//
//  AppDelegate.swift
//  SwiftUIPullToRefresh
//
//  Created by Anupam Chugh on 18/01/20. 
//  Copyright © 2020 iowncode.  All rights reserved. 
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {



    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication. LaunchOptionsKey: Any]?) - > Bool {
        // Override point for customization after application launch. 
        return true
    }

    // MARK: UISceneSession Lifecycle

    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene. ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created. 
        // Use this method to select a configuration to create the new scene with. 
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session. 
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. 
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return. 
    }


}

