Q:

lwjgl fps drawing issue

I'm having some troubles while trying to trace FPS on the screen using LWJGL.   What's wrong in my code? 
I've got this all the time:
Exception in thread "main" java.lang. NullPointerException
    at TheGame.renderFont(TheGame.java:66)
    at TheGame.start(TheGame.java:48)
    at TheGame.main(TheGame.java:88)
    at sun.reflect. NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect. NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect. DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect. Method.invoke(Method.java:601)
    at com.intellij.rt.execution.application. AppMain.main(AppMain.java:120)

Process finished with exit code 1

The code is here, it's pretty simple - it basically opens the window and counts FPS, and FPS is alright if tracing to the Title, but how do I draw the string without an error? 
import java.awt. Font;

import org.lwjgl. LWJGLException;
import org.lwjgl.opengl. Display;
import org.lwjgl.opengl. DisplayMode;
import org.lwjgl. Sys;

import org.newdawn.slick. Color;
import org.newdawn.slick. TrueTypeFont;
import org.newdawn.slick.util. ResourceLoader;

public class TheGame
{ 
    int fps;
    long lastFPS;
    TrueTypeFont font;
    boolean antiAlias = true;

    public void start()
    {
        try
        {
            Display.setDisplayMode(new DisplayMode(800,600));
            Display.create();
            initFont();
        } catch (LWJGLException e) {
            e.printStackTrace();
            System.exit(0);
        }

        // init OpenGL here

        lastFPS = getTime(); // call before loop to initialise fps timer

        while (! Display.isCloseRequested())
        {
            // render OpenGL here

            updateFPS();
            Display.update();
        }

        Display.destroy();
    }

    public void initFont()
    {
        Font awtFont = new Font("Times New Roman", Font. BOLD, 24);
        TrueTypeFont font = new TrueTypeFont(awtFont, antiAlias);
    }

    public void updateFPS()
    {
            if (getTime() - lastFPS > 1000)
            {
                font.drawString(100, 50, "THE LIGHTWEIGHT JAVA GAMES LIBRARY", Color.yellow);
                fps = 0; //reset the FPS counter
                lastFPS += 1000; //add one second
            }
            fps++;
    }

    public long getTime()
    {
        return (Sys.getTime() * 1000) / Sys.getTimerResolution();
    }

    public static void main(String[] argv)
    {
        TheGame displayExample = new TheGame();
        displayExample.start();
    }
}

A:

The problem is you are redeclaring font in the initFont method.   Change initFont to:
public void initFont()
{
    Font awtFont = new Font("Times New Roman", Font. BOLD, 24);
    font = new TrueTypeFont(awtFont, antiAlias);
}

