repo
stringclasses
302 values
file_path
stringlengths
18
241
language
stringclasses
2 values
file_type
stringclasses
4 values
code
stringlengths
76
697k
tokens
int64
10
271k
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/buffer-util/BufferWriter.luau
luau
.luau
--!native local MAX_SIZE = 1073741824 local DataTypeBuffer = require(script.Parent.DataTypeBuffer) local Types = require(script.Parent.Types) --[=[ @class BufferWriter A BufferWriter is an abstraction wrapper for `buffer` objects that provides a convenient way of writing data to buffers. The internal buffer i...
1,715
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/buffer-util/DataTypeBuffer.luau
luau
.luau
--!native local Types = require(script.Parent.Types) type ReadWritePair = { read: <T>(reader: Types.BufferReader) -> T, write: <T>(writer: Types.BufferWriter, value: T) -> (), } local DataTypeBuffer = {} DataTypeBuffer.DataTypesToString = { [BrickColor] = "BrickColor", [CFrame] = "CFrame", [Color3] = "Color3",...
1,732
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/buffer-util/Types.luau
luau
.luau
export type DataTypes = | BrickColor | CFrame | Color3 | DateTime | Ray | Rect | Region3 | Region3int16 | UDim | UDim2 | Vector2 | Vector3 | Vector2int16 | Vector3int16 export type BufferReader = { ReadInt8: (self: BufferReader) -> number, ReadUInt8: (self: BufferReader) -> number, ReadInt16: (self: B...
634
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/buffer-util/init.luau
luau
.luau
--!native local BufferReader = require(script.BufferReader) local BufferWriter = require(script.BufferWriter) --[=[ @class BufferUtil ]=] --[=[ @within BufferUtil @function reader @param buf buffer | string @return BufferReader Creates a BufferReader. The reader can be constructed from either a string or a `...
177
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/comm/Client/ClientRemoteProperty.luau
luau
.luau
-- ClientRemoteProperty -- Stephen Leitnick -- December 20, 2021 local Promise = require(script.Parent.Parent.Parent.Promise) local Signal = require(script.Parent.Parent.Parent.Signal) local ClientRemoteSignal = require(script.Parent.ClientRemoteSignal) local Types = require(script.Parent.Parent.Types) --[=[ @within...
880
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/comm/Client/ClientRemoteSignal.luau
luau
.luau
-- ClientRemoteSignal -- Stephen Leitnick -- December 20, 2021 local Signal = require(script.Parent.Parent.Parent.Signal) local Types = require(script.Parent.Parent.Types) --[=[ @class ClientRemoteSignal @client Created via `ClientComm:GetSignal()`. ]=] local ClientRemoteSignal = {} ClientRemoteSignal.__index = Cl...
668
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/comm/Client/init.luau
luau
.luau
local Util = require(script.Parent.Util) local Types = require(script.Parent.Types) local Promise = require(script.Parent.Parent.Promise) local ClientRemoteSignal = require(script.ClientRemoteSignal) local ClientRemoteProperty = require(script.ClientRemoteProperty) local Client = {} function Client.GetFunction( pare...
1,018
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/comm/Server/RemoteSignal.luau
luau
.luau
-- RemoteSignal -- Stephen Leitnick -- December 20, 2021 local Players = game:GetService("Players") local Signal = require(script.Parent.Parent.Parent.Signal) local Types = require(script.Parent.Parent.Types) --[=[ @class RemoteSignal @server Created via `ServerComm:CreateSignal()`. ]=] local RemoteSignal = {} Re...
1,375
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/comm/Server/init.luau
luau
.luau
local RemoteProperty = require(script.RemoteProperty) local RemoteSignal = require(script.RemoteSignal) local Types = require(script.Parent.Types) local Util = require(script.Parent.Util) local Server = {} --[=[ @within Comm @prop ServerComm ServerComm ]=] --[=[ @within Comm @prop ClientComm ClientComm ]=] --[=[...
1,167
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/comm/Types.luau
luau
.luau
-- Types -- Stephen Leitnick -- December 20, 2021 export type Args = { n: number, [any]: any, } export type FnBind = (Instance, ...any) -> ...any export type ServerMiddlewareFn = (Instance, Args) -> (boolean, ...any) export type ServerMiddleware = { ServerMiddlewareFn } export type ClientMiddlewareFn = (Args) -> ...
106
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/comm/Util.luau
luau
.luau
local RunService = game:GetService("RunService") local Option = require(script.Parent.Parent.Option) local Util = {} Util.IsServer = RunService:IsServer() Util.WaitForChildTimeout = 60 Util.DefaultCommFolderName = "__comm__" Util.None = newproxy() function Util.GetCommSubFolder(parent: Instance, subFolderName: stri...
170
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/comm/init.luau
luau
.luau
-- Comm -- Stephen Leitnick -- August 05, 2021 --[=[ @class Comm Remote communication library. This exposes the raw functions that are used by the `ServerComm` and `ClientComm` classes. Those two classes should be preferred over accessing the functions directly through this Comm library. ```lua -- Server loc...
226
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/component/init.luau
luau
.luau
-- Component -- Stephen Leitnick -- November 26, 2021 type AncestorList = { Instance } --[=[ @type ExtensionFn (component) -> () @within Component ]=] type ExtensionFn = (any) -> () --[=[ @type ExtensionShouldFn (component) -> boolean @within Component ]=] type ExtensionShouldFn = (any) -> boolean --[=[ @inter...
4,958
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/component/init.test.luau
luau
.luau
local CollectionService = game:GetService("CollectionService") local RunService = game:GetService("RunService") local ServerScriptService = game:GetService("ServerScriptService") local Test = require(ServerScriptService.TestRunner.Test) return function(ctx: Test.TestContext) local Component = require(script.Parent) ...
2,138
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/concur/init.luau
luau
.luau
--!strict -- Concur -- Stephen Leitnick -- May 01, 2022 type Error = any type AnyFn = (...any) -> ...any --[=[ @class Concur Concurrency class for helping run tasks concurrently. In other words, Concur allows developers to watch coroutines/threads. Completion status, returned values, and errors can all be track...
3,300
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/concur/init.test.luau
luau
.luau
local ServerScriptService = game:GetService("ServerScriptService") local Test = require(ServerScriptService.TestRunner.Test) return function(ctx: Test.TestContext) local Concur = require(script.Parent) local function Awaiter(timeout: number) local awaiter = {} local thread local delayThread function awaite...
2,820
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/enum-list/init.luau
luau
.luau
-- EnumList -- Stephen Leitnick -- January 08, 2021 type EnumNames = { string } --[=[ @interface EnumItem .Name string .Value number .EnumType EnumList @within EnumList ]=] export type EnumItem = { Name: string, Value: number, EnumType: any, } local LIST_KEY = newproxy() local NAME_KEY = newproxy() local fu...
538
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/enum-list/init.test.luau
luau
.luau
local ServerScriptService = game:GetService("ServerScriptService") local Test = require(ServerScriptService.TestRunner.Test) return function(ctx: Test.TestContext) local EnumList = require(script.Parent) ctx:Describe("Constructor", function() ctx:Test("should create a new enumlist", function() ctx:Expect(func...
730
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/find/init.luau
luau
.luau
--!strict --[=[ @class Find A utility function for finding objects in the data model hierarchy. Similar to `FindFirstChild`, except it explicitly errors if any object is not found, as well as a more helpful message as to what wasn't found. ```lua local find = require(ReplicatedStorage.Packages.find) -- Find...
306
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/input/Gamepad.luau
luau
.luau
-- Gamepad -- Stephen Leitnick -- December 23, 2021 local Signal = require(script.Parent.Parent.Signal) local Trove = require(script.Parent.Parent.Trove) local GuiService = game:GetService("GuiService") local HapticService = game:GetService("HapticService") local RunService = game:GetService("RunService") local UserI...
4,053
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/input/Keyboard.luau
luau
.luau
-- Keyboard -- Stephen Leitnick -- October 10, 2021 local Signal = require(script.Parent.Parent.Signal) local Trove = require(script.Parent.Parent.Trove) local UserInputService = game:GetService("UserInputService") --[=[ @class Keyboard @client The Keyboard class is part of the Input package. ```lua local Key...
693
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/input/Mouse.luau
luau
.luau
-- Mouse -- Stephen Leitnick -- November 07, 2020 local Signal = require(script.Parent.Parent.Signal) local Trove = require(script.Parent.Parent.Trove) local UserInputService = game:GetService("UserInputService") local RAY_DISTANCE = 1000 --[=[ @class Mouse @client The Mouse class is part of the Input package. ...
1,851
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/input/Touch.luau
luau
.luau
-- Touch -- Stephen Leitnick -- March 14, 2021 local Trove = require(script.Parent.Parent.Trove) local Signal = require(script.Parent.Parent.Signal) local UserInputService = game:GetService("UserInputService") --[=[ @class Touch @client The Touch class is part of the Input package. ```lua local Touch = requir...
1,107
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/input/init.luau
luau
.luau
-- Input -- Stephen Leitnick -- October 10, 2021 --[=[ @class Input The Input package provides access to various user input classes. - [PreferredInput](/api/PreferredInput) - [Mouse](/api/Mouse) - [Keyboard](/api/Keyboard) - [Touch](/api/Touch) - [Gamepad](/api/Gamepad) Reference the desired input modules v...
207
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/loader/init.luau
luau
.luau
--[=[ @class Loader The Loader module will require all children or descendant ModuleScripts. There are also some utility functions included, which assist with loading and starting modules in single-script environments. For example, here is a loader that loads all ModuleScripts under a folder that end with the n...
983
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/net/init.luau
luau
.luau
local RunService = game:GetService("RunService") --[=[ @class Net Basic networking module for creating and handling static RemoteEvents and RemoteFunctions. ]=] local Net = {} --[=[ Gets a RemoteEvent with the given name. On the server, if the RemoteEvent does not exist, then it will be created with the given ...
1,213
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/option/init.luau
luau
.luau
-- Option -- Stephen Leitnick -- August 28, 2020 --[[ MatchTable { Some: (value: any) -> any None: () -> any } CONSTRUCTORS: Option.Some(anyNonNilValue): Option<any> Option.Wrap(anyValue): Option<any> STATIC FIELDS: Option.None: Option<None> STATIC METHODS: Option.Is(obj): boolean METHODS:...
3,003
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/option/init.test.luau
luau
.luau
local ServerScriptService = game:GetService("ServerScriptService") local Test = require(ServerScriptService.TestRunner.Test) return function(ctx: Test.TestContext) local Option = require(script.Parent) ctx:Describe("Some", function() ctx:Test("should create some option", function() local opt = Option.Some(tru...
2,660
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/pid/init.luau
luau
.luau
--!native export type PID = { Reset: (self: PID) -> (), Calculate: (self: PID, setpoint: number, input: number, deltaTime: number) -> number, Debug: (self: PID, name: string, parent: Instance?) -> (), Destroy: (self: PID) -> (), } --[=[ @class PID The PID class simulates a [PID controller](https://en.wikipedia....
1,390
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/quaternion/init.luau
luau
.luau
--!strict --[[ Algorithmic credit: https://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/index.htm ]] --[=[ @within Quaternion @interface Quaternion .X number .Y number .Z number .W number Similar to Vector3s, Quaternions are immutable. You cannot manually set the individual properties ...
4,508
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/query/init.luau
luau
.luau
--!strict --[=[ @class Query Adds helpful functions that wrap [`Instance:QueryDescendants()`](https://create.roblox.com/docs/reference/engine/classes/Instance#QueryDescendants). ]=] local Query = {} --[=[ @within Query Equivalent to [`parent:QueryDescendants(selector)`](https://create.roblox.com/docs/referenc...
713
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/sequent/init.luau
luau
.luau
export type Sequent<T> = { Fire: (self: Sequent<T>, T) -> (), Connect: (self: Sequent<T>, callback: (SequentEvent<T>) -> ()) -> SequentConnection, Once: (self: Sequent<T>, callback: (SequentEvent<T>) -> ()) -> SequentConnection, Cancel: (self: Sequent<T>) -> (), Destroy: (self: Sequent<T>) -> (), } --[=[ @interf...
1,886
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/ser/init.luau
luau
.luau
--!strict -- Ser -- Stephen Leitnick -- August 28, 2020 --[[ Ser is a serialization/deserialization utility module that is used by Knit to automatically serialize/deserialize values passing through remote functions and remote events. Ser.Classes = { [ClassName] = { Serialize = (value) -> serializedValue ...
947
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/ser/init.test.luau
luau
.luau
local ServerScriptService = game:GetService("ServerScriptService") local Test = require(ServerScriptService.TestRunner.Test) return function(ctx: Test.TestContext) local Option = require(script.Parent.Parent.Option) local Ser = require(script.Parent) ctx:Describe("SerializeArgs", function() ctx:Test("should ser...
390
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/shake/init.test.luau
luau
.luau
local RunService = game:GetService("RunService") local ServerScriptService = game:GetService("ServerScriptService") local Test = require(ServerScriptService.TestRunner.Test) local function AwaitStop(shake): number local start = os.clock() shake:Update() while shake:IsShaking() do task.wait() shake:Update() en...
2,312
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/signal/init.luau
luau
.luau
-- ----------------------------------------------------------------------------- -- Batched Yield-Safe Signal Implementation -- -- This is a Signal class which has effectively identical behavior to a -- -- normal RBXScriptSignal, with the only difference being a couple extra ...
2,713
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/signal/init.test.luau
luau
.luau
local ServerScriptService = game:GetService("ServerScriptService") local Test = require(ServerScriptService.TestRunner.Test) local function AwaitCondition(predicate: () -> boolean, timeout: number?) local start = os.clock() timeout = (timeout or 10) while true do if predicate() then return true end if (os...
1,227
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/silo/TableWatcher.luau
luau
.luau
--!strict -- TableWatcher -- Stephen Leitnick -- April 29, 2022 type AnyTable = { [any]: any } type Watcher = { Changes: AnyTable, Tbl: AnyTable, } local Util = require(script.Parent.Util) local watchers: { [TableWatcher]: Watcher } = {} setmetatable(watchers, { __mode = "k" }) local WatcherMt = {} function Wa...
328
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/silo/Util.luau
luau
.luau
--!strict -- Util -- Stephen Leitnick -- April 29, 2022 type AnyTable = { [any]: any } local Util = {} Util.None = newproxy() -- Recursive table freeze. function Util.DeepFreeze<T>(tbl: AnyTable): AnyTable table.freeze(tbl) for _, v in tbl do if type(v) == "table" then Util.DeepFreeze(v) end end return ...
311
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/silo/init.luau
luau
.luau
-- Silo -- Stephen Leitnick -- April 29, 2022 --[=[ @within Silo @type State<S> {[string]: any} Represents state. ]=] export type State<S> = S & { [string]: any } --[=[ @within Silo @type Modifier<S> (State<S>, any) -> () A function that modifies state. ]=] export type Modifier<S> = (State<S>, any) -> () --[=[...
2,227
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/silo/init.test.luau
luau
.luau
local ServerScriptService = game:GetService("ServerScriptService") local Test = require(ServerScriptService.TestRunner.Test) return function(ctx: Test.TestContext) local Silo = require(script.Parent) local silo1, silo2, rootSilo ctx:BeforeEach(function() silo1 = Silo.new({ Kills = 0, Deaths = 0, }, { ...
1,798
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/spring/init.luau
luau
.luau
--!strict --[=[ @class Spring Simulates a critically damped spring. This is mostly just a wrapper around [`TweenService:SmoothDamp()`](https://create.roblox.com/docs/reference/engine/classes/TweenService#SmoothDamp). ]=] local TweenService = game:GetService("TweenService") local Spring = {} Spring.__index = Spri...
582
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/stream/init.luau
luau
.luau
--!native --!strict --[=[ @class stream The `stream` library allows a stream-like interface abstraction on top of buffers. This is useful for reading or writing buffers without having to keep track of the current offset position. This library is specifically tailored around fixed-length buffers. ```lua -- Cre...
3,491
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/streamable/Streamable.luau
luau
.luau
--!strict -- Streamable -- Stephen Leitnick -- March 03, 2021 type StreamableWithInstance = { Instance: Instance?, [any]: any, } local Trove = require(script.Parent.Parent.Trove) local Signal = require(script.Parent.Parent.Signal) --[=[ @within Streamable @prop Instance Instance The current instance represente...
1,393
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/streamable/StreamableUtil.luau
luau
.luau
--!strict -- StreamableUtil -- Stephen Leitnick -- March 03, 2021 local Trove = require(script.Parent.Parent.Trove) local _Streamable = require(script.Parent.Streamable) type Streamables = { _Streamable.Streamable } type CompoundHandler = (Streamables, any) -> nil --[=[ @class StreamableUtil @client A utility li...
518
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/streamable/init.luau
luau
.luau
-- Streamable -- Stephen Leitnick -- November 08, 2021 return { Streamable = require(script.Streamable), StreamableUtil = require(script.StreamableUtil), }
42
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/symbol/init.luau
luau
.luau
-- Symbol -- Stephen Leitnick -- January 04, 2022 --[=[ @class Symbol Represents a unique object. Symbols are often used as unique keys in tables. This is useful to avoid possible collisions with a key in a table, since the symbol will always be unique and cannot be reconstructed. :::note All Unique Every c...
291
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/symbol/init.test.luau
luau
.luau
local ServerScriptService = game:GetService("ServerScriptService") local Test = require(ServerScriptService.TestRunner.Test) return function(ctx: Test.TestContext) local Symbol = require(script.Parent) ctx:Describe("Constructor", function() ctx:Test("should create a new symbol", function() local symbol = Symb...
311
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/table-util/init.luau
luau
.luau
--!strict -- TableUtil -- Stephen Leitnick -- September 13, 2017 --[=[ @class TableUtil A collection of helpful table utility functions. Many of these functions are carried over from JavaScript or Python that are not present in Lua. Tables that only work specifically with arrays or dictionaries are marked as su...
6,871
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/table-util/init.test.luau
luau
.luau
local ServerScriptService = game:GetService("ServerScriptService") local Test = require(ServerScriptService.TestRunner.Test) return function(ctx: Test.TestContext) local TableUtil = require(script.Parent) ctx:Describe("Copy (Deep)", function() ctx:Test("should create a deep table copy", function() local tbl =...
4,329
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/task-queue/init.luau
luau
.luau
-- TaskQueue -- Stephen Leitnick -- November 20, 2021 --[=[ @class TaskQueue A queue that flushes all objects at the end of the current execution step. This works by scheduling all tasks with `task.defer`. A possible use-case is to batch all requests being sent through a RemoteEvent to help prevent calling it t...
521
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/timer/init.luau
luau
.luau
--!strict local RunService = game:GetService("RunService") local Signal = require(script.Parent.Signal) --[=[ @within Timer @type CallbackFn () -> () Callback function. ]=] type CallbackFn = () -> nil --[=[ @within Timer @type TimeFn () -> number Time function. ]=] type TimeFn = () -> number --[=[ @class Ti...
1,284
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/timer/init.test.luau
luau
.luau
local ServerScriptService = game:GetService("ServerScriptService") local Test = require(ServerScriptService.TestRunner.Test) return function(ctx: Test.TestContext) local Timer = require(script.Parent) ctx:Describe("Timer", function() local timer ctx:BeforeEach(function() timer = Timer.new(0.1) timer.Tim...
462
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/tree/init.luau
luau
.luau
local DELIM = "/" local function FullNameToPath(instance: Instance): string return instance:GetFullName():gsub("%.", DELIM) end --[=[ @class Tree ]=] local Tree = {} --[=[ Similar to FindFirstChild, with a few key differences: - An error is thrown if the instance is not found - A path to the instance can be pro...
1,014
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/typed-remote/init.luau
luau
.luau
--!strict type Signal<T...> = { Connect: (self: Signal<T...>, fn: (T...) -> ()) -> RBXScriptConnection, ConnectParallel: (self: Signal<T...>, fn: (T...) -> ()) -> RBXScriptConnection, Once: (self: Signal<T...>, fn: (T...) -> ()) -> RBXScriptConnection, Wait: (self: Signal<T...>) -> T..., } type PlayerSignal<T...>...
1,675
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/wait-for/init.luau
luau
.luau
-- WaitFor -- Stephen Leitnick -- January 17, 2022 local RunService = game:GetService("RunService") local Promise = require(script.Parent.Promise) local DEFAULT_TIMEOUT = 60 --[=[ @class WaitFor Utility class for awaiting the existence of instances. By default, all promises timeout after 60 seconds, unless the ...
1,707
Sleitnick/RbxUtil
Sleitnick-RbxUtil-1616bfd/modules/wait-for/init.test.luau
luau
.luau
local ServerScriptService = game:GetService("ServerScriptService") local Test = require(ServerScriptService.TestRunner.Test) return function(ctx: Test.TestContext) local Promise = require(script.Parent.Parent.Promise) local WaitFor = require(script.Parent) local instances = {} local function Create(name, parent...
1,462
imezx/Warp
imezx-Warp-1834e01/runTests.server.luau
luau
.luau
require(script.Parent.TestEZ).TestBootstrap:run({ game:GetService("ServerScriptService").Test })
22
imezx/Warp
imezx-Warp-1834e01/src/Client/init.luau
luau
.luau
--!optimize 2 --!strict --@EternityDev local Client = {} local Thread = require("./Util/Thread") local Buffer = require("./Util/Buffer") local Replication = require("./Replication") local Xor = require("./Util/Xor") local RunService = game:GetService("RunService") local Event: RemoteEvent = script.Parent:WaitForChild...
1,885
imezx/Warp
imezx-Warp-1834e01/src/Replication/init.luau
luau
.luau
--!optimize 2 --!strict local Replication = {} local RunService = game:GetService("RunService") local _repl: RemoteEvent = script.Parent:WaitForChild("_repl") local Buffer = require("./Util/Buffer") local Identifier = require("./Util/Identifier") local identifiers_schema = Buffer.Schema.string local warp_identifier_...
931
imezx/Warp
imezx-Warp-1834e01/src/Util/Identifier.luau
luau
.luau
--!optimize 2 --!strict --@EternityDev local BITS: number = 8 local MAX_VALUE: number = bit32.lshift(1, BITS) - 1 local hook_fn: (string, number) -> () if not shared.__warp_identifier_registry then shared.__warp_identifier_registry = { cache = {} :: { [string]: number }, name = {} :: { [number]: string }, count...
355
imezx/Warp
imezx-Warp-1834e01/src/Util/Thread.luau
luau
.luau
--!strict --!optimize 2 --@EternityDev local thread: thread? local function passer<T...>(func: (T...) -> (), ...: T...): () local HoldThread: thread = thread :: thread thread = nil func(...) thread = HoldThread end local function newThread(): () thread = coroutine.running() while true do passer(coroutine.yield(...
128
imezx/Warp
imezx-Warp-1834e01/src/Util/Xor.luau
luau
.luau
--!strict --!native --!optimize 2 local Xor = {} type XorEntry = { buf: buffer, len: number } local serverPrev: { [Player]: XorEntry } = {} local clientPrev: { [Player]: XorEntry } = {} local clientOutPrev: XorEntry? = nil local clientInPrev: XorEntry? = nil local function xorApply(current: buffer, curLen: number, ...
738
imezx/Warp
imezx-Warp-1834e01/src/init.luau
luau
.luau
--!strict --@EternityDev local Remote = {} if game.RunService:IsServer() then if not script:FindFirstChild("_repl") then Instance.new("RemoteEvent", script).Name = "_repl" end if not script:FindFirstChild("Event") then Instance.new("RemoteEvent", script).Name = "Event" end if not script:FindFirstChild("Unreli...
228
EgoMoose/rbx-viewport-window
EgoMoose-rbx-viewport-window-d62f046/demo/entry.client.luau
luau
.luau
--!strict local RunService = game:GetService("RunService") :: RunService local ReplicatedStorage = game:GetService("ReplicatedStorage") local Demo = ReplicatedStorage.Demo local ViewportWindow = require(ReplicatedStorage.Packages.ViewportWindow) local sky = game.Lighting:FindFirstChildWhichIsA("Sky") local function...
371
EgoMoose/rbx-viewport-window
EgoMoose-rbx-viewport-window-d62f046/demo/src/Helpers/CloneMatch/Copy.luau
luau
.luau
--!strict local Copy = {} function Copy.instance<T>(instance: T & Instance) local archivableMap = {} for _, child in instance:GetChildren() do archivableMap[child] = child.Archivable child.Archivable = false end local archivable = instance.Archivable instance.Archivable = true local copy = instance:Clone()...
206
EgoMoose/rbx-viewport-window
EgoMoose-rbx-viewport-window-d62f046/demo/src/Helpers/CloneMatch/MatchHandlers.luau
luau
.luau
--!strict local RunService = game:GetService("RunService") :: RunService local Trove = require(game.ReplicatedStorage.Packages.Trove) local MatchHandlers: { [string]: (Instance, Instance, Trove.Trove) -> () } = {} function MatchHandlers.Default(real, copy, trove) -- this will cause issues if not using deferred sig...
217
EgoMoose/rbx-viewport-window
EgoMoose-rbx-viewport-window-d62f046/demo/src/Helpers/CloneMatch/init.luau
luau
.luau
--!strict -- This is kind of messy, but it gets the job done -- Allows for cloning of instance hierarchies in the data model and matching their properties -- Useful for having a matching world in viewport frames local Trove = require(game.ReplicatedStorage.Packages.Trove) local MatchHandlers = require(script.MatchHan...
1,247
EgoMoose/rbx-viewport-window
EgoMoose-rbx-viewport-window-d62f046/demo/src/Mirror.luau
luau
.luau
--!strict local RunService = game:GetService("RunService") local ViewportWindow = require(game.ReplicatedStorage.Packages.ViewportWindow) local Trove = require(game.ReplicatedStorage.Packages.Trove) local CloneMatch = require(script.Parent.Helpers.CloneMatch) local MirrorClass = {} MirrorClass.__index = MirrorClass ...
434
EgoMoose/rbx-viewport-window
EgoMoose-rbx-viewport-window-d62f046/demo/src/Portal.luau
luau
.luau
--!strict local ViewportWindow = require(game.ReplicatedStorage.Packages.ViewportWindow) local CloneMatch = require(script.Parent.Helpers.CloneMatch) local PortalClass = {} PortalClass.__index = PortalClass PortalClass.ClassName = "Portal" type ViewportWindow = ViewportWindow.ViewportWindow export type Portal = typ...
384
EgoMoose/rbx-viewport-window
EgoMoose-rbx-viewport-window-d62f046/src/SkyboxHelper.luau
luau
.luau
--!strict local SKYBOX_MAP: { [string]: CFrame } = { ["Bk"] = CFrame.fromEulerAnglesYXZ(0, math.rad(180), 0), ["Dn"] = CFrame.fromEulerAnglesYXZ(-math.rad(90), math.rad(90), 0), ["Ft"] = CFrame.fromEulerAnglesYXZ(0, 0, 0), ["Lf"] = CFrame.fromEulerAnglesYXZ(0, -math.rad(90), 0), ["Rt"] = CFrame.fromEulerAnglesYXZ...
358
EgoMoose/rbx-viewport-window
EgoMoose-rbx-viewport-window-d62f046/src/init.luau
luau
.luau
--!strict local Players = game:GetService("Players") :: Players local Lighting = game:GetService("Lighting") :: Lighting local Trove = require(script.Parent.Trove) local SkyboxHelper = require(script.SkyboxHelper) local VEC_XZ = Vector3.new(1, 0, 1) local VEC_YZ = Vector3.new(0, 1, 1) local ViewportWindowClass = {}...
2,364
Sleitnick/RbxObservers
Sleitnick-RbxObservers-0b717ac/lib/init.luau
luau
.luau
--!strict --[=[ @class Observers A collection of observer utility functions. ]=] return { observeTag = require(script.observeTag), observeAttribute = require(script.observeAttribute), observeProperty = require(script.observeProperty), observePlayer = require(script.observePlayer), observeCharacter = require(s...
79
Sleitnick/RbxObservers
Sleitnick-RbxObservers-0b717ac/lib/observeAttribute.luau
luau
.luau
--!strict export type AttributeValue = | string | boolean | number | UDim | UDim2 | BrickColor | Color3 | Vector2 | Vector3 | CFrame | NumberSequence | ColorSequence | NumberRange | Rect | Font type Callback = (value: AttributeValue) -> (() -> ())? local function defaultGuard(_value: AttributeValue) ...
664
Sleitnick/RbxObservers
Sleitnick-RbxObservers-0b717ac/lib/observeCharacter.luau
luau
.luau
--!strict local observePlayer = require(script.Parent.observePlayer) type Callback = (player: Player, character: Model) -> (() -> ())? --[=[ @within Observers Creates an observer that captures each character in the game. ```lua observeCharacter(function(player, character) print("Character spawned for " .. pl...
608
Sleitnick/RbxObservers
Sleitnick-RbxObservers-0b717ac/lib/observeLocalCharacter.luau
luau
.luau
--!strict local Players = game:GetService("Players") local RunService = game:GetService("RunService") local IS_CLIENT = RunService:IsClient() type Callback = (character: Model) -> (() -> ())? --[=[ @within Observers @client Creates an observer that captures the local character in the game. This can only be cal...
450
Sleitnick/RbxObservers
Sleitnick-RbxObservers-0b717ac/lib/observePlayer.luau
luau
.luau
--!strict type Callback = (player: Player) -> (() -> ())? local Players = game:GetService("Players") --[=[ @within Observers Creates an observer that captures each player in the game. ```lua observePlayer(function(player) print("Player entered game", player.Name) return function(exitReason) -- Cleanup ...
526
Sleitnick/RbxObservers
Sleitnick-RbxObservers-0b717ac/lib/observeProperty.luau
luau
.luau
--!strict type Callback<T> = (value: T) -> (() -> ())? --[=[ @within Observers Creates an observer around a property of a given instance. ```lua observeProperty(workspace.Model, "Name", function(newName: string) print("New name:", name) return function() -- Cleanup print("Model's name is no longer:",...
367
Sleitnick/RbxObservers
Sleitnick-RbxObservers-0b717ac/lib/observeTag.luau
luau
.luau
--!strict local CollectionService = game:GetService("CollectionService") type InstanceStatus = "__inflight__" | "__dead__" type Callback<T> = (instance: T) -> (() -> ())? --[=[ @within Observers Creates an observer around a CollectionService tag. The given callback will fire for each instance that has the given...
1,336
EgoMoose/rbx-wallstick
EgoMoose-rbx-wallstick-52bc826/src/client/Wallstick/GravityCamera.luau
luau
.luau
--!strict --[=[ @class GravityCamera This module acts as a typed interface for client-sided control of the modifications made to the camera controller. ]=] local Players = game:GetService("Players") -- stylua: ignore local playerModuleObject = require(Players.LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild...
411
EgoMoose/rbx-wallstick
EgoMoose-rbx-wallstick-52bc826/src/client/Wallstick/Replication.luau
luau
.luau
--!strict local Players = game:GetService("Players") :: Players local RunService = game:GetService("RunService") :: RunService local TweenService = game:GetService("TweenService") :: TweenService local TypedRemote = require(game.ReplicatedStorage.SharedPackages.TypedRemote) local Replication = {} type ReplicationFr...
960
EgoMoose/rbx-wallstick
EgoMoose-rbx-wallstick-52bc826/src/client/Wallstick/init.luau
luau
.luau
--!strict local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local SharedPackages = ReplicatedStorage.SharedPackages local Trove = require(SharedPackages.Trove) local Replication = require(script.Replication) loca...
3,181
EgoMoose/rbx-wallstick
EgoMoose-rbx-wallstick-52bc826/src/client/clientEntry.client.luau
luau
.luau
--!strict local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local SharedPackages = ReplicatedStorage.SharedPackages local RaycastHelper = require(SharedPackages.RaycastHelper) local WallstickClass = require(Repli...
623
EgoMoose/rbx-wallstick
EgoMoose-rbx-wallstick-52bc826/src/server/PlayerScripts/Animate/Controller.luau
luau
.luau
--!strict local ReplicatedStorage = game:GetService("ReplicatedStorage") local SharedPackages = ReplicatedStorage.SharedPackages local CharacterAnimate = require(SharedPackages.CharacterAnimate) local animate = script.Parent local character = animate.Parent local performer = character:WaitForChild("Humanoid") local...
140
EgoMoose/rbx-wallstick
EgoMoose-rbx-wallstick-52bc826/src/server/PlayerScripts/CharacterSounds/Controller.luau
luau
.luau
--!strict local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local SharedPackages = ReplicatedStorage.SharedPackages local CharacterSounds = require(SharedPackages.CharacterSounds) local module = {} -- Private type PlayerState = { performer: Model?, terminat...
492
EgoMoose/rbx-wallstick
EgoMoose-rbx-wallstick-52bc826/src/server/PlayerScripts/init.luau
luau
.luau
--!strict local StarterPlayer = game:GetService("StarterPlayer") local ServerScriptService = game:GetService("ServerScriptService") local StarterPlayerScripts = StarterPlayer:WaitForChild("StarterPlayerScripts") local StarterCharacterScripts = StarterPlayer:WaitForChild("StarterCharacterScripts") local ServerPackages...
230
AnotherSubatomo/RbxShader
AnotherSubatomo-RbxShader-6af4d49/client/HostExample.client.luau
luau
.luau
--[=[ Host A sample script on how you would run a shader. ]=] --!native -- // Dependencies local Client = game.Players.LocalPlayer local RbxShader = require(game.ReplicatedStorage.RbxShader) -- // Configurations local CONFIGURATIONS = { InterlaceFactor = 2 , DualAxisInterlacing = true , ScreenDivision = 4 , ...
220
AnotherSubatomo/RbxShader
AnotherSubatomo-RbxShader-6af4d49/shaders/BasicVoxelTunnel.luau
luau
.luau
--[=[ BasicVoxelTunnel Shader by @Miojo on https://www.shadertoy.com/view/mt2cWm Ported to Luau — ran by my engine — `RbxShader`. ( Original comments are preserved. ) ]=] --!native local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib) -- // Variables local res = .6 -- @ voxel size local max_it...
1,147
AnotherSubatomo/RbxShader
AnotherSubatomo-RbxShader-6af4d49/shaders/Cosmic.luau
luau
.luau
--[=[ Cosmic Shader by @Xor on https://www.shadertoy.com/view/msjXRK Ported to Luau — ran by my engine — `RbxShader`. ( Original comments are preserved. ) ]=] --!native local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib) local vec3 = Vector3.new local vec2 = Vector2.new --[[ /* "Cosmic" by...
548
AnotherSubatomo/RbxShader
AnotherSubatomo-RbxShader-6af4d49/shaders/Currents.luau
luau
.luau
--[=[ Currents Shader by @s23b on https://www.shadertoy.com/view/MsG3DK Ported to Luau — ran by my engine — `RbxShader`. ( Original comments are preserved. ) ]=] --!native local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib) local vec3 = Vector3.new local vec2 = Vector2.new local uvec3 = Vector3...
1,461
AnotherSubatomo/RbxShader
AnotherSubatomo-RbxShader-6af4d49/shaders/GravitySucks.luau
luau
.luau
--[=[ GravitySucks Shader by @mrange on https://www.shadertoy.com/view/4cyXWw Ported to Luau — ran by my engine — `RbxShader`. ( Original comments are preserved. ) ]=] --!native local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib) -- // CC0: Gravity sucks -- // Tinkering away.... local LAYERS ...
1,541
AnotherSubatomo/RbxShader
AnotherSubatomo-RbxShader-6af4d49/shaders/GregsSecret.luau
luau
.luau
--[=[ GregsSecret Shader by @GregRostami found on his literal user description Ported to Luau — ran by my engine — `RbxShader`. ]=] --!native local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib) local vec2 = Vector2.new local vec3 = Vector3.new -- // Pixel shader return { CONFIGURATION = { Inte...
339
AnotherSubatomo/RbxShader
AnotherSubatomo-RbxShader-6af4d49/shaders/MicroRayMarcher.luau
luau
.luau
--[=[ MicroRayMarcher Shader by @iq on https://www.shadertoy.com/view/DlBcz1 Ported to Luau — ran by my engine — `RbxShader`. ( Original comments are preserved. ) ]=] --!native local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib) local vec3 = Vector3.new local vec2 = Vector2.new -- // The MIT L...
672
AnotherSubatomo/RbxShader
AnotherSubatomo-RbxShader-6af4d49/shaders/NaiveRaycast.luau
luau
.luau
--[=[ NaiveRaycast Pixelizes the game environment by naively raycasting. NOTE: - there is something very wrong with how I calculate material reflectance ]=] --!native local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib) local Camera = workspace.CurrentCamera -- // #defines local SKY_COLOR = ...
661
AnotherSubatomo/RbxShader
AnotherSubatomo-RbxShader-6af4d49/shaders/Plasma.luau
luau
.luau
--[=[ Plasma Shader by @Xor on https://www.shadertoy.com/view/WfS3Dd Ported to Luau — ran by my engine — `RbxShader`. ( Original comments are preserved. ) ]=] --!native local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib) local vec3 = Vector3.new local vec2 = Vector2.new local uvec3 = Vector3.on...
596
AnotherSubatomo/RbxShader
AnotherSubatomo-RbxShader-6af4d49/shaders/ShaderArt.luau
luau
.luau
--[=[ ShaderArt Shader by @kishimisu on https://www.shadertoy.com/view/mtyGWy Ported to Luau — ran by my engine — `RbxShader`. ( Original comments are preserved. ) ]=] --!native local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib) --[=[ This animation is the material of my first youtube tutori...
519
AnotherSubatomo/RbxShader
AnotherSubatomo-RbxShader-6af4d49/shaders/ShootingStars.luau
luau
.luau
--[=[ Plasma Shader by @Xor on https://www.shadertoy.com/view/ctXGRn Ported to Luau — ran by my engine — `RbxShader`. ( Original comments are preserved. ) ]=] --!native local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib) local vec3 = Vector3.new local vec2 = Vector2.new local uvec3 = Vector3.on...
644
AnotherSubatomo/RbxShader
AnotherSubatomo-RbxShader-6af4d49/shaders/SmallestClock.luau
luau
.luau
--[=[ SmallestClock Shader by @GregRostami on https://www.shadertoy.com/view/MsdXzH Ported to Luau — ran by my engine — `RbxShader`. ( Original comments are preserved. ) ]=] --!native local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib) local vec3 = Vector3.new -- // Pixel shader return { CONF...
379
AnotherSubatomo/RbxShader
AnotherSubatomo-RbxShader-6af4d49/shaders/Sun.luau
luau
.luau
--[=[ Sun Shader by @invivel on https://www.shadertoy.com/view/NlfcW2 Ported to Luau — ran by my engine — `RbxShader`. ( Original comments are preserved. ) ]=] --!native local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib) -- // Pixel shader return { CONFIGURATION = { InterlaceFactor = 2 , ...
265
AnotherSubatomo/RbxShader
AnotherSubatomo-RbxShader-6af4d49/shaders/UnknownPleasures.luau
luau
.luau
--[=[ UnknownPleasures Shader by @smiarx on https://www.shadertoy.com/view/4sVyWR Ported to Luau — ran by my engine — `RbxShader`. ( Original comments are preserved. ) ]=] --!native local g = require(game.ReplicatedStorage.RbxShader.GraphicsMathLib) local vec2 = Vector2.new -- // #defines local LINEWIDTH = 3....
723