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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, resource_name, start_delay, passive_persistence, toggle_inactive_playable
Requires: identifier, resource_name
resource_name: A list of GUI class names that are allowed to partially match the class powering
the current GUI screen.
effect
Index
Activates based on the potion effects currently applied to the player.
Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, resource_name, start_delay, passive_persistence, toggle_inactive_playable
Requires: identifier, resource_name
resource_name: A list of effect names that are allowed to partially match one of the
effects the player currently has applied
zones
Index
Activates based on the coordinate position of the player.
Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable, zone_min_x, zone_max_x, zone_min_y, zone_max_y, zone_min_z, zone_max_z
Requires: identifier, zone_min_x, zone_max_x, zone_min_y, zone_max_y, zone_min_z, zone_max_z
zone_min_x: The player's x coordinate must be greater than this value
zone_max_x: The player's x coordinate must be less than this value
zone_min_y: The player's y coordinate must be greater than this value
zone_max_y: The player's y coordinate must be less than this value
zone_min_z: The player's z coordinate must be greater than this value
zone_max_z: The player's z coordinate must be less than this value
pvp
Index
Activates when a player is damaged by another player
Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, resource_name, persistence, start_delay, passive_persistence, toggle_inactive_playable
Requires: identifier, persistence
advancement
Index
Activates when a player gains an advancement
Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, resource_name, persistence, start_delay, passive_persistence, toggle_inactive_playable
Requires: identifier, resource_name
Note that this trigger is only really active for 1 tick, so either the persistence parameter or a must_finish song parameter is a soft requirement if you actually want to make use of it.
resource_name: A list of advancement names that are allowed to partially match one of the
the advancement gained by the player.
statistic
Index
Activates based on a stat value of the player
Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, level, start_toggled, not, resource_name, persistence, start_delay, passive_persistence, toggle_inactive_playable
Requires: identifier, resource_name, level
resource_name: A list of stat names that are allowed to partially match at least 1 stat id.
level: The numerical value of any matching stat must be greater than this
command
Index
A special trigger that allows for activation upon running the command '/commandtrigger identifier' where identifier pertains to the instance of the command trigger that is being queried.
Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable
Requires: identifier
Note that this trigger is only really active for 1 tick, so either the persistence parameter or a must_finish song parameter is a soft requirement if you actually want to make use of it.
blockentity
Index
Activates based on tile entities that are around the player.
Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable, resource_name, detection_range, detection_y_ratio
Requires: identifier, resource_name
inventory
Index
Activates based on certain items in certain slots of the player's inventory
Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable, items, slots
Requires: identifier, items