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's concluding statement in the episode - that Bemis has become "just a fragment of what man has deeded to himself" - alludes to Robert Burns' Scots language poem "To a Mouse" (1785, for which John Steinbeck's book
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29559_19
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, Of Mice and Men (1938), was also named). The poem concludes: "The best-laid schemes o'mice an men / Gang aft agley" (translation: "Often go awry"). Although "Time Enough at
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29559_20
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Last" implies that nuclear warfare has destroyed humanity, film critic Andrew Sarris notes that the episode's necessarily unrealistic format may have been what allowed its production to commence: In the era of the Internet and eBooks, the irony depicted in "Time Enough at Last" has an information age
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29559_21
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counterpart, according to Weston Ochse of Storytellers Unplugged. As Ochse points out, when Bemis becomes the last person on Earth, he finally has time to read, with all his books at his fingertips and the only impediment is technology when his medium for access
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29559_22
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ing them — his glasses — breaks. In a hypothetical world where all books are published electronically, Ochse observes, readers would be "only a lightning strike, a faulty switch, a sleepy workman or a natural disaster away from becoming Henry Bemis at the
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29559_23
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end of the world" — that is, a power outage has the potential to give them time to read, yet like Bemis, they too would lose their medium for accessing their books — namely the computer. This analogy has been taken further by those who suggest that today's technology
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29559_24
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-dependent world, where books have become passé (cf. Bradbury's "The Pedestrian"), could render an outage both a liberator and an executioner: As the gateway to both work and entertainment (be it a computer, video games or television), removing electricity from
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29559_25
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the equation presents Henry Bemis' heaven but modern society's hell. = = = Similar episodes = = = The Twilight Zone often explored similar themes throughout its run. "Time Enough at Last" has strong thematic ties to a number of other episodes in the series, starting with that of isolation
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29559_26
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, first explored in the series pilot, "Where Is Everybody?". It is also a prominent theme in the previous episode "The Lonely". Additionally, in a plot very similar to that of "Time", "The Mind and the Matter" tells of a man who uses his mind
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29559_27
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to erase humanity, only to find that existence without other people is unbearable. The notion of being an outsider, lost in a sea of conformity, was one of the most common themes of the series. Other thematic elements in this episode can be found throughout the series, as well. "The
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Obsolete Man" takes the episode's literary subtext — the notion that reading may eventually be considered "obsolete" — to an extreme: The state has declared books obsolete and a librarian (also played by Meredith) finds himself on trial for his own obso
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lescence. This notion, akin to Ray Bradbury's short story "The Pedestrian" (1951), is also alluded to in the episode "Number 12 Looks Just Like You", in which a perfect and equal world contradictorily considers works like those of
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Shakespeare "smut". = = Impact = = = = = Critical and fan favorite = = = "Time Enough at Last" was a ratings success in its initial airing and "became an instant classic". It "remains one of the best-remembered and best-lov
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ed episodes of The Twilight Zone" according to Marc Zicree, author of The Twilight Zone Companion. When a poll asked readers of Twilight Zone Magazine which episode of the series they remembered the most, "Time Enough at Last" was the most frequent response, with "To Serve
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29559_32
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Man" coming in a distant second. In TV Land's presentation of TV Guide's "100 Most Memorable Moments in Television", "Time Enough at Last" was ranked at # 25. In an interview years after this episode aired, Serling cited "Time Enough
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29559_33
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at Last" as one of his two favorites from the entire series. (The other episode was "The Invaders", with Agnes Moorehead.) = = = In popular culture = = = Many elements of American popular culture frequently pay homage to "Time Enough at Last". = = = =
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Amusement park attractions = = = = The Twilight Zone Tower of Terror, a theme park ride at Disney's Hollywood Studios and Disney California Adventure Park, displays a replica of Henry Bemis' broken glasses in the lobby. It is noted that, while they are indeed reading glasses, Burges
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s Meredith wears them the entire episode to make Bemis look more bookish. = = = Comics = = = The comic book version of The Simpsons, Simpsons Comics, published a story called "The Last Fat Man", based partially on "Time Enough at Last", and
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includes a short scene where Homer Simpson shoos a bespectacled man who is reading a book out of a nuclear bunker so he can eat in it, unintentionally taking shelter in it. = = = Film = = = In Twilight Zone:
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The Movie (1983), Albert Brooks recounts the episode to Dan Aykroyd as they drive along an empty stretch of highway. "This thing freaked me out when I was 7 years old," says Brooks' character, adding: "I bought another pair of glasses just in case that would
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happen." The episode's title was borrowed by a 2004 independent film about a man who tries to escape an office building. The film's official website listed the webmaster's e-mail alias as "rodserling". The Pixar movie WALL-E (2008)
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, which takes place in a desolate future, also contains a scene in which a pair of broken glasses can be seen in the foreground. = = = Games = = = The PC game Fallout Tactics (2001) includes a librarian in a desolate world who
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wants the player to find his missing glasses so he can read his books. = = = Music = = = The episode's title was borrowed by a song on The Fall's 1992 album Code: Selfish (1992) = = = Television = = = There are numerous, notable television spoof
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29559_41
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s of the episode. Examples include: Stephen Colbert's A Colbert Christmas: The Greatest Gift of All! (in the DVD's second alternative ending) Family Guy (at the end of the season 2 episode "Wasted Talent") Futurama (during an episode of "The
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29559_42
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Scary Door" [a Twilight Zone-style TV show that airs in the year 3000] on "A Head in the Polls") SpongeBob SquarePants The Adventures of Jimmy Neutron: Boy Genius ("Return of the Nanobots") The Drew Carey
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Show ("Y2K You're OK") Episodes of other television shows that refer to "Time Enough at Last" include: The Modern Family episode "Airport 2010" references "Time" when the screen on Jay's electronic reader gets broken. Jay pours the broken glass to the floor while saying
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"Not fair. It's not fair". Episode 12 of Revolution, titled "Ghosts", has Jim Hudson's character who goes by the name of Henry Bemis. Henry (Jim) has become the town librarian, until Miles convinces him to help the rebels and go back to
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his real name. The line, "Seconds, minutes, hours, they crawl by on hands and knees" was referenced to in The Powerpuff Girls Season 2 episode, "Speed Demon", where the villain, HIM, torments the Powerpuff Girls before revealing
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29559_46
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that they have unknowingly arrived 50 years into the future, landing in a Townsville that HIM now controls. "The H<unk>mega Man" segment of The Simpsons episode "Treehouse of Horror VIII" features Homer, who accidentally survives by hiding in a nuclear bunker and
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29559_47
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comes out to discover that he is apparently the last person alive. In the season 14 episode of The Simpsons, "Strong Arms of the Ma," a postman is accidentally trapped under a car in front of the Simpson house. He intends to read The Twilight Zone Magazine but discovers
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29559_48
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that his glasses were broken in the accident and says, "That's not fair!", while the Twilight Zone main-theme music is heard in the background. The sitcom Two and a Half Men made references to it when the character Alan has a nervous breakdown in a bookstore. This episode
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29559_49
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was mentioned in the CBS drama series, Under the Dome's third season. = = Adaptations = = "Time Enough at Last" has been released in numerous formats over the years. In 1988 it was available on VHS as part of a Twilight Zone collector's edition. Two releases
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29559_50
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were made in 1998 and 1999, as part of a more widely available two-episodes-per-tape release scheme. Although similar individual multi-episode DVDs were released, it is now exclusively available as part of The Twilight Zone – The Definitive Edition
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29559_51
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, the first volume of which was released December 24, 2004. Included is an audio-only interview with Burgess Meredith as well as the clip of The Drew Carey Show's parody of the episode. The story which inspired it has been released in eBook and MP3 form, capitalizing
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29559_52
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on the success of the episode. In 2003, the Falcon Picture Group produced a series of radio dramas based on the series — stating, "In the 1950s many radio series were turned into television series – so why not the reverse?" — which were broadcast on about 200 stations through the
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USA; "Time" was included in volume six. In 2005, "Time" became one of the first Twilight Zone episodes offered for download via Google Video and later on sites such as Amazon.com.</s>
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= Dead Head Fred = Dead Head Fred (Japanese: <unk> <unk> <unk> <unk>, Hepburn: Deddo Heddo Fureddo <unk> Kubinashi Tantei no Akumu <unk>) is a horror-themed action-ad
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venture video game for the PlayStation Portable, developed by Vicious Cycle Software and published by D3 Publisher. It was released in North America on August 28, 2007 and is powered by Vicious Cycle's proprietary Vicious Engine. It features a premise that is a combination of 1940s-style noir and
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contemporary horror, dubbed "twisted noir" by the design team. The game is a single-player experience whose title character, Fred Neuman, is a private investigator with the ability to switch heads. Fred has recently been murdered and decapitated, and has few memories of the events leading
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to his death. The plot follows Fred as he pieces together the clues of his murder and tries to get revenge on the man who killed him. Unlike many action game heroes, Fred has no conventional weapons — he relies solely on the powers available to him from the severed heads of
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fallen enemies. The game received generally positive reviews, with reviewers mentioning its dark humor and noir-inspired motif as high points. It received criticism for its controls and lack of combat depth. In 2008, it won the Writers Guild of America's first-ever award for video game writing. = =
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Gameplay = = Dead Head Fred is a third-person action-adventure game that incorporates a variety of gameplay styles, including combat, platforming, and puzzles. The core gameplay of Dead Head Fred revolves around Fred's missing head and his ability to "switch"
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heads by defeating certain enemies, decapitating them, and collecting their heads (referred to as "headhunting"). As Fred explores the city of Hope Falls, he can collect an assortment of heads, each of which has unique abilities. Examples include the Stone Idol head, which
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Fred can use as a battering ram, and the Corpse head, which can be used to suck up and spit out water, gasoline, and other materials. Fred uses these heads to navigate the city of Hope Falls, and certain parts of the city are not accessible until certain heads are
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found. The high level of radiation in Hope Falls has led to a proliferation of grossly mutated worms, which the player can collect and use to upgrade Fred's heads and temporarily increase his fighting abilities, among other benefits. Also collectible are money and special items, which can be earned by
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29560_8
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defeating enemies or completing various side-missions. There are several minigames unrelated to the plot, such as pinball and fishing, scattered around the city. In combat, players have several attacks at their disposal, depending on the head Fred is equipped with. These attacks include combos, head-
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29560_9
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specific counterattacks, and ranged attacks. During a counterattack, the player can complete a Quick Time Event to instantly kill an enemy by removing its head, which gives Fred "Rage" points. Rage energy builds up over time, and the player can use it to unleash powerful attacks
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29560_10
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on multiple foes. Dealing a large amount of damage to an opponent will stun them, during which time Fred can remove their head. Collected heads can be traded at "Head Shops" for a usable version. There are several types of environmental puzzles that the player has
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29560_11
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to solve in order to progress through the game. Each one requires a specific head — the Bone head gives Fred sharp claws which allow him to climb on the sides of buildings, while the Shrunken head decreases his size dramatically and lets him navigate platforming levels, such as a saw mill
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29560_12
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. There is also a mannequin head that Fred must use to socialize with the residents of Hope Falls, because they are terrified of his other heads. There are nine available heads, seven of which are suitable for combat. = = Plot = = = = = Setting = = = Dead Head
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29560_13
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Fred takes place in Hope Falls, New Jersey, a once-prosperous area based on American cities in the 1940s. The city has steadily fallen from grace since a business mogul named Ulysses Pitt began accumulating power. Pitt has a background of petty crime
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29560_14
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, and there are allegations that he was somehow responsible for the disappearance of Vinni Rossini, an influential Hope Falls businessman. Pitt's new "Nukular Plant" has recently finished construction and has caused a high level of radiation in the city, leading to strange phenomena like mut
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29560_15
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ated wildlife and undead monsters. Hope Falls is composed of several areas. The first that Fred has access to is Dr. Steiner's castle, the ancestral home of the Steiner family where Fred has been resurrected. Outside of the castle is a large cemetery that borders the for
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29560_16
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ested area of Creepy Hollow. In Hope Falls proper are the urban areas of Downtown, Uptown, Old Hope Falls and Zombietown. Downtown is the home of Pitt's headquarters, and Fred's office is found in Old Hope Falls. Zombietown, as its name suggests
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29560_17
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, is overrun with zombies and most of its residents have fled the neighborhood or barricaded themselves in their homes. Two other rural areas border the city: Freak Farms, where Fred owns a small cabin, and the Boonies, a highly irradiated area where the
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29560_18
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Nukular Reactor has been built. Each area contains several teleporters in the form of sewer manholes, which Fred can use to quickly move from one area of Hope Falls to another. = = = Characters = = = The protagonist of Dead Head Fred is Fred Neuman (voiced
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29560_19
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by John C. McGinley), a private detective. Fred is the only playable character, but since each head gives him a different set of animations, he could be considered nine separate characters. As he does not have a proper face, Fred's mood is portrayed by the
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29560_20
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tone of his voice and by face-like expressions formed by his eyes and frontal lobes. Fred has a wisecracking, sarcastic personality and occasionally breaks the fourth wall, such as heckling the player when he dies. Ulysses Pitt (Jon Polit
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29560_21
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o), the game's primary antagonist, is a small-time hoodlum turned racketeer. Pitt employs many henchmen throughout Hope Falls, the most prominent of which is his lieutenant Lefty, whose right leg has been amputated and replaced with a
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29560_22
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tommygun. Fred makes several allies throughout the game, including Dr. Steiner, who resurrected him, his girlfriend Jeanne Rossini (Kari Wahlgren), and his former partner Benny Salazar. Fred's enemies are generally employees of Pitt, like the
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29560_23
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skeletal "bone thugs", or creatures created by Hope Falls' radiation, like zombies and animated scarecrows. = = = Story = = = The game begins with Fred waking up in the castle of a Dr. Freidrich Steiner, an employee of Ulysses Pitt
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29560_24
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. Fred soon learns that he has been murdered and subsequently resurrected, and his head is missing. In its place is a liquid-filled jar that contains his brain and eyes. Steiner explains that Fred is a private detective who had been investigating Pitt, but Pitt had
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29560_25
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discovered that Fred was on to him and had him murdered. Many of Fred's memories are missing as a result of the trauma to his brain, and before Steiner can explain further, Pitt and several of his henchmen arrive. As Fred hides in Steiner's lab, Pitt's
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29560_26
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thugs apprehend Steiner and announce that he is to be taken to the Horseman, a minion of Pitt's who resides in Creepy Hollow. Fred leaves Steiner's castle and meets a blue-skinned hunchback in
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29560_27
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the cemetery outside. The hunchback introduces himself as Sam Spade, a gravedigger and "head merchant" who can help Fred by providing him with quality interchangeable heads. Fred continues to Creepy Hollow, where he defeats the Horseman and rescues Dr. Stein
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29560_28
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er. Steiner, however, has little information regarding Fred's investigation and suggests that he question the residents of Hope Falls to learn more about his demise. Fred begins exploring Hope Falls, meeting many strange personalities along the way. He reconnects with his old girlfriend Jeanne, who is the daughter of
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29560_29
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a prominent Hope Falls citizen, Vinni Rossini. Fred learns that Mr. Rossini had been reported missing by Jeanne, and Jeanne had subsequently hired Fred to find him. Fred had eventually followed the trail to Pitt, who had bribed Fred's partner, Benny
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29560_30
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Salazar, into betraying him. Fred was promptly caught by Pitt's henchmen and shot to death by his right-hand man, Lefty. Armed with the knowledge of his death and the events leading up to it, Fred continues his investigation and recovers a videotape of
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29560_31
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Vinni Rossini's murder that incriminates Pitt. Pitt learns that Fred is still "alive" and kidnaps Jeanne to use as leverage against him. Fred confronts the mobster at his headquarters after shutting down the centerpiece of the his criminal enterprise, the Pitt Nuk
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29560_32
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ular Plant, and defeating Lefty. Lefty, however, was exposed to nuclear waste during the fight and subsequently mutated into a huge beast who comes to Pitt's aid in the game's final battle. Fred ultimately defeats both Pitt and Lefty atop the Pitt Building.
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29560_33
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Pitt is killed during the battle, but Lefty manages to escape and retreats to the remains of the Nukular Plant. After the battle, Fred's head, which, along with Jeanne, had been held hostage by Pitt, is shown tumbling into an open manhole near the Pitt
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29560_34
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Building, unbeknownst to Fred. The final scene of the game shows Fred and Jeanne having dinner at a restaurant to celebrate, with Fred lamenting the loss of his head. = = Development = = = = = Geo = = = Dead Head Fred uses the Vicious Engine, a game
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29560_35
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engine created and maintained by game design company Vicious Cycle Software. Considered "middleware" in the video game industry, the engine was designed as a simple set of creation tools that could be used across multiple consoles. The game was originally conceived as a platform game based on the
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character "Geo." Vicious Cycle's president, Eric Peterson, and some of his staff developed a conceptual world called "Prime" where Geo lived. Geo had the ability to switch his head between several different shapes (a cube, sphere, cylinder, and pyramid) that would
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help him solve puzzles, fight, and move around Prime in his quest to stop the evil King Rhombus, who was trying to destroy Prime. Each of Geo's shaped heads had unique properties that gave him different abilities — the sphere head allowed him to roll around very quickly, for example.
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The Geo concept was described by the development team as similar to other platform games like Rayman or Spyro, and skewed towards a younger audience. When the concept was complete, the development team presented it to several publishers, who stated that they liked the idea but its geometry-based core too strongly
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resembled "edutainment", and that they were interested in developing a more edgy, adult premise. The Nintendo GameCube had been an early choice for hosting the game before the PSP was chosen. = = = Noir setting = = = Vicious Cycle went
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back to the drawing board and produced a new concept that they felt was darker and better suited to an older audience. The "head-switching" game mechanic had been praised by the potential publishers and was kept, but this time the cartoonish, childlike Geo was replaced by an angry,
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vengeful private detective named Fred Neuman. The world of Prime was replaced with the bleak, film noir-esque city of Hope Falls, where Fred would seek revenge against those who had wronged him. Vicious Cycle presented the new project to Sony, who promptly approved the game for the PSP
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, despite it not having secured a publisher. Shortly afterwards, the project was picked up by D3Publisher. Vicious Cycle then submitted the concept to art company Massive Black Studios to develop initial character sketches. Massive Black's artists were allowed to use their imagination while developing Fred, but the
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one stipulation Vicious Cycle made from the beginning was Fred's head — the developers wanted it to be a liquid-filled jar with the detective's brain and eyes floating around inside. Massive Black came up with several different versions of Fred, including some with guns, which lead designer
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Adam Cogan had already decided the game would not include. After receiving the sketches, Vicious Cycle chose several that portrayed Fred with a squat, childlike appearance that retained some of the youthful focus of the scrapped Geo project. The publisher, D3, decided to present all of the concept art
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to a test group. To the developers' surprise, the test group was much more interested in a darker, more intimidating portrayal of Fred than the cartoonish, playful look they had chosen. The developers decided to flesh out the concept and took the chosen sketches back to Massive Black. This time the art
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came back darker, with similarities to Dirty Harry and The Matrix and The Evil Dead, and a Norman Rockwell-inspired look that would influence the game's art style towards a more violent theme. = = = Further testing = = = D3 provided the development team with more focus groups
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, and as a result, the game slowly incorporated more combat and less platforming and puzzles. Fred's combat capabilities were revamped to give him more attacks, counterattacks and combinations. D3 also gave Vicious Cycle more time to develop the game, with the hope of receiving better reviews
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and potentially turning Dead Head Fred into a franchise. The delay pushed back the game's release from January to August 2007. D3Publisher bought Vicious Cycle two months before the game's release, but the company's headquarters remained in North Carolina and the staff was retained. = = Audio =
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= = = = Soundtrack = = = The music of Dead Head Fred was composed by Rod Abernethy and Jason Graves and recorded at Abernethy's studio, Rednote Audio. Abernethy and Graves had worked on previous games by Vicious Cycle, like Curious
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George. The composers were interested in developing a sound for Dead Head Fred that was retro-futuristic, and borrowed from other death-themed pieces like Stubbs the Zombie and Beetlejuice. The development team did not have any substantial ideas for the game's music beyond
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the theme and mood of Hope Falls, giving the composers free rein on the soundtrack's direction. = = = Voice work = = = A crucial area of development was the formation of the game's mood, theme, and story to give it a dark, yet humorous quality. Hiring a Hollywood
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screenwriter to create the script was proposed, but ultimately Vicious Cycle designer Dave Ellis was given the task of writing the game's cutscenes and voiceover script, while Cogan focused on the in-game dialog. Ellis referred to several noir films for inspiration, especially Miller's Crossing and Who
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Framed Roger Rabbit During this time, Eric Peterson cast several voice actors, including John C. McGinley from the TV show Scrubs and Jon Polito from the aforementioned Miller's Crossing. McGinley was cast as Fred because of his Scrubs character's
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sarcasm and wit, while Polito was cast in the role of mob boss Ulysses Pitt, which was very similar to his role of Johnny Caspar in Miller's Crossing. The development team then set about recording the game's dialog, which proved to be challenging
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because of Vicious Cycle's location on the East Coast. All of the recordings were done over the phone at a studio in Hollywood. Despite this, and the fact that Fred alone had over 1000 lines of in-game dialog, the recording went smoothly, with the exception of one unidentified actor who
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walked out in the middle of a session. The original script had only one instance of the word "fuck", but several recording sessions with McGinley resulted in a great deal of colorful improvisation. The design team liked the recordings and the script was modified to permit McGinley and other
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actors to curse more. McGinley focused on portraying Fred as "pissed off" and "having a chip on his shoulder" because his head was missing. "No, this guy was unique because, well... his head was gone! With him, you could really just open up your
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imagination and roll out a cavalcade of eccentricities and see what makes sense to you. It was pretty much unlike anything I ’ ve ever done before." = = Promotion and release = = Dead Head Fred was first announced at the Electronics Entertainment Expo (E3) video game convention in May 2006,
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where a trailer was shown to the public. Following this, little was heard about the game until Cogan started a developer diary on Vicious Cycle's website in March 2007. Three diary entries were written by Cogan and Ellis, which provided details about the game's pre-production conceptualization and voice work
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. In May 2007, D3 announced that John C. McGinley would be voicing Fred, and the next month the company issued a press release stating that the game was finished and ready for mass production. However, the game was delayed, allowing D3 Publisher to show it at E3 2007. It
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