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#textdomain wesnoth-After_the_Storm #define DARKEN_RED_SCREEN _VALUE [color_adjust] red=0 green={_VALUE} blue={_VALUE} [/color_adjust] #enddef # # Play the animation normally shown at the beginning of a # unit advancement/level up sequence. # #define PLAY_LEVELOUT_ANIM _SUF [animate_unit] [filter] {_SUF} [/filter] flag=levelout with_bars=yes [/animate_unit] #enddef # # Play the animation normally shown at the end of a unit # advancement/level up sequence. # #define PLAY_LEVELIN_ANIM _SUF [animate_unit] [filter] {_SUF} [/filter] flag=levelin with_bars=yes [/animate_unit] #enddef # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #define WEAPON_SPECIAL_STUN_EVENTS [event] id=weapon_special_stun_attacker_hits name=attacker hits first_time_only=no [filter_attack] special=stun [/filter_attack] [filter_second] [not] level=0 [or] status=stunned [/or] [/not] [/filter_second] {VARIABLE second_unit.status.stunned yes} [unstore_unit] find_vacant=no variable=second_unit female_text= _ "female^stunned" male_text= _ "stunned" red,green,blue=196,196,128 [/unstore_unit] [object] silent=yes duration=turn end [filter] x,y=$x2,$y2 [/filter] [effect] apply_to=image_mod add="CS(50,50,0)" [/effect] [effect] apply_to=zoc value=no [/effect] [/object] [/event] [event] id=weapon_special_stun_turn_end name=side turn end first_time_only=no [store_unit] [filter] side=$side_number status=stunned [/filter] variable=temp_STUN_restore_units_store [/store_unit] [foreach] array=temp_STUN_restore_units_store [do] {CLEAR_VARIABLE this_item.status.stunned} [unstore_unit] variable=this_item [/unstore_unit] [/do] [/foreach] {CLEAR_VARIABLE temp_STUN_restore_units_store} [/event] #enddef #define WEAPON_SPECIAL_SEISMIC_EVENTS # NOTE: We currently run this unconditionally even if seismic cannot # proc for this turn anymore. Nothing else should need to hook into the # "seismic hits" event dispatch so this shouldn't be an issue for now. [event] id="seismic:attacker_hits_fwd" name=attacker hits first_time_only=no [filter_attack] special=seismic [/filter_attack] {EVENT_FORWARD_DISPATCH "seismic hits"} [/event] [event] id="seismic:attacker_hits_inv" name=defender hits first_time_only=no [filter_second_attack] special=seismic [/filter_second_attack] {EVENT_INVERSE_DISPATCH "seismic hits"} [/event] [event] id="seismic:main" name=seismic hits first_time_only=no [filter_condition] {VARIABLE_NUMERICAL_NOT_EQUALS turn_number $unit.variables.seismic_last_turn} [/filter_condition] [seismic_impact][/seismic_impact] [/event] #enddef # # UtBS abilities # #textdomain wesnoth-utbs #define WEAPON_SPECIAL_DAZE_EVENTS [event] id=weapon_special_daze_event_2 name=attacker hits first_time_only=no [filter_attack] special_id=daze [/filter_attack] [filter_second] [not] [filter_wml] [status] dazed=yes [/status] [/filter_wml] [/not] [/filter_second] {VARIABLE second_unit.status.dazed yes} [unstore_unit] variable=second_unit find_vacant=no text= _ "dazed" female_text = _ "female^dazed" red,green,blue=196,196,128 [/unstore_unit] [object] silent=yes duration=scenario [filter] x,y=$x2,$y2 [not] ability=self_dazed [/not] [/filter] [effect] apply_to=new_ability [abilities] [chance_to_hit] id=enemy_dazed name="" description="" add=10 apply_to=opponent [filter_student] [filter_wml] [status] dazed=yes [/status] [/filter_wml] [/filter_student] [filter_opponent] [filter_weapon] [not] special_id=magical [/not] [not] special_id_active=marksman [/not] [/filter_weapon] [/filter_opponent] [/chance_to_hit] [chance_to_hit] id=enemy_dazed name="" description="" add=10 apply_to=opponent [filter_base_value] greater_than_equal_to=60 [/filter_base_value] [filter_student] [filter_wml] [status] dazed=yes [/status] [/filter_wml] [/filter_student] [filter_opponent] [filter_weapon] special_id_active=marksman [/filter_weapon] [/filter_opponent] [/chance_to_hit] [chance_to_hit] id=self_dazed name="" description="" sub=10 [filter_student] [filter_weapon] [not] special_id=magical [/not] [not] special_id_active=marksman [/not] [/filter_weapon] [filter_wml] [status] dazed=yes [/status] [/filter_wml] [/filter_student] [/chance_to_hit] [chance_to_hit] id=self_dazed name="" description="" sub=10 [filter_base_value] greater_than_equal_to=70 [/filter_base_value] [filter_student] [filter_weapon] special_id_active=marksman [/filter_weapon] [filter_wml] [status] dazed=yes [/status] [/filter_wml] [/filter_student] [/chance_to_hit] [/abilities] [/effect] [/object] [/event] [event] id=weapon_special_daze_event_3 name=side turn first_time_only=no [event] name=side turn delayed_variable_substitution=no #{DEBUG_MSG "side $|side_number turn started, clearing daze from side $side_number units"} [modify_unit] [filter] side=$side_number [filter_wml] [status] dazed=yes [/status] [/filter_wml] [/filter] [status] dazed=no [/status] [/modify_unit] [/event] [/event] #enddef
#textdomain wesnoth-After_the_Storm # # The code for the Stun special is based on the UtBS implementation (as of 1.10), # with various changes to account for AtS-specific concerns. # # wmllint: unbalanced-on #define WEAPON_SPECIAL_STUN [dummy] id=stun name= _ "stun" description= _ "This attack puts enormous pressure on the opponent, disrupting its zone of control if a hit is landed. Not active on defense." special_note={SPECIAL_NOTE_STUN} [/dummy] # Globally included since it's a dependency of Elynia's AMLA tree #{WEAPON_SPECIAL_EVENTS STUN} #enddef #define WEAPON_SPECIAL_SEISMIC [dummy] id=seismic name= _ "seismic" description= _ "On the first hit during a turn, this attack deals 75% splash damage to all enemy units adjacent to the target, and has a 25% chance of inflicting both the slowed and stunned status effects on them as well as the target (calculated separately for each unit). The exact amount of damage dealt will vary for each affected unit according to their resistances, and it will not kill units other than the original target." special_note={SPECIAL_NOTE_SEISMIC} [/dummy] {WEAPON_SPECIAL_EVENTS SEISMIC} # This would be needed to handle unstunning units affected by the seism # status combo if it wasn't already globally included #{WEAPON_SPECIAL_EVENTS STUN} #enddef # # UtBS abilities # #define WEAPON_SPECIAL_SHOCK # Canned definition of the Shock ability to be included in a # [specials] clause. [attacks] id=shock name= _ "shock" description= _ "When this attack is used on offense, the opponent will retaliate with one less strike than normally, to a minimum of one strike." special_note={SPECIAL_NOTE_SHOCK} sub=1 active_on=offense apply_to=opponent [filter_base_value] greater_than=1 [/filter_base_value] [/attacks] #enddef #define WEAPON_SPECIAL_DAZE [dummy] id=daze name= _ "daze" description= _ "When hit with this attack, an enemy suffers a 10% penalty both to their defense and chance to hit for one turn. Other specials that affect chance to hit (e.g. magical and marksman) take precedence over this special. Magical attacks will still have a 70% chance to hit. Marksman attacks are only affected if the chance to hit is greater than 60%." special_note={SPECIAL_NOTE_DAZE} [/dummy] # Globally included since it's a dependency of Anya's AMLA tree #{WEAPON_SPECIAL_EVENTS DAZE} #enddef # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm # # This file contains code used to work around bugs found in specific Wesnoth # versions, using the ifver directive. Even if there is no code here at some # point, the file is not intended to be removed. # # kate: indent-mode normal; encoding utf-8; space-indent on;
# wmllint: no translatables #define COMPOSITE_GENERIC_SINGLE_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM FUNCTION [terrain_graphics] map=" , * * , * , 1 * , * , *" [tile] pos=1 type={TERRAIN} set_no_flag={FLAG} [/tile] probability={PROB} [image] name={BUILD_IMAGE {BUILDER} {IMAGESTEM} ()}~{FUNCTION} variations=";2;3;4;5;6;7;8;9;10;11" layer={LAYER} base=90,144 center=90,144 [/image] [/terrain_graphics] #enddef #define COMPOSITE_OVERLAY_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM FUNCTION {COMPOSITE_GENERIC_SINGLE_PLFB ({TERRAIN}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ({FUNCTION})} #enddef #define COMPOSITE_OVERLAY_PL TERRAINLIST PROB LAYER IMAGESTEM FUNCTION {COMPOSITE_OVERLAY_PLFB ({TERRAINLIST}) ({PROB}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM}) ({FUNCTION})} #enddef #define COMPOSITE_OVERLAY_L TERRAINLIST LAYER IMAGESTEM FUNCTION {COMPOSITE_OVERLAY_PLFB ({TERRAINLIST}) 100 ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM}) ({FUNCTION})} #enddef #define COMPOSITE_BORDER_RESTRICTED_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM FUNCTION [terrain_graphics] map=" , 2 * , * , 1 * , * , *" [tile] pos=1 type={ADJACENT} set_no_flag={FLAG}-@R0 [/tile] [tile] pos=2 type={TERRAINLIST} set_no_flag={FLAG}-@R3 [/tile] [image] layer={LAYER} name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0}~{FUNCTION} variations=";2;3;4;5;6;7;8;9;10;11" center=90,144 [/image] probability={PROB} rotations=n,ne,se,s,sw,nw [/terrain_graphics] #enddef #define COMPOSITE_TRANSITION_RESTRICTED_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM FUNCTION {COMPOSITE_BORDER_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ({FUNCTION})} #enddef #define COMPOSITE_TRANSITION_RESTRICTED_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM FUNCTION {COMPOSITE_TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM}) ({FUNCTION})} #enddef # kate: indent-mode normal; encoding utf-8; space-indent on;
# wmllint: no translatables # wmlindent: start ignoring #ifdef EDITOR # NOTE: Nothing here at the moment. Do not remove this file. #endif # wmlindent: stop ignoring # kate: indent-mode normal; encoding utf-8; space-indent on;
# wmllint: no translatables # Starfield or some crap {TERRAIN_BASE_RANDOM Xzsf chasm/abyss } # Cracks {OVERLAY_P *^Egk 10 ../scenery/ground-crack-2 } {OVERLAY_P *^Egk 11 ../scenery/ground-crack-3 } {OVERLAY_P *^Egk 13 ../scenery/ground-crack-4 } {OVERLAY_P *^Egk 14 ../scenery/ground-crack-5 } {OVERLAY_P *^Egk 17 ../scenery/ground-crack-6 } {OVERLAY_P *^Egk 20 ../scenery/ground-crack-7 } {OVERLAY_P *^Egk 25 ../scenery/ground-crack-8 } {OVERLAY *^Egk ../scenery/ground-crack-1 } # Statues {OVERLAY *^Ezx ../scenery/statue-xiael } # Dry grassland elvish castle {TERRAIN_BASE Cvz elvish-castle-ground-dry} {NEW:CASTLEWALL Cvz (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/elven/castle} # Dry grassland elvish castle ruins {TERRAIN_BASE Cvrz elvish-castle-ground-dry} {NEW:CASTLEWALL Cvrz (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/elven-ruin/castle} # Fake fog {OVERLAY_PL *^Zow 30 1 fog/fog1 } {OVERLAY_PL *^Zow 43 1 fog/fog2 } {OVERLAY_PL *^Zow 100 1 fog/fog3 } {TRANSITION_RESTRICTED_LF *^Zow (!,*^Zow) 1 overlay fog/fog } # Blood {NEW:OVERLAY Wwbf water/ford FLAG=ford LAYER=-519} {NEW:WATER_342_180 Wwb,Wwbf water/water 17 DURATION=125 RANDOM_START=125} {NEW:WATER_342_180_OVERLAY Wwb water-overlay-blood -502} {NEW:WATER_342_180_OVERLAY Wwbf water-overlay-blood-ford -502} # Blood transitions {NEW:WATER_342_180_OVERLAY_TRANSITION Wwb (!,Wwb,!,W*,Sm) -505 water-overlay-blood 0.80} {NEW:WATER_342_180_OVERLAY_TRANSITION Wwbf (!,Wwbf,!,W*,Sm) -505 water-overlay-blood-ford 0.40} # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm # Include units WML directory {LD /units/alien-verlissh} # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [movetype] name=valdemonfoot [movement_costs] deep_water=3 shallow_water=2 reef=2 swamp_water=2 flat=1 sand=2 forest=2 hills=2 mountains=3 village=1 castle=1 cave=1 unwalkable={UNREACHABLE} impassable={UNREACHABLE} frozen=2 fungus=2 [/movement_costs] [defense] deep_water=60 shallow_water=60 reef=60 swamp_water=60 flat=70 sand=70 forest=60 hills=50 mountains=40 village=60 castle=60 cave=60 unwalkable=50 impassable=90 frozen=70 fungus=60 [/defense] [resistance] blade=80 pierce=80 impact=100 fire=90 cold=100 arcane=110 [/resistance] [/movetype] # A combination of demonfoot and armoredfoot [movetype] name=lumerilfoot [movement_costs] deep_water={UNREACHABLE} shallow_water=4 reef=3 swamp_water=4 flat=1 sand=2 forest=2 hills=3 mountains={UNREACHABLE} village=1 castle=1 cave=2 unwalkable={UNREACHABLE} impassable={UNREACHABLE} frozen=4 fungus=2 [/movement_costs] [defense] deep_water=90 shallow_water=90 reef=80 swamp_water=90 flat=70 sand=80 forest=60 hills=60 mountains=90 village=60 castle=50 cave=60 unwalkable=90 impassable=90 frozen=80 fungus=60 [/defense] [resistance] blade=50 pierce=60 impact=90 fire=100 cold=100 arcane=100 [/resistance] [/movetype] # Include units WML directories {LD /units/demons} # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm # # The Quenoth elves' stats differ from UtBS mainly in that they've # adapted to the tropical forests in Quenoth Island and slightly lost # affinity to sands. # # In practice this means that their forest movement cost is always 1 and # their defense 10% greater than UtBS' stats up to a maximum of 60%, # while their sand defense is 10% less down to a minimum of 50% # [movetype] name=quenoth_foot [movement_costs] shallow_water=3 reef=2 swamp_water=2 flat=1 sand=1 forest=1 hills=2 mountains=3 village=1 castle=1 cave=2 frozen=3 fungus=2 [/movement_costs] [vision_costs] deep_water=3 unwalkable=3 [/vision_costs] [defense] shallow_water=80 reef=70 swamp_water=70 flat=60 sand=50 forest=40 hills=50 mountains=40 village=40 castle=40 cave=70 frozen=70 fungus=50 [/defense] {WOODLAND_RESISTANCE} [/movetype] [movetype] name=quenoth_beast [movement_costs] shallow_water=2 reef=2 swamp_water=2 flat=1 sand=1 forest=1 hills=2 mountains=3 village=1 castle=1 cave=2 frozen=2 fungus=2 [/movement_costs] [vision_costs] deep_water=3 unwalkable=3 [/vision_costs] [defense] shallow_water=70 reef=70 swamp_water=70 flat=50 sand=50 forest=40 hills=60 mountains=60 village=70 castle=60 cave=70 frozen=60 fungus=70 [/defense] [resistance] blade=80 pierce=90 impact=80 fire=90 cold=80 arcane=80 [/resistance] [/movetype] [movetype] name=quenoth_horse [movement_costs] shallow_water=3 reef=2 swamp_water=2 flat=1 sand=1 forest=1 hills=2 mountains=3 village=1 castle=1 cave=2 frozen=3 fungus=2 [/movement_costs] [vision_costs] deep_water=3 unwalkable=3 [/vision_costs] [defense] shallow_water=80 reef=70 swamp_water=70 flat=50 sand=50 forest=50 hills=50 mountains=60 village=60 castle=60 cave=70 frozen=70 fungus=70 [/defense] {WOODLAND_RESISTANCE} [+resistance] pierce=120 [/resistance] [/movetype] [movetype] name=quenoth_float flies=yes [movement_costs] deep_water={UNREACHABLE} shallow_water=1 reef=1 swamp_water=1 flat=1 sand=1 forest=1 hills=1 mountains=2 village=1 castle=1 cave=1 unwalkable=2 frozen=2 fungus=2 [/movement_costs] [vision_costs] deep_water=3 [/vision_costs] [defense] deep_water=70 shallow_water=60 reef=50 swamp_water=60 flat=50 sand=50 forest=40 hills=50 mountains=40 village=40 castle=40 cave=70 frozen=60 fungus=50 unwalkable=70 [/defense] {WOODLAND_RESISTANCE} [/movetype] # Include units WML directory {LD /units/elves-quenoth}
#textdomain wesnoth-After_the_Storm # Include units WML directory {LD /units/elves-wood} # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #define ANYA_TELEPORT_HALO_FRAME [halo_frame] halo="halo/elven/druid-healing[1~5].png:80,halo/elven/druid-healing6.png~O(0.75):80,halo/elven/druid-healing7.png~O(0.5):80,halo/elven/druid-healing8.png~O(0.25):80" [/halo_frame] #enddef #define ANYA_TELEPORT_ANIMATIONS _BASEFRAME [animation] apply_to=pre_teleport start_time=-600 alpha="1.0~0.2" blend_ratio="0.0~1.0:400,1.0:200" blend_color=140,60,255 [frame] duration=600 image={_BASEFRAME} [/frame] halo_start_time=-600 halo_auto_vflip=no halo_halo_mod="~CS(-32,-128,0)~O(0.8)" halo_halo_y="0~14" {ANYA_TELEPORT_HALO_FRAME} [/animation] [animation] apply_to=post_teleport start_time=-600 alpha="0.2~1.0" blend_ratio="1.0:200,1.0~0.0:400" blend_color=140,60,255 [frame] duration=600 image={_BASEFRAME} [/frame] halo_start_time=-500 halo_auto_vflip=no halo_halo_mod="~CS(-32,-128,0)~O(0.8)" halo_halo_y="-4~10" {ANYA_TELEPORT_HALO_FRAME} [/animation] #enddef # Include units WML directory {LD /units/faeries} #undef ANYA_TELEPORT_ANIMATIONS #undef ANYA_TELEPORT_HALO_FRAME # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifndef __WMLUNITS__ # Include units WML directory {LD /units/fake} #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm # Chaos [movetype] name=armorerfoot [movement_costs] deep_water={UNREACHABLE} shallow_water=4 reef=3 swamp_water=4 flat=1 sand=2 forest=2 hills=3 mountains={UNREACHABLE} village=1 castle=1 cave=2 unwalkable={UNREACHABLE} impassable={UNREACHABLE} frozen=4 fungus=2 [/movement_costs] [defense] deep_water=90 shallow_water=90 reef=80 swamp_water=90 flat=70 sand=80 forest=60 hills=60 mountains=80 village=60 castle=50 cave=60 unwalkable=80 impassable=80 frozen=80 fungus=60 [/defense] [resistance] blade=70 pierce=70 impact=80 fire=90 cold=100 arcane=80 [/resistance] [/movetype] # Include units WML directory {LD /units/humans} # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm # Include units WML directories {LD /units/imps} # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm # Include units WML directory {LD /units/mechanical} # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm # Include units WML directory {LD /units/monsters} # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm # Include units WML directory {LD /units/shaxthal}
#textdomain wesnoth-After_the_Storm # Include units WML directory {LD /units/undead} # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [hide_help] race=merman,ogre,wose,drake type_adv_tree=Horseman,Mage type=Elder Mage,Royal Warrior,Elvish Lady [/hide_help] #undef DEMON_NAMES # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #define V_CONTROL_SPIRE_BASEFRAME _VARIATION "units/alien-verlissh/control-spire-{_VARIATION}.png" #enddef [unit_type] id=Verlissh Control Spire name= _ "Control Spire" race=verlissh ignore_race_traits=yes image="units/alien-verlissh/control-spire-high.png" bar_offset_x,bar_offset_y=0,0 # the unit box in sidebar and help screen is really limited to 72x72... image_icon="units/alien-verlissh/control-spire-high.png~SCALE(72,72)" halo="halo/heart-aura.png" hitpoints=500 movement_type=none [defense] deep_water=0 shallow_water=0 swamp_water=0 reef=0 flat=0 sand=0 forest=0 hills=0 mountains=0 village=0 castle=0 cave=0 frozen=0 unwalkable=0 impassable=0 fungus=0 [/defense] [resistance] blade=0 pierce=0 impact=0 fire=0 cold=0 arcane=100 [/resistance] movement=1 {NO_EXPERIENCE_UNIT} # This unit is only level zero so units don't gain any # experience from surviving an attack. level=0 zoc=yes alignment=chaotic cost=1000 usage=archer undead_variation=null [abilities] {ABILITY_REGENERATES} [/abilities] hide_help=yes description= _ "Nobody has ever seen anything like this before." die_sound={SOUND_LIST:MATRIX_DIE} [attack] name=noctum description= _ "noctum" icon=attacks/noctum.png type=arcane range=melee damage=64 number=1 [specials] {WEAPON_SPECIAL_ALWAYS_HITS} [/specials] [/attack] [attack] name=noctum description= _ "noctum" icon=attacks/noctum.png type=arcane range=ranged damage=64 number=1 [specials] {WEAPON_SPECIAL_ALWAYS_HITS} [/specials] [/attack] {VERLISSH_MACHINE_STANDING_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME high})} [+standing_anim] blend_color=255,0,0 [/standing_anim] {VERLISSH_MACHINE_DEATH_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME high})} {VERLISSH_MACHINE_DEFENSE_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME high})} [attack_anim] [filter_attack] name=noctum [/filter_attack] {VERLISSH_MACHINE_ENERGY_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME high})} [/attack_anim] [extra_anim] flag=portal beam start_time=-800 missile_start_time=-400 missile_offset=0.5~2.0 offset=0.0 blend_ratio="0.0~0.9:400,0.9~0.0:200,0.0:200" blend_color=255,0,0 auto_hflip=no [missile_frame][/missile_frame] [missile_frame] duration=400 image="projectiles/chaosmissile-n.png" image_diagonal="projectiles/chaosmissile-ne.png" halo="halo/chaos-halo[1~9].png:[25*8,50]" [/missile_frame] [frame] duration=800 image={V_CONTROL_SPIRE_BASEFRAME high} [/frame] [/extra_anim] [variation] variation_id=low inherit=yes # the unit box in sidebar and help screen is really limited to 72x72... image="units/alien-verlissh/control-spire-low.png~SCALE(72,72)" halo="misc/blank-hex.png" {VERLISSH_MACHINE_STANDING_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME low})} [+standing_anim] blend_color=255,0,0 [/standing_anim] {VERLISSH_MACHINE_DEATH_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME low})} {VERLISSH_MACHINE_DEFENSE_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME low})} [attack_anim] [filter_attack] name=noctum [/filter_attack] {VERLISSH_MACHINE_ENERGY_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME low})} [/attack_anim] [extra_anim] [frame] image={V_CONTROL_SPIRE_BASEFRAME low} [/frame] [/extra_anim] [/variation] [/unit_type] #undef V_CONTROL_SPIRE_BASEFRAME # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III #ifndef __WMLUNITS__ {./angel-of-blood} #endif #endif
#textdomain wesnoth-After_the_Storm [unit_type] id=Errant Executor name= _ "Errant Executor" race=demon image="units/demons/errant-executor.png" hitpoints=77 movement_type=demonfoot movement=5 experience=200 level=4 alignment=neutral advances_to=null {AMLA_DEFAULT} cost=110 usage=mixed fighter {TRAIT_DEXTROUS} [resistance] blade=70 pierce=80 impact=70 cold=80 [/resistance] [abilities] {ABILITY_LEADERSHIP} {ABILITY_STEADFAST} [/abilities] hide_help=true description= _ "Only the mightiest demons are allowed to serve Uria as her greatest vassals and governors of the various peoples of Inferno. After the fall of the Chaos Emperor, rumors of the presence of these figures of legend on Irdya abound and instill great fear among the ill-equipped armies of the northern lands." die_sound={SOUND_LIST:HUMAN_DIE} {DEFENSE_ANIM "units/demons/errant-executor.png" "units/demons/errant-executor.png" {SOUND_LIST:HUMAN_HIT} } [attack] name=battle axe description= _ "battle axe" type=blade range=melee damage=11 number=4 icon=attacks/battleaxe-undead.png [/attack] [attack] name=battle axe description= _ "battle axe" type=pierce range=melee damage=21 number=2 icon=attacks/battleaxe-undead.png [/attack] [attack] name=infernal tempest description= _ "infernal tempest" type=cold range=ranged damage=11 number=5 icon=attacks/iceball.png [/attack] [attack_anim] [filter_attack] name=battle axe type=blade [/filter_attack] start_time=-250 [frame] duration=150 image="units/demons/errant-executor.png" [/frame] [if] hits=yes [frame] duration=200 image="units/demons/errant-executor.png" sound=axe.ogg [/frame] [/if] [else] hits=no [frame] duration=200 image="units/demons/errant-executor.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] duration=75 image="units/demons/errant-executor.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=battle axe type=pierce [/filter_attack] start_time=-250 [frame] duration=150 image="units/demons/errant-executor.png" [/frame] [if] hits=yes [frame] duration=200 image="units/demons/errant-executor.png" sound=spear.ogg [/frame] [/if] [else] hits=no [frame] duration=200 image="units/demons/errant-executor.png" sound=spear-miss.ogg [/frame] [/else] [frame] duration=75 image="units/demons/errant-executor.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=infernal tempest [/filter_attack] {MISSILE_FRAME_INFERNAL_CHILL} start_time=-300 [frame] duration=50 image="units/demons/errant-executor.png" halo=halo/saurian-magic-halo-1.png [/frame] [frame] duration=60 image="units/demons/errant-executor.png" halo=halo/saurian-magic-halo-2.png sound=magicmissile.wav [/frame] [frame] duration=70 image="units/demons/errant-executor.png" halo=halo/saurian-magic-halo-3.png [/frame] [frame] duration=80 image="units/demons/errant-executor.png" halo=halo/saurian-magic-halo-4.png [/frame] [frame] duration=90 image="units/demons/errant-executor.png" halo=halo/saurian-magic-halo-5.png [/frame] [frame] duration=100 image="units/demons/errant-executor.png" halo=halo/saurian-magic-halo-6.png [/frame] [frame] duration=100 image="units/demons/errant-executor.png" halo=halo/saurian-magic-halo-7.png [/frame] [/attack_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Demon Messenger name= _ "female^Demoness Messenger" race=demon gender=female image="units/demons/messenger.png" #profile="portraits/demon-messenger.png" hitpoints=28 movement_type=demonfoot movement=6 experience=50 level=1 alignment=chaotic advances_to=null {AMLA_DEFAULT} cost=16 usage=fighter {TRAIT_DEXTROUS} hide_help=yes description= _ "Demons without any remarkable fighting skills who survive to adulthood are often employed for more menial tasks. In spite of their condition as slaves of their lords, messengers who can endure all kinds of hazards and serve with unconditional devotion—even if that may require taking their own lives—are a valuable resource in times of war when communication by magic means may fail or be intercepted by the enemy." die_sound={SOUND_LIST:HUMAN_FEMALE_DIE} {DEFENSE_ANIM "units/demons/messenger.png" "units/demons/messenger.png" {SOUND_LIST:HUMAN_FEMALE_HIT} } [attack] name=claws description={TSTR_ATTACK_NAME_CLAWS} icon=attacks/claws-flaming.png type=blade range=melee damage=5 number=3 [/attack] [attack] name=fireball description={TSTR_ATTACK_NAME_FIREBALL} type=fire range=ranged damage=5 number=2 [/attack] [attack_anim] [filter_attack] name=claws [/filter_attack] start_time=-200 [frame] duration=100 image="units/demons/messenger.png" [/frame] [if] hits=yes [frame] duration=200 image="units/demons/messenger.png" sound=claws.ogg [/frame] [/if] [else] hits=no [frame] duration=200 image="units/demons/messenger.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] duration=100 image="units/demons/messenger.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=fireball [/filter_attack] {MISSILE_FRAME_FIREBALL_XY 0 0} start_time=-250 [frame] duration=75 image="units/demons/messenger.png" [/frame] [frame] duration=125 image="units/demons/messenger.png" sound=fire.wav [/frame] [frame] duration=100 image="units/demons/messenger.png" [/frame] [frame] duration=150 image="units/demons/messenger.png" [/frame] [/attack_anim] [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifndef CAMPAIGN_AFTER_THE_STORM_EPISODE_I [unit_type] id=Demon Spelldancer name= _ "female^Demoness Spelldancer" race=demon gender=female image="units/demons/spelldancer.png" hitpoints=53 movement_type=demonfly movement=6 experience=150 level=3 alignment=chaotic advances_to=null {AMLA_DEFAULT} cost=48 usage=healer {TRAIT_DEXTROUS} [abilities] {ABILITY_LEADERSHIP} {ABILITY_HEALS} {ABILITY_SKIRMISHER} [/abilities] description= _ "It is very rare for this demon species at large to dabble in the intricacies of the various types of magic, having adapted their body structure over time for feats of physical strength, much in the same vein as their distant cousins, the Valdemons. The endless wars waged in their homeworld during the Era of Strife have also contributed to a general scarcity of knowledge and those capable of spreading it. In spite—or perhaps because—of this, the few individuals who attain control of those otherworldly powers not naturally available to them are respected by their people as the great spell-masters they strive to be." {DEFENSE_ANIM "units/demons/spelldancer.png" "units/demons/spelldancer.png" {SOUND_LIST:HUMAN_FEMALE_HIT} } die_sound={SOUND_LIST:HUMAN_FEMALE_DIE} [attack] name=blazing grasp description= _ "blazing grasp" icon=attacks/claws-flaming.png type=fire range=melee damage=8 number=2 [/attack] [attack] name=shadow wave description={TSTR_ATTACK_NAME_SHADOW_WAVE} icon=attacks/dark-missile.png type=arcane range=ranged [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=10 number=3 [/attack] [attack_anim] [filter_attack] name=blazing grasp [/filter_attack] start_time=-200 {MELEE_FRAME_FIRE_AURA "units/demons/spelldancer.png" "units/demons/spelldancer.png" melee-fire.ogg} [/attack_anim] [attack_anim] [filter_attack] name=shadow wave [/filter_attack] start_time=-300 missile_start_time=-50 [missile_frame] duration=200 image="projectiles/darkmissile-n.png" image_diagonal="projectiles/darkmissile-ne.png" [/missile_frame] [frame] duration=50 image="units/demons/spelldancer.png" halo=halo/undead/dark-magic-1.png halo_x,halo_y=10,15 [/frame] [frame] duration=50 image="units/demons/spelldancer.png" halo=halo/undead/dark-magic-2.png halo_x,halo_y=10,15 [/frame] [frame] duration=50 image="units/demons/spelldancer.png" halo=halo/undead/dark-magic-3.png halo_x,halo_y=10,15 [/frame] [frame] duration=50 image="units/demons/spelldancer.png" halo=halo/undead/dark-magic-4.png halo_x,halo_y=10,15 [/frame] [frame] duration=50 image="units/demons/spelldancer.png" halo=halo/undead/dark-magic-5.png halo_x,halo_y=10,15 [/frame] [if] hits=no [frame] duration=50 image="units/demons/spelldancer.png" halo=halo/undead/dark-magic-6.png halo_x,halo_y=10,15 sound=magic-dark-miss.ogg [/frame] [/if] [else] hits=yes [frame] duration=50 image="units/demons/spelldancer.png" halo=halo/undead/dark-magic-6.png halo_x,halo_y=10,15 sound=magic-dark.ogg [/frame] [/else] [frame] duration=100 image="units/demons/spelldancer.png" [/frame] [/attack_anim] [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Gatekeeper name= _ "female^Gatekeeper" race=demon gender=female ignore_race_traits=yes image="units/demons/gatekeeper-ethea.png" profile="units/demons/gatekeeper-ethea.png~CROP(0,43,142,146)" bar_offset_x,bar_offset_y=-99999,-99999 # offscreen hitpoints=990 movement_type=none [defense] deep_water=0 shallow_water=0 swamp_water=0 reef=0 flat=0 sand=0 forest=0 hills=0 mountains=0 village=0 castle=0 cave=0 frozen=0 unwalkable=0 impassable=0 fungus=0 [/defense] [resistance] blade=0 pierce=0 impact=0 fire=0 cold=0 arcane=100 [/resistance] movement=1 {NO_EXPERIENCE_UNIT} level=10 alignment=chaotic cost=1000 usage=archer undead_variation=null [abilities] {ABILITY_REGENERATES} [/abilities] hide_help=yes description= _ "There is no information available about this class of beings at this time." die_sound={SOUND_LIST:MATRIX_DIE} [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Guardian of Life Uria name= _ "female^Guardian of Life" race=demon gender=female image="units/demons/guardian-of-life-uria.png" bar_offset_x,bar_offset_y=0,0 # Fixes unit sprite alignment since we don't have a portrait yet. profile="units/demons/guardian-of-life-uria.png~CROP(25,20,90,80)" hitpoints=613 movement_type=smallfly movement=6 experience=500 level=10 alignment=neutral advances_to=null {AMLA_DEFAULT} cost=1180 usage=healer hide_help=true undead_variation=null [resistance] impact=100 [/resistance] [abilities] {ABILITY_ASPECT_OF_LIFE} [/abilities] # wmllint: notecheck off description= _ "There is no information available about this class of beings at this time." die_sound={SOUND_LIST:HUMAN_FEMALE_DIE} {GUARDIAN_DEFENSE_ANIM 255 255 -64 "units/demons/guardian-of-life-uria.png" "units/demons/guardian-of-life-uria.png" {SOUND_LIST:HUMAN_FEMALE_HIT} } [attack] name=psychic blast description= _ "psychic blast" icon=attacks/flash-cannon.png type=impact damage=13 number=3 range=melee [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] [attack] name=breath of thanatos description= _ "breath of thanatos" # wmllint: no spellcheck icon=attacks/breath-of-thanatos.png type=arcane damage=28 number=5 range=ranged [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] [variation] inherit=yes variation_id=powered [standing_anim] start_time=0 [frame] image="halo/uria-halo.png~BLIT(units/demons/guardian-of-life-uria.png,0,0)" [/frame] [/standing_anim] [/variation] [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Lumeril Glyph Mistress name= _ "female^Lumeril Glyph Mistress" race=demon gender=female image="units/demons/lumeril-glyph-mistress.png" hitpoints=114 movement_type=demonfly [resistances] fire=100 arcane=120 [/resistances] movement=6 experience=250 level=5 alignment=neutral advances_to=null {AMLA_DEFAULT} cost=190 usage=archer hide_help=true # po: 'Awesome' is used here in the older classical sense of the quality of "inspiring awe". description= _ "By combining a meticulous research of history and tradition with an arduous training in the arcane arts, this demon sorceress has attained an unrivaled mastery of the path of Light and the awesome powers it confers upon the the devout. Her ability to summon the records of the ancient to shield herself from the nefarious influence of the unenlightened makes her virtually invincible as a foe." die_sound=lich-die.ogg {DEFENSE_ANIM "units/demons/lumeril-glyph-mistress.png" "units/demons/lumeril-glyph-mistress.png" {SOUND_LIST:LICH_HIT} } [attack] name=hand of agathar # wmllint: local spelling agathar description= _ "hand of agathar" type=arcane range=melee [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=10 number=2 icon=attacks/touch-faerie.png [/attack] [attack] name=lumeril star description= _ "lumeril star" type=arcane range=ranged [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=16 number=3 icon=attacks/lightbeam.png [/attack] [attack_anim] [filter_attack] name=hand of agathar [/filter_attack] start_time=-240 sound_start_time=-1 [sound_frame] duration=1 [/sound_frame] [if] hits=yes [sound_frame] sound=fist.ogg duration=100 [/sound_frame] [/if] [else] hits=no [sound_frame] sound={SOUND_LIST:MISS} duration=100 [/sound_frame] [/else] [frame] duration=240 image="units/demons/lumeril-glyph-mistress.png" [/frame] [frame] duration=340 image="units/demons/lumeril-glyph-mistress.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=lumeril star [/filter_attack] {MISSILE_FRAME_LIGHT_BEAM} [frame] begin=-300 end=-225 halo="halo/lumeril-halo.png~O(0.25)" image="units/demons/lumeril-glyph-mistress.png" [/frame] [frame] begin=-225 end=-150 halo="halo/lumeril-halo.png~O(0.70)" image="units/demons/lumeril-glyph-mistress.png" [/frame] [frame] begin=-150 end=-75 halo="halo/lumeril-halo.png" image="units/demons/lumeril-glyph-mistress.png" [/frame] [if] hits=yes [frame] begin=-75 end=0 halo="halo/lumeril-halo.png" image="units/demons/lumeril-glyph-mistress.png" sound={SOUND_LIST:HOLY} [/frame] [/if] [else] hits=no [frame] begin=-75 end=0 halo="halo/lumeril-halo.png" image="units/demons/lumeril-glyph-mistress.png" sound={SOUND_LIST:HOLY_MISS} [/frame] [/else] [frame] begin=0 end=75 halo="halo/lumeril-halo.png" image="units/demons/lumeril-glyph-mistress.png" [/frame] [frame] begin=75 end=150 halo="halo/lumeril-halo.png~O(0.8)" image="units/demons/lumeril-glyph-mistress.png" [/frame] [frame] begin=150 end=200 halo="halo/lumeril-halo.png~O(0.6)" image="units/demons/lumeril-glyph-mistress.png" [/frame] [frame] begin=200 end=250 halo="halo/lumeril-halo.png~O(0.4)" image="units/demons/lumeril-glyph-mistress.png" [/frame] [frame] begin=250 end=300 halo="halo/lumeril-halo.png~O(0.2)" image="units/demons/lumeril-glyph-mistress.png" [/frame] [/attack_anim] [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Lumeril Guard name= _ "Lumeril Guard" race=demon image="units/demons/lumeril-guard.png" hitpoints=58 movement_type=lumerilfoot movement=5 experience=150 level=3 alignment=neutral advances_to=null {AMLA_DEFAULT} cost=62 usage=fighter description= _ "Members of an ancestral race of warriors of light, these demons now serve as Uria’s elite guards and executioners, imparting her justice with their sharp silver axes." die_sound={SOUND_LIST:ORC_DIE} {DEFENSE_ANIM "units/demons/lumeril-guard.png" "units/demons/lumeril-guard.png" {SOUND_LIST:ORC_HIT} } [attack] name=axe description={TSTR_ATTACK_NAME_AXE} type=blade range=melee damage=16 number=3 icon=attacks/axe-undead.png [/attack] [attack] name=lumeril star description= _ "lumeril star" type=arcane range=ranged damage=12 number=2 icon=attacks/lightbeam.png [/attack] [attack_anim] [filter_attack] name=axe [/filter_attack] [frame] begin=-250 end=-100 image="units/demons/lumeril-guard.png" [/frame] [if] hits=yes [frame] begin=-100 end=100 image="units/demons/lumeril-guard.png" sound=axe.ogg [/frame] [/if] [else] hits=no [frame] begin=-100 end=100 image="units/demons/lumeril-guard.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] begin=100 end=200 image="units/demons/lumeril-guard.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=lumeril star [/filter_attack] {MISSILE_FRAME_LIGHT_BEAM} [frame] begin=-300 end=-225 image="units/demons/lumeril-guard.png" [/frame] [frame] begin=-225 end=-150 image="units/demons/lumeril-guard.png" [/frame] [frame] begin=-150 end=-75 image="units/demons/lumeril-guard.png" [/frame] [if] hits=yes [frame] begin=-75 end=0 image="units/demons/lumeril-guard.png" sound={SOUND_LIST:HOLY} [/frame] [/if] [else] hits=no [frame] begin=-75 end=0 image="units/demons/lumeril-guard.png" sound={SOUND_LIST:HOLY_MISS} [/frame] [/else] [frame] begin=0 end=75 image="units/demons/lumeril-guard.png" [/frame] [frame] begin=75 end=150 image="units/demons/lumeril-guard.png" [/frame] [frame] begin=150 end=200 image="units/demons/lumeril-guard.png" [/frame] [frame] begin=200 end=250 image="units/demons/lumeril-guard.png" [/frame] [frame] begin=250 end=300 image="units/demons/lumeril-guard.png" [/frame] [/attack_anim] [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Demon Shapeshifter name= _ "Demon Shapeshifter" race=demon gender=male,female image="units/demons/shapeshifter.png" hitpoints=44 movement_type=demonfoot movement=6 experience=100 level=2 alignment=neutral advances_to=null {AMLA_DEFAULT} cost=58 usage=fighter [abilities] {ABILITY_PHYSICAL_ENDURANCE} {ABILITY_SKIRMISHER} [/abilities] description= _ "The exceedingly rare Shapeshifters, as their name implies, have the ability to take on the shape of other creatures, and even mimic their powers to a limited extent. On their own, they are easily mistaken for elves or humans. Although they rarely use their powers when not called for, they have developed a peculiar custom of hiding behind personalized, often elaborate masks. Once known for their remarkably peaceful nature, it was this trait that led to their near-extinction in Inferno following Uria’s rise to power. More powerful and bellicose demon lords have slaughtered or enslaved their kind over time, occasionally using them as specialized assassins. Their androgynous appearance, flexible attributes, and unusual resistance to physical damage have allowed them to survive by blending with other lifeforms—rumored to even include Irdyan creatures, civilized or otherwise—at the cost of bloodline purity and their continuance as a species. Before their downfall, they had rarely been governed by any demon lords of their own, Zhangor being one of the last successful tyrants to take over. It is currently unclear whether the shapeshifters seen fighting in Irdya after the destruction of the Wesmere hive follow a specific demon lord." die_sound={SOUND_LIST:HUMAN_DIE} {DEFENSE_ANIM "units/demons/shapeshifter.png" "units/demons/shapeshifter.png" {SOUND_LIST:HUMAN_HIT} } [attack] name=battle claws description={TSTR_ATTACK_NAME_BATTLE_CLAWS} icon="attacks/claws-drake.png" type=blade range=melee damage=7 number=3 [specials] {WEAPON_SPECIAL_BACKSTAB} [/specials] [/attack] [attack] name=curse description= _ "curse" icon="attacks/curse.png" type=arcane range=ranged damage=7 number=2 [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] [attack_anim] [filter_attack] name=battle claws [/filter_attack] offset=0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0 start_time=-300 [frame] duration=300 image="units/demons/shapeshifter.png" [/frame] [if] hits=yes [frame] duration=100 image="units/demons/shapeshifter.png" sound=claws.ogg [/frame] [/if] [else] hits=no [frame] duration=100 image="units/demons/shapeshifter.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] duration=200 image="units/demons/shapeshifter.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=curse [/filter_attack] [missile_frame] begin=-200 end=200 halo="halo/elven/druid-healing1.png:50,halo/elven/druid-healing2.png:50,halo/elven/druid-healing3.png:50,halo/elven/druid-healing4.png:50,halo/elven/druid-healing5.png:50,halo/elven/druid-healing6.png:50,halo/elven/druid-healing7.png:50,halo/elven/druid-healing8.png:50" [/missile_frame] [frame] begin=-200 end=0 image="units/demons/shapeshifter.png" [/frame] [frame] begin=0 end=200 image="units/demons/shapeshifter.png" sound=magicmissile.wav [/frame] [/attack_anim] # # Used to define attributes to merge with the base, for the gendered # variations. # #define SS_SHAPESHIFTER_GENDER_VARIATION _GENDER _HIT_SOUND image="units/demons/shapeshifter+{_GENDER}.png" {DEFENSE_ANIM "units/demons/shapeshifter+{_GENDER}.png" "units/demons/shapeshifter+{_GENDER}.png" ({_HIT_SOUND})} [attack_anim] [filter_attack] name=battle claws [/filter_attack] [frame] image="units/demons/shapeshifter+{_GENDER}.png" [/frame] [if] [frame] image="units/demons/shapeshifter+{_GENDER}.png" [/frame] [/if] [else] [frame] image="units/demons/shapeshifter+{_GENDER}.png" [/frame] [/else] [frame] image="units/demons/shapeshifter+{_GENDER}.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=curse [/filter_attack] [frame] image="units/demons/shapeshifter+{_GENDER}.png" [/frame] [frame] image="units/demons/shapeshifter+{_GENDER}.png" [/frame] [/attack_anim] #enddef # # No visual difference between male and female for the base variation, # which acts as a whole as a third neutral gender, except for the names # and sounds it uses. # [female] name= _ "female^Demoness Shapeshifter" gender=female die_sound={SOUND_LIST:HUMAN_FEMALE_DIE} {DEFENSE_ANIM "units/demons/shapeshifter.png" "units/demons/shapeshifter.png" {SOUND_LIST:HUMAN_FEMALE_HIT} } [/female] # # [variation] gender variations work in a somewhat counter-intuitive way # (in 1.11.x, at least): # # * [variation] [female] inherits images, animations, etc. from the # base directly, not the base [female] definition. # * However, it correctly inherits name= from the base [female]. # # When instantiating units, the game checks for the unit type's gender # variation and any variations applicable to it, in that order: # # const unit_type & new_type = u_type.get_gender_unit_type(gender_).get_variation(variation_); # # Therefore, we can trick the game into giving us a female variation's # variation by defining the variation in the base [female], as well as # directly in the base for the male (default) variation. # # This doesn't work with the help system (not even when the base # variation has two genders), but this doesn't matter for our use case # here since we don't want the 'gendered' Shapeshifter variation to be # listed there anyway. # [variation] variation_id=gendered inherit=yes gender=male hide_help=yes {SS_SHAPESHIFTER_GENDER_VARIATION male ({SOUND_LIST:HUMAN_HIT})} [/variation] [+female] [variation] variation_id=gendered inherit=yes gender=female hide_help=yes {SS_SHAPESHIFTER_GENDER_VARIATION female ({SOUND_LIST:HUMAN_FEMALE_HIT})} [/variation] [/female] [/unit_type] #undef SS_SHAPESHIFTER_GENDER_VARIATION #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Demon Hellbent Tide name= _ "female^Demoness Hellbent Tide" race=demon gender=female image="units/demons/hellbent-tide.png" hitpoints=83 movement_type=demonfly movement=6 experience=200 level=4 alignment=chaotic advances_to=null {AMLA_DEFAULT} cost=120 usage=mixed fighter {TRAIT_DEXTROUS} [resistance] cold=80 impact=90 [/resistance] [abilities] {ABILITY_PROTECTION} [/abilities] description= _ "Formerly one of Uria’s closest vassals, the Demon Lord of the Storms is perhaps the youngest demoness besides the undisputed ruler of Inferno herself to rise to power. Descendant of the Great Followers of the Wind, her mastery of this element is unrivaled. Her rule over the stormkind people is unusual in that she cares for the well-being of their already sparse population. This often requires coping with Uria’s sadistic nature and complying with her commands in order to minimize casualties and secure her trust for less evident purposes." {DEFENSE_ANIM_RANGE "units/demons/hellbent-tide.png" "units/demons/hellbent-tide.png" {SOUND_LIST:HUMAN_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/demons/hellbent-tide.png" "units/demons/hellbent-tide.png" {SOUND_LIST:HUMAN_FEMALE_HIT} ranged } die_sound={SOUND_LIST:HUMAN_FEMALE_DIE} [attack] name=wind strike description= _ "wind strike" icon=attacks/fist-human.png type=impact range=melee damage=10 number=2 [/attack] [attack] name=hellbent tide description= _ "hellbent tide" icon=attacks/hellbent-tide.png type=impact range=ranged [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=6 number=7 [/attack] [attack_anim] [filter_attack] name=wind strike [/filter_attack] start_time=-400 offset="0.0~-0.1:100,-0.1~0.9:250,0.9~0.0" halo="halo/elven/druid-healing[1~8].png:80,misc/blank-hex.png:160" halo_mod="~CS(64,0,64)~O(0.5)" [frame] image="units/demons/hellbent-tide.png:800" [/frame] [if] hits=yes impact_start_time=-51 impact_offset=1.0 impact_layer=49 # in front of units, behind foreground terrain impact_image_mod="~CS(0,-32,0)" [impact_frame] image="misc/blank-hex.png" duration=1 [/impact_frame] [impact_frame] image="projectiles/wind-strike-[1~2].png:125" [/impact_frame] [impact_frame] image="projectiles/wind-strike-2.png~BL(1):200" alpha="1.0~0.0" [/impact_frame] [/if] {SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50} [/attack_anim] [attack_anim] [filter_attack] name=hellbent tide [/filter_attack] start_time=-600 {STORMKIND_ATTACK_HALO} halo1_halo_mod="~CS(-64,-128,0)" halo2_halo_mod="~CS(0,-32,0)" halo3_halo_mod="~CS(-64,-128,0)" #halo3_halo_mod="~CS(0,-128,-128)" missile_start_time=-400 missile_halo="halo/elven/druid-healing[1~5].png:70,halo/elven/druid-healing6.png~O(0.75):70,halo/elven/druid-healing7.png~O(0.5):70,halo/elven/druid-healing8.png~O(0.25):70" missile_halo_mod="~CS(64,0,64)" missile_halo_x=0 missile_halo_y=-10 missile_offset="0.0~1.25" missile_alpha="1.0:480,1.0~0.0:16" [missile_frame] image="projectiles/icemissile-n-[1~7].png:80" image_diagonal="projectiles/icemissile-ne-[1~7].png:80" [/missile_frame] [frame] image="units/demons/hellbent-tide.png:600" [/frame] {SOUND:HIT_AND_MISS hellbent-1.ogg magic-faeriefire-miss.ogg -525} [/attack_anim] [recruit_anim] start_time=0 alpha="0.0~1.0:1400,1.0" y="-16~0:1200" blend_ratio="0.8~0.0:800,0.0" blend_color=255,192,255 [frame] duration=2000 image="units/demons/hellbent-tide.png" [/frame] sound_start_time=0 [sound_frame] sound=hellbent-1.ogg [/sound_frame] impact_start_time=300 impact_image_mod="~CS(0,-32,0)~SCALE(72,36)" impact_y=24 impact_layer=39 # behind all other frames [impact_frame] image="projectiles/wind-strike-1.png" duration=200 [/impact_frame] [impact_frame] image="projectiles/wind-strike-1.png~BL(1)" duration=200 [/impact_frame] [impact_frame] image="projectiles/wind-strike-2.png" duration=200 [/impact_frame] [impact_frame] image="projectiles/wind-strike-2.png~BL(1)" duration=200 alpha="1.00~0.60" [/impact_frame] [impact_frame] image="projectiles/wind-strike-2.png~BL(2)" duration=200 alpha="0.60~0.30" [/impact_frame] [impact_frame] image="projectiles/wind-strike-2.png~BL(3)" duration=200 alpha="0.30~0.00" [/impact_frame] windy_thing_start_time=200 windy_thing_halo_mod="~CS(64,0,64)" windy_thing_y="0~-4:600" [windy_thing_frame] halo="halo/elven/druid-healing[1~8].png:150" halo_x,halo_y=0,6 [/windy_thing_frame] [/recruit_anim] [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Demon Slashing Gale name= _ "female^Demoness Slashing Gale" race=demon gender=female image="units/demons/slashing-gale+female.png" hitpoints=85 movement_type=demonfly movement=7 experience=200 level=4 alignment=chaotic advances_to=null {AMLA_DEFAULT} cost=110 usage=fighter {TRAIT_DEXTROUS} [abilities] {ABILITY_TERROR} {ABILITY_SKIRMISHER} [/abilities] [resistance] cold=80 impact=90 [/resistance] description= _ "Armed with deadly metal claws and the remarkable flight skills of their stormkind brethren, the Storm Sisters are hired assassins working for the ranks of the Fist of Uria, bearing the mask of his order. Their experience with glamour magic—though limited as it is—allows them to sport wings much like those often acquired by real faerie creatures. In spite of their vain nature, they are dangerously competent as a group — it would take a great degree of foolishness to underestimate their prowess in combat, and even more to expect them to play fair." {DEFENSE_ANIM "units/demons/slashing-gale+female.png" "units/demons/slashing-gale+female.png" {SOUND_LIST:LICH_HIT} } die_sound=lich-die.ogg [attack] name=claws description={TSTR_ATTACK_NAME_CLAWS} icon=attacks/claws-drake.png type=blade range=melee damage=11 number=3 [specials] {WEAPON_SPECIAL_BACKSTAB} {WEAPON_SPECIAL_DRAIN} [/specials] [/attack] [attack] name=wind crush description= _ "wind crush" icon=attacks/crush-wose.png type=impact range=melee damage=11 number=2 [specials] {WEAPON_SPECIAL_CHARGE} [/specials] [/attack] [attack] name=heart sight description= _ "heart sight" icon=attacks/heart-sight.png type=arcane range=ranged damage=11 number=5 [specials] {WEAPON_SPECIAL_MAGICAL} {WEAPON_SPECIAL_SLOW} [/specials] [/attack] [attack_anim] [filter_attack] name=claws [/filter_attack] start_time=-400 offset="0.0~-0.1:100,-0.1~0.9:250,0.9~0.0" [frame] duration=300 image="units/demons/slashing-gale+female.png" [/frame] [if] hits=yes [frame] duration=100 image="units/demons/slashing-gale+female.png" sound=claws.ogg [/frame] [/if] [else] hits=no [frame] duration=100 image="units/demons/slashing-gale+female.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] duration=200 image="units/demons/slashing-gale+female.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=wind crush [/filter_attack] start_time=-400 offset="0.0~-0.1:100,-0.1~0.9:250,0.9~0.0" halo="halo/elven/druid-healing[1~8].png:80,misc/blank-hex.png:160" halo_mod="~CS(64,0,64)~O(0.5)" [frame] image="units/demons/slashing-gale+female.png:800" [/frame] [if] hits=yes impact_start_time=-51 impact_offset=1.0 impact_layer=49 # in front of units, behind foreground terrain impact_image_mod="~CS(0,-32,0)" [impact_frame] image="misc/blank-hex.png" duration=1 [/impact_frame] [impact_frame] image="projectiles/wind-strike-[1~2].png:125" [/impact_frame] [impact_frame] image="projectiles/wind-strike-2.png~BL(1):200" alpha="1.0~0.0" [/impact_frame] [/if] {SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50} [/attack_anim] [attack_anim] [filter_attack] name=heart sight [/filter_attack] start_time=-300 missile_start_time=0 [missile_frame] halo="halo/elven/ice-halo[1~6].png:50" offset=1.0~0.0 [/missile_frame] [frame] duration=100 image="units/demons/slashing-gale+female.png" [/frame] [if] hits=no [frame] sound=magic-dark-miss.ogg duration=250 image="units/demons/slashing-gale+female.png" [/frame] [/if] [else] hits=yes [frame] sound=magic-dark.ogg duration=250 image="units/demons/slashing-gale+female.png" [/frame] [/else] [/attack_anim] [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Demon Stormtide name= _ "Demon Stormtide" race=demon gender=male,female image="units/demons/storm.png" hitpoints=46 movement_type=demonfly movement=7 experience=150 level=3 alignment=chaotic advances_to=null {AMLA_DEFAULT} cost=59 usage=scout {TRAIT_DEXTROUS} [abilities] {ABILITY_SKIRMISHER} [/abilities] [resistance] cold=80 arcane=120 [/resistance] description= _ "On occasion, these aerial demons have been mistaken for faeries and undead spirits of demonkind because of their unusual wings and apparent lack of legs. Formerly unheard of, they can summon strong winds and create great storms for laying waste to forests and villages. When combined with their race’s inherent affinity with fire, the effects can be particularly disastrous." {DEFENSE_ANIM "units/demons/storm.png" "units/demons/storm.png" {SOUND_LIST:LICH_HIT} } die_sound=lich-die.ogg [attack] name=claws description={TSTR_ATTACK_NAME_CLAWS} icon=attacks/claws-flaming.png type=blade range=melee damage=7 number=2 [/attack] [attack] name=stormtide description= _ "stormtide" type=cold range=ranged damage=7 number=5 [/attack] [attack] name=fire storm description= _ "fire storm" icon=attacks/fire-storm.png type=fire range=ranged damage=7 number=5 [/attack] [attack_anim] [filter_attack] name=claws [/filter_attack] [if] hits=yes [frame] begin=-100 end=200 image="units/demons/storm.png" sound=claws.ogg [/frame] [/if] [else] hits=no [frame] begin=-100 end=200 image="units/demons/storm.png" sound={SOUND_LIST:MISS} [/frame] [/else] [/attack_anim] [attack_anim] [filter_attack] name=stormtide [/filter_attack] start_time=-450 {STORMKIND_ATTACK_HALO} {MISSILE_FRAME_FAERIE_FIRE} [if] hits=yes [frame] duration=75 image="units/demons/storm.png" sound=magic-faeriefire.ogg [/frame] [/if] [else] hits=no [frame] duration=75 image="units/demons/storm.png" sound=magic-faeriefire-miss.ogg [/frame] [/else] [frame] duration=450 image="units/demons/storm.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=fire storm [/filter_attack] start_time=-400 {FLAME_BLAST_ANIMATION} [frame] duration=600 image="units/demons/storm.png" [/frame] [/attack_anim] [female] name= _ "female^Demoness Stormtide" gender=female image="units/demons/storm+female.png" {DEFENSE_ANIM "units/demons/storm+female.png" "units/demons/storm+female.png" {SOUND_LIST:LICH_HIT} } [attack_anim] [filter_attack] name=claws [/filter_attack] [if] [frame] image="units/demons/storm+female.png" [/frame] [/if] [else] [frame] image="units/demons/storm+female.png" [/frame] [/else] [/attack_anim] [attack_anim] [filter_attack] name=stormtide [/filter_attack] [if] [frame] image="units/demons/storm+female.png" [/frame] [/if] [else] [frame] image="units/demons/storm+female.png" [/frame] [/else] [frame] image="units/demons/storm+female.png" [/frame] [frame] image="units/demons/storm+female.png" [/frame] [frame] image="units/demons/storm+female.png" [/frame] [frame] image="units/demons/storm+female.png" [/frame] [frame] image="units/demons/storm+female.png" [/frame] [frame] image="units/demons/storm+female.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=fire storm [/filter_attack] [frame] image="units/demons/storm+female.png" [/frame] [/attack_anim] [/female] [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
# # Spritesheet image path builder macros # #define _SPRITESHEET_FRAME_SINGLE _SPRITESHEET_FILENAME _NAMESTEM _SPRITE_NUM _FRAME_NUM {_SPRITESHEET_FILENAME}+"~CROP("+{_{_NAMESTEM}_SPRITE_{_SPRITE_NUM}_FRAME_{_FRAME_NUM}:SRC}+")"#enddef #define _SPRITESHEET_COMPOSITE_INTERNAL _SPRITESHEET_FILENAME _NAMESTEM _SPRITE_NUM _FRAME_NUM _COMPOSITE_NUM {_SPRITESHEET_FILENAME}+"~CROP("+{_{_NAMESTEM}_SPRITE_{_SPRITE_NUM}_FRAME_{_FRAME_NUM}_O{_COMPOSITE_NUM}:SRC}+")"#enddef #define _SPRITESHEET_FRAME_COMPOSITE _SPRITESHEET_FILENAME _NAMESTEM _SPRITE_NUM _FRAME_NUM _COMPOSITE_NUM {_SPRITESHEET_FRAME_SINGLE {_SPRITESHEET_FILENAME} {_NAMESTEM} {_SPRITE_NUM} {_FRAME_NUM}}+"~BLIT("+{_SPRITESHEET_COMPOSITE_INTERNAL ({_SPRITESHEET_FILENAME}) ({_NAMESTEM}) ({_SPRITE_NUM}) ({_FRAME_NUM}) ({_COMPOSITE_NUM})}+","+{_{_NAMESTEM}_SPRITE_{_SPRITE_NUM}_FRAME_{_FRAME_NUM}_O{_COMPOSITE_NUM}:DST}+")"#enddef # # Spritesheet macros proper # # Blood Core satellites #define SPRITE:BLOOD_CORE _SPRITE_NUM _FRAME_NUM {_SPRITESHEET_FRAME_SINGLE "units/demons/gatekeeper-blood.png" BLOOD_CORE {_SPRITE_NUM} {_FRAME_NUM}}#enddef #define _BLOOD_CORE_SPRITE_1_FRAME_1:SRC 24,96,72,72#enddef #define _BLOOD_CORE_SPRITE_2_FRAME_1:SRC 96,96,72,72#enddef #define _BLOOD_CORE_SPRITE_3_FRAME_1:SRC 168,96,72,72#enddef # Phases 1 through 3 (Angel of Blood/Gatekeeper of Blood A/Gatekeeper of Blood B) #define SPRITE:BLOOD_GATEKEEPER_SINGLE _SPRITE_NUM _FRAME_NUM {_SPRITESHEET_FRAME_SINGLE "units/demons/gatekeeper-blood.png" BLOOD_GATEKEEPER {_SPRITE_NUM} {_FRAME_NUM}}#enddef #define _BLOOD_GATEKEEPER_SPRITE_1_FRAME_1:SRC 24,24,72,72#enddef #define _BLOOD_GATEKEEPER_SPRITE_2_FRAME_1:SRC 240,24,144,144#enddef #define _BLOOD_GATEKEEPER_SPRITE_3_FRAME_1:SRC 384,24,144,144#enddef # Phases 4 through 5 (Crimson Tide A/Crimson Tide B) #define SPRITE:BLOOD_GATEKEEPER_COMPOSITE _SPRITE_NUM _FRAME_NUM _COMPOSITE_NUM {_SPRITESHEET_FRAME_COMPOSITE "units/demons/gatekeeper-blood.png" BLOOD_GATEKEEPER {_SPRITE_NUM} {_FRAME_NUM} {_COMPOSITE_NUM}}#enddef #define _BLOOD_GATEKEEPER_SPRITE_4_FRAME_1:SRC 24,168,144,144#enddef #define _BLOOD_GATEKEEPER_SPRITE_4_FRAME_1_O1:SRC 168,168,19,48#enddef #define _BLOOD_GATEKEEPER_SPRITE_4_FRAME_1_O1:DST 84,29#enddef #define _BLOOD_GATEKEEPER_SPRITE_4_FRAME_1_O2:SRC 195,168,19,48#enddef #define _BLOOD_GATEKEEPER_SPRITE_4_FRAME_1_O2:DST 84,29#enddef #define _BLOOD_GATEKEEPER_SPRITE_5_FRAME_1:SRC 240,168,144,172#enddef #define _BLOOD_GATEKEEPER_SPRITE_5_FRAME_1_O1:SRC 384,168,25,32#enddef #define _BLOOD_GATEKEEPER_SPRITE_5_FRAME_1_O1:DST 78,40#enddef #define _BLOOD_GATEKEEPER_SPRITE_5_FRAME_1_O2:SRC 417,168,27,36#enddef #define _BLOOD_GATEKEEPER_SPRITE_5_FRAME_1_O2:DST 77,38#enddef #define _BLOOD_GATEKEEPER_SPRITE_5_FRAME_1_O3:SRC 384,212,24,36#enddef #define _BLOOD_GATEKEEPER_SPRITE_5_FRAME_1_O3:DST 78,40#enddef
#textdomain wesnoth-After_the_Storm [unit_type] id=Blood Core name= _ "Angel of Blood" race=demon image={SPRITE:BLOOD_CORE 1 1} hitpoints=99 movement_type=bloodgatekeeperfoot movement=6 {NO_EXPERIENCE_UNIT} level=6 alignment=neutral cost=20 usage=mixed fighter hide_help=true {TRAIT_UNDEAD} # Blood Core arcane resistance fixed at -20% regardless of the main body's # resistance. [resistance] arcane=120 fire=100 [/resistance] # wmllint: notecheck off description={_BLOOD_GATEKEEPER_DESCRIPTION} die_sound=hiss-big.wav {DEFENSE_ANIM {SPRITE:BLOOD_CORE 1 1} {SPRITE:BLOOD_CORE 1 1} squishy-hit.wav } [abilities] {ABILITY_ASPECT_DESTROYER} {ABILITY_LEADERSHIP} [/abilities] [attack] name=eye of delethia description= _ "eye of delethia" type=arcane range=melee damage=14 number=2 icon=attacks/nightmare-eye.png [specials] {WEAPON_SPECIAL_MAGICAL} {WEAPON_SPECIAL_SLOW} [/specials] attack_weight=0.0 [/attack] [attack] name=eye of delethia description= _ "eye of delethia" type=arcane range=ranged damage=14 number=2 icon=attacks/nightmare-eye.png [specials] {WEAPON_SPECIAL_MAGICAL} {WEAPON_SPECIAL_SLOW} [/specials] [/attack] [attack_anim] [filter_attack] range=ranged [/filter_attack] missile_start_time=-100 start_time=-200 [missile_frame] duration=100 image="projectiles/lightning-n.png" image_diagonal="projectiles/lightning-ne.png" [/missile_frame] [if] hits=yes [frame] image={SPRITE:BLOOD_CORE 1 1}+":150" # -200..-50 sound=magic-dark.ogg [/frame] [/if] [else] hits=no [frame] image={SPRITE:BLOOD_CORE 1 1}+":150" # -200..-50 sound=magic-dark-miss.ogg [/frame] [/else] [frame] image={SPRITE:BLOOD_CORE 1 1}+":150" # -50..100 [/frame] [/attack_anim] [attack_anim] [filter_attack] range=melee [/filter_attack] start_time=-300 [frame] image={SPRITE:BLOOD_CORE 1 1}+":100" # -300..-200 [/frame] [frame] image={SPRITE:BLOOD_CORE 1 1}+":150" # -200..-50 sound=squishy-miss.wav [/frame] [if] hits=yes [frame] image={SPRITE:BLOOD_CORE 1 1}+":250" # -50..200 sound=magic-dark.ogg [/frame] [/if] [else] hits=no [frame] image={SPRITE:BLOOD_CORE 1 1}+":250" # -50..200 sound=magic-dark-miss.ogg [/frame] [/else] [/attack_anim] # # Mobile variations # [variation] variation_id=alpha inherit=yes movement_type=bloodnightmarefoot [/variation] [variation] variation_id=beta inherit=yes movement_type=bloodnightmarefoot image={SPRITE:BLOOD_CORE 2 1} {DEFENSE_ANIM {SPRITE:BLOOD_CORE 2 1} {SPRITE:BLOOD_CORE 2 1} squishy-hit.wav } [attack_anim] [filter_attack] range=ranged [/filter_attack] [if] [frame] image={SPRITE:BLOOD_CORE 2 1}+":150" [/frame] [/if] [else] [frame] image={SPRITE:BLOOD_CORE 2 1}+":150" [/frame] [/else] [frame] image={SPRITE:BLOOD_CORE 2 1}+":150" [/frame] [/attack_anim] [attack_anim] [filter_attack] range=melee [/filter_attack] [frame] image={SPRITE:BLOOD_CORE 2 1}+":100" [/frame] [frame] image={SPRITE:BLOOD_CORE 2 1}+":150" [/frame] [if] [frame] image={SPRITE:BLOOD_CORE 2 1}+":250" [/frame] [/if] [else] [frame] image={SPRITE:BLOOD_CORE 2 1}+":250" [/frame] [/else] [/attack_anim] [/variation] [variation] variation_id=gamma inherit=yes movement_type=bloodnightmarefoot image={SPRITE:BLOOD_CORE 3 1} {DEFENSE_ANIM {SPRITE:BLOOD_CORE 3 1} {SPRITE:BLOOD_CORE 3 1} squishy-hit.wav } [attack_anim] [filter_attack] range=ranged [/filter_attack] [if] [frame] image={SPRITE:BLOOD_CORE 3 1}+":150" [/frame] [/if] [else] [frame] image={SPRITE:BLOOD_CORE 3 1}+":150" [/frame] [/else] [frame] image={SPRITE:BLOOD_CORE 3 1}+":150" [/frame] [/attack_anim] [attack_anim] [filter_attack] range=melee [/filter_attack] [frame] image={SPRITE:BLOOD_CORE 3 1}+":100" [/frame] [frame] image={SPRITE:BLOOD_CORE 3 1}+":150" [/frame] [if] [frame] image={SPRITE:BLOOD_CORE 3 1}+":250" [/frame] [/if] [else] [frame] image={SPRITE:BLOOD_CORE 3 1}+":250" [/frame] [/else] [/attack_anim] [/variation] [/unit_type]
#textdomain wesnoth-After_the_Storm # # Phase 1 (Angel of Blood) # #undef _GATEKEEPER_FRAME #define _GATEKEEPER_FRAME _FRAME_NUM {SPRITE:BLOOD_GATEKEEPER_SINGLE 1 {_FRAME_NUM}}#enddef [unit_type] id=Angel of Blood name= _ "Angel of Blood" race=shaxthal image={_GATEKEEPER_FRAME 1} #profile="portraits/zhangor.png" hitpoints=181 movement_type=biomechanical_elusivefoot movement=5 {NO_EXPERIENCE_UNIT} level=6 alignment=neutral cost=703 usage=mixed fighter hide_help=true undead_variation=null {BLOOD_ANGEL_RESISTANCES} [abilities] {ABILITY_ASPECT_DESTROYER} {ABILITY_TERROR} [/abilities] # wmllint: notecheck off description={_BLOOD_GATEKEEPER_DESCRIPTION} die_sound={SOUND_LIST:ORC_DIE} {DEFENSE_ANIM {_GATEKEEPER_FRAME 1} {_GATEKEEPER_FRAME 1} {SOUND_LIST:ORC_HIT} } [attack] name=soul spear description= _ "soul spear" type=arcane range=melee damage=22 number=2 icon=attacks/soul-spear.png [specials] {WEAPON_SPECIAL_MARKSMAN} {WEAPON_SPECIAL_STUN} [/specials] [/attack] [attack] name=blood storm description= _ "blood storm" icon=attacks/blood-storm-1.png type=arcane range=ranged damage=11 number=6 [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] # Single animation for soul spear {SOUL_SPEAR_ANIMATION} # Multiple random variations for the blood storm attack animation {BLOOD_STORM_ANIMATION 1 2} {BLOOD_STORM_ANIMATION 2 1} {BLOOD_STORM_ANIMATION 2 3} {BLOOD_STORM_ANIMATION 3 2} {BLOOD_STORM_ANIMATION 1 3} {BLOOD_STORM_ANIMATION 3 1} [/unit_type] {_CONTINUE_UNIT_TYPE}
#textdomain wesnoth-After_the_Storm # # Phases 2 and 3 (Gatekeeper of Blood A/Gatekeeper of Blood B) # #define _BLOOD_GATEKEEPER_BASE_STATS name= _ "Gatekeeper of Blood" race=shaxthal #bar_offset_x,bar_offset_y=-8,-24 profile="misc/blank-hex.png" # The baseframe isn't very adequate for [message] {NO_EXPERIENCE_UNIT} alignment=neutral usage=mixed fighter cost=730 hide_help=true undead_variation=null [abilities] {ABILITY_ASPECT_DESTROYER} {ABILITY_TERROR} [/abilities] # wmllint: notecheck off description={_BLOOD_GATEKEEPER_DESCRIPTION} die_sound=drake-die.ogg #enddef #define _BLOOD_GATEKEEPER_ATTACK:CLAWS _DAMAGE _COUNT _SPECIALS [attack] name=claws description={I18N:ATTACK_CLAWS} type=blade range=melee damage={_DAMAGE} number={_COUNT} icon=attacks/blood-claws.png [specials] {_SPECIALS} [/specials] [/attack] [attack_anim] [filter_attack] name=claws [/filter_attack] start_time=-250 offset="0.0~0.15:250,0.15~0.0:250" [frame] duration=500 [/frame] {SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -100} [/attack_anim] #enddef #define _BLOOD_GATEKEEPER_ATTACK:BLOOD_STORM _DAMAGE _COUNT [attack] name=blood storm description= _ "blood storm" icon=attacks/blood-storm-1.png type=arcane range=ranged damage={_DAMAGE} number={_COUNT} [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] # Multiple random variations for the blood storm attack animation {BLOOD_STORM_ANIMATION 1 2} {BLOOD_STORM_ANIMATION 2 1} {BLOOD_STORM_ANIMATION 2 3} {BLOOD_STORM_ANIMATION 3 2} {BLOOD_STORM_ANIMATION 1 3} {BLOOD_STORM_ANIMATION 3 1} #enddef # # Phase 2 (Gatekeepr of Blood A) # #undef _GATEKEEPER_FRAME #define _GATEKEEPER_FRAME _FRAME_NUM {SPRITE:BLOOD_GATEKEEPER_SINGLE 2 {_FRAME_NUM}}#enddef [variation] variation_id=gatekeeper_phase2 inherit=no {_BLOOD_GATEKEEPER_BASE_STATS} level=6 hitpoints=442 movement_type=bloodgatekeeperfoot movement=1 image={SPRITE:BLOOD_GATEKEEPER_SINGLE 2 1} {DEFENSE_ANIM {SPRITE:BLOOD_GATEKEEPER_SINGLE 2 1} {SPRITE:BLOOD_GATEKEEPER_SINGLE 2 1} {SOUND_LIST:DRAKE_HIT} } {_BLOOD_GATEKEEPER_ATTACK:CLAWS 26 2 ({WEAPON_SPECIAL_POISON})} {_BLOOD_GATEKEEPER_ATTACK:BLOOD_STORM 18 6} [/variation] # # Phase 3 (Gatekeepr of Blood b) # #undef _GATEKEEPER_FRAME #define _GATEKEEPER_FRAME _FRAME_NUM {SPRITE:BLOOD_GATEKEEPER_SINGLE 3 {_FRAME_NUM}}#enddef [variation] variation_id=gatekeeper_phase3 inherit=no {_BLOOD_GATEKEEPER_BASE_STATS} level=6 hitpoints=460 movement_type=bloodgatekeeperfoot movement=1 image={SPRITE:BLOOD_GATEKEEPER_SINGLE 3 1} {DEFENSE_ANIM {SPRITE:BLOOD_GATEKEEPER_SINGLE 3 1} {SPRITE:BLOOD_GATEKEEPER_SINGLE 3 1} {SOUND_LIST:DRAKE_HIT} } {_BLOOD_GATEKEEPER_ATTACK:CLAWS 32 2 ({WEAPON_SPECIAL_STUN})} {_BLOOD_GATEKEEPER_ATTACK:BLOOD_STORM 22 6} [/variation]
#textdomain wesnoth-After_the_Storm # # Phases 4 and 5 (Crimson Tide A/Crimson Tide B) # # Subvariations in both phases MUST have the exact same health pool in order to # avoid issues with variation cycling in v1.14! # # His level goes down to 6 during phase 5 in order to allow Elynia and Elyssa # to deal the normal amount of damage again. # #define _BLOOD_NIGHTMARE_BASE_STATS name= _ "Crimson Nightmare" race=demon #bar_offset_x,bar_offset_y=-8,-24 profile="misc/blank-hex.png" # The baseframe isn't very adequate for [message] {NO_EXPERIENCE_UNIT} alignment=neutral usage=mixed fighter cost=802 hide_help=true undead_variation=null {TRAIT_UNDEAD} # wmllint: notecheck off description="sectionEi.cold._ZN4help17generate_sectionsEPK6configRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEERNS_7sectionEi.cold._GLOBAL__sub_I__ZN4help8game_cfgE.help_menu.cpp._ZN4help9help_menu11indent_listERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEj.cold._ZN4help9help_menu18get_string_to_showB5cxx11ERKNS_5topicEj.cold._ZN4help9help_menu18get_string_to_showB5cxx11ERKNS_7sectionEj.cold._ZN4help9help_menu20update_visible_itemsERKNS_7sectionEj.cold._ZN4help9help_menu21display_visible_itemsEv.cold._ZN4help9help_menuC2ER6CVideoRKNS_7sectionEi.cold._ZN4help9help_menu7processEv.cold._GLOBAL__sub_I__ZN4help9help_menuC2ER6CVideoRKNS_7sectionEi.help_text_area.cpp._ZN4help14help_text_area13draw_contentsEv.cold._ZN4help14help_text_area4itemC2E7surfaceiiRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bbNS0_9ALIGNMENTE.cold._ZN4help14help_text_area8add_itemERKNS0_4itemE.cold._ZN4help14help_text_area15handle_jump_cfgERK6config.cold._ZN4help14help_text_area13add_text_itemERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES8_bibb7color_t.cold._ZN4help14help_text_area15handle_bold_cfgERK6config.cold." # wmllint: ignore [abilities] [dummy] id=aspect_of_existence name= _ "aspect of existence" # po: This description is intentionally corrupted. # po: It ought to follow a similar template as the ones used for # po: the Aspect of Earth and Aspect of Darkness abilities, but # po: with glitched or missing characters and sequences. It is also # po: intentionally misleading. description= _ "This →nit is a Guardian of the Aspect of Exist nce. As s↑ch it h s acces s t‘ g ¢ G& following ¢® ~Objective©>span color=' Vanquish Demon Lord Zhangor ¥Ŋ Ë Ł ª • Regeneration (+999 HP per turn)␊ • Immortality (can only be kill±ªific units)°™¡End Scenario␀" [/dummy] [regenerate] value=32 id=aspect_zhangor_regenerates affect_self=yes poison=cured [/regenerate] # [heals] # value=16 # id=aspect_of_existence_healing_curing # affect_allies=yes # affect_self=no # poison=cured # [affect_adjacent] # adjacent=n,ne,se,s,sw,nw # [/affect_adjacent] # [/heals] {ABILITY_ASPECT_DESTROYER} {ABILITY_TERROR} [/abilities] #enddef #define _BLOOD_NIGHTMARE_ATTACK:GRASP [attack] name=nightmare grasp description= _ "nightmare grasp" type=impact range=melee damage=8 number=15 icon=attacks/blood-grasp.png [specials] {WEAPON_SPECIAL_SWARM} [/specials] [/attack] [attack_anim] [filter_attack] name=nightmare grasp [/filter_attack] start_time=-400 offset="0.0~-0.2:100,-0.2~0.2:300,0.2~0.0:400" [frame] duration=800 [/frame] {SOUND:HIT_AND_MISS mud-fist.ogg mud-fist-miss.ogg -250} [/attack_anim] #enddef #define _BLOOD_NIGHTMARE_ATTACK:CLAWS [attack] name=claws description={I18N:ATTACK_CLAWS} # This is intentionally impact instead of blade. His attacks are # supposed to be becoming increasingly powerful but also erratic, so # he can't aim precisely at the heroines. type=impact range=melee damage=42 number=4 icon=attacks/blood-claws.png [specials] {WEAPON_SPECIAL_SWARM} [/specials] [/attack] [attack_anim] [filter_attack] name=claws [/filter_attack] start_time=-350 offset="0.0~0.2:250,0.2~0.0:350" [frame] duration=600 [/frame] {SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -100} [/attack_anim] #enddef #define _BLOOD_NIGHTMARE_ATTACK:GAZE_ABYSS # Big Beam of Instant Death for anything that isn't Elynia or Elyssa [attack] name=gaze of the abyss description= _ "gaze of the abyss" type=arcane range=ranged damage=255 # YES number=1 icon=attacks/blood-beam.png attack_weight=3.0 [specials] {WEAPON_SPECIAL_ALWAYS_HITS} # YES [/specials] [/attack] [attack_anim] [filter_attack] name=gaze of the abyss [/filter_attack] {BLOOD_LASER_BEAM} prelude_sound_start_time=-750 [prelude_sound_frame] sound=gun-energy-huge-fire-prelude.ogg [/prelude_sound_frame] fire_sound_start_time=-100 [fire_sound_frame] sound=gun-energy-huge-fire.ogg [/fire_sound_frame] [/attack_anim] #enddef #define _BLOOD_NIGHTMARE_ATTACK:BLOOD_RAIN [attack] name=blood rain description= _ "blood rain" type=arcane range=ranged damage=32 number=4 icon=attacks/blood-rain.png attack_weight=3.0 [specials] {WEAPON_SPECIAL_SLOW} {WEAPON_SPECIAL_POISON} {WEAPON_SPECIAL_MARKSMAN} [/specials] [/attack] [attack_anim] [filter_attack] name=blood rain [/filter_attack] missile_start_time=-300 [missile_frame] duration=600 image="projectiles/blood-rain-n.png" image_diagonal="projectiles/blood-rain-ne.png" halo=halo/elven/nature-halo[1~8].png:75 halo_x,halo_y=5,-10 halo_mod="~BLEND(255,48,48,0.5)~CS(50,-50,-50)" [/missile_frame] {SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -300} [/attack_anim] #enddef #define _BLOOD_NIGHTMARE_ATTACK:BLOAT_METEOR [attack] name=bloat meteor description= _ "bloat meteor" type=impact range=ranged damage=24 number=3 icon=attacks/blood-bloat.png attack_weight=3.0 [specials] {WEAPON_SPECIAL_STUN} {WEAPON_SPECIAL_ALWAYS_HITS} [/specials] [/attack] [attack_anim] [filter_attack] name=bloat meteor [/filter_attack] missile_start_time=-500 [missile_frame] duration=500 image="projectiles/bloat-meteor-n.png" image_diagonal="projectiles/bloat-meteor-ne.png" sound=magic-dark-miss.ogg [/missile_frame] sound_start_time=-350 [sound_frame] sound=melee-fire.ogg [/sound_frame] [/attack_anim] #enddef #define _BLOOD_NIGHTMARE_ATTACK:CORE_BURST [attack] name=core burst description= _ "core burst" type=arcane range=ranged damage=4 number=16 icon=attacks/blood-burst.png attack_weight=3.0 [specials] {WEAPON_SPECIAL_SWARM} {WEAPON_SPECIAL_ALWAYS_HITS} [/specials] [/attack] [attack_anim] [filter_attack] name=core burst [/filter_attack] {MISSILE_FRAME_FAERIE_FIRE} missile_blend_color=255,48,48 missile_blend_ratio=0.5 missile_halo_mod="~BLEND(255,48,48,0.5)" sound1_start_time=-300 [sound1_frame] sound=magic-dark.ogg,magic-dark-big.ogg [/sound1_frame] sound2_start_time=-300 [sound2_frame] sound=magic-missile-[1~3].ogg [/sound2_frame] [/attack_anim] #enddef # # Phase 4A # #undef _GATEKEEPER_FRAME #define _GATEKEEPER_FRAME _FRAME_NUM {SPRITE:BLOOD_GATEKEEPER_SINGLE 4 {_FRAME_NUM}}#enddef [variation] variation_id=nightmare_phase4a inherit=no {_BLOOD_NIGHTMARE_BASE_STATS} level=7 hitpoints=513 movement_type=bloodnightmarefoot movement=4 image={_GATEKEEPER_FRAME 1} {DEFENSE_ANIM {_GATEKEEPER_FRAME 1} {_GATEKEEPER_FRAME 1} {SOUND_LIST:LICH_HIT} } {_BLOOD_NIGHTMARE_ATTACK:GRASP} {_BLOOD_NIGHTMARE_ATTACK:BLOOD_RAIN} [/variation] # # Phase 4B # #undef _GATEKEEPER_FRAME #define _GATEKEEPER_FRAME _FRAME_NUM {SPRITE:BLOOD_GATEKEEPER_COMPOSITE 4 {_FRAME_NUM} 1}#enddef [variation] variation_id=nightmare_phase4b inherit=no {_BLOOD_NIGHTMARE_BASE_STATS} level=7 hitpoints=513 movement_type=bloodnightmarefoot movement=4 image={_GATEKEEPER_FRAME 1} {DEFENSE_ANIM {_GATEKEEPER_FRAME 1} {_GATEKEEPER_FRAME 1} {SOUND_LIST:LICH_HIT} } {_BLOOD_NIGHTMARE_ATTACK:GRASP} {_BLOOD_NIGHTMARE_ATTACK:BLOAT_METEOR} [/variation] # # Phase 4C # #undef _GATEKEEPER_FRAME #define _GATEKEEPER_FRAME _FRAME_NUM {SPRITE:BLOOD_GATEKEEPER_COMPOSITE 4 {_FRAME_NUM} 2}#enddef [variation] variation_id=nightmare_phase4c inherit=no {_BLOOD_NIGHTMARE_BASE_STATS} level=7 hitpoints=513 movement_type=bloodnightmarefoot movement=4 image={_GATEKEEPER_FRAME 1} {DEFENSE_ANIM {_GATEKEEPER_FRAME 1} {_GATEKEEPER_FRAME 1} {SOUND_LIST:LICH_HIT} } {_BLOOD_NIGHTMARE_ATTACK:GRASP} {_BLOOD_NIGHTMARE_ATTACK:GAZE_ABYSS} [/variation] # # Phase 5A # #undef _GATEKEEPER_FRAME #define _GATEKEEPER_FRAME _FRAME_NUM {SPRITE:BLOOD_GATEKEEPER_COMPOSITE 5 {_FRAME_NUM} 1}#enddef [variation] variation_id=nightmare_phase5a inherit=no {_BLOOD_NIGHTMARE_BASE_STATS} name= _ "Hellbound Scourge" level=6 hitpoints=550 movement_type=bloodnightmarefoot movement=4 image={_GATEKEEPER_FRAME 1} {DEFENSE_ANIM {_GATEKEEPER_FRAME 1} {_GATEKEEPER_FRAME 1} {SOUND_LIST:LICH_HIT} } {_BLOOD_NIGHTMARE_ATTACK:CLAWS} {_BLOOD_NIGHTMARE_ATTACK:BLOOD_RAIN} [/variation] # # Phase 5B # #undef _GATEKEEPER_FRAME #define _GATEKEEPER_FRAME _FRAME_NUM {SPRITE:BLOOD_GATEKEEPER_COMPOSITE 5 {_FRAME_NUM} 2}#enddef [variation] variation_id=nightmare_phase5b inherit=no {_BLOOD_NIGHTMARE_BASE_STATS} name= _ "Elvish Prophet" level=6 hitpoints=550 movement_type=bloodnightmarefoot movement=4 image={_GATEKEEPER_FRAME 1} {DEFENSE_ANIM {_GATEKEEPER_FRAME 1} {_GATEKEEPER_FRAME 1} {SOUND_LIST:LICH_HIT} } {_BLOOD_NIGHTMARE_ATTACK:GRASP} {_BLOOD_NIGHTMARE_ATTACK:CORE_BURST} [/variation] # # Phase 5C # #undef _GATEKEEPER_FRAME #define _GATEKEEPER_FRAME _FRAME_NUM {SPRITE:BLOOD_GATEKEEPER_COMPOSITE 5 {_FRAME_NUM} 3}#enddef [variation] variation_id=nightmare_phase5c inherit=no {_BLOOD_NIGHTMARE_BASE_STATS} name= _ "Crimson Tide" level=6 hitpoints=550 movement_type=bloodnightmarefoot movement=4 image={_GATEKEEPER_FRAME 1} {DEFENSE_ANIM {_GATEKEEPER_FRAME 1} {_GATEKEEPER_FRAME 1} {SOUND_LIST:LICH_HIT} } {_BLOOD_NIGHTMARE_ATTACK:CLAWS} {_BLOOD_NIGHTMARE_ATTACK:GAZE_ABYSS} [/variation]
{_END_UNIT_TYPE}
#textdomain wesnoth-After_the_Storm #ifndef CAMPAIGN_AFTER_THE_STORM_EPISODE_III #error Unit loaded in the wrong episode? What are you doing love? #endif #define _BLOOD_GATEKEEPER_DESCRIPTION _ "While the history of how the War of Wesmere came to happen is only known to a few elves in the present day, there are even fewer people who know about Zhangor’s true origins. The few records left of his rule in Urvatha speak of his achievements as an implacable warlord who led his people into a slaughter of unprecedented proportions, sealing the fate of shapeshifters for the rest of eternity. Some sources claim that it was this — his most shameful defeat — that led him to take the power of the mythical sentinel between worlds and seek to amplify it using the souls of Irdya’s people as sacrifice." #enddef # # General utility # # Avoid WML tools freaking out due to unbalanced tags #define _CONTINUE_UNIT_TYPE [+unit_type] #enddef #define _END_UNIT_TYPE [/unit_type] #enddef # # Zhangor's aspect is Existence by virtue of him having assimilated a # Gatekeeper's core into his body. Elynia's and Elyssa's base arcane # resistance is fixed at 0%. As a (rather poor) user of one of the bielemental # aspects, Zhangor's arcane resistance is meant to be abnormally high. This # requires combat to involve more than just throwing numbers at him and hoping # for the best. # # # Phase 1 movetype # # biomechanical_elusivefoot is used for every aspect other than damage # resistances. He's only slightly larger than Elynia and very mobile. # #define BLOOD_ANGEL_RESISTANCES [resistance] blade=80 impact=70 arcane=80 fire=80 cold=80 [/resistance] #enddef # # Phase 2 and 3 movetype (also used for Blood Core Alpha) # # In Gatekeeper form, Zhangor is unable to move as his lower body is affixed # to the ground and attempting to fuse with the seed's hyphae. He's HUGE so he # doesn't get any terrain defense bonuses from now on, compensating for this # disadvantage by acting like a massive damage sponge. # [movetype] name=bloodgatekeeperfoot flies=no [movement_costs][/movement_costs] [defense] {FLY_DEFENSE 50} cave=50 fungus=50 [/defense] [resistance] blade=70 pierce=70 impact=60 arcane=90 fire=70 cold=70 [/resistance] [/movetype] # # Phases 4 and 5 (also used for Blood Cores Beta and Gamma) # # In Nightmare form, Zhangor is able to move again. Defense remains unchanged # (he's still huge). His arcane resistance is its lowest at this point. # [movetype] name=bloodnightmarefoot flies=yes [movement_costs] {FLY_MOVE} cave=1 fungus=1 [/movement_costs] [defense] {FLY_DEFENSE 50} cave=50 fungus=50 [/defense] [resistance] blade=50 pierce=50 impact=40 arcane=100 fire=60 cold=60 [/resistance] [/movetype]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Archer name= _ "Quenoth Archer" image=units/elves-quenoth/archer.png profile="portraits/quenoth/archer.png" race=elf hitpoints=40 movement_type=quenoth_horse [resistance] pierce=120 [/resistance] movement=8 experience=90 level=2 alignment=lawful advances_to=Quenoth Marksman cost=18 usage=scout description= _ "With the open sands providing much less protection than the old forests did, the wide ranks of elvish archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practice the art from the saddle, allowing them to more easily avoid the perils of melee combat." die_sound=horse-die.ogg [abilities] {ABILITY_DISENGAGE} [/abilities] [attack] name=sword #textdomain wesnoth-units description= _"sword" type=blade range=melee damage=7 number=3 icon=attacks/sword-elven.png movement_used=0 [/attack] [attack] name=bow description= _"bow" #textdomain wesnoth-utbs type=pierce range=ranged damage=7 number=4 icon=attacks/bow-elven.png movement_used=0 [/attack] {DEFENSE_ANIM "units/elves-quenoth/archer-defend2.png" "units/elves-quenoth/archer-defend1.png" {SOUND_LIST:HORSE_HIT}} [attack_anim] [filter_attack] name=sword [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=450 image="units/elves-quenoth/archer.png" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100} [/attack_anim] [attack_anim] [filter_attack] name=bow [/filter_attack] missile_start_time=-100 [missile_frame] duration=100 image=projectiles/missile-n.png image_diagonal=projectiles/missile-ne.png [/missile_frame] start_time=-380 [frame] image=units/elves-quenoth/archer.png:470 [/frame] {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} [/attack_anim] [/unit_type]
#textdomain wesnoth-After_the_Storm [+unit_type] gender=male,female [female] profile=unit_image gender=female name= _ "female^Quenoth Archer" [/female] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Champion name= _ "Quenoth Champion" race=elf ignore_race_traits=yes {TRAIT_STRONG} {TRAIT_QUICK} {TRAIT_INTELLIGENT} {TRAIT_RESILIENT} image=units/elves-quenoth/champion.png profile="portraits/quenoth/champion.png" hitpoints=64 movement_type=quenoth_foot movement=5 experience=150 level=3 alignment=lawful advances_to=null {AMLA_DEFAULT} cost=15 usage=fighter description= _ "Standing at the forefront of most Quenoth spear lines, Champions are those who have mastered the use of the glaive to near perfection. Perhaps only slightly lacking in finesse in strategy, these elves more than compensate with raw power and can force their way through all but the most secure of defenses." die_sound={SOUND_LIST:ELF_HIT} [abilities] {ABILITY_FORMATION} [/abilities] [attack] name=glaive description= _"glaive" type=pierce range=melee damage=16 number=3 icon=attacks/glaive.png [specials] {WEAPON_SPECIAL_FIRSTSTRIKE} [/specials] [/attack] [attack] name=glaive description= _"glaive" type=blade range=melee damage=11 number=4 icon=attacks/glaive.png [/attack] {DEFENSE_ANIM "units/elves-quenoth/champion-defend2.png" "units/elves-quenoth/champion-defend1.png" {SOUND_LIST:ELF_HIT}} [attack_anim] [filter_attack] name=glaive [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=450 image="units/elves-quenoth/champion.png" [/frame] {SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Druid name= _ "female^Quenoth Druid" race=elf gender=female image=units/elves-quenoth/druid.png profile="portraits/quenoth/druid.png" hitpoints=50 movement_type=quenoth_foot movement=5 experience=110 level=3 alignment=neutral advances_to=Quenoth Shyde cost=34 usage=healer [abilities] {ABILITY_CURES} [/abilities] description= _ "Worshippers of the Goddess of Light, Eloh, Druids are considered mysterious even by other elves of the same order. Part of this stems from the Druids’ unusual connection with nature, something nearly wholly absent in a world pervaded by scorched sand. In a brutish world where others train themselves for combat and survival, these elves are the few who remain as healers and caretakers." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [attack] name=staff #textdomain wesnoth-units description= _"staff" #textdomain wesnoth-utbs type=impact range=melee damage=8 number=2 range=melee icon=attacks/druidstaff.png [/attack] [attack] name=sand description= _"sand" type=impact range=ranged damage=6 number=3 icon=attacks/sand-storm.png [specials] {WEAPON_SPECIAL_DAZE} [/specials] [/attack] [attack] name=thorns #textdomain wesnoth-units description= _"thorns" #textdomain wesnoth-utbs type=pierce range=ranged damage=7 number=4 [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] {DEFENSE_ANIM "units/elves-quenoth/druid-defend2.png" "units/elves-quenoth/druid-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} } [healing_anim] start_time=-250 [frame] image="units/elves-quenoth/druid.png:50" [/frame] [frame] image="units/elves-quenoth/druid.png:350" halo=halo/elven/shaman-heal-halo-[1~7].png [/frame] [frame] image="units/elves-quenoth/druid.png:50" [/frame] [/healing_anim] [attack_anim] [filter_attack] name=staff [/filter_attack] start_time=-250 [frame] image="units/elves-quenoth/druid.png:400" [/frame] {SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125} [/attack_anim] [attack_anim] [filter_attack] name=sand [/filter_attack] missile_start_time=-200 [missile_frame] duration=320 offset=0.75~1.1,1.1~1.25 halo="projectiles/sand-storm-[1~8].png:40" auto_vflip=no [/missile_frame] start_time=-320 [frame] image="units/elves-quenoth/druid.png:450" sound=petrified.ogg [/frame] [/attack_anim] [attack_anim] [filter_attack] name=thorns [/filter_attack] missile_start_time=-200 [missile_frame] duration=200 image="projectiles/thorns.png" image_diagonal="projectiles/thorns-ne.png" [/missile_frame] start_time=-300 [frame] image="units/elves-quenoth/druid.png:500" halo="halo/elven/nature-halo[1~8].png" [/frame] {SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Dustbok #po: Made-up animal name derived from 'dust' (sand) and 'bok' as in real-world steenbok or springbok antelope name= _ "Dustbok" image=units/elves-quenoth/dustbok.png race=monster hitpoints=22 movement_type=quenoth_horse movement=8 experience=100 level=0 alignment=lawful advances_to=null cost=12 usage=scout description= "" die_sound=horse-die.ogg [attack] name=ram #textdomain wesnoth-units description= _"ram" #textdomain wesnoth-utbs type=impact range=melee damage=4 number=3 icon=attacks/blank-attack.png [/attack] {DEFENSE_ANIM "units/elves-quenoth/dustbok.png" "units/elves-quenoth/dustbok.png" {SOUND_LIST:HORSE_HIT}} [attack_anim] [filter_attack] name=ram [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=450 image="units/elves-quenoth/dustbok.png" [/frame] {SOUND:HIT_AND_MISS club.ogg club-miss.ogg -100} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Fighter name= _ "Quenoth Fighter" race=elf ignore_race_traits=yes {TRAIT_STRONG} {TRAIT_QUICK} {TRAIT_INTELLIGENT} {TRAIT_RESILIENT} image=units/elves-quenoth/fighter.png profile="portraits/quenoth/fighter.png" hitpoints=34 movement_type=quenoth_foot movement=5 experience=40 level=1 alignment=lawful advances_to=Quenoth Warrior,Quenoth Flanker cost=15 usage=fighter description= _ "Long ago, during more prosperous times, Elven warriors favored the use of swords as more elegant, versatile weapons compared to other melee armaments. However, in recent times, the dearth of supplies for smithing has reduced the availability of blade-crafting, necessitating the fashioning of cheaper, more easily repaired weaponry. Quenoth Fighters are remarkably skilled in coordinated groups, where they can counteract the lack of more sophisticated weaponry by forming robust spear ranks capable of repelling nearly any frontal assault." die_sound={SOUND_LIST:ELF_HIT} [abilities] {ABILITY_FORMATION} [/abilities] [attack] name=spear #textdomain wesnoth-units description= _"spear" #textdomain wesnoth-utbs type=pierce range=melee damage=10 number=2 icon=attacks/spear.png [specials] {WEAPON_SPECIAL_FIRSTSTRIKE} [/specials] [/attack] {DEFENSE_ANIM "units/elves-quenoth/fighter-defend-2.png" "units/elves-quenoth/fighter-defend-1.png" {SOUND_LIST:ELF_HIT}} [attack_anim] [filter_attack] name=spear [/filter_attack] offset=0.0:130,0.0~0.6:170,0.6~0.0:230 start_time=-300 [frame] image="units/elves-quenoth/fighter-attack[1,2,3,4,5].png:[80,70,100,50,230]" [/frame] {SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Tauroch Flagbearer name= _ "Tauroch Flagbearer" image=units/elves-quenoth/flagbearer.png image_icon="units/elves-quenoth/flagbearer.png~CROP(0,0,72,72)" profile="portraits/quenoth/tauroch_flagbearer.png" race=elf # Base movement of 4 is too little, but we don't want them to get 6 either # if they're quick, so instead they just have 5 movement but can't get quick ignore_race_traits=yes {TRAIT_STRONG} {TRAIT_INTELLIGENT} {TRAIT_RESILIENT} {TRAIT_DEXTROUS} {TRAIT_HEALTHY} hitpoints=62 movement_type=quenoth_beast #mostly like a foot Elf, but they are bad at defending in villages [defense] village=60 [/defense] movement=5 experience=150 level=3 alignment=lawful advances_to=null {AMLA_DEFAULT} cost=18 usage=mixed fighter description= _ "The prestigious Flagbearers spend years out in the open deserts leading their brethren on patrols and hunts, where they forage for supplies while defending their villages from brigands. They are invariably masters of skirmishes and tactics, highly proficient at roaming through the inhospitable sands. Rarely the leaders of large villages or armies, Flagbearers nonetheless have the skill and charisma to act as generals in times of need, when the elves are threatened by something more than mere scavengers or wild beasts." die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg" [abilities] {ABILITY_LEADERSHIP} [/abilities] [attack] name=ram #textdomain wesnoth-units description= _"ram" type=impact range=melee damage=11 number=3 icon=attacks/ram.png [specials] {WEAPON_SPECIAL_SHOCK} [/specials] [/attack] [attack] name=javelin description= _"javelin" #textdomain wesnoth-utbs type=pierce range=ranged damage=9 number=3 icon=attacks/javelin-human.png [/attack] {DEFENSE_ANIM "units/elves-quenoth/flagbearer.png" "units/elves-quenoth/flagbearer.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"} [attack_anim] [filter_attack] name=ram [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=50 image="units/elves-quenoth/flagbearer.png" [/frame] [frame] duration=400 image="units/elves-quenoth/flagbearer.png" sound=tail.ogg [/frame] {SOUND:HIT mace.ogg -100} [/attack_anim] [attack_anim] [filter_attack] name=javelin [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/spear-n.png" image_diagonal="projectiles/spear-ne.png" [/missile_frame] start_time=-300 [frame] image="units/elves-quenoth/flagbearer.png:450" sound={SOUND_LIST:THROW} [/frame] {SOUND:HIT spear.ogg -100} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Flanker name= _ "Quenoth Flanker" race=elf ignore_race_traits=yes {TRAIT_STRONG} {TRAIT_QUICK} {TRAIT_INTELLIGENT} {TRAIT_RESILIENT} image=units/elves-quenoth/flanker.png profile="portraits/quenoth/flanker.png" hitpoints=44 movement_type=quenoth_foot movement=5 experience=90 level=2 alignment=lawful advances_to=Quenoth Ranger cost=15 usage=fighter description= _ "Some fighters find that their true talents lie not within rigid spear ranks, but out in the sands, striking at the flanks and rear of enemy forces. Fast and nimble, these elves make use of the weaknesses in enemy formations to disrupt their lines and sow chaos on the battlefield. In more cutthroat conflicts, Flankers even rely on the use of poison — a tool whose use was frowned on by their ancestors — to cripple their foes before charging in for the finish." die_sound={SOUND_LIST:ELF_HIT} [abilities] {ABILITY_SKIRMISHER} [/abilities] [attack] name=sword #textdomain wesnoth-units description= _"sword" #textdomain wesnoth-utbs type=blade range=melee damage=7 number=4 icon=attacks/sword-elven.png [/attack] [attack] name=blowgun description= _"blowgun" type=pierce range=ranged damage=3 number=3 icon=attacks/blowgun.png [specials] {WEAPON_SPECIAL_POISON} [/specials] [/attack] {DEFENSE_ANIM "units/elves-quenoth/flanker-defend2.png" "units/elves-quenoth/flanker-defend1.png" {SOUND_LIST:ELF_HIT}} [attack_anim] [filter_attack] name=sword [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=450 image="units/elves-quenoth/flanker.png" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100} [/attack_anim] [attack_anim] [filter_attack] name=blowgun [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/missile-n.png~SCALE_SHARP(36,36)" image_diagonal="projectiles/missile-ne.png~SCALE_SHARP(36,36)" [/missile_frame] start_time=-300 [frame] image="units/elves-quenoth/flanker.png:450" [/frame] {SOUND:HIT_AND_MISS crossbow.ogg crossbow-miss.ogg -300} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Marksman name= _ "Quenoth Marksman" image=units/elves-quenoth/marksman.png profile="portraits/quenoth/marksman.png" race=elf hitpoints=52 movement_type=quenoth_horse [resistance] pierce=120 [/resistance] movement=8 experience=150 level=3 alignment=lawful advances_to=null {AMLA_DEFAULT} cost=18 usage=scout description= _ "In times past, the elves’ supremacy at archery was unquestioned among the other races of the Great Continent. With archery being less viable in a land of scarce cover, however, the skills of the few remaining elven bowmen became suspect, to the point that even their brethren began to believe that archery was more of an outdated relic than a practical tool for battle. A simple glance at a Quenoth Marksman in action would be enough to dispel this foolish train of thought. Capable of the same legendary feats as their ancestors, these master archers can achieve the same speed and precision as the Sharpshooters of old, all while in full gallop on horseback." die_sound=horse-die.ogg [abilities] {ABILITY_DISENGAGE} [/abilities] [attack] name=sword #textdomain wesnoth-units description= _"sword" type=blade range=melee damage=8 number=3 icon=attacks/sword-elven.png movement_used=0 [/attack] [attack] name=bow description= _"bow" #textdomain wesnoth-utbs type=pierce range=ranged damage=9 number=5 icon=attacks/bow-elven.png movement_used=0 [specials] {WEAPON_SPECIAL_MARKSMAN} [/specials] [/attack] {DEFENSE_ANIM "units/elves-quenoth/marksman.png" "units/elves-quenoth/marksman.png" {SOUND_LIST:HORSE_HIT}} [attack_anim] [filter_attack] name=sword [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=450 image="units/elves-quenoth/marksman.png" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100} [/attack_anim] [attack_anim] [filter_attack] name=bow [/filter_attack] missile_start_time=-100 [missile_frame] duration=100 image=projectiles/missile-n.png image_diagonal=projectiles/missile-ne.png [/missile_frame] start_time=-380 [frame] image=units/elves-quenoth/marksman.png:470 [/frame] {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} [/attack_anim] [/unit_type]
#textdomain wesnoth-After_the_Storm [+unit_type] gender=male,female [female] profile=unit_image gender=female name= _ "female^Quenoth Marskman" [/female] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Mystic name= _ "female^Quenoth Mystic" race=elf gender=female image=units/elves-quenoth/mystic/mystic.png profile="portraits/quenoth/mystic.png" hitpoints=26 movement_type=quenoth_foot movement=5 experience=28 level=1 alignment=neutral advances_to=Quenoth Shaman,Quenoth Sun Singer cost=18 usage=healer [abilities] {ABILITY_HEALS} [/abilities] description= _ "Like their ancestors, Quenoth Mystics are those who devote themselves to the natural energies that flow through body of Irdya. In the harsh, barren wastelands, however, these elves can no longer rely on the once vast forests from which their forebears drew much of their strength. Instead, sand and sun are the source of the elves’ new powers, which they employ to great effect in their homes in the deserts." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [attack] name=staff #textdomain wesnoth-units description= _"staff" #textdomain wesnoth-utbs type=impact range=melee damage=4 number=2 range=melee icon=attacks/druidstaff.png [/attack] [attack] name=sand description= _"sand" type=impact range=ranged damage=3 number=2 icon=attacks/sand-storm.png [specials] {WEAPON_SPECIAL_DAZE} [/specials] [/attack] {DEFENSE_ANIM "units/elves-quenoth/mystic/mystic-defend-2.png" "units/elves-quenoth/mystic/mystic-defend-1.png" {SOUND_LIST:ELF_FEMALE_HIT} } [healing_anim] start_time=-450 [frame] image="units/elves-quenoth/mystic/mystic.png:50" [/frame] [frame] image="units/elves-quenoth/mystic/mystic-heal-[1~8].png:70" halo=halo/elven/shaman-heal-halo-[1~7].png [/frame] [frame] image="units/elves-quenoth/mystic/mystic.png:50" [/frame] [/healing_anim] [attack_anim] [filter_attack] name=staff [/filter_attack] start_time=-250 [frame] image="units/elves-quenoth/mystic/mystic.png:400" [/frame] {SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125} [/attack_anim] [attack_anim] [filter_attack] name=sand [/filter_attack] missile_start_time=-200 [missile_frame] duration=320 offset=0.75~1.1,1.1~1.25 halo="projectiles/sand-storm-[1~8].png:40" auto_vflip=no [/missile_frame] start_time=-320 [frame] image="units/elves-quenoth/mystic/mystic.png:450" sound=petrified.ogg [/frame] [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Outrider name= _ "Quenoth Outrider" image=units/elves-quenoth/outrider.png profile="portraits/quenoth/outrider.png" race=elf hitpoints=55 movement_type=quenoth_horse [resistance] pierce=120 [/resistance] movement=8 experience=150 level=3 alignment=lawful advances_to=null {AMLA_DEFAULT} cost=18 usage=scout description= _ "Described as riders who ‘rush like the wind’, Outriders breeze across the sands at unmatched speeds. Unlike their lesser brethren, Outriders train themselves for direct combat, wielding sword and bola to strike at injured units and exposed flanks where enemy lines are weakest. A group of these riders is especially dangerous, for against them, both retreat and attrition are futile, a prospect that is only ruinous in the inhospitable desert." die_sound=horse-die.ogg [abilities] {ABILITY_DISENGAGE} [/abilities] [attack] name=sword #textdomain wesnoth-units description= _"sword" #textdomain wesnoth-utbs type=blade range=melee damage=8 number=4 icon=attacks/sword-elven.png movement_used=0 [/attack] [attack] name=bolas description= _"bolas" type=impact range=ranged damage=11 number=3 icon=attacks/bolas.png movement_used=0 [specials] {WEAPON_SPECIAL_SLOW} [/specials] [/attack] {DEFENSE_ANIM "units/elves-quenoth/outrider-defend2.png" "units/elves-quenoth/outrider-defend1.png" {SOUND_LIST:HORSE_HIT}} [attack_anim] [filter_attack] name=sword [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=450 image="units/elves-quenoth/outrider.png" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100} [/attack_anim] [attack_anim] [filter_attack] name=bolas [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image=projectiles/bolas-n.png image_diagonal=projectiles/bolas-ne.png [/missile_frame] start_time=-300 [frame] image=units/elves-quenoth/outrider.png:400 [/frame] {SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Pathfinder name= _ "Quenoth Pathfinder" image=units/elves-quenoth/pathfinder.png profile="portraits/quenoth/pathfinder.png" race=elf hitpoints=42 movement_type=quenoth_horse [resistance] pierce=120 [/resistance] movement=8 experience=80 level=2 alignment=lawful advances_to=Quenoth Outrider cost=18 usage=scout description= _ "In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase — inevitably into many a deadly trap." die_sound=horse-die.ogg [abilities] {ABILITY_DISENGAGE} [/abilities] [attack] name=sword #textdomain wesnoth-units description= _"sword" #textdomain wesnoth-utbs type=blade range=melee damage=7 number=4 icon=attacks/sword-elven.png movement_used=0 [/attack] [attack] name=bolas #textdomain wesnoth-units description= _"bolas" #textdomain wesnoth-utbs type=impact range=ranged damage=9 number=2 icon=attacks/bolas.png movement_used=0 [specials] {WEAPON_SPECIAL_SLOW} [/specials] [/attack] {DEFENSE_ANIM "units/elves-quenoth/pathfinder-defend2.png" "units/elves-quenoth/pathfinder-defend1.png" {SOUND_LIST:HORSE_HIT}} [attack_anim] [filter_attack] name=sword [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=450 image="units/elves-quenoth/pathfinder.png" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100} [/attack_anim] [attack_anim] [filter_attack] name=bolas [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image=projectiles/bolas-n.png image_diagonal=projectiles/bolas-ne.png [/missile_frame] start_time=-300 [frame] image=units/elves-quenoth/pathfinder.png:400 [/frame] {SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300} [/attack_anim] [/unit_type] # temporary, to avoid breaking saves from 1.13.x [unit_type] id=Quenoth Horseman [base_unit] id=Quenoth Pathfinder [/base_unit] hide_help=yes do_not_list=yes [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Tauroch Protector name= _ "Tauroch Protector" image=units/elves-quenoth/protector.png image_icon="units/elves-quenoth/protector.png~CROP(0,0,72,72)" profile="portraits/quenoth/tauroch_protector.png" race=elf # Base movement of 4 is too little, but we don't want them to get 6 either # if they're quick, so instead they just have 5 movement but can't get quick ignore_race_traits=yes {TRAIT_STRONG} {TRAIT_INTELLIGENT} {TRAIT_RESILIENT} {TRAIT_DEXTROUS} {TRAIT_HEALTHY} hitpoints=68 movement_type=quenoth_beast #mostly like a foot Elf, but they are bad at defending in villages [defense] village=60 [/defense] [resistance] blade=70 pierce=80 impact=70 [/resistance] movement=5 experience=150 level=3 alignment=lawful advances_to=null {AMLA_DEFAULT} cost=18 usage=mixed fighter description= _ "From the journal of Syniel, the Sand Skipper: The orcs ambushed me near the oasis at twilight. I had to flee into the desert, but even there, the wolves were nearly fast enough to keep up with me. I ran and ran for hours until I could barely feel my legs and still, they hounded me under the bright moonlight. I thought that I was dead for sure, but as Eloh would have it, I came across a young Tauroch that had wandered away from her pack. She must have sensed my trouble, for she came to me swiftly and fought beside me all through the long night; beyond exhaustion, we somehow managed to drive off dozens of orcs and wolves by ourselves. By dawn, we were alone, but wounded and weary to our bones with nothing but sand in sight. I used what little remained of my supplies to tend to the Tauroch’s wounds, then I succumbed to fatigue and I remember little after that. ----------------------- I woke up today in the village, tired, but alive. My friends told me that the Tauroch had carried me through the desert for many hours at no little cost to herself, for she was in worse condition than I by the time we had arrived. I can only be grateful that I managed to survive that dreadful night, for it is only by Eloh’s grace that I happened upon such a loyal companion. She is my savior, my watchful guardian, a blessing from the Goddess herself. I think I will call her Nala, meaning ‘Protector’ in our tongue. I am sure we will have many more adventures together." die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg" [abilities] {ABILITY_STEADFAST} [/abilities] [attack] name=trample description= _"trample" type=impact range=melee damage=15 number=2 icon=attacks/slam-drake.png [/attack] [attack] name=javelin #textdomain wesnoth-units description= _"javelin" #textdomain wesnoth-utbs type=pierce range=ranged damage=13 number=3 icon=attacks/javelin-human.png [/attack] {DEFENSE_ANIM "units/elves-quenoth/protector.png" "units/elves-quenoth/protector.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"} [attack_anim] [filter_attack] name=trample [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=100 image="units/elves-quenoth/protector.png" [/frame] [frame] duration=350 image="units/elves-quenoth/protector.png" sound=club.ogg [/frame] {SOUND:HIT squishy-hit.wav -150} [/attack_anim] [attack_anim] [filter_attack] name=javelin [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/spear-n.png" image_diagonal="projectiles/spear-ne.png" [/missile_frame] start_time=-300 [frame] image="units/elves-quenoth/protector.png:450" sound={SOUND_LIST:THROW} [/frame] {SOUND:HIT spear.ogg -100} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Ranger name= _ "Quenoth Ranger" race=elf ignore_race_traits=yes {TRAIT_STRONG} {TRAIT_QUICK} {TRAIT_INTELLIGENT} {TRAIT_RESILIENT} image=units/elves-quenoth/ranger.png profile="portraits/quenoth/ranger.png" hitpoints=57 movement_type=quenoth_foot movement=6 experience=150 level=3 alignment=lawful advances_to=null {AMLA_DEFAULT} cost=50 usage=fighter description= _ "The title ‘Ranger’ is a little misleading, for these agile elves have little in common with the more pacifistic explorers of nature that once bore the same title. They, instead, are expert fighters who specifically seek combat in order to better hone their skirmishing skills. While they do not possess the brute force of their warrior counterparts, Quenoth Rangers are more proficient at navigating through chaotic fights and are capable of darting in and out of enemy lines to assassinate injured targets. Their masterful use of poison and formidable swordsmanship make these elves especially deadly in the harsh desert terrain, where fewer options to retreat are available." die_sound={SOUND_LIST:ELF_HIT} [abilities] {ABILITY_SKIRMISHER} [/abilities] [attack] name=sword #textdomain wesnoth-units description= _"sword" #textdomain wesnoth-utbs type=blade range=melee damage=10 number=4 icon=attacks/sword-elven.png [/attack] [attack] name=blowgun description= _"blowgun" type=pierce range=ranged damage=6 number=3 icon=attacks/blowgun.png [specials] {WEAPON_SPECIAL_POISON} [/specials] [/attack] {DEFENSE_ANIM "units/elves-quenoth/ranger-defend2.png" "units/elves-quenoth/ranger-defend1.png" {SOUND_LIST:ELF_HIT}} [attack_anim] [filter_attack] name=sword [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=450 image="units/elves-quenoth/ranger.png" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100} [/attack_anim] [attack_anim] [filter_attack] name=blowgun [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/missile-n.png~SCALE_SHARP(36,36)" image_diagonal="projectiles/missile-ne.png~SCALE_SHARP(36,36)" [/missile_frame] start_time=-300 [frame] image="units/elves-quenoth/ranger.png:450" [/frame] {SOUND:HIT_AND_MISS crossbow.ogg crossbow-miss.ogg -300} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Tauroch Rider name= _ "Tauroch Rider" image=units/elves-quenoth/rider.png image_icon="units/elves-quenoth/rider.png~CROP(0,0,72,72)" profile="portraits/quenoth/tauroch_rider.png" race=elf # Base movement of 4 is too little, but we don't want them to get 6 either # if they're quick, so instead they just have 5 movement but can't get quick ignore_race_traits=yes {TRAIT_STRONG} {TRAIT_INTELLIGENT} {TRAIT_RESILIENT} {TRAIT_DEXTROUS} {TRAIT_HEALTHY} hitpoints=42 movement_type=quenoth_beast movement=5 experience=37 level=1 alignment=lawful advances_to=Tauroch Vanguard,Tauroch Stalwart cost=20 usage=mixed fighter description= _ "Taurochs are huge, hardened beasts of the desert, considered untamable by most surviving races. However, the elves' affinity with nature has allowed them to form an unlikely bond with them. While taurochs can easily carry or pull heavy loads, their thick hides and unwavering resolution also make them formidable mounts in battle. A tauroch guided by a skilled rider can hold off multiple enemies long enough for assistance to arrive." die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg" [attack] name=trample description= _"trample" type=impact range=melee damage=7 number=2 icon=attacks/slam-drake.png [/attack] [attack] name=javelin #textdomain wesnoth-units description= _"javelin" #textdomain wesnoth-utbs type=pierce range=ranged damage=7 number=3 icon=attacks/javelin-human.png [/attack] {DEFENSE_ANIM "units/elves-quenoth/rider.png" "units/elves-quenoth/rider.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"} [attack_anim] [filter_attack] name=trample [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=100 image="units/elves-quenoth/rider.png" [/frame] [frame] duration=350 image="units/elves-quenoth/rider.png" sound=club.ogg [/frame] {SOUND:HIT squishy-hit.wav -150} [/attack_anim] [attack_anim] [filter_attack] name=javelin [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/spear-n.png" image_diagonal="projectiles/spear-ne.png" [/missile_frame] start_time=-300 [frame] image="units/elves-quenoth/rider.png:450" sound={SOUND_LIST:THROW} [/frame] {SOUND:HIT spear.ogg -100} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Scout name= _ "Quenoth Scout" image=units/elves-quenoth/scout.png profile="portraits/quenoth/scout.png" race=elf hitpoints=29 movement_type=quenoth_horse movement=8 experience=37 level=1 alignment=lawful advances_to=Quenoth Pathfinder,Quenoth Archer cost=17 usage=scout description= _ "Riding the graceful, agile dustboks, Quenoth Scouts move with unmatched speed across the sands. Their practiced skill with sword and sling are useful abilities to harry enemies and allows them to act as effective hunters and patrolmen." die_sound=horse-die.ogg [abilities] {ABILITY_DISENGAGE} [/abilities] [attack] name=sword #textdomain wesnoth-units description= _"sword" #textdomain wesnoth-utbs type=blade range=melee damage=6 number=3 icon=attacks/sword-elven.png movement_used=0 [/attack] [attack] name=sling #textdomain wesnoth-units description= _"sling" #textdomain wesnoth-utbs type=impact range=ranged damage=8 number=2 icon=attacks/sling.png movement_used=0 [/attack] {DEFENSE_ANIM "units/elves-quenoth/scout-defend-2.png" "units/elves-quenoth/scout-defend-1.png" {SOUND_LIST:HORSE_HIT}} [attack_anim] [filter_attack] name=sword [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=450 image="units/elves-quenoth/scout.png" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100} [/attack_anim] [attack_anim] [filter_attack] name=sling [/filter_attack] offset=0.0 start_time=-400 [if] hits=yes {MISSILE_FRAME_STONE_HIT 5 -6} [frame] image="units/elves-quenoth/scout.png:450" sound=sling.ogg [/frame] [/if] [else] hits=no {MISSILE_FRAME_STONE_MISS 5 -6} [frame] image="units/elves-quenoth/scout.png:450" sound=sling-miss.ogg [/frame] [/else] [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Shaman name= _ "female^Quenoth Shaman" race=elf gender=female image=units/elves-quenoth/shaman.png profile="portraits/quenoth/shaman.png" hitpoints=36 movement_type=quenoth_foot movement=5 experience=70 level=2 alignment=neutral advances_to=Quenoth Druid cost=34 usage=healer [abilities] {ABILITY_CURES} [/abilities] description= _ "Like the elves of old, many Quenoth elves seek to study the art of medicine and healing rather than hone their abilities in direct battle. Shamans are highly knowledgeable about the sparse plant-life scattered across the deserts and even possess some ability to bolster crop growth, an invaluable skill in a land with few resources. The capacity to foster flora in such an inhospitable environment is a sign of hope as well, a chance that nature might one day rise from its sandy grave and bloom again." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [attack] name=staff #textdomain wesnoth-units description= _"staff" #textdomain wesnoth-utbs type=impact range=melee damage=5 number=2 range=melee icon=attacks/druidstaff.png [/attack] [attack] name=sand description= _"sand" type=impact range=ranged damage=6 number=2 icon=attacks/sand-storm.png [specials] {WEAPON_SPECIAL_DAZE} [/specials] [/attack] [attack] name=thorns #textdomain wesnoth-units description= _"thorns" #textdomain wesnoth-utbs type=pierce range=ranged damage=6 number=3 [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] {DEFENSE_ANIM "units/elves-quenoth/shaman-defend2.png" "units/elves-quenoth/shaman-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} } [healing_anim] start_time=-250 [frame] image="units/elves-quenoth/shaman.png:50" [/frame] [frame] image="units/elves-quenoth/shaman.png:350" halo=halo/elven/shaman-heal-halo-[1~7].png [/frame] [frame] image="units/elves-quenoth/shaman.png:50" [/frame] [/healing_anim] [attack_anim] [filter_attack] name=staff [/filter_attack] start_time=-250 [frame] image="units/elves-quenoth/shaman.png:400" [/frame] {SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125} [/attack_anim] [attack_anim] [filter_attack] name=sand [/filter_attack] missile_start_time=-200 [missile_frame] duration=320 offset=0.75~1.1,1.1~1.25 halo="projectiles/sand-storm-[1~8].png:40" auto_vflip=no [/missile_frame] start_time=-320 [frame] image="units/elves-quenoth/shaman.png:450" sound=petrified.ogg [/frame] [/attack_anim] [attack_anim] [filter_attack] name=thorns [/filter_attack] missile_start_time=-200 [missile_frame] duration=200 image="projectiles/thorns.png" image_diagonal="projectiles/thorns-ne.png" [/missile_frame] start_time=-300 [frame] image="units/elves-quenoth/shaman.png:500" halo="halo/elven/nature-halo[1~8].png" [/frame] {SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Shyde name= _ "female^Quenoth Shyde" race=elf gender=female image=units/elves-quenoth/shyde.png profile="portraits/quenoth/shyde.png" hitpoints=57 movement_type=quenoth_float movement=6 experience=150 level=4 alignment=neutral advances_to=null {AMLA_DEFAULT} cost=34 usage=healer [abilities] {ABILITY_CURES} [/abilities] description= _ "From the teachings of Analia, the healer of the Emerald Blossom: “... by embracing the path to the faerie, we must step past the boundary of flesh and magic to become a being of them both. As surely as the physical form binds the blood that gives us life, it must bind the energy that governs our world, that which is the flowing wind, the cycle of day and night, the endless march of time... We are the physical form, but we are timeless spirits as well, beings touched by that which is faerie. That realm is one that endures through the aeons, whether it takes on the form of nature, of fire, or of sand, it is always there. As it is mutable, so must we be, for the power of faerie is that to transmute the flesh of our world, from sand to earth, from scorched wasteland to life.”" die_sound={SOUND_LIST:ELF_FEMALE_HIT} [attack] name=staff #textdomain wesnoth-units description= _"staff" #textdomain wesnoth-utbs type=impact range=melee damage=9 number=2 range=melee icon=attacks/druidstaff.png [/attack] [attack] name=sand description= _"sand" type=impact range=ranged damage=7 number=4 icon=attacks/sand-storm.png [specials] {WEAPON_SPECIAL_DAZE} [/specials] [/attack] [attack] name=thorns #textdomain wesnoth-units description= _"thorns" #textdomain wesnoth-utbs type=pierce range=ranged damage=8 number=4 [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] {DEFENSE_ANIM "units/elves-quenoth/shyde.png" "units/elves-quenoth/shyde.png" {SOUND_LIST:ELF_FEMALE_HIT} } [healing_anim] start_time=-250 [frame] image="units/elves-quenoth/shyde.png:50" [/frame] [frame] image="units/elves-quenoth/shyde.png:350" halo=halo/elven/shaman-heal-halo-[1~7].png [/frame] [frame] image="units/elves-quenoth/shyde.png:50" [/frame] [/healing_anim] [attack_anim] [filter_attack] name=staff [/filter_attack] start_time=-250 [frame] image="units/elves-quenoth/shyde.png:400" [/frame] {SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125} [/attack_anim] [attack_anim] [filter_attack] name=sand [/filter_attack] missile_start_time=-200 [missile_frame] duration=320 offset=0.75~1.1,1.1~1.25 halo="projectiles/sand-storm-[1~8].png:40" auto_vflip=no [/missile_frame] start_time=-320 [frame] image="units/elves-quenoth/shyde.png:450" sound=petrified.ogg [/frame] [/attack_anim] [attack_anim] [filter_attack] name=thorns [/filter_attack] missile_start_time=-200 [missile_frame] duration=200 image="projectiles/thorns.png" image_diagonal="projectiles/thorns-ne.png" [/missile_frame] start_time=-300 [frame] image="units/elves-quenoth/shyde.png:500" halo="halo/elven/nature-halo[1~8].png" [/frame] {SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Tauroch Stalwart name= _ "Tauroch Stalwart" image=units/elves-quenoth/stalwart.png image_icon="units/elves-quenoth/stalwart.png~CROP(0,0,72,72)" profile="portraits/quenoth/tauroch_stalwart.png" race=elf # Base movement of 4 is too little, but we don't want them to get 6 either # if they're quick, so instead they just have 5 movement but can't get quick ignore_race_traits=yes {TRAIT_STRONG} {TRAIT_INTELLIGENT} {TRAIT_RESILIENT} {TRAIT_DEXTROUS} {TRAIT_HEALTHY} hitpoints=54 movement_type=quenoth_beast #mostly like a foot Elf, but they are bad at defending in villages [defense] village=60 [/defense] [resistance] blade=70 pierce=80 impact=70 [/resistance] movement=5 experience=75 level=2 alignment=lawful advances_to=Tauroch Protector cost=18 usage=mixed fighter description= _ "When encountering wild Taurochs, Quenoth hunters often observe the curious behavior of particularly stubborn beasts, who will brace their rugged bodies and absolutely refuse to budge when provoked. Though difficult to placate, these Taurochs are sometimes selected by skilled riders for their exceptional resilience. Any warrior who finds their advance blocked by a Stalwart would undoubtedly be wise to seek another path, for trying to displace the beast would be akin to trying to fight a stone wall." die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg" [abilities] {ABILITY_STEADFAST} [/abilities] [attack] name=trample description= _"trample" type=impact range=melee damage=12 number=2 icon=attacks/slam-drake.png [/attack] [attack] name=javelin #textdomain wesnoth-units description= _"javelin" #textdomain wesnoth-utbs type=pierce range=ranged damage=10 number=3 icon=attacks/javelin-human.png [/attack] {DEFENSE_ANIM "units/elves-quenoth/stalwart.png" "units/elves-quenoth/stalwart.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"} [attack_anim] [filter_attack] name=trample [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=100 image="units/elves-quenoth/stalwart.png" [/frame] [frame] duration=350 image="units/elves-quenoth/stalwart.png" sound=club.ogg [/frame] {SOUND:HIT squishy-hit.wav -150} [/attack_anim] [attack_anim] [filter_attack] name=javelin [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/spear-n.png" image_diagonal="projectiles/spear-ne.png" [/missile_frame] start_time=-300 [frame] image="units/elves-quenoth/stalwart.png:450" sound={SOUND_LIST:THROW} [/frame] {SOUND:HIT spear.ogg -100} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Sun Singer name= _ "female^Quenoth Sun Singer" race=elf gender=female image=units/elves-quenoth/sun_singer/sun-singer.png profile="portraits/quenoth/sun_singer.png" hitpoints=50 movement_type=quenoth_foot movement=5 experience=90 level=2 alignment=lawful advances_to=Quenoth Sun Sylph cost=34 usage=healer [abilities] {ABILITY_HEALS} [/abilities] description= _ "Faerie and elven magic have oft been aptly associated with life, from which they draw the majority of their power. However, with the death of much of Irdya’s wildlife, the Quenoth Elves were forced to seek another source for their sorcery. In time, they learned how to harness the power of the twin suns, Sela and Naia, which razed the once sprawling forests of Irdya to ashes, but still spring the energy that sparks all life. Those who master this new form of magic sing of the dual nature of these embodiments of fire: flames that are both life and life’s demise." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [attack] name=touch #textdomain wesnoth-units description= _"touch" type=fire range=melee damage=7 number=2 icon=attacks/touch-faerie.png [/attack] [attack] name=faerie fire description= _"faerie fire" #textdomain wesnoth-utbs type=arcane range=ranged damage=10 number=3 icon=attacks/faerie-fire-sun.png [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] {DEFENSE_ANIM "units/elves-quenoth/sun_singer/sun-singer-defend2.png" "units/elves-quenoth/sun_singer/sun-singer-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} } [standing_anim] start_time=0 flame_start_time=0 backglow_start_time=0 [frame] image="units/elves-quenoth/sun_singer/sun-singer-stand.png" [/frame] [flame_frame] image="{QUENOTH_FLAME_POS 38 0}" layer=42 auto_vflip=no auto_hflip=yes [/flame_frame] [backglow_frame] image="units/elves-quenoth/sun_singer/sun-singer-backglow.png" layer=41 auto_vflip=no auto_hflip=yes [/backglow_frame] [/standing_anim] [healing_anim] start_time=-270 [frame] image="units/elves-quenoth/sun_singer/sun-singer-heal-[1,2].png:70" [/frame] [frame] image="units/elves-quenoth/sun_singer/sun-singer-heal-[3~8].png:90" halo=halo/elven/shaman-heal-halo-[1~7].png~O(0.8)~CS(30,-15,-35)~SCALE(108,108) [/frame] [frame] image="units/elves-quenoth/sun_singer/sun-singer.png:50" [/frame] [/healing_anim] [attack_anim] [filter_attack] name=touch [/filter_attack] start_time=-250 [frame] image="units/elves-quenoth/sun_singer/sun-singer.png:400" [/frame] {SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -250} [/attack_anim] [attack_anim] [filter_attack] name=faerie fire [/filter_attack] start_time=-350 {MISSILE_FRAME_FAERIE_FIRE} missile_blend_color=255,180,0 missile_blend_ratio=0.5 missile_halo_mod=~CS(255,-40,-155) [frame] image="units/elves-quenoth/sun_singer/sun-singer.png" duration=500 halo=halo/elven/faerie-fire-halo[1~7].png halo_x,halo_y=14,0 halo_mod=~CS(255,-40,-155) [/frame] {SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -350} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Sun Sylph name= _ "female^Quenoth Sun Sylph" race=elf gender=female image=units/elves-quenoth/sun_sylph/sun-sylph.png profile="portraits/quenoth/sun_sylph.png" halo=halo/illuminates-aura.png~CS(50,20,-70) hitpoints=59 movement_type=quenoth_float movement=6 experience=150 level=3 alignment=lawful advances_to=null {AMLA_DEFAULT} cost=34 usage=healer [abilities] {ABILITY_HEALS} {ABILITY_ILLUMINATES} [/abilities] description= _ "In times past, those who stepped beyond the boundary of the worlds of elf and faerie were called Sylphs, mystics with unparalleled knowledge of the secrets of the natural sphere. However, in the harsh new world, the path into the realm of the faerie became no longer a journey into the heart of nature, but a diverging path between light and darkness. Those elves who embrace the burning suns as the fulcrum of life and death learn also to harness their power, transforming into beings imbued with radiant fire. These Sun Sylphs very much embody the power that they wield: light that heals and protects, and flames that smolder with destruction." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [attack] name=touch #textdomain wesnoth-units description= _"touch" type=fire range=melee damage=10 number=2 icon=attacks/touch-faerie.png [/attack] [attack] name=faerie fire description= _"faerie fire" #textdomain wesnoth-utbs type=arcane range=ranged damage=11 number=4 icon=attacks/faerie-fire-sun.png [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] # filtering whether she is floating or standing {DEFENSE_ANIM_FILTERED "units/elves-quenoth/sun_sylph/sun-sylph-fly-defend2.png" "units/elves-quenoth/sun_sylph/sun-sylph-fly-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} ( terrain_type={QUENOTH_UNWALKABLE_TERRAINS} )} {DEFENSE_ANIM_FILTERED "units/elves-quenoth/sun_sylph/sun-sylph-defend2.png" "units/elves-quenoth/sun_sylph/sun-sylph-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} ( terrain_type=!,{QUENOTH_UNWALKABLE_TERRAINS} )} [movement_anim] # flame frames are absent because they do some weird lagging thing start_time=0 [frame] image="units/elves-quenoth/sun_sylph/sun-sylph-fly1.png:150" [/frame] [/movement_anim] [standing_anim] start_time=0 flame_start_time=0 backglow_start_time=0 [if] terrain_type={QUENOTH_UNWALKABLE_TERRAINS} [frame] image="units/elves-quenoth/sun_sylph/sun-sylph-fly[1~6].png:150" [/frame] [/if] [else] [frame] image="units/elves-quenoth/sun_sylph/sun-sylph-stand.png" [/frame] [/else] [flame_frame] image="{QUENOTH_FLAME_POS 44 0}" halo="{QUENOTH_FLAME_POS 4 4}" layer=42 auto_vflip=no auto_hflip=yes [/flame_frame] [backglow_frame] image="units/elves-quenoth/sun_sylph/sun-sylph-backglow.png" layer=41 auto_vflip=no auto_hflip=yes [/backglow_frame] [/standing_anim] [healing_anim] start_time=-250 [frame] image="units/elves-quenoth/sun_sylph/sun-sylph-fly1.png:50" [/frame] [frame] image="units/elves-quenoth/sun_sylph/sun-sylph-fly[2~5].png:[80*4]" halo=halo/elven/shaman-heal-halo-[1~7].png [/frame] [frame] image="units/elves-quenoth/sun_sylph/sun-sylph-fly6.png:50" [/frame] [/healing_anim] [attack_anim] [filter_attack] name=touch [/filter_attack] start_time=-250 offset="0~0.6:200,0.6~0:200" [if] terrain_type={QUENOTH_UNWALKABLE_TERRAINS} [frame] image="units/elves-quenoth/sun_sylph/sun-sylph-fly1.png:400" [/frame] [/if] [else] [frame] image="units/elves-quenoth/sun_sylph/sun-sylph.png:400" [/frame] [/else] missile_start_time=0 [if] hits=yes {FIRE_BURST_SMALL} [/if] {SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -250} [/attack_anim] [attack_anim] [filter_attack] name=faerie fire [/filter_attack] start_time=-350 elfhalo_start_time=-350 {MISSILE_FRAME_FAERIE_FIRE} missile_blend_color=255,180,0 missile_blend_ratio=0.5 missile_halo_mod=~CS(255,-40,-155) [if] terrain_type={QUENOTH_UNWALKABLE_TERRAINS} [frame] image="units/elves-quenoth/sun_sylph/sun-sylph-fly1.png" [/frame] [/if] [else] [frame] image="units/elves-quenoth/sun_sylph/sun-sylph.png" [/frame] [/else] [elfhalo_frame] duration=500 halo=halo/elven/faerie-fire-halo[1~7].png halo_x,halo_y=14,0 halo_mod=~CS(255,-40,-155) [/elfhalo_frame] {SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -350} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Tauroch Vanguard name= _ "Tauroch Vanguard" image=units/elves-quenoth/vanguard.png image_icon="units/elves-quenoth/vanguard.png~CROP(0,0,72,72)" profile="portraits/quenoth/tauroch_vanguard.png" race=elf # Base movement of 4 is too little, but we don't want them to get 6 either # if they're quick, so instead they just have 5 movement but can't get quick ignore_race_traits=yes {TRAIT_STRONG} {TRAIT_INTELLIGENT} {TRAIT_RESILIENT} {TRAIT_DEXTROUS} {TRAIT_HEALTHY} hitpoints=50 movement_type=quenoth_beast #mostly like a foot Elf, but they are bad at defending in villages [defense] village=60 [/defense] movement=5 experience=80 level=2 alignment=lawful advances_to=Tauroch Flagbearer cost=18 usage=mixed fighter description= _ "The massive and fearless Taurochs are often employed not only to charge and break through enemy formations, but to rally and inspire infantry to hold their ground. Vanguards are hardy riders, adept at surviving in the thick of battle and leading their brethren from the front lines. Towering above the rolling dunes, the Vanguards bear great flags that fly brightly in the desert skies, a distinctive sight even from far away across the sands. The presence of these riders is a heartening one for most elves and a deterrent for the many pillagers that rove the deserts." die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg" [abilities] {ABILITY_LEADERSHIP} [/abilities] [attack] name=ram #textdomain wesnoth-units description= _"ram" type=impact range=melee damage=9 number=3 icon=attacks/ram.png [specials] {WEAPON_SPECIAL_SHOCK} [/specials] [/attack] [attack] name=javelin description= _"javelin" #textdomain wesnoth-utbs type=pierce range=ranged damage=8 number=3 icon=attacks/javelin-human.png [/attack] {DEFENSE_ANIM "units/elves-quenoth/vanguard.png" "units/elves-quenoth/vanguard.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"} [attack_anim] [filter_attack] name=ram [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=50 image="units/elves-quenoth/vanguard.png" [/frame] [frame] duration=400 image="units/elves-quenoth/vanguard.png" sound=tail.ogg [/frame] {SOUND:HIT mace.ogg -100} [/attack_anim] [attack_anim] [filter_attack] name=javelin [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/spear-n.png" image_diagonal="projectiles/spear-ne.png" [/missile_frame] start_time=-300 [frame] image="units/elves-quenoth/vanguard.png:450" sound={SOUND_LIST:THROW} [/frame] {SOUND:HIT spear.ogg -100} [/attack_anim] [/unit_type]
#textdomain wesnoth-utbs [unit_type] id=Quenoth Warrior name= _ "Quenoth Warrior" race=elf ignore_race_traits=yes {TRAIT_STRONG} {TRAIT_QUICK} {TRAIT_INTELLIGENT} {TRAIT_RESILIENT} image=units/elves-quenoth/warrior.png profile="portraits/quenoth/warrior.png" hitpoints=48 movement_type=quenoth_foot movement=5 experience=80 level=2 alignment=lawful advances_to=Quenoth Champion cost=15 usage=fighter description= _ "When compared to a spear, a glaive is often a shorter weapon with less reach, but more versatile in use. An experienced fighter can use the head to hook or pin enemy weapons and strike from unusual angles, allowing them to catch an unwary opponent by surprise. In formation, Quenoth Warriors bear these somewhat unorthodox weapons to both strike with great power and to support their nearby brethren." die_sound={SOUND_LIST:ELF_HIT} [abilities] {ABILITY_FORMATION} [/abilities] [attack] name=glaive description= _"glaive" type=pierce range=melee damage=16 number=2 icon=attacks/glaive.png [specials] {WEAPON_SPECIAL_FIRSTSTRIKE} [/specials] [/attack] [attack] name=glaive description= _"glaive" type=blade range=melee damage=10 number=3 icon=attacks/glaive.png [/attack] {DEFENSE_ANIM "units/elves-quenoth/warrior-defend-2.png" "units/elves-quenoth/warrior-defend-1.png" {SOUND_LIST:ELF_HIT}} [attack_anim] [filter_attack] name=glaive [/filter_attack] offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0 start_time=-300 [frame] duration=450 image="units/elves-quenoth/warrior.png" [/frame] {SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100} [/attack_anim] [/unit_type]
#textdomain wesnoth-After_the_Storm [unit_type] id=Elvish Acolyte name= _ "female^Elvish Acolyte" race=elf gender=female image="units/elves-wood/acolyte.png" hitpoints=32 movement_type=woodland movement=5 experience=44 level=1 alignment=neutral advances_to=Elvish Ascetic cost=20 usage=mixed fighter [abilities] {ABILITY_UNPOISON} [/abilities] description= _ "A trio of elves originally working as helpers for the mysterious order of the Sylphs discovered by chance new applications for elemental powers. Although they documented their findings for their peers, their powers and skill remained unmatched for their lifetime. The legend lived on throughout eons, and the reflourishing elves of the Valley of Elynia have found a new need for offensive magic to assert their control over their lands. The ultimate goal of the so-called “acolytes” is to master the fierce power of the elements and resurrect the legend of the Elemental Three." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [resistance] arcane=100 [/resistance] [attack] name=staff description={TSTR_ATTACK_NAME_STAFF} icon="attacks/druidstaff.png" type=impact range=melee damage=3 number=2 range=melee [/attack] [attack] name=faerie fire description={TSTR_ATTACK_NAME_FAERIE_FIRE} icon=attacks/faerie-fire.png type=arcane damage=5 number=3 range=ranged [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] {DEFENSE_ANIM_RANGE "units/elves-wood/acolyte.png" "units/elves-wood/acolyte.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/acolyte.png" "units/elves-wood/acolyte.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [attack_anim] [filter_attack] name=faerie fire [/filter_attack] start_time=-450 {MISSILE_FRAME_FAERIE_FIRE} [if] hits=yes [frame] duration=75 image="units/elves-wood/acolyte.png" sound=magic-faeriefire.ogg halo=halo/elven/faerie-fire-halo1.png halo_x,halo_y=0,-28 [/frame] [/if] [else] hits=no [frame] duration=75 image="units/elves-wood/acolyte.png" sound=magic-faeriefire-miss.ogg halo=halo/elven/faerie-fire-halo1.png halo_x,halo_y=0,-28 [/frame] [/else] [frame] duration=75 image="units/elves-wood/acolyte.png" halo=halo/elven/faerie-fire-halo2.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/acolyte.png" halo=halo/elven/faerie-fire-halo3.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/acolyte.png" halo=halo/elven/faerie-fire-halo4.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/acolyte.png" halo=halo/elven/faerie-fire-halo5.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/acolyte.png" halo=halo/elven/faerie-fire-halo6.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/acolyte.png" halo=halo/elven/faerie-fire-halo7.png halo_x,halo_y=0,-28 [/frame] [/attack_anim] [attack_anim] [filter_attack] name=staff [/filter_attack] start_time=-200 [frame] image="units/elves-wood/acolyte.png:400" [/frame] {SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125} [/attack_anim] [healing_anim] start_time=-300 [frame] duration=75 image="units/elves-wood/acolyte.png" halo="halo/elven/druid-healing1.png" [/frame] [frame] duration=75 image="units/elves-wood/acolyte.png" halo="halo/elven/druid-healing2.png" [/frame] [frame] duration=75 image="units/elves-wood/acolyte.png" halo="halo/elven/druid-healing3.png" [/frame] [frame] duration=75 image="units/elves-wood/acolyte.png" halo="halo/elven/druid-healing4.png" [/frame] [frame] duration=75 image="units/elves-wood/acolyte.png" halo="halo/elven/druid-healing5.png" [/frame] [frame] duration=75 image="units/elves-wood/acolyte.png" halo="halo/elven/druid-healing6.png" [/frame] [frame] duration=75 image="units/elves-wood/acolyte.png" halo="halo/elven/druid-healing7.png" [/frame] [frame] duration=75 image="units/elves-wood/acolyte.png" halo="halo/elven/druid-healing8.png" [/frame] [/healing_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Anlinde Elvish Avatar name= _ "female^Elvish Avatar" race=elf gender=female image="units/elves-wood/anlinde-avatar.png" hitpoints=66 movement_type=woodlandfloat movement=6 experience=200 level=4 alignment=neutral advances_to=null {AMLA_DEFAULT} cost=110 usage=mixed fighter [abilities] {ABILITY_CURES} [/abilities] hide_help=true # wmllint: notecheck off description="" # wmllint: ignore die_sound={SOUND_LIST:ELF_FEMALE_HIT} [resistance] arcane=80 fire=90 [/resistance] [attack] name=faerie touch description={TSTR_ATTACK_NAME_FAERIE_TOUCH} icon=attacks/touch-faerie.png type=impact [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=melee damage=7 number=3 range=melee [/attack] [attack] name=gossamer description={TSTR_ATTACK_NAME_GOSSAMER} icon="attacks/web.png" type=impact [specials] {WEAPON_SPECIAL_SLOW} [/specials] damage=8 number=3 range=ranged [/attack] [attack] name=ethereal storm description=_"ethereal storm" type=arcane [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=10 number=5 range=ranged icon=attacks/faerie-fire.png [/attack] {DEFENSE_ANIM_RANGE "units/elves-wood/anlinde-avatar.png" "units/elves-wood/anlinde-avatar.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/anlinde-avatar.png" "units/elves-wood/anlinde-avatar.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [attack_anim] [filter_attack] name=ethereal storm [/filter_attack] start_time=-450 {MISSILE_FRAME_FAERIE_FIRE} [if] hits=yes [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" sound=magic-faeriefire.ogg halo=halo/elven/faerie-fire-halo1.png halo_x,halo_y=0,-28 [/frame] [/if] [else] hits=no [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" sound=magic-faeriefire-miss.ogg halo=halo/elven/faerie-fire-halo1.png halo_x,halo_y=0,-28 [/frame] [/else] [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" halo=halo/elven/faerie-fire-halo2.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" halo=halo/elven/faerie-fire-halo3.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" halo=halo/elven/faerie-fire-halo4.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" halo=halo/elven/faerie-fire-halo5.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" halo=halo/elven/faerie-fire-halo6.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" halo=halo/elven/faerie-fire-halo7.png halo_x,halo_y=0,-28 [/frame] [/attack_anim] [attack_anim] [filter_attack] name=gossamer [/filter_attack] missile_start_time=-200 start_time=-450 [missile_frame] duration=250 image="projectiles/web.png" image_diagonal="projectiles/web.png" [/missile_frame] [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" halo=halo/elven/faerie-fire-halo1.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" halo=halo/elven/faerie-fire-halo2.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" halo=halo/elven/faerie-fire-halo3.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" halo=halo/elven/faerie-fire-halo4.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" halo=halo/elven/faerie-fire-halo5.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" halo=halo/elven/faerie-fire-halo6.png sound=entangle.wav halo_x,halo_y=0,-28 [/frame] [frame] duration=75 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" halo=halo/elven/faerie-fire-halo7.png halo_x,halo_y=0,-28 [/frame] [/attack_anim] [attack_anim] [filter_attack] name=faerie touch [/filter_attack] [frame] begin=-200 end=-100 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" [/frame] [frame] begin=-100 end=100 #image="units/elves-wood/anlinde-avatar-melee.png" image="units/elves-wood/anlinde-avatar.png" [/frame] [frame] begin=100 end=200 #image="units/elves-wood/anlinde-avatar-magic.png" image="units/elves-wood/anlinde-avatar.png" [/frame] [/attack_anim] [healing_anim] start_time=-300 [frame] duration=75 image="units/elves-wood/anlinde-avatar.png" halo="halo/elven/druid-healing1.png" [/frame] [frame] duration=75 image="units/elves-wood/anlinde-avatar.png" halo="halo/elven/druid-healing2.png" [/frame] [frame] duration=75 image="units/elves-wood/anlinde-avatar.png" halo="halo/elven/druid-healing3.png" [/frame] [frame] duration=75 image="units/elves-wood/anlinde-avatar.png" halo="halo/elven/druid-healing4.png" [/frame] [frame] duration=75 image="units/elves-wood/anlinde-avatar.png" halo="halo/elven/druid-healing5.png" [/frame] [frame] duration=75 image="units/elves-wood/anlinde-avatar.png" halo="halo/elven/druid-healing6.png" [/frame] [frame] duration=75 image="units/elves-wood/anlinde-avatar.png" halo="halo/elven/druid-healing7.png" [/frame] [frame] duration=75 image="units/elves-wood/anlinde-avatar.png" halo="halo/elven/druid-healing8.png" [/frame] [/healing_anim] [/unit_type] #endif
#textdomain wesnoth-After_the_Storm [unit_type] id=Elvish Ascetic name= _ "female^Elvish Ascetic" race=elf gender=female image="units/elves-wood/ascetic.png" hitpoints=43 movement_type=woodland movement=5 experience=100 level=2 alignment=neutral advances_to=Elvish Mystic cost=35 usage=mixed fighter [abilities] {ABILITY_UNPOISON} [/abilities] description= _ "Some elves have studied varieties of magic better suited for offensive purposes. Whence their knowledge and mastery of such arts came is not known, and they do not reveal their secrets. All that is known of their training is that they may spend a long time alone in the wilderness, not to appear for years, or in extreme cases, centuries. For these ascetics, knowledge may be a curse at times, as their people tend to expect from them more that what they can offer without violating their own principles. Nonetheless, they may use their mastery of magic to lend a hand to fate--or to twist it. They possess good knowledge of both offensive and defensive spells. They often also have basic notions of medicine and can cure other creatures from the effects of poison." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [resistance] arcane=100 [/resistance] [attack] name=staff description={TSTR_ATTACK_NAME_STAFF} icon="attacks/druidstaff.png" type=impact range=melee damage=4 number=2 range=melee [/attack] [attack] name=gossamer description={TSTR_ATTACK_NAME_GOSSAMER} icon="attacks/web.png" type=impact [specials] {WEAPON_SPECIAL_SLOW} [/specials] damage=5 number=2 range=ranged [/attack] [attack] name=ethereal zephyr description=_"ethereal zephyr" icon="attacks/dark-missile.png" type=arcane damage=8 number=3 range=ranged [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] {DEFENSE_ANIM_RANGE "units/elves-wood/ascetic.png" "units/elves-wood/ascetic.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/ascetic.png" "units/elves-wood/ascetic.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [attack_anim] [filter_attack] name=ethereal zephyr [/filter_attack] start_time=-450 {MISSILE_FRAME_FAERIE_FIRE} [if] hits=yes [frame] duration=75 image="units/elves-wood/ascetic.png" sound=magic-faeriefire.ogg halo=halo/elven/faerie-fire-halo1.png halo_x,halo_y=0,-28 [/frame] [/if] [else] hits=no [frame] duration=75 image="units/elves-wood/ascetic.png" sound=magic-faeriefire-miss.ogg halo=halo/elven/faerie-fire-halo1.png halo_x,halo_y=0,-28 [/frame] [/else] [frame] duration=75 image="units/elves-wood/ascetic.png" halo=halo/elven/faerie-fire-halo2.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo=halo/elven/faerie-fire-halo3.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo=halo/elven/faerie-fire-halo4.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo=halo/elven/faerie-fire-halo5.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo=halo/elven/faerie-fire-halo6.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo=halo/elven/faerie-fire-halo7.png halo_x,halo_y=0,-28 [/frame] [/attack_anim] [attack_anim] [filter_attack] name=gossamer [/filter_attack] missile_start_time=-200 start_time=-450 [missile_frame] duration=250 image="projectiles/web.png" image_diagonal="projectiles/web.png" [/missile_frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo=halo/elven/faerie-fire-halo1.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo=halo/elven/faerie-fire-halo2.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo=halo/elven/faerie-fire-halo3.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo=halo/elven/faerie-fire-halo4.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo=halo/elven/faerie-fire-halo5.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo=halo/elven/faerie-fire-halo6.png sound=entangle.wav halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo=halo/elven/faerie-fire-halo7.png halo_x,halo_y=0,-28 [/frame] [/attack_anim] [attack_anim] [filter_attack] name=staff [/filter_attack] start_time=-200 [frame] image="units/elves-wood/ascetic.png:400" [/frame] {SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125} [/attack_anim] [healing_anim] start_time=-300 [frame] duration=75 image="units/elves-wood/ascetic.png" halo="halo/elven/druid-healing1.png" [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo="halo/elven/druid-healing2.png" [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo="halo/elven/druid-healing3.png" [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo="halo/elven/druid-healing4.png" [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo="halo/elven/druid-healing5.png" [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo="halo/elven/druid-healing6.png" [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo="halo/elven/druid-healing7.png" [/frame] [frame] duration=75 image="units/elves-wood/ascetic.png" halo="halo/elven/druid-healing8.png" [/frame] [/healing_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [unit_type] id=Elvish Avatar name= _ "female^Elvish Avatar" race=elf gender=female image="units/elves-wood/avatar.png" halo="halo/elven/shyde-stationary-halo1.png:150,halo/elven/shyde-stationary-halo2.png:150,halo/elven/shyde-stationary-halo3.png:150,halo/elven/shyde-stationary-halo4.png:150,halo/elven/shyde-stationary-halo5.png:150,halo/elven/shyde-stationary-halo6.png:150" hitpoints=66 movement_type=woodlandfloat movement=6 experience=200 level=4 alignment=neutral advances_to=null {AMLA_DEFAULT} cost=110 usage=mixed fighter [abilities] {ABILITY_CURES} [/abilities] description= _ "The great power attained by some mystics is often dreaded by the enemies of elvenkind. After a long path of learning — often lasting their entire lifetime — these avatars of wind and storm master the natural elements, and are capable of commanding them at their will. Needless to say, these skills could be used to destroy the elvish civilization. Avatars are thus highly respected, often feared sages of their people. Power is both a gift and a curse — understanding and bearing this great responsibility is perhaps one of the last challenges that must be mastered by these mystics." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [resistance] arcane=80 fire=90 [/resistance] [attack] name=faerie touch description={TSTR_ATTACK_NAME_FAERIE_TOUCH} icon=attacks/touch-faerie.png type=impact [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=melee damage=7 number=3 range=melee [/attack] [attack] name=gossamer description={TSTR_ATTACK_NAME_GOSSAMER} icon="attacks/web.png" type=impact [specials] {WEAPON_SPECIAL_SLOW} [/specials] damage=8 number=3 range=ranged [/attack] [attack] name=ethereal storm description=_"ethereal storm" type=arcane [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=10 number=5 range=ranged icon=attacks/faerie-fire.png [/attack] {DEFENSE_ANIM_RANGE "units/elves-wood/avatar.png" "units/elves-wood/avatar.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/avatar.png" "units/elves-wood/avatar.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [attack_anim] [filter_attack] name=ethereal storm [/filter_attack] start_time=-450 {MISSILE_FRAME_FAERIE_FIRE} [if] hits=yes [frame] duration=75 image="units/elves-wood/avatar.png" sound=magic-faeriefire.ogg halo=halo/elven/faerie-fire-halo1.png halo_x,halo_y=0,-28 [/frame] [/if] [else] hits=no [frame] duration=75 image="units/elves-wood/avatar.png" sound=magic-faeriefire-miss.ogg halo=halo/elven/faerie-fire-halo1.png halo_x,halo_y=0,-28 [/frame] [/else] [frame] duration=75 image="units/elves-wood/avatar.png" halo=halo/elven/faerie-fire-halo2.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo=halo/elven/faerie-fire-halo3.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo=halo/elven/faerie-fire-halo4.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo=halo/elven/faerie-fire-halo5.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo=halo/elven/faerie-fire-halo6.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo=halo/elven/faerie-fire-halo7.png halo_x,halo_y=0,-28 [/frame] [/attack_anim] [attack_anim] [filter_attack] name=gossamer [/filter_attack] missile_start_time=-200 start_time=-450 [missile_frame] duration=250 image="projectiles/web.png" image_diagonal="projectiles/web.png" [/missile_frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo=halo/elven/faerie-fire-halo1.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo=halo/elven/faerie-fire-halo2.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo=halo/elven/faerie-fire-halo3.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo=halo/elven/faerie-fire-halo4.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo=halo/elven/faerie-fire-halo5.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo=halo/elven/faerie-fire-halo6.png sound=entangle.wav halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo=halo/elven/faerie-fire-halo7.png halo_x,halo_y=0,-28 [/frame] [/attack_anim] [attack_anim] [filter_attack] name=faerie touch [/filter_attack] [frame] begin=-200 end=-100 image="units/elves-wood/avatar.png" [/frame] [frame] begin=-100 end=100 image="units/elves-wood/avatar.png" [/frame] [frame] begin=100 end=200 image="units/elves-wood/avatar.png" [/frame] [/attack_anim] [healing_anim] start_time=-300 [frame] duration=75 image="units/elves-wood/avatar.png" halo="halo/elven/druid-healing1.png" [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo="halo/elven/druid-healing2.png" [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo="halo/elven/druid-healing3.png" [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo="halo/elven/druid-healing4.png" [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo="halo/elven/druid-healing5.png" [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo="halo/elven/druid-healing6.png" [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo="halo/elven/druid-healing7.png" [/frame] [frame] duration=75 image="units/elves-wood/avatar.png" halo="halo/elven/druid-healing8.png" [/frame] [/healing_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [unit_type] id=Elvish Mystic name= _ "female^Elvish Mystic" race=elf gender=female image="units/elves-wood/mystic.png" hitpoints=52 movement_type=woodland movement=5 experience=230 level=3 alignment=neutral advances_to=Elvish Avatar cost=70 usage=mixed fighter [abilities] {ABILITY_HEALS} {ABILITY_UNPOISON} [/abilities] description= _ "Experienced mystics are of great value in the new Elvish society. Their great knowledge of history and magic, tolerance, and fair judgement is what is sought for in a leader or advisor. In times of need, they are in charge of assisting their lords with worthy advice or even support on the battlefield. But they have not finished learning yet, and still wander about the world, seeking new questions to answer." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [resistance] arcane=90 fire=90 [/resistance] [attack] name=staff description={TSTR_ATTACK_NAME_STAFF} icon="attacks/druidstaff.png" type=impact range=melee damage=6 number=3 range=melee [/attack] [attack] name=gossamer description={TSTR_ATTACK_NAME_GOSSAMER} icon="attacks/web.png" type=impact [specials] {WEAPON_SPECIAL_SLOW} [/specials] damage=6 number=3 range=ranged [/attack] [attack] name=ethereal zephyr description=_"ethereal zephyr" icon="attacks/dark-missile.png" type=arcane damage=9 number=4 range=ranged [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] {DEFENSE_ANIM_RANGE "units/elves-wood/mystic.png" "units/elves-wood/mystic.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/mystic.png" "units/elves-wood/mystic.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [attack_anim] [filter_attack] name=ethereal zephyr [/filter_attack] start_time=-450 {MISSILE_FRAME_FAERIE_FIRE} [if] hits=yes [frame] duration=75 image="units/elves-wood/mystic.png" sound=magic-faeriefire.ogg halo=halo/elven/faerie-fire-halo1.png halo_x,halo_y=0,-28 [/frame] [/if] [else] hits=no [frame] duration=75 image="units/elves-wood/mystic.png" sound=magic-faeriefire-miss.ogg halo=halo/elven/faerie-fire-halo1.png halo_x,halo_y=0,-28 [/frame] [/else] [frame] duration=75 image="units/elves-wood/mystic.png" halo=halo/elven/faerie-fire-halo2.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo=halo/elven/faerie-fire-halo3.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo=halo/elven/faerie-fire-halo4.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo=halo/elven/faerie-fire-halo5.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo=halo/elven/faerie-fire-halo6.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo=halo/elven/faerie-fire-halo7.png halo_x,halo_y=0,-28 [/frame] [/attack_anim] [attack_anim] [filter_attack] name=gossamer [/filter_attack] missile_start_time=-200 start_time=-450 [missile_frame] duration=250 image="projectiles/web.png" image_diagonal="projectiles/web.png" [/missile_frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo=halo/elven/faerie-fire-halo1.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo=halo/elven/faerie-fire-halo2.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo=halo/elven/faerie-fire-halo3.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo=halo/elven/faerie-fire-halo4.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo=halo/elven/faerie-fire-halo5.png halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo=halo/elven/faerie-fire-halo6.png sound=entangle.wav halo_x,halo_y=0,-28 [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo=halo/elven/faerie-fire-halo7.png halo_x,halo_y=0,-28 [/frame] [/attack_anim] [attack_anim] [filter_attack] name=staff [/filter_attack] start_time=-200 [frame] image="units/elves-wood/mystic.png:400" [/frame] {SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125} [/attack_anim] [healing_anim] start_time=-300 [frame] duration=75 image="units/elves-wood/mystic.png" halo="halo/elven/druid-healing1.png" [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo="halo/elven/druid-healing2.png" [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo="halo/elven/druid-healing3.png" [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo="halo/elven/druid-healing4.png" [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo="halo/elven/druid-healing5.png" [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo="halo/elven/druid-healing6.png" [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo="halo/elven/druid-healing7.png" [/frame] [frame] duration=75 image="units/elves-wood/mystic.png" halo="halo/elven/druid-healing8.png" [/frame] [/healing_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Elvish Spellbinder name= _ "female^Elvish Spellbinder" race=elf gender=female image="units/elves-wood/spellbinder.png" hitpoints=61 movement_type=woodland movement=6 experience=150 level=3 alignment=neutral advances_to=null {AMLA_DEFAULT} cost=110 usage=healer hide_help=true # wmllint: notecheck off description="" # wmllint: ignore die_sound={SOUND_LIST:ELF_FEMALE_HIT} [attack] name=staff description={I18N:ATTACK_STAFF} icon=attacks/staff-niryone.png type=impact damage=6 number=3 range=melee [/attack] [attack] name=ensnare description={I18N:ATTACK_ENSNARE} type=impact [specials] {WEAPON_SPECIAL_SLOW} [/specials] damage=6 number=3 range=ranged icon=attacks/entangle.png [/attack] [attack] name=faerie fire description={I18N:ATTACK_FAERIE_FIRE} icon=attacks/faerie-fire.png type=arcane [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=10 number=4 range=ranged [/attack] {DEFENSE_ANIM_RANGE "units/elves-wood/spellbinder.png" "units/elves-wood/spellbinder.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/spellbinder.png" "units/elves-wood/spellbinder.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [healing_anim] start_time=-300 [frame] duration=15 image="units/elves-wood/spellbinder.png" halo="halo/elven/druid-healing[1~8].png" [/frame] [/healing_anim] [attack_anim] [filter_attack] name=staff [/filter_attack] start_time=-260 offset=0.0~0.1:10,0.1~0.5:250,0.5~0.6:100,0.6~0.6:150,0.6~0.15:200,0.15~0.0:150 [frame] duration=80 image="units/elves-wood/spellbinder.png" [/frame] [frame] duration=80 image="units/elves-wood/spellbinder.png" [/frame] [if] hits=yes [frame] duration=100 image="units/elves-wood/spellbinder.png" sound=staff.wav [/frame] [/if] [else] hits=no [frame] duration=100 image="units/elves-wood/spellbinder.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] duration=100 # end at zero image="units/elves-wood/spellbinder.png" [/frame] [frame] duration=80 image="units/elves-wood/spellbinder.png" [/frame] [frame] duration=320 # 8 x 4 image="units/elves-wood/spellbinder.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=ensnare [/filter_attack] missile_start_time=-200 start_time=-450 [missile_frame] duration=250 offset=1.0 image="projectiles/entangle.png" image_diagonal="projectiles/entangle.png" [/missile_frame] [frame] duration=75 image="units/elves-wood/spellbinder.png" halo=halo/elven/nature-halo[1~8].png halo_x,halo_y=0,-12 [/frame] [/attack_anim] [attack_anim] [filter_attack] name=faerie fire [/filter_attack] {MISSILE_FRAME_FAERIE_FIRE} start_time=-450 {SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450} [frame] image="units/elves-wood/spellbinder.png" halo=halo/elven/faerie-fire-halo[1~7].png:75 halo_x,halo_y=0,-28 [/frame] [/attack_anim] [/unit_type] #endif
#textdomain wesnoth-After_the_Storm [unit_type] id=Elvish Wayfarer name= _ "Elvish Wayfarer" race=elf image="units/elves-wood/wayfarer.png" hitpoints=61 movement_type=woodland movement=5 experience=80 level=3 alignment=neutral advances_to=null {AMLA_TREE:GALAS_EPISODE_1} {AMLA_VITALITY} cost=70 usage=mixed fighter [movement_costs] cave=2 [/movement_costs] # These guys have a better defense in swamp water and sands [defense] swamp_water=60 cave=50 mountains=30 hills=40 sand=60 [/defense] description= _ "The elvish race is a mostly sedentary one, and individual members very rarely wander away from their homes for long. Those who do, however, may learn new useful skills during their travels. Wayfarers as such are often the protagonists of the most memorable legends of elvish lore." die_sound={SOUND_LIST:ELF_HIT} {DEFENSE_ANIM "units/elves-wood/wayfarer.png" "units/elves-wood/wayfarer.png" {SOUND_LIST:ELF_HIT} } [attack] name=sword description={TSTR_ATTACK_NAME_SWORD} type=blade range=melee damage=9 number=4 icon=attacks/sword-elven.png [/attack] [attack] name=bow description=_"bow" icon=attacks/bow-elven.png type=pierce range=ranged damage=9 number=3 [/attack] [attack_anim] [filter_attack] name=bow [/filter_attack] missile_start_time=-150 [missile_frame] duration=150 image="projectiles/missile-n.png" image_diagonal="projectiles/missile-ne.png" [/missile_frame] start_time=-445 [frame] image="units/elves-wood/wayfarer.png:510" [/frame] {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} [/attack_anim] [attack_anim] [filter_attack] name=sword [/filter_attack] start_time=-200 [frame] image="units/elves-wood/wayfarer.png:300" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100} [/attack_anim] # # The following animation is required by the bolas AMLA. # [attack_anim] [filter_attack] name=bolas [/filter_attack] {MISSILE_FRAME_BOLAS} start_time=-300 [frame] image="units/elves-wood/wayfarer.png:300" [/frame] {SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300} [/attack_anim] [/unit_type]
#textdomain wesnoth-After_the_Storm [unit_type] id=Dusk Faerie name= _ "female^Dusk Faerie" race=faerie gender=female image="units/faeries/dusk.png" #profile="portraits/anya.png" halo="halo/elven/shyde-stationary-halo[1~6].png:150" hitpoints=30 movement_type=woodlandfloat [movement_costs] cave=1 [/movement_costs] [defense] cave=50 forest=40 [/defense] [resistance] fire=110 cold=90 [/resistance] movement=6 level=1 alignment=chaotic experience=62 advances_to=Night Nymph cost=23 usage=archer description= _ "In the largest and densest forests of Irdya it is possible to find some of the most elusive and fascinating surface creatures, such as woses and forest faeries. However, a particular kind of faerie beings has always remained relatively unknown by outsiders and denizens of the forests alike. The mysterious faeries of the darkness hide away from any form of civilization, dwelling in some of the most dangerous locations. Their rumored natural mastery of the shadows often leads the uneducated to liken them to necromancers, even though there is no recorded evidence of any involvement of their kind with such magic." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [abilities] {ABILITY_REGENERATES} [/abilities] {DEFENSE_ANIM_RANGE "units/faeries/dusk.png" "units/faeries/dusk.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/faeries/dusk.png" "units/faeries/dusk.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [attack] name=faerie touch description={TSTR_ATTACK_NAME_FAERIE_TOUCH} icon=attacks/touch-faerie.png type=impact [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=melee damage=4 number=2 [/attack] [attack] name=shadow wave description={TSTR_ATTACK_NAME_SHADOW_WAVE} type=arcane [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=ranged damage=6 number=3 icon=attacks/dark-missile.png [/attack] [attack_anim] [filter_attack] name=faerie touch [/filter_attack] start_time=-240 [frame] image="units/faeries/dusk.png:220" [/frame] [frame] image="units/faeries/dusk.png" halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75" halo_x,halo_y=10,14 [/frame] {SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50} [/attack_anim] [attack_anim] [filter_attack] name=shadow wave [/filter_attack] start_time=-300 missile_start_time=-50 [missile_frame] duration=200 image="projectiles/darkmissile-n.png" image_diagonal="projectiles/darkmissile-ne.png" [/missile_frame] [frame] image="units/faeries/dusk.png" halo="halo/undead/dark-magic-[1~6].png:50" halo_x,halo_y=10,15 [/frame] [frame] image="units/faeries/dusk.png:100" [/frame] {SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50} [/attack_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [unit_type] id=Nightshade Fire name= _ "female^Nightshade Fire" race=faerie gender=female image="units/faeries/nightshade-fire.png" #profile="portraits/anya.png" halo="halo/elven/shyde-stationary-halo[1~6].png:150" hitpoints=62 movement_type=woodlandfloat [movement_costs] cave=1 [/movement_costs] [defense] cave=50 forest=40 [/defense] [resistance] fire=110 cold=70 [/resistance] movement=6 level=3 alignment=chaotic experience=73 advances_to=null {AMLA_TREE:ANYA_EPISODE_2} #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III {AMLA_TREE:ANYA_EPISODE_3} #endif {AMLA_VITALITY} cost=80 usage=archer description= _ "Many stories tell of unfortunate young men who wandered into the deep forest at night, and by chance laid their eyes upon a beautiful night nymph. Although a few were sufficiently prudent to immediately flee back to their brightly-lit homes instead of approaching the otherworldly maiden, they were often confronted and abducted in their way out. Combined with their remarkable mastery of the arcane flame of darkness, the rumored ability of these faeries to teleport between distant places at will would turn them into fearsome enemies — that is, if they were ever to abandon their natural environment." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [abilities] {ABILITY_REGENERATES} {ABILITY_TELEPORT} [/abilities] {DEFENSE_ANIM_RANGE "units/faeries/nightshade-fire.png" "units/faeries/nightshade-fire.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/faeries/nightshade-fire.png" "units/faeries/nightshade-fire.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [attack] name=faerie touch description={TSTR_ATTACK_NAME_FAERIE_TOUCH} icon=attacks/touch-faerie.png type=impact [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=melee damage=7 number=2 [/attack] [attack] name=forest chill description=_"forest chill" type=cold [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=ranged damage=11 number=2 icon=attacks/forest-chill.png [/attack] [attack] name=noctum description=_"noctum" type=arcane [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=ranged damage=10 number=3 icon=attacks/noctum.png [/attack] {ANYA_TELEPORT_ANIMATIONS units/faeries/nightshade-fire.png} [attack_anim] [filter_attack] name=faerie touch [/filter_attack] start_time=-240 [frame] image="units/faeries/nightshade-fire.png:220" [/frame] [frame] image="units/faeries/nightshade-fire.png" halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75" halo_x,halo_y=10,14 [/frame] {SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50} [/attack_anim] [attack_anim] [filter_attack] name=forest chill [/filter_attack] {MISSILE_FRAME_ICE} missile_blend_ratio="0.8" missile_blend_color="140,60,255" missile_halo_mod="~CS(-32,-128,9)" missile_image_mod="~CS(-32,-128,9)" halo1_start_time=-400 halo1_auto_vflip=false [halo1_frame] halo="halo/saurian-magic-halo-[1~7].png:100" halo_mod="~CS(-32,-128,0)" halo_y=-20 [/halo1_frame] halo2_start_time=-450 halo2_auto_vflip=false [halo2_frame] halo="halo/saurian-magic-halo-[7~1].png:100" halo_mod="~CS(-32,-128,0)" halo_y=0 [/halo2_frame] [/attack_anim] [attack_anim] [filter_attack] name=noctum [/filter_attack] start_time=-300 missile_start_time=-50 [missile_frame] duration=200 image="projectiles/darkmissile-n.png" image_diagonal="projectiles/darkmissile-ne.png" [/missile_frame] [frame] image="units/faeries/nightshade-fire.png" halo=halo/undead/dark-magic-[1~6].png:50 halo_x,halo_y=10,15 [/frame] [frame] image="units/faeries/nightshade-fire.png:100" [/frame] {SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50} [/attack_anim] [variation] variation_id=injured inherit=yes hide_help=yes image="units/faeries/nightshade-fire-injured.png" halo="misc/blank-hex.png" # hide shimmering halo # hide ellipse ellipse=none # wmllint: no ellipsecheck [/variation] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Guardian of Darkness Anya name= _ "female^Guardian of Darkness" race=faerie gender=female image="units/faeries/nightshade-fire-f.png" #profile="portraits/anya.png" halo="halo/elven/shyde-stationary-halo[1~6].png:150" hitpoints=136 movement_type=woodlandfloat [movement_costs] cave=1 [/movement_costs] [defense] cave=50 forest=40 [/defense] [resistance] fire=90 cold=60 arcane=100 [/resistance] movement=6 level=6 alignment=chaotic experience=190 advances_to=null {AMLA_TREE:ANYA_GUARDIAN} {AMLA_VITALITY} cost=901 usage=archer hide_help=true # wmllint: notecheck off description= _ "There is no information available about this class of beings at this time." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [abilities] {ABILITY_ASPECT_OF_DARKNESS} {ABILITY_ABSCOND} {ABILITY_TELEPORT} [/abilities] {GUARDIAN_DEFENSE_ANIM 0 -128 0 "units/faeries/nightshade-fire-f.png" "units/faeries/nightshade-fire-f.png" {SOUND_LIST:ELF_FEMALE_HIT} } [attack] name=faerie touch description={TSTR_ATTACK_NAME_FAERIE_TOUCH} icon=attacks/touch-faerie.png type=impact [specials] {WEAPON_SPECIAL_MAGICAL} {WEAPON_SPECIAL_DRAIN} [/specials] range=melee damage=9 number=3 [/attack] [attack] name=forest chill description=_"forest chill" type=cold [specials] {WEAPON_SPECIAL_MAGICAL} {WEAPON_SPECIAL_DAZE} [/specials] range=ranged damage=12 number=3 icon=attacks/forest-chill.png [/attack] [attack] name=noctum description=_"noctum" type=arcane [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=ranged damage=14 number=4 icon=attacks/noctum.png [/attack] {ANYA_TELEPORT_ANIMATIONS units/faeries/nightshade-fire-f.png} [attack_anim] [filter_attack] name=faerie touch [/filter_attack] start_time=-240 [frame] image="units/faeries/nightshade-fire-f.png:220" [/frame] [frame] image="units/faeries/nightshade-fire-f.png" halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75" halo_x,halo_y=10,14 [/frame] {SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50} [/attack_anim] [attack_anim] [filter_attack] name=forest chill [/filter_attack] {MISSILE_FRAME_ICE} missile_blend_ratio="0.8" missile_blend_color="140,60,255" missile_halo_mod="~CS(-32,-128,9)" missile_image_mod="~CS(-32,-128,9)" halo1_start_time=-400 halo1_auto_vflip=false [halo1_frame] halo="halo/saurian-magic-halo-[1~7].png:100" halo_mod="~CS(-32,-128,0)" halo_y=-20 [/halo1_frame] halo2_start_time=-450 halo2_auto_vflip=false [halo2_frame] halo="halo/saurian-magic-halo-[7~1].png:100" halo_mod="~CS(-32,-128,0)" halo_y=0 [/halo2_frame] [/attack_anim] [attack_anim] [filter_attack] name=noctum [/filter_attack] start_time=-300 [frame] image="units/faeries/nightshade-fire-f.png" halo="halo/undead/dark-magic-[1~6].png:50" halo_x,halo_y=10,15 [/frame] [frame] image="units/faeries/nightshade-fire-f.png:100" [/frame] missile_start_time=-50 [missile_frame] duration=200 image="projectiles/darkmissile-n.png" image_diagonal="projectiles/darkmissile-ne.png" [/missile_frame] halo1_start_time=-400 halo1_auto_vflip=no [halo1_frame] halo="halo/elven/nature-halo[1~5].png:80,halo/elven/nature-halo6.png~O(0.75):80,halo/elven/nature-halo7.png~O(0.5):80,halo/elven/nature-halo8.png~O(0.25):80" halo_mod="~CS(128,-128,128)~O(0.2)" [/halo1_frame] halo2_start_time=-400 halo2_auto_vflip=no [halo2_frame] halo="halo/elven/druid-healing[1~5].png:80,halo/elven/druid-healing6.png~O(0.75):80,halo/elven/druid-healing7.png~O(0.5):80,halo/elven/druid-healing8.png~O(0.25):80" halo_mod="~CS(-255,-255,-255)~O(0.4)" halo_y="0~16" [/halo2_frame] {SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -50} [/attack_anim] [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [unit_type] id=Night Nymph name= _ "female^Night Nymph" race=faerie gender=female image="units/faeries/night-nymph.png" #profile="portraits/anya.png" halo="halo/elven/shyde-stationary-halo[1~6].png:150" hitpoints=49 movement_type=woodlandfloat [movement_costs] cave=1 [/movement_costs] [defense] cave=50 forest=40 [/defense] [resistance] fire=110 cold=80 [/resistance] movement=6 level=2 alignment=chaotic experience=96 advances_to=Nightshade Fire cost=46 usage=archer description= _ "It is said that the dark faeries’ secluded lives in hazardous environments has led them to lose any kind of empathy towards those who are not of their kind. Many fables revolve around men who were lured into following these beautiful temptresses to their homes, never to be seen ever again." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [abilities] {ABILITY_REGENERATES} [/abilities] {DEFENSE_ANIM_RANGE "units/faeries/night-nymph.png" "units/faeries/night-nymph.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/faeries/night-nymph.png" "units/faeries/night-nymph.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [attack] name=faerie touch description={TSTR_ATTACK_NAME_FAERIE_TOUCH} icon=attacks/touch-faerie.png type=impact [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=melee damage=6 number=2 [/attack] [attack] name=forest chill description=_"forest chill" type=cold [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=ranged damage=10 number=2 icon=attacks/forest-chill.png [/attack] [attack] name=shadow wave description={TSTR_ATTACK_NAME_SHADOW_WAVE} type=arcane [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=ranged damage=8 number=3 icon=attacks/dark-missile.png [/attack] [attack_anim] [filter_attack] name=faerie touch [/filter_attack] start_time=-240 [frame] image="units/faeries/night-nymph.png:220" [/frame] [frame] image="units/faeries/night-nymph.png" halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75" halo_x,halo_y=10,14 [/frame] {SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50} [/attack_anim] [attack_anim] [filter_attack] name=forest chill [/filter_attack] {MISSILE_FRAME_ICE} missile_blend_ratio="0.8" missile_blend_color="140,60,255" missile_halo_mod="~CS(-32,-128,9)" missile_image_mod="~CS(-32,-128,9)" {HALO_FRAME_SAURIAN} halo_halo_mod="~CS(-32,-128,0)" [/attack_anim] [attack_anim] [filter_attack] name=shadow wave [/filter_attack] start_time=-300 missile_start_time=-50 [missile_frame] duration=200 image="projectiles/darkmissile-n.png" image_diagonal="projectiles/darkmissile-ne.png" [/missile_frame] [frame] image="units/faeries/night-nymph.png" halo="halo/undead/dark-magic-[1~6].png:50" halo_x,halo_y=10,15 [/frame] [frame] image="units/faeries/night-nymph.png:100" [/frame] {SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50} [/attack_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Guardian of Earth Aradellys name= _ "female^Guardian of Earth" race=faerie gender=female image="units/faeries/guardian-of-earth-aradellys.png" #profile="portraits/aradellys.png" # TODO: animations halo="halo/elynia-stationary-[1~6].png:150" hitpoints=442 movement_type=elynia_lowfloat movement=6 experience=400 level=8 alignment=neutral advances_to=null {AMLA_DEFAULT} cost=820 usage=healer hide_help=true undead_variation=null # wmllint: notecheck off description= _ "There is no information available about this class of beings at this time." # We need a default silent death animation on E3S13. #die_sound={SOUND_LIST:ELF_FEMALE_HIT} [abilities] {ABILITY_ASPECT_OF_EARTH} [/abilities] [attack] name=faerie touch description={TSTR_ATTACK_NAME_FAERIE_TOUCH} icon=attacks/touch-faerie.png type=impact damage=12 number=2 range=melee [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] [attack] name=ensnare description={TSTR_ATTACK_NAME_ENSNARE} type=impact [specials] {WEAPON_SPECIAL_SLOW} [/specials] damage=11 number=4 range=ranged icon=attacks/entangle.png [/attack] [attack] name=faerieborn blaze description= _ "faerieborn blaze" # wmllint: no spellcheck icon=attacks/arcane-rage.png type=arcane [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=18 number=5 range=ranged [/attack] {GUARDIAN_DEFENSE_ANIM 0 255 0 "units/faeries/guardian-of-earth-aradellys.png" "units/faeries/guardian-of-earth-aradellys.png" {SOUND_LIST:ELF_FEMALE_HIT} } [variation] inherit=yes variation_id=dying_1 image="units/faeries/guardian-of-earth-aradellys-dying-1.png" zoc=no hitpoints=342 [/variation] [variation] inherit=yes variation_id=dying_2 image="units/faeries/guardian-of-earth-aradellys-dying-2.png" halo="misc/blank-hex.png" zoc=no hitpoints=42 [/variation] [variation] inherit=yes variation_id=dying_3 image="units/faeries/guardian-of-earth-aradellys-dying-3.png" halo="misc/blank-hex.png" ellipse=none # wmllint: no ellipsecheck hitpoints=12 [/variation] [variation] inherit=yes variation_id=dying_4 image="units/faeries/guardian-of-earth-aradellys-dying-4.png" halo="misc/blank-hex.png" ellipse=none # wmllint: no ellipsecheck hitpoints=1 [/variation] [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [unit_type] id=Naiad name= _ "female^Naiad" race=faerie gender=female image="units/faeries/naiad.png" halo="halo/elven/shyde-stationary-halo[1~6].png:150" hitpoints=66 {TRAIT_FEARLESS_MUSTHAVE} movement_type=woodlandfloat movement=6 experience=200 level=4 alignment=chaotic advances_to=null {AMLA_DEFAULT} cost=120 usage=archer [abilities] {ABILITY_AQUEOUS} {ABILITY_SUBMERGE} [/abilities] description= _ "While faeries of the deep forest, hamadryads and oreads are best known for how little anyone knows about them, the elusive nature of the water faeries known as “naiads” manages to surpass them all by a large margin. Even though they are known to share their natural habitat with other sapient river and sea creatures such as merfolk and naga, those have very little additional information to offer. It is thought that naiads possess some form of shapeshifting that enables them to blend into the water and remain undetected by all except those well versed in faerie magic. The exceedingly few recorded instances of certain naiad encounters suggest that they are solitary nymphs that never make contact with anyone — even faeries — except as messengers of nature in times when the very existence of Irdya is at stake, and even then they leave as suddenly as they appear without ever taking sides in armed conflicts. With that said, some have suggested that they may occasionally take matters into their own hands by causing otherwise unexplained weather occurrences near bodies of water, especially in the open ocean." [movement_costs] deep_water=1 cave=1 [/movement_costs] [defense] deep_water=40 # higher than merfolk shallow_water=40 swamp_water=40 reef=30 forest=50 [/defense] [resistance] cold=80 [/resistance] {DEFENSE_ANIM_RANGE units/faeries/naiad.png units/faeries/naiad.png {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE units/faeries/naiad.png units/faeries/naiad.png {SOUND_LIST:ELF_FEMALE_HIT} ranged } die_sound=water-blast.wav [attack] name=naia touch description=_"naia touch" icon=attacks/touch-faerie.png type=impact range=melee [specials] {WEAPON_SPECIAL_MAGICAL} {WEAPON_SPECIAL_SHOCK} [/specials] damage=16 number=1 [/attack] [attack] name=tidal wave description=_"tidal wave" icon=attacks/waterspray.png type=impact range=ranged [specials] {WEAPON_SPECIAL_MAGICAL} {WEAPON_SPECIAL_SLOW} [/specials] damage=16 number=3 [/attack] [attack_anim] [filter_attack] name=naia touch [/filter_attack] start_time=-250 [frame] image="units/faeries/naiad.png:280" [/frame] [frame] image="units/faeries/naiad.png" halo="halo/elven/druid-healing[1~8].png:75" halo_x,halo_y=10,14 [/frame] {SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50} [/attack_anim] [attack_anim] [filter_attack] name=tidal wave [/filter_attack] start_time=-420 missile_start_time=-165 [missile_frame] duration=165 image="projectiles/water-spray.png" image_diagonal="projectiles/water-spray.png" [/missile_frame] {MERMAID_WATER_BLAST_HALO} {MERMAID_STAFF_FLARE 0 0} [frame] image="units/faeries/naiad.png:200" [/frame] [frame] image="units/faeries/naiad.png:200" sound=water-blast.wav [/frame] [frame] image="units/faeries/naiad.png:120" [/frame] [/attack_anim] [/unit_type]
#textdomain wesnoth-After_the_Storm [unit_type] id=Faerie Avatar name= _ "female^Faerie Avatar" race=faerie gender=female image="units/faeries/ivyel.png" #profile="portraits/ivyel.png" halo="halo/elynia-stationary-[1~6].png:150" hitpoints=93 movement_type=elynia_lowfloat movement=6 experience=200 level=4 alignment=neutral advances_to=null {AMLA_DEFAULT} cost=190 usage=healer hide_help=true description= _ "This faerie woman of unknown origins is bent on manipulating elvenkind to do Uria’s bidding by impersonating the true Lady of Light and instilling strife among her kind. Not much else is known about her at this time." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [abilities] {ABILITY_REGENERATES} {ABILITY_LEADERSHIP} [/abilities] [attack] name=arcane touch description= _ "arcane touch" icon=attacks/touch-faerie.png type=arcane [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=6 number=2 range=melee [/attack] [attack] name=gossamer description={TSTR_ATTACK_NAME_GOSSAMER} type=impact [specials] {WEAPON_SPECIAL_SLOW} [/specials] damage=9 number=3 range=ranged icon="attacks/web.png" [/attack] [attack] name=ethereal storm description=_"ethereal storm" type=arcane [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=11 number=4 range=ranged icon=attacks/faerie-fire.png [/attack] {DEFENSE_ANIM_RANGE "units/faeries/ivyel.png" "units/faeries/ivyel.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/faeries/ivyel.png" "units/faeries/ivyel.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [attack_anim] [filter_attack] name=arcane touch [/filter_attack] start_time=-260 offset=0.0~0.1:10,0.1~0.5:250,0.5~0.6:100,0.6~0.6:150,0.6~0.15:200,0.15~0.0:150 [frame] duration=280 image="units/faeries/ivyel.png" [/frame] [frame] image="units/faeries/ivyel.png" halo="halo/elven/druid-healing[1~8].png:75" halo_mod="~R(-50)~G(25)" halo_x,halo_y=10,14 [/frame] {SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50} [/attack_anim] [attack_anim] [filter_attack] name=gossamer [/filter_attack] missile_start_time=-200 [missile_frame] duration=250 image="projectiles/web.png" image_diagonal="projectiles/web.png" [/missile_frame] start_time=-450 [frame] image="units/faeries/ivyel.png" halo="halo/elven/faerie-fire-halo[1~7].png:75" halo_x,halo_y=-8,6 [/frame] attack_sound_start_time=-75 [attack_sound_frame] sound=entangle.wav [/attack_sound_frame] [/attack_anim] [attack_anim] [filter_attack] name=ethereal storm [/filter_attack] {MISSILE_FRAME_FAERIE_FIRE} start_time=-450 [frame] image="units/faeries/ivyel.png" halo="halo/elven/faerie-fire-halo[1~7].png:75" halo_x,halo_y=-8,6 [/frame] {SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450} [/attack_anim] [extra_anim] flag=cutscene_burning start_time=-400 {FLAME_BLAST_ANIMATION} # Override stock animation offsets {FLAME_BLAST_AFFECTS_SELF} [frame] #sound=fire.wav image="units/faeries/ivyel.png" duration=100 [/frame] [frame] sound={SOUND_LIST:ELF_FEMALE_HIT} image="units/faeries/ivyel.png" duration=100 [/frame] [frame] duration=200 image="units/faeries/ivyel.png" [/frame] [frame] sound={SOUND_LIST:ELF_FEMALE_HIT} image="units/faeries/ivyel-damaged.png" duration=100 [/frame] [frame] sound=fire.wav image="units/faeries/ivyel-damaged.png" duration=100 [/frame] [/extra_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifndef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Sylvan Warden name= _ "female^Sylvan Warden" race=faerie gender=female image="units/faeries/elynia.png" profile="portraits/elynia.png" halo="halo/elynia-stationary-[1~6].png:150" hitpoints=61 movement_type=elynia_lowfloat movement=6 experience=64 level=3 alignment=neutral advances_to=null {AMLA_TREE:ELYNIA_EPISODE_1} #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_II {AMLA_TREE:ELYNIA_EPISODE_2} #endif {AMLA_VITALITY} cost=110 usage=healer description= _ "Elynia’s mastery of faerie magic remains unrivaled on Irdya, even without the legendary power of the Union of Light and Darkness. Always dutiful as the sworn protector of elvenkind and the forests of Irdya, she will do anything to stop those who may threaten her people or upset the delicate balance of nature." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [abilities] {ABILITY_SYLVAN_ESSENCE} [/abilities] [attack] name=staff description={TSTR_ATTACK_NAME_STAFF} icon=attacks/staff-niryone.png type=impact damage=6 number=3 range=melee [/attack] [attack] name=ensnare description={TSTR_ATTACK_NAME_ENSNARE} type=impact [specials] {WEAPON_SPECIAL_SLOW} [/specials] damage=6 number=2 range=ranged icon=attacks/entangle.png [/attack] [attack] name=thorns description={TSTR_ATTACK_NAME_THORNS} type=pierce [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=7 number=3 range=ranged icon=attacks/thorns.png [/attack] [attack] name=mystic fire description= _ "mystic fire" icon=attacks/fireball.png type=fire [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=5 number=5 range=ranged [/attack] {DEFENSE_ANIM_RANGE "units/faeries/elynia-defense.png" "units/faeries/elynia-attack-melee-1.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/faeries/elynia-defense.png" "units/faeries/elynia-attack-melee-1.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [healing_anim] start_time=-300 [frame] image="units/faeries/elynia.png:75,units/faeries/elynia-attack-ranged-[1,2,1].png:[75,300,75],units/faeries/elynia.png:75" halo="halo/elven/druid-healing[1,2~7,8].png:[65,75*6,65]" [/frame] [/healing_anim] [attack_anim] [filter_attack] name=staff [/filter_attack] start_time=-450 offset=0.0~-0.2:150,-0.2~0.9:350,0.9~0.0 [frame] image="units/faeries/elynia-attack-melee-[1~3,4~5,6,7,1].png:[75*2,100,125*2,100,75*2]" [/frame] {SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -100} [/attack_anim] [attack_anim] [filter_attack] name=ensnare [/filter_attack] missile_start_time=-200 [missile_frame] duration=250 offset=1.0 image="projectiles/entangle.png" image_diagonal="projectiles/entangle.png" [/missile_frame] start_time=-450 [frame] image="units/faeries/elynia.png:75,units/faeries/elynia-attack-ranged-[1,2,1].png:[75,300,75],units/faeries/elynia.png:75" halo="halo/elven/nature-halo[1~8].png:75" halo_x,halo_y=0,-12 [/frame] attack_sound_start_time=-75 [attack_sound_frame] sound=entangle.wav [/attack_sound_frame] [/attack_anim] [attack_anim] [filter_attack] name=mystic fire [/filter_attack] start_time=-400 {MISSILE_FRAME_FAERIE_MYSTIC_FIRE} [frame] image="units/faeries/elynia.png:75,units/faeries/elynia-attack-ranged-[1,2,1].png:[75,250,75],units/faeries/elynia.png:75" [/frame] {SOUND:HIT_AND_MISS torch.ogg torch-miss.ogg -200} [if] hits=yes {BURST_FRAME_FAERIE_MYSTIC_FIRE} [/if] [/attack_anim] [attack_anim] [filter_attack] name=thorns [/filter_attack] missile_start_time=-200 [missile_frame] duration=200 image,image_diagonal="projectiles/thorns.png","projectiles/thorns-ne.png" [/missile_frame] start_time=-250 [frame] image="units/faeries/elynia.png:75,units/faeries/elynia-attack-ranged-[1,2,1].png:[75,300,75],units/faeries/elynia.png:75" halo="halo/elven/nature-halo[1~8].png:75" halo_x,halo_y=0,-12 [/frame] {SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg 125} [/attack_anim] [attack_anim] [filter_attack] name=faerie fire [/filter_attack] {MISSILE_FRAME_FAERIE_FIRE} start_time=-450 [frame] image="units/faeries/elynia.png:75,units/faeries/elynia-attack-ranged-[1~2,2,2~1].png:75,units/faeries/elynia.png:75" halo="halo/elven/faerie-fire-halo[1~7].png:75" halo_x,halo_y=19,-28 [/frame] {SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450} [/attack_anim] # # Extra animations # [extra_anim] flag=shine_golden start_time=0 [frame] duration=3200 image="units/faeries/elynia.png" blend_ratio=0~0.75:1600,0.75~0:1600 blend_color=255,255,127 [/frame] [/extra_anim] [variation] variation_id=faerie_fire_cutscene inherit=yes hide_help=yes # Do not merge with any existing animations [extra_anim] __remove=yes [/extra_anim] [standing_anim] __remove=yes [/standing_anim] [standing_anim] start_time=0 halo_x,halo_y=10,0 [frame] image="units/faeries/elynia-attack-ranged-2.png" halo="halo/elven/ice-halo[1~9].png:100" [/frame] [/standing_anim] [extra_anim] flag=cutscene_begin start_time=0 [frame] sound=magic-faeriefire.ogg image="units/faeries/elynia-attack-ranged-[1~2].png:100" [/frame] [/extra_anim] [extra_anim] flag=cutscene_end start_time=-900 halo_x,halo_y=10,0 [frame] image="units/faeries/elynia-attack-ranged-2.png" halo="halo/elven/ice-halo[1~9].png~O(0.[9,9,8,8,7,7,6,6,5]):100" [/frame] [frame] image="units/faeries/elynia-attack-ranged-1.png" halo="halo/elven/ice-halo[1~9].png~O(0.[5,4,4,3,3,2,2,1,1]):100" [/frame] [/extra_anim] [/variation] [variation] variation_id=chained inherit=yes hide_help=yes image="units/faeries/elynia-chained.png" [/variation] [variation] variation_id=injured inherit=yes hide_help=yes image="units/faeries/elynia-injured.png" image_icon="units/faeries/elynia.png" # sidebar icon halo="misc/blank-hex.png" # hide shimmering halo # hide ellipse ellipse=none # wmllint: no ellipsecheck # The defense animations are used in E2S11. {DEFENSE_ANIM_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [/variation] [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III #ifndef __WMLUNITS__ [unit_type] id=Sylvan Warden name= _ "female^Sylvan Warden" race=faerie gender=female image="units/faeries/elynia-e3.png" profile="portraits/elynia.png" halo="halo/elynia-stationary-[1~6].png:150" hitpoints=61 movement_type=elynia_lowfloat movement=6 experience=64 level=3 alignment=neutral advances_to=null {AMLA_TREE:ELYNIA_EPISODE_1} {AMLA_TREE:ELYNIA_EPISODE_2} {AMLA_TREE:ELYNIA_EPISODE_3} {AMLA_VITALITY} cost=110 usage=healer description= _ "Elynia’s mastery of faerie magic remains unrivaled on Irdya, even without the legendary power of the Union of Light and Darkness. Always dutiful as the sworn protector of elvenkind and the forests of Irdya, she will do anything to stop those who may threaten her people or upset the delicate balance of nature." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [abilities] {ABILITY_SYLVAN_ESSENCE} [/abilities] [attack] name=faerie touch description={TSTR_ATTACK_NAME_FAERIE_TOUCH} icon=attacks/touch-faerie.png type=impact damage=6 number=2 range=melee [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] [attack] name=ensnare description={TSTR_ATTACK_NAME_ENSNARE} type=impact [specials] {WEAPON_SPECIAL_SLOW} [/specials] damage=6 number=2 range=ranged icon=attacks/entangle.png [/attack] [attack] name=thorns description={TSTR_ATTACK_NAME_THORNS} type=pierce [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=7 number=3 range=ranged icon=attacks/thorns.png [/attack] [attack] name=mystic fire description= _ "mystic fire" icon=attacks/fireball.png type=fire [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=5 number=5 range=ranged [/attack] {DEFENSE_ANIM_RANGE "units/faeries/elynia-e3-defense-2.png" "units/faeries/elynia-e3-defense-1.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/faeries/elynia-e3-defense-2.png" "units/faeries/elynia-e3-defense-1.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [healing_anim] start_time=-300 [frame] image="units/faeries/elynia-e3-attack-ranged-[1~3,2~1].png:[75*2,300,75*2]" halo="halo/elven/druid-healing1.png:65,halo/elven/druid-healing[2~7].png:75,halo/elven/druid-healing8.png:65" [/frame] [/healing_anim] [attack_anim] [filter_attack] name=faerie touch [/filter_attack] start_time=-240 [frame] image="units/faeries/elynia-e3-attack-melee.png:280" [/frame] [frame] image="units/faeries/elynia-e3-attack-melee.png" halo="halo/elven/druid-healing[1~8].png:75" halo_x,halo_y=10,14 [/frame] {SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50} [/attack_anim] [attack_anim] [filter_attack] name=ensnare [/filter_attack] missile_start_time=-200 [missile_frame] duration=250 offset=1.0 image="projectiles/entangle.png" image_diagonal="projectiles/entangle.png" [/missile_frame] start_time=-450 [frame] image="units/faeries/elynia-e3-attack-ranged-[1~3,2~1].png:[75*2,300,75*2]" halo="halo/elven/nature-halo[1~8].png:75" halo_x,halo_y=0,-12 [/frame] attack_sound_start_time=-75 [attack_sound_frame] sound=entangle.wav [/attack_sound_frame] [/attack_anim] [attack_anim] [filter_attack] name=mystic fire [/filter_attack] start_time=-400 {MISSILE_FRAME_FAERIE_MYSTIC_FIRE} [frame] image="units/faeries/elynia-e3-attack-ranged-[1~3,2~1].png:[75*2,250,75*2]" [/frame] {SOUND:HIT_AND_MISS torch.ogg torch-miss.ogg -200} [if] hits=yes {BURST_FRAME_FAERIE_MYSTIC_FIRE} [/if] [/attack_anim] [attack_anim] [filter_attack] name=thorns [/filter_attack] missile_start_time=-200 [missile_frame] duration=200 image,image_diagonal="projectiles/thorns.png","projectiles/thorns-ne.png" [/missile_frame] start_time=-250 [frame] image="units/faeries/elynia-e3-attack-ranged-[1~3,2~1].png:[75*2,300,75*2]" halo="halo/elven/nature-halo[1~8].png:75" halo_x,halo_y=0,-12 [/frame] {SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg 125} [/attack_anim] [attack_anim] [filter_attack] name=faerie fire [/filter_attack] {MISSILE_FRAME_FAERIE_FIRE} start_time=-500 halo_x,halo_y=-12,-2 [frame] image="units/faeries/elynia-e3-attack-ranged-1.png:50" [/frame] [frame] image="units/faeries/elynia-e3-attack-ranged-[1~3,2~1].png:[25,75,300,72*2]" halo="halo/elven/faerie-fire-halo[1~7].png:75" [/frame] {SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450} [/attack_anim] # # Extra animations # [variation] variation_id=injured inherit=yes hide_help=yes image="units/faeries/elynia-injured.png" halo="misc/blank-hex.png" # hide shimmering halo # hide ellipse ellipse=none # wmllint: no ellipsecheck [/variation] [/unit_type] #endif #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Guardian of Earth Elynia name= _ "female^Guardian of Earth" race=faerie gender=female image="units/faeries/elynia-f.png" profile="portraits/elynia.png" halo="halo/elynia-stationary-[1~6].png:150" hitpoints=127 movement_type=elynia_lowfloat [resistance] arcane=100 impact=90 fire=80 cold=90 [/resistance] movement=6 experience=172 level=6 alignment=neutral advances_to=null {AMLA_TREE:ELYNIA_GUARDIAN} {AMLA_VITALITY} cost=820 usage=healer hide_help=true undead_variation=null # wmllint: notecheck off description= _ "There is no information available about this class of beings at this time." die_sound={SOUND_LIST:ELF_FEMALE_HIT} [abilities] {ABILITY_ASPECT_OF_EARTH} {ABILITY_PROTECTION} [/abilities] [attack] name=faerie touch description={TSTR_ATTACK_NAME_FAERIE_TOUCH} icon=attacks/touch-faerie.png type=impact damage=10 number=2 range=melee [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] [attack] name=ensnare description={TSTR_ATTACK_NAME_ENSNARE} type=impact [specials] {WEAPON_SPECIAL_SLOW} {WEAPON_SPECIAL_STUN} [/specials] damage=9 number=4 range=ranged icon=attacks/entangle.png [/attack] [attack] name=arcane rage description= _ "arcane rage" icon=attacks/arcane-rage.png type=arcane [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] damage=18 number=3 range=ranged [/attack] {GUARDIAN_DEFENSE_ANIM 0 255 196 "units/faeries/elynia-f-attack-melee-1.png" "units/faeries/elynia-f-attack-ranged-1.png" {SOUND_LIST:ELF_FEMALE_HIT} } [healing_anim] start_time=-300 [frame] image="units/faeries/elynia-f-attack-ranged-[1~3,2~1].png:[75*2,300,75*2]" halo="halo/elven/druid-healing1.png:65,halo/elven/druid-healing[2~7].png:75,halo/elven/druid-healing8.png:65" [/frame] [/healing_anim] [attack_anim] [filter_attack] name=faerie touch [/filter_attack] start_time=-300 [frame] image="units/faeries/elynia-f-attack-ranged-1.png:150" [/frame] [frame] image="units/faeries/elynia-f-attack-melee-1.png:75" [/frame] [frame] image="units/faeries/elynia-f-attack-melee-[2~1].png:[150,200],units/faeries/elynia-f-attack-ranged-1.png:250" halo="halo/elven/druid-healing[1~8].png:75" halo_x,halo_y=10,14 [/frame] {SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50} [/attack_anim] [attack_anim] [filter_attack] name=ensnare [/filter_attack] missile_start_time=-200 [missile_frame] duration=250 offset=1.0 image="projectiles/entangle.png" image_diagonal="projectiles/entangle.png" [/missile_frame] start_time=-450 [frame] image="units/faeries/elynia-f-attack-ranged-[1~3,2~1].png:[75*2,300,72*2]" halo="halo/elven/nature-halo[1~8].png:75" halo_x,halo_y=0,-12 [/frame] attack_sound_start_time=-75 [attack_sound_frame] sound=entangle.wav [/attack_sound_frame] [/attack_anim] [attack_anim] [filter_attack] name=arcane rage [/filter_attack] aura_start_time=-450 aura_auto_vflip=false aura_halo_mod="~CS(0,255,196)~O(0.5)" aura_halo_x,aura_halo_y=0,10 aura_offset=0.0~0.1 [aura_frame] halo="halo/elven/druid-healing[1~8].png:75" [/aura_frame] beam_start_time=-500 beam_auto_vflip=no beam_offset=0.0 beam_halo_mod="~CS(0,255,255)~O(0.3)" [beam_frame] halo="halo/holy/light-beam-[1~7,6~1].png:[30*6,130,70*6]" [/beam_frame] missile_image_mod="~CS(0,255,128)" missile_halo_mod="~CS(0,255,128)" {MISSILE_FRAME_FAERIE_FIRE} start_time=-500 halo_mod="~CS(-128,-16,-38)~O(0.4)" halo_x,halo_y=-16,-4 [frame] image="units/faeries/elynia-f-attack-ranged-1.png:50" [/frame] [frame] image="units/faeries/elynia-f-attack-ranged-[1~3,2~1].png:[25,75,300,72*2]" halo="halo/elven/faerie-fire-halo[1~7].png:75" [/frame] {SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450} [/attack_anim] # # Extra animations # [variation] variation_id=injured inherit=yes image="units/faeries/elynia-injured.png" image_icon="units/faeries/elynia-f.png" # sidebar icon halo="misc/blank-hex.png" # hide shimmering halo # hide ellipse ellipse=none # wmllint: no ellipsecheck # The defense animations are used in E3S9. {DEFENSE_ANIM_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [/variation] [variation] variation_id=unknown_unit_type_label inherit=yes name=" " # wmllint: ignore [/variation] [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Anya Cutscene Controller name=" " # wmllint: ignore race=invisible_dummy_race image_icon="misc/blank-hex.png" ellipse=none # wmllint: no ellipsecheck gender=female hitpoints=1 movement_type=none movement=0 level=0 alignment=chaotic advances_to=null cost=1 usage=null undead_variation=null hide_help=true description="" # wmllint: ignore # # TODO: coalesce single-use macros after testing # #define ANYA_CC_FRAME_IMAGE_PATH _FRAME_SUFFIX image="units/faeries/nightshade-fire-awakening-"+{_FRAME_SUFFIX}+".png" #enddef #define ANYA_CC_ANIM_INIT start_time=0 alpha=0.0 a_start_time=0 b_start_time=0 a_offset=0.0 b_offset=0.0 a_auto_hflip=no b_auto_hflip=no a_auto_vflip=no b_auto_vflip=no [a_frame] alpha="1.0" duration=1 [/a_frame] [b_frame] alpha="0.0" duration=1 [/b_frame] #enddef #define ANYA_CC_ANIM_INTERPOLATE _FRAME_A_SUFFIX _FRAME_B_SUFFIX [a_frame] alpha="1.0~0.0:1000,0.0:1000" {ANYA_CC_FRAME_IMAGE_PATH ({_FRAME_A_SUFFIX})} duration=2000 [/a_frame] [b_frame] alpha="0.0~1.0:1000,1.0:1000" {ANYA_CC_FRAME_IMAGE_PATH ({_FRAME_B_SUFFIX})} duration=2000 [/b_frame] #enddef #define ANYA_ANIMATION_STEP_VARIATION _FRAME_A_SUFFIX _FRAME_B_SUFFIX [variation] inherit=yes variation_id="animation_step_"+{_FRAME_B_SUFFIX} # wmllint: ignore {ANYA_CC_FRAME_IMAGE_PATH ({_FRAME_B_SUFFIX})} [recruit_anim] {ANYA_CC_ANIM_INIT} {ANYA_CC_ANIM_INTERPOLATE ({_FRAME_A_SUFFIX}) ({_FRAME_B_SUFFIX})} [/recruit_anim] [/variation] #enddef {ANYA_CC_FRAME_IMAGE_PATH 1} # # If we don't override the recruited anim in the base variation, things # break horribly when doing so in variations using inherit=yes. # [recruit_anim] {ANYA_CC_ANIM_INIT} {ANYA_CC_ANIM_INTERPOLATE 1 1} [/recruit_anim] # # Define the marshmallow steps through variations with custom 'recruited' animations. # The rest is handled by WML events in the scenario. # {ANYA_ANIMATION_STEP_VARIATION 1 2} # animation_step_2 {ANYA_ANIMATION_STEP_VARIATION 2 3} # animation_step_3 {ANYA_ANIMATION_STEP_VARIATION 3 4} # animation_step_4 {ANYA_ANIMATION_STEP_VARIATION 4 5} # animation_step_5 {ANYA_ANIMATION_STEP_VARIATION 5 6} # animation_step_6 (animation unused) [+variation] halo="halo/anya-attack-halo.png" [/variation] {ANYA_ANIMATION_STEP_VARIATION 6 7} # animation_step_7 (animation unused) [+variation] halo="halo/anya-attack-halo.png" [/variation] #undef ANYA_CC_FRAME_IMAGE_PATH #undef ANYA_CC_ANIM_INIT #undef ANYA_CC_ANIM_INTERPOLATE #undef ANYA_ANIMATION_STEP_VARIATION [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Communicator Controller name=" " # wmllint: ignore race=invisible_dummy_race image="misc/blank-hex.png" ellipse=none # wmllint: no ellipsecheck hitpoints=1 movement_type=none movement=0 level=0 alignment=neutral advances_to=null cost=1 usage=null undead_variation=null hide_help=true description=" " # wmllint: ignore #define CC_VARIATION _VARIATION_ID _LEVEL _BASEFRAME _PROFILE [variation] variation_id={_VARIATION_ID} inherit=yes # Used when standing anims are disabled -- image mods are important! image={_BASEFRAME}+"~GS()~O(0.8)" profile={_PROFILE} level={_LEVEL} [standing_anim] opacity="0.8:500,0.2:100,0.8:400" [frame] begin=0 end=500 image={_BASEFRAME} image_mod="~GS()" [/frame] [frame] begin=500 end=600 image={_BASEFRAME} [/frame] [frame] begin=600 end=650 image={_BASEFRAME} image_mod="~BL(2)" [/frame] [frame] begin=650 end=1000 image={_BASEFRAME} image_mod="~GS()" [/frame] [/standing_anim] [standing_anim] opacity="0.8:1000,0.2:100,0.8:3200,0.4:200,0.8:500" [frame] begin=0 end=950 image={_BASEFRAME} image_mod="~GS()" [/frame] [frame] begin=950 end=1050 image={_BASEFRAME} [/frame] [frame] begin=1050 end=1150 image={_BASEFRAME} image_mod="~GS()~BL(1)" [/frame] [frame] begin=1150 end=1200 image={_BASEFRAME} [/frame] [frame] begin=1200 end=2100 image={_BASEFRAME} image_mod="~GS()" [/frame] [frame] begin=2100 end=2150 image={_BASEFRAME} image_mod="~GS()~BL(1)" [/frame] [frame] begin=2150 end=3800 image={_BASEFRAME} image_mod="~GS()" [/frame] [frame] begin=3800 end=3850 image={_BASEFRAME} image_mod="~GS()~BL(2)" [/frame] [frame] begin=3850 end=5000 image={_BASEFRAME} image_mod="~GS()" [/frame] [/standing_anim] [death] opacity="0.8:100,0.1:100,0.8:100,0.1:100,0.4:100,0.0:500" image_mod="~GS()" [frame] duration=1000 image={_BASEFRAME} [/frame] [/death] [death] opacity="0.8:100,0.1:100,0.8:100,0.0:700" image_mod="~GS()" [frame] duration=1000 image={_BASEFRAME} [/frame] [/death] [death] opacity="0.8:400,0.1:100,0.8:100,0.0:400" image_mod="~GS()" [frame] duration=1000 image={_BASEFRAME} [/frame] [/death] [/variation] #enddef {CC_VARIATION uria 6 ("units/demons/guardian-of-life-uria-silhouette.png") ()} # ("images/portraits/uria.png") #undef CC_VARIATION [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Dream Controller name=" " # wmllint: ignore race=invisible_dummy_race image="misc/blank-hex.png" hitpoints=1 movement_type=none movement=0 level=0 alignment=neutral advances_to=null cost=1 usage=null undead_variation=null hide_help=true # wmllint: notecheck off description=" " # wmllint: ignore #define DC_VARIATION _VARIATION_ID _NAME _BASEFRAME _PROFILE _EXTRA_WML [variation] variation_id={_VARIATION_ID} name={_NAME} inherit=yes image={_BASEFRAME} profile={_PROFILE} {_EXTRA_WML} [death] alpha=0.0 [frame] duration=1 image={_BASEFRAME} [/frame] [/death] [/variation] #enddef {DC_VARIATION niryone _"Elvish Spellbinder" "units/elves-wood/spellbinder.png" () ( race=elf gender=female hitpoints=61 movement_type=woodland movement=6 experience=150 level=3 [attack] name=staff description={TSTR_ATTACK_NAME_STAFF} icon=attacks/staff-niryone.png type=impact damage=6 number=3 range=melee [/attack] )} # See Elyssa's Guardian unit WML. #define DC_ELYSSA_ANIMATIONS [attack_anim] [filter_attack] name=claw of urvatha [/filter_attack] [frame] begin=-250 end=-125 [/frame] [if] hits=yes [frame] begin=-125 end=-100 sound=magic-dark.ogg [/frame] [frame] begin=-100 end=100 sound=spear.ogg [/frame] [/if] [else] hits=no [frame] begin=-125 end=-100 [/frame] [frame] begin=-100 end=100 sound=spear-miss.ogg [/frame] [/else] [frame] begin=100 end=175 [/frame] [/attack_anim] #enddef {DC_VARIATION elyssa1 _"Human" "units/shaxthal/warlord-elyssa-f-illusion-1.png" (portraits/elyssa-unscarred.png) ( race=human level=5 hitpoints=145 )} {DC_VARIATION elyssa2 _"Demoness" "units/shaxthal/warlord-elyssa-f.png" (portraits/elyssa.png) ( race=demon level=6 hitpoints=145 [attack] name=claw of urvatha # needed by events description= _ "niryone’s staff" type=arcane range=melee damage=18 number=2 icon=attacks/staff-elven-star.png # FIXME: placeholder [specials] {WEAPON_SPECIAL_MAGICAL} [+chance_to_hit] name= _ "rightfully yours" [/chance_to_hit] [/specials] [/attack] {DC_ELYSSA_ANIMATIONS} )} #{DC_VARIATION elyssa3 _"Abomination" "units/shaxthal/deathbringer-3.png" ("misc/blank-hex.png~SCALE(390,390)") ( {DC_VARIATION elyssa3 _"Abomination" "units/shaxthal/warlord-elyssa-f.png" (portraits/elyssa.png) ( race=demon level=6 hitpoints=145 [attack] name=claw of urvatha # needed by events description= _ "kill her" type=arcane range=melee damage=18 number=2 icon=attacks/staff-elven-star.png # FIXME: placeholder [specials] {WEAPON_SPECIAL_MAGICAL} [+chance_to_hit] name= _ "kill her" [/chance_to_hit] [/specials] [/attack] {DC_ELYSSA_ANIMATIONS} )} {DC_VARIATION galas _"Helpless" "units/elves-wood/wayfarer.png" (portraits/galas.png) ( race=elf level=3 hitpoints=61 [attack] name=1 description= _ "you did" type=blade range=melee damage=9 number=4 icon=attacks/sword-elven.png [/attack] [attack] name=2 description= _ "nothing to" icon=attacks/bow-elven.png type=pierce range=ranged damage=9 number=3 [/attack] [attack] name=3 description= _"save him" type=impact range=ranged damage=9 number=2 [/attack] )} {DC_VARIATION argan1 _"Argan" "units/shaxthal/master-of-darkness+unmasked.png" ("portraits/argan+unmasked.png") ( race=human level=6 hitpoints=217 [attack] name=1 description= _ "argan" icon=attacks/touch-undead.png type=arcane range=melee damage=6 number=4 [/attack] [attack] name=2 description= _ "argan" type=cold range=ranged damage=11 number=3 icon=attacks/iceball.png [/attack] [attack] name=3 description= _ "argan" type=arcane range=ranged damage=12 number=5 [/attack] )} {DC_VARIATION argan2 _"Argan" "units/human-norsulans/master-of-darkness.png" () ( race=human level=4 hitpoints=217 [attack] name=1 name=1 description= _ "dead" type=blade range=melee damage=10 number=4 icon=attacks/scimitar.png [/attack] [attack] name=2 description= _ "dead" type=cold range=ranged damage=11 number=3 icon=attacks/iceball.png [/attack] [attack] name=3 description= _ "dead" type=arcane range=ranged damage=12 number=5 [/attack] )} {DC_VARIATION anya _"Foolish Girl" "units/faeries/nightshade-fire.png" () ( race=faerie level=3 hitpoints=62 halo="halo/elven/shyde-stationary-halo[1~6].png:150" [attack] name=1 description= _ "naïve" icon=attacks/touch-faerie.png type=impact range=melee damage=7 number=2 [/attack] [attack] name=2 description= _ "lovestruck" type=cold range=ranged damage=11 number=2 icon=attacks/forest-chill.png [/attack] [attack] name=3 description= _ "cannot admit it" type=arcane range=ranged damage=10 number=3 icon=attacks/noctum.png [/attack] )} {DC_VARIATION elynia1 _"Elvish Child" "units/faeries/elynia-zzz-1.png" (portraits/elynia-zzz-1.png) ( race=elf gender=female hitpoints=58 movement_type=woodland movement=6 experience=150 level=3 [attack] name=staff description={TSTR_ATTACK_NAME_STAFF} icon=attacks/druidstaff.png type=impact damage=6 number=3 range=melee [/attack] )} {DC_VARIATION elynia2 _"Faerie Harlot" "units/faeries/elynia-zzz-2.png" (portraits/elynia.png) ( race=faerie gender=female hitpoints=61 movement_type=elynia_lowfloat movement=6 experience=100 level=2 halo="halo/elynia-stationary-[1~6].png:150" [attack] name=1 description= _ "selfish" icon=attacks/staff-niryone.png type=impact damage=8 number=3 range=melee [/attack] [attack] name=2 description= _ "arrogant" icon=attacks/lightbeam.png type=arcane damage=17 number=4 range=ranged [specials] [dummy] name= _ "traitor" [/dummy] [/specials] [/attack] )} {DC_VARIATION elynia3 _"Murderer" "units/faeries/elynia.png" (portraits/elynia.png) ( race=monster gender=female hitpoints=61 movement_type=elynia_lowfloat movement=6 experience=50 level=1 halo="halo/elynia-stationary-[1~6].png:150" {DEFENSE_ANIM_RANGE "units/faeries/elynia-defense.png" "units/faeries/elynia-attack-melee-1.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/faeries/elynia-defense.png" "units/faeries/elynia-attack-melee-1.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [attack] name=1 description= _ "argan’s blood" icon=attacks/staff-niryone.png type=impact damage=512 number=32 range=melee [specials] [dummy] name= _ "everywhere" [/dummy] [/specials] [/attack] [attack] name=2 description= _ "argan’s flesh" icon=attacks/lightbeam.png type=arcane damage=256 number=16 range=ranged [specials] [dummy] name= _ "rotting" [/dummy] [/specials] [/attack] [attack] name=3 description= _ "argan’s bones" icon=attacks/fangs.png type=arcane damage=128 number=8 range=ranged [specials] [dummy] name= _ "charred" [/dummy] [/specials] [/attack] )} {DC_VARIATION elynia4 _"Abomination" "units/faeries/elynia-injured.png" (misc/blank-hex.png) ( race=demon gender=female level=0 image_icon="units/faeries/elynia-f.png" # sidebar icon ellipse=none halo="halo/elynia-stationary-[1~6].png:150" {DEFENSE_ANIM_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [attack] name=1 description= _ "does not" icon=attacks/fist.png type=impact damage=1024 number=1024 range=melee [specials] [dummy] name= _ "belong" [/dummy] [/specials] [/attack] )} {DC_VARIATION elynia5 _"Abomination" "units/faeries/elynia-injured.png" (misc/blank-hex.png) ( race=demon gender=female level=0 image_icon="units/faeries/elynia-f.png" # sidebar icon ellipse=none halo="halo/elynia-stationary-[1~6].png:150" {DEFENSE_ANIM_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged } [attack] name=1 description= _ "kill me" icon=attacks/fist.png type=impact damage=1024 number=1024 range=melee [specials] [dummy] name= _ "kill me" [/dummy] [/specials] [/attack] )} #undef DC_VARIATION [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Dwarvish Engineer name=" " # wmllint: ignore race=dwarf image="units/unknown-unit.png" ellipse=none # wmllint: no ellipsecheck hitpoints=54 movement_type=dwarvishfoot [resistance] blade=50 pierce=50 impact=50 [/resistance] movement=4 level=4 alignment=neutral cost=80 usage=fighter advances_to=null experience=200 {AMLA_DEFAULT} hide_help=true description=" " # wmllint: ignore [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Epilogue Cutscene Controller name=" " # wmllint: ignore race=invisible_dummy_race image_icon="misc/blank-hex.png" hitpoints=1 movement_type=woodlandfloat movement=0 level=0 alignment=neutral advances_to=null {AMLA_DEFAULT} cost=1 usage=null undead_variation=null hide_help=true description="" # wmllint: ignore #define ECC_VARIATION _VARIATION_ID _UNIT_TYPE_LABEL _BASEFRAME _WML [variation] variation_id={_VARIATION_ID} inherit=yes name={_UNIT_TYPE_LABEL} race=faerie image={_BASEFRAME} halo="halo/elven/shyde-stationary-halo[1~6].png:150" {_WML} [/variation] #enddef # # Does not exist on Irdya. # {ECC_VARIATION domain_guard (_"Domain Guard") "units/faeries/domain-guard.png" ( hitpoints=56 level=2 experience=100 movement=5 cost=37 # No die_sound! {DEFENSE_ANIM_RANGE units/faeries/domain-guard.png units/faeries/domain-guard.png {SOUND_LIST:ELF_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE units/faeries/domain-guard.png units/faeries/domain-guard.png {SOUND_LIST:ELF_HIT} ranged } [resistance] blade=90 impact=90 [/resistance] )} # # Part of a generic Dark Faerie unit line. # {ECC_VARIATION eventide_dancer (_"female^Eventide Dancer") "units/faeries/eventide-dancer.png" ( gender=female hitpoints=60 level=3 experience=150 movement=6 cost=78 # No die_sound! {DEFENSE_ANIM_RANGE units/faeries/eventide-dancer.png units/faeries/eventide-dancer.png {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE units/faeries/eventide-dancer.png units/faeries/eventide-dancer.png {SOUND_LIST:ELF_FEMALE_HIT} ranged } [movement_costs] cave=1 [/movement_costs] [defense] cave=50 forest=40 [/defense] [resistance] fire=110 cold=80 [/resistance] )} # # Part of a generic Water Faerie unit line. # {ECC_VARIATION naiad (_"female^Naiad") "units/faeries/naiad.png" ( gender=female hitpoints=54 level=3 experience=150 movement=6 cost=68 # No die_sound! {DEFENSE_ANIM_RANGE units/faeries/naiad.png units/faeries/naiad.png {SOUND_LIST:ELF_FEMALE_HIT} melee } {DEFENSE_ANIM_ELVEN_RANGE units/faeries/naiad.png units/faeries/naiad.png {SOUND_LIST:ELF_FEMALE_HIT} ranged } [movement_costs] deep_water=1 [/movement_costs] [defense] deep_water=50 shallow_water=40 reef=30 swamp_water=40 [/defense] [resistance] cold=80 [/resistance] )} [/unit_type] #undef ECC_VARIATION #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [unit_type] id=Fake Explosion name=" " # wmllint: ignore race=invisible_dummy_race image="misc/blank-hex.png" ellipse=none # wmllint: no ellipsecheck hitpoints=0 movement_type=fly movement=0 experience=0 level=1 alignment=neutral advances_to=null cost=1 usage=scout description="" hide_help=true die_sound=explosion-big.ogg,explosion.ogg [death] start_time=0 layer=99 [frame] duration=75 image="projectiles/fireball-impact-4.png" [/frame] [frame] duration=75 image="projectiles/fireball-impact-5.png" [/frame] [frame] duration=75 image="projectiles/fireball-impact-6.png" [/frame] [frame] duration=75 image="projectiles/fireball-impact-7.png" [/frame] [frame] duration=75 image="projectiles/fireball-impact-8.png" [/frame] [frame] duration=75 image="projectiles/fireball-impact-9.png" [/frame] [frame] duration=75 image="projectiles/fireball-impact-10.png" [/frame] [frame] duration=75 image="projectiles/fireball-impact-11.png" [/frame] [frame] duration=75 image="projectiles/fireball-impact-12.png" [/frame] [frame] duration=75 image="projectiles/fireball-impact-13.png" [/frame] [frame] duration=75 image="projectiles/fireball-impact-14.png" [/frame] [frame] duration=75 image="projectiles/fireball-impact-15.png" [/frame] [frame] duration=75 image="projectiles/fireball-impact-16.png" [/frame] [frame] duration=1 image="misc/blank-hex.png" [/frame] [/death] [/unit_type]
#textdomain wesnoth-After_the_Storm #ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III [unit_type] id=Memory Controller name=" " # wmllint: ignore race=invisible_dummy_race image="misc/blank-hex.png" ellipse=none # wmllint: no ellipsecheck hitpoints=1 movement_type=none movement=0 level=0 alignment=neutral advances_to=null cost=1 usage=null undead_variation=null hide_help=true description=" " # wmllint: ignore #define MC_VARIATION _VARIATION_ID _LEVEL _BASEFRAME _PROFILE [variation] variation_id={_VARIATION_ID} inherit=yes image={_BASEFRAME}+"~GS()~O(0.6)" profile={_PROFILE}+"~GS()" level={_LEVEL} [death] [frame] duration=120 opacity="1.0~0.0" image={_BASEFRAME}+"~GS()~O(0.6)" [/frame] [/death] [/variation] #enddef {MC_VARIATION argan 5 ("units/shaxthal/master-of-darkness.png") ("portraits/argan.png")} {MC_VARIATION argan_unmasked 5 ("units/shaxthal/master-of-darkness+unmasked.png") ("portraits/argan+unmasked.png")} {MC_VARIATION elyssa 3 ("units/shaxthal/warlord-elyssa.png") ("portraits/elyssa-unscarred.png")} #undef MC_VARIATION [/unit_type] #endif # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [unit_type] id=Aragwaith Seer name= _ "female^Seer" race=aragwaith gender=female image="units/human-aragwaithi/seer.png" hitpoints=44 movement_type=aragwaithfoot movement=5 experience=150 level=3 alignment=neutral advances_to=null {AMLA_DEFAULT} cost=70 usage=healer [abilities] {ABILITY_CURES} [/abilities] description= _ "Very few humans are born with a gift that allows them to see the world beyond time and space. These rare individuals are usually not skilled in combat, but their special ability makes them highly respected amongst other ranks of magi in civilized countries." {DEFENSE_ANIM "units/human-aragwaithi/seer.png" "units/human-aragwaithi/seer.png" {SOUND_LIST:HUMAN_FEMALE_HIT} } die_sound={SOUND_LIST:HUMAN_FEMALE_DIE} [attack] name=staff description={TSTR_ATTACK_NAME_STAFF} icon=attacks/staff-ruby.png type=impact range=melee damage=8 number=2 [/attack] [attack] name=fireball description={TSTR_ATTACK_NAME_FIREBALL} icon=attacks/fireball.png type=fire range=ranged damage=10 number=3 [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] [/attack] [attack_anim] [filter_attack] name=staff [/filter_attack] start_time=-250 [frame] image="units/human-aragwaithi/seer.png:50" [/frame] [frame] image="units/human-aragwaithi/seer-attack-[1~2].png:100" [/frame] [frame] image="units/human-aragwaithi/seer-ranged.png:75" [/frame] [frame] image="units/human-aragwaithi/seer.png:75" [/frame] {SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125} [/attack_anim] [attack_anim] [filter_attack] name=fireball [/filter_attack] {MISSILE_FRAME_FIREBALL_XY 0 0} start_time=-575 [frame] duration=50 image="units/human-aragwaithi/seer.png" [/frame] [frame] duration=100 image="units/human-aragwaithi/seer-ranged.png" sound=fire.wav [/frame] [frame] duration=150 image="units/human-aragwaithi/seer-ranged.png" [/frame] [frame] duration=75 image="units/human-aragwaithi/seer-ranged.png" [/frame] [frame] duration=75 image="units/human-aragwaithi/seer.png" [/frame] [/attack_anim] [/unit_type]
#textdomain wesnoth-After_the_Storm [unit_type] id=Chaos Gunner name= _ "Chaos Gunner" race=human image="units/human-chaos/gunner.png" hitpoints=35 movement_type=smallfoot movement=5 experience=42 level=1 alignment=chaotic advances_to=Chaos Marksman cost=20 usage=mixed fighter [defense] sand=60 [/defense] description="" # FIXME die_sound={SOUND_LIST:HUMAN_DIE} [attack] name=short sword description={TSTR_ATTACK_NAME_SHORT_SWORD} icon=attacks/sword-human-short.png type=blade range=melee damage=4 number=3 [/attack] [attack] name=gun description= _ "gun" icon=attacks/thunderstick.png type=pierce range=ranged damage=10 number=2 [/attack] {DEFENSE_ANIM_RANGE "units/human-chaos/gunner.png" "units/human-chaos/gunner.png" {SOUND_LIST:HUMAN_HIT} melee} {DEFENSE_ANIM_RANGE "units/human-chaos/gunner.png" "units/human-chaos/gunner.png" {SOUND_LIST:HUMAN_HIT} ranged} [attack_anim] [filter_attack] name=gun [/filter_attack] [if] {MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_SOUTH 0 0} direction=se,sw hits=yes [frame] begin=-400 end=0 image="units/human-chaos/gunner.png" sound=thunderstick.ogg [/frame] [/if] [else] {MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0} direction=se,sw hits=no [frame] begin=-400 end=0 image="units/human-chaos/gunner.png" sound=thunderstick-miss.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_NORTH 0 20} direction=ne,nw hits=yes [frame] begin=-400 end=0 image="units/human-chaos/gunner.png" sound=thunderstick.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0} direction=ne,nw hits=no [frame] begin=-400 end=0 image="units/human-chaos/gunner.png" sound=thunderstick-miss.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_HIT_NORTH 0 20} direction=n hits=yes [frame] begin=-400 end=0 image="units/human-chaos/gunner.png" sound=thunderstick.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0} direction=n hits=no [frame] begin=-400 end=0 image="units/human-chaos/gunner.png" sound=thunderstick-miss.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_HIT_SOUTH 0 0} direction=s hits=yes [frame] begin=-400 end=0 image="units/human-chaos/gunner.png" sound=thunderstick.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0} direction=s hits=no [frame] begin=-400 end=0 image="units/human-chaos/gunner.png" sound=thunderstick-miss.ogg [/frame] [/else] [frame] begin=0 end=1 image="units/human-chaos/gunner.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=short sword [/filter_attack] start_time=-275 [frame] duration=50 #image="units/human-chaos/gunner-melee-defend-1.png" image="units/human-chaos/gunner.png" [/frame] [frame] duration=100 #image="units/human-chaos/gunner-melee-attack-1.png" image="units/human-chaos/gunner.png" [/frame] [if] hits=yes [frame] duration=100 #image="units/human-chaos/gunner-melee-attack-2.png" image="units/human-chaos/gunner.png" sound={SOUND_LIST:SWORD_SWISH} [/frame] [/if] [else] hits=no [frame] duration=100 #image="units/human-chaos/gunner-melee-attack-2.png" image="units/human-chaos/gunner.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] duration=100 #image="units/human-chaos/gunner-melee-attack-3.png" image="units/human-chaos/gunner.png" [/frame] [frame] duration=100 #image="units/human-chaos/gunner-melee-attack-4.png" image="units/human-chaos/gunner.png" [/frame] [frame] duration=50 #image="units/human-chaos/gunner-melee-defend-1.png" image="units/human-chaos/gunner.png" [/frame] [/attack_anim] [/unit_type]
#textdomain wesnoth-After_the_Storm [unit_type] id=Chaos Marksman name= _ "Chaos Marksman" race=human image="units/human-chaos/marksman.png" hitpoints=53 movement_type=smallfoot movement=5 experience=73 level=2 alignment=chaotic advances_to=Chaos Sharpshooter cost=30 usage=mixed fighter [defense] sand=60 [/defense] description="" # FIXME die_sound={SOUND_LIST:HUMAN_DIE} [attack] name=sword description={TSTR_ATTACK_NAME_SWORD} icon=attacks/sword-human.png type=blade range=melee damage=7 number=3 [/attack] [attack] name=gun description= _ "gun" icon=attacks/thunderstick.png type=pierce range=ranged damage=15 number=2 [/attack] {DEFENSE_ANIM_RANGE "units/human-chaos/marksman.png" "units/human-chaos/marksman.png" {SOUND_LIST:HUMAN_HIT} melee} {DEFENSE_ANIM_RANGE "units/human-chaos/marksman.png" "units/human-chaos/marksman.png" {SOUND_LIST:HUMAN_HIT} ranged} [attack_anim] [filter_attack] name=gun [/filter_attack] [if] {MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_SOUTH 0 0} direction=se,sw hits=yes [frame] begin=-400 end=0 image="units/human-chaos/marksman.png" sound=thunderstick.ogg [/frame] [/if] [else] {MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0} direction=se,sw hits=no [frame] begin=-400 end=0 image="units/human-chaos/marksman.png" sound=thunderstick-miss.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_NORTH 0 20} direction=ne,nw hits=yes [frame] begin=-400 end=0 image="units/human-chaos/marksman.png" sound=thunderstick.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0} direction=ne,nw hits=no [frame] begin=-400 end=0 image="units/human-chaos/marksman.png" sound=thunderstick-miss.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_HIT_NORTH 0 20} direction=n hits=yes [frame] begin=-400 end=0 image="units/human-chaos/marksman.png" sound=thunderstick.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0} direction=n hits=no [frame] begin=-400 end=0 image="units/human-chaos/marksman.png" sound=thunderstick-miss.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_HIT_SOUTH 0 0} direction=s hits=yes [frame] begin=-400 end=0 image="units/human-chaos/marksman.png" sound=thunderstick.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0} direction=s hits=no [frame] begin=-400 end=0 image="units/human-chaos/marksman.png" sound=thunderstick-miss.ogg [/frame] [/else] [frame] begin=0 end=1 image="units/human-chaos/marksman.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=sword [/filter_attack] start_time=-275 [frame] duration=50 #image="units/human-chaos/gunner-melee-defend-1.png" image="units/human-chaos/marksman.png" [/frame] [frame] duration=100 #image="units/human-chaos/gunner-melee-attack-1.png" image="units/human-chaos/marksman.png" [/frame] [if] hits=yes [frame] duration=100 #image="units/human-chaos/gunner-melee-attack-2.png" image="units/human-chaos/marksman.png" sound={SOUND_LIST:SWORD_SWISH} [/frame] [/if] [else] hits=no [frame] duration=100 #image="units/human-chaos/gunner-melee-attack-2.png" image="units/human-chaos/marksman.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] duration=100 #image="units/human-chaos/gunner-melee-attack-3.png" image="units/human-chaos/marksman.png" [/frame] [frame] duration=100 #image="units/human-chaos/gunner-melee-attack-4.png" image="units/human-chaos/marksman.png" [/frame] [frame] duration=50 #image="units/human-chaos/gunner-melee-defend-1.png" image="units/human-chaos/marksman.png" [/frame] [/attack_anim] [/unit_type]
#textdomain wesnoth-After_the_Storm [unit_type] id=Chaos Sharpshooter name= _ "Chaos Sharpshooter" race=human image="units/human-chaos/sharpshooter.png" hitpoints=69 movement_type=smallfoot movement=5 experience=150 level=3 alignment=chaotic advances_to=null {AMLA_DEFAULT} cost=43 usage=mixed fighter [defense] sand=60 [/defense] description="" # wmllint: ignore die_sound={SOUND_LIST:HUMAN_DIE} [attack] name=sword description={TSTR_ATTACK_NAME_SWORD} icon=attacks/sword-human.png type=blade range=melee damage=10 number=3 [/attack] [attack] name=gun description= _ "gun" icon=attacks/thunderstick.png type=pierce range=ranged damage=25 number=2 [specials] {WEAPON_SPECIAL_MARKSMAN} [/specials] [/attack] {DEFENSE_ANIM_RANGE "units/human-chaos/sharpshooter.png" "units/human-chaos/sharpshooter.png" {SOUND_LIST:HUMAN_HIT} melee} {DEFENSE_ANIM_RANGE "units/human-chaos/sharpshooter.png" "units/human-chaos/sharpshooter.png" {SOUND_LIST:HUMAN_HIT} ranged} [attack_anim] [filter_attack] name=gun [/filter_attack] [if] {MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_SOUTH 0 0} direction=se,sw hits=yes [frame] begin=-400 end=0 image="units/human-chaos/sharpshooter.png" sound=dragonstick.ogg [/frame] [/if] [else] {MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0} direction=se,sw hits=no [frame] begin=-400 end=0 image="units/human-chaos/sharpshooter.png" sound=thunderstick-miss.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_NORTH 0 20} direction=ne,nw hits=yes [frame] begin=-400 end=0 image="units/human-chaos/sharpshooter.png" sound=dragonstick.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0} direction=ne,nw hits=no [frame] begin=-400 end=0 image="units/human-chaos/sharpshooter.png" sound=thunderstick-miss.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_HIT_NORTH 0 20} direction=n hits=yes [frame] begin=-400 end=0 image="units/human-chaos/sharpshooter.png" sound=dragonstick.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0} direction=n hits=no [frame] begin=-400 end=0 image="units/human-chaos/sharpshooter.png" sound=thunderstick-miss.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_HIT_SOUTH 0 0} direction=s hits=yes [frame] begin=-400 end=0 image="units/human-chaos/sharpshooter.png" sound=dragonstick.ogg [/frame] [/else] [else] {MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0} direction=s hits=no [frame] begin=-400 end=0 image="units/human-chaos/sharpshooter.png" sound=thunderstick-miss.ogg [/frame] [/else] [frame] begin=0 end=1 image="units/human-chaos/sharpshooter.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=sword [/filter_attack] start_time=-275 [frame] duration=50 #image="units/human-chaos/marksman-melee-defend-1.png" image="units/human-chaos/sharpshooter.png" [/frame] [frame] duration=100 #image="units/human-chaos/marksman-melee-attack-1.png" image="units/human-chaos/sharpshooter.png" [/frame] [if] hits=yes [frame] duration=100 #image="units/human-chaos/marksman-melee-attack-2.png" image="units/human-chaos/sharpshooter.png" sound={SOUND_LIST:SWORD_SWISH} [/frame] [/if] [else] hits=no [frame] duration=100 #image="units/human-chaos/marksman-melee-attack-2.png" image="units/human-chaos/sharpshooter.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] duration=100 #image="units/human-chaos/marksman-melee-attack-3.png" image="units/human-chaos/sharpshooter.png" [/frame] [frame] duration=100 #image="units/human-chaos/marksman-melee-attack-4.png" image="units/human-chaos/sharpshooter.png" [/frame] [frame] duration=50 #image="units/human-chaos/marksman-melee-defend-1.png" image="units/human-chaos/sharpshooter.png" [/frame] [/attack_anim] [/unit_type]
#textdomain wesnoth-After_the_Storm [unit_type] id=Chaos Dreadcrafter name= _ "Chaos Dreadcrafter" race=human image="units/human-chaos/dreadcrafter.png" hitpoints=56 movement_type=smallfoot [resistance] fire=80 cold=80 arcane=120 [/resistance] movement=4 experience=200 level=4 alignment=chaotic advances_to=null {AMLA_DEFAULT} cost=130 [abilities] {ABILITY_CURES} [/abilities] usage=healer hide_help=yes description= _ "The processes involved in the creation of new biomechanical weaponry, and similar hybrid lifeforms—now at the helm of the very Empire—remain a mystery for outsiders. It is said that a barely known order of Lorekeepers was formed under Mal Zagarn’s supervision to gather the resources and knowledge required to perform this duty." die_sound={SOUND_LIST:HUMAN_OLD_DIE} {DEFENSE_ANIM "units/human-chaos/dreadcrafter.png" "units/human-chaos/dreadcrafter.png" {SOUND_LIST:HUMAN_OLD_HIT} } [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [unit_type] id=Civilian name= _ "female^Civilian" race=human gender=female image="units/human-peasants/civilian+female.png" hitpoints=25 movement_type=smallfoot movement=5 experience=24 level=0 alignment=chaotic advances_to=Messenger cost=8 usage=fighter description= _ "Commoners without any kind of combat training, magic abilities or medical expertise are strikingly useless on the battlefield. It would take a great deal of incompetence to send one such person across the marchlands and wild forests of the Far North without an adequately armed escort." die_sound={SOUND_LIST:HUMAN_FEMALE_DIE} [attack] name=club description={TSTR_ATTACK_NAME_CLUB} icon=attacks/club-small.png type=impact range=melee damage=3 number=2 [/attack] {DEFENSE_ANIM "units/human-peasants/civilian+female.png" "units/human-peasants/civilian+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} } [attack_anim] [filter_attack] name=club [/filter_attack] [if] hits=yes [frame] begin=-100 end=0 image="units/human-peasants/civilian+female.png" sound=club.ogg [/frame] [/if] [else] hits=no [frame] begin=-100 end=0 image="units/human-peasants/civilian+female.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] begin=0 end=200 image="units/human-peasants/civilian+female.png" [/frame] [/attack_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [unit_type] id=Master of Darkness name= _ "Master of Darkness" race=human image="units/human-norsulans/master-of-darkness.png" # FIXME: no halo for now, makes Elynia look weird during # a cutscene. #halo="halo/darkens-aura.png" #profile="portraits/argan-human.png" FIXME hitpoints=91 movement_type=elusivefoot movement=6 experience=200 level=4 alignment=chaotic advances_to=null {AMLA_DEFAULT} cost=310 usage=mixed fighter hide_help=yes # wmllint: notecheck off description="" # wmllint: ignore die_sound={SOUND_LIST:HUMAN_DIE} {DEFENSE_ANIM "units/human-norsulans/master-of-darkness.png" "units/human-norsulans/master-of-darkness.png" {SOUND_LIST:HUMAN_OLD_HIT} } [abilities] {ABILITY_OBSCURE} {ABILITY_SKIRMISHER} [/abilities] [attack] name=sword description={TSTR_ATTACK_NAME_SWORD} type=blade range=melee damage=11 number=4 icon=attacks/scimitar.png [specials] {WEAPON_SPECIAL_DRAIN} [/specials] [/attack] [attack] name=infernal chill description= _ "infernal chill" type=cold [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=ranged damage=13 number=3 icon=attacks/iceball.png [/attack] [attack] name=noctum description= _ "noctum" type=arcane [specials] {WEAPON_SPECIAL_MAGICAL} [/specials] range=ranged damage=13 number=5 [/attack] [attack_anim] [filter_attack] name=sword [/filter_attack] [frame] begin=-225 end=-175 image="units/human-norsulans/master-of-darkness.png" [/frame] [frame] begin=-175 end=-100 image="units/human-norsulans/master-of-darkness.png" [/frame] [if] hits=yes [frame] begin=-100 end=100 image="units/human-norsulans/master-of-darkness.png" sound={SOUND_LIST:SWORD_SWISH} [/frame] [/if] [else] hits=no [frame] begin=-100 end=100 image="units/human-norsulans/master-of-darkness.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] begin=100 end=175 image="units/human-norsulans/master-of-darkness.png" [/frame] [frame] begin=175 end=200 image="units/human-norsulans/master-of-darkness.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=noctum [/filter_attack] start_time=-400 {NOCTUM_BEAM_ANIMATION} [frame] duration=180 image="units/human-norsulans/master-of-darkness.png" [/frame] [if] hits=yes [frame] duration=180 image="units/human-norsulans/master-of-darkness.png" sound=magic-dark-big.ogg [/frame] [/if] [else] hits=no [frame] duration=180 image="units/human-norsulans/master-of-darkness.png" sound=magic-dark-big-miss.ogg [/frame] [/else] [frame] duration=140 image="units/human-norsulans/master-of-darkness.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=infernal chill [/filter_attack] start_time=-300 {MISSILE_FRAME_INFERNAL_CHILL} [frame] duration=50 image="units/human-norsulans/master-of-darkness.png" halo=halo/saurian-magic-halo-1.png [/frame] [frame] duration=60 image="units/human-norsulans/master-of-darkness.png" halo=halo/saurian-magic-halo-2.png sound=magicmissile.wav [/frame] [frame] duration=70 image="units/human-norsulans/master-of-darkness.png" halo=halo/saurian-magic-halo-3.png [/frame] [frame] duration=80 image="units/human-norsulans/master-of-darkness.png" halo=halo/saurian-magic-halo-4.png [/frame] [frame] duration=90 image="units/human-norsulans/master-of-darkness.png" halo=halo/saurian-magic-halo-5.png [/frame] [frame] duration=100 image="units/human-norsulans/master-of-darkness.png" halo=halo/saurian-magic-halo-6.png [/frame] [frame] duration=100 image="units/human-norsulans/master-of-darkness.png" halo=halo/saurian-magic-halo-7.png [/frame] [/attack_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [unit_type] id=Messenger name= _ "female^Messenger" race=human gender=female image="units/human-peasants/civilian+female.png" hitpoints=30 movement_type=smallfoot movement=5 experience=50 {AMLA_DEFAULT} level=1 alignment=chaotic advances_to=null cost=14 usage=fighter description= _ "Commoners without any kind of combat training, magic abilities or medical expertise are strikingly useless on the battlefield. It would take a great deal of incompetence to send one such person across the marchlands and wild forests of the Far North without an adequately armed escort." die_sound={SOUND_LIST:HUMAN_FEMALE_DIE} [attack] name=club description={TSTR_ATTACK_NAME_CLUB} icon=attacks/club-small.png type=impact range=melee damage=4 number=2 [/attack] {DEFENSE_ANIM "units/human-peasants/civilian+female.png" "units/human-peasants/civilian+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} } [attack_anim] [filter_attack] name=club [/filter_attack] [if] hits=yes [frame] begin=-100 end=0 image="units/human-peasants/civilian+female.png" sound=club.ogg [/frame] [/if] [else] hits=no [frame] begin=-100 end=0 image="units/human-peasants/civilian+female.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] begin=0 end=200 image="units/human-peasants/civilian+female.png" [/frame] [/attack_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [unit_type] id=Ixthala Fire Dancer name= _ "Ixthala Fire Dancer" race=imps image="units/imps/ixthala-fire-dancer.png" hitpoints=60 movement_type=lizard [resistance] fire=70 [/resistance] movement=6 experience=150 {AMLA_DEFAULT} level=3 alignment=chaotic advances_to=null cost=50 usage=fighter description= _ "Coming from the blazing lands of fire and brimstone in Inferno to aid in the invasion of Irdya, these dangerous fire demons are now said to serve one of Uria’s most ruthless commanders. With their flaming swords they are intent on spreading death and destruction throughout the land." die_sound=drake-die.ogg {DEFENSE_ANIM "units/imps/ixthala-fire-dancer-defend2.png" "units/imps/ixthala-fire-dancer-defend.png" {SOUND_LIST:DRAKE_HIT} } [attack] name=flaming sword description= _"flaming sword" icon=attacks/sword-flaming.png type=fire range=melee damage=12 number=4 [/attack] [attack_anim] [filter_attack] name=flaming sword [/filter_attack] start_time=-250 offset=0:100,0~0.5:100,0.5~0.7:100,0.7~0:100,0. [frame] image="units/imps/ixthala-fire-dancer-attack-[1~3,1].png:[100,100,100,100]" [/frame] flame_start_time=0 [if] hits=yes [frame] image="units/imps/ixthala-fire-dancer.png:350" [/frame] [flame_frame] image="projectiles/fire-burst-small-[1~8].png~SCALE(80,80):[50*8]" offset=1.0 auto_vflip=no layer=10 [/flame_frame] [/if] {SOUND:HIT_AND_MISS torch.ogg torch-miss.ogg 75} [/attack_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [unit_type] id=Serpent Messenger name= _ "Serpent Messenger" race=imps image="units/imps/serpent-messenger.png" image_icon="units/imps/serpent-messenger.png~SCALE(72,72)" hitpoints=66 movement_type=demonfly movement=6 experience=150 {AMLA_DEFAULT} level=3 alignment=chaotic advances_to=null cost=56 usage=scout [abilities] {ABILITY_TERROR} [/abilities] description= _ "Legend tells of the mighty serpent god who defied Uria and was shortly defeated by her. In order to set an example for other demon lords who could consider defying or betraying her, his soul was sealed into stone. His followers—once worshipers of the power of light—were turned to the darkness and changed into wretched creatures charged with the mission of spreading fear and panic to dishearten her victims. Regardless of the veracity of their origins, they can be quite effective against lesser creatures and the weak-willed, whereas brave and experienced warriors find them to be little more than a nuisance on the battlefield." die_sound=drake-die.ogg {DEFENSE_ANIM "units/imps/serpent-messenger.png" "units/imps/serpent-messenger.png" {SOUND_LIST:DRAKE_HIT} } [attack] name=fangs description={TSTR_ATTACK_NAME_FANGS} icon=attacks/fangs-animal.png type=blade range=melee damage=10 number=3 [specials] {WEAPON_SPECIAL_DRAIN} [/specials] [/attack] [attack_anim] [filter_attack] name=fangs [/filter_attack] [frame] begin=-350 end=-250 image="units/imps/serpent-messenger.png" [/frame] [frame] begin=-250 end=-100 image="units/imps/serpent-messenger.png" [/frame] [if] hits=no [frame] begin=-100 end=-50 image="units/imps/serpent-messenger.png" sound={SOUND_LIST:MISS} [/frame] [/if] [else] hits=yes [frame] begin=-100 end=-50 image="units/imps/serpent-messenger.png" sound=bite.ogg [/frame] [/else] [frame] begin=-50 end=200 image="units/imps/serpent-messenger.png" [/frame] [/attack_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [unit_type] id=Valdemon Basher name= _ "Valdemon Basher" race=imps image="units/imps/valdemon-basher.png" hitpoints=57 movement_type=valdemonfoot movement=5 experience=100 {AMLA_DEFAULT} level=2 alignment=chaotic advances_to=null cost=34 usage=fighter [abilities] {ABILITY_STEADFAST} [/abilities] description= _ "While these behemoths—native to the shores of Inferno—are remarkably dumb, they are quite skilled at using their heads—literally—to knock their opponents out of the way, allowing their smarter allies to trespass their defenses." die_sound=yeti-die.ogg {DEFENSE_ANIM "units/imps/valdemon-basher.png" "units/imps/valdemon-basher.png" yeti-hit.ogg } [attack] name=ram description={TSTR_ATTACK_NAME_RAM} icon=attacks/ram.png type=impact range=melee damage=11 number=2 [specials] {WEAPON_SPECIAL_STUN} [/specials] [/attack] [attack] name=claws description={TSTR_ATTACK_NAME_CLAWS} icon=attacks/claws-animal.png type=blade range=melee damage=8 number=3 [/attack] [attack_anim] [filter_attack] name=ram [/filter_attack] start_time=-300 [frame] duration=225 image="units/imps/valdemon-basher.png" [/frame] [if] hits=yes [frame] duration=100 image="units/imps/valdemon-basher.png" sound=mace.wav [/frame] [/if] [else] hits=no [frame] duration=100 image="units/imps/valdemon-basher.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] duration=300 image="units/imps/valdemon-basher.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=claws [/filter_attack] start_time=-250 [frame] duration=125 image="units/imps/valdemon-basher.png" [/frame] [if] hits=yes [frame] duration=75 image="units/imps/valdemon-basher.png" sound=claws.ogg [/frame] [/if] [else] hits=no [frame] duration=75 image="units/imps/valdemon-basher.png" sound={SOUND_LIST:MISS} [/frame] [/else] [frame] duration=250 image="units/imps/valdemon-basher.png" [/frame] [/attack_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;
#textdomain wesnoth-After_the_Storm [unit_type] id=Magnum Suit name= _ "Magnum Suit" race=mechanical image="units/mechanical/magnum-suit.png" halo="halo/heart-aura.png~O(0.94):150,halo/heart-aura.png~O(0.92):150,halo/heart-aura.png~O(0.90):150,halo/heart-aura.png~O(0.88):150,halo/heart-aura.png~O(0.90):150,halo/heart-aura.png~O(0.92):150" hitpoints=190 # armoredfoot resistances... movement_type=armoredfoot movement=8 {NO_EXPERIENCE_UNIT} level=5 alignment=neutral cost=67 usage=fighter [resistance] arcane=50 cold=60 fire=60 [/resistance] # fly+mountainfoot movement costs and defense. [movement_costs] {FLY_MOVE} cave=1 fungus=1 [/movement_costs] [defense] {FLY_DEFENSE 50} cave=50 fungus=50 [/defense] hide_help=true description= _ "The many parallels existing between dwarvish and Chaos technology have remained a troubling mystery for centuries. Although claims of lost prototypes and espionage have served well enough to satisfy the most inquisitive minds so far, many still suspected that some other force had to exist behind all that technological advancement." die_sound=bot-huge-explosion.ogg {DEFENSE_ANIM "units/mechanical/magnum-suit.png" "units/mechanical/magnum-suit.png" {SOUND_LIST:DWARF_HIT} } [abilities] {ABILITY_SKIRMISHER} {ABILITY_ABSORB_DAMAGE} {ABILITY_ASPECT_DESTROYER} {ABILITY_LEADERSHIP} [/abilities] [attack] name=soul hammer description= _ "soul hammer" icon=attacks/hammer-troll.png type=impact range=melee damage=20 number=2 attack_weight=3.0 [specials] {WEAPON_SPECIAL_SEISMIC} [/specials] [/attack] [attack] name=flamethrower description= _ "flamethrower" type=fire range=ranged damage=10 number=10 icon=attacks/fire-blast.png [specials] {WEAPON_SPECIAL_SWARM} {WEAPON_SPECIAL_MARKSMAN} [/specials] [/attack] [attack_anim] [filter_attack] name=soul hammer [/filter_attack] start_time=-400 offset="0.0~-0.25:200,-0.25~1.0:200,1.0~0.0" [frame] duration=300 image="units/mechanical/magnum-suit.png" [/frame] [if] hits=yes [frame] duration=250 image="units/mechanical/magnum-suit.png" sound=hammer-heavy.ogg [/frame] [/if] [else] hits=no [frame] duration=250 image="units/mechanical/magnum-suit.png" sound=hammer-heavy-miss.ogg [/frame] [/else] [frame] duration=100 image="units/mechanical/magnum-suit.png" [/frame] [/attack_anim] [attack_anim] [filter_attack] name=flamethrower [/filter_attack] {MISSILE_FRAME_FIRE_BREATH 9,-34 9,15 22,-22 24,10} [if] hits=no [frame] begin=-400 end=-350 image="units/mechanical/magnum-suit.png" sound=flame-big-miss.ogg [/frame] [/if] [else] hits=yes [frame] begin=-400 end=-350 image="units/mechanical/magnum-suit.png" sound=flame-big.ogg [/frame] [/else] [frame] begin=-350 end=-150 image="units/mechanical/magnum-suit.png" [/frame] [frame] begin=-150 end=0 image="units/mechanical/magnum-suit.png" [/frame] [/attack_anim] [/unit_type] # kate: indent-mode normal; encoding utf-8; space-indent on;