✖ Custom Technique Submissions

Custom Technique ID: #1Name: Joy BuzzerType: OffensiveRank: DDevil Fruit: N/ARange: CloseAttack Damage: 15Damage Reduction: N/ADescription: A gadget that can be attached to the palm of one's hand, when it makes contact with another person, whether it's another persons palm through a handshake or placed upon any other area of the person, a lethal shock will unload. Weaknesses: Since the Joy Buzzer is running on circuits, splashing water on it or an electric charge from an outside source will fry the Joy Buzzer, also since the Joy Buzzer requires physical contact to hurt an opponent, an opponent keeping their distance will avoid this technique easily. Recover Time: 2Technique Creator: Dread

Custom Technique ID: #2Name: Bladed BombType: OffensiveRank: DDevil Fruit: N/ARange: Close-MidAttack Damage: 18Damage Reduction: N/ADescription: A 13 diameter rounded ball that might seem like a normal ball to some, or an easily identified bomb to others but this bomb carries small bladed weapons inside it such as knives, daggers, etc.  A metal rod can be seen through both sides of the bomb, with one side with it slightly more out then the other one, when one pushes the metal rod into the bomb, it starts pressuring up inside, this is when the user then throws the bomb, once enough pressure is built the round ball explodes with small bladed weapons flying everywhere in it's range. Weaknesses: There is only a limited amount of small bladed weapons inside the bomb, meaning even if an enemy were in range of the bomb, there's a very possible chance that none of the blades would hit an opponent, even if they're standing still, another weakness to note is that one can pull the metal rod back to stop the pressure from building up, preventing the outburst of the bomb to happen. Recover Time: 2Technique Creator: Dread

Custom Technique ID: #3Name: Flurry of CardsType: OffensiveRank: EDevil Fruit: N/ARange: CloseAttack Damage: 7Damage Reduction: N/ADescription: Tyler grabs three steel-plated cards from his inventory and stacks them in one of his hands, to which he then quickly throws them in-front of him, going in random directions. Weaknesses: The cards are a projectile but it wouldn't be as fast as a bullet, add it to the fact that since it's thrown in random directions, it would be easy to react to and evade these cards in time. Recover Time: 1Technique Creator: Dread

Custom Technique ID: #1Name: Joy BuzzerType: OffensiveRank: DDevil Fruit: N/ARange: CloseAttack Damage: 15Damage Reduction: N/ADescription: A gadget that can be attached to the palm of one's hand, when it makes contact with another person, whether it's another persons palm through a handshake or placed upon any other area of the person, a lethal shock will unload. Weaknesses: Since the Joy Buzzer is running on circuits, splashing water on it or an electric charge from an outside source will fry the Joy Buzzer, also since the Joy Buzzer requires physical contact to hurt an opponent, an opponent keeping their distance will avoid this technique easily. Recover Time: 2Technique Creator: Dread

Custom Technique ID: #2Name: Bladed BombType: OffensiveRank: DDevil Fruit: N/ARange: Close-MidAttack Damage: 18Damage Reduction: N/ADescription: A 13 diameter rounded ball that might seem like a normal ball to some, or an easily identified bomb to others but this bomb carries small bladed weapons inside it such as knives, daggers, etc.  A metal rod can be seen through both sides of the bomb, with one side with it slightly more out then the other one, when one pushes the metal rod into the bomb, it starts pressuring up inside, this is when the user then throws the bomb, once enough pressure is built the round ball explodes with small bladed weapons flying everywhere in it's range. Weaknesses: There is only a limited amount of small bladed weapons inside the bomb, meaning even if an enemy were in range of the bomb, there's a very possible chance that none of the blades would hit an opponent, even if they're standing still, another weakness to note is that one can pull the metal rod back to stop the pressure from building up, preventing the outburst of the bomb to happen. Recover Time: 2Technique Creator: Dread

Custom Technique ID: #3Name: Flurry of CardsType: OffensiveRank: EDevil Fruit: N/ARange: CloseAttack Damage: 7Damage Reduction: N/ADescription: Tyler grabs three steel-plated cards from his inventory and stacks them in one of his hands, to which he then quickly throws them in-front of him, going in random directions. Weaknesses: The cards are a projectile but it wouldn't be as fast as a bullet, add it to the fact that since it's thrown in random directions, it would be easy to react to and evade these cards in time. Recover Time: 1Technique Creator: Dread

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Info

Your techniques have all been approved to be used within the OnePieceRoleplay.com universe.  Please add them to your technique log.  These techniques cost a total of 2100 beli so please deduct that amount from your total.  Enjoy! 

Custom Technique ID: 1Name: Slash FlurryType: OffensiveRank: DDevil Fruit: N/ARange: CloseAttack Damage: 15Damage Reduction: N/ADescription: Focusing on speed rather than strength, Tensho launches a flurry of slashes, aimed at giving a foe a series of surface wounds.  Because of the focus on speed, this technique will be harder to defend against than usual. Weaknesses: The technique is mostly wasted on opponents who have the reaction time to keep up with Tensho's own speed. Recover Time: 2 TurnsTechnique Creator: Huffles

Custom Technique ID: 2Name: Air BladeType: OffensiveRank: DDevil Fruit: N/ARange: MidAttack Damage: 18Damage Reduction: N/ADescription: Tensho was able to grasp the basic concept behind Rankyaku and incorporate it into his dagger skills, such that he can swing his daggers to release blades of compressed air.  By swinging the blade with enough speed, his dagger unleashes a small blade of compressed air roughly the length of the dagger, which has the sharpness and power to cut into flesh, but not bone. Weaknesses: The air blade is small, which means if it can be seen and the opponent has the reaction speed, it can be avoided. Recover Time: 2 TurnsTechnique Creator: Huffles

Custom Technique ID: 3Name: Quick StabType: OffensiveRank: EDevil Fruit: N/ARange: CloseAttack Damage: 10Damage Reduction: N/ADescription: This is a simple stab performed with one dagger, which quickly pierces an opponent and then comes straight back out such that it does not disrupt Tensho's flow of movements. Weaknesses: This technique focuses more on speed than power, and thus is not likely to pierce very deeply. Recover Time: 1 TurnsTechnique Creator: Huffles

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Info

Your techniques [Slash Flurry], [Air Blade], and [Quick Stab] have been approved to be used within the OnePieceRoleplay.com universe.  Please add them to your technique log.  These techniques cost a total of 2100 beli so please deduct that amount from your total.  Have fun! 

Custom Technique ID: 5Name: Spiral Shot
Type: OffensiveRank:C
Devil Fruit: N/ARange: Close/Mid/LongAttack Damage: 30Damage Reduction: (Put N/A if this is an offensive spell)Description: Toxus fires off three arrows in rapid sucsesstion that spiral together.  Can fight through tough air currents/sea water losing minimal speed as the arrow travels. 
Weaknesses: The attack requires 3 arrows to be fired uninterrupted and it takes about 1-2 seconds time for them to swirl around each other in which it can be interrupted assuming it was hit with enough force.  The bulk of the impact is in the centre so any creature fast enough to only be skimmed by the arrow would take a reduced amount. 
Recover Time: 3 rounds
Technique Creator: PyroKingHaseo

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Info

Your technique [Spiral Shot] has been approved to be used within the OnePieceRoleplay.com universe.  Please add it to your technique log.  This technique costs 1000 beli so please deduct that amount from your total.  Have fun! 

Name: Black Heaven and Earth Style | Threshold of Black OriginsType: SupportRank: CDevil Fruit: N/ARange: SelfAttack Damage: N/ADamage Reduction: N/ADescription: A technique possible only by those of the Hazuki bloodline where by using the principles of heaven associated with this style to manipulate ones, blood pressure to put the user in a state of artificial state of stress triggering the famed Berserk state akin to the Hazuki bloodline without the user losing their mind entirely.  Within this state the user's hair becomes bright red, their skin becomes covered in red tribal markings, increasing their strength by 5 ATP and making the user less receptive to pain. 
This technique remains passive upon activation. Weaknesses: Because the user is less receptive to pain the user they can also under estimate the danger of their situation. 
Recover Time: 3 turnsTechnique Creator: Yomi

Custom Technique ID: 4Name: Black Heaven and Earth | Sunrise CrescentType: OffensiveRank: DDevil Fruit: N/ARange: MidAttack Damage: 16 ADDamage Reduction: N/ADescription: The user kicks with such speed and such force that a projectile of an air blade is shot out heading towards the opponent in a straight direct line.  This technique is sharp, yet is capable of being deflected by a sword of equal strength, and hence is also capable of cutting through inanimate objects.  This technique can cause severe damage to those of flesh and blood, however, is incapable of cutting through living bodies.  This technique is capable of being shot off into a distance of eleven meters as the blade is about the size of three feet in length. Range: MidWeaknesses: If the legs are hindered, the technique is ruinedRecover Time: 2 turnsTechnique Creator: Yomi

Custom Technique ID: 1Name: Black Heaven and Earth| MoonFall CrescentType: OffensiveRank: EDevil Fruit: N/ARange: MidAttack Damage: 6 ADDamage Reduction: N/ADescription: Utilizing any sword Rose swings her sword with tremendous force outwards towards any given target producing a thin air wave one meter in length capable of ripping through flesh.  Range: Close-Mid
This technique can be performed without a sword with the user simply keeping their arm straight and fingers pointed straight however the air wave produced when simply swinging the user's arm becomes as thick as the user's arm.  The damage produced also becomes blunt instead of cutting damage. Weaknesses: The thinness of the wave makes the technique easily avoidable at a distance. Recover Time: 1 turnTechnique Creator: Yomi

Custom Technique ID: 2Name: Black Heaven and Earth | Pierce the HeavensType: OffensiveRank: DDevil Fruit: N/ARange: MidAttack Damage: 16 AD (4 Projectiles worth 4 AD each)Damage Reduction: N/ADescription: The user thrusts forward with their sword four times, causing bullet-like waves of air to shoot from the tip of the weapon. 
This technique can be performed without a sword by extending their index and middle finger and treating them as the tip of a sword allowing the user to shoot bullet-like air waves from their finger tips when they thrust. Weaknesses: Performing multiple thrusts makes this technique easier to interuptRecover Time: 1 turnTechnique Creator: Yomi

Custom Technique ID: 5Name: Black Heaven and Earth | Heaven's StepType: SupportRank: EDevil Fruit: N/ARange: SelfAttack Damage: N/ADamage Reduction: N/ADescription: Using the Black Heaven and Earth Style's distribution of force in order to kick against the air compressing it for just a moment so that the user can jump off of the air itself allowing them to move through the air with ease for one turn.  This brief period of being airborne allows the user greater evasive ability and to climb to a maximum height of 15 meters Weaknesses: If the legs are hindered, the technique is ruinedRecover Time: 2 turnsTechnique Creator: Yomi

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Custom Technique ID: 4Name: Black Heaven and Earth | Sunrise CrescentType: OffensiveRank: DDevil Fruit: N/ARange: MidAttack Damage: 20 ADDamage Reduction: N/ADescription: The user kicks with such speed and such force that a projectile of an air blade is shot out heading towards the opponent in a straight direct line.  This technique is sharp, yet is capable of being deflected by a sword of equal strength, and hence is also capable of cutting through inanimate objects.  This technique can cause severe damage to those of flesh and blood, however, is incapable of cutting through living bodies.  This technique is capable of being shot off into a distance of eleven meters as the blade is about the size of three feet in length. Weaknesses: If the legs are hindered, the technique is ruinedRecover Time: 2 turnsTechnique Creator: Yomi

Custom Technique ID: 2Name: Black Heaven and Earth | Pierce the HeavensType: OffensiveRank: DDevil Fruit: N/ARange: MidAttack Damage:20 AD (up to 4 Projectiles worth 5 AD each)Damage Reduction: N/ADescription: The user thrusts forward with two fingers, a sword ,or polearm four times, causing bullet-like waves of air to shoot from the tip of the weapon. 
The power of the technique is separated evenly with every bullet that is shotWeaknesses: Performing multiple thrusts makes this technique easier to interupt, and the smaller the instrument the user uses to perform this technique, the smaller the bullets created become.  Recover Time: 2 turnTechnique Creator: Yomi

Custom Technique ID: 5Name: Black Heaven and Earth | Heaven's StepType: SupportRank: EDevil Fruit: N/ARange: SelfAttack Damage: N/ADamage Reduction: N/ADescription: Using the Black Heaven and Earth Style's distribution of force in order to kick against the air compressing it for just a moment so that the user can jump off of the air itself allowing them to move through the air with ease for up to 2 turn.  This brief period of being airborne allows the user greater evasive ability and to climb to a maximum height of 15 meters Weaknesses: If the legs are hindered, the technique is ruinedRecover Time:1 turnTechnique Creator: Yomi

Custom Technique ID: 4
Name: Thunder Knuckle
Type: Offensive
Rank: D
Devil Fruit: N/A
Range: Close
Attack Damage: 18 AD
Damage Reduction: 6 DR
Description: Using his instincts as a Mink, Jericho uses his claws as an electrical conductor and raises the voltage of his electro faster than he normally could, charging his electro all at once instead of using it as a buff.  He then focuses the raw electrical energy into his large, bony knuckles as he bends his claws forward and strikes his opponent with a powerful punch.  The impact creates an explosion of lightning and a thunderous boom, briefly paralyzing the opponent through an electric shock, and blowing them back due to the explosive force.  Alternatively, the electrical explosion created from the attack's impact can be used to nullify or slow down certain types of attacks.  Weaker projectiles can be destroyed by the electricity, while other attacks can be defended against or slowed down with the pure force of the explosion. 
Weaknesses: This technique cannot be used if Jericho's "Electro" technique is recovering, also, "Electro" cannot be used while this technique is recovering.  This technique relies on the explosion created when it strikes it's target directly, so it is much less useful on speedy or unpredictable targets that are difficult to get close to. 
Recover Time: 3
Technique Creator: Rurnur

Custom Technique ID: #1Name: Defensive LashType: Offensive/DefensiveRank: EDevil Fruit: N/ARange: CloseAttack Damage: 6 ADDamage Reduction: 3 DRDescription: Sully lashes out with one of his hands/front paws in response to an enemy's attack.  It can be used to either counterattack the attacker or knock away the attack itself, reducing its damage. Weaknesses: Can only be used when an opponent launches an attack. Recover Time: 1Technique Creator: GilligansIsle4

Custom Technique ID: #1Name: Defensive LashType: Offensive/DefensiveRank: EDevil Fruit: N/ARange: CloseAttack Damage: 6 ADDamage Reduction: 3 DRDescription: Sully lashes out with one of his hands/front paws in response to an enemy's attack.  It can be used to either counterattack the attacker or knock away the attack itself, reducing its damage. Weaknesses: Can only be used when an opponent launches an attack. Recover Time: 1Technique Creator: GilligansIsle4

Defensive lash is approved, but with Intimidating Roar, it wouldn't be very fair to force another player to fear you unless the ability was devil fruit or haki related.  Might need to edit that one so it can be useful regardless of your opponent's emotional reaction. 

Name: Black Heaven and Earth Style | Threshold of Black OriginsType: SupportRank: CDevil Fruit: N/ARange: SelfAttack Damage: N/ADamage Reduction: N/ADescription: A technique possible only by those of the Hazuki bloodline where by using the principles of heaven associated with this style to manipulate ones, blood pressure to put the user in a state of artificial state of stress triggering the famed Berserk state akin to the Hazuki bloodline without the user losing their mind entirely.  Within this state the user's hair becomes bright red, their skin becomes covered in red tribal markings, increasing their strength by 5 ATP and making the user less receptive to pain. 
This technique remains passive upon activation. Weaknesses: Because the user is less receptive to pain the user they can also under estimate the danger of their situation. 
Recover Time: 3 turnsTechnique Creator: Yomi

Custom Technique ID: 4Name: Black Heaven and Earth | Sunrise CrescentType: OffensiveRank: DDevil Fruit: N/ARange: MidAttack Damage: 20 ADDamage Reduction: N/ADescription: The user kicks with such speed and such force that a projectile of an air blade is shot out heading towards the opponent in a straight direct line.  This technique is sharp, yet is capable of being deflected by a sword of equal strength, and hence is also capable of cutting through inanimate objects.  This technique can cause severe damage to those of flesh and blood, however, is incapable of cutting through living bodies.  This technique is capable of being shot off into a distance of eleven meters as the blade is about the size of three feet in length. Weaknesses: If the legs are hindered, the technique is ruinedRecover Time: 2 turnsTechnique Creator: Yomi

Custom Technique ID: 2Name: Black Heaven and Earth | Pierce the HeavensType: OffensiveRank: DDevil Fruit: N/ARange: MidAttack Damage:20 AD (up to 4 Projectiles worth 5 AD each)Damage Reduction: N/ADescription: The user thrusts forward with two fingers, a sword ,or polearm four times, causing bullet-like waves of air to shoot from the tip of the weapon. 
The power of the technique is separated evenly with every bullet that is shotWeaknesses: Performing multiple thrusts makes this technique easier to interupt, and the smaller the instrument the user uses to perform this technique, the smaller the bullets created become. Recover Time: 2 turnTechnique Creator: Yomi

Custom Technique ID: 5Name: Black Heaven and Earth | Heaven's StepType: SupportRank: EDevil Fruit: N/ARange: SelfAttack Damage: N/ADamage Reduction: N/ADescription: Using the Black Heaven and Earth Style's distribution of force in order to kick against the air compressing it for just a moment so that the user can jump off of the air itself allowing them to move through the air with ease for up to 2 turn.  This brief period of being airborne allows the user greater evasive ability and to climb to a maximum height of 15 metersWeaknesses: If the legs are hindered, the technique is ruinedRecover Time:1 turnTechnique Creator: Yomi

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