I finally got around to playing KOTOR 2 (with the restoration mod!)  and while it had ups and downs, I can't help but feel like the ending kind of crapped out.  I played as a male Sith and chose mostly evil options. 

Ending results:

T3-M4: Nowhere to be found. Atton: Simply chilling and waiting for me after I defeated the final boss. Bao-Dur: Nowhere to be foundHandmaiden and Visas: They had a small confrontation cutscene, nowhere to be found. Mandalore: Found in a jail cell and told to get the hell out of there. HK-47 and Goto: They had that tiny cutscene when the little droid sets up the charges, then never seen again. Hanharr: Nowhere to be found. Ebon Hawk: Fell into a ditch. 

But worst of all I didn't have any final option at the end.  Just offed Kreia and headed out with Atton and that was it. 

Did I not gain enough influence or something?  Man, I feel like the ending should have been way better with all kinds of character drama and interesting things happening.  Instead if was just a crash that leaves the main character solo with a couple tiny playable parts with that droid and Atton. 

The final boss being three purple floating lightsabers was pretty dumb too. 

I'd like:1) More Multiplayer/online innovation.  The FPS genre is really pushing into new territory with meta-MMOs like Destiny (which is technically an RPG).  We had some good innovation with the Souls series but its time to take it a bit further.  RPGs should be the vanguard of new online interactions.  After all, RPGs are derived from tabletop games where multiplayer was the original draw. 

2) More immersive open worlds. Skyrim was cool and all, but in the end it still did feel like a big empty world full of NPCs and scripted events.  There has to be something more dynamic, more of a sandbox. 

3)Small or Medium sized open worlds with tons of detail.  If RPGs do continue on with the scripted event type gameplay, it would be cooler to have a smaller open world thats packed to the brim with details: quests, items, npcs, etc.  My dream setting would be an RPG set in a Midgar-esque city with so much detail that it would be near impossible to experience it all. 

4) Crossing the boundary between actual animation and 3d character models. We came pretty close last gen with cel shading in anime-styled games.  Can't wait to see what next-gen hardware will be able to do. 

5) New battle systems.  I know people are sick of turn based, but I'm sick of the mindless hack and slash.  I'll just be happy with combat systems that don't have me pressing X to win for the first 5+ hours. 

6) Better storylines & Writing.  FFS let the surprise godly-final-boss trope fucking die already.  Goddamn it Final Fantasy.  They even threw that shit in Mass Effect 3.  LET IT END.  I want smaller-scale stories in general, more personal interactions that can drive emotions better than the typical he save-the-world quest. 

"Here's a hypothetical question -- and this is just hypothetical, so don't read too much into this -- what if we were to take a game like, say, Final Fantasy VI that does have the ATB system but is basically command-based.  What if we were to take that game and breathe new life into it?  Make it into a current-gen game?  Would users be OK with it in that turn-based style?" 

Gaming is steering towards this direction whether you like it or not, just like television series, books, movies, and music.  PC gaming shed its physical body years ago. 

The western world is becoming a digital-society and the collector's market isn't strong enough to support physical media on it's own.  Those rare games won't be quite so rare when they're all listed up online for discounted prices.  Limited production on games like Xenoblade won't even be a problem anymore once the market is digital. 

Personally, I'm totally fine with it as long as there's good value there.  Not sure I trust Sony or Microsoft to do give me a fair shake though.