Hi there!  I'd like to introduce myself.  My name is Jan Tomasik and I worked as lead level designer at Disney Mobile on the games like Toy Story Smash It!,  Tron, Thor or the upcoming SW: CCG. 
Few months ago I left my well paid job and started looking for other job.  Why?  Because I didn't want to participate anymore in creating content that would be monetized the way Disney's executives decided to.  Those who played Where's my Water 2 and experienced horrendous monetization systems it contains know what I am talking about. 

So my girlfriend and I decided to conduct a little experiment and developed a small game that tries to capture the essence and fun of endless runners games, but lack any of the thing we thought are unfair to players. 

This is something we probably wouldn't be able to greenlight at Disney and everyone would laugh at us.  But we are believers.  We honestly think that there's still enough people willing to play such game.  That would gladly pay one dollar to get rid off all this freemium nonsense. 

So here we are, asking for your attention and support, because we don't want to pay for reviews either.  As I said - it was an experiment, whether you can still do things the right way and survive. 

So if you would kindly take a look at our game and give it a try or spread the word at least, we'd be really grateful. 

I'm loving the honesty and I really like the look of the game so I'm in! 

Edit:

What a wonderful game! 
It's easy to be cynical when a developer makes all the perfect promises, somehow I imagine we have politicians to thank for that.  But this game is everything that was promised wrapped up in a little sweet bow for any family member to enjoy.  I'm absolutely amazed that Disney wouldn't want to sink its claws into this - the possibilities of marketing and promoting new films with playable characters would have been huge.  Thankfully, they haven't and we're left with a throwback to the good old days of iOS gaming; where you bought a game and just played it. 

As for the game itself, it's a really nice endless climber with controls in the vein of Swing the Bat where you control a hapless mountain climber that has to propel themselves upwards by swinging from varius rocky outcroppings.  There are all the usual obstacles, collectibles and hazards and in a way, it is the games familiarity that is one of its greatest strengths.  We're so used to these games being monetised that you play them to grind rather than to challenge your highscore.  Cloudbreakers is generous to a fault with the currency, the first character you unlock is a coin doubler and even without that you'll find far more than enough if you make use of the special gold blocks.  It comes down to the pure score chasing gameplay that inspired the genre in the first place.  That said, Game Centre is sorely missing for me and I imagine a few others. 

It all feels very Disney too; the first area reminds me of Up, the second of Hercules and so on with characters akin to the citizens of the Disney Infinity ToyBox.  I'm not trying to suggest a lack of originality; more that this is what could be made if we had our way and it feels so good!  Everything down to the theme song is pitched perfectly as a family-friendly game that really deserves to be held in front of every major iOS gaming company as an epitome of what I want to see.  I don't mean to sound critical when I say it's nothing ground-breaking, but it is ironically a breath of fresh air and a developer that I will be watching out for from now on. 

Last month I spent about $xxx.xx at the AppStore on various sundry items, so I wanted to significantly cut down on purchases this month.  However, your impressions were enough for me to pull the trigger. 

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