Q:

Small difference in Texture UVs when in object mode :(

when i have my mesh in edit mode it looks fine:

(look at the concrete seams).  But as soon i switch into object mode they get distorted: 

I just dont understand why.  I had a bevel modfier applied earlier but it is applied as you can see in the modifier tab. 
Does anybody know a solution? 
Thanks in advance! 

A:

I fixed it accidentally, I just created a new mesh and joined it to the existing one with Ctrl + J and then the UVs updated and were ok.