Hello,

Our apologies for the sparse updates from the dev team these last few weeks.  Leading up to the release (date still TBA), we’ve been hard at work with finalizing the tablet versions for iOS and Android. 

With the tablet version nearing completion, we need to move a number of server changes from the test server to the live server.  However, there’s some things we don’t feel confident about moving over, as we haven’t had enough time to test and act on feedback.  Thus, we’re looking to make the following changes to the test and live servers:

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Damage types

The physical, magic and pure damage types will stay, and we’ll print the damage type explicitly on each scroll

Poison damage will make a return, and will bypass both Armor and Magic resistance

Curse will apply to physical and poison damage

Blind Rage, Iron Whip and Damning Curse will once again deal magic damage, to decrease confusion

Reasoning: We feel that the explicitly printed damage types work, but we’ve seen a lot of users uncomfortable with poison dealing physical damage.  With this change, we’re moving back towards something that’s worked well for us in the past, while still keeping some of the clarification for beginners.  We may still take another look at this after release, but we’d like to minimize larger changes before then. 

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Wild

Wild will once again be capped to 1x your lowest resource. 

Reasoning: When buffing Wild to 2x, we were looking to decrease reliance on cross-resource ramp, buff tricolor decks somewhat, and make multiresource decks more flexible.  While we felt this succeeded in enabling new multiresource decks, it also significantly buffed decks that aren’t fun to face.  Specifically, we’re not huge fans of decks that rely almost exclusively on removal, ramp and draw (as they ignore the board).  This is a design issue that should ideally be solved on another level, for example by changing the cards or making broader game mechanic changes to let people face such decks.  However, the limited time before release means we’re opting for the “safe” course of taking Wild down a notch. 

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Balance

We’re taking another look at the balance of certain scrolls before release.  These changes will hit the servers later than the damage type and Wild changes, so we’ll go over these in more details in the coming weeks. 

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The spectate bug

When these changes hit, the spectate bug should be fixed.  Hooray! 

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That’s all for today!  See you on the battlefield. 

/Måns