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#X obj 546 108 / 360;
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#X obj 546 222 phasor~;
#X text 882 466 Derek Holzer;
#X text 882 490 Berlin July 2017;
#X text 882 515 macumbista@gmail.com;
#X obj 565 468 tgl 15 1 empty empty ON_OFF 17 7 0 10 -258113 -1 -1
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#X obj 565 496 switch~;
#X obj 546 192 / 100;
#X obj 456 192 / 100;
#X obj 356 192 / 100;
#X text 900 234 X (horizontal);
#X text 900 254 Y (vertical);
#X text 900 274 Z (depth);
#X text 900 294 Brightness;
#X text 883 205 OUTLETS;
#X text 673 205 INLETS;
#X text 690 234 Signal from [phasor~];
#X text 690 254 Scale (signal 0-1);
#X text 690 274 Brightness (signal 0-1);
#X obj 46 470 VS-rotate;
#X obj 46 301 VS-sphere;
#X text 661 34 [VS-sphere] creates a 3D vector sphere composed of triangular
faces \, with brightness blanking to remove the flyback line.; 
#X text 653 409 [VS-rotate] is required to map this 3D object into
2D space.; 
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