Q:

Unreal script config - section

I'm modifying utcomp 1.7a for UT 2004. 
Here is a problem:
There's a config key word in unreal script, that allow you to save/load variable in ini file, in section called: [package.sectionname]. 
Problem is that my package is not same as original utcomp's. 
So when I'm trying to use some ini settings, UT crating new section, called [mypackage.---], but I want, it to search setting in [originalpackage.---]. 
Is there any way to set in mutator package name? 
I saw modified version of utcomp, that using standart utcomp's settings, so it's possible...but how? 
Thanks for any help. 

A:

If your class is a child of the base class (in originalpackage), it should automatically load settings from [originalpackage.---] unless you specifically change them in your [mypackage.---] section. 
For example, in UTGame.ini the [Engine. GameInfo] section holds settings for all GameInfo subclasses.  Further down, [UTGame. UTGame] changes a few settings (like GameDifficulty) and adds a few new ones, but all of the other settings are automatically loaded from the base [Engine. GameInfo] section. 
If you're trying to load properties from a non-parent class, I don't think that is possible.