text
stringlengths
65
2.1M
meta
dict
Redirect to: * Ranged Weapons guns are ranged weapons in bigfoot(game) which use ammo
{ "title": "Guns", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
Redirect to: * Ammo The 9MM Ammo is a Consumable Item in bigfoot, Which is the ammo used by the G17
{ "title": "9MM Ammo", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
**About** Bigfoot is an action horror game developed and published by CyberlightGS. The game is set in either Redwood Park, Winter Park, or Yellowstone Park where four\* Hunters are put in a 1v4\* situation against an either Player or AI controlled Bigfoot. The four\* Hunters have to scavenge the map for guns, explosives, traps and other equipment, and use them to their advantage to defeat bigfoot and win the game Released: 31. January 2017 \*The player can play alone with an AI or the host can start without four hunters
{ "title": "Game", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
1979: * Birth of Rick Deckard 1995: * Birth of Joe Holden (later known as K) 2000: * Tyrell Corporation formed * First replicants produced 2002: * Birth of Art Ford 2004: * Birth of Niander Wallace 2006: * Birth of Jeremy “Jerry” Crane 2009: * Dirty bomb disaster destroys Las Vegas * Murder of Lydia Kine prompts redesigns of replicants * Lydia Kine secretly transfers her consciousness into the replicant Asa with help from Effie Koropey 2014: * Replicant serial numbering begins * AVX Applications founded as an energy company * Emberson Arms founded, manufacturers of the Zycon 8 sleeve gun and Elrex 26 heavy pistol, among other popular firearms 2018: * AVX Applications renamed to Cyberlife * The first android built * Large scale android production begins 2019 (*Blade Runner):* * Replicants escape from off-world (Leon, Zhora, Pris, and Roy Batty) * Death of Dave Holden (father of Joe Holden who was murdered by Leon) * Discovery of Rachael, a special Nexus 7 replicant * Blade Runner Rick Deckard tracks down escaped replicants, all but Roy killed * Death of Eldon Tyrell (murdered by Roy Batty) * Death of Roy Batty (lifespan) * Deckard escapes with Rachael 2020: * Deckard and Rachael attempt to go off-world but fail * Deckard and Rachel escape to the ruined Las Vegas * Joe Holden joins the Blade Runners 2021: * Replicant Registration Act * Ana Stelline (Rick Deckard and Rachel’s daughter) born * Death of Rachael (died in labor) * Exile of Rick Deckard 2022: * New Nexus 8 line with regular lifespans cause a massive backlash * Human supremacy movement * Countrywide replicant lynching * Blackout event, with one of the Tyrell buildings, along with their servers, being destroyed and causing citywide blackouts * Tyrell Corporation closed indefinitely * Businessmen Art Ford and Niander Wallace begin gathering funds to rebuild Tyrell Corporations 2025: * Niander Wallace and Art Ford introduce genetically modified food, ending the world food crisis * Niander Wallace begins to hold political influence * “Jerry” Crane joins the LAPD 2028 * Niander Wallace manages to get replicants relegalized * Konor Dynamics is founded and replicant production is resumed * Joe Holden is kicked out of the Blade Runners for being too brutal to the replicants he “retired” 2029: * American Androids Act is passed. The law states that androids must have markings distinguishing them from humans, such as the LED in the right temple 2030 * Joe Holden is hired by Konor Dynamics 2031 (*Project 90*): * Cyberlife begins Project 90, work with digital consciousness transfer and simulated worlds based on the discovery of Asa * Death of Joe Holden (murdered by Cyberlife hitmen) * Joe Holden’s consciousness transferred into the replicant K (serial number KD6-3.7) and put into the simulated reality * K escapes the simulated reality * Exile of K, who remembers nothing about his past life as Joe Holden 2036: * K seeks false memories from memory-producer Walker Beck, so he can “feel truly alive” 2038 (*Detroit: Become Human*): * Android Rights Movement begins * RK800 android Connor becomes the leader of the revolution * Androids are allowed to freely integrate into society without identification markings, but megacorporations fight this new law 2042 * Distance grows between Art Ford and Niander Wallace who disagree on how to best lead the company 2045: * Death of Art Ford (murdered by Niander Wallace as a coup to completely take over the company) * Konor Dynamics renamed to Wallace Corporation 2046 (*Project 90: Epilogue)*: * Wallace Corporation works on hologram companion tech called “DiJi” * K finally comes out of hiding and rejoins the Blade Runners when his memories break 2049 (*Blade Runner 2049*): * K continues hunting down old Nexus 8 replicants that have been made illegal * K tracks down Rick Deckard, and both are captured by Wallace * Death of Joi (K's lover, murdered by Luv) * K rescues Deckard but is heavily wounded by Luv * Death of Luv (killed by K) * Deckard finally meets his daughter, Ana Stelline * K and Deckard are hidden in Ana’s new home inside of the memory fabrication lab 2052: * Death of Rick Deckard (old age) 2053: * K unlocks his memories from when he was Joe Holden with help from Ana Stelline * K starts an underground replicant resistance group against Wallace Corporation 2060: * Resistance group founded by “K” is involved in a skirmish with Wallace Corporation soldiers and both sides sustain heavy casualties * Numerous androids from the Android Rights Movement group join “K”s group against Wallace Corporation (WC) * K makes the decision to cease anti-WC operations until further notice 2069: * Breaking into the Cyberlife outpost he narrowly escaped from, “K” finds a WC backup of his digital lover Joi and is able to build a body for her and transfer her consciousness in the same way that was done to him all those years ago * Rebirth of Joi * Joi convinces K to stop violent acts against WC and take a more peaceful approach 2077 (*Cyberpunk 2077*): * Destruction of Wallace Corporation amid a massive revolution against corporations * Death of K (finally able to die peacefully among Joi and his friends, relieved that it’s finally over)
{ "title": "Project 90 Universe Timeline", "domain": "project-90-fan-universe.fandom.com", "cats": "", "removed": [] }
Thomas ------ Thomas ### Label Stats115 Health ### Label Bonuses+15% Vitality +5% Explosives Damage Thomas is a playable character in BIGFOOT. When playing as Thomas, you get a total of 115 health and do +5% damage with explosives. **Description** | | | | | --- | --- | --- | | “ | *Tom is a policeman who always had courage and strength, but his power didn't save his loved ones from death, because Bigfoot turned out to be stronger. After resignation, he decides to join the Bigfoot Research Association (BRA) team and prevent further deaths. Tom has always shown courage and strength as a policeman, but it wasn't enough against the legendary Bigfoot. After losing his loved ones from the beast, Tom resigned from the force and turned to the Bigfoot Research Association (BRA). He believes that with them, he can find Bigfoot and put an end to the killings.* | ” | |
{ "title": "Thomas", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
Rick Deckard ------------ ### Relatives Ex-Wife,Rachael,Unknown parents,Ana Stelline (daughter) ### Affiliation LAPDReplicant Freedom Movement ### Occupation Blade Runner Biographical information ------------------------ ### Marital status Single ### Date of birth 1979 ### Place of birth Los Angeles ### Date of death 2052 ### Place of death Los Angeles Physical description -------------------- ### Species Human ### Gender Male ### Height 6'1" ### Weight Unknown ### Eye color Hazel Appearances ----------- ### Portrayed by Harrison Ford ### Appears in Blade RunnerBlade Runner 2049 ### Debut Blade Runner (From the Blade Runner Wiki) > Replicants are like any other machine - they're either a benefit or a hazard. If they're a benefit, it's not my problem. > > -Rick Deckard to Rachael, (Blade Runner) Rick Deckard (1979-2052) was a Blade Runner of the Los Angeles Police Department who was assigned in 2019 to retire four replicants who stole a ship and illegally landed on Earth to find their creator, Dr. Eldon Tyrell. After finishing his assignment, he left Los Angeles with the replicant, Rachel, who later died during a caesarean section delivery of their child. Deckard left the child in the care of a replicant freedom group and scrambled the birth records to protect her identity. Deckard then went into hiding in Las Vegas. In 2049, his location was discovered by the replicant Blade Runner K, and he was captured by the Wallace Corporation. After being rescued by K, Deckard was reunited with his daughter. Biography --------- Rick Deckard was born in 1979 to unknown parents. He became a Blade Runner sometime before 2019. Sometime prior to 2019, Deckard was divorced, his father had died, and he had retired from his job as a Blade Runner after killing a Nexus-3 replicant, whose death made Deckard feel sick because he felt the replicant was "too smooth, too human." ### 2019 #### Coming out of retirement In 2019, the LAPD sent out Blade Runner Gaff to pull Deckard out of his retirement in the light that six rogue Nexus-6 models had arrived on Earth for unknown purposes. Deckard, while seated at Howie Lee's White Dragon, eating noodles, was interrupted by Gaff who arrested Deckard and took him to his spinner and headed for LAPD headquarters. #### Mission briefing Deckard met with his former boss, Harry Bryant, and was given an ultimatum - track down a rogue Nexus-6 or live the rest of his life as a "little person" and forever be harassed by the LAPD. Deckard questioned why fellow Blade Runner Holden had not been given the task, only to find out that Holden had failed (murdered by Leon). Concluding that he had no choice, Deckard sat down with Bryant to discuss the six renegade replicants. Sitting in a dimly lit projector room, Bryant explained that out of the six replicants, one or two were fried in electrical traps after trying to infiltrate the Tyrell Corporation while the others escaped. Leon was shown first, whose encounter with Holden was documented during his Voight-Kampff test. Roy, the leader of the rogue group, Zhora, and Pris were shown to Deckard as well. Bryant also gave Deckard information on Nexus-6 models; namely, replicants that were dangerous because their emotions were childlike, given their raw strength and mental intelligence. A fail-safe was given to Nexus-6 that would only allow them to live for four years, negating any worry that they would be around to cause damage. Bryant ordered Deckard to go to the Tyrell Corporation and test a Nexus-6 model with a Voight-Kampff test that would allow the Blade Runner to understand how to spot them in the field. #### Meeting Rachael and Eldon Tyrell Deckard and Gaff flew over to the immense Tyrell Corporation pyramid. Deckard held a brief conversation about the nature of the owl in Tyrell's meeting room with his secretary, Rachael. Their conversation was interrupted by Tyrell himself, who asked Deckard to demonstrate the Voight-Kampff test on a human, namely Rachael, before he provided him with a Nexus-6. Rachael answered over one-hundred questions before being asked to step outside of the room by Tyrell. Deckard concluded that she was a replicant that did not know she was one. There, Deckard learned from Tyrell that Rachael was an experiment in providing replicants with memories to control them better. He left with Gaff to investigate Leon's apartment at the Yukon Hotel. #### 1187 Hunterwasser and Rachael's visit After crossing the street in heavy rain, Deckard and Gaff were taken to Leon Kowalski's apartment by the owner of the Yukon. Deckard found a scale in the bathtub of the apartment while Gaff created an origami man with an erect penis. Deckard continued to search for anything useful and came across a handful of photos belonging to Leon. Deckard returned to his apartment, only to find Rachael waiting for him in the elevator. He attempted to make her leave, but eventually gave in when Rachael told him that Tyrell wouldn't see her. After offering her a drink, Rachael attempted to convince Deckard that she wasn't a replicant by showing him a picture of herself as a child with her mother. Deckard brushed this off and explained specific memories that only she would know, telling her they were implants from Tyrell's niece. Seeing that she was visibly shaken, Deckard attempted to retract his statements and get her a drink but Rachael stormed out, leaving her photo behind. #### The Dream, Esper Analysis, and Animoid Row Sometime after Rachael left, Deckard played the piano and began to fall asleep, dreaming of a unicorn galloping through a forest. He grabbed Leon's photos from earlier and analyze them in his Esper machine. After perusing the photo, he came across a mirror and used it to find Zhora, with a snake tattoo and sleeping on a couch. He concluded that the scale belonged to her, and headed to Animoid Row to investigate the scale further. Upon reaching Animoid Row, Deckard asked the fish vendor if the scale he found was from a fish. The woman informed him that it was not fish, but snake, and pointed him in the direction of Abdul Ben Hassan, the creator of the snake. Deckard made his way through Animoid Row and threatened Hassan to give up who he sold the snake to, learning that the snake belonged to someone working at Taffey Lewis' nightclub in First Sector, China Town. #### Taffey Lewis' and Zhora Deckard proceeded to Taffey Lewis', speaking with the owner personally about Zhora. Lewis merely dismissed Deckard and he was left with a drink on the house. Deckard attempted to call Rachael with the number on the back of her photo, but failed to get her down to Taffey Lewis'. Rachael told Deckard it was not her kind of place and hung up on him. Deckard was present for Miss Salome (Zhora) and her snake dance, visibly uncomfortable by the spectacle. He noticed, however, that she was the replicant he'd been looking for. After the performance, Deckard hung around near the dressing rooms, waiting for Zhora. He found her and went into her dressing room under the guise of a member of the American Federation of Variety Artists. His attempt at hiding his identity only make Zhora more suspicious and, after her shower, she punched him after asking him to dry her. Zhora attempted to strangle Deckard but was interrupted by more performers coming into the room. Zhora fled, with Deckard following shortly after. Zhora nearly succeeded in losing Deckard among the crowded streets of Los Angeles, but was eventually hunted down and shot twice in the back. She crashed through several glass panes before succumbing to her injuries. Deckard, visibly shaken, showed his identity to the responding officers and looked on as Zhora is taken away. Moments later, Gaff took Deckard to Bryant's spinner to inform him that four replicants still remained; Rachael being included among them. #### Confrontation with Leon Deckard caught glimpses of Rachael in the crowd of onlookers, and attempted to find her. Before he could, Leon grabbed him and demanded to know how much life he had left. Deckard answered him honestly, and the two fought. Leon slapped Deckard's gun out of his hands and easily beat down Deckard. As he prepared to gouge Deckard's eyes out, Leon was shot in the head by Rachael with Deckard's gun, causing him to collapse, dead. #### Rachael and Deckard Deckard and Rachael left the streets and returned to his apartment. There, Deckard told Rachael that he would not hunt her down, but that eventually, the LAPD would send another. Before falling asleep, Deckard was asked by Rachael if he had ever taken the Voight-Kampff test himself, but he fell asleep before he could answer. Rachael began to play the piano, and Deckard woke. He joined her at the piano, complimenting her that she played beautifully. Deckard attempted to kiss Rachael who, not yet understanding who or what she was, attempted to leave. Deckard forced Rachael to stay and the two shared an intimate moment together. #### Hunting Pris and Roy Learning of the death of Tyrell and J.F. Sebastian, Deckard called Sebastian's vidphone, only to encounter Pris as she answered the call. She immediately hung up and Deckard moved towards the Bradbury Apartments to retire her. Pris hid among all of Sebastian's creations, ambushing Deckard and nearly breaking his neck. As Pris prepared to attack him again, Deckard shot, but failed to kill Pris. As she writhed on the ground, it took one or two more shots to finally put her out of her misery. Deckard was visibly uncomfortable by this confrontation and moves to a location to ambush Roy Batty. Meanwhile, Roy returned from his confrontation with Tyrell to find Sebastian's apartment broken into and Pris shot dead on the ground. After Deckard failed to ambush Roy, he got his fingers broken by the replicant leader and was told to run. #### Rooftop finality Roy, near the end of his life, chased Deckard throughout the Bradbury Apartments. Because of his broken fingers, Deckard dropped his gun and continued to head for the roof. Roy followed closely, counting up from one and becoming increasingly erratic and more animalistic. Deckard was eventually able to reach the roof, but was confronted by Roy as he attempted to flee. Deckard leapt from the Bradbury to a nearby rooftop, but failed to grab hold of anything stable and hangs hundreds of feet above the streets. Roy, now with a dove in his hands, made the jump easily and turned to stand above Deckard. Before slipping, Deckard spat at Roy and was shockingly saved from his death by the replicant. Roy placed Deckard back onto the roof and gave one final speech about his life experiences before smiling at Deckard and dying peacefully. Deckard was left to contemplate the importance of life while Gaff arrived and gave Deckard his gun back, implying that Deckard's job was done and that it was too bad that Rachael would not live. #### Fleeing Los Angeles Fearful about the cryptic meaning behind Gaff's words, Deckard sped back to his apartment, arriving battered and broken. His door open and fearing the worst, Deckard was relieved to find Rachael alive and well in his bed. He asked her if she loved and trusted him, and prepared to leave Los Angeles. Before leaving, Deckard noticed that Rachael knocked something over in the hallway. Deckard picked up an origami unicorn, presumably left by Gaff. Deckard nodded in understanding and got in the elevator with Rachael, leaving Los Angeles behind for a new life. ### 2020 Deckard and Rachael attempted to go to the colonies but were unsuccessful. Instead, they fled to the ruined Las Vegas, ### 2021-2048 On June 10, 2021, Rachael gave birth via emergency cesarean section to a daughter. Considered a miracle by those present for the birth, the child was taken away to protect her from the machinations of those who would try to get rid of a replicant child or use her for nefarious purposes. Rachael died as a result of the birth, and Deckard showed those who took the child (namely Freysa Sadeghpour) how to scramble the records and cover their tracks. The Denabase was given two births, a son and a daughter, with the daughter labeled as deceased. The birth records, at some point, were taken from the orphanage in San Diego. Deckard's role was to flee; he was not present for the birth, and he was to stay as far away from the child as possible in order to protect her. Deckard eventually made his way back to the ruins of Las Vegas, staking out a home among the dead and decaying city. Eventually, he came to possess a dog whose own nature was questionable. Deckard lost Rachael, never met his child, and was forced to live life alone and far away from anyone else to protect the one he loved most and the only person he had left - his daughter. ### 2049 #### K's discovery By 2049, Deckard had successfully eluded the authorities and remained in isolation. The discovery of Rachael's body by LAPD Blade Runner K led an investigation into what happened to her child. After approaching the Wallace Corporation, K was shown a memory bearing by Luv that indicated the replicant Rachael was interviewed by Deckard in 2019. Luv met with company head Niander Wallace, who desired to find Rachael's child to unlock the secrets of replicant reproduction. He ordered Luv to find the child, and in turn, find Deckard as well. Because of specific circumstances involving a memory of a wooden horse and the date carved under it matching the date found at Sapper Morton's tree, K began to believe that he was the replicant child the LAPD was searching for. After finding the physical wooden horse, K took it to Doctor Badger in order to attain its place of origin. The wood and the radioactive material on it was traced to Las Vegas, and so K headed to the ruins of the city to find out more. Unbeknownst to K, he had left enough of a trail behind him that Luv and the Wallace Corporation could follow in order to capture Deckard and find out more about his child. #### Meeting K K arrived in Las Vegas, finding it completely devoid of life save for a colony of bees. He traced the bees deeper into the city, and was surprised to hear the sound of a piano coming from a casino. Implying Deckard knew K had been here for some time, he confronted K in the upper levels of the casino. After quoting *Treasure Island*, Deckard asked why K was there. K responded that he wanted to ask some questions, prompting Deckard to shoot at K. The latter fell off the balcony and hid inside a lounge. Deckard played the decrepit holograms of Elvis, Marilyn Monroe, and dancers as he and K had a cat and mouse hunt in the lounge. Eventually, K disarmed Deckard and took Deckard's punches to prove he was not there to harm him. Deckard relented and offered K a drink with him. #### Ambushed in Las Vegas K and Deckard then got into a heated conversation about who Deckard's partner was and what happened to the child. Deckard revealed to K Rachael's name, and why Deckard was hiding. Deckard claimed they were being hunted, and they didn't want their child to be found and studied or dissected. Deckard left K to be on his own for some time, until K realized that he led the Wallace Corporation right to Deckard. As Deckard attempted to flee, he failed to make it to his spinner in time before Luv destroyed it with a drone missile. Regaining consciousness, Deckard attempted to escape his captors but was overcome and placed in Luv's spinner. K was severely beaten by Luv and his lover, Joi, was destroyed. Beaten and left for dead, K was powerless to stop Luv from taking Deckard back to Los Angeles. #### Deckard interrogated Deckard awoke to find himself in Niander Wallace's Earth Headquarters, a room surrounded by water and artificial life. Wallace entered and proclaimed how he has wanted to meet Deckard for some time. Wallace toyed with Deckard's true identity; he played back his Voight-Kampff audio when he first meant Rachael and questioned whether or not it was love or mathematical precision that brought the two together. Deckard held fast, although shaken, and was at a loss for words when Wallace brought out an exact clone of Rachael to coax the whereabouts of his child and the replicant resistance movement to him. Deckard, although humbled by Rachael's presence, claimed that her eyes were green and stepped away. The clone of Rachael was shot in the head by Luv, and Deckard was removed to be taken Off-world for torture. #### The Sea Wall Deckard, resigned to his fate and in captivity inside a spinner, was rescued when K intercepted Luv's spinner escort and took them all out of the sky near the Sepulveda Sea Wall. Unknown to Deckard, K had orders to kill Deckard in order to protect the resistance movement and the child. However, K had decided to save Deckard instead and get him to his child. K killed Luv and saved Deckard. Deckard exclaimed that K should have let him die out there, but K insisted that he did and now he was free to meet his daughter. #### Meeting his daughter True to his word, K took Deckard to meet his daughter, Ana Stelline, at her memory creation facility. Deckard asked why K saved him and what he was to him. K merely smiled and told Deckard to go meet his daughter. As K lay wounded on the steps of the memory facility, and Deckard put his hand on the glass separating him and Ana, meeting his daughter for the first time. ### Life With K and Ana With K severely wounded, Deckard and Ana took him to a secret wing of her lab. Nursing K back to health, they decided to go into hiding until Wallace stopped searching for them. Personality ----------- Rick Deckard was shown to be resilient, having gone through terrible trauma and still pushing onward. He was also a kind man, as he saved K and loved his daughter so much he hid to keep her safe.
{ "title": "Rick Deckard", "domain": "project-90-fan-universe.fandom.com", "cats": "characters", "removed": [] }
BIGFOOT has 45 achievements which can be viewed through Steam. The achievements can generally be divided into five categories: Character, exploration, item, animal, death, and kill. ### Character * **First Hunter Blood** - First win playing as Bigfoot * **First Bigfoot Blood** - First win playing as Hunter * **Reincarnation** - Play for all character (Note: This includes Bigfoot) * **Forest God** - Win 20 games playing as Bigfoot * **Monster Hunter** - Win 20 games playing as Hunter * **Rescuer** - Resuscitate 4 players in one game * **Last Warrior** - Win on your own when your team of 4 is dead * **Four Survivors** - Win a team of 4 without deaths ### Exploration * **Redwood Explorer** - Open all Redwood locations in one game (Note: Locations visited by fellow hunters do not count. You yourself must go to every location.) * **Winter Park Explorer** - Open all Winter Park locations in one game * **Yellowstone Explorer** - Open all Yellowstone locations in one game * **Ross Lake Explorer** - Open all Ross Lake locations in one game (unobtianable as of patch 4.2) * **Redwood Criminologist** - Discover all Redwood dead bodies in one game * **Winter Park Criminologist** - Discover all Winter Park dead bodies in one game * **Yellowstone Criminologist** - Discover all Yellowstone dead bodies in one game * **Ross Lake Criminologist** - Discover all Ross Lake dead bodies in one game (unobtainable as of patch 4.2) * **World Explorer** - Discover all maps locations (likely unobtainable as of patch 4.2) * **Cave Explorer** - Find all Bigfoot caves of all maps (likely unobtainable as of patch 4.2) * **Listen To The Noise** - You'll guess it yourself : ) (Go up to all Recording device/Mini radios in each map and activate them.) (unobtainable as of patch 4.2) * **Egg Time** - Find all Easter eggs (For one easter egg go to the tower on Redwood fly/place a Drown/Car battery then Shoot/Zap the tower then go to the rocks near the left south west side of the map and a ufo will spawn at night. (Old Ver | Go in the tablet once you do search Bigfoot and you will get a jumpscare.) (likely unobtainable as of patch 4.2)(Within the files Captain America's shield can be found under easter eggs with ufo models) ### Item * **Trash Gourmet** - Eat from the trash can 10 times * **I See You** - Install 100 cameras * **Watch Your Step** - Install 100 traps * **Fire In The Hole** - Blow dynamite 20 times * **First Fun Then Hunt** - Launch fireworks 5 times ### Animal * **Bear Murderer** - Kill 5 Bears in one game * **Wolf Murderer** - Kill 5 Wolves in one game * **Fox Murderer** - Kill 5 Foxes in one game * **Deer Murderer** - Kill 5 Deer in one game * **Raccoon** M**urderer** - Kill 5 Raccoons in one game * **Great Fur Collection** - Kill all types of animals in one game (see: Animals) ### Death * **Trapped Turkey** - Die from your own trap 10 times * **Broken Legs** - Die from the fall 10 times * **Burnt Steak** - Die from the fire * **Cooked Alive** - Die from a geyser (unobtainable as of patch 4.2) * **Cold Heart** - Die of the cold 5 times (unknown if this is still obtainable) * **Shell-shocked And Depressed** - Die from your explosives 5 times * **Lunch For The Bear** - Die from a bear 5 times * **Lunch For The Wolf** - Die from a wolf 5 times ### Kill * **Rage Master** - Knock down team of 4 hunters during one rage * **Night Predator** - Kill team of 4 hunters * **Musical Violence** - Kill 20 hunters using guitar * **Just Stop** - Kill 20 hunters using a road stop sign * **Last Shot** - Kill Bigfoot with the last bullet * **Mad Barber** - Kill 5 Bigfoots with a knife last hit
{ "title": "Achievements", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
Safes are always at set locations on each map and always contain the same item. Items located in safes are: M4CL, AVM, and Dynamite. To unlock one, you must find a four-digit code located in or around a nearby POI. Codes are small yellow notes and have a color matching the safe they correspond to in the top right of the page. ### Ross Lake Park | Item | Colour | Safe location | Possible code locations | General map area | --- | --- | --- | --- | --- | | M4CL | Red | Roland Creek Ranger Station | On desk next to safe, Old Hunting Tower 1 on table | North-east | AVM | Green | Radio Tower | Old Hunting Tower 2 on table, | South-east | Dynamite | Blue | Devil's Creek Ranger Station South East | On boxes in safe house, Park Entrance on table, On computer desk next to safe, old hunting tower 3 | South-west | ### Redwood Park | Item | Colour | Safe location | Possible code locations | General map area | --- | --- | --- | --- | --- | | M4CL | Green | Firewatch Tower | Firewatch Tower, Marble Fork Cave, John Adams Tree, Elam Campground | North-east | AVM | Gray | Tall Trees Grove Village | Tall Trees Grove Village, nearby archery range | South-east | Dynamite | Red | Cedar Grove Lodge | Cedar Grove Lodge, Lost Man Campground, Old Hunting Tower 4 | West | ### Winter Park | Item | Colour | Safe location | Possible code locations | General map area | --- | --- | --- | --- | --- | | M4CL | Green | Howell Branch Creek Lodge | Howell Branch Creek Lodge, Hunting Tower 1, Red Tail Campground, Jane Creek Lodge | South-east | AVM | Yellow | High Mountain Lodge | High Mountain Lodge, Old Hunting Tower 2, south-west coast of the nearby lake | West | Dynamite | Red | Bearpaw Creek Lodge | Bearpaw Creek Lodge, Old Hunting Tower 3, west of Bearpaw Falls | North | ### Yellowstone Park | Item | Colour | Safe location | Possible code locations | General map area | --- | --- | --- | --- | --- | | M4CL | Red | Lewis Lake Ranger Station | Lewis Lake Ranger Station, Indian Creek Campground, Shelter 1 | South-east | AVM | Blue | Lake Village | Lake Village, Island Ranger House, Old Hunting Tower 2 | North-east | Dynamite | Green | Shelter 3 | Shelter 2, Predator Cave, Shelter 3 | North-west | Red safe (Redwood)Green safe (Redwood)Red code (Redwood)Red code (Redwood)Grey code (Redwood)Grey code (Redwood)Green code (Redwood)Green code (Redwood)
{ "title": "Safes", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
The R870 is a shotgun in Bigfoot. It uses 12 gauge ammo. The gun offers high damage in a short range, has an average rate of fire, and has a long reload speed. It can be found around the map.
{ "title": "R870", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
Note: While this item is simply called "camera" in-game, it will usually be referred to as "video camera" on this wiki. The video camera can be placed on the ground and used to remotely view areas of the map. Six video cameras spawn in the van and cannot be looted from any other location. To view the live footage, access your tablet with [Tab]. Additionally, a video camera will beep once and blink between orange and red on the map if it senses any living thing in its range. This does not include players, but does include any animal as well as bigfoot. Bigfoot sometimes decides to rip out your camera, disabling it for the rest of the game. A placed camera indicated by orange on the map
{ "title": "Video Camera", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
The night vision camera allows the player to see in the dark of the night without the need of a flashlight, remaining hidden from Bigfoot. However, it should be used wisely, as it has a limited battery life. It and night vision camera battery spawn in the truck and can also be found as loot around the map. Press [N] to activate.
{ "title": "Night Vision Camera", "domain": "bigfootgame.fandom.com", "cats": "items", "removed": [] }
About ----- Hunting Tower ------------- A Hunting Tower Hunting towers are a location in BIGFOOT which act as a pitstop of sorts. Hunting Towers, most of the time, include some ammo, and have a chance to have a lantern or explosives next to the steps. It should also be noted that Bigfoot can attack and destroy the floor of the tower There are also Hunting Towers with chances to have codes, as follows | | | | --- | --- | | Hunting Tower 1 (Winter Park) | Green Code | Hunting Tower 2 (Winter Park) | Yellow Code | Hunting Tower 4 (Redwood) | Red Code |
{ "title": "Hunting Towers", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
Common Terms and Abbreviations ------------------------------ Nuke-A skill which does all of its damage upfront. Dot-A skill which does its damage over time HoT-A skill which Heals over Time. DW-short for Duel Wield DA-short for Double Attack GCD-Global Cooldown, after casting an instant skill, You are prevented from casting skills for 2.5s Blu,Yel,Purp,Grn- Shorthand for the different item rarities "I got 2 greens from that guy" LFG/LFM-Looking for group/more, "Bard and Cleric LF tank and LFM!" WTB/WTS/WTT-Want to Buy/Want to Sell/Want to Trade "WTT Rare Hammer for shaman items!" Res-Short for resists. "this dragon spits fire so bring some res!" Mods-Short for modifiers, positive effects, used referring to equipment or skills "omg love bard armor mod" OOM-Out of mana/spirit "dont start the next fight plz im oom!" H2H-Hand to Hand R- commonly used to ask or tell party if your ready for the leader to embark on the adventure. "everyone r?" "r!" "r here" "1 min plz" Driving-The party leader, the person who will be leading the party through the dungeon. "who wants to drive?" Con-Means the color of the monsters name (which tells you their level). Old term from MMOs refering to "considering" the monster. "Guys this yellow con is messing me up!" Threat/Aggro-When a monster is attacked by a player, depending on the attack, a number is assigned to that player. That is the players "threat". Being at the top of the "threat" table, aka having the most "aggro points" means the monster will focus its attacks on you. Threat adds up (or subtracts down) overtime depending on your actions. Squishy-Someone with low defensive stats/health. Casters are often referred to as "squishes" because if they get aggro they can get smooshed fast. RNG-Stands for random number generation. Basically anything that is random in the game. "Man loot was terrible this run, the RNG gods must hate me" Cooldown/CD-A period of wait inbetween skill/spell use. For example a fireball spell might have a 10 second cooldown or CD. After you cast it, you cannot cast it again for 10 seconds. Monsters also have a CD after using a skill before they can use it again.
{ "title": "Common Terms and Abbreviations", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Patch notes are copied over as written on Steam. Keep in mind that something mentioned in an earlier change log may no longer exist in the game. Version 1 --------- ### Update 1.1.7 (Feb. 12, 2017) * Added the ability to heal each other using medical kit. * Added the ability to carry a medical kit. * Added a second cave. * Added tasklist. * Added more batteries for night vision. * Network optimization. * Performance optimization. * Bugs fix. ### Update 1.1.8 (Feb. 16, 2017) * Updated Task System. * Bigfoot is now physical body * Added ability to move Bigfoot (unconscious). * Added the cage for Bigfoot. * Fixed bugs with the Bigfoot behavior. * Fixed bugs with items. * Optimized Camera System. * Optimized Shadows. * Optimized rain. ### Update 1.1.9 (Feb. 16, 2017) * Hotfix Bigfoot AI ### Update 1.2.0 (Feb. 19, 2017) * Added config Path: \ Engine \ Config \ BaseScalability. * Added support for Directx 10 (Test). * Modification of the behavior of the AI Bigfoot. * Optimized collision. * Fixed bugs with items. * Fixed bugs with the movement of Bigfoot. * Fixed bugs with AI deer. * Fixed bugs with AI Bigfoot. * Fixed bugs with resolution. ### Update 1.2.1 (Feb. 23, 2017) * Added day-night cycle. * Fixed bugs with the movement of the character. * Fixed bug with menu. * Fixed bugs with AI Bigfoot. * Fixed bugs with synchronization. * Fixed bugs with vegetation. ### Update 1.2.2 (Feb. 18, 2017) * Updated and optimized all plants. * Optimized PostProsess. * Optimized materials. * Fixed bugs with the movement of deer and Bigfoot. Version 2 --------- ### Update 2.0 (July 31, 2018) **Maps** * Added Glacier Bay National Park map. * The Jasper map is removed and will be replaced in the next updates. **Game** * All game logic is reworked on a better level. * Now the maximum player number is 4. * Game now has completly new interface, a lobby, a server search system, lobbies with password and open lobbies. * Added video-background in main menu and lobby. * Added the ability to save game progress in a single game and in co-op. * All assets are new. * Now the game has more advanced graphics, sound and game settings. * A lot of work has been done on code and graphics optimization. * Added over 180 high-quality sounds. * The game now has its own soundtrack (Main menu) * Added battle soundtrack. * Added winning soundtrack. * Added losing soundtrack. **Localisation** * Added 14 languages: + English + German + Russian + Chinese + Korean + French + Spanish + Italian + Arab + Japanese + Polish + Portuguese + Turkish + Ukrainian **Gameplay** * Added text chat. * Added deers, foxes,raccoons. * Added the ability to get meat from dead animals. * Added drone. * Added tablet with applicatons for controlling cameras and drone. * Added tent. * Added campfire. * Added signal flare. * Added radial inventory. * Added the ability to transfer items. * Added minimap. * Improved Bigfoot AI and animals. * Characters now can swim and crouch. * Added temperature system, now players have to control body temperature to survive. * Added Bigfoot advanced combat system. #### Update 2.0 Hotfix 1 (Aug. 2, 2018) * Increased the drone signal range. * Added tips. * Improved Bigfoot Damage Balance. * Reduced the speed of Bigfoot. * Decreased damage from falling. * Improved interface system. * Fixed Bigfoot navigation bugs. * Fixed bugs loading the map. * Fixed item transfer bugs. * Fixed bugs of the tablet. #### Update 2.0 Hotfix 2 (Aug. 3, 2018) * Game loading fix. * Translation fix. * Transfer of rifle cartridges fix. * Added length limit for the name of the lobby. * Fixed bugs with a drone charge. * Increased the charge of the drone. * Increased the charge of the night vision. * Fixed bugs with stones. * Fixed bugs with campfire. #### Update 2.0 Hotfix 3 (Aug. 4, 2018) * Added the ability to search for friends servers. * Fixed a bug with a black screen (Start game). * Fixed bugs with optimization (The game became more stable). ### Update 2.1 (Oct. 8, 2018) **Changes** * Added the ability to resurrect teammates. * Added tracking bullets. * Animal movement zones have been added * Improved vegetation models. * Increased number of loot. * Added new locations. * Added underwater sound effects. * A new model of the house has been added. * Added the ability Bigfoot to attack the house. * Added the ability Bigfoot to swim. * Added a random tree fall event. * The animation of the Bigfoot movement is changed. * The map was changed, it became more compact and interesting. * A stroke of text is added. * Gamma setting is added. * Motion blur setting is added. * Improved signal rocket. * Fire damage reduced. * Fall damage reduced. * Recharging the gun was accelerated. * The mini-map has been changed, it has become more practical and * convenient. * Added a pause in a single player game. * Added new items * - Battery for night vision. * - Battery for drone. * Changed the model of rocks (there are no problems with stucking) * Added pathways for better orientation. * 3d person view when character ragdoll. **Fixes** * Fixed bugs with a campfire. * Fixed bugs with Bigfoot AI. * Fixed bugs with animals AI. * Fixed bugs interface. * Fixed many other bugs **Optimization** * Optimization of AI. * Optimization of Lenscap material. * Optimization of vegetation. * Optimization of water material. * Optimization graphics on all settings. #### Update 2.1 Hotfix 1 (Oct. 15, 2018) * Fixed bigfoot movement bug. * Fixed Camera signal bug. * Reworked map in the central lake area. * Optimization of materials and vegetation lods. * Fixed sound effects sync. * Fixed falling under the map bug. * Improved combat system Bigfoot. * Fixed displaying resolution bug. * Fixed bug displaying incorrect icons on the map. * Improved map lighting and weather effects. * Improved camera freeze effect * Now you can charge the desired type of cartridges by clicking on the icon in the inventory #### Update 2.1 Hotfix 2 (Oct. 28, 2018) * Fixed drone taking bug * Network optimization * Material optimization * AO improved * Graphics correction Version 3 --------- ### Update 3.0 (April 29, 2019) **Changes** * Added new map of Ross Lake * Added new detalization models * Added new item and weapon models * Added dynamic weather change * Improving vegetation models * Improving AI of animals and bigfoot * Added cutscenes and backstory * Improved system of interaction with objects * Added many new sounds * Added random events (lightning and falling tree) * Statistics at the end of the game * Backpacks with loot * Search for missing tourists * Improved aiming system **Animals** * Added wolves * Added bears **Optimization** * Effects optimization * Texture and material optimization * Logic optimization * AI optimization * Improved game stability * Improved graphics settings **Fixes** * Fixed crash bugs * Fixed bugs with items * Fixed bugs with AI * Fixed bugs with loading and saving #### Update 3.0 Hotfix 1 (May 1, 2019) * Increased the duration of the camp fire * Camp fire temperature increased * Spawn loot correction * Removed ragdoll on mouse wheel * Reduced deceleration from water * Wolves nerf * Bears nerf * Bigfoot nerf * Added pause in single player * Removed holes in the landscape near the cave on Glacier Bay * Fixed trajectory of the signal gun rocket * Fixed crash and perpetual loading due to shadow settings * Fixed Glaser Bay minimap * Fixed incorrect temperature calculation #### Update 3.0 Hotfix 2 (May 4, 2019) * Reduced Bigfoot speed * Reduced trap damage for players * Track duration increased * Bigfoot damage correction * Drone charge increased * Fixed bug with video sounds before the game * Fixed bug with the sounds of the environment * Fixed bug with saving * Fixed bug with spawn animals * Fixed bug with interaction with objects under water * Fixed tree collisions * Fixed bugs with Interface * Fixed bug with displaying icons on the map after loading #### Update 3.0 Hotfix 3 (May 5, 2019) * Fixed bug with flare * Fixed bugs with AI Bigfoot * Fixed a bug with the network part and the lobby creation * Fixed bug with saving * Fixed a bug with inventory * Fixed bugs with the interface * Fixed bug with video before the game * Fixed bug with sounds after loading * Fixed bug with statistics * Landscape correction Version 4 --------- ### Update 4.0 (Aug. 6, 2021) **General** * Added a game mode against Bigfoot under player control; * Added Redwood map; * Redesigned interface; * Added notes, magazines, and other items with which you can study the history of tourists who disappeared in the preserves; * Added game difficulty settings; * Refactoring of the entire code has been done; * Improved game stability; * Added extended inventory; * Added radial menu; * Added achievements; * Added player profile, level, and statistics; * Added a safes system and notes with passwords from them. Safes store powerful weapons such as the M4 and AWM; * Added voice proximity chat. **Graphics** * Reworked part of 3d models and added new ones; * Added random effects (lightning returned); * Improved graphics and quality of weather effects; * Added volumetric clouds; * Added a physically correct atmosphere. **Bigfoot** * Redesigned model; * Reworked all animations. Most of it was done with Motion Capture; * Redesigned AI; * Improved combat system; * Added the ability to throw melee weapons; * Added a system of skills and perks. **Abilities** * Howl - allows you to spot hunters and animals at a great distance; * Trap - allows you to set a hanging trap next to trees; * Savage hits - Bigfoot inflicts many quick hits on the victim; * Ram run - Bigfoot runs up and rams everyone in the way; * Furious throw - Bigfoot takes and pushes the victim into the ground; * Rage - Bigfoot gets furious and spends a few seconds much less energy to fight; * Fatality - effectively finishing off hunters on death. **Passive abilities** * Night damage resist - allows Bigfoot to receive reduced damage from any type of weapon at night; * Bigfoot can smell food nearby. **Hunters** * Added new characters with high-quality models; * Reworked all animations. Most of it was done with Motion Capture; * Added a parkour system through small obstacles such as fences and windows; * Added the ability to throw melee weapons; * Added the ability to climb over obstacles. **Weapons** * Added explosive objects: gas bottle, canister, dynamite, car battery; * Added new firearms and animations to them: M4, Remington 700, Remington 870, Glock 17, AWM; * Bullets now have ballistic physics; * Added a stun gun to the drone. #### Update 4.0 Hotfix 1 (Aug. 8, 2021) * Added the ability to invite friends directly to the lobby using the steam invite system. #### Update 4.0 Hotfix 2 (Aug. 10, 2021) **Fixed** * Inability to find friend lobby by name * Wrong friends in the friend invitation list * Infinite flare usage * Mouse X and Y inversion * Bigfoot stuck on cars * Walking underwater * Wrong spectator HUD rendering * Damaging hunters in a trailer for no reason * Falling under the map while using night vision and tablet * Uninteractable traps after loading **Added** * Pause in single player * Bigfoot ability to destroy trailer door * Bigfoot now only replenishes strength if it does not take damage * Increased voice chat volume and distance * Random bigfoot spawn points * High-quality shot sounds * New 3d models **Changed** * Day-Night cycle duration increased from 14 min to 16 min #### Update 4.0 Hotfix 3 (Aug. 16, 2021) **Fixed** * Players kicked from the lobby with no reason * Dead tourists mobile phone chat messages rendering * Trailer location opening by bigfoot * Weapon indicator text rendering * Unbreakable hunting tower * Character rendering in a cutscene * Bigfoot HP bar rendering in spectator * Bigfoot movement bugs * Bigfoot map open error * Places where characters can stuck * Delayed voice chat sound * Bigfoot ability interaction bugs in small rooms * Wrong current players data in the lobby list * Wrong material rendering **Added** * Bigfoot info screen * Multiple tablet spawner. Now the number of tablets equals the number of players * Ragdoll from bigfoot window hit * Breakout quick time event for bigfoot trap * Now the password is hidden by default. (Streamers will be happy) * Now passwords and lobby names are limited to 20 characters **Changes** * Decreased fall damage for bigfoot and hunters * Bigfoot howl cooldown changed from 90 sec to 45 sec. And duration from 30 sec to 10 sec. * Bigfoot startup max power changed from 90 to 75 ### Update 4.0 Hotfix 4 (Au. 20, 2021) **Changes** * Added more first aid kits * Clients can now see game difficulty settings in the lobby **Added** * Stamina for hunters **Fixes** * It was impossible to change key binding * Sometimes loot became non-interactive * Bigfoot movement bugs in some situations * Too many damage indicators could appear * Sometimes the widget for healing in knockdown did not appear * Parkour through the wall * Delayed voice chat sound #### Updated 4.0 Hotfix 5 (Aug. 16, 2021) **Added** * Blood near the dead players * Stamina indicator * Hints and control information on the pause menu * When a Bigfoot is inside a closed building, he, having no energy, can break the door * Player list on the pause menu * Fast trap reaction for Bigfoot * Predators now attack Bigfoot **Fixed** * Melee weapons did not detonate explosives when thrown * The number of cameras when selected was not displayed by the indicator * When the character was crouching in the water, it was possible to fall under the ground * Incorrect animation of the bigfoot first-person item throw * Found corpses were not displayed on the map * Bigfoot location indicator was not showing on the minimap * Incorrect Bigfoot attack on building windows **Changes** * Increased Bigfoot trailer hits radius * Increased hunter stamina * Decreased Remington 870 Scatter * Removed Remington 700 / Flare Gun / AWM Scatter * Crouch is now on Ctrl by default * Increased flare signal distance from 1200 to 2000 * Increased the flare signal duration from 10 seconds to 12 seconds ### Update 4.1 (Oct. 20, 2021) **Gameplay** * Added Winter Park * Added modular architecture * Added ziplines * Added Stonehenge * Added evidence **Added** * New random event - avalanche * Elk * Boar * The effect of traces from bullets in the air * During the invite, only those friends who are online are now displayed * New door destruction * New item - photo camera * Guns on backpack **Fixed** * Bugs with opening doors * After saving, the passwords from the safes disappeared from the sheets * Saving the state of the integrity of the towers **Changed** * More stamina for hunter sprint #### Update 4.1 Hotfix 1 (Oct. 28, 2021) **Added** * FOV Setting * Zipline destruction sound effects. * Switch cameras with the mouse wheel. * Hunters now gain experience for found evidence. **Fixed** * Hunters could use a zipline while transferring the body of a dead friend. * Evidence saving bugs. * Evidence replication bugs. * Bugs related to throwing off the body of a dead friend. * Interaction with curtains in some houses. * Bigfoot getting stuck on the stairs. * Navmesh fixes. * The hunter could get stuck in the photo camera interface. * Bugs with physical materials on the ground. * Bugs with spawning loot. * Bugs with Bigfoot traps spawn. * Achievement winter park explorer was given for the wrong number of locations. * Sometimes the doors were not destroyed by explosions. * Bug with freezing in the animation of dynamite activation. * The drone could be charged without having batteries in the inventory. * Bugs with drone electric shock effect. * If you kill a bigfoot with a drone, then during the game end cutscene, the drone HUD will be visible. * At Winter Park, there was a task to find 4 corpses, although there are only 3 of them. **Changed** * Reduced post-process glare when Bigfoot in howl mode. * A friend's body can now be thrown with any key. * Jumping and parkour now consume stamina. * It is no longer possible to set traps underwater. #### Update 4.1 Hotfix 2 (Nov. 4, 2021) **Added** * Sound optimization. * The lobby list is now only the unplayed lobby. * On the lobby list, friends' lobbies come first. * The game mode is now displayed in the lobby list. * The lobby list now updates the lobby information in real-time. **Fixed** * Bigfoot could not destroy the zipline. * When choosing a set for a weapon, the magazine with cartridges did not change the material. * There was an incorrect position of the R700 weapon in the lobby. **Changed** * Bigfoot's energy replenishment block now only works from damage from hunters and ignores damage from animals. * Maximum FOV increased from 90 to 120. ### Update 4.2 (Jan. 14, 2022) **Added** * Improved Bigfoot AI * Bigfoot GPS tracker * Possibility to switch the light in each room separately * Northern Lights in Winter Park map * New skins for Bigfoot and weapons **Changes** * Increased weapon recoil * Decreased the icon of found corpses **Fixes** * Melee weapons could damage allies * The camera icon next to the evidence was visible to Bigfoot * Bigfoot stuck near fallen trees * Interaction with items in the knockdown * Scope display issue * Wrong icon color on the map of installed cameras * Rendering bug for some materials * Tree collision bugs in Winter Park * Bug with permission of some doors ### Update 4.4 (Aug. 3, 2022) **Added** * Yellowstone Park map. * Displaying skins on weapons behind the back. * After loading a save, the lobby now displays the saved difficulty of the game. * Bigfoot Item Throw Cooldown — 5 sec, Power Cost — 5. Added 50% destruction after item throw. * Totem spawn randomization system. * Weapon spawn randomization system for Remington 700 / 870 / Glock 17 / FlareGun. * Window break jump now deals 10 damage. Jumping through a broken window deals 1 damage. * Now, when carrying a wounded friend, your character can run. * The signal flyer no longer scares away the Bigfoot but slows it down. Also, Bigfoot can now use hits while blinded if you get too close to him. * Dust effects from walking and placing items. * New animal — Bison. **Fixed** * Bug with raising a wounded friend if he is in the water. * Locker code saving. * Evidence saving. * Incorrect display of map icons. * A Bigfoot trap can pull a hunter out of the house. * Destruction of a curtains bug. * Bug with Bigfoot trailer attack. * Bug with zipline destruction. * Voice chat delay (but need testing) * Rain rendering in some houses. * Rocks, Clouds, Fog Materials Fixes. * Bigfoot and other animals may catch fire if in contact with fire. Bigfoot loses strength if he is on fire. * Camera icon doesn't disappear after taking a photo. * Bigfoot AI behavior bugs. * Bug with butchering an animal's corpse. * Taking Bigfoot and evidence photos of bugs. * Parkour through boarded windows. **Changed** * Bigfoot AI navigation mesh improvements. * Improved Bigfoot's reaction to sounds and light. * Improved Bigfoot hunter search in a zone. * Improved stealth system. * GPS tracker duration increased from 60 sec to 180 sec. * Day / Night Duration +2 min. Also now the night is longer than a day. * Increased Hunting Tower Health from 25 to 50. * Med Kit Healing Increased from 40 (1 Player) to 25 (4 Players) To 50-35. * Max 9mm inventory ammo amount decreased from 255 to 150. * Max 7.62mm inventory ammo amount decreased from 255 to 150. * Max totem count increased from 8 to 10. * Drone signal distance increased 200m -> 600m. * Flare gun scares away Bigfoot for a long time. * Number of flare missiles was reduced by -2. * Increased signal flare inventory limit 2 -> 3. * Decreased stamina cost for hunter parkour 30 -> 15. * Bigfoot health: + 950 -> 800 + 1140 -> 970 + 1330 -> 1130 + 1520 -> 1290 * Bigfoot food healing: + Small 2 -> 6 + Big 40 -> 45 #### Update 4.4 Hotfix 1 (Aug. 13, 2022) **Added** * Time widget in the action menu. * Animal reaction on shot sounds. * Bullet visual effects. **Fixed** * Yellowstone landscape improvements. * Too high damage on parkour through pre-destroyed windows. * Wrong dead counter after game load. * Fatality logic fixes. * Unlootable dead friend. * AI bigfoot sinking. * Trap installation on walls. **Changed** * Flare gun blindness duration 10 sec -> 5 sec. * Stamina reduction when burning 3/sec -> 1/sec. #### Update 4.4 Hotfix 2 (Aug. 19, 2022) **Fixed** * Key binding problem * Bigfoot AI bugs Version 5 --------- ### Update 5.0 (Jul. 23, 2023) **Added** * XBox Controller support. * Buildings redesign. * Trees redesign. * Cliffs redesign. * Grass redesign. * Volumetric ground fog effect. * A new animal network replicated the ragdoll system. * Mesh instancing tool for optimization. * Materials optimization. * Point lights optimization. * New locations at the entrances to the parks. * Added an icon over a dead unbutchered animal. * New action music system. * Added new textures and houses. Changed their layout and added new decorative elements. **Fixed** * Bug with flayer gun stun. * Bug with a weapon not shooting. * Music system fixes. * Bear and wolf shot sound reaction bug. * Resolution applies bug. * UI scaling bug. * Animal butchering bug. * Drone charging bug. * Drone camera and flight control bugs. * Zipline player input bugs. * Voice chat delay bug. * Replication of hunter traps over long distances bug. * Mesh culling bugs. * Some bigfoot skins obscure the player's first-person view. * Noise after entering the laptop stacks. * Randomly the sound of the rain is cut out during the game. * Bullets trace rendering artifacts. * Incorrect rendering of shadows when the sun was at a high angle at sunset. * Curtains interaction sound bug. * Installing items on carpets bug. * Incorrect reactions of bigfoot to explosions. * Level design fixes. * Installing a bigfoot trap in houses. * Totem pickup bug. **Changed** * Bigfoot character size increased. * Item wheel redesign. * The TNT detonator is implemented as a separate item. * Key rebind system redesign. * UI and game player input system redesign. * Improvement of sound quality. * Game sessions completed with a win are indicated as completed in savegames. * Changed the map.
{ "title": "Patch Notes", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
Nevergrind online has a robust and sophisticated chat system, running on the top hardware of broken.net. Here are some of the chat commands you can use on your adventure in Nevergrind Online. General Chat Channels: ---------------------- /say or /s : Say a message in your current town channel : /say hail /town : An alias for /say : /town hail @ : Send a private message by name : @bob hi Guild Commands -------------- /guild or /g: Message your guild : /guild hail /ginvite: Invite a player to your guild: /ginvite Bob /gpromote: Promote a member to Officer: /gpromote Bob /gdemote: Demote an officer to a member: /gdemote Bob /gleader: Promote a guild member to leader: /gleader Bob /gboot: Boot a member from the guild: /gboot Bob /motd: Set a new message of the day: /motd message /gquit: Leave your guild: /gquit Party Commands -------------- /party or /p : Message your party : /party hail /invite: Invite a player to your party : /invite Bob /disband: Leave your party /promote: Promote a player in your party to leader (in town) : /promote Bob /boot: Boot a player from the party: /boot Bob Social Commands: ---------------- /flist or /friends : Show your friends' online status /friend add : Add a friend : /friend add Bob /friend remove : Remove a friend : /friend remove Bob /ignore : Show your ignore list /ignore add : Add someone to your ignore list /ignore remove : Remove someone from your ignore list /who or / : Show all players currently playing /who filters : Show current players by class, race, level range, name : /who 5 10 dwarf cleric Miscellaneous Commands: ----------------------- /join channel : Join a channel : /join bros /clear: clear the chat log /played: Show character creation, session duration, and total playtime /me : Send an emote to your current chat channel : /me waves /camp: Exit the game.
{ "title": "Chat Commands", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Last edited 6/23/22 Shaman is a healing class focused on mostly poison and cold spells. With a heavy focus on dots and formidable stat/leech life buffs. While not doing the same damage as a druid, their buffs and dots are much better for stabilizing health. Check out another class? Bard, Cleric, Crusader, Druid, Enchanter, Monk, Ranger, Rogue, ShadowKnight, **Shaman**, Templar, Warlock, Warrior, Wizard Races: ------ Barbarian, Human, Ogre, Orc, Proficiencies: -------------- Cloth, Leather, Mail, Offense, Defense, 1h Blunt, 1h Piercing, H2H, 2h Blunt, Dual Wield, Dodge(lvl15), Alteration, Conjuration, Evocation, (Gets Duel wield but mostly so caster weapons can be equipped in offhand, DW skill is capped LOW) Spells/Skills: --------------
{ "title": "Shaman", "domain": "nevergrind-online.fandom.com", "cats": "healing_in_high_level_instances", "removed": [] }
Melee weapons are weapons that can only be used short-range, but can also be thrown (except the knife). #### Weapon List * Knife * Axe Big * Baseball Bat * Cleaver * Crowbar * Hunting knife * Pickaxe * Pipe Wrench Melee weapons deal 5 damage to Bigfoot per hit or when thrown (except for the hunting knife which does 3). They aren't generally recommended, as they have a fairly low dps. However, if you are holding a melee weapon while Bigfoot has you pinned, you can attack during that period of time.
{ "title": "Melee Weapons", "domain": "bigfootgame.fandom.com", "cats": "weapons,items", "removed": [] }
Last edited 6/23/22 Enchanter is a strong utility class specializing in attack speed slows as well as haste/mana regen for themselves and allies. They also get access to a few dots, a nuke with a unique mechanic, and a way to make enemies take more damage from Arcane Spells. Check out another class? Bard, Cleric, Crusader, Druid, **Enchanter**, Monk, Ranger, Rogue, ShadowKnight, Shaman, Templar, Warlock, Warrior, Wizard Races: ------ Dark Elf, Gnome, High Elf, Human, Seraph Proficiencies: -------------- Cloth, Offense, Defense, 1h Blunt, 1h Piercing, H2H, 2h Blunt, Dodge, (lvl22) Alteration, Conjuration, Evocation (Gets Duel wield but mostly so caster weapons can be equipped in offhand, DW skill is capped LOW) Spells/Skills: --------------
{ "title": "Enchanter", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
The photo camera can be used to take pictures of footprints, scratches, dead bodies and bigfoot as evidence, used to win the game with the evidence ending. Only one camera spawns per game (on the table in the van), but it can take infinite photos.
{ "title": "Photo Camera", "domain": "bigfootgame.fandom.com", "cats": "items", "removed": [] }
Winter Park is one of the three available maps in Bigfoot. **Description:** | | | | | --- | --- | --- | | “ | *Welcome to winter park, your next luxury, winter getaway! Enjoy the snow-covered landscape this winter by visiting with family and friends. From the stalactite-covered caves to the frozen lakes and rivers, Winter Park is the tranquil vacation spot you've been searching for.* | ” | | ### POIs (Marked) ### POIs (Unmarked) | Mystic Stones |
{ "title": "Winter Park", "domain": "bigfootgame.fandom.com", "cats": "playable_maps,locations", "removed": [] }
Glacier Bay National Park derives its name from the abundance of glaciers that have been shaping its landscape for centuries, alternately advancing and retreating, resulting in breathtaking fjords and icebergs. Renowned for its deep fjords created by receding glaciers, Glacier Bay offers a distinct and striking coastal environment that attracts global visitors seeking its natural wonders. The park is a sanctuary to a diverse range of wildlife, such as brown bears, mountain goats, humpback whales, sea otters, harbor seals, and various bird species. As a result, it has become a favored destination for wildlife enthusiasts and photographers alike. Remaining largely untouched and unspoiled, Glacier Bay retains its pristine wilderness character, presenting opportunities for hiking, kayaking, camping, and other outdoor pursuits. Due to its remote location, accessing Glacier Bay National Park can pose challenges. Visitors typically enter through the small town of Gustavus, reachable by air or boat. Emphasizing conservation, the park is dedicated to safeguarding its distinct natural resources and wildlife. As such, comprehensive conservation efforts are in place to protect the park's fragile ecosystems. As for the game "Finding Bigfoot," which was released in 2019, players experience a thrilling adventure as they arrive via helicopter in Glacier Bay National Park. Their objective is to track and hunt the elusive sasquatch (Bigfoot) within the game's virtual representation of the park.
{ "title": "Glacier Bay", "domain": "bigfootgame.fandom.com", "cats": "playable_maps", "removed": [] }
There are 5 types of ammo that can be used with ranged weapons. * 9mm ammo (grey item model) - used for the G17 * 5.56mm ammo (green item model) - used for the M4CL * 7.62mm ammo (yellow item model) - used for the R700 and AWM * 12 gauge ammo (red item model) - used for the R870 * flare gun bullet - used for the flare gun
{ "title": "Ammo", "domain": "bigfootgame.fandom.com", "cats": "weapons,items", "removed": [] }
In town, players can chat with other adventurers outside of their party. The chat interface is familiar to anyone that has used battle.net or similar old-school chat interfaces. You can use your own private chat channels, add friends, and even form guilds to keep your allies organized. Direct messages, ignore lists, emotes, party commands, and guild commands all help players manage and organize themselves as they see fit. The town of Edenburg has seven buildings where players can further customize, shop, train, check leaderboards, and check available quests. The tavern offers quests, information, and leaderboards. The academy allows you to train your skills. The merchant offers a variety of goods for sale. The bank allows you to store items that you can share with other characters on your account. The apothecary allows you to purchase potions, scrolls, and items that are useful for combat. The guild hall allows you to form and review your guild status. And, finally, the blacksmith offers the best selection of armor in all of Edenburg. Guild Hall ---------- Create guilds as well as check various things about your guild if you are in one. Bank ---- Store items, your bank is shared between all characters on your account. Tavern ------ Accept quests and travel to dungeons Apothecary ---------- Buy various potions, identify your items and buy caster related equipment. Academy ------- Learn new skills or level up existing skills, for gold of course. Blacksmith ---------- Buy heavy armor and weapons Merchant -------- Sells leather armor and also has random assortments of other equipment.
{ "title": "Edenburg", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Get stuck? Join the discord and we would be happy to help! Thank you to community member Mathias for making this guide!
{ "title": "Custom Portrait", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
**Não , dougly não é uma versão feminina de douglas , e sim sua namorada** **Dougly surgiu em Project : meme enquanto os desenvolvedores jogavam gartic phone** **Dougly Tem muitas variações , como listadas ao lado :** **Ela inspirou ''Ksobinha'' , que era pra ser uma versão feminina de Ksobinho , também surgiu enquanto os desenvolvedores jogavam gartic phone , ela surgiu em uma animação , formando um ship com robson , porém glitchedPlays desenhou robson chutando ksobinha , então puppet desenhou ksobinho dando um murro em robson , que em seugida (desculpa a ortografia kkkkk) comeu ksobinho . no entanto , ksobinha foi um meme rejeitado e que não faz parte de project : meme**
{ "title": "Dougly", "domain": "project-meme.fandom.com", "cats": "criado_por_glitchedplays,memes_engraçados,douglas,stickman,memes_que_estão_na_memepedia,páginas,novos_memes,memes_que_estão_na_memepedia,memes_com_redesigns_planejados", "removed": [] }
Sir Arthur "Art" Holmwood (later called Lord Godalming) was a character in Bram Stoker's novel *Dracula,* and one of Lucy Westenra's suiters. Biography --------- Arthur Holmwood --------------- Holmwood in 1893 ### Aliases Lord Godalming, Art ### Relatives Unknown parents Biographical information ------------------------ ### Marital status Married ### Date of birth December 13th 1869 ### Place of birth London, England ### Date of death March 6th, 1925 ### Place of death London, England Physical description -------------------- ### Species Human ### Gender Male ### Height 5'5" ### Weight 138 ### Eye color Green Appearances ----------- ### Portrayed by Sam Claflin (Depiction) ### Appears in Dracula (1897) ### Debut Dracula (1897) Arthur Holmwood was born on December 13th, 1869, in London, England, to a rich family. In 1893, Arthur Holmwood proposed to, and became the fiancee of, Lucy Westenra, and was best friends with the other two men who proposed to her on the exact same day, Quincey Morris and Dr. John Seward. After Holmwood's father died, he succeeded him as Lord Godalming. Through his great wealth, the group was funded in their goal of killing Dracula. He also helped them raid Dracula's many lairs in London as and aided in their investigation of finding Dracula's purchased estates. When Count Dracula turned Lucy into a vampire, he was the one who drove the wooden stake through her heart and later helped Van Helsing and his group hunt down and destroy Count Dracula. In 1899, Holmwood was able to move past Lucy's death and married a woman named Betty Carter. They happily lived together until Arthur's eventual death on March 6th, 1925.
{ "title": "Arthur Holmwood", "domain": "project-90-fan-universe.fandom.com", "cats": "characters", "removed": [] }
Items can be looted from various areas around the map and provide different uses to the player. They are held in the inventory and can be given to other players. List of items: * Ammo (various types) * Drone * Explosives (various types) * First-aid kit * GPS Sensor * Hand Lantern (v5.0) * Meat * Night vision camera * Photo camera * Signal flare * Tablet * Totem * Trap * Weapons (ranged, melee; various types) * Video Camera (aka camera)
{ "title": "Items", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
Resist the urge to click the loot NOTE-This page does not and will not have specific items/spoilers. Part of the the allure of this game is capturing the feeling of old school RPGs, where that information was not readily available. But... It is 2022, so I cant stop you. But I can at least force you to interact with someone else to ask them to show you the sick set bonus on Treacherous Trenches Treachery. Item Overview ------------- Items come in 4 varieties, blue, yellow, purple and green. Blue Items are "Magic" and come with 1-2 random mods. Yellow Items are "Rare" and come with 2-6 random mods. Purple Items are "Unique" and come with a predetermined number of mods (generally 6+). Green Items are "Set" and come with predetermined mods, as well as give a bonus for multiple pieces of the same set being worn. Magic ----- Magic Items can have 1-2 properties One interesting thing about magic items is they can roll higher mods then rares of the same level. Making them great for filling in weaknesses! (like specific resists) Rare ---- Rare Items can have 2-6 properties Unique ------ Unique Items have preset properties, but these values can be variable (you may find one unique ring with +2 leech life, and another with +4). They generally have as many properties or more then rare items. Set --- Set items are a lot like unique items, with the difference being wearing multiple pieces of the same set giving you additional stat bonuses. Chests ------ Merchants --------- Merchants restock every 1hr(1hr of logged in on that character playtime). The gear offered is based on your characters level. You can often find decent gear on merchants so its worth checking out. The alchemist sells mostly caster/cloth gear. The blacksmith mail/plate and "heavier" weapons. The merchant sells leather armor, as well as an assortment of gear. (Whatever shipment she gets in!) First Dungeon Bonus ------------------- The first time you complete a dungeon the boss has a magic find bonus, this encourages you to complete many different missions. Then, make alts to do more missions! Bosses ------ Bosses come in two varieties, zone bosses and act bosses. Zone bosses are represented on the minimap by a purple icon. Act bosses are represented by a red icon. Act bosses are generally much tougher but also have a higher chance to drop more loot!
{ "title": "Loot", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Last edited 6/23/22 Rogue is a Physical DPS class whos main focus is stacking up attack speed to overwhelm their opponents. Although the Rogue does have a fair amount of defensive options in their kit, their lack of healing may make them difficult to solo with. Find a friend or two and stab some monsters. Check out another class? Bard, Cleric, Crusader, Druid, Enchanter, Monk, Ranger, **Rogue**, ShadowKnight, Shaman, Templar, Warlock, Warrior, Wizard Races: ------ Barbarian, Dark Elf, Dwarf, Gnome, Halfling, Half Elf, Human, Ogre, Wood Elf Proficiencies: -------------- Cloth, Leather, Mail, Offense, Defense, 1h Slash, 1h Blunt, 1h Piercing, Archery, H2H, Double Attack, Duel Wield, Dodge, Parry, Riposte, Spells/Skills: --------------
{ "title": "Rogue", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
**Healer:** Cleric, Druid, Shaman **Caster DPS:** Wizard, Templar, Warlock **Physical DPS:** Monk, Ranger, Rogue **Tank:** Crusader, Shadow Knight, Warrior **Support:** Bard, Enchanter Bard ---- A utility class that can wear plate armour. Bards use inspirational music to enhance their party, making them a very useful asset in nearly any composition. Cleric ------ Clerics are a healing class that can wear plate armour. They specialize in directly healing their allies in combat. They boast powerful support spells that buff their parties health and armour. They also have strong magic-based stuns and they can do modest magic damage in a pinch. Crusader -------- Crusaders are a tank class that can wear plate armour. Crusaders have a blend of melee skills and spells which gives them more options at their disposal. Crusaders also have strong stuns and healing spells which make them very difficult to kill. Druid ----- Druids are a healing class that can wear leather armour. They have strong direct healing skills and some of the best regenerative spells among all classes. Druids also have powerful elemental spells that make them highly adaptive against a variety of foes. Enchanter --------- Enchanters are a utility class that can only wear cloth armour. Among the cloth-wearing casters, their magic does the least amount of damage, but they have some of the strongest support spells in the game. Their ability to subvert and control the battle makes them valuable to any party. Monk ---- Monks are a physical DPS class that can wear leather armour. Monks discipline themselves and practice martial arts to convert their bodies into a devastating force of nature. Monks deliver top-tier physical DPS with hand-to-hand or blunt weapons. With intense spiritual training they can even heal and protect themselves in combat. Ranger ------ Rangers are a physical DPS class that can wear mail armour. They are the only class that has skills powered by bow damage, which help them inflict massive damage from any distance. A diverse arsenal of support spells also aid them in battle. Rogue ----- Rogues are a physical DPS class that can wear mail armour. They can unleash powerful bursts of damage with daggers that stuns and bleeds opponents. Their elusive combat style weaves a vicious combination of redirection, stealth, illusions, and poison to put themselves at an advantage. Shadow Knight ------------- Shadow Knights are a tank class that can wear plate armour. Shadow Knights have both melee skills and spells to aid them in combat. They have the strongest offensive potential among all tanks along with deadly abilities like fear and life tap. Shaman ------ Shaman are a healing class that can wear mail armour. Their ability to buff their party and debuff mobs is capable of turning the tables with ease. Their spell selection makes them very versatile and deadly in combat. Templar ------- Templar are a magical Utility/DPS class that can wear leather armour. They are the most flexible casting class with a deadly assortment of spells at their disposal. They have powerful buffs and debuffs that make them particularly good companions with other casters. Warlock ------- Warlocks are a magical Utility/DPS class that can only wear cloth armour. They have powerful damage-over-time spells that wear down foes over time. Their spells strike fear into their enemies, weakening them in combat. Their ability to transform into a lich form and steal health makes them resilient in combat and less dependent on others. Warrior ------- Warriors are a tank class that can wear plate armour. Warriors have the strongest physical defence and the highest hit points in the game. Warriors are skilled with a wide variety of weapons and are capable of unleashing powerful attacks to keep the tempo of battle under control. Wizard ------ Wizards are a Caster class that wears cloth armour. They have a diverse arsenal of powerful spells that they use to protect themselves, and make quick work of their foes. | Playable **classes** | | --- | | Bard · Cleric · Crusader · Druid · Enchanter · Monk · Ranger · Rogue · Shadow Knight · Shaman · Templar · Warlock · Warrior · Wizard |
{ "title": "Classes", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
These are the negative effects (other then dots) that enemies can inflict on you. Fear reduces your healing and damage by 50%, it is shown by skulls. Stun prevents any action from being taken, it is shown by orbs of light. Silence prevents you from casting any spells, it is shown by rainbow orbs. Paralyze, 50% chance to fail with melee attacks, still triggering GCD. It is shown by purple orbs
{ "title": "Negative Status Effects", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Edwin Marley was a Scottish businessman and the business partner of Reginald Adams. He was also mostly responsible for the creation of Marley & Adams Mortuary. Edwin Marley ------------ Edwin Marley in 1871 ### Occupation Accountant/Undertaker Biographical information ------------------------ ### Marital status Married ### Date of birth March 18th, 1823 ### Place of birth Edinburgh, Scotland Physical description -------------------- ### Species Human ### Gender Male ### Height 5'7" ### Weight 153 lbs ### Eye color Blue Appearances ----------- ### Portrayed by Rutger Hauer (depiction) Biography --------- Edwin Marley was born on March 18, 1823, in Edinburgh, Scotland. His father worked in finances and his mother died soon after he was born due to birth complications. In 1842, when he was only ninteen, his father died of tuburculosis and he was forced to take over the business out of respect for his father's wishes. In 1856, Marley met an enterprising and quite young Irish doctor named Reginald Adams, who was esteemed by his peers for his hard work. He offered to work with the doctor, seeing his usefulness in another profession, undertaking. The work would be macabre, but they would earn much money from it. At first, Adams resisted, but he caved in when he learned that families of deceased loved ones always appreciated their kind of work. Later that year, the two founded Marley & Adams Mortuary together. Adams handled the duties of a coroner because of his medical training and Marley worked as both the finance manager and did the duties of a traditional undertaker, preparing coffins, putting the body inside, and the like.
{ "title": "Edwin Marley", "domain": "project-90-fan-universe.fandom.com", "cats": "characters", "removed": [] }
***The Player*** ================ The *Player* is the character controlled by the player. Appearance ---------- The *Player* is no specific person, male, and has no specific age. He has dark brown hair, that sticks out in the back. Wears a red coat, tan shorts, and red shoes. The appearance of the *player* might also depend on the location. The *Player* is grayer when in *level 9* of the *Main Story* The *Player* has a red tint when fighting *The House* The *Player* becomes black and white when fighting *Emotiji* Abilities --------- The *Player* can Crouch when the "F" key is pressed, or when the crouch button is pressed in the Console version Gallery ------- Player Death AnimationUnused Player Jumping AnimationPlayer in the End screen of The Main StoryPlayer in the 3rd introduction slide of the Basement Dungeon DLC
{ "title": "The Player", "domain": "housegame.fandom.com", "cats": "", "removed": [] }
Last edited 6/20/22 Druid is a healer class with strong AOE dps capabilities. Their spells have a strong focus on the fire element, but also have one spell for each of the other elements. While dishing out more damage then other healers, their restriction to leather armor, lack of mitigation buffs/debuffs, and reliance on heal over time spells can find the druid being overwhelmed if not careful. Check out another class? Bard, Cleric, Crusader, **Druid**, Enchanter, Monk, Ranger, Rogue, ShadowKnight, Shaman, Templar, Warlock, Warrior, Wizard Races: ------ Half-Elf, Halfling, Human, Wood Elf, Proficiencies: -------------- Offense, Defense, Cloth/Leather Armor, 1h Slash, 1h Blunt, H2H, 2h Blunt, Dodge(lvl15), Alteration, Conjuration, Evocation, (Gets Duel wield but mostly so caster weapons can be equipped in offhand, DW skill is capped LOW) Spells/Skills: --------------
{ "title": "Druid", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Last edited 6/20/22 Crusader is a tank class with a well rounded kit. Crusaders supplement powerful melee abilities with arcane magic damage spells. They also have the ability to heal themselves and others. Undead and Demons are especially vulnerable to their magic, taking bonus damage. While a dependable frontline fighter/backup healer, the crusader doesn't bring much in the way of debuffs/buffs, needing to rely on others to debilitate his foes. Check out another class? Bard, Cleric, **Crusader**, Druid, Enchanter, Monk, Ranger, Rogue, ShadowKnight, Shaman, Templar, Warlock, Warrior, Wizard Races: ------ Dwarf, Half Elf, High Elf, Human, Seraph Proficiencies: -------------- Cloth, Leather, Mail, Plate Armor, Offense, Defense, 1h Slash, 1h Blunt, Archery, H2H, 2h Slash, 2h Blunt, Double Attack(lvl 20), Dodge(lvl 10), Parry(lvl 17), Riposte(lvl 30), Alteration, Conjuration, Evocation, (Gets Duel wield but mostly so caster weapons can be equipped in offhand, DW skill is capped LOW) Spells/Skills: --------------
{ "title": "Crusader", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
**Welcome to the HOUSE Wiki!** HoUsE is A PuzZle GamE WheRE ur HOUSE getS all WOnkY HOUSE Theme: HOUSE Menu theme(Update 1.0): ***Categories*** HOUSE is a good game. Play at: https://studio.code.org/projects/gamelab/X7YLZ6T61i14yE2mKJeavbPgO8OSUzxlPd1VIIBb5y0 We're a collaborative community website about HOUSE that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Images ------ *Need help building out this community?* * Rules of this wiki * Getting Started * How to Contribute * Managing your new community * Guides * All Help articles You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central! *Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
{ "title": "HOUSE Wiki", "domain": "housegame.fandom.com", "cats": "house_wiki", "removed": [] }
The M4CL is an assault rifle in Bigfoot. It uses 5.56mm ammo. The gun offers decent damage but has a high rate of fire, making it the fastest dps gun in the game. It can be found in a safe.
{ "title": "M4CL", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
RACES Barbarian --------- Barbarians are a hardy race that benefit from high strength and stamina. Living through harsh winters in Fenwoven has given them very strong ice resistance. Furthermore, their ice spells enjoy a solid passive bonus. Due to their strong cultural preference for clubs and mallets, they are most powerful wielding blunt weapons. Classes-Monk, Rogue, Shaman, Warrior Dark Elf -------- Dark Elves are an evil race from Vedria that excel in a variety of roles. They boast strong blood and arcane resistance. They have the innate ability to leech health from all melee attacks and have a passive bonus to blood spell damage. Classes-Cleric, Enchanter, Ranger, Rogue, Shadow Knight, Templar, Warlock, Warrior, Wizard Dwarf ----- Dwarves hail from Dunhoven, a mountainous region of Vandamor. They are a stout, loyal race with strong resistances to arcane and poison magic. Dwarves also have a bonus to defense and alteration. Classes-Cleric, Crusader, Rogue, Warrior Gnome ----- Gnomes hail from Brindomir, a mountainous city on the eastern outskirts of Vandamor. Due to their extensive tinkering and scientific experimentation, they have high lightning resistance and are highly resistant to silence. Classes-Cleric, Enchanter, Rogue, Shadow Knight, Templar, Warlock, Warrior, Wizard Half Elf -------- Half Elves possess an admixture of Humans and Wood Elf blood. They primarily dwell in Prentia, a city in western Vandamor. Half Elves share a strong resemblence to both of their ancestors, though their distinct qualities are clear on the battlefield. Half Elves enjoy a modest boost to all passive non-casting skills, making them a capable, balanced race ready for most situations. Classes-Bard, Crusader, Druid, Monk, Ranger, Rogue, Warrior Halfling -------- Halflings dwell in Aspen Grove, a hamlet on the southern coast of Vandamor. They are a race of nimble pranksters with high agility and dexterity. Deft and nimble, Halflings enjoy a passive bonus to offense, dodge, and piercing weapons. Classes-Cleric, Druid, Monk, Ranger, Rogue, Warrior High Elf -------- High Elves live in Kaedorn, a walled kingdom ruled by a monarchy for thousands of years. Despite their resemblance to Wood Elves, their strengths are in spellcasting due to their diligent study of magic. They regenerate magic faster than any other race and have a strong bonus to evocation spells. Classes-Bard, Cleric, Crusader, Enchanter, Templar, Wizard Human ----- Humans are a fearless, intrepid race hailing from Edenberg, the imperial capital of Vandamor. Despite their balanced attributes, their fearless leadership is legendary throughout Vandamor. Humans are highly resistant to fear, have strong spirit regeneration, and a bonus to slashing weapons. Classes-All Ogre ---- Ogres are a brutish race from the mountains of Agamor. Their exceptional stamina makes them formidable warriors on the front-line. They have a passive stun resist bonus which helps them fight back in the face of overwhelming odds, but they are weak against arcane magic. Ogres also have an innate bonus to conjuration spells. Classes-Rogue, Shadow Knight, Shaman, Warrior Orc --- Orcs hail from Gorgek, a city on an isolated peninsula of southern Vandamor. A brutish and fierce race, orcs have the highest strength among all races. Orcs do bonus physical damage to humanoids and are exceptionally skilled with two-handed weapons. Classes-Monk, Shadow Knight, Shaman, Warrior Seraph ------ Hailing from the remote island city of Wexxen, the Seraphim live to serve and glorify Yentus, the God of Light. Generations of mental and spiritual development have made their bodies weak, but powerful otherwise. Their rigorous spiritual training has made them very resistant against arcane magic. Naturally gifted at spellcasting, Seraphs have a modest bonus to all passive casting skills. Classes-Bard, Cleric, Crusader, Enchanter, Shadow Knight, Templar, Warlock, Wizard Wood Elf -------- Wood Elves are a race from the city of Artremia. Their knowledge of the great outdoors is unmatched, giving them strong archery, ice resistance, fire resistance, and lightning resistance. They also have a bonus to all fire, ice, and lightning magic spells. Classes-Bard, Druid, Ranger, Rogue, Warrior Race Specific Bonuses --------------------- *What race is best/strongest?* I would suggest just making the race that looks the most appealing to you, there may be certain race/class combos that are stronger but I wouldn't say you can "mess up" your character from your race choice. This also goes for how you allocate your starting points (if youre not sure you can always go stamina on any class! More hp is always good!) The game is in EA so whatever is the "best" now might not be the best forever. If you really want to min/max I would recommend asking on discord under the class you want to play for what peoples favorite race is! **Male**- resist ice/arcane +2 **Female**- resist blood/poison +2 **Barbarian**- 5 ice resist, 1hb/2hb +10 cap, Ice spell damage +7 **Dark Elf**- 3 arcane/blood resist, 5 lifesteal on hit **Dwarf**- 3 arcane/poison resist, defence/alteration +5 cap **Gnome**- 5 lightning resist, 15 silence resist **Half Elf**- 5 all noncasting skills (weapon skills, dodge, parry, riposte, offense, defense) **Halfling**- offense/piercing/dodge +10 cap **High Elf**- evocation +10 cap, +2 mana regen **Human**- 1hs/2hs +10 cap, +2 spirit regen, 15 fear resist **Ogre**- MINUS 5 arcane resist, conjuration +10 cap, 25 stun resist **Orc**- +10% bonus damage to humanoids, 2hs/2hb +10 cap **Seraph**- evocation/alteration/conjuration +5 cap, +5 arcane resist **Wood Elf**- 3 lightning/fire/cold resist, archery +10, Lightning/Fire/Cold spell damage +3
{ "title": "Races", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Wizards are a Caster class that wears cloth armour. They wield a diverse arsenal of powerful spells that they use to protect themselves, and make quick work of their foes. Races: ------ Dark Elf, Gnome, High Elf, Human, Seraph Proficiencies: -------------- Cloth, Offense, Defense, 1h Blunt, 1h Piercing, H2H, 2h Blunt, Dodge,(lvl22) Alteration, Conjuration, Evocation Has Dual Wield primarily for using caster off-hands, thus it is capped at a low level. Spells/Skills: -------------- ``` Fire Bolt (1) ``` * Threat: 100% * Cast Time: 3 seconds * Spell Type: Evocation * Element: Fire * Blasts your target with direct fire damage. ``` Ice Bolt (2) ``` * Threat: -50% * Cast Time: 2.2 seconds * Spell Type: Evocation * Element: Ice * Chills struck target for 16 seconds * Blasts your target with direct ice damage. Reduces threat and chills your target. ``` Lightning Bolt (3) ``` * Threat: 70% * Cast Time: 3.5 seconds * Spell Type: Evocation * Element: Lightning * Strike your target with direct lightning damage. ``` Magic Missiles (4) ``` * Threat: 120% * Instant Cast * Cooldown: 8 seconds * Spell Type: Conjuration * Element: Arcane * Strike your target with three staggered bolts that deal direct arcane damage. ``` Fireball (5) ``` * Threat: 75% * Cast Time: 3 seconds * Cooldown: 10 seconds * Spell Type: Evocation * Element: Fire * Unleash a fireball that explodes, hitting a cone of three targets with direct fire damage. ``` Chain Lightning (6) ``` * Threat: 50% * Cast Time: 3 seconds * Cooldown: 12 seconds * Spell Type: Conjuration * Element: Lightning * A lightning bolt crackles through a cone of five targets, dealing direct lightning damage. ``` Frost Nova (7) ``` * Threat: -200% * Instant Cast * Cooldown: 30 seconds * Spell Type: Conjuration * Chills targets hit for 8 seconds * Element: Ice * Hits all targets with a chilling nova that inflicts direct ice damage and reduces threat. ``` Meteor (8) ``` * Threat: 200% * Cast Time: 4 seconds * Cooldown: 30 seconds * Spell Type: Conjuration * Element: Fire * Hits up to five targets dealing direct fire damage. Burning flames in the meteor's wake cause additional fire damage at intervals. ``` Frozen Barrier (9) ``` * Instant Cast * Cooldown: 1 minute * Duration: 8 seconds * Spell Type: Alteration * Element: Ice * Protect yourself in a frozen barrier that makes you invincible while active. Recover health and mana at intervals until the effect fades. ``` Mirror Image (0) ``` * Threat: 100% * Instant Cast * Cooldown: 1 minute * Spell Type: Alteration * Element: Arcane * Summon illusions that shield you. While active, your spells deal bonus damage based on the remaining strength of the shield. ``` Mana Shell (-) ``` * Cast Time: 3 seconds * Duration: 12 minutes * Spell Type: Alteration * Grants 10% knock-back resist, ability level-dependent resist all, and ability level-dependent resist silence. * Element: Arcane * Buffs your target's elemental spell resistances, silence resistance, and their ability to channel spells successfully. ``` Deep Freeze (=) ``` * Threat: -100% * Instant Cast * Cooldown: 30 seconds * Spell Type: Alteration * Freezes target for 5 seconds * Element: Ice * Strike your target, dealing direct ice damage that reduces threat and freezes your target in place. | Playable classes | | --- | | Bard · Cleric · Crusader · Druid · Enchanter · Monk · Ranger · Rogue · Shadow Knight · Shaman · Templar · Warlock · Warrior · **Wizard** |
{ "title": "Wizard", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Last edited 6/23/22 Warlocks are a magical utility class that can only wear cloth armor. They have powerful damage-over-time spells that wear down foes over time. Their spells strike fear into their enemies, weakening them in combat. Their ability to transform into a lich form and steal health makes them resilient in combat and less dependent on others. Check out another class? Bard, Cleric, Crusader, Druid, Enchanter, Monk, Ranger, Rogue, ShadowKnight, Shaman, Templar, **Warlock**, Warrior, Wizard Races: ------ Dark Elf, Gnome, Human, Seraph Proficiencies: -------------- Cloth, Offense, Defense, 1h Blunt, 1h Piercing, H2H, 2h Blunt, Dodge,(lvl22) Alteration, Conjuration, Evocation (Gets Duel wield but mostly so caster weapons can be equipped in offhand, DW skill is capped LOW) Spells/Skills: --------------
{ "title": "Warlock", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Bigfoot ------- Bigfoot Bigfoot is a playable character or an AI enemy in BIGFOOT. Only one player can play as Bigfoot in a Team VS Player match. Team VS AI and Player VS AI both use an AI Bigfoot. As an AI, Bigfoot can attack during the night. He can't attack during the day, although you can still damage him. If Bigfoot is controlled by a player however, he can attack at any time, although it is wiser to attack during the night because of the 20% damage resistance. Since the first night starts almost immediately, you will not have much power to attack. Bigfoot's health and damage depend on the settings chosen before starting the round. Additionally, his health depends on the game mode and the amount of players. As a player, Bigfoot has a power bar that allows him to attack. There is practically nothing you can do to damage a hunter when you don't have power, so the only option is to run and recharge. Because of the night time damage resistance, it is recommended to recharge during the day (both passively and by eating) and attacking at night or when your power reaches the maximum of 75. AI Bigfoot sometimes knocks on trees, which does not indicate his location. Howls, however, do. To let you know that Bigfoot is nearby, your flashlight will flicker and a fight theme will play until Bigfoot leaves. ### Abilities Both as an AI and as a player Bigfoot has the following abilities: * [Left Click] - Melee attack * [Left Click](hold) - Charged melee attack (does same damage as normal melee, but costs twice the power) * [Right Click] - Ready ranged weapon throw (press left click to throw) * [X] Rage - Attacks deal more damage for a short amount of time. * [C] Howl - Used to get a general direction as to where players are, indicated by a dark red splotch that lasts for a few seconds. Be careful when using this during the day, as well-prepared players can hear you, and might decide to track you down. It is unknown whether howl helps AI Bigfoot find you, or if it only serves the purpose of revealing his location. * [R] Furious throw - Bigfoot slams the player to the ground. * [Q] Savage hits - Bigfoot attacks the player multiple times. If one of these hits downs the player, more damage can be dealt from subsequent hits after an immediate heal. * [F] Ram run - Bigfoot automatically runs forward at a faster speed, hitting anyone in his path and not stopping until the ability runs out. * [E] Fatality - Used to kill downed players. Requires Bigfoot to have downed a player 3 times already, indicated by the three blood drops. [edit and expand this if you have a better knowledge of the fatality ability] * [Z] Trap - Ability to build a trap underneath trees. Note: Snare traps are the only traps Bigfoot can build. Falling tree and rockslide traps are natural. AI Bigfoot usually places these along paths, although he doesn't necessarily have to have visited that location for a trap to be there. Players can escape the trap by pressing the right key in a quick-time event and will only suffer minor fall damage. If the wrong key or no key is pressed, the player suffers a longer stun and takes much more damage. Additionally, as of April of 2023, the default trap key is bugged, you must rebind it to anything but the default key for it to work, although when trying to use it you must still press the default key to activate it despite the rebind. * [Passive] +20% Night damage resist - Bigfoot takes 20% less damage during the night * [Passive] Track scent - Bigfoot can find scents left by hunters, animals, and trash. Press [G] to avoid losing the trail. AI Bigfoot solely relies on sight and sound to find the hunters. ### Bigfoot Health There are multiple factors that determine how much health Bigfoot has. Bigfoot's health bar is only shown once he has taken damage. The dark gray bar indicates how much of his health Bigfoot is capable of regenerating. Bigfoot takes 20% less damage during nighttime due to the +20% Night damage resist buff. Note: Working on adding "new" values from 4.x. ### Bigfoot Damage Bigfoot's damage is determined only by the damage setting and the type of attack. \* trap damage is based off of the amount of players. Increase by two hp for each hunter after the first ### Tips for Player-controlled Bigfoot * "Tricks" given to the player-controlled Bigfoot at the start of the game: + Eat food and animals to replenish health and strength + You are stronger at night, use it to your advantage + Use items like melee weapons and set traps for effective fighting + Use your predator sense to hunt down prey * The "predator sense" can be activated with [G] when a player, animal, or food is nearby. It is used to lock on to the source, as long as it is in range * Bears do 5 damage to player Bigfoot per hit. Throw signs at it to avoid losing power while attacking (no longer works as of 4.4) * Eating an animal recharges 5 power and heals 45 health
{ "title": "Bigfoot", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
Helen Kane (née Wilson) is an American former small-time outlaw and the wife of James Kane. She is also the mother of Daniel Kane. Helen Kane ---------- Helen Kane as seen in 1909 ### Aliases Helen Wilson (maiden name), Helen Matthews ### Relatives James Kane (husband)SistersDaniel Kane (son) ### Affiliation Carson-Nash gang (formerly) ### Occupation Outlaw (formerly)Housewife Biographical information ------------------------ ### Marital status Married (Spouse: Jim Kane) ### Date of birth May 20th 1856 ### Place of birth Dublin, Ireland Physical description -------------------- ### Species Human ### Gender Female ### Height 5'5" ### Weight 154 lbs ### Eye color Blue Appearances ----------- ### Portrayed by Frances Fisher ### Appears in Revenant ### Debut Revenant Biography --------- Helen Kane was born under the name Helen Wilson on May 20th, 1856, in Dublin, Ireland, to a poor family of workers. She was the oldest of two sisters, and their father, who had lost his wife to gangrene, moved them all to America to start a new life. However, their father became an alcoholic and her youngest sister Rose died soon after they settled down in Missouri. Eventually, her and her living sister abandoned their father and struck out on their own. They emigrated slowly over the years to Kansas, and it was there, in 1866, that they joined the Carson-Nash Gang. In 1868, her sister was stabbed to death by a ruly cowboy after trying to pickpocket him, and Helen entered a depression. In 1870, a new member named James Kane joined the gang. The two hit it off and became friends before eventually dating in 1873. In 1900, after leaving the gang with Jim, the two moved to Oklahoma and were married.
{ "title": "Helen Kane", "domain": "project-90-fan-universe.fandom.com", "cats": "characters", "removed": [] }
Puppet Masters -------------- ### Season 2 ### Episode 8 ### Air date August 17, 2021 ### Eliminated Lauren & Bryan Episode guide| Previous | Next | | --- | --- | | Bricking Wind | Land & Sea | **Puppet Masters** Description ----------- *This week, you're all gonna build your very own… puppet! Their puppets will not only have a unique personality, but also at least one moveable feature that sets it apart from all the rest.* Episode Overview ---------------- | Build | Structure | Result | --- | --- | --- | | | This is Panachio de la Mock. We have a very posable arm, great for fencing with. He also has an opening mouth, and that also actuates the tilting of the eyes, and then the hat tips up. | **SAFE** | | | Our puppet is DJ Treatz. Dave and I really worked together to bring out as much movement as possible, and as much style and character. | **SAFE** | | | This is Princess Samantha. She's a little sassy. We wanted to include an opening mouth, rolling eyes, and of course, eyebrows say a lot in an expression to really demonstrate that sassiness. | **SAFE** | | | The build that we made is Bernie the Burnt-Out Dragon. He is just ready for a vacation. Yeah, so we got the eye movements, we got the mouth. It's all controlled from one hand. | **WIN** | | | Here we have Hazel the Princess Pup. She is inspired by our own puppy Hazel at home. She has a moving mouth and she's also a princess. | **ELIM** | | | Betty Bricks is a granny with a lot of sass and personality. She is rocking her curlers. Her puppet mouth is functioning. She's got moveable arms and she can sing. | **RISK** | ### Eliminated * Lauren & Bryan were eliminated due to—
{ "title": "Puppet Masters", "domain": "lego-masters.fandom.com", "cats": "episodes", "removed": [] }
Items in Nevergrind Online vary in type and rarity, much like Diablo-style loot. | Weapons | | --- | | One-hand Slash, One-hand Blunt, Hand-to-Hand, Two-hand Slash, Two-hand Blunt, Archery | | Armor | | --- | | Head, Shoulders, Chest, Wrists, Hands, Legs, Feet | | Accessories | | --- | | Back, Neck, Fingers, Range | Unique Items ------------ * Normal Unique Items * Exceptional Unique Items * Elite Unique Items Set Items --------- * Normal Sets * Exceptional Sets * Elite Sets
{ "title": "Items", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Moon ---- ### Name Moon ### Type Satellite ### Color Grey ### Debut “Object Oppose Months” **Moon** is a natural satellite and the primary location in which Object Oppose takes place in Supererasergirl and Stepdone's Universe. Coverage -------- The Moon has been seen in future episodes.
{ "title": "Moon", "domain": "object-oppose-fanon.fandom.com", "cats": "", "removed": [] }
The first aid-kit is an item that can be used to heal the player [RMB], [H] or your teammates ([LMB] while looking at a player). It restores 35 - 50 hp, depending on the amount of players, with more hunters decreasing the amount healed. Jessica heals more hp when she uses the first-aid kit on herself and others. Any given attack from Bigfoot can only get you down to 10 hp. It is recommended to only heal once you start getting back up from an attack, so that Bigfoot can't do any unnecessary damage from moves such as savage hits (inflicts damage over multiple hits). However, if you stay on 10 hp, Bigfoot can kill you with a special attack. On 10 hp you will passively lose health very slowly, until you die.
{ "title": "First-Aid Kit", "domain": "bigfootgame.fandom.com", "cats": "items,items_to_heal_you", "removed": [] }
Aaron & Christian ----------------- ### Season USA — S1 ### Gender Males ### Relation Friends ### Placement 4th place **Aaron Newman & Christian Cowgill** Builds ------
{ "title": "Aaron & Christian", "domain": "lego-masters.fandom.com", "cats": "teams", "removed": [] }
**Welcome to the Nevergrind Online Wiki!** Nevergrind Online is a cooperative multiplayer online real-time Blobber RPG, where you and a group of adventurers join forces to protect the Kingdom of Edenburg from the sinister forces of darkness. Form a party and venture forth to help restore peace and order to the Kingdom. Wishlist/Buy and Follow on Steam! https://store.steampowered.com/app/853450/Nevergrind\_Online/ New player? Check out the Intro/Starter Guide! Join the Discord! https://discord.gg/wwXCm5sjHe Check out a short gameplay video! https://www.youtube.com/watch?v=4AZbPnWw-j8 Play original Nevergrind FREE in browser here! https://nevergrind.com/ Early Access trailer: https://www.youtube.com/watch?v=OfnRz0wwcSEIntro/Starter GuideGeneral Game MechanicsClasses Overview RacesTownLoot OverviewScreenshotsCommon Terms and AbbreviationsChat CommandsCustom Portrait **Classes**
{ "title": "Nevergrind Online Wiki", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Last edited 6/23/22 SHADOW KNIGHT: Shadow Knights are a tank class that can wear plate armor. Shadow Knights have both melee skills and spells to aid them in combat. They have the strongest offensive potential among all tanks along with deadly abilities like fear and life tap. Check out another class? Bard, Cleric, Crusader, Druid, Enchanter, Monk, Ranger, Rogue, **ShadowKnight**, Shaman, Templar, Warlock, Warrior, Wizard Races: ------ Dark Elf, Gnome, Human, Ogre, Orc, Seraph, Proficiencies: -------------- Cloth, Leather, Mail, Plate Armor, Offense, Defense, 1h Slash, 1h Blunt, Archery, H2H, 2h Slash, 2h Blunt, Double Attack,(lvl20) Duel Wield,(lvl20) Dodge,(lvl10) Parry,(lvl17) Riposte,(lvl30) Alteration, Conjuration, Evocation, (Gets Duel wield but mostly so caster weapons can be equipped in offhand, DW skill is capped LOW) Spells/Skills: --------------
{ "title": "ShadowKnight", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
The Night Vision Camera Battery is a Consumable item in bigfoot which can be used to charge the Night Vision Camera
{ "title": "Night Vision Camera Battery", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
Notes can be found at set places around each map and offer lore surrounding the map's dead bodies. There is little practical use to them, aside from a few that offer insight into the approximate location of dead bodes. Similar story-telling items include notebooks/journals and text messages.
{ "title": "Notes", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
Randall & Syreeta ----------------- ### Season USA — S2 ### Gender Male and Female ### Relation Friends ### Placement 9th place **Randall Wilson & Syreeta Gates** Builds ------
{ "title": "Randall & Syreeta", "domain": "lego-masters.fandom.com", "cats": "teams", "removed": [] }
Details ------- ### Name Grave Summoner ### Apperance Easy - Wave 31 Hardcore - Spawned Stats ----- ### Speed Slow - 3 ### Health Medium - 200 ### Abilities Summon - 1 Summons Grave ### Immunities Energy
{ "title": "Weak Titan", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Last edited 6/23/22 Templar are a magical DPS class that can wear leather armor. They are the most flexible casting class with a deadly assortment of spells at their disposal. They have powerful buffs and debuffs that make them particularly good companions with other spellcasters. Check out another class? Bard, Cleric, Crusader, Druid, Enchanter, Monk, Ranger, Rogue, ShadowKnight, Shaman, **Templar**, Warlock, Warrior, Wizard Races: ------ Dark Elf, Gnome, High Elf, Human, Seraph Proficiencies: -------------- Cloth, Leather, Offense, Defense, 1h Blunt, 1h Piercing, H2H, 2h Blunt, Dodge,(lvl22) Riposte, Alteration, Conjuration, Evocation (Gets Duel wield but mostly so caster weapons can be equipped in offhand, DW skill is capped LOW) Spells/Skills: --------------
{ "title": "Templar", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Character CreationShowing off the dungeon mapA chest with rare treasuresCharacter window with equipmentA druid and templar burning down some foes.An (almost) full group tackling a heroic dungeonA ranger contemplating his next quest.A monk waylaid by an fearsome Orc.A monk hurricane kicking a group of Orcs.A druid finding rare treasures deep into a dungeon.A paladin blasting some demons with righteous hammers.A templar slowing his foes to make a group easier to manage.A cleric being accosted by a frigid ice golemA wizard raining down fiery deathA bard combining song and sword to counter some kobolds.A cleric smiting demons with Holy fervorA enchanter debilitating her foes while chipping them down.A druid using the power of the elements to fight a group of mercenaries.A wizard blasting his foesA warrior using duel weapons, cross slashing to victory.A rogue combining stealth with melee prowessA warlock using dark arts to devitalize a group.A druid raining down a blizzard while preparing a fireblast.A full party buffing up before a fight.A wizard using frozen orb to slow a group of undead.A wizard giving a group of undead a shocking surprise.A templar creating a wall of fire, healing himself from the damage.A rogue showing a shaman the fleetness of his blades.A warlock clinging to his life against a group of lizardmen.
{ "title": "Screenshots", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Details ------- ### Name Heavy ### Apperance Easy - Wave 20 Stats ----- ### Speed Above Average - 6 ### Health Low - 15 ### Abilities None - 0 ### Immunities None
{ "title": "Heavy", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Emily & Liam ------------ ### Season USA — S3 ### Gender Female and Male ### Relation Mother & Son ### Placement 5th place **Emily Norris & Liam Norris** Builds ------
{ "title": "Emily & Liam", "domain": "lego-masters.fandom.com", "cats": "teams", "removed": [] }
Details ------- ### Name Grave Summoner ### Apperance Easy - Wave 31 Hardcore - Spawned Stats ----- ### Speed Slow - 3 ### Health Medium - 200 ### Abilities Summon - 1 Summons Grave ### Immunities Energy
{ "title": "Grave Summoner", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Celebrity Holiday Bricktacular: Finale -------------------------------------- ### Episode 3 ### Air date December 21, 2022 ### Results Robin & Boone - 1st Cheryl & Dom - 2nd Finesse & Natalie - 3rd Leslie & Mel - 4th Episode guide| Previous | Next | | --- | --- | | Celebrity Holiday Bricktacular: Sleigh It! | Celebrity Holiday Bricktacular: Candy Cane Express | **Celebrity Holiday Bricktacular: Finale** Description ----------- *So for your challenge today, you're gonna use your creativity to invent the coolest new toy out of Lego bricks.* *Wow is at the top of the list, because once your toy is complete, you're gonna have to wow us with a live infomercial starring… well, starring you.* *For your final holiday challenge, we want you to go bigger than ever. We want you to go global. Snow global. For your final build, you'll be creating a wintery wonderland scene inside a larger than life snow globe.* Episode Overview ---------------- | Build | Infomercial | --- | --- | | | This is a board game that everyone can play. The Treacherous Treasure Hunt! It's so fun. These adventurers start at the beginning of the jungle to get to the treasure chest full of gold. You spin the spinner to tell you which color to land on. And if you land on red, you land on a danger zone. | | 🎶Boppy the Hip-Hop Lemurcorn / He's fun with your friends / And he'll play to the end / 'Cause he's Boppy the Hip-Hop Lemurcorn🎶 Boppy is a magical creature, half lemur and half unicorn. | | When I was a kid, I had a huge imagination, so we've come up with this magical gingerbread castle to stroke the imagination of every child. | | Parents, if your therapist told you to stop describing your kids as annoying and swap that word out as "creative" instead, do we have the toy for you. We are introducing the Dreamaker 3000! | | Build | Story | Snow Globe | --- | --- | --- | | | We got Holiday Toy Factory, and we call this Operation Boppy Copy. So this is the assembly line of the elves making Boppy's for all the children of the world. It's the night before Christmas, and Santa's holiday toy factory is working overtime. That's because the elves just received a last minute order for the hottest holiday gift, Boppy the Hip-Hop Lemurcorn. The elves are working overtime to assemble the toys, and if you listen carefully, you might just here the elves singing. | Holiday Toy Factory | | We had the Snowy Woodland Forest. We wanted to do a snowy fairy forest. We wanted to create an ecosystem of fairies. Fairies everywhere. It's near the end of winter. They're gonna have their one final snowball fight. But there's a twist. Guess who's the king of the snowball fight, the Arnett fairy. The Arnett fairy, who rides in on a bear with a cape and a sword. | Snowy Woodland Forest | | We were given the theme of Candy Cane Lane. This is the Candy Cane Lane fashion show at the North Pole, and I think it captured everything we wanted to execute. Well, almost everything. The sign, we found out we didn't have a permit for the sign. So the city took it down. | Candy Cane Lane | | This is called Miracle in Miami. On Christmas Eve, it's been a hectic night delivering gifts for Santa and Mrs. Claus. They finally made it to Miami. And lo and behold, it's snowing, and that only happens once in a blue moon. What better way to enjoy it than by taking a little break to relax at the beach? They grab a tropical drink and watch people water-ski on the ocean. It's a nice little break before they fly off in their sleigh to finish delivering gifts. | Tropical Holiday | ### Charity * Robin Thicke won $20,000 for American Red Cross. * Finesse Mitchell received $10,000 for Breast Cancer Research Foundation.
{ "title": "Celebrity Holiday Bricktacular: Finale", "domain": "lego-masters.fandom.com", "cats": "episodes", "removed": [] }
Last edited 6/20/22 A healer with strong defensive options. Having hp/armor buffs, multiple heals and a strong shield spell a cleric is the paragon party healer. Plate armor also leaves them quite tanky, and they have a good variety of arcane based nukes, AOE, and CC options. Check out another class? Bard, **Cleric**, Crusader, Druid, Enchanter, Monk, Ranger, Rogue, ShadowKnight, Shaman, Templar, Warlock, Warrior, Wizard Races: ------ Dark Elf, Dwarf, Gnome, Halfling, High Elf, Human, Seraph, Proficiencies: -------------- Cloth, Leather, Mail, Plate Armor Offense, Defense, 1h Blunt, H2H, 2h Blunt, Dodge, (lvl15) Alteration, Conjuration, Evocation, (Gets Duel wield but mostly so caster weapons can be equipped in offhand, DW skill is capped LOW) Spells/Skills: --------------
{ "title": "Cleric", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Enemies ------- ### Enemies are the main threat in this game, Easy Mode --------- Easy Mode was the first diffculty added, check it's wave structure here! Easy Mode Wave Structure Early Game ---------- Weak - [no png] Fast - [no png] Slow - [no png] Weak Boss - [no png] Summoner - [no png] Mid Game -------- Heavy - [no png] Slow Boss - [no png] Heavy Boss - [no png] Late Game --------- Fast Boss - [no png] Grave Summoner - [no png] Grave - [no png] Grave Guardian - [no png] Grave Maker - [no png] Normal Mode ----------- Normal Mode was the second diffculty added, check it's wave structure here! Normal Mode Wave Structure Early Game ---------- Weak - [no png] Fast - [no png] Slow - [no png] Weak Boss - [no png] Summoner - [no png] Shadow - [no png] Mid Game -------- Strong - [no png] Shadow Boss - [no png] Slow Boss - [no png] Strong Boss - [no png] Late Game --------- Lightning - [no png] Fast Boss - [no png] Lightning Boss - [no png] Strong Titan - [no png] Strong Guardian - [no png] Strong King - [no png]
{ "title": "Enemies", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
### Stats Health - 9 Abilities - 0 Speed - Slow Apeerance: Insane - 7 HARDCORE - 7 ### Apeerance The **Unslow** has a diamond plate torso and brown skin. ### Trivia The Unslowl is very similar to the Abnormal in Tower Defense Simulator.
{ "title": "Unslow", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Details ------- ### Name Slow Boss ### Apperance Easy - Wave 23 Normal - Wave 23 Stats ----- ### Speed Slow - 3 ### Health Low - 6 ### Abilities None - 0 ### Immunities None
{ "title": "Slow Boss", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Last edited 6/23/22 Monks are a physical DPS class that can wear leather armor. Monks discipline themselves and practice martial arts to convert their bodies into a devastating force of nature. Monks deliver top-tier physical DPS with hand-to-hand or blunt weapons. With intense spiritual training they can even heal and protect themselves in combat. Check out another class? Bard, Cleric, Crusader, Druid, Enchanter, **Monk**, Ranger, Rogue, ShadowKnight, Shaman, Templar, Warlock, Warrior, Wizard Races: ------ Barbarian, Half Elf, Halfling, Human, Orc, Proficiencies: -------------- Cloth, Leather, Offense, Defense, 1h Blunt, H2H, 2h Blunt, Double Attack,(lvl15) Duel Wield,(lvl1) Dodge,(lvl1) Parry,(lvl12) Riposte,(lvl35) Spells/Skills: --------------
{ "title": "Monk", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
There are two different types of weapons in bigfoot: Melee and Ranged.
{ "title": "Weapons", "domain": "bigfootgame.fandom.com", "cats": "weapons,items", "removed": [] }
Details ------- ### Name Heavy Boss ### Apperance Easy - Wave 24 Stats ----- ### Speed Below Average - 4 ### Health Medium - 100 ### Abilities None - 0 ### Immunities None
{ "title": "Heavy Boss", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
### Stats Health - 7 Abilities - 0 Speed - Average Apeerance: Insane - 1 HARDCORE - 1 ### Apeerance The **Unnormal** has a diamond plate torso and dark green skin. ### Trivia The **Unnormal** is very similar to the Abnormal in Tower Defense Simulator.
{ "title": "Unnormal", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Details ------- ### Name Weak Boss ### Apperance Easy - Wave 10 Normal - Wave 10 Stats ----- ### Speed Slow - 3 ### Health Medium - 50 ### Abilities None - 0 ### Immunities None
{ "title": "Weak Boss", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Enemies Unnormal Unfast Unslow Metal Speed Mega Hidden Mega Normy Extreme Mystery Enemy Minion Zombig Easy Bosses Unnormal Boss Metal Boss Slow Guardian Mega Hidden Boss Intermeditate Bosses Slow King Fast Guardian Hard Bosses Fast King Mega Titan Normy Titan Zombig Titan Enemy Guardian Zombie Guardian Major Bosses Mega Boss Normy Boss Zombig Boss Enemy King Zombie King
{ "title": "HARDCORE", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
### Stats Health - 5 Abilities - 0 Speed - Fast Apeerance: Insane - 5 HARDCORE - 5 ### Apeerance The **Unfast** has a diamond plate torso and dark green skin, hand behind the hands. ### Trivia The **Unfast** is very similar to the Fast in Tower Defense Simulator.
{ "title": "Unfast", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Tasks is an objective in Bigfoot (game) that will win you the game if completed. They can be completed using the Photo Camera. **Tasks list** Take three photos of Bigfoot footprints. Take three photos of Bigfoot scratches. Find four dead tourists scattered across the map. Take a photo of Bigfoot. Return to the trailer.
{ "title": "Tasks", "domain": "bigfootgame.fandom.com", "cats": "", "removed": [] }
Details ------- ### Name Weak ### Apperance Easy - Wave 1 Normal - Wave 1 Stats ----- ### Speed Average - 5 ### Health Low - 3 ### Abilities None - 0 ### Immunities Poision
{ "title": "Weak", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
88 -- ### Release Date 2028 ### Est. Sales To Be Added ### Creator, Writer Sterling Gunn ### Penciler, Inker Sterling Gunn ### Volume Volume 11: The Sanctuary ### Part 8 of 8 | Preceded By | Succeeded By | | --- | --- | | Issue 87 | Issue 89 | Deaths ------ * Pedro * November Hastra * Kellan King
{ "title": "Issue 88", "domain": "beyondpedia-fanon.fandom.com", "cats": "", "removed": [] }
Description ----------- ### Store Description: A long range tower that deals ok damage. ### Name: Sniper ### Wiki Description: The Sniper, also known as the worst tower, has a long range, medium damage and slow firerate. Stats ----- ### Cost: 100 - Shop 390 - In-Game ### Base Stats: Damage - 10 Range - 25 Firerate - 5 seconds Upgrades --------
{ "title": "Sniper", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Details ------- ### Name Grave Maker ### Apperance Easy - Wave 35 Hardcore - Wave 50 Stats ----- ### Speed Extremly Slow - 1 Slow - Raging Speed - 3 ### Health High - 10,000 ### Abilities Stomp - 1 Creates a shockwave and stuns towers Summon - 2 Summons these enemies: Weak Titan Weak Guardian Slow Boss Fast Boss Rage - 3 The Weak King slams its self on the ground and rises up with a slightly changed colour Raging Speed - 4 - Rage Only It speeds up by a bit for 10 seconds ### Immunities Ice Electricity Poison
{ "title": "Grave Maker", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Details ------- ### Name Fast ### Apeerance Easy - Wave 5 Normal - Wave 5 Stats ----- ### Speed Fast - 7 ### Health Low - 2 ### Abilities None - 0 ### Immunities None
{ "title": "Fast", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
**Welcome to the Meta Tower Defense Wiki!** NOTE: NOT COMPLETE, ONLY FOR PLANNING We're a collaborative community website about Meta Tower Defense that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Featured -------- Enemies Towers *Need help building out this community?* * Rules of this wiki * Getting Started * How to Contribute * Managing your new community * Guides * All Help articles You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central! *Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
{ "title": "Meta Tower Defense Wiki", "domain": "meta-tower-defense.fandom.com", "cats": "meta_tower_defense_wiki,enemies,towers,ground,cliff,air,fast,average,slow,early,mid,late,major", "removed": [] }
Celebrity Holiday Bricktacular: Let It Snow ------------------------------------------- ### Episode 6 ### Air date December 19, 2023 ### Results Marshawn & Dave - Winners NeNe & Caleb - Runners-up Episode guide| Previous | Next | | --- | --- | | Celebrity Holiday Bricktacular: Holiday Blockbusters | Celebrity Holiday Bricktacular: Brickmas Carols | **Celebrity Holiday Bricktacular: Let It Snow** Description ----------- *Your challenge is to create the coolest drivable snow plows we've ever seen. You need to theme them out to match your celebrity's personalities because they will be driving these vehicles.* *In the end, we're gonna drop these remote controlled plows into a snowball filled arena and put them to the test.* Episode Overview ---------------- | Build | Structure | --- | --- | | | This is inspired by a 1957 Bel Air Chevy which I own, and we have called it the 1957 Kel Air hot rod. I'm coming to the rescue doing my favorite thing of giving people presents at Christmas. | | This snow plow is me. Take a look at the face! It's me! | | So we needed to make it in the resemblance of a beast, so you started with the dreadlocks. I'm a man of accessories. I like my "jew-elles", if you can't tell though. So we went ahead and got some grills for the thing, you feel me? So when you see it, we shining. When our sensors see white snowballs, you know my eyes light up. Now it's time to turn beast mode on, and now I'm going to go collect. | | Well, we did all things girly, beautiful, fabulous, diamonds, pearls, pink, lots of personality. This is me, if you didn't know, with the blond wig, white teeth like mine. Don't let the pink, the sparkle fool you. Just like Nene, this build is plenty strong, and our strategy is to make the biggest plow. But we've got a few other surprises up our sleeves. You might've noticed in the back we've got some yellow snow that we might be dropping on the field. So our competition better watch out. | ### Charity * Marshawn Lynch won an additional $10,000 for Fam1st Family Foundation.
{ "title": "Celebrity Holiday Bricktacular: Let It Snow", "domain": "lego-masters.fandom.com", "cats": "episodes", "removed": [] }
Details ------- ### Name Grave Guardian ### Apperance Easy - Wave 33 Hardcore - Spawned Stats ----- ### Speed Slow - 3 ### Health Medium - 500 ### Abilities None - 0 ### Immunities Energy
{ "title": "Grave Guardian", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Details ------- ### Name Summoner ### Apperance Easy - Wave 15 Normal - Wave 15 Stats ----- ### Speed Slow - 3 ### Health Medium - 100 ### Abilities Spawn - 1 Spawns these enemies: Weak Fast Slow ### Immunities None
{ "title": "Summoner", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Blake Hastra -------------- ### Gender Male ### Hair Ash Blond ### Age Late 20s to Early 30s ### Family Baz Hastra - Father † November Hastra - Mother † Selene Baudelaire ### First Appearance Issue 2 ### Last Appearance Issue 101 *(Corpse)* ### Death Issue Issue 100 ### Cause of Death Head smashed by Noah Carpentier using a sledgehammer. ### Status Dead ### Series Lifespan #2 to #100 ### Ethnicity Canadian-American **Blake Achilles Hastra** is a main character and a survivor of the outbreak in Image Comics's *The Beyond*. He is the main supply runner for the Atlanta survivor camp and he saved Rick Hollis from the walker-infested California, bringing him back to his camp to reunite him with his family. During the group's stay on the Baudelaire family farm, Blake forms a long-lasting relationship with the farmer's daughter Selene Baudelaire. He marries her and the two eventually conceive a child. At the California State Penitentiary, Blake becomes a reliable council member but falls ill to a sickness that prevents him from doing his duty. After the downfall of the prison, Blake escapes from the wreckage with the help of Derek Stokes. While searching for his wife, he meets Ollie Jones and his group on a journey to Washington, D.C. After joining the Metrotown, Blake becomes a supply runner until his brutal fate at the hands of Noah Carpentier. Killed Victims -------------- This list shows the victims Glenn has killed: * Robert Culver *(Zombified)* * Sarah Baudelaire *(Zombified)* * Susie Baudelaire *(Zombified)* * Chloe *(Before Reanimation)* * Richard *(Zombified)* * Jacobson *(Zombified)* * Craig Mann *(Before Reanimation)* * David *(Zombified)* * A.J. * 30+ unnamed Atlanta soldiers] * 7 uunamed Saviors *(Alongside Keith)* * Numerous counts of zombies
{ "title": "Achilles Hastra (Comic Series)", "domain": "beyondpedia-fanon.fandom.com", "cats": "", "removed": [] }
Details ------- ### Name Grave Maker ### Apperance Easy - Wave 35 Hardcore - Wave 50 Stats ----- ### Speed Extremly Slow - 1 Slow - Raging Speed - 3 ### Health High - 5000 ### Abilities Stomp - 1 Creates a shockwave and stuns towers Summon - 2 Summons these enemies: Weak Titan Weak Guardian Slow Boss Fast Boss Rage - 3 The Weak King slams its self on the ground and rises up with a slightly changed colour Raging Speed - 4 - Rage Only It speeds up by a bit for 10 seconds ### Immunities Ice Electricity Poison
{ "title": "Weak King", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Anna Hollis ------------- ### Gender Female ### Hair Ash Blond *(Graying)* ### Age Late 50s to Early 60s ### Occupation Former Personal Assistant for Kellan King *(Pre-Apocalypse)* Councilmember for the California State Penitentiary *(Post-Apocalypse)* ### Family Kellan King - Ex-Lover † Rick Hollis - Son Maria Esperanza - Daughter In-Law ### First Appearance Issue 3 ### Last Appearance Issue 88 *(Hallucination)* ### Death Issue Issue 48 *(Alive and Zombified)* ### Cause of Death Bitten on the neck by a crawler. *(Alive)* Shot in the head by Rick Hollis. *(Zombified)* ### Status Dead ### Series Lifespan #3 to #48 ### Ethnicity Caucasian-American
{ "title": "Anna Hollis (Comic Series)", "domain": "beyondpedia-fanon.fandom.com", "cats": "", "removed": [] }
Powers and Abilities -------------------- ### Powers **Shark Physiology** * **Transformation**: When Ollie is angered, he can transform into a shark. * **Superhuman Strength** ### Abilities
{ "title": "Abraham Jones (Comic Series)", "domain": "beyondpedia-fanon.fandom.com", "cats": "", "removed": [] }
Details ------- ### Name Fast Boss ### Apperance Easy - Wave 30 Normal - Wave 30 Stats ----- ### Speed Above Average - 6 ### Health High - 700 ### Abilities None - 0 ### Immunities Ice
{ "title": "Fast Boss", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
*Big Bad* ========= *Big Bad* is the final and only boss of the *Basement Dungeon DLC.* Big Bad Theme: Appearance ---------- *Big Bad*, along with most of the characters in the *Dungeon Basement DLC*, is HEAVILY inspired by Geometry Dash. Colors of Salmon and Dark red. Background ---------- The king and captor of the Basement Dungeon, he is hated by all whom live down there. The *Player,* Who is down there to finish his mission, stumbles across *Big Bad* At the end to tame the *Basement.* Attacks ------- Although I haven't designed them yet digitally, *Big Bad's* Attacks will also be inspired by geometry dash Battle Mechanics. ----------------- *Big Bad* will introduce the Jump Mode to HOUSE, where instead of moving around freely, The *Player* Will instead **Jump** to avoid attacks I Plan to make use of this unused jumping animation for this. Gallery ------- Big Bad Battle Concept artBig Bad Battle Background ABig Bad Battle BackgroundB
{ "title": "Big Bad", "domain": "housegame.fandom.com", "cats": "", "removed": [] }
Template:SimilarName   Kellan King ------------- ### Gender Male ### Hair White ### Age Early to Mid 50s ### Occupation Congressman *(Pre-Apocalypse)* Chief Officer of Metrotown *(Post-Apocalypse)* ### Family (Unnamed) - Father † (Unnamed) - Mother † Anna Hollis - Ex-Lover † Danielle King - Wife † Brendan King - Son † Rick Hollis - Son Maria Esperanza - Daughter In-Law ### First Appearance Issue 76 ### Last Appearance Issue 186 *(Photograph)* ### Death Issue Issue 88 ### Cause of Death Shot in the head by Rick Hollis. ### Status Dead ### Series Lifespan #76 to #88 ### Ethnicity Caucasian-American **Kellan King** is an antagonist and a survivor of the outbreak in Image Comics's *The Beyond*. He is one of the three doctors living in the Metrotown. Pete is the father of Brendan and Rick and husband of Danielle. He served as the primary antagonist of the second half of Volume 11: The Sanctuary. Death ----- **Killed By** * Baz Hastra (Directly Caused) * Derek Stokes (Caused) * Himself (Caused) After slicing November's neck, Kellan is immediately tackled by Derek and nearly beaten to death while Rick holds him at gunpoint. Kellan says this is all Rick's fault and he drove him to do this. * Rick Hollis Baz, driven by rage, tells Rick to "do it". Derek steps back quietly and Rick, without hesitation, executes his own father by shooting him in the head. Killed Victims -------------- * November Hastra *(Alive)* * Numerous counts of crawlers
{ "title": "Kellan King (Comic Series)", "domain": "beyondpedia-fanon.fandom.com", "cats": "", "removed": [] }
Far Too Gone ------------ ### Release Date May 17, 2031 ### Est. Sales To Be Added ### Creator, Writer Sterling Gunn ### Penciler, Inker Sterling Gunn Tony Moore *(Deluxe)* ### Volume Volume 8: The World Before ### Part 8 of 8 | Preceded By | Succeeded By | | --- | --- | | Issue 63 | Issue 65 | Deaths ------ * Leo Baudelaire (Alive) * Patricia * Billy Baudelaire * Alice (Off-Screen) * Mary Hollis * Judy Hollis (Off-Screen) * Heath Dixon
{ "title": "Issue 64", "domain": "beyondpedia-fanon.fandom.com", "cats": "", "removed": [] }
Details ------- ### Name Grave ### Apperance Easy - Spawned Hardcore - Spawned Stats ----- ### Speed Below Average - 4 ### Health Medium - 50 ### Abilities Awaken - 1 When dead, summons 1 slow boss and 2 weak bosses ### Immunities Ice Fire Electricity
{ "title": "Grave", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Jack & Dawn ----------- ### Season USA — S2 ### Gender Male and Female ### Relation Siblings ### Placement 12th place **Jack Schwarz & Dawn Sloboda** Builds ------
{ "title": "Jack & Dawn", "domain": "lego-masters.fandom.com", "cats": "teams", "removed": [] }
Beckett Hastra ---------------- ### Gender Male ### Hair Pale White ### Age Late 40s to Early 50s ### Occupation Musician *(Pre-Apocalypse)* ### Family November Hastra - Late Wife † Achilles Hastra - Son † Selene Hastra - Daughter In-Law Morgan Hastra - Grandson ### First Appearance Issue 76 ### Last Appearance Issue 150 *(Corpse)* ### Death Issue Issue 145 *(Alive)* Issue 146 *(Zombified)* ### Cause of Death Decapitated by Anne. *(Alive)* Stabbed in the head by Hector Hollis. *(Zombified)* ### Status Dead ### Series Lifespan #76 to #145 ### Ethnicity Canadian-American Killed Victims -------------- * Kellan King *(Directly Caused)* * Numerous counts of crawlers
{ "title": "Baz Hastra (Comic Series)", "domain": "beyondpedia-fanon.fandom.com", "cats": "", "removed": [] }
Water Works ----------- ### Season 3 ### Episode 12 ### Air date December 14, 2022 ### Eliminated Brendan & Greg Episode guide| Previous | Next | | --- | --- | | Start Your Engines | Finale: Master Build | **Water Works** Description ----------- *This week, you'll be building incredible fountains of your own that come alive with movement for an unbelievable water show.* Episode Overview ---------------- | Build | Story | Result | --- | --- | --- | | | So this is Duckies After the Rain, and our inspiration was just trying to get a pop of color in there. So we wanted to make it bright and vibrant. And what's more bright and vibrant than a little old lady sitting outside a pond feeding ducks as they're swimming around in the little pond that they've got set up there. Oh, yeah, and we built a rainbow because it's right after the rain. | **SAFE** | | | Welcome to Tulips in the Spring. A nice summer thunderstorm is dumping water. That groundwater, you can then retrieve from the spigot to fill and dump your bucket to help the tulips grow. | **ELIM** | | | Our fountain build is called Crabbin' Around. What's better than living on the beach? Living in a castle on the beach. These crabs are the luckiest decapod crustaceans in the world because they get to live in the most beautiful home— Lego Beach Sandcastle. There's just one catch. The tide is coming in, and the crabs are waving a white flag to surrender to the sea in hopes that the tide recedes. | **WIN** | | | So our fountain is called Flamingo with the Flow. This fountain tells the story of Flamingo Joe, who was out for a walk smelling the flowers. But as he smelled the flowers, he stirred up some bees. Okay, and those bees are annoying him, and so he's spitting out all the water he was drinking. And as he spits that water out, he irritates those bees even more, and they start swarming around in sort of a circle of annoying each other. | **RISK** | ### Eliminated * Brendan & Greg were eliminated due to—
{ "title": "Water Works", "domain": "lego-masters.fandom.com", "cats": "episodes", "removed": [] }
Derek Stokes -------------- ### Gender Male ### Hair Black ### Age Mid to Late Teens ### Occupation Waiter *(Pre-Apocalypse)* Former Worker for the The Marauders *(Post-Apocalypse)* Former Farmer for the California State Penitentary *(Post-Apocalypse)* Former Supply-Runner for Metrotown *(Post-Apocalypse)* Former Soldier for the The Militia *(Post-Apocalypse)* Former Soldier for the Neighbourhood Army *(Post-Apocalypse)* ### Family Mr. Stokes - Father † Mrs. Stokes - Mother † Meruem - Late Lover † ### First Appearance Issue 53 ### Last Appearance Issue 200 ### Status Alive ### Series Lifespan #53 to #200 ### Ethnicity Muslim-American Killed Victims -------------- This list shows the victims Derek has killed: * Scott Moore *(Zombified)* * Pablo *(Zombified)* * Terry *(Zombified)* * Mario Martínez * Bruce Rooney *(Before Reanimation)* * Leo Baudelaire *(Caused)* * Axel *(Caused)* * Gus Strand *(Caused, Alive)* * Patricia * Billy Lee * Luna Baudelaire *(Accidental)* * Mikey * Owen James * Morgana *(Zombified)* * Sandra *(Alongside his fellow Metropolitians)* * Ethan *(Before Reanimation)* * Gargulio Lopez * Heather *(Caused, Zombified)* * Gordon *(Zombified)* * Lester *(Zombified)* * Harley Carson *(Indirectly Caused)* * Kirkman *(Zombified)* * Ashton *(Zombified)* * Mavis *(Caused, Zombified)* * Joshua * Mereum *(Zombified)* * Daryl * Keith *(Zombified)* * Alabaster Klingen *(Caused)* * Mays * Gage *(Zombified)* * Nicholas * Beaver * Manuel * Jenson * Brody Carver *(Caused)* * Frost *(Zombified)* * Many unnamed people *(Directly Caused)* * Numerous counts of zombies and unnamed people
{ "title": "Derek Stokes (Comic Series)", "domain": "beyondpedia-fanon.fandom.com", "cats": "", "removed": [] }
Details ------- ### Name Grave Guardian ### Apperance Easy - Wave 33 Hardcore - Spawned Stats ----- ### Speed Slow - 3 ### Health Medium - 500 ### Abilities None - 0 ### Immunities Energy
{ "title": "Weak Guardian", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Description ----------- ### Store Description: The starter tower. ### Name: Revolver ### Wiki Description: The Revolver, also known as the starter tower, has a medium range, low damage and medium firerate. Stats ----- ### Cost: N/A - Shop 150 - In-Game ### Base Stats: Damage - 2 Range - 10 Firerate - 1.2 seconds Abilities - 0 Upgrades -------- Skins ----- Red - [no png] Green - [no png] Blue - [no png]
{ "title": "Revolver", "domain": "meta-tower-defense.fandom.com", "cats": "", "removed": [] }
Killed Victims -------------- This list shows the victims Rick has killed: * Hannah *(Zombified)* * Frank *(Zombified)* * Reggie *(Alive and Zombified)* * Dave * Tony * Sophia Baudelaire *(Zombified)* * Robin Cross *(Alive)* * Tomas * Ronald Glockster *(Before Reanimation)* * Dexter * Charlie *(Zombified)* * Oswald *(Zombified)* * Anna Hollis *(Zombified)* * Oscar *(Indirectly Caused)* * Erin *(Zombified)* * Julius Martínez *(Alive)* * John Pruitt *(Off-Screen)* * Lou *(Alive)* * JoJo * Jud *(Alive)* * Mikey * Albert * Eric Ferguson *(Caused)* * Gareth Ferguson *(Alive)* * Bob Henderson * Kellan King * Carter *(Out of Mercy)* * Tommy *(Before Reanimation)* * Jesse * Martin *(Zombified)* * Ethan *(Alive)* * Gabe *(Before Reanimation)* * Primo * Jiro * Oliver Jones *(Indirectly Caused)* * Blake Hastra *(Indirectly Caused)* * Brendan King *(Zombified)* * Seth * Heather *(Zombified)* * Indigo Greer *(Before Reanimation)* * Mike * Mr. Green *(Out of Mercy)* * Yago * Reilly * Lance *(Alongside his fellow Militia members)* * Norris *(Zombified)* * Kathy *(Zombified)* * Danielle King *(Zombified)* * Baz Hastra *(Zombified)* * Darrell Monroe *(Zombified)* * Morton Ross *(Zombified)* * Cherry *(Accidental)* * Anne *(Zombified, Off-Screen)* * Amanda Hollis *(Zombified)* * Dwayne * Jéfa Esperanza *(Before Reanimation)* * Numerous counts of crawlers
{ "title": "Rick Hollis (Comic Series)", "domain": "beyondpedia-fanon.fandom.com", "cats": "", "removed": [] }
Nevergrind online is a love letter to RPGs from the 90s and early 2000s. Taking influence from your favorite early MMOs, Dungeon crawlers, and tactical party based games. At its core you socialize in a hub area, manage equipment and skills, embark on missions to kill stuff, and get loot. This is just a guide to get you started and familiarize you a bit with the world, there may be more information in General Game Mechanics. More tips, made by a community member! https://re-actor.net/nevergrind-online-tips-tricks/ Getting Started --------------- There are 14 classes currently, who all have their own unique 12 skills, playstyle and feel. Group play is encouraged (with harder dungeons having higher rare item/gold multipliers) but not required. Nevergrind online tailors to many different styles of play. Hunker down and grind a dungeon for hours trying to get that one rare item. Group up with friends to fight tougher dungeons and get rained on by loot. Or take your time with a dungeon in-between doing other things. Nevergrind combat is real time, but only takes about 1-2 minutes per encounter. After that you can safely go afk to do whatever you need to do, before coming back to tackle another room. Moving Skills On Skillbar ------------------------- With advances in wizarding technology we are now able to move our skills! If you right click a skill it will flash. If you right click another skill the two skills will swap places. Fancy! The Town -------- Nevergrind starts you like most RPGs do in a central hub area, here you can chat, find people to group with, upgrade your skills, buy limited utility items, stop at your (shared) bank, or check out the shops. Items ----- Items are randomly generated from a list of mods like other dungeon crawlers. This means every item has the potential to be useful if it rolls several good modifiers. This keeps loot interesting as shops (which periodically restock) as well as random loot you find in dungeons, COULD be that one awesome upgrade you want to screenshot and brag to your friends about. (You don't know it yet, but this item is awesome) Inventory --------- Your bag space is limited, you start with 8 slots but eventually can have 40! Twiddles the merchant specializes in bag management. Each upgrade costs additional gold, but allows you to bring more helpful items and carry away more loot! Preparing for Adventure ----------------------- So now what? You upgraded any skills you had the levels (and gold) for. You maybe grabbed a friend or two, or you just want to do something solo. Its time to embark on adventure! There are over a hundred quests currently in NGO, each having you fight a unique boss in a variety of environments. Each quest has two item types that are "more likely" to be dropped. So if you are trying to farm for a specific item you have a way to grind/farm for a higher chance. The Dungeon ----------- Here you have just entered the dungeon, you see there are two paths to choose. Dungeons are randomly generated both in the layout as well as drops. Most monsters have preferred environments, but map layout (as well as any rare/unique monster types) is completely random. You could run a dungeon 20 times and get 20 different outcomes. There are a couple ways to navigate the map. WASD moves you in the directions they would in other games (it might take some getting used to). You can also change these in options (esc>hotkeys). You can also move forward by using the autorun key (default z, changeable in options). You can also play the game completely with the mouse, you can click on the minimap for the next room you want to "head towards". and hold down left mouse button to auto run forward. You can use mouse, keyboard or a combination of both. Maps can get pretty crazy! Things may seem peaceful, but you will soon come across a monster. Combat ------ Here things switch to a real time battle. Different monsters have different abilities based on what kind of creatures they are, as well as what class they are. This is where the realtime tactical combat part comes into play. I hope you brought friends! A few Warrior skills. Loot ---- You may find chests in the dungeons or monsters may drop loot after you kill them. You brought some identify scrolls from town right? You did it, you beat the game. Well no, you beat the first boss. Now you go back to town, sell your loot, upgrade your stuff and continue your journey! Ohhh nice, an upgrade. How Does Partying Work? ----------------------- Dungeons have two difficulty levels, normal and heroic. Heroic has many more mobs to fight, they are tougher, but they drop more loot. Don't try to do them solo, you will die. A Party can have a max of 5 members. Classes each have their own strengths and weaknesses, and synergize well with each other. Whoever is party leader decides where the entire party goes. Meaning you can chat with the group, or be hands free until the battles start. Being "driven" around can be a chill experience. Just make sure to take turns being the driver! And when battle starts, be ready lest you wipe! Help I Keep Dying ----------------- Nevergrind is intended for any class to technically be able to solo to 50 (though some will be tougher then others) but it doesn't mean your not going to hit a roadblock once in awhile! If you keep dying a few things you can try. Did you bring along potions? Did you check the merchants if you can upgrade any items? Have you tried using a shield? Any class can use one! Are all your skills upgraded? Is something specific wrecking you? You might need to boost your resists. Blood resist will help you against Harm Touches You might need to try a lower level dungeon to get another level or two, or hopefully find an upgrade! I hope this overview helped you to see if Nevergrind is right for you. (make sure to check with your doctor.) The discord is a great place to find people to group with, or to chat with other players or the main developer. Keep in mind the game is still in beta, so you may find things still a little rough around the edges. But the core gameplay is solid and I know personally ive had a blast getting a few characters to max level. Hope to see you in Nevergrind soon!
{ "title": "What Is Nevergrind Online?", "domain": "nevergrind-online.fandom.com", "cats": "", "removed": [] }
Allyson & Melanie ----------------- ### Season USA — S4 ### Gender Females ### Relation Friends ### Placement 6th place **Allyson Gail & Melanie Hernandez** Builds ------
{ "title": "Allyson & Melanie", "domain": "lego-masters.fandom.com", "cats": "teams", "removed": [] }
Make and Shake -------------- ### Season 2 ### Episode 3 ### Air date June 15, 2020 ### Eliminated Tim & Zach Episode guide| Previous | Next | | --- | --- | | Hero Shot! | Hats Incredible! | **Make and Shake** Description ----------- *This is the Make-and-Shake challenge. Today, structural integrity and beauty comes together in the most Earth-shaking challenge ever. You'll be building a gorgeous, massive structure on top of a shake plate. We'll measure just how strong your building is using our patented Brickter scale. We're gonna crank that baby to 11.* Episode Overview ---------------- ### The Golden Brick * Zack & Wayne used the Golden Brick. ### Eliminated * Tim & Zach were eliminated due to being the lowest on the Brickter scale and low creativity.
{ "title": "Make and Shake", "domain": "lego-masters.fandom.com", "cats": "episodes", "removed": [] }
Marvel Masters -------------- ### Season 3 ### Episode 10 ### Air date November 24, 2022 ### Eliminated Emily & Liam Episode guide| Previous | Next | | --- | --- | | Wrecking Balls to the Wall | Start Your Engines | **Marvel Masters** Description ----------- *All right, this week you're building the most epic battle scenes from the Marvel Cinematic Universe, showcasing a frozen moment of impact. Each team will bring a scene to life with Lego bricks.* *The five scenes you'll be choosing from are… Thor: Ragnarok, Doctor Strange in the Multiverse of Madness, Guardians of the Galaxy Vol. 2, Shang-Chi and the Legend of the Ten Rings, and Captain Marvel.* Episode Overview ---------------- | Build | Story | Superhero | Result | --- | --- | --- | --- | | | We got this action sequence from "Guardians of the Galaxy Vol. 2". The Guardians are tasked with fighting off the Abilisk. And the only way to kill the beast is to cut his skin from the inside, and so he's jumping into his mouth. | Drax the Destroyer | **SAFE** | | | We received a scene from "Doctor Strange in the Multiverse of Madness". Doctor Strange is protecting America Chavez from a bus being thrown at them from a one-eyed monster. What Doctor Strange does is creates a mystical saw blade of sorts that saws the bus in half, creating a bunch of sparks that fly around them. And this falls away to the side, so it leaves them unharmed. | Doctor Strange | **WIN** | | | The scene that we have is from "Thor: Ragnarok". Thor unlocks his lightning powers, and he comes flying away from the castle down onto the rainbow bridge to take on and ultimately destroy the rest of Hela's undead army. | Thor | **SAFE** | | | The scene we chose is from the movie "Shang-Chi and the Legend of the Ten Rings" where he is fighting Dweller-in-Darkness. So we wanted to focus on capturing the main monster, the shaping of the tongue, making sure there were all those teeth in there that look really, really scary and frightening. And then of course capturing the action of Shang-Chi himself leaping into the air ready to strike the final blow at the enemy. | Shang-Chi | **RISK** | | | Captain Marvel takes on Ronan's fleet and stops this missile midair. | Captain Marvel | **ELIM** | ### The Golden Brick * Brendan & Greg used the Golden Brick. ### Eliminated * Emily & Liam were eliminated due to poor time management, leaving them very little time to get the whole sky in their scene built.
{ "title": "Marvel Masters", "domain": "lego-masters.fandom.com", "cats": "episodes", "removed": [] }