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Performance Considerations | A new session is created for every flush operation. Thus it is much better to flush a large number of elements in one go rather than flush them individually.
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Global Working | Global allows Databases (DBs) to be spread across different locations. Global propagates changes from one location to another. The Global daemon does the propagation.
With global, there may be copies of a database or extract at multiple locations, but only one copy may be writeable. A database is said to be primary at a given location if it is writeable there, and secondary if it is not. A DB may be made primary at any location.
Different extracts from the same extract family may be primary at different locations. This allows multiple different locations to modify the same DB.
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Global Propagation | Changes made to a primary database (DB) are propagated to the read only secondary DBs. The propagation algorithm just sends the new sessions. For example:
If this case the propagation algorithm will send the sessions 20 to 39 to the secondary location.
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Extract Claim/Release with Global | If the two extracts are primary at the same location, then the extract claim/release operations are the same as for non global projects. If the two extracts are primary at different locations then the claim/release goes via the daemon. For example:
The extract claim operation is thus asynchronous. You have to wait to discover if the claim succeeded or not.
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Flush with Global | If the two extracts are primary at the same location, then the flush operation is the same as for non global projects. If the two extracts are primary at different locations then the steps are as follows:
The steps are:
Step 2 could fail for normal reasons, e.g. a name clash. If so the primary child extract needs to be informed so that next time it uses the correct base session for comparison purposes. At the command level this is the 'EXTRACT FLUSH RESET' command.
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Merge Changes for Global Extracts | In the Global environment MERGE CHANGES will only be allowed where all lower extracts are also primary on this location.
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Undo Capabilities | Information is provided on the undo/redo and Backtrack/rewind behavior within the session.
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Undo/Redo within a Session | The AVEVA E3D Design database has a built in undo/redo capability. Applications may define a start/end transaction and wind back to the start of that transaction.
Internally this is implemented using 'micro' sessions. Each micro session represents the start of each transaction.
An undo can not be done across a SAVEWORK.
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Backtrack/Rewind | The system administrator may remove the last one or many sessions from the Database (DB).
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Database Navigation and Query Syntax | This section covers aspects of database navigation. Many examples are given during a Model´session but are also relevant to the Draw module.
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Current Element | The database has a concept of current element. This is often referred to as the Current Element (CE). The current element is highlighted in the explorer. In the 3D view the current element is shown in a different colour.
Many Programmable Macro Language (PML) commands work on the current element.
The current element can be changed in the following ways:
By picking an element in the explorer
By picking an element in the 3D view
By typing an element name into the name box
By typing a navigation command at the command line
By picking an element in the explorer
By picking an element in the explorer
By picking an element in the 3D view
By picking an element in the 3D view
By typing an element name into the name box
By typing an element name into the name box
By typing a navigation command at the command line
By typing a navigation command at the command line
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Current Position | There is also a concept of a current position. The concept of current position is only used when creating elements or when navigating down to the next level.
By default the current position is before the first member.
This is described further in Climb Up.
Climb Up
Climb Up |
PML DBRef Object | Programmable Macro Language (PML) supports a Database Reference (DBREF) object. A DBREF object identifies an element in the AVEVA E3D Design database. There are various methods available on the DBREF object. The methods for a DBREF are described in the software customization manual.
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PML !!CE Variable | There is a global Programmable Macro Language (PML) Database Reference (DBREF) variable called !!CE that tracks the database current element. This object may be used/queried at any time.
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Specify the Standard Name | This is the simplest way of navigating around the database. Just enter the name of the element at the command line. A name is always preceded by a slash.
For example:
/PUMP99
/BRANCH2
/BRANCH2 will now be the CE.
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Specify the Constructed Name | Unnamed elements always have a constructed name. The constructed name consists of:
If the constructed name is given, that element will become the CE.
For example:
If the element is a UDET then the UDET name must be used instead of the system type.
For example:
the type and relative position in its owners list.
the OF keyword
the constructed name of its parent
the type and relative position in its owners list.
the type and relative position in its owners list.
the OF keyword
the OF keyword
the constructed name of its parent
the constructed name of its parent
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Specify the World | The following syntax accesses the world element by name, type:
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Specify the Refno | The reference number can always be used to navigate to an element.
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Use the BACKREf attribute | The BACKREf attribute brings the back pointer reference for Reference Table Attributes and answer the question "what references me (ce)". The syntax is:
For example, standing on a Specific Component (SPCO) and querying for BACKREf (attname SPREF ) will return all elements referencing that SPCO.
Excluding the argument will list all Reference Table Attributes referencing Current Element (CE).
For example:
Q BACKREF [(ATTNAME att1 [, ATTNAME att2] )]
Q BACKREF( attname SPCO)
Q BACKREF
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Specify a Relative Position in the Hierarchy | Relative navigation can be done using a number of commands as follows:
Climb up
Move within current level
Move to next lower level
Climb up
Climb up
Move within current level
Move within current level
Move to next lower level
Move to next lower level
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Climb Up | The following syntax is valid:
OWNER
climb to owning element. The owning element becomes the Current Element (CE). The current position is then before the first member
END
climbs to owning element. The owning element becomes the CE. The current position is at the previous element
<Element type>
climb to element of that type. This element becomes the new CE. This leaves the current position at the immediate member element that was climbed through.
OWNER
climb to owning element. The owning element becomes the Current Element (CE). The current position is then before the first member
END
climbs to owning element. The owning element becomes the CE. The current position is at the previous element
<Element type>
climb to element of that type. This element becomes the new CE. This leaves the current position at the immediate member element that was climbed through.
For example, consider the following hierarchy:
If the CE is /MYBOX, then:
OWNER
The CE becomes /MYEQUI. The current position is now before the first member.
END
Also climbs to /MYEQUI, but leaves the current position at /MYBOX
EQUI
Also climbs to /MYEQUI, and leaves the current position at /MYBOX
SITE
Climbs to /MYSITE, and leaves the current position at /MYZONE
OWNER
The CE becomes /MYEQUI. The current position is now before the first member.
END
Also climbs to /MYEQUI, but leaves the current position at /MYBOX
EQUI
Also climbs to /MYEQUI, and leaves the current position at /MYBOX
SITE
Climbs to /MYSITE, and leaves the current position at /MYZONE
OWNER
climb to owning element. The owning element becomes the Current Element (CE). The current position is then before the first member
END
climbs to owning element. The owning element becomes the CE. The current position is at the previous element
<Element type>
climb to element of that type. This element becomes the new CE. This leaves the current position at the immediate member element that was climbed through.
OWNER
The CE becomes /MYEQUI. The current position is now before the first member.
END
Also climbs to /MYEQUI, but leaves the current position at /MYBOX
EQUI
Also climbs to /MYEQUI, and leaves the current position at /MYBOX
SITE
Climbs to /MYSITE, and leaves the current position at /MYZONE
OWNER
END
<Element type>
OWNER
END
EQUI
SITE |
Move within the Current Level | Next
Goes to next element in at current level
Next int
Goes to next nth element at current level
Next <element type>
Goes to next element of given type at current level
Next int <element type>
Goes to next nth element of given type at current level
Prev
Goes to prev element at current level
Prev int
Goes to prev nth element at current level
Prev <element type>
to previous element of given type at current level
Prev int<element type>
to previous nth element of given type at current level
First
Goes to first element at current level
First int
Goes to nth element at current level
First <element type>
Go to first element of given type
First int <element type>
Go to nth element of given type
Last
Go to last element at current level
Last int
Go to nth from last element at current level
Last <element type>
Go to last element of given type
Last int <element type>
Go to nth last element of given type
<element type> int
This is the same as ‘First int <element type>’
Next
Goes to next element in at current level
Next int
Goes to next nth element at current level
Next <element type>
Goes to next element of given type at current level
Next int <element type>
Goes to next nth element of given type at current level
Prev
Goes to prev element at current level
Prev int
Goes to prev nth element at current level
Prev <element type>
to previous element of given type at current level
Prev int<element type>
to previous nth element of given type at current level
First
Goes to first element at current level
First int
Goes to nth element at current level
First <element type>
Go to first element of given type
First int <element type>
Go to nth element of given type
Last
Go to last element at current level
Last int
Go to nth from last element at current level
Last <element type>
Go to last element of given type
Last int <element type>
Go to nth last element of given type
<element type> int
This is the same as ‘First int <element type>’
If a UDET, then the UDET type must be given.
The Current element is /MyCylC, as highlighted.
Moves CE to /MyBoxB
Moves CE to /MyCylD
Moves CE to /MyCylD
Moves CE to /MyBoxD
Moves CE to /MyRtorA
Moves CE to /MyCylB
Moves CE to /MyBoxA
Moves CE to /MyCylA
Moves CE to /MyBoxA
Moves CE to /MyCylA
Moves CE to /MyCylA
Moves CE to /MyCylC
This is the same as FIRST 2 BOX. Moves CE to /MyBoxB.
Moves CE to /MyBoxD
Moves CE to /MyCylD
Moves CE to /MyCylD
Moves CE to /MyCylB
Next
Goes to next element in at current level
Next int
Goes to next nth element at current level
Next <element type>
Goes to next element of given type at current level
Next int <element type>
Goes to next nth element of given type at current level
Prev
Goes to prev element at current level
Prev int
Goes to prev nth element at current level
Prev <element type>
to previous element of given type at current level
Prev int<element type>
to previous nth element of given type at current level
First
Goes to first element at current level
First int
Goes to nth element at current level
First <element type>
Go to first element of given type
First int <element type>
Go to nth element of given type
Last
Go to last element at current level
Last int
Go to nth from last element at current level
Last <element type>
Go to last element of given type
Last int <element type>
Go to nth last element of given type
<element type> int
This is the same as ‘First int <element type>’
NEXT
Moves CE to /MyBoxB
NEXT 3
Moves CE to /MyCylD
NEXT CYL
Moves CE to /MyCylD
NEXT 3 BOX
Moves CE to /MyBoxD
PREV
Moves CE to /MyRtorA
PREV 2
Moves CE to /MyCylB
PREV BOX
Moves CE to /MyBoxA
PREV 2 CYL
Moves CE to /MyCylA
FIRST
Moves CE to /MyBoxA
FIRST 2
Moves CE to /MyCylA
FIRST CYL
Moves CE to /MyCylA
FIRST 3 CYL
Moves CE to /MyCylC
BOX 2
This is the same as FIRST 2 BOX. Moves CE to /MyBoxB.
LAST
Moves CE to /MyBoxD
LAST 2
Moves CE to /MyCylD
LAST CYL
Moves CE to /MyCylD
LAST 3 CYL
Moves CE to /MyCylB
Next
Next int
Next <element type>
Next int <element type>
Prev
Prev int
Prev <element type>
Prev int<element type>
First
First int
First <element type>
First int <element type>
Last
Last int
Last <element type>
Last int <element type>
<element type> int
5 CYL /MyCylC
NEXT
NEXT 3
NEXT CYL
NEXT 3 BOX
PREV
PREV 2
PREV BOX
PREV 2 CYL
FIRST
FIRST 2
FIRST CYL
FIRST 3 CYL
BOX 2
LAST
LAST 2
LAST CYL
LAST 3 CYL |
Move to Next Lower Level | The syntax for moving down a level shares much of the syntax for moving within the level.
Int
descend to nth child
First Member
Goes to 1st member
Last Member
Goes to last member
First <element type>,
FirstMember<element type>
Goes to first member of given type
First int <element type>
Go to nth element of given type in members list
Last <element type>,
LastMember<element type>
Goes to last member of given type
Last int <element type>
Go to nth last element of given type in members list
Next <element type>
Goes to next element in member list from current position
Next int <element type>
Goes to next nth element in member list of given type from current position
Prev <element type>
Goes to next element in member list from current position
Prev int <element type>
Goes to previous nth element in member list of given type from current position
<element type> int
descend to nth child of given type
Int
descend to nth child
First Member
Goes to 1st member
Last Member
Goes to last member
First <element type>,
FirstMember<element type>
Goes to first member of given type
First int <element type>
Go to nth element of given type in members list
Last <element type>,
LastMember<element type>
Goes to last member of given type
Last int <element type>
Go to nth last element of given type in members list
Next <element type>
Goes to next element in member list from current position
Next int <element type>
Goes to next nth element in member list of given type from current position
Prev <element type>
Goes to next element in member list from current position
Prev int <element type>
Goes to previous nth element in member list of given type from current position
<element type> int
descend to nth child of given type
We can use the same example as before but in this case we are positioned at the owning equipment, say /MYEQUI. The current position is defaulted to the start of the list. The member list being:
Moves CE to /MyCylC (5th member)
Moves CE to /MyBoxA
Moves CE to /MyBoxD
Moves CE to /MyCylA
Moves CE to /MyCylC
Moves CE to /MyCylD
Moves CE to /MyCylC
Moves CE to /MyCylA (same as FIRST CYL)
Moves CE to /MyCylB (same as FIRST 2 CYL)
Invalid as there are no cylinders before the current position
Moves CE to /MYBoxD
In the above examples, the use of NEXT had the same result as using FIRST. The use of PREV was invalid. This is because the current position was off the start. We can change the current position using the END syntax to give more meaningful examples
For example:
The CE is /MyEqui as before, but with the current position at /MyCylB
Moves CE to /MyCylC
Moves CE to /MyCylD
Moves CE to /MyCylA
Int
descend to nth child
First Member
Goes to 1st member
Last Member
Goes to last member
First <element type>,
FirstMember<element type>
Goes to first member of given type
First int <element type>
Go to nth element of given type in members list
Last <element type>,
LastMember<element type>
Goes to last member of given type
Last int <element type>
Go to nth last element of given type in members list
Next <element type>
Goes to next element in member list from current position
Next int <element type>
Goes to next nth element in member list of given type from current position
Prev <element type>
Goes to next element in member list from current position
Prev int <element type>
Goes to previous nth element in member list of given type from current position
<element type> int
descend to nth child of given type
5
Moves CE to /MyCylC (5th member)
FIRST MEMBER
Moves CE to /MyBoxA
LAST MEMBER
Moves CE to /MyBoxD
FIRST CYL
Moves CE to /MyCylA
FIRST 3 CYL
Moves CE to /MyCylC
LAST CYL
Moves CE to /MyCylD
LAST 2 CYL
Moves CE to /MyCylC
NEXT CYL
Moves CE to /MyCylA (same as FIRST CYL)
NEXT 2 CYL
Moves CE to /MyCylB (same as FIRST 2 CYL)
PREV CYL
Invalid as there are no cylinders before the current position
BOX 4
Moves CE to /MYBoxD
NEXT CYL
Moves CE to /MyCylC
NEXT 2 CYL
Moves CE to /MyCylD
PREV CYL
Moves CE to /MyCylA
/MyCylB
END
Int
First Member
Last Member
First <element type>,
FirstMember<element type>
First int <element type>
Last <element type>,
LastMember<element type>
Last int <element type>
Next <element type>
Next int <element type>
Prev <element type>
Prev int <element type>
<element type> int
5
FIRST MEMBER
LAST MEMBER
FIRST CYL
FIRST 3 CYL
LAST CYL
LAST 2 CYL
NEXT CYL
NEXT 2 CYL
PREV CYL
BOX 4
NEXT CYL
NEXT 2 CYL
PREV CYL |
Syntax Ambiguity Between Moving Across and Down | In most cases there is no ambiguity with having some of the same syntax for moving down and moving across. This is because it is rare to have the same element type as a sibling and a member. However there are some situations where this does occur. In these cases, the default is to move down rather than across.
For example.
If the CE is /SUBE1, then
BOX 1
Moves CE to /BoxX (NOT /BoxA)
NEXT BOX
Moves CE to /BoxX (NOT /BoxB)
LAST BOX
Moves CE to /BoxY (NOT /BoxB)
BOX 1
Moves CE to /BoxX (NOT /BoxA)
NEXT BOX
Moves CE to /BoxX (NOT /BoxB)
LAST BOX
Moves CE to /BoxY (NOT /BoxB)
BOX 1
Moves CE to /BoxX (NOT /BoxA)
NEXT BOX
Moves CE to /BoxX (NOT /BoxB)
LAST BOX
Moves CE to /BoxY (NOT /BoxB)
BOX 1
NEXT BOX
LAST BOX |
Climb up by Default | The commands to move to an element at the same level, may also be used for elements at any higher level. which means, if the command is invalid at the CE, AVEVA E3D Design will keep on climbing until the command becomes valid.
For example, for the previous example, with the Current element (CE) at /BoxY:
SUBE 2
Moves CE to /SUBE2
LAST SUBE
Moves CE to /SUBE2
FIRST ZONE
Moves CE to /Zone1 (assuming that this is the first zone)
SUBE 2
Moves CE to /SUBE2
LAST SUBE
Moves CE to /SUBE2
FIRST ZONE
Moves CE to /Zone1 (assuming that this is the first zone)
SUBE 2
Moves CE to /SUBE2
LAST SUBE
Moves CE to /SUBE2
FIRST ZONE
Moves CE to /Zone1 (assuming that this is the first zone)
SUBE 2
LAST SUBE
FIRST ZONE |
Use the ‘OF’ Syntax | The commands described so far all work on the Current Element (CE). It is allow able to do a navigation relative to any element by using the ‘OF’ syntax.
For example:
The ‘constructed’ name is actually an example of the use of the ‘OF’ syntax.
The ‘OF’ syntax can be nested as much as required.
For example:
FIRST MEMBER OF /ZONE1
FIRST MEMBER OF FIRST BOX OF NEXT EQUI
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Other Syntax | Information provided on the GOTO Syntax and how to return to the previous current element..
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Use the GOTO Syntax | The GOTO command can be used to go to any reference attribute.
For example:
This will go to the element pointed to by the CREF of the Current Element (CE).
As with other navigation commands, the ‘OF’ syntax may be used to go to reference on a different element.
For example:
Pseudo attributes can be specified after GOTO. A particularly useful pseudo attribute is FRSTW. This goes to first world of a given type.
For example:
This will go to the first catalog world.
GOTO CREF
GOTO HREF OF /BRANCH88
GOTO FRSTW CATA
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Return to the Previous Current Element | The SAME command will always return to the previous current element.
For example:
The current element will now be /VESS1.
/VESS1
/SECTION99
SAME
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ID Expressions | The above commands are all examples of an identification (ID) expression. The one exception is the ‘GOTO’ syntax. This keyword is omitted within an ID expression. ID expressions should be enclosed in brackets, although in most cases, they will work without the brackets. An ID expression may itself be queried or assigned to a Programmable Macro Language (PML) variable.
Querying an expression or assigning it to a PML variable dos NOT change the CE.
Assigning an ID expression to a PML variable is a common way to write PML.
Q ( NEXT BOX)
!MyEle = ( next box )
!MyEle = ( next box of /VESS1 )
!MyEle = (SPRE )
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Special Cases | Information provided on the User Defined Element Type (UDET) and the TRACE command.
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UDETs | A User Defined Element Type (UDET) may be used wherever an element type is valid.
For example:
The following exception applies:
When climbing, either the UDET or the base type may be specified.
For example:
(:MYBOX 1 OF /VESS1 )
NEXT :MYBOX
FIRST 2 :MYBOX
:MYEQUIP - will climb to /VESSEL
EQUIP - will also climb to /VESSEL
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Trace Command | If in TeleTypewriter (TTY) mode, the TRACE ON/OFF command can be turned on track changes in current element. The default is on.
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Pseudo Attributes Relating to Navigation | The following pseudo attributes relate to the database hierarchy. These can be queried directly or via a Programmable Macro Language (PML) variable.
ALLELE
DBREF
ElementType
All elements in the MDB of a particular type
CONNECTIONS
DBREF array
Connections
CONNECTIONSH
DBREF array
Connections for all descendants
CONNER
String
Int
Connection error message
DDEP
Int
Database depth within hierarchy (World is 0)
FRSTW
DBREF
String
Reference of first world of given DB type in current MDB
MAXD
Int
DB hierarchy depth of lowest level item beneath element
MBACK
DBREF array
*ElementType
Members in reverse order
MCOU
Int
*ElementType
Number of Element Members of Given type
MEMB
DBREF array
*ElementType
All members, or members of specific type
OWNLST
DBREF array
Owning hierarchy
PARENT
DBREF
*ElementType
Reference of ascendant element of specified type
SEQU
Int
Sequence Position in Member List
TYSEQU
Int
Type Sequence Number
‘*’- qualifier is optional
Attribute Name
Data Type
Qualifier
Description
ALLELE
DBREF
ElementType
All elements in the MDB of a particular type
CONNECTIONS
DBREF array
Connections
CONNECTIONSH
DBREF array
Connections for all descendants
CONNER
String
Int
Connection error message
DDEP
Int
Database depth within hierarchy (World is 0)
FRSTW
DBREF
String
Reference of first world of given DB type in current MDB
MAXD
Int
DB hierarchy depth of lowest level item beneath element
MBACK
DBREF array
*ElementType
Members in reverse order
MCOU
Int
*ElementType
Number of Element Members of Given type
MEMB
DBREF array
*ElementType
All members, or members of specific type
OWNLST
DBREF array
Owning hierarchy
PARENT
DBREF
*ElementType
Reference of ascendant element of specified type
SEQU
Int
Sequence Position in Member List
TYSEQU
Int
Type Sequence Number
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Attributes | Information is provided on attribute types, real attributes, physical quantities, setting and querying attributes, PML attribute classes and PML element type classes.
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Attribute Types | Attributes can be the following types:
Attributes may also be arrays of simple attributes Those supported are:
Integer
Real
Bool (or Logical)
String (or Text)
Datetime
Ref
This is a pointer to another element by storing its internal database reference (as Integer(2) array)
Position
This is a special form of Real(3) array containing 3 distances
Direction
This is a special form of a Real(3) array
Orientation
This is a special form of a Real(3) array
Word
This a character string of up to either 4 or 6 American Standard Code for Information Interchange (ASCI)I upper case character string stored as an integer which is often interpreted either as an enumerated value or as a user readable name. Words are used for the simple names and for many enumerated integer values. They are often called hash codes.
If more than 4 (or 6) characters are entered only the first ones will be used, but without generating an error. Lower case characters will be converted to uppercase, and non ASCII unicode characters will be ignored. The word cannot contain a space. The space is one of the characters that will automatically delimit the string.
Different attributes are limited to either 4 or 6 characters, although attribute and element type names do have up to 6. Whether 4 or 6 are allowed is an implementation issue and the older attributes existing in originally introduced in earlier databases tend to be limited to 4 characters.
Examples of their use are TYPE of elements and attributes.
Modifier attributes (JUST = TOP, BOT)
Pline names
Unit field of real attributes and dimension setting attributes (PTYPE = DIST, BORE, NONE etc)
Integer
Integer
Real
Real
Bool (or Logical)
Bool (or Logical)
String (or Text)
String (or Text)
Datetime
Datetime
Ref
This is a pointer to another element by storing its internal database reference (as Integer(2) array)
Ref
Position
This is a special form of Real(3) array containing 3 distances
Position
Direction
This is a special form of a Real(3) array
Direction
Orientation
This is a special form of a Real(3) array
Orientation
Word
This a character string of up to either 4 or 6 American Standard Code for Information Interchange (ASCI)I upper case character string stored as an integer which is often interpreted either as an enumerated value or as a user readable name. Words are used for the simple names and for many enumerated integer values. They are often called hash codes.
If more than 4 (or 6) characters are entered only the first ones will be used, but without generating an error. Lower case characters will be converted to uppercase, and non ASCII unicode characters will be ignored. The word cannot contain a space. The space is one of the characters that will automatically delimit the string.
Different attributes are limited to either 4 or 6 characters, although attribute and element type names do have up to 6. Whether 4 or 6 are allowed is an implementation issue and the older attributes existing in originally introduced in earlier databases tend to be limited to 4 characters.
Examples of their use are TYPE of elements and attributes.
Modifier attributes (JUST = TOP, BOT)
Pline names
Unit field of real attributes and dimension setting attributes (PTYPE = DIST, BORE, NONE etc)
Word
Integer Array
Real Array
Bool (or Logical) Array
Text Array
Ref Array
Integer Array
Integer Array
Real Array
Real Array
Bool (or Logical) Array
Bool (or Logical) Array
Text Array
Text Array
Ref Array
Ref Array
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Real Attributes of Physical Quantities | Real attributes can be purely numeric, but often they may be representing physical quantities. The type of a physical quantity is its (physical) dimension.
Attributes of physical quantities are consistently stored in the database in defined database units, irrespective of the current working units, or of the units of any value entered by you. The whole system operates on the expectation that all stored values of physically dimensioned quantities are in their relevant standard database units.
The following table lists the dimensions understood by the system giving:
For example attributes of length have a hash code of DIST are stored in mm and other standard units include inch, cm, ft, metre:
AbsPressure
ABSP
pascal
bar atm PSI torr mmHg inHg
pressure may be absolute or gauge
Acceleration
ACCL
m/s2
ActualPower
ACTPOW
V.A
Angle
ANGL
degree
grade arcmin arcsec
AngularAcceleration
ANGCCE
rad/s2
AngularFrequency
ANGF
deg/s
rpm rps rph angFreqHertz
AngularMomentum
ANGM
N.m.s
Area
SQDI
mm2
acre hectare
AreaPerLength
AREALE
m2/m
AreaPerLength
Bore
BORE
mm
in
Range of bore units limited to mm and inch (and Finch)
CableSize
CABL
kcmil
cirmil circmms
CalorificValueMole
CALVQ
J/Mol
CalorificValueVolume
CALVV
J/m3
Capacitance
CAPA
farad
Charge
CHAR
coulomb
Conductance
COND
siemens
mho
Content
PCUD
mm-3
ConvertiblePressure
PRESC
cpascala
cpascalg cbarg catmg cpsig ctorrg cmmHgg cinHgg cbara catma cpsia ctorra cmmHga cinHga osia inHgaAtSixtyDegF mmHgaAtSixtyDegF inWateraAtSixtyDegF inWateraAtFourDegC ftWateraAtSixtyDegF ftWateraAtFourDegC ata
Currency
CURY
USD
GBP EUR
Current
CURR
ampere
CurrentDensity
CURITY
A/m2
Density
DENS
kg/m3
DensityMANDB
MAND
kg/mm3
densities stored in MANU database
EffectiveHeatCapacity
EFFCAP
J/m/K
ElectricChargeDensity
ELECSI
C/m3
ElectricConductivity
CNDT
S/m
ElectricField
EFLD
V/m
ElectricFluxDensity
ELEFSI
C/m2
EMF
EMF
volt
Energy
ENER
kWh
joule BTU calorie calorieit BTUit chu chuAtFifteenDegC
EnergyDensity
EDEN
J/kg
Entropy
ENTR
J/K
Equivalence
EQUIVA
equivalent
EquivalenceFlow
EQULOW
equiv/s
EquivalencePerVolume
EQPRME
equiv/m3
FlowRateMolePerLength
SQPTD
Mol/s/m
FlowRateVolPerRpm
FRVPR
Force
FORC
newton
pdl dyne kgf lbf
FoulingFactor
FFAC
m2.K/W
Frequency
FREQ
hertz
freqRpm freqRps freqRph
GaugePressure
GAGE
pascal
bar atm PSI torr mmHg inHg
pressure may be absolute or gauge
HeatCoefficientArea
HEAREA
W/K
HeatFluxLinear
HEAEAR
W/m
HeatingValue
HVAL
J/m3
HeatOfReaction
HEAION
J/m3/h
HeatTransferCoeff
HTRA
W/m2/K
Illuminance
ILLUMI
lux
Impedance
IMPE
ohm
Inductance
INDU
henry
Inertia
INER
kg/m2
InversePressure
INVURE
pascal-1
InverseTemperature
INVRAT
kelvin-1
KinematicViscosity
KVIS
m2/s
Stoke
Length
DIST
mm
m in ft cm km mile yard micron thou angstrom
LinearDensity
PDIS
mm-1
Luminance
LUMNCE
cd/m2
LuminousFlux
LUMLUX
lumen
LuminousIntensity
LUMI
Candela
MagFieldIntensity
MFIN
A/m
MagFluxDensity
MFXD
tesla
MagneticFlux
MGFX
weber
Mass
MASS
kg
gram tonne lb oz longTon shortTon cwt longCwt shortCwt ozt grain stone
MassFlow
MFLO
kg/s
MassFlux
MASLUX
kg/s/m2
MassPerArea
MAPEA
kg/m2
MassPerEnergy
MAPGY
kg/J
MassReactionRate
MARETE
kg/s/m3
MolarConcentration
MOLONC
Mol/m3
MolarEntropy
MOLOPY
J/Mol/K
MolarFlow
MOLLOW
Mol/s
MolarMass
MOLASS
kg/Mol
MolarPermeability
MOLITY
MolarReactionRate
MOLATV
Mol/m3/s
MolarReactionRateMass
MOLATM
Mol/kg/s
MolarVolume
MOLUME
m3/Mol
MoleFluxDensity
MOLATA
Mol/m2/s
MolePerMass
MOLALY
Mol/kg
Momentum
MOME
N.s
Noise
NOIS
DecibelA
Permeability
PMBT
H/m
Permittivity
PMTT
F/m
pH
PH
pH
Power
POWE
kW
hp watt
PowerPerArea
POPEA
W/m2
PowerPerVolume
POWUME
W/m3
Pressure
PRES
pascal
bar atm psi torr mmHg inHg osi inHgAtSixtyDegF mmHgAtSixtyDegF inWaterAtSixtyDegF inWaterAtFourDegC ftWaterAtSixtyDegF ftWaterAtFourDegC mmWaterAtSixtyDegF mmWaterAtFourDegC at
PressurePerDistance
PRPEST
Pa/m
PressurePerTemperature
PRPEMP
Pa/K
PressureRate
PREATE
Pa/s
Radiance
RADNCE
RadiantIntensity
RADITY
W/sr
RadiationDose
RDOS
sievert
rem gray raddose
Radioactivity
RADY
Bq
curie
RadioactivityConc
RADONC
Bq/m3
Ratio
RATIO
Ratio
pc ppm ppb
ReactivePower
REAC
VAreac
Resistivity
REST
ohm/m
RotationalStiffness
STFR
N.m/rad
SecondMomentOfArea
SMOFA
metre4
SolidAngle
SANGL
steradian
SolventPermeability
SOPETY
kg/m2/s/Pa
SpecFuelelConsumptionVol
SPFUNS
m3/J
SpecHeatCapacity
SHCP
J/kg/K
SpecificRadioactivity
SPVITY
Bq/g
SpecificSurfaceMass
SPEASS
m2/kg
Speed
SPEE
m/s
knot
Stiffness
STIF
N/m
SubstanceQuantity
SUBQ
Mole
lbMole stdcubicfoot stdcubicmeters
SurfaceDensity
PSQD
mm-2
Temperature
TEMP
degC
degF kelvin degRan
TemperatureGradient
TPDI
degC/mm
TemperatureRate
TEMATE
K/s
TemperatureVolumePerMole
VOLPTQ
ThermalConductivity
TCON
W/m/K
ThermalExpansionCoeff
THENCO
degC-1
ThermalResistance
TRES
K/W
Time
TIME
second
min hr day month week year
Torque
TORQ
N.m
UnitMass
UMAS
kg/mm
ViscosityDynamic
VISC
Pa.s
poise
VolHeatTransferCoeff
VOLEFF
W/m3/K
Volume
CUDI
mm3
litre ImpGal USGal bbl Mbbl MMbbl grt ImpQrt USQrt USDryQrt ImpPint USPint USDryPint ImpFloz USFloz USDryGal
VolumetricFlow
VFLO
m3/s
MSCubicFeetDay
None
NONE
numerical real attribute
WORD
WORD
used in assigning parameter dimensions etc.
Parameter
UNIPAR
used for parameter attributes
Name of Dimension
HashCode/Word
Database Units
Other Specific Units
Comments
AbsPressure
ABSP
pascal
bar atm PSI torr mmHg inHg
pressure may be absolute or gauge
Acceleration
ACCL
m/s2
ActualPower
ACTPOW
V.A
Angle
ANGL
degree
grade arcmin arcsec
AngularAcceleration
ANGCCE
rad/s2
AngularFrequency
ANGF
deg/s
rpm rps rph angFreqHertz
AngularMomentum
ANGM
N.m.s
Area
SQDI
mm2
acre hectare
AreaPerLength
AREALE
m2/m
AreaPerLength
Bore
BORE
mm
in
Range of bore units limited to mm and inch (and Finch)
CableSize
CABL
kcmil
cirmil circmms
CalorificValueMole
CALVQ
J/Mol
CalorificValueVolume
CALVV
J/m3
Capacitance
CAPA
farad
Charge
CHAR
coulomb
Conductance
COND
siemens
mho
Content
PCUD
mm-3
ConvertiblePressure
PRESC
cpascala
cpascalg cbarg catmg cpsig ctorrg cmmHgg cinHgg cbara catma cpsia ctorra cmmHga cinHga osia inHgaAtSixtyDegF mmHgaAtSixtyDegF inWateraAtSixtyDegF inWateraAtFourDegC ftWateraAtSixtyDegF ftWateraAtFourDegC ata
Currency
CURY
USD
GBP EUR
Current
CURR
ampere
CurrentDensity
CURITY
A/m2
Density
DENS
kg/m3
DensityMANDB
MAND
kg/mm3
densities stored in MANU database
EffectiveHeatCapacity
EFFCAP
J/m/K
ElectricChargeDensity
ELECSI
C/m3
ElectricConductivity
CNDT
S/m
ElectricField
EFLD
V/m
ElectricFluxDensity
ELEFSI
C/m2
EMF
EMF
volt
Energy
ENER
kWh
joule BTU calorie calorieit BTUit chu chuAtFifteenDegC
EnergyDensity
EDEN
J/kg
Entropy
ENTR
J/K
Equivalence
EQUIVA
equivalent
EquivalenceFlow
EQULOW
equiv/s
EquivalencePerVolume
EQPRME
equiv/m3
FlowRateMolePerLength
SQPTD
Mol/s/m
FlowRateVolPerRpm
FRVPR
Force
FORC
newton
pdl dyne kgf lbf
FoulingFactor
FFAC
m2.K/W
Frequency
FREQ
hertz
freqRpm freqRps freqRph
GaugePressure
GAGE
pascal
bar atm PSI torr mmHg inHg
pressure may be absolute or gauge
HeatCoefficientArea
HEAREA
W/K
HeatFluxLinear
HEAEAR
W/m
HeatingValue
HVAL
J/m3
HeatOfReaction
HEAION
J/m3/h
HeatTransferCoeff
HTRA
W/m2/K
Illuminance
ILLUMI
lux
Impedance
IMPE
ohm
Inductance
INDU
henry
Inertia
INER
kg/m2
InversePressure
INVURE
pascal-1
InverseTemperature
INVRAT
kelvin-1
KinematicViscosity
KVIS
m2/s
Stoke
Length
DIST
mm
m in ft cm km mile yard micron thou angstrom
LinearDensity
PDIS
mm-1
Luminance
LUMNCE
cd/m2
LuminousFlux
LUMLUX
lumen
LuminousIntensity
LUMI
Candela
MagFieldIntensity
MFIN
A/m
MagFluxDensity
MFXD
tesla
MagneticFlux
MGFX
weber
Mass
MASS
kg
gram tonne lb oz longTon shortTon cwt longCwt shortCwt ozt grain stone
MassFlow
MFLO
kg/s
MassFlux
MASLUX
kg/s/m2
MassPerArea
MAPEA
kg/m2
MassPerEnergy
MAPGY
kg/J
MassReactionRate
MARETE
kg/s/m3
MolarConcentration
MOLONC
Mol/m3
MolarEntropy
MOLOPY
J/Mol/K
MolarFlow
MOLLOW
Mol/s
MolarMass
MOLASS
kg/Mol
MolarPermeability
MOLITY
MolarReactionRate
MOLATV
Mol/m3/s
MolarReactionRateMass
MOLATM
Mol/kg/s
MolarVolume
MOLUME
m3/Mol
MoleFluxDensity
MOLATA
Mol/m2/s
MolePerMass
MOLALY
Mol/kg
Momentum
MOME
N.s
Noise
NOIS
DecibelA
Permeability
PMBT
H/m
Permittivity
PMTT
F/m
pH
PH
pH
Power
POWE
kW
hp watt
PowerPerArea
POPEA
W/m2
PowerPerVolume
POWUME
W/m3
Pressure
PRES
pascal
bar atm psi torr mmHg inHg osi inHgAtSixtyDegF mmHgAtSixtyDegF inWaterAtSixtyDegF inWaterAtFourDegC ftWaterAtSixtyDegF ftWaterAtFourDegC mmWaterAtSixtyDegF mmWaterAtFourDegC at
PressurePerDistance
PRPEST
Pa/m
PressurePerTemperature
PRPEMP
Pa/K
PressureRate
PREATE
Pa/s
Radiance
RADNCE
RadiantIntensity
RADITY
W/sr
RadiationDose
RDOS
sievert
rem gray raddose
Radioactivity
RADY
Bq
curie
RadioactivityConc
RADONC
Bq/m3
Ratio
RATIO
Ratio
pc ppm ppb
ReactivePower
REAC
VAreac
Resistivity
REST
ohm/m
RotationalStiffness
STFR
N.m/rad
SecondMomentOfArea
SMOFA
metre4
SolidAngle
SANGL
steradian
SolventPermeability
SOPETY
kg/m2/s/Pa
SpecFuelelConsumptionVol
SPFUNS
m3/J
SpecHeatCapacity
SHCP
J/kg/K
SpecificRadioactivity
SPVITY
Bq/g
SpecificSurfaceMass
SPEASS
m2/kg
Speed
SPEE
m/s
knot
Stiffness
STIF
N/m
SubstanceQuantity
SUBQ
Mole
lbMole stdcubicfoot stdcubicmeters
SurfaceDensity
PSQD
mm-2
Temperature
TEMP
degC
degF kelvin degRan
TemperatureGradient
TPDI
degC/mm
TemperatureRate
TEMATE
K/s
TemperatureVolumePerMole
VOLPTQ
ThermalConductivity
TCON
W/m/K
ThermalExpansionCoeff
THENCO
degC-1
ThermalResistance
TRES
K/W
Time
TIME
second
min hr day month week year
Torque
TORQ
N.m
UnitMass
UMAS
kg/mm
ViscosityDynamic
VISC
Pa.s
poise
VolHeatTransferCoeff
VOLEFF
W/m3/K
Volume
CUDI
mm3
litre ImpGal USGal bbl Mbbl MMbbl grt ImpQrt USQrt USDryQrt ImpPint USPint USDryPint ImpFloz USFloz USDryGal
VolumetricFlow
VFLO
m3/s
MSCubicFeetDay
None
NONE
numerical real attribute
WORD
WORD
used in assigning parameter dimensions etc.
Parameter
UNIPAR
used for parameter attributes
|
Real Attributes of Physical Quantities | Real attributes can be purely numeric, but often they may be representing physical quantities. The type of a physical quantity is its (physical) dimension.
Attributes of physical quantities are consistently stored in the database in defined database units, irrespective of the current working units, or of the units of any value entered by you. The whole system operates on the expectation that all stored values of physically dimensioned quantities are in their relevant standard database units.
The following table lists the dimensions understood by the system giving:
For example attributes of length have a hash code of DIST are stored in mm and other standard units include inch, cm, ft, metre:
AbsPressure
ABSP
pascal
bar atm PSI torr mmHg inHg
pressure may be absolute or gauge
Acceleration
ACCL
m/s2
ActualPower
ACTPOW
V.A
Angle
ANGL
degree
grade arcmin arcsec
AngularAcceleration
ANGCCE
rad/s2
AngularFrequency
ANGF
deg/s
rpm rps rph angFreqHertz
AngularMomentum
ANGM
N.m.s
Area
SQDI
mm2
acre hectare
AreaPerLength
AREALE
m2/m
AreaPerLength
Bore
BORE
mm
in
Range of bore units limited to mm and inch (and Finch)
CableSize
CABL
kcmil
cirmil circmms
CalorificValueMole
CALVQ
J/Mol
CalorificValueVolume
CALVV
J/m3
Capacitance
CAPA
farad
Charge
CHAR
coulomb
Conductance
COND
siemens
mho
Content
PCUD
mm-3
ConvertiblePressure
PRESC
cpascala
cpascalg cbarg catmg cpsig ctorrg cmmHgg cinHgg cbara catma cpsia ctorra cmmHga cinHga osia inHgaAtSixtyDegF mmHgaAtSixtyDegF inWateraAtSixtyDegF inWateraAtFourDegC ftWateraAtSixtyDegF ftWateraAtFourDegC ata
Currency
CURY
USD
GBP EUR
Current
CURR
ampere
CurrentDensity
CURITY
A/m2
Density
DENS
kg/m3
DensityMANDB
MAND
kg/mm3
densities stored in MANU database
EffectiveHeatCapacity
EFFCAP
J/m/K
ElectricChargeDensity
ELECSI
C/m3
ElectricConductivity
CNDT
S/m
ElectricField
EFLD
V/m
ElectricFluxDensity
ELEFSI
C/m2
EMF
EMF
volt
Energy
ENER
kWh
joule BTU calorie calorieit BTUit chu chuAtFifteenDegC
EnergyDensity
EDEN
J/kg
Entropy
ENTR
J/K
Equivalence
EQUIVA
equivalent
EquivalenceFlow
EQULOW
equiv/s
EquivalencePerVolume
EQPRME
equiv/m3
FlowRateMolePerLength
SQPTD
Mol/s/m
FlowRateVolPerRpm
FRVPR
Force
FORC
newton
pdl dyne kgf lbf
FoulingFactor
FFAC
m2.K/W
Frequency
FREQ
hertz
freqRpm freqRps freqRph
GaugePressure
GAGE
pascal
bar atm PSI torr mmHg inHg
pressure may be absolute or gauge
HeatCoefficientArea
HEAREA
W/K
HeatFluxLinear
HEAEAR
W/m
HeatingValue
HVAL
J/m3
HeatOfReaction
HEAION
J/m3/h
HeatTransferCoeff
HTRA
W/m2/K
Illuminance
ILLUMI
lux
Impedance
IMPE
ohm
Inductance
INDU
henry
Inertia
INER
kg/m2
InversePressure
INVURE
pascal-1
InverseTemperature
INVRAT
kelvin-1
KinematicViscosity
KVIS
m2/s
Stoke
Length
DIST
mm
m in ft cm km mile yard micron thou angstrom
LinearDensity
PDIS
mm-1
Luminance
LUMNCE
cd/m2
LuminousFlux
LUMLUX
lumen
LuminousIntensity
LUMI
Candela
MagFieldIntensity
MFIN
A/m
MagFluxDensity
MFXD
tesla
MagneticFlux
MGFX
weber
Mass
MASS
kg
gram tonne lb oz longTon shortTon cwt longCwt shortCwt ozt grain stone
MassFlow
MFLO
kg/s
MassFlux
MASLUX
kg/s/m2
MassPerArea
MAPEA
kg/m2
MassPerEnergy
MAPGY
kg/J
MassReactionRate
MARETE
kg/s/m3
MolarConcentration
MOLONC
Mol/m3
MolarEntropy
MOLOPY
J/Mol/K
MolarFlow
MOLLOW
Mol/s
MolarMass
MOLASS
kg/Mol
MolarPermeability
MOLITY
MolarReactionRate
MOLATV
Mol/m3/s
MolarReactionRateMass
MOLATM
Mol/kg/s
MolarVolume
MOLUME
m3/Mol
MoleFluxDensity
MOLATA
Mol/m2/s
MolePerMass
MOLALY
Mol/kg
Momentum
MOME
N.s
Noise
NOIS
DecibelA
Permeability
PMBT
H/m
Permittivity
PMTT
F/m
pH
PH
pH
Power
POWE
kW
hp watt
PowerPerArea
POPEA
W/m2
PowerPerVolume
POWUME
W/m3
Pressure
PRES
pascal
bar atm psi torr mmHg inHg osi inHgAtSixtyDegF mmHgAtSixtyDegF inWaterAtSixtyDegF inWaterAtFourDegC ftWaterAtSixtyDegF ftWaterAtFourDegC mmWaterAtSixtyDegF mmWaterAtFourDegC at
PressurePerDistance
PRPEST
Pa/m
PressurePerTemperature
PRPEMP
Pa/K
PressureRate
PREATE
Pa/s
Radiance
RADNCE
RadiantIntensity
RADITY
W/sr
RadiationDose
RDOS
sievert
rem gray raddose
Radioactivity
RADY
Bq
curie
RadioactivityConc
RADONC
Bq/m3
Ratio
RATIO
Ratio
pc ppm ppb
ReactivePower
REAC
VAreac
Resistivity
REST
ohm/m
RotationalStiffness
STFR
N.m/rad
SecondMomentOfArea
SMOFA
metre4
SolidAngle
SANGL
steradian
SolventPermeability
SOPETY
kg/m2/s/Pa
SpecFuelelConsumptionVol
SPFUNS
m3/J
SpecHeatCapacity
SHCP
J/kg/K
SpecificRadioactivity
SPVITY
Bq/g
SpecificSurfaceMass
SPEASS
m2/kg
Speed
SPEE
m/s
knot
Stiffness
STIF
N/m
SubstanceQuantity
SUBQ
Mole
lbMole stdcubicfoot stdcubicmeters
SurfaceDensity
PSQD
mm-2
Temperature
TEMP
degC
degF kelvin degRan
TemperatureGradient
TPDI
degC/mm
TemperatureRate
TEMATE
K/s
TemperatureVolumePerMole
VOLPTQ
ThermalConductivity
TCON
W/m/K
ThermalExpansionCoeff
THENCO
degC-1
ThermalResistance
TRES
K/W
Time
TIME
second
min hr day month week year
Torque
TORQ
N.m
UnitMass
UMAS
kg/mm
ViscosityDynamic
VISC
Pa.s
poise
VolHeatTransferCoeff
VOLEFF
W/m3/K
Volume
CUDI
mm3
litre ImpGal USGal bbl Mbbl MMbbl grt ImpQrt USQrt USDryQrt ImpPint USPint USDryPint ImpFloz USFloz USDryGal
VolumetricFlow
VFLO
m3/s
MSCubicFeetDay
None
NONE
numerical real attribute
WORD
WORD
used in assigning parameter dimensions etc.
Parameter
UNIPAR
used for parameter attributes
Name of Dimension
HashCode/Word
Database Units
Other Specific Units
Comments
AbsPressure
ABSP
pascal
bar atm PSI torr mmHg inHg
pressure may be absolute or gauge
Acceleration
ACCL
m/s2
ActualPower
ACTPOW
V.A
Angle
ANGL
degree
grade arcmin arcsec
AngularAcceleration
ANGCCE
rad/s2
AngularFrequency
ANGF
deg/s
rpm rps rph angFreqHertz
AngularMomentum
ANGM
N.m.s
Area
SQDI
mm2
acre hectare
AreaPerLength
AREALE
m2/m
AreaPerLength
Bore
BORE
mm
in
Range of bore units limited to mm and inch (and Finch)
CableSize
CABL
kcmil
cirmil circmms
CalorificValueMole
CALVQ
J/Mol
CalorificValueVolume
CALVV
J/m3
Capacitance
CAPA
farad
Charge
CHAR
coulomb
Conductance
COND
siemens
mho
Content
PCUD
mm-3
ConvertiblePressure
PRESC
cpascala
cpascalg cbarg catmg cpsig ctorrg cmmHgg cinHgg cbara catma cpsia ctorra cmmHga cinHga osia inHgaAtSixtyDegF mmHgaAtSixtyDegF inWateraAtSixtyDegF inWateraAtFourDegC ftWateraAtSixtyDegF ftWateraAtFourDegC ata
Currency
CURY
USD
GBP EUR
Current
CURR
ampere
CurrentDensity
CURITY
A/m2
Density
DENS
kg/m3
DensityMANDB
MAND
kg/mm3
densities stored in MANU database
EffectiveHeatCapacity
EFFCAP
J/m/K
ElectricChargeDensity
ELECSI
C/m3
ElectricConductivity
CNDT
S/m
ElectricField
EFLD
V/m
ElectricFluxDensity
ELEFSI
C/m2
EMF
EMF
volt
Energy
ENER
kWh
joule BTU calorie calorieit BTUit chu chuAtFifteenDegC
EnergyDensity
EDEN
J/kg
Entropy
ENTR
J/K
Equivalence
EQUIVA
equivalent
EquivalenceFlow
EQULOW
equiv/s
EquivalencePerVolume
EQPRME
equiv/m3
FlowRateMolePerLength
SQPTD
Mol/s/m
FlowRateVolPerRpm
FRVPR
Force
FORC
newton
pdl dyne kgf lbf
FoulingFactor
FFAC
m2.K/W
Frequency
FREQ
hertz
freqRpm freqRps freqRph
GaugePressure
GAGE
pascal
bar atm PSI torr mmHg inHg
pressure may be absolute or gauge
HeatCoefficientArea
HEAREA
W/K
HeatFluxLinear
HEAEAR
W/m
HeatingValue
HVAL
J/m3
HeatOfReaction
HEAION
J/m3/h
HeatTransferCoeff
HTRA
W/m2/K
Illuminance
ILLUMI
lux
Impedance
IMPE
ohm
Inductance
INDU
henry
Inertia
INER
kg/m2
InversePressure
INVURE
pascal-1
InverseTemperature
INVRAT
kelvin-1
KinematicViscosity
KVIS
m2/s
Stoke
Length
DIST
mm
m in ft cm km mile yard micron thou angstrom
LinearDensity
PDIS
mm-1
Luminance
LUMNCE
cd/m2
LuminousFlux
LUMLUX
lumen
LuminousIntensity
LUMI
Candela
MagFieldIntensity
MFIN
A/m
MagFluxDensity
MFXD
tesla
MagneticFlux
MGFX
weber
Mass
MASS
kg
gram tonne lb oz longTon shortTon cwt longCwt shortCwt ozt grain stone
MassFlow
MFLO
kg/s
MassFlux
MASLUX
kg/s/m2
MassPerArea
MAPEA
kg/m2
MassPerEnergy
MAPGY
kg/J
MassReactionRate
MARETE
kg/s/m3
MolarConcentration
MOLONC
Mol/m3
MolarEntropy
MOLOPY
J/Mol/K
MolarFlow
MOLLOW
Mol/s
MolarMass
MOLASS
kg/Mol
MolarPermeability
MOLITY
MolarReactionRate
MOLATV
Mol/m3/s
MolarReactionRateMass
MOLATM
Mol/kg/s
MolarVolume
MOLUME
m3/Mol
MoleFluxDensity
MOLATA
Mol/m2/s
MolePerMass
MOLALY
Mol/kg
Momentum
MOME
N.s
Noise
NOIS
DecibelA
Permeability
PMBT
H/m
Permittivity
PMTT
F/m
pH
PH
pH
Power
POWE
kW
hp watt
PowerPerArea
POPEA
W/m2
PowerPerVolume
POWUME
W/m3
Pressure
PRES
pascal
bar atm psi torr mmHg inHg osi inHgAtSixtyDegF mmHgAtSixtyDegF inWaterAtSixtyDegF inWaterAtFourDegC ftWaterAtSixtyDegF ftWaterAtFourDegC mmWaterAtSixtyDegF mmWaterAtFourDegC at
PressurePerDistance
PRPEST
Pa/m
PressurePerTemperature
PRPEMP
Pa/K
PressureRate
PREATE
Pa/s
Radiance
RADNCE
RadiantIntensity
RADITY
W/sr
RadiationDose
RDOS
sievert
rem gray raddose
Radioactivity
RADY
Bq
curie
RadioactivityConc
RADONC
Bq/m3
Ratio
RATIO
Ratio
pc ppm ppb
ReactivePower
REAC
VAreac
Resistivity
REST
ohm/m
RotationalStiffness
STFR
N.m/rad
SecondMomentOfArea
SMOFA
metre4
SolidAngle
SANGL
steradian
SolventPermeability
SOPETY
kg/m2/s/Pa
SpecFuelelConsumptionVol
SPFUNS
m3/J
SpecHeatCapacity
SHCP
J/kg/K
SpecificRadioactivity
SPVITY
Bq/g
SpecificSurfaceMass
SPEASS
m2/kg
Speed
SPEE
m/s
knot
Stiffness
STIF
N/m
SubstanceQuantity
SUBQ
Mole
lbMole stdcubicfoot stdcubicmeters
SurfaceDensity
PSQD
mm-2
Temperature
TEMP
degC
degF kelvin degRan
TemperatureGradient
TPDI
degC/mm
TemperatureRate
TEMATE
K/s
TemperatureVolumePerMole
VOLPTQ
ThermalConductivity
TCON
W/m/K
ThermalExpansionCoeff
THENCO
degC-1
ThermalResistance
TRES
K/W
Time
TIME
second
min hr day month week year
Torque
TORQ
N.m
UnitMass
UMAS
kg/mm
ViscosityDynamic
VISC
Pa.s
poise
VolHeatTransferCoeff
VOLEFF
W/m3/K
Volume
CUDI
mm3
litre ImpGal USGal bbl Mbbl MMbbl grt ImpQrt USQrt USDryQrt ImpPint USPint USDryPint ImpFloz USFloz USDryGal
VolumetricFlow
VFLO
m3/s
MSCubicFeetDay
None
NONE
numerical real attribute
WORD
WORD
used in assigning parameter dimensions etc.
Parameter
UNIPAR
used for parameter attributes
|
Values of Physical Quantities | A value of a real physical quantity has a numerical value (the number) and defines units of measure which are the units in which the quantity is measured. For example a distance can be 25.4mm or 1inch but regardless of the number it is the same distance because there is a known conversion factor between millimetres and inches.
Value may be entered into the system with a unit qualifier which determines the dimension of the physical quantity and sets its value in those units.
The system will automatically convert from the input unit to the database unit, and from database unit to a presentation unit (for example the 'current' unit) using internally defined conversion factors. For compound units (for example,. from 'pound per square inch' to 'pascal') the conversion factors of the component units are combined together.
The internal conversion units used are sourced as accurately as possible. Some conversions are arithmetically exact for example, inches:mm, and SI conversions as listed by Bureau International des Poids et Mesures:
Some conversions are experimentally determined (for example, conversion from Kg force to Newton) and precise published values are used.
All the values are consistent with those published, for example, by US National Institute of Standards and Technology and listed at
When more accurate values greater than 7 significant figures are obtainable from other sources such as
and elsewhere these have been used in preference.
There is one exception to this rule. The British Thermal Unit (BTU) which is defined by AVEVA E3D Design to be a 'typical' value of 1055.16kJ and not that defined by Fifth International Conference value of 1055.05585262kJ.
http://physics.nist.gov/Pubs/SP811/appenB8.html
http://en.wikipedia.org/wiki/Template:Convert
http://physics.nist.gov/Pubs/SP811/appenB8.html
http://en.wikipedia.org/wiki/Template:Convert |
Standard Units | There are a set of standard specific units that the system will understand. Ideally the unit qualifier should be appended to the value (for example, 6.5inch) but often it can be recognized if separated from its value (for example, 6.5 inch); but not always.
For each unit there is an abbreviated form, a long form, and a full form (which are often identical) (for example, mm and millimeter). All can be understood including curtailed versions of the long form (for example, metre and met) always providing there are no other ambiguities. However in general, the long form will be necessary if the unit is solitary (which means. not part of a compound unit) and especially if the unit qualifier is space separated from its value.
The set of standard units are:
arcmin
arcmin
arcmin
ARCM
Angle
arcsec
arcsec
arcsec
ARCS
Angle
deg
degree
degree
DEG
Angle
grad
grad
grade
GRAD
Angle
rad
radian
radian
RAD
Angle
acre
acre
acre
ACRE
Area
ha
hectare
hectare
HECT
Area
F
farad
farad
FARA
Capacitance
C
coulomb
coulomb
COUL
Charge
mho
mho
mho
MHO
Conductance
Si
siemens
siemens
SIEM
Conductance
EUR
EUR
euro
EURO
Currency
GBP
GBP
GBPound
UKPD
Currency
USD
USD
USDollar
USDO
Currency
A
ampere
ampere
AMP
Current
V
volt
volt
VOLT
EMF
BTU
BTU
BTU
BTU
Energy
cal
calorie
calorie
CALO
Energy
J
joule
joule
JOUL
Energy
kWh
kWh
kiloWatthour
KWH
Energy
dyn
dyne
dyne
FORC
Force
kgf
kgf
kgForce
KGF
Force
lbf
lbf
poundForce
LBF
Force
N
newton
newton
NEWT
Force
pdl
pdl
poundal
PDL
Force
Hz
hertz
hertz
HERZ
Frequency
rpm
rpm
rpm
RPM
Frequency
ohm
ohm
ohm
OHM
Impedance
H
henry
henry
HENR
Inductance
Angst
angstrom
angstrom
ANGS
Length
cm
cm
centimetre
CM
Length
ft
ft
foot
FOOT
Length
in
in
inch
INCH
Length
in
inch
inch
FINC
Length
km
km
kilometre
KM
Length
m
metre
metre
METR
Length
micron
micron
micron
MICR
Length
mile
mile
mile
MILE
Length
mm
mm
millimetre
MM
Length
thou
thou
thou
THOU
Length
yd
yd
yard
YARD
Length
T
tesla
tesla
TESL
MagFluxDensity
Wb
weber
weber
WEBE
MagneticFlux
cwt
cwt
hundredweight
CWT
Mass
g
gram
gram
GRAM
Mass
kg
kg
kilogram
KG
Mass
lb
lb
pound
POUN
Mass
oz
oz
ounce
OZ
Mass
shortTon
shortTon
shortTon
STON
Mass
ton
longTon
longTon
TON
Mass
tonne
tonne
tonne
TONN
Mass
hp
hp
horsePower
HP
Power
kW
kW
kiloWatt
KWAT
Power
W
watt
watt
WATT
Power
atm
atm
atmosphere
ATM
Pressure
bar
bar
bar
BAR
Pressure
inHg
inHg
inHg
INHG
Pressure
mmHg
mmHg
mmHg
MMHG
Pressure
Pa
pascal
pascal
PASC
Pressure
PSI
PSI
PSI
PSI
Pressure
torr
torr
torr
TORR
Pressure
Gy
gray
gray
GRAY
RadiationDose
radD
raddose
radDose
RADD
RadiationDose
rem
rem
rem
REM
RadiationDose
Sv
sievert
sievert
SIEV
RadiationDose
Bq
bequerel
bequerel
BEQU
Radioactivity
Ci
curie
curie
CURI
Radioactivity
knot
knot
knot
KNOT
Speed
degC
degC
degCelsius
CELS
Temperature
degF
degF
degFahrenheit
FAHR
Temperature
degRan
degRan
degRankine
RANK
Temperature
K
kelvin
kelvin
KELV
Temperature
day
day
day
DAY
Time
hr
hour
hour
HOUR
Time
min
minute
minute
MINU
Time
mth
month
month
MONT
Time
s
second
second
SECO
Time
wk
week
week
WEEK
Time
yr
year
year
YEAR
Time
P
poise
poise
POIS
ViscosityDynamic
ImpGal
ImpGal
ImpGallon
GALI
Volume
l
litre
litre
LITR
Volume
USGal
USGal
USGallon
GALU
Volume
Where there are US and SI spelling alternatives BOTH versions are supported for example litre and liter, millimetre and millimeter etc.
There is a significant extension of input in feet and inches (so-called FINCH format).
A double quote (") may be used as a unit qualifier for inch in any context (decimal inch input, or finch input).
In FINCH format a single quote (') is accepted as an abbreviation for feet and must be used for non format controlled input) and a double quote for inches.
The feet and inch value is entered using both feet and inch unit qualifiers, and the fractional part of inches can either be entered as a decimal, 5'2.125" or as a fraction 5'2.1/8". The inch qualifier can be any inch qualifier or none (as it is syntactically redundant).
If the input is controlled by a format object the foot qualifier can be any foot qualifier (ft, foot, blip) and the inch qualifier can be placed after the integer inch value OR at the end of the inch value, or omitted.
Abbreviation
Long Name
Fullname
Hash Code
Physical Dimension
arcmin
arcmin
arcmin
ARCM
Angle
arcsec
arcsec
arcsec
ARCS
Angle
deg
degree
degree
DEG
Angle
grad
grad
grade
GRAD
Angle
rad
radian
radian
RAD
Angle
acre
acre
acre
ACRE
Area
ha
hectare
hectare
HECT
Area
F
farad
farad
FARA
Capacitance
C
coulomb
coulomb
COUL
Charge
mho
mho
mho
MHO
Conductance
Si
siemens
siemens
SIEM
Conductance
EUR
EUR
euro
EURO
Currency
GBP
GBP
GBPound
UKPD
Currency
USD
USD
USDollar
USDO
Currency
A
ampere
ampere
AMP
Current
V
volt
volt
VOLT
EMF
BTU
BTU
BTU
BTU
Energy
cal
calorie
calorie
CALO
Energy
J
joule
joule
JOUL
Energy
kWh
kWh
kiloWatthour
KWH
Energy
dyn
dyne
dyne
FORC
Force
kgf
kgf
kgForce
KGF
Force
lbf
lbf
poundForce
LBF
Force
N
newton
newton
NEWT
Force
pdl
pdl
poundal
PDL
Force
Hz
hertz
hertz
HERZ
Frequency
rpm
rpm
rpm
RPM
Frequency
ohm
ohm
ohm
OHM
Impedance
H
henry
henry
HENR
Inductance
Angst
angstrom
angstrom
ANGS
Length
cm
cm
centimetre
CM
Length
ft
ft
foot
FOOT
Length
in
in
inch
INCH
Length
in
inch
inch
FINC
Length
km
km
kilometre
KM
Length
m
metre
metre
METR
Length
micron
micron
micron
MICR
Length
mile
mile
mile
MILE
Length
mm
mm
millimetre
MM
Length
thou
thou
thou
THOU
Length
yd
yd
yard
YARD
Length
T
tesla
tesla
TESL
MagFluxDensity
Wb
weber
weber
WEBE
MagneticFlux
cwt
cwt
hundredweight
CWT
Mass
g
gram
gram
GRAM
Mass
kg
kg
kilogram
KG
Mass
lb
lb
pound
POUN
Mass
oz
oz
ounce
OZ
Mass
shortTon
shortTon
shortTon
STON
Mass
ton
longTon
longTon
TON
Mass
tonne
tonne
tonne
TONN
Mass
hp
hp
horsePower
HP
Power
kW
kW
kiloWatt
KWAT
Power
W
watt
watt
WATT
Power
atm
atm
atmosphere
ATM
Pressure
bar
bar
bar
BAR
Pressure
inHg
inHg
inHg
INHG
Pressure
mmHg
mmHg
mmHg
MMHG
Pressure
Pa
pascal
pascal
PASC
Pressure
PSI
PSI
PSI
PSI
Pressure
torr
torr
torr
TORR
Pressure
Gy
gray
gray
GRAY
RadiationDose
radD
raddose
radDose
RADD
RadiationDose
rem
rem
rem
REM
RadiationDose
Sv
sievert
sievert
SIEV
RadiationDose
Bq
bequerel
bequerel
BEQU
Radioactivity
Ci
curie
curie
CURI
Radioactivity
knot
knot
knot
KNOT
Speed
degC
degC
degCelsius
CELS
Temperature
degF
degF
degFahrenheit
FAHR
Temperature
degRan
degRan
degRankine
RANK
Temperature
K
kelvin
kelvin
KELV
Temperature
day
day
day
DAY
Time
hr
hour
hour
HOUR
Time
min
minute
minute
MINU
Time
mth
month
month
MONT
Time
s
second
second
SECO
Time
wk
week
week
WEEK
Time
yr
year
year
YEAR
Time
P
poise
poise
POIS
ViscosityDynamic
ImpGal
ImpGal
ImpGallon
GALI
Volume
l
litre
litre
LITR
Volume
USGal
USGal
USGallon
GALU
Volume
Note:
" and ' qualifiers are NOT accepted for minutes and seconds or arc units.
Note
: |
SI Unit Prefixes | Any unit may have an SI unit prefix preceding it which can be applied either directly (as in hectogramme) or with an intervening underscore (hecto_gramme).
Unlike the units themselves the SI prefix cannot be abbreviated as it would introduce too much syntax ambiguity.
Many standard units actually incorporate the SI prefix in them (mm, cm, kg) these are still standard units so it is actually (although misleadingly) possible to duplicate this as in millikg (which is, equivalent to a gram).
The system does not forbid use of SI prefixes with imperial units, although, this is not to be encouraged.
The set of prefixes supported are:
Exa
1E+18
Peta
1E+15
Tera
1E+12
Giga
1E+09
Mega
1000000
kilo
1000
hecto
100
deca
10
deci
0.1
centi
0.01
milli
0.001
micro
0.000001
nano
1E-09
pico
1E-12
femto
1E-15
Prefix
Multiplier
Exa
1E+18
Peta
1E+15
Tera
1E+12
Giga
1E+09
Mega
1000000
kilo
1000
hecto
100
deca
10
deci
0.1
centi
0.01
milli
0.001
micro
0.000001
nano
1E-09
pico
1E-12
femto
1E-15
|
Compound Units | Units may have powers applied by immediately appending an integer power. This is often the only way of inputting the units of some values. Limited alternative verbose forms are supported using additional words square and cubic (which can be abbreviated down to SQU and CUB). For example:
However the verbose syntax will not work with all abbreviations of standard units.
For compound units requiring more than one unit these should be appended either using a dot (.) or a slash (/) which inverts the following power. Density, Speed and Moments can be input using forms such as:
Again limited verbose forms are also supported using either concentrated units or the additional word 'per' as in
However whenever values are reported back the verbose forms are generally NOT used.
In general there is no serious limit to the complexity of compound units that may be entered.
However when compound units are stored by the system, in particular when setting current working units or setting Programmable Macro Language (PML) variables, there are limitations to the complexity of compound units that can be maintained.
No more than 4 component units can be used.
Each component unit can have:
When there is only one component it can be one of:
If there are two components these are defined with:
If there are three components these are defined with:
If there are four components these are defined with:
When the choice of units, powers or prefixes are restricted, the order of components may be adjusted to match a compound unit in range.
The named unit itself
An optional power of the unit (multiple and/or reciprocal)
An optional SI Prefix
The named unit itself
The named unit itself
An optional power of the unit (multiple and/or reciprocal)
An optional power of the unit (multiple and/or reciprocal)
An optional SI Prefix
An optional SI Prefix
Any standard unit
-8>power>+8
SI Prefixes femto to Exa
Any standard unit
Any standard unit
-8>power>+8
-8>power>+8
SI Prefixes femto to Exa
SI Prefixes femto to Exa
Any standard unit
-8>power>+8
SI Prefixes femto to Exa for first component, and milli to Mega for second
Any standard unit
Any standard unit
-8>power>+8
-8>power>+8
SI Prefixes femto to Exa for first component, and milli to Mega for second
SI Prefixes femto to Exa for first component, and milli to Mega for second
Any standard unit for first components, limited to 64 common units for last
-8>power>+8
NO SI Prefixes
Any standard unit for first components, limited to 64 common units for last
Any standard unit for first components, limited to 64 common units for last
-8>power>+8
-8>power>+8
NO SI Prefixes
NO SI Prefixes
Limited to a set of 32 common units
-2>power>+2 except the last unit which has power range of +/-4
NO SI Prefixes
Limited to a set of 32 common units
Limited to a set of 32 common units
-2>power>+2 except the last unit which has power range of +/-4
-2>power>+2 except the last unit which has power range of +/-4
NO SI Prefixes
NO SI Prefixes
Note:
The limitation below is not applicable to AVEVA Administration 1.8, AVEVA Engineering 15.3 and higher.
Note
: |
Units of Absolute and Gauge (gage) Pressures | A trailing qualifier of .abs or .gauge or .gage when added to any pressure unit will be accepted on input and in string conversion.
A trailing "a" or "g" will be accepted on standard units (and their abbreviations) on input, and on string conversion.
When gauge and absolute pressures are used in expressions they will always revert back to generic pressures. In particular there is no conversion factor applied between gauge and absolute pressures and so absolute is considered the same as generic pressures.
The two additional pressure dimensions are supported for absolute and gauge pressures (ABS_PRESSURE and GAUGE_PRESSURE)
The trailing qualifier will create a quantity with dimension of either absolute or gauge pressure.
This trailing component can be added to both standard units such as pascal, bar, psi, atmosphere (bar.abs) and compound units (N/m2.abs, lbf/in2.gauge).
The trailing qualifier will create a quantity with dimension of either absolute or gauge pressure.
The trailing qualifier will create a quantity with dimension of either absolute or gauge pressure.
This trailing component can be added to both standard units such as pascal, bar, psi, atmosphere (bar.abs) and compound units (N/m2.abs, lbf/in2.gauge).
This trailing component can be added to both standard units such as pascal, bar, psi, atmosphere (bar.abs) and compound units (N/m2.abs, lbf/in2.gauge).
The .gauge or .abs will be appended to compound units when quantities are formatted as gauge or absolute pressures.
The .gauge or .abs will be appended to compound units when quantities are formatted as gauge or absolute pressures.
The .gauge or .abs will be appended to compound units when quantities are formatted as gauge or absolute pressures.
The trailing g or a will create an object with dimension of either gauge or absolute pressure, for example pascala, barg, psig, Paa, Pag
It will be appended to standard units when quantities are formatted as gauge of absolute pressures
The trailing g or a will create an object with dimension of either gauge or absolute pressure, for example pascala, barg, psig, Paa, Pag
The trailing g or a will create an object with dimension of either gauge or absolute pressure, for example pascala, barg, psig, Paa, Pag
It will be appended to standard units when quantities are formatted as gauge of absolute pressures
It will be appended to standard units when quantities are formatted as gauge of absolute pressures
These can be set in format objects (both Programmable Macro Language (PML) and .Net) and used to format generic pressure quantities.
They can be set for User Defined Attributes (UDAs) or Properties to define values of these will always be output as gauge or absolute quantities
They will be able to have their own current units, distinct from generic pressure units. (similarly to DIST and BORE)
These can be set in format objects (both Programmable Macro Language (PML) and .Net) and used to format generic pressure quantities.
These can be set in format objects (both Programmable Macro Language (PML) and .Net) and used to format generic pressure quantities.
They can be set for User Defined Attributes (UDAs) or Properties to define values of these will always be output as gauge or absolute quantities
They can be set for User Defined Attributes (UDAs) or Properties to define values of these will always be output as gauge or absolute quantities
They will be able to have their own current units, distinct from generic pressure units. (similarly to DIST and BORE)
They will be able to have their own current units, distinct from generic pressure units. (similarly to DIST and BORE)
Note:
You cannot apply a single "a" or "g" as this means ampere or gram!
Note
: |
Database Units | For efficiency and consistency all attributes, whether real or pseudo, are handled by the same code within product whenever possible. Dimensioned attribute whose values are stored in the Engineering Database are always returned in Database Units, and this fact is utilized within the attribute handling code. It is therefore essential that dimensioned pseudo attributes are returned in Database units. This can be achieved simply by having:
as the last two lines of any Programmable Macro Language (PML) function which is calculating the dimensioned pseudo attribute value.
!result = !value.dbunits()
return !result
!result = !value.dbunits()
return !result |
Query Attributes | Information is provided on querying attributes and arrays, on dot notation in Programmable Macro Language (PML), on qualifiers, on relative positions, directions and orientations and on pseudo attributes.
|
Query the List of Attributes | The attributes available for an element will depend on its type, for example, a site will have different attributes to a branch. The lists of valid attributes can be obtained as follows:
Note |
Standard Attribute Query | An attribute value may be obtained as follows:
Specify the attribute name after QUERY or on the RHS of a Programmable Macro Language (PML) assignment. This will return the attribute value, if valid, for the Current Element (CE).
Via a DBREF object using the attribute name as a method, or using the ‘Attribute’ method.
The querying is the same for UDAs or pseudo attributes.
The type of the PML variable will depend on the type of the attribute and whether it is an array or not. Attributes of INTEGER type will be assigned to a PML variable of type REAL. Attributes of type WORD are assigned to PML variable of type TEXT.
If the attribute is a DISTANCE attribute and current DISTANCE units are inch or finch, then the value will be converted to inches. If the attribute is a BORE attribute and current BORE units are inch or finch, then the value will be converted to inches.
If the attribute is a REAL attribute and it is defined to be one a physical quantity (distance, angle, mass, whose metal data UNIT is set to a dimensions such as DIST, ANGL, or MASS etc.) then the attribute is returned in the current units of that quantity.
If it is an attribute of volume capacity (CUDI) and the current units are derived from current distance units of INCH or FINCH the value will be reported in cubic inches.
PML1 syntax allows an attribute to be passed to a PML variable without the ‘=’ operator. If this is done then the value will always be formatted to a TEXT using the current units if applicable.
The VAR command has many forms but in all cases it creates PML STRING variables, not Numbers. If the contents are values and numbers then where these are physical quantities they will be appended with the units of the values as stored in the system.
Will store the text equivalent of the value of the XLEN attribute in current distance units.
Will return the text string form of !!CE.XLEN. It does this by using the STRING (actually queryString) method of the (temporary) real variable created by !!CE.XLEN. The real variable will be created in current units and the STRING method will append the unit qualifier to the value output
Attributes my be queried on other elements by using the ‘OF’ syntax.
The syntax following the OF may be any ID expression.
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Query Arrays | If the attribute is an array, the query will return a list of values. Individual elements can be queried by passing in the index number.
Alternatively, the NUM keyword can be used for PML 1 syntax. A range of values can be returned using the TO keyword.
An error will occur if attempting to query off the end of the array.
Within a PML1 expression, a position attribute may be queried as an array in order to access the individual coordinates.
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dot Notation in PML | For reference attributes, the Programmable Macro Language (PML) dot notation can be used to achieve a similar result.
This will return the description of the element pointed to by the CREF attribute on the Current Element (CE).
|
Qualifier | Many pseudo attributes take a qualifier. The qualifier is the extra information required to make the query. Examples of where a qualifier is used are:
The definition of what pseudo attributes take what qualifier is described in the data model reference manual.
The qualifier follows the attribute name in brackets. Attribute qualifiers must be preceded by the keyword ATTNAME and element types must be preceded by the keyword TYPENAME.
For Programmable Macro LAnguage (PML) variables, the qualifier should be assigned to a PML array object and passed to the ‘Attribute’ method as the second argument:
to query PPOS 1
to query list of nominal bores:
to query Equipment members:
|
Relative Positions, Directions, Orientations | Positions, Orientations, directions can be queried relative to another element using the WRT syntax.
The use of WRT is described more fully in the Expressions.
Expressions
Expressions |
Summary of Related Pseudo Attributes | Pseudo attributes relating to the list of attributes.
ATTLIST
WORD(300)
List of all visible attributes for element
PSATTS
WORD(500)
List of pseudo attributes
UDALIS
WORD(300)
List of UDAs
UDASET
WORD(300)
List of UDAs set
Pseudo attributes relating to the name.
CUTNAM
STRING(700)
NUMBER
Full name of element, truncated to n characters
CUTNMN
STRING(700)
NUMBER
Full name of element (without leading slash) truncated to n characters
FLNM
STRING(700)
Full name of the element
FLNN
STRING(700)
Full name of the element (without leading slash)
ISNAMED
BOOL
True if element is named
NAMESQ
STRING(700)
Type. sequence number and name of element
NAMETY
STRING(700)
Type and name of the element
NAMN
STRING(500)
Name of the element (without leading slash)
NAMTYP
STRING(700)
Type and full name of element
Pseudo attributes relating to the type.
ACTTYPE
WORD
Type of the element, ignoring UDET, truncated to 4 or 6 characters.
AHLIS
WORD(200)
List of actual types in owning hierarchy
OSTYPE
WORD
Short cut for "Type of owner"
TYPE
WORD
Type of the element, ignoring UDET, truncated to 4 or 6 characters
Attribute Name
Data Type
Qualifier
Description
ATTLIST
WORD(300)
List of all visible attributes for element
PSATTS
WORD(500)
List of pseudo attributes
UDALIS
WORD(300)
List of UDAs
UDASET
WORD(300)
List of UDAs set
Attribute Name
Data Type
Qualifier
Description
CUTNAM
STRING(700)
NUMBER
Full name of element, truncated to n characters
CUTNMN
STRING(700)
NUMBER
Full name of element (without leading slash) truncated to n characters
FLNM
STRING(700)
Full name of the element
FLNN
STRING(700)
Full name of the element (without leading slash)
ISNAMED
BOOL
True if element is named
NAMESQ
STRING(700)
Type. sequence number and name of element
NAMETY
STRING(700)
Type and name of the element
NAMN
STRING(500)
Name of the element (without leading slash)
NAMTYP
STRING(700)
Type and full name of element
Attribute Name
Data Type
Qualifier
Description
ACTTYPE
WORD
Type of the element, ignoring UDET, truncated to 4 or 6 characters.
AHLIS
WORD(200)
List of actual types in owning hierarchy
OSTYPE
WORD
Short cut for "Type of owner"
TYPE
WORD
Type of the element, ignoring UDET, truncated to 4 or 6 characters
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Set Attributes | Information is provided on the standard and special syntax, resetting user defined attributes (UDAs) to default, setting arrays, values of arrays and related pseudo attributes.
|
Standard Syntax | Attribute values can be set in two ways:
The following general rules must be followed:
The behaviour for each attribute type is described below:
REAL attribute - allows an int, real or real expression
INTEGER attribute - allows an int, a real or real expression. The result will be rounded to the nearest integer.
TEXT attribute - allows a text value, a text expression, or UNSET. Assigning UNSET will result in a zero length string.
LOGICAL attribute - allows FALSE, TRUE or logical expression.
REF attribute - allows a name, refno, ID expression, or UNSET, NULREF keywords. The UNSET and NULREF keywords both result in a null reference (=0/0) being assigned.
WORD attribute - If assigning to a PML variable, then allows a text value or text expression.
If assigning via the attribute name, then it must be a word.
POSITION attribute - allows a position or position expression.
DIRECTION attribute - Allows a direction or direction expression
ORIENTATION attribute - Allows an orientation or an orientation expression
The value being assigned to an attribute must either be dimensionally equivalent to the attribute, or else a numerical value (which is taken to be in current working units of the dimension). If there is a clash of physical quantity an error will occur. The following will all generate errors.
The value assigned must be the correct type for the attribute type (see examples below)
PML variables can not be directly used if using method (2). The PML variable must be expanded using the late evaluation syntax, i.e. ‘XLEN !A’ is invalid but ‘XLEN $!A’ is OK. This also applies to any PML variables within expressions.
The value assigned must be the correct type for the attribute type (see examples below)
The value assigned must be the correct type for the attribute type (see examples below)
PML variables can not be directly used if using method (2). The PML variable must be expanded using the late evaluation syntax, i.e. ‘XLEN !A’ is invalid but ‘XLEN $!A’ is OK. This also applies to any PML variables within expressions.
PML variables can not be directly used if using method (2). The PML variable must be expanded using the late evaluation syntax, i.e. ‘XLEN !A’ is invalid but ‘XLEN $!A’ is OK. This also applies to any PML variables within expressions.
Note:
There must be a space between the name and the ‘)’
Note:
The POS attribute can not be set by name, use AT syntax instead.
Do not use brackets if setting by attribute name.
Note:
Do not use brackets if setting by attribute name.
Note:
Do not use brackets if setting by attribute name.
Note
:
Note
:
Note
:
Note
:
Note
: |
Set a UDA Back to a Default | A UDA may be set back to it’s default by using the DEFAULT keyword.
|
Set an Array | If assigning via a Programmable Macro Language (PML) variable, an array attribute must be assigned from a PML array object.
If assigning via the attribute name, then a list of values must be given.
|
Single Value of an Array | If assigning via a PML variable, an index number may be specified in square brackets.
If assigning via the attribute name, a single value of an array may be set using the NUMB keyword. The NUMB keyword follows the attribute name, and is followed by the index number.
This sets the 2nd value of the array to 99.
The NUMB command actually specifies the start point for a list of values.
This would set the 3rd value to 99, the 4th to 100 and the 5th to 101.
The new values may go off the end of the existing array, but the start point must not be more than one beyond the existing end point.
|
Special Syntax for Names | All elements except the WORLD can be named. Although Design elements are often given suitable names while being created, later name changes can be made by giving a new name or by removing the old name. The name of any element must be unique; that is, not already used for another currently accessible element.
NAME /ZONE5D
The current element is given the specified name provided it has not been used elsewhere.
UNN
The current element loses its name (it is still identifiable by its automatically allocated reference number).
The name of the current element and offspring can be modified where a standard name part occurs.
REN ALL /Z1 /Z2
All occurrences of /Z1 in the names of the current element and its offspring will be changed to /Z2.
Examples
NAME /ZONE5D
The current element is given the specified name provided it has not been used elsewhere.
UNN
The current element loses its name (it is still identifiable by its automatically allocated reference number).
Example
REN ALL /Z1 /Z2
All occurrences of /Z1 in the names of the current element and its offspring will be changed to /Z2.
>-- NAMe --+-- ALL name name --.
| |
‘-- name -----------+-->
>-- UNName -->
>-- REName --+-- ALL name name --.
| |
‘-- name -----------+-->
NAME /ZONE5D
UNN
REN ALL /Z1 /Z2
name name
name |
Special Syntax for LOCK | Locking a design element prevents it from being modified or deleted. The LOCK command allows either a single element to be controlled, or all its offspring too. (A complete Site can be locked if required.) This provides you with personal security control over your area of work. (General security restrictions affecting the whole Project are established in the Admin module of AVEVA E3D Design.)
LOCK ALL
The current element and all its offspring are locked.
UNLOCK
The current element is unlocked.
Examples
LOCK ALL
The current element and all its offspring are locked.
UNLOCK
The current element is unlocked.
>--+-- LOCK ----.
| |
‘-- UNLOck --+-- ALL --.
| |
‘---------+-- <snoun> --.
| |
‘-------------+-->
LOCK ALL
UNLOCK |
Related Pseudo Attributes | DACMOD
BOOL
ATTR
True if DAC allows attribute of element to be modified
MODATT
BOOL
ATTR
True if attribute of element can be modified
MODERR
STRING(120)
ATTR
Returns the error text that would occur if attribute was modified
Attribute Name
Data Type
Qualifier
Description
DACMOD
BOOL
ATTR
True if DAC allows attribute of element to be modified
MODATT
BOOL
ATTR
True if attribute of element can be modified
MODERR
STRING(120)
ATTR
Returns the error text that would occur if attribute was modified
|
PML Attribute Class | Information is provided on the creation of attribute classes and the creation methods.
|
Creation | A Programmable Macro Language (PML) attribute instance may be created for a system attribute or a User defined Attribute (UDA).
The class should not be confused with the attribute value. The actual Attribute value for a particular Element can only be accessed via the DBREF class or via the QUERY command. Comparing two Attributes just compares whether they identify the same attribute, the comparison does not look at attribute values in any way.
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Methods | The Attribute instance can then be used for querying the ‘meta data’, that means, data about data. The methods of the class allow the following to be queried.
String Type()
Attribute type
String Name()
Attribute name
String Description()
Attribute description
Int Hash()
Attribute hash value
int Length()
Attribute length
bool IsPseudo()
Whether pseudo or not
bool IsUda()
Whether a User defined Attributes (UDA) or not
string querytext()
As output at the command line when querying attribute
string units
Either BORE, DISTANCE or NONE
Returns the unit field of the attribute which is the string of the hash code of the dimension of the attribute (BORE, DIST, MASS, ANGL, or for numbers of no physical quantity NONE). For UDAs it is the value of the UDA Type (UTYP) attribute.
bool Noclaim()
Whether attribute can be changed without doing a claim
ElementType array
ElementTypes
List of Elements for which the attribute is valid. This only works for UDAs
Real array limits
Min/Max values for real/int types
String array
ValidValues(ElementType)
List of valid for text attributes. The list may vary with element type
string DefaultValue
(ElementType)
Attribute default. This only works for UDAs
string Category()
Determines the grouping of attributes on the ‘Attribute Utility’ form
bool hyperlink()
if true then the attribute value refers to an external file
bool connection()
if true then the attribute value will appear on the reference list form
bool hidden()
If true then attribute will not appear on the Attribute utility form or after ‘Q ATT’
bool protected()
if true then attribute is not visible if a protected Databases (DB).
String Type()
Attribute type
String Name()
Attribute name
String Description()
Attribute description
Int Hash()
Attribute hash value
int Length()
Attribute length
bool IsPseudo()
Whether pseudo or not
bool IsUda()
Whether a User defined Attributes (UDA) or not
string querytext()
As output at the command line when querying attribute
string units
Either BORE, DISTANCE or NONE
Returns the unit field of the attribute which is the string of the hash code of the dimension of the attribute (BORE, DIST, MASS, ANGL, or for numbers of no physical quantity NONE). For UDAs it is the value of the UDA Type (UTYP) attribute.
bool Noclaim()
Whether attribute can be changed without doing a claim
ElementType array
ElementTypes
List of Elements for which the attribute is valid. This only works for UDAs
Real array limits
Min/Max values for real/int types
String array
ValidValues(ElementType)
List of valid for text attributes. The list may vary with element type
string DefaultValue
(ElementType)
Attribute default. This only works for UDAs
string Category()
Determines the grouping of attributes on the ‘Attribute Utility’ form
bool hyperlink()
if true then the attribute value refers to an external file
bool connection()
if true then the attribute value will appear on the reference list form
bool hidden()
If true then attribute will not appear on the Attribute utility form or after ‘Q ATT’
bool protected()
if true then attribute is not visible if a protected Databases (DB).
String Type()
Attribute type
String Name()
Attribute name
String Description()
Attribute description
Int Hash()
Attribute hash value
int Length()
Attribute length
bool IsPseudo()
Whether pseudo or not
bool IsUda()
Whether a User defined Attributes (UDA) or not
string querytext()
As output at the command line when querying attribute
string units
Either BORE, DISTANCE or NONE
Returns the unit field of the attribute which is the string of the hash code of the dimension of the attribute (BORE, DIST, MASS, ANGL, or for numbers of no physical quantity NONE). For UDAs it is the value of the UDA Type (UTYP) attribute.
bool Noclaim()
Whether attribute can be changed without doing a claim
ElementType array
ElementTypes
List of Elements for which the attribute is valid. This only works for UDAs
Real array limits
Min/Max values for real/int types
String array
ValidValues(ElementType)
List of valid for text attributes. The list may vary with element type
string DefaultValue
(ElementType)
Attribute default. This only works for UDAs
string Category()
Determines the grouping of attributes on the ‘Attribute Utility’ form
bool hyperlink()
if true then the attribute value refers to an external file
bool connection()
if true then the attribute value will appear on the reference list form
bool hidden()
If true then attribute will not appear on the Attribute utility form or after ‘Q ATT’
bool protected()
if true then attribute is not visible if a protected Databases (DB).
Note:
We do yet not support direct usage of this class in other syntax.
String Type()
String Name()
String Description()
Int Hash()
int Length()
bool IsPseudo()
bool IsUda()
string querytext()
string units
bool Noclaim()
ElementType array
ElementTypes
Real array limits
String array
ValidValues(ElementType)
string DefaultValue
(ElementType)
string Category()
bool hyperlink()
bool connection()
bool hidden()
bool protected()
Note
: |
PML ElementType Class | Information is provided on creating element type classes using PML, on the methods and on the related pseudo attributes.
|
Creation | An ElementType instance may be created for a system Element type or a User Defined Element Type (UDET).
The ElementType instance can then be used for querying the ‘meta data’. which means,. data about data. The methods of the class allow the following to be queried.
|
Methods | The available methods are:
string Name()
Name of element type
string Description()
Description of element type
int Hash()
Hash value
bool IsUdet()
Whether a User Defined Element Type (UDET) or not
Attribute array
systemAttributes()
List of system attributes (excludes User defined Attributes (UDAs))
string array DbType()s
List of valid Database (DB) types
string ChangeType()
Indicates if an element of this type may have it’s type changed
ElementType SystemType()
for UDETs this is the base type
ElementType array
UDETs derived from this type
bool Primary()
Whether the element is primary or not
ElementType array
MemberTypes()
Valid members, including UDETs
ElementType array
ParentTypes()
Valid parents, including UDETs
string Name()
Name of element type
string Description()
Description of element type
int Hash()
Hash value
bool IsUdet()
Whether a User Defined Element Type (UDET) or not
Attribute array
systemAttributes()
List of system attributes (excludes User defined Attributes (UDAs))
string array DbType()s
List of valid Database (DB) types
string ChangeType()
Indicates if an element of this type may have it’s type changed
ElementType SystemType()
for UDETs this is the base type
ElementType array
UDETs derived from this type
bool Primary()
Whether the element is primary or not
ElementType array
MemberTypes()
Valid members, including UDETs
ElementType array
ParentTypes()
Valid parents, including UDETs
string Name()
Name of element type
string Description()
Description of element type
int Hash()
Hash value
bool IsUdet()
Whether a User Defined Element Type (UDET) or not
Attribute array
systemAttributes()
List of system attributes (excludes User defined Attributes (UDAs))
string array DbType()s
List of valid Database (DB) types
string ChangeType()
Indicates if an element of this type may have it’s type changed
ElementType SystemType()
for UDETs this is the base type
ElementType array
UDETs derived from this type
bool Primary()
Whether the element is primary or not
ElementType array
MemberTypes()
Valid members, including UDETs
ElementType array
ParentTypes()
Valid parents, including UDETs
Note:
We do yet not support direct usage of this class in other syntax.
string Name()
string Description()
int Hash()
bool IsUdet()
Attribute array
systemAttributes()
string array DbType()s
string ChangeType()
ElementType SystemType()
ElementType array
bool Primary()
ElementType array
MemberTypes()
ElementType array
ParentTypes()
Note
: |
Related Pseudo Attributes | There are a number of pseudo attributes that return values according to the element type, as follows:
HLIS
WORD(2000)
List of all possible types in owning hierarchy
LIST
WORD(2000)
List of all possible member types
LLIS
WORD(2000)
List of all possible types in member hierarchy
OLIS
WORD(2000)
List of all possible owner types
REPTXT
STRING
Reporter text used for element type
Attribute Name
Data Type
Qualifier
Description
HLIS
WORD(2000)
List of all possible types in owning hierarchy
LIST
WORD(2000)
List of all possible member types
LLIS
WORD(2000)
List of all possible types in member hierarchy
OLIS
WORD(2000)
List of all possible owner types
REPTXT
STRING
Reporter text used for element type
|
Database Modification | This chapter describes the commands to create, copy and modify database elements.
|
Modify the Content of a DB | As well as accessing the current content of a Database (DB), you may also (if you have Read/Write access rights) modify a DB in any of the following ways:
Create a new element at an appropriate level of the DB hierarchy; refer to Create a New Element.
Delete an element from the DB hierarchy; refer to Delete an Element.
Reorganize the hierarchy, refer to Reorganize the DB Hierarchy:
by rearranging members of an element into a different list order.
by moving an element from one part of the hierarchy to another;
Define the attributes and offspring of a new element by copying the corresponding attribute, settings and member lists from another element; refer to Copy Attributes from One Element to Another.
Create a new element at an appropriate level of the DB hierarchy; refer to Create a New Element.
Create a new element at an appropriate level of the DB hierarchy; refer to Create a New Element.
Delete an element from the DB hierarchy; refer to Delete an Element.
Delete an element from the DB hierarchy; refer to Delete an Element.
Reorganize the hierarchy, refer to Reorganize the DB Hierarchy:
by rearranging members of an element into a different list order.
by moving an element from one part of the hierarchy to another;
Reorganize the hierarchy, refer to Reorganize the DB Hierarchy:
Define the attributes and offspring of a new element by copying the corresponding attribute, settings and member lists from another element; refer to Copy Attributes from One Element to Another.
Define the attributes and offspring of a new element by copying the corresponding attribute, settings and member lists from another element; refer to Copy Attributes from One Element to Another.
Create a New Element
Delete an Element
Reorganize the DB Hierarchy
Copy Attributes from One Element to Another
Create a New Element
Delete an Element
Reorganize the DB Hierarchy
Copy Attributes from One Element to Another |
Create a New Element | To create a new element within an existing Database (DB), you must first make sure that the Current Element (CE) is at a level within the hierarchy which can legally own the element to be created. For example, a Site can own a Zone, but it cannot own a Valve. To create a new Valve, you must be at Branch level. You must therefore navigate to the correct level by using one of the command options described in Database Navigation and Query Syntax.
You can then create a new element, set its attributes and, if required, create further elements as its members.
If you create an element without explicitly identifying its position in the Member List of the Current Element, the new element is inserted immediately after the Current List Position. To use this option, enter the command
NEW element_type element_name
(element_name is optional)
NEW element_type element_name
(element_name is optional)
For example, if the Current List Position is at member 4 (/VALV1) of the Member List.
The command
adds a new Tee at list position 5 (between /VALV1 and /ELBO2) and names it /TEE2. The Member List of /BRAN1 thus becomes
To insert the new Tee as the first or last component in the Member List, access the Branch Head or Tail, respectively, before giving the NEW TEE command.
To create a new element at a specified list position, identify a list position adjacent to the required position and state which side of it the newly-created element is to go. The command syntax is one of the following:
where element_name is again optional and where list_position may be specified in any of the ways described in Database Navigation and Query Syntax.
Consider the following examples. Starting from the configuration shown, any of these commands creates a new Tee between /ELBO3 (list position 7) and /FLAN2 (list position 8):
NEW TEE AFTER /ELBO3
Specify name or refno
NEW TEE BEFORE 8
Specify list position number
NEW TEE BEFORE FLAN 2
Specify member type and number (second Flange in the list)
NEW TEE AFTER LAST ELBO
Specify first or last member of a given type (last Elbow in the list)
NEW TEE AFTER NEXT 3
Specify position relative to Current List Position
NEW TEE BEFORE LAST FLAN
Specify first or last member of a given type
NEW TEE AFTER /ELBO3
Specify name or refno
NEW TEE BEFORE 8
Specify list position number
NEW TEE BEFORE FLAN 2
Specify member type and number (second Flange in the list)
NEW TEE AFTER LAST ELBO
Specify first or last member of a given type (last Elbow in the list)
NEW TEE AFTER NEXT 3
Specify position relative to Current List Position
NEW TEE BEFORE LAST FLAN
Specify first or last member of a given type
The new Tee, which is unnamed, becomes list member 7, /ELBO3 becomes list member 8, /FLAN2 becomes list member 9, and so on.
To create a new top level element in a specific database there is a DB keyword available in the syntax of the ‘NEW’ command as follows:
NEW element_type element_name DB database_name
where element_name is again optional and where the database_name is expressed as a fully qualified database name,for example, team/database.
The following command will create a new SITE named /MYSITE in the MYTEAM/MYDB database.
NEW element_type element_name
(element_name is optional)
NEW TEE AFTER /ELBO3
Specify name or refno
NEW TEE BEFORE 8
Specify list position number
NEW TEE BEFORE FLAN 2
Specify member type and number (second Flange in the list)
NEW TEE AFTER LAST ELBO
Specify first or last member of a given type (last Elbow in the list)
NEW TEE AFTER NEXT 3
Specify position relative to Current List Position
NEW TEE BEFORE LAST FLAN
Specify first or last member of a given type
NEW TEE /TEE2
NEW element_type element_name BEFore list_position
NEW element_type element_name AFTer list_position
NEW SITE /MYSITE DB MYTEAM/MYDB
Note:
The Q LIST query will tell you which element types you can create as members of the Current Element.
Database Navigation and Query Syntax
Database Navigation and Query Syntax
Database Navigation and Query Syntax
Note
:
NEW element_type element_name
Database Navigation and Query Syntax
NEW TEE AFTER /ELBO3
NEW TEE BEFORE 8
NEW TEE BEFORE FLAN 2
NEW TEE AFTER LAST ELBO
NEW TEE AFTER NEXT 3
NEW TEE BEFORE LAST FLAN
NEW
element_type element_name
DB
database_name
element_name
database_name
team/database |
Delete an Element | You can delete either the entire Current Element or some or all of its offspring. When you delete the Current Element, you also delete all of its offspring (that is, its members, their members, etc.) from the hierarchy. The command must therefore be used with care. When an element has been deleted, its Owner becomes the new Current Element.
As a safeguard against accidental deletion of parts of a DB, the deletion function operates only on the Current Element. As further safeguards, the DELETE command word must be entered in full and the command syntax requires that you confirm the generic type of the Current Element. Furthermore, access to the required element and its subsequent deletion must be specified in two separate command lines.
To delete the Current Element and all its offspring, enter
For example, to delete a Nozzle, make the Nozzle the Current Element and then enter
The Equipment which owned the Nozzle becomes the Current Element.
To delete a complete Zone, including all Equipment, Piping, Structures etc. owned by it, make the Zone the Current Element and then enter
The Site which owned the deleted Zone becomes the Current Element.
To delete only specified members of the Current Element, use one of the following forms of the command syntax:
DELETE element_type MEMbers
(deletes all members)
DELETE element_type MEMbers integer
(deletes one member)
DELETE element_type MEMbers integer TO integer
(deletes a range of members)
(deletes all members)
(deletes one member)
(deletes a range of members)
Consider the following examples, where the Current Element is /BRAN1 with the Member List illustrated in Figure 10-2:
DELETE BRAN MEMBERS
Deletes all components from the Branch, leaving only the Branch Head and Tail
DELETE BRAN MEMBER 6
Deletes only /TEE1
DELETE BRAN MEMBERS 5 TO 7
Deletes /ELBO2, /TEE1 and /ELBO3
Deletes all components from the Branch, leaving only the Branch Head and Tail
Deletes only /TEE1
Deletes /ELBO2, /TEE1 and /ELBO3
DELETE element_type MEMbers
(deletes all members)
DELETE element_type MEMbers integer
(deletes one member)
DELETE element_type MEMbers integer TO integer
(deletes a range of members)
DELETE BRAN MEMBERS
Deletes all components from the Branch, leaving only the Branch Head and Tail
DELETE BRAN MEMBER 6
Deletes only /TEE1
DELETE BRAN MEMBERS 5 TO 7
Deletes /ELBO2, /TEE1 and /ELBO3
DELETE NOZZ
DELETE ZONE
DELETE
DELETE element_type MEMbers
DELETE element_type MEMbers integer
DELETE element_type MEMbers integer TO integer
DELETE BRAN MEMBERS
DELETE BRAN MEMBER 6
DELETE BRAN MEMBERS 5 TO 7 |
Reorganize the DB Hierarchy | You can reorganize the structure of the Database (DB) hierarchy, without elements being added to or removed from its contents, in either of two ways:
In both cases elements and their offspring are transferred to new positions in the hierarchy. In the first case the element's owner remains unchanged, while in the second case the element's owner changes.
To rearrange the Member List of the Current Element (CE), use one of the commands:
where element_id specifies an element which is to be moved (which must be a member of the Current Element) and where list_position may be specified in any of the ways described in Database Navigation and Query Syntax.
If list_position is omitted, the intended position is assumed to be immediately after the Current List Position.
For example, starting with the previous Member List:
The command
moves /ELBO3 to position 5, immediately following the Current List Position, giving the new Member List
Starting from either of the above configurations, the command
moves /ELBO3 to position 3, immediately before /ELBO1, thus
To insert an existing element into the Member List of the Current Element, when it is not already a member of that list, use one of the commands
where element_id specifies an element which is to be moved (which may be anywhere within the DB hierarchy as long as it is at an appropriate level) and where list_position may be specified in any of the ways described in Database Navigation and Query Syntax.
If list_position is omitted, the intended position is assumed to be immediately after the Current List Position.
For example, starting with the simple hierarchy
the command
moves /PIPE2 (and all its offspring) to the position immediately following the Current List Position. Ownership of /PIPE2 passes from /ZONE2 to /ZONE1, resulting in the new hierarchy
REOrder element_id
REOrder element_id BEFore list_position
REOrder element_id AFTer list_position
REORDER /ELBO3
REORDER /ELBO3 BEFORE FIRST ELBO
INCLude element_id
INCLude element_id BEFore list_position
INCLude element_id AFTer list_position
INCLUDE /PIPE2
By rearranging the order of the Member List of a single element
By relocating an element to a different part of the hierarchy
By rearranging the order of the Member List of a single element
By rearranging the order of the Member List of a single element
By relocating an element to a different part of the hierarchy
By relocating an element to a different part of the hierarchy
Database Navigation and Query Syntax
Database Navigation and Query Syntax
Database Navigation and Query Syntax
Lude element_id
INCLude element_id BEFore list_position
INCLude element_id AFTer list_position
Database Navigation and Query Syntax |
Copy Attributes from One Element to Another | It is often convenient to create a new element as a copy of an existing element which has the same, or similar, attribute settings or members to those required. You do this in two stages:
When an element is 'cloned' in this way, all attributes are copied from the source element to the target element except NAME (which must be unique) and LOCK (which is always unlocked in the target element). Additionally, and this is what makes the facility so powerful, all offspring of the source element are copied as offspring of the target element.
You may specify automatic renaming of the Current Element and its offspring as part of the copying process. Without this the new elements will be unnamed, since AVEVA E3D Design does not permit two elements in the same Database (DB) hierarchy to have identical names. You may also choose to copy only the members (and their offspring) of the source element, leaving the attributes of the Current Element itself unchanged.
To copy a complete element and all of its offspring, after creating a new Current Element of an appropriate type, enter
where element_id identifies the source element to be copied.
For example, to create a new item of Equipment which is an exact replica of a previously-defined Equipment, you might use the command sequence (at Zone level)
This creates /EQUIPB as the Current Element and then turns it into an exact copy of /EQUIPA. All attributes and members of /EQUIPB now have the same settings as those of /EQUIPA, including its position, orientation etc., and so you will probably now want to move one of the Equipments to a different location.
To copy all offspring of an element, so that they create duplicate offspring for the Current Element, enter
The position, orientation, etc., of the Current Element now remain unchanged, but it acquires new members which are derived from the specified source element and which are correctly positioned relative to the Current Element.
To copy selected offspring of an element, so that they create duplicate offspring for the Current Element, enter
For example, the command sequence
creates a new Branch named /SIDEARM whose components replicate that part of the existing Branch /MAINLINE between the specified list positions. The attributes of the Branch /SIDEARM itself are unaffected by the COPY command, so that its position, orientation, etc. (as defined by its Head and Tail settings) remain unchanged by the addition of its new members.
To copy attributes from an identified element into the current element, type
This causes all attributes (except for references to elements in DESI databases and OWNER) to be copied to the current element. Or:
This is similar to the ATTRIBUTES option, except that as well as DESI references not being copied, neither are any position, direction, orientation or angle attributes.
In both cases, the Specification Reference (SPREF) and Catalog Reference (CATREF) are also not copied between elements of different types.
To copy elements alongside their original positions, type
This option causes a list of elements, defined by the selection criterion select, to be copied alongside their original positions in the database. So if the list includes a SCTN and a PNOD (for example) then each of these items would be copied so that the new SCTN shares the same owner as the old SCTN and the new PNOD shares the same owner as the old PNOD. As this option copies elements, rather than just attributes, other COPY options, such as RENAME, are valid.
To copy all or part of an element and rename the copies, append the command
to the corresponding COPY command line.
For example, the command
copies all attributes and offspring of /FRACT1/PIPE into the Current Element. Where /FRACT1 occurs as the name or part of the name, it is changed to /FRACT2 in the Current Element and its offspring. Thus the Current Element itself is now named /FRACT2/PIPE, and so on.
DACCOH
BOOL
True if DAC allows element hierarchy to be copied to another DB
DACCOP
BOOL
True if DAC allows element to be copied to another DB
DACCRE
BOOL
NOUN
True if DAC allows element to be created
DACDEL
BOOL
True if DAC allows element to be deleted
DACERR
STRING(120)
ATTR
Returns the DAC error
MODATT
BOOL
ATTR
True if attribute of element can be modified
MODDEL
BOOL
ATTR
True if element can be deleted
Attribute Name
Data Type
Qualifier
Description
DACCOH
BOOL
True if DAC allows element hierarchy to be copied to another DB
DACCOP
BOOL
True if DAC allows element to be copied to another DB
DACCRE
BOOL
NOUN
True if DAC allows element to be created
DACDEL
BOOL
True if DAC allows element to be deleted
DACERR
STRING(120)
ATTR
Returns the DAC error
MODATT
BOOL
ATTR
True if attribute of element can be modified
MODDEL
BOOL
ATTR
True if element can be deleted
COPY element_id
NEW EQUI /EQUIPB
COPY /EQUIPA
COPY MEMbers OF element_id
COPY MEMbers integer TO integer OF element_id
NEW BRAN /SIDEARM
COPY MEMBERS 12 TO 20 OF /MAINLINE
COPY ATTributes OF element_id
COPY LIKE element_id
COPY ADJ/ACENT select
... REName old_name new_name
COPY /FRACT1/PIPE RENAME /FRACT1 /FRACT2
Note:
If the Current Element already has members, it is not possible to make it a copy of another element in this way.
Create a New Element
Create a New Element
Note
: |
Save Work and Get Work | SAVEWORK saves the current Model changes without leaving Model. It is good practice to use this command on a regular basis during a long session to make sure maximum data security.
As well as a comment, an optional number n can be used to specify a particular database for the command. The number is the number of the database in the order output by the STATUS command (refer to Project). If no number is given, the SAVEWORK applies to the whole Multiple Database (MDB). An example of Savework syntax is SAVEWORK ‘comment’ 1.
GETWORK refreshes the view of all READ databases to pick up any changes that other users may have made since you first opened them. The optional n works in the same way as for SAVEWORK. You would normally only use GETWORK if you know of specific changes you wish to pick up and use. Please note that GETWORK slows up subsequent database access, as the information has to be re-read from disk. Therefore, you should use this command sparingly.
Project
n
Project
n |
Sessions | Each time you enter Model or save your design changes, a new session is created for each database changed. You can then query when specific items of design data were modified by reference to the corresponding session number(s). Sessions can be used by the System Administrator to backtrack changes to a given date or session if necessary.
|
Session Comments | You can add a comment for each session, which can help identify the work done in each session.
Lets you associate comment text with the current Model session. You can query this text later to help you identify a particular session in which modifications were made to elements and/or attribute settings. You can enter the session comment before you issue a SAVEWORK command, or as part of a SAVEWORK command for example SAVEWORK ‘MY COMMENTS’.
SESSION COMMENT ’Addition of upper platform’
where integer is the session number.
Each time you enter Model or save your design changes, a new session is created for each database changed. You can then query when specific items of design data were modified by reference to the corresponding session number(s). Sessions can be used by the System Administrator to backtrack changes to a given date or session if necessary.
Example
SESSION COMMENT ’Addition of upper platform’
>-- SESSION COMMENT -- text -->
Q SESSComment integer
Note:
Sessions 1 and 2 are created in ADMIN (when the MODEL DB and its World element, respectively, are created), so the first true session will be Session 3.
Example
SESSION COMMENT ’Addition of upper platform’
before
Note
:
Session 3
SESSION COMMENT ’Addition of upper platform’
text
integer
integer |
Multiwrite Databases Claims and Extracts | If a Model or Draw Database (DB) has been created as a multiwrite database, several users can write to it simultaneously, although they cannot change the same element.
Multiwrite databases can either be Standard multiwrite databases, or Extract databases. In both types, an element must be claimed before it can be modified. Claiming an element prevents other users claiming (and modifying) the element; the element must be released before another user can change it.
Claiming can be either explicit, where you must use the CLAIM command before attempting to modify the element, or implicit, where the claim is made automatically when you try to modify the element. The claim mode is set when the DB is created. Refer to Administrator Command Reference Manual for further information.
multiwrite
Standard
Extract
claimed
released
explicit
implicit
Administrator Command Reference Manual
Administrator Command Reference Manual
. |
User Claims | In a Standard multiwrite database, you must claim an element before changing it. This is known as a user claim. If the claim mode is explicit (see below for details of how to check this), you must first claim each element that you want to modify using the CLAIM command. If the claim mode is implicit, the claim will be made automatically (although you can still give explicit CLAIM commands if you want to prevent other users claiming specific elements).
Only primary elements can be claimed, these are listed in the Data Model Reference Manual.
You can claim a specified element only, or a specified element plus all of the significant elements below it in the hierarchy. If the claimed element is not a significant element, the significant element above it in the hierarchy will be claimed.
An element must be unclaimed before another user can claim it and change it. User claims are always unclaimed when you change modules or leaves AVEVA E3D Design, and you can also unclaim elements at any time during an AVEVA E3D Design session using the UNCLAIM command.
CLAIM /ZoneA /EQUIP100 /PIPE-100-A
Claims named elements
CLAIM /ZoneA HIERARCHY
Claims named element and all of its owned hierarchy
CLAIM /ELBOW-33
Claims Branch which owns named component, since ELBO is not a significant element
UNCLAIM /PIPE-100 /PIPE-200
Unclaims named elements
UNCLAIM ALL
Unclaims all elements currently claimed
Examples
CLAIM /ZoneA /EQUIP100 /PIPE-100-A
Claims named elements
CLAIM /ZoneA HIERARCHY
Claims named element and all of its owned hierarchy
CLAIM /ELBOW-33
Claims Branch which owns named component, since ELBO is not a significant element
UNCLAIM /PIPE-100 /PIPE-200
Unclaims named elements
UNCLAIM ALL
Unclaims all elements currently claimed
.---------------.
/ |
>-- CLAIM ----*-- elementname --+-- HIERARCHY ---.
| |
‘----------------+-->
.---------------.
/ |
>-- UNCLAIM ---*-- elementname --+-- HIERARCHY ---.
| | |
‘-- ALL ----------+----------------+-->
Data Model Reference Manual
user claim
primary
Data Model Reference Manual
unclaimed
CLAIM /ZoneA /EQUIP100 /PIPE-100-A
CLAIM /ZoneA HIERARCHY
CLAIM /ELBOW-33
UNCLAIM /PIPE-100 /PIPE-200
UNCLAIM ALL |
Notes on Standard Multiwrite DBs | Elements cannot be claimed if recent changes have been made to them by other users. You must issue a GETWORK command first.
Elements cannot be unclaimed if there are updates outstanding. You must issue a SAVEWORK command first.
You can insert/remove primary elements in a members list without claiming the owner. For example, you can add a Branch to a Pipe without claiming the Pipe. Thus two users can add different Branches to the same Pipe: any discrepancies will be resolved when a SAVEWORK is attempted.
Before an element can be deleted, that element and all of its sub-hierarchy must be claimed.
The following potential problems may not be revealed until you try to save changes:
Elements cannot be claimed if recent changes have been made to them by other users. You must issue a GETWORK command first.
Elements cannot be claimed if recent changes have been made to them by other users. You must issue a GETWORK command first.
Elements cannot be unclaimed if there are updates outstanding. You must issue a SAVEWORK command first.
Elements cannot be unclaimed if there are updates outstanding. You must issue a SAVEWORK command first.
You can insert/remove primary elements in a members list without claiming the owner. For example, you can add a Branch to a Pipe without claiming the Pipe. Thus two users can add different Branches to the same Pipe: any discrepancies will be resolved when a SAVEWORK is attempted.
You can insert/remove primary elements in a members list without claiming the owner. For example, you can add a Branch to a Pipe without claiming the Pipe. Thus two users can add different Branches to the same Pipe: any discrepancies will be resolved when a SAVEWORK is attempted.
Before an element can be deleted, that element and all of its sub-hierarchy must be claimed.
Before an element can be deleted, that element and all of its sub-hierarchy must be claimed.
The following potential problems may not be revealed until you try to save changes:
The following potential problems may not be revealed until you try to save changes:
|
Extract Databases | Unlike standard multiwrite databases, extracts allow users to keep elements claimed when they exit from AVEVA E3D Design or change to another module. They can also be used, together with Data Access Control (DAC), to manage workflow. Refer to Administrator User Guide for more information.
An Extract is created from an existing Database. When an Extract is created, it will be empty, with pointers back to the owing or master database . Extracts can only be created from Multiwrite databases. An extract can be worked on by one User at the same time as another user is working on the master or another extract.
When a user works on the extract, an extract claim is made as well as a user claim.
If the claim mode is explicit, the extract claim will be made automatically when you make a user claim using the CLAIM command. You can also claim to the extract only using the EXTRACT CLAIM command.
If an element is claimed to an extract, only users with write access to the extract will be able to make a user claim and start work on the element:
When an extract user does a SAVEWORK, the changed data will be saved to the Extract. The unchanged data will still be read via pointers back to the master Database (DB). The changes made to the extract can be written back to the master, or dropped. Also, the extract can be refreshed with changes made to the master.
EXTRACT CLAIM /STRU1 /STRU2 /STRU3
Claims named elements to the extract
EXTRACT CLAIM /STRU1 /STRU2 /ZONE-A HIERARCHY
Claims the named elements, and all the elements in the hierarchy to the extract
The HIERARCHY keyword must be the last on the command line. It will attempt to claim to the extract all members of the elements listed in the command which are not already claimed to the extract.
EXTRACT FLUSH DB PIPE/PIPE ‘Description of flush’
Writes all changes to the database back to the owing extract. The Extract claim is maintained.
EXTRACT FLUSH /STRU1 /STRU2 /STRU3 ‘Flushing three structures’
Writes the changes to the named elements back to the owing extract. The Extract claim is maintained.
EXTRACT ISSUE DB PIPE/PIPE ‘Issuing /pipe’
Writes all the changes to the database back to the owning extract and releases the extract claim
EXTRACT ISSUE /ZONE-A HIERARCHY ‘Issuing /zone’
Writes all the changes to the named element and all elements under it in the hierarchy back to the owning extract and releases the extract claim
EXTRACT ISSUE /STRU1 /STRU2 /STRU3 ‘Issuing three structures’
Writes the changes to the named elements back to the owning extract and releases the extract claim
EXTRACT RELEASE DB PIPE/PIPE
Releases the extract claim: this command can only be given to release changes that have already been flushed.
EXTRACT RELEASE /STRU1 /STRU2 /STRU3
Releases the extract claim: this command can only be given to release changes that have already been flushed.
EXTRACT RELEASE /ZONE-A HIERARCHY
Releases the extract claim to the named element and all: elements under it in the hierarchy.
EXTRACT DROP DB PIPE/PIPE ‘Dropping /Pipe’
Drops changes that have not been flushed or issued. Your claim must have been unclaimed before this command can be given.
EXTRACT REFRESH DB MYTEAMPIPING
This will refresh the extract MYTEAMPIPING with changes made on the parent extract,
The elements required can be specified by selection criteria, using a Programmable Macro Language (PML) expression. For example:
Examples
EXTRACT CLAIM /STRU1 /STRU2 /STRU3
Claims named elements to the extract
EXTRACT CLAIM /STRU1 /STRU2 /ZONE-A HIERARCHY
Claims the named elements, and all the elements in the hierarchy to the extract
The HIERARCHY keyword must be the last on the command line. It will attempt to claim to the extract all members of the elements listed in the command which are not already claimed to the extract.
EXTRACT FLUSH DB PIPE/PIPE ‘Description of flush’
Writes all changes to the database back to the owing extract. The Extract claim is maintained.
EXTRACT FLUSH /STRU1 /STRU2 /STRU3 ‘Flushing three structures’
Writes the changes to the named elements back to the owing extract. The Extract claim is maintained.
EXTRACT ISSUE DB PIPE/PIPE ‘Issuing /pipe’
Writes all the changes to the database back to the owning extract and releases the extract claim
EXTRACT ISSUE /ZONE-A HIERARCHY ‘Issuing /zone’
Writes all the changes to the named element and all elements under it in the hierarchy back to the owning extract and releases the extract claim
EXTRACT ISSUE /STRU1 /STRU2 /STRU3 ‘Issuing three structures’
Writes the changes to the named elements back to the owning extract and releases the extract claim
EXTRACT RELEASE DB PIPE/PIPE
Releases the extract claim: this command can only be given to release changes that have already been flushed.
EXTRACT RELEASE /STRU1 /STRU2 /STRU3
Releases the extract claim: this command can only be given to release changes that have already been flushed.
EXTRACT RELEASE /ZONE-A HIERARCHY
Releases the extract claim to the named element and all: elements under it in the hierarchy.
EXTRACT DROP DB PIPE/PIPE ‘Dropping /Pipe’
Drops changes that have not been flushed or issued. Your claim must have been unclaimed before this command can be given.
EXTRACT REFRESH DB MYTEAMPIPING
This will refresh the extract MYTEAMPIPING with changes made on the parent extract,
EXTRACT CLAIM ALL STRU WHERE (:OWNER EQ 'USERA') HIERARCHY
>- EXTRACT -+- FLUSH ---------------.
| |
|- FLUSHWithoutrefresh -|
| |
|- RELEASE -------------|
| |
|- ISSUE ---------------|
| |
|- DROP ----------------| .-------<-------.
| | / |
‘- REFRESH -------------+--*-- elementname --+- HIERARCHY -.
| |
| |
| |
‘-- DB dbname ---------------------+->
If the databases are set up with implicit claim, when you modify the element, the element will be claimed both to the extract and then to you. If the element is already claimed to the extract, then the claim will only be made to you.
If the databases are set up with explicit claim, then you will need to use the CLAIM command before modifying the element.
Once you have made a user claim, no other users will be able to work on the elements claimed, as in a normal multiwrite database.
If you unclaim an element, it will remain claimed to the extract until the extract claim is released or issued.
If the databases are set up with implicit claim, when you modify the element, the element will be claimed both to the extract and then to you. If the element is already claimed to the extract, then the claim will only be made to you.
If the databases are set up with implicit claim, when you modify the element, the element will be claimed both to the extract and then to you. If the element is already claimed to the extract, then the claim will only be made to you.
If the databases are set up with explicit claim, then you will need to use the CLAIM command before modifying the element.
If the databases are set up with explicit claim, then you will need to use the CLAIM command before modifying the element.
Once you have made a user claim, no other users will be able to work on the elements claimed, as in a normal multiwrite database.
Once you have made a user claim, no other users will be able to work on the elements claimed, as in a normal multiwrite database.
If you unclaim an element, it will remain claimed to the extract until the extract claim is released or issued.
If you unclaim an element, it will remain claimed to the extract until the extract claim is released or issued.
Administrator User Guide
master
released
issued
EXTRACT CLAIM /STRU1 /STRU2 /STRU3
EXTRACT CLAIM /STRU1 /STRU2 /ZONE-A HIERARCHY
HIERARCHY
EXTRACT FLUSH DB PIPE/PIPE ‘Description of flush’
EXTRACT FLUSH /STRU1 /STRU2 /STRU3 ‘Flushing three structures’
EXTRACT ISSUE DB PIPE/PIPE ‘Issuing /pipe’
EXTRACT ISSUE /ZONE-A HIERARCHY ‘Issuing /zone’
EXTRACT ISSUE /STRU1 /STRU2 /STRU3 ‘Issuing three structures’
EXTRACT RELEASE DB PIPE/PIPE
EXTRACT RELEASE /STRU1 /STRU2 /STRU3
EXTRACT RELEASE /ZONE-A HIERARCHY
EXTRACT DROP DB PIPE/PIPE ‘Dropping /Pipe’
EXTRACT REFRESH DB MYTEAMPIPING |
How to Find Out What You Can Claim | This section explains what different users will see as a result of Q CLAIMLIST commands.
For this example, take the case of a database PIPE/PIPE, accessed by USERA, with two extracts. Users USERX1 and USERX2 are working on the extracts.
USERA creates a Pipe and flushes the database back to the owning database, PIPE/PIPE. The results of various Q CLAIMLIST commands by the three Users, together with the extract control commands which they have to give to make the new data available, are shown in the the image.
When you create an element, AVEVA E3D Design only sees it as a user claim, not an extract claim, until the element is flushed. It will then be reported as an extract claim (as well as a user claim, if it has not been unclaimed).
Note that a change in the claim status of an existing element will be shown by the appropriate Q CLAIMLIST command as soon as appropriate updates take place, but a user will have to GETWORK as usual to see the changes to the Model model data.
We recommend that:
Q DBNAME
Returns the name of the database which you are actually writing to.
Q CLAIMLIST
Outputs a list of all elements currently claimed by yourself:
Q CLAIMLIST OTHE
Outputs a list of all elements currently claimed by other users who are accessing the same DB:
Q CLAIMLIST EXTRACT
Shows the extract claimlist for all the writable extracts in the MDB.
Q CLAIMLIST EXTRACT DB dbname
Shows the extract claimlist for the named extract DB.
Q CLAIMLIST EXTRACT FREE DB dbname
Shows the elements claimed to the current extract and not claimed to another extract or user. That is, the elements which can be released.
Q CLAIMLIST EXTRACT OTHER DB dbname
Shows the elements claimed to the current extract and claimed to another extract or user.
Q CLAIMLIST CONTROL DB dbname
Shows the extract claimlist for a CONTROLLED named extract DB.
Q DBAC
Queries the access mode of the database. DBAC can have the text settings CONTROL, UPDATE or MULTIWRITE.
Q DBCL
Queries the claim mode of the database. DBCL can have the text settings EXPLICIT or IMPLICIT.
Q LCLM
Queries whether or not the current element is claimed by another user. Returns TRUE or FALSE.
Q DBNAME
Returns the name of the database which you are actually writing to.
Q CLAIMLIST
Outputs a list of all elements currently claimed by yourself:
Q CLAIMLIST OTHE
Outputs a list of all elements currently claimed by other users who are accessing the same DB:
Q CLAIMLIST EXTRACT
Shows the extract claimlist for all the writable extracts in the MDB.
Q CLAIMLIST EXTRACT DB dbname
Shows the extract claimlist for the named extract DB.
Q CLAIMLIST EXTRACT FREE DB dbname
Shows the elements claimed to the current extract and not claimed to another extract or user. That is, the elements which can be released.
Q CLAIMLIST EXTRACT OTHER DB dbname
Shows the elements claimed to the current extract and claimed to another extract or user.
Q CLAIMLIST CONTROL DB dbname
Shows the extract claimlist for a CONTROLLED named extract DB.
Q DBAC
Queries the access mode of the database. DBAC can have the text settings CONTROL, UPDATE or MULTIWRITE.
Q DBCL
Queries the claim mode of the database. DBCL can have the text settings EXPLICIT or IMPLICIT.
Q LCLM
Queries whether or not the current element is claimed by another user. Returns TRUE or FALSE.
Q DBNAME
Returns the name of the database which you are actually writing to.
Q CLAIMLIST
Outputs a list of all elements currently claimed by yourself:
Q CLAIMLIST OTHE
Outputs a list of all elements currently claimed by other users who are accessing the same DB:
Q CLAIMLIST EXTRACT
Shows the extract claimlist for all the writable extracts in the MDB.
Q CLAIMLIST EXTRACT DB dbname
Shows the extract claimlist for the named extract DB.
Q CLAIMLIST EXTRACT FREE DB dbname
Shows the elements claimed to the current extract and not claimed to another extract or user. That is, the elements which can be released.
Q CLAIMLIST EXTRACT OTHER DB dbname
Shows the elements claimed to the current extract and claimed to another extract or user.
Q CLAIMLIST CONTROL DB dbname
Shows the extract claimlist for a CONTROLLED named extract DB.
Q DBAC
Queries the access mode of the database. DBAC can have the text settings CONTROL, UPDATE or MULTIWRITE.
Q DBCL
Queries the claim mode of the database. DBCL can have the text settings EXPLICIT or IMPLICIT.
Q LCLM
Queries whether or not the current element is claimed by another user. Returns TRUE or FALSE.
EXTRACT CLAIM ALL FROM !COLL
>-- Q CLAIMLIST --+- OTHER -----.
| |
|- EXTRACT ---+- OTHER --.
| | |
| |- FREE ---|
| | |
| ‘----------|
| |
|------------------------+-- DB dbname --.
| |
‘----------------------------------------+-->
Before you make a user or extract claim, you should do an EXTRACT REFRESH and GETWORK.
If you need to claim many elements to an extract, it improves performance if the elements are claimed in a single command, for example, by using a collection:
EXTRACT CLAIM ALL FROM !COLL
Before you make a user or extract claim, you should do an EXTRACT REFRESH and GETWORK.
Before you make a user or extract claim, you should do an EXTRACT REFRESH and GETWORK.
If you need to claim many elements to an extract, it improves performance if the elements are claimed in a single command, for example, by using a collection:
EXTRACT CLAIM ALL FROM !COLL
If you need to claim many elements to an extract, it improves performance if the elements are claimed in a single command, for example, by using a collection:
Note:
Q CLAIMLIST EXTRACT
tells you what you can flush
Q CLAIMLIST OTHERS
tells you want you can't claim
Note
:
Q CLAIMLIST EXTRACT
Q CLAIMLIST OTHERS
Q DBNAME
Q CLAIMLIST
Q CLAIMLIST OTHE
Q CLAIMLIST EXTRACT
Q CLAIMLIST EXTRACT DB dbname
Q CLAIMLIST EXTRACT FREE DB dbname
Q CLAIMLIST EXTRACT OTHER DB dbname
Q CLAIMLIST CONTROL DB dbname
Q DBAC
Q DBCL
Q LCLM |
Related Attributes | Attribute Name
Data Type
Qualifier
Description
DACCLA
BOOL
True if DAC allows element to be claimed
DACERR
STRING(120)
ATTR
Returns the DAC error
DACISS
BOOL
True if DAC allows element to be issued
Attribute Name
Data Type
Qualifier
Description
DACCLA
BOOL
True if DAC allows element to be claimed
DACERR
STRING(120)
ATTR
Returns the DAC error
DACISS
BOOL
True if DAC allows element to be issued
CLMID
STRING(120)
Unique system ID of user claiming element
CLMNUM
INTEGER
User or extract number claiming element. Extract num\-bers are negative
CLMTIE
ELEMENT(4)
Reference to elements that are automatically claimed along with this element
EXCLFR
BOOL
True if element claimed from this extract. Only True for Primary elements
EXCLHI
ELEMENT(5000)
Primary elements in descendant hierarchy claimed to this extract (includes this element)
EXCLTO
BOOL
True if element claimed to this extract. Only True for Pri\-mary elements
EXNCLH
ELEMENT(5000)
Primary elements in descendant hierarchy not claimed to this extract
EXTRC
STRING(120)
Name of extract claiming element
NPDESC
ELEMENT(5000)
List of non primary offspring
OKCLA
BOOL
True if element may be claimed
OKCLH
BOOL
True if element and hierarchy may be claimed
OKREL
BOOL
True if element may be released
OKRLH
BOOL
True if element and hierarchy may be released
PRIMTY
BOOL
True if element is primary
PRMMEM
BOOL
True if there are any primary elements amongst descendants
PRMOWN
ELEMENT
Primary owning element (will be itself if primary)
USCLHI
ELEMENT(5000)
Elements in descendant hierarchy claimed to this user
USERC
STRING(120)
User name of user claiming element
USNCLH
ELEMENT(5000)
Elements in descendant hierarchy not claimed to this user
EXHCNC
ELEMENT(5000)
As EXTCNC, but repeat test for all descendants
EXHCNN
ELEMENT(5000)
As EXTCNN, but repeat test for all descendants
EXHCON
ELEMENT(5000)
As EXTCON, but repeat test for all descendants
EXHRCN
ELEMENT(5000)
As EXRCN, but repeat test for all descendants
EXHRCO
ELEMENT(5000)
As EXTRCO, but repeat test for all descendants
EXMOC
BOOL
As EXMOD but ignoring changes to "noclaim" attributes and member lists
EXPMOC
BOOL
As EXPMOD but ignoring changes to "noclaim" attributes and member lists
EXPMOD
BOOL
True if primary and element or non-primary descendants have been modified in this extract
EXTCNC
ELEMENT(5000)
As EXTCON but excluding non modified elements
EXTCNN
ELEMENT(5000)
As EXTCON but excluding modified elements
EXTCON
ELEMENT(5000)
Primary elements connected/disconnected from ele\-ment or non primary descendants in extract
EXTRCN
ELEMENT(5000)
As EXTCNN, but applied recursively to each connection
EXTRCO
ELEMENT(5000)
As EXTCON, but applied recursively to each connection
OKDROP
BOOL
True if element may be dropped
OKDRPH
ELEMENT(5000)
Primary elements preventing hierarchy drop
OKRLEH
ELEMENT(5000)
Primary elements preventing hierarchy release
OKRLEX
BOOL
True if element may be extract released
Attribute Name
Data Type
Qualifier
Description
DACCLA
BOOL
True if DAC allows element to be claimed
DACERR
STRING(120)
ATTR
Returns the DAC error
DACISS
BOOL
True if DAC allows element to be issued
Attribute Name
Data Type
Qualifier
Description
CLMID
STRING(120)
Unique system ID of user claiming element
CLMNUM
INTEGER
User or extract number claiming element. Extract num\-bers are negative
CLMTIE
ELEMENT(4)
Reference to elements that are automatically claimed along with this element
EXCLFR
BOOL
True if element claimed from this extract. Only True for Primary elements
EXCLHI
ELEMENT(5000)
Primary elements in descendant hierarchy claimed to this extract (includes this element)
EXCLTO
BOOL
True if element claimed to this extract. Only True for Pri\-mary elements
EXNCLH
ELEMENT(5000)
Primary elements in descendant hierarchy not claimed to this extract
EXTRC
STRING(120)
Name of extract claiming element
NPDESC
ELEMENT(5000)
List of non primary offspring
OKCLA
BOOL
True if element may be claimed
OKCLH
BOOL
True if element and hierarchy may be claimed
OKREL
BOOL
True if element may be released
OKRLH
BOOL
True if element and hierarchy may be released
PRIMTY
BOOL
True if element is primary
PRMMEM
BOOL
True if there are any primary elements amongst descendants
PRMOWN
ELEMENT
Primary owning element (will be itself if primary)
USCLHI
ELEMENT(5000)
Elements in descendant hierarchy claimed to this user
USERC
STRING(120)
User name of user claiming element
USNCLH
ELEMENT(5000)
Elements in descendant hierarchy not claimed to this user
Attribute Name
Data Type
Qualifier
Description
EXHCNC
ELEMENT(5000)
As EXTCNC, but repeat test for all descendants
EXHCNN
ELEMENT(5000)
As EXTCNN, but repeat test for all descendants
EXHCON
ELEMENT(5000)
As EXTCON, but repeat test for all descendants
EXHRCN
ELEMENT(5000)
As EXRCN, but repeat test for all descendants
EXHRCO
ELEMENT(5000)
As EXTRCO, but repeat test for all descendants
EXMOC
BOOL
As EXMOD but ignoring changes to "noclaim" attributes and member lists
EXPMOC
BOOL
As EXPMOD but ignoring changes to "noclaim" attributes and member lists
EXPMOD
BOOL
True if primary and element or non-primary descendants have been modified in this extract
EXTCNC
ELEMENT(5000)
As EXTCON but excluding non modified elements
EXTCNN
ELEMENT(5000)
As EXTCON but excluding modified elements
EXTCON
ELEMENT(5000)
Primary elements connected/disconnected from ele\-ment or non primary descendants in extract
EXTRCN
ELEMENT(5000)
As EXTCNN, but applied recursively to each connection
EXTRCO
ELEMENT(5000)
As EXTCON, but applied recursively to each connection
OKDROP
BOOL
True if element may be dropped
OKDRPH
ELEMENT(5000)
Primary elements preventing hierarchy drop
OKRLEH
ELEMENT(5000)
Primary elements preventing hierarchy release
OKRLEX
BOOL
True if element may be extract released
|
Undo and Redo | It is possible to undo and redo many operations. The undo mechanism is managed by AVEVA E3D Design using a stack of transaction objects.
Each transaction object records the change in the state across the transaction.
The new descriptions are then:
MARKDB ‘comment’ - Complete the current transaction and starts a new transaction.
UNDODB - Undo the last transaction. If there is a current transaction then this is completed. Multiple Undos are allowed.
REDODB - Redo to next mark. Multiple Redos are allowed. A redo is only valid after an UNDO. Any database change after an UNDO invalidates a REDO.
|
How Undo Works | Every time you select an undo operation an entry is taken off the undo stack. The state saved in this transaction is restored, and the transaction object is placed on the redo stack.
When the undo stack is empty, then the Undo button and the Undo menu option will be greyed out indicating that there are no operations remaining that can be undone.
If the operation of undo involves moving into or out of model editing mode, then the switch into that mode will happen automatically, and the model editor button and menu option will reflect the change.
The selection set and handle appropriate to the editing operation that was being used will also be restored.
There are also a number of ways that you can perform an undo:
The undo stack is automatically cleared after a SAVEWORK or GETWORK.
A similar process to the one described above occurs for redo.
When a transaction is taken off the redo stack, it is put back onto the undo stack.
If you perform any operation that changes the database after doing an undo, then the redo stack will be cleared.
Refer to for controlling the undo stack from user defined Programmable Macro Language (PML).
MARKDB 'comment'
Set a Database mark. Multiple marks may be set.
UNDODB
Undo database to last mark. Multiple undos are allowed.
REDODB
Redo to next mark. Multiple Redos are allowed. A redo is only valid after an UNDO. Any database change after an UNDO invalidates a REDO.
MARKDB 'comment'
Set a Database mark. Multiple marks may be set.
UNDODB
Undo database to last mark. Multiple undos are allowed.
REDODB
Redo to next mark. Multiple Redos are allowed. A redo is only valid after an UNDO. Any database change after an UNDO invalidates a REDO.
The list of marks can be obtained from PML function MARKDB.
The system will always create an initial mark the first time the database is changed.
MARKDB 'comment'
Set a Database mark. Multiple marks may be set.
UNDODB
Undo database to last mark. Multiple undos are allowed.
REDODB
Redo to next mark. Multiple Redos are allowed. A redo is only valid after an UNDO. Any database change after an UNDO invalidates a REDO.
AREA 0
MARKDB 'First Mark'
AREA 100
MARKDB 'Second Mark'
AREA 200
MARKDB 'Third Mark'
AREA 300
!MARKS = MARKDB
Q VAR !MARKS
UNDODB
Q AREA - value will be 200
UNDODB
Q AREA - value will be 100
UNDODB
Q AREA - value will be 0
REDODB
Q AREA - value will be 100
REDODB
Q AREA - value will be 200
AREA 99
UNDODB
Q AREA - value will be 200
REDODB
Q AREA - value will be 99
By clicking on the Undo button on the appropriate toolbar.
By selecting the Undo option on the Edit pulldown menu on the main toolbar.
By entering the command UNDODB n where n indicates how many steps are to be undone.
By clicking on the Undo button on the appropriate toolbar.
By clicking on the Undo button on the appropriate toolbar.
By selecting the Undo option on the Edit pulldown menu on the main toolbar.
By selecting the Undo option on the Edit pulldown menu on the main toolbar.
By entering the command UNDODB n where n indicates how many steps are to be undone.
By entering the command UNDODB n where n indicates how many steps are to be undone.
Undo
Undo
Undo
Undo
Edit
UNDODB n
n
Example |
Shared Collections (Groups) and Secondary Hierarchies | A shared collection can hold in its members list a number of design elements from any combination of hierarchic levels, they may also span Multiple Databases (MDBs). You can use any appropriate design operation to act upon all of these individual elements simply by carrying out the operation on the shared collection.
Shared collections are particularly useful when there is a need to create a secondary hierarchy of elements. For example a set of elements for a project may span more that one site, if this is the case it is difficulty to identify where in the hierarchy these elements occur. With a shared collection you can easily query its members and see the hierarchy of elements contained within it.
A shared collection is a Model database element in its own right, and is therefore stored automatically for use in later sessions when you save database changes.
The Elements which make up a shared collection within the Model database are shown below:
GPWL (Group World) Is a top level administrative element. A GPWL may hold multiple GPSET (Group Set) elements.
GPSET contains groups of items (GPITEM). A GPSET element has Name, DESC, and FUNCTION attributes.
GPITEM These are elements within a database which are to be grouped under a Group Set (GPSET). Elements from different databases can all be grouped into the same Group Set. A GPITEM has the following attributes Name, DESC and SITEM.
It is possible to nest Group Sets within other Group Sets. To achieve this structure a GPSET can own another GPSET or a GPITEM can point back onto a GPSET. The following figure illustrates this:
GPWL
GPSET
GPITEM |
Define Contents | The contents of a shared collection are defined by adding or removing references to or from the list part of the shared collection.
In order to use the commands described in this section, the current element must be the shared collection whose member list you wish to modify. Specified elements are then added to the list part of the current element starting from the current list position or are removed from the list part of the current element such that the current list position becomes the Head position.
The elements to be added to, or removed from, the shared collection’s member list may be specified in any of the following ways:
GADD /ZONE1 /VALVE2
Adds /ZONE1 and /VALVE2 to the current shared collection, starting from the current list position
GREMOVE /ZONE1 /BOX3
Removes /ZONE1 and /BOX3 from the current shared collection and moves the current list position pointer to the Head position
GADD MEM OF /BRANCH1 /BRANCH2
Adds all the pipe Components in Branches /BRANCH1 and /BRANCH2 to the current shared collection, starting from the current list position
GREM MEM OF /PIPE100 MEM OF /EQUI-B
Removes all Branches of the Pipe /PIPE100 and all members of Equipment /EQUI-B from the current shared collection
GREM ITEMS OF /ZONE2
Removes from the current shared collection all occurrences of those offspring of /ZONE2 which are items
GADD ALL EQU BRAN OF /ZONE1 /ZONE2
Adds all offspring of /ZONE1 and /ZONE2 which are of types Equip or Branch to the current shared collection, starting from the current list position
Examples
GADD /ZONE1 /VALVE2
Adds /ZONE1 and /VALVE2 to the current shared collection, starting from the current list position
GREMOVE /ZONE1 /BOX3
Removes /ZONE1 and /BOX3 from the current shared collection and moves the current list position pointer to the Head position
GADD MEM OF /BRANCH1 /BRANCH2
Adds all the pipe Components in Branches /BRANCH1 and /BRANCH2 to the current shared collection, starting from the current list position
GREM MEM OF /PIPE100 MEM OF /EQUI-B
Removes all Branches of the Pipe /PIPE100 and all members of Equipment /EQUI-B from the current shared collection
GREM ITEMS OF /ZONE2
Removes from the current shared collection all occurrences of those offspring of /ZONE2 which are items
GADD ALL EQU BRAN OF /ZONE1 /ZONE2
Adds all offspring of /ZONE1 and /ZONE2 which are of types Equip or Branch to the current shared collection, starting from the current list position
>--+-- GADD -----. .-------------.
| | / |
‘-- GREMove --+---*-- <selatt> ---+--->
Explicitly, by name or (system-assigned) reference number.
As members of specified elements, where a member of an element is defined as any element immediately below it in the DB hierarchy
As items of specified elements, where an item of an element is any element anywhere below it in the hierarchy which has no list part (such as a Valve, Point, Box, etc.)
By type (such as Equipment, Branch, Pipe, etc.)
Explicitly, by name or (system-assigned) reference number.
Explicitly, by name or (system-assigned) reference number.
As members of specified elements, where a member of an element is defined as any element immediately below it in the DB hierarchy
As members of specified elements, where a member of an element is defined as any element immediately below it in the DB hierarchy
As items of specified elements, where an item of an element is any element anywhere below it in the hierarchy which has no list part (such as a Valve, Point, Box, etc.)
As items of specified elements, where an item of an element is any element anywhere below it in the hierarchy which has no list part (such as a Valve, Point, Box, etc.)
By type (such as Equipment, Branch, Pipe, etc.)
By type (such as Equipment, Branch, Pipe, etc.)
or
member
immediately
item
no
GADD /ZONE1 /VALVE2
GREMOVE /ZONE1 /BOX3
GADD MEM OF /BRANCH1 /BRANCH2
GREM MEM OF /PIPE100 MEM OF /EQUI-B
GREM ITEMS OF /ZONE2
GADD ALL EQU BRAN OF /ZONE1 /ZONE2 |
Delete Shared Collection | The action of this command differs from normal behaviour if the current element is a shared collection.
DELETE GPSET
Only the current element and any Offspring that are GPSETs will be deleted.
DELETE GPWLD
Only the current element and any Offspring that are GPSETs will be deleted.
Examples
DELETE GPSET
Only the current element and any Offspring that are GPSETs will be deleted.
DELETE GPWLD
Only the current element and any Offspring that are GPSETs will be deleted.
DELETE GPSET
DELETE GPWLD |
Copy a Shared Collection | Shared collections can be copied with a slightly different effect to normal elements.
COPY /GROUP21 (At a Group)
The Current shared collection will contain exactly the same Members as /GROUP21. No new elements have been created.
Examples
COPY /GROUP21 (At a Group)
The Current shared collection will contain exactly the same Members as /GROUP21. No new elements have been created.
COPY /GROUP21 (At a Group) |
Define Dynamic Shared Collections | You may specify a dynamic selection for a GPSET. The dynamic selection consists of a PML1 collection expression.
For example:
The selection must be set against the SCOSEL attribute.
For example:
The selection is evaluated dynamically whenever the shared collection is used. Depending on the selection used there is a performance overhead in evaluating the selection.
ALL PIPE WHERE (BORE GT 80)
ALL BRAN MEMBERS WHERE (SPREF EQ /MYSPEC ) for SITE /SITE1
SCOSEL ALL EQUI FROM CLAIMLIST
RE (BORE GT 80)
ALL BRAN MEMBERS WHERE (SPREF EQ /MYSPEC
. |
Expressions | This section explains the PML 1 expressions package. These facilities are needed within AVEVA products, for example, to define report templates in AVEVA E3D Design.
Expressions have types. For example, you can have numeric expressions, text expressions and logical expressions. All the elements in an expression must be of the correct type. For example, if you have a two numbers, x and y, and two text strings text1 and text2, the following expression is meaningless:
x + text1
$
x + text1
$
However, both of the following expressions are valid:
x + y
$ adds the values of the numeric variables.
Text1 + text2
$ concatenates the two text strings.
x + y
$ adds the values of the numeric variables.
Text1 + text2
$ concatenates the two text strings.
Real expressions also have a physical dimension. This may be NONE when all values in the expression are purely numerical, but if any value has a physical dimension (such as being a length or mass) then all other values must be compatible with it and the result of the expression may have a physical dimension, or it may evaluate to a pure numerical value (1inch / 1mm = 25.4).
The following types of expressions are available:
x + text1
$
x + y
$ adds the values of the numeric variables.
Text1 + text2
$ concatenates the two text strings.
Logical Expressions
Logical Array Expressions
Numeric (Real) Expressions
Numeric (Real) Functions
Text Expressions
Logical Expressions
Logical Expressions
Logical Array Expressions
Logical Array Expressions
Numeric (Real) Expressions
Numeric (Real) Expressions
Numeric (Real) Functions
Numeric (Real) Functions
Text Expressions
Text Expressions
Note:
Generally, all these facilities are compatible with PML 2.
Logical Expressions
Logical Array Expressions
Numeric (Real) Expressions
Numeric (Real) Functions
Text Expressions
Note
:
x + text1
x + y
Text1 + text2
Logical Expressions
Logical Array Expressions
Numeric (Real) Expressions
Numeric (Real) Functions
Text Expressions |
Format of Expressions | The format of an expression, for example the use of brackets, spaces and quotes, is important. If you do not follow the rules given below you will get error messages:
Text must be enclosed in quotes.
There must be a space between each operator and operand. For example:
Use round brackets to control the order of evaluation of expressions and to enclose the argument of a function.
In general, you do not need spaces before or after brackets, except when an AVEVA E3D Design name is followed by a bracket. If there is no space, the bracket will be read as part of the name.
'This is text’
x + y
SIN(30)
(NAME EQ /VESS1 )
|
Operator Precedence | Operators are evaluated in the order of the following list: the ones at the top of the list are evaluated first.
BRACKETS
Brackets can be used to control the order in which operators are evaluated, in the same way as in normal arithmetic
FUNCTIONS
* /
+ -
EQ, NEQ, LT, LE, GE, GT
NOT
AND
OR
Operator
Comments
BRACKETS
Brackets can be used to control the order in which operators are evaluated, in the same way as in normal arithmetic
FUNCTIONS
* /
+ -
EQ, NEQ, LT, LE, GE, GT
NOT
AND
OR
|
Nesting Expressions | Expressions can be nested using brackets.
( (SIN(!angleA) * 2) / SIN(!angleB) )
( (SIN(!angleA) * 2) / SIN(!angleB) ) |
Logical Expressions | Logical expressions can contain:
AVEVA E3D Design attributes of type logical e.g. BUILT.
Logical constants. The constants available are: TRUE, ON, YES for true, and FALSE, OFF, NO for false.
Logical operators.
Logical functions.
AVEVA E3D Design attributes of type logical e.g. BUILT.
AVEVA E3D Design attributes of type logical e.g. BUILT.
Logical constants. The constants available are: TRUE, ON, YES for true, and FALSE, OFF, NO for false.
Logical constants. The constants available are: TRUE, ON, YES for true, and FALSE, OFF, NO for false.
Logical operators.
Logical operators.
Logical functions.
Logical functions.
|
Logical Operators | Logical expressions involving physical quantities.
If the expression contains unit qualified values, or attributes with a physical dimension then these values are converted to consistent units before comparison
If a value is not unit qualified it is assumed to be in current units of the quantity defined by the other value (i.e. the context of the expression). For example if current units of mass (colloquially weight) are oz then
But if current units of mass are kg then expression will return FALSE as 2lb is not equal to 2kg.
If the units are not units of the same physical quantity FALSE will always be returned as the two values are completely incompatible (as are apples and pears) and a warning issued (for example, (2lb equal 32mm).
The logical operators available are:
AND
EQ, NE
The operators EQ and NE may be applied to any pair of values of the same type.
GT, GE, LE, LT
The operators GE, LE, GT and LT may only be used with numbers and positions. For more information, see Positions, Directions and Orientations in Expressions.
NOT
OR
log1 AND log2
-> logical
Perform the logical AND between two logical values. Treats unset values as FALSE.
If one of the values is undefined and the other one is FALSE, the result is FALSE.
TRUE and FALSE -> FALSE
Compare two values. A special feature is used for the positions, only the coordinates specified are compared. Refer to Compare Positions for more information. Unset values result in FALSE across EQ, TRUE across NE.
If two positions have no common coordinate, for example, ’N 10 ne U 10’, the result is undefined. Units are consolidated across comparisons.
( 1.0 eq 2.0) -> FALSE
None.
( number1 GT number2 )
> logical
( pos1 GT pos2 )
> logical
( number1 GE number2 )
> logical
( pos1 GE pos2 )
> logical
( number1 LE number2 )
> logical
( pos1 LE pos2 )
> logical
( number1 LT number2 )
> logical
( pos1 LT pos2 )
> logical
Compare two values. A special feature is used for positions: only the coordinates specified are compared. See Compare Positions for more information. For positions, since comparisons may be performed on more than one value, LT (GT) is not the inverse of GE (LE). Unset values result in false
If two positions have no common coordinate, the result is undefined. For example, ’N 10 gt U 10’.
Units are consolidated across comparisons.
( 1.0 LT 2.0) -> TRUE
( N 0 E 10 GT N 10 E 0 ) -> FALSE
( N 0 E 10 GT N 10 E 0 ) -FALSE
None.
NOT log1
-> logical
Perform the logical NOT on a logical value.
None.
not TRUE -> FALSE
None.
OR log2
-> logical
Perform the logical inclusive OR between two logical values. (The exclusive OR is defined by using NE.)
Allows numbers instead of logical values.
If one of the values is undefined and the other one is TRUE, the result is TRUE.
TRUE or FALSE -> TRUE
None.
Operator
Comments
AND
EQ, NE
The operators EQ and NE may be applied to any pair of values of the same type.
GT, GE, LE, LT
The operators GE, LE, GT and LT may only be used with numbers and positions. For more information, see Positions, Directions and Orientations in Expressions.
NOT
OR
Synopsis
log1 AND log2
-> logical
Description
Perform the logical AND between two logical values. Treats unset values as FALSE.
Side Effects
If one of the values is undefined and the other one is FALSE, the result is FALSE.
Example
TRUE and FALSE -> FALSE
Synopsis
( number1 EQual number2)
-> logical
( text1 EQual text2 )
-> logical
( log1 EQual log2 )
-> logical
( id1 EQual id2 )
-> logical
( pos1 EQual pos2 )
-> logical
( dir1 EQual dir2 )
-> logical
( ori1 EQual ori2 )
-> logical
( pp1 EQual pp2 )
-> logical
( number1 NEqual number2 )
-> logical
( text1 NEqual text2 )
-> logical
( log1 NEqual log2 )
-> logical
( id1 NEqual id2 )
-> logical
( pos1 NEqual pos2 )
-> logical
( dir1 NEqual dir2 )
-> logical
( ori1 NEqual ori2 )
-> logical
( pp1 NEqual pp2 )
-> logical
Description
Compare two values. A special feature is used for the positions, only the coordinates specified are compared. Refer to Compare Positions for more information. Unset values result in FALSE across EQ, TRUE across NE.
Side Effects
If two positions have no common coordinate, for example, ’N 10 ne U 10’, the result is undefined. Units are consolidated across comparisons.
Example
( 1.0 eq 2.0) -> FALSE
Errors
None.
Synopsis
( number1 GT number2 )
> logical
( pos1 GT pos2 )
> logical
( number1 GE number2 )
> logical
( pos1 GE pos2 )
> logical
( number1 LE number2 )
> logical
( pos1 LE pos2 )
> logical
( number1 LT number2 )
> logical
( pos1 LT pos2 )
> logical
Description
Compare two values. A special feature is used for positions: only the coordinates specified are compared. See Compare Positions for more information. For positions, since comparisons may be performed on more than one value, LT (GT) is not the inverse of GE (LE). Unset values result in false
Side Effects
If two positions have no common coordinate, the result is undefined. For example, ’N 10 gt U 10’.
Units are consolidated across comparisons.
Example
( 1.0 LT 2.0) -> TRUE
( N 0 E 10 GT N 10 E 0 ) -> FALSE
( N 0 E 10 GT N 10 E 0 ) -FALSE
Errors
None.
Synopsis
NOT log1
-> logical
Description
Perform the logical NOT on a logical value.
Side Effects
None.
Example
not TRUE -> FALSE
Errors
None.
Synopsis
OR log2
-> logical
Description
Perform the logical inclusive OR between two logical values. (The exclusive OR is defined by using NE.)
Allows numbers instead of logical values.
Side Effects
If one of the values is undefined and the other one is TRUE, the result is TRUE.
Example
TRUE or FALSE -> TRUE
Errors
None.
( number1 EQual number2)
-> logical
( text1 EQual text2 )
-> logical
( log1 EQual log2 )
-> logical
( id1 EQual id2 )
-> logical
( pos1 EQual pos2 )
-> logical
( dir1 EQual dir2 )
-> logical
( ori1 EQual ori2 )
-> logical
( pp1 EQual pp2 )
-> logical
( number1 NEqual number2 )
-> logical
( text1 NEqual text2 )
-> logical
( log1 NEqual log2 )
-> logical
( id1 NEqual id2 )
-> logical
( pos1 NEqual pos2 )
-> logical
( dir1 NEqual dir2 )
-> logical
( ori1 NEqual ori2 )
-> logical
( pp1 NEqual pp2 )
-> logical
Note:
The operators EQ, NE, LT, GT, LE and GE are sometimes referred to as comparator or relational operators; NOT, AND and OR are sometimes referred to as Boolean operators. Refer to Precision of Comparisons for tolerances in comparing numbers.
Positions, Directions and Orientations in Expressions
Precision of Comparisons
Compare Positions
Compare Positions
Positions, Directions and Orientations in Expressions
Note
:
comparator
relational
Boolean
Precision of Comparisons
Synopsis
log1 AND log2
-> logical
Description
Side Effects
Example
TRUE and FALSE -> FALSE
EQ and NE
Synopsis
Description
Compare Positions
Side Effects
’N 10 ne U 10’
Example
( 1.0 eq 2.0) -> FALSE
Errors
Synopsis
( number1 GT number2 )
> logical
( pos1 GT pos2 )
> logical
( number1 GE number2 )
> logical
( pos1 GE pos2 )
> logical
( number1 LE number2 )
> logical
( pos1 LE pos2 )
> logical
( number1 LT number2 )
> logical
( pos1 LT pos2 )
> logical
Description
Compare Positions
Side Effects
’N 10 gt U 10
Example
( 1.0 LT 2.0) -> TRUE
( N 0 E 10 GT N 10 E 0 ) -> FALSE
( N 0 E 10 GT N 10 E 0 ) -FALSE
Errors
Synopsis
NOT log1
-> logical
Description
Side Effects
Example
not TRUE -> FALSE
Errors
Synopsis
OR log2
-> logical
Description
Side Effects
Example
TRUE or FALSE -> TRUE
Errors |
Logical Functions | The logical functions available are:
BADREF
DEFINED,UNDEFINED
CREATED
DELETED
EMPTY
IFTRUE
MATCHWILD
MODIFIED
UNSET
VLOGICAL
BADREF
DEFINED,UNDEFINED
CREATED
DELETED
EMPTY
IFTRUE
MATCHWILD
MODIFIED
UNSET
VLOGICAL
BADREF (id)
-> logical
TRUE if id is invalid, else FALSE.
None
BADREF(TREF) -> ’true’ if TREF=nulref
None.
DEFined (variable_name)
-> logical
DEFined (variable_name,number)
-> logical
UNDEFined (variable_name)
-> logical
UNDEFined (variable_name , number)
-> logical
With one argument, DEFINED is true only if the scalar variable, the array variable or the array variable element exists.
With two arguments, DEFINED is true only if the first argument is an array variable which has a value for the index denoted by the second argument.
UNDEFINED( !foo ) is equivalent to NOT DEFINED( !foo ).
None.
DEFINED ( !var ) -> TRUE
DEFINED ( !array ) -> TRUE
DEFINED ( !array[1] )) -> TRUE
DEFINED ( !array , 1 ) -> TRUE
DEFINED ( !var) -> FALSE
UNDEFINED ( !array) -> TRUE
DEFINED ( !array , 3 ) -> FALSE
None.
CREATED
-> logical
Returns TRUE if the element has been created since the set date.
None.
CREATED -> TRUE
None.
DELETED
-> logical
Returns TRUE if the element has been deleted since the set date.
None.
DELETED -> TRUE
None.
EMPTY(text)
-> logical
Returns TRUE if text is a zero length string, else FALSE
None.
EMPTY(‘’) -> TRUE
EMPTY(‘not empty’) -> FALSE
None.
IFTrue(logical, anyA, anyB)
-> logical
The first argument is a logical value or expression.
The second and third arguments may be of any type BUT THEY MUST BE OF THE SAME TYPE.
Returns a value that is the SAME TYPE as the second and third arguments.
Returns anyA if logical evaluates to TRUE, anyB if logical evaluates to FALSE.
anyA and anyB can be IFTRUE functions themselves (as long as they return consistent types) so IF constructs can be nested.ds.
None.
IFT (SPREF EQ /A3B/GC50, 'BLUE', 'RED'
iftrue (gwei gt 1tonne, /INSUL/THICK, /INSUL/THIN)
-> BLUE
->INSUL/THICK
Normal number of argument errors and Mismatched second and third arguments:
(2,497) TYPE MISMATCH: unmatched or illegal argument type for IFTRUE function.
MATCHW/ILD( text1, text2)
-> logical
MATCHW/ILD( text1, text2, text3)
-> logical
MATCHW/ILD( text1, text2, text3, text4)
-> logical
Matches string text2 to string text1. If they are the same then returns TRUE, else FALSE. text2 may contain wildcard characters.
The defaults for wildcards are ‘*’ for any number of characters, and ‘?’ for a single character.
With three arguments, the multiple wildcard character ‘*’ may be redefined by text3.
With four arguments the single wildcard character ‘?’ may be redefined by text4.
None
MATCHW/ILD(’** text’,’**!’,’!’) -> TRUE
None.
.-----------------------------------.
/ |
>- MODIFIED-(-+- attname -------*- DESCENDANTS ‑-+-+-comma +-attname ‑’
| | | |
|- DESCENDANTS -. |- SIGNIFICANT --| |
| | | | |
|- SIGNIFICANT--| |- PRIMARY ----- | |
| | | | |
|- PRIMARY -----| |- OFFSPRING-----| |
| | | | |
|- OFFSPRING ---| ‘----------------’ |
| | |
| | |
| | |
‘---------------+--------------------+--+-- ) - OF ‑ id Æ
|
‘-Æ
For sophisticated queries relating to modifications. Returns TRUE if a modification has taken place.
Each attribute name may be followed by the following qualifying keywords:
OFFSPRING, to check this element and members
SIGNIF, to check all elements for which this element represents the significant one;
PRIMARY, check all elements for which this element represents the primary one;
DESCENDANTS, this element and everything below (descendants).
The ‘OF’ syntax may be used as for attributes.
The MODIFIED function or the GEOM, CATTEXT and CATMOD pseudo-attributes.
The MODIFIED, DELETED and CREATED functions may go anywhere within an AVEVA E3D™ PML1 expression. i.e. after Q/VAR and within collections
None
Q (MODIFIED())
Returns TRUE if element has changed at all since the comparison date.
It will also return TRUE if the element has been created since the comparison date.
Q MODIFIED(POS,ORI)
Returns TRUE if POS or ORI modified since the comparison date.
Q MODIFIED(P1 POS)
Returns TRUE if the position of P1 has changed.
Q MODIFIED(GEOM DESCENDANTS
Returns TRUE if any geometry for item or any descendants has changed
Q MODIFIED(PRIMARY)
Returns TRUE if any element for which this element is primary, has changed.
Q MODIFIED() OF /PIPE1
Returns TRUE if /PIPE1 has been modified since the comparison date.
Q (BUIL OR MODIFIED()OR ELECREC OF NEXT )
None.
The MODIFIED, DELETED and CREATED functions are not implemented within PML2 expressions.
UNSET(value)
-> logical
Returns TRUE if value is unset, else FALSE. The value can be of any data type including ARRAYS. Normally it will be an AVEVA E3D™ attribute.
None.
UNSET( DESC )
TRUE where DESC is an unset text attribute
UNSET(CRFA)
FALSE where CRFA contains unset reference attributes
None.
VLOGICAL is used for the late evaluation of variables.
VLOGICAL ( variable_name ))
-> logical
VLOGICAL ( variable_name , number)
-> logical
With one argument, return the value of the scalar variable or the value of the array variable element as a logical.
With two arguments, return the value of the element corresponding to the index number as a logical.
The rules of conversion are:
TRUE for the strings ’T’, ’TR’, ’TRU’ or ’TRUE’ (case insensitive) or any numeric value not equal to zero;
FALSE for the strings ’F’, ’FA’, ’FAL’, ’FALS’ or ’FALSE’ (case insensitive) or a numeric value equal to zero.
Scalar variables may not be indexed. For example, VTEXT(!var[1]) will return an error.
Array variables must have an index. For example, VTEXT (!array) will return an error.
The value cannot be translated into a logical.
See also VTEXT, used for late evaluation when a text result is required; and VVALUE, used for late evaluation when a numeric result is required.
If the scalar variable, the array variable, or the array variable element does not exist, the result is undefined.
VLOG ( !array[1] ) -> TRUE
VLOG ( !array , 2 ) -> FALSE
None.
BADREF
DEFINED,UNDEFINED
CREATED
DELETED
EMPTY
IFTRUE
MATCHWILD
MODIFIED
UNSET
VLOGICAL
Synopsis
BADREF (id)
-> logical
Description
TRUE if id is invalid, else FALSE.
Side Effects
None
Example
BADREF(TREF) -> ’true’ if TREF=nulref
Errors
None.
Synopsis
DEFined (variable_name)
-> logical
DEFined (variable_name,number)
-> logical
UNDEFined (variable_name)
-> logical
UNDEFined (variable_name , number)
-> logical
Description
With one argument, DEFINED is true only if the scalar variable, the array variable or the array variable element exists.
With two arguments, DEFINED is true only if the first argument is an array variable which has a value for the index denoted by the second argument.
UNDEFINED( !foo ) is equivalent to NOT DEFINED( !foo ).
Side Effects
None.
Example
DEFINED ( !var ) -> TRUE
DEFINED ( !array ) -> TRUE
DEFINED ( !array[1] )) -> TRUE
DEFINED ( !array , 1 ) -> TRUE
DEFINED ( !var) -> FALSE
UNDEFINED ( !array) -> TRUE
DEFINED ( !array , 3 ) -> FALSE
Errors
None.
Synopsis
CREATED
-> logical
Description
Returns TRUE if the element has been created since the set date.
Side Effects
None.
Example
CREATED -> TRUE
Errors
None.
Synopsis
DELETED
-> logical
Description
Returns TRUE if the element has been deleted since the set date.
Side Effects
None.
Example
DELETED -> TRUE
Errors
None.
Synopsis
EMPTY(text)
-> logical
Description
Returns TRUE if text is a zero length string, else FALSE
Side Effects
None.
Example
EMPTY(‘’) -> TRUE
EMPTY(‘not empty’) -> FALSE
Errors
None.
Synopsis
IFTrue(logical, anyA, anyB)
-> logical
The first argument is a logical value or expression.
The second and third arguments may be of any type BUT THEY MUST BE OF THE SAME TYPE.
Returns a value that is the SAME TYPE as the second and third arguments.
Description
Returns anyA if logical evaluates to TRUE, anyB if logical evaluates to FALSE.
anyA and anyB can be IFTRUE functions themselves (as long as they return consistent types) so IF constructs can be nested.ds.
Side Effects
None.
Example
IFT (SPREF EQ /A3B/GC50, 'BLUE', 'RED'
iftrue (gwei gt 1tonne, /INSUL/THICK, /INSUL/THIN)
-> BLUE
->INSUL/THICK
Errors
Normal number of argument errors and Mismatched second and third arguments:
(2,497) TYPE MISMATCH: unmatched or illegal argument type for IFTRUE function.
Synopsis
MATCHW/ILD( text1, text2)
-> logical
MATCHW/ILD( text1, text2, text3)
-> logical
MATCHW/ILD( text1, text2, text3, text4)
-> logical
Description
Matches string text2 to string text1. If they are the same then returns TRUE, else FALSE. text2 may contain wildcard characters.
The defaults for wildcards are ‘*’ for any number of characters, and ‘?’ for a single character.
With three arguments, the multiple wildcard character ‘*’ may be redefined by text3.
With four arguments the single wildcard character ‘?’ may be redefined by text4.
Side Effects
None
Example
MATCHW/ILD(’A big bottle of beer’,’*big*’) -> TRUE
MATCHW/ILD(’A big bottle of beer’,’??big*’) -> TRUE
MATCHW/ILD(’A big bottle of beer’,’???*big*’) -> FALSE
MATCHW/ILD(’A big bottle of beer’,’*big*beer’) -> TRUE
MATCHW/ILD(’** text’,’**!’,’!’) -> TRUE
Errors
None.
Synopsis
.-----------------------------------.
/ |
>- MODIFIED-(-+- attname -------*- DESCENDANTS ‑-+-+-comma +-attname ‑’
| | | |
|- DESCENDANTS -. |- SIGNIFICANT --| |
| | | | |
|- SIGNIFICANT--| |- PRIMARY ----- | |
| | | | |
|- PRIMARY -----| |- OFFSPRING-----| |
| | | | |
|- OFFSPRING ---| ‘----------------’ |
| | |
| | |
| | |
‘---------------+--------------------+--+-- ) - OF ‑ id Æ
|
‘-Æ
Description
For sophisticated queries relating to modifications. Returns TRUE if a modification has taken place.
Each attribute name may be followed by the following qualifying keywords:
OFFSPRING, to check this element and members
SIGNIF, to check all elements for which this element represents the significant one;
PRIMARY, check all elements for which this element represents the primary one;
DESCENDANTS, this element and everything below (descendants).
The ‘OF’ syntax may be used as for attributes.
The MODIFIED function or the GEOM, CATTEXT and CATMOD pseudo-attributes.
The MODIFIED, DELETED and CREATED functions may go anywhere within an AVEVA E3D™ PML1 expression. i.e. after Q/VAR and within collections
Side Effects
None
Example
Q (MODIFIED())
Returns TRUE if element has changed at all since the comparison date.
It will also return TRUE if the element has been created since the comparison date.
Q MODIFIED(POS,ORI)
Returns TRUE if POS or ORI modified since the comparison date.
Q MODIFIED(P1 POS)
Returns TRUE if the position of P1 has changed.
Q MODIFIED(GEOM DESCENDANTS
Returns TRUE if any geometry for item or any descendants has changed
Q MODIFIED(PRIMARY)
Returns TRUE if any element for which this element is primary, has changed.
Q MODIFIED() OF /PIPE1
Returns TRUE if /PIPE1 has been modified since the comparison date.
Q (BUIL OR MODIFIED()OR ELECREC OF NEXT )
Errors
None.
Synopsis
UNSET(value)
-> logical
Description
Returns TRUE if value is unset, else FALSE. The value can be of any data type including ARRAYS. Normally it will be an AVEVA E3D™ attribute.
Side Effects
None.
Example
UNSET( DESC )
TRUE where DESC is an unset text attribute
UNSET(CRFA)
FALSE where CRFA contains unset reference attributes
Errors
None.
Synopsis
VLOGICAL ( variable_name ))
-> logical
VLOGICAL ( variable_name , number)
-> logical
Description
With one argument, return the value of the scalar variable or the value of the array variable element as a logical.
With two arguments, return the value of the element corresponding to the index number as a logical.
The rules of conversion are:
TRUE for the strings ’T’, ’TR’, ’TRU’ or ’TRUE’ (case insensitive) or any numeric value not equal to zero;
FALSE for the strings ’F’, ’FA’, ’FAL’, ’FALS’ or ’FALSE’ (case insensitive) or a numeric value equal to zero.
Scalar variables may not be indexed. For example, VTEXT(!var[1]) will return an error.
Array variables must have an index. For example, VTEXT (!array) will return an error.
The value cannot be translated into a logical.
See also VTEXT, used for late evaluation when a text result is required; and VVALUE, used for late evaluation when a numeric result is required.
Side Effects
If the scalar variable, the array variable, or the array variable element does not exist, the result is undefined.
Example
VLOG ( !array[1] ) -> TRUE
VLOG ( !array , 2 ) -> FALSE
Errors
None.
Synopsis
BADREF (id)
-> logical
Description
id
Side Effects
Example
BADREF(TREF) -> ’true’ if TREF=nulref
Errors
Synopsis
DEFined (variable_name)
-> logical
DEFined (variable_name,number)
-> logical
UNDEFined (variable_name)
-> logical
UNDEFined (variable_name , number)
-> logical
Description
Side Effects
Example
DEFINED ( !var ) -> TRUE
DEFINED ( !array ) -> TRUE
DEFINED ( !array[1] )) -> TRUE
DEFINED ( !array , 1 ) -> TRUE
DEFINED ( !var) -> FALSE
UNDEFINED ( !array) -> TRUE
DEFINED ( !array , 3 ) -> FALSE
Errors
Synopsis
CREATED
-> logical
Description
Side Effects
Example
CREATED -> TRUE
Errors
Synopsis
DELETED
-> logical
Description
Side Effects
Example
DELETED -> TRUE
Errors
Synopsis
EMPTY(text)
-> logical
Description
Side Effects
Example
EMPTY(‘’) -> TRUE
EMPTY(‘not empty’) -> FALSE
Errors
Synopsis
IFTrue(logical, anyA, anyB)
-> logical
Description
Side Effects
Example
IFT (SPREF EQ /A3B/GC50, 'BLUE', 'RED'
iftrue (gwei gt 1tonne, /INSUL/THICK, /INSUL/THIN)
-> BLUE
->INSUL/THICK
Errors
Synopsis
MATCHW/ILD( text1, text2)
-> logical
MATCHW/ILD( text1, text2, text3)
-> logical
MATCHW/ILD( text1, text2, text3, text4)
-> logical
Description
text2
text1
text2
text3
text4
Side Effects
Example
MATCHW/ILD(’** text’,’**!’,’!’) -> TRUE
Errors
Synopsis
.-----------------------------------.
/ |
>- MODIFIED-(-+- attname -------*- DESCENDANTS ‑-+-+-comma +-attname ‑’
| | | |
|- DESCENDANTS -. |- SIGNIFICANT --| |
| | | | |
|- SIGNIFICANT--| |- PRIMARY ----- | |
| | | | |
|- PRIMARY -----| |- OFFSPRING-----| |
| | | | |
|- OFFSPRING ---| ‘----------------’ |
| | |
| | |
| | |
‘---------------+--------------------+--+-- ) - OF ‑ id Æ
|
‘-Æ
Description
Side Effects
Example
Q (MODIFIED())
Q MODIFIED(POS,ORI)
Q MODIFIED(P1 POS)
Q MODIFIED(GEOM DESCENDANTS
Q MODIFIED(PRIMARY)
Q MODIFIED() OF /PIPE1
Q (BUIL OR MODIFIED()OR ELECREC OF NEXT )
Errors
Synopsis
UNSET(value)
-> logical
Description
value
Side Effects
None.
Example
UNSET( DESC )
TRUE where DESC is an unset text attribute
UNSET(CRFA)
FALSE where CRFA contains unset reference attributes
Errors
Synopsis
VLOGICAL ( variable_name ))
-> logical
VLOGICAL ( variable_name , number)
-> logical
Description
VTEXT(!var[1])
VTEXT (!array)
Side Effects
Example
VLOG ( !array[1] ) -> TRUE
VLOG ( !array , 2 ) -> FALSE
Errors |
Logical Array Expressions | Logical array expressions can contain:
AVEVA E3D Design attributes of type logical array. For example, LOGARR where LOGARR is a User Dfined Attribute (UDA) of type logical.
Logical constants. The constants available are: TRUE, ON, YES for true; and FALSE, OFF, NO for false.
Logical operators. Refer to Logical Operators.
Logical functions. Refer to Logical Functions.
AVEVA E3D Design attributes of type logical array. For example, LOGARR where LOGARR is a User Dfined Attribute (UDA) of type logical.
AVEVA E3D Design attributes of type logical array. For example, LOGARR where LOGARR is a User Dfined Attribute (UDA) of type logical.
Logical constants. The constants available are: TRUE, ON, YES for true; and FALSE, OFF, NO for false.
Logical constants. The constants available are: TRUE, ON, YES for true; and FALSE, OFF, NO for false.
Logical operators. Refer to Logical Operators.
Logical operators. Refer to Logical Operators.
Logical functions. Refer to Logical Functions.
Logical functions. Refer to Logical Functions.
Logical Operators
Logical Functions
Logical Operators
.
Logical Functions
. |
Numeric (Real) Expressions | In AVEVA E3D Design expressions, integers are treated as reals; they are fully interchangeable. Numeric expressions can contain:
Numbers, for example: 32, 10.1.
Numbers can be given as integer exponents, for example: 10 exp 5, and 5 E 6.
Values (numbers) can be qualified by units. This introduces dimensional analysis into the expression. The valid units are any standard appropriate unit qualifiers for example MM, M/etres, IN/ches, FT, FEET, kg, lb, kgf/m3, pascal. These may be preceded by SQU/are, CUBIC, CUB/e to denote non-linear Values, or alternatively they can have power indices appended. For example: 100 mm, 10 exp 5 cubic feet, 10m3, 20newton.m-2. Feet and inches can be shown as, for example, 10'6.
AVEVA E3D Design attributes of type number, for example: XLEN.
Position, direction and orientation attributes which have a subscript to indicate which part of the array is required. For example, POS[2] means the second element of the POSITION attribute; that is, the northing.
Note:
Position, direction and orientation attributes without subscripts can only be used in number array expressions.
The keyword PI (3.142).
Numeric operators.
Numeric functions.
Numbers, for example: 32, 10.1.
Numbers, for example: 32, 10.1.
Numbers can be given as integer exponents, for example: 10 exp 5, and 5 E 6.
Numbers can be given as integer exponents, for example: 10 exp 5, and 5 E 6.
Values (numbers) can be qualified by units. This introduces dimensional analysis into the expression. The valid units are any standard appropriate unit qualifiers for example MM, M/etres, IN/ches, FT, FEET, kg, lb, kgf/m3, pascal. These may be preceded by SQU/are, CUBIC, CUB/e to denote non-linear Values, or alternatively they can have power indices appended. For example: 100 mm, 10 exp 5 cubic feet, 10m3, 20newton.m-2. Feet and inches can be shown as, for example, 10'6.
Values (numbers) can be qualified by units. This introduces dimensional analysis into the expression. The valid units are any standard appropriate unit qualifiers for example MM, M/etres, IN/ches, FT, FEET, kg, lb, kgf/m3, pascal. These may be preceded by SQU/are, CUBIC, CUB/e to denote non-linear Values, or alternatively they can have power indices appended. For example: 100 mm, 10 exp 5 cubic feet, 10m3, 20newton.m-2. Feet and inches can be shown as, for example, 10'6.
AVEVA E3D Design attributes of type number, for example: XLEN.
AVEVA E3D Design attributes of type number, for example: XLEN.
Position, direction and orientation attributes which have a subscript to indicate which part of the array is required. For example, POS[2] means the second element of the POSITION attribute; that is, the northing.
Note:
Position, direction and orientation attributes without subscripts can only be used in number array expressions.
Position, direction and orientation attributes which have a subscript to indicate which part of the array is required. For example, POS[2] means the second element of the POSITION attribute; that is, the northing.
The keyword PI (3.142).
The keyword PI (3.142).
Numeric operators.
Numeric operators.
Numeric functions.
Numeric functions.
POS[2]
Note |
Numeric (Real) Operators | The numeric operators available are:
+
Addition.
-
Subtraction.
*
Multiplication.
/
Division.
Operator
Comments
+
Addition.
-
Subtraction.
*
Multiplication.
/
Division.
|
ADD and SUBTRACT (+ and -) | The add and subtract functions available are
number + number
-> number
number ‑ number
-> number
+ number
-> number
- number
-> number
Add or subtract two numbers. They can also be used as unary operators at the beginning of a parenthesized sub-expression.
Units are consolidated across add and subtract and the result is returned in current units of the physical quantity, for example when current distance units are inches
If only one value has a unit qualifier the other is assumed to be in current units of that physical quantity for example:
If the two values have conflicting units a warning is issued and a value is returned with no units assuming both values are in the database units of their respective quantities which is mm and Kg in the example:
q (1ft + 1kg ) will return 305.8
1 + 2 -> 3.0
1 ‑ 2 -> 1.0
+ 1 -> 1.0
- 1 -> -1.0
Floating point underflow.
Synopsis
number + number
-> number
number ‑ number
-> number
+ number
-> number
- number
-> number
Description
Add or subtract two numbers. They can also be used as unary operators at the beginning of a parenthesized sub-expression.
Side Effects
Units are consolidated across add and subtract and the result is returned in current units of the physical quantity, for example when current distance units are inches
q (1ft + 100mm) will return 15.9in
If only one value has a unit qualifier the other is assumed to be in current units of that physical quantity for example:
q (1ft + 100 ) will return 112in
If the two values have conflicting units a warning is issued and a value is returned with no units assuming both values are in the database units of their respective quantities which is mm and Kg in the example:
q (1ft + 1kg ) will return 305.8
Example
1 + 2 -> 3.0
1 ‑ 2 -> 1.0
+ 1 -> 1.0
- 1 -> -1.0
Errors
Floating point underflow.
Synopsis
number + number
-> number
number ‑ number
-> number
+ number
-> number
- number
-> number
Description
Side Effects
Example
1 + 2 -> 3.0
1 ‑ 2 -> 1.0
+ 1 -> 1.0
- 1 -> -1.0
Errors |