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https://javascript.info/currying-partials
Currying is an advanced technique of working with functions. It’s used not only in JavaScript, but in other languages as well. Currying is a transformation of functions that translates a function from callable as f(a, b, c) into callable as f(a)(b)(c). Currying doesn’t call a function. It just transforms it. Let’s see an example first, to better understand what we’re talking about, and then practical applications. We’ll create a helper function curry(f) that performs currying for a two-argument f. In other words, curry(f) for two-argument f(a, b) translates it into a function that runs as f(a)(b): function curry(f) { // curry(f) does the currying transform return function(a) { return function(b) { return f(a, b); }; }; } // usage function sum(a, b) { return a + b; } let curriedSum = curry(sum); alert( curriedSum(1)(2) ); // 3 As you can see, the implementation is straightforward: it’s just two wrappers. The result of curry(func) is a wrapper function(a). When it is called like curriedSum(1), the argument is saved in the Lexical Environment, and a new wrapper is returned function(b). Then this wrapper is called with 2 as an argument, and it passes the call to the original sum. More advanced implementations of currying, such as _.curry from lodash library, return a wrapper that allows a function to be called both normally and partially: function sum(a, b) { return a + b; } let curriedSum = _.curry(sum); // using _.curry from lodash library alert( curriedSum(1, 2) ); // 3, still callable normally alert( curriedSum(1)(2) ); // 3, called partially Currying? What for? To understand the benefits we need a worthy real-life example. For instance, we have the logging function log(date, importance, message) that formats and outputs the information. In real projects such functions have many useful features like sending logs over the network, here we’ll just use alert: function log(date, importance, message) { alert(`[${date.getHours()}:${date.getMinutes()}] [${importance}] ${message}`); } Let’s curry it! log = _.curry(log); After that log works normally: log(new Date(), "DEBUG", "some debug"); // log(a, b, c) …But also works in the curried form: log(new Date())("DEBUG")("some debug"); // log(a)(b)(c) Now we can easily make a convenience function for current logs: // logNow will be the partial of log with fixed first argument let logNow = log(new Date()); // use it logNow("INFO", "message"); // [HH:mm] INFO message Now logNow is log with fixed first argument, in other words “partially applied function” or “partial” for short. We can go further and make a convenience function for current debug logs: let debugNow = logNow("DEBUG"); debugNow("message"); // [HH:mm] DEBUG message So: We didn’t lose anything after currying: log is still callable normally. We can easily generate partial functions such as for today’s logs. Advanced curry implementation In case you’d like to get in to the details, here’s the “advanced” curry implementation for multi-argument functions that we could use above. It’s pretty short: function curry(func) { return function curried(...args) { if (args.length >= func.length) { return func.apply(this, args); } else { return function(...args2) { return curried.apply(this, args.concat(args2)); } } }; } Usage examples: function sum(a, b, c) { return a + b + c; } let curriedSum = curry(sum); alert( curriedSum(1, 2, 3) ); // 6, still callable normally alert( curriedSum(1)(2,3) ); // 6, currying of 1st arg alert( curriedSum(1)(2)(3) ); // 6, full currying The new curry may look complicated, but it’s actually easy to understand. The result of curry(func) call is the wrapper curried that looks like this: // func is the function to transform function curried(...args) { if (args.length >= func.length) { // (1) return func.apply(this, args); } else { return function(...args2) { // (2) return curried.apply(this, args.concat(args2)); } } }; When we run it, there are two if execution branches: If passed args count is the same or more than the original function has in its definition (func.length) , then just pass the call to it using func.apply. Otherwise, get a partial: we don’t call func just yet. Instead, another wrapper is returned, that will re-apply curried providing previous arguments together with the new ones. Then, if we call it, again, we’ll get either a new partial (if not enough arguments) or, finally, the result. Fixed-length functions only The currying requires the function to have a fixed number of arguments. A function that uses rest parameters, such as f(...args), can’t be curried this way. A little more than currying By definition, currying should convert sum(a, b, c) into sum(a)(b)(c). But most implementations of currying in JavaScript are advanced, as described: they also keep the function callable in the multi-argument variant. Summary Currying is a transform that makes f(a,b,c) callable as f(a)(b)(c). JavaScript implementations usually both keep the function callable normally and return the partial if the arguments count is not enough. Currying allows us to easily get partials. As we’ve seen in the logging example, after currying the three argument universal function log(date, importance, message) gives us partials when called with one argument (like log(date)) or two arguments (like log(date, importance)).
Currying
https://javascript.info/reference-type
In-depth language feature This article covers an advanced topic, to understand certain edge-cases better. It’s not important. Many experienced developers live fine without knowing it. Read on if you want to know how things work under the hood. A dynamically evaluated method call can lose this. For instance: let user = { name: "John", hi() { alert(this.name); }, bye() { alert("Bye"); } }; user.hi(); // works // now let's call user.hi or user.bye depending on the name (user.name == "John" ? user.hi : user.bye)(); // Error! On the last line there is a conditional operator that chooses either user.hi or user.bye. In this case the result is user.hi. Then the method is immediately called with parentheses (). But it doesn’t work correctly! As you can see, the call results in an error, because the value of "this" inside the call becomes undefined. This works (object dot method): user.hi(); This doesn’t (evaluated method): (user.name == "John" ? user.hi : user.bye)(); // Error! Why? If we want to understand why it happens, let’s get under the hood of how obj.method() call works. Reference type explained Looking closely, we may notice two operations in obj.method() statement: First, the dot '.' retrieves the property obj.method. Then parentheses () execute it. So, how does the information about this get passed from the first part to the second one? If we put these operations on separate lines, then this will be lost for sure: let user = { name: "John", hi() { alert(this.name); } }; // split getting and calling the method in two lines let hi = user.hi; hi(); // Error, because this is undefined Here hi = user.hi puts the function into the variable, and then on the last line it is completely standalone, and so there’s no this. To make user.hi() calls work, JavaScript uses a trick – the dot '.' returns not a function, but a value of the special Reference Type. The Reference Type is a “specification type”. We can’t explicitly use it, but it is used internally by the language. The value of Reference Type is a three-value combination (base, name, strict), where: base is the object. name is the property name. strict is true if use strict is in effect. The result of a property access user.hi is not a function, but a value of Reference Type. For user.hi in strict mode it is: // Reference Type value (user, "hi", true) When parentheses () are called on the Reference Type, they receive the full information about the object and its method, and can set the right this (user in this case). Reference type is a special “intermediary” internal type, with the purpose to pass information from dot . to calling parentheses (). Any other operation like assignment hi = user.hi discards the reference type as a whole, takes the value of user.hi (a function) and passes it on. So any further operation “loses” this. So, as the result, the value of this is only passed the right way if the function is called directly using a dot obj.method() or square brackets obj['method']() syntax (they do the same here). There are various ways to solve this problem such as func.bind(). Summary Reference Type is an internal type of the language. Reading a property, such as with dot . in obj.method() returns not exactly the property value, but a special “reference type” value that stores both the property value and the object it was taken from. That’s for the subsequent method call () to get the object and set this to it. For all other operations, the reference type automatically becomes the property value (a function in our case). The whole mechanics is hidden from our eyes. It only matters in subtle cases, such as when a method is obtained dynamically from the object, using an expression. Tasks Syntax check importance: 2 What is the result of this code? let user = { name: "John", go: function() { alert(this.name) } } (user.go)() P.S. There’s a pitfall :) solution Explain the value of "this" importance: 3 In the code below we intend to call obj.go() method 4 times in a row. But calls (1) and (2) works differently from (3) and (4). Why? let obj, method; obj = { go: function() { alert(this); } }; obj.go(); // (1) [object Object] (obj.go)(); // (2) [object Object] (method = obj.go)(); // (3) undefined (obj.go || obj.stop)(); // (4) undefined solution
Reference Type
https://javascript.info/eval
The built-in eval function allows to execute a string of code. The syntax is: let result = eval(code); For example: let code = 'alert("Hello")'; eval(code); // Hello A string of code may be long, contain line breaks, function declarations, variables and so on. The result of eval is the result of the last statement. For example: let value = eval('1+1'); alert(value); // 2 let value = eval('let i = 0; ++i'); alert(value); // 1 The eval’ed code is executed in the current lexical environment, so it can see outer variables: let a = 1; function f() { let a = 2; eval('alert(a)'); // 2 } f(); It can change outer variables as well: let x = 5; eval("x = 10"); alert(x); // 10, value modified In strict mode, eval has its own lexical environment. So functions and variables, declared inside eval, are not visible outside: // reminder: 'use strict' is enabled in runnable examples by default eval("let x = 5; function f() {}"); alert(typeof x); // undefined (no such variable) // function f is also not visible Without use strict, eval doesn’t have its own lexical environment, so we would see x and f outside. Using “eval” In modern programming eval is used very sparingly. It’s often said that “eval is evil”. The reason is simple: long, long time ago JavaScript was a much weaker language, many things could only be done with eval. But that time passed a decade ago. Right now, there’s almost no reason to use eval. If someone is using it, there’s a good chance they can replace it with a modern language construct or a JavaScript Module. Please note that its ability to access outer variables has side-effects. Code minifiers (tools used before JS gets to production, to compress it) rename local variables into shorter ones (like a, b etc) to make the code smaller. That’s usually safe, but not if eval is used, as local variables may be accessed from eval’ed code string. So minifiers don’t do that renaming for all variables potentially visible from eval. That negatively affects code compression ratio. Using outer local variables inside eval is also considered a bad programming practice, as it makes maintaining the code more difficult. There are two ways how to be totally safe from such problems. If eval’ed code doesn’t use outer variables, please call eval as window.eval(...): This way the code is executed in the global scope: let x = 1; { let x = 5; window.eval('alert(x)'); // 1 (global variable) } If eval’ed code needs local variables, change eval to new Function and pass them as arguments: let f = new Function('a', 'alert(a)'); f(5); // 5 The new Function construct is explained in the chapter The "new Function" syntax. It creates a function from a string, also in the global scope. So it can’t see local variables. But it’s so much clearer to pass them explicitly as arguments, like in the example above. Summary A call to eval(code) runs the string of code and returns the result of the last statement. Rarely used in modern JavaScript, as there’s usually no need. Can access outer local variables. That’s considered bad practice. Instead, to eval the code in the global scope, use window.eval(code). Or, if your code needs some data from the outer scope, use new Function and pass it as arguments. Tasks Eval-calculator importance: 4 Create a calculator that prompts for an arithmetic expression and returns its result. There’s no need to check the expression for correctness in this task. Just evaluate and return the result. Run the demo solution
Eval: run a code string
https://javascript.info/proxy
A Proxy object wraps another object and intercepts operations, like reading/writing properties and others, optionally handling them on its own, or transparently allowing the object to handle them. Proxies are used in many libraries and some browser frameworks. We’ll see many practical applications in this article. Proxy The syntax: let proxy = new Proxy(target, handler) target – is an object to wrap, can be anything, including functions. handler – proxy configuration: an object with “traps”, methods that intercept operations. – e.g. get trap for reading a property of target, set trap for writing a property into target, and so on. For operations on proxy, if there’s a corresponding trap in handler, then it runs, and the proxy has a chance to handle it, otherwise the operation is performed on target. As a starting example, let’s create a proxy without any traps: let target = {}; let proxy = new Proxy(target, {}); // empty handler proxy.test = 5; // writing to proxy (1) alert(target.test); // 5, the property appeared in target! alert(proxy.test); // 5, we can read it from proxy too (2) for(let key in proxy) alert(key); // test, iteration works (3) As there are no traps, all operations on proxy are forwarded to target. A writing operation proxy.test= sets the value on target. A reading operation proxy.test returns the value from target. Iteration over proxy returns values from target. As we can see, without any traps, proxy is a transparent wrapper around target. Proxy is a special “exotic object”. It doesn’t have own properties. With an empty handler it transparently forwards operations to target. To activate more capabilities, let’s add traps. What can we intercept with them? For most operations on objects, there’s a so-called “internal method” in the JavaScript specification that describes how it works at the lowest level. For instance [[Get]], the internal method to read a property, [[Set]], the internal method to write a property, and so on. These methods are only used in the specification, we can’t call them directly by name. Proxy traps intercept invocations of these methods. They are listed in the Proxy specification and in the table below. For every internal method, there’s a trap in this table: the name of the method that we can add to the handler parameter of new Proxy to intercept the operation: Internal Method Handler Method Triggers when… [[Get]] get reading a property [[Set]] set writing to a property [[HasProperty]] has in operator [[Delete]] deleteProperty delete operator [[Call]] apply function call [[Construct]] construct new operator [[GetPrototypeOf]] getPrototypeOf Object.getPrototypeOf [[SetPrototypeOf]] setPrototypeOf Object.setPrototypeOf [[IsExtensible]] isExtensible Object.isExtensible [[PreventExtensions]] preventExtensions Object.preventExtensions [[DefineOwnProperty]] defineProperty Object.defineProperty, Object.defineProperties [[GetOwnProperty]] getOwnPropertyDescriptor Object.getOwnPropertyDescriptor, for..in, Object.keys/values/entries [[OwnPropertyKeys]] ownKeys Object.getOwnPropertyNames, Object.getOwnPropertySymbols, for..in, Object.keys/values/entries Invariants JavaScript enforces some invariants – conditions that must be fulfilled by internal methods and traps. Most of them are for return values: [[Set]] must return true if the value was written successfully, otherwise false. [[Delete]] must return true if the value was deleted successfully, otherwise false. …and so on, we’ll see more in examples below. There are some other invariants, like: [[GetPrototypeOf]], applied to the proxy object must return the same value as [[GetPrototypeOf]] applied to the proxy object’s target object. In other words, reading prototype of a proxy must always return the prototype of the target object. Traps can intercept these operations, but they must follow these rules. Invariants ensure correct and consistent behavior of language features. The full invariants list is in the specification. You probably won’t violate them if you’re not doing something weird. Let’s see how that works in practical examples. Default value with “get” trap The most common traps are for reading/writing properties. To intercept reading, the handler should have a method get(target, property, receiver). It triggers when a property is read, with following arguments: target – is the target object, the one passed as the first argument to new Proxy, property – property name, receiver – if the target property is a getter, then receiver is the object that’s going to be used as this in its call. Usually that’s the proxy object itself (or an object that inherits from it, if we inherit from proxy). Right now we don’t need this argument, so it will be explained in more detail later. Let’s use get to implement default values for an object. We’ll make a numeric array that returns 0 for nonexistent values. Usually when one tries to get a non-existing array item, they get undefined, but we’ll wrap a regular array into the proxy that traps reading and returns 0 if there’s no such property: let numbers = [0, 1, 2]; numbers = new Proxy(numbers, { get(target, prop) { if (prop in target) { return target[prop]; } else { return 0; // default value } } }); alert( numbers[1] ); // 1 alert( numbers[123] ); // 0 (no such item) As we can see, it’s quite easy to do with a get trap. We can use Proxy to implement any logic for “default” values. Imagine we have a dictionary, with phrases and their translations: let dictionary = { 'Hello': 'Hola', 'Bye': 'Adiós' }; alert( dictionary['Hello'] ); // Hola alert( dictionary['Welcome'] ); // undefined Right now, if there’s no phrase, reading from dictionary returns undefined. But in practice, leaving a phrase untranslated is usually better than undefined. So let’s make it return an untranslated phrase in that case instead of undefined. To achieve that, we’ll wrap dictionary in a proxy that intercepts reading operations: let dictionary = { 'Hello': 'Hola', 'Bye': 'Adiós' }; dictionary = new Proxy(dictionary, { get(target, phrase) { // intercept reading a property from dictionary if (phrase in target) { // if we have it in the dictionary return target[phrase]; // return the translation } else { // otherwise, return the non-translated phrase return phrase; } } }); // Look up arbitrary phrases in the dictionary! // At worst, they're not translated. alert( dictionary['Hello'] ); // Hola alert( dictionary['Welcome to Proxy']); // Welcome to Proxy (no translation) Please note: Please note how the proxy overwrites the variable: dictionary = new Proxy(dictionary, ...); The proxy should totally replace the target object everywhere. No one should ever reference the target object after it got proxied. Otherwise it’s easy to mess up. Validation with “set” trap Let’s say we want an array exclusively for numbers. If a value of another type is added, there should be an error. The set trap triggers when a property is written. set(target, property, value, receiver): target – is the target object, the one passed as the first argument to new Proxy, property – property name, value – property value, receiver – similar to get trap, matters only for setter properties. The set trap should return true if setting is successful, and false otherwise (triggers TypeError). Let’s use it to validate new values: let numbers = []; numbers = new Proxy(numbers, { // (*) set(target, prop, val) { // to intercept property writing if (typeof val == 'number') { target[prop] = val; return true; } else { return false; } } }); numbers.push(1); // added successfully numbers.push(2); // added successfully alert("Length is: " + numbers.length); // 2 numbers.push("test"); // TypeError ('set' on proxy returned false) alert("This line is never reached (error in the line above)"); Please note: the built-in functionality of arrays is still working! Values are added by push. The length property auto-increases when values are added. Our proxy doesn’t break anything. We don’t have to override value-adding array methods like push and unshift, and so on, to add checks in there, because internally they use the [[Set]] operation that’s intercepted by the proxy. So the code is clean and concise. Don’t forget to return true As said above, there are invariants to be held. For set, it must return true for a successful write. If we forget to do it or return any falsy value, the operation triggers TypeError. Iteration with “ownKeys” and “getOwnPropertyDescriptor” Object.keys, for..in loop and most other methods that iterate over object properties use [[OwnPropertyKeys]] internal method (intercepted by ownKeys trap) to get a list of properties. Such methods differ in details: Object.getOwnPropertyNames(obj) returns non-symbol keys. Object.getOwnPropertySymbols(obj) returns symbol keys. Object.keys/values() returns non-symbol keys/values with enumerable flag (property flags were explained in the article Property flags and descriptors). for..in loops over non-symbol keys with enumerable flag, and also prototype keys. …But all of them start with that list. In the example below we use ownKeys trap to make for..in loop over user, and also Object.keys and Object.values, to skip properties starting with an underscore _: let user = { name: "John", age: 30, _password: "***" }; user = new Proxy(user, { ownKeys(target) { return Object.keys(target).filter(key => !key.startsWith('_')); } }); // "ownKeys" filters out _password for(let key in user) alert(key); // name, then: age // same effect on these methods: alert( Object.keys(user) ); // name,age alert( Object.values(user) ); // John,30 So far, it works. Although, if we return a key that doesn’t exist in the object, Object.keys won’t list it: let user = { }; user = new Proxy(user, { ownKeys(target) { return ['a', 'b', 'c']; } }); alert( Object.keys(user) ); // <empty> Why? The reason is simple: Object.keys returns only properties with the enumerable flag. To check for it, it calls the internal method [[GetOwnProperty]] for every property to get its descriptor. And here, as there’s no property, its descriptor is empty, no enumerable flag, so it’s skipped. For Object.keys to return a property, we need it to either exist in the object, with the enumerable flag, or we can intercept calls to [[GetOwnProperty]] (the trap getOwnPropertyDescriptor does it), and return a descriptor with enumerable: true. Here’s an example of that: let user = { }; user = new Proxy(user, { ownKeys(target) { // called once to get a list of properties return ['a', 'b', 'c']; }, getOwnPropertyDescriptor(target, prop) { // called for every property return { enumerable: true, configurable: true /* ...other flags, probable "value:..." */ }; } }); alert( Object.keys(user) ); // a, b, c Let’s note once again: we only need to intercept [[GetOwnProperty]] if the property is absent in the object. Protected properties with “deleteProperty” and other traps There’s a widespread convention that properties and methods prefixed by an underscore _ are internal. They shouldn’t be accessed from outside the object. Technically that’s possible though: let user = { name: "John", _password: "secret" }; alert(user._password); // secret Let’s use proxies to prevent any access to properties starting with _. We’ll need the traps: get to throw an error when reading such property, set to throw an error when writing, deleteProperty to throw an error when deleting, ownKeys to exclude properties starting with _ from for..in and methods like Object.keys. Here’s the code: let user = { name: "John", _password: "***" }; user = new Proxy(user, { get(target, prop) { if (prop.startsWith('_')) { throw new Error("Access denied"); } let value = target[prop]; return (typeof value === 'function') ? value.bind(target) : value; // (*) }, set(target, prop, val) { // to intercept property writing if (prop.startsWith('_')) { throw new Error("Access denied"); } else { target[prop] = val; return true; } }, deleteProperty(target, prop) { // to intercept property deletion if (prop.startsWith('_')) { throw new Error("Access denied"); } else { delete target[prop]; return true; } }, ownKeys(target) { // to intercept property list return Object.keys(target).filter(key => !key.startsWith('_')); } }); // "get" doesn't allow to read _password try { alert(user._password); // Error: Access denied } catch(e) { alert(e.message); } // "set" doesn't allow to write _password try { user._password = "test"; // Error: Access denied } catch(e) { alert(e.message); } // "deleteProperty" doesn't allow to delete _password try { delete user._password; // Error: Access denied } catch(e) { alert(e.message); } // "ownKeys" filters out _password for(let key in user) alert(key); // name Please note the important detail in the get trap, in the line (*): get(target, prop) { // ... let value = target[prop]; return (typeof value === 'function') ? value.bind(target) : value; // (*) } Why do we need a function to call value.bind(target)? The reason is that object methods, such as user.checkPassword(), must be able to access _password: user = { // ... checkPassword(value) { // object method must be able to read _password return value === this._password; } } A call to user.checkPassword() gets proxied user as this (the object before dot becomes this), so when it tries to access this._password, the get trap activates (it triggers on any property read) and throws an error. So we bind the context of object methods to the original object, target, in the line (*). Then their future calls will use target as this, without any traps. That solution usually works, but isn’t ideal, as a method may pass the unproxied object somewhere else, and then we’ll get messed up: where’s the original object, and where’s the proxied one? Besides, an object may be proxied multiple times (multiple proxies may add different “tweaks” to the object), and if we pass an unwrapped object to a method, there may be unexpected consequences. So, such a proxy shouldn’t be used everywhere. Private properties of a class Modern JavaScript engines natively support private properties in classes, prefixed with #. They are described in the article Private and protected properties and methods. No proxies required. Such properties have their own issues though. In particular, they are not inherited. “In range” with “has” trap Let’s see more examples. We have a range object: let range = { start: 1, end: 10 }; We’d like to use the in operator to check that a number is in range. The has trap intercepts in calls. has(target, property) target – is the target object, passed as the first argument to new Proxy, property – property name Here’s the demo: let range = { start: 1, end: 10 }; range = new Proxy(range, { has(target, prop) { return prop >= target.start && prop <= target.end; } }); alert(5 in range); // true alert(50 in range); // false Nice syntactic sugar, isn’t it? And very simple to implement. Wrapping functions: "apply" We can wrap a proxy around a function as well. The apply(target, thisArg, args) trap handles calling a proxy as function: target is the target object (function is an object in JavaScript), thisArg is the value of this. args is a list of arguments. For example, let’s recall delay(f, ms) decorator, that we did in the article Decorators and forwarding, call/apply. In that article we did it without proxies. A call to delay(f, ms) returned a function that forwards all calls to f after ms milliseconds. Here’s the previous, function-based implementation: function delay(f, ms) { // return a wrapper that passes the call to f after the timeout return function() { // (*) setTimeout(() => f.apply(this, arguments), ms); }; } function sayHi(user) { alert(`Hello, ${user}!`); } // after this wrapping, calls to sayHi will be delayed for 3 seconds sayHi = delay(sayHi, 3000); sayHi("John"); // Hello, John! (after 3 seconds) As we’ve seen already, that mostly works. The wrapper function (*) performs the call after the timeout. But a wrapper function does not forward property read/write operations or anything else. After the wrapping, the access is lost to properties of the original functions, such as name, length and others: function delay(f, ms) { return function() { setTimeout(() => f.apply(this, arguments), ms); }; } function sayHi(user) { alert(`Hello, ${user}!`); } alert(sayHi.length); // 1 (function length is the arguments count in its declaration) sayHi = delay(sayHi, 3000); alert(sayHi.length); // 0 (in the wrapper declaration, there are zero arguments) Proxy is much more powerful, as it forwards everything to the target object. Let’s use Proxy instead of a wrapping function: function delay(f, ms) { return new Proxy(f, { apply(target, thisArg, args) { setTimeout(() => target.apply(thisArg, args), ms); } }); } function sayHi(user) { alert(`Hello, ${user}!`); } sayHi = delay(sayHi, 3000); alert(sayHi.length); // 1 (*) proxy forwards "get length" operation to the target sayHi("John"); // Hello, John! (after 3 seconds) The result is the same, but now not only calls, but all operations on the proxy are forwarded to the original function. So sayHi.length is returned correctly after the wrapping in the line (*). We’ve got a “richer” wrapper. Other traps exist: the full list is in the beginning of this article. Their usage pattern is similar to the above. Reflect Reflect is a built-in object that simplifies creation of Proxy. It was said previously that internal methods, such as [[Get]], [[Set]] and others are specification-only, they can’t be called directly. The Reflect object makes that somewhat possible. Its methods are minimal wrappers around the internal methods. Here are examples of operations and Reflect calls that do the same: Operation Reflect call Internal method obj[prop] Reflect.get(obj, prop) [[Get]] obj[prop] = value Reflect.set(obj, prop, value) [[Set]] delete obj[prop] Reflect.deleteProperty(obj, prop) [[Delete]] new F(value) Reflect.construct(F, value) [[Construct]] … … … For example: let user = {}; Reflect.set(user, 'name', 'John'); alert(user.name); // John In particular, Reflect allows us to call operators (new, delete…) as functions (Reflect.construct, Reflect.deleteProperty, …). That’s an interesting capability, but here another thing is important. For every internal method, trappable by Proxy, there’s a corresponding method in Reflect, with the same name and arguments as the Proxy trap. So we can use Reflect to forward an operation to the original object. In this example, both traps get and set transparently (as if they didn’t exist) forward reading/writing operations to the object, showing a message: let user = { name: "John", }; user = new Proxy(user, { get(target, prop, receiver) { alert(`GET ${prop}`); return Reflect.get(target, prop, receiver); // (1) }, set(target, prop, val, receiver) { alert(`SET ${prop}=${val}`); return Reflect.set(target, prop, val, receiver); // (2) } }); let name = user.name; // shows "GET name" user.name = "Pete"; // shows "SET name=Pete" Here: Reflect.get reads an object property. Reflect.set writes an object property and returns true if successful, false otherwise. That is, everything’s simple: if a trap wants to forward the call to the object, it’s enough to call Reflect.<method> with the same arguments. In most cases we can do the same without Reflect, for instance, reading a property Reflect.get(target, prop, receiver) can be replaced by target[prop]. There are important nuances though. Proxying a getter Let’s see an example that demonstrates why Reflect.get is better. And we’ll also see why get/set have the third argument receiver, that we didn’t use before. We have an object user with _name property and a getter for it. Here’s a proxy around it: let user = { _name: "Guest", get name() { return this._name; } }; let userProxy = new Proxy(user, { get(target, prop, receiver) { return target[prop]; } }); alert(userProxy.name); // Guest The get trap is “transparent” here, it returns the original property, and doesn’t do anything else. That’s enough for our example. Everything seems to be all right. But let’s make the example a little bit more complex. After inheriting another object admin from user, we can observe the incorrect behavior: let user = { _name: "Guest", get name() { return this._name; } }; let userProxy = new Proxy(user, { get(target, prop, receiver) { return target[prop]; // (*) target = user } }); let admin = { __proto__: userProxy, _name: "Admin" }; // Expected: Admin alert(admin.name); // outputs: Guest (?!?) Reading admin.name should return "Admin", not "Guest"! What’s the matter? Maybe we did something wrong with the inheritance? But if we remove the proxy, then everything will work as expected. The problem is actually in the proxy, in the line (*). When we read admin.name, as admin object doesn’t have such own property, the search goes to its prototype. The prototype is userProxy. When reading name property from the proxy, its get trap triggers and returns it from the original object as target[prop] in the line (*). A call to target[prop], when prop is a getter, runs its code in the context this=target. So the result is this._name from the original object target, that is: from user. To fix such situations, we need receiver, the third argument of get trap. It keeps the correct this to be passed to a getter. In our case that’s admin. How to pass the context for a getter? For a regular function we could use call/apply, but that’s a getter, it’s not “called”, just accessed. Reflect.get can do that. Everything will work right if we use it. Here’s the corrected variant: let user = { _name: "Guest", get name() { return this._name; } }; let userProxy = new Proxy(user, { get(target, prop, receiver) { // receiver = admin return Reflect.get(target, prop, receiver); // (*) } }); let admin = { __proto__: userProxy, _name: "Admin" }; alert(admin.name); // Admin Now receiver that keeps a reference to the correct this (that is admin), is passed to the getter using Reflect.get in the line (*). We can rewrite the trap even shorter: get(target, prop, receiver) { return Reflect.get(...arguments); } Reflect calls are named exactly the same way as traps and accept the same arguments. They were specifically designed this way. So, return Reflect... provides a safe no-brainer to forward the operation and make sure we don’t forget anything related to that. Proxy limitations Proxies provide a unique way to alter or tweak the behavior of the existing objects at the lowest level. Still, it’s not perfect. There are limitations. Built-in objects: Internal slots Many built-in objects, for example Map, Set, Date, Promise and others make use of so-called “internal slots”. These are like properties, but reserved for internal, specification-only purposes. For instance, Map stores items in the internal slot [[MapData]]. Built-in methods access them directly, not via [[Get]]/[[Set]] internal methods. So Proxy can’t intercept that. Why care? They’re internal anyway! Well, here’s the issue. After a built-in object like that gets proxied, the proxy doesn’t have these internal slots, so built-in methods will fail. For example: let map = new Map(); let proxy = new Proxy(map, {}); proxy.set('test', 1); // Error Internally, a Map stores all data in its [[MapData]] internal slot. The proxy doesn’t have such a slot. The built-in method Map.prototype.set method tries to access the internal property this.[[MapData]], but because this=proxy, can’t find it in proxy and just fails. Fortunately, there’s a way to fix it: let map = new Map(); let proxy = new Proxy(map, { get(target, prop, receiver) { let value = Reflect.get(...arguments); return typeof value == 'function' ? value.bind(target) : value; } }); proxy.set('test', 1); alert(proxy.get('test')); // 1 (works!) Now it works fine, because get trap binds function properties, such as map.set, to the target object (map) itself. Unlike the previous example, the value of this inside proxy.set(...) will be not proxy, but the original map. So when the internal implementation of set tries to access this.[[MapData]] internal slot, it succeeds. Array has no internal slots A notable exception: built-in Array doesn’t use internal slots. That’s for historical reasons, as it appeared so long ago. So there’s no such problem when proxying an array. Private fields A similar thing happens with private class fields. For example, getName() method accesses the private #name property and breaks after proxying: class User { #name = "Guest"; getName() { return this.#name; } } let user = new User(); user = new Proxy(user, {}); alert(user.getName()); // Error The reason is that private fields are implemented using internal slots. JavaScript does not use [[Get]]/[[Set]] when accessing them. In the call getName() the value of this is the proxied user, and it doesn’t have the slot with private fields. Once again, the solution with binding the method makes it work: class User { #name = "Guest"; getName() { return this.#name; } } let user = new User(); user = new Proxy(user, { get(target, prop, receiver) { let value = Reflect.get(...arguments); return typeof value == 'function' ? value.bind(target) : value; } }); alert(user.getName()); // Guest That said, the solution has drawbacks, as explained previously: it exposes the original object to the method, potentially allowing it to be passed further and breaking other proxied functionality. Proxy != target The proxy and the original object are different objects. That’s natural, right? So if we use the original object as a key, and then proxy it, then the proxy can’t be found: let allUsers = new Set(); class User { constructor(name) { this.name = name; allUsers.add(this); } } let user = new User("John"); alert(allUsers.has(user)); // true user = new Proxy(user, {}); alert(allUsers.has(user)); // false As we can see, after proxying we can’t find user in the set allUsers, because the proxy is a different object. Proxies can’t intercept a strict equality test === Proxies can intercept many operators, such as new (with construct), in (with has), delete (with deleteProperty) and so on. But there’s no way to intercept a strict equality test for objects. An object is strictly equal to itself only, and no other value. So all operations and built-in classes that compare objects for equality will differentiate between the object and the proxy. No transparent replacement here. Revocable proxies A revocable proxy is a proxy that can be disabled. Let’s say we have a resource, and would like to close access to it any moment. What we can do is to wrap it into a revocable proxy, without any traps. Such a proxy will forward operations to object, and we can disable it at any moment. The syntax is: let {proxy, revoke} = Proxy.revocable(target, handler) The call returns an object with the proxy and revoke function to disable it. Here’s an example: let object = { data: "Valuable data" }; let {proxy, revoke} = Proxy.revocable(object, {}); // pass the proxy somewhere instead of object... alert(proxy.data); // Valuable data // later in our code revoke(); // the proxy isn't working any more (revoked) alert(proxy.data); // Error A call to revoke() removes all internal references to the target object from the proxy, so they are no longer connected. Initially, revoke is separate from proxy, so that we can pass proxy around while leaving revoke in the current scope. We can also bind revoke method to proxy by setting proxy.revoke = revoke. Another option is to create a WeakMap that has proxy as the key and the corresponding revoke as the value, that allows to easily find revoke for a proxy: let revokes = new WeakMap(); let object = { data: "Valuable data" }; let {proxy, revoke} = Proxy.revocable(object, {}); revokes.set(proxy, revoke); // ..somewhere else in our code.. revoke = revokes.get(proxy); revoke(); alert(proxy.data); // Error (revoked) We use WeakMap instead of Map here because it won’t block garbage collection. If a proxy object becomes “unreachable” (e.g. no variable references it any more), WeakMap allows it to be wiped from memory together with its revoke that we won’t need any more. References Specification: Proxy. MDN: Proxy. Summary Proxy is a wrapper around an object, that forwards operations on it to the object, optionally trapping some of them. It can wrap any kind of object, including classes and functions. The syntax is: let proxy = new Proxy(target, { /* traps */ }); …Then we should use proxy everywhere instead of target. A proxy doesn’t have its own properties or methods. It traps an operation if the trap is provided, otherwise forwards it to target object. We can trap: Reading (get), writing (set), deleting (deleteProperty) a property (even a non-existing one). Calling a function (apply trap). The new operator (construct trap). Many other operations (the full list is at the beginning of the article and in the docs). That allows us to create “virtual” properties and methods, implement default values, observable objects, function decorators and so much more. We can also wrap an object multiple times in different proxies, decorating it with various aspects of functionality. The Reflect API is designed to complement Proxy. For any Proxy trap, there’s a Reflect call with same arguments. We should use those to forward calls to target objects. Proxies have some limitations: Built-in objects have “internal slots”, access to those can’t be proxied. See the workaround above. The same holds true for private class fields, as they are internally implemented using slots. So proxied method calls must have the target object as this to access them. Object equality tests === can’t be intercepted. Performance: benchmarks depend on an engine, but generally accessing a property using a simplest proxy takes a few times longer. In practice that only matters for some “bottleneck” objects though. Tasks Error on reading non-existent property Usually, an attempt to read a non-existent property returns undefined. Create a proxy that throws an error for an attempt to read of a non-existent property instead. That can help to detect programming mistakes early. Write a function wrap(target) that takes an object target and return a proxy that adds this functionality aspect. That’s how it should work: let user = { name: "John" }; function wrap(target) { return new Proxy(target, { /* your code */ }); } user = wrap(user); alert(user.name); // John alert(user.age); // ReferenceError: Property doesn't exist: "age" solution Accessing array[-1] In some programming languages, we can access array elements using negative indexes, counted from the end. Like this: let array = [1, 2, 3]; array[-1]; // 3, the last element array[-2]; // 2, one step from the end array[-3]; // 1, two steps from the end In other words, array[-N] is the same as array[array.length - N]. Create a proxy to implement that behavior. That’s how it should work: let array = [1, 2, 3]; array = new Proxy(array, { /* your code */ }); alert( array[-1] ); // 3 alert( array[-2] ); // 2 // Other array functionality should be kept "as is" solution Observable Create a function makeObservable(target) that “makes the object observable” by returning a proxy. Here’s how it should work: function makeObservable(target) { /* your code */ } let user = {}; user = makeObservable(user); user.observe((key, value) => { alert(`SET ${key}=${value}`); }); user.name = "John"; // alerts: SET name=John In other words, an object returned by makeObservable is just like the original one, but also has the method observe(handler) that sets handler function to be called on any property change. Whenever a property changes, handler(key, value) is called with the name and value of the property. P.S. In this task, please only take care about writing to a property. Other operations can be implemented in a similar way. solution
Proxy and Reflect
https://javascript.info/modules-dynamic-imports
Export and import statements that we covered in previous chapters are called “static”. The syntax is very simple and strict. First, we can’t dynamically generate any parameters of import. The module path must be a primitive string, can’t be a function call. This won’t work: import ... from getModuleName(); // Error, only from "string" is allowed Second, we can’t import conditionally or at run-time: if(...) { import ...; // Error, not allowed! } { import ...; // Error, we can't put import in any block } That’s because import/export aim to provide a backbone for the code structure. That’s a good thing, as code structure can be analyzed, modules can be gathered and bundled into one file by special tools, unused exports can be removed (“tree-shaken”). That’s possible only because the structure of imports/exports is simple and fixed. But how can we import a module dynamically, on-demand? The import() expression The import(module) expression loads the module and returns a promise that resolves into a module object that contains all its exports. It can be called from any place in the code. We can use it dynamically in any place of the code, for instance: let modulePath = prompt("Which module to load?"); import(modulePath) .then(obj => <module object>) .catch(err => <loading error, e.g. if no such module>) Or, we could use let module = await import(modulePath) if inside an async function. For instance, if we have the following module say.js: // 📁 say.js export function hi() { alert(`Hello`); } export function bye() { alert(`Bye`); } …Then dynamic import can be like this: let {hi, bye} = await import('./say.js'); hi(); bye(); Or, if say.js has the default export: // 📁 say.js export default function() { alert("Module loaded (export default)!"); } …Then, in order to access it, we can use default property of the module object: let obj = await import('./say.js'); let say = obj.default; // or, in one line: let {default: say} = await import('./say.js'); say(); Here’s the full example: Resultsay.jsindex.html <!doctype html> <script> async function load() { let say = await import('./say.js'); say.hi(); // Hello! say.bye(); // Bye! say.default(); // Module loaded (export default)! } </script> <button onclick="load()">Click me</button> Please note: Dynamic imports work in regular scripts, they don’t require script type="module". Please note: Although import() looks like a function call, it’s a special syntax that just happens to use parentheses (similar to super()). So we can’t copy import to a variable or use call/apply with it. It’s not a function.
Dynamic imports
https://javascript.info/js-misc
Proxy and Reflect Eval: run a code string Currying Reference Type BigInt Unicode, String internals WeakRef and FinalizationRegistry
Miscellaneous
https://javascript.info/async-iterators-generators
Asynchronous iteration allow us to iterate over data that comes asynchronously, on-demand. Like, for instance, when we download something chunk-by-chunk over a network. And asynchronous generators make it even more convenient. Let’s see a simple example first, to grasp the syntax, and then review a real-life use case. Recall iterables Let’s recall the topic about iterables. The idea is that we have an object, such as range here: let range = { from: 1, to: 5 }; …And we’d like to use for..of loop on it, such as for(value of range), to get values from 1 to 5. In other words, we want to add an iteration ability to the object. That can be implemented using a special method with the name Symbol.iterator: This method is called in by the for..of construct when the loop is started, and it should return an object with the next method. For each iteration, the next() method is invoked for the next value. The next() should return a value in the form {done: true/false, value:<loop value>}, where done:true means the end of the loop. Here’s an implementation for the iterable range: let range = { from: 1, to: 5, [Symbol.iterator]() { // called once, in the beginning of for..of return { current: this.from, last: this.to, next() { // called every iteration, to get the next value if (this.current <= this.last) { return { done: false, value: this.current++ }; } else { return { done: true }; } } }; } }; for(let value of range) { alert(value); // 1 then 2, then 3, then 4, then 5 } If anything is unclear, please visit the chapter Iterables, it gives all the details about regular iterables. Async iterables Asynchronous iteration is needed when values come asynchronously: after setTimeout or another kind of delay. The most common case is that the object needs to make a network request to deliver the next value, we’ll see a real-life example of it a bit later. To make an object iterable asynchronously: Use Symbol.asyncIterator instead of Symbol.iterator. The next() method should return a promise (to be fulfilled with the next value). The async keyword handles it, we can simply make async next(). To iterate over such an object, we should use a for await (let item of iterable) loop. Note the await word. As a starting example, let’s make an iterable range object, similar like the one before, but now it will return values asynchronously, one per second. All we need to do is to perform a few replacements in the code above: let range = { from: 1, to: 5, [Symbol.asyncIterator]() { // (1) return { current: this.from, last: this.to, async next() { // (2) // note: we can use "await" inside the async next: await new Promise(resolve => setTimeout(resolve, 1000)); // (3) if (this.current <= this.last) { return { done: false, value: this.current++ }; } else { return { done: true }; } } }; } }; (async () => { for await (let value of range) { // (4) alert(value); // 1,2,3,4,5 } })() As we can see, the structure is similar to regular iterators: To make an object asynchronously iterable, it must have a method Symbol.asyncIterator (1). This method must return the object with next() method returning a promise (2). The next() method doesn’t have to be async, it may be a regular method returning a promise, but async allows us to use await, so that’s convenient. Here we just delay for a second (3). To iterate, we use for await(let value of range) (4), namely add “await” after “for”. It calls range[Symbol.asyncIterator]() once, and then its next() for values. Here’s a small table with the differences: Iterators Async iterators Object method to provide iterator Symbol.iterator Symbol.asyncIterator next() return value is any value Promise to loop, use for..of for await..of The spread syntax ... doesn’t work asynchronously Features that require regular, synchronous iterators, don’t work with asynchronous ones. For instance, a spread syntax won’t work: alert( [...range] ); // Error, no Symbol.iterator That’s natural, as it expects to find Symbol.iterator, not Symbol.asyncIterator. It’s also the case for for..of: the syntax without await needs Symbol.iterator. Recall generators Now let’s recall generators, as they allow to make iteration code much shorter. Most of the time, when we’d like to make an iterable, we’ll use generators. For sheer simplicity, omitting some important stuff, they are “functions that generate (yield) values”. They are explained in detail in the chapter Generators. Generators are labelled with function* (note the star) and use yield to generate a value, then we can use for..of to loop over them. This example generates a sequence of values from start to end: function* generateSequence(start, end) { for (let i = start; i <= end; i++) { yield i; } } for(let value of generateSequence(1, 5)) { alert(value); // 1, then 2, then 3, then 4, then 5 } As we already know, to make an object iterable, we should add Symbol.iterator to it. let range = { from: 1, to: 5, [Symbol.iterator]() { return <object with next to make range iterable> } } A common practice for Symbol.iterator is to return a generator, it makes the code shorter, as you can see: let range = { from: 1, to: 5, *[Symbol.iterator]() { // a shorthand for [Symbol.iterator]: function*() for(let value = this.from; value <= this.to; value++) { yield value; } } }; for(let value of range) { alert(value); // 1, then 2, then 3, then 4, then 5 } Please see the chapter Generators if you’d like more details. In regular generators we can’t use await. All values must come synchronously, as required by the for..of construct. What if we’d like to generate values asynchronously? From network requests, for instance. Let’s switch to asynchronous generators to make it possible. Async generators (finally) For most practical applications, when we’d like to make an object that asynchronously generates a sequence of values, we can use an asynchronous generator. The syntax is simple: prepend function* with async. That makes the generator asynchronous. And then use for await (...) to iterate over it, like this: async function* generateSequence(start, end) { for (let i = start; i <= end; i++) { // Wow, can use await! await new Promise(resolve => setTimeout(resolve, 1000)); yield i; } } (async () => { let generator = generateSequence(1, 5); for await (let value of generator) { alert(value); // 1, then 2, then 3, then 4, then 5 (with delay between) } })(); As the generator is asynchronous, we can use await inside it, rely on promises, perform network requests and so on. Under-the-hood difference Technically, if you’re an advanced reader who remembers the details about generators, there’s an internal difference. For async generators, the generator.next() method is asynchronous, it returns promises. In a regular generator we’d use result = generator.next() to get values. In an async generator, we should add await, like this: result = await generator.next(); // result = {value: ..., done: true/false} That’s why async generators work with for await...of. Async iterable range Regular generators can be used as Symbol.iterator to make the iteration code shorter. Similar to that, async generators can be used as Symbol.asyncIterator to implement the asynchronous iteration. For instance, we can make the range object generate values asynchronously, once per second, by replacing synchronous Symbol.iterator with asynchronous Symbol.asyncIterator: let range = { from: 1, to: 5, // this line is same as [Symbol.asyncIterator]: async function*() { async *[Symbol.asyncIterator]() { for(let value = this.from; value <= this.to; value++) { // make a pause between values, wait for something await new Promise(resolve => setTimeout(resolve, 1000)); yield value; } } }; (async () => { for await (let value of range) { alert(value); // 1, then 2, then 3, then 4, then 5 } })(); Now values come with a delay of 1 second between them. Please note: Technically, we can add both Symbol.iterator and Symbol.asyncIterator to the object, so it’s both synchronously (for..of) and asynchronously (for await..of) iterable. In practice though, that would be a weird thing to do. Real-life example: paginated data So far we’ve seen basic examples, to gain understanding. Now let’s review a real-life use case. There are many online services that deliver paginated data. For instance, when we need a list of users, a request returns a pre-defined count (e.g. 100 users) – “one page”, and provides a URL to the next page. This pattern is very common. It’s not about users, but just about anything. For instance, GitHub allows us to retrieve commits in the same, paginated fashion: We should make a request to fetch in the form https://api.github.com/repos/<repo>/commits. It responds with a JSON of 30 commits, and also provides a link to the next page in the Link header. Then we can use that link for the next request, to get more commits, and so on. For our code, we’d like to have a simpler way to get commits. Let’s make a function fetchCommits(repo) that gets commits for us, making requests whenever needed. And let it care about all pagination stuff. For us it’ll be a simple async iteration for await..of. So the usage will be like this: for await (let commit of fetchCommits("username/repository")) { // process commit } Here’s such function, implemented as async generator: async function* fetchCommits(repo) { let url = `https://api.github.com/repos/${repo}/commits`; while (url) { const response = await fetch(url, { // (1) headers: {'User-Agent': 'Our script'}, // github needs any user-agent header }); const body = await response.json(); // (2) response is JSON (array of commits) // (3) the URL of the next page is in the headers, extract it let nextPage = response.headers.get('Link').match(/<(.*?)>; rel="next"/); nextPage = nextPage?.[1]; url = nextPage; for(let commit of body) { // (4) yield commits one by one, until the page ends yield commit; } } } More explanations about how it works: We use the browser fetch method to download the commits. The initial URL is https://api.github.com/repos/<repo>/commits, and the next page will be in the Link header of the response. The fetch method allows us to supply authorization and other headers if needed – here GitHub requires User-Agent. The commits are returned in JSON format. We should get the next page URL from the Link header of the response. It has a special format, so we use a regular expression for that (we will learn this feature in Regular expressions). The next page URL may look like https://api.github.com/repositories/93253246/commits?page=2. It’s generated by GitHub itself. Then we yield the received commits one by one, and when they finish, the next while(url) iteration will trigger, making one more request. An example of use (shows commit authors in console): (async () => { let count = 0; for await (const commit of fetchCommits('javascript-tutorial/en.javascript.info')) { console.log(commit.author.login); if (++count == 100) { // let's stop at 100 commits break; } } })(); // Note: If you are running this in an external sandbox, you'll need to paste here the function fetchCommits described above That’s just what we wanted. The internal mechanics of paginated requests is invisible from the outside. For us it’s just an async generator that returns commits. Summary Regular iterators and generators work fine with the data that doesn’t take time to generate. When we expect the data to come asynchronously, with delays, their async counterparts can be used, and for await..of instead of for..of. Syntax differences between async and regular iterators: Iterable Async Iterable Method to provide iterator Symbol.iterator Symbol.asyncIterator next() return value is {value:…, done: true/false} Promise that resolves to {value:…, done: true/false} Syntax differences between async and regular generators: Generators Async generators Declaration function* async function* next() return value is {value:…, done: true/false} Promise that resolves to {value:…, done: true/false} In web-development we often meet streams of data, when it flows chunk-by-chunk. For instance, downloading or uploading a big file. We can use async generators to process such data. It’s also noteworthy that in some environments, like in browsers, there’s also another API called Streams, that provides special interfaces to work with such streams, to transform the data and to pass it from one stream to another (e.g. download from one place and immediately send elsewhere).
Async iteration and generators
https://javascript.info/generators
Regular functions return only one, single value (or nothing). Generators can return (“yield”) multiple values, one after another, on-demand. They work great with iterables, allowing to create data streams with ease. Generator functions To create a generator, we need a special syntax construct: function*, so-called “generator function”. It looks like this: function* generateSequence() { yield 1; yield 2; return 3; } Generator functions behave differently from regular ones. When such function is called, it doesn’t run its code. Instead it returns a special object, called “generator object”, to manage the execution. Here, take a look: function* generateSequence() { yield 1; yield 2; return 3; } // "generator function" creates "generator object" let generator = generateSequence(); alert(generator); // [object Generator] The function code execution hasn’t started yet: The main method of a generator is next(). When called, it runs the execution until the nearest yield <value> statement (value can be omitted, then it’s undefined). Then the function execution pauses, and the yielded value is returned to the outer code. The result of next() is always an object with two properties: value: the yielded value. done: true if the function code has finished, otherwise false. For instance, here we create the generator and get its first yielded value: function* generateSequence() { yield 1; yield 2; return 3; } let generator = generateSequence(); let one = generator.next(); alert(JSON.stringify(one)); // {value: 1, done: false} As of now, we got the first value only, and the function execution is on the second line: Let’s call generator.next() again. It resumes the code execution and returns the next yield: let two = generator.next(); alert(JSON.stringify(two)); // {value: 2, done: false} And, if we call it a third time, the execution reaches the return statement that finishes the function: let three = generator.next(); alert(JSON.stringify(three)); // {value: 3, done: true} Now the generator is done. We should see it from done:true and process value:3 as the final result. New calls to generator.next() don’t make sense any more. If we do them, they return the same object: {done: true}. function* f(…) or function *f(…)? Both syntaxes are correct. But usually the first syntax is preferred, as the star * denotes that it’s a generator function, it describes the kind, not the name, so it should stick with the function keyword. Generators are iterable As you probably already guessed looking at the next() method, generators are iterable. We can loop over their values using for..of: function* generateSequence() { yield 1; yield 2; return 3; } let generator = generateSequence(); for(let value of generator) { alert(value); // 1, then 2 } Looks a lot nicer than calling .next().value, right? …But please note: the example above shows 1, then 2, and that’s all. It doesn’t show 3! It’s because for..of iteration ignores the last value, when done: true. So, if we want all results to be shown by for..of, we must return them with yield: function* generateSequence() { yield 1; yield 2; yield 3; } let generator = generateSequence(); for(let value of generator) { alert(value); // 1, then 2, then 3 } As generators are iterable, we can call all related functionality, e.g. the spread syntax ...: function* generateSequence() { yield 1; yield 2; yield 3; } let sequence = [0, ...generateSequence()]; alert(sequence); // 0, 1, 2, 3 In the code above, ...generateSequence() turns the iterable generator object into an array of items (read more about the spread syntax in the chapter Rest parameters and spread syntax) Using generators for iterables Some time ago, in the chapter Iterables we created an iterable range object that returns values from..to. Here, let’s remember the code: let range = { from: 1, to: 5, // for..of range calls this method once in the very beginning [Symbol.iterator]() { // ...it returns the iterator object: // onward, for..of works only with that object, asking it for next values return { current: this.from, last: this.to, // next() is called on each iteration by the for..of loop next() { // it should return the value as an object {done:.., value :...} if (this.current <= this.last) { return { done: false, value: this.current++ }; } else { return { done: true }; } } }; } }; // iteration over range returns numbers from range.from to range.to alert([...range]); // 1,2,3,4,5 We can use a generator function for iteration by providing it as Symbol.iterator. Here’s the same range, but much more compact: let range = { from: 1, to: 5, *[Symbol.iterator]() { // a shorthand for [Symbol.iterator]: function*() for(let value = this.from; value <= this.to; value++) { yield value; } } }; alert( [...range] ); // 1,2,3,4,5 That works, because range[Symbol.iterator]() now returns a generator, and generator methods are exactly what for..of expects: it has a .next() method that returns values in the form {value: ..., done: true/false} That’s not a coincidence, of course. Generators were added to JavaScript language with iterators in mind, to implement them easily. The variant with a generator is much more concise than the original iterable code of range, and keeps the same functionality. Generators may generate values forever In the examples above we generated finite sequences, but we can also make a generator that yields values forever. For instance, an unending sequence of pseudo-random numbers. That surely would require a break (or return) in for..of over such generator. Otherwise, the loop would repeat forever and hang. Generator composition Generator composition is a special feature of generators that allows to transparently “embed” generators in each other. For instance, we have a function that generates a sequence of numbers: function* generateSequence(start, end) { for (let i = start; i <= end; i++) yield i; } Now we’d like to reuse it to generate a more complex sequence: first, digits 0..9 (with character codes 48…57), followed by uppercase alphabet letters A..Z (character codes 65…90) followed by lowercase alphabet letters a..z (character codes 97…122) We can use this sequence e.g. to create passwords by selecting characters from it (could add syntax characters as well), but let’s generate it first. In a regular function, to combine results from multiple other functions, we call them, store the results, and then join at the end. For generators, there’s a special yield* syntax to “embed” (compose) one generator into another. The composed generator: function* generateSequence(start, end) { for (let i = start; i <= end; i++) yield i; } function* generatePasswordCodes() { // 0..9 yield* generateSequence(48, 57); // A..Z yield* generateSequence(65, 90); // a..z yield* generateSequence(97, 122); } let str = ''; for(let code of generatePasswordCodes()) { str += String.fromCharCode(code); } alert(str); // 0..9A..Za..z The yield* directive delegates the execution to another generator. This term means that yield* gen iterates over the generator gen and transparently forwards its yields outside. As if the values were yielded by the outer generator. The result is the same as if we inlined the code from nested generators: function* generateSequence(start, end) { for (let i = start; i <= end; i++) yield i; } function* generateAlphaNum() { // yield* generateSequence(48, 57); for (let i = 48; i <= 57; i++) yield i; // yield* generateSequence(65, 90); for (let i = 65; i <= 90; i++) yield i; // yield* generateSequence(97, 122); for (let i = 97; i <= 122; i++) yield i; } let str = ''; for(let code of generateAlphaNum()) { str += String.fromCharCode(code); } alert(str); // 0..9A..Za..z A generator composition is a natural way to insert a flow of one generator into another. It doesn’t use extra memory to store intermediate results. “yield” is a two-way street Until this moment, generators were similar to iterable objects, with a special syntax to generate values. But in fact they are much more powerful and flexible. That’s because yield is a two-way street: it not only returns the result to the outside, but also can pass the value inside the generator. To do so, we should call generator.next(arg), with an argument. That argument becomes the result of yield. Let’s see an example: function* gen() { // Pass a question to the outer code and wait for an answer let result = yield "2 + 2 = ?"; // (*) alert(result); } let generator = gen(); let question = generator.next().value; // <-- yield returns the value generator.next(4); // --> pass the result into the generator The first call generator.next() should be always made without an argument (the argument is ignored if passed). It starts the execution and returns the result of the first yield "2+2=?". At this point the generator pauses the execution, while staying on the line (*). Then, as shown at the picture above, the result of yield gets into the question variable in the calling code. On generator.next(4), the generator resumes, and 4 gets in as the result: let result = 4. Please note, the outer code does not have to immediately call next(4). It may take time. That’s not a problem: the generator will wait. For instance: // resume the generator after some time setTimeout(() => generator.next(4), 1000); As we can see, unlike regular functions, a generator and the calling code can exchange results by passing values in next/yield. To make things more obvious, here’s another example, with more calls: function* gen() { let ask1 = yield "2 + 2 = ?"; alert(ask1); // 4 let ask2 = yield "3 * 3 = ?" alert(ask2); // 9 } let generator = gen(); alert( generator.next().value ); // "2 + 2 = ?" alert( generator.next(4).value ); // "3 * 3 = ?" alert( generator.next(9).done ); // true The execution picture: The first .next() starts the execution… It reaches the first yield. The result is returned to the outer code. The second .next(4) passes 4 back to the generator as the result of the first yield, and resumes the execution. …It reaches the second yield, that becomes the result of the generator call. The third next(9) passes 9 into the generator as the result of the second yield and resumes the execution that reaches the end of the function, so done: true. It’s like a “ping-pong” game. Each next(value) (excluding the first one) passes a value into the generator, that becomes the result of the current yield, and then gets back the result of the next yield. generator.throw As we observed in the examples above, the outer code may pass a value into the generator, as the result of yield. …But it can also initiate (throw) an error there. That’s natural, as an error is a kind of result. To pass an error into a yield, we should call generator.throw(err). In that case, the err is thrown in the line with that yield. For instance, here the yield of "2 + 2 = ?" leads to an error: function* gen() { try { let result = yield "2 + 2 = ?"; // (1) alert("The execution does not reach here, because the exception is thrown above"); } catch(e) { alert(e); // shows the error } } let generator = gen(); let question = generator.next().value; generator.throw(new Error("The answer is not found in my database")); // (2) The error, thrown into the generator at line (2) leads to an exception in line (1) with yield. In the example above, try..catch catches it and shows it. If we don’t catch it, then just like any exception, it “falls out” the generator into the calling code. The current line of the calling code is the line with generator.throw, labelled as (2). So we can catch it here, like this: function* generate() { let result = yield "2 + 2 = ?"; // Error in this line } let generator = generate(); let question = generator.next().value; try { generator.throw(new Error("The answer is not found in my database")); } catch(e) { alert(e); // shows the error } If we don’t catch the error there, then, as usual, it falls through to the outer calling code (if any) and, if uncaught, kills the script. generator.return generator.return(value) finishes the generator execution and return the given value. function* gen() { yield 1; yield 2; yield 3; } const g = gen(); g.next(); // { value: 1, done: false } g.return('foo'); // { value: "foo", done: true } g.next(); // { value: undefined, done: true } If we again use generator.return() in a completed generator, it will return that value again (MDN). Often we don’t use it, as most of time we want to get all returning values, but it can be useful when we want to stop generator in a specific condition. Summary Generators are created by generator functions function* f(…) {…}. Inside generators (only) there exists a yield operator. The outer code and the generator may exchange results via next/yield calls. In modern JavaScript, generators are rarely used. But sometimes they come in handy, because the ability of a function to exchange data with the calling code during the execution is quite unique. And, surely, they are great for making iterable objects. Also, in the next chapter we’ll learn async generators, which are used to read streams of asynchronously generated data (e.g paginated fetches over a network) in for await ... of loops. In web-programming we often work with streamed data, so that’s another very important use case. Tasks Pseudo-random generator There are many areas where we need random data. One of them is testing. We may need random data: text, numbers, etc. to test things out well. In JavaScript, we could use Math.random(). But if something goes wrong, we’d like to be able to repeat the test, using exactly the same data. For that, so called “seeded pseudo-random generators” are used. They take a “seed”, the first value, and then generate the next ones using a formula so that the same seed yields the same sequence, and hence the whole flow is easily reproducible. We only need to remember the seed to repeat it. An example of such formula, that generates somewhat uniformly distributed values: next = previous * 16807 % 2147483647 If we use 1 as the seed, the values will be: 16807 282475249 1622650073 …and so on… The task is to create a generator function pseudoRandom(seed) that takes seed and creates the generator with this formula. Usage example: let generator = pseudoRandom(1); alert(generator.next().value); // 16807 alert(generator.next().value); // 282475249 alert(generator.next().value); // 1622650073 Open a sandbox with tests. solution
Generators
https://javascript.info/generators-iterators
Generators Async iteration and generators
Generators, advanced iteration
https://javascript.info/async-await
There’s a special syntax to work with promises in a more comfortable fashion, called “async/await”. It’s surprisingly easy to understand and use. Async functions Let’s start with the async keyword. It can be placed before a function, like this: async function f() { return 1; } The word “async” before a function means one simple thing: a function always returns a promise. Other values are wrapped in a resolved promise automatically. For instance, this function returns a resolved promise with the result of 1; let’s test it: async function f() { return 1; } f().then(alert); // 1 …We could explicitly return a promise, which would be the same: async function f() { return Promise.resolve(1); } f().then(alert); // 1 So, async ensures that the function returns a promise, and wraps non-promises in it. Simple enough, right? But not only that. There’s another keyword, await, that works only inside async functions, and it’s pretty cool. Await The syntax: // works only inside async functions let value = await promise; The keyword await makes JavaScript wait until that promise settles and returns its result. Here’s an example with a promise that resolves in 1 second: async function f() { let promise = new Promise((resolve, reject) => { setTimeout(() => resolve("done!"), 1000) }); let result = await promise; // wait until the promise resolves (*) alert(result); // "done!" } f(); The function execution “pauses” at the line (*) and resumes when the promise settles, with result becoming its result. So the code above shows “done!” in one second. Let’s emphasize: await literally suspends the function execution until the promise settles, and then resumes it with the promise result. That doesn’t cost any CPU resources, because the JavaScript engine can do other jobs in the meantime: execute other scripts, handle events, etc. It’s just a more elegant syntax of getting the promise result than promise.then. And, it’s easier to read and write. Can’t use await in regular functions If we try to use await in a non-async function, there would be a syntax error: function f() { let promise = Promise.resolve(1); let result = await promise; // Syntax error } We may get this error if we forget to put async before a function. As stated earlier, await only works inside an async function. Let’s take the showAvatar() example from the chapter Promises chaining and rewrite it using async/await: We’ll need to replace .then calls with await. Also we should make the function async for them to work. async function showAvatar() { // read our JSON let response = await fetch('/article/promise-chaining/user.json'); let user = await response.json(); // read github user let githubResponse = await fetch(`https://api.github.com/users/${user.name}`); let githubUser = await githubResponse.json(); // show the avatar let img = document.createElement('img'); img.src = githubUser.avatar_url; img.className = "promise-avatar-example"; document.body.append(img); // wait 3 seconds await new Promise((resolve, reject) => setTimeout(resolve, 3000)); img.remove(); return githubUser; } showAvatar(); Pretty clean and easy to read, right? Much better than before. Modern browsers allow top-level await in modules In modern browsers, await on top level works just fine, when we’re inside a module. We’ll cover modules in article Modules, introduction. For instance: // we assume this code runs at top level, inside a module let response = await fetch('/article/promise-chaining/user.json'); let user = await response.json(); console.log(user); If we’re not using modules, or older browsers must be supported, there’s a universal recipe: wrapping into an anonymous async function. Like this: (async () => { let response = await fetch('/article/promise-chaining/user.json'); let user = await response.json(); ... })(); await accepts “thenables” Like promise.then, await allows us to use thenable objects (those with a callable then method). The idea is that a third-party object may not be a promise, but promise-compatible: if it supports .then, that’s enough to use it with await. Here’s a demo Thenable class; the await below accepts its instances: class Thenable { constructor(num) { this.num = num; } then(resolve, reject) { alert(resolve); // resolve with this.num*2 after 1000ms setTimeout(() => resolve(this.num * 2), 1000); // (*) } } async function f() { // waits for 1 second, then result becomes 2 let result = await new Thenable(1); alert(result); } f(); If await gets a non-promise object with .then, it calls that method providing the built-in functions resolve and reject as arguments (just as it does for a regular Promise executor). Then await waits until one of them is called (in the example above it happens in the line (*)) and then proceeds with the result. Async class methods To declare an async class method, just prepend it with async: class Waiter { async wait() { return await Promise.resolve(1); } } new Waiter() .wait() .then(alert); // 1 (this is the same as (result => alert(result))) The meaning is the same: it ensures that the returned value is a promise and enables await. Error handling If a promise resolves normally, then await promise returns the result. But in the case of a rejection, it throws the error, just as if there were a throw statement at that line. This code: async function f() { await Promise.reject(new Error("Whoops!")); } …is the same as this: async function f() { throw new Error("Whoops!"); } In real situations, the promise may take some time before it rejects. In that case there will be a delay before await throws an error. We can catch that error using try..catch, the same way as a regular throw: async function f() { try { let response = await fetch('http://no-such-url'); } catch(err) { alert(err); // TypeError: failed to fetch } } f(); In the case of an error, the control jumps to the catch block. We can also wrap multiple lines: async function f() { try { let response = await fetch('/no-user-here'); let user = await response.json(); } catch(err) { // catches errors both in fetch and response.json alert(err); } } f(); If we don’t have try..catch, then the promise generated by the call of the async function f() becomes rejected. We can append .catch to handle it: async function f() { let response = await fetch('http://no-such-url'); } // f() becomes a rejected promise f().catch(alert); // TypeError: failed to fetch // (*) If we forget to add .catch there, then we get an unhandled promise error (viewable in the console). We can catch such errors using a global unhandledrejection event handler as described in the chapter Error handling with promises. async/await and promise.then/catch When we use async/await, we rarely need .then, because await handles the waiting for us. And we can use a regular try..catch instead of .catch. That’s usually (but not always) more convenient. But at the top level of the code, when we’re outside any async function, we’re syntactically unable to use await, so it’s a normal practice to add .then/catch to handle the final result or falling-through error, like in the line (*) of the example above. async/await works well with Promise.all When we need to wait for multiple promises, we can wrap them in Promise.all and then await: // wait for the array of results let results = await Promise.all([ fetch(url1), fetch(url2), ... ]); In the case of an error, it propagates as usual, from the failed promise to Promise.all, and then becomes an exception that we can catch using try..catch around the call. Summary The async keyword before a function has two effects: Makes it always return a promise. Allows await to be used in it. The await keyword before a promise makes JavaScript wait until that promise settles, and then: If it’s an error, an exception is generated — same as if throw error were called at that very place. Otherwise, it returns the result. Together they provide a great framework to write asynchronous code that is easy to both read and write. With async/await we rarely need to write promise.then/catch, but we still shouldn’t forget that they are based on promises, because sometimes (e.g. in the outermost scope) we have to use these methods. Also Promise.all is nice when we are waiting for many tasks simultaneously. Tasks Rewrite using async/await Rewrite this example code from the chapter Promises chaining using async/await instead of .then/catch: function loadJson(url) { return fetch(url) .then(response => { if (response.status == 200) { return response.json(); } else { throw new Error(response.status); } }); } loadJson('https://javascript.info/no-such-user.json') .catch(alert); // Error: 404 solution Rewrite "rethrow" with async/await Below you can find the “rethrow” example. Rewrite it using async/await instead of .then/catch. And get rid of the recursion in favour of a loop in demoGithubUser: with async/await that becomes easy to do. class HttpError extends Error { constructor(response) { super(`${response.status} for ${response.url}`); this.name = 'HttpError'; this.response = response; } } function loadJson(url) { return fetch(url) .then(response => { if (response.status == 200) { return response.json(); } else { throw new HttpError(response); } }); } // Ask for a user name until github returns a valid user function demoGithubUser() { let name = prompt("Enter a name?", "iliakan"); return loadJson(`https://api.github.com/users/${name}`) .then(user => { alert(`Full name: ${user.name}.`); return user; }) .catch(err => { if (err instanceof HttpError && err.response.status == 404) { alert("No such user, please reenter."); return demoGithubUser(); } else { throw err; } }); } demoGithubUser(); solution Call async from non-async We have a “regular” function called f. How can you call the async function wait() and use its result inside of f? async function wait() { await new Promise(resolve => setTimeout(resolve, 1000)); return 10; } function f() { // ...what should you write here? // we need to call async wait() and wait to get 10 // remember, we can't use "await" } P.S. The task is technically very simple, but the question is quite common for developers new to async/await. solution
Async/await
https://javascript.info/microtask-queue
Promise handlers .then/.catch/.finally are always asynchronous. Even when a Promise is immediately resolved, the code on the lines below .then/.catch/.finally will still execute before these handlers. Here’s a demo: let promise = Promise.resolve(); promise.then(() => alert("promise done!")); alert("code finished"); // this alert shows first If you run it, you see code finished first, and then promise done!. That’s strange, because the promise is definitely done from the beginning. Why did the .then trigger afterwards? What’s going on? Microtasks queue Asynchronous tasks need proper management. For that, the ECMA standard specifies an internal queue PromiseJobs, more often referred to as the “microtask queue” (V8 term). As stated in the specification: The queue is first-in-first-out: tasks enqueued first are run first. Execution of a task is initiated only when nothing else is running. Or, to put it more simply, when a promise is ready, its .then/catch/finally handlers are put into the queue; they are not executed yet. When the JavaScript engine becomes free from the current code, it takes a task from the queue and executes it. That’s why “code finished” in the example above shows first. Promise handlers always go through this internal queue. If there’s a chain with multiple .then/catch/finally, then every one of them is executed asynchronously. That is, it first gets queued, then executed when the current code is complete and previously queued handlers are finished. What if the order matters for us? How can we make code finished appear after promise done? Easy, just put it into the queue with .then: Promise.resolve() .then(() => alert("promise done!")) .then(() => alert("code finished")); Now the order is as intended. Unhandled rejection Remember the unhandledrejection event from the article Error handling with promises? Now we can see exactly how JavaScript finds out that there was an unhandled rejection. An “unhandled rejection” occurs when a promise error is not handled at the end of the microtask queue. Normally, if we expect an error, we add .catch to the promise chain to handle it: let promise = Promise.reject(new Error("Promise Failed!")); promise.catch(err => alert('caught')); // doesn't run: error handled window.addEventListener('unhandledrejection', event => alert(event.reason)); But if we forget to add .catch, then, after the microtask queue is empty, the engine triggers the event: let promise = Promise.reject(new Error("Promise Failed!")); // Promise Failed! window.addEventListener('unhandledrejection', event => alert(event.reason)); What if we handle the error later? Like this: let promise = Promise.reject(new Error("Promise Failed!")); setTimeout(() => promise.catch(err => alert('caught')), 1000); // Error: Promise Failed! window.addEventListener('unhandledrejection', event => alert(event.reason)); Now, if we run it, we’ll see Promise Failed! first and then caught. If we didn’t know about the microtasks queue, we could wonder: “Why did unhandledrejection handler run? We did catch and handle the error!” But now we understand that unhandledrejection is generated when the microtask queue is complete: the engine examines promises and, if any of them is in the “rejected” state, then the event triggers. In the example above, .catch added by setTimeout also triggers. But it does so later, after unhandledrejection has already occurred, so it doesn’t change anything. Summary Promise handling is always asynchronous, as all promise actions pass through the internal “promise jobs” queue, also called “microtask queue” (V8 term). So .then/catch/finally handlers are always called after the current code is finished. If we need to guarantee that a piece of code is executed after .then/catch/finally, we can add it into a chained .then call. In most Javascript engines, including browsers and Node.js, the concept of microtasks is closely tied with the “event loop” and “macrotasks”. As these have no direct relation to promises, they are covered in another part of the tutorial, in the article Event loop: microtasks and macrotasks.
Microtasks
https://javascript.info/promisify
“Promisification” is a long word for a simple transformation. It’s the conversion of a function that accepts a callback into a function that returns a promise. Such transformations are often required in real-life, as many functions and libraries are callback-based. But promises are more convenient, so it makes sense to promisify them. For better understanding, let’s see an example. For instance, we have loadScript(src, callback) from the chapter Introduction: callbacks. function loadScript(src, callback) { let script = document.createElement('script'); script.src = src; script.onload = () => callback(null, script); script.onerror = () => callback(new Error(`Script load error for ${src}`)); document.head.append(script); } // usage: // loadScript('path/script.js', (err, script) => {...}) The function loads a script with the given src, and then calls callback(err) in case of an error, or callback(null, script) in case of successful loading. That’s a widespread agreement for using callbacks, we saw it before. Let’s promisify it. We’ll make a new function loadScriptPromise(src), that does the same (loads the script), but returns a promise instead of using callbacks. In other words, we pass it only src (no callback) and get a promise in return, that resolves with script when the load is successful, and rejects with the error otherwise. Here it is: let loadScriptPromise = function(src) { return new Promise((resolve, reject) => { loadScript(src, (err, script) => { if (err) reject(err); else resolve(script); }); }); }; // usage: // loadScriptPromise('path/script.js').then(...) As we can see, the new function is a wrapper around the original loadScript function. It calls it providing its own callback that translates to promise resolve/reject. Now loadScriptPromise fits well in promise-based code. If we like promises more than callbacks (and soon we’ll see more reasons for that), then we will use it instead. In practice we may need to promisify more than one function, so it makes sense to use a helper. We’ll call it promisify(f): it accepts a to-promisify function f and returns a wrapper function. function promisify(f) { return function (...args) { // return a wrapper-function (*) return new Promise((resolve, reject) => { function callback(err, result) { // our custom callback for f (**) if (err) { reject(err); } else { resolve(result); } } args.push(callback); // append our custom callback to the end of f arguments f.call(this, ...args); // call the original function }); }; } // usage: let loadScriptPromise = promisify(loadScript); loadScriptPromise(...).then(...); The code may look a bit complex, but it’s essentially the same that we wrote above, while promisifying loadScript function. A call to promisify(f) returns a wrapper around f (*). That wrapper returns a promise and forwards the call to the original f, tracking the result in the custom callback (**). Here, promisify assumes that the original function expects a callback with exactly two arguments (err, result). That’s what we encounter most often. Then our custom callback is in exactly the right format, and promisify works great for such a case. But what if the original f expects a callback with more arguments callback(err, res1, res2, ...)? We can improve our helper. Let’s make a more advanced version of promisify. When called as promisify(f) it should work similar to the version above. When called as promisify(f, true), it should return the promise that resolves with the array of callback results. That’s exactly for callbacks with many arguments. // promisify(f, true) to get array of results function promisify(f, manyArgs = false) { return function (...args) { return new Promise((resolve, reject) => { function callback(err, ...results) { // our custom callback for f if (err) { reject(err); } else { // resolve with all callback results if manyArgs is specified resolve(manyArgs ? results : results[0]); } } args.push(callback); f.call(this, ...args); }); }; } // usage: f = promisify(f, true); f(...).then(arrayOfResults => ..., err => ...); As you can see it’s essentially the same as above, but resolve is called with only one or all arguments depending on whether manyArgs is truthy. For more exotic callback formats, like those without err at all: callback(result), we can promisify such functions manually without using the helper. There are also modules with a bit more flexible promisification functions, e.g. es6-promisify. In Node.js, there’s a built-in util.promisify function for that. Please note: Promisification is a great approach, especially when you use async/await (covered later in the chapter Async/await), but not a total replacement for callbacks. Remember, a promise may have only one result, but a callback may technically be called many times. So promisification is only meant for functions that call the callback once. Further calls will be ignored.
Promisification
https://javascript.info/promise-api
There are 6 static methods in the Promise class. We’ll quickly cover their use cases here. Promise.all Let’s say we want many promises to execute in parallel and wait until all of them are ready. For instance, download several URLs in parallel and process the content once they are all done. That’s what Promise.all is for. The syntax is: let promise = Promise.all(iterable); Promise.all takes an iterable (usually, an array of promises) and returns a new promise. The new promise resolves when all listed promises are resolved, and the array of their results becomes its result. For instance, the Promise.all below settles after 3 seconds, and then its result is an array [1, 2, 3]: Promise.all([ new Promise(resolve => setTimeout(() => resolve(1), 3000)), // 1 new Promise(resolve => setTimeout(() => resolve(2), 2000)), // 2 new Promise(resolve => setTimeout(() => resolve(3), 1000)) // 3 ]).then(alert); // 1,2,3 when promises are ready: each promise contributes an array member Please note that the order of the resulting array members is the same as in its source promises. Even though the first promise takes the longest time to resolve, it’s still first in the array of results. A common trick is to map an array of job data into an array of promises, and then wrap that into Promise.all. For instance, if we have an array of URLs, we can fetch them all like this: let urls = [ 'https://api.github.com/users/iliakan', 'https://api.github.com/users/remy', 'https://api.github.com/users/jeresig' ]; // map every url to the promise of the fetch let requests = urls.map(url => fetch(url)); // Promise.all waits until all jobs are resolved Promise.all(requests) .then(responses => responses.forEach( response => alert(`${response.url}: ${response.status}`) )); A bigger example with fetching user information for an array of GitHub users by their names (we could fetch an array of goods by their ids, the logic is identical): let names = ['iliakan', 'remy', 'jeresig']; let requests = names.map(name => fetch(`https://api.github.com/users/${name}`)); Promise.all(requests) .then(responses => { // all responses are resolved successfully for(let response of responses) { alert(`${response.url}: ${response.status}`); // shows 200 for every url } return responses; }) // map array of responses into an array of response.json() to read their content .then(responses => Promise.all(responses.map(r => r.json()))) // all JSON answers are parsed: "users" is the array of them .then(users => users.forEach(user => alert(user.name))); If any of the promises is rejected, the promise returned by Promise.all immediately rejects with that error. For instance: Promise.all([ new Promise((resolve, reject) => setTimeout(() => resolve(1), 1000)), new Promise((resolve, reject) => setTimeout(() => reject(new Error("Whoops!")), 2000)), new Promise((resolve, reject) => setTimeout(() => resolve(3), 3000)) ]).catch(alert); // Error: Whoops! Here the second promise rejects in two seconds. That leads to an immediate rejection of Promise.all, so .catch executes: the rejection error becomes the outcome of the entire Promise.all. In case of an error, other promises are ignored If one promise rejects, Promise.all immediately rejects, completely forgetting about the other ones in the list. Their results are ignored. For example, if there are multiple fetch calls, like in the example above, and one fails, the others will still continue to execute, but Promise.all won’t watch them anymore. They will probably settle, but their results will be ignored. Promise.all does nothing to cancel them, as there’s no concept of “cancellation” in promises. In another chapter we’ll cover AbortController that can help with that, but it’s not a part of the Promise API. Promise.all(iterable) allows non-promise “regular” values in iterable Normally, Promise.all(...) accepts an iterable (in most cases an array) of promises. But if any of those objects is not a promise, it’s passed to the resulting array “as is”. For instance, here the results are [1, 2, 3]: Promise.all([ new Promise((resolve, reject) => { setTimeout(() => resolve(1), 1000) }), 2, 3 ]).then(alert); // 1, 2, 3 So we are able to pass ready values to Promise.all where convenient. Promise.allSettled A recent addition This is a recent addition to the language. Old browsers may need polyfills. Promise.all rejects as a whole if any promise rejects. That’s good for “all or nothing” cases, when we need all results successful to proceed: Promise.all([ fetch('/template.html'), fetch('/style.css'), fetch('/data.json') ]).then(render); // render method needs results of all fetches Promise.allSettled just waits for all promises to settle, regardless of the result. The resulting array has: {status:"fulfilled", value:result} for successful responses, {status:"rejected", reason:error} for errors. For example, we’d like to fetch the information about multiple users. Even if one request fails, we’re still interested in the others. Let’s use Promise.allSettled: let urls = [ 'https://api.github.com/users/iliakan', 'https://api.github.com/users/remy', 'https://no-such-url' ]; Promise.allSettled(urls.map(url => fetch(url))) .then(results => { // (*) results.forEach((result, num) => { if (result.status == "fulfilled") { alert(`${urls[num]}: ${result.value.status}`); } if (result.status == "rejected") { alert(`${urls[num]}: ${result.reason}`); } }); }); The results in the line (*) above will be: [ {status: 'fulfilled', value: ...response...}, {status: 'fulfilled', value: ...response...}, {status: 'rejected', reason: ...error object...} ] So for each promise we get its status and value/error. Polyfill If the browser doesn’t support Promise.allSettled, it’s easy to polyfill: if (!Promise.allSettled) { const rejectHandler = reason => ({ status: 'rejected', reason }); const resolveHandler = value => ({ status: 'fulfilled', value }); Promise.allSettled = function (promises) { const convertedPromises = promises.map(p => Promise.resolve(p).then(resolveHandler, rejectHandler)); return Promise.all(convertedPromises); }; } In this code, promises.map takes input values, turns them into promises (just in case a non-promise was passed) with p => Promise.resolve(p), and then adds .then handler to every one. That handler turns a successful result value into {status:'fulfilled', value}, and an error reason into {status:'rejected', reason}. That’s exactly the format of Promise.allSettled. Now we can use Promise.allSettled to get the results of all given promises, even if some of them reject. Promise.race Similar to Promise.all, but waits only for the first settled promise and gets its result (or error). The syntax is: let promise = Promise.race(iterable); For instance, here the result will be 1: Promise.race([ new Promise((resolve, reject) => setTimeout(() => resolve(1), 1000)), new Promise((resolve, reject) => setTimeout(() => reject(new Error("Whoops!")), 2000)), new Promise((resolve, reject) => setTimeout(() => resolve(3), 3000)) ]).then(alert); // 1 The first promise here was fastest, so it became the result. After the first settled promise “wins the race”, all further results/errors are ignored. Promise.any Similar to Promise.race, but waits only for the first fulfilled promise and gets its result. If all of the given promises are rejected, then the returned promise is rejected with AggregateError – a special error object that stores all promise errors in its errors property. The syntax is: let promise = Promise.any(iterable); For instance, here the result will be 1: Promise.any([ new Promise((resolve, reject) => setTimeout(() => reject(new Error("Whoops!")), 1000)), new Promise((resolve, reject) => setTimeout(() => resolve(1), 2000)), new Promise((resolve, reject) => setTimeout(() => resolve(3), 3000)) ]).then(alert); // 1 The first promise here was fastest, but it was rejected, so the second promise became the result. After the first fulfilled promise “wins the race”, all further results are ignored. Here’s an example when all promises fail: Promise.any([ new Promise((resolve, reject) => setTimeout(() => reject(new Error("Ouch!")), 1000)), new Promise((resolve, reject) => setTimeout(() => reject(new Error("Error!")), 2000)) ]).catch(error => { console.log(error.constructor.name); // AggregateError console.log(error.errors[0]); // Error: Ouch! console.log(error.errors[1]); // Error: Error! }); As you can see, error objects for failed promises are available in the errors property of the AggregateError object. Promise.resolve/reject Methods Promise.resolve and Promise.reject are rarely needed in modern code, because async/await syntax (we’ll cover it a bit later) makes them somewhat obsolete. We cover them here for completeness and for those who can’t use async/await for some reason. Promise.resolve Promise.resolve(value) creates a resolved promise with the result value. Same as: let promise = new Promise(resolve => resolve(value)); The method is used for compatibility, when a function is expected to return a promise. For example, the loadCached function below fetches a URL and remembers (caches) its content. For future calls with the same URL it immediately gets the previous content from cache, but uses Promise.resolve to make a promise of it, so the returned value is always a promise: let cache = new Map(); function loadCached(url) { if (cache.has(url)) { return Promise.resolve(cache.get(url)); // (*) } return fetch(url) .then(response => response.text()) .then(text => { cache.set(url,text); return text; }); } We can write loadCached(url).then(…), because the function is guaranteed to return a promise. We can always use .then after loadCached. That’s the purpose of Promise.resolve in the line (*). Promise.reject Promise.reject(error) creates a rejected promise with error. Same as: let promise = new Promise((resolve, reject) => reject(error)); In practice, this method is almost never used. Summary There are 6 static methods of Promise class: Promise.all(promises) – waits for all promises to resolve and returns an array of their results. If any of the given promises rejects, it becomes the error of Promise.all, and all other results are ignored. Promise.allSettled(promises) (recently added method) – waits for all promises to settle and returns their results as an array of objects with: status: "fulfilled" or "rejected" value (if fulfilled) or reason (if rejected). Promise.race(promises) – waits for the first promise to settle, and its result/error becomes the outcome. Promise.any(promises) (recently added method) – waits for the first promise to fulfill, and its result becomes the outcome. If all of the given promises are rejected, AggregateError becomes the error of Promise.any. Promise.resolve(value) – makes a resolved promise with the given value. Promise.reject(error) – makes a rejected promise with the given error. Of all these, Promise.all is probably the most common in practice.
Promise API
https://javascript.info/promise-chaining
Let’s return to the problem mentioned in the chapter Introduction: callbacks: we have a sequence of asynchronous tasks to be performed one after another — for instance, loading scripts. How can we code it well? Promises provide a couple of recipes to do that. In this chapter we cover promise chaining. It looks like this: new Promise(function(resolve, reject) { setTimeout(() => resolve(1), 1000); // (*) }).then(function(result) { // (**) alert(result); // 1 return result * 2; }).then(function(result) { // (***) alert(result); // 2 return result * 2; }).then(function(result) { alert(result); // 4 return result * 2; }); The idea is that the result is passed through the chain of .then handlers. Here the flow is: The initial promise resolves in 1 second (*), Then the .then handler is called (**), which in turn creates a new promise (resolved with 2 value). The next then (***) gets the result of the previous one, processes it (doubles) and passes it to the next handler. …and so on. As the result is passed along the chain of handlers, we can see a sequence of alert calls: 1 → 2 → 4. The whole thing works, because every call to a .then returns a new promise, so that we can call the next .then on it. When a handler returns a value, it becomes the result of that promise, so the next .then is called with it. A classic newbie error: technically we can also add many .then to a single promise. This is not chaining. For example: let promise = new Promise(function(resolve, reject) { setTimeout(() => resolve(1), 1000); }); promise.then(function(result) { alert(result); // 1 return result * 2; }); promise.then(function(result) { alert(result); // 1 return result * 2; }); promise.then(function(result) { alert(result); // 1 return result * 2; }); What we did here is just adding several handlers to one promise. They don’t pass the result to each other; instead they process it independently. Here’s the picture (compare it with the chaining above): All .then on the same promise get the same result – the result of that promise. So in the code above all alert show the same: 1. In practice we rarely need multiple handlers for one promise. Chaining is used much more often. Returning promises A handler, used in .then(handler) may create and return a promise. In that case further handlers wait until it settles, and then get its result. For instance: new Promise(function(resolve, reject) { setTimeout(() => resolve(1), 1000); }).then(function(result) { alert(result); // 1 return new Promise((resolve, reject) => { // (*) setTimeout(() => resolve(result * 2), 1000); }); }).then(function(result) { // (**) alert(result); // 2 return new Promise((resolve, reject) => { setTimeout(() => resolve(result * 2), 1000); }); }).then(function(result) { alert(result); // 4 }); Here the first .then shows 1 and returns new Promise(…) in the line (*). After one second it resolves, and the result (the argument of resolve, here it’s result * 2) is passed on to the handler of the second .then. That handler is in the line (**), it shows 2 and does the same thing. So the output is the same as in the previous example: 1 → 2 → 4, but now with 1 second delay between alert calls. Returning promises allows us to build chains of asynchronous actions. Example: loadScript Let’s use this feature with the promisified loadScript, defined in the previous chapter, to load scripts one by one, in sequence: loadScript("/article/promise-chaining/one.js") .then(function(script) { return loadScript("/article/promise-chaining/two.js"); }) .then(function(script) { return loadScript("/article/promise-chaining/three.js"); }) .then(function(script) { // use functions declared in scripts // to show that they indeed loaded one(); two(); three(); }); This code can be made bit shorter with arrow functions: loadScript("/article/promise-chaining/one.js") .then(script => loadScript("/article/promise-chaining/two.js")) .then(script => loadScript("/article/promise-chaining/three.js")) .then(script => { // scripts are loaded, we can use functions declared there one(); two(); three(); }); Here each loadScript call returns a promise, and the next .then runs when it resolves. Then it initiates the loading of the next script. So scripts are loaded one after another. We can add more asynchronous actions to the chain. Please note that the code is still “flat” — it grows down, not to the right. There are no signs of the “pyramid of doom”. Technically, we could add .then directly to each loadScript, like this: loadScript("/article/promise-chaining/one.js").then(script1 => { loadScript("/article/promise-chaining/two.js").then(script2 => { loadScript("/article/promise-chaining/three.js").then(script3 => { // this function has access to variables script1, script2 and script3 one(); two(); three(); }); }); }); This code does the same: loads 3 scripts in sequence. But it “grows to the right”. So we have the same problem as with callbacks. People who start to use promises sometimes don’t know about chaining, so they write it this way. Generally, chaining is preferred. Sometimes it’s ok to write .then directly, because the nested function has access to the outer scope. In the example above the most nested callback has access to all variables script1, script2, script3. But that’s an exception rather than a rule. Thenables To be precise, a handler may return not exactly a promise, but a so-called “thenable” object – an arbitrary object that has a method .then. It will be treated the same way as a promise. The idea is that 3rd-party libraries may implement “promise-compatible” objects of their own. They can have an extended set of methods, but also be compatible with native promises, because they implement .then. Here’s an example of a thenable object: class Thenable { constructor(num) { this.num = num; } then(resolve, reject) { alert(resolve); // function() { native code } // resolve with this.num*2 after the 1 second setTimeout(() => resolve(this.num * 2), 1000); // (**) } } new Promise(resolve => resolve(1)) .then(result => { return new Thenable(result); // (*) }) .then(alert); // shows 2 after 1000ms JavaScript checks the object returned by the .then handler in line (*): if it has a callable method named then, then it calls that method providing native functions resolve, reject as arguments (similar to an executor) and waits until one of them is called. In the example above resolve(2) is called after 1 second (**). Then the result is passed further down the chain. This feature allows us to integrate custom objects with promise chains without having to inherit from Promise. Bigger example: fetch In frontend programming, promises are often used for network requests. So let’s see an extended example of that. We’ll use the fetch method to load the information about the user from the remote server. It has a lot of optional parameters covered in separate chapters, but the basic syntax is quite simple: let promise = fetch(url); This makes a network request to the url and returns a promise. The promise resolves with a response object when the remote server responds with headers, but before the full response is downloaded. To read the full response, we should call the method response.text(): it returns a promise that resolves when the full text is downloaded from the remote server, with that text as a result. The code below makes a request to user.json and loads its text from the server: fetch('/article/promise-chaining/user.json') // .then below runs when the remote server responds .then(function(response) { // response.text() returns a new promise that resolves with the full response text // when it loads return response.text(); }) .then(function(text) { // ...and here's the content of the remote file alert(text); // {"name": "iliakan", "isAdmin": true} }); The response object returned from fetch also includes the method response.json() that reads the remote data and parses it as JSON. In our case that’s even more convenient, so let’s switch to it. We’ll also use arrow functions for brevity: // same as above, but response.json() parses the remote content as JSON fetch('/article/promise-chaining/user.json') .then(response => response.json()) .then(user => alert(user.name)); // iliakan, got user name Now let’s do something with the loaded user. For instance, we can make one more request to GitHub, load the user profile and show the avatar: // Make a request for user.json fetch('/article/promise-chaining/user.json') // Load it as json .then(response => response.json()) // Make a request to GitHub .then(user => fetch(`https://api.github.com/users/${user.name}`)) // Load the response as json .then(response => response.json()) // Show the avatar image (githubUser.avatar_url) for 3 seconds (maybe animate it) .then(githubUser => { let img = document.createElement('img'); img.src = githubUser.avatar_url; img.className = "promise-avatar-example"; document.body.append(img); setTimeout(() => img.remove(), 3000); // (*) }); The code works; see comments about the details. However, there’s a potential problem in it, a typical error for those who begin to use promises. Look at the line (*): how can we do something after the avatar has finished showing and gets removed? For instance, we’d like to show a form for editing that user or something else. As of now, there’s no way. To make the chain extendable, we need to return a promise that resolves when the avatar finishes showing. Like this: fetch('/article/promise-chaining/user.json') .then(response => response.json()) .then(user => fetch(`https://api.github.com/users/${user.name}`)) .then(response => response.json()) .then(githubUser => new Promise(function(resolve, reject) { // (*) let img = document.createElement('img'); img.src = githubUser.avatar_url; img.className = "promise-avatar-example"; document.body.append(img); setTimeout(() => { img.remove(); resolve(githubUser); // (**) }, 3000); })) // triggers after 3 seconds .then(githubUser => alert(`Finished showing ${githubUser.name}`)); That is, the .then handler in line (*) now returns new Promise, that becomes settled only after the call of resolve(githubUser) in setTimeout (**). The next .then in the chain will wait for that. As a good practice, an asynchronous action should always return a promise. That makes it possible to plan actions after it; even if we don’t plan to extend the chain now, we may need it later. Finally, we can split the code into reusable functions: function loadJson(url) { return fetch(url) .then(response => response.json()); } function loadGithubUser(name) { return loadJson(`https://api.github.com/users/${name}`); } function showAvatar(githubUser) { return new Promise(function(resolve, reject) { let img = document.createElement('img'); img.src = githubUser.avatar_url; img.className = "promise-avatar-example"; document.body.append(img); setTimeout(() => { img.remove(); resolve(githubUser); }, 3000); }); } // Use them: loadJson('/article/promise-chaining/user.json') .then(user => loadGithubUser(user.name)) .then(showAvatar) .then(githubUser => alert(`Finished showing ${githubUser.name}`)); // ... Summary If a .then (or catch/finally, doesn’t matter) handler returns a promise, the rest of the chain waits until it settles. When it does, its result (or error) is passed further. Here’s a full picture: Tasks Promise: then versus catch Are these code fragments equal? In other words, do they behave the same way in any circumstances, for any handler functions? promise.then(f1).catch(f2); Versus: promise.then(f1, f2); solution
Promises chaining
https://javascript.info/promise-error-handling
Promise chains are great at error handling. When a promise rejects, the control jumps to the closest rejection handler. That’s very convenient in practice. For instance, in the code below the URL to fetch is wrong (no such site) and .catch handles the error: fetch('https://no-such-server.blabla') // rejects .then(response => response.json()) .catch(err => alert(err)) // TypeError: failed to fetch (the text may vary) As you can see, the .catch doesn’t have to be immediate. It may appear after one or maybe several .then. Or, maybe, everything is all right with the site, but the response is not valid JSON. The easiest way to catch all errors is to append .catch to the end of chain: fetch('/article/promise-chaining/user.json') .then(response => response.json()) .then(user => fetch(`https://api.github.com/users/${user.name}`)) .then(response => response.json()) .then(githubUser => new Promise((resolve, reject) => { let img = document.createElement('img'); img.src = githubUser.avatar_url; img.className = "promise-avatar-example"; document.body.append(img); setTimeout(() => { img.remove(); resolve(githubUser); }, 3000); })) .catch(error => alert(error.message)); Normally, such .catch doesn’t trigger at all. But if any of the promises above rejects (a network problem or invalid json or whatever), then it would catch it. Implicit try…catch The code of a promise executor and promise handlers has an "invisible try..catch" around it. If an exception happens, it gets caught and treated as a rejection. For instance, this code: new Promise((resolve, reject) => { throw new Error("Whoops!"); }).catch(alert); // Error: Whoops! …Works exactly the same as this: new Promise((resolve, reject) => { reject(new Error("Whoops!")); }).catch(alert); // Error: Whoops! The "invisible try..catch" around the executor automatically catches the error and turns it into rejected promise. This happens not only in the executor function, but in its handlers as well. If we throw inside a .then handler, that means a rejected promise, so the control jumps to the nearest error handler. Here’s an example: new Promise((resolve, reject) => { resolve("ok"); }).then((result) => { throw new Error("Whoops!"); // rejects the promise }).catch(alert); // Error: Whoops! This happens for all errors, not just those caused by the throw statement. For example, a programming error: new Promise((resolve, reject) => { resolve("ok"); }).then((result) => { blabla(); // no such function }).catch(alert); // ReferenceError: blabla is not defined The final .catch not only catches explicit rejections, but also accidental errors in the handlers above. Rethrowing As we already noticed, .catch at the end of the chain is similar to try..catch. We may have as many .then handlers as we want, and then use a single .catch at the end to handle errors in all of them. In a regular try..catch we can analyze the error and maybe rethrow it if it can’t be handled. The same thing is possible for promises. If we throw inside .catch, then the control goes to the next closest error handler. And if we handle the error and finish normally, then it continues to the next closest successful .then handler. In the example below the .catch successfully handles the error: // the execution: catch -> then new Promise((resolve, reject) => { throw new Error("Whoops!"); }).catch(function(error) { alert("The error is handled, continue normally"); }).then(() => alert("Next successful handler runs")); Here the .catch block finishes normally. So the next successful .then handler is called. In the example below we see the other situation with .catch. The handler (*) catches the error and just can’t handle it (e.g. it only knows how to handle URIError), so it throws it again: // the execution: catch -> catch new Promise((resolve, reject) => { throw new Error("Whoops!"); }).catch(function(error) { // (*) if (error instanceof URIError) { // handle it } else { alert("Can't handle such error"); throw error; // throwing this or another error jumps to the next catch } }).then(function() { /* doesn't run here */ }).catch(error => { // (**) alert(`The unknown error has occurred: ${error}`); // don't return anything => execution goes the normal way }); The execution jumps from the first .catch (*) to the next one (**) down the chain. Unhandled rejections What happens when an error is not handled? For instance, we forgot to append .catch to the end of the chain, like here: new Promise(function() { noSuchFunction(); // Error here (no such function) }) .then(() => { // successful promise handlers, one or more }); // without .catch at the end! In case of an error, the promise becomes rejected, and the execution should jump to the closest rejection handler. But there is none. So the error gets “stuck”. There’s no code to handle it. In practice, just like with regular unhandled errors in code, it means that something has gone terribly wrong. What happens when a regular error occurs and is not caught by try..catch? The script dies with a message in the console. A similar thing happens with unhandled promise rejections. The JavaScript engine tracks such rejections and generates a global error in that case. You can see it in the console if you run the example above. In the browser we can catch such errors using the event unhandledrejection: window.addEventListener('unhandledrejection', function(event) { // the event object has two special properties: alert(event.promise); // [object Promise] - the promise that generated the error alert(event.reason); // Error: Whoops! - the unhandled error object }); new Promise(function() { throw new Error("Whoops!"); }); // no catch to handle the error The event is the part of the HTML standard. If an error occurs, and there’s no .catch, the unhandledrejection handler triggers, and gets the event object with the information about the error, so we can do something. Usually such errors are unrecoverable, so our best way out is to inform the user about the problem and probably report the incident to the server. In non-browser environments like Node.js there are other ways to track unhandled errors. Summary .catch handles errors in promises of all kinds: be it a reject() call, or an error thrown in a handler. .then also catches errors in the same manner, if given the second argument (which is the error handler). We should place .catch exactly in places where we want to handle errors and know how to handle them. The handler should analyze errors (custom error classes help) and rethrow unknown ones (maybe they are programming mistakes). It’s ok not to use .catch at all, if there’s no way to recover from an error. In any case we should have the unhandledrejection event handler (for browsers, and analogs for other environments) to track unhandled errors and inform the user (and probably our server) about them, so that our app never “just dies”. Tasks Error in setTimeout What do you think? Will the .catch trigger? Explain your answer. new Promise(function(resolve, reject) { setTimeout(() => { throw new Error("Whoops!"); }, 1000); }).catch(alert); solution
Error handling with promises
https://javascript.info/promise-basics
Imagine that you’re a top singer, and fans ask day and night for your upcoming song. To get some relief, you promise to send it to them when it’s published. You give your fans a list. They can fill in their email addresses, so that when the song becomes available, all subscribed parties instantly receive it. And even if something goes very wrong, say, a fire in the studio, so that you can’t publish the song, they will still be notified. Everyone is happy: you, because the people don’t crowd you anymore, and fans, because they won’t miss the song. This is a real-life analogy for things we often have in programming: A “producing code” that does something and takes time. For instance, some code that loads the data over a network. That’s a “singer”. A “consuming code” that wants the result of the “producing code” once it’s ready. Many functions may need that result. These are the “fans”. A promise is a special JavaScript object that links the “producing code” and the “consuming code” together. In terms of our analogy: this is the “subscription list”. The “producing code” takes whatever time it needs to produce the promised result, and the “promise” makes that result available to all of the subscribed code when it’s ready. The analogy isn’t terribly accurate, because JavaScript promises are more complex than a simple subscription list: they have additional features and limitations. But it’s fine to begin with. The constructor syntax for a promise object is: let promise = new Promise(function(resolve, reject) { // executor (the producing code, "singer") }); The function passed to new Promise is called the executor. When new Promise is created, the executor runs automatically. It contains the producing code which should eventually produce the result. In terms of the analogy above: the executor is the “singer”. Its arguments resolve and reject are callbacks provided by JavaScript itself. Our code is only inside the executor. When the executor obtains the result, be it soon or late, doesn’t matter, it should call one of these callbacks: resolve(value) — if the job is finished successfully, with result value. reject(error) — if an error has occurred, error is the error object. So to summarize: the executor runs automatically and attempts to perform a job. When it is finished with the attempt, it calls resolve if it was successful or reject if there was an error. The promise object returned by the new Promise constructor has these internal properties: state — initially "pending", then changes to either "fulfilled" when resolve is called or "rejected" when reject is called. result — initially undefined, then changes to value when resolve(value) is called or error when reject(error) is called. So the executor eventually moves promise to one of these states: Later we’ll see how “fans” can subscribe to these changes. Here’s an example of a promise constructor and a simple executor function with “producing code” that takes time (via setTimeout): let promise = new Promise(function(resolve, reject) { // the function is executed automatically when the promise is constructed // after 1 second signal that the job is done with the result "done" setTimeout(() => resolve("done"), 1000); }); We can see two things by running the code above: The executor is called automatically and immediately (by new Promise). The executor receives two arguments: resolve and reject. These functions are pre-defined by the JavaScript engine, so we don’t need to create them. We should only call one of them when ready. After one second of “processing”, the executor calls resolve("done") to produce the result. This changes the state of the promise object: That was an example of a successful job completion, a “fulfilled promise”. And now an example of the executor rejecting the promise with an error: let promise = new Promise(function(resolve, reject) { // after 1 second signal that the job is finished with an error setTimeout(() => reject(new Error("Whoops!")), 1000); }); The call to reject(...) moves the promise object to "rejected" state: To summarize, the executor should perform a job (usually something that takes time) and then call resolve or reject to change the state of the corresponding promise object. A promise that is either resolved or rejected is called “settled”, as opposed to an initially “pending” promise. There can be only a single result or an error The executor should call only one resolve or one reject. Any state change is final. All further calls of resolve and reject are ignored: let promise = new Promise(function(resolve, reject) { resolve("done"); reject(new Error("…")); // ignored setTimeout(() => resolve("…")); // ignored }); The idea is that a job done by the executor may have only one result or an error. Also, resolve/reject expect only one argument (or none) and will ignore additional arguments. Reject with Error objects In case something goes wrong, the executor should call reject. That can be done with any type of argument (just like resolve). But it is recommended to use Error objects (or objects that inherit from Error). The reasoning for that will soon become apparent. Immediately calling resolve/reject In practice, an executor usually does something asynchronously and calls resolve/reject after some time, but it doesn’t have to. We also can call resolve or reject immediately, like this: let promise = new Promise(function(resolve, reject) { // not taking our time to do the job resolve(123); // immediately give the result: 123 }); For instance, this might happen when we start to do a job but then see that everything has already been completed and cached. That’s fine. We immediately have a resolved promise. The state and result are internal The properties state and result of the Promise object are internal. We can’t directly access them. We can use the methods .then/.catch/.finally for that. They are described below. Consumers: then, catch A Promise object serves as a link between the executor (the “producing code” or “singer”) and the consuming functions (the “fans”), which will receive the result or error. Consuming functions can be registered (subscribed) using the methods .then and .catch. then The most important, fundamental one is .then. The syntax is: promise.then( function(result) { /* handle a successful result */ }, function(error) { /* handle an error */ } ); The first argument of .then is a function that runs when the promise is resolved and receives the result. The second argument of .then is a function that runs when the promise is rejected and receives the error. For instance, here’s a reaction to a successfully resolved promise: let promise = new Promise(function(resolve, reject) { setTimeout(() => resolve("done!"), 1000); }); // resolve runs the first function in .then promise.then( result => alert(result), // shows "done!" after 1 second error => alert(error) // doesn't run ); The first function was executed. And in the case of a rejection, the second one: let promise = new Promise(function(resolve, reject) { setTimeout(() => reject(new Error("Whoops!")), 1000); }); // reject runs the second function in .then promise.then( result => alert(result), // doesn't run error => alert(error) // shows "Error: Whoops!" after 1 second ); If we’re interested only in successful completions, then we can provide only one function argument to .then: let promise = new Promise(resolve => { setTimeout(() => resolve("done!"), 1000); }); promise.then(alert); // shows "done!" after 1 second catch If we’re interested only in errors, then we can use null as the first argument: .then(null, errorHandlingFunction). Or we can use .catch(errorHandlingFunction), which is exactly the same: let promise = new Promise((resolve, reject) => { setTimeout(() => reject(new Error("Whoops!")), 1000); }); // .catch(f) is the same as promise.then(null, f) promise.catch(alert); // shows "Error: Whoops!" after 1 second The call .catch(f) is a complete analog of .then(null, f), it’s just a shorthand. Cleanup: finally Just like there’s a finally clause in a regular try {...} catch {...}, there’s finally in promises. The call .finally(f) is similar to .then(f, f) in the sense that f runs always, when the promise is settled: be it resolve or reject. The idea of finally is to set up a handler for performing cleanup/finalizing after the previous operations are complete. E.g. stopping loading indicators, closing no longer needed connections, etc. Think of it as a party finisher. No matter was a party good or bad, how many friends were in it, we still need (or at least should) do a cleanup after it. The code may look like this: new Promise((resolve, reject) => { /* do something that takes time, and then call resolve or maybe reject */ }) // runs when the promise is settled, doesn't matter successfully or not .finally(() => stop loading indicator) // so the loading indicator is always stopped before we go on .then(result => show result, err => show error) Please note that finally(f) isn’t exactly an alias of then(f,f) though. There are important differences: A finally handler has no arguments. In finally we don’t know whether the promise is successful or not. That’s all right, as our task is usually to perform “general” finalizing procedures. Please take a look at the example above: as you can see, the finally handler has no arguments, and the promise outcome is handled by the next handler. A finally handler “passes through” the result or error to the next suitable handler. For instance, here the result is passed through finally to then: new Promise((resolve, reject) => { setTimeout(() => resolve("value"), 2000); }) .finally(() => alert("Promise ready")) // triggers first .then(result => alert(result)); // <-- .then shows "value" As you can see, the value returned by the first promise is passed through finally to the next then. That’s very convenient, because finally is not meant to process a promise result. As said, it’s a place to do generic cleanup, no matter what the outcome was. And here’s an example of an error, for us to see how it’s passed through finally to catch: new Promise((resolve, reject) => { throw new Error("error"); }) .finally(() => alert("Promise ready")) // triggers first .catch(err => alert(err)); // <-- .catch shows the error A finally handler also shouldn’t return anything. If it does, the returned value is silently ignored. The only exception to this rule is when a finally handler throws an error. Then this error goes to the next handler, instead of any previous outcome. To summarize: A finally handler doesn’t get the outcome of the previous handler (it has no arguments). This outcome is passed through instead, to the next suitable handler. If a finally handler returns something, it’s ignored. When finally throws an error, then the execution goes to the nearest error handler. These features are helpful and make things work just the right way if we use finally how it’s supposed to be used: for generic cleanup procedures. We can attach handlers to settled promises If a promise is pending, .then/catch/finally handlers wait for its outcome. Sometimes, it might be that a promise is already settled when we add a handler to it. In such case, these handlers just run immediately: // the promise becomes resolved immediately upon creation let promise = new Promise(resolve => resolve("done!")); promise.then(alert); // done! (shows up right now) Note that this makes promises more powerful than the real life “subscription list” scenario. If the singer has already released their song and then a person signs up on the subscription list, they probably won’t receive that song. Subscriptions in real life must be done prior to the event. Promises are more flexible. We can add handlers any time: if the result is already there, they just execute. Example: loadScript Next, let’s see more practical examples of how promises can help us write asynchronous code. We’ve got the loadScript function for loading a script from the previous chapter. Here’s the callback-based variant, just to remind us of it: function loadScript(src, callback) { let script = document.createElement('script'); script.src = src; script.onload = () => callback(null, script); script.onerror = () => callback(new Error(`Script load error for ${src}`)); document.head.append(script); } Let’s rewrite it using Promises. The new function loadScript will not require a callback. Instead, it will create and return a Promise object that resolves when the loading is complete. The outer code can add handlers (subscribing functions) to it using .then: function loadScript(src) { return new Promise(function(resolve, reject) { let script = document.createElement('script'); script.src = src; script.onload = () => resolve(script); script.onerror = () => reject(new Error(`Script load error for ${src}`)); document.head.append(script); }); } Usage: let promise = loadScript("https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.17.11/lodash.js"); promise.then( script => alert(`${script.src} is loaded!`), error => alert(`Error: ${error.message}`) ); promise.then(script => alert('Another handler...')); We can immediately see a few benefits over the callback-based pattern: Promises Callbacks Promises allow us to do things in the natural order. First, we run loadScript(script), and .then we write what to do with the result. We must have a callback function at our disposal when calling loadScript(script, callback). In other words, we must know what to do with the result before loadScript is called. We can call .then on a Promise as many times as we want. Each time, we’re adding a new “fan”, a new subscribing function, to the “subscription list”. More about this in the next chapter: Promises chaining. There can be only one callback. So promises give us better code flow and flexibility. But there’s more. We’ll see that in the next chapters. Tasks Re-resolve a promise? What’s the output of the code below? let promise = new Promise(function(resolve, reject) { resolve(1); setTimeout(() => resolve(2), 1000); }); promise.then(alert); solution Delay with a promise The built-in function setTimeout uses callbacks. Create a promise-based alternative. The function delay(ms) should return a promise. That promise should resolve after ms milliseconds, so that we can add .then to it, like this: function delay(ms) { // your code } delay(3000).then(() => alert('runs after 3 seconds')); solution Animated circle with promise Rewrite the showCircle function in the solution of the task Animated circle with callback so that it returns a promise instead of accepting a callback. The new usage: showCircle(150, 150, 100).then(div => { div.classList.add('message-ball'); div.append("Hello, world!"); }); Take the solution of the task Animated circle with callback as the base. solution
Promise
https://javascript.info/callbacks
We use browser methods in examples here To demonstrate the use of callbacks, promises and other abstract concepts, we’ll be using some browser methods: specifically, loading scripts and performing simple document manipulations. If you’re not familiar with these methods, and their usage in the examples is confusing, you may want to read a few chapters from the next part of the tutorial. Although, we’ll try to make things clear anyway. There won’t be anything really complex browser-wise. Many functions are provided by JavaScript host environments that allow you to schedule asynchronous actions. In other words, actions that we initiate now, but they finish later. For instance, one such function is the setTimeout function. There are other real-world examples of asynchronous actions, e.g. loading scripts and modules (we’ll cover them in later chapters). Take a look at the function loadScript(src), that loads a script with the given src: function loadScript(src) { // creates a <script> tag and append it to the page // this causes the script with given src to start loading and run when complete let script = document.createElement('script'); script.src = src; document.head.append(script); } It inserts into the document a new, dynamically created, tag <script src="…"> with the given src. The browser automatically starts loading it and executes when complete. We can use this function like this: // load and execute the script at the given path loadScript('/my/script.js'); The script is executed “asynchronously”, as it starts loading now, but runs later, when the function has already finished. If there’s any code below loadScript(…), it doesn’t wait until the script loading finishes. loadScript('/my/script.js'); // the code below loadScript // doesn't wait for the script loading to finish // ... Let’s say we need to use the new script as soon as it loads. It declares new functions, and we want to run them. But if we do that immediately after the loadScript(…) call, that wouldn’t work: loadScript('/my/script.js'); // the script has "function newFunction() {…}" newFunction(); // no such function! Naturally, the browser probably didn’t have time to load the script. As of now, the loadScript function doesn’t provide a way to track the load completion. The script loads and eventually runs, that’s all. But we’d like to know when it happens, to use new functions and variables from that script. Let’s add a callback function as a second argument to loadScript that should execute when the script loads: function loadScript(src, callback) { let script = document.createElement('script'); script.src = src; script.onload = () => callback(script); document.head.append(script); } The onload event is described in the article Resource loading: onload and onerror, it basically executes a function after the script is loaded and executed. Now if we want to call new functions from the script, we should write that in the callback: loadScript('/my/script.js', function() { // the callback runs after the script is loaded newFunction(); // so now it works ... }); That’s the idea: the second argument is a function (usually anonymous) that runs when the action is completed. Here’s a runnable example with a real script: function loadScript(src, callback) { let script = document.createElement('script'); script.src = src; script.onload = () => callback(script); document.head.append(script); } loadScript('https://cdnjs.cloudflare.com/ajax/libs/lodash.js/3.2.0/lodash.js', script => { alert(`Cool, the script ${script.src} is loaded`); alert( _ ); // _ is a function declared in the loaded script }); That’s called a “callback-based” style of asynchronous programming. A function that does something asynchronously should provide a callback argument where we put the function to run after it’s complete. Here we did it in loadScript, but of course it’s a general approach. Callback in callback How can we load two scripts sequentially: the first one, and then the second one after it? The natural solution would be to put the second loadScript call inside the callback, like this: loadScript('/my/script.js', function(script) { alert(`Cool, the ${script.src} is loaded, let's load one more`); loadScript('/my/script2.js', function(script) { alert(`Cool, the second script is loaded`); }); }); After the outer loadScript is complete, the callback initiates the inner one. What if we want one more script…? loadScript('/my/script.js', function(script) { loadScript('/my/script2.js', function(script) { loadScript('/my/script3.js', function(script) { // ...continue after all scripts are loaded }); }); }); So, every new action is inside a callback. That’s fine for few actions, but not good for many, so we’ll see other variants soon. Handling errors In the above examples we didn’t consider errors. What if the script loading fails? Our callback should be able to react on that. Here’s an improved version of loadScript that tracks loading errors: function loadScript(src, callback) { let script = document.createElement('script'); script.src = src; script.onload = () => callback(null, script); script.onerror = () => callback(new Error(`Script load error for ${src}`)); document.head.append(script); } It calls callback(null, script) for successful load and callback(error) otherwise. The usage: loadScript('/my/script.js', function(error, script) { if (error) { // handle error } else { // script loaded successfully } }); Once again, the recipe that we used for loadScript is actually quite common. It’s called the “error-first callback” style. The convention is: The first argument of the callback is reserved for an error if it occurs. Then callback(err) is called. The second argument (and the next ones if needed) are for the successful result. Then callback(null, result1, result2…) is called. So the single callback function is used both for reporting errors and passing back results. Pyramid of Doom At first glance, it looks like a viable approach to asynchronous coding. And indeed it is. For one or maybe two nested calls it looks fine. But for multiple asynchronous actions that follow one after another, we’ll have code like this: loadScript('1.js', function(error, script) { if (error) { handleError(error); } else { // ... loadScript('2.js', function(error, script) { if (error) { handleError(error); } else { // ... loadScript('3.js', function(error, script) { if (error) { handleError(error); } else { // ...continue after all scripts are loaded (*) } }); } }); } }); In the code above: We load 1.js, then if there’s no error… We load 2.js, then if there’s no error… We load 3.js, then if there’s no error – do something else (*). As calls become more nested, the code becomes deeper and increasingly more difficult to manage, especially if we have real code instead of ... that may include more loops, conditional statements and so on. That’s sometimes called “callback hell” or “pyramid of doom.” The “pyramid” of nested calls grows to the right with every asynchronous action. Soon it spirals out of control. So this way of coding isn’t very good. We can try to alleviate the problem by making every action a standalone function, like this: loadScript('1.js', step1); function step1(error, script) { if (error) { handleError(error); } else { // ... loadScript('2.js', step2); } } function step2(error, script) { if (error) { handleError(error); } else { // ... loadScript('3.js', step3); } } function step3(error, script) { if (error) { handleError(error); } else { // ...continue after all scripts are loaded (*) } } See? It does the same thing, and there’s no deep nesting now because we made every action a separate top-level function. It works, but the code looks like a torn apart spreadsheet. It’s difficult to read, and you probably noticed that one needs to eye-jump between pieces while reading it. That’s inconvenient, especially if the reader is not familiar with the code and doesn’t know where to eye-jump. Also, the functions named step* are all of single use, they are created only to avoid the “pyramid of doom.” No one is going to reuse them outside of the action chain. So there’s a bit of namespace cluttering here. We’d like to have something better. Luckily, there are other ways to avoid such pyramids. One of the best ways is to use “promises”, described in the next chapter.
Introduction: callbacks
https://javascript.info/async
Introduction: callbacks Promise Promises chaining Error handling with promises Promise API Promisification Microtasks Async/await
Promises, async/await
https://javascript.info/extend-natives
Built-in classes like Array, Map and others are extendable also. For instance, here PowerArray inherits from the native Array: // add one more method to it (can do more) class PowerArray extends Array { isEmpty() { return this.length === 0; } } let arr = new PowerArray(1, 2, 5, 10, 50); alert(arr.isEmpty()); // false let filteredArr = arr.filter(item => item >= 10); alert(filteredArr); // 10, 50 alert(filteredArr.isEmpty()); // false Please note a very interesting thing. Built-in methods like filter, map and others – return new objects of exactly the inherited type PowerArray. Their internal implementation uses the object’s constructor property for that. In the example above, arr.constructor === PowerArray When arr.filter() is called, it internally creates the new array of results using exactly arr.constructor, not basic Array. That’s actually very cool, because we can keep using PowerArray methods further on the result. Even more, we can customize that behavior. We can add a special static getter Symbol.species to the class. If it exists, it should return the constructor that JavaScript will use internally to create new entities in map, filter and so on. If we’d like built-in methods like map or filter to return regular arrays, we can return Array in Symbol.species, like here: class PowerArray extends Array { isEmpty() { return this.length === 0; } // built-in methods will use this as the constructor static get [Symbol.species]() { return Array; } } let arr = new PowerArray(1, 2, 5, 10, 50); alert(arr.isEmpty()); // false // filter creates new array using arr.constructor[Symbol.species] as constructor let filteredArr = arr.filter(item => item >= 10); // filteredArr is not PowerArray, but Array alert(filteredArr.isEmpty()); // Error: filteredArr.isEmpty is not a function As you can see, now .filter returns Array. So the extended functionality is not passed any further. Other collections work similarly Other collections, such as Map and Set, work alike. They also use Symbol.species. No static inheritance in built-ins Built-in objects have their own static methods, for instance Object.keys, Array.isArray etc. As we already know, native classes extend each other. For instance, Array extends Object. Normally, when one class extends another, both static and non-static methods are inherited. That was thoroughly explained in the article Static properties and methods. But built-in classes are an exception. They don’t inherit statics from each other. For example, both Array and Date inherit from Object, so their instances have methods from Object.prototype. But Array.[[Prototype]] does not reference Object, so there’s no, for instance, Array.keys() (or Date.keys()) static method. Here’s the picture structure for Date and Object: As you can see, there’s no link between Date and Object. They are independent, only Date.prototype inherits from Object.prototype. That’s an important difference of inheritance between built-in objects compared to what we get with extends.
Extending built-in classes
https://javascript.info/try-catch
No matter how great we are at programming, sometimes our scripts have errors. They may occur because of our mistakes, an unexpected user input, an erroneous server response, and for a thousand other reasons. Usually, a script “dies” (immediately stops) in case of an error, printing it to console. But there’s a syntax construct try...catch that allows us to “catch” errors so the script can, instead of dying, do something more reasonable. The “try…catch” syntax The try...catch construct has two main blocks: try, and then catch: try { // code... } catch (err) { // error handling } It works like this: First, the code in try {...} is executed. If there were no errors, then catch (err) is ignored: the execution reaches the end of try and goes on, skipping catch. If an error occurs, then the try execution is stopped, and control flows to the beginning of catch (err). The err variable (we can use any name for it) will contain an error object with details about what happened. So, an error inside the try {...} block does not kill the script – we have a chance to handle it in catch. Let’s look at some examples. An errorless example: shows alert (1) and (2): try { alert('Start of try runs'); // (1) <-- // ...no errors here alert('End of try runs'); // (2) <-- } catch (err) { alert('Catch is ignored, because there are no errors'); // (3) } An example with an error: shows (1) and (3): try { alert('Start of try runs'); // (1) <-- lalala; // error, variable is not defined! alert('End of try (never reached)'); // (2) } catch (err) { alert(`Error has occurred!`); // (3) <-- } try...catch only works for runtime errors For try...catch to work, the code must be runnable. In other words, it should be valid JavaScript. It won’t work if the code is syntactically wrong, for instance it has unmatched curly braces: try { {{{{{{{{{{{{ } catch (err) { alert("The engine can't understand this code, it's invalid"); } The JavaScript engine first reads the code, and then runs it. The errors that occur on the reading phase are called “parse-time” errors and are unrecoverable (from inside that code). That’s because the engine can’t understand the code. So, try...catch can only handle errors that occur in valid code. Such errors are called “runtime errors” or, sometimes, “exceptions”. try...catch works synchronously If an exception happens in “scheduled” code, like in setTimeout, then try...catch won’t catch it: try { setTimeout(function() { noSuchVariable; // script will die here }, 1000); } catch (err) { alert( "won't work" ); } That’s because the function itself is executed later, when the engine has already left the try...catch construct. To catch an exception inside a scheduled function, try...catch must be inside that function: setTimeout(function() { try { noSuchVariable; // try...catch handles the error! } catch { alert( "error is caught here!" ); } }, 1000); Error object When an error occurs, JavaScript generates an object containing the details about it. The object is then passed as an argument to catch: try { // ... } catch (err) { // <-- the "error object", could use another word instead of err // ... } For all built-in errors, the error object has two main properties: name Error name. For instance, for an undefined variable that’s "ReferenceError". message Textual message about error details. There are other non-standard properties available in most environments. One of most widely used and supported is: stack Current call stack: a string with information about the sequence of nested calls that led to the error. Used for debugging purposes. For instance: try { lalala; // error, variable is not defined! } catch (err) { alert(err.name); // ReferenceError alert(err.message); // lalala is not defined alert(err.stack); // ReferenceError: lalala is not defined at (...call stack) // Can also show an error as a whole // The error is converted to string as "name: message" alert(err); // ReferenceError: lalala is not defined } Optional “catch” binding A recent addition This is a recent addition to the language. Old browsers may need polyfills. If we don’t need error details, catch may omit it: try { // ... } catch { // <-- without (err) // ... } Using “try…catch” Let’s explore a real-life use case of try...catch. As we already know, JavaScript supports the JSON.parse(str) method to read JSON-encoded values. Usually it’s used to decode data received over the network, from the server or another source. We receive it and call JSON.parse like this: let json = '{"name":"John", "age": 30}'; // data from the server let user = JSON.parse(json); // convert the text representation to JS object // now user is an object with properties from the string alert( user.name ); // John alert( user.age ); // 30 You can find more detailed information about JSON in the JSON methods, toJSON chapter. If json is malformed, JSON.parse generates an error, so the script “dies”. Should we be satisfied with that? Of course not! This way, if something’s wrong with the data, the visitor will never know that (unless they open the developer console). And people really don’t like when something “just dies” without any error message. Let’s use try...catch to handle the error: let json = "{ bad json }"; try { let user = JSON.parse(json); // <-- when an error occurs... alert( user.name ); // doesn't work } catch (err) { // ...the execution jumps here alert( "Our apologies, the data has errors, we'll try to request it one more time." ); alert( err.name ); alert( err.message ); } Here we use the catch block only to show the message, but we can do much more: send a new network request, suggest an alternative to the visitor, send information about the error to a logging facility, … . All much better than just dying. Throwing our own errors What if json is syntactically correct, but doesn’t have a required name property? Like this: let json = '{ "age": 30 }'; // incomplete data try { let user = JSON.parse(json); // <-- no errors alert( user.name ); // no name! } catch (err) { alert( "doesn't execute" ); } Here JSON.parse runs normally, but the absence of name is actually an error for us. To unify error handling, we’ll use the throw operator. “Throw” operator The throw operator generates an error. The syntax is: throw <error object> Technically, we can use anything as an error object. That may be even a primitive, like a number or a string, but it’s better to use objects, preferably with name and message properties (to stay somewhat compatible with built-in errors). JavaScript has many built-in constructors for standard errors: Error, SyntaxError, ReferenceError, TypeError and others. We can use them to create error objects as well. Their syntax is: let error = new Error(message); // or let error = new SyntaxError(message); let error = new ReferenceError(message); // ... For built-in errors (not for any objects, just for errors), the name property is exactly the name of the constructor. And message is taken from the argument. For instance: let error = new Error("Things happen o_O"); alert(error.name); // Error alert(error.message); // Things happen o_O Let’s see what kind of error JSON.parse generates: try { JSON.parse("{ bad json o_O }"); } catch (err) { alert(err.name); // SyntaxError alert(err.message); // Unexpected token b in JSON at position 2 } As we can see, that’s a SyntaxError. And in our case, the absence of name is an error, as users must have a name. So let’s throw it: let json = '{ "age": 30 }'; // incomplete data try { let user = JSON.parse(json); // <-- no errors if (!user.name) { throw new SyntaxError("Incomplete data: no name"); // (*) } alert( user.name ); } catch (err) { alert( "JSON Error: " + err.message ); // JSON Error: Incomplete data: no name } In the line (*), the throw operator generates a SyntaxError with the given message, the same way as JavaScript would generate it itself. The execution of try immediately stops and the control flow jumps into catch. Now catch became a single place for all error handling: both for JSON.parse and other cases. Rethrowing In the example above we use try...catch to handle incorrect data. But is it possible that another unexpected error occurs within the try {...} block? Like a programming error (variable is not defined) or something else, not just this “incorrect data” thing. For example: let json = '{ "age": 30 }'; // incomplete data try { user = JSON.parse(json); // <-- forgot to put "let" before user // ... } catch (err) { alert("JSON Error: " + err); // JSON Error: ReferenceError: user is not defined // (no JSON Error actually) } Of course, everything’s possible! Programmers do make mistakes. Even in open-source utilities used by millions for decades – suddenly a bug may be discovered that leads to terrible hacks. In our case, try...catch is placed to catch “incorrect data” errors. But by its nature, catch gets all errors from try. Here it gets an unexpected error, but still shows the same "JSON Error" message. That’s wrong and also makes the code more difficult to debug. To avoid such problems, we can employ the “rethrowing” technique. The rule is simple: Catch should only process errors that it knows and “rethrow” all others. The “rethrowing” technique can be explained in more detail as: Catch gets all errors. In the catch (err) {...} block we analyze the error object err. If we don’t know how to handle it, we do throw err. Usually, we can check the error type using the instanceof operator: try { user = { /*...*/ }; } catch (err) { if (err instanceof ReferenceError) { alert('ReferenceError'); // "ReferenceError" for accessing an undefined variable } } We can also get the error class name from err.name property. All native errors have it. Another option is to read err.constructor.name. In the code below, we use rethrowing so that catch only handles SyntaxError: let json = '{ "age": 30 }'; // incomplete data try { let user = JSON.parse(json); if (!user.name) { throw new SyntaxError("Incomplete data: no name"); } blabla(); // unexpected error alert( user.name ); } catch (err) { if (err instanceof SyntaxError) { alert( "JSON Error: " + err.message ); } else { throw err; // rethrow (*) } } The error throwing on line (*) from inside catch block “falls out” of try...catch and can be either caught by an outer try...catch construct (if it exists), or it kills the script. So the catch block actually handles only errors that it knows how to deal with and “skips” all others. The example below demonstrates how such errors can be caught by one more level of try...catch: function readData() { let json = '{ "age": 30 }'; try { // ... blabla(); // error! } catch (err) { // ... if (!(err instanceof SyntaxError)) { throw err; // rethrow (don't know how to deal with it) } } } try { readData(); } catch (err) { alert( "External catch got: " + err ); // caught it! } Here readData only knows how to handle SyntaxError, while the outer try...catch knows how to handle everything. try…catch…finally Wait, that’s not all. The try...catch construct may have one more code clause: finally. If it exists, it runs in all cases: after try, if there were no errors, after catch, if there were errors. The extended syntax looks like this: try { ... try to execute the code ... } catch (err) { ... handle errors ... } finally { ... execute always ... } Try running this code: try { alert( 'try' ); if (confirm('Make an error?')) BAD_CODE(); } catch (err) { alert( 'catch' ); } finally { alert( 'finally' ); } The code has two ways of execution: If you answer “Yes” to “Make an error?”, then try -> catch -> finally. If you say “No”, then try -> finally. The finally clause is often used when we start doing something and want to finalize it in any case of outcome. For instance, we want to measure the time that a Fibonacci numbers function fib(n) takes. Naturally, we can start measuring before it runs and finish afterwards. But what if there’s an error during the function call? In particular, the implementation of fib(n) in the code below returns an error for negative or non-integer numbers. The finally clause is a great place to finish the measurements no matter what. Here finally guarantees that the time will be measured correctly in both situations – in case of a successful execution of fib and in case of an error in it: let num = +prompt("Enter a positive integer number?", 35) let diff, result; function fib(n) { if (n < 0 || Math.trunc(n) != n) { throw new Error("Must not be negative, and also an integer."); } return n <= 1 ? n : fib(n - 1) + fib(n - 2); } let start = Date.now(); try { result = fib(num); } catch (err) { result = 0; } finally { diff = Date.now() - start; } alert(result || "error occurred"); alert( `execution took ${diff}ms` ); You can check by running the code with entering 35 into prompt – it executes normally, finally after try. And then enter -1 – there will be an immediate error, and the execution will take 0ms. Both measurements are done correctly. In other words, the function may finish with return or throw, that doesn’t matter. The finally clause executes in both cases. Variables are local inside try...catch...finally Please note that result and diff variables in the code above are declared before try...catch. Otherwise, if we declared let in try block, it would only be visible inside of it. finally and return The finally clause works for any exit from try...catch. That includes an explicit return. In the example below, there’s a return in try. In this case, finally is executed just before the control returns to the outer code. function func() { try { return 1; } catch (err) { /* ... */ } finally { alert( 'finally' ); } } alert( func() ); // first works alert from finally, and then this one try...finally The try...finally construct, without catch clause, is also useful. We apply it when we don’t want to handle errors here (let them fall through), but want to be sure that processes that we started are finalized. function func() { // start doing something that needs completion (like measurements) try { // ... } finally { // complete that thing even if all dies } } In the code above, an error inside try always falls out, because there’s no catch. But finally works before the execution flow leaves the function. Global catch Environment-specific The information from this section is not a part of the core JavaScript. Let’s imagine we’ve got a fatal error outside of try...catch, and the script died. Like a programming error or some other terrible thing. Is there a way to react on such occurrences? We may want to log the error, show something to the user (normally they don’t see error messages), etc. There is none in the specification, but environments usually provide it, because it’s really useful. For instance, Node.js has process.on("uncaughtException") for that. And in the browser we can assign a function to the special window.onerror property, that will run in case of an uncaught error. The syntax: window.onerror = function(message, url, line, col, error) { // ... }; message Error message. url URL of the script where error happened. line, col Line and column numbers where error happened. error Error object. For instance: <script> window.onerror = function(message, url, line, col, error) { alert(`${message}\n At ${line}:${col} of ${url}`); }; function readData() { badFunc(); // Whoops, something went wrong! } readData(); </script> The role of the global handler window.onerror is usually not to recover the script execution – that’s probably impossible in case of programming errors, but to send the error message to developers. There are also web-services that provide error-logging for such cases, like https://errorception.com or https://www.muscula.com. They work like this: We register at the service and get a piece of JS (or a script URL) from them to insert on pages. That JS script sets a custom window.onerror function. When an error occurs, it sends a network request about it to the service. We can log in to the service web interface and see errors. Summary The try...catch construct allows to handle runtime errors. It literally allows to “try” running the code and “catch” errors that may occur in it. The syntax is: try { // run this code } catch (err) { // if an error happened, then jump here // err is the error object } finally { // do in any case after try/catch } There may be no catch section or no finally, so shorter constructs try...catch and try...finally are also valid. Error objects have following properties: message – the human-readable error message. name – the string with error name (error constructor name). stack (non-standard, but well-supported) – the stack at the moment of error creation. If an error object is not needed, we can omit it by using catch { instead of catch (err) {. We can also generate our own errors using the throw operator. Technically, the argument of throw can be anything, but usually it’s an error object inheriting from the built-in Error class. More on extending errors in the next chapter. Rethrowing is a very important pattern of error handling: a catch block usually expects and knows how to handle the particular error type, so it should rethrow errors it doesn’t know. Even if we don’t have try...catch, most environments allow us to setup a “global” error handler to catch errors that “fall out”. In-browser, that’s window.onerror. Tasks Finally or just the code? importance: 5 Compare the two code fragments. The first one uses finally to execute the code after try...catch: try { work work } catch (err) { handle errors } finally { cleanup the working space } The second fragment puts the cleaning right after try...catch: try { work work } catch (err) { handle errors } cleanup the working space We definitely need the cleanup after the work, doesn’t matter if there was an error or not. Is there an advantage here in using finally or both code fragments are equal? If there is such an advantage, then give an example when it matters. solution
Error handling, "try...catch"
https://javascript.info/error-handling
Error handling, "try...catch" Custom errors, extending Error
Error handling
https://javascript.info/mixins
In JavaScript we can only inherit from a single object. There can be only one [[Prototype]] for an object. And a class may extend only one other class. But sometimes that feels limiting. For instance, we have a class StreetSweeper and a class Bicycle, and want to make their mix: a StreetSweepingBicycle. Or we have a class User and a class EventEmitter that implements event generation, and we’d like to add the functionality of EventEmitter to User, so that our users can emit events. There’s a concept that can help here, called “mixins”. As defined in Wikipedia, a mixin is a class containing methods that can be used by other classes without a need to inherit from it. In other words, a mixin provides methods that implement a certain behavior, but we do not use it alone, we use it to add the behavior to other classes. A mixin example The simplest way to implement a mixin in JavaScript is to make an object with useful methods, so that we can easily merge them into a prototype of any class. For instance here the mixin sayHiMixin is used to add some “speech” for User: // mixin let sayHiMixin = { sayHi() { alert(`Hello ${this.name}`); }, sayBye() { alert(`Bye ${this.name}`); } }; // usage: class User { constructor(name) { this.name = name; } } // copy the methods Object.assign(User.prototype, sayHiMixin); // now User can say hi new User("Dude").sayHi(); // Hello Dude! There’s no inheritance, but a simple method copying. So User may inherit from another class and also include the mixin to “mix-in” the additional methods, like this: class User extends Person { // ... } Object.assign(User.prototype, sayHiMixin); Mixins can make use of inheritance inside themselves. For instance, here sayHiMixin inherits from sayMixin: let sayMixin = { say(phrase) { alert(phrase); } }; let sayHiMixin = { __proto__: sayMixin, // (or we could use Object.setPrototypeOf to set the prototype here) sayHi() { // call parent method super.say(`Hello ${this.name}`); // (*) }, sayBye() { super.say(`Bye ${this.name}`); // (*) } }; class User { constructor(name) { this.name = name; } } // copy the methods Object.assign(User.prototype, sayHiMixin); // now User can say hi new User("Dude").sayHi(); // Hello Dude! Please note that the call to the parent method super.say() from sayHiMixin (at lines labelled with (*)) looks for the method in the prototype of that mixin, not the class. Here’s the diagram (see the right part): That’s because methods sayHi and sayBye were initially created in sayHiMixin. So even though they got copied, their [[HomeObject]] internal property references sayHiMixin, as shown in the picture above. As super looks for parent methods in [[HomeObject]].[[Prototype]], that means it searches sayHiMixin.[[Prototype]]. EventMixin Now let’s make a mixin for real life. An important feature of many browser objects (for instance) is that they can generate events. Events are a great way to “broadcast information” to anyone who wants it. So let’s make a mixin that allows us to easily add event-related functions to any class/object. The mixin will provide a method .trigger(name, [...data]) to “generate an event” when something important happens to it. The name argument is a name of the event, optionally followed by additional arguments with event data. Also the method .on(name, handler) that adds handler function as the listener to events with the given name. It will be called when an event with the given name triggers, and get the arguments from the .trigger call. …And the method .off(name, handler) that removes the handler listener. After adding the mixin, an object user will be able to generate an event "login" when the visitor logs in. And another object, say, calendar may want to listen for such events to load the calendar for the logged-in person. Or, a menu can generate the event "select" when a menu item is selected, and other objects may assign handlers to react on that event. And so on. Here’s the code: let eventMixin = { /** * Subscribe to event, usage: * menu.on('select', function(item) { ... } */ on(eventName, handler) { if (!this._eventHandlers) this._eventHandlers = {}; if (!this._eventHandlers[eventName]) { this._eventHandlers[eventName] = []; } this._eventHandlers[eventName].push(handler); }, /** * Cancel the subscription, usage: * menu.off('select', handler) */ off(eventName, handler) { let handlers = this._eventHandlers?.[eventName]; if (!handlers) return; for (let i = 0; i < handlers.length; i++) { if (handlers[i] === handler) { handlers.splice(i--, 1); } } }, /** * Generate an event with the given name and data * this.trigger('select', data1, data2); */ trigger(eventName, ...args) { if (!this._eventHandlers?.[eventName]) { return; // no handlers for that event name } // call the handlers this._eventHandlers[eventName].forEach(handler => handler.apply(this, args)); } }; .on(eventName, handler) – assigns function handler to run when the event with that name occurs. Technically, there’s an _eventHandlers property that stores an array of handlers for each event name, and it just adds it to the list. .off(eventName, handler) – removes the function from the handlers list. .trigger(eventName, ...args) – generates the event: all handlers from _eventHandlers[eventName] are called, with a list of arguments ...args. Usage: // Make a class class Menu { choose(value) { this.trigger("select", value); } } // Add the mixin with event-related methods Object.assign(Menu.prototype, eventMixin); let menu = new Menu(); // add a handler, to be called on selection: menu.on("select", value => alert(`Value selected: ${value}`)); // triggers the event => the handler above runs and shows: // Value selected: 123 menu.choose("123"); Now, if we’d like any code to react to a menu selection, we can listen for it with menu.on(...). And eventMixin mixin makes it easy to add such behavior to as many classes as we’d like, without interfering with the inheritance chain. Summary Mixin – is a generic object-oriented programming term: a class that contains methods for other classes. Some other languages allow multiple inheritance. JavaScript does not support multiple inheritance, but mixins can be implemented by copying methods into prototype. We can use mixins as a way to augment a class by adding multiple behaviors, like event-handling as we have seen above. Mixins may become a point of conflict if they accidentally overwrite existing class methods. So generally one should think well about the naming methods of a mixin, to minimize the probability of that happening.
Mixins
https://javascript.info/custom-errors
When we develop something, we often need our own error classes to reflect specific things that may go wrong in our tasks. For errors in network operations we may need HttpError, for database operations DbError, for searching operations NotFoundError and so on. Our errors should support basic error properties like message, name and, preferably, stack. But they also may have other properties of their own, e.g. HttpError objects may have a statusCode property with a value like 404 or 403 or 500. JavaScript allows to use throw with any argument, so technically our custom error classes don’t need to inherit from Error. But if we inherit, then it becomes possible to use obj instanceof Error to identify error objects. So it’s better to inherit from it. As the application grows, our own errors naturally form a hierarchy. For instance, HttpTimeoutError may inherit from HttpError, and so on. Extending Error As an example, let’s consider a function readUser(json) that should read JSON with user data. Here’s an example of how a valid json may look: let json = `{ "name": "John", "age": 30 }`; Internally, we’ll use JSON.parse. If it receives malformed json, then it throws SyntaxError. But even if json is syntactically correct, that doesn’t mean that it’s a valid user, right? It may miss the necessary data. For instance, it may not have name and age properties that are essential for our users. Our function readUser(json) will not only read JSON, but check (“validate”) the data. If there are no required fields, or the format is wrong, then that’s an error. And that’s not a SyntaxError, because the data is syntactically correct, but another kind of error. We’ll call it ValidationError and create a class for it. An error of that kind should also carry the information about the offending field. Our ValidationError class should inherit from the Error class. The Error class is built-in, but here’s its approximate code so we can understand what we’re extending: // The "pseudocode" for the built-in Error class defined by JavaScript itself class Error { constructor(message) { this.message = message; this.name = "Error"; // (different names for different built-in error classes) this.stack = <call stack>; // non-standard, but most environments support it } } Now let’s inherit ValidationError from it and try it in action: class ValidationError extends Error { constructor(message) { super(message); // (1) this.name = "ValidationError"; // (2) } } function test() { throw new ValidationError("Whoops!"); } try { test(); } catch(err) { alert(err.message); // Whoops! alert(err.name); // ValidationError alert(err.stack); // a list of nested calls with line numbers for each } Please note: in the line (1) we call the parent constructor. JavaScript requires us to call super in the child constructor, so that’s obligatory. The parent constructor sets the message property. The parent constructor also sets the name property to "Error", so in the line (2) we reset it to the right value. Let’s try to use it in readUser(json): class ValidationError extends Error { constructor(message) { super(message); this.name = "ValidationError"; } } // Usage function readUser(json) { let user = JSON.parse(json); if (!user.age) { throw new ValidationError("No field: age"); } if (!user.name) { throw new ValidationError("No field: name"); } return user; } // Working example with try..catch try { let user = readUser('{ "age": 25 }'); } catch (err) { if (err instanceof ValidationError) { alert("Invalid data: " + err.message); // Invalid data: No field: name } else if (err instanceof SyntaxError) { // (*) alert("JSON Syntax Error: " + err.message); } else { throw err; // unknown error, rethrow it (**) } } The try..catch block in the code above handles both our ValidationError and the built-in SyntaxError from JSON.parse. Please take a look at how we use instanceof to check for the specific error type in the line (*). We could also look at err.name, like this: // ... // instead of (err instanceof SyntaxError) } else if (err.name == "SyntaxError") { // (*) // ... The instanceof version is much better, because in the future we are going to extend ValidationError, make subtypes of it, like PropertyRequiredError. And instanceof check will continue to work for new inheriting classes. So that’s future-proof. Also it’s important that if catch meets an unknown error, then it rethrows it in the line (**). The catch block only knows how to handle validation and syntax errors, other kinds (caused by a typo in the code or other unknown reasons) should fall through. Further inheritance The ValidationError class is very generic. Many things may go wrong. The property may be absent or it may be in a wrong format (like a string value for age instead of a number). Let’s make a more concrete class PropertyRequiredError, exactly for absent properties. It will carry additional information about the property that’s missing. class ValidationError extends Error { constructor(message) { super(message); this.name = "ValidationError"; } } class PropertyRequiredError extends ValidationError { constructor(property) { super("No property: " + property); this.name = "PropertyRequiredError"; this.property = property; } } // Usage function readUser(json) { let user = JSON.parse(json); if (!user.age) { throw new PropertyRequiredError("age"); } if (!user.name) { throw new PropertyRequiredError("name"); } return user; } // Working example with try..catch try { let user = readUser('{ "age": 25 }'); } catch (err) { if (err instanceof ValidationError) { alert("Invalid data: " + err.message); // Invalid data: No property: name alert(err.name); // PropertyRequiredError alert(err.property); // name } else if (err instanceof SyntaxError) { alert("JSON Syntax Error: " + err.message); } else { throw err; // unknown error, rethrow it } } The new class PropertyRequiredError is easy to use: we only need to pass the property name: new PropertyRequiredError(property). The human-readable message is generated by the constructor. Please note that this.name in PropertyRequiredError constructor is again assigned manually. That may become a bit tedious – to assign this.name = <class name> in every custom error class. We can avoid it by making our own “basic error” class that assigns this.name = this.constructor.name. And then inherit all our custom errors from it. Let’s call it MyError. Here’s the code with MyError and other custom error classes, simplified: class MyError extends Error { constructor(message) { super(message); this.name = this.constructor.name; } } class ValidationError extends MyError { } class PropertyRequiredError extends ValidationError { constructor(property) { super("No property: " + property); this.property = property; } } // name is correct alert( new PropertyRequiredError("field").name ); // PropertyRequiredError Now custom errors are much shorter, especially ValidationError, as we got rid of the "this.name = ..." line in the constructor. Wrapping exceptions The purpose of the function readUser in the code above is “to read the user data”. There may occur different kinds of errors in the process. Right now we have SyntaxError and ValidationError, but in the future readUser function may grow and probably generate other kinds of errors. The code which calls readUser should handle these errors. Right now it uses multiple ifs in the catch block, that check the class and handle known errors and rethrow the unknown ones. The scheme is like this: try { ... readUser() // the potential error source ... } catch (err) { if (err instanceof ValidationError) { // handle validation errors } else if (err instanceof SyntaxError) { // handle syntax errors } else { throw err; // unknown error, rethrow it } } In the code above we can see two types of errors, but there can be more. If the readUser function generates several kinds of errors, then we should ask ourselves: do we really want to check for all error types one-by-one every time? Often the answer is “No”: we’d like to be “one level above all that”. We just want to know if there was a “data reading error” – why exactly it happened is often irrelevant (the error message describes it). Or, even better, we’d like to have a way to get the error details, but only if we need to. The technique that we describe here is called “wrapping exceptions”. We’ll make a new class ReadError to represent a generic “data reading” error. The function readUser will catch data reading errors that occur inside it, such as ValidationError and SyntaxError, and generate a ReadError instead. The ReadError object will keep the reference to the original error in its cause property. Then the code that calls readUser will only have to check for ReadError, not for every kind of data reading errors. And if it needs more details of an error, it can check its cause property. Here’s the code that defines ReadError and demonstrates its use in readUser and try..catch: class ReadError extends Error { constructor(message, cause) { super(message); this.cause = cause; this.name = 'ReadError'; } } class ValidationError extends Error { /*...*/ } class PropertyRequiredError extends ValidationError { /* ... */ } function validateUser(user) { if (!user.age) { throw new PropertyRequiredError("age"); } if (!user.name) { throw new PropertyRequiredError("name"); } } function readUser(json) { let user; try { user = JSON.parse(json); } catch (err) { if (err instanceof SyntaxError) { throw new ReadError("Syntax Error", err); } else { throw err; } } try { validateUser(user); } catch (err) { if (err instanceof ValidationError) { throw new ReadError("Validation Error", err); } else { throw err; } } } try { readUser('{bad json}'); } catch (e) { if (e instanceof ReadError) { alert(e); // Original error: SyntaxError: Unexpected token b in JSON at position 1 alert("Original error: " + e.cause); } else { throw e; } } In the code above, readUser works exactly as described – catches syntax and validation errors and throws ReadError errors instead (unknown errors are rethrown as usual). So the outer code checks instanceof ReadError and that’s it. No need to list all possible error types. The approach is called “wrapping exceptions”, because we take “low level” exceptions and “wrap” them into ReadError that is more abstract. It is widely used in object-oriented programming. Summary We can inherit from Error and other built-in error classes normally. We just need to take care of the name property and don’t forget to call super. We can use instanceof to check for particular errors. It also works with inheritance. But sometimes we have an error object coming from a 3rd-party library and there’s no easy way to get its class. Then name property can be used for such checks. Wrapping exceptions is a widespread technique: a function handles low-level exceptions and creates higher-level errors instead of various low-level ones. Low-level exceptions sometimes become properties of that object like err.cause in the examples above, but that’s not strictly required. Tasks Inherit from SyntaxError importance: 5 Create a class FormatError that inherits from the built-in SyntaxError class. It should support message, name and stack properties. Usage example: let err = new FormatError("formatting error"); alert( err.message ); // formatting error alert( err.name ); // FormatError alert( err.stack ); // stack alert( err instanceof FormatError ); // true alert( err instanceof SyntaxError ); // true (because inherits from SyntaxError) solution
Custom errors, extending Error
https://javascript.info/instanceof
The instanceof operator allows to check whether an object belongs to a certain class. It also takes inheritance into account. Such a check may be necessary in many cases. For example, it can be used for building a polymorphic function, the one that treats arguments differently depending on their type. The instanceof operator The syntax is: obj instanceof Class It returns true if obj belongs to the Class or a class inheriting from it. For instance: class Rabbit {} let rabbit = new Rabbit(); // is it an object of Rabbit class? alert( rabbit instanceof Rabbit ); // true It also works with constructor functions: // instead of class function Rabbit() {} alert( new Rabbit() instanceof Rabbit ); // true …And with built-in classes like Array: let arr = [1, 2, 3]; alert( arr instanceof Array ); // true alert( arr instanceof Object ); // true Please note that arr also belongs to the Object class. That’s because Array prototypically inherits from Object. Normally, instanceof examines the prototype chain for the check. We can also set a custom logic in the static method Symbol.hasInstance. The algorithm of obj instanceof Class works roughly as follows: If there’s a static method Symbol.hasInstance, then just call it: Class[Symbol.hasInstance](obj). It should return either true or false, and we’re done. That’s how we can customize the behavior of instanceof. For example: // setup instanceOf check that assumes that // anything with canEat property is an animal class Animal { static [Symbol.hasInstance](obj) { if (obj.canEat) return true; } } let obj = { canEat: true }; alert(obj instanceof Animal); // true: Animal[Symbol.hasInstance](obj) is called Most classes do not have Symbol.hasInstance. In that case, the standard logic is used: obj instanceOf Class checks whether Class.prototype is equal to one of the prototypes in the obj prototype chain. In other words, compare one after another: obj.__proto__ === Class.prototype? obj.__proto__.__proto__ === Class.prototype? obj.__proto__.__proto__.__proto__ === Class.prototype? ... // if any answer is true, return true // otherwise, if we reached the end of the chain, return false In the example above rabbit.__proto__ === Rabbit.prototype, so that gives the answer immediately. In the case of an inheritance, the match will be at the second step: class Animal {} class Rabbit extends Animal {} let rabbit = new Rabbit(); alert(rabbit instanceof Animal); // true // rabbit.__proto__ === Animal.prototype (no match) // rabbit.__proto__.__proto__ === Animal.prototype (match!) Here’s the illustration of what rabbit instanceof Animal compares with Animal.prototype: By the way, there’s also a method objA.isPrototypeOf(objB), that returns true if objA is somewhere in the chain of prototypes for objB. So the test of obj instanceof Class can be rephrased as Class.prototype.isPrototypeOf(obj). It’s funny, but the Class constructor itself does not participate in the check! Only the chain of prototypes and Class.prototype matters. That can lead to interesting consequences when a prototype property is changed after the object is created. Like here: function Rabbit() {} let rabbit = new Rabbit(); // changed the prototype Rabbit.prototype = {}; // ...not a rabbit any more! alert( rabbit instanceof Rabbit ); // false Bonus: Object.prototype.toString for the type We already know that plain objects are converted to string as [object Object]: let obj = {}; alert(obj); // [object Object] alert(obj.toString()); // the same That’s their implementation of toString. But there’s a hidden feature that makes toString actually much more powerful than that. We can use it as an extended typeof and an alternative for instanceof. Sounds strange? Indeed. Let’s demystify. By specification, the built-in toString can be extracted from the object and executed in the context of any other value. And its result depends on that value. For a number, it will be [object Number] For a boolean, it will be [object Boolean] For null: [object Null] For undefined: [object Undefined] For arrays: [object Array] …etc (customizable). Let’s demonstrate: // copy toString method into a variable for convenience let objectToString = Object.prototype.toString; // what type is this? let arr = []; alert( objectToString.call(arr) ); // [object Array] Here we used call as described in the chapter Decorators and forwarding, call/apply to execute the function objectToString in the context this=arr. Internally, the toString algorithm examines this and returns the corresponding result. More examples: let s = Object.prototype.toString; alert( s.call(123) ); // [object Number] alert( s.call(null) ); // [object Null] alert( s.call(alert) ); // [object Function] Symbol.toStringTag The behavior of Object toString can be customized using a special object property Symbol.toStringTag. For instance: let user = { [Symbol.toStringTag]: "User" }; alert( {}.toString.call(user) ); // [object User] For most environment-specific objects, there is such a property. Here are some browser specific examples: // toStringTag for the environment-specific object and class: alert( window[Symbol.toStringTag]); // Window alert( XMLHttpRequest.prototype[Symbol.toStringTag] ); // XMLHttpRequest alert( {}.toString.call(window) ); // [object Window] alert( {}.toString.call(new XMLHttpRequest()) ); // [object XMLHttpRequest] As you can see, the result is exactly Symbol.toStringTag (if exists), wrapped into [object ...]. At the end we have “typeof on steroids” that not only works for primitive data types, but also for built-in objects and even can be customized. We can use {}.toString.call instead of instanceof for built-in objects when we want to get the type as a string rather than just to check. Summary Let’s summarize the type-checking methods that we know: works for returns typeof primitives string {}.toString primitives, built-in objects, objects with Symbol.toStringTag string instanceof objects true/false As we can see, {}.toString is technically a “more advanced” typeof. And instanceof operator really shines when we are working with a class hierarchy and want to check for the class taking into account inheritance. Tasks Strange instanceof importance: 5 In the code below, why does instanceof return true? We can easily see that a is not created by B(). function A() {} function B() {} A.prototype = B.prototype = {}; let a = new A(); alert( a instanceof B ); // true solution
Class checking: "instanceof"
https://javascript.info/private-protected-properties-methods
One of the most important principles of object oriented programming – delimiting internal interface from the external one. That is “a must” practice in developing anything more complex than a “hello world” app. To understand this, let’s break away from development and turn our eyes into the real world. Usually, devices that we’re using are quite complex. But delimiting the internal interface from the external one allows to use them without problems. A real-life example For instance, a coffee machine. Simple from outside: a button, a display, a few holes…And, surely, the result – great coffee! :) But inside… (a picture from the repair manual) A lot of details. But we can use it without knowing anything. Coffee machines are quite reliable, aren’t they? We can use one for years, and only if something goes wrong – bring it for repairs. The secret of reliability and simplicity of a coffee machine – all details are well-tuned and hidden inside. If we remove the protective cover from the coffee machine, then using it will be much more complex (where to press?), and dangerous (it can electrocute). As we’ll see, in programming objects are like coffee machines. But in order to hide inner details, we’ll use not a protective cover, but rather special syntax of the language and conventions. Internal and external interface In object-oriented programming, properties and methods are split into two groups: Internal interface – methods and properties, accessible from other methods of the class, but not from the outside. External interface – methods and properties, accessible also from outside the class. If we continue the analogy with the coffee machine – what’s hidden inside: a boiler tube, heating element, and so on – is its internal interface. An internal interface is used for the object to work, its details use each other. For instance, a boiler tube is attached to the heating element. But from the outside a coffee machine is closed by the protective cover, so that no one can reach those. Details are hidden and inaccessible. We can use its features via the external interface. So, all we need to use an object is to know its external interface. We may be completely unaware how it works inside, and that’s great. That was a general introduction. In JavaScript, there are two types of object fields (properties and methods): Public: accessible from anywhere. They comprise the external interface. Until now we were only using public properties and methods. Private: accessible only from inside the class. These are for the internal interface. In many other languages there also exist “protected” fields: accessible only from inside the class and those extending it (like private, but plus access from inheriting classes). They are also useful for the internal interface. They are in a sense more widespread than private ones, because we usually want inheriting classes to gain access to them. Protected fields are not implemented in JavaScript on the language level, but in practice they are very convenient, so they are emulated. Now we’ll make a coffee machine in JavaScript with all these types of properties. A coffee machine has a lot of details, we won’t model them to stay simple (though we could). Protecting “waterAmount” Let’s make a simple coffee machine class first: class CoffeeMachine { waterAmount = 0; // the amount of water inside constructor(power) { this.power = power; alert( `Created a coffee-machine, power: ${power}` ); } } // create the coffee machine let coffeeMachine = new CoffeeMachine(100); // add water coffeeMachine.waterAmount = 200; Right now the properties waterAmount and power are public. We can easily get/set them from the outside to any value. Let’s change waterAmount property to protected to have more control over it. For instance, we don’t want anyone to set it below zero. Protected properties are usually prefixed with an underscore _. That is not enforced on the language level, but there’s a well-known convention between programmers that such properties and methods should not be accessed from the outside. So our property will be called _waterAmount: class CoffeeMachine { _waterAmount = 0; set waterAmount(value) { if (value < 0) { value = 0; } this._waterAmount = value; } get waterAmount() { return this._waterAmount; } constructor(power) { this._power = power; } } // create the coffee machine let coffeeMachine = new CoffeeMachine(100); // add water coffeeMachine.waterAmount = -10; // _waterAmount will become 0, not -10 Now the access is under control, so setting the water amount below zero becomes impossible. Read-only “power” For power property, let’s make it read-only. It sometimes happens that a property must be set at creation time only, and then never modified. That’s exactly the case for a coffee machine: power never changes. To do so, we only need to make getter, but not the setter: class CoffeeMachine { // ... constructor(power) { this._power = power; } get power() { return this._power; } } // create the coffee machine let coffeeMachine = new CoffeeMachine(100); alert(`Power is: ${coffeeMachine.power}W`); // Power is: 100W coffeeMachine.power = 25; // Error (no setter) Getter/setter functions Here we used getter/setter syntax. But most of the time get.../set... functions are preferred, like this: class CoffeeMachine { _waterAmount = 0; setWaterAmount(value) { if (value < 0) value = 0; this._waterAmount = value; } getWaterAmount() { return this._waterAmount; } } new CoffeeMachine().setWaterAmount(100); That looks a bit longer, but functions are more flexible. They can accept multiple arguments (even if we don’t need them right now). On the other hand, get/set syntax is shorter, so ultimately there’s no strict rule, it’s up to you to decide. Protected fields are inherited If we inherit class MegaMachine extends CoffeeMachine, then nothing prevents us from accessing this._waterAmount or this._power from the methods of the new class. So protected fields are naturally inheritable. Unlike private ones that we’ll see below. Private “#waterLimit” A recent addition This is a recent addition to the language. Not supported in JavaScript engines, or supported partially yet, requires polyfilling. There’s a finished JavaScript proposal, almost in the standard, that provides language-level support for private properties and methods. Privates should start with #. They are only accessible from inside the class. For instance, here’s a private #waterLimit property and the water-checking private method #fixWaterAmount: class CoffeeMachine { #waterLimit = 200; #fixWaterAmount(value) { if (value < 0) return 0; if (value > this.#waterLimit) return this.#waterLimit; } setWaterAmount(value) { this.#waterLimit = this.#fixWaterAmount(value); } } let coffeeMachine = new CoffeeMachine(); // can't access privates from outside of the class coffeeMachine.#fixWaterAmount(123); // Error coffeeMachine.#waterLimit = 1000; // Error On the language level, # is a special sign that the field is private. We can’t access it from outside or from inheriting classes. Private fields do not conflict with public ones. We can have both private #waterAmount and public waterAmount fields at the same time. For instance, let’s make waterAmount an accessor for #waterAmount: class CoffeeMachine { #waterAmount = 0; get waterAmount() { return this.#waterAmount; } set waterAmount(value) { if (value < 0) value = 0; this.#waterAmount = value; } } let machine = new CoffeeMachine(); machine.waterAmount = 100; alert(machine.#waterAmount); // Error Unlike protected ones, private fields are enforced by the language itself. That’s a good thing. But if we inherit from CoffeeMachine, then we’ll have no direct access to #waterAmount. We’ll need to rely on waterAmount getter/setter: class MegaCoffeeMachine extends CoffeeMachine { method() { alert( this.#waterAmount ); // Error: can only access from CoffeeMachine } } In many scenarios such limitation is too severe. If we extend a CoffeeMachine, we may have legitimate reasons to access its internals. That’s why protected fields are used more often, even though they are not supported by the language syntax. Private fields are not available as this[name] Private fields are special. As we know, usually we can access fields using this[name]: class User { ... sayHi() { let fieldName = "name"; alert(`Hello, ${this[fieldName]}`); } } With private fields that’s impossible: this['#name'] doesn’t work. That’s a syntax limitation to ensure privacy. Summary In terms of OOP, delimiting of the internal interface from the external one is called encapsulation. It gives the following benefits: Protection for users, so that they don’t shoot themselves in the foot Imagine, there’s a team of developers using a coffee machine. It was made by the “Best CoffeeMachine” company, and works fine, but a protective cover was removed. So the internal interface is exposed. All developers are civilized – they use the coffee machine as intended. But one of them, John, decided that he’s the smartest one, and made some tweaks in the coffee machine internals. So the coffee machine failed two days later. That’s surely not John’s fault, but rather the person who removed the protective cover and let John do his manipulations. The same in programming. If a user of a class will change things not intended to be changed from the outside – the consequences are unpredictable. Supportable The situation in programming is more complex than with a real-life coffee machine, because we don’t just buy it once. The code constantly undergoes development and improvement. If we strictly delimit the internal interface, then the developer of the class can freely change its internal properties and methods, even without informing the users. If you’re a developer of such class, it’s great to know that private methods can be safely renamed, their parameters can be changed, and even removed, because no external code depends on them. For users, when a new version comes out, it may be a total overhaul internally, but still simple to upgrade if the external interface is the same. Hiding complexity People adore using things that are simple. At least from outside. What’s inside is a different thing. Programmers are not an exception. It’s always convenient when implementation details are hidden, and a simple, well-documented external interface is available. To hide an internal interface we use either protected or private properties: Protected fields start with _. That’s a well-known convention, not enforced at the language level. Programmers should only access a field starting with _ from its class and classes inheriting from it. Private fields start with #. JavaScript makes sure we can only access those from inside the class. Right now, private fields are not well-supported among browsers, but can be polyfilled.
Private and protected properties and methods
https://javascript.info/class-inheritance
Class inheritance is a way for one class to extend another class. So we can create new functionality on top of the existing. The “extends” keyword Let’s say we have class Animal: class Animal { constructor(name) { this.speed = 0; this.name = name; } run(speed) { this.speed = speed; alert(`${this.name} runs with speed ${this.speed}.`); } stop() { this.speed = 0; alert(`${this.name} stands still.`); } } let animal = new Animal("My animal"); Here’s how we can represent animal object and Animal class graphically: …And we would like to create another class Rabbit. As rabbits are animals, Rabbit class should be based on Animal, have access to animal methods, so that rabbits can do what “generic” animals can do. The syntax to extend another class is: class Child extends Parent. Let’s create class Rabbit that inherits from Animal: class Rabbit extends Animal { hide() { alert(`${this.name} hides!`); } } let rabbit = new Rabbit("White Rabbit"); rabbit.run(5); // White Rabbit runs with speed 5. rabbit.hide(); // White Rabbit hides! Object of Rabbit class have access both to Rabbit methods, such as rabbit.hide(), and also to Animal methods, such as rabbit.run(). Internally, extends keyword works using the good old prototype mechanics. It sets Rabbit.prototype.[[Prototype]] to Animal.prototype. So, if a method is not found in Rabbit.prototype, JavaScript takes it from Animal.prototype. For instance, to find rabbit.run method, the engine checks (bottom-up on the picture): The rabbit object (has no run). Its prototype, that is Rabbit.prototype (has hide, but not run). Its prototype, that is (due to extends) Animal.prototype, that finally has the run method. As we can recall from the chapter Native prototypes, JavaScript itself uses prototypal inheritance for built-in objects. E.g. Date.prototype.[[Prototype]] is Object.prototype. That’s why dates have access to generic object methods. Any expression is allowed after extends Class syntax allows to specify not just a class, but any expression after extends. For instance, a function call that generates the parent class: function f(phrase) { return class { sayHi() { alert(phrase); } }; } class User extends f("Hello") {} new User().sayHi(); // Hello Here class User inherits from the result of f("Hello"). That may be useful for advanced programming patterns when we use functions to generate classes depending on many conditions and can inherit from them. Overriding a method Now let’s move forward and override a method. By default, all methods that are not specified in class Rabbit are taken directly “as is” from class Animal. But if we specify our own method in Rabbit, such as stop() then it will be used instead: class Rabbit extends Animal { stop() { // ...now this will be used for rabbit.stop() // instead of stop() from class Animal } } Usually, however, we don’t want to totally replace a parent method, but rather to build on top of it to tweak or extend its functionality. We do something in our method, but call the parent method before/after it or in the process. Classes provide "super" keyword for that. super.method(...) to call a parent method. super(...) to call a parent constructor (inside our constructor only). For instance, let our rabbit autohide when stopped: class Animal { constructor(name) { this.speed = 0; this.name = name; } run(speed) { this.speed = speed; alert(`${this.name} runs with speed ${this.speed}.`); } stop() { this.speed = 0; alert(`${this.name} stands still.`); } } class Rabbit extends Animal { hide() { alert(`${this.name} hides!`); } stop() { super.stop(); // call parent stop this.hide(); // and then hide } } let rabbit = new Rabbit("White Rabbit"); rabbit.run(5); // White Rabbit runs with speed 5. rabbit.stop(); // White Rabbit stands still. White Rabbit hides! Now Rabbit has the stop method that calls the parent super.stop() in the process. Arrow functions have no super As was mentioned in the chapter Arrow functions revisited, arrow functions do not have super. If accessed, it’s taken from the outer function. For instance: class Rabbit extends Animal { stop() { setTimeout(() => super.stop(), 1000); // call parent stop after 1sec } } The super in the arrow function is the same as in stop(), so it works as intended. If we specified a “regular” function here, there would be an error: // Unexpected super setTimeout(function() { super.stop() }, 1000); Overriding constructor With constructors it gets a little bit tricky. Until now, Rabbit did not have its own constructor. According to the specification, if a class extends another class and has no constructor, then the following “empty” constructor is generated: class Rabbit extends Animal { // generated for extending classes without own constructors constructor(...args) { super(...args); } } As we can see, it basically calls the parent constructor passing it all the arguments. That happens if we don’t write a constructor of our own. Now let’s add a custom constructor to Rabbit. It will specify the earLength in addition to name: class Animal { constructor(name) { this.speed = 0; this.name = name; } // ... } class Rabbit extends Animal { constructor(name, earLength) { this.speed = 0; this.name = name; this.earLength = earLength; } // ... } // Doesn't work! let rabbit = new Rabbit("White Rabbit", 10); // Error: this is not defined. Whoops! We’ve got an error. Now we can’t create rabbits. What went wrong? The short answer is: Constructors in inheriting classes must call super(...), and (!) do it before using this. …But why? What’s going on here? Indeed, the requirement seems strange. Of course, there’s an explanation. Let’s get into details, so you’ll really understand what’s going on. In JavaScript, there’s a distinction between a constructor function of an inheriting class (so-called “derived constructor”) and other functions. A derived constructor has a special internal property [[ConstructorKind]]:"derived". That’s a special internal label. That label affects its behavior with new. When a regular function is executed with new, it creates an empty object and assigns it to this. But when a derived constructor runs, it doesn’t do this. It expects the parent constructor to do this job. So a derived constructor must call super in order to execute its parent (base) constructor, otherwise the object for this won’t be created. And we’ll get an error. For the Rabbit constructor to work, it needs to call super() before using this, like here: class Animal { constructor(name) { this.speed = 0; this.name = name; } // ... } class Rabbit extends Animal { constructor(name, earLength) { super(name); this.earLength = earLength; } // ... } // now fine let rabbit = new Rabbit("White Rabbit", 10); alert(rabbit.name); // White Rabbit alert(rabbit.earLength); // 10 Overriding class fields: a tricky note Advanced note This note assumes you have a certain experience with classes, maybe in other programming languages. It provides better insight into the language and also explains the behavior that might be a source of bugs (but not very often). If you find it difficult to understand, just go on, continue reading, then return to it some time later. We can override not only methods, but also class fields. Although, there’s a tricky behavior when we access an overridden field in parent constructor, quite different from most other programming languages. Consider this example: class Animal { name = 'animal'; constructor() { alert(this.name); // (*) } } class Rabbit extends Animal { name = 'rabbit'; } new Animal(); // animal new Rabbit(); // animal Here, class Rabbit extends Animal and overrides the name field with its own value. There’s no own constructor in Rabbit, so Animal constructor is called. What’s interesting is that in both cases: new Animal() and new Rabbit(), the alert in the line (*) shows animal. In other words, the parent constructor always uses its own field value, not the overridden one. What’s odd about it? If it’s not clear yet, please compare with methods. Here’s the same code, but instead of this.name field we call this.showName() method: class Animal { showName() { // instead of this.name = 'animal' alert('animal'); } constructor() { this.showName(); // instead of alert(this.name); } } class Rabbit extends Animal { showName() { alert('rabbit'); } } new Animal(); // animal new Rabbit(); // rabbit Please note: now the output is different. And that’s what we naturally expect. When the parent constructor is called in the derived class, it uses the overridden method. …But for class fields it’s not so. As said, the parent constructor always uses the parent field. Why is there a difference? Well, the reason is the field initialization order. The class field is initialized: Before constructor for the base class (that doesn’t extend anything), Immediately after super() for the derived class. In our case, Rabbit is the derived class. There’s no constructor() in it. As said previously, that’s the same as if there was an empty constructor with only super(...args). So, new Rabbit() calls super(), thus executing the parent constructor, and (per the rule for derived classes) only after that its class fields are initialized. At the time of the parent constructor execution, there are no Rabbit class fields yet, that’s why Animal fields are used. This subtle difference between fields and methods is specific to JavaScript. Luckily, this behavior only reveals itself if an overridden field is used in the parent constructor. Then it may be difficult to understand what’s going on, so we’re explaining it here. If it becomes a problem, one can fix it by using methods or getters/setters instead of fields. Super: internals, [[HomeObject]] Advanced information If you’re reading the tutorial for the first time – this section may be skipped. It’s about the internal mechanisms behind inheritance and super. Let’s get a little deeper under the hood of super. We’ll see some interesting things along the way. First to say, from all that we’ve learned till now, it’s impossible for super to work at all! Yeah, indeed, let’s ask ourselves, how it should technically work? When an object method runs, it gets the current object as this. If we call super.method() then, the engine needs to get the method from the prototype of the current object. But how? The task may seem simple, but it isn’t. The engine knows the current object this, so it could get the parent method as this.__proto__.method. Unfortunately, such a “naive” solution won’t work. Let’s demonstrate the problem. Without classes, using plain objects for the sake of simplicity. You may skip this part and go below to the [[HomeObject]] subsection if you don’t want to know the details. That won’t harm. Or read on if you’re interested in understanding things in-depth. In the example below, rabbit.__proto__ = animal. Now let’s try: in rabbit.eat() we’ll call animal.eat(), using this.__proto__: let animal = { name: "Animal", eat() { alert(`${this.name} eats.`); } }; let rabbit = { __proto__: animal, name: "Rabbit", eat() { // that's how super.eat() could presumably work this.__proto__.eat.call(this); // (*) } }; rabbit.eat(); // Rabbit eats. At the line (*) we take eat from the prototype (animal) and call it in the context of the current object. Please note that .call(this) is important here, because a simple this.__proto__.eat() would execute parent eat in the context of the prototype, not the current object. And in the code above it actually works as intended: we have the correct alert. Now let’s add one more object to the chain. We’ll see how things break: let animal = { name: "Animal", eat() { alert(`${this.name} eats.`); } }; let rabbit = { __proto__: animal, eat() { // ...bounce around rabbit-style and call parent (animal) method this.__proto__.eat.call(this); // (*) } }; let longEar = { __proto__: rabbit, eat() { // ...do something with long ears and call parent (rabbit) method this.__proto__.eat.call(this); // (**) } }; longEar.eat(); // Error: Maximum call stack size exceeded The code doesn’t work anymore! We can see the error trying to call longEar.eat(). It may be not that obvious, but if we trace longEar.eat() call, then we can see why. In both lines (*) and (**) the value of this is the current object (longEar). That’s essential: all object methods get the current object as this, not a prototype or something. So, in both lines (*) and (**) the value of this.__proto__ is exactly the same: rabbit. They both call rabbit.eat without going up the chain in the endless loop. Here’s the picture of what happens: Inside longEar.eat(), the line (**) calls rabbit.eat providing it with this=longEar. // inside longEar.eat() we have this = longEar this.__proto__.eat.call(this) // (**) // becomes longEar.__proto__.eat.call(this) // that is rabbit.eat.call(this); Then in the line (*) of rabbit.eat, we’d like to pass the call even higher in the chain, but this=longEar, so this.__proto__.eat is again rabbit.eat! // inside rabbit.eat() we also have this = longEar this.__proto__.eat.call(this) // (*) // becomes longEar.__proto__.eat.call(this) // or (again) rabbit.eat.call(this); …So rabbit.eat calls itself in the endless loop, because it can’t ascend any further. The problem can’t be solved by using this alone. [[HomeObject]] To provide the solution, JavaScript adds one more special internal property for functions: [[HomeObject]]. When a function is specified as a class or object method, its [[HomeObject]] property becomes that object. Then super uses it to resolve the parent prototype and its methods. Let’s see how it works, first with plain objects: let animal = { name: "Animal", eat() { // animal.eat.[[HomeObject]] == animal alert(`${this.name} eats.`); } }; let rabbit = { __proto__: animal, name: "Rabbit", eat() { // rabbit.eat.[[HomeObject]] == rabbit super.eat(); } }; let longEar = { __proto__: rabbit, name: "Long Ear", eat() { // longEar.eat.[[HomeObject]] == longEar super.eat(); } }; // works correctly longEar.eat(); // Long Ear eats. It works as intended, due to [[HomeObject]] mechanics. A method, such as longEar.eat, knows its [[HomeObject]] and takes the parent method from its prototype. Without any use of this. Methods are not “free” As we’ve known before, generally functions are “free”, not bound to objects in JavaScript. So they can be copied between objects and called with another this. The very existence of [[HomeObject]] violates that principle, because methods remember their objects. [[HomeObject]] can’t be changed, so this bond is forever. The only place in the language where [[HomeObject]] is used – is super. So, if a method does not use super, then we can still consider it free and copy between objects. But with super things may go wrong. Here’s the demo of a wrong super result after copying: let animal = { sayHi() { alert(`I'm an animal`); } }; // rabbit inherits from animal let rabbit = { __proto__: animal, sayHi() { super.sayHi(); } }; let plant = { sayHi() { alert("I'm a plant"); } }; // tree inherits from plant let tree = { __proto__: plant, sayHi: rabbit.sayHi // (*) }; tree.sayHi(); // I'm an animal (?!?) A call to tree.sayHi() shows “I’m an animal”. Definitely wrong. The reason is simple: In the line (*), the method tree.sayHi was copied from rabbit. Maybe we just wanted to avoid code duplication? Its [[HomeObject]] is rabbit, as it was created in rabbit. There’s no way to change [[HomeObject]]. The code of tree.sayHi() has super.sayHi() inside. It goes up from rabbit and takes the method from animal. Here’s the diagram of what happens: Methods, not function properties [[HomeObject]] is defined for methods both in classes and in plain objects. But for objects, methods must be specified exactly as method(), not as "method: function()". The difference may be non-essential for us, but it’s important for JavaScript. In the example below a non-method syntax is used for comparison. [[HomeObject]] property is not set and the inheritance doesn’t work: let animal = { eat: function() { // intentionally writing like this instead of eat() {... // ... } }; let rabbit = { __proto__: animal, eat: function() { super.eat(); } }; rabbit.eat(); // Error calling super (because there's no [[HomeObject]]) Summary To extend a class: class Child extends Parent: That means Child.prototype.__proto__ will be Parent.prototype, so methods are inherited. When overriding a constructor: We must call parent constructor as super() in Child constructor before using this. When overriding another method: We can use super.method() in a Child method to call Parent method. Internals: Methods remember their class/object in the internal [[HomeObject]] property. That’s how super resolves parent methods. So it’s not safe to copy a method with super from one object to another. Also: Arrow functions don’t have their own this or super, so they transparently fit into the surrounding context. Tasks Error creating an instance importance: 5 Here’s the code with Rabbit extending Animal. Unfortunately, Rabbit objects can’t be created. What’s wrong? Fix it. class Animal { constructor(name) { this.name = name; } } class Rabbit extends Animal { constructor(name) { this.name = name; this.created = Date.now(); } } let rabbit = new Rabbit("White Rabbit"); // Error: this is not defined alert(rabbit.name); solution Extended clock importance: 5 We’ve got a Clock class. As of now, it prints the time every second. class Clock { constructor({ template }) { this.template = template; } render() { let date = new Date(); let hours = date.getHours(); if (hours < 10) hours = '0' + hours; let mins = date.getMinutes(); if (mins < 10) mins = '0' + mins; let secs = date.getSeconds(); if (secs < 10) secs = '0' + secs; let output = this.template .replace('h', hours) .replace('m', mins) .replace('s', secs); console.log(output); } stop() { clearInterval(this.timer); } start() { this.render(); this.timer = setInterval(() => this.render(), 1000); } } Create a new class ExtendedClock that inherits from Clock and adds the parameter precision – the number of ms between “ticks”. Should be 1000 (1 second) by default. Your code should be in the file extended-clock.js Don’t modify the original clock.js. Extend it. Open a sandbox for the task. solution
Class inheritance
https://javascript.info/static-properties-methods
We can also assign a method to the class as a whole. Such methods are called static. In a class declaration, they are prepended by static keyword, like this: class User { static staticMethod() { alert(this === User); } } User.staticMethod(); // true That actually does the same as assigning it as a property directly: class User { } User.staticMethod = function() { alert(this === User); }; User.staticMethod(); // true The value of this in User.staticMethod() call is the class constructor User itself (the “object before dot” rule). Usually, static methods are used to implement functions that belong to the class as a whole, but not to any particular object of it. For instance, we have Article objects and need a function to compare them. A natural solution would be to add Article.compare static method: class Article { constructor(title, date) { this.title = title; this.date = date; } static compare(articleA, articleB) { return articleA.date - articleB.date; } } // usage let articles = [ new Article("HTML", new Date(2019, 1, 1)), new Article("CSS", new Date(2019, 0, 1)), new Article("JavaScript", new Date(2019, 11, 1)) ]; articles.sort(Article.compare); alert( articles[0].title ); // CSS Here Article.compare method stands “above” articles, as a means to compare them. It’s not a method of an article, but rather of the whole class. Another example would be a so-called “factory” method. Let’s say, we need multiple ways to create an article: Create by given parameters (title, date etc). Create an empty article with today’s date. …or else somehow. The first way can be implemented by the constructor. And for the second one we can make a static method of the class. Such as Article.createTodays() here: class Article { constructor(title, date) { this.title = title; this.date = date; } static createTodays() { // remember, this = Article return new this("Today's digest", new Date()); } } let article = Article.createTodays(); alert( article.title ); // Today's digest Now every time we need to create a today’s digest, we can call Article.createTodays(). Once again, that’s not a method of an article, but a method of the whole class. Static methods are also used in database-related classes to search/save/remove entries from the database, like this: // assuming Article is a special class for managing articles // static method to remove the article by id: Article.remove({id: 12345}); Static methods aren’t available for individual objects Static methods are callable on classes, not on individual objects. E.g. such code won’t work: // ... article.createTodays(); /// Error: article.createTodays is not a function Static properties A recent addition This is a recent addition to the language. Examples work in the recent Chrome. Static properties are also possible, they look like regular class properties, but prepended by static: class Article { static publisher = "Ilya Kantor"; } alert( Article.publisher ); // Ilya Kantor That is the same as a direct assignment to Article: Article.publisher = "Ilya Kantor"; Inheritance of static properties and methods Static properties and methods are inherited. For instance, Animal.compare and Animal.planet in the code below are inherited and accessible as Rabbit.compare and Rabbit.planet: class Animal { static planet = "Earth"; constructor(name, speed) { this.speed = speed; this.name = name; } run(speed = 0) { this.speed += speed; alert(`${this.name} runs with speed ${this.speed}.`); } static compare(animalA, animalB) { return animalA.speed - animalB.speed; } } // Inherit from Animal class Rabbit extends Animal { hide() { alert(`${this.name} hides!`); } } let rabbits = [ new Rabbit("White Rabbit", 10), new Rabbit("Black Rabbit", 5) ]; rabbits.sort(Rabbit.compare); rabbits[0].run(); // Black Rabbit runs with speed 5. alert(Rabbit.planet); // Earth Now when we call Rabbit.compare, the inherited Animal.compare will be called. How does it work? Again, using prototypes. As you might have already guessed, extends gives Rabbit the [[Prototype]] reference to Animal. So, Rabbit extends Animal creates two [[Prototype]] references: Rabbit function prototypally inherits from Animal function. Rabbit.prototype prototypally inherits from Animal.prototype. As a result, inheritance works both for regular and static methods. Here, let’s check that by code: class Animal {} class Rabbit extends Animal {} // for statics alert(Rabbit.__proto__ === Animal); // true // for regular methods alert(Rabbit.prototype.__proto__ === Animal.prototype); // true Summary Static methods are used for the functionality that belongs to the class “as a whole”. It doesn’t relate to a concrete class instance. For example, a method for comparison Article.compare(article1, article2) or a factory method Article.createTodays(). They are labeled by the word static in class declaration. Static properties are used when we’d like to store class-level data, also not bound to an instance. The syntax is: class MyClass { static property = ...; static method() { ... } } Technically, static declaration is the same as assigning to the class itself: MyClass.property = ... MyClass.method = ... Static properties and methods are inherited. For class B extends A the prototype of the class B itself points to A: B.[[Prototype]] = A. So if a field is not found in B, the search continues in A. Tasks Class extends Object? importance: 3 As we know, all objects normally inherit from Object.prototype and get access to “generic” object methods like hasOwnProperty etc. For instance: class Rabbit { constructor(name) { this.name = name; } } let rabbit = new Rabbit("Rab"); // hasOwnProperty method is from Object.prototype alert( rabbit.hasOwnProperty('name') ); // true But if we spell it out explicitly like "class Rabbit extends Object", then the result would be different from a simple "class Rabbit"? What’s the difference? Here’s an example of such code (it doesn’t work – why? fix it?): class Rabbit extends Object { constructor(name) { this.name = name; } } let rabbit = new Rabbit("Rab"); alert( rabbit.hasOwnProperty('name') ); // Error solution
Static properties and methods
https://javascript.info/class
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). Wikipedia In practice, we often need to create many objects of the same kind, like users, or goods or whatever. As we already know from the chapter Constructor, operator "new", new function can help with that. But in the modern JavaScript, there’s a more advanced “class” construct, that introduces great new features which are useful for object-oriented programming. The “class” syntax The basic syntax is: class MyClass { // class methods constructor() { ... } method1() { ... } method2() { ... } method3() { ... } ... } Then use new MyClass() to create a new object with all the listed methods. The constructor() method is called automatically by new, so we can initialize the object there. For example: class User { constructor(name) { this.name = name; } sayHi() { alert(this.name); } } // Usage: let user = new User("John"); user.sayHi(); When new User("John") is called: A new object is created. The constructor runs with the given argument and assigns it to this.name. …Then we can call object methods, such as user.sayHi(). No comma between class methods A common pitfall for novice developers is to put a comma between class methods, which would result in a syntax error. The notation here is not to be confused with object literals. Within the class, no commas are required. What is a class? So, what exactly is a class? That’s not an entirely new language-level entity, as one might think. Let’s unveil any magic and see what a class really is. That’ll help in understanding many complex aspects. In JavaScript, a class is a kind of function. Here, take a look: class User { constructor(name) { this.name = name; } sayHi() { alert(this.name); } } // proof: User is a function alert(typeof User); // function What class User {...} construct really does is: Creates a function named User, that becomes the result of the class declaration. The function code is taken from the constructor method (assumed empty if we don’t write such method). Stores class methods, such as sayHi, in User.prototype. After new User object is created, when we call its method, it’s taken from the prototype, just as described in the chapter F.prototype. So the object has access to class methods. We can illustrate the result of class User declaration as: Here’s the code to introspect it: class User { constructor(name) { this.name = name; } sayHi() { alert(this.name); } } // class is a function alert(typeof User); // function // ...or, more precisely, the constructor method alert(User === User.prototype.constructor); // true // The methods are in User.prototype, e.g: alert(User.prototype.sayHi); // the code of the sayHi method // there are exactly two methods in the prototype alert(Object.getOwnPropertyNames(User.prototype)); // constructor, sayHi Not just a syntactic sugar Sometimes people say that class is a “syntactic sugar” (syntax that is designed to make things easier to read, but doesn’t introduce anything new), because we could actually declare the same thing without using the class keyword at all: // rewriting class User in pure functions // 1. Create constructor function function User(name) { this.name = name; } // a function prototype has "constructor" property by default, // so we don't need to create it // 2. Add the method to prototype User.prototype.sayHi = function() { alert(this.name); }; // Usage: let user = new User("John"); user.sayHi(); The result of this definition is about the same. So, there are indeed reasons why class can be considered a syntactic sugar to define a constructor together with its prototype methods. Still, there are important differences. First, a function created by class is labelled by a special internal property [[IsClassConstructor]]: true. So it’s not entirely the same as creating it manually. The language checks for that property in a variety of places. For example, unlike a regular function, it must be called with new: class User { constructor() {} } alert(typeof User); // function User(); // Error: Class constructor User cannot be invoked without 'new' Also, a string representation of a class constructor in most JavaScript engines starts with the “class…” class User { constructor() {} } alert(User); // class User { ... } There are other differences, we’ll see them soon. Class methods are non-enumerable. A class definition sets enumerable flag to false for all methods in the "prototype". That’s good, because if we for..in over an object, we usually don’t want its class methods. Classes always use strict. All code inside the class construct is automatically in strict mode. Besides, class syntax brings many other features that we’ll explore later. Class Expression Just like functions, classes can be defined inside another expression, passed around, returned, assigned, etc. Here’s an example of a class expression: let User = class { sayHi() { alert("Hello"); } }; Similar to Named Function Expressions, class expressions may have a name. If a class expression has a name, it’s visible inside the class only: // "Named Class Expression" // (no such term in the spec, but that's similar to Named Function Expression) let User = class MyClass { sayHi() { alert(MyClass); // MyClass name is visible only inside the class } }; new User().sayHi(); // works, shows MyClass definition alert(MyClass); // error, MyClass name isn't visible outside of the class We can even make classes dynamically “on-demand”, like this: function makeClass(phrase) { // declare a class and return it return class { sayHi() { alert(phrase); } }; } // Create a new class let User = makeClass("Hello"); new User().sayHi(); // Hello Getters/setters Just like literal objects, classes may include getters/setters, computed properties etc. Here’s an example for user.name implemented using get/set: class User { constructor(name) { // invokes the setter this.name = name; } get name() { return this._name; } set name(value) { if (value.length < 4) { alert("Name is too short."); return; } this._name = value; } } let user = new User("John"); alert(user.name); // John user = new User(""); // Name is too short. Technically, such class declaration works by creating getters and setters in User.prototype. Computed names […] Here’s an example with a computed method name using brackets [...]: class User { ['say' + 'Hi']() { alert("Hello"); } } new User().sayHi(); Such features are easy to remember, as they resemble that of literal objects. Class fields Old browsers may need a polyfill Class fields are a recent addition to the language. Previously, our classes only had methods. “Class fields” is a syntax that allows to add any properties. For instance, let’s add name property to class User: class User { name = "John"; sayHi() { alert(`Hello, ${this.name}!`); } } new User().sayHi(); // Hello, John! So, we just write " = " in the declaration, and that’s it. The important difference of class fields is that they are set on individual objects, not User.prototype: class User { name = "John"; } let user = new User(); alert(user.name); // John alert(User.prototype.name); // undefined We can also assign values using more complex expressions and function calls: class User { name = prompt("Name, please?", "John"); } let user = new User(); alert(user.name); // John Making bound methods with class fields As demonstrated in the chapter Function binding functions in JavaScript have a dynamic this. It depends on the context of the call. So if an object method is passed around and called in another context, this won’t be a reference to its object any more. For instance, this code will show undefined: class Button { constructor(value) { this.value = value; } click() { alert(this.value); } } let button = new Button("hello"); setTimeout(button.click, 1000); // undefined The problem is called "losing this". There are two approaches to fixing it, as discussed in the chapter Function binding: Pass a wrapper-function, such as setTimeout(() => button.click(), 1000). Bind the method to object, e.g. in the constructor. Class fields provide another, quite elegant syntax: class Button { constructor(value) { this.value = value; } click = () => { alert(this.value); } } let button = new Button("hello"); setTimeout(button.click, 1000); // hello The class field click = () => {...} is created on a per-object basis, there’s a separate function for each Button object, with this inside it referencing that object. We can pass button.click around anywhere, and the value of this will always be correct. That’s especially useful in browser environment, for event listeners. Summary The basic class syntax looks like this: class MyClass { prop = value; // property constructor(...) { // constructor // ... } method(...) {} // method get something(...) {} // getter method set something(...) {} // setter method [Symbol.iterator]() {} // method with computed name (symbol here) // ... } MyClass is technically a function (the one that we provide as constructor), while methods, getters and setters are written to MyClass.prototype. In the next chapters we’ll learn more about classes, including inheritance and other features. Tasks Rewrite to class importance: 5 The Clock class (see the sandbox) is written in functional style. Rewrite it in the “class” syntax. P.S. The clock ticks in the console, open it to see. Open a sandbox for the task. solution
Class basic syntax
https://javascript.info/classes
Class basic syntax Class inheritance Static properties and methods Private and protected properties and methods Extending built-in classes Class checking: "instanceof" Mixins
Classes
https://javascript.info/prototype-methods
In the first chapter of this section, we mentioned that there are modern methods to setup a prototype. Setting or reading the prototype with obj.__proto__ is considered outdated and somewhat deprecated (moved to the so-called “Annex B” of the JavaScript standard, meant for browsers only). The modern methods to get/set a prototype are: Object.getPrototypeOf(obj) – returns the [[Prototype]] of obj. Object.setPrototypeOf(obj, proto) – sets the [[Prototype]] of obj to proto. The only usage of __proto__, that’s not frowned upon, is as a property when creating a new object: { __proto__: ... }. Although, there’s a special method for this too: Object.create(proto, [descriptors]) – creates an empty object with given proto as [[Prototype]] and optional property descriptors. For instance: let animal = { eats: true }; // create a new object with animal as a prototype let rabbit = Object.create(animal); // same as {__proto__: animal} alert(rabbit.eats); // true alert(Object.getPrototypeOf(rabbit) === animal); // true Object.setPrototypeOf(rabbit, {}); // change the prototype of rabbit to {} The Object.create method is a bit more powerful, as it has an optional second argument: property descriptors. We can provide additional properties to the new object there, like this: let animal = { eats: true }; let rabbit = Object.create(animal, { jumps: { value: true } }); alert(rabbit.jumps); // true The descriptors are in the same format as described in the chapter Property flags and descriptors. We can use Object.create to perform an object cloning more powerful than copying properties in for..in: let clone = Object.create( Object.getPrototypeOf(obj), Object.getOwnPropertyDescriptors(obj) ); This call makes a truly exact copy of obj, including all properties: enumerable and non-enumerable, data properties and setters/getters – everything, and with the right [[Prototype]]. Brief history There’re so many ways to manage [[Prototype]]. How did that happen? Why? That’s for historical reasons. The prototypal inheritance was in the language since its dawn, but the ways to manage it evolved over time. The prototype property of a constructor function has worked since very ancient times. It’s the oldest way to create objects with a given prototype. Later, in the year 2012, Object.create appeared in the standard. It gave the ability to create objects with a given prototype, but did not provide the ability to get/set it. Some browsers implemented the non-standard __proto__ accessor that allowed the user to get/set a prototype at any time, to give more flexibility to developers. Later, in the year 2015, Object.setPrototypeOf and Object.getPrototypeOf were added to the standard, to perform the same functionality as __proto__. As __proto__ was de-facto implemented everywhere, it was kind-of deprecated and made its way to the Annex B of the standard, that is: optional for non-browser environments. Later, in the year 2022, it was officially allowed to use __proto__ in object literals {...} (moved out of Annex B), but not as a getter/setter obj.__proto__ (still in Annex B). Why was __proto__ replaced by the functions getPrototypeOf/setPrototypeOf? Why was __proto__ partially rehabilitated and its usage allowed in {...}, but not as a getter/setter? That’s an interesting question, requiring us to understand why __proto__ is bad. And soon we’ll get the answer. Don’t change [[Prototype]] on existing objects if speed matters Technically, we can get/set [[Prototype]] at any time. But usually we only set it once at the object creation time and don’t modify it anymore: rabbit inherits from animal, and that is not going to change. And JavaScript engines are highly optimized for this. Changing a prototype “on-the-fly” with Object.setPrototypeOf or obj.__proto__= is a very slow operation as it breaks internal optimizations for object property access operations. So avoid it unless you know what you’re doing, or JavaScript speed totally doesn’t matter for you. "Very plain" objects As we know, objects can be used as associative arrays to store key/value pairs. …But if we try to store user-provided keys in it (for instance, a user-entered dictionary), we can see an interesting glitch: all keys work fine except "__proto__". Check out the example: let obj = {}; let key = prompt("What's the key?", "__proto__"); obj[key] = "some value"; alert(obj[key]); // [object Object], not "some value"! Here, if the user types in __proto__, the assignment in line 4 is ignored! That could surely be surprising for a non-developer, but pretty understandable for us. The __proto__ property is special: it must be either an object or null. A string can not become a prototype. That’s why an assignment a string to __proto__ is ignored. But we didn’t intend to implement such behavior, right? We want to store key/value pairs, and the key named "__proto__" was not properly saved. So that’s a bug! Here the consequences are not terrible. But in other cases we may be storing objects instead of strings in obj, and then the prototype will indeed be changed. As a result, the execution will go wrong in totally unexpected ways. What’s worse – usually developers do not think about such possibility at all. That makes such bugs hard to notice and even turn them into vulnerabilities, especially when JavaScript is used on server-side. Unexpected things also may happen when assigning to obj.toString, as it’s a built-in object method. How can we avoid this problem? First, we can just switch to using Map for storage instead of plain objects, then everything’s fine: let map = new Map(); let key = prompt("What's the key?", "__proto__"); map.set(key, "some value"); alert(map.get(key)); // "some value" (as intended) …But Object syntax is often more appealing, as it’s more concise. Fortunately, we can use objects, because language creators gave thought to that problem long ago. As we know, __proto__ is not a property of an object, but an accessor property of Object.prototype: So, if obj.__proto__ is read or set, the corresponding getter/setter is called from its prototype, and it gets/sets [[Prototype]]. As it was said in the beginning of this tutorial section: __proto__ is a way to access [[Prototype]], it is not [[Prototype]] itself. Now, if we intend to use an object as an associative array and be free of such problems, we can do it with a little trick: let obj = Object.create(null); // or: obj = { __proto__: null } let key = prompt("What's the key?", "__proto__"); obj[key] = "some value"; alert(obj[key]); // "some value" Object.create(null) creates an empty object without a prototype ([[Prototype]] is null): So, there is no inherited getter/setter for __proto__. Now it is processed as a regular data property, so the example above works right. We can call such objects “very plain” or “pure dictionary” objects, because they are even simpler than the regular plain object {...}. A downside is that such objects lack any built-in object methods, e.g. toString: let obj = Object.create(null); alert(obj); // Error (no toString) …But that’s usually fine for associative arrays. Note that most object-related methods are Object.something(...), like Object.keys(obj) – they are not in the prototype, so they will keep working on such objects: let chineseDictionary = Object.create(null); chineseDictionary.hello = "你好"; chineseDictionary.bye = "再见"; alert(Object.keys(chineseDictionary)); // hello,bye Summary To create an object with the given prototype, use: literal syntax: { __proto__: ... }, allows to specify multiple properties or Object.create(proto, [descriptors]), allows to specify property descriptors. The Object.create provides an easy way to shallow-copy an object with all descriptors: let clone = Object.create(Object.getPrototypeOf(obj), Object.getOwnPropertyDescriptors(obj)); Modern methods to get/set the prototype are: Object.getPrototypeOf(obj) – returns the [[Prototype]] of obj (same as __proto__ getter). Object.setPrototypeOf(obj, proto) – sets the [[Prototype]] of obj to proto (same as __proto__ setter). Getting/setting the prototype using the built-in __proto__ getter/setter isn’t recommended, it’s now in the Annex B of the specification. We also covered prototype-less objects, created with Object.create(null) or {__proto__: null}. These objects are used as dictionaries, to store any (possibly user-generated) keys. Normally, objects inherit built-in methods and __proto__ getter/setter from Object.prototype, making corresponding keys “occupied” and potentially causing side effects. With null prototype, objects are truly empty. Tasks Add toString to the dictionary importance: 5 There’s an object dictionary, created as Object.create(null), to store any key/value pairs. Add method dictionary.toString() into it, that should return a comma-delimited list of keys. Your toString should not show up in for..in over the object. Here’s how it should work: let dictionary = Object.create(null); // your code to add dictionary.toString method // add some data dictionary.apple = "Apple"; dictionary.__proto__ = "test"; // __proto__ is a regular property key here // only apple and __proto__ are in the loop for(let key in dictionary) { alert(key); // "apple", then "__proto__" } // your toString in action alert(dictionary); // "apple,__proto__" solution The difference between calls importance: 5 Let’s create a new rabbit object: function Rabbit(name) { this.name = name; } Rabbit.prototype.sayHi = function() { alert(this.name); }; let rabbit = new Rabbit("Rabbit"); These calls do the same thing or not? rabbit.sayHi(); Rabbit.prototype.sayHi(); Object.getPrototypeOf(rabbit).sayHi(); rabbit.__proto__.sayHi(); solution
Prototype methods, objects without __proto__
https://javascript.info/native-prototypes
The "prototype" property is widely used by the core of JavaScript itself. All built-in constructor functions use it. First we’ll look at the details, and then how to use it for adding new capabilities to built-in objects. Object.prototype Let’s say we output an empty object: let obj = {}; alert( obj ); // "[object Object]" ? Where’s the code that generates the string "[object Object]"? That’s a built-in toString method, but where is it? The obj is empty! …But the short notation obj = {} is the same as obj = new Object(), where Object is a built-in object constructor function, with its own prototype referencing a huge object with toString and other methods. Here’s what’s going on: When new Object() is called (or a literal object {...} is created), the [[Prototype]] of it is set to Object.prototype according to the rule that we discussed in the previous chapter: So then when obj.toString() is called the method is taken from Object.prototype. We can check it like this: let obj = {}; alert(obj.__proto__ === Object.prototype); // true alert(obj.toString === obj.__proto__.toString); //true alert(obj.toString === Object.prototype.toString); //true Please note that there is no more [[Prototype]] in the chain above Object.prototype: alert(Object.prototype.__proto__); // null Other built-in prototypes Other built-in objects such as Array, Date, Function and others also keep methods in prototypes. For instance, when we create an array [1, 2, 3], the default new Array() constructor is used internally. So Array.prototype becomes its prototype and provides methods. That’s very memory-efficient. By specification, all of the built-in prototypes have Object.prototype on the top. That’s why some people say that “everything inherits from objects”. Here’s the overall picture (for 3 built-ins to fit): Let’s check the prototypes manually: let arr = [1, 2, 3]; // it inherits from Array.prototype? alert( arr.__proto__ === Array.prototype ); // true // then from Object.prototype? alert( arr.__proto__.__proto__ === Object.prototype ); // true // and null on the top. alert( arr.__proto__.__proto__.__proto__ ); // null Some methods in prototypes may overlap, for instance, Array.prototype has its own toString that lists comma-delimited elements: let arr = [1, 2, 3] alert(arr); // 1,2,3 <-- the result of Array.prototype.toString As we’ve seen before, Object.prototype has toString as well, but Array.prototype is closer in the chain, so the array variant is used. In-browser tools like Chrome developer console also show inheritance (console.dir may need to be used for built-in objects): Other built-in objects also work the same way. Even functions – they are objects of a built-in Function constructor, and their methods (call/apply and others) are taken from Function.prototype. Functions have their own toString too. function f() {} alert(f.__proto__ == Function.prototype); // true alert(f.__proto__.__proto__ == Object.prototype); // true, inherit from objects Primitives The most intricate thing happens with strings, numbers and booleans. As we remember, they are not objects. But if we try to access their properties, temporary wrapper objects are created using built-in constructors String, Number and Boolean. They provide the methods and disappear. These objects are created invisibly to us and most engines optimize them out, but the specification describes it exactly this way. Methods of these objects also reside in prototypes, available as String.prototype, Number.prototype and Boolean.prototype. Values null and undefined have no object wrappers Special values null and undefined stand apart. They have no object wrappers, so methods and properties are not available for them. And there are no corresponding prototypes either. Changing native prototypes Native prototypes can be modified. For instance, if we add a method to String.prototype, it becomes available to all strings: String.prototype.show = function() { alert(this); }; "BOOM!".show(); // BOOM! During the process of development, we may have ideas for new built-in methods we’d like to have, and we may be tempted to add them to native prototypes. But that is generally a bad idea. Important: Prototypes are global, so it’s easy to get a conflict. If two libraries add a method String.prototype.show, then one of them will be overwriting the method of the other. So, generally, modifying a native prototype is considered a bad idea. In modern programming, there is only one case where modifying native prototypes is approved. That’s polyfilling. Polyfilling is a term for making a substitute for a method that exists in the JavaScript specification, but is not yet supported by a particular JavaScript engine. We may then implement it manually and populate the built-in prototype with it. For instance: if (!String.prototype.repeat) { // if there's no such method // add it to the prototype String.prototype.repeat = function(n) { // repeat the string n times // actually, the code should be a little bit more complex than that // (the full algorithm is in the specification) // but even an imperfect polyfill is often considered good enough return new Array(n + 1).join(this); }; } alert( "La".repeat(3) ); // LaLaLa Borrowing from prototypes In the chapter Decorators and forwarding, call/apply we talked about method borrowing. That’s when we take a method from one object and copy it into another. Some methods of native prototypes are often borrowed. For instance, if we’re making an array-like object, we may want to copy some Array methods to it. E.g. let obj = { 0: "Hello", 1: "world!", length: 2, }; obj.join = Array.prototype.join; alert( obj.join(',') ); // Hello,world! It works because the internal algorithm of the built-in join method only cares about the correct indexes and the length property. It doesn’t check if the object is indeed an array. Many built-in methods are like that. Another possibility is to inherit by setting obj.__proto__ to Array.prototype, so all Array methods are automatically available in obj. But that’s impossible if obj already inherits from another object. Remember, we only can inherit from one object at a time. Borrowing methods is flexible, it allows to mix functionalities from different objects if needed. Summary All built-in objects follow the same pattern: The methods are stored in the prototype (Array.prototype, Object.prototype, Date.prototype, etc.) The object itself stores only the data (array items, object properties, the date) Primitives also store methods in prototypes of wrapper objects: Number.prototype, String.prototype and Boolean.prototype. Only undefined and null do not have wrapper objects Built-in prototypes can be modified or populated with new methods. But it’s not recommended to change them. The only allowable case is probably when we add-in a new standard, but it’s not yet supported by the JavaScript engine Tasks Add method "f.defer(ms)" to functions importance: 5 Add to the prototype of all functions the method defer(ms), that runs the function after ms milliseconds. After you do it, such code should work: function f() { alert("Hello!"); } f.defer(1000); // shows "Hello!" after 1 second solution Add the decorating "defer()" to functions importance: 4 Add to the prototype of all functions the method defer(ms), that returns a wrapper, delaying the call by ms milliseconds. Here’s an example of how it should work: function f(a, b) { alert( a + b ); } f.defer(1000)(1, 2); // shows 3 after 1 second Please note that the arguments should be passed to the original function. solution
Native prototypes
https://javascript.info/function-prototype
Remember, new objects can be created with a constructor function, like new F(). If F.prototype is an object, then the new operator uses it to set [[Prototype]] for the new object. Please note: JavaScript had prototypal inheritance from the beginning. It was one of the core features of the language. But in the old times, there was no direct access to it. The only thing that worked reliably was a "prototype" property of the constructor function, described in this chapter. So there are many scripts that still use it. Please note that F.prototype here means a regular property named "prototype" on F. It sounds something similar to the term “prototype”, but here we really mean a regular property with this name. Here’s the example: let animal = { eats: true }; function Rabbit(name) { this.name = name; } Rabbit.prototype = animal; let rabbit = new Rabbit("White Rabbit"); // rabbit.__proto__ == animal alert( rabbit.eats ); // true Setting Rabbit.prototype = animal literally states the following: "When a new Rabbit is created, assign its [[Prototype]] to animal". That’s the resulting picture: On the picture, "prototype" is a horizontal arrow, meaning a regular property, and [[Prototype]] is vertical, meaning the inheritance of rabbit from animal. F.prototype only used at new F time F.prototype property is only used when new F is called, it assigns [[Prototype]] of the new object. If, after the creation, F.prototype property changes (F.prototype = <another object>), then new objects created by new F will have another object as [[Prototype]], but already existing objects keep the old one. Default F.prototype, constructor property Every function has the "prototype" property even if we don’t supply it. The default "prototype" is an object with the only property constructor that points back to the function itself. Like this: function Rabbit() {} /* default prototype Rabbit.prototype = { constructor: Rabbit }; */ We can check it: function Rabbit() {} // by default: // Rabbit.prototype = { constructor: Rabbit } alert( Rabbit.prototype.constructor == Rabbit ); // true Naturally, if we do nothing, the constructor property is available to all rabbits through [[Prototype]]: function Rabbit() {} // by default: // Rabbit.prototype = { constructor: Rabbit } let rabbit = new Rabbit(); // inherits from {constructor: Rabbit} alert(rabbit.constructor == Rabbit); // true (from prototype) We can use constructor property to create a new object using the same constructor as the existing one. Like here: function Rabbit(name) { this.name = name; alert(name); } let rabbit = new Rabbit("White Rabbit"); let rabbit2 = new rabbit.constructor("Black Rabbit"); That’s handy when we have an object, don’t know which constructor was used for it (e.g. it comes from a 3rd party library), and we need to create another one of the same kind. But probably the most important thing about "constructor" is that… …JavaScript itself does not ensure the right "constructor" value. Yes, it exists in the default "prototype" for functions, but that’s all. What happens with it later – is totally on us. In particular, if we replace the default prototype as a whole, then there will be no "constructor" in it. For instance: function Rabbit() {} Rabbit.prototype = { jumps: true }; let rabbit = new Rabbit(); alert(rabbit.constructor === Rabbit); // false So, to keep the right "constructor" we can choose to add/remove properties to the default "prototype" instead of overwriting it as a whole: function Rabbit() {} // Not overwrite Rabbit.prototype totally // just add to it Rabbit.prototype.jumps = true // the default Rabbit.prototype.constructor is preserved Or, alternatively, recreate the constructor property manually: Rabbit.prototype = { jumps: true, constructor: Rabbit }; // now constructor is also correct, because we added it Summary In this chapter we briefly described the way of setting a [[Prototype]] for objects created via a constructor function. Later we’ll see more advanced programming patterns that rely on it. Everything is quite simple, just a few notes to make things clear: The F.prototype property (don’t mistake it for [[Prototype]]) sets [[Prototype]] of new objects when new F() is called. The value of F.prototype should be either an object or null: other values won’t work. The "prototype" property only has such a special effect when set on a constructor function, and invoked with new. On regular objects the prototype is nothing special: let user = { name: "John", prototype: "Bla-bla" // no magic at all }; By default all functions have F.prototype = { constructor: F }, so we can get the constructor of an object by accessing its "constructor" property. Tasks Changing "prototype" importance: 5 In the code below we create new Rabbit, and then try to modify its prototype. In the start, we have this code: function Rabbit() {} Rabbit.prototype = { eats: true }; let rabbit = new Rabbit(); alert( rabbit.eats ); // true We added one more string (emphasized). What will alert show now? function Rabbit() {} Rabbit.prototype = { eats: true }; let rabbit = new Rabbit(); Rabbit.prototype = {}; alert( rabbit.eats ); // ? …And if the code is like this (replaced one line)? function Rabbit() {} Rabbit.prototype = { eats: true }; let rabbit = new Rabbit(); Rabbit.prototype.eats = false; alert( rabbit.eats ); // ? And like this (replaced one line)? function Rabbit() {} Rabbit.prototype = { eats: true }; let rabbit = new Rabbit(); delete rabbit.eats; alert( rabbit.eats ); // ? The last variant: function Rabbit() {} Rabbit.prototype = { eats: true }; let rabbit = new Rabbit(); delete Rabbit.prototype.eats; alert( rabbit.eats ); // ? solution Create an object with the same constructor importance: 5 Imagine, we have an arbitrary object obj, created by a constructor function – we don’t know which one, but we’d like to create a new object using it. Can we do it like that? let obj2 = new obj.constructor(); Give an example of a constructor function for obj which lets such code work right. And an example that makes it work wrong. solution
F.prototype
https://javascript.info/prototype-inheritance
In programming, we often want to take something and extend it. For instance, we have a user object with its properties and methods, and want to make admin and guest as slightly modified variants of it. We’d like to reuse what we have in user, not copy/reimplement its methods, just build a new object on top of it. Prototypal inheritance is a language feature that helps in that. [[Prototype]] In JavaScript, objects have a special hidden property [[Prototype]] (as named in the specification), that is either null or references another object. That object is called “a prototype”: When we read a property from object, and it’s missing, JavaScript automatically takes it from the prototype. In programming, this is called “prototypal inheritance”. And soon we’ll study many examples of such inheritance, as well as cooler language features built upon it. The property [[Prototype]] is internal and hidden, but there are many ways to set it. One of them is to use the special name __proto__, like this: let animal = { eats: true }; let rabbit = { jumps: true }; rabbit.__proto__ = animal; // sets rabbit.[[Prototype]] = animal Now if we read a property from rabbit, and it’s missing, JavaScript will automatically take it from animal. For instance: let animal = { eats: true }; let rabbit = { jumps: true }; rabbit.__proto__ = animal; // (*) // we can find both properties in rabbit now: alert( rabbit.eats ); // true (**) alert( rabbit.jumps ); // true Here the line (*) sets animal to be the prototype of rabbit. Then, when alert tries to read property rabbit.eats (**), it’s not in rabbit, so JavaScript follows the [[Prototype]] reference and finds it in animal (look from the bottom up): Here we can say that "animal is the prototype of rabbit" or "rabbit prototypically inherits from animal". So if animal has a lot of useful properties and methods, then they become automatically available in rabbit. Such properties are called “inherited”. If we have a method in animal, it can be called on rabbit: let animal = { eats: true, walk() { alert("Animal walk"); } }; let rabbit = { jumps: true, __proto__: animal }; // walk is taken from the prototype rabbit.walk(); // Animal walk The method is automatically taken from the prototype, like this: The prototype chain can be longer: let animal = { eats: true, walk() { alert("Animal walk"); } }; let rabbit = { jumps: true, __proto__: animal }; let longEar = { earLength: 10, __proto__: rabbit }; // walk is taken from the prototype chain longEar.walk(); // Animal walk alert(longEar.jumps); // true (from rabbit) Now if we read something from longEar, and it’s missing, JavaScript will look for it in rabbit, and then in animal. There are only two limitations: The references can’t go in circles. JavaScript will throw an error if we try to assign __proto__ in a circle. The value of __proto__ can be either an object or null. Other types are ignored. Also it may be obvious, but still: there can be only one [[Prototype]]. An object may not inherit from two others. __proto__ is a historical getter/setter for [[Prototype]] It’s a common mistake of novice developers not to know the difference between these two. Please note that __proto__ is not the same as the internal [[Prototype]] property. It’s a getter/setter for [[Prototype]]. Later we’ll see situations where it matters, for now let’s just keep it in mind, as we build our understanding of JavaScript language. The __proto__ property is a bit outdated. It exists for historical reasons, modern JavaScript suggests that we should use Object.getPrototypeOf/Object.setPrototypeOf functions instead that get/set the prototype. We’ll also cover these functions later. By the specification, __proto__ must only be supported by browsers. In fact though, all environments including server-side support __proto__, so we’re quite safe using it. As the __proto__ notation is a bit more intuitively obvious, we use it in the examples. Writing doesn’t use prototype The prototype is only used for reading properties. Write/delete operations work directly with the object. In the example below, we assign its own walk method to rabbit: let animal = { eats: true, walk() { /* this method won't be used by rabbit */ } }; let rabbit = { __proto__: animal }; rabbit.walk = function() { alert("Rabbit! Bounce-bounce!"); }; rabbit.walk(); // Rabbit! Bounce-bounce! From now on, rabbit.walk() call finds the method immediately in the object and executes it, without using the prototype: Accessor properties are an exception, as assignment is handled by a setter function. So writing to such a property is actually the same as calling a function. For that reason admin.fullName works correctly in the code below: let user = { name: "John", surname: "Smith", set fullName(value) { [this.name, this.surname] = value.split(" "); }, get fullName() { return `${this.name} ${this.surname}`; } }; let admin = { __proto__: user, isAdmin: true }; alert(admin.fullName); // John Smith (*) // setter triggers! admin.fullName = "Alice Cooper"; // (**) alert(admin.fullName); // Alice Cooper, state of admin modified alert(user.fullName); // John Smith, state of user protected Here in the line (*) the property admin.fullName has a getter in the prototype user, so it is called. And in the line (**) the property has a setter in the prototype, so it is called. The value of “this” An interesting question may arise in the example above: what’s the value of this inside set fullName(value)? Where are the properties this.name and this.surname written: into user or admin? The answer is simple: this is not affected by prototypes at all. No matter where the method is found: in an object or its prototype. In a method call, this is always the object before the dot. So, the setter call admin.fullName= uses admin as this, not user. That is actually a super-important thing, because we may have a big object with many methods, and have objects that inherit from it. And when the inheriting objects run the inherited methods, they will modify only their own states, not the state of the big object. For instance, here animal represents a “method storage”, and rabbit makes use of it. The call rabbit.sleep() sets this.isSleeping on the rabbit object: // animal has methods let animal = { walk() { if (!this.isSleeping) { alert(`I walk`); } }, sleep() { this.isSleeping = true; } }; let rabbit = { name: "White Rabbit", __proto__: animal }; // modifies rabbit.isSleeping rabbit.sleep(); alert(rabbit.isSleeping); // true alert(animal.isSleeping); // undefined (no such property in the prototype) The resulting picture: If we had other objects, like bird, snake, etc., inheriting from animal, they would also gain access to methods of animal. But this in each method call would be the corresponding object, evaluated at the call-time (before dot), not animal. So when we write data into this, it is stored into these objects. As a result, methods are shared, but the object state is not. for…in loop The for..in loop iterates over inherited properties too. For instance: let animal = { eats: true }; let rabbit = { jumps: true, __proto__: animal }; // Object.keys only returns own keys alert(Object.keys(rabbit)); // jumps // for..in loops over both own and inherited keys for(let prop in rabbit) alert(prop); // jumps, then eats If that’s not what we want, and we’d like to exclude inherited properties, there’s a built-in method obj.hasOwnProperty(key): it returns true if obj has its own (not inherited) property named key. So we can filter out inherited properties (or do something else with them): let animal = { eats: true }; let rabbit = { jumps: true, __proto__: animal }; for(let prop in rabbit) { let isOwn = rabbit.hasOwnProperty(prop); if (isOwn) { alert(`Our: ${prop}`); // Our: jumps } else { alert(`Inherited: ${prop}`); // Inherited: eats } } Here we have the following inheritance chain: rabbit inherits from animal, that inherits from Object.prototype (because animal is a literal object {...}, so it’s by default), and then null above it: Note, there’s one funny thing. Where is the method rabbit.hasOwnProperty coming from? We did not define it. Looking at the chain we can see that the method is provided by Object.prototype.hasOwnProperty. In other words, it’s inherited. …But why does hasOwnProperty not appear in the for..in loop like eats and jumps do, if for..in lists inherited properties? The answer is simple: it’s not enumerable. Just like all other properties of Object.prototype, it has enumerable:false flag. And for..in only lists enumerable properties. That’s why it and the rest of the Object.prototype properties are not listed. Almost all other key/value-getting methods ignore inherited properties Almost all other key/value-getting methods, such as Object.keys, Object.values and so on ignore inherited properties. They only operate on the object itself. Properties from the prototype are not taken into account. Summary In JavaScript, all objects have a hidden [[Prototype]] property that’s either another object or null. We can use obj.__proto__ to access it (a historical getter/setter, there are other ways, to be covered soon). The object referenced by [[Prototype]] is called a “prototype”. If we want to read a property of obj or call a method, and it doesn’t exist, then JavaScript tries to find it in the prototype. Write/delete operations act directly on the object, they don’t use the prototype (assuming it’s a data property, not a setter). If we call obj.method(), and the method is taken from the prototype, this still references obj. So methods always work with the current object even if they are inherited. The for..in loop iterates over both its own and its inherited properties. All other key/value-getting methods only operate on the object itself. Tasks Working with prototype importance: 5 Here’s the code that creates a pair of objects, then modifies them. Which values are shown in the process? let animal = { jumps: null }; let rabbit = { __proto__: animal, jumps: true }; alert( rabbit.jumps ); // ? (1) delete rabbit.jumps; alert( rabbit.jumps ); // ? (2) delete animal.jumps; alert( rabbit.jumps ); // ? (3) There should be 3 answers. solution Searching algorithm importance: 5 The task has two parts. Given the following objects: let head = { glasses: 1 }; let table = { pen: 3 }; let bed = { sheet: 1, pillow: 2 }; let pockets = { money: 2000 }; Use __proto__ to assign prototypes in a way that any property lookup will follow the path: pockets → bed → table → head. For instance, pockets.pen should be 3 (found in table), and bed.glasses should be 1 (found in head). Answer the question: is it faster to get glasses as pockets.glasses or head.glasses? Benchmark if needed. solution Where does it write? importance: 5 We have rabbit inheriting from animal. If we call rabbit.eat(), which object receives the full property: animal or rabbit? let animal = { eat() { this.full = true; } }; let rabbit = { __proto__: animal }; rabbit.eat(); solution Why are both hamsters full? importance: 5 We have two hamsters: speedy and lazy inheriting from the general hamster object. When we feed one of them, the other one is also full. Why? How can we fix it? let hamster = { stomach: [], eat(food) { this.stomach.push(food); } }; let speedy = { __proto__: hamster }; let lazy = { __proto__: hamster }; // This one found the food speedy.eat("apple"); alert( speedy.stomach ); // apple // This one also has it, why? fix please. alert( lazy.stomach ); // apple solution
Prototypal inheritance
https://javascript.info/prototypes
Prototypal inheritance F.prototype Native prototypes Prototype methods, objects without __proto__
Prototypes, inheritance
https://javascript.info/property-accessors
There are two kinds of object properties. The first kind is data properties. We already know how to work with them. All properties that we’ve been using until now were data properties. The second type of property is something new. It’s an accessor property. They are essentially functions that execute on getting and setting a value, but look like regular properties to an external code. Getters and setters Accessor properties are represented by “getter” and “setter” methods. In an object literal they are denoted by get and set: let obj = { get propName() { // getter, the code executed on getting obj.propName }, set propName(value) { // setter, the code executed on setting obj.propName = value } }; The getter works when obj.propName is read, the setter – when it is assigned. For instance, we have a user object with name and surname: let user = { name: "John", surname: "Smith" }; Now we want to add a fullName property, that should be "John Smith". Of course, we don’t want to copy-paste existing information, so we can implement it as an accessor: let user = { name: "John", surname: "Smith", get fullName() { return `${this.name} ${this.surname}`; } }; alert(user.fullName); // John Smith From the outside, an accessor property looks like a regular one. That’s the idea of accessor properties. We don’t call user.fullName as a function, we read it normally: the getter runs behind the scenes. As of now, fullName has only a getter. If we attempt to assign user.fullName=, there will be an error: let user = { get fullName() { return `...`; } }; user.fullName = "Test"; // Error (property has only a getter) Let’s fix it by adding a setter for user.fullName: let user = { name: "John", surname: "Smith", get fullName() { return `${this.name} ${this.surname}`; }, set fullName(value) { [this.name, this.surname] = value.split(" "); } }; // set fullName is executed with the given value. user.fullName = "Alice Cooper"; alert(user.name); // Alice alert(user.surname); // Cooper As the result, we have a “virtual” property fullName. It is readable and writable. Accessor descriptors Descriptors for accessor properties are different from those for data properties. For accessor properties, there is no value or writable, but instead there are get and set functions. That is, an accessor descriptor may have: get – a function without arguments, that works when a property is read, set – a function with one argument, that is called when the property is set, enumerable – same as for data properties, configurable – same as for data properties. For instance, to create an accessor fullName with defineProperty, we can pass a descriptor with get and set: let user = { name: "John", surname: "Smith" }; Object.defineProperty(user, 'fullName', { get() { return `${this.name} ${this.surname}`; }, set(value) { [this.name, this.surname] = value.split(" "); } }); alert(user.fullName); // John Smith for(let key in user) alert(key); // name, surname Please note that a property can be either an accessor (has get/set methods) or a data property (has a value), not both. If we try to supply both get and value in the same descriptor, there will be an error: // Error: Invalid property descriptor. Object.defineProperty({}, 'prop', { get() { return 1 }, value: 2 }); Smarter getters/setters Getters/setters can be used as wrappers over “real” property values to gain more control over operations with them. For instance, if we want to forbid too short names for user, we can have a setter name and keep the value in a separate property _name: let user = { get name() { return this._name; }, set name(value) { if (value.length < 4) { alert("Name is too short, need at least 4 characters"); return; } this._name = value; } }; user.name = "Pete"; alert(user.name); // Pete user.name = ""; // Name is too short... So, the name is stored in _name property, and the access is done via getter and setter. Technically, external code is able to access the name directly by using user._name. But there is a widely known convention that properties starting with an underscore "_" are internal and should not be touched from outside the object. Using for compatibility One of the great uses of accessors is that they allow to take control over a “regular” data property at any moment by replacing it with a getter and a setter and tweak its behavior. Imagine we started implementing user objects using data properties name and age: function User(name, age) { this.name = name; this.age = age; } let john = new User("John", 25); alert( john.age ); // 25 …But sooner or later, things may change. Instead of age we may decide to store birthday, because it’s more precise and convenient: function User(name, birthday) { this.name = name; this.birthday = birthday; } let john = new User("John", new Date(1992, 6, 1)); Now what to do with the old code that still uses age property? We can try to find all such places and fix them, but that takes time and can be hard to do if that code is used by many other people. And besides, age is a nice thing to have in user, right? Let’s keep it. Adding a getter for age solves the problem: function User(name, birthday) { this.name = name; this.birthday = birthday; // age is calculated from the current date and birthday Object.defineProperty(this, "age", { get() { let todayYear = new Date().getFullYear(); return todayYear - this.birthday.getFullYear(); } }); } let john = new User("John", new Date(1992, 6, 1)); alert( john.birthday ); // birthday is available alert( john.age ); // ...as well as the age Now the old code works too and we’ve got a nice additional property.
Property getters and setters
https://javascript.info/property-descriptors
As we know, objects can store properties. Until now, a property was a simple “key-value” pair to us. But an object property is actually a more flexible and powerful thing. In this chapter we’ll study additional configuration options, and in the next we’ll see how to invisibly turn them into getter/setter functions. Property flags Object properties, besides a value, have three special attributes (so-called “flags”): writable – if true, the value can be changed, otherwise it’s read-only. enumerable – if true, then listed in loops, otherwise not listed. configurable – if true, the property can be deleted and these attributes can be modified, otherwise not. We didn’t see them yet, because generally they do not show up. When we create a property “the usual way”, all of them are true. But we also can change them anytime. First, let’s see how to get those flags. The method Object.getOwnPropertyDescriptor allows to query the full information about a property. The syntax is: let descriptor = Object.getOwnPropertyDescriptor(obj, propertyName); obj The object to get information from. propertyName The name of the property. The returned value is a so-called “property descriptor” object: it contains the value and all the flags. For instance: let user = { name: "John" }; let descriptor = Object.getOwnPropertyDescriptor(user, 'name'); alert( JSON.stringify(descriptor, null, 2 ) ); /* property descriptor: { "value": "John", "writable": true, "enumerable": true, "configurable": true } */ To change the flags, we can use Object.defineProperty. The syntax is: Object.defineProperty(obj, propertyName, descriptor) obj, propertyName The object and its property to apply the descriptor. descriptor Property descriptor object to apply. If the property exists, defineProperty updates its flags. Otherwise, it creates the property with the given value and flags; in that case, if a flag is not supplied, it is assumed false. For instance, here a property name is created with all falsy flags: let user = {}; Object.defineProperty(user, "name", { value: "John" }); let descriptor = Object.getOwnPropertyDescriptor(user, 'name'); alert( JSON.stringify(descriptor, null, 2 ) ); /* { "value": "John", "writable": false, "enumerable": false, "configurable": false } */ Compare it with “normally created” user.name above: now all flags are falsy. If that’s not what we want then we’d better set them to true in descriptor. Now let’s see effects of the flags by example. Non-writable Let’s make user.name non-writable (can’t be reassigned) by changing writable flag: let user = { name: "John" }; Object.defineProperty(user, "name", { writable: false }); user.name = "Pete"; // Error: Cannot assign to read only property 'name' Now no one can change the name of our user, unless they apply their own defineProperty to override ours. Errors appear only in strict mode In non-strict mode, no errors occur when writing to non-writable properties and such. But the operation still won’t succeed. Flag-violating actions are just silently ignored in non-strict. Here’s the same example, but the property is created from scratch: let user = { }; Object.defineProperty(user, "name", { value: "John", // for new properties we need to explicitly list what's true enumerable: true, configurable: true }); alert(user.name); // John user.name = "Pete"; // Error Non-enumerable Now let’s add a custom toString to user. Normally, a built-in toString for objects is non-enumerable, it does not show up in for..in. But if we add a toString of our own, then by default it shows up in for..in, like this: let user = { name: "John", toString() { return this.name; } }; // By default, both our properties are listed: for (let key in user) alert(key); // name, toString If we don’t like it, then we can set enumerable:false. Then it won’t appear in a for..in loop, just like the built-in one: let user = { name: "John", toString() { return this.name; } }; Object.defineProperty(user, "toString", { enumerable: false }); // Now our toString disappears: for (let key in user) alert(key); // name Non-enumerable properties are also excluded from Object.keys: alert(Object.keys(user)); // name Non-configurable The non-configurable flag (configurable:false) is sometimes preset for built-in objects and properties. A non-configurable property can’t be deleted, its attributes can’t be modified. For instance, Math.PI is non-writable, non-enumerable and non-configurable: let descriptor = Object.getOwnPropertyDescriptor(Math, 'PI'); alert( JSON.stringify(descriptor, null, 2 ) ); /* { "value": 3.141592653589793, "writable": false, "enumerable": false, "configurable": false } */ So, a programmer is unable to change the value of Math.PI or overwrite it. Math.PI = 3; // Error, because it has writable: false // delete Math.PI won't work either We also can’t change Math.PI to be writable again: // Error, because of configurable: false Object.defineProperty(Math, "PI", { writable: true }); There’s absolutely nothing we can do with Math.PI. Making a property non-configurable is a one-way road. We cannot change it back with defineProperty. Please note: configurable: false prevents changes of property flags and its deletion, while allowing to change its value. Here user.name is non-configurable, but we can still change it (as it’s writable): let user = { name: "John" }; Object.defineProperty(user, "name", { configurable: false }); user.name = "Pete"; // works fine delete user.name; // Error And here we make user.name a “forever sealed” constant, just like the built-in Math.PI: let user = { name: "John" }; Object.defineProperty(user, "name", { writable: false, configurable: false }); // won't be able to change user.name or its flags // all this won't work: user.name = "Pete"; delete user.name; Object.defineProperty(user, "name", { value: "Pete" }); The only attribute change possible: writable true → false There’s a minor exception about changing flags. We can change writable: true to false for a non-configurable property, thus preventing its value modification (to add another layer of protection). Not the other way around though. Object.defineProperties There’s a method Object.defineProperties(obj, descriptors) that allows to define many properties at once. The syntax is: Object.defineProperties(obj, { prop1: descriptor1, prop2: descriptor2 // ... }); For instance: Object.defineProperties(user, { name: { value: "John", writable: false }, surname: { value: "Smith", writable: false }, // ... }); So, we can set many properties at once. Object.getOwnPropertyDescriptors To get all property descriptors at once, we can use the method Object.getOwnPropertyDescriptors(obj). Together with Object.defineProperties it can be used as a “flags-aware” way of cloning an object: let clone = Object.defineProperties({}, Object.getOwnPropertyDescriptors(obj)); Normally when we clone an object, we use an assignment to copy properties, like this: for (let key in user) { clone[key] = user[key] } …But that does not copy flags. So if we want a “better” clone then Object.defineProperties is preferred. Another difference is that for..in ignores symbolic and non-enumerable properties, but Object.getOwnPropertyDescriptors returns all property descriptors including symbolic and non-enumerable ones. Sealing an object globally Property descriptors work at the level of individual properties. There are also methods that limit access to the whole object: Object.preventExtensions(obj) Forbids the addition of new properties to the object. Object.seal(obj) Forbids adding/removing of properties. Sets configurable: false for all existing properties. Object.freeze(obj) Forbids adding/removing/changing of properties. Sets configurable: false, writable: false for all existing properties. And also there are tests for them: Object.isExtensible(obj) Returns false if adding properties is forbidden, otherwise true. Object.isSealed(obj) Returns true if adding/removing properties is forbidden, and all existing properties have configurable: false. Object.isFrozen(obj) Returns true if adding/removing/changing properties is forbidden, and all current properties are configurable: false, writable: false. These methods are rarely used in practice.
Property flags and descriptors
https://javascript.info/object-properties
In this section we return to objects and study their properties even more in-depth. Property flags and descriptors Property getters and setters
Object properties configuration
https://javascript.info/bind
When passing object methods as callbacks, for instance to setTimeout, there’s a known problem: "losing this". In this chapter we’ll see the ways to fix it. Losing “this” We’ve already seen examples of losing this. Once a method is passed somewhere separately from the object – this is lost. Here’s how it may happen with setTimeout: let user = { firstName: "John", sayHi() { alert(`Hello, ${this.firstName}!`); } }; setTimeout(user.sayHi, 1000); // Hello, undefined! As we can see, the output shows not “John” as this.firstName, but undefined! That’s because setTimeout got the function user.sayHi, separately from the object. The last line can be rewritten as: let f = user.sayHi; setTimeout(f, 1000); // lost user context The method setTimeout in-browser is a little special: it sets this=window for the function call (for Node.js, this becomes the timer object, but doesn’t really matter here). So for this.firstName it tries to get window.firstName, which does not exist. In other similar cases, usually this just becomes undefined. The task is quite typical – we want to pass an object method somewhere else (here – to the scheduler) where it will be called. How to make sure that it will be called in the right context? Solution 1: a wrapper The simplest solution is to use a wrapping function: let user = { firstName: "John", sayHi() { alert(`Hello, ${this.firstName}!`); } }; setTimeout(function() { user.sayHi(); // Hello, John! }, 1000); Now it works, because it receives user from the outer lexical environment, and then calls the method normally. The same, but shorter: setTimeout(() => user.sayHi(), 1000); // Hello, John! Looks fine, but a slight vulnerability appears in our code structure. What if before setTimeout triggers (there’s one second delay!) user changes value? Then, suddenly, it will call the wrong object! let user = { firstName: "John", sayHi() { alert(`Hello, ${this.firstName}!`); } }; setTimeout(() => user.sayHi(), 1000); // ...the value of user changes within 1 second user = { sayHi() { alert("Another user in setTimeout!"); } }; // Another user in setTimeout! The next solution guarantees that such thing won’t happen. Solution 2: bind Functions provide a built-in method bind that allows to fix this. The basic syntax is: // more complex syntax will come a little later let boundFunc = func.bind(context); The result of func.bind(context) is a special function-like “exotic object”, that is callable as function and transparently passes the call to func setting this=context. In other words, calling boundFunc is like func with fixed this. For instance, here funcUser passes a call to func with this=user: let user = { firstName: "John" }; function func() { alert(this.firstName); } let funcUser = func.bind(user); funcUser(); // John Here func.bind(user) as a “bound variant” of func, with fixed this=user. All arguments are passed to the original func “as is”, for instance: let user = { firstName: "John" }; function func(phrase) { alert(phrase + ', ' + this.firstName); } // bind this to user let funcUser = func.bind(user); funcUser("Hello"); // Hello, John (argument "Hello" is passed, and this=user) Now let’s try with an object method: let user = { firstName: "John", sayHi() { alert(`Hello, ${this.firstName}!`); } }; let sayHi = user.sayHi.bind(user); // (*) // can run it without an object sayHi(); // Hello, John! setTimeout(sayHi, 1000); // Hello, John! // even if the value of user changes within 1 second // sayHi uses the pre-bound value which is reference to the old user object user = { sayHi() { alert("Another user in setTimeout!"); } }; In the line (*) we take the method user.sayHi and bind it to user. The sayHi is a “bound” function, that can be called alone or passed to setTimeout – doesn’t matter, the context will be right. Here we can see that arguments are passed “as is”, only this is fixed by bind: let user = { firstName: "John", say(phrase) { alert(`${phrase}, ${this.firstName}!`); } }; let say = user.say.bind(user); say("Hello"); // Hello, John! ("Hello" argument is passed to say) say("Bye"); // Bye, John! ("Bye" is passed to say) Convenience method: bindAll If an object has many methods and we plan to actively pass it around, then we could bind them all in a loop: for (let key in user) { if (typeof user[key] == 'function') { user[key] = user[key].bind(user); } } JavaScript libraries also provide functions for convenient mass binding , e.g. _.bindAll(object, methodNames) in lodash. Partial functions Until now we have only been talking about binding this. Let’s take it a step further. We can bind not only this, but also arguments. That’s rarely done, but sometimes can be handy. The full syntax of bind: let bound = func.bind(context, [arg1], [arg2], ...); It allows to bind context as this and starting arguments of the function. For instance, we have a multiplication function mul(a, b): function mul(a, b) { return a * b; } Let’s use bind to create a function double on its base: function mul(a, b) { return a * b; } let double = mul.bind(null, 2); alert( double(3) ); // = mul(2, 3) = 6 alert( double(4) ); // = mul(2, 4) = 8 alert( double(5) ); // = mul(2, 5) = 10 The call to mul.bind(null, 2) creates a new function double that passes calls to mul, fixing null as the context and 2 as the first argument. Further arguments are passed “as is”. That’s called partial function application – we create a new function by fixing some parameters of the existing one. Please note that we actually don’t use this here. But bind requires it, so we must put in something like null. The function triple in the code below triples the value: function mul(a, b) { return a * b; } let triple = mul.bind(null, 3); alert( triple(3) ); // = mul(3, 3) = 9 alert( triple(4) ); // = mul(3, 4) = 12 alert( triple(5) ); // = mul(3, 5) = 15 Why do we usually make a partial function? The benefit is that we can create an independent function with a readable name (double, triple). We can use it and not provide the first argument every time as it’s fixed with bind. In other cases, partial application is useful when we have a very generic function and want a less universal variant of it for convenience. For instance, we have a function send(from, to, text). Then, inside a user object we may want to use a partial variant of it: sendTo(to, text) that sends from the current user. Going partial without context What if we’d like to fix some arguments, but not the context this? For example, for an object method. The native bind does not allow that. We can’t just omit the context and jump to arguments. Fortunately, a function partial for binding only arguments can be easily implemented. Like this: function partial(func, ...argsBound) { return function(...args) { // (*) return func.call(this, ...argsBound, ...args); } } // Usage: let user = { firstName: "John", say(time, phrase) { alert(`[${time}] ${this.firstName}: ${phrase}!`); } }; // add a partial method with fixed time user.sayNow = partial(user.say, new Date().getHours() + ':' + new Date().getMinutes()); user.sayNow("Hello"); // Something like: // [10:00] John: Hello! The result of partial(func[, arg1, arg2...]) call is a wrapper (*) that calls func with: Same this as it gets (for user.sayNow call it’s user) Then gives it ...argsBound – arguments from the partial call ("10:00") Then gives it ...args – arguments given to the wrapper ("Hello") So easy to do it with the spread syntax, right? Also there’s a ready _.partial implementation from lodash library. Summary Method func.bind(context, ...args) returns a “bound variant” of function func that fixes the context this and first arguments if given. Usually we apply bind to fix this for an object method, so that we can pass it somewhere. For example, to setTimeout. When we fix some arguments of an existing function, the resulting (less universal) function is called partially applied or partial. Partials are convenient when we don’t want to repeat the same argument over and over again. Like if we have a send(from, to) function, and from should always be the same for our task, we can get a partial and go on with it. Tasks Bound function as a method importance: 5 What will be the output? function f() { alert( this ); // ? } let user = { g: f.bind(null) }; user.g(); solution Second bind importance: 5 Can we change this by additional binding? What will be the output? function f() { alert(this.name); } f = f.bind( {name: "John"} ).bind( {name: "Ann" } ); f(); solution Function property after bind importance: 5 There’s a value in the property of a function. Will it change after bind? Why, or why not? function sayHi() { alert( this.name ); } sayHi.test = 5; let bound = sayHi.bind({ name: "John" }); alert( bound.test ); // what will be the output? why? solution Fix a function that loses "this" importance: 5 The call to askPassword() in the code below should check the password and then call user.loginOk/loginFail depending on the answer. But it leads to an error. Why? Fix the highlighted line for everything to start working right (other lines are not to be changed). function askPassword(ok, fail) { let password = prompt("Password?", ''); if (password == "rockstar") ok(); else fail(); } let user = { name: 'John', loginOk() { alert(`${this.name} logged in`); }, loginFail() { alert(`${this.name} failed to log in`); }, }; askPassword(user.loginOk, user.loginFail); solution Partial application for login importance: 5 The task is a little more complex variant of Fix a function that loses "this". The user object was modified. Now instead of two functions loginOk/loginFail, it has a single function user.login(true/false). What should we pass askPassword in the code below, so that it calls user.login(true) as ok and user.login(false) as fail? function askPassword(ok, fail) { let password = prompt("Password?", ''); if (password == "rockstar") ok(); else fail(); } let user = { name: 'John', login(result) { alert( this.name + (result ? ' logged in' : ' failed to log in') ); } }; askPassword(?, ?); // ? Your changes should only modify the highlighted fragment. solution
Function binding
https://javascript.info/call-apply-decorators
JavaScript gives exceptional flexibility when dealing with functions. They can be passed around, used as objects, and now we’ll see how to forward calls between them and decorate them. Transparent caching Let’s say we have a function slow(x) which is CPU-heavy, but its results are stable. In other words, for the same x it always returns the same result. If the function is called often, we may want to cache (remember) the results to avoid spending extra-time on recalculations. But instead of adding that functionality into slow() we’ll create a wrapper function, that adds caching. As we’ll see, there are many benefits of doing so. Here’s the code, and explanations follow: function slow(x) { // there can be a heavy CPU-intensive job here alert(`Called with ${x}`); return x; } function cachingDecorator(func) { let cache = new Map(); return function(x) { if (cache.has(x)) { // if there's such key in cache return cache.get(x); // read the result from it } let result = func(x); // otherwise call func cache.set(x, result); // and cache (remember) the result return result; }; } slow = cachingDecorator(slow); alert( slow(1) ); // slow(1) is cached and the result returned alert( "Again: " + slow(1) ); // slow(1) result returned from cache alert( slow(2) ); // slow(2) is cached and the result returned alert( "Again: " + slow(2) ); // slow(2) result returned from cache In the code above cachingDecorator is a decorator: a special function that takes another function and alters its behavior. The idea is that we can call cachingDecorator for any function, and it will return the caching wrapper. That’s great, because we can have many functions that could use such a feature, and all we need to do is to apply cachingDecorator to them. By separating caching from the main function code we also keep the main code simpler. The result of cachingDecorator(func) is a “wrapper”: function(x) that “wraps” the call of func(x) into caching logic: From an outside code, the wrapped slow function still does the same. It just got a caching aspect added to its behavior. To summarize, there are several benefits of using a separate cachingDecorator instead of altering the code of slow itself: The cachingDecorator is reusable. We can apply it to another function. The caching logic is separate, it did not increase the complexity of slow itself (if there was any). We can combine multiple decorators if needed (other decorators will follow). Using “func.call” for the context The caching decorator mentioned above is not suited to work with object methods. For instance, in the code below worker.slow() stops working after the decoration: // we'll make worker.slow caching let worker = { someMethod() { return 1; }, slow(x) { // scary CPU-heavy task here alert("Called with " + x); return x * this.someMethod(); // (*) } }; // same code as before function cachingDecorator(func) { let cache = new Map(); return function(x) { if (cache.has(x)) { return cache.get(x); } let result = func(x); // (**) cache.set(x, result); return result; }; } alert( worker.slow(1) ); // the original method works worker.slow = cachingDecorator(worker.slow); // now make it caching alert( worker.slow(2) ); // Whoops! Error: Cannot read property 'someMethod' of undefined The error occurs in the line (*) that tries to access this.someMethod and fails. Can you see why? The reason is that the wrapper calls the original function as func(x) in the line (**). And, when called like that, the function gets this = undefined. We would observe a similar symptom if we tried to run: let func = worker.slow; func(2); So, the wrapper passes the call to the original method, but without the context this. Hence the error. Let’s fix it. There’s a special built-in function method func.call(context, …args) that allows to call a function explicitly setting this. The syntax is: func.call(context, arg1, arg2, ...) It runs func providing the first argument as this, and the next as the arguments. To put it simply, these two calls do almost the same: func(1, 2, 3); func.call(obj, 1, 2, 3) They both call func with arguments 1, 2 and 3. The only difference is that func.call also sets this to obj. As an example, in the code below we call sayHi in the context of different objects: sayHi.call(user) runs sayHi providing this=user, and the next line sets this=admin: function sayHi() { alert(this.name); } let user = { name: "John" }; let admin = { name: "Admin" }; // use call to pass different objects as "this" sayHi.call( user ); // John sayHi.call( admin ); // Admin And here we use call to call say with the given context and phrase: function say(phrase) { alert(this.name + ': ' + phrase); } let user = { name: "John" }; // user becomes this, and "Hello" becomes the first argument say.call( user, "Hello" ); // John: Hello In our case, we can use call in the wrapper to pass the context to the original function: let worker = { someMethod() { return 1; }, slow(x) { alert("Called with " + x); return x * this.someMethod(); // (*) } }; function cachingDecorator(func) { let cache = new Map(); return function(x) { if (cache.has(x)) { return cache.get(x); } let result = func.call(this, x); // "this" is passed correctly now cache.set(x, result); return result; }; } worker.slow = cachingDecorator(worker.slow); // now make it caching alert( worker.slow(2) ); // works alert( worker.slow(2) ); // works, doesn't call the original (cached) Now everything is fine. To make it all clear, let’s see more deeply how this is passed along: After the decoration worker.slow is now the wrapper function (x) { ... }. So when worker.slow(2) is executed, the wrapper gets 2 as an argument and this=worker (it’s the object before dot). Inside the wrapper, assuming the result is not yet cached, func.call(this, x) passes the current this (=worker) and the current argument (=2) to the original method. Going multi-argument Now let’s make cachingDecorator even more universal. Till now it was working only with single-argument functions. Now how to cache the multi-argument worker.slow method? let worker = { slow(min, max) { return min + max; // scary CPU-hogger is assumed } }; // should remember same-argument calls worker.slow = cachingDecorator(worker.slow); Previously, for a single argument x we could just cache.set(x, result) to save the result and cache.get(x) to retrieve it. But now we need to remember the result for a combination of arguments (min,max). The native Map takes single value only as the key. There are many solutions possible: Implement a new (or use a third-party) map-like data structure that is more versatile and allows multi-keys. Use nested maps: cache.set(min) will be a Map that stores the pair (max, result). So we can get result as cache.get(min).get(max). Join two values into one. In our particular case we can just use a string "min,max" as the Map key. For flexibility, we can allow to provide a hashing function for the decorator, that knows how to make one value from many. For many practical applications, the 3rd variant is good enough, so we’ll stick to it. Also we need to pass not just x, but all arguments in func.call. Let’s recall that in a function() we can get a pseudo-array of its arguments as arguments, so func.call(this, x) should be replaced with func.call(this, ...arguments). Here’s a more powerful cachingDecorator: let worker = { slow(min, max) { alert(`Called with ${min},${max}`); return min + max; } }; function cachingDecorator(func, hash) { let cache = new Map(); return function() { let key = hash(arguments); // (*) if (cache.has(key)) { return cache.get(key); } let result = func.call(this, ...arguments); // (**) cache.set(key, result); return result; }; } function hash(args) { return args[0] + ',' + args[1]; } worker.slow = cachingDecorator(worker.slow, hash); alert( worker.slow(3, 5) ); // works alert( "Again " + worker.slow(3, 5) ); // same (cached) Now it works with any number of arguments (though the hash function would also need to be adjusted to allow any number of arguments. An interesting way to handle this will be covered below). There are two changes: In the line (*) it calls hash to create a single key from arguments. Here we use a simple “joining” function that turns arguments (3, 5) into the key "3,5". More complex cases may require other hashing functions. Then (**) uses func.call(this, ...arguments) to pass both the context and all arguments the wrapper got (not just the first one) to the original function. func.apply Instead of func.call(this, ...arguments) we could use func.apply(this, arguments). The syntax of built-in method func.apply is: func.apply(context, args) It runs the func setting this=context and using an array-like object args as the list of arguments. The only syntax difference between call and apply is that call expects a list of arguments, while apply takes an array-like object with them. So these two calls are almost equivalent: func.call(context, ...args); func.apply(context, args); They perform the same call of func with given context and arguments. There’s only a subtle difference regarding args: The spread syntax ... allows to pass iterable args as the list to call. The apply accepts only array-like args. …And for objects that are both iterable and array-like, such as a real array, we can use any of them, but apply will probably be faster, because most JavaScript engines internally optimize it better. Passing all arguments along with the context to another function is called call forwarding. That’s the simplest form of it: let wrapper = function() { return func.apply(this, arguments); }; When an external code calls such wrapper, it is indistinguishable from the call of the original function func. Borrowing a method Now let’s make one more minor improvement in the hashing function: function hash(args) { return args[0] + ',' + args[1]; } As of now, it works only on two arguments. It would be better if it could glue any number of args. The natural solution would be to use arr.join method: function hash(args) { return args.join(); } …Unfortunately, that won’t work. Because we are calling hash(arguments), and arguments object is both iterable and array-like, but not a real array. So calling join on it would fail, as we can see below: function hash() { alert( arguments.join() ); // Error: arguments.join is not a function } hash(1, 2); Still, there’s an easy way to use array join: function hash() { alert( [].join.call(arguments) ); // 1,2 } hash(1, 2); The trick is called method borrowing. We take (borrow) a join method from a regular array ([].join) and use [].join.call to run it in the context of arguments. Why does it work? That’s because the internal algorithm of the native method arr.join(glue) is very simple. Taken from the specification almost “as-is”: Let glue be the first argument or, if no arguments, then a comma ",". Let result be an empty string. Append this[0] to result. Append glue and this[1]. Append glue and this[2]. …Do so until this.length items are glued. Return result. So, technically it takes this and joins this[0], this[1] …etc together. It’s intentionally written in a way that allows any array-like this (not a coincidence, many methods follow this practice). That’s why it also works with this=arguments. Decorators and function properties It is generally safe to replace a function or a method with a decorated one, except for one little thing. If the original function had properties on it, like func.calledCount or whatever, then the decorated one will not provide them. Because that is a wrapper. So one needs to be careful if one uses them. E.g. in the example above if slow function had any properties on it, then cachingDecorator(slow) is a wrapper without them. Some decorators may provide their own properties. E.g. a decorator may count how many times a function was invoked and how much time it took, and expose this information via wrapper properties. There exists a way to create decorators that keep access to function properties, but this requires using a special Proxy object to wrap a function. We’ll discuss it later in the article Proxy and Reflect. Summary Decorator is a wrapper around a function that alters its behavior. The main job is still carried out by the function. Decorators can be seen as “features” or “aspects” that can be added to a function. We can add one or add many. And all this without changing its code! To implement cachingDecorator, we studied methods: func.call(context, arg1, arg2…) – calls func with given context and arguments. func.apply(context, args) – calls func passing context as this and array-like args into a list of arguments. The generic call forwarding is usually done with apply: let wrapper = function() { return original.apply(this, arguments); }; We also saw an example of method borrowing when we take a method from an object and call it in the context of another object. It is quite common to take array methods and apply them to arguments. The alternative is to use rest parameters object that is a real array. There are many decorators there in the wild. Check how well you got them by solving the tasks of this chapter. Tasks Spy decorator importance: 5 Create a decorator spy(func) that should return a wrapper that saves all calls to function in its calls property. Every call is saved as an array of arguments. For instance: function work(a, b) { alert( a + b ); // work is an arbitrary function or method } work = spy(work); work(1, 2); // 3 work(4, 5); // 9 for (let args of work.calls) { alert( 'call:' + args.join() ); // "call:1,2", "call:4,5" } P.S. That decorator is sometimes useful for unit-testing. Its advanced form is sinon.spy in Sinon.JS library. Open a sandbox with tests. solution Delaying decorator importance: 5 Create a decorator delay(f, ms) that delays each call of f by ms milliseconds. For instance: function f(x) { alert(x); } // create wrappers let f1000 = delay(f, 1000); let f1500 = delay(f, 1500); f1000("test"); // shows "test" after 1000ms f1500("test"); // shows "test" after 1500ms In other words, delay(f, ms) returns a "delayed by ms" variant of f. In the code above, f is a function of a single argument, but your solution should pass all arguments and the context this. Open a sandbox with tests. solution Debounce decorator importance: 5 The result of debounce(f, ms) decorator is a wrapper that suspends calls to f until there’s ms milliseconds of inactivity (no calls, “cooldown period”), then invokes f once with the latest arguments. In other words, debounce is like a secretary that accepts “phone calls”, and waits until there’s ms milliseconds of being quiet. And only then it transfers the latest call information to “the boss” (calls the actual f). For instance, we had a function f and replaced it with f = debounce(f, 1000). Then if the wrapped function is called at 0ms, 200ms and 500ms, and then there are no calls, then the actual f will be only called once, at 1500ms. That is: after the cooldown period of 1000ms from the last call. …And it will get the arguments of the very last call, other calls are ignored. Here’s the code for it (uses the debounce decorator from the Lodash library): let f = _.debounce(alert, 1000); f("a"); setTimeout( () => f("b"), 200); setTimeout( () => f("c"), 500); // debounced function waits 1000ms after the last call and then runs: alert("c") Now a practical example. Let’s say, the user types something, and we’d like to send a request to the server when the input is finished. There’s no point in sending the request for every character typed. Instead we’d like to wait, and then process the whole result. In a web-browser, we can setup an event handler – a function that’s called on every change of an input field. Normally, an event handler is called very often, for every typed key. But if we debounce it by 1000ms, then it will be only called once, after 1000ms after the last input. In this live example, the handler puts the result into a box below, try it: See? The second input calls the debounced function, so its content is processed after 1000ms from the last input. So, debounce is a great way to process a sequence of events: be it a sequence of key presses, mouse movements or something else. It waits the given time after the last call, and then runs its function, that can process the result. The task is to implement debounce decorator. Hint: that’s just a few lines if you think about it :) Open a sandbox with tests. solution Throttle decorator importance: 5 Create a “throttling” decorator throttle(f, ms) – that returns a wrapper. When it’s called multiple times, it passes the call to f at maximum once per ms milliseconds. Compared to the debounce decorator, the behavior is completely different: debounce runs the function once after the “cooldown” period. Good for processing the final result. throttle runs it not more often than given ms time. Good for regular updates that shouldn’t be very often. In other words, throttle is like a secretary that accepts phone calls, but bothers the boss (calls the actual f) not more often than once per ms milliseconds. Let’s check the real-life application to better understand that requirement and to see where it comes from. For instance, we want to track mouse movements. In a browser we can setup a function to run at every mouse movement and get the pointer location as it moves. During an active mouse usage, this function usually runs very frequently, can be something like 100 times per second (every 10 ms). We’d like to update some information on the web-page when the pointer moves. …But updating function update() is too heavy to do it on every micro-movement. There is also no sense in updating more often than once per 100ms. So we’ll wrap it into the decorator: use throttle(update, 100) as the function to run on each mouse move instead of the original update(). The decorator will be called often, but forward the call to update() at maximum once per 100ms. Visually, it will look like this: For the first mouse movement the decorated variant immediately passes the call to update. That’s important, the user sees our reaction to their move immediately. Then as the mouse moves on, until 100ms nothing happens. The decorated variant ignores calls. At the end of 100ms – one more update happens with the last coordinates. Then, finally, the mouse stops somewhere. The decorated variant waits until 100ms expire and then runs update with last coordinates. So, quite important, the final mouse coordinates are processed. A code example: function f(a) { console.log(a); } // f1000 passes calls to f at maximum once per 1000 ms let f1000 = throttle(f, 1000); f1000(1); // shows 1 f1000(2); // (throttling, 1000ms not out yet) f1000(3); // (throttling, 1000ms not out yet) // when 1000 ms time out... // ...outputs 3, intermediate value 2 was ignored P.S. Arguments and the context this passed to f1000 should be passed to the original f. Open a sandbox with tests. solution
Decorators and forwarding, call/apply
https://javascript.info/arrow-functions
Let’s revisit arrow functions. Arrow functions are not just a “shorthand” for writing small stuff. They have some very specific and useful features. JavaScript is full of situations where we need to write a small function that’s executed somewhere else. For instance: arr.forEach(func) – func is executed by forEach for every array item. setTimeout(func) – func is executed by the built-in scheduler. …there are more. It’s in the very spirit of JavaScript to create a function and pass it somewhere. And in such functions we usually don’t want to leave the current context. That’s where arrow functions come in handy. Arrow functions have no “this” As we remember from the chapter Object methods, "this", arrow functions do not have this. If this is accessed, it is taken from the outside. For instance, we can use it to iterate inside an object method: let group = { title: "Our Group", students: ["John", "Pete", "Alice"], showList() { this.students.forEach( student => alert(this.title + ': ' + student) ); } }; group.showList(); Here in forEach, the arrow function is used, so this.title in it is exactly the same as in the outer method showList. That is: group.title. If we used a “regular” function, there would be an error: let group = { title: "Our Group", students: ["John", "Pete", "Alice"], showList() { this.students.forEach(function(student) { // Error: Cannot read property 'title' of undefined alert(this.title + ': ' + student); }); } }; group.showList(); The error occurs because forEach runs functions with this=undefined by default, so the attempt to access undefined.title is made. That doesn’t affect arrow functions, because they just don’t have this. Arrow functions can’t run with new Not having this naturally means another limitation: arrow functions can’t be used as constructors. They can’t be called with new. Arrow functions VS bind There’s a subtle difference between an arrow function => and a regular function called with .bind(this): .bind(this) creates a “bound version” of the function. The arrow => doesn’t create any binding. The function simply doesn’t have this. The lookup of this is made exactly the same way as a regular variable search: in the outer lexical environment. Arrows have no “arguments” Arrow functions also have no arguments variable. That’s great for decorators, when we need to forward a call with the current this and arguments. For instance, defer(f, ms) gets a function and returns a wrapper around it that delays the call by ms milliseconds: function defer(f, ms) { return function() { setTimeout(() => f.apply(this, arguments), ms); }; } function sayHi(who) { alert('Hello, ' + who); } let sayHiDeferred = defer(sayHi, 2000); sayHiDeferred("John"); // Hello, John after 2 seconds The same without an arrow function would look like: function defer(f, ms) { return function(...args) { let ctx = this; setTimeout(function() { return f.apply(ctx, args); }, ms); }; } Here we had to create additional variables args and ctx so that the function inside setTimeout could take them. Summary Arrow functions: Do not have this Do not have arguments Can’t be called with new They also don’t have super, but we didn’t study it yet. We will on the chapter Class inheritance That’s because they are meant for short pieces of code that do not have their own “context”, but rather work in the current one. And they really shine in that use case.
Arrow functions revisited
https://javascript.info/settimeout-setinterval
We may decide to execute a function not right now, but at a certain time later. That’s called “scheduling a call”. There are two methods for it: setTimeout allows us to run a function once after the interval of time. setInterval allows us to run a function repeatedly, starting after the interval of time, then repeating continuously at that interval. These methods are not a part of JavaScript specification. But most environments have the internal scheduler and provide these methods. In particular, they are supported in all browsers and Node.js. setTimeout The syntax: let timerId = setTimeout(func|code, [delay], [arg1], [arg2], ...) Parameters: func|code Function or a string of code to execute. Usually, that’s a function. For historical reasons, a string of code can be passed, but that’s not recommended. delay The delay before run, in milliseconds (1000 ms = 1 second), by default 0. arg1, arg2… Arguments for the function For instance, this code calls sayHi() after one second: function sayHi() { alert('Hello'); } setTimeout(sayHi, 1000); With arguments: function sayHi(phrase, who) { alert( phrase + ', ' + who ); } setTimeout(sayHi, 1000, "Hello", "John"); // Hello, John If the first argument is a string, then JavaScript creates a function from it. So, this will also work: setTimeout("alert('Hello')", 1000); But using strings is not recommended, use arrow functions instead of them, like this: setTimeout(() => alert('Hello'), 1000); Pass a function, but don’t run it Novice developers sometimes make a mistake by adding brackets () after the function: // wrong! setTimeout(sayHi(), 1000); That doesn’t work, because setTimeout expects a reference to a function. And here sayHi() runs the function, and the result of its execution is passed to setTimeout. In our case the result of sayHi() is undefined (the function returns nothing), so nothing is scheduled. Canceling with clearTimeout A call to setTimeout returns a “timer identifier” timerId that we can use to cancel the execution. The syntax to cancel: let timerId = setTimeout(...); clearTimeout(timerId); In the code below, we schedule the function and then cancel it (changed our mind). As a result, nothing happens: let timerId = setTimeout(() => alert("never happens"), 1000); alert(timerId); // timer identifier clearTimeout(timerId); alert(timerId); // same identifier (doesn't become null after canceling) As we can see from alert output, in a browser the timer identifier is a number. In other environments, this can be something else. For instance, Node.js returns a timer object with additional methods. Again, there is no universal specification for these methods, so that’s fine. For browsers, timers are described in the timers section of HTML Living Standard. setInterval The setInterval method has the same syntax as setTimeout: let timerId = setInterval(func|code, [delay], [arg1], [arg2], ...) All arguments have the same meaning. But unlike setTimeout it runs the function not only once, but regularly after the given interval of time. To stop further calls, we should call clearInterval(timerId). The following example will show the message every 2 seconds. After 5 seconds, the output is stopped: // repeat with the interval of 2 seconds let timerId = setInterval(() => alert('tick'), 2000); // after 5 seconds stop setTimeout(() => { clearInterval(timerId); alert('stop'); }, 5000); Time goes on while alert is shown In most browsers, including Chrome and Firefox the internal timer continues “ticking” while showing alert/confirm/prompt. So if you run the code above and don’t dismiss the alert window for some time, then the next alert will be shown immediately as you do it. The actual interval between alerts will be shorter than 2 seconds. Nested setTimeout There are two ways of running something regularly. One is setInterval. The other one is a nested setTimeout, like this: /** instead of: let timerId = setInterval(() => alert('tick'), 2000); */ let timerId = setTimeout(function tick() { alert('tick'); timerId = setTimeout(tick, 2000); // (*) }, 2000); The setTimeout above schedules the next call right at the end of the current one (*). The nested setTimeout is a more flexible method than setInterval. This way the next call may be scheduled differently, depending on the results of the current one. For instance, we need to write a service that sends a request to the server every 5 seconds asking for data, but in case the server is overloaded, it should increase the interval to 10, 20, 40 seconds… Here’s the pseudocode: let delay = 5000; let timerId = setTimeout(function request() { ...send request... if (request failed due to server overload) { // increase the interval to the next run delay *= 2; } timerId = setTimeout(request, delay); }, delay); And if the functions that we’re scheduling are CPU-hungry, then we can measure the time taken by the execution and plan the next call sooner or later. Nested setTimeout allows to set the delay between the executions more precisely than setInterval. Let’s compare two code fragments. The first one uses setInterval: let i = 1; setInterval(function() { func(i++); }, 100); The second one uses nested setTimeout: let i = 1; setTimeout(function run() { func(i++); setTimeout(run, 100); }, 100); For setInterval the internal scheduler will run func(i++) every 100ms: Did you notice? The real delay between func calls for setInterval is less than in the code! That’s normal, because the time taken by func's execution “consumes” a part of the interval. It is possible that func's execution turns out to be longer than we expected and takes more than 100ms. In this case the engine waits for func to complete, then checks the scheduler and if the time is up, runs it again immediately. In the edge case, if the function always executes longer than delay ms, then the calls will happen without a pause at all. And here is the picture for the nested setTimeout: The nested setTimeout guarantees the fixed delay (here 100ms). That’s because a new call is planned at the end of the previous one. Garbage collection and setInterval/setTimeout callback When a function is passed in setInterval/setTimeout, an internal reference is created to it and saved in the scheduler. It prevents the function from being garbage collected, even if there are no other references to it. // the function stays in memory until the scheduler calls it setTimeout(function() {...}, 100); For setInterval the function stays in memory until clearInterval is called. There’s a side effect. A function references the outer lexical environment, so, while it lives, outer variables live too. They may take much more memory than the function itself. So when we don’t need the scheduled function anymore, it’s better to cancel it, even if it’s very small. Zero delay setTimeout There’s a special use case: setTimeout(func, 0), or just setTimeout(func). This schedules the execution of func as soon as possible. But the scheduler will invoke it only after the currently executing script is complete. So the function is scheduled to run “right after” the current script. For instance, this outputs “Hello”, then immediately “World”: setTimeout(() => alert("World")); alert("Hello"); The first line “puts the call into calendar after 0ms”. But the scheduler will only “check the calendar” after the current script is complete, so "Hello" is first, and "World" – after it. There are also advanced browser-related use cases of zero-delay timeout, that we’ll discuss in the chapter Event loop: microtasks and macrotasks. Zero delay is in fact not zero (in a browser) In the browser, there’s a limitation of how often nested timers can run. The HTML Living Standard says: “after five nested timers, the interval is forced to be at least 4 milliseconds.”. Let’s demonstrate what it means with the example below. The setTimeout call in it re-schedules itself with zero delay. Each call remembers the real time from the previous one in the times array. What do the real delays look like? Let’s see: let start = Date.now(); let times = []; setTimeout(function run() { times.push(Date.now() - start); // remember delay from the previous call if (start + 100 < Date.now()) alert(times); // show the delays after 100ms else setTimeout(run); // else re-schedule }); // an example of the output: // 1,1,1,1,9,15,20,24,30,35,40,45,50,55,59,64,70,75,80,85,90,95,100 First timers run immediately (just as written in the spec), and then we see 9, 15, 20, 24.... The 4+ ms obligatory delay between invocations comes into play. The similar thing happens if we use setInterval instead of setTimeout: setInterval(f) runs f few times with zero-delay, and afterwards with 4+ ms delay. That limitation comes from ancient times and many scripts rely on it, so it exists for historical reasons. For server-side JavaScript, that limitation does not exist, and there exist other ways to schedule an immediate asynchronous job, like setImmediate for Node.js. So this note is browser-specific. Summary Methods setTimeout(func, delay, ...args) and setInterval(func, delay, ...args) allow us to run the func once/regularly after delay milliseconds. To cancel the execution, we should call clearTimeout/clearInterval with the value returned by setTimeout/setInterval. Nested setTimeout calls are a more flexible alternative to setInterval, allowing us to set the time between executions more precisely. Zero delay scheduling with setTimeout(func, 0) (the same as setTimeout(func)) is used to schedule the call “as soon as possible, but after the current script is complete”. The browser limits the minimal delay for five or more nested calls of setTimeout or for setInterval (after 5th call) to 4ms. That’s for historical reasons. Please note that all scheduling methods do not guarantee the exact delay. For example, the in-browser timer may slow down for a lot of reasons: The CPU is overloaded. The browser tab is in the background mode. The laptop is on battery saving mode. All that may increase the minimal timer resolution (the minimal delay) to 300ms or even 1000ms depending on the browser and OS-level performance settings. Tasks Output every second importance: 5 Write a function printNumbers(from, to) that outputs a number every second, starting from from and ending with to. Make two variants of the solution. Using setInterval. Using nested setTimeout. solution What will setTimeout show? importance: 5 In the code below there’s a setTimeout call scheduled, then a heavy calculation is run, that takes more than 100ms to finish. When will the scheduled function run? After the loop. Before the loop. In the beginning of the loop. What is alert going to show? let i = 0; setTimeout(() => alert(i), 100); // ? // assume that the time to execute this function is >100ms for(let j = 0; j < 100000000; j++) { i++; } solution
Scheduling: setTimeout and setInterval
https://javascript.info/new-function
There’s one more way to create a function. It’s rarely used, but sometimes there’s no alternative. Syntax The syntax for creating a function: let func = new Function ([arg1, arg2, ...argN], functionBody); The function is created with the arguments arg1...argN and the given functionBody. It’s easier to understand by looking at an example. Here’s a function with two arguments: let sum = new Function('a', 'b', 'return a + b'); alert( sum(1, 2) ); // 3 And here there’s a function without arguments, with only the function body: let sayHi = new Function('alert("Hello")'); sayHi(); // Hello The major difference from other ways we’ve seen is that the function is created literally from a string, that is passed at run time. All previous declarations required us, programmers, to write the function code in the script. But new Function allows to turn any string into a function. For example, we can receive a new function from a server and then execute it: let str = ... receive the code from a server dynamically ... let func = new Function(str); func(); It is used in very specific cases, like when we receive code from a server, or to dynamically compile a function from a template, in complex web-applications. Closure Usually, a function remembers where it was born in the special property [[Environment]]. It references the Lexical Environment from where it’s created (we covered that in the chapter Variable scope, closure). But when a function is created using new Function, its [[Environment]] is set to reference not the current Lexical Environment, but the global one. So, such function doesn’t have access to outer variables, only to the global ones. function getFunc() { let value = "test"; let func = new Function('alert(value)'); return func; } getFunc()(); // error: value is not defined Compare it with the regular behavior: function getFunc() { let value = "test"; let func = function() { alert(value); }; return func; } getFunc()(); // "test", from the Lexical Environment of getFunc This special feature of new Function looks strange, but appears very useful in practice. Imagine that we must create a function from a string. The code of that function is not known at the time of writing the script (that’s why we don’t use regular functions), but will be known in the process of execution. We may receive it from the server or from another source. Our new function needs to interact with the main script. What if it could access the outer variables? The problem is that before JavaScript is published to production, it’s compressed using a minifier – a special program that shrinks code by removing extra comments, spaces and – what’s important, renames local variables into shorter ones. For instance, if a function has let userName, minifier replaces it with let a (or another letter if this one is occupied), and does it everywhere. That’s usually a safe thing to do, because the variable is local, nothing outside the function can access it. And inside the function, minifier replaces every mention of it. Minifiers are smart, they analyze the code structure, so they don’t break anything. They’re not just a dumb find-and-replace. So if new Function had access to outer variables, it would be unable to find renamed userName. If new Function had access to outer variables, it would have problems with minifiers. Besides, such code would be architecturally bad and prone to errors. To pass something to a function, created as new Function, we should use its arguments. Summary The syntax: let func = new Function ([arg1, arg2, ...argN], functionBody); For historical reasons, arguments can also be given as a comma-separated list. These three declarations mean the same: new Function('a', 'b', 'return a + b'); // basic syntax new Function('a,b', 'return a + b'); // comma-separated new Function('a , b', 'return a + b'); // comma-separated with spaces Functions created with new Function, have [[Environment]] referencing the global Lexical Environment, not the outer one. Hence, they cannot use outer variables. But that’s actually good, because it insures us from errors. Passing parameters explicitly is a much better method architecturally and causes no problems with minifiers.
The "new Function" syntax
https://javascript.info/function-object
As we already know, a function in JavaScript is a value. Every value in JavaScript has a type. What type is a function? In JavaScript, functions are objects. A good way to imagine functions is as callable “action objects”. We can not only call them, but also treat them as objects: add/remove properties, pass by reference etc. The “name” property Function objects contain some useable properties. For instance, a function’s name is accessible as the “name” property: function sayHi() { alert("Hi"); } alert(sayHi.name); // sayHi What’s kind of funny, the name-assigning logic is smart. It also assigns the correct name to a function even if it’s created without one, and then immediately assigned: let sayHi = function() { alert("Hi"); }; alert(sayHi.name); // sayHi (there's a name!) It also works if the assignment is done via a default value: function f(sayHi = function() {}) { alert(sayHi.name); // sayHi (works!) } f(); In the specification, this feature is called a “contextual name”. If the function does not provide one, then in an assignment it is figured out from the context. Object methods have names too: let user = { sayHi() { // ... }, sayBye: function() { // ... } } alert(user.sayHi.name); // sayHi alert(user.sayBye.name); // sayBye There’s no magic though. There are cases when there’s no way to figure out the right name. In that case, the name property is empty, like here: // function created inside array let arr = [function() {}]; alert( arr[0].name ); // <empty string> // the engine has no way to set up the right name, so there is none In practice, however, most functions do have a name. The “length” property There is another built-in property “length” that returns the number of function parameters, for instance: function f1(a) {} function f2(a, b) {} function many(a, b, ...more) {} alert(f1.length); // 1 alert(f2.length); // 2 alert(many.length); // 2 Here we can see that rest parameters are not counted. The length property is sometimes used for introspection in functions that operate on other functions. For instance, in the code below the ask function accepts a question to ask and an arbitrary number of handler functions to call. Once a user provides their answer, the function calls the handlers. We can pass two kinds of handlers: A zero-argument function, which is only called when the user gives a positive answer. A function with arguments, which is called in either case and returns an answer. To call handler the right way, we examine the handler.length property. The idea is that we have a simple, no-arguments handler syntax for positive cases (most frequent variant), but are able to support universal handlers as well: function ask(question, ...handlers) { let isYes = confirm(question); for(let handler of handlers) { if (handler.length == 0) { if (isYes) handler(); } else { handler(isYes); } } } // for positive answer, both handlers are called // for negative answer, only the second one ask("Question?", () => alert('You said yes'), result => alert(result)); This is a particular case of so-called polymorphism – treating arguments differently depending on their type or, in our case depending on the length. The idea does have a use in JavaScript libraries. Custom properties We can also add properties of our own. Here we add the counter property to track the total calls count: function sayHi() { alert("Hi"); // let's count how many times we run sayHi.counter++; } sayHi.counter = 0; // initial value sayHi(); // Hi sayHi(); // Hi alert( `Called ${sayHi.counter} times` ); // Called 2 times A property is not a variable A property assigned to a function like sayHi.counter = 0 does not define a local variable counter inside it. In other words, a property counter and a variable let counter are two unrelated things. We can treat a function as an object, store properties in it, but that has no effect on its execution. Variables are not function properties and vice versa. These are just parallel worlds. Function properties can replace closures sometimes. For instance, we can rewrite the counter function example from the chapter Variable scope, closure to use a function property: function makeCounter() { // instead of: // let count = 0 function counter() { return counter.count++; }; counter.count = 0; return counter; } let counter = makeCounter(); alert( counter() ); // 0 alert( counter() ); // 1 The count is now stored in the function directly, not in its outer Lexical Environment. Is it better or worse than using a closure? The main difference is that if the value of count lives in an outer variable, then external code is unable to access it. Only nested functions may modify it. And if it’s bound to a function, then such a thing is possible: function makeCounter() { function counter() { return counter.count++; }; counter.count = 0; return counter; } let counter = makeCounter(); counter.count = 10; alert( counter() ); // 10 So the choice of implementation depends on our aims. Named Function Expression Named Function Expression, or NFE, is a term for Function Expressions that have a name. For instance, let’s take an ordinary Function Expression: let sayHi = function(who) { alert(`Hello, ${who}`); }; And add a name to it: let sayHi = function func(who) { alert(`Hello, ${who}`); }; Did we achieve anything here? What’s the purpose of that additional "func" name? First let’s note, that we still have a Function Expression. Adding the name "func" after function did not make it a Function Declaration, because it is still created as a part of an assignment expression. Adding such a name also did not break anything. The function is still available as sayHi(): let sayHi = function func(who) { alert(`Hello, ${who}`); }; sayHi("John"); // Hello, John There are two special things about the name func, that are the reasons for it: It allows the function to reference itself internally. It is not visible outside of the function. For instance, the function sayHi below calls itself again with "Guest" if no who is provided: let sayHi = function func(who) { if (who) { alert(`Hello, ${who}`); } else { func("Guest"); // use func to re-call itself } }; sayHi(); // Hello, Guest // But this won't work: func(); // Error, func is not defined (not visible outside of the function) Why do we use func? Maybe just use sayHi for the nested call? Actually, in most cases we can: let sayHi = function(who) { if (who) { alert(`Hello, ${who}`); } else { sayHi("Guest"); } }; The problem with that code is that sayHi may change in the outer code. If the function gets assigned to another variable instead, the code will start to give errors: let sayHi = function(who) { if (who) { alert(`Hello, ${who}`); } else { sayHi("Guest"); // Error: sayHi is not a function } }; let welcome = sayHi; sayHi = null; welcome(); // Error, the nested sayHi call doesn't work any more! That happens because the function takes sayHi from its outer lexical environment. There’s no local sayHi, so the outer variable is used. And at the moment of the call that outer sayHi is null. The optional name which we can put into the Function Expression is meant to solve exactly these kinds of problems. Let’s use it to fix our code: let sayHi = function func(who) { if (who) { alert(`Hello, ${who}`); } else { func("Guest"); // Now all fine } }; let welcome = sayHi; sayHi = null; welcome(); // Hello, Guest (nested call works) Now it works, because the name "func" is function-local. It is not taken from outside (and not visible there). The specification guarantees that it will always reference the current function. The outer code still has its variable sayHi or welcome. And func is an “internal function name”, the way for the function to can call itself reliably. There’s no such thing for Function Declaration The “internal name” feature described here is only available for Function Expressions, not for Function Declarations. For Function Declarations, there is no syntax for adding an “internal” name. Sometimes, when we need a reliable internal name, it’s the reason to rewrite a Function Declaration to Named Function Expression form. Summary Functions are objects. Here we covered their properties: name – the function name. Usually taken from the function definition, but if there’s none, JavaScript tries to guess it from the context (e.g. an assignment). length – the number of arguments in the function definition. Rest parameters are not counted. If the function is declared as a Function Expression (not in the main code flow), and it carries the name, then it is called a Named Function Expression. The name can be used inside to reference itself, for recursive calls or such. Also, functions may carry additional properties. Many well-known JavaScript libraries make great use of this feature. They create a “main” function and attach many other “helper” functions to it. For instance, the jQuery library creates a function named $. The lodash library creates a function _, and then adds _.clone, _.keyBy and other properties to it (see the docs when you want to learn more about them). Actually, they do it to lessen their pollution of the global space, so that a single library gives only one global variable. That reduces the possibility of naming conflicts. So, a function can do a useful job by itself and also carry a bunch of other functionality in properties. Tasks Set and decrease for counter importance: 5 Modify the code of makeCounter() so that the counter can also decrease and set the number: counter() should return the next number (as before). counter.set(value) should set the counter to value. counter.decrease() should decrease the counter by 1. See the sandbox code for the complete usage example. P.S. You can use either a closure or the function property to keep the current count. Or write both variants. Open a sandbox with tests. solution Sum with an arbitrary amount of brackets importance: 2 Write function sum that would work like this: sum(1)(2) == 3; // 1 + 2 sum(1)(2)(3) == 6; // 1 + 2 + 3 sum(5)(-1)(2) == 6 sum(6)(-1)(-2)(-3) == 0 sum(0)(1)(2)(3)(4)(5) == 15 P.S. Hint: you may need to setup custom object to primitive conversion for your function. Open a sandbox with tests. solution
Function object, NFE
https://javascript.info/closure
JavaScript is a very function-oriented language. It gives us a lot of freedom. A function can be created at any moment, passed as an argument to another function, and then called from a totally different place of code later. We already know that a function can access variables outside of it (“outer” variables). But what happens if outer variables change since a function is created? Will the function get newer values or the old ones? And what if a function is passed along as an argument and called from another place of code, will it get access to outer variables at the new place? Let’s expand our knowledge to understand these scenarios and more complex ones. We’ll talk about let/const variables here In JavaScript, there are 3 ways to declare a variable: let, const (the modern ones), and var (the remnant of the past). In this article we’ll use let variables in examples. Variables, declared with const, behave the same, so this article is about const too. The old var has some notable differences, they will be covered in the article The old "var". Code blocks If a variable is declared inside a code block {...}, it’s only visible inside that block. For example: { // do some job with local variables that should not be seen outside let message = "Hello"; // only visible in this block alert(message); // Hello } alert(message); // Error: message is not defined We can use this to isolate a piece of code that does its own task, with variables that only belong to it: { // show message let message = "Hello"; alert(message); } { // show another message let message = "Goodbye"; alert(message); } There’d be an error without blocks Please note, without separate blocks there would be an error, if we use let with the existing variable name: // show message let message = "Hello"; alert(message); // show another message let message = "Goodbye"; // Error: variable already declared alert(message); For if, for, while and so on, variables declared in {...} are also only visible inside: if (true) { let phrase = "Hello!"; alert(phrase); // Hello! } alert(phrase); // Error, no such variable! Here, after if finishes, the alert below won’t see the phrase, hence the error. That’s great, as it allows us to create block-local variables, specific to an if branch. The similar thing holds true for for and while loops: for (let i = 0; i < 3; i++) { // the variable i is only visible inside this for alert(i); // 0, then 1, then 2 } alert(i); // Error, no such variable Visually, let i is outside of {...}. But the for construct is special here: the variable, declared inside it, is considered a part of the block. Nested functions A function is called “nested” when it is created inside another function. It is easily possible to do this with JavaScript. We can use it to organize our code, like this: function sayHiBye(firstName, lastName) { // helper nested function to use below function getFullName() { return firstName + " " + lastName; } alert( "Hello, " + getFullName() ); alert( "Bye, " + getFullName() ); } Here the nested function getFullName() is made for convenience. It can access the outer variables and so can return the full name. Nested functions are quite common in JavaScript. What’s much more interesting, a nested function can be returned: either as a property of a new object or as a result by itself. It can then be used somewhere else. No matter where, it still has access to the same outer variables. Below, makeCounter creates the “counter” function that returns the next number on each invocation: function makeCounter() { let count = 0; return function() { return count++; }; } let counter = makeCounter(); alert( counter() ); // 0 alert( counter() ); // 1 alert( counter() ); // 2 Despite being simple, slightly modified variants of that code have practical uses, for instance, as a random number generator to generate random values for automated tests. How does this work? If we create multiple counters, will they be independent? What’s going on with the variables here? Understanding such things is great for the overall knowledge of JavaScript and beneficial for more complex scenarios. So let’s go a bit in-depth. Lexical Environment Here be dragons! The in-depth technical explanation lies ahead. As far as I’d like to avoid low-level language details, any understanding without them would be lacking and incomplete, so get ready. For clarity, the explanation is split into multiple steps. Step 1. Variables In JavaScript, every running function, code block {...}, and the script as a whole have an internal (hidden) associated object known as the Lexical Environment. The Lexical Environment object consists of two parts: Environment Record – an object that stores all local variables as its properties (and some other information like the value of this). A reference to the outer lexical environment, the one associated with the outer code. A “variable” is just a property of the special internal object, Environment Record. “To get or change a variable” means “to get or change a property of that object”. In this simple code without functions, there is only one Lexical Environment: This is the so-called global Lexical Environment, associated with the whole script. On the picture above, the rectangle means Environment Record (variable store) and the arrow means the outer reference. The global Lexical Environment has no outer reference, that’s why the arrow points to null. As the code starts executing and goes on, the Lexical Environment changes. Here’s a little bit longer code: Rectangles on the right-hand side demonstrate how the global Lexical Environment changes during the execution: When the script starts, the Lexical Environment is pre-populated with all declared variables. Initially, they are in the “Uninitialized” state. That’s a special internal state, it means that the engine knows about the variable, but it cannot be referenced until it has been declared with let. It’s almost the same as if the variable didn’t exist. Then let phrase definition appears. There’s no assignment yet, so its value is undefined. We can use the variable from this point forward. phrase is assigned a value. phrase changes the value. Everything looks simple for now, right? A variable is a property of a special internal object, associated with the currently executing block/function/script. Working with variables is actually working with the properties of that object. Lexical Environment is a specification object “Lexical Environment” is a specification object: it only exists “theoretically” in the language specification to describe how things work. We can’t get this object in our code and manipulate it directly. JavaScript engines also may optimize it, discard variables that are unused to save memory and perform other internal tricks, as long as the visible behavior remains as described. Step 2. Function Declarations A function is also a value, like a variable. The difference is that a Function Declaration is instantly fully initialized. When a Lexical Environment is created, a Function Declaration immediately becomes a ready-to-use function (unlike let, that is unusable till the declaration). That’s why we can use a function, declared as Function Declaration, even before the declaration itself. For example, here’s the initial state of the global Lexical Environment when we add a function: Naturally, this behavior only applies to Function Declarations, not Function Expressions where we assign a function to a variable, such as let say = function(name).... Step 3. Inner and outer Lexical Environment When a function runs, at the beginning of the call, a new Lexical Environment is created automatically to store local variables and parameters of the call. For instance, for say("John"), it looks like this (the execution is at the line, labelled with an arrow): During the function call we have two Lexical Environments: the inner one (for the function call) and the outer one (global): The inner Lexical Environment corresponds to the current execution of say. It has a single property: name, the function argument. We called say("John"), so the value of the name is "John". The outer Lexical Environment is the global Lexical Environment. It has the phrase variable and the function itself. The inner Lexical Environment has a reference to the outer one. When the code wants to access a variable – the inner Lexical Environment is searched first, then the outer one, then the more outer one and so on until the global one. If a variable is not found anywhere, that’s an error in strict mode (without use strict, an assignment to a non-existing variable creates a new global variable, for compatibility with old code). In this example the search proceeds as follows: For the name variable, the alert inside say finds it immediately in the inner Lexical Environment. When it wants to access phrase, then there is no phrase locally, so it follows the reference to the outer Lexical Environment and finds it there. Step 4. Returning a function Let’s return to the makeCounter example. function makeCounter() { let count = 0; return function() { return count++; }; } let counter = makeCounter(); At the beginning of each makeCounter() call, a new Lexical Environment object is created, to store variables for this makeCounter run. So we have two nested Lexical Environments, just like in the example above: What’s different is that, during the execution of makeCounter(), a tiny nested function is created of only one line: return count++. We don’t run it yet, only create. All functions remember the Lexical Environment in which they were made. Technically, there’s no magic here: all functions have the hidden property named [[Environment]], that keeps the reference to the Lexical Environment where the function was created: So, counter.[[Environment]] has the reference to {count: 0} Lexical Environment. That’s how the function remembers where it was created, no matter where it’s called. The [[Environment]] reference is set once and forever at function creation time. Later, when counter() is called, a new Lexical Environment is created for the call, and its outer Lexical Environment reference is taken from counter.[[Environment]]: Now when the code inside counter() looks for count variable, it first searches its own Lexical Environment (empty, as there are no local variables there), then the Lexical Environment of the outer makeCounter() call, where it finds and changes it. A variable is updated in the Lexical Environment where it lives. Here’s the state after the execution: If we call counter() multiple times, the count variable will be increased to 2, 3 and so on, at the same place. Closure There is a general programming term “closure”, that developers generally should know. A closure is a function that remembers its outer variables and can access them. In some languages, that’s not possible, or a function should be written in a special way to make it happen. But as explained above, in JavaScript, all functions are naturally closures (there is only one exception, to be covered in The "new Function" syntax). That is: they automatically remember where they were created using a hidden [[Environment]] property, and then their code can access outer variables. When on an interview, a frontend developer gets a question about “what’s a closure?”, a valid answer would be a definition of the closure and an explanation that all functions in JavaScript are closures, and maybe a few more words about technical details: the [[Environment]] property and how Lexical Environments work. Garbage collection Usually, a Lexical Environment is removed from memory with all the variables after the function call finishes. That’s because there are no references to it. As any JavaScript object, it’s only kept in memory while it’s reachable. However, if there’s a nested function that is still reachable after the end of a function, then it has [[Environment]] property that references the lexical environment. In that case the Lexical Environment is still reachable even after the completion of the function, so it stays alive. For example: function f() { let value = 123; return function() { alert(value); } } let g = f(); // g.[[Environment]] stores a reference to the Lexical Environment // of the corresponding f() call Please note that if f() is called many times, and resulting functions are saved, then all corresponding Lexical Environment objects will also be retained in memory. In the code below, all 3 of them: function f() { let value = Math.random(); return function() { alert(value); }; } // 3 functions in array, every one of them links to Lexical Environment // from the corresponding f() run let arr = [f(), f(), f()]; A Lexical Environment object dies when it becomes unreachable (just like any other object). In other words, it exists only while there’s at least one nested function referencing it. In the code below, after the nested function is removed, its enclosing Lexical Environment (and hence the value) is cleaned from memory: function f() { let value = 123; return function() { alert(value); } } let g = f(); // while g function exists, the value stays in memory g = null; // ...and now the memory is cleaned up Real-life optimizations As we’ve seen, in theory while a function is alive, all outer variables are also retained. But in practice, JavaScript engines try to optimize that. They analyze variable usage and if it’s obvious from the code that an outer variable is not used – it is removed. An important side effect in V8 (Chrome, Edge, Opera) is that such variable will become unavailable in debugging. Try running the example below in Chrome with the Developer Tools open. When it pauses, in the console type alert(value). function f() { let value = Math.random(); function g() { debugger; // in console: type alert(value); No such variable! } return g; } let g = f(); g(); As you could see – there is no such variable! In theory, it should be accessible, but the engine optimized it out. That may lead to funny (if not such time-consuming) debugging issues. One of them – we can see a same-named outer variable instead of the expected one: let value = "Surprise!"; function f() { let value = "the closest value"; function g() { debugger; // in console: type alert(value); Surprise! } return g; } let g = f(); g(); This feature of V8 is good to know. If you are debugging with Chrome/Edge/Opera, sooner or later you will meet it. That is not a bug in the debugger, but rather a special feature of V8. Perhaps it will be changed sometime. You can always check for it by running the examples on this page. Tasks Does a function pickup latest changes? importance: 5 The function sayHi uses an external variable name. When the function runs, which value is it going to use? let name = "John"; function sayHi() { alert("Hi, " + name); } name = "Pete"; sayHi(); // what will it show: "John" or "Pete"? Such situations are common both in browser and server-side development. A function may be scheduled to execute later than it is created, for instance after a user action or a network request. So, the question is: does it pick up the latest changes? solution Which variables are available? importance: 5 The function makeWorker below makes another function and returns it. That new function can be called from somewhere else. Will it have access to the outer variables from its creation place, or the invocation place, or both? function makeWorker() { let name = "Pete"; return function() { alert(name); }; } let name = "John"; // create a function let work = makeWorker(); // call it work(); // what will it show? Which value it will show? “Pete” or “John”? solution Are counters independent? importance: 5 Here we make two counters: counter and counter2 using the same makeCounter function. Are they independent? What is the second counter going to show? 0,1 or 2,3 or something else? function makeCounter() { let count = 0; return function() { return count++; }; } let counter = makeCounter(); let counter2 = makeCounter(); alert( counter() ); // 0 alert( counter() ); // 1 alert( counter2() ); // ? alert( counter2() ); // ? solution Counter object importance: 5 Here a counter object is made with the help of the constructor function. Will it work? What will it show? function Counter() { let count = 0; this.up = function() { return ++count; }; this.down = function() { return --count; }; } let counter = new Counter(); alert( counter.up() ); // ? alert( counter.up() ); // ? alert( counter.down() ); // ? solution Function in if importance: 5 Look at the code. What will be the result of the call at the last line? let phrase = "Hello"; if (true) { let user = "John"; function sayHi() { alert(`${phrase}, ${user}`); } } sayHi(); solution Sum with closures importance: 4 Write function sum that works like this: sum(a)(b) = a+b. Yes, exactly this way, using double parentheses (not a mistype). For instance: sum(1)(2) = 3 sum(5)(-1) = 4 solution Is variable visible? importance: 4 What will be the result of this code? let x = 1; function func() { console.log(x); // ? let x = 2; } func(); P.S. There’s a pitfall in this task. The solution is not obvious. solution Filter through function importance: 5 We have a built-in method arr.filter(f) for arrays. It filters all elements through the function f. If it returns true, then that element is returned in the resulting array. Make a set of “ready to use” filters: inBetween(a, b) – between a and b or equal to them (inclusively). inArray([...]) – in the given array. The usage must be like this: arr.filter(inBetween(3,6)) – selects only values between 3 and 6. arr.filter(inArray([1,2,3])) – selects only elements matching with one of the members of [1,2,3]. For instance: /* .. your code for inBetween and inArray */ let arr = [1, 2, 3, 4, 5, 6, 7]; alert( arr.filter(inBetween(3, 6)) ); // 3,4,5,6 alert( arr.filter(inArray([1, 2, 10])) ); // 1,2 Open a sandbox with tests. solution Sort by field importance: 5 We’ve got an array of objects to sort: let users = [ { name: "John", age: 20, surname: "Johnson" }, { name: "Pete", age: 18, surname: "Peterson" }, { name: "Ann", age: 19, surname: "Hathaway" } ]; The usual way to do that would be: // by name (Ann, John, Pete) users.sort((a, b) => a.name > b.name ? 1 : -1); // by age (Pete, Ann, John) users.sort((a, b) => a.age > b.age ? 1 : -1); Can we make it even less verbose, like this? users.sort(byField('name')); users.sort(byField('age')); So, instead of writing a function, just put byField(fieldName). Write the function byField that can be used for that. Open a sandbox with tests. solution Army of functions importance: 5 The following code creates an array of shooters. Every function is meant to output its number. But something is wrong… function makeArmy() { let shooters = []; let i = 0; while (i < 10) { let shooter = function() { // create a shooter function, alert( i ); // that should show its number }; shooters.push(shooter); // and add it to the array i++; } // ...and return the array of shooters return shooters; } let army = makeArmy(); // all shooters show 10 instead of their numbers 0, 1, 2, 3... army[0](); // 10 from the shooter number 0 army[1](); // 10 from the shooter number 1 army[2](); // 10 ...and so on. Why do all of the shooters show the same value? Fix the code so that they work as intended. Open a sandbox with tests. solution
Variable scope, closure
https://javascript.info/global-object
The global object provides variables and functions that are available anywhere. By default, those that are built into the language or the environment. In a browser it is named window, for Node.js it is global, for other environments it may have another name. Recently, globalThis was added to the language, as a standardized name for a global object, that should be supported across all environments. It’s supported in all major browsers. We’ll use window here, assuming that our environment is a browser. If your script may run in other environments, it’s better to use globalThis instead. All properties of the global object can be accessed directly: alert("Hello"); // is the same as window.alert("Hello"); In a browser, global functions and variables declared with var (not let/const!) become the property of the global object: var gVar = 5; alert(window.gVar); // 5 (became a property of the global object) Function declarations have the same effect (statements with function keyword in the main code flow, not function expressions). Please don’t rely on that! This behavior exists for compatibility reasons. Modern scripts use JavaScript modules where such a thing doesn’t happen. If we used let instead, such thing wouldn’t happen: let gLet = 5; alert(window.gLet); // undefined (doesn't become a property of the global object) If a value is so important that you’d like to make it available globally, write it directly as a property: // make current user information global, to let all scripts access it window.currentUser = { name: "John" }; // somewhere else in code alert(currentUser.name); // John // or, if we have a local variable with the name "currentUser" // get it from window explicitly (safe!) alert(window.currentUser.name); // John That said, using global variables is generally discouraged. There should be as few global variables as possible. The code design where a function gets “input” variables and produces certain “outcome” is clearer, less prone to errors and easier to test than if it uses outer or global variables. Using for polyfills We use the global object to test for support of modern language features. For instance, test if a built-in Promise object exists (it doesn’t in really old browsers): if (!window.Promise) { alert("Your browser is really old!"); } If there’s none (say, we’re in an old browser), we can create “polyfills”: add functions that are not supported by the environment, but exist in the modern standard. if (!window.Promise) { window.Promise = ... // custom implementation of the modern language feature } Summary The global object holds variables that should be available everywhere. That includes JavaScript built-ins, such as Array and environment-specific values, such as window.innerHeight – the window height in the browser. The global object has a universal name globalThis. …But more often is referred by “old-school” environment-specific names, such as window (browser) and global (Node.js). We should store values in the global object only if they’re truly global for our project. And keep their number at minimum. In-browser, unless we’re using modules, global functions and variables declared with var become a property of the global object. To make our code future-proof and easier to understand, we should access properties of the global object directly, as window.x.
Global object
https://javascript.info/var
This article is for understanding old scripts The information in this article is useful for understanding old scripts. That’s not how we write new code. In the very first chapter about variables, we mentioned three ways of variable declaration: let const var The var declaration is similar to let. Most of the time we can replace let by var or vice-versa and expect things to work: var message = "Hi"; alert(message); // Hi But internally var is a very different beast, that originates from very old times. It’s generally not used in modern scripts, but still lurks in the old ones. If you don’t plan on meeting such scripts you may even skip this chapter or postpone it. On the other hand, it’s important to understand differences when migrating old scripts from var to let, to avoid odd errors. “var” has no block scope Variables, declared with var, are either function-scoped or global-scoped. They are visible through blocks. For instance: if (true) { var test = true; // use "var" instead of "let" } alert(test); // true, the variable lives after if As var ignores code blocks, we’ve got a global variable test. If we used let test instead of var test, then the variable would only be visible inside if: if (true) { let test = true; // use "let" } alert(test); // ReferenceError: test is not defined The same thing for loops: var cannot be block- or loop-local: for (var i = 0; i < 10; i++) { var one = 1; // ... } alert(i); // 10, "i" is visible after loop, it's a global variable alert(one); // 1, "one" is visible after loop, it's a global variable If a code block is inside a function, then var becomes a function-level variable: function sayHi() { if (true) { var phrase = "Hello"; } alert(phrase); // works } sayHi(); alert(phrase); // ReferenceError: phrase is not defined As we can see, var pierces through if, for or other code blocks. That’s because a long time ago in JavaScript, blocks had no Lexical Environments, and var is a remnant of that. “var” tolerates redeclarations If we declare the same variable with let twice in the same scope, that’s an error: let user; let user; // SyntaxError: 'user' has already been declared With var, we can redeclare a variable any number of times. If we use var with an already-declared variable, it’s just ignored: var user = "Pete"; var user = "John"; // this "var" does nothing (already declared) // ...it doesn't trigger an error alert(user); // John “var” variables can be declared below their use var declarations are processed when the function starts (or script starts for globals). In other words, var variables are defined from the beginning of the function, no matter where the definition is (assuming that the definition is not in the nested function). So this code: function sayHi() { phrase = "Hello"; alert(phrase); var phrase; } sayHi(); …Is technically the same as this (moved var phrase above): function sayHi() { var phrase; phrase = "Hello"; alert(phrase); } sayHi(); …Or even as this (remember, code blocks are ignored): function sayHi() { phrase = "Hello"; // (*) if (false) { var phrase; } alert(phrase); } sayHi(); People also call such behavior “hoisting” (raising), because all var are “hoisted” (raised) to the top of the function. So in the example above, if (false) branch never executes, but that doesn’t matter. The var inside it is processed in the beginning of the function, so at the moment of (*) the variable exists. Declarations are hoisted, but assignments are not. That’s best demonstrated with an example: function sayHi() { alert(phrase); var phrase = "Hello"; } sayHi(); The line var phrase = "Hello" has two actions in it: Variable declaration var Variable assignment =. The declaration is processed at the start of function execution (“hoisted”), but the assignment always works at the place where it appears. So the code works essentially like this: function sayHi() { var phrase; // declaration works at the start... alert(phrase); // undefined phrase = "Hello"; // ...assignment - when the execution reaches it. } sayHi(); Because all var declarations are processed at the function start, we can reference them at any place. But variables are undefined until the assignments. In both examples above, alert runs without an error, because the variable phrase exists. But its value is not yet assigned, so it shows undefined. IIFE In the past, as there was only var, and it has no block-level visibility, programmers invented a way to emulate it. What they did was called “immediately-invoked function expressions” (abbreviated as IIFE). That’s not something we should use nowadays, but you can find them in old scripts. An IIFE looks like this: (function() { var message = "Hello"; alert(message); // Hello })(); Here, a Function Expression is created and immediately called. So the code executes right away and has its own private variables. The Function Expression is wrapped with parenthesis (function {...}), because when JavaScript engine encounters "function" in the main code, it understands it as the start of a Function Declaration. But a Function Declaration must have a name, so this kind of code will give an error: // Tries to declare and immediately call a function function() { // <-- SyntaxError: Function statements require a function name var message = "Hello"; alert(message); // Hello }(); Even if we say: “okay, let’s add a name”, that won’t work, as JavaScript does not allow Function Declarations to be called immediately: // syntax error because of parentheses below function go() { }(); // <-- can't call Function Declaration immediately So, the parentheses around the function is a trick to show JavaScript that the function is created in the context of another expression, and hence it’s a Function Expression: it needs no name and can be called immediately. There exist other ways besides parentheses to tell JavaScript that we mean a Function Expression: // Ways to create IIFE (function() { alert("Parentheses around the function"); })(); (function() { alert("Parentheses around the whole thing"); }()); !function() { alert("Bitwise NOT operator starts the expression"); }(); +function() { alert("Unary plus starts the expression"); }(); In all the above cases we declare a Function Expression and run it immediately. Let’s note again: nowadays there’s no reason to write such code. Summary There are two main differences of var compared to let/const: var variables have no block scope, their visibility is scoped to current function, or global, if declared outside function. var declarations are processed at function start (script start for globals). There’s one more very minor difference related to the global object, that we’ll cover in the next chapter. These differences make var worse than let most of the time. Block-level variables is such a great thing. That’s why let was introduced in the standard long ago, and is now a major way (along with const) to declare a variable.
The old "var"
https://javascript.info/rest-parameters-spread
Many JavaScript built-in functions support an arbitrary number of arguments. For instance: Math.max(arg1, arg2, ..., argN) – returns the greatest of the arguments. Object.assign(dest, src1, ..., srcN) – copies properties from src1..N into dest. …and so on. In this chapter we’ll learn how to do the same. And also, how to pass arrays to such functions as parameters. Rest parameters ... A function can be called with any number of arguments, no matter how it is defined. Like here: function sum(a, b) { return a + b; } alert( sum(1, 2, 3, 4, 5) ); There will be no error because of “excessive” arguments. But of course in the result only the first two will be counted, so the result in the code above is 3. The rest of the parameters can be included in the function definition by using three dots ... followed by the name of the array that will contain them. The dots literally mean “gather the remaining parameters into an array”. For instance, to gather all arguments into array args: function sumAll(...args) { // args is the name for the array let sum = 0; for (let arg of args) sum += arg; return sum; } alert( sumAll(1) ); // 1 alert( sumAll(1, 2) ); // 3 alert( sumAll(1, 2, 3) ); // 6 We can choose to get the first parameters as variables, and gather only the rest. Here the first two arguments go into variables and the rest go into titles array: function showName(firstName, lastName, ...titles) { alert( firstName + ' ' + lastName ); // Julius Caesar // the rest go into titles array // i.e. titles = ["Consul", "Imperator"] alert( titles[0] ); // Consul alert( titles[1] ); // Imperator alert( titles.length ); // 2 } showName("Julius", "Caesar", "Consul", "Imperator"); The rest parameters must be at the end The rest parameters gather all remaining arguments, so the following does not make sense and causes an error: function f(arg1, ...rest, arg2) { // arg2 after ...rest ?! // error } The ...rest must always be last. The “arguments” variable There is also a special array-like object named arguments that contains all arguments by their index. For instance: function showName() { alert( arguments.length ); alert( arguments[0] ); alert( arguments[1] ); // it's iterable // for(let arg of arguments) alert(arg); } // shows: 2, Julius, Caesar showName("Julius", "Caesar"); // shows: 1, Ilya, undefined (no second argument) showName("Ilya"); In old times, rest parameters did not exist in the language, and using arguments was the only way to get all arguments of the function. And it still works, we can find it in the old code. But the downside is that although arguments is both array-like and iterable, it’s not an array. It does not support array methods, so we can’t call arguments.map(...) for example. Also, it always contains all arguments. We can’t capture them partially, like we did with rest parameters. So when we need these features, then rest parameters are preferred. Arrow functions do not have "arguments" If we access the arguments object from an arrow function, it takes them from the outer “normal” function. Here’s an example: function f() { let showArg = () => alert(arguments[0]); showArg(); } f(1); // 1 As we remember, arrow functions don’t have their own this. Now we know they don’t have the special arguments object either. Spread syntax We’ve just seen how to get an array from the list of parameters. But sometimes we need to do exactly the reverse. For instance, there’s a built-in function Math.max that returns the greatest number from a list: alert( Math.max(3, 5, 1) ); // 5 Now let’s say we have an array [3, 5, 1]. How do we call Math.max with it? Passing it “as is” won’t work, because Math.max expects a list of numeric arguments, not a single array: let arr = [3, 5, 1]; alert( Math.max(arr) ); // NaN And surely we can’t manually list items in the code Math.max(arr[0], arr[1], arr[2]), because we may be unsure how many there are. As our script executes, there could be a lot, or there could be none. And that would get ugly. Spread syntax to the rescue! It looks similar to rest parameters, also using ..., but does quite the opposite. When ...arr is used in the function call, it “expands” an iterable object arr into the list of arguments. For Math.max: let arr = [3, 5, 1]; alert( Math.max(...arr) ); // 5 (spread turns array into a list of arguments) We also can pass multiple iterables this way: let arr1 = [1, -2, 3, 4]; let arr2 = [8, 3, -8, 1]; alert( Math.max(...arr1, ...arr2) ); // 8 We can even combine the spread syntax with normal values: let arr1 = [1, -2, 3, 4]; let arr2 = [8, 3, -8, 1]; alert( Math.max(1, ...arr1, 2, ...arr2, 25) ); // 25 Also, the spread syntax can be used to merge arrays: let arr = [3, 5, 1]; let arr2 = [8, 9, 15]; let merged = [0, ...arr, 2, ...arr2]; alert(merged); // 0,3,5,1,2,8,9,15 (0, then arr, then 2, then arr2) In the examples above we used an array to demonstrate the spread syntax, but any iterable will do. For instance, here we use the spread syntax to turn the string into array of characters: let str = "Hello"; alert( [...str] ); // H,e,l,l,o The spread syntax internally uses iterators to gather elements, the same way as for..of does. So, for a string, for..of returns characters and ...str becomes "H","e","l","l","o". The list of characters is passed to array initializer [...str]. For this particular task we could also use Array.from, because it converts an iterable (like a string) into an array: let str = "Hello"; // Array.from converts an iterable into an array alert( Array.from(str) ); // H,e,l,l,o The result is the same as [...str]. But there’s a subtle difference between Array.from(obj) and [...obj]: Array.from operates on both array-likes and iterables. The spread syntax works only with iterables. So, for the task of turning something into an array, Array.from tends to be more universal. Copy an array/object Remember when we talked about Object.assign() in the past? It is possible to do the same thing with the spread syntax. let arr = [1, 2, 3]; let arrCopy = [...arr]; // spread the array into a list of parameters // then put the result into a new array // do the arrays have the same contents? alert(JSON.stringify(arr) === JSON.stringify(arrCopy)); // true // are the arrays equal? alert(arr === arrCopy); // false (not same reference) // modifying our initial array does not modify the copy: arr.push(4); alert(arr); // 1, 2, 3, 4 alert(arrCopy); // 1, 2, 3 Note that it is possible to do the same thing to make a copy of an object: let obj = { a: 1, b: 2, c: 3 }; let objCopy = { ...obj }; // spread the object into a list of parameters // then return the result in a new object // do the objects have the same contents? alert(JSON.stringify(obj) === JSON.stringify(objCopy)); // true // are the objects equal? alert(obj === objCopy); // false (not same reference) // modifying our initial object does not modify the copy: obj.d = 4; alert(JSON.stringify(obj)); // {"a":1,"b":2,"c":3,"d":4} alert(JSON.stringify(objCopy)); // {"a":1,"b":2,"c":3} This way of copying an object is much shorter than let objCopy = Object.assign({}, obj) or for an array let arrCopy = Object.assign([], arr) so we prefer to use it whenever we can. Summary When we see "..." in the code, it is either rest parameters or the spread syntax. There’s an easy way to distinguish between them: When ... is at the end of function parameters, it’s “rest parameters” and gathers the rest of the list of arguments into an array. When ... occurs in a function call or alike, it’s called a “spread syntax” and expands an array into a list. Use patterns: Rest parameters are used to create functions that accept any number of arguments. The spread syntax is used to pass an array to functions that normally require a list of many arguments. Together they help to travel between a list and an array of parameters with ease. All arguments of a function call are also available in “old-style” arguments: array-like iterable object.
Rest parameters and spread syntax
https://javascript.info/json
Let’s say we have a complex object, and we’d like to convert it into a string, to send it over a network, or just to output it for logging purposes. Naturally, such a string should include all important properties. We could implement the conversion like this: let user = { name: "John", age: 30, toString() { return `{name: "${this.name}", age: ${this.age}}`; } }; alert(user); // {name: "John", age: 30} …But in the process of development, new properties are added, old properties are renamed and removed. Updating such toString every time can become a pain. We could try to loop over properties in it, but what if the object is complex and has nested objects in properties? We’d need to implement their conversion as well. Luckily, there’s no need to write the code to handle all this. The task has been solved already. JSON.stringify The JSON (JavaScript Object Notation) is a general format to represent values and objects. It is described as in RFC 4627 standard. Initially it was made for JavaScript, but many other languages have libraries to handle it as well. So it’s easy to use JSON for data exchange when the client uses JavaScript and the server is written on Ruby/PHP/Java/Whatever. JavaScript provides methods: JSON.stringify to convert objects into JSON. JSON.parse to convert JSON back into an object. For instance, here we JSON.stringify a student: let student = { name: 'John', age: 30, isAdmin: false, courses: ['html', 'css', 'js'], spouse: null }; let json = JSON.stringify(student); alert(typeof json); // we've got a string! alert(json); /* JSON-encoded object: { "name": "John", "age": 30, "isAdmin": false, "courses": ["html", "css", "js"], "spouse": null } */ The method JSON.stringify(student) takes the object and converts it into a string. The resulting json string is called a JSON-encoded or serialized or stringified or marshalled object. We are ready to send it over the wire or put into a plain data store. Please note that a JSON-encoded object has several important differences from the object literal: Strings use double quotes. No single quotes or backticks in JSON. So 'John' becomes "John". Object property names are double-quoted also. That’s obligatory. So age:30 becomes "age":30. JSON.stringify can be applied to primitives as well. JSON supports following data types: Objects { ... } Arrays [ ... ] Primitives: strings, numbers, boolean values true/false, null. For instance: // a number in JSON is just a number alert( JSON.stringify(1) ) // 1 // a string in JSON is still a string, but double-quoted alert( JSON.stringify('test') ) // "test" alert( JSON.stringify(true) ); // true alert( JSON.stringify([1, 2, 3]) ); // [1,2,3] JSON is data-only language-independent specification, so some JavaScript-specific object properties are skipped by JSON.stringify. Namely: Function properties (methods). Symbolic keys and values. Properties that store undefined. let user = { sayHi() { // ignored alert("Hello"); }, [Symbol("id")]: 123, // ignored something: undefined // ignored }; alert( JSON.stringify(user) ); // {} (empty object) Usually that’s fine. If that’s not what we want, then soon we’ll see how to customize the process. The great thing is that nested objects are supported and converted automatically. For instance: let meetup = { title: "Conference", room: { number: 23, participants: ["john", "ann"] } }; alert( JSON.stringify(meetup) ); /* The whole structure is stringified: { "title":"Conference", "room":{"number":23,"participants":["john","ann"]}, } */ The important limitation: there must be no circular references. For instance: let room = { number: 23 }; let meetup = { title: "Conference", participants: ["john", "ann"] }; meetup.place = room; // meetup references room room.occupiedBy = meetup; // room references meetup JSON.stringify(meetup); // Error: Converting circular structure to JSON Here, the conversion fails, because of circular reference: room.occupiedBy references meetup, and meetup.place references room: Excluding and transforming: replacer The full syntax of JSON.stringify is: let json = JSON.stringify(value[, replacer, space]) value A value to encode. replacer Array of properties to encode or a mapping function function(key, value). space Amount of space to use for formatting Most of the time, JSON.stringify is used with the first argument only. But if we need to fine-tune the replacement process, like to filter out circular references, we can use the second argument of JSON.stringify. If we pass an array of properties to it, only these properties will be encoded. For instance: let room = { number: 23 }; let meetup = { title: "Conference", participants: [{name: "John"}, {name: "Alice"}], place: room // meetup references room }; room.occupiedBy = meetup; // room references meetup alert( JSON.stringify(meetup, ['title', 'participants']) ); // {"title":"Conference","participants":[{},{}]} Here we are probably too strict. The property list is applied to the whole object structure. So the objects in participants are empty, because name is not in the list. Let’s include in the list every property except room.occupiedBy that would cause the circular reference: let room = { number: 23 }; let meetup = { title: "Conference", participants: [{name: "John"}, {name: "Alice"}], place: room // meetup references room }; room.occupiedBy = meetup; // room references meetup alert( JSON.stringify(meetup, ['title', 'participants', 'place', 'name', 'number']) ); /* { "title":"Conference", "participants":[{"name":"John"},{"name":"Alice"}], "place":{"number":23} } */ Now everything except occupiedBy is serialized. But the list of properties is quite long. Fortunately, we can use a function instead of an array as the replacer. The function will be called for every (key, value) pair and should return the “replaced” value, which will be used instead of the original one. Or undefined if the value is to be skipped. In our case, we can return value “as is” for everything except occupiedBy. To ignore occupiedBy, the code below returns undefined: let room = { number: 23 }; let meetup = { title: "Conference", participants: [{name: "John"}, {name: "Alice"}], place: room // meetup references room }; room.occupiedBy = meetup; // room references meetup alert( JSON.stringify(meetup, function replacer(key, value) { alert(`${key}: ${value}`); return (key == 'occupiedBy') ? undefined : value; })); /* key:value pairs that come to replacer: : [object Object] title: Conference participants: [object Object],[object Object] 0: [object Object] name: John 1: [object Object] name: Alice place: [object Object] number: 23 occupiedBy: [object Object] */ Please note that replacer function gets every key/value pair including nested objects and array items. It is applied recursively. The value of this inside replacer is the object that contains the current property. The first call is special. It is made using a special “wrapper object”: {"": meetup}. In other words, the first (key, value) pair has an empty key, and the value is the target object as a whole. That’s why the first line is ":[object Object]" in the example above. The idea is to provide as much power for replacer as possible: it has a chance to analyze and replace/skip even the whole object if necessary. Formatting: space The third argument of JSON.stringify(value, replacer, space) is the number of spaces to use for pretty formatting. Previously, all stringified objects had no indents and extra spaces. That’s fine if we want to send an object over a network. The space argument is used exclusively for a nice output. Here space = 2 tells JavaScript to show nested objects on multiple lines, with indentation of 2 spaces inside an object: let user = { name: "John", age: 25, roles: { isAdmin: false, isEditor: true } }; alert(JSON.stringify(user, null, 2)); /* two-space indents: { "name": "John", "age": 25, "roles": { "isAdmin": false, "isEditor": true } } */ /* for JSON.stringify(user, null, 4) the result would be more indented: { "name": "John", "age": 25, "roles": { "isAdmin": false, "isEditor": true } } */ The third argument can also be a string. In this case, the string is used for indentation instead of a number of spaces. The space parameter is used solely for logging and nice-output purposes. Custom “toJSON” Like toString for string conversion, an object may provide method toJSON for to-JSON conversion. JSON.stringify automatically calls it if available. For instance: let room = { number: 23 }; let meetup = { title: "Conference", date: new Date(Date.UTC(2017, 0, 1)), room }; alert( JSON.stringify(meetup) ); /* { "title":"Conference", "date":"2017-01-01T00:00:00.000Z", // (1) "room": {"number":23} // (2) } */ Here we can see that date (1) became a string. That’s because all dates have a built-in toJSON method which returns such kind of string. Now let’s add a custom toJSON for our object room (2): let room = { number: 23, toJSON() { return this.number; } }; let meetup = { title: "Conference", room }; alert( JSON.stringify(room) ); // 23 alert( JSON.stringify(meetup) ); /* { "title":"Conference", "room": 23 } */ As we can see, toJSON is used both for the direct call JSON.stringify(room) and when room is nested in another encoded object. JSON.parse To decode a JSON-string, we need another method named JSON.parse. The syntax: let value = JSON.parse(str, [reviver]); str JSON-string to parse. reviver Optional function(key,value) that will be called for each (key, value) pair and can transform the value. For instance: // stringified array let numbers = "[0, 1, 2, 3]"; numbers = JSON.parse(numbers); alert( numbers[1] ); // 1 Or for nested objects: let userData = '{ "name": "John", "age": 35, "isAdmin": false, "friends": [0,1,2,3] }'; let user = JSON.parse(userData); alert( user.friends[1] ); // 1 The JSON may be as complex as necessary, objects and arrays can include other objects and arrays. But they must obey the same JSON format. Here are typical mistakes in hand-written JSON (sometimes we have to write it for debugging purposes): let json = `{ name: "John", // mistake: property name without quotes "surname": 'Smith', // mistake: single quotes in value (must be double) 'isAdmin': false // mistake: single quotes in key (must be double) "birthday": new Date(2000, 2, 3), // mistake: no "new" is allowed, only bare values "friends": [0,1,2,3] // here all fine }`; Besides, JSON does not support comments. Adding a comment to JSON makes it invalid. There’s another format named JSON5, which allows unquoted keys, comments etc. But this is a standalone library, not in the specification of the language. The regular JSON is that strict not because its developers are lazy, but to allow easy, reliable and very fast implementations of the parsing algorithm. Using reviver Imagine, we got a stringified meetup object from the server. It looks like this: // title: (meetup title), date: (meetup date) let str = '{"title":"Conference","date":"2017-11-30T12:00:00.000Z"}'; …And now we need to deserialize it, to turn back into JavaScript object. Let’s do it by calling JSON.parse: let str = '{"title":"Conference","date":"2017-11-30T12:00:00.000Z"}'; let meetup = JSON.parse(str); alert( meetup.date.getDate() ); // Error! Whoops! An error! The value of meetup.date is a string, not a Date object. How could JSON.parse know that it should transform that string into a Date? Let’s pass to JSON.parse the reviving function as the second argument, that returns all values “as is”, but date will become a Date: let str = '{"title":"Conference","date":"2017-11-30T12:00:00.000Z"}'; let meetup = JSON.parse(str, function(key, value) { if (key == 'date') return new Date(value); return value; }); alert( meetup.date.getDate() ); // now works! By the way, that works for nested objects as well: let schedule = `{ "meetups": [ {"title":"Conference","date":"2017-11-30T12:00:00.000Z"}, {"title":"Birthday","date":"2017-04-18T12:00:00.000Z"} ] }`; schedule = JSON.parse(schedule, function(key, value) { if (key == 'date') return new Date(value); return value; }); alert( schedule.meetups[1].date.getDate() ); // works! Summary JSON is a data format that has its own independent standard and libraries for most programming languages. JSON supports plain objects, arrays, strings, numbers, booleans, and null. JavaScript provides methods JSON.stringify to serialize into JSON and JSON.parse to read from JSON. Both methods support transformer functions for smart reading/writing. If an object has toJSON, then it is called by JSON.stringify. Tasks Turn the object into JSON and back importance: 5 Turn the user into JSON and then read it back into another variable. let user = { name: "John Smith", age: 35 }; solution Exclude backreferences importance: 5 In simple cases of circular references, we can exclude an offending property from serialization by its name. But sometimes we can’t just use the name, as it may be used both in circular references and normal properties. So we can check the property by its value. Write replacer function to stringify everything, but remove properties that reference meetup: let room = { number: 23 }; let meetup = { title: "Conference", occupiedBy: [{name: "John"}, {name: "Alice"}], place: room }; // circular references room.occupiedBy = meetup; meetup.self = meetup; alert( JSON.stringify(meetup, function replacer(key, value) { /* your code */ })); /* result should be: { "title":"Conference", "occupiedBy":[{"name":"John"},{"name":"Alice"}], "place":{"number":23} } */ solution
JSON methods, toJSON
https://javascript.info/recursion
Let’s return to functions and study them more in-depth. Our first topic will be recursion. If you are not new to programming, then it is probably familiar and you could skip this chapter. Recursion is a programming pattern that is useful in situations when a task can be naturally split into several tasks of the same kind, but simpler. Or when a task can be simplified into an easy action plus a simpler variant of the same task. Or, as we’ll see soon, to deal with certain data structures. When a function solves a task, in the process it can call many other functions. A partial case of this is when a function calls itself. That’s called recursion. Two ways of thinking For something simple to start with – let’s write a function pow(x, n) that raises x to a natural power of n. In other words, multiplies x by itself n times. pow(2, 2) = 4 pow(2, 3) = 8 pow(2, 4) = 16 There are two ways to implement it. Iterative thinking: the for loop: function pow(x, n) { let result = 1; // multiply result by x n times in the loop for (let i = 0; i < n; i++) { result *= x; } return result; } alert( pow(2, 3) ); // 8 Recursive thinking: simplify the task and call self: function pow(x, n) { if (n == 1) { return x; } else { return x * pow(x, n - 1); } } alert( pow(2, 3) ); // 8 Please note how the recursive variant is fundamentally different. When pow(x, n) is called, the execution splits into two branches: if n==1 = x / pow(x, n) = \ else = x * pow(x, n - 1) If n == 1, then everything is trivial. It is called the base of recursion, because it immediately produces the obvious result: pow(x, 1) equals x. Otherwise, we can represent pow(x, n) as x * pow(x, n - 1). In maths, one would write xn = x * xn-1. This is called a recursive step: we transform the task into a simpler action (multiplication by x) and a simpler call of the same task (pow with lower n). Next steps simplify it further and further until n reaches 1. We can also say that pow recursively calls itself till n == 1. For example, to calculate pow(2, 4) the recursive variant does these steps: pow(2, 4) = 2 * pow(2, 3) pow(2, 3) = 2 * pow(2, 2) pow(2, 2) = 2 * pow(2, 1) pow(2, 1) = 2 So, the recursion reduces a function call to a simpler one, and then – to even more simpler, and so on, until the result becomes obvious. Recursion is usually shorter A recursive solution is usually shorter than an iterative one. Here we can rewrite the same using the conditional operator ? instead of if to make pow(x, n) more terse and still very readable: function pow(x, n) { return (n == 1) ? x : (x * pow(x, n - 1)); } The maximal number of nested calls (including the first one) is called recursion depth. In our case, it will be exactly n. The maximal recursion depth is limited by JavaScript engine. We can rely on it being 10000, some engines allow more, but 100000 is probably out of limit for the majority of them. There are automatic optimizations that help alleviate this (“tail calls optimizations”), but they are not yet supported everywhere and work only in simple cases. That limits the application of recursion, but it still remains very wide. There are many tasks where recursive way of thinking gives simpler code, easier to maintain. The execution context and stack Now let’s examine how recursive calls work. For that we’ll look under the hood of functions. The information about the process of execution of a running function is stored in its execution context. The execution context is an internal data structure that contains details about the execution of a function: where the control flow is now, the current variables, the value of this (we don’t use it here) and few other internal details. One function call has exactly one execution context associated with it. When a function makes a nested call, the following happens: The current function is paused. The execution context associated with it is remembered in a special data structure called execution context stack. The nested call executes. After it ends, the old execution context is retrieved from the stack, and the outer function is resumed from where it stopped. Let’s see what happens during the pow(2, 3) call. pow(2, 3) In the beginning of the call pow(2, 3) the execution context will store variables: x = 2, n = 3, the execution flow is at line 1 of the function. We can sketch it as: Context: { x: 2, n: 3, at line 1 } pow(2, 3) That’s when the function starts to execute. The condition n == 1 is falsy, so the flow continues into the second branch of if: function pow(x, n) { if (n == 1) { return x; } else { return x * pow(x, n - 1); } } alert( pow(2, 3) ); The variables are same, but the line changes, so the context is now: Context: { x: 2, n: 3, at line 5 } pow(2, 3) To calculate x * pow(x, n - 1), we need to make a subcall of pow with new arguments pow(2, 2). pow(2, 2) To do a nested call, JavaScript remembers the current execution context in the execution context stack. Here we call the same function pow, but it absolutely doesn’t matter. The process is the same for all functions: The current context is “remembered” on top of the stack. The new context is created for the subcall. When the subcall is finished – the previous context is popped from the stack, and its execution continues. Here’s the context stack when we entered the subcall pow(2, 2): Context: { x: 2, n: 2, at line 1 } pow(2, 2) Context: { x: 2, n: 3, at line 5 } pow(2, 3) The new current execution context is on top (and bold), and previous remembered contexts are below. When we finish the subcall – it is easy to resume the previous context, because it keeps both variables and the exact place of the code where it stopped. Please note: Here in the picture we use the word “line”, as in our example there’s only one subcall in line, but generally a single line of code may contain multiple subcalls, like pow(…) + pow(…) + somethingElse(…). So it would be more precise to say that the execution resumes “immediately after the subcall”. pow(2, 1) The process repeats: a new subcall is made at line 5, now with arguments x=2, n=1. A new execution context is created, the previous one is pushed on top of the stack: Context: { x: 2, n: 1, at line 1 } pow(2, 1) Context: { x: 2, n: 2, at line 5 } pow(2, 2) Context: { x: 2, n: 3, at line 5 } pow(2, 3) There are 2 old contexts now and 1 currently running for pow(2, 1). The exit During the execution of pow(2, 1), unlike before, the condition n == 1 is truthy, so the first branch of if works: function pow(x, n) { if (n == 1) { return x; } else { return x * pow(x, n - 1); } } There are no more nested calls, so the function finishes, returning 2. As the function finishes, its execution context is not needed anymore, so it’s removed from the memory. The previous one is restored off the top of the stack: Context: { x: 2, n: 2, at line 5 } pow(2, 2) Context: { x: 2, n: 3, at line 5 } pow(2, 3) The execution of pow(2, 2) is resumed. It has the result of the subcall pow(2, 1), so it also can finish the evaluation of x * pow(x, n - 1), returning 4. Then the previous context is restored: Context: { x: 2, n: 3, at line 5 } pow(2, 3) When it finishes, we have a result of pow(2, 3) = 8. The recursion depth in this case was: 3. As we can see from the illustrations above, recursion depth equals the maximal number of context in the stack. Note the memory requirements. Contexts take memory. In our case, raising to the power of n actually requires the memory for n contexts, for all lower values of n. A loop-based algorithm is more memory-saving: function pow(x, n) { let result = 1; for (let i = 0; i < n; i++) { result *= x; } return result; } The iterative pow uses a single context changing i and result in the process. Its memory requirements are small, fixed and do not depend on n. Any recursion can be rewritten as a loop. The loop variant usually can be made more effective. …But sometimes the rewrite is non-trivial, especially when a function uses different recursive subcalls depending on conditions and merges their results or when the branching is more intricate. And the optimization may be unneeded and totally not worth the efforts. Recursion can give a shorter code, easier to understand and support. Optimizations are not required in every place, mostly we need a good code, that’s why it’s used. Recursive traversals Another great application of the recursion is a recursive traversal. Imagine, we have a company. The staff structure can be presented as an object: let company = { sales: [{ name: 'John', salary: 1000 }, { name: 'Alice', salary: 1600 }], development: { sites: [{ name: 'Peter', salary: 2000 }, { name: 'Alex', salary: 1800 }], internals: [{ name: 'Jack', salary: 1300 }] } }; In other words, a company has departments. A department may have an array of staff. For instance, sales department has 2 employees: John and Alice. Or a department may split into subdepartments, like development has two branches: sites and internals. Each of them has their own staff. It is also possible that when a subdepartment grows, it divides into subsubdepartments (or teams). For instance, the sites department in the future may be split into teams for siteA and siteB. And they, potentially, can split even more. That’s not on the picture, just something to have in mind. Now let’s say we want a function to get the sum of all salaries. How can we do that? An iterative approach is not easy, because the structure is not simple. The first idea may be to make a for loop over company with nested subloop over 1st level departments. But then we need more nested subloops to iterate over the staff in 2nd level departments like sites… And then another subloop inside those for 3rd level departments that might appear in the future? If we put 3-4 nested subloops in the code to traverse a single object, it becomes rather ugly. Let’s try recursion. As we can see, when our function gets a department to sum, there are two possible cases: Either it’s a “simple” department with an array of people – then we can sum the salaries in a simple loop. Or it’s an object with N subdepartments – then we can make N recursive calls to get the sum for each of the subdeps and combine the results. The 1st case is the base of recursion, the trivial case, when we get an array. The 2nd case when we get an object is the recursive step. A complex task is split into subtasks for smaller departments. They may in turn split again, but sooner or later the split will finish at (1). The algorithm is probably even easier to read from the code: let company = { // the same object, compressed for brevity sales: [{name: 'John', salary: 1000}, {name: 'Alice', salary: 1600 }], development: { sites: [{name: 'Peter', salary: 2000}, {name: 'Alex', salary: 1800 }], internals: [{name: 'Jack', salary: 1300}] } }; // The function to do the job function sumSalaries(department) { if (Array.isArray(department)) { // case (1) return department.reduce((prev, current) => prev + current.salary, 0); // sum the array } else { // case (2) let sum = 0; for (let subdep of Object.values(department)) { sum += sumSalaries(subdep); // recursively call for subdepartments, sum the results } return sum; } } alert(sumSalaries(company)); // 7700 The code is short and easy to understand (hopefully?). That’s the power of recursion. It also works for any level of subdepartment nesting. Here’s the diagram of calls: We can easily see the principle: for an object {...} subcalls are made, while arrays [...] are the “leaves” of the recursion tree, they give immediate result. Note that the code uses smart features that we’ve covered before: Method arr.reduce explained in the chapter Array methods to get the sum of the array. Loop for(val of Object.values(obj)) to iterate over object values: Object.values returns an array of them. Recursive structures A recursive (recursively-defined) data structure is a structure that replicates itself in parts. We’ve just seen it in the example of a company structure above. A company department is: Either an array of people. Or an object with departments. For web-developers there are much better-known examples: HTML and XML documents. In the HTML document, an HTML-tag may contain a list of: Text pieces. HTML-comments. Other HTML-tags (that in turn may contain text pieces/comments or other tags etc). That’s once again a recursive definition. For better understanding, we’ll cover one more recursive structure named “Linked list” that might be a better alternative for arrays in some cases. Linked list Imagine, we want to store an ordered list of objects. The natural choice would be an array: let arr = [obj1, obj2, obj3]; …But there’s a problem with arrays. The “delete element” and “insert element” operations are expensive. For instance, arr.unshift(obj) operation has to renumber all elements to make room for a new obj, and if the array is big, it takes time. Same with arr.shift(). The only structural modifications that do not require mass-renumbering are those that operate with the end of array: arr.push/pop. So an array can be quite slow for big queues, when we have to work with the beginning. Alternatively, if we really need fast insertion/deletion, we can choose another data structure called a linked list. The linked list element is recursively defined as an object with: value. next property referencing the next linked list element or null if that’s the end. For instance: let list = { value: 1, next: { value: 2, next: { value: 3, next: { value: 4, next: null } } } }; Graphical representation of the list: An alternative code for creation: let list = { value: 1 }; list.next = { value: 2 }; list.next.next = { value: 3 }; list.next.next.next = { value: 4 }; list.next.next.next.next = null; Here we can even more clearly see that there are multiple objects, each one has the value and next pointing to the neighbour. The list variable is the first object in the chain, so following next pointers from it we can reach any element. The list can be easily split into multiple parts and later joined back: let secondList = list.next.next; list.next.next = null; To join: list.next.next = secondList; And surely we can insert or remove items in any place. For instance, to prepend a new value, we need to update the head of the list: let list = { value: 1 }; list.next = { value: 2 }; list.next.next = { value: 3 }; list.next.next.next = { value: 4 }; // prepend the new value to the list list = { value: "new item", next: list }; To remove a value from the middle, change next of the previous one: list.next = list.next.next; We made list.next jump over 1 to value 2. The value 1 is now excluded from the chain. If it’s not stored anywhere else, it will be automatically removed from the memory. Unlike arrays, there’s no mass-renumbering, we can easily rearrange elements. Naturally, lists are not always better than arrays. Otherwise everyone would use only lists. The main drawback is that we can’t easily access an element by its number. In an array that’s easy: arr[n] is a direct reference. But in the list we need to start from the first item and go next N times to get the Nth element. …But we don’t always need such operations. For instance, when we need a queue or even a deque – the ordered structure that must allow very fast adding/removing elements from both ends, but access to its middle is not needed. Lists can be enhanced: We can add property prev in addition to next to reference the previous element, to move back easily. We can also add a variable named tail referencing the last element of the list (and update it when adding/removing elements from the end). …The data structure may vary according to our needs. Summary Terms: Recursion is a programming term that means calling a function from itself. Recursive functions can be used to solve tasks in elegant ways. When a function calls itself, that’s called a recursion step. The basis of recursion is function arguments that make the task so simple that the function does not make further calls. A recursively-defined data structure is a data structure that can be defined using itself. For instance, the linked list can be defined as a data structure consisting of an object referencing a list (or null). list = { value, next -> list } Trees like HTML elements tree or the department tree from this chapter are also naturally recursive: they have branches and every branch can have other branches. Recursive functions can be used to walk them as we’ve seen in the sumSalary example. Any recursive function can be rewritten into an iterative one. And that’s sometimes required to optimize stuff. But for many tasks a recursive solution is fast enough and easier to write and support. Tasks Sum all numbers till the given one importance: 5 Write a function sumTo(n) that calculates the sum of numbers 1 + 2 + ... + n. For instance: sumTo(1) = 1 sumTo(2) = 2 + 1 = 3 sumTo(3) = 3 + 2 + 1 = 6 sumTo(4) = 4 + 3 + 2 + 1 = 10 ... sumTo(100) = 100 + 99 + ... + 2 + 1 = 5050 Make 3 solution variants: Using a for loop. Using a recursion, cause sumTo(n) = n + sumTo(n-1) for n > 1. Using the arithmetic progression formula. An example of the result: function sumTo(n) { /*... your code ... */ } alert( sumTo(100) ); // 5050 P.S. Which solution variant is the fastest? The slowest? Why? P.P.S. Can we use recursion to count sumTo(100000)? solution Calculate factorial importance: 4 The factorial of a natural number is a number multiplied by "number minus one", then by "number minus two", and so on till 1. The factorial of n is denoted as n! We can write a definition of factorial like this: n! = n * (n - 1) * (n - 2) * ...*1 Values of factorials for different n: 1! = 1 2! = 2 * 1 = 2 3! = 3 * 2 * 1 = 6 4! = 4 * 3 * 2 * 1 = 24 5! = 5 * 4 * 3 * 2 * 1 = 120 The task is to write a function factorial(n) that calculates n! using recursive calls. alert( factorial(5) ); // 120 P.S. Hint: n! can be written as n * (n-1)! For instance: 3! = 3*2! = 3*2*1! = 6 solution Fibonacci numbers importance: 5 The sequence of Fibonacci numbers has the formula Fn = Fn-1 + Fn-2. In other words, the next number is a sum of the two preceding ones. First two numbers are 1, then 2(1+1), then 3(1+2), 5(2+3) and so on: 1, 1, 2, 3, 5, 8, 13, 21.... Fibonacci numbers are related to the Golden ratio and many natural phenomena around us. Write a function fib(n) that returns the n-th Fibonacci number. An example of work: function fib(n) { /* your code */ } alert(fib(3)); // 2 alert(fib(7)); // 13 alert(fib(77)); // 5527939700884757 P.S. The function should be fast. The call to fib(77) should take no more than a fraction of a second. solution Output a single-linked list importance: 5 Let’s say we have a single-linked list (as described in the chapter Recursion and stack): let list = { value: 1, next: { value: 2, next: { value: 3, next: { value: 4, next: null } } } }; Write a function printList(list) that outputs list items one-by-one. Make two variants of the solution: using a loop and using recursion. What’s better: with recursion or without it? solution Output a single-linked list in the reverse order importance: 5 Output a single-linked list from the previous task Output a single-linked list in the reverse order. Make two solutions: using a loop and using a recursion. solution
Recursion and stack
https://javascript.info/date
Let’s meet a new built-in object: Date. It stores the date, time and provides methods for date/time management. For instance, we can use it to store creation/modification times, to measure time, or just to print out the current date. Creation To create a new Date object call new Date() with one of the following arguments: new Date() Without arguments – create a Date object for the current date and time: let now = new Date(); alert( now ); // shows current date/time new Date(milliseconds) Create a Date object with the time equal to number of milliseconds (1/1000 of a second) passed after the Jan 1st of 1970 UTC+0. // 0 means 01.01.1970 UTC+0 let Jan01_1970 = new Date(0); alert( Jan01_1970 ); // now add 24 hours, get 02.01.1970 UTC+0 let Jan02_1970 = new Date(24 * 3600 * 1000); alert( Jan02_1970 ); An integer number representing the number of milliseconds that has passed since the beginning of 1970 is called a timestamp. It’s a lightweight numeric representation of a date. We can always create a date from a timestamp using new Date(timestamp) and convert the existing Date object to a timestamp using the date.getTime() method (see below). Dates before 01.01.1970 have negative timestamps, e.g.: // 31 Dec 1969 let Dec31_1969 = new Date(-24 * 3600 * 1000); alert( Dec31_1969 ); new Date(datestring) If there is a single argument, and it’s a string, then it is parsed automatically. The algorithm is the same as Date.parse uses, we’ll cover it later. let date = new Date("2017-01-26"); alert(date); // The time is not set, so it's assumed to be midnight GMT and // is adjusted according to the timezone the code is run in // So the result could be // Thu Jan 26 2017 11:00:00 GMT+1100 (Australian Eastern Daylight Time) // or // Wed Jan 25 2017 16:00:00 GMT-0800 (Pacific Standard Time) new Date(year, month, date, hours, minutes, seconds, ms) Create the date with the given components in the local time zone. Only the first two arguments are obligatory. The year should have 4 digits. For compatibility, 2 digits are also accepted and considered 19xx, e.g. 98 is the same as 1998 here, but always using 4 digits is strongly encouraged. The month count starts with 0 (Jan), up to 11 (Dec). The date parameter is actually the day of month, if absent then 1 is assumed. If hours/minutes/seconds/ms is absent, they are assumed to be equal 0. For instance: new Date(2011, 0, 1, 0, 0, 0, 0); // 1 Jan 2011, 00:00:00 new Date(2011, 0, 1); // the same, hours etc are 0 by default The maximal precision is 1 ms (1/1000 sec): let date = new Date(2011, 0, 1, 2, 3, 4, 567); alert( date ); // 1.01.2011, 02:03:04.567 Access date components There are methods to access the year, month and so on from the Date object: getFullYear() Get the year (4 digits) getMonth() Get the month, from 0 to 11. getDate() Get the day of month, from 1 to 31, the name of the method does look a little bit strange. getHours(), getMinutes(), getSeconds(), getMilliseconds() Get the corresponding time components. Not getYear(), but getFullYear() Many JavaScript engines implement a non-standard method getYear(). This method is deprecated. It returns 2-digit year sometimes. Please never use it. There is getFullYear() for the year. Additionally, we can get a day of week: getDay() Get the day of week, from 0 (Sunday) to 6 (Saturday). The first day is always Sunday, in some countries that’s not so, but can’t be changed. All the methods above return the components relative to the local time zone. There are also their UTC-counterparts, that return day, month, year and so on for the time zone UTC+0: getUTCFullYear(), getUTCMonth(), getUTCDay(). Just insert the "UTC" right after "get". If your local time zone is shifted relative to UTC, then the code below shows different hours: // current date let date = new Date(); // the hour in your current time zone alert( date.getHours() ); // the hour in UTC+0 time zone (London time without daylight savings) alert( date.getUTCHours() ); Besides the given methods, there are two special ones that do not have a UTC-variant: getTime() Returns the timestamp for the date – a number of milliseconds passed from the January 1st of 1970 UTC+0. getTimezoneOffset() Returns the difference between UTC and the local time zone, in minutes: // if you are in timezone UTC-1, outputs 60 // if you are in timezone UTC+3, outputs -180 alert( new Date().getTimezoneOffset() ); Setting date components The following methods allow to set date/time components: setFullYear(year, [month], [date]) setMonth(month, [date]) setDate(date) setHours(hour, [min], [sec], [ms]) setMinutes(min, [sec], [ms]) setSeconds(sec, [ms]) setMilliseconds(ms) setTime(milliseconds) (sets the whole date by milliseconds since 01.01.1970 UTC) Every one of them except setTime() has a UTC-variant, for instance: setUTCHours(). As we can see, some methods can set multiple components at once, for example setHours. The components that are not mentioned are not modified. For instance: let today = new Date(); today.setHours(0); alert(today); // still today, but the hour is changed to 0 today.setHours(0, 0, 0, 0); alert(today); // still today, now 00:00:00 sharp. Autocorrection The autocorrection is a very handy feature of Date objects. We can set out-of-range values, and it will auto-adjust itself. For instance: let date = new Date(2013, 0, 32); // 32 Jan 2013 ?!? alert(date); // ...is 1st Feb 2013! Out-of-range date components are distributed automatically. Let’s say we need to increase the date “28 Feb 2016” by 2 days. It may be “2 Mar” or “1 Mar” in case of a leap-year. We don’t need to think about it. Just add 2 days. The Date object will do the rest: let date = new Date(2016, 1, 28); date.setDate(date.getDate() + 2); alert( date ); // 1 Mar 2016 That feature is often used to get the date after the given period of time. For instance, let’s get the date for “70 seconds after now”: let date = new Date(); date.setSeconds(date.getSeconds() + 70); alert( date ); // shows the correct date We can also set zero or even negative values. For example: let date = new Date(2016, 0, 2); // 2 Jan 2016 date.setDate(1); // set day 1 of month alert( date ); date.setDate(0); // min day is 1, so the last day of the previous month is assumed alert( date ); // 31 Dec 2015 Date to number, date diff When a Date object is converted to number, it becomes the timestamp same as date.getTime(): let date = new Date(); alert(+date); // the number of milliseconds, same as date.getTime() The important side effect: dates can be subtracted, the result is their difference in ms. That can be used for time measurements: let start = new Date(); // start measuring time // do the job for (let i = 0; i < 100000; i++) { let doSomething = i * i * i; } let end = new Date(); // end measuring time alert( `The loop took ${end - start} ms` ); Date.now() If we only want to measure time, we don’t need the Date object. There’s a special method Date.now() that returns the current timestamp. It is semantically equivalent to new Date().getTime(), but it doesn’t create an intermediate Date object. So it’s faster and doesn’t put pressure on garbage collection. It is used mostly for convenience or when performance matters, like in games in JavaScript or other specialized applications. So this is probably better: let start = Date.now(); // milliseconds count from 1 Jan 1970 // do the job for (let i = 0; i < 100000; i++) { let doSomething = i * i * i; } let end = Date.now(); // done alert( `The loop took ${end - start} ms` ); // subtract numbers, not dates Benchmarking If we want a reliable benchmark of CPU-hungry function, we should be careful. For instance, let’s measure two functions that calculate the difference between two dates: which one is faster? Such performance measurements are often called “benchmarks”. // we have date1 and date2, which function faster returns their difference in ms? function diffSubtract(date1, date2) { return date2 - date1; } // or function diffGetTime(date1, date2) { return date2.getTime() - date1.getTime(); } These two do exactly the same thing, but one of them uses an explicit date.getTime() to get the date in ms, and the other one relies on a date-to-number transform. Their result is always the same. So, which one is faster? The first idea may be to run them many times in a row and measure the time difference. For our case, functions are very simple, so we have to do it at least 100000 times. Let’s measure: function diffSubtract(date1, date2) { return date2 - date1; } function diffGetTime(date1, date2) { return date2.getTime() - date1.getTime(); } function bench(f) { let date1 = new Date(0); let date2 = new Date(); let start = Date.now(); for (let i = 0; i < 100000; i++) f(date1, date2); return Date.now() - start; } alert( 'Time of diffSubtract: ' + bench(diffSubtract) + 'ms' ); alert( 'Time of diffGetTime: ' + bench(diffGetTime) + 'ms' ); Wow! Using getTime() is so much faster! That’s because there’s no type conversion, it is much easier for engines to optimize. Okay, we have something. But that’s not a good benchmark yet. Imagine that at the time of running bench(diffSubtract) CPU was doing something in parallel, and it was taking resources. And by the time of running bench(diffGetTime) that work has finished. A pretty real scenario for a modern multi-process OS. As a result, the first benchmark will have less CPU resources than the second. That may lead to wrong results. For more reliable benchmarking, the whole pack of benchmarks should be rerun multiple times. For example, like this: function diffSubtract(date1, date2) { return date2 - date1; } function diffGetTime(date1, date2) { return date2.getTime() - date1.getTime(); } function bench(f) { let date1 = new Date(0); let date2 = new Date(); let start = Date.now(); for (let i = 0; i < 100000; i++) f(date1, date2); return Date.now() - start; } let time1 = 0; let time2 = 0; // run bench(diffSubtract) and bench(diffGetTime) each 10 times alternating for (let i = 0; i < 10; i++) { time1 += bench(diffSubtract); time2 += bench(diffGetTime); } alert( 'Total time for diffSubtract: ' + time1 ); alert( 'Total time for diffGetTime: ' + time2 ); Modern JavaScript engines start applying advanced optimizations only to “hot code” that executes many times (no need to optimize rarely executed things). So, in the example above, first executions are not well-optimized. We may want to add a heat-up run: // added for "heating up" prior to the main loop bench(diffSubtract); bench(diffGetTime); // now benchmark for (let i = 0; i < 10; i++) { time1 += bench(diffSubtract); time2 += bench(diffGetTime); } Be careful doing microbenchmarking Modern JavaScript engines perform many optimizations. They may tweak results of “artificial tests” compared to “normal usage”, especially when we benchmark something very small, such as how an operator works, or a built-in function. So if you seriously want to understand performance, then please study how the JavaScript engine works. And then you probably won’t need microbenchmarks at all. The great pack of articles about V8 can be found at https://mrale.ph. Date.parse from a string The method Date.parse(str) can read a date from a string. The string format should be: YYYY-MM-DDTHH:mm:ss.sssZ, where: YYYY-MM-DD – is the date: year-month-day. The character "T" is used as the delimiter. HH:mm:ss.sss – is the time: hours, minutes, seconds and milliseconds. The optional 'Z' part denotes the time zone in the format +-hh:mm. A single letter Z would mean UTC+0. Shorter variants are also possible, like YYYY-MM-DD or YYYY-MM or even YYYY. The call to Date.parse(str) parses the string in the given format and returns the timestamp (number of milliseconds from 1 Jan 1970 UTC+0). If the format is invalid, returns NaN. For instance: let ms = Date.parse('2012-01-26T13:51:50.417-07:00'); alert(ms); // 1327611110417 (timestamp) We can instantly create a new Date object from the timestamp: let date = new Date( Date.parse('2012-01-26T13:51:50.417-07:00') ); alert(date); Summary Date and time in JavaScript are represented with the Date object. We can’t create “only date” or “only time”: Date objects always carry both. Months are counted from zero (yes, January is a zero month). Days of week in getDay() are also counted from zero (that’s Sunday). Date auto-corrects itself when out-of-range components are set. Good for adding/subtracting days/months/hours. Dates can be subtracted, giving their difference in milliseconds. That’s because a Date becomes the timestamp when converted to a number. Use Date.now() to get the current timestamp fast. Note that unlike many other systems, timestamps in JavaScript are in milliseconds, not in seconds. Sometimes we need more precise time measurements. JavaScript itself does not have a way to measure time in microseconds (1 millionth of a second), but most environments provide it. For instance, browser has performance.now() that gives the number of milliseconds from the start of page loading with microsecond precision (3 digits after the point): alert(`Loading started ${performance.now()}ms ago`); // Something like: "Loading started 34731.26000000001ms ago" // .26 is microseconds (260 microseconds) // more than 3 digits after the decimal point are precision errors, only the first 3 are correct Node.js has microtime module and other ways. Technically, almost any device and environment allows to get more precision, it’s just not in Date. Tasks Create a date importance: 5 Create a Date object for the date: Feb 20, 2012, 3:12am. The time zone is local. Show it using alert. solution Show a weekday importance: 5 Write a function getWeekDay(date) to show the weekday in short format: ‘MO’, ‘TU’, ‘WE’, ‘TH’, ‘FR’, ‘SA’, ‘SU’. For instance: let date = new Date(2012, 0, 3); // 3 Jan 2012 alert( getWeekDay(date) ); // should output "TU" Open a sandbox with tests. solution European weekday importance: 5 European countries have days of week starting with Monday (number 1), then Tuesday (number 2) and till Sunday (number 7). Write a function getLocalDay(date) that returns the “European” day of week for date. let date = new Date(2012, 0, 3); // 3 Jan 2012 alert( getLocalDay(date) ); // tuesday, should show 2 Open a sandbox with tests. solution Which day of month was many days ago? importance: 4 Create a function getDateAgo(date, days) to return the day of month days ago from the date. For instance, if today is 20th, then getDateAgo(new Date(), 1) should be 19th and getDateAgo(new Date(), 2) should be 18th. Should work reliably for days=365 or more: let date = new Date(2015, 0, 2); alert( getDateAgo(date, 1) ); // 1, (1 Jan 2015) alert( getDateAgo(date, 2) ); // 31, (31 Dec 2014) alert( getDateAgo(date, 365) ); // 2, (2 Jan 2014) P.S. The function should not modify the given date. Open a sandbox with tests. solution Last day of month? importance: 5 Write a function getLastDayOfMonth(year, month) that returns the last day of month. Sometimes it is 30th, 31st or even 28/29th for Feb. Parameters: year – four-digits year, for instance 2012. month – month, from 0 to 11. For instance, getLastDayOfMonth(2012, 1) = 29 (leap year, Feb). Open a sandbox with tests. solution How many seconds have passed today? importance: 5 Write a function getSecondsToday() that returns the number of seconds from the beginning of today. For instance, if now were 10:00 am, and there was no daylight savings shift, then: getSecondsToday() == 36000 // (3600 * 10) The function should work in any day. That is, it should not have a hard-coded value of “today”. solution How many seconds till tomorrow? importance: 5 Create a function getSecondsToTomorrow() that returns the number of seconds till tomorrow. For instance, if now is 23:00, then: getSecondsToTomorrow() == 3600 P.S. The function should work at any day, the “today” is not hardcoded. solution Format the relative date importance: 4 Write a function formatDate(date) that should format date as follows: If since date passed less than 1 second, then "right now". Otherwise, if since date passed less than 1 minute, then "n sec. ago". Otherwise, if less than an hour, then "m min. ago". Otherwise, the full date in the format "DD.MM.YY HH:mm". That is: "day.month.year hours:minutes", all in 2-digit format, e.g. 31.12.16 10:00. For instance: alert( formatDate(new Date(new Date - 1)) ); // "right now" alert( formatDate(new Date(new Date - 30 * 1000)) ); // "30 sec. ago" alert( formatDate(new Date(new Date - 5 * 60 * 1000)) ); // "5 min. ago" // yesterday's date like 31.12.16 20:00 alert( formatDate(new Date(new Date - 86400 * 1000)) ); Open a sandbox with tests. solution
Date and time
https://javascript.info/destructuring-assignment
The two most used data structures in JavaScript are Object and Array. Objects allow us to create a single entity that stores data items by key. Arrays allow us to gather data items into an ordered list. Although, when we pass those to a function, it may need not be an object/array as a whole. It may need individual pieces. Destructuring assignment is a special syntax that allows us to “unpack” arrays or objects into a bunch of variables, as sometimes that’s more convenient. Destructuring also works great with complex functions that have a lot of parameters, default values, and so on. Soon we’ll see that. Array destructuring Here’s an example of how an array is destructured into variables: // we have an array with the name and surname let arr = ["John", "Smith"] // destructuring assignment // sets firstName = arr[0] // and surname = arr[1] let [firstName, surname] = arr; alert(firstName); // John alert(surname); // Smith Now we can work with variables instead of array members. It looks great when combined with split or other array-returning methods: let [firstName, surname] = "John Smith".split(' '); alert(firstName); // John alert(surname); // Smith As you can see, the syntax is simple. There are several peculiar details though. Let’s see more examples, to better understand it. “Destructuring” does not mean “destructive”. It’s called “destructuring assignment,” because it “destructurizes” by copying items into variables. But the array itself is not modified. It’s just a shorter way to write: // let [firstName, surname] = arr; let firstName = arr[0]; let surname = arr[1]; Ignore elements using commas Unwanted elements of the array can also be thrown away via an extra comma: // second element is not needed let [firstName, , title] = ["Julius", "Caesar", "Consul", "of the Roman Republic"]; alert( title ); // Consul In the code above, the second element of the array is skipped, the third one is assigned to title, and the rest of the array items is also skipped (as there are no variables for them). Works with any iterable on the right-side …Actually, we can use it with any iterable, not only arrays: let [a, b, c] = "abc"; // ["a", "b", "c"] let [one, two, three] = new Set([1, 2, 3]); That works, because internally a destructuring assignment works by iterating over the right value. It’s a kind of syntax sugar for calling for..of over the value to the right of = and assigning the values. Assign to anything at the left-side We can use any “assignables” on the left side. For instance, an object property: let user = {}; [user.name, user.surname] = "John Smith".split(' '); alert(user.name); // John alert(user.surname); // Smith Looping with .entries() In the previous chapter we saw the Object.entries(obj) method. We can use it with destructuring to loop over keys-and-values of an object: let user = { name: "John", age: 30 }; // loop over keys-and-values for (let [key, value] of Object.entries(user)) { alert(`${key}:${value}`); // name:John, then age:30 } The similar code for a Map is simpler, as it’s iterable: let user = new Map(); user.set("name", "John"); user.set("age", "30"); // Map iterates as [key, value] pairs, very convenient for destructuring for (let [key, value] of user) { alert(`${key}:${value}`); // name:John, then age:30 } Swap variables trick There’s a well-known trick for swapping values of two variables using a destructuring assignment: let guest = "Jane"; let admin = "Pete"; // Let's swap the values: make guest=Pete, admin=Jane [guest, admin] = [admin, guest]; alert(`${guest} ${admin}`); // Pete Jane (successfully swapped!) Here we create a temporary array of two variables and immediately destructure it in swapped order. We can swap more than two variables this way. The rest ‘…’ Usually, if the array is longer than the list at the left, the “extra” items are omitted. For example, here only two items are taken, and the rest is just ignored: let [name1, name2] = ["Julius", "Caesar", "Consul", "of the Roman Republic"]; alert(name1); // Julius alert(name2); // Caesar // Further items aren't assigned anywhere If we’d like also to gather all that follows – we can add one more parameter that gets “the rest” using three dots "...": let [name1, name2, ...rest] = ["Julius", "Caesar", "Consul", "of the Roman Republic"]; // rest is array of items, starting from the 3rd one alert(rest[0]); // Consul alert(rest[1]); // of the Roman Republic alert(rest.length); // 2 The value of rest is the array of the remaining array elements. We can use any other variable name in place of rest, just make sure it has three dots before it and goes last in the destructuring assignment. let [name1, name2, ...titles] = ["Julius", "Caesar", "Consul", "of the Roman Republic"]; // now titles = ["Consul", "of the Roman Republic"] Default values If the array is shorter than the list of variables at the left, there’ll be no errors. Absent values are considered undefined: let [firstName, surname] = []; alert(firstName); // undefined alert(surname); // undefined If we want a “default” value to replace the missing one, we can provide it using =: // default values let [name = "Guest", surname = "Anonymous"] = ["Julius"]; alert(name); // Julius (from array) alert(surname); // Anonymous (default used) Default values can be more complex expressions or even function calls. They are evaluated only if the value is not provided. For instance, here we use the prompt function for two defaults: // runs only prompt for surname let [name = prompt('name?'), surname = prompt('surname?')] = ["Julius"]; alert(name); // Julius (from array) alert(surname); // whatever prompt gets Please note: the prompt will run only for the missing value (surname). Object destructuring The destructuring assignment also works with objects. The basic syntax is: let {var1, var2} = {var1:…, var2:…} We should have an existing object on the right side, that we want to split into variables. The left side contains an object-like “pattern” for corresponding properties. In the simplest case, that’s a list of variable names in {...}. For instance: let options = { title: "Menu", width: 100, height: 200 }; let {title, width, height} = options; alert(title); // Menu alert(width); // 100 alert(height); // 200 Properties options.title, options.width and options.height are assigned to the corresponding variables. The order does not matter. This works too: // changed the order in let {...} let {height, width, title} = { title: "Menu", height: 200, width: 100 } The pattern on the left side may be more complex and specify the mapping between properties and variables. If we want to assign a property to a variable with another name, for instance, make options.width go into the variable named w, then we can set the variable name using a colon: let options = { title: "Menu", width: 100, height: 200 }; // { sourceProperty: targetVariable } let {width: w, height: h, title} = options; // width -> w // height -> h // title -> title alert(title); // Menu alert(w); // 100 alert(h); // 200 The colon shows “what : goes where”. In the example above the property width goes to w, property height goes to h, and title is assigned to the same name. For potentially missing properties we can set default values using "=", like this: let options = { title: "Menu" }; let {width = 100, height = 200, title} = options; alert(title); // Menu alert(width); // 100 alert(height); // 200 Just like with arrays or function parameters, default values can be any expressions or even function calls. They will be evaluated if the value is not provided. In the code below prompt asks for width, but not for title: let options = { title: "Menu" }; let {width = prompt("width?"), title = prompt("title?")} = options; alert(title); // Menu alert(width); // (whatever the result of prompt is) We also can combine both the colon and equality: let options = { title: "Menu" }; let {width: w = 100, height: h = 200, title} = options; alert(title); // Menu alert(w); // 100 alert(h); // 200 If we have a complex object with many properties, we can extract only what we need: let options = { title: "Menu", width: 100, height: 200 }; // only extract title as a variable let { title } = options; alert(title); // Menu The rest pattern “…” What if the object has more properties than we have variables? Can we take some and then assign the “rest” somewhere? We can use the rest pattern, just like we did with arrays. It’s not supported by some older browsers (IE, use Babel to polyfill it), but works in modern ones. It looks like this: let options = { title: "Menu", height: 200, width: 100 }; // title = property named title // rest = object with the rest of properties let {title, ...rest} = options; // now title="Menu", rest={height: 200, width: 100} alert(rest.height); // 200 alert(rest.width); // 100 Gotcha if there’s no let In the examples above variables were declared right in the assignment: let {…} = {…}. Of course, we could use existing variables too, without let. But there’s a catch. This won’t work: let title, width, height; // error in this line {title, width, height} = {title: "Menu", width: 200, height: 100}; The problem is that JavaScript treats {...} in the main code flow (not inside another expression) as a code block. Such code blocks can be used to group statements, like this: { // a code block let message = "Hello"; // ... alert( message ); } So here JavaScript assumes that we have a code block, that’s why there’s an error. We want destructuring instead. To show JavaScript that it’s not a code block, we can wrap the expression in parentheses (...): let title, width, height; // okay now ({title, width, height} = {title: "Menu", width: 200, height: 100}); alert( title ); // Menu Nested destructuring If an object or an array contain other nested objects and arrays, we can use more complex left-side patterns to extract deeper portions. In the code below options has another object in the property size and an array in the property items. The pattern on the left side of the assignment has the same structure to extract values from them: let options = { size: { width: 100, height: 200 }, items: ["Cake", "Donut"], extra: true }; // destructuring assignment split in multiple lines for clarity let { size: { // put size here width, height }, items: [item1, item2], // assign items here title = "Menu" // not present in the object (default value is used) } = options; alert(title); // Menu alert(width); // 100 alert(height); // 200 alert(item1); // Cake alert(item2); // Donut All properties of options object except extra that is absent in the left part, are assigned to corresponding variables: Finally, we have width, height, item1, item2 and title from the default value. Note that there are no variables for size and items, as we take their content instead. Smart function parameters There are times when a function has many parameters, most of which are optional. That’s especially true for user interfaces. Imagine a function that creates a menu. It may have a width, a height, a title, items list and so on. Here’s a bad way to write such function: function showMenu(title = "Untitled", width = 200, height = 100, items = []) { // ... } In real-life, the problem is how to remember the order of arguments. Usually IDEs try to help us, especially if the code is well-documented, but still… Another problem is how to call a function when most parameters are ok by default. Like this? // undefined where default values are fine showMenu("My Menu", undefined, undefined, ["Item1", "Item2"]) That’s ugly. And becomes unreadable when we deal with more parameters. Destructuring comes to the rescue! We can pass parameters as an object, and the function immediately destructurizes them into variables: // we pass object to function let options = { title: "My menu", items: ["Item1", "Item2"] }; // ...and it immediately expands it to variables function showMenu({title = "Untitled", width = 200, height = 100, items = []}) { // title, items – taken from options, // width, height – defaults used alert( `${title} ${width} ${height}` ); // My Menu 200 100 alert( items ); // Item1, Item2 } showMenu(options); We can also use more complex destructuring with nested objects and colon mappings: let options = { title: "My menu", items: ["Item1", "Item2"] }; function showMenu({ title = "Untitled", width: w = 100, // width goes to w height: h = 200, // height goes to h items: [item1, item2] // items first element goes to item1, second to item2 }) { alert( `${title} ${w} ${h}` ); // My Menu 100 200 alert( item1 ); // Item1 alert( item2 ); // Item2 } showMenu(options); The full syntax is the same as for a destructuring assignment: function({ incomingProperty: varName = defaultValue ... }) Then, for an object of parameters, there will be a variable varName for property incomingProperty, with defaultValue by default. Please note that such destructuring assumes that showMenu() does have an argument. If we want all values by default, then we should specify an empty object: showMenu({}); // ok, all values are default showMenu(); // this would give an error We can fix this by making {} the default value for the whole object of parameters: function showMenu({ title = "Menu", width = 100, height = 200 } = {}) { alert( `${title} ${width} ${height}` ); } showMenu(); // Menu 100 200 In the code above, the whole arguments object is {} by default, so there’s always something to destructurize. Summary Destructuring assignment allows for instantly mapping an object or array onto many variables. The full object syntax: let {prop : varName = default, ...rest} = object This means that property prop should go into the variable varName and, if no such property exists, then the default value should be used. Object properties that have no mapping are copied to the rest object. The full array syntax: let [item1 = default, item2, ...rest] = array The first item goes to item1; the second goes into item2, all the rest makes the array rest. It’s possible to extract data from nested arrays/objects, for that the left side must have the same structure as the right one. Tasks Destructuring assignment importance: 5 We have an object: let user = { name: "John", years: 30 }; Write the destructuring assignment that reads: name property into the variable name. years property into the variable age. isAdmin property into the variable isAdmin (false, if no such property) Here’s an example of the values after your assignment: let user = { name: "John", years: 30 }; // your code to the left side: // ... = user alert( name ); // John alert( age ); // 30 alert( isAdmin ); // false solution The maximal salary importance: 5 There is a salaries object: let salaries = { "John": 100, "Pete": 300, "Mary": 250 }; Create the function topSalary(salaries) that returns the name of the top-paid person. If salaries is empty, it should return null. If there are multiple top-paid persons, return any of them. P.S. Use Object.entries and destructuring to iterate over key/value pairs. Open a sandbox with tests. solution
Destructuring assignment
https://javascript.info/advanced-functions
Recursion and stack Rest parameters and spread syntax Variable scope, closure The old "var" Global object Function object, NFE The "new Function" syntax Scheduling: setTimeout and setInterval Decorators and forwarding, call/apply Function binding Arrow functions revisited
Advanced working with functions
https://javascript.info/keys-values-entries
Let’s step away from the individual data structures and talk about the iterations over them. In the previous chapter we saw methods map.keys(), map.values(), map.entries(). These methods are generic, there is a common agreement to use them for data structures. If we ever create a data structure of our own, we should implement them too. They are supported for: Map Set Array Plain objects also support similar methods, but the syntax is a bit different. Object.keys, values, entries For plain objects, the following methods are available: Object.keys(obj) – returns an array of keys. Object.values(obj) – returns an array of values. Object.entries(obj) – returns an array of [key, value] pairs. Please note the distinctions (compared to map for example): Map Object Call syntax map.keys() Object.keys(obj), but not obj.keys() Returns iterable “real” Array The first difference is that we have to call Object.keys(obj), and not obj.keys(). Why so? The main reason is flexibility. Remember, objects are a base of all complex structures in JavaScript. So we may have an object of our own like data that implements its own data.values() method. And we still can call Object.values(data) on it. The second difference is that Object.* methods return “real” array objects, not just an iterable. That’s mainly for historical reasons. For instance: let user = { name: "John", age: 30 }; Object.keys(user) = ["name", "age"] Object.values(user) = ["John", 30] Object.entries(user) = [ ["name","John"], ["age",30] ] Here’s an example of using Object.values to loop over property values: let user = { name: "John", age: 30 }; // loop over values for (let value of Object.values(user)) { alert(value); // John, then 30 } Object.keys/values/entries ignore symbolic properties Just like a for..in loop, these methods ignore properties that use Symbol(...) as keys. Usually that’s convenient. But if we want symbolic keys too, then there’s a separate method Object.getOwnPropertySymbols that returns an array of only symbolic keys. Also, there exist a method Reflect.ownKeys(obj) that returns all keys. Transforming objects Objects lack many methods that exist for arrays, e.g. map, filter and others. If we’d like to apply them, then we can use Object.entries followed by Object.fromEntries: Use Object.entries(obj) to get an array of key/value pairs from obj. Use array methods on that array, e.g. map, to transform these key/value pairs. Use Object.fromEntries(array) on the resulting array to turn it back into an object. For example, we have an object with prices, and would like to double them: let prices = { banana: 1, orange: 2, meat: 4, }; let doublePrices = Object.fromEntries( // convert prices to array, map each key/value pair into another pair // and then fromEntries gives back the object Object.entries(prices).map(entry => [entry[0], entry[1] * 2]) ); alert(doublePrices.meat); // 8 It may look difficult at first sight, but becomes easy to understand after you use it once or twice. We can make powerful chains of transforms this way. Tasks Sum the properties importance: 5 There is a salaries object with arbitrary number of salaries. Write the function sumSalaries(salaries) that returns the sum of all salaries using Object.values and the for..of loop. If salaries is empty, then the result must be 0. For instance: let salaries = { "John": 100, "Pete": 300, "Mary": 250 }; alert( sumSalaries(salaries) ); // 650 Open a sandbox with tests. solution Count properties importance: 5 Write a function count(obj) that returns the number of properties in the object: let user = { name: 'John', age: 30 }; alert( count(user) ); // 2 Try to make the code as short as possible. P.S. Ignore symbolic properties, count only “regular” ones. Open a sandbox with tests. solution
Object.keys, values, entries
https://javascript.info/weakmap-weakset
As we know from the chapter Garbage collection, JavaScript engine keeps a value in memory while it is “reachable” and can potentially be used. For instance: let john = { name: "John" }; // the object can be accessed, john is the reference to it // overwrite the reference john = null; // the object will be removed from memory Usually, properties of an object or elements of an array or another data structure are considered reachable and kept in memory while that data structure is in memory. For instance, if we put an object into an array, then while the array is alive, the object will be alive as well, even if there are no other references to it. Like this: let john = { name: "John" }; let array = [ john ]; john = null; // overwrite the reference // the object previously referenced by john is stored inside the array // therefore it won't be garbage-collected // we can get it as array[0] Similar to that, if we use an object as the key in a regular Map, then while the Map exists, that object exists as well. It occupies memory and may not be garbage collected. For instance: let john = { name: "John" }; let map = new Map(); map.set(john, "..."); john = null; // overwrite the reference // john is stored inside the map, // we can get it by using map.keys() WeakMap is fundamentally different in this aspect. It doesn’t prevent garbage-collection of key objects. Let’s see what it means on examples. WeakMap The first difference between Map and WeakMap is that keys must be objects, not primitive values: let weakMap = new WeakMap(); let obj = {}; weakMap.set(obj, "ok"); // works fine (object key) // can't use a string as the key weakMap.set("test", "Whoops"); // Error, because "test" is not an object Now, if we use an object as the key in it, and there are no other references to that object – it will be removed from memory (and from the map) automatically. let john = { name: "John" }; let weakMap = new WeakMap(); weakMap.set(john, "..."); john = null; // overwrite the reference // john is removed from memory! Compare it with the regular Map example above. Now if john only exists as the key of WeakMap – it will be automatically deleted from the map (and memory). WeakMap does not support iteration and methods keys(), values(), entries(), so there’s no way to get all keys or values from it. WeakMap has only the following methods: weakMap.set(key, value) weakMap.get(key) weakMap.delete(key) weakMap.has(key) Why such a limitation? That’s for technical reasons. If an object has lost all other references (like john in the code above), then it is to be garbage-collected automatically. But technically it’s not exactly specified when the cleanup happens. The JavaScript engine decides that. It may choose to perform the memory cleanup immediately or to wait and do the cleaning later when more deletions happen. So, technically, the current element count of a WeakMap is not known. The engine may have cleaned it up or not, or did it partially. For that reason, methods that access all keys/values are not supported. Now, where do we need such a data structure? Use case: additional data The main area of application for WeakMap is an additional data storage. If we’re working with an object that “belongs” to another code, maybe even a third-party library, and would like to store some data associated with it, that should only exist while the object is alive – then WeakMap is exactly what’s needed. We put the data to a WeakMap, using the object as the key, and when the object is garbage collected, that data will automatically disappear as well. weakMap.set(john, "secret documents"); // if john dies, secret documents will be destroyed automatically Let’s look at an example. For instance, we have code that keeps a visit count for users. The information is stored in a map: a user object is the key and the visit count is the value. When a user leaves (its object gets garbage collected), we don’t want to store their visit count anymore. Here’s an example of a counting function with Map: // 📁 visitsCount.js let visitsCountMap = new Map(); // map: user => visits count // increase the visits count function countUser(user) { let count = visitsCountMap.get(user) || 0; visitsCountMap.set(user, count + 1); } And here’s another part of the code, maybe another file using it: // 📁 main.js let john = { name: "John" }; countUser(john); // count his visits // later john leaves us john = null; Now, john object should be garbage collected, but remains in memory, as it’s a key in visitsCountMap. We need to clean visitsCountMap when we remove users, otherwise it will grow in memory indefinitely. Such cleaning can become a tedious task in complex architectures. We can avoid it by switching to WeakMap instead: // 📁 visitsCount.js let visitsCountMap = new WeakMap(); // weakmap: user => visits count // increase the visits count function countUser(user) { let count = visitsCountMap.get(user) || 0; visitsCountMap.set(user, count + 1); } Now we don’t have to clean visitsCountMap. After john object becomes unreachable, by all means except as a key of WeakMap, it gets removed from memory, along with the information by that key from WeakMap. Use case: caching Another common example is caching. We can store (“cache”) results from a function, so that future calls on the same object can reuse it. To achieve that, we can use Map (not optimal scenario): // 📁 cache.js let cache = new Map(); // calculate and remember the result function process(obj) { if (!cache.has(obj)) { let result = /* calculations of the result for */ obj; cache.set(obj, result); return result; } return cache.get(obj); } // Now we use process() in another file: // 📁 main.js let obj = {/* let's say we have an object */}; let result1 = process(obj); // calculated // ...later, from another place of the code... let result2 = process(obj); // remembered result taken from cache // ...later, when the object is not needed any more: obj = null; alert(cache.size); // 1 (Ouch! The object is still in cache, taking memory!) For multiple calls of process(obj) with the same object, it only calculates the result the first time, and then just takes it from cache. The downside is that we need to clean cache when the object is not needed any more. If we replace Map with WeakMap, then this problem disappears. The cached result will be removed from memory automatically after the object gets garbage collected. // 📁 cache.js let cache = new WeakMap(); // calculate and remember the result function process(obj) { if (!cache.has(obj)) { let result = /* calculate the result for */ obj; cache.set(obj, result); return result; } return cache.get(obj); } // 📁 main.js let obj = {/* some object */}; let result1 = process(obj); let result2 = process(obj); // ...later, when the object is not needed any more: obj = null; // Can't get cache.size, as it's a WeakMap, // but it's 0 or soon be 0 // When obj gets garbage collected, cached data will be removed as well WeakSet WeakSet behaves similarly: It is analogous to Set, but we may only add objects to WeakSet (not primitives). An object exists in the set while it is reachable from somewhere else. Like Set, it supports add, has and delete, but not size, keys() and no iterations. Being “weak”, it also serves as additional storage. But not for arbitrary data, rather for “yes/no” facts. A membership in WeakSet may mean something about the object. For instance, we can add users to WeakSet to keep track of those who visited our site: let visitedSet = new WeakSet(); let john = { name: "John" }; let pete = { name: "Pete" }; let mary = { name: "Mary" }; visitedSet.add(john); // John visited us visitedSet.add(pete); // Then Pete visitedSet.add(john); // John again // visitedSet has 2 users now // check if John visited? alert(visitedSet.has(john)); // true // check if Mary visited? alert(visitedSet.has(mary)); // false john = null; // visitedSet will be cleaned automatically The most notable limitation of WeakMap and WeakSet is the absence of iterations, and the inability to get all current content. That may appear inconvenient, but does not prevent WeakMap/WeakSet from doing their main job – be an “additional” storage of data for objects which are stored/managed at another place. Summary WeakMap is Map-like collection that allows only objects as keys and removes them together with associated value once they become inaccessible by other means. WeakSet is Set-like collection that stores only objects and removes them once they become inaccessible by other means. Their main advantages are that they have weak reference to objects, so they can easily be removed by garbage collector. That comes at the cost of not having support for clear, size, keys, values… WeakMap and WeakSet are used as “secondary” data structures in addition to the “primary” object storage. Once the object is removed from the primary storage, if it is only found as the key of WeakMap or in a WeakSet, it will be cleaned up automatically. Tasks Store "unread" flags importance: 5 There’s an array of messages: let messages = [ {text: "Hello", from: "John"}, {text: "How goes?", from: "John"}, {text: "See you soon", from: "Alice"} ]; Your code can access it, but the messages are managed by someone else’s code. New messages are added, old ones are removed regularly by that code, and you don’t know the exact moments when it happens. Now, which data structure could you use to store information about whether the message “has been read”? The structure must be well-suited to give the answer “was it read?” for the given message object. P.S. When a message is removed from messages, it should disappear from your structure as well. P.P.S. We shouldn’t modify message objects, add our properties to them. As they are managed by someone else’s code, that may lead to bad consequences. solution Store read dates importance: 5 There’s an array of messages as in the previous task. The situation is similar. let messages = [ {text: "Hello", from: "John"}, {text: "How goes?", from: "John"}, {text: "See you soon", from: "Alice"} ]; The question now is: which data structure you’d suggest to store the information: “when the message was read?”. In the previous task we only needed to store the “yes/no” fact. Now we need to store the date, and it should only remain in memory until the message is garbage collected. P.S. Dates can be stored as objects of built-in Date class, that we’ll cover later. solution
WeakMap and WeakSet
https://javascript.info/map-set
Till now, we’ve learned about the following complex data structures: Objects are used for storing keyed collections. Arrays are used for storing ordered collections. But that’s not enough for real life. That’s why Map and Set also exist. Map Map is a collection of keyed data items, just like an Object. But the main difference is that Map allows keys of any type. Methods and properties are: new Map() – creates the map. map.set(key, value) – stores the value by the key. map.get(key) – returns the value by the key, undefined if key doesn’t exist in map. map.has(key) – returns true if the key exists, false otherwise. map.delete(key) – removes the element (the key/value pair) by the key. map.clear() – removes everything from the map. map.size – returns the current element count. For instance: let map = new Map(); map.set('1', 'str1'); // a string key map.set(1, 'num1'); // a numeric key map.set(true, 'bool1'); // a boolean key // remember the regular Object? it would convert keys to string // Map keeps the type, so these two are different: alert( map.get(1) ); // 'num1' alert( map.get('1') ); // 'str1' alert( map.size ); // 3 As we can see, unlike objects, keys are not converted to strings. Any type of key is possible. map[key] isn’t the right way to use a Map Although map[key] also works, e.g. we can set map[key] = 2, this is treating map as a plain JavaScript object, so it implies all corresponding limitations (only string/symbol keys and so on). So we should use map methods: set, get and so on. Map can also use objects as keys. For instance: let john = { name: "John" }; // for every user, let's store their visits count let visitsCountMap = new Map(); // john is the key for the map visitsCountMap.set(john, 123); alert( visitsCountMap.get(john) ); // 123 Using objects as keys is one of the most notable and important Map features. The same does not count for Object. String as a key in Object is fine, but we can’t use another Object as a key in Object. Let’s try: let john = { name: "John" }; let ben = { name: "Ben" }; let visitsCountObj = {}; // try to use an object visitsCountObj[ben] = 234; // try to use ben object as the key visitsCountObj[john] = 123; // try to use john object as the key, ben object will get replaced // That's what got written! alert( visitsCountObj["[object Object]"] ); // 123 As visitsCountObj is an object, it converts all Object keys, such as john and ben above, to same string "[object Object]". Definitely not what we want. How Map compares keys To test keys for equivalence, Map uses the algorithm SameValueZero. It is roughly the same as strict equality ===, but the difference is that NaN is considered equal to NaN. So NaN can be used as the key as well. This algorithm can’t be changed or customized. Chaining Every map.set call returns the map itself, so we can “chain” the calls: map.set('1', 'str1') .set(1, 'num1') .set(true, 'bool1'); Iteration over Map For looping over a map, there are 3 methods: map.keys() – returns an iterable for keys, map.values() – returns an iterable for values, map.entries() – returns an iterable for entries [key, value], it’s used by default in for..of. For instance: let recipeMap = new Map([ ['cucumber', 500], ['tomatoes', 350], ['onion', 50] ]); // iterate over keys (vegetables) for (let vegetable of recipeMap.keys()) { alert(vegetable); // cucumber, tomatoes, onion } // iterate over values (amounts) for (let amount of recipeMap.values()) { alert(amount); // 500, 350, 50 } // iterate over [key, value] entries for (let entry of recipeMap) { // the same as of recipeMap.entries() alert(entry); // cucumber,500 (and so on) } The insertion order is used The iteration goes in the same order as the values were inserted. Map preserves this order, unlike a regular Object. Besides that, Map has a built-in forEach method, similar to Array: // runs the function for each (key, value) pair recipeMap.forEach( (value, key, map) => { alert(`${key}: ${value}`); // cucumber: 500 etc }); Object.entries: Map from Object When a Map is created, we can pass an array (or another iterable) with key/value pairs for initialization, like this: // array of [key, value] pairs let map = new Map([ ['1', 'str1'], [1, 'num1'], [true, 'bool1'] ]); alert( map.get('1') ); // str1 If we have a plain object, and we’d like to create a Map from it, then we can use built-in method Object.entries(obj) that returns an array of key/value pairs for an object exactly in that format. So we can create a map from an object like this: let obj = { name: "John", age: 30 }; let map = new Map(Object.entries(obj)); alert( map.get('name') ); // John Here, Object.entries returns the array of key/value pairs: [ ["name","John"], ["age", 30] ]. That’s what Map needs. Object.fromEntries: Object from Map We’ve just seen how to create Map from a plain object with Object.entries(obj). There’s Object.fromEntries method that does the reverse: given an array of [key, value] pairs, it creates an object from them: let prices = Object.fromEntries([ ['banana', 1], ['orange', 2], ['meat', 4] ]); // now prices = { banana: 1, orange: 2, meat: 4 } alert(prices.orange); // 2 We can use Object.fromEntries to get a plain object from Map. E.g. we store the data in a Map, but we need to pass it to a 3rd-party code that expects a plain object. Here we go: let map = new Map(); map.set('banana', 1); map.set('orange', 2); map.set('meat', 4); let obj = Object.fromEntries(map.entries()); // make a plain object (*) // done! // obj = { banana: 1, orange: 2, meat: 4 } alert(obj.orange); // 2 A call to map.entries() returns an iterable of key/value pairs, exactly in the right format for Object.fromEntries. We could also make line (*) shorter: let obj = Object.fromEntries(map); // omit .entries() That’s the same, because Object.fromEntries expects an iterable object as the argument. Not necessarily an array. And the standard iteration for map returns same key/value pairs as map.entries(). So we get a plain object with same key/values as the map. Set A Set is a special type collection – “set of values” (without keys), where each value may occur only once. Its main methods are: new Set([iterable]) – creates the set, and if an iterable object is provided (usually an array), copies values from it into the set. set.add(value) – adds a value, returns the set itself. set.delete(value) – removes the value, returns true if value existed at the moment of the call, otherwise false. set.has(value) – returns true if the value exists in the set, otherwise false. set.clear() – removes everything from the set. set.size – is the elements count. The main feature is that repeated calls of set.add(value) with the same value don’t do anything. That’s the reason why each value appears in a Set only once. For example, we have visitors coming, and we’d like to remember everyone. But repeated visits should not lead to duplicates. A visitor must be “counted” only once. Set is just the right thing for that: let set = new Set(); let john = { name: "John" }; let pete = { name: "Pete" }; let mary = { name: "Mary" }; // visits, some users come multiple times set.add(john); set.add(pete); set.add(mary); set.add(john); set.add(mary); // set keeps only unique values alert( set.size ); // 3 for (let user of set) { alert(user.name); // John (then Pete and Mary) } The alternative to Set could be an array of users, and the code to check for duplicates on every insertion using arr.find. But the performance would be much worse, because this method walks through the whole array checking every element. Set is much better optimized internally for uniqueness checks. Iteration over Set We can loop over a set either with for..of or using forEach: let set = new Set(["oranges", "apples", "bananas"]); for (let value of set) alert(value); // the same with forEach: set.forEach((value, valueAgain, set) => { alert(value); }); Note the funny thing. The callback function passed in forEach has 3 arguments: a value, then the same value valueAgain, and then the target object. Indeed, the same value appears in the arguments twice. That’s for compatibility with Map where the callback passed forEach has three arguments. Looks a bit strange, for sure. But this may help to replace Map with Set in certain cases with ease, and vice versa. The same methods Map has for iterators are also supported: set.keys() – returns an iterable object for values, set.values() – same as set.keys(), for compatibility with Map, set.entries() – returns an iterable object for entries [value, value], exists for compatibility with Map. Summary Map – is a collection of keyed values. Methods and properties: new Map([iterable]) – creates the map, with optional iterable (e.g. array) of [key,value] pairs for initialization. map.set(key, value) – stores the value by the key, returns the map itself. map.get(key) – returns the value by the key, undefined if key doesn’t exist in map. map.has(key) – returns true if the key exists, false otherwise. map.delete(key) – removes the element by the key, returns true if key existed at the moment of the call, otherwise false. map.clear() – removes everything from the map. map.size – returns the current element count. The differences from a regular Object: Any keys, objects can be keys. Additional convenient methods, the size property. Set – is a collection of unique values. Methods and properties: new Set([iterable]) – creates the set, with optional iterable (e.g. array) of values for initialization. set.add(value) – adds a value (does nothing if value exists), returns the set itself. set.delete(value) – removes the value, returns true if value existed at the moment of the call, otherwise false. set.has(value) – returns true if the value exists in the set, otherwise false. set.clear() – removes everything from the set. set.size – is the elements count. Iteration over Map and Set is always in the insertion order, so we can’t say that these collections are unordered, but we can’t reorder elements or directly get an element by its number. Tasks Filter unique array members importance: 5 Let arr be an array. Create a function unique(arr) that should return an array with unique items of arr. For instance: function unique(arr) { /* your code */ } let values = ["Hare", "Krishna", "Hare", "Krishna", "Krishna", "Krishna", "Hare", "Hare", ":-O" ]; alert( unique(values) ); // Hare, Krishna, :-O P.S. Here strings are used, but can be values of any type. P.P.S. Use Set to store unique values. Open a sandbox with tests. solution Filter anagrams importance: 4 Anagrams are words that have the same number of same letters, but in different order. For instance: nap - pan ear - are - era cheaters - hectares - teachers Write a function aclean(arr) that returns an array cleaned from anagrams. For instance: let arr = ["nap", "teachers", "cheaters", "PAN", "ear", "era", "hectares"]; alert( aclean(arr) ); // "nap,teachers,ear" or "PAN,cheaters,era" From every anagram group should remain only one word, no matter which one. Open a sandbox with tests. solution Iterable keys importance: 5 We’d like to get an array of map.keys() in a variable and then apply array-specific methods to it, e.g. .push. But that doesn’t work: let map = new Map(); map.set("name", "John"); let keys = map.keys(); // Error: keys.push is not a function keys.push("more"); Why? How can we fix the code to make keys.push work? solution
Map and Set
https://javascript.info/iterable
Iterable objects are a generalization of arrays. That’s a concept that allows us to make any object useable in a for..of loop. Of course, Arrays are iterable. But there are many other built-in objects, that are iterable as well. For instance, strings are also iterable. If an object isn’t technically an array, but represents a collection (list, set) of something, then for..of is a great syntax to loop over it, so let’s see how to make it work. Symbol.iterator We can easily grasp the concept of iterables by making one of our own. For instance, we have an object that is not an array, but looks suitable for for..of. Like a range object that represents an interval of numbers: let range = { from: 1, to: 5 }; // We want the for..of to work: // for(let num of range) ... num=1,2,3,4,5 To make the range object iterable (and thus let for..of work) we need to add a method to the object named Symbol.iterator (a special built-in symbol just for that). When for..of starts, it calls that method once (or errors if not found). The method must return an iterator – an object with the method next. Onward, for..of works only with that returned object. When for..of wants the next value, it calls next() on that object. The result of next() must have the form {done: Boolean, value: any}, where done=true means that the loop is finished, otherwise value is the next value. Here’s the full implementation for range with remarks: let range = { from: 1, to: 5 }; // 1. call to for..of initially calls this range[Symbol.iterator] = function() { // ...it returns the iterator object: // 2. Onward, for..of works only with the iterator object below, asking it for next values return { current: this.from, last: this.to, // 3. next() is called on each iteration by the for..of loop next() { // 4. it should return the value as an object {done:.., value :...} if (this.current <= this.last) { return { done: false, value: this.current++ }; } else { return { done: true }; } } }; }; // now it works! for (let num of range) { alert(num); // 1, then 2, 3, 4, 5 } Please note the core feature of iterables: separation of concerns. The range itself does not have the next() method. Instead, another object, a so-called “iterator” is created by the call to range[Symbol.iterator](), and its next() generates values for the iteration. So, the iterator object is separate from the object it iterates over. Technically, we may merge them and use range itself as the iterator to make the code simpler. Like this: let range = { from: 1, to: 5, [Symbol.iterator]() { this.current = this.from; return this; }, next() { if (this.current <= this.to) { return { done: false, value: this.current++ }; } else { return { done: true }; } } }; for (let num of range) { alert(num); // 1, then 2, 3, 4, 5 } Now range[Symbol.iterator]() returns the range object itself: it has the necessary next() method and remembers the current iteration progress in this.current. Shorter? Yes. And sometimes that’s fine too. The downside is that now it’s impossible to have two for..of loops running over the object simultaneously: they’ll share the iteration state, because there’s only one iterator – the object itself. But two parallel for-ofs is a rare thing, even in async scenarios. Infinite iterators Infinite iterators are also possible. For instance, the range becomes infinite for range.to = Infinity. Or we can make an iterable object that generates an infinite sequence of pseudorandom numbers. Also can be useful. There are no limitations on next, it can return more and more values, that’s normal. Of course, the for..of loop over such an iterable would be endless. But we can always stop it using break. String is iterable Arrays and strings are most widely used built-in iterables. For a string, for..of loops over its characters: for (let char of "test") { // triggers 4 times: once for each character alert( char ); // t, then e, then s, then t } And it works correctly with surrogate pairs! let str = '𝒳😂'; for (let char of str) { alert( char ); // 𝒳, and then 😂 } Calling an iterator explicitly For deeper understanding, let’s see how to use an iterator explicitly. We’ll iterate over a string in exactly the same way as for..of, but with direct calls. This code creates a string iterator and gets values from it “manually”: let str = "Hello"; // does the same as // for (let char of str) alert(char); let iterator = str[Symbol.iterator](); while (true) { let result = iterator.next(); if (result.done) break; alert(result.value); // outputs characters one by one } That is rarely needed, but gives us more control over the process than for..of. For instance, we can split the iteration process: iterate a bit, then stop, do something else, and then resume later. Iterables and array-likes Two official terms look similar, but are very different. Please make sure you understand them well to avoid the confusion. Iterables are objects that implement the Symbol.iterator method, as described above. Array-likes are objects that have indexes and length, so they look like arrays. When we use JavaScript for practical tasks in a browser or any other environment, we may meet objects that are iterables or array-likes, or both. For instance, strings are both iterable (for..of works on them) and array-like (they have numeric indexes and length). But an iterable may be not array-like. And vice versa an array-like may be not iterable. For example, the range in the example above is iterable, but not array-like, because it does not have indexed properties and length. And here’s the object that is array-like, but not iterable: let arrayLike = { // has indexes and length => array-like 0: "Hello", 1: "World", length: 2 }; // Error (no Symbol.iterator) for (let item of arrayLike) {} Both iterables and array-likes are usually not arrays, they don’t have push, pop etc. That’s rather inconvenient if we have such an object and want to work with it as with an array. E.g. we would like to work with range using array methods. How to achieve that? Array.from There’s a universal method Array.from that takes an iterable or array-like value and makes a “real” Array from it. Then we can call array methods on it. For instance: let arrayLike = { 0: "Hello", 1: "World", length: 2 }; let arr = Array.from(arrayLike); // (*) alert(arr.pop()); // World (method works) Array.from at the line (*) takes the object, examines it for being an iterable or array-like, then makes a new array and copies all items to it. The same happens for an iterable: // assuming that range is taken from the example above let arr = Array.from(range); alert(arr); // 1,2,3,4,5 (array toString conversion works) The full syntax for Array.from also allows us to provide an optional “mapping” function: Array.from(obj[, mapFn, thisArg]) The optional second argument mapFn can be a function that will be applied to each element before adding it to the array, and thisArg allows us to set this for it. For instance: // assuming that range is taken from the example above // square each number let arr = Array.from(range, num => num * num); alert(arr); // 1,4,9,16,25 Here we use Array.from to turn a string into an array of characters: let str = '𝒳😂'; // splits str into array of characters let chars = Array.from(str); alert(chars[0]); // 𝒳 alert(chars[1]); // 😂 alert(chars.length); // 2 Unlike str.split, it relies on the iterable nature of the string and so, just like for..of, correctly works with surrogate pairs. Technically here it does the same as: let str = '𝒳😂'; let chars = []; // Array.from internally does the same loop for (let char of str) { chars.push(char); } alert(chars); …But it is shorter. We can even build surrogate-aware slice on it: function slice(str, start, end) { return Array.from(str).slice(start, end).join(''); } let str = '𝒳😂𩷶'; alert( slice(str, 1, 3) ); // 😂𩷶 // the native method does not support surrogate pairs alert( str.slice(1, 3) ); // garbage (two pieces from different surrogate pairs) Summary Objects that can be used in for..of are called iterable. Technically, iterables must implement the method named Symbol.iterator. The result of obj[Symbol.iterator]() is called an iterator. It handles further iteration process. An iterator must have the method named next() that returns an object {done: Boolean, value: any}, here done:true denotes the end of the iteration process, otherwise the value is the next value. The Symbol.iterator method is called automatically by for..of, but we also can do it directly. Built-in iterables like strings or arrays, also implement Symbol.iterator. String iterator knows about surrogate pairs. Objects that have indexed properties and length are called array-like. Such objects may also have other properties and methods, but lack the built-in methods of arrays. If we look inside the specification – we’ll see that most built-in methods assume that they work with iterables or array-likes instead of “real” arrays, because that’s more abstract. Array.from(obj[, mapFn, thisArg]) makes a real Array from an iterable or array-like obj, and we can then use array methods on it. The optional arguments mapFn and thisArg allow us to apply a function to each item.
Iterables
https://javascript.info/array-methods
Arrays provide a lot of methods. To make things easier, in this chapter they are split into groups. Add/remove items We already know methods that add and remove items from the beginning or the end: arr.push(...items) – adds items to the end, arr.pop() – extracts an item from the end, arr.shift() – extracts an item from the beginning, arr.unshift(...items) – adds items to the beginning. Here are a few others. splice How to delete an element from the array? The arrays are objects, so we can try to use delete: let arr = ["I", "go", "home"]; delete arr[1]; // remove "go" alert( arr[1] ); // undefined // now arr = ["I", , "home"]; alert( arr.length ); // 3 The element was removed, but the array still has 3 elements, we can see that arr.length == 3. That’s natural, because delete obj.key removes a value by the key. It’s all it does. Fine for objects. But for arrays we usually want the rest of elements to shift and occupy the freed place. We expect to have a shorter array now. So, special methods should be used. The arr.splice method is a swiss army knife for arrays. It can do everything: insert, remove and replace elements. The syntax is: arr.splice(start[, deleteCount, elem1, ..., elemN]) It modifies arr starting from the index start: removes deleteCount elements and then inserts elem1, ..., elemN at their place. Returns the array of removed elements. This method is easy to grasp by examples. Let’s start with the deletion: let arr = ["I", "study", "JavaScript"]; arr.splice(1, 1); // from index 1 remove 1 element alert( arr ); // ["I", "JavaScript"] Easy, right? Starting from the index 1 it removed 1 element. In the next example we remove 3 elements and replace them with the other two: let arr = ["I", "study", "JavaScript", "right", "now"]; // remove 3 first elements and replace them with another arr.splice(0, 3, "Let's", "dance"); alert( arr ) // now ["Let's", "dance", "right", "now"] Here we can see that splice returns the array of removed elements: let arr = ["I", "study", "JavaScript", "right", "now"]; // remove 2 first elements let removed = arr.splice(0, 2); alert( removed ); // "I", "study" <-- array of removed elements The splice method is also able to insert the elements without any removals. For that we need to set deleteCount to 0: let arr = ["I", "study", "JavaScript"]; // from index 2 // delete 0 // then insert "complex" and "language" arr.splice(2, 0, "complex", "language"); alert( arr ); // "I", "study", "complex", "language", "JavaScript" Negative indexes allowed Here and in other array methods, negative indexes are allowed. They specify the position from the end of the array, like here: let arr = [1, 2, 5]; // from index -1 (one step from the end) // delete 0 elements, // then insert 3 and 4 arr.splice(-1, 0, 3, 4); alert( arr ); // 1,2,3,4,5 slice The method arr.slice is much simpler than similar-looking arr.splice. The syntax is: arr.slice([start], [end]) It returns a new array copying to it all items from index start to end (not including end). Both start and end can be negative, in that case position from array end is assumed. It’s similar to a string method str.slice, but instead of substrings it makes subarrays. For instance: let arr = ["t", "e", "s", "t"]; alert( arr.slice(1, 3) ); // e,s (copy from 1 to 3) alert( arr.slice(-2) ); // s,t (copy from -2 till the end) We can also call it without arguments: arr.slice() creates a copy of arr. That’s often used to obtain a copy for further transformations that should not affect the original array. concat The method arr.concat creates a new array that includes values from other arrays and additional items. The syntax is: arr.concat(arg1, arg2...) It accepts any number of arguments – either arrays or values. The result is a new array containing items from arr, then arg1, arg2 etc. If an argument argN is an array, then all its elements are copied. Otherwise, the argument itself is copied. For instance: let arr = [1, 2]; // create an array from: arr and [3,4] alert( arr.concat([3, 4]) ); // 1,2,3,4 // create an array from: arr and [3,4] and [5,6] alert( arr.concat([3, 4], [5, 6]) ); // 1,2,3,4,5,6 // create an array from: arr and [3,4], then add values 5 and 6 alert( arr.concat([3, 4], 5, 6) ); // 1,2,3,4,5,6 Normally, it only copies elements from arrays. Other objects, even if they look like arrays, are added as a whole: let arr = [1, 2]; let arrayLike = { 0: "something", length: 1 }; alert( arr.concat(arrayLike) ); // 1,2,[object Object] …But if an array-like object has a special Symbol.isConcatSpreadable property, then it’s treated as an array by concat: its elements are added instead: let arr = [1, 2]; let arrayLike = { 0: "something", 1: "else", [Symbol.isConcatSpreadable]: true, length: 2 }; alert( arr.concat(arrayLike) ); // 1,2,something,else Iterate: forEach The arr.forEach method allows to run a function for every element of the array. The syntax: arr.forEach(function(item, index, array) { // ... do something with item }); For instance, this shows each element of the array: // for each element call alert ["Bilbo", "Gandalf", "Nazgul"].forEach(alert); And this code is more elaborate about their positions in the target array: ["Bilbo", "Gandalf", "Nazgul"].forEach((item, index, array) => { alert(`${item} is at index ${index} in ${array}`); }); The result of the function (if it returns any) is thrown away and ignored. Searching in array Now let’s cover methods that search in an array. indexOf/lastIndexOf and includes The methods arr.indexOf and arr.includes have the similar syntax and do essentially the same as their string counterparts, but operate on items instead of characters: arr.indexOf(item, from) – looks for item starting from index from, and returns the index where it was found, otherwise -1. arr.includes(item, from) – looks for item starting from index from, returns true if found. Usually these methods are used with only one argument: the item to search. By default, the search is from the beginning. For instance: let arr = [1, 0, false]; alert( arr.indexOf(0) ); // 1 alert( arr.indexOf(false) ); // 2 alert( arr.indexOf(null) ); // -1 alert( arr.includes(1) ); // true Please note that indexOf uses the strict equality === for comparison. So, if we look for false, it finds exactly false and not the zero. If we want to check if item exists in the array, and don’t need the index, then arr.includes is preferred. The method arr.lastIndexOf is the same as indexOf, but looks for from right to left. let fruits = ['Apple', 'Orange', 'Apple'] alert( fruits.indexOf('Apple') ); // 0 (first Apple) alert( fruits.lastIndexOf('Apple') ); // 2 (last Apple) The includes method handles NaN correctly A minor, but noteworthy feature of includes is that it correctly handles NaN, unlike indexOf: const arr = [NaN]; alert( arr.indexOf(NaN) ); // -1 (wrong, should be 0) alert( arr.includes(NaN) );// true (correct) That’s because includes was added to JavaScript much later and uses the more up to date comparison algorithm internally. find and findIndex/findLastIndex Imagine we have an array of objects. How do we find an object with the specific condition? Here the arr.find(fn) method comes in handy. The syntax is: let result = arr.find(function(item, index, array) { // if true is returned, item is returned and iteration is stopped // for falsy scenario returns undefined }); The function is called for elements of the array, one after another: item is the element. index is its index. array is the array itself. If it returns true, the search is stopped, the item is returned. If nothing found, undefined is returned. For example, we have an array of users, each with the fields id and name. Let’s find the one with id == 1: let users = [ {id: 1, name: "John"}, {id: 2, name: "Pete"}, {id: 3, name: "Mary"} ]; let user = users.find(item => item.id == 1); alert(user.name); // John In real life arrays of objects is a common thing, so the find method is very useful. Note that in the example we provide to find the function item => item.id == 1 with one argument. That’s typical, other arguments of this function are rarely used. The arr.findIndex method has the same syntax, but returns the index where the element was found instead of the element itself. The value of -1 is returned if nothing is found. The arr.findLastIndex method is like findIndex, but searches from right to left, similar to lastIndexOf. Here’s an example: let users = [ {id: 1, name: "John"}, {id: 2, name: "Pete"}, {id: 3, name: "Mary"}, {id: 4, name: "John"} ]; // Find the index of the first John alert(users.findIndex(user => user.name == 'John')); // 0 // Find the index of the last John alert(users.findLastIndex(user => user.name == 'John')); // 3 filter The find method looks for a single (first) element that makes the function return true. If there may be many, we can use arr.filter(fn). The syntax is similar to find, but filter returns an array of all matching elements: let results = arr.filter(function(item, index, array) { // if true item is pushed to results and the iteration continues // returns empty array if nothing found }); For instance: let users = [ {id: 1, name: "John"}, {id: 2, name: "Pete"}, {id: 3, name: "Mary"} ]; // returns array of the first two users let someUsers = users.filter(item => item.id < 3); alert(someUsers.length); // 2 Transform an array Let’s move on to methods that transform and reorder an array. map The arr.map method is one of the most useful and often used. It calls the function for each element of the array and returns the array of results. The syntax is: let result = arr.map(function(item, index, array) { // returns the new value instead of item }); For instance, here we transform each element into its length: let lengths = ["Bilbo", "Gandalf", "Nazgul"].map(item => item.length); alert(lengths); // 5,7,6 sort(fn) The call to arr.sort() sorts the array in place, changing its element order. It also returns the sorted array, but the returned value is usually ignored, as arr itself is modified. For instance: let arr = [ 1, 2, 15 ]; // the method reorders the content of arr arr.sort(); alert( arr ); // 1, 15, 2 Did you notice anything strange in the outcome? The order became 1, 15, 2. Incorrect. But why? The items are sorted as strings by default. Literally, all elements are converted to strings for comparisons. For strings, lexicographic ordering is applied and indeed "2" > "15". To use our own sorting order, we need to supply a function as the argument of arr.sort(). The function should compare two arbitrary values and return: function compare(a, b) { if (a > b) return 1; // if the first value is greater than the second if (a == b) return 0; // if values are equal if (a < b) return -1; // if the first value is less than the second } For instance, to sort as numbers: function compareNumeric(a, b) { if (a > b) return 1; if (a == b) return 0; if (a < b) return -1; } let arr = [ 1, 2, 15 ]; arr.sort(compareNumeric); alert(arr); // 1, 2, 15 Now it works as intended. Let’s step aside and think what’s happening. The arr can be array of anything, right? It may contain numbers or strings or objects or whatever. We have a set of some items. To sort it, we need an ordering function that knows how to compare its elements. The default is a string order. The arr.sort(fn) method implements a generic sorting algorithm. We don’t need to care how it internally works (an optimized quicksort or Timsort most of the time). It will walk the array, compare its elements using the provided function and reorder them, all we need is to provide the fn which does the comparison. By the way, if we ever want to know which elements are compared – nothing prevents from alerting them: [1, -2, 15, 2, 0, 8].sort(function(a, b) { alert( a + " <> " + b ); return a - b; }); The algorithm may compare an element with multiple others in the process, but it tries to make as few comparisons as possible. A comparison function may return any number Actually, a comparison function is only required to return a positive number to say “greater” and a negative number to say “less”. That allows to write shorter functions: let arr = [ 1, 2, 15 ]; arr.sort(function(a, b) { return a - b; }); alert(arr); // 1, 2, 15 Arrow functions for the best Remember arrow functions? We can use them here for neater sorting: arr.sort( (a, b) => a - b ); This works exactly the same as the longer version above. Use localeCompare for strings Remember strings comparison algorithm? It compares letters by their codes by default. For many alphabets, it’s better to use str.localeCompare method to correctly sort letters, such as Ö. For example, let’s sort a few countries in German: let countries = ['Österreich', 'Andorra', 'Vietnam']; alert( countries.sort( (a, b) => a > b ? 1 : -1) ); // Andorra, Vietnam, Österreich (wrong) alert( countries.sort( (a, b) => a.localeCompare(b) ) ); // Andorra,Österreich,Vietnam (correct!) reverse The method arr.reverse reverses the order of elements in arr. For instance: let arr = [1, 2, 3, 4, 5]; arr.reverse(); alert( arr ); // 5,4,3,2,1 It also returns the array arr after the reversal. split and join Here’s the situation from real life. We are writing a messaging app, and the person enters the comma-delimited list of receivers: John, Pete, Mary. But for us an array of names would be much more comfortable than a single string. How to get it? The str.split(delim) method does exactly that. It splits the string into an array by the given delimiter delim. In the example below, we split by a comma followed by space: let names = 'Bilbo, Gandalf, Nazgul'; let arr = names.split(', '); for (let name of arr) { alert( `A message to ${name}.` ); // A message to Bilbo (and other names) } The split method has an optional second numeric argument – a limit on the array length. If it is provided, then the extra elements are ignored. In practice it is rarely used though: let arr = 'Bilbo, Gandalf, Nazgul, Saruman'.split(', ', 2); alert(arr); // Bilbo, Gandalf Split into letters The call to split(s) with an empty s would split the string into an array of letters: let str = "test"; alert( str.split('') ); // t,e,s,t The call arr.join(glue) does the reverse to split. It creates a string of arr items joined by glue between them. For instance: let arr = ['Bilbo', 'Gandalf', 'Nazgul']; let str = arr.join(';'); // glue the array into a string using ; alert( str ); // Bilbo;Gandalf;Nazgul reduce/reduceRight When we need to iterate over an array – we can use forEach, for or for..of. When we need to iterate and return the data for each element – we can use map. The methods arr.reduce and arr.reduceRight also belong to that breed, but are a little bit more intricate. They are used to calculate a single value based on the array. The syntax is: let value = arr.reduce(function(accumulator, item, index, array) { // ... }, [initial]); The function is applied to all array elements one after another and “carries on” its result to the next call. Arguments: accumulator – is the result of the previous function call, equals initial the first time (if initial is provided). item – is the current array item. index – is its position. array – is the array. As function is applied, the result of the previous function call is passed to the next one as the first argument. So, the first argument is essentially the accumulator that stores the combined result of all previous executions. And at the end it becomes the result of reduce. Sounds complicated? The easiest way to grasp that is by example. Here we get a sum of an array in one line: let arr = [1, 2, 3, 4, 5]; let result = arr.reduce((sum, current) => sum + current, 0); alert(result); // 15 The function passed to reduce uses only 2 arguments, that’s typically enough. Let’s see the details of what’s going on. On the first run, sum is the initial value (the last argument of reduce), equals 0, and current is the first array element, equals 1. So the function result is 1. On the second run, sum = 1, we add the second array element (2) to it and return. On the 3rd run, sum = 3 and we add one more element to it, and so on… The calculation flow: Or in the form of a table, where each row represents a function call on the next array element: sum current result the first call 0 1 1 the second call 1 2 3 the third call 3 3 6 the fourth call 6 4 10 the fifth call 10 5 15 Here we can clearly see how the result of the previous call becomes the first argument of the next one. We also can omit the initial value: let arr = [1, 2, 3, 4, 5]; // removed initial value from reduce (no 0) let result = arr.reduce((sum, current) => sum + current); alert( result ); // 15 The result is the same. That’s because if there’s no initial, then reduce takes the first element of the array as the initial value and starts the iteration from the 2nd element. The calculation table is the same as above, minus the first row. But such use requires an extreme care. If the array is empty, then reduce call without initial value gives an error. Here’s an example: let arr = []; // Error: Reduce of empty array with no initial value // if the initial value existed, reduce would return it for the empty arr. arr.reduce((sum, current) => sum + current); So it’s advised to always specify the initial value. The method arr.reduceRight does the same, but goes from right to left. Array.isArray Arrays do not form a separate language type. They are based on objects. So typeof does not help to distinguish a plain object from an array: alert(typeof {}); // object alert(typeof []); // object (same) …But arrays are used so often that there’s a special method for that: Array.isArray(value). It returns true if the value is an array, and false otherwise. alert(Array.isArray({})); // false alert(Array.isArray([])); // true Most methods support “thisArg” Almost all array methods that call functions – like find, filter, map, with a notable exception of sort, accept an optional additional parameter thisArg. That parameter is not explained in the sections above, because it’s rarely used. But for completeness we have to cover it. Here’s the full syntax of these methods: arr.find(func, thisArg); arr.filter(func, thisArg); arr.map(func, thisArg); // ... // thisArg is the optional last argument The value of thisArg parameter becomes this for func. For example, here we use a method of army object as a filter, and thisArg passes the context: let army = { minAge: 18, maxAge: 27, canJoin(user) { return user.age >= this.minAge && user.age < this.maxAge; } }; let users = [ {age: 16}, {age: 20}, {age: 23}, {age: 30} ]; // find users, for who army.canJoin returns true let soldiers = users.filter(army.canJoin, army); alert(soldiers.length); // 2 alert(soldiers[0].age); // 20 alert(soldiers[1].age); // 23 If in the example above we used users.filter(army.canJoin), then army.canJoin would be called as a standalone function, with this=undefined, thus leading to an instant error. A call to users.filter(army.canJoin, army) can be replaced with users.filter(user => army.canJoin(user)), that does the same. The latter is used more often, as it’s a bit easier to understand for most people. Summary A cheat sheet of array methods: To add/remove elements: push(...items) – adds items to the end, pop() – extracts an item from the end, shift() – extracts an item from the beginning, unshift(...items) – adds items to the beginning. splice(pos, deleteCount, ...items) – at index pos deletes deleteCount elements and inserts items. slice(start, end) – creates a new array, copies elements from index start till end (not inclusive) into it. concat(...items) – returns a new array: copies all members of the current one and adds items to it. If any of items is an array, then its elements are taken. To search among elements: indexOf/lastIndexOf(item, pos) – look for item starting from position pos, return the index or -1 if not found. includes(value) – returns true if the array has value, otherwise false. find/filter(func) – filter elements through the function, return first/all values that make it return true. findIndex is like find, but returns the index instead of a value. To iterate over elements: forEach(func) – calls func for every element, does not return anything. To transform the array: map(func) – creates a new array from results of calling func for every element. sort(func) – sorts the array in-place, then returns it. reverse() – reverses the array in-place, then returns it. split/join – convert a string to array and back. reduce/reduceRight(func, initial) – calculate a single value over the array by calling func for each element and passing an intermediate result between the calls. Additionally: Array.isArray(value) checks value for being an array, if so returns true, otherwise false. Please note that methods sort, reverse and splice modify the array itself. These methods are the most used ones, they cover 99% of use cases. But there are few others: arr.some(fn)/arr.every(fn) check the array. The function fn is called on each element of the array similar to map. If any/all results are true, returns true, otherwise false. These methods behave sort of like || and && operators: if fn returns a truthy value, arr.some() immediately returns true and stops iterating over the rest of items; if fn returns a falsy value, arr.every() immediately returns false and stops iterating over the rest of items as well. We can use every to compare arrays: function arraysEqual(arr1, arr2) { return arr1.length === arr2.length && arr1.every((value, index) => value === arr2[index]); } alert( arraysEqual([1, 2], [1, 2])); // true arr.fill(value, start, end) – fills the array with repeating value from index start to end. arr.copyWithin(target, start, end) – copies its elements from position start till position end into itself, at position target (overwrites existing). arr.flat(depth)/arr.flatMap(fn) create a new flat array from a multidimensional array. For the full list, see the manual. From the first sight it may seem that there are so many methods, quite difficult to remember. But actually that’s much easier. Look through the cheat sheet just to be aware of them. Then solve the tasks of this chapter to practice, so that you have experience with array methods. Afterwards whenever you need to do something with an array, and you don’t know how – come here, look at the cheat sheet and find the right method. Examples will help you to write it correctly. Soon you’ll automatically remember the methods, without specific efforts from your side. Tasks Translate border-left-width to borderLeftWidth importance: 5 Write the function camelize(str) that changes dash-separated words like “my-short-string” into camel-cased “myShortString”. That is: removes all dashes, each word after dash becomes uppercased. Examples: camelize("background-color") == 'backgroundColor'; camelize("list-style-image") == 'listStyleImage'; camelize("-webkit-transition") == 'WebkitTransition'; P.S. Hint: use split to split the string into an array, transform it and join back. Open a sandbox with tests. solution Filter range importance: 4 Write a function filterRange(arr, a, b) that gets an array arr, looks for elements with values higher or equal to a and lower or equal to b and return a result as an array. The function should not modify the array. It should return the new array. For instance: let arr = [5, 3, 8, 1]; let filtered = filterRange(arr, 1, 4); alert( filtered ); // 3,1 (matching values) alert( arr ); // 5,3,8,1 (not modified) Open a sandbox with tests. solution Filter range "in place" importance: 4 Write a function filterRangeInPlace(arr, a, b) that gets an array arr and removes from it all values except those that are between a and b. The test is: a ≤ arr[i] ≤ b. The function should only modify the array. It should not return anything. For instance: let arr = [5, 3, 8, 1]; filterRangeInPlace(arr, 1, 4); // removed the numbers except from 1 to 4 alert( arr ); // [3, 1] Open a sandbox with tests. solution Sort in decreasing order importance: 4 let arr = [5, 2, 1, -10, 8]; // ... your code to sort it in decreasing order alert( arr ); // 8, 5, 2, 1, -10 solution Copy and sort array importance: 5 We have an array of strings arr. We’d like to have a sorted copy of it, but keep arr unmodified. Create a function copySorted(arr) that returns such a copy. let arr = ["HTML", "JavaScript", "CSS"]; let sorted = copySorted(arr); alert( sorted ); // CSS, HTML, JavaScript alert( arr ); // HTML, JavaScript, CSS (no changes) solution Create an extendable calculator importance: 5 Create a constructor function Calculator that creates “extendable” calculator objects. The task consists of two parts. First, implement the method calculate(str) that takes a string like "1 + 2" in the format “NUMBER operator NUMBER” (space-delimited) and returns the result. Should understand plus + and minus -. Usage example: let calc = new Calculator; alert( calc.calculate("3 + 7") ); // 10 Then add the method addMethod(name, func) that teaches the calculator a new operation. It takes the operator name and the two-argument function func(a,b) that implements it. For instance, let’s add the multiplication *, division / and power **: let powerCalc = new Calculator; powerCalc.addMethod("*", (a, b) => a * b); powerCalc.addMethod("/", (a, b) => a / b); powerCalc.addMethod("**", (a, b) => a ** b); let result = powerCalc.calculate("2 ** 3"); alert( result ); // 8 No parentheses or complex expressions in this task. The numbers and the operator are delimited with exactly one space. There may be error handling if you’d like to add it. Open a sandbox with tests. solution Map to names importance: 5 You have an array of user objects, each one has user.name. Write the code that converts it into an array of names. For instance: let john = { name: "John", age: 25 }; let pete = { name: "Pete", age: 30 }; let mary = { name: "Mary", age: 28 }; let users = [ john, pete, mary ]; let names = /* ... your code */ alert( names ); // John, Pete, Mary solution Map to objects importance: 5 You have an array of user objects, each one has name, surname and id. Write the code to create another array from it, of objects with id and fullName, where fullName is generated from name and surname. For instance: let john = { name: "John", surname: "Smith", id: 1 }; let pete = { name: "Pete", surname: "Hunt", id: 2 }; let mary = { name: "Mary", surname: "Key", id: 3 }; let users = [ john, pete, mary ]; let usersMapped = /* ... your code ... */ /* usersMapped = [ { fullName: "John Smith", id: 1 }, { fullName: "Pete Hunt", id: 2 }, { fullName: "Mary Key", id: 3 } ] */ alert( usersMapped[0].id ) // 1 alert( usersMapped[0].fullName ) // John Smith So, actually you need to map one array of objects to another. Try using => here. There’s a small catch. solution Sort users by age importance: 5 Write the function sortByAge(users) that gets an array of objects with the age property and sorts them by age. For instance: let john = { name: "John", age: 25 }; let pete = { name: "Pete", age: 30 }; let mary = { name: "Mary", age: 28 }; let arr = [ pete, john, mary ]; sortByAge(arr); // now: [john, mary, pete] alert(arr[0].name); // John alert(arr[1].name); // Mary alert(arr[2].name); // Pete solution Shuffle an array importance: 3 Write the function shuffle(array) that shuffles (randomly reorders) elements of the array. Multiple runs of shuffle may lead to different orders of elements. For instance: let arr = [1, 2, 3]; shuffle(arr); // arr = [3, 2, 1] shuffle(arr); // arr = [2, 1, 3] shuffle(arr); // arr = [3, 1, 2] // ... All element orders should have an equal probability. For instance, [1,2,3] can be reordered as [1,2,3] or [1,3,2] or [3,1,2] etc, with equal probability of each case. solution Get average age importance: 4 Write the function getAverageAge(users) that gets an array of objects with property age and returns the average age. The formula for the average is (age1 + age2 + ... + ageN) / N. For instance: let john = { name: "John", age: 25 }; let pete = { name: "Pete", age: 30 }; let mary = { name: "Mary", age: 29 }; let arr = [ john, pete, mary ]; alert( getAverageAge(arr) ); // (25 + 30 + 29) / 3 = 28 solution Filter unique array members importance: 4 Let arr be an array. Create a function unique(arr) that should return an array with unique items of arr. For instance: function unique(arr) { /* your code */ } let strings = ["Hare", "Krishna", "Hare", "Krishna", "Krishna", "Krishna", "Hare", "Hare", ":-O" ]; alert( unique(strings) ); // Hare, Krishna, :-O Open a sandbox with tests. solution Create keyed object from array importance: 4 Let’s say we received an array of users in the form {id:..., name:..., age:... }. Create a function groupById(arr) that creates an object from it, with id as the key, and array items as values. For example: let users = [ {id: 'john', name: "John Smith", age: 20}, {id: 'ann', name: "Ann Smith", age: 24}, {id: 'pete', name: "Pete Peterson", age: 31}, ]; let usersById = groupById(users); /* // after the call we should have: usersById = { john: {id: 'john', name: "John Smith", age: 20}, ann: {id: 'ann', name: "Ann Smith", age: 24}, pete: {id: 'pete', name: "Pete Peterson", age: 31}, } */ Such function is really handy when working with server data. In this task we assume that id is unique. There may be no two array items with the same id. Please use array .reduce method in the solution. Open a sandbox with tests. solution
Array methods
https://javascript.info/array
Objects allow you to store keyed collections of values. That’s fine. But quite often we find that we need an ordered collection, where we have a 1st, a 2nd, a 3rd element and so on. For example, we need that to store a list of something: users, goods, HTML elements etc. It is not convenient to use an object here, because it provides no methods to manage the order of elements. We can’t insert a new property “between” the existing ones. Objects are just not meant for such use. There exists a special data structure named Array, to store ordered collections. Declaration There are two syntaxes for creating an empty array: let arr = new Array(); let arr = []; Almost all the time, the second syntax is used. We can supply initial elements in the brackets: let fruits = ["Apple", "Orange", "Plum"]; Array elements are numbered, starting with zero. We can get an element by its number in square brackets: let fruits = ["Apple", "Orange", "Plum"]; alert( fruits[0] ); // Apple alert( fruits[1] ); // Orange alert( fruits[2] ); // Plum We can replace an element: fruits[2] = 'Pear'; // now ["Apple", "Orange", "Pear"] …Or add a new one to the array: fruits[3] = 'Lemon'; // now ["Apple", "Orange", "Pear", "Lemon"] The total count of the elements in the array is its length: let fruits = ["Apple", "Orange", "Plum"]; alert( fruits.length ); // 3 We can also use alert to show the whole array. let fruits = ["Apple", "Orange", "Plum"]; alert( fruits ); // Apple,Orange,Plum An array can store elements of any type. For instance: // mix of values let arr = [ 'Apple', { name: 'John' }, true, function() { alert('hello'); } ]; // get the object at index 1 and then show its name alert( arr[1].name ); // John // get the function at index 3 and run it arr[3](); // hello Trailing comma An array, just like an object, may end with a comma: let fruits = [ "Apple", "Orange", "Plum", ]; The “trailing comma” style makes it easier to insert/remove items, because all lines become alike. Get last elements with “at” A recent addition This is a recent addition to the language. Old browsers may need polyfills. Let’s say we want the last element of the array. Some programming languages allow the use of negative indexes for the same purpose, like fruits[-1]. Although, in JavaScript it won’t work. The result will be undefined, because the index in square brackets is treated literally. We can explicitly calculate the last element index and then access it: fruits[fruits.length - 1]. let fruits = ["Apple", "Orange", "Plum"]; alert( fruits[fruits.length-1] ); // Plum A bit cumbersome, isn’t it? We need to write the variable name twice. Luckily, there’s a shorter syntax: fruits.at(-1): let fruits = ["Apple", "Orange", "Plum"]; // same as fruits[fruits.length-1] alert( fruits.at(-1) ); // Plum In other words, arr.at(i): is exactly the same as arr[i], if i >= 0. for negative values of i, it steps back from the end of the array. Methods pop/push, shift/unshift A queue is one of the most common uses of an array. In computer science, this means an ordered collection of elements which supports two operations: push appends an element to the end. shift get an element from the beginning, advancing the queue, so that the 2nd element becomes the 1st. Arrays support both operations. In practice we need it very often. For example, a queue of messages that need to be shown on-screen. There’s another use case for arrays – the data structure named stack. It supports two operations: push adds an element to the end. pop takes an element from the end. So new elements are added or taken always from the “end”. A stack is usually illustrated as a pack of cards: new cards are added to the top or taken from the top: For stacks, the latest pushed item is received first, that’s also called LIFO (Last-In-First-Out) principle. For queues, we have FIFO (First-In-First-Out). Arrays in JavaScript can work both as a queue and as a stack. They allow you to add/remove elements, both to/from the beginning or the end. In computer science, the data structure that allows this, is called deque. Methods that work with the end of the array: pop Extracts the last element of the array and returns it: let fruits = ["Apple", "Orange", "Pear"]; alert( fruits.pop() ); // remove "Pear" and alert it alert( fruits ); // Apple, Orange Both fruits.pop() and fruits.at(-1) return the last element of the array, but fruits.pop() also modifies the array by removing it. push Append the element to the end of the array: let fruits = ["Apple", "Orange"]; fruits.push("Pear"); alert( fruits ); // Apple, Orange, Pear The call fruits.push(...) is equal to fruits[fruits.length] = .... Methods that work with the beginning of the array: shift Extracts the first element of the array and returns it: let fruits = ["Apple", "Orange", "Pear"]; alert( fruits.shift() ); // remove Apple and alert it alert( fruits ); // Orange, Pear unshift Add the element to the beginning of the array: let fruits = ["Orange", "Pear"]; fruits.unshift('Apple'); alert( fruits ); // Apple, Orange, Pear Methods push and unshift can add multiple elements at once: let fruits = ["Apple"]; fruits.push("Orange", "Peach"); fruits.unshift("Pineapple", "Lemon"); // ["Pineapple", "Lemon", "Apple", "Orange", "Peach"] alert( fruits ); Internals An array is a special kind of object. The square brackets used to access a property arr[0] actually come from the object syntax. That’s essentially the same as obj[key], where arr is the object, while numbers are used as keys. They extend objects providing special methods to work with ordered collections of data and also the length property. But at the core it’s still an object. Remember, there are only eight basic data types in JavaScript (see the Data types chapter for more info). Array is an object and thus behaves like an object. For instance, it is copied by reference: let fruits = ["Banana"] let arr = fruits; // copy by reference (two variables reference the same array) alert( arr === fruits ); // true arr.push("Pear"); // modify the array by reference alert( fruits ); // Banana, Pear - 2 items now …But what makes arrays really special is their internal representation. The engine tries to store its elements in the contiguous memory area, one after another, just as depicted on the illustrations in this chapter, and there are other optimizations as well, to make arrays work really fast. But they all break if we quit working with an array as with an “ordered collection” and start working with it as if it were a regular object. For instance, technically we can do this: let fruits = []; // make an array fruits[99999] = 5; // assign a property with the index far greater than its length fruits.age = 25; // create a property with an arbitrary name That’s possible, because arrays are objects at their base. We can add any properties to them. But the engine will see that we’re working with the array as with a regular object. Array-specific optimizations are not suited for such cases and will be turned off, their benefits disappear. The ways to misuse an array: Add a non-numeric property like arr.test = 5. Make holes, like: add arr[0] and then arr[1000] (and nothing between them). Fill the array in the reverse order, like arr[1000], arr[999] and so on. Please think of arrays as special structures to work with the ordered data. They provide special methods for that. Arrays are carefully tuned inside JavaScript engines to work with contiguous ordered data, please use them this way. And if you need arbitrary keys, chances are high that you actually require a regular object {}. Performance Methods push/pop run fast, while shift/unshift are slow. Why is it faster to work with the end of an array than with its beginning? Let’s see what happens during the execution: fruits.shift(); // take 1 element from the start It’s not enough to take and remove the element with the index 0. Other elements need to be renumbered as well. The shift operation must do 3 things: Remove the element with the index 0. Move all elements to the left, renumber them from the index 1 to 0, from 2 to 1 and so on. Update the length property. The more elements in the array, the more time to move them, more in-memory operations. The similar thing happens with unshift: to add an element to the beginning of the array, we need first to move existing elements to the right, increasing their indexes. And what’s with push/pop? They do not need to move anything. To extract an element from the end, the pop method cleans the index and shortens length. The actions for the pop operation: fruits.pop(); // take 1 element from the end The pop method does not need to move anything, because other elements keep their indexes. That’s why it’s blazingly fast. The similar thing with the push method. Loops One of the oldest ways to cycle array items is the for loop over indexes: let arr = ["Apple", "Orange", "Pear"]; for (let i = 0; i < arr.length; i++) { alert( arr[i] ); } But for arrays there is another form of loop, for..of: let fruits = ["Apple", "Orange", "Plum"]; // iterates over array elements for (let fruit of fruits) { alert( fruit ); } The for..of doesn’t give access to the number of the current element, just its value, but in most cases that’s enough. And it’s shorter. Technically, because arrays are objects, it is also possible to use for..in: let arr = ["Apple", "Orange", "Pear"]; for (let key in arr) { alert( arr[key] ); // Apple, Orange, Pear } But that’s actually a bad idea. There are potential problems with it: The loop for..in iterates over all properties, not only the numeric ones. There are so-called “array-like” objects in the browser and in other environments, that look like arrays. That is, they have length and indexes properties, but they may also have other non-numeric properties and methods, which we usually don’t need. The for..in loop will list them though. So if we need to work with array-like objects, then these “extra” properties can become a problem. The for..in loop is optimized for generic objects, not arrays, and thus is 10-100 times slower. Of course, it’s still very fast. The speedup may only matter in bottlenecks. But still we should be aware of the difference. Generally, we shouldn’t use for..in for arrays. A word about “length” The length property automatically updates when we modify the array. To be precise, it is actually not the count of values in the array, but the greatest numeric index plus one. For instance, a single element with a large index gives a big length: let fruits = []; fruits[123] = "Apple"; alert( fruits.length ); // 124 Note that we usually don’t use arrays like that. Another interesting thing about the length property is that it’s writable. If we increase it manually, nothing interesting happens. But if we decrease it, the array is truncated. The process is irreversible, here’s the example: let arr = [1, 2, 3, 4, 5]; arr.length = 2; // truncate to 2 elements alert( arr ); // [1, 2] arr.length = 5; // return length back alert( arr[3] ); // undefined: the values do not return So, the simplest way to clear the array is: arr.length = 0;. new Array() There is one more syntax to create an array: let arr = new Array("Apple", "Pear", "etc"); It’s rarely used, because square brackets [] are shorter. Also, there’s a tricky feature with it. If new Array is called with a single argument which is a number, then it creates an array without items, but with the given length. Let’s see how one can shoot themselves in the foot: let arr = new Array(2); // will it create an array of [2] ? alert( arr[0] ); // undefined! no elements. alert( arr.length ); // length 2 To avoid such surprises, we usually use square brackets, unless we really know what we’re doing. Multidimensional arrays Arrays can have items that are also arrays. We can use it for multidimensional arrays, for example to store matrices: let matrix = [ [1, 2, 3], [4, 5, 6], [7, 8, 9] ]; alert( matrix[1][1] ); // 5, the central element toString Arrays have their own implementation of toString method that returns a comma-separated list of elements. For instance: let arr = [1, 2, 3]; alert( arr ); // 1,2,3 alert( String(arr) === '1,2,3' ); // true Also, let’s try this: alert( [] + 1 ); // "1" alert( [1] + 1 ); // "11" alert( [1,2] + 1 ); // "1,21" Arrays do not have Symbol.toPrimitive, neither a viable valueOf, they implement only toString conversion, so here [] becomes an empty string, [1] becomes "1" and [1,2] becomes "1,2". When the binary plus "+" operator adds something to a string, it converts it to a string as well, so the next step looks like this: alert( "" + 1 ); // "1" alert( "1" + 1 ); // "11" alert( "1,2" + 1 ); // "1,21" Don’t compare arrays with == Arrays in JavaScript, unlike some other programming languages, shouldn’t be compared with operator ==. This operator has no special treatment for arrays, it works with them as with any objects. Let’s recall the rules: Two objects are equal == only if they’re references to the same object. If one of the arguments of == is an object, and the other one is a primitive, then the object gets converted to primitive, as explained in the chapter Object to primitive conversion. …With an exception of null and undefined that equal == each other and nothing else. The strict comparison === is even simpler, as it doesn’t convert types. So, if we compare arrays with ==, they are never the same, unless we compare two variables that reference exactly the same array. For example: alert( [] == [] ); // false alert( [0] == [0] ); // false These arrays are technically different objects. So they aren’t equal. The == operator doesn’t do item-by-item comparison. Comparison with primitives may give seemingly strange results as well: alert( 0 == [] ); // true alert('0' == [] ); // false Here, in both cases, we compare a primitive with an array object. So the array [] gets converted to primitive for the purpose of comparison and becomes an empty string ''. Then the comparison process goes on with the primitives, as described in the chapter Type Conversions: // after [] was converted to '' alert( 0 == '' ); // true, as '' becomes converted to number 0 alert('0' == '' ); // false, no type conversion, different strings So, how to compare arrays? That’s simple: don’t use the == operator. Instead, compare them item-by-item in a loop or using iteration methods explained in the next chapter. Summary Array is a special kind of object, suited to storing and managing ordered data items. The declaration: // square brackets (usual) let arr = [item1, item2...]; // new Array (exceptionally rare) let arr = new Array(item1, item2...); The call to new Array(number) creates an array with the given length, but without elements. The length property is the array length or, to be precise, its last numeric index plus one. It is auto-adjusted by array methods. If we shorten length manually, the array is truncated. Getting the elements: we can get element by its index, like arr[0] also we can use at(i) method that allows negative indexes. For negative values of i, it steps back from the end of the array. If i >= 0, it works same as arr[i]. We can use an array as a deque with the following operations: push(...items) adds items to the end. pop() removes the element from the end and returns it. shift() removes the element from the beginning and returns it. unshift(...items) adds items to the beginning. To loop over the elements of the array: for (let i=0; i<arr.length; i++) – works fastest, old-browser-compatible. for (let item of arr) – the modern syntax for items only, for (let i in arr) – never use. To compare arrays, don’t use the == operator (as well as >, < and others), as they have no special treatment for arrays. They handle them as any objects, and it’s not what we usually want. Instead you can use for..of loop to compare arrays item-by-item. We will continue with arrays and study more methods to add, remove, extract elements and sort arrays in the next chapter Array methods. Tasks Is array copied? importance: 3 What is this code going to show? let fruits = ["Apples", "Pear", "Orange"]; // push a new value into the "copy" let shoppingCart = fruits; shoppingCart.push("Banana"); // what's in fruits? alert( fruits.length ); // ? solution Array operations. importance: 5 Let’s try 5 array operations. Create an array styles with items “Jazz” and “Blues”. Append “Rock-n-Roll” to the end. Replace the value in the middle with “Classics”. Your code for finding the middle value should work for any arrays with odd length. Strip off the first value of the array and show it. Prepend Rap and Reggae to the array. The array in the process: Jazz, Blues Jazz, Blues, Rock-n-Roll Jazz, Classics, Rock-n-Roll Classics, Rock-n-Roll Rap, Reggae, Classics, Rock-n-Roll solution Calling in an array context importance: 5 What is the result? Why? let arr = ["a", "b"]; arr.push(function() { alert( this ); }); arr[2](); // ? solution Sum input numbers importance: 4 Write the function sumInput() that: Asks the user for values using prompt and stores the values in the array. Finishes asking when the user enters a non-numeric value, an empty string, or presses “Cancel”. Calculates and returns the sum of array items. P.S. A zero 0 is a valid number, please don’t stop the input on zero. Run the demo solution A maximal subarray importance: 2 The input is an array of numbers, e.g. arr = [1, -2, 3, 4, -9, 6]. The task is: find the contiguous subarray of arr with the maximal sum of items. Write the function getMaxSubSum(arr) that will return that sum. For instance: getMaxSubSum([-1, 2, 3, -9]) == 5 (the sum of highlighted items) getMaxSubSum([2, -1, 2, 3, -9]) == 6 getMaxSubSum([-1, 2, 3, -9, 11]) == 11 getMaxSubSum([-2, -1, 1, 2]) == 3 getMaxSubSum([100, -9, 2, -3, 5]) == 100 getMaxSubSum([1, 2, 3]) == 6 (take all) If all items are negative, it means that we take none (the subarray is empty), so the sum is zero: getMaxSubSum([-1, -2, -3]) = 0 Please try to think of a fast solution: O(n2) or even O(n) if you can. Open a sandbox with tests. solution
Arrays
https://javascript.info/string
In JavaScript, the textual data is stored as strings. There is no separate type for a single character. The internal format for strings is always UTF-16, it is not tied to the page encoding. Quotes Let’s recall the kinds of quotes. Strings can be enclosed within either single quotes, double quotes or backticks: let single = 'single-quoted'; let double = "double-quoted"; let backticks = `backticks`; Single and double quotes are essentially the same. Backticks, however, allow us to embed any expression into the string, by wrapping it in ${…}: function sum(a, b) { return a + b; } alert(`1 + 2 = ${sum(1, 2)}.`); // 1 + 2 = 3. Another advantage of using backticks is that they allow a string to span multiple lines: let guestList = `Guests: * John * Pete * Mary `; alert(guestList); // a list of guests, multiple lines Looks natural, right? But single or double quotes do not work this way. If we use them and try to use multiple lines, there’ll be an error: let guestList = "Guests: // Error: Unexpected token ILLEGAL * John"; Single and double quotes come from ancient times of language creation, when the need for multiline strings was not taken into account. Backticks appeared much later and thus are more versatile. Backticks also allow us to specify a “template function” before the first backtick. The syntax is: func`string`. The function func is called automatically, receives the string and embedded expressions and can process them. This feature is called “tagged templates”, it’s rarely seen, but you can read about it in the MDN: Template literals. Special characters It is still possible to create multiline strings with single and double quotes by using a so-called “newline character”, written as \n, which denotes a line break: let guestList = "Guests:\n * John\n * Pete\n * Mary"; alert(guestList); // a multiline list of guests, same as above As a simpler example, these two lines are equal, just written differently: let str1 = "Hello\nWorld"; // two lines using a "newline symbol" // two lines using a normal newline and backticks let str2 = `Hello World`; alert(str1 == str2); // true There are other, less common special characters: Character Description \n New line \r In Windows text files a combination of two characters \r\n represents a new break, while on non-Windows OS it’s just \n. That’s for historical reasons, most Windows software also understands \n. \', \", \` Quotes \\ Backslash \t Tab \b, \f, \v Backspace, Form Feed, Vertical Tab – mentioned for completeness, coming from old times, not used nowadays (you can forget them right now). As you can see, all special characters start with a backslash character \. It is also called an “escape character”. Because it’s so special, if we need to show an actual backslash \ within the string, we need to double it: alert( `The backslash: \\` ); // The backslash: \ So-called “escaped” quotes \', \", \` are used to insert a quote into the same-quoted string. For instance: alert( 'I\'m the Walrus!' ); // I'm the Walrus! As you can see, we have to prepend the inner quote by the backslash \', because otherwise it would indicate the string end. Of course, only the quotes that are the same as the enclosing ones need to be escaped. So, as a more elegant solution, we could switch to double quotes or backticks instead: alert( "I'm the Walrus!" ); // I'm the Walrus! Besides these special characters, there’s also a special notation for Unicode codes \u…, it’s rarely used and is covered in the optional chapter about Unicode. String length The length property has the string length: alert( `My\n`.length ); // 3 Note that \n is a single “special” character, so the length is indeed 3. length is a property People with a background in some other languages sometimes mistype by calling str.length() instead of just str.length. That doesn’t work. Please note that str.length is a numeric property, not a function. There is no need to add parenthesis after it. Not .length(), but .length. Accessing characters To get a character at position pos, use square brackets [pos] or call the method str.at(pos). The first character starts from the zero position: let str = `Hello`; // the first character alert( str[0] ); // H alert( str.at(0) ); // H // the last character alert( str[str.length - 1] ); // o alert( str.at(-1) ); As you can see, the .at(pos) method has a benefit of allowing negative position. If pos is negative, then it’s counted from the end of the string. So .at(-1) means the last character, and .at(-2) is the one before it, etc. The square brackets always return undefined for negative indexes, for instance: let str = `Hello`; alert( str[-2] ); // undefined alert( str.at(-2) ); // l We can also iterate over characters using for..of: for (let char of "Hello") { alert(char); // H,e,l,l,o (char becomes "H", then "e", then "l" etc) } Strings are immutable Strings can’t be changed in JavaScript. It is impossible to change a character. Let’s try it to show that it doesn’t work: let str = 'Hi'; str[0] = 'h'; // error alert( str[0] ); // doesn't work The usual workaround is to create a whole new string and assign it to str instead of the old one. For instance: let str = 'Hi'; str = 'h' + str[1]; // replace the string alert( str ); // hi In the following sections we’ll see more examples of this. Changing the case Methods toLowerCase() and toUpperCase() change the case: alert( 'Interface'.toUpperCase() ); // INTERFACE alert( 'Interface'.toLowerCase() ); // interface Or, if we want a single character lowercased: alert( 'Interface'[0].toLowerCase() ); // 'i' Searching for a substring There are multiple ways to look for a substring within a string. str.indexOf The first method is str.indexOf(substr, pos). It looks for the substr in str, starting from the given position pos, and returns the position where the match was found or -1 if nothing can be found. For instance: let str = 'Widget with id'; alert( str.indexOf('Widget') ); // 0, because 'Widget' is found at the beginning alert( str.indexOf('widget') ); // -1, not found, the search is case-sensitive alert( str.indexOf("id") ); // 1, "id" is found at the position 1 (..idget with id) The optional second parameter allows us to start searching from a given position. For instance, the first occurrence of "id" is at position 1. To look for the next occurrence, let’s start the search from position 2: let str = 'Widget with id'; alert( str.indexOf('id', 2) ) // 12 If we’re interested in all occurrences, we can run indexOf in a loop. Every new call is made with the position after the previous match: let str = 'As sly as a fox, as strong as an ox'; let target = 'as'; // let's look for it let pos = 0; while (true) { let foundPos = str.indexOf(target, pos); if (foundPos == -1) break; alert( `Found at ${foundPos}` ); pos = foundPos + 1; // continue the search from the next position } The same algorithm can be layed out shorter: let str = "As sly as a fox, as strong as an ox"; let target = "as"; let pos = -1; while ((pos = str.indexOf(target, pos + 1)) != -1) { alert( pos ); } str.lastIndexOf(substr, position) There is also a similar method str.lastIndexOf(substr, position) that searches from the end of a string to its beginning. It would list the occurrences in the reverse order. There is a slight inconvenience with indexOf in the if test. We can’t put it in the if like this: let str = "Widget with id"; if (str.indexOf("Widget")) { alert("We found it"); // doesn't work! } The alert in the example above doesn’t show because str.indexOf("Widget") returns 0 (meaning that it found the match at the starting position). Right, but if considers 0 to be false. So, we should actually check for -1, like this: let str = "Widget with id"; if (str.indexOf("Widget") != -1) { alert("We found it"); // works now! } includes, startsWith, endsWith The more modern method str.includes(substr, pos) returns true/false depending on whether str contains substr within. It’s the right choice if we need to test for the match, but don’t need its position: alert( "Widget with id".includes("Widget") ); // true alert( "Hello".includes("Bye") ); // false The optional second argument of str.includes is the position to start searching from: alert( "Widget".includes("id") ); // true alert( "Widget".includes("id", 3) ); // false, from position 3 there is no "id" The methods str.startsWith and str.endsWith do exactly what they say: alert( "Widget".startsWith("Wid") ); // true, "Widget" starts with "Wid" alert( "Widget".endsWith("get") ); // true, "Widget" ends with "get" Getting a substring There are 3 methods in JavaScript to get a substring: substring, substr and slice. str.slice(start [, end]) Returns the part of the string from start to (but not including) end. For instance: let str = "stringify"; alert( str.slice(0, 5) ); // 'strin', the substring from 0 to 5 (not including 5) alert( str.slice(0, 1) ); // 's', from 0 to 1, but not including 1, so only character at 0 If there is no second argument, then slice goes till the end of the string: let str = "stringify"; alert( str.slice(2) ); // 'ringify', from the 2nd position till the end Negative values for start/end are also possible. They mean the position is counted from the string end: let str = "stringify"; // start at the 4th position from the right, end at the 1st from the right alert( str.slice(-4, -1) ); // 'gif' str.substring(start [, end]) Returns the part of the string between start and end (not including end). This is almost the same as slice, but it allows start to be greater than end (in this case it simply swaps start and end values). For instance: let str = "stringify"; // these are same for substring alert( str.substring(2, 6) ); // "ring" alert( str.substring(6, 2) ); // "ring" // ...but not for slice: alert( str.slice(2, 6) ); // "ring" (the same) alert( str.slice(6, 2) ); // "" (an empty string) Negative arguments are (unlike slice) not supported, they are treated as 0. str.substr(start [, length]) Returns the part of the string from start, with the given length. In contrast with the previous methods, this one allows us to specify the length instead of the ending position: let str = "stringify"; alert( str.substr(2, 4) ); // 'ring', from the 2nd position get 4 characters The first argument may be negative, to count from the end: let str = "stringify"; alert( str.substr(-4, 2) ); // 'gi', from the 4th position get 2 characters This method resides in the Annex B of the language specification. It means that only browser-hosted Javascript engines should support it, and it’s not recommended to use it. In practice, it’s supported everywhere. Let’s recap these methods to avoid any confusion: method selects… negatives slice(start, end) from start to end (not including end) allows negatives substring(start, end) between start and end (not including end) negative values mean 0 substr(start, length) from start get length characters allows negative start Which one to choose? All of them can do the job. Formally, substr has a minor drawback: it is described not in the core JavaScript specification, but in Annex B, which covers browser-only features that exist mainly for historical reasons. So, non-browser environments may fail to support it. But in practice it works everywhere. Of the other two variants, slice is a little bit more flexible, it allows negative arguments and shorter to write. So, for practical use it’s enough to remember only slice. Comparing strings As we know from the chapter Comparisons, strings are compared character-by-character in alphabetical order. Although, there are some oddities. A lowercase letter is always greater than the uppercase: alert( 'a' > 'Z' ); // true Letters with diacritical marks are “out of order”: alert( 'Österreich' > 'Zealand' ); // true This may lead to strange results if we sort these country names. Usually people would expect Zealand to come after Österreich in the list. To understand what happens, we should be aware that strings in Javascript are encoded using UTF-16. That is: each character has a corresponding numeric code. There are special methods that allow to get the character for the code and back: str.codePointAt(pos) Returns a decimal number representing the code for the character at position pos: // different case letters have different codes alert( "Z".codePointAt(0) ); // 90 alert( "z".codePointAt(0) ); // 122 alert( "z".codePointAt(0).toString(16) ); // 7a (if we need a hexadecimal value) String.fromCodePoint(code) Creates a character by its numeric code alert( String.fromCodePoint(90) ); // Z alert( String.fromCodePoint(0x5a) ); // Z (we can also use a hex value as an argument) Now let’s see the characters with codes 65..220 (the latin alphabet and a little bit extra) by making a string of them: let str = ''; for (let i = 65; i <= 220; i++) { str += String.fromCodePoint(i); } alert( str ); // Output: // ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„ // ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜ See? Capital characters go first, then a few special ones, then lowercase characters, and Ö near the end of the output. Now it becomes obvious why a > Z. The characters are compared by their numeric code. The greater code means that the character is greater. The code for a (97) is greater than the code for Z (90). All lowercase letters go after uppercase letters because their codes are greater. Some letters like Ö stand apart from the main alphabet. Here, its code is greater than anything from a to z. Correct comparisons The “right” algorithm to do string comparisons is more complex than it may seem, because alphabets are different for different languages. So, the browser needs to know the language to compare. Luckily, modern browsers support the internationalization standard ECMA-402. It provides a special method to compare strings in different languages, following their rules. The call str.localeCompare(str2) returns an integer indicating whether str is less, equal or greater than str2 according to the language rules: Returns a negative number if str is less than str2. Returns a positive number if str is greater than str2. Returns 0 if they are equivalent. For instance: alert( 'Österreich'.localeCompare('Zealand') ); // -1 This method actually has two additional arguments specified in the documentation, which allows it to specify the language (by default taken from the environment, letter order depends on the language) and setup additional rules like case sensitivity or should "a" and "á" be treated as the same etc. Summary There are 3 types of quotes. Backticks allow a string to span multiple lines and embed expressions ${…}. We can use special characters, such as a line break \n. To get a character, use: [] or at method. To get a substring, use: slice or substring. To lowercase/uppercase a string, use: toLowerCase/toUpperCase. To look for a substring, use: indexOf, or includes/startsWith/endsWith for simple checks. To compare strings according to the language, use: localeCompare, otherwise they are compared by character codes. There are several other helpful methods in strings: str.trim() – removes (“trims”) spaces from the beginning and end of the string. str.repeat(n) – repeats the string n times. …and more to be found in the manual. Strings also have methods for doing search/replace with regular expressions. But that’s big topic, so it’s explained in a separate tutorial section Regular expressions. Also, as of now it’s important to know that strings are based on Unicode encoding, and hence there’re issues with comparisons. There’s more about Unicode in the chapter Unicode, String internals. Tasks Uppercase the first character importance: 5 Write a function ucFirst(str) that returns the string str with the uppercased first character, for instance: ucFirst("john") == "John"; Open a sandbox with tests. solution Check for spam importance: 5 Write a function checkSpam(str) that returns true if str contains ‘viagra’ or ‘XXX’, otherwise false. The function must be case-insensitive: checkSpam('buy ViAgRA now') == true checkSpam('free xxxxx') == true checkSpam("innocent rabbit") == false Open a sandbox with tests. solution Truncate the text importance: 5 Create a function truncate(str, maxlength) that checks the length of the str and, if it exceeds maxlength – replaces the end of str with the ellipsis character "…", to make its length equal to maxlength. The result of the function should be the truncated (if needed) string. For instance: truncate("What I'd like to tell on this topic is:", 20) = "What I'd like to te…" truncate("Hi everyone!", 20) = "Hi everyone!" Open a sandbox with tests. solution Extract the money importance: 4 We have a cost in the form "$120". That is: the dollar sign goes first, and then the number. Create a function extractCurrencyValue(str) that would extract the numeric value from such string and return it. The example: alert( extractCurrencyValue('$120') === 120 ); // true Open a sandbox with tests. solution
Strings
https://javascript.info/number
In modern JavaScript, there are two types of numbers: Regular numbers in JavaScript are stored in 64-bit format IEEE-754, also known as “double precision floating point numbers”. These are numbers that we’re using most of the time, and we’ll talk about them in this chapter. BigInt numbers represent integers of arbitrary length. They are sometimes needed because a regular integer number can’t safely exceed (253-1) or be less than -(253-1), as we mentioned earlier in the chapter Data types. As bigints are used in few special areas, we devote them a special chapter BigInt. So here we’ll talk about regular numbers. Let’s expand our knowledge of them. More ways to write a number Imagine we need to write 1 billion. The obvious way is: let billion = 1000000000; We also can use underscore _ as the separator: let billion = 1_000_000_000; Here the underscore _ plays the role of the “syntactic sugar”, it makes the number more readable. The JavaScript engine simply ignores _ between digits, so it’s exactly the same one billion as above. In real life though, we try to avoid writing long sequences of zeroes. We’re too lazy for that. We’ll try to write something like "1bn" for a billion or "7.3bn" for 7 billion 300 million. The same is true for most large numbers. In JavaScript, we can shorten a number by appending the letter "e" to it and specifying the zeroes count: let billion = 1e9; // 1 billion, literally: 1 and 9 zeroes alert( 7.3e9 ); // 7.3 billions (same as 7300000000 or 7_300_000_000) In other words, e multiplies the number by 1 with the given zeroes count. 1e3 === 1 * 1000; // e3 means *1000 1.23e6 === 1.23 * 1000000; // e6 means *1000000 Now let’s write something very small. Say, 1 microsecond (one millionth of a second): let mсs = 0.000001; Just like before, using "e" can help. If we’d like to avoid writing the zeroes explicitly, we could write the same as: let mcs = 1e-6; // five zeroes to the left from 1 If we count the zeroes in 0.000001, there are 6 of them. So naturally it’s 1e-6. In other words, a negative number after "e" means a division by 1 with the given number of zeroes: // -3 divides by 1 with 3 zeroes 1e-3 === 1 / 1000; // 0.001 // -6 divides by 1 with 6 zeroes 1.23e-6 === 1.23 / 1000000; // 0.00000123 // an example with a bigger number 1234e-2 === 1234 / 100; // 12.34, decimal point moves 2 times Hex, binary and octal numbers Hexadecimal numbers are widely used in JavaScript to represent colors, encode characters, and for many other things. So naturally, there exists a shorter way to write them: 0x and then the number. For instance: alert( 0xff ); // 255 alert( 0xFF ); // 255 (the same, case doesn't matter) Binary and octal numeral systems are rarely used, but also supported using the 0b and 0o prefixes: let a = 0b11111111; // binary form of 255 let b = 0o377; // octal form of 255 alert( a == b ); // true, the same number 255 at both sides There are only 3 numeral systems with such support. For other numeral systems, we should use the function parseInt (which we will see later in this chapter). toString(base) The method num.toString(base) returns a string representation of num in the numeral system with the given base. For example: let num = 255; alert( num.toString(16) ); // ff alert( num.toString(2) ); // 11111111 The base can vary from 2 to 36. By default it’s 10. Common use cases for this are: base=16 is used for hex colors, character encodings etc, digits can be 0..9 or A..F. base=2 is mostly for debugging bitwise operations, digits can be 0 or 1. base=36 is the maximum, digits can be 0..9 or A..Z. The whole latin alphabet is used to represent a number. A funny, but useful case for 36 is when we need to turn a long numeric identifier into something shorter, for example to make a short url. Can simply represent it in the numeral system with base 36: alert( 123456..toString(36) ); // 2n9c Two dots to call a method Please note that two dots in 123456..toString(36) is not a typo. If we want to call a method directly on a number, like toString in the example above, then we need to place two dots .. after it. If we placed a single dot: 123456.toString(36), then there would be an error, because JavaScript syntax implies the decimal part after the first dot. And if we place one more dot, then JavaScript knows that the decimal part is empty and now goes the method. Also could write (123456).toString(36). Rounding One of the most used operations when working with numbers is rounding. There are several built-in functions for rounding: Math.floor Rounds down: 3.1 becomes 3, and -1.1 becomes -2. Math.ceil Rounds up: 3.1 becomes 4, and -1.1 becomes -1. Math.round Rounds to the nearest integer: 3.1 becomes 3, 3.6 becomes 4, the middle case: 3.5 rounds up to 4 too. Math.trunc (not supported by Internet Explorer) Removes anything after the decimal point without rounding: 3.1 becomes 3, -1.1 becomes -1. Here’s the table to summarize the differences between them: Math.floor Math.ceil Math.round Math.trunc 3.1 3 4 3 3 3.6 3 4 4 3 -1.1 -2 -1 -1 -1 -1.6 -2 -1 -2 -1 These functions cover all of the possible ways to deal with the decimal part of a number. But what if we’d like to round the number to n-th digit after the decimal? For instance, we have 1.2345 and want to round it to 2 digits, getting only 1.23. There are two ways to do so: Multiply-and-divide. For example, to round the number to the 2nd digit after the decimal, we can multiply the number by 100, call the rounding function and then divide it back. let num = 1.23456; alert( Math.round(num * 100) / 100 ); // 1.23456 -> 123.456 -> 123 -> 1.23 The method toFixed(n) rounds the number to n digits after the point and returns a string representation of the result. let num = 12.34; alert( num.toFixed(1) ); // "12.3" This rounds up or down to the nearest value, similar to Math.round: let num = 12.36; alert( num.toFixed(1) ); // "12.4" Please note that the result of toFixed is a string. If the decimal part is shorter than required, zeroes are appended to the end: let num = 12.34; alert( num.toFixed(5) ); // "12.34000", added zeroes to make exactly 5 digits We can convert it to a number using the unary plus or a Number() call, e.g write +num.toFixed(5). Imprecise calculations Internally, a number is represented in 64-bit format IEEE-754, so there are exactly 64 bits to store a number: 52 of them are used to store the digits, 11 of them store the position of the decimal point, and 1 bit is for the sign. If a number is really huge, it may overflow the 64-bit storage and become a special numeric value Infinity: alert( 1e500 ); // Infinity What may be a little less obvious, but happens quite often, is the loss of precision. Consider this (falsy!) equality test: alert( 0.1 + 0.2 == 0.3 ); // false That’s right, if we check whether the sum of 0.1 and 0.2 is 0.3, we get false. Strange! What is it then if not 0.3? alert( 0.1 + 0.2 ); // 0.30000000000000004 Ouch! Imagine you’re making an e-shopping site and the visitor puts $0.10 and $0.20 goods into their cart. The order total will be $0.30000000000000004. That would surprise anyone. But why does this happen? A number is stored in memory in its binary form, a sequence of bits – ones and zeroes. But fractions like 0.1, 0.2 that look simple in the decimal numeric system are actually unending fractions in their binary form. What is 0.1? It is one divided by ten 1/10, one-tenth. In decimal numeral system such numbers are easily representable. Compare it to one-third: 1/3. It becomes an endless fraction 0.33333(3). So, division by powers 10 is guaranteed to work well in the decimal system, but division by 3 is not. For the same reason, in the binary numeral system, the division by powers of 2 is guaranteed to work, but 1/10 becomes an endless binary fraction. There’s just no way to store exactly 0.1 or exactly 0.2 using the binary system, just like there is no way to store one-third as a decimal fraction. The numeric format IEEE-754 solves this by rounding to the nearest possible number. These rounding rules normally don’t allow us to see that “tiny precision loss”, but it exists. We can see this in action: alert( 0.1.toFixed(20) ); // 0.10000000000000000555 And when we sum two numbers, their “precision losses” add up. That’s why 0.1 + 0.2 is not exactly 0.3. Not only JavaScript The same issue exists in many other programming languages. PHP, Java, C, Perl, Ruby give exactly the same result, because they are based on the same numeric format. Can we work around the problem? Sure, the most reliable method is to round the result with the help of a method toFixed(n): let sum = 0.1 + 0.2; alert( sum.toFixed(2) ); // "0.30" Please note that toFixed always returns a string. It ensures that it has 2 digits after the decimal point. That’s actually convenient if we have an e-shopping and need to show $0.30. For other cases, we can use the unary plus to coerce it into a number: let sum = 0.1 + 0.2; alert( +sum.toFixed(2) ); // 0.3 We also can temporarily multiply the numbers by 100 (or a bigger number) to turn them into integers, do the maths, and then divide back. Then, as we’re doing maths with integers, the error somewhat decreases, but we still get it on division: alert( (0.1 * 10 + 0.2 * 10) / 10 ); // 0.3 alert( (0.28 * 100 + 0.14 * 100) / 100); // 0.4200000000000001 So, multiply/divide approach reduces the error, but doesn’t remove it totally. Sometimes we could try to evade fractions at all. Like if we’re dealing with a shop, then we can store prices in cents instead of dollars. But what if we apply a discount of 30%? In practice, totally evading fractions is rarely possible. Just round them to cut “tails” when needed. The funny thing Try running this: // Hello! I'm a self-increasing number! alert( 9999999999999999 ); // shows 10000000000000000 This suffers from the same issue: a loss of precision. There are 64 bits for the number, 52 of them can be used to store digits, but that’s not enough. So the least significant digits disappear. JavaScript doesn’t trigger an error in such events. It does its best to fit the number into the desired format, but unfortunately, this format is not big enough. Two zeroes Another funny consequence of the internal representation of numbers is the existence of two zeroes: 0 and -0. That’s because a sign is represented by a single bit, so it can be set or not set for any number including a zero. In most cases the distinction is unnoticeable, because operators are suited to treat them as the same. Tests: isFinite and isNaN Remember these two special numeric values? Infinity (and -Infinity) is a special numeric value that is greater (less) than anything. NaN represents an error. They belong to the type number, but are not “normal” numbers, so there are special functions to check for them: isNaN(value) converts its argument to a number and then tests it for being NaN: alert( isNaN(NaN) ); // true alert( isNaN("str") ); // true But do we need this function? Can’t we just use the comparison === NaN? Unfortunately not. The value NaN is unique in that it does not equal anything, including itself: alert( NaN === NaN ); // false isFinite(value) converts its argument to a number and returns true if it’s a regular number, not NaN/Infinity/-Infinity: alert( isFinite("15") ); // true alert( isFinite("str") ); // false, because a special value: NaN alert( isFinite(Infinity) ); // false, because a special value: Infinity Sometimes isFinite is used to validate whether a string value is a regular number: let num = +prompt("Enter a number", ''); // will be true unless you enter Infinity, -Infinity or not a number alert( isFinite(num) ); Please note that an empty or a space-only string is treated as 0 in all numeric functions including isFinite. Number.isNaN and Number.isFinite Number.isNaN and Number.isFinite methods are the more “strict” versions of isNaN and isFinite functions. They do not autoconvert their argument into a number, but check if it belongs to the number type instead. Number.isNaN(value) returns true if the argument belongs to the number type and it is NaN. In any other case it returns false. alert( Number.isNaN(NaN) ); // true alert( Number.isNaN("str" / 2) ); // true // Note the difference: alert( Number.isNaN("str") ); // false, because "str" belongs to the string type, not the number type alert( isNaN("str") ); // true, because isNaN converts string "str" into a number and gets NaN as a result of this conversion Number.isFinite(value) returns true if the argument belongs to the number type and it is not NaN/Infinity/-Infinity. In any other case it returns false. alert( Number.isFinite(123) ); // true alert( Number.isFinite(Infinity) ); // false alert( Number.isFinite(2 / 0) ); // false // Note the difference: alert( Number.isFinite("123") ); // false, because "123" belongs to the string type, not the number type alert( isFinite("123") ); // true, because isFinite converts string "123" into a number 123 In a way, Number.isNaN and Number.isFinite are simpler and more straightforward than isNaN and isFinite functions. In practice though, isNaN and isFinite are mostly used, as they’re shorter to write. Comparison with Object.is There is a special built-in method Object.is that compares values like ===, but is more reliable for two edge cases: It works with NaN: Object.is(NaN, NaN) === true, that’s a good thing. Values 0 and -0 are different: Object.is(0, -0) === false, technically that’s correct, because internally the number has a sign bit that may be different even if all other bits are zeroes. In all other cases, Object.is(a, b) is the same as a === b. We mention Object.is here, because it’s often used in JavaScript specification. When an internal algorithm needs to compare two values for being exactly the same, it uses Object.is (internally called SameValue). parseInt and parseFloat Numeric conversion using a plus + or Number() is strict. If a value is not exactly a number, it fails: alert( +"100px" ); // NaN The sole exception is spaces at the beginning or at the end of the string, as they are ignored. But in real life we often have values in units, like "100px" or "12pt" in CSS. Also in many countries the currency symbol goes after the amount, so we have "19€" and would like to extract a numeric value out of that. That’s what parseInt and parseFloat are for. They “read” a number from a string until they can’t. In case of an error, the gathered number is returned. The function parseInt returns an integer, whilst parseFloat will return a floating-point number: alert( parseInt('100px') ); // 100 alert( parseFloat('12.5em') ); // 12.5 alert( parseInt('12.3') ); // 12, only the integer part is returned alert( parseFloat('12.3.4') ); // 12.3, the second point stops the reading There are situations when parseInt/parseFloat will return NaN. It happens when no digits could be read: alert( parseInt('a123') ); // NaN, the first symbol stops the process The second argument of parseInt(str, radix) The parseInt() function has an optional second parameter. It specifies the base of the numeral system, so parseInt can also parse strings of hex numbers, binary numbers and so on: alert( parseInt('0xff', 16) ); // 255 alert( parseInt('ff', 16) ); // 255, without 0x also works alert( parseInt('2n9c', 36) ); // 123456 Other math functions JavaScript has a built-in Math object which contains a small library of mathematical functions and constants. A few examples: Math.random() Returns a random number from 0 to 1 (not including 1). alert( Math.random() ); // 0.1234567894322 alert( Math.random() ); // 0.5435252343232 alert( Math.random() ); // ... (any random numbers) Math.max(a, b, c...) and Math.min(a, b, c...) Returns the greatest and smallest from the arbitrary number of arguments. alert( Math.max(3, 5, -10, 0, 1) ); // 5 alert( Math.min(1, 2) ); // 1 Math.pow(n, power) Returns n raised to the given power. alert( Math.pow(2, 10) ); // 2 in power 10 = 1024 There are more functions and constants in Math object, including trigonometry, which you can find in the docs for the Math object. Summary To write numbers with many zeroes: Append "e" with the zeroes count to the number. Like: 123e6 is the same as 123 with 6 zeroes 123000000. A negative number after "e" causes the number to be divided by 1 with given zeroes. E.g. 123e-6 means 0.000123 (123 millionths). For different numeral systems: Can write numbers directly in hex (0x), octal (0o) and binary (0b) systems. parseInt(str, base) parses the string str into an integer in numeral system with given base, 2 ≤ base ≤ 36. num.toString(base) converts a number to a string in the numeral system with the given base. For regular number tests: isNaN(value) converts its argument to a number and then tests it for being NaN Number.isNaN(value) checks whether its argument belongs to the number type, and if so, tests it for being NaN isFinite(value) converts its argument to a number and then tests it for not being NaN/Infinity/-Infinity Number.isFinite(value) checks whether its argument belongs to the number type, and if so, tests it for not being NaN/Infinity/-Infinity For converting values like 12pt and 100px to a number: Use parseInt/parseFloat for the “soft” conversion, which reads a number from a string and then returns the value they could read before the error. For fractions: Round using Math.floor, Math.ceil, Math.trunc, Math.round or num.toFixed(precision). Make sure to remember there’s a loss of precision when working with fractions. More mathematical functions: See the Math object when you need them. The library is very small, but can cover basic needs. Tasks Sum numbers from the visitor importance: 5 Create a script that prompts the visitor to enter two numbers and then shows their sum. Run the demo P.S. There is a gotcha with types. solution Why 6.35.toFixed(1) == 6.3? importance: 4 According to the documentation Math.round and toFixed both round to the nearest number: 0..4 lead down while 5..9 lead up. For instance: alert( 1.35.toFixed(1) ); // 1.4 In the similar example below, why is 6.35 rounded to 6.3, not 6.4? alert( 6.35.toFixed(1) ); // 6.3 How to round 6.35 the right way? solution Repeat until the input is a number importance: 5 Create a function readNumber which prompts for a number until the visitor enters a valid numeric value. The resulting value must be returned as a number. The visitor can also stop the process by entering an empty line or pressing “CANCEL”. In that case, the function should return null. Run the demo Open a sandbox with tests. solution An occasional infinite loop importance: 4 This loop is infinite. It never ends. Why? let i = 0; while (i != 10) { i += 0.2; } solution A random number from min to max importance: 2 The built-in function Math.random() creates a random value from 0 to 1 (not including 1). Write the function random(min, max) to generate a random floating-point number from min to max (not including max). Examples of its work: alert( random(1, 5) ); // 1.2345623452 alert( random(1, 5) ); // 3.7894332423 alert( random(1, 5) ); // 4.3435234525 solution A random integer from min to max importance: 2 Create a function randomInteger(min, max) that generates a random integer number from min to max including both min and max as possible values. Any number from the interval min..max must appear with the same probability. Examples of its work: alert( randomInteger(1, 5) ); // 1 alert( randomInteger(1, 5) ); // 3 alert( randomInteger(1, 5) ); // 5 You can use the solution of the previous task as the base. solution
Numbers
https://javascript.info/primitives-methods
JavaScript allows us to work with primitives (strings, numbers, etc.) as if they were objects. They also provide methods to call as such. We will study those soon, but first we’ll see how it works because, of course, primitives are not objects (and here we will make it even clearer). Let’s look at the key distinctions between primitives and objects. A primitive Is a value of a primitive type. There are 7 primitive types: string, number, bigint, boolean, symbol, null and undefined. An object Is capable of storing multiple values as properties. Can be created with {}, for instance: {name: "John", age: 30}. There are other kinds of objects in JavaScript: functions, for example, are objects. One of the best things about objects is that we can store a function as one of its properties. let john = { name: "John", sayHi: function() { alert("Hi buddy!"); } }; john.sayHi(); // Hi buddy! So here we’ve made an object john with the method sayHi. Many built-in objects already exist, such as those that work with dates, errors, HTML elements, etc. They have different properties and methods. But, these features come with a cost! Objects are “heavier” than primitives. They require additional resources to support the internal machinery. A primitive as an object Here’s the paradox faced by the creator of JavaScript: There are many things one would want to do with a primitive, like a string or a number. It would be great to access them using methods. Primitives must be as fast and lightweight as possible. The solution looks a little bit awkward, but here it is: Primitives are still primitive. A single value, as desired. The language allows access to methods and properties of strings, numbers, booleans and symbols. In order for that to work, a special “object wrapper” that provides the extra functionality is created, and then is destroyed. The “object wrappers” are different for each primitive type and are called: String, Number, Boolean, Symbol and BigInt. Thus, they provide different sets of methods. For instance, there exists a string method str.toUpperCase() that returns a capitalized str. Here’s how it works: let str = "Hello"; alert( str.toUpperCase() ); // HELLO Simple, right? Here’s what actually happens in str.toUpperCase(): The string str is a primitive. So in the moment of accessing its property, a special object is created that knows the value of the string, and has useful methods, like toUpperCase(). That method runs and returns a new string (shown by alert). The special object is destroyed, leaving the primitive str alone. So primitives can provide methods, but they still remain lightweight. The JavaScript engine highly optimizes this process. It may even skip the creation of the extra object at all. But it must still adhere to the specification and behave as if it creates one. A number has methods of its own, for instance, toFixed(n) rounds the number to the given precision: let n = 1.23456; alert( n.toFixed(2) ); // 1.23 We’ll see more specific methods in chapters Numbers and Strings. Constructors String/Number/Boolean are for internal use only Some languages like Java allow us to explicitly create “wrapper objects” for primitives using a syntax like new Number(1) or new Boolean(false). In JavaScript, that’s also possible for historical reasons, but highly unrecommended. Things will go crazy in several places. For instance: alert( typeof 0 ); // "number" alert( typeof new Number(0) ); // "object"! Objects are always truthy in if, so here the alert will show up: let zero = new Number(0); if (zero) { // zero is true, because it's an object alert( "zero is truthy!?!" ); } On the other hand, using the same functions String/Number/Boolean without new is totally fine and useful thing. They convert a value to the corresponding type: to a string, a number, or a boolean (primitive). For example, this is entirely valid: let num = Number("123"); // convert a string to number null/undefined have no methods The special primitives null and undefined are exceptions. They have no corresponding “wrapper objects” and provide no methods. In a sense, they are “the most primitive”. An attempt to access a property of such value would give the error: alert(null.test); // error Summary Primitives except null and undefined provide many helpful methods. We will study those in the upcoming chapters. Formally, these methods work via temporary objects, but JavaScript engines are well tuned to optimize that internally, so they are not expensive to call. Tasks Can I add a string property? importance: 5 Consider the following code: let str = "Hello"; str.test = 5; alert(str.test); What do you think, will it work? What will be shown? solution
Methods of primitives
https://javascript.info/data-types
More data structures and more in-depth study of the types. Methods of primitives Numbers Strings Arrays Array methods Iterables Map and Set WeakMap and WeakSet Object.keys, values, entries Destructuring assignment Date and time JSON methods, toJSON
Data types
https://javascript.info/object-toprimitive
What happens when objects are added obj1 + obj2, subtracted obj1 - obj2 or printed using alert(obj)? JavaScript doesn’t allow you to customize how operators work on objects. Unlike some other programming languages, such as Ruby or C++, we can’t implement a special object method to handle addition (or other operators). In case of such operations, objects are auto-converted to primitives, and then the operation is carried out over these primitives and results in a primitive value. That’s an important limitation: the result of obj1 + obj2 (or another math operation) can’t be another object! E.g. we can’t make objects representing vectors or matrices (or achievements or whatever), add them and expect a “summed” object as the result. Such architectural feats are automatically “off the board”. So, because we can’t technically do much here, there’s no maths with objects in real projects. When it happens, with rare exceptions, it’s because of a coding mistake. In this chapter we’ll cover how an object converts to primitive and how to customize it. We have two purposes: It will allow us to understand what’s going on in case of coding mistakes, when such an operation happened accidentally. There are exceptions, where such operations are possible and look good. E.g. subtracting or comparing dates (Date objects). We’ll come across them later. Conversion rules In the chapter Type Conversions we’ve seen the rules for numeric, string and boolean conversions of primitives. But we left a gap for objects. Now, as we know about methods and symbols it becomes possible to fill it. There’s no conversion to boolean. All objects are true in a boolean context, as simple as that. There exist only numeric and string conversions. The numeric conversion happens when we subtract objects or apply mathematical functions. For instance, Date objects (to be covered in the chapter Date and time) can be subtracted, and the result of date1 - date2 is the time difference between two dates. As for the string conversion – it usually happens when we output an object with alert(obj) and in similar contexts. We can implement string and numeric conversion by ourselves, using special object methods. Now let’s get into technical details, because it’s the only way to cover the topic in-depth. Hints How does JavaScript decide which conversion to apply? There are three variants of type conversion, that happen in various situations. They’re called “hints”, as described in the specification: "string" For an object-to-string conversion, when we’re doing an operation on an object that expects a string, like alert: // output alert(obj); // using object as a property key anotherObj[obj] = 123; "number" For an object-to-number conversion, like when we’re doing maths: // explicit conversion let num = Number(obj); // maths (except binary plus) let n = +obj; // unary plus let delta = date1 - date2; // less/greater comparison let greater = user1 > user2; Most built-in mathematical functions also include such conversion. "default" Occurs in rare cases when the operator is “not sure” what type to expect. For instance, binary plus + can work both with strings (concatenates them) and numbers (adds them). So if a binary plus gets an object as an argument, it uses the "default" hint to convert it. Also, if an object is compared using == with a string, number or a symbol, it’s also unclear which conversion should be done, so the "default" hint is used. // binary plus uses the "default" hint let total = obj1 + obj2; // obj == number uses the "default" hint if (user == 1) { ... }; The greater and less comparison operators, such as < >, can work with both strings and numbers too. Still, they use the "number" hint, not "default". That’s for historical reasons. In practice though, things are a bit simpler. All built-in objects except for one case (Date object, we’ll learn it later) implement "default" conversion the same way as "number". And we probably should do the same. Still, it’s important to know about all 3 hints, soon we’ll see why. To do the conversion, JavaScript tries to find and call three object methods: Call obj[Symbol.toPrimitive](hint) – the method with the symbolic key Symbol.toPrimitive (system symbol), if such method exists, Otherwise if hint is "string" try calling obj.toString() or obj.valueOf(), whatever exists. Otherwise if hint is "number" or "default" try calling obj.valueOf() or obj.toString(), whatever exists. Symbol.toPrimitive Let’s start from the first method. There’s a built-in symbol named Symbol.toPrimitive that should be used to name the conversion method, like this: obj[Symbol.toPrimitive] = function(hint) { // here goes the code to convert this object to a primitive // it must return a primitive value // hint = one of "string", "number", "default" }; If the method Symbol.toPrimitive exists, it’s used for all hints, and no more methods are needed. For instance, here user object implements it: let user = { name: "John", money: 1000, [Symbol.toPrimitive](hint) { alert(`hint: ${hint}`); return hint == "string" ? `{name: "${this.name}"}` : this.money; } }; // conversions demo: alert(user); // hint: string -> {name: "John"} alert(+user); // hint: number -> 1000 alert(user + 500); // hint: default -> 1500 As we can see from the code, user becomes a self-descriptive string or a money amount, depending on the conversion. The single method user[Symbol.toPrimitive] handles all conversion cases. toString/valueOf If there’s no Symbol.toPrimitive then JavaScript tries to find methods toString and valueOf: For the "string" hint: call toString method, and if it doesn’t exist or if it returns an object instead of a primitive value, then call valueOf (so toString has the priority for string conversions). For other hints: call valueOf, and if it doesn’t exist or if it returns an object instead of a primitive value, then call toString (so valueOf has the priority for maths). Methods toString and valueOf come from ancient times. They are not symbols (symbols did not exist that long ago), but rather “regular” string-named methods. They provide an alternative “old-style” way to implement the conversion. These methods must return a primitive value. If toString or valueOf returns an object, then it’s ignored (same as if there were no method). By default, a plain object has following toString and valueOf methods: The toString method returns a string "[object Object]". The valueOf method returns the object itself. Here’s the demo: let user = {name: "John"}; alert(user); // [object Object] alert(user.valueOf() === user); // true So if we try to use an object as a string, like in an alert or so, then by default we see [object Object]. The default valueOf is mentioned here only for the sake of completeness, to avoid any confusion. As you can see, it returns the object itself, and so is ignored. Don’t ask me why, that’s for historical reasons. So we can assume it doesn’t exist. Let’s implement these methods to customize the conversion. For instance, here user does the same as above using a combination of toString and valueOf instead of Symbol.toPrimitive: let user = { name: "John", money: 1000, // for hint="string" toString() { return `{name: "${this.name}"}`; }, // for hint="number" or "default" valueOf() { return this.money; } }; alert(user); // toString -> {name: "John"} alert(+user); // valueOf -> 1000 alert(user + 500); // valueOf -> 1500 As we can see, the behavior is the same as the previous example with Symbol.toPrimitive. Often we want a single “catch-all” place to handle all primitive conversions. In this case, we can implement toString only, like this: let user = { name: "John", toString() { return this.name; } }; alert(user); // toString -> John alert(user + 500); // toString -> John500 In the absence of Symbol.toPrimitive and valueOf, toString will handle all primitive conversions. A conversion can return any primitive type The important thing to know about all primitive-conversion methods is that they do not necessarily return the “hinted” primitive. There is no control whether toString returns exactly a string, or whether Symbol.toPrimitive method returns a number for the hint "number". The only mandatory thing: these methods must return a primitive, not an object. Historical notes For historical reasons, if toString or valueOf returns an object, there’s no error, but such value is ignored (like if the method didn’t exist). That’s because in ancient times there was no good “error” concept in JavaScript. In contrast, Symbol.toPrimitive is stricter, it must return a primitive, otherwise there will be an error. Further conversions As we know already, many operators and functions perform type conversions, e.g. multiplication * converts operands to numbers. If we pass an object as an argument, then there are two stages of calculations: The object is converted to a primitive (using the rules described above). If necessary for further calculations, the resulting primitive is also converted. For instance: let obj = { // toString handles all conversions in the absence of other methods toString() { return "2"; } }; alert(obj * 2); // 4, object converted to primitive "2", then multiplication made it a number The multiplication obj * 2 first converts the object to primitive (that’s a string "2"). Then "2" * 2 becomes 2 * 2 (the string is converted to number). Binary plus will concatenate strings in the same situation, as it gladly accepts a string: let obj = { toString() { return "2"; } }; alert(obj + 2); // 22 ("2" + 2), conversion to primitive returned a string => concatenation Summary The object-to-primitive conversion is called automatically by many built-in functions and operators that expect a primitive as a value. There are 3 types (hints) of it: "string" (for alert and other operations that need a string) "number" (for maths) "default" (few operators, usually objects implement it the same way as "number") The specification describes explicitly which operator uses which hint. The conversion algorithm is: Call obj[Symbol.toPrimitive](hint) if the method exists, Otherwise if hint is "string" try calling obj.toString() or obj.valueOf(), whatever exists. Otherwise if hint is "number" or "default" try calling obj.valueOf() or obj.toString(), whatever exists. All these methods must return a primitive to work (if defined). In practice, it’s often enough to implement only obj.toString() as a “catch-all” method for string conversions that should return a “human-readable” representation of an object, for logging or debugging purposes.
Object to primitive conversion
https://javascript.info/symbol
By specification, only two primitive types may serve as object property keys: string type, or symbol type. Otherwise, if one uses another type, such as number, it’s autoconverted to string. So that obj[1] is the same as obj["1"], and obj[true] is the same as obj["true"]. Until now we’ve been using only strings. Now let’s explore symbols, see what they can do for us. Symbols A “symbol” represents a unique identifier. A value of this type can be created using Symbol(): let id = Symbol(); Upon creation, we can give symbols a description (also called a symbol name), mostly useful for debugging purposes: // id is a symbol with the description "id" let id = Symbol("id"); Symbols are guaranteed to be unique. Even if we create many symbols with exactly the same description, they are different values. The description is just a label that doesn’t affect anything. For instance, here are two symbols with the same description – they are not equal: let id1 = Symbol("id"); let id2 = Symbol("id"); alert(id1 == id2); // false If you are familiar with Ruby or another language that also has some sort of “symbols” – please don’t be misguided. JavaScript symbols are different. So, to summarize, a symbol is a “primitive unique value” with an optional description. Let’s see where we can use them. Symbols don’t auto-convert to a string Most values in JavaScript support implicit conversion to a string. For instance, we can alert almost any value, and it will work. Symbols are special. They don’t auto-convert. For instance, this alert will show an error: let id = Symbol("id"); alert(id); // TypeError: Cannot convert a Symbol value to a string That’s a “language guard” against messing up, because strings and symbols are fundamentally different and should not accidentally convert one into another. If we really want to show a symbol, we need to explicitly call .toString() on it, like here: let id = Symbol("id"); alert(id.toString()); // Symbol(id), now it works Or get symbol.description property to show the description only: let id = Symbol("id"); alert(id.description); // id “Hidden” properties Symbols allow us to create “hidden” properties of an object, that no other part of code can accidentally access or overwrite. For instance, if we’re working with user objects, that belong to a third-party code. We’d like to add identifiers to them. Let’s use a symbol key for it: let user = { // belongs to another code name: "John" }; let id = Symbol("id"); user[id] = 1; alert( user[id] ); // we can access the data using the symbol as the key What’s the benefit of using Symbol("id") over a string "id"? As user objects belong to another codebase, it’s unsafe to add fields to them, since we might affect pre-defined behavior in that other codebase. However, symbols cannot be accessed accidentally. The third-party code won’t be aware of newly defined symbols, so it’s safe to add symbols to the user objects. Also, imagine that another script wants to have its own identifier inside user, for its own purposes. Then that script can create its own Symbol("id"), like this: // ... let id = Symbol("id"); user[id] = "Their id value"; There will be no conflict between our and their identifiers, because symbols are always different, even if they have the same name. …But if we used a string "id" instead of a symbol for the same purpose, then there would be a conflict: let user = { name: "John" }; // Our script uses "id" property user.id = "Our id value"; // ...Another script also wants "id" for its purposes... user.id = "Their id value" // Boom! overwritten by another script! Symbols in an object literal If we want to use a symbol in an object literal {...}, we need square brackets around it. Like this: let id = Symbol("id"); let user = { name: "John", [id]: 123 // not "id": 123 }; That’s because we need the value from the variable id as the key, not the string “id”. Symbols are skipped by for…in Symbolic properties do not participate in for..in loop. For instance: let id = Symbol("id"); let user = { name: "John", age: 30, [id]: 123 }; for (let key in user) alert(key); // name, age (no symbols) // the direct access by the symbol works alert( "Direct: " + user[id] ); // Direct: 123 Object.keys(user) also ignores them. That’s a part of the general “hiding symbolic properties” principle. If another script or a library loops over our object, it won’t unexpectedly access a symbolic property. In contrast, Object.assign copies both string and symbol properties: let id = Symbol("id"); let user = { [id]: 123 }; let clone = Object.assign({}, user); alert( clone[id] ); // 123 There’s no paradox here. That’s by design. The idea is that when we clone an object or merge objects, we usually want all properties to be copied (including symbols like id). Global symbols As we’ve seen, usually all symbols are different, even if they have the same name. But sometimes we want same-named symbols to be same entities. For instance, different parts of our application want to access symbol "id" meaning exactly the same property. To achieve that, there exists a global symbol registry. We can create symbols in it and access them later, and it guarantees that repeated accesses by the same name return exactly the same symbol. In order to read (create if absent) a symbol from the registry, use Symbol.for(key). That call checks the global registry, and if there’s a symbol described as key, then returns it, otherwise creates a new symbol Symbol(key) and stores it in the registry by the given key. For instance: // read from the global registry let id = Symbol.for("id"); // if the symbol did not exist, it is created // read it again (maybe from another part of the code) let idAgain = Symbol.for("id"); // the same symbol alert( id === idAgain ); // true Symbols inside the registry are called global symbols. If we want an application-wide symbol, accessible everywhere in the code – that’s what they are for. That sounds like Ruby In some programming languages, like Ruby, there’s a single symbol per name. In JavaScript, as we can see, that’s true for global symbols. Symbol.keyFor We have seen that for global symbols, Symbol.for(key) returns a symbol by name. To do the opposite – return a name by global symbol – we can use: Symbol.keyFor(sym): For instance: // get symbol by name let sym = Symbol.for("name"); let sym2 = Symbol.for("id"); // get name by symbol alert( Symbol.keyFor(sym) ); // name alert( Symbol.keyFor(sym2) ); // id The Symbol.keyFor internally uses the global symbol registry to look up the key for the symbol. So it doesn’t work for non-global symbols. If the symbol is not global, it won’t be able to find it and returns undefined. That said, all symbols have the description property. For instance: let globalSymbol = Symbol.for("name"); let localSymbol = Symbol("name"); alert( Symbol.keyFor(globalSymbol) ); // name, global symbol alert( Symbol.keyFor(localSymbol) ); // undefined, not global alert( localSymbol.description ); // name System symbols There exist many “system” symbols that JavaScript uses internally, and we can use them to fine-tune various aspects of our objects. They are listed in the specification in the Well-known symbols table: Symbol.hasInstance Symbol.isConcatSpreadable Symbol.iterator Symbol.toPrimitive …and so on. For instance, Symbol.toPrimitive allows us to describe object to primitive conversion. We’ll see its use very soon. Other symbols will also become familiar when we study the corresponding language features. Summary Symbol is a primitive type for unique identifiers. Symbols are created with Symbol() call with an optional description (name). Symbols are always different values, even if they have the same name. If we want same-named symbols to be equal, then we should use the global registry: Symbol.for(key) returns (creates if needed) a global symbol with key as the name. Multiple calls of Symbol.for with the same key return exactly the same symbol. Symbols have two main use cases: “Hidden” object properties. If we want to add a property into an object that “belongs” to another script or a library, we can create a symbol and use it as a property key. A symbolic property does not appear in for..in, so it won’t be accidentally processed together with other properties. Also it won’t be accessed directly, because another script does not have our symbol. So the property will be protected from accidental use or overwrite. So we can “covertly” hide something into objects that we need, but others should not see, using symbolic properties. There are many system symbols used by JavaScript which are accessible as Symbol.*. We can use them to alter some built-in behaviors. For instance, later in the tutorial we’ll use Symbol.iterator for iterables, Symbol.toPrimitive to setup object-to-primitive conversion and so on. Technically, symbols are not 100% hidden. There is a built-in method Object.getOwnPropertySymbols(obj) that allows us to get all symbols. Also there is a method named Reflect.ownKeys(obj) that returns all keys of an object including symbolic ones. But most libraries, built-in functions and syntax constructs don’t use these methods.
Symbol type
https://javascript.info/optional-chaining
A recent addition This is a recent addition to the language. Old browsers may need polyfills. The optional chaining ?. is a safe way to access nested object properties, even if an intermediate property doesn’t exist. The “non-existing property” problem If you’ve just started to read the tutorial and learn JavaScript, maybe the problem hasn’t touched you yet, but it’s quite common. As an example, let’s say we have user objects that hold the information about our users. Most of our users have addresses in user.address property, with the street user.address.street, but some did not provide them. In such case, when we attempt to get user.address.street, and the user happens to be without an address, we get an error: let user = {}; // a user without "address" property alert(user.address.street); // Error! That’s the expected result. JavaScript works like this. As user.address is undefined, an attempt to get user.address.street fails with an error. In many practical cases we’d prefer to get undefined instead of an error here (meaning “no street”). …and another example. In Web development, we can get an object that corresponds to a web page element using a special method call, such as document.querySelector('.elem'), and it returns null when there’s no such element. // document.querySelector('.elem') is null if there's no element let html = document.querySelector('.elem').innerHTML; // error if it's null Once again, if the element doesn’t exist, we’ll get an error accessing .innerHTML property of null. And in some cases, when the absence of the element is normal, we’d like to avoid the error and just accept html = null as the result. How can we do this? The obvious solution would be to check the value using if or the conditional operator ?, before accessing its property, like this: let user = {}; alert(user.address ? user.address.street : undefined); It works, there’s no error… But it’s quite inelegant. As you can see, the "user.address" appears twice in the code. Here’s how the same would look for document.querySelector: let html = document.querySelector('.elem') ? document.querySelector('.elem').innerHTML : null; We can see that the element search document.querySelector('.elem') is actually called twice here. Not good. For more deeply nested properties, it becomes even uglier, as more repetitions are required. E.g. let’s get user.address.street.name in a similar fashion. let user = {}; // user has no address alert(user.address ? user.address.street ? user.address.street.name : null : null); That’s just awful, one may even have problems understanding such code. There’s a little better way to write it, using the && operator: let user = {}; // user has no address alert( user.address && user.address.street && user.address.street.name ); // undefined (no error) AND’ing the whole path to the property ensures that all components exist (if not, the evaluation stops), but also isn’t ideal. As you can see, property names are still duplicated in the code. E.g. in the code above, user.address appears three times. That’s why the optional chaining ?. was added to the language. To solve this problem once and for all! Optional chaining The optional chaining ?. stops the evaluation if the value before ?. is undefined or null and returns undefined. Further in this article, for brevity, we’ll be saying that something “exists” if it’s not null and not undefined. In other words, value?.prop: works as value.prop, if value exists, otherwise (when value is undefined/null) it returns undefined. Here’s the safe way to access user.address.street using ?.: let user = {}; // user has no address alert( user?.address?.street ); // undefined (no error) The code is short and clean, there’s no duplication at all. Here’s an example with document.querySelector: let html = document.querySelector('.elem')?.innerHTML; // will be undefined, if there's no element Reading the address with user?.address works even if user object doesn’t exist: let user = null; alert( user?.address ); // undefined alert( user?.address.street ); // undefined Please note: the ?. syntax makes optional the value before it, but not any further. E.g. in user?.address.street.name the ?. allows user to safely be null/undefined (and returns undefined in that case), but that’s only for user. Further properties are accessed in a regular way. If we want some of them to be optional, then we’ll need to replace more . with ?.. Don’t overuse the optional chaining We should use ?. only where it’s ok that something doesn’t exist. For example, if according to our code logic user object must exist, but address is optional, then we should write user.address?.street, but not user?.address?.street. Then, if user happens to be undefined, we’ll see a programming error about it and fix it. Otherwise, if we overuse ?., coding errors can be silenced where not appropriate, and become more difficult to debug. The variable before ?. must be declared If there’s no variable user at all, then user?.anything triggers an error: // ReferenceError: user is not defined user?.address; The variable must be declared (e.g. let/const/var user or as a function parameter). The optional chaining works only for declared variables. Short-circuiting As it was said before, the ?. immediately stops (“short-circuits”) the evaluation if the left part doesn’t exist. So, if there are any further function calls or operations to the right of ?., they won’t be made. For instance: let user = null; let x = 0; user?.sayHi(x++); // no "user", so the execution doesn't reach sayHi call and x++ alert(x); // 0, value not incremented Other variants: ?.(), ?.[] The optional chaining ?. is not an operator, but a special syntax construct, that also works with functions and square brackets. For example, ?.() is used to call a function that may not exist. In the code below, some of our users have admin method, and some don’t: let userAdmin = { admin() { alert("I am admin"); } }; let userGuest = {}; userAdmin.admin?.(); // I am admin userGuest.admin?.(); // nothing happens (no such method) Here, in both lines we first use the dot (userAdmin.admin) to get admin property, because we assume that the user object exists, so it’s safe read from it. Then ?.() checks the left part: if the admin function exists, then it runs (that’s so for userAdmin). Otherwise (for userGuest) the evaluation stops without errors. The ?.[] syntax also works, if we’d like to use brackets [] to access properties instead of dot .. Similar to previous cases, it allows to safely read a property from an object that may not exist. let key = "firstName"; let user1 = { firstName: "John" }; let user2 = null; alert( user1?.[key] ); // John alert( user2?.[key] ); // undefined Also we can use ?. with delete: delete user?.name; // delete user.name if user exists We can use ?. for safe reading and deleting, but not writing The optional chaining ?. has no use on the left side of an assignment. For example: let user = null; user?.name = "John"; // Error, doesn't work // because it evaluates to: undefined = "John" Summary The optional chaining ?. syntax has three forms: obj?.prop – returns obj.prop if obj exists, otherwise undefined. obj?.[prop] – returns obj[prop] if obj exists, otherwise undefined. obj.method?.() – calls obj.method() if obj.method exists, otherwise returns undefined. As we can see, all of them are straightforward and simple to use. The ?. checks the left part for null/undefined and allows the evaluation to proceed if it’s not so. A chain of ?. allows to safely access nested properties. Still, we should apply ?. carefully, only where it’s acceptable, according to our code logic, that the left part doesn’t exist. So that it won’t hide programming errors from us, if they occur.
Optional chaining '?.'
https://javascript.info/constructor-new
The regular {...} syntax allows us to create one object. But often we need to create many similar objects, like multiple users or menu items and so on. That can be done using constructor functions and the "new" operator. Constructor function Constructor functions technically are regular functions. There are two conventions though: They are named with capital letter first. They should be executed only with "new" operator. For instance: function User(name) { this.name = name; this.isAdmin = false; } let user = new User("Jack"); alert(user.name); // Jack alert(user.isAdmin); // false When a function is executed with new, it does the following steps: A new empty object is created and assigned to this. The function body executes. Usually it modifies this, adds new properties to it. The value of this is returned. In other words, new User(...) does something like: function User(name) { // this = {}; (implicitly) // add properties to this this.name = name; this.isAdmin = false; // return this; (implicitly) } So let user = new User("Jack") gives the same result as: let user = { name: "Jack", isAdmin: false }; Now if we want to create other users, we can call new User("Ann"), new User("Alice") and so on. Much shorter than using literals every time, and also easy to read. That’s the main purpose of constructors – to implement reusable object creation code. Let’s note once again – technically, any function (except arrow functions, as they don’t have this) can be used as a constructor. It can be run with new, and it will execute the algorithm above. The “capital letter first” is a common agreement, to make it clear that a function is to be run with new. new function() { … } If we have many lines of code all about creation of a single complex object, we can wrap them in an immediately called constructor function, like this: // create a function and immediately call it with new let user = new function() { this.name = "John"; this.isAdmin = false; // ...other code for user creation // maybe complex logic and statements // local variables etc }; This constructor can’t be called again, because it is not saved anywhere, just created and called. So this trick aims to encapsulate the code that constructs the single object, without future reuse. Constructor mode test: new.target Advanced stuff The syntax from this section is rarely used, skip it unless you want to know everything. Inside a function, we can check whether it was called with new or without it, using a special new.target property. It is undefined for regular calls and equals the function if called with new: function User() { alert(new.target); } // without "new": User(); // undefined // with "new": new User(); // function User { ... } That can be used inside the function to know whether it was called with new, “in constructor mode”, or without it, “in regular mode”. We can also make both new and regular calls to do the same, like this: function User(name) { if (!new.target) { // if you run me without new return new User(name); // ...I will add new for you } this.name = name; } let john = User("John"); // redirects call to new User alert(john.name); // John This approach is sometimes used in libraries to make the syntax more flexible. So that people may call the function with or without new, and it still works. Probably not a good thing to use everywhere though, because omitting new makes it a bit less obvious what’s going on. With new we all know that the new object is being created. Return from constructors Usually, constructors do not have a return statement. Their task is to write all necessary stuff into this, and it automatically becomes the result. But if there is a return statement, then the rule is simple: If return is called with an object, then the object is returned instead of this. If return is called with a primitive, it’s ignored. In other words, return with an object returns that object, in all other cases this is returned. For instance, here return overrides this by returning an object: function BigUser() { this.name = "John"; return { name: "Godzilla" }; // <-- returns this object } alert( new BigUser().name ); // Godzilla, got that object And here’s an example with an empty return (or we could place a primitive after it, doesn’t matter): function SmallUser() { this.name = "John"; return; // <-- returns this } alert( new SmallUser().name ); // John Usually constructors don’t have a return statement. Here we mention the special behavior with returning objects mainly for the sake of completeness. Omitting parentheses By the way, we can omit parentheses after new: let user = new User; // <-- no parentheses // same as let user = new User(); Omitting parentheses here is not considered a “good style”, but the syntax is permitted by specification. Methods in constructor Using constructor functions to create objects gives a great deal of flexibility. The constructor function may have parameters that define how to construct the object, and what to put in it. Of course, we can add to this not only properties, but methods as well. For instance, new User(name) below creates an object with the given name and the method sayHi: function User(name) { this.name = name; this.sayHi = function() { alert( "My name is: " + this.name ); }; } let john = new User("John"); john.sayHi(); // My name is: John /* john = { name: "John", sayHi: function() { ... } } */ To create complex objects, there’s a more advanced syntax, classes, that we’ll cover later. Summary Constructor functions or, briefly, constructors, are regular functions, but there’s a common agreement to name them with capital letter first. Constructor functions should only be called using new. Such a call implies a creation of empty this at the start and returning the populated one at the end. We can use constructor functions to make multiple similar objects. JavaScript provides constructor functions for many built-in language objects: like Date for dates, Set for sets and others that we plan to study. Objects, we’ll be back! In this chapter we only cover the basics about objects and constructors. They are essential for learning more about data types and functions in the next chapters. After we learn that, we return to objects and cover them in-depth in the chapters Prototypes, inheritance and Classes. Tasks Two functions – one object importance: 2 Is it possible to create functions A and B so that new A() == new B()? function A() { ... } function B() { ... } let a = new A(); let b = new B(); alert( a == b ); // true If it is, then provide an example of their code. solution Create new Calculator importance: 5 Create a constructor function Calculator that creates objects with 3 methods: read() prompts for two values and saves them as object properties with names a and b respectively. sum() returns the sum of these properties. mul() returns the multiplication product of these properties. For instance: let calculator = new Calculator(); calculator.read(); alert( "Sum=" + calculator.sum() ); alert( "Mul=" + calculator.mul() ); Run the demo Open a sandbox with tests. solution Create new Accumulator importance: 5 Create a constructor function Accumulator(startingValue). Object that it creates should: Store the “current value” in the property value. The starting value is set to the argument of the constructor startingValue. The read() method should use prompt to read a new number and add it to value. In other words, the value property is the sum of all user-entered values with the initial value startingValue. Here’s the demo of the code: let accumulator = new Accumulator(1); // initial value 1 accumulator.read(); // adds the user-entered value accumulator.read(); // adds the user-entered value alert(accumulator.value); // shows the sum of these values Run the demo Open a sandbox with tests. solution
Constructor, operator "new"
https://javascript.info/object-methods
Objects are usually created to represent entities of the real world, like users, orders and so on: let user = { name: "John", age: 30 }; And, in the real world, a user can act: select something from the shopping cart, login, logout etc. Actions are represented in JavaScript by functions in properties. Method examples For a start, let’s teach the user to say hello: let user = { name: "John", age: 30 }; user.sayHi = function() { alert("Hello!"); }; user.sayHi(); // Hello! Here we’ve just used a Function Expression to create a function and assign it to the property user.sayHi of the object. Then we can call it as user.sayHi(). The user can now speak! A function that is a property of an object is called its method. So, here we’ve got a method sayHi of the object user. Of course, we could use a pre-declared function as a method, like this: let user = { // ... }; // first, declare function sayHi() { alert("Hello!"); } // then add as a method user.sayHi = sayHi; user.sayHi(); // Hello! Object-oriented programming When we write our code using objects to represent entities, that’s called object-oriented programming, in short: “OOP”. OOP is a big thing, an interesting science of its own. How to choose the right entities? How to organize the interaction between them? That’s architecture, and there are great books on that topic, like “Design Patterns: Elements of Reusable Object-Oriented Software” by E. Gamma, R. Helm, R. Johnson, J. Vissides or “Object-Oriented Analysis and Design with Applications” by G. Booch, and more. Method shorthand There exists a shorter syntax for methods in an object literal: // these objects do the same user = { sayHi: function() { alert("Hello"); } }; // method shorthand looks better, right? user = { sayHi() { // same as "sayHi: function(){...}" alert("Hello"); } }; As demonstrated, we can omit "function" and just write sayHi(). To tell the truth, the notations are not fully identical. There are subtle differences related to object inheritance (to be covered later), but for now they do not matter. In almost all cases, the shorter syntax is preferred. “this” in methods It’s common that an object method needs to access the information stored in the object to do its job. For instance, the code inside user.sayHi() may need the name of the user. To access the object, a method can use the this keyword. The value of this is the object “before dot”, the one used to call the method. For instance: let user = { name: "John", age: 30, sayHi() { // "this" is the "current object" alert(this.name); } }; user.sayHi(); // John Here during the execution of user.sayHi(), the value of this will be user. Technically, it’s also possible to access the object without this, by referencing it via the outer variable: let user = { name: "John", age: 30, sayHi() { alert(user.name); // "user" instead of "this" } }; …But such code is unreliable. If we decide to copy user to another variable, e.g. admin = user and overwrite user with something else, then it will access the wrong object. That’s demonstrated below: let user = { name: "John", age: 30, sayHi() { alert( user.name ); // leads to an error } }; let admin = user; user = null; // overwrite to make things obvious admin.sayHi(); // TypeError: Cannot read property 'name' of null If we used this.name instead of user.name inside the alert, then the code would work. “this” is not bound In JavaScript, keyword this behaves unlike most other programming languages. It can be used in any function, even if it’s not a method of an object. There’s no syntax error in the following example: function sayHi() { alert( this.name ); } The value of this is evaluated during the run-time, depending on the context. For instance, here the same function is assigned to two different objects and has different “this” in the calls: let user = { name: "John" }; let admin = { name: "Admin" }; function sayHi() { alert( this.name ); } // use the same function in two objects user.f = sayHi; admin.f = sayHi; // these calls have different this // "this" inside the function is the object "before the dot" user.f(); // John (this == user) admin.f(); // Admin (this == admin) admin['f'](); // Admin (dot or square brackets access the method – doesn't matter) The rule is simple: if obj.f() is called, then this is obj during the call of f. So it’s either user or admin in the example above. Calling without an object: this == undefined We can even call the function without an object at all: function sayHi() { alert(this); } sayHi(); // undefined In this case this is undefined in strict mode. If we try to access this.name, there will be an error. In non-strict mode the value of this in such case will be the global object (window in a browser, we’ll get to it later in the chapter Global object). This is a historical behavior that "use strict" fixes. Usually such call is a programming error. If there’s this inside a function, it expects to be called in an object context. The consequences of unbound this If you come from another programming language, then you are probably used to the idea of a "bound this", where methods defined in an object always have this referencing that object. In JavaScript this is “free”, its value is evaluated at call-time and does not depend on where the method was declared, but rather on what object is “before the dot”. The concept of run-time evaluated this has both pluses and minuses. On the one hand, a function can be reused for different objects. On the other hand, the greater flexibility creates more possibilities for mistakes. Here our position is not to judge whether this language design decision is good or bad. We’ll understand how to work with it, how to get benefits and avoid problems. Arrow functions have no “this” Arrow functions are special: they don’t have their “own” this. If we reference this from such a function, it’s taken from the outer “normal” function. For instance, here arrow() uses this from the outer user.sayHi() method: let user = { firstName: "Ilya", sayHi() { let arrow = () => alert(this.firstName); arrow(); } }; user.sayHi(); // Ilya That’s a special feature of arrow functions, it’s useful when we actually do not want to have a separate this, but rather to take it from the outer context. Later in the chapter Arrow functions revisited we’ll go more deeply into arrow functions. Summary Functions that are stored in object properties are called “methods”. Methods allow objects to “act” like object.doSomething(). Methods can reference the object as this. The value of this is defined at run-time. When a function is declared, it may use this, but that this has no value until the function is called. A function can be copied between objects. When a function is called in the “method” syntax: object.method(), the value of this during the call is object. Please note that arrow functions are special: they have no this. When this is accessed inside an arrow function, it is taken from outside. Tasks Using "this" in object literal importance: 5 Here the function makeUser returns an object. What is the result of accessing its ref? Why? function makeUser() { return { name: "John", ref: this }; } let user = makeUser(); alert( user.ref.name ); // What's the result? solution Create a calculator importance: 5 Create an object calculator with three methods: read() prompts for two values and saves them as object properties with names a and b respectively. sum() returns the sum of saved values. mul() multiplies saved values and returns the result. let calculator = { // ... your code ... }; calculator.read(); alert( calculator.sum() ); alert( calculator.mul() ); Run the demo Open a sandbox with tests. solution Chaining importance: 2 There’s a ladder object that allows to go up and down: let ladder = { step: 0, up() { this.step++; }, down() { this.step--; }, showStep: function() { // shows the current step alert( this.step ); } }; Now, if we need to make several calls in sequence, can do it like this: ladder.up(); ladder.up(); ladder.down(); ladder.showStep(); // 1 ladder.down(); ladder.showStep(); // 0 Modify the code of up, down and showStep to make the calls chainable, like this: ladder.up().up().down().showStep().down().showStep(); // shows 1 then 0 Such approach is widely used across JavaScript libraries. Open a sandbox with tests. solution
Object methods, "this"
https://javascript.info/garbage-collection
Memory management in JavaScript is performed automatically and invisibly to us. We create primitives, objects, functions… All that takes memory. What happens when something is not needed any more? How does the JavaScript engine discover it and clean it up? Reachability The main concept of memory management in JavaScript is reachability. Simply put, “reachable” values are those that are accessible or usable somehow. They are guaranteed to be stored in memory. There’s a base set of inherently reachable values, that cannot be deleted for obvious reasons. For instance: The currently executing function, its local variables and parameters. Other functions on the current chain of nested calls, their local variables and parameters. Global variables. (there are some other, internal ones as well) These values are called roots. Any other value is considered reachable if it’s reachable from a root by a reference or by a chain of references. For instance, if there’s an object in a global variable, and that object has a property referencing another object, that object is considered reachable. And those that it references are also reachable. Detailed examples to follow. There’s a background process in the JavaScript engine that is called garbage collector. It monitors all objects and removes those that have become unreachable. A simple example Here’s the simplest example: // user has a reference to the object let user = { name: "John" }; Here the arrow depicts an object reference. The global variable "user" references the object {name: "John"} (we’ll call it John for brevity). The "name" property of John stores a primitive, so it’s painted inside the object. If the value of user is overwritten, the reference is lost: user = null; Now John becomes unreachable. There’s no way to access it, no references to it. Garbage collector will junk the data and free the memory. Two references Now let’s imagine we copied the reference from user to admin: // user has a reference to the object let user = { name: "John" }; let admin = user; Now if we do the same: user = null; …Then the object is still reachable via admin global variable, so it must stay in memory. If we overwrite admin too, then it can be removed. Interlinked objects Now a more complex example. The family: function marry(man, woman) { woman.husband = man; man.wife = woman; return { father: man, mother: woman } } let family = marry({ name: "John" }, { name: "Ann" }); Function marry “marries” two objects by giving them references to each other and returns a new object that contains them both. The resulting memory structure: As of now, all objects are reachable. Now let’s remove two references: delete family.father; delete family.mother.husband; It’s not enough to delete only one of these two references, because all objects would still be reachable. But if we delete both, then we can see that John has no incoming reference any more: Outgoing references do not matter. Only incoming ones can make an object reachable. So, John is now unreachable and will be removed from the memory with all its data that also became unaccessible. After garbage collection: Unreachable island It is possible that the whole island of interlinked objects becomes unreachable and is removed from the memory. The source object is the same as above. Then: family = null; The in-memory picture becomes: This example demonstrates how important the concept of reachability is. It’s obvious that John and Ann are still linked, both have incoming references. But that’s not enough. The former "family" object has been unlinked from the root, there’s no reference to it any more, so the whole island becomes unreachable and will be removed. Internal algorithms The basic garbage collection algorithm is called “mark-and-sweep”. The following “garbage collection” steps are regularly performed: The garbage collector takes roots and “marks” (remembers) them. Then it visits and “marks” all references from them. Then it visits marked objects and marks their references. All visited objects are remembered, so as not to visit the same object twice in the future. …And so on until every reachable (from the roots) references are visited. All objects except marked ones are removed. For instance, let our object structure look like this: We can clearly see an “unreachable island” to the right side. Now let’s see how “mark-and-sweep” garbage collector deals with it. The first step marks the roots: Then we follow their references and mark referenced objects: …And continue to follow further references, while possible: Now the objects that could not be visited in the process are considered unreachable and will be removed: We can also imagine the process as spilling a huge bucket of paint from the roots, that flows through all references and marks all reachable objects. The unmarked ones are then removed. That’s the concept of how garbage collection works. JavaScript engines apply many optimizations to make it run faster and not introduce any delays into the code execution. Some of the optimizations: Generational collection – objects are split into two sets: “new ones” and “old ones”. In typical code, many objects have a short life span: they appear, do their job and die fast, so it makes sense to track new objects and clear the memory from them if that’s the case. Those that survive for long enough, become “old” and are examined less often. Incremental collection – if there are many objects, and we try to walk and mark the whole object set at once, it may take some time and introduce visible delays in the execution. So the engine splits the whole set of existing objects into multiple parts. And then clear these parts one after another. There are many small garbage collections instead of a total one. That requires some extra bookkeeping between them to track changes, but we get many tiny delays instead of a big one. Idle-time collection – the garbage collector tries to run only while the CPU is idle, to reduce the possible effect on the execution. There exist other optimizations and flavours of garbage collection algorithms. As much as I’d like to describe them here, I have to hold off, because different engines implement different tweaks and techniques. And, what’s even more important, things change as engines develop, so studying deeper “in advance”, without a real need is probably not worth that. Unless, of course, it is a matter of pure interest, then there will be some links for you below. Summary The main things to know: Garbage collection is performed automatically. We cannot force or prevent it. Objects are retained in memory while they are reachable. Being referenced is not the same as being reachable (from a root): a pack of interlinked objects can become unreachable as a whole, as we’ve seen in the example above. Modern engines implement advanced algorithms of garbage collection. A general book “The Garbage Collection Handbook: The Art of Automatic Memory Management” (R. Jones et al) covers some of them. If you are familiar with low-level programming, more detailed information about V8’s garbage collector is in the article A tour of V8: Garbage Collection. The V8 blog also publishes articles about changes in memory management from time to time. Naturally, to learn more about garbage collection, you’d better prepare by learning about V8 internals in general and read the blog of Vyacheslav Egorov who worked as one of the V8 engineers. I’m saying: “V8”, because it is best covered by articles on the internet. For other engines, many approaches are similar, but garbage collection differs in many aspects. In-depth knowledge of engines is good when you need low-level optimizations. It would be wise to plan that as the next step after you’re familiar with the language.
Garbage collection
https://javascript.info/testing-mocha
Automated testing will be used in further tasks, and it’s also widely used in real projects. Why do we need tests? When we write a function, we can usually imagine what it should do: which parameters give which results. During development, we can check the function by running it and comparing the outcome with the expected one. For instance, we can do it in the console. If something is wrong – then we fix the code, run again, check the result – and so on till it works. But such manual “re-runs” are imperfect. When testing a code by manual re-runs, it’s easy to miss something. For instance, we’re creating a function f. Wrote some code, testing: f(1) works, but f(2) doesn’t work. We fix the code and now f(2) works. Looks complete? But we forgot to re-test f(1). That may lead to an error. That’s very typical. When we develop something, we keep a lot of possible use cases in mind. But it’s hard to expect a programmer to check all of them manually after every change. So it becomes easy to fix one thing and break another one. Automated testing means that tests are written separately, in addition to the code. They run our functions in various ways and compare results with the expected. Behavior Driven Development (BDD) Let’s start with a technique named Behavior Driven Development or, in short, BDD. BDD is three things in one: tests AND documentation AND examples. To understand BDD, we’ll examine a practical case of development. Development of “pow”: the spec Let’s say we want to make a function pow(x, n) that raises x to an integer power n. We assume that n≥0. That task is just an example: there’s the ** operator in JavaScript that can do that, but here we concentrate on the development flow that can be applied to more complex tasks as well. Before creating the code of pow, we can imagine what the function should do and describe it. Such description is called a specification or, in short, a spec, and contains descriptions of use cases together with tests for them, like this: describe("pow", function() { it("raises to n-th power", function() { assert.equal(pow(2, 3), 8); }); }); A spec has three main building blocks that you can see above: describe("title", function() { ... }) What functionality we’re describing? In our case we’re describing the function pow. Used to group “workers” – the it blocks. it("use case description", function() { ... }) In the title of it we in a human-readable way describe the particular use case, and the second argument is a function that tests it. assert.equal(value1, value2) The code inside it block, if the implementation is correct, should execute without errors. Functions assert.* are used to check whether pow works as expected. Right here we’re using one of them – assert.equal, it compares arguments and yields an error if they are not equal. Here it checks that the result of pow(2, 3) equals 8. There are other types of comparisons and checks, that we’ll add later. The specification can be executed, and it will run the test specified in it block. We’ll see that later. The development flow The flow of development usually looks like this: An initial spec is written, with tests for the most basic functionality. An initial implementation is created. To check whether it works, we run the testing framework Mocha (more details soon) that runs the spec. While the functionality is not complete, errors are displayed. We make corrections until everything works. Now we have a working initial implementation with tests. We add more use cases to the spec, probably not yet supported by the implementations. Tests start to fail. Go to 3, update the implementation till tests give no errors. Repeat steps 3-6 till the functionality is ready. So, the development is iterative. We write the spec, implement it, make sure tests pass, then write more tests, make sure they work etc. At the end we have both a working implementation and tests for it. Let’s see this development flow in our practical case. The first step is already complete: we have an initial spec for pow. Now, before making the implementation, let’s use a few JavaScript libraries to run the tests, just to see that they are working (they will all fail). The spec in action Here in the tutorial we’ll be using the following JavaScript libraries for tests: Mocha – the core framework: it provides common testing functions including describe and it and the main function that runs tests. Chai – the library with many assertions. It allows to use a lot of different assertions, for now we need only assert.equal. Sinon – a library to spy over functions, emulate built-in functions and more, we’ll need it much later. These libraries are suitable for both in-browser and server-side testing. Here we’ll consider the browser variant. The full HTML page with these frameworks and pow spec: <!DOCTYPE html> <html> <head> <!-- add mocha css, to show results --> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/mocha/3.2.0/mocha.css"> <!-- add mocha framework code --> <script src="https://cdnjs.cloudflare.com/ajax/libs/mocha/3.2.0/mocha.js"></script> <script> mocha.setup('bdd'); // minimal setup </script> <!-- add chai --> <script src="https://cdnjs.cloudflare.com/ajax/libs/chai/3.5.0/chai.js"></script> <script> // chai has a lot of stuff, let's make assert global let assert = chai.assert; </script> </head> <body> <script> function pow(x, n) { /* function code is to be written, empty now */ } </script> <!-- the script with tests (describe, it...) --> <script src="test.js"></script> <!-- the element with id="mocha" will contain test results --> <div id="mocha"></div> <!-- run tests! --> <script> mocha.run(); </script> </body> </html> The page can be divided into five parts: The <head> – add third-party libraries and styles for tests. The <script> with the function to test, in our case – with the code for pow. The tests – in our case an external script test.js that has describe("pow", ...) from above. The HTML element <div id="mocha"> will be used by Mocha to output results. The tests are started by the command mocha.run(). The result: As of now, the test fails, there’s an error. That’s logical: we have an empty function code in pow, so pow(2,3) returns undefined instead of 8. For the future, let’s note that there are more high-level test-runners, like karma and others, that make it easy to autorun many different tests. Initial implementation Let’s make a simple implementation of pow, for tests to pass: function pow(x, n) { return 8; // :) we cheat! } Wow, now it works! Improving the spec What we’ve done is definitely a cheat. The function does not work: an attempt to calculate pow(3,4) would give an incorrect result, but tests pass. …But the situation is quite typical, it happens in practice. Tests pass, but the function works wrong. Our spec is imperfect. We need to add more use cases to it. Let’s add one more test to check that pow(3, 4) = 81. We can select one of two ways to organize the test here: The first variant – add one more assert into the same it: describe("pow", function() { it("raises to n-th power", function() { assert.equal(pow(2, 3), 8); assert.equal(pow(3, 4), 81); }); }); The second – make two tests: describe("pow", function() { it("2 raised to power 3 is 8", function() { assert.equal(pow(2, 3), 8); }); it("3 raised to power 4 is 81", function() { assert.equal(pow(3, 4), 81); }); }); The principal difference is that when assert triggers an error, the it block immediately terminates. So, in the first variant if the first assert fails, then we’ll never see the result of the second assert. Making tests separate is useful to get more information about what’s going on, so the second variant is better. And besides that, there’s one more rule that’s good to follow. One test checks one thing. If we look at the test and see two independent checks in it, it’s better to split it into two simpler ones. So let’s continue with the second variant. The result: As we could expect, the second test failed. Sure, our function always returns 8, while the assert expects 81. Improving the implementation Let’s write something more real for tests to pass: function pow(x, n) { let result = 1; for (let i = 0; i < n; i++) { result *= x; } return result; } To be sure that the function works well, let’s test it for more values. Instead of writing it blocks manually, we can generate them in for: describe("pow", function() { function makeTest(x) { let expected = x * x * x; it(`${x} in the power 3 is ${expected}`, function() { assert.equal(pow(x, 3), expected); }); } for (let x = 1; x <= 5; x++) { makeTest(x); } }); The result: Nested describe We’re going to add even more tests. But before that let’s note that the helper function makeTest and for should be grouped together. We won’t need makeTest in other tests, it’s needed only in for: their common task is to check how pow raises into the given power. Grouping is done with a nested describe: describe("pow", function() { describe("raises x to power 3", function() { function makeTest(x) { let expected = x * x * x; it(`${x} in the power 3 is ${expected}`, function() { assert.equal(pow(x, 3), expected); }); } for (let x = 1; x <= 5; x++) { makeTest(x); } }); // ... more tests to follow here, both describe and it can be added }); The nested describe defines a new “subgroup” of tests. In the output we can see the titled indentation: In the future we can add more it and describe on the top level with helper functions of their own, they won’t see makeTest. before/after and beforeEach/afterEach We can setup before/after functions that execute before/after running tests, and also beforeEach/afterEach functions that execute before/after every it. For instance: describe("test", function() { before(() => alert("Testing started – before all tests")); after(() => alert("Testing finished – after all tests")); beforeEach(() => alert("Before a test – enter a test")); afterEach(() => alert("After a test – exit a test")); it('test 1', () => alert(1)); it('test 2', () => alert(2)); }); The running sequence will be: Testing started – before all tests (before) Before a test – enter a test (beforeEach) 1 After a test – exit a test (afterEach) Before a test – enter a test (beforeEach) 2 After a test – exit a test (afterEach) Testing finished – after all tests (after) Open the example in the sandbox. Usually, beforeEach/afterEach and before/after are used to perform initialization, zero out counters or do something else between the tests (or test groups). Extending the spec The basic functionality of pow is complete. The first iteration of the development is done. When we’re done celebrating and drinking champagne – let’s go on and improve it. As it was said, the function pow(x, n) is meant to work with positive integer values n. To indicate a mathematical error, JavaScript functions usually return NaN. Let’s do the same for invalid values of n. Let’s first add the behavior to the spec(!): describe("pow", function() { // ... it("for negative n the result is NaN", function() { assert.isNaN(pow(2, -1)); }); it("for non-integer n the result is NaN", function() { assert.isNaN(pow(2, 1.5)); }); }); The result with new tests: The newly added tests fail, because our implementation does not support them. That’s how BDD is done: first we write failing tests, and then make an implementation for them. Other assertions Please note the assertion assert.isNaN: it checks for NaN. There are other assertions in Chai as well, for instance: assert.equal(value1, value2) – checks the equality value1 == value2. assert.strictEqual(value1, value2) – checks the strict equality value1 === value2. assert.notEqual, assert.notStrictEqual – inverse checks to the ones above. assert.isTrue(value) – checks that value === true assert.isFalse(value) – checks that value === false …the full list is in the docs So we should add a couple of lines to pow: function pow(x, n) { if (n < 0) return NaN; if (Math.round(n) != n) return NaN; let result = 1; for (let i = 0; i < n; i++) { result *= x; } return result; } Now it works, all tests pass: Open the full final example in the sandbox. Summary In BDD, the spec goes first, followed by implementation. At the end we have both the spec and the code. The spec can be used in three ways: As Tests – they guarantee that the code works correctly. As Docs – the titles of describe and it tell what the function does. As Examples – the tests are actually working examples showing how a function can be used. With the spec, we can safely improve, change, even rewrite the function from scratch and make sure it still works right. That’s especially important in large projects when a function is used in many places. When we change such a function, there’s just no way to manually check if every place that uses it still works right. Without tests, people have two ways: To perform the change, no matter what. And then our users meet bugs, as we probably fail to check something manually. Or, if the punishment for errors is harsh, as there are no tests, people become afraid to modify such functions, and then the code becomes outdated, no one wants to get into it. Not good for development. Automatic testing helps to avoid these problems! If the project is covered with tests, there’s just no such problem. After any changes, we can run tests and see a lot of checks made in a matter of seconds. Besides, a well-tested code has better architecture. Naturally, that’s because auto-tested code is easier to modify and improve. But there’s also another reason. To write tests, the code should be organized in such a way that every function has a clearly described task, well-defined input and output. That means a good architecture from the beginning. In real life that’s sometimes not that easy. Sometimes it’s difficult to write a spec before the actual code, because it’s not yet clear how it should behave. But in general writing tests makes development faster and more stable. Later in the tutorial you will meet many tasks with tests baked-in. So you’ll see more practical examples. Writing tests requires good JavaScript knowledge. But we’re just starting to learn it. So, to settle down everything, as of now you’re not required to write tests, but you should already be able to read them even if they are a little bit more complex than in this chapter. Tasks What's wrong in the test? importance: 5 What’s wrong in the test of pow below? it("Raises x to the power n", function() { let x = 5; let result = x; assert.equal(pow(x, 1), result); result *= x; assert.equal(pow(x, 2), result); result *= x; assert.equal(pow(x, 3), result); }); P.S. Syntactically the test is correct and passes. solution
Automated testing with Mocha
https://javascript.info/object-copy
One of the fundamental differences of objects versus primitives is that objects are stored and copied “by reference”, whereas primitive values: strings, numbers, booleans, etc – are always copied “as a whole value”. That’s easy to understand if we look a bit under the hood of what happens when we copy a value. Let’s start with a primitive, such as a string. Here we put a copy of message into phrase: let message = "Hello!"; let phrase = message; As a result we have two independent variables, each one storing the string "Hello!". Quite an obvious result, right? Objects are not like that. A variable assigned to an object stores not the object itself, but its “address in memory” – in other words “a reference” to it. Let’s look at an example of such a variable: let user = { name: "John" }; And here’s how it’s actually stored in memory: The object is stored somewhere in memory (at the right of the picture), while the user variable (at the left) has a “reference” to it. We may think of an object variable, such as user, like a sheet of paper with the address of the object on it. When we perform actions with the object, e.g. take a property user.name, the JavaScript engine looks at what’s at that address and performs the operation on the actual object. Now here’s why it’s important. When an object variable is copied, the reference is copied, but the object itself is not duplicated. For instance: let user = { name: "John" }; let admin = user; // copy the reference Now we have two variables, each storing a reference to the same object: As you can see, there’s still one object, but now with two variables that reference it. We can use either variable to access the object and modify its contents: let user = { name: 'John' }; let admin = user; admin.name = 'Pete'; // changed by the "admin" reference alert(user.name); // 'Pete', changes are seen from the "user" reference It’s as if we had a cabinet with two keys and used one of them (admin) to get into it and make changes. Then, if we later use another key (user), we are still opening the same cabinet and can access the changed contents. Comparison by reference Two objects are equal only if they are the same object. For instance, here a and b reference the same object, thus they are equal: let a = {}; let b = a; // copy the reference alert( a == b ); // true, both variables reference the same object alert( a === b ); // true And here two independent objects are not equal, even though they look alike (both are empty): let a = {}; let b = {}; // two independent objects alert( a == b ); // false For comparisons like obj1 > obj2 or for a comparison against a primitive obj == 5, objects are converted to primitives. We’ll study how object conversions work very soon, but to tell the truth, such comparisons are needed very rarely – usually they appear as a result of a programming mistake. Const objects can be modified An important side effect of storing objects as references is that an object declared as const can be modified. For instance: const user = { name: "John" }; user.name = "Pete"; // (*) alert(user.name); // Pete It might seem that the line (*) would cause an error, but it does not. The value of user is constant, it must always reference the same object, but properties of that object are free to change. In other words, the const user gives an error only if we try to set user=... as a whole. That said, if we really need to make constant object properties, it’s also possible, but using totally different methods. We’ll mention that in the chapter Property flags and descriptors. Cloning and merging, Object.assign So, copying an object variable creates one more reference to the same object. But what if we need to duplicate an object? We can create a new object and replicate the structure of the existing one, by iterating over its properties and copying them on the primitive level. Like this: let user = { name: "John", age: 30 }; let clone = {}; // the new empty object // let's copy all user properties into it for (let key in user) { clone[key] = user[key]; } // now clone is a fully independent object with the same content clone.name = "Pete"; // changed the data in it alert( user.name ); // still John in the original object We can also use the method Object.assign. The syntax is: Object.assign(dest, ...sources) The first argument dest is a target object. Further arguments is a list of source objects. It copies the properties of all source objects into the target dest, and then returns it as the result. For example, we have user object, let’s add a couple of permissions to it: let user = { name: "John" }; let permissions1 = { canView: true }; let permissions2 = { canEdit: true }; // copies all properties from permissions1 and permissions2 into user Object.assign(user, permissions1, permissions2); // now user = { name: "John", canView: true, canEdit: true } alert(user.name); // John alert(user.canView); // true alert(user.canEdit); // true If the copied property name already exists, it gets overwritten: let user = { name: "John" }; Object.assign(user, { name: "Pete" }); alert(user.name); // now user = { name: "Pete" } We also can use Object.assign to perform a simple object cloning: let user = { name: "John", age: 30 }; let clone = Object.assign({}, user); alert(clone.name); // John alert(clone.age); // 30 Here it copies all properties of user into the empty object and returns it. There are also other methods of cloning an object, e.g. using the spread syntax clone = {...user}, covered later in the tutorial. Nested cloning Until now we assumed that all properties of user are primitive. But properties can be references to other objects. Like this: let user = { name: "John", sizes: { height: 182, width: 50 } }; alert( user.sizes.height ); // 182 Now it’s not enough to copy clone.sizes = user.sizes, because user.sizes is an object, and will be copied by reference, so clone and user will share the same sizes: let user = { name: "John", sizes: { height: 182, width: 50 } }; let clone = Object.assign({}, user); alert( user.sizes === clone.sizes ); // true, same object // user and clone share sizes user.sizes.width = 60; // change a property from one place alert(clone.sizes.width); // 60, get the result from the other one To fix that and make user and clone truly separate objects, we should use a cloning loop that examines each value of user[key] and, if it’s an object, then replicate its structure as well. That is called a “deep cloning” or “structured cloning”. There’s structuredClone method that implements deep cloning. structuredClone The call structuredClone(object) clones the object with all nested properties. Here’s how we can use it in our example: let user = { name: "John", sizes: { height: 182, width: 50 } }; let clone = structuredClone(user); alert( user.sizes === clone.sizes ); // false, different objects // user and clone are totally unrelated now user.sizes.width = 60; // change a property from one place alert(clone.sizes.width); // 50, not related The structuredClone method can clone most data types, such as objects, arrays, primitive values. It also supports circular references, when an object property references the object itself (directly or via a chain or references). For instance: let user = {}; // let's create a circular reference: // user.me references the user itself user.me = user; let clone = structuredClone(user); alert(clone.me === clone); // true As you can see, clone.me references the clone, not the user! So the circular reference was cloned correctly as well. Although, there are cases when structuredClone fails. For instance, when an object has a function property: // error structuredClone({ f: function() {} }); Function properties aren’t supported. To handle such complex cases we may need to use a combination of cloning methods, write custom code or, to not reinvent the wheel, take an existing implementation, for instance _.cloneDeep(obj) from the JavaScript library lodash. Summary Objects are assigned and copied by reference. In other words, a variable stores not the “object value”, but a “reference” (address in memory) for the value. So copying such a variable or passing it as a function argument copies that reference, not the object itself. All operations via copied references (like adding/removing properties) are performed on the same single object. To make a “real copy” (a clone) we can use Object.assign for the so-called “shallow copy” (nested objects are copied by reference) or a “deep cloning” function structuredClone or use a custom cloning implementation, such as _.cloneDeep(obj).
Object references and copying
https://javascript.info/object
As we know from the chapter Data types, there are eight data types in JavaScript. Seven of them are called “primitive”, because their values contain only a single thing (be it a string or a number or whatever). In contrast, objects are used to store keyed collections of various data and more complex entities. In JavaScript, objects penetrate almost every aspect of the language. So we must understand them first before going in-depth anywhere else. An object can be created with figure brackets {…} with an optional list of properties. A property is a “key: value” pair, where key is a string (also called a “property name”), and value can be anything. We can imagine an object as a cabinet with signed files. Every piece of data is stored in its file by the key. It’s easy to find a file by its name or add/remove a file. An empty object (“empty cabinet”) can be created using one of two syntaxes: let user = new Object(); // "object constructor" syntax let user = {}; // "object literal" syntax Usually, the figure brackets {...} are used. That declaration is called an object literal. Literals and properties We can immediately put some properties into {...} as “key: value” pairs: let user = { // an object name: "John", // by key "name" store value "John" age: 30 // by key "age" store value 30 }; A property has a key (also known as “name” or “identifier”) before the colon ":" and a value to the right of it. In the user object, there are two properties: The first property has the name "name" and the value "John". The second one has the name "age" and the value 30. The resulting user object can be imagined as a cabinet with two signed files labeled “name” and “age”. We can add, remove and read files from it at any time. Property values are accessible using the dot notation: // get property values of the object: alert( user.name ); // John alert( user.age ); // 30 The value can be of any type. Let’s add a boolean one: user.isAdmin = true; To remove a property, we can use the delete operator: delete user.age; We can also use multiword property names, but then they must be quoted: let user = { name: "John", age: 30, "likes birds": true // multiword property name must be quoted }; The last property in the list may end with a comma: let user = { name: "John", age: 30, } That is called a “trailing” or “hanging” comma. Makes it easier to add/remove/move around properties, because all lines become alike. Square brackets For multiword properties, the dot access doesn’t work: // this would give a syntax error user.likes birds = true JavaScript doesn’t understand that. It thinks that we address user.likes, and then gives a syntax error when comes across unexpected birds. The dot requires the key to be a valid variable identifier. That implies: contains no spaces, doesn’t start with a digit and doesn’t include special characters ($ and _ are allowed). There’s an alternative “square bracket notation” that works with any string: let user = {}; // set user["likes birds"] = true; // get alert(user["likes birds"]); // true // delete delete user["likes birds"]; Now everything is fine. Please note that the string inside the brackets is properly quoted (any type of quotes will do). Square brackets also provide a way to obtain the property name as the result of any expression – as opposed to a literal string – like from a variable as follows: let key = "likes birds"; // same as user["likes birds"] = true; user[key] = true; Here, the variable key may be calculated at run-time or depend on the user input. And then we use it to access the property. That gives us a great deal of flexibility. For instance: let user = { name: "John", age: 30 }; let key = prompt("What do you want to know about the user?", "name"); // access by variable alert( user[key] ); // John (if enter "name") The dot notation cannot be used in a similar way: let user = { name: "John", age: 30 }; let key = "name"; alert( user.key ) // undefined Computed properties We can use square brackets in an object literal, when creating an object. That’s called computed properties. For instance: let fruit = prompt("Which fruit to buy?", "apple"); let bag = { [fruit]: 5, // the name of the property is taken from the variable fruit }; alert( bag.apple ); // 5 if fruit="apple" The meaning of a computed property is simple: [fruit] means that the property name should be taken from fruit. So, if a visitor enters "apple", bag will become {apple: 5}. Essentially, that works the same as: let fruit = prompt("Which fruit to buy?", "apple"); let bag = {}; // take property name from the fruit variable bag[fruit] = 5; …But looks nicer. We can use more complex expressions inside square brackets: let fruit = 'apple'; let bag = { [fruit + 'Computers']: 5 // bag.appleComputers = 5 }; Square brackets are much more powerful than dot notation. They allow any property names and variables. But they are also more cumbersome to write. So most of the time, when property names are known and simple, the dot is used. And if we need something more complex, then we switch to square brackets. Property value shorthand In real code, we often use existing variables as values for property names. For instance: function makeUser(name, age) { return { name: name, age: age, // ...other properties }; } let user = makeUser("John", 30); alert(user.name); // John In the example above, properties have the same names as variables. The use-case of making a property from a variable is so common, that there’s a special property value shorthand to make it shorter. Instead of name:name we can just write name, like this: function makeUser(name, age) { return { name, // same as name: name age, // same as age: age // ... }; } We can use both normal properties and shorthands in the same object: let user = { name, // same as name:name age: 30 }; Property names limitations As we already know, a variable cannot have a name equal to one of the language-reserved words like “for”, “let”, “return” etc. But for an object property, there’s no such restriction: // these properties are all right let obj = { for: 1, let: 2, return: 3 }; alert( obj.for + obj.let + obj.return ); // 6 In short, there are no limitations on property names. They can be any strings or symbols (a special type for identifiers, to be covered later). Other types are automatically converted to strings. For instance, a number 0 becomes a string "0" when used as a property key: let obj = { 0: "test" // same as "0": "test" }; // both alerts access the same property (the number 0 is converted to string "0") alert( obj["0"] ); // test alert( obj[0] ); // test (same property) There’s a minor gotcha with a special property named __proto__. We can’t set it to a non-object value: let obj = {}; obj.__proto__ = 5; // assign a number alert(obj.__proto__); // [object Object] - the value is an object, didn't work as intended As we see from the code, the assignment to a primitive 5 is ignored. We’ll cover the special nature of __proto__ in subsequent chapters, and suggest the ways to fix such behavior. Property existence test, “in” operator A notable feature of objects in JavaScript, compared to many other languages, is that it’s possible to access any property. There will be no error if the property doesn’t exist! Reading a non-existing property just returns undefined. So we can easily test whether the property exists: let user = {}; alert( user.noSuchProperty === undefined ); // true means "no such property" There’s also a special operator "in" for that. The syntax is: "key" in object For instance: let user = { name: "John", age: 30 }; alert( "age" in user ); // true, user.age exists alert( "blabla" in user ); // false, user.blabla doesn't exist Please note that on the left side of in there must be a property name. That’s usually a quoted string. If we omit quotes, that means a variable should contain the actual name to be tested. For instance: let user = { age: 30 }; let key = "age"; alert( key in user ); // true, property "age" exists Why does the in operator exist? Isn’t it enough to compare against undefined? Well, most of the time the comparison with undefined works fine. But there’s a special case when it fails, but "in" works correctly. It’s when an object property exists, but stores undefined: let obj = { test: undefined }; alert( obj.test ); // it's undefined, so - no such property? alert( "test" in obj ); // true, the property does exist! In the code above, the property obj.test technically exists. So the in operator works right. Situations like this happen very rarely, because undefined should not be explicitly assigned. We mostly use null for “unknown” or “empty” values. So the in operator is an exotic guest in the code. The "for..in" loop To walk over all keys of an object, there exists a special form of the loop: for..in. This is a completely different thing from the for(;;) construct that we studied before. The syntax: for (key in object) { // executes the body for each key among object properties } For instance, let’s output all properties of user: let user = { name: "John", age: 30, isAdmin: true }; for (let key in user) { // keys alert( key ); // name, age, isAdmin // values for the keys alert( user[key] ); // John, 30, true } Note that all “for” constructs allow us to declare the looping variable inside the loop, like let key here. Also, we could use another variable name here instead of key. For instance, "for (let prop in obj)" is also widely used. Ordered like an object Are objects ordered? In other words, if we loop over an object, do we get all properties in the same order they were added? Can we rely on this? The short answer is: “ordered in a special fashion”: integer properties are sorted, others appear in creation order. The details follow. As an example, let’s consider an object with the phone codes: let codes = { "49": "Germany", "41": "Switzerland", "44": "Great Britain", // .., "1": "USA" }; for (let code in codes) { alert(code); // 1, 41, 44, 49 } The object may be used to suggest a list of options to the user. If we’re making a site mainly for a German audience then we probably want 49 to be the first. But if we run the code, we see a totally different picture: USA (1) goes first then Switzerland (41) and so on. The phone codes go in the ascending sorted order, because they are integers. So we see 1, 41, 44, 49. Integer properties? What’s that? The “integer property” term here means a string that can be converted to-and-from an integer without a change. So, "49" is an integer property name, because when it’s transformed to an integer number and back, it’s still the same. But "+49" and "1.2" are not: // Number(...) explicitly converts to a number // Math.trunc is a built-in function that removes the decimal part alert( String(Math.trunc(Number("49"))) ); // "49", same, integer property alert( String(Math.trunc(Number("+49"))) ); // "49", not same "+49" ⇒ not integer property alert( String(Math.trunc(Number("1.2"))) ); // "1", not same "1.2" ⇒ not integer property …On the other hand, if the keys are non-integer, then they are listed in the creation order, for instance: let user = { name: "John", surname: "Smith" }; user.age = 25; // add one more // non-integer properties are listed in the creation order for (let prop in user) { alert( prop ); // name, surname, age } So, to fix the issue with the phone codes, we can “cheat” by making the codes non-integer. Adding a plus "+" sign before each code is enough. Like this: let codes = { "+49": "Germany", "+41": "Switzerland", "+44": "Great Britain", // .., "+1": "USA" }; for (let code in codes) { alert( +code ); // 49, 41, 44, 1 } Now it works as intended. Summary Objects are associative arrays with several special features. They store properties (key-value pairs), where: Property keys must be strings or symbols (usually strings). Values can be of any type. To access a property, we can use: The dot notation: obj.property. Square brackets notation obj["property"]. Square brackets allow taking the key from a variable, like obj[varWithKey]. Additional operators: To delete a property: delete obj.prop. To check if a property with the given key exists: "key" in obj. To iterate over an object: for (let key in obj) loop. What we’ve studied in this chapter is called a “plain object”, or just Object. There are many other kinds of objects in JavaScript: Array to store ordered data collections, Date to store the information about the date and time, Error to store the information about an error. …And so on. They have their special features that we’ll study later. Sometimes people say something like “Array type” or “Date type”, but formally they are not types of their own, but belong to a single “object” data type. And they extend it in various ways. Objects in JavaScript are very powerful. Here we’ve just scratched the surface of a topic that is really huge. We’ll be closely working with objects and learning more about them in further parts of the tutorial. Tasks Hello, object importance: 5 Write the code, one line for each action: Create an empty object user. Add the property name with the value John. Add the property surname with the value Smith. Change the value of the name to Pete. Remove the property name from the object. solution Check for emptiness importance: 5 Write the function isEmpty(obj) which returns true if the object has no properties, false otherwise. Should work like that: let schedule = {}; alert( isEmpty(schedule) ); // true schedule["8:30"] = "get up"; alert( isEmpty(schedule) ); // false Open a sandbox with tests. solution Sum object properties importance: 5 We have an object storing salaries of our team: let salaries = { John: 100, Ann: 160, Pete: 130 } Write the code to sum all salaries and store in the variable sum. Should be 390 in the example above. If salaries is empty, then the result must be 0. solution Multiply numeric property values by 2 importance: 3 Create a function multiplyNumeric(obj) that multiplies all numeric property values of obj by 2. For instance: // before the call let menu = { width: 200, height: 300, title: "My menu" }; multiplyNumeric(menu); // after the call menu = { width: 400, height: 600, title: "My menu" }; Please note that multiplyNumeric does not need to return anything. It should modify the object in-place. P.S. Use typeof to check for a number here. Open a sandbox with tests. solution
Objects
https://javascript.info/object-basics
Objects Object references and copying Garbage collection Object methods, "this" Constructor, operator "new" Optional chaining '?.' Symbol type Object to primitive conversion
Objects: the basics
https://javascript.info/polyfills
The JavaScript language steadily evolves. New proposals to the language appear regularly, they are analyzed and, if considered worthy, are appended to the list at https://tc39.github.io/ecma262/ and then progress to the specification. Teams behind JavaScript engines have their own ideas about what to implement first. They may decide to implement proposals that are in draft and postpone things that are already in the spec, because they are less interesting or just harder to do. So it’s quite common for an engine to implement only part of the standard. A good page to see the current state of support for language features is https://kangax.github.io/compat-table/es6/ (it’s big, we have a lot to study yet). As programmers, we’d like to use most recent features. The more good stuff – the better! On the other hand, how to make our modern code work on older engines that don’t understand recent features yet? There are two tools for that: Transpilers. Polyfills. Here, in this chapter, our purpose is to get the gist of how they work, and their place in web development. Transpilers A transpiler is a special piece of software that translates source code to another source code. It can parse (“read and understand”) modern code and rewrite it using older syntax constructs, so that it’ll also work in outdated engines. E.g. JavaScript before year 2020 didn’t have the “nullish coalescing operator” ??. So, if a visitor uses an outdated browser, it may fail to understand the code like height = height ?? 100. A transpiler would analyze our code and rewrite height ?? 100 into (height !== undefined && height !== null) ? height : 100. // before running the transpiler height = height ?? 100; // after running the transpiler height = (height !== undefined && height !== null) ? height : 100; Now the rewritten code is suitable for older JavaScript engines. Usually, a developer runs the transpiler on their own computer, and then deploys the transpiled code to the server. Speaking of names, Babel is one of the most prominent transpilers out there. Modern project build systems, such as webpack, provide a means to run a transpiler automatically on every code change, so it’s very easy to integrate into the development process. Polyfills New language features may include not only syntax constructs and operators, but also built-in functions. For example, Math.trunc(n) is a function that “cuts off” the decimal part of a number, e.g Math.trunc(1.23) returns 1. In some (very outdated) JavaScript engines, there’s no Math.trunc, so such code will fail. As we’re talking about new functions, not syntax changes, there’s no need to transpile anything here. We just need to declare the missing function. A script that updates/adds new functions is called “polyfill”. It “fills in” the gap and adds missing implementations. For this particular case, the polyfill for Math.trunc is a script that implements it, like this: if (!Math.trunc) { // if no such function // implement it Math.trunc = function(number) { // Math.ceil and Math.floor exist even in ancient JavaScript engines // they are covered later in the tutorial return number < 0 ? Math.ceil(number) : Math.floor(number); }; } JavaScript is a highly dynamic language. Scripts may add/modify any function, even built-in ones. Two interesting polyfill libraries are: core js that supports a lot, allows to include only needed features. polyfill.io service that provides a script with polyfills, depending on the features and user’s browser. Summary In this chapter we’d like to motivate you to study modern and even “bleeding-edge” language features, even if they aren’t yet well-supported by JavaScript engines. Just don’t forget to use a transpiler (if using modern syntax or operators) and polyfills (to add functions that may be missing). They’ll ensure that the code works. For example, later when you’re familiar with JavaScript, you can setup a code build system based on webpack with the babel-loader plugin. Good resources that show the current state of support for various features: https://kangax.github.io/compat-table/es6/ – for pure JavaScript. https://caniuse.com/ – for browser-related functions. P.S. Google Chrome is usually the most up-to-date with language features, try it if a tutorial demo fails. Most tutorial demos work with any modern browser though.
Polyfills and transpilers
https://javascript.info/ninja-code
Learning without thought is labor lost; thought without learning is perilous. Confucius (Analects) Programmer ninjas of the past used these tricks to sharpen the mind of code maintainers. Code review gurus look for them in test tasks. Novice developers sometimes use them even better than programmer ninjas. Read them carefully and find out who you are – a ninja, a novice, or maybe a code reviewer? Irony detected Many try to follow ninja paths. Few succeed. Brevity is the soul of wit Make the code as short as possible. Show how smart you are. Let subtle language features guide you. For instance, take a look at this ternary operator '?': // taken from a well-known javascript library i = i ? i < 0 ? Math.max(0, len + i) : i : 0; Cool, right? If you write like that, a developer who comes across this line and tries to understand what is the value of i is going to have a merry time. Then come to you, seeking for an answer. Tell them that shorter is always better. Initiate them into the paths of ninja. One-letter variables The Dao hides in wordlessness. Only the Dao is well begun and well completed. Laozi (Tao Te Ching) Another way to code shorter is to use single-letter variable names everywhere. Like a, b or c. A short variable disappears in the code like a real ninja in the forest. No one will be able to find it using “search” of the editor. And even if someone does, they won’t be able to “decipher” what the name a or b means. …But there’s an exception. A real ninja will never use i as the counter in a "for" loop. Anywhere, but not here. Look around, there are many more exotic letters. For instance, x or y. An exotic variable as a loop counter is especially cool if the loop body takes 1-2 pages (make it longer if you can). Then if someone looks deep inside the loop, they won’t be able to quickly figure out that the variable named x is the loop counter. Use abbreviations If the team rules forbid the use of one-letter and vague names – shorten them, make abbreviations. Like this: list → lst. userAgent → ua. browser → brsr. …etc Only the one with truly good intuition will be able to understand such names. Try to shorten everything. Only a worthy person should be able to uphold the development of your code. Soar high. Be abstract. The great square is cornerless The great vessel is last complete, The great note is rarified sound, The great image has no form. Laozi (Tao Te Ching) While choosing a name try to use the most abstract word. Like obj, data, value, item, elem and so on. The ideal name for a variable is data. Use it everywhere you can. Indeed, every variable holds data, right? …But what to do if data is already taken? Try value, it’s also universal. After all, a variable eventually gets a value. Name a variable by its type: str, num… Give them a try. A young initiate may wonder – are such names really useful for a ninja? Indeed, they are! Sure, the variable name still means something. It says what’s inside the variable: a string, a number or something else. But when an outsider tries to understand the code, they’ll be surprised to see that there’s actually no information at all! And will ultimately fail to alter your well-thought code. The value type is easy to find out by debugging. But what’s the meaning of the variable? Which string/number does it store? There’s just no way to figure out without a good meditation! …But what if there are no more such names? Just add a number: data1, item2, elem5… Attention test Only a truly attentive programmer should be able to understand your code. But how to check that? One of the ways – use similar variable names, like date and data. Mix them where you can. A quick read of such code becomes impossible. And when there’s a typo… Ummm… We’re stuck for long, time to drink tea. Smart synonyms The Tao that can be told is not the eternal Tao. The name that can be named is not the eternal name. Laozi (Tao Te Ching) Using similar names for same things makes life more interesting and shows your creativity to the public. For instance, consider function prefixes. If a function shows a message on the screen – start it with display…, like displayMessage. And then if another function shows on the screen something else, like a user name, start it with show… (like showName). Insinuate that there’s a subtle difference between such functions, while there is none. Make a pact with fellow ninjas of the team: if John starts “showing” functions with display... in his code, then Peter could use render.., and Ann – paint.... Note how much more interesting and diverse the code became. …And now the hat trick! For two functions with important differences – use the same prefix! For instance, the function printPage(page) will use a printer. And the function printText(text) will put the text on-screen. Let an unfamiliar reader think well over similarly named function printMessage: “Where does it put the message? To a printer or on the screen?”. To make it really shine, printMessage(message) should output it in the new window! Reuse names Once the whole is divided, the parts need names. There are already enough names. One must know when to stop. Laozi (Tao Te Ching) Add a new variable only when absolutely necessary. Instead, reuse existing names. Just write new values into them. In a function try to use only variables passed as parameters. That would make it really hard to identify what’s exactly in the variable now. And also where it comes from. The purpose is to develop the intuition and memory of a person reading the code. A person with weak intuition would have to analyze the code line-by-line and track the changes through every code branch. An advanced variant of the approach is to covertly (!) replace the value with something alike in the middle of a loop or a function. For instance: function ninjaFunction(elem) { // 20 lines of code working with elem elem = clone(elem); // 20 more lines, now working with the clone of the elem! } A fellow programmer who wants to work with elem in the second half of the function will be surprised… Only during the debugging, after examining the code they will find out that they’re working with a clone! Seen in code regularly. Deadly effective even against an experienced ninja. Underscores for fun Put underscores _ and __ before variable names. Like _name or __value. It would be great if only you knew their meaning. Or, better, add them just for fun, without particular meaning at all. Or different meanings in different places. You kill two rabbits with one shot. First, the code becomes longer and less readable, and the second, a fellow developer may spend a long time trying to figure out what the underscores mean. A smart ninja puts underscores at one spot of code and evades them at other places. That makes the code even more fragile and increases the probability of future errors. Show your love Let everyone see how magnificent your entities are! Names like superElement, megaFrame and niceItem will definitely enlighten a reader. Indeed, from one hand, something is written: super.., mega.., nice.. But from the other hand – that brings no details. A reader may decide to look for a hidden meaning and meditate for an hour or two of their paid working time. Overlap outer variables When in the light, can’t see anything in the darkness. When in the darkness, can see everything in the light. Guan Yin Zi Use same names for variables inside and outside a function. As simple. No efforts to invent new names. let user = authenticateUser(); function render() { let user = anotherValue(); ... ...many lines... ... ... // <-- a programmer wants to work with user here and... ... } A programmer who jumps inside the render will probably fail to notice that there’s a local user shadowing the outer one. Then they’ll try to work with user assuming that it’s the external variable, the result of authenticateUser()… The trap is sprung! Hello, debugger… Side-effects everywhere! There are functions that look like they don’t change anything. Like isReady(), checkPermission(), findTags()… They are assumed to carry out calculations, find and return the data, without changing anything outside of them. In other words, without “side-effects”. A really beautiful trick is to add a “useful” action to them, besides the main task. An expression of dazed surprise on the face of your colleague when they see a function named is.., check.. or find... changing something – will definitely broaden your boundaries of reason. Another way to surprise is to return a non-standard result. Show your original thinking! Let the call of checkPermission return not true/false, but a complex object with the results of the check. Those developers who try to write if (checkPermission(..)), will wonder why it doesn’t work. Tell them: “Read the docs!”. And give this article. Powerful functions! The great Tao flows everywhere, both to the left and to the right. Laozi (Tao Te Ching) Don’t limit the function by what’s written in its name. Be broader. For instance, a function validateEmail(email) could (besides checking the email for correctness) show an error message and ask to re-enter the email. Additional actions should not be obvious from the function name. A true ninja coder will make them not obvious from the code as well. Joining several actions into one protects your code from reuse. Imagine, another developer wants only to check the email, and not output any message. Your function validateEmail(email) that does both will not suit them. So they won’t break your meditation by asking anything about it. Summary All “pieces of advice” above are from the real code… Sometimes, written by experienced developers. Maybe even more experienced than you are ;) Follow some of them, and your code will become full of surprises. Follow many of them, and your code will become truly yours, no one would want to change it. Follow all, and your code will become a valuable lesson for young developers looking for enlightenment.
Ninja code
https://javascript.info/comments
As we know from the chapter Code structure, comments can be single-line: starting with // and multiline: /* ... */. We normally use them to describe how and why the code works. At first sight, commenting might be obvious, but novices in programming often use them wrongly. Bad comments Novices tend to use comments to explain “what is going on in the code”. Like this: // This code will do this thing (...) and that thing (...) // ...and who knows what else... very; complex; code; But in good code, the amount of such “explanatory” comments should be minimal. Seriously, the code should be easy to understand without them. There’s a great rule about that: “if the code is so unclear that it requires a comment, then maybe it should be rewritten instead”. Recipe: factor out functions Sometimes it’s beneficial to replace a code piece with a function, like here: function showPrimes(n) { nextPrime: for (let i = 2; i < n; i++) { // check if i is a prime number for (let j = 2; j < i; j++) { if (i % j == 0) continue nextPrime; } alert(i); } } The better variant, with a factored out function isPrime: function showPrimes(n) { for (let i = 2; i < n; i++) { if (!isPrime(i)) continue; alert(i); } } function isPrime(n) { for (let i = 2; i < n; i++) { if (n % i == 0) return false; } return true; } Now we can understand the code easily. The function itself becomes the comment. Such code is called self-descriptive. Recipe: create functions And if we have a long “code sheet” like this: // here we add whiskey for(let i = 0; i < 10; i++) { let drop = getWhiskey(); smell(drop); add(drop, glass); } // here we add juice for(let t = 0; t < 3; t++) { let tomato = getTomato(); examine(tomato); let juice = press(tomato); add(juice, glass); } // ... Then it might be a better variant to refactor it into functions like: addWhiskey(glass); addJuice(glass); function addWhiskey(container) { for(let i = 0; i < 10; i++) { let drop = getWhiskey(); //... } } function addJuice(container) { for(let t = 0; t < 3; t++) { let tomato = getTomato(); //... } } Once again, functions themselves tell what’s going on. There’s nothing to comment. And also the code structure is better when split. It’s clear what every function does, what it takes and what it returns. In reality, we can’t totally avoid “explanatory” comments. There are complex algorithms. And there are smart “tweaks” for purposes of optimization. But generally we should try to keep the code simple and self-descriptive. Good comments So, explanatory comments are usually bad. Which comments are good? Describe the architecture Provide a high-level overview of components, how they interact, what’s the control flow in various situations… In short – the bird’s eye view of the code. There’s a special language UML to build high-level architecture diagrams explaining the code. Definitely worth studying. Document function parameters and usage There’s a special syntax JSDoc to document a function: usage, parameters, returned value. For instance: /** * Returns x raised to the n-th power. * * @param {number} x The number to raise. * @param {number} n The power, must be a natural number. * @return {number} x raised to the n-th power. */ function pow(x, n) { ... } Such comments allow us to understand the purpose of the function and use it the right way without looking in its code. By the way, many editors like WebStorm can understand them as well and use them to provide autocomplete and some automatic code-checking. Also, there are tools like JSDoc 3 that can generate HTML-documentation from the comments. You can read more information about JSDoc at https://jsdoc.app. Why is the task solved this way? What’s written is important. But what’s not written may be even more important to understand what’s going on. Why is the task solved exactly this way? The code gives no answer. If there are many ways to solve the task, why this one? Especially when it’s not the most obvious one. Without such comments the following situation is possible: You (or your colleague) open the code written some time ago, and see that it’s “suboptimal”. You think: “How stupid I was then, and how much smarter I’m now”, and rewrite using the “more obvious and correct” variant. …The urge to rewrite was good. But in the process you see that the “more obvious” solution is actually lacking. You even dimly remember why, because you already tried it long ago. You revert to the correct variant, but the time was wasted. Comments that explain the solution are very important. They help to continue development the right way. Any subtle features of the code? Where they are used? If the code has anything subtle and counter-intuitive, it’s definitely worth commenting. Summary An important sign of a good developer is comments: their presence and even their absence. Good comments allow us to maintain the code well, come back to it after a delay and use it more effectively. Comment this: Overall architecture, high-level view. Function usage. Important solutions, especially when not immediately obvious. Avoid comments: That tell “how code works” and “what it does”. Put them in only if it’s impossible to make the code so simple and self-descriptive that it doesn’t require them. Comments are also used for auto-documenting tools like JSDoc3: they read them and generate HTML-docs (or docs in another format).
Comments
https://javascript.info/coding-style
Our code must be as clean and easy to read as possible. That is actually the art of programming – to take a complex task and code it in a way that is both correct and human-readable. A good code style greatly assists in that. Syntax Here is a cheat sheet with some suggested rules (see below for more details): Now let’s discuss the rules and reasons for them in detail. There are no “you must” rules Nothing is set in stone here. These are style preferences, not religious dogmas. Curly Braces In most JavaScript projects curly braces are written in “Egyptian” style with the opening brace on the same line as the corresponding keyword – not on a new line. There should also be a space before the opening bracket, like this: if (condition) { // do this // ...and that // ...and that } A single-line construct, such as if (condition) doSomething(), is an important edge case. Should we use braces at all? Here are the annotated variants so you can judge their readability for yourself: 😠 Beginners sometimes do that. Bad! Curly braces are not needed: if (n < 0) {alert(`Power ${n} is not supported`);} 😠 Split to a separate line without braces. Never do that, easy to make an error when adding new lines: if (n < 0) alert(`Power ${n} is not supported`); 😏 One line without braces – acceptable, if it’s short: if (n < 0) alert(`Power ${n} is not supported`); 😃 The best variant: if (n < 0) { alert(`Power ${n} is not supported`); } For a very brief code, one line is allowed, e.g. if (cond) return null. But a code block (the last variant) is usually more readable. Line Length No one likes to read a long horizontal line of code. It’s best practice to split them. For example: // backtick quotes ` allow to split the string into multiple lines let str = ` ECMA International's TC39 is a group of JavaScript developers, implementers, academics, and more, collaborating with the community to maintain and evolve the definition of JavaScript. `; And, for if statements: if ( id === 123 && moonPhase === 'Waning Gibbous' && zodiacSign === 'Libra' ) { letTheSorceryBegin(); } The maximum line length should be agreed upon at the team-level. It’s usually 80 or 120 characters. Indents There are two types of indents: Horizontal indents: 2 or 4 spaces. A horizontal indentation is made using either 2 or 4 spaces or the horizontal tab symbol (key Tab). Which one to choose is an old holy war. Spaces are more common nowadays. One advantage of spaces over tabs is that spaces allow more flexible configurations of indents than the tab symbol. For instance, we can align the parameters with the opening bracket, like this: show(parameters, aligned, // 5 spaces padding at the left one, after, another ) { // ... } Vertical indents: empty lines for splitting code into logical blocks. Even a single function can often be divided into logical blocks. In the example below, the initialization of variables, the main loop and returning the result are split vertically: function pow(x, n) { let result = 1; // <-- for (let i = 0; i < n; i++) { result *= x; } // <-- return result; } Insert an extra newline where it helps to make the code more readable. There should not be more than nine lines of code without a vertical indentation. Semicolons A semicolon should be present after each statement, even if it could possibly be skipped. There are languages where a semicolon is truly optional and it is rarely used. In JavaScript, though, there are cases where a line break is not interpreted as a semicolon, leaving the code vulnerable to errors. See more about that in the chapter Code structure. If you’re an experienced JavaScript programmer, you may choose a no-semicolon code style like StandardJS. Otherwise, it’s best to use semicolons to avoid possible pitfalls. The majority of developers put semicolons. Nesting Levels Try to avoid nesting code too many levels deep. For example, in the loop, it’s sometimes a good idea to use the continue directive to avoid extra nesting. For example, instead of adding a nested if conditional like this: for (let i = 0; i < 10; i++) { if (cond) { ... // <- one more nesting level } } We can write: for (let i = 0; i < 10; i++) { if (!cond) continue; ... // <- no extra nesting level } A similar thing can be done with if/else and return. For example, two constructs below are identical. Option 1: function pow(x, n) { if (n < 0) { alert("Negative 'n' not supported"); } else { let result = 1; for (let i = 0; i < n; i++) { result *= x; } return result; } } Option 2: function pow(x, n) { if (n < 0) { alert("Negative 'n' not supported"); return; } let result = 1; for (let i = 0; i < n; i++) { result *= x; } return result; } The second one is more readable because the “special case” of n < 0 is handled early on. Once the check is done we can move on to the “main” code flow without the need for additional nesting. Function Placement If you are writing several “helper” functions and the code that uses them, there are three ways to organize the functions. Declare the functions above the code that uses them: // function declarations function createElement() { ... } function setHandler(elem) { ... } function walkAround() { ... } // the code which uses them let elem = createElement(); setHandler(elem); walkAround(); Code first, then functions // the code which uses the functions let elem = createElement(); setHandler(elem); walkAround(); // --- helper functions --- function createElement() { ... } function setHandler(elem) { ... } function walkAround() { ... } Mixed: a function is declared where it’s first used. Most of time, the second variant is preferred. That’s because when reading code, we first want to know what it does. If the code goes first, then it becomes clear from the start. Then, maybe we won’t need to read the functions at all, especially if their names are descriptive of what they actually do. Style Guides A style guide contains general rules about “how to write” code, e.g. which quotes to use, how many spaces to indent, the maximal line length, etc. A lot of minor things. When all members of a team use the same style guide, the code looks uniform, regardless of which team member wrote it. Of course, a team can always write their own style guide, but usually there’s no need to. There are many existing guides to choose from. Some popular choices: Google JavaScript Style Guide Airbnb JavaScript Style Guide Idiomatic.JS StandardJS (plus many more) If you’re a novice developer, start with the cheat sheet at the beginning of this chapter. Then you can browse other style guides to pick up more ideas and decide which one you like best. Automated Linters Linters are tools that can automatically check the style of your code and make improving suggestions. The great thing about them is that style-checking can also find some bugs, like typos in variable or function names. Because of this feature, using a linter is recommended even if you don’t want to stick to one particular “code style”. Here are some well-known linting tools: JSLint – one of the first linters. JSHint – more settings than JSLint. ESLint – probably the newest one. All of them can do the job. The author uses ESLint. Most linters are integrated with many popular editors: just enable the plugin in the editor and configure the style. For instance, for ESLint you should do the following: Install Node.js. Install ESLint with the command npm install -g eslint (npm is a JavaScript package installer). Create a config file named .eslintrc in the root of your JavaScript project (in the folder that contains all your files). Install/enable the plugin for your editor that integrates with ESLint. The majority of editors have one. Here’s an example of an .eslintrc file: { "extends": "eslint:recommended", "env": { "browser": true, "node": true, "es6": true }, "rules": { "no-console": 0, "indent": 2 } } Here the directive "extends" denotes that the configuration is based on the “eslint:recommended” set of settings. After that, we specify our own. It is also possible to download style rule sets from the web and extend them instead. See https://eslint.org/docs/user-guide/getting-started for more details about installation. Also certain IDEs have built-in linting, which is convenient but not as customizable as ESLint. Summary All syntax rules described in this chapter (and in the style guides referenced) aim to increase the readability of your code. All of them are debatable. When we think about writing “better” code, the questions we should ask ourselves are: “What makes the code more readable and easier to understand?” and “What can help us avoid errors?” These are the main things to keep in mind when choosing and debating code styles. Reading popular style guides will allow you to keep up to date with the latest ideas about code style trends and best practices. Tasks Bad style importance: 4 What’s wrong with the code style below? function pow(x,n) { let result=1; for(let i=0;i<n;i++) {result*=x;} return result; } let x=prompt("x?",''), n=prompt("n?",'') if (n<=0) { alert(`Power ${n} is not supported, please enter an integer number greater than zero`); } else { alert(pow(x,n)) } Fix it. solution
Coding Style
https://javascript.info/debugging-chrome
Before writing more complex code, let’s talk about debugging. Debugging is the process of finding and fixing errors within a script. All modern browsers and most other environments support debugging tools – a special UI in developer tools that makes debugging much easier. It also allows to trace the code step by step to see what exactly is going on. We’ll be using Chrome here, because it has enough features, most other browsers have a similar process. The “Sources” panel Your Chrome version may look a little bit different, but it still should be obvious what’s there. Open the example page in Chrome. Turn on developer tools with F12 (Mac: Cmd+Opt+I). Select the Sources panel. Here’s what you should see if you are doing it for the first time: The toggler button opens the tab with files. Let’s click it and select hello.js in the tree view. Here’s what should show up: The Sources panel has 3 parts: The File Navigator pane lists HTML, JavaScript, CSS and other files, including images that are attached to the page. Chrome extensions may appear here too. The Code Editor pane shows the source code. The JavaScript Debugging pane is for debugging, we’ll explore it soon. Now you could click the same toggler again to hide the resources list and give the code some space. Console If we press Esc, then a console opens below. We can type commands there and press Enter to execute. After a statement is executed, its result is shown below. For example, here 1+2 results in 3, while the function call hello("debugger") returns nothing, so the result is undefined: Breakpoints Let’s examine what’s going on within the code of the example page. In hello.js, click at line number 4. Yes, right on the 4 digit, not on the code. Congratulations! You’ve set a breakpoint. Please also click on the number for line 8. It should look like this (blue is where you should click): A breakpoint is a point of code where the debugger will automatically pause the JavaScript execution. While the code is paused, we can examine current variables, execute commands in the console etc. In other words, we can debug it. We can always find a list of breakpoints in the right panel. That’s useful when we have many breakpoints in various files. It allows us to: Quickly jump to the breakpoint in the code (by clicking on it in the right panel). Temporarily disable the breakpoint by unchecking it. Remove the breakpoint by right-clicking and selecting Remove. …And so on. Conditional breakpoints Right click on the line number allows to create a conditional breakpoint. It only triggers when the given expression, that you should provide when you create it, is truthy. That’s handy when we need to stop only for a certain variable value or for certain function parameters. The command “debugger” We can also pause the code by using the debugger command in it, like this: function hello(name) { let phrase = `Hello, ${name}!`; debugger; // <-- the debugger stops here say(phrase); } Such command works only when the development tools are open, otherwise the browser ignores it. Pause and look around In our example, hello() is called during the page load, so the easiest way to activate the debugger (after we’ve set the breakpoints) is to reload the page. So let’s press F5 (Windows, Linux) or Cmd+R (Mac). As the breakpoint is set, the execution pauses at the 4th line: Please open the informational dropdowns to the right (labeled with arrows). They allow you to examine the current code state: Watch – shows current values for any expressions. You can click the plus + and input an expression. The debugger will show its value, automatically recalculating it in the process of execution. Call Stack – shows the nested calls chain. At the current moment the debugger is inside hello() call, called by a script in index.html (no function there, so it’s called “anonymous”). If you click on a stack item (e.g. “anonymous”), the debugger jumps to the corresponding code, and all its variables can be examined as well. Scope – current variables. Local shows local function variables. You can also see their values highlighted right over the source. Global has global variables (out of any functions). There’s also this keyword there that we didn’t study yet, but we’ll do that soon. Tracing the execution Now it’s time to trace the script. There are buttons for it at the top of the right panel. Let’s engage them. – “Resume”: continue the execution, hotkey F8. Resumes the execution. If there are no additional breakpoints, then the execution just continues and the debugger loses control. Here’s what we can see after a click on it: The execution has resumed, reached another breakpoint inside say() and paused there. Take a look at the “Call Stack” at the right. It has increased by one more call. We’re inside say() now. – “Step”: run the next command, hotkey F9. Run the next statement. If we click it now, alert will be shown. Clicking this again and again will step through all script statements one by one. – “Step over”: run the next command, but don’t go into a function, hotkey F10. Similar to the previous “Step” command, but behaves differently if the next statement is a function call (not a built-in, like alert, but a function of our own). If we compare them, the “Step” command goes into a nested function call and pauses the execution at its first line, while “Step over” executes the nested function call invisibly to us, skipping the function internals. The execution is then paused immediately after that function call. That’s good if we’re not interested to see what happens inside the function call. – “Step into”, hotkey F11. That’s similar to “Step”, but behaves differently in case of asynchronous function calls. If you’re only starting to learn JavaScript, then you can ignore the difference, as we don’t have asynchronous calls yet. For the future, just note that “Step” command ignores async actions, such as setTimeout (scheduled function call), that execute later. The “Step into” goes into their code, waiting for them if necessary. See DevTools manual for more details. – “Step out”: continue the execution till the end of the current function, hotkey Shift+F11. Continue the execution and stop it at the very last line of the current function. That’s handy when we accidentally entered a nested call using , but it does not interest us, and we want to continue to its end as soon as possible. – enable/disable all breakpoints. That button does not move the execution. Just a mass on/off for breakpoints. – enable/disable automatic pause in case of an error. When enabled, if the developer tools is open, an error during the script execution automatically pauses it. Then we can analyze variables in the debugger to see what went wrong. So if our script dies with an error, we can open debugger, enable this option and reload the page to see where it dies and what’s the context at that moment. Continue to here Right click on a line of code opens the context menu with a great option called “Continue to here”. That’s handy when we want to move multiple steps forward to the line, but we’re too lazy to set a breakpoint. Logging To output something to console from our code, there’s console.log function. For instance, this outputs values from 0 to 4 to console: // open console to see for (let i = 0; i < 5; i++) { console.log("value,", i); } Regular users don’t see that output, it is in the console. To see it, either open the Console panel of developer tools or press Esc while in another panel: that opens the console at the bottom. If we have enough logging in our code, then we can see what’s going on from the records, without the debugger. Summary As we can see, there are three main ways to pause a script: A breakpoint. The debugger statements. An error (if dev tools are open and the button is “on”). When paused, we can debug: examine variables and trace the code to see where the execution goes wrong. There are many more options in developer tools than covered here. The full manual is at https://developers.google.com/web/tools/chrome-devtools. The information from this chapter is enough to begin debugging, but later, especially if you do a lot of browser stuff, please go there and look through more advanced capabilities of developer tools. Oh, and also you can click at various places of dev tools and just see what’s showing up. That’s probably the fastest route to learn dev tools. Don’t forget about the right click and context menus!
Debugging in the browser
https://javascript.info/javascript-specials
This chapter briefly recaps the features of JavaScript that we’ve learned by now, paying special attention to subtle moments. Code structure Statements are delimited with a semicolon: alert('Hello'); alert('World'); Usually, a line-break is also treated as a delimiter, so that would also work: alert('Hello') alert('World') That’s called “automatic semicolon insertion”. Sometimes it doesn’t work, for instance: alert("There will be an error after this message") [1, 2].forEach(alert) Most codestyle guides agree that we should put a semicolon after each statement. Semicolons are not required after code blocks {...} and syntax constructs with them like loops: function f() { // no semicolon needed after function declaration } for(;;) { // no semicolon needed after the loop } …But even if we can put an “extra” semicolon somewhere, that’s not an error. It will be ignored. More in: Code structure. Strict mode To fully enable all features of modern JavaScript, we should start scripts with "use strict". 'use strict'; ... The directive must be at the top of a script or at the beginning of a function body. Without "use strict", everything still works, but some features behave in the old-fashioned, “compatible” way. We’d generally prefer the modern behavior. Some modern features of the language (like classes that we’ll study in the future) enable strict mode implicitly. More in: The modern mode, "use strict". Variables Can be declared using: let const (constant, can’t be changed) var (old-style, will see later) A variable name can include: Letters and digits, but the first character may not be a digit. Characters $ and _ are normal, on par with letters. Non-Latin alphabets and hieroglyphs are also allowed, but commonly not used. Variables are dynamically typed. They can store any value: let x = 5; x = "John"; There are 8 data types: number for both floating-point and integer numbers, bigint for integer numbers of arbitrary length, string for strings, boolean for logical values: true/false, null – a type with a single value null, meaning “empty” or “does not exist”, undefined – a type with a single value undefined, meaning “not assigned”, object and symbol – for complex data structures and unique identifiers, we haven’t learnt them yet. The typeof operator returns the type for a value, with two exceptions: typeof null == "object" // error in the language typeof function(){} == "function" // functions are treated specially More in: Variables and Data types. Interaction We’re using a browser as a working environment, so basic UI functions will be: prompt(question, [default]) Ask a question, and return either what the visitor entered or null if they clicked “cancel”. confirm(question) Ask a question and suggest to choose between Ok and Cancel. The choice is returned as true/false. alert(message) Output a message. All these functions are modal, they pause the code execution and prevent the visitor from interacting with the page until they answer. For instance: let userName = prompt("Your name?", "Alice"); let isTeaWanted = confirm("Do you want some tea?"); alert( "Visitor: " + userName ); // Alice alert( "Tea wanted: " + isTeaWanted ); // true More in: Interaction: alert, prompt, confirm. Operators JavaScript supports the following operators: Arithmetical Regular: * + - /, also % for the remainder and ** for power of a number. The binary plus + concatenates strings. And if any of the operands is a string, the other one is converted to string too: alert( '1' + 2 ); // '12', string alert( 1 + '2' ); // '12', string Assignments There is a simple assignment: a = b and combined ones like a *= 2. Bitwise Bitwise operators work with 32-bit integers at the lowest, bit-level: see the docs when they are needed. Conditional The only operator with three parameters: cond ? resultA : resultB. If cond is truthy, returns resultA, otherwise resultB. Logical operators Logical AND && and OR || perform short-circuit evaluation and then return the value where it stopped (not necessary true/false). Logical NOT ! converts the operand to boolean type and returns the inverse value. Nullish coalescing operator The ?? operator provides a way to choose a defined value from a list of variables. The result of a ?? b is a unless it’s null/undefined, then b. Comparisons Equality check == for values of different types converts them to a number (except null and undefined that equal each other and nothing else), so these are equal: alert( 0 == false ); // true alert( 0 == '' ); // true Other comparisons convert to a number as well. The strict equality operator === doesn’t do the conversion: different types always mean different values for it. Values null and undefined are special: they equal == each other and don’t equal anything else. Greater/less comparisons compare strings character-by-character, other types are converted to a number. Other operators There are few others, like a comma operator. More in: Basic operators, maths, Comparisons, Logical operators, Nullish coalescing operator '??'. Loops We covered 3 types of loops: // 1 while (condition) { ... } // 2 do { ... } while (condition); // 3 for(let i = 0; i < 10; i++) { ... } The variable declared in for(let...) loop is visible only inside the loop. But we can also omit let and reuse an existing variable. Directives break/continue allow to exit the whole loop/current iteration. Use labels to break nested loops. Details in: Loops: while and for. Later we’ll study more types of loops to deal with objects. The “switch” construct The “switch” construct can replace multiple if checks. It uses === (strict equality) for comparisons. For instance: let age = prompt('Your age?', 18); switch (age) { case 18: alert("Won't work"); // the result of prompt is a string, not a number break; case "18": alert("This works!"); break; default: alert("Any value not equal to one above"); } Details in: The "switch" statement. Functions We covered three ways to create a function in JavaScript: Function Declaration: the function in the main code flow function sum(a, b) { let result = a + b; return result; } Function Expression: the function in the context of an expression let sum = function(a, b) { let result = a + b; return result; }; Arrow functions: // expression on the right side let sum = (a, b) => a + b; // or multi-line syntax with { ... }, need return here: let sum = (a, b) => { // ... return a + b; } // without arguments let sayHi = () => alert("Hello"); // with a single argument let double = n => n * 2; Functions may have local variables: those declared inside its body or its parameter list. Such variables are only visible inside the function. Parameters can have default values: function sum(a = 1, b = 2) {...}. Functions always return something. If there’s no return statement, then the result is undefined. Details: see Functions, Arrow functions, the basics. More to come That was a brief list of JavaScript features. As of now we’ve studied only basics. Further in the tutorial you’ll find more specials and advanced features of JavaScript.
JavaScript specials
https://javascript.info/code-quality
This chapter explains coding practices that we’ll use further in the development. Debugging in the browser Coding Style Comments Ninja code Automated testing with Mocha Polyfills and transpilers
Code quality
https://javascript.info/arrow-functions-basics
There’s another very simple and concise syntax for creating functions, that’s often better than Function Expressions. It’s called “arrow functions”, because it looks like this: let func = (arg1, arg2, ..., argN) => expression; This creates a function func that accepts arguments arg1..argN, then evaluates the expression on the right side with their use and returns its result. In other words, it’s the shorter version of: let func = function(arg1, arg2, ..., argN) { return expression; }; Let’s see a concrete example: let sum = (a, b) => a + b; /* This arrow function is a shorter form of: let sum = function(a, b) { return a + b; }; */ alert( sum(1, 2) ); // 3 As you can see, (a, b) => a + b means a function that accepts two arguments named a and b. Upon the execution, it evaluates the expression a + b and returns the result. If we have only one argument, then parentheses around parameters can be omitted, making that even shorter. For example: let double = n => n * 2; // roughly the same as: let double = function(n) { return n * 2 } alert( double(3) ); // 6 If there are no arguments, parentheses are empty, but they must be present: let sayHi = () => alert("Hello!"); sayHi(); Arrow functions can be used in the same way as Function Expressions. For instance, to dynamically create a function: let age = prompt("What is your age?", 18); let welcome = (age < 18) ? () => alert('Hello!') : () => alert("Greetings!"); welcome(); Arrow functions may appear unfamiliar and not very readable at first, but that quickly changes as the eyes get used to the structure. They are very convenient for simple one-line actions, when we’re just too lazy to write many words. Multiline arrow functions The arrow functions that we’ve seen so far were very simple. They took arguments from the left of =>, evaluated and returned the right-side expression with them. Sometimes we need a more complex function, with multiple expressions and statements. In that case, we can enclose them in curly braces. The major difference is that curly braces require a return within them to return a value (just like a regular function does). Like this: let sum = (a, b) => { // the curly brace opens a multiline function let result = a + b; return result; // if we use curly braces, then we need an explicit "return" }; alert( sum(1, 2) ); // 3 More to come Here we praised arrow functions for brevity. But that’s not all! Arrow functions have other interesting features. To study them in-depth, we first need to get to know some other aspects of JavaScript, so we’ll return to arrow functions later in the chapter Arrow functions revisited. For now, we can already use arrow functions for one-line actions and callbacks. Summary Arrow functions are handy for simple actions, especially for one-liners. They come in two flavors: Without curly braces: (...args) => expression – the right side is an expression: the function evaluates it and returns the result. Parentheses can be omitted, if there’s only a single argument, e.g. n => n*2. With curly braces: (...args) => { body } – brackets allow us to write multiple statements inside the function, but we need an explicit return to return something. Tasks Rewrite with arrow functions Replace Function Expressions with arrow functions in the code below: function ask(question, yes, no) { if (confirm(question)) yes(); else no(); } ask( "Do you agree?", function() { alert("You agreed."); }, function() { alert("You canceled the execution."); } ); solution
Arrow functions, the basics
https://javascript.info/function-expressions
In JavaScript, a function is not a “magical language structure”, but a special kind of value. The syntax that we used before is called a Function Declaration: function sayHi() { alert( "Hello" ); } There is another syntax for creating a function that is called a Function Expression. It allows us to create a new function in the middle of any expression. For example: let sayHi = function() { alert( "Hello" ); }; Here we can see a variable sayHi getting a value, the new function, created as function() { alert("Hello"); }. As the function creation happens in the context of the assignment expression (to the right side of =), this is a Function Expression. Please note, there’s no name after the function keyword. Omitting a name is allowed for Function Expressions. Here we immediately assign it to the variable, so the meaning of these code samples is the same: "create a function and put it into the variable sayHi". In more advanced situations, that we’ll come across later, a function may be created and immediately called or scheduled for a later execution, not stored anywhere, thus remaining anonymous. Function is a value Let’s reiterate: no matter how the function is created, a function is a value. Both examples above store a function in the sayHi variable. We can even print out that value using alert: function sayHi() { alert( "Hello" ); } alert( sayHi ); // shows the function code Please note that the last line does not run the function, because there are no parentheses after sayHi. There are programming languages where any mention of a function name causes its execution, but JavaScript is not like that. In JavaScript, a function is a value, so we can deal with it as a value. The code above shows its string representation, which is the source code. Surely, a function is a special value, in the sense that we can call it like sayHi(). But it’s still a value. So we can work with it like with other kinds of values. We can copy a function to another variable: function sayHi() { // (1) create alert( "Hello" ); } let func = sayHi; // (2) copy func(); // Hello // (3) run the copy (it works)! sayHi(); // Hello // this still works too (why wouldn't it) Here’s what happens above in detail: The Function Declaration (1) creates the function and puts it into the variable named sayHi. Line (2) copies it into the variable func. Please note again: there are no parentheses after sayHi. If there were, then func = sayHi() would write the result of the call sayHi() into func, not the function sayHi itself. Now the function can be called as both sayHi() and func(). We could also have used a Function Expression to declare sayHi, in the first line: let sayHi = function() { // (1) create alert( "Hello" ); }; let func = sayHi; // ... Everything would work the same. Why is there a semicolon at the end? You might wonder, why do Function Expressions have a semicolon ; at the end, but Function Declarations do not: function sayHi() { // ... } let sayHi = function() { // ... }; The answer is simple: a Function Expression is created here as function(…) {…} inside the assignment statement: let sayHi = …;. The semicolon ; is recommended at the end of the statement, it’s not a part of the function syntax. The semicolon would be there for a simpler assignment, such as let sayHi = 5;, and it’s also there for a function assignment. Callback functions Let’s look at more examples of passing functions as values and using function expressions. We’ll write a function ask(question, yes, no) with three parameters: question Text of the question yes Function to run if the answer is “Yes” no Function to run if the answer is “No” The function should ask the question and, depending on the user’s answer, call yes() or no(): function ask(question, yes, no) { if (confirm(question)) yes() else no(); } function showOk() { alert( "You agreed." ); } function showCancel() { alert( "You canceled the execution." ); } // usage: functions showOk, showCancel are passed as arguments to ask ask("Do you agree?", showOk, showCancel); In practice, such functions are quite useful. The major difference between a real-life ask and the example above is that real-life functions use more complex ways to interact with the user than a simple confirm. In the browser, such functions usually draw a nice-looking question window. But that’s another story. The arguments showOk and showCancel of ask are called callback functions or just callbacks. The idea is that we pass a function and expect it to be “called back” later if necessary. In our case, showOk becomes the callback for “yes” answer, and showCancel for “no” answer. We can use Function Expressions to write an equivalent, shorter function: function ask(question, yes, no) { if (confirm(question)) yes() else no(); } ask( "Do you agree?", function() { alert("You agreed."); }, function() { alert("You canceled the execution."); } ); Here, functions are declared right inside the ask(...) call. They have no name, and so are called anonymous. Such functions are not accessible outside of ask (because they are not assigned to variables), but that’s just what we want here. Such code appears in our scripts very naturally, it’s in the spirit of JavaScript. A function is a value representing an “action” Regular values like strings or numbers represent the data. A function can be perceived as an action. We can pass it between variables and run when we want. Function Expression vs Function Declaration Let’s formulate the key differences between Function Declarations and Expressions. First, the syntax: how to differentiate between them in the code. Function Declaration: a function, declared as a separate statement, in the main code flow: // Function Declaration function sum(a, b) { return a + b; } Function Expression: a function, created inside an expression or inside another syntax construct. Here, the function is created on the right side of the “assignment expression” =: // Function Expression let sum = function(a, b) { return a + b; }; The more subtle difference is when a function is created by the JavaScript engine. A Function Expression is created when the execution reaches it and is usable only from that moment. Once the execution flow passes to the right side of the assignment let sum = function… – here we go, the function is created and can be used (assigned, called, etc. ) from now on. Function Declarations are different. A Function Declaration can be called earlier than it is defined. For example, a global Function Declaration is visible in the whole script, no matter where it is. That’s due to internal algorithms. When JavaScript prepares to run the script, it first looks for global Function Declarations in it and creates the functions. We can think of it as an “initialization stage”. And after all Function Declarations are processed, the code is executed. So it has access to these functions. For example, this works: sayHi("John"); // Hello, John function sayHi(name) { alert( `Hello, ${name}` ); } The Function Declaration sayHi is created when JavaScript is preparing to start the script and is visible everywhere in it. …If it were a Function Expression, then it wouldn’t work: sayHi("John"); // error! let sayHi = function(name) { // (*) no magic any more alert( `Hello, ${name}` ); }; Function Expressions are created when the execution reaches them. That would happen only in the line (*). Too late. Another special feature of Function Declarations is their block scope. In strict mode, when a Function Declaration is within a code block, it’s visible everywhere inside that block. But not outside of it. For instance, let’s imagine that we need to declare a function welcome() depending on the age variable that we get during runtime. And then we plan to use it some time later. If we use Function Declaration, it won’t work as intended: let age = prompt("What is your age?", 18); // conditionally declare a function if (age < 18) { function welcome() { alert("Hello!"); } } else { function welcome() { alert("Greetings!"); } } // ...use it later welcome(); // Error: welcome is not defined That’s because a Function Declaration is only visible inside the code block in which it resides. Here’s another example: let age = 16; // take 16 as an example if (age < 18) { welcome(); // \ (runs) // | function welcome() { // | alert("Hello!"); // | Function Declaration is available } // | everywhere in the block where it's declared // | welcome(); // / (runs) } else { function welcome() { alert("Greetings!"); } } // Here we're out of curly braces, // so we can not see Function Declarations made inside of them. welcome(); // Error: welcome is not defined What can we do to make welcome visible outside of if? The correct approach would be to use a Function Expression and assign welcome to the variable that is declared outside of if and has the proper visibility. This code works as intended: let age = prompt("What is your age?", 18); let welcome; if (age < 18) { welcome = function() { alert("Hello!"); }; } else { welcome = function() { alert("Greetings!"); }; } welcome(); // ok now Or we could simplify it even further using a question mark operator ?: let age = prompt("What is your age?", 18); let welcome = (age < 18) ? function() { alert("Hello!"); } : function() { alert("Greetings!"); }; welcome(); // ok now When to choose Function Declaration versus Function Expression? As a rule of thumb, when we need to declare a function, the first thing to consider is Function Declaration syntax. It gives more freedom in how to organize our code, because we can call such functions before they are declared. That’s also better for readability, as it’s easier to look up function f(…) {…} in the code than let f = function(…) {…};. Function Declarations are more “eye-catching”. …But if a Function Declaration does not suit us for some reason, or we need a conditional declaration (we’ve just seen an example), then Function Expression should be used. Summary Functions are values. They can be assigned, copied or declared in any place of the code. If the function is declared as a separate statement in the main code flow, that’s called a “Function Declaration”. If the function is created as a part of an expression, it’s called a “Function Expression”. Function Declarations are processed before the code block is executed. They are visible everywhere in the block. Function Expressions are created when the execution flow reaches them. In most cases when we need to declare a function, a Function Declaration is preferable, because it is visible prior to the declaration itself. That gives us more flexibility in code organization, and is usually more readable. So we should use a Function Expression only when a Function Declaration is not fit for the task. We’ve seen a couple of examples of that in this chapter, and will see more in the future.
Function expressions
https://javascript.info/function-basics
Quite often we need to perform a similar action in many places of the script. For example, we need to show a nice-looking message when a visitor logs in, logs out and maybe somewhere else. Functions are the main “building blocks” of the program. They allow the code to be called many times without repetition. We’ve already seen examples of built-in functions, like alert(message), prompt(message, default) and confirm(question). But we can create functions of our own as well. Function Declaration To create a function we can use a function declaration. It looks like this: function showMessage() { alert( 'Hello everyone!' ); } The function keyword goes first, then goes the name of the function, then a list of parameters between the parentheses (comma-separated, empty in the example above, we’ll see examples later) and finally the code of the function, also named “the function body”, between curly braces. function name(parameter1, parameter2, ... parameterN) { // body } Our new function can be called by its name: showMessage(). For instance: function showMessage() { alert( 'Hello everyone!' ); } showMessage(); showMessage(); The call showMessage() executes the code of the function. Here we will see the message two times. This example clearly demonstrates one of the main purposes of functions: to avoid code duplication. If we ever need to change the message or the way it is shown, it’s enough to modify the code in one place: the function which outputs it. Local variables A variable declared inside a function is only visible inside that function. For example: function showMessage() { let message = "Hello, I'm JavaScript!"; // local variable alert( message ); } showMessage(); // Hello, I'm JavaScript! alert( message ); // <-- Error! The variable is local to the function Outer variables A function can access an outer variable as well, for example: let userName = 'John'; function showMessage() { let message = 'Hello, ' + userName; alert(message); } showMessage(); // Hello, John The function has full access to the outer variable. It can modify it as well. For instance: let userName = 'John'; function showMessage() { userName = "Bob"; // (1) changed the outer variable let message = 'Hello, ' + userName; alert(message); } alert( userName ); // John before the function call showMessage(); alert( userName ); // Bob, the value was modified by the function The outer variable is only used if there’s no local one. If a same-named variable is declared inside the function then it shadows the outer one. For instance, in the code below the function uses the local userName. The outer one is ignored: let userName = 'John'; function showMessage() { let userName = "Bob"; // declare a local variable let message = 'Hello, ' + userName; // Bob alert(message); } // the function will create and use its own userName showMessage(); alert( userName ); // John, unchanged, the function did not access the outer variable Global variables Variables declared outside of any function, such as the outer userName in the code above, are called global. Global variables are visible from any function (unless shadowed by locals). It’s a good practice to minimize the use of global variables. Modern code has few or no globals. Most variables reside in their functions. Sometimes though, they can be useful to store project-level data. Parameters We can pass arbitrary data to functions using parameters. In the example below, the function has two parameters: from and text. function showMessage(from, text) { // parameters: from, text alert(from + ': ' + text); } showMessage('Ann', 'Hello!'); // Ann: Hello! (*) showMessage('Ann', "What's up?"); // Ann: What's up? (**) When the function is called in lines (*) and (**), the given values are copied to local variables from and text. Then the function uses them. Here’s one more example: we have a variable from and pass it to the function. Please note: the function changes from, but the change is not seen outside, because a function always gets a copy of the value: function showMessage(from, text) { from = '*' + from + '*'; // make "from" look nicer alert( from + ': ' + text ); } let from = "Ann"; showMessage(from, "Hello"); // *Ann*: Hello // the value of "from" is the same, the function modified a local copy alert( from ); // Ann When a value is passed as a function parameter, it’s also called an argument. In other words, to put these terms straight: A parameter is the variable listed inside the parentheses in the function declaration (it’s a declaration time term). An argument is the value that is passed to the function when it is called (it’s a call time term). We declare functions listing their parameters, then call them passing arguments. In the example above, one might say: "the function showMessage is declared with two parameters, then called with two arguments: from and "Hello"". Default values If a function is called, but an argument is not provided, then the corresponding value becomes undefined. For instance, the aforementioned function showMessage(from, text) can be called with a single argument: showMessage("Ann"); That’s not an error. Such a call would output "*Ann*: undefined". As the value for text isn’t passed, it becomes undefined. We can specify the so-called “default” (to use if omitted) value for a parameter in the function declaration, using =: function showMessage(from, text = "no text given") { alert( from + ": " + text ); } showMessage("Ann"); // Ann: no text given Now if the text parameter is not passed, it will get the value "no text given". The default value also jumps in if the parameter exists, but strictly equals undefined, like this: showMessage("Ann", undefined); // Ann: no text given Here "no text given" is a string, but it can be a more complex expression, which is only evaluated and assigned if the parameter is missing. So, this is also possible: function showMessage(from, text = anotherFunction()) { // anotherFunction() only executed if no text given // its result becomes the value of text } Evaluation of default parameters In JavaScript, a default parameter is evaluated every time the function is called without the respective parameter. In the example above, anotherFunction() isn’t called at all, if the text parameter is provided. On the other hand, it’s independently called every time when text is missing. Default parameters in old JavaScript code Several years ago, JavaScript didn’t support the syntax for default parameters. So people used other ways to specify them. Nowadays, we can come across them in old scripts. For example, an explicit check for undefined: function showMessage(from, text) { if (text === undefined) { text = 'no text given'; } alert( from + ": " + text ); } …Or using the || operator: function showMessage(from, text) { // If the value of text is falsy, assign the default value // this assumes that text == "" is the same as no text at all text = text || 'no text given'; ... } Alternative default parameters Sometimes it makes sense to assign default values for parameters at a later stage after the function declaration. We can check if the parameter is passed during the function execution, by comparing it with undefined: function showMessage(text) { // ... if (text === undefined) { // if the parameter is missing text = 'empty message'; } alert(text); } showMessage(); // empty message …Or we could use the || operator: function showMessage(text) { // if text is undefined or otherwise falsy, set it to 'empty' text = text || 'empty'; ... } Modern JavaScript engines support the nullish coalescing operator ??, it’s better when most falsy values, such as 0, should be considered “normal”: function showCount(count) { // if count is undefined or null, show "unknown" alert(count ?? "unknown"); } showCount(0); // 0 showCount(null); // unknown showCount(); // unknown Returning a value A function can return a value back into the calling code as the result. The simplest example would be a function that sums two values: function sum(a, b) { return a + b; } let result = sum(1, 2); alert( result ); // 3 The directive return can be in any place of the function. When the execution reaches it, the function stops, and the value is returned to the calling code (assigned to result above). There may be many occurrences of return in a single function. For instance: function checkAge(age) { if (age >= 18) { return true; } else { return confirm('Do you have permission from your parents?'); } } let age = prompt('How old are you?', 18); if ( checkAge(age) ) { alert( 'Access granted' ); } else { alert( 'Access denied' ); } It is possible to use return without a value. That causes the function to exit immediately. For example: function showMovie(age) { if ( !checkAge(age) ) { return; } alert( "Showing you the movie" ); // (*) // ... } In the code above, if checkAge(age) returns false, then showMovie won’t proceed to the alert. A function with an empty return or without it returns undefined If a function does not return a value, it is the same as if it returns undefined: function doNothing() { /* empty */ } alert( doNothing() === undefined ); // true An empty return is also the same as return undefined: function doNothing() { return; } alert( doNothing() === undefined ); // true Never add a newline between return and the value For a long expression in return, it might be tempting to put it on a separate line, like this: return (some + long + expression + or + whatever * f(a) + f(b)) That doesn’t work, because JavaScript assumes a semicolon after return. That’ll work the same as: return; (some + long + expression + or + whatever * f(a) + f(b)) So, it effectively becomes an empty return. If we want the returned expression to wrap across multiple lines, we should start it at the same line as return. Or at least put the opening parentheses there as follows: return ( some + long + expression + or + whatever * f(a) + f(b) ) And it will work just as we expect it to. Naming a function Functions are actions. So their name is usually a verb. It should be brief, as accurate as possible and describe what the function does, so that someone reading the code gets an indication of what the function does. It is a widespread practice to start a function with a verbal prefix which vaguely describes the action. There must be an agreement within the team on the meaning of the prefixes. For instance, functions that start with "show" usually show something. Function starting with… "get…" – return a value, "calc…" – calculate something, "create…" – create something, "check…" – check something and return a boolean, etc. Examples of such names: showMessage(..) // shows a message getAge(..) // returns the age (gets it somehow) calcSum(..) // calculates a sum and returns the result createForm(..) // creates a form (and usually returns it) checkPermission(..) // checks a permission, returns true/false With prefixes in place, a glance at a function name gives an understanding what kind of work it does and what kind of value it returns. One function – one action A function should do exactly what is suggested by its name, no more. Two independent actions usually deserve two functions, even if they are usually called together (in that case we can make a 3rd function that calls those two). A few examples of breaking this rule: getAge – would be bad if it shows an alert with the age (should only get). createForm – would be bad if it modifies the document, adding a form to it (should only create it and return). checkPermission – would be bad if it displays the access granted/denied message (should only perform the check and return the result). These examples assume common meanings of prefixes. You and your team are free to agree on other meanings, but usually they’re not much different. In any case, you should have a firm understanding of what a prefix means, what a prefixed function can and cannot do. All same-prefixed functions should obey the rules. And the team should share the knowledge. Ultrashort function names Functions that are used very often sometimes have ultrashort names. For example, the jQuery framework defines a function with $. The Lodash library has its core function named _. These are exceptions. Generally function names should be concise and descriptive. Functions == Comments Functions should be short and do exactly one thing. If that thing is big, maybe it’s worth it to split the function into a few smaller functions. Sometimes following this rule may not be that easy, but it’s definitely a good thing. A separate function is not only easier to test and debug – its very existence is a great comment! For instance, compare the two functions showPrimes(n) below. Each one outputs prime numbers up to n. The first variant uses a label: function showPrimes(n) { nextPrime: for (let i = 2; i < n; i++) { for (let j = 2; j < i; j++) { if (i % j == 0) continue nextPrime; } alert( i ); // a prime } } The second variant uses an additional function isPrime(n) to test for primality: function showPrimes(n) { for (let i = 2; i < n; i++) { if (!isPrime(i)) continue; alert(i); // a prime } } function isPrime(n) { for (let i = 2; i < n; i++) { if ( n % i == 0) return false; } return true; } The second variant is easier to understand, isn’t it? Instead of the code piece we see a name of the action (isPrime). Sometimes people refer to such code as self-describing. So, functions can be created even if we don’t intend to reuse them. They structure the code and make it readable. Summary A function declaration looks like this: function name(parameters, delimited, by, comma) { /* code */ } Values passed to a function as parameters are copied to its local variables. A function may access outer variables. But it works only from inside out. The code outside of the function doesn’t see its local variables. A function can return a value. If it doesn’t, then its result is undefined. To make the code clean and easy to understand, it’s recommended to use mainly local variables and parameters in the function, not outer variables. It is always easier to understand a function which gets parameters, works with them and returns a result than a function which gets no parameters, but modifies outer variables as a side effect. Function naming: A name should clearly describe what the function does. When we see a function call in the code, a good name instantly gives us an understanding what it does and returns. A function is an action, so function names are usually verbal. There exist many well-known function prefixes like create…, show…, get…, check… and so on. Use them to hint what a function does. Functions are the main building blocks of scripts. Now we’ve covered the basics, so we actually can start creating and using them. But that’s only the beginning of the path. We are going to return to them many times, going more deeply into their advanced features. Tasks Is "else" required? importance: 4 The following function returns true if the parameter age is greater than 18. Otherwise it asks for a confirmation and returns its result: function checkAge(age) { if (age > 18) { return true; } else { // ... return confirm('Did parents allow you?'); } } Will the function work differently if else is removed? function checkAge(age) { if (age > 18) { return true; } // ... return confirm('Did parents allow you?'); } Is there any difference in the behavior of these two variants? solution Rewrite the function using '?' or '||' importance: 4 The following function returns true if the parameter age is greater than 18. Otherwise it asks for a confirmation and returns its result. function checkAge(age) { if (age > 18) { return true; } else { return confirm('Did parents allow you?'); } } Rewrite it, to perform the same, but without if, in a single line. Make two variants of checkAge: Using a question mark operator ? Using OR || solution Function min(a, b) importance: 1 Write a function min(a,b) which returns the least of two numbers a and b. For instance: min(2, 5) == 2 min(3, -1) == -1 min(1, 1) == 1 solution Function pow(x,n) importance: 4 Write a function pow(x,n) that returns x in power n. Or, in other words, multiplies x by itself n times and returns the result. pow(3, 2) = 3 * 3 = 9 pow(3, 3) = 3 * 3 * 3 = 27 pow(1, 100) = 1 * 1 * ...* 1 = 1 Create a web-page that prompts for x and n, and then shows the result of pow(x,n). Run the demo P.S. In this task the function should support only natural values of n: integers up from 1. solution
Functions
https://javascript.info/switch
A switch statement can replace multiple if checks. It gives a more descriptive way to compare a value with multiple variants. The syntax The switch has one or more case blocks and an optional default. It looks like this: switch(x) { case 'value1': // if (x === 'value1') ... [break] case 'value2': // if (x === 'value2') ... [break] default: ... [break] } The value of x is checked for a strict equality to the value from the first case (that is, value1) then to the second (value2) and so on. If the equality is found, switch starts to execute the code starting from the corresponding case, until the nearest break (or until the end of switch). If no case is matched then the default code is executed (if it exists). An example An example of switch (the executed code is highlighted): let a = 2 + 2; switch (a) { case 3: alert( 'Too small' ); break; case 4: alert( 'Exactly!' ); break; case 5: alert( 'Too big' ); break; default: alert( "I don't know such values" ); } Here the switch starts to compare a from the first case variant that is 3. The match fails. Then 4. That’s a match, so the execution starts from case 4 until the nearest break. If there is no break then the execution continues with the next case without any checks. An example without break: let a = 2 + 2; switch (a) { case 3: alert( 'Too small' ); case 4: alert( 'Exactly!' ); case 5: alert( 'Too big' ); default: alert( "I don't know such values" ); } In the example above we’ll see sequential execution of three alerts: alert( 'Exactly!' ); alert( 'Too big' ); alert( "I don't know such values" ); Any expression can be a switch/case argument Both switch and case allow arbitrary expressions. For example: let a = "1"; let b = 0; switch (+a) { case b + 1: alert("this runs, because +a is 1, exactly equals b+1"); break; default: alert("this doesn't run"); } Here +a gives 1, that’s compared with b + 1 in case, and the corresponding code is executed. Grouping of “case” Several variants of case which share the same code can be grouped. For example, if we want the same code to run for case 3 and case 5: let a = 3; switch (a) { case 4: alert('Right!'); break; case 3: // (*) grouped two cases case 5: alert('Wrong!'); alert("Why don't you take a math class?"); break; default: alert('The result is strange. Really.'); } Now both 3 and 5 show the same message. The ability to “group” cases is a side effect of how switch/case works without break. Here the execution of case 3 starts from the line (*) and goes through case 5, because there’s no break. Type matters Let’s emphasize that the equality check is always strict. The values must be of the same type to match. For example, let’s consider the code: let arg = prompt("Enter a value?"); switch (arg) { case '0': case '1': alert( 'One or zero' ); break; case '2': alert( 'Two' ); break; case 3: alert( 'Never executes!' ); break; default: alert( 'An unknown value' ); } For 0, 1, the first alert runs. For 2 the second alert runs. But for 3, the result of the prompt is a string "3", which is not strictly equal === to the number 3. So we’ve got a dead code in case 3! The default variant will execute. Tasks Rewrite the "switch" into an "if" importance: 5 Write the code using if..else which would correspond to the following switch: switch (browser) { case 'Edge': alert( "You've got the Edge!" ); break; case 'Chrome': case 'Firefox': case 'Safari': case 'Opera': alert( 'Okay we support these browsers too' ); break; default: alert( 'We hope that this page looks ok!' ); } solution Rewrite "if" into "switch" importance: 4 Rewrite the code below using a single switch statement: let a = +prompt('a?', ''); if (a == 0) { alert( 0 ); } if (a == 1) { alert( 1 ); } if (a == 2 || a == 3) { alert( '2,3' ); } solution
The "switch" statement
https://javascript.info/while-for
We often need to repeat actions. For example, outputting goods from a list one after another or just running the same code for each number from 1 to 10. Loops are a way to repeat the same code multiple times. The for…of and for…in loops A small announcement for advanced readers. This article covers only basic loops: while, do..while and for(..;..;..). If you came to this article searching for other types of loops, here are the pointers: See for…in to loop over object properties. See for…of and iterables for looping over arrays and iterable objects. Otherwise, please read on. The “while” loop The while loop has the following syntax: while (condition) { // code // so-called "loop body" } While the condition is truthy, the code from the loop body is executed. For instance, the loop below outputs i while i < 3: let i = 0; while (i < 3) { // shows 0, then 1, then 2 alert( i ); i++; } A single execution of the loop body is called an iteration. The loop in the example above makes three iterations. If i++ was missing from the example above, the loop would repeat (in theory) forever. In practice, the browser provides ways to stop such loops, and in server-side JavaScript, we can kill the process. Any expression or variable can be a loop condition, not just comparisons: the condition is evaluated and converted to a boolean by while. For instance, a shorter way to write while (i != 0) is while (i): let i = 3; while (i) { // when i becomes 0, the condition becomes falsy, and the loop stops alert( i ); i--; } Curly braces are not required for a single-line body If the loop body has a single statement, we can omit the curly braces {…}: let i = 3; while (i) alert(i--); The “do…while” loop The condition check can be moved below the loop body using the do..while syntax: do { // loop body } while (condition); The loop will first execute the body, then check the condition, and, while it’s truthy, execute it again and again. For example: let i = 0; do { alert( i ); i++; } while (i < 3); This form of syntax should only be used when you want the body of the loop to execute at least once regardless of the condition being truthy. Usually, the other form is preferred: while(…) {…}. The “for” loop The for loop is more complex, but it’s also the most commonly used loop. It looks like this: for (begin; condition; step) { // ... loop body ... } Let’s learn the meaning of these parts by example. The loop below runs alert(i) for i from 0 up to (but not including) 3: for (let i = 0; i < 3; i++) { // shows 0, then 1, then 2 alert(i); } Let’s examine the for statement part-by-part: part begin let i = 0 Executes once upon entering the loop. condition i < 3 Checked before every loop iteration. If false, the loop stops. body alert(i) Runs again and again while the condition is truthy. step i++ Executes after the body on each iteration. The general loop algorithm works like this: Run begin → (if condition → run body and run step) → (if condition → run body and run step) → (if condition → run body and run step) → ... That is, begin executes once, and then it iterates: after each condition test, body and step are executed. If you are new to loops, it could help to go back to the example and reproduce how it runs step-by-step on a piece of paper. Here’s exactly what happens in our case: // for (let i = 0; i < 3; i++) alert(i) // run begin let i = 0 // if condition → run body and run step if (i < 3) { alert(i); i++ } // if condition → run body and run step if (i < 3) { alert(i); i++ } // if condition → run body and run step if (i < 3) { alert(i); i++ } // ...finish, because now i == 3 Inline variable declaration Here, the “counter” variable i is declared right in the loop. This is called an “inline” variable declaration. Such variables are visible only inside the loop. for (let i = 0; i < 3; i++) { alert(i); // 0, 1, 2 } alert(i); // error, no such variable Instead of defining a variable, we could use an existing one: let i = 0; for (i = 0; i < 3; i++) { // use an existing variable alert(i); // 0, 1, 2 } alert(i); // 3, visible, because declared outside of the loop Skipping parts Any part of for can be skipped. For example, we can omit begin if we don’t need to do anything at the loop start. Like here: let i = 0; // we have i already declared and assigned for (; i < 3; i++) { // no need for "begin" alert( i ); // 0, 1, 2 } We can also remove the step part: let i = 0; for (; i < 3;) { alert( i++ ); } This makes the loop identical to while (i < 3). We can actually remove everything, creating an infinite loop: for (;;) { // repeats without limits } Please note that the two for semicolons ; must be present. Otherwise, there would be a syntax error. Breaking the loop Normally, a loop exits when its condition becomes falsy. But we can force the exit at any time using the special break directive. For example, the loop below asks the user for a series of numbers, “breaking” when no number is entered: let sum = 0; while (true) { let value = +prompt("Enter a number", ''); if (!value) break; // (*) sum += value; } alert( 'Sum: ' + sum ); The break directive is activated at the line (*) if the user enters an empty line or cancels the input. It stops the loop immediately, passing control to the first line after the loop. Namely, alert. The combination “infinite loop + break as needed” is great for situations when a loop’s condition must be checked not in the beginning or end of the loop, but in the middle or even in several places of its body. Continue to the next iteration The continue directive is a “lighter version” of break. It doesn’t stop the whole loop. Instead, it stops the current iteration and forces the loop to start a new one (if the condition allows). We can use it if we’re done with the current iteration and would like to move on to the next one. The loop below uses continue to output only odd values: for (let i = 0; i < 10; i++) { // if true, skip the remaining part of the body if (i % 2 == 0) continue; alert(i); // 1, then 3, 5, 7, 9 } For even values of i, the continue directive stops executing the body and passes control to the next iteration of for (with the next number). So the alert is only called for odd values. The continue directive helps decrease nesting A loop that shows odd values could look like this: for (let i = 0; i < 10; i++) { if (i % 2) { alert( i ); } } From a technical point of view, this is identical to the example above. Surely, we can just wrap the code in an if block instead of using continue. But as a side effect, this created one more level of nesting (the alert call inside the curly braces). If the code inside of if is longer than a few lines, that may decrease the overall readability. No break/continue to the right side of ‘?’ Please note that syntax constructs that are not expressions cannot be used with the ternary operator ?. In particular, directives such as break/continue aren’t allowed there. For example, if we take this code: if (i > 5) { alert(i); } else { continue; } …and rewrite it using a question mark: (i > 5) ? alert(i) : continue; // continue isn't allowed here …it stops working: there’s a syntax error. This is just another reason not to use the question mark operator ? instead of if. Labels for break/continue Sometimes we need to break out from multiple nested loops at once. For example, in the code below we loop over i and j, prompting for the coordinates (i, j) from (0,0) to (2,2): for (let i = 0; i < 3; i++) { for (let j = 0; j < 3; j++) { let input = prompt(`Value at coords (${i},${j})`, ''); // what if we want to exit from here to Done (below)? } } alert('Done!'); We need a way to stop the process if the user cancels the input. The ordinary break after input would only break the inner loop. That’s not sufficient – labels, come to the rescue! A label is an identifier with a colon before a loop: labelName: for (...) { ... } The break <labelName> statement in the loop below breaks out to the label: outer: for (let i = 0; i < 3; i++) { for (let j = 0; j < 3; j++) { let input = prompt(`Value at coords (${i},${j})`, ''); // if an empty string or canceled, then break out of both loops if (!input) break outer; // (*) // do something with the value... } } alert('Done!'); In the code above, break outer looks upwards for the label named outer and breaks out of that loop. So the control goes straight from (*) to alert('Done!'). We can also move the label onto a separate line: outer: for (let i = 0; i < 3; i++) { ... } The continue directive can also be used with a label. In this case, code execution jumps to the next iteration of the labeled loop. Labels do not allow to “jump” anywhere Labels do not allow us to jump into an arbitrary place in the code. For example, it is impossible to do this: break label; // jump to the label below (doesn't work) label: for (...) A break directive must be inside a code block. Technically, any labelled code block will do, e.g.: label: { // ... break label; // works // ... } …Although, 99.9% of the time break is used inside loops, as we’ve seen in the examples above. A continue is only possible from inside a loop. Summary We covered 3 types of loops: while – The condition is checked before each iteration. do..while – The condition is checked after each iteration. for (;;) – The condition is checked before each iteration, additional settings available. To make an “infinite” loop, usually the while(true) construct is used. Such a loop, just like any other, can be stopped with the break directive. If we don’t want to do anything in the current iteration and would like to forward to the next one, we can use the continue directive. break/continue support labels before the loop. A label is the only way for break/continue to escape a nested loop to go to an outer one. Tasks Last loop value importance: 3 What is the last value alerted by this code? Why? let i = 3; while (i) { alert( i-- ); } solution Which values does the while loop show? importance: 4 For every loop iteration, write down which value it outputs and then compare it with the solution. Both loops alert the same values, or not? The prefix form ++i: let i = 0; while (++i < 5) alert( i ); The postfix form i++ let i = 0; while (i++ < 5) alert( i ); solution Which values get shown by the "for" loop? importance: 4 For each loop write down which values it is going to show. Then compare with the answer. Both loops alert same values or not? The postfix form: for (let i = 0; i < 5; i++) alert( i ); The prefix form: for (let i = 0; i < 5; ++i) alert( i ); solution Output even numbers in the loop importance: 5 Use the for loop to output even numbers from 2 to 10. Run the demo solution Replace "for" with "while" importance: 5 Rewrite the code changing the for loop to while without altering its behavior (the output should stay same). for (let i = 0; i < 3; i++) { alert( `number ${i}!` ); } solution Repeat until the input is correct importance: 5 Write a loop which prompts for a number greater than 100. If the visitor enters another number – ask them to input again. The loop must ask for a number until either the visitor enters a number greater than 100 or cancels the input/enters an empty line. Here we can assume that the visitor only inputs numbers. There’s no need to implement a special handling for a non-numeric input in this task. Run the demo solution Output prime numbers importance: 3 An integer number greater than 1 is called a prime if it cannot be divided without a remainder by anything except 1 and itself. In other words, n > 1 is a prime if it can’t be evenly divided by anything except 1 and n. For example, 5 is a prime, because it cannot be divided without a remainder by 2, 3 and 4. Write the code which outputs prime numbers in the interval from 2 to n. For n = 10 the result will be 2,3,5,7. P.S. The code should work for any n, not be hard-tuned for any fixed value. solution
Loops: while and for
https://javascript.info/nullish-coalescing-operator
A recent addition This is a recent addition to the language. Old browsers may need polyfills. The nullish coalescing operator is written as two question marks ??. As it treats null and undefined similarly, we’ll use a special term here, in this article. For brevity, we’ll say that a value is “defined” when it’s neither null nor undefined. The result of a ?? b is: if a is defined, then a, if a isn’t defined, then b. In other words, ?? returns the first argument if it’s not null/undefined. Otherwise, the second one. The nullish coalescing operator isn’t anything completely new. It’s just a nice syntax to get the first “defined” value of the two. We can rewrite result = a ?? b using the operators that we already know, like this: result = (a !== null && a !== undefined) ? a : b; Now it should be absolutely clear what ?? does. Let’s see where it helps. The common use case for ?? is to provide a default value. For example, here we show user if its value isn’t null/undefined, otherwise Anonymous: let user; alert(user ?? "Anonymous"); // Anonymous (user is undefined) Here’s the example with user assigned to a name: let user = "John"; alert(user ?? "Anonymous"); // John (user is not null/undefined) We can also use a sequence of ?? to select the first value from a list that isn’t null/undefined. Let’s say we have a user’s data in variables firstName, lastName or nickName. All of them may be not defined, if the user decided not to fill in the corresponding values. We’d like to display the user name using one of these variables, or show “Anonymous” if all of them are null/undefined. Let’s use the ?? operator for that: let firstName = null; let lastName = null; let nickName = "Supercoder"; // shows the first defined value: alert(firstName ?? lastName ?? nickName ?? "Anonymous"); // Supercoder Comparison with || The OR || operator can be used in the same way as ??, as it was described in the previous chapter. For example, in the code above we could replace ?? with || and still get the same result: let firstName = null; let lastName = null; let nickName = "Supercoder"; // shows the first truthy value: alert(firstName || lastName || nickName || "Anonymous"); // Supercoder Historically, the OR || operator was there first. It’s been there since the beginning of JavaScript, so developers were using it for such purposes for a long time. On the other hand, the nullish coalescing operator ?? was added to JavaScript only recently, and the reason for that was that people weren’t quite happy with ||. The important difference between them is that: || returns the first truthy value. ?? returns the first defined value. In other words, || doesn’t distinguish between false, 0, an empty string "" and null/undefined. They are all the same – falsy values. If any of these is the first argument of ||, then we’ll get the second argument as the result. In practice though, we may want to use default value only when the variable is null/undefined. That is, when the value is really unknown/not set. For example, consider this: let height = 0; alert(height || 100); // 100 alert(height ?? 100); // 0 The height || 100 checks height for being a falsy value, and it’s 0, falsy indeed. so the result of || is the second argument, 100. The height ?? 100 checks height for being null/undefined, and it’s not, so the result is height “as is”, that is 0. In practice, the zero height is often a valid value, that shouldn’t be replaced with the default. So ?? does just the right thing. Precedence The precedence of the ?? operator is the same as ||. They both equal 3 in the MDN table. That means that, just like ||, the nullish coalescing operator ?? is evaluated before = and ?, but after most other operations, such as +, *. So we may need to add parentheses in expressions like this: let height = null; let width = null; // important: use parentheses let area = (height ?? 100) * (width ?? 50); alert(area); // 5000 Otherwise, if we omit parentheses, then as * has the higher precedence than ??, it would execute first, leading to incorrect results. // without parentheses let area = height ?? 100 * width ?? 50; // ...works this way (not what we want): let area = height ?? (100 * width) ?? 50; Using ?? with && or || Due to safety reasons, JavaScript forbids using ?? together with && and || operators, unless the precedence is explicitly specified with parentheses. The code below triggers a syntax error: let x = 1 && 2 ?? 3; // Syntax error The limitation is surely debatable, it was added to the language specification with the purpose to avoid programming mistakes, when people start to switch from || to ??. Use explicit parentheses to work around it: let x = (1 && 2) ?? 3; // Works alert(x); // 2 Summary The nullish coalescing operator ?? provides a short way to choose the first “defined” value from a list. It’s used to assign default values to variables: // set height=100, if height is null or undefined height = height ?? 100; The operator ?? has a very low precedence, only a bit higher than ? and =, so consider adding parentheses when using it in an expression. It’s forbidden to use it with || or && without explicit parentheses.
Nullish coalescing operator '??'
https://javascript.info/logical-operators
There are four logical operators in JavaScript: || (OR), && (AND), ! (NOT), ?? (Nullish Coalescing). Here we cover the first three, the ?? operator is in the next article. Although they are called “logical”, they can be applied to values of any type, not only boolean. Their result can also be of any type. Let’s see the details. || (OR) The “OR” operator is represented with two vertical line symbols: result = a || b; In classical programming, the logical OR is meant to manipulate boolean values only. If any of its arguments are true, it returns true, otherwise it returns false. In JavaScript, the operator is a little bit trickier and more powerful. But first, let’s see what happens with boolean values. There are four possible logical combinations: alert( true || true ); // true alert( false || true ); // true alert( true || false ); // true alert( false || false ); // false As we can see, the result is always true except for the case when both operands are false. If an operand is not a boolean, it’s converted to a boolean for the evaluation. For instance, the number 1 is treated as true, the number 0 as false: if (1 || 0) { // works just like if( true || false ) alert( 'truthy!' ); } Most of the time, OR || is used in an if statement to test if any of the given conditions is true. For example: let hour = 9; if (hour < 10 || hour > 18) { alert( 'The office is closed.' ); } We can pass more conditions: let hour = 12; let isWeekend = true; if (hour < 10 || hour > 18 || isWeekend) { alert( 'The office is closed.' ); // it is the weekend } OR "||" finds the first truthy value The logic described above is somewhat classical. Now, let’s bring in the “extra” features of JavaScript. The extended algorithm works as follows. Given multiple OR’ed values: result = value1 || value2 || value3; The OR || operator does the following: Evaluates operands from left to right. For each operand, converts it to boolean. If the result is true, stops and returns the original value of that operand. If all operands have been evaluated (i.e. all were false), returns the last operand. A value is returned in its original form, without the conversion. In other words, a chain of OR || returns the first truthy value or the last one if no truthy value is found. For instance: alert( 1 || 0 ); // 1 (1 is truthy) alert( null || 1 ); // 1 (1 is the first truthy value) alert( null || 0 || 1 ); // 1 (the first truthy value) alert( undefined || null || 0 ); // 0 (all falsy, returns the last value) This leads to some interesting usage compared to a “pure, classical, boolean-only OR”. Getting the first truthy value from a list of variables or expressions. For instance, we have firstName, lastName and nickName variables, all optional (i.e. can be undefined or have falsy values). Let’s use OR || to choose the one that has the data and show it (or "Anonymous" if nothing set): let firstName = ""; let lastName = ""; let nickName = "SuperCoder"; alert( firstName || lastName || nickName || "Anonymous"); // SuperCoder If all variables were falsy, "Anonymous" would show up. Short-circuit evaluation. Another feature of OR || operator is the so-called “short-circuit” evaluation. It means that || processes its arguments until the first truthy value is reached, and then the value is returned immediately, without even touching the other argument. The importance of this feature becomes obvious if an operand isn’t just a value, but an expression with a side effect, such as a variable assignment or a function call. In the example below, only the second message is printed: true || alert("not printed"); false || alert("printed"); In the first line, the OR || operator stops the evaluation immediately upon seeing true, so the alert isn’t run. Sometimes, people use this feature to execute commands only if the condition on the left part is falsy. && (AND) The AND operator is represented with two ampersands &&: result = a && b; In classical programming, AND returns true if both operands are truthy and false otherwise: alert( true && true ); // true alert( false && true ); // false alert( true && false ); // false alert( false && false ); // false An example with if: let hour = 12; let minute = 30; if (hour == 12 && minute == 30) { alert( 'The time is 12:30' ); } Just as with OR, any value is allowed as an operand of AND: if (1 && 0) { // evaluated as true && false alert( "won't work, because the result is falsy" ); } AND “&&” finds the first falsy value Given multiple AND’ed values: result = value1 && value2 && value3; The AND && operator does the following: Evaluates operands from left to right. For each operand, converts it to a boolean. If the result is false, stops and returns the original value of that operand. If all operands have been evaluated (i.e. all were truthy), returns the last operand. In other words, AND returns the first falsy value or the last value if none were found. The rules above are similar to OR. The difference is that AND returns the first falsy value while OR returns the first truthy one. Examples: // if the first operand is truthy, // AND returns the second operand: alert( 1 && 0 ); // 0 alert( 1 && 5 ); // 5 // if the first operand is falsy, // AND returns it. The second operand is ignored alert( null && 5 ); // null alert( 0 && "no matter what" ); // 0 We can also pass several values in a row. See how the first falsy one is returned: alert( 1 && 2 && null && 3 ); // null When all values are truthy, the last value is returned: alert( 1 && 2 && 3 ); // 3, the last one Precedence of AND && is higher than OR || The precedence of AND && operator is higher than OR ||. So the code a && b || c && d is essentially the same as if the && expressions were in parentheses: (a && b) || (c && d). Don’t replace if with || or && Sometimes, people use the AND && operator as a "shorter way to write if". For instance: let x = 1; (x > 0) && alert( 'Greater than zero!' ); The action in the right part of && would execute only if the evaluation reaches it. That is, only if (x > 0) is true. So we basically have an analogue for: let x = 1; if (x > 0) alert( 'Greater than zero!' ); Although, the variant with && appears shorter, if is more obvious and tends to be a little bit more readable. So we recommend using every construct for its purpose: use if if we want if and use && if we want AND. ! (NOT) The boolean NOT operator is represented with an exclamation sign !. The syntax is pretty simple: result = !value; The operator accepts a single argument and does the following: Converts the operand to boolean type: true/false. Returns the inverse value. For instance: alert( !true ); // false alert( !0 ); // true A double NOT !! is sometimes used for converting a value to boolean type: alert( !!"non-empty string" ); // true alert( !!null ); // false That is, the first NOT converts the value to boolean and returns the inverse, and the second NOT inverses it again. In the end, we have a plain value-to-boolean conversion. There’s a little more verbose way to do the same thing – a built-in Boolean function: alert( Boolean("non-empty string") ); // true alert( Boolean(null) ); // false The precedence of NOT ! is the highest of all logical operators, so it always executes first, before && or ||. Tasks What's the result of OR? importance: 5 What is the code below going to output? alert( null || 2 || undefined ); solution What's the result of OR'ed alerts? importance: 3 What will the code below output? alert( alert(1) || 2 || alert(3) ); solution What is the result of AND? importance: 5 What is this code going to show? alert( 1 && null && 2 ); solution What is the result of AND'ed alerts? importance: 3 What will this code show? alert( alert(1) && alert(2) ); solution The result of OR AND OR importance: 5 What will the result be? alert( null || 2 && 3 || 4 ); solution Check the range between importance: 3 Write an if condition to check that age is between 14 and 90 inclusively. “Inclusively” means that age can reach the edges 14 or 90. solution Check the range outside importance: 3 Write an if condition to check that age is NOT between 14 and 90 inclusively. Create two variants: the first one using NOT !, the second one – without it. solution A question about "if" importance: 5 Which of these alerts are going to execute? What will the results of the expressions be inside if(...)? if (-1 || 0) alert( 'first' ); if (-1 && 0) alert( 'second' ); if (null || -1 && 1) alert( 'third' ); solution Check the login importance: 3 Write the code which asks for a login with prompt. If the visitor enters "Admin", then prompt for a password, if the input is an empty line or Esc – show “Canceled”, if it’s another string – then show “I don’t know you”. The password is checked as follows: If it equals “TheMaster”, then show “Welcome!”, Another string – show “Wrong password”, For an empty string or cancelled input, show “Canceled” The schema: Please use nested if blocks. Mind the overall readability of the code. Hint: passing an empty input to a prompt returns an empty string ''. Pressing ESC during a prompt returns null. Run the demo solution
Logical operators
https://javascript.info/ifelse
Sometimes, we need to perform different actions based on different conditions. To do that, we can use the if statement and the conditional operator ?, that’s also called a “question mark” operator. The “if” statement The if(...) statement evaluates a condition in parentheses and, if the result is true, executes a block of code. For example: let year = prompt('In which year was ECMAScript-2015 specification published?', ''); if (year == 2015) alert( 'You are right!' ); In the example above, the condition is a simple equality check (year == 2015), but it can be much more complex. If we want to execute more than one statement, we have to wrap our code block inside curly braces: if (year == 2015) { alert( "That's correct!" ); alert( "You're so smart!" ); } We recommend wrapping your code block with curly braces {} every time you use an if statement, even if there is only one statement to execute. Doing so improves readability. Boolean conversion The if (…) statement evaluates the expression in its parentheses and converts the result to a boolean. Let’s recall the conversion rules from the chapter Type Conversions: A number 0, an empty string "", null, undefined, and NaN all become false. Because of that they are called “falsy” values. Other values become true, so they are called “truthy”. So, the code under this condition would never execute: if (0) { // 0 is falsy ... } …and inside this condition – it always will: if (1) { // 1 is truthy ... } We can also pass a pre-evaluated boolean value to if, like this: let cond = (year == 2015); // equality evaluates to true or false if (cond) { ... } The “else” clause The if statement may contain an optional else block. It executes when the condition is falsy. For example: let year = prompt('In which year was the ECMAScript-2015 specification published?', ''); if (year == 2015) { alert( 'You guessed it right!' ); } else { alert( 'How can you be so wrong?' ); // any value except 2015 } Several conditions: “else if” Sometimes, we’d like to test several variants of a condition. The else if clause lets us do that. For example: let year = prompt('In which year was the ECMAScript-2015 specification published?', ''); if (year < 2015) { alert( 'Too early...' ); } else if (year > 2015) { alert( 'Too late' ); } else { alert( 'Exactly!' ); } In the code above, JavaScript first checks year < 2015. If that is falsy, it goes to the next condition year > 2015. If that is also falsy, it shows the last alert. There can be more else if blocks. The final else is optional. Conditional operator ‘?’ Sometimes, we need to assign a variable depending on a condition. For instance: let accessAllowed; let age = prompt('How old are you?', ''); if (age > 18) { accessAllowed = true; } else { accessAllowed = false; } alert(accessAllowed); The so-called “conditional” or “question mark” operator lets us do that in a shorter and simpler way. The operator is represented by a question mark ?. Sometimes it’s called “ternary”, because the operator has three operands. It is actually the one and only operator in JavaScript which has that many. The syntax is: let result = condition ? value1 : value2; The condition is evaluated: if it’s truthy then value1 is returned, otherwise – value2. For example: let accessAllowed = (age > 18) ? true : false; Technically, we can omit the parentheses around age > 18. The question mark operator has a low precedence, so it executes after the comparison >. This example will do the same thing as the previous one: // the comparison operator "age > 18" executes first anyway // (no need to wrap it into parentheses) let accessAllowed = age > 18 ? true : false; But parentheses make the code more readable, so we recommend using them. Please note: In the example above, you can avoid using the question mark operator because the comparison itself returns true/false: // the same let accessAllowed = age > 18; Multiple ‘?’ A sequence of question mark operators ? can return a value that depends on more than one condition. For instance: let age = prompt('age?', 18); let message = (age < 3) ? 'Hi, baby!' : (age < 18) ? 'Hello!' : (age < 100) ? 'Greetings!' : 'What an unusual age!'; alert( message ); It may be difficult at first to grasp what’s going on. But after a closer look, we can see that it’s just an ordinary sequence of tests: The first question mark checks whether age < 3. If true – it returns 'Hi, baby!'. Otherwise, it continues to the expression after the colon “:”, checking age < 18. If that’s true – it returns 'Hello!'. Otherwise, it continues to the expression after the next colon “:”, checking age < 100. If that’s true – it returns 'Greetings!'. Otherwise, it continues to the expression after the last colon “:”, returning 'What an unusual age!'. Here’s how this looks using if..else: if (age < 3) { message = 'Hi, baby!'; } else if (age < 18) { message = 'Hello!'; } else if (age < 100) { message = 'Greetings!'; } else { message = 'What an unusual age!'; } Non-traditional use of ‘?’ Sometimes the question mark ? is used as a replacement for if: let company = prompt('Which company created JavaScript?', ''); (company == 'Netscape') ? alert('Right!') : alert('Wrong.'); Depending on the condition company == 'Netscape', either the first or the second expression after the ? gets executed and shows an alert. We don’t assign a result to a variable here. Instead, we execute different code depending on the condition. It’s not recommended to use the question mark operator in this way. The notation is shorter than the equivalent if statement, which appeals to some programmers. But it is less readable. Here is the same code using if for comparison: let company = prompt('Which company created JavaScript?', ''); if (company == 'Netscape') { alert('Right!'); } else { alert('Wrong.'); } Our eyes scan the code vertically. Code blocks which span several lines are easier to understand than a long, horizontal instruction set. The purpose of the question mark operator ? is to return one value or another depending on its condition. Please use it for exactly that. Use if when you need to execute different branches of code. Tasks if (a string with zero) importance: 5 Will alert be shown? if ("0") { alert( 'Hello' ); } solution The name of JavaScript importance: 2 Using the if..else construct, write the code which asks: ‘What is the “official” name of JavaScript?’ If the visitor enters “ECMAScript”, then output “Right!”, otherwise – output: “You don’t know? ECMAScript!” Demo in new window solution Show the sign importance: 2 Using if..else, write the code which gets a number via prompt and then shows in alert: 1, if the value is greater than zero, -1, if less than zero, 0, if equals zero. In this task we assume that the input is always a number. Demo in new window solution Rewrite 'if' into '?' importance: 5 Rewrite this if using the conditional operator '?': let result; if (a + b < 4) { result = 'Below'; } else { result = 'Over'; } solution Rewrite 'if..else' into '?' importance: 5 Rewrite if..else using multiple ternary operators '?'. For readability, it’s recommended to split the code into multiple lines. let message; if (login == 'Employee') { message = 'Hello'; } else if (login == 'Director') { message = 'Greetings'; } else if (login == '') { message = 'No login'; } else { message = ''; } solution
Conditional branching: if, '?'
https://javascript.info/comparison
We know many comparison operators from maths. In JavaScript they are written like this: Greater/less than: a > b, a < b. Greater/less than or equals: a >= b, a <= b. Equals: a == b, please note the double equality sign == means the equality test, while a single one a = b means an assignment. Not equals: In maths the notation is ≠, but in JavaScript it’s written as a != b. In this article we’ll learn more about different types of comparisons, how JavaScript makes them, including important peculiarities. At the end you’ll find a good recipe to avoid “JavaScript quirks”-related issues. Boolean is the result All comparison operators return a boolean value: true – means “yes”, “correct” or “the truth”. false – means “no”, “wrong” or “not the truth”. For example: alert( 2 > 1 ); // true (correct) alert( 2 == 1 ); // false (wrong) alert( 2 != 1 ); // true (correct) A comparison result can be assigned to a variable, just like any value: let result = 5 > 4; // assign the result of the comparison alert( result ); // true String comparison To see whether a string is greater than another, JavaScript uses the so-called “dictionary” or “lexicographical” order. In other words, strings are compared letter-by-letter. For example: alert( 'Z' > 'A' ); // true alert( 'Glow' > 'Glee' ); // true alert( 'Bee' > 'Be' ); // true The algorithm to compare two strings is simple: Compare the first character of both strings. If the first character from the first string is greater (or less) than the other string’s, then the first string is greater (or less) than the second. We’re done. Otherwise, if both strings’ first characters are the same, compare the second characters the same way. Repeat until the end of either string. If both strings end at the same length, then they are equal. Otherwise, the longer string is greater. In the first example above, the comparison 'Z' > 'A' gets to a result at the first step. The second comparison 'Glow' and 'Glee' needs more steps as strings are compared character-by-character: G is the same as G. l is the same as l. o is greater than e. Stop here. The first string is greater. Not a real dictionary, but Unicode order The comparison algorithm given above is roughly equivalent to the one used in dictionaries or phone books, but it’s not exactly the same. For instance, case matters. A capital letter "A" is not equal to the lowercase "a". Which one is greater? The lowercase "a". Why? Because the lowercase character has a greater index in the internal encoding table JavaScript uses (Unicode). We’ll get back to specific details and consequences of this in the chapter Strings. Comparison of different types When comparing values of different types, JavaScript converts the values to numbers. For example: alert( '2' > 1 ); // true, string '2' becomes a number 2 alert( '01' == 1 ); // true, string '01' becomes a number 1 For boolean values, true becomes 1 and false becomes 0. For example: alert( true == 1 ); // true alert( false == 0 ); // true A funny consequence It is possible that at the same time: Two values are equal. One of them is true as a boolean and the other one is false as a boolean. For example: let a = 0; alert( Boolean(a) ); // false let b = "0"; alert( Boolean(b) ); // true alert(a == b); // true! From JavaScript’s standpoint, this result is quite normal. An equality check converts values using the numeric conversion (hence "0" becomes 0), while the explicit Boolean conversion uses another set of rules. Strict equality A regular equality check == has a problem. It cannot differentiate 0 from false: alert( 0 == false ); // true The same thing happens with an empty string: alert( '' == false ); // true This happens because operands of different types are converted to numbers by the equality operator ==. An empty string, just like false, becomes a zero. What to do if we’d like to differentiate 0 from false? A strict equality operator === checks the equality without type conversion. In other words, if a and b are of different types, then a === b immediately returns false without an attempt to convert them. Let’s try it: alert( 0 === false ); // false, because the types are different There is also a “strict non-equality” operator !== analogous to !=. The strict equality operator is a bit longer to write, but makes it obvious what’s going on and leaves less room for errors. Comparison with null and undefined There’s a non-intuitive behavior when null or undefined are compared to other values. For a strict equality check === These values are different, because each of them is a different type. alert( null === undefined ); // false For a non-strict check == There’s a special rule. These two are a “sweet couple”: they equal each other (in the sense of ==), but not any other value. alert( null == undefined ); // true For maths and other comparisons < > <= >= null/undefined are converted to numbers: null becomes 0, while undefined becomes NaN. Now let’s see some funny things that happen when we apply these rules. And, what’s more important, how to not fall into a trap with them. Strange result: null vs 0 Let’s compare null with a zero: alert( null > 0 ); // (1) false alert( null == 0 ); // (2) false alert( null >= 0 ); // (3) true Mathematically, that’s strange. The last result states that "null is greater than or equal to zero", so in one of the comparisons above it must be true, but they are both false. The reason is that an equality check == and comparisons > < >= <= work differently. Comparisons convert null to a number, treating it as 0. That’s why (3) null >= 0 is true and (1) null > 0 is false. On the other hand, the equality check == for undefined and null is defined such that, without any conversions, they equal each other and don’t equal anything else. That’s why (2) null == 0 is false. An incomparable undefined The value undefined shouldn’t be compared to other values: alert( undefined > 0 ); // false (1) alert( undefined < 0 ); // false (2) alert( undefined == 0 ); // false (3) Why does it dislike zero so much? Always false! We get these results because: Comparisons (1) and (2) return false because undefined gets converted to NaN and NaN is a special numeric value which returns false for all comparisons. The equality check (3) returns false because undefined only equals null, undefined, and no other value. Avoid problems Why did we go over these examples? Should we remember these peculiarities all the time? Well, not really. Actually, these tricky things will gradually become familiar over time, but there’s a solid way to avoid problems with them: Treat any comparison with undefined/null except the strict equality === with exceptional care. Don’t use comparisons >= > < <= with a variable which may be null/undefined, unless you’re really sure of what you’re doing. If a variable can have these values, check for them separately. Summary Comparison operators return a boolean value. Strings are compared letter-by-letter in the “dictionary” order. When values of different types are compared, they get converted to numbers (with the exclusion of a strict equality check). The values null and undefined equal == each other and do not equal any other value. Be careful when using comparisons like > or < with variables that can occasionally be null/undefined. Checking for null/undefined separately is a good idea. Tasks Comparisons importance: 5 What will be the result for these expressions? 5 > 4 "apple" > "pineapple" "2" > "12" undefined == null undefined === null null == "\n0\n" null === +"\n0\n" solution
Comparisons
https://javascript.info/operators
We know many operators from school. They are things like addition +, multiplication *, subtraction -, and so on. In this chapter, we’ll start with simple operators, then concentrate on JavaScript-specific aspects, not covered by school arithmetic. Terms: “unary”, “binary”, “operand” Before we move on, let’s grasp some common terminology. An operand – is what operators are applied to. For instance, in the multiplication of 5 * 2 there are two operands: the left operand is 5 and the right operand is 2. Sometimes, people call these “arguments” instead of “operands”. An operator is unary if it has a single operand. For example, the unary negation - reverses the sign of a number: let x = 1; x = -x; alert( x ); // -1, unary negation was applied An operator is binary if it has two operands. The same minus exists in binary form as well: let x = 1, y = 3; alert( y - x ); // 2, binary minus subtracts values Formally, in the examples above we have two different operators that share the same symbol: the negation operator, a unary operator that reverses the sign, and the subtraction operator, a binary operator that subtracts one number from another. Maths The following math operations are supported: Addition +, Subtraction -, Multiplication *, Division /, Remainder %, Exponentiation **. The first four are straightforward, while % and ** need a few words about them. Remainder % The remainder operator %, despite its appearance, is not related to percents. The result of a % b is the remainder of the integer division of a by b. For instance: alert( 5 % 2 ); // 1, the remainder of 5 divided by 2 alert( 8 % 3 ); // 2, the remainder of 8 divided by 3 alert( 8 % 4 ); // 0, the remainder of 8 divided by 4 Exponentiation ** The exponentiation operator a ** b raises a to the power of b. In school maths, we write that as ab. For instance: alert( 2 ** 2 ); // 2² = 4 alert( 2 ** 3 ); // 2³ = 8 alert( 2 ** 4 ); // 2⁴ = 16 Just like in maths, the exponentiation operator is defined for non-integer numbers as well. For example, a square root is an exponentiation by ½: alert( 4 ** (1/2) ); // 2 (power of 1/2 is the same as a square root) alert( 8 ** (1/3) ); // 2 (power of 1/3 is the same as a cubic root) String concatenation with binary + Let’s meet the features of JavaScript operators that are beyond school arithmetics. Usually, the plus operator + sums numbers. But, if the binary + is applied to strings, it merges (concatenates) them: let s = "my" + "string"; alert(s); // mystring Note that if any of the operands is a string, then the other one is converted to a string too. For example: alert( '1' + 2 ); // "12" alert( 2 + '1' ); // "21" See, it doesn’t matter whether the first operand is a string or the second one. Here’s a more complex example: alert(2 + 2 + '1' ); // "41" and not "221" Here, operators work one after another. The first + sums two numbers, so it returns 4, then the next + adds the string 1 to it, so it’s like 4 + '1' = '41'. alert('1' + 2 + 2); // "122" and not "14" Here, the first operand is a string, the compiler treats the other two operands as strings too. The 2 gets concatenated to '1', so it’s like '1' + 2 = "12" and "12" + 2 = "122". The binary + is the only operator that supports strings in such a way. Other arithmetic operators work only with numbers and always convert their operands to numbers. Here’s the demo for subtraction and division: alert( 6 - '2' ); // 4, converts '2' to a number alert( '6' / '2' ); // 3, converts both operands to numbers Numeric conversion, unary + The plus + exists in two forms: the binary form that we used above and the unary form. The unary plus or, in other words, the plus operator + applied to a single value, doesn’t do anything to numbers. But if the operand is not a number, the unary plus converts it into a number. For example: // No effect on numbers let x = 1; alert( +x ); // 1 let y = -2; alert( +y ); // -2 // Converts non-numbers alert( +true ); // 1 alert( +"" ); // 0 It actually does the same thing as Number(...), but is shorter. The need to convert strings to numbers arises very often. For example, if we are getting values from HTML form fields, they are usually strings. What if we want to sum them? The binary plus would add them as strings: let apples = "2"; let oranges = "3"; alert( apples + oranges ); // "23", the binary plus concatenates strings If we want to treat them as numbers, we need to convert and then sum them: let apples = "2"; let oranges = "3"; // both values converted to numbers before the binary plus alert( +apples + +oranges ); // 5 // the longer variant // alert( Number(apples) + Number(oranges) ); // 5 From a mathematician’s standpoint, the abundance of pluses may seem strange. But from a programmer’s standpoint, there’s nothing special: unary pluses are applied first, they convert strings to numbers, and then the binary plus sums them up. Why are unary pluses applied to values before the binary ones? As we’re going to see, that’s because of their higher precedence. Operator precedence If an expression has more than one operator, the execution order is defined by their precedence, or, in other words, the default priority order of operators. From school, we all know that the multiplication in the expression 1 + 2 * 2 should be calculated before the addition. That’s exactly the precedence thing. The multiplication is said to have a higher precedence than the addition. Parentheses override any precedence, so if we’re not satisfied with the default order, we can use them to change it. For example, write (1 + 2) * 2. There are many operators in JavaScript. Every operator has a corresponding precedence number. The one with the larger number executes first. If the precedence is the same, the execution order is from left to right. Here’s an extract from the precedence table (you don’t need to remember this, but note that unary operators are higher than corresponding binary ones): Precedence Name Sign … … … 14 unary plus + 14 unary negation - 13 exponentiation ** 12 multiplication * 12 division / 11 addition + 11 subtraction - … … … 2 assignment = … … … As we can see, the “unary plus” has a priority of 14 which is higher than the 11 of “addition” (binary plus). That’s why, in the expression "+apples + +oranges", unary pluses work before the addition. Assignment Let’s note that an assignment = is also an operator. It is listed in the precedence table with the very low priority of 2. That’s why, when we assign a variable, like x = 2 * 2 + 1, the calculations are done first and then the = is evaluated, storing the result in x. let x = 2 * 2 + 1; alert( x ); // 5 Assignment = returns a value The fact of = being an operator, not a “magical” language construct has an interesting implication. All operators in JavaScript return a value. That’s obvious for + and -, but also true for =. The call x = value writes the value into x and then returns it. Here’s a demo that uses an assignment as part of a more complex expression: let a = 1; let b = 2; let c = 3 - (a = b + 1); alert( a ); // 3 alert( c ); // 0 In the example above, the result of expression (a = b + 1) is the value which was assigned to a (that is 3). It is then used for further evaluations. Funny code, isn’t it? We should understand how it works, because sometimes we see it in JavaScript libraries. Although, please don’t write the code like that. Such tricks definitely don’t make code clearer or readable. Chaining assignments Another interesting feature is the ability to chain assignments: let a, b, c; a = b = c = 2 + 2; alert( a ); // 4 alert( b ); // 4 alert( c ); // 4 Chained assignments evaluate from right to left. First, the rightmost expression 2 + 2 is evaluated and then assigned to the variables on the left: c, b and a. At the end, all the variables share a single value. Once again, for the purposes of readability it’s better to split such code into few lines: c = 2 + 2; b = c; a = c; That’s easier to read, especially when eye-scanning the code fast. Modify-in-place We often need to apply an operator to a variable and store the new result in that same variable. For example: let n = 2; n = n + 5; n = n * 2; This notation can be shortened using the operators += and *=: let n = 2; n += 5; // now n = 7 (same as n = n + 5) n *= 2; // now n = 14 (same as n = n * 2) alert( n ); // 14 Short “modify-and-assign” operators exist for all arithmetical and bitwise operators: /=, -=, etc. Such operators have the same precedence as a normal assignment, so they run after most other calculations: let n = 2; n *= 3 + 5; // right part evaluated first, same as n *= 8 alert( n ); // 16 Increment/decrement Increasing or decreasing a number by one is among the most common numerical operations. So, there are special operators for it: Increment ++ increases a variable by 1: let counter = 2; counter++; // works the same as counter = counter + 1, but is shorter alert( counter ); // 3 Decrement -- decreases a variable by 1: let counter = 2; counter--; // works the same as counter = counter - 1, but is shorter alert( counter ); // 1 Important: Increment/decrement can only be applied to variables. Trying to use it on a value like 5++ will give an error. The operators ++ and -- can be placed either before or after a variable. When the operator goes after the variable, it is in “postfix form”: counter++. The “prefix form” is when the operator goes before the variable: ++counter. Both of these statements do the same thing: increase counter by 1. Is there any difference? Yes, but we can only see it if we use the returned value of ++/--. Let’s clarify. As we know, all operators return a value. Increment/decrement is no exception. The prefix form returns the new value while the postfix form returns the old value (prior to increment/decrement). To see the difference, here’s an example: let counter = 1; let a = ++counter; // (*) alert(a); // 2 In the line (*), the prefix form ++counter increments counter and returns the new value, 2. So, the alert shows 2. Now, let’s use the postfix form: let counter = 1; let a = counter++; // (*) changed ++counter to counter++ alert(a); // 1 In the line (*), the postfix form counter++ also increments counter but returns the old value (prior to increment). So, the alert shows 1. To summarize: If the result of increment/decrement is not used, there is no difference in which form to use: let counter = 0; counter++; ++counter; alert( counter ); // 2, the lines above did the same If we’d like to increase a value and immediately use the result of the operator, we need the prefix form: let counter = 0; alert( ++counter ); // 1 If we’d like to increment a value but use its previous value, we need the postfix form: let counter = 0; alert( counter++ ); // 0 Increment/decrement among other operators The operators ++/-- can be used inside expressions as well. Their precedence is higher than most other arithmetical operations. For instance: let counter = 1; alert( 2 * ++counter ); // 4 Compare with: let counter = 1; alert( 2 * counter++ ); // 2, because counter++ returns the "old" value Though technically okay, such notation usually makes code less readable. One line does multiple things – not good. While reading code, a fast “vertical” eye-scan can easily miss something like counter++ and it won’t be obvious that the variable increased. We advise a style of “one line – one action”: let counter = 1; alert( 2 * counter ); counter++; Bitwise operators Bitwise operators treat arguments as 32-bit integer numbers and work on the level of their binary representation. These operators are not JavaScript-specific. They are supported in most programming languages. The list of operators: AND ( & ) OR ( | ) XOR ( ^ ) NOT ( ~ ) LEFT SHIFT ( << ) RIGHT SHIFT ( >> ) ZERO-FILL RIGHT SHIFT ( >>> ) These operators are used very rarely, when we need to fiddle with numbers on the very lowest (bitwise) level. We won’t need these operators any time soon, as web development has little use of them, but in some special areas, such as cryptography, they are useful. You can read the Bitwise Operators chapter on MDN when a need arises. Comma The comma operator , is one of the rarest and most unusual operators. Sometimes, it’s used to write shorter code, so we need to know it in order to understand what’s going on. The comma operator allows us to evaluate several expressions, dividing them with a comma ,. Each of them is evaluated but only the result of the last one is returned. For example: let a = (1 + 2, 3 + 4); alert( a ); // 7 (the result of 3 + 4) Here, the first expression 1 + 2 is evaluated and its result is thrown away. Then, 3 + 4 is evaluated and returned as the result. Comma has a very low precedence Please note that the comma operator has very low precedence, lower than =, so parentheses are important in the example above. Without them: a = 1 + 2, 3 + 4 evaluates + first, summing the numbers into a = 3, 7, then the assignment operator = assigns a = 3, and the rest is ignored. It’s like (a = 1 + 2), 3 + 4. Why do we need an operator that throws away everything except the last expression? Sometimes, people use it in more complex constructs to put several actions in one line. For example: // three operations in one line for (a = 1, b = 3, c = a * b; a < 10; a++) { ... } Such tricks are used in many JavaScript frameworks. That’s why we’re mentioning them. But usually they don’t improve code readability so we should think well before using them. Tasks The postfix and prefix forms importance: 5 What are the final values of all variables a, b, c and d after the code below? let a = 1, b = 1; let c = ++a; // ? let d = b++; // ? solution Assignment result importance: 3 What are the values of a and x after the code below? let a = 2; let x = 1 + (a *= 2); solution Type conversions importance: 5 What are results of these expressions? "" + 1 + 0 "" - 1 + 0 true + false 6 / "3" "2" * "3" 4 + 5 + "px" "$" + 4 + 5 "4" - 2 "4px" - 2 " -9 " + 5 " -9 " - 5 null + 1 undefined + 1 " \t \n" - 2 Think well, write down and then compare with the answer. solution Fix the addition importance: 5 Here’s a code that asks the user for two numbers and shows their sum. It works incorrectly. The output in the example below is 12 (for default prompt values). Why? Fix it. The result should be 3. let a = prompt("First number?", 1); let b = prompt("Second number?", 2); alert(a + b); // 12 solution
Basic operators, maths
https://javascript.info/type-conversions
Most of the time, operators and functions automatically convert the values given to them to the right type. For example, alert automatically converts any value to a string to show it. Mathematical operations convert values to numbers. There are also cases when we need to explicitly convert a value to the expected type. Not talking about objects yet In this chapter, we won’t cover objects. For now, we’ll just be talking about primitives. Later, after we learn about objects, in the chapter Object to primitive conversion we’ll see how objects fit in. String Conversion String conversion happens when we need the string form of a value. For example, alert(value) does it to show the value. We can also call the String(value) function to convert a value to a string: let value = true; alert(typeof value); // boolean value = String(value); // now value is a string "true" alert(typeof value); // string String conversion is mostly obvious. A false becomes "false", null becomes "null", etc. Numeric Conversion Numeric conversion in mathematical functions and expressions happens automatically. For example, when division / is applied to non-numbers: alert( "6" / "2" ); // 3, strings are converted to numbers We can use the Number(value) function to explicitly convert a value to a number: let str = "123"; alert(typeof str); // string let num = Number(str); // becomes a number 123 alert(typeof num); // number Explicit conversion is usually required when we read a value from a string-based source like a text form but expect a number to be entered. If the string is not a valid number, the result of such a conversion is NaN. For instance: let age = Number("an arbitrary string instead of a number"); alert(age); // NaN, conversion failed Numeric conversion rules: Value Becomes… undefined NaN null 0 true and false 1 and 0 string Whitespaces (includes spaces, tabs \t, newlines \n etc.) from the start and end are removed. If the remaining string is empty, the result is 0. Otherwise, the number is “read” from the string. An error gives NaN. Examples: alert( Number(" 123 ") ); // 123 alert( Number("123z") ); // NaN (error reading a number at "z") alert( Number(true) ); // 1 alert( Number(false) ); // 0 Please note that null and undefined behave differently here: null becomes zero while undefined becomes NaN. Most mathematical operators also perform such conversion, we’ll see that in the next chapter. Boolean Conversion Boolean conversion is the simplest one. It happens in logical operations (later we’ll meet condition tests and other similar things) but can also be performed explicitly with a call to Boolean(value). The conversion rule: Values that are intuitively “empty”, like 0, an empty string, null, undefined, and NaN, become false. Other values become true. For instance: alert( Boolean(1) ); // true alert( Boolean(0) ); // false alert( Boolean("hello") ); // true alert( Boolean("") ); // false Please note: the string with zero "0" is true Some languages (namely PHP) treat "0" as false. But in JavaScript, a non-empty string is always true. alert( Boolean("0") ); // true alert( Boolean(" ") ); // spaces, also true (any non-empty string is true) Summary The three most widely used type conversions are to string, to number, and to boolean. String Conversion – Occurs when we output something. Can be performed with String(value). The conversion to string is usually obvious for primitive values. Numeric Conversion – Occurs in math operations. Can be performed with Number(value). The conversion follows the rules: Value Becomes… undefined NaN null 0 true / false 1 / 0 string The string is read “as is”, whitespaces (includes spaces, tabs \t, newlines \n etc.) from both sides are ignored. An empty string becomes 0. An error gives NaN. Boolean Conversion – Occurs in logical operations. Can be performed with Boolean(value). Follows the rules: Value Becomes… 0, null, undefined, NaN, "" false any other value true Most of these rules are easy to understand and memorize. The notable exceptions where people usually make mistakes are: undefined is NaN as a number, not 0. "0" and space-only strings like " " are true as a boolean. Objects aren’t covered here. We’ll return to them later in the chapter Object to primitive conversion that is devoted exclusively to objects after we learn more basic things about JavaScript.
Type Conversions
https://javascript.info/alert-prompt-confirm
As we’ll be using the browser as our demo environment, let’s see a couple of functions to interact with the user: alert, prompt and confirm. alert This one we’ve seen already. It shows a message and waits for the user to press “OK”. For example: alert("Hello"); The mini-window with the message is called a modal window. The word “modal” means that the visitor can’t interact with the rest of the page, press other buttons, etc, until they have dealt with the window. In this case – until they press “OK”. prompt The function prompt accepts two arguments: result = prompt(title, [default]); It shows a modal window with a text message, an input field for the visitor, and the buttons OK/Cancel. title The text to show the visitor. default An optional second parameter, the initial value for the input field. The square brackets in syntax [...] The square brackets around default in the syntax above denote that the parameter is optional, not required. The visitor can type something in the prompt input field and press OK. Then we get that text in the result. Or they can cancel the input by pressing Cancel or hitting the Esc key, then we get null as the result. The call to prompt returns the text from the input field or null if the input was canceled. For instance: let age = prompt('How old are you?', 100); alert(`You are ${age} years old!`); // You are 100 years old! In IE: always supply a default The second parameter is optional, but if we don’t supply it, Internet Explorer will insert the text "undefined" into the prompt. Run this code in Internet Explorer to see: let test = prompt("Test"); So, for prompts to look good in IE, we recommend always providing the second argument: let test = prompt("Test", ''); // <-- for IE confirm The syntax: result = confirm(question); The function confirm shows a modal window with a question and two buttons: OK and Cancel. The result is true if OK is pressed and false otherwise. For example: let isBoss = confirm("Are you the boss?"); alert( isBoss ); // true if OK is pressed Summary We covered 3 browser-specific functions to interact with visitors: alert shows a message. prompt shows a message asking the user to input text. It returns the text or, if Cancel button or Esc is clicked, null. confirm shows a message and waits for the user to press “OK” or “Cancel”. It returns true for OK and false for Cancel/Esc. All these methods are modal: they pause script execution and don’t allow the visitor to interact with the rest of the page until the window has been dismissed. There are two limitations shared by all the methods above: The exact location of the modal window is determined by the browser. Usually, it’s in the center. The exact look of the window also depends on the browser. We can’t modify it. That is the price for simplicity. There are other ways to show nicer windows and richer interaction with the visitor, but if “bells and whistles” do not matter much, these methods work just fine. Tasks A simple page importance: 4 Create a web-page that asks for a name and outputs it. Run the demo solution
Interaction: alert, prompt, confirm
https://javascript.info/types
A value in JavaScript is always of a certain type. For example, a string or a number. There are eight basic data types in JavaScript. Here, we’ll cover them in general and in the next chapters we’ll talk about each of them in detail. We can put any type in a variable. For example, a variable can at one moment be a string and then store a number: // no error let message = "hello"; message = 123456; Programming languages that allow such things, such as JavaScript, are called “dynamically typed”, meaning that there exist data types, but variables are not bound to any of them. Number let n = 123; n = 12.345; The number type represents both integer and floating point numbers. There are many operations for numbers, e.g. multiplication *, division /, addition +, subtraction -, and so on. Besides regular numbers, there are so-called “special numeric values” which also belong to this data type: Infinity, -Infinity and NaN. Infinity represents the mathematical Infinity ∞. It is a special value that’s greater than any number. We can get it as a result of division by zero: alert( 1 / 0 ); // Infinity Or just reference it directly: alert( Infinity ); // Infinity NaN represents a computational error. It is a result of an incorrect or an undefined mathematical operation, for instance: alert( "not a number" / 2 ); // NaN, such division is erroneous NaN is sticky. Any further mathematical operation on NaN returns NaN: alert( NaN + 1 ); // NaN alert( 3 * NaN ); // NaN alert( "not a number" / 2 - 1 ); // NaN So, if there’s a NaN somewhere in a mathematical expression, it propagates to the whole result (there’s only one exception to that: NaN ** 0 is 1). Mathematical operations are safe Doing maths is “safe” in JavaScript. We can do anything: divide by zero, treat non-numeric strings as numbers, etc. The script will never stop with a fatal error (“die”). At worst, we’ll get NaN as the result. Special numeric values formally belong to the “number” type. Of course they are not numbers in the common sense of this word. We’ll see more about working with numbers in the chapter Numbers. BigInt In JavaScript, the “number” type cannot safely represent integer values larger than (253-1) (that’s 9007199254740991), or less than -(253-1) for negatives. To be really precise, the “number” type can store larger integers (up to 1.7976931348623157 * 10308), but outside of the safe integer range ±(253-1) there’ll be a precision error, because not all digits fit into the fixed 64-bit storage. So an “approximate” value may be stored. For example, these two numbers (right above the safe range) are the same: console.log(9007199254740991 + 1); // 9007199254740992 console.log(9007199254740991 + 2); // 9007199254740992 So to say, all odd integers greater than (253-1) can’t be stored at all in the “number” type. For most purposes ±(253-1) range is quite enough, but sometimes we need the entire range of really big integers, e.g. for cryptography or microsecond-precision timestamps. BigInt type was recently added to the language to represent integers of arbitrary length. A BigInt value is created by appending n to the end of an integer: // the "n" at the end means it's a BigInt const bigInt = 1234567890123456789012345678901234567890n; As BigInt numbers are rarely needed, we don’t cover them here, but devoted them a separate chapter BigInt. Read it when you need such big numbers. Compatibility issues Right now, BigInt is supported in Firefox/Chrome/Edge/Safari, but not in IE. You can check MDN BigInt compatibility table to know which versions of a browser are supported. String A string in JavaScript must be surrounded by quotes. let str = "Hello"; let str2 = 'Single quotes are ok too'; let phrase = `can embed another ${str}`; In JavaScript, there are 3 types of quotes. Double quotes: "Hello". Single quotes: 'Hello'. Backticks: `Hello`. Double and single quotes are “simple” quotes. There’s practically no difference between them in JavaScript. Backticks are “extended functionality” quotes. They allow us to embed variables and expressions into a string by wrapping them in ${…}, for example: let name = "John"; // embed a variable alert( `Hello, ${name}!` ); // Hello, John! // embed an expression alert( `the result is ${1 + 2}` ); // the result is 3 The expression inside ${…} is evaluated and the result becomes a part of the string. We can put anything in there: a variable like name or an arithmetical expression like 1 + 2 or something more complex. Please note that this can only be done in backticks. Other quotes don’t have this embedding functionality! alert( "the result is ${1 + 2}" ); // the result is ${1 + 2} (double quotes do nothing) We’ll cover strings more thoroughly in the chapter Strings. There is no character type. In some languages, there is a special “character” type for a single character. For example, in the C language and in Java it is called “char”. In JavaScript, there is no such type. There’s only one type: string. A string may consist of zero characters (be empty), one character or many of them. Boolean (logical type) The boolean type has only two values: true and false. This type is commonly used to store yes/no values: true means “yes, correct”, and false means “no, incorrect”. For instance: let nameFieldChecked = true; // yes, name field is checked let ageFieldChecked = false; // no, age field is not checked Boolean values also come as a result of comparisons: let isGreater = 4 > 1; alert( isGreater ); // true (the comparison result is "yes") We’ll cover booleans more deeply in the chapter Logical operators. The “null” value The special null value does not belong to any of the types described above. It forms a separate type of its own which contains only the null value: let age = null; In JavaScript, null is not a “reference to a non-existing object” or a “null pointer” like in some other languages. It’s just a special value which represents “nothing”, “empty” or “value unknown”. The code above states that age is unknown. The “undefined” value The special value undefined also stands apart. It makes a type of its own, just like null. The meaning of undefined is “value is not assigned”. If a variable is declared, but not assigned, then its value is undefined: let age; alert(age); // shows "undefined" Technically, it is possible to explicitly assign undefined to a variable: let age = 100; // change the value to undefined age = undefined; alert(age); // "undefined" …But we don’t recommend doing that. Normally, one uses null to assign an “empty” or “unknown” value to a variable, while undefined is reserved as a default initial value for unassigned things. Objects and Symbols The object type is special. All other types are called “primitive” because their values can contain only a single thing (be it a string or a number or whatever). In contrast, objects are used to store collections of data and more complex entities. Being that important, objects deserve a special treatment. We’ll deal with them later in the chapter Objects, after we learn more about primitives. The symbol type is used to create unique identifiers for objects. We have to mention it here for the sake of completeness, but also postpone the details till we know objects. The typeof operator The typeof operator returns the type of the operand. It’s useful when we want to process values of different types differently or just want to do a quick check. A call to typeof x returns a string with the type name: typeof undefined // "undefined" typeof 0 // "number" typeof 10n // "bigint" typeof true // "boolean" typeof "foo" // "string" typeof Symbol("id") // "symbol" typeof Math // "object" (1) typeof null // "object" (2) typeof alert // "function" (3) The last three lines may need additional explanation: Math is a built-in object that provides mathematical operations. We will learn it in the chapter Numbers. Here, it serves just as an example of an object. The result of typeof null is "object". That’s an officially recognized error in typeof, coming from very early days of JavaScript and kept for compatibility. Definitely, null is not an object. It is a special value with a separate type of its own. The behavior of typeof is wrong here. The result of typeof alert is "function", because alert is a function. We’ll study functions in the next chapters where we’ll also see that there’s no special “function” type in JavaScript. Functions belong to the object type. But typeof treats them differently, returning "function". That also comes from the early days of JavaScript. Technically, such behavior isn’t correct, but can be convenient in practice. The typeof(x) syntax You may also come across another syntax: typeof(x). It’s the same as typeof x. To put it clear: typeof is an operator, not a function. The parentheses here aren’t a part of typeof. It’s the kind of parentheses used for mathematical grouping. Usually, such parentheses contain a mathematical expression, such as (2 + 2), but here they contain only one argument (x). Syntactically, they allow to avoid a space between the typeof operator and its argument, and some people like it. Some people prefer typeof(x), although the typeof x syntax is much more common. Summary There are 8 basic data types in JavaScript. Seven primitive data types: number for numbers of any kind: integer or floating-point, integers are limited by ±(253-1). bigint for integer numbers of arbitrary length. string for strings. A string may have zero or more characters, there’s no separate single-character type. boolean for true/false. null for unknown values – a standalone type that has a single value null. undefined for unassigned values – a standalone type that has a single value undefined. symbol for unique identifiers. And one non-primitive data type: object for more complex data structures. The typeof operator allows us to see which type is stored in a variable. Usually used as typeof x, but typeof(x) is also possible. Returns a string with the name of the type, like "string". For null returns "object" – this is an error in the language, it’s not actually an object. In the next chapters, we’ll concentrate on primitive values and once we’re familiar with them, we’ll move on to objects. Tasks String quotes importance: 5 What is the output of the script? let name = "Ilya"; alert( `hello ${1}` ); // ? alert( `hello ${"name"}` ); // ? alert( `hello ${name}` ); // ? solution
Data types
https://javascript.info/variables
Most of the time, a JavaScript application needs to work with information. Here are two examples: An online shop – the information might include goods being sold and a shopping cart. A chat application – the information might include users, messages, and much more. Variables are used to store this information. A variable A variable is a “named storage” for data. We can use variables to store goodies, visitors, and other data. To create a variable in JavaScript, use the let keyword. The statement below creates (in other words: declares) a variable with the name “message”: let message; Now, we can put some data into it by using the assignment operator =: let message; message = 'Hello'; // store the string 'Hello' in the variable named message The string is now saved into the memory area associated with the variable. We can access it using the variable name: let message; message = 'Hello!'; alert(message); // shows the variable content To be concise, we can combine the variable declaration and assignment into a single line: let message = 'Hello!'; // define the variable and assign the value alert(message); // Hello! We can also declare multiple variables in one line: let user = 'John', age = 25, message = 'Hello'; That might seem shorter, but we don’t recommend it. For the sake of better readability, please use a single line per variable. The multiline variant is a bit longer, but easier to read: let user = 'John'; let age = 25; let message = 'Hello'; Some people also define multiple variables in this multiline style: let user = 'John', age = 25, message = 'Hello'; …Or even in the “comma-first” style: let user = 'John' , age = 25 , message = 'Hello'; Technically, all these variants do the same thing. So, it’s a matter of personal taste and aesthetics. var instead of let In older scripts, you may also find another keyword: var instead of let: var message = 'Hello'; The var keyword is almost the same as let. It also declares a variable, but in a slightly different, “old-school” way. There are subtle differences between let and var, but they do not matter for us yet. We’ll cover them in detail in the chapter The old "var". A real-life analogy We can easily grasp the concept of a “variable” if we imagine it as a “box” for data, with a uniquely-named sticker on it. For instance, the variable message can be imagined as a box labeled "message" with the value "Hello!" in it: We can put any value in the box. We can also change it as many times as we want: let message; message = 'Hello!'; message = 'World!'; // value changed alert(message); When the value is changed, the old data is removed from the variable: We can also declare two variables and copy data from one into the other. let hello = 'Hello world!'; let message; // copy 'Hello world' from hello into message message = hello; // now two variables hold the same data alert(hello); // Hello world! alert(message); // Hello world! Declaring twice triggers an error A variable should be declared only once. A repeated declaration of the same variable is an error: let message = "This"; // repeated 'let' leads to an error let message = "That"; // SyntaxError: 'message' has already been declared So, we should declare a variable once and then refer to it without let. Functional languages It’s interesting to note that there exist so-called pure functional programming languages, such as Haskell, that forbid changing variable values. In such languages, once the value is stored “in the box”, it’s there forever. If we need to store something else, the language forces us to create a new box (declare a new variable). We can’t reuse the old one. Though it may seem a little odd at first sight, these languages are quite capable of serious development. More than that, there are areas like parallel computations where this limitation confers certain benefits. Variable naming There are two limitations on variable names in JavaScript: The name must contain only letters, digits, or the symbols $ and _. The first character must not be a digit. Examples of valid names: let userName; let test123; When the name contains multiple words, camelCase is commonly used. That is: words go one after another, each word except first starting with a capital letter: myVeryLongName. What’s interesting – the dollar sign '$' and the underscore '_' can also be used in names. They are regular symbols, just like letters, without any special meaning. These names are valid: let $ = 1; // declared a variable with the name "$" let _ = 2; // and now a variable with the name "_" alert($ + _); // 3 Examples of incorrect variable names: let 1a; // cannot start with a digit let my-name; // hyphens '-' aren't allowed in the name Case matters Variables named apple and APPLE are two different variables. Non-Latin letters are allowed, but not recommended It is possible to use any language, including cyrillic letters, Chinese logograms and so on, like this: let имя = '...'; let 我 = '...'; Technically, there is no error here. Such names are allowed, but there is an international convention to use English in variable names. Even if we’re writing a small script, it may have a long life ahead. People from other countries may need to read it some time. Reserved names There is a list of reserved words, which cannot be used as variable names because they are used by the language itself. For example: let, class, return, and function are reserved. The code below gives a syntax error: let let = 5; // can't name a variable "let", error! let return = 5; // also can't name it "return", error! An assignment without use strict Normally, we need to define a variable before using it. But in the old times, it was technically possible to create a variable by a mere assignment of the value without using let. This still works now if we don’t put use strict in our scripts to maintain compatibility with old scripts. // note: no "use strict" in this example num = 5; // the variable "num" is created if it didn't exist alert(num); // 5 This is a bad practice and would cause an error in strict mode: "use strict"; num = 5; // error: num is not defined Constants To declare a constant (unchanging) variable, use const instead of let: const myBirthday = '18.04.1982'; Variables declared using const are called “constants”. They cannot be reassigned. An attempt to do so would cause an error: const myBirthday = '18.04.1982'; myBirthday = '01.01.2001'; // error, can't reassign the constant! When a programmer is sure that a variable will never change, they can declare it with const to guarantee and clearly communicate that fact to everyone. Uppercase constants There is a widespread practice to use constants as aliases for difficult-to-remember values that are known prior to execution. Such constants are named using capital letters and underscores. For instance, let’s make constants for colors in so-called “web” (hexadecimal) format: const COLOR_RED = "#F00"; const COLOR_GREEN = "#0F0"; const COLOR_BLUE = "#00F"; const COLOR_ORANGE = "#FF7F00"; // ...when we need to pick a color let color = COLOR_ORANGE; alert(color); // #FF7F00 Benefits: COLOR_ORANGE is much easier to remember than "#FF7F00". It is much easier to mistype "#FF7F00" than COLOR_ORANGE. When reading the code, COLOR_ORANGE is much more meaningful than #FF7F00. When should we use capitals for a constant and when should we name it normally? Let’s make that clear. Being a “constant” just means that a variable’s value never changes. But there are constants that are known prior to execution (like a hexadecimal value for red) and there are constants that are calculated in run-time, during the execution, but do not change after their initial assignment. For instance: const pageLoadTime = /* time taken by a webpage to load */; The value of pageLoadTime is not known prior to the page load, so it’s named normally. But it’s still a constant because it doesn’t change after assignment. In other words, capital-named constants are only used as aliases for “hard-coded” values. Name things right Talking about variables, there’s one more extremely important thing. A variable name should have a clean, obvious meaning, describing the data that it stores. Variable naming is one of the most important and complex skills in programming. A quick glance at variable names can reveal which code was written by a beginner versus an experienced developer. In a real project, most of the time is spent modifying and extending an existing code base rather than writing something completely separate from scratch. When we return to some code after doing something else for a while, it’s much easier to find information that is well-labeled. Or, in other words, when the variables have good names. Please spend time thinking about the right name for a variable before declaring it. Doing so will repay you handsomely. Some good-to-follow rules are: Use human-readable names like userName or shoppingCart. Stay away from abbreviations or short names like a, b, c, unless you really know what you’re doing. Make names maximally descriptive and concise. Examples of bad names are data and value. Such names say nothing. It’s only okay to use them if the context of the code makes it exceptionally obvious which data or value the variable is referencing. Agree on terms within your team and in your own mind. If a site visitor is called a “user” then we should name related variables currentUser or newUser instead of currentVisitor or newManInTown. Sounds simple? Indeed it is, but creating descriptive and concise variable names in practice is not. Go for it. Reuse or create? And the last note. There are some lazy programmers who, instead of declaring new variables, tend to reuse existing ones. As a result, their variables are like boxes into which people throw different things without changing their stickers. What’s inside the box now? Who knows? We need to come closer and check. Such programmers save a little bit on variable declaration but lose ten times more on debugging. An extra variable is good, not evil. Modern JavaScript minifiers and browsers optimize code well enough, so it won’t create performance issues. Using different variables for different values can even help the engine optimize your code. Summary We can declare variables to store data by using the var, let, or const keywords. let – is a modern variable declaration. var – is an old-school variable declaration. Normally we don’t use it at all, but we’ll cover subtle differences from let in the chapter The old "var", just in case you need them. const – is like let, but the value of the variable can’t be changed. Variables should be named in a way that allows us to easily understand what’s inside them. Tasks Working with variables importance: 2 Declare two variables: admin and name. Assign the value "John" to name. Copy the value from name to admin. Show the value of admin using alert (must output “John”). solution Giving the right name importance: 3 Create a variable with the name of our planet. How would you name such a variable? Create a variable to store the name of a current visitor to a website. How would you name that variable? solution Uppercase const? importance: 4 Examine the following code: const birthday = '18.04.1982'; const age = someCode(birthday); Here we have a constant birthday for the date, and also the age constant. The age is calculated from birthday using someCode(), which means a function call that we didn’t explain yet (we will soon!), but the details don’t matter here, the point is that age is calculated somehow based on the birthday. Would it be right to use upper case for birthday? For age? Or even for both? const BIRTHDAY = '18.04.1982'; // make birthday uppercase? const AGE = someCode(BIRTHDAY); // make age uppercase? solution
Variables
https://javascript.info/strict-mode
For a long time, JavaScript evolved without compatibility issues. New features were added to the language while old functionality didn’t change. That had the benefit of never breaking existing code. But the downside was that any mistake or an imperfect decision made by JavaScript’s creators got stuck in the language forever. This was the case until 2009 when ECMAScript 5 (ES5) appeared. It added new features to the language and modified some of the existing ones. To keep the old code working, most such modifications are off by default. You need to explicitly enable them with a special directive: "use strict". “use strict” The directive looks like a string: "use strict" or 'use strict'. When it is located at the top of a script, the whole script works the “modern” way. For example: "use strict"; // this code works the modern way ... Quite soon we’re going to learn functions (a way to group commands), so let’s note in advance that "use strict" can be put at the beginning of a function. Doing that enables strict mode in that function only. But usually people use it for the whole script. Ensure that “use strict” is at the top Please make sure that "use strict" is at the top of your scripts, otherwise strict mode may not be enabled. Strict mode isn’t enabled here: alert("some code"); // "use strict" below is ignored--it must be at the top "use strict"; // strict mode is not activated Only comments may appear above "use strict". There’s no way to cancel use strict There is no directive like "no use strict" that reverts the engine to old behavior. Once we enter strict mode, there’s no going back. Browser console When you use a developer console to run code, please note that it doesn’t use strict by default. Sometimes, when use strict makes a difference, you’ll get incorrect results. So, how to actually use strict in the console? First, you can try to press Shift+Enter to input multiple lines, and put use strict on top, like this: 'use strict'; <Shift+Enter for a newline> // ...your code <Enter to run> It works in most browsers, namely Firefox and Chrome. If it doesn’t, e.g. in an old browser, there’s an ugly, but reliable way to ensure use strict. Put it inside this kind of wrapper: (function() { 'use strict'; // ...your code here... })() Should we “use strict”? The question may sound obvious, but it’s not so. One could recommend to start scripts with "use strict"… But you know what’s cool? Modern JavaScript supports “classes” and “modules” – advanced language structures (we’ll surely get to them), that enable use strict automatically. So we don’t need to add the "use strict" directive, if we use them. So, for now "use strict"; is a welcome guest at the top of your scripts. Later, when your code is all in classes and modules, you may omit it. As of now, we’ve got to know about use strict in general. In the next chapters, as we learn language features, we’ll see the differences between the strict and old modes. Luckily, there aren’t many and they actually make our lives better. All examples in this tutorial assume strict mode unless (very rarely) specified otherwise.
The modern mode, "use strict"
https://javascript.info/structure
The first thing we’ll study is the building blocks of code. Statements Statements are syntax constructs and commands that perform actions. We’ve already seen a statement, alert('Hello, world!'), which shows the message “Hello, world!”. We can have as many statements in our code as we want. Statements can be separated with a semicolon. For example, here we split “Hello World” into two alerts: alert('Hello'); alert('World'); Usually, statements are written on separate lines to make the code more readable: alert('Hello'); alert('World'); Semicolons A semicolon may be omitted in most cases when a line break exists. This would also work: alert('Hello') alert('World') Here, JavaScript interprets the line break as an “implicit” semicolon. This is called an automatic semicolon insertion. In most cases, a newline implies a semicolon. But “in most cases” does not mean “always”! There are cases when a newline does not mean a semicolon. For example: alert(3 + 1 + 2); The code outputs 6 because JavaScript does not insert semicolons here. It is intuitively obvious that if the line ends with a plus "+", then it is an “incomplete expression”, so a semicolon there would be incorrect. And in this case, that works as intended. But there are situations where JavaScript “fails” to assume a semicolon where it is really needed. Errors which occur in such cases are quite hard to find and fix. An example of an error If you’re curious to see a concrete example of such an error, check this code out: alert("Hello"); [1, 2].forEach(alert); No need to think about the meaning of the brackets [] and forEach yet. We’ll study them later. For now, just remember the result of running the code: it shows Hello, then 1, then 2. Now let’s remove the semicolon after the alert: alert("Hello") [1, 2].forEach(alert); The difference compared to the code above is only one character: the semicolon at the end of the first line is gone. If we run this code, only the first Hello shows (and there’s an error, you may need to open the console to see it). There are no numbers any more. That’s because JavaScript does not assume a semicolon before square brackets [...]. So, the code in the last example is treated as a single statement. Here’s how the engine sees it: alert("Hello")[1, 2].forEach(alert); Looks weird, right? Such merging in this case is just wrong. We need to put a semicolon after alert for the code to work correctly. This can happen in other situations also. We recommend putting semicolons between statements even if they are separated by newlines. This rule is widely adopted by the community. Let’s note once again – it is possible to leave out semicolons most of the time. But it’s safer – especially for a beginner – to use them. Comments As time goes on, programs become more and more complex. It becomes necessary to add comments which describe what the code does and why. Comments can be put into any place of a script. They don’t affect its execution because the engine simply ignores them. One-line comments start with two forward slash characters //. The rest of the line is a comment. It may occupy a full line of its own or follow a statement. Like here: // This comment occupies a line of its own alert('Hello'); alert('World'); // This comment follows the statement Multiline comments start with a forward slash and an asterisk /* and end with an asterisk and a forward slash */. Like this: /* An example with two messages. This is a multiline comment. */ alert('Hello'); alert('World'); The content of comments is ignored, so if we put code inside /* … */, it won’t execute. Sometimes it can be handy to temporarily disable a part of code: /* Commenting out the code alert('Hello'); */ alert('World'); Use hotkeys! In most editors, a line of code can be commented out by pressing the Ctrl+/ hotkey for a single-line comment and something like Ctrl+Shift+/ – for multiline comments (select a piece of code and press the hotkey). For Mac, try Cmd instead of Ctrl and Option instead of Shift. Nested comments are not supported! There may not be /*...*/ inside another /*...*/. Such code will die with an error: /* /* nested comment ?!? */ */ alert( 'World' ); Please, don’t hesitate to comment your code. Comments increase the overall code footprint, but that’s not a problem at all. There are many tools which minify code before publishing to a production server. They remove comments, so they don’t appear in the working scripts. Therefore, comments do not have negative effects on production at all. Later in the tutorial there will be a chapter Code quality that also explains how to write better comments.
Code structure
https://javascript.info/about
About the project The Modern JavaScript Tutorial was created in 2007 by Ilya Kantor, and regularly updated since then. New chapters were added, outdated ones - removed, to stay fresh. The PDF version is about 1300 pages, starting from the beginning, and then to advanced topics. It's a book, not a video, as for many people reading is faster. Also, books are easier to update, keep modern :). The content of this tutorial is open source and everyone is welcome to contribute. Contacts Techlead LLC Yerevan, Armenia admin@javascript.info Bug or typo? Great idea? Please create an issue on our github. We want to make this open-source project available for people all around the world. Help to translate the content of this tutorial to your language! The team Ilya Kantor Author, trainer, JS-developer Alexey Maximov System Administrator Artem Beztsinniy Designer Sergey Zelenov JS-developer, teacher Stepan Suvorov Angular trainer Tutorial maintainers Ilya Kantor The tutorial repository is at https://github.com/javascript-tutorial/en.javascript.info. Contributors The list below includes all contributors-authors of 10+ lines of the tutorial. The full list of contributors is available at github. It's very easy to become listed. Just write an article or propose fixes in the tutorial repository. And get everyone's thanks. Contributor Lines Percent Ilya Kantor 60648 90.75% Oleksandr Tkachenko 1183 1.77% imidom 474 0.71% Alexander 234 0.35% paroche 210 0.31% Brent Guffens 201 0.30% Show all ▾
About the project
https://javascript.info/devtools
Code is prone to errors. You will quite likely make errors… Oh, what am I talking about? You are absolutely going to make errors, at least if you’re a human, not a robot. But in the browser, users don’t see errors by default. So, if something goes wrong in the script, we won’t see what’s broken and can’t fix it. To see errors and get a lot of other useful information about scripts, “developer tools” have been embedded in browsers. Most developers lean towards Chrome or Firefox for development because those browsers have the best developer tools. Other browsers also provide developer tools, sometimes with special features, but are usually playing “catch-up” to Chrome or Firefox. So most developers have a “favorite” browser and switch to others if a problem is browser-specific. Developer tools are potent; they have many features. To start, we’ll learn how to open them, look at errors, and run JavaScript commands. Google Chrome Open the page bug.html. There’s an error in the JavaScript code on it. It’s hidden from a regular visitor’s eyes, so let’s open developer tools to see it. Press F12 or, if you’re on Mac, then Cmd+Opt+J. The developer tools will open on the Console tab by default. It looks somewhat like this: The exact look of developer tools depends on your version of Chrome. It changes from time to time but should be similar. Here we can see the red-colored error message. In this case, the script contains an unknown “lalala” command. On the right, there is a clickable link to the source bug.html:12 with the line number where the error has occurred. Below the error message, there is a blue > symbol. It marks a “command line” where we can type JavaScript commands. Press Enter to run them. Now we can see errors, and that’s enough for a start. We’ll come back to developer tools later and cover debugging more in-depth in the chapter Debugging in the browser. Multi-line input Usually, when we put a line of code into the console, and then press Enter, it executes. To insert multiple lines, press Shift+Enter. This way one can enter long fragments of JavaScript code. Firefox, Edge, and others Most other browsers use F12 to open developer tools. The look & feel of them is quite similar. Once you know how to use one of these tools (you can start with Chrome), you can easily switch to another. Safari Safari (Mac browser, not supported by Windows/Linux) is a little bit special here. We need to enable the “Develop menu” first. Open Preferences and go to the “Advanced” pane. There’s a checkbox at the bottom: Now Cmd+Opt+C can toggle the console. Also, note that the new top menu item named “Develop” has appeared. It has many commands and options. Summary Developer tools allow us to see errors, run commands, examine variables, and much more. They can be opened with F12 for most browsers on Windows. Chrome for Mac needs Cmd+Opt+J, Safari: Cmd+Opt+C (need to enable first). Now we have the environment ready. In the next section, we’ll get down to JavaScript.
Developer console
https://javascript.info/hello-world
This part of the tutorial is about core JavaScript, the language itself. But we need a working environment to run our scripts and, since this book is online, the browser is a good choice. We’ll keep the amount of browser-specific commands (like alert) to a minimum so that you don’t spend time on them if you plan to concentrate on another environment (like Node.js). We’ll focus on JavaScript in the browser in the next part of the tutorial. So first, let’s see how we attach a script to a webpage. For server-side environments (like Node.js), you can execute the script with a command like "node my.js". The “script” tag JavaScript programs can be inserted almost anywhere into an HTML document using the <script> tag. For instance: <!DOCTYPE HTML> <html> <body> <p>Before the script...</p> <script> alert( 'Hello, world!' ); </script> <p>...After the script.</p> </body> </html> You can run the example by clicking the “Play” button in the right-top corner of the box above. The <script> tag contains JavaScript code which is automatically executed when the browser processes the tag. Modern markup The <script> tag has a few attributes that are rarely used nowadays but can still be found in old code: The type attribute: <script type=…> The old HTML standard, HTML4, required a script to have a type. Usually it was type="text/javascript". It’s not required anymore. Also, the modern HTML standard totally changed the meaning of this attribute. Now, it can be used for JavaScript modules. But that’s an advanced topic, we’ll talk about modules in another part of the tutorial. The language attribute: <script language=…> This attribute was meant to show the language of the script. This attribute no longer makes sense because JavaScript is the default language. There is no need to use it. Comments before and after scripts. In really ancient books and guides, you may find comments inside <script> tags, like this: <script type="text/javascript"><!-- ... //--></script> This trick isn’t used in modern JavaScript. These comments hide JavaScript code from old browsers that didn’t know how to process the <script> tag. Since browsers released in the last 15 years don’t have this issue, this kind of comment can help you identify really old code. External scripts If we have a lot of JavaScript code, we can put it into a separate file. Script files are attached to HTML with the src attribute: <script src="/path/to/script.js"></script> Here, /path/to/script.js is an absolute path to the script from the site root. One can also provide a relative path from the current page. For instance, src="script.js", just like src="./script.js", would mean a file "script.js" in the current folder. We can give a full URL as well. For instance: <script src="https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.17.11/lodash.js"></script> To attach several scripts, use multiple tags: <script src="/js/script1.js"></script> <script src="/js/script2.js"></script> … Please note: As a rule, only the simplest scripts are put into HTML. More complex ones reside in separate files. The benefit of a separate file is that the browser will download it and store it in its cache. Other pages that reference the same script will take it from the cache instead of downloading it, so the file is actually downloaded only once. That reduces traffic and makes pages faster. If src is set, the script content is ignored. A single <script> tag can’t have both the src attribute and code inside. This won’t work: <script src="file.js"> alert(1); // the content is ignored, because src is set </script> We must choose either an external <script src="…"> or a regular <script> with code. The example above can be split into two scripts to work: <script src="file.js"></script> <script> alert(1); </script> Summary We can use a <script> tag to add JavaScript code to a page. The type and language attributes are not required. A script in an external file can be inserted with <script src="path/to/script.js"></script>. There is much more to learn about browser scripts and their interaction with the webpage. But let’s keep in mind that this part of the tutorial is devoted to the JavaScript language, so we shouldn’t distract ourselves with browser-specific implementations of it. We’ll be using the browser as a way to run JavaScript, which is very convenient for online reading, but only one of many. Tasks Show an alert importance: 5 Create a page that shows a message “I’m JavaScript!”. Do it in a sandbox, or on your hard drive, doesn’t matter, just ensure that it works. Demo in new window solution Show an alert with an external script importance: 5 Take the solution of the previous task Show an alert. Modify it by extracting the script content into an external file alert.js, residing in the same folder. Open the page, ensure that the alert works. solution
Hello, world!
https://javascript.info/first-steps
Let’s learn the fundamentals of script building. Hello, world! Code structure The modern mode, "use strict" Variables Data types Interaction: alert, prompt, confirm Type Conversions Basic operators, maths Comparisons Conditional branching: if, '?' Logical operators Nullish coalescing operator '??' Loops: while and for The "switch" statement Functions Function expressions Arrow functions, the basics JavaScript specials
JavaScript Fundamentals
https://javascript.info/code-editors
A code editor is the place where programmers spend most of their time. There are two main types of code editors: IDEs and lightweight editors. Many people use one tool of each type. IDE The term IDE (Integrated Development Environment) refers to a powerful editor with many features that usually operates on a “whole project.” As the name suggests, it’s not just an editor, but a full-scale “development environment.” An IDE loads the project (which can be many files), allows navigation between files, provides autocompletion based on the whole project (not just the open file), and integrates with a version management system (like git), a testing environment, and other “project-level” stuff. If you haven’t selected an IDE yet, consider the following options: Visual Studio Code (cross-platform, free). WebStorm (cross-platform, paid). For Windows, there’s also “Visual Studio”, not to be confused with “Visual Studio Code”. “Visual Studio” is a paid and mighty Windows-only editor, well-suited for the .NET platform. It’s also good at JavaScript. There’s also a free version Visual Studio Community. Many IDEs are paid, but have a trial period. Their cost is usually negligible compared to a qualified developer’s salary, so just choose the best one for you. Lightweight editors “Lightweight editors” are not as powerful as IDEs, but they’re fast, elegant and simple. They are mainly used to open and edit a file instantly. The main difference between a “lightweight editor” and an “IDE” is that an IDE works on a project-level, so it loads much more data on start, analyzes the project structure if needed and so on. A lightweight editor is much faster if we need only one file. In practice, lightweight editors may have a lot of plugins including directory-level syntax analyzers and autocompleters, so there’s no strict border between a lightweight editor and an IDE. There are many options, for instance: Sublime Text (cross-platform, shareware). Notepad++ (Windows, free). Vim and Emacs are also cool if you know how to use them. Let’s not argue The editors in the lists above are those that either I or my friends whom I consider good developers have been using for a long time and are happy with. There are other great editors in our big world. Please choose the one you like the most. The choice of an editor, like any other tool, is individual and depends on your projects, habits, and personal preferences. The author’s personal opinion: I’d use Visual Studio Code if I develop mostly frontend. Otherwise, if it’s mostly another language/platform and partially frontend, then consider other editors, such as XCode (Mac), Visual Studio (Windows) or Jetbrains family (Webstorm, PHPStorm, RubyMine etc, depending on the language).
Code editors