var Example = Example || {};

Example.softBody = function() {
    var Engine = Matter. Engine,
        Render = Matter. Render,
        Runner = Matter. Runner,
        Composites = Matter. Composites,
        MouseConstraint = Matter. MouseConstraint,
        Mouse = Matter. Mouse,
        World = Matter. World,
        Bodies = Matter. Bodies;

    // create engine
    var engine = Engine.create(),
        world = engine.world;

    // create renderer
    var render = Render.create({
        element: document.body,
        engine: engine,
        options: {
            width: 800,
            height: 600,
            showAngleIndicator: false
        }
    });

    Render.run(render);

    // create runner
    var runner = Runner.create();
    Runner.run(runner, engine);

    // add bodies
    var particleOptions = { 
        friction: 0.05,
        frictionStatic: 0.1,
        render: { visible: true } 
    };

    World.add(world, [
        Composites.softBody(250, 100, 5, 5, 0, 0, true, 18, particleOptions),
        Composites.softBody(400, 300, 8, 3, 0, 0, true, 15, particleOptions),
        Composites.softBody(250, 400, 4, 4, 0, 0, true, 15, particleOptions),
        // walls
        Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
        Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
        Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
        Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
    ]);

    // add mouse control
    var mouse = Mouse.create(render.canvas),
        mouseConstraint = MouseConstraint.create(engine, {
            mouse: mouse,
            constraint: {
                stiffness: 0.9,
                render: {
                    visible: false
                }
            }
        });

    World.add(world, mouseConstraint);

    // keep the mouse in sync with rendering
    render.mouse = mouse;

    // fit the render viewport to the scene
    Render.lookAt(render, {
        min: { x: 0, y: 0 },
        max: { x: 800, y: 600 }
    });

    // context for MatterTools. Demo
    return {
        engine: engine,
        runner: runner,
        render: render,
        canvas: render.canvas,
        stop: function() {
            Matter. Render.stop(render);
            Matter. Runner.stop(runner);
        }
    };
};

if (typeof module ! == 'undefined') {
    module.exports = Example[Object.keys(Example)[0]];
}