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Level 50 Daily Missions

All quests were completed using a Smuggler Scoundrel.  This affects the rewards and the companion affection gains, and using Stealth is noted where applicable.  Also, this post will be updated as more information is discovered. 

At Level 50, after completing your Class quest chain, you go into the Interlude.  This is essentially the start of your end-game experience, and one of the major parts is doing the Dailies for gear and mods.  Two chains, one on Ilum and one on Belsavis, lead you through the areas where you need to go for your daily quests, gathering Daily Commendations as you go.  After the break I’ll detail the Daily quests and their rewards. 

Ilum

Ilum is accessed once you’ve reached Level 50, and probably after you’ve completed the Corellia quests and/or your class quest series.  A quest chain leads you through all of the dailies and up to the Battle of Ilum Flashpoint. 

Once the bomb is planted, approximately 5 Imperial Troops will appear for a simple fight.  Kill the nearby Imperial Hunter, Colonels and Shapshooters as well as Sith Raiders for credit on the Bonus mission. 

Belsavis

Belsavis Dailies are accessible once you complete the Belsavis Bonus Series.  The Bonus Series will walk you through all of the quest areas, and open up a number of them.  I’d recommend doing that Bonus Series as soon as you reach L50, to get access to them all, as well as get a burst of extra Daily Commendations. 

High Security Section

First port of call is the Gran Exile area in the High Security Section.  Quests start at the flight-point, then more continue from Meltwater Outpost. 

Strengthening the Chain

Starts at Major Harris in the Gran Exile, High Security Section (-1688, 1157)

[Heroic 4] Open Communications

As of Patch 1.1, this quest requires a full group, and should be combined with the same team that does Stasis Generator.  You’ll face a non-story area filled with packs of 3 Elites and 2 Strongs, even if the Strongs aren’t immediately visible, as well as a handful of Strong patrollers.  Once you get the Pass Key for the quest, start on Stasis Generator (which you would have gotten the quest from at the entrance). 

Starts at Agent Hextal at the Meltwater Outpost, High Security Section (-1340,1644)

Occurs in the complex in The Tomb at 5,-3274

Handed in at front left Monitoring Station Console in Oasis Republic Post, The Tomb(-264, -3228)

Rewards: 9,330 Credits, 3 Daily Commendation, 3353 Legacy Experience at Legacy Level 8Items (Choose one)These items are class specific, below is the items for the Smuggler, but there should be similar for other classes. 

Focus on killing packs with the hostages in them.  Until all members of the pack are dead the hostages aren’t released. 

[Heroic 4] Stasis Generator

Starts at the Tech Station at the entrance to the complex in The Tomb at 5,-3274

Occurs inside the complex where the quest was picked up, in a Group Phase

Rewards: 9,330 Credits; 3 x Daily Commendation; 3353 Legacy Experience at Legacy Level 8Items (Choose one)These items are class specific, below is the items for the Smuggler, but there should be similar for other classes. 

Advanced Skill Armoring 22 (+33 End, +47 Cunning)

Advanced Patron Armoring 22 (+41 End, +39 Cunning)

Ancient Prototype Storage Case (Class 6 Lockbox)

Affection

Bowdaar – 22 (Conversation Items: Any, Any, #1)

Two of these can be stealth completed, as their guardians are surceptible to Tranquilizer as a Smuggler.  Just be careful not to try to turn off the generator for one of the guardians that can’t be Tranq’ed.  A group of 4 is recommended, or a group of 3 with a dedicated Tank and Healer.  The fifth boss is VERY tough, and needs a lot of interrupts. 

Descent into the Tomb

Handed in at front left Monitoring Station Console in Oasis Republic Post, The Tomb(-264, -3228)

Received Quest: Prison Repairs

Rewards: 442 Legacy Experience at Legacy Level 8

This is simply a breadcrumb to travel to the Monitoring Station Console, but is required to continue the Devlin chain. 

Prison Repairs

Received after handing in Descent Into the Tomb

Occurs in the complex entered at -779,3410 in the Ancient Stasis Zone, The Tomb. 

Handed in at front left Monitoring Station Console in Oasis Republic Post, The Tomb(-264, -3228)

That’s everything

By the end of a full day’s work, you will have 23 Commendations.  Since items such as ear-pieces cost 120, and armoring/barrels/hilts cost 8 each, you’ll be doing your dailies for a while at L50 before you’ve gotten full use out of them.  Good luck and have fun! 

I have to update it since 1.1, but unless you have stealth, you’re not going to be able to solo it.  They’ve introduced a Bonus quest and a pile of 3 Elite/2 Strong packs.  Prior to that there wasn’t any opposition in the tunnels.