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Flutter is different from other frameworks because its UI is built in code, not (for example) in an XML file or similar. Widgets are the basic building blocks of a Flutter UI. As you progress through this codelab, you’ll learn that almost everything in Flutter is a widget. A widget is an immutable object that describes a specific part of a UI. You’ll also learn that Flutter widgets are composable, meaning that you can combine existing widgets to make more sophisticated widgets. At the end of this codelab, you’ll get to apply what you’ve learned into building a Flutter UI that displays a business card. Estimated time to complete this codelab: 45-60 minutes. Row and Column classes Example: Creating a Column The following example displays the differences between a Row and Column. 1. Click the Run button.
https://docs.flutter.dev/codelabs/layout-basics/index.html
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1. Click the Run button. 2. In the code, change the Row to a Column, and run again. Axis size and alignment So far, the BlueBox widgets have been squished together (either to the left or at the top of the UI Output). You can change how the BlueBox widgets are spaced out using the axis size and alignment properties. mainAxisSize property Row and Column occupy all of the space on their main axes. If the combined width of their children is less than the total space on their main axes, their children are laid out with extra space. Row and Column only occupy enough space on their main axes for their children. Their children are laid out without extra space and at the middle of their main axes.
https://docs.flutter.dev/codelabs/layout-basics/index.html
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Tip: MainAxisSize.max is the mainAxisSize property’s default value. If you don’t specify another value, the default value is used, as shown in the previous example. Example: Modifying axis size The following example explicitly sets mainAxisSize to its default value, MainAxisSize.max. 1. Click the Run button. 2. Change MainAxisSize.max to MainAxisSize.min, and run again. mainAxisAlignment property Positions children near the beginning of the main axis. (Left for Row, top for Column) Positions children near the end of the main axis. (Right for Row, bottom for Column) Positions children at the middle of the main axis. Divides the extra space evenly between children. Divides the extra space evenly between children and before and after the children.
https://docs.flutter.dev/codelabs/layout-basics/index.html
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Divides the extra space evenly between children and before and after the children. Similar to MainAxisAlignment.spaceEvenly, but reduces half of the space before the first child and after the last child to half of the width between the children. Example: Modifying main axis alignment The following example explicitly sets mainAxisAlignment to its default value, MainAxisAlignment.start. 1. Click the Run button. 2. Change MainAxisAlignment.start to MainAxisAlignment.end, and run again. Tip: Before moving to the next section, change MainAxisAlignment.end to another value. crossAxisAlignment property Positions children near the start of the cross axis. (Top for Row, Left for Column) Positions children near the end of the cross axis. (Bottom for Row, Right for Column)
https://docs.flutter.dev/codelabs/layout-basics/index.html
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Positions children at the middle of the cross axis. (Middle for Row, Center for Column) Stretches children across the cross axis. (Top-to-bottom for Row, left-to-right for Column) Aligns children by their character baselines. (Text class only, and requires that the textBaseline property is set to TextBaseline.alphabetic. See the Text widget section for an example.) Example: Modifying cross axis alignment The following example explicitly sets crossAxisAlignment to its default value, CrossAxisAlignment.center. To demonstrate cross axis alignment, mainAxisAlignment is set to MainAxisAlignment.spaceAround, and Row now contains a BiggerBlueBox widget that is taller than the BlueBox widgets. 1. Click the Run button. 2. Change CrossAxisAlignment.center to CrossAxisAlignment.start, and run again.
https://docs.flutter.dev/codelabs/layout-basics/index.html
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Tip: Before moving to the next section, change CrossAxisAlignment.start to another value. Flexible widget Compares itself against other flex properties before determining what fraction of the total remaining space each Flexible widget receives. Determines whether a Flexible widget fills all of its extra space. Example: Changing fit properties The following example demonstrates the fit property, which can have one of two values: The widget’s preferred size is used. (Default) Forces the widget to fill all of its extra space. In this example, change the fit properties to make the Flexible widgets fill the extra space. 1. Click the Run button. 2. Change both fit values to FlexFit.tight, and run again. Example: Testing flex values
https://docs.flutter.dev/codelabs/layout-basics/index.html
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Example: Testing flex values When flex properties are compared against one another, the ratio between their flex values determines what fraction of the total remaining space each Flexible widget receives. remainingSpace flex totalOfAllFlexValues In this example, the sum of the flex values (2), determines that both Flexible widgets receive half of the total remaining space. The BlueBox widget (or fixed-size widget) remains the same size. Tip: Before moving to the next example, try changing the flex properties to other values, such as 2 and 1. Expanded widget Similar to Flexible, the Expanded widget can wrap a widget and force the widget to fill extra space. Example: Filling extra space The following example demonstrates how the Expanded widget forces its child widget to fill extra space.
https://docs.flutter.dev/codelabs/layout-basics/index.html
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1. Click the Run button. 2. Wrap the second BlueBox widget in an Expanded widget. For example: Expanded child: BlueBox (),), 3. Select the Format button to properly format the code, and run again. SizedBox widget Example: Resizing a widget The following example wraps the middle BlueBox widget inside of a SizedBox widget and sets the BlueBox’s width to 100 logical pixels. 1. Click the Run button. 2. Add a height property equal to 100 logical pixels inside the SizedBox widget, and run again. Example: Creating space
https://docs.flutter.dev/codelabs/layout-basics/index.html
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Example: Creating space The following example contains three BlueBox widgets and one SizedBox widget that separates the first and second BlueBox widgets. The SizedBox widget contains a width property equal to 50 logical pixels. 1. Click the Run button. 2. Create more space by adding another SizedBox widget (25 logical pixels wide) between the second and third BlueBox widgets, and run again. Spacer widget Similar to SizedBox, the Spacer widget also can create space between widgets. Example: Creating more space The following example separates the first two BlueBox widgets using a Spacer widget with a flex value of 1. 1. Click the Run button. 2. Add another Spacer widget (also with a flex value of 1) between the second and third BlueBox widgets.
https://docs.flutter.dev/codelabs/layout-basics/index.html
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Text widget The Text widget displays text and can be configured for different fonts, sizes, and colors. Example: Aligning text The following example displays “Hey!” three times, but at different font sizes and in different colors. Row specifies the crossAxisAlignment and textBaseline properties. 1. Click the Run button. 2. Change CrossAxisAlignment.center to CrossAxisAlignment.baseline, and run again. Icon widget The Icon widget displays a graphical symbol that represents an aspect of the UI. Flutter is preloaded with icon packages for Material and Cupertino applications. Example: Creating an Icon The following example displays the widget Icons.widget from the Material Icon library in red and blue. 1. Click the Run button. 2. Add another Icon from the Material Icon library with a size of 50.
https://docs.flutter.dev/codelabs/layout-basics/index.html
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3. Give the Icon a color of Colors.amber from the Material Color palette, and run again. Image widget The Image widget displays an image. You either can reference images using a URL, or you can include images inside your app package. Since DartPad can’t package an image, the following example uses an image from the network. Example: Displaying an image The following example displays an image that’s stored remotely on GitHub. The Image.network method takes a string parameter that contains an image’s URL. In this example, Image.network contains a non-working URL. 1. Click the Run button. 2. Change the non-working URL to the actual URL: https://raw.githubusercontent.com/flutter/website/main/examples/layout/sizing/images/pic1.jpg
https://docs.flutter.dev/codelabs/layout-basics/index.html
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3. Then change pic1.jpg to pic2.jpg or pic3.jpg, and run again. Putting it all together You’re almost at the end of this codelab. If you’d like to test your knowledge of the techniques that you’ve learned, why not apply those skills into building a Flutter UI that displays a business card! You’ll break down Flutter’s layout into parts, which is how you’d create a Flutter UI in the real world. In Part 1, you’ll implement a Column that contains the name and title. Then you’ll wrap the Column in a Row that contains the icon, which is positioned to the left of the name and title. Part 2, you’ll wrap the In Part 3, you’ll finish building the business card display by adding four more icons, which are positioned below the contact information. Part 1
https://docs.flutter.dev/codelabs/layout-basics/index.html
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Part 1 Exercise: Create the name and title Implement a Column that contains two text widgets: The first Text widget has the name Flutter McFlutter and the style property set to Theme.of(context).textTheme.headlineSmall. The second Text widget contains the title Experienced App Developer. For the Column, set mainAxisSize to MainAxisSize.min and crossAxisAlignment to CrossAxisAlignment.start. Exercise: Wrap the Column in a Row Wrap the Column you implemented in a Row that contains the following widgets: An Icon widget set to Icons.account_circle and with a size of 50 pixels. A Padding widget that creates a space of 8 pixels around the Icon widget. To do this, you can specify const EdgeInsets.all(8.0) for the padding property.
https://docs.flutter.dev/codelabs/layout-basics/index.html
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The Row should look like this: Row children: Padding padding: const EdgeInsets all 8.0 ), child: Icon Icons account_circle size: 50 ), ), Column ... ), // <--- The Column you first implemented ], ); Part 2 Exercise: Tweak the layout A SizedBox widget with a height of 8. An empty Row where you’ll add the contact information in a later step. A second SizedBox widget with a height of 16.
https://docs.flutter.dev/codelabs/layout-basics/index.html
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A second SizedBox widget with a height of 16. A second empty Row where you’ll add four icons (Part 3). The Column’s list of widgets should be formatted as follows, so the contact information and icons are displayed below the name and title: ], ), // <--- Closing parenthesis for the Row SizedBox (), Row (), // First empty Row SizedBox (), Row (), // Second empty Row ], ); // <--- Closing parenthesis for the Column that wraps the Row Exercise: Enter contact information Enter two Text widgets inside the first empty Row :
https://docs.flutter.dev/codelabs/layout-basics/index.html
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Enter two Text widgets inside the first empty Row : The first Text widget contains the address 123 Main Street. The second Text widget contains the phone number (415) 555-0198. For the first empty Row, set the mainAxisAlignment property to MainAxisAlignment.spaceBetween. Part 3 Exercise: Add four icons Enter the following Icon widgets inside the second empty Row: Icons.accessibility Icons.timer Icons.phone_android Icons.phone_iphone For the second empty Row, set the mainAxisAlignment property to MainAxisAlignment.spaceAround. What’s next?
https://docs.flutter.dev/codelabs/layout-basics/index.html
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What’s next? Congratulations, you’ve finished this codelab! If you’d like to know more about Flutter, here are a few suggestions for resources worth exploring: Learn more about layouts in Flutter by visiting the Building layouts page. Check out the sample apps. Visit Flutter’s YouTube channel, where you can watch a variety videos from videos that focus on individual widgets to videos of developers building apps. You can download Flutter from the install page.
https://docs.flutter.dev/codelabs/layout-basics/index.html
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Using Flutter in China Configuring Flutter to use a mirror site Community-run mirror sites The Flutter community has made a Simplified Chinese version of the Flutter website available at https://flutter.cn. If you’d like to install Flutter using an installation bundle, you can replace the domain of the original URL with a trusted mirror to speed it up. For example: Original URL: https://storage.googleapis.com/flutter_infra_release/releases/stable/windows/flutter_windows_3.3.0-stable.zip Mirrored URL: https://storage.flutter-io.cn/flutter_infra_release/releases/stable/windows/flutter_windows_3.3.0-stable.zip You must also set two environment variables to upgrade Flutter and use the pub package repository in China. Instructions are below.
https://docs.flutter.dev/community/china/index.html
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Important: Use mirror sites only if you trust the provider. The Flutter team cannot verify their reliability or security. Configuring Flutter to use a mirror site If you’re installing or using Flutter in China, it may be helpful to use a trustworthy local mirror site that hosts Flutter’s dependencies. To instruct the Flutter tool to use an alternate storage location, you need to set two environment variables, PUB_HOSTED_URL and FLUTTER_STORAGE_BASE_URL, before running the flutter command. Taking macOS or Linux as an example, here are the first few steps in the setup process for using a mirror site. Run the following in a Bash shell from the directory where you wish to store your local Flutter clone: export PUB_HOSTED_URL =https://pub.flutter-io.cn export FLUTTER_STORAGE_BASE_URL
https://docs.flutter.dev/community/china/index.html
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export FLUTTER_STORAGE_BASE_URL =https://storage.flutter-io.cn git clone b dev https://github.com/flutter/flutter.git export PATH $PWD /flutter/bin: $PATH cd ./flutter flutter doctor After these steps, you should be able to continue setting up Flutter normally. From here on, packages fetched by flutter pub get are downloaded from flutter-io.cn in any shell where PUB_HOSTED_URL and FLUTTER_STORAGE_BASE_URL are set.
https://docs.flutter.dev/community/china/index.html
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The flutter-io.cn server is a provisional mirror for Flutter dependencies and packages maintained by GDG China. The Flutter team cannot guarantee long-term availability of this service. You’re free to use other mirrors if they become available. If you’re interested in setting up your own mirror in China, contact flutter-dev@googlegroups.com for assistance. Community-run mirror sites Shanghai Jiao Tong University Linux User Group FLUTTER_STORAGE_BASE_URL: https://mirror.sjtu.edu.cn/ PUB_HOSTED_URL: https://mirror.sjtu.edu.cn/dart-pub/
https://docs.flutter.dev/community/china/index.html
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Animate a widget using a physics simulation Fade a widget in and out Animate the properties of a container Cookbook Animation Animate the properties of a container 1. Create a StatefulWidget with default properties 2. Build an AnimatedContainer using the properties 3. Start the animation by rebuilding with new properties Interactive example The Container class provides a convenient way to create a widget with specific properties: width, height, background color, padding, borders, and more. Simple animations often involve changing these properties over time. For example, you might want to animate the background color from grey to green to indicate that an item has been selected by the user.
https://docs.flutter.dev/cookbook/animation/animated-container/index.html
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To animate these properties, Flutter provides the AnimatedContainer widget. Like the Container widget, AnimatedContainer allows you to define the width, height, background colors, and more. However, when the AnimatedContainer is rebuilt with new properties, it automatically animates between the old and new values. In Flutter, these types of animations are known as “implicit animations.” This recipe describes how to use an AnimatedContainer to animate the size, background color, and border radius when the user taps a button using the following steps: Create a StatefulWidget with default properties. Build an AnimatedContainer using the properties. Start the animation by rebuilding with new properties. 1. Create a StatefulWidget with default properties To start, create StatefulWidget and State classes. Use the custom State class to define the properties that change over time. In this example, that includes the width, height, color, and border radius. You can also define the default value of each property.
https://docs.flutter.dev/cookbook/animation/animated-container/index.html
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These properties belong to a custom State class so they can be updated when the user taps a button. 2. Build an AnimatedContainer using the properties Next, build the AnimatedContainer using the properties defined in the previous step. Furthermore, provide a duration that defines how long the animation should run. 3. Start the animation by rebuilding with new properties Finally, start the animation by rebuilding the AnimatedContainer with the new properties. How to trigger a rebuild? Use the setState() method. Add a button to the app. When the user taps the button, update the properties with a new width, height, background color and border radius inside a call to setState(). A real app typically transitions between fixed values (for example, from a grey to a green background). For this app, generate new values each time the user taps the button. Interactive example Animate a widget using a physics simulation
https://docs.flutter.dev/cookbook/animation/animated-container/index.html
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Interactive example Animate a widget using a physics simulation Fade a widget in and out
https://docs.flutter.dev/cookbook/animation/animated-container/index.html
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Animation Cookbook Animation Animate a page route transition Animate a widget using a physics simulation Animate the properties of a container Fade a widget in and out
https://docs.flutter.dev/cookbook/animation/index.html
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Animate the properties of a container Add a drawer to a screen Fade a widget in and out Cookbook Animation Fade a widget in and out 1. Create a box to fade in and out 2. Define a StatefulWidget 3. Display a button that toggles the visibility 4. Fade the box in and out Interactive example UI developers often need to show and hide elements on screen. However, quickly popping elements on and off the screen can feel jarring to end users. Instead, fade elements in and out with an opacity animation to create a smooth experience. The AnimatedOpacity widget makes it easy to perform opacity animations. This recipe uses the following steps: Create a box to fade in and out. Define a StatefulWidget.
https://docs.flutter.dev/cookbook/animation/opacity-animation/index.html
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Define a StatefulWidget. Display a button that toggles the visibility. Fade the box in and out. 1. Create a box to fade in and out First, create something to fade in and out. For this example, draw a green box on screen. 2. Define a StatefulWidget Now that you have a green box to animate, you need a way to know whether the box should be visible. To accomplish this, use a StatefulWidget. A StatefulWidget is a class that creates a State object. The State object holds some data about the app and provides a way to update that data. When updating the data, you can also ask Flutter to rebuild the UI with those changes. In this case, you have one piece of data: a boolean representing whether the button is visible.
https://docs.flutter.dev/cookbook/animation/opacity-animation/index.html
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To construct a StatefulWidget, create two classes: A StatefulWidget and a corresponding State class. Pro tip: The Flutter plugins for Android Studio and VSCode include the stful snippet to quickly generate this code. 3. Display a button that toggles the visibility Now that you have some data to determine whether the green box should be visible, you need a way to update that data. In this example, if the box is visible, hide it. If the box is hidden, show it. To handle this, display a button. When a user presses the button, flip the boolean from true to false, or false to true. Make this change using setState(), which is a method on the State class. This tells Flutter to rebuild the widget. For more information on working with user input, see the Gestures section of the cookbook. 4. Fade the box in and out
https://docs.flutter.dev/cookbook/animation/opacity-animation/index.html
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4. Fade the box in and out You have a green box on screen and a button to toggle the visibility to true or false. How to fade the box in and out? With an AnimatedOpacity widget. The AnimatedOpacity widget requires three arguments: opacity: A value from 0.0 (invisible) to 1.0 (fully visible). duration: How long the animation should take to complete. child: The widget to animate. In this case, the green box. Interactive example Animate the properties of a container Add a drawer to a screen
https://docs.flutter.dev/cookbook/animation/opacity-animation/index.html
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Animate a widget using a physics simulation Animate a page route transition Cookbook Animation Animate a page route transition 1. Set up a PageRouteBuilder 2. Create a Tween 3. Use an AnimatedWidget 4. Use a CurveTween 5. Combine the two Tweens Interactive example A design language, such as Material, defines standard behaviors when transitioning between routes (or screens). Sometimes, though, a custom transition between screens can make an app more unique. To help, PageRouteBuilder provides an Animation object. This Animation can be used with Tween and Curve objects to customize the transition animation. This recipe shows how to transition between routes by animating the new route into view from the bottom of the screen. To create a custom page route transition, this recipe uses the following steps:
https://docs.flutter.dev/cookbook/animation/page-route-animation/index.html
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To create a custom page route transition, this recipe uses the following steps: Set up a PageRouteBuilder Create a Tween Add an AnimatedWidget Use a CurveTween Combine the two Tweens 1. Set up a PageRouteBuilder To start, use a PageRouteBuilder to create a Route. PageRouteBuilder has two callbacks, one to build the content of the route (pageBuilder), and one to build the route’s transition (transitionsBuilder). Note: The child parameter in transitionsBuilder is the widget returned from pageBuilder. The pageBuilder function is only called the first time the route is built. The framework can avoid extra work because child stays the same throughout the transition. The following example creates two routes: a home route with a “Go!” button, and a second route titled “Page 2”. 2. Create a Tween
https://docs.flutter.dev/cookbook/animation/page-route-animation/index.html
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2. Create a Tween To make the new page animate in from the bottom, it should animate from Offset(0,1) to Offset(0, 0) (usually defined using the Offset.zero constructor). In this case, the Offset is a 2D vector for the ‘FractionalTranslation’ widget. Setting the dy argument to 1 represents a vertical translation one full height of the page. The transitionsBuilder callback has an animation parameter. It’s an Animation<double> that produces values between 0 and 1. Convert the Animation into an Animation using a Tween: 3. Use an AnimatedWidget Flutter has a set of widgets extending AnimatedWidget that rebuild themselves when the value of the animation changes. For instance, SlideTransition takes an Animation<Offset> and translates its child (using a FractionalTranslation widget) whenever the value of the animation changes.
https://docs.flutter.dev/cookbook/animation/page-route-animation/index.html
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AnimatedWidget Return a SlideTransition with the Animation<Offset> and the child widget: 4. Use a CurveTween Flutter provides a selection of easing curves that adjust the rate of the animation over time. The Curves class provides a predefined set of commonly used curves. For example, Curves.easeOut makes the animation start quickly and end slowly. To use a Curve, create a new CurveTween and pass it a Curve: This new Tween still produces values from 0 to 1. In the next step, it will be combined the Tween<Offset> from step 2. 5. Combine the two Tweens To combine the tweens, use chain(): Then use this tween by passing it to animation.drive(). This creates a new Animation<Offset> that can be given to the SlideTransition widget:
https://docs.flutter.dev/cookbook/animation/page-route-animation/index.html
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This new Tween (or Animatable) produces Offset values by first evaluating the CurveTween, then evaluating the Tween<Offset>. When the animation runs, the values are computed in this order: The animation (provided to the transitionsBuilder callback) produces values from 0 to 1. The CurveTween maps those values to new values between 0 and 1 based on its curve. The Tween<Offset> maps the double values to Offset values. Another way to create an Animation<Offset> with an easing curve is to use a CurvedAnimation: Interactive example Animate a widget using a physics simulation
https://docs.flutter.dev/cookbook/animation/page-route-animation/index.html
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Animate a page route transition Animate the properties of a container Animate a widget using a physics simulation Cookbook Animation Animate a widget using a physics simulation Step 1: Set up an animation controller Step 2: Move the widget using gestures Step 3: Animate the widget Step 4: Calculate the velocity to simulate a springing motion Interactive Example Physics simulations can make app interactions feel realistic and interactive. For example, you might want to animate a widget to act as if it were attached to a spring or falling with gravity. This recipe demonstrates how to move a widget from a dragged point back to the center using a spring simulation. This recipe uses these steps: Set up an animation controller Move the widget using gestures Animate the widget
https://docs.flutter.dev/cookbook/animation/physics-simulation/index.html
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Move the widget using gestures Animate the widget Calculate the velocity to simulate a springing motion Step 1: Set up an animation controller Start with a stateful widget called DraggableCard: SingleTickerProviderStateMixin. Then construct an AnimationController in TickerProvider. lib/{starter.dart → step1.dart} @@ -29,14 +29,20 @@ 29 29 State<DraggableCard> createState() => _DraggableCardState(); 30 30 31 class _DraggableCardState extends State<DraggableCard> { 31 + class _DraggableCardState extends State<DraggableCard> 32
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32 + with SingleTickerProviderStateMixin { 33 + late AnimationController _controller; 34 32 35 @override 33 36 void initState() { 34 37 super.initState(); 38 + _controller = 39 + AnimationController(vsync: this, duration: const Duration(seconds: 1)); 35 40 36 41 @override 37 42 void dispose() { 43 + _controller.dispose();
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43 + _controller.dispose(); 38 44 super.dispose(); 39 45 Step 2: Move the widget using gestures Make the widget move when it’s dragged, and add an Alignment field to the _DraggableCardState class: lib/{step1.dart (alignment) → step2.dart (alignment)} @@ -1,3 +1,4 @@ 1 1 class _DraggableCardState extends State<DraggableCard> 2 2 with SingleTickerProviderStateMixin { 3 3 late AnimationController _controller; + Alignment _dragAlignment = Alignment.center; GestureDetector that handles the
https://docs.flutter.dev/cookbook/animation/physics-simulation/index.html
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GestureDetector that handles the MediaQuery to get the size of the widget, and divide by 2. (This converts units of “pixels dragged” to coordinates that Align uses.) Then, set the lib/{step1.dart (build) → step2.dart (build)} @@ -1,8 +1,22 @@ 1 1 @override 2 2 Widget build(BuildContext context) { return Align( child: Card( child: widget.child, + var size = MediaQuery.of(context).size; + return GestureDetector( + onPanDown: (details) {}, + onPanUpdate: (details) { + setState(() {
https://docs.flutter.dev/cookbook/animation/physics-simulation/index.html
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+ setState(() { + _dragAlignment += Alignment( + details.delta.dx / (size.width / 2), 10 + details.delta.dy / (size.height / 2), 11 + ); 12 + }); 13 + }, 14 + onPanEnd: (details) {}, 15 + child: Align( 16 + alignment: _dragAlignment, 17 + child: Card( 18 + child: widget.child,
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18 + child: widget.child, 19 + ), 6 20 ), 7 21 ); 8 22 Step 3: Animate the widget When the widget is released, it should spring back to the center. Add an Animation<Alignment> field and an _runAnimation method. This method defines a Tween that interpolates between the point the widget was dragged to, to the point in the center. lib/{step2.dart (animation) → step3.dart (animation)} @@ -1,4 +1,5 @@ 1 1 class _DraggableCardState extends State<DraggableCard> 2 2 with SingleTickerProviderStateMixin {
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2 2 with SingleTickerProviderStateMixin { 3 3 late AnimationController _controller; + late Animation<Alignment> _animation; 4 5 Alignment _dragAlignment = Alignment.center; Next, update _dragAlignment when the AnimationController produces a value: lib/{step2.dart (initState) → step3.dart (initState)} @@ -3,4 +3,9 @@ 3 3 super.initState(); 4 4 _controller = 5 5 AnimationController(vsync: this, duration: const Duration(seconds: 1)); + _controller.addListener(() { + setState(() {
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+ setState(() { + _dragAlignment = _animation.value; + }); 10 + }); 6 11 Next, make the Align widget use the _dragAlignment field: Finally, update the GestureDetector to manage the animation controller: lib/{step2.dart (gesture) → step3.dart (gesture)} @@ -1,5 +1,7 @@ 1 1 return GestureDetector( onPanDown: (details) {}, + onPanDown: (details) { + _controller.stop(); + }, 3 5 onPanUpdate: (details) { 4 6
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onPanUpdate: (details) { 4 6 setState(() { 5 7 _dragAlignment += Alignment( @@ -8,7 +10,9 @@ 8 10 ); 9 11 }); 10 12 }, 11 onPanEnd: (details) {}, 13 + onPanEnd: (details) { 14 + _runAnimation(); 15 + }, 12 16 child: Align( 13 17 alignment: _dragAlignment,
https://docs.flutter.dev/cookbook/animation/physics-simulation/index.html
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13 17 alignment: _dragAlignment, 14 18 child: Card( Step 4: Calculate the velocity to simulate a springing motion The last step is to do a little math, to calculate the velocity of the widget after it’s finished being dragged. This is so that the widget realistically continues at that speed before being snapped back. (The _runAnimation method already sets the direction by setting the animation’s start and end alignment.) First, import the physics package:
https://docs.flutter.dev/cookbook/animation/physics-simulation/index.html
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First, import the physics package: The onPanEnd callback provides a DragEndDetails object. This object provides the velocity of the pointer when it stopped contacting the screen. The velocity is in pixels per second, but the Align widget doesn’t use pixels. It uses coordinate values between [-1.0, -1.0] and [1.0, 1.0], where [0.0, 0.0] represents the center. The size calculated in step 2 is used to convert pixels to coordinate values in this range. Finally, AnimationController has an animateWith() method that can be given a SpringSimulation: Don’t forget to call _runAnimation() with the velocity and size: Note: Now that the animation controller uses a simulation it’s duration argument is no longer required. Interactive Example Animate a page route transition Animate the properties of a container
https://docs.flutter.dev/cookbook/animation/physics-simulation/index.html
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Fade a widget in and out Display a snackbar Add a drawer to a screen Cookbook Design Add a drawer to a screen 1. Create a Scaffold 2. Add a drawer 3. Populate the drawer with items 4. Close the drawer programmatically Interactive example In apps that use Material Design, there are two primary options for navigation: tabs and drawers. When there is insufficient space to support tabs, drawers provide a handy alternative. In Flutter, use the Drawer widget in combination with a Scaffold to create a layout with a Material Design drawer. This recipe uses the following steps: Create a Scaffold. Add a drawer. Populate the drawer with items.
https://docs.flutter.dev/cookbook/design/drawer/index.html
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Add a drawer. Populate the drawer with items. Close the drawer programmatically. 1. Create a Scaffold To add a drawer to the app, wrap it in a Scaffold widget. The Scaffold widget provides a consistent visual structure to apps that follow the Material Design Guidelines. It also supports special Material Design components, such as Drawers, AppBars, and SnackBars. In this example, create a Scaffold with a drawer: 2. Add a drawer Now add a drawer to the Scaffold. A drawer can be any widget, but it’s often best to use the Drawer widget from the material library, which adheres to the Material Design spec. 3. Populate the drawer with items
https://docs.flutter.dev/cookbook/design/drawer/index.html
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3. Populate the drawer with items Now that you have a Drawer in place, add content to it. For this example, use a ListView. While you could use a Column widget, ListView is handy because it allows users to scroll through the drawer if the content takes more space than the screen supports. Populate the ListView with a DrawerHeader and two ListTile widgets. For more information on working with Lists, see the list recipes. 4. Close the drawer programmatically After a user taps an item, you might want to close the drawer. You can do this by using the Navigator. When a user opens the drawer, Flutter adds the drawer to the navigation stack. Therefore, to close the drawer, call Navigator.pop(context). Interactive example Fade a widget in and out Display a snackbar
https://docs.flutter.dev/cookbook/design/drawer/index.html
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Update the UI based on orientation Use themes to share colors and font styles Use a custom font Cookbook Design Use a custom font 1. Import the font files Supported font formats 2. Declare the font in the pubspec pubspec.yaml option definitions 3. Set a font as the default 4. Use the font in a specific widget TextStyle Complete example Fonts pubspec.yaml main.dart Although Android and iOS offer high quality system fonts, one of the most common requests from designers is for custom fonts. For example, you might have a custom-built font from a designer, or perhaps you downloaded a font from Google Fonts.
https://docs.flutter.dev/cookbook/design/fonts/index.html
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Note: Check out the google_fonts package for direct access to over 1,000 open-sourced font families. Note: For another approach to using custom fonts, especially if you want to re-use one font over multiple projects, see Export fonts from a package. Flutter works with custom fonts and you can apply a custom font across an entire app or to individual widgets. This recipe creates an app that uses custom fonts with the following steps: Import the font files. Declare the font in the pubspec. Set a font as the default. Use a font in a specific widget. 1. Import the font files To work with a font, import the font files into the project. It’s common practice to put font files in a fonts or assets folder at the root of a Flutter project.
https://docs.flutter.dev/cookbook/design/fonts/index.html
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For example, to import the Raleway and Roboto Mono font files into a project, the folder structure might look like this: Supported font formats Flutter supports the following font formats: .ttc .ttf .otf Flutter does not support .woff and .woff2 fonts for all platforms. 2. Declare the font in the pubspec Once you’ve identified a font, tell Flutter where to find it. You can do this by including a font definition in the pubspec.yaml file. flutter fonts family Raleway fonts asset fonts/Raleway-Regular.ttf asset fonts/Raleway-Italic.ttf style italic family
https://docs.flutter.dev/cookbook/design/fonts/index.html
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style italic family RobotoMono fonts asset fonts/RobotoMono-Regular.ttf asset fonts/RobotoMono-Bold.ttf weight 700 pubspec.yaml option definitions The family determines the name of the font, which you use in the fontFamily property of a TextStyle object. The asset is a path to the font file, relative to the pubspec.yaml file. These files contain the outlines for the glyphs in the font. When building the app, these files are included in the app’s asset bundle. A single font can reference many different files with different outline weights and styles:
https://docs.flutter.dev/cookbook/design/fonts/index.html
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A single font can reference many different files with different outline weights and styles: The weight property specifies the weight of the outlines in the file as an integer multiple of 100, between 100 and 900. These values correspond to the FontWeight and can be used in the fontWeight property of a TextStyle object. For example, if you want to use the RobotoMono-Bold font defined above, you would set fontWeight to FontWeight.w700 in your TextStyle. Note that defining the weight property does not override the actual weight of the font. You would not be able to access RobotoMono-Bold with FontWeight.w100, even if its weight was set to 100.
https://docs.flutter.dev/cookbook/design/fonts/index.html
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The style property specifies whether the outlines in the file are italic or normal. These values correspond to the FontStyle and can be used in the fontStyle property of a TextStyle object. For example, if you want to use the Raleway-Italic font defined above, you would set fontStyle to FontStyle.italic in your TextStyle. Note that defining the style property does not override the actual style of the font; You would not be able to access Raleway-Italic with FontStyle.normal, even if its style was set to normal. 3. Set a font as the default You have two options for how to apply fonts to text: as the default font or only within specific widgets. To use a font as the default, set the fontFamily property as part of the app’s theme. The value provided to fontFamily must match the family name declared in the pubspec.yaml.
https://docs.flutter.dev/cookbook/design/fonts/index.html
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For more information on themes, see the Using Themes to share colors and font styles recipe. 4. Use the font in a specific widget If you want to apply the font to a specific widget, such as a Text widget, provide a TextStyle to the widget. In this example, apply the RobotoMono font to a single Text widget. Once again, the fontFamily must match the family name declared in the pubspec.yaml. TextStyle If a TextStyle object specifies a weight or style for which there is no exact font file, the engine uses one of the more generic files for the font and attempts to extrapolate outlines for the requested weight and style. Complete example Fonts The Raleway and RobotoMono fonts were downloaded from Google Fonts. pubspec.yaml name custom_fonts description
https://docs.flutter.dev/cookbook/design/fonts/index.html
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name custom_fonts description An example of how to use custom fonts with Flutter dependencies flutter sdk flutter dev_dependencies flutter_test sdk flutter flutter fonts family Raleway fonts asset fonts/Raleway-Regular.ttf asset fonts/Raleway-Italic.ttf style italic family RobotoMono fonts asset fonts/RobotoMono-Regular.ttf asset fonts/RobotoMono-Bold.ttf weight
https://docs.flutter.dev/cookbook/design/fonts/index.html
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fonts/RobotoMono-Bold.ttf weight 700 uses-material-design true main.dart Update the UI based on orientation Use themes to share colors and font styles
https://docs.flutter.dev/cookbook/design/fonts/index.html
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Design Cookbook Design Add a drawer to a screen Display a snackbar Export fonts from a package Update the UI based on orientation Use a custom font Use themes to share colors and font styles Work with tabs
https://docs.flutter.dev/cookbook/design/index.html
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Export fonts from a package Use a custom font Update the UI based on orientation Cookbook Design Update the UI based on orientation 1. Build a GridView with two columns 2. Use an OrientationBuilder to change the number of columns Interactive example In some situations, you want to update the display of an app when the user rotates the screen from portrait mode to landscape mode. For example, the app might show one item after the next in portrait mode, yet put those same items side-by-side in landscape mode. In Flutter, you can build different layouts depending on a given Orientation. In this example, build a list that displays two columns in portrait mode and three columns in landscape mode using the following steps: Build a GridView with two columns. Use an OrientationBuilder to change the number of columns.
https://docs.flutter.dev/cookbook/design/orientation/index.html
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Use an OrientationBuilder to change the number of columns. 1. Build a GridView with two columns First, create a list of items to work with. Rather than using a normal list, create a list that displays items in a grid. For now, create a grid with two columns. To learn more about working with GridViews, see the Creating a grid list recipe. 2. Use an OrientationBuilder to change the number of columns To determine the app’s current Orientation, use the OrientationBuilder widget. The OrientationBuilder calculates the current Orientation by comparing the width and height available to the parent widget, and rebuilds when the size of the parent changes. Using the Orientation, build a list that displays two columns in portrait mode, or three columns in landscape mode.
https://docs.flutter.dev/cookbook/design/orientation/index.html
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Note: If you’re interested in the orientation of the screen, rather than the amount of space available to the parent, use MediaQuery.of(context).orientation instead of an OrientationBuilder widget. Interactive example Export fonts from a package Use a custom font
https://docs.flutter.dev/cookbook/design/orientation/index.html
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Display a snackbar Update the UI based on orientation Export fonts from a package Cookbook Design Export fonts from a package 1. Add a font to a package 2. Add the package and fonts to the app Add the package to the app Declare the font assets 3. Use the font Complete example Fonts pubspec.yaml main.dart Rather than declaring a font as part of an app, you can declare a font as part of a separate package. This is a convenient way to share the same font across several different projects, or for coders publishing their packages to pub.dev. This recipe uses the following steps: Add a font to a package. Add the package and font to the app. Use the font.
https://docs.flutter.dev/cookbook/design/package-fonts/index.html
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Add the package and font to the app. Use the font. Note: Check out the google_fonts package for direct access to almost 1000 open-sourced font families. 1. Add a font to a package To export a font from a package, you need to import the font files into the lib folder of the package project. You can place font files directly in the lib folder or in a subdirectory, such as lib/fonts. In this example, assume you’ve got a Flutter library called awesome_package with fonts living in a lib/fonts folder. 2. Add the package and fonts to the app Now you can use the fonts in the package by updating the pubspec.yaml in the app’s root directory. Add the package to the app dependencies awesome_package <latest_version> Declare the font assets
https://docs.flutter.dev/cookbook/design/package-fonts/index.html
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<latest_version> Declare the font assets Now that you’ve imported the package, tell Flutter where to find the fonts from the awesome_package. To declare package fonts, prefix the path to the font with packages/awesome_package. This tells Flutter to look in the lib folder of the package for the font. flutter fonts family Raleway fonts asset packages/awesome_package/fonts/Raleway-Regular.ttf asset packages/awesome_package/fonts/Raleway-Italic.ttf style italic 3. Use the font Use a TextStyle to change the appearance of text. To use package fonts, declare which font you’d like to use and which package the font belongs to. Complete example
https://docs.flutter.dev/cookbook/design/package-fonts/index.html
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Complete example Fonts The Raleway and RobotoMono fonts were downloaded from Google Fonts. pubspec.yaml name package_fonts description An example of how to use package fonts with Flutter dependencies awesome_package flutter sdk flutter dev_dependencies flutter_test sdk flutter flutter fonts family Raleway fonts asset packages/awesome_package/fonts/Raleway-Regular.ttf asset packages/awesome_package/fonts/Raleway-Italic.ttf style italic
https://docs.flutter.dev/cookbook/design/package-fonts/index.html
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style italic uses-material-design true main.dart Display a snackbar Update the UI based on orientation
https://docs.flutter.dev/cookbook/design/package-fonts/index.html
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Add a drawer to a screen Export fonts from a package Display a snackbar Cookbook Design Display a snackbar 1. Create a Scaffold 2. Display a SnackBar 3. Provide an optional action Interactive example It can be useful to briefly inform your users when certain actions take place. For example, when a user swipes away a message in a list, you might want to inform them that the message has been deleted. You might even want to give them an option to undo the action. In Material Design, this is the job of a SnackBar. This recipe implements a snackbar using the following steps: Create a Scaffold. Display a SnackBar. Provide an optional action. 1. Create a Scaffold
https://docs.flutter.dev/cookbook/design/snackbars/index.html
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1. Create a Scaffold When creating apps that follow the Material Design guidelines, give your apps a consistent visual structure. In this example, display the SnackBar at the bottom of the screen, without overlapping other important widgets, such as the FloatingActionButton. The Scaffold widget, from the material library, creates this visual structure and ensures that important widgets don’t overlap. 2. Display a SnackBar With the Scaffold in place, display a SnackBar. First, create a SnackBar, then display it using ScaffoldMessenger. Note: To learn more, watch this short Widget of the Week video on the ScaffoldMessenger widget: 3. Provide an optional action
https://docs.flutter.dev/cookbook/design/snackbars/index.html
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3. Provide an optional action You might want to provide an action to the user when the SnackBar is displayed. For example, if the user accidentally deletes a message, they might use an optional action in the SnackBar to recover the message. Here’s an example of providing an additional action to the SnackBar widget: Interactive example Note: In this example, the SnackBar displays when a user taps a button. For more information on working with user input, see the Gestures section of the cookbook. Add a drawer to a screen Export fonts from a package
https://docs.flutter.dev/cookbook/design/snackbars/index.html
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Use themes to share colors and font styles Create a download button Work with tabs Cookbook Design Work with tabs 1. Create a TabController 2. Create the tabs 3. Create content for each tab Interactive example Working with tabs is a common pattern in apps that follow the Material Design guidelines. Flutter includes a convenient way to create tab layouts as part of the material library. Note: To create tabs in a Cupertino app, see the Building a Cupertino app with Flutter codelab. This recipe creates a tabbed example using the following steps; Create a TabController. Create the tabs. Create content for each tab. 1. Create a TabController
https://docs.flutter.dev/cookbook/design/tabs/index.html
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Create content for each tab. 1. Create a TabController For tabs to work, you need to keep the selected tab and content sections in sync. This is the job of the TabController. Either create a TabController manually, or automatically by using a DefaultTabController widget. Using DefaultTabController is the simplest option, since it creates a TabController and makes it available to all descendant widgets. 2. Create the tabs When a tab is selected, it needs to display content. You can create tabs using the TabBar widget. In this example, create a TabBar with three Tab widgets and place it within an AppBar. By default, the TabBar looks up the widget tree for the nearest DefaultTabController. If you’re manually creating a TabController, pass it to the TabBar. 3. Create content for each tab
https://docs.flutter.dev/cookbook/design/tabs/index.html
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3. Create content for each tab Now that you have tabs, display content when a tab is selected. For this purpose, use the TabBarView widget. Note: Order is important and must correspond to the order of the tabs in the TabBar. Interactive example Use themes to share colors and font styles Create a download button
https://docs.flutter.dev/cookbook/design/tabs/index.html
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Use a custom font Work with tabs Use themes to share colors and font styles Cookbook Design Themes Creating an app theme Themes for part of an application Creating unique ThemeData Extending the parent theme Using a Theme Interactive example To share colors and font styles throughout an app, use themes. You can either define app-wide themes, or use Theme widgets that define the colors and font styles for a particular part of the application. In fact, app-wide themes are just Theme widgets created at the root of an app by the MaterialApp. After defining a Theme, use it within your own widgets. Flutter’s Material widgets also use your Theme to set the background colors and font styles for AppBars, Buttons, Checkboxes, and more. Creating an app theme
https://docs.flutter.dev/cookbook/design/themes/index.html
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Creating an app theme To share a Theme across an entire app, provide a ThemeData to the MaterialApp constructor. If no theme is provided, Flutter creates a default theme for you. See the ThemeData documentation to see all of the colors and fonts you can define. Themes for part of an application To override the app-wide theme in part of an application, wrap a section of the app in a Theme widget. There are two ways to approach this: creating a unique ThemeData, or extending the parent theme. Note: To learn more, watch this short Widget of the Week video on the Theme widget: Creating unique ThemeData If you don’t want to inherit any application colors or font styles, create a ThemeData() instance and pass that to the Theme widget. Extending the parent theme
https://docs.flutter.dev/cookbook/design/themes/index.html
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Extending the parent theme Rather than overriding everything, it often makes sense to extend the parent theme. You can handle this by using the copyWith() method. Using a Theme Now that you’ve defined a theme, use it within the widgets’ build() methods by using the Theme.of(context) method. The Theme.of(context) method looks up the widget tree and returns the nearest Theme in the tree. If you have a standalone Theme defined above your widget, that’s returned. If not, the app’s theme is returned. In fact, the FloatingActionButton uses this technique to find the accentColor. Interactive example Use a custom font Work with tabs
https://docs.flutter.dev/cookbook/design/themes/index.html
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Work with tabs Create a nested navigation flow Create a download button Cookbook Effects Create a download button Define a new stateless widget Define the button’s possible visual states Display the button shape Display the button text Display a spinner while fetching download Display the progress and a stop button while downloading Add button tap callbacks Interactive example Apps are filled with buttons that execute long-running behaviors. For example, a button might trigger a download, which starts a download process, receives data over time, and then provides access to the downloaded asset. It’s helpful to show the user the progress of a long-running process, and the button itself is a good place to provide this feedback. In this recipe, you’ll build a download button that transitions through multiple visual states, based on the status of an app download.
https://docs.flutter.dev/cookbook/effects/download-button/index.html
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The following animation shows the app’s behavior: Define a new stateless widget Your button widget needs to change its appearance over time. Therefore, you need to implement your button with a custom stateless widget. Define a new stateless widget called DownloadButton. Define the button’s possible visual states The download button’s visual presentation is based on a given download status. Define the possible states of the download, and then update DownloadButton to accept a DownloadStatus and a Duration for how long the button should take to animate from one status to another. Display the button shape The download button changes its shape based on the download status. The button displays a grey, rounded rectangle during the notDownloaded and downloaded states. The button displays a transparent circle during the fetchingDownload and downloading states. Based on the current DownloadStatus, build an AnimatedContainer with a ShapeDecoration that displays a rounded rectangle or a circle.
https://docs.flutter.dev/cookbook/effects/download-button/index.html
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documentation or in a dedicated video in the Flutter YouTube channel. For now, the AnimatedContainer child is just a SizedBox because we will come back at it in another step. You might wonder why you need a ShapeDecoration widget for a transparent circle, given that it’s invisible. The purpose of the invisible circle is to orchestrate the desired animation. The AnimatedContainer begins with a rounded rectangle. When the DownloadStatus changes to fetchingDownload, the AnimatedContainer needs to animate from a rounded rectangle to a circle, and then fade out as the animation takes place. The only way to implement this animation is to define both the beginning shape of a rounded rectangle and the ending shape of a circle. But, you don’t want the final circle to be visible, so you make it transparent, which causes an animated fade-out. Display the button text The DownloadButton displays GET during the notDownloaded phase, OPEN during the downloaded phase, and no text in between.
https://docs.flutter.dev/cookbook/effects/download-button/index.html
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Add widgets to display text during each download phase, and animate the text’s opacity in between. Add the text widget tree as a child of the AnimatedContainer in the button wrapper widget. Display a spinner while fetching download During the fetchingDownload phase, the DownloadButton displays a radial spinner. This spinner fades in from the notDownloaded phase and fades out to the fetchingDownload phase. Implement a radial spinner that sits on top of the button shape and fades in and out at the appropriate times. We have removed the ButtonShapeWidget’s constructor to keep the focus on its build method and the Stack widget we’ve added. Display the progress and a stop button while downloading
https://docs.flutter.dev/cookbook/effects/download-button/index.html
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Display the progress and a stop button while downloading After the fetchingDownload phase is the downloading phase. During the downloading phase, the DownloadButton replaces the radial progress spinner with a growing radial progress bar. The DownloadButton also displays a stop button icon so that the user can cancel an in-progress download. Add a progress property to the DownloadButton widget, and then update the progress display to switch to a radial progress bar during the downloading phase. Next, add a stop button icon at the center of the radial progress bar. Add button tap callbacks The last detail that your DownloadButton needs is the button behavior. The button must do things when the user taps it. Add widget properties for callbacks to start a download, cancel a download, and open a download. Finally, wrap DownloadButton’s existing widget tree with a GestureDetector widget, and forward the tap event to the corresponding callback property.
https://docs.flutter.dev/cookbook/effects/download-button/index.html
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Congratulations! You have a button that changes its display depending on which phase the button is in: not downloaded, fetching download, downloading, and downloaded. Now, the user can tap to start a download, tap to cancel an in-progress download, and tap to open a completed download. Interactive example Run the app: Click the GET button to kick off a simulated download. The button changes to a progress indicator to simulate an in-progress download. When the simulated download is complete, the button transitions to OPEN, to indicate that the app is ready for the user to open the downloaded asset. Work with tabs Create a nested navigation flow
https://docs.flutter.dev/cookbook/effects/download-button/index.html
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Create gradient chat bubbles Build a form with validation Drag a UI element Cookbook Effects Drag a UI element Press and drag Drop the draggable Add a menu item to a cart Interactive example Drag and drop is a common mobile app interaction. As the user long presses (sometimes called touch & hold) on a widget, another widget appears beneath the user’s finger, and the user drags the widget to a final location and releases it. In this recipe, you’ll build a drag-and-drop interaction where the user long presses on a choice of food, and then drags that food to the picture of the customer who is paying for it. The following animation shows the app’s behavior:
https://docs.flutter.dev/cookbook/effects/drag-a-widget/index.html
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The following animation shows the app’s behavior: This recipe begins with a prebuilt list of menu items and a row of customers. The first step is to recognize a long press and display a draggable photo of a menu item. Press and drag Flutter provides a widget called LongPressDraggable that provides the exact behavior that you need to begin a drag-and-drop interaction. A LongPressDraggable widget recognizes when a long press occurs and then displays a new widget near the user’s finger. As the user drags, the widget follows the user’s finger. LongPressDraggable gives you full control over the widget that the user drags. Each menu list item is displayed with a custom MenuListItem widget. Wrap the MenuListItem widget with a LongPressDraggable widget.
https://docs.flutter.dev/cookbook/effects/drag-a-widget/index.html
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Wrap the MenuListItem widget with a LongPressDraggable widget. In this case, when the user long presses on the MenuListItem widget, the LongPressDraggable widget displays a DraggingListItem. This DraggingListItem displays a photo of the selected food item, centered beneath the user’s finger. The dragAnchorStrategy property is set to pointerDragAnchorStrategy. This property value instructs LongPressDraggable to base the DraggableListItem’s position on the user’s finger. As the user moves a finger, the DraggableListItem moves with it. Dragging and dropping is of little use if no information is transmitted when the item is dropped. For this reason, LongPressDraggable takes a data parameter. In this case, the type of data is Item, which holds information about the food menu item that the user pressed on.
https://docs.flutter.dev/cookbook/effects/drag-a-widget/index.html
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The data associated with a LongPressDraggable is sent to a special widget called DragTarget, where the user releases the drag gesture. You’ll implement the drop behavior next. Drop the draggable The user can drop a LongPressDraggable wherever they choose, but dropping the draggable has no effect unless it’s dropped on top of a DragTarget. When the user drops a draggable on top of a DragTarget widget, the DragTarget widget can either accept or reject the data from the draggable. In this recipe, the user should drop a menu item on a CustomerCart widget to add the menu item to the user’s cart. Wrap the CustomerCart widget with a DragTarget widget. The DragTarget displays your existing widget and also coordinates with LongPressDraggable to recognize when the user drags a draggable on top of the DragTarget. The DragTarget also recognizes when the user drops a draggable on top of the DragTarget widget.
https://docs.flutter.dev/cookbook/effects/drag-a-widget/index.html
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When the user drops a draggable on the DragTarget widget, the onAccept callback is invoked. This is when you get to decide whether or not to accept the data that was dropped. In this case, the item is always accepted and processed. You might choose to inspect the incoming item to make a different decision. Notice that the type of item dropped on DragTarget must match the type of the item dragged from LongPressDraggable. If the types are not compatible, then the onAccept method isn’t invoked. With a DragTarget widget configured to accept your desired data, you can now transmit data from one part of your UI to another by dragging and dropping. In the next step, you update the customer’s cart with the dropped menu item. Add a menu item to a cart Each customer is represented by a Customer object, which maintains a cart of items and a price total.
https://docs.flutter.dev/cookbook/effects/drag-a-widget/index.html
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The CustomerCart widget displays the customer’s photo, name, total, and item count based on a Customer instance. To update a customer’s cart when a menu item is dropped, add the dropped item to the associated Customer object. The _itemDroppedOnCustomerCart method is invoked in onAccept() when the user drops a menu item on a CustomerCart widget. By adding the dropped item to the customer object, and invoking setState() to cause a layout update, the UI refreshes with the new customer’s price total and item count. Congratulations! You have a drag-and-drop interaction that adds food items to a customer’s shopping cart. Interactive example Run the app: Scroll through the food items. Press and hold on one with your finger or click and hold with the mouse. While holding, the food item’s image will appear above the list.
https://docs.flutter.dev/cookbook/effects/drag-a-widget/index.html
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While holding, the food item’s image will appear above the list. Drag the image and drop it on one of the people at the bottom of the screen. The text under the image updates to reflect the charge for that person. You can continue to add food items and watch the charges accumulate. Create gradient chat bubbles Build a form with validation
https://docs.flutter.dev/cookbook/effects/drag-a-widget/index.html
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Create a typing indicator Create gradient chat bubbles Create an expandable FAB Cookbook Effects Create an expandable FAB Create an ExpandableFab widget FAB cross-fade Create an ActionButton widget Expand and collapse the action buttons Interactive example A Floating Action Button (FAB) is a round button that floats near the bottom right of a content area. This button represents the primary action for the corresponding content, but sometimes, there is no primary action. Instead, there are a few critical actions that the user might take. In this case, you could create an expandable FAB like the one shown in the following figure. When pressed, this expandable FAB spawns multiple, other action buttons. Each button corresponds to one of those critical actions. The following animation shows the app’s behavior:
https://docs.flutter.dev/cookbook/effects/expandable-fab/index.html
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The following animation shows the app’s behavior: Create an ExpandableFab widget Start by creating a new stateful widget called ExpandableFab. This widget displays the primary FAB and coordinates the expansion and collapse of the other action buttons. The widget takes in parameters for whether or not the ExpandedFab begins in the expanded position, what the maximum distance of each action button is, and a list of children. You’ll use the list later to provide the other action buttons. FAB cross-fade The ExpandableFab displays a blue edit button when collapsed and a white close button when expanded. When expanding and collapsing, these two buttons scale and fade between one another. Implement the expand and collapse cross-fade between the two different FABs. The open button sits on top of the close button within a Stack, allowing for the visual appearance of a cross-fade as the top button appears and disappears.
https://docs.flutter.dev/cookbook/effects/expandable-fab/index.html
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To achieve the cross-fade animation, the open button uses an AnimatedContainer with a scale transform and an AnimatedOpacity. The open button scales down and fades out when the ExpandableFab goes from collapsed to expanded. Then, the open button scales up and fades in when the ExpandableFab goes from expanded to collapsed. You’ll notice that the open button is wrapped with an IgnorePointer widget. This is because the open button always exists, even when it’s transparent. Without the IgnorePointer, the open button always receives the tap event, even when the close button is visible. Create an ActionButton widget Each of the buttons that expand from the ExpandableFab have the same design. They’re blue circles with white icons. More precisely, the button background color is the ColorScheme.secondary color, and the icon color is ColorScheme.onSecondary. Define a new stateless widget called ActionButton to display these round buttons.
https://docs.flutter.dev/cookbook/effects/expandable-fab/index.html
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Define a new stateless widget called ActionButton to display these round buttons. Pass a few instances of this new ActionButton widget into your ExpandableFab. Expand and collapse the action buttons The child ActionButtons should fly out from under the open FAB when expanded. Then, the child ActionButtons should fly back under the open FAB when collapsed. This motion requires explicit (x,y) positioning of each ActionButton and an Animation to choreograph changes to those (x,y) positions over time. Introduce an AnimationController and an Animation to control the rate at which the various ActionButtons expand and collapse. Next, introduce a new stateless widget called _ExpandingActionButton, and configure this widget to animate and position an individual ActionButton. The ActionButton is provided as a generic Widget called child. Finally, use the new _ExpandingActionButton widget within the ExpandableFab to complete the exercise.
https://docs.flutter.dev/cookbook/effects/expandable-fab/index.html
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Congratulations! You now have an expandable FAB. Interactive example Run the app: Click the FAB in the lower-right corner, represented with an Edit icon. It fans out to 3 buttons and is itself replaced by a close button, represented by an X. Click the close button to see the expanded buttons fly back to the original FAB and the X is replaced by the Edit icon. Expand the FAB again, and click on any of the 3 satellite buttons to see a dialog representing that button’s action. Create a typing indicator Create gradient chat bubbles
https://docs.flutter.dev/cookbook/effects/expandable-fab/index.html
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Create an expandable FAB Drag a UI element Create gradient chat bubbles Cookbook Effects Create gradient chat bubbles Understand the challenge Replace original background widget Create a custom painter Provide access to scrolling information Paint a full-screen bubble gradient Recap Traditional chat apps display messages in chat bubbles with solid color backgrounds. Modern chat apps display chat bubbles with gradients that are based on the bubbles’ position on the screen. In this recipe, you’ll modernize the chat UI by implementing gradient backgrounds for the chat bubbles. The following animation shows the app’s behavior: Understand the challenge
https://docs.flutter.dev/cookbook/effects/gradient-bubbles/index.html
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The following animation shows the app’s behavior: Understand the challenge The traditional chat bubble solution probably uses a DecoratedBox or a similar widget to paint a rounded rectangle behind each chat message. That approach is great for a solid color or even for a gradient that repeats in every chat bubble. However, modern, full-screen, gradient bubble backgrounds require a different approach. The full-screen gradient, combined with bubbles scrolling up and down the screen, requires an approach that allows you to make painting decisions based on layout information.
https://docs.flutter.dev/cookbook/effects/gradient-bubbles/index.html
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Each bubble’s gradient requires knowledge of the bubble’s location on the screen. This means that the painting behavior requires access to layout information. Such painting behavior isn’t possible with typical widgets because widgets like Container and DecoratedBox make decisions about background colors before layout occurs, not after. In this case, because you require custom painting behavior, but you don’t require custom layout behavior or custom hit test behavior, a CustomPainter is a great choice to get the job done. Note: In cases where you need control over the child layout, but you don’t need control over the painting or hit testing, consider using a Flow widget. In cases where you need control over the layout, painting, and hit testing, consider defining a custom RenderBox. Replace original background widget
https://docs.flutter.dev/cookbook/effects/gradient-bubbles/index.html
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Replace original background widget Replace the widget responsible for drawing the background with a new stateless widget called BubbleBackground. Include a colors property to represent the full-screen gradient that should be applied to the bubble. Create a custom painter Provide access to scrolling information Paint a full-screen bubble gradient Congratulations! You now have a modern, chat bubble UI. Note: The recipe doesn’t yet work on the web because Flutter doesn’t yet support Paint shaders. InheritedWidget documentation for more information about these types of dependencies. Recap
https://docs.flutter.dev/cookbook/effects/gradient-bubbles/index.html
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Recap The fundamental challenge when painting based on the scroll position, or the screen position in general, is that the painting behavior must occur after the layout phase is complete. CustomPaint is a unique widget that allows you to execute custom painting behaviors after the layout phase is complete. If you execute the painting behaviors after the layout phase, then you can base your painting decisions on the layout information, such as the position of the CustomPaint widget within a Scrollable or within the screen. Note: This recipe doesn’t provide an interactive DartPad because Paint shaders have not yet been implemented for the web. You can run this recipe on a mobile or desktop device by cloning the example code. See the “Gradient Bubbles” example under the “cookbook” directory. Create an expandable FAB Drag a UI element
https://docs.flutter.dev/cookbook/effects/gradient-bubbles/index.html