The JKVersions tool was made by The MAZZTer and it seems to work on every other system.  However, now that the JKHub URL has changed it doesn't work on my end either (even if it doesn't seem to crash at the point when it's retrieving anything from JKHub but eh, what do I know).  Unfortunately all the unofficial patches for JK need the v. 1.00 EXE from the original CD. 

Man, I didn't expect the server changes and Zeq's departure to actually cause bad things to me.  Here's hoping the JKVersions tool can be fixed soon...

The JKVersions tool was made by The MAZZTer and it seems to work on every other system.  However, now that the JKHub URL has changed it doesn't work on my end either (even if it doesn't seem to crash at the point when it's retrieving anything from JKHub but eh, what do I know).  Unfortunately all the unofficial patches for JK need the v. 1.00 EXE from the original CD. 

Man, I didn't expect the server changes and Zeq's departure to actually cause bad things to me.  Here's hoping the JKVersions tool can be fixed soon...

Yeah that is the tool I used, and it always stops with an error. 

If anyone could send me the 1.0 exe file It would be great.  I can provide proof that I own the whole Jedi knight collection on steam. 

I even have the original cd's for both the main game, and the expansion.  However, I do not have a cd or dvd rom on my PC anymore :|

The level design is legit good, especially things like the part in level 9 where you ascend in that elevator for like, a whole kilometer, and can see the ship.  I don't think any other engine could do that. 

I have.  Sorry, I didn't check the previous page so I didn't know there were any open issues.  Then again, I don't know if I can help. 

Which unofficial patch do you have installed?  And on that note, does the saber appear like that in every level?  The width of the saber's core as well as other measures are handled by COG commands and the level in question (12?)  doesn't have a level-specific cog that would define those measures. 

In this screenshot I've used Xzero's latest unofficial patch. 

From left to right: Normal saber in L12, Xzero's saber in L12, normal saber in L04, Xzero's saber in L04

So I had to use cheats to get the saber in L12 because there's no cog that would automatically give it to you in that level.  And since there also aren't any commands to define the specific measures, it looks quite similar to the saber you posted.  Xzero's saber, however, looks proper because the saber measurements have already been defined in kyle.cog used by the mod in question.  However, in level 4 the situation's different because the level's main cog overrides kyle.cog so Xzero's saber looks like a long and quite fancy toothpick. 

In other words, it would require some cogging to make the sabers look proper in every level of the main JK campaign with all the patches installed. 

Ok, I had to reinstall JK using the Vista installer since TODOA TC requires a vanilla starting point.  When I try to run the game, everything works fine, until I try to load my saves.  Then it either crashes or tells me that it cannot load that game. 

I assume you're playing the normal campaign (i.e. The Force Within)?  I just played the first level for a bit (with the Xzero-patched JK.EXE) and I was able to load savegames properly.  Then again, I don't have any other mods installed at the moment and I ran JK through a .BAT file (with the following content: JK.EXE -windowgui -debug log -devmode ). 

How do you run the stuff from the TODOA pack without running the mod itself?  I tried running the target to the TODOATC_SP folder, and clicking on the TODOATC_SP batch file itself.  Both will allow me to run the mod, but I can't access the original content from there. 

Well, that would actually require a bit of messing around with the resources to fully make it work.  Getting TODOA TC MP and just running the TODOATC_ENGINE.gob file as a mod (i.e. that GOB being the only file in the directory) would get you somewhat far, though. 

Trying to get that to work now... I've apparently screwed something up bad... It keeps crashing even with the vanilla game now. 

EDIT: Well, for reasons that escape me, it suddenly works.  I reinstalled JK again, and then ran the Jan 08' unofficial patch, and then installed JKE.  Everything seems fine now.  And the lightsaber is finally normal.  Not sure what I did differently this time than I did the first time, but I'm not complaining. 

This comes from a watcher of my tutorial on how to get JK Enhanced running:
"

Hi, how are you?  I was going to dowload Jedi Knight and Mysteries of the Sith from Steam, but I have windows 7 and a GTX 560 video card.  Wouldn't I have problems playing it given how dated it is; and by the way would you by any chance know of a Mysteries of the Sith enhanced or retextured mod? 

"
"Part of the problem is the people at JKhub don't know they are having DNS issues, therefore Internet Explorer can't display the web pages to get the patches I need.  Futhermore, my video card is not made by Nvidia, it's by EVGA.  Its a GeForce GTX 560ti superclocked." 
I don't know the answer to the watcher's questions; does anyone here know? 

Weird, very weird.  JK1 from steam worked absolutely fine yesterday after following the instructions to fix the JKE mod. 
I tried to launch it today, nothing happens, my visual themes disable for about half a second then go back to normal, nothing launches at all. 

Only change on my system since yesterday was I downloaded MOTS from Steam.  It doesn't launch either, have not made any changes to it. 

Edit:

Even more weird, if I rename the EXE then launch it, the game works fine, but if its called JK.exe it won't launch. 

But no, disabling did not help. 
Is there a Legal way to get a non Steam MOTS exe?  if I have that and rename it something different it should work like JK1 works.  If I rename the steam MOTS exe it just gives a steam error when launching. 

I have the Steam version.  It runs fine with no mods/enhancements using the 8 bit mode.  If I try to turn on any graphics acceleration, either with or without mods, I get this...

I did eventually get the graphic acceleration to work by enabling the advanced display mode and going to RGB Emulation mode, but now there is a black box when I shoot and I am having frame-rate issues.  This is with or without mods.  I have tried the ddraw.dll file with no success.  Any ideas? 

I run...
WinXP sp3
intel core i7 2600K processer
geforce gtx 470

Sorry to respond to an oldish thread, but at my wits end on this one. 

Hey, I ran into this same problem recently, when I installed another Nvidia videocard, and the drivers for it.  It is strictly a drivers issue, I had to download a much older version of the drivers, then uninstall the current nvidia drivers from my system and install the old ones from scratch in order to fix it.  I downloaded and installed multiple drivers before finding one that worked.  The drivers I finally installed were for an NVIDIA Geforce 8800 GS Driver version 6.14.12.6089, and Driver date 10/8/2010.  Hope this helps.