Square Enix has released Dragon Quest Monsters: Joker 3 information and screenshots detailing the game’s recently revealed “Master’s Road” element. 

Get the information below. 

■ Master’s Road

Master’s Road is an action game where you must get to the goal while running through frequent traps and approaching monsters, utilizing your monster’s ride techniques.  Although Master’s Road can be found all over, their entrances are not displayed on the map, but rather hidden quietly for you to find on your own in locations you might not normally step foot in. 

An item called the “Heaven Guide Stone” is the key to Master’s Road. 

Along the way, you’ll find many monsters wandering about.  Some of them will block your way as if they’re protectors of the path. 

From blazing fires to rotating floors and so on, a number of contraptions will block your way.  Switch out the monsters you’re riding and move forward. 

If you fall off the map due to an an unforeseen circumstance, you’ll have to start again from the beginning. 

■ Gates to Different Dimensions

In Break World, only with your Reactor can you find gates leading to another dimension.  Through these gates that cross space and time, you will encounter the monster masters of a different world, unexpected monsters, and a number of other surprises. 

There are powerful monsters wandering about the different world.  Make your preparations after discovering a gate and then jump in. 

After jumping into the rip in space-time, you’ll see an environment unlike what you’ve seen before.  Be sure to search every corner. 

You’ll sometimes encounter masters outside of the protagonist.  Defeat them for items that will help you on your adventure. 

■ Super Vital Synthesis

In Dragon Quest Monsters: Joker 3, you can synthesize two monsters to create a more powerful monster.  But there is also a new synthesis method called “Super Vital Synthesis.” 

Through Super Vital Synthesis, the combined monster’s strength-denoting Rank instantly rises to SS.  Additionally, the characteristics held by the original monsters can be inherited by the newly born monster. 

For example, Super Vital Synthesizing a mimic (normal body, Absorb Magic, fast action)…

…with a dragon slime (small body, Parameter Break, glance up)…

…creates an SS-Rank Lumbering Machine that inherits the “fast action” of his parent, allowing him to attack before enemies. 

You can also freely decide which size the child monster takes in a Super Vital Synthesis.  For example, you can create a compact-size Dragonlord to ride around. 

■ Take to the Heavens

By riding on a giant monster, you can fly around freely in the sky, where you’ll discover previously unseen monsters and lands. 

In the sky fields, you can ride any monster if it’s big enough.  Size them up via Super Vital Synthesis and fly through the sky on your favorite monsters.