VSCODE POWER MODE!!!  Power Mode is one of the most requested extensions for VS Code.  Unfortunately, they said it couldn't be done... However, after seeing this list and realizing that VS Code was the only modern editor without it, I knew I had to try.  I couldn't let VS Code live in the shadow of its big brother or Atom.  I present you, VSCODE POWER MODE!!! ( now with atom-like explosions!)  To enable, add "powermode.enabled": true to your settings.  Features: NEW: Atom-like explosions! 

NEW: Multiple explosion sets to choose from

Status bar indicator for combo count and timer

Explosions and screen shake effect when power mode is reached

Extremely Customizable Choose Your Explosions: You can now choose explosions with a single setting: powermode.presets .  Check out the options below (note: it looks better IRL than in these gifs): NEW!  Rift (Simple) New!  Rift (Exploding) Note: If your code becomes hard to read, you may need to set editor.lineHighlightBackground in your user or workspace settings.  For example, if your theme is Default Dark+ , try: "editor.lineHighlightBackground": "#1E1E1EAA" Particles Fireworks Flames Magic Clippy Configuration: Hopefully power mode will work great for you out of the box, but if it doesn't I've tried to make power mode as configurable as possible.  Tweak the settings for performance or for fun.  From doge to clippy, the only limit is your imagination.  Some of the options are explained below: powermode.customExplosions : Choose your own explosions with base64 encoded gifs or full URIs (i.e. "data:image/gif;base64,1337GIF", "C:/my/cat/gif", "https://coolgif.io")

: Choose your own explosions with base64 encoded gifs or full URIs (i.e. "data:image/gif;base64,1337GIF", "C:/my/cat/gif", "https://coolgif.io") powermode.backgroundMode : mask will use the gif as a mask, letting the shape of the gif through with the color of the text.  image will use the gif itself as the background. 

: will use the gif as a mask, letting the shape of the gif through with the color of the text.  will use the gif itself as the background.  powermode.gifMode : restart will restart a gif each time it is displayed, continue will play the gif from the place it stopped.  continue is particularly useful when you only have 1 visible gif, restart is useful when you have multiple, but may reduce performance. 

: will restart a gif each time it is displayed, will play the gif from the place it stopped.  is particularly useful when you only have 1 visible gif, is useful when you have multiple, but may reduce performance.  powermode.maxExplosions : Reducing this will reduce the number of explosions rendered at once. 

: Reducing this will reduce the number of explosions rendered at once.  powermode.explosionFrequency : Increasing this will increase the number of keystrokes between explosions.  It means that there will be gaps between explosions as you type but may help performance. 

: Increasing this will increase the number of keystrokes between explosions.  It means that there will be gaps between explosions as you type but may help performance.  powermode.customExplosions : Provide your own gifs to use (And share them here)

: Provide your own gifs to use (And share them here) powermode.customCss : Changes the CSS applied to the "after" pseudoelement.  You can experiment with ways to make it look or perform better. 

: Changes the CSS applied to the "after" pseudoelement.  You can experiment with ways to make it look or perform better.  powermode.explosionOrder : sequential will cycle through explosions in order, random will pick one randomly, and providing a number will select the explosion at that (zero-based) index in the list of explosions.  Known Issues They were right when they said it can't be done.  At least not properly.  VS Code does not expose the DOM as part of the API.  Instead this extension relies on using TextEditorDecorations to set css properties for ranges in the editor.  This has a few limitations: The cursor doesn't move with the text as it shakes

When deleting characters, the explosion will briefly move to the beginning of the line.  This is because I am using an "after" pseudoclass to apply the decorations, and when you delete the letter that it is anchored to it repositions to the next anchor which is the entire line. 

I have to use gifs instead of CSS animations for the particles/explosions

"Vertical Shake" only works if editor.renderWhitespace is turned on.  I don't know why, but if you want vertical shake without seeing the whitespace being rendered, you can use these settings: "editor.renderWhitespace": "all", "workbench.colorCustomizations": { "editorWhitespace.foreground": "#FFFFFF00" }, Help Wanted: If you can provide some lightweight, attractive gifs that improve how power mode looks and performs, I would be happy to include them!  Share them here.  Acknowledgements: Thanks to @RPuffer for providing the incredible gifs added in version 2.1

Thanks to @darkvertex for providing the awesome gifs added in version 2.0

Thanks to @horvay for giving me ideas to get around the limitations I had in v0.0.1 Changelog: v2.2.0 Added powermode.enableStatusBarComboCounter and powermode.enableStatusBarComboTimer to toggle status bar items Added new presets Bug fixes

v2.1.0 Fixed #20 (Thanks @kirkone)

v2.0.0 Added powermode.presets to choose between different built-in explosion sets Added powermode.backgroundMode to allow 'atom like' explosions (explosions that match the color of the text being typed) Breaking: Removed powermode.legacyMode Breaking: Renamed powermode.explosionMode to powermode.explosionOrder Breaking: Removed powermode.settingSuggestions

v1.2.1 Remove intellisense for CSS configuration due to this issue

v1.2.0 Suggest configurations in settings.json

v1.1.0 Configure explosion duration Configure explosion "mode": random, sequential, or a specific explosion Reduce default "max explosions" from 5 to 1

v1.0.0 True power mode!  Explosions now extend outside the boundaries of a letter Eliminated two of the default explosions that didn't look good when expanded Added new explostion configuration options (explosion number, size, and frequency) Added a Legacy Mode configuration option Shake now resets after 1 second without typing (Thanks @horvay)

v0.0.1 Initial release Explosions work, but limited to size of characters

