/*
 * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version. 
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 * more details. 
 *
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>. 
 */

/* ScriptData
 SDName: Tanaris
 SD%Complete: 80
 SDComment: Quest support: 648, 1560, 2954, 4005, 10277, 10279(Special flight path).  Noggenfogger vendor
 SDCategory: Tanaris
 EndScriptData */

/* ContentData
 mob_aquementas
 npc_custodian_of_time
 npc_marin_noggenfogger
 npc_steward_of_time
 npc_stone_watcher_of_norgannon
 npc_OOX17
 npc_tooga
 EndContentData */

#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"

/*######
 ## mob_aquementas
 ######*/

#define AGGRO_YELL_AQUE     -1000350

#define SPELL_AQUA_JET      13586
#define SPELL_FROST_SHOCK   15089

class mob_aquementas: public CreatureScript {
public:
    mob_aquementas() :
            CreatureScript("mob_aquementas") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new mob_aquementasAI(pCreature);
    }

    struct mob_aquementasAI: public ScriptedAI {
        mob_aquementasAI(Creature *c) :
                ScriptedAI(c) {
        }

        uint32 SendItem_Timer;
        uint32 SwitchFaction_Timer;
        bool isFriendly;

        uint32 FrostShock_Timer;
        uint32 AquaJet_Timer;

        void Reset() {
            SendItem_Timer = 0;
            SwitchFaction_Timer = 10000;
            me->setFaction(35);
            isFriendly = true;

            AquaJet_Timer = 5000;
            FrostShock_Timer = 1000;
        }

        void SendItem(Unit* receiver) {
            if (CAST_PLR(receiver)->HasItemCount(11169, 1, false)
                    && CAST_PLR(receiver)->HasItemCount(11172, 11, false)
                    && CAST_PLR(receiver)->HasItemCount(11173, 1, false)
                    && ! CAST_PLR(receiver)->HasItemCount(11522, 1, true)) {
                ItemPosCountVec dest;
                uint8 msg = CAST_PLR(receiver)->CanStoreNewItem(NULL_BAG,
                        NULL_SLOT, dest, 11522, 1, false);
                if (msg == EQUIP_ERR_OK)
                    CAST_PLR(receiver)->StoreNewItem(dest, 11522, 1, true);
            }
        }

        void EnterCombat(Unit* who) {
            DoScriptText(AGGRO_YELL_AQUE, me, who);
        }

        void UpdateAI(const uint32 diff) {
            if (isFriendly) {
                if (SwitchFaction_Timer <= diff) {
                    me->setFaction(91);
                    isFriendly = false;
                } else
                    SwitchFaction_Timer -= diff;
            }

            if (! UpdateVictim())
                return;

            if (! isFriendly) {
                if (SendItem_Timer <= diff) {
                    if (me->getVictim()->GetTypeId() == TYPEID_PLAYER)
                        SendItem(me->getVictim());
                    SendItem_Timer = 5000;
                } else
                    SendItem_Timer -= diff;
            }

            if (FrostShock_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_FROST_SHOCK);
                FrostShock_Timer = 15000;
            } else
                FrostShock_Timer -= diff;

            if (AquaJet_Timer <= diff) {
                DoCast(me, SPELL_AQUA_JET);
                AquaJet_Timer = 15000;
            } else
                AquaJet_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

/*######
 ## npc_custodian_of_time
 ######*/

#define WHISPER_CUSTODIAN_1     -1000217
#define WHISPER_CUSTODIAN_2     -1000218
#define WHISPER_CUSTODIAN_3     -1000219
#define WHISPER_CUSTODIAN_4     -1000220
#define WHISPER_CUSTODIAN_5     -1000221
#define WHISPER_CUSTODIAN_6     -1000222
#define WHISPER_CUSTODIAN_7     -1000223
#define WHISPER_CUSTODIAN_8     -1000224
#define WHISPER_CUSTODIAN_9     -1000225
#define WHISPER_CUSTODIAN_10    -1000226
#define WHISPER_CUSTODIAN_11    -1000227
#define WHISPER_CUSTODIAN_12    -1000228
#define WHISPER_CUSTODIAN_13    -1000229
#define WHISPER_CUSTODIAN_14    -1000230

class npc_custodian_of_time: public CreatureScript {
public:
    npc_custodian_of_time() :
            CreatureScript("npc_custodian_of_time") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new npc_custodian_of_timeAI(pCreature);
    }

    struct npc_custodian_of_timeAI: public npc_escortAI {
        npc_custodian_of_timeAI(Creature *c) :
                npc_escortAI(c) {
        }

        void WaypointReached(uint32 i) {
            Player *pPlayer = GetPlayerForEscort();
            if (! pPlayer)
                return;

            switch (i) {
            case 0:
                DoScriptText(WHISPER_CUSTODIAN_1, me, pPlayer);
                break;
            case 1:
                DoScriptText(WHISPER_CUSTODIAN_2, me, pPlayer);
                break;
            case 2:
                DoScriptText(WHISPER_CUSTODIAN_3, me, pPlayer);
                break;
            case 3:
                DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer);
                break;
            case 5:
                DoScriptText(WHISPER_CUSTODIAN_5, me, pPlayer);
                break;
            case 6:
                DoScriptText(WHISPER_CUSTODIAN_6, me, pPlayer);
                break;
            case 7:
                DoScriptText(WHISPER_CUSTODIAN_7, me, pPlayer);
                break;
            case 8:
                DoScriptText(WHISPER_CUSTODIAN_8, me, pPlayer);
                break;
            case 9:
                DoScriptText(WHISPER_CUSTODIAN_9, me, pPlayer);
                break;
            case 10:
                DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer);
                break;
            case 13:
                DoScriptText(WHISPER_CUSTODIAN_10, me, pPlayer);
                break;
            case 14:
                DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer);
                break;
            case 16:
                DoScriptText(WHISPER_CUSTODIAN_11, me, pPlayer);
                break;
            case 17:
                DoScriptText(WHISPER_CUSTODIAN_12, me, pPlayer);
                break;
            case 18:
                DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer);
                break;
            case 22:
                DoScriptText(WHISPER_CUSTODIAN_13, me, pPlayer);
                break;
            case 23:
                DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer);
                break;
            case 24:
                DoScriptText(WHISPER_CUSTODIAN_14, me, pPlayer);
                DoCast(pPlayer, 34883);
                // below here is temporary workaround, to be removed when spell works properly
                pPlayer->AreaExploredOrEventHappens(10277);
                break;
            }
        }

        void MoveInLineOfSight(Unit *who) {
            if (HasEscortState(STATE_ESCORT_ESCORTING))
                return;

            if (who->GetTypeId() == TYPEID_PLAYER) {
                if (who->HasAura(34877)
                        && CAST_PLR(who)->GetQuestStatus(10277)
                                == QUEST_STATUS_INCOMPLETE) {
                    float Radius = 10.0f;
                    if (me->IsWithinDistInMap(who, Radius)) {
                        Start(false, false, who->GetGUID());
                    }
                }
            }
        }

        void EnterCombat(Unit* /*who*/) {
        }
        void Reset() {
        }

        void UpdateAI(const uint32 diff) {
            npc_escortAI::UpdateAI(diff);
        }
    };
};

/*######
 ## npc_marin_noggenfogger
 ######*/

class npc_marin_noggenfogger: public CreatureScript {
public:
    npc_marin_noggenfogger() :
            CreatureScript("npc_marin_noggenfogger") {
    }

    bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
            uint32 /*uiSender*/, uint32 uiAction) {
        pPlayer->PlayerTalkClass->ClearMenus();
        if (uiAction == GOSSIP_ACTION_TRADE)
            pPlayer->SEND_VENDORLIST(pCreature->GetGUID());

        return true;
    }

    bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
        if (pCreature->isQuestGiver())
            pPlayer->PrepareQuestMenu(pCreature->GetGUID());

        if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(2662))
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);

        pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());

        return true;
    }
};

/*######
 ## npc_steward_of_time
 ######*/

#define GOSSIP_ITEM_FLIGHT  "Please take me to the master's lair." 

class npc_steward_of_time: public CreatureScript {
public:
    npc_steward_of_time() :
            CreatureScript("npc_steward_of_time") {
    }

    bool OnQuestAccept(Player* pPlayer, Creature* /*pCreature*/,
            Quest const *quest) {
        if (quest->GetQuestId() == 10279) //Quest: To The Master's Lair
            pPlayer->CastSpell(pPlayer, 34891, true); //(Flight through Caverns)

        return false;
    }

    bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/,
            uint32 /*uiSender*/, uint32 uiAction) {
        pPlayer->PlayerTalkClass->ClearMenus();
        if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
            pPlayer->CastSpell(pPlayer, 34891, true); //(Flight through Caverns)

        return true;
    }

    bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
        if (pCreature->isQuestGiver())
            pPlayer->PrepareQuestMenu(pCreature->GetGUID());

        if (pPlayer->GetQuestStatus(10279) == QUEST_STATUS_INCOMPLETE
                || pPlayer->GetQuestRewardStatus(10279)) {
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
            pPlayer->SEND_GOSSIP_MENU(9978, pCreature->GetGUID());
        } else
            pPlayer->SEND_GOSSIP_MENU(9977, pCreature->GetGUID());

        return true;
    }
};

/*######
 ## npc_stone_watcher_of_norgannon
 ######*/

#define GOSSIP_ITEM_NORGANNON_1     "What function do you serve?" 
#define GOSSIP_ITEM_NORGANNON_2     "What are the Plates of Uldum?" 
#define GOSSIP_ITEM_NORGANNON_3     "Where are the Plates of Uldum?" 
#define GOSSIP_ITEM_NORGANNON_4     "Excuse me?  We've been \"reschedueled for visitations\"?  What does that mean?!" 
#define GOSSIP_ITEM_NORGANNON_5     "So, what's inside Uldum?" 
#define GOSSIP_ITEM_NORGANNON_6     "I will return when i have the Plates of Uldum." 

class npc_stone_watcher_of_norgannon: public CreatureScript {
public:
    npc_stone_watcher_of_norgannon() :
            CreatureScript("npc_stone_watcher_of_norgannon") {
    }

    bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
            uint32 /*uiSender*/, uint32 uiAction) {
        pPlayer->PlayerTalkClass->ClearMenus();
        switch (uiAction) {
        case GOSSIP_ACTION_INFO_DEF:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
            pPlayer->SEND_GOSSIP_MENU(1675, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 1:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
            pPlayer->SEND_GOSSIP_MENU(1676, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
            pPlayer->SEND_GOSSIP_MENU(1677, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 3:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
            pPlayer->SEND_GOSSIP_MENU(1678, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 4:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
            pPlayer->SEND_GOSSIP_MENU(1679, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 5:
            pPlayer->CLOSE_GOSSIP_MENU();
            pPlayer->AreaExploredOrEventHappens(2954);
            break;
        }
        return true;
    }

    bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
        if (pCreature->isQuestGiver())
            pPlayer->PrepareQuestMenu(pCreature->GetGUID());

        if (pPlayer->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE)
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

        pPlayer->SEND_GOSSIP_MENU(1674, pCreature->GetGUID());

        return true;
    }
};

/*######
 ## npc_OOX17
 ######*/

enum e00X17 {
    //texts are signed for 7806
    SAY_OOX_START = -1000287,
    SAY_OOX_AGGRO1 = -1000288,
    SAY_OOX_AGGRO2 = -1000289,
    SAY_OOX_AMBUSH = -1000290,
    SAY_OOX17_AMBUSH_REPLY = -1000291,
    SAY_OOX_END = -1000292,

    Q_OOX17 = 648,
    SPAWN_FIRST = 7803,
    SPAWN_SECOND_1 = 5617,
    SPAWN_SECOND_2 = 7805
};

class npc_OOX17: public CreatureScript {
public:
    npc_OOX17() :
            CreatureScript("npc_OOX17") {
    }

    bool OnQuestAccept(Player* pPlayer, Creature* pCreature,
            Quest const* quest) {
        if (quest->GetQuestId() == Q_OOX17) {
            pCreature->setFaction(113);
            pCreature->SetFullHealth();
            pCreature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
            pCreature->RemoveFlag(UNIT_FIELD_FLAGS,
                    UNIT_FLAG_OOC_NOT_ATTACKABLE);
            DoScriptText(SAY_OOX_START, pCreature);

            if (npc_escortAI* pEscortAI = CAST_AI(npc_OOX17::npc_OOX17AI, pCreature->AI()))
                pEscortAI->Start(true, false, pPlayer->GetGUID());
        }
        return true;
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new npc_OOX17AI(pCreature);
    }

    struct npc_OOX17AI: public npc_escortAI {
        npc_OOX17AI(Creature *c) :
                npc_escortAI(c) {
        }

        void WaypointReached(uint32 i) {
            Player* pPlayer = GetPlayerForEscort();

            if (! pPlayer)
                return;

            switch (i) {
            case 23:
                me->SummonCreature(SPAWN_FIRST, -8350.96f, -4445.79f, 10.10f,
                        6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
                me->SummonCreature(SPAWN_FIRST, -8355.96f, -4447.79f, 10.10f,
                        6.27f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
                me->SummonCreature(SPAWN_FIRST, -8353.96f, -4442.79f, 10.10f,
                        6.08f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
                DoScriptText(SAY_OOX_AMBUSH, me);
                break;

            case 56:
                me->SummonCreature(SPAWN_SECOND_1, -7510.07f, -4795.50f, 9.35f,
                        6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
                me->SummonCreature(SPAWN_SECOND_2, -7515.07f, -4797.50f, 9.35f,
                        6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
                me->SummonCreature(SPAWN_SECOND_2, -7518.07f, -4792.50f, 9.35f,
                        6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
                DoScriptText(SAY_OOX_AMBUSH, me);
                if (Unit* scoff = me->FindNearestCreature(SPAWN_SECOND_2, 30))
                    DoScriptText(SAY_OOX17_AMBUSH_REPLY, scoff);
                break;

            case 86:
                if (pPlayer) {
                    DoScriptText(SAY_OOX_END, me);
                    pPlayer->GroupEventHappens(Q_OOX17, me);
                }
                break;
            }
        }

        void Reset() {
        }

        void EnterCombat(Unit* /*who*/) {
            DoScriptText(RAND(SAY_OOX_AGGRO1, SAY_OOX_AGGRO2), me);
        }

        void JustSummoned(Creature* summoned) {
            summoned->AI()->AttackStart(me);
        }
    };
};

/*####
 # npc_tooga
 ####*/

enum eTooga {
    SAY_TOOG_THIRST = -1000391,
    SAY_TOOG_WORRIED = -1000392,
    SAY_TOOG_POST_1 = -1000393,
    SAY_TORT_POST_2 = -1000394,
    SAY_TOOG_POST_3 = -1000395,
    SAY_TORT_POST_4 = -1000396,
    SAY_TOOG_POST_5 = -1000397,
    SAY_TORT_POST_6 = -1000398,

    QUEST_TOOGA = 1560,
    NPC_TORTA = 6015,

    POINT_ID_TO_WATER = 1,
    FACTION_TOOG_ESCORTEE = 113
};

const float m_afToWaterLoc[] = { -7032.664551f, -4906.199219f, -1.606446f };

class npc_tooga: public CreatureScript {
public:
    npc_tooga() :
            CreatureScript("npc_tooga") {
    }

    bool OnQuestAccept(Player* pPlayer, Creature* pCreature,
            const Quest* pQuest) {
        if (pQuest->GetQuestId() == QUEST_TOOGA) {
            if (npc_toogaAI* pToogaAI = CAST_AI(npc_tooga::npc_toogaAI, pCreature->AI()))
                pToogaAI->StartFollow(pPlayer, FACTION_TOOG_ESCORTEE, pQuest);
        }

        return true;
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new npc_toogaAI(pCreature);
    }

    struct npc_toogaAI: public FollowerAI {
        npc_toogaAI(Creature* pCreature) :
                FollowerAI(pCreature) {
        }

        uint32 m_uiCheckSpeechTimer;
        uint32 m_uiPostEventTimer;
        uint32 m_uiPhasePostEvent;

        uint64 TortaGUID;

        void Reset() {
            m_uiCheckSpeechTimer = 2500;
            m_uiPostEventTimer = 1000;
            m_uiPhasePostEvent = 0;

            TortaGUID = 0;
        }

        void MoveInLineOfSight(Unit *pWho) {
            FollowerAI::MoveInLineOfSight(pWho);

            if (! me->getVictim()
                    && ! HasFollowState(
                            STATE_FOLLOW_COMPLETE | STATE_FOLLOW_POSTEVENT)
                    && pWho->GetEntry() == NPC_TORTA) {
                if (me->IsWithinDistInMap(pWho, INTERACTION_DISTANCE)) {
                    if (Player* pPlayer = GetLeaderForFollower()) {
                        if (pPlayer->GetQuestStatus(QUEST_TOOGA)
                                == QUEST_STATUS_INCOMPLETE)
                            pPlayer->GroupEventHappens(QUEST_TOOGA, me);
                    }

                    TortaGUID = pWho->GetGUID();
                    SetFollowComplete(true);
                }
            }
        }

        void MovementInform(uint32 uiMotionType, uint32 uiPointId) {
            FollowerAI::MovementInform(uiMotionType, uiPointId);

            if (uiMotionType ! = POINT_MOTION_TYPE)
                return;

            if (uiPointId == POINT_ID_TO_WATER)
                SetFollowComplete();
        }

        void UpdateFollowerAI(const uint32 uiDiff) {
            if (! UpdateVictim()) {
                //we are doing the post-event, or...
                if (HasFollowState(STATE_FOLLOW_POSTEVENT)) {
                    if (m_uiPostEventTimer <= uiDiff) {
                        m_uiPostEventTimer = 5000;

                        Unit *pTorta = Unit::GetUnit(*me, TortaGUID);
                        if (! pTorta || ! pTorta->isAlive()) {
                            //something happened, so just complete
                            SetFollowComplete();
                            return;
                        }

                        switch (m_uiPhasePostEvent) {
                        case 1:
                            DoScriptText(SAY_TOOG_POST_1, me);
                            break;
                        case 2:
                            DoScriptText(SAY_TORT_POST_2, pTorta);
                            break;
                        case 3:
                            DoScriptText(SAY_TOOG_POST_3, me);
                            break;
                        case 4:
                            DoScriptText(SAY_TORT_POST_4, pTorta);
                            break;
                        case 5:
                            DoScriptText(SAY_TOOG_POST_5, me);
                            break;
                        case 6:
                            DoScriptText(SAY_TORT_POST_6, pTorta);
                            me->GetMotionMaster()->MovePoint(POINT_ID_TO_WATER,
                                    m_afToWaterLoc[0], m_afToWaterLoc[1],
                                    m_afToWaterLoc[2]);
                            break;
                        }

                        ++m_uiPhasePostEvent;
                    } else
                        m_uiPostEventTimer -= uiDiff;
                }
                //...we are doing regular speech check
                else if (HasFollowState(STATE_FOLLOW_INPROGRESS)) {
                    if (m_uiCheckSpeechTimer <= uiDiff) {
                        m_uiCheckSpeechTimer = 5000;

                        if (urand(0, 9) > 8)
                            DoScriptText(
                                    RAND(SAY_TOOG_THIRST, SAY_TOOG_WORRIED),
                                    me);
                    } else
                        m_uiCheckSpeechTimer -= uiDiff;
                }

                return;
            }

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_tanaris() {
    new mob_aquementas();
    new npc_custodian_of_time();
    new npc_marin_noggenfogger();
    new npc_steward_of_time();
    new npc_stone_watcher_of_norgannon();
    new npc_OOX17();
    new npc_tooga();
}
