FUNCTION;
AngelScript::asIScriptFunction *f = mod->GetFunctionByDecl(arg.c_str());
if (f == 0) return AngelScript::asNO_FUNCTION;
return f->GetTypeId();
} |
void logString(const std::string &str);
ScriptEngine::ScriptEngine(Collisions *coll);
ScriptEngine::~ScriptEngine();
void ScriptEngine::ExceptionCallback(AngelScript::asIScriptContext *ctx, void *param);
void ScriptEngine::exploreScripts();
void ScriptEngine::LineCallback(AngelScript::asIScriptContext *ctx, unsigned long *timeOut);
void ScriptEngine::init();
void ScriptEngine::msgCallback(const AngelScript::asSMessageInfo *msg);
int ScriptEngine::framestep(Real dt);
int ScriptEngine::fireEvent(std::string instanceName, float intensity);
int ScriptEngine::envokeCallback(int functionPtr, eventsource_t *source, node_t *node, int type);
void ScriptEngine::queueStringForExecution(const String command);
int ScriptEngine::executeString(String command);
int ScriptEngine::addFunction(const String &arg);
int ScriptEngine::deleteFunction(const String &arg);
int ScriptEngine::addVariable(const String &arg);
int ScriptEngine::deleteVariable(const String &arg);
void ScriptEngine::triggerEvent(int eventnum, int value);
int ScriptEngine::loadScript(String _scriptName);
StringVector ScriptEngine::getAutoComplete(String command);
void ScriptEngine::activateLogging();
| 5cc514dc63fd7310f76b2ace612b2892cce1d233c185632c998d2c0e7bb82f8c | 431 |
|
amrnablus | PDF-Writer | PDFWriter/FreeTypeFaceWrapper.cpp | FreeTypeFaceWrapper::IOutlineEnumerator::outline_cubicto |
int FreeTypeFaceWrapper::IOutlineEnumerator::outline_cubicto(const FT_Vector *control1, const FT_Vector *control2, const FT_Vector *to, void *closure)
{
return ( (FreeTypeFaceWrapper::IOutlineEnumerator *)closure )->FTCubicto(control1, control2, to) ? 0 : 1;
} |
FreeTypeFaceWrapper::FreeTypeFaceWrapper(FT_Face inFace,const std::string& inFontFilePath,long inFontIndex,bool inDoOwn);
FreeTypeFaceWrapper::FreeTypeFaceWrapper(FT_Face inFace,const std::string& inFontFilePath,const std::string& inPFMFilePath,long inFontIndex, bool inDoOwn);
std::string FreeTypeFaceWrapper::NotDefGlyphName();
std::string FreeTypeFaceWrapper::GetExtension(const std::string& inFilePath);
FreeTypeFaceWrapper::~FreeTypeFaceWrapper(void);
void FreeTypeFaceWrapper::SetupFormatSpecificExtender(const std::string& inFontFilePath,const std::string& inPFMFilePath /*pass empty if non existant or irrelevant*/);
const char* FreeTypeFaceWrapper::GetTypeString();
FT_Face FreeTypeFaceWrapper::operator->();
FreeTypeFaceWrapper::operator FT_Face();
bool FreeTypeFaceWrapper::IsValid();
FT_Error FreeTypeFaceWrapper::DoneFace();
double FreeTypeFaceWrapper::GetItalicAngle();
BoolAndFTShort FreeTypeFaceWrapper::GetCapHeightInternal();
BoolAndFTShort FreeTypeFaceWrapper::GetCapHeight();
BoolAndFTShort FreeTypeFaceWrapper::CapHeightFromHHeight();
BoolAndFTShort FreeTypeFaceWrapper::GetxHeightInternal();
BoolAndFTShort FreeTypeFaceWrapper::GetxHeight();
BoolAndFTShort FreeTypeFaceWrapper::XHeightFromLowerXHeight();
BoolAndFTShort FreeTypeFaceWrapper::GetYBearingForUnicodeChar(unsigned short unicodeCharCode);
FT_UShort FreeTypeFaceWrapper::GetStemV();
EFontStretch FreeTypeFaceWrapper::GetFontStretch();
EFontStretch FreeTypeFaceWrapper::StretchFromName();
FT_UShort FreeTypeFaceWrapper::GetFontWeight();
FT_UShort FreeTypeFaceWrapper::WeightFromName();
unsigned int FreeTypeFaceWrapper::GetFontFlags();
bool FreeTypeFaceWrapper::IsFixedPitch();
bool FreeTypeFaceWrapper::IsSerif();
bool FreeTypeFaceWrapper::IsSymbolic();
bool FreeTypeFaceWrapper::IsDefiningCharsNotInAdobeStandardLatin();
bool FreeTypeFaceWrapper::IsCharachterCodeAdobeStandard(FT_ULong inCharacterCode);
bool FreeTypeFaceWrapper::IsScript();
bool FreeTypeFaceWrapper::IsItalic();
bool FreeTypeFaceWrapper::IsForceBold();
std::string FreeTypeFaceWrapper::GetPostscriptName();
std::string FreeTypeFaceWrapper::GetGlyphName(unsigned int inGlyphIndex);
EStatusCode FreeTypeFaceWrapper::GetGlyphsForUnicodeText(const ULongList& inUnicodeCharacters,UIntList& outGlyphs);
EStatusCode FreeTypeFaceWrapper::GetGlyphsForUnicodeText(const ULongListList& inUnicodeCharacters,UIntListList& outGlyphs);
IWrittenFont* FreeTypeFaceWrapper::CreateWrittenFontObject(ObjectsContext* inObjectsContext);
const std::string& FreeTypeFaceWrapper::GetFontFilePath();
long FreeTypeFaceWrapper::GetFontIndex();
FT_Short FreeTypeFaceWrapper::GetInPDFMeasurements(FT_Short inFontMeasurement);
FT_UShort FreeTypeFaceWrapper::GetInPDFMeasurements(FT_UShort inFontMeasurement);
FT_Pos FreeTypeFaceWrapper::GetInPDFMeasurements(FT_Pos inFontMeasurement);
FT_Pos FreeTypeFaceWrapper::GetGlyphWidth(unsigned int inGlyphIndex);
unsigned int FreeTypeFaceWrapper::GetGlyphIndexInFreeTypeIndexes(unsigned int inGlyphIndex);
bool FreeTypeFaceWrapper::GetGlyphOutline(unsigned int inGlyphIndex, FreeTypeFaceWrapper::IOutlineEnumerator& inEnumerator);
FT_Error FreeTypeFaceWrapper::LoadGlyph(FT_UInt inGlyphIndex, FT_Int32 inFlags);
int FreeTypeFaceWrapper::IOutlineEnumerator::outline_moveto(const FT_Vector* to, void *closure);
int FreeTypeFaceWrapper::IOutlineEnumerator::outline_lineto(const FT_Vector* to, void *closure);
int FreeTypeFaceWrapper::IOutlineEnumerator::outline_conicto(const FT_Vector *control, const FT_Vector *to, void *closure);
void FreeTypeFaceWrapper::IOutlineEnumerator::FTBegin(FT_UShort upm);
bool FreeTypeFaceWrapper::IOutlineEnumerator::FTMoveto(const FT_Vector* to);
bool FreeTypeFaceWrapper::IOutlineEnumerator::FTLineto(const FT_Vector* to);
static inline FT_Pos ftround(double x);
bool FreeTypeFaceWrapper::IOutlineEnumerator::FTConicto(const FT_Vector *control, const FT_Vector *to);
bool FreeTypeFaceWrapper::IOutlineEnumerator::FTCubicto(const FT_Vector *control1, const FT_Vector *control2, const FT_Vector *to);
void FreeTypeFaceWrapper::IOutlineEnumerator::FTEnd();
| 15263ea4a6da732328527af27889ad77915cb93249f0c2356f2a05a5fa7fc318 | 264 |
|
JeremiasE | KFormula | kspread/Style.cpp | Style::setFontUnderline |
void Style::setFontUnderline( bool enabled )
{
insertSubStyle( FontUnderline, enabled );
} |
static uint calculateValue( QPen const & pen );
QString SubStyleOne<Style::CurrencyFormat, Currency>::debugData( bool withName );
QString SubStyle::name( Style::Key key );
Style::Style();
Style::Style( const Style& style );
Style::~Style();
Style::StyleType Style::type();
QString Style::parentName();
void Style::setParentName( const QString& name );
void Style::clearAttribute( Key key );
bool Style::hasAttribute( Key key );
void Style::loadAttributes( const QList<SharedSubStyle>& subStyles );
void Style::loadOdfDataStyle( KoOdfStylesReader& stylesReader, const KoXmlElement& element );
void Style::loadOdfParagraphProperties( KoOdfStylesReader& stylesReader, const KoStyleStack& styleStack );
void Style::loadOdfTableCellProperties( KoOdfStylesReader& stylesReader, const KoStyleStack& styleStack );
void Style::loadOdfTextProperties( KoOdfStylesReader& stylesReader, const KoStyleStack& styleStack );
static QString convertDateFormat( const QString& date );
Format::Type Style::dateType( const QString &_format );
Format::Type Style::timeType( const QString &_format );
Format::Type Style::fractionType( const QString &_format );
QString Style::saveOdfBackgroundStyle( KoGenStyles &mainStyles, const QBrush &brush );
void Style::saveXML(QDomDocument& doc, QDomElement& format, const StyleManager* styleManager);
bool Style::loadXML(KoXmlElement& format, Paste::Mode mode);
uint Style::bottomPenValue();
uint Style::rightPenValue();
uint Style::leftPenValue();
uint Style::topPenValue();
QColor Style::fontColor();
QColor Style::backgroundColor();
QPen Style::rightBorderPen();
QPen Style::bottomBorderPen();
QPen Style::leftBorderPen();
QPen Style::topBorderPen();
QPen Style::fallDiagonalPen();
QPen Style::goUpDiagonalPen();
QBrush Style::backgroundBrush();
QString Style::customFormat();
QString Style::prefix();
QString Style::postfix();
QString Style::fontFamily();
Style::HAlign Style::halign();
Style::VAlign Style::valign();
Style::FloatFormat Style::floatFormat();
Style::FloatColor Style::floatColor();
Format::Type Style::formatType();
Currency Style::currency();
QFont Style::font();
bool Style::bold();
bool Style::italic();
bool Style::underline();
bool Style::strikeOut();
int Style::fontSize();
int Style::precision();
int Style::angle();
double Style::indentation();
bool Style::verticalText();
bool Style::wrapText();
bool Style::printText();
bool Style::hideAll();
bool Style::hideFormula();
bool Style::notProtected();
bool Style::isDefault();
bool Style::isEmpty();
void Style::setHAlign( HAlign align );
void Style::setVAlign( VAlign align );
void Style::setFont( QFont const & font );
void Style::setFontFamily( QString const & family );
void Style::setFontBold( bool enabled );
void Style::setFontItalic( bool enabled );
void Style::setFontStrikeOut( bool enabled );
void Style::setFontSize( int size );
void Style::setFontColor( QColor const & color );
void Style::setBackgroundColor( QColor const & color );
void Style::setRightBorderPen( QPen const & pen );
void Style::setBottomBorderPen( QPen const & pen );
void Style::setLeftBorderPen( QPen const & pen );
void Style::setTopBorderPen( QPen const & pen );
void Style::setFallDiagonalPen( QPen const & pen );
void Style::setGoUpDiagonalPen( QPen const & pen );
void Style::setAngle( int angle );
void Style::setIndentation( double indent );
void Style::setBackgroundBrush( QBrush const & brush );
void Style::setFloatFormat( FloatFormat format );
void Style::setFloatColor( FloatColor color );
void Style::setFormatType( Format::Type format );
void Style::setCustomFormat( QString const & strFormat );
void Style::setPrecision( int precision );
void Style::setPrefix( QString const & prefix );
void Style::setPostfix( QString const & postfix );
void Style::setCurrency( Currency const & currency );
void Style::setWrapText( bool enable );
void Style::setHideAll( bool enable );
void Style::setHideFormula( bool enable );
void Style::setNotProtected( bool enable );
void Style::setDontPrintText( bool enable );
void Style::setVerticalText( bool enable );
void Style::setDefault();
void Style::clear();
QString Style::colorName( const QColor& color );
bool Style::compare( const SubStyle* one, const SubStyle* two );
bool Style::operator==( const Style& other );
void Style::operator=( const Style& other );
Style Style::operator-(const Style& other);
void Style::merge( const Style& style );
QSet<Style::Key> Style::difference(const Style& other);
void Style::dump();
QList<SharedSubStyle> Style::subStyles();
SharedSubStyle Style::createSubStyle( Key key, const QVariant& value );
void Style::insertSubStyle( Key key, const QVariant& value );
void Style::insertSubStyle( const SharedSubStyle& subStyle );
bool Style::releaseSubStyle( Key key );
CustomStyle::CustomStyle();
CustomStyle::CustomStyle( QString const & name, CustomStyle * parent );
CustomStyle::~CustomStyle();
Style::StyleType CustomStyle::type();
void CustomStyle::setType( StyleType type );
const QString& CustomStyle::name();
void CustomStyle::setName( QString const & name );
void CustomStyle::save(QDomDocument& doc, QDomElement& styles, const StyleManager* styleManager);
bool CustomStyle::loadXML( KoXmlElement const & style, QString const & name );
int CustomStyle::usage();
| 124f02b16633c53d2a7bbd4ad467e1744734e9dd4b83c1ebf014c979a24ec229 | 95 |
|
einon | affymetrix-power-tools | sdk/file/TsvFile/TsvFile.cpp |
void
affx::TsvFile::clearIndexes |
void
affx::TsvFile::clearIndexes()
{
for (unsigned int i=0;i<m_index_vec.size();i++) {
if (m_index_vec[i]!=NULL) {
m_index_vec[i]->clear();
delete m_index_vec[i];
}
}
} |
std::string affx::tolower(const string& str);
affx::TsvFileBinding::TsvFileBinding();
affx::TsvFileBinding::~TsvFileBinding();
affx::TsvFileField::TsvFileField();
affx::TsvFileField::~TsvFileField();
affx::TsvFileIndex::TsvFileIndex();
affx::TsvFileIndex::~TsvFileIndex();
affx::TsvFileHeaderLine::TsvFileHeaderLine();
affx::TsvFileHeaderLine::TsvFileHeaderLine(const std::string& key,const std::string& value,int order);
affx::TsvFile::TsvFile();
affx::TsvFile::TsvFile(const std::string& filename);
affx::TsvFile::TsvFile(const affx::TsvFile& that);
affx::TsvFile::~TsvFile();
int affx::TsvFile::defineColumn(int clvl,int cidx,const std::string& cname);
std::fstream::pos_type affx::TsvFile::line_fpos();
int affx::TsvFile::countTotalDataLines();
void affx::TsvFile::currentLineAsString(std::string& line);
affx::tsv_type_t TsvFile::stringToColType(const std::string& str);
int TsvFile::getLineCountInFile(const std::string& filename, bool abortOnError);
int TsvFile::replaceCharInFile(const std::string& filename, char a, char b, bool abortOnError );
| aca5fb0923ca8ed92d0d47c572817d657dea45e4b64043e7132a794fb1f747e2 | 193 |
|
Frank-74 | project64 | Source/Project64-core/Settings/SettingType/SettingsType-Cheats.cpp | CSettingTypeCheats::Load |
bool CSettingTypeCheats::Load (uint32_t Index, std::string & Value ) const
{
if (m_CheatIniFile == NULL)
{
return false;
}
stdstr_f Key("Cheat%d%s",Index,m_PostFix);
return m_CheatIniFile->GetString(m_SectionIdent->c_str(),Key.c_str(),"",Value);
} |
CSettingTypeCheats::CSettingTypeCheats(const char * PostFix );
CSettingTypeCheats::~CSettingTypeCheats ( void );
void CSettingTypeCheats::Initialize ( void );
void CSettingTypeCheats::CleanUp ( void );
void CSettingTypeCheats::FlushChanges( void );
void CSettingTypeCheats::GameChanged ( void * /*Data */ );
bool CSettingTypeCheats::IsSettingSet(void);
bool CSettingTypeCheats::Load (uint32_t /*Index*/, bool & /*Value*/ );
bool CSettingTypeCheats::Load (uint32_t /*Index*/, uint32_t & /*Value*/ );
void CSettingTypeCheats::LoadDefault (uint32_t /*Index*/, bool & /*Value*/ );
void CSettingTypeCheats::LoadDefault (uint32_t /*Index*/, uint32_t & /*Value*/ );
void CSettingTypeCheats::LoadDefault (uint32_t /*Index*/, std::string & /*Value*/ );
void CSettingTypeCheats::Save (uint32_t /*Index*/, bool /*Value*/ );
void CSettingTypeCheats::Save (uint32_t /*Index*/, uint32_t /*Value*/ );
void CSettingTypeCheats::Save (uint32_t Index, const std::string & Value );
void CSettingTypeCheats::Save (uint32_t Index, const char * Value );
void CSettingTypeCheats::Delete (uint32_t Index );
| c4ec331de29de5ffd320fecea53d6d935ee78df66b65765acab62d68e3e1b826 | 276 |
|
fubendong2 | kaiyuancoind | src/qt/bitcoingui.cpp |
BitcoinGUI::BitcoinGUI |
BitcoinGUI::BitcoinGUI(QWidget *parent):
QMainWindow(parent),
clientModel(0),
walletModel(0),
encryptWalletAction(0),
changePassphraseAction(0),
aboutQtAction(0),
trayIcon(0),
notificator(0),
rpcConsole(0)
{
resize(850, 550);
setWindowTitle(tr("Kaiyuancoin") + " - " + tr("Wallet"));
#ifndef Q_WS_MAC
qApp->setWindowIcon(QIcon(":icons/bitcoin"));
setWindowIcon(QIcon(":icons/bitcoin"));
#else
setUnifiedTitleAndToolBarOnMac(true);
QApplication::setAttribute(Qt::AA_DontShowIconsInMenus);
#endif
setAcceptDrops(true);
createActions();
createMenuBar();
createToolBars();
createTrayIcon();
overviewPage = new OverviewPage();
miningPage = new MiningPage(this);
transactionsPage = new QWidget(this);
QVBoxLayout *vbox = new QVBoxLayout();
transactionView = new TransactionView(this);
vbox->addWidget(transactionView);
transactionsPage->setLayout(vbox);
addressBookPage = new AddressBookPage(AddressBookPage::ForEditing, AddressBookPage::SendingTab);
receiveCoinsPage = new AddressBookPage(AddressBookPage::ForEditing, AddressBookPage::ReceivingTab);
sendCoinsPage = new SendCoinsDialog(this);
signVerifyMessageDialog = new SignVerifyMessageDialog(this);
centralWidget = new QStackedWidget(this);
centralWidget->addWidget(overviewPage);
centralWidget->addWidget(miningPage);
centralWidget->addWidget(transactionsPage);
centralWidget->addWidget(addressBookPage);
centralWidget->addWidget(receiveCoinsPage);
centralWidget->addWidget(sendCoinsPage);
#ifdef FIRST_CLASS_MESSAGING
centralWidget->addWidget(signVerifyMessageDialog);
#endif
setCentralWidget(centralWidget);
statusBar();
QFrame *frameBlocks = new QFrame();
frameBlocks->setContentsMargins(0,0,0,0);
frameBlocks->setMinimumWidth(73);
frameBlocks->setMaximumWidth(73);
QHBoxLayout *frameBlocksLayout = new QHBoxLayout(frameBlocks);
frameBlocksLayout->setContentsMargins(3,0,3,0);
frameBlocksLayout->setSpacing(3);
labelEncryptionIcon = new QLabel();
labelMiningIcon = new QLabel();
labelConnectionsIcon = new QLabel();
labelBlocksIcon = new QLabel();
frameBlocksLayout->addStretch();
frameBlocksLayout->addWidget(labelEncryptionIcon);
frameBlocksLayout->addStretch();
frameBlocksLayout->addWidget(labelMiningIcon);
frameBlocksLayout->addStretch();
frameBlocksLayout->addWidget(labelConnectionsIcon);
frameBlocksLayout->addStretch();
frameBlocksLayout->addWidget(labelBlocksIcon);
frameBlocksLayout->addStretch();
progressBarLabel = new QLabel();
progressBarLabel->setVisible(false);
progressBar = new QProgressBar();
progressBar->setAlignment(Qt::AlignCenter);
progressBar->setVisible(false);
statusBar()->addWidget(progressBarLabel);
statusBar()->addWidget(progressBar);
statusBar()->addPermanentWidget(frameBlocks);
syncIconMovie = new QMovie(":/movies/update_spinner", "mng", this);
connect(overviewPage, SIGNAL(transactionClicked(QModelIndex)), this, SLOT(gotoHistoryPage()));
connect(overviewPage, SIGNAL(transactionClicked(QModelIndex)), transactionView, SLOT(focusTransaction(QModelIndex)));
connect(transactionView, SIGNAL(doubleClicked(QModelIndex)), transactionView, SLOT(showDetails()));
rpcConsole = new RPCConsole(this);
connect(openRPCConsoleAction, SIGNAL(triggered()), rpcConsole, SLOT(show()));
connect(addressBookPage, SIGNAL(verifyMessage(QString)), this, SLOT(gotoVerifyMessageTab(QString)));
connect(receiveCoinsPage, SIGNAL(signMessage(QString)), this, SLOT(gotoSignMessageTab(QString)));
gotoOverviewPage();
} |
BitcoinGUI::~BitcoinGUI();
void BitcoinGUI::createActions();
void BitcoinGUI::createMenuBar();
void BitcoinGUI::createToolBars();
void BitcoinGUI::setClientModel(ClientModel *clientModel);
void BitcoinGUI::setWalletModel(WalletModel *walletModel);
void BitcoinGUI::createTrayIcon();
void BitcoinGUI::trayIconActivated(QSystemTrayIcon::ActivationReason reason);
void BitcoinGUI::optionsClicked();
void BitcoinGUI::aboutClicked();
void BitcoinGUI::setNumConnections(int count);
void BitcoinGUI::setNumBlocks(int count, int nTotalBlocks);
void BitcoinGUI::setMining(bool mining, int hashrate);
void BitcoinGUI::error(const QString &title, const QString &message, bool modal);
void BitcoinGUI::changeEvent(QEvent *e);
void BitcoinGUI::closeEvent(QCloseEvent *event);
void BitcoinGUI::askFee(qint64 nFeeRequired, bool *payFee);
void BitcoinGUI::incomingTransaction(const QModelIndex & parent, int start, int end);
void BitcoinGUI::gotoOverviewPage();
void BitcoinGUI::gotoMiningPage();
void BitcoinGUI::gotoHistoryPage();
void BitcoinGUI::gotoAddressBookPage();
void BitcoinGUI::gotoReceiveCoinsPage();
void BitcoinGUI::gotoSendCoinsPage();
void BitcoinGUI::gotoSignMessageTab(QString addr);
void BitcoinGUI::gotoVerifyMessageTab(QString addr);
void BitcoinGUI::dragEnterEvent(QDragEnterEvent *event);
void BitcoinGUI::dropEvent(QDropEvent *event);
void BitcoinGUI::handleURI(QString strURI);
void BitcoinGUI::setEncryptionStatus(int status);
void BitcoinGUI::encryptWallet(bool status);
void BitcoinGUI::backupWallet();
void BitcoinGUI::changePassphrase();
void BitcoinGUI::unlockWallet();
void BitcoinGUI::showNormalIfMinimized(bool fToggleHidden);
void BitcoinGUI::toggleHidden();
| 4e48151a698eff7614c37787976d6d60181f62ad0d62ca7d634610ec17ef6029 | 3,796 |
|
djkabala | KabalaEngine | Source/Builder/UserInterface/MainWindow/HelpPanel/KEHelpPanel.cpp | HelpPanel::changed |
void HelpPanel::changed(ConstFieldMaskArg whichField,
UInt32 origin,
BitVector details)
{
Inherited::changed(whichField, origin, details);
} |
void HelpPanel::createInterface(ApplicationBuilder* const TheApplicationBuilder);
void HelpPanel::destroyInterface(ApplicationBuilder* const TheApplicationBuilder);
void HelpPanel::attachInterface(ApplicationBuilder* const TheApplicationBuilder);
void HelpPanel::dettachInterface(ApplicationBuilder* const TheApplicationBuilder);
HelpPanel::HelpPanel(void);
HelpPanel::HelpPanel(const HelpPanel &source);
HelpPanel::~HelpPanel(void);
| c74b2b8ef13d951872123b4a012eecc24357c637bed1a0710e483a523ca3ee9a | 221 |
|
LibrePCB | LibrePCB | libs/librepcb/editor/utils/standardeditorcommandhandler.cpp | StandardEditorCommandHandler::shortcutsReference |
void StandardEditorCommandHandler::shortcutsReference() const noexcept {
try {
mParent->setCursor(Qt::WaitCursor);
auto cursorScopeGuard = scopeGuard(
[this]() { QTimer::singleShot(1000, mParent, &QWidget::unsetCursor); });
FilePath fp = FilePath::getApplicationTempPath().getPathTo(
"librepcb-shortcuts-reference.pdf");
ShortcutsReferenceGenerator generator(EditorCommandSet::instance());
generator.generatePdf(fp);
DesktopServices ds(mSettings, mParent);
ds.openLocalPath(fp);
} catch (const Exception& e) {
QMessageBox::critical(mParent, tr("Error"), e.getMsg());
}
} |
StandardEditorCommandHandler::~StandardEditorCommandHandler();
void StandardEditorCommandHandler::aboutLibrePcb();
void StandardEditorCommandHandler::onlineDocumentation();
void StandardEditorCommandHandler::website();
void StandardEditorCommandHandler::fileManager(const FilePath& fp);
| 72e550cc9ec84c20e311ad3387462b65b80b0cd7879f73ea4deaec83d474b06e | 639 |
|
3nids | QGIS | src/core/qgsfontutils.cpp | QgsFontUtils::translateNamedStyle |
QString QgsFontUtils::translateNamedStyle( const QString &namedStyle )
{
#if QT_VERSION < QT_VERSION_CHECK(5, 15, 0)
QStringList words = namedStyle.split( ' ', QString::SkipEmptyParts );
#else
QStringList words = namedStyle.split( ' ', Qt::SkipEmptyParts );
#endif
for ( int i = 0, n = words.length(); i < n; ++i )
{
words[i] = QCoreApplication::translate( "QFontDatabase", words[i].toLocal8Bit().constData() );
}
return words.join( QLatin1Char( ' ' ) );
} |
bool QgsFontUtils::fontMatchOnSystem( const QFont &f );
bool QgsFontUtils::fontFamilyOnSystem( const QString &family );
bool QgsFontUtils::fontFamilyHasStyle( const QString &family, const QString &style );
QString QgsFontUtils::resolveFontStyleName( const QFont &font );
bool QgsFontUtils::fontFamilyMatchOnSystem( const QString &family, QString *chosen, bool *match );
bool QgsFontUtils::updateFontViaStyle( QFont &f, const QString &fontstyle, bool fallback );
QString QgsFontUtils::standardTestFontFamily();
bool QgsFontUtils::loadStandardTestFonts( const QStringList &loadstyles );
QFont QgsFontUtils::getStandardTestFont( const QString &style, int pointsize );
QDomElement QgsFontUtils::toXmlElement( const QFont &font, QDomDocument &document, const QString &elementName );
bool QgsFontUtils::setFromXmlElement( QFont &font, const QDomElement &element );
bool QgsFontUtils::setFromXmlChildNode( QFont &font, const QDomElement &element, const QString &childNode );
QMimeData *QgsFontUtils::toMimeData( const QFont &font );
QFont QgsFontUtils::fromMimeData( const QMimeData *data, bool *ok );
static QMap<QString, QString> createTranslatedStyleMap();
QString QgsFontUtils::untranslateNamedStyle( const QString &namedStyle );
QString QgsFontUtils::asCSS( const QFont &font, double pointToPixelScale );
void QgsFontUtils::addRecentFontFamily( const QString &family );
QStringList QgsFontUtils::recentFontFamilies();
| 6e7fa2a5cfa71a9bc6731f3ffc7229af1bb54a3a48594846f02b92086e41940c | 473 |
|
kmatheussen | radium | audio/faust-examples/faust-stk/flute.cpp | init | void init(int samplingFreq) {
fSamplingFreq = samplingFreq;
for (int i=0; i<2; i++) iRec17[i] = 0;
} | void fill (int count, float output[]);
static void metadata(Meta* m);
static void classInit(int samplingFreq);
virtual void instanceInit(int samplingFreq);
virtual void init(int samplingFreq);
virtual void buildUserInterface(UI* interface);
virtual void compute (int count, FAUSTFLOAT** input, FAUSTFLOAT** output);
| 545b426ea56a9fd666a06eefc5d7fcfc4f6e6174fb836b0e5847f7781f8e2580 | 109 |
|
andrlee | vkplayer | src/plugin/vkontakte/vkontakteconnection.cpp | VKontakteConnection::accessToken |
QString VKontakteConnection::accessToken() const
{
return m_accessToken;
} |
VKontakteConnection::VKontakteConnection(QObject *parent);
VKontakteConnection::~VKontakteConnection();
QString VKontakteConnection::clientId();
void VKontakteConnection::setClientId(const QString &clientId);
QString VKontakteConnection::userId();
void VKontakteConnection::setUserId(const QString &userId);
void VKontakteConnection::setAccessToken (const QString &accessToken);
QStringList VKontakteConnection::permissions();
void VKontakteConnection::setPermissions(const QStringList &permissions);
bool VKontakteConnection::isAuthorized();
bool VKontakteConnection::sessionValidated();
VKontakteConnection::State VKontakteConnection::state();
void VKontakteConnection::setState(State state);
void VKontakteConnection::setWebInterfaceActive(const bool active);
bool VKontakteConnection::authenticate();
bool VKontakteConnection::deauthenticate();
void VKontakteConnection::onUrlChanged(const QUrl &url);
void VKontakteConnection::authorize(const QString &accessToken, const QString &userId);
void VKontakteConnection::checkAuthenticationUrl(const QUrl &url);
int VKontakteConnection::checkReplyErrors(QNetworkReply* reply);
void VKontakteConnection::checkVKConnectionErrors(const QByteArray& reply);
bool VKontakteConnection::postMessage(const QVariantMap &message);
bool VKontakteConnection::retrieveMessageCount();
bool VKontakteConnection::retrieveMessages(const QString &from, const QString &to, int max);
void VKontakteConnection::cancel();
void VKontakteConnection::replyFinished(QNetworkReply* reply);
bool VKontakteConnection::storeCredentials();
bool VKontakteConnection::restoreCredentials();
bool VKontakteConnection::removeCredentials();
bool VKontakteConnection::saveAudioTrack(const QUrl& url);
bool VKontakteConnection::loadMusic(int count);
bool VKontakteConnection::search(const QString& text, int count);
bool VKontakteConnection::addMusic(const QString& aid, const QString& oid);
bool VKontakteConnection::deleteMusic(const QString& aid);
bool VKontakteConnection::loadVideos(int count);
bool VKontakteConnection::searchVideo(const QString& text, int count);
bool VKontakteConnection::addVideo(const QString& vid, const QString& oid);
bool VKontakteConnection::deleteVideo(const QString& vid);
| e844f1ff95c75101985704db8fd8865a0d074d0dea1e532da56f4578ac2618fc | 79 |
|
chriskmanx | qmole | QMOLEDEV/fox-1.6.49/src/FXString.cpp | FXString::length |
void FXString::length(FXint len){
if(*(((FXint*)str)-1)!=len){
if(0<len){
if(str==EMPTY)
str=sizeof(FXint)+(FXchar*)malloc(ROUNDUP(1+len)+sizeof(FXint));
else
str=sizeof(FXint)+(FXchar*)realloc(str-sizeof(FXint),ROUNDUP(1+len)+sizeof(FXint));
str[len]=0;
*(((FXint*)str)-1)=len;
}
else if(str!=EMPTY){
free(str-sizeof(FXint));
str=EMPTY;
}
}
} |
static inline FXint strlen(const FXchar *src);
static inline FXint strlen(const FXwchar *src);
static inline FXint strlen(const FXnchar *src);
FXwchar wc(const FXchar *ptr);
FXwchar wc(const FXnchar *ptr);
FXint wclen(const FXchar *ptr);
FXint wclen(const FXnchar *ptr);
FXint wcvalidate(const FXchar* string,FXint pos);
FXint wcvalidate(const FXnchar *string,FXint pos);
FXint wcinc(const FXchar* string,FXint pos);
FXint wcinc(const FXnchar *string,FXint pos);
FXint wcdec(const FXchar* string,FXint pos);
FXint wcdec(const FXnchar *string,FXint pos);
bool isutfvalid(const FXchar* str);
FXint utfslen(const FXwchar *str,FXint n);
FXint utfslen(const FXwchar *str);
FXint utfslen(const FXnchar *str,FXint n);
FXint utfslen(const FXnchar *str);
FXint wcslen(const FXchar *str,FXint n);
FXint wcslen(const FXchar *str);
FXint ncslen(const FXchar *str,FXint n);
FXint ncslen(const FXchar *str);
FXint utf2wcs(FXwchar *dst,const FXchar *src,FXint n);
FXint utf2wcs(FXwchar *dst,const FXchar *src);
FXint utf2ncs(FXnchar *dst,const FXchar *src,FXint n);
FXint utf2ncs(FXnchar *dst,const FXchar *src);
FXint wc2utfs(FXchar* dst,const FXwchar *src,FXint n);
FXint wc2utfs(FXchar* dst,const FXwchar *src);
FXint nc2utfs(FXchar* dst,const FXnchar *src,FXint n);
FXint nc2utfs(FXchar* dst,const FXnchar *src);
FXwchar FXString::wc(FXint i);
FXint FXString::count(FXint pos,FXint len);
FXint FXString::count();
FXint FXString::index(FXint offs);
FXint FXString::offset(FXint indx);
FXString::FXString();
FXString::FXString(const FXString& s);
FXString::FXString(const FXchar* s);
FXString::FXString(const FXwchar* s);
FXString::FXString(const FXnchar* s);
FXString::FXString(const FXchar* s,FXint n);
FXString::FXString(const FXwchar* s,FXint m);
FXString::FXString(const FXnchar* s,FXint m);
FXString::FXString(FXchar c,FXint n);
FXString FXString::section(FXchar delim,FXint start,FXint num);
FXString FXString::section(const FXchar* delim,FXint n,FXint start,FXint num);
FXString FXString::section(const FXchar* delim,FXint start,FXint num);
FXString FXString::section(const FXString& delim,FXint start,FXint num);
FXString& FXString::adopt(FXString& s);
FXString& FXString::assign(FXchar c);
FXString& FXString::assign(FXchar c,FXint n);
FXString& FXString::assign(const FXchar* s,FXint n);
FXString& FXString::assign(const FXwchar* s,FXint m);
FXString& FXString::assign(const FXnchar* s,FXint m);
FXString& FXString::assign(const FXchar* s);
FXString& FXString::assign(const FXwchar* s);
FXString& FXString::assign(const FXnchar* s);
FXString& FXString::assign(const FXString& s);
FXString& FXString::operator=(const FXchar* s);
FXString& FXString::operator=(const FXwchar* s);
FXString& FXString::operator=(const FXnchar* s);
FXString& FXString::operator=(const FXString& s);
FXString& FXString::insert(FXint pos,FXchar c);
FXString& FXString::insert(FXint pos,FXchar c,FXint n);
FXString& FXString::insert(FXint pos,const FXchar* s,FXint n);
FXString& FXString::insert(FXint pos,const FXwchar* s,FXint m);
FXString& FXString::insert(FXint pos,const FXnchar* s,FXint m);
FXString& FXString::insert(FXint pos,const FXchar* s);
FXString& FXString::insert(FXint pos,const FXwchar* s);
FXString& FXString::insert(FXint pos,const FXnchar* s);
FXString& FXString::insert(FXint pos,const FXString& s);
FXString& FXString::append(FXchar c);
FXString& FXString::append(FXchar c,FXint n);
FXString& FXString::append(const FXchar* s,FXint n);
FXString& FXString::append(const FXwchar* s,FXint m);
FXString& FXString::append(const FXnchar* s,FXint m);
FXString& FXString::append(const FXchar* s);
FXString& FXString::append(const FXwchar* s);
FXString& FXString::append(const FXnchar* s);
FXString& FXString::append(const FXString& s);
FXString& FXString::operator+=(FXchar c);
FXString& FXString::operator+=(const FXchar* s);
FXString& FXString::operator+=(const FXwchar* s);
FXString& FXString::operator+=(const FXnchar* s);
FXString& FXString::operator+=(const FXString& s);
FXString& FXString::prepend(FXchar c);
FXString& FXString::prepend(FXchar c,FXint n);
FXString& FXString::prepend(const FXchar* s,FXint n);
FXString& FXString::prepend(const FXwchar* s,FXint m);
FXString& FXString::prepend(const FXnchar* s,FXint m);
FXString& FXString::prepend(const FXchar* s);
FXString& FXString::prepend(const FXwchar* s);
FXString& FXString::prepend(const FXnchar* s);
FXString& FXString::prepend(const FXString& s);
FXString& FXString::replace(FXint pos,FXchar c);
FXString& FXString::replace(FXint pos,FXint m,FXchar c,FXint n);
FXString& FXString::replace(FXint pos,FXint m,const FXchar* s,FXint n);
FXString& FXString::replace(FXint pos,FXint m,const FXwchar* s,FXint n);
FXString& FXString::replace(FXint pos,FXint m,const FXnchar* s,FXint n);
FXString& FXString::replace(FXint pos,FXint m,const FXchar* s);
FXString& FXString::replace(FXint pos,FXint m,const FXwchar* s);
FXString& FXString::replace(FXint pos,FXint m,const FXnchar* s);
FXString& FXString::replace(FXint pos,FXint m,const FXString& s);
FXString& FXString::move(FXint dst,FXint src,FXint n);
FXString& FXString::erase(FXint pos);
FXString& FXString::erase(FXint pos,FXint n);
FXint FXString::contains(FXchar ch);
FXint FXString::contains(const FXchar* sub,FXint n);
FXint FXString::contains(const FXchar* sub);
FXint FXString::contains(const FXString& sub);
FXString operator+(const FXString& s1,const FXString& s2);
FXString operator+(const FXString& s1,const FXchar* s2);
FXString operator+(const FXString& s1,const FXwchar* s2);
FXString operator+(const FXString& s1,const FXnchar* s2);
FXString operator+(const FXchar* s1,const FXString& s2);
FXString operator+(const FXwchar* s1,const FXString& s2);
FXString operator+(const FXnchar* s1,const FXString& s2);
FXString operator+(const FXString& s,FXchar c);
FXString operator+(FXchar c,const FXString& s);
FXString& FXString::substitute(FXchar org,FXchar sub,bool all);
FXString& FXString::substitute(const FXchar* org,FXint olen,const FXchar* rep,FXint rlen,bool all);
FXString& FXString::substitute(const FXchar* org,const FXchar* rep,bool all);
FXString& FXString::substitute(const FXString& org,const FXString& rep,bool all);
FXString& FXString::simplify();
FXString& FXString::trim();
FXString& FXString::trimBegin();
FXString& FXString::trimEnd();
FXString& FXString::trunc(FXint pos);
FXString& FXString::clear();
FXString FXString::left(FXint n);
FXString FXString::right(FXint n);
FXString FXString::mid(FXint pos,FXint n);
FXString FXString::before(FXchar c,FXint n);
FXString FXString::rbefore(FXchar c,FXint n);
FXString FXString::after(FXchar c,FXint n);
FXString FXString::rafter(FXchar c,FXint n);
FXString& FXString::lower();
FXString& FXString::upper();
FXint compare(const FXchar* s1,const FXchar* s2);
FXint compare(const FXchar* s1,const FXString& s2);
FXint compare(const FXString& s1,const FXchar* s2);
FXint compare(const FXString& s1,const FXString& s2);
FXint compare(const FXchar* s1,const FXchar* s2,FXint n);
FXint compare(const FXchar* s1,const FXString& s2,FXint n);
FXint compare(const FXString& s1,const FXchar* s2,FXint n);
FXint compare(const FXString& s1,const FXString& s2,FXint n);
FXint comparecase(const FXchar* s1,const FXchar* s2);
FXint comparecase(const FXchar* s1,const FXchar* s2,FXint n);
FXint comparecase(const FXchar* s1,const FXchar* s2);
FXint comparecase(const FXchar* s1,const FXString& s2);
FXint comparecase(const FXString& s1,const FXchar* s2);
FXint comparecase(const FXString& s1,const FXString& s2);
FXint comparecase(const FXchar* s1,const FXchar* s2,FXint n);
FXint comparecase(const FXchar* s1,const FXString& s2,FXint n);
FXint comparecase(const FXString& s1,const FXchar* s2,FXint n);
FXint comparecase(const FXString& s1,const FXString& s2,FXint n);
bool operator==(const FXString& s1,const FXString& s2);
bool operator==(const FXString& s1,const FXchar* s2);
bool operator==(const FXchar* s1,const FXString& s2);
bool operator!=(const FXString& s1,const FXString& s2);
bool operator!=(const FXString& s1,const FXchar* s2);
bool operator!=(const FXchar* s1,const FXString& s2);
bool operator<(const FXString& s1,const FXString& s2);
bool operator<(const FXString& s1,const FXchar* s2);
bool operator<(const FXchar* s1,const FXString& s2);
bool operator<=(const FXString& s1,const FXString& s2);
bool operator<=(const FXString& s1,const FXchar* s2);
bool operator<=(const FXchar* s1,const FXString& s2);
bool operator>(const FXString& s1,const FXString& s2);
bool operator>(const FXString& s1,const FXchar* s2);
bool operator>(const FXchar* s1,const FXString& s2);
bool operator>=(const FXString& s1,const FXString& s2);
bool operator>=(const FXString& s1,const FXchar* s2);
bool operator>=(const FXchar* s1,const FXString& s2);
FXint FXString::find(FXchar c,FXint pos,FXint n);
FXint FXString::rfind(FXchar c,FXint pos,FXint n);
FXint FXString::find(FXchar c,FXint pos);
FXint FXString::rfind(FXchar c,FXint pos);
FXint FXString::find(const FXchar* substr,FXint n,FXint pos);
FXint FXString::find(const FXchar* substr,FXint pos);
FXint FXString::find(const FXString& substr,FXint pos);
FXint FXString::rfind(const FXchar* substr,FXint n,FXint pos);
FXint FXString::rfind(const FXchar* substr,FXint pos);
FXint FXString::rfind(const FXString& substr,FXint pos);
FXint FXString::find_first_of(const FXchar* set,FXint n,FXint pos);
FXint FXString::find_first_of(const FXchar* set,FXint pos);
FXint FXString::find_first_of(const FXString& set,FXint pos);
FXint FXString::find_first_of(FXchar c,FXint pos);
FXint FXString::find_last_of(const FXchar* set,FXint n,FXint pos);
FXint FXString::find_last_of(const FXchar* set,FXint pos);
FXint FXString::find_last_of(const FXString& set,FXint pos);
FXint FXString::find_last_of(FXchar c,FXint pos);
FXint FXString::find_first_not_of(const FXchar* set,FXint n,FXint pos);
FXint FXString::find_first_not_of(const FXchar* set,FXint pos);
FXint FXString::find_first_not_of(const FXString& set,FXint pos);
FXint FXString::find_first_not_of(FXchar c,FXint pos);
FXint FXString::find_last_not_of(const FXchar* set,FXint n,FXint pos);
FXint FXString::find_last_not_of(const FXchar* set,FXint pos);
FXint FXString::find_last_not_of(const FXString& set,FXint pos);
FXint FXString::find_last_not_of(FXchar c,FXint pos);
FXuint FXString::hash();
FXStream& operator<<(FXStream& store,const FXString& s);
FXStream& operator>>(FXStream& store,FXString& s);
FXString& FXString::vformat(const FXchar* fmt,va_list args);
FXString& FXString::format(const FXchar* fmt,...);
FXint FXString::vscan(const FXchar* fmt,va_list args);
FXint FXString::scan(const FXchar* fmt,...);
FXString FXStringVFormat(const FXchar* fmt,va_list args);
FXString FXStringFormat(const FXchar* fmt,...);
FXString FXStringVal(FXlong num,FXint base);
FXString FXStringVal(FXulong num,FXint base);
FXString FXStringVal(FXint num,FXint base);
FXString FXStringVal(FXuint num,FXint base);
FXString FXStringVal(FXfloat num,FXint prec,FXint exp);
FXString FXStringVal(FXdouble num,FXint prec,FXint exp);
FXlong FXLongVal(const FXString& s,FXint base);
FXulong FXULongVal(const FXString& s,FXint base);
FXint FXIntVal(const FXString& s,FXint base);
FXuint FXUIntVal(const FXString& s,FXint base);
FXfloat FXFloatVal(const FXString& s);
FXdouble FXDoubleVal(const FXString& s);
FXString fromAscii(const FXString& s);
FXString toAscii(const FXString& s);
FXString escape(const FXString& s);
FXString unescape(const FXString& s);
static FXint decomposehangul(FXwchar *result,FXwchar w);
static FXint composehangul(FXwchar *result,FXint len);
static FXint decomposerecursive(FXwchar *result,FXwchar w,FXuint kind);
static FXwchar *normalize(FXwchar* result,FXint len);
static FXint compose(FXwchar* result,FXint len);
FXString normalize(const FXString& s);
FXString decompose(const FXString& s,FXuint kind);
FXString compose(const FXString& s,FXuint kind);
FXint compareversion(const FXchar *s1,const FXchar *s2);
FXint compareversion(const FXchar* s1,const FXString& s2);
FXint compareversion(const FXString& s1,const FXchar* s2);
FXint compareversion(const FXString& s1,const FXString& s2);
FXString& unixToDos(FXString& str);
FXString& dosToUnix(FXString& str);
FXString::~FXString();
| 329dc97c44c15ad553b70514c713bbd7dc31b2d218eb35cd3d895f08a8c9e4f2 | 424 |
|
UniStuttgart-VISUS | megamol | plugins/protein_calls/src/MolecularDataCall.cpp | MolecularDataCall::SecStructure::operator== |
bool MolecularDataCall::SecStructure::operator==(const MolecularDataCall::SecStructure& rhs) const {
return ((this->aminoAcidCnt == rhs.aminoAcidCnt) && (this->firstAminoAcidIdx == rhs.firstAminoAcidIdx) &&
(this->type == rhs.type));
} |
MolecularDataCall::Residue::Residue(void);
MolecularDataCall::Residue::Residue(const MolecularDataCall::Residue& src);
MolecularDataCall::Residue::~Residue(void);
void MolecularDataCall::Residue::SetPosition(unsigned int firstAtom, unsigned int atomCnt);
MolecularDataCall::Residue& MolecularDataCall::Residue::operator=(const MolecularDataCall::Residue& rhs);
bool MolecularDataCall::Residue::operator==(const MolecularDataCall::Residue& rhs);
MolecularDataCall::AminoAcid::AminoAcid(void);
MolecularDataCall::AminoAcid::AminoAcid(const MolecularDataCall::AminoAcid& src);
MolecularDataCall::AminoAcid::~AminoAcid(void);
void MolecularDataCall::AminoAcid::SetCAlphaIndex(unsigned int idx);
void MolecularDataCall::AminoAcid::SetCCarbIndex(unsigned int idx);
void MolecularDataCall::AminoAcid::SetNIndex(unsigned int idx);
void MolecularDataCall::AminoAcid::SetOIndex(unsigned int idx);
MolecularDataCall::AminoAcid& MolecularDataCall::AminoAcid::operator=(const MolecularDataCall::AminoAcid& rhs);
bool MolecularDataCall::AminoAcid::operator==(const MolecularDataCall::AminoAcid& rhs);
MolecularDataCall::SecStructure::SecStructure(void);
MolecularDataCall::SecStructure::SecStructure(const MolecularDataCall::SecStructure& src);
MolecularDataCall::SecStructure::~SecStructure(void);
void MolecularDataCall::SecStructure::SetPosition(unsigned int firstAminoAcidIdx, unsigned int aminoAcidCnt);
void MolecularDataCall::SecStructure::SetType(MolecularDataCall::SecStructure::ElementType type);
MolecularDataCall::AtomType::AtomType(void);
MolecularDataCall::AtomType::AtomType(const AtomType& src);
MolecularDataCall::AtomType& MolecularDataCall::AtomType::operator=(const MolecularDataCall::AtomType& rhs);
bool MolecularDataCall::AtomType::operator==(const MolecularDataCall::AtomType& rhs);
MolecularDataCall::Molecule::Molecule(void);
MolecularDataCall::Molecule::Molecule(const MolecularDataCall::Molecule& src);
MolecularDataCall::Molecule::Molecule(unsigned int firstResIdx, unsigned int resCnt, int chainIdx);
MolecularDataCall::Molecule::~Molecule(void);
MolecularDataCall::Molecule& MolecularDataCall::Molecule::operator=(const MolecularDataCall::Molecule& rhs);
bool MolecularDataCall::Molecule::operator==(const MolecularDataCall::Molecule& rhs);
MolecularDataCall::Chain::Chain(void);
MolecularDataCall::Chain::Chain(const MolecularDataCall::Chain& src);
MolecularDataCall::Chain::Chain(unsigned int firstMolIdx, unsigned int molCnt, char name, ChainType chainType);
MolecularDataCall::Chain::~Chain(void);
MolecularDataCall::Chain& MolecularDataCall::Chain::operator=(const MolecularDataCall::Chain& rhs);
bool MolecularDataCall::Chain::operator==(const MolecularDataCall::Chain& rhs);
MolecularDataCall::MolecularDataCall(void);
void MolecularDataCall::SetResidues(unsigned int resCnt, const Residue** res);
void MolecularDataCall::SetResidueTypeNames(unsigned int namesCnt, const vislib::StringA* names);
void MolecularDataCall::SetConnections(unsigned int conCnt, const unsigned int* con);
void MolecularDataCall::SetMolecules(unsigned int molCnt, const Molecule* mol);
void MolecularDataCall::SetChains(unsigned int chainCnt, const Chain* chain);
void MolecularDataCall::SetSecondaryStructureCount(unsigned int cnt);
bool MolecularDataCall::SetSecondaryStructure(unsigned int idx, SecStructure secS);
void MolecularDataCall::SetFilter(const int* atomFilter);
const MolecularDataCall::SecStructure* MolecularDataCall::SecondaryStructures();
unsigned int MolecularDataCall::SecondaryStructureCount();
| 2ed862dced424c098419a5953f43519a8ddef3908bdc04aeed82c5e64b089ade | 252 |
|
MECTsrl | mect_apps | TP1070_01_C/Monitoring/config/crosstable.cpp |
int
doWrite_TCP_DigOut_A_7 |
int
doWrite_TCP_DigOut_A_7(int value)
{
return doWrite(ID_TCP_DigOut_A_7, &value);
} | fb865b50ab3995f1117df4dd430109b9536f1f9b28ae80860f381654e50066b4 | 90 |
||
marcoscao | ak-cpp | ak_core/SqlSystem.cpp | SqlSystem::update_db | bool SqlSystem::update_db( std::string const & db_name, std::string const & sql_def_file )
{
return true;
} | SqlSystem::SqlSystem();
SqlSystem::~SqlSystem();
bool SqlSystem::open_db( std::string const & db_name );
bool SqlSystem::create_db( std::string const & db_name, std::string const & sql_def_file );
bool SqlSystem::exist_db( std::string const & db_name );
bool SqlSystem::search_for_updates();
bool SqlSystem::execute_sql( std::string const & db_name );
bool SqlSystem::exist_update_file_();
| 0a25ff1851475eda192719b50163e296301c6a5f905cb5ff420f690849079db6 | 135 |
|
jodogne | OrthancMirror | OrthancServer/Plugins/Samples/Common/OrthancPluginCppWrapper.cpp | MemoryBuffer::Check | void MemoryBuffer::Check(OrthancPluginErrorCode code)
{
if (code != OrthancPluginErrorCode_Success)
{
buffer_.data = NULL;
buffer_.size = 0;
ORTHANC_PLUGINS_THROW_PLUGIN_ERROR_CODE(code);
}
} | void SetGlobalContext(OrthancPluginContext* context);
bool HasGlobalContext();
OrthancPluginContext* GetGlobalContext();
bool MemoryBuffer::CheckHttp(OrthancPluginErrorCode code);
MemoryBuffer::MemoryBuffer();
MemoryBuffer::MemoryBuffer(const void* buffer,
size_t size);
void MemoryBuffer::Clear();
void MemoryBuffer::Assign(OrthancPluginMemoryBuffer& other);
void MemoryBuffer::Swap(MemoryBuffer& other);
OrthancPluginMemoryBuffer MemoryBuffer::Release();
void MemoryBuffer::ToString(std::string& target);
void MemoryBuffer::ToJson(Json::Value& target);
bool MemoryBuffer::RestApiGet(const std::string& uri,
bool applyPlugins);
bool ReadJson(Json::Value& target,
const std::string& source);
bool ReadJsonWithoutComments(Json::Value& target,
const std::string& source);
void WriteFastJson(std::string& target,
const Json::Value& source);
void WriteStyledJson(std::string& target,
const Json::Value& source);
void MemoryBuffer::CreateDicom(const Json::Value& tags,
OrthancPluginCreateDicomFlags flags);
void MemoryBuffer::ReadFile(const std::string& path);
void MemoryBuffer::GetDicomQuery(const OrthancPluginWorklistQuery* query);
void OrthancString::Assign(char* str);
void OrthancString::Clear();
void OrthancString::ToString(std::string& target);
void OrthancString::ToJson(Json::Value& target);
void OrthancString::ToJsonWithoutComments(Json::Value& target);
void MemoryBuffer::GetDicomInstance(const std::string& instanceId);
void LogError(const std::string& message);
void LogWarning(const std::string& message);
void LogInfo(const std::string& message);
void OrthancConfiguration::LoadConfiguration();
OrthancConfiguration::OrthancConfiguration();
OrthancConfiguration::OrthancConfiguration(bool loadConfiguration);
std::string OrthancConfiguration::GetPath(const std::string& key);
bool OrthancConfiguration::IsSection(const std::string& key);
void OrthancConfiguration::GetSection(OrthancConfiguration& target,
const std::string& key);
bool OrthancConfiguration::LookupStringValue(std::string& target,
const std::string& key);
bool OrthancConfiguration::LookupIntegerValue(int& target,
const std::string& key);
bool OrthancConfiguration::LookupUnsignedIntegerValue(unsigned int& target,
const std::string& key);
bool OrthancConfiguration::LookupBooleanValue(bool& target,
const std::string& key);
bool OrthancConfiguration::LookupFloatValue(float& target,
const std::string& key);
std::string OrthancConfiguration::GetStringValue(const std::string& key,
const std::string& defaultValue);
int OrthancConfiguration::GetIntegerValue(const std::string& key,
int defaultValue);
unsigned int OrthancConfiguration::GetUnsignedIntegerValue(const std::string& key,
unsigned int defaultValue);
bool OrthancConfiguration::GetBooleanValue(const std::string& key,
bool defaultValue);
float OrthancConfiguration::GetFloatValue(const std::string& key,
float defaultValue);
void OrthancConfiguration::GetDictionary(std::map<std::string, std::string>& target,
const std::string& key);
void OrthancImage::Clear();
void OrthancImage::CheckImageAvailable();
OrthancImage::OrthancImage();
OrthancImage::OrthancImage(OrthancPluginImage* image);
void OrthancImage::UncompressPngImage(const void* data,
size_t size);
void OrthancImage::UncompressJpegImage(const void* data,
size_t size);
OrthancPluginPixelFormat OrthancImage::GetPixelFormat();
unsigned int OrthancImage::GetWidth();
unsigned int OrthancImage::GetHeight();
unsigned int OrthancImage::GetPitch();
void* OrthancImage::GetBuffer();
void OrthancImage::CompressPngImage(MemoryBuffer& target);
void OrthancImage::CompressJpegImage(MemoryBuffer& target,
uint8_t quality);
void OrthancImage::AnswerPngImage(OrthancPluginRestOutput* output);
void OrthancImage::AnswerJpegImage(OrthancPluginRestOutput* output,
uint8_t quality);
OrthancPluginImage* OrthancImage::Release();
FindMatcher::FindMatcher(const OrthancPluginWorklistQuery* worklist);
void FindMatcher::SetupDicom(const void* query,
uint32_t size);
FindMatcher::~FindMatcher();
bool FindMatcher::IsMatch(const void* dicom,
uint32_t size);
void AnswerJson(const Json::Value& value,
OrthancPluginRestOutput* output);
void AnswerHttpError(uint16_t httpError, OrthancPluginRestOutput *output);
void AnswerMethodNotAllowed(OrthancPluginRestOutput *output, const char* allowedMethods);
bool RestApiDelete(const std::string& uri,
bool applyPlugins);
const char* AutodetectMimeType(const std::string& path);
size_t OrthancPeers::GetPeerIndex(const std::string& name);
OrthancPeers::OrthancPeers();
OrthancPeers::~OrthancPeers();
bool OrthancPeers::LookupName(size_t& target,
const std::string& name);
std::string OrthancPeers::GetPeerName(size_t index);
std::string OrthancPeers::GetPeerUrl(size_t index);
std::string OrthancPeers::GetPeerUrl(const std::string& name);
bool OrthancPeers::DoDelete(size_t index,
const std::string& uri);
bool OrthancPeers::DoDelete(const std::string& name,
const std::string& uri);
void OrthancJob::CallbackFinalize(void* job);
float OrthancJob::CallbackGetProgress(void* job);
const char* OrthancJob::CallbackGetContent(void* job);
const char* OrthancJob::CallbackGetSerialized(void* job);
OrthancPluginJobStepStatus OrthancJob::CallbackStep(void* job);
OrthancPluginErrorCode OrthancJob::CallbackStop(void* job,
OrthancPluginJobStopReason reason);
OrthancPluginErrorCode OrthancJob::CallbackReset(void* job);
void OrthancJob::ClearContent();
void OrthancJob::UpdateContent(const Json::Value& content);
void OrthancJob::ClearSerialized();
void OrthancJob::UpdateSerialized(const Json::Value& serialized);
void OrthancJob::UpdateProgress(float progress);
OrthancJob::OrthancJob(const std::string& jobType);
OrthancPluginJob* OrthancJob::Create(OrthancJob* job);
std::string OrthancJob::Submit(OrthancJob* job,
int priority);
MetricsTimer::MetricsTimer(const char* name);
MetricsTimer::~MetricsTimer();
static RequestBodyWrapper& GetObject(void* body);
RequestBodyWrapper(IRequestBody& body);
static uint8_t IsDone(void* body);
static const void* GetChunkData(void* body);
static uint32_t GetChunkSize(void* body);
static OrthancPluginErrorCode Next(void* body);
HttpClient::HttpClient();
void HttpClient::AddHeaders(const HttpHeaders& headers);
void HttpClient::SetCredentials(const std::string& username,
const std::string& password);
void HttpClient::ClearCredentials();
void HttpClient::ClearCertificate();
void HttpClient::ClearBody();
void HttpClient::SwapBody(std::string& body);
void HttpClient::SetBody(const std::string& body);
void HttpClient::SetBody(IRequestBody& body);
HeadersWrapper(const HttpClient::HttpHeaders& headers);
void AddStaticString(const char* key,
const char* value);
uint32_t GetCount();
const char* const* GetKeys();
const char* const* GetValues();
MemoryRequestBody(const std::string& body);
virtual bool ReadNextChunk(std::string& chunk);
ChunkedBuffer();
~ChunkedBuffer();
void Clear();
void Flatten(std::string& target);
void AddChunk(const void* data,
size_t size);
void AddChunk(const std::string& chunk);
const HttpClient::HttpHeaders& GetHeaders();
ChunkedBuffer& GetBody();
virtual void AddHeader(const std::string& key,
const std::string& value);
virtual void AddChunk(const void* data,
size_t size);
void HttpClient::Execute(IAnswer& answer);
void HttpClient::Execute(HttpHeaders& answerHeaders /* out */,
std::string& answerBody /* out */);
void HttpClient::Execute(HttpHeaders& answerHeaders /* out */,
Json::Value& answerBody /* out */);
void HttpClient::Execute();
IChunkedRequestReader *NullChunkedRestCallback(const char* url,
const OrthancPluginHttpRequest* request);
void ChunkedRequestReaderFinalize(
OrthancPluginServerChunkedRequestReader* reader);
void IStorageCommitmentScpHandler::Destructor(void* rawHandler);
DicomInstance::DicomInstance(const OrthancPluginDicomInstance* instance);
DicomInstance::DicomInstance(OrthancPluginDicomInstance* instance);
DicomInstance::DicomInstance(const void* buffer,
size_t size);
DicomInstance::~DicomInstance();
std::string DicomInstance::GetRemoteAet();
void DicomInstance::GetJson(Json::Value& target);
void DicomInstance::GetSimplifiedJson(Json::Value& target);
std::string DicomInstance::GetTransferSyntaxUid();
bool DicomInstance::HasPixelData();
void DicomInstance::GetRawFrame(std::string& target,
unsigned int frameIndex);
OrthancImage* DicomInstance::GetDecodedFrame(unsigned int frameIndex);
void DicomInstance::Serialize(std::string& target);
static std::vector<std::string> WebDavConvertPath(uint32_t pathSize,
const char* const* pathItems);
void IWebDavCollection::Register(const std::string& uri,
IWebDavCollection& collection);
| 65a2a728cd1f5959a7ba19992c4ade02a7ff6e0f557f8785660a00868e25d23d | 234 |
|
mysmartgrid | libklio | libklio/msg/msg-store.cpp | MSGStore::create_reading_pair |
std::pair<timestamp_t, double> MSGStore::create_reading_pair(const Json::Value& jpair) {
if (jpair[1].isConvertibleTo(Json::realValue)) {
const double value = jpair[1].asDouble();
if (!isnan(value)) {
Json::Int64 jtimestamp = jpair[0].asInt64();
timestamp_t timestamp = time_converter->convert_from_epoch(jtimestamp);
return std::pair<timestamp_t, double>(timestamp, value);
}
}
return std::pair<timestamp_t, double>(0, 0);
} |
void MSGStore::open();
void MSGStore::close();
void MSGStore::check_integrity();
void MSGStore::initialize();
void MSGStore::prepare();
void MSGStore::dispose();
void MSGStore::flush();
const std::string MSGStore::str();
void MSGStore::add_sensor_record(const Sensor::Ptr sensor);
void MSGStore::remove_sensor_record(const Sensor::Ptr sensor);
void MSGStore::update_sensor_record(const Sensor::Ptr sensor);
void MSGStore::add_single_reading_record(const Sensor::Ptr sensor, const timestamp_t timestamp, const double value, const bool ignore_errors);
void MSGStore::add_bulk_reading_records(const Sensor::Ptr sensor, const readings_t& readings, const bool ignore_errors);
void MSGStore::update_reading_records(const Sensor::Ptr sensor, const readings_t& readings, const bool ignore_errors);
std::vector<Sensor::Ptr> MSGStore::get_sensor_records();
readings_t_Ptr MSGStore::get_all_reading_records(const Sensor::Ptr sensor);
readings_t_Ptr MSGStore::get_timeframe_reading_records(const Sensor::Ptr sensor, timestamp_t begin, timestamp_t end);
unsigned long int MSGStore::get_num_readings_value(const Sensor::Ptr sensor);
reading_t MSGStore::get_last_reading_record(const Sensor::Ptr sensor);
reading_t MSGStore::get_reading_record(const Sensor::Ptr sensor, const timestamp_t timestamp);
void MSGStore::heartbeat();
const std::string MSGStore::format_uuid_string(const std::string & meter);
Sensor::Ptr MSGStore::parse_sensor(const std::string& uuid_str, const Json::Value& jsensor);
| d81ce2258f6f60499cdcf8a33e205b0e40ca28ccd601c296b5801db913b9e104 | 502 |
|
majestic53 | libnimble | src/lib/src/nimble_lexer.cpp |
_nimble_lexer_base::is_newline | bool
_nimble_lexer_base::is_newline(
__in size_t position,
__in bool forward,
__out_opt size_t *length
)
{
size_t len = 0;
char ch, cmp0, cmp1;
bool result = false, valid;
TRACE_ENTRY(TRACE_VERBOSE);
SERIALIZE_CALL_RECUR(m_lock);
valid = (forward ? (position < m_source.size()) : true);
if(valid) {
ch = m_source.at(position);
cmp0 = (forward ? CHAR_CARAGE_RETURN : CHAR_LINE_FEED);
cmp1 = (forward ? CHAR_LINE_FEED : CHAR_CARAGE_RETURN);
if(ch == cmp0) {
position = (forward ? (position + 1) : (position - 1));
valid = (forward ? (position < m_source.size())
: (position > 0));
if(valid) {
ch = m_source.at(position);
if(ch == cmp1) {
len = CHAR_NEWLINE_LONG_LEN;
result = true;
} else if(!forward) {
len = CHAR_NEWLINE_LEN;
result = true;
}
}
} else if(ch == CHAR_LINE_FEED) {
len = CHAR_NEWLINE_LEN;
result = true;
}
}
if(length) {
*length = len;
}
TRACE_EXIT_MESSAGE(TRACE_VERBOSE, "res. 0x%x", result);
return result;
} | _nimble_lexer_base::~_nimble_lexer_base(void);
char
_nimble_lexer_base::character(void);
char_cls_t
_nimble_lexer_base::character_class(void);
size_t
_nimble_lexer_base::character_column(void);
std::string
_nimble_lexer_base::character_line(void);
size_t
_nimble_lexer_base::character_position(void);
size_t
_nimble_lexer_base::character_row(void);
void
_nimble_lexer_base::clear(void);
size_t
_nimble_lexer_base::discover(void);
bool
_nimble_lexer_base::has_next_character(void);
bool
_nimble_lexer_base::has_path(void);
bool
_nimble_lexer_base::has_previous_character(void);
std::string
_nimble_lexer_base::path(void);
void
_nimble_lexer_base::reset(void);
size_t
_nimble_lexer_base::size(void);
std::string
_nimble_lexer_base::source(void);
_nimble_lexer::~_nimble_lexer(void);
nimble_token_factory_ptr
_nimble_lexer::acquire_token(void);
void
_nimble_lexer::clear(void);
size_t
_nimble_lexer::discover(void);
bool
_nimble_lexer::has_next_token(void);
bool
_nimble_lexer::has_previous_token(void);
nimble_token &
_nimble_lexer::move_next_token(void);
nimble_token &
_nimble_lexer::move_previous_token(void);
void
_nimble_lexer::reset(void);
size_t
_nimble_lexer::size(void);
void
_nimble_lexer::skip_whitespace(void);
nimble_token &
_nimble_lexer::token(void);
nimble_token &
_nimble_lexer::token_begin(void);
nimble_token &
_nimble_lexer::token_end(void);
| 04a3be44fdc8a97e01d5fc9ddbda86b6ed075f21d6d41d3c316905fb60b9e98f | 1,107 |
|
InkVisible | wow | src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp | UpdateAI | void UpdateAI(const uint32 diff)
{
if (!VorpilGUID)
{
me->Kill(me);
return;
}
if (move <= diff)
{
Creature *Vorpil = Unit::GetCreature(*me, VorpilGUID);
if (!Vorpil)
{
VorpilGUID = 0;
return;
}
if (sacrificed)
{
me->AddAura(DUNGEON_MODE(SPELL_EMPOWERING_SHADOWS, H_SPELL_EMPOWERING_SHADOWS), Vorpil);
Vorpil->SetHealth(Vorpil->GetHealth() + Vorpil->GetMaxHealth()/25);
DoCast(me, SPELL_SHADOW_NOVA, true);
me->Kill(me);
return;
}
me->GetMotionMaster()->MoveFollow(Vorpil,0,0);
if (me->IsWithinDist(Vorpil, 3))
{
DoCast(me, SPELL_SACRIFICE, false);
sacrificed = true;
move = 500;
return;
}
if (!Vorpil->isInCombat() || Vorpil->isDead())
{
me->Kill(me);
return;
}
move = 1000;
} else move -= diff;
} | CreatureAI* GetAI(Creature* pCreature);
mob_voidtravelerAI(Creature *c);
void Reset();
CreatureAI* GetAI(Creature* pCreature);
boss_grandmaster_vorpilAI(Creature *c);
void Reset();
void summonPortals();
void destroyPortals();
void spawnVoidTraveler();
void JustSummoned(Creature *summoned);
void KilledUnit(Unit * /*victim*/);
void JustDied(Unit * /*victim*/);
void EnterCombat(Unit * /*who*/);
void MoveInLineOfSight(Unit *who);
void UpdateAI(const uint32 diff);
void AddSC_boss_grandmaster_vorpil();
| 7fc9e018ea5e725c7dc737eca32be73193bfe2d7848b11424338d5e50bc3c356 | 1,319 |
|
raynorpat | cake | src_radiant/plugins/model/model.cpp | render | void render(Renderer& renderer, const Matrix4& localToWorld, Shader* state) const
{
renderer.SetState(state, Renderer::eFullMaterials);
renderer.addRenderable(*this, localToWorld);
} | void addLight(const RendererLight& light);
void clear();
void evaluateLights();
void lightsChanged();
void forEachLight(const RendererLightCallback& callback);
PicoSurface();
PicoSurface(picoSurface_t* surface);
~PicoSurface();
void render(RenderStateFlags state);
VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld);
const AABB& localAABB();
void render(Renderer& renderer, const Matrix4& localToWorld);
void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld);
const char* getShader();
Shader* getState();
void CaptureShader();
void ReleaseShader();
void UpdateAABB();
void testSelect(SelectionTest& test, SelectionIntersection& best);
void CopyPicoSurface(picoSurface_t* surface);
void constructQuad(std::size_t index, const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d, const Vector3& normal);
void constructNull();
PicoModel();
PicoModel(picoModel_t* model);
~PicoModel();
const_iterator begin();
const_iterator end();
std::size_t size();
VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld);
virtual const AABB& localAABB();
void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, std::vector<Shader*> states);
void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld);
void CopyPicoModel(picoModel_t* model);
void constructNull();
inline void Surface_addLight(PicoSurface& surface, VectorLightList& lights, const Matrix4& localToWorld, const RendererLight& light);
TypeCasts();
InstanceTypeCastTable& get();
Remap();
Bounded& get(NullType<Bounded>);
Cullable& get(NullType<Cullable>);
void lightsChanged();
void constructRemaps();
void destroyRemaps();
void skinChanged();
PicoModelInstance(const scene::Path& path, scene::Instance* parent, PicoModel& picomodel);
~PicoModelInstance();
void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld);
void renderSolid(Renderer& renderer, const VolumeTest& volume);
void renderWireframe(Renderer& renderer, const VolumeTest& volume);
void testSelect(Selector& selector, SelectionTest& test);
bool testLight(const RendererLight& light);
void insertLight(const RendererLight& light);
void clearLights();
TypeCasts();
NodeTypeCastTable& get();
PicoModelNode();
PicoModelNode(picoModel_t* model);
void release();
scene::Node& node();
scene::Instance* create(const scene::Path& path, scene::Instance* parent);
void forEachInstance(const scene::Instantiable::Visitor& visitor);
void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance);
scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path);
static Type* construct(const Key& key);
static void destroy(Type* value);
inline ~cache_element();
inline Type* capture(const Key& key);
inline void release();
inline bool empty();
inline void refresh(const Key& key);
inline void construct(const Key& key);
inline void destroy();
static value_type* construct(const key_type& key);
static void destroy(value_type* value);
value_type* capture(const key_type& key);
void release(const key_type& key);
RemapWrapper(const char* name);
virtual ~RemapWrapper();
VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld);
virtual const AABB& localAABB();
void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld);
void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld);
void add_remap(const char *remap);
void parse_namestr(const char *name);
void construct_shaders();
inline const char* shader_for_remap(const char* remap);
RemapWrapperInstance(const scene::Path& path, scene::Instance* parent, RemapWrapper& remapwrapper);
void renderSolid(Renderer& renderer, const VolumeTest& volume);
void renderWireframe(Renderer& renderer, const VolumeTest& volume);
void testSelect(Selector& selector, SelectionTest& test);
RemapWrapperNode(const char* name);
void release();
scene::Node& node();
scene::Instance* create(const scene::Path& path, scene::Instance* parent);
void forEachInstance(const scene::Instantiable::Visitor& visitor);
void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance);
scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path);
scene::Node& LoadRemapModel(const char* name);
size_t picoInputStreamReam(void* inputStream, unsigned char* buffer, size_t length);
scene::Node& loadPicoModel(const picoModule_t* module, ArchiveFile& file);
| 9604efd3a2809143c1a02a1c62166008407baecb17c4fda9a70c44af774835d9 | 195 |
|
d1100 | Ipopt | src/Algorithm/IpIpoptAlg.cpp | IpoptAlgorithm::~IpoptAlgorithm | IpoptAlgorithm::~IpoptAlgorithm()
{
DBG_START_METH("IpoptAlgorithm::~IpoptAlgorithm()",
dbg_verbosity);
} | static void print_message(const Journalist& jnlst);
void IpoptAlgorithm::RegisterOptions(SmartPtr<RegisteredOptions> roptions);
bool IpoptAlgorithm::InitializeImpl(const OptionsList& options,
const std::string& prefix);
SolverReturn IpoptAlgorithm::Optimize();
void IpoptAlgorithm::UpdateHessian();
bool IpoptAlgorithm::UpdateBarrierParameter();
bool IpoptAlgorithm::ComputeSearchDirection();
void IpoptAlgorithm::ComputeAcceptableTrialPoint();
void IpoptAlgorithm::OutputIteration();
void IpoptAlgorithm::InitializeIterates();
void IpoptAlgorithm::AcceptTrialPoint();
void IpoptAlgorithm::PrintProblemStatistics();
| 6f0ec968cd0c9c1ab3522d23d583636092b0b87517657f01768a603e3fbaca46 | 133 |
|
sephirot47 | RealEngine | src/Quaternion.cpp | Quaternion::FromAxes |
Quaternion Quaternion::FromAxes(const glm::vec3 xAxis, const glm::vec3 yAxis, const glm::vec3 zAxis)
{
glm::mat3 kRot;
kRot[0] = xAxis;
kRot[1] = yAxis;
kRot[2] = zAxis;
return Quaternion(glm::quat_cast(kRot));
} |
Quaternion::Quaternion();
Quaternion::Quaternion(glm::quat q);
Quaternion Quaternion::Normalized();
Quaternion Quaternion::LookAt(const glm::vec3 eye, const glm::vec3 lookTo, const glm::vec3 up);
Quaternion Quaternion::AxisAngle(const glm::vec3 axis, float degrees);
Quaternion Quaternion::FromTo(const glm::vec3 from, const glm::vec3 to);
| 26332be8849de5a37ab155b036b49ead0274ee40aedc1d423013e22b7405dbf4 | 233 |
|
mkollaro | nsim | src/gui/animation.cpp |
Animation::~Animation |
Animation::~Animation()
{
makeCurrent();
logger->stopLogging();
doneCurrent();
} |
void Animation::mousePressEvent(QMouseEvent *e);
void Animation::mouseMoveEvent(QMouseEvent *e);
void Animation::timerEvent(QTimerEvent *);
void Animation::initializeLogging();
void Animation::initializeShaders();
void Animation::initializeGL();
void Animation::resizeGL(int w, int h);
void Animation::paintGL();
void Animation::printGlErrors();
QString Animation::glErrorToString(GLenum error_code);
| dd7bc252b05ae17de8396ec19c54c2b72ebe0da2a94f6242d44b62689df66b88 | 105 |
|
ozen | PyOptiX | driver/group.cpp | NativeGroupWrapper::get_child_count |
unsigned int NativeGroupWrapper::get_child_count() {
return this->group->getChildCount();
} |
NativeGroupWrapper::NativeGroupWrapper(optix::Group group);
NativeGroupWrapper::~NativeGroupWrapper();
void NativeGroupWrapper::set_acceleration(NativeAccelerationWrapper* acceleration);
void NativeGroupWrapper::set_child_count(unsigned int count);
void NativeGroupWrapper::set_child_geometry_group(unsigned int index, NativeGeometryGroupWrapper* child);
void NativeGroupWrapper::set_child_group(unsigned int index, NativeGroupWrapper* child);
void NativeGroupWrapper::set_child_selector(unsigned int index, NativeSelectorWrapper* child);
void NativeGroupWrapper::set_child_transform(unsigned int index, NativeTransformWrapper* child);
void NativeGroupWrapper::set_child_acceleration(unsigned int index, NativeAccelerationWrapper* child);
void NativeGroupWrapper::remove_child(unsigned int index);
optix::Group NativeGroupWrapper::get_native();
void NativeGroupWrapper::boost_python_expose();
| fa4cd274208b998626507702c23bd5732f4defccfb477e437101cab5bde53b77 | 96 |
|
melinsoftware | meos | code/oCourse.cpp | &oCourse::getTable | r<Table> &oCourse::getTable(oEvent *oe) {
oe->synchronizeList(oListId::oLCourseId);
oClassList::iterator it;
int numCtrl = 20;
vector <pCourse> crs;
oe->getCourses(crs);
for (pCourse pc : crs)
numCtrl = max(numCtrl, pc->getNumControls() + 5);
static int generatedNumCtrl = 0;
if (generatedNumCtrl != numCtrl || !oe->hasTable("course")) {
auto table = make_shared<Table>(oe, 20, L"Banor", "courses");
table->addColumn("Id", 70, true, true);
table->addColumn("Ändrad", 70, false);
table->addColumn("Namn", 200, false);
table->addColumn("Startande", 70, true);
table->addColumn("Klasser", 200, false);
for (int i = 0; i < numCtrl; i++)
table->addColumn("#C" + itos(i + 1), 40, true, true);
generatedNumCtrl = numCtrl;
oe->oCourseData->buildTableCol(table.get());
oe->setTable("course", table);
}
return oe->getTable("course");
}
void oCourse: | ourse::oCourse(oEvent *poe);
ourse::oCourse(oEvent *poe, int id);
ourse::~oCourse();
tring oCourse::getInfo();
ol oCourse::Write(xmlparser &xml);
id oCourse::Set(const xmlobject *xo);
ring oCourse::getLegLengths();
ring oCourse::getControls();
tring oCourse::getControlsUI();
ctor<wstring> oCourse::getCourseReadable(int limit);
ntrol oCourse::addControl(int Id);
ntrol oCourse::doAddControl(int Id);
oCourse::splitControls(const string &ctrls, vector<int> &nr);
oCourse::importControls(const string &ctrls, bool setChanged, bool updateLegLengths);
oCourse::importLegLengths(const string &legs, bool setChanged);
rol *oCourse::getControl(int index);
Course::getLegLength(int index);
oCourse::fillCourse(gdioutput &gdi, const string &name);
ourse::getControls(vector<pControl> &pc);
int> oCourse::getControlNumbers();
urse::distance(const SICard &card);
oCourse::getLengthS();
ourse::setName(const wstring &n);
ourse::setLength(int le);
ntainer &oCourse::getDataBuffers(pvoid &data, pvoid &olddata, pvectorstr &strData);
oEvent::getCourseCreate(int Id);
oEvent::getCourse(int Id);
oEvent::getCourse(const wstring &n);
vent::fillCourses(gdioutput &gdi, const string &id, bool simple);
ector< pair<wstring, size_t> > &oEvent::fillCourses(vector< pair<wstring, size_t> > &out, bool simple);
ourse::setNumberMaps(int block);
urse::getNumberMaps();
urse::getNumUsedMaps(bool noVacant);
ourse::setStart(const wstring &start, bool sync);
oCourse::getStart();
vent::calculateNumRemainingMaps(bool forceRecalculate);
urse::getIdSum(int nC);
ourse::setLegLengths(const vector<int> &legs);
oCourse::getPartOfCourse(int start, int end);
string &oCourse::getControlOrdinal(int controlIndex);
urse::setRogainingPointsPerMinute(int p);
rse::getRogainingPointsPerMinute();
rse::calculateReduction(int overTime);
urse::setMinimumRogainingPoints(int p);
rse::getMinimumRogainingPoints();
urse::setMaximumRogainingTime(int p);
rse::getMaximumRogainingTime();
urse::hasRogaining();
urse::clearCache();
oCourse::getCourseProblems();
remove();
canRemove();
changeId(int newId);
useFirstAsStart();
useLastAsFinish();
firstAsStart(bool f);
lastAsFinish(bool f);
etFinishPunchType();
etStartPunchType();
etCourses(vector<pCourse> &crs);
etCommonControl();
etNumLoops();
setCommonControl(int ctrlId);
::getAdapetedCourse(const oCard &card, oCourse &tmpCourse, int &numShorten);
sAdapted();
tAdaptionId();
tchLoopKey(const vector<int> &punches, const vector<pControl> &key);
onstructLoopKeys(int cc, vector< vector<pControl> > &loopKeys, vector<int> &ccIndex);
hangedObject();
tCourseControlId(int controlIx);
::getRadioName(int courseControlId);
rse> oCourse::getShorterVersion();
::getLongerVersion();
etShorterVersion(bool activeShortening, pCourse shorten);
asControl(const oControl *ctrl);
asControlCode(int code);
etClasses(vector<pClass> &usageClass);
nerateTableData(oEvent *oe, Table &table, oCourse *add);
dTableRow(Table &table);
oCourse::inputData(int id, const wstring &input,
int inputId, wstring &output, bool noUpdate);
llInput(int id, vector< pair<wstring, size_t> > &out, size_t &selected);
| 5d177196f658d2d390ca80efe525f8ba86b082bddf62cb0adb48a1f035fc5397 | 948 |
|
iso9660 | linux-sdk | SDKLinux/LFC/XWidgets/Events/controleventkey.cpp | ControlEventKey::PressedMod4 |
bool ControlEventKey::PressedMod4()
{
return status & StatusPressedMod4;
} |
ControlEventKey::ControlEventKey(const WindowEventKey &e, const KeyCompositionSymbol &s);
ControlEventKey::~ControlEventKey();
DateTime ControlEventKey::Time();
NPoint ControlEventKey::Position();
NPoint ControlEventKey::PositionRoot();
KeyCompositionSymbol ControlEventKey::Symbol();
bool ControlEventKey::PressedButton1();
bool ControlEventKey::PressedButton2();
bool ControlEventKey::PressedButton3();
bool ControlEventKey::PressedButton4();
bool ControlEventKey::PressedButton5();
bool ControlEventKey::PressedControl();
bool ControlEventKey::PressedLock();
bool ControlEventKey::PressedShift();
bool ControlEventKey::PressedMod1();
bool ControlEventKey::PressedMod2();
bool ControlEventKey::PressedMod3();
bool ControlEventKey::PressedMod5();
ControlEventKey &ControlEventKey::operator =(const ControlEventKey &e);
| ea649a0ca960ba35b3e76de71e8fe399958544ef5548b89b6f3e5e0c52a0dc54 | 76 |
|
xiao0613cn | AModule | ecs/AClientSystem.cpp | client_com_create |
static int client_com_create(AObject **object, AObject *parent, AOption *option)
{
AClientComponent *c = (AClientComponent*)object;
c->init(c->name());
c->init2();
if (parent != NULL)
((AEntity*)parent)->push(c);
if (option != NULL) {
c->_tick_reopen = option->getInt("tick_reopen", c->_tick_reopen/1000)*1000;
c->_tick_heart = option->getInt("tick_heart", c->_tick_heart/1000)*1000;
c->_tick_abort = option->getInt("tick_abort", c->_tick_abort/1000)*1000;
c->_owner_thread = !!option->getInt("owner_thread", c->_owner_thread);
c->_open_heart = !!option->getInt("open_heart", c->_open_heart);
c->_auto_reopen = !!option->getInt("auto_reopen", c->_auto_reopen);
c->_auto_remove = !!option->getInt("auto_remove", c->_auto_remove);
}
c->open = &client_com_null;
c->close = &client_com_null;
return 1;
} |
static ASystem::Result* check_one(ASystemManager *sm, AClientComponent *c, DWORD cur_tick);
static ASystem::Result* client_check(ASystemManager *sm, AEntity *e, DWORD cur_tick);
static int client_run_internal(ASystem::Result *r, int result);
static void* client_run_thread(void *p);
static int client_run(ASystem::Result *r, int result);
static int client_abort(ASystem::Result *r);
static int reg_client(AEntity *e);
static int unreg_client(AEntity *e);
static int clear_all(bool abort);
static int check_all(ASystemManager *sm, list_head *results, DWORD cur_tick);
static int client_com_null(AClientComponent *c);
| fe7f88ac38ea72ec960d23c113ecd0ba805133a59bc6d866b15fdaa21a31c43e | 859 |
|
scpeters | chrono | src/physics/ChRef.cpp | ChRefFunctionHandle::SetHandleId |
int ChRefFunctionHandle::SetHandleId(int m_hid)
{
handle_id = m_hid;
this->RestoreReference(this->function);
return TRUE;
} |
ChRefFunctionSegment::ChRefFunctionSegment(ChFunction* mrootf, char* myIDs);
bool ChRefFunctionSegment::RestoreReference(ChFunction* mrootf);
int ChRefFunctionSegment::SetTreeIDs(char* myIDs);
ChRefFunctionHandle::ChRefFunctionHandle(ChFunction* mrootf,int m_hid);
bool ChRefFunctionHandle::RestoreReference(ChFunction* mrootf);
int ChRefFunctionHandle::AccessHandle(double& mx, double& my, bool set_mode);
| cb3da2b91895eed20082a8b6dc5a39fea2cd0f60f2ec7def1ce3df8e36a511dd | 128 |
|
MassEffectModder | MassEffectModderQt | MassEffectModder/Logs/Logs.cpp | Logs::printMsgTimeStamp |
void Logs::printMsgTimeStamp(QString &message)
{
bool oldState = _timeStampEnabled;
_timeStampEnabled = true;
this->printf("%s\n", message.toStdString().c_str());
_timeStampEnabled = oldState;
} |
Logs::Logs();
Logs::~Logs();
bool Logs::init();
bool Logs::deinit();
void Logs::printf(const char *format, ...);
void Logs::print(const char *message);
void Logs::printline(const char *message);
void Logs::printMsg(QString &message);
bool CreateLogs();
void ReleaseLogs();
| cdda990ac86d288b13dad233a7455731825ca1f754115c91cd5875c1d3fab35a | 211 |
|
mariusmm | cursembedded | Simplicity/AplicacioModbusCPP/src/main.cpp | process | void process(void) {
mod_client.Slave();
if (letimer.Triggered()) {
letimer.Processed();
uint16_t distance = 0;
uint16_t threshold_max;
uint16_t threshold_min;
distance = my_sensor.GetDistance();
threshold_max = register_file.direct_read(REGISTER_THRES_HIGH);
threshold_min = register_file.direct_read(REGISTER_THRES_LOW);
register_file.direct_write(REGISTER_DISTANCE, distance);
if ((distance > threshold_max) || (distance < threshold_min)) {
RELAY1Pin.Set();
LEDPin.Set();
} else {
RELAY1Pin.Reset();
LEDPin.Reset();
}
}
} | Application();
void callback(unsigned int reg_num, int data);
void app_LEDUpdate_cb(int reg, int data);
void app_RelayUpdate_cb(int reg, int data);
void app_timer_reg_cb(int reg, int data);
void app_APDS9960Distance_cb(int reg, int data);
int main(void);
| 49cae574588f2a382d0831e2aff9c1eebcfccf291ce23bbb57645ab746b7c1c3 | 586 |
|
gregkalapos | corert | src/Native/Runtime/RHCodeMan.cpp | ReportObject |
inline void ReportObject(GCEnumContext * hCallback, PTR_PTR_Object p, UInt32 flags)
{
(hCallback->pCallback)(hCallback, (PTR_PTR_VOID)p, flags);
} |
EEMethodInfo * GetEEMethodInfo(MethodInfo * pMethodInfo);
PTR_PTR_Object GetRegObjectAddr(REGDISPLAY * pContext);
PTR_PTR_Object GetRegObjectAddr(CalleeSavedRegNum regNum, REGDISPLAY * pContext);
PTR_PTR_Object GetScratchRegObjectAddr(ScratchRegNum regNum, REGDISPLAY * pContext);
void ReportRegisterSet(UInt8 regSet, REGDISPLAY * pContext, GCEnumContext * hCallback);
PTR_PTR_Object GetRegObjectAddr(REGDISPLAY * pContext);
PTR_PTR_Object GetRegObjectAddr(CalleeSavedRegNum regNum, REGDISPLAY * pContext);
PTR_PTR_Object GetScratchRegObjectAddr(ScratchRegNum regNum, REGDISPLAY * pContext);
void ReportRegisterSet(UInt8 firstEncByte, REGDISPLAY * pContext, GCEnumContext * hCallback, PTR_UInt8 & pCursor);
PTR_PTR_Object GetRegObjectAddr(REGDISPLAY * pContext);
PTR_PTR_Object GetRegObjectAddr(CalleeSavedRegNum regNum, REGDISPLAY * pContext);
PTR_PTR_Object GetScratchRegObjectAddr(ScratchRegNum regNum, REGDISPLAY * pContext);
void ReportRegisterSet(UInt8 regSet, REGDISPLAY * pContext, GCEnumContext * hCallback);
void ReportRegister(UInt8 regEnc, REGDISPLAY * pContext, GCEnumContext * hCallback, PTR_UInt8 & pCursor);
void ReportLocalSlot(UInt32 slotNum, REGDISPLAY * pContext, GCEnumContext * hCallback, GCInfoHeader * pHeader);
void ReportLocalSlots(UInt8 localsEnc, REGDISPLAY * pContext, GCEnumContext * hCallback, GCInfoHeader * pHeader);
void ReportStackSlots(UInt8 firstEncByte, REGDISPLAY * pContext, GCEnumContext * hCallback, PTR_UInt8 & pCursor, bool hasDynamicAlignment);
UInt32 ReadRegisterMaskBy7Bit(PTR_UInt8 & pCursor);
void ReportScratchRegs(UInt8 firstEncByte, REGDISPLAY * pContext, GCEnumContext * hCallback, PTR_UInt8 & pCursor);
PTR_VOID EECodeManager::GetReversePInvokeSaveFrame(GCInfoHeader * pHeader, REGDISPLAY * pContext);
UIntNative EECodeManager::GetConservativeUpperBoundForOutgoingArgs(GCInfoHeader * pInfoHeader, REGDISPLAY * pContext);
GCRefKind EECodeManager::GetReturnValueKind(GCInfoHeader * pInfoHeader);
inline bool IsFramelessArm64(void);
void CheckHijackInEpilog(GCInfoHeader * pInfoHeader, Code * pEpilog, Code * pEpilogStart, UInt32 epilogSize);
bool VerifyEpilogBytesX86(GCInfoHeader * pInfoHeader, Code * pEpilogStart, UInt32 epilogSize);
bool VerifyEpilogBytesAMD64(GCInfoHeader * pInfoHeader, Code * pEpilogStart, UInt32 epilogSize);
bool VerifyEpilogBytesARM(GCInfoHeader * pInfoHeader, Code * pEpilogStart, UInt32 epilogSize);
bool VerifyEpilogBytesARM64(GCInfoHeader * pInfoHeader, Code * pEpilogStart, UInt32 epilogSize);
bool EECodeManager::VerifyEpilogBytes(GCInfoHeader * pInfoHeader, Code * pEpilogStart, UInt32 epilogSize);
void EECodeManager::VerifyProlog(EEMethodInfo * /*pMethodInfo*/);
void EECodeManager::VerifyEpilog(EEMethodInfo * pMethodInfo);
void EEMethodInfo::Init(PTR_VOID pvCode, UInt32 cbCodeSize, PTR_UInt8 pbRawGCInfo, PTR_VOID pvEHInfo);
void EEMethodInfo::DecodeGCInfoHeader(UInt32 methodOffset, PTR_UInt8 pbUnwindInfoBlob);
PTR_UInt8 EEMethodInfo::GetGCInfo();
PTR_UInt8 EEMethodInfo::GetEpilogTable();
GCInfoHeader * EEMethodInfo::GetGCInfoHeader();
| d70d3136939f17c265856cb02d586b0339284064291c433fd6b501f4a0831708 | 151 |
|
richelbilderbeek | ProjectThorVeen | UnitCouple.cpp | Couple::getMale |
boost::shared_ptr<BirdBase> Couple::getMale()
{
boost::shared_ptr<BirdBase> male(mMale);
mMale.reset();
return male;
} |
Couple::Couple(boost::shared_ptr<BirdBase>& female, boost::shared_ptr<BirdBase>& male);
Couple::~Couple();
boost::shared_ptr<BirdBase> Couple::createOneOffspring();
boost::shared_ptr<BirdBase> Couple::getFemale();
bool Couple::isFemaleNull();
bool Couple::isMaleNull();
| bf4ed76491748316b2e641cdd51d1fc2335dceb21fae5f4b7028fbe44de325fe | 125 |
|
chadnickbok | librtcdcpp | examples/websocket_client/jsoncpp.cpp | Value::operator< |
bool Value::operator<(const Value& other) const {
int typeDelta = type_ - other.type_;
if (typeDelta) return typeDelta < 0 ? true : false;
switch (type_) {
case nullValue:
return false;
case intValue:
return value_.int_ < other.value_.int_;
case uintValue:
return value_.uint_ < other.value_.uint_;
case realValue:
return value_.real_ < other.value_.real_;
case booleanValue:
return value_.bool_ < other.value_.bool_;
case stringValue: {
if ((value_.string_ == 0) || (other.value_.string_ == 0)) {
if (other.value_.string_)
return true;
else
return false;
}
unsigned this_len;
unsigned other_len;
char const* this_str;
char const* other_str;
decodePrefixedString(this->allocated_, this->value_.string_, &this_len, &this_str);
decodePrefixedString(other.allocated_, other.value_.string_, &other_len, &other_str);
unsigned min_len = std::min(this_len, other_len);
JSON_ASSERT(this_str && other_str);
int comp = memcmp(this_str, other_str, min_len);
if (comp < 0) return true;
if (comp > 0) return false;
return (this_len < other_len);
}
case arrayValue:
case objectValue: {
int delta = int(value_.map_->size() - other.value_.map_->size());
if (delta) return delta < 0;
return (*value_.map_) < (*other.value_.map_);
}
default:
JSON_ASSERT_UNREACHABLE;
}
return false;
} |
static inline JSONCPP_STRING codePointToUTF8(unsigned int cp);
static inline void uintToString(LargestUInt value, char*& current);
static inline void fixNumericLocale(char* begin, char* end);
Features Features::strictMode();
static bool containsNewLine(Reader::Location begin, Reader::Location end);
Reader::Reader();
Reader::Reader(const Features& features);
bool Reader::parse(const std::string& document, Value& root, bool collectComments);
bool Reader::parse(std::istream& sin, Value& root, bool collectComments);
bool Reader::parse(const char* beginDoc, const char* endDoc, Value& root, bool collectComments);
bool Reader::readValue();
void Reader::skipCommentTokens(Token& token);
bool Reader::readToken(Token& token);
void Reader::skipSpaces();
bool Reader::match(Location pattern, int patternLength);
bool Reader::readComment();
static JSONCPP_STRING normalizeEOL(Reader::Location begin, Reader::Location end);
void Reader::addComment(Location begin, Location end, CommentPlacement placement);
bool Reader::readCStyleComment();
bool Reader::readCppStyleComment();
void Reader::readNumber();
bool Reader::readString();
bool Reader::readObject(Token& tokenStart);
bool Reader::readArray(Token& tokenStart);
bool Reader::decodeNumber(Token& token);
bool Reader::decodeNumber(Token& token, Value& decoded);
bool Reader::decodeDouble(Token& token);
bool Reader::decodeDouble(Token& token, Value& decoded);
bool Reader::decodeString(Token& token);
bool Reader::decodeString(Token& token, JSONCPP_STRING& decoded);
bool Reader::decodeUnicodeCodePoint(Token& token, Location& current, Location end, unsigned int& unicode);
bool Reader::decodeUnicodeEscapeSequence(Token& token, Location& current, Location end, unsigned int& ret_unicode);
bool Reader::addError(const JSONCPP_STRING& message, Token& token, Location extra);
bool Reader::recoverFromError(TokenType skipUntilToken);
bool Reader::addErrorAndRecover(const JSONCPP_STRING& message, Token& token, TokenType skipUntilToken);
Reader::Char Reader::getNextChar();
void Reader::getLocationLineAndColumn(Location location, int& line, int& column);
JSONCPP_STRING Reader::getLocationLineAndColumn(Location location);
JSONCPP_STRING Reader::getFormattedErrorMessages();
std::vector<Reader::StructuredError> Reader::getStructuredErrors();
bool Reader::pushError(const Value& value, const JSONCPP_STRING& message);
bool Reader::pushError(const Value& value, const JSONCPP_STRING& message, const Value& extra);
OurReader::OurReader(OurFeatures const& features);
bool OurReader::parse(const char* beginDoc, const char* endDoc, Value& root, bool collectComments);
bool OurReader::readValue();
void OurReader::skipCommentTokens(Token& token);
bool OurReader::readToken(Token& token);
void OurReader::skipSpaces();
bool OurReader::match(Location pattern, int patternLength);
bool OurReader::readComment();
void OurReader::addComment(Location begin, Location end, CommentPlacement placement);
bool OurReader::readCStyleComment();
bool OurReader::readCppStyleComment();
bool OurReader::readNumber(bool checkInf);
bool OurReader::readString();
bool OurReader::readStringSingleQuote();
bool OurReader::readObject(Token& tokenStart);
bool OurReader::readArray(Token& tokenStart);
bool OurReader::decodeNumber(Token& token);
bool OurReader::decodeNumber(Token& token, Value& decoded);
bool OurReader::decodeDouble(Token& token);
bool OurReader::decodeDouble(Token& token, Value& decoded);
bool OurReader::decodeString(Token& token);
bool OurReader::decodeString(Token& token, JSONCPP_STRING& decoded);
bool OurReader::decodeUnicodeCodePoint(Token& token, Location& current, Location end, unsigned int& unicode);
bool OurReader::decodeUnicodeEscapeSequence(Token& token, Location& current, Location end, unsigned int& ret_unicode);
bool OurReader::addError(const JSONCPP_STRING& message, Token& token, Location extra);
bool OurReader::recoverFromError(TokenType skipUntilToken);
bool OurReader::addErrorAndRecover(const JSONCPP_STRING& message, Token& token, TokenType skipUntilToken);
OurReader::Char OurReader::getNextChar();
void OurReader::getLocationLineAndColumn(Location location, int& line, int& column);
JSONCPP_STRING OurReader::getLocationLineAndColumn(Location location);
JSONCPP_STRING OurReader::getFormattedErrorMessages();
std::vector<OurReader::StructuredError> OurReader::getStructuredErrors();
bool OurReader::pushError(const Value& value, const JSONCPP_STRING& message);
bool OurReader::pushError(const Value& value, const JSONCPP_STRING& message, const Value& extra);
bool parse(char const* beginDoc, char const* endDoc, Value* root, JSONCPP_STRING* errs);
CharReader* CharReaderBuilder::newCharReader();
static void getValidReaderKeys(std::set<JSONCPP_STRING>* valid_keys);
bool CharReaderBuilder::validate(Json::Value* invalid);
void CharReaderBuilder::strictMode(Json::Value* settings);
void CharReaderBuilder::setDefaults(Json::Value* settings);
bool parseFromStream(CharReader::Factory const& fact, JSONCPP_ISTREAM& sin, Value* root, JSONCPP_STRING* errs);
JSONCPP_ISTREAM& operator>>(JSONCPP_ISTREAM& sin, Value& root);
ValueIteratorBase::difference_type ValueIteratorBase::computeDistance(const SelfType& other);
bool ValueIteratorBase::isEqual(const SelfType& other);
void ValueIteratorBase::copy(const SelfType& other);
Value ValueIteratorBase::key();
UInt ValueIteratorBase::index();
JSONCPP_STRING ValueIteratorBase::name();
char const* ValueIteratorBase::memberName();
char const* ValueIteratorBase::memberName(char const** end);
ValueConstIterator& ValueConstIterator::operator=(const ValueIteratorBase& other);
ValueIterator::ValueIterator(const ValueConstIterator& other);
ValueIterator& ValueIterator::operator=(const SelfType& other);
Value const& Value::nullSingleton();
static inline bool InRange(double d, T min, U max);
static inline double integerToDouble(Json::UInt64 value);
static inline double integerToDouble(T value);
static inline bool InRange(double d, T min, U max);
static inline char* duplicateStringValue(const char* value, size_t length);
static inline char* duplicateAndPrefixStringValue(const char* value, unsigned int length);
inline static void decodePrefixedString(bool isPrefixed, char const* prefixed, unsigned* length, char const** value);
static inline void releasePrefixedStringValue(char* value);
static inline void releaseStringValue(char* value, unsigned length);
Value::CommentInfo::~CommentInfo();
void Value::CommentInfo::setComment(const char* text, size_t len);
Value::CZString::CZString(char const* str, unsigned ulength, DuplicationPolicy allocate);
Value::CZString::CZString(const CZString& other);
Value::CZString::~CZString();
void Value::CZString::swap(CZString& other);
Value::CZString& Value::CZString::operator=(CZString other);
bool Value::CZString::operator<(const CZString& other);
bool Value::CZString::operator==(const CZString& other);
Value::Value(ValueType vtype);
Value::Value(Int value);
Value::Value(UInt value);
Value::Value(Int64 value);
Value::Value(UInt64 value);
Value::Value(double value);
Value::Value(const char* value);
Value::Value(const char* beginValue, const char* endValue);
Value::Value(const JSONCPP_STRING& value);
Value::Value(const StaticString& value);
Value::Value(const CppTL::ConstString& value);
Value::Value(bool value);
Value::Value(Value const& other);
Value::Value(Value&& other);
Value::~Value();
Value& Value::operator=(Value other);
void Value::swapPayload(Value& other);
void Value::swap(Value& other);
int Value::compare(const Value& other);
bool Value::operator==(const Value& other);
const char* Value::asCString();
unsigned Value::getCStringLength();
bool Value::getString(char const** str, char const** cend);
JSONCPP_STRING Value::asString();
CppTL::ConstString Value::asConstString();
Value::Int Value::asInt();
Value::UInt Value::asUInt();
Value::Int64 Value::asInt64();
Value::UInt64 Value::asUInt64();
LargestInt Value::asLargestInt();
LargestUInt Value::asLargestUInt();
double Value::asDouble();
float Value::asFloat();
bool Value::asBool();
bool Value::isConvertibleTo(ValueType other);
ArrayIndex Value::size();
bool Value::empty();
void Value::clear();
void Value::resize(ArrayIndex newSize);
Value& Value::operator[](ArrayIndex index);
Value& Value::operator[](int index);
const Value& Value::operator[](ArrayIndex index);
const Value& Value::operator[](int index);
void Value::initBasic(ValueType vtype, bool allocated);
Value& Value::resolveReference(const char* key);
Value& Value::resolveReference(char const* key, char const* cend);
Value Value::get(ArrayIndex index, const Value& defaultValue);
Value const* Value::find(char const* key, char const* cend);
const Value& Value::operator[](const char* key);
Value const& Value::operator[](JSONCPP_STRING const& key);
Value const& Value::operator[](CppTL::ConstString const& key);
Value Value::get(char const* key, char const* cend, Value const& defaultValue);
bool Value::removeMember(const char* key, const char* cend, Value* removed);
Value Value::removeMember(const char* key);
bool Value::removeIndex(ArrayIndex index, Value* removed);
bool Value::isMember(char const* key, char const* cend);
Value::Members Value::getMemberNames();
static bool IsIntegral(double d);
bool Value::isInt();
bool Value::isUInt();
bool Value::isInt64();
bool Value::isUInt64();
bool Value::isIntegral();
void Value::setComment(const char* comment, size_t len, CommentPlacement placement);
JSONCPP_STRING Value::getComment(CommentPlacement placement);
JSONCPP_STRING Value::toStyledString();
Value::const_iterator Value::begin();
Value::const_iterator Value::end();
Value::iterator Value::begin();
Value::iterator Value::end();
void Path::makePath(const JSONCPP_STRING& path, const InArgs& in);
void Path::addPathInArg(const JSONCPP_STRING& /*path*/, const InArgs& in, InArgs::const_iterator& itInArg, PathArgument::Kind kind);
void Path::invalidPath(const JSONCPP_STRING& /*path*/, int /*location*/);
const Value& Path::resolve(const Value& root);
Value Path::resolve(const Value& root, const Value& defaultValue);
Value& Path::make(Value& root);
static bool containsControlCharacter(const char* str);
static bool containsControlCharacter0(const char* str, unsigned len);
JSONCPP_STRING valueToString(LargestInt value);
JSONCPP_STRING valueToString(LargestUInt value);
JSONCPP_STRING valueToString(double value, bool useSpecialFloats, unsigned int precision);
JSONCPP_STRING valueToQuotedString(const char* value);
static char const* strnpbrk(char const* s, char const* accept, size_t n);
static JSONCPP_STRING valueToQuotedStringN(const char* value, unsigned length);
JSONCPP_STRING FastWriter::write(const Value& root);
void FastWriter::writeValue(const Value& value);
JSONCPP_STRING StyledWriter::write(const Value& root);
void StyledWriter::writeValue(const Value& value);
void StyledWriter::writeArrayValue(const Value& value);
bool StyledWriter::isMultineArray(const Value& value);
void StyledWriter::pushValue(const JSONCPP_STRING& value);
void StyledWriter::writeIndent();
void StyledWriter::writeWithIndent(const JSONCPP_STRING& value);
void StyledWriter::unindent();
void StyledWriter::writeCommentBeforeValue(const Value& root);
void StyledWriter::writeCommentAfterValueOnSameLine(const Value& root);
bool StyledWriter::hasCommentForValue(const Value& value);
StyledStreamWriter::StyledStreamWriter(JSONCPP_STRING indentation);
void StyledStreamWriter::write(JSONCPP_OSTREAM& out, const Value& root);
void StyledStreamWriter::writeValue(const Value& value);
void StyledStreamWriter::writeArrayValue(const Value& value);
bool StyledStreamWriter::isMultineArray(const Value& value);
void StyledStreamWriter::pushValue(const JSONCPP_STRING& value);
void StyledStreamWriter::writeIndent();
void StyledStreamWriter::writeWithIndent(const JSONCPP_STRING& value);
void StyledStreamWriter::unindent();
void StyledStreamWriter::writeCommentBeforeValue(const Value& root);
void StyledStreamWriter::writeCommentAfterValueOnSameLine(const Value& root);
bool StyledStreamWriter::hasCommentForValue(const Value& value);
int BuiltStyledStreamWriter::write(Value const& root, JSONCPP_OSTREAM* sout);
void BuiltStyledStreamWriter::writeValue(Value const& value);
void BuiltStyledStreamWriter::writeArrayValue(Value const& value);
bool BuiltStyledStreamWriter::isMultineArray(Value const& value);
void BuiltStyledStreamWriter::pushValue(JSONCPP_STRING const& value);
void BuiltStyledStreamWriter::writeIndent();
void BuiltStyledStreamWriter::writeWithIndent(JSONCPP_STRING const& value);
void BuiltStyledStreamWriter::unindent();
void BuiltStyledStreamWriter::writeCommentBeforeValue(Value const& root);
void BuiltStyledStreamWriter::writeCommentAfterValueOnSameLine(Value const& root);
bool BuiltStyledStreamWriter::hasCommentForValue(const Value& value);
StreamWriter* StreamWriterBuilder::newStreamWriter();
static void getValidWriterKeys(std::set<JSONCPP_STRING>* valid_keys);
bool StreamWriterBuilder::validate(Json::Value* invalid);
void StreamWriterBuilder::setDefaults(Json::Value* settings);
JSONCPP_STRING writeString(StreamWriter::Factory const& builder, Value const& root);
JSONCPP_OSTREAM& operator<<(JSONCPP_OSTREAM& sout, Value const& root);
| db41ef9bd8c29bad9dbdd7d77c216e03578b97e1c50a764a1358bd9c8c8b1eaf | 1,498 |
|
davetcoleman | moveit | moveit_plugins/moveit_controller_manager_example/src/moveit_controller_manager_example.cpp | switchControllers | bool switchControllers(const std::vector<std::string>& activate, const std::vector<std::string>& deactivate) override
{
return false;
} | ExampleControllerHandle(const std::string& name);
bool sendTrajectory(const moveit_msgs::RobotTrajectory& t);
bool cancelExecution();
bool waitForExecution(const ros::Duration&);
moveit_controller_manager::ExecutionStatus getLastExecutionStatus();
MoveItControllerManagerExample();
~MoveItControllerManagerExample();
moveit_controller_manager::MoveItControllerHandlePtr getControllerHandle(const std::string& name);
void getControllersList(std::vector<std::string>& names);
void getActiveControllers(std::vector<std::string>& names);
virtual void getLoadedControllers(std::vector<std::string>& names);
void getControllerJoints(const std::string& name, std::vector<std::string>& joints);
moveit_controller_manager::MoveItControllerManager::ControllerState
getControllerState(const std::string& name);
| d440e9bace6c4f3b04605f2ee2e2c902d06f1b4959e3c55fecd8e569acc3d4ee | 144 |
|
mdk194 | GProxy_CurseMod_CB | gproxy/bnet.cpp | QueueChatCommand |
void CBNET :: QueueChatCommand( string chatCommand, string user, bool whisper )
{
if( chatCommand.empty( ) )
return;
if( whisper )
QueueChatCommand( "/w " + user + " " + chatCommand );
else
QueueChatCommand( chatCommand );
} |
CBNET :: CBNET( CGProxy *nGProxy, string nServer, string nBNLSServer, uint16_t nBNLSPort, uint32_t nBNLSWardenCookie, string nCDKeyROC, string nCDKeyTFT, string nCountryAbbrev, string nCountry, string nUserName, string nUserPassword, string nFirstChannel, unsigned char nWar3Version, BYTEARRAY nEXEVersion, BYTEARRAY nEXEVersionHash, string nPasswordHashType, uint32_t nMaxMessageLength );
CBNET :: ~CBNET( );
BYTEARRAY CBNET :: GetUniqueName( );
vector<pair<string, int> > CBNET :: GetFriends( );
vector<pair<string, int> > CBNET :: GetClan( );
void CBNET :: SendGetFriendsList( );
void CBNET :: SendGetClanList( );
unsigned int CBNET :: SetFD( void *fd, void *send_fd, int *nfds );
bool CBNET :: Update( void *fd, void *send_fd );
void CBNET :: ExtractPackets( );
void CBNET :: ProcessPackets( );
void CBNET :: ProcessChatEvent( CIncomingChatEvent *chatEvent );
void CBNET :: SendJoinChannel( string channel );
void CBNET :: QueueEnterChat( );
void CBNET :: QueueChatCommand( string chatCommand, bool hidden );
void CBNET :: QueueGetGameList( uint32_t numGames );
void CBNET :: QueueGetGameList( string gameName );
void CBNET :: RequestListUpdates( );
void CBNET :: QueueJoinGame( string gameName );
string CBNET::Friend_Loc( string name );
vector<string> CBNET::AllFriendLocs();
| bc4a3c0e0bd957a60bbdcdaef8e4d8bebcad44ba30fef57b4c2d3eb2cb864677 | 249 |