repo stringclasses 302
values | file_path stringlengths 18 241 | language stringclasses 2
values | file_type stringclasses 4
values | code stringlengths 76 697k | tokens int64 10 271k |
|---|---|---|---|---|---|
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/buffer-util/BufferWriter.luau | luau | .luau | --!native
local MAX_SIZE = 1073741824
local DataTypeBuffer = require(script.Parent.DataTypeBuffer)
local Types = require(script.Parent.Types)
--[=[
@class BufferWriter
A BufferWriter is an abstraction wrapper for `buffer` objects
that provides a convenient way of writing data to buffers.
The internal buffer i... | 1,715 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/buffer-util/DataTypeBuffer.luau | luau | .luau | --!native
local Types = require(script.Parent.Types)
type ReadWritePair = {
read: <T>(reader: Types.BufferReader) -> T,
write: <T>(writer: Types.BufferWriter, value: T) -> (),
}
local DataTypeBuffer = {}
DataTypeBuffer.DataTypesToString = {
[BrickColor] = "BrickColor",
[CFrame] = "CFrame",
[Color3] = "Color3",... | 1,732 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/buffer-util/Types.luau | luau | .luau | export type DataTypes =
| BrickColor
| CFrame
| Color3
| DateTime
| Ray
| Rect
| Region3
| Region3int16
| UDim
| UDim2
| Vector2
| Vector3
| Vector2int16
| Vector3int16
export type BufferReader = {
ReadInt8: (self: BufferReader) -> number,
ReadUInt8: (self: BufferReader) -> number,
ReadInt16: (self: B... | 634 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/buffer-util/init.luau | luau | .luau | --!native
local BufferReader = require(script.BufferReader)
local BufferWriter = require(script.BufferWriter)
--[=[
@class BufferUtil
]=]
--[=[
@within BufferUtil
@function reader
@param buf buffer | string
@return BufferReader
Creates a BufferReader. The reader can be constructed from either
a string or a `... | 177 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/comm/Client/ClientRemoteProperty.luau | luau | .luau | -- ClientRemoteProperty
-- Stephen Leitnick
-- December 20, 2021
local Promise = require(script.Parent.Parent.Parent.Promise)
local Signal = require(script.Parent.Parent.Parent.Signal)
local ClientRemoteSignal = require(script.Parent.ClientRemoteSignal)
local Types = require(script.Parent.Parent.Types)
--[=[
@within... | 880 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/comm/Client/ClientRemoteSignal.luau | luau | .luau | -- ClientRemoteSignal
-- Stephen Leitnick
-- December 20, 2021
local Signal = require(script.Parent.Parent.Parent.Signal)
local Types = require(script.Parent.Parent.Types)
--[=[
@class ClientRemoteSignal
@client
Created via `ClientComm:GetSignal()`.
]=]
local ClientRemoteSignal = {}
ClientRemoteSignal.__index = Cl... | 668 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/comm/Client/init.luau | luau | .luau | local Util = require(script.Parent.Util)
local Types = require(script.Parent.Types)
local Promise = require(script.Parent.Parent.Promise)
local ClientRemoteSignal = require(script.ClientRemoteSignal)
local ClientRemoteProperty = require(script.ClientRemoteProperty)
local Client = {}
function Client.GetFunction(
pare... | 1,018 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/comm/Server/RemoteSignal.luau | luau | .luau | -- RemoteSignal
-- Stephen Leitnick
-- December 20, 2021
local Players = game:GetService("Players")
local Signal = require(script.Parent.Parent.Parent.Signal)
local Types = require(script.Parent.Parent.Types)
--[=[
@class RemoteSignal
@server
Created via `ServerComm:CreateSignal()`.
]=]
local RemoteSignal = {}
Re... | 1,375 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/comm/Server/init.luau | luau | .luau | local RemoteProperty = require(script.RemoteProperty)
local RemoteSignal = require(script.RemoteSignal)
local Types = require(script.Parent.Types)
local Util = require(script.Parent.Util)
local Server = {}
--[=[
@within Comm
@prop ServerComm ServerComm
]=]
--[=[
@within Comm
@prop ClientComm ClientComm
]=]
--[=[... | 1,167 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/comm/Types.luau | luau | .luau | -- Types
-- Stephen Leitnick
-- December 20, 2021
export type Args = {
n: number,
[any]: any,
}
export type FnBind = (Instance, ...any) -> ...any
export type ServerMiddlewareFn = (Instance, Args) -> (boolean, ...any)
export type ServerMiddleware = { ServerMiddlewareFn }
export type ClientMiddlewareFn = (Args) -> ... | 106 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/comm/Util.luau | luau | .luau | local RunService = game:GetService("RunService")
local Option = require(script.Parent.Parent.Option)
local Util = {}
Util.IsServer = RunService:IsServer()
Util.WaitForChildTimeout = 60
Util.DefaultCommFolderName = "__comm__"
Util.None = newproxy()
function Util.GetCommSubFolder(parent: Instance, subFolderName: stri... | 170 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/comm/init.luau | luau | .luau | -- Comm
-- Stephen Leitnick
-- August 05, 2021
--[=[
@class Comm
Remote communication library.
This exposes the raw functions that are used by the `ServerComm` and `ClientComm` classes.
Those two classes should be preferred over accessing the functions directly through this
Comm library.
```lua
-- Server
loc... | 226 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/component/init.luau | luau | .luau | -- Component
-- Stephen Leitnick
-- November 26, 2021
type AncestorList = { Instance }
--[=[
@type ExtensionFn (component) -> ()
@within Component
]=]
type ExtensionFn = (any) -> ()
--[=[
@type ExtensionShouldFn (component) -> boolean
@within Component
]=]
type ExtensionShouldFn = (any) -> boolean
--[=[
@inter... | 4,958 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/component/init.test.luau | luau | .luau | local CollectionService = game:GetService("CollectionService")
local RunService = game:GetService("RunService")
local ServerScriptService = game:GetService("ServerScriptService")
local Test = require(ServerScriptService.TestRunner.Test)
return function(ctx: Test.TestContext)
local Component = require(script.Parent)
... | 2,138 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/concur/init.luau | luau | .luau | --!strict
-- Concur
-- Stephen Leitnick
-- May 01, 2022
type Error = any
type AnyFn = (...any) -> ...any
--[=[
@class Concur
Concurrency class for helping run tasks concurrently. In other words, Concur allows
developers to watch coroutines/threads. Completion status, returned values, and
errors can all be track... | 3,300 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/concur/init.test.luau | luau | .luau | local ServerScriptService = game:GetService("ServerScriptService")
local Test = require(ServerScriptService.TestRunner.Test)
return function(ctx: Test.TestContext)
local Concur = require(script.Parent)
local function Awaiter(timeout: number)
local awaiter = {}
local thread
local delayThread
function awaite... | 2,820 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/enum-list/init.luau | luau | .luau | -- EnumList
-- Stephen Leitnick
-- January 08, 2021
type EnumNames = { string }
--[=[
@interface EnumItem
.Name string
.Value number
.EnumType EnumList
@within EnumList
]=]
export type EnumItem = {
Name: string,
Value: number,
EnumType: any,
}
local LIST_KEY = newproxy()
local NAME_KEY = newproxy()
local fu... | 538 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/enum-list/init.test.luau | luau | .luau | local ServerScriptService = game:GetService("ServerScriptService")
local Test = require(ServerScriptService.TestRunner.Test)
return function(ctx: Test.TestContext)
local EnumList = require(script.Parent)
ctx:Describe("Constructor", function()
ctx:Test("should create a new enumlist", function()
ctx:Expect(func... | 730 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/find/init.luau | luau | .luau | --!strict
--[=[
@class Find
A utility function for finding objects in the data model hierarchy.
Similar to `FindFirstChild`, except it explicitly errors if any object
is not found, as well as a more helpful message as to what wasn't found.
```lua
local find = require(ReplicatedStorage.Packages.find)
-- Find... | 306 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/input/Gamepad.luau | luau | .luau | -- Gamepad
-- Stephen Leitnick
-- December 23, 2021
local Signal = require(script.Parent.Parent.Signal)
local Trove = require(script.Parent.Parent.Trove)
local GuiService = game:GetService("GuiService")
local HapticService = game:GetService("HapticService")
local RunService = game:GetService("RunService")
local UserI... | 4,053 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/input/Keyboard.luau | luau | .luau | -- Keyboard
-- Stephen Leitnick
-- October 10, 2021
local Signal = require(script.Parent.Parent.Signal)
local Trove = require(script.Parent.Parent.Trove)
local UserInputService = game:GetService("UserInputService")
--[=[
@class Keyboard
@client
The Keyboard class is part of the Input package.
```lua
local Key... | 693 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/input/Mouse.luau | luau | .luau | -- Mouse
-- Stephen Leitnick
-- November 07, 2020
local Signal = require(script.Parent.Parent.Signal)
local Trove = require(script.Parent.Parent.Trove)
local UserInputService = game:GetService("UserInputService")
local RAY_DISTANCE = 1000
--[=[
@class Mouse
@client
The Mouse class is part of the Input package.
... | 1,851 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/input/Touch.luau | luau | .luau | -- Touch
-- Stephen Leitnick
-- March 14, 2021
local Trove = require(script.Parent.Parent.Trove)
local Signal = require(script.Parent.Parent.Signal)
local UserInputService = game:GetService("UserInputService")
--[=[
@class Touch
@client
The Touch class is part of the Input package.
```lua
local Touch = requir... | 1,107 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/input/init.luau | luau | .luau | -- Input
-- Stephen Leitnick
-- October 10, 2021
--[=[
@class Input
The Input package provides access to various user input classes.
- [PreferredInput](/api/PreferredInput)
- [Mouse](/api/Mouse)
- [Keyboard](/api/Keyboard)
- [Touch](/api/Touch)
- [Gamepad](/api/Gamepad)
Reference the desired input modules v... | 207 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/loader/init.luau | luau | .luau | --[=[
@class Loader
The Loader module will require all children or descendant ModuleScripts. There are also
some utility functions included, which assist with loading and starting modules in
single-script environments.
For example, here is a loader that loads all ModuleScripts under a folder that end with
the n... | 983 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/net/init.luau | luau | .luau | local RunService = game:GetService("RunService")
--[=[
@class Net
Basic networking module for creating and handling static
RemoteEvents and RemoteFunctions.
]=]
local Net = {}
--[=[
Gets a RemoteEvent with the given name.
On the server, if the RemoteEvent does not exist, then
it will be created with the given ... | 1,213 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/option/init.luau | luau | .luau | -- Option
-- Stephen Leitnick
-- August 28, 2020
--[[
MatchTable {
Some: (value: any) -> any
None: () -> any
}
CONSTRUCTORS:
Option.Some(anyNonNilValue): Option<any>
Option.Wrap(anyValue): Option<any>
STATIC FIELDS:
Option.None: Option<None>
STATIC METHODS:
Option.Is(obj): boolean
METHODS:... | 3,003 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/option/init.test.luau | luau | .luau | local ServerScriptService = game:GetService("ServerScriptService")
local Test = require(ServerScriptService.TestRunner.Test)
return function(ctx: Test.TestContext)
local Option = require(script.Parent)
ctx:Describe("Some", function()
ctx:Test("should create some option", function()
local opt = Option.Some(tru... | 2,660 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/pid/init.luau | luau | .luau | --!native
export type PID = {
Reset: (self: PID) -> (),
Calculate: (self: PID, setpoint: number, input: number, deltaTime: number) -> number,
Debug: (self: PID, name: string, parent: Instance?) -> (),
Destroy: (self: PID) -> (),
}
--[=[
@class PID
The PID class simulates a [PID controller](https://en.wikipedia.... | 1,390 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/quaternion/init.luau | luau | .luau | --!strict
--[[
Algorithmic credit: https://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/index.htm
]]
--[=[
@within Quaternion
@interface Quaternion
.X number
.Y number
.Z number
.W number
Similar to Vector3s, Quaternions are immutable. You cannot manually set the individual properties
... | 4,508 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/query/init.luau | luau | .luau | --!strict
--[=[
@class Query
Adds helpful functions that wrap
[`Instance:QueryDescendants()`](https://create.roblox.com/docs/reference/engine/classes/Instance#QueryDescendants).
]=]
local Query = {}
--[=[
@within Query
Equivalent to [`parent:QueryDescendants(selector)`](https://create.roblox.com/docs/referenc... | 713 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/sequent/init.luau | luau | .luau | export type Sequent<T> = {
Fire: (self: Sequent<T>, T) -> (),
Connect: (self: Sequent<T>, callback: (SequentEvent<T>) -> ()) -> SequentConnection,
Once: (self: Sequent<T>, callback: (SequentEvent<T>) -> ()) -> SequentConnection,
Cancel: (self: Sequent<T>) -> (),
Destroy: (self: Sequent<T>) -> (),
}
--[=[
@interf... | 1,886 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/ser/init.luau | luau | .luau | --!strict
-- Ser
-- Stephen Leitnick
-- August 28, 2020
--[[
Ser is a serialization/deserialization utility module that is used
by Knit to automatically serialize/deserialize values passing
through remote functions and remote events.
Ser.Classes = {
[ClassName] = {
Serialize = (value) -> serializedValue
... | 947 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/ser/init.test.luau | luau | .luau | local ServerScriptService = game:GetService("ServerScriptService")
local Test = require(ServerScriptService.TestRunner.Test)
return function(ctx: Test.TestContext)
local Option = require(script.Parent.Parent.Option)
local Ser = require(script.Parent)
ctx:Describe("SerializeArgs", function()
ctx:Test("should ser... | 390 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/shake/init.test.luau | luau | .luau | local RunService = game:GetService("RunService")
local ServerScriptService = game:GetService("ServerScriptService")
local Test = require(ServerScriptService.TestRunner.Test)
local function AwaitStop(shake): number
local start = os.clock()
shake:Update()
while shake:IsShaking() do
task.wait()
shake:Update()
en... | 2,312 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/signal/init.luau | luau | .luau | -- -----------------------------------------------------------------------------
-- Batched Yield-Safe Signal Implementation --
-- This is a Signal class which has effectively identical behavior to a --
-- normal RBXScriptSignal, with the only difference being a couple extra ... | 2,713 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/signal/init.test.luau | luau | .luau | local ServerScriptService = game:GetService("ServerScriptService")
local Test = require(ServerScriptService.TestRunner.Test)
local function AwaitCondition(predicate: () -> boolean, timeout: number?)
local start = os.clock()
timeout = (timeout or 10)
while true do
if predicate() then
return true
end
if (os... | 1,227 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/silo/TableWatcher.luau | luau | .luau | --!strict
-- TableWatcher
-- Stephen Leitnick
-- April 29, 2022
type AnyTable = { [any]: any }
type Watcher = {
Changes: AnyTable,
Tbl: AnyTable,
}
local Util = require(script.Parent.Util)
local watchers: { [TableWatcher]: Watcher } = {}
setmetatable(watchers, { __mode = "k" })
local WatcherMt = {}
function Wa... | 328 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/silo/Util.luau | luau | .luau | --!strict
-- Util
-- Stephen Leitnick
-- April 29, 2022
type AnyTable = { [any]: any }
local Util = {}
Util.None = newproxy()
-- Recursive table freeze.
function Util.DeepFreeze<T>(tbl: AnyTable): AnyTable
table.freeze(tbl)
for _, v in tbl do
if type(v) == "table" then
Util.DeepFreeze(v)
end
end
return ... | 311 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/silo/init.luau | luau | .luau | -- Silo
-- Stephen Leitnick
-- April 29, 2022
--[=[
@within Silo
@type State<S> {[string]: any}
Represents state.
]=]
export type State<S> = S & { [string]: any }
--[=[
@within Silo
@type Modifier<S> (State<S>, any) -> ()
A function that modifies state.
]=]
export type Modifier<S> = (State<S>, any) -> ()
--[=[... | 2,227 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/silo/init.test.luau | luau | .luau | local ServerScriptService = game:GetService("ServerScriptService")
local Test = require(ServerScriptService.TestRunner.Test)
return function(ctx: Test.TestContext)
local Silo = require(script.Parent)
local silo1, silo2, rootSilo
ctx:BeforeEach(function()
silo1 = Silo.new({
Kills = 0,
Deaths = 0,
}, {
... | 1,798 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/spring/init.luau | luau | .luau | --!strict
--[=[
@class Spring
Simulates a critically damped spring. This is mostly just a wrapper around
[`TweenService:SmoothDamp()`](https://create.roblox.com/docs/reference/engine/classes/TweenService#SmoothDamp).
]=]
local TweenService = game:GetService("TweenService")
local Spring = {}
Spring.__index = Spri... | 582 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/stream/init.luau | luau | .luau | --!native
--!strict
--[=[
@class stream
The `stream` library allows a stream-like interface abstraction on top of buffers. This is useful
for reading or writing buffers without having to keep track of the current offset position.
This library is specifically tailored around fixed-length buffers.
```lua
-- Cre... | 3,491 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/streamable/Streamable.luau | luau | .luau | --!strict
-- Streamable
-- Stephen Leitnick
-- March 03, 2021
type StreamableWithInstance = {
Instance: Instance?,
[any]: any,
}
local Trove = require(script.Parent.Parent.Trove)
local Signal = require(script.Parent.Parent.Signal)
--[=[
@within Streamable
@prop Instance Instance
The current instance represente... | 1,393 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/streamable/StreamableUtil.luau | luau | .luau | --!strict
-- StreamableUtil
-- Stephen Leitnick
-- March 03, 2021
local Trove = require(script.Parent.Parent.Trove)
local _Streamable = require(script.Parent.Streamable)
type Streamables = { _Streamable.Streamable }
type CompoundHandler = (Streamables, any) -> nil
--[=[
@class StreamableUtil
@client
A utility li... | 518 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/streamable/init.luau | luau | .luau | -- Streamable
-- Stephen Leitnick
-- November 08, 2021
return {
Streamable = require(script.Streamable),
StreamableUtil = require(script.StreamableUtil),
}
| 42 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/symbol/init.luau | luau | .luau | -- Symbol
-- Stephen Leitnick
-- January 04, 2022
--[=[
@class Symbol
Represents a unique object.
Symbols are often used as unique keys in tables. This is useful to avoid possible collisions
with a key in a table, since the symbol will always be unique and cannot be reconstructed.
:::note All Unique
Every c... | 291 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/symbol/init.test.luau | luau | .luau | local ServerScriptService = game:GetService("ServerScriptService")
local Test = require(ServerScriptService.TestRunner.Test)
return function(ctx: Test.TestContext)
local Symbol = require(script.Parent)
ctx:Describe("Constructor", function()
ctx:Test("should create a new symbol", function()
local symbol = Symb... | 311 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/table-util/init.luau | luau | .luau | --!strict
-- TableUtil
-- Stephen Leitnick
-- September 13, 2017
--[=[
@class TableUtil
A collection of helpful table utility functions. Many of these functions are carried over from JavaScript or
Python that are not present in Lua.
Tables that only work specifically with arrays or dictionaries are marked as su... | 6,871 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/table-util/init.test.luau | luau | .luau | local ServerScriptService = game:GetService("ServerScriptService")
local Test = require(ServerScriptService.TestRunner.Test)
return function(ctx: Test.TestContext)
local TableUtil = require(script.Parent)
ctx:Describe("Copy (Deep)", function()
ctx:Test("should create a deep table copy", function()
local tbl =... | 4,329 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/task-queue/init.luau | luau | .luau | -- TaskQueue
-- Stephen Leitnick
-- November 20, 2021
--[=[
@class TaskQueue
A queue that flushes all objects at the end of the current
execution step. This works by scheduling all tasks with
`task.defer`.
A possible use-case is to batch all requests being sent through
a RemoteEvent to help prevent calling it t... | 521 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/timer/init.luau | luau | .luau | --!strict
local RunService = game:GetService("RunService")
local Signal = require(script.Parent.Signal)
--[=[
@within Timer
@type CallbackFn () -> ()
Callback function.
]=]
type CallbackFn = () -> nil
--[=[
@within Timer
@type TimeFn () -> number
Time function.
]=]
type TimeFn = () -> number
--[=[
@class Ti... | 1,284 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/timer/init.test.luau | luau | .luau | local ServerScriptService = game:GetService("ServerScriptService")
local Test = require(ServerScriptService.TestRunner.Test)
return function(ctx: Test.TestContext)
local Timer = require(script.Parent)
ctx:Describe("Timer", function()
local timer
ctx:BeforeEach(function()
timer = Timer.new(0.1)
timer.Tim... | 462 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/tree/init.luau | luau | .luau | local DELIM = "/"
local function FullNameToPath(instance: Instance): string
return instance:GetFullName():gsub("%.", DELIM)
end
--[=[
@class Tree
]=]
local Tree = {}
--[=[
Similar to FindFirstChild, with a few key differences:
- An error is thrown if the instance is not found
- A path to the instance can be pro... | 1,014 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/typed-remote/init.luau | luau | .luau | --!strict
type Signal<T...> = {
Connect: (self: Signal<T...>, fn: (T...) -> ()) -> RBXScriptConnection,
ConnectParallel: (self: Signal<T...>, fn: (T...) -> ()) -> RBXScriptConnection,
Once: (self: Signal<T...>, fn: (T...) -> ()) -> RBXScriptConnection,
Wait: (self: Signal<T...>) -> T...,
}
type PlayerSignal<T...>... | 1,675 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/wait-for/init.luau | luau | .luau | -- WaitFor
-- Stephen Leitnick
-- January 17, 2022
local RunService = game:GetService("RunService")
local Promise = require(script.Parent.Promise)
local DEFAULT_TIMEOUT = 60
--[=[
@class WaitFor
Utility class for awaiting the existence of instances.
By default, all promises timeout after 60 seconds, unless the ... | 1,707 |
Sleitnick/RbxUtil | Sleitnick-RbxUtil-1616bfd/modules/wait-for/init.test.luau | luau | .luau | local ServerScriptService = game:GetService("ServerScriptService")
local Test = require(ServerScriptService.TestRunner.Test)
return function(ctx: Test.TestContext)
local Promise = require(script.Parent.Parent.Promise)
local WaitFor = require(script.Parent)
local instances = {}
local function Create(name, parent... | 1,462 |
imezx/Warp | imezx-Warp-1834e01/runTests.server.luau | luau | .luau | require(script.Parent.TestEZ).TestBootstrap:run({
game:GetService("ServerScriptService").Test
}) | 22 |
imezx/Warp | imezx-Warp-1834e01/src/Client/init.luau | luau | .luau | --!optimize 2
--!strict
--@EternityDev
local Client = {}
local Thread = require("./Util/Thread")
local Buffer = require("./Util/Buffer")
local Replication = require("./Replication")
local Xor = require("./Util/Xor")
local RunService = game:GetService("RunService")
local Event: RemoteEvent = script.Parent:WaitForChild... | 1,885 |
imezx/Warp | imezx-Warp-1834e01/src/Replication/init.luau | luau | .luau | --!optimize 2
--!strict
local Replication = {}
local RunService = game:GetService("RunService")
local _repl: RemoteEvent = script.Parent:WaitForChild("_repl")
local Buffer = require("./Util/Buffer")
local Identifier = require("./Util/Identifier")
local identifiers_schema = Buffer.Schema.string
local warp_identifier_... | 931 |
imezx/Warp | imezx-Warp-1834e01/src/Util/Identifier.luau | luau | .luau | --!optimize 2
--!strict
--@EternityDev
local BITS: number = 8
local MAX_VALUE: number = bit32.lshift(1, BITS) - 1
local hook_fn: (string, number) -> ()
if not shared.__warp_identifier_registry then
shared.__warp_identifier_registry = {
cache = {} :: { [string]: number },
name = {} :: { [number]: string },
count... | 355 |
imezx/Warp | imezx-Warp-1834e01/src/Util/Thread.luau | luau | .luau | --!strict
--!optimize 2
--@EternityDev
local thread: thread?
local function passer<T...>(func: (T...) -> (), ...: T...): ()
local HoldThread: thread = thread :: thread
thread = nil
func(...)
thread = HoldThread
end
local function newThread(): ()
thread = coroutine.running()
while true do passer(coroutine.yield(... | 128 |
imezx/Warp | imezx-Warp-1834e01/src/Util/Xor.luau | luau | .luau | --!strict
--!native
--!optimize 2
local Xor = {}
type XorEntry = { buf: buffer, len: number }
local serverPrev: { [Player]: XorEntry } = {}
local clientPrev: { [Player]: XorEntry } = {}
local clientOutPrev: XorEntry? = nil
local clientInPrev: XorEntry? = nil
local function xorApply(current: buffer, curLen: number, ... | 738 |
imezx/Warp | imezx-Warp-1834e01/src/init.luau | luau | .luau | --!strict
--@EternityDev
local Remote = {}
if game.RunService:IsServer() then
if not script:FindFirstChild("_repl") then
Instance.new("RemoteEvent", script).Name = "_repl"
end
if not script:FindFirstChild("Event") then
Instance.new("RemoteEvent", script).Name = "Event"
end
if not script:FindFirstChild("Unreli... | 228 |
EgoMoose/rbx-viewport-window | EgoMoose-rbx-viewport-window-d62f046/demo/entry.client.luau | luau | .luau | --!strict
local RunService = game:GetService("RunService") :: RunService
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Demo = ReplicatedStorage.Demo
local ViewportWindow = require(ReplicatedStorage.Packages.ViewportWindow)
local sky = game.Lighting:FindFirstChildWhichIsA("Sky")
local function... | 371 |
EgoMoose/rbx-viewport-window | EgoMoose-rbx-viewport-window-d62f046/demo/src/Helpers/CloneMatch/Copy.luau | luau | .luau | --!strict
local Copy = {}
function Copy.instance<T>(instance: T & Instance)
local archivableMap = {}
for _, child in instance:GetChildren() do
archivableMap[child] = child.Archivable
child.Archivable = false
end
local archivable = instance.Archivable
instance.Archivable = true
local copy = instance:Clone()... | 206 |
EgoMoose/rbx-viewport-window | EgoMoose-rbx-viewport-window-d62f046/demo/src/Helpers/CloneMatch/MatchHandlers.luau | luau | .luau | --!strict
local RunService = game:GetService("RunService") :: RunService
local Trove = require(game.ReplicatedStorage.Packages.Trove)
local MatchHandlers: { [string]: (Instance, Instance, Trove.Trove) -> () } = {}
function MatchHandlers.Default(real, copy, trove)
-- this will cause issues if not using deferred sig... | 217 |
EgoMoose/rbx-viewport-window | EgoMoose-rbx-viewport-window-d62f046/demo/src/Helpers/CloneMatch/init.luau | luau | .luau | --!strict
-- This is kind of messy, but it gets the job done
-- Allows for cloning of instance hierarchies in the data model and matching their properties
-- Useful for having a matching world in viewport frames
local Trove = require(game.ReplicatedStorage.Packages.Trove)
local MatchHandlers = require(script.MatchHan... | 1,247 |
EgoMoose/rbx-viewport-window | EgoMoose-rbx-viewport-window-d62f046/demo/src/Mirror.luau | luau | .luau | --!strict
local RunService = game:GetService("RunService")
local ViewportWindow = require(game.ReplicatedStorage.Packages.ViewportWindow)
local Trove = require(game.ReplicatedStorage.Packages.Trove)
local CloneMatch = require(script.Parent.Helpers.CloneMatch)
local MirrorClass = {}
MirrorClass.__index = MirrorClass
... | 434 |
EgoMoose/rbx-viewport-window | EgoMoose-rbx-viewport-window-d62f046/demo/src/Portal.luau | luau | .luau | --!strict
local ViewportWindow = require(game.ReplicatedStorage.Packages.ViewportWindow)
local CloneMatch = require(script.Parent.Helpers.CloneMatch)
local PortalClass = {}
PortalClass.__index = PortalClass
PortalClass.ClassName = "Portal"
type ViewportWindow = ViewportWindow.ViewportWindow
export type Portal = typ... | 384 |
EgoMoose/rbx-viewport-window | EgoMoose-rbx-viewport-window-d62f046/src/SkyboxHelper.luau | luau | .luau | --!strict
local SKYBOX_MAP: { [string]: CFrame } = {
["Bk"] = CFrame.fromEulerAnglesYXZ(0, math.rad(180), 0),
["Dn"] = CFrame.fromEulerAnglesYXZ(-math.rad(90), math.rad(90), 0),
["Ft"] = CFrame.fromEulerAnglesYXZ(0, 0, 0),
["Lf"] = CFrame.fromEulerAnglesYXZ(0, -math.rad(90), 0),
["Rt"] = CFrame.fromEulerAnglesYXZ... | 358 |
EgoMoose/rbx-viewport-window | EgoMoose-rbx-viewport-window-d62f046/src/init.luau | luau | .luau | --!strict
local Players = game:GetService("Players") :: Players
local Lighting = game:GetService("Lighting") :: Lighting
local Trove = require(script.Parent.Trove)
local SkyboxHelper = require(script.SkyboxHelper)
local VEC_XZ = Vector3.new(1, 0, 1)
local VEC_YZ = Vector3.new(0, 1, 1)
local ViewportWindowClass = {}... | 2,364 |
Sleitnick/RbxObservers | Sleitnick-RbxObservers-0b717ac/lib/init.luau | luau | .luau | --!strict
--[=[
@class Observers
A collection of observer utility functions.
]=]
return {
observeTag = require(script.observeTag),
observeAttribute = require(script.observeAttribute),
observeProperty = require(script.observeProperty),
observePlayer = require(script.observePlayer),
observeCharacter = require(s... | 79 |
Sleitnick/RbxObservers | Sleitnick-RbxObservers-0b717ac/lib/observeAttribute.luau | luau | .luau | --!strict
export type AttributeValue =
| string
| boolean
| number
| UDim
| UDim2
| BrickColor
| Color3
| Vector2
| Vector3
| CFrame
| NumberSequence
| ColorSequence
| NumberRange
| Rect
| Font
type Callback = (value: AttributeValue) -> (() -> ())?
local function defaultGuard(_value: AttributeValue)
... | 664 |
Sleitnick/RbxObservers | Sleitnick-RbxObservers-0b717ac/lib/observeCharacter.luau | luau | .luau | --!strict
local observePlayer = require(script.Parent.observePlayer)
type Callback = (player: Player, character: Model) -> (() -> ())?
--[=[
@within Observers
Creates an observer that captures each character in the game.
```lua
observeCharacter(function(player, character)
print("Character spawned for " .. pl... | 608 |
Sleitnick/RbxObservers | Sleitnick-RbxObservers-0b717ac/lib/observeLocalCharacter.luau | luau | .luau | --!strict
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local IS_CLIENT = RunService:IsClient()
type Callback = (character: Model) -> (() -> ())?
--[=[
@within Observers
@client
Creates an observer that captures the local character in the game. This
can only be cal... | 450 |
Sleitnick/RbxObservers | Sleitnick-RbxObservers-0b717ac/lib/observePlayer.luau | luau | .luau | --!strict
type Callback = (player: Player) -> (() -> ())?
local Players = game:GetService("Players")
--[=[
@within Observers
Creates an observer that captures each player in the game.
```lua
observePlayer(function(player)
print("Player entered game", player.Name)
return function(exitReason)
-- Cleanup
... | 526 |
Sleitnick/RbxObservers | Sleitnick-RbxObservers-0b717ac/lib/observeProperty.luau | luau | .luau | --!strict
type Callback<T> = (value: T) -> (() -> ())?
--[=[
@within Observers
Creates an observer around a property of a given instance.
```lua
observeProperty(workspace.Model, "Name", function(newName: string)
print("New name:", name)
return function()
-- Cleanup
print("Model's name is no longer:",... | 367 |
Sleitnick/RbxObservers | Sleitnick-RbxObservers-0b717ac/lib/observeTag.luau | luau | .luau | --!strict
local CollectionService = game:GetService("CollectionService")
type InstanceStatus = "__inflight__" | "__dead__"
type Callback<T> = (instance: T) -> (() -> ())?
--[=[
@within Observers
Creates an observer around a CollectionService tag. The given callback will fire for each instance
that has the given... | 1,336 |
EgoMoose/rbx-wallstick | EgoMoose-rbx-wallstick-52bc826/src/client/Wallstick/GravityCamera.luau | luau | .luau | --!strict
--[=[
@class GravityCamera
This module acts as a typed interface for client-sided control of the modifications made to the camera controller.
]=]
local Players = game:GetService("Players")
-- stylua: ignore
local playerModuleObject = require(Players.LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild... | 411 |
EgoMoose/rbx-wallstick | EgoMoose-rbx-wallstick-52bc826/src/client/Wallstick/Replication.luau | luau | .luau | --!strict
local Players = game:GetService("Players") :: Players
local RunService = game:GetService("RunService") :: RunService
local TweenService = game:GetService("TweenService") :: TweenService
local TypedRemote = require(game.ReplicatedStorage.SharedPackages.TypedRemote)
local Replication = {}
type ReplicationFr... | 960 |
EgoMoose/rbx-wallstick | EgoMoose-rbx-wallstick-52bc826/src/client/Wallstick/init.luau | luau | .luau | --!strict
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SharedPackages = ReplicatedStorage.SharedPackages
local Trove = require(SharedPackages.Trove)
local Replication = require(script.Replication)
loca... | 3,181 |
EgoMoose/rbx-wallstick | EgoMoose-rbx-wallstick-52bc826/src/client/clientEntry.client.luau | luau | .luau | --!strict
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SharedPackages = ReplicatedStorage.SharedPackages
local RaycastHelper = require(SharedPackages.RaycastHelper)
local WallstickClass = require(Repli... | 623 |
EgoMoose/rbx-wallstick | EgoMoose-rbx-wallstick-52bc826/src/server/PlayerScripts/Animate/Controller.luau | luau | .luau | --!strict
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SharedPackages = ReplicatedStorage.SharedPackages
local CharacterAnimate = require(SharedPackages.CharacterAnimate)
local animate = script.Parent
local character = animate.Parent
local performer = character:WaitForChild("Humanoid")
local... | 140 |
EgoMoose/rbx-wallstick | EgoMoose-rbx-wallstick-52bc826/src/server/PlayerScripts/CharacterSounds/Controller.luau | luau | .luau | --!strict
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SharedPackages = ReplicatedStorage.SharedPackages
local CharacterSounds = require(SharedPackages.CharacterSounds)
local module = {}
-- Private
type PlayerState = {
performer: Model?,
terminat... | 492 |
EgoMoose/rbx-wallstick | EgoMoose-rbx-wallstick-52bc826/src/server/PlayerScripts/init.luau | luau | .luau | --!strict
local StarterPlayer = game:GetService("StarterPlayer")
local ServerScriptService = game:GetService("ServerScriptService")
local StarterPlayerScripts = StarterPlayer:WaitForChild("StarterPlayerScripts")
local StarterCharacterScripts = StarterPlayer:WaitForChild("StarterCharacterScripts")
local ServerPackages... | 230 |
AnotherSubatomo/RbxShader | AnotherSubatomo-RbxShader-6af4d49/client/HostExample.client.luau | luau | .luau |
--[=[
Host
A sample script on how you would
run a shader.
]=]
--!native
-- // Dependencies
local Client = game.Players.LocalPlayer
local RbxShader = require(game.ReplicatedStorage.RbxShader)
-- // Configurations
local CONFIGURATIONS = {
InterlaceFactor = 2 ,
DualAxisInterlacing = true ,
ScreenDivision = 4 ,
... | 220 |
AnotherSubatomo/RbxShader | AnotherSubatomo-RbxShader-6af4d49/shaders/BasicVoxelTunnel.luau | luau | .luau |
--[=[
BasicVoxelTunnel
Shader by @Miojo on https://www.shadertoy.com/view/mt2cWm
Ported to Luau — ran by my engine — `RbxShader`.
( Original comments are preserved. )
]=]
--!native
local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib)
-- // Variables
local res = .6 -- @ voxel size
local max_it... | 1,147 |
AnotherSubatomo/RbxShader | AnotherSubatomo-RbxShader-6af4d49/shaders/Cosmic.luau | luau | .luau |
--[=[
Cosmic
Shader by @Xor on https://www.shadertoy.com/view/msjXRK
Ported to Luau — ran by my engine — `RbxShader`.
( Original comments are preserved. )
]=]
--!native
local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib)
local vec3 = Vector3.new
local vec2 = Vector2.new
--[[
/*
"Cosmic" by... | 548 |
AnotherSubatomo/RbxShader | AnotherSubatomo-RbxShader-6af4d49/shaders/Currents.luau | luau | .luau |
--[=[
Currents
Shader by @s23b on https://www.shadertoy.com/view/MsG3DK
Ported to Luau — ran by my engine — `RbxShader`.
( Original comments are preserved. )
]=]
--!native
local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib)
local vec3 = Vector3.new
local vec2 = Vector2.new
local uvec3 = Vector3... | 1,461 |
AnotherSubatomo/RbxShader | AnotherSubatomo-RbxShader-6af4d49/shaders/GravitySucks.luau | luau | .luau |
--[=[
GravitySucks
Shader by @mrange on https://www.shadertoy.com/view/4cyXWw
Ported to Luau — ran by my engine — `RbxShader`.
( Original comments are preserved. )
]=]
--!native
local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib)
-- // CC0: Gravity sucks
-- // Tinkering away....
local LAYERS ... | 1,541 |
AnotherSubatomo/RbxShader | AnotherSubatomo-RbxShader-6af4d49/shaders/GregsSecret.luau | luau | .luau |
--[=[
GregsSecret
Shader by @GregRostami found on his literal user description
Ported to Luau — ran by my engine — `RbxShader`.
]=]
--!native
local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib)
local vec2 = Vector2.new
local vec3 = Vector3.new
-- // Pixel shader
return {
CONFIGURATION = {
Inte... | 339 |
AnotherSubatomo/RbxShader | AnotherSubatomo-RbxShader-6af4d49/shaders/MicroRayMarcher.luau | luau | .luau |
--[=[
MicroRayMarcher
Shader by @iq on https://www.shadertoy.com/view/DlBcz1
Ported to Luau — ran by my engine — `RbxShader`.
( Original comments are preserved. )
]=]
--!native
local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib)
local vec3 = Vector3.new
local vec2 = Vector2.new
-- // The MIT L... | 672 |
AnotherSubatomo/RbxShader | AnotherSubatomo-RbxShader-6af4d49/shaders/NaiveRaycast.luau | luau | .luau |
--[=[
NaiveRaycast
Pixelizes the game environment by naively raycasting.
NOTE:
- there is something very wrong with how I calculate
material reflectance
]=]
--!native
local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib)
local Camera = workspace.CurrentCamera
-- // #defines
local SKY_COLOR = ... | 661 |
AnotherSubatomo/RbxShader | AnotherSubatomo-RbxShader-6af4d49/shaders/Plasma.luau | luau | .luau |
--[=[
Plasma
Shader by @Xor on https://www.shadertoy.com/view/WfS3Dd
Ported to Luau — ran by my engine — `RbxShader`.
( Original comments are preserved. )
]=]
--!native
local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib)
local vec3 = Vector3.new
local vec2 = Vector2.new
local uvec3 = Vector3.on... | 596 |
AnotherSubatomo/RbxShader | AnotherSubatomo-RbxShader-6af4d49/shaders/ShaderArt.luau | luau | .luau |
--[=[
ShaderArt
Shader by @kishimisu on https://www.shadertoy.com/view/mtyGWy
Ported to Luau — ran by my engine — `RbxShader`.
( Original comments are preserved. )
]=]
--!native
local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib)
--[=[
This animation is the material of my first youtube tutori... | 519 |
AnotherSubatomo/RbxShader | AnotherSubatomo-RbxShader-6af4d49/shaders/ShootingStars.luau | luau | .luau |
--[=[
Plasma
Shader by @Xor on https://www.shadertoy.com/view/ctXGRn
Ported to Luau — ran by my engine — `RbxShader`.
( Original comments are preserved. )
]=]
--!native
local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib)
local vec3 = Vector3.new
local vec2 = Vector2.new
local uvec3 = Vector3.on... | 644 |
AnotherSubatomo/RbxShader | AnotherSubatomo-RbxShader-6af4d49/shaders/SmallestClock.luau | luau | .luau |
--[=[
SmallestClock
Shader by @GregRostami on https://www.shadertoy.com/view/MsdXzH
Ported to Luau — ran by my engine — `RbxShader`.
( Original comments are preserved. )
]=]
--!native
local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib)
local vec3 = Vector3.new
-- // Pixel shader
return {
CONF... | 379 |
AnotherSubatomo/RbxShader | AnotherSubatomo-RbxShader-6af4d49/shaders/Sun.luau | luau | .luau |
--[=[
Sun
Shader by @invivel on https://www.shadertoy.com/view/NlfcW2
Ported to Luau — ran by my engine — `RbxShader`.
( Original comments are preserved. )
]=]
--!native
local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib)
-- // Pixel shader
return {
CONFIGURATION = {
InterlaceFactor = 2 ,
... | 265 |
AnotherSubatomo/RbxShader | AnotherSubatomo-RbxShader-6af4d49/shaders/UnknownPleasures.luau | luau | .luau |
--[=[
UnknownPleasures
Shader by @smiarx on https://www.shadertoy.com/view/4sVyWR
Ported to Luau — ran by my engine — `RbxShader`.
( Original comments are preserved. )
]=]
--!native
local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib)
local vec2 = Vector2.new
-- // #defines
local LINEWIDTH = 3.... | 723 |
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