Q:

Draw font on top of box2d body

How can I draw text (font) on top of my static box2d body? 
Background: Im able to draw sprites on top of bodies correctly.  
I do this by having a box2dSpriteBatch which is projected on box2dCamera like so box2dSpriteBatch.setProjectionMatrix(box2dCamera.combined); And then simply rendering the sprite in the correct spot using getPosition of the body. 
But if i try the same way for fonts, unfortunately it scales incredibly large, and if i try to scale the font down it doesn't appear.  So im assuming I need to draw the text in window coordinates instead of box2d. 
My attempt:

in show(): 
windowCamera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
in my Render method i call 
windowSpriteBatch.setProjectionMatrix(windowCamera.combined);
also in Render i render the font
whiteFont.setScale(0.7f, 0.7f);
sb.begin();
whiteFont.draw(sb, "2", body.getPosition().x, (questionLineBody.getPosition().y)*PPM);
sb.end();

A:

The solution was to Basically * my x position by PPM. 
ie. 
Add these lines to the Render method:
windowCamera.position.y = box2dCamera.position.y * PPM;
windowCamera.update();
windowSpriteBatch.setProjectionMatrix(windowCamera.combined);

And Render the font like so:
whiteFont.draw (sb,"2", body.getPosition().x * PPM, body.getPosition().y * PPM);

