Sorry, i wasnt trying to be a cock tease, i was on my phone after posting that and couldnt find the actual tweak to post it

This should net a good FPS boost

-In 1.7.4 you can use disableGPUfence via the editing the correct file in your Gameprofiles folder under CEMU.  Locate the one that corresponds to your game: USA is 00050000101c9400, for EU 00050000101c9500, and for JPN 00050000101C9300. 

Brerlappin wrote:Sorry, i wasnt trying to be a cock tease, i was on my phone after posting that and couldnt find the actual tweak to post it

This should net a good FPS boost

-In 1.7.4 you can use disableGPUfence via the editing the correct file in your Gameprofiles folder under CEMU.  Locate the one that corresponds to your game: USA is 00050000101c9400, for EU 00050000101c9500, and for JPN 00050000101C9300. 

Open it up and add this to it:Code:

[CPU]emulateSinglePrecision = true

[Graphics]disableGPUFence = true

First time using CEMU so is there a away of having it run at 1080p?  Checked the Gameprofiles and they were already set to those values.  Do you also use Vsync? 

Looks flipping lovely but there are quite a few dips from 30fps.  4k pack is enabled too. 

If you have the 4k graphics pack enabled, then just set the game to run in fullscreen.  Itll run in your windows resolution and downsample from 4k.  The game does have a lot of jaggies tho, i even bumped it up to 8k last night and still saw aliasing.  Well probably need to wait for someone to write a proper script fro injecting SMAA or something to eliminate it fully. 

The microstutter is caused by the game compiling a shader cache as you play.  You can get around that by downloading a precompiled shader cache.  I wont link to it as that is technically illegal and gooseberry fool, but its almost like you could go to reddit, search for the cemu shadercache forum, and download it from there. 

Brerlappin wrote:The microstutter is caused by the game compiling a shader cache as you play.  You can get around that by downloading a precompiled shader cache.  I wont link to it as that is technically illegal and gooseberry fool, but its almost like you could go to reddit, search for the cemu shadercache forum, and download it from there. 

I think the game came with one cause when I load it up it loads a shader cache before going to the main menu. 

Brerlappin wrote:The microstutter is caused by the game compiling a shader cache as you play.  You can get around that by downloading a precompiled shader cache.  I wont link to it as that is technically illegal and gooseberry fool, but its almost like you could go to reddit, search for the cemu shadercache forum, and download it from there. 

I think the game came with one cause when I load it up it loads a shader cache before going to the main menu. 

It wont have one, id almost 100% guarantee it.  What its doing is loading the cache youre building as you play.  CEMU always loads a shader cache when loading even if you dont have a pre-existing one dnwnloaded.  You can download a cache of 19k shaders on reddit which will really help with stuttering.  Id bet when you load the game its loading a cache of maybe a few hundred, or a thousand shaders.  That wont be enough to help too much with stuttering, only in areas youve already visited. 

Brerlappin wrote:The microstutter is caused by the game compiling a shader cache as you play.  You can get around that by downloading a precompiled shader cache.  I wont link to it as that is technically illegal and gooseberry fool, but its almost like you could go to reddit, search for the cemu shadercache forum, and download it from there. 

I think the game came with one cause when I load it up it loads a shader cache before going to the main menu. 

It wont have one, id almost 100% guarantee it.  What its doing is loading the cache youre building as you play.  CEMU always loads a shader cache when loading even if you dont have a pre-existing one dnwnloaded.  You can download a cache of 19k shaders on reddit which will really help with stuttering.  Id bet when you load the game its loading a cache of maybe a few hundred, or a thousand shaders.  That wont be enough to help too much with stuttering, only in areas youve already visited. 

Compiling that 19k cached shader now so see if that helps.  Downloaded some for Mario Kart 8 and Super Mario 3D which both work spot on apart from some sound glitches with music in SM3D.