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so that's why black [doesn't] play here.
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he doesn't want to give white the chance to play [here].
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so black attacks, himself, immediately.
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and this also puts pressure on white's group right?
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right!
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black has two ways to answer to this invasion, which is the only move for white.
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in this situation, this is a nice move.
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we have not seen this one before, right?
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right.
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so white needs to link up.
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and black will play on top.
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so black also links up.
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and black seems to gain a lot of thickness on the outside.
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after black makes this thickness, maybe white should go out?
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right.
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white needs to go out here.
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and these are good moves because if white omits [this] move.... then black will play this move.
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ah, and it will become sente aswell.
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because white still needs to live.
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yes, white's group doesn't have two eyes yet.
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also, black gets major influence here.
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it's too good for black.
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so instead of going up here, which was one possibility, black can also choose to play [here]..
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however, we added a few stones..
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black needs to have a stone at [a] and at [b], but the stone at [a] is crucial because there will be a ladder.
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and if black has all these stones, then [this] will become a very powerful move.
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black can cut here and then link up on the 1st line.
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and white can not capture the [triangle] stone, because the ladder will be good for black because of the stone at [a].
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how about when black does not have these 2 stones in place..
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when black [then] will play this move.... white can link up his stones.
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[this] ofcourse is not a good move.
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it's very ugly shape.
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and white will be in trouble.
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but instead of this, white sacrifices one stone.
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and connects underneath.
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since white didn't have big territory in this area anyway, black didn't gain much in these exchanges.
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let's see another overall board position.
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here white has nice shape on the lower side.
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[this], in this case, is an excellent move to expand white's framework.
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after black calmly answers....he can later aim at this point.
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which is the weak point of white's shape.
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instead of calmly answering, if black plays tenuki, white can play [here].
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this is the sente move that white can use in a lot of situations.
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black has to respond and now white made himself a little bit stronger in the area.
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white also has a move available which is [gote].
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this move was [sente], but when white will play here it is [gote].
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however, it has a better follow-up.
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so black will not answer this move but afterwards white can take away all the territory of black in the corner.
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and gain a lot of thickness on the outside.
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black will have to live very small.
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so when you're white and you play [this keima], it has some benefits but also some demerits.
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because it is a [gote move].
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let's have a look at another position.
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white can also approach from this side, instead of playing this keima.
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and this is also a good move to make the lower side more solid.
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especially when the white shape in the lower side is good.
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playing like [this] will make the white territory solid.
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so this is a mistake by black.
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white is happy.
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instead black can consider just playing [here].
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this is a move that we've seen before and it's quite simple but effective.
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after this black can take sente and he can flatten white.
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regarding the joseki in the lower left corner, this is a [vital point] to reduce white's shape.
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this is standard way to make shape for black, we've also seen this before.
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now let's finish with a kind of fun move.
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let's have a look at this one.
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a tricky move!
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the idea is ofcourse that when black extends here, white can cut.
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he was dreaming of this!
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this is beautiful for white.
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so instead black can try to capture the white stone.
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this looks like a very natural move.
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but in fact it's not that great.
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white can cross-cut here!
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and he can capture the stone and come back on the lower side.
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in this case white got something on both sides.
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and he is solid.
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so white's trick move was successful.
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so how about instead of pulling back [here], why not capture this stone?
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yes, this looks also normal, but then white can give atari and stretch on the 3rd line.
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it's also good for white, because black is very flat.
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so instead of playing this hane, the strange move by connecting [here] immediately, is the [right one].
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surprising.
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the best white can do is play hane, but he forces black to go through.
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the black stone at [b] is a little bit painful.
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however, white gained a little bit of profit on the left side, compared to white's usual approach at [a].
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the two white stones on the left however are also very vulnerable to attack.
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we hope you liked this first lesson made by baek jihee.
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and we also hope that you will consider subscribing to badukmovies pro.
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so that we can bring you more episodes made by her.
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see you next time!
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as you may recall, writing a deux ex episode sort of sent james on a bit of a sci-fi kick.
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so, this week we're gonna be doing some more of that.
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i'll be up front with you, today's topic doesn't have much to do with games, but it is something that shows up in games a lot.
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especially the sci-fi ones
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today's topic is technobabble.
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it's sort of the hallmark of mediocre science fiction in any medium, and it's something we should be able to avoid when making games, mostly because it's never necessary.
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when we use scientific terms wrong, all it does is misinform the portion of our audience that doesn't know what those terms mean, and creates cringe-worthy moments for the people who do.
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this violates the main principles of design, all of your decision should serve your audience.
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so let's talk about sci-fi for a minute.
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